Separated the Classic Datapack to it's own folder.
This commit is contained in:
27
trunk/dist/game/data_classic/html/admin/help/abnormal.htm
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trunk/dist/game/data_classic/html/admin/help/abnormal.htm
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<html>
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<head>
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<title>Abnormal Visual Effects Help</title>
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</head>
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<body>
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<font color="LEVEL">
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<table width="270">
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<tr>
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<td width="90">
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<a action="bypass -h admin_ave_abnormal">Prev:Abnormals</a>
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</td>
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<td width="90">
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<a action="bypass -h admin_html admhelp.htm">Up:Index</a>
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</td>
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<td width="90">
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<a action="bypass -h admin_html help/server_menu.htm">Next:Effects</a>
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</td>
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</tr>
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</table>
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<br>
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</font>
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Abnormal visual effects are special states determined by certain in-game visual effects, such as Stun, Sleep or Root.<br>
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In normal conditions, skills landing will determine whether a certain character must display an abnormal state or not.<br>
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From the Abnormal Visual Effects menu you can toggle any abnormal on or off either upon a selected target or a certain radius value.<br>
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Have Fun!
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</body>
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</html>
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14
trunk/dist/game/data_classic/html/admin/help/changes.htm
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trunk/dist/game/data_classic/html/admin/help/changes.htm
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<html><title>Admin Help</title><body>
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<table width=260><tr>
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<td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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<td width=180><center>Help Menu</center></td>
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<td width=40><button value="Back" action="bypass -h admin_html admhelp.htm" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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</tr></table>
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<br><br>
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Server Changes:<br1>
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Please refer to the Server Timeline:<br>
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Datapack Changes:<br1>
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Please refer to the Datapack Timeline:<br>
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There you'll see a list of our latest changes, and/or report bugs.<br>
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<center><button value="Index" action="bypass -h admin_html admhelp.htm" width=60 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></center>
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</body></html>
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trunk/dist/game/data_classic/html/admin/help/effects_menu.htm
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trunk/dist/game/data_classic/html/admin/help/effects_menu.htm
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<html><title>Effects Panel</title><body><font color="LEVEL">
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<table width=270><tr>
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<td width=90><a action="bypass -h admin_admin3">Prev:Effects</a></td>
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<td width=90><a action="bypass -h admin_html admhelp.htm">Up:Index</a></td>
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<td width=90><a action="bypass -h admin_html help/server_menu.htm">Next:Effects</a></td>
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</tr></table><br>
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3-Effect Panel Buttons<br></font>
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L2 special effects are here: earthquakes, sky changes, weird character and mob animations.<br>
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<font color="LEVEL">3-1 First pack of effects.<br>
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PolyMorph:</font> Make your target (player) look like the specified mob.<br>
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<font color="LEVEL">Unpoly:</font> Cancel polymorph effects that specified target may have.<br>
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<font color="LEVEL">PolySelf:</font> Polymorph yourself to specified npcId, you will see a title change only.<br>
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<font color="LEVEL">UnPolySelf:</font> Cancel any polymorph effect you could have.<br>
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<font color="LEVEL">Para:</font> Paralyze character (target/name).<br>
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<font color="LEVEL">UnPara:</font> Cancel Paralysis effect (target/name).<br>
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<font color="LEVEL">ParaAll:</font> Paralyze any character in the world, but yours. Use wisely, annoys people and causes lag.<br>
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<font color="LEVEL">UnParaAll:</font> Cancel paralysis in every online character.<br>
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<font color="LEVEL">Effect:</font> Make characters play casting animations. Quickbox should contain skill_id, (optional) skill level and (optional) duration.<br>
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<font color="LEVEL">Social:</font> Make characters play social animations. Quickbox can contain socialid, (opt.) player name and (opt.) radius. If only one parameter is supplied, affects target.<br>
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<font color="LEVEL">Abnormal:</font> Alter characters abnormal state. Quickbox can contain abnormal bitmask, (opt.) player name and (opt.) radius. If only one parameter is supplied, affects target.<br>
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<font color="LEVEL">Transform:</font> Perform Kamael transformations. Quickbox must contain transformId and affects target.<br>
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<font color="LEVEL">3-2 Second pack of effects (lesser target dependant).<br>
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Day/Night Sky:</font> Sky change. Affects the whole world.<br>
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<font color="LEVEL">Dawn/Dusk Sky:</font> Enforces seven sign skies.<br>
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<font color="LEVEL">Red Sky:</font> Enforces Cursed Weapon sky effect.<br>
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<font color="LEVEL">Big/Shrink Head:</font> Shortcut for the 0x2000 abnormal. Affects target only. For further control see Abnormal.<br>
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<font color="LEVEL">Quake:</font> Causes an earthquake. Quickbox should contain intensity and duration.<br>
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<font color="LEVEL">SetName:</font> Temporarily changes a character name.<br>
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<font color="LEVEL">Sounds:</font> Open a menu with ambience sounds for you to play.<br>
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<font color="LEVEL">Mob Groups:</font> Open a menu with MobGroup related options.
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</body></html>
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trunk/dist/game/data_classic/html/admin/help/game_menu.htm
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trunk/dist/game/data_classic/html/admin/help/game_menu.htm
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<html><title>Effects Panel</title><body><font color="LEVEL">
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<table width=270><tr>
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<td width=90><a action="bypass -h admin_admin2">Prev:Game</a></td>
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<td width=90><a action="bypass -h admin_html admhelp.htm">Up:Index</a></td>
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<td width=90><a action="bypass -h admin_html help/effects_menu.htm">Next:Effects</a></td>
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</tr></table><br>
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2-Game Panel Buttons<br></font>
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L2 specifics are here: characters, pledges, cursed weapons and static events.<br>
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<font color="LEVEL">2-1 Players in your hand.<br>
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Manage:</font> Common player related actions legacy panel.<br>
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<font color="LEVEL">List:</font> Dialog with a list of online players, displays level, class and a search box. Click on a name for details.<br>
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<font color="LEVEL">Set Name:</font> Quick permanent change on a player's name. Intended for rules enforcement, not for events.<br>
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<font color="LEVEL">Set Title:</font> Quick permanent title change. Players can change it later if they're noble or part of a clan.<br>
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<font color="LEVEL">2-2 Clans:</font> The center of a synthetic society.<br>
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<font color="LEVEL">Create:</font> target character will become leader. Clan name must be provided in the quickbox.<br>
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<font color="LEVEL">Delete:</font> divide and conquer. Instantly disband a clan by targetting its leader.<br>
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<font color="LEVEL">Set Level:</font> Specify a level from 0 to 8. Target must be a clan leader.<br>
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<font color="LEVEL">Reputation:</font> Specify positive or negative value to alter current reputation score. Target must be a clan leader.<br>
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<font color="LEVEL">Castles/CH:</font> Castles, Sieges and Clan Halls management dialogs.<br>
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<font color="LEVEL">Info:</font> Shows Pledge info window. Target must be a clan leader.<br>
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<font color="LEVEL">2-3 Cursed Weapons. Chaos a la carte.<br>
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Info:</font> displays status information for all of the supported CWs.<br>
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<font color="LEVEL">Add:</font> if your target is a character, will receive the specified weapon. Item id, item name or a part of it must be written in the QB (ex.: zariche)<br>
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<font color="LEVEL">Remove:</font> takes a cursed weapon from the world. Item Id, item name or a part of it must be specified in the quickbox (ex: akamanah)<br>
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<font color="LEVEL">2-4 Seven Signs and the moving dwarves.<br>
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Blacksmith:</font> Prints coordinates and takes you to it if it's spawning.<br>
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<font color="LEVEL">Merchant:</font> Prints coordinates and takes you to it if it's spawning.<br>
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<font color="LEVEL">Respawn:</font> Displays respawn ETA as a system message.<br>
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<font color="LEVEL">2-5 Olympiads: YAWIP.<br>
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Save Olympiad:</font> Manually saves olympiad status.<br>
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<font color="LEVEL">Manual Hero:</font> calculates winners, rewards new heros.
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</body></html>
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trunk/dist/game/data_classic/html/admin/help/gmcommands.htm
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trunk/dist/game/data_classic/html/admin/help/gmcommands.htm
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<html><title>Admin Help</title><body>
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<table width=260>
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<tr><td width 90>GM commands page:</td><td>1</td><td><a action="bypass -h admin_html help/gmcommands2.htm">2</a></td><td><a action="bypass -h admin_html help/gmcommands3.htm">3</a></td></tr>
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</table><br>
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<font color="FF0000">These are the available GM commands in game.</font><br><br>
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<font color="LEVEL">//admin</font> - Brings up the admin menu.<br>
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<font color="LEVEL">//gmchat</font> - Sends a global message that only GMs can see.<br><font color="FF9933">Ussage - //gmchat Type message here</font><br>
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<font color="LEVEL">//gm</font> - Turns off your GM status and sets accesslevel to 0.<br>
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<font color="LEVEL">//invul</font> - Turns your invulnerability on or off.<br>
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<font color="LEVEL">//delete</font> - Used to remove a targetted Mob. Mob will not respawn.<br>
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<font color="LEVEL">//kill</font> - Used to kill a targetted Mob. Mob will respawn.<br>
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<font color="LEVEL">//target</font> - Used to target a Mob or player.<br><font color="FF9933">Usage: //target kadar</font><br>
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<font color="LEVEL">//buy</font> - Opens the GMShop.<br>
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<font color="LEVEL">//gmshop</font> - Opens the GMShop.<br>
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<font color="LEVEL">//announce_menu</font> - Opens the announce menu.<br>
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<font color="LEVEL">//list_announcements</font> - Lists the current announcements.<br>
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<font color="LEVEL">//reload_announcements</font> - Reloads the announcement list.<br>
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<font color="LEVEL">//announce_announcements</font> - Posts all announcements in list.<br>
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<font color="LEVEL">//add_announcement</font> - Adds an announcement.<br><font color="FF9933">Usage: //add_announcement Your announcement here</font><br>
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<font color="LEVEL">//del_announcement</font> - Deletes an announcement.<br><font color="FF9933">Usage: //del_announcement Your announcement here</font><br>
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<font color="LEVEL">//announce</font> - Posts an announcement.<br><font color="FF9933">Usage: //announce Your announcement here</font><br>
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<font color="LEVEL">//itemcreate</font> - Opens the item creation menu.<br>
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<font color="LEVEL">//create_item</font> - Creates an item.<br><font color="FF9933">Usage: //create_item item_id [qty]</font><br>
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<font color="LEVEL">//server_shutdown</font> - Starts the shutdown process.<br><font color="FF9933">Usage: //server_shutdown Number of seconds</font><br>
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<font color="LEVEL">//server_restart</font> - Starts the restart process.<br><font color="FF9933">Usage: //server_restart Number of seconds</font><br>
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<font color="LEVEL">//server_abort</font> - Stops the server shutdown.<br>
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<font color="LEVEL">//show_spawns</font> - Opens spawn menu.<br>
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<font color="LEVEL">//spawn</font> - Spawns a Mob on current target. Will respawn after server restart<br><font color="FF9933">Usage: //spawn npc_id </font><br>
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<font color="LEVEL">//spawn_once</font> - Spawns a Mob on current target. Won't respawn again.<br><font color="FF9933">Usage: //spawn_monster npc_id </font><br>
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<font color="LEVEL">//spawn_index</font> - Shows menu for monsters with respective level.<br><font color="FF9933">Usage: //spawn_index level </font><br>
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<font color="LEVEL">//show_skills</font> - Lists targetted players skills.<br>
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<font color="LEVEL">//remove_skills</font> - Removes the targetted players skills.<br>
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<font color="LEVEL">//skill_list</font> - Opens skill menu.<br>
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<font color="LEVEL">//skill_index</font> - Opens skill menu according to players stats.<br>
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<font color="LEVEL">//add_skill</font> - Adds a skill to a targetted player.<br><font color="FF9933">Usage: //add_skill Skill_id level </font><br>
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<font color="LEVEL">//remove_skill</font> - Removes a skill from a targetted player.<br><font color="FF9933">Usage: //remove_skill Skill_id </font><br>
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<font color="LEVEL">//get_skills</font> - Temporarily gives you the skills of a targetted player.<br>
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<font color="LEVEL">//reset_skills</font> - Restores your skills to the way they were before the get_skills command.<br>
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<font color="LEVEL">//add_exp_sp_to_character</font> - Opens the xp sp menu of the targetted player.<br>
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<font color="LEVEL">//add_exp_sp</font> - Adds xp sp to targetted player.<br><font color="FF9933">Usage: //add_exp_sp xp_number sp_number</font><br>
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<font color="LEVEL">//remove_exp_sp</font> - Removes xp sp to targetted player.<br><font color="FF9933">Usage: //remove_exp_sp xp_number sp_number</font><br>
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<font color="LEVEL">//edit_character</font> - Opens menu to edit targetted player.<br>
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<font color="LEVEL">//current_player</font> - Opens character list.<br>
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<font color="LEVEL">//character_list</font> - Opens list of online players.<br>
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<font color="LEVEL">//show_characters</font> - Opens list of online players.<br>
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<font color="LEVEL">//find_character</font> - Opens the find player menu.<br>
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<font color="LEVEL">//save_modifications</font> - Saves the edits done to the targetted player.<br>
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<font color="LEVEL">//show_moves</font> - Opens the teleport menu.<br>
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<font color="LEVEL">//show_moves_other</font> - Opens the teleport menu named other.<br>
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<font color="LEVEL">//show_teleport</font> - Opens the teleport menu.<br>
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<font color="LEVEL">//teleport_to_character</font> - Teleports you to the named player.<br><font color="FF9933">Usage: //teleport_to_character kadar </font><br>
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<font color="LEVEL">//teleportto</font> - Teleports you to the named player.<br><font color="FF9933">Usage: //teleportto kadar </font><br>
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<font color="LEVEL">//move_to</font> - Teleports you to coordinates given.<br><font color="FF9933">Usage: //move_to 1111 2222 3333 </font><br>
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<font color="LEVEL">//teleport_character</font> - Teleports targetted player to coordinates given.<br><font color="FF9933">Usage: //move_to 1111 2222 3333 </font><br>
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<font color="LEVEL">//recall</font> - Summons a named player to you.<br><font color="FF9933">Usage: //recall kadar </font><br>
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<font color="LEVEL">//restore</font> - Restores a broken player info.<br>
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<font color="LEVEL">//repair</font> - Repairs a broken player info.<br>
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<center><button value="Index" action="bypass -h admin_html admhelp.htm" width=60 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></center>
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</body></html>
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trunk/dist/game/data_classic/html/admin/help/gmcommands2.htm
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<html><title>Admin Help</title><body>
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<table width=260>
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<tr><td width 90>GM commands page:</td><td><a action="bypass -h admin_html help/gmcommands.htm">1</a></td><td>2</td><td><a action="bypass -h admin_html help/gmcommands3.htm">3</a></td></tr>
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</table><br>
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<font color="FF0000">These are the available GM commands in game.</font><br><br>
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<font color="LEVEL">//changelvl</font> - Changes a targeted players access level.<br><font color="FF9933">Usage: //changelvl Access_level_number </font><br>
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<font color="LEVEL">//ban_acc</font> - Used to kick and ban a named players account.<br><font color="FF9933">Usage: //ban_acc kadar </font><br>
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<font color="LEVEL">//ban_char</font> - Used to kick and ban a named character.<br><font color="FF9933">Usage: //ban_char kadar </font><br>
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<font color="LEVEL">//ban_chat</font> - Mutes a player<br><font color="FF9933">Usage: //ban_chat kadar [duration]</font><br>
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<font color="LEVEL">//unban_acc</font> - Used to unban a named players account.<br><font color="FF9933">Usage: //unban_acc kadar </font><br>
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||||
<font color="LEVEL">//unban_char</font> - Used to unban a named character.<br><font color="FF9933">Usage: //unban_char kadar </font><br>
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||||
<font color="LEVEL">//unban_chat</font> - Unmutes a player<br><font color="FF9933">Usage: //unban_chat kadar </font><br>
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||||
<font color="LEVEL">//kick</font> - Used to disconnect named player.<br><font color="FF9933">Usage: //kick kadar </font><br>
|
||||
<font color="LEVEL">//ride_wyvern</font> - Command used to summon and ride a wyvern.<br>
|
||||
<font color="LEVEL">//unride_wyvern</font> - Command to dismount and unsummon a wyvern.<br>
|
||||
<font color="LEVEL">//mons</font> - Used to start the Monster Races.<br>
|
||||
<font color="LEVEL">//edit_npc</font> - Used to edit an NPCs stats.<br><font color="FF9933">Usage: //edit_npc npc_id </font><br>
|
||||
<font color="LEVEL">//save_npc</font> - Saves modified NPC info.<br>
|
||||
<font color="LEVEL">//recall_npc</font> - Teleports targetted NPC to you.<br>
|
||||
<font color="LEVEL">//show_droplist</font> - Shows the named NPCs drop list.<br><font color="FF9933">Usage: //show_droplist npc_id </font><br>
|
||||
<font color="LEVEL">//edit_drop</font> - Edits the named NPCs droplist.<br><font color="FF9933">Usage: //edit_drop npc_id item_id [min max sweep chance]</font><br>
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||||
<font color="LEVEL">//add_drop</font> - Adds a drop to the named NPCs droplist.<br><font color="FF9933">Usage: //add_drop npc_id item_id [min max sweep chance]</font><br>
|
||||
<font color="LEVEL">//del_drop</font> - Deletes a drop to the named NPCs droplist.<br><font color="FF9933">Usage: //del_drop npc_id item_id </font><br>
|
||||
<font color="LEVEL">//showShop</font> - Shows a targetted vendors shoplist.<br>
|
||||
<font color="LEVEL">//showShopList</font> - Shows a targetted vendors shoplist.<br>
|
||||
<font color="LEVEL">//addShopItem</font> - Adds an item to a vendors shop.<br><font color="FF9933">Usage: //addShopItem Shop_ID item_id Price </font><br>
|
||||
<font color="LEVEL">//delShopItem</font> - Deletes an item from a vendors shoplist.<br><font color="FF9933">Usage: //delShopItem Shop_ID item_id </font><br>
|
||||
<font color="LEVEL">//editShopItem</font> - Edits an item in a vendors shoplist.<br><font color="FF9933">Usage: //editShopItem Shop_ID item_id Price </font><br>
|
||||
<font color="LEVEL">//gonorth</font><br>
|
||||
<font color="LEVEL">//gosouth</font><br>
|
||||
<font color="LEVEL">//goeast</font><br>
|
||||
<font color="LEVEL">//gowest</font><br>
|
||||
<font color="LEVEL">//goup</font><br>
|
||||
<font color="LEVEL">//godown</font><br>
|
||||
<font color="LEVEL">//setcastle</font><br>
|
||||
<font color="LEVEL">//clean_up_siege</font><br>
|
||||
<font color="LEVEL">//spawn_doors</font><br>
|
||||
<font color="LEVEL">//move_defenders</font><br>
|
||||
<font color="LEVEL">//startsiege</font><br>
|
||||
<font color="LEVEL">//endsiege</font><br>
|
||||
<font color="LEVEL">//list_siege_clans</font><br>
|
||||
<font color="LEVEL">//add_defender</font><br>
|
||||
<font color="LEVEL">//add_attacker</font><br>
|
||||
<font color="LEVEL">//clear_siege_list</font><br>
|
||||
<font color="LEVEL">//sgspawn <npc_id> <group></font><br>
|
||||
<font color="LEVEL">//siege</font> - Castle names: gludio, giran, dion, oren<br>
|
||||
<font color="LEVEL">//box_access</font> - with box targetted, shows access list<br>
|
||||
<font color="LEVEL">//box_access char1 char2</font> - To add players to box<br><font color="FF9933">Usage: //box_access kadar LadyPain</font><br>
|
||||
<font color="LEVEL">//box_access no char1</font> - Removes player from box access<br><font color="FF9933">Usage: //box_access LadyPain no kadar </font><br>
|
||||
<font color="LEVEL">//fight_calculator </font><br>
|
||||
<font color="LEVEL">//fight_calculator_show </font><br>
|
||||
<font color="LEVEL">//fcs </font><br>
|
||||
<font color="LEVEL">//play_sounds </font><br>
|
||||
<font color="LEVEL">//nokarma</font> - Removes karma from target player<br>
|
||||
<font color="LEVEL">//setkarma value</font> - Sets karma of target player to value<br>
|
||||
<font color="LEVEL">//setew value</font> - Sets enchantment of target player currently equipped weapon to value<br><font color="FF9933">Usage: //setew 9999</font><br>
|
||||
<font color="LEVEL">//polymorph character npc id </font><br>
|
||||
<font color="LEVEL">//polymorph item id to poly target into id|</font><br>
|
||||
<font color="LEVEL">//polyself <npc id></font> - Used to polymorph yourself into a mob<br>
|
||||
<font color="LEVEL">//unpolyself</font> - Returns you to the normal state<br>
|
||||
<font color="LEVEL">//polymorph item <itemid></font> - Polymorphs an item<br>
|
||||
<center><button value="Index" action="bypass -h admin_html admhelp.htm" width=60 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></center>
|
||||
</body></html>
|
57
trunk/dist/game/data_classic/html/admin/help/gmcommands3.htm
vendored
Normal file
57
trunk/dist/game/data_classic/html/admin/help/gmcommands3.htm
vendored
Normal file
@@ -0,0 +1,57 @@
|
||||
<html><title>Admin Help</title><body>
|
||||
<table width=260>
|
||||
<tr><td width 90>GM commands page:</td><td><a action="bypass -h admin_html help/gmcommands.htm">1</a></td><td><a action="bypass -h admin_html help/gmcommands2.htm">2</a></td><td>3</td></tr>
|
||||
</table><br>
|
||||
<font color="FF0000">These are the available GM commands in game.</font><br><br>
|
||||
<font color="LEVEL">//invis</font> - To hide your character<br>
|
||||
<font color="LEVEL">//invisible</font> - To hide your character<br>
|
||||
<font color="LEVEL">//vis</font> - To unhide your character<br>
|
||||
<font color="LEVEL">//visible</font> - To unhide your character<br>
|
||||
<font color="LEVEL">//earthquake <Intensity> <Duration></font> - Creates an earthquake<br>
|
||||
<font color="LEVEL">//para_all</font> - Paralyzes all players}}<br>
|
||||
<font color="LEVEL">//unpara_all</font> - Unparalyze all players<br>
|
||||
<font color="LEVEL">//para</font> - Paralyze Target<br>
|
||||
<font color="LEVEL">//unpara</font> - Unparalyze Target<br>
|
||||
<font color="LEVEL">//bighead</font> - Gives target a big head<br>
|
||||
<font color="LEVEL">//shrinkhead</font> - Returns targets head to normal size<br>
|
||||
<font color="LEVEL">//res </font> - Resurrects either target, playername or radius<br>
|
||||
<font color="LEVEL">//mammon_find</font> - Lists the current location (if any) of the Mammon NPCs<br>
|
||||
<font color="LEVEL">//mammon_respawn</font> - Lists the current respawn times (if any) of the Mammon NPCs<br>
|
||||
<font color="LEVEL">//list_spawns <npcId></font> - Lists all the spawns for the specified NPC ID. If teleIndex is specified, player targets to the location of that spawn.<br>
|
||||
<font color="LEVEL">//list_spawns <npcId> <teleIndex></font> - Teleports to the player based on the given spawn index (from using //list_spawns <npcId>Wink.<br>
|
||||
<font color="LEVEL">//gmliston</font> - (To add Gm from gmlist)<br>
|
||||
<font color="LEVEL">//gmlistoff</font> - (To remove GM from gmlist)<br>
|
||||
<font color="LEVEL">//silence</font> - (To enable/disable private message mode)<br>
|
||||
<font color="LEVEL">//diet</font> - Current status of diet mode for player.<br>
|
||||
<font color="LEVEL">//diet on</font> - Enables diet mode.<br>
|
||||
<font color="LEVEL">//diet off</font> - Disables diet mode.<br>
|
||||
<font color="LEVEL">//tradeoff</font> - Current status of trading for player.<br>
|
||||
<font color="LEVEL">//tradeoff on</font> -Enables trading with other players.<br>
|
||||
<font color="LEVEL">//tradeoff off</font> - Disables trading with other players.<br>
|
||||
<font color="LEVEL">//spawn mob_name|mob_id [qty] [respawn_secs]</font> - //spawn kaboo_orc<br>
|
||||
<font color="LEVEL">//heal</font> - Heals yourself<br>
|
||||
<font color="LEVEL">//heal (with a character selected)</font> - Heals selected character<br>
|
||||
<font color="LEVEL">//heal <radius></font> - Heals all characters within <radius><br>
|
||||
<font color="LEVEL">//heal <name></font> - Heals character with the name <name>. Does not have to be targeted.<br>
|
||||
<font color="LEVEL">//give_all_skills</font> - It will give your target all the skills he can learn at his level with his class<br>
|
||||
<font color="LEVEL">//openall</font> - Opens all doors<br>
|
||||
<font color="LEVEL">//closeall</font> - Closes all doors<br>
|
||||
<font color="LEVEL">//unspawnall</font> - Remove all npcs from world<br>
|
||||
<font color="LEVEL">//respawnall</font> - Reload npc data<br>
|
||||
<font color="LEVEL">//reload skill</font> - Reloads skill data.<br>
|
||||
<font color="LEVEL">//reload multisell</font> - Reloads multisell data.<br>
|
||||
<font color="LEVEL">//atmosphere <signsky> <dawn|dusk></font> - Sets current sky to either Dawn or Dusk, as seen by members of the winning cabal.<br>
|
||||
<font color="LEVEL">//atmosphere <sky> <day|night></font> - Sets current sky to either day or night.<br>
|
||||
<font color="LEVEL">//quest_reload <questFolder> or <id></font> - It will reload quest of your choice.<br>
|
||||
<font color="LEVEL">//cache_htm_rebuild</font> - Rebuilds and reloads the html cache.<br>
|
||||
<font color="LEVEL">//cache_htm_reload</font> - Reloads the html cache.<br>
|
||||
<font color="LEVEL">//cache_crest_rebuild</font> - Rebuilds the cache of pledge crests.<br>
|
||||
<font color="LEVEL">//cache_crest_fix</font> - Fixes problems with incorrect displaying of pledge crests.<br>
|
||||
<font color="LEVEL">//cw_infos</font> - Displays information about existing cursed weapons.<br>
|
||||
<font color="LEVEL">//cw_remove itemId</font> - Gets Cursed Weapons' life finished.<br>
|
||||
<font color="LEVEL">//cw_goto itemId</font> - Teleports you to the specified cursed weapon, if it exists in the world.<br>
|
||||
<font color="LEVEL">//cw_reload</font> - Reloads cursed weapons definition from .<br>
|
||||
<font color="LEVEL">//social <social_id> [radius|player]</font> - Forces char/npc/s in target/self/player/radius to broadcast a social action.<br>
|
||||
<font color="LEVEL">//effect <skill_id> [level]</font> - Forces char in target/self to broadcast a Magic Skill Use packet.<br>
|
||||
<center><button value="Index" action="bypass -h admin_html admhelp.htm" width=60 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></center>
|
||||
</body></html>
|
156
trunk/dist/game/data_classic/html/admin/help/instancezone_list.htm
vendored
Normal file
156
trunk/dist/game/data_classic/html/admin/help/instancezone_list.htm
vendored
Normal file
@@ -0,0 +1,156 @@
|
||||
<html><title>Instance Maintenance Menu</title><body>
|
||||
<center>
|
||||
<table width=260><tr>
|
||||
<td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td width=180><center>Instance Zone List</center></td>
|
||||
<td width=40><button value="Back" action="bypass -h admin_html instancezone.htm" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr></table><br>
|
||||
<table width=260>
|
||||
<tr>
|
||||
<td><button value="General" action="bypass -h admin_html instancezone.htm" width=83 height=22 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Individual" action="bypass -h admin_html instancezone2.htm" width=83 height=22 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Template IDs" action="bypass -h admin_html help/instancezone_list.htm" width=83 height=22 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
</table><br>
|
||||
<table width=260>
|
||||
<tr><td>IDs</td><td>Instance Name</td></tr>
|
||||
<tr><td>1</td><td>Party Duel</td></tr>
|
||||
<tr><td>2</td><td>Urban Area</td></tr>
|
||||
<tr><td>3</td><td>Tower of Infinitum Demon Prince</td></tr>
|
||||
<tr><td>4</td><td>Tower of Infinitum Ranku</td></tr>
|
||||
<tr><td>5</td><td>Tully's Workshop 1st Floor</td></tr>
|
||||
<tr><td>6</td><td>Tully's Workshop 3rd Floor</td></tr>
|
||||
<tr><td>7</td><td>Tully's Workshop 5th Floor</td></tr>
|
||||
<tr><td>8</td><td>Tully's Workshop 7th Floor</td></tr>
|
||||
<tr><td>9</td><td>Dark Cloud Mansion</td></tr>
|
||||
<tr><td>10</td><td>Crystal Caverns</td></tr>
|
||||
<tr><td>11</td><td>Nornil's Garden</td></tr>
|
||||
<tr><td>12</td><td>Nornil's Garden Quest</td></tr>
|
||||
<tr><td>13</td><td>Dungeon</td></tr>
|
||||
<tr><td>14</td><td>Dungeon</td></tr>
|
||||
<tr><td>15</td><td>Dungeon</td></tr>
|
||||
<tr><td>16</td><td>Dungeon</td></tr>
|
||||
<tr><td>17</td><td>Dungeon</td></tr>
|
||||
<tr><td>18</td><td>Dungeon</td></tr>
|
||||
<tr><td>19</td><td>Dungeon</td></tr>
|
||||
<tr><td>20</td><td>Dungeon</td></tr>
|
||||
<tr><td>21</td><td>Dungeon</td></tr>
|
||||
<tr><td>22</td><td>Monster Dungeon</td></tr>
|
||||
<tr><td>23</td><td>Monster Dungeon</td></tr>
|
||||
<tr><td>24</td><td>Monster Dungeon</td></tr>
|
||||
<tr><td>25</td><td>Monster Dungeon</td></tr>
|
||||
<tr><td>26</td><td>Monster Dungeon</td></tr>
|
||||
<tr><td>27</td><td>Monster Dungeon</td></tr>
|
||||
<tr><td>28</td><td>Monster Dungeon</td></tr>
|
||||
<tr><td>29</td><td>Monster Dungeon</td></tr>
|
||||
<tr><td>30</td><td>Monster Dungeon</td></tr>
|
||||
<tr><td>31</td><td>Monster Dungeon</td></tr>
|
||||
<tr><td>32</td><td>Monster Dungeon</td></tr>
|
||||
<tr><td>33</td><td>Monster Dungeon</td></tr>
|
||||
<tr><td>34</td><td>Monster Dungeon</td></tr>
|
||||
<tr><td>35</td><td>Monster Dungeon</td></tr>
|
||||
<tr><td>36</td><td>Monster Dungeon</td></tr>
|
||||
<tr><td>37</td><td>Monster Dungeon</td></tr>
|
||||
<tr><td>38</td><td>Monster Dungeon</td></tr>
|
||||
<tr><td>39</td><td>Monster Dungeon</td></tr>
|
||||
<tr><td>40</td><td>Monster Dungeon</td></tr>
|
||||
<tr><td>41</td><td>Monster Dungeon</td></tr>
|
||||
<tr><td>42</td><td>Monster Dungeon</td></tr>
|
||||
<tr><td>43</td><td>Pailaka (Forgotten Temple)</td></tr>
|
||||
<tr><td>44</td><td>Pailaka (Devil's Isle)</td></tr>
|
||||
<tr><td>45</td><td>Pailaka (Varka Silenos Barracks)</td></tr>
|
||||
<tr><td>46</td><td>Rim Kamaloka</td></tr>
|
||||
<tr><td>47</td><td>Rim Kamaloka</td></tr>
|
||||
<tr><td>48</td><td>Rim Kamaloka</td></tr>
|
||||
<tr><td>49</td><td>Rim Kamaloka</td></tr>
|
||||
<tr><td>50</td><td>Rim Kamaloka</td></tr>
|
||||
<tr><td>51</td><td>Rim Kamaloka</td></tr>
|
||||
<tr><td>52</td><td>Rim Kamaloka</td></tr>
|
||||
<tr><td>53</td><td>Rim Kamaloka</td></tr>
|
||||
<tr><td>54</td><td>Rim Kamaloka</td></tr>
|
||||
<tr><td>55</td><td>Rim Kamaloka</td></tr>
|
||||
<tr><td>56</td><td>Rim Kamaloka</td></tr>
|
||||
<tr><td>57</td><td>Kamaloka (Hall of the Abyss)</td></tr>
|
||||
<tr><td>58</td><td>Kamaloka (Hall of the Abyss)</td></tr>
|
||||
<tr><td>59</td><td>Near Kamaloka</td></tr>
|
||||
<tr><td>60</td><td>Kamaloka (Hall of the Abyss)</td></tr>
|
||||
<tr><td>61</td><td>Kamaloka (Hall of the Abyss)</td></tr>
|
||||
<tr><td>62</td><td>Near Kamaloka</td></tr>
|
||||
<tr><td>63</td><td>Kamaloka (Hall of the Abyss)</td></tr>
|
||||
<tr><td>64</td><td>Kamaloka (Hall of the Abyss)</td></tr>
|
||||
<tr><td>65</td><td>Near Kamaloka</td></tr>
|
||||
<tr><td>66</td><td>Kamaloka (Hall of the Abyss)</td></tr>
|
||||
<tr><td>67</td><td>Kamaloka (Hall of the Abyss)</td></tr>
|
||||
<tr><td>68</td><td>Near Kamaloka</td></tr>
|
||||
<tr><td>69</td><td>Kamaloka (Hall of the Abyss)</td></tr>
|
||||
<tr><td>70</td><td>Kamaloka (Hall of the Abyss)</td></tr>
|
||||
<tr><td>71</td><td>Near Kamaloka</td></tr>
|
||||
<tr><td>72</td><td>Kamaloka (Hall of the Abyss)</td></tr>
|
||||
<tr><td>73</td><td>Kamaloka (Labyrinth of the Abyss)</td></tr>
|
||||
<tr><td>74</td><td>Kamaloka (Labyrinth of the Abyss)</td></tr>
|
||||
<tr><td>75</td><td>Kamaloka (Labyrinth of the Abyss)</td></tr>
|
||||
<tr><td>76</td><td>Kamaloka (Labyrinth of the Abyss)</td></tr>
|
||||
<tr><td>77</td><td>Kamaloka (Labyrinth of the Abyss)</td></tr>
|
||||
<tr><td>78</td><td>Kamaloka (Labyrinth of the Abyss)</td></tr>
|
||||
<tr><td>79</td><td>Kamaloka (Labyrinth of the Abyss)</td></tr>
|
||||
<tr><td>80</td><td>Pailaka (Rune Castle)</td></tr>
|
||||
<tr><td>81</td><td>Pailaka (Rune Castle)</td></tr>
|
||||
<tr><td>82</td><td>Pailaka (Rune Castle)</td></tr>
|
||||
<tr><td>83</td><td>Pailaka (Rune Castle)</td></tr>
|
||||
<tr><td>84</td><td>Pailaka (Rune Castle)</td></tr>
|
||||
<tr><td>85</td><td>Pailaka (Rune Castle)</td></tr>
|
||||
<tr><td>86</td><td>Pailaka (Rune Castle)</td></tr>
|
||||
<tr><td>87</td><td>Pailaka (Rune Castle)</td></tr>
|
||||
<tr><td>88</td><td>Pailaka (Rune Castle)</td></tr>
|
||||
<tr><td>89</td><td>Pailaka (Rune Castle)</td></tr>
|
||||
<tr><td>90</td><td>Pailaka (Rune Castle)</td></tr>
|
||||
<tr><td>91</td><td>Pailaka (Rune Castle)</td></tr>
|
||||
<tr><td>92</td><td>Pailaka (Rune Castle)</td></tr>
|
||||
<tr><td>93</td><td>Pailaka (Rune Castle)</td></tr>
|
||||
<tr><td>94</td><td>Pailaka (Rune Castle)</td></tr>
|
||||
<tr><td>95</td><td>Pailaka (Rune Castle)</td></tr>
|
||||
<tr><td>96</td><td>Pailaka (Rune Castle)</td></tr>
|
||||
<tr><td>97</td><td>Pailaka (Rune Castle)</td></tr>
|
||||
<tr><td>98</td><td>Pailaka (Rune Castle)</td></tr>
|
||||
<tr><td>99</td><td>Pailaka (Rune Castle)</td></tr>
|
||||
<tr><td>100</td><td>Pailaka (Rune Castle)</td></tr>
|
||||
<tr><td>101</td><td>Pailaka (Rune Castle)</td></tr>
|
||||
<tr><td>102</td><td>Pailaka (Rune Castle)</td></tr>
|
||||
<tr><td>103</td><td>Pailaka (Rune Castle)</td></tr>
|
||||
<tr><td>104</td><td>Pailaka (Rune Castle)</td></tr>
|
||||
<tr><td>105</td><td>Pailaka (Rune Castle)</td></tr>
|
||||
<tr><td>106</td><td>Pailaka (Rune Castle)</td></tr>
|
||||
<tr><td>107</td><td>Pailaka (Rune Castle)</td></tr>
|
||||
<tr><td>108</td><td>Pailaka (Rune Castle)</td></tr>
|
||||
<tr><td>109</td><td>Pailaka (Rune Castle)</td></tr>
|
||||
<tr><td>110</td><td>Seed of Destruction</td></tr>
|
||||
<tr><td>111</td><td>Sanctum of the Lords of Dawn</td></tr>
|
||||
<tr><td>112</td><td>Disciple's Necropolis (past)</td></tr>
|
||||
<tr><td>113</td><td>Hideout of the Dawn</td></tr>
|
||||
<tr><td>114</td><td>Cavern of the Pirate Captain (nightmare)</td></tr>
|
||||
<tr><td>115</td><td>Seed of Infinity (Hall of Suffering)</td></tr>
|
||||
<tr><td>116</td><td>Seed of Infinity (Hall of Suffering)</td></tr>
|
||||
<tr><td>117</td><td>Secret Area in the Keucereus Fortress</td></tr>
|
||||
<tr><td>118</td><td>Secret Area in the Keucereus Fortress</td></tr>
|
||||
<tr><td>119</td><td>Seed of Infinity (Hall of Erosion)</td></tr>
|
||||
<tr><td>120</td><td>Seed of Infinity (Hall of Erosion)</td></tr>
|
||||
<tr><td>121</td><td>Seed of Infinity (Heart of Infinity)</td></tr>
|
||||
<tr><td>122</td><td>Seed of Infinity (Heart of Infinity)</td></tr>
|
||||
<tr><td>123</td><td>Seed of Destruction</td></tr>
|
||||
<tr><td></td><td> (Chamblain's Mounted Troop)</td></tr>
|
||||
<tr><td>124</td><td>Seed of Destruction</td></tr>
|
||||
<tr><td></td><td> (Soldier's Mounted Troop)</td></tr>
|
||||
<tr><td>125</td><td>Seed of Destruction</td></tr>
|
||||
<tr><td></td><td> (Warrior's Mounted Troop)</td></tr>
|
||||
<tr><td>126</td><td>Seed of Destruction</td></tr>
|
||||
<tr><td></td><td> (Great Warrior's Mounted Troop)</td></tr>
|
||||
<tr><td>127</td><td>Chamber of Delusion (Eastern Seal)</td></tr>
|
||||
<tr><td>128</td><td>Chamber of Delusion (Western Seal)</td></tr>
|
||||
<tr><td>129</td><td>Chamber of Delusion (Southern Seal)</td></tr>
|
||||
<tr><td>130</td><td>Chamber of Delusion (Northern Seal)</td></tr>
|
||||
<tr><td>131</td><td>Chamber of Delusion (Great Seal)</td></tr>
|
||||
<tr><td>132</td><td>Chamber of Delusion (Tower of Seal)</td></tr>
|
||||
<tr><td>133</td><td>Cavern of the Pirate Captain (daydream)</td></tr>
|
||||
</table>
|
||||
</center>
|
||||
</body></html>
|
30
trunk/dist/game/data_classic/html/admin/help/l2jmod/champions.htm
vendored
Normal file
30
trunk/dist/game/data_classic/html/admin/help/l2jmod/champions.htm
vendored
Normal file
@@ -0,0 +1,30 @@
|
||||
<html><title>Mods Help</title><body>
|
||||
<table width=260><tr>
|
||||
<td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td width=180><center>Mod Help Page</center></td>
|
||||
<td width=40><button value="Back" action="bypass -h admin_admin5" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr></table>
|
||||
<font color="LEVEL"><table width=260><tr>
|
||||
<td width 90>GM commands page:</td><td><a action="bypass -h admin_html admhelp.htm">Index</a></td><td><a action="bypass -h admin_html help/gmcommands.htm">1</a></td><td><a action="bypass -h admin_html help/gmcommands2.htm">2</a></td><td><a action="bypass -h admin_html help/gmcommands3.htm">3</a></td>
|
||||
</tr></table></font>
|
||||
<br>
|
||||
<font color="FF9933">These are the available settings for this mod.</font><br>
|
||||
(When a parameter is required, it must be written in the quickbox without leading nor trailing spaces)<br1>
|
||||
Mandatory parameters will appear <font color="FF0000"><ike this></font><br1>
|
||||
Optional parameters will appear <font color="00FF00">[like that]</font><br>
|
||||
<!-- Mod writers should change from here -->
|
||||
<font color="LEVEL">Enable</font> - Enable this mod<br>
|
||||
<font color="LEVEL">Frequecy</font> <font color="FF0000"><integer></font> - Chances in % for a mob to become champion.<br>
|
||||
<font color="LEVEL">MinLev</font> <font color="FF0000"><integer></font> - Minimum level allowed for a mob to spawn as champion.<br>
|
||||
<font color="LEVEL">MaxLev</font> <font color="FF0000"><seconds></font> - Maximum level allowed for a mob to spawn as champion.<br>
|
||||
<br>
|
||||
<font color="LEVEL">Disable</font> - Disable this mod.<br>
|
||||
<font color="LEVEL">xHP</font> <font color="FF0000"><integer></font> - HP multiplier for champion mobs.<br>
|
||||
<font color="LEVEL">HPregen</font> <font color="FF0000"><float></font> - HP regeneration rate multiplier<br>
|
||||
<font color="LEVEL">xAtk</font> <font color="FF0000"><integer></font> - Attack multiplier for champions (affects matk and patk).<br>
|
||||
<br>
|
||||
<font color="LEVEL">Reward</font> <font color="FF0000"><integer></font> - Chances in % for special champion drops. Unaffected by server multipliers.<br>
|
||||
<font color="LEVEL">ItemId</font> <font color="FF0000"><integer></font> - ItemId of the rewards to drop.<br>
|
||||
<font color="LEVEL">ItmQty</font> <font color="FF0000"><integer></font> - Maximum amount of special items to drop.<br>
|
||||
<font color="LEVEL">AtkSpd</font> <font color="FF0000"><integer></font> - Attack speed multiplier for champions (affects matkspd and patkspd).
|
||||
</body></html>
|
23
trunk/dist/game/data_classic/html/admin/help/l2jmod/tvt.htm
vendored
Normal file
23
trunk/dist/game/data_classic/html/admin/help/l2jmod/tvt.htm
vendored
Normal file
@@ -0,0 +1,23 @@
|
||||
<html><title>Mods Help</title><body>
|
||||
<table width=260><tr>
|
||||
<td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td width=180><center>Mod Help Page</center></td>
|
||||
<td width=40><button value="Back" action="bypass -h admin_admin5" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr></table>
|
||||
<font color="LEVEL"><table width=260><tr>
|
||||
<td width 90>GM commands page:</td><td><a action="bypass -h admin_html admhelp.htm">Index</a></td><td><a action="bypass -h admin_html help/gmcommands.htm">1</a></td><td><a action="bypass -h admin_html help/gmcommands2.htm">2</a></td><td><a action="bypass -h admin_html help/gmcommands3.htm">3</a></td>
|
||||
</tr></table></font>
|
||||
<br>
|
||||
<font color="FF9933">These are the available settings for this mod.</font><br>
|
||||
(When a parameter is required, it must be written in the quickbox without leading nor trailing spaces)<br1>
|
||||
Mandatory parameters will appear <font color="FF0000"><ike this></font><br1>
|
||||
Optional parameters will appear <font color="00FF00">[like that]</font><br>
|
||||
<!-- Mod writers should change from here -->
|
||||
<font color="LEVEL">Enable</font> - Enable this mod<br>
|
||||
<font color="LEVEL">Interval</font> <font color="FF0000"><minutes></font> - Time between events.<br>
|
||||
<font color="LEVEL">PartTime</font> <font color="FF0000"><minutes></font> - Time allowed for application.<br>
|
||||
<font color="LEVEL">RunnTime</font> <font color="FF0000"><minutes></font> - Event duration<br>
|
||||
<br>
|
||||
<font color="LEVEL">Disable</font> - Disable this mod.<br>
|
||||
<font color="LEVEL">EventNpc</font> <font color="FF0000"><integer></font> - NpcId to be used as event manager.
|
||||
</body></html>
|
28
trunk/dist/game/data_classic/html/admin/help/l2jmod/wedding.htm
vendored
Normal file
28
trunk/dist/game/data_classic/html/admin/help/l2jmod/wedding.htm
vendored
Normal file
@@ -0,0 +1,28 @@
|
||||
<html><title>Mods Help</title><body>
|
||||
<table width=260><tr>
|
||||
<td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td width=180><center>Mod Help Page</center></td>
|
||||
<td width=40><button value="Back" action="bypass -h admin_admin5" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr></table>
|
||||
<font color="LEVEL"><table width=260><tr>
|
||||
<td width 90>GM commands page:</td><td><a action="bypass -h admin_html admhelp.htm">Index</a></td><td><a action="bypass -h admin_html help/gmcommands.htm">1</a></td><td><a action="bypass -h admin_html help/gmcommands2.htm">2</a></td><td><a action="bypass -h admin_html help/gmcommands3.htm">3</a></td>
|
||||
</tr></table></font>
|
||||
<br>
|
||||
<font color="FF9933">These are the available settings for this mod.</font><br>
|
||||
(When a parameter is required, it must be written in the quickbox without leading nor trailing spaces)<br1>
|
||||
Mandatory parameters will appear <font color="FF0000"><ike this></font><br1>
|
||||
Optional parameters will appear <font color="00FF00">[like that]</font><br>
|
||||
<!-- Mod writers should change from here -->
|
||||
<font color="LEVEL">Enable</font> - Enable this mod<br>
|
||||
<font color="LEVEL">Teleport</font> <font color="FF0000"><true|false></font> - Enable/disable teleport to partner.<br>
|
||||
<font color="LEVEL">T.Price</font> <font color="FF0000"><integer></font> - If teleport enabled, define its cost.<br>
|
||||
<font color="LEVEL">T.Time</font> <font color="FF0000"><seconds></font> - If teleport enabled, how many seconds it takes.<br>
|
||||
<br>
|
||||
<font color="LEVEL">Disable</font> - Disable this mod.<br>
|
||||
<font color="LEVEL">Wed Fee</font> <font color="FF0000"><integer></font> - How much does the ceremony cost.<br>
|
||||
<font color="LEVEL">Div Fee</font> <font color="FF0000"><integer></font> - How much the divorce cost<br>
|
||||
<font color="LEVEL">Cheat.P</font> <font color="FF0000"><true|false></font> - Engaged/married people will receive penalties if try to engage w/somebody else.<br>
|
||||
<br>
|
||||
<font color="LEVEL">FormalW</font> <font color="FF0000"><true|false></font> - People must have formal wear to participate in the ceremony<br>
|
||||
<font color="LEVEL">SameSex</font> <font color="FF0000"><true|false></font> - Allow gay couples
|
||||
</body></html>
|
32
trunk/dist/game/data_classic/html/admin/help/license.htm
vendored
Normal file
32
trunk/dist/game/data_classic/html/admin/help/license.htm
vendored
Normal file
@@ -0,0 +1,32 @@
|
||||
<html><title>Admin Help</title><body>
|
||||
<table width=260>
|
||||
<tr>
|
||||
<td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td width=180><center>Help Menu</center></td>
|
||||
<td width=40><button value="Back" action="bypass -h admin_html admhelp.htm" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
</table><br><br>
|
||||
<table width=270>
|
||||
<tr><td>License:</td></tr>
|
||||
<tr><td><br></td></tr>
|
||||
<tr><td>This program is free software, you can redistribute</td></tr>
|
||||
<tr><td>it and/or modify it under the terms of the GNU</td></tr>
|
||||
<tr><td>General Public License as published by the Free</td></tr>
|
||||
<tr><td>Software Foundation, either version 3,or (at your</td></tr>
|
||||
<tr><td>option) any later version.</td></tr>
|
||||
<tr><td>This program is distributed in the hope that it will</td></tr>
|
||||
<tr><td>be useful, but WITHOUT ANY WARRANTY, without</td></tr>
|
||||
<tr><td>even the implied warranty of MERCHANTABILITY</td></tr>
|
||||
<tr><td>or FITNESS FOR A PARTICULAR PURPOSE.</td></tr>
|
||||
<tr><td><br></td></tr>
|
||||
<tr><td>See the GNU General Public License for more details.</td></tr>
|
||||
<tr><td>You should have received a copy of the</td></tr>
|
||||
<tr><td>GNU General Public License along with this program,</td></tr>
|
||||
<tr><td>if not, write to the Free Software Foundation,</td></tr>
|
||||
<tr><td><br></td></tr>
|
||||
<tr><td>Inc., 59 Temple Place - Suite 330,</td></tr>
|
||||
<tr><td>Boston, MA 02111-1307, USA.</td></tr>
|
||||
<tr><td><br></td></tr>
|
||||
<tr><td>www.gnu.org/copyleft/gpl.html</td></tr>
|
||||
</table>
|
||||
</body></html>
|
18
trunk/dist/game/data_classic/html/admin/help/license2.htm
vendored
Normal file
18
trunk/dist/game/data_classic/html/admin/help/license2.htm
vendored
Normal file
@@ -0,0 +1,18 @@
|
||||
<html><title>Admin Help</title><body>
|
||||
<table width=260>
|
||||
<tr>
|
||||
<td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td width=180><center>Help Menu</center></td>
|
||||
<td width=40><button value="Back" action="bypass -h admin_html admhelp.htm" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
</table><br><br>
|
||||
<table width=270>
|
||||
<tr><td>Datapack License:</td></tr>
|
||||
<tr><td><br></td></tr>
|
||||
<tr><td>The Datapack is a property of its respective owners.</td></tr>
|
||||
<tr><td>You are free to use and modify it.</td></tr>
|
||||
<tr><td>However, you cannot distribute it without consent.</td></tr>
|
||||
<tr><td><br></td></tr>
|
||||
<tr><td>See readme-dp.txt for more info.</td></tr>
|
||||
</table>
|
||||
</body></html>
|
18
trunk/dist/game/data_classic/html/admin/help/main_menu.htm
vendored
Normal file
18
trunk/dist/game/data_classic/html/admin/help/main_menu.htm
vendored
Normal file
@@ -0,0 +1,18 @@
|
||||
<html><title>Help</title><body><font color="LEVEL">
|
||||
<table width=270><tr>
|
||||
<td width=90><a action="bypass -h admin_admin">Prev:Main</a></td>
|
||||
<td width=90><a action="bypass -h admin_html admhelp.htm">Up:Index</a></td>
|
||||
<td width=90><a action="bypass -h admin_html help/main_menu2.htm">Next:Main Help</a></td>
|
||||
</tr></table></font><br>
|
||||
Panel Help:<br>
|
||||
<font color="LEVEL">0-Introduction</font><br>
|
||||
Upper side bar contains main administration areas. This bar appears across the five main pages it points to.<br>
|
||||
Commands from<font color="LEVEL"> //admin1</font> to<font color="LEVEL"> //admin5</font> will take you directly to those relevant administration areas as well.<br>
|
||||
Generally speaking, command buttons you could use more often should appear first.<br>
|
||||
Whenever a command button needs one or more parameters, you should write them in the<font color="LEVEL"> Quickbox</font> separated by spaces.<br>
|
||||
Some buttons will work over your<font color="LEVEL"> target</font>, others will just consider<font color="LEVEL"> parameters</font>, and some others will require<font color="LEVEL"> both</font>.<br>
|
||||
More often than not, Quickbox-dependant commands should appear closer to it.<br>
|
||||
Every important page have a Quickbox. Help buttons contain context related tips, try them all ;)<br>
|
||||
When certain commands are called with incorrect target and/or incorrect/missing parameters, some action-related dialogs will pop up.<br>
|
||||
Other commands instead, will display an usage guide by sending you<font color="LEVEL"> system messages</font>, be sure to have your client properly set to see those messages!
|
||||
</body></html>
|
22
trunk/dist/game/data_classic/html/admin/help/main_menu2.htm
vendored
Normal file
22
trunk/dist/game/data_classic/html/admin/help/main_menu2.htm
vendored
Normal file
@@ -0,0 +1,22 @@
|
||||
<html><title>Help</title><body><font color="LEVEL">
|
||||
<table width=270><tr>
|
||||
<td width=90><a action="bypass -h admin_html help/main_menu.htm">Prev:Intro</a></td>
|
||||
<td width=90><a action="bypass -h admin_html admhelp.htm">Up:Index</a></td>
|
||||
<td width=90><a action="bypass -h admin_html help/main_menu3.htm">Next:Player</a></td>
|
||||
</tr></table></font><br>
|
||||
<font color="LEVEL">1-Main Panel Buttons</font><br>
|
||||
The most useful commands have been organized here.<br>
|
||||
<font color="LEVEL">1-1 The stuff you will use most of the time</font><br>
|
||||
<font color="LEVEL">Item:</font> takes item id and optionally an item amount from quickbox to create such an item in your inventory. Shows specific dialog if nothing was specified.<br>
|
||||
<font color="LEVEL">Teleport:</font> read coordinates from quickbox. Shows teleport and moves menu if None specified.<br>
|
||||
<font color="LEVEL">Spawn:</font> takes npc_id or name (spaces must be changed to underscores); optionally spawn count and respawn time. Shows specific dialog if None.<br>
|
||||
<font color="LEVEL">List Spawns:</font> takes npc_id or name (spaces need to be replaced by underscores). Show results as system messages.<br>
|
||||
<font color="LEVEL">Announce:</font> takes text to announce from quickbox; shows announce menu if no text was specified.<br>
|
||||
<font color="LEVEL">Set:</font> requires "parameter=value" in the quickbox. Shows settings dialog if nothing valid was specified.<br>
|
||||
<font color="LEVEL">GM Chat:</font> broadcast quickbox contents for GMs only. Admin menu will popup after broadcast.<br>
|
||||
<font color="LEVEL">List+Go:</font> Like Google's Lucky button, will teleport you to the first result of a List Spawn command.<br>
|
||||
<font color="LEVEL">Go To:</font> reads player name from quickbox. Shows characters management screen if None specified.<br>
|
||||
<font color="LEVEL">Recall:</font> brings a player to your position, if a player name was specified in the quickbox<br>
|
||||
<font color="LEVEL">Karma:</font> set target's karma points to a value specified in the quickbox (if target is a player, naturally).<br>
|
||||
<font color="LEVEL">No Karma:</font> works over your target just like the Karma button, but ignores QB values setting karma to zero.
|
||||
</body></html>
|
17
trunk/dist/game/data_classic/html/admin/help/main_menu3.htm
vendored
Normal file
17
trunk/dist/game/data_classic/html/admin/help/main_menu3.htm
vendored
Normal file
@@ -0,0 +1,17 @@
|
||||
<html><title>Help</title><body><font color="LEVEL">
|
||||
<table width=270><tr><td width=90><a action="bypass -h admin_html help/main_menu2.htm">Prev:Main</a></td>
|
||||
<td width=90><a action="bypass -h admin_html admhelp.htm">Up:Index</a></td>
|
||||
<td width=90><a action="bypass -h admin_html help/main_menu4.htm">Next:Target</a></td>
|
||||
</tr></table></font><br>
|
||||
<font color="LEVEL">1-Main Panel Buttons<br>
|
||||
1-2 Quickly deal with players' idiocy.<br>
|
||||
ChatBan:</font> can take a player name and duration from QB, or just duration for target's chat inability ban.<br>
|
||||
<font color="LEVEL">ChatUnBan:</font> target or player name are freed from the chan inability ban.<br>
|
||||
<font color="LEVEL">Jail:</font> Works like Chat Ban for parameters, but puts a character in prison. If no duration specified, penalty last forever.<br>
|
||||
<font color="LEVEL">UnJail:</font> Take players out of prison, they appear in Floran Village. Offline players are affected too.<br>
|
||||
<font color="LEVEL">Kick:</font> disconnect player from server.<br>
|
||||
<font color="LEVEL">Ban:</font> Given a character name in the QB, its entire account gets banned.<br>
|
||||
<font color="LEVEL">UnBan:</font> Given a player name, its account gets unbanned.<br>
|
||||
<font color="LEVEL">Find:</font> Show a list of character names matching whatever you specified, or a list/find dialog if none.<br>
|
||||
<font color="LEVEL">Repair:</font> some values for the character name you provided will be switched back to safe defaults. Use it wisely!
|
||||
</body></html>
|
18
trunk/dist/game/data_classic/html/admin/help/main_menu4.htm
vendored
Normal file
18
trunk/dist/game/data_classic/html/admin/help/main_menu4.htm
vendored
Normal file
@@ -0,0 +1,18 @@
|
||||
<html><title>Help</title><body>
|
||||
<font color="LEVEL">
|
||||
<table width=270><tr>
|
||||
<td width=90><a action="bypass -h admin_html help/main_menu3.htm">Prev:Player</a></td>
|
||||
<td width=90><a action="bypass -h admin_html admhelp.htm">Up:Index</a></td>
|
||||
<td width=90><a action="bypass -h admin_html help/main_menu5.htm">Next:GM stuff</a></td>
|
||||
</tr></table><br>
|
||||
1-Main Panel Buttons<br>
|
||||
1-3 Ways to change your target's fate.<br>
|
||||
Kill:</font> kills target, optionally can take QB value as a radius or player name.<br>
|
||||
<font color="LEVEL">Res:</font> resurrects target, player name or players inside the specified radius.<br>
|
||||
<font color="LEVEL">Open:</font> Assuming your target is a door, it will open by your command.<br>
|
||||
<font color="LEVEL">Close:</font> Assuming your target is a door, it will close by your command.<br>
|
||||
<font color="LEVEL">Recall NPC:</font> Assuming your target is an NPC/Mob, will spawn from now on in your current cords with your facing.<br>
|
||||
<font color="LEVEL">Delete:</font> Assuming your target is an NPC/Mob, it will not spawn again.<br>
|
||||
<font color="LEVEL">Heal:</font> Like //kill or //res, takes target, name or radius and recover its HP/MP/CP to max at once.<br>
|
||||
<font color="LEVEL">Full Food:</font> Useful for bugged pets, allows a pet to restore its food level and to be properly unsummoned.
|
||||
</body></html>
|
22
trunk/dist/game/data_classic/html/admin/help/main_menu5.htm
vendored
Normal file
22
trunk/dist/game/data_classic/html/admin/help/main_menu5.htm
vendored
Normal file
@@ -0,0 +1,22 @@
|
||||
<html><title>Help</title><body>
|
||||
<font color="LEVEL">
|
||||
<table width=270><tr>
|
||||
<td width=90><a action="bypass -h admin_html help/main_menu4.htm">Prev:Target</a></td>
|
||||
<td width=90><a action="bypass -h admin_html admhelp.htm">Up:Index</a></td>
|
||||
<td width=90><a action="bypass -h admin_html help/game_menu.htm">Next:Game</a></td>
|
||||
</tr></table>
|
||||
1-Main Panel Buttons<br>
|
||||
1-4 The little cool things that can make you feel special.<br>
|
||||
List ON:</font> your name will appear in the /gmlist user command results.<br>
|
||||
<font color="LEVEL">List OFF:</font> you have more important duties than petitions support. Your name will stay out of the support list.<br>
|
||||
<font color="LEVEL">Diet:</font> A toggle for you to carry big amounts of stuff free of weight penalties.<br>
|
||||
<font color="LEVEL">Invis:</font> Toggle for invisibility mode.<br>
|
||||
<font color="LEVEL">Petitions:</font> View petitions list.<br>
|
||||
<font color="LEVEL">Silence:</font> Toggle for whisper acceptance mode.<br>
|
||||
<font color="LEVEL">TradeOff:</font> Toggle for trade refusal mode.<br>
|
||||
<font color="LEVEL">Invul:</font> Toggle for invulnerability mode.<br>
|
||||
<font color="LEVEL">Wyvern:</font> Ride a wyvern, pretend you own a castle, show off.<br>
|
||||
<font color="LEVEL">Strider:</font> Ride a Strider, pretend you have a trained pet.<br>
|
||||
<font color="LEVEL">Enchant:</font> Open up an Enchant Items dialog. Affects target.<br>
|
||||
<font color="LEVEL">GM Shop:</font> Too lazy to create items by ID? Get them here for free.
|
||||
</body></html>
|
36
trunk/dist/game/data_classic/html/admin/help/mobgroup.htm
vendored
Normal file
36
trunk/dist/game/data_classic/html/admin/help/mobgroup.htm
vendored
Normal file
@@ -0,0 +1,36 @@
|
||||
<html><body>
|
||||
<center>
|
||||
<table width=260>
|
||||
<tr>
|
||||
<td width=40><button value="Main" action="bypass -h admin_admin" width=45 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td width=180>Mob Group Control Instructions</td>
|
||||
<td width=40><button value="Back" action="bypass -h admin_mobmenu" width=45 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
</table><br>
|
||||
</center>
|
||||
<font color="LEVEL">//mobgroup_create</font> [groupId] [npcId] [number]<br>
|
||||
Creates a group with [number] mobs of type [npcId], in the group [groupId].<br>
|
||||
There is no visual effect using this command, and the members of this group need to be spawned to become active.<br><br>
|
||||
<font color="LEVEL">//mobgroup_remove</font> [groupId]<br>
|
||||
Removes/deletes the group [groupId], subsequently unspawning any group members still alive.<br><br>
|
||||
<font color="LEVEL">//mobgroup_spawn</font> [groupId] [locx] [locy] [locz]<br>
|
||||
Spawns the members of group [groupId]. If a location isn't specified, the group will be spawned around the GM.<br>
|
||||
By default, mobs are in an idle state, and await further commands.<br>
|
||||
<font color="LEVEL">//mobgroup_unspawn</font> [groupId]<br>
|
||||
Unspawns the members of group [groupId]. The group is not deleted and can be invoked by the use of //mobgroup_spawn once more.<br>
|
||||
<font color="LEVEL">//mobgroup_list</font> ([groupId])<br>
|
||||
Lists all created monster groups. If [groupId] is specified, then a list of the members of that group is displayed.<br>
|
||||
<img src="L2UI.SquareGray" width="200" height="1"><br>
|
||||
<font color="999999">Other Commands</font><br>
|
||||
<font color="LEVEL">//mobgroup_follow</font> [groupId] - The group [groupId] will follow the GM.<br>
|
||||
<font color="LEVEL">//mobgroup_return</font> [groupId] - The group [groupId] will return to the GM.<br>
|
||||
<font color="LEVEL">//mobgroup_teleport</font> [groupId] ([playerName]) - The group [groupId] will be teleport to and follow the specified player (or the GM if none specified).<br>
|
||||
<font color="LEVEL">//mobgroup_attack</font> [groupId] - The group [groupId] will attack the GM's current target (if any).<br>
|
||||
<font color="LEVEL">//mobgroup_rnd</font> [groupId] - The group [groupId] will attack a randomly selected targets.<br>
|
||||
<font color="LEVEL">//mobgroup_attackgrp</font> [groupId1] [groupId2] - The group [groupId1] will attack the members in [groupId2].<br>
|
||||
<font color="LEVEL">//mobgroup_casting</font> [groupId] - The group [groupId] mobs will only use their skills to attack.<br>
|
||||
<font color="LEVEL">//mobgroup_nomove</font> [groupId] [on/off] - Toggle the mobs of group [groupId] to no longer move. Interesting when used with casting-only mode.<br>
|
||||
<font color="LEVEL">//mobgroup_invul</font> [groupId] [on/off] - Toggle the mobs of group [groupId] to be invulnerable.<br>
|
||||
<font color="LEVEL">//mobgroup_idle</font> [groupId] - Return the mobs in group [groupId] to an idle (waiting) state.<br>
|
||||
<font color="LEVEL">//mobgroup_kill</font> [groupId] - Kills all alive mobs in group [groupId].
|
||||
</body></html>
|
10
trunk/dist/game/data_classic/html/admin/help/mods_menu.htm
vendored
Normal file
10
trunk/dist/game/data_classic/html/admin/help/mods_menu.htm
vendored
Normal file
@@ -0,0 +1,10 @@
|
||||
<html><title>Mods Panel</title><body>
|
||||
<font color="LEVEL"><table width=270><tr>
|
||||
<td width=90><a action="bypass -h admin_admin5">Previous:Mods</a></td>
|
||||
<td width=90><a action="bypass -h admin_html admhelp.htm">Up:Index</a></td>
|
||||
<td width=90><a action="bypass -h admin_admin">Next:Main</a></td>
|
||||
</tr></table></font>
|
||||
<br>
|
||||
Every custom mod included, should provide a list of commands and expected parameters. We provide this ingame configuration service as an extra bonus but we can't guarantee any given mod will behave as expected by its authors, due to changes in the core that could be incompatible.<br>
|
||||
Your best bet would be to carefully read provided help, and try these settings on your own before organizing/announcing events around these mods.<br>
|
||||
</body></html>
|
19
trunk/dist/game/data_classic/html/admin/help/readme.htm
vendored
Normal file
19
trunk/dist/game/data_classic/html/admin/help/readme.htm
vendored
Normal file
@@ -0,0 +1,19 @@
|
||||
<html><title>Admin Help</title><body>
|
||||
<table width=260>
|
||||
<tr>
|
||||
<td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td width=180><center>Help Menu</center></td>
|
||||
<td width=40><button value="Back" action="bypass -h admin_html admhelp.htm" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
</table>
|
||||
<br><br>
|
||||
Readme:<br>
|
||||
<br>
|
||||
This is the Mobius release of the server.<br>
|
||||
<br>
|
||||
More info can be found in README.txt that you<br1>
|
||||
should have received with this software.<br1>
|
||||
<br>
|
||||
Have fun,<br1>
|
||||
the Development team.
|
||||
</body></html>
|
32
trunk/dist/game/data_classic/html/admin/help/server_menu.htm
vendored
Normal file
32
trunk/dist/game/data_classic/html/admin/help/server_menu.htm
vendored
Normal file
@@ -0,0 +1,32 @@
|
||||
<html><title>Effects Panel</title><body><font color="LEVEL">
|
||||
<table width=270><tr>
|
||||
<td width=90><a action="bypass -h admin_admin3">Prev:Effects</a></td>
|
||||
<td width=90><a action="bypass -h admin_html admhelp.htm">Up:Index</a></td>
|
||||
<td width=90><a action="bypass -h admin_html help/server_menu.htm">Next:Effects</a></td>
|
||||
</tr></table><br>
|
||||
4-Server Panel Buttons<br></font>
|
||||
Server related actions are here: settings, multipliers, cache.<br>
|
||||
<font color="LEVEL">4-1Reload and others.<br>
|
||||
Reload:</font> Tries to reload the specified instance manager. Possible values are: multisell,skill,npc,htm,item,instancemanager,npcwalkers.<br>
|
||||
<font color="LEVEL">Reload HTM:</font> Flushes HTM cache.<br>
|
||||
<font color="LEVEL">Reload File:</font> Flush cache for specified HTM file.<br>
|
||||
<font color="LEVEL">Skill Test:</font> Much like //effect, receives an skill ID as parameter, affects target, or caster.<br>
|
||||
<font color="LEVEL">Reload CW:</font> Reloads Cursed Weapon manager.<br>
|
||||
<font color="LEVEL">Reload Zone:</font> Reloads zone manager.<br>
|
||||
<font color="LEVEL">Reload Crest:</font> Rebuilds crest cache.<br>
|
||||
<font color="LEVEL">Crest Fix:</font> Converts old crest files if found.<br>
|
||||
<font color="LEVEL">Reload Tele:</font> Reload teleport destinations.<br>
|
||||
<font color="LEVEL">Social:</font> Make characters play social animations. Quickbox can contain socialid, (opt.) player name and (opt.) radius. If only one parameter is supplied, affects target.<br>
|
||||
<font color="LEVEL">Open/Close All:</font> Open or close all every door in the server.<br>
|
||||
<font color="LEVEL">Zone check:</font> Performs zone checks on demand.<br>
|
||||
<font color="LEVEL">4-2 Geodata.<br>
|
||||
</font>(those who know what they do, also know which one is valid)<br>
|
||||
<font color="LEVEL">4-3 Development.<br>
|
||||
FightCalc:</font> Initiate dialos for fight calculation between two mobs.
|
||||
<font color="LEVEL">Packet Forge:</font> Starts packet crafting facilities.<br>
|
||||
<font color="LEVEL">System message:</font> Sends the specified system message to you.<br>
|
||||
<font color="LEVEL">4-4 Maintenance.<br>
|
||||
Stats:</font> Display server stats about memory usage, tasks, etc.<br>
|
||||
<font color="LEVEL">Login:</font> Display information and options related to the login server.<br>
|
||||
<font color="LEVEL">Shutdown:</font> Display restart/shutdown server related actions.
|
||||
</body></html>
|
14
trunk/dist/game/data_classic/html/admin/help/social.htm
vendored
Normal file
14
trunk/dist/game/data_classic/html/admin/help/social.htm
vendored
Normal file
@@ -0,0 +1,14 @@
|
||||
<html><title>Effects Panel</title><body><font color="LEVEL">
|
||||
<table width=270><tr>
|
||||
<td width=90><a action="bypass -h admin_social_menu">Prev:Transform</a></td>
|
||||
<td width=90><a action="bypass -h admin_html admhelp.htm">Up:Index</a></td>
|
||||
<td width=90><a action="bypass -h admin_html help/server_menu.htm">Next:Effects</a></td>
|
||||
</tr></table><br></font>
|
||||
Socials are animations performed/broadcasted by characters, both playable and non-playable.<br>
|
||||
Playable characters have a couple of social actions that can be performed upon their sole discretion from the client's Actions Panel. (for ex. Dance, Laugh or Bow). Numbers from 1 to 15 are related to such actions.<br>
|
||||
There are another player animations that can't be handled at will, their numbers should be beyond 15. (ex: Cursed Weapon glow)<br>
|
||||
NPCs and mobs can also perform special animations, but in a lesser varied spectrum of possibilities. They usually broadcast unaware-alike actions on an scheduled basis (numbers from 0 to 3 or so). Some randomness is added both for actions and timing.<br>
|
||||
Special NPCs/mobs may perform animations upon certain events/triggers. Examples: Baium's awakening from its stone form, Halisha's 'transformation'.
|
||||
From this panel you can freely enforce any character/radius around you to perform social actions.<br>
|
||||
Have Fun!
|
||||
</body></html>
|
13
trunk/dist/game/data_classic/html/admin/help/transform.htm
vendored
Normal file
13
trunk/dist/game/data_classic/html/admin/help/transform.htm
vendored
Normal file
@@ -0,0 +1,13 @@
|
||||
<html><title>Effects Panel</title><body><font color="LEVEL">
|
||||
<table width=270><tr>
|
||||
<td width=90><a action="bypass -h admin_transform_menu">Prev:Transform</a></td>
|
||||
<td width=90><a action="bypass -h admin_html admhelp.htm">Up:Index</a></td>
|
||||
<td width=90><a action="bypass -h admin_html help/server_menu.htm">Next:Effects</a></td>
|
||||
</tr></table><br></font>
|
||||
Transformations are yet another way of abnormal status displayed by player characters after certain ingame events or conditions, such as a Transform Skill casting, attaching a talisman to your bracelet or finding a cursed weapon .<br>
|
||||
In normal conditions, skills casting, cursed weapons pick up or some other events will determine whether a certain character must appear in its normal or transformed shape.<br>
|
||||
From the transforms menu you can enforce any transformation on a selected target, and optionally specify a delay in seconds.<br>
|
||||
Keep in mind that models may get bugged after consecutive transformations. Clean them up either by issuing //untrasform or pressing the Send button with no parameters, whenever needed.<br>
|
||||
(sorry, but it seems client gfx weren't meant to allow free and intensive transform cycles)<br>
|
||||
Have Fun!
|
||||
</body></html>
|
Reference in New Issue
Block a user