RealDamage should use power instead of amount.
Thanks to Sero.
This commit is contained in:
		| @@ -35,6 +35,10 @@ public class RealDamage extends AbstractEffect | ||||
| 	 | ||||
| 	public RealDamage(StatSet params) | ||||
| 	{ | ||||
| 		if (params.getDouble("amount", 0) > 0) | ||||
| 		{ | ||||
| 			LOGGER.warning(getClass().getSimpleName() + " should use power instead of amount."); | ||||
| 		} | ||||
| 		_power = params.getDouble("power", 0); | ||||
| 		_mode = params.getEnum("mode", StatModifierType.class, StatModifierType.DIFF); | ||||
| 	} | ||||
|   | ||||
| @@ -2677,7 +2677,7 @@ | ||||
| 		<staticReuse>true</staticReuse> | ||||
| 		<effects> | ||||
| 			<effect name="RealDamage"> | ||||
| 				<amount>30</amount> | ||||
| 				<power>30</power> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| @@ -2728,6 +2728,7 @@ | ||||
| 		<targetType>SELF</targetType> | ||||
| 		<affectScope>SINGLE</affectScope> | ||||
| 		<abnormalTime>1800</abnormalTime> | ||||
| 		<abnormalType>STEEL_MIND</abnormalType> | ||||
| 		<hitTime>1000</hitTime> | ||||
| 		<coolTime>500</coolTime> | ||||
| 		<reuseDelay>300000</reuseDelay> | ||||
| @@ -2761,7 +2762,7 @@ | ||||
| 		<staticReuse>true</staticReuse> | ||||
| 		<effects> | ||||
| 			<effect name="RealDamage"> | ||||
| 				<amount>30</amount> | ||||
| 				<power>30</power> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
|   | ||||
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