Various skill fixes, including the caster only buff for Spirit of Iss.

Contributed by manax182.
This commit is contained in:
MobiusDevelopment 2021-03-01 05:43:36 +00:00
parent e2deaca80c
commit 445f361888
2 changed files with 119 additions and 104 deletions

View File

@ -125,36 +125,37 @@
<skill id="19204" toLevel="1" name="Prophecy of Might"> <skill id="19204" toLevel="1" name="Prophecy of Might">
<!-- For $s1, the targeted party member's P. Critical Rate, P./ M. Skill Critical Rate, P. Critical Damage, and P./ M. Skill Critical Damage +$s2. Additionally, activates the Spirit of Iss effect. P./ M. Atk. and P./ M. Def. +$s3. Cannot be used with Chant of Bison/ Victories of Pa'agrio. Consumes $s4 Spirit Ore. <The character is targeted automatically> --> <!-- For $s1, the targeted party member's P. Critical Rate, P./ M. Skill Critical Rate, P. Critical Damage, and P./ M. Skill Critical Damage +$s2. Additionally, activates the Spirit of Iss effect. P./ M. Atk. and P./ M. Def. +$s3. Cannot be used with Chant of Bison/ Victories of Pa'agrio. Consumes $s4 Spirit Ore. <The character is targeted automatically> -->
<icon>icon.skill19204</icon> <icon>icon.skill19204</icon>
<abnormalLevel>1</abnormalLevel> <abnormalType>SONG_WEAPON</abnormalType>
<abnormalTime> <isTriggeredSkill>true</isTriggeredSkill>
<value fromLevel="1" toLevel="1">300</value> <affectRange>1000</affectRange>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1011" toSubLevel="1020">{base + 10 + 0.5 * subIndex}</value>
</abnormalTime>
<abnormalType>SONG_WEAPON</abnormalType> <!-- find proper name -->
<operateType>A2</operateType>
<targetType>MY_PARTY</targetType>
<affectScope>SINGLE</affectScope>
<affectObject>FRIEND</affectObject>
<mpConsume>270</mpConsume>
<castRange>400</castRange>
<hitTime>5000</hitTime>
<coolTime>500</coolTime>
<effectPoint>712</effectPoint>
<reuseDelay>300000</reuseDelay>
<itemConsumeCount>10</itemConsumeCount> <itemConsumeCount>10</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ores --> <itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<operateType>A3</operateType>
<targetType>MY_PARTY</targetType>
<affectScope>PARTY</affectScope>
<mpConsume>332</mpConsume>
<hitTime>8000</hitTime>
<coolTime>300</coolTime>
<effectPoint>712</effectPoint>
<reuseDelay>600000</reuseDelay>
<conditions> <conditions>
<condition name="TargetMyParty"> <condition name="TargetMyParty">
<includeMe>true</includeMe> <includeMe>true</includeMe>
</condition> </condition>
</conditions> </conditions>
<effects> <abnormalTime>
<effect name="SkillCriticalDamage"> <value fromLevel="1" toLevel="1">300</value>
<amount>25</amount> <value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
<mode>PER</mode> <value fromLevel="1" toLevel="1" fromSubLevel="1011" toSubLevel="1020">{base + 10 + 0.5 * subIndex}</value>
</abnormalTime>
<selfEffects>
<effect name="CallSkill">
<skillId>30848</skillId> <!-- Spirit of iss -->
<skillLevel>1</skillLevel>
</effect> </effect>
<effect name="SkillCriticalProbability"> </selfEffects>
<effects>
<effect name="CriticalRate">
<amount>25</amount> <amount>25</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@ -162,10 +163,6 @@
<amount>25</amount> <amount>25</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="CriticalRate">
<amount>25</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate"> <effect name="MagicCriticalRate">
<amount>25</amount> <amount>25</amount>
<mode>PER</mode> <mode>PER</mode>
@ -174,13 +171,15 @@
<amount>25</amount> <amount>25</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> <effect name="PhysicalSkillPower">
<selfEffects> <amount>25</amount>
<effect name="CallSkill"> <mode>PER</mode>
<skillId>30848</skillId> <!-- Spirit of Iss -->
<skillLevel>1</skillLevel>
</effect> </effect>
</selfEffects> <effect name="MagicalSkillPower">
<amount>25</amount>
<mode>PER</mode>
</effect>
</effects>
</skill> </skill>
<skill id="19205" toLevel="1" name="Song of Archery"> <skill id="19205" toLevel="1" name="Song of Archery">
<!-- For $s1, all party members' Bow/ Crossbow Resistance +$s2. Cannot be used with Sage's Dance or Song of Thief. Consumes $s3 Spirit Ore. --> <!-- For $s1, all party members' Bow/ Crossbow Resistance +$s2. Cannot be used with Sage's Dance or Song of Thief. Consumes $s3 Spirit Ore. -->
@ -245,26 +244,26 @@
<skill id="19207" toLevel="1" name="Chant of Bison"> <skill id="19207" toLevel="1" name="Chant of Bison">
<!-- For $s1, all party members' Critical Rate for standard attacks, P./ M. Skill Critical Rate, P./ M. Skill Power +$s2. Additionally, activates the Spirit of Iss effect: P./ M. Atk. and P./ M. Def. +$s3. Cannot be used with Prophecy of Might/ Victories of Pa'agrio. Consumes $s4 Spirit Ore. --> <!-- For $s1, all party members' Critical Rate for standard attacks, P./ M. Skill Critical Rate, P./ M. Skill Power +$s2. Additionally, activates the Spirit of Iss effect: P./ M. Atk. and P./ M. Def. +$s3. Cannot be used with Prophecy of Might/ Victories of Pa'agrio. Consumes $s4 Spirit Ore. -->
<icon>icon.skill19207</icon> <icon>icon.skill19207</icon>
<abnormalLevel>2</abnormalLevel>
<abnormalTime> <abnormalTime>
<value fromLevel="1" toLevel="1">300</value> <value fromLevel="1" toLevel="1">300</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + (subIndex * 15)}</value> <value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1011" toSubLevel="1020">{base + 10 + 0.5 * subIndex}</value>
</abnormalTime> </abnormalTime>
<abnormalType>SONG_WEAPON</abnormalType> <abnormalType>SONG_WEAPON</abnormalType>
<affectRange>1000</affectRange> <affectRange>1000</affectRange>
<itemConsumeCount>10</itemConsumeCount> <itemConsumeCount>10</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore --> <itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<operateType>A2</operateType> <operateType>A3</operateType>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>PARTY</affectScope> <affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject> <affectObject>FRIEND</affectObject>
<mpConsume>332</mpConsume> <mpConsume>332</mpConsume>
<hitTime>5000</hitTime> <hitTime>8000</hitTime>
<coolTime>500</coolTime> <coolTime>300</coolTime>
<effectPoint>712</effectPoint> <effectPoint>712</effectPoint>
<reuseDelay>600000</reuseDelay> <reuseDelay>600000</reuseDelay>
<effects> <effects>
<effect name="SkillCriticalDamage"> <effect name="CriticalRate">
<amount>15</amount> <amount>15</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@ -272,27 +271,29 @@
<amount>15</amount> <amount>15</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="CriticalRate">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate"> <effect name="MagicCriticalRate">
<amount>15</amount> <amount>15</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="SkillCriticalProbability">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalDamage"> <effect name="MagicCriticalDamage">
<amount>15</amount> <amount>15</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="PhysicalSkillPower">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalSkillPower">
<amount>15</amount>
<mode>PER</mode>
</effect>
</effects>
<selfEffects>
<effect name="CallSkill"> <effect name="CallSkill">
<skillId>30848</skillId> <!-- Spirit of Iss --> <skillId>30848</skillId> <!-- Spirit of Iss -->
<skillLevel>1</skillLevel> <skillLevel>1</skillLevel>
</effect> </effect>
</effects> </selfEffects>
</skill> </skill>
<skill id="19208" toLevel="9" name="Seal of Suspension"> <skill id="19208" toLevel="9" name="Seal of Suspension">
<!-- For $s1, P./ M. Skill Cooldown +$s2 for the target and nearby enemies. Consumes 5 Spirit Ore. --> <!-- For $s1, P./ M. Skill Cooldown +$s2 for the target and nearby enemies. Consumes 5 Spirit Ore. -->
@ -1058,6 +1059,8 @@
<allowNormalAttack>true</allowNormalAttack> <allowNormalAttack>true</allowNormalAttack>
<allowSkillAttack>true</allowSkillAttack> <allowSkillAttack>true</allowSkillAttack>
<skillId>14839</skillId> <!-- Cancel Hide --> <skillId>14839</skillId> <!-- Cancel Hide -->
<skillLevel>1</skillLevel>
<isCritical>false</isCritical>
</effect> </effect>
</effects> </effects>
<endEffects> <endEffects>
@ -1122,26 +1125,30 @@
<skill id="19231" toLevel="1" name="Song of Assault"> <skill id="19231" toLevel="1" name="Song of Assault">
<!-- For $s1, all party members P./ M. Atk. and P./ M. Def. +$s2. Additionally, activates the Spirit of Iss effect. P./ M. Atk. and P./ M. Def. +$s3. Cannot be used with Crippling Dance. Consumes $s4 Spirit Ore. --> <!-- For $s1, all party members P./ M. Atk. and P./ M. Def. +$s2. Additionally, activates the Spirit of Iss effect. P./ M. Atk. and P./ M. Def. +$s3. Cannot be used with Crippling Dance. Consumes $s4 Spirit Ore. -->
<icon>icon.skill19231</icon> <icon>icon.skill19231</icon>
<abnormalLevel>1</abnormalLevel>
<abnormalTime> <abnormalTime>
<value fromLevel="1" toLevel="1">300</value> <value fromLevel="1" toLevel="1">60</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value> <value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1011" toSubLevel="1020">{base + 10 + 0.5 * subIndex}</value> <value fromLevel="1" toLevel="1" fromSubLevel="1011" toSubLevel="1020">{base + 10 + 0.5 * subIndex}</value>
</abnormalTime> </abnormalTime>
<abnormalType>SONG_OF_WISDOM</abnormalType> <abnormalType>SONG_OF_WISDOM</abnormalType>
<affectRange>1000</affectRange> <affectRange>1000</affectRange>
<itemConsumeCount>10</itemConsumeCount> <itemConsumeCount>5</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ores --> <itemConsumeId>3031</itemConsumeId> <!-- Spirit Ores -->
<operateType>A2</operateType> <operateType>A3</operateType>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>PARTY</affectScope> <affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject> <affectObject>FRIEND</affectObject>
<mpConsume>140</mpConsume> <mpConsume>140</mpConsume>
<hitTime>5000</hitTime> <hitTime>8000</hitTime>
<coolTime>500</coolTime> <coolTime>300</coolTime>
<effectPoint>687</effectPoint> <effectPoint>687</effectPoint>
<reuseDelay>300000</reuseDelay> <reuseDelay>300000</reuseDelay>
<isMagic>1</isMagic> <selfEffects>
<effect name="CallSkill">
<skillId>30848</skillId> <!-- Spirit of iss -->
<skillLevel>1</skillLevel>
</effect>
</selfEffects>
<effects> <effects>
<effect name="PAtk"> <effect name="PAtk">
<amount>15</amount> <amount>15</amount>
@ -1151,24 +1158,19 @@
<amount>15</amount> <amount>15</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="PhysicalDefence">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence"> <effect name="MagicalDefence">
<amount>15</amount> <amount>15</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="CallSkill"> <effect name="PhysicalDefence">
<skillId>30848</skillId> <!-- Spirit of Iss --> <amount>15</amount>
<skillLevel>1</skillLevel> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="19232" toLevel="1" name="Crippling Dance"> <skill id="19232" toLevel="1" name="Crippling Dance">
<!-- For $s1, all party members P./ M. Atk. and P./ M. Def. +$s2. Additionally, activates the Spirit of Iss effect. P./ M. Atk. and P./ M. Def. +$s3. Cannot be used with Song of Assault. Consumes $s4 Spirit Ore. --> <!-- For $s1, all party members P./ M. Atk. and P./ M. Def. +$s2. Additionally, activates the Spirit of Iss effect. P./ M. Atk. and P./ M. Def. +$s3. Cannot be used with Song of Assault. Consumes $s4 Spirit Ore. -->
<icon>icon.skill19232</icon> <icon>icon.skill19232</icon>
<abnormalLevel>1</abnormalLevel>
<abnormalTime> <abnormalTime>
<value fromLevel="1" toLevel="1">300</value> <value fromLevel="1" toLevel="1">300</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value> <value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
@ -1176,18 +1178,23 @@
</abnormalTime> </abnormalTime>
<abnormalType>SONG_OF_WISDOM</abnormalType> <abnormalType>SONG_OF_WISDOM</abnormalType>
<affectRange>1000</affectRange> <affectRange>1000</affectRange>
<itemConsumeCount>10</itemConsumeCount> <itemConsumeCount>5</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ores --> <itemConsumeId>3031</itemConsumeId> <!-- Spirit Ores -->
<operateType>A2</operateType> <operateType>A3</operateType>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>PARTY</affectScope> <affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject> <affectObject>FRIEND</affectObject>
<mpConsume>140</mpConsume> <mpConsume>140</mpConsume>
<hitTime>5000</hitTime> <hitTime>8000</hitTime>
<coolTime>500</coolTime> <coolTime>300</coolTime>
<effectPoint>687</effectPoint> <effectPoint>687</effectPoint>
<reuseDelay>300000</reuseDelay> <reuseDelay>300000</reuseDelay>
<isMagic>1</isMagic> <selfEffects>
<effect name="CallSkill">
<skillId>30848</skillId> <!-- Spirit of iss -->
<skillLevel>1</skillLevel>
</effect>
</selfEffects>
<effects> <effects>
<effect name="PAtk"> <effect name="PAtk">
<amount>15</amount> <amount>15</amount>
@ -1197,17 +1204,13 @@
<amount>15</amount> <amount>15</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="PhysicalDefence">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence"> <effect name="MagicalDefence">
<amount>15</amount> <amount>15</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="CallSkill"> <effect name="PhysicalDefence">
<skillId>30848</skillId> <!-- Spirit of Iss --> <amount>15</amount>
<skillLevel>1</skillLevel> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@ -2602,7 +2605,7 @@
<value level="9">9</value> <value level="9">9</value>
<value level="10">10</value> <value level="10">10</value>
</abnormalLevel> </abnormalLevel>
<abnormalTime>5</abnormalTime> <abnormalTime>2</abnormalTime>
<abnormalType>KNOCKDOWN</abnormalType> <abnormalType>KNOCKDOWN</abnormalType>
<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect> <abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
<operateType>A2</operateType> <operateType>A2</operateType>
@ -2628,12 +2631,6 @@
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<isTriggeredSkill>true</isTriggeredSkill> <isTriggeredSkill>true</isTriggeredSkill>
<effects> <effects>
<effect name="DispelBySlot">
<dispel>COUNTER_FLIP,-1</dispel>
</effect>
<effect name="DisableSkill">
<disable>19296</disable>
</effect>
<effect name="TeleportToTarget" /> <effect name="TeleportToTarget" />
<effect name="KnockBack"> <effect name="KnockBack">
<speed>400</speed> <speed>400</speed>
@ -2649,6 +2646,11 @@
</effect> </effect>
<effect name="BlockActions" /> <effect name="BlockActions" />
</effects> </effects>
<selfEffects>
<effect name="DispelBySlot">
<dispel>COUNTER_FLIP,-1</dispel>
</effect>
</selfEffects>
</skill> </skill>
<skill id="19298" toLevel="10" name="Flash Dagger"> <skill id="19298" toLevel="10" name="Flash Dagger">
<!-- Blinds enemies in front of you making them unable to choose a target for $s1 Requires a dagger or a dual dagger. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). --> <!-- Blinds enemies in front of you making them unable to choose a target for $s1 Requires a dagger or a dual dagger. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->

View File

@ -426,7 +426,6 @@
<value level="1">icon.soul_spirit1</value> <value level="1">icon.soul_spirit1</value>
<value level="2">icon.soul_spirit2</value> <value level="2">icon.soul_spirit2</value>
</icon> </icon>
<affectRange>1000</affectRange>
<operateType>A2</operateType> <operateType>A2</operateType>
<hitTime>700</hitTime> <hitTime>700</hitTime>
<coolTime>300</coolTime> <coolTime>300</coolTime>
@ -1040,6 +1039,12 @@
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>PARTY</affectScope> <affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject> <affectObject>FRIEND</affectObject>
<selfEffects>
<effect name="CallSkill">
<skillId>30848</skillId> <!-- Spirit of iss -->
<skillLevel>1</skillLevel>
</effect>
</selfEffects>
<effects> <effects>
<effect name="SkillCriticalDamage"> <effect name="SkillCriticalDamage">
<amount>15</amount> <amount>15</amount>
@ -1065,10 +1070,6 @@
<amount>15</amount> <amount>15</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="CallSkill">
<skillId>30848</skillId> <!-- Spirit of Iss -->
<skillLevel>1</skillLevel>
</effect>
</effects> </effects>
</skill> </skill>
<skill id="30823" toLevel="4" name="Basic Horn Melody"> <skill id="30823" toLevel="4" name="Basic Horn Melody">
@ -2044,21 +2045,30 @@
<item>BLUNT</item> <item>BLUNT</item>
</weaponType> </weaponType>
</effect> </effect>
<effect name="Speed">
<amount>20</amount>
<mode>DIFF</mode>
</effect>
<effect name="CallSkillOnActionTime"> <effect name="CallSkillOnActionTime">
<skillId>30850</skillId> <!-- Superior Provoke Aura --> <skillId>30850</skillId> <!-- Superior Provoke Aura -->
<skillLevel>1</skillLevel> <skillLevel>1</skillLevel>
<ticks>1</ticks> <ticks>1</ticks>
</effect> </effect>
<effect name="Speed"> <effect name="TriggerSkillByDamage">
<amount>20</amount> <attackerType>Playable</attackerType>
<mode>DIFF</mode> <skillId>30851</skillId> <!-- Armor Breaker -->
<chance>2</chance>
<targetType>ENEMY_ONLY</targetType>
<isCritical>false</isCritical>
<allowWeapons>ALL</allowWeapons>
</effect> </effect>
<effect name="TriggerSkillByDamage"> <effect name="TriggerSkillByDamage">
<attackerType>Playable</attackerType> <!-- PvP --> <attackerType>Creature</attackerType>
<skillId>30851</skillId> <!-- Armor Breaker -->
<chance>2</chance> <chance>2</chance>
<targetType>ENEMY</targetType> <targetType>ENEMY_ONLY</targetType>
<isCritical>true</isCritical> <isCritical>false</isCritical>
<skillId>30851</skillId> <!-- Armor Crack --> <allowWeapons>ALL</allowWeapons>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@ -2098,14 +2108,18 @@
<skill id="30851" toLevel="1" name="Armor Crack"> <skill id="30851" toLevel="1" name="Armor Crack">
<!-- In PvP, removes the target's armor for $s1 In PvE, P./ M. Def. -$s2. --> <!-- In PvP, removes the target's armor for $s1 In PvE, P./ M. Def. -$s2. -->
<icon>icon.skill30851</icon> <icon>icon.skill30851</icon>
<operateType>A1</operateType> <isTriggeredSkill>true</isTriggeredSkill>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>5</abnormalTime> <abnormalTime>5</abnormalTime>
<abnormalType>POSSESSION_SPECIAL</abnormalType>
<magicLevel>110</magicLevel> <magicLevel>110</magicLevel>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<isMagic>1</isMagic> <reuseDelay>10</reuseDelay>
<reuseDelay>1000</reuseDelay> <basicProperty>NONE</basicProperty>
<operateType>A2</operateType>
<hitCancelTime>0</hitCancelTime>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<targetType>ENEMY_ONLY</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<pvpEffects> <pvpEffects>
<effect name="Disarmor" /> <effect name="Disarmor" />
@ -2479,7 +2493,7 @@
<!-- For $s1, the targeted party member's P. Atk. +$s2, M. Atk. +$s3, Attribute Resistance +$s4, Resistance to All Weapons +$s5. Consumes $s6 Spirit Ore. <The character is targeted automatically> --> <!-- For $s1, the targeted party member's P. Atk. +$s2, M. Atk. +$s3, Attribute Resistance +$s4, Resistance to All Weapons +$s5. Consumes $s6 Spirit Ore. <The character is targeted automatically> -->
<icon>icon.skill30858</icon> <icon>icon.skill30858</icon>
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalTime>1800</abnormalTime> <abnormalTime>7200</abnormalTime>
<abnormalType>HEAL_RESISTANCE</abnormalType> <abnormalType>HEAL_RESISTANCE</abnormalType>
<operateType>A2</operateType> <operateType>A2</operateType>
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
@ -2657,7 +2671,7 @@
<operateType>A1</operateType> <operateType>A1</operateType>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<reuseDelay>300</reuseDelay> <reuseDelay>30000</reuseDelay>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<effects> <effects>
<effect name="Hp"> <effect name="Hp">
@ -2762,8 +2776,7 @@
<effectRange>600</effectRange> <effectRange>600</effectRange>
<effectPoint>669</effectPoint> <effectPoint>669</effectPoint>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>PARTY</affectScope> <affectScope>SINGLE</affectScope>
<affectObject>FRIEND_PC</affectObject>
<itemConsumeCount>77777</itemConsumeCount> <itemConsumeCount>77777</itemConsumeCount>
<itemConsumeId>57</itemConsumeId> <!-- Adena --> <itemConsumeId>57</itemConsumeId> <!-- Adena -->
<conditions> <conditions>
@ -2938,7 +2951,7 @@
<skill id="30874" toLevel="1" name="Limit of Sigel"> <skill id="30874" toLevel="1" name="Limit of Sigel">
<!-- Protection of Faith/ Nine Aegis are ineffective for $s1 --> <!-- Protection of Faith/ Nine Aegis are ineffective for $s1 -->
<icon>icon.skill10019</icon> <icon>icon.skill10019</icon>
<operateType>A3</operateType> <operateType>A2</operateType>
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalTime>90</abnormalTime> <abnormalTime>90</abnormalTime>
<canBeDispelled>false</canBeDispelled> <canBeDispelled>false</canBeDispelled>
@ -2950,7 +2963,7 @@
<affectObject>FRIEND</affectObject> <affectObject>FRIEND</affectObject>
<effects> <effects>
<effect name="DisableSkill"> <effect name="DisableSkill">
<disable>10019</disable> <disable>10019;10024</disable>
</effect> </effect>
</effects> </effects>
</skill> </skill>