Fixed item consumption bug.
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@@ -143,7 +143,7 @@ public class ItemSkillsTemplate implements IItemHandler
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}
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}
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if (successfulUse && checkConsume(item, hasConsumeSkill))
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if ((successfulUse && checkConsume(item, hasConsumeSkill)) || hasConsumeSkill)
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{
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if (!playable.destroyItem("Consume", item.getObjectId(), 1, playable, false))
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{
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