More config changes to match newer branches.

This commit is contained in:
MobiusDev
2018-04-06 23:46:55 +00:00
parent 8bb27a96f5
commit 4584db6d19
6 changed files with 279 additions and 343 deletions

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@@ -1,23 +0,0 @@
# ---------------------------------------------------------------------------
# AntiFeed
# ---------------------------------------------------------------------------
# This option will enable antifeed for pvp/pk/clanrep points.
# Default: False
AntiFeedEnable = False
# If set to True, kills from dualbox will not increase pvp/pk points
# and clan reputation will not be transferred.
# Default: True
AntiFeedDualbox = True
# If set to True, server will count disconnected (unable to determine ip address)
# as dualbox.
# Default: True
AntiFeedDisconnectedAsDualbox = True
# If character died faster than timeout - pvp/pk points for killer will not increase
# and clan reputation will not be transferred.
# Setting to 0 will disable this feature.
# Default: 120 seconds.
AntiFeedInterval = 120

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@@ -13,23 +13,6 @@
# Default: False
EverybodyHasAdminRights = False
# Setting for serverList
# Displays [] in front of server name on character selection
# Default: False
ServerListBrackets = False
# Displays server type next to the server name on character selection.
# Notes:
# Accepted Values: Normal, Relax, Test, NoLabel, Restricted, Event, Free
# Default: Normal
ServerListType = Free
# Displays server minimum age to the server name on character selection.
# Notes:
# Accepted values: 0, 15, 18
# Default: 0
ServerListAge = 0
# If True, only accounts with GM access can enter the server.
# Default: False
@@ -72,7 +55,7 @@ GMSkillRestriction = True
# Allow GMs to drop/trade non-tradable and quest(drop only) items
# Default: False
GMTradeRestrictedItems = True
GMTradeRestrictedItems = False
# Allow GMs to restart/exit while is fighting stance
# Default: True
@@ -145,76 +128,6 @@ SkillCheckRemove = True
SkillCheckGM = False
# ---------------------------------------------------------------------------
# Dead Lock Detector (separate thread for detecting deadlocks)
# ---------------------------------------------------------------------------
# For improved crash logs and automatic restart in deadlock case if enabled.
# Check interval is in seconds.
# Default: True
DeadLockDetector = True
# Default: 20
DeadLockCheckInterval = 20
# Default: False
RestartOnDeadlock = False
# ---------------------------------------------------------------------------
# Client packet queue tuning
# ---------------------------------------------------------------------------
# Queue size, do not set it too low !
# 0 - use value MaxReadPerPass + 2 (from mmo.properties)
# Default: 0
ClientPacketQueueSize = 80
# Maximum number of packets in burst.
# Execution will be aborted and thread released if more packets executed in raw.
# 0 - use value MaxReadPerPass + 1 (from mmo.properties)
# Default: 0
ClientPacketQueueMaxBurstSize = 70
# Maximum number of packets per second.
# Flood detector will be triggered if more packets received.
# After triggering all incoming packets will be dropped until flooding stopped.
# Default: 80
ClientPacketQueueMaxPacketsPerSecond = 160
# Average number of packets per second calculated during this interval.
# Using larger value decrease number of false kicks, but slower reaction to flood.
# Avoid using too low or too high values, recommended between 3 and 10.
# Default: 5
ClientPacketQueueMeasureInterval = 15
# Maximum average number of packets per second during measure interval.
# Flood detector will be triggered if more packets received.
# After triggering all incoming packets will be dropped until flooding stopped.
# Default: 40
ClientPacketQueueMaxAveragePacketsPerSecond = 120
# Maximum number of flood triggers per minute.
# Client will be kicked if more floods detected.
# Default: 2
ClientPacketQueueMaxFloodsPerMin = 5
# Maximum number of queue overflows per minute.
# After overflow all incoming packets from client are dropped until queue is flushed.
# Client will be kicked if more queue overflows detected.
# Default: 1
ClientPacketQueueMaxOverflowsPerMin = 10
# Maximum number of buffer underflows per minute.
# Client will be kicked if more underflow exceptions detected.
# Default: 1
ClientPacketQueueMaxUnderflowsPerMin = 10
# Maximum number of unknown packets per minute.
# Client will be kicked if more unknown packets received.
# Default: 5
ClientPacketQueueMaxUnknownPerMin = 5
# ---------------------------------------------------------------------------
# Optimization
# ---------------------------------------------------------------------------
@@ -246,14 +159,8 @@ ListOfProtectedItems = 0
# Default: True
DatabaseCleanUp = True
# The time before a database connection closes (in milliseconds)
# If a query takes longer to execute than the time defined here, the server will throw "Unclosed Connection!" error.
# If you get often this error message, try increasing this.
# Default: 60000ms
ConnectionCloseTime = 60000
# This is the interval (in minutes), that the gameserver will update a players information such as location.
# The higher you set this number, there will be less character information saving so you will have less accessessing of the database and your hard drive(s).
# The higher you set this number, there will be less character information saving so you will have less accessing of the database and your hard drive(s).
# The lower you set this number, there will be more frequent character information saving so you will have more access to the database and your hard drive(s).
# A value of 0 disables periodic saving.
# Independent of this setting the character is always saved after leaving the world.

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@@ -26,6 +26,30 @@ ListOfNonDroppableItems = 57,1147,425,1146,461,10,2368,7,6,2370,2369,6842,6611,6
MinimumPKRequiredToDrop = 6
# ---------------------------------------------------------------------------
# AntiFeed
# ---------------------------------------------------------------------------
# This option will enable antifeed for pvp/pk/clanrep points.
# Default: False
AntiFeedEnable = False
# If set to True, kills from dualbox will not increase pvp/pk points
# and clan reputation will not be transferred.
# Default: True
AntiFeedDualbox = True
# If set to True, server will count disconnected (unable to determine ip address) as dualbox.
# Default: True
AntiFeedDisconnectedAsDualbox = True
# If character died faster than timeout - pvp/pk points for killer will not increase
# and clan reputation will not be transferred.
# Setting to 0 will disable this feature.
# Default: 120 seconds.
AntiFeedInterval = 120
# ---------------------------------------------------------------------------
# Misc.
# ---------------------------------------------------------------------------

View File

@@ -76,8 +76,9 @@ RequestServerID = 1
AcceptAlternateID = True
# Datapack root directory.
# Defaults to current directory from which the server is started unless the below line is uncommented.
# WARNING: <u><b><font color="red">If the specified path is invalid, it will lead to multiple errors!</font></b></u>
#Default: .
# Default: .
DatapackRoot = .
# Define how many players are allowed to play simultaneously on your server.
@@ -90,6 +91,23 @@ MaximumOnlineUsers = 2000
# Default: 267;268;271;273
AllowedProtocolRevisions = 267;268;271;273
# Displays server type next to the server name on character selection.
# Notes:
# Accepted Values: Normal, Relax, Test, Broad, Restricted, Event, Free, World, New, Classic
# Default: Free
ServerListType = Free
# Displays server minimum age to the server name on character selection.
# Notes:
# Accepted values: 0, 15, 18
# Default: 0
ServerListAge = 0
# Setting for serverList
# Displays [] in front of server name on character selection
# Default: False
ServerListBrackets = False
# ---------------------------------------------------------------------------
# Thread Configuration
@@ -115,6 +133,21 @@ ThreadsPerInstantThreadPool = 20
UrgentPacketThreadCoreSize = 20
# ---------------------------------------------------------------------------
# Dead Lock Detector (separate thread for detecting deadlocks)
# ---------------------------------------------------------------------------
# For improved crash logs and automatic restart in deadlock case if enabled.
# Check interval is in seconds.
# Default: True
DeadLockDetector = True
# Default: 20
DeadLockCheckInterval = 20
# Default: False
RestartOnDeadlock = False
# ---------------------------------------------------------------------------
# Misc Player Settings
# ---------------------------------------------------------------------------