Chance must be added as bonus.
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		@@ -505,7 +505,7 @@ public class NpcViewMod implements IBypassHandler
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				// bonus drop rate effect
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				if (dropRateEffectBonus > 0)
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				{
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					rateChance *= dropRateEffectBonus;
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					rateChance += rateChance * dropRateEffectBonus;
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				}
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			}
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@@ -267,7 +267,7 @@ public class DropSearchBoard implements IParseBoardHandler
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						// bonus drop rate effect
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						if (dropRateEffectBonus > 0)
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						{
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							rateChance *= dropRateEffectBonus;
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							rateChance += rateChance * dropRateEffectBonus;
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						}
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					}
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