Refactored MaxVitalityItemsUsed to MinimumVitalityPoints.
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@@ -50,6 +50,7 @@ import com.l2jmobius.gameserver.model.conditions.ConditionLogicAnd;
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import com.l2jmobius.gameserver.model.conditions.ConditionLogicNot;
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import com.l2jmobius.gameserver.model.conditions.ConditionLogicOr;
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import com.l2jmobius.gameserver.model.conditions.ConditionMinDistance;
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import com.l2jmobius.gameserver.model.conditions.ConditionMinimumVitalityPoints;
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import com.l2jmobius.gameserver.model.conditions.ConditionPlayerActiveEffectId;
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import com.l2jmobius.gameserver.model.conditions.ConditionPlayerActiveSkillId;
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import com.l2jmobius.gameserver.model.conditions.ConditionPlayerAgathionId;
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@@ -133,7 +134,6 @@ import com.l2jmobius.gameserver.model.conditions.ConditionTargetWeight;
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import com.l2jmobius.gameserver.model.conditions.ConditionUsingItemType;
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import com.l2jmobius.gameserver.model.conditions.ConditionUsingSkill;
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import com.l2jmobius.gameserver.model.conditions.ConditionUsingSlotType;
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import com.l2jmobius.gameserver.model.conditions.ConditionMaxVitalityItemsUsed;
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import com.l2jmobius.gameserver.model.conditions.ConditionWithSkill;
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import com.l2jmobius.gameserver.model.items.L2Item;
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import com.l2jmobius.gameserver.model.items.type.ArmorType;
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@@ -1091,10 +1091,10 @@ public abstract class DocumentBase
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cond = joinAnd(cond, new ConditionTargetCheckCrtEffect(Boolean.parseBoolean(a.getNodeValue())));
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break;
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}
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case "maxvitalityitemsused":
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case "minimumvitalitypoints":
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{
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final int count = Integer.decode(getValue(a.getNodeValue(), null));
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cond = joinAnd(cond, new ConditionMaxVitalityItemsUsed(count));
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cond = joinAnd(cond, new ConditionMinimumVitalityPoints(count));
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break;
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}
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}
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@@ -24,11 +24,11 @@ import com.l2jmobius.gameserver.model.skills.Skill;
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/**
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* @author Mobius
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*/
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public class ConditionMaxVitalityItemsUsed extends Condition
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public class ConditionMinimumVitalityPoints extends Condition
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{
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private final int _count;
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public ConditionMaxVitalityItemsUsed(int count)
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public ConditionMinimumVitalityPoints(int count)
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{
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_count = count;
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}
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@@ -39,7 +39,7 @@ public class ConditionMaxVitalityItemsUsed extends Condition
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final L2PcInstance player = effector.getActingPlayer();
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if (player != null)
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{
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return player.getVitalityItemsUsed() < _count;
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return player.getVitalityPoints() >= _count;
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}
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return false;
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}
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