Special character corrections.

This commit is contained in:
MobiusDevelopment 2021-12-02 23:50:55 +00:00
parent 3b2a3e6371
commit 4481bf6ea6
83 changed files with 267 additions and 267 deletions

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@ -26,7 +26,7 @@ import org.l2jmobius.gameserver.model.quest.State;
import org.l2jmobius.gameserver.model.skill.Skill;
/**
* GiantΞ<EFBFBD>οΏ½ΞΏΞ<EFBFBD>Β½Ξ<EFBFBD>βΞΒ²Ξ<EFBFBD>οΏ½ΞΒ²Ξ<EFBFBD>Β²Ξ²β<EFBFBD>¬οΞ<EFBFBD>Β½Ξ<EFBFBD>βΞΒ¬Ξ<EFBFBD>οΏ½ΞΒ²Ξ<EFBFBD>Β²Ξ²β<EFBFBD>¬οΞ<EFBFBD>Β½Ξ<EFBFBD>οΏ½Ξ²β¬Β s Evolution (10538)
* Giant's Evolution (10538)
* @URL https://l2wiki.com/Giant%E2%80%99s_Evolution
* @author Dmitri
*/

View File

@ -26,7 +26,7 @@ import org.l2jmobius.gameserver.model.quest.State;
import org.l2jmobius.gameserver.model.skill.Skill;
/**
* GiantΞ<EFBFBD>οΏ½ΞΒ²Ξ<EFBFBD>Β²Ξ²β¬οΏ½ΞΒ¬Ξ<EFBFBD>Β²Ξ²β¬οΏ½Ξ<EFBFBD>β s Evolution (10538)
* Giant's Evolution (10538)
* @URL https://l2wiki.com/Giant%E2%80%99s_Evolution
* @author Dmitri
*/

View File

@ -26,7 +26,7 @@ import org.l2jmobius.gameserver.model.quest.State;
import org.l2jmobius.gameserver.model.skill.Skill;
/**
* GiantΞ<EFBFBD>Β²Ξ²β<EFBFBD>¬ββ<EFBFBD>Ξs Evolution (10538)
* Giant's Evolution (10538)
* @URL https://l2wiki.com/Giant%E2%80%99s_Evolution
* @author Dmitri
*/

View File

@ -107,7 +107,7 @@ public class Q10891_AtANewPlace extends Quest
if (qs.isCond(5))
{
addExpAndSp(player, 906_387_492, 906_387);
giveItems(player, SCROLL, 10); // Scroll of Escape: Blackbird Campsite Ξ²β¬β<EFBFBD> 10 pcs.
giveItems(player, SCROLL, 10); // Scroll of Escape: Blackbird Campsite - 10 pcs.
qs.exitQuest(false, true);
htmltext = event;
break;

View File

@ -28342,13 +28342,13 @@ public class NpcStringId
@ClientString(id = 1717813, message = "Found you! Consider it an honor to be offered up to Lord Triol.")
public static NpcStringId FOUND_YOU_CONSIDER_IT_AN_HONOR_TO_BE_OFFERED_UP_TO_LORD_TRIOL;
@ClientString(id = 1717814, message = "So weak-looking<EFBFBD> must be easy to snatch away.")
@ClientString(id = 1717814, message = "So weak-looking... must be easy to snatch away.")
public static NpcStringId SO_WEAK_LOOKING_MUST_BE_EASY_TO_SNATCH_AWAY;
@ClientString(id = 1717815, message = "Where did they go? Hmm<EFBFBD> we'll withdraw for now. Can't find anything to serve as offerings here.")
@ClientString(id = 1717815, message = "Where did they go? Hmm... we'll withdraw for now. Can't find anything to serve as offerings here.")
public static NpcStringId WHERE_DID_THEY_GO_HMM_WE_LL_WITHDRAW_FOR_NOW_CAN_T_FIND_ANYTHING_TO_SERVE_AS_OFFERINGS_HERE;
@ClientString(id = 1717816, message = "I heard this is where I could find them<EFBFBD> I guess I'll have to look elsewhere.")
@ClientString(id = 1717816, message = "I heard this is where I could find them... I guess I'll have to look elsewhere.")
public static NpcStringId I_HEARD_THIS_IS_WHERE_I_COULD_FIND_THEM_I_GUESS_I_LL_HAVE_TO_LOOK_ELSEWHERE;
@ClientString(id = 1717817, message = "Come out, Triol's Troopers! Let's bring this creature to Lord Triol!")
@ -28375,7 +28375,7 @@ public class NpcStringId
@ClientString(id = 1717824, message = "The Energy of Wind summons other spirits.")
public static NpcStringId THE_ENERGY_OF_WIND_SUMMONS_OTHER_SPIRITS;
@ClientString(id = 1717825, message = "The unstable energy causes <EFBFBD>El Fera' to materialize.")
@ClientString(id = 1717825, message = "The unstable energy causes ...El Fera' to materialize.")
public static NpcStringId THE_UNSTABLE_ENERGY_CAUSES_EL_FERA_TO_MATERIALIZE;
@ClientString(id = 1717826, message = "The Energy of Wind spreads, strengthening the nearby spirits.")
@ -28633,7 +28633,7 @@ public class NpcStringId
@ClientString(id = 1717920, message = "I'll protect you!")
public static NpcStringId I_LL_PROTECT_YOU;
@ClientString(id = 1717921, message = "I wasn't aware that Antharas could change forms<EFBFBD>")
@ClientString(id = 1717921, message = "I wasn't aware that Antharas could change forms...")
public static NpcStringId I_WASN_T_AWARE_THAT_ANTHARAS_COULD_CHANGE_FORMS;
@ClientString(id = 1717922, message = "Do you think I could get alchemy ingredients?")
@ -32635,7 +32635,7 @@ public class NpcStringId
@ClientString(id = 1801237, message = "I cannot let you stop the wraith of Shilen!")
public static NpcStringId I_CANNOT_LET_YOU_STOP_THE_WRAITH_OF_SHILEN;
@ClientString(id = 1801238, message = "Ah<EFBFBD>")
@ClientString(id = 1801238, message = "Ah...")
public static NpcStringId AH_2;
@ClientString(id = 1801239, message = "Halt! Your nightmares will fill you with dread!")
@ -32650,7 +32650,7 @@ public class NpcStringId
@ClientString(id = 1801242, message = "Shilen... I have failed...")
public static NpcStringId SHILEN_I_HAVE_FAILED;
@ClientString(id = 1801243, message = "To think that I could fail<EFBFBD> impossible.")
@ClientString(id = 1801243, message = "To think that I could fail... impossible.")
public static NpcStringId TO_THINK_THAT_I_COULD_FAIL_IMPOSSIBLE;
@ClientString(id = 1801244, message = "Who dares to bother us?")
@ -34390,7 +34390,7 @@ public class NpcStringId
@ClientString(id = 1802009, message = "Shame. You are awaited by many, it seems.")
public static NpcStringId SHAME_YOU_ARE_AWAITED_BY_MANY_IT_SEEMS;
@ClientString(id = 1802010, message = "You unfortunate souls<EFBFBD>I can sense your hearts growing heavier as you head her way.")
@ClientString(id = 1802010, message = "You unfortunate souls...I can sense your hearts growing heavier as you head her way.")
public static NpcStringId YOU_UNFORTUNATE_SOULS_I_CAN_SENSE_YOUR_HEARTS_GROWING_HEAVIER_AS_YOU_HEAD_HER_WAY;
@ClientString(id = 1802011, message = "The Vampire Adepts outside the Outer Castle Gates have all fallen.")
@ -34528,10 +34528,10 @@ public class NpcStringId
@ClientString(id = 1802055, message = "<Clan Hall Siege Alert>\nA clan has defeated Gustav for the first time!")
public static NpcStringId CLAN_HALL_SIEGE_ALERT_NA_CLAN_HAS_DEFEATED_GUSTAV_FOR_THE_FIRST_TIME;
@ClientString(id = 1802056, message = "You<EFBFBD>our house is already fallen to wretchedness, and you dare add insult to injury!")
@ClientString(id = 1802056, message = "You...our house is already fallen to wretchedness, and you dare add insult to injury!")
public static NpcStringId YOU_OUR_HOUSE_IS_ALREADY_FALLEN_TO_WRETCHEDNESS_AND_YOU_DARE_ADD_INSULT_TO_INJURY;
@ClientString(id = 1802057, message = "You don't deserve such luck<EFBFBD>")
@ClientString(id = 1802057, message = "You don't deserve such luck...")
public static NpcStringId YOU_DON_T_DESERVE_SUCH_LUCK;
@ClientString(id = 1802058, message = "You don't deserve to even take such form!")
@ -34573,10 +34573,10 @@ public class NpcStringId
@ClientString(id = 1802070, message = "You gave me the strength to escape. I will give you the strength to rise again!")
public static NpcStringId YOU_GAVE_ME_THE_STRENGTH_TO_ESCAPE_I_WILL_GIVE_YOU_THE_STRENGTH_TO_RISE_AGAIN;
@ClientString(id = 1802071, message = "This<EFBFBD>this is my last gift to you before I make my escape. Lidia!")
@ClientString(id = 1802071, message = "This...this is my last gift to you before I make my escape. Lidia!")
public static NpcStringId THIS_THIS_IS_MY_LAST_GIFT_TO_YOU_BEFORE_I_MAKE_MY_ESCAPE_LIDIA;
@ClientString(id = 1802072, message = "Oh<EFBFBD>mistake. Sorry about that.")
@ClientString(id = 1802072, message = "Oh...mistake. Sorry about that.")
public static NpcStringId OH_MISTAKE_SORRY_ABOUT_THAT;
@ClientString(id = 1802073, message = "You cold-blooded monsters! Curse be upon you all! You will not live to escape this place!")
@ -34603,7 +34603,7 @@ public class NpcStringId
@ClientString(id = 1802080, message = "Demolished Throne Stronghold will become Conquerable after $s1 minute(s).")
public static NpcStringId DEMOLISHED_THRONE_STRONGHOLD_WILL_BECOME_CONQUERABLE_AFTER_S1_MINUTE_S;
@ClientString(id = 1802081, message = "I will make my leave, Master<EFBFBD>")
@ClientString(id = 1802081, message = "I will make my leave, Master...")
public static NpcStringId I_WILL_MAKE_MY_LEAVE_MASTER;
@ClientString(id = 1802082, message = "You can only hit me with a Multi Hammer!")
@ -34786,13 +34786,13 @@ public class NpcStringId
@ClientString(id = 1802141, message = "You can obtain the Multi Hammer through the Clan Request Assistant.")
public static NpcStringId YOU_CAN_OBTAIN_THE_MULTI_HAMMER_THROUGH_THE_CLAN_REQUEST_ASSISTANT;
@ClientString(id = 1802142, message = "Zzz<EFBFBD> Zzz<7A>")
@ClientString(id = 1802142, message = "Zzz... Zzz...")
public static NpcStringId ZZZ_ZZZ;
@ClientString(id = 1802143, message = "A white tiger! A white tiger!")
public static NpcStringId A_WHITE_TIGER_A_WHITE_TIGER;
@ClientString(id = 1802144, message = "Hmm<EFBFBD> Do you think you can break through Lord Nurka's formation? Have fun! Hahaha!")
@ClientString(id = 1802144, message = "Hmm... Do you think you can break through Lord Nurka's formation? Have fun! Hahaha!")
public static NpcStringId HMM_DO_YOU_THINK_YOU_CAN_BREAK_THROUGH_LORD_NURKA_S_FORMATION_HAVE_FUN_HAHAHA;
@ClientString(id = 1802145, message = "Man, just that time when everyone's resting. Consider yourself lucky!")
@ -34918,7 +34918,7 @@ public class NpcStringId
@ClientString(id = 1802185, message = "Charlotte appears while looking around fretfully.")
public static NpcStringId CHARLOTTE_APPEARS_WHILE_LOOKING_AROUND_FRETFULLY;
@ClientString(id = 1802186, message = "Whew<EFBFBD>just watching from the shadows scared me out of my wits!")
@ClientString(id = 1802186, message = "Whew...just watching from the shadows scared me out of my wits!")
public static NpcStringId WHEW_JUST_WATCHING_FROM_THE_SHADOWS_SCARED_ME_OUT_OF_MY_WITS;
@ClientString(id = 1802187, message = "News! News! Boss monsters are showing up at the Elven Village!")
@ -34927,7 +34927,7 @@ public class NpcStringId
@ClientString(id = 1802188, message = "Lyn Draco appears due to $s1.")
public static NpcStringId LYN_DRACO_APPEARS_DUE_TO_S1;
@ClientString(id = 1802189, message = "I'll be back<EFBFBD>")
@ClientString(id = 1802189, message = "I'll be back...")
public static NpcStringId I_LL_BE_BACK_2;
@ClientString(id = 1802190, message = "Who called me? I'm gonna tell Mom!")
@ -34948,55 +34948,55 @@ public class NpcStringId
@ClientString(id = 1802195, message = "You won't lay a finger on His Majesty Travis!")
public static NpcStringId YOU_WON_T_LAY_A_FINGER_ON_HIS_MAJESTY_TRAVIS;
@ClientString(id = 1802196, message = "What is this sickening aura<EFBFBD>?")
@ClientString(id = 1802196, message = "What is this sickening aura...?")
public static NpcStringId WHAT_IS_THIS_SICKENING_AURA;
@ClientString(id = 1802197, message = "His Majesty Travis has charged me with the duty to protect. And protect I shall!")
public static NpcStringId HIS_MAJESTY_TRAVIS_HAS_CHARGED_ME_WITH_THE_DUTY_TO_PROTECT_AND_PROTECT_I_SHALL;
@ClientString(id = 1802198, message = "I hear His Majesty's voice<EFBFBD>I hear it every waking moment<6E>")
@ClientString(id = 1802198, message = "I hear His Majesty's voice...I hear it every waking moment...")
public static NpcStringId I_HEAR_HIS_MAJESTY_S_VOICE_I_HEAR_IT_EVERY_WAKING_MOMENT;
@ClientString(id = 1802199, message = "Hah! My body is hale yet!")
public static NpcStringId HAH_MY_BODY_IS_HALE_YET;
@ClientString(id = 1802200, message = "Behold<EFBFBD>my power!")
@ClientString(id = 1802200, message = "Behold...my power!")
public static NpcStringId BEHOLD_MY_POWER;
@ClientString(id = 1802201, message = "A long slumber has come to an end<EFBFBD>")
@ClientString(id = 1802201, message = "A long slumber has come to an end...")
public static NpcStringId A_LONG_SLUMBER_HAS_COME_TO_AN_END;
@ClientString(id = 1802202, message = "Long have I waited for His Majesty's call<EFBFBD>")
@ClientString(id = 1802202, message = "Long have I waited for His Majesty's call...")
public static NpcStringId LONG_HAVE_I_WAITED_FOR_HIS_MAJESTY_S_CALL;
@ClientString(id = 1802203, message = "I will destroy you, just as I have destroyed the enemy forces!")
public static NpcStringId I_WILL_DESTROY_YOU_JUST_AS_I_HAVE_DESTROYED_THE_ENEMY_FORCES;
@ClientString(id = 1802204, message = "You<EFBFBD>!")
@ClientString(id = 1802204, message = "You...!")
public static NpcStringId YOU;
@ClientString(id = 1802205, message = "What...what is this power<EFBFBD>?")
@ClientString(id = 1802205, message = "What...what is this power...?")
public static NpcStringId WHAT_WHAT_IS_THIS_POWER;
@ClientString(id = 1802206, message = "My strength has not yet fully returned<EFBFBD>")
@ClientString(id = 1802206, message = "My strength has not yet fully returned...")
public static NpcStringId MY_STRENGTH_HAS_NOT_YET_FULLY_RETURNED;
@ClientString(id = 1802207, message = "I will not lose!")
public static NpcStringId I_WILL_NOT_LOSE;
@ClientString(id = 1802208, message = "I will remember you<EFBFBD>")
@ClientString(id = 1802208, message = "I will remember you...")
public static NpcStringId I_WILL_REMEMBER_YOU;
@ClientString(id = 1802209, message = "How dare you try to harm me with your evil schemes!")
public static NpcStringId HOW_DARE_YOU_TRY_TO_HARM_ME_WITH_YOUR_EVIL_SCHEMES;
@ClientString(id = 1802210, message = "Feel for yourself<EFBFBD>the strength of my will!")
@ClientString(id = 1802210, message = "Feel for yourself...the strength of my will!")
public static NpcStringId FEEL_FOR_YOURSELF_THE_STRENGTH_OF_MY_WILL;
@ClientString(id = 1802211, message = "I don't have much time left<EFBFBD>")
@ClientString(id = 1802211, message = "I don't have much time left...")
public static NpcStringId I_DON_T_HAVE_MUCH_TIME_LEFT;
@ClientString(id = 1802212, message = "Such deadly aura<EFBFBD> haven't felt the likes of this in years!")
@ClientString(id = 1802212, message = "Such deadly aura... haven't felt the likes of this in years!")
public static NpcStringId SUCH_DEADLY_AURA_HAVEN_T_FELT_THE_LIKES_OF_THIS_IN_YEARS;
@ClientString(id = 1802213, message = "How dare you try to harm me with your evil schemes!")
@ -35017,10 +35017,10 @@ public class NpcStringId
@ClientString(id = 1802218, message = "What would you know of loyalty?!")
public static NpcStringId WHAT_WOULD_YOU_KNOW_OF_LOYALTY;
@ClientString(id = 1802219, message = "A mysterious power has taken residence in me<EFBFBD>")
@ClientString(id = 1802219, message = "A mysterious power has taken residence in me...")
public static NpcStringId A_MYSTERIOUS_POWER_HAS_TAKEN_RESIDENCE_IN_ME;
@ClientString(id = 1802220, message = "My ears<EFBFBD>they keep ringing!")
@ClientString(id = 1802220, message = "My ears...they keep ringing!")
public static NpcStringId MY_EARS_THEY_KEEP_RINGING;
@ClientString(id = 1802221, message = "What is this! So disorienting!")
@ -35029,22 +35029,22 @@ public class NpcStringId
@ClientString(id = 1802222, message = "So you killed my comrades, did you?!")
public static NpcStringId SO_YOU_KILLED_MY_COMRADES_DID_YOU;
@ClientString(id = 1802223, message = "I will avenge my fallen comrades<EFBFBD>")
@ClientString(id = 1802223, message = "I will avenge my fallen comrades...")
public static NpcStringId I_WILL_AVENGE_MY_FALLEN_COMRADES;
@ClientString(id = 1802224, message = "Let me be blind<EFBFBD>let me be deaf<61> but I will not stop!!")
@ClientString(id = 1802224, message = "Let me be blind...let me be deaf... but I will not stop!!")
public static NpcStringId LET_ME_BE_BLIND_LET_ME_BE_DEAF_BUT_I_WILL_NOT_STOP;
@ClientString(id = 1802225, message = "Remember our history<EFBFBD>our glorious history!")
@ClientString(id = 1802225, message = "Remember our history...our glorious history!")
public static NpcStringId REMEMBER_OUR_HISTORY_OUR_GLORIOUS_HISTORY;
@ClientString(id = 1802226, message = "I cannot<EFBFBD>I will not<6F>back down!")
@ClientString(id = 1802226, message = "I cannot...I will not...back down!")
public static NpcStringId I_CANNOT_I_WILL_NOT_BACK_DOWN;
@ClientString(id = 1802227, message = "A mountain of corpses<EFBFBD>")
@ClientString(id = 1802227, message = "A mountain of corpses...")
public static NpcStringId A_MOUNTAIN_OF_CORPSES;
@ClientString(id = 1802228, message = "My slumbering muscles begin to wake<EFBFBD>")
@ClientString(id = 1802228, message = "My slumbering muscles begin to wake...")
public static NpcStringId MY_SLUMBERING_MUSCLES_BEGIN_TO_WAKE;
@ClientString(id = 1802229, message = "No use trying your petty tricks!")
@ -35056,7 +35056,7 @@ public class NpcStringId
@ClientString(id = 1802231, message = "We haven't even begun yet.")
public static NpcStringId WE_HAVEN_T_EVEN_BEGUN_YET;
@ClientString(id = 1802232, message = "Are you watching? Watch<EFBFBD> and feel what true fear is!")
@ClientString(id = 1802232, message = "Are you watching? Watch... and feel what true fear is!")
public static NpcStringId ARE_YOU_WATCHING_WATCH_AND_FEEL_WHAT_TRUE_FEAR_IS;
@ClientString(id = 1802233, message = "Who are you? You weren't here before..")
@ -35077,7 +35077,7 @@ public class NpcStringId
@ClientString(id = 1802238, message = "Today's your judgment day!")
public static NpcStringId TODAY_S_YOUR_JUDGMENT_DAY;
@ClientString(id = 1802239, message = "Fool<EFBFBD>")
@ClientString(id = 1802239, message = "Fool...")
public static NpcStringId FOOL;
@ClientString(id = 1802240, message = "You idiot!")
@ -35086,10 +35086,10 @@ public class NpcStringId
@ClientString(id = 1802241, message = "I will end that sorry life.")
public static NpcStringId I_WILL_END_THAT_SORRY_LIFE;
@ClientString(id = 1802242, message = "Well, what do you know<EFBFBD> you're gutsier than you look.")
@ClientString(id = 1802242, message = "Well, what do you know... you're gutsier than you look.")
public static NpcStringId WELL_WHAT_DO_YOU_KNOW_YOU_RE_GUTSIER_THAN_YOU_LOOK;
@ClientString(id = 1802243, message = "So this is the end<EFBFBD>")
@ClientString(id = 1802243, message = "So this is the end...")
public static NpcStringId SO_THIS_IS_THE_END;
@ClientString(id = 1802244, message = "May Aden live on forever!")
@ -35107,16 +35107,16 @@ public class NpcStringId
@ClientString(id = 1802248, message = "Do you have any idea who I am?!")
public static NpcStringId DO_YOU_HAVE_ANY_IDEA_WHO_I_AM;
@ClientString(id = 1802249, message = "Cough<EFBFBD>wheeze<EFBFBD>")
@ClientString(id = 1802249, message = "Cough...wheeze...")
public static NpcStringId COUGH_WHEEZE;
@ClientString(id = 1802250, message = "My strength has not yet fully returned<EFBFBD>")
@ClientString(id = 1802250, message = "My strength has not yet fully returned...")
public static NpcStringId MY_STRENGTH_HAS_NOT_YET_FULLY_RETURNED_2;
@ClientString(id = 1802251, message = "Be gone, I say!")
public static NpcStringId BE_GONE_I_SAY;
@ClientString(id = 1802252, message = "Imbecile<EFBFBD>")
@ClientString(id = 1802252, message = "Imbecile...")
public static NpcStringId IMBECILE;
@ClientString(id = 1802253, message = "Shame on you!")
@ -35125,22 +35125,22 @@ public class NpcStringId
@ClientString(id = 1802254, message = "Are you not ashamed before the gods?!")
public static NpcStringId ARE_YOU_NOT_ASHAMED_BEFORE_THE_GODS;
@ClientString(id = 1802255, message = "Shilen<EFBFBD>Shilen. Such is the name imprinted in my memory<72>")
@ClientString(id = 1802255, message = "Shilen...Shilen. Such is the name imprinted in my memory...")
public static NpcStringId SHILEN_SHILEN_SUCH_IS_THE_NAME_IMPRINTED_IN_MY_MEMORY;
@ClientString(id = 1802256, message = "I am Travis! I shall not bow down to you!")
public static NpcStringId I_AM_TRAVIS_I_SHALL_NOT_BOW_DOWN_TO_YOU;
@ClientString(id = 1802257, message = "Not enough time<EFBFBD>not enough time at all.")
@ClientString(id = 1802257, message = "Not enough time...not enough time at all.")
public static NpcStringId NOT_ENOUGH_TIME_NOT_ENOUGH_TIME_AT_ALL;
@ClientString(id = 1802258, message = "No<EFBFBD>argh<EFBFBD>")
@ClientString(id = 1802258, message = "No...argh...")
public static NpcStringId NO_ARGH;
@ClientString(id = 1802259, message = "How<EFBFBD>how dare you do such a foul thing!")
@ClientString(id = 1802259, message = "How...how dare you do such a foul thing!")
public static NpcStringId HOW_HOW_DARE_YOU_DO_SUCH_A_FOUL_THING;
@ClientString(id = 1802260, message = "You will pay<EFBFBD> upon my word you will pay!!")
@ClientString(id = 1802260, message = "You will pay... upon my word you will pay!!")
public static NpcStringId YOU_WILL_PAY_UPON_MY_WORD_YOU_WILL_PAY;
@ClientString(id = 1802261, message = "A powerful wind begins to blow.")
@ -35158,7 +35158,7 @@ public class NpcStringId
@ClientString(id = 1802265, message = "A dragon has begun attacking from south of the Town of Aden!")
public static NpcStringId A_DRAGON_HAS_BEGUN_ATTACKING_FROM_SOUTH_OF_THE_TOWN_OF_ADEN;
@ClientString(id = 1802266, message = "Please<EFBFBD>stop the dragon<6F>")
@ClientString(id = 1802266, message = "Please...stop the dragon...")
public static NpcStringId PLEASE_STOP_THE_DRAGON;
@ClientString(id = 1802267, message = "Thank you! I'll be going to protect the village now that you're here!")
@ -35173,7 +35173,7 @@ public class NpcStringId
@ClientString(id = 1802270, message = "We did it! All right, I'll be on my way to protect the village!")
public static NpcStringId WE_DID_IT_ALL_RIGHT_I_LL_BE_ON_MY_WAY_TO_PROTECT_THE_VILLAGE;
@ClientString(id = 1802271, message = "We did it! We<EFBFBD>defeated<EFBFBD>")
@ClientString(id = 1802271, message = "We did it! We...defeated...")
public static NpcStringId WE_DID_IT_WE_DEFEATED;
@ClientString(id = 1802272, message = "Nornil Error. Nornil Error.")
@ -35263,7 +35263,7 @@ public class NpcStringId
@ClientString(id = 1802300, message = "Find the prison key carried by the Nerva Orcs, and get me out of here! I'll make it worth your while, I promise.")
public static NpcStringId FIND_THE_PRISON_KEY_CARRIED_BY_THE_NERVA_ORCS_AND_GET_ME_OUT_OF_HERE_I_LL_MAKE_IT_WORTH_YOUR_WHILE_I_PROMISE;
@ClientString(id = 1802301, message = "What<EFBFBD> what's happening to my body? Argh..!")
@ClientString(id = 1802301, message = "What... what's happening to my body? Argh..!")
public static NpcStringId WHAT_WHAT_S_HAPPENING_TO_MY_BODY_ARGH;
@ClientString(id = 1802302, message = "Help me, my comrades! Come out of your hiding and help me!")
@ -35332,7 +35332,7 @@ public class NpcStringId
@ClientString(id = 1802323, message = "So who's gonna take me on?!")
public static NpcStringId SO_WHO_S_GONNA_TAKE_ME_ON;
@ClientString(id = 1802324, message = "Ye who covet the power of Chaos<EFBFBD>come to me.")
@ClientString(id = 1802324, message = "Ye who covet the power of Chaos...come to me.")
public static NpcStringId YE_WHO_COVET_THE_POWER_OF_CHAOS_COME_TO_ME;
@ClientString(id = 1802325, message = "Speak with the Agent of Chaos if you desire power.")
@ -35368,13 +35368,13 @@ public class NpcStringId
@ClientString(id = 1802336, message = "Ready? Let me know.")
public static NpcStringId READY_LET_ME_KNOW;
@ClientString(id = 1802337, message = "Something ominous in there<EFBFBD> I hope you're really ready for this. Let me know.")
@ClientString(id = 1802337, message = "Something ominous in there... I hope you're really ready for this. Let me know.")
public static NpcStringId SOMETHING_OMINOUS_IN_THERE_I_HOPE_YOU_RE_REALLY_READY_FOR_THIS_LET_ME_KNOW;
@ClientString(id = 1802338, message = "Good work! You're really something!")
public static NpcStringId GOOD_WORK_YOU_RE_REALLY_SOMETHING;
@ClientString(id = 1802339, message = "I can't<EFBFBD>let it end like this<69>")
@ClientString(id = 1802339, message = "I can't...let it end like this...")
public static NpcStringId I_CAN_T_LET_IT_END_LIKE_THIS;
@ClientString(id = 1802340, message = "Whew, that's more than I thought I could handle! I need to take cover for a bit,.")
@ -35392,7 +35392,7 @@ public class NpcStringId
@ClientString(id = 1802344, message = "Aak, there goes the Hide!")
public static NpcStringId AAK_THERE_GOES_THE_HIDE;
@ClientString(id = 1802345, message = "Nooo<EFBFBD>avenge me!")
@ClientString(id = 1802345, message = "Nooo...avenge me!")
public static NpcStringId NOOO_AVENGE_ME;
@ClientString(id = 1802346, message = "I come to help a comrade in need!")
@ -35419,7 +35419,7 @@ public class NpcStringId
@ClientString(id = 1802353, message = "It sure seems sturdy, but would this really be able to stop the sacrifices? Hm.")
public static NpcStringId IT_SURE_SEEMS_STURDY_BUT_WOULD_THIS_REALLY_BE_ABLE_TO_STOP_THE_SACRIFICES_HM;
@ClientString(id = 1802354, message = "We did make this Generator at Lady Jenna's suggestion, but<EFBFBD>I'm still nervous.")
@ClientString(id = 1802354, message = "We did make this Generator at Lady Jenna's suggestion, but...I'm still nervous.")
public static NpcStringId WE_DID_MAKE_THIS_GENERATOR_AT_LADY_JENNA_S_SUGGESTION_BUT_I_M_STILL_NERVOUS;
@ClientString(id = 1802355, message = "Rumors have it that Lindvior is headed this way.")
@ -35536,7 +35536,7 @@ public class NpcStringId
@ClientString(id = 1802392, message = "Hope your new year is a happy one, everyone! Ho ho ho!")
public static NpcStringId HOPE_YOUR_NEW_YEAR_IS_A_HAPPY_ONE_EVERYONE_HO_HO_HO;
@ClientString(id = 1802393, message = "Is there no Mrs. Claus around here? I hate being lonely on Christmas<EFBFBD>")
@ClientString(id = 1802393, message = "Is there no Mrs. Claus around here? I hate being lonely on Christmas...")
public static NpcStringId IS_THERE_NO_MRS_CLAUS_AROUND_HERE_I_HATE_BEING_LONELY_ON_CHRISTMAS;
@ClientString(id = 1802394, message = "You cannot teleport from the GM Consultation Service.")
@ -35623,7 +35623,7 @@ public class NpcStringId
@ClientString(id = 1802421, message = "My body... what happened?")
public static NpcStringId MY_BODY_WHAT_HAPPENED;
@ClientString(id = 1802422, message = "Please, take my power. It is not much, but<EFBFBD>")
@ClientString(id = 1802422, message = "Please, take my power. It is not much, but...")
public static NpcStringId PLEASE_TAKE_MY_POWER_IT_IS_NOT_MUCH_BUT;
@ClientString(id = 1802423, message = "$s1! I will not forget this, you nasty little grunt!")
@ -35794,7 +35794,7 @@ public class NpcStringId
@ClientString(id = 1802479, message = "Mayday! Mayday! We need backup! We need backup!")
public static NpcStringId MAYDAY_MAYDAY_WE_NEED_BACKUP_WE_NEED_BACKUP;
@ClientString(id = 1802480, message = "Whoa, this is actualy kinda scary<EFBFBD> I'll need to retreat after a few token blows!")
@ClientString(id = 1802480, message = "Whoa, this is actualy kinda scary... I'll need to retreat after a few token blows!")
public static NpcStringId WHOA_THIS_IS_ACTUALY_KINDA_SCARY_I_LL_NEED_TO_RETREAT_AFTER_A_FEW_TOKEN_BLOWS;
@ClientString(id = 1802481, message = "You have gained 5 extra minutes for defeating the Hiding Tracker.")
@ -35845,7 +35845,7 @@ public class NpcStringId
@ClientString(id = 1802496, message = "The Repository is attacked! Fight! Fight!")
public static NpcStringId THE_REPOSITORY_IS_ATTACKED_FIGHT_FIGHT;
@ClientString(id = 1802497, message = "Argh! Who is<EFBFBD>hiding there<72>?")
@ClientString(id = 1802497, message = "Argh! Who is...hiding there...?")
public static NpcStringId ARGH_WHO_IS_HIDING_THERE;
@ClientString(id = 1802498, message = "A smart Giant, huh? Well, hand it over! The Kartia's Seed is ours!")
@ -35854,10 +35854,10 @@ public class NpcStringId
@ClientString(id = 1802499, message = "Kartia's Seed! Got it!")
public static NpcStringId KARTIA_S_SEED_GOT_IT;
@ClientString(id = 1802500, message = "You worthless Giant<EFBFBD>curse you for eternity!")
@ClientString(id = 1802500, message = "You worthless Giant...curse you for eternity!")
public static NpcStringId YOU_WORTHLESS_GIANT_CURSE_YOU_FOR_ETERNITY;
@ClientString(id = 1802501, message = "Thank you<EFBFBD>thank you for helping!")
@ClientString(id = 1802501, message = "Thank you...thank you for helping!")
public static NpcStringId THANK_YOU_THANK_YOU_FOR_HELPING;
@ClientString(id = 1802502, message = "Thank you. You are kind.")
@ -35953,7 +35953,7 @@ public class NpcStringId
@ClientString(id = 1802532, message = "You will kneel to me!")
public static NpcStringId YOU_WILL_KNEEL_TO_ME;
@ClientString(id = 1802533, message = "The dead are calling<EFBFBD>and I answer!")
@ClientString(id = 1802533, message = "The dead are calling...and I answer!")
public static NpcStringId THE_DEAD_ARE_CALLING_AND_I_ANSWER;
@ClientString(id = 1802534, message = "Kill, all you cursed soldiers! Kill everything!")
@ -36190,7 +36190,7 @@ public class NpcStringId
@ClientString(id = 1802611, message = "A message has arrived from Magister Ayanthe.\nClick the question-mark icon to read it.")
public static NpcStringId A_MESSAGE_HAS_ARRIVED_FROM_MAGISTER_AYANTHE_NCLICK_THE_QUESTION_MARK_ICON_TO_READ_IT;
@ClientString(id = 1802612, message = "Such monsters in a place like this<EFBFBD>! Unbelievable!")
@ClientString(id = 1802612, message = "Such monsters in a place like this...! Unbelievable!")
public static NpcStringId SUCH_MONSTERS_IN_A_PLACE_LIKE_THIS_UNBELIEVABLE;
@ClientString(id = 1802613, message = "Be on your toes!")
@ -36241,7 +36241,7 @@ public class NpcStringId
@ClientString(id = 1802628, message = "You didn't forget your escape scrolls, did you? Because I'm about to use this key to use my ultimate skill!")
public static NpcStringId YOU_DIDN_T_FORGET_YOUR_ESCAPE_SCROLLS_DID_YOU_BECAUSE_I_M_ABOUT_TO_USE_THIS_KEY_TO_USE_MY_ULTIMATE_SKILL;
@ClientString(id = 1802629, message = "My ultimate skill is<EFBFBD>Lv. 36 Retreat!")
@ClientString(id = 1802629, message = "My ultimate skill is...Lv. 36 Retreat!")
public static NpcStringId MY_ULTIMATE_SKILL_IS_LV_36_RETREAT;
@ClientString(id = 1802630, message = "I'm not helping you cuz I feel sorry or anything!")
@ -36397,7 +36397,7 @@ public class NpcStringId
@ClientString(id = 1802680, message = "Thank you! What a delicious carrot.")
public static NpcStringId THANK_YOU_WHAT_A_DELICIOUS_CARROT;
@ClientString(id = 1802681, message = "So good<EFBFBD>so good.")
@ClientString(id = 1802681, message = "So good...so good.")
public static NpcStringId SO_GOOD_SO_GOOD;
@ClientString(id = 1802682, message = "This is a true carrot! A true carrot!")
@ -36409,7 +36409,7 @@ public class NpcStringId
@ClientString(id = 1802684, message = "You just don't understand.")
public static NpcStringId YOU_JUST_DON_T_UNDERSTAND;
@ClientString(id = 1802685, message = "A carrot is much better than sticks. But some horses do like sticks better<EFBFBD>")
@ClientString(id = 1802685, message = "A carrot is much better than sticks. But some horses do like sticks better...")
public static NpcStringId A_CARROT_IS_MUCH_BETTER_THAN_STICKS_BUT_SOME_HORSES_DO_LIKE_STICKS_BETTER;
@ClientString(id = 1802686, message = "Carrot! Carroticious! Carrogant!")
@ -36469,16 +36469,16 @@ public class NpcStringId
@ClientString(id = 1802704, message = "The instanced zone will close soon!")
public static NpcStringId THE_INSTANCED_ZONE_WILL_CLOSE_SOON;
@ClientString(id = 1802705, message = "Nooo<EFBFBD>not enough Vitality yet!")
@ClientString(id = 1802705, message = "Nooo...not enough Vitality yet!")
public static NpcStringId NOOO_NOT_ENOUGH_VITALITY_YET;
@ClientString(id = 1802706, message = "Ow, ow! It hurts<EFBFBD>")
@ClientString(id = 1802706, message = "Ow, ow! It hurts...")
public static NpcStringId OW_OW_IT_HURTS;
@ClientString(id = 1802707, message = "It tizzes and bungles! Tingles and<EFBFBD>ow!")
@ClientString(id = 1802707, message = "It tizzes and bungles! Tingles and...ow!")
public static NpcStringId IT_TIZZES_AND_BUNGLES_TINGLES_AND_OW;
@ClientString(id = 1802708, message = "Ergh, stop, stop<EFBFBD>")
@ClientString(id = 1802708, message = "Ergh, stop, stop...")
public static NpcStringId ERGH_STOP_STOP;
@ClientString(id = 1802709, message = "You think you can stop me from getting ow!")
@ -37207,7 +37207,7 @@ public class NpcStringId
@ClientString(id = 1802950, message = "Someone deactivated the emission of the polluting Atelia gas in the Atelia Castle.")
public static NpcStringId SOMEONE_DEACTIVATED_THE_EMISSION_OF_THE_POLLUTING_ATELIA_GAS_IN_THE_ATELIA_CASTLE;
@ClientString(id = 1802951, message = "Brothers of the Embryo<EFBFBD> Get up again and protect the fortress.")
@ClientString(id = 1802951, message = "Brothers of the Embryo... Get up again and protect the fortress.")
public static NpcStringId BROTHERS_OF_THE_EMBRYO_GET_UP_AGAIN_AND_PROTECT_THE_FORTRESS;
@ClientString(id = 1802952, message = "Have you seen Kelbim's power? We'll show you the wrath of the Embryo!")
@ -37384,10 +37384,10 @@ public class NpcStringId
@ClientString(id = 1803009, message = "Doesn't matter. We already have great elite soldiers who we've successfully converted.")
public static NpcStringId DOESN_T_MATTER_WE_ALREADY_HAVE_GREAT_ELITE_SOLDIERS_WHO_WE_VE_SUCCESSFULLY_CONVERTED;
@ClientString(id = 1803010, message = "Useless bunch<EFBFBD> I'll deal with you.")
@ClientString(id = 1803010, message = "Useless bunch... I'll deal with you.")
public static NpcStringId USELESS_BUNCH_I_LL_DEAL_WITH_YOU;
@ClientString(id = 1803011, message = "Commander Burnstein<EFBFBD> I wasn't able to complete my mission<6F>")
@ClientString(id = 1803011, message = "Commander Burnstein... I wasn't able to complete my mission...")
public static NpcStringId COMMANDER_BURNSTEIN_I_WASN_T_ABLE_TO_COMPLETE_MY_MISSION;
@ClientString(id = 1803012, message = "It will be better for us if we capture you, rather than the countless useless soldiers.")
@ -38311,7 +38311,7 @@ public class NpcStringId
@ClientString(id = 1803318, message = "You little...!")
public static NpcStringId YOU_LITTLE;
@ClientString(id = 1803319, message = "$s1<EFBFBD>.how dare you!")
@ClientString(id = 1803319, message = "$s1....how dare you!")
public static NpcStringId S1_HOW_DARE_YOU_2;
@ClientString(id = 1803320, message = "You shall...all...die!!!")
@ -38338,7 +38338,7 @@ public class NpcStringId
@ClientString(id = 1803327, message = "Th..thank you. Blessings be upon you.")
public static NpcStringId TH_THANK_YOU_BLESSINGS_BE_UPON_YOU;
@ClientString(id = 1803329, message = "Speak with the <EFBFBD>Adventurers' Guide for Training'.")
@ClientString(id = 1803329, message = "Speak with the ...Adventurers' Guide for Training'.")
public static NpcStringId SPEAK_WITH_THE_ADVENTURERS_GUIDE_FOR_TRAINING;
@ClientString(id = 1803330, message = "Speak with Toyron in order to return to Shannon.")
@ -39478,16 +39478,16 @@ public class NpcStringId
@ClientString(id = 1803737, message = "Kain van Halter")
public static NpcStringId KAIN_VAN_HALTER_2;
@ClientString(id = 1803738, message = "You can now fight each other in the <EFBFBD>Abandoned Coal Mines' for the next 10 minutes. Go forth and take the good spot!")
@ClientString(id = 1803738, message = "You can now fight each other in the ...Abandoned Coal Mines' for the next 10 minutes. Go forth and take the good spot!")
public static NpcStringId YOU_CAN_NOW_FIGHT_EACH_OTHER_IN_THE_ABANDONED_COAL_MINES_FOR_THE_NEXT_10_MINUTES_GO_FORTH_AND_TAKE_THE_GOOD_SPOT;
@ClientString(id = 1803739, message = "You can now fight each other in the <EFBFBD>Elven Fortress' for the next 10 minutes. Go forth and take the good spot!")
@ClientString(id = 1803739, message = "You can now fight each other in the ...Elven Fortress' for the next 10 minutes. Go forth and take the good spot!")
public static NpcStringId YOU_CAN_NOW_FIGHT_EACH_OTHER_IN_THE_ELVEN_FORTRESS_FOR_THE_NEXT_10_MINUTES_GO_FORTH_AND_TAKE_THE_GOOD_SPOT;
@ClientString(id = 1803740, message = "You can now fight each other in the <EFBFBD>Forgotten Temple' for the next 10 minutes. Go forth and take the good spot!")
@ClientString(id = 1803740, message = "You can now fight each other in the ...Forgotten Temple' for the next 10 minutes. Go forth and take the good spot!")
public static NpcStringId YOU_CAN_NOW_FIGHT_EACH_OTHER_IN_THE_FORGOTTEN_TEMPLE_FOR_THE_NEXT_10_MINUTES_GO_FORTH_AND_TAKE_THE_GOOD_SPOT;
@ClientString(id = 1803741, message = "You can now fight each other in the <EFBFBD>Elven Ruins' for the next 10 minutes. Go forth and take the good spot!")
@ClientString(id = 1803741, message = "You can now fight each other in the ...Elven Ruins' for the next 10 minutes. Go forth and take the good spot!")
public static NpcStringId YOU_CAN_NOW_FIGHT_EACH_OTHER_IN_THE_ELVEN_RUINS_FOR_THE_NEXT_10_MINUTES_GO_FORTH_AND_TAKE_THE_GOOD_SPOT;
@ClientString(id = 1803742, message = "An elite monster has appeared in Sector A.")
@ -40195,7 +40195,7 @@ public class NpcStringId
@ClientString(id = 1811246, message = "Tell me about moving to Aden Continent.")
public static NpcStringId TELL_ME_ABOUT_MOVING_TO_ADEN_CONTINENT;
@ClientString(id = 1811247, message = "Hmm<EFBFBD> is this still a decent weapon?")
@ClientString(id = 1811247, message = "Hmm... is this still a decent weapon?")
public static NpcStringId HMM_IS_THIS_STILL_A_DECENT_WEAPON;
@ClientString(id = 1811248, message = "Spiritshots are mixed!")
@ -40321,19 +40321,19 @@ public class NpcStringId
@ClientString(id = 1811288, message = "Stop them from approaching the town!!")
public static NpcStringId STOP_THEM_FROM_APPROACHING_THE_TOWN;
@ClientString(id = 1811289, message = "The Seven Signs ended<EFBFBD>")
@ClientString(id = 1811289, message = "The Seven Signs ended...")
public static NpcStringId THE_SEVEN_SIGNS_ENDED;
@ClientString(id = 1811290, message = "We need to find her weakness...")
public static NpcStringId WE_NEED_TO_FIND_HER_WEAKNESS;
@ClientString(id = 1811291, message = "Is it better to end destiny or start destiny<EFBFBD>")
@ClientString(id = 1811291, message = "Is it better to end destiny or start destiny...")
public static NpcStringId IS_IT_BETTER_TO_END_DESTINY_OR_START_DESTINY;
@ClientString(id = 1811292, message = "Look at all the newbies. Ha ha ha.")
public static NpcStringId LOOK_AT_ALL_THE_NEWBIES_HA_HA_HA;
@ClientString(id = 1811293, message = "Tis a scratch<EFBFBD>")
@ClientString(id = 1811293, message = "Tis a scratch...")
public static NpcStringId TIS_A_SCRATCH;
@ClientString(id = 1811294, message = "And now your journey begins.")
@ -40354,7 +40354,7 @@ public class NpcStringId
@ClientString(id = 1811299, message = "$s1, your empathy is appreciated.")
public static NpcStringId S1_YOUR_EMPATHY_IS_APPRECIATED;
@ClientString(id = 1811300, message = "Thank you for attending this mourning service. It is alright to show your sorrow<EFBFBD>")
@ClientString(id = 1811300, message = "Thank you for attending this mourning service. It is alright to show your sorrow...")
public static NpcStringId THANK_YOU_FOR_ATTENDING_THIS_MOURNING_SERVICE_IT_IS_ALRIGHT_TO_SHOW_YOUR_SORROW;
@ClientString(id = 1811301, message = "The name is Janson... Bow your head and show some respect for the dead.")
@ -40435,7 +40435,7 @@ public class NpcStringId
@ClientString(id = 1811326, message = "Thank you! And now you die!")
public static NpcStringId THANK_YOU_AND_NOW_YOU_DIE;
@ClientString(id = 1811327, message = "It's time to turn that frown upside down<EFBFBD> it's party town!")
@ClientString(id = 1811327, message = "It's time to turn that frown upside down... it's party town!")
public static NpcStringId IT_S_TIME_TO_TURN_THAT_FROWN_UPSIDE_DOWN_IT_S_PARTY_TOWN;
@ClientString(id = 1811328, message = "Enjoy the festivities!")
@ -41551,7 +41551,7 @@ public class NpcStringId
@ClientString(id = 2000031, message = "It seems your fate ends here.")
public static NpcStringId IT_SEEMS_YOUR_FATE_ENDS_HERE;
@ClientString(id = 2000032, message = "You're an interesting one<EFBFBD> I can feel the power of the giants from you, and you're not even a giant!")
@ClientString(id = 2000032, message = "You're an interesting one... I can feel the power of the giants from you, and you're not even a giant!")
public static NpcStringId YOU_RE_AN_INTERESTING_ONE_I_CAN_FEEL_THE_POWER_OF_THE_GIANTS_FROM_YOU_AND_YOU_RE_NOT_EVEN_A_GIANT;
@ClientString(id = 2000033, message = "Display your dominance over either Kajin or Beryn,#and the other one will submit to you.")
@ -41569,19 +41569,19 @@ public class NpcStringId
@ClientString(id = 2000037, message = "Back in those days, nobodies like you wouldn't have stood a chance against the likes of me.")
public static NpcStringId BACK_IN_THOSE_DAYS_NOBODIES_LIKE_YOU_WOULDN_T_HAVE_STOOD_A_CHANCE_AGAINST_THE_LIKES_OF_ME;
@ClientString(id = 2000038, message = "Well, all that came to an end when Ye Sagira crashed onto the Talking Island because of Shilen's resurrection, so it's all done and past, I guess<EFBFBD>")
@ClientString(id = 2000038, message = "Well, all that came to an end when Ye Sagira crashed onto the Talking Island because of Shilen's resurrection, so it's all done and past, I guess...")
public static NpcStringId WELL_ALL_THAT_CAME_TO_AN_END_WHEN_YE_SAGIRA_CRASHED_ONTO_THE_TALKING_ISLAND_BECAUSE_OF_SHILEN_S_RESURRECTION_SO_IT_S_ALL_DONE_AND_PAST_I_GUESS;
@ClientString(id = 2000039, message = "If it hadn't been for that, this island would have stayed under my great rule.")
public static NpcStringId IF_IT_HADN_T_BEEN_FOR_THAT_THIS_ISLAND_WOULD_HAVE_STAYED_UNDER_MY_GREAT_RULE;
@ClientString(id = 2000040, message = "Ah, the good old days<EFBFBD>")
@ClientString(id = 2000040, message = "Ah, the good old days...")
public static NpcStringId AH_THE_GOOD_OLD_DAYS;
@ClientString(id = 2000041, message = "What, still here? You were actually listening?")
public static NpcStringId WHAT_STILL_HERE_YOU_WERE_ACTUALLY_LISTENING;
@ClientString(id = 2000042, message = "Ahem, eh, well, thanks<EFBFBD>")
@ClientString(id = 2000042, message = "Ahem, eh, well, thanks...")
public static NpcStringId AHEM_EH_WELL_THANKS;
@ClientString(id = 2000043, message = "Well, since you stayed to hear my story, I can't let you leave empty-handed now, can I?")
@ -41593,7 +41593,7 @@ public class NpcStringId
@ClientString(id = 2000045, message = "It's in your pouch, so use it well, you hear?")
public static NpcStringId IT_S_IN_YOUR_POUCH_SO_USE_IT_WELL_YOU_HEAR;
@ClientString(id = 2000046, message = "Man, I'm tired<EFBFBD> I forgot how much talking can wear you out!")
@ClientString(id = 2000046, message = "Man, I'm tired... I forgot how much talking can wear you out!")
public static NpcStringId MAN_I_M_TIRED_I_FORGOT_HOW_MUCH_TALKING_CAN_WEAR_YOU_OUT;
@ClientString(id = 2000047, message = "Only one ruler left! Let's finish this up!")
@ -41602,7 +41602,7 @@ public class NpcStringId
@ClientString(id = 2000048, message = "Everyone watch out for ice shards when debuffing.")
public static NpcStringId EVERYONE_WATCH_OUT_FOR_ICE_SHARDS_WHEN_DEBUFFING;
@ClientString(id = 2000049, message = "So sleepy<EFBFBD> better finish this fast so I can go sleep!")
@ClientString(id = 2000049, message = "So sleepy... better finish this fast so I can go sleep!")
public static NpcStringId SO_SLEEPY_BETTER_FINISH_THIS_FAST_SO_I_CAN_GO_SLEEP;
@ClientString(id = 2000050, message = "Now, don't make yourself look stupid. Finish it clean.")
@ -41680,7 +41680,7 @@ public class NpcStringId
@ClientString(id = 2000074, message = "I think this is as far as I can go in helping you, $s1. I will bow out now.")
public static NpcStringId I_THINK_THIS_IS_AS_FAR_AS_I_CAN_GO_IN_HELPING_YOU_S1_I_WILL_BOW_OUT_NOW;
@ClientString(id = 2000075, message = "I want a slushie<EFBFBD>oh, if only I could have a slushie<69>hey, if you bring me 10 of each ingredient, I'll make you a Summer Slushie!")
@ClientString(id = 2000075, message = "I want a slushie...oh, if only I could have a slushie...hey, if you bring me 10 of each ingredient, I'll make you a Summer Slushie!")
public static NpcStringId I_WANT_A_SLUSHIE_OH_IF_ONLY_I_COULD_HAVE_A_SLUSHIE_HEY_IF_YOU_BRING_ME_10_OF_EACH_INGREDIENT_I_LL_MAKE_YOU_A_SUMMER_SLUSHIE;
@ClientString(id = 2000076, message = "I'll give you a Boss Accessory Pack if you bring me 15 Summer Slushies!")
@ -41692,28 +41692,28 @@ public class NpcStringId
@ClientString(id = 2000078, message = "Thanks! I'll be counting on you next time too!")
public static NpcStringId THANKS_I_LL_BE_COUNTING_ON_YOU_NEXT_TIME_TOO;
@ClientString(id = 2000079, message = "Oh come on<EFBFBD> you have to bring me the right materials!")
@ClientString(id = 2000079, message = "Oh come on... you have to bring me the right materials!")
public static NpcStringId OH_COME_ON_YOU_HAVE_TO_BRING_ME_THE_RIGHT_MATERIALS;
@ClientString(id = 2000080, message = "Aghh! Zombies! Zombies!")
public static NpcStringId AGHH_ZOMBIES_ZOMBIES;
@ClientString(id = 2000081, message = "Ugh<EFBFBD>please, someone get rid of these zombies<65>")
@ClientString(id = 2000081, message = "Ugh...please, someone get rid of these zombies...")
public static NpcStringId UGH_PLEASE_SOMEONE_GET_RID_OF_THESE_ZOMBIES;
@ClientString(id = 2000082, message = "I've been bitten by a zombie<EFBFBD>someone help me<6D>")
@ClientString(id = 2000082, message = "I've been bitten by a zombie...someone help me...")
public static NpcStringId I_VE_BEEN_BITTEN_BY_A_ZOMBIE_SOMEONE_HELP_ME;
@ClientString(id = 2000083, message = "Is there no hero that can save us?")
public static NpcStringId IS_THERE_NO_HERO_THAT_CAN_SAVE_US;
@ClientString(id = 2000084, message = "Einhasad, dear goddess<EFBFBD>please save us<75>")
@ClientString(id = 2000084, message = "Einhasad, dear goddess...please save us...")
public static NpcStringId EINHASAD_DEAR_GODDESS_PLEASE_SAVE_US;
@ClientString(id = 2000085, message = "We have to protect the Crystal of Protection if we want to stop these blasted zombies.")
public static NpcStringId WE_HAVE_TO_PROTECT_THE_CRYSTAL_OF_PROTECTION_IF_WE_WANT_TO_STOP_THESE_BLASTED_ZOMBIES;
@ClientString(id = 2000086, message = "Filthy creatures of Shilen<EFBFBD> the town will be ruined if we don't stop the zombies.")
@ClientString(id = 2000086, message = "Filthy creatures of Shilen... the town will be ruined if we don't stop the zombies.")
public static NpcStringId FILTHY_CREATURES_OF_SHILEN_THE_TOWN_WILL_BE_RUINED_IF_WE_DON_T_STOP_THE_ZOMBIES;
@ClientString(id = 2000087, message = "I can't partake in the battle because I have to defend the Crystal of Protection. Please, someone stop these zombies.")
@ -41737,7 +41737,7 @@ public class NpcStringId
@ClientString(id = 2000093, message = "I will make you invincible with the power of this plague.")
public static NpcStringId I_WILL_MAKE_YOU_INVINCIBLE_WITH_THE_POWER_OF_THIS_PLAGUE;
@ClientString(id = 2000094, message = "Humans<EFBFBD>so complacent and weak after years of peace. How about I let you spread the fear of pestilence unto them?")
@ClientString(id = 2000094, message = "Humans...so complacent and weak after years of peace. How about I let you spread the fear of pestilence unto them?")
public static NpcStringId HUMANS_SO_COMPLACENT_AND_WEAK_AFTER_YEARS_OF_PEACE_HOW_ABOUT_I_LET_YOU_SPREAD_THE_FEAR_OF_PESTILENCE_UNTO_THEM;
@ClientString(id = 2000095, message = "For the prosperity of my people, I will use my power on Jermann and Jermann only. I cannot overpower my own people.")
@ -41827,7 +41827,7 @@ public class NpcStringId
@ClientString(id = 2000123, message = "You know what kind of guests are coming to the show today, don't you? Get your acts together!")
public static NpcStringId YOU_KNOW_WHAT_KIND_OF_GUESTS_ARE_COMING_TO_THE_SHOW_TODAY_DON_T_YOU_GET_YOUR_ACTS_TOGETHER;
@ClientString(id = 2000124, message = "I<EFBFBD>I wanna go home<6D>")
@ClientString(id = 2000124, message = "I...I wanna go home...")
public static NpcStringId I_I_WANNA_GO_HOME;
@ClientString(id = 2000125, message = "Show start! Come on, snap snap!")
@ -41857,13 +41857,13 @@ public class NpcStringId
@ClientString(id = 2000133, message = "This closes tonight's fashion show, ladies and gentlemen! Come again tomorrow!")
public static NpcStringId THIS_CLOSES_TONIGHT_S_FASHION_SHOW_LADIES_AND_GENTLEMEN_COME_AGAIN_TOMORROW;
@ClientString(id = 2000134, message = "Um<EFBFBD>like this?")
@ClientString(id = 2000134, message = "Um...like this?")
public static NpcStringId UM_LIKE_THIS;
@ClientString(id = 2000135, message = "Ok, let me try that again.")
public static NpcStringId OK_LET_ME_TRY_THAT_AGAIN;
@ClientString(id = 2000136, message = "I think I'm getting the hang of it<EFBFBD>")
@ClientString(id = 2000136, message = "I think I'm getting the hang of it...")
public static NpcStringId I_THINK_I_M_GETTING_THE_HANG_OF_IT;
@ClientString(id = 2000137, message = "Drat, not again.")
@ -41944,13 +41944,13 @@ public class NpcStringId
@ClientString(id = 2000162, message = "Get away from Master Uthanka, now!")
public static NpcStringId GET_AWAY_FROM_MASTER_UTHANKA_NOW;
@ClientString(id = 2000163, message = "Mas<EFBFBD>ter<EFBFBD> Uthan<61>ka<6B>")
@ClientString(id = 2000163, message = "Mas...ter... Uthan...ka...")
public static NpcStringId MAS_TER_UTHAN_KA;
@ClientString(id = 2000164, message = "$s1 is inflicted with the Blood Seal. Only $s1 can face Bloody Katura for the next 30 seconds.")
public static NpcStringId S1_IS_INFLICTED_WITH_THE_BLOOD_SEAL_ONLY_S1_CAN_FACE_BLOODY_KATURA_FOR_THE_NEXT_30_SECONDS;
@ClientString(id = 2000165, message = "Katura Queen is summoning minions<EFBFBD>")
@ClientString(id = 2000165, message = "Katura Queen is summoning minions...")
public static NpcStringId KATURA_QUEEN_IS_SUMMONING_MINIONS;
@ClientString(id = 2000166, message = "Katura Queen is in defensive mode. Now is your chance to inflict additional damage!")
@ -41971,7 +41971,7 @@ public class NpcStringId
@ClientString(id = 2000171, message = "Lunatic Lord is in defensive mode. Now is your chance to inflict additional damage!")
public static NpcStringId LUNATIC_LORD_IS_IN_DEFENSIVE_MODE_NOW_IS_YOUR_CHANCE_TO_INFLICT_ADDITIONAL_DAMAGE;
@ClientString(id = 2000172, message = "Lunatic Lord is summoning minions<EFBFBD>")
@ClientString(id = 2000172, message = "Lunatic Lord is summoning minions...")
public static NpcStringId LUNATIC_LORD_IS_SUMMONING_MINIONS;
@ClientString(id = 2000173, message = "Lunatic Lord is weakened by the simultaneous death of his minions.")
@ -42610,7 +42610,7 @@ public class NpcStringId
@ClientString(id = 3000028, message = "What's your IQ? Want me to test you?")
public static NpcStringId WHAT_S_YOUR_IQ_WANT_ME_TO_TEST_YOU;
@ClientString(id = 3000029, message = "Do you know what the IQ of a whale is? Hmm? Well, your score is lower than that<EFBFBD>")
@ClientString(id = 3000029, message = "Do you know what the IQ of a whale is? Hmm? Well, your score is lower than that...")
public static NpcStringId DO_YOU_KNOW_WHAT_THE_IQ_OF_A_WHALE_IS_HMM_WELL_YOUR_SCORE_IS_LOWER_THAN_THAT;
@ClientString(id = 3000030, message = "You are average. You'll be just fine getting through life.")
@ -43081,7 +43081,7 @@ public class NpcStringId
@ClientString(id = 3000185, message = "A pumpkin ghost?")
public static NpcStringId A_PUMPKIN_GHOST;
@ClientString(id = 3000186, message = "I'm disappearing<EFBFBD> I'll turn into a ghost!")
@ClientString(id = 3000186, message = "I'm disappearing... I'll turn into a ghost!")
public static NpcStringId I_M_DISAPPEARING_I_LL_TURN_INTO_A_GHOST;
@ClientString(id = 3000187, message = "Not my fault if it comes out all in pieces!")
@ -43108,7 +43108,7 @@ public class NpcStringId
@ClientString(id = 3000194, message = "20 seconds left! Hurry!")
public static NpcStringId TWENTY_SECONDS_LEFT_HURRY;
@ClientString(id = 3000195, message = "10 seconds left! 9<EFBFBD>8<EFBFBD>7<EFBFBD>")
@ClientString(id = 3000195, message = "10 seconds left! 9...8...7...")
public static NpcStringId TEN_SECONDS_LEFT_9_8_7;
@ClientString(id = 3000196, message = "If you don't give me Monster Energy I'll go back in 2 minutes!")
@ -43216,7 +43216,7 @@ public class NpcStringId
@ClientString(id = 3000230, message = "Whew... Fresh air, at last...! Thank you! You've saved me, friends. Here is your reward!")
public static NpcStringId WHEW_FRESH_AIR_AT_LAST_THANK_YOU_YOU_VE_SAVED_ME_FRIENDS_HERE_IS_YOUR_REWARD;
@ClientString(id = 3000231, message = "<EFBFBD>Clumsy Snow' has appeared, who was trapped inside the 15th Anniversary Cake.")
@ClientString(id = 3000231, message = "...Clumsy Snow' has appeared, who was trapped inside the 15th Anniversary Cake.")
public static NpcStringId CLUMSY_SNOW_HAS_APPEARED_WHO_WAS_TRAPPED_INSIDE_THE_15TH_ANNIVERSARY_CAKE;
@ClientString(id = 3000232, message = "You can receive the Cake Party reward from Clumsy Snow.")
@ -43522,22 +43522,22 @@ public class NpcStringId
@ClientString(id = 10338006, message = "Free me from this binding of light!")
public static NpcStringId FREE_ME_FROM_THIS_BINDING_OF_LIGHT;
@ClientString(id = 10338007, message = "Destroy the Ghost of Harnak<EFBFBD> this corrupted creature.")
@ClientString(id = 10338007, message = "Destroy the Ghost of Harnak... this corrupted creature.")
public static NpcStringId DESTROY_THE_GHOST_OF_HARNAK_THIS_CORRUPTED_CREATURE;
@ClientString(id = 10338008, message = "Free me... And I promise you the power of Giants!")
public static NpcStringId FREE_ME_AND_I_PROMISE_YOU_THE_POWER_OF_GIANTS;
@ClientString(id = 10338009, message = "Fight for me...<EFBFBD> The true leader of all the races!")
@ClientString(id = 10338009, message = "Fight for me...... The true leader of all the races!")
public static NpcStringId FIGHT_FOR_ME_THE_TRUE_LEADER_OF_ALL_THE_RACES;
@ClientString(id = 10338010, message = "You may use Scroll of Afterlife from Hermuncus to Awaken.")
public static NpcStringId YOU_MAY_USE_SCROLL_OF_AFTERLIFE_FROM_HERMUNCUS_TO_AWAKEN;
@ClientString(id = 10338011, message = "An intruder<EFBFBD> interesting.")
@ClientString(id = 10338011, message = "An intruder... interesting.")
public static NpcStringId AN_INTRUDER_INTERESTING;
@ClientString(id = 10338012, message = "Prove your worth<EFBFBD>")
@ClientString(id = 10338012, message = "Prove your worth...")
public static NpcStringId PROVE_YOUR_WORTH;
@ClientString(id = 10338013, message = "Only those strong enough shall proceed.")
@ -43555,7 +43555,7 @@ public class NpcStringId
@ClientString(id = 10338017, message = "It's the end for you traitor!")
public static NpcStringId IT_S_THE_END_FOR_YOU_TRAITOR;
@ClientString(id = 10338018, message = "Haha<EFBFBD>")
@ClientString(id = 10338018, message = "Haha...")
public static NpcStringId HAHA;
@ClientString(id = 10338019, message = "I want to hear you cry.")
@ -43567,13 +43567,13 @@ public class NpcStringId
@ClientString(id = 10338021, message = "Lets see what you are made of!")
public static NpcStringId LETS_SEE_WHAT_YOU_ARE_MADE_OF;
@ClientString(id = 10338022, message = "You will not free Hermuncus.<EFBFBD>")
@ClientString(id = 10338022, message = "You will not free Hermuncus....")
public static NpcStringId YOU_WILL_NOT_FREE_HERMUNCUS;
@ClientString(id = 10338023, message = "You'll have to kill us first!")
public static NpcStringId YOU_LL_HAVE_TO_KILL_US_FIRST;
@ClientString(id = 10338024, message = "Trying to free Hermuncus<EFBFBD>")
@ClientString(id = 10338024, message = "Trying to free Hermuncus...")
public static NpcStringId TRYING_TO_FREE_HERMUNCUS;
@ClientString(id = 10338025, message = "Repent and your death will be quick!")
@ -43591,10 +43591,10 @@ public class NpcStringId
@ClientString(id = 10338029, message = "You are not light. You may not pass.")
public static NpcStringId YOU_ARE_NOT_LIGHT_YOU_MAY_NOT_PASS;
@ClientString(id = 10338030, message = "Prove your worth<EFBFBD>")
@ClientString(id = 10338030, message = "Prove your worth...")
public static NpcStringId PROVE_YOUR_WORTH_2;
@ClientString(id = 10338031, message = "Are you strong or weak... Of the Light or darkness<EFBFBD>")
@ClientString(id = 10338031, message = "Are you strong or weak... Of the Light or darkness...")
public static NpcStringId ARE_YOU_STRONG_OR_WEAK_OF_THE_LIGHT_OR_DARKNESS;
@ClientString(id = 10338032, message = "Only those of light may pass. Others must prove their strength.")
@ -43621,7 +43621,7 @@ public class NpcStringId
@ClientString(id = 11021701, message = "We saw people use Sayune other than the Giant's Minions.")
public static NpcStringId WE_SAW_PEOPLE_USE_SAYUNE_OTHER_THAN_THE_GIANT_S_MINIONS;
@ClientString(id = 11021702, message = "It's because they have become Awaken<EFBFBD> the power of the Giant's.")
@ClientString(id = 11021702, message = "It's because they have become Awaken... the power of the Giant's.")
public static NpcStringId IT_S_BECAUSE_THEY_HAVE_BECOME_AWAKEN_THE_POWER_OF_THE_GIANT_S;
@ClientString(id = 11021703, message = "Duh, you can't use Sayune without powers of Giants in the first place.")
@ -44662,7 +44662,7 @@ public class NpcStringId
@ClientString(id = 17178349, message = "Urgh...")
public static NpcStringId URGH_4;
@ClientString(id = 17178350, message = "Ahhk<EFBFBD>")
@ClientString(id = 17178350, message = "Ahhk...")
public static NpcStringId AHHK_2;
@ClientString(id = 17178351, message = "Darn it!! Dying here like this!!!!")
@ -44698,7 +44698,7 @@ public class NpcStringId
@ClientString(id = 44440007, message = "I'm su.. suffering...")
public static NpcStringId I_M_SU_SUFFERING;
@ClientString(id = 44440008, message = "No more<EFBFBD>.")
@ClientString(id = 44440008, message = "No more....")
public static NpcStringId NO_MORE;
@ClientString(id = 44440009, message = "Attracted to $s1")
@ -44815,13 +44815,13 @@ public class NpcStringId
@ClientString(id = 901900140, message = "Lukpie~! I want to eat Adena... Give me Adena!")
public static NpcStringId LUKPIE_I_WANT_TO_EAT_ADENA_GIVE_ME_ADENA;
@ClientString(id = 901900141, message = "Lukpie~! If I eat too much Adena, my wings disappear<EFBFBD>")
@ClientString(id = 901900141, message = "Lukpie~! If I eat too much Adena, my wings disappear...")
public static NpcStringId LUKPIE_IF_I_EAT_TOO_MUCH_ADENA_MY_WINGS_DISAPPEAR;
@ClientString(id = 901900142, message = "Yummy. Thanks! Lukpie~!")
public static NpcStringId YUMMY_THANKS_LUKPIE;
@ClientString(id = 901900143, message = "Grrrr... Yuck<EFBFBD>")
@ClientString(id = 901900143, message = "Grrrr... Yuck...")
public static NpcStringId GRRRR_YUCK;
@ClientString(id = 901900144, message = "Lukpie~! Adena is so good! My body is getting bigger!")
@ -44854,7 +44854,7 @@ public class NpcStringId
@ClientString(id = 901900153, message = "Oh goddess of destruction, forgive us...")
public static NpcStringId OH_GODDESS_OF_DESTRUCTION_FORGIVE_US;
@ClientString(id = 901900154, message = "When the sky turns blood red and the earth begins to crumble<EFBFBD> from the darkness<73> she will return.")
@ClientString(id = 901900154, message = "When the sky turns blood red and the earth begins to crumble... from the darkness... she will return.")
public static NpcStringId WHEN_THE_SKY_TURNS_BLOOD_RED_AND_THE_EARTH_BEGINS_TO_CRUMBLE_FROM_THE_DARKNESS_SHE_WILL_RETURN;
@ClientString(id = 901900155, message = "Energy of earth is gathering near Antharas' legs.")
@ -44917,7 +44917,7 @@ public class NpcStringId
@ClientString(id = 901900174, message = "Praise the achievement of the heroes and receive Tersi's blessing!")
public static NpcStringId PRAISE_THE_ACHIEVEMENT_OF_THE_HEROES_AND_RECEIVE_TERSI_S_BLESSING_2;
@ClientString(id = 901900175, message = "Ugh<EFBFBD> I think this is it for me<6D>")
@ClientString(id = 901900175, message = "Ugh... I think this is it for me...")
public static NpcStringId UGH_I_THINK_THIS_IS_IT_FOR_ME;
@ClientString(id = 901900176, message = "Valakas forcefully recalls the summoner or the summoned pet.")

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@ -240,7 +240,7 @@
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
</item>
<item id="29818" name="Night Goblin<EFBFBD>s Treasure Chest" type="EtcItem">
<item id="29818" name="Night Goblin's Treasure Chest" type="EtcItem">
<!-- Double-click to obtain a useful item. -->
<set name="icon" val="icon.etc_treasure_box_i10" />
<set name="default_action" val="PEEL" />
@ -378,7 +378,7 @@
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
</item>
<item id="29832" name="Freya<EFBFBD>s Treasure Chest" type="EtcItem">
<item id="29832" name="Freya's Treasure Chest" type="EtcItem">
<!-- Double-click to obtain a useful item. Additionally, you will get Glittering Freya's Scroll of Storm (3 pcs.), Glittering Freya's Ice Rose, Freya's Ice Crystal (5 pcs.). -->
<set name="icon" val="icon.bm_freya_gift_box" />
<set name="default_action" val="PEEL" />

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@ -3901,7 +3901,7 @@
<skill id="16547" level="10" /> <!-- Danger Zone Attack Resistance -->
</skillList>
</npc>
<npc id="24591" level="115" type="RaidBoss" name="Vishes" title="Kastia<EFBFBD>s Ruler">
<npc id="24591" level="115" type="RaidBoss" name="Vishes" title="Kastia's Ruler">
<race>UNDEAD</race>
<sex>FEMALE</sex>
<acquire exp="1057279142304" sp="951551112" />
@ -4000,7 +4000,7 @@
<skill id="16547" level="10" /> <!-- Danger Zone Attack Resistance -->
</skillList>
</npc>
<npc id="24595" level="120" type="Monster" name="Tykan" title="Kastia<EFBFBD>s Ruler">
<npc id="24595" level="120" type="Monster" name="Tykan" title="Kastia's Ruler">
<race>DEMONIC</race>
<sex>MALE</sex>
<acquire exp="1727214451200" sp="1554492960" />

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@ -1348,7 +1348,7 @@
<height normal="23" />
</collision>
</npc>
<npc id="34570" level="85" type="Folk" name="Blue" title="Bodyguard<EFBFBD>s Twin">
<npc id="34570" level="85" type="Folk" name="Blue" title="Bodyguard's Twin">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<race>ETC</race>
<sex>FEMALE</sex>

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@ -2002,7 +2002,7 @@
<castRange>900</castRange>
<effectPoint>712</effectPoint>
</skill>
<skill id="18761" toLevel="1" name="Potion of Appearance for PA Event - Kelbim<EFBFBD>s Light Armor">
<skill id="18761" toLevel="1" name="Potion of Appearance for PA Event - Kelbim's Light Armor">
<!-- Changes the armor appearance to that of Kelbim Light Armor. -->
<icon>icon.armor_t2000_b_i00</icon>
<operateType>A1</operateType>
@ -2011,7 +2011,7 @@
<reuseDelay>5000</reuseDelay>
<effectPoint>780</effectPoint>
</skill>
<skill id="18762" toLevel="1" name="Potion of Appearance for PA Event - Freya<EFBFBD>s Robe">
<skill id="18762" toLevel="1" name="Potion of Appearance for PA Event - Freya's Robe">
<!-- Appearance changed by wearing Freya's Robe. -->
<icon>icon.armor_t2000_b_i00</icon>
<operateType>A1</operateType>

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@ -1056,7 +1056,7 @@
</effect>
</effects>
</skill>
<skill id="28079" toLevel="11" name="Agathion Pisces<EFBFBD> Unique Ability">
<skill id="28079" toLevel="11" name="Agathion Pisces' Unique Ability">
<!-- P. Atk. is increased, when the agathion grows. -->
<icon>BranchIcon.icon.g_bm_pis_agathion_charm</icon>
<operateType>P</operateType>

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@ -3901,7 +3901,7 @@
<skill id="16547" level="10" /> <!-- Danger Zone Attack Resistance -->
</skillList>
</npc>
<npc id="24591" level="115" type="RaidBoss" name="Vishes" title="Kastia<EFBFBD>s Ruler">
<npc id="24591" level="115" type="RaidBoss" name="Vishes" title="Kastia's Ruler">
<race>UNDEAD</race>
<sex>FEMALE</sex>
<acquire exp="1057279142304" sp="951551112" />
@ -4000,7 +4000,7 @@
<skill id="16547" level="10" /> <!-- Danger Zone Attack Resistance -->
</skillList>
</npc>
<npc id="24595" level="120" type="Monster" name="Tykan" title="Kastia<EFBFBD>s Ruler">
<npc id="24595" level="120" type="Monster" name="Tykan" title="Kastia's Ruler">
<race>DEMONIC</race>
<sex>MALE</sex>
<acquire exp="1727214451200" sp="1554492960" />

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@ -1348,7 +1348,7 @@
<height normal="23" />
</collision>
</npc>
<npc id="34570" level="85" type="Folk" name="Blue" title="Bodyguard<EFBFBD>s Twin">
<npc id="34570" level="85" type="Folk" name="Blue" title="Bodyguard's Twin">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<race>ETC</race>
<sex>FEMALE</sex>

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@ -1037,7 +1037,7 @@
<effectPoint>-100</effectPoint>
<isMagic>1</isMagic>
</skill>
<skill id="16468" toLevel="1" name="Tauti<EFBFBD>s Invincibility">
<skill id="16468" toLevel="1" name="Tauti's Invincibility">
<!-- A temporary buff that makes Tauti immune to attacks when he's down. -->
<icon>icon.weapon_tauti_one_hand_axe_i01</icon>
<operateType>A2</operateType>

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@ -2153,7 +2153,7 @@
</effect>
</effects>
</skill>
<skill id="16693" toLevel="2" name="Royal Guards<EFBFBD> Protection">
<skill id="16693" toLevel="2" name="Royal Guards' Protection">
<!-- The grace of the Guardian Sculpture made by the Kingdom's Royal Guard. For 60 min., P. Def. +$s1, M. Def. +$s2, Holy Attribute Resistance +$s3. -->
<icon>icon.etc_residence_sh</icon>
<operateType>A2</operateType>

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@ -419,7 +419,7 @@
<skill id="17262" toLevel="1" name="Leona's Gift">
<operateType>A1</operateType>
</skill>
<skill id="17263" toLevel="1" name="Hero<EFBFBD>s Quick HP Replenishing Potion">
<skill id="17263" toLevel="1" name="Hero's Quick HP Replenishing Potion">
<operateType>A1</operateType>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLevel>1</magicLevel>

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@ -2002,7 +2002,7 @@
<castRange>900</castRange>
<effectPoint>712</effectPoint>
</skill>
<skill id="18761" toLevel="1" name="Potion of Appearance for PA Event - Kelbim<EFBFBD>s Light Armor">
<skill id="18761" toLevel="1" name="Potion of Appearance for PA Event - Kelbim's Light Armor">
<!-- Changes the armor appearance to that of Kelbim Light Armor. -->
<icon>icon.armor_t2000_b_i00</icon>
<operateType>A1</operateType>
@ -2011,7 +2011,7 @@
<reuseDelay>5000</reuseDelay>
<effectPoint>780</effectPoint>
</skill>
<skill id="18762" toLevel="1" name="Potion of Appearance for PA Event - Freya<EFBFBD>s Robe">
<skill id="18762" toLevel="1" name="Potion of Appearance for PA Event - Freya's Robe">
<!-- Appearance changed by wearing Freya's Robe. -->
<icon>icon.armor_t2000_b_i00</icon>
<operateType>A1</operateType>

View File

@ -1078,7 +1078,7 @@
<reuseDelay>5000</reuseDelay>
<effectPoint>-100</effectPoint>
</skill>
<skill id="32196" toLevel="2" name="Scarlet<EFBFBD>s Breath (HP Drain)">
<skill id="32196" toLevel="2" name="Scarlet's Breath (HP Drain)">
<!-- Cast HP Drain on a nearby enemy. -->
<operateType>A1</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->

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@ -1057,7 +1057,7 @@
</effect>
</effects>
</skill>
<skill id="35624" toLevel="6" name="Enchant Effect: Expert<EFBFBD>s Mask">
<skill id="35624" toLevel="6" name="Enchant Effect: Expert's Mask">
<!-- CHA +$s1. -->
<icon>icon.explorer_mask</icon>
<operateType>P</operateType>
@ -1243,7 +1243,7 @@
</effect>
</effects>
</skill>
<skill id="35625" toLevel="12" name="Enchant Effect: Atlas<EFBFBD> Earring">
<skill id="35625" toLevel="12" name="Enchant Effect: Atlas' Earring">
<!-- Stupor Resistance +$s1. -->
<icon>branchsys2.icon2.g_accessory_event_earring</icon>
<operateType>P</operateType>
@ -1853,7 +1853,7 @@
</effect>
</effects>
</skill>
<skill id="35628" toLevel="2" name="La Vie En Rose<EFBFBD>s Blessing">
<skill id="35628" toLevel="2" name="La Vie En Rose's Blessing">
<!-- For 15 sec., P./ M. Atk. +$s1. -->
<icon>icon.bm_brooch_6slot_lavianrose_4</icon>
<abnormalLevel>1</abnormalLevel>

View File

@ -208,7 +208,7 @@
</effect>
</effects>
</skill>
<skill id="39213" toLevel="1" name="Royal Santiago<EFBFBD>s Soup">
<skill id="39213" toLevel="1" name="Royal Santiago's Soup">
<!-- P./ M. Atk., Atk./ Casting Spd., Max HP/ MP +$s1 for 10 min. -->
<icon>icon.fish_stew_residence_luc</icon>
<operateType>A2</operateType>

View File

@ -96,7 +96,7 @@
<skill id="39611" toLevel="1" name="Assassin Suit Appearance Stone">
<operateType>A1</operateType>
</skill>
<skill id="39612" toLevel="1" name="Santiago<EFBFBD>s Sea Wind Scroll">
<skill id="39612" toLevel="1" name="Santiago's Sea Wind Scroll">
<!-- For 10 min., Vitality Consumption +$s1 and Acquired XP/ SP +$s2 while hunting. Cooldown: 9 min. Cannot be stacked with Freya's Frozen Scroll and Freya's Scroll of Storm. -->
<icon>icon.freya_scroll</icon>
<operateType>A2</operateType>

View File

@ -1677,7 +1677,7 @@
</drop>
</dropLists>
</npc>
<npc id="20483" level="17" type="Monster" name="Deadman<EFBFBD>s Lamp">
<npc id="20483" level="17" type="Monster" name="Deadman's Lamp">
<parameters>
<param name="MoveAroundSocial" value="0" />
<param name="MoveAroundSocial1" value="0" />

View File

@ -1422,7 +1422,7 @@
<height normal="34" />
</collision>
</npc>
<npc id="23852" level="85" type="Monster" name="Hell Armor" title="Devil<EFBFBD>s Advocate">
<npc id="23852" level="85" type="Monster" name="Hell Armor" title="Devil's Advocate">
<race>ETC</race>
<sex>FEMALE</sex>
<stats str="79" int="34" dex="42" wit="66" con="75" men="12">
@ -1464,7 +1464,7 @@
<height normal="42" />
</collision>
</npc>
<npc id="23854" level="85" type="Monster" name="Hell Lord" title="Devil<EFBFBD>s Advocate">
<npc id="23854" level="85" type="Monster" name="Hell Lord" title="Devil's Advocate">
<race>ETC</race>
<sex>FEMALE</sex>
<stats str="79" int="34" dex="42" wit="66" con="75" men="12">
@ -1634,7 +1634,7 @@
<height normal="53.5" />
</collision>
</npc>
<npc id="23862" level="85" type="Monster" name="Drak" title="Dragon<EFBFBD>s Advocate">
<npc id="23862" level="85" type="Monster" name="Drak" title="Dragon's Advocate">
<race>ETC</race>
<sex>FEMALE</sex>
<stats str="79" int="34" dex="42" wit="66" con="75" men="12">
@ -1676,7 +1676,7 @@
<height normal="35" />
</collision>
</npc>
<npc id="23864" level="85" type="Monster" name="Chaos Drake" title="Dragon<EFBFBD>s Advocate">
<npc id="23864" level="85" type="Monster" name="Chaos Drake" title="Dragon's Advocate">
<race>ETC</race>
<sex>FEMALE</sex>
<stats str="79" int="34" dex="42" wit="66" con="75" men="12">

View File

@ -226,7 +226,7 @@
<height normal="34" />
</collision>
</npc>
<npc id="23910" level="85" type="Monster" name="Hell Armor" title="Devil<EFBFBD>s Advocate">
<npc id="23910" level="85" type="Monster" name="Hell Armor" title="Devil's Advocate">
<race>ETC</race>
<sex>FEMALE</sex>
<stats str="79" int="34" dex="42" wit="66" con="75" men="12">
@ -272,7 +272,7 @@
<height normal="42" />
</collision>
</npc>
<npc id="23912" level="85" type="Monster" name="Hell Lord" title="Devil<EFBFBD>s Advocate">
<npc id="23912" level="85" type="Monster" name="Hell Lord" title="Devil's Advocate">
<race>ETC</race>
<sex>FEMALE</sex>
<stats str="79" int="34" dex="42" wit="66" con="75" men="12">
@ -458,7 +458,7 @@
<height normal="53.5" />
</collision>
</npc>
<npc id="23920" level="85" type="Monster" name="Drak" title="Dragon<EFBFBD>s Advocate">
<npc id="23920" level="85" type="Monster" name="Drak" title="Dragon's Advocate">
<race>ETC</race>
<sex>FEMALE</sex>
<stats str="79" int="34" dex="42" wit="66" con="75" men="12">
@ -504,7 +504,7 @@
<height normal="35" />
</collision>
</npc>
<npc id="23922" level="85" type="Monster" name="Chaos Drake" title="Dragon<EFBFBD>s Advocate">
<npc id="23922" level="85" type="Monster" name="Chaos Drake" title="Dragon's Advocate">
<race>ETC</race>
<sex>FEMALE</sex>
<stats str="79" int="34" dex="42" wit="66" con="75" men="12">
@ -1293,7 +1293,7 @@
<height normal="40" />
</collision>
</npc>
<npc id="23957" level="85" type="Monster" name="Tanta Healer" title="Commander<EFBFBD>s Medic">
<npc id="23957" level="85" type="Monster" name="Tanta Healer" title="Commander's Medic">
<race>ETC</race>
<sex>FEMALE</sex>
<stats str="79" int="34" dex="42" wit="66" con="75" men="12">
@ -1566,7 +1566,7 @@
<height normal="17" />
</collision>
</npc>
<npc id="23970" level="85" type="Monster" name="Dandy<EFBFBD>s Dinosaur Friend">
<npc id="23970" level="85" type="Monster" name="Dandy's Dinosaur Friend">
<race>ETC</race>
<sex>FEMALE</sex>
<stats str="79" int="34" dex="42" wit="66" con="75" men="12">
@ -1608,7 +1608,7 @@
<height normal="40" />
</collision>
</npc>
<npc id="23972" level="85" type="Monster" name="Tanta Healer" title="Commander<EFBFBD>s Medic">
<npc id="23972" level="85" type="Monster" name="Tanta Healer" title="Commander's Medic">
<race>ETC</race>
<sex>FEMALE</sex>
<stats str="79" int="34" dex="42" wit="66" con="75" men="12">
@ -1902,7 +1902,7 @@
<height normal="47.2" />
</collision>
</npc>
<npc id="23986" level="85" type="Monster" name="Leona Blackbird" title="Dragon<EFBFBD>s Advocate">
<npc id="23986" level="85" type="Monster" name="Leona Blackbird" title="Dragon's Advocate">
<race>ETC</race>
<sex>FEMALE</sex>
<equipment rhand="1893" />

View File

@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/npcs.xsd">
<npc id="24000" level="85" type="Monster" name="Leona Blackbird" title="Dragon<EFBFBD>s Advocate">
<npc id="24000" level="85" type="Monster" name="Leona Blackbird" title="Dragon's Advocate">
<race>ETC</race>
<sex>FEMALE</sex>
<equipment rhand="1893" />

View File

@ -2101,7 +2101,7 @@
<skill id="16547" level="10" /> <!-- Danger Zone Resistance -->
</skillList>
</npc>
<npc id="24538" level="100" type="RaidBoss" name="Kalix" title="Kastia<EFBFBD>s Ruler">
<npc id="24538" level="100" type="RaidBoss" name="Kalix" title="Kastia's Ruler">
<race>DEMONIC</race>
<sex>MALE</sex>
<acquire exp="118486370000" sp="106637700" />
@ -2235,7 +2235,7 @@
<skill id="16547" level="10" /> <!-- Danger Zone Resistance -->
</skillList>
</npc>
<npc id="24542" level="105" type="RaidBoss" name="Clav" title="Kastia<EFBFBD>s Ruler">
<npc id="24542" level="105" type="RaidBoss" name="Clav" title="Kastia's Ruler">
<race>DEMONIC</race>
<sex>MALE</sex>
<acquire exp="391466439000" sp="352319751" />
@ -2378,7 +2378,7 @@
<skill id="14765" level="1" /> <!-- Blood Siphon Resistance -->
</skillList>
</npc>
<npc id="24546" level="110" type="RaidBoss" name="Spata" title="Kastia<EFBFBD>s Ruler">
<npc id="24546" level="110" type="RaidBoss" name="Spata" title="Kastia's Ruler">
<race>UNDEAD</race>
<sex>MALE</sex>
<acquire exp="645039964800" sp="580535857" />
@ -3901,7 +3901,7 @@
<skill id="16547" level="10" /> <!-- Danger Zone Attack Resistance -->
</skillList>
</npc>
<npc id="24591" level="115" type="RaidBoss" name="Vishes" title="Kastia<EFBFBD>s Ruler">
<npc id="24591" level="115" type="RaidBoss" name="Vishes" title="Kastia's Ruler">
<race>UNDEAD</race>
<sex>FEMALE</sex>
<acquire exp="1057279142304" sp="951551112" />
@ -4000,7 +4000,7 @@
<skill id="16547" level="10" /> <!-- Danger Zone Attack Resistance -->
</skillList>
</npc>
<npc id="24595" level="120" type="Monster" name="Tykan" title="Kastia<EFBFBD>s Ruler">
<npc id="24595" level="120" type="Monster" name="Tykan" title="Kastia's Ruler">
<race>DEMONIC</race>
<sex>MALE</sex>
<acquire exp="1727214451200" sp="1554492960" />

View File

@ -2763,7 +2763,7 @@
<height normal="33" />
</collision>
</npc>
<npc id="29358" level="125" type="Monster" name="Nephilim Knight Captain" title="Anakim<EFBFBD>s Eye">
<npc id="29358" level="125" type="Monster" name="Nephilim Knight Captain" title="Anakim's Eye">
<parameters>
<param name="MoveAroundSocial" value="71" />
<param name="MoveAroundSocial1" value="71" />

View File

@ -968,7 +968,7 @@
<height normal="24.9" />
</collision>
</npc>
<npc id="34350" level="85" type="Folk" name="Memoria" title="Number Card Game Maitre <EFBFBD>D">
<npc id="34350" level="85" type="Folk" name="Memoria" title="Number Card Game Maitre 'D">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<race>ETC</race>
<sex>FEMALE</sex>

View File

@ -1781,7 +1781,7 @@
<height normal="27" />
</collision>
</npc>
<npc id="34494" level="85" type="Folk" name="Mammon<EFBFBD>s Relic Collector" title="Greedy">
<npc id="34494" level="85" type="Folk" name="Mammon's Relic Collector" title="Greedy">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<race>ETC</race>
<sex>FEMALE</sex>

View File

@ -886,7 +886,7 @@
<height normal="23" />
</collision>
</npc>
<npc id="34546" level="85" type="Folk" name="Wael" title="Lulu<EFBFBD>s Dad">
<npc id="34546" level="85" type="Folk" name="Wael" title="Lulu's Dad">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<race>ETC</race>
<sex>FEMALE</sex>
@ -905,7 +905,7 @@
<height normal="23" />
</collision>
</npc>
<npc id="34547" level="85" type="Folk" name="Eileen" title="Lulu<EFBFBD>s Mom">
<npc id="34547" level="85" type="Folk" name="Eileen" title="Lulu's Mom">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<race>ETC</race>
<sex>FEMALE</sex>
@ -963,7 +963,7 @@
<height normal="25" />
</collision>
</npc>
<npc id="34550" level="85" type="Folk" name="Blue" title="Bodyguard<EFBFBD>s Twin">
<npc id="34550" level="85" type="Folk" name="Blue" title="Bodyguard's Twin">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<race>ETC</race>
<sex>FEMALE</sex>
@ -1348,7 +1348,7 @@
<height normal="23" />
</collision>
</npc>
<npc id="34570" level="85" type="Folk" name="Blue" title="Bodyguard<EFBFBD>s Twin">
<npc id="34570" level="85" type="Folk" name="Blue" title="Bodyguard's Twin">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<race>ETC</race>
<sex>FEMALE</sex>

View File

@ -1037,7 +1037,7 @@
<effectPoint>-100</effectPoint>
<isMagic>1</isMagic>
</skill>
<skill id="16468" toLevel="1" name="Tauti<EFBFBD>s Invincibility">
<skill id="16468" toLevel="1" name="Tauti's Invincibility">
<!-- A temporary buff that makes Tauti immune to attacks when he's down. -->
<icon>icon.weapon_tauti_one_hand_axe_i01</icon>
<operateType>A2</operateType>

View File

@ -2153,7 +2153,7 @@
</effect>
</effects>
</skill>
<skill id="16693" toLevel="2" name="Royal Guards<EFBFBD> Protection">
<skill id="16693" toLevel="2" name="Royal Guards' Protection">
<!-- The grace of the Guardian Sculpture made by the Kingdom's Royal Guard. For 60 min., P. Def. +$s1, M. Def. +$s2, Holy Attribute Resistance +$s3. -->
<icon>icon.etc_residence_sh</icon>
<operateType>A2</operateType>

View File

@ -419,7 +419,7 @@
<skill id="17262" toLevel="1" name="Leona's Gift">
<operateType>A1</operateType>
</skill>
<skill id="17263" toLevel="1" name="Hero<EFBFBD>s Quick HP Replenishing Potion">
<skill id="17263" toLevel="1" name="Hero's Quick HP Replenishing Potion">
<operateType>A1</operateType>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLevel>1</magicLevel>

View File

@ -2002,7 +2002,7 @@
<castRange>900</castRange>
<effectPoint>712</effectPoint>
</skill>
<skill id="18761" toLevel="1" name="Potion of Appearance for PA Event - Kelbim<EFBFBD>s Light Armor">
<skill id="18761" toLevel="1" name="Potion of Appearance for PA Event - Kelbim's Light Armor">
<!-- Changes the armor appearance to that of Kelbim Light Armor. -->
<icon>icon.armor_t2000_b_i00</icon>
<operateType>A1</operateType>
@ -2011,7 +2011,7 @@
<reuseDelay>5000</reuseDelay>
<effectPoint>780</effectPoint>
</skill>
<skill id="18762" toLevel="1" name="Potion of Appearance for PA Event - Freya<EFBFBD>s Robe">
<skill id="18762" toLevel="1" name="Potion of Appearance for PA Event - Freya's Robe">
<!-- Appearance changed by wearing Freya's Robe. -->
<icon>icon.armor_t2000_b_i00</icon>
<operateType>A1</operateType>

View File

@ -1078,7 +1078,7 @@
<reuseDelay>5000</reuseDelay>
<effectPoint>-100</effectPoint>
</skill>
<skill id="32196" toLevel="2" name="Scarlet<EFBFBD>s Breath (HP Drain)">
<skill id="32196" toLevel="2" name="Scarlet's Breath (HP Drain)">
<!-- Cast HP Drain on a nearby enemy. -->
<operateType>A1</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->

View File

@ -1057,7 +1057,7 @@
</effect>
</effects>
</skill>
<skill id="35624" toLevel="6" name="Enchant Effect: Expert<EFBFBD>s Mask">
<skill id="35624" toLevel="6" name="Enchant Effect: Expert's Mask">
<!-- CHA +$s1. -->
<icon>icon.explorer_mask</icon>
<operateType>P</operateType>
@ -1243,7 +1243,7 @@
</effect>
</effects>
</skill>
<skill id="35625" toLevel="12" name="Enchant Effect: Atlas<EFBFBD> Earring">
<skill id="35625" toLevel="12" name="Enchant Effect: Atlas' Earring">
<!-- Stupor Resistance +$s1. -->
<icon>branchsys2.icon2.g_accessory_event_earring</icon>
<operateType>P</operateType>
@ -1853,7 +1853,7 @@
</effect>
</effects>
</skill>
<skill id="35628" toLevel="2" name="La Vie En Rose<EFBFBD>s Blessing">
<skill id="35628" toLevel="2" name="La Vie En Rose's Blessing">
<!-- For 15 sec., P./ M. Atk. +$s1. -->
<icon>icon.bm_brooch_6slot_lavianrose_4</icon>
<abnormalLevel>1</abnormalLevel>

View File

@ -208,7 +208,7 @@
</effect>
</effects>
</skill>
<skill id="39213" toLevel="1" name="Royal Santiago<EFBFBD>s Soup">
<skill id="39213" toLevel="1" name="Royal Santiago's Soup">
<!-- P./ M. Atk., Atk./ Casting Spd., Max HP/ MP +$s1 for 10 min. -->
<icon>icon.fish_stew_residence_luc</icon>
<operateType>A2</operateType>

View File

@ -96,7 +96,7 @@
<skill id="39611" toLevel="1" name="Assassin Suit Appearance Stone">
<operateType>A1</operateType>
</skill>
<skill id="39612" toLevel="1" name="Santiago<EFBFBD>s Sea Wind Scroll">
<skill id="39612" toLevel="1" name="Santiago's Sea Wind Scroll">
<!-- For 10 min., Vitality Consumption +$s1 and Acquired XP/ SP +$s2 while hunting. Cooldown: 9 min. Cannot be stacked with Freya's Frozen Scroll and Freya's Scroll of Storm. -->
<icon>icon.freya_scroll</icon>
<operateType>A2</operateType>

View File

@ -133,7 +133,7 @@
<skill skillName="Maphr's Magic Barrier" skillId="45118" skillLevel="1" getLevel="30" levelUpSp="11000" />
<skill skillName="Enhanced Weapon" skillId="255" skillLevel="15" getLevel="30" levelUpSp="20000" />
<skill skillName="Power Strike" skillId="3" skillLevel="19" getLevel="30" levelUpSp="11000" />
<skill skillName="Maphr<EFBFBD>s Acumen" skillId="45130" skillLevel="2" getLevel="30" levelUpSp="11000" />
<skill skillName="Maphr's Acumen" skillId="45130" skillLevel="2" getLevel="30" levelUpSp="11000" />
<skill skillName="Maphr's Focus" skillId="45114" skillLevel="2" getLevel="30" levelUpSp="11000" />
<skill skillName="Maphr's Clarity" skillId="45134" skillLevel="2" getLevel="30" levelUpSp="11000" />
<skill skillName="Maphr's Death Whisper" skillId="45115" skillLevel="2" getLevel="30" levelUpSp="11000" />

View File

@ -32,7 +32,7 @@
<skill skillName="Maphr's Magic Barrier" skillId="45118" skillLevel="2" getLevel="40" levelUpSp="80000" />
<skill skillName="Maphr's Might" skillId="45119" skillLevel="3" getLevel="40" levelUpSp="80000" />
<skill skillName="Fake Death" skillId="60" skillLevel="1" getLevel="40" levelUpSp="82000" />
<skill skillName="Maphr<EFBFBD>s Acumen" skillId="45130" skillLevel="3" getLevel="40" levelUpSp="80000" />
<skill skillName="Maphr's Acumen" skillId="45130" skillLevel="3" getLevel="40" levelUpSp="80000" />
<skill skillName="Power Break" skillId="260" skillLevel="1" getLevel="40" levelUpSp="82000" />
<skill skillName="Power Break" skillId="260" skillLevel="2" getLevel="40" levelUpSp="82000" />
<skill skillName="Power Break" skillId="260" skillLevel="3" getLevel="40" levelUpSp="82000" />

View File

@ -33,7 +33,7 @@
<skill skillName="Maphr's Magic Barrier" skillId="45118" skillLevel="2" getLevel="40" levelUpSp="80000" />
<skill skillName="Maphr's Might" skillId="45119" skillLevel="3" getLevel="40" levelUpSp="80000" />
<skill skillName="Repair Golem" skillId="822" skillLevel="1" getLevel="40" levelUpSp="90000" />
<skill skillName="Maphr<EFBFBD>s Acumen" skillId="45130" skillLevel="3" getLevel="40" levelUpSp="80000" />
<skill skillName="Maphr's Acumen" skillId="45130" skillLevel="3" getLevel="40" levelUpSp="80000" />
<skill skillName="Power Break" skillId="260" skillLevel="1" getLevel="40" levelUpSp="90000" />
<skill skillName="Power Break" skillId="260" skillLevel="2" getLevel="40" levelUpSp="90000" />
<skill skillName="Power Break" skillId="260" skillLevel="3" getLevel="40" levelUpSp="90000" />

View File

@ -79,7 +79,7 @@
<height normal="23.5" />
</collision>
</npc>
<npc id="18404" level="85" type="Folk" name="Antharas<EFBFBD> Alarm">
<npc id="18404" level="85" type="Folk" name="Antharas' Alarm">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<race>ETC</race>
<sex>FEMALE</sex>

View File

@ -811,7 +811,7 @@
</effect>
</effects>
</skill>
<skill id="3614" toLevel="1" name="Enchant <EFBFBD>-grade Heavy Armor">
<skill id="3614" toLevel="1" name="Enchant '-grade Heavy Armor">
<!-- Increases P. Def. and MP Recovery Bonus by enchanting set items. -->
<icon>icon.skill0231</icon>
<magicLevel>1</magicLevel>

View File

@ -119,7 +119,7 @@
<skill skillName="Maphr's Magic Barrier" skillId="45118" skillLevel="1" getLevel="30" levelUpSp="11000" />
<skill skillName="Enhanced Weapon" skillId="255" skillLevel="15" getLevel="30" levelUpSp="20000" />
<skill skillName="Power Strike" skillId="3" skillLevel="19" getLevel="30" levelUpSp="11000" />
<skill skillName="Maphr<EFBFBD>s Acumen" skillId="45130" skillLevel="2" getLevel="30" levelUpSp="11000" />
<skill skillName="Maphr's Acumen" skillId="45130" skillLevel="2" getLevel="30" levelUpSp="11000" />
<skill skillName="Maphr's Focus" skillId="45114" skillLevel="2" getLevel="30" levelUpSp="11000" />
<skill skillName="Maphr's Clarity" skillId="45134" skillLevel="2" getLevel="30" levelUpSp="11000" />
<skill skillName="Maphr's Death Whisper" skillId="45115" skillLevel="2" getLevel="30" levelUpSp="11000" />

View File

@ -32,7 +32,7 @@
<skill skillName="Maphr's Magic Barrier" skillId="45118" skillLevel="2" getLevel="40" levelUpSp="80000" />
<skill skillName="Maphr's Might" skillId="45119" skillLevel="3" getLevel="40" levelUpSp="80000" />
<skill skillName="Fake Death" skillId="60" skillLevel="1" getLevel="40" levelUpSp="82000" />
<skill skillName="Maphr<EFBFBD>s Acumen" skillId="45130" skillLevel="3" getLevel="40" levelUpSp="80000" />
<skill skillName="Maphr's Acumen" skillId="45130" skillLevel="3" getLevel="40" levelUpSp="80000" />
<skill skillName="Power Break" skillId="260" skillLevel="1" getLevel="40" levelUpSp="82000" />
<skill skillName="Power Break" skillId="260" skillLevel="2" getLevel="40" levelUpSp="82000" />
<skill skillName="Power Break" skillId="260" skillLevel="3" getLevel="40" levelUpSp="82000" />

View File

@ -33,7 +33,7 @@
<skill skillName="Maphr's Magic Barrier" skillId="45118" skillLevel="2" getLevel="40" levelUpSp="80000" />
<skill skillName="Maphr's Might" skillId="45119" skillLevel="3" getLevel="40" levelUpSp="80000" />
<skill skillName="Repair Golem" skillId="822" skillLevel="1" getLevel="40" levelUpSp="90000" />
<skill skillName="Maphr<EFBFBD>s Acumen" skillId="45130" skillLevel="3" getLevel="40" levelUpSp="80000" />
<skill skillName="Maphr's Acumen" skillId="45130" skillLevel="3" getLevel="40" levelUpSp="80000" />
<skill skillName="Power Break" skillId="260" skillLevel="1" getLevel="40" levelUpSp="90000" />
<skill skillName="Power Break" skillId="260" skillLevel="2" getLevel="40" levelUpSp="90000" />
<skill skillName="Power Break" skillId="260" skillLevel="3" getLevel="40" levelUpSp="90000" />

View File

@ -79,7 +79,7 @@
<height normal="23.5" />
</collision>
</npc>
<npc id="18404" level="85" type="Folk" name="Antharas<EFBFBD> Alarm">
<npc id="18404" level="85" type="Folk" name="Antharas' Alarm">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<race>ETC</race>
<sex>FEMALE</sex>

View File

@ -1199,7 +1199,7 @@
</effect>
</effects>
</skill>
<skill id="1623" toLevel="5" name="Eva<EFBFBD>s Defense">
<skill id="1623" toLevel="5" name="Eva's Defense">
<!-- <Skill with fixed cooldown> Eva grants her protection. The effect lasts for $s1 P. Def. +$s2 M. Def. +$s3 Speed +$s4 -->
<icon>icon.skill1623</icon>
<abnormalLevel>
@ -1433,7 +1433,7 @@
</effect>
</effects>
</skill>
<skill id="1627" toLevel="1" name="Destroyer<EFBFBD>s Roar">
<skill id="1627" toLevel="1" name="Destroyer's Roar">
<!-- <Fear/ Suppression Skill> For 3 sec., for nearby enemies Fear. Speed - 90%. -->
<icon>icon.skill1627</icon>
<abnormalLevel>1</abnormalLevel>

View File

@ -15,7 +15,7 @@
<condition name="OpNeedAgathion" />
</conditions>
</skill>
<skill id="23088" toLevel="1" name="Synge the Cat<EFBFBD>s affection">
<skill id="23088" toLevel="1" name="Synge the Cat's affection">
<!-- For 2 h., acquired XP/ SP +40%. -->
<icon>icon.skill_sing</icon>
<abnormalLevel>26</abnormalLevel>
@ -54,7 +54,7 @@
</effect>
</effects>
</skill>
<skill id="23089" toLevel="1" name="Synge the Cat<EFBFBD>s Blessing">
<skill id="23089" toLevel="1" name="Synge the Cat's Blessing">
<!-- For 2 h., acquired XP/ SP +20%. -->
<icon>icon.skill_sing</icon>
<isMagic>2</isMagic> <!-- Static Skill -->

View File

@ -178,7 +178,7 @@
</effect>
</effects>
</skill>
<skill id="32006" toLevel="1" name="Commander<EFBFBD>s Power">
<skill id="32006" toLevel="1" name="Commander's Power">
<!-- Inflicts 50 damage. Can be used only in PvP. -->
<icon>icon.weapon_shining_knife_i00</icon>
<operateType>A1</operateType>

View File

@ -1494,7 +1494,7 @@
<effectPoint>440</effectPoint>
<mpConsume>48</mpConsume>
</skill>
<skill id="35036" toLevel="1" name="Warrior<EFBFBD>s Talisman - Attack">
<skill id="35036" toLevel="1" name="Warrior's Talisman - Attack">
<!-- PvE Damage +3%, P. Critical Damage/ M. Skill Critical Damage +20, P./ M. Skill Power +2%, M./ P. Accuracy +1. -->
<icon>icon.r90_sp_talisman_dr_mp_active</icon>
<operateType>P</operateType>
@ -1545,7 +1545,7 @@
</effect>
</effects>
</skill>
<skill id="35037" toLevel="1" name="Warrior<EFBFBD>s Talisman - Defense">
<skill id="35037" toLevel="1" name="Warrior's Talisman - Defense">
<!-- PvE Damage +3%, M. Damage Resistance +2%, P./ M. Skill Evasion +4%, Debuff Resistance +3%, Pull Resistance +10%. -->
<icon>icon.r99_talisman_pd_up_passive</icon>
<operateType>P</operateType>
@ -1587,7 +1587,7 @@
</effect>
</effects>
</skill>
<skill id="35038" toLevel="1" name="Hero<EFBFBD>s Talisman - Attack">
<skill id="35038" toLevel="1" name="Hero's Talisman - Attack">
<!-- PvP Damage +3%, P. Critical Damage/ M. Skill Critical Damage +20, P./ M. Skill Power +2%, M./ P. Accuracy +1. -->
<icon>icon.r90_sp_talisman_dr_hp_active</icon>
<operateType>P</operateType>
@ -1634,7 +1634,7 @@
</effect>
</effects>
</skill>
<skill id="35039" toLevel="1" name="Hero<EFBFBD>s Talisman - Defense">
<skill id="35039" toLevel="1" name="Hero's Talisman - Defense">
<!-- PvP Damage +3%, M. Damage Resistance +2%, P./ M. Skill Evasion +4%, Debuff Resistance +3%, Debuff Resistance +10%. -->
<icon>icon.r95_talisman_ca_down_active</icon>
<operateType>P</operateType>

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@ -1424,7 +1424,7 @@
<reuseDelay>7200000</reuseDelay>
<effectPoint>1</effectPoint>
</skill>
<skill id="39080" toLevel="2" name="Sheep<EFBFBD>s Benediction">
<skill id="39080" toLevel="2" name="Sheep's Benediction">
<!-- For 3 h., P./ M. Atk. +7%, P./ M. Def. +10%, Max HP/ MP/ CP +15%, HP/ MP Recovery Rate +20%. Can be used once a day (reset at 6:30 a.m.). The effect remains after death. When the buff is cancelled, you obtain a sheep's gift. Note! The gift can't be obtained if your character is dead. -->
<icon>icon.accessory_sheep_cap_white_i00</icon>
<operateType>A1</operateType>
@ -1469,7 +1469,7 @@
</effect>
</effects>
</skill>
<skill id="39083" toLevel="1" name="Receive Ian<EFBFBD>s Gift">
<skill id="39083" toLevel="1" name="Receive Ian's Gift">
<icon>icon.accessory_sheep_cap_white_i00</icon>
<operateType>A1</operateType>
<effectPoint>1</effectPoint>

View File

@ -866,7 +866,7 @@
<reuseDelay>7200000</reuseDelay>
<effectPoint>1</effectPoint>
</skill>
<skill id="39212" toLevel="1" name="Einhasad<EFBFBD>s Protection">
<skill id="39212" toLevel="1" name="Einhasad's Protection">
<!-- For 1 h., Acquired XP/ SP +100%. Cooldown: 1 min. The effect remains after death. -->
<icon>icon.etc_dragons_blood_i03</icon>
<abnormalLevel>1</abnormalLevel>
@ -905,7 +905,7 @@
<targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="39214" toLevel="1" name="Savior<EFBFBD>s Cube">
<skill id="39214" toLevel="1" name="Savior's Cube">
<icon>icon.etc_crystal_cube_event_i00</icon>
<operateType>A1</operateType>
</skill>

View File

@ -231,7 +231,7 @@
<targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="40113" toLevel="1" name="Sayha<EFBFBD>s Cookie">
<skill id="40113" toLevel="1" name="Sayha's Cookie">
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>

View File

@ -1172,7 +1172,7 @@
</effect>
</effects>
</skill>
<skill id="45130" toLevel="4" name="Maphr<EFBFBD>s Acumen">
<skill id="45130" toLevel="4" name="Maphr's Acumen">
<!-- Casting Spd. $s1 -->
<icon>icon.skill11184</icon>
<abnormalLevel>

View File

@ -123,7 +123,7 @@
</effect>
</effects>
</skill>
<skill id="45501" toLevel="1" name="Destroyer<EFBFBD>s Roar">
<skill id="45501" toLevel="1" name="Destroyer's Roar">
<!-- Speed -90% -->
<icon>icon.skill1627</icon>
<abnormalLevel>1</abnormalLevel>

View File

@ -75,7 +75,7 @@
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="47222" toLevel="1" name="Hero<EFBFBD>s Attack">
<skill id="47222" toLevel="1" name="Hero's Attack">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
@ -155,7 +155,7 @@
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="47239" toLevel="1" name="Transcendent Hero<EFBFBD>s Attack">
<skill id="47239" toLevel="1" name="Transcendent Hero's Attack">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>

View File

@ -215,7 +215,7 @@
<castRange>400</castRange>
<hitTime>500</hitTime>
</skill>
<skill id="48036" toLevel="1" name="Einhasad<EFBFBD>s Protection">
<skill id="48036" toLevel="1" name="Einhasad's Protection">
<!-- For 1 h., Acquired XP/ SP +100%. The effect remains after death. -->
<icon>icon.etc_dragons_blood_i03</icon>
<operateType>A1</operateType>
@ -331,12 +331,12 @@
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="48055" toLevel="5" name="Yogi<EFBFBD>s Energy">
<skill id="48055" toLevel="5" name="Yogi's Energy">
<!-- Even Yogi himself does not understand the nature of this energy. But for sure it is connected to Yogi s Weapon. -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="48056" toLevel="1" name="Golden Pig<EFBFBD>s Teleport">
<skill id="48056" toLevel="1" name="Golden Pig's Teleport">
<!-- Teleports to Golden Pig. -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
@ -380,7 +380,7 @@
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="48062" toLevel="1" name="Jeras<EFBFBD> Fire Show">
<skill id="48062" toLevel="1" name="Jeras' Fire Show">
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
@ -422,7 +422,7 @@
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="48071" toLevel="1" name="Master<EFBFBD>s Protection">
<skill id="48071" toLevel="1" name="Master's Protection">
<!-- For $s1, P./ M. Atk. and P./ M. Def. +250. -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>

View File

@ -1818,7 +1818,7 @@
</effect>
</effects>
</skill>
<skill id="51078" toLevel="1" name="Rash<EFBFBD>s Supply Items - Zaken">
<skill id="51078" toLevel="1" name="Rash's Supply Items - Zaken">
<operateType>A1</operateType>
<hitTime>500</hitTime>
<coolTime>500</coolTime>

View File

@ -401,7 +401,7 @@
<skill id="51315" toLevel="1" name="Scroll: Enchant Excalibur">
<operateType>A1</operateType>
</skill>
<skill id="51316" toLevel="1" name="Yogi<EFBFBD>s Magic Support">
<skill id="51316" toLevel="1" name="Yogi's Magic Support">
<!-- HP Recovery Rate +$s1, MP Recovery Rate +$s2. -->
<icon>icon.weapon_plenitas_i00</icon>
<operateType>P</operateType>

View File

@ -313,7 +313,7 @@
</effect>
</effects>
</skill>
<skill id="53011" toLevel="2" name="Knight<EFBFBD>s Fortress">
<skill id="53011" toLevel="2" name="Knight's Fortress">
<!-- P. Atk. $s1 -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>

View File

@ -1564,7 +1564,7 @@
</effect>
</effects>
</skill>
<skill id="54040" toLevel="2" name="Sayha<EFBFBD>s Blink">
<skill id="54040" toLevel="2" name="Sayha's Blink">
<!-- Cancels the enemy's target and teleports you backwards. -->
<icon>icon.sayha2017_blink</icon>
<operateType>A1</operateType>

View File

@ -1796,7 +1796,7 @@
</effect>
</effects>
</skill>
<skill id="55060" toLevel="1" name="Griffin<EFBFBD>s Benediction">
<skill id="55060" toLevel="1" name="Griffin's Benediction">
<!-- STR +1, INT +1. -->
<icon>icon.etc_rbracelet_aga_agit_i00</icon>
<magicLevel>1</magicLevel>

View File

@ -1958,7 +1958,7 @@
<hitTime>500</hitTime>
<coolTime>500</coolTime>
</skill>
<skill id="55290" toLevel="1" name="Devi<EFBFBD>s Ring">
<skill id="55290" toLevel="1" name="Devi's Ring">
<!-- Increases P./ M. Atk. and Max HP. -->
<icon>icon.ev_11th_rare_acc_ring</icon>
<magicLevel>55</magicLevel>
@ -1984,12 +1984,12 @@
</effect>
</effects>
</skill>
<skill id="55291" toLevel="1" name="Devi<EFBFBD>s Ring">
<skill id="55291" toLevel="1" name="Devi's Ring">
<!-- Increases P./ M. Atk. and Max HP. -->
<icon>icon.ev_11th_rare_acc_ring</icon>
<operateType>P</operateType>
</skill>
<skill id="55292" toLevel="1" name="Devi<EFBFBD>s Earring">
<skill id="55292" toLevel="1" name="Devi's Earring">
<!-- Increases MP Recovery Rate and Received Healing. -->
<icon>icon.ev_11th_rare_acc_earing</icon>
<magicLevel>55</magicLevel>
@ -2011,12 +2011,12 @@
</effect>
</effects>
</skill>
<skill id="55293" toLevel="1" name="Devi<EFBFBD>s Earring">
<skill id="55293" toLevel="1" name="Devi's Earring">
<!-- Increases MP recovery rate and healing power. -->
<icon>icon.ev_11th_rare_acc_earing</icon>
<operateType>P</operateType>
</skill>
<skill id="55294" toLevel="1" name="Devi<EFBFBD>s Necklace">
<skill id="55294" toLevel="1" name="Devi's Necklace">
<!-- Increases P./ M. Def. -->
<icon>icon.ev_11th_rare_acc_necklace</icon>
<!-- A 15-day item. Max MP +20, M. Def. +3, P. Def. +5. -->
@ -2044,7 +2044,7 @@
</effect>
</effects>
</skill>
<skill id="55295" toLevel="1" name="Devi<EFBFBD>s Necklace">
<skill id="55295" toLevel="1" name="Devi's Necklace">
<!-- P./ M. Def. are increased. -->
<icon>icon.ev_11th_rare_acc_necklace</icon>
<operateType>P</operateType>

View File

@ -119,7 +119,7 @@
<skill skillName="Maphr's Magic Barrier" skillId="45118" skillLevel="1" getLevel="30" levelUpSp="11000" />
<skill skillName="Enhanced Weapon" skillId="255" skillLevel="15" getLevel="30" levelUpSp="20000" />
<skill skillName="Power Strike" skillId="3" skillLevel="19" getLevel="30" levelUpSp="11000" />
<skill skillName="Maphr<EFBFBD>s Acumen" skillId="45130" skillLevel="2" getLevel="30" levelUpSp="11000" />
<skill skillName="Maphr's Acumen" skillId="45130" skillLevel="2" getLevel="30" levelUpSp="11000" />
<skill skillName="Maphr's Focus" skillId="45114" skillLevel="2" getLevel="30" levelUpSp="11000" />
<skill skillName="Maphr's Clarity" skillId="45134" skillLevel="2" getLevel="30" levelUpSp="11000" />
<skill skillName="Maphr's Death Whisper" skillId="45115" skillLevel="2" getLevel="30" levelUpSp="11000" />

View File

@ -32,7 +32,7 @@
<skill skillName="Maphr's Magic Barrier" skillId="45118" skillLevel="2" getLevel="40" levelUpSp="80000" />
<skill skillName="Maphr's Might" skillId="45119" skillLevel="3" getLevel="40" levelUpSp="80000" />
<skill skillName="Fake Death" skillId="60" skillLevel="1" getLevel="40" levelUpSp="82000" />
<skill skillName="Maphr<EFBFBD>s Acumen" skillId="45130" skillLevel="3" getLevel="40" levelUpSp="80000" />
<skill skillName="Maphr's Acumen" skillId="45130" skillLevel="3" getLevel="40" levelUpSp="80000" />
<skill skillName="Power Break" skillId="260" skillLevel="1" getLevel="40" levelUpSp="82000" />
<skill skillName="Power Break" skillId="260" skillLevel="2" getLevel="40" levelUpSp="82000" />
<skill skillName="Power Break" skillId="260" skillLevel="3" getLevel="40" levelUpSp="82000" />

View File

@ -33,7 +33,7 @@
<skill skillName="Maphr's Magic Barrier" skillId="45118" skillLevel="2" getLevel="40" levelUpSp="80000" />
<skill skillName="Maphr's Might" skillId="45119" skillLevel="3" getLevel="40" levelUpSp="80000" />
<skill skillName="Repair Golem" skillId="822" skillLevel="1" getLevel="40" levelUpSp="90000" />
<skill skillName="Maphr<EFBFBD>s Acumen" skillId="45130" skillLevel="3" getLevel="40" levelUpSp="80000" />
<skill skillName="Maphr's Acumen" skillId="45130" skillLevel="3" getLevel="40" levelUpSp="80000" />
<skill skillName="Power Break" skillId="260" skillLevel="1" getLevel="40" levelUpSp="90000" />
<skill skillName="Power Break" skillId="260" skillLevel="2" getLevel="40" levelUpSp="90000" />
<skill skillName="Power Break" skillId="260" skillLevel="3" getLevel="40" levelUpSp="90000" />

View File

@ -79,7 +79,7 @@
<height normal="23.5" />
</collision>
</npc>
<npc id="18404" level="85" type="Folk" name="Antharas<EFBFBD> Alarm">
<npc id="18404" level="85" type="Folk" name="Antharas' Alarm">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<race>ETC</race>
<sex>FEMALE</sex>

View File

@ -4347,7 +4347,7 @@
<height normal="27" />
</collision>
</npc>
<npc id="25098" level="60" type="RaidBoss" name="Sejarr<EFBFBD>s Servant" title="Elite">
<npc id="25098" level="60" type="RaidBoss" name="Sejarr's Servant" title="Elite">
<parameters>
<param name="RaidSpawnMusic" value="Rm03_A" />
<skill name="SelfBuff_a" id="4173" level="3" />

View File

@ -1199,7 +1199,7 @@
</effect>
</effects>
</skill>
<skill id="1623" toLevel="5" name="Eva<EFBFBD>s Defense">
<skill id="1623" toLevel="5" name="Eva's Defense">
<!-- <Skill with fixed cooldown> Eva grants her protection. The effect lasts for $s1 P. Def. +$s2 M. Def. +$s3 Speed +$s4 -->
<icon>icon.skill1623</icon>
<abnormalLevel>
@ -1433,7 +1433,7 @@
</effect>
</effects>
</skill>
<skill id="1627" toLevel="1" name="Destroyer<EFBFBD>s Roar">
<skill id="1627" toLevel="1" name="Destroyer's Roar">
<!-- <Fear/ Suppression Skill> For 3 sec., for nearby enemies Fear. Speed - 90%. -->
<icon>icon.skill1627</icon>
<abnormalLevel>1</abnormalLevel>

View File

@ -15,7 +15,7 @@
<condition name="OpNeedAgathion" />
</conditions>
</skill>
<skill id="23088" toLevel="1" name="Synge the Cat<EFBFBD>s affection">
<skill id="23088" toLevel="1" name="Synge the Cat's affection">
<!-- For 2 h., acquired XP/ SP +40%. -->
<icon>icon.skill_sing</icon>
<abnormalLevel>26</abnormalLevel>
@ -54,7 +54,7 @@
</effect>
</effects>
</skill>
<skill id="23089" toLevel="1" name="Synge the Cat<EFBFBD>s Blessing">
<skill id="23089" toLevel="1" name="Synge the Cat's Blessing">
<!-- For 2 h., acquired XP/ SP +20%. -->
<icon>icon.skill_sing</icon>
<isMagic>2</isMagic> <!-- Static Skill -->

View File

@ -178,7 +178,7 @@
</effect>
</effects>
</skill>
<skill id="32006" toLevel="1" name="Commander<EFBFBD>s Power">
<skill id="32006" toLevel="1" name="Commander's Power">
<!-- Inflicts 50 damage. Can be used only in PvP. -->
<icon>icon.weapon_shining_knife_i00</icon>
<operateType>A1</operateType>

View File

@ -1494,7 +1494,7 @@
<effectPoint>440</effectPoint>
<mpConsume>48</mpConsume>
</skill>
<skill id="35036" toLevel="1" name="Warrior<EFBFBD>s Talisman - Attack">
<skill id="35036" toLevel="1" name="Warrior's Talisman - Attack">
<!-- PvE Damage +3%, P. Critical Damage/ M. Skill Critical Damage +20, P./ M. Skill Power +2%, M./ P. Accuracy +1. -->
<icon>icon.r90_sp_talisman_dr_mp_active</icon>
<operateType>P</operateType>
@ -1545,7 +1545,7 @@
</effect>
</effects>
</skill>
<skill id="35037" toLevel="1" name="Warrior<EFBFBD>s Talisman - Defense">
<skill id="35037" toLevel="1" name="Warrior's Talisman - Defense">
<!-- PvE Damage +3%, M. Damage Resistance +2%, P./ M. Skill Evasion +4%, Debuff Resistance +3%, Pull Resistance +10%. -->
<icon>icon.r99_talisman_pd_up_passive</icon>
<operateType>P</operateType>
@ -1587,7 +1587,7 @@
</effect>
</effects>
</skill>
<skill id="35038" toLevel="1" name="Hero<EFBFBD>s Talisman - Attack">
<skill id="35038" toLevel="1" name="Hero's Talisman - Attack">
<!-- PvP Damage +3%, P. Critical Damage/ M. Skill Critical Damage +20, P./ M. Skill Power +2%, M./ P. Accuracy +1. -->
<icon>icon.r90_sp_talisman_dr_hp_active</icon>
<operateType>P</operateType>
@ -1634,7 +1634,7 @@
</effect>
</effects>
</skill>
<skill id="35039" toLevel="1" name="Hero<EFBFBD>s Talisman - Defense">
<skill id="35039" toLevel="1" name="Hero's Talisman - Defense">
<!-- PvP Damage +3%, M. Damage Resistance +2%, P./ M. Skill Evasion +4%, Debuff Resistance +3%, Debuff Resistance +10%. -->
<icon>icon.r95_talisman_ca_down_active</icon>
<operateType>P</operateType>

View File

@ -1424,7 +1424,7 @@
<reuseDelay>7200000</reuseDelay>
<effectPoint>1</effectPoint>
</skill>
<skill id="39080" toLevel="2" name="Sheep<EFBFBD>s Benediction">
<skill id="39080" toLevel="2" name="Sheep's Benediction">
<!-- For 3 h., P./ M. Atk. +7%, P./ M. Def. +10%, Max HP/ MP/ CP +15%, HP/ MP Recovery Rate +20%. Can be used once a day (reset at 6:30 a.m.). The effect remains after death. When the buff is cancelled, you obtain a sheep's gift. Note! The gift can't be obtained if your character is dead. -->
<icon>icon.accessory_sheep_cap_white_i00</icon>
<operateType>A1</operateType>
@ -1469,7 +1469,7 @@
</effect>
</effects>
</skill>
<skill id="39083" toLevel="1" name="Receive Ian<EFBFBD>s Gift">
<skill id="39083" toLevel="1" name="Receive Ian's Gift">
<icon>icon.accessory_sheep_cap_white_i00</icon>
<operateType>A1</operateType>
<effectPoint>1</effectPoint>

View File

@ -905,7 +905,7 @@
<targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="39214" toLevel="1" name="Savior<EFBFBD>s Cube">
<skill id="39214" toLevel="1" name="Savior's Cube">
<icon>icon.etc_crystal_cube_event_i00</icon>
<operateType>A1</operateType>
</skill>

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@ -1172,7 +1172,7 @@
</effect>
</effects>
</skill>
<skill id="45130" toLevel="4" name="Maphr<EFBFBD>s Acumen">
<skill id="45130" toLevel="4" name="Maphr's Acumen">
<!-- Casting Spd. $s1 -->
<icon>icon.skill11184</icon>
<abnormalLevel>

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@ -123,7 +123,7 @@
</effect>
</effects>
</skill>
<skill id="45501" toLevel="1" name="Destroyer<EFBFBD>s Roar">
<skill id="45501" toLevel="1" name="Destroyer's Roar">
<!-- Speed -90% -->
<icon>icon.skill1627</icon>
<abnormalLevel>1</abnormalLevel>

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@ -75,7 +75,7 @@
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="47222" toLevel="1" name="Hero<EFBFBD>s Attack">
<skill id="47222" toLevel="1" name="Hero's Attack">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
@ -155,7 +155,7 @@
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="47239" toLevel="1" name="Transcendent Hero<EFBFBD>s Attack">
<skill id="47239" toLevel="1" name="Transcendent Hero's Attack">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>

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@ -331,12 +331,12 @@
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="48055" toLevel="5" name="Yogi<EFBFBD>s Energy">
<skill id="48055" toLevel="5" name="Yogi's Energy">
<!-- Even Yogi himself does not understand the nature of this energy. But for sure it is connected to Yogi s Weapon. -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="48056" toLevel="1" name="Golden Pig<EFBFBD>s Teleport">
<skill id="48056" toLevel="1" name="Golden Pig's Teleport">
<!-- Teleports to Golden Pig. -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
@ -380,7 +380,7 @@
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="48062" toLevel="1" name="Jeras<EFBFBD> Fire Show">
<skill id="48062" toLevel="1" name="Jeras' Fire Show">
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
@ -422,7 +422,7 @@
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="48071" toLevel="1" name="Master<EFBFBD>s Protection">
<skill id="48071" toLevel="1" name="Master's Protection">
<!-- For $s1, P./ M. Atk. and P./ M. Def. +250. -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>

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@ -401,7 +401,7 @@
<skill id="51315" toLevel="1" name="Scroll: Enchant Caliburs">
<operateType>A1</operateType>
</skill>
<skill id="51316" toLevel="1" name="Yogi<EFBFBD>s Magic Support">
<skill id="51316" toLevel="1" name="Yogi's Magic Support">
<!-- HP Recovery Rate +$s1, MP Recovery Rate +$s2. -->
<icon>icon.weapon_plenitas_i00</icon>
<operateType>P</operateType>

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@ -313,7 +313,7 @@
</effect>
</effects>
</skill>
<skill id="53011" toLevel="2" name="Knight<EFBFBD>s Fortress">
<skill id="53011" toLevel="2" name="Knight's Fortress">
<!-- P. Atk. $s1 -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>

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@ -1564,7 +1564,7 @@
</effect>
</effects>
</skill>
<skill id="54040" toLevel="2" name="Sayha<EFBFBD>s Blink">
<skill id="54040" toLevel="2" name="Sayha's Blink">
<!-- Cancels the enemy's target and teleports you backwards. -->
<icon>icon.sayha2017_blink</icon>
<operateType>A1</operateType>

View File

@ -1796,7 +1796,7 @@
</effect>
</effects>
</skill>
<skill id="55060" toLevel="1" name="Griffin<EFBFBD>s Benediction">
<skill id="55060" toLevel="1" name="Griffin's Benediction">
<!-- STR +1, INT +1. -->
<icon>icon.etc_rbracelet_aga_agit_i00</icon>
<magicLevel>1</magicLevel>

View File

@ -1958,7 +1958,7 @@
<hitTime>500</hitTime>
<coolTime>500</coolTime>
</skill>
<skill id="55290" toLevel="1" name="Devi<EFBFBD>s Ring">
<skill id="55290" toLevel="1" name="Devi's Ring">
<!-- Increases P./ M. Atk. and Max HP. -->
<icon>icon.ev_11th_rare_acc_ring</icon>
<magicLevel>55</magicLevel>
@ -1984,12 +1984,12 @@
</effect>
</effects>
</skill>
<skill id="55291" toLevel="1" name="Devi<EFBFBD>s Ring">
<skill id="55291" toLevel="1" name="Devi's Ring">
<!-- Increases P./ M. Atk. and Max HP. -->
<icon>icon.ev_11th_rare_acc_ring</icon>
<operateType>P</operateType>
</skill>
<skill id="55292" toLevel="1" name="Devi<EFBFBD>s Earring">
<skill id="55292" toLevel="1" name="Devi's Earring">
<!-- Increases MP Recovery Rate and Received Healing. -->
<icon>icon.ev_11th_rare_acc_earing</icon>
<magicLevel>55</magicLevel>
@ -2011,12 +2011,12 @@
</effect>
</effects>
</skill>
<skill id="55293" toLevel="1" name="Devi<EFBFBD>s Earring">
<skill id="55293" toLevel="1" name="Devi's Earring">
<!-- Increases MP recovery rate and healing power. -->
<icon>icon.ev_11th_rare_acc_earing</icon>
<operateType>P</operateType>
</skill>
<skill id="55294" toLevel="1" name="Devi<EFBFBD>s Necklace">
<skill id="55294" toLevel="1" name="Devi's Necklace">
<!-- Increases P./ M. Def. -->
<icon>icon.ev_11th_rare_acc_necklace</icon>
<!-- A 15-day item. Max MP +20, M. Def. +3, P. Def. +5. -->
@ -2044,7 +2044,7 @@
</effect>
</effects>
</skill>
<skill id="55295" toLevel="1" name="Devi<EFBFBD>s Necklace">
<skill id="55295" toLevel="1" name="Devi's Necklace">
<!-- P./ M. Def. are increased. -->
<icon>icon.ev_11th_rare_acc_necklace</icon>
<operateType>P</operateType>