Grim Reaper Possession castRange correction.
Contributed by HellBorn.
This commit is contained in:
@@ -213,7 +213,7 @@
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<affectObject>NOT_FRIEND</affectObject>
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<affectObject>NOT_FRIEND</affectObject>
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<trait>DERANGEMENT</trait>
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<trait>DERANGEMENT</trait>
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<mpConsume>155</mpConsume>
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<mpConsume>155</mpConsume>
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<castRange>40</castRange>
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<castRange>1300</castRange>
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<hitTime>1000</hitTime>
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<hitTime>1000</hitTime>
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<reuseDelay>30000</reuseDelay>
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<reuseDelay>30000</reuseDelay>
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<effectPoint>-1</effectPoint>
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<effectPoint>-1</effectPoint>
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@@ -224,7 +224,7 @@
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<affectObject>NOT_FRIEND</affectObject>
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<affectObject>NOT_FRIEND</affectObject>
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<trait>DERANGEMENT</trait>
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<trait>DERANGEMENT</trait>
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<mpConsume>155</mpConsume>
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<mpConsume>155</mpConsume>
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<castRange>40</castRange>
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<castRange>1300</castRange>
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<hitTime>1000</hitTime>
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<hitTime>1000</hitTime>
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<reuseDelay>30000</reuseDelay>
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<reuseDelay>30000</reuseDelay>
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<effectPoint>-1</effectPoint>
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<effectPoint>-1</effectPoint>
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@@ -224,7 +224,7 @@
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<affectObject>NOT_FRIEND</affectObject>
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<affectObject>NOT_FRIEND</affectObject>
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<trait>DERANGEMENT</trait>
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<trait>DERANGEMENT</trait>
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<mpConsume>155</mpConsume>
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<mpConsume>155</mpConsume>
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<castRange>40</castRange>
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<castRange>1300</castRange>
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<hitTime>1000</hitTime>
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<hitTime>1000</hitTime>
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<reuseDelay>30000</reuseDelay>
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<reuseDelay>30000</reuseDelay>
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<effectPoint>-1</effectPoint>
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<effectPoint>-1</effectPoint>
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@@ -229,7 +229,7 @@
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<affectObject>NOT_FRIEND</affectObject>
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<affectObject>NOT_FRIEND</affectObject>
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<trait>DERANGEMENT</trait>
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<trait>DERANGEMENT</trait>
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<mpConsume>155</mpConsume>
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<mpConsume>155</mpConsume>
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<castRange>40</castRange>
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<castRange>1300</castRange>
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<hitTime>1000</hitTime>
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<hitTime>1000</hitTime>
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<reuseDelay>30000</reuseDelay>
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<reuseDelay>30000</reuseDelay>
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<effectPoint>-1</effectPoint>
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<effectPoint>-1</effectPoint>
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@@ -229,7 +229,7 @@
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<affectObject>NOT_FRIEND</affectObject>
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<affectObject>NOT_FRIEND</affectObject>
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<trait>DERANGEMENT</trait>
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<trait>DERANGEMENT</trait>
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<mpConsume>155</mpConsume>
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<mpConsume>155</mpConsume>
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<castRange>40</castRange>
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<castRange>1300</castRange>
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<hitTime>1000</hitTime>
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<hitTime>1000</hitTime>
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<reuseDelay>30000</reuseDelay>
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<reuseDelay>30000</reuseDelay>
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<effectPoint>-1</effectPoint>
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<effectPoint>-1</effectPoint>
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@@ -225,7 +225,7 @@
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<affectObject>NOT_FRIEND</affectObject>
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<affectObject>NOT_FRIEND</affectObject>
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<trait>DERANGEMENT</trait>
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<trait>DERANGEMENT</trait>
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<mpConsume>155</mpConsume>
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<mpConsume>155</mpConsume>
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<castRange>40</castRange>
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<castRange>1300</castRange>
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<hitTime>1000</hitTime>
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<hitTime>1000</hitTime>
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<reuseDelay>30000</reuseDelay>
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<reuseDelay>30000</reuseDelay>
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<effectPoint>-1</effectPoint>
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<effectPoint>-1</effectPoint>
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@@ -231,7 +231,7 @@
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<affectObject>NOT_FRIEND</affectObject>
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<affectObject>NOT_FRIEND</affectObject>
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<trait>DERANGEMENT</trait>
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<trait>DERANGEMENT</trait>
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<mpConsume>155</mpConsume>
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<mpConsume>155</mpConsume>
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<castRange>40</castRange>
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<castRange>1300</castRange>
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<hitTime>1000</hitTime>
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<hitTime>1000</hitTime>
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<reuseDelay>30000</reuseDelay>
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<reuseDelay>30000</reuseDelay>
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<effectPoint>-1</effectPoint>
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<effectPoint>-1</effectPoint>
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