RealDamage should use power instead of amount.
Thanks to Sero.
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@@ -2677,7 +2677,7 @@
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<staticReuse>true</staticReuse>
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<effects>
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<effect name="RealDamage">
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<amount>30</amount>
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<power>30</power>
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<mode>PER</mode>
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</effect>
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</effects>
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@@ -2728,6 +2728,7 @@
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<abnormalTime>1800</abnormalTime>
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<abnormalType>STEEL_MIND</abnormalType>
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<hitTime>1000</hitTime>
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<coolTime>500</coolTime>
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<reuseDelay>300000</reuseDelay>
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@@ -2761,7 +2762,7 @@
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<staticReuse>true</staticReuse>
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<effects>
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<effect name="RealDamage">
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<amount>30</amount>
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<power>30</power>
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<mode>PER</mode>
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</effect>
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</effects>
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