Prevent auto attacking while moving.
This commit is contained in:
@@ -68,7 +68,7 @@ public class AutoPlayTaskManager
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else if (monster.getTarget() == player)
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else if (monster.getTarget() == player)
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{
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{
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// Check if actually attacking.
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// Check if actually attacking.
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if (player.hasAI() && player.getAI().isAutoAttacking() && !player.isAttackingNow() && !player.isCastingNow())
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if (player.hasAI() && player.getAI().isAutoAttacking() && !player.isAttackingNow() && !player.isCastingNow() && !player.isMoving())
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{
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{
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player.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, monster);
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player.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, monster);
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}
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}
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@@ -130,7 +130,7 @@ public class AutoUseTaskManager
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}
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}
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}
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}
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if (Config.ENABLE_AUTO_BUFF)
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if (Config.ENABLE_AUTO_BUFF && !player.isMoving())
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{
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{
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BUFFS: for (Integer skillId : player.getAutoUseSettings().getAutoSkills())
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BUFFS: for (Integer skillId : player.getAutoUseSettings().getAutoSkills())
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{
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{
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@@ -68,7 +68,7 @@ public class AutoPlayTaskManager
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else if (monster.getTarget() == player)
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else if (monster.getTarget() == player)
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{
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{
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// Check if actually attacking.
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// Check if actually attacking.
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if (player.hasAI() && player.getAI().isAutoAttacking() && !player.isAttackingNow() && !player.isCastingNow())
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if (player.hasAI() && player.getAI().isAutoAttacking() && !player.isAttackingNow() && !player.isCastingNow() && !player.isMoving())
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{
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{
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player.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, monster);
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player.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, monster);
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}
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}
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@@ -130,7 +130,7 @@ public class AutoUseTaskManager
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}
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}
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}
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}
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if (Config.ENABLE_AUTO_BUFF)
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if (Config.ENABLE_AUTO_BUFF && !player.isMoving())
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{
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{
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BUFFS: for (Integer skillId : player.getAutoUseSettings().getAutoSkills())
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BUFFS: for (Integer skillId : player.getAutoUseSettings().getAutoSkills())
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{
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{
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@@ -68,7 +68,7 @@ public class AutoPlayTaskManager
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else if (monster.getTarget() == player)
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else if (monster.getTarget() == player)
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{
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{
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// Check if actually attacking.
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// Check if actually attacking.
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if (player.hasAI() && player.getAI().isAutoAttacking() && !player.isAttackingNow() && !player.isCastingNow())
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if (player.hasAI() && player.getAI().isAutoAttacking() && !player.isAttackingNow() && !player.isCastingNow() && !player.isMoving())
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{
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{
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player.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, monster);
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player.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, monster);
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}
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}
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@@ -130,7 +130,7 @@ public class AutoUseTaskManager
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}
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}
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}
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}
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if (Config.ENABLE_AUTO_BUFF)
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if (Config.ENABLE_AUTO_BUFF && !player.isMoving())
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{
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{
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BUFFS: for (Integer skillId : player.getAutoUseSettings().getAutoSkills())
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BUFFS: for (Integer skillId : player.getAutoUseSettings().getAutoSkills())
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{
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{
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@@ -68,7 +68,7 @@ public class AutoPlayTaskManager
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else if (monster.getTarget() == player)
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else if (monster.getTarget() == player)
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{
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{
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// Check if actually attacking.
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// Check if actually attacking.
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if (player.hasAI() && player.getAI().isAutoAttacking() && !player.isAttackingNow() && !player.isCastingNow())
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if (player.hasAI() && player.getAI().isAutoAttacking() && !player.isAttackingNow() && !player.isCastingNow() && !player.isMoving())
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{
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{
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player.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, monster);
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player.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, monster);
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}
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}
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@@ -130,7 +130,7 @@ public class AutoUseTaskManager
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}
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}
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}
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}
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if (Config.ENABLE_AUTO_BUFF)
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if (Config.ENABLE_AUTO_BUFF && !player.isMoving())
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{
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{
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BUFFS: for (Integer skillId : player.getAutoUseSettings().getAutoSkills())
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BUFFS: for (Integer skillId : player.getAutoUseSettings().getAutoSkills())
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{
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{
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