Moved skills in model.

This commit is contained in:
MobiusDevelopment 2019-08-24 10:00:59 +00:00
parent eaa1fdae61
commit 43e70eac9a
173 changed files with 403 additions and 403 deletions

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@ -35,6 +35,7 @@ import org.l2jmobius.gameserver.model.Skill;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.model.actor.instance.RecipeInstance;
import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
import org.l2jmobius.gameserver.model.skills.Stats;
import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.ActionFailed;
import org.l2jmobius.gameserver.network.serverpackets.ItemList;
@ -45,7 +46,6 @@ import org.l2jmobius.gameserver.network.serverpackets.RecipeShopItemInfo;
import org.l2jmobius.gameserver.network.serverpackets.SetupGauge;
import org.l2jmobius.gameserver.network.serverpackets.StatusUpdate;
import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
import org.l2jmobius.gameserver.skills.Stats;
import org.l2jmobius.gameserver.util.Util;
public class RecipeController

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@ -36,8 +36,8 @@ import org.l2jmobius.gameserver.model.Skill;
import org.l2jmobius.gameserver.model.StatsSet;
import org.l2jmobius.gameserver.model.actor.templates.NpcTemplate;
import org.l2jmobius.gameserver.model.base.ClassId;
import org.l2jmobius.gameserver.skills.BaseStats;
import org.l2jmobius.gameserver.skills.Stats;
import org.l2jmobius.gameserver.model.skills.BaseStats;
import org.l2jmobius.gameserver.model.skills.Stats;
/**
* @version $Revision: 1.8.2.6.2.9 $ $Date: 2005/04/06 16:13:25 $

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@ -35,8 +35,8 @@ import org.l2jmobius.gameserver.model.Skill;
import org.l2jmobius.gameserver.model.SkillLearn;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.model.base.ClassId;
import org.l2jmobius.gameserver.skills.holders.ISkillsHolder;
import org.l2jmobius.gameserver.skills.holders.PlayerSkillHolder;
import org.l2jmobius.gameserver.model.skills.holders.ISkillsHolder;
import org.l2jmobius.gameserver.model.skills.holders.PlayerSkillHolder;
/**
* @version $Revision: 1.13.2.2.2.8 $ $Date: 2005/04/06 16:13:25 $

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@ -36,7 +36,7 @@ import org.l2jmobius.gameserver.datatables.SkillTable;
import org.l2jmobius.gameserver.model.Augmentation;
import org.l2jmobius.gameserver.model.Skill;
import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
import org.l2jmobius.gameserver.skills.Stats;
import org.l2jmobius.gameserver.model.skills.Stats;
/**
* This class manages the augmentation data and can also create new augmentations.

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@ -41,41 +41,41 @@ import org.l2jmobius.gameserver.model.items.Item;
import org.l2jmobius.gameserver.model.items.Weapon;
import org.l2jmobius.gameserver.model.items.type.ArmorType;
import org.l2jmobius.gameserver.model.items.type.WeaponType;
import org.l2jmobius.gameserver.skills.Env;
import org.l2jmobius.gameserver.skills.Stats;
import org.l2jmobius.gameserver.skills.conditions.Condition;
import org.l2jmobius.gameserver.skills.conditions.ConditionElementSeed;
import org.l2jmobius.gameserver.skills.conditions.ConditionForceBuff;
import org.l2jmobius.gameserver.skills.conditions.ConditionGameChance;
import org.l2jmobius.gameserver.skills.conditions.ConditionGameTime;
import org.l2jmobius.gameserver.skills.conditions.ConditionGameTime.CheckGameTime;
import org.l2jmobius.gameserver.skills.conditions.ConditionLogicAnd;
import org.l2jmobius.gameserver.skills.conditions.ConditionLogicNot;
import org.l2jmobius.gameserver.skills.conditions.ConditionLogicOr;
import org.l2jmobius.gameserver.skills.conditions.ConditionPlayerClassIdRestriction;
import org.l2jmobius.gameserver.skills.conditions.ConditionPlayerHp;
import org.l2jmobius.gameserver.skills.conditions.ConditionPlayerHpPercentage;
import org.l2jmobius.gameserver.skills.conditions.ConditionPlayerLevel;
import org.l2jmobius.gameserver.skills.conditions.ConditionPlayerMp;
import org.l2jmobius.gameserver.skills.conditions.ConditionPlayerRace;
import org.l2jmobius.gameserver.skills.conditions.ConditionPlayerState;
import org.l2jmobius.gameserver.skills.conditions.ConditionPlayerState.CheckPlayerState;
import org.l2jmobius.gameserver.skills.conditions.ConditionSkillStats;
import org.l2jmobius.gameserver.skills.conditions.ConditionSlotItemId;
import org.l2jmobius.gameserver.skills.conditions.ConditionTargetAggro;
import org.l2jmobius.gameserver.skills.conditions.ConditionTargetClassIdRestriction;
import org.l2jmobius.gameserver.skills.conditions.ConditionTargetLevel;
import org.l2jmobius.gameserver.skills.conditions.ConditionTargetRaceId;
import org.l2jmobius.gameserver.skills.conditions.ConditionTargetUsesWeaponKind;
import org.l2jmobius.gameserver.skills.conditions.ConditionUsingItemType;
import org.l2jmobius.gameserver.skills.conditions.ConditionUsingSkill;
import org.l2jmobius.gameserver.skills.conditions.ConditionWithSkill;
import org.l2jmobius.gameserver.skills.effects.EffectTemplate;
import org.l2jmobius.gameserver.skills.funcs.FuncTemplate;
import org.l2jmobius.gameserver.skills.funcs.Lambda;
import org.l2jmobius.gameserver.skills.funcs.LambdaCalc;
import org.l2jmobius.gameserver.skills.funcs.LambdaConst;
import org.l2jmobius.gameserver.skills.funcs.LambdaStats;
import org.l2jmobius.gameserver.model.skills.Env;
import org.l2jmobius.gameserver.model.skills.Stats;
import org.l2jmobius.gameserver.model.skills.conditions.Condition;
import org.l2jmobius.gameserver.model.skills.conditions.ConditionElementSeed;
import org.l2jmobius.gameserver.model.skills.conditions.ConditionForceBuff;
import org.l2jmobius.gameserver.model.skills.conditions.ConditionGameChance;
import org.l2jmobius.gameserver.model.skills.conditions.ConditionGameTime;
import org.l2jmobius.gameserver.model.skills.conditions.ConditionGameTime.CheckGameTime;
import org.l2jmobius.gameserver.model.skills.conditions.ConditionLogicAnd;
import org.l2jmobius.gameserver.model.skills.conditions.ConditionLogicNot;
import org.l2jmobius.gameserver.model.skills.conditions.ConditionLogicOr;
import org.l2jmobius.gameserver.model.skills.conditions.ConditionPlayerClassIdRestriction;
import org.l2jmobius.gameserver.model.skills.conditions.ConditionPlayerHp;
import org.l2jmobius.gameserver.model.skills.conditions.ConditionPlayerHpPercentage;
import org.l2jmobius.gameserver.model.skills.conditions.ConditionPlayerLevel;
import org.l2jmobius.gameserver.model.skills.conditions.ConditionPlayerMp;
import org.l2jmobius.gameserver.model.skills.conditions.ConditionPlayerRace;
import org.l2jmobius.gameserver.model.skills.conditions.ConditionPlayerState;
import org.l2jmobius.gameserver.model.skills.conditions.ConditionPlayerState.CheckPlayerState;
import org.l2jmobius.gameserver.model.skills.conditions.ConditionSkillStats;
import org.l2jmobius.gameserver.model.skills.conditions.ConditionSlotItemId;
import org.l2jmobius.gameserver.model.skills.conditions.ConditionTargetAggro;
import org.l2jmobius.gameserver.model.skills.conditions.ConditionTargetClassIdRestriction;
import org.l2jmobius.gameserver.model.skills.conditions.ConditionTargetLevel;
import org.l2jmobius.gameserver.model.skills.conditions.ConditionTargetRaceId;
import org.l2jmobius.gameserver.model.skills.conditions.ConditionTargetUsesWeaponKind;
import org.l2jmobius.gameserver.model.skills.conditions.ConditionUsingItemType;
import org.l2jmobius.gameserver.model.skills.conditions.ConditionUsingSkill;
import org.l2jmobius.gameserver.model.skills.conditions.ConditionWithSkill;
import org.l2jmobius.gameserver.model.skills.effects.EffectTemplate;
import org.l2jmobius.gameserver.model.skills.funcs.FuncTemplate;
import org.l2jmobius.gameserver.model.skills.funcs.Lambda;
import org.l2jmobius.gameserver.model.skills.funcs.LambdaCalc;
import org.l2jmobius.gameserver.model.skills.funcs.LambdaConst;
import org.l2jmobius.gameserver.model.skills.funcs.LambdaStats;
/**
* @author mkizub

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@ -27,7 +27,7 @@ import org.w3c.dom.Node;
import org.l2jmobius.gameserver.model.Skill;
import org.l2jmobius.gameserver.model.Skill.SkillType;
import org.l2jmobius.gameserver.model.StatsSet;
import org.l2jmobius.gameserver.skills.conditions.Condition;
import org.l2jmobius.gameserver.model.skills.conditions.Condition;
/**
* @author mkizub

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@ -26,9 +26,9 @@ import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.instance.MonsterInstance;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.model.actor.templates.NpcTemplate;
import org.l2jmobius.gameserver.model.skills.Formulas;
import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.NpcHtmlMessage;
import org.l2jmobius.gameserver.skills.Formulas;
/**
* This class handles following admin commands: - gm = turns gm mode on/off

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@ -23,13 +23,13 @@ import org.l2jmobius.gameserver.model.actor.Playable;
import org.l2jmobius.gameserver.model.actor.instance.PetInstance;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
import org.l2jmobius.gameserver.model.skills.effects.EffectCharge;
import org.l2jmobius.gameserver.model.skills.handlers.SkillCharge;
import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.ActionFailed;
import org.l2jmobius.gameserver.network.serverpackets.EtcStatusUpdate;
import org.l2jmobius.gameserver.network.serverpackets.MagicSkillUse;
import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
import org.l2jmobius.gameserver.skills.effects.EffectCharge;
import org.l2jmobius.gameserver.skills.handlers.SkillCharge;
public class EnergyStone implements IItemHandler
{

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@ -23,11 +23,11 @@ import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.model.items.Item;
import org.l2jmobius.gameserver.model.items.Weapon;
import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
import org.l2jmobius.gameserver.model.skills.Stats;
import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.ExAutoSoulShot;
import org.l2jmobius.gameserver.network.serverpackets.MagicSkillUse;
import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
import org.l2jmobius.gameserver.skills.Stats;
import org.l2jmobius.gameserver.util.Broadcast;
public class SoulShots implements IItemHandler

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@ -30,12 +30,12 @@ import org.l2jmobius.gameserver.model.actor.instance.SummonInstance;
import org.l2jmobius.gameserver.model.entity.olympiad.Olympiad;
import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
import org.l2jmobius.gameserver.model.items.type.WeaponType;
import org.l2jmobius.gameserver.model.skills.BaseStats;
import org.l2jmobius.gameserver.model.skills.Formulas;
import org.l2jmobius.gameserver.model.skills.Stats;
import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.PlaySound;
import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
import org.l2jmobius.gameserver.skills.BaseStats;
import org.l2jmobius.gameserver.skills.Formulas;
import org.l2jmobius.gameserver.skills.Stats;
import org.l2jmobius.gameserver.util.Util;
/**

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@ -36,9 +36,9 @@ import org.l2jmobius.gameserver.model.actor.Summon;
import org.l2jmobius.gameserver.model.actor.instance.DoorInstance;
import org.l2jmobius.gameserver.model.actor.instance.NpcInstance;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.model.skills.Formulas;
import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
import org.l2jmobius.gameserver.skills.Formulas;
public class Continuous implements ISkillHandler
{

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@ -23,7 +23,7 @@ import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.Playable;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.skills.Formulas;
import org.l2jmobius.gameserver.model.skills.Formulas;
/**
* Just a quick draft to support Wrath skill. Missing angle based calculation etc.

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@ -38,10 +38,10 @@ import org.l2jmobius.gameserver.model.actor.Summon;
import org.l2jmobius.gameserver.model.actor.instance.PetInstance;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.model.actor.instance.SiegeSummonInstance;
import org.l2jmobius.gameserver.model.skills.Formulas;
import org.l2jmobius.gameserver.model.skills.Stats;
import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
import org.l2jmobius.gameserver.skills.Formulas;
import org.l2jmobius.gameserver.skills.Stats;
/**
* This Handles Disabler skills

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@ -28,10 +28,10 @@ import org.l2jmobius.gameserver.model.actor.instance.GrandBossInstance;
import org.l2jmobius.gameserver.model.actor.instance.NpcInstance;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.model.actor.instance.RaidBossInstance;
import org.l2jmobius.gameserver.model.skills.Stats;
import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.StatusUpdate;
import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
import org.l2jmobius.gameserver.skills.Stats;
public class Heal implements ISkillHandler
{

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@ -22,10 +22,10 @@ import org.l2jmobius.gameserver.model.Skill.SkillType;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.model.skills.Stats;
import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.StatusUpdate;
import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
import org.l2jmobius.gameserver.skills.Stats;
public class ManaHeal implements ISkillHandler
{

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@ -24,10 +24,10 @@ import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.Summon;
import org.l2jmobius.gameserver.model.actor.instance.NpcInstance;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.model.skills.Formulas;
import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.StatusUpdate;
import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
import org.l2jmobius.gameserver.skills.Formulas;
/**
* Class handling the Mana damage skill

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@ -24,9 +24,9 @@ import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.instance.NpcInstance;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.model.skills.Formulas;
import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
import org.l2jmobius.gameserver.skills.Formulas;
public class Mdam implements ISkillHandler
{

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@ -34,12 +34,12 @@ import org.l2jmobius.gameserver.model.actor.instance.NpcInstance;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
import org.l2jmobius.gameserver.model.items.type.WeaponType;
import org.l2jmobius.gameserver.model.skills.BaseStats;
import org.l2jmobius.gameserver.model.skills.Formulas;
import org.l2jmobius.gameserver.model.skills.effects.EffectCharge;
import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.EtcStatusUpdate;
import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
import org.l2jmobius.gameserver.skills.BaseStats;
import org.l2jmobius.gameserver.skills.Formulas;
import org.l2jmobius.gameserver.skills.effects.EffectCharge;
public class Pdam implements ISkillHandler
{

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@ -27,8 +27,8 @@ import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.instance.PetInstance;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.model.skills.Formulas;
import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
import org.l2jmobius.gameserver.skills.Formulas;
import org.l2jmobius.gameserver.taskmanager.DecayTaskManager;
public class Resurrect implements ISkillHandler

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@ -24,9 +24,9 @@ import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.instance.MonsterInstance;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.model.skills.Formulas;
import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
import org.l2jmobius.gameserver.skills.Formulas;
/**
* @author _drunk_ TODO To change the template for this generated type comment go to Window - Preferences - Java - Code Style - Code Templates

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@ -29,9 +29,9 @@ import org.l2jmobius.gameserver.model.entity.siege.Castle;
import org.l2jmobius.gameserver.model.entity.siege.Fort;
import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
import org.l2jmobius.gameserver.model.items.type.WeaponType;
import org.l2jmobius.gameserver.model.skills.Formulas;
import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
import org.l2jmobius.gameserver.skills.Formulas;
/**
* @author _tomciaaa_

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@ -25,11 +25,11 @@ import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.instance.ChestInstance;
import org.l2jmobius.gameserver.model.actor.instance.DoorInstance;
import org.l2jmobius.gameserver.model.skills.Formulas;
import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.ActionFailed;
import org.l2jmobius.gameserver.network.serverpackets.SocialAction;
import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
import org.l2jmobius.gameserver.skills.Formulas;
public class Unlock implements ISkillHandler
{

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@ -39,8 +39,8 @@ import org.l2jmobius.gameserver.model.StatsSet;
import org.l2jmobius.gameserver.model.actor.instance.RaidBossInstance;
import org.l2jmobius.gameserver.model.actor.templates.NpcTemplate;
import org.l2jmobius.gameserver.model.entity.Announcements;
import org.l2jmobius.gameserver.model.skills.Stats;
import org.l2jmobius.gameserver.model.spawn.Spawn;
import org.l2jmobius.gameserver.skills.Stats;
/**
* Raid Boss spawn manager.

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@ -27,9 +27,9 @@ import org.l2jmobius.gameserver.datatables.SkillTable;
import org.l2jmobius.gameserver.datatables.xml.AugmentationData;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
import org.l2jmobius.gameserver.skills.Stats;
import org.l2jmobius.gameserver.skills.funcs.FuncAdd;
import org.l2jmobius.gameserver.skills.funcs.LambdaConst;
import org.l2jmobius.gameserver.model.skills.Stats;
import org.l2jmobius.gameserver.model.skills.funcs.FuncAdd;
import org.l2jmobius.gameserver.model.skills.funcs.LambdaConst;
/**
* Used to store an augmentation and its bonus

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@ -21,9 +21,9 @@ import java.util.concurrent.ConcurrentHashMap;
import org.l2jmobius.gameserver.handler.ISkillHandler;
import org.l2jmobius.gameserver.handler.SkillHandler;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.skills.Formulas;
import org.l2jmobius.gameserver.network.serverpackets.MagicSkillLaunched;
import org.l2jmobius.gameserver.network.serverpackets.MagicSkillUse;
import org.l2jmobius.gameserver.skills.Formulas;
/**
* @author kombat

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@ -27,16 +27,16 @@ import org.l2jmobius.gameserver.GameTimeController;
import org.l2jmobius.gameserver.model.Skill.SkillType;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.model.skills.Env;
import org.l2jmobius.gameserver.model.skills.effects.EffectTemplate;
import org.l2jmobius.gameserver.model.skills.funcs.Func;
import org.l2jmobius.gameserver.model.skills.funcs.FuncTemplate;
import org.l2jmobius.gameserver.model.skills.funcs.Lambda;
import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.ExOlympiadSpelledInfo;
import org.l2jmobius.gameserver.network.serverpackets.MagicEffectIcons;
import org.l2jmobius.gameserver.network.serverpackets.PartySpelled;
import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
import org.l2jmobius.gameserver.skills.Env;
import org.l2jmobius.gameserver.skills.effects.EffectTemplate;
import org.l2jmobius.gameserver.skills.funcs.Func;
import org.l2jmobius.gameserver.skills.funcs.FuncTemplate;
import org.l2jmobius.gameserver.skills.funcs.Lambda;
public abstract class Effect
{

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@ -20,7 +20,7 @@ import java.util.logging.Logger;
import org.l2jmobius.gameserver.datatables.SkillTable;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.skills.effects.EffectForce;
import org.l2jmobius.gameserver.model.skills.effects.EffectForce;
/**
* @author kombat

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@ -36,6 +36,7 @@ import org.l2jmobius.gameserver.model.actor.instance.SummonInstance;
import org.l2jmobius.gameserver.model.entity.DimensionalRift;
import org.l2jmobius.gameserver.model.entity.sevensigns.SevenSignsFestival;
import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
import org.l2jmobius.gameserver.model.skills.Stats;
import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.CreatureSay;
import org.l2jmobius.gameserver.network.serverpackets.ExCloseMPCC;
@ -47,7 +48,6 @@ import org.l2jmobius.gameserver.network.serverpackets.PartySmallWindowAll;
import org.l2jmobius.gameserver.network.serverpackets.PartySmallWindowDelete;
import org.l2jmobius.gameserver.network.serverpackets.PartySmallWindowDeleteAll;
import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
import org.l2jmobius.gameserver.skills.Stats;
import org.l2jmobius.gameserver.util.Util;
/**

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@ -49,29 +49,29 @@ import org.l2jmobius.gameserver.model.entity.event.CTF;
import org.l2jmobius.gameserver.model.entity.event.DM;
import org.l2jmobius.gameserver.model.entity.event.TvT;
import org.l2jmobius.gameserver.model.entity.siege.Siege;
import org.l2jmobius.gameserver.model.skills.BaseStats;
import org.l2jmobius.gameserver.model.skills.Env;
import org.l2jmobius.gameserver.model.skills.Formulas;
import org.l2jmobius.gameserver.model.skills.Stats;
import org.l2jmobius.gameserver.model.skills.conditions.Condition;
import org.l2jmobius.gameserver.model.skills.effects.EffectCharge;
import org.l2jmobius.gameserver.model.skills.effects.EffectTemplate;
import org.l2jmobius.gameserver.model.skills.funcs.Func;
import org.l2jmobius.gameserver.model.skills.funcs.FuncTemplate;
import org.l2jmobius.gameserver.model.skills.handlers.SkillCharge;
import org.l2jmobius.gameserver.model.skills.handlers.SkillChargeDmg;
import org.l2jmobius.gameserver.model.skills.handlers.SkillChargeEffect;
import org.l2jmobius.gameserver.model.skills.handlers.SkillCreateItem;
import org.l2jmobius.gameserver.model.skills.handlers.SkillDefault;
import org.l2jmobius.gameserver.model.skills.handlers.SkillDrain;
import org.l2jmobius.gameserver.model.skills.handlers.SkillSeed;
import org.l2jmobius.gameserver.model.skills.handlers.SkillSignet;
import org.l2jmobius.gameserver.model.skills.handlers.SkillSignetCasttime;
import org.l2jmobius.gameserver.model.skills.handlers.SkillSummon;
import org.l2jmobius.gameserver.model.zone.ZoneId;
import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.EtcStatusUpdate;
import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
import org.l2jmobius.gameserver.skills.BaseStats;
import org.l2jmobius.gameserver.skills.Env;
import org.l2jmobius.gameserver.skills.Formulas;
import org.l2jmobius.gameserver.skills.Stats;
import org.l2jmobius.gameserver.skills.conditions.Condition;
import org.l2jmobius.gameserver.skills.effects.EffectCharge;
import org.l2jmobius.gameserver.skills.effects.EffectTemplate;
import org.l2jmobius.gameserver.skills.funcs.Func;
import org.l2jmobius.gameserver.skills.funcs.FuncTemplate;
import org.l2jmobius.gameserver.skills.handlers.SkillCharge;
import org.l2jmobius.gameserver.skills.handlers.SkillChargeDmg;
import org.l2jmobius.gameserver.skills.handlers.SkillChargeEffect;
import org.l2jmobius.gameserver.skills.handlers.SkillCreateItem;
import org.l2jmobius.gameserver.skills.handlers.SkillDefault;
import org.l2jmobius.gameserver.skills.handlers.SkillDrain;
import org.l2jmobius.gameserver.skills.handlers.SkillSeed;
import org.l2jmobius.gameserver.skills.handlers.SkillSignet;
import org.l2jmobius.gameserver.skills.handlers.SkillSignetCasttime;
import org.l2jmobius.gameserver.skills.handlers.SkillSummon;
import org.l2jmobius.gameserver.util.Util;
public abstract class Skill

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@ -30,7 +30,7 @@ import java.util.stream.Collectors;
import org.l2jmobius.commons.util.TimeUtil;
import org.l2jmobius.gameserver.model.interfaces.IParserAdvUtils;
import org.l2jmobius.gameserver.skills.holders.SkillHolder;
import org.l2jmobius.gameserver.model.skills.holders.SkillHolder;
import org.l2jmobius.gameserver.util.Util;
/**

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@ -57,6 +57,7 @@ import org.l2jmobius.gameserver.model.items.Item;
import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
import org.l2jmobius.gameserver.model.items.type.EtcItemType;
import org.l2jmobius.gameserver.model.quest.Quest;
import org.l2jmobius.gameserver.model.skills.Stats;
import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.clientpackets.Say2;
import org.l2jmobius.gameserver.network.serverpackets.CreatureSay;
@ -64,7 +65,6 @@ import org.l2jmobius.gameserver.network.serverpackets.InventoryUpdate;
import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
import org.l2jmobius.gameserver.script.EventDroplist;
import org.l2jmobius.gameserver.script.EventDroplist.DateDrop;
import org.l2jmobius.gameserver.skills.Stats;
import org.l2jmobius.gameserver.util.Util;
/**

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@ -99,6 +99,12 @@ import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
import org.l2jmobius.gameserver.model.items.type.WeaponType;
import org.l2jmobius.gameserver.model.quest.Quest;
import org.l2jmobius.gameserver.model.quest.QuestState;
import org.l2jmobius.gameserver.model.skills.Calculator;
import org.l2jmobius.gameserver.model.skills.Formulas;
import org.l2jmobius.gameserver.model.skills.Stats;
import org.l2jmobius.gameserver.model.skills.effects.EffectCharge;
import org.l2jmobius.gameserver.model.skills.funcs.Func;
import org.l2jmobius.gameserver.model.skills.holders.ISkillsHolder;
import org.l2jmobius.gameserver.model.zone.ZoneId;
import org.l2jmobius.gameserver.model.zone.type.BossZone;
import org.l2jmobius.gameserver.model.zone.type.TownZone;
@ -130,12 +136,6 @@ import org.l2jmobius.gameserver.network.serverpackets.TargetUnselected;
import org.l2jmobius.gameserver.network.serverpackets.TeleportToLocation;
import org.l2jmobius.gameserver.network.serverpackets.ValidateLocation;
import org.l2jmobius.gameserver.network.serverpackets.ValidateLocationInVehicle;
import org.l2jmobius.gameserver.skills.Calculator;
import org.l2jmobius.gameserver.skills.Formulas;
import org.l2jmobius.gameserver.skills.Stats;
import org.l2jmobius.gameserver.skills.effects.EffectCharge;
import org.l2jmobius.gameserver.skills.funcs.Func;
import org.l2jmobius.gameserver.skills.holders.ISkillsHolder;
import org.l2jmobius.gameserver.util.Util;
/**

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@ -36,11 +36,11 @@ import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Attackable;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.entity.olympiad.Olympiad;
import org.l2jmobius.gameserver.model.skills.Formulas;
import org.l2jmobius.gameserver.model.skills.handlers.SkillDrain;
import org.l2jmobius.gameserver.model.zone.ZoneId;
import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.MagicSkillUse;
import org.l2jmobius.gameserver.skills.Formulas;
import org.l2jmobius.gameserver.skills.handlers.SkillDrain;
import org.l2jmobius.gameserver.taskmanager.AttackStanceTaskManager;
/**

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@ -72,6 +72,7 @@ import org.l2jmobius.gameserver.model.multisell.Multisell;
import org.l2jmobius.gameserver.model.quest.Quest;
import org.l2jmobius.gameserver.model.quest.QuestState;
import org.l2jmobius.gameserver.model.quest.State;
import org.l2jmobius.gameserver.model.skills.Stats;
import org.l2jmobius.gameserver.model.spawn.Spawn;
import org.l2jmobius.gameserver.model.zone.type.TownZone;
import org.l2jmobius.gameserver.network.GameClient;
@ -91,7 +92,6 @@ import org.l2jmobius.gameserver.network.serverpackets.SocialAction;
import org.l2jmobius.gameserver.network.serverpackets.StatusUpdate;
import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
import org.l2jmobius.gameserver.network.serverpackets.ValidateLocation;
import org.l2jmobius.gameserver.skills.Stats;
import org.l2jmobius.gameserver.taskmanager.DecayTaskManager;
/**

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@ -159,6 +159,11 @@ import org.l2jmobius.gameserver.model.items.type.WeaponType;
import org.l2jmobius.gameserver.model.quest.Quest;
import org.l2jmobius.gameserver.model.quest.QuestState;
import org.l2jmobius.gameserver.model.quest.State;
import org.l2jmobius.gameserver.model.skills.BaseStats;
import org.l2jmobius.gameserver.model.skills.Formulas;
import org.l2jmobius.gameserver.model.skills.Stats;
import org.l2jmobius.gameserver.model.skills.effects.EffectCharge;
import org.l2jmobius.gameserver.model.skills.handlers.SkillSummon;
import org.l2jmobius.gameserver.model.variables.AccountVariables;
import org.l2jmobius.gameserver.model.variables.PlayerVariables;
import org.l2jmobius.gameserver.model.zone.ZoneId;
@ -221,11 +226,6 @@ import org.l2jmobius.gameserver.network.serverpackets.TradePressOwnOk;
import org.l2jmobius.gameserver.network.serverpackets.TradeStart;
import org.l2jmobius.gameserver.network.serverpackets.UserInfo;
import org.l2jmobius.gameserver.network.serverpackets.ValidateLocation;
import org.l2jmobius.gameserver.skills.BaseStats;
import org.l2jmobius.gameserver.skills.Formulas;
import org.l2jmobius.gameserver.skills.Stats;
import org.l2jmobius.gameserver.skills.effects.EffectCharge;
import org.l2jmobius.gameserver.skills.handlers.SkillSummon;
import org.l2jmobius.gameserver.util.Broadcast;
import org.l2jmobius.gameserver.util.FloodProtectors;
import org.l2jmobius.gameserver.util.IllegalPlayerAction;

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@ -20,10 +20,10 @@ import org.l2jmobius.Config;
import org.l2jmobius.gameserver.model.Skill;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.model.skills.Calculator;
import org.l2jmobius.gameserver.model.skills.Env;
import org.l2jmobius.gameserver.model.skills.Stats;
import org.l2jmobius.gameserver.model.zone.ZoneId;
import org.l2jmobius.gameserver.skills.Calculator;
import org.l2jmobius.gameserver.skills.Env;
import org.l2jmobius.gameserver.skills.Stats;
public class CreatureStat
{

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@ -17,7 +17,7 @@
package org.l2jmobius.gameserver.model.actor.stat;
import org.l2jmobius.gameserver.model.actor.instance.NpcInstance;
import org.l2jmobius.gameserver.skills.Stats;
import org.l2jmobius.gameserver.model.skills.Stats;
public class NpcStat extends CreatureStat
{

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@ -21,11 +21,11 @@ import org.l2jmobius.gameserver.datatables.xml.ExperienceData;
import org.l2jmobius.gameserver.model.Skill;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.instance.PetInstance;
import org.l2jmobius.gameserver.model.skills.Stats;
import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.PetInfo;
import org.l2jmobius.gameserver.network.serverpackets.StatusUpdate;
import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
import org.l2jmobius.gameserver.skills.Stats;
public class PetStat extends SummonStat
{

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@ -32,8 +32,8 @@ import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.model.actor.instance.SummonInstance;
import org.l2jmobius.gameserver.model.actor.stat.CreatureStat;
import org.l2jmobius.gameserver.model.entity.Duel;
import org.l2jmobius.gameserver.model.skills.Formulas;
import org.l2jmobius.gameserver.network.serverpackets.ActionFailed;
import org.l2jmobius.gameserver.skills.Formulas;
public class CreatureStatus
{

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@ -23,9 +23,9 @@ import org.l2jmobius.gameserver.model.actor.instance.NpcInstance;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.model.actor.instance.SummonInstance;
import org.l2jmobius.gameserver.model.entity.Duel;
import org.l2jmobius.gameserver.model.skills.Stats;
import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
import org.l2jmobius.gameserver.skills.Stats;
import org.l2jmobius.gameserver.util.Util;
public class PlayerStatus extends PlayableStatus

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@ -29,7 +29,7 @@ import org.l2jmobius.gameserver.model.Skill;
import org.l2jmobius.gameserver.model.StatsSet;
import org.l2jmobius.gameserver.model.base.ClassId;
import org.l2jmobius.gameserver.model.quest.Quest;
import org.l2jmobius.gameserver.skills.Stats;
import org.l2jmobius.gameserver.model.skills.Stats;
/**
* This cl contains all generic data of a Spawn object.<BR>

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@ -25,9 +25,9 @@ import org.l2jmobius.gameserver.model.StatsSet;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
import org.l2jmobius.gameserver.model.items.type.ArmorType;
import org.l2jmobius.gameserver.skills.Env;
import org.l2jmobius.gameserver.skills.funcs.Func;
import org.l2jmobius.gameserver.skills.funcs.FuncTemplate;
import org.l2jmobius.gameserver.model.skills.Env;
import org.l2jmobius.gameserver.model.skills.funcs.Func;
import org.l2jmobius.gameserver.model.skills.funcs.FuncTemplate;
/**
* This class is dedicated to the management of armors.

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@ -26,10 +26,10 @@ import org.l2jmobius.gameserver.model.StatsSet;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
import org.l2jmobius.gameserver.model.items.type.EtcItemType;
import org.l2jmobius.gameserver.skills.Env;
import org.l2jmobius.gameserver.skills.effects.EffectTemplate;
import org.l2jmobius.gameserver.skills.funcs.Func;
import org.l2jmobius.gameserver.skills.funcs.FuncTemplate;
import org.l2jmobius.gameserver.model.skills.Env;
import org.l2jmobius.gameserver.model.skills.effects.EffectTemplate;
import org.l2jmobius.gameserver.model.skills.funcs.Func;
import org.l2jmobius.gameserver.model.skills.funcs.FuncTemplate;
/**
* This class contains all informations concerning the item (weapon, armor, etc).<BR>

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@ -33,10 +33,10 @@ import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
import org.l2jmobius.gameserver.model.items.type.WeaponType;
import org.l2jmobius.gameserver.model.quest.Quest;
import org.l2jmobius.gameserver.skills.Env;
import org.l2jmobius.gameserver.skills.conditions.ConditionGameChance;
import org.l2jmobius.gameserver.skills.funcs.Func;
import org.l2jmobius.gameserver.skills.funcs.FuncTemplate;
import org.l2jmobius.gameserver.model.skills.Env;
import org.l2jmobius.gameserver.model.skills.conditions.ConditionGameChance;
import org.l2jmobius.gameserver.model.skills.funcs.Func;
import org.l2jmobius.gameserver.model.skills.funcs.FuncTemplate;
/**
* This class is dedicated to the management of weapons.

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@ -43,12 +43,12 @@ import org.l2jmobius.gameserver.model.items.Armor;
import org.l2jmobius.gameserver.model.items.EtcItem;
import org.l2jmobius.gameserver.model.items.Item;
import org.l2jmobius.gameserver.model.items.Weapon;
import org.l2jmobius.gameserver.model.skills.funcs.Func;
import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.ActionFailed;
import org.l2jmobius.gameserver.network.serverpackets.InventoryUpdate;
import org.l2jmobius.gameserver.network.serverpackets.StatusUpdate;
import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
import org.l2jmobius.gameserver.skills.funcs.Func;
import org.l2jmobius.gameserver.util.IllegalPlayerAction;
import org.l2jmobius.gameserver.util.Util;

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@ -33,6 +33,7 @@ import org.l2jmobius.gameserver.model.actor.instance.MonsterInstance;
import org.l2jmobius.gameserver.model.actor.instance.NpcInstance;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
import org.l2jmobius.gameserver.model.skills.Stats;
import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.ExShowQuestMark;
import org.l2jmobius.gameserver.network.serverpackets.InventoryUpdate;
@ -45,7 +46,6 @@ import org.l2jmobius.gameserver.network.serverpackets.TutorialCloseHtml;
import org.l2jmobius.gameserver.network.serverpackets.TutorialEnableClientEvent;
import org.l2jmobius.gameserver.network.serverpackets.TutorialShowHtml;
import org.l2jmobius.gameserver.network.serverpackets.TutorialShowQuestionMark;
import org.l2jmobius.gameserver.skills.Stats;
/**
* @author Luis Arias

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@ -14,7 +14,7 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.l2jmobius.gameserver.skills;
package org.l2jmobius.gameserver.model.skills;
import java.io.File;
import java.util.NoSuchElementException;

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@ -14,13 +14,13 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.l2jmobius.gameserver.skills;
package org.l2jmobius.gameserver.model.skills;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.List;
import org.l2jmobius.gameserver.skills.funcs.Func;
import org.l2jmobius.gameserver.model.skills.funcs.Func;
/**
* A calculator is created to manage and dynamically calculate the effect of a character property (ex : MAX_HP, REGENERATE_HP_RATE...). In fact, each calculator is a table of Func object in which each Func represents a mathematic function : <BR>

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@ -14,7 +14,7 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.l2jmobius.gameserver.skills;
package org.l2jmobius.gameserver.model.skills;
import org.l2jmobius.gameserver.model.Skill;
import org.l2jmobius.gameserver.model.actor.Creature;

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@ -14,7 +14,7 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.l2jmobius.gameserver.skills;
package org.l2jmobius.gameserver.model.skills;
import java.util.logging.Logger;
@ -47,14 +47,14 @@ import org.l2jmobius.gameserver.model.items.Item;
import org.l2jmobius.gameserver.model.items.Weapon;
import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
import org.l2jmobius.gameserver.model.items.type.WeaponType;
import org.l2jmobius.gameserver.model.skills.conditions.ConditionPlayerState;
import org.l2jmobius.gameserver.model.skills.conditions.ConditionPlayerState.CheckPlayerState;
import org.l2jmobius.gameserver.model.skills.conditions.ConditionUsingItemType;
import org.l2jmobius.gameserver.model.skills.effects.EffectTemplate;
import org.l2jmobius.gameserver.model.skills.funcs.Func;
import org.l2jmobius.gameserver.model.zone.ZoneId;
import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
import org.l2jmobius.gameserver.skills.conditions.ConditionPlayerState;
import org.l2jmobius.gameserver.skills.conditions.ConditionPlayerState.CheckPlayerState;
import org.l2jmobius.gameserver.skills.conditions.ConditionUsingItemType;
import org.l2jmobius.gameserver.skills.effects.EffectTemplate;
import org.l2jmobius.gameserver.skills.funcs.Func;
import org.l2jmobius.gameserver.util.Util;
/**

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@ -14,7 +14,7 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.l2jmobius.gameserver.skills;
package org.l2jmobius.gameserver.model.skills;
import java.util.NoSuchElementException;

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@ -14,9 +14,9 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.l2jmobius.gameserver.skills.conditions;
package org.l2jmobius.gameserver.model.skills.conditions;
import org.l2jmobius.gameserver.skills.Env;
import org.l2jmobius.gameserver.model.skills.Env;
/**
* @author mkizub

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@ -14,10 +14,10 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.l2jmobius.gameserver.skills.conditions;
package org.l2jmobius.gameserver.model.skills.conditions;
import org.l2jmobius.gameserver.skills.Env;
import org.l2jmobius.gameserver.skills.effects.EffectSeed;
import org.l2jmobius.gameserver.model.skills.Env;
import org.l2jmobius.gameserver.model.skills.effects.EffectSeed;
/**
* @author Advi

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@ -14,12 +14,12 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.l2jmobius.gameserver.skills.conditions;
package org.l2jmobius.gameserver.model.skills.conditions;
import org.l2jmobius.gameserver.model.Effect;
import org.l2jmobius.gameserver.skills.Env;
import org.l2jmobius.gameserver.skills.effects.EffectBattleForce;
import org.l2jmobius.gameserver.skills.effects.EffectSpellForce;
import org.l2jmobius.gameserver.model.skills.Env;
import org.l2jmobius.gameserver.model.skills.effects.EffectBattleForce;
import org.l2jmobius.gameserver.model.skills.effects.EffectSpellForce;
/**
* @author kombat

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@ -14,10 +14,10 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.l2jmobius.gameserver.skills.conditions;
package org.l2jmobius.gameserver.model.skills.conditions;
import org.l2jmobius.commons.util.Rnd;
import org.l2jmobius.gameserver.skills.Env;
import org.l2jmobius.gameserver.model.skills.Env;
/**
* @author Advi

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@ -14,10 +14,10 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.l2jmobius.gameserver.skills.conditions;
package org.l2jmobius.gameserver.model.skills.conditions;
import org.l2jmobius.gameserver.GameTimeController;
import org.l2jmobius.gameserver.skills.Env;
import org.l2jmobius.gameserver.model.skills.Env;
/**
* @author mkizub

View File

@ -14,9 +14,9 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.l2jmobius.gameserver.skills.conditions;
package org.l2jmobius.gameserver.model.skills.conditions;
import org.l2jmobius.gameserver.skills.Env;
import org.l2jmobius.gameserver.model.skills.Env;
/**
* @author mkizub

View File

@ -14,9 +14,9 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.l2jmobius.gameserver.skills.conditions;
package org.l2jmobius.gameserver.model.skills.conditions;
import org.l2jmobius.gameserver.skills.Env;
import org.l2jmobius.gameserver.model.skills.Env;
/**
* @author mkizub

View File

@ -14,7 +14,7 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.l2jmobius.gameserver.skills.conditions;
package org.l2jmobius.gameserver.model.skills.conditions;
/**
* @author mkizub

View File

@ -14,9 +14,9 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.l2jmobius.gameserver.skills.conditions;
package org.l2jmobius.gameserver.model.skills.conditions;
import org.l2jmobius.gameserver.skills.Env;
import org.l2jmobius.gameserver.model.skills.Env;
/**
* @author mkizub

View File

@ -14,9 +14,9 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.l2jmobius.gameserver.skills.conditions;
package org.l2jmobius.gameserver.model.skills.conditions;
import org.l2jmobius.gameserver.skills.Env;
import org.l2jmobius.gameserver.model.skills.Env;
/**
* @author mkizub

View File

@ -14,9 +14,9 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.l2jmobius.gameserver.skills.conditions;
package org.l2jmobius.gameserver.model.skills.conditions;
import org.l2jmobius.gameserver.skills.Env;
import org.l2jmobius.gameserver.model.skills.Env;
/**
* @author mkizub

View File

@ -14,11 +14,11 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.l2jmobius.gameserver.skills.conditions;
package org.l2jmobius.gameserver.model.skills.conditions;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.skills.Env;
import org.l2jmobius.gameserver.model.skills.Env;
/**
* @author mkizub

View File

@ -14,12 +14,12 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.l2jmobius.gameserver.skills.conditions;
package org.l2jmobius.gameserver.model.skills.conditions;
import java.util.ArrayList;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.skills.Env;
import org.l2jmobius.gameserver.model.skills.Env;
/**
* The Class ConditionPlayerClassIdRestriction. Credits: l2jserver

View File

@ -14,9 +14,9 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.l2jmobius.gameserver.skills.conditions;
package org.l2jmobius.gameserver.model.skills.conditions;
import org.l2jmobius.gameserver.skills.Env;
import org.l2jmobius.gameserver.model.skills.Env;
/**
* @author mr

View File

@ -14,9 +14,9 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.l2jmobius.gameserver.skills.conditions;
package org.l2jmobius.gameserver.model.skills.conditions;
import org.l2jmobius.gameserver.skills.Env;
import org.l2jmobius.gameserver.model.skills.Env;
public class ConditionPlayerHpPercentage extends Condition
{

View File

@ -14,9 +14,9 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.l2jmobius.gameserver.skills.conditions;
package org.l2jmobius.gameserver.model.skills.conditions;
import org.l2jmobius.gameserver.skills.Env;
import org.l2jmobius.gameserver.model.skills.Env;
/**
* @author mkizub

View File

@ -14,9 +14,9 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.l2jmobius.gameserver.skills.conditions;
package org.l2jmobius.gameserver.model.skills.conditions;
import org.l2jmobius.gameserver.skills.Env;
import org.l2jmobius.gameserver.model.skills.Env;
public class ConditionPlayerMp extends Condition
{

View File

@ -14,11 +14,11 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.l2jmobius.gameserver.skills.conditions;
package org.l2jmobius.gameserver.model.skills.conditions;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.model.base.Race;
import org.l2jmobius.gameserver.skills.Env;
import org.l2jmobius.gameserver.model.skills.Env;
/**
* @author mkizub

View File

@ -14,10 +14,10 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.l2jmobius.gameserver.skills.conditions;
package org.l2jmobius.gameserver.model.skills.conditions;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.skills.Env;
import org.l2jmobius.gameserver.model.skills.Env;
/**
* @author mkizub

View File

@ -14,11 +14,11 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.l2jmobius.gameserver.skills.conditions;
package org.l2jmobius.gameserver.model.skills.conditions;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.skills.Env;
import org.l2jmobius.gameserver.skills.Stats;
import org.l2jmobius.gameserver.model.skills.Env;
import org.l2jmobius.gameserver.model.skills.Stats;
/**
* The Class ConditionPlayerWeight.

View File

@ -14,10 +14,10 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.l2jmobius.gameserver.skills.conditions;
package org.l2jmobius.gameserver.model.skills.conditions;
import org.l2jmobius.gameserver.skills.Env;
import org.l2jmobius.gameserver.skills.Stats;
import org.l2jmobius.gameserver.model.skills.Env;
import org.l2jmobius.gameserver.model.skills.Stats;
/**
* @author mkizub

View File

@ -14,12 +14,12 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.l2jmobius.gameserver.skills.conditions;
package org.l2jmobius.gameserver.model.skills.conditions;
import org.l2jmobius.gameserver.model.Inventory;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
import org.l2jmobius.gameserver.skills.Env;
import org.l2jmobius.gameserver.model.skills.Env;
/**
* @author mkizub

View File

@ -14,12 +14,12 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.l2jmobius.gameserver.skills.conditions;
package org.l2jmobius.gameserver.model.skills.conditions;
import org.l2jmobius.gameserver.model.Inventory;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
import org.l2jmobius.gameserver.skills.Env;
import org.l2jmobius.gameserver.model.skills.Env;
/**
* @author mkizub

View File

@ -14,12 +14,12 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.l2jmobius.gameserver.skills.conditions;
package org.l2jmobius.gameserver.model.skills.conditions;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.instance.MonsterInstance;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.skills.Env;
import org.l2jmobius.gameserver.model.skills.Env;
/**
* @author mkizub

View File

@ -14,12 +14,12 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.l2jmobius.gameserver.skills.conditions;
package org.l2jmobius.gameserver.model.skills.conditions;
import org.l2jmobius.gameserver.model.Inventory;
import org.l2jmobius.gameserver.model.items.Armor;
import org.l2jmobius.gameserver.model.items.Item;
import org.l2jmobius.gameserver.skills.Env;
import org.l2jmobius.gameserver.model.skills.Env;
/**
* @author mkizub

View File

@ -14,12 +14,12 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.l2jmobius.gameserver.skills.conditions;
package org.l2jmobius.gameserver.model.skills.conditions;
import java.util.List;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.skills.Env;
import org.l2jmobius.gameserver.model.skills.Env;
public class ConditionTargetClassIdRestriction extends Condition
{

View File

@ -14,9 +14,9 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.l2jmobius.gameserver.skills.conditions;
package org.l2jmobius.gameserver.model.skills.conditions;
import org.l2jmobius.gameserver.skills.Env;
import org.l2jmobius.gameserver.model.skills.Env;
/**
* @author mkizub

View File

@ -14,9 +14,9 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.l2jmobius.gameserver.skills.conditions;
package org.l2jmobius.gameserver.model.skills.conditions;
import org.l2jmobius.gameserver.skills.Env;
import org.l2jmobius.gameserver.model.skills.Env;
/**
* @author mkizub

View File

@ -14,11 +14,11 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.l2jmobius.gameserver.skills.conditions;
package org.l2jmobius.gameserver.model.skills.conditions;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.skills.Env;
import org.l2jmobius.gameserver.model.skills.Env;
/**
* @author eX1steam

View File

@ -14,12 +14,12 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.l2jmobius.gameserver.skills.conditions;
package org.l2jmobius.gameserver.model.skills.conditions;
import java.util.List;
import org.l2jmobius.gameserver.model.actor.instance.NpcInstance;
import org.l2jmobius.gameserver.skills.Env;
import org.l2jmobius.gameserver.model.skills.Env;
/**
* @author nBd

View File

@ -14,10 +14,10 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.l2jmobius.gameserver.skills.conditions;
package org.l2jmobius.gameserver.model.skills.conditions;
import org.l2jmobius.gameserver.model.items.Weapon;
import org.l2jmobius.gameserver.skills.Env;
import org.l2jmobius.gameserver.model.skills.Env;
/**
* @author mkizub

View File

@ -14,12 +14,12 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.l2jmobius.gameserver.skills.conditions;
package org.l2jmobius.gameserver.model.skills.conditions;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.skills.Env;
import org.l2jmobius.gameserver.skills.Stats;
import org.l2jmobius.gameserver.model.skills.Env;
import org.l2jmobius.gameserver.model.skills.Stats;
/**
* The Class ConditionPlayerWeight.

View File

@ -14,14 +14,14 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.l2jmobius.gameserver.skills.conditions;
package org.l2jmobius.gameserver.model.skills.conditions;
import org.l2jmobius.gameserver.model.Inventory;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.model.items.Item;
import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
import org.l2jmobius.gameserver.model.items.type.ArmorType;
import org.l2jmobius.gameserver.skills.Env;
import org.l2jmobius.gameserver.model.skills.Env;
/**
* The Class ConditionUsingItemType.

View File

@ -14,9 +14,9 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.l2jmobius.gameserver.skills.conditions;
package org.l2jmobius.gameserver.model.skills.conditions;
import org.l2jmobius.gameserver.skills.Env;
import org.l2jmobius.gameserver.model.skills.Env;
/**
* @author mkizub

View File

@ -14,9 +14,9 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.l2jmobius.gameserver.skills.conditions;
package org.l2jmobius.gameserver.model.skills.conditions;
import org.l2jmobius.gameserver.skills.Env;
import org.l2jmobius.gameserver.model.skills.Env;
/**
* @author Steuf

View File

@ -14,9 +14,9 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.l2jmobius.gameserver.skills.effects;
package org.l2jmobius.gameserver.model.skills.effects;
import org.l2jmobius.gameserver.skills.Env;
import org.l2jmobius.gameserver.model.skills.Env;
/**
* @author kombat

View File

@ -14,12 +14,12 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.l2jmobius.gameserver.skills.effects;
package org.l2jmobius.gameserver.model.skills.effects;
import org.l2jmobius.gameserver.datatables.SkillTable;
import org.l2jmobius.gameserver.model.Effect;
import org.l2jmobius.gameserver.model.Skill;
import org.l2jmobius.gameserver.skills.Env;
import org.l2jmobius.gameserver.model.skills.Env;
/**
* @author kombat

View File

@ -14,13 +14,13 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.l2jmobius.gameserver.skills.effects;
package org.l2jmobius.gameserver.model.skills.effects;
import org.l2jmobius.gameserver.ai.CtrlIntention;
import org.l2jmobius.gameserver.model.Effect;
import org.l2jmobius.gameserver.model.actor.Summon;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.skills.Env;
import org.l2jmobius.gameserver.model.skills.Env;
/**
* @author decad

View File

@ -14,10 +14,10 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.l2jmobius.gameserver.skills.effects;
package org.l2jmobius.gameserver.model.skills.effects;
import org.l2jmobius.gameserver.model.Effect;
import org.l2jmobius.gameserver.skills.Env;
import org.l2jmobius.gameserver.model.skills.Env;
public class EffectBigHead extends Effect
{

View File

@ -14,10 +14,10 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.l2jmobius.gameserver.skills.effects;
package org.l2jmobius.gameserver.model.skills.effects;
import org.l2jmobius.gameserver.model.Effect;
import org.l2jmobius.gameserver.skills.Env;
import org.l2jmobius.gameserver.model.skills.Env;
public class EffectBlockBuff extends Effect
{

View File

@ -14,7 +14,7 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.l2jmobius.gameserver.skills.effects;
package org.l2jmobius.gameserver.model.skills.effects;
import org.l2jmobius.gameserver.model.Effect;
import org.l2jmobius.gameserver.model.actor.instance.ArtefactInstance;
@ -23,10 +23,10 @@ import org.l2jmobius.gameserver.model.actor.instance.EffectPointInstance;
import org.l2jmobius.gameserver.model.actor.instance.FolkInstance;
import org.l2jmobius.gameserver.model.actor.instance.SiegeFlagInstance;
import org.l2jmobius.gameserver.model.actor.instance.SiegeSummonInstance;
import org.l2jmobius.gameserver.model.skills.Env;
import org.l2jmobius.gameserver.network.serverpackets.BeginRotation;
import org.l2jmobius.gameserver.network.serverpackets.StopRotation;
import org.l2jmobius.gameserver.network.serverpackets.ValidateLocation;
import org.l2jmobius.gameserver.skills.Env;
/**
* @author programmos, sword developers Implementation of the Bluff Effect

View File

@ -14,10 +14,10 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.l2jmobius.gameserver.skills.effects;
package org.l2jmobius.gameserver.model.skills.effects;
import org.l2jmobius.gameserver.model.Effect;
import org.l2jmobius.gameserver.skills.Env;
import org.l2jmobius.gameserver.model.skills.Env;
/**
* @author mkizub TODO To change the template for this generated type comment go to Window - Preferences - Java - Code Style - Code Templates

View File

@ -14,16 +14,16 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.l2jmobius.gameserver.skills.effects;
package org.l2jmobius.gameserver.model.skills.effects;
import org.l2jmobius.commons.util.Rnd;
import org.l2jmobius.gameserver.model.Effect;
import org.l2jmobius.gameserver.model.Skill.SkillType;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.model.skills.Env;
import org.l2jmobius.gameserver.model.skills.Stats;
import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
import org.l2jmobius.gameserver.skills.Env;
import org.l2jmobius.gameserver.skills.Stats;
final class EffectCancel extends Effect
{

View File

@ -14,16 +14,16 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.l2jmobius.gameserver.skills.effects;
package org.l2jmobius.gameserver.model.skills.effects;
import org.l2jmobius.gameserver.ai.CtrlIntention;
import org.l2jmobius.gameserver.model.Effect;
import org.l2jmobius.gameserver.model.Skill.SkillType;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.model.skills.Env;
import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
import org.l2jmobius.gameserver.skills.Env;
public class EffectChameleonRest extends Effect
{

View File

@ -14,14 +14,14 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.l2jmobius.gameserver.skills.effects;
package org.l2jmobius.gameserver.model.skills.effects;
import org.l2jmobius.gameserver.model.Effect;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.model.skills.Env;
import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.EtcStatusUpdate;
import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
import org.l2jmobius.gameserver.skills.Env;
public class EffectCharge extends Effect
{

View File

@ -14,11 +14,11 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.l2jmobius.gameserver.skills.effects;
package org.l2jmobius.gameserver.model.skills.effects;
import org.l2jmobius.gameserver.model.Effect;
import org.l2jmobius.gameserver.model.actor.Playable;
import org.l2jmobius.gameserver.skills.Env;
import org.l2jmobius.gameserver.model.skills.Env;
/**
* @author kerberos_20

View File

@ -14,15 +14,15 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.l2jmobius.gameserver.skills.effects;
package org.l2jmobius.gameserver.model.skills.effects;
import org.l2jmobius.gameserver.model.Effect;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.model.clan.Clan;
import org.l2jmobius.gameserver.model.skills.Env;
import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
import org.l2jmobius.gameserver.skills.Env;
/**
* @author ZaKaX (Ghost @ L2D)

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@ -14,11 +14,11 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.l2jmobius.gameserver.skills.effects;
package org.l2jmobius.gameserver.model.skills.effects;
import org.l2jmobius.gameserver.model.Effect;
import org.l2jmobius.gameserver.model.skills.Env;
import org.l2jmobius.gameserver.network.serverpackets.StatusUpdate;
import org.l2jmobius.gameserver.skills.Env;
class EffectCombatPointHealOverTime extends Effect
{

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@ -14,7 +14,7 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.l2jmobius.gameserver.skills.effects;
package org.l2jmobius.gameserver.model.skills.effects;
import java.util.ArrayList;
import java.util.List;
@ -25,7 +25,7 @@ import org.l2jmobius.gameserver.model.Effect;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Attackable;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.skills.Env;
import org.l2jmobius.gameserver.model.skills.Env;
/**
* @author littlecrow Implementation of the Confusion Effect

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