Implementation for Hat of Glory (93062).
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@@ -996,6 +996,9 @@
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<set name="is_tradable" val="false" />
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<set name="is_tradable" val="false" />
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<set name="is_dropable" val="false" />
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<set name="is_dropable" val="false" />
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<set name="is_sellable" val="false" />
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<set name="is_sellable" val="false" />
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<skills>
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<skill id="50304" level="1" /> <!-- Hat of Glory -->
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</skills>
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</item>
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</item>
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<item id="93063" name="Inventory Expansion Ticket of Glory" type="EtcItem">
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<item id="93063" name="Inventory Expansion Ticket of Glory" type="EtcItem">
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<!-- Double-click to learn Expand Inventory of Glory.\n\n<Classes>\nAll classes\n\n<Skill effect>\nIncreases number of inventory slots. -->
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<!-- Double-click to learn Expand Inventory of Glory.\n\n<Classes>\nAll classes\n\n<Skill effect>\nIncreases number of inventory slots. -->
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@@ -21,9 +21,23 @@
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<operateType>A1</operateType>
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<operateType>A1</operateType>
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</skill>
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</skill>
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<skill id="50304" toLevel="1" name="Hat of Glory">
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<skill id="50304" toLevel="1" name="Hat of Glory">
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<!-- AUTO GENERATED SKILL TODO: FIX IT -->
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<operateType>P</operateType>
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<icon>icon.skill0000</icon>
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<targetType>SELF</targetType>
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<operateType>A1</operateType>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effect name="StatUp">
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<amount>1</amount>
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<stat>STR</stat>
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</effect>
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<effect name="StatUp">
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<amount>1</amount>
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<stat>INT</stat>
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</effect>
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<effect name="MaxHp">
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<amount>300</amount>
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<mode>DIFF</mode>
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</effect>
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</effects>
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</skill>
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</skill>
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<skill id="50305" toLevel="1" name="Gloves of Silence">
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<skill id="50305" toLevel="1" name="Gloves of Silence">
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<!-- AUTO GENERATED SKILL TODO: FIX IT -->
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<!-- AUTO GENERATED SKILL TODO: FIX IT -->
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