Addition of AutoLearnSkillsWithoutItems configuration.
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@ -172,6 +172,7 @@ public class Config
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public static boolean ENABLE_MODIFY_SKILL_REUSE;
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public static Map<Integer, Integer> SKILL_REUSE_LIST;
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public static boolean AUTO_LEARN_SKILLS;
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public static boolean AUTO_LEARN_SKILLS_WITHOUT_ITEMS;
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public static boolean AUTO_LEARN_FS_SKILLS;
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public static boolean AUTO_LOOT_HERBS;
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public static byte BUFFS_MAX_AMOUNT;
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@ -1727,6 +1728,7 @@ public class Config
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}
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}
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AUTO_LEARN_SKILLS = Character.getBoolean("AutoLearnSkills", false);
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AUTO_LEARN_SKILLS_WITHOUT_ITEMS = Character.getBoolean("AutoLearnSkillsWithoutItems", false);
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AUTO_LEARN_FS_SKILLS = Character.getBoolean("AutoLearnForgottenScrollSkills", false);
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AUTO_LOOT_HERBS = Character.getBoolean("AutoLootHerbs", false);
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BUFFS_MAX_AMOUNT = Character.getByte("MaxBuffAmount", (byte) 20);
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@ -729,7 +729,16 @@ public class SkillTreeData implements IXmlReader
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return result;
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}
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public Collection<Skill> getAllAvailableSkills(PlayerInstance player, ClassId classId, boolean includeByFs, boolean includeAutoGet)
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/**
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* Used by auto learn configuration.
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* @param player
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* @param classId
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* @param includeByFs if {@code true} forgotten scroll skills present in the skill tree will be added
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* @param includeAutoGet if {@code true} auto-get skills present in the skill tree will be added
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* @param includeRequiredItems if {@code true} skills that have required items will be added
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* @return a list of auto learnable skills for the player.
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*/
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public Collection<Skill> getAllAvailableSkills(PlayerInstance player, ClassId classId, boolean includeByFs, boolean includeAutoGet, boolean includeRequiredItems)
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{
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// Get available skills
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final PlayerSkillHolder holder = new PlayerSkillHolder(player);
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@ -749,8 +758,13 @@ public class SkillTreeData implements IXmlReader
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break;
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}
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for (SkillLearn skillLearn : learnable)
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SEARCH: for (SkillLearn skillLearn : learnable)
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{
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if (!includeRequiredItems && !skillLearn.getRequiredItems().isEmpty())
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{
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continue SEARCH;
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}
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final Skill skill = SkillData.getInstance().getSkill(skillLearn.getSkillId(), skillLearn.getSkillLevel());
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// Cleanup skills that has to be removed
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for (int skillId : skillLearn.getRemoveSkills())
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@ -2585,7 +2585,7 @@ public class PlayerInstance extends Playable
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// Give all normal skills if activated Auto-Learn is activated, included AutoGet skills.
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if (Config.AUTO_LEARN_SKILLS)
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{
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giveAvailableSkills(Config.AUTO_LEARN_FS_SKILLS, true);
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giveAvailableSkills(Config.AUTO_LEARN_FS_SKILLS, true, Config.AUTO_LEARN_SKILLS_WITHOUT_ITEMS);
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}
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else
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{
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@ -2645,15 +2645,16 @@ public class PlayerInstance extends Playable
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/**
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* Give all available skills to the player.
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* @param includedByFs if {@code true} forgotten scroll skills present in the skill tree will be added
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* @param includeByFs if {@code true} forgotten scroll skills present in the skill tree will be added
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* @param includeAutoGet if {@code true} auto-get skills present in the skill tree will be added
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* @param includeRequiredItems if {@code true} skills that have required items will be added
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* @return the amount of new skills earned
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*/
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public int giveAvailableSkills(boolean includedByFs, boolean includeAutoGet)
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public int giveAvailableSkills(boolean includeByFs, boolean includeAutoGet, boolean includeRequiredItems)
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{
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int skillCounter = 0;
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// Get available skills
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final Collection<Skill> skills = SkillTreeData.getInstance().getAllAvailableSkills(this, getTemplate().getClassId(), includedByFs, includeAutoGet);
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final Collection<Skill> skills = SkillTreeData.getInstance().getAllAvailableSkills(this, getTemplate().getClassId(), includeByFs, includeAutoGet, includeRequiredItems);
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final List<Skill> skillsForStore = new ArrayList<>();
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for (Skill skill : skills)
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{
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