Addition of Anakim and Lilith AI.

Contributed by robikbobik.
This commit is contained in:
MobiusDevelopment 2019-11-21 17:38:38 +00:00
parent 3ccf8a8c65
commit 4a2632a85e
21 changed files with 1122 additions and 0 deletions

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<html><body>
Gatekeeper Spirit:<br>
A voice seems to emanate from a shining blue sphere:
<br>
It is a sacred place where <font color="LEVEL">Lilith</font> lays. I guard the path.
<br>
<font color="LEVEL">
Remember, you cannot go back until all of your enemies are destroyed. And if you are unable to defeat them, magic must be used.
</font>
<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Quest SevenSignsRBs LILITH_ENTER">Teleport to Lilith’s Sanctum</Button>
</body></html>

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<html><body>
Gatekeeper Spirit:<br>
Teleport out from the Sanctum
<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Quest SevenSignsRBs TELEPORT_OUT">"Yes, teleport me."</Button>
</body></html>

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<html><body>
Gatekeeper Spirit:<br>
A voice seems to emanate from a shining blue sphere:
<br>
It is a sacred place where <font color="LEVEL">Anakim</font> lays. I guard the path.
<br>
<font color="LEVEL">
Remember, you cannot go back until all of your enemies are destroyed. And if you are unable to defeat them, magic must be used.
</font>
<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Quest SevenSignsRBs ANAKIM_ENTER">Teleport to Anakim’s Sanctum</Button>
</body></html>

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<?xml version="1.0" encoding="UTF-8"?>
<instance id="200" maxWorlds="80" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/instance.xsd">
<time duration="120" empty="0" />
<removeBuffs type="ALL" />
<locations>
<enter type="FIXED">
<location x="-6704" y="19121" z="-5493" />
</enter>
<exit type="ORIGIN" />
</locations>
<conditions>
<condition type="Party" />
<condition type="CommandChannel" />
<condition type="CommandChannelLeader" />
<condition type="GroupMin">
<param name="limit" value="90" />
</condition>
<condition type="Level">
<param name="min" value="76" />
</condition>
<condition type="Distance" />
<condition type="Reenter" />
</conditions>
<!--<reenter apply="ON_ENTER">
<reset day="TUESDAY" hour="9" minute="00" />
<reset day="FRIDAY" hour="9" minute="00" />
</reenter>-->
<spawnlist>
<group>
<npc id="25286" x="-6664" y="18505" z="-5493" heading="48103" /> <!-- Anakim -->
</group>
</spawnlist>
</instance>

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<?xml version="1.0" encoding="UTF-8"?>
<instance id="199" maxWorlds="80" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/instance.xsd">
<time duration="120" empty="10" />
<removeBuffs type="ALL" />
<locations>
<enter type="FIXED">
<location x="185657" y="-10112" z="-5496" />
</enter>
<exit type="ORIGIN" />
</locations>
<conditions>
<condition type="Party" />
<condition type="CommandChannel" />
<condition type="CommandChannelLeader" />
<condition type="GroupMin">
<param name="limit" value="90" />
</condition>
<condition type="Level">
<param name="min" value="76" />
</condition>
<condition type="Distance" />
<condition type="Reenter" />
</conditions>
<!--<reenter apply="ON_ENTER">
<reset day="TUESDAY" hour="9" minute="00" />
<reset day="FRIDAY" hour="9" minute="00" />
</reenter>-->
<spawnlist>
<group>
<npc id="25283" x="185067" y="-9616" z="-5493" heading="48103" /> <!-- Lilith -->
</group>
</spawnlist>
</instance>

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/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package instances.SevenSignsRBs;
import java.util.List;
import org.l2jmobius.gameserver.instancemanager.ZoneManager;
import org.l2jmobius.gameserver.model.Location;
import org.l2jmobius.gameserver.model.Party;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.Npc;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.model.instancezone.Instance;
import org.l2jmobius.gameserver.model.zone.type.NoRestartZone;
import instances.AbstractInstance;
/**
* @author RobikBobik
* @NOTE: Retail like work
* @TODO: When one RB die, the second will be invul for 5 minutes.
*/
public class SevenSignsRBs extends AbstractInstance
{
// NPCs
private static final int ANAKIM_GATEKEEPER_SPIRIT = 31089;
private static final int LILITH_GATEKEEPER_SPIRIT = 31087;
private static final int GATEKEEPER_SPIRIT_OUT_TELEPORT = 31088;
private static final int ANAKIM = 25286;
private static final int LILITH = 25283;
// Misc
private static final int ANAKIM_TEMPLATE_ID = 200;
private static final int LILITH_TEMPLATE_ID = 199;
private static int MAX_PLAYERS_IN_ZONE = 300;
private static final NoRestartZone _anakim_zone = ZoneManager.getInstance().getZoneById(70052, NoRestartZone.class);
private static final NoRestartZone _lilith_zone = ZoneManager.getInstance().getZoneById(70053, NoRestartZone.class);
// TELEPORTS
private static final Location[] TELEPORT_TO_DARK_ELVEN =
{
new Location(12168, 17149, -4575),
new Location(11688, 18219, -4585),
new Location(10502, 17112, -4588),
new Location(11169, 15922, -4585),
};
// TODO: When teleport from instance done. Enable it
/*
* private static final Location[] TELEPORT_TO_ADEN = { new Location(148053, 26935, -2206), new Location(148053, 28017, -2269), new Location(146558, 28017, -2269), new Location(146558, 26935, -2206), };
*/
public SevenSignsRBs()
{
super(ANAKIM_TEMPLATE_ID, LILITH_TEMPLATE_ID);
addStartNpc(ANAKIM_GATEKEEPER_SPIRIT, LILITH_GATEKEEPER_SPIRIT);
addTalkId(ANAKIM_GATEKEEPER_SPIRIT, LILITH_GATEKEEPER_SPIRIT, GATEKEEPER_SPIRIT_OUT_TELEPORT);
addKillId(ANAKIM, LILITH);
addAttackId(ANAKIM, LILITH);
addInstanceLeaveId(ANAKIM_TEMPLATE_ID, LILITH_TEMPLATE_ID);
}
@Override
public String onAdvEvent(String event, Npc npc, PlayerInstance player)
{
switch (event)
{
case "ANAKIM_ENTER":
{
if (player.isInParty())
{
final Party party = player.getParty();
final boolean isInCC = party.isInCommandChannel();
final List<PlayerInstance> members = (isInCC) ? party.getCommandChannel().getMembers() : party.getMembers();
if (members.size() > (MAX_PLAYERS_IN_ZONE - _anakim_zone.getPlayersInside().size()))
{
player.sendMessage("Lilith Sanctum reached 300 players. You cannot enter now.");
}
else
{
for (PlayerInstance member : members)
{
if (!member.isInsideRadius3D(npc, 1000))
{
player.sendMessage("Player " + member.getName() + " must go closer to Gatekeeper Spirit.");
}
enterInstance(member, npc, ANAKIM_TEMPLATE_ID);
}
}
}
else if (player.isGM())
{
enterInstance(player, npc, ANAKIM_TEMPLATE_ID);
player.sendMessage("SYS: You have entered as GM/Admin to Anakim Instance");
}
else
{
if (!player.isInsideRadius3D(npc, 1000))
{
player.sendMessage("You must go closer to Gatekeeper Spirit.");
}
enterInstance(player, npc, ANAKIM_TEMPLATE_ID);
}
break;
}
case "LILITH_ENTER":
{
if (player.isInParty())
{
final Party party = player.getParty();
final boolean isInCC = party.isInCommandChannel();
final List<PlayerInstance> members = (isInCC) ? party.getCommandChannel().getMembers() : party.getMembers();
if (members.size() > (MAX_PLAYERS_IN_ZONE - _lilith_zone.getPlayersInside().size()))
{
player.sendMessage("Lilith Sanctum reached 300 players. You cannot enter now.");
}
else
{
for (PlayerInstance member : members)
{
if (!member.isInsideRadius3D(npc, 1000))
{
player.sendMessage("Player " + member.getName() + " must go closer to Gatekeeper Spirit.");
}
enterInstance(member, npc, LILITH_TEMPLATE_ID);
}
}
}
else if (player.isGM())
{
enterInstance(player, npc, LILITH_TEMPLATE_ID);
player.sendMessage("SYS: You have entered as GM/Admin to Anakim Instance");
}
else
{
if (!player.isInsideRadius3D(npc, 1000))
{
player.sendMessage("You must go closer to Gatekeeper Spirit.");
}
enterInstance(player, npc, LILITH_TEMPLATE_ID);
}
break;
}
case "REMOVE_PLAYERS_FROM_ZONE_ANAKIM":
{
for (Creature charInside : _anakim_zone.getCharactersInside())
{
if (charInside != null)
{
if (charInside.isPlayer())
{
charInside.teleToLocation(-20185 + getRandom(50), 13476 + getRandom(50), -4901);
}
}
}
break;
}
case "REMOVE_PLAYERS_FROM_ZONE_LILITH":
{
for (Creature charInside : _lilith_zone.getCharactersInside())
{
if (charInside != null)
{
if (charInside.isPlayer())
{
charInside.teleToLocation(171346 + getRandom(50), -17599 + getRandom(50), -4901);
}
}
}
break;
}
case "TELEPORT_OUT":
{
// TODO: Different teleport location from instance.
// switch (player.getInstanceId())
// {
// case ANAKIM_TEMPLATE_ID:
// {
// final Location destination = TELEPORT_TO_DARK_ELVEN[getRandom(TELEPORT_TO_DARK_ELVEN.length)];
// player.teleToLocation(destination.getX() + getRandom(100), destination.getY() + getRandom(100), destination.getZ());
// break;
// }
// case LILITH_TEMPLATE_ID:
// {
// final Location destination = TELEPORT_TO_ADEN[getRandom(TELEPORT_TO_ADEN.length)];
// player.teleToLocation(destination.getX() + getRandom(100), destination.getY() + getRandom(100), destination.getZ());
// break;
// }
// }
final Location destination = TELEPORT_TO_DARK_ELVEN[getRandom(TELEPORT_TO_DARK_ELVEN.length)];
player.teleToLocation(destination.getX() + getRandom(100), destination.getY() + getRandom(100), destination.getZ());
break;
}
case "ANAKIM_DEATH_CAST_LILITH_INVUL":
{
// TODO: When one RB die, the second will be invul for 5 minutes.
break;
}
case "LILITH_DEATH_CAST_ANAKIM_INVUL":
{
// TODO: When one RB die, the second will be invul for 5 minutes.
break;
}
}
return null;
}
@Override
public String onKill(Npc npc, PlayerInstance player, boolean isSummon)
{
switch (npc.getId())
{
case ANAKIM:
{
// TODO:
// startQuestTimer("ANAKIM_DEATH_CAST_LILITH_INVUL", 1000, null, null);
startQuestTimer("REMOVE_PLAYERS_FROM_ZONE_ANAKIM", 600000, null, player);
addSpawn(GATEKEEPER_SPIRIT_OUT_TELEPORT, -6664, 18501, -5495, 0, false, 600000, false, npc.getInstanceId());
break;
}
case LILITH:
{
// TODO:
// startQuestTimer("LILITH_DEATH_CAST_ANAKIM_INVUL", 1000, null, null);
startQuestTimer("REMOVE_PLAYERS_FROM_ZONE_LILITH", 600000, null, player);
addSpawn(GATEKEEPER_SPIRIT_OUT_TELEPORT, 185062, -9612, -5493, 0, false, 600000, false, npc.getInstanceId());
break;
}
}
final Instance world = npc.getInstanceWorld();
if (world != null)
{
world.finishInstance();
}
return super.onKill(npc, player, isSummon);
}
public static void main(String[] args)
{
new SevenSignsRBs();
}
}

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<node X="-98296" Y="-262136" />
<node X="-65544" Y="-229384" />
</zone>
<!-- Classic: The Kamael zone -->
<zone name="anakim" id="70052" type="NoRestartZone" shape="NPoly" minZ="-5000" maxZ="-5600">
<stat name="restartTime" val="1800" />
<stat name="restartAllowedTime" val="600" />
<node X="-5760" Y="19420" />
<node X="-7590" Y="19420" />
<node X="-7590" Y="17586" />
<node X="-5760" Y="17586" />
</zone>
<zone name="lilith" id="70053" type="NoRestartZone" shape="NPoly" minZ="-5400" maxZ="-5600">
<stat name="restartTime" val="1800" />
<stat name="restartAllowedTime" val="600" />
<node X="185996" Y="-10519" />
<node X="185969" Y="-8693" />
<node X="184148" Y="-8703" />
<node X="184149" Y="-10523" />
</zone>
</list>

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<html><body>
Gatekeeper Spirit:<br>
A voice seems to emanate from a shining blue sphere:
<br>
It is a sacred place where <font color="LEVEL">Lilith</font> lays. I guard the path.
<br>
<font color="LEVEL">
Remember, you cannot go back until all of your enemies are destroyed. And if you are unable to defeat them, magic must be used.
</font>
<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Quest SevenSignsRBs LILITH_ENTER">Teleport to Lilith’s Sanctum</Button>
</body></html>

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<html><body>
Gatekeeper Spirit:<br>
Teleport out from the Sanctum
<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Quest SevenSignsRBs TELEPORT_OUT">"Yes, teleport me."</Button>
</body></html>

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<html><body>
Gatekeeper Spirit:<br>
A voice seems to emanate from a shining blue sphere:
<br>
It is a sacred place where <font color="LEVEL">Anakim</font> lays. I guard the path.
<br>
<font color="LEVEL">
Remember, you cannot go back until all of your enemies are destroyed. And if you are unable to defeat them, magic must be used.
</font>
<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Quest SevenSignsRBs ANAKIM_ENTER">Teleport to Anakim’s Sanctum</Button>
</body></html>

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<?xml version="1.0" encoding="UTF-8"?>
<instance id="200" maxWorlds="80" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/instance.xsd">
<time duration="120" empty="0" />
<removeBuffs type="ALL" />
<locations>
<enter type="FIXED">
<location x="-6704" y="19121" z="-5493" />
</enter>
<exit type="ORIGIN" />
</locations>
<conditions>
<condition type="Party" />
<condition type="CommandChannel" />
<condition type="CommandChannelLeader" />
<condition type="GroupMin">
<param name="limit" value="90" />
</condition>
<condition type="Level">
<param name="min" value="76" />
</condition>
<condition type="Distance" />
<condition type="Reenter" />
</conditions>
<!--<reenter apply="ON_ENTER">
<reset day="TUESDAY" hour="9" minute="00" />
<reset day="FRIDAY" hour="9" minute="00" />
</reenter>-->
<spawnlist>
<group>
<npc id="25286" x="-6664" y="18505" z="-5493" heading="48103" /> <!-- Anakim -->
</group>
</spawnlist>
</instance>

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<?xml version="1.0" encoding="UTF-8"?>
<instance id="199" maxWorlds="80" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/instance.xsd">
<time duration="120" empty="10" />
<removeBuffs type="ALL" />
<locations>
<enter type="FIXED">
<location x="185657" y="-10112" z="-5496" />
</enter>
<exit type="ORIGIN" />
</locations>
<conditions>
<condition type="Party" />
<condition type="CommandChannel" />
<condition type="CommandChannelLeader" />
<condition type="GroupMin">
<param name="limit" value="90" />
</condition>
<condition type="Level">
<param name="min" value="76" />
</condition>
<condition type="Distance" />
<condition type="Reenter" />
</conditions>
<!--<reenter apply="ON_ENTER">
<reset day="TUESDAY" hour="9" minute="00" />
<reset day="FRIDAY" hour="9" minute="00" />
</reenter>-->
<spawnlist>
<group>
<npc id="25283" x="185067" y="-9616" z="-5493" heading="48103" /> <!-- Lilith -->
</group>
</spawnlist>
</instance>

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/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package instances.SevenSignsRBs;
import java.util.List;
import org.l2jmobius.gameserver.instancemanager.ZoneManager;
import org.l2jmobius.gameserver.model.Location;
import org.l2jmobius.gameserver.model.Party;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.Npc;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.model.instancezone.Instance;
import org.l2jmobius.gameserver.model.zone.type.NoRestartZone;
import instances.AbstractInstance;
/**
* @author RobikBobik
* @NOTE: Retail like work
* @TODO: When one RB die, the second will be invul for 5 minutes.
*/
public class SevenSignsRBs extends AbstractInstance
{
// NPCs
private static final int ANAKIM_GATEKEEPER_SPIRIT = 31089;
private static final int LILITH_GATEKEEPER_SPIRIT = 31087;
private static final int GATEKEEPER_SPIRIT_OUT_TELEPORT = 31088;
private static final int ANAKIM = 25286;
private static final int LILITH = 25283;
// Misc
private static final int ANAKIM_TEMPLATE_ID = 200;
private static final int LILITH_TEMPLATE_ID = 199;
private static int MAX_PLAYERS_IN_ZONE = 300;
private static final NoRestartZone _anakim_zone = ZoneManager.getInstance().getZoneById(70052, NoRestartZone.class);
private static final NoRestartZone _lilith_zone = ZoneManager.getInstance().getZoneById(70053, NoRestartZone.class);
// TELEPORTS
private static final Location[] TELEPORT_TO_DARK_ELVEN =
{
new Location(12168, 17149, -4575),
new Location(11688, 18219, -4585),
new Location(10502, 17112, -4588),
new Location(11169, 15922, -4585),
};
// TODO: When teleport from instance done. Enable it
/*
* private static final Location[] TELEPORT_TO_ADEN = { new Location(148053, 26935, -2206), new Location(148053, 28017, -2269), new Location(146558, 28017, -2269), new Location(146558, 26935, -2206), };
*/
public SevenSignsRBs()
{
super(ANAKIM_TEMPLATE_ID, LILITH_TEMPLATE_ID);
addStartNpc(ANAKIM_GATEKEEPER_SPIRIT, LILITH_GATEKEEPER_SPIRIT);
addTalkId(ANAKIM_GATEKEEPER_SPIRIT, LILITH_GATEKEEPER_SPIRIT, GATEKEEPER_SPIRIT_OUT_TELEPORT);
addKillId(ANAKIM, LILITH);
addAttackId(ANAKIM, LILITH);
addInstanceLeaveId(ANAKIM_TEMPLATE_ID, LILITH_TEMPLATE_ID);
}
@Override
public String onAdvEvent(String event, Npc npc, PlayerInstance player)
{
switch (event)
{
case "ANAKIM_ENTER":
{
if (player.isInParty())
{
final Party party = player.getParty();
final boolean isInCC = party.isInCommandChannel();
final List<PlayerInstance> members = (isInCC) ? party.getCommandChannel().getMembers() : party.getMembers();
if (members.size() > (MAX_PLAYERS_IN_ZONE - _anakim_zone.getPlayersInside().size()))
{
player.sendMessage("Lilith Sanctum reached 300 players. You cannot enter now.");
}
else
{
for (PlayerInstance member : members)
{
if (!member.isInsideRadius3D(npc, 1000))
{
player.sendMessage("Player " + member.getName() + " must go closer to Gatekeeper Spirit.");
}
enterInstance(member, npc, ANAKIM_TEMPLATE_ID);
}
}
}
else if (player.isGM())
{
enterInstance(player, npc, ANAKIM_TEMPLATE_ID);
player.sendMessage("SYS: You have entered as GM/Admin to Anakim Instance");
}
else
{
if (!player.isInsideRadius3D(npc, 1000))
{
player.sendMessage("You must go closer to Gatekeeper Spirit.");
}
enterInstance(player, npc, ANAKIM_TEMPLATE_ID);
}
break;
}
case "LILITH_ENTER":
{
if (player.isInParty())
{
final Party party = player.getParty();
final boolean isInCC = party.isInCommandChannel();
final List<PlayerInstance> members = (isInCC) ? party.getCommandChannel().getMembers() : party.getMembers();
if (members.size() > (MAX_PLAYERS_IN_ZONE - _lilith_zone.getPlayersInside().size()))
{
player.sendMessage("Lilith Sanctum reached 300 players. You cannot enter now.");
}
else
{
for (PlayerInstance member : members)
{
if (!member.isInsideRadius3D(npc, 1000))
{
player.sendMessage("Player " + member.getName() + " must go closer to Gatekeeper Spirit.");
}
enterInstance(member, npc, LILITH_TEMPLATE_ID);
}
}
}
else if (player.isGM())
{
enterInstance(player, npc, LILITH_TEMPLATE_ID);
player.sendMessage("SYS: You have entered as GM/Admin to Anakim Instance");
}
else
{
if (!player.isInsideRadius3D(npc, 1000))
{
player.sendMessage("You must go closer to Gatekeeper Spirit.");
}
enterInstance(player, npc, LILITH_TEMPLATE_ID);
}
break;
}
case "REMOVE_PLAYERS_FROM_ZONE_ANAKIM":
{
for (Creature charInside : _anakim_zone.getCharactersInside())
{
if (charInside != null)
{
if (charInside.isPlayer())
{
charInside.teleToLocation(-20185 + getRandom(50), 13476 + getRandom(50), -4901);
}
}
}
break;
}
case "REMOVE_PLAYERS_FROM_ZONE_LILITH":
{
for (Creature charInside : _lilith_zone.getCharactersInside())
{
if (charInside != null)
{
if (charInside.isPlayer())
{
charInside.teleToLocation(171346 + getRandom(50), -17599 + getRandom(50), -4901);
}
}
}
break;
}
case "TELEPORT_OUT":
{
// TODO: Different teleport location from instance.
// switch (player.getInstanceId())
// {
// case ANAKIM_TEMPLATE_ID:
// {
// final Location destination = TELEPORT_TO_DARK_ELVEN[getRandom(TELEPORT_TO_DARK_ELVEN.length)];
// player.teleToLocation(destination.getX() + getRandom(100), destination.getY() + getRandom(100), destination.getZ());
// break;
// }
// case LILITH_TEMPLATE_ID:
// {
// final Location destination = TELEPORT_TO_ADEN[getRandom(TELEPORT_TO_ADEN.length)];
// player.teleToLocation(destination.getX() + getRandom(100), destination.getY() + getRandom(100), destination.getZ());
// break;
// }
// }
final Location destination = TELEPORT_TO_DARK_ELVEN[getRandom(TELEPORT_TO_DARK_ELVEN.length)];
player.teleToLocation(destination.getX() + getRandom(100), destination.getY() + getRandom(100), destination.getZ());
break;
}
case "ANAKIM_DEATH_CAST_LILITH_INVUL":
{
// TODO: When one RB die, the second will be invul for 5 minutes.
break;
}
case "LILITH_DEATH_CAST_ANAKIM_INVUL":
{
// TODO: When one RB die, the second will be invul for 5 minutes.
break;
}
}
return null;
}
@Override
public String onKill(Npc npc, PlayerInstance player, boolean isSummon)
{
switch (npc.getId())
{
case ANAKIM:
{
// TODO:
// startQuestTimer("ANAKIM_DEATH_CAST_LILITH_INVUL", 1000, null, null);
startQuestTimer("REMOVE_PLAYERS_FROM_ZONE_ANAKIM", 600000, null, player);
addSpawn(GATEKEEPER_SPIRIT_OUT_TELEPORT, -6664, 18501, -5495, 0, false, 600000, false, npc.getInstanceId());
break;
}
case LILITH:
{
// TODO:
// startQuestTimer("LILITH_DEATH_CAST_ANAKIM_INVUL", 1000, null, null);
startQuestTimer("REMOVE_PLAYERS_FROM_ZONE_LILITH", 600000, null, player);
addSpawn(GATEKEEPER_SPIRIT_OUT_TELEPORT, 185062, -9612, -5493, 0, false, 600000, false, npc.getInstanceId());
break;
}
}
final Instance world = npc.getInstanceWorld();
if (world != null)
{
world.finishInstance();
}
return super.onKill(npc, player, isSummon);
}
public static void main(String[] args)
{
new SevenSignsRBs();
}
}

View File

@ -328,4 +328,22 @@
<node X="-98296" Y="-262136" />
<node X="-65544" Y="-229384" />
</zone>
<!-- Classic: The Kamael zone -->
<zone name="anakim" id="70052" type="NoRestartZone" shape="NPoly" minZ="-5000" maxZ="-5600">
<stat name="restartTime" val="1800" />
<stat name="restartAllowedTime" val="600" />
<node X="-5760" Y="19420" />
<node X="-7590" Y="19420" />
<node X="-7590" Y="17586" />
<node X="-5760" Y="17586" />
</zone>
<zone name="lilith" id="70053" type="NoRestartZone" shape="NPoly" minZ="-5400" maxZ="-5600">
<stat name="restartTime" val="1800" />
<stat name="restartAllowedTime" val="600" />
<node X="185996" Y="-10519" />
<node X="185969" Y="-8693" />
<node X="184148" Y="-8703" />
<node X="184149" Y="-10523" />
</zone>
</list>

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@ -0,0 +1,12 @@
<html><body>
Gatekeeper Spirit:<br>
A voice seems to emanate from a shining blue sphere:
<br>
It is a sacred place where <font color="LEVEL">Lilith</font> lays. I guard the path.
<br>
<font color="LEVEL">
Remember, you cannot go back until all of your enemies are destroyed. And if you are unable to defeat them, magic must be used.
</font>
<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Quest SevenSignsRBs LILITH_ENTER">Teleport to Liliths Sanctum</Button>
</body></html>

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@ -0,0 +1,6 @@
<html><body>
Gatekeeper Spirit:<br>
Teleport out from the Sanctum
<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Quest SevenSignsRBs TELEPORT_OUT">"Yes, teleport me."</Button>
</body></html>

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@ -0,0 +1,12 @@
<html><body>
Gatekeeper Spirit:<br>
A voice seems to emanate from a shining blue sphere:
<br>
It is a sacred place where <font color="LEVEL">Anakim</font> lays. I guard the path.
<br>
<font color="LEVEL">
Remember, you cannot go back until all of your enemies are destroyed. And if you are unable to defeat them, magic must be used.
</font>
<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Quest SevenSignsRBs ANAKIM_ENTER">Teleport to Anakims Sanctum</Button>
</body></html>

View File

@ -0,0 +1,33 @@
<?xml version="1.0" encoding="UTF-8"?>
<instance id="200" maxWorlds="80" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/instance.xsd">
<time duration="120" empty="0" />
<removeBuffs type="ALL" />
<locations>
<enter type="FIXED">
<location x="-6704" y="19121" z="-5493" />
</enter>
<exit type="ORIGIN" />
</locations>
<conditions>
<condition type="Party" />
<condition type="CommandChannel" />
<condition type="CommandChannelLeader" />
<condition type="GroupMin">
<param name="limit" value="90" />
</condition>
<condition type="Level">
<param name="min" value="76" />
</condition>
<condition type="Distance" />
<condition type="Reenter" />
</conditions>
<!--<reenter apply="ON_ENTER">
<reset day="TUESDAY" hour="9" minute="00" />
<reset day="FRIDAY" hour="9" minute="00" />
</reenter>-->
<spawnlist>
<group>
<npc id="25286" x="-6664" y="18505" z="-5493" heading="48103" /> <!-- Anakim -->
</group>
</spawnlist>
</instance>

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@ -0,0 +1,33 @@
<?xml version="1.0" encoding="UTF-8"?>
<instance id="199" maxWorlds="80" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/instance.xsd">
<time duration="120" empty="10" />
<removeBuffs type="ALL" />
<locations>
<enter type="FIXED">
<location x="185657" y="-10112" z="-5496" />
</enter>
<exit type="ORIGIN" />
</locations>
<conditions>
<condition type="Party" />
<condition type="CommandChannel" />
<condition type="CommandChannelLeader" />
<condition type="GroupMin">
<param name="limit" value="90" />
</condition>
<condition type="Level">
<param name="min" value="76" />
</condition>
<condition type="Distance" />
<condition type="Reenter" />
</conditions>
<!--<reenter apply="ON_ENTER">
<reset day="TUESDAY" hour="9" minute="00" />
<reset day="FRIDAY" hour="9" minute="00" />
</reenter>-->
<spawnlist>
<group>
<npc id="25283" x="185067" y="-9616" z="-5493" heading="48103" /> <!-- Lilith -->
</group>
</spawnlist>
</instance>

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@ -0,0 +1,260 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package instances.SevenSignsRBs;
import java.util.List;
import org.l2jmobius.gameserver.instancemanager.ZoneManager;
import org.l2jmobius.gameserver.model.Location;
import org.l2jmobius.gameserver.model.Party;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.Npc;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.model.instancezone.Instance;
import org.l2jmobius.gameserver.model.zone.type.NoRestartZone;
import instances.AbstractInstance;
/**
* @author RobikBobik
* @NOTE: Retail like work
* @TODO: When one RB die, the second will be invul for 5 minutes.
*/
public class SevenSignsRBs extends AbstractInstance
{
// NPCs
private static final int ANAKIM_GATEKEEPER_SPIRIT = 31089;
private static final int LILITH_GATEKEEPER_SPIRIT = 31087;
private static final int GATEKEEPER_SPIRIT_OUT_TELEPORT = 31088;
private static final int ANAKIM = 25286;
private static final int LILITH = 25283;
// Misc
private static final int ANAKIM_TEMPLATE_ID = 200;
private static final int LILITH_TEMPLATE_ID = 199;
private static int MAX_PLAYERS_IN_ZONE = 300;
private static final NoRestartZone _anakim_zone = ZoneManager.getInstance().getZoneById(70052, NoRestartZone.class);
private static final NoRestartZone _lilith_zone = ZoneManager.getInstance().getZoneById(70053, NoRestartZone.class);
// TELEPORTS
private static final Location[] TELEPORT_TO_DARK_ELVEN =
{
new Location(12168, 17149, -4575),
new Location(11688, 18219, -4585),
new Location(10502, 17112, -4588),
new Location(11169, 15922, -4585),
};
// TODO: When teleport from instance done. Enable it
/*
* private static final Location[] TELEPORT_TO_ADEN = { new Location(148053, 26935, -2206), new Location(148053, 28017, -2269), new Location(146558, 28017, -2269), new Location(146558, 26935, -2206), };
*/
public SevenSignsRBs()
{
super(ANAKIM_TEMPLATE_ID, LILITH_TEMPLATE_ID);
addStartNpc(ANAKIM_GATEKEEPER_SPIRIT, LILITH_GATEKEEPER_SPIRIT);
addTalkId(ANAKIM_GATEKEEPER_SPIRIT, LILITH_GATEKEEPER_SPIRIT, GATEKEEPER_SPIRIT_OUT_TELEPORT);
addKillId(ANAKIM, LILITH);
addAttackId(ANAKIM, LILITH);
addInstanceLeaveId(ANAKIM_TEMPLATE_ID, LILITH_TEMPLATE_ID);
}
@Override
public String onAdvEvent(String event, Npc npc, PlayerInstance player)
{
switch (event)
{
case "ANAKIM_ENTER":
{
if (player.isInParty())
{
final Party party = player.getParty();
final boolean isInCC = party.isInCommandChannel();
final List<PlayerInstance> members = (isInCC) ? party.getCommandChannel().getMembers() : party.getMembers();
if (members.size() > (MAX_PLAYERS_IN_ZONE - _anakim_zone.getPlayersInside().size()))
{
player.sendMessage("Lilith Sanctum reached 300 players. You cannot enter now.");
}
else
{
for (PlayerInstance member : members)
{
if (!member.isInsideRadius3D(npc, 1000))
{
player.sendMessage("Player " + member.getName() + " must go closer to Gatekeeper Spirit.");
}
enterInstance(member, npc, ANAKIM_TEMPLATE_ID);
}
}
}
else if (player.isGM())
{
enterInstance(player, npc, ANAKIM_TEMPLATE_ID);
player.sendMessage("SYS: You have entered as GM/Admin to Anakim Instance");
}
else
{
if (!player.isInsideRadius3D(npc, 1000))
{
player.sendMessage("You must go closer to Gatekeeper Spirit.");
}
enterInstance(player, npc, ANAKIM_TEMPLATE_ID);
}
break;
}
case "LILITH_ENTER":
{
if (player.isInParty())
{
final Party party = player.getParty();
final boolean isInCC = party.isInCommandChannel();
final List<PlayerInstance> members = (isInCC) ? party.getCommandChannel().getMembers() : party.getMembers();
if (members.size() > (MAX_PLAYERS_IN_ZONE - _lilith_zone.getPlayersInside().size()))
{
player.sendMessage("Lilith Sanctum reached 300 players. You cannot enter now.");
}
else
{
for (PlayerInstance member : members)
{
if (!member.isInsideRadius3D(npc, 1000))
{
player.sendMessage("Player " + member.getName() + " must go closer to Gatekeeper Spirit.");
}
enterInstance(member, npc, LILITH_TEMPLATE_ID);
}
}
}
else if (player.isGM())
{
enterInstance(player, npc, LILITH_TEMPLATE_ID);
player.sendMessage("SYS: You have entered as GM/Admin to Anakim Instance");
}
else
{
if (!player.isInsideRadius3D(npc, 1000))
{
player.sendMessage("You must go closer to Gatekeeper Spirit.");
}
enterInstance(player, npc, LILITH_TEMPLATE_ID);
}
break;
}
case "REMOVE_PLAYERS_FROM_ZONE_ANAKIM":
{
for (Creature charInside : _anakim_zone.getCharactersInside())
{
if (charInside != null)
{
if (charInside.isPlayer())
{
charInside.teleToLocation(-20185 + getRandom(50), 13476 + getRandom(50), -4901);
}
}
}
break;
}
case "REMOVE_PLAYERS_FROM_ZONE_LILITH":
{
for (Creature charInside : _lilith_zone.getCharactersInside())
{
if (charInside != null)
{
if (charInside.isPlayer())
{
charInside.teleToLocation(171346 + getRandom(50), -17599 + getRandom(50), -4901);
}
}
}
break;
}
case "TELEPORT_OUT":
{
// TODO: Different teleport location from instance.
// switch (player.getInstanceId())
// {
// case ANAKIM_TEMPLATE_ID:
// {
// final Location destination = TELEPORT_TO_DARK_ELVEN[getRandom(TELEPORT_TO_DARK_ELVEN.length)];
// player.teleToLocation(destination.getX() + getRandom(100), destination.getY() + getRandom(100), destination.getZ());
// break;
// }
// case LILITH_TEMPLATE_ID:
// {
// final Location destination = TELEPORT_TO_ADEN[getRandom(TELEPORT_TO_ADEN.length)];
// player.teleToLocation(destination.getX() + getRandom(100), destination.getY() + getRandom(100), destination.getZ());
// break;
// }
// }
final Location destination = TELEPORT_TO_DARK_ELVEN[getRandom(TELEPORT_TO_DARK_ELVEN.length)];
player.teleToLocation(destination.getX() + getRandom(100), destination.getY() + getRandom(100), destination.getZ());
break;
}
case "ANAKIM_DEATH_CAST_LILITH_INVUL":
{
// TODO: When one RB die, the second will be invul for 5 minutes.
break;
}
case "LILITH_DEATH_CAST_ANAKIM_INVUL":
{
// TODO: When one RB die, the second will be invul for 5 minutes.
break;
}
}
return null;
}
@Override
public String onKill(Npc npc, PlayerInstance player, boolean isSummon)
{
switch (npc.getId())
{
case ANAKIM:
{
// TODO:
// startQuestTimer("ANAKIM_DEATH_CAST_LILITH_INVUL", 1000, null, null);
startQuestTimer("REMOVE_PLAYERS_FROM_ZONE_ANAKIM", 600000, null, player);
addSpawn(GATEKEEPER_SPIRIT_OUT_TELEPORT, -6664, 18501, -5495, 0, false, 600000, false, npc.getInstanceId());
break;
}
case LILITH:
{
// TODO:
// startQuestTimer("LILITH_DEATH_CAST_ANAKIM_INVUL", 1000, null, null);
startQuestTimer("REMOVE_PLAYERS_FROM_ZONE_LILITH", 600000, null, player);
addSpawn(GATEKEEPER_SPIRIT_OUT_TELEPORT, 185062, -9612, -5493, 0, false, 600000, false, npc.getInstanceId());
break;
}
}
final Instance world = npc.getInstanceWorld();
if (world != null)
{
world.finishInstance();
}
return super.onKill(npc, player, isSummon);
}
public static void main(String[] args)
{
new SevenSignsRBs();
}
}

View File

@ -328,4 +328,22 @@
<node X="-98296" Y="-262136" />
<node X="-65544" Y="-229384" />
</zone>
<!-- Classic: The Kamael zone -->
<zone name="anakim" id="70052" type="NoRestartZone" shape="NPoly" minZ="-5000" maxZ="-5600">
<stat name="restartTime" val="1800" />
<stat name="restartAllowedTime" val="600" />
<node X="-5760" Y="19420" />
<node X="-7590" Y="19420" />
<node X="-7590" Y="17586" />
<node X="-5760" Y="17586" />
</zone>
<zone name="lilith" id="70053" type="NoRestartZone" shape="NPoly" minZ="-5400" maxZ="-5600">
<stat name="restartTime" val="1800" />
<stat name="restartAllowedTime" val="600" />
<node X="185996" Y="-10519" />
<node X="185969" Y="-8693" />
<node X="184148" Y="-8703" />
<node X="184149" Y="-10523" />
</zone>
</list>