Tempfix for skill damage getting lower while levels increase.
This commit is contained in:
@@ -141,7 +141,7 @@ public final class Formulas
|
||||
final double pvpPveMod = calculatePvpPveBonus(attacker, target, skill, mcrit);
|
||||
|
||||
// MDAM Formula.
|
||||
double damage = ((attacker.getINT() * power * Math.sqrt(mAtk)) / mDef) * shotsBonus;
|
||||
double damage = ((attacker.getINT() * power * Math.sqrt(mAtk)) / (mDef / attacker.getLevelMod())) * shotsBonus;
|
||||
|
||||
// Failure calculation
|
||||
if (Config.ALT_GAME_MAGICFAILURES && !calcMagicSuccess(attacker, target, skill))
|
||||
|
Reference in New Issue
Block a user