Refactored MaxVitalityItemsUsed to MinimumVitalityPoints.
This commit is contained in:
@@ -50,6 +50,7 @@ import com.l2jmobius.gameserver.model.conditions.ConditionLogicAnd;
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import com.l2jmobius.gameserver.model.conditions.ConditionLogicNot;
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import com.l2jmobius.gameserver.model.conditions.ConditionLogicNot;
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import com.l2jmobius.gameserver.model.conditions.ConditionLogicOr;
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import com.l2jmobius.gameserver.model.conditions.ConditionLogicOr;
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import com.l2jmobius.gameserver.model.conditions.ConditionMinDistance;
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import com.l2jmobius.gameserver.model.conditions.ConditionMinDistance;
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import com.l2jmobius.gameserver.model.conditions.ConditionMinimumVitalityPoints;
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import com.l2jmobius.gameserver.model.conditions.ConditionPlayerActiveEffectId;
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import com.l2jmobius.gameserver.model.conditions.ConditionPlayerActiveEffectId;
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import com.l2jmobius.gameserver.model.conditions.ConditionPlayerActiveSkillId;
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import com.l2jmobius.gameserver.model.conditions.ConditionPlayerActiveSkillId;
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import com.l2jmobius.gameserver.model.conditions.ConditionPlayerAgathionId;
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import com.l2jmobius.gameserver.model.conditions.ConditionPlayerAgathionId;
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@@ -133,7 +134,6 @@ import com.l2jmobius.gameserver.model.conditions.ConditionTargetWeight;
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import com.l2jmobius.gameserver.model.conditions.ConditionUsingItemType;
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import com.l2jmobius.gameserver.model.conditions.ConditionUsingItemType;
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import com.l2jmobius.gameserver.model.conditions.ConditionUsingSkill;
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import com.l2jmobius.gameserver.model.conditions.ConditionUsingSkill;
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import com.l2jmobius.gameserver.model.conditions.ConditionUsingSlotType;
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import com.l2jmobius.gameserver.model.conditions.ConditionUsingSlotType;
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import com.l2jmobius.gameserver.model.conditions.ConditionMaxVitalityItemsUsed;
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import com.l2jmobius.gameserver.model.conditions.ConditionWithSkill;
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import com.l2jmobius.gameserver.model.conditions.ConditionWithSkill;
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import com.l2jmobius.gameserver.model.items.L2Item;
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import com.l2jmobius.gameserver.model.items.L2Item;
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import com.l2jmobius.gameserver.model.items.type.ArmorType;
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import com.l2jmobius.gameserver.model.items.type.ArmorType;
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@@ -1091,10 +1091,10 @@ public abstract class DocumentBase
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cond = joinAnd(cond, new ConditionTargetCheckCrtEffect(Boolean.parseBoolean(a.getNodeValue())));
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cond = joinAnd(cond, new ConditionTargetCheckCrtEffect(Boolean.parseBoolean(a.getNodeValue())));
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break;
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break;
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}
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}
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case "maxvitalityitemsused":
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case "minimumvitalitypoints":
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{
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{
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final int count = Integer.decode(getValue(a.getNodeValue(), null));
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final int count = Integer.decode(getValue(a.getNodeValue(), null));
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cond = joinAnd(cond, new ConditionMaxVitalityItemsUsed(count));
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cond = joinAnd(cond, new ConditionMinimumVitalityPoints(count));
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break;
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break;
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}
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}
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}
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}
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@@ -24,11 +24,11 @@ import com.l2jmobius.gameserver.model.skills.Skill;
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/**
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/**
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* @author Mobius
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* @author Mobius
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*/
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*/
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public class ConditionMaxVitalityItemsUsed extends Condition
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public class ConditionMinimumVitalityPoints extends Condition
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{
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{
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private final int _count;
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private final int _count;
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public ConditionMaxVitalityItemsUsed(int count)
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public ConditionMinimumVitalityPoints(int count)
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{
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{
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_count = count;
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_count = count;
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}
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}
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@@ -39,7 +39,7 @@ public class ConditionMaxVitalityItemsUsed extends Condition
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final L2PcInstance player = effector.getActingPlayer();
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final L2PcInstance player = effector.getActingPlayer();
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if (player != null)
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if (player != null)
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{
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{
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return player.getVitalityItemsUsed() < _count;
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return player.getVitalityPoints() >= _count;
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}
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}
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return false;
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return false;
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}
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}
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@@ -50,6 +50,7 @@ import com.l2jmobius.gameserver.model.conditions.ConditionLogicAnd;
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import com.l2jmobius.gameserver.model.conditions.ConditionLogicNot;
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import com.l2jmobius.gameserver.model.conditions.ConditionLogicNot;
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import com.l2jmobius.gameserver.model.conditions.ConditionLogicOr;
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import com.l2jmobius.gameserver.model.conditions.ConditionLogicOr;
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import com.l2jmobius.gameserver.model.conditions.ConditionMinDistance;
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import com.l2jmobius.gameserver.model.conditions.ConditionMinDistance;
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import com.l2jmobius.gameserver.model.conditions.ConditionMinimumVitalityPoints;
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import com.l2jmobius.gameserver.model.conditions.ConditionPlayerActiveEffectId;
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import com.l2jmobius.gameserver.model.conditions.ConditionPlayerActiveEffectId;
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import com.l2jmobius.gameserver.model.conditions.ConditionPlayerActiveSkillId;
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import com.l2jmobius.gameserver.model.conditions.ConditionPlayerActiveSkillId;
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import com.l2jmobius.gameserver.model.conditions.ConditionPlayerAgathionId;
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import com.l2jmobius.gameserver.model.conditions.ConditionPlayerAgathionId;
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@@ -133,7 +134,6 @@ import com.l2jmobius.gameserver.model.conditions.ConditionTargetWeight;
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import com.l2jmobius.gameserver.model.conditions.ConditionUsingItemType;
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import com.l2jmobius.gameserver.model.conditions.ConditionUsingItemType;
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import com.l2jmobius.gameserver.model.conditions.ConditionUsingSkill;
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import com.l2jmobius.gameserver.model.conditions.ConditionUsingSkill;
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import com.l2jmobius.gameserver.model.conditions.ConditionUsingSlotType;
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import com.l2jmobius.gameserver.model.conditions.ConditionUsingSlotType;
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import com.l2jmobius.gameserver.model.conditions.ConditionMaxVitalityItemsUsed;
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import com.l2jmobius.gameserver.model.conditions.ConditionWithSkill;
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import com.l2jmobius.gameserver.model.conditions.ConditionWithSkill;
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import com.l2jmobius.gameserver.model.items.L2Item;
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import com.l2jmobius.gameserver.model.items.L2Item;
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import com.l2jmobius.gameserver.model.items.type.ArmorType;
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import com.l2jmobius.gameserver.model.items.type.ArmorType;
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@@ -1091,10 +1091,10 @@ public abstract class DocumentBase
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cond = joinAnd(cond, new ConditionTargetCheckCrtEffect(Boolean.parseBoolean(a.getNodeValue())));
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cond = joinAnd(cond, new ConditionTargetCheckCrtEffect(Boolean.parseBoolean(a.getNodeValue())));
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break;
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break;
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}
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}
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case "maxvitalityitemsused":
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case "minimumvitalitypoints":
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{
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{
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final int count = Integer.decode(getValue(a.getNodeValue(), null));
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final int count = Integer.decode(getValue(a.getNodeValue(), null));
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cond = joinAnd(cond, new ConditionMaxVitalityItemsUsed(count));
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cond = joinAnd(cond, new ConditionMinimumVitalityPoints(count));
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break;
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break;
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}
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}
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}
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}
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@@ -24,11 +24,11 @@ import com.l2jmobius.gameserver.model.skills.Skill;
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/**
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/**
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* @author Mobius
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* @author Mobius
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*/
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*/
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public class ConditionMaxVitalityItemsUsed extends Condition
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public class ConditionMinimumVitalityPoints extends Condition
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{
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{
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private final int _count;
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private final int _count;
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public ConditionMaxVitalityItemsUsed(int count)
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public ConditionMinimumVitalityPoints(int count)
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{
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{
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_count = count;
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_count = count;
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}
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}
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@@ -39,7 +39,7 @@ public class ConditionMaxVitalityItemsUsed extends Condition
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final L2PcInstance player = effector.getActingPlayer();
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final L2PcInstance player = effector.getActingPlayer();
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if (player != null)
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if (player != null)
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{
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{
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return player.getVitalityItemsUsed() < _count;
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return player.getVitalityPoints() >= _count;
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}
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}
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return false;
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return false;
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}
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}
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@@ -50,6 +50,7 @@ import com.l2jmobius.gameserver.model.conditions.ConditionLogicAnd;
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import com.l2jmobius.gameserver.model.conditions.ConditionLogicNot;
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import com.l2jmobius.gameserver.model.conditions.ConditionLogicNot;
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import com.l2jmobius.gameserver.model.conditions.ConditionLogicOr;
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import com.l2jmobius.gameserver.model.conditions.ConditionLogicOr;
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import com.l2jmobius.gameserver.model.conditions.ConditionMinDistance;
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import com.l2jmobius.gameserver.model.conditions.ConditionMinDistance;
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import com.l2jmobius.gameserver.model.conditions.ConditionMinimumVitalityPoints;
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import com.l2jmobius.gameserver.model.conditions.ConditionPlayerActiveEffectId;
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import com.l2jmobius.gameserver.model.conditions.ConditionPlayerActiveEffectId;
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import com.l2jmobius.gameserver.model.conditions.ConditionPlayerActiveSkillId;
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import com.l2jmobius.gameserver.model.conditions.ConditionPlayerActiveSkillId;
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import com.l2jmobius.gameserver.model.conditions.ConditionPlayerAgathionId;
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import com.l2jmobius.gameserver.model.conditions.ConditionPlayerAgathionId;
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@@ -133,7 +134,6 @@ import com.l2jmobius.gameserver.model.conditions.ConditionTargetWeight;
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import com.l2jmobius.gameserver.model.conditions.ConditionUsingItemType;
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import com.l2jmobius.gameserver.model.conditions.ConditionUsingItemType;
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import com.l2jmobius.gameserver.model.conditions.ConditionUsingSkill;
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import com.l2jmobius.gameserver.model.conditions.ConditionUsingSkill;
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import com.l2jmobius.gameserver.model.conditions.ConditionUsingSlotType;
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import com.l2jmobius.gameserver.model.conditions.ConditionUsingSlotType;
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import com.l2jmobius.gameserver.model.conditions.ConditionMaxVitalityItemsUsed;
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import com.l2jmobius.gameserver.model.conditions.ConditionWithSkill;
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import com.l2jmobius.gameserver.model.conditions.ConditionWithSkill;
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import com.l2jmobius.gameserver.model.items.L2Item;
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import com.l2jmobius.gameserver.model.items.L2Item;
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import com.l2jmobius.gameserver.model.items.type.ArmorType;
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import com.l2jmobius.gameserver.model.items.type.ArmorType;
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@@ -1091,10 +1091,10 @@ public abstract class DocumentBase
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cond = joinAnd(cond, new ConditionTargetCheckCrtEffect(Boolean.parseBoolean(a.getNodeValue())));
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cond = joinAnd(cond, new ConditionTargetCheckCrtEffect(Boolean.parseBoolean(a.getNodeValue())));
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break;
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break;
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}
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}
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case "maxvitalityitemsused":
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case "minimumvitalitypoints":
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{
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{
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final int count = Integer.decode(getValue(a.getNodeValue(), null));
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final int count = Integer.decode(getValue(a.getNodeValue(), null));
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cond = joinAnd(cond, new ConditionMaxVitalityItemsUsed(count));
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cond = joinAnd(cond, new ConditionMinimumVitalityPoints(count));
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break;
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break;
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}
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}
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}
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}
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@@ -24,11 +24,11 @@ import com.l2jmobius.gameserver.model.skills.Skill;
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/**
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/**
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* @author Mobius
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* @author Mobius
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*/
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*/
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public class ConditionMaxVitalityItemsUsed extends Condition
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public class ConditionMinimumVitalityPoints extends Condition
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{
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{
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private final int _count;
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private final int _count;
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public ConditionMaxVitalityItemsUsed(int count)
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public ConditionMinimumVitalityPoints(int count)
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{
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{
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_count = count;
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_count = count;
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}
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}
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@@ -39,7 +39,7 @@ public class ConditionMaxVitalityItemsUsed extends Condition
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final L2PcInstance player = effector.getActingPlayer();
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final L2PcInstance player = effector.getActingPlayer();
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if (player != null)
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if (player != null)
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{
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{
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return player.getVitalityItemsUsed() < _count;
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return player.getVitalityPoints() >= _count;
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}
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}
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return false;
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return false;
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}
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}
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@@ -50,6 +50,7 @@ import com.l2jmobius.gameserver.model.conditions.ConditionLogicAnd;
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import com.l2jmobius.gameserver.model.conditions.ConditionLogicNot;
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import com.l2jmobius.gameserver.model.conditions.ConditionLogicNot;
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import com.l2jmobius.gameserver.model.conditions.ConditionLogicOr;
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import com.l2jmobius.gameserver.model.conditions.ConditionLogicOr;
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import com.l2jmobius.gameserver.model.conditions.ConditionMinDistance;
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import com.l2jmobius.gameserver.model.conditions.ConditionMinDistance;
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import com.l2jmobius.gameserver.model.conditions.ConditionMinimumVitalityPoints;
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import com.l2jmobius.gameserver.model.conditions.ConditionPlayerActiveEffectId;
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import com.l2jmobius.gameserver.model.conditions.ConditionPlayerActiveEffectId;
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import com.l2jmobius.gameserver.model.conditions.ConditionPlayerActiveSkillId;
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import com.l2jmobius.gameserver.model.conditions.ConditionPlayerActiveSkillId;
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import com.l2jmobius.gameserver.model.conditions.ConditionPlayerAgathionId;
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import com.l2jmobius.gameserver.model.conditions.ConditionPlayerAgathionId;
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@@ -132,7 +133,6 @@ import com.l2jmobius.gameserver.model.conditions.ConditionTargetWeight;
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import com.l2jmobius.gameserver.model.conditions.ConditionUsingItemType;
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import com.l2jmobius.gameserver.model.conditions.ConditionUsingItemType;
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import com.l2jmobius.gameserver.model.conditions.ConditionUsingSkill;
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import com.l2jmobius.gameserver.model.conditions.ConditionUsingSkill;
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import com.l2jmobius.gameserver.model.conditions.ConditionUsingSlotType;
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import com.l2jmobius.gameserver.model.conditions.ConditionUsingSlotType;
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import com.l2jmobius.gameserver.model.conditions.ConditionMaxVitalityItemsUsed;
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import com.l2jmobius.gameserver.model.conditions.ConditionWithSkill;
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import com.l2jmobius.gameserver.model.conditions.ConditionWithSkill;
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import com.l2jmobius.gameserver.model.items.L2Item;
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import com.l2jmobius.gameserver.model.items.L2Item;
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import com.l2jmobius.gameserver.model.items.type.ArmorType;
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import com.l2jmobius.gameserver.model.items.type.ArmorType;
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@@ -1084,10 +1084,10 @@ public abstract class DocumentBase
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cond = joinAnd(cond, new ConditionTargetCheckCrtEffect(Boolean.parseBoolean(a.getNodeValue())));
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cond = joinAnd(cond, new ConditionTargetCheckCrtEffect(Boolean.parseBoolean(a.getNodeValue())));
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break;
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break;
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}
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}
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case "maxvitalityitemsused":
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case "minimumvitalitypoints":
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{
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{
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final int count = Integer.decode(getValue(a.getNodeValue(), null));
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final int count = Integer.decode(getValue(a.getNodeValue(), null));
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cond = joinAnd(cond, new ConditionMaxVitalityItemsUsed(count));
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cond = joinAnd(cond, new ConditionMinimumVitalityPoints(count));
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break;
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break;
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}
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}
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}
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}
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@@ -24,11 +24,11 @@ import com.l2jmobius.gameserver.model.skills.Skill;
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/**
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/**
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* @author Mobius
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* @author Mobius
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*/
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*/
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public class ConditionMaxVitalityItemsUsed extends Condition
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public class ConditionMinimumVitalityPoints extends Condition
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{
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{
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private final int _count;
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private final int _count;
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public ConditionMaxVitalityItemsUsed(int count)
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public ConditionMinimumVitalityPoints(int count)
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{
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{
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_count = count;
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_count = count;
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}
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}
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@@ -39,7 +39,7 @@ public class ConditionMaxVitalityItemsUsed extends Condition
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final L2PcInstance player = effector.getActingPlayer();
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final L2PcInstance player = effector.getActingPlayer();
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if (player != null)
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if (player != null)
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{
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{
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return player.getVitalityItemsUsed() < _count;
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return player.getVitalityPoints() >= _count;
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}
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}
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return false;
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return false;
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}
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}
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@@ -50,6 +50,7 @@ import com.l2jmobius.gameserver.model.conditions.ConditionLogicAnd;
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import com.l2jmobius.gameserver.model.conditions.ConditionLogicNot;
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import com.l2jmobius.gameserver.model.conditions.ConditionLogicNot;
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import com.l2jmobius.gameserver.model.conditions.ConditionLogicOr;
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import com.l2jmobius.gameserver.model.conditions.ConditionLogicOr;
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import com.l2jmobius.gameserver.model.conditions.ConditionMinDistance;
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import com.l2jmobius.gameserver.model.conditions.ConditionMinDistance;
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import com.l2jmobius.gameserver.model.conditions.ConditionMinimumVitalityPoints;
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import com.l2jmobius.gameserver.model.conditions.ConditionPlayerActiveEffectId;
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import com.l2jmobius.gameserver.model.conditions.ConditionPlayerActiveEffectId;
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import com.l2jmobius.gameserver.model.conditions.ConditionPlayerActiveSkillId;
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import com.l2jmobius.gameserver.model.conditions.ConditionPlayerActiveSkillId;
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import com.l2jmobius.gameserver.model.conditions.ConditionPlayerAgathionId;
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import com.l2jmobius.gameserver.model.conditions.ConditionPlayerAgathionId;
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@@ -133,7 +134,6 @@ import com.l2jmobius.gameserver.model.conditions.ConditionTargetWeight;
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import com.l2jmobius.gameserver.model.conditions.ConditionUsingItemType;
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import com.l2jmobius.gameserver.model.conditions.ConditionUsingItemType;
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import com.l2jmobius.gameserver.model.conditions.ConditionUsingSkill;
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import com.l2jmobius.gameserver.model.conditions.ConditionUsingSkill;
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import com.l2jmobius.gameserver.model.conditions.ConditionUsingSlotType;
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import com.l2jmobius.gameserver.model.conditions.ConditionUsingSlotType;
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import com.l2jmobius.gameserver.model.conditions.ConditionMaxVitalityItemsUsed;
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import com.l2jmobius.gameserver.model.conditions.ConditionWithSkill;
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import com.l2jmobius.gameserver.model.conditions.ConditionWithSkill;
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import com.l2jmobius.gameserver.model.items.L2Item;
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import com.l2jmobius.gameserver.model.items.L2Item;
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import com.l2jmobius.gameserver.model.items.type.ArmorType;
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import com.l2jmobius.gameserver.model.items.type.ArmorType;
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@@ -1091,10 +1091,10 @@ public abstract class DocumentBase
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cond = joinAnd(cond, new ConditionTargetCheckCrtEffect(Boolean.parseBoolean(a.getNodeValue())));
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cond = joinAnd(cond, new ConditionTargetCheckCrtEffect(Boolean.parseBoolean(a.getNodeValue())));
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break;
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break;
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}
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}
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case "maxvitalityitemsused":
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case "minimumvitalitypoints":
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{
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{
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final int count = Integer.decode(getValue(a.getNodeValue(), null));
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final int count = Integer.decode(getValue(a.getNodeValue(), null));
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cond = joinAnd(cond, new ConditionMaxVitalityItemsUsed(count));
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cond = joinAnd(cond, new ConditionMinimumVitalityPoints(count));
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break;
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break;
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}
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}
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}
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}
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@@ -1,46 +0,0 @@
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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|
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* it under the terms of the GNU General Public License as published by
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|
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* the Free Software Foundation, either version 3 of the License, or
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|
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* (at your option) any later version.
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|
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*
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* This program is distributed in the hope that it will be useful,
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|
||||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
||||||
* General Public License for more details.
|
|
||||||
*
|
|
||||||
* You should have received a copy of the GNU General Public License
|
|
||||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
||||||
*/
|
|
||||||
package com.l2jmobius.gameserver.model.conditions;
|
|
||||||
|
|
||||||
import com.l2jmobius.gameserver.model.actor.L2Character;
|
|
||||||
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
|
|
||||||
import com.l2jmobius.gameserver.model.items.L2Item;
|
|
||||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* @author Mobius
|
|
||||||
*/
|
|
||||||
public class ConditionMaxVitalityItemsUsed extends Condition
|
|
||||||
{
|
|
||||||
private final int _count;
|
|
||||||
|
|
||||||
public ConditionMaxVitalityItemsUsed(int count)
|
|
||||||
{
|
|
||||||
_count = count;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public boolean testImpl(L2Character effector, L2Character effected, Skill skill, L2Item item)
|
|
||||||
{
|
|
||||||
final L2PcInstance player = effector.getActingPlayer();
|
|
||||||
if (player != null)
|
|
||||||
{
|
|
||||||
return player.getVitalityItemsUsed() < _count;
|
|
||||||
}
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
}
|
|
@@ -0,0 +1,46 @@
|
|||||||
|
/*
|
||||||
|
* This file is part of the L2J Mobius project.
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||||
|
* General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
package com.l2jmobius.gameserver.model.conditions;
|
||||||
|
|
||||||
|
import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||||
|
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
|
||||||
|
import com.l2jmobius.gameserver.model.items.L2Item;
|
||||||
|
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @author Mobius
|
||||||
|
*/
|
||||||
|
public class ConditionMinimumVitalityPoints extends Condition
|
||||||
|
{
|
||||||
|
private final int _count;
|
||||||
|
|
||||||
|
public ConditionMinimumVitalityPoints(int count)
|
||||||
|
{
|
||||||
|
_count = count;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public boolean testImpl(L2Character effector, L2Character effected, Skill skill, L2Item item)
|
||||||
|
{
|
||||||
|
final L2PcInstance player = effector.getActingPlayer();
|
||||||
|
if (player != null)
|
||||||
|
{
|
||||||
|
return player.getVitalityPoints() >= _count;
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
@@ -50,6 +50,7 @@ import com.l2jmobius.gameserver.model.conditions.ConditionLogicAnd;
|
|||||||
import com.l2jmobius.gameserver.model.conditions.ConditionLogicNot;
|
import com.l2jmobius.gameserver.model.conditions.ConditionLogicNot;
|
||||||
import com.l2jmobius.gameserver.model.conditions.ConditionLogicOr;
|
import com.l2jmobius.gameserver.model.conditions.ConditionLogicOr;
|
||||||
import com.l2jmobius.gameserver.model.conditions.ConditionMinDistance;
|
import com.l2jmobius.gameserver.model.conditions.ConditionMinDistance;
|
||||||
|
import com.l2jmobius.gameserver.model.conditions.ConditionMinimumVitalityPoints;
|
||||||
import com.l2jmobius.gameserver.model.conditions.ConditionPlayerActiveEffectId;
|
import com.l2jmobius.gameserver.model.conditions.ConditionPlayerActiveEffectId;
|
||||||
import com.l2jmobius.gameserver.model.conditions.ConditionPlayerActiveSkillId;
|
import com.l2jmobius.gameserver.model.conditions.ConditionPlayerActiveSkillId;
|
||||||
import com.l2jmobius.gameserver.model.conditions.ConditionPlayerAgathionId;
|
import com.l2jmobius.gameserver.model.conditions.ConditionPlayerAgathionId;
|
||||||
@@ -133,7 +134,6 @@ import com.l2jmobius.gameserver.model.conditions.ConditionTargetWeight;
|
|||||||
import com.l2jmobius.gameserver.model.conditions.ConditionUsingItemType;
|
import com.l2jmobius.gameserver.model.conditions.ConditionUsingItemType;
|
||||||
import com.l2jmobius.gameserver.model.conditions.ConditionUsingSkill;
|
import com.l2jmobius.gameserver.model.conditions.ConditionUsingSkill;
|
||||||
import com.l2jmobius.gameserver.model.conditions.ConditionUsingSlotType;
|
import com.l2jmobius.gameserver.model.conditions.ConditionUsingSlotType;
|
||||||
import com.l2jmobius.gameserver.model.conditions.ConditionMaxVitalityItemsUsed;
|
|
||||||
import com.l2jmobius.gameserver.model.conditions.ConditionWithSkill;
|
import com.l2jmobius.gameserver.model.conditions.ConditionWithSkill;
|
||||||
import com.l2jmobius.gameserver.model.items.L2Item;
|
import com.l2jmobius.gameserver.model.items.L2Item;
|
||||||
import com.l2jmobius.gameserver.model.items.type.ArmorType;
|
import com.l2jmobius.gameserver.model.items.type.ArmorType;
|
||||||
@@ -1091,10 +1091,10 @@ public abstract class DocumentBase
|
|||||||
cond = joinAnd(cond, new ConditionTargetCheckCrtEffect(Boolean.parseBoolean(a.getNodeValue())));
|
cond = joinAnd(cond, new ConditionTargetCheckCrtEffect(Boolean.parseBoolean(a.getNodeValue())));
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case "maxvitalityitemsused":
|
case "minimumvitalitypoints":
|
||||||
{
|
{
|
||||||
final int count = Integer.decode(getValue(a.getNodeValue(), null));
|
final int count = Integer.decode(getValue(a.getNodeValue(), null));
|
||||||
cond = joinAnd(cond, new ConditionMaxVitalityItemsUsed(count));
|
cond = joinAnd(cond, new ConditionMinimumVitalityPoints(count));
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@@ -1,46 +0,0 @@
|
|||||||
/*
|
|
||||||
* This file is part of the L2J Mobius project.
|
|
||||||
*
|
|
||||||
* This program is free software: you can redistribute it and/or modify
|
|
||||||
* it under the terms of the GNU General Public License as published by
|
|
||||||
* the Free Software Foundation, either version 3 of the License, or
|
|
||||||
* (at your option) any later version.
|
|
||||||
*
|
|
||||||
* This program is distributed in the hope that it will be useful,
|
|
||||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
||||||
* General Public License for more details.
|
|
||||||
*
|
|
||||||
* You should have received a copy of the GNU General Public License
|
|
||||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
||||||
*/
|
|
||||||
package com.l2jmobius.gameserver.model.conditions;
|
|
||||||
|
|
||||||
import com.l2jmobius.gameserver.model.actor.L2Character;
|
|
||||||
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
|
|
||||||
import com.l2jmobius.gameserver.model.items.L2Item;
|
|
||||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* @author Mobius
|
|
||||||
*/
|
|
||||||
public class ConditionMaxVitalityItemsUsed extends Condition
|
|
||||||
{
|
|
||||||
private final int _count;
|
|
||||||
|
|
||||||
public ConditionMaxVitalityItemsUsed(int count)
|
|
||||||
{
|
|
||||||
_count = count;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public boolean testImpl(L2Character effector, L2Character effected, Skill skill, L2Item item)
|
|
||||||
{
|
|
||||||
final L2PcInstance player = effector.getActingPlayer();
|
|
||||||
if (player != null)
|
|
||||||
{
|
|
||||||
return player.getVitalityItemsUsed() < _count;
|
|
||||||
}
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
}
|
|
@@ -0,0 +1,46 @@
|
|||||||
|
/*
|
||||||
|
* This file is part of the L2J Mobius project.
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||||
|
* General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
package com.l2jmobius.gameserver.model.conditions;
|
||||||
|
|
||||||
|
import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||||
|
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
|
||||||
|
import com.l2jmobius.gameserver.model.items.L2Item;
|
||||||
|
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @author Mobius
|
||||||
|
*/
|
||||||
|
public class ConditionMinimumVitalityPoints extends Condition
|
||||||
|
{
|
||||||
|
private final int _count;
|
||||||
|
|
||||||
|
public ConditionMinimumVitalityPoints(int count)
|
||||||
|
{
|
||||||
|
_count = count;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public boolean testImpl(L2Character effector, L2Character effected, Skill skill, L2Item item)
|
||||||
|
{
|
||||||
|
final L2PcInstance player = effector.getActingPlayer();
|
||||||
|
if (player != null)
|
||||||
|
{
|
||||||
|
return player.getVitalityPoints() >= _count;
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
@@ -50,6 +50,7 @@ import com.l2jmobius.gameserver.model.conditions.ConditionLogicAnd;
|
|||||||
import com.l2jmobius.gameserver.model.conditions.ConditionLogicNot;
|
import com.l2jmobius.gameserver.model.conditions.ConditionLogicNot;
|
||||||
import com.l2jmobius.gameserver.model.conditions.ConditionLogicOr;
|
import com.l2jmobius.gameserver.model.conditions.ConditionLogicOr;
|
||||||
import com.l2jmobius.gameserver.model.conditions.ConditionMinDistance;
|
import com.l2jmobius.gameserver.model.conditions.ConditionMinDistance;
|
||||||
|
import com.l2jmobius.gameserver.model.conditions.ConditionMinimumVitalityPoints;
|
||||||
import com.l2jmobius.gameserver.model.conditions.ConditionPlayerActiveEffectId;
|
import com.l2jmobius.gameserver.model.conditions.ConditionPlayerActiveEffectId;
|
||||||
import com.l2jmobius.gameserver.model.conditions.ConditionPlayerActiveSkillId;
|
import com.l2jmobius.gameserver.model.conditions.ConditionPlayerActiveSkillId;
|
||||||
import com.l2jmobius.gameserver.model.conditions.ConditionPlayerAgathionId;
|
import com.l2jmobius.gameserver.model.conditions.ConditionPlayerAgathionId;
|
||||||
@@ -133,7 +134,6 @@ import com.l2jmobius.gameserver.model.conditions.ConditionTargetWeight;
|
|||||||
import com.l2jmobius.gameserver.model.conditions.ConditionUsingItemType;
|
import com.l2jmobius.gameserver.model.conditions.ConditionUsingItemType;
|
||||||
import com.l2jmobius.gameserver.model.conditions.ConditionUsingSkill;
|
import com.l2jmobius.gameserver.model.conditions.ConditionUsingSkill;
|
||||||
import com.l2jmobius.gameserver.model.conditions.ConditionUsingSlotType;
|
import com.l2jmobius.gameserver.model.conditions.ConditionUsingSlotType;
|
||||||
import com.l2jmobius.gameserver.model.conditions.ConditionMaxVitalityItemsUsed;
|
|
||||||
import com.l2jmobius.gameserver.model.conditions.ConditionWithSkill;
|
import com.l2jmobius.gameserver.model.conditions.ConditionWithSkill;
|
||||||
import com.l2jmobius.gameserver.model.items.L2Item;
|
import com.l2jmobius.gameserver.model.items.L2Item;
|
||||||
import com.l2jmobius.gameserver.model.items.type.ArmorType;
|
import com.l2jmobius.gameserver.model.items.type.ArmorType;
|
||||||
@@ -1091,10 +1091,10 @@ public abstract class DocumentBase
|
|||||||
cond = joinAnd(cond, new ConditionTargetCheckCrtEffect(Boolean.parseBoolean(a.getNodeValue())));
|
cond = joinAnd(cond, new ConditionTargetCheckCrtEffect(Boolean.parseBoolean(a.getNodeValue())));
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case "maxvitalityitemsused":
|
case "minimumvitalitypoints":
|
||||||
{
|
{
|
||||||
final int count = Integer.decode(getValue(a.getNodeValue(), null));
|
final int count = Integer.decode(getValue(a.getNodeValue(), null));
|
||||||
cond = joinAnd(cond, new ConditionMaxVitalityItemsUsed(count));
|
cond = joinAnd(cond, new ConditionMinimumVitalityPoints(count));
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@@ -1,46 +0,0 @@
|
|||||||
/*
|
|
||||||
* This file is part of the L2J Mobius project.
|
|
||||||
*
|
|
||||||
* This program is free software: you can redistribute it and/or modify
|
|
||||||
* it under the terms of the GNU General Public License as published by
|
|
||||||
* the Free Software Foundation, either version 3 of the License, or
|
|
||||||
* (at your option) any later version.
|
|
||||||
*
|
|
||||||
* This program is distributed in the hope that it will be useful,
|
|
||||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
||||||
* General Public License for more details.
|
|
||||||
*
|
|
||||||
* You should have received a copy of the GNU General Public License
|
|
||||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
||||||
*/
|
|
||||||
package com.l2jmobius.gameserver.model.conditions;
|
|
||||||
|
|
||||||
import com.l2jmobius.gameserver.model.actor.L2Character;
|
|
||||||
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
|
|
||||||
import com.l2jmobius.gameserver.model.items.L2Item;
|
|
||||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* @author Mobius
|
|
||||||
*/
|
|
||||||
public class ConditionMaxVitalityItemsUsed extends Condition
|
|
||||||
{
|
|
||||||
private final int _count;
|
|
||||||
|
|
||||||
public ConditionMaxVitalityItemsUsed(int count)
|
|
||||||
{
|
|
||||||
_count = count;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public boolean testImpl(L2Character effector, L2Character effected, Skill skill, L2Item item)
|
|
||||||
{
|
|
||||||
final L2PcInstance player = effector.getActingPlayer();
|
|
||||||
if (player != null)
|
|
||||||
{
|
|
||||||
return player.getVitalityItemsUsed() < _count;
|
|
||||||
}
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
}
|
|
@@ -0,0 +1,46 @@
|
|||||||
|
/*
|
||||||
|
* This file is part of the L2J Mobius project.
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||||
|
* General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
package com.l2jmobius.gameserver.model.conditions;
|
||||||
|
|
||||||
|
import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||||
|
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
|
||||||
|
import com.l2jmobius.gameserver.model.items.L2Item;
|
||||||
|
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @author Mobius
|
||||||
|
*/
|
||||||
|
public class ConditionMinimumVitalityPoints extends Condition
|
||||||
|
{
|
||||||
|
private final int _count;
|
||||||
|
|
||||||
|
public ConditionMinimumVitalityPoints(int count)
|
||||||
|
{
|
||||||
|
_count = count;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public boolean testImpl(L2Character effector, L2Character effected, Skill skill, L2Item item)
|
||||||
|
{
|
||||||
|
final L2PcInstance player = effector.getActingPlayer();
|
||||||
|
if (player != null)
|
||||||
|
{
|
||||||
|
return player.getVitalityPoints() >= _count;
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
Reference in New Issue
Block a user