-Fix bug when character w\o weapon can't attack.
-Update HpCpHeal effect & fix system msg typo. Contributed by NviX.
This commit is contained in:
@@ -130,7 +130,7 @@ public final class HpCpHeal extends AbstractEffect
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{
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{
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target.sendPacket(SystemMessageId.REJUVENATING_HP);
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target.sendPacket(SystemMessageId.REJUVENATING_HP);
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}
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}
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else
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else if (healAmount != 0)
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{
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{
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if (activeChar.isPlayer() && (activeChar != target))
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if (activeChar.isPlayer() && (activeChar != target))
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{
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{
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@@ -152,21 +152,21 @@ public final class HpCpHeal extends AbstractEffect
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if (amount != 0)
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if (amount != 0)
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{
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{
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target.setCurrentCp(amount + target.getCurrentCp());
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target.setCurrentCp(amount + target.getCurrentCp());
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}
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if (activeChar.isPlayer() && (activeChar != target))
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if (activeChar.isPlayer() && (activeChar != target))
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{
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{
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SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S2_CP_HAS_BEEN_RESTORED_BY_C1);
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SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S2_CP_HAS_BEEN_RESTORED_BY_C1);
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sm.addString(activeChar.getName());
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sm.addString(activeChar.getName());
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sm.addInt((int) amount);
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sm.addInt((int) amount);
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target.sendPacket(sm);
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target.sendPacket(sm);
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}
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}
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else
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else
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{
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{
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SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_CP_HAS_BEEN_RESTORED);
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SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_CP_HAS_BEEN_RESTORED);
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sm.addInt((int) amount);
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sm.addInt((int) healAmount);
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target.sendPacket(sm);
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target.sendPacket(sm);
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}
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}
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}
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}
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}
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}
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}
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}
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}
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@@ -714,6 +714,7 @@ public final class Formulas
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// Add soulshot boost.
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// Add soulshot boost.
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double ssBoost;
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double ssBoost;
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double ssEnchBonus = 0;
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if (attacker.isPlayer())
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if (attacker.isPlayer())
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{
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{
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double rubyBonus = 0;
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double rubyBonus = 0;
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@@ -729,10 +730,13 @@ public final class Formulas
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{
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{
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rubyBonus = 0.075;
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rubyBonus = 0.075;
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}
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}
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double ssEnchBonus = attacker.getActiveWeaponInstance().getEnchantLevel() * 0.007;
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if (attacker.getActiveWeaponInstance() != null)
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if (ssEnchBonus > 0.21)
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{
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{
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ssEnchBonus = 0.21;
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ssEnchBonus = attacker.getActiveWeaponInstance().getEnchantLevel() * 0.007;
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if (ssEnchBonus > 0.21)
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{
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ssEnchBonus = 0.21;
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}
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}
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}
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ssBoost = ss ? (2 + rubyBonus + ssEnchBonus) : 1;
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ssBoost = ss ? (2 + rubyBonus + ssEnchBonus) : 1;
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}
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}
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@@ -900,6 +904,7 @@ public final class Formulas
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if (attacker.isPlayer())
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if (attacker.isPlayer())
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{
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{
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double sapphireBonus = 0;
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double sapphireBonus = 0;
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double ssEnchBonus = 0;
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if ((attacker.getInventory().getItemByItemId(38931) != null) && (attacker.getInventory().getItemByItemId(38931).isEquipped()))
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if ((attacker.getInventory().getItemByItemId(38931) != null) && (attacker.getInventory().getItemByItemId(38931).isEquipped()))
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{
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{
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sapphireBonus = 0.2;
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sapphireBonus = 0.2;
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@@ -912,10 +917,13 @@ public final class Formulas
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{
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{
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sapphireBonus = 0.075;
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sapphireBonus = 0.075;
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}
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}
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double ssEnchBonus = attacker.getActiveWeaponInstance().getEnchantLevel() * 0.007;
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if (attacker.getActiveWeaponInstance() != null)
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if (ssEnchBonus > 0.21)
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{
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{
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ssEnchBonus = 0.21;
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ssEnchBonus = attacker.getActiveWeaponInstance().getEnchantLevel() * 0.007;
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if (ssEnchBonus > 0.21)
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{
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ssEnchBonus = 0.21;
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}
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}
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}
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mAtk *= bss ? (4 + sapphireBonus + ssEnchBonus) : sps ? (2 + sapphireBonus + ssEnchBonus) : 1;
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mAtk *= bss ? (4 + sapphireBonus + ssEnchBonus) : sps ? (2 + sapphireBonus + ssEnchBonus) : 1;
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}
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}
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@@ -1554,6 +1562,7 @@ public final class Formulas
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if (attacker.isPlayer())
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if (attacker.isPlayer())
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{
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{
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double sapphireBonus = 0;
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double sapphireBonus = 0;
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double ssEnchBonus = 0;
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if ((attacker.getInventory().getItemByItemId(38931) != null) && (attacker.getInventory().getItemByItemId(38931).isEquipped()))
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if ((attacker.getInventory().getItemByItemId(38931) != null) && (attacker.getInventory().getItemByItemId(38931).isEquipped()))
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{
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{
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sapphireBonus = 0.2;
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sapphireBonus = 0.2;
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@@ -1566,10 +1575,13 @@ public final class Formulas
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{
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{
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sapphireBonus = 0.075;
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sapphireBonus = 0.075;
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}
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}
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double ssEnchBonus = attacker.getActiveWeaponInstance().getEnchantLevel() * 0.007;
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if (attacker.getActiveWeaponInstance() != null)
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if (ssEnchBonus > 0.21)
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{
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{
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ssEnchBonus = 0.21;
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ssEnchBonus = attacker.getActiveWeaponInstance().getEnchantLevel() * 0.007;
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if (ssEnchBonus > 0.21)
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{
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ssEnchBonus = 0.21;
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}
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}
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}
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mAtk *= bss ? (4 + sapphireBonus + ssEnchBonus) : sps ? (2 + sapphireBonus + ssEnchBonus) : 1;
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mAtk *= bss ? (4 + sapphireBonus + ssEnchBonus) : sps ? (2 + sapphireBonus + ssEnchBonus) : 1;
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}
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}
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@@ -2138,7 +2150,8 @@ public final class Formulas
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}
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}
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/**
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/**
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* Calculates karma gain upon playable kill.</br> Updated to High Five on 10.09.2014 by Zealar tested in retail.
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* Calculates karma gain upon playable kill.</br>
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* Updated to High Five on 10.09.2014 by Zealar tested in retail.
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* @param pkCount
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* @param pkCount
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* @param isSummon
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* @param isSummon
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* @return karma points that will be added to the player.
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* @return karma points that will be added to the player.
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