RealDamage should use power instead of amount.

Thanks to Sero.
This commit is contained in:
MobiusDevelopment
2022-05-19 16:00:12 +00:00
parent f4eeec6f54
commit 4abc778766
27 changed files with 104 additions and 8 deletions

View File

@@ -2677,7 +2677,7 @@
<staticReuse>true</staticReuse>
<effects>
<effect name="RealDamage">
<amount>30</amount>
<power>30</power>
<mode>PER</mode>
</effect>
</effects>
@@ -2728,6 +2728,7 @@
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<abnormalTime>1800</abnormalTime>
<abnormalType>STEEL_MIND</abnormalType>
<hitTime>1000</hitTime>
<coolTime>500</coolTime>
<reuseDelay>300000</reuseDelay>
@@ -2761,7 +2762,7 @@
<staticReuse>true</staticReuse>
<effects>
<effect name="RealDamage">
<amount>30</amount>
<power>30</power>
<mode>PER</mode>
</effect>
</effects>