Classic Interlude branch.

This commit is contained in:
MobiusDevelopment
2019-10-15 21:28:39 +00:00
parent 30b69e38e4
commit 481a1a019c
12853 changed files with 1597401 additions and 0 deletions

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<html noscrollbar>
<body>
<table width=700>
<tr>
<td height=10></td>
</tr>
</table>
<table width=20>
<tr>
<td>
%navigation%
</td>
<td>
<center>
<table border=0 cellpadding=0 cellspacing=0 width=555 height=455 background="L2UI_CT1.Windows_DF_TooltipBG">
<tr>
<td height=25></td>
</tr>
<tr>
<td height=25 align="center"><font name="hs12" color="CDB67F">Buffer</font></td>
</tr>
<tr>
<td>
<center><img src="L2UI.SquareGray" width=200 height=1></center>
</td>
</tr>
<tr>
<td height=20></td>
</tr>
<tr>
<td align="center">
<br>
Good day sir!
<br1>
Would you like to try some of those buffs?
<br1>
Go on, don't be shy...
</td>
</tr>
<tr>
<td height=25></td>
</tr>
<tr>
<td>
<center><img src="L2UI.SquareGray" width=500 height=1></center>
</td>
</tr>
<tr>
<td height=25></td>
</tr>
<tr>
<td align="center">
<table align=center border="0" height=85 >
<tr>
<td align=center width=40><button value=" " action="bypass _bbsbuff;1077,3;buffer/main" width=32 height=32 back="icon.skill1077" fore="icon.skill1077"></td>
<td align=center width=40><button value=" " action="bypass _bbsbuff;1240,3;buffer/main" width=32 height=32 back="icon.skill1240" fore="icon.skill1240"></td>
<td align=center width=40><button value=" " action="bypass _bbsbuff;1086,2;buffer/main" width=32 height=32 back="icon.skill1086" fore="icon.skill1086"></td>
<td align=center width=40><button value=" " action="bypass _bbsbuff;1032,3;buffer/main" width=32 height=32 back="icon.skill1032" fore="icon.skill1032"></td>
<td align=center width=40><button value=" " action="bypass _bbsbuff;1073,2;buffer/main" width=32 height=32 back="icon.skill1073" fore="icon.skill1073"></td>
<td align=center width=40><button value=" " action="bypass _bbsbuff;1036,2;buffer/main" width=32 height=32 back="icon.skill1036" fore="icon.skill1036"></td>
<td align=center width=40><button value=" " action="bypass _bbsbuff;1035,4;buffer/main" width=32 height=32 back="icon.skill1035" fore="icon.skill1035"></td>
<td align=center width=40><button value=" " action="bypass _bbsbuff;1068,3;buffer/main" width=32 height=32 back="icon.skill1068" fore="icon.skill1068"></td>
<td align=center width=40><button value=" " action="bypass _bbsbuff;1040,3;buffer/main" width=32 height=32 back="icon.skill1040" fore="icon.skill1040"></td>
<td align=center width=40><button value=" " action="bypass _bbsbuff;1044,3;buffer/main" width=32 height=32 back="icon.skill1044" fore="icon.skill1044"></td>
</tr>
<tr>
<td align=center width=40><button value=" " action="bypass _bbsbuff;1182,3;buffer/main" width=32 height=32 back="icon.skill1182" fore="icon.skill1182"></td>
<td align=center width=40><button value=" " action="bypass _bbsbuff;1191,3;buffer/main" width=32 height=32 back="icon.skill1191" fore="icon.skill1191"></td>
<td align=center width=40><button value=" " action="bypass _bbsbuff;1033,3;buffer/main" width=32 height=32 back="icon.skill1033" fore="icon.skill1033"></td>
<td align=center width=40><button value=" " action="bypass _bbsbuff;1189,3;buffer/main" width=32 height=32 back="icon.skill1189" fore="icon.skill1189"></td>
<td align=center width=40><button value=" " action="bypass _bbsbuff;1392,3;buffer/main" width=32 height=32 back="icon.skill1392" fore="icon.skill1392"></td>
<td align=center width=40><button value=" " action="bypass _bbsbuff;1393,3;buffer/main" width=32 height=32 back="icon.skill1393" fore="icon.skill1393"></td>
<td align=center width=40><button value=" " action="bypass _bbsbuff;1303,2;buffer/main" width=32 height=32 back="icon.skill1303" fore="icon.skill1303"></td>
<td align=center width=40><button value=" " action="bypass _bbsbuff;1059,3;buffer/main" width=32 height=32 back="icon.skill1059" fore="icon.skill1059"></td>
<td align=center width=40><button value=" " action="bypass _bbsbuff;1242,3;buffer/main" width=32 height=32 back="icon.skill1242" fore="icon.skill1242"></td>
<td align=center width=40><button value=" " action="bypass _bbsbuff;1268,4;buffer/main" width=32 height=32 back="icon.skill1268" fore="icon.skill1268"></td>
</tr>
<tr>
<td height=15></td>
</tr>
</table>
<table align=center border="0">
<tr>
<td align=center>Heal</td>
</tr>
<tr>
<td align=center><button value=" " action="bypass _bbsheal;buffer/main" width=32 height=32 back="icon.skill11756" fore="icon.skill11756"></td>
</tr>
<tr>
<td>
<center><img src="L2UI.SquareGray" width=500 height=1></center>
</td>
</tr>
<tr>
<td height=10></td>
</tr>
</table>
</td>
</tr>
<tr>
<td>
<center><img src="L2UI_CH3.herotower_deco" width=256 height=32></center>
</td>
</tr>
<tr>
<td height=150></td>
</tr>
</table>
<table border=0 cellpadding=0 cellspacing=0 width=555>
<tr>
<td height=10></td>
</tr>
</table>
<table border=0 cellpadding=0 cellspacing=0 width=555 background="L2UI_CT1.Windows_DF_TooltipBG">
<tr>
<td height=17></td>
</tr>
<tr>
<td align=center><font color=696969>LINEAGE II - COMMUNITY BOARD</font></td>
</tr>
<tr>
<td height=15></td>
</tr>
</table>
</center>
</td>
</tr>
</table>
</body>
</html>

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<html noscrollbar>
<body>
<table width=700>
<tr>
<td height=10></td>
</tr>
</table>
<table width=20>
<tr>
<td>
%navigation%
</td>
<td>
<center>
<table border=0 cellpadding=0 cellspacing=0 width=555 height=455 background="L2UI_CT1.Windows_DF_TooltipBG">
<tr>
<td height=25></td>
</tr>
<tr>
<td height=25 align="center"><font name="hs12" color="CDB67F">Delevel Manager</font></td>
</tr>
<tr>
<td>
<center><img src="L2UI.SquareGray" width=200 height=1></center>
</td>
</tr>
<tr>
<td height=20></td>
</tr>
<tr><td align="left"> <font color="CDB67F">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;1. Make sure this is the character you want to delevel.<br1></font></td></tr>
<tr><td align="left"> <font color="CDB67F">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;2. Deleveling is irreversible.<br1></font></td></tr>
<tr><td align="left"> <font color="CDB67F">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;3. Your skill levels will be decreased or removed accordingly.</font></td></tr>
<tr>
<td height=20></td>
</tr>
<tr><td height=15 align="center"></td></tr>
<tr><td height=15 align="center"></td></tr>
<tr>
<td height=10></td>
</tr>
<tr>
<td>
<center><img src="L2UI.SquareGray" width=500 height=1></center>
</td>
</tr>
<tr>
<td height=25></td>
</tr>
<tr>
<td align="center">
<table align=center border="0" height=85 >
<tr>
<td width=500 align=center>Are you sure you want to delevel your character?</td>
</tr>
<tr>
<td width=500 align=center><button value="I agree!" action="bypass _bbsdelevel" width=140 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
<table align=center border="0">
<tr>
<td>
<center><img src="L2UI.SquareGray" width=500 height=1></center>
</td>
</tr>
<tr>
<td height=10></td>
</tr>
</table>
</td>
</tr>
<tr>
<td>
<center><img src="L2UI_CH3.herotower_deco" width=256 height=32></center>
</td>
</tr>
<tr>
<td height=150 align="center">
<br>
<font name="hs12" color="CDB67F">In case you want to disable any experience gains
<br1>
try entering the following command in chat</font>
<br1>
<font name="hs12" color="00A5FF">.expoff</font>
</td>
</tr>
</table>
<table border=0 cellpadding=0 cellspacing=0 width=555>
<tr>
<td height=10></td>
</tr>
</table>
<table border=0 cellpadding=0 cellspacing=0 width=555 background="L2UI_CT1.Windows_DF_TooltipBG">
<tr>
<td height=17></td>
</tr>
<tr>
<td align=center><font color=696969>LINEAGE II - COMMUNITY BOARD</font></td>
</tr>
<tr>
<td height=15></td>
</tr>
</table>
</center>
</td>
</tr>
</table>
</body>
</html>

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<html noscrollbar>
<body>
<table width=700>
<tr>
<td height=10></td>
</tr>
</table>
<table width=20>
<tr>
<td>
%navigation%
</td>
<td>
<center>
<table border=0 cellpadding=0 cellspacing=0 width=555 height=455 background="L2UI_CT1.Windows_DF_TooltipBG">
<tr>
<td height=25></td>
</tr>
<tr>
<td height=25 align="center"><font name="hs12" color="CDB67F">Delevel Manager</font></td>
</tr>
<tr>
<td>
<center><img src="L2UI.SquareGray" width=200 height=1></center>
</td>
</tr>
<tr>
<td height=20></td>
</tr>
<tr><td align="left"> <font color="CDB67F">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;1. Make sure this is the character you want to delevel.<br1></font></td></tr>
<tr><td align="left"> <font color="CDB67F">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;2. Deleveling is irreversible.<br1></font></td></tr>
<tr><td align="left"> <font color="CDB67F">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;3. Your skill levels will be decreased or removed accordingly.</font></td></tr>
<tr>
<td height=20></td>
</tr>
<tr><td height=15 align="center"></td></tr>
<tr><td height=15 align="center"></td></tr>
<tr>
<td height=10></td>
</tr>
<tr>
<td>
<center><img src="L2UI.SquareGray" width=500 height=1></center>
</td>
</tr>
<tr>
<td height=25></td>
</tr>
<tr>
<td align="center">
<table align=center border="0" height=85 >
<tr>
<td width=500 align=center><font name="hs12" color="CDB67F">Congratulations!<br1>Your level was decreased!</font></td>
</tr>
</table>
<table align=center border="0">
<tr>
<td>
<center><img src="L2UI.SquareGray" width=500 height=1></center>
</td>
</tr>
<tr>
<td height=10></td>
</tr>
</table>
</td>
</tr>
<tr>
<td>
<center><img src="L2UI_CH3.herotower_deco" width=256 height=32></center>
</td>
</tr>
<tr>
<td height=150 align="center">
<br>
<font name="hs12" color="CDB67F">In case you want to disable any experience gains
<br1>
try entering the following command in chat</font>
<br1>
<font name="hs12" color="00A5FF">.expoff</font>
</td>
</tr>
</table>
<table border=0 cellpadding=0 cellspacing=0 width=555>
<tr>
<td height=10></td>
</tr>
</table>
<table border=0 cellpadding=0 cellspacing=0 width=555 background="L2UI_CT1.Windows_DF_TooltipBG">
<tr>
<td height=17></td>
</tr>
<tr>
<td align=center><font color=696969>LINEAGE II - COMMUNITY BOARD</font></td>
</tr>
<tr>
<td height=15></td>
</tr>
</table>
</center>
</td>
</tr>
</table>
</body>
</html>

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<html noscrollbar>
<body>
<table width=700>
<tr>
<td height=10></td>
</tr>
</table>
<table width=20>
<tr>
<td>
%navigation%
</td>
<td>
<center>
<table border=0 cellpadding=0 cellspacing=0 width=555 height=455 background="L2UI_CT1.Windows_DF_TooltipBG">
<tr>
<td height=25></td>
</tr>
<tr>
<td height=25 align="center"><font name="hs12" color="CDB67F">Delevel Manager</font></td>
</tr>
<tr>
<td>
<center><img src="L2UI.SquareGray" width=200 height=1></center>
</td>
</tr>
<tr>
<td height=20></td>
</tr>
<tr><td align="left"> <font color="CDB67F">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;1. Make sure this is the character you want to delevel.<br1></font></td></tr>
<tr><td align="left"> <font color="CDB67F">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;2. Deleveling is irreversible.<br1></font></td></tr>
<tr><td align="left"> <font color="CDB67F">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;3. Your skill levels will be decreased or removed accordingly.</font></td></tr>
<tr>
<td height=20></td>
</tr>
<tr><td height=15 align="center"></td></tr>
<tr><td height=15 align="center"></td></tr>
<tr>
<td height=10></td>
</tr>
<tr>
<td>
<center><img src="L2UI.SquareGray" width=500 height=1></center>
</td>
</tr>
<tr>
<td height=25></td>
</tr>
<tr>
<td align="center">
<table align=center border="0" height=85 >
<tr>
<td width=500 align=center>Proceed with character delevel.</td>
</tr>
<tr>
<td width=500 align=center><button value="I want to delevel!" action="bypass _bbstop;delevel/ask.html" width=140 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
<table align=center border="0">
<tr>
<td>
<center><img src="L2UI.SquareGray" width=500 height=1></center>
</td>
</tr>
<tr>
<td height=10></td>
</tr>
</table>
</td>
</tr>
<tr>
<td>
<center><img src="L2UI_CH3.herotower_deco" width=256 height=32></center>
</td>
</tr>
<tr>
<td height=150 align="center">
<br>
<font name="hs12" color="CDB67F">In case you want to disable any experience gains
<br1>
try entering the following command in chat</font>
<br1>
<font name="hs12" color="00A5FF">.expoff</font>
</td>
</tr>
</table>
<table border=0 cellpadding=0 cellspacing=0 width=555>
<tr>
<td height=10></td>
</tr>
</table>
<table border=0 cellpadding=0 cellspacing=0 width=555 background="L2UI_CT1.Windows_DF_TooltipBG">
<tr>
<td height=17></td>
</tr>
<tr>
<td align=center><font color=696969>LINEAGE II - COMMUNITY BOARD</font></td>
</tr>
<tr>
<td height=15></td>
</tr>
</table>
</center>
</td>
</tr>
</table>
</body>
</html>

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<html noscrollbar>
<body>
<table width=700>
<tr>
<td height=10></td>
</tr>
</table>
<table width=20>
<tr>
<td>
%navigation%
</td>
<td>
<center>
<table border=0 cellpadding=0 cellspacing=0 width=555 height=455 background="L2UI_CT1.Windows_DF_TooltipBG">
<tr>
<td height=25></td>
</tr>
<tr>
<td height=25 align="center"><font name="hs12" color="CDB67F">Drop Search</font></td>
</tr>
<tr>
<td>
<center><img src="L2UI.SquareGray" width=200 height=1></center>
</td>
</tr>
<tr>
<td height=20></td>
</tr>
<tr><td align="left"> <font color="CDB67F">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;1. Input item name or partial name to search for items.<br1></font></td></tr>
<tr><td align="left"> <font color="CDB67F">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;2. Choose item icon to search for drops.<br1></font></td></tr>
<tr><td align="left"> <font color="CDB67F">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;3. Select an NPC, you can see it's location on the world map.</font></td></tr> <tr>
<td height=10></td>
</tr>
<tr>
<td height=15 align="center">
<table>
<tr>
<td width=70>ItemName:</td><td><edit width=200 var="itemname"></td>
<td><button value="Search" action="bypass _bbs_search_item $itemname" width=60 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
</td>
</tr>
<tr><td height=15 align="center"></td></tr>
<tr>
<td height=10></td>
</tr>
<tr>
<td>
<center><img src="L2UI.SquareGray" width=500 height=1></center>
</td>
</tr>
<tr>
<td height=20></td>
</tr>
<tr>
<td align="center">
<table align=center border="0" height=250>
%searchResult%
</table>
<table align=center border="0">
%pages%
</table>
</td>
</tr>
</table>
<table border=0 cellpadding=0 cellspacing=0 width=555>
<tr>
<td height=10></td>
</tr>
</table>
<table border=0 cellpadding=0 cellspacing=0 width=555 background="L2UI_CT1.Windows_DF_TooltipBG">
<tr>
<td height=17></td>
</tr>
<tr>
<td align=center><font color=696969>LINEAGE II - COMMUNITY BOARD</font></td>
</tr>
<tr>
<td height=15></td>
</tr>
</table>
</center>
</td>
</tr>
</table>
</body>
</html>

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<html noscrollbar>
<body>
<table width=700>
<tr>
<td height=10></td>
</tr>
</table>
<table width=20>
<tr>
<td>
%navigation%
</td>
<td>
<center>
<table border=0 cellpadding=0 cellspacing=0 width=555 height=455 background="L2UI_CT1.Windows_DF_TooltipBG">
<tr>
<td height=25></td>
</tr>
<tr>
<td height=25 align="center"><font name="hs12" color="CDB67F">Gatekeeper</font></td>
</tr>
<tr>
<td>
<center><img src="L2UI.SquareGray" width=200 height=1></center>
</td>
</tr>
<tr>
<td height=30></td>
</tr>
<tr>
<td align="center">
From here you can teleport all over the continent.
<br1>
You just need to choose the destination!
</td>
</tr>
<tr>
<td height=25></td>
</tr>
<tr>
<td>
<center><img src="L2UI.SquareGray" width=500 height=1></center>
</td>
</tr>
<tr>
<td height=25></td>
</tr>
<tr>
<td align="center">
<table align=center border="0" height=45>
<tr>
<td><button value="Gludio" action="bypass _bbsteleport;Gludio" width=140 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Gludin" action="bypass _bbsteleport;Gludin" width=140 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Giran" action="bypass _bbsteleport;Giran" width=140 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td><button value="Dion" action="bypass _bbsteleport;Dion" width=140 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Hunters" action="bypass _bbsteleport;Hunters" width=140 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Oren" action="bypass _bbsteleport;Oren" width=140 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td><button value="Aden" action="bypass _bbsteleport;Aden" width=140 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
<table align=center border="0">
<tr>
<td height=15></td>
</tr>
<tr>
<td>
<center><img src="L2UI.SquareGray" width=500 height=1></center>
</td>
</tr>
<tr>
<td height=20></td>
</tr>
</table>
<table align=center border="0" height=45>
<tr>
<td><button value="Talking Island" action="bypass _bbsteleport;TalkingIsland" width=140 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Dwarven" action="bypass _bbsteleport;Dwarven" width=140 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Orc" action="bypass _bbsteleport;Orc" width=140 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td><button value="Dark Elven" action="bypass _bbsteleport;DarkElven" width=140 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Elven" action="bypass _bbsteleport;Elven" width=140 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
</td>
</tr>
<tr>
<td height=60></td>
</tr>
</table>
<table border=0 cellpadding=0 cellspacing=0 width=555>
<tr>
<td height=10></td>
</tr>
</table>
<table border=0 cellpadding=0 cellspacing=0 width=555 background="L2UI_CT1.Windows_DF_TooltipBG">
<tr>
<td height=17></td>
</tr>
<tr>
<td align=center><font color=696969>LINEAGE II - COMMUNITY BOARD</font></td>
</tr>
<tr>
<td height=15></td>
</tr>
</table>
</center>
</td>
</tr>
</table>
</body>
</html>

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<html noscrollbar>
<body>
<table width=700>
<tr>
<td height=10></td>
</tr>
</table>
<table width=20>
<tr>
<td>
%navigation%
</td>
<td>
<center>
<table border=0 cellpadding=0 cellspacing=0 width=555 height=455 background="L2UI_CT1.Windows_DF_TooltipBG">
<tr>
<td align="center">
<img src="L2UI_CT1.HtmlWnd_DF_TextureKnight" width=300 height=220>
</td>
</tr>
<tr>
<td align="center" height=240>
<font name="hs12" color="CDB67F">Welcome to our Community Board</font>
</td>
</tr>
</table>
<table border=0 cellpadding=0 cellspacing=0 width=555>
<tr>
<td height=10></td>
</tr>
</table>
<table border=0 cellpadding=0 cellspacing=0 width=555 background="L2UI_CT1.Windows_DF_TooltipBG">
<tr>
<td height=17></td>
</tr>
<tr>
<td align=center><font color=696969>LINEAGE II - COMMUNITY BOARD</font></td>
</tr>
<tr>
<td height=15></td>
</tr>
</table>
</center>
</td>
</tr>
</table>
</body>
</html>

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<html noscrollbar>
<body>
<table width=700>
<tr>
<td height=10></td>
</tr>
</table>
<table width=20>
<tr>
<td>
%navigation%
</td>
<td>
<center>
<table border=0 cellpadding=0 cellspacing=0 width=555 height=455 background="L2UI_CT1.Windows_DF_TooltipBG">
<tr>
<td height=25></td>
</tr>
<tr>
<td height=25 align="center"><font name="hs12" color="CDB67F">Merchant</font></td>
</tr>
<tr>
<td>
<center><img src="L2UI.SquareGray" width=200 height=1></center>
</td>
</tr>
<tr>
<td height=25></td>
</tr>
<tr>
<td align="center">
<table align=center border="0" height=45>
<tr>
<td>
<center>
<img src="icon.accessary_verpes_ring_i00" width=32 height=32>
<br1>
<button value="Jewels D-B" action="bypass _bbsmultisell;600010,merchant/main" width=85 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
</center>
</td>
<td>
<center>
<img src="icon.weapon_sword_of_miracle_i00" width=32 height=32>
<br1>
<button value="Weapons B" action="bypass _bbsmultisell;600014,merchant/main" width=85 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
</center>
</td>
<td>
<center>
<img src="icon.armor_t74_u_i00" width=32 height=32>
<br1>
<button value="Armors B" action="bypass _bbsmultisell;600016,merchant/main" width=85 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
</center>
</td>
<td>
<center>
<img src="icon.etc_letter_envelope_i00" width=32 height=32>
<br1>
<button value="Quest/Clan" action="bypass _bbsmultisell;600024,merchant/main" width=85 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
</center>
</td>
<td>
<center>
<img src="icon.etc_scroll_of_enchant_weapon_i05" width=32 height=32>
<br1>
<button value="Scrolls" action="bypass _bbsmultisell;600012,merchant/main" width=85 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
</center>
</td>
<td>
<center>
<img src="icon.etc_adena_i00" width=32 height=32>
<br1>
<button value="Sell" action="bypass _bbssell;merchant/main" width=85 height=26 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</center>
</td>
</tr>
</table>
</td>
</tr>
</table>
<table border=0 cellpadding=0 cellspacing=0 width=555>
<tr>
<td height=10></td>
</tr>
</table>
<table border=0 cellpadding=0 cellspacing=0 width=555 background="L2UI_CT1.Windows_DF_TooltipBG">
<tr>
<td height=17></td>
</tr>
<tr>
<td align=center><font color=696969>LINEAGE II - COMMUNITY BOARD</font></td>
</tr>
<tr>
<td height=15></td>
</tr>
</table>
</center>
</td>
</tr>
</table>
</body>
</html>

View File

@@ -0,0 +1,26 @@
<table valign="top">
<tr>
<td height=25></td>
</tr>
<tr>
<td><button value="Home" action="bypass _bbstop;home.html" width=200 height=30 back="L2UI_CT1.HtmlWnd_DF_Area_Down" fore="L2UI_CT1.HtmlWnd_DF_Area"></td>
</tr>
<tr>
<td><button value="Buffer" action="bypass _bbstop;buffer/main.html" width=200 height=30 back="L2UI_CT1.HtmlWnd_DF_Level_Down" fore="L2UI_CT1.HtmlWnd_DF_Level"></td>
</tr>
<tr>
<td><button value="Merchant" action="bypass _bbstop;merchant/main.html" width=200 height=30 back="L2UI_CT1.OlympiadWnd_DF_BuyEquip_Down" fore="L2UI_CT1.OlympiadWnd_DF_BuyEquip"></td>
</tr>
<tr>
<td><button value="Gatekeeper" action="bypass _bbstop;gatekeeper/main.html" width=200 height=30 back="L2UI_CT1.HtmlWnd_DF_Campaign_Down" fore="L2UI_CT1.HtmlWnd_DF_Campaign"></td>
</tr>
<tr>
<td><button value="Drop Search" action="bypass _bbstop;dropsearch/main.html" width=200 height=30 back="L2UI_CT1.HtmlWnd_DF_Area_Down" fore="L2UI_CT1.HtmlWnd_DF_Area"></td>
</tr>
<tr>
<td><button value="Delevel" action="bypass _bbstop;delevel/main.html" width=200 height=30 back="L2UI_CT1.OlympiadWnd_DF_Back_Down" fore="L2UI_CT1.OlympiadWnd_DF_Back"></td>
</tr>
<tr>
<td><button value="Premium" action="bypass _bbstop;premium/main.html" width=200 height=30 back="L2UI_CT1.OlympiadWnd_DF_Reward_Down" fore="L2UI_CT1.OlympiadWnd_DF_Reward"></td>
</tr>
</table>

View File

@@ -0,0 +1,116 @@
<html noscrollbar>
<body>
<table width=700>
<tr>
<td height=10></td>
</tr>
</table>
<table width=20>
<tr>
<td>
%navigation%
</td>
<td>
<center>
<table border=0 cellpadding=0 cellspacing=0 width=555 height=455 background="L2UI_CT1.Windows_DF_TooltipBG">
<tr>
<td height=25></td>
</tr>
<tr>
<td height=25 align="center"><font name="hs12" color="CDB67F">Premium Manager</font></td>
</tr>
<tr>
<td>
<center><img src="L2UI.SquareGray" width=200 height=1></center>
</td>
</tr>
<tr>
<td height=20></td>
</tr>
<tr><td align="left"> <font color="CDB67F">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;1. Premium benefits CAN NOT BE TRANSFERED.<br1></font></td></tr>
<tr><td align="left"> <font color="CDB67F">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;2. Premium does not effect party members.<br1></font></td></tr>
<tr><td align="left"> <font color="CDB67F">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;3. Premium benefits effect ALL characters in same account.</font></td></tr>
<tr>
<td height=20></td>
</tr>
<tr><td height=15 align="center"></td></tr>
<tr><td height=15 align="center"></td></tr>
<tr>
<td height=10></td>
</tr>
<tr>
<td>
<center><img src="L2UI.SquareGray" width=500 height=1></center>
</td>
</tr>
<tr>
<td height=25></td>
</tr>
<tr>
<td align="center">
<table align=center border="0" height=85 >
<!-- // example _bbspremium;1,2, (first number: day count; second number: Price -->
<tr>
<td align=center><button value="1 Day [Price 1kk]" action="bypass _bbspremium;1" width=140 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td align=center><button value="3 Day [Price 3kk]" action="bypass _bbspremium;3" width=140 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td align=center><button value="7 Day [Price 7kk]" action="bypass _bbspremium;7" width=140 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td align=center><button value="15 Day [Price 15kk]" action="bypass _bbspremium;15" width=140 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td align=center><button value="20 Day [Price 20kk]" action="bypass _bbspremium;20" width=140 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td align=center><button value="30 Day [Price 30kk]" action="bypass _bbspremium;30" width=140 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td height=15></td>
</tr>
</table>
<table align=center border="0">
<tr>
<td>
<center><img src="L2UI.SquareGray" width=500 height=1></center>
</td>
</tr>
<tr>
<td height=10></td>
</tr>
</table>
</td>
</tr>
<tr>
<td>
<center><img src="L2UI_CH3.herotower_deco" width=256 height=32></center>
</td>
</tr>
<tr>
<td height=150 align="center">
<br>
<font name="hs12" color="CDB67F">Your premium status can be checked
<br1>
by typing following command in chat</font>
<br1>
<font name="hs12" color="00A5FF">.premium</font>
</td>
</tr>
</table>
<table border=0 cellpadding=0 cellspacing=0 width=555>
<tr>
<td height=10></td>
</tr>
</table>
<table border=0 cellpadding=0 cellspacing=0 width=555 background="L2UI_CT1.Windows_DF_TooltipBG">
<tr>
<td height=17></td>
</tr>
<tr>
<td align=center><font color=696969>LINEAGE II - COMMUNITY BOARD</font></td>
</tr>
<tr>
<td height=15></td>
</tr>
</table>
</center>
</td>
</tr>
</table>
</body>
</html>

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<html noscrollbar>
<body>
<table width=700>
<tr>
<td height=10></td>
</tr>
</table>
<table width=20>
<tr>
<td>
%navigation%
</td>
<td>
<center>
<table border=0 cellpadding=0 cellspacing=0 width=555 height=455 background="L2UI_CT1.Windows_DF_TooltipBG">
<tr>
<td height=25></td>
</tr>
<tr>
<td height=25 align="center"><font name="hs12" color="CDB67F">Premium Manager</font></td>
</tr>
<tr>
<td>
<center><img src="L2UI.SquareGray" width=200 height=1></center>
</td>
</tr>
<tr>
<td height=20></td>
</tr>
<tr><td align="left"> <font color="CDB67F">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;1. Premium benefits CAN NOT BE TRANSFERED.<br1></font></td></tr>
<tr><td align="left"> <font color="CDB67F">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;2. Premium does not effect party members.<br1></font></td></tr>
<tr><td align="left"> <font color="CDB67F">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;3. Premium benefits effect ALL characters in same account.</font></td></tr>
<tr>
<td height=20></td>
</tr>
<tr><td height=15 align="center"></td></tr>
<tr><td height=15 align="center"></td></tr>
<tr>
<td height=10></td>
</tr>
<tr>
<td>
<center><img src="L2UI.SquareGray" width=500 height=1></center>
</td>
</tr>
<tr>
<td height=25></td>
</tr>
<tr>
<td align="center">
<table align=center border="0" height=85 >
<tr>
<td align=center width=500><font name="hs12" color="CDB67F">Thank you!</font></td>
</tr>
</table>
<table align=center border="0">
<tr>
<td>
<center><img src="L2UI.SquareGray" width=500 height=1></center>
</td>
</tr>
<tr>
<td height=10></td>
</tr>
</table>
</td>
</tr>
<tr>
<td>
<center><img src="L2UI_CH3.herotower_deco" width=256 height=32></center>
</td>
</tr>
<tr>
<td height=150 align="center">
<br>
<font name="hs12" color="CDB67F">Your premium status can be checked
<br1>
by typing following command in chat</font>
<br1>
<font name="hs12" color="00A5FF">.premium</font>
</td>
</tr>
</table>
<table border=0 cellpadding=0 cellspacing=0 width=555>
<tr>
<td height=10></td>
</tr>
</table>
<table border=0 cellpadding=0 cellspacing=0 width=555 background="L2UI_CT1.Windows_DF_TooltipBG">
<tr>
<td height=17></td>
</tr>
<tr>
<td align=center><font color=696969>LINEAGE II - COMMUNITY BOARD</font></td>
</tr>
<tr>
<td height=15></td>
</tr>
</table>
</center>
</td>
</tr>
</table>
</body>
</html>

View File

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<html>
<body>
<br>
<br>
<table border="0" width="755">
<tr>
<td width="10">
</td>
<td width="600" align="left">
<a action="bypass _bbsgetfav">&$379;</a>&nbsp;>&nbsp;Bookmark list
</td>
</tr>
</table>
<center>
<img src="L2UI.squareblank" width="1" height="10">
<table border="0" cellspacing="0" cellpadding="0" width="755" bgcolor="A7A19A">
<tr>
<td fixwidth="30">
&nbsp;
</td>
<td fixwidth="515" align="center">
&$413;
</td>
<td fixwidth="150" align="center">
&$418;
</td>
<td fixwidth="60" align="center">
</td>
</tr>
</table>
<table border="0" cellspacing="0" cellpadding="0">
<tr>
<td width="755">
</td>
</tr>
</table>
%fav_list%
</center>
</body>
</html>

View File

@@ -0,0 +1,23 @@
<br>
<table border="0" cellspacing="0" cellpadding="2" width="755">
<tr>
<td fixwidth="30">
&nbsp;
</td>
<td fixwidth="515" align="left">
<a action="bypass %fav_bypass%">%fav_title%</a>
</td>
<td fixwidth="150" align="center">
%fav_add_date%
</td>
<td fixwidth="60" align="center">
<button action="bypass _bbsdelfav_%fav_id%" width="15" height="15" back="L2UI_CT1.Button_DF_Delete_Down" fore="L2UI_CT1.Button_DF_Delete">
</td>
</tr>
</table>
<table border="0" cellspacing="0" cellpadding="0">
<tr>
<td width="755">
</td>
</tr>
</table>

View File

@@ -0,0 +1,79 @@
<html>
<body>
<br>
<br>
<table border="0" width="755">
<tr>
<td width="10">
</td>
<td width="600" align="left">
<a action="bypass_friendlist">&$904;</a>&nbsp;>&nbsp;Ignore list
</td>
</tr>
</table>
<center>
<img src="L2UI.squareblank" width="1" height="10">
<table border="0" cellspacing="0" cellpadding="0" width="755" bgcolor="A7A19A">
<tr>
<td width="5">
</td>
<td height="10" width="750">
</td>
</tr>
<tr>
<td>
</td>
<td height="20">
<a action="bypass_friendlist">[Friends list]</a>&nbsp;[Ignore list]
</td>
</tr>
<tr>
<td>
</td>
<td height="10">
</td>
</tr>
</table>
<br>
Ignore list <img src="L2UI.squaregray" width="755" height="1">
<br>
<table border="0" cellspacing="0" cellpadding="0" width="755">
<tr>
<td>
%block_list%
</td>
</tr>
</table>
<br>
<img src="L2UI.squaregray" width="755" height="2">
<br>
<table width="755" height="45" border="0" cellspacing="0" cellpadding="0">
<tr>
<td align="center">
<table border="0">
<tr>
<td fixwidth="90" align="right">
Character name
</td>
<td fixwidth="130">
<edit var="block" width=130 height="15" length="64" />
</td>
<td>
<button value="Block" action="Write_friendblockadd_" back="l2ui_ct1.button.button_df_small_down" width="70" height="25" fore="l2ui_ct1.button.button_df_small">
</td>
</tr>
</table>
</td>
</tr>
<tr>
<td width="755" align="right">
<img src="L2UI.squaregray" width="755" height="1">
<img src="L2UI.squareblank" width="755" height="4">
<button value="Delete All" action="bypass_friendblockdeleteallconfirm_" back="l2ui_ct1.button.button_df_small_down" width="70" height="25" fore="l2ui_ct1.button.button_df_small">
</td>
</tr>
</table>
%delete_all_msg%
</center>
</body>
</html>

View File

@@ -0,0 +1,90 @@
<html>
<body>
<br>
<br>
<table border="0" width="755">
<tr>
<td width="10">
</td>
<td width="600" align="left">
<a action="bypass_friendlist">&$904;</a>&nbsp;>&nbsp;Friends List
</td>
</tr>
</table>
<center>
<img src="L2UI.squareblank" width="1" height="10">
<table border="0" cellspacing="0" cellpadding="0" width="755" bgcolor="A7A19A">
<tr>
<td width="5">
</td>
<td height="10" width="750">
</td>
</tr>
<tr>
<td>
</td>
<td height="20">
[Friends list]&nbsp;<a action="bypass_friendblocklist">[Ignore list]</a>
</td>
</tr>
<tr>
<td>
</td>
<td height="10">
</td>
</tr>
</table>
<br>
Friends list <img src="L2UI.squaregray" width="755" height="1">
<br>
<table border="0" cellspacing="0" cellpadding="0" width="755">
<tr>
<td>
%friend_list%
</td>
</tr>
</table>
<br>
<img src="L2UI.squaregray" width="755" height="2">
<br>
<br>
<font color="999999">Selection list</font>
<img src="L2UI.squaregray" width="755" height="1">
<br>
<table border="0" cellspacing="0" cellpadding="0" width="755">
<tr>
<td>
%selected_friend_list%
</td>
</tr>
</table>
<br>
<img src="L2UI.squaregray" width="755" height="1">
<table fixwidth="755" border="0" cellspacing="0" cellpadding="0">
<tr>
<td height="10">
</td>
</tr>
<tr>
<td width="5">
</td>
<td align="center" width="540">
</td>
<td align="center" width="70">
<button value "Delete" action="bypass_frienddelete_" back="l2ui_ct1.button.button_df_small_down" width="70" height="25" fore="l2ui_ct1.button.button_df_small">
</td>
<td align="center" width="70">
<button value "Delete All" action="bypass_frienddeleteallconfirm_" back="l2ui_ct1.button.button_df_small_down" width="70" height="25" fore="l2ui_ct1.button.button_df_small">
</td>
<td width="5">
</td>
</tr>
<tr>
<td height="10">
</td>
</tr>
</table>
%delete_all_msg%
</center>
</body>
</html>

View File

@@ -0,0 +1,70 @@
<html>
<body>
<center>
<br>
<br>
<br1>
<table border="0" cellspacing="0" cellpadding="0">
<tr>
<td width="50"></td>
<td align="center" width="695" height="30" align="left">
<img src="l2ui.bbs_lineage2" width="128" height="16" >
</td>
</tr>
</table>
<table border="0" cellspacing="0" cellpadding="2" bgcolor="A7A19A" width="755">
<tr>
<td WIDTH="100" align="right">&$412;</td>
<td WIDTH="540" align="center">&$413;</td>
<td WIDTH="115" align="center">&$414;</td>
</tr>
</table>
<br>
<table border="0" cellspacing="0" cellpadding="2">
<tr>
<td fixwidth="100" align="right" valign="top">
<img src="l2ui.bbs_folder" width="32" height="32">
</td>
<td fixwidth="560" align="left" valign="top">
<a action="bypass _bbsgetfav">Favorites</a><br1>
<font color="AAAAAA">Favorites community</font>
</td>
<td fixwidth="95" align="center" valign="top">
%fav_count%
</td>
</tr>
</table>
<table border="0" cellspacing="0" cellpadding="0">
<tr>
<td width="755">
<img src="l2ui.squaregray" width="750" height="1">
</td>
</tr>
</table>
<br>
<table border="0" cellspacing="0" cellpadding="2">
<tr>
<td fixwidth="100" align="right" valign="top">
<img src="l2ui.bbs_folder" width="32" height="32">
</td>
<td fixwidth="560" align="left" valign="top">
<a action="bypass _bbsclan">Clan community</a><br1>
<font color="AAAAAA">Clan informations.</font>
</td>
<td fixwidth="95" align="center" valign="top">
%clan_count%
</td>
</tr>
</table>
<table border="0" cellspacing="0" cellpadding="0">
<tr>
<td width="755">
<img src="l2ui.squaregray" width="750" height="1">
</td>
</tr>
</table>
<br>
<br>
</center>
</body>
</html>

View File

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<html>
<body>
<center>
<br>
<br>
<table border="0" cellspacing="0" cellpadding="0" width="755">
<tr>
<td width="755" align="center" valign="top">
<font name="hs12">&$2306;</font>
</td>
</tr>
</table>
<br>
<br>
<table border="0" cellspacing="0" cellpadding="2" bgcolor="A7A19A" width="755">
<tr>
<td width="100" align=right>&amp;$412;</td>
<td width="480" align=center>&amp;$413;</td>
<td width="160" align=center>&amp;$2258;</td>
</tr>
</table>
<br>
<table border="0" cellspacing="0" cellpadding="2" width="755">
<tr>
<td fixwidth="100" align="right" valign="top">
<img src="l2ui.ActionWnd.bbs_Webfolder" width="32" height="32">
</td>
<td fixwidth="480" align="left" valign="top">
<font color="AAAAAA">&amp;$2259;</font><br1>
<font color="AAAAAA">&amp;$2260;</font>
</td>
<td fixwidth="160" align="center" valign="top">
<button value="&$2258;" action="url !2265" back="l2ui_ct1.button.button_df_small_down" fore="l2ui_ct1.button.button_df_small" width="74" height="25"/>
</td>
</tr>
</table>
<br>
<table border="0" cellspacing="0" cellpadding="0">
<tr>
<td width="755">
<img src="l2ui.squaregray" width="750" height="1">
</td>
</tr>
</table>
<br>
<table border="0" cellspacing="0" cellpadding="2" width="755">
<tr>
<td fixwidth="100" align="right" valign="top">
<img src="l2ui.ActionWnd.bbs_Webfolder" width="32" height="32">
</td>
<td fixwidth="480" align="left" valign="top">
<font color="AAAAAA">&amp;$2261;</font><br1>
<font color="AAAAAA">&amp;$2262;</font>
</td>
<td fixwidth="160" align="center" valign="top">
<button value="&$2258;" action="url !2266" back="l2ui_ct1.button.button_df_small_down" fore="l2ui_ct1.button.button_df_small" width="74" height="25"/>
</td>
</tr>
</table>
<br>
<table border="0" cellspacing="0" cellpadding="0">
<tr>
<td width="755">
<img src="l2ui.squaregray" width="750" height="1">
</td>
</tr>
</table>
<br>
<table border="0" cellspacing="0" cellpadding="2" width="755">
<tr>
<td fixwidth="100" align="right" valign="top">
<img src="l2ui.ActionWnd.bbs_Webfolder" width="32" height="32">
</td>
<td fixwidth="480" align="left" valign="top">
<font color="AAAAAA">&amp;$2263;</font><br1>
<font color="AAAAAA">&amp;$2264;</font>
</td>
<td fixwidth="160" align="center" valign="top">
<button value="&$2258;" action="url !2267" back="l2ui_ct1.button.button_df_small_down" fore="l2ui_ct1.button.button_df_small" width="74" height="25"/>
</td>
</tr>
</table>
<br>
<table border="0" cellspacing="0" cellpadding="0">
<tr>
<td width="755">
<img src="l2ui.squaregray" width="750" height="1">
</td>
</tr>
</table>
</center>
</body>
</html>

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<html>
<body>
<center>
<br>
<br>
<table border="0" cellspacing="0" cellpadding="0" width="755">
<tr>
<td width="755" align="center" valign="top">
<font name="hs12">&$2306;</font>
</td>
</tr>
</table>
<br>
<br>
<table border="0" cellspacing="0" cellpadding="2" bgcolor="A7A19A" width="755">
<tr>
<td width="100" align=right>&amp;$412;</td>
<td width="480" align=center>&amp;$413;</td>
<td width="160" align=center>&amp;$2258;</td>
</tr>
</table>
<br>
<table border="0" cellspacing="0" cellpadding="2" width="755">
<tr>
<td fixwidth="100" align="right" valign="top">
<img src="l2ui.ActionWnd.bbs_Webfolder" width="32" height="32">
</td>
<td fixwidth="480" align="left" valign="top">
<font color="AAAAAA">&amp;$2259;</font><br1>
<font color="AAAAAA">&amp;$2260;</font>
</td>
<td fixwidth="160" align="center" valign="top">
<button value="&$2258;" action="url !2265" back="l2ui_ct1.button.button_df_small_down" fore="l2ui_ct1.button.button_df_small" width="74" height="25"/>
</td>
</tr>
</table>
<br>
<table border="0" cellspacing="0" cellpadding="0">
<tr>
<td width="755">
<img src="l2ui.squaregray" width="750" height="1">
</td>
</tr>
</table>
<br>
<table border="0" cellspacing="0" cellpadding="2" width="755">
<tr>
<td fixwidth="100" align="right" valign="top">
<img src="l2ui.ActionWnd.bbs_Webfolder" width="32" height="32">
</td>
<td fixwidth="480" align="left" valign="top">
<font color="AAAAAA">&amp;$2261;</font><br1>
<font color="AAAAAA">&amp;$2262;</font>
</td>
<td fixwidth="160" align="center" valign="top">
<button value="&$2258;" action="url !2266" back="l2ui_ct1.button.button_df_small_down" fore="l2ui_ct1.button.button_df_small" width="74" height="25"/>
</td>
</tr>
</table>
<br>
<table border="0" cellspacing="0" cellpadding="0">
<tr>
<td width="755">
<img src="l2ui.squaregray" width="750" height="1">
</td>
</tr>
</table>
<br>
<table border="0" cellspacing="0" cellpadding="2" width="755">
<tr>
<td fixwidth="100" align="right" valign="top">
<img src="l2ui.ActionWnd.bbs_Webfolder" width="32" height="32">
</td>
<td fixwidth="480" align="left" valign="top">
<font color="AAAAAA">&amp;$2263;</font><br1>
<font color="AAAAAA">&amp;$2264;</font>
</td>
<td fixwidth="160" align="center" valign="top">
<button value="&$2258;" action="url !2267" back="l2ui_ct1.button.button_df_small_down" fore="l2ui_ct1.button.button_df_small" width="74" height="25"/>
</td>
</tr>
</table>
<br>
<table border="0" cellspacing="0" cellpadding="0">
<tr>
<td width="755">
<img src="l2ui.squaregray" width="750" height="1">
</td>
</tr>
</table>
</center>
</body>
</html>

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<html>
<body>
<center>
<br>
<br>
<table border="0" cellspacing="0" cellpadding="0" width="755">
<tr>
<td width="755" align="center" valign="top">
<font name="hs12">&$2306;</font>
</td>
</tr>
</table>
<br>
<br>
<table border="0" cellspacing="0" cellpadding="2" bgcolor="A7A19A" width="755">
<tr>
<td width="100" align=right>&amp;$412;</td>
<td width="480" align=center>&amp;$413;</td>
<td width="160" align=center>&amp;$2258;</td>
</tr>
</table>
<br>
<table border="0" cellspacing="0" cellpadding="2" width="755">
<tr>
<td fixwidth="100" align="right" valign="top">
<img src="l2ui.ActionWnd.bbs_Webfolder" width="32" height="32">
</td>
<td fixwidth="480" align="left" valign="top">
<font color="AAAAAA">&amp;$2259;</font><br1>
<font color="AAAAAA">&amp;$2260;</font>
</td>
<td fixwidth="160" align="center" valign="top">
<button value="&$2258;" action="url !2265" back="l2ui_ct1.button.button_df_small_down" fore="l2ui_ct1.button.button_df_small" width="74" height="25"/>
</td>
</tr>
</table>
<br>
<table border="0" cellspacing="0" cellpadding="0">
<tr>
<td width="755">
<img src="l2ui.squaregray" width="750" height="1">
</td>
</tr>
</table>
<br>
<table border="0" cellspacing="0" cellpadding="2" width="755">
<tr>
<td fixwidth="100" align="right" valign="top">
<img src="l2ui.ActionWnd.bbs_Webfolder" width="32" height="32">
</td>
<td fixwidth="480" align="left" valign="top">
<font color="AAAAAA">&amp;$2261;</font><br1>
<font color="AAAAAA">&amp;$2262;</font>
</td>
<td fixwidth="160" align="center" valign="top">
<button value="&$2258;" action="url !2266" back="l2ui_ct1.button.button_df_small_down" fore="l2ui_ct1.button.button_df_small" width="74" height="25"/>
</td>
</tr>
</table>
<br>
<table border="0" cellspacing="0" cellpadding="0">
<tr>
<td width="755">
<img src="l2ui.squaregray" width="750" height="1">
</td>
</tr>
</table>
<br>
<table border="0" cellspacing="0" cellpadding="2" width="755">
<tr>
<td fixwidth="100" align="right" valign="top">
<img src="l2ui.ActionWnd.bbs_Webfolder" width="32" height="32">
</td>
<td fixwidth="480" align="left" valign="top">
<font color="AAAAAA">&amp;$2263;</font><br1>
<font color="AAAAAA">&amp;$2264;</font>
</td>
<td fixwidth="160" align="center" valign="top">
<button value="&$2258;" action="url !2267" back="l2ui_ct1.button.button_df_small_down" fore="l2ui_ct1.button.button_df_small" width="74" height="25"/>
</td>
</tr>
</table>
<br>
<table border="0" cellspacing="0" cellpadding="0">
<tr>
<td width="755">
<img src="l2ui.squaregray" width="750" height="1">
</td>
</tr>
</table>
</center>
</body>
</html>

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<html>
<body>
<br>
<br>
<table border="0" width="755">
<tr>
<td width="10">
</td>
<td width="600" align="left">
<a action="bypass _bbsloc">&$381;</a>&nbsp;>&nbsp;<a action="bypass _bbshome">Local Community</a>&nbsp;>&nbsp;<a action="bypass _bbshome">Local Information</a>
</td>
</tr>
</table>
<center>
<img src="L2UI.squareblank" width="1" height="10"><br>
<table border="0" cellspacing="0" cellpadding="2" width="755" bgcolor="A7A19A">
<tr>
<td width="100" align="right">
&$1790;
</td>
<td width="300" align="center">
&$382;
</td>
<td width="240" align="center">
&$590;
</td>
<td width="115" align="center">
&$1608;
</td>
</tr>
</table>
<br>
%region_list%
<br>
</center>
</body>
</html>

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<table border="0" cellspacing="0" cellpadding="2">
<tr>
<td fixwidth="100" align="right" valign="top">
<a action="bypass _bbsloc;%region_id%">&$%region_name%;</a>
</td>
<td fixwidth="300" align="left" valign="top">
%region_owning_clan%
</td>
<td fixwidth="240" align="center" valign="top">
%region_owning_clan_alliance%
</td>
<td fixwidth="115" align="center" valign="top">
%region_tax_rate%
</td>
</tr>
</table>
<table border="0" cellspacing="0" cellpadding="0">
<tr>
<td width="755">
<img src="l2ui.squaregray" width="750" height="1">
</td>
</tr>
</table>
<br>

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<table border="0" cellspacing="0" cellpadding="2">
<tr>
<td fixwidth="100" align="right" valign="top">
<a action="bypass _bbsloc;%region_id%">&$%region_name%;</a>
</td>
<td fixwidth="300" align="center" valign="top">
%region_owning_clan%
</td>
<td fixwidth="240" align="center" valign="top">
%region_owning_clan_alliance%
</td>
<td fixwidth="115" align="center" valign="top">
%region_tax_rate%
</td>
</tr>
</table>
<table border="0" cellspacing="0" cellpadding="0">
<tr>
<td width="755">
<img src="l2ui.squaregray" width="750" height="1">
</td>
</tr>
</table>
<br>

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<html>
<body>
<br>
<br>
<table border="0" width="755">
<tr>
<td width="10">
</td>
<td width="600" align="left">
<a action="bypass _bbsloc">&$381;</a>&nbsp;>&nbsp;<a action="bypass _bbshome">Local Community</a>&nbsp;>&nbsp;<a action="bypass _bbshome">Local Information</a>
</td>
</tr>
</table>
<center>
<img src="L2UI.squareblank" width="1" height="10"><br>
<table border="0" cellspacing="0" cellpadding="2" width="755" bgcolor="A7A19A">
<tr>
<td fixwidth="30">
&nbsp;
</td>
<td fixwidth="241" align="center">
&$1617;
</td>
<td fixwidth="243" align="center">
&$382;
</td>
<td fixwidth="241" align="center">
&$382;&nbsp;&$342;&nbsp;&$393;
</td>
</tr>
</table>
<br>
%region_list%
<br>
</center>
</body>
</html>

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<html><title>Account Details: %account%</title><body>
<center>
<table width=270><tr>
<td width=45><button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=180><center>Account: %account%</center></td>
<td width=45><button value="Back" action="bypass -h admin_character_info %player%" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
</table><br>
<table width=270>
<tr>
<td>Parameters:</td>
<td><edit var="qbox" width=100 height=15></td>
<td><button value="Help" action="bypass -h admin_html help/accountinfo.htm" width=40 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Back" action="bypass -h admin_character_info %player%" width=40 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
<br><br>
<table width=270>
<tr>
<td><button value="Ban Account" action="bypass -h admin_ban_acc %account%" width=90 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Reset Account" action="bypass -h admin_unban_acc %account%" width=90 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Custom Level" action="bypass -h admin_account_level %account% $qbox" width=90 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
<br><br>
</center>
Account: <font color="LEVEL">%account%</font><br>
Another characters in the %player%'s account:<br>
%characters%
</body></html>

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<html><title>Admin Help</title>
<body>
<table width=260>
<tr>
<td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=180><center>Table of Contents</center></td>
<td width=40><button value="Back" action="bypass -h admin_admin" width=40 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
<br>
This is the legacy help system, out of the license and general information, there are some lists with commands but have not been actively maintained and could be out of date.<br>
Despite this information can be of great aid for macroing and whatnot, the inexperienced game master should rely in the admin panels and the information they provide.<br>
<font color="LEVEL">
<table width=200>
<tr><td><a action="bypass -h admin_html help/readme.htm">Readme</a></td></tr>
<tr><td><a action="bypass -h admin_html help/changes.htm">Read Changes of Server</a></td></tr>
<tr><td><a action="bypass -h admin_html help/license.htm">Read Server License</a></td></tr>
<tr><td><a action="bypass -h admin_html help/license2.htm">Read Datapack License</a></td></tr>
<tr><td><a action="bypass -h admin_html help/gmcommands.htm">Read GM Commands list Page 1</a></td></tr>
<tr><td><a action="bypass -h admin_html help/gmcommands2.htm">Read GM Commands list Page 2</a></td></tr>
<tr><td><a action="bypass -h admin_html help/gmcommands3.htm">Read GM Commands list Page 3</a></td></tr>
</table></font>
</body></html>

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<html><body>
<table width=270><tr>
<td width=45><button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=180><center>Announcements Menu</center></td>
<td width=45><button value="Back" action="bypass -h admin_admin7" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
</table><br><br>
<center>New announcement:</center>
<center><multiedit var="new_announcement" width=260 height=80></center><br>
<center><table><tr>
<td><button value="Add" action="bypass -h admin_add_announcement $new_announcement" width=90 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Reload" action="bypass -h admin_announce_announcements" width=90 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Critical Menu" action="bypass -h admin_list_critannouncements" width=90 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr></table></center>
%announces%
</body></html>

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<html noscrollbar>
<body>
<center>
<br>
<table border="0" cellpadding="0" cellspacing="0" width="97%" height="480" background="L2UI_CH3.refinewnd_back_Pattern">
<tr>
<td valign="top" align="center">
<table border="0" cellpadding="0" cellspacing="0">
<tr>
<td width="256" height="185" background="L2UI_CT1.OlympiadWnd_DF_GrandTexture"></td>
</tr>
</table>
Add announcement:<br1>
<table width=600 height=210 cellspacing=5 background="L2UI_CT1.Windows.Windows_DF_TooltipBG">
<tr>
<td width="200">Type</td>
<td width="420"><combobox width=200 height=17 var="typeBox" list="NORMAL;CRITICAL;AUTO_NORMAL;AUTO_CRITICAL"></td>
</tr>
<tr>
<td width="200">Initial Delay in sec</td>
<td width="420"><edit var="autoann_initdelay" width=200 height=12 type=number></td>
</tr>
<tr>
<td width="200">Delay in sec</td>
<td width="420"><edit var="autoann_delay" width=200 height=12 type=number></td>
</tr>
<tr>
<td width="200">Repeat (0 for infinite):</td>
<td width="420"><edit var="autoann_repeat" width=200 height=12 type=number></td>
</tr>
<tr>
<td width="200">Text:</td>
<td width="420"><multiedit var="autoann_memo" width=200 height=100></td>
</tr>
</table>
<center>
<table>
<tr>
<td><button value="Add" action="bypass -h admin_announces add $typeBox $autoann_initdelay $autoann_delay $autoann_repeat $autoann_memo" width="70" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Back" action="bypass -h admin_announces list" width="70" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
</center>
</td>
</tr>
</table>
</center>
</body>
</html>

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<html noscrollbar>
<body>
<center>
<br>
<table border="0" cellpadding="0" cellspacing="0" width="97%" height="480" background="L2UI_CH3.refinewnd_back_Pattern">
<tr>
<td valign="top" align="center">
<table border="0" cellpadding="0" cellspacing="0">
<tr>
<td width="256" height="185" background="L2UI_CT1.OlympiadWnd_DF_GrandTexture"></td>
</tr>
</table>
Edit announcements: %id%<br1>
<table width=600 height=210 cellspacing=5 background="L2UI_CT1.Windows.Windows_DF_TooltipBG">
<tr>
<td width="200">Type</td>
<td width="200"><combobox width=200 height=17 var="typeBox" list="NORMAL;CRITICAL;AUTO_NORMAL;AUTO_CRITICAL" sel="%type%"></td>
<td width="200">%type%</td>
</tr>
<tr>
<td width="200">Initial Delay in sec</td>
<td width="200"><edit var="autoann_initdelay" width=200 height=12 type=number></td>
<td width="200">%initial%</td>
</tr>
<tr>
<td width="200">Delay in sec</td>
<td width="200"><edit var="autoann_delay" width=200 height=12 type=number></td>
<td width="200">%delay%</td>
</tr>
<tr>
<td width="200">Repeat (0 for infinite):</td>
<td width="200"><edit var="autoann_repeat" width=200 height=12 type=number></td>
<td width="200">%repeat%</td>
</tr>
<tr>
<td width="200">Text:</td>
<td width="200"><multiedit var="autoann_memo" width=200 height=100></td>
<td width="200">%content%</td>
</tr>
</table>
<center>
<table>
<tr>
<td><button value="Edit" action="bypass -h admin_announces edit %id% $typeBox $autoann_initdelay $autoann_delay $autoann_repeat $autoann_memo" width="70" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Back" action="bypass -h admin_announces list" width="70" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
</center>
</td>
</tr>
</table>
</center>
</body>
</html>

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<html noscrollbar>
<body>
<center>
<br>
<table border="0" cellpadding="0" cellspacing="0" width="97%" height="480" background="L2UI_CH3.refinewnd_back_Pattern">
<tr>
<td valign="top" align="center">
<table border="0" cellpadding="0" cellspacing="0">
<tr>
<td width="256" height="185" background="L2UI_CT1.OlympiadWnd_DF_GrandTexture"></td>
</tr>
</table>
Announcements:<br1>
<table width="690" height="20" cellspacing="5" background="L2UI_CT1.Button_DF_Calculator">
<tr>
<td width="5"></td>
<td width="80">Id</td>
<td width="100">Type</td>
<td width="100">Author</td>
<td width="60">Restart</td>
<td width="60">Show</td>
<td width="60">Edit</td>
<td width="60">Remove</td>
<td width="5"></td>
</tr>
</table>
<table width="690" height="20" cellspacing="2" background="L2UI_CT1.Windows.Windows_DF_TooltipBG">
%announcements%
</table>
<center>
<table width=280 cellspacing=0>
<tr>
%pages%
</tr>
</table>
<table>
<tr>
<td><button value="Add" action="bypass -h admin_announces add" width="70" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Restart" action="bypass -h admin_announces restart" width="70" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
</center>
</td>
</tr>
</table>
</center>
</body>
</html>

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<html noscrollbar>
<body>
<center>
<br>
<table border="0" cellpadding="0" cellspacing="0" width="97%" height="480" background="L2UI_CH3.refinewnd_back_Pattern">
<tr>
<td valign="top" align="center">
<table border="0" cellpadding="0" cellspacing="0">
<tr>
<td width="256" height="185" background="L2UI_CT1.OlympiadWnd_DF_GrandTexture"></td>
</tr>
</table>
Announcement: %id%<br1>
<table width=600 height=185 cellspacing=5 background="L2UI_CT1.Windows.Windows_DF_TooltipBG">
<tr>
<td>Type</td>
<td>%type%</td>
</tr>
<tr>
<td>Initial Delay</td>
<td>%initial%</td>
</tr>
<tr>
<td>Delay</td>
<td>%delay%</td>
</tr>
<tr>
<td>Repeat:</td>
<td>%repeat%</td>
</tr>
<tr>
<td>Author:</td>
<td>%author%</td>
</tr>
<tr>
<td>Text:</td>
<td>%content%</td>
</tr>
</table>
<center>
<table>
<tr>
<td><button value="Remove" action="bypass -h admin_announces remove %id%" width="70" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Restart" action="bypass -h admin_announces restart %id" width="70" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Back" action="bypass -h admin_announces list" width="70" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
</center>
</td>
</tr>
</table>
</center>
</body>
</html>

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<html><body>
<table width=270><tr>
<td width=45><button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=180><center>Autoannouncements Menu</center></td>
<td width=45><button value="Back" action="bypass -h admin_admin7" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr></table><br><br>
<center>New autoannouncement:</center><br>
<table width=270><tr>
<td>Initial delay in sec:</td>
<td><edit var="autoann_initial" width=50></td>
</tr><tr>
<td>Announce delay in sec:</td>
<td><edit var="autoann_delay" width=50></td>
</tr><tr>
<td>Repeat (-1 for infinite):</td>
<td><edit var="autoann_repeat" width=50></td>
</tr><tr>
<td>Critical:</td>
<td><combobox var="autoann_critical" list="false;true" width=50></td>
</tr><tr>
<td>Text:</td></tr></table>
<multiedit var="autoann_memo" width=250 height=50><br>
<center><table><tr>
<td><button value="Add" action="bypass -h admin_add_autoann $autoann_initial $autoann_delay $autoann_repeat $autoann_critical $autoann_memo" width=70 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Reload" action="bypass -h admin_reload_autoann" width=70 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr></table></center>
<br>
%announces%
</body></html>

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<html>
<head>
<title>Abnormal Visual Effects Menu</title>
</head>
<body>
<center>
<table width="270">
<tr>
<td width="45">
<button action="bypass -h admin_admin" width="45" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">Main</button>
</td>
<td width="180">
<center>Abnormal Visual Effects</center>
</td>
<td width="45">
<button action="bypass -h admin_admin3" width="45" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">Back</button>
</td>
</tr>
</table>
<br>
<button action="bypass -h admin_html help/abnormal.htm" width="40" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">Help</button>
<br>
%abnormals%
<br>%pages%<br>
</center>
</body>
</html>

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<html><body>
<table width=270><tr>
<td width=45><button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=180><center>Siege Menu</center></td>
<td width=45><button value="Back" action="bypass -h admin_siege" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr></table>
<center>
<br><br><font color="LEVEL">Castle: %castleName%</font><br>
<table width=270>
<tr>
<td width=140 align="center"><button value="Set Siege Time" action="bypass -h admin_setsiegetime %castleName%" width=135 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
<table width=270>
<tr>
<td width=135 align="center"><button value="Add Attacker" action="bypass -h admin_add_attacker %castleName%" width=135 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=135 align="center"><button value="Add Defender" action="bypass -h admin_add_defender %castleName%" width=135 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr><tr>
<td width=135 align="center"><button value="List Clans" action="bypass -h admin_list_siege_clans %castleName%" width=135 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=135 align="center"><button value="Clear List" action="bypass -h admin_clear_siege_list %castleName%" width=135 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td width=135 align="center"><button value="Move Defenders" action="bypass -h admin_move_defenders %castleName%" width=135 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=135 align="center"><button value="Spawn Doors" action="bypass -h admin_spawn_doors %castleName%" width=135 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td width=90 align="center"><button value="Start Siege" action="bypass -h admin_startsiege %castleName%" width=135 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=90 align="center"><button value="End Siege" action="bypass -h admin_endsiege %castleName%" width=135 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td width=135 align="center"><button value="Give Castle" action="bypass -h admin_setcastle %castleName%" width=135 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=135 align="center"><button value="Remove Castle" action="bypass -h admin_removecastle %castleName%" width=135 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
</tr>
</table>
<br>
<table width=270>
<tr><td width=60 align="center">NpcId:</td>
<td align="center"><edit var="value" width=40></td>
<td align="center"><button value="Add Guard" action="bypass -h admin_add_guard %castleName% $value" width=135 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr></table>
</center>
</body></html>

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<html><title>Admin Castle Manage</title><body>
<center>
<center>
<table width="270" border="0" bgcolor="444444">
<tr>
<td><button value="Main" action="bypass -h admin_admin" width="65" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF" /></td>
<td><button value="Char" action="bypass -h admin_admin6" width="65" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF" /></td>
<td><button value="Game" action="bypass -h admin_admin2" width="65" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF" /></td>
<td><button value="GM" action="bypass -h admin_admin7" width="65" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF" /></td>
</tr>
</table>
<br>
<font color="LEVEL">Castle manage admin menu</font><br>
<table width="270" border="0" bgcolor="444444">
<tr>
<td><button value="Aden Castle" action="bypass -h admin_castlemanage aden" width=125 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Giran Castle" action="bypass -h admin_castlemanage giran" width=125 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td><button value="Gludio Castle" action="bypass -h admin_castlemanage gludio" width=125 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Dion Castle" action="bypass -h admin_castlemanage dion" width=125 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td><button value="Oren Castle" action="bypass -h admin_castlemanage oren" width=125 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
</center>
</body></html>

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<html><title>Admin Castle Manage</title><body>
<center>
<table width=270>
<tr>
<td width=45><button value="Main" action="bypass admin_admin" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=180><center>Admin Castle Manage</center></td>
<td width=45><button value="Back" action="bypass admin_castlemanage" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
<br>
<font color=""><button action="" value="%castleName% Castle Info" width=270 height=21 back="L2UI_CT1.OlympiadWnd_DF_Watch_Down" fore="L2UI_CT1.OlympiadWnd_DF_Watch"></font>
<table width="270" border="0" bgcolor="444444">
<tr>
<td>Owner:</td>
<td><font color="LEVEL">%ownerName%<font></td>
</tr>
<tr>
<td>Clan:</td>
<td><font color="LEVEL">%ownerClan%<font></td>
</tr>
<tr>
<td>Castle Side:</td>
<td><font color="LEVEL">%castleSide%<font></td>
</tr>
<tr>
<td>Siege Info:</td>
<td><button value="Show me" action="bypass admin_castlemanage %castleId% showRegWindow" width=85 height=18 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
<br><br>
<button action="" value="Castle Manage" width=270 height=21 back="L2UI_CT1.OlympiadWnd_DF_Watch_Down" fore="L2UI_CT1.OlympiadWnd_DF_Watch">
<table width=256 border=0 bgcolor="444444">
<tr>
<td align=center><button value="Give Castle" action="bypass admin_castlemanage %castleId% setOwner $ebox" width=128 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td align=center><combobox width=120 height=17 var=ebox list=Light;Dark></td>
</tr>
<tr>
<td align=center><button value="Take Castle" action="bypass admin_castlemanage %castleId% takeCastle" width=130 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td align=center><button value="Switch Sides" action="bypass admin_castlemanage %castleId% switchSide" width=130 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
<br><br>
<button action="" value="Siege Manage" width=270 height=21 back="L2UI_CT1.OlympiadWnd_DF_Watch_Down" fore="L2UI_CT1.OlympiadWnd_DF_Watch">
<table width=256 border=0 bgcolor="444444">
<tr>
<td align=center><button value="Add Attacker" action="bypass admin_castlemanage %castleId% addAttacker" width=128 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td align=center><button value="Remove Attacker" action="bypass admin_castlemanage %castleId% removeAttacker" width=128 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td align=center><button value="Add Deffender" action="bypass admin_castlemanage %castleId% addDeffender" width=128 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td align=center><button value="Remove Deffender" action="bypass admin_castlemanage %castleId% removeDeffender" width=128 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td align=center><button value="Start Siege" action="bypass admin_castlemanage %castleId% startSiege" width=128 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td align=center><button value="Stop Siege" action="bypass admin_castlemanage %castleId% stopSiege" width=128 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
</center>
</body></html>

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<html><body>
<table width=270><tr>
<td width=45><button value="Main" action="bypass admin_admin" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=180><center>Siege Time Set Menu</center></td>
<td width=45><button value="Back" action="bypass admin_siege %castleName%" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr></table>
<center>
<font color="LEVEL"><br>Castle: %castleName%</font><br>Siege time: %time%
<br>Month of Siege:<br>
<table width=270>
<tr>
<td width=135 align="center"><button value="-1" action="bypass admin_setsiegetime %castleName% month -1" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=135 align="center"><button value="1" action="bypass admin_setsiegetime %castleName% month 1" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
<br>Day of Siege:<br>
<table width=264>
<tr>
<td width=30><button value="0" action="bypass admin_setsiegetime %castleName% day 0" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=30><button value="1" action="bypass admin_setsiegetime %castleName% day 1" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=30><button value="2" action="bypass admin_setsiegetime %castleName% day 2" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=30><button value="3" action="bypass admin_setsiegetime %castleName% day 3" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=30><button value="4" action="bypass admin_setsiegetime %castleName% day 4" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=30><button value="5" action="bypass admin_setsiegetime %castleName% day 5" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=30><button value="6" action="bypass admin_setsiegetime %castleName% day 6" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=30><button value="7" action="bypass admin_setsiegetime %castleName% day 7" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr><tr>
<td width=30><button value="8" action="bypass admin_setsiegetime %castleName% day 8" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=30><button value="9" action="bypass admin_setsiegetime %castleName% day 9" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=30><button value="10" action="bypass admin_setsiegetime %castleName% day 10" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=30><button value="11" action="bypass admin_setsiegetime %castleName% day 11" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=30><button value="12" action="bypass admin_setsiegetime %castleName% day 12" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=30><button value="13" action="bypass admin_setsiegetime %castleName% day 13" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=30><button value="14" action="bypass admin_setsiegetime %castleName% day 14" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=30><button value="15" action="bypass admin_setsiegetime %castleName% day 15" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr><tr>
<td width=30><button value="16" action="bypass admin_setsiegetime %castleName% day 16" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=30><button value="17" action="bypass admin_setsiegetime %castleName% day 17" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=30><button value="18" action="bypass admin_setsiegetime %castleName% day 18" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=30><button value="19" action="bypass admin_setsiegetime %castleName% day 19" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=30><button value="20" action="bypass admin_setsiegetime %castleName% day 20" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=30><button value="21" action="bypass admin_setsiegetime %castleName% day 21" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=30><button value="22" action="bypass admin_setsiegetime %castleName% day 22" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=30><button value="23" action="bypass admin_setsiegetime %castleName% day 23" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr><tr>
<td width=30><button value="24" action="bypass admin_setsiegetime %castleName% day 24" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=30><button value="25" action="bypass admin_setsiegetime %castleName% day 25" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=30><button value="26" action="bypass admin_setsiegetime %castleName% day 26" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=30><button value="27" action="bypass admin_setsiegetime %castleName% day 27" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=30><button value="28" action="bypass admin_setsiegetime %castleName% day 28" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=30><button value="29" action="bypass admin_setsiegetime %castleName% day 29" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=30><button value="30" action="bypass admin_setsiegetime %castleName% day 30" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=30><button value="31" action="bypass admin_setsiegetime %castleName% day 31" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr></table>
<br>Hour of Siege:<br>
<table width=264>
<tr>
<td width=30><button value="0" action="bypass admin_setsiegetime %castleName% hour 0" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=30><button value="1" action="bypass admin_setsiegetime %castleName% hour 1" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=30><button value="2" action="bypass admin_setsiegetime %castleName% hour 2" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=30><button value="3" action="bypass admin_setsiegetime %castleName% hour 3" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=30><button value="4" action="bypass admin_setsiegetime %castleName% hour 4" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=30><button value="5" action="bypass admin_setsiegetime %castleName% hour 5" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=30><button value="6" action="bypass admin_setsiegetime %castleName% hour 6" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=30><button value="7" action="bypass admin_setsiegetime %castleName% hour 7" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr><tr>
<td width=30><button value="8" action="bypass admin_setsiegetime %castleName% hour 8" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=30><button value="9" action="bypass admin_setsiegetime %castleName% hour 9" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=30><button value="10" action="bypass admin_setsiegetime %castleName% hour 10" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=30><button value="11" action="bypass admin_setsiegetime %castleName% hour 11" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=30><button value="12" action="bypass admin_setsiegetime %castleName% hour 12" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=30><button value="13" action="bypass admin_setsiegetime %castleName% hour 13" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=30><button value="14" action="bypass admin_setsiegetime %castleName% hour 14" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=30><button value="15" action="bypass admin_setsiegetime %castleName% hour 15" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr><tr>
<td width=30><button value="16" action="bypass admin_setsiegetime %castleName% hour 16" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=30><button value="17" action="bypass admin_setsiegetime %castleName% hour 17" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=30><button value="18" action="bypass admin_setsiegetime %castleName% hour 18" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=30><button value="19" action="bypass admin_setsiegetime %castleName% hour 19" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=30><button value="20" action="bypass admin_setsiegetime %castleName% hour 20" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=30><button value="21" action="bypass admin_setsiegetime %castleName% hour 21" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=30><button value="22" action="bypass admin_setsiegetime %castleName% hour 22" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=30><button value="23" action="bypass admin_setsiegetime %castleName% hour 23" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr></table>
<br>Minutes of Siege:<br>
<table width=270>
<tr>
<td width=45><button value="0" action="bypass admin_setsiegetime %castleName% min 0" width=40 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=45><button value="10" action="bypass admin_setsiegetime %castleName% min 10" width=40 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=45><button value="20" action="bypass admin_setsiegetime %castleName% min 20" width=40 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=45><button value="30" action="bypass admin_setsiegetime %castleName% min 30" width=40 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=45><button value="40" action="bypass admin_setsiegetime %castleName% min 40" width=40 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=45><button value="50" action="bypass admin_setsiegetime %castleName% min 50" width=40 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
</center>
</body></html>

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<html><title>Character Menu</title><body>
<center>
<table width=270 border=0 bgcolor="444444">
<tr>
<td><button value="Main" action="bypass -h admin_admin" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Char" action="bypass -h admin_admin6" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Game" action="bypass -h admin_admin2" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="GM" action="bypass -h admin_admin7" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table><br>
<table width=270>
<tr>
<td><font color="LEVEL">QuickBox:</font></td>
<td><edit var="qbox" width=120 height=15></td>
<td><button value="Help" action="bypass -h admin_html help/main_menu.htm" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
<br>
Characters Related:<br1>
<table width=240>
<tr>
<td><button value="List" action="bypass -h admin_show_characters 0" width=82 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Find Dualbox" action="bypass -h admin_find_dualbox $qbox" width=82 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Manage" action="bypass -h admin_char_manage" width=82 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td><button value="Set Name" action="bypass -h admin_changename $qbox" width=82 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Set Title" action="bypass -h admin_settitle $qbox" width=82 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Set Rec" action="bypass -h admin_rec $qbox" width=82 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td><button value="Set Fame" action="bypass -h admin_setfame $qbox" width=82 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Set Pvp" action="bypass -h admin_setpvp $qbox" width=82 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Set Pk" action="bypass -h admin_setpk $qbox" width=82 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td><button value="Vit Set" action="bypass -h admin_set_vitality $qbox" width=82 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Vit Max" action="bypass -h admin_full_vitality" width=82 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Party" action="bypass -h admin_partyinfo" width=82 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td><button value="Get Buffs" action="bypass -h admin_getbuffs $qbox" width=82 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Quests" action="bypass -h admin_charquestmenu $qbox" width=82 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Effects" action="bypass -h admin_admin3" width=82 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td><button value="PC Points" action="bypass -h admin_pccafepoints" width=82 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="NCoins" action="bypass -h admin_primepoints" width=82 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Premium" action="bypass -h admin_premium_menu" width=82 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
<br>
<table width=270><tr>
<td><button value="Go To" action="bypass -h admin_goto_char_menu $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Recall" action="bypass -h admin_recall_char_menu $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Rep." action="bypass -h admin_setreputation $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="NoKarma" action="bypass -h admin_nokarma" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr><tr>
<td><button value="ChatBan" action="bypass -h admin_ban_chat $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="ChtUnBan" action="bypass -h admin_unban_chat $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Jail" action="bypass -h admin_jail $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Jail Out" action="bypass -h admin_unjail $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr><tr>
<td><button value="Kick" action="bypass -h admin_kick_menu $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Punish" action="bypass -h admin_punishment player $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Find" action="bypass -h admin_find_character $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Repair" action="bypass -h admin_repair $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr></table>
</center></body></html>

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<html><body>
<table width=260><tr>
<td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=180><center>Editing <font color="LEVEL">%name%</font></center></td>
<td width=40><button value="Back" action="bypass -h admin_character_info %name%" width=40 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr></table>
<br>
<table width=270>
<tr><td fixwidth=90>HP: %currenthp% / %maxhp%</td><td fixwidth=90>MP: %currentmp%/%maxmp%</td><td fixwidth=90>CP: %currentcp%/%maxcp%</td></tr>
<tr><td width=90>Reputation: %reputation%</td><td width=90>PvP: %pvpkills%</td><td width=90>PK: %pkkills%</td></tr>
<tr><td width=90>Load: </td><td width=90>%currentload% / %maxload%</td><td width=90>(%percent%%)</td></tr>
<tr><td width=90>Class: </td><td>%class%</td><td width=90>AccLv: %access%</td></tr>
<tr><td width=90>Noblesse:</td><td>%noblesse%</td></tr>
</table>
<br>
<table width=270>
<tr><td width=140>Name:</td><td><edit width=80 var="name"></td><td><button value="Save" action="bypass -h admin_changename $name" height=21 width=45 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
<tr><td width=140>Name color:</td><td><edit width=80 var="color"></td><td><button value="Set" action="bypass -h admin_setcolor $color" height=21 width=45 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
<tr><td width=140>Title:</td><td><edit width=80 var="title"></td><td><button value="Save" action="bypass -h admin_settitle $title" height=21 width=45 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
<tr><td width=140>Title color:</td><td><edit width=80 var="tcolor"></td><td><button value="Set" action="bypass -h admin_settcolor $tcolor" height=21 width=45 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
<tr><td width=140>Recommendations:</td><td><edit width=80 var="reco"></td><td><button value="Save" action="bypass -h admin_rec $reco" height=21 width=45 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
<tr><td width=140>Access Level:</td><td><edit width=80 var="acc"></td><td><button value="Save" action="bypass -h admin_changelvl $acc" height=21 width=45 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
<tr></tr>
<tr><td width=140><button value="Nobless" action="bypass -h admin_setnoble" height=21 width=65 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td><td><button value="Class" action="bypass -h admin_setclass" height=21 width=45 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td><td><button value="Sex" action="bypass -h admin_setsex" height=21 width=45 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
</table>
<br>
<table width="270">
<tr>
<td width="10">HP:</td>
<td>
<edit var="hp" width="50">
</td>
<td>
<button value=" " action="bypass admin_set_hp $hp" width="16" height="16" back="L2UI_CH3.shortcut_rotate_down" fore="L2UI_CH3.shortcut_rotate">
</td>
<td width="50">
PvP Flag:
</td>
<td>
<button value=" " action="bypass admin_set_pvp_flag" width="16" height="16" back="L2UI_CH3.shortcut_rotate_down" fore="L2UI_CH3.shortcut_rotate">
</td>
</tr>
<tr>
<td width="10">MP:</td>
<td>
<edit var="mp" width="50">
</td>
<td>
<button value=" " action="bypass admin_set_mp $mp" width="16" height="16" back="L2UI_CH3.shortcut_rotate_down" fore="L2UI_CH3.shortcut_rotate">
</td>
<td width="10">PvPs:</td>
<td>
<edit var="pvpkills" width="50">
</td>
<td>
<button value=" " action="bypass admin_setpvp $pvpkills" width="16" height="16" back="L2UI_CH3.shortcut_rotate_down" fore="L2UI_CH3.shortcut_rotate">
</td>
</tr>
<tr>
<td width="10">CP:</td>
<td>
<edit var="cp" width="50">
</td>
<td>
<button value=" " action="bypass admin_set_cp $cp" width="16" height="16" back="L2UI_CH3.shortcut_rotate_down" fore="L2UI_CH3.shortcut_rotate">
</td>
<td width="10">PKs:</td>
<td>
<edit var="pkkills" width="50">
</td>
<td>
<button value=" " action="bypass admin_setpk $pkkills" width="16" height="16" back="L2UI_CH3.shortcut_rotate_down" fore="L2UI_CH3.shortcut_rotate">
</td>
</tr>
</table>
<br>
</body>
</html>

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<html><body>
<table width=270><tr>
<td width=45><button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=180><center>Character Search</center></td>
<td width=45><button value="Back" action="bypass -h admin_show_characters 0" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr></table>
<br>
<table width=270>
<tr><td width=80>Name</td><td width=110>Class</td><td width=40>Level</td></tr>
%results%
</table><br>
<center>
<table width=270><tr>
<td><edit var="character_name" width=80></td>
<td><button value="Find Char" action="bypass -h admin_find_character $character_name" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr></table><br>Found %number% character%end%</center></body></html>

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<html><title>Hardware Information: %name%</title><body>
<center>
<table width=290>
<tr>
<td width=45><button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=180><center>Hardware (%name%)</center></td>
<td width=45><button value="Back" action="bypass -h admin_admin7" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
<br>
<table width=290 border=0>
<tr><td><table width=290 border=0 bgcolor=131210><tr><td width=100><font color="LEVEL">MAC Address:</font></td><td align=right width=170>%macAddress%</td></tr></table></td></tr>
<tr><td><table width=290 border=0><tr><td width=50><font color="LEVEL">CPU:</font></td><td align=right width=290>%cpuName%</td></tr></table></td></tr>
<tr><td><table width=290 border=0 bgcolor=131210><tr><td width=100><font color="LEVEL">CPU Speed:</font></td><td align=right width=100>%cpuSpeed%</td></tr></table></td></tr>
<tr><td><table width=290 border=0><tr><td width=100><font color="LEVEL">CPU Core Count:</font></td><td align=right width=170>%cpuCoreCount%</td></tr></table></td></tr>
<tr><td><table width=290 border=0 bgcolor=131210><tr><td width=50><font color="LEVEL">VGA:</font></td><td align=right width=170>%vgaName%</td></tr></table></td></tr>
<tr><td><table width=290 border=0><tr><td width=100><font color="LEVEL">VGA Driver Version:</font></td><td align=right width=170>%vgaDriverVersion%</td></tr></table></td></tr>
<tr><td><table width=290 border=0 bgcolor=131210><tr><td width=200><font color="LEVEL">Windows Platform Id:</font></td><td align=right width=170>%windowsPlatformId%</td></tr></table></td></tr>
<tr><td><table width=290 border=0><tr><td width=200><font color="LEVEL">Windows Major Version:</font></td><td align=right width=170>%windowsMajorVersion%</td></tr></table></td></tr>
<tr><td><table width=290 border=0 bgcolor=131210><tr><td width=200><font color="LEVEL">Windows Minor Version:</font></td><td align=right width=170>%windowsMinorVersion%</td></tr></table></td></tr>
<tr><td><table width=290 border=0><tr><td width=200><font color="LEVEL">Windows Build:</font></td><td align=right width=170>%windowsBuildNumber%</td></tr></table></td></tr>
</table>
</center>
</body></html>

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<html><title>Information Panel: %name%</title><body>
<center>
<table width=270>
<tr>
<td width=45><button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=180><center>Player: %name%</center></td>
<td width=45><button value="Back" action="bypass -h admin_admin7" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
<br>
<table width=240>
<tr>
<td><button value="Go To" action="bypass -h admin_goto_char_menu %name%" width=65 height=18 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Kick" action="bypass -h admin_kick_menu %name%" width=65 height=18 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Ban Acc" action="bypass -h admin_ban_acc %name%" width=65 height=18 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Ban Chr" action="bypass -h admin_ban_char %name%" width=65 height=18 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr><tr>
<td><button value="Recall" action="bypass -h admin_recall_char_menu %name%" width=65 height=18 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Skills" action="bypass -h admin_show_skills" width=65 height=18 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Edit" action="bypass -h admin_edit_character" width=65 height=18 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Class" action="bypass -h admin_setclass" width=65 height=18 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr><tr>
<td><button value="Lv/Exp/Sp" action="bypass -h admin_add_exp_sp_to_character" width=65 height=18 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Instance" action="bypass -h admin_instancezone %name%" width=65 height=18 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Effects" action="bypass -h admin_getbuffs %name%" width=65 height=18 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Party" action="bypass -h admin_partyinfo" width=65 height=18 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
<br>
<table width=240 bgcolor="666666">
<tr>
<td>Account Name: </td><td><font color="LEVEL"><a action="bypass -h admin_find_account %name%">%account%</a></font></td>
</tr>
<tr>
<td>Account IP: </td><td><font color="LEVEL"><a action="bypass -h admin_find_ip %ip%">%ip%</a></font></td>
</tr>
<tr>
<td>Hardware MAC: </td><td><font color="LEVEL"><a action="bypass -h admin_hwid">%hwid%</a></font></td>
</tr>
<tr>
<td>Punishment: </td><td><font color="LEVEL"><a action="bypass -h admin_punishment player %name%">Info</a></font></td>
</tr>
</table>
<br>
<br>
<table width=240 bgcolor="666666">
<tr>
<td>Name:</td><td>%name%</td><td><button value="Refresh" action="bypass -h admin_character_info %name%" width=60 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td>Clan:</td><td>%clan%</td>
</tr>
<tr>
<td>Level:</td><td>%level%</td>
</tr>
<tr>
<td>Class:</td><td>%class%</td>
</tr>
<tr>
<td>BaseClass:</td><td>%baseclass%</td>
</tr>
<tr>
<td>CP:</td><td> <font color="LEVEL">%currentcp%</font> / %maxcp%</td>
</tr>
<tr>
<td>HP:</td><td> <font color="LEVEL">%currenthp%</font> / %maxhp%</td>
</tr>
<tr>
<td>MP:</td><td><font color="LEVEL">%currentmp%</font> / %maxmp%</td>
</tr>
<tr>
<td>Weight:</td><td>%currentload% / %maxload%</td>
</tr>
<tr>
<td>EXP:</td><td>%xp%</td>
</tr>
<tr>
<td>SP:</td><td>%sp%</td>
</tr>
<tr>
<td>Noblesse:</td><td>%noblesse%</td>
</tr>
%inst%
</table>
<br>
<table width=240>
<tr>
<td>PvP Kills: </td><td>%pvpkills%</td>
<td>Reputation: </td><td>%reputation%</td>
</tr>
<tr>
<td>PK Kills: </td><td>%pkkills%</td>
<td>PvP Flag: </td><td>%pvpflag%</td>
</tr>
</table>
<br>
<table width=240 bgcolor="666666">
<tr>
<td>P. Atk:</td><td>%patk%</td><td>M. Atk:</td><td>%matk%</td>
</tr>
<tr>
<td>P. Def:</td><td>%pdef%</td><td>M. Def:</td><td>%mdef%</td>
</tr>
<tr>
<td>Accuracy:</td><td>%accuracy%</td><td>Evasion:</td><td>%evasion%</td>
</tr>
<tr>
<td>Crit Rate:</td><td>%critical%</td><td>Speed:</td><td>%runspeed%</td>
</tr>
<tr>
<td>Atk. Spd.:</td><td>%patkspd%</td><td>Casting Spd.:</td><td>%matkspd%</td>
</tr>
</table>
<br>
Coordinates: %x% %y% %z%<br1>
Heading: %heading%<br1>
AI: %ai%
</center>
</body></html>

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<html><title>Character Selection Panel</title><body>
<table width=270>
<tr>
<td width=45><button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=180><center>Character Selection Menu</center></td>
<td width=45><button value="Back" action="bypass -h admin_admin6" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
<br>
You can find a character by writing his or her name or a part of it in the box below.<br1>
<table width=250>
<tr>
<td><edit var="character_name" width=150 height=15></td>
<td><button value="Find Character" action="bypass -h admin_find_character $character_name" width=100 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
<br>
<img src="L2UI.SquareWhite" width=270 height=1>
<img src="L2UI.SquareBlank" width=1 height=3>
<table width=270>
<tr><td width=80>Name:</td><td width=110>Class:</td><td width=40>Level:</td></tr>
%players%
</table>
<img src="L2UI.SquareBlank" width=1 height=3>
<img src="L2UI.SquareWhite" width=270 height=1>
<br>%pages%<br>
</center>
</body></html>

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<html><body>
<table width=270>
<tr>
<td width=45><button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=180><center>Character Selection Menu</center></td>
<td width=45><button value="Back" action="bypass -h admin_admin6" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table><br>
<table width=240><tr>
<td width=80>Character:</td><td><edit var="qbox" width=120 height=15></td>
<td><button value="Help" action="bypass -h admin_html help/charmanage.htm" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr></table><br>
<center>
<table width=260><tr>
<td><button value="Go" action="bypass -h admin_goto_char_menu $qbox" width=60 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Kick" action="bypass -h admin_kick_menu $qbox" width=60 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Ban Chr" action="bypass -h admin_ban_char $qbox" width=60 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Ban Acc" action="bypass -h admin_ban_acc $qbox" width=60 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr><tr>
<td><button value="Get" action="bypass -h admin_recall_char_menu $qbox" width=60 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Kill" action="bypass -h admin_kill_menu $qbox" width=60 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="UnbanChr" action="bypass -h admin_unban_char $qbox" width=60 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="UnbanAcc" action="bypass -h admin_unban_acc $qbox" width=60 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td><button value="Get Party" action="bypass -h admin_recall_party_menu $qbox" width=60 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Get Clan" action="bypass -h admin_recall_clan_menu $qbox" width=60 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Jail" action="bypass -h admin_jail $qbox" width=60 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="UnJail" action="bypass -h admin_unjail $qbox" width=60 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
</center><br>
<center>
<table width=260><tr>
<td width=15>X:</td><td><edit var="char_cord_x" width=50></td>
<td width=15>Y:</td><td><edit var="char_cord_y" width=50></td>
<td width=15>Z:</td><td><edit var="char_cord_z" width=50></td>
<td><button value="Teleport" action="bypass -h admin_teleport_character_to_menu $qbox $char_cord_x $char_cord_y $char_cord_z" width=60 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr></table><br>
<table width=260>
<tr><td width=90>Starter Towns:</td><td width="110">Mainland:</td></tr>
<tr><td><a action="bypass -h admin_teleport_character_to_menu $qbox -114351 255286 -1520"><font color="LEVEL">Talking Island</font></a></td><td><a action="bypass -h admin_teleport_character_to_menu $qbox 15670 142983 -2705"><font color="LEVEL">Town of Dion</font></a></td></tr>
<tr><td><a action="bypass -h admin_teleport_character_to_menu $qbox -80353 247981 -3507"><font color="LEVEL">Faeron Village</font></a></td><td><a action="bypass -h admin_teleport_character_to_menu $qbox 17838 170274 -3508"><font color="LEVEL">Floran Village</font></a></td></tr>
<tr><td></td><td><a action="bypass -h admin_teleport_character_to_menu $qbox 83400 147943 -3404"><font color="LEVEL">Town of Giran</font></a></td></tr>
<tr><td>Arenas:</td><td><a action="bypass -h admin_teleport_character_to_menu $qbox -80826 149775 -3043"><font color="LEVEL">Gludin Village</font></a></td></tr>
<tr><td><a action="bypass -h admin_teleport_character_to_menu $qbox -86979 142402 -3643"><font color="LEVEL">Gludin Arena</font></a></td><td><a action="bypass -h admin_teleport_character_to_menu $qbox -12672 122776 -3116"><font color="LEVEL">Town of Gludio</font></a></td></tr>
<tr><td><a action="bypass -h admin_teleport_character_to_menu $qbox 147451 46728 -3410"><font color="LEVEL">Coliseum</font></a></td><td><a action="bypass -h admin_teleport_character_to_menu $qbox 117110 76883 -2695"><font color="LEVEL">Hunters Village</font></a></td></tr>
<tr><td><a action="bypass -h admin_teleport_character_to_menu $qbox 73890 142656 -3778"><font color="LEVEL">Giran Arena</font></a></td><td><a action="bypass -h admin_teleport_character_to_menu $qbox 147450 26741 -2204"><font color="LEVEL">Town of Aden</font></a></td></tr>
<tr><td></td><td><a action="bypass -h admin_teleport_character_to_menu $qbox 82956 53162 -1495"><font color="LEVEL">Town of Oren</font></a></td></tr>
<tr><td>Others:</td><td><a action="bypass -h admin_teleport_character_to_menu $qbox 147928 -55273 -2734"><font color="LEVEL">Town of Goddard</font></a></td></tr>
<tr><td><a action="bypass -h admin_teleport_character_to_menu $qbox -186742 244167 2670"><font color="LEVEL">Keucereus</font></a></td><td><a action="bypass -h admin_teleport_character_to_menu $qbox 87386 -143246 -1293 "><font color="LEVEL">Town of Schuttgart</font></a></td></tr>
<tr><td><a action="bypass -h admin_teleport_character_to_menu $qbox 207320 87617 -1112"><font color="LEVEL">Arcan</font></a></td><td><a action="bypass -h admin_teleport_character_to_menu $qbox 111409 219364 -3545"><font color="LEVEL">Heine</font></a></td></tr>
</table>
</center>
</body></html>

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<html><body>
<table width=260><tr>
<td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=180><center>Player/Clan Skills Editor</center></td>
<td width=40><button value="Back" action="bypass -h admin_character_info %name%" width=40 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr></table>
<br><br>
<center>Editing <font color="LEVEL">%name%</font>
<br>
<table width=270>
<tr>
<td width=50>Class:</td>
<td width=160><font color="LEVEL">%class%</font></td>
<td width=20>Lv:</td>
<td width=40><font color="LEVEL">%level%</font></td>
</tr>
</table>
<br>
============ Player ============
<br>
<table width=270>
<tr>
<td><button value="Add skills" action="bypass -h admin_skill_list" width=130 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Take skills" action="bypass -h admin_get_skills" width=130 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td><button value="Delete skills" action="bypass -h admin_remove_skills 0" width=130 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Reset skills reuse" action="bypass -h admin_removereuse" width=130 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td><button value="Give All Skills" action="bypass -h admin_give_all_skills" width=130 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Give taken skills" action="bypass -h admin_reset_skills" width=130 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td><button value="Give All Skills FS" action="bypass -h admin_give_all_skills_fs" width=130 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Remove All Skills" action="bypass -h admin_remove_all_skills" width=130 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
<br>
============ Clan ============
<br>
<table width=270>
<tr>
<td><button value="Give Clan Skills" action="bypass -h admin_give_clan_skills" width=130 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Give All Clan Skills" action="bypass -h admin_give_all_clan_skills" width=130 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table></center></body></html>

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<html><title>Pending clan leader changes</title><body>
<center>
<table width=270>
<tr>
<td width=45><button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=180><center>Pending changes</center></td>
<td width=45><button value="Back" action="bypass -h admin_admin7" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
<br>
<br>
<br>
<table width=240 bgcolor="666666">
<tr>
<td>Clan name</td>
<td>New Leader</td>
<td>Action</td>
</tr>
%data%
</table>
</center>
</html>

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<html><title>Main Admin Menu</title><body>
<center>
<table width=270 border=0 bgcolor="444444">
<tr>
<td><button value="Main" action="bypass -h admin_admin" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Char" action="bypass -h admin_admin6" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Game" action="bypass -h admin_admin2" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="GM" action="bypass -h admin_admin7" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
<br>
<font name="hs11" color="LEVEL">&%%clanHallId%; (%clanHallId%)</font><br1>
(&*%clanHallId%;)<br>
<font name="hs10" color="LEVEL">Info:</font><br1>
<table border=0 cellpadding=0 cellspacing=0 bgcolor="363636">
<tr>
<td align=center fixwidth="250">Location:</font></td>
<td align=center fixwidth="250"><font color="LEVEL">&^%clanHallId%;</font></td>
</tr>
<table border=0 cellpadding=0 cellspacing=0 bgcolor="363636">
<tr>
<td align=center fixwidth="250">Grade:</font></td>
<td align=center fixwidth="250"><font color="LEVEL">%clanHallGrade%</font></td>
</tr>
<table border=0 cellpadding=0 cellspacing=0 bgcolor="363636">
<tr>
<td align=center fixwidth="250">Size:</font></td>
<td align=center fixwidth="250"><font color="LEVEL">%clanHallSize% square feet</font></td>
</tr>
<table border=0 cellpadding=0 cellspacing=0 bgcolor="363636">
<tr>
<td align=center fixwidth="250">Owner:</font></td>
<td align=center fixwidth="250">%clanHallOwner%</td>
</tr>
</table>
<br><br>
<font name="hs10" color="LEVEL">Actions:</font><br1>
<table border=0 cellpadding=0 cellspacing=0 bgcolor="363636">
<tr>
<td align=center fixwidth="250"><button value="Give" action="bypass -h admin_clanhall id=%clanHallId% action=give" width=125 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td align=center fixwidth="250"><button value="Take" action="bypass -h admin_clanhall id=%clanHallId% action=take" width=125 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td align=center fixwidth="250"><button value="Open doors" action="bypass -h admin_clanhall id=%clanHallId% action=openCloseDoors actionVal=true" width=125 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td align=center fixwidth="250"><button value="Close doors" action="bypass -h admin_clanhall id=%clanHallId% action=openCloseDoors actionVal=false" width=125 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td align=center fixwidth="250"><button value="Teleport inside" action="bypass -h admin_clanhall id=%clanHallId% action=teleport actionVal=inside" width=125 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td align=center fixwidth="250"><button value="Teleport outside" action="bypass -h admin_clanhall id=%clanHallId% action=teleport actionVal=outside" width=125 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
<br><br>
<font name="hs10" color="LEVEL">Functions:</font><br1>
%functionList%
<br>
<button value="Back" action="bypass -h admin_clanhall" width=200 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
</center>
</body></html>

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<html><title>Main Admin Menu</title><body>
<center>
<table width=270 border=0 bgcolor="444444">
<tr>
<td><button value="Main" action="bypass -h admin_admin" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Char" action="bypass -h admin_admin6" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Game" action="bypass -h admin_admin2" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="GM" action="bypass -h admin_admin7" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
<br>
<font name="hs12" color="LEVEL">Clan Hall List:</font>
<br>
%data%
<br>%pages%<br>
<button value="Back" action="bypass -h admin_instance" width=200 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
</center>
</body></html>

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<html><title>Clan Information Panel: %clan_name%</title><body>
<center>
<table width=270>
<tr>
<td width=45><button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=180><center>Clan: %clan_name%</center></td>
<td width=45><button value="Back" action="bypass -h admin_admin7" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
<br>
<br>
<br>
<table width=240 bgcolor="666666">
<tr>
<td>Clan Name:</td><td>%clan_name%</td>
</tr>
<tr>
<td>Leader:</td><td>%clan_leader%</td>
</tr>
<tr>
<td>Level:</td><td>%clan_level%</td>
</tr>
<tr>
<td>Has Castle:</td><td>%clan_has_castle%</td>
</tr>
<tr>
<td>Has Clan Hall:</td><td>%clan_has_clanhall%</td>
</tr>
<tr>
<td>Has Fortress:</td><td>%clan_has_fortress%</td>
</tr>
<tr>
<td>Rep. Points:</td><td>%clan_points%</td>
</tr>
<tr>
<td>Players Count:</td><td>%clan_players_count%</td>
</tr>
<tr>
<td>Ally :</td><td>%clan_ally%</td>
</tr>
<tr>
<td>Change Leader:</td><td><a action="bypass -h admin_clan_changeleader %current_player_objectId%">%current_player_name%</a></td>
</tr>
</table>

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<html><title>Condition Exceptions</title><body>
<center>
<table width=270>
<tr>
<td width=45><button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=180><center>Condition Exceptions</center></td>
<td width=45><button value="Back" action="bypass -h admin_admin7" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
<table width=260><tr>
<td width=40><button value="Enable all" action="bypass -h admin_set_exception enable_all" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=110></td>
<td width=40><button value="Disable all" action="bypass -h admin_set_exception disable_all" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr></table>
<table width="275" bgcolor="666666">
%cond_table%
</table>

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<html><body>
<table width=270><tr>
<td width=45><button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=180><center>Announcements Menu</center></td>
<td width=45><button value="Back" action="bypass -h admin_admin7" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
</table><br><br>
<center>New critical announcement:</center>
<center><multiedit var="new_critannouncement" width=260 height=80></center><br>
<center><table><tr>
<td><button value="Add" action="bypass -h admin_add_critannouncement $new_critannouncement" width=90 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Reload" action="bypass -h admin_announce_announcements" width=90 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Announce Menu" action="bypass -h admin_list_announcements" width=90 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr></table></center>
%critannounces%
</body></html>

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<html><body>
<table width=270><tr>
<td width=45><button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=180><center>Cursed Weapons Info</center></td>
<td width=45><button value="Back" action="bypass -h admin_admin2" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr></table>
<br>
%cwinfo%
</body></html>

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All of the HTM files within this folder will be a part of the admin/GM control
panel. These are some guidelines about the way they're meant to work and get
named. Following them should help both users and maintainers :
1- There are 5 major categories in which the admin panel gets divided. For each
major category, there is one file whose name ends with "_menu":
main_menu.htm (classic_menu.htm serves the same purpose in classic mode)
game_menu.htm
effects_menu.htm
server_menu.htm
mods_menu.htm
2- Any other .htm file within the admin folder or any subfolder but "help", should
be accessible in some way by means of clicking a link or button.
3- Unless the file is outdated or there are strong reasons on the contrary, every
.htm file should have a design coherent with the following style guides:
a-Buttons linking to the 5 major sections in the upper side of the page.
b-A predominant edit-type widget (I named it QuickBox) with Send and Help buttons.
GMs should be able to pass any value or parameter needed by the admin command
buttons by means of using this QuickBox.
c-Under the QuickBox, there should be buttons associated with the relevant admin
actions. Those buttons should be organized from top to bottom in the way that
best aids to keep useability and readability:
- More frequently used, first.
- Commands that require quickbox values, first.
- Commands that could behave as toggles, first.
- Commands that have a counterpart (such as Ban/Unban), kept in pairs.
- Buttons may form groups of no more than 4 rows and 3 columns.
d-Any "Help" button available should take the reader to another file with the same
name, but within the help folder. Said in other words, every xyz.htm file of the
admin panel should have a counterpart in the form help/xyz.htm that helps people
understand what can be done with it. "Back" links should be provided, also.
e-If a given file needs additional navigation facilities, all of them should be
kept in the upper side of the page, right after the buttons described in "a" if
they appeared.
4- L2J Mods introduced to the main distribution stream, should provide a set of
commands that could be added in the mods admin panel. Additionally, a help file should
be desirable. Such a file should reside in help/l2jmod/.

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<html><title>GM Door Info</title><body>
<center>
<table width=270 border=0 bgcolor="444444">
<tr>
<td><button value="Open" action="bypass -h admin_open" width=135 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Close" action="bypass -h admin_close" width=135 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
<br><img src="L2UI.SquareWhite" width=260 height=1><br>
<table width=275 cellpadding=0 cellspacing=0>
<tr>
<td width=25 align=center>HP</td>
<td width=250>%hpGauge%</td>
</tr>
<tr>
<td><img height=7></td>
<td></td>
</tr>
<tr>
<td width=25 align=center>MP</td>
<td width=250>%mpGauge%</td>
</tr>
</table>
<br>
<font name="hs10" color="LEVEL">Basic Info:</font><br1>
<table border=0 cellpadding=0 cellspacing=0 bgcolor="363636">
<tr>
<td align=center fixwidth="250">Door Name:</td>
<td align=center fixwidth="250"><font color="LEVEL">%doorName%</font></td>
</tr>
<tr>
<td align=center fixwidth="250">Door ID:</td>
<td align=center fixwidth="250"><font color="LEVEL">%doorId%</font></td>
</tr>
<tr>
<td align=center fixwidth="250">Object ID:</td>
<td align=center fixwidth="250"><font color="LEVEL">%objId%</font></td>
</tr>
</table>
<br>
<font name="hs10" color="LEVEL">Position Info:</font><br1>
<table border=0 cellpadding=0 cellspacing=0 bgcolor="363636">
<tr>
<td align=center fixwidth="250">Position:</td>
<td align=center fixwidth="250"><font color="LEVEL">%position%</font></td>
</tr>
<tr>
<td align=center fixwidth="250">Node 1:</td>
<td align=center fixwidth="250"><font color="LEVEL">%node1%</font></td>
</tr>
<tr>
<td align=center fixwidth="250">Node 2:</td>
<td align=center fixwidth="250"><font color="LEVEL">%node2%</font></td>
</tr>
<tr>
<td align=center fixwidth="250">Node 3:</td>
<td align=center fixwidth="250"><font color="LEVEL">%node3%</font></td>
</tr>
<tr>
<td align=center fixwidth="250">Node 4:</td>
<td align=center fixwidth="250"><font color="LEVEL">%node4%</font></td>
</tr>
</table>
<br>
<font name="hs10" color="LEVEL">Residence Info:</font><br1>
<table border=0 cellpadding=0 cellspacing=0 bgcolor="363636">
<tr>
<td align=center fixwidth="250">Fortress:</td>
<td align=center fixwidth="250"><font color="LEVEL">%fortress%</font></td>
</tr>
<tr>
<td align=center fixwidth="250">Clan Hall:</td>
<td align=center fixwidth="250"><font color="LEVEL">%clanHall%</font></td>
</tr>
<tr>
<td align=center fixwidth="250">Castle:</td>
<td align=center fixwidth="250"><font color="LEVEL">%castle%</font></td>
</tr>
</table>
</center>
</body></html>

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<html><title>Find Dualbox Panel</title><body>
<center>
<table width=270>
<tr>
<td width=45><button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=180><center>Dualbox Menu</center></td>
<td width=45><button value="Back" action="bypass -h admin_admin6" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
<br>
<button value="Goto Character List" action="bypass -h admin_show_characters 0" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
<br>
IPs with Dualboxes (%multibox%):
<br>
%results%
<br><br>
Find Dualbox with:<br1>
<table width=220>
<tr>
<td><button value="2+ Characters" action="bypass -h admin_%strict%find_dualbox 2" width=110 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="3+ Characters" action="bypass -h admin_%strict%find_dualbox 3" width=110 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td><button value="4+ Characters" action="bypass -h admin_%strict%find_dualbox 4" width=110 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="5+ Characters" action="bypass -h admin_%strict%find_dualbox 5" width=110 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
<br>
</center>
</body></html>

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<html><title>Effects Panel</title><body>
<center>
<table width=270><tr>
<td width=45><button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=180><center>Effects Menu</center></td>
<td width=45><button value="Back" action="bypass -h admin_admin6" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr></table><br>
<table width=270>
<tr>
<td>QuickBox:</td>
<td><edit var="qbox" width=120 height=15></td>
<td><button value="Help" action="bypass -h admin_html help/effects_menu.htm" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
<br>
Character Based:<br1>
<table width=270>
<tr>
<td><button value="Para" action="bypass -h admin_para_menu $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Un Para" action="bypass -h admin_unpara_menu $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Para All" action="bypass -h admin_para_all_menu" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="UnPara All" action="bypass -h admin_unpara_all_menu" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td><button value="Social" action="bypass -h admin_social_menu $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Effect" action="bypass -h admin_effect_menu $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Abnormal" action="bypass -h admin_ave_abnormal $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Displ.Eff." action="bypass -h admin_set_displayeffect_menu $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td><button value="Transform" action="bypass -h admin_transform_menu $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="SmallHead" action="bypass -h admin_shrinkhead" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="BigHead" action="bypass -h admin_bighead" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td></td>
</tr>
</table>
<br><br>
World Based:<br1>
<table width=270>
<tr>
<td><button value="Day Sky" action="bypass -h admin_atmosphere_menu sky day 0" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Night Sky" action="bypass -h admin_atmosphere_menu sky night 0" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Dawn Sky" action="bypass -h admin_atmosphere_menu signsky dawn 0" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Dusk Sky" action="bypass -h admin_atmosphere_menu signsky dusk 0" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr><tr>
<td><button value="Red Sky" action="bypass -h admin_atmosphere_menu sky red $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="E Quake" action="bypass -h admin_earthquake_menu $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Sounds" action="bypass -h admin_play_sounds" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Mob Group" action="bypass -h admin_mobmenu" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td></td><td></td>
</tr></table><br><br>
<br><br>
</center>
</body></html>

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<html><title>Enchant & Attribute Menu</title><body>
<center>
<table width=270>
<tr>
<td width=45><button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=180><center>Enchant & Attribute</center></td>
<td width=45><button value="Back" action="bypass -h admin_admin7" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
<br>
<font color="LEVEL">Enchant Enhancement:</font><br>
<table width=250>
<tr>
<td>Enchant Value 0-127:</td>
<td><edit var="qbox" width=75 height=12></td>
</tr>
</table>
<br>
<table width=260>
<tr>
<td><button value="+6" action="bypass -h admin_seteh 6" width=35 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Helmet" action="bypass -h admin_seteh $qbox" width=85 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Upper Earring" action="bypass -h admin_setle $qbox" width=85 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="+4" action="bypass -h admin_setle 4" width=35 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td><button value="+6" action="bypass -h admin_setec 6" width=35 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Chest" action="bypass -h admin_setec $qbox" width=85 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Lower Earring" action="bypass -h admin_setre $qbox" width=85 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="+4" action="bypass -h admin_setre 4" width=35 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td><button value="+6" action="bypass -h admin_setel 6" width=35 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Leggings" action="bypass -h admin_setel $qbox" width=85 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Necklace" action="bypass -h admin_seten $qbox" width=85 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="+4" action="bypass -h admin_seten 4" width=35 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td><button value="+6" action="bypass -h admin_seteg 6" width=35 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Gloves" action="bypass -h admin_seteg $qbox" width=85 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Upper Ring" action="bypass -h admin_setlf $qbox" width=85 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="+4" action="bypass -h admin_setlf 4" width=35 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td><button value="+6" action="bypass -h admin_seteb 6" width=35 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Boots" action="bypass -h admin_seteb $qbox" width=85 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Lower Ring" action="bypass -h admin_setrf $qbox" width=85 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="+4" action="bypass -h admin_setrf 4" width=35 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td><button value="+4" action="bypass -h admin_setba 4" width=35 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Cloak" action="bypass -h admin_setba $qbox" width=85 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td><button value="+4" action="bypass -h admin_setun 4" width=35 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Shirt" action="bypass -h admin_setun $qbox" width=85 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Belt" action="bypass -h admin_setbe $qbox" width=85 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="+4" action="bypass -h admin_setbe 4" width=35 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td><button value="+4" action="bypass -h admin_setew 4" width=35 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Weapon" action="bypass -h admin_setew $qbox" width=85 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Shield / Sigil" action="bypass -h admin_setes $qbox" width=85 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="+4" action="bypass -h admin_setes 4" width=35 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
<br><br>
<font color="LEVEL">Attribute Enhancement:</font><br>
<table width=250>
<tr>
<td>Element Type:</td>
<td><combobox width=75 var=ebox list=Fire;Water;Wind;Earth;Dark;Holy></td>
</tr>
<tr>
<td>Element Value 0-450:</td>
<td><edit var="vbox" width=75 height=12></td>
</tr>
</table>
<br>
<table width=260>
<tr>
<td><button value="60" action="bypass -h admin_setlh $ebox 60" width=35 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Helmet" action="bypass -h admin_setlh $ebox $vbox" width=85 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Gloves" action="bypass -h admin_setlg $ebox $vbox" width=85 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="60" action="bypass -h admin_setlg $ebox 60" width=35 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td><button value="60" action="bypass -h admin_setlc $ebox 60" width=35 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Chest" action="bypass -h admin_setlc $ebox $vbox" width=85 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Boots" action="bypass -h admin_setlb $ebox $vbox" width=85 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="60" action="bypass -h admin_setlb $ebox 60" width=35 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td><button value="60" action="bypass -h admin_setll $ebox 60" width=35 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Leggings" action="bypass -h admin_setll $ebox $vbox" width=85 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Weapon" action="bypass -h admin_setlw $ebox $vbox" width=85 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="150" action="bypass -h admin_setlw $ebox 150" width=35 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
<br>
</center>
</body></html>

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<html><title>Admin Event Triggers</title><body>
<center>
<table width=270><tr>
<td width=45><button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=180><center>Admin Event Triggers</center></td>
<td width=45><button value="Back" action="bypass -h admin_html server_menu.htm" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr></table><br><br>
<table width=270><tr>
<td align=center width=40>ID:</td><td><edit var="qbox" width=200 height=15></td>
</tr></table><br><br>
<table width=270><tr>
<td><button value="Enable" action="bypass -h admin_event_trigger $qbox true" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Disable" action="bypass -h admin_event_trigger $qbox false" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr></table>
</center>
</body></html>

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<html><body>
<table width=260><tr>
<td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=180><center>Character Selection Menu</center></td>
<td width=40><button value="Back" action="bypass -h admin_character_info %name%" width=40 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr></table>
<br><br>
<center>Editing <font color="LEVEL">%name%</font></center>
<table width=270>
<tr><td>Level: %level%</td></tr>
<tr><td>Class: %class%</td></tr>
<tr><td>Exp: %xp%</td></tr>
<tr><td>SP: %sp%</td></tr></table>
<center><br>
Note: Fill BOTH values before saving the modifications<br1>
and use 0 if no changes are needed.<br>
<table width=270><tr>
<td width=30>Exp:</td><td><edit var="exp_to_add" width=50></td>
<td width=30>SP:</td><td><edit var="sp_to_add" width=50></td>
<td><button value="Add" action="bypass -h admin_add_exp_sp $exp_to_add $sp_to_add" width=50 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Remove" action="bypass -h admin_remove_exp_sp $exp_to_add $sp_to_add" width=60 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr></table>
Set the new character level by using the dialog below:<br>
<table width=270><tr>
<td width=60>Level</td><td><edit var="lv" width=50></td>
<td><button value="Set Level" action="bypass -h admin_set_level $lv" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr></table>
</center></body></html>

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<html>
<head>
<title>Fence List</title>
</head>
<body>
<table width="100%">
<tr>
<td width=45>
<button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
<td width=180>
<center><font color="LEVEL">Fence List</font></center>
</td>
<td width=45>
<button value="Back" action="bypass -h admin_current_player" width=45 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
</tr>
</table>
<br>
<table width="100%">
%fences%
</table>
<br>%pages%<br>
</body>
</html>

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<html><body>
<table width=270><tr>
<td width=45><button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=180><center>Siege Menu</center></td>
<td width=45><button value="Back" action="bypass -h admin_fortsiege" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr></table>
<center>
<br><br><br>Fort: %fortName%<br><br>
<table width=270>
<tr>
<td><button value="Add Attacker" action="bypass -h admin_add_fortattacker %fortId%" width=135 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Add Defender" action="bypass -h admin_add_fortdefender %fortId%" width=135 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td><button value="List Clans" action="bypass -h admin_list_fortsiege_clans %fortId%" width=135 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Clear List" action="bypass -h admin_clear_fortsiege_list %fortId%" width=135 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td><button value="Move Defenders" action="bypass -h admin_move_fortdefenders %fortId%" width=135 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Spawn Doors" action="bypass -h admin_spawn_fortdoors %fortId%" width=135 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td><button value="Start Siege" action="bypass -h admin_startfortsiege %fortId%" width=135 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="End Siege" action="bypass -h admin_endfortsiege %fortId%" width=135 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td><button value="Give Fort" action="bypass -h admin_setfort %fortId%" width=135 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Remove Fort" action="bypass -h admin_removefort %fortId%" width=135 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
<br>
<table width=270>
<tr><td width=60>NPC ID:</td><td><edit var="value" width=40></td><td><button value="Add Guard" action="bypass -h admin_add_guard %fortId% $value" width=135 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr></table>
</center>
</body></html>

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<html><body>
<table width=270><tr>
<td width=45><button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=180><center>Fortress Menu</center></td>
<td width=45><button value="Back" action="bypass -h admin_admin2" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr></table>
<center>
<br>Fortress:<br>
<table width=270><tr>
%forts%
</tr></table>
</center>
</body></html>

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<html><title>Game Panel</title><body>
<center>
<table width=270 border=0 bgcolor="444444">
<tr>
<td><button value="Main" action="bypass -h admin_admin" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Char" action="bypass -h admin_admin6" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Game" action="bypass -h admin_admin2" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="GM" action="bypass -h admin_admin7" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table><br>
<table width=240>
<tr>
<td>QuickBox:</td>
<td><edit var="qbox" width=120 height=15></td>
<td><button value="Help" action="bypass -h admin_html help/game_menu.htm" width=45 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
<br>
Clan Related:<br1>
<table width=240>
<tr>
<td><button value="Create" action="bypass -h admin_pledge create $qbox" width=82 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Info" action="bypass -h admin_pledge info" width=82 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Set Level" action="bypass -h admin_pledge setlevel $qbox" width=82 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td><button value="Delete" action="bypass -h admin_pledge dismiss $qbox" width=82 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Reputation" action="bypass -h admin_pledge rep $qbox" width=82 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Pen. leaders" action="bypass -h admin_clan_show_pending" width=82 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
<br>
War Related:<br1>
<table width=240>
<tr>
<td><button value="ClanHall" action="bypass -h admin_clanhall" width=82 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Castle" action="bypass -h admin_castlemanage" width=82 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Fortress" action="bypass -h admin_fortsiege" width=82 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
<br>
Cursed Weapons:<br1>
<table width=240>
<tr>
<td><button value="Info" action="bypass -h admin_cw_info_menu $qbox" width=82 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Add" action="bypass -h admin_cw_add $qbox" width=82 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Remove" action="bypass -h admin_cw_remove $qbox" width=82 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
<br>
Manor:<br1>
<table width="125">
<tr>
<td><button value="Manor info" action="bypass -h admin_manor" width="125" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
<br>
Grand Boss:<br1>
<table width="125">
<tr>
<td><button value="Grand Boss Info" action="bypass -h admin_grandboss" width="125" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
<br>
Olympiad:<br1>
<table width="125">
<tr>
<td><button value="Save Olympiad" action="bypass -h admin_saveolymp" width="125" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
<br>
Heroes:<br1>
<table width="250">
<tr>
<td><button value="Set Hero" action="bypass -h admin_sethero" width="100" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Give unclaimed Hero" action="bypass -h admin_givehero" width="150" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
<br>
</center>
</body></html>

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<html>
<head>
<title>Effects of %targetName%</title>
</head>
<body>
<table width="100%">
<tr>
<td width=45>
<button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
<td width=180>
<center><font color="LEVEL">Effects of %targetName%</font></center>
</td>
<td width=45>
<button value="Back" action="bypass -h admin_current_player" width=45 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
</tr>
</table>
<br>
<table width="100%">
<tr>
<td width=200>Skill</td>
<td width=30>Rem. Time</td>
<td width=70>Action</td>
</tr>
%buffs%
</table>
<br>%pages%<br>
<button value="View Blocked Effects" action="bypass -h admin_viewblockedeffects %targetObjId%" width=160 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br>
<button value="Remove All" action="bypass -h admin_stopallbuffs %targetObjId%" width=80 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
<br>
Total buff count: %effectSize%
</body>
</html>

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<html><title>Events Menu</title><body>
<table width=270 border=0 bgcolor="444444">
<tr>
<td><button value="Main" action="bypass -h admin_admin" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Char" action="bypass -h admin_admin6" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Game" action="bypass -h admin_admin2" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="GM" action="bypass -h admin_admin7" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table><br>
<table width=270>
%LIST%
</table>
</body></html>

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<html><title>GM Menu</title><body>
<center>
<table width=270 border=0 bgcolor="444444">
<tr>
<td><button value="Main" action="bypass -h admin_admin" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Char" action="bypass -h admin_admin6" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Game" action="bypass -h admin_admin2" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="GM" action="bypass -h admin_admin7" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table><br>
<table width=270>
<tr>
<td><font color="LEVEL">QuickBox:</font></td>
<td><edit var="qbox" width=120 height=15></td>
<td><button value="Help" action="bypass -h admin_html help/main_menu.htm" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
<table width=270><tr>
<td><button value="List ON" action="bypass -h admin_gmliston" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="List OFF" action="bypass -h admin_gmlistoff" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Diet" action="bypass -h admin_diet" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Invis" action="bypass -h admin_invis_menu" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr><tr>
<td><button value="Petitions" action="bypass -h admin_view_petitions" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Silence" action="bypass -h admin_silence" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="TradeOff" action="bypass -h admin_tradeoff" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Invul" action="bypass -h admin_invul" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr><tr>
<td><button value="Announces" action="bypass -h admin_announces list" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Enhance" action="bypass -h admin_enchant" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="GM Shop" action="bypass -h admin_gmshop" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr><tr>
<td><button value="Instance" action="bypass -h admin_html instancezone.htm" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Events" action="bypass -h admin_event_menu" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Exceptions" action="bypass -h admin_exceptions" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Server" action="bypass -h admin_admin4" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table><br1>
<table width=270><tr>
<td><font color="LEVEL">Super Haste:</font></td>
<td><button value="1" action="bypass -h admin_superhaste 1" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="2" action="bypass -h admin_superhaste 2" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="3" action="bypass -h admin_superhaste 3" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="4" action="bypass -h admin_superhaste 4" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Off" action="bypass -h admin_superhaste 0" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr></table><br>
<center><multiedit var="new_announcement" width=250 height=80></center>
<table width="160"><tr>
<td><button value="Announce" action="bypass -h admin_announce $new_announcement" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Critical" action="bypass -h admin_announce_crit $new_announcement" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="On-Screen" action="bypass -h admin_announce_screen $new_announcement" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="GM Chat" action="bypass -h admin_gmchat_menu $new_announcement" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr></table><br>
<!--
<table width=270><tr>
<td><button value="Fenrir" action="bypass -h admin_ride_wolf" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Strider" action="bypass -h admin_ride_strider" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Wyvern" action="bypass -h admin_ride_wyvern" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Horse" action="bypass -h admin_ride_horse" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr><tr>
<td><button value="Jet Bike" action="bypass -h admin_ride_bike" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr></table>
-->
<br>
</center></body></html>

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<html><title>Shop</title><body>
<center>
<table width=270>
<tr>
<td width=45><button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=180><center>GM Shop</center></td>
<td width=45><button value="Back" action="bypass -h admin_admin7" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr></table>
</center>
<br>
<br>
<center>
<table width=260>
<tr>
<td align=center><button action="bypass -h admin_html gmstore/gear/weapons.htm" value="Weapons" width=85 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
<td align=center><button action="bypass -h admin_html gmstore/gear/armor.htm" value="Armor" width=85 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
<td align=center><button action="bypass -h admin_html gmstore/gear/jewels.htm" value="Jewels" width=85 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
</tr>
<tr>
<td align=center><button action="bypass -h admin_html gmstore/gear/bracelets.htm" value="Bracelets" width=85 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
<td align=center><button action="bypass -h admin_html gmstore/gear/belts.htm" value="Belts" width=85 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
<td align=center><button action="bypass -h admin_html gmstore/style.htm" value="Style" width=85 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
</tr>
</table>
<br>
<table width=260>
<tr>
<td align=center><button action="bypass -h admin_html gmstore/consumables.htm" value="Consumables" width=85 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
<td align=center><button action="bypass -h admin_html gmstore/scrolls.htm" value="Scrolls" width=85 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
<td align=center><button action="bypass -h admin_html gmstore/craft.htm" value="Craft Area" width=85 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
</tr>
</table>
<br>
<table width=260>
<tr>
<td align=center><button action="bypass -h admin_html gmstore/pets.htm" value="Pets" width=85 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
<td align=center><button action="bypass -h admin_html gmstore/fishing.htm" value="Fishing" width=85 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
<td align=center><button action="bypass -h admin_html gmstore/quest.htm" value="Quest Items" width=85 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
</tr>
<tr>
<td align=center><button action="bypass -h admin_buy 9916" value="Currency" width=85 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
<td align=center><button action="bypass -h admin_buy 9902" value="Life Stones" width=85 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
<td align=center><button action="bypass -h admin_html gmstore/books.htm" value="Books" width=85 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
<td></td>
</tr>
</table>
<br>
<table width=260>
<tr>
<td>Item-ID: <edit var="itemid" width=50></td>
<td>Amount: <edit var="itemnum" width=50></td>
<td>&nbsp;<button value="Create Item" action="bypass -h admin_create_item $itemid $itemnum" width=85 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr></table>
</center>
</body></html>

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<html><title>Shop</title><body>
<center>
<table width=260>
<tr>
<td width=40>
<button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
<td width=180>
<center>GM Shop - Special Books</center>
</td>
<td width=40>
<button value="Back" action="bypass -h admin_html gmshops.htm" width=45 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
</tr>
</table>
</center>
<br><br>
<center>
<button action="bypass -h admin_buy 9905" value="Divine Inspiration" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
<br1>
</center></body></html>

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<html><title>Shop</title><body>
<center>
<table width=260>
<tr>
<td width=40>
<button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
<td width=180>
<center>GM Shop - Consumables</center>
</td>
<td width=40>
<button value="Back" action="bypass -h admin_html gmshops.htm" width=45 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
</tr>
</table>
</center>
<br><br>
<center>
<table width=260>
<tr>
<td align=center>
<button action="bypass -h admin_buy 9978" value="Miscellaneous" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
<td align=center>
<button action="bypass -h admin_buy 9979" value="Arrows/Bolts" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
</tr>
<tr>
<td align=center>
<button action="bypass -h admin_buy 9938" value="Shots" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
<td align=center>
<button action="bypass -h admin_buy 9928" value="Potions" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
</tr>
<tr>
<td align=center>
<button action="bypass -h admin_buy 9927" value="Old Crystals (SA)" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
<td align=center>
<button action="bypass -h admin_buy 9939" value="Gems/Crystals" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
</tr>
<tr>
<td align=center>
<button action="bypass -h admin_buy 9948" value="Henna Dyes" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
<td align=center>
</td>
</tr>
</table>
</center></body></html>

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<html><title>Shop</title><body>
<center>
<table width=260>
<tr>
<td width=40>
<button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
<td width=180>
<center>GM Shop - Craft Area</center>
</td>
<td width=40>
<button value="Back" action="bypass -h admin_html gmshops.htm" width=45 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
</tr>
</table>
</center>
<br><br>
<center>
<table width=260>
<tr>
<td align=center>
<button action="bypass -h admin_buy 9946" value="Recipes B Grade" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
<td align=center>
<button action="bypass -h admin_buy 9947" value="Parts B Grade" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
</tr>
<tr>
<td align=center>
<button action="bypass -h admin_buy 9942" value="Recipes A Grade" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
<td align=center>
<button action="bypass -h admin_buy 9943" value="Parts A Grade" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
</tr>
</table>
<br>
<table width=260>
<tr>
<td align=center>Craft Needs:</td>
</tr>
<tr>
<td align=center>
<button action="bypass -h admin_buy 9937" value="Craft Materials" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
<td align=center>
<button action="bypass -h admin_buy 9939" value="Gems/Crystals" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
</tr>
</table>
<table width=260>
<tr>
<td align=center>Old Section:</td>
</tr>
<tr>
<td align=center>
<button action="bypass -h admin_html gmstore/recipes.htm" value="Old Recipes" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
<td align=center>
<button action="bypass -h admin_html gmstore/materials.htm" value="Old Materials" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
</tr>
</table>
</center></body></html>

View File

@@ -0,0 +1,27 @@
<html><title>Shop</title><body>
<center>
<table width=260>
<tr>
<td width=40>
<button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
<td width=180>
<center>GM Shop - Fishing Section</center>
</td>
<td width=40>
<button value="Back" action="bypass -h admin_html gmshops.htm" width=45 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
</tr>
</table>
</center>
<br><br>
<center>
<button action="bypass -h admin_buy 9949" value="Fishing Rods" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
<br1>
<button action="bypass -h admin_buy 9950" value="Fishing Bait" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
<br1>
<button action="bypass -h admin_buy 9922" value="Fishing Potions" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
<br1>
<button action="bypass -h admin_buy 9967" value="Fishing Fishs" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
<br1>
</center></body></html>

View File

@@ -0,0 +1,51 @@
<html><title>Shop</title><body>
<center>
<table width=260>
<tr>
<td width=40>
<button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
<td width=180>
<center>GM Shop - Armor</center>
</td>
<td width=40>
<button value="Back" action="bypass -h admin_html gmshops.htm" width=45 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
</tr>
</table>
</center>
<br><br>
<center>
<table width=260>
<tr>
<td align=center>
<button action="bypass -h admin_buy 9951" value="No Grade" width=120 height=20 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
</tr>
<tr>
<td align=center>
<button action="bypass -h admin_buy 9952" value="D Grade" width=120 height=20 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
</tr>
<tr>
<td align=center>
<button action="bypass -h admin_buy 9953" value="C Grade" width=120 height=20 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
</tr>
<tr>
<td align=center>
<button action="bypass -h admin_buy 9954" value="B Grade" width=120 height=20 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
</tr>
<tr>
<td align=center>
<button action="bypass -h admin_buy 9955" value="A Grade" width=120 height=20 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
</tr>
<tr>
<td align=center>
<button action="bypass -h admin_buy 9959" value="Moon Knight" width=120 height=20 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
</tr>
</table>
</center></body></html>

View File

@@ -0,0 +1,21 @@
<html><title>Shop</title><body>
<center>
<table width=260>
<tr>
<td width=40>
<button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
<td width=180>
<center>GM Shop - Belts</center>
</td>
<td width=40>
<button value="Back" action="bypass -h admin_html gmshops.htm" width=45 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
</tr>
</table>
</center>
<br><br>
<center>
<button action="bypass -h admin_buy 9910" value="Belts" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
<br1>
</center></body></html>

View File

@@ -0,0 +1,21 @@
<html><title>Shop</title><body>
<center>
<table width=260>
<tr>
<td width=40>
<button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
<td width=180>
<center>GM Shop - Bracelets</center>
</td>
<td width=40>
<button value="Back" action="bypass -h admin_html gmshops.htm" width=45 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
</tr>
</table>
</center>
<br><br>
<center>
<button action="bypass -h admin_buy 10005" value="Agathion Bracelets" width=180 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
<br1>
</center></body></html>

View File

@@ -0,0 +1,51 @@
<html><title>Shop</title><body>
<center>
<table width=260>
<tr>
<td width=40>
<button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
<td width=180>
<center>GM Shop - Jewels</center>
</td>
<td width=40>
<button value="Back" action="bypass -h admin_html gmshops.htm" width=45 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
</tr>
</table>
</center>
<br><br>
<center>
<table width=260>
<tr>
<td align=center>
<button action="bypass -h admin_buy 9960" value="No Grade" width=120 height=20 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
</tr>
<tr>
<td align=center>
<button action="bypass -h admin_buy 9961" value="D Grade" width=120 height=20 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
</tr>
<tr>
<td align=center>
<button action="bypass -h admin_buy 9962" value="C Grade" width=120 height=20 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
</tr>
<tr>
<td align=center>
<button action="bypass -h admin_buy 9963" value="B Grade" width=120 height=20 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
</tr>
<tr>
<td align=center>
<button action="bypass -h admin_buy 9964" value="A Grade" width=120 height=20 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
</tr>
<tr>
<td align=center>
<button action="bypass -h admin_buy 9917" value="Boss" width=120 height=20 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
</tr>
</table>
</center></body></html>

View File

@@ -0,0 +1,51 @@
<html><title>Shop</title><body>
<center>
<table width=260>
<tr>
<td width=40>
<button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
<td width=180>
<center>GM Shop - Weapons</center>
</td>
<td width=40>
<button value="Back" action="bypass -h admin_html gmshops.htm" width=45 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
</tr>
</table>
</center>
<br>
<center>
<table width=260>
<tr>
<td align=center>
<button action="bypass -h admin_html gmstore/gear/weapons/ng.htm" value="No Grade" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
</tr>
<tr>
<td align=center>
<button action="bypass -h admin_html gmstore/gear/weapons/d.htm" value="D Grade" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
</tr>
<tr>
<td align=center>
<button action="bypass -h admin_html gmstore/gear/weapons/c.htm" value="C Grade" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
</tr>
<tr>
<td align=center>
<button action="bypass -h admin_html gmstore/gear/weapons/b.htm" value="B Grade" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
</tr>
<tr>
<td align=center>
<button action="bypass -h admin_html gmstore/gear/weapons/a.htm" value="A Grade" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
</tr>
<tr>
<td align=center>
<button action="bypass -h admin_buy 11060" value="Infinity" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
</tr>
</table>
</center></body></html>

View File

@@ -0,0 +1,37 @@
<html><title>Shop</title><body>
<center>
<table width=260>
<tr>
<td width=40>
<button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
<td width=180>
<center>GM Shop - A Grade Weapons</center>
</td>
<td width=40>
<button value="Back" action="bypass -h admin_html gmstore/gear/weapons.htm" width=45 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
</tr>
</table>
</center>
<br><br>
<center>
<button action="bypass -h admin_buy 9036" value="Single Handed Swords" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
<br1>
<button action="bypass -h admin_buy 9037" value="Double Handed Swords" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
<br1>
<button action="bypass -h admin_buy 9038" value="Dual Swords" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
<br1>
<button action="bypass -h admin_buy 9039" value="Daggers" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
<br1>
<button action="bypass -h admin_buy 9040" value="Bows" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
<br1>
<button action="bypass -h admin_buy 9041" value="Fists" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
<br1>
<button action="bypass -h admin_buy 9042" value="Polearms" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
<br1>
<button action="bypass -h admin_buy 9043" value="Single Handed Blunts" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
<br1>
<button action="bypass -h admin_buy 9044" value="Double Handed Blunts" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
<br1>
</center></body></html>

View File

@@ -0,0 +1,37 @@
<html><title>Shop</title><body>
<center>
<table width=260>
<tr>
<td width=40>
<button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
<td width=180>
<center>GM Shop - B Grade Weapons</center>
</td>
<td width=40>
<button value="Back" action="bypass -h admin_html gmstore/gear/weapons.htm" width=45 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
</tr>
</table>
</center>
<br><br>
<center>
<button action="bypass -h admin_buy 9027" value="Single Handed Swords" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
<br1>
<button action="bypass -h admin_buy 9028" value="Double Handed Swords" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
<br1>
<button action="bypass -h admin_buy 9029" value="Dual Swords" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
<br1>
<button action="bypass -h admin_buy 9030" value="Daggers" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
<br1>
<button action="bypass -h admin_buy 9031" value="Bows" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
<br1>
<button action="bypass -h admin_buy 9032" value="Fists" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
<br1>
<button action="bypass -h admin_buy 9033" value="Polearms" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
<br1>
<button action="bypass -h admin_buy 9034" value="Single Handed Blunts" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
<br1>
<button action="bypass -h admin_buy 9035" value="Double Handed Blunts" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
<br1>
</center></body></html>

View File

@@ -0,0 +1,37 @@
<html><title>Shop</title><body>
<center>
<table width=260>
<tr>
<td width=40>
<button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
<td width=180>
<center>GM Shop - C Grade Weapons</center>
</td>
<td width=40>
<button value="Back" action="bypass -h admin_html gmstore/gear/weapons.htm" width=45 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
</tr>
</table>
</center>
<br><br>
<center>
<button action="bypass -h admin_buy 9018" value="Single Handed Swords" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
<br1>
<button action="bypass -h admin_buy 9019" value="Double Handed Swords" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
<br1>
<button action="bypass -h admin_buy 9020" value="Dual Swords" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
<br1>
<button action="bypass -h admin_buy 9021" value="Daggers" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
<br1>
<button action="bypass -h admin_buy 9022" value="Bows" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
<br1>
<button action="bypass -h admin_buy 9023" value="Fists" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
<br1>
<button action="bypass -h admin_buy 9024" value="Polearms" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
<br1>
<button action="bypass -h admin_buy 9025" value="Single Handed Blunts" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
<br1>
<button action="bypass -h admin_buy 9026" value="Double Handed Blunts" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
<br1>
</center></body></html>

View File

@@ -0,0 +1,37 @@
<html><title>Shop</title><body>
<center>
<table width=260>
<tr>
<td width=40>
<button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
<td width=180>
<center>GM Shop - D Grade Weapons</center>
</td>
<td width=40>
<button value="Back" action="bypass -h admin_html gmstore/gear/weapons.htm" width=45 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
</tr>
</table>
</center>
<br><br>
<center>
<button action="bypass -h admin_buy 9009" value="Single Handed Swords" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
<br1>
<button action="bypass -h admin_buy 9010" value="Double Handed Swords" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
<br1>
<button action="bypass -h admin_buy 9011" value="Dual Swords" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
<br1>
<button action="bypass -h admin_buy 9012" value="Daggers" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
<br1>
<button action="bypass -h admin_buy 9013" value="Bows" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
<br1>
<button action="bypass -h admin_buy 9014" value="Fists" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
<br1>
<button action="bypass -h admin_buy 9015" value="Polearms" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
<br1>
<button action="bypass -h admin_buy 9016" value="Single Handed Blunts" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
<br1>
<button action="bypass -h admin_buy 9017" value="Double Handed Blunts" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
<br1>
</center></body></html>

View File

@@ -0,0 +1,35 @@
<html><title>Shop</title><body>
<center>
<table width=260>
<tr>
<td width=40>
<button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
<td width=180>
<center>GM Shop - No Grade Weapons</center>
</td>
<td width=40>
<button value="Back" action="bypass -h admin_html gmstore/gear/weapons.htm" width=45 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
</tr>
</table>
</center>
<br><br>
<center>
<button action="bypass -h admin_buy 9001" value="Single Handed Swords" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
<br1>
<button action="bypass -h admin_buy 9002" value="Double Handed Swords" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
<br1>
<button action="bypass -h admin_buy 9003" value="Daggers" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
<br1>
<button action="bypass -h admin_buy 9004" value="Bows" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
<br1>
<button action="bypass -h admin_buy 9005" value="Fists" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
<br1>
<button action="bypass -h admin_buy 9006" value="Polearms" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
<br1>
<button action="bypass -h admin_buy 9007" value="Single Handed Blunts" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
<br1>
<button action="bypass -h admin_buy 9008" value="Double Handed Blunts" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
<br1>
</center></body></html>

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<html><title>Shop</title><body>
<center>
<table width=260>
<tr>
<td width=40>
<button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
<td width=180>
<center>GM Shop - Materials</center>
</td>
<td width=40>
<button value="Back" action="bypass -h admin_html gmshops.htm" width=45 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
</tr>
</table>
</center>
<br><br>
<center>
<table width=260>
<tr>
<td align=center>
<button action="bypass -h admin_buy 30050" value="1/11" width=50 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
<td align=center>
<button action="bypass -h admin_buy 30056" value="7/11" width=50 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
</tr>
<tr>
<td align=center>
<button action="bypass -h admin_buy 30051" value="2/11" width=50 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
<td align=center>
<button action="bypass -h admin_buy 30057" value="8/11" width=50 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
</tr>
<tr>
<td align=center>
<button action="bypass -h admin_buy 30052" value="3/11" width=50 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
<td align=center>
<button action="bypass -h admin_buy 30058" value="9/11" width=50 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
</tr>
<tr>
<td align=center>
<button action="bypass -h admin_buy 30053" value="4/11" width=50 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
<td align=center>
<button action="bypass -h admin_buy 30059" value="10/11" width=50 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
</tr>
<tr>
<td align=center>
<button action="bypass -h admin_buy 30054" value="5/11" width=50 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
<td align=center>
<button action="bypass -h admin_buy 300510" value="11/11" width=50 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
</tr>
<tr>
<td align=center>
<button action="bypass -h admin_buy 30055" value="6/11" width=50 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
</tr>
</table>
</center></body></html>

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<html><title>Shop</title><body>
<center>
<table width=260>
<tr>
<td width=40>
<button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
<td width=180>
<center>GM Shop - Pets Section</center>
</td>
<td width=40>
<button value="Back" action="bypass -h admin_html gmshops.htm" width=45 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
</tr>
</table>
</center>
<br><br>
<center>
<button action="bypass -h admin_buy 9918" value="Pets" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
<br1>
<button action="bypass -h admin_buy 9932" value="Pets Gear" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
<br1>
</center></body></html>

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<html><title>Shop</title><body>
<center>
<table width=260>
<tr>
<td width=40>
<button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
<td width=180>
<center>GM Shop - Quests Section</center>
</td>
<td width=40>
<button value="Back" action="bypass -h admin_html gmshops.htm" width=45 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
</tr>
</table>
</center>
<br><br>
<center>
<table width=260>
<tr>
<td align=center>
<button action="bypass -h admin_buy 300539" value="1/5" width=50 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
</tr>
<tr>
<td align=center>
<button action="bypass -h admin_buy 300530" value="2/5" width=50 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
</tr>
<tr>
<td align=center>
<button action="bypass -h admin_buy 300540" value="3/5" width=50 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
</tr>
<tr>
<td align=center>
<button action="bypass -h admin_buy 300541" value="4/5" width=50 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
</tr>
<tr>
<td align=center>
<button action="bypass -h admin_buy 300542" value="5/5" width=50 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
</tr>
</table>
</center></body></html>

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<html><title>Shop</title><body>
<center>
<table width=260>
<tr>
<td width=40>
<button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
<td width=180>
<center>GM Shop - Recipes</center>
</td>
<td width=40>
<button value="Back" action="bypass -h admin_html gmshops.htm" width=45 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
</tr>
</table>
</center>
<br><br>
<center>
<table width=260>
<tr>
<td align=center>
<button action="bypass -h admin_buy 30040" value="1/11" width=50 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
<td align=center>
<button action="bypass -h admin_buy 30046" value="7/11" width=50 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
</tr>
<tr>
<td align=center>
<button action="bypass -h admin_buy 30041" value="2/11" width=50 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
<td align=center>
<button action="bypass -h admin_buy 30047" value="8/11" width=50 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
</tr>
<tr>
<td align=center>
<button action="bypass -h admin_buy 30042" value="3/11" width=50 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
<td align=center>
<button action="bypass -h admin_buy 30048" value="9/11" width=50 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
</tr>
<tr>
<td align=center>
<button action="bypass -h admin_buy 30043" value="4/11" width=50 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
<td align=center>
<button action="bypass -h admin_buy 30049" value="10/11" width=50 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
</tr>
<tr>
<td align=center>
<button action="bypass -h admin_buy 30044" value="5/11" width=50 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
<td align=center>
<button action="bypass -h admin_buy 300410" value="11/11" width=50 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
</tr>
<tr>
<td align=center>
<button action="bypass -h admin_buy 30045" value="6/11" width=50 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
</tr>
</table>
</center></body></html>

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<html><title>Shop</title><body>
<center>
<table width=260>
<tr>
<td width=40>
<button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
<td width=180>
<center>GM Shop - Scrolls</center>
</td>
<td width=40>
<button value="Back" action="bypass -h admin_html gmshops.htm" width=45 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
</tr>
</table>
</center>
<br><br>
<center>
<button action="bypass -h admin_buy 9930" value="Miscellaneous" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
<br1>
<button action="bypass -h admin_buy 9931" value="Scrolls (Item Enchant)" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
<br1>
</center></body></html>

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<html><title>Shop</title><body>
<center>
<table width=260>
<tr>
<td width=40>
<button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
<td width=180>
<center>GM Shop - Style Menu</center>
</td>
<td width=40>
<button value="Back" action="bypass -h admin_html gmshops.htm" width=45 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
</tr>
</table>
</center>
<br><br>
<center>
<button action="bypass -h admin_buy 9919" value="Circlets (Castle)" width=150 height=21 back="L2UI_ct1.button_df"fore="L2UI_ct1.button_df">
<br1>
<button action="bypass -h admin_buy 9920" value="Hair Accessories" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
<br1>
</center></body></html>

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<html><title>Gracia Seeds Menu</title><body>
<center>
<table width=270 border=0 bgcolor="444444">
<tr>
<td><button value="Main" action="bypass -h admin_admin" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Char" action="bypass -h admin_admin6" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Game" action="bypass -h admin_admin2" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="GM" action="bypass -h admin_admin7" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table><br>
<font color="LEVEL">Gracia Seeds information</font><br></center>
Seed of Infinity:<br>
<table width=270 border=0 bgcolor="444444">
<tr><td>Seed State</td><td>1</td></tr>
<tr><td>Twin kill counts</td><td>1</td></tr>
<tr><td>Cohemenes kill counts</td><td>1</td></tr>
<tr><td>Ekimus kill counts</td><td>1</td></tr>
<tr><td>Next State change time</td><td>-1</td></tr>
</table><br>
Seed of Destruction:<br>
<table width=270 border=0 bgcolor="444444">
<tr><td>Seed State</td><td>%sodstate%</td></tr>
<tr><td>Tiat kill counts</td><td>%sodtiatkill%</td></tr>
<tr><td>Next State change time</td><td>%sodtime%</td></tr>
</table><br>
<table width=270 border=0 bgcolor="444444">
<tr>
<td><button value="Kill Tiat" action="bypass -h admin_kill_tiat" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="State 1" action="bypass -h admin_set_sodstate 1" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="State 2" action="bypass -h admin_set_sodstate 2" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="State 3" action="bypass -h admin_set_sodstate 3" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
</body></html>

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<html><title>Admin GrandBoss</title><body>
<center>
<center>
<table width="270" border="0" bgcolor="444444">
<tr>
<td>
<button value="Main" action="bypass -h admin_admin" width="65" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF" />
</td>
<td>
<button value="Char" action="bypass -h admin_admin6" width="65" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF" />
</td>
<td>
<button value="Game" action="bypass -h admin_admin2" width="65" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF" />
</td>
<td>
<button value="GM" action="bypass -h admin_admin7" width="65" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF" />
</td>
</tr>
</table>
<br>
<font color="LEVEL">GrandBoss admin menu</font><br>
</center>
<br>
<br>
<button value="Antharas" action="bypass -h admin_grandboss 29068" width=200 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button value="Valakas" action="bypass -h admin_grandboss 29028" width=200 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button value="Baium" action="bypass -h admin_grandboss 29020" width=200 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button value="Queen Ant" action="bypass -h admin_grandboss 29001" width=200 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button value="Orfen" action="bypass -h admin_grandboss 29014" width=200 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button value="Core" action="bypass -h admin_grandboss 29006" width=200 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
</center>
</body></html>

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@@ -0,0 +1,36 @@
<html><title>Admin GrandBoss</title><body>
<center>
<table width=270>
<tr>
<td width=45><button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=180><center>Admin GrandBoss menu</center></td>
<td width=45><button value="Back" action="bypass -h admin_grandboss" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
<br>
<br>
<font color="LEVEL">Antharas<font><br>
<table width="270" border="0" bgcolor="444444">
<tr>
<td>Status:</td>
<td><font color="%bossColor%">%bossStatus%</font></td>
</tr>
<tr>
<td>Respawn time:</td>
<td>%respawnTime%</td>
</tr>
<tr>
<td>Players inside:</td>
<td>%playersInside%</td>
</tr>
</table>
<br>
<br>
<button value="Respawn Antharas" action="bypass -h admin_grandboss_respawn 29068" width=200 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td><br1>
<button value="Skip waiting time" action="bypass -h admin_grandboss_skip 29068" width=200 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td><br1>
<button value="Despawn all minions" action="bypass -h admin_grandboss_minions 29068" width=200 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td><br1>
<button value="Abort Fight" action="bypass -h admin_grandboss_abort 29068" width=200 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td><br1>
<button value="Teleport to Heart of Warding" action="bypass -h admin_move_to 154525 121152 -3809" width=200 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td><br1>
<button value="Teleport to Antharas Nest" action="bypass -h admin_move_to 179786 114872 -7708" width=200 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td><br1>
</center>
</body></html>

View File

@@ -0,0 +1,35 @@
<html><title>Admin GrandBoss</title><body>
<center>
<table width=270>
<tr>
<td width=45><button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=180><center>Admin GrandBoss menu</center></td>
<td width=45><button value="Back" action="bypass -h admin_grandboss" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
<br>
<br>
<font color="LEVEL">Baium<font><br>
<table width="270" border="0" bgcolor="444444">
<tr>
<td>Status:</td>
<td><font color="%bossColor%">%bossStatus%</font></td>
</tr>
<tr>
<td>Respawn time:</td>
<td>%respawnTime%</td>
</tr>
<tr>
<td>Players inside:</td>
<td>%playersInside%</td>
</tr>
</table>
<br>
<br>
<button value="Respawn Baium" action="bypass -h admin_grandboss_respawn 29020" width=200 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td><br1>
<button value="Abort Fight" action="bypass -h admin_grandboss_abort 29020" width=200 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td><br1>
<button value="Despawn Archangels" action="bypass -h admin_grandboss_minions 29020" width=200 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td><br1>
<button value="Teleport to Angelic Vortex" action="bypass -h admin_move_to 112683 14101 10077" width=200 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td><br1>
<button value="Teleport to Baium Nest" action="bypass -h admin_move_to 115199 16621 10077" width=200 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td><br1>
</center>
</body></html>

View File

@@ -0,0 +1,27 @@
<html><title>Admin GrandBoss</title><body>
<center>
<table width=270>
<tr>
<td width=45><button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=180><center>Admin GrandBoss menu</center></td>
<td width=45><button value="Back" action="bypass -h admin_grandboss" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
<br>
<br>
<font color="LEVEL">Core<font><br>
<table width="270" border="0" bgcolor="444444">
<tr>
<td>Status:</td>
<td><font color="%bossColor%">%bossStatus%</font></td>
</tr>
<tr>
<td>Respawn time:</td>
<td>%respawnTime%</td>
</tr>
</table>
<br>
<br>
<button value="Teleport to Core" action="bypass -h admin_move_to 17725 109550 -6488" width=200 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td><br1>
</center>
</body></html>

View File

@@ -0,0 +1,30 @@
<html><title>Admin GrandBoss</title><body>
<center>
<table width=270>
<tr>
<td width=45><button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=180><center>Admin GrandBoss menu</center></td>
<td width=45><button value="Back" action="bypass -h admin_grandboss" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
<br>
<br>
<font color="LEVEL">Orfen<font><br>
<table width="270" border="0" bgcolor="444444">
<tr>
<td>Status:</td>
<td><font color="%bossColor%">%bossStatus%</font></td>
</tr>
<tr>
<td>Respawn time:</td>
<td>%respawnTime%</td>
</tr>
</table>
<br>
<br>
<button value="Teleport to Orfen loc 1" action="bypass -h admin_move_to 43728 17220 -4342" width=200 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td><br1>
<button value="Teleport to Orfen loc 2" action="bypass -h admin_move_to 55024 17368 -5412" width=200 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td><br1>
<button value="Teleport to Orfen loc 3" action="bypass -h admin_move_to 53504 21248 -5486" width=200 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td><br1>
<button value="Teleport to Orfen loc 4" action="bypass -h admin_move_to 53248 24576 -5262" width=200 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td><br1>
</center>
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<html><title>Admin GrandBoss</title><body>
<center>
<table width=270>
<tr>
<td width=45><button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=180><center>Admin GrandBoss menu</center></td>
<td width=45><button value="Back" action="bypass -h admin_grandboss" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
<br>
<br>
<font color="LEVEL">Queen ant<font><br>
<table width="270" border="0" bgcolor="444444">
<tr>
<td>Status:</td>
<td><font color="%bossColor%">%bossStatus%</font></td>
</tr>
<tr>
<td>Respawn time:</td>
<td>%respawnTime%</td>
</tr>
</table>
<br>
<br>
<button value="Teleport to Queen Ant" action="bypass -h admin_move_to -21568 181764 -5722" width=200 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td><br1>
<button value="Teleport to Queen Ant Larva" action="bypass -h admin_move_to -21598 179595 -5834" width=200 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td><br1>
</center>
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<html><title>Admin GrandBoss</title><body>
<center>
<table width=270>
<tr>
<td width=45><button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=180><center>Admin GrandBoss menu</center></td>
<td width=45><button value="Back" action="bypass -h admin_grandboss" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
<br>
<br>
<font color="LEVEL">Valakas<font><br>
<table width="270" border="0" bgcolor="444444">
<tr>
<td>Status:</td>
<td><font color="%bossColor%">%bossStatus%</font></td>
</tr>
<tr>
<td>Respawn time:</td>
<td>%respawnTime%</td>
</tr>
</table>
<br>
<br>
<button value="Teleport to Klein" action="bypass -h admin_move_to 183632 -114891 -3337" width=200 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td><br1>
<button value="Teleport to Heart of Volcano" action="bypass -h admin_move_to 189865 -105364 -786" width=200 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td><br1>
<button value="Teleport to Valakas Nest" action="bypass -h admin_move_to 213896 -115436 -1644" width=200 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td><br1>
</center>
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<html><title>Hellbound Menu</title>
<body>
<center>
<table width="270" border="0" bgcolor="444444">
<tr>
<td>
<button value="Main" action="bypass -h admin_admin" width="65" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF" />
</td>
<td>
<button value="Char" action="bypass -h admin_admin6" width="65" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF" />
</td>
<td>
<button value="Game" action="bypass -h admin_admin2" width="65" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF" />
</td>
<td>
<button value="GM" action="bypass -h admin_admin7" width="65" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF" />
</td>
</tr>
</table>
<br>
<font color="LEVEL">Hellbound Continent Informations</font><br>
</center>
<table width="270" border="0" bgcolor="444444">
<tr>
<td>Stage:</td>
<td>%hbstage%</td>
</tr>
<tr>
<td>Trust:</td>
<td>%trust%</td>
</tr>
<tr>
<td>Max.Trust:</td>
<td>%maxtrust%</td>
</tr>
<tr>
<td>Min.Trust:</td>
<td>%mintrust%</td>
</tr>
</table>
<br>
<table width="270" border="0" bgcolor="444444">
<tr>
<td>
<button value="Stage 0" action="bypass -h admin_hellbound_setlevel 0" width="65" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF" />
</td>
<td>
<button value="Stage 1" action="bypass -h admin_hellbound_setlevel 1" width="65" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF" />
</td>
<td>
<button value="Stage 2" action="bypass -h admin_hellbound_setlevel 2" width="65" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF" />
</td>
<td>
<button value="Stage 3" action="bypass -h admin_hellbound_setlevel 3" width="65" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF" />
</td>
</tr>
<tr>
<td>
<button value="Stage 4" action="bypass -h admin_hellbound_setlevel 4" width="65" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF" />
</td>
<td>
<button value="Stage 5" action="bypass -h admin_hellbound_setlevel 5" width="65" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF" />
</td>
<td>
<button value="Stage 6" action="bypass -h admin_hellbound_setlevel 6" width="65" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF" />
</td>
<td>
<button value="Stage 7" action="bypass -h admin_hellbound_setlevel 7" width="65" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF" />
</td>
</tr>
<tr>
<td>
<button value="Stage 8" action="bypass -h admin_hellbound_setlevel 8" width="65" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF" />
</td>
<td>
<button value="Stage 10" action="bypass -h admin_hellbound_setlevel 10" width="65" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF" />
</td>
<td>
<button value="Stage 11" action="bypass -h admin_hellbound_setlevel 11" width="65" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF" />
</td>
</tr>
</table>
</body></html>

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<html>
<head>
<title>Abnormal Visual Effects Help</title>
</head>
<body>
<font color="LEVEL">
<table width="270">
<tr>
<td width="90">
<a action="bypass -h admin_ave_abnormal">Prev:Abnormals</a>
</td>
<td width="90">
<a action="bypass -h admin_html admhelp.htm">Up:Index</a>
</td>
<td width="90">
<a action="bypass -h admin_html help/server_menu.htm">Next:Effects</a>
</td>
</tr>
</table>
<br>
</font>
Abnormal visual effects are special states determined by certain in-game visual effects, such as Stun, Sleep or Root.<br>
In normal conditions, skills landing will determine whether a certain character must display an abnormal state or not.<br>
From the Abnormal Visual Effects menu you can toggle any abnormal on or off either upon a selected target or a certain radius value.<br>
Have Fun!
</body>
</html>

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<html><title>Admin Help</title><body>
<table width=260><tr>
<td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=180><center>Help Menu</center></td>
<td width=40><button value="Back" action="bypass -h admin_html admhelp.htm" width=40 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr></table>
<br><br>
Server Changes:<br>
Please refer to the Server Timeline:<br>
There you'll see a list of our latest changes.<br>
<center><button value="Index" action="bypass -h admin_html admhelp.htm" width=60 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></center>
</body></html>

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<html><title>Effects Panel</title><body><font color="LEVEL">
<table width=270><tr>
<td width=90><a action="bypass -h admin_admin3">Prev:Effects</a></td>
<td width=90><a action="bypass -h admin_html admhelp.htm">Up:Index</a></td>
<td width=90><a action="bypass -h admin_html help/server_menu.htm">Next:Effects</a></td>
</tr></table><br>
3-Effect Panel Buttons<br></font>
L2 special effects are here: earthquakes, sky changes, weird character and mob animations.<br>
<font color="LEVEL">3-1 First pack of effects.<br>
PolyMorph:</font> Make your target (player) look like the specified mob.<br>
<font color="LEVEL">Unpoly:</font> Cancel polymorph effects that specified target may have.<br>
<font color="LEVEL">PolySelf:</font> Polymorph yourself to specified npcId, you will see a title change only.<br>
<font color="LEVEL">UnPolySelf:</font> Cancel any polymorph effect you could have.<br>
<font color="LEVEL">Para:</font> Paralyze character (target/name).<br>
<font color="LEVEL">UnPara:</font> Cancel Paralysis effect (target/name).<br>
<font color="LEVEL">ParaAll:</font> Paralyze any character in the world, but yours. Use wisely, annoys people and causes lag.<br>
<font color="LEVEL">UnParaAll:</font> Cancel paralysis in every online character.<br>
<font color="LEVEL">Effect:</font> Make characters play casting animations. Quickbox should contain skill_id, (optional) skill level and (optional) duration.<br>
<font color="LEVEL">Social:</font> Make characters play social animations. Quickbox can contain socialid, (opt.) player name and (opt.) radius. If only one parameter is supplied, affects target.<br>
<font color="LEVEL">Abnormal:</font> Alter characters abnormal state. Quickbox can contain abnormal bitmask, (opt.) player name and (opt.) radius. If only one parameter is supplied, affects target.<br>
<font color="LEVEL">Transform:</font> Perform Kamael transformations. Quickbox must contain transformId and affects target.<br>
<font color="LEVEL">3-2 Second pack of effects (lesser target dependant).<br>
Day/Night Sky:</font> Sky change. Affects the whole world.<br>
<font color="LEVEL">Dawn/Dusk Sky:</font> Enforces seven sign skies.<br>
<font color="LEVEL">Red Sky:</font> Enforces Cursed Weapon sky effect.<br>
<font color="LEVEL">Big/Shrink Head:</font> Shortcut for the 0x2000 abnormal. Affects target only. For further control see Abnormal.<br>
<font color="LEVEL">Quake:</font> Causes an earthquake. Quickbox should contain intensity and duration.<br>
<font color="LEVEL">SetName:</font> Temporarily changes a character name.<br>
<font color="LEVEL">Sounds:</font> Open a menu with ambience sounds for you to play.<br>
<font color="LEVEL">Mob Groups:</font> Open a menu with MobGroup related options.
</body></html>

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<html><title>Effects Panel</title><body><font color="LEVEL">
<table width=270><tr>
<td width=90><a action="bypass -h admin_admin2">Prev:Game</a></td>
<td width=90><a action="bypass -h admin_html admhelp.htm">Up:Index</a></td>
<td width=90><a action="bypass -h admin_html help/effects_menu.htm">Next:Effects</a></td>
</tr></table><br>
2-Game Panel Buttons<br></font>
L2 specifics are here: characters, pledges, cursed weapons and static events.<br>
<font color="LEVEL">2-1 Players in your hand.<br>
Manage:</font> Common player related actions legacy panel.<br>
<font color="LEVEL">List:</font> Dialog with a list of online players, displays level, class and a search box. Click on a name for details.<br>
<font color="LEVEL">Set Name:</font> Quick permanent change on a player's name. Intended for rules enforcement, not for events.<br>
<font color="LEVEL">Set Title:</font> Quick permanent title change. Players can change it later if they're noble or part of a clan.<br>
<font color="LEVEL">2-2 Clans:</font> The center of a synthetic society.<br>
<font color="LEVEL">Create:</font> target character will become leader. Clan name must be provided in the quickbox.<br>
<font color="LEVEL">Delete:</font> divide and conquer. Instantly disband a clan by targetting its leader.<br>
<font color="LEVEL">Set Level:</font> Specify a level from 0 to 8. Target must be a clan leader.<br>
<font color="LEVEL">Reputation:</font> Specify positive or negative value to alter current reputation score. Target must be a clan leader.<br>
<font color="LEVEL">Castles/CH:</font> Castles, Sieges and Clan Halls management dialogs.<br>
<font color="LEVEL">Info:</font> Shows Pledge info window. Target must be a clan leader.<br>
<font color="LEVEL">2-3 Cursed Weapons. Chaos a la carte.<br>
Info:</font> displays status information for all of the supported CWs.<br>
<font color="LEVEL">Add:</font> if your target is a character, will receive the specified weapon. Item id, item name or a part of it must be written in the QB (ex.: zariche)<br>
<font color="LEVEL">Remove:</font> takes a cursed weapon from the world. Item Id, item name or a part of it must be specified in the quickbox (ex: akamanah)<br>
<font color="LEVEL">2-4 Seven Signs and the moving dwarves.<br>
Blacksmith:</font> Prints coordinates and takes you to it if it's spawning.<br>
<font color="LEVEL">Merchant:</font> Prints coordinates and takes you to it if it's spawning.<br>
<font color="LEVEL">Respawn:</font> Displays respawn ETA as a system message.<br>
<font color="LEVEL">2-5 Olympiads: YAWIP.<br>
Save Olympiad:</font> Manually saves olympiad status.<br>
<font color="LEVEL">Manual Hero:</font> calculates winners, rewards new heros.
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<html><title>Admin Help</title><body>
<table width=260>
<tr><td width 90>GM commands page:</td><td>1</td><td><a action="bypass -h admin_html help/gmcommands2.htm">2</a></td><td><a action="bypass -h admin_html help/gmcommands3.htm">3</a></td></tr>
</table><br>
<font color="FF0000">These are the available GM commands in game.</font><br><br>
<font color="LEVEL">//admin</font> - Brings up the admin menu.<br>
<font color="LEVEL">//gmchat</font> - Sends a global message that only GMs can see.<br><font color="FF9933">Ussage - //gmchat Type message here</font><br>
<font color="LEVEL">//gm</font> - Turns off your GM status and sets accesslevel to 0.<br>
<font color="LEVEL">//invul</font> - Turns your invulnerability on or off.<br>
<font color="LEVEL">//delete</font> - Used to remove a targetted Mob. Mob will not respawn.<br>
<font color="LEVEL">//kill</font> - Used to kill a targetted Mob. Mob will respawn.<br>
<font color="LEVEL">//target</font> - Used to target a Mob or player.<br><font color="FF9933">Usage: //target kadar</font><br>
<font color="LEVEL">//buy</font> - Opens the GMShop.<br>
<font color="LEVEL">//gmshop</font> - Opens the GMShop.<br>
<font color="LEVEL">//announce_menu</font> - Opens the announce menu.<br>
<font color="LEVEL">//list_announcements</font> - Lists the current announcements.<br>
<font color="LEVEL">//reload_announcements</font> - Reloads the announcement list.<br>
<font color="LEVEL">//announce_announcements</font> - Posts all announcements in list.<br>
<font color="LEVEL">//add_announcement</font> - Adds an announcement.<br><font color="FF9933">Usage: //add_announcement Your announcement here</font><br>
<font color="LEVEL">//del_announcement</font> - Deletes an announcement.<br><font color="FF9933">Usage: //del_announcement Your announcement here</font><br>
<font color="LEVEL">//announce</font> - Posts an announcement.<br><font color="FF9933">Usage: //announce Your announcement here</font><br>
<font color="LEVEL">//itemcreate</font> - Opens the item creation menu.<br>
<font color="LEVEL">//create_item</font> - Creates an item.<br><font color="FF9933">Usage: //create_item item_id [qty]</font><br>
<font color="LEVEL">//server_shutdown</font> - Starts the shutdown process.<br><font color="FF9933">Usage: //server_shutdown Number of seconds</font><br>
<font color="LEVEL">//server_restart</font> - Starts the restart process.<br><font color="FF9933">Usage: //server_restart Number of seconds</font><br>
<font color="LEVEL">//server_abort</font> - Stops the server shutdown.<br>
<font color="LEVEL">//show_spawns</font> - Opens spawn menu.<br>
<font color="LEVEL">//spawn</font> - Spawns a Mob on current target. Will respawn after server restart<br><font color="FF9933">Usage: //spawn npc_id </font><br>
<font color="LEVEL">//spawn_once</font> - Spawns a Mob on current target. Won't respawn again.<br><font color="FF9933">Usage: //spawn_monster npc_id </font><br>
<font color="LEVEL">//spawn_index</font> - Shows menu for monsters with respective level.<br><font color="FF9933">Usage: //spawn_index level </font><br>
<font color="LEVEL">//show_skills</font> - Lists targetted players skills.<br>
<font color="LEVEL">//remove_skills</font> - Removes the targetted players skills.<br>
<font color="LEVEL">//skill_list</font> - Opens skill menu.<br>
<font color="LEVEL">//skill_index</font> - Opens skill menu according to players stats.<br>
<font color="LEVEL">//add_skill</font> - Adds a skill to a targetted player.<br><font color="FF9933">Usage: //add_skill Skill_id level </font><br>
<font color="LEVEL">//remove_skill</font> - Removes a skill from a targetted player.<br><font color="FF9933">Usage: //remove_skill Skill_id </font><br>
<font color="LEVEL">//get_skills</font> - Temporarily gives you the skills of a targetted player.<br>
<font color="LEVEL">//reset_skills</font> - Restores your skills to the way they were before the get_skills command.<br>
<font color="LEVEL">//add_exp_sp_to_character</font> - Opens the xp sp menu of the targetted player.<br>
<font color="LEVEL">//add_exp_sp</font> - Adds xp sp to targetted player.<br><font color="FF9933">Usage: //add_exp_sp xp_number sp_number</font><br>
<font color="LEVEL">//remove_exp_sp</font> - Removes xp sp to targetted player.<br><font color="FF9933">Usage: //remove_exp_sp xp_number sp_number</font><br>
<font color="LEVEL">//edit_character</font> - Opens menu to edit targetted player.<br>
<font color="LEVEL">//current_player</font> - Opens character list.<br>
<font color="LEVEL">//character_list</font> - Opens list of online players.<br>
<font color="LEVEL">//show_characters</font> - Opens list of online players.<br>
<font color="LEVEL">//find_character</font> - Opens the find player menu.<br>
<font color="LEVEL">//save_modifications</font> - Saves the edits done to the targetted player.<br>
<font color="LEVEL">//show_moves</font> - Opens the teleport menu.<br>
<font color="LEVEL">//show_moves_other</font> - Opens the teleport menu named other.<br>
<font color="LEVEL">//show_teleport</font> - Opens the teleport menu.<br>
<font color="LEVEL">//teleport_to_character</font> - Teleports you to the named player.<br><font color="FF9933">Usage: //teleport_to_character kadar </font><br>
<font color="LEVEL">//teleportto</font> - Teleports you to the named player.<br><font color="FF9933">Usage: //teleportto kadar </font><br>
<font color="LEVEL">//move_to</font> - Teleports you to coordinates given.<br><font color="FF9933">Usage: //move_to 1111 2222 3333 </font><br>
<font color="LEVEL">//teleport_character</font> - Teleports targetted player to coordinates given.<br><font color="FF9933">Usage: //move_to 1111 2222 3333 </font><br>
<font color="LEVEL">//recall</font> - Summons a named player to you.<br><font color="FF9933">Usage: //recall kadar </font><br>
<font color="LEVEL">//restore</font> - Restores a broken player info.<br>
<font color="LEVEL">//repair</font> - Repairs a broken player info.<br>
<center><button value="Index" action="bypass -h admin_html admhelp.htm" width=60 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></center>
</body></html>

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