Minor changes on some Sigel skills.
Contributed by champzix1.
This commit is contained in:
parent
0ee71fc1cf
commit
4668664ea6
@ -49,8 +49,29 @@
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<value level="10">110</value>
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<value level="10">110</value>
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</magicLvl>
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</magicLvl>
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<effects>
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<effects>
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<effect name="SkillCritical">
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<effect name="PvePhysicalAttackDamageBonus">
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<stat>STR</stat>
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<amount>30</amount>
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<mode>PER</mode>
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<weaponType>
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<item>SWORD</item>
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<item>BLUNT</item>
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</weaponType>
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</effect>
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<effect name="PvePhysicalSkillDamageBonus">
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<amount>30</amount>
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<mode>PER</mode>
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<weaponType>
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<item>SWORD</item>
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<item>BLUNT</item>
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</weaponType>
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</effect>
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<effect name="PAtk">
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<amount>20</amount>
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<mode>PER</mode>
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<weaponType>
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<item>SWORD</item>
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<item>BLUNT</item>
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</weaponType>
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</effect>
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</effect>
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<effect name="PAtk">
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<effect name="PAtk">
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<amount>
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<amount>
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@ -68,16 +89,19 @@
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<mode>DIFF</mode>
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<mode>DIFF</mode>
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<weaponType>
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<weaponType>
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<item>SWORD</item>
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<item>SWORD</item>
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<item> BLUNT</item>
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<item>BLUNT</item>
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</weaponType>
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</weaponType>
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</effect>
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</effect>
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<effect name="SkillCritical">
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<stat>STR</stat>
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</effect>
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<effect name="Accuracy">
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<amount>8</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="HateAttack">
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<effect name="HateAttack">
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<amount>60</amount>
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<amount>60</amount>
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<mode>PER</mode>
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<mode>PER</mode>
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<weaponType>
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<item>SWORD</item>
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<item> BLUNT</item>
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</weaponType>
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</effect>
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</effect>
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<effect name="StatUp">
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<effect name="StatUp">
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<amount>2</amount>
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<amount>2</amount>
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@ -108,9 +132,15 @@
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<effects>
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<effects>
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<effect name="CubicMastery">
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<effect name="CubicMastery">
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<amount>3</amount>
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<amount>3</amount>
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<armorType>
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<item>HEAVY</item>
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</armorType>
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</effect>
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</effect>
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<effect name="BlockAbnormalSlot">
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<effect name="BlockAbnormalSlot">
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<slot>ABSORB</slot>
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<slot>ABSORB</slot>
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<armorType>
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<item>HEAVY</item>
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</armorType>
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</effect>
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</effect>
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<effect name="PhysicalDefence">
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<effect name="PhysicalDefence">
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<amount>
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<amount>
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@ -132,18 +162,30 @@
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</effect>
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</effect>
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<effect name="DamageShield">
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<effect name="DamageShield">
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<amount>10</amount>
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<amount>10</amount>
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<armorType>
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<item>HEAVY</item>
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</armorType>
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</effect>
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</effect>
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<effect name="MpRegen">
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<effect name="MpRegen">
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<amount>8.4</amount>
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<amount>8.4</amount>
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<mode>DIFF</mode>
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<mode>DIFF</mode>
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<armorType>
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<item>HEAVY</item>
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</armorType>
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</effect>
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</effect>
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<effect name="DefenceCriticalDamage">
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<effect name="DefenceCriticalDamage">
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<amount>-35</amount>
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<amount>-35</amount>
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<mode>PER</mode>
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<mode>PER</mode>
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<armorType>
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<item>HEAVY</item>
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</armorType>
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</effect>
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</effect>
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<effect name="StatUp">
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<effect name="StatUp">
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<amount>2</amount>
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<amount>2</amount>
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<stat>STR</stat>
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<stat>STR</stat>
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<armorType>
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<item>HEAVY</item>
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</armorType>
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</effect>
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</effect>
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<effect name="MaxHp">
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<effect name="MaxHp">
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<amount>6883</amount>
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<amount>6883</amount>
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@ -389,13 +431,13 @@
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<!-- For $s1, Shield Def. +$s2, cooldown of Raise Shield/ Focus Shield -$s3. -->
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<!-- For $s1, Shield Def. +$s2, cooldown of Raise Shield/ Focus Shield -$s3. -->
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<icon>icon.skill10006</icon>
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<icon>icon.skill10006</icon>
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<abnormalLvl>2</abnormalLvl>
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<abnormalLvl>2</abnormalLvl>
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<abnormalTime>9</abnormalTime>
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<abnormalTime>10</abnormalTime>
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<abnormalType>WEAPON_MASTERY</abnormalType>
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<abnormalType>WEAPON_MASTERY</abnormalType>
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<operateType>A2</operateType>
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<operateType>A2</operateType>
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<magicLvl>
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<magicLvl>
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<value level="1">89</value>
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<value level="1">85</value>
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<value level="2">93</value>
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<value level="2">90</value>
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<value level="3">97</value>
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<value level="3">95</value>
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</magicLvl>
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</magicLvl>
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<magicCriticalRate>5</magicCriticalRate>
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<magicCriticalRate>5</magicCriticalRate>
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<reuseDelay>8000</reuseDelay>
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<reuseDelay>8000</reuseDelay>
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@ -49,8 +49,29 @@
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<value level="10">110</value>
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<value level="10">110</value>
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</magicLvl>
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</magicLvl>
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<effects>
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<effects>
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<effect name="SkillCritical">
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<effect name="PvePhysicalAttackDamageBonus">
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<stat>STR</stat>
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<amount>30</amount>
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<mode>PER</mode>
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<weaponType>
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<item>SWORD</item>
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<item>BLUNT</item>
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</weaponType>
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</effect>
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<effect name="PvePhysicalSkillDamageBonus">
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<amount>30</amount>
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<mode>PER</mode>
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<weaponType>
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<item>SWORD</item>
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<item>BLUNT</item>
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</weaponType>
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</effect>
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<effect name="PAtk">
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<amount>20</amount>
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<mode>PER</mode>
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<weaponType>
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<item>SWORD</item>
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<item>BLUNT</item>
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</weaponType>
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</effect>
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</effect>
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<effect name="PAtk">
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<effect name="PAtk">
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<amount>
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<amount>
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@ -68,16 +89,19 @@
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<mode>DIFF</mode>
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<mode>DIFF</mode>
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<weaponType>
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<weaponType>
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<item>SWORD</item>
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<item>SWORD</item>
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<item> BLUNT</item>
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<item>BLUNT</item>
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</weaponType>
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</weaponType>
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</effect>
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</effect>
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<effect name="SkillCritical">
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<stat>STR</stat>
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</effect>
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<effect name="Accuracy">
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<amount>8</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="HateAttack">
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<effect name="HateAttack">
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<amount>60</amount>
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<amount>60</amount>
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<mode>PER</mode>
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<mode>PER</mode>
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<weaponType>
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<item>SWORD</item>
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<item> BLUNT</item>
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</weaponType>
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</effect>
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</effect>
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<effect name="StatUp">
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<effect name="StatUp">
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<amount>2</amount>
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<amount>2</amount>
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@ -108,9 +132,15 @@
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<effects>
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<effects>
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<effect name="CubicMastery">
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<effect name="CubicMastery">
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<amount>3</amount>
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<amount>3</amount>
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<armorType>
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<item>HEAVY</item>
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</armorType>
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</effect>
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</effect>
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<effect name="BlockAbnormalSlot">
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<effect name="BlockAbnormalSlot">
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<slot>ABSORB</slot>
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<slot>ABSORB</slot>
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<armorType>
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<item>HEAVY</item>
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</armorType>
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</effect>
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</effect>
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<effect name="PhysicalDefence">
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<effect name="PhysicalDefence">
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<amount>
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<amount>
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@ -132,18 +162,30 @@
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</effect>
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</effect>
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<effect name="DamageShield">
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<effect name="DamageShield">
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<amount>10</amount>
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<amount>10</amount>
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<armorType>
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<item>HEAVY</item>
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</armorType>
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</effect>
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</effect>
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<effect name="MpRegen">
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<effect name="MpRegen">
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<amount>8.4</amount>
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<amount>8.4</amount>
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<mode>DIFF</mode>
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<mode>DIFF</mode>
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<armorType>
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<item>HEAVY</item>
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</armorType>
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</effect>
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</effect>
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<effect name="DefenceCriticalDamage">
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<effect name="DefenceCriticalDamage">
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<amount>-35</amount>
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<amount>-35</amount>
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<mode>PER</mode>
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<mode>PER</mode>
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<armorType>
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<item>HEAVY</item>
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</armorType>
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</effect>
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</effect>
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<effect name="StatUp">
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<effect name="StatUp">
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<amount>2</amount>
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<amount>2</amount>
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<stat>STR</stat>
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<stat>STR</stat>
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<armorType>
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<item>HEAVY</item>
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</armorType>
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</effect>
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</effect>
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<effect name="MaxHp">
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<effect name="MaxHp">
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<amount>6883</amount>
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<amount>6883</amount>
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@ -389,13 +431,13 @@
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<!-- For $s1, Shield Def. +$s2, cooldown of Raise Shield/ Focus Shield -$s3. -->
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<!-- For $s1, Shield Def. +$s2, cooldown of Raise Shield/ Focus Shield -$s3. -->
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<icon>icon.skill10006</icon>
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<icon>icon.skill10006</icon>
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<abnormalLvl>2</abnormalLvl>
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<abnormalLvl>2</abnormalLvl>
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<abnormalTime>9</abnormalTime>
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<abnormalTime>10</abnormalTime>
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<abnormalType>WEAPON_MASTERY</abnormalType>
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<abnormalType>WEAPON_MASTERY</abnormalType>
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<operateType>A2</operateType>
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<operateType>A2</operateType>
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<magicLvl>
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<magicLvl>
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<value level="1">89</value>
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<value level="1">85</value>
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<value level="2">93</value>
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<value level="2">90</value>
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<value level="3">97</value>
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<value level="3">95</value>
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</magicLvl>
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</magicLvl>
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<magicCriticalRate>5</magicCriticalRate>
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<magicCriticalRate>5</magicCriticalRate>
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<reuseDelay>8000</reuseDelay>
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<reuseDelay>8000</reuseDelay>
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@ -49,8 +49,29 @@
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<value level="10">110</value>
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<value level="10">110</value>
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</magicLvl>
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</magicLvl>
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<effects>
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<effects>
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<effect name="SkillCritical">
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<effect name="PvePhysicalAttackDamageBonus">
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<stat>STR</stat>
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<amount>30</amount>
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<mode>PER</mode>
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<weaponType>
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<item>SWORD</item>
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<item>BLUNT</item>
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</weaponType>
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</effect>
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<effect name="PvePhysicalSkillDamageBonus">
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<amount>30</amount>
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<mode>PER</mode>
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<weaponType>
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<item>SWORD</item>
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<item>BLUNT</item>
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</weaponType>
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</effect>
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<effect name="PAtk">
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<amount>20</amount>
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<mode>PER</mode>
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<weaponType>
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<item>SWORD</item>
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<item>BLUNT</item>
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</weaponType>
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</effect>
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</effect>
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<effect name="PAtk">
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<effect name="PAtk">
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<amount>
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<amount>
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@ -68,16 +89,19 @@
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<mode>DIFF</mode>
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<mode>DIFF</mode>
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<weaponType>
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<weaponType>
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<item>SWORD</item>
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<item>SWORD</item>
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<item> BLUNT</item>
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<item>BLUNT</item>
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</weaponType>
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</weaponType>
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</effect>
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</effect>
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<effect name="SkillCritical">
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<stat>STR</stat>
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</effect>
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<effect name="Accuracy">
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<amount>8</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="HateAttack">
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<effect name="HateAttack">
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<amount>60</amount>
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<amount>60</amount>
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<mode>PER</mode>
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<mode>PER</mode>
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<weaponType>
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<item>SWORD</item>
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<item> BLUNT</item>
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</weaponType>
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</effect>
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</effect>
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<effect name="StatUp">
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<effect name="StatUp">
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<amount>2</amount>
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<amount>2</amount>
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@ -108,9 +132,15 @@
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<effects>
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<effects>
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<effect name="CubicMastery">
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<effect name="CubicMastery">
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<amount>3</amount>
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<amount>3</amount>
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<armorType>
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<item>HEAVY</item>
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</armorType>
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</effect>
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</effect>
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<effect name="BlockAbnormalSlot">
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<effect name="BlockAbnormalSlot">
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<slot>ABSORB</slot>
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<slot>ABSORB</slot>
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<armorType>
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<item>HEAVY</item>
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</armorType>
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</effect>
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</effect>
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<effect name="PhysicalDefence">
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<effect name="PhysicalDefence">
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<amount>
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<amount>
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@ -132,18 +162,30 @@
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</effect>
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</effect>
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<effect name="DamageShield">
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<effect name="DamageShield">
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<amount>10</amount>
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<amount>10</amount>
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<armorType>
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<item>HEAVY</item>
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</armorType>
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</effect>
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</effect>
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<effect name="MpRegen">
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<effect name="MpRegen">
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<amount>8.4</amount>
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<amount>8.4</amount>
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<mode>DIFF</mode>
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<mode>DIFF</mode>
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<armorType>
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<item>HEAVY</item>
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</armorType>
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</effect>
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</effect>
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<effect name="DefenceCriticalDamage">
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<effect name="DefenceCriticalDamage">
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<amount>-35</amount>
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<amount>-35</amount>
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<mode>PER</mode>
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<mode>PER</mode>
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<armorType>
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<item>HEAVY</item>
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</armorType>
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</effect>
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</effect>
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<effect name="StatUp">
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<effect name="StatUp">
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<amount>2</amount>
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<amount>2</amount>
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<stat>STR</stat>
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<stat>STR</stat>
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<armorType>
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<item>HEAVY</item>
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</armorType>
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</effect>
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</effect>
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<effect name="MaxHp">
|
<effect name="MaxHp">
|
||||||
<amount>6883</amount>
|
<amount>6883</amount>
|
||||||
@ -389,13 +431,13 @@
|
|||||||
<!-- For $s1, Shield Def. +$s2, cooldown of Raise Shield/ Focus Shield -$s3. -->
|
<!-- For $s1, Shield Def. +$s2, cooldown of Raise Shield/ Focus Shield -$s3. -->
|
||||||
<icon>icon.skill10006</icon>
|
<icon>icon.skill10006</icon>
|
||||||
<abnormalLvl>2</abnormalLvl>
|
<abnormalLvl>2</abnormalLvl>
|
||||||
<abnormalTime>9</abnormalTime>
|
<abnormalTime>10</abnormalTime>
|
||||||
<abnormalType>WEAPON_MASTERY</abnormalType>
|
<abnormalType>WEAPON_MASTERY</abnormalType>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<magicLvl>
|
<magicLvl>
|
||||||
<value level="1">89</value>
|
<value level="1">85</value>
|
||||||
<value level="2">93</value>
|
<value level="2">90</value>
|
||||||
<value level="3">97</value>
|
<value level="3">95</value>
|
||||||
</magicLvl>
|
</magicLvl>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<reuseDelay>8000</reuseDelay>
|
<reuseDelay>8000</reuseDelay>
|
||||||
|
Loading…
Reference in New Issue
Block a user