Addition of AutoLearnSkillsWithoutItems configuration.
This commit is contained in:
@@ -77,6 +77,10 @@ SkillReuseList =
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# Default: False
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AutoLearnSkills = False
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# Auto learn skills that need items to be learned.
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# Default: False
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AutoLearnSkillsWithoutItems = False
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# If it's true skills from forgotten scrolls will be delivered upon level up and login, require AutoLearnSkills.
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# Default: False
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AutoLearnForgottenScrollSkills = False
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+3
-3
@@ -429,7 +429,7 @@ public class ClassMaster extends AbstractNpcAI implements IXmlReader
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}
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if (Config.AUTO_LEARN_SKILLS)
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{
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player.giveAvailableSkills(Config.AUTO_LEARN_FS_SKILLS, true);
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player.giveAvailableSkills(Config.AUTO_LEARN_FS_SKILLS, true, Config.AUTO_LEARN_SKILLS_WITHOUT_ITEMS);
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}
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player.store(false); // Save player cause if server crashes before this char is saved, he will lose class and the money payed for class change.
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player.broadcastUserInfo();
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@@ -453,7 +453,7 @@ public class ClassMaster extends AbstractNpcAI implements IXmlReader
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}
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else
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{
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player.giveAvailableSkills(true, true);
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player.giveAvailableSkills(true, true, true);
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}
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break;
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}
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@@ -868,7 +868,7 @@ public class ClassMaster extends AbstractNpcAI implements IXmlReader
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}
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if (Config.AUTO_LEARN_SKILLS)
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{
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player.giveAvailableSkills(Config.AUTO_LEARN_FS_SKILLS, true);
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player.giveAvailableSkills(Config.AUTO_LEARN_FS_SKILLS, true, Config.AUTO_LEARN_SKILLS_WITHOUT_ITEMS);
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}
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player.store(false); // Save player cause if server crashes before this char is saved, he will lose class and the money payed for class change.
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player.broadcastUserInfo();
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Vendored
+6
-5
@@ -156,11 +156,11 @@ public class AdminSkill implements IAdminCommandHandler
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}
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else if (command.equals("admin_give_all_skills"))
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{
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adminGiveAllSkills(activeChar, false);
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adminGiveAllSkills(activeChar, false, false);
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}
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else if (command.equals("admin_give_all_skills_fs"))
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{
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adminGiveAllSkills(activeChar, true);
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adminGiveAllSkills(activeChar, true, true);
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}
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else if (command.equals("admin_give_clan_skills"))
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{
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@@ -277,9 +277,10 @@ public class AdminSkill implements IAdminCommandHandler
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/**
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* This function will give all the skills that the target can learn at his/her level
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* @param activeChar the player
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* @param includedByFs if {@code true} Forgotten Scroll skills will be delivered.
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* @param includeByFs if {@code true} Forgotten Scroll skills will be delivered.
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* @param includeRequiredItems if {@code true} skills that have required items will be added
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*/
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private void adminGiveAllSkills(PlayerInstance activeChar, boolean includedByFs)
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private void adminGiveAllSkills(PlayerInstance activeChar, boolean includeByFs, boolean includeRequiredItems)
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{
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final WorldObject target = activeChar.getTarget();
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if ((target == null) || !target.isPlayer())
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@@ -289,7 +290,7 @@ public class AdminSkill implements IAdminCommandHandler
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}
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final PlayerInstance player = target.getActingPlayer();
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// Notify player and admin
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BuilderUtil.sendSysMessage(activeChar, "You gave " + player.giveAvailableSkills(includedByFs, true) + " skills to " + player.getName());
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BuilderUtil.sendSysMessage(activeChar, "You gave " + player.giveAvailableSkills(includeByFs, true, includeRequiredItems) + " skills to " + player.getName());
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player.sendSkillList();
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player.sendPacket(new AcquireSkillList(player));
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}
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@@ -165,6 +165,7 @@ public class Config
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public static boolean ENABLE_MODIFY_SKILL_REUSE;
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public static Map<Integer, Integer> SKILL_REUSE_LIST;
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public static boolean AUTO_LEARN_SKILLS;
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public static boolean AUTO_LEARN_SKILLS_WITHOUT_ITEMS;
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public static boolean AUTO_LEARN_FS_SKILLS;
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public static boolean AUTO_LOOT_HERBS;
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public static byte BUFFS_MAX_AMOUNT;
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@@ -1707,6 +1708,7 @@ public class Config
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}
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}
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AUTO_LEARN_SKILLS = Character.getBoolean("AutoLearnSkills", false);
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AUTO_LEARN_SKILLS_WITHOUT_ITEMS = Character.getBoolean("AutoLearnSkillsWithoutItems", false);
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AUTO_LEARN_FS_SKILLS = Character.getBoolean("AutoLearnForgottenScrollSkills", false);
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AUTO_LOOT_HERBS = Character.getBoolean("AutoLootHerbs", false);
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BUFFS_MAX_AMOUNT = Character.getByte("MaxBuffAmount", (byte) 20);
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@@ -729,7 +729,16 @@ public class SkillTreeData implements IXmlReader
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return result;
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}
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public Collection<Skill> getAllAvailableSkills(PlayerInstance player, ClassId classId, boolean includeByFs, boolean includeAutoGet)
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/**
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* Used by auto learn configuration.
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* @param player
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* @param classId
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* @param includeByFs if {@code true} forgotten scroll skills present in the skill tree will be added
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* @param includeAutoGet if {@code true} auto-get skills present in the skill tree will be added
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* @param includeRequiredItems if {@code true} skills that have required items will be added
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* @return a list of auto learnable skills for the player.
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*/
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public Collection<Skill> getAllAvailableSkills(PlayerInstance player, ClassId classId, boolean includeByFs, boolean includeAutoGet, boolean includeRequiredItems)
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{
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// Get available skills
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final PlayerSkillHolder holder = new PlayerSkillHolder(player);
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@@ -749,8 +758,13 @@ public class SkillTreeData implements IXmlReader
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break;
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}
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for (SkillLearn skillLearn : learnable)
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SEARCH: for (SkillLearn skillLearn : learnable)
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{
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if (!includeRequiredItems && !skillLearn.getRequiredItems().isEmpty())
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{
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continue SEARCH;
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}
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final Skill skill = SkillData.getInstance().getSkill(skillLearn.getSkillId(), skillLearn.getSkillLevel());
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// Cleanup skills that has to be removed
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for (int skillId : skillLearn.getRemoveSkills())
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+5
-4
@@ -2583,7 +2583,7 @@ public class PlayerInstance extends Playable
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// Give all normal skills if activated Auto-Learn is activated, included AutoGet skills.
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if (Config.AUTO_LEARN_SKILLS)
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{
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giveAvailableSkills(Config.AUTO_LEARN_FS_SKILLS, true);
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giveAvailableSkills(Config.AUTO_LEARN_FS_SKILLS, true, Config.AUTO_LEARN_SKILLS_WITHOUT_ITEMS);
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}
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else
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{
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@@ -2643,15 +2643,16 @@ public class PlayerInstance extends Playable
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/**
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* Give all available skills to the player.
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* @param includedByFs if {@code true} forgotten scroll skills present in the skill tree will be added
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* @param includeByFs if {@code true} forgotten scroll skills present in the skill tree will be added
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* @param includeAutoGet if {@code true} auto-get skills present in the skill tree will be added
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* @param includeRequiredItems if {@code true} skills that have required items will be added
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* @return the amount of new skills earned
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*/
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public int giveAvailableSkills(boolean includedByFs, boolean includeAutoGet)
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public int giveAvailableSkills(boolean includeByFs, boolean includeAutoGet, boolean includeRequiredItems)
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{
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int skillCounter = 0;
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// Get available skills
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final Collection<Skill> skills = SkillTreeData.getInstance().getAllAvailableSkills(this, getTemplate().getClassId(), includedByFs, includeAutoGet);
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final Collection<Skill> skills = SkillTreeData.getInstance().getAllAvailableSkills(this, getTemplate().getClassId(), includeByFs, includeAutoGet, includeRequiredItems);
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final List<Skill> skillsForStore = new ArrayList<>();
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for (Skill skill : skills)
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{
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@@ -77,6 +77,10 @@ SkillReuseList =
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# Default: False
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AutoLearnSkills = False
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# Auto learn skills that need items to be learned.
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# Default: False
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AutoLearnSkillsWithoutItems = False
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# If it's true skills from forgotten scrolls will be delivered upon level up and login, require AutoLearnSkills.
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# Default: False
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AutoLearnForgottenScrollSkills = False
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+3
-3
@@ -429,7 +429,7 @@ public class ClassMaster extends AbstractNpcAI implements IXmlReader
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}
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if (Config.AUTO_LEARN_SKILLS)
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{
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player.giveAvailableSkills(Config.AUTO_LEARN_FS_SKILLS, true);
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player.giveAvailableSkills(Config.AUTO_LEARN_FS_SKILLS, true, Config.AUTO_LEARN_SKILLS_WITHOUT_ITEMS);
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}
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player.store(false); // Save player cause if server crashes before this char is saved, he will lose class and the money payed for class change.
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player.broadcastUserInfo();
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@@ -453,7 +453,7 @@ public class ClassMaster extends AbstractNpcAI implements IXmlReader
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}
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else
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{
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player.giveAvailableSkills(true, true);
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player.giveAvailableSkills(true, true, true);
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}
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break;
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}
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@@ -868,7 +868,7 @@ public class ClassMaster extends AbstractNpcAI implements IXmlReader
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}
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if (Config.AUTO_LEARN_SKILLS)
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{
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player.giveAvailableSkills(Config.AUTO_LEARN_FS_SKILLS, true);
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player.giveAvailableSkills(Config.AUTO_LEARN_FS_SKILLS, true, Config.AUTO_LEARN_SKILLS_WITHOUT_ITEMS);
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}
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player.store(false); // Save player cause if server crashes before this char is saved, he will lose class and the money payed for class change.
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player.broadcastUserInfo();
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Vendored
+6
-5
@@ -156,11 +156,11 @@ public class AdminSkill implements IAdminCommandHandler
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}
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else if (command.equals("admin_give_all_skills"))
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{
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adminGiveAllSkills(activeChar, false);
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adminGiveAllSkills(activeChar, false, false);
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}
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else if (command.equals("admin_give_all_skills_fs"))
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{
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adminGiveAllSkills(activeChar, true);
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adminGiveAllSkills(activeChar, true, true);
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}
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else if (command.equals("admin_give_clan_skills"))
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{
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@@ -277,9 +277,10 @@ public class AdminSkill implements IAdminCommandHandler
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/**
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* This function will give all the skills that the target can learn at his/her level
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* @param activeChar the player
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* @param includedByFs if {@code true} Forgotten Scroll skills will be delivered.
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* @param includeByFs if {@code true} Forgotten Scroll skills will be delivered.
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* @param includeRequiredItems if {@code true} skills that have required items will be added
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*/
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private void adminGiveAllSkills(PlayerInstance activeChar, boolean includedByFs)
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private void adminGiveAllSkills(PlayerInstance activeChar, boolean includeByFs, boolean includeRequiredItems)
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{
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final WorldObject target = activeChar.getTarget();
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if ((target == null) || !target.isPlayer())
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@@ -289,7 +290,7 @@ public class AdminSkill implements IAdminCommandHandler
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}
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final PlayerInstance player = target.getActingPlayer();
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// Notify player and admin
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BuilderUtil.sendSysMessage(activeChar, "You gave " + player.giveAvailableSkills(includedByFs, true) + " skills to " + player.getName());
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BuilderUtil.sendSysMessage(activeChar, "You gave " + player.giveAvailableSkills(includeByFs, true, includeRequiredItems) + " skills to " + player.getName());
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player.sendSkillList();
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player.sendPacket(new AcquireSkillList(player));
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}
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@@ -172,6 +172,7 @@ public class Config
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public static boolean ENABLE_MODIFY_SKILL_REUSE;
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public static Map<Integer, Integer> SKILL_REUSE_LIST;
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public static boolean AUTO_LEARN_SKILLS;
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public static boolean AUTO_LEARN_SKILLS_WITHOUT_ITEMS;
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public static boolean AUTO_LEARN_FS_SKILLS;
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public static boolean AUTO_LOOT_HERBS;
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public static byte BUFFS_MAX_AMOUNT;
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@@ -1727,6 +1728,7 @@ public class Config
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}
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}
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AUTO_LEARN_SKILLS = Character.getBoolean("AutoLearnSkills", false);
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AUTO_LEARN_SKILLS_WITHOUT_ITEMS = Character.getBoolean("AutoLearnSkillsWithoutItems", false);
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AUTO_LEARN_FS_SKILLS = Character.getBoolean("AutoLearnForgottenScrollSkills", false);
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AUTO_LOOT_HERBS = Character.getBoolean("AutoLootHerbs", false);
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BUFFS_MAX_AMOUNT = Character.getByte("MaxBuffAmount", (byte) 20);
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+16
-2
@@ -729,7 +729,16 @@ public class SkillTreeData implements IXmlReader
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return result;
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}
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public Collection<Skill> getAllAvailableSkills(PlayerInstance player, ClassId classId, boolean includeByFs, boolean includeAutoGet)
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/**
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* Used by auto learn configuration.
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* @param player
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* @param classId
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* @param includeByFs if {@code true} forgotten scroll skills present in the skill tree will be added
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* @param includeAutoGet if {@code true} auto-get skills present in the skill tree will be added
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* @param includeRequiredItems if {@code true} skills that have required items will be added
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* @return a list of auto learnable skills for the player.
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*/
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public Collection<Skill> getAllAvailableSkills(PlayerInstance player, ClassId classId, boolean includeByFs, boolean includeAutoGet, boolean includeRequiredItems)
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{
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// Get available skills
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final PlayerSkillHolder holder = new PlayerSkillHolder(player);
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@@ -749,8 +758,13 @@ public class SkillTreeData implements IXmlReader
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break;
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}
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for (SkillLearn skillLearn : learnable)
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SEARCH: for (SkillLearn skillLearn : learnable)
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{
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if (!includeRequiredItems && !skillLearn.getRequiredItems().isEmpty())
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{
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continue SEARCH;
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}
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final Skill skill = SkillData.getInstance().getSkill(skillLearn.getSkillId(), skillLearn.getSkillLevel());
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// Cleanup skills that has to be removed
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for (int skillId : skillLearn.getRemoveSkills())
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+5
-4
@@ -2585,7 +2585,7 @@ public class PlayerInstance extends Playable
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// Give all normal skills if activated Auto-Learn is activated, included AutoGet skills.
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if (Config.AUTO_LEARN_SKILLS)
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{
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giveAvailableSkills(Config.AUTO_LEARN_FS_SKILLS, true);
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giveAvailableSkills(Config.AUTO_LEARN_FS_SKILLS, true, Config.AUTO_LEARN_SKILLS_WITHOUT_ITEMS);
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}
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else
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{
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@@ -2645,15 +2645,16 @@ public class PlayerInstance extends Playable
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/**
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* Give all available skills to the player.
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* @param includedByFs if {@code true} forgotten scroll skills present in the skill tree will be added
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* @param includeByFs if {@code true} forgotten scroll skills present in the skill tree will be added
|
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* @param includeAutoGet if {@code true} auto-get skills present in the skill tree will be added
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* @param includeRequiredItems if {@code true} skills that have required items will be added
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* @return the amount of new skills earned
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*/
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public int giveAvailableSkills(boolean includedByFs, boolean includeAutoGet)
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public int giveAvailableSkills(boolean includeByFs, boolean includeAutoGet, boolean includeRequiredItems)
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{
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int skillCounter = 0;
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// Get available skills
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final Collection<Skill> skills = SkillTreeData.getInstance().getAllAvailableSkills(this, getTemplate().getClassId(), includedByFs, includeAutoGet);
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final Collection<Skill> skills = SkillTreeData.getInstance().getAllAvailableSkills(this, getTemplate().getClassId(), includeByFs, includeAutoGet, includeRequiredItems);
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final List<Skill> skillsForStore = new ArrayList<>();
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for (Skill skill : skills)
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{
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@@ -77,6 +77,10 @@ SkillReuseList =
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# Default: False
|
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AutoLearnSkills = False
|
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|
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# Auto learn skills that need items to be learned.
|
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# Default: False
|
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AutoLearnSkillsWithoutItems = False
|
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|
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# If it's true skills from forgotten scrolls will be delivered upon level up and login, require AutoLearnSkills.
|
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# Default: False
|
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AutoLearnForgottenScrollSkills = False
|
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|
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+3
-3
@@ -429,7 +429,7 @@ public class ClassMaster extends AbstractNpcAI implements IXmlReader
|
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}
|
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if (Config.AUTO_LEARN_SKILLS)
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{
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player.giveAvailableSkills(Config.AUTO_LEARN_FS_SKILLS, true);
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player.giveAvailableSkills(Config.AUTO_LEARN_FS_SKILLS, true, Config.AUTO_LEARN_SKILLS_WITHOUT_ITEMS);
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}
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player.store(false); // Save player cause if server crashes before this char is saved, he will lose class and the money payed for class change.
|
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player.broadcastUserInfo();
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@@ -453,7 +453,7 @@ public class ClassMaster extends AbstractNpcAI implements IXmlReader
|
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}
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else
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{
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player.giveAvailableSkills(true, true);
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player.giveAvailableSkills(true, true, true);
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}
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break;
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}
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@@ -868,7 +868,7 @@ public class ClassMaster extends AbstractNpcAI implements IXmlReader
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}
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if (Config.AUTO_LEARN_SKILLS)
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{
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player.giveAvailableSkills(Config.AUTO_LEARN_FS_SKILLS, true);
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player.giveAvailableSkills(Config.AUTO_LEARN_FS_SKILLS, true, Config.AUTO_LEARN_SKILLS_WITHOUT_ITEMS);
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}
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player.store(false); // Save player cause if server crashes before this char is saved, he will lose class and the money payed for class change.
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player.broadcastUserInfo();
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Vendored
+6
-5
@@ -156,11 +156,11 @@ public class AdminSkill implements IAdminCommandHandler
|
||||
}
|
||||
else if (command.equals("admin_give_all_skills"))
|
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{
|
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adminGiveAllSkills(activeChar, false);
|
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adminGiveAllSkills(activeChar, false, false);
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}
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else if (command.equals("admin_give_all_skills_fs"))
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{
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adminGiveAllSkills(activeChar, true);
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adminGiveAllSkills(activeChar, true, true);
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}
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else if (command.equals("admin_give_clan_skills"))
|
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{
|
||||
@@ -277,9 +277,10 @@ public class AdminSkill implements IAdminCommandHandler
|
||||
/**
|
||||
* This function will give all the skills that the target can learn at his/her level
|
||||
* @param activeChar the player
|
||||
* @param includedByFs if {@code true} Forgotten Scroll skills will be delivered.
|
||||
* @param includeByFs if {@code true} Forgotten Scroll skills will be delivered.
|
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* @param includeRequiredItems if {@code true} skills that have required items will be added
|
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*/
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private void adminGiveAllSkills(PlayerInstance activeChar, boolean includedByFs)
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private void adminGiveAllSkills(PlayerInstance activeChar, boolean includeByFs, boolean includeRequiredItems)
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{
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final WorldObject target = activeChar.getTarget();
|
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if ((target == null) || !target.isPlayer())
|
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@@ -289,7 +290,7 @@ public class AdminSkill implements IAdminCommandHandler
|
||||
}
|
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final PlayerInstance player = target.getActingPlayer();
|
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// Notify player and admin
|
||||
BuilderUtil.sendSysMessage(activeChar, "You gave " + player.giveAvailableSkills(includedByFs, true) + " skills to " + player.getName());
|
||||
BuilderUtil.sendSysMessage(activeChar, "You gave " + player.giveAvailableSkills(includeByFs, true, includeRequiredItems) + " skills to " + player.getName());
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player.sendSkillList();
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player.sendPacket(new AcquireSkillList(player));
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}
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@@ -172,6 +172,7 @@ public class Config
|
||||
public static boolean ENABLE_MODIFY_SKILL_REUSE;
|
||||
public static Map<Integer, Integer> SKILL_REUSE_LIST;
|
||||
public static boolean AUTO_LEARN_SKILLS;
|
||||
public static boolean AUTO_LEARN_SKILLS_WITHOUT_ITEMS;
|
||||
public static boolean AUTO_LEARN_FS_SKILLS;
|
||||
public static boolean AUTO_LOOT_HERBS;
|
||||
public static byte BUFFS_MAX_AMOUNT;
|
||||
@@ -1740,6 +1741,7 @@ public class Config
|
||||
}
|
||||
}
|
||||
AUTO_LEARN_SKILLS = Character.getBoolean("AutoLearnSkills", false);
|
||||
AUTO_LEARN_SKILLS_WITHOUT_ITEMS = Character.getBoolean("AutoLearnSkillsWithoutItems", false);
|
||||
AUTO_LEARN_FS_SKILLS = Character.getBoolean("AutoLearnForgottenScrollSkills", false);
|
||||
AUTO_LOOT_HERBS = Character.getBoolean("AutoLootHerbs", false);
|
||||
BUFFS_MAX_AMOUNT = Character.getByte("MaxBuffAmount", (byte) 20);
|
||||
|
||||
@@ -729,7 +729,16 @@ public class SkillTreeData implements IXmlReader
|
||||
return result;
|
||||
}
|
||||
|
||||
public Collection<Skill> getAllAvailableSkills(PlayerInstance player, ClassId classId, boolean includeByFs, boolean includeAutoGet)
|
||||
/**
|
||||
* Used by auto learn configuration.
|
||||
* @param player
|
||||
* @param classId
|
||||
* @param includeByFs if {@code true} forgotten scroll skills present in the skill tree will be added
|
||||
* @param includeAutoGet if {@code true} auto-get skills present in the skill tree will be added
|
||||
* @param includeRequiredItems if {@code true} skills that have required items will be added
|
||||
* @return a list of auto learnable skills for the player.
|
||||
*/
|
||||
public Collection<Skill> getAllAvailableSkills(PlayerInstance player, ClassId classId, boolean includeByFs, boolean includeAutoGet, boolean includeRequiredItems)
|
||||
{
|
||||
// Get available skills
|
||||
final PlayerSkillHolder holder = new PlayerSkillHolder(player);
|
||||
@@ -749,8 +758,13 @@ public class SkillTreeData implements IXmlReader
|
||||
break;
|
||||
}
|
||||
|
||||
for (SkillLearn skillLearn : learnable)
|
||||
SEARCH: for (SkillLearn skillLearn : learnable)
|
||||
{
|
||||
if (!includeRequiredItems && !skillLearn.getRequiredItems().isEmpty())
|
||||
{
|
||||
continue SEARCH;
|
||||
}
|
||||
|
||||
final Skill skill = SkillData.getInstance().getSkill(skillLearn.getSkillId(), skillLearn.getSkillLevel());
|
||||
// Cleanup skills that has to be removed
|
||||
for (int skillId : skillLearn.getRemoveSkills())
|
||||
|
||||
+5
-4
@@ -2587,7 +2587,7 @@ public class PlayerInstance extends Playable
|
||||
// Give all normal skills if activated Auto-Learn is activated, included AutoGet skills.
|
||||
if (Config.AUTO_LEARN_SKILLS)
|
||||
{
|
||||
giveAvailableSkills(Config.AUTO_LEARN_FS_SKILLS, true);
|
||||
giveAvailableSkills(Config.AUTO_LEARN_FS_SKILLS, true, Config.AUTO_LEARN_SKILLS_WITHOUT_ITEMS);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -2647,15 +2647,16 @@ public class PlayerInstance extends Playable
|
||||
|
||||
/**
|
||||
* Give all available skills to the player.
|
||||
* @param includedByFs if {@code true} forgotten scroll skills present in the skill tree will be added
|
||||
* @param includeByFs if {@code true} forgotten scroll skills present in the skill tree will be added
|
||||
* @param includeAutoGet if {@code true} auto-get skills present in the skill tree will be added
|
||||
* @param includeRequiredItems if {@code true} skills that have required items will be added
|
||||
* @return the amount of new skills earned
|
||||
*/
|
||||
public int giveAvailableSkills(boolean includedByFs, boolean includeAutoGet)
|
||||
public int giveAvailableSkills(boolean includeByFs, boolean includeAutoGet, boolean includeRequiredItems)
|
||||
{
|
||||
int skillCounter = 0;
|
||||
// Get available skills
|
||||
final Collection<Skill> skills = SkillTreeData.getInstance().getAllAvailableSkills(this, getTemplate().getClassId(), includedByFs, includeAutoGet);
|
||||
final Collection<Skill> skills = SkillTreeData.getInstance().getAllAvailableSkills(this, getTemplate().getClassId(), includeByFs, includeAutoGet, includeRequiredItems);
|
||||
final List<Skill> skillsForStore = new ArrayList<>();
|
||||
for (Skill skill : skills)
|
||||
{
|
||||
|
||||
@@ -77,6 +77,10 @@ SkillReuseList =
|
||||
# Default: False
|
||||
AutoLearnSkills = False
|
||||
|
||||
# Auto learn skills that need items to be learned.
|
||||
# Default: False
|
||||
AutoLearnSkillsWithoutItems = False
|
||||
|
||||
# If it's true skills from forgotten scrolls will be delivered upon level up and login, require AutoLearnSkills.
|
||||
# Default: False
|
||||
AutoLearnForgottenScrollSkills = False
|
||||
|
||||
+3
-3
@@ -429,7 +429,7 @@ public class ClassMaster extends AbstractNpcAI implements IXmlReader
|
||||
}
|
||||
if (Config.AUTO_LEARN_SKILLS)
|
||||
{
|
||||
player.giveAvailableSkills(Config.AUTO_LEARN_FS_SKILLS, true);
|
||||
player.giveAvailableSkills(Config.AUTO_LEARN_FS_SKILLS, true, Config.AUTO_LEARN_SKILLS_WITHOUT_ITEMS);
|
||||
}
|
||||
player.store(false); // Save player cause if server crashes before this char is saved, he will lose class and the money payed for class change.
|
||||
player.broadcastUserInfo();
|
||||
@@ -453,7 +453,7 @@ public class ClassMaster extends AbstractNpcAI implements IXmlReader
|
||||
}
|
||||
else
|
||||
{
|
||||
player.giveAvailableSkills(true, true);
|
||||
player.giveAvailableSkills(true, true, true);
|
||||
}
|
||||
break;
|
||||
}
|
||||
@@ -868,7 +868,7 @@ public class ClassMaster extends AbstractNpcAI implements IXmlReader
|
||||
}
|
||||
if (Config.AUTO_LEARN_SKILLS)
|
||||
{
|
||||
player.giveAvailableSkills(Config.AUTO_LEARN_FS_SKILLS, true);
|
||||
player.giveAvailableSkills(Config.AUTO_LEARN_FS_SKILLS, true, Config.AUTO_LEARN_SKILLS_WITHOUT_ITEMS);
|
||||
}
|
||||
player.store(false); // Save player cause if server crashes before this char is saved, he will lose class and the money payed for class change.
|
||||
player.broadcastUserInfo();
|
||||
|
||||
Vendored
+6
-5
@@ -156,11 +156,11 @@ public class AdminSkill implements IAdminCommandHandler
|
||||
}
|
||||
else if (command.equals("admin_give_all_skills"))
|
||||
{
|
||||
adminGiveAllSkills(activeChar, false);
|
||||
adminGiveAllSkills(activeChar, false, false);
|
||||
}
|
||||
else if (command.equals("admin_give_all_skills_fs"))
|
||||
{
|
||||
adminGiveAllSkills(activeChar, true);
|
||||
adminGiveAllSkills(activeChar, true, true);
|
||||
}
|
||||
else if (command.equals("admin_give_clan_skills"))
|
||||
{
|
||||
@@ -277,9 +277,10 @@ public class AdminSkill implements IAdminCommandHandler
|
||||
/**
|
||||
* This function will give all the skills that the target can learn at his/her level
|
||||
* @param activeChar the player
|
||||
* @param includedByFs if {@code true} Forgotten Scroll skills will be delivered.
|
||||
* @param includeByFs if {@code true} Forgotten Scroll skills will be delivered.
|
||||
* @param includeRequiredItems if {@code true} skills that have required items will be added
|
||||
*/
|
||||
private void adminGiveAllSkills(PlayerInstance activeChar, boolean includedByFs)
|
||||
private void adminGiveAllSkills(PlayerInstance activeChar, boolean includeByFs, boolean includeRequiredItems)
|
||||
{
|
||||
final WorldObject target = activeChar.getTarget();
|
||||
if ((target == null) || !target.isPlayer())
|
||||
@@ -289,7 +290,7 @@ public class AdminSkill implements IAdminCommandHandler
|
||||
}
|
||||
final PlayerInstance player = target.getActingPlayer();
|
||||
// Notify player and admin
|
||||
BuilderUtil.sendSysMessage(activeChar, "You gave " + player.giveAvailableSkills(includedByFs, true) + " skills to " + player.getName());
|
||||
BuilderUtil.sendSysMessage(activeChar, "You gave " + player.giveAvailableSkills(includeByFs, true, includeRequiredItems) + " skills to " + player.getName());
|
||||
player.sendSkillList();
|
||||
player.sendPacket(new AcquireSkillList(player));
|
||||
}
|
||||
|
||||
@@ -172,6 +172,7 @@ public class Config
|
||||
public static boolean ENABLE_MODIFY_SKILL_REUSE;
|
||||
public static Map<Integer, Integer> SKILL_REUSE_LIST;
|
||||
public static boolean AUTO_LEARN_SKILLS;
|
||||
public static boolean AUTO_LEARN_SKILLS_WITHOUT_ITEMS;
|
||||
public static boolean AUTO_LEARN_FS_SKILLS;
|
||||
public static boolean AUTO_LOOT_HERBS;
|
||||
public static byte BUFFS_MAX_AMOUNT;
|
||||
@@ -1727,6 +1728,7 @@ public class Config
|
||||
}
|
||||
}
|
||||
AUTO_LEARN_SKILLS = Character.getBoolean("AutoLearnSkills", false);
|
||||
AUTO_LEARN_SKILLS_WITHOUT_ITEMS = Character.getBoolean("AutoLearnSkillsWithoutItems", false);
|
||||
AUTO_LEARN_FS_SKILLS = Character.getBoolean("AutoLearnForgottenScrollSkills", false);
|
||||
AUTO_LOOT_HERBS = Character.getBoolean("AutoLootHerbs", false);
|
||||
BUFFS_MAX_AMOUNT = Character.getByte("MaxBuffAmount", (byte) 20);
|
||||
|
||||
+16
-2
@@ -729,7 +729,16 @@ public class SkillTreeData implements IXmlReader
|
||||
return result;
|
||||
}
|
||||
|
||||
public Collection<Skill> getAllAvailableSkills(PlayerInstance player, ClassId classId, boolean includeByFs, boolean includeAutoGet)
|
||||
/**
|
||||
* Used by auto learn configuration.
|
||||
* @param player
|
||||
* @param classId
|
||||
* @param includeByFs if {@code true} forgotten scroll skills present in the skill tree will be added
|
||||
* @param includeAutoGet if {@code true} auto-get skills present in the skill tree will be added
|
||||
* @param includeRequiredItems if {@code true} skills that have required items will be added
|
||||
* @return a list of auto learnable skills for the player.
|
||||
*/
|
||||
public Collection<Skill> getAllAvailableSkills(PlayerInstance player, ClassId classId, boolean includeByFs, boolean includeAutoGet, boolean includeRequiredItems)
|
||||
{
|
||||
// Get available skills
|
||||
final PlayerSkillHolder holder = new PlayerSkillHolder(player);
|
||||
@@ -749,8 +758,13 @@ public class SkillTreeData implements IXmlReader
|
||||
break;
|
||||
}
|
||||
|
||||
for (SkillLearn skillLearn : learnable)
|
||||
SEARCH: for (SkillLearn skillLearn : learnable)
|
||||
{
|
||||
if (!includeRequiredItems && !skillLearn.getRequiredItems().isEmpty())
|
||||
{
|
||||
continue SEARCH;
|
||||
}
|
||||
|
||||
final Skill skill = SkillData.getInstance().getSkill(skillLearn.getSkillId(), skillLearn.getSkillLevel());
|
||||
// Cleanup skills that has to be removed
|
||||
for (int skillId : skillLearn.getRemoveSkills())
|
||||
|
||||
+5
-4
@@ -2595,7 +2595,7 @@ public class PlayerInstance extends Playable
|
||||
// Give all normal skills if activated Auto-Learn is activated, included AutoGet skills.
|
||||
if (Config.AUTO_LEARN_SKILLS)
|
||||
{
|
||||
giveAvailableSkills(Config.AUTO_LEARN_FS_SKILLS, true);
|
||||
giveAvailableSkills(Config.AUTO_LEARN_FS_SKILLS, true, Config.AUTO_LEARN_SKILLS_WITHOUT_ITEMS);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -2655,15 +2655,16 @@ public class PlayerInstance extends Playable
|
||||
|
||||
/**
|
||||
* Give all available skills to the player.
|
||||
* @param includedByFs if {@code true} forgotten scroll skills present in the skill tree will be added
|
||||
* @param includeByFs if {@code true} forgotten scroll skills present in the skill tree will be added
|
||||
* @param includeAutoGet if {@code true} auto-get skills present in the skill tree will be added
|
||||
* @param includeRequiredItems if {@code true} skills that have required items will be added
|
||||
* @return the amount of new skills earned
|
||||
*/
|
||||
public int giveAvailableSkills(boolean includedByFs, boolean includeAutoGet)
|
||||
public int giveAvailableSkills(boolean includeByFs, boolean includeAutoGet, boolean includeRequiredItems)
|
||||
{
|
||||
int skillCounter = 0;
|
||||
// Get available skills
|
||||
final Collection<Skill> skills = SkillTreeData.getInstance().getAllAvailableSkills(this, getTemplate().getClassId(), includedByFs, includeAutoGet);
|
||||
final Collection<Skill> skills = SkillTreeData.getInstance().getAllAvailableSkills(this, getTemplate().getClassId(), includeByFs, includeAutoGet, includeRequiredItems);
|
||||
final List<Skill> skillsForStore = new ArrayList<>();
|
||||
for (Skill skill : skills)
|
||||
{
|
||||
|
||||
@@ -77,6 +77,10 @@ SkillReuseList =
|
||||
# Default: False
|
||||
AutoLearnSkills = False
|
||||
|
||||
# Auto learn skills that need items to be learned.
|
||||
# Default: False
|
||||
AutoLearnSkillsWithoutItems = False
|
||||
|
||||
# If it's true skills from forgotten scrolls will be delivered upon level up and login, require AutoLearnSkills.
|
||||
# Default: False
|
||||
AutoLearnForgottenScrollSkills = False
|
||||
|
||||
+3
-3
@@ -429,7 +429,7 @@ public class ClassMaster extends AbstractNpcAI implements IXmlReader
|
||||
}
|
||||
if (Config.AUTO_LEARN_SKILLS)
|
||||
{
|
||||
player.giveAvailableSkills(Config.AUTO_LEARN_FS_SKILLS, true);
|
||||
player.giveAvailableSkills(Config.AUTO_LEARN_FS_SKILLS, true, Config.AUTO_LEARN_SKILLS_WITHOUT_ITEMS);
|
||||
}
|
||||
player.store(false); // Save player cause if server crashes before this char is saved, he will lose class and the money payed for class change.
|
||||
player.broadcastUserInfo();
|
||||
@@ -453,7 +453,7 @@ public class ClassMaster extends AbstractNpcAI implements IXmlReader
|
||||
}
|
||||
else
|
||||
{
|
||||
player.giveAvailableSkills(true, true);
|
||||
player.giveAvailableSkills(true, true, true);
|
||||
}
|
||||
break;
|
||||
}
|
||||
@@ -868,7 +868,7 @@ public class ClassMaster extends AbstractNpcAI implements IXmlReader
|
||||
}
|
||||
if (Config.AUTO_LEARN_SKILLS)
|
||||
{
|
||||
player.giveAvailableSkills(Config.AUTO_LEARN_FS_SKILLS, true);
|
||||
player.giveAvailableSkills(Config.AUTO_LEARN_FS_SKILLS, true, Config.AUTO_LEARN_SKILLS_WITHOUT_ITEMS);
|
||||
}
|
||||
player.store(false); // Save player cause if server crashes before this char is saved, he will lose class and the money payed for class change.
|
||||
player.broadcastUserInfo();
|
||||
|
||||
Vendored
+6
-5
@@ -156,11 +156,11 @@ public class AdminSkill implements IAdminCommandHandler
|
||||
}
|
||||
else if (command.equals("admin_give_all_skills"))
|
||||
{
|
||||
adminGiveAllSkills(activeChar, false);
|
||||
adminGiveAllSkills(activeChar, false, false);
|
||||
}
|
||||
else if (command.equals("admin_give_all_skills_fs"))
|
||||
{
|
||||
adminGiveAllSkills(activeChar, true);
|
||||
adminGiveAllSkills(activeChar, true, true);
|
||||
}
|
||||
else if (command.equals("admin_give_clan_skills"))
|
||||
{
|
||||
@@ -277,9 +277,10 @@ public class AdminSkill implements IAdminCommandHandler
|
||||
/**
|
||||
* This function will give all the skills that the target can learn at his/her level
|
||||
* @param activeChar the player
|
||||
* @param includedByFs if {@code true} Forgotten Scroll skills will be delivered.
|
||||
* @param includeByFs if {@code true} Forgotten Scroll skills will be delivered.
|
||||
* @param includeRequiredItems if {@code true} skills that have required items will be added
|
||||
*/
|
||||
private void adminGiveAllSkills(PlayerInstance activeChar, boolean includedByFs)
|
||||
private void adminGiveAllSkills(PlayerInstance activeChar, boolean includeByFs, boolean includeRequiredItems)
|
||||
{
|
||||
final WorldObject target = activeChar.getTarget();
|
||||
if ((target == null) || !target.isPlayer())
|
||||
@@ -289,7 +290,7 @@ public class AdminSkill implements IAdminCommandHandler
|
||||
}
|
||||
final PlayerInstance player = target.getActingPlayer();
|
||||
// Notify player and admin
|
||||
BuilderUtil.sendSysMessage(activeChar, "You gave " + player.giveAvailableSkills(includedByFs, true) + " skills to " + player.getName());
|
||||
BuilderUtil.sendSysMessage(activeChar, "You gave " + player.giveAvailableSkills(includeByFs, true, includeRequiredItems) + " skills to " + player.getName());
|
||||
player.sendSkillList();
|
||||
player.sendPacket(new AcquireSkillList(player));
|
||||
}
|
||||
|
||||
@@ -179,6 +179,7 @@ public class Config
|
||||
public static boolean ENABLE_MODIFY_SKILL_REUSE;
|
||||
public static Map<Integer, Integer> SKILL_REUSE_LIST;
|
||||
public static boolean AUTO_LEARN_SKILLS;
|
||||
public static boolean AUTO_LEARN_SKILLS_WITHOUT_ITEMS;
|
||||
public static boolean AUTO_LEARN_FS_SKILLS;
|
||||
public static boolean AUTO_LOOT_HERBS;
|
||||
public static byte BUFFS_MAX_AMOUNT;
|
||||
@@ -1728,6 +1729,7 @@ public class Config
|
||||
}
|
||||
}
|
||||
AUTO_LEARN_SKILLS = Character.getBoolean("AutoLearnSkills", false);
|
||||
AUTO_LEARN_SKILLS_WITHOUT_ITEMS = Character.getBoolean("AutoLearnSkillsWithoutItems", false);
|
||||
AUTO_LEARN_FS_SKILLS = Character.getBoolean("AutoLearnForgottenScrollSkills", false);
|
||||
AUTO_LOOT_HERBS = Character.getBoolean("AutoLootHerbs", false);
|
||||
BUFFS_MAX_AMOUNT = Character.getByte("MaxBuffAmount", (byte) 20);
|
||||
|
||||
+16
-2
@@ -729,7 +729,16 @@ public class SkillTreeData implements IXmlReader
|
||||
return result;
|
||||
}
|
||||
|
||||
public Collection<Skill> getAllAvailableSkills(PlayerInstance player, ClassId classId, boolean includeByFs, boolean includeAutoGet)
|
||||
/**
|
||||
* Used by auto learn configuration.
|
||||
* @param player
|
||||
* @param classId
|
||||
* @param includeByFs if {@code true} forgotten scroll skills present in the skill tree will be added
|
||||
* @param includeAutoGet if {@code true} auto-get skills present in the skill tree will be added
|
||||
* @param includeRequiredItems if {@code true} skills that have required items will be added
|
||||
* @return a list of auto learnable skills for the player.
|
||||
*/
|
||||
public Collection<Skill> getAllAvailableSkills(PlayerInstance player, ClassId classId, boolean includeByFs, boolean includeAutoGet, boolean includeRequiredItems)
|
||||
{
|
||||
// Get available skills
|
||||
final PlayerSkillHolder holder = new PlayerSkillHolder(player);
|
||||
@@ -749,8 +758,13 @@ public class SkillTreeData implements IXmlReader
|
||||
break;
|
||||
}
|
||||
|
||||
for (SkillLearn skillLearn : learnable)
|
||||
SEARCH: for (SkillLearn skillLearn : learnable)
|
||||
{
|
||||
if (!includeRequiredItems && !skillLearn.getRequiredItems().isEmpty())
|
||||
{
|
||||
continue SEARCH;
|
||||
}
|
||||
|
||||
final Skill skill = SkillData.getInstance().getSkill(skillLearn.getSkillId(), skillLearn.getSkillLevel());
|
||||
// Cleanup skills that has to be removed
|
||||
for (int skillId : skillLearn.getRemoveSkills())
|
||||
|
||||
+5
-4
@@ -2591,7 +2591,7 @@ public class PlayerInstance extends Playable
|
||||
// Give all normal skills if activated Auto-Learn is activated, included AutoGet skills.
|
||||
if (Config.AUTO_LEARN_SKILLS)
|
||||
{
|
||||
giveAvailableSkills(Config.AUTO_LEARN_FS_SKILLS, true);
|
||||
giveAvailableSkills(Config.AUTO_LEARN_FS_SKILLS, true, Config.AUTO_LEARN_SKILLS_WITHOUT_ITEMS);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -2651,15 +2651,16 @@ public class PlayerInstance extends Playable
|
||||
|
||||
/**
|
||||
* Give all available skills to the player.
|
||||
* @param includedByFs if {@code true} forgotten scroll skills present in the skill tree will be added
|
||||
* @param includeByFs if {@code true} forgotten scroll skills present in the skill tree will be added
|
||||
* @param includeAutoGet if {@code true} auto-get skills present in the skill tree will be added
|
||||
* @param includeRequiredItems if {@code true} skills that have required items will be added
|
||||
* @return the amount of new skills earned
|
||||
*/
|
||||
public int giveAvailableSkills(boolean includedByFs, boolean includeAutoGet)
|
||||
public int giveAvailableSkills(boolean includeByFs, boolean includeAutoGet, boolean includeRequiredItems)
|
||||
{
|
||||
int skillCounter = 0;
|
||||
// Get available skills
|
||||
final Collection<Skill> skills = SkillTreeData.getInstance().getAllAvailableSkills(this, getTemplate().getClassId(), includedByFs, includeAutoGet);
|
||||
final Collection<Skill> skills = SkillTreeData.getInstance().getAllAvailableSkills(this, getTemplate().getClassId(), includeByFs, includeAutoGet, includeRequiredItems);
|
||||
final List<Skill> skillsForStore = new ArrayList<>();
|
||||
for (Skill skill : skills)
|
||||
{
|
||||
|
||||
+1
-1
@@ -287,7 +287,7 @@ public class CharacterCreate implements IClientIncomingPacket
|
||||
newChar.getStat().setLevel((byte) Config.BALTHUS_KNIGHTS_LEVEL);
|
||||
if (Config.BALTHUS_KNIGHTS_REWARD_SKILLS)
|
||||
{
|
||||
newChar.giveAvailableSkills(Config.AUTO_LEARN_FS_SKILLS, true);
|
||||
newChar.giveAvailableSkills(Config.AUTO_LEARN_FS_SKILLS, true, Config.AUTO_LEARN_SKILLS_WITHOUT_ITEMS);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -77,6 +77,10 @@ SkillReuseList =
|
||||
# Default: False
|
||||
AutoLearnSkills = False
|
||||
|
||||
# Auto learn skills that need items to be learned.
|
||||
# Default: False
|
||||
AutoLearnSkillsWithoutItems = False
|
||||
|
||||
# If it's true skills from forgotten scrolls will be delivered upon level up and login, require AutoLearnSkills.
|
||||
# Default: False
|
||||
AutoLearnForgottenScrollSkills = False
|
||||
|
||||
+3
-3
@@ -429,7 +429,7 @@ public class ClassMaster extends AbstractNpcAI implements IXmlReader
|
||||
}
|
||||
if (Config.AUTO_LEARN_SKILLS)
|
||||
{
|
||||
player.giveAvailableSkills(Config.AUTO_LEARN_FS_SKILLS, true);
|
||||
player.giveAvailableSkills(Config.AUTO_LEARN_FS_SKILLS, true, Config.AUTO_LEARN_SKILLS_WITHOUT_ITEMS);
|
||||
}
|
||||
player.store(false); // Save player cause if server crashes before this char is saved, he will lose class and the money payed for class change.
|
||||
player.broadcastUserInfo();
|
||||
@@ -453,7 +453,7 @@ public class ClassMaster extends AbstractNpcAI implements IXmlReader
|
||||
}
|
||||
else
|
||||
{
|
||||
player.giveAvailableSkills(true, true);
|
||||
player.giveAvailableSkills(true, true, true);
|
||||
}
|
||||
break;
|
||||
}
|
||||
@@ -868,7 +868,7 @@ public class ClassMaster extends AbstractNpcAI implements IXmlReader
|
||||
}
|
||||
if (Config.AUTO_LEARN_SKILLS)
|
||||
{
|
||||
player.giveAvailableSkills(Config.AUTO_LEARN_FS_SKILLS, true);
|
||||
player.giveAvailableSkills(Config.AUTO_LEARN_FS_SKILLS, true, Config.AUTO_LEARN_SKILLS_WITHOUT_ITEMS);
|
||||
}
|
||||
player.store(false); // Save player cause if server crashes before this char is saved, he will lose class and the money payed for class change.
|
||||
player.broadcastUserInfo();
|
||||
|
||||
Vendored
+6
-5
@@ -156,11 +156,11 @@ public class AdminSkill implements IAdminCommandHandler
|
||||
}
|
||||
else if (command.equals("admin_give_all_skills"))
|
||||
{
|
||||
adminGiveAllSkills(activeChar, false);
|
||||
adminGiveAllSkills(activeChar, false, false);
|
||||
}
|
||||
else if (command.equals("admin_give_all_skills_fs"))
|
||||
{
|
||||
adminGiveAllSkills(activeChar, true);
|
||||
adminGiveAllSkills(activeChar, true, true);
|
||||
}
|
||||
else if (command.equals("admin_give_clan_skills"))
|
||||
{
|
||||
@@ -277,9 +277,10 @@ public class AdminSkill implements IAdminCommandHandler
|
||||
/**
|
||||
* This function will give all the skills that the target can learn at his/her level
|
||||
* @param activeChar the player
|
||||
* @param includedByFs if {@code true} Forgotten Scroll skills will be delivered.
|
||||
* @param includeByFs if {@code true} Forgotten Scroll skills will be delivered.
|
||||
* @param includeRequiredItems if {@code true} skills that have required items will be added
|
||||
*/
|
||||
private void adminGiveAllSkills(PlayerInstance activeChar, boolean includedByFs)
|
||||
private void adminGiveAllSkills(PlayerInstance activeChar, boolean includeByFs, boolean includeRequiredItems)
|
||||
{
|
||||
final WorldObject target = activeChar.getTarget();
|
||||
if ((target == null) || !target.isPlayer())
|
||||
@@ -289,7 +290,7 @@ public class AdminSkill implements IAdminCommandHandler
|
||||
}
|
||||
final PlayerInstance player = target.getActingPlayer();
|
||||
// Notify player and admin
|
||||
BuilderUtil.sendSysMessage(activeChar, "You gave " + player.giveAvailableSkills(includedByFs, true) + " skills to " + player.getName());
|
||||
BuilderUtil.sendSysMessage(activeChar, "You gave " + player.giveAvailableSkills(includeByFs, true, includeRequiredItems) + " skills to " + player.getName());
|
||||
player.sendSkillList();
|
||||
player.sendPacket(new AcquireSkillList(player));
|
||||
}
|
||||
|
||||
@@ -179,6 +179,7 @@ public class Config
|
||||
public static boolean ENABLE_MODIFY_SKILL_REUSE;
|
||||
public static Map<Integer, Integer> SKILL_REUSE_LIST;
|
||||
public static boolean AUTO_LEARN_SKILLS;
|
||||
public static boolean AUTO_LEARN_SKILLS_WITHOUT_ITEMS;
|
||||
public static boolean AUTO_LEARN_FS_SKILLS;
|
||||
public static boolean AUTO_LOOT_HERBS;
|
||||
public static byte BUFFS_MAX_AMOUNT;
|
||||
@@ -1735,6 +1736,7 @@ public class Config
|
||||
}
|
||||
}
|
||||
AUTO_LEARN_SKILLS = Character.getBoolean("AutoLearnSkills", false);
|
||||
AUTO_LEARN_SKILLS_WITHOUT_ITEMS = Character.getBoolean("AutoLearnSkillsWithoutItems", false);
|
||||
AUTO_LEARN_FS_SKILLS = Character.getBoolean("AutoLearnForgottenScrollSkills", false);
|
||||
AUTO_LOOT_HERBS = Character.getBoolean("AutoLootHerbs", false);
|
||||
BUFFS_MAX_AMOUNT = Character.getByte("MaxBuffAmount", (byte) 20);
|
||||
|
||||
+16
-2
@@ -729,7 +729,16 @@ public class SkillTreeData implements IXmlReader
|
||||
return result;
|
||||
}
|
||||
|
||||
public Collection<Skill> getAllAvailableSkills(PlayerInstance player, ClassId classId, boolean includeByFs, boolean includeAutoGet)
|
||||
/**
|
||||
* Used by auto learn configuration.
|
||||
* @param player
|
||||
* @param classId
|
||||
* @param includeByFs if {@code true} forgotten scroll skills present in the skill tree will be added
|
||||
* @param includeAutoGet if {@code true} auto-get skills present in the skill tree will be added
|
||||
* @param includeRequiredItems if {@code true} skills that have required items will be added
|
||||
* @return a list of auto learnable skills for the player.
|
||||
*/
|
||||
public Collection<Skill> getAllAvailableSkills(PlayerInstance player, ClassId classId, boolean includeByFs, boolean includeAutoGet, boolean includeRequiredItems)
|
||||
{
|
||||
// Get available skills
|
||||
final PlayerSkillHolder holder = new PlayerSkillHolder(player);
|
||||
@@ -749,8 +758,13 @@ public class SkillTreeData implements IXmlReader
|
||||
break;
|
||||
}
|
||||
|
||||
for (SkillLearn skillLearn : learnable)
|
||||
SEARCH: for (SkillLearn skillLearn : learnable)
|
||||
{
|
||||
if (!includeRequiredItems && !skillLearn.getRequiredItems().isEmpty())
|
||||
{
|
||||
continue SEARCH;
|
||||
}
|
||||
|
||||
final Skill skill = SkillData.getInstance().getSkill(skillLearn.getSkillId(), skillLearn.getSkillLevel());
|
||||
// Cleanup skills that has to be removed
|
||||
for (int skillId : skillLearn.getRemoveSkills())
|
||||
|
||||
+5
-4
@@ -2591,7 +2591,7 @@ public class PlayerInstance extends Playable
|
||||
// Give all normal skills if activated Auto-Learn is activated, included AutoGet skills.
|
||||
if (Config.AUTO_LEARN_SKILLS)
|
||||
{
|
||||
giveAvailableSkills(Config.AUTO_LEARN_FS_SKILLS, true);
|
||||
giveAvailableSkills(Config.AUTO_LEARN_FS_SKILLS, true, Config.AUTO_LEARN_SKILLS_WITHOUT_ITEMS);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -2651,15 +2651,16 @@ public class PlayerInstance extends Playable
|
||||
|
||||
/**
|
||||
* Give all available skills to the player.
|
||||
* @param includedByFs if {@code true} forgotten scroll skills present in the skill tree will be added
|
||||
* @param includeByFs if {@code true} forgotten scroll skills present in the skill tree will be added
|
||||
* @param includeAutoGet if {@code true} auto-get skills present in the skill tree will be added
|
||||
* @param includeRequiredItems if {@code true} skills that have required items will be added
|
||||
* @return the amount of new skills earned
|
||||
*/
|
||||
public int giveAvailableSkills(boolean includedByFs, boolean includeAutoGet)
|
||||
public int giveAvailableSkills(boolean includeByFs, boolean includeAutoGet, boolean includeRequiredItems)
|
||||
{
|
||||
int skillCounter = 0;
|
||||
// Get available skills
|
||||
final Collection<Skill> skills = SkillTreeData.getInstance().getAllAvailableSkills(this, getTemplate().getClassId(), includedByFs, includeAutoGet);
|
||||
final Collection<Skill> skills = SkillTreeData.getInstance().getAllAvailableSkills(this, getTemplate().getClassId(), includeByFs, includeAutoGet, includeRequiredItems);
|
||||
final List<Skill> skillsForStore = new ArrayList<>();
|
||||
for (Skill skill : skills)
|
||||
{
|
||||
|
||||
+1
-1
@@ -287,7 +287,7 @@ public class CharacterCreate implements IClientIncomingPacket
|
||||
newChar.getStat().setLevel((byte) Config.BALTHUS_KNIGHTS_LEVEL);
|
||||
if (Config.BALTHUS_KNIGHTS_REWARD_SKILLS)
|
||||
{
|
||||
newChar.giveAvailableSkills(Config.AUTO_LEARN_FS_SKILLS, true);
|
||||
newChar.giveAvailableSkills(Config.AUTO_LEARN_FS_SKILLS, true, Config.AUTO_LEARN_SKILLS_WITHOUT_ITEMS);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -77,6 +77,10 @@ SkillReuseList =
|
||||
# Default: False
|
||||
AutoLearnSkills = False
|
||||
|
||||
# Auto learn skills that need items to be learned.
|
||||
# Default: False
|
||||
AutoLearnSkillsWithoutItems = False
|
||||
|
||||
# If it's true skills from forgotten scrolls will be delivered upon level up and login, require AutoLearnSkills.
|
||||
# Default: False
|
||||
AutoLearnForgottenScrollSkills = False
|
||||
|
||||
+3
-3
@@ -429,7 +429,7 @@ public class ClassMaster extends AbstractNpcAI implements IXmlReader
|
||||
}
|
||||
if (Config.AUTO_LEARN_SKILLS)
|
||||
{
|
||||
player.giveAvailableSkills(Config.AUTO_LEARN_FS_SKILLS, Config.AUTO_LEARN_FP_SKILLS, true);
|
||||
player.giveAvailableSkills(Config.AUTO_LEARN_FS_SKILLS, Config.AUTO_LEARN_FP_SKILLS, true, Config.AUTO_LEARN_SKILLS_WITHOUT_ITEMS);
|
||||
}
|
||||
player.store(false); // Save player cause if server crashes before this char is saved, he will lose class and the money payed for class change.
|
||||
player.broadcastUserInfo();
|
||||
@@ -453,7 +453,7 @@ public class ClassMaster extends AbstractNpcAI implements IXmlReader
|
||||
}
|
||||
else
|
||||
{
|
||||
player.giveAvailableSkills(true, true, true);
|
||||
player.giveAvailableSkills(true, true, true, true);
|
||||
}
|
||||
break;
|
||||
}
|
||||
@@ -868,7 +868,7 @@ public class ClassMaster extends AbstractNpcAI implements IXmlReader
|
||||
}
|
||||
if (Config.AUTO_LEARN_SKILLS)
|
||||
{
|
||||
player.giveAvailableSkills(Config.AUTO_LEARN_FS_SKILLS, Config.AUTO_LEARN_FP_SKILLS, true);
|
||||
player.giveAvailableSkills(Config.AUTO_LEARN_FS_SKILLS, Config.AUTO_LEARN_FP_SKILLS, true, Config.AUTO_LEARN_SKILLS_WITHOUT_ITEMS);
|
||||
}
|
||||
player.store(false); // Save player cause if server crashes before this char is saved, he will lose class and the money payed for class change.
|
||||
player.broadcastUserInfo();
|
||||
|
||||
Vendored
+7
-6
@@ -156,11 +156,11 @@ public class AdminSkill implements IAdminCommandHandler
|
||||
}
|
||||
else if (command.equals("admin_give_all_skills"))
|
||||
{
|
||||
adminGiveAllSkills(activeChar, false, false);
|
||||
adminGiveAllSkills(activeChar, false, false, false);
|
||||
}
|
||||
else if (command.equals("admin_give_all_skills_fs"))
|
||||
{
|
||||
adminGiveAllSkills(activeChar, true, true);
|
||||
adminGiveAllSkills(activeChar, true, true, true);
|
||||
}
|
||||
else if (command.equals("admin_give_clan_skills"))
|
||||
{
|
||||
@@ -277,10 +277,11 @@ public class AdminSkill implements IAdminCommandHandler
|
||||
/**
|
||||
* This function will give all the skills that the target can learn at his/her level
|
||||
* @param activeChar the player
|
||||
* @param includedByFs if {@code true} Forgotten Scroll skills will be delivered.
|
||||
* @param includedByFp if {@code true} Forgotten Power skills will be delivered.
|
||||
* @param includeByFs if {@code true} Forgotten Scroll skills will be delivered.
|
||||
* @param includeByFp if {@code true} Forgotten Power skills will be delivered.
|
||||
* @param includeRequiredItems if {@code true} skills that have required items will be added
|
||||
*/
|
||||
private void adminGiveAllSkills(PlayerInstance activeChar, boolean includedByFs, boolean includedByFp)
|
||||
private void adminGiveAllSkills(PlayerInstance activeChar, boolean includeByFs, boolean includeByFp, boolean includeRequiredItems)
|
||||
{
|
||||
final WorldObject target = activeChar.getTarget();
|
||||
if ((target == null) || !target.isPlayer())
|
||||
@@ -290,7 +291,7 @@ public class AdminSkill implements IAdminCommandHandler
|
||||
}
|
||||
final PlayerInstance player = target.getActingPlayer();
|
||||
// Notify player and admin
|
||||
BuilderUtil.sendSysMessage(activeChar, "You gave " + player.giveAvailableSkills(includedByFs, includedByFp, true) + " skills to " + player.getName());
|
||||
BuilderUtil.sendSysMessage(activeChar, "You gave " + player.giveAvailableSkills(includeByFs, includeByFp, true, includeRequiredItems) + " skills to " + player.getName());
|
||||
player.sendSkillList();
|
||||
player.sendPacket(new AcquireSkillList(player));
|
||||
}
|
||||
|
||||
@@ -179,6 +179,7 @@ public class Config
|
||||
public static boolean ENABLE_MODIFY_SKILL_REUSE;
|
||||
public static Map<Integer, Integer> SKILL_REUSE_LIST;
|
||||
public static boolean AUTO_LEARN_SKILLS;
|
||||
public static boolean AUTO_LEARN_SKILLS_WITHOUT_ITEMS;
|
||||
public static boolean AUTO_LEARN_FS_SKILLS;
|
||||
public static boolean AUTO_LEARN_FP_SKILLS;
|
||||
public static boolean AUTO_LOOT_HERBS;
|
||||
@@ -1769,6 +1770,7 @@ public class Config
|
||||
}
|
||||
}
|
||||
AUTO_LEARN_SKILLS = Character.getBoolean("AutoLearnSkills", false);
|
||||
AUTO_LEARN_SKILLS_WITHOUT_ITEMS = Character.getBoolean("AutoLearnSkillsWithoutItems", false);
|
||||
AUTO_LEARN_FS_SKILLS = Character.getBoolean("AutoLearnForgottenScrollSkills", false);
|
||||
AUTO_LEARN_FP_SKILLS = Character.getBoolean("AutoLearnForgottenPowerSkills", false);
|
||||
AUTO_LOOT_HERBS = Character.getBoolean("AutoLootHerbs", false);
|
||||
|
||||
@@ -731,7 +731,17 @@ public class SkillTreeData implements IXmlReader
|
||||
return result;
|
||||
}
|
||||
|
||||
public Collection<Skill> getAllAvailableSkills(PlayerInstance player, ClassId classId, boolean includeByFs, boolean includeByFp, boolean includeAutoGet)
|
||||
/**
|
||||
* Used by auto learn configuration.
|
||||
* @param player
|
||||
* @param classId
|
||||
* @param includeByFs if {@code true} forgotten scroll skills present in the skill tree will be added
|
||||
* @param includeByFp if {@code true} forgotten power skills present in the skill tree will be added
|
||||
* @param includeAutoGet if {@code true} auto-get skills present in the skill tree will be added
|
||||
* @param includeRequiredItems if {@code true} skills that have required items will be added
|
||||
* @return a list of auto learnable skills for the player.
|
||||
*/
|
||||
public Collection<Skill> getAllAvailableSkills(PlayerInstance player, ClassId classId, boolean includeByFs, boolean includeByFp, boolean includeAutoGet, boolean includeRequiredItems)
|
||||
{
|
||||
// Get available skills
|
||||
final PlayerSkillHolder holder = new PlayerSkillHolder(player);
|
||||
@@ -751,8 +761,13 @@ public class SkillTreeData implements IXmlReader
|
||||
break;
|
||||
}
|
||||
|
||||
for (SkillLearn skillLearn : learnable)
|
||||
SEARCH: for (SkillLearn skillLearn : learnable)
|
||||
{
|
||||
if (!includeRequiredItems && !skillLearn.getRequiredItems().isEmpty())
|
||||
{
|
||||
continue SEARCH;
|
||||
}
|
||||
|
||||
final Skill skill = SkillData.getInstance().getSkill(skillLearn.getSkillId(), skillLearn.getSkillLevel());
|
||||
// Cleanup skills that has to be removed
|
||||
for (int skillId : skillLearn.getRemoveSkills())
|
||||
|
||||
+6
-5
@@ -2591,7 +2591,7 @@ public class PlayerInstance extends Playable
|
||||
// Give all normal skills if activated Auto-Learn is activated, included AutoGet skills.
|
||||
if (Config.AUTO_LEARN_SKILLS)
|
||||
{
|
||||
giveAvailableSkills(Config.AUTO_LEARN_FS_SKILLS, Config.AUTO_LEARN_FP_SKILLS, true);
|
||||
giveAvailableSkills(Config.AUTO_LEARN_FS_SKILLS, Config.AUTO_LEARN_FP_SKILLS, true, Config.AUTO_LEARN_SKILLS_WITHOUT_ITEMS);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -2651,16 +2651,17 @@ public class PlayerInstance extends Playable
|
||||
|
||||
/**
|
||||
* Give all available skills to the player.
|
||||
* @param includedByFs if {@code true} forgotten scroll skills present in the skill tree will be added
|
||||
* @param includedByFp if {@code true} forgotten power skills present in the skill tree will be added
|
||||
* @param includeByFs if {@code true} forgotten scroll skills present in the skill tree will be added
|
||||
* @param includeByFp if {@code true} forgotten power skills present in the skill tree will be added
|
||||
* @param includeAutoGet if {@code true} auto-get skills present in the skill tree will be added
|
||||
* @param includeRequiredItems if {@code true} skills that have required items will be added
|
||||
* @return the amount of new skills earned
|
||||
*/
|
||||
public int giveAvailableSkills(boolean includedByFs, boolean includedByFp, boolean includeAutoGet)
|
||||
public int giveAvailableSkills(boolean includeByFs, boolean includeByFp, boolean includeAutoGet, boolean includeRequiredItems)
|
||||
{
|
||||
int skillCounter = 0;
|
||||
// Get available skills
|
||||
final Collection<Skill> skills = SkillTreeData.getInstance().getAllAvailableSkills(this, getTemplate().getClassId(), includedByFs, includedByFp, includeAutoGet);
|
||||
final Collection<Skill> skills = SkillTreeData.getInstance().getAllAvailableSkills(this, getTemplate().getClassId(), includeByFs, includeByFp, includeAutoGet, includeRequiredItems);
|
||||
final List<Skill> skillsForStore = new ArrayList<>();
|
||||
for (Skill skill : skills)
|
||||
{
|
||||
|
||||
+1
-1
@@ -287,7 +287,7 @@ public class CharacterCreate implements IClientIncomingPacket
|
||||
newChar.getStat().setLevel((byte) Config.BALTHUS_KNIGHTS_LEVEL);
|
||||
if (Config.BALTHUS_KNIGHTS_REWARD_SKILLS)
|
||||
{
|
||||
newChar.giveAvailableSkills(Config.AUTO_LEARN_FS_SKILLS, Config.AUTO_LEARN_FP_SKILLS, true);
|
||||
newChar.giveAvailableSkills(Config.AUTO_LEARN_FS_SKILLS, Config.AUTO_LEARN_FP_SKILLS, true, Config.AUTO_LEARN_SKILLS_WITHOUT_ITEMS);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -77,6 +77,10 @@ SkillReuseList =
|
||||
# Default: False
|
||||
AutoLearnSkills = False
|
||||
|
||||
# Auto learn skills that need items to be learned.
|
||||
# Default: False
|
||||
AutoLearnSkillsWithoutItems = False
|
||||
|
||||
# If it's true skills from forgotten scrolls will be delivered upon level up and login, require AutoLearnSkills.
|
||||
# Default: False
|
||||
AutoLearnForgottenScrollSkills = False
|
||||
|
||||
+3
-3
@@ -431,7 +431,7 @@ public class ClassMaster extends AbstractNpcAI implements IXmlReader
|
||||
|
||||
if (Config.AUTO_LEARN_SKILLS)
|
||||
{
|
||||
player.giveAvailableSkills(Config.AUTO_LEARN_FS_SKILLS, Config.AUTO_LEARN_FP_SKILLS, true);
|
||||
player.giveAvailableSkills(Config.AUTO_LEARN_FS_SKILLS, Config.AUTO_LEARN_FP_SKILLS, true, Config.AUTO_LEARN_SKILLS_WITHOUT_ITEMS);
|
||||
}
|
||||
|
||||
player.store(false); // Save player cause if server crashes before this char is saved, he will lose class and the money payed for class change.
|
||||
@@ -456,7 +456,7 @@ public class ClassMaster extends AbstractNpcAI implements IXmlReader
|
||||
}
|
||||
else
|
||||
{
|
||||
player.giveAvailableSkills(true, true, true);
|
||||
player.giveAvailableSkills(true, true, true, true);
|
||||
}
|
||||
break;
|
||||
}
|
||||
@@ -873,7 +873,7 @@ public class ClassMaster extends AbstractNpcAI implements IXmlReader
|
||||
|
||||
if (Config.AUTO_LEARN_SKILLS)
|
||||
{
|
||||
player.giveAvailableSkills(Config.AUTO_LEARN_FS_SKILLS, Config.AUTO_LEARN_FP_SKILLS, true);
|
||||
player.giveAvailableSkills(Config.AUTO_LEARN_FS_SKILLS, Config.AUTO_LEARN_FP_SKILLS, true, Config.AUTO_LEARN_SKILLS_WITHOUT_ITEMS);
|
||||
}
|
||||
|
||||
player.store(false); // Save player cause if server crashes before this char is saved, he will lose class and the money payed for class change.
|
||||
|
||||
Vendored
+7
-6
@@ -156,11 +156,11 @@ public class AdminSkill implements IAdminCommandHandler
|
||||
}
|
||||
else if (command.equals("admin_give_all_skills"))
|
||||
{
|
||||
adminGiveAllSkills(activeChar, false, false);
|
||||
adminGiveAllSkills(activeChar, false, false, false);
|
||||
}
|
||||
else if (command.equals("admin_give_all_skills_fs"))
|
||||
{
|
||||
adminGiveAllSkills(activeChar, true, true);
|
||||
adminGiveAllSkills(activeChar, true, true, true);
|
||||
}
|
||||
else if (command.equals("admin_give_clan_skills"))
|
||||
{
|
||||
@@ -277,10 +277,11 @@ public class AdminSkill implements IAdminCommandHandler
|
||||
/**
|
||||
* This function will give all the skills that the target can learn at his/her level
|
||||
* @param activeChar the player
|
||||
* @param includedByFs if {@code true} Forgotten Scroll skills will be delivered.
|
||||
* @param includedByFp if {@code true} Forgotten Power skills will be delivered.
|
||||
* @param includeByFs if {@code true} Forgotten Scroll skills will be delivered.
|
||||
* @param includeByFp if {@code true} Forgotten Power skills will be delivered.
|
||||
* @param includeRequiredItems if {@code true} skills that have required items will be added
|
||||
*/
|
||||
private void adminGiveAllSkills(PlayerInstance activeChar, boolean includedByFs, boolean includedByFp)
|
||||
private void adminGiveAllSkills(PlayerInstance activeChar, boolean includeByFs, boolean includeByFp, boolean includeRequiredItems)
|
||||
{
|
||||
final WorldObject target = activeChar.getTarget();
|
||||
if ((target == null) || !target.isPlayer())
|
||||
@@ -290,7 +291,7 @@ public class AdminSkill implements IAdminCommandHandler
|
||||
}
|
||||
final PlayerInstance player = target.getActingPlayer();
|
||||
// Notify player and admin
|
||||
BuilderUtil.sendSysMessage(activeChar, "You gave " + player.giveAvailableSkills(includedByFs, includedByFp, true) + " skills to " + player.getName());
|
||||
BuilderUtil.sendSysMessage(activeChar, "You gave " + player.giveAvailableSkills(includeByFs, includeByFp, true, includeRequiredItems) + " skills to " + player.getName());
|
||||
player.sendSkillList();
|
||||
player.sendPacket(new AcquireSkillList(player));
|
||||
}
|
||||
|
||||
@@ -179,6 +179,7 @@ public class Config
|
||||
public static boolean ENABLE_MODIFY_SKILL_REUSE;
|
||||
public static Map<Integer, Integer> SKILL_REUSE_LIST;
|
||||
public static boolean AUTO_LEARN_SKILLS;
|
||||
public static boolean AUTO_LEARN_SKILLS_WITHOUT_ITEMS;
|
||||
public static boolean AUTO_LEARN_FS_SKILLS;
|
||||
public static boolean AUTO_LEARN_FP_SKILLS;
|
||||
public static boolean AUTO_LOOT_HERBS;
|
||||
@@ -1777,6 +1778,7 @@ public class Config
|
||||
}
|
||||
}
|
||||
AUTO_LEARN_SKILLS = Character.getBoolean("AutoLearnSkills", false);
|
||||
AUTO_LEARN_SKILLS_WITHOUT_ITEMS = Character.getBoolean("AutoLearnSkillsWithoutItems", false);
|
||||
AUTO_LEARN_FS_SKILLS = Character.getBoolean("AutoLearnForgottenScrollSkills", false);
|
||||
AUTO_LEARN_FP_SKILLS = Character.getBoolean("AutoLearnForgottenPowerSkills", false);
|
||||
AUTO_LOOT_HERBS = Character.getBoolean("AutoLootHerbs", false);
|
||||
|
||||
+17
-2
@@ -731,7 +731,17 @@ public class SkillTreeData implements IXmlReader
|
||||
return result;
|
||||
}
|
||||
|
||||
public Collection<Skill> getAllAvailableSkills(PlayerInstance player, ClassId classId, boolean includeByFs, boolean includeByFp, boolean includeAutoGet)
|
||||
/**
|
||||
* Used by auto learn configuration.
|
||||
* @param player
|
||||
* @param classId
|
||||
* @param includeByFs if {@code true} forgotten scroll skills present in the skill tree will be added
|
||||
* @param includeByFp if {@code true} forgotten power skills present in the skill tree will be added
|
||||
* @param includeAutoGet if {@code true} auto-get skills present in the skill tree will be added
|
||||
* @param includeRequiredItems if {@code true} skills that have required items will be added
|
||||
* @return a list of auto learnable skills for the player.
|
||||
*/
|
||||
public Collection<Skill> getAllAvailableSkills(PlayerInstance player, ClassId classId, boolean includeByFs, boolean includeByFp, boolean includeAutoGet, boolean includeRequiredItems)
|
||||
{
|
||||
// Get available skills
|
||||
final PlayerSkillHolder holder = new PlayerSkillHolder(player);
|
||||
@@ -751,8 +761,13 @@ public class SkillTreeData implements IXmlReader
|
||||
break;
|
||||
}
|
||||
|
||||
for (SkillLearn skillLearn : learnable)
|
||||
SEARCH: for (SkillLearn skillLearn : learnable)
|
||||
{
|
||||
if (!includeRequiredItems && !skillLearn.getRequiredItems().isEmpty())
|
||||
{
|
||||
continue SEARCH;
|
||||
}
|
||||
|
||||
final Skill skill = SkillData.getInstance().getSkill(skillLearn.getSkillId(), skillLearn.getSkillLevel());
|
||||
// Cleanup skills that has to be removed
|
||||
for (int skillId : skillLearn.getRemoveSkills())
|
||||
|
||||
+6
-5
@@ -2527,7 +2527,7 @@ public class PlayerInstance extends Playable
|
||||
// Give all normal skills if activated Auto-Learn is activated, included AutoGet skills.
|
||||
if (Config.AUTO_LEARN_SKILLS)
|
||||
{
|
||||
giveAvailableSkills(Config.AUTO_LEARN_FS_SKILLS, Config.AUTO_LEARN_FP_SKILLS, true);
|
||||
giveAvailableSkills(Config.AUTO_LEARN_FS_SKILLS, Config.AUTO_LEARN_FP_SKILLS, true, Config.AUTO_LEARN_SKILLS_WITHOUT_ITEMS);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -2587,16 +2587,17 @@ public class PlayerInstance extends Playable
|
||||
|
||||
/**
|
||||
* Give all available skills to the player.
|
||||
* @param includedByFs if {@code true} forgotten scroll skills present in the skill tree will be added
|
||||
* @param includedByFp if {@code true} forgotten power skills present in the skill tree will be added
|
||||
* @param includeByFs if {@code true} forgotten scroll skills present in the skill tree will be added
|
||||
* @param includeByFp if {@code true} forgotten power skills present in the skill tree will be added
|
||||
* @param includeAutoGet if {@code true} auto-get skills present in the skill tree will be added
|
||||
* @param includeRequiredItems if {@code true} skills that have required items will be added
|
||||
* @return the amount of new skills earned
|
||||
*/
|
||||
public int giveAvailableSkills(boolean includedByFs, boolean includedByFp, boolean includeAutoGet)
|
||||
public int giveAvailableSkills(boolean includeByFs, boolean includeByFp, boolean includeAutoGet, boolean includeRequiredItems)
|
||||
{
|
||||
int skillCounter = 0;
|
||||
// Get available skills
|
||||
final Collection<Skill> skills = SkillTreeData.getInstance().getAllAvailableSkills(this, getTemplate().getClassId(), includedByFs, includedByFp, includeAutoGet);
|
||||
final Collection<Skill> skills = SkillTreeData.getInstance().getAllAvailableSkills(this, getTemplate().getClassId(), includeByFs, includeByFp, includeAutoGet, includeRequiredItems);
|
||||
final List<Skill> skillsForStore = new ArrayList<>();
|
||||
for (Skill skill : skills)
|
||||
{
|
||||
|
||||
+1
-1
@@ -287,7 +287,7 @@ public class CharacterCreate implements IClientIncomingPacket
|
||||
newChar.getStat().setLevel((byte) Config.BALTHUS_KNIGHTS_LEVEL);
|
||||
if (Config.BALTHUS_KNIGHTS_REWARD_SKILLS)
|
||||
{
|
||||
newChar.giveAvailableSkills(Config.AUTO_LEARN_FS_SKILLS, Config.AUTO_LEARN_FP_SKILLS, true);
|
||||
newChar.giveAvailableSkills(Config.AUTO_LEARN_FS_SKILLS, Config.AUTO_LEARN_FP_SKILLS, true, Config.AUTO_LEARN_SKILLS_WITHOUT_ITEMS);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
+1
-1
@@ -114,7 +114,7 @@ public class ExRequestClassChange implements IClientIncomingPacket
|
||||
|
||||
if (Config.AUTO_LEARN_SKILLS)
|
||||
{
|
||||
player.giveAvailableSkills(Config.AUTO_LEARN_FS_SKILLS, Config.AUTO_LEARN_FP_SKILLS, true);
|
||||
player.giveAvailableSkills(Config.AUTO_LEARN_FS_SKILLS, Config.AUTO_LEARN_FP_SKILLS, true, Config.AUTO_LEARN_SKILLS_WITHOUT_ITEMS);
|
||||
}
|
||||
|
||||
player.store(false); // Save player cause if server crashes before this char is saved, he will lose class.
|
||||
|
||||
@@ -77,6 +77,10 @@ SkillReuseList =
|
||||
# Default: False
|
||||
AutoLearnSkills = False
|
||||
|
||||
# Auto learn skills that need items to be learned.
|
||||
# Default: False
|
||||
AutoLearnSkillsWithoutItems = False
|
||||
|
||||
# If it's true skills from forgotten scrolls will be delivered upon level up and login, require AutoLearnSkills.
|
||||
# Default: False
|
||||
AutoLearnForgottenScrollSkills = False
|
||||
|
||||
+3
-3
@@ -431,7 +431,7 @@ public class ClassMaster extends AbstractNpcAI implements IXmlReader
|
||||
|
||||
if (Config.AUTO_LEARN_SKILLS)
|
||||
{
|
||||
player.giveAvailableSkills(Config.AUTO_LEARN_FS_SKILLS, Config.AUTO_LEARN_FP_SKILLS, true);
|
||||
player.giveAvailableSkills(Config.AUTO_LEARN_FS_SKILLS, Config.AUTO_LEARN_FP_SKILLS, true, Config.AUTO_LEARN_SKILLS_WITHOUT_ITEMS);
|
||||
}
|
||||
|
||||
player.store(false); // Save player cause if server crashes before this char is saved, he will lose class and the money payed for class change.
|
||||
@@ -456,7 +456,7 @@ public class ClassMaster extends AbstractNpcAI implements IXmlReader
|
||||
}
|
||||
else
|
||||
{
|
||||
player.giveAvailableSkills(true, true, true);
|
||||
player.giveAvailableSkills(true, true, true, true);
|
||||
}
|
||||
break;
|
||||
}
|
||||
@@ -873,7 +873,7 @@ public class ClassMaster extends AbstractNpcAI implements IXmlReader
|
||||
|
||||
if (Config.AUTO_LEARN_SKILLS)
|
||||
{
|
||||
player.giveAvailableSkills(Config.AUTO_LEARN_FS_SKILLS, Config.AUTO_LEARN_FP_SKILLS, true);
|
||||
player.giveAvailableSkills(Config.AUTO_LEARN_FS_SKILLS, Config.AUTO_LEARN_FP_SKILLS, true, Config.AUTO_LEARN_SKILLS_WITHOUT_ITEMS);
|
||||
}
|
||||
|
||||
player.store(false); // Save player cause if server crashes before this char is saved, he will lose class and the money payed for class change.
|
||||
|
||||
Vendored
+7
-6
@@ -156,11 +156,11 @@ public class AdminSkill implements IAdminCommandHandler
|
||||
}
|
||||
else if (command.equals("admin_give_all_skills"))
|
||||
{
|
||||
adminGiveAllSkills(activeChar, false, false);
|
||||
adminGiveAllSkills(activeChar, false, false, false);
|
||||
}
|
||||
else if (command.equals("admin_give_all_skills_fs"))
|
||||
{
|
||||
adminGiveAllSkills(activeChar, true, true);
|
||||
adminGiveAllSkills(activeChar, true, true, true);
|
||||
}
|
||||
else if (command.equals("admin_give_clan_skills"))
|
||||
{
|
||||
@@ -277,10 +277,11 @@ public class AdminSkill implements IAdminCommandHandler
|
||||
/**
|
||||
* This function will give all the skills that the target can learn at his/her level
|
||||
* @param activeChar the player
|
||||
* @param includedByFs if {@code true} Forgotten Scroll skills will be delivered.
|
||||
* @param includedByFp if {@code true} Forgotten Power skills will be delivered.
|
||||
* @param includeByFs if {@code true} Forgotten Scroll skills will be delivered.
|
||||
* @param includeByFp if {@code true} Forgotten Power skills will be delivered.
|
||||
* @param includeRequiredItems if {@code true} skills that have required items will be added
|
||||
*/
|
||||
private void adminGiveAllSkills(PlayerInstance activeChar, boolean includedByFs, boolean includedByFp)
|
||||
private void adminGiveAllSkills(PlayerInstance activeChar, boolean includeByFs, boolean includeByFp, boolean includeRequiredItems)
|
||||
{
|
||||
final WorldObject target = activeChar.getTarget();
|
||||
if ((target == null) || !target.isPlayer())
|
||||
@@ -290,7 +291,7 @@ public class AdminSkill implements IAdminCommandHandler
|
||||
}
|
||||
final PlayerInstance player = target.getActingPlayer();
|
||||
// Notify player and admin
|
||||
BuilderUtil.sendSysMessage(activeChar, "You gave " + player.giveAvailableSkills(includedByFs, includedByFp, true) + " skills to " + player.getName());
|
||||
BuilderUtil.sendSysMessage(activeChar, "You gave " + player.giveAvailableSkills(includeByFs, includeByFp, true, includeRequiredItems) + " skills to " + player.getName());
|
||||
player.sendSkillList();
|
||||
player.sendPacket(new AcquireSkillList(player));
|
||||
}
|
||||
|
||||
@@ -179,6 +179,7 @@ public class Config
|
||||
public static boolean ENABLE_MODIFY_SKILL_REUSE;
|
||||
public static Map<Integer, Integer> SKILL_REUSE_LIST;
|
||||
public static boolean AUTO_LEARN_SKILLS;
|
||||
public static boolean AUTO_LEARN_SKILLS_WITHOUT_ITEMS;
|
||||
public static boolean AUTO_LEARN_FS_SKILLS;
|
||||
public static boolean AUTO_LEARN_FP_SKILLS;
|
||||
public static boolean AUTO_LOOT_HERBS;
|
||||
@@ -1775,6 +1776,7 @@ public class Config
|
||||
}
|
||||
}
|
||||
AUTO_LEARN_SKILLS = Character.getBoolean("AutoLearnSkills", false);
|
||||
AUTO_LEARN_SKILLS_WITHOUT_ITEMS = Character.getBoolean("AutoLearnSkillsWithoutItems", false);
|
||||
AUTO_LEARN_FS_SKILLS = Character.getBoolean("AutoLearnForgottenScrollSkills", false);
|
||||
AUTO_LEARN_FP_SKILLS = Character.getBoolean("AutoLearnForgottenPowerSkills", false);
|
||||
AUTO_LOOT_HERBS = Character.getBoolean("AutoLootHerbs", false);
|
||||
|
||||
+17
-2
@@ -731,7 +731,17 @@ public class SkillTreeData implements IXmlReader
|
||||
return result;
|
||||
}
|
||||
|
||||
public Collection<Skill> getAllAvailableSkills(PlayerInstance player, ClassId classId, boolean includeByFs, boolean includeByFp, boolean includeAutoGet)
|
||||
/**
|
||||
* Used by auto learn configuration.
|
||||
* @param player
|
||||
* @param classId
|
||||
* @param includeByFs if {@code true} forgotten scroll skills present in the skill tree will be added
|
||||
* @param includeByFp if {@code true} forgotten power skills present in the skill tree will be added
|
||||
* @param includeAutoGet if {@code true} auto-get skills present in the skill tree will be added
|
||||
* @param includeRequiredItems if {@code true} skills that have required items will be added
|
||||
* @return a list of auto learnable skills for the player.
|
||||
*/
|
||||
public Collection<Skill> getAllAvailableSkills(PlayerInstance player, ClassId classId, boolean includeByFs, boolean includeByFp, boolean includeAutoGet, boolean includeRequiredItems)
|
||||
{
|
||||
// Get available skills
|
||||
final PlayerSkillHolder holder = new PlayerSkillHolder(player);
|
||||
@@ -751,8 +761,13 @@ public class SkillTreeData implements IXmlReader
|
||||
break;
|
||||
}
|
||||
|
||||
for (SkillLearn skillLearn : learnable)
|
||||
SEARCH: for (SkillLearn skillLearn : learnable)
|
||||
{
|
||||
if (!includeRequiredItems && !skillLearn.getRequiredItems().isEmpty())
|
||||
{
|
||||
continue SEARCH;
|
||||
}
|
||||
|
||||
final Skill skill = SkillData.getInstance().getSkill(skillLearn.getSkillId(), skillLearn.getSkillLevel());
|
||||
// Cleanup skills that has to be removed
|
||||
for (int skillId : skillLearn.getRemoveSkills())
|
||||
|
||||
+6
-5
@@ -2557,7 +2557,7 @@ public class PlayerInstance extends Playable
|
||||
// Give all normal skills if activated Auto-Learn is activated, included AutoGet skills.
|
||||
if (Config.AUTO_LEARN_SKILLS)
|
||||
{
|
||||
giveAvailableSkills(Config.AUTO_LEARN_FS_SKILLS, Config.AUTO_LEARN_FP_SKILLS, true);
|
||||
giveAvailableSkills(Config.AUTO_LEARN_FS_SKILLS, Config.AUTO_LEARN_FP_SKILLS, true, Config.AUTO_LEARN_SKILLS_WITHOUT_ITEMS);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -2617,16 +2617,17 @@ public class PlayerInstance extends Playable
|
||||
|
||||
/**
|
||||
* Give all available skills to the player.
|
||||
* @param includedByFs if {@code true} forgotten scroll skills present in the skill tree will be added
|
||||
* @param includedByFp if {@code true} forgotten power skills present in the skill tree will be added
|
||||
* @param includeByFs if {@code true} forgotten scroll skills present in the skill tree will be added
|
||||
* @param includeByFp if {@code true} forgotten power skills present in the skill tree will be added
|
||||
* @param includeAutoGet if {@code true} auto-get skills present in the skill tree will be added
|
||||
* @param includeRequiredItems if {@code true} skills that have required items will be added
|
||||
* @return the amount of new skills earned
|
||||
*/
|
||||
public int giveAvailableSkills(boolean includedByFs, boolean includedByFp, boolean includeAutoGet)
|
||||
public int giveAvailableSkills(boolean includeByFs, boolean includeByFp, boolean includeAutoGet, boolean includeRequiredItems)
|
||||
{
|
||||
int skillCounter = 0;
|
||||
// Get available skills
|
||||
final Collection<Skill> skills = SkillTreeData.getInstance().getAllAvailableSkills(this, getTemplate().getClassId(), includedByFs, includedByFp, includeAutoGet);
|
||||
final Collection<Skill> skills = SkillTreeData.getInstance().getAllAvailableSkills(this, getTemplate().getClassId(), includeByFs, includeByFp, includeAutoGet, includeRequiredItems);
|
||||
final List<Skill> skillsForStore = new ArrayList<>();
|
||||
for (Skill skill : skills)
|
||||
{
|
||||
|
||||
+1
-1
@@ -287,7 +287,7 @@ public class CharacterCreate implements IClientIncomingPacket
|
||||
newChar.getStat().setLevel(Config.BALTHUS_KNIGHTS_LEVEL);
|
||||
if (Config.BALTHUS_KNIGHTS_REWARD_SKILLS)
|
||||
{
|
||||
newChar.giveAvailableSkills(Config.AUTO_LEARN_FS_SKILLS, Config.AUTO_LEARN_FP_SKILLS, true);
|
||||
newChar.giveAvailableSkills(Config.AUTO_LEARN_FS_SKILLS, Config.AUTO_LEARN_FP_SKILLS, true, Config.AUTO_LEARN_SKILLS_WITHOUT_ITEMS);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
+1
-1
@@ -114,7 +114,7 @@ public class ExRequestClassChange implements IClientIncomingPacket
|
||||
|
||||
if (Config.AUTO_LEARN_SKILLS)
|
||||
{
|
||||
player.giveAvailableSkills(Config.AUTO_LEARN_FS_SKILLS, Config.AUTO_LEARN_FP_SKILLS, true);
|
||||
player.giveAvailableSkills(Config.AUTO_LEARN_FS_SKILLS, Config.AUTO_LEARN_FP_SKILLS, true, Config.AUTO_LEARN_SKILLS_WITHOUT_ITEMS);
|
||||
}
|
||||
|
||||
player.store(false); // Save player cause if server crashes before this char is saved, he will lose class.
|
||||
|
||||
@@ -77,6 +77,10 @@ SkillReuseList =
|
||||
# Default: False
|
||||
AutoLearnSkills = False
|
||||
|
||||
# Auto learn skills that need items to be learned.
|
||||
# Default: False
|
||||
AutoLearnSkillsWithoutItems = False
|
||||
|
||||
# If it's true skills from forgotten scrolls will be delivered upon level up and login, require AutoLearnSkills.
|
||||
# Default: False
|
||||
AutoLearnForgottenScrollSkills = False
|
||||
|
||||
Vendored
+3
-3
@@ -431,7 +431,7 @@ public class ClassMaster extends AbstractNpcAI implements IXmlReader
|
||||
|
||||
if (Config.AUTO_LEARN_SKILLS)
|
||||
{
|
||||
player.giveAvailableSkills(Config.AUTO_LEARN_FS_SKILLS, Config.AUTO_LEARN_FP_SKILLS, true);
|
||||
player.giveAvailableSkills(Config.AUTO_LEARN_FS_SKILLS, Config.AUTO_LEARN_FP_SKILLS, true, Config.AUTO_LEARN_SKILLS_WITHOUT_ITEMS);
|
||||
}
|
||||
|
||||
player.store(false); // Save player cause if server crashes before this char is saved, he will lose class and the money payed for class change.
|
||||
@@ -456,7 +456,7 @@ public class ClassMaster extends AbstractNpcAI implements IXmlReader
|
||||
}
|
||||
else
|
||||
{
|
||||
player.giveAvailableSkills(true, true, true);
|
||||
player.giveAvailableSkills(true, true, true, true);
|
||||
}
|
||||
break;
|
||||
}
|
||||
@@ -873,7 +873,7 @@ public class ClassMaster extends AbstractNpcAI implements IXmlReader
|
||||
|
||||
if (Config.AUTO_LEARN_SKILLS)
|
||||
{
|
||||
player.giveAvailableSkills(Config.AUTO_LEARN_FS_SKILLS, Config.AUTO_LEARN_FP_SKILLS, true);
|
||||
player.giveAvailableSkills(Config.AUTO_LEARN_FS_SKILLS, Config.AUTO_LEARN_FP_SKILLS, true, Config.AUTO_LEARN_SKILLS_WITHOUT_ITEMS);
|
||||
}
|
||||
|
||||
player.store(false); // Save player cause if server crashes before this char is saved, he will lose class and the money payed for class change.
|
||||
|
||||
+7
-6
@@ -156,11 +156,11 @@ public class AdminSkill implements IAdminCommandHandler
|
||||
}
|
||||
else if (command.equals("admin_give_all_skills"))
|
||||
{
|
||||
adminGiveAllSkills(activeChar, false, false);
|
||||
adminGiveAllSkills(activeChar, false, false, false);
|
||||
}
|
||||
else if (command.equals("admin_give_all_skills_fs"))
|
||||
{
|
||||
adminGiveAllSkills(activeChar, true, true);
|
||||
adminGiveAllSkills(activeChar, true, true, true);
|
||||
}
|
||||
else if (command.equals("admin_give_clan_skills"))
|
||||
{
|
||||
@@ -277,10 +277,11 @@ public class AdminSkill implements IAdminCommandHandler
|
||||
/**
|
||||
* This function will give all the skills that the target can learn at his/her level
|
||||
* @param activeChar the player
|
||||
* @param includedByFs if {@code true} Forgotten Scroll skills will be delivered.
|
||||
* @param includedByFp if {@code true} Forgotten Power skills will be delivered.
|
||||
* @param includeByFs if {@code true} Forgotten Scroll skills will be delivered.
|
||||
* @param includeByFp if {@code true} Forgotten Power skills will be delivered.
|
||||
* @param includeRequiredItems if {@code true} skills that have required items will be added
|
||||
*/
|
||||
private void adminGiveAllSkills(PlayerInstance activeChar, boolean includedByFs, boolean includedByFp)
|
||||
private void adminGiveAllSkills(PlayerInstance activeChar, boolean includeByFs, boolean includeByFp, boolean includeRequiredItems)
|
||||
{
|
||||
final WorldObject target = activeChar.getTarget();
|
||||
if ((target == null) || !target.isPlayer())
|
||||
@@ -290,7 +291,7 @@ public class AdminSkill implements IAdminCommandHandler
|
||||
}
|
||||
final PlayerInstance player = target.getActingPlayer();
|
||||
// Notify player and admin
|
||||
BuilderUtil.sendSysMessage(activeChar, "You gave " + player.giveAvailableSkills(includedByFs, includedByFp, true) + " skills to " + player.getName());
|
||||
BuilderUtil.sendSysMessage(activeChar, "You gave " + player.giveAvailableSkills(includeByFs, includeByFp, true, includeRequiredItems) + " skills to " + player.getName());
|
||||
player.sendSkillList();
|
||||
player.sendPacket(new AcquireSkillList(player));
|
||||
}
|
||||
|
||||
@@ -179,6 +179,7 @@ public class Config
|
||||
public static boolean ENABLE_MODIFY_SKILL_REUSE;
|
||||
public static Map<Integer, Integer> SKILL_REUSE_LIST;
|
||||
public static boolean AUTO_LEARN_SKILLS;
|
||||
public static boolean AUTO_LEARN_SKILLS_WITHOUT_ITEMS;
|
||||
public static boolean AUTO_LEARN_FS_SKILLS;
|
||||
public static boolean AUTO_LEARN_FP_SKILLS;
|
||||
public static boolean AUTO_LOOT_HERBS;
|
||||
@@ -1775,6 +1776,7 @@ public class Config
|
||||
}
|
||||
}
|
||||
AUTO_LEARN_SKILLS = Character.getBoolean("AutoLearnSkills", false);
|
||||
AUTO_LEARN_SKILLS_WITHOUT_ITEMS = Character.getBoolean("AutoLearnSkillsWithoutItems", false);
|
||||
AUTO_LEARN_FS_SKILLS = Character.getBoolean("AutoLearnForgottenScrollSkills", false);
|
||||
AUTO_LEARN_FP_SKILLS = Character.getBoolean("AutoLearnForgottenPowerSkills", false);
|
||||
AUTO_LOOT_HERBS = Character.getBoolean("AutoLootHerbs", false);
|
||||
|
||||
+17
-2
@@ -731,7 +731,17 @@ public class SkillTreeData implements IXmlReader
|
||||
return result;
|
||||
}
|
||||
|
||||
public Collection<Skill> getAllAvailableSkills(PlayerInstance player, ClassId classId, boolean includeByFs, boolean includeByFp, boolean includeAutoGet)
|
||||
/**
|
||||
* Used by auto learn configuration.
|
||||
* @param player
|
||||
* @param classId
|
||||
* @param includeByFs if {@code true} forgotten scroll skills present in the skill tree will be added
|
||||
* @param includeByFp if {@code true} forgotten power skills present in the skill tree will be added
|
||||
* @param includeAutoGet if {@code true} auto-get skills present in the skill tree will be added
|
||||
* @param includeRequiredItems if {@code true} skills that have required items will be added
|
||||
* @return a list of auto learnable skills for the player.
|
||||
*/
|
||||
public Collection<Skill> getAllAvailableSkills(PlayerInstance player, ClassId classId, boolean includeByFs, boolean includeByFp, boolean includeAutoGet, boolean includeRequiredItems)
|
||||
{
|
||||
// Get available skills
|
||||
final PlayerSkillHolder holder = new PlayerSkillHolder(player);
|
||||
@@ -751,8 +761,13 @@ public class SkillTreeData implements IXmlReader
|
||||
break;
|
||||
}
|
||||
|
||||
for (SkillLearn skillLearn : learnable)
|
||||
SEARCH: for (SkillLearn skillLearn : learnable)
|
||||
{
|
||||
if (!includeRequiredItems && !skillLearn.getRequiredItems().isEmpty())
|
||||
{
|
||||
continue SEARCH;
|
||||
}
|
||||
|
||||
final Skill skill = SkillData.getInstance().getSkill(skillLearn.getSkillId(), skillLearn.getSkillLevel());
|
||||
// Cleanup skills that has to be removed
|
||||
for (int skillId : skillLearn.getRemoveSkills())
|
||||
|
||||
+6
-5
@@ -2574,7 +2574,7 @@ public class PlayerInstance extends Playable
|
||||
// Give all normal skills if activated Auto-Learn is activated, included AutoGet skills.
|
||||
if (Config.AUTO_LEARN_SKILLS)
|
||||
{
|
||||
giveAvailableSkills(Config.AUTO_LEARN_FS_SKILLS, Config.AUTO_LEARN_FP_SKILLS, true);
|
||||
giveAvailableSkills(Config.AUTO_LEARN_FS_SKILLS, Config.AUTO_LEARN_FP_SKILLS, true, Config.AUTO_LEARN_SKILLS_WITHOUT_ITEMS);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -2634,16 +2634,17 @@ public class PlayerInstance extends Playable
|
||||
|
||||
/**
|
||||
* Give all available skills to the player.
|
||||
* @param includedByFs if {@code true} forgotten scroll skills present in the skill tree will be added
|
||||
* @param includedByFp if {@code true} forgotten power skills present in the skill tree will be added
|
||||
* @param includeByFs if {@code true} forgotten scroll skills present in the skill tree will be added
|
||||
* @param includeByFp if {@code true} forgotten power skills present in the skill tree will be added
|
||||
* @param includeAutoGet if {@code true} auto-get skills present in the skill tree will be added
|
||||
* @param includeRequiredItems if {@code true} skills that have required items will be added
|
||||
* @return the amount of new skills earned
|
||||
*/
|
||||
public int giveAvailableSkills(boolean includedByFs, boolean includedByFp, boolean includeAutoGet)
|
||||
public int giveAvailableSkills(boolean includeByFs, boolean includeByFp, boolean includeAutoGet, boolean includeRequiredItems)
|
||||
{
|
||||
int skillCounter = 0;
|
||||
// Get available skills
|
||||
final Collection<Skill> skills = SkillTreeData.getInstance().getAllAvailableSkills(this, getTemplate().getClassId(), includedByFs, includedByFp, includeAutoGet);
|
||||
final Collection<Skill> skills = SkillTreeData.getInstance().getAllAvailableSkills(this, getTemplate().getClassId(), includeByFs, includeByFp, includeAutoGet, includeRequiredItems);
|
||||
final List<Skill> skillsForStore = new ArrayList<>();
|
||||
for (Skill skill : skills)
|
||||
{
|
||||
|
||||
+1
-1
@@ -287,7 +287,7 @@ public class CharacterCreate implements IClientIncomingPacket
|
||||
newChar.getStat().setLevel(Config.BALTHUS_KNIGHTS_LEVEL);
|
||||
if (Config.BALTHUS_KNIGHTS_REWARD_SKILLS)
|
||||
{
|
||||
newChar.giveAvailableSkills(Config.AUTO_LEARN_FS_SKILLS, Config.AUTO_LEARN_FP_SKILLS, true);
|
||||
newChar.giveAvailableSkills(Config.AUTO_LEARN_FS_SKILLS, Config.AUTO_LEARN_FP_SKILLS, true, Config.AUTO_LEARN_SKILLS_WITHOUT_ITEMS);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
+1
-1
@@ -114,7 +114,7 @@ public class ExRequestClassChange implements IClientIncomingPacket
|
||||
|
||||
if (Config.AUTO_LEARN_SKILLS)
|
||||
{
|
||||
player.giveAvailableSkills(Config.AUTO_LEARN_FS_SKILLS, Config.AUTO_LEARN_FP_SKILLS, true);
|
||||
player.giveAvailableSkills(Config.AUTO_LEARN_FS_SKILLS, Config.AUTO_LEARN_FP_SKILLS, true, Config.AUTO_LEARN_SKILLS_WITHOUT_ITEMS);
|
||||
}
|
||||
|
||||
player.store(false); // Save player cause if server crashes before this char is saved, he will lose class.
|
||||
|
||||
@@ -77,6 +77,10 @@ SkillReuseList =
|
||||
# Default: False
|
||||
AutoLearnSkills = False
|
||||
|
||||
# Auto learn skills that need items to be learned.
|
||||
# Default: False
|
||||
AutoLearnSkillsWithoutItems = False
|
||||
|
||||
# If it's true skills from forgotten scrolls will be delivered upon level up and login, require AutoLearnSkills.
|
||||
# Default: False
|
||||
AutoLearnForgottenScrollSkills = False
|
||||
|
||||
+3
-3
@@ -431,7 +431,7 @@ public class ClassMaster extends AbstractNpcAI implements IXmlReader
|
||||
|
||||
if (Config.AUTO_LEARN_SKILLS)
|
||||
{
|
||||
player.giveAvailableSkills(Config.AUTO_LEARN_FS_SKILLS, Config.AUTO_LEARN_FP_SKILLS, true);
|
||||
player.giveAvailableSkills(Config.AUTO_LEARN_FS_SKILLS, Config.AUTO_LEARN_FP_SKILLS, true, Config.AUTO_LEARN_SKILLS_WITHOUT_ITEMS);
|
||||
}
|
||||
|
||||
player.store(false); // Save player cause if server crashes before this char is saved, he will lose class and the money payed for class change.
|
||||
@@ -456,7 +456,7 @@ public class ClassMaster extends AbstractNpcAI implements IXmlReader
|
||||
}
|
||||
else
|
||||
{
|
||||
player.giveAvailableSkills(true, true, true);
|
||||
player.giveAvailableSkills(true, true, true, true);
|
||||
}
|
||||
break;
|
||||
}
|
||||
@@ -873,7 +873,7 @@ public class ClassMaster extends AbstractNpcAI implements IXmlReader
|
||||
|
||||
if (Config.AUTO_LEARN_SKILLS)
|
||||
{
|
||||
player.giveAvailableSkills(Config.AUTO_LEARN_FS_SKILLS, Config.AUTO_LEARN_FP_SKILLS, true);
|
||||
player.giveAvailableSkills(Config.AUTO_LEARN_FS_SKILLS, Config.AUTO_LEARN_FP_SKILLS, true, Config.AUTO_LEARN_SKILLS_WITHOUT_ITEMS);
|
||||
}
|
||||
|
||||
player.store(false); // Save player cause if server crashes before this char is saved, he will lose class and the money payed for class change.
|
||||
|
||||
Vendored
+7
-6
@@ -156,11 +156,11 @@ public class AdminSkill implements IAdminCommandHandler
|
||||
}
|
||||
else if (command.equals("admin_give_all_skills"))
|
||||
{
|
||||
adminGiveAllSkills(activeChar, false, false);
|
||||
adminGiveAllSkills(activeChar, false, false, false);
|
||||
}
|
||||
else if (command.equals("admin_give_all_skills_fs"))
|
||||
{
|
||||
adminGiveAllSkills(activeChar, true, true);
|
||||
adminGiveAllSkills(activeChar, true, true, true);
|
||||
}
|
||||
else if (command.equals("admin_give_clan_skills"))
|
||||
{
|
||||
@@ -277,10 +277,11 @@ public class AdminSkill implements IAdminCommandHandler
|
||||
/**
|
||||
* This function will give all the skills that the target can learn at his/her level
|
||||
* @param activeChar the player
|
||||
* @param includedByFs if {@code true} Forgotten Scroll skills will be delivered.
|
||||
* @param includedByFp if {@code true} Forgotten Power skills will be delivered.
|
||||
* @param includeByFs if {@code true} Forgotten Scroll skills will be delivered.
|
||||
* @param includeByFp if {@code true} Forgotten Power skills will be delivered.
|
||||
* @param includeRequiredItems if {@code true} skills that have required items will be added
|
||||
*/
|
||||
private void adminGiveAllSkills(PlayerInstance activeChar, boolean includedByFs, boolean includedByFp)
|
||||
private void adminGiveAllSkills(PlayerInstance activeChar, boolean includeByFs, boolean includeByFp, boolean includeRequiredItems)
|
||||
{
|
||||
final WorldObject target = activeChar.getTarget();
|
||||
if ((target == null) || !target.isPlayer())
|
||||
@@ -290,7 +291,7 @@ public class AdminSkill implements IAdminCommandHandler
|
||||
}
|
||||
final PlayerInstance player = target.getActingPlayer();
|
||||
// Notify player and admin
|
||||
BuilderUtil.sendSysMessage(activeChar, "You gave " + player.giveAvailableSkills(includedByFs, includedByFp, true) + " skills to " + player.getName());
|
||||
BuilderUtil.sendSysMessage(activeChar, "You gave " + player.giveAvailableSkills(includeByFs, includeByFp, true, includeRequiredItems) + " skills to " + player.getName());
|
||||
player.sendSkillList();
|
||||
player.sendPacket(new AcquireSkillList(player));
|
||||
}
|
||||
|
||||
@@ -179,6 +179,7 @@ public class Config
|
||||
public static boolean ENABLE_MODIFY_SKILL_REUSE;
|
||||
public static Map<Integer, Integer> SKILL_REUSE_LIST;
|
||||
public static boolean AUTO_LEARN_SKILLS;
|
||||
public static boolean AUTO_LEARN_SKILLS_WITHOUT_ITEMS;
|
||||
public static boolean AUTO_LEARN_FS_SKILLS;
|
||||
public static boolean AUTO_LEARN_FP_SKILLS;
|
||||
public static boolean AUTO_LOOT_HERBS;
|
||||
@@ -1775,6 +1776,7 @@ public class Config
|
||||
}
|
||||
}
|
||||
AUTO_LEARN_SKILLS = Character.getBoolean("AutoLearnSkills", false);
|
||||
AUTO_LEARN_SKILLS_WITHOUT_ITEMS = Character.getBoolean("AutoLearnSkillsWithoutItems", false);
|
||||
AUTO_LEARN_FS_SKILLS = Character.getBoolean("AutoLearnForgottenScrollSkills", false);
|
||||
AUTO_LEARN_FP_SKILLS = Character.getBoolean("AutoLearnForgottenPowerSkills", false);
|
||||
AUTO_LOOT_HERBS = Character.getBoolean("AutoLootHerbs", false);
|
||||
|
||||
+17
-2
@@ -731,7 +731,17 @@ public class SkillTreeData implements IXmlReader
|
||||
return result;
|
||||
}
|
||||
|
||||
public Collection<Skill> getAllAvailableSkills(PlayerInstance player, ClassId classId, boolean includeByFs, boolean includeByFp, boolean includeAutoGet)
|
||||
/**
|
||||
* Used by auto learn configuration.
|
||||
* @param player
|
||||
* @param classId
|
||||
* @param includeByFs if {@code true} forgotten scroll skills present in the skill tree will be added
|
||||
* @param includeByFp if {@code true} forgotten power skills present in the skill tree will be added
|
||||
* @param includeAutoGet if {@code true} auto-get skills present in the skill tree will be added
|
||||
* @param includeRequiredItems if {@code true} skills that have required items will be added
|
||||
* @return a list of auto learnable skills for the player.
|
||||
*/
|
||||
public Collection<Skill> getAllAvailableSkills(PlayerInstance player, ClassId classId, boolean includeByFs, boolean includeByFp, boolean includeAutoGet, boolean includeRequiredItems)
|
||||
{
|
||||
// Get available skills
|
||||
final PlayerSkillHolder holder = new PlayerSkillHolder(player);
|
||||
@@ -751,8 +761,13 @@ public class SkillTreeData implements IXmlReader
|
||||
break;
|
||||
}
|
||||
|
||||
for (SkillLearn skillLearn : learnable)
|
||||
SEARCH: for (SkillLearn skillLearn : learnable)
|
||||
{
|
||||
if (!includeRequiredItems && !skillLearn.getRequiredItems().isEmpty())
|
||||
{
|
||||
continue SEARCH;
|
||||
}
|
||||
|
||||
final Skill skill = SkillData.getInstance().getSkill(skillLearn.getSkillId(), skillLearn.getSkillLevel());
|
||||
// Cleanup skills that has to be removed
|
||||
for (int skillId : skillLearn.getRemoveSkills())
|
||||
|
||||
+6
-5
@@ -2575,7 +2575,7 @@ public class PlayerInstance extends Playable
|
||||
// Give all normal skills if activated Auto-Learn is activated, included AutoGet skills.
|
||||
if (Config.AUTO_LEARN_SKILLS)
|
||||
{
|
||||
giveAvailableSkills(Config.AUTO_LEARN_FS_SKILLS, Config.AUTO_LEARN_FP_SKILLS, true);
|
||||
giveAvailableSkills(Config.AUTO_LEARN_FS_SKILLS, Config.AUTO_LEARN_FP_SKILLS, true, Config.AUTO_LEARN_SKILLS_WITHOUT_ITEMS);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -2635,16 +2635,17 @@ public class PlayerInstance extends Playable
|
||||
|
||||
/**
|
||||
* Give all available skills to the player.
|
||||
* @param includedByFs if {@code true} forgotten scroll skills present in the skill tree will be added
|
||||
* @param includedByFp if {@code true} forgotten power skills present in the skill tree will be added
|
||||
* @param includeByFs if {@code true} forgotten scroll skills present in the skill tree will be added
|
||||
* @param includeByFp if {@code true} forgotten power skills present in the skill tree will be added
|
||||
* @param includeAutoGet if {@code true} auto-get skills present in the skill tree will be added
|
||||
* @param includeRequiredItems if {@code true} skills that have required items will be added
|
||||
* @return the amount of new skills earned
|
||||
*/
|
||||
public int giveAvailableSkills(boolean includedByFs, boolean includedByFp, boolean includeAutoGet)
|
||||
public int giveAvailableSkills(boolean includeByFs, boolean includeByFp, boolean includeAutoGet, boolean includeRequiredItems)
|
||||
{
|
||||
int skillCounter = 0;
|
||||
// Get available skills
|
||||
final Collection<Skill> skills = SkillTreeData.getInstance().getAllAvailableSkills(this, getTemplate().getClassId(), includedByFs, includedByFp, includeAutoGet);
|
||||
final Collection<Skill> skills = SkillTreeData.getInstance().getAllAvailableSkills(this, getTemplate().getClassId(), includeByFs, includeByFp, includeAutoGet, includeRequiredItems);
|
||||
final List<Skill> skillsForStore = new ArrayList<>();
|
||||
for (Skill skill : skills)
|
||||
{
|
||||
|
||||
+1
-1
@@ -287,7 +287,7 @@ public class CharacterCreate implements IClientIncomingPacket
|
||||
newChar.getStat().setLevel(Config.BALTHUS_KNIGHTS_LEVEL);
|
||||
if (Config.BALTHUS_KNIGHTS_REWARD_SKILLS)
|
||||
{
|
||||
newChar.giveAvailableSkills(Config.AUTO_LEARN_FS_SKILLS, Config.AUTO_LEARN_FP_SKILLS, true);
|
||||
newChar.giveAvailableSkills(Config.AUTO_LEARN_FS_SKILLS, Config.AUTO_LEARN_FP_SKILLS, true, Config.AUTO_LEARN_SKILLS_WITHOUT_ITEMS);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
+1
-1
@@ -114,7 +114,7 @@ public class ExRequestClassChange implements IClientIncomingPacket
|
||||
|
||||
if (Config.AUTO_LEARN_SKILLS)
|
||||
{
|
||||
player.giveAvailableSkills(Config.AUTO_LEARN_FS_SKILLS, Config.AUTO_LEARN_FP_SKILLS, true);
|
||||
player.giveAvailableSkills(Config.AUTO_LEARN_FS_SKILLS, Config.AUTO_LEARN_FP_SKILLS, true, Config.AUTO_LEARN_SKILLS_WITHOUT_ITEMS);
|
||||
}
|
||||
|
||||
player.store(false); // Save player cause if server crashes before this char is saved, he will lose class.
|
||||
|
||||
@@ -90,6 +90,10 @@ SkillReuseList =
|
||||
# Default: False
|
||||
AutoLearnSkills = False
|
||||
|
||||
# Auto learn skills that need items to be learned.
|
||||
# Default: False
|
||||
AutoLearnSkillsWithoutItems = False
|
||||
|
||||
# If it's true skills from forgotten scrolls will be delivered upon level up and login, require AutoLearnSkills.
|
||||
# Default: False
|
||||
AutoLearnForgottenScrollSkills = False
|
||||
|
||||
Vendored
+6
-5
@@ -152,11 +152,11 @@ public class AdminSkill implements IAdminCommandHandler
|
||||
}
|
||||
else if (command.equals("admin_give_all_skills"))
|
||||
{
|
||||
adminGiveAllSkills(activeChar, false);
|
||||
adminGiveAllSkills(activeChar, false, false);
|
||||
}
|
||||
else if (command.equals("admin_give_all_skills_fs"))
|
||||
{
|
||||
adminGiveAllSkills(activeChar, true);
|
||||
adminGiveAllSkills(activeChar, true, true);
|
||||
}
|
||||
else if (command.equals("admin_give_clan_skills"))
|
||||
{
|
||||
@@ -212,9 +212,10 @@ public class AdminSkill implements IAdminCommandHandler
|
||||
/**
|
||||
* This function will give all the skills that the target can learn at his/her level
|
||||
* @param activeChar the player
|
||||
* @param includedByFs if {@code true} Forgotten Scroll skills will be delivered.
|
||||
* @param includeByFs if {@code true} Forgotten Scroll skills will be delivered.
|
||||
* @param includeRequiredItems if {@code true} skills that have required items will be added
|
||||
*/
|
||||
private void adminGiveAllSkills(PlayerInstance activeChar, boolean includedByFs)
|
||||
private void adminGiveAllSkills(PlayerInstance activeChar, boolean includeByFs, boolean includeRequiredItems)
|
||||
{
|
||||
final WorldObject target = activeChar.getTarget();
|
||||
if ((target == null) || !target.isPlayer())
|
||||
@@ -224,7 +225,7 @@ public class AdminSkill implements IAdminCommandHandler
|
||||
}
|
||||
final PlayerInstance player = target.getActingPlayer();
|
||||
// Notify player and admin
|
||||
BuilderUtil.sendSysMessage(activeChar, "You gave " + player.giveAvailableSkills(includedByFs, true) + " skills to " + player.getName());
|
||||
BuilderUtil.sendSysMessage(activeChar, "You gave " + player.giveAvailableSkills(includeByFs, true, includeRequiredItems) + " skills to " + player.getName());
|
||||
player.sendSkillList();
|
||||
}
|
||||
|
||||
|
||||
@@ -162,6 +162,7 @@ public class Config
|
||||
public static boolean ENABLE_MODIFY_SKILL_REUSE;
|
||||
public static Map<Integer, Integer> SKILL_REUSE_LIST;
|
||||
public static boolean AUTO_LEARN_SKILLS;
|
||||
public static boolean AUTO_LEARN_SKILLS_WITHOUT_ITEMS;
|
||||
public static boolean AUTO_LEARN_FS_SKILLS;
|
||||
public static boolean AUTO_LOOT_HERBS;
|
||||
public static byte BUFFS_MAX_AMOUNT;
|
||||
@@ -1744,6 +1745,7 @@ public class Config
|
||||
}
|
||||
}
|
||||
AUTO_LEARN_SKILLS = Character.getBoolean("AutoLearnSkills", false);
|
||||
AUTO_LEARN_SKILLS_WITHOUT_ITEMS = Character.getBoolean("AutoLearnSkillsWithoutItems", false);
|
||||
AUTO_LEARN_FS_SKILLS = Character.getBoolean("AutoLearnForgottenScrollSkills", false);
|
||||
AUTO_LOOT_HERBS = Character.getBoolean("AutoLootHerbs", false);
|
||||
BUFFS_MAX_AMOUNT = Character.getByte("MaxBuffAmount", (byte) 20);
|
||||
|
||||
+19
-5
@@ -558,17 +558,31 @@ public class SkillTreeData implements IXmlReader
|
||||
return result;
|
||||
}
|
||||
|
||||
public Collection<Skill> getAllAvailableSkills(PlayerInstance player, ClassId classId, boolean includeByFs, boolean includeAutoGet)
|
||||
/**
|
||||
* Used by auto learn configuration.
|
||||
* @param player
|
||||
* @param classId
|
||||
* @param includeByFs if {@code true} forgotten scroll skills present in the skill tree will be added
|
||||
* @param includeAutoGet if {@code true} auto-get skills present in the skill tree will be added
|
||||
* @param includeRequiredItems if {@code true} skills that have required items will be added
|
||||
* @return a list of auto learnable skills for the player.
|
||||
*/
|
||||
public Collection<Skill> getAllAvailableSkills(PlayerInstance player, ClassId classId, boolean includeByFs, boolean includeAutoGet, boolean includeRequiredItems)
|
||||
{
|
||||
// Get available skills
|
||||
final PlayerSkillHolder holder = new PlayerSkillHolder(player);
|
||||
List<SkillLearn> learnable = getAvailableSkills(player, classId, includeByFs, includeAutoGet, holder);
|
||||
while (!learnable.isEmpty())
|
||||
for (int i = 0; i < 1000; i++) // Infinite loop warning
|
||||
{
|
||||
for (SkillLearn s : learnable)
|
||||
SEARCH: for (SkillLearn skillLearn : learnable)
|
||||
{
|
||||
final Skill sk = SkillData.getInstance().getSkill(s.getSkillId(), s.getSkillLevel());
|
||||
holder.addSkill(sk);
|
||||
if (!includeRequiredItems && !skillLearn.getRequiredItems().isEmpty())
|
||||
{
|
||||
continue SEARCH;
|
||||
}
|
||||
|
||||
final Skill skill = SkillData.getInstance().getSkill(skillLearn.getSkillId(), skillLearn.getSkillLevel());
|
||||
holder.addSkill(skill);
|
||||
}
|
||||
|
||||
// Get new available skills, some skills depend of previous skills to be available.
|
||||
|
||||
+1
-1
@@ -104,7 +104,7 @@ public class ClassMasterInstance extends MerchantInstance
|
||||
}
|
||||
else if (command.startsWith("learn_skills"))
|
||||
{
|
||||
player.giveAvailableSkills(Config.AUTO_LEARN_FS_SKILLS, true);
|
||||
player.giveAvailableSkills(Config.AUTO_LEARN_FS_SKILLS, true, Config.AUTO_LEARN_SKILLS_WITHOUT_ITEMS);
|
||||
}
|
||||
else if (command.startsWith("increase_clan_level"))
|
||||
{
|
||||
|
||||
+5
-4
@@ -2628,7 +2628,7 @@ public class PlayerInstance extends Playable
|
||||
// Give all normal skills if activated Auto-Learn is activated, included AutoGet skills.
|
||||
if (Config.AUTO_LEARN_SKILLS)
|
||||
{
|
||||
giveAvailableSkills(Config.AUTO_LEARN_FS_SKILLS, true);
|
||||
giveAvailableSkills(Config.AUTO_LEARN_FS_SKILLS, true, Config.AUTO_LEARN_SKILLS_WITHOUT_ITEMS);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -2691,15 +2691,16 @@ public class PlayerInstance extends Playable
|
||||
|
||||
/**
|
||||
* Give all available skills to the player.
|
||||
* @param includedByFs if {@code true} forgotten scroll skills present in the skill tree will be added
|
||||
* @param includeByFs if {@code true} forgotten scroll skills present in the skill tree will be added
|
||||
* @param includeAutoGet if {@code true} auto-get skills present in the skill tree will be added
|
||||
* @param includeRequiredItems if {@code true} skills that have required items will be added
|
||||
* @return the amount of new skills earned
|
||||
*/
|
||||
public int giveAvailableSkills(boolean includedByFs, boolean includeAutoGet)
|
||||
public int giveAvailableSkills(boolean includeByFs, boolean includeAutoGet, boolean includeRequiredItems)
|
||||
{
|
||||
int skillCounter = 0;
|
||||
// Get available skills.
|
||||
final Collection<Skill> skills = SkillTreeData.getInstance().getAllAvailableSkills(this, getClassId(), includedByFs, includeAutoGet);
|
||||
final Collection<Skill> skills = SkillTreeData.getInstance().getAllAvailableSkills(this, getClassId(), includeByFs, includeAutoGet, includeRequiredItems);
|
||||
final List<Skill> skillsForStore = new ArrayList<>();
|
||||
for (Skill sk : skills)
|
||||
{
|
||||
|
||||
@@ -90,6 +90,10 @@ SkillReuseList =
|
||||
# Default: False
|
||||
AutoLearnSkills = False
|
||||
|
||||
# Auto learn skills that need items to be learned.
|
||||
# Default: False
|
||||
AutoLearnSkillsWithoutItems = False
|
||||
|
||||
# If it's true skills from forgotten scrolls will be delivered upon level up and login, require AutoLearnSkills.
|
||||
# Default: False
|
||||
AutoLearnForgottenScrollSkills = False
|
||||
|
||||
Vendored
+6
-5
@@ -152,11 +152,11 @@ public class AdminSkill implements IAdminCommandHandler
|
||||
}
|
||||
else if (command.equals("admin_give_all_skills"))
|
||||
{
|
||||
adminGiveAllSkills(activeChar, false);
|
||||
adminGiveAllSkills(activeChar, false, false);
|
||||
}
|
||||
else if (command.equals("admin_give_all_skills_fs"))
|
||||
{
|
||||
adminGiveAllSkills(activeChar, true);
|
||||
adminGiveAllSkills(activeChar, true, true);
|
||||
}
|
||||
else if (command.equals("admin_give_clan_skills"))
|
||||
{
|
||||
@@ -212,9 +212,10 @@ public class AdminSkill implements IAdminCommandHandler
|
||||
/**
|
||||
* This function will give all the skills that the target can learn at his/her level
|
||||
* @param activeChar the player
|
||||
* @param includedByFs if {@code true} Forgotten Scroll skills will be delivered.
|
||||
* @param includeByFs if {@code true} Forgotten Scroll skills will be delivered.
|
||||
* @param includeRequiredItems if {@code true} skills that have required items will be added
|
||||
*/
|
||||
private void adminGiveAllSkills(PlayerInstance activeChar, boolean includedByFs)
|
||||
private void adminGiveAllSkills(PlayerInstance activeChar, boolean includeByFs, boolean includeRequiredItems)
|
||||
{
|
||||
final WorldObject target = activeChar.getTarget();
|
||||
if ((target == null) || !target.isPlayer())
|
||||
@@ -224,7 +225,7 @@ public class AdminSkill implements IAdminCommandHandler
|
||||
}
|
||||
final PlayerInstance player = target.getActingPlayer();
|
||||
// Notify player and admin
|
||||
BuilderUtil.sendSysMessage(activeChar, "You gave " + player.giveAvailableSkills(includedByFs, true) + " skills to " + player.getName());
|
||||
BuilderUtil.sendSysMessage(activeChar, "You gave " + player.giveAvailableSkills(includeByFs, true, includeRequiredItems) + " skills to " + player.getName());
|
||||
player.sendSkillList();
|
||||
}
|
||||
|
||||
|
||||
@@ -162,6 +162,7 @@ public class Config
|
||||
public static boolean ENABLE_MODIFY_SKILL_REUSE;
|
||||
public static Map<Integer, Integer> SKILL_REUSE_LIST;
|
||||
public static boolean AUTO_LEARN_SKILLS;
|
||||
public static boolean AUTO_LEARN_SKILLS_WITHOUT_ITEMS;
|
||||
public static boolean AUTO_LEARN_FS_SKILLS;
|
||||
public static boolean AUTO_LOOT_HERBS;
|
||||
public static byte BUFFS_MAX_AMOUNT;
|
||||
@@ -1744,6 +1745,7 @@ public class Config
|
||||
}
|
||||
}
|
||||
AUTO_LEARN_SKILLS = Character.getBoolean("AutoLearnSkills", false);
|
||||
AUTO_LEARN_SKILLS_WITHOUT_ITEMS = Character.getBoolean("AutoLearnSkillsWithoutItems", false);
|
||||
AUTO_LEARN_FS_SKILLS = Character.getBoolean("AutoLearnForgottenScrollSkills", false);
|
||||
AUTO_LOOT_HERBS = Character.getBoolean("AutoLootHerbs", false);
|
||||
BUFFS_MAX_AMOUNT = Character.getByte("MaxBuffAmount", (byte) 20);
|
||||
|
||||
+19
-5
@@ -558,17 +558,31 @@ public class SkillTreeData implements IXmlReader
|
||||
return result;
|
||||
}
|
||||
|
||||
public Collection<Skill> getAllAvailableSkills(PlayerInstance player, ClassId classId, boolean includeByFs, boolean includeAutoGet)
|
||||
/**
|
||||
* Used by auto learn configuration.
|
||||
* @param player
|
||||
* @param classId
|
||||
* @param includeByFs if {@code true} forgotten scroll skills present in the skill tree will be added
|
||||
* @param includeAutoGet if {@code true} auto-get skills present in the skill tree will be added
|
||||
* @param includeRequiredItems if {@code true} skills that have required items will be added
|
||||
* @return a list of auto learnable skills for the player.
|
||||
*/
|
||||
public Collection<Skill> getAllAvailableSkills(PlayerInstance player, ClassId classId, boolean includeByFs, boolean includeAutoGet, boolean includeRequiredItems)
|
||||
{
|
||||
// Get available skills
|
||||
final PlayerSkillHolder holder = new PlayerSkillHolder(player);
|
||||
List<SkillLearn> learnable = getAvailableSkills(player, classId, includeByFs, includeAutoGet, holder);
|
||||
while (!learnable.isEmpty())
|
||||
for (int i = 0; i < 1000; i++) // Infinite loop warning
|
||||
{
|
||||
for (SkillLearn s : learnable)
|
||||
SEARCH: for (SkillLearn skillLearn : learnable)
|
||||
{
|
||||
final Skill sk = SkillData.getInstance().getSkill(s.getSkillId(), s.getSkillLevel());
|
||||
holder.addSkill(sk);
|
||||
if (!includeRequiredItems && !skillLearn.getRequiredItems().isEmpty())
|
||||
{
|
||||
continue SEARCH;
|
||||
}
|
||||
|
||||
final Skill skill = SkillData.getInstance().getSkill(skillLearn.getSkillId(), skillLearn.getSkillLevel());
|
||||
holder.addSkill(skill);
|
||||
}
|
||||
|
||||
// Get new available skills, some skills depend of previous skills to be available.
|
||||
|
||||
+1
-1
@@ -104,7 +104,7 @@ public class ClassMasterInstance extends MerchantInstance
|
||||
}
|
||||
else if (command.startsWith("learn_skills"))
|
||||
{
|
||||
player.giveAvailableSkills(Config.AUTO_LEARN_FS_SKILLS, true);
|
||||
player.giveAvailableSkills(Config.AUTO_LEARN_FS_SKILLS, true, Config.AUTO_LEARN_SKILLS_WITHOUT_ITEMS);
|
||||
}
|
||||
else if (command.startsWith("increase_clan_level"))
|
||||
{
|
||||
|
||||
+5
-4
@@ -2539,7 +2539,7 @@ public class PlayerInstance extends Playable
|
||||
// Give all normal skills if activated Auto-Learn is activated, included AutoGet skills.
|
||||
if (Config.AUTO_LEARN_SKILLS)
|
||||
{
|
||||
giveAvailableSkills(Config.AUTO_LEARN_FS_SKILLS, true);
|
||||
giveAvailableSkills(Config.AUTO_LEARN_FS_SKILLS, true, Config.AUTO_LEARN_SKILLS_WITHOUT_ITEMS);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -2602,15 +2602,16 @@ public class PlayerInstance extends Playable
|
||||
|
||||
/**
|
||||
* Give all available skills to the player.
|
||||
* @param includedByFs if {@code true} forgotten scroll skills present in the skill tree will be added
|
||||
* @param includeByFs if {@code true} forgotten scroll skills present in the skill tree will be added
|
||||
* @param includeAutoGet if {@code true} auto-get skills present in the skill tree will be added
|
||||
* @param includeRequiredItems if {@code true} skills that have required items will be added
|
||||
* @return the amount of new skills earned
|
||||
*/
|
||||
public int giveAvailableSkills(boolean includedByFs, boolean includeAutoGet)
|
||||
public int giveAvailableSkills(boolean includeByFs, boolean includeAutoGet, boolean includeRequiredItems)
|
||||
{
|
||||
int skillCounter = 0;
|
||||
// Get available skills.
|
||||
final Collection<Skill> skills = SkillTreeData.getInstance().getAllAvailableSkills(this, getClassId(), includedByFs, includeAutoGet);
|
||||
final Collection<Skill> skills = SkillTreeData.getInstance().getAllAvailableSkills(this, getClassId(), includeByFs, includeAutoGet, includeRequiredItems);
|
||||
final List<Skill> skillsForStore = new ArrayList<>();
|
||||
for (Skill sk : skills)
|
||||
{
|
||||
|
||||
@@ -73,6 +73,10 @@ SkillReuseList =
|
||||
# Default: False
|
||||
AutoLearnSkills = False
|
||||
|
||||
# Auto learn skills that need items to be learned.
|
||||
# Default: False
|
||||
AutoLearnSkillsWithoutItems = False
|
||||
|
||||
# If it's true skills from forgotten scrolls will be delivered upon level up and login, require AutoLearnSkills.
|
||||
# Default: False
|
||||
AutoLearnForgottenScrollSkills = False
|
||||
|
||||
Vendored
+3
-3
@@ -396,7 +396,7 @@ public class ClassMaster extends AbstractNpcAI implements IXmlReader
|
||||
}
|
||||
if (Config.AUTO_LEARN_SKILLS)
|
||||
{
|
||||
player.giveAvailableSkills(Config.AUTO_LEARN_FS_SKILLS, true);
|
||||
player.giveAvailableSkills(Config.AUTO_LEARN_FS_SKILLS, true, Config.AUTO_LEARN_SKILLS_WITHOUT_ITEMS);
|
||||
}
|
||||
player.store(false); // Save player cause if server crashes before this char is saved, he will lose class and the money payed for class change.
|
||||
player.broadcastUserInfo();
|
||||
@@ -420,7 +420,7 @@ public class ClassMaster extends AbstractNpcAI implements IXmlReader
|
||||
}
|
||||
else
|
||||
{
|
||||
player.giveAvailableSkills(true, true);
|
||||
player.giveAvailableSkills(true, true, true);
|
||||
}
|
||||
break;
|
||||
}
|
||||
@@ -835,7 +835,7 @@ public class ClassMaster extends AbstractNpcAI implements IXmlReader
|
||||
}
|
||||
if (Config.AUTO_LEARN_SKILLS)
|
||||
{
|
||||
player.giveAvailableSkills(Config.AUTO_LEARN_FS_SKILLS, true);
|
||||
player.giveAvailableSkills(Config.AUTO_LEARN_FS_SKILLS, true, Config.AUTO_LEARN_SKILLS_WITHOUT_ITEMS);
|
||||
}
|
||||
player.store(false); // Save player cause if server crashes before this char is saved, he will lose class and the money payed for class change.
|
||||
player.broadcastUserInfo();
|
||||
|
||||
Vendored
+6
-5
@@ -156,11 +156,11 @@ public class AdminSkill implements IAdminCommandHandler
|
||||
}
|
||||
else if (command.equals("admin_give_all_skills"))
|
||||
{
|
||||
adminGiveAllSkills(activeChar, false);
|
||||
adminGiveAllSkills(activeChar, false, false);
|
||||
}
|
||||
else if (command.equals("admin_give_all_skills_fs"))
|
||||
{
|
||||
adminGiveAllSkills(activeChar, true);
|
||||
adminGiveAllSkills(activeChar, true, true);
|
||||
}
|
||||
else if (command.equals("admin_give_clan_skills"))
|
||||
{
|
||||
@@ -277,9 +277,10 @@ public class AdminSkill implements IAdminCommandHandler
|
||||
/**
|
||||
* This function will give all the skills that the target can learn at his/her level
|
||||
* @param activeChar the player
|
||||
* @param includedByFs if {@code true} Forgotten Scroll skills will be delivered.
|
||||
* @param includeByFs if {@code true} Forgotten Scroll skills will be delivered.
|
||||
* @param includeRequiredItems if {@code true} skills that have required items will be added
|
||||
*/
|
||||
private void adminGiveAllSkills(PlayerInstance activeChar, boolean includedByFs)
|
||||
private void adminGiveAllSkills(PlayerInstance activeChar, boolean includeByFs, boolean includeRequiredItems)
|
||||
{
|
||||
final WorldObject target = activeChar.getTarget();
|
||||
if ((target == null) || !target.isPlayer())
|
||||
@@ -289,7 +290,7 @@ public class AdminSkill implements IAdminCommandHandler
|
||||
}
|
||||
final PlayerInstance player = target.getActingPlayer();
|
||||
// Notify player and admin
|
||||
BuilderUtil.sendSysMessage(activeChar, "You gave " + player.giveAvailableSkills(includedByFs, true) + " skills to " + player.getName());
|
||||
BuilderUtil.sendSysMessage(activeChar, "You gave " + player.giveAvailableSkills(includeByFs, true, includeRequiredItems) + " skills to " + player.getName());
|
||||
player.sendSkillList();
|
||||
player.sendPacket(new AcquireSkillList(player));
|
||||
}
|
||||
|
||||
@@ -174,6 +174,7 @@ public class Config
|
||||
public static boolean ENABLE_MODIFY_SKILL_REUSE;
|
||||
public static Map<Integer, Integer> SKILL_REUSE_LIST;
|
||||
public static boolean AUTO_LEARN_SKILLS;
|
||||
public static boolean AUTO_LEARN_SKILLS_WITHOUT_ITEMS;
|
||||
public static boolean AUTO_LEARN_FS_SKILLS;
|
||||
public static boolean AUTO_LOOT_HERBS;
|
||||
public static byte BUFFS_MAX_AMOUNT;
|
||||
@@ -1696,6 +1697,7 @@ public class Config
|
||||
}
|
||||
}
|
||||
AUTO_LEARN_SKILLS = Character.getBoolean("AutoLearnSkills", false);
|
||||
AUTO_LEARN_SKILLS_WITHOUT_ITEMS = Character.getBoolean("AutoLearnSkillsWithoutItems", false);
|
||||
AUTO_LEARN_FS_SKILLS = Character.getBoolean("AutoLearnForgottenScrollSkills", false);
|
||||
AUTO_LOOT_HERBS = Character.getBoolean("AutoLootHerbs", false);
|
||||
BUFFS_MAX_AMOUNT = Character.getByte("MaxBuffAmount", (byte) 20);
|
||||
|
||||
+16
-2
@@ -729,7 +729,16 @@ public class SkillTreeData implements IXmlReader
|
||||
return result;
|
||||
}
|
||||
|
||||
public Collection<Skill> getAllAvailableSkills(PlayerInstance player, ClassId classId, boolean includeByFs, boolean includeAutoGet)
|
||||
/**
|
||||
* Used by auto learn configuration.
|
||||
* @param player
|
||||
* @param classId
|
||||
* @param includeByFs if {@code true} forgotten scroll skills present in the skill tree will be added
|
||||
* @param includeAutoGet if {@code true} auto-get skills present in the skill tree will be added
|
||||
* @param includeRequiredItems if {@code true} skills that have required items will be added
|
||||
* @return a list of auto learnable skills for the player.
|
||||
*/
|
||||
public Collection<Skill> getAllAvailableSkills(PlayerInstance player, ClassId classId, boolean includeByFs, boolean includeAutoGet, boolean includeRequiredItems)
|
||||
{
|
||||
// Get available skills
|
||||
final PlayerSkillHolder holder = new PlayerSkillHolder(player);
|
||||
@@ -749,8 +758,13 @@ public class SkillTreeData implements IXmlReader
|
||||
break;
|
||||
}
|
||||
|
||||
for (SkillLearn skillLearn : learnable)
|
||||
SEARCH: for (SkillLearn skillLearn : learnable)
|
||||
{
|
||||
if (!includeRequiredItems && !skillLearn.getRequiredItems().isEmpty())
|
||||
{
|
||||
continue SEARCH;
|
||||
}
|
||||
|
||||
final Skill skill = SkillData.getInstance().getSkill(skillLearn.getSkillId(), skillLearn.getSkillLevel());
|
||||
// Cleanup skills that has to be removed
|
||||
for (int skillId : skillLearn.getRemoveSkills())
|
||||
|
||||
+5
-4
@@ -2550,7 +2550,7 @@ public class PlayerInstance extends Playable
|
||||
// Give all normal skills if activated Auto-Learn is activated, included AutoGet skills.
|
||||
if (Config.AUTO_LEARN_SKILLS)
|
||||
{
|
||||
giveAvailableSkills(Config.AUTO_LEARN_FS_SKILLS, true);
|
||||
giveAvailableSkills(Config.AUTO_LEARN_FS_SKILLS, true, Config.AUTO_LEARN_SKILLS_WITHOUT_ITEMS);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -2610,15 +2610,16 @@ public class PlayerInstance extends Playable
|
||||
|
||||
/**
|
||||
* Give all available skills to the player.
|
||||
* @param includedByFs if {@code true} forgotten scroll skills present in the skill tree will be added
|
||||
* @param includeByFs if {@code true} forgotten scroll skills present in the skill tree will be added
|
||||
* @param includeAutoGet if {@code true} auto-get skills present in the skill tree will be added
|
||||
* @param includeRequiredItems if {@code true} skills that have required items will be added
|
||||
* @return the amount of new skills earned
|
||||
*/
|
||||
public int giveAvailableSkills(boolean includedByFs, boolean includeAutoGet)
|
||||
public int giveAvailableSkills(boolean includeByFs, boolean includeAutoGet, boolean includeRequiredItems)
|
||||
{
|
||||
int skillCounter = 0;
|
||||
// Get available skills
|
||||
final Collection<Skill> skills = SkillTreeData.getInstance().getAllAvailableSkills(this, getTemplate().getClassId(), includedByFs, includeAutoGet);
|
||||
final Collection<Skill> skills = SkillTreeData.getInstance().getAllAvailableSkills(this, getTemplate().getClassId(), includeByFs, includeAutoGet, includeRequiredItems);
|
||||
final List<Skill> skillsForStore = new ArrayList<>();
|
||||
for (Skill skill : skills)
|
||||
{
|
||||
|
||||
@@ -73,6 +73,10 @@ SkillReuseList =
|
||||
# Default: False
|
||||
AutoLearnSkills = False
|
||||
|
||||
# Auto learn skills that need items to be learned.
|
||||
# Default: False
|
||||
AutoLearnSkillsWithoutItems = False
|
||||
|
||||
# If it's true skills from forgotten scrolls will be delivered upon level up and login, require AutoLearnSkills.
|
||||
# Default: False
|
||||
AutoLearnForgottenScrollSkills = False
|
||||
|
||||
+3
-3
@@ -396,7 +396,7 @@ public class ClassMaster extends AbstractNpcAI implements IXmlReader
|
||||
}
|
||||
if (Config.AUTO_LEARN_SKILLS)
|
||||
{
|
||||
player.giveAvailableSkills(Config.AUTO_LEARN_FS_SKILLS, true);
|
||||
player.giveAvailableSkills(Config.AUTO_LEARN_FS_SKILLS, true, Config.AUTO_LEARN_SKILLS_WITHOUT_ITEMS);
|
||||
}
|
||||
player.store(false); // Save player cause if server crashes before this char is saved, he will lose class and the money payed for class change.
|
||||
player.broadcastUserInfo();
|
||||
@@ -420,7 +420,7 @@ public class ClassMaster extends AbstractNpcAI implements IXmlReader
|
||||
}
|
||||
else
|
||||
{
|
||||
player.giveAvailableSkills(true, true);
|
||||
player.giveAvailableSkills(true, true, true);
|
||||
}
|
||||
break;
|
||||
}
|
||||
@@ -835,7 +835,7 @@ public class ClassMaster extends AbstractNpcAI implements IXmlReader
|
||||
}
|
||||
if (Config.AUTO_LEARN_SKILLS)
|
||||
{
|
||||
player.giveAvailableSkills(Config.AUTO_LEARN_FS_SKILLS, true);
|
||||
player.giveAvailableSkills(Config.AUTO_LEARN_FS_SKILLS, true, Config.AUTO_LEARN_SKILLS_WITHOUT_ITEMS);
|
||||
}
|
||||
player.store(false); // Save player cause if server crashes before this char is saved, he will lose class and the money payed for class change.
|
||||
player.broadcastUserInfo();
|
||||
|
||||
Vendored
+6
-5
@@ -156,11 +156,11 @@ public class AdminSkill implements IAdminCommandHandler
|
||||
}
|
||||
else if (command.equals("admin_give_all_skills"))
|
||||
{
|
||||
adminGiveAllSkills(activeChar, false);
|
||||
adminGiveAllSkills(activeChar, false, false);
|
||||
}
|
||||
else if (command.equals("admin_give_all_skills_fs"))
|
||||
{
|
||||
adminGiveAllSkills(activeChar, true);
|
||||
adminGiveAllSkills(activeChar, true, true);
|
||||
}
|
||||
else if (command.equals("admin_give_clan_skills"))
|
||||
{
|
||||
@@ -277,9 +277,10 @@ public class AdminSkill implements IAdminCommandHandler
|
||||
/**
|
||||
* This function will give all the skills that the target can learn at his/her level
|
||||
* @param activeChar the player
|
||||
* @param includedByFs if {@code true} Forgotten Scroll skills will be delivered.
|
||||
* @param includeByFs if {@code true} Forgotten Scroll skills will be delivered.
|
||||
* @param includeRequiredItems if {@code true} skills that have required items will be added
|
||||
*/
|
||||
private void adminGiveAllSkills(PlayerInstance activeChar, boolean includedByFs)
|
||||
private void adminGiveAllSkills(PlayerInstance activeChar, boolean includeByFs, boolean includeRequiredItems)
|
||||
{
|
||||
final WorldObject target = activeChar.getTarget();
|
||||
if ((target == null) || !target.isPlayer())
|
||||
@@ -289,7 +290,7 @@ public class AdminSkill implements IAdminCommandHandler
|
||||
}
|
||||
final PlayerInstance player = target.getActingPlayer();
|
||||
// Notify player and admin
|
||||
BuilderUtil.sendSysMessage(activeChar, "You gave " + player.giveAvailableSkills(includedByFs, true) + " skills to " + player.getName());
|
||||
BuilderUtil.sendSysMessage(activeChar, "You gave " + player.giveAvailableSkills(includeByFs, true, includeRequiredItems) + " skills to " + player.getName());
|
||||
player.sendSkillList();
|
||||
player.sendPacket(new AcquireSkillList(player));
|
||||
}
|
||||
|
||||
@@ -174,6 +174,7 @@ public class Config
|
||||
public static boolean ENABLE_MODIFY_SKILL_REUSE;
|
||||
public static Map<Integer, Integer> SKILL_REUSE_LIST;
|
||||
public static boolean AUTO_LEARN_SKILLS;
|
||||
public static boolean AUTO_LEARN_SKILLS_WITHOUT_ITEMS;
|
||||
public static boolean AUTO_LEARN_FS_SKILLS;
|
||||
public static boolean AUTO_LOOT_HERBS;
|
||||
public static byte BUFFS_MAX_AMOUNT;
|
||||
@@ -1700,6 +1701,7 @@ public class Config
|
||||
}
|
||||
}
|
||||
AUTO_LEARN_SKILLS = Character.getBoolean("AutoLearnSkills", false);
|
||||
AUTO_LEARN_SKILLS_WITHOUT_ITEMS = Character.getBoolean("AutoLearnSkillsWithoutItems", false);
|
||||
AUTO_LEARN_FS_SKILLS = Character.getBoolean("AutoLearnForgottenScrollSkills", false);
|
||||
AUTO_LOOT_HERBS = Character.getBoolean("AutoLootHerbs", false);
|
||||
BUFFS_MAX_AMOUNT = Character.getByte("MaxBuffAmount", (byte) 20);
|
||||
|
||||
+16
-2
@@ -729,7 +729,16 @@ public class SkillTreeData implements IXmlReader
|
||||
return result;
|
||||
}
|
||||
|
||||
public Collection<Skill> getAllAvailableSkills(PlayerInstance player, ClassId classId, boolean includeByFs, boolean includeAutoGet)
|
||||
/**
|
||||
* Used by auto learn configuration.
|
||||
* @param player
|
||||
* @param classId
|
||||
* @param includeByFs if {@code true} forgotten scroll skills present in the skill tree will be added
|
||||
* @param includeAutoGet if {@code true} auto-get skills present in the skill tree will be added
|
||||
* @param includeRequiredItems if {@code true} skills that have required items will be added
|
||||
* @return a list of auto learnable skills for the player.
|
||||
*/
|
||||
public Collection<Skill> getAllAvailableSkills(PlayerInstance player, ClassId classId, boolean includeByFs, boolean includeAutoGet, boolean includeRequiredItems)
|
||||
{
|
||||
// Get available skills
|
||||
final PlayerSkillHolder holder = new PlayerSkillHolder(player);
|
||||
@@ -749,8 +758,13 @@ public class SkillTreeData implements IXmlReader
|
||||
break;
|
||||
}
|
||||
|
||||
for (SkillLearn skillLearn : learnable)
|
||||
SEARCH: for (SkillLearn skillLearn : learnable)
|
||||
{
|
||||
if (!includeRequiredItems && !skillLearn.getRequiredItems().isEmpty())
|
||||
{
|
||||
continue SEARCH;
|
||||
}
|
||||
|
||||
final Skill skill = SkillData.getInstance().getSkill(skillLearn.getSkillId(), skillLearn.getSkillLevel());
|
||||
// Cleanup skills that has to be removed
|
||||
for (int skillId : skillLearn.getRemoveSkills())
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user