Coatl skills and day schedule.
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@ -133,7 +133,7 @@ public class Coatl extends AbstractNpcAI
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final long currentTime = System.currentTimeMillis();
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final Calendar calendar = Calendar.getInstance();
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// Spawn time to 21:00 Monday.
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calendar.set(Calendar.DAY_OF_WEEK, Calendar.FRIDAY);
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calendar.set(Calendar.DAY_OF_WEEK, Calendar.MONDAY);
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calendar.set(Calendar.HOUR_OF_DAY, 21);
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calendar.set(Calendar.MINUTE, 0);
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calendar.set(Calendar.SECOND, 0);
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@ -1583,8 +1583,8 @@
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</speed>
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<hitTime>900</hitTime>
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<attribute>
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<defence fire="2350" water="2350" wind="2350" earth="2350" holy="2350" dark="2350" />
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<attack type="WATER" value="2200" />
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<defence fire="2300" water="2350" wind="2350" earth="2350" holy="2350" dark="2350" />
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</attribute>
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<abnormalResist physical="0" magical="0" />
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</stats>
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@ -1639,11 +1639,11 @@
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<run ground="120" />
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</speed>
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<hitTime>450</hitTime>
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<abnormalResist physical="0" magical="0" />
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<attribute>
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<defence fire="2300" water="2350" wind="2350" earth="2350" holy="2350" dark="2350" />
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<attack type="WATER" value="2200" />
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<defence fire="2300" water="2350" wind="2350" earth="2350" holy="2350" dark="2350" />
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</attribute>
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<abnormalResist physical="0" magical="0" />
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</stats>
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<status attackable="true" passableDoor="true" />
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<ai type="BALANCED" aggroRange="600" isAggressive="true" />
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@ -1696,11 +1696,11 @@
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<run ground="150" />
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</speed>
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<hitTime>340</hitTime>
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<abnormalResist physical="0" magical="0" />
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<attribute>
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<defence fire="2300" water="2350" wind="2350" earth="2350" holy="2350" dark="2350" />
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<attack type="WATER" value="2200" />
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<defence fire="2300" water="2350" wind="2350" earth="2350" holy="2350" dark="2350" />
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</attribute>
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<abnormalResist physical="0" magical="0" />
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</stats>
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<status attackable="true" passableDoor="true" />
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<ai type="BALANCED" aggroRange="600" isAggressive="true" />
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@ -1754,11 +1754,11 @@
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<run ground="130" />
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</speed>
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<hitTime>800</hitTime>
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<abnormalResist physical="0" magical="0" />
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<attribute>
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<defence fire="2300" water="2350" wind="2350" earth="2350" holy="2350" dark="2350" />
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<attack type="WATER" value="2200" />
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<defence fire="2300" water="2350" wind="2350" earth="2350" holy="2350" dark="2350" />
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</attribute>
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<abnormalResist physical="0" magical="0" />
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</stats>
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<status attackable="true" passableDoor="true" />
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<ai type="BALANCED" aggroRange="600" isAggressive="true" />
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@ -1812,11 +1812,11 @@
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<run ground="120" />
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</speed>
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<hitTime>390</hitTime>
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<abnormalResist physical="0" magical="0" />
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<attribute>
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<defence fire="2300" water="2350" wind="2350" earth="2350" holy="2350" dark="2350" />
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<attack type="WATER" value="2200" />
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<defence fire="2300" water="2350" wind="2350" earth="2350" holy="2350" dark="2350" />
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</attribute>
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<abnormalResist physical="0" magical="0" />
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</stats>
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<status attackable="true" passableDoor="true" />
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<ai type="BALANCED" aggroRange="600" isAggressive="true" />
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@ -1870,11 +1870,11 @@
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<run ground="120" />
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</speed>
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<hitTime>1200</hitTime>
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<abnormalResist physical="0" magical="0" />
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<attribute>
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<defence fire="2300" water="2350" wind="2350" earth="2350" holy="2350" dark="2350" />
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<attack type="WATER" value="2200" />
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<defence fire="2300" water="2350" wind="2350" earth="2350" holy="2350" dark="2350" />
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</attribute>
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<abnormalResist physical="0" magical="0" />
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</stats>
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<status attackable="true" passableDoor="true" />
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<ai type="MAGE" aggroRange="600" isAggressive="true" />
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@ -6644,8 +6644,8 @@
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</speed>
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<hitTime>600</hitTime>
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<attribute>
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<defence fire="2450" water="2500" wind="2500" earth="2500" holy="2500" dark="2500" />
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<attack type="WATER" value="2350" />
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<defence fire="2450" water="2500" wind="2500" earth="2500" holy="2500" dark="2500" />
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</attribute>
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</stats>
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<status attackable="true" />
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@ -6694,8 +6694,8 @@
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</speed>
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<hitTime>900</hitTime>
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<attribute>
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<defence fire="2450" water="2500" wind="2500" earth="2500" holy="2500" dark="2500" />
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<attack type="WATER" value="2350" />
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<defence fire="2450" water="2500" wind="2500" earth="2500" holy="2500" dark="2500" />
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</attribute>
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</stats>
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<status attackable="true" />
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@ -6733,7 +6733,6 @@
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<npc id="24689" level="128" type="Monster" name="Langk Lizardman Berserker">
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<parameters>
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<param name="MoveAroundSocial" value="0" />
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<!-- <param name="IsAggressive" value="1" /> -->
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<param name="MovingAttack" value="1" />
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</parameters>
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<race>HUMANOID</race>
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@ -6749,8 +6748,8 @@
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</speed>
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<hitTime>900</hitTime>
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<attribute>
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<defence fire="2450" water="2500" wind="2500" earth="2500" holy="2500" dark="2500" />
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<attack type="WATER" value="2350" />
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<defence fire="2450" water="2500" wind="2500" earth="2500" holy="2500" dark="2500" />
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</attribute>
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</stats>
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<status attackable="true" />
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@ -6799,8 +6798,8 @@
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</speed>
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<hitTime>900</hitTime>
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<attribute>
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<defence fire="2450" water="2500" wind="2500" earth="2500" holy="2500" dark="2500" />
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<attack type="WATER" value="2350" />
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<defence fire="2450" water="2500" wind="2500" earth="2500" holy="2500" dark="2500" />
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</attribute>
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</stats>
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<status attackable="true" />
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@ -6849,8 +6848,8 @@
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</speed>
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<hitTime>900</hitTime>
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<attribute>
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<defence fire="2450" water="2500" wind="2500" earth="2500" holy="2500" dark="2500" />
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<attack type="WATER" value="2350" />
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<defence fire="2450" water="2500" wind="2500" earth="2500" holy="2500" dark="2500" />
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</attribute>
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</stats>
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<status attackable="true" />
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@ -6899,8 +6898,8 @@
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</speed>
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<hitTime>900</hitTime>
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<attribute>
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<defence fire="2450" water="2500" wind="2500" earth="2500" holy="2500" dark="2500" />
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<attack type="WATER" value="2350" />
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<defence fire="2450" water="2500" wind="2500" earth="2500" holy="2500" dark="2500" />
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</attribute>
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</stats>
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<status attackable="true" />
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@ -6950,8 +6949,8 @@
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</speed>
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<hitTime>900</hitTime>
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<attribute>
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<defence fire="2450" water="2500" wind="2500" earth="2500" holy="2500" dark="2500" />
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<attack type="WATER" value="2350" />
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<defence fire="2450" water="2500" wind="2500" earth="2500" holy="2500" dark="2500" />
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</attribute>
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</stats>
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<status attackable="true" />
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@ -6999,8 +6998,8 @@
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</speed>
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<hitTime>900</hitTime>
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<attribute>
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<defence fire="2450" water="2500" wind="2500" earth="2500" holy="2500" dark="2500" />
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<attack type="WATER" value="2350" />
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<defence fire="2450" water="2500" wind="2500" earth="2500" holy="2500" dark="2500" />
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</attribute>
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</stats>
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<status attackable="true" />
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@ -467,7 +467,7 @@
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</parameters>
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<race>CONSTRUCT</race>
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<sex>MALE</sex>
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<stats str="88" int="150" dex="55" wit="150" con="82" men="150">
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<stats str="88" int="79" dex="55" wit="78" con="82" men="78">
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<vitals hp="2538603" hpRegen="13.4" mp="3190" mpRegen="30" />
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<attack physical="319843" magical="291506" random="10" critical="4" accuracy="5" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" />
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<defence physical="150648" magical="729046" />
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@ -499,7 +499,7 @@
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</parameters>
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<race>CONSTRUCT</race>
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<sex>MALE</sex>
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<stats str="88" int="150" dex="55" wit="150" con="82" men="150">
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<stats str="88" int="79" dex="55" wit="78" con="82" men="78">
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<vitals hp="2538603" hpRegen="13.4" mp="3190" mpRegen="30" />
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<attack physical="319843" magical="291506" random="10" critical="4" accuracy="5" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" />
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<defence physical="150648" magical="729046" />
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@ -531,7 +531,7 @@
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</parameters>
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<race>CONSTRUCT</race>
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<sex>MALE</sex>
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<stats str="88" int="150" dex="55" wit="150" con="82" men="150">
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<stats str="88" int="79" dex="55" wit="78" con="82" men="78">
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<vitals hp="2538603" hpRegen="13.4" mp="3190" mpRegen="30" />
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<attack physical="319843" magical="291506" random="10" critical="4" accuracy="5" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" />
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<defence physical="150648" magical="729046" />
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@ -1638,7 +1638,7 @@
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<mpConsume>1</mpConsume>
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<reuseDelay>1000</reuseDelay>
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<effects>
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<effect name="MagicalAttack">
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<effect name="MagicalDamage">
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<power>2000</power>
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</effect>
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</effects>
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@ -1664,7 +1664,7 @@
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<mpConsume>1</mpConsume>
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<reuseDelay>1000</reuseDelay>
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<effects>
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<effect name="MagicalAttack">
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<effect name="MagicalDamage">
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<power>2000</power>
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</effect>
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</effects>
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@ -1690,7 +1690,7 @@
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<mpConsume>1</mpConsume>
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<reuseDelay>1000</reuseDelay>
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<effects>
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<effect name="MagicalAttack">
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<effect name="MagicalDamage">
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<power>2500</power>
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</effect>
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</effects>
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@ -1716,7 +1716,7 @@
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<mpConsume>1</mpConsume>
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<reuseDelay>1000</reuseDelay>
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<effects>
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<effect name="MagicalAttack">
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<effect name="MagicalDamage">
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<power>3400</power>
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</effect>
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</effects>
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@ -1738,7 +1738,7 @@
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<isMagic>1</isMagic> <!-- Magic Skill -->
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<nextAction>CAST</nextAction>
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<effects>
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<effect name="MagicalAttack">
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<effect name="MagicalDamage">
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<power>500</power> <!-- Fix: Retail Missed -->
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</effect>
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</effects>
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@ -1760,7 +1760,7 @@
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<isMagic>1</isMagic> <!-- Magic Skill -->
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<nextAction>CAST</nextAction>
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<effects>
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<effect name="MagicalAttack">
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<effect name="MagicalDamage">
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<power>500</power> <!-- Fix: Retail Missed -->
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</effect>
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</effects>
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@ -1782,7 +1782,7 @@
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<isMagic>1</isMagic> <!-- Magic Skill -->
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<nextAction>ATTACK</nextAction>
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<effects>
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<effect name="MagicalAttack">
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<effect name="MagicalDamage">
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<power>500</power>
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</effect>
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</effects>
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@ -1804,7 +1804,7 @@
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<isMagic>1</isMagic> <!-- Magic Skill -->
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<nextAction>ATTACK</nextAction>
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<effects>
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<effect name="MagicalAttack">
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<effect name="MagicalDamage">
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<power>500</power> <!-- Fix: Retail Missed -->
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</effect>
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</effects>
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@ -1863,7 +1863,7 @@
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<hitTime>1600</hitTime>
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<reuseDelay>8000</reuseDelay>
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<effects>
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<effect name="PhysicalAttack">
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<effect name="PhysicalDamage">
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<power>
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<value level="1">900</value>
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</power>
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@ -1885,7 +1885,7 @@
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<nextAction>ATTACK</nextAction>
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<reuseDelay>8000</reuseDelay>
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<effects>
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<effect name="PhysicalAttack">
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<effect name="PhysicalDamage">
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<power>
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<value level="1">1300</value>
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</power>
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@ -1928,7 +1928,7 @@
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<nextAction>ATTACK</nextAction>
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<reuseDelay>1</reuseDelay>
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<effects>
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<effect name="PhysicalAttack">
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<effect name="PhysicalDamage">
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<power>1400</power>
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</effect>
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</effects>
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@ -1951,7 +1951,7 @@
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<nextAction>ATTACK</nextAction>
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<reuseDelay>1</reuseDelay>
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<effects>
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<effect name="PhysicalAttack">
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<effect name="PhysicalDamage">
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<power>1400</power>
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</effect>
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</effects>
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@ -1974,7 +1974,7 @@
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<nextAction>ATTACK</nextAction>
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<reuseDelay>1</reuseDelay>
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<effects>
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<effect name="PhysicalAttack">
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<effect name="PhysicalDamage">
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<power>1400</power> <!-- Fix: Retail Missed -->
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</effect>
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</effects>
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@ -1997,7 +1997,7 @@
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<nextAction>ATTACK</nextAction>
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<reuseDelay>1</reuseDelay>
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<effects>
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<effect name="PhysicalAttack">
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<effect name="PhysicalDamage">
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<power>1400</power> <!-- Fix: Retail Missed -->
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</effect>
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</effects>
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@ -2020,7 +2020,7 @@
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<reuseDelay>1</reuseDelay>
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<reuseDelay>6000</reuseDelay>
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<effects>
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<effect name="PhysicalAttack">
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<effect name="PhysicalDamage">
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<power>1000</power>
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</effect>
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</effects>
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@ -2041,7 +2041,7 @@
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<hitTime>1600</hitTime>
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<reuseDelay>6000</reuseDelay>
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<effects>
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<effect name="PhysicalAttack">
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<effect name="PhysicalDamage">
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<power>2000</power>
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</effect>
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</effects>
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@ -2068,7 +2068,7 @@
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<mpConsume>100</mpConsume>
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<reuseDelay>8000</reuseDelay>
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<effects>
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<effect name="PhysicalAttack">
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<effect name="PhysicalDamage">
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<power>10000</power>
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</effect>
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</effects>
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@ -2095,7 +2095,7 @@
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<mpConsume>100</mpConsume>
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<reuseDelay>6000</reuseDelay>
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<effects>
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<effect name="PhysicalAttack">
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<effect name="PhysicalDamage">
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<power>10000</power>
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</effect>
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</effects>
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@ -2122,7 +2122,7 @@
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<mpConsume>100</mpConsume>
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<reuseDelay>8000</reuseDelay>
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<effects>
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<effect name="PhysicalAttack">
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<effect name="PhysicalDamage">
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<power>10000</power>
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</effect>
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</effects>
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@ -2149,7 +2149,7 @@
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<mpConsume>100</mpConsume>
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<reuseDelay>8000</reuseDelay>
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<effects>
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<effect name="PhysicalAttack">
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<effect name="PhysicalDamage">
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<power>10000</power>
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</effect>
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</effects>
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@ -2176,7 +2176,7 @@
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<mpConsume>1</mpConsume>
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<reuseDelay>8000</reuseDelay>
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<effects>
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<effect name="PhysicalAttack">
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<effect name="PhysicalDamage">
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<power>10000</power>
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</effect>
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</effects>
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@ -2203,7 +2203,7 @@
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<mpConsume>11</mpConsume>
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<reuseDelay>8000</reuseDelay>
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<effects>
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<effect name="PhysicalAttack">
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<effect name="PhysicalDamage">
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<power>10000</power>
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</effect>
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</effects>
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@ -2409,7 +2409,7 @@
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<magicLevel>116</magicLevel>
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<reuseDelay>800</reuseDelay>
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<effects>
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<effect name="MagicalAttack">
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<effect name="MagicalDamage">
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<power>150</power>
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<ignoreShieldDefence>true</ignoreShieldDefence>
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<overHit>true</overHit>
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@ -2434,7 +2434,7 @@
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<magicLevel>116</magicLevel>
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<reuseDelay>800</reuseDelay>
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<effects>
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<effect name="MagicalAttack">
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<effect name="MagicalDamage">
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<power>150</power>
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<ignoreShieldDefence>true</ignoreShieldDefence>
|
||||
<overHit>true</overHit>
|
||||
@ -2466,7 +2466,7 @@
|
||||
<magicCriticalRate>500</magicCriticalRate>
|
||||
<reuseDelay>9000</reuseDelay>
|
||||
<effects>
|
||||
<effect name="PhysicalAttack">
|
||||
<effect name="PhysicalDamage">
|
||||
<power>40000000</power>
|
||||
<overHit>true</overHit>
|
||||
<criticalChance>65</criticalChance>
|
||||
@ -2508,7 +2508,7 @@
|
||||
<effect name="DefenceTrait">
|
||||
<HOLD>100</HOLD>
|
||||
</effect>
|
||||
<effect name="PhysicalAttack">
|
||||
<effect name="PhysicalDamage">
|
||||
<power>25000000</power>
|
||||
<overHit>true</overHit>
|
||||
<criticalChance>50</criticalChance>
|
||||
|
@ -161,13 +161,13 @@
|
||||
<amount>1500</amount>
|
||||
<attribute>DARK</attribute>
|
||||
</effect>
|
||||
<effect name="PAtk">
|
||||
<effect name="PhysicalAttack">
|
||||
<amount>
|
||||
<value level="1">10</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MAtk">
|
||||
<effect name="MagicalAttack">
|
||||
<amount>
|
||||
<value level="1">10</value>
|
||||
</amount>
|
||||
|
@ -133,7 +133,7 @@ public class Coatl extends AbstractNpcAI
|
||||
final long currentTime = System.currentTimeMillis();
|
||||
final Calendar calendar = Calendar.getInstance();
|
||||
// Spawn time to 21:00 Monday.
|
||||
calendar.set(Calendar.DAY_OF_WEEK, Calendar.FRIDAY);
|
||||
calendar.set(Calendar.DAY_OF_WEEK, Calendar.MONDAY);
|
||||
calendar.set(Calendar.HOUR_OF_DAY, 21);
|
||||
calendar.set(Calendar.MINUTE, 0);
|
||||
calendar.set(Calendar.SECOND, 0);
|
||||
|
@ -1583,8 +1583,8 @@
|
||||
</speed>
|
||||
<hitTime>900</hitTime>
|
||||
<attribute>
|
||||
<defence fire="2350" water="2350" wind="2350" earth="2350" holy="2350" dark="2350" />
|
||||
<attack type="WATER" value="2200" />
|
||||
<defence fire="2300" water="2350" wind="2350" earth="2350" holy="2350" dark="2350" />
|
||||
</attribute>
|
||||
<abnormalResist physical="0" magical="0" />
|
||||
</stats>
|
||||
@ -1639,11 +1639,11 @@
|
||||
<run ground="120" />
|
||||
</speed>
|
||||
<hitTime>450</hitTime>
|
||||
<abnormalResist physical="0" magical="0" />
|
||||
<attribute>
|
||||
<defence fire="2300" water="2350" wind="2350" earth="2350" holy="2350" dark="2350" />
|
||||
<attack type="WATER" value="2200" />
|
||||
<defence fire="2300" water="2350" wind="2350" earth="2350" holy="2350" dark="2350" />
|
||||
</attribute>
|
||||
<abnormalResist physical="0" magical="0" />
|
||||
</stats>
|
||||
<status attackable="true" passableDoor="true" />
|
||||
<ai type="BALANCED" aggroRange="600" isAggressive="true" />
|
||||
@ -1696,11 +1696,11 @@
|
||||
<run ground="150" />
|
||||
</speed>
|
||||
<hitTime>340</hitTime>
|
||||
<abnormalResist physical="0" magical="0" />
|
||||
<attribute>
|
||||
<defence fire="2300" water="2350" wind="2350" earth="2350" holy="2350" dark="2350" />
|
||||
<attack type="WATER" value="2200" />
|
||||
<defence fire="2300" water="2350" wind="2350" earth="2350" holy="2350" dark="2350" />
|
||||
</attribute>
|
||||
<abnormalResist physical="0" magical="0" />
|
||||
</stats>
|
||||
<status attackable="true" passableDoor="true" />
|
||||
<ai type="BALANCED" aggroRange="600" isAggressive="true" />
|
||||
@ -1754,11 +1754,11 @@
|
||||
<run ground="130" />
|
||||
</speed>
|
||||
<hitTime>800</hitTime>
|
||||
<abnormalResist physical="0" magical="0" />
|
||||
<attribute>
|
||||
<defence fire="2300" water="2350" wind="2350" earth="2350" holy="2350" dark="2350" />
|
||||
<attack type="WATER" value="2200" />
|
||||
<defence fire="2300" water="2350" wind="2350" earth="2350" holy="2350" dark="2350" />
|
||||
</attribute>
|
||||
<abnormalResist physical="0" magical="0" />
|
||||
</stats>
|
||||
<status attackable="true" passableDoor="true" />
|
||||
<ai type="BALANCED" aggroRange="600" isAggressive="true" />
|
||||
@ -1812,11 +1812,11 @@
|
||||
<run ground="120" />
|
||||
</speed>
|
||||
<hitTime>390</hitTime>
|
||||
<abnormalResist physical="0" magical="0" />
|
||||
<attribute>
|
||||
<defence fire="2300" water="2350" wind="2350" earth="2350" holy="2350" dark="2350" />
|
||||
<attack type="WATER" value="2200" />
|
||||
<defence fire="2300" water="2350" wind="2350" earth="2350" holy="2350" dark="2350" />
|
||||
</attribute>
|
||||
<abnormalResist physical="0" magical="0" />
|
||||
</stats>
|
||||
<status attackable="true" passableDoor="true" />
|
||||
<ai type="BALANCED" aggroRange="600" isAggressive="true" />
|
||||
@ -1870,11 +1870,11 @@
|
||||
<run ground="120" />
|
||||
</speed>
|
||||
<hitTime>1200</hitTime>
|
||||
<abnormalResist physical="0" magical="0" />
|
||||
<attribute>
|
||||
<defence fire="2300" water="2350" wind="2350" earth="2350" holy="2350" dark="2350" />
|
||||
<attack type="WATER" value="2200" />
|
||||
<defence fire="2300" water="2350" wind="2350" earth="2350" holy="2350" dark="2350" />
|
||||
</attribute>
|
||||
<abnormalResist physical="0" magical="0" />
|
||||
</stats>
|
||||
<status attackable="true" passableDoor="true" />
|
||||
<ai type="MAGE" aggroRange="600" isAggressive="true" />
|
||||
|
@ -6644,8 +6644,8 @@
|
||||
</speed>
|
||||
<hitTime>600</hitTime>
|
||||
<attribute>
|
||||
<defence fire="2450" water="2500" wind="2500" earth="2500" holy="2500" dark="2500" />
|
||||
<attack type="WATER" value="2350" />
|
||||
<defence fire="2450" water="2500" wind="2500" earth="2500" holy="2500" dark="2500" />
|
||||
</attribute>
|
||||
</stats>
|
||||
<status attackable="true" />
|
||||
@ -6694,8 +6694,8 @@
|
||||
</speed>
|
||||
<hitTime>900</hitTime>
|
||||
<attribute>
|
||||
<defence fire="2450" water="2500" wind="2500" earth="2500" holy="2500" dark="2500" />
|
||||
<attack type="WATER" value="2350" />
|
||||
<defence fire="2450" water="2500" wind="2500" earth="2500" holy="2500" dark="2500" />
|
||||
</attribute>
|
||||
</stats>
|
||||
<status attackable="true" />
|
||||
@ -6733,7 +6733,6 @@
|
||||
<npc id="24689" level="128" type="Monster" name="Langk Lizardman Berserker">
|
||||
<parameters>
|
||||
<param name="MoveAroundSocial" value="0" />
|
||||
<!-- <param name="IsAggressive" value="1" /> -->
|
||||
<param name="MovingAttack" value="1" />
|
||||
</parameters>
|
||||
<race>HUMANOID</race>
|
||||
@ -6749,8 +6748,8 @@
|
||||
</speed>
|
||||
<hitTime>900</hitTime>
|
||||
<attribute>
|
||||
<defence fire="2450" water="2500" wind="2500" earth="2500" holy="2500" dark="2500" />
|
||||
<attack type="WATER" value="2350" />
|
||||
<defence fire="2450" water="2500" wind="2500" earth="2500" holy="2500" dark="2500" />
|
||||
</attribute>
|
||||
</stats>
|
||||
<status attackable="true" />
|
||||
@ -6799,8 +6798,8 @@
|
||||
</speed>
|
||||
<hitTime>900</hitTime>
|
||||
<attribute>
|
||||
<defence fire="2450" water="2500" wind="2500" earth="2500" holy="2500" dark="2500" />
|
||||
<attack type="WATER" value="2350" />
|
||||
<defence fire="2450" water="2500" wind="2500" earth="2500" holy="2500" dark="2500" />
|
||||
</attribute>
|
||||
</stats>
|
||||
<status attackable="true" />
|
||||
@ -6849,8 +6848,8 @@
|
||||
</speed>
|
||||
<hitTime>900</hitTime>
|
||||
<attribute>
|
||||
<defence fire="2450" water="2500" wind="2500" earth="2500" holy="2500" dark="2500" />
|
||||
<attack type="WATER" value="2350" />
|
||||
<defence fire="2450" water="2500" wind="2500" earth="2500" holy="2500" dark="2500" />
|
||||
</attribute>
|
||||
</stats>
|
||||
<status attackable="true" />
|
||||
@ -6899,8 +6898,8 @@
|
||||
</speed>
|
||||
<hitTime>900</hitTime>
|
||||
<attribute>
|
||||
<defence fire="2450" water="2500" wind="2500" earth="2500" holy="2500" dark="2500" />
|
||||
<attack type="WATER" value="2350" />
|
||||
<defence fire="2450" water="2500" wind="2500" earth="2500" holy="2500" dark="2500" />
|
||||
</attribute>
|
||||
</stats>
|
||||
<status attackable="true" />
|
||||
@ -6950,8 +6949,8 @@
|
||||
</speed>
|
||||
<hitTime>900</hitTime>
|
||||
<attribute>
|
||||
<defence fire="2450" water="2500" wind="2500" earth="2500" holy="2500" dark="2500" />
|
||||
<attack type="WATER" value="2350" />
|
||||
<defence fire="2450" water="2500" wind="2500" earth="2500" holy="2500" dark="2500" />
|
||||
</attribute>
|
||||
</stats>
|
||||
<status attackable="true" />
|
||||
@ -6999,8 +6998,8 @@
|
||||
</speed>
|
||||
<hitTime>900</hitTime>
|
||||
<attribute>
|
||||
<defence fire="2450" water="2500" wind="2500" earth="2500" holy="2500" dark="2500" />
|
||||
<attack type="WATER" value="2350" />
|
||||
<defence fire="2450" water="2500" wind="2500" earth="2500" holy="2500" dark="2500" />
|
||||
</attribute>
|
||||
</stats>
|
||||
<status attackable="true" />
|
||||
|
@ -467,7 +467,7 @@
|
||||
</parameters>
|
||||
<race>CONSTRUCT</race>
|
||||
<sex>MALE</sex>
|
||||
<stats str="88" int="150" dex="55" wit="150" con="82" men="150">
|
||||
<stats str="88" int="79" dex="55" wit="78" con="82" men="78">
|
||||
<vitals hp="2538603" hpRegen="13.4" mp="3190" mpRegen="30" />
|
||||
<attack physical="319843" magical="291506" random="10" critical="4" accuracy="5" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" />
|
||||
<defence physical="150648" magical="729046" />
|
||||
@ -499,7 +499,7 @@
|
||||
</parameters>
|
||||
<race>CONSTRUCT</race>
|
||||
<sex>MALE</sex>
|
||||
<stats str="88" int="150" dex="55" wit="150" con="82" men="150">
|
||||
<stats str="88" int="79" dex="55" wit="78" con="82" men="78">
|
||||
<vitals hp="2538603" hpRegen="13.4" mp="3190" mpRegen="30" />
|
||||
<attack physical="319843" magical="291506" random="10" critical="4" accuracy="5" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" />
|
||||
<defence physical="150648" magical="729046" />
|
||||
@ -531,7 +531,7 @@
|
||||
</parameters>
|
||||
<race>CONSTRUCT</race>
|
||||
<sex>MALE</sex>
|
||||
<stats str="88" int="150" dex="55" wit="150" con="82" men="150">
|
||||
<stats str="88" int="79" dex="55" wit="78" con="82" men="78">
|
||||
<vitals hp="2538603" hpRegen="13.4" mp="3190" mpRegen="30" />
|
||||
<attack physical="319843" magical="291506" random="10" critical="4" accuracy="5" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" />
|
||||
<defence physical="150648" magical="729046" />
|
||||
|
@ -1654,7 +1654,7 @@
|
||||
<mpConsume>1</mpConsume>
|
||||
<reuseDelay>1000</reuseDelay>
|
||||
<effects>
|
||||
<effect name="MagicalAttack">
|
||||
<effect name="MagicalDamage">
|
||||
<power>2000</power>
|
||||
</effect>
|
||||
</effects>
|
||||
@ -1681,7 +1681,7 @@
|
||||
<mpConsume>1</mpConsume>
|
||||
<reuseDelay>1000</reuseDelay>
|
||||
<effects>
|
||||
<effect name="MagicalAttack">
|
||||
<effect name="MagicalDamage">
|
||||
<power>2000</power>
|
||||
</effect>
|
||||
</effects>
|
||||
@ -1708,7 +1708,7 @@
|
||||
<mpConsume>1</mpConsume>
|
||||
<reuseDelay>1000</reuseDelay>
|
||||
<effects>
|
||||
<effect name="MagicalAttack">
|
||||
<effect name="MagicalDamage">
|
||||
<power>2500</power>
|
||||
</effect>
|
||||
</effects>
|
||||
@ -1735,7 +1735,7 @@
|
||||
<mpConsume>1</mpConsume>
|
||||
<reuseDelay>1000</reuseDelay>
|
||||
<effects>
|
||||
<effect name="MagicalAttack">
|
||||
<effect name="MagicalDamage">
|
||||
<power>3400</power>
|
||||
</effect>
|
||||
</effects>
|
||||
@ -1757,7 +1757,7 @@
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<nextAction>CAST</nextAction>
|
||||
<effects>
|
||||
<effect name="MagicalAttack">
|
||||
<effect name="MagicalDamage">
|
||||
<power>500</power> <!-- Fix: Retail Missed -->
|
||||
</effect>
|
||||
</effects>
|
||||
@ -1779,7 +1779,7 @@
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<nextAction>CAST</nextAction>
|
||||
<effects>
|
||||
<effect name="MagicalAttack">
|
||||
<effect name="MagicalDamage">
|
||||
<power>500</power> <!-- Fix: Retail Missed -->
|
||||
</effect>
|
||||
</effects>
|
||||
@ -1801,7 +1801,7 @@
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<effects>
|
||||
<effect name="MagicalAttack">
|
||||
<effect name="MagicalDamage">
|
||||
<power>500</power>
|
||||
</effect>
|
||||
</effects>
|
||||
@ -1823,7 +1823,7 @@
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<effects>
|
||||
<effect name="MagicalAttack">
|
||||
<effect name="MagicalDamage">
|
||||
<power>500</power> <!-- Fix: Retail Missed -->
|
||||
</effect>
|
||||
</effects>
|
||||
@ -1882,7 +1882,7 @@
|
||||
<hitTime>1600</hitTime>
|
||||
<reuseDelay>8000</reuseDelay>
|
||||
<effects>
|
||||
<effect name="PhysicalAttack">
|
||||
<effect name="PhysicalDamage">
|
||||
<power>
|
||||
<value level="1">900</value>
|
||||
</power>
|
||||
@ -1904,7 +1904,7 @@
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<reuseDelay>8000</reuseDelay>
|
||||
<effects>
|
||||
<effect name="PhysicalAttack">
|
||||
<effect name="PhysicalDamage">
|
||||
<power>
|
||||
<value level="1">1300</value>
|
||||
</power>
|
||||
@ -1947,7 +1947,7 @@
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<reuseDelay>1</reuseDelay>
|
||||
<effects>
|
||||
<effect name="PhysicalAttack">
|
||||
<effect name="PhysicalDamage">
|
||||
<power>1400</power>
|
||||
</effect>
|
||||
</effects>
|
||||
@ -1970,7 +1970,7 @@
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<reuseDelay>1</reuseDelay>
|
||||
<effects>
|
||||
<effect name="PhysicalAttack">
|
||||
<effect name="PhysicalDamage">
|
||||
<power>1400</power>
|
||||
</effect>
|
||||
</effects>
|
||||
@ -1993,7 +1993,7 @@
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<reuseDelay>1</reuseDelay>
|
||||
<effects>
|
||||
<effect name="PhysicalAttack">
|
||||
<effect name="PhysicalDamage">
|
||||
<power>1400</power> <!-- Fix: Retail Missed -->
|
||||
</effect>
|
||||
</effects>
|
||||
@ -2016,7 +2016,7 @@
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<reuseDelay>1</reuseDelay>
|
||||
<effects>
|
||||
<effect name="PhysicalAttack">
|
||||
<effect name="PhysicalDamage">
|
||||
<power>1400</power> <!-- Fix: Retail Missed -->
|
||||
</effect>
|
||||
</effects>
|
||||
@ -2039,7 +2039,7 @@
|
||||
<reuseDelay>1</reuseDelay>
|
||||
<reuseDelay>6000</reuseDelay>
|
||||
<effects>
|
||||
<effect name="PhysicalAttack">
|
||||
<effect name="PhysicalDamage">
|
||||
<power>1000</power>
|
||||
</effect>
|
||||
</effects>
|
||||
@ -2060,7 +2060,7 @@
|
||||
<hitTime>1600</hitTime>
|
||||
<reuseDelay>6000</reuseDelay>
|
||||
<effects>
|
||||
<effect name="PhysicalAttack">
|
||||
<effect name="PhysicalDamage">
|
||||
<power>2000</power>
|
||||
</effect>
|
||||
</effects>
|
||||
@ -2087,7 +2087,7 @@
|
||||
<mpConsume>100</mpConsume>
|
||||
<reuseDelay>8000</reuseDelay>
|
||||
<effects>
|
||||
<effect name="PhysicalAttack">
|
||||
<effect name="PhysicalDamage">
|
||||
<power>10000</power>
|
||||
</effect>
|
||||
</effects>
|
||||
@ -2114,7 +2114,7 @@
|
||||
<mpConsume>100</mpConsume>
|
||||
<reuseDelay>6000</reuseDelay>
|
||||
<effects>
|
||||
<effect name="PhysicalAttack">
|
||||
<effect name="PhysicalDamage">
|
||||
<power>10000</power>
|
||||
</effect>
|
||||
</effects>
|
||||
@ -2141,7 +2141,7 @@
|
||||
<mpConsume>100</mpConsume>
|
||||
<reuseDelay>8000</reuseDelay>
|
||||
<effects>
|
||||
<effect name="PhysicalAttack">
|
||||
<effect name="PhysicalDamage">
|
||||
<power>10000</power>
|
||||
</effect>
|
||||
</effects>
|
||||
@ -2168,7 +2168,7 @@
|
||||
<mpConsume>100</mpConsume>
|
||||
<reuseDelay>8000</reuseDelay>
|
||||
<effects>
|
||||
<effect name="PhysicalAttack">
|
||||
<effect name="PhysicalDamage">
|
||||
<power>10000</power>
|
||||
</effect>
|
||||
</effects>
|
||||
@ -2195,7 +2195,7 @@
|
||||
<mpConsume>1</mpConsume>
|
||||
<reuseDelay>8000</reuseDelay>
|
||||
<effects>
|
||||
<effect name="PhysicalAttack">
|
||||
<effect name="PhysicalDamage">
|
||||
<power>10000</power>
|
||||
</effect>
|
||||
</effects>
|
||||
@ -2222,7 +2222,7 @@
|
||||
<mpConsume>11</mpConsume>
|
||||
<reuseDelay>8000</reuseDelay>
|
||||
<effects>
|
||||
<effect name="PhysicalAttack">
|
||||
<effect name="PhysicalDamage">
|
||||
<power>10000</power>
|
||||
</effect>
|
||||
</effects>
|
||||
@ -2428,7 +2428,7 @@
|
||||
<magicLevel>116</magicLevel>
|
||||
<reuseDelay>800</reuseDelay>
|
||||
<effects>
|
||||
<effect name="MagicalAttack">
|
||||
<effect name="MagicalDamage">
|
||||
<power>150</power>
|
||||
<ignoreShieldDefence>true</ignoreShieldDefence>
|
||||
<overHit>true</overHit>
|
||||
@ -2453,7 +2453,7 @@
|
||||
<magicLevel>116</magicLevel>
|
||||
<reuseDelay>800</reuseDelay>
|
||||
<effects>
|
||||
<effect name="MagicalAttack">
|
||||
<effect name="MagicalDamage">
|
||||
<power>150</power>
|
||||
<ignoreShieldDefence>true</ignoreShieldDefence>
|
||||
<overHit>true</overHit>
|
||||
@ -2485,7 +2485,7 @@
|
||||
<magicCriticalRate>500</magicCriticalRate>
|
||||
<reuseDelay>9000</reuseDelay>
|
||||
<effects>
|
||||
<effect name="PhysicalAttack">
|
||||
<effect name="PhysicalDamage">
|
||||
<power>40000000</power>
|
||||
<overHit>true</overHit>
|
||||
<criticalChance>65</criticalChance>
|
||||
@ -2527,7 +2527,7 @@
|
||||
<effect name="DefenceTrait">
|
||||
<HOLD>100</HOLD>
|
||||
</effect>
|
||||
<effect name="PhysicalAttack">
|
||||
<effect name="PhysicalDamage">
|
||||
<power>25000000</power>
|
||||
<overHit>true</overHit>
|
||||
<criticalChance>50</criticalChance>
|
||||
|
@ -166,13 +166,13 @@
|
||||
<amount>1500</amount>
|
||||
<attribute>DARK</attribute>
|
||||
</effect>
|
||||
<effect name="PAtk">
|
||||
<effect name="PhysicalAttack">
|
||||
<amount>
|
||||
<value level="1">10</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MAtk">
|
||||
<effect name="MagicalAttack">
|
||||
<amount>
|
||||
<value level="1">10</value>
|
||||
</amount>
|
||||
|
Loading…
Reference in New Issue
Block a user