Prevent auto attacking while moving.

This commit is contained in:
MobiusDevelopment
2020-11-22 23:02:05 +00:00
parent 2d3d185189
commit 46fe32d9be
8 changed files with 8 additions and 8 deletions

View File

@@ -68,7 +68,7 @@ public class AutoPlayTaskManager
else if (monster.getTarget() == player) else if (monster.getTarget() == player)
{ {
// Check if actually attacking. // Check if actually attacking.
if (player.hasAI() && player.getAI().isAutoAttacking() && !player.isAttackingNow() && !player.isCastingNow()) if (player.hasAI() && player.getAI().isAutoAttacking() && !player.isAttackingNow() && !player.isCastingNow() && !player.isMoving())
{ {
player.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, monster); player.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, monster);
} }

View File

@@ -130,7 +130,7 @@ public class AutoUseTaskManager
} }
} }
if (Config.ENABLE_AUTO_BUFF) if (Config.ENABLE_AUTO_BUFF && !player.isMoving())
{ {
BUFFS: for (Integer skillId : player.getAutoUseSettings().getAutoSkills()) BUFFS: for (Integer skillId : player.getAutoUseSettings().getAutoSkills())
{ {

View File

@@ -68,7 +68,7 @@ public class AutoPlayTaskManager
else if (monster.getTarget() == player) else if (monster.getTarget() == player)
{ {
// Check if actually attacking. // Check if actually attacking.
if (player.hasAI() && player.getAI().isAutoAttacking() && !player.isAttackingNow() && !player.isCastingNow()) if (player.hasAI() && player.getAI().isAutoAttacking() && !player.isAttackingNow() && !player.isCastingNow() && !player.isMoving())
{ {
player.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, monster); player.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, monster);
} }

View File

@@ -130,7 +130,7 @@ public class AutoUseTaskManager
} }
} }
if (Config.ENABLE_AUTO_BUFF) if (Config.ENABLE_AUTO_BUFF && !player.isMoving())
{ {
BUFFS: for (Integer skillId : player.getAutoUseSettings().getAutoSkills()) BUFFS: for (Integer skillId : player.getAutoUseSettings().getAutoSkills())
{ {

View File

@@ -68,7 +68,7 @@ public class AutoPlayTaskManager
else if (monster.getTarget() == player) else if (monster.getTarget() == player)
{ {
// Check if actually attacking. // Check if actually attacking.
if (player.hasAI() && player.getAI().isAutoAttacking() && !player.isAttackingNow() && !player.isCastingNow()) if (player.hasAI() && player.getAI().isAutoAttacking() && !player.isAttackingNow() && !player.isCastingNow() && !player.isMoving())
{ {
player.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, monster); player.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, monster);
} }

View File

@@ -130,7 +130,7 @@ public class AutoUseTaskManager
} }
} }
if (Config.ENABLE_AUTO_BUFF) if (Config.ENABLE_AUTO_BUFF && !player.isMoving())
{ {
BUFFS: for (Integer skillId : player.getAutoUseSettings().getAutoSkills()) BUFFS: for (Integer skillId : player.getAutoUseSettings().getAutoSkills())
{ {

View File

@@ -68,7 +68,7 @@ public class AutoPlayTaskManager
else if (monster.getTarget() == player) else if (monster.getTarget() == player)
{ {
// Check if actually attacking. // Check if actually attacking.
if (player.hasAI() && player.getAI().isAutoAttacking() && !player.isAttackingNow() && !player.isCastingNow()) if (player.hasAI() && player.getAI().isAutoAttacking() && !player.isAttackingNow() && !player.isCastingNow() && !player.isMoving())
{ {
player.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, monster); player.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, monster);
} }

View File

@@ -130,7 +130,7 @@ public class AutoUseTaskManager
} }
} }
if (Config.ENABLE_AUTO_BUFF) if (Config.ENABLE_AUTO_BUFF && !player.isMoving())
{ {
BUFFS: for (Integer skillId : player.getAutoUseSettings().getAutoSkills()) BUFFS: for (Integer skillId : player.getAutoUseSettings().getAutoSkills())
{ {