Unsummon siege weapons when exiting siege zone.

This commit is contained in:
MobiusDevelopment
2019-03-28 13:56:58 +00:00
parent fdc8b91095
commit 439dff1703
12 changed files with 175 additions and 0 deletions

View File

@@ -25,6 +25,7 @@ import com.l2jmobius.gameserver.instancemanager.FortSiegeManager;
import com.l2jmobius.gameserver.instancemanager.ZoneManager;
import com.l2jmobius.gameserver.model.TeleportWhereType;
import com.l2jmobius.gameserver.model.actor.Creature;
import com.l2jmobius.gameserver.model.actor.Summon;
import com.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import com.l2jmobius.gameserver.model.entity.Fort;
import com.l2jmobius.gameserver.model.entity.FortSiege;
@@ -238,6 +239,15 @@ public class SiegeZone extends ZoneType
player.getInventory().unEquipItemInBodySlot(slot);
player.destroyItem("CombatFlag", player.getInventory().getItemByItemId(9819), null, true);
}
final Summon summon = player.getSummon();
if (summon != null)
{
summon.abortAttack();
summon.abortCast();
summon.stopAllEffects();
summon.unSummon(player);
}
}
@Override