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							| @@ -0,0 +1,222 @@ | ||||
| # --------------------------------------------------------------------------- | ||||
| # Game Server Settings | ||||
| # --------------------------------------------------------------------------- | ||||
| # This is the server configuration file. Here you can set up the connection information for your server. | ||||
| # This was written with the assumption that you are behind a router. | ||||
| # Dumbed Down Definitions... | ||||
| # LAN (LOCAL area network) - typically consists of computers connected to the same router as you. | ||||
| # WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet). | ||||
| # x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers. | ||||
|  | ||||
| # --------------------------------------------------------------------------- | ||||
| # Networking | ||||
| # --------------------------------------------------------------------------- | ||||
|  | ||||
| # Where's the Login server this gameserver should connect to | ||||
| # WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u> | ||||
| # WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u> | ||||
| # Default: 127.0.0.1 | ||||
| LoginHost = 127.0.0.1 | ||||
|  | ||||
| # TCP port the login server listen to for gameserver connection requests | ||||
| # Default: 9014 | ||||
| LoginPort = 9014 | ||||
|  | ||||
| # Bind address for gameserver. You should not need to change it in most cases. | ||||
| # WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u> | ||||
| # WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u> | ||||
| # Default: * (0.0.0.0) | ||||
| GameserverHostname = 0.0.0.0 | ||||
|  | ||||
| # Default: 7777 | ||||
| GameserverPort = 7777 | ||||
|  | ||||
|  | ||||
| # --------------------------------------------------------------------------- | ||||
| # Database | ||||
| # --------------------------------------------------------------------------- | ||||
|  | ||||
| # Specify the appropriate driver and url for the database you're using. | ||||
| # Default: org.mariadb.jdbc.Driver | ||||
| Driver = org.mariadb.jdbc.Driver | ||||
|  | ||||
| # Database URL | ||||
| # Default: jdbc:mariadb://localhost/l2jmobiusclassic?useUnicode=true&characterEncoding=utf-8&useSSL=false | ||||
| URL = jdbc:mariadb://localhost/l2jmobiusclassic?useUnicode=true&characterEncoding=utf-8&useSSL=false | ||||
|  | ||||
| # Database user info (default is "root" but it's not recommended) | ||||
| Login = root | ||||
|  | ||||
| # Database connection password | ||||
| Password =  | ||||
|  | ||||
| # Default: 40 | ||||
| MaximumDbConnections = 40 | ||||
|  | ||||
|  | ||||
| # --------------------------------------------------------------------------- | ||||
| # Automatic Database Backup Settings | ||||
| # --------------------------------------------------------------------------- | ||||
| # Generate database backups when server restarts or shuts down.  | ||||
| BackupDatabase = False | ||||
|  | ||||
| # Path to MySQL bin folder. Only necessary on Windows. | ||||
| MySqlBinLocation = C:/xampp/mysql/bin/ | ||||
|  | ||||
| # Path where MySQL backups are stored. | ||||
| BackupPath = ../backup/ | ||||
|  | ||||
| # Maximum number of days that backups will be kept. | ||||
| # Old files in backup folder will be deleted. | ||||
| # Set to 0 to disable. | ||||
| BackupDays = 30 | ||||
|  | ||||
|  | ||||
| # --------------------------------------------------------------------------- | ||||
| # Misc Server Settings | ||||
| # --------------------------------------------------------------------------- | ||||
|  | ||||
| # This is the server ID that the Game Server will request. | ||||
| # Example: 1 = Bartz | ||||
| # Default: 1 | ||||
| RequestServerID = 1 | ||||
|  | ||||
| # True = The Login Server will give an other ID to the server if the requested ID is already reserved. | ||||
| # Default: True | ||||
| AcceptAlternateID = True | ||||
|  | ||||
| # Datapack root directory. | ||||
| # Defaults to current directory from which the server is started unless the below line is uncommented. | ||||
| # WARNING: <u><b><font color="red">If the specified path is invalid, it will lead to multiple errors!</font></b></u> | ||||
| # Default: . | ||||
| DatapackRoot = . | ||||
|  | ||||
| # Scripts root directory. | ||||
| ScriptRoot = ./data/scripts | ||||
|  | ||||
| # Define how many players are allowed to play simultaneously on your server. | ||||
| # Default: 2000 | ||||
| MaximumOnlineUsers = 2000 | ||||
|  | ||||
| # Numbers of protocol revisions that server allows to connect. | ||||
| # Delimiter is ; | ||||
| # WARNING: <u><b><font color="red">Changing the protocol revision may result in incompatible communication and many errors in game!</font></b></u> | ||||
| # Grand Crusade: 110 | ||||
| AllowedProtocolRevisions = 110 | ||||
|  | ||||
| # Displays server type next to the server name on character selection. | ||||
| # Notes: | ||||
| #	Accepted Values: Normal, Relax, Test, Broad, Restricted, Event, Free, World, New, Classic | ||||
| # Default: Free | ||||
| ServerListType = Classic | ||||
|  | ||||
| # Displays server minimum age to the server name on character selection. | ||||
| # Notes: | ||||
| #	Accepted values: 0, 15, 18 | ||||
| # Default: 0 | ||||
| ServerListAge = 0 | ||||
|  | ||||
| # Setting for serverList | ||||
| # Displays [] in front of server name on character selection | ||||
| # Default: False | ||||
| ServerListBrackets = False | ||||
|  | ||||
|  | ||||
| # --------------------------------------------------------------------------- | ||||
| # Thread Configuration | ||||
| # --------------------------------------------------------------------------- | ||||
|  | ||||
| # Specifies how many threads will be in the scheduled pool. | ||||
| # Default: 40 | ||||
| ScheduledThreadPoolCount = 40 | ||||
|  | ||||
| # Specifies how many threads will be in the single instant pool. | ||||
| # Default: 20 | ||||
| InstantThreadPoolCount = 20 | ||||
|  | ||||
| # Default: 20 | ||||
| UrgentPacketThreadCoreSize = 20 | ||||
|  | ||||
| # Use threads to decrease startup time. | ||||
| # Default: False | ||||
| ThreadsForLoading = False | ||||
|  | ||||
|  | ||||
| # --------------------------------------------------------------------------- | ||||
| # Dead Lock Detector (separate thread for detecting deadlocks) | ||||
| # --------------------------------------------------------------------------- | ||||
| # For improved crash logs and automatic restart in deadlock case if enabled. | ||||
| # Check interval is in seconds. | ||||
| # Default: True | ||||
| DeadLockDetector = True | ||||
|  | ||||
| # Default: 20 | ||||
| DeadLockCheckInterval = 20 | ||||
|  | ||||
| # Default: False | ||||
| RestartOnDeadlock = False | ||||
|  | ||||
|  | ||||
| # --------------------------------------------------------------------------- | ||||
| # Player HWID settings (DO NOT USE) | ||||
| # --------------------------------------------------------------------------- | ||||
|  | ||||
| # Check if hardware information is sent upon login. | ||||
| # Players without hardware information are kicked from the game. | ||||
| # WARNING: To receive hardware information from client, l2.ini NetSendHardWare must be set to true. | ||||
| # WARNING: The file system\HardWare.ini must be deleted each time the player logins.(?) | ||||
| # Default: False | ||||
| EnableHardwareInfo = False | ||||
|  | ||||
| # Maximum number of players per HWID allowed to enter game. | ||||
| # Default: 0 (unlimited) | ||||
| MaxPlayersPerHWID = 0 | ||||
|  | ||||
|  | ||||
| # --------------------------------------------------------------------------- | ||||
| # Misc Player Settings | ||||
| # --------------------------------------------------------------------------- | ||||
|  | ||||
| # Character name template. | ||||
| # Examples: | ||||
| # CnameTemplate = [A-Z][a-z]{3,3}[A-Za-z0-9]* | ||||
| # The above setting will allow names with first capital letter, next three small letters, | ||||
| # and any letter (case insensitive) or number, like OmfgWTF1 | ||||
| # CnameTemplate = [A-Z][a-z]* | ||||
| # The above setting will allow names only of letters with first one capital, like Omfgwtf | ||||
| # Default .* (allows any symbol) | ||||
| CnameTemplate = .* | ||||
|  | ||||
| # This setting restricts names players can give to their pets. | ||||
| # See CnameTemplate for details | ||||
| PetNameTemplate = .* | ||||
|  | ||||
| # This setting restricts clan/subpledge names players can set. | ||||
| # See CnameTemplate for details | ||||
| ClanNameTemplate = .* | ||||
|  | ||||
| # Maximum number of characters per account. | ||||
| # Default: 7 (client limit) | ||||
| CharMaxNumber = 7 | ||||
|  | ||||
|  | ||||
| # --------------------------------------------------------------------------- | ||||
| # Scheduled Server Restart | ||||
| # --------------------------------------------------------------------------- | ||||
|  | ||||
| # Enable scheduled server restart. | ||||
| # Default: False | ||||
| ServerRestartScheduleEnabled = False | ||||
|  | ||||
| # Send a message when player enters the game. | ||||
| # Default: False | ||||
| ServerRestartScheduleMessage = False | ||||
|  | ||||
| # Restart time countdown (in seconds). | ||||
| # Default: 600 (10 minutes) | ||||
| ServerRestartScheduleCountdown = 600 | ||||
|  | ||||
| # Scheduled restart schedule. | ||||
| # You can put more than one value separated by commas (,). | ||||
| # Example: 12:00, 00:00 | ||||
| ServerRestartSchedule = 08:00 | ||||
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