Inventory item skill checks.
This commit is contained in:
@@ -21,7 +21,9 @@ import java.sql.PreparedStatement;
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import java.sql.ResultSet;
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import java.util.ArrayList;
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import java.util.Collection;
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import java.util.HashMap;
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import java.util.List;
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import java.util.Map;
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import java.util.Objects;
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import java.util.Set;
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import java.util.concurrent.ConcurrentHashMap;
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@@ -329,6 +331,8 @@ public abstract class Inventory extends ItemContainer
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final PlayerInstance player = (PlayerInstance) inventory.getOwner();
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final Item it = item.getItem();
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final Map<Integer, Skill> addedSkills = new HashMap<>(1);
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final Map<Integer, Skill> removedSkills = new HashMap<>(1);
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boolean update = false;
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boolean updateTimestamp = false;
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@@ -341,81 +345,111 @@ public abstract class Inventory extends ItemContainer
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// Recalculate all stats
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player.getStat().recalculateStats(true);
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final List<ItemSkillHolder> onEnchantSkills = it.getSkills(ItemSkillType.ON_ENCHANT);
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if (onEnchantSkills != null)
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{
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for (ItemSkillHolder holder : onEnchantSkills)
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{
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// Remove skills bestowed from +4 armor
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if (item.getEnchantLevel() >= holder.getValue())
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{
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player.removeSkill(holder.getSkill(), false, holder.getSkill().isPassive());
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update = true;
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}
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}
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}
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// Clear enchant bonus
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item.clearEnchantStats();
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// Clear SA Bonus
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item.clearSpecialAbilities();
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final List<ItemSkillHolder> normalSkills = it.getSkills(ItemSkillType.NORMAL);
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if (normalSkills != null)
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if (it.hasSkills())
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{
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for (ItemSkillHolder holder : normalSkills)
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final List<ItemSkillHolder> onEnchantSkills = it.getSkills(ItemSkillType.ON_ENCHANT);
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if (onEnchantSkills != null)
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{
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final Skill skill = holder.getSkill();
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if (skill != null)
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for (ItemSkillHolder holder : onEnchantSkills)
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{
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player.removeSkill(skill, false, skill.isPassive());
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update = true;
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}
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else
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{
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LOGGER.warning("Inventory.ItemSkillsListener.Weapon: Incorrect skill: " + holder);
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// Remove skills bestowed from +4 armor
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if (item.getEnchantLevel() >= holder.getValue())
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{
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if (removedSkills.containsKey(holder.getSkill().getId()))
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{
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if (removedSkills.get(holder.getSkill().getId()).getLevel() < holder.getSkill().getLevel())
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{
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removedSkills.put(holder.getSkill().getId(), holder.getSkill());
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}
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}
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else
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{
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removedSkills.put(holder.getSkill().getId(), holder.getSkill());
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}
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update = true;
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}
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}
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}
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}
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if (item.isArmor())
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{
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for (ItemInstance itm : inventory.getItems())
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final List<ItemSkillHolder> normalSkills = it.getSkills(ItemSkillType.NORMAL);
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if (normalSkills != null)
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{
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if (!itm.isEquipped() || itm.equals(item))
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for (ItemSkillHolder holder : normalSkills)
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{
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continue;
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final Skill skill = holder.getSkill();
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if (skill != null)
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{
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if (removedSkills.containsKey(holder.getSkill().getId()))
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{
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if (removedSkills.get(holder.getSkill().getId()).getLevel() < holder.getSkill().getLevel())
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{
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removedSkills.put(holder.getSkill().getId(), holder.getSkill());
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}
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}
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else
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{
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removedSkills.put(holder.getSkill().getId(), holder.getSkill());
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}
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update = true;
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}
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}
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final List<ItemSkillHolder> otherNormalSkills = itm.getItem().getSkills(ItemSkillType.NORMAL);
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if (otherNormalSkills == null)
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}
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if (item.isArmor())
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{
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for (ItemInstance itm : inventory.getItems())
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{
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continue;
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}
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for (ItemSkillHolder holder : otherNormalSkills)
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{
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if (player.getSkillLevel(holder.getSkillId()) != 0)
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if (!itm.isEquipped() || itm.equals(item))
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{
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continue;
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}
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final Skill skill = holder.getSkill();
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if (skill != null)
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final List<ItemSkillHolder> otherNormalSkills = itm.getItem().getSkills(ItemSkillType.NORMAL);
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if (otherNormalSkills == null)
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{
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player.addSkill(skill, false);
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if (skill.isActive() && !player.hasSkillReuse(skill.getReuseHashCode()))
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continue;
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}
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for (ItemSkillHolder holder : otherNormalSkills)
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{
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if (player.getSkillLevel(holder.getSkillId()) != 0)
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{
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final int equipDelay = item.getEquipReuseDelay();
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if (equipDelay > 0)
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{
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player.addTimeStamp(skill, equipDelay);
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player.disableSkill(skill, equipDelay);
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}
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updateTimestamp = true;
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continue;
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}
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final Skill skill = holder.getSkill();
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if (skill != null)
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{
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if (addedSkills.containsKey(holder.getSkill().getId()))
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{
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if (addedSkills.get(holder.getSkill().getId()).getLevel() < holder.getSkill().getLevel())
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{
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addedSkills.put(holder.getSkill().getId(), holder.getSkill());
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}
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}
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else
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{
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addedSkills.put(holder.getSkill().getId(), holder.getSkill());
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}
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if (skill.isActive() && !player.hasSkillReuse(skill.getReuseHashCode()))
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{
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final int equipDelay = item.getEquipReuseDelay();
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if (equipDelay > 0)
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{
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player.addTimeStamp(skill, equipDelay);
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player.disableSkill(skill, equipDelay);
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}
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updateTimestamp = true;
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}
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update = true;
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}
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update = true;
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}
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}
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}
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@@ -424,6 +458,11 @@ public abstract class Inventory extends ItemContainer
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// Must check all equipped items for enchant conditions.
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for (ItemInstance equipped : inventory.getPaperdollItems())
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{
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if (!equipped.getItem().hasSkills())
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{
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continue;
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}
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final List<ItemSkillHolder> otherEnchantSkills = equipped.getItem().getSkills(ItemSkillType.ON_ENCHANT);
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if (otherEnchantSkills == null)
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{
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@@ -439,7 +478,17 @@ public abstract class Inventory extends ItemContainer
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// Check passive skill conditions.
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if (skill.isPassive() && !skill.checkConditions(SkillConditionScope.PASSIVE, player, player))
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{
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player.removeSkill(holder.getSkill(), false, holder.getSkill().isPassive());
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if (removedSkills.containsKey(holder.getSkill().getId()))
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{
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if (removedSkills.get(holder.getSkill().getId()).getLevel() < holder.getSkill().getLevel())
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{
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removedSkills.put(holder.getSkill().getId(), holder.getSkill());
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}
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}
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else
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{
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removedSkills.put(holder.getSkill().getId(), holder.getSkill());
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}
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update = true;
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}
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}
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@@ -465,8 +514,19 @@ public abstract class Inventory extends ItemContainer
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if (update)
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{
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for (Skill skill : removedSkills.values())
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{
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player.removeSkill(skill, false, skill.isPassive());
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}
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for (Skill skill : addedSkills.values())
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{
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player.addSkill(skill, false);
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}
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player.sendSkillList();
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}
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if (updateTimestamp)
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{
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player.sendPacket(new SkillCoolTime(player));
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@@ -487,7 +547,7 @@ public abstract class Inventory extends ItemContainer
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}
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final PlayerInstance player = (PlayerInstance) inventory.getOwner();
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boolean update = false;
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final Map<Integer, Skill> addedSkills = new HashMap<>(1);
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boolean updateTimestamp = false;
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// Apply augmentation bonuses on equip
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@@ -499,71 +559,90 @@ public abstract class Inventory extends ItemContainer
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// Recalculate all stats
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player.getStat().recalculateStats(true);
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final List<ItemSkillHolder> onEnchantSkills = item.getItem().getSkills(ItemSkillType.ON_ENCHANT);
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if (onEnchantSkills != null)
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{
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for (ItemSkillHolder holder : onEnchantSkills)
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{
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if (player.getSkillLevel(holder.getSkillId()) >= holder.getSkillLevel())
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{
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continue;
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}
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// Add skills bestowed from +4 armor
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if (item.getEnchantLevel() >= holder.getValue())
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{
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final Skill skill = holder.getSkill();
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// Check passive skill conditions.
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if (skill.isPassive() && !skill.checkConditions(SkillConditionScope.PASSIVE, player, player))
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{
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continue;
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}
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player.addSkill(skill, false);
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update = true;
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}
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}
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}
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// Apply enchant stats
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item.applyEnchantStats();
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// Apply SA skill
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item.applySpecialAbilities();
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final List<ItemSkillHolder> normalSkills = item.getItem().getSkills(ItemSkillType.NORMAL);
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if (normalSkills != null)
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if (item.getItem().hasSkills())
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{
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for (ItemSkillHolder holder : normalSkills)
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final List<ItemSkillHolder> onEnchantSkills = item.getItem().getSkills(ItemSkillType.ON_ENCHANT);
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if (onEnchantSkills != null)
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{
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if (player.getSkillLevel(holder.getSkillId()) >= holder.getSkillLevel())
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for (ItemSkillHolder holder : onEnchantSkills)
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{
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continue;
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}
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final Skill skill = holder.getSkill();
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if (skill != null)
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{
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if (skill.isPassive() && !skill.checkConditions(SkillConditionScope.PASSIVE, player, player))
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if (player.getSkillLevel(holder.getSkillId()) >= holder.getSkillLevel())
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{
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continue;
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}
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player.addSkill(skill, false);
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if (skill.isActive() && !player.hasSkillReuse(skill.getReuseHashCode()))
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// Add skills bestowed from +4 armor
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if (item.getEnchantLevel() >= holder.getValue())
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{
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final int equipDelay = item.getEquipReuseDelay();
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if (equipDelay > 0)
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final Skill skill = holder.getSkill();
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// Check passive skill conditions.
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if (skill.isPassive() && !skill.checkConditions(SkillConditionScope.PASSIVE, player, player))
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{
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player.addTimeStamp(skill, equipDelay);
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player.disableSkill(skill, equipDelay);
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continue;
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}
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if (addedSkills.containsKey(holder.getSkill().getId()))
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{
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if (addedSkills.get(holder.getSkill().getId()).getLevel() < holder.getSkill().getLevel())
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{
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addedSkills.put(holder.getSkill().getId(), holder.getSkill());
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}
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}
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else
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{
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addedSkills.put(holder.getSkill().getId(), holder.getSkill());
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}
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updateTimestamp = true;
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}
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update = true;
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}
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else
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}
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final List<ItemSkillHolder> normalSkills = item.getItem().getSkills(ItemSkillType.NORMAL);
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if (normalSkills != null)
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{
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for (ItemSkillHolder holder : normalSkills)
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{
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LOGGER.warning("Inventory.ItemSkillsListener.Weapon: Incorrect skill: " + holder);
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if (player.getSkillLevel(holder.getSkillId()) >= holder.getSkillLevel())
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{
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continue;
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}
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final Skill skill = holder.getSkill();
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if (skill != null)
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{
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if (skill.isPassive() && !skill.checkConditions(SkillConditionScope.PASSIVE, player, player))
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{
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continue;
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}
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if (addedSkills.containsKey(holder.getSkill().getId()))
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{
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if (addedSkills.get(holder.getSkill().getId()).getLevel() < holder.getSkill().getLevel())
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{
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addedSkills.put(holder.getSkill().getId(), holder.getSkill());
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}
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}
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else
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{
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addedSkills.put(holder.getSkill().getId(), holder.getSkill());
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}
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if (skill.isActive() && !player.hasSkillReuse(skill.getReuseHashCode()))
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{
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final int equipDelay = item.getEquipReuseDelay();
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if (equipDelay > 0)
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{
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player.addTimeStamp(skill, equipDelay);
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player.disableSkill(skill, equipDelay);
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}
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updateTimestamp = true;
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}
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}
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}
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}
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}
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@@ -571,6 +650,11 @@ public abstract class Inventory extends ItemContainer
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// Must check all equipped items for enchant conditions.
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for (ItemInstance equipped : inventory.getPaperdollItems())
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{
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if (!equipped.getItem().hasSkills())
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{
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continue;
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}
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final List<ItemSkillHolder> otherEnchantSkills = equipped.getItem().getSkills(ItemSkillType.ON_ENCHANT);
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if (otherEnchantSkills == null)
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{
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@@ -593,8 +677,18 @@ public abstract class Inventory extends ItemContainer
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{
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continue;
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}
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player.addSkill(skill, false);
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update = true;
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if (addedSkills.containsKey(holder.getSkill().getId()))
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{
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if (addedSkills.get(holder.getSkill().getId()).getLevel() < holder.getSkill().getLevel())
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{
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addedSkills.put(holder.getSkill().getId(), holder.getSkill());
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}
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}
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else
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{
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addedSkills.put(holder.getSkill().getId(), holder.getSkill());
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}
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}
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}
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}
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@@ -605,10 +699,16 @@ public abstract class Inventory extends ItemContainer
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item.getItem().forEachSkill(ItemSkillType.ON_EQUIP, holder -> holder.getSkill().activateSkill(player, player));
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}
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if (update)
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if (!addedSkills.isEmpty())
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{
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for (Skill skill : addedSkills.values())
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{
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player.addSkill(skill, false);
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}
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player.sendSkillList();
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}
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if (updateTimestamp)
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{
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player.sendPacket(new SkillCoolTime(player));
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@@ -754,6 +754,11 @@ public abstract class Item extends ListenersContainer implements IIdentifiable
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return _preConditions;
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}
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public boolean hasSkills()
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{
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return _skills != null;
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}
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/**
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* Method to retrieve skills linked to this item armor and weapon: passive skills etcitem: skills used on item use <-- ???
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* @return Skills linked to this item as SkillHolder[]
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Reference in New Issue
Block a user