Minor changes on some Sigel skills.

Contributed by champzix1.
This commit is contained in:
MobiusDevelopment 2019-04-23 14:33:18 +00:00
parent 0ee71fc1cf
commit 4668664ea6
3 changed files with 159 additions and 33 deletions

View File

@ -49,8 +49,29 @@
<value level="10">110</value>
</magicLvl>
<effects>
<effect name="SkillCritical">
<stat>STR</stat>
<effect name="PvePhysicalAttackDamageBonus">
<amount>30</amount>
<mode>PER</mode>
<weaponType>
<item>SWORD</item>
<item>BLUNT</item>
</weaponType>
</effect>
<effect name="PvePhysicalSkillDamageBonus">
<amount>30</amount>
<mode>PER</mode>
<weaponType>
<item>SWORD</item>
<item>BLUNT</item>
</weaponType>
</effect>
<effect name="PAtk">
<amount>20</amount>
<mode>PER</mode>
<weaponType>
<item>SWORD</item>
<item>BLUNT</item>
</weaponType>
</effect>
<effect name="PAtk">
<amount>
@ -71,13 +92,16 @@
<item>BLUNT</item>
</weaponType>
</effect>
<effect name="SkillCritical">
<stat>STR</stat>
</effect>
<effect name="Accuracy">
<amount>8</amount>
<mode>DIFF</mode>
</effect>
<effect name="HateAttack">
<amount>60</amount>
<mode>PER</mode>
<weaponType>
<item>SWORD</item>
<item> BLUNT</item>
</weaponType>
</effect>
<effect name="StatUp">
<amount>2</amount>
@ -108,9 +132,15 @@
<effects>
<effect name="CubicMastery">
<amount>3</amount>
<armorType>
<item>HEAVY</item>
</armorType>
</effect>
<effect name="BlockAbnormalSlot">
<slot>ABSORB</slot>
<armorType>
<item>HEAVY</item>
</armorType>
</effect>
<effect name="PhysicalDefence">
<amount>
@ -132,18 +162,30 @@
</effect>
<effect name="DamageShield">
<amount>10</amount>
<armorType>
<item>HEAVY</item>
</armorType>
</effect>
<effect name="MpRegen">
<amount>8.4</amount>
<mode>DIFF</mode>
<armorType>
<item>HEAVY</item>
</armorType>
</effect>
<effect name="DefenceCriticalDamage">
<amount>-35</amount>
<mode>PER</mode>
<armorType>
<item>HEAVY</item>
</armorType>
</effect>
<effect name="StatUp">
<amount>2</amount>
<stat>STR</stat>
<armorType>
<item>HEAVY</item>
</armorType>
</effect>
<effect name="MaxHp">
<amount>6883</amount>
@ -389,13 +431,13 @@
<!-- For $s1, Shield Def. +$s2, cooldown of Raise Shield/ Focus Shield -$s3. -->
<icon>icon.skill10006</icon>
<abnormalLvl>2</abnormalLvl>
<abnormalTime>9</abnormalTime>
<abnormalTime>10</abnormalTime>
<abnormalType>WEAPON_MASTERY</abnormalType>
<operateType>A2</operateType>
<magicLvl>
<value level="1">89</value>
<value level="2">93</value>
<value level="3">97</value>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">95</value>
</magicLvl>
<magicCriticalRate>5</magicCriticalRate>
<reuseDelay>8000</reuseDelay>

View File

@ -49,8 +49,29 @@
<value level="10">110</value>
</magicLvl>
<effects>
<effect name="SkillCritical">
<stat>STR</stat>
<effect name="PvePhysicalAttackDamageBonus">
<amount>30</amount>
<mode>PER</mode>
<weaponType>
<item>SWORD</item>
<item>BLUNT</item>
</weaponType>
</effect>
<effect name="PvePhysicalSkillDamageBonus">
<amount>30</amount>
<mode>PER</mode>
<weaponType>
<item>SWORD</item>
<item>BLUNT</item>
</weaponType>
</effect>
<effect name="PAtk">
<amount>20</amount>
<mode>PER</mode>
<weaponType>
<item>SWORD</item>
<item>BLUNT</item>
</weaponType>
</effect>
<effect name="PAtk">
<amount>
@ -71,13 +92,16 @@
<item>BLUNT</item>
</weaponType>
</effect>
<effect name="SkillCritical">
<stat>STR</stat>
</effect>
<effect name="Accuracy">
<amount>8</amount>
<mode>DIFF</mode>
</effect>
<effect name="HateAttack">
<amount>60</amount>
<mode>PER</mode>
<weaponType>
<item>SWORD</item>
<item> BLUNT</item>
</weaponType>
</effect>
<effect name="StatUp">
<amount>2</amount>
@ -108,9 +132,15 @@
<effects>
<effect name="CubicMastery">
<amount>3</amount>
<armorType>
<item>HEAVY</item>
</armorType>
</effect>
<effect name="BlockAbnormalSlot">
<slot>ABSORB</slot>
<armorType>
<item>HEAVY</item>
</armorType>
</effect>
<effect name="PhysicalDefence">
<amount>
@ -132,18 +162,30 @@
</effect>
<effect name="DamageShield">
<amount>10</amount>
<armorType>
<item>HEAVY</item>
</armorType>
</effect>
<effect name="MpRegen">
<amount>8.4</amount>
<mode>DIFF</mode>
<armorType>
<item>HEAVY</item>
</armorType>
</effect>
<effect name="DefenceCriticalDamage">
<amount>-35</amount>
<mode>PER</mode>
<armorType>
<item>HEAVY</item>
</armorType>
</effect>
<effect name="StatUp">
<amount>2</amount>
<stat>STR</stat>
<armorType>
<item>HEAVY</item>
</armorType>
</effect>
<effect name="MaxHp">
<amount>6883</amount>
@ -389,13 +431,13 @@
<!-- For $s1, Shield Def. +$s2, cooldown of Raise Shield/ Focus Shield -$s3. -->
<icon>icon.skill10006</icon>
<abnormalLvl>2</abnormalLvl>
<abnormalTime>9</abnormalTime>
<abnormalTime>10</abnormalTime>
<abnormalType>WEAPON_MASTERY</abnormalType>
<operateType>A2</operateType>
<magicLvl>
<value level="1">89</value>
<value level="2">93</value>
<value level="3">97</value>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">95</value>
</magicLvl>
<magicCriticalRate>5</magicCriticalRate>
<reuseDelay>8000</reuseDelay>

View File

@ -49,8 +49,29 @@
<value level="10">110</value>
</magicLvl>
<effects>
<effect name="SkillCritical">
<stat>STR</stat>
<effect name="PvePhysicalAttackDamageBonus">
<amount>30</amount>
<mode>PER</mode>
<weaponType>
<item>SWORD</item>
<item>BLUNT</item>
</weaponType>
</effect>
<effect name="PvePhysicalSkillDamageBonus">
<amount>30</amount>
<mode>PER</mode>
<weaponType>
<item>SWORD</item>
<item>BLUNT</item>
</weaponType>
</effect>
<effect name="PAtk">
<amount>20</amount>
<mode>PER</mode>
<weaponType>
<item>SWORD</item>
<item>BLUNT</item>
</weaponType>
</effect>
<effect name="PAtk">
<amount>
@ -71,13 +92,16 @@
<item>BLUNT</item>
</weaponType>
</effect>
<effect name="SkillCritical">
<stat>STR</stat>
</effect>
<effect name="Accuracy">
<amount>8</amount>
<mode>DIFF</mode>
</effect>
<effect name="HateAttack">
<amount>60</amount>
<mode>PER</mode>
<weaponType>
<item>SWORD</item>
<item> BLUNT</item>
</weaponType>
</effect>
<effect name="StatUp">
<amount>2</amount>
@ -108,9 +132,15 @@
<effects>
<effect name="CubicMastery">
<amount>3</amount>
<armorType>
<item>HEAVY</item>
</armorType>
</effect>
<effect name="BlockAbnormalSlot">
<slot>ABSORB</slot>
<armorType>
<item>HEAVY</item>
</armorType>
</effect>
<effect name="PhysicalDefence">
<amount>
@ -132,18 +162,30 @@
</effect>
<effect name="DamageShield">
<amount>10</amount>
<armorType>
<item>HEAVY</item>
</armorType>
</effect>
<effect name="MpRegen">
<amount>8.4</amount>
<mode>DIFF</mode>
<armorType>
<item>HEAVY</item>
</armorType>
</effect>
<effect name="DefenceCriticalDamage">
<amount>-35</amount>
<mode>PER</mode>
<armorType>
<item>HEAVY</item>
</armorType>
</effect>
<effect name="StatUp">
<amount>2</amount>
<stat>STR</stat>
<armorType>
<item>HEAVY</item>
</armorType>
</effect>
<effect name="MaxHp">
<amount>6883</amount>
@ -389,13 +431,13 @@
<!-- For $s1, Shield Def. +$s2, cooldown of Raise Shield/ Focus Shield -$s3. -->
<icon>icon.skill10006</icon>
<abnormalLvl>2</abnormalLvl>
<abnormalTime>9</abnormalTime>
<abnormalTime>10</abnormalTime>
<abnormalType>WEAPON_MASTERY</abnormalType>
<operateType>A2</operateType>
<magicLvl>
<value level="1">89</value>
<value level="2">93</value>
<value level="3">97</value>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">95</value>
</magicLvl>
<magicCriticalRate>5</magicCriticalRate>
<reuseDelay>8000</reuseDelay>