Separated the Classic Datapack to it's own folder.

This commit is contained in:
MobiusDev
2015-05-02 03:45:56 +00:00
parent 08e28fe058
commit 484bff80bb
11501 changed files with 2200482 additions and 627 deletions

View File

@@ -0,0 +1,342 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/npcs.xsd">
<npc id="12774" level="1" type="L2Npc" name="Young Squash">
<race>ETC</race>
<sex>ETC</sex>
<stats str="40" int="21" dex="30" wit="20" con="43" men="10">
<vitals hp="39.74519" hpRegen="2" mp="40.0" mpRegen="0.9" />
<attack physical="8.47458" magical="5.78704" random="50" critical="1" accuracy="9" attackSpeed="253" type="BLUNT" range="40" distance="80" width="120" />
<defence physical="44.44444" magical="32.52252" />
<attribute>
<defence fire="20" water="20" wind="20" earth="20" holy="20" dark="20" />
</attribute>
<speed>
<walk ground="50" />
<run ground="100" />
</speed>
</stats>
<status />
<skill_list>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. -->
<skill id="4411" level="11" /> <!-- Average M. Atk. -->
<skill id="4412" level="11" /> <!-- Average P. Def. -->
<skill id="4413" level="11" /> <!-- Average M. Def. -->
<skill id="4414" level="3" /> <!-- Light Armor Type -->
<skill id="4415" level="5" /> <!-- Blunt Weapons -->
<skill id="4416" level="19" /> <!-- Others -->
<skill id="4441" level="5" /> <!-- Greater Resist Mental Derangement -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
<ai type="BALANCED" aggroRange="500" />
<collision>
<radius normal="10" />
<height normal="10.5" />
</collision>
</npc>
<npc id="12775" level="1" type="L2Npc" name="High Quality Squash">
<race>ETC</race>
<sex>ETC</sex>
<stats str="40" int="21" dex="30" wit="20" con="43" men="10">
<vitals hp="39.74519" hpRegen="2" mp="40.0" mpRegen="0.9" />
<attack physical="8.47458" magical="5.78704" random="50" critical="1" accuracy="9" attackSpeed="253" type="BLUNT" range="40" distance="80" width="120" />
<defence physical="44.44444" magical="32.52252" />
<attribute>
<defence fire="20" water="20" wind="20" earth="20" holy="20" dark="20" />
</attribute>
<speed>
<walk ground="50" />
<run ground="100" />
</speed>
</stats>
<status undying="false" />
<skill_list>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. -->
<skill id="4411" level="11" /> <!-- Average M. Atk. -->
<skill id="4412" level="11" /> <!-- Average P. Def. -->
<skill id="4413" level="11" /> <!-- Average M. Def. -->
<skill id="4414" level="3" /> <!-- Light Armor Type -->
<skill id="4415" level="5" /> <!-- Blunt Weapons -->
<skill id="4416" level="19" /> <!-- Others -->
<skill id="4441" level="5" /> <!-- Greater Resist Mental Derangement -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
<ai type="BALANCED" aggroRange="500" />
<collision>
<radius normal="23" />
<height normal="25" />
</collision>
</npc>
<npc id="12776" level="1" type="L2Npc" name="Defective Squash">
<race>ETC</race>
<sex>ETC</sex>
<stats str="40" int="21" dex="30" wit="20" con="43" men="10">
<vitals hp="39.74519" hpRegen="2" mp="40.0" mpRegen="0.9" />
<attack physical="8.47458" magical="5.78704" random="50" critical="1" accuracy="9" attackSpeed="253" type="BLUNT" range="40" distance="80" width="120" />
<defence physical="44.44444" magical="32.52252" />
<attribute>
<defence fire="20" water="20" wind="20" earth="20" holy="20" dark="20" />
</attribute>
<speed>
<walk ground="50" />
<run ground="100" />
</speed>
</stats>
<status undying="false" />
<skill_list>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. -->
<skill id="4411" level="11" /> <!-- Average M. Atk. -->
<skill id="4412" level="11" /> <!-- Average P. Def. -->
<skill id="4413" level="11" /> <!-- Average M. Def. -->
<skill id="4414" level="3" /> <!-- Light Armor Type -->
<skill id="4415" level="5" /> <!-- Blunt Weapons -->
<skill id="4416" level="19" /> <!-- Others -->
<skill id="4441" level="5" /> <!-- Greater Resist Mental Derangement -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
<ai type="BALANCED" aggroRange="500" />
<collision>
<radius normal="15" />
<height normal="16" />
</collision>
</npc>
<npc id="12777" level="1" type="L2Npc" name="Large Young Squash">
<race>ETC</race>
<sex>ETC</sex>
<stats str="40" int="21" dex="30" wit="20" con="43" men="10">
<vitals hp="39.74519" hpRegen="2" mp="40.0" mpRegen="0.9" />
<attack physical="8.47458" magical="5.78704" random="50" critical="1" accuracy="9" attackSpeed="253" type="BLUNT" range="40" distance="80" width="120" />
<defence physical="44.44444" magical="32.52252" />
<attribute>
<defence fire="20" water="20" wind="20" earth="20" holy="20" dark="20" />
</attribute>
<speed>
<walk ground="50" />
<run ground="100" />
</speed>
</stats>
<status />
<skill_list>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. -->
<skill id="4411" level="11" /> <!-- Average M. Atk. -->
<skill id="4412" level="11" /> <!-- Average P. Def. -->
<skill id="4413" level="11" /> <!-- Average M. Def. -->
<skill id="4414" level="3" /> <!-- Light Armor Type -->
<skill id="4415" level="5" /> <!-- Blunt Weapons -->
<skill id="4416" level="19" /> <!-- Others -->
<skill id="4441" level="5" /> <!-- Greater Resist Mental Derangement -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
<ai type="BALANCED" aggroRange="500" />
<collision>
<radius normal="23" />
<height normal="25" />
</collision>
</npc>
<npc id="12778" level="1" type="L2Npc" name="High Quality Large Squash">
<race>ETC</race>
<sex>ETC</sex>
<stats str="40" int="21" dex="30" wit="20" con="43" men="10">
<vitals hp="39.74519" hpRegen="2" mp="40.0" mpRegen="0.9" />
<attack physical="8.47458" magical="5.78704" random="50" critical="1" accuracy="9" attackSpeed="253" type="BLUNT" range="40" distance="80" width="120" />
<defence physical="44.44444" magical="32.52252" />
<attribute>
<defence fire="20" water="20" wind="20" earth="20" holy="20" dark="20" />
</attribute>
<speed>
<walk ground="50" />
<run ground="100" />
</speed>
</stats>
<status undying="false" />
<skill_list>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. -->
<skill id="4411" level="11" /> <!-- Average M. Atk. -->
<skill id="4412" level="11" /> <!-- Average P. Def. -->
<skill id="4413" level="11" /> <!-- Average M. Def. -->
<skill id="4414" level="3" /> <!-- Light Armor Type -->
<skill id="4415" level="5" /> <!-- Blunt Weapons -->
<skill id="4416" level="19" /> <!-- Others -->
<skill id="4441" level="5" /> <!-- Greater Resist Mental Derangement -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
<ai type="BALANCED" aggroRange="500" />
<collision>
<radius normal="34" />
<height normal="40" />
</collision>
</npc>
<npc id="12779" level="1" type="L2Npc" name="Defective Large Squash">
<race>ETC</race>
<sex>ETC</sex>
<stats str="40" int="21" dex="30" wit="20" con="43" men="10">
<vitals hp="39.74519" hpRegen="2" mp="40.0" mpRegen="0.9" />
<attack physical="8.47458" magical="5.78704" random="50" critical="1" accuracy="9" attackSpeed="253" type="BLUNT" range="40" distance="80" width="120" />
<defence physical="44.44444" magical="32.52252" />
<attribute>
<defence fire="20" water="20" wind="20" earth="20" holy="20" dark="20" />
</attribute>
<speed>
<walk ground="50" />
<run ground="100" />
</speed>
</stats>
<status undying="false" />
<skill_list>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. -->
<skill id="4411" level="11" /> <!-- Average M. Atk. -->
<skill id="4412" level="11" /> <!-- Average P. Def. -->
<skill id="4413" level="11" /> <!-- Average M. Def. -->
<skill id="4414" level="3" /> <!-- Light Armor Type -->
<skill id="4415" level="5" /> <!-- Blunt Weapons -->
<skill id="4416" level="19" /> <!-- Others -->
<skill id="4441" level="5" /> <!-- Greater Resist Mental Derangement -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
<ai type="BALANCED" aggroRange="500" />
<collision>
<radius normal="28" />
<height normal="31" />
</collision>
</npc>
<npc id="12780" level="25" type="L2BabyPet" name="Baby Buffalo">
<parameters>
<skill name="Heal1" id="4717" level="1" /> <!-- Heal Trick -->
<skill name="Heal2" id="4718" level="1" /> <!-- Greater Heal Trick -->
</parameters>
<race>BEAST</race>
<sex>MALE</sex>
<stats str="40" int="21" dex="30" wit="20" con="43" men="25">
<vitals hp="460.96247" hpRegen="3.5" mp="259.2" mpRegen="1.5" />
<attack physical="64.83203" magical="44.27187" random="10" critical="4" accuracy="4.75" attackSpeed="253" type="FIST" range="40" distance="80" width="120" />
<defence physical="101.83533" magical="74.51868" />
<attribute>
<defence fire="20" water="20" wind="20" earth="20" holy="20" dark="20" />
</attribute>
<speed>
<walk ground="30" />
<run ground="120" />
</speed>
<hit_time>480</hit_time>
</stats>
<status undying="false" />
<skill_list>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. -->
<skill id="4411" level="11" /> <!-- Average M. Atk. -->
<skill id="4412" level="11" /> <!-- Average P. Def. -->
<skill id="4413" level="11" /> <!-- Average M. Def. -->
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="1" /> <!-- Bare Hands -->
<skill id="4416" level="3" /> <!-- Beasts -->
</skill_list>
<shots soul="2" spirit="2" />
<corpse_time>86400</corpse_time>
<ex_crt_effect>false</ex_crt_effect>
<collision>
<radius normal="12" />
<height normal="15" />
</collision>
</npc>
<npc id="12781" level="25" type="L2BabyPet" name="Baby Kookaburra">
<parameters>
<skill name="Heal1" id="4717" level="1" /> <!-- Heal Trick -->
<skill name="Heal2" id="4718" level="1" /> <!-- Greater Heal Trick -->
</parameters>
<race>BEAST</race>
<sex>MALE</sex>
<stats str="40" int="21" dex="30" wit="20" con="43" men="25">
<vitals hp="460.96247" hpRegen="3.5" mp="259.2" mpRegen="1.5" />
<attack physical="64.83203" magical="44.27187" random="10" critical="4" accuracy="4.75" attackSpeed="253" type="FIST" range="40" distance="80" width="120" />
<defence physical="101.83533" magical="74.51868" />
<attribute>
<defence fire="20" water="20" wind="20" earth="20" holy="20" dark="20" />
</attribute>
<speed>
<walk ground="13" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
</stats>
<status undying="false" />
<skill_list>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. -->
<skill id="4411" level="11" /> <!-- Average M. Atk. -->
<skill id="4412" level="11" /> <!-- Average P. Def. -->
<skill id="4413" level="11" /> <!-- Average M. Def. -->
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="1" /> <!-- Bare Hands -->
<skill id="4416" level="3" /> <!-- Beasts -->
</skill_list>
<shots soul="2" spirit="2" />
<corpse_time>86400</corpse_time>
<ex_crt_effect>false</ex_crt_effect>
<collision>
<radius normal="7" />
<height normal="15" />
</collision>
</npc>
<npc id="12782" level="25" type="L2BabyPet" name="Baby Cougar">
<parameters>
<skill name="Heal1" id="4717" level="1" /> <!-- Heal Trick -->
<skill name="Heal2" id="4718" level="1" /> <!-- Greater Heal Trick -->
</parameters>
<race>BEAST</race>
<sex>MALE</sex>
<stats str="40" int="21" dex="30" wit="20" con="43" men="25">
<vitals hp="460.96247" hpRegen="3.5" mp="259.2" mpRegen="1.5" />
<attack physical="64.83203" magical="44.27187" random="10" critical="4" accuracy="4.75" attackSpeed="253" type="FIST" range="40" distance="80" width="120" />
<defence physical="101.83533" magical="74.51868" />
<attribute>
<defence fire="20" water="20" wind="20" earth="20" holy="20" dark="20" />
</attribute>
<speed>
<walk ground="28" />
<run ground="120" />
</speed>
<hit_time>480</hit_time>
</stats>
<status undying="false" />
<skill_list>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. -->
<skill id="4411" level="11" /> <!-- Average M. Atk. -->
<skill id="4412" level="11" /> <!-- Average P. Def. -->
<skill id="4413" level="11" /> <!-- Average M. Def. -->
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="1" /> <!-- Bare Hands -->
<skill id="4416" level="3" /> <!-- Beasts -->
</skill_list>
<shots soul="2" spirit="2" />
<corpse_time>86400</corpse_time>
<ex_crt_effect>false</ex_crt_effect>
<collision>
<radius normal="11" />
<height normal="15.7" />
</collision>
</npc>
</list>