RealDamage should use power instead of amount.
Thanks to Sero.
This commit is contained in:
		@@ -2677,7 +2677,7 @@
 | 
			
		||||
		<staticReuse>true</staticReuse>
 | 
			
		||||
		<effects>
 | 
			
		||||
			<effect name="RealDamage">
 | 
			
		||||
				<amount>30</amount>
 | 
			
		||||
				<power>30</power>
 | 
			
		||||
				<mode>PER</mode>
 | 
			
		||||
			</effect>
 | 
			
		||||
		</effects>
 | 
			
		||||
@@ -2728,6 +2728,7 @@
 | 
			
		||||
		<targetType>SELF</targetType>
 | 
			
		||||
		<affectScope>SINGLE</affectScope>
 | 
			
		||||
		<abnormalTime>1800</abnormalTime>
 | 
			
		||||
		<abnormalType>STEEL_MIND</abnormalType>
 | 
			
		||||
		<hitTime>1000</hitTime>
 | 
			
		||||
		<coolTime>500</coolTime>
 | 
			
		||||
		<reuseDelay>300000</reuseDelay>
 | 
			
		||||
@@ -2761,7 +2762,7 @@
 | 
			
		||||
		<staticReuse>true</staticReuse>
 | 
			
		||||
		<effects>
 | 
			
		||||
			<effect name="RealDamage">
 | 
			
		||||
				<amount>30</amount>
 | 
			
		||||
				<power>30</power>
 | 
			
		||||
				<mode>PER</mode>
 | 
			
		||||
			</effect>
 | 
			
		||||
		</effects>
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user