Keep sublevel when giving available skills.
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@ -2569,7 +2569,8 @@ public final class L2PcInstance extends L2Playable
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for (Skill skill : skills)
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{
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if (getKnownSkill(skill.getId()) == skill)
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final Skill oldSkill = getKnownSkill(skill.getId());
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if (oldSkill == skill)
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{
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continue;
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}
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@ -2585,6 +2586,12 @@ public final class L2PcInstance extends L2Playable
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stopSkillEffects(true, skill.getId());
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}
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// Mobius: Keep sublevel on skill level increase.
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if ((oldSkill != null) && (oldSkill.getSubLevel() > 0) && (skill.getSubLevel() == 0) && (oldSkill.getLevel() < skill.getLevel()))
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{
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skill = SkillData.getInstance().getSkill(skill.getId(), skill.getLevel(), oldSkill.getSubLevel());
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}
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addSkill(skill, false);
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skillsForStore.add(skill);
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}
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