Removed underscores from NPC template elements.

This commit is contained in:
MobiusDev
2018-12-20 17:51:48 +00:00
parent b831ca2578
commit 43710d966f
1463 changed files with 461606 additions and 462698 deletions
@@ -14,7 +14,7 @@
</speed>
</stats>
<status undying="false" />
<skill_list>
<skillList>
<skill id="4408" level="1" /> <!--HP Increase (1x) -->
<skill id="4409" level="1" /> <!--MP Increase (1x) -->
<skill id="4410" level="11" /> <!--Average P. Atk. -->
@@ -24,9 +24,9 @@
<skill id="4414" level="2" /> <!--Standard Type -->
<skill id="4415" level="1" /> <!--Bare Hands -->
<skill id="4416" level="19" /> <!--Others -->
</skill_list>
</skillList>
<shots soul="2" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
<exCrtEffect>false</exCrtEffect>
<collision>
<radius normal="5" />
<height normal="3.75" />
@@ -46,7 +46,7 @@
</speed>
</stats>
<status undying="false" />
<skill_list>
<skillList>
<skill id="4408" level="1" /> <!--HP Increase (1x) -->
<skill id="4409" level="1" /> <!--MP Increase (1x) -->
<skill id="4410" level="11" /> <!--Average P. Atk. -->
@@ -56,9 +56,9 @@
<skill id="4414" level="2" /> <!--Standard Type -->
<skill id="4415" level="1" /> <!--Bare Hands -->
<skill id="4416" level="19" /> <!--Others -->
</skill_list>
</skillList>
<shots soul="2" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
<exCrtEffect>false</exCrtEffect>
<collision>
<radius normal="5" />
<height normal="3.75" />
@@ -78,7 +78,7 @@
</speed>
</stats>
<status undying="false" />
<skill_list>
<skillList>
<skill id="4408" level="1" /> <!--HP Increase (1x) -->
<skill id="4409" level="1" /> <!--MP Increase (1x) -->
<skill id="4410" level="11" /> <!--Average P. Atk. -->
@@ -88,9 +88,9 @@
<skill id="4414" level="2" /> <!--Standard Type -->
<skill id="4415" level="1" /> <!--Bare Hands -->
<skill id="4416" level="19" /> <!--Others -->
</skill_list>
</skillList>
<shots soul="2" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
<exCrtEffect>false</exCrtEffect>
<collision>
<radius normal="5" />
<height normal="3.75" />
@@ -110,7 +110,7 @@
</speed>
</stats>
<status undying="false" />
<skill_list>
<skillList>
<skill id="4408" level="1" /> <!--HP Increase (1x) -->
<skill id="4409" level="1" /> <!--MP Increase (1x) -->
<skill id="4410" level="11" /> <!--Average P. Atk. -->
@@ -120,9 +120,9 @@
<skill id="4414" level="2" /> <!--Standard Type -->
<skill id="4415" level="1" /> <!--Bare Hands -->
<skill id="4416" level="19" /> <!--Others -->
</skill_list>
</skillList>
<shots soul="2" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
<exCrtEffect>false</exCrtEffect>
<collision>
<radius normal="5" />
<height normal="3.75" />
@@ -142,7 +142,7 @@
</speed>
</stats>
<status undying="false" />
<skill_list>
<skillList>
<skill id="4408" level="1" /> <!--HP Increase (1x) -->
<skill id="4409" level="1" /> <!--MP Increase (1x) -->
<skill id="4410" level="11" /> <!--Average P. Atk. -->
@@ -152,9 +152,9 @@
<skill id="4414" level="2" /> <!--Standard Type -->
<skill id="4415" level="1" /> <!--Bare Hands -->
<skill id="4416" level="19" /> <!--Others -->
</skill_list>
</skillList>
<shots soul="2" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
<exCrtEffect>false</exCrtEffect>
<collision>
<radius normal="5" />
<height normal="3.75" />
@@ -174,7 +174,7 @@
</speed>
</stats>
<status undying="false" />
<skill_list>
<skillList>
<skill id="4408" level="1" /> <!--HP Increase (1x) -->
<skill id="4409" level="1" /> <!--MP Increase (1x) -->
<skill id="4410" level="11" /> <!--Average P. Atk. -->
@@ -184,9 +184,9 @@
<skill id="4414" level="2" /> <!--Standard Type -->
<skill id="4415" level="1" /> <!--Bare Hands -->
<skill id="4416" level="19" /> <!--Others -->
</skill_list>
</skillList>
<shots soul="2" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
<exCrtEffect>false</exCrtEffect>
<collision>
<radius normal="5" />
<height normal="3.75" />
@@ -206,7 +206,7 @@
</speed>
</stats>
<status undying="false" />
<skill_list>
<skillList>
<skill id="4408" level="1" /> <!--HP Increase (1x) -->
<skill id="4409" level="1" /> <!--MP Increase (1x) -->
<skill id="4410" level="11" /> <!--Average P. Atk. -->
@@ -216,9 +216,9 @@
<skill id="4414" level="2" /> <!--Standard Type -->
<skill id="4415" level="1" /> <!--Bare Hands -->
<skill id="4416" level="19" /> <!--Others -->
</skill_list>
</skillList>
<shots soul="2" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
<exCrtEffect>false</exCrtEffect>
<collision>
<radius normal="5" />
<height normal="3.75" />
@@ -238,7 +238,7 @@
</speed>
</stats>
<status undying="false" />
<skill_list>
<skillList>
<skill id="4408" level="1" /> <!--HP Increase (1x) -->
<skill id="4409" level="1" /> <!--MP Increase (1x) -->
<skill id="4410" level="11" /> <!--Average P. Atk. -->
@@ -248,9 +248,9 @@
<skill id="4414" level="2" /> <!--Standard Type -->
<skill id="4415" level="1" /> <!--Bare Hands -->
<skill id="4416" level="19" /> <!--Others -->
</skill_list>
</skillList>
<shots soul="2" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
<exCrtEffect>false</exCrtEffect>
<collision>
<radius normal="5" />
<height normal="3.75" />
@@ -270,7 +270,7 @@
</speed>
</stats>
<status undying="false" />
<skill_list>
<skillList>
<skill id="4408" level="1" /> <!--HP Increase (1x) -->
<skill id="4409" level="1" /> <!--MP Increase (1x) -->
<skill id="4410" level="11" /> <!--Average P. Atk. -->
@@ -280,9 +280,9 @@
<skill id="4414" level="2" /> <!--Standard Type -->
<skill id="4415" level="1" /> <!--Bare Hands -->
<skill id="4416" level="19" /> <!--Others -->
</skill_list>
</skillList>
<shots soul="2" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
<exCrtEffect>false</exCrtEffect>
<collision>
<radius normal="5" />
<height normal="3.75" />
@@ -302,7 +302,7 @@
</speed>
</stats>
<status undying="false" />
<skill_list>
<skillList>
<skill id="4408" level="1" /> <!--HP Increase (1x) -->
<skill id="4409" level="1" /> <!--MP Increase (1x) -->
<skill id="4410" level="11" /> <!--Average P. Atk. -->
@@ -312,9 +312,9 @@
<skill id="4414" level="2" /> <!--Standard Type -->
<skill id="4415" level="1" /> <!--Bare Hands -->
<skill id="4416" level="19" /> <!--Others -->
</skill_list>
</skillList>
<shots soul="2" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
<exCrtEffect>false</exCrtEffect>
<collision>
<radius normal="5" />
<height normal="3.75" />
@@ -334,7 +334,7 @@
</speed>
</stats>
<status undying="false" />
<skill_list>
<skillList>
<skill id="4408" level="1" /> <!--HP Increase (1x) -->
<skill id="4409" level="1" /> <!--MP Increase (1x) -->
<skill id="4410" level="11" /> <!--Average P. Atk. -->
@@ -344,9 +344,9 @@
<skill id="4414" level="2" /> <!--Standard Type -->
<skill id="4415" level="1" /> <!--Bare Hands -->
<skill id="4416" level="19" /> <!--Others -->
</skill_list>
</skillList>
<shots soul="2" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
<exCrtEffect>false</exCrtEffect>
<collision>
<radius normal="5" />
<height normal="3.75" />
@@ -366,7 +366,7 @@
</speed>
</stats>
<status undying="false" />
<skill_list>
<skillList>
<skill id="4408" level="1" /> <!--HP Increase (1x) -->
<skill id="4409" level="1" /> <!--MP Increase (1x) -->
<skill id="4410" level="11" /> <!--Average P. Atk. -->
@@ -376,9 +376,9 @@
<skill id="4414" level="2" /> <!--Standard Type -->
<skill id="4415" level="1" /> <!--Bare Hands -->
<skill id="4416" level="19" /> <!--Others -->
</skill_list>
</skillList>
<shots soul="2" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
<exCrtEffect>false</exCrtEffect>
<collision>
<radius normal="5" />
<height normal="3.75" />
@@ -398,7 +398,7 @@
</speed>
</stats>
<status undying="false" />
<skill_list>
<skillList>
<skill id="4408" level="1" /> <!--HP Increase (1x) -->
<skill id="4409" level="1" /> <!--MP Increase (1x) -->
<skill id="4410" level="11" /> <!--Average P. Atk. -->
@@ -408,9 +408,9 @@
<skill id="4414" level="2" /> <!--Standard Type -->
<skill id="4415" level="1" /> <!--Bare Hands -->
<skill id="4416" level="19" /> <!--Others -->
</skill_list>
</skillList>
<shots soul="2" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
<exCrtEffect>false</exCrtEffect>
<collision>
<radius normal="5" />
<height normal="3.75" />
@@ -430,7 +430,7 @@
</speed>
</stats>
<status undying="false" />
<skill_list>
<skillList>
<skill id="4408" level="1" /> <!--HP Increase (1x) -->
<skill id="4409" level="1" /> <!--MP Increase (1x) -->
<skill id="4410" level="11" /> <!--Average P. Atk. -->
@@ -440,9 +440,9 @@
<skill id="4414" level="2" /> <!--Standard Type -->
<skill id="4415" level="1" /> <!--Bare Hands -->
<skill id="4416" level="19" /> <!--Others -->
</skill_list>
</skillList>
<shots soul="2" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
<exCrtEffect>false</exCrtEffect>
<collision>
<radius normal="5" />
<height normal="3.75" />
@@ -462,7 +462,7 @@
</speed>
</stats>
<status undying="false" />
<skill_list>
<skillList>
<skill id="4408" level="1" /> <!--HP Increase (1x) -->
<skill id="4409" level="1" /> <!--MP Increase (1x) -->
<skill id="4410" level="11" /> <!--Average P. Atk. -->
@@ -472,9 +472,9 @@
<skill id="4414" level="2" /> <!--Standard Type -->
<skill id="4415" level="1" /> <!--Bare Hands -->
<skill id="4416" level="19" /> <!--Others -->
</skill_list>
</skillList>
<shots soul="2" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
<exCrtEffect>false</exCrtEffect>
<collision>
<radius normal="5" />
<height normal="3.75" />
@@ -494,7 +494,7 @@
</speed>
</stats>
<status undying="false" />
<skill_list>
<skillList>
<skill id="4408" level="1" /> <!--HP Increase (1x) -->
<skill id="4409" level="1" /> <!--MP Increase (1x) -->
<skill id="4410" level="11" /> <!--Average P. Atk. -->
@@ -504,9 +504,9 @@
<skill id="4414" level="2" /> <!--Standard Type -->
<skill id="4415" level="1" /> <!--Bare Hands -->
<skill id="4416" level="19" /> <!--Others -->
</skill_list>
</skillList>
<shots soul="2" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
<exCrtEffect>false</exCrtEffect>
<collision>
<radius normal="5" />
<height normal="3.75" />
@@ -526,7 +526,7 @@
</speed>
</stats>
<status undying="false" />
<skill_list>
<skillList>
<skill id="4408" level="1" /> <!--HP Increase (1x) -->
<skill id="4409" level="1" /> <!--MP Increase (1x) -->
<skill id="4410" level="11" /> <!--Average P. Atk. -->
@@ -536,9 +536,9 @@
<skill id="4414" level="2" /> <!--Standard Type -->
<skill id="4415" level="1" /> <!--Bare Hands -->
<skill id="4416" level="19" /> <!--Others -->
</skill_list>
</skillList>
<shots soul="2" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
<exCrtEffect>false</exCrtEffect>
<collision>
<radius normal="5" />
<height normal="3.75" />
@@ -558,7 +558,7 @@
</speed>
</stats>
<status undying="false" />
<skill_list>
<skillList>
<skill id="4408" level="1" /> <!--HP Increase (1x) -->
<skill id="4409" level="1" /> <!--MP Increase (1x) -->
<skill id="4410" level="11" /> <!--Average P. Atk. -->
@@ -568,9 +568,9 @@
<skill id="4414" level="2" /> <!--Standard Type -->
<skill id="4415" level="1" /> <!--Bare Hands -->
<skill id="4416" level="19" /> <!--Others -->
</skill_list>
</skillList>
<shots soul="2" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
<exCrtEffect>false</exCrtEffect>
<collision>
<radius normal="5" />
<height normal="3.75" />
@@ -590,7 +590,7 @@
</speed>
</stats>
<status undying="false" />
<skill_list>
<skillList>
<skill id="4408" level="1" /> <!--HP Increase (1x) -->
<skill id="4409" level="1" /> <!--MP Increase (1x) -->
<skill id="4410" level="11" /> <!--Average P. Atk. -->
@@ -600,9 +600,9 @@
<skill id="4414" level="2" /> <!--Standard Type -->
<skill id="4415" level="1" /> <!--Bare Hands -->
<skill id="4416" level="19" /> <!--Others -->
</skill_list>
</skillList>
<shots soul="2" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
<exCrtEffect>false</exCrtEffect>
<collision>
<radius normal="5" />
<height normal="3.75" />
@@ -622,7 +622,7 @@
</speed>
</stats>
<status undying="false" />
<skill_list>
<skillList>
<skill id="4408" level="1" /> <!--HP Increase (1x) -->
<skill id="4409" level="1" /> <!--MP Increase (1x) -->
<skill id="4410" level="11" /> <!--Average P. Atk. -->
@@ -632,9 +632,9 @@
<skill id="4414" level="2" /> <!--Standard Type -->
<skill id="4415" level="1" /> <!--Bare Hands -->
<skill id="4416" level="19" /> <!--Others -->
</skill_list>
</skillList>
<shots soul="2" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
<exCrtEffect>false</exCrtEffect>
<collision>
<radius normal="5" />
<height normal="3.75" />
@@ -654,7 +654,7 @@
</speed>
</stats>
<status undying="false" />
<skill_list>
<skillList>
<skill id="4408" level="1" /> <!--HP Increase (1x) -->
<skill id="4409" level="1" /> <!--MP Increase (1x) -->
<skill id="4410" level="11" /> <!--Average P. Atk. -->
@@ -664,9 +664,9 @@
<skill id="4414" level="2" /> <!--Standard Type -->
<skill id="4415" level="1" /> <!--Bare Hands -->
<skill id="4416" level="19" /> <!--Others -->
</skill_list>
</skillList>
<shots soul="2" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
<exCrtEffect>false</exCrtEffect>
<collision>
<radius normal="5" />
<height normal="3.75" />
@@ -686,7 +686,7 @@
</speed>
</stats>
<status undying="false" />
<skill_list>
<skillList>
<skill id="4408" level="1" /> <!--HP Increase (1x) -->
<skill id="4409" level="1" /> <!--MP Increase (1x) -->
<skill id="4410" level="11" /> <!--Average P. Atk. -->
@@ -696,9 +696,9 @@
<skill id="4414" level="2" /> <!--Standard Type -->
<skill id="4415" level="1" /> <!--Bare Hands -->
<skill id="4416" level="19" /> <!--Others -->
</skill_list>
</skillList>
<shots soul="2" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
<exCrtEffect>false</exCrtEffect>
<collision>
<radius normal="5" />
<height normal="3.75" />
@@ -718,7 +718,7 @@
</speed>
</stats>
<status undying="false" />
<skill_list>
<skillList>
<skill id="4408" level="1" /> <!--HP Increase (1x) -->
<skill id="4409" level="1" /> <!--MP Increase (1x) -->
<skill id="4410" level="11" /> <!--Average P. Atk. -->
@@ -728,9 +728,9 @@
<skill id="4414" level="2" /> <!--Standard Type -->
<skill id="4415" level="1" /> <!--Bare Hands -->
<skill id="4416" level="19" /> <!--Others -->
</skill_list>
</skillList>
<shots soul="2" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
<exCrtEffect>false</exCrtEffect>
<collision>
<radius normal="5" />
<height normal="3.75" />
@@ -750,7 +750,7 @@
</speed>
</stats>
<status undying="false" />
<skill_list>
<skillList>
<skill id="4408" level="1" /> <!--HP Increase (1x) -->
<skill id="4409" level="1" /> <!--MP Increase (1x) -->
<skill id="4410" level="11" /> <!--Average P. Atk. -->
@@ -760,9 +760,9 @@
<skill id="4414" level="2" /> <!--Standard Type -->
<skill id="4415" level="1" /> <!--Bare Hands -->
<skill id="4416" level="19" /> <!--Others -->
</skill_list>
</skillList>
<shots soul="2" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
<exCrtEffect>false</exCrtEffect>
<collision>
<radius normal="5" />
<height normal="3.75" />
@@ -780,9 +780,9 @@
<run ground="180" />
</speed>
</stats>
<skill_list>
<skillList>
<skill id="23235" level="1" /> <!-- Singer & Dancer Agathion Special Skill - Song of Hunter -->
</skill_list>
</skillList>
<collision>
<radius normal="5" />
<height normal="3.75" />
@@ -29,9 +29,9 @@
<run ground="140" />
</speed>
</stats>
<skill_list>
<skillList>
<skill id="4416" level="14" /> <!--Humans -->
</skill_list>
</skillList>
<collision>
<radius normal="8" />
<height normal="15" />
@@ -14,7 +14,7 @@
<abnormalResist physical="10" magical="10" />
</stats>
<status undying="true" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@@ -26,8 +26,8 @@
<skill id="4415" level="5" /> <!-- Blunt Weapons -->
<skill id="4416" level="19" /> <!-- Others -->
<skill id="4441" level="5" /> <!-- Greater Resist Mental Derangement -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<exCrtEffect>true</exCrtEffect>
<ai type="BALANCED" aggroRange="450" />
<collision>
<radius normal="10" />
@@ -48,7 +48,7 @@
<abnormalResist physical="10" magical="10" />
</stats>
<status undying="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@@ -60,8 +60,8 @@
<skill id="4415" level="5" /> <!-- Blunt Weapons -->
<skill id="4416" level="19" /> <!-- Others -->
<skill id="4441" level="5" /> <!-- Greater Resist Mental Derangement -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<exCrtEffect>true</exCrtEffect>
<ai type="BALANCED" aggroRange="450" />
<collision>
<radius normal="23" />
@@ -82,7 +82,7 @@
<abnormalResist physical="10" magical="10" />
</stats>
<status undying="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@@ -94,8 +94,8 @@
<skill id="4415" level="5" /> <!-- Blunt Weapons -->
<skill id="4416" level="19" /> <!-- Others -->
<skill id="4441" level="5" /> <!-- Greater Resist Mental Derangement -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<exCrtEffect>true</exCrtEffect>
<ai type="BALANCED" aggroRange="450" />
<collision>
<radius normal="15" />
@@ -116,7 +116,7 @@
<abnormalResist physical="10" magical="10" />
</stats>
<status undying="true" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@@ -128,8 +128,8 @@
<skill id="4415" level="5" /> <!-- Blunt Weapons -->
<skill id="4416" level="19" /> <!-- Others -->
<skill id="4441" level="5" /> <!-- Greater Resist Mental Derangement -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<exCrtEffect>true</exCrtEffect>
<ai type="BALANCED" aggroRange="450" />
<collision>
<radius normal="23" />
@@ -150,7 +150,7 @@
<abnormalResist physical="10" magical="10" />
</stats>
<status undying="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@@ -162,8 +162,8 @@
<skill id="4415" level="5" /> <!-- Blunt Weapons -->
<skill id="4416" level="19" /> <!-- Others -->
<skill id="4441" level="5" /> <!-- Greater Resist Mental Derangement -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<exCrtEffect>true</exCrtEffect>
<ai type="BALANCED" aggroRange="450" />
<collision>
<radius normal="34" />
@@ -184,7 +184,7 @@
<abnormalResist physical="10" magical="10" />
</stats>
<status undying="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@@ -196,8 +196,8 @@
<skill id="4415" level="5" /> <!-- Blunt Weapons -->
<skill id="4416" level="19" /> <!-- Others -->
<skill id="4441" level="5" /> <!-- Greater Resist Mental Derangement -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<exCrtEffect>true</exCrtEffect>
<ai type="BALANCED" aggroRange="450" />
<collision>
<radius normal="28" />
@@ -15,7 +15,7 @@
<abnormalResist physical="10" magical="10" />
</stats>
<status attackable="false" undying="true" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@@ -26,8 +26,8 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="19" /> <!-- Others -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<exCrtEffect>true</exCrtEffect>
<ai clanHelpRange="300" aggroRange="450" />
<collision>
<radius normal="17" />
@@ -49,7 +49,7 @@
<abnormalResist physical="10" magical="10" />
</stats>
<status undying="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@@ -60,8 +60,8 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="19" /> <!-- Others -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<exCrtEffect>true</exCrtEffect>
<ai clanHelpRange="300" aggroRange="450" />
<collision>
<radius normal="7" />
@@ -83,7 +83,7 @@
<abnormalResist physical="10" magical="10" />
</stats>
<status undying="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@@ -94,8 +94,8 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="19" /> <!-- Others -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<exCrtEffect>true</exCrtEffect>
<ai clanHelpRange="300" aggroRange="450" />
<collision>
<radius normal="7" />
@@ -117,7 +117,7 @@
<abnormalResist physical="10" magical="10" />
</stats>
<status undying="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@@ -128,8 +128,8 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="19" /> <!-- Others -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<exCrtEffect>true</exCrtEffect>
<ai clanHelpRange="300" aggroRange="450" />
<collision>
<radius normal="7" />
@@ -151,7 +151,7 @@
<abnormalResist physical="10" magical="10" />
</stats>
<status undying="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@@ -162,8 +162,8 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="19" /> <!-- Others -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<exCrtEffect>true</exCrtEffect>
<ai clanHelpRange="300" aggroRange="450" />
<collision>
<radius normal="7" />
@@ -184,7 +184,7 @@
<abnormalResist physical="10" magical="10" />
</stats>
<status undying="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@@ -196,8 +196,8 @@
<skill id="4415" level="5" /> <!-- Blunt Weapons -->
<skill id="4416" level="19" /> <!-- Others -->
<skill id="4441" level="5" /> <!-- Greater Resist Mental Derangement -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<exCrtEffect>true</exCrtEffect>
<ai type="BALANCED" aggroRange="450" />
<collision>
<radius normal="23" />
@@ -218,7 +218,7 @@
<abnormalResist physical="10" magical="10" />
</stats>
<status undying="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@@ -230,8 +230,8 @@
<skill id="4415" level="5" /> <!-- Blunt Weapons -->
<skill id="4416" level="19" /> <!-- Others -->
<skill id="4441" level="5" /> <!-- Greater Resist Mental Derangement -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<exCrtEffect>true</exCrtEffect>
<ai type="BALANCED" aggroRange="450" />
<collision>
<radius normal="34" />
@@ -13,8 +13,7 @@
</speed>
<abnormalResist physical="10" magical="10" />
</stats>
<status />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@@ -26,8 +25,8 @@
<skill id="4415" level="5" /> <!-- Blunt Weapons -->
<skill id="4416" level="19" /> <!-- Others -->
<skill id="4441" level="5" /> <!-- Greater Resist Mental Derangement -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<exCrtEffect>true</exCrtEffect>
<ai aggroRange="450" />
<collision>
<radius normal="11" />
@@ -48,7 +47,7 @@
<abnormalResist physical="10" magical="10" />
</stats>
<status undying="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@@ -60,8 +59,8 @@
<skill id="4415" level="5" /> <!-- Blunt Weapons -->
<skill id="4416" level="19" /> <!-- Others -->
<skill id="4441" level="5" /> <!-- Greater Resist Mental Derangement -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<exCrtEffect>true</exCrtEffect>
<ai aggroRange="450" />
<collision>
<radius normal="14" />
@@ -82,7 +81,7 @@
<abnormalResist physical="10" magical="10" />
</stats>
<status undying="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4390" level="1" /> <!-- NPC Abnormal Immunity -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
@@ -95,8 +94,8 @@
<skill id="4415" level="5" /> <!-- Blunt Weapons -->
<skill id="4416" level="19" /> <!-- Others -->
<skill id="4441" level="5" /> <!-- Greater Resist Mental Derangement -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<exCrtEffect>true</exCrtEffect>
<ai aggroRange="450" />
<collision>
<radius normal="17" />
@@ -117,7 +116,7 @@
<abnormalResist physical="10" magical="10" />
</stats>
<status undying="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4390" level="1" /> <!-- NPC Abnormal Immunity -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
@@ -130,8 +129,8 @@
<skill id="4415" level="5" /> <!-- Blunt Weapons -->
<skill id="4416" level="19" /> <!-- Others -->
<skill id="4441" level="5" /> <!-- Greater Resist Mental Derangement -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<exCrtEffect>true</exCrtEffect>
<ai aggroRange="450" />
<collision>
<radius normal="30" />
@@ -151,8 +150,7 @@
</speed>
<abnormalResist physical="10" magical="10" />
</stats>
<status />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4390" level="1" /> <!-- NPC Abnormal Immunity -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
@@ -165,8 +163,8 @@
<skill id="4415" level="5" /> <!-- Blunt Weapons -->
<skill id="4416" level="19" /> <!-- Others -->
<skill id="4441" level="5" /> <!-- Greater Resist Mental Derangement -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<exCrtEffect>true</exCrtEffect>
<ai aggroRange="450" />
<collision>
<radius normal="10" />
@@ -187,7 +185,7 @@
<abnormalResist physical="10" magical="10" />
</stats>
<status undying="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4390" level="1" /> <!-- NPC Abnormal Immunity -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
@@ -200,8 +198,8 @@
<skill id="4415" level="5" /> <!-- Blunt Weapons -->
<skill id="4416" level="19" /> <!-- Others -->
<skill id="4441" level="5" /> <!-- Greater Resist Mental Derangement -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<exCrtEffect>true</exCrtEffect>
<ai aggroRange="450" />
<collision>
<radius normal="20" />
@@ -222,7 +220,7 @@
<abnormalResist physical="10" magical="10" />
</stats>
<status undying="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4390" level="1" /> <!-- NPC Abnormal Immunity -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
@@ -235,8 +233,8 @@
<skill id="4415" level="5" /> <!-- Blunt Weapons -->
<skill id="4416" level="19" /> <!-- Others -->
<skill id="4441" level="5" /> <!-- Greater Resist Mental Derangement -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<exCrtEffect>true</exCrtEffect>
<ai aggroRange="450" />
<collision>
<radius normal="26" />
@@ -257,7 +255,7 @@
<abnormalResist physical="10" magical="10" />
</stats>
<status undying="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4390" level="1" /> <!-- NPC Abnormal Immunity -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
@@ -270,8 +268,8 @@
<skill id="4415" level="5" /> <!-- Blunt Weapons -->
<skill id="4416" level="19" /> <!-- Others -->
<skill id="4441" level="5" /> <!-- Greater Resist Mental Derangement -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<exCrtEffect>true</exCrtEffect>
<ai aggroRange="450" />
<collision>
<radius normal="30" />
@@ -14,7 +14,7 @@
<abnormalResist physical="10" magical="10" />
</stats>
<status undying="true" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@@ -26,8 +26,8 @@
<skill id="4415" level="5" /> <!-- Blunt Weapons -->
<skill id="4416" level="19" /> <!-- Others -->
<skill id="4441" level="5" /> <!-- Greater Resist Mental Derangement -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<exCrtEffect>true</exCrtEffect>
<ai type="BALANCED" aggroRange="450" />
<collision>
<radius normal="10" />
@@ -14,7 +14,7 @@
<abnormalResist physical="10" magical="10" />
</stats>
<status undying="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@@ -26,8 +26,8 @@
<skill id="4415" level="5" /> <!-- Blunt Weapons -->
<skill id="4416" level="19" /> <!-- Others -->
<skill id="4441" level="5" /> <!-- Greater Resist Mental Derangement -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<exCrtEffect>true</exCrtEffect>
<ai type="BALANCED" aggroRange="450" />
<collision>
<radius normal="23" />
@@ -48,7 +48,7 @@
<abnormalResist physical="10" magical="10" />
</stats>
<status undying="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@@ -60,8 +60,8 @@
<skill id="4415" level="5" /> <!-- Blunt Weapons -->
<skill id="4416" level="19" /> <!-- Others -->
<skill id="4441" level="5" /> <!-- Greater Resist Mental Derangement -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<exCrtEffect>true</exCrtEffect>
<ai type="BALANCED" aggroRange="450" />
<collision>
<radius normal="15" />
@@ -82,7 +82,7 @@
<abnormalResist physical="10" magical="10" />
</stats>
<status undying="true" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@@ -94,8 +94,8 @@
<skill id="4415" level="5" /> <!-- Blunt Weapons -->
<skill id="4416" level="19" /> <!-- Others -->
<skill id="4441" level="5" /> <!-- Greater Resist Mental Derangement -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<exCrtEffect>true</exCrtEffect>
<ai type="BALANCED" aggroRange="450" />
<collision>
<radius normal="23" />
@@ -116,7 +116,7 @@
<abnormalResist physical="10" magical="10" />
</stats>
<status undying="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@@ -128,8 +128,8 @@
<skill id="4415" level="5" /> <!-- Blunt Weapons -->
<skill id="4416" level="19" /> <!-- Others -->
<skill id="4441" level="5" /> <!-- Greater Resist Mental Derangement -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<exCrtEffect>true</exCrtEffect>
<ai type="BALANCED" aggroRange="450" />
<collision>
<radius normal="34" />
@@ -150,7 +150,7 @@
<abnormalResist physical="10" magical="10" />
</stats>
<status undying="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@@ -162,8 +162,8 @@
<skill id="4415" level="5" /> <!-- Blunt Weapons -->
<skill id="4416" level="19" /> <!-- Others -->
<skill id="4441" level="5" /> <!-- Greater Resist Mental Derangement -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<exCrtEffect>true</exCrtEffect>
<ai type="BALANCED" aggroRange="450" />
<collision>
<radius normal="28" />
@@ -184,7 +184,7 @@
<abnormalResist physical="10" magical="10" />
</stats>
<status undying="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@@ -196,8 +196,8 @@
<skill id="4415" level="5" /> <!-- Blunt Weapons -->
<skill id="4416" level="19" /> <!-- Others -->
<skill id="4441" level="5" /> <!-- Greater Resist Mental Derangement -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<exCrtEffect>true</exCrtEffect>
<ai type="BALANCED" aggroRange="450" />
<collision>
<radius normal="23" />
@@ -218,7 +218,7 @@
<abnormalResist physical="10" magical="10" />
</stats>
<status undying="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@@ -230,8 +230,8 @@
<skill id="4415" level="5" /> <!-- Blunt Weapons -->
<skill id="4416" level="19" /> <!-- Others -->
<skill id="4441" level="5" /> <!-- Greater Resist Mental Derangement -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<exCrtEffect>true</exCrtEffect>
<ai type="BALANCED" aggroRange="450" />
<collision>
<radius normal="34" />
@@ -309,9 +309,9 @@
<defence physical="44.444444444444" magical="33.003300330033" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Full Magic Attack Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="23" />
<height normal="25" />
@@ -331,9 +331,9 @@
<defence physical="44.444444444444" magical="33.003300330033" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Full Magic Attack Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="15" />
<height normal="16" />
@@ -353,9 +353,9 @@
<defence physical="44.444444444444" magical="33.003300330033" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Full Magic Attack Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="34" />
<height normal="40" />
@@ -375,9 +375,9 @@
<defence physical="44.444444444444" magical="33.003300330033" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Full Magic Attack Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="28" />
<height normal="31" />
@@ -397,9 +397,9 @@
<defence physical="44.444444444444" magical="33.003300330033" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Full Magic Attack Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="12" />
<height normal="14.5" />
@@ -419,9 +419,9 @@
<defence physical="44.444444444444" magical="33.003300330033" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Full Magic Attack Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="12" />
<height normal="14.5" />
@@ -441,9 +441,9 @@
<defence physical="44.444444444444" magical="33.003300330033" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Full Magic Attack Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="12" />
<height normal="14.5" />
@@ -14,12 +14,12 @@
<defence physical="38.888888888889" magical="24.202420242024" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4441" level="5" /> <!-- Greater Mental Attack Resistance -->
<skill id="4416" level="19" /> <!-- Others -->
<skill id="4414" level="3" /> <!-- Light Armor Type -->
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
</skill_list>
</skillList>
<collision>
<radius normal="25" />
<height normal="22.5" />
@@ -39,12 +39,12 @@
<defence physical="38.888888888889" magical="24.202420242024" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4441" level="5" /> <!-- Greater Mental Attack Resistance -->
<skill id="4416" level="19" /> <!-- Others -->
<skill id="4414" level="3" /> <!-- Light Armor Type -->
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
</skill_list>
</skillList>
<collision>
<radius normal="29" />
<height normal="25.5" />
@@ -64,12 +64,12 @@
<defence physical="38.888888888889" magical="24.202420242024" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4441" level="5" /> <!-- Greater Mental Attack Resistance -->
<skill id="4416" level="19" /> <!-- Others -->
<skill id="4414" level="3" /> <!-- Light Armor Type -->
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
</skill_list>
</skillList>
<collision>
<radius normal="28" />
<height normal="20" />
@@ -89,12 +89,12 @@
<defence physical="38.888888888889" magical="24.202420242024" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4441" level="5" /> <!-- Greater Mental Attack Resistance -->
<skill id="4416" level="19" /> <!-- Others -->
<skill id="4414" level="3" /> <!-- Light Armor Type -->
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
</skill_list>
</skillList>
<collision>
<radius normal="20" />
<height normal="40" />
@@ -114,12 +114,12 @@
<defence physical="38.888888888889" magical="24.202420242024" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4441" level="5" /> <!-- Greater Mental Attack Resistance -->
<skill id="4416" level="19" /> <!-- Others -->
<skill id="4414" level="3" /> <!-- Light Armor Type -->
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
</skill_list>
</skillList>
<collision>
<radius normal="22" />
<height normal="19" />
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
@@ -19,7 +19,7 @@
<abnormalResist physical="10" magical="10" />
</stats>
<status undying="false" />
<skill_list>
<skillList>
<skill id="4121" level="9" /> <!-- Summoned Monster Magic Protection -->
<skill id="4408" level="4" /> <!-- HP High -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@@ -32,10 +32,10 @@
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5138" level="1" /> <!-- Whiplash -->
<skill id="5139" level="1" /> <!-- Tidal Wave -->
</skill_list>
</skillList>
<shots soul="2" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
<s_npc_prop_hp_rate>1.331</s_npc_prop_hp_rate>
<exCrtEffect>false</exCrtEffect>
<sNpcPropHpRate>1.331</sNpcPropHpRate>
<ai type="BALANCED" />
<collision>
<radius normal="13.5" />
@@ -61,7 +61,7 @@
<abnormalResist physical="10" magical="10" />
</stats>
<status undying="false" />
<skill_list>
<skillList>
<skill id="4121" level="9" /> <!-- Summoned Monster Magic Protection -->
<skill id="4408" level="4" /> <!-- HP High -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@@ -75,10 +75,10 @@
<skill id="5142" level="1" /> <!-- Corpse Burst -->
<skill id="5140" level="1" /> <!-- Dark Curse -->
<skill id="5141" level="1" /> <!-- Dicing Death -->
</skill_list>
</skillList>
<shots soul="2" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
<s_npc_prop_hp_rate>1.331</s_npc_prop_hp_rate>
<exCrtEffect>false</exCrtEffect>
<sNpcPropHpRate>1.331</sNpcPropHpRate>
<ai type="BALANCED" />
<collision>
<radius normal="12.5" />
@@ -104,7 +104,7 @@
<abnormalResist physical="10" magical="10" />
</stats>
<status undying="false" />
<skill_list>
<skillList>
<skill id="4121" level="9" /> <!-- Summoned Monster Magic Protection -->
<skill id="4408" level="4" /> <!-- HP High -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@@ -118,10 +118,10 @@
<skill id="5142" level="1" /> <!-- Corpse Burst -->
<skill id="5140" level="1" /> <!-- Dark Curse -->
<skill id="5141" level="1" /> <!-- Dicing Death -->
</skill_list>
</skillList>
<shots soul="2" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
<s_npc_prop_hp_rate>1.331</s_npc_prop_hp_rate>
<exCrtEffect>false</exCrtEffect>
<sNpcPropHpRate>1.331</sNpcPropHpRate>
<ai type="BALANCED" />
<collision>
<radius normal="12.5" />
@@ -147,7 +147,7 @@
<abnormalResist physical="10" magical="10" />
</stats>
<status undying="false" />
<skill_list>
<skillList>
<skill id="4121" level="9" /> <!-- Summoned Monster Magic Protection -->
<skill id="4408" level="4" /> <!-- HP High -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@@ -161,10 +161,10 @@
<skill id="5142" level="1" /> <!-- Corpse Burst -->
<skill id="5140" level="1" /> <!-- Dark Curse -->
<skill id="5141" level="1" /> <!-- Dicing Death -->
</skill_list>
</skillList>
<shots soul="2" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
<s_npc_prop_hp_rate>1.331</s_npc_prop_hp_rate>
<exCrtEffect>false</exCrtEffect>
<sNpcPropHpRate>1.331</sNpcPropHpRate>
<ai type="BALANCED" />
<collision>
<radius normal="12.5" />
@@ -190,7 +190,7 @@
<abnormalResist physical="10" magical="10" />
</stats>
<status undying="false" />
<skill_list>
<skillList>
<skill id="4121" level="9" /> <!-- Summoned Monster Magic Protection -->
<skill id="4408" level="4" /> <!-- HP High -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@@ -204,10 +204,10 @@
<skill id="5142" level="1" /> <!-- Corpse Burst -->
<skill id="5140" level="1" /> <!-- Dark Curse -->
<skill id="5141" level="1" /> <!-- Dicing Death -->
</skill_list>
</skillList>
<shots soul="2" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
<s_npc_prop_hp_rate>1.331</s_npc_prop_hp_rate>
<exCrtEffect>false</exCrtEffect>
<sNpcPropHpRate>1.331</sNpcPropHpRate>
<ai type="BALANCED" />
<collision>
<radius normal="12.5" />
@@ -233,7 +233,7 @@
<abnormalResist physical="10" magical="10" />
</stats>
<status undying="false" />
<skill_list>
<skillList>
<skill id="4121" level="9" /> <!-- Summoned Monster Magic Protection -->
<skill id="4408" level="4" /> <!-- HP High -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@@ -247,10 +247,10 @@
<skill id="5142" level="1" /> <!-- Corpse Burst -->
<skill id="5140" level="1" /> <!-- Dark Curse -->
<skill id="5141" level="1" /> <!-- Dicing Death -->
</skill_list>
</skillList>
<shots soul="2" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
<s_npc_prop_hp_rate>1.331</s_npc_prop_hp_rate>
<exCrtEffect>false</exCrtEffect>
<sNpcPropHpRate>1.331</sNpcPropHpRate>
<ai type="BALANCED" />
<collision>
<radius normal="12.5" />
@@ -276,7 +276,7 @@
<abnormalResist physical="10" magical="10" />
</stats>
<status undying="false" />
<skill_list>
<skillList>
<skill id="4121" level="9" /> <!-- Summoned Monster Magic Protection -->
<skill id="4408" level="4" /> <!-- HP High -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@@ -290,10 +290,10 @@
<skill id="5142" level="1" /> <!-- Corpse Burst -->
<skill id="5140" level="1" /> <!-- Dark Curse -->
<skill id="5141" level="1" /> <!-- Dicing Death -->
</skill_list>
</skillList>
<shots soul="2" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
<s_npc_prop_hp_rate>1.331</s_npc_prop_hp_rate>
<exCrtEffect>false</exCrtEffect>
<sNpcPropHpRate>1.331</sNpcPropHpRate>
<ai type="BALANCED" />
<collision>
<radius normal="12.5" />
@@ -319,7 +319,7 @@
<abnormalResist physical="10" magical="10" />
</stats>
<status undying="false" />
<skill_list>
<skillList>
<skill id="4121" level="9" /> <!-- Summoned Monster Magic Protection -->
<skill id="4408" level="4" /> <!-- HP High -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@@ -333,10 +333,10 @@
<skill id="5142" level="1" /> <!-- Corpse Burst -->
<skill id="5140" level="1" /> <!-- Dark Curse -->
<skill id="5141" level="1" /> <!-- Dicing Death -->
</skill_list>
</skillList>
<shots soul="2" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
<s_npc_prop_hp_rate>1.331</s_npc_prop_hp_rate>
<exCrtEffect>false</exCrtEffect>
<sNpcPropHpRate>1.331</sNpcPropHpRate>
<ai type="BALANCED" />
<collision>
<radius normal="12.5" />
@@ -362,7 +362,7 @@
<abnormalResist physical="10" magical="10" />
</stats>
<status undying="false" />
<skill_list>
<skillList>
<skill id="4121" level="9" /> <!-- Summoned Monster Magic Protection -->
<skill id="4408" level="4" /> <!-- HP High -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@@ -376,10 +376,10 @@
<skill id="5142" level="1" /> <!-- Corpse Burst -->
<skill id="5140" level="1" /> <!-- Dark Curse -->
<skill id="5141" level="1" /> <!-- Dicing Death -->
</skill_list>
</skillList>
<shots soul="2" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
<s_npc_prop_hp_rate>1.331</s_npc_prop_hp_rate>
<exCrtEffect>false</exCrtEffect>
<sNpcPropHpRate>1.331</sNpcPropHpRate>
<ai type="BALANCED" />
<collision>
<radius normal="12.5" />
@@ -405,7 +405,7 @@
<abnormalResist physical="10" magical="10" />
</stats>
<status undying="false" />
<skill_list>
<skillList>
<skill id="4121" level="9" /> <!-- Summoned Monster Magic Protection -->
<skill id="4408" level="4" /> <!-- HP High -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@@ -419,10 +419,10 @@
<skill id="5142" level="1" /> <!-- Corpse Burst -->
<skill id="5140" level="1" /> <!-- Dark Curse -->
<skill id="5141" level="1" /> <!-- Dicing Death -->
</skill_list>
</skillList>
<shots soul="2" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
<s_npc_prop_hp_rate>1.331</s_npc_prop_hp_rate>
<exCrtEffect>false</exCrtEffect>
<sNpcPropHpRate>1.331</sNpcPropHpRate>
<ai type="BALANCED" />
<collision>
<radius normal="12.5" />
@@ -448,7 +448,7 @@
<abnormalResist physical="10" magical="10" />
</stats>
<status undying="false" />
<skill_list>
<skillList>
<skill id="4121" level="9" /> <!-- Summoned Monster Magic Protection -->
<skill id="4408" level="4" /> <!-- HP High -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@@ -462,10 +462,10 @@
<skill id="5142" level="1" /> <!-- Corpse Burst -->
<skill id="5140" level="1" /> <!-- Dark Curse -->
<skill id="5141" level="1" /> <!-- Dicing Death -->
</skill_list>
</skillList>
<shots soul="2" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
<s_npc_prop_hp_rate>1.331</s_npc_prop_hp_rate>
<exCrtEffect>false</exCrtEffect>
<sNpcPropHpRate>1.331</sNpcPropHpRate>
<ai type="BALANCED" />
<collision>
<radius normal="12.5" />
@@ -491,7 +491,7 @@
<abnormalResist physical="10" magical="10" />
</stats>
<status undying="false" />
<skill_list>
<skillList>
<skill id="4121" level="9" /> <!-- Summoned Monster Magic Protection -->
<skill id="4408" level="4" /> <!-- HP High -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@@ -505,10 +505,10 @@
<skill id="5142" level="1" /> <!-- Corpse Burst -->
<skill id="5140" level="1" /> <!-- Dark Curse -->
<skill id="5141" level="1" /> <!-- Dicing Death -->
</skill_list>
</skillList>
<shots soul="2" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
<s_npc_prop_hp_rate>1.331</s_npc_prop_hp_rate>
<exCrtEffect>false</exCrtEffect>
<sNpcPropHpRate>1.331</sNpcPropHpRate>
<ai type="BALANCED" />
<collision>
<radius normal="12.5" />
@@ -534,7 +534,7 @@
<abnormalResist physical="10" magical="10" />
</stats>
<status undying="false" />
<skill_list>
<skillList>
<skill id="4121" level="9" /> <!-- Summoned Monster Magic Protection -->
<skill id="4408" level="4" /> <!-- HP High -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@@ -548,10 +548,10 @@
<skill id="5142" level="1" /> <!-- Corpse Burst -->
<skill id="5140" level="1" /> <!-- Dark Curse -->
<skill id="5141" level="1" /> <!-- Dicing Death -->
</skill_list>
</skillList>
<shots soul="2" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
<s_npc_prop_hp_rate>1.331</s_npc_prop_hp_rate>
<exCrtEffect>false</exCrtEffect>
<sNpcPropHpRate>1.331</sNpcPropHpRate>
<ai type="BALANCED" />
<collision>
<radius normal="12.5" />
@@ -577,7 +577,7 @@
<abnormalResist physical="10" magical="10" />
</stats>
<status undying="false" />
<skill_list>
<skillList>
<skill id="4121" level="9" /> <!-- Summoned Monster Magic Protection -->
<skill id="4408" level="4" /> <!-- HP High -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@@ -591,10 +591,10 @@
<skill id="5142" level="1" /> <!-- Corpse Burst -->
<skill id="5140" level="1" /> <!-- Dark Curse -->
<skill id="5141" level="1" /> <!-- Dicing Death -->
</skill_list>
</skillList>
<shots soul="2" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
<s_npc_prop_hp_rate>1.331</s_npc_prop_hp_rate>
<exCrtEffect>false</exCrtEffect>
<sNpcPropHpRate>1.331</sNpcPropHpRate>
<ai type="BALANCED" />
<collision>
<radius normal="12.5" />
@@ -620,7 +620,7 @@
<abnormalResist physical="10" magical="10" />
</stats>
<status undying="false" />
<skill_list>
<skillList>
<skill id="4121" level="9" /> <!-- Summoned Monster Magic Protection -->
<skill id="4408" level="4" /> <!-- HP High -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@@ -634,10 +634,10 @@
<skill id="5142" level="1" /> <!-- Corpse Burst -->
<skill id="5140" level="1" /> <!-- Dark Curse -->
<skill id="5141" level="1" /> <!-- Dicing Death -->
</skill_list>
</skillList>
<shots soul="2" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
<s_npc_prop_hp_rate>1.331</s_npc_prop_hp_rate>
<exCrtEffect>false</exCrtEffect>
<sNpcPropHpRate>1.331</sNpcPropHpRate>
<ai type="BALANCED" />
<collision>
<radius normal="12.5" />
@@ -663,7 +663,7 @@
<abnormalResist physical="10" magical="10" />
</stats>
<status undying="false" />
<skill_list>
<skillList>
<skill id="4121" level="9" /> <!-- Summoned Monster Magic Protection -->
<skill id="4408" level="4" /> <!-- HP High -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@@ -677,10 +677,10 @@
<skill id="5142" level="1" /> <!-- Corpse Burst -->
<skill id="5140" level="1" /> <!-- Dark Curse -->
<skill id="5141" level="1" /> <!-- Dicing Death -->
</skill_list>
</skillList>
<shots soul="2" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
<s_npc_prop_hp_rate>1.331</s_npc_prop_hp_rate>
<exCrtEffect>false</exCrtEffect>
<sNpcPropHpRate>1.331</sNpcPropHpRate>
<ai type="BALANCED" />
<collision>
<radius normal="12.5" />
@@ -14,7 +14,7 @@
<abnormalResist physical="10" magical="10" />
</stats>
<status undying="false" />
<skill_list>
<skillList>
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. -->
@@ -25,9 +25,9 @@
<skill id="4415" level="1" /> <!-- Bare Hands -->
<skill id="4416" level="19" /> <!-- Others -->
<skill id="5763" level="1" /> <!-- Wink -->
</skill_list>
</skillList>
<shots soul="2" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
<exCrtEffect>false</exCrtEffect>
<collision>
<radius normal="5" />
<height normal="3.75" />
@@ -47,7 +47,7 @@
<abnormalResist physical="10" magical="10" />
</stats>
<status undying="false" />
<skill_list>
<skillList>
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. -->
@@ -58,9 +58,9 @@
<skill id="4415" level="1" /> <!-- Bare Hands -->
<skill id="4416" level="19" /> <!-- Others -->
<skill id="5952" level="1" /> <!-- Agathion's Blessing -->
</skill_list>
</skillList>
<shots soul="2" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
<exCrtEffect>false</exCrtEffect>
<collision>
<radius normal="5" />
<height normal="5.5" />
@@ -80,7 +80,7 @@
<abnormalResist physical="10" magical="10" />
</stats>
<status undying="false" />
<skill_list>
<skillList>
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. -->
@@ -91,9 +91,9 @@
<skill id="4415" level="1" /> <!-- Bare Hands -->
<skill id="4416" level="19" /> <!-- Others -->
<skill id="5955" level="1" /> <!-- Agathion Cute Trick - Joy -->
</skill_list>
</skillList>
<shots soul="2" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
<exCrtEffect>false</exCrtEffect>
<collision>
<radius normal="6.5" />
<height normal="6.5" />
@@ -113,7 +113,7 @@
<abnormalResist physical="10" magical="10" />
</stats>
<status undying="false" />
<skill_list>
<skillList>
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. -->
@@ -123,9 +123,9 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="1" /> <!-- Bare Hands -->
<skill id="4416" level="2" /> <!-- Magic Creatures -->
</skill_list>
</skillList>
<shots soul="2" spirit="2" />
<ex_crt_effect>true</ex_crt_effect>
<exCrtEffect>true</exCrtEffect>
<collision>
<radius normal="3" />
<height normal="5.15" />
@@ -145,10 +145,10 @@
</speed>
<abnormalResist physical="10" magical="10" />
</stats>
<skill_list>
<skillList>
<skill id="4416" level="2" /> <!-- Magic Creatures -->
<skill id="4415" level="1" /> <!-- Bare Hands -->
</skill_list>
</skillList>
<shots soul="2" spirit="2" />
<status undying="false" />
<collision>
@@ -20,11 +20,11 @@
<walk ground="1" />
<run ground="1" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
<abnormalResist physical="10" magical="10" />
</stats>
<status undying="false" canBeSown="true" />
<skill_list>
<skillList>
<skill id="4002" level="6" /> <!-- NPC HP Drain -->
<skill id="4035" level="6" /> <!-- Poison -->
<skill id="4039" level="6" /> <!-- NPC MP Drain -->
@@ -40,26 +40,26 @@
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="4278" level="1" /> <!-- Dark Attack -->
<skill id="4333" level="5" /> <!-- Dark Attack Resistance -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<exCrtEffect>true</exCrtEffect>
<ai aggroRange="450" clanHelpRange="400" isAggressive="true">
<clan_list>
<clanList>
<clan>CAVE_SERVANT</clan>
<ignore_npc_id>20134</ignore_npc_id> <!-- Cave Maiden -->
<ignore_npc_id>20236</ignore_npc_id> <!-- Cave Servant -->
<ignore_npc_id>20237</ignore_npc_id> <!-- Cave Servant Archer -->
<ignore_npc_id>20238</ignore_npc_id> <!-- Cave Servant Warrior -->
<ignore_npc_id>20239</ignore_npc_id> <!-- Cave Servant Captain -->
<ignore_npc_id>20240</ignore_npc_id> <!-- Royal Cave Servant -->
<ignore_npc_id>20246</ignore_npc_id> <!-- Cave Keeper -->
<ignore_npc_id>20272</ignore_npc_id> <!-- Cave Servant -->
<ignore_npc_id>20273</ignore_npc_id> <!-- Cave Servant Archer -->
<ignore_npc_id>20274</ignore_npc_id> <!-- Cave Servant Warrior -->
<ignore_npc_id>20275</ignore_npc_id> <!-- Cave Servant Captain -->
<ignore_npc_id>20276</ignore_npc_id> <!-- Royal Cave Servant -->
<ignore_npc_id>20277</ignore_npc_id> <!-- Cave Keeper -->
<ignore_npc_id>20287</ignore_npc_id> <!-- Cave Maiden -->
</clan_list>
<ignoreNpcId>20134</ignoreNpcId> <!-- Cave Maiden -->
<ignoreNpcId>20236</ignoreNpcId> <!-- Cave Servant -->
<ignoreNpcId>20237</ignoreNpcId> <!-- Cave Servant Archer -->
<ignoreNpcId>20238</ignoreNpcId> <!-- Cave Servant Warrior -->
<ignoreNpcId>20239</ignoreNpcId> <!-- Cave Servant Captain -->
<ignoreNpcId>20240</ignoreNpcId> <!-- Royal Cave Servant -->
<ignoreNpcId>20246</ignoreNpcId> <!-- Cave Keeper -->
<ignoreNpcId>20272</ignoreNpcId> <!-- Cave Servant -->
<ignoreNpcId>20273</ignoreNpcId> <!-- Cave Servant Archer -->
<ignoreNpcId>20274</ignoreNpcId> <!-- Cave Servant Warrior -->
<ignoreNpcId>20275</ignoreNpcId> <!-- Cave Servant Captain -->
<ignoreNpcId>20276</ignoreNpcId> <!-- Royal Cave Servant -->
<ignoreNpcId>20277</ignoreNpcId> <!-- Cave Keeper -->
<ignoreNpcId>20287</ignoreNpcId> <!-- Cave Maiden -->
</clanList>
</ai>
<collision>
<radius normal="0.1" />
@@ -86,11 +86,11 @@
<walk ground="1" />
<run ground="1" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
<abnormalResist physical="10" magical="10" />
</stats>
<status undying="false" />
<skill_list>
<skillList>
<skill id="4002" level="6" /> <!-- NPC HP Drain -->
<skill id="4035" level="6" /> <!-- Poison -->
<skill id="4039" level="6" /> <!-- NPC MP Drain -->
@@ -105,26 +105,26 @@
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="4278" level="1" /> <!-- Dark Attack -->
<skill id="4333" level="5" /> <!-- Dark Attack Resistance -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<exCrtEffect>true</exCrtEffect>
<ai aggroRange="450" clanHelpRange="300" isAggressive="true">
<clan_list>
<clanList>
<clan>CAVE_SERVANT</clan>
<ignore_npc_id>20134</ignore_npc_id> <!-- Cave Maiden -->
<ignore_npc_id>20236</ignore_npc_id> <!-- Cave Servant -->
<ignore_npc_id>20237</ignore_npc_id> <!-- Cave Servant Archer -->
<ignore_npc_id>20238</ignore_npc_id> <!-- Cave Servant Warrior -->
<ignore_npc_id>20239</ignore_npc_id> <!-- Cave Servant Captain -->
<ignore_npc_id>20240</ignore_npc_id> <!-- Royal Cave Servant -->
<ignore_npc_id>20246</ignore_npc_id> <!-- Cave Keeper -->
<ignore_npc_id>20272</ignore_npc_id> <!-- Cave Servant -->
<ignore_npc_id>20273</ignore_npc_id> <!-- Cave Servant Archer -->
<ignore_npc_id>20274</ignore_npc_id> <!-- Cave Servant Warrior -->
<ignore_npc_id>20275</ignore_npc_id> <!-- Cave Servant Captain -->
<ignore_npc_id>20276</ignore_npc_id> <!-- Royal Cave Servant -->
<ignore_npc_id>20277</ignore_npc_id> <!-- Cave Keeper -->
<ignore_npc_id>20287</ignore_npc_id> <!-- Cave Maiden -->
</clan_list>
<ignoreNpcId>20134</ignoreNpcId> <!-- Cave Maiden -->
<ignoreNpcId>20236</ignoreNpcId> <!-- Cave Servant -->
<ignoreNpcId>20237</ignoreNpcId> <!-- Cave Servant Archer -->
<ignoreNpcId>20238</ignoreNpcId> <!-- Cave Servant Warrior -->
<ignoreNpcId>20239</ignoreNpcId> <!-- Cave Servant Captain -->
<ignoreNpcId>20240</ignoreNpcId> <!-- Royal Cave Servant -->
<ignoreNpcId>20246</ignoreNpcId> <!-- Cave Keeper -->
<ignoreNpcId>20272</ignoreNpcId> <!-- Cave Servant -->
<ignoreNpcId>20273</ignoreNpcId> <!-- Cave Servant Archer -->
<ignoreNpcId>20274</ignoreNpcId> <!-- Cave Servant Warrior -->
<ignoreNpcId>20275</ignoreNpcId> <!-- Cave Servant Captain -->
<ignoreNpcId>20276</ignoreNpcId> <!-- Royal Cave Servant -->
<ignoreNpcId>20277</ignoreNpcId> <!-- Cave Keeper -->
<ignoreNpcId>20287</ignoreNpcId> <!-- Cave Maiden -->
</clanList>
</ai>
<collision>
<radius normal="27" />
@@ -148,11 +148,11 @@
<walk ground="1" />
<run ground="1" />
</speed>
<hit_time>370</hit_time>
<hitTime>370</hitTime>
<abnormalResist physical="10" magical="10" />
</stats>
<status undying="false" />
<skill_list>
<skillList>
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. -->
@@ -162,8 +162,8 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="4" /> <!-- Animals -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<exCrtEffect>true</exCrtEffect>
<ai type="BALANCED" clanHelpRange="300" aggroRange="450" />
<collision>
<radius normal="22" />
@@ -182,11 +182,11 @@
<walk ground="50" />
<run ground="120" />
</speed>
<hit_time>520</hit_time>
<hitTime>520</hitTime>
<abnormalResist physical="10" magical="10" />
</stats>
<status undying="false" />
<skill_list>
<skillList>
<skill id="4273" level="3" /> <!-- Resist Daggers/Rapier Weapon -->
<skill id="4274" level="1" /> <!-- Blunt Weapon Weak Point -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
@@ -199,8 +199,8 @@
<skill id="4415" level="9" /> <!-- Bows -->
<skill id="4416" level="2" /> <!-- Magic Creatures -->
<skill id="4444" level="2" /> <!-- Higher Resist Bow/Crossbow Weapons -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<exCrtEffect>true</exCrtEffect>
<ai clanHelpRange="300" aggroRange="450" />
<collision>
<radius normal="7" />
@@ -219,11 +219,11 @@
<walk ground="1" />
<run ground="1" />
</speed>
<hit_time>560</hit_time>
<hitTime>560</hitTime>
<abnormalResist physical="10" magical="10" />
</stats>
<status undying="false" />
<skill_list>
<skillList>
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. -->
@@ -233,8 +233,8 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="2" /> <!-- Magic Creatures -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<exCrtEffect>true</exCrtEffect>
<ai clanHelpRange="300" aggroRange="450" />
<collision>
<radius normal="0.1" />
@@ -263,11 +263,11 @@
<walk ground="1" />
<run ground="1" />
</speed>
<hit_time>450</hit_time>
<hitTime>450</hitTime>
<abnormalResist physical="10" magical="10" />
</stats>
<status undying="false" />
<skill_list>
<skillList>
<skill id="4002" level="6" /> <!-- NPC HP Drain -->
<skill id="4046" level="6" /> <!-- Sleep -->
<skill id="4094" level="6" /> <!-- NPC Cancel Magic -->
@@ -283,12 +283,12 @@
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="4278" level="1" /> <!-- Dark Attack -->
<skill id="4275" level="2" /> <!-- Holy Attack Vulnerability -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<exCrtEffect>true</exCrtEffect>
<ai aggroRange="450" clanHelpRange="300" isAggressive="true">
<clan_list>
<clanList>
<clan>MALRUK</clan>
</clan_list>
</clanList>
</ai>
<collision>
<radius normal="0.1" />
@@ -315,11 +315,11 @@
<walk ground="56" />
<run ground="200" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
<abnormalResist physical="10" magical="10" />
</stats>
<status undying="false" />
<skill_list>
<skillList>
<skill id="4002" level="6" /> <!-- NPC HP Drain -->
<skill id="4118" level="6" /> <!-- Paralysis -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
@@ -336,12 +336,12 @@
<skill id="4285" level="3" /> <!-- Sleep Resistance -->
<skill id="4333" level="5" /> <!-- Dark Attack Resistance -->
<skill id="5467" level="5" /> <!-- Darkness Protection -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<exCrtEffect>true</exCrtEffect>
<ai aggroRange="450" clanHelpRange="300" isAggressive="true">
<clan_list>
<clanList>
<clan>MALRUK</clan>
</clan_list>
</clanList>
</ai>
<collision>
<radius normal="13" />
@@ -367,11 +367,11 @@
<walk ground="1" />
<run ground="1" />
</speed>
<hit_time>450</hit_time>
<hitTime>450</hitTime>
<abnormalResist physical="10" magical="10" />
</stats>
<status undying="false" />
<skill_list>
<skillList>
<skill id="4047" level="7" /> <!-- Hold -->
<skill id="4071" level="5" /> <!-- Resist Bow/Crossbow Weapons -->
<skill id="4085" level="1" /> <!-- Critical Damage -->
@@ -387,12 +387,12 @@
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="4278" level="1" /> <!-- Dark Attack -->
<skill id="4333" level="5" /> <!-- Dark Attack Resistance -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<exCrtEffect>true</exCrtEffect>
<ai aggroRange="450" clanHelpRange="300" isAggressive="true">
<clan_list>
<clanList>
<clan>ALL</clan>
</clan_list>
</clanList>
</ai>
<collision>
<radius normal="25" grown="30" />
@@ -420,11 +420,11 @@
<walk ground="1" />
<run ground="1" />
</speed>
<hit_time>460</hit_time>
<hitTime>460</hitTime>
<abnormalResist physical="10" magical="10" />
</stats>
<status undying="false" />
<skill_list>
<skillList>
<skill id="4078" level="3" /> <!-- NPC Flamestrike -->
<skill id="4273" level="3" /> <!-- Resist Daggers/Rapier Weapon -->
<skill id="4274" level="1" /> <!-- Blunt Weapon Weak Point -->
@@ -440,14 +440,14 @@
<skill id="4438" level="2" /> <!-- Greater Resist Sleep -->
<skill id="4439" level="2" /> <!-- Greater Resist Hold -->
<skill id="4444" level="2" /> <!-- Higher Resist Bow/Crossbow Weapons -->
</skill_list>
<corpse_time>3</corpse_time>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<corpseTime>3</corpseTime>
<exCrtEffect>true</exCrtEffect>
<ai aggroRange="450" clanHelpRange="500" isAggressive="true">
<clan_list>
<clanList>
<clan>DOOR</clan>
<clan>MERCENARY_SIEGE</clan>
</clan_list>
</clanList>
</ai>
<collision>
<radius normal="0.1" />
@@ -471,11 +471,11 @@
<walk ground="1" />
<run ground="1" />
</speed>
<hit_time>480</hit_time>
<hitTime>480</hitTime>
<abnormalResist physical="10" magical="10" />
</stats>
<status undying="false" />
<skill_list>
<skillList>
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. -->
@@ -489,9 +489,9 @@
<skill id="4439" level="2" /> <!-- Greater Resist Hold -->
<skill id="4444" level="2" /> <!-- Higher Resist Bow/Crossbow Weapons -->
<skill id="4445" level="2" /> <!-- Greater Resist Spear Weapons -->
</skill_list>
<corpse_time>3</corpse_time>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<corpseTime>3</corpseTime>
<exCrtEffect>true</exCrtEffect>
<ai aggroRange="450" clanHelpRange="500" isAggressive="true" />
<collision>
<radius normal="0.1" />
@@ -515,11 +515,11 @@
<walk ground="1" />
<run ground="1" />
</speed>
<hit_time>800</hit_time>
<hitTime>800</hitTime>
<abnormalResist physical="10" magical="10" />
</stats>
<status undying="false" />
<skill_list>
<skillList>
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. -->
@@ -531,9 +531,9 @@
<skill id="4416" level="6" /> <!-- Humanoids -->
<skill id="4438" level="2" /> <!-- Greater Resist Sleep -->
<skill id="4439" level="2" /> <!-- Greater Resist Hold -->
</skill_list>
<corpse_time>3</corpse_time>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<corpseTime>3</corpseTime>
<exCrtEffect>true</exCrtEffect>
<ai type="ARCHER" aggroRange="450" clanHelpRange="500" dodge="15" isAggressive="true" />
<collision>
<radius normal="0.1" />
@@ -558,11 +558,11 @@
<walk ground="1" />
<run ground="1" />
</speed>
<hit_time>760</hit_time>
<hitTime>760</hitTime>
<abnormalResist physical="10" magical="10" />
</stats>
<status undying="false" />
<skill_list>
<skillList>
<skill id="4071" level="5" /> <!-- Resist Bow/Crossbow Weapons -->
<skill id="4087" level="3" /> <!-- NPC Blaze -->
<skill id="4273" level="3" /> <!-- Resist Daggers/Rapier Weapon -->
@@ -578,9 +578,9 @@
<skill id="4416" level="6" /> <!-- Humanoids -->
<skill id="4438" level="2" /> <!-- Greater Resist Sleep -->
<skill id="4439" level="2" /> <!-- Greater Resist Hold -->
</skill_list>
<corpse_time>3</corpse_time>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<corpseTime>3</corpseTime>
<exCrtEffect>true</exCrtEffect>
<ai aggroRange="450" clanHelpRange="500" isAggressive="true" />
<collision>
<radius normal="10" grown="12" />
@@ -608,11 +608,11 @@
<walk ground="1" />
<run ground="1" />
</speed>
<hit_time>260</hit_time>
<hitTime>260</hitTime>
<abnormalResist physical="10" magical="10" />
</stats>
<status undying="false" />
<skill_list>
<skillList>
<skill id="4151" level="2" /> <!-- NPC Windstrike - Magic -->
<skill id="4160" level="2" /> <!-- NPC Aura Burn - Magic -->
<skill id="4225" level="5" /> <!-- Resist Stun Attacks -->
@@ -628,9 +628,9 @@
<skill id="4438" level="2" /> <!-- Greater Resist Sleep -->
<skill id="4439" level="2" /> <!-- Greater Resist Hold -->
<skill id="4445" level="2" /> <!-- Greater Resist Spear Weapons -->
</skill_list>
<corpse_time>3</corpse_time>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<corpseTime>3</corpseTime>
<exCrtEffect>true</exCrtEffect>
<ai type="BALANCED" aggroRange="450" clanHelpRange="500" isAggressive="true" />
<collision>
<radius normal="0.1" />
@@ -657,11 +657,11 @@
<walk ground="1" />
<run ground="1" />
</speed>
<hit_time>480</hit_time>
<hitTime>480</hitTime>
<abnormalResist physical="10" magical="10" />
</stats>
<status undying="false" />
<skill_list>
<skillList>
<skill id="4071" level="5" /> <!-- Resist Bow/Crossbow Weapons -->
<skill id="4244" level="3" /> <!-- NPC Wild Sweep -->
<skill id="4273" level="3" /> <!-- Resist Daggers/Rapier Weapon -->
@@ -677,9 +677,9 @@
<skill id="4416" level="6" /> <!-- Humanoids -->
<skill id="4438" level="2" /> <!-- Greater Resist Sleep -->
<skill id="4439" level="2" /> <!-- Greater Resist Hold -->
</skill_list>
<corpse_time>3</corpse_time>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<corpseTime>3</corpseTime>
<exCrtEffect>true</exCrtEffect>
<ai aggroRange="450" clanHelpRange="500" isAggressive="true" />
<collision>
<radius normal="0.1" />
@@ -706,11 +706,11 @@
<walk ground="56" />
<run ground="200" />
</speed>
<hit_time>460</hit_time>
<hitTime>460</hitTime>
<abnormalResist physical="10" magical="10" />
</stats>
<status undying="false" />
<skill_list>
<skillList>
<skill id="4032" level="3" /> <!-- NPC Strike -->
<skill id="4225" level="5" /> <!-- Resist Stun Attacks -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
@@ -725,9 +725,9 @@
<skill id="4438" level="2" /> <!-- Greater Resist Sleep -->
<skill id="4439" level="2" /> <!-- Greater Resist Hold -->
<skill id="4445" level="2" /> <!-- Greater Resist Spear Weapons -->
</skill_list>
<corpse_time>3</corpse_time>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<corpseTime>3</corpseTime>
<exCrtEffect>true</exCrtEffect>
<ai aggroRange="450" clanHelpRange="500" isAggressive="true" />
<collision>
<radius normal="13" />
@@ -751,11 +751,11 @@
<walk ground="80" />
<run ground="1" />
</speed>
<hit_time>800</hit_time>
<hitTime>800</hitTime>
<abnormalResist physical="10" magical="10" />
</stats>
<status undying="false" />
<skill_list>
<skillList>
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. -->
@@ -767,9 +767,9 @@
<skill id="4416" level="6" /> <!-- Humanoids -->
<skill id="4438" level="2" /> <!-- Greater Resist Sleep -->
<skill id="4439" level="2" /> <!-- Greater Resist Hold -->
</skill_list>
<corpse_time>3</corpse_time>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<corpseTime>3</corpseTime>
<exCrtEffect>true</exCrtEffect>
<ai type="ARCHER" aggroRange="450" clanHelpRange="500" dodge="15" isAggressive="true" />
<collision>
<radius normal="8.5" />
@@ -17,11 +17,11 @@
<walk ground="20" />
<run ground="50" />
</speed>
<hit_time>370</hit_time>
<hitTime>370</hitTime>
<abnormalResist physical="10" magical="10" />
</stats>
<status undying="false" />
<skill_list>
<skillList>
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. -->
@@ -31,8 +31,8 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="13" /> <!-- Fairies -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<exCrtEffect>true</exCrtEffect>
<ai clanHelpRange="300" aggroRange="450" />
<collision>
<radius normal="10" />
@@ -14,7 +14,7 @@
<abnormalResist physical="10" magical="10" />
</stats>
<status attackable="false" targetable="false" showName="false" noSleepMode="true" canBeSown="true" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@@ -25,8 +25,8 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="2" /> <!-- Magic Creatures -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<exCrtEffect>true</exCrtEffect>
<ai clanHelpRange="300" aggroRange="300" />
<collision>
<radius normal="0.1" />
@@ -14,9 +14,9 @@
<defence physical="405.85106382979" magical="297.0297029703" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Full Magic Attack Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="30" />
<height normal="60" />
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
@@ -12,12 +12,12 @@
</speed>
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="5467" level="1" /> <!-- Dark Attack -->
<skill id="4412" level="14" /> <!-- Strong P. Def. -->
<skill id="4413" level="14" /> <!-- Strong M. Def. -->
<skill id="4416" level="6" /> <!-- Humanoids -->
</skill_list>
</skillList>
<collision>
<radius normal="11" />
<height normal="25.5" />
@@ -35,12 +35,12 @@
</speed>
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="5467" level="1" /> <!-- Dark Attack -->
<skill id="4412" level="16" /> <!-- Very Strong P. Def. -->
<skill id="4413" level="16" /> <!-- Very Strong M. Def. -->
<skill id="4416" level="6" /> <!-- Humanoids -->
</skill_list>
</skillList>
<collision>
<radius normal="14" />
<height normal="29" />
@@ -58,12 +58,12 @@
</speed>
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="5467" level="1" /> <!-- Dark Attack -->
<skill id="4412" level="16" /> <!-- Very Strong P. Def. -->
<skill id="4413" level="16" /> <!-- Very Strong M. Def. -->
<skill id="4416" level="6" /> <!-- Humanoids -->
</skill_list>
</skillList>
<collision>
<radius normal="14" />
<height normal="29" />
@@ -81,10 +81,10 @@
</speed>
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="5467" level="1" /> <!-- Dark Attack -->
<skill id="4416" level="1" /> <!-- Undead -->
</skill_list>
</skillList>
<collision>
<radius normal="21" />
<height normal="52.5" />
@@ -102,10 +102,10 @@
</speed>
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="5467" level="1" /> <!-- Dark Attack -->
<skill id="4416" level="1" /> <!-- Undead -->
</skill_list>
</skillList>
<collision>
<radius normal="21" />
<height normal="52.5" />
@@ -123,10 +123,10 @@
</speed>
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="5467" level="1" /> <!-- Dark Attack -->
<skill id="4416" level="14" /> <!-- Humans -->
</skill_list>
</skillList>
<collision>
<radius normal="15" />
<height normal="29" />
@@ -144,10 +144,10 @@
</speed>
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="5467" level="1" /> <!-- Dark Attack -->
<skill id="4416" level="14" /> <!-- Humans -->
</skill_list>
</skillList>
<collision>
<radius normal="15" />
<height normal="29" />
@@ -165,10 +165,10 @@
</speed>
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="5467" level="1" /> <!-- Dark Attack -->
<skill id="4416" level="14" /> <!-- Humans -->
</skill_list>
</skillList>
<collision>
<radius normal="15" />
<height normal="29" />
@@ -186,10 +186,10 @@
</speed>
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="5467" level="1" /> <!-- Dark Attack -->
<skill id="4416" level="14" /> <!-- Humans -->
</skill_list>
</skillList>
<collision>
<radius normal="12" />
<height normal="21" />
@@ -207,10 +207,10 @@
</speed>
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="5467" level="1" /> <!-- Dark Attack -->
<skill id="4416" level="8" /> <!-- Angels -->
</skill_list>
</skillList>
<collision>
<radius normal="15" />
<height normal="30" />
@@ -228,10 +228,10 @@
</speed>
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="5467" level="1" /> <!-- Dark Attack -->
<skill id="4416" level="8" /> <!-- Angels -->
</skill_list>
</skillList>
<collision>
<radius normal="14" />
<height normal="30" />
@@ -249,10 +249,10 @@
</speed>
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="5467" level="1" /> <!-- Dark Attack -->
<skill id="4416" level="8" /> <!-- Angels -->
</skill_list>
</skillList>
<collision>
<radius normal="14" />
<height normal="31.5" />
@@ -270,10 +270,10 @@
</speed>
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="5467" level="1" /> <!-- Dark Attack -->
<skill id="4416" level="8" /> <!-- Angels -->
</skill_list>
</skillList>
<collision>
<radius normal="12" />
<height normal="32" />
@@ -291,10 +291,10 @@
</speed>
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="5467" level="1" /> <!-- Dark Attack -->
<skill id="4416" level="8" /> <!-- Angels -->
</skill_list>
</skillList>
<collision>
<radius normal="15" />
<height normal="25" />
@@ -312,10 +312,10 @@
</speed>
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="5467" level="1" /> <!-- Dark Attack -->
<skill id="4416" level="9" /> <!-- Demons -->
</skill_list>
</skillList>
<collision>
<radius normal="14" />
<height normal="34" />
@@ -333,10 +333,10 @@
</speed>
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="5467" level="1" /> <!-- Dark Attack -->
<skill id="4416" level="8" /> <!-- Angels -->
</skill_list>
</skillList>
<collision>
<radius normal="12" />
<height normal="32" />
@@ -1391,10 +1391,10 @@
</speed>
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="5467" level="1" /> <!-- Dark Attack -->
<skill id="4416" level="6" /> <!-- Humanoids -->
</skill_list>
</skillList>
<collision>
<radius normal="15.0" />
<height normal="30.0" />
@@ -1412,10 +1412,10 @@
</speed>
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="5467" level="1" /> <!-- Dark Attack -->
<skill id="4416" level="6" /> <!-- Humanoids -->
</skill_list>
</skillList>
<collision>
<radius normal="16.0" />
<height normal="35.5" />
@@ -1433,10 +1433,10 @@
</speed>
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="5467" level="1" /> <!-- Dark Attack -->
<skill id="4416" level="6" /> <!-- Humanoids -->
</skill_list>
</skillList>
<collision>
<radius normal="15.0" />
<height normal="30.0" />
@@ -1454,10 +1454,10 @@
</speed>
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="5462" level="1" /> <!-- Fire Attack -->
<skill id="4416" level="2" /> <!-- Magic Creatures -->
</skill_list>
</skillList>
<collision>
<radius normal="76.0" />
<height normal="93.0" />
@@ -1475,10 +1475,10 @@
</speed>
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="5462" level="1" /> <!-- Fire Attack -->
<skill id="4416" level="6" /> <!-- Humanoids -->
</skill_list>
</skillList>
<collision>
<radius normal="13.0" />
<height normal="40.0" />
@@ -1496,10 +1496,10 @@
</speed>
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="5462" level="1" /> <!-- Fire Attack -->
<skill id="4416" level="12" /> <!-- Bugs -->
</skill_list>
</skillList>
<collision>
<radius normal="24.0" />
<height normal="52.8" />
@@ -1517,10 +1517,10 @@
</speed>
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="5466" level="1" /> <!-- Holy Attacks -->
<skill id="4416" level="8" /> <!-- Angels -->
</skill_list>
</skillList>
<collision>
<radius normal="40.0" />
<height normal="76.0" />
@@ -1538,10 +1538,10 @@
</speed>
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="5466" level="1" /> <!-- Holy Attacks -->
<skill id="4416" level="8" /> <!-- Angels -->
</skill_list>
</skillList>
<collision>
<radius normal="21.0" />
<height normal="37.5" />
@@ -1559,10 +1559,10 @@
</speed>
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="5466" level="1" /> <!-- Holy Attacks -->
<skill id="4416" level="8" /> <!-- Angels -->
</skill_list>
</skillList>
<collision>
<radius normal="21.0" />
<height normal="35.25" />
@@ -1580,10 +1580,10 @@
</speed>
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="5463" level="1" /> <!-- Water Attack -->
<skill id="4416" level="7" /> <!-- Spirits -->
</skill_list>
</skillList>
<collision>
<radius normal="50.0" />
<height normal="47.5" />
@@ -1601,10 +1601,10 @@
</speed>
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="5463" level="1" /> <!-- Water Attack -->
<skill id="4416" level="7" /> <!-- Spirits -->
</skill_list>
</skillList>
<collision>
<radius normal="75.0" />
<height normal="72.75" />
@@ -1622,10 +1622,10 @@
</speed>
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="5463" level="1" /> <!-- Water Attack -->
<skill id="4416" level="6" /> <!-- Humanoids -->
</skill_list>
</skillList>
<collision>
<radius normal="12.0" />
<height normal="25.0" />
@@ -1643,10 +1643,10 @@
</speed>
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="5463" level="1" /> <!-- Water Attack -->
<skill id="4416" level="6" /> <!-- Humanoids -->
</skill_list>
</skillList>
<collision>
<radius normal="22.0" />
<height normal="55.0" />
@@ -63,10 +63,10 @@
</speed>
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="5463" level="1" /> <!-- Water Attack -->
<skill id="4416" level="6" /> <!-- Humanoids -->
</skill_list>
</skillList>
<collision>
<radius normal="15" />
<height normal="31" />
@@ -84,10 +84,10 @@
</speed>
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="5462" level="1" /> <!-- Fire Attack -->
<skill id="4416" level="7" /> <!-- Spirits -->
</skill_list>
</skillList>
<collision>
<radius normal="13" />
<height normal="55" />
@@ -105,10 +105,10 @@
</speed>
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="5462" level="1" /> <!-- Fire Attack -->
<skill id="4416" level="9" /> <!-- Demons -->
</skill_list>
</skillList>
<collision>
<radius normal="14" grown="17" />
<height normal="57.75" grown="69" />
@@ -177,10 +177,10 @@
</speed>
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="5462" level="1" /> <!-- Fire Attack -->
<skill id="4416" level="12" /> <!-- Bugs -->
</skill_list>
</skillList>
<collision>
<radius normal="14" />
<height normal="22" />
@@ -334,10 +334,10 @@
</speed>
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="5463" level="1" /> <!-- Water Attack -->
<skill id="4416" level="7" /> <!-- Spirits -->
</skill_list>
</skillList>
<collision>
<radius normal="40" />
<height normal="37.4" />
@@ -355,10 +355,10 @@
</speed>
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="5463" level="1" /> <!-- Water Attack -->
<skill id="4416" level="6" /> <!-- Humanoids -->
</skill_list>
</skillList>
<collision>
<radius normal="12" />
<height normal="25" />
@@ -376,10 +376,10 @@
</speed>
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="5463" level="1" /> <!-- Water Attack -->
<skill id="4416" level="3" /> <!-- Beast -->
</skill_list>
</skillList>
<collision>
<radius normal="34" />
<height normal="28" />
@@ -397,10 +397,10 @@
</speed>
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="5463" level="1" /> <!-- Water Attack -->
<skill id="4416" level="3" /> <!-- Beast -->
</skill_list>
</skillList>
<collision>
<radius normal="22" grown="27" />
<height normal="31" grown="38" />
@@ -418,10 +418,10 @@
</speed>
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="5463" level="1" /> <!-- Water Attack -->
<skill id="4416" level="3" /> <!-- Beast -->
</skill_list>
</skillList>
<collision>
<radius normal="24" />
<height normal="34.7" />
@@ -439,10 +439,10 @@
</speed>
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="5463" level="1" /> <!-- Water Attack -->
<skill id="4416" level="4" /> <!-- Animals -->
</skill_list>
</skillList>
<collision>
<radius normal="21" />
<height normal="40" />
@@ -460,10 +460,10 @@
</speed>
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="5463" level="1" /> <!-- Water Attack -->
<skill id="4416" level="3" /> <!-- Beast -->
</skill_list>
</skillList>
<collision>
<radius normal="22" grown="27" />
<height normal="31" grown="38" />
@@ -481,10 +481,10 @@
</speed>
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="5463" level="1" /> <!-- Water Attack -->
<skill id="4416" level="4" /> <!-- Animals -->
</skill_list>
</skillList>
<collision>
<radius normal="21" />
<height normal="40" />
@@ -502,10 +502,10 @@
</speed>
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="5463" level="1" /> <!-- Water Attack -->
<skill id="4416" level="7" /> <!-- Spirits -->
</skill_list>
</skillList>
<collision>
<radius normal="50" />
<height normal="47.5" />
@@ -523,14 +523,14 @@
<attack physical="23610.1029394933" magical="5767.28134561036" random="10" critical="4" accuracy="5" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" /><!-- TODO FIX IT-->
<defence physical="3839.95121517957" magical="2066.69244923556" /><!-- TODO FIX IT-->
</stats>
<skill_list>
<skillList>
<skill id="4416" level="11" /> <!-- Giants -->
<skill id="5465" level="1" /> <!-- Earth Attack -->
<skill id="4379" level="5" /> <!-- Spear Resistance -->
<skill id="4435" level="5" /> <!-- Greater Stun Resistance -->
<skill id="4461" level="1" /> <!-- Dagger/Rapier Vulnerability -->
<skill id="4071" level="1" /> <!-- Bow/Crossbow Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="16" /> <!-- Need retail value -->
<height normal="13.25" /> <!-- Need retail value -->
@@ -548,13 +548,13 @@
<attack physical="23610.1029394933" magical="5767.28134561036" random="10" critical="4" accuracy="5" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" /><!-- TODO FIX IT-->
<defence physical="3839.95121517957" magical="2066.69244923556" /><!-- TODO FIX IT-->
</stats>
<skill_list>
<skillList>
<skill id="4416" level="11" /> <!-- Giants -->
<skill id="5465" level="1" /> <!-- Earth Attack -->
<skill id="4379" level="5" /> <!-- Spear Resistance -->
<skill id="4461" level="1" /> <!-- Dagger/Rapier Vulnerability -->
<skill id="4071" level="1" /> <!-- Bow/Crossbow Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="16" /> <!-- Need retail value -->
<height normal="13.25" /> <!-- Need retail value -->
@@ -572,14 +572,14 @@
<attack physical="23610.1029394933" magical="5767.28134561036" random="10" critical="4" accuracy="5" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" /><!-- TODO FIX IT-->
<defence physical="3839.95121517957" magical="2066.69244923556" /><!-- TODO FIX IT-->
</stats>
<skill_list>
<skillList>
<skill id="4416" level="11" /> <!-- Giants -->
<skill id="5465" level="1" /> <!-- Earth Attack -->
<skill id="4379" level="5" /> <!-- Spear Resistance -->
<skill id="4438" level="5" /> <!-- Greater Sleep Resistance -->
<skill id="4461" level="1" /> <!-- Dagger/Rapier Vulnerability -->
<skill id="4071" level="1" /> <!-- Bow/Crossbow Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="16" /> <!-- Need retail value -->
<height normal="13.25" /> <!-- Need retail value -->
@@ -597,14 +597,14 @@
<attack physical="23610.1029394933" magical="5767.28134561036" random="10" critical="4" accuracy="5" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" /><!-- TODO FIX IT-->
<defence physical="3839.95121517957" magical="2066.69244923556" /><!-- TODO FIX IT-->
</stats>
<skill_list>
<skillList>
<skill id="4416" level="11" /> <!-- Giants -->
<skill id="5465" level="1" /> <!-- Earth Attack -->
<skill id="4379" level="5" /> <!-- Spear Resistance -->
<skill id="4435" level="5" /> <!-- Greater Stun Resistance -->
<skill id="4461" level="1" /> <!-- Dagger/Rapier Vulnerability -->
<skill id="4071" level="1" /> <!-- Bow/Crossbow Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="16" /> <!-- Need retail value -->
<height normal="13.25" /> <!-- Need retail value -->
@@ -622,13 +622,13 @@
<attack physical="23610.1029394933" magical="5767.28134561036" random="10" critical="4" accuracy="5" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" /><!-- TODO FIX IT-->
<defence physical="3839.95121517957" magical="2066.69244923556" /><!-- TODO FIX IT-->
</stats>
<skill_list>
<skillList>
<skill id="4416" level="11" /> <!-- Giants -->
<skill id="5465" level="1" /> <!-- Earth Attack -->
<skill id="4379" level="5" /> <!-- Spear Resistance -->
<skill id="4461" level="1" /> <!-- Dagger/Rapier Vulnerability -->
<skill id="4071" level="1" /> <!-- Bow/Crossbow Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="16" /> <!-- Need retail value -->
<height normal="13.25" /> <!-- Need retail value -->
@@ -644,14 +644,14 @@
<run ground="120" /> <!-- Need retail value -->
</speed>
</stats>
<skill_list>
<skillList>
<skill id="4416" level="11" /> <!-- Giants -->
<skill id="5465" level="1" /> <!-- Earth Attack -->
<skill id="4379" level="5" /> <!-- Spear Resistance -->
<skill id="4438" level="5" /> <!-- Greater Sleep Resistance -->
<skill id="4461" level="1" /> <!-- Dagger/Rapier Vulnerability -->
<skill id="4071" level="1" /> <!-- Bow/Crossbow Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="16" /> <!-- Need retail value -->
<height normal="13.25" /> <!-- Need retail value -->
@@ -669,10 +669,10 @@
<attack physical="23610.1029394933" magical="5767.28134561036" random="10" critical="4" accuracy="5" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" /><!-- TODO FIX IT-->
<defence physical="3839.95121517957" magical="2066.69244923556" /><!-- TODO FIX IT-->
</stats>
<skill_list>
<skillList>
<skill id="4416" level="11" /> <!-- Giants -->
<skill id="5465" level="1" /> <!-- Earth Attack -->
</skill_list>
</skillList>
<collision>
<radius normal="16" /> <!-- Need retail value -->
<height normal="13.25" /> <!-- Need retail value -->
@@ -703,10 +703,10 @@
<walk ground="15" />
<run ground="180" />
</speed>
<hit_time>560</hit_time>
<hitTime>560</hitTime>
</stats>
<status undying="false" canBeSown="true" />
<skill_list>
<skillList>
<skill id="4065" level="6" /> <!-- NPC Heal -->
<skill id="4156" level="6" /> <!-- NPC Curve Beam Cannon - Magic -->
<skill id="4160" level="6" /> <!-- NPC Aura Burn - Magic -->
@@ -719,20 +719,20 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="5" /> <!-- Blunt Weapons -->
<skill id="4416" level="11" /> <!-- Giants -->
</skill_list>
</skillList>
<shots shotChance="30" spiritChance="30" />
<ex_crt_effect>false</ex_crt_effect>
<s_npc_prop_hp_rate>2</s_npc_prop_hp_rate>
<exCrtEffect>false</exCrtEffect>
<sNpcPropHpRate>2</sNpcPropHpRate>
<ai type="MAGE" aggroRange="500" clanHelpRange="300" isAggressive="false">
<clan_list>
<clanList>
<clan>GIANT</clan>
</clan_list>
</clanList>
</ai>
<collision>
<radius normal="21" />
<height normal="44" />
</collision>
<drop_lists>
<dropLists>
<drop>
<item id="5319" min="1" max="1" chance="0.03" /> <!-- Sealed Majestic Boots -->
<item id="57" min="5301" max="12380" chance="70" /> <!-- Adena -->
@@ -751,7 +751,7 @@
<item id="5382" min="1" max="1" chance="4.221" /> <!-- Recipe: Sealed Majestic Boots (60%) -->
<item id="5406" min="1" max="1" chance="4.221" /> <!-- Recipe: Sealed Majestic Gauntlets (60%) -->
</spoil>
</drop_lists>
</dropLists>
</npc>
<npc id="23735" level="100" type="L2Monster" name="Captive Familiar Spirit">
<race>DEMONIC</race>
@@ -765,10 +765,10 @@
<attack physical="23610.1029394933" magical="5767.28134561036" random="10" critical="4" accuracy="5" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" /><!-- TODO FIX IT-->
<defence physical="3839.95121517957" magical="2066.69244923556" /><!-- TODO FIX IT-->
</stats>
<skill_list>
<skillList>
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5467" level="1" /> <!-- Dark Attack -->
</skill_list>
</skillList>
<collision>
<radius normal="16" /> <!-- Need retail value -->
<height normal="13.25" /> <!-- Need retail value -->
@@ -786,10 +786,10 @@
<attack physical="23610.1029394933" magical="5767.28134561036" random="10" critical="4" accuracy="5" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" /><!-- TODO FIX IT-->
<defence physical="3839.95121517957" magical="2066.69244923556" /><!-- TODO FIX IT-->
</stats>
<skill_list>
<skillList>
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5467" level="1" /> <!-- Dark Attack -->
</skill_list>
</skillList>
<collision>
<radius normal="16" /> <!-- Need retail value -->
<height normal="13.25" /> <!-- Need retail value -->
@@ -807,10 +807,10 @@
<attack physical="23610.1029394933" magical="5767.28134561036" random="10" critical="4" accuracy="5" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" /><!-- TODO FIX IT-->
<defence physical="3839.95121517957" magical="2066.69244923556" /><!-- TODO FIX IT-->
</stats>
<skill_list>
<skillList>
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5467" level="1" /> <!-- Dark Attack -->
</skill_list>
</skillList>
<collision>
<radius normal="16" /> <!-- Need retail value -->
<height normal="13.25" /> <!-- Need retail value -->
@@ -828,10 +828,10 @@
<attack physical="23610.1029394933" magical="5767.28134561036" random="10" critical="4" accuracy="5" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" /><!-- TODO FIX IT-->
<defence physical="3839.95121517957" magical="2066.69244923556" /><!-- TODO FIX IT-->
</stats>
<skill_list>
<skillList>
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5467" level="1" /> <!-- Dark Attack -->
</skill_list>
</skillList>
<collision>
<radius normal="16" /> <!-- Need retail value -->
<height normal="13.25" /> <!-- Need retail value -->
@@ -849,10 +849,10 @@
<attack physical="23610.1029394933" magical="5767.28134561036" random="10" critical="4" accuracy="5" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" /><!-- TODO FIX IT-->
<defence physical="3839.95121517957" magical="2066.69244923556" /><!-- TODO FIX IT-->
</stats>
<skill_list>
<skillList>
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5467" level="1" /> <!-- Dark Attack -->
</skill_list>
</skillList>
<collision>
<radius normal="16" /> <!-- Need retail value -->
<height normal="13.25" /> <!-- Need retail value -->
@@ -870,10 +870,10 @@
<attack physical="23610.1029394933" magical="5767.28134561036" random="10" critical="4" accuracy="5" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" /><!-- TODO FIX IT-->
<defence physical="3839.95121517957" magical="2066.69244923556" /><!-- TODO FIX IT-->
</stats>
<skill_list>
<skillList>
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5467" level="1" /> <!-- Dark Attack -->
</skill_list>
</skillList>
<collision>
<radius normal="16" /> <!-- Need retail value -->
<height normal="13.25" /> <!-- Need retail value -->
@@ -891,10 +891,10 @@
<attack physical="23610.1029394933" magical="5767.28134561036" random="10" critical="4" accuracy="5" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" /><!-- TODO FIX IT-->
<defence physical="3839.95121517957" magical="2066.69244923556" /><!-- TODO FIX IT-->
</stats>
<skill_list>
<skillList>
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5467" level="1" /> <!-- Dark Attack -->
</skill_list>
</skillList>
<collision>
<radius normal="16" /> <!-- Need retail value -->
<height normal="13.25" /> <!-- Need retail value -->
@@ -912,10 +912,10 @@
<attack physical="23610.1029394933" magical="5767.28134561036" random="10" critical="4" accuracy="5" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" /><!-- TODO FIX IT-->
<defence physical="3839.95121517957" magical="2066.69244923556" /><!-- TODO FIX IT-->
</stats>
<skill_list>
<skillList>
<skill id="4416" level="11" /> <!-- Giants -->
<skill id="5465" level="1" /> <!-- Earth Attack -->
</skill_list>
</skillList>
<collision>
<radius normal="16" /> <!-- Need retail value -->
<height normal="13.25" /> <!-- Need retail value -->
@@ -949,10 +949,10 @@
<attack physical="23610.1029394933" magical="5767.28134561036" random="10" critical="4" accuracy="5" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" /><!-- TODO FIX IT-->
<defence physical="3839.95121517957" magical="2066.69244923556" /><!-- TODO FIX IT-->
</stats>
<skill_list>
<skillList>
<skill id="4416" level="11" /> <!-- Giants -->
<skill id="5465" level="1" /> <!-- Earth Attack -->
</skill_list>
</skillList>
<collision>
<radius normal="16" /> <!-- Need retail value -->
<height normal="13.25" /> <!-- Need retail value -->
@@ -970,10 +970,10 @@
<attack physical="23610.1029394933" magical="5767.28134561036" random="10" critical="4" accuracy="5" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" /><!-- TODO FIX IT-->
<defence physical="3839.95121517957" magical="2066.69244923556" /><!-- TODO FIX IT-->
</stats>
<skill_list>
<skillList>
<skill id="4416" level="11" /> <!-- Giants -->
<skill id="5465" level="1" /> <!-- Earth Attack -->
</skill_list>
</skillList>
<collision>
<radius normal="16" /> <!-- Need retail value -->
<height normal="13.25" /> <!-- Need retail value -->
@@ -991,10 +991,10 @@
<attack physical="23610.1029394933" magical="5767.28134561036" random="10" critical="4" accuracy="5" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" /><!-- TODO FIX IT-->
<defence physical="3839.95121517957" magical="2066.69244923556" /><!-- TODO FIX IT-->
</stats>
<skill_list>
<skillList>
<skill id="4416" level="11" /> <!-- Giants -->
<skill id="5465" level="1" /> <!-- Earth Attack -->
</skill_list>
</skillList>
<collision>
<radius normal="16" /> <!-- Need retail value -->
<height normal="13.25" /> <!-- Need retail value -->
@@ -1012,10 +1012,10 @@
<attack physical="23610.1029394933" magical="5767.28134561036" random="10" critical="4" accuracy="5" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" /><!-- TODO FIX IT-->
<defence physical="3839.95121517957" magical="2066.69244923556" /><!-- TODO FIX IT-->
</stats>
<skill_list>
<skillList>
<skill id="4416" level="11" /> <!-- Giants -->
<skill id="5465" level="1" /> <!-- Earth Attack -->
</skill_list>
</skillList>
<collision>
<radius normal="16" /> <!-- Need retail value -->
<height normal="13.25" /> <!-- Need retail value -->
@@ -1033,10 +1033,10 @@
<attack physical="23610.1029394933" magical="5767.28134561036" random="10" critical="4" accuracy="5" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" /><!-- TODO FIX IT-->
<defence physical="3839.95121517957" magical="2066.69244923556" /><!-- TODO FIX IT-->
</stats>
<skill_list>
<skillList>
<skill id="4416" level="11" /> <!-- Giants -->
<skill id="5465" level="1" /> <!-- Earth Attack -->
</skill_list>
</skillList>
<collision>
<radius normal="16" /> <!-- Need retail value -->
<height normal="13.25" /> <!-- Need retail value -->
@@ -1054,10 +1054,10 @@
<attack physical="23610.1029394933" magical="5767.28134561036" random="10" critical="4" accuracy="5" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" /><!-- TODO FIX IT-->
<defence physical="3839.95121517957" magical="2066.69244923556" /><!-- TODO FIX IT-->
</stats>
<skill_list>
<skillList>
<skill id="4416" level="2" /> <!-- Magic Creatures -->
<skill id="5465" level="1" /> <!-- Earth Attack -->
</skill_list>
</skillList>
<collision>
<radius normal="16" /> <!-- Need retail value -->
<height normal="13.25" /> <!-- Need retail value -->
@@ -1075,13 +1075,13 @@
<attack physical="23610.1029394933" magical="5767.28134561036" random="10" critical="4" accuracy="5" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" /><!-- TODO FIX IT-->
<defence physical="3839.95121517957" magical="2066.69244923556" /><!-- TODO FIX IT-->
</stats>
<skill_list>
<skillList>
<skill id="4416" level="11" /> <!-- Giants -->
<skill id="5465" level="1" /> <!-- Earth Attack -->
<skill id="4379" level="5" /> <!-- Spear Resistance -->
<skill id="4461" level="1" /> <!-- Dagger/Rapier Vulnerability -->
<skill id="4071" level="1" /> <!-- Bow/Crossbow Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="16" /> <!-- Need retail value -->
<height normal="13.25" /> <!-- Need retail value -->
@@ -1099,13 +1099,13 @@
<attack physical="23610.1029394933" magical="5767.28134561036" random="10" critical="4" accuracy="5" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" /><!-- TODO FIX IT-->
<defence physical="3839.95121517957" magical="2066.69244923556" /><!-- TODO FIX IT-->
</stats>
<skill_list>
<skillList>
<skill id="4416" level="11" /> <!-- Giants -->
<skill id="5465" level="1" /> <!-- Earth Attack -->
<skill id="4379" level="5" /> <!-- Spear Resistance -->
<skill id="4461" level="1" /> <!-- Dagger/Rapier Vulnerability -->
<skill id="4071" level="1" /> <!-- Bow/Crossbow Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="16" /> <!-- Need retail value -->
<height normal="13.25" /> <!-- Need retail value -->
@@ -1123,10 +1123,10 @@
<attack physical="23610.1029394933" magical="5767.28134561036" random="10" critical="4" accuracy="5" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" /><!-- TODO FIX IT-->
<defence physical="3839.95121517957" magical="2066.69244923556" /><!-- TODO FIX IT-->
</stats>
<skill_list>
<skillList>
<skill id="4416" level="11" /> <!-- Giants -->
<skill id="5465" level="1" /> <!-- Earth Attack -->
</skill_list>
</skillList>
<collision>
<radius normal="16" /> <!-- Need retail value -->
<height normal="13.25" /> <!-- Need retail value -->
@@ -1144,10 +1144,10 @@
<attack physical="23610.1029394933" magical="5767.28134561036" random="10" critical="4" accuracy="5" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" /><!-- TODO FIX IT-->
<defence physical="3839.95121517957" magical="2066.69244923556" /><!-- TODO FIX IT-->
</stats>
<skill_list>
<skillList>
<skill id="4416" level="11" /> <!-- Giants -->
<skill id="5465" level="1" /> <!-- Earth Attack -->
</skill_list>
</skillList>
<collision>
<radius normal="16" /> <!-- Need retail value -->
<height normal="13.25" /> <!-- Need retail value -->
@@ -1165,10 +1165,10 @@
<attack physical="23610.1029394933" magical="5767.28134561036" random="10" critical="4" accuracy="5" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" /><!-- TODO FIX IT-->
<defence physical="3839.95121517957" magical="2066.69244923556" /><!-- TODO FIX IT-->
</stats>
<skill_list>
<skillList>
<skill id="4416" level="2" /> <!-- Magic Creatures -->
<skill id="5465" level="1" /> <!-- Earth Attack -->
</skill_list>
</skillList>
<collision>
<radius normal="16" /> <!-- Need retail value -->
<height normal="13.25" /> <!-- Need retail value -->
@@ -1184,10 +1184,10 @@
<run ground="120" /> <!-- Need retail value -->
</speed>
</stats>
<skill_list>
<skillList>
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5467" level="1" /> <!-- Dark Attack -->
</skill_list>
</skillList>
<collision>
<radius normal="16" /> <!-- Need retail value -->
<height normal="13.25" /> <!-- Need retail value -->
@@ -1203,10 +1203,10 @@
<run ground="120" /> <!-- Need retail value -->
</speed>
</stats>
<skill_list>
<skillList>
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5467" level="1" /> <!-- Dark Attack -->
</skill_list>
</skillList>
<collision>
<radius normal="16" /> <!-- Need retail value -->
<height normal="13.25" /> <!-- Need retail value -->
@@ -1222,10 +1222,10 @@
<run ground="120" /> <!-- Need retail value -->
</speed>
</stats>
<skill_list>
<skillList>
<skill id="4416" level="6" /> <!-- Humanoids -->
<skill id="5465" level="1" /> <!-- Earth Attack -->
</skill_list>
</skillList>
<collision>
<radius normal="16" /> <!-- Need retail value -->
<height normal="13.25" /> <!-- Need retail value -->
@@ -1241,10 +1241,10 @@
<run ground="120" /> <!-- Need retail value -->
</speed>
</stats>
<skill_list>
<skillList>
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5467" level="1" /> <!-- Dark Attack -->
</skill_list>
</skillList>
<collision>
<radius normal="16" /> <!-- Need retail value -->
<height normal="13.25" /> <!-- Need retail value -->
@@ -1260,10 +1260,10 @@
<run ground="120" /> <!-- Need retail value -->
</speed>
</stats>
<skill_list>
<skillList>
<skill id="4416" level="6" /> <!-- Humanoids -->
<skill id="5467" level="1" /> <!-- Dark Attack -->
</skill_list>
</skillList>
<collision>
<radius normal="16" /> <!-- Need retail value -->
<height normal="13.25" /> <!-- Need retail value -->
@@ -1279,14 +1279,14 @@
<run ground="120" /> <!-- Need retail value -->
</speed>
</stats>
<skill_list>
<skillList>
<skill id="4416" level="11" /> <!-- Giants -->
<skill id="5465" level="1" /> <!-- Earth Attack -->
<skill id="4379" level="5" /> <!-- Spear Resistance -->
<skill id="4435" level="5" /> <!-- Greater Stun Resistance -->
<skill id="4461" level="1" /> <!-- Dagger/Rapier Vulnerability -->
<skill id="4071" level="1" /> <!-- Bow/Crossbow Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="16" /> <!-- Need retail value -->
<height normal="13.25" /> <!-- Need retail value -->
@@ -1302,13 +1302,13 @@
<run ground="120" /> <!-- Need retail value -->
</speed>
</stats>
<skill_list>
<skillList>
<skill id="4416" level="11" /> <!-- Giants -->
<skill id="5465" level="1" /> <!-- Earth Attack -->
<skill id="4379" level="5" /> <!-- Spear Resistance -->
<skill id="4461" level="1" /> <!-- Dagger/Rapier Vulnerability -->
<skill id="4071" level="1" /> <!-- Bow/Crossbow Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="16" /> <!-- Need retail value -->
<height normal="13.25" /> <!-- Need retail value -->
@@ -1324,14 +1324,14 @@
<run ground="120" /> <!-- Need retail value -->
</speed>
</stats>
<skill_list>
<skillList>
<skill id="4416" level="11" /> <!-- Giants -->
<skill id="5465" level="1" /> <!-- Earth Attack -->
<skill id="4379" level="5" /> <!-- Spear Resistance -->
<skill id="4438" level="5" /> <!-- Greater Sleep Resistance -->
<skill id="4461" level="1" /> <!-- Dagger/Rapier Vulnerability -->
<skill id="4071" level="1" /> <!-- Bow/Crossbow Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="16" /> <!-- Need retail value -->
<height normal="13.25" /> <!-- Need retail value -->
@@ -1347,14 +1347,14 @@
<run ground="120" /> <!-- Need retail value -->
</speed>
</stats>
<skill_list>
<skillList>
<skill id="4416" level="11" /> <!-- Giants -->
<skill id="5465" level="1" /> <!-- Earth Attack -->
<skill id="4379" level="5" /> <!-- Spear Resistance -->
<skill id="4435" level="5" /> <!-- Greater Stun Resistance -->
<skill id="4461" level="1" /> <!-- Dagger/Rapier Vulnerability -->
<skill id="4071" level="1" /> <!-- Bow/Crossbow Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="16" /> <!-- Need retail value -->
<height normal="13.25" /> <!-- Need retail value -->
@@ -1370,13 +1370,13 @@
<run ground="120" /> <!-- Need retail value -->
</speed>
</stats>
<skill_list>
<skillList>
<skill id="4416" level="11" /> <!-- Giants -->
<skill id="5465" level="1" /> <!-- Earth Attack -->
<skill id="4379" level="5" /> <!-- Spear Resistance -->
<skill id="4461" level="1" /> <!-- Dagger/Rapier Vulnerability -->
<skill id="4071" level="1" /> <!-- Bow/Crossbow Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="16" /> <!-- Need retail value -->
<height normal="13.25" /> <!-- Need retail value -->
@@ -1392,14 +1392,14 @@
<run ground="120" /> <!-- Need retail value -->
</speed>
</stats>
<skill_list>
<skillList>
<skill id="4416" level="11" /> <!-- Giants -->
<skill id="5465" level="1" /> <!-- Earth Attack -->
<skill id="4379" level="5" /> <!-- Spear Resistance -->
<skill id="4438" level="5" /> <!-- Greater Sleep Resistance -->
<skill id="4461" level="1" /> <!-- Dagger/Rapier Vulnerability -->
<skill id="4071" level="1" /> <!-- Bow/Crossbow Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="16" /> <!-- Need retail value -->
<height normal="13.25" /> <!-- Need retail value -->
@@ -1415,14 +1415,14 @@
<run ground="120" /> <!-- Need retail value -->
</speed>
</stats>
<skill_list>
<skillList>
<skill id="4416" level="11" /> <!-- Giants -->
<skill id="5465" level="1" /> <!-- Earth Attack -->
<skill id="4379" level="5" /> <!-- Spear Resistance -->
<skill id="4435" level="5" /> <!-- Greater Stun Resistance -->
<skill id="4461" level="1" /> <!-- Dagger/Rapier Vulnerability -->
<skill id="4071" level="1" /> <!-- Bow/Crossbow Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="16" /> <!-- Need retail value -->
<height normal="13.25" /> <!-- Need retail value -->
@@ -1438,13 +1438,13 @@
<run ground="120" /> <!-- Need retail value -->
</speed>
</stats>
<skill_list>
<skillList>
<skill id="4416" level="11" /> <!-- Giants -->
<skill id="5465" level="1" /> <!-- Earth Attack -->
<skill id="4379" level="5" /> <!-- Spear Resistance -->
<skill id="4461" level="1" /> <!-- Dagger/Rapier Vulnerability -->
<skill id="4071" level="1" /> <!-- Bow/Crossbow Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="16" /> <!-- Need retail value -->
<height normal="13.25" /> <!-- Need retail value -->
@@ -1460,14 +1460,14 @@
<run ground="120" /> <!-- Need retail value -->
</speed>
</stats>
<skill_list>
<skillList>
<skill id="4416" level="11" /> <!-- Giants -->
<skill id="5465" level="1" /> <!-- Earth Attack -->
<skill id="4379" level="5" /> <!-- Spear Resistance -->
<skill id="4438" level="5" /> <!-- Greater Sleep Resistance -->
<skill id="4461" level="1" /> <!-- Dagger/Rapier Vulnerability -->
<skill id="4071" level="1" /> <!-- Bow/Crossbow Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="16" /> <!-- Need retail value -->
<height normal="13.25" /> <!-- Need retail value -->
@@ -1483,14 +1483,14 @@
<run ground="120" /> <!-- Need retail value -->
</speed>
</stats>
<skill_list>
<skillList>
<skill id="4416" level="11" /> <!-- Giants -->
<skill id="5465" level="1" /> <!-- Earth Attack -->
<skill id="4379" level="5" /> <!-- Spear Resistance -->
<skill id="4435" level="5" /> <!-- Greater Stun Resistance -->
<skill id="4461" level="1" /> <!-- Dagger/Rapier Vulnerability -->
<skill id="4071" level="1" /> <!-- Bow/Crossbow Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="16" /> <!-- Need retail value -->
<height normal="13.25" /> <!-- Need retail value -->
@@ -1506,10 +1506,10 @@
<run ground="120" /> <!-- Need retail value -->
</speed>
</stats>
<skill_list>
<skillList>
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5465" level="1" /> <!-- Earth Attack -->
</skill_list>
</skillList>
<collision>
<radius normal="16" /> <!-- Need retail value -->
<height normal="13.25" /> <!-- Need retail value -->
@@ -1525,13 +1525,13 @@
<run ground="120" /> <!-- Need retail value -->
</speed>
</stats>
<skill_list>
<skillList>
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5465" level="1" /> <!-- Earth Attack -->
<skill id="4379" level="5" /> <!-- Spear Resistance -->
<skill id="4461" level="1" /> <!-- Dagger/Rapier Vulnerability -->
<skill id="4071" level="1" /> <!-- Bow/Crossbow Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="16" /> <!-- Need retail value -->
<height normal="13.25" /> <!-- Need retail value -->
@@ -1547,10 +1547,10 @@
<run ground="120" /> <!-- Need retail value -->
</speed>
</stats>
<skill_list>
<skillList>
<skill id="4416" level="5" /> <!-- Plants -->
<skill id="5465" level="1" /> <!-- Earth Attack -->
</skill_list>
</skillList>
<collision>
<radius normal="16" /> <!-- Need retail value -->
<height normal="13.25" /> <!-- Need retail value -->
@@ -1566,10 +1566,10 @@
<run ground="120" /> <!-- Need retail value -->
</speed>
</stats>
<skill_list>
<skillList>
<skill id="4416" level="5" /> <!-- Plants -->
<skill id="5465" level="1" /> <!-- Earth Attack -->
</skill_list>
</skillList>
<collision>
<radius normal="16" /> <!-- Need retail value -->
<height normal="13.25" /> <!-- Need retail value -->
@@ -1585,10 +1585,10 @@
<run ground="120" /> <!-- Need retail value -->
</speed>
</stats>
<skill_list>
<skillList>
<skill id="4416" level="5" /> <!-- Plants -->
<skill id="5465" level="1" /> <!-- Earth Attack -->
</skill_list>
</skillList>
<collision>
<radius normal="16" /> <!-- Need retail value -->
<height normal="13.25" /> <!-- Need retail value -->
@@ -1604,10 +1604,10 @@
<run ground="120" /> <!-- Need retail value -->
</speed>
</stats>
<skill_list>
<skillList>
<skill id="4416" level="5" /> <!-- Plants -->
<skill id="5465" level="1" /> <!-- Earth Attack -->
</skill_list>
</skillList>
<collision>
<radius normal="16" /> <!-- Need retail value -->
<height normal="13.25" /> <!-- Need retail value -->
@@ -1623,10 +1623,10 @@
<run ground="120" /> <!-- Need retail value -->
</speed>
</stats>
<skill_list>
<skillList>
<skill id="4416" level="13" /> <!-- Fairies -->
<skill id="5465" level="1" /> <!-- Earth Attack -->
</skill_list>
</skillList>
<collision>
<radius normal="16" /> <!-- Need retail value -->
<height normal="13.25" /> <!-- Need retail value -->
@@ -1778,14 +1778,14 @@
<run ground="120" /> <!-- Need retail value -->
</speed>
</stats>
<skill_list>
<skillList>
<skill id="4416" level="11" /> <!-- Giants -->
<skill id="5465" level="1" /> <!-- Earth Attack -->
<skill id="4379" level="5" /> <!-- Spear Resistance -->
<skill id="4435" level="5" /> <!-- Greater Stun Resistance -->
<skill id="4461" level="1" /> <!-- Dagger/Rapier Vulnerability -->
<skill id="4071" level="1" /> <!-- Bow/Crossbow Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="16" /> <!-- Need retail value -->
<height normal="13.25" /> <!-- Need retail value -->
@@ -1801,13 +1801,13 @@
<run ground="120" /> <!-- Need retail value -->
</speed>
</stats>
<skill_list>
<skillList>
<skill id="4416" level="11" /> <!-- Giants -->
<skill id="5465" level="1" /> <!-- Earth Attack -->
<skill id="4379" level="5" /> <!-- Spear Resistance -->
<skill id="4461" level="1" /> <!-- Dagger/Rapier Vulnerability -->
<skill id="4071" level="1" /> <!-- Bow/Crossbow Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="16" /> <!-- Need retail value -->
<height normal="13.25" /> <!-- Need retail value -->
@@ -14,9 +14,9 @@
<defence physical="405.85106382979" magical="297.0297029703" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Full Magic Attack Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="12" />
<height normal="24" />
@@ -36,9 +36,9 @@
<defence physical="405.85106382979" magical="297.0297029703" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Full Magic Attack Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="12" />
<height normal="27" />
@@ -58,9 +58,9 @@
<defence physical="405.85106382979" magical="297.0297029703" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Full Magic Attack Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="12" />
<height normal="24" />
@@ -80,9 +80,9 @@
<defence physical="405.85106382979" magical="297.0297029703" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Full Magic Attack Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="11" />
<height normal="16" />
@@ -102,9 +102,9 @@
<defence physical="405.85106382979" magical="297.0297029703" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Full Magic Attack Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="11" />
<height normal="38.5" />
@@ -124,9 +124,9 @@
<defence physical="405.85106382979" magical="297.0297029703" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Full Magic Attack Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="13" />
<height normal="26" />
@@ -146,9 +146,9 @@
<defence physical="405.85106382979" magical="297.0297029703" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Full Magic Attack Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="13" />
<height normal="27" />
@@ -168,9 +168,9 @@
<defence physical="405.85106382979" magical="297.0297029703" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Full Magic Attack Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="13" />
<height normal="28" />
@@ -190,9 +190,9 @@
<defence physical="405.85106382979" magical="297.0297029703" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Full Magic Attack Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="13" />
<height normal="25" />
@@ -212,9 +212,9 @@
<defence physical="405.85106382979" magical="297.0297029703" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Full Magic Attack Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="13" />
<height normal="32" />
@@ -234,9 +234,9 @@
<defence physical="405.85106382979" magical="297.0297029703" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Full Magic Attack Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="15" />
<height normal="45" />
@@ -256,9 +256,9 @@
<defence physical="405.85106382979" magical="297.0297029703" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Full Magic Attack Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="14" />
<height normal="40" />
@@ -278,9 +278,9 @@
<defence physical="405.85106382979" magical="297.0297029703" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Full Magic Attack Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="35" />
<height normal="32.5" />
@@ -300,14 +300,14 @@
<defence physical="405.85106382979" magical="297.0297029703" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Full Magic Attack Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="14.4" />
<height normal="49.8" />
</collision>
<drop_lists>
<dropLists>
<drop>
<item id="79" min="1" max="1" chance="0.003" /> <!-- Damascus -->
<item id="171" min="1" max="1" chance="0.003" /> <!-- Deadman's Glory -->
@@ -325,7 +325,7 @@
<item id="948" min="1" max="1" chance="2.451" /> <!-- Scroll: Enchant Armor (B-grade) -->
<item id="947" min="1" max="1" chance="0.3" /> <!-- Scroll: Enchant Weapon (B-grade) -->
</spoil>
</drop_lists>
</dropLists>
</npc>
<npc id="23834" level="60" type="L2Monster" name="Blood Queen" title="Demon's Servant">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
@@ -341,14 +341,14 @@
<defence physical="405.85106382979" magical="297.0297029703" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Full Magic Attack Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="11" />
<height normal="34" />
</collision>
<drop_lists>
<dropLists>
<drop>
<item id="612" min="1" max="1" chance="0.075" /> <!-- Sealed Zubei's Gauntlets -->
<item id="2464" min="1" max="1" chance="0.075" /> <!-- Sealed Avadon Gloves -->
@@ -369,7 +369,7 @@
<item id="4937" min="1" max="1" chance="20.47" /> <!-- Recipe: Adamantite Earring (70%) -->
<item id="4939" min="1" max="1" chance="14.36" /> <!-- Recipe: Adamantite Necklace (70%) -->
</spoil>
</drop_lists>
</dropLists>
</npc>
<npc id="23835" level="99" type="L2Npc" name="Tanta Elite Mercenary">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
@@ -385,9 +385,9 @@
<defence physical="405.85106382979" magical="297.0297029703" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Full Magic Attack Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="20" />
<height normal="40.25" />
@@ -407,9 +407,9 @@
<defence physical="405.85106382979" magical="297.0297029703" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Full Magic Attack Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="20" />
<height normal="40.25" />
@@ -429,9 +429,9 @@
<defence physical="405.85106382979" magical="297.0297029703" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Full Magic Attack Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="29" />
<height normal="44" />
@@ -451,9 +451,9 @@
<defence physical="405.85106382979" magical="297.0297029703" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Full Magic Attack Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="32" />
<height normal="42.2" />
@@ -473,9 +473,9 @@
<defence physical="405.85106382979" magical="297.0297029703" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Full Magic Attack Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="28" />
<height normal="37.5" />
@@ -495,9 +495,9 @@
<defence physical="405.85106382979" magical="297.0297029703" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Full Magic Attack Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="20.8" />
<height normal="19.8" />
@@ -517,9 +517,9 @@
<defence physical="405.85106382979" magical="297.0297029703" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Full Magic Attack Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="19.6" />
<height normal="45.3" />
@@ -539,9 +539,9 @@
<defence physical="405.85106382979" magical="297.0297029703" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Full Magic Attack Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="25.9" />
<height normal="43.9" />
@@ -561,9 +561,9 @@
<defence physical="405.85106382979" magical="297.0297029703" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Full Magic Attack Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="31.5" />
<height normal="26.4" />
@@ -583,9 +583,9 @@
<defence physical="405.85106382979" magical="297.0297029703" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Full Magic Attack Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="25" />
<height normal="72" />
@@ -605,9 +605,9 @@
<defence physical="405.85106382979" magical="297.0297029703" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Full Magic Attack Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="18" />
<height normal="36.4" />
@@ -627,9 +627,9 @@
<defence physical="405.85106382979" magical="297.0297029703" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Full Magic Attack Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="15" />
<height normal="39" />
@@ -649,9 +649,9 @@
<defence physical="405.85106382979" magical="297.0297029703" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Full Magic Attack Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="34" />
<height normal="48.8" />
@@ -671,9 +671,9 @@
<defence physical="405.85106382979" magical="297.0297029703" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Full Magic Attack Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="40" />
<height normal="42" />
@@ -693,9 +693,9 @@
<defence physical="405.85106382979" magical="297.0297029703" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Full Magic Attack Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="35" />
<height normal="463.765" />
@@ -715,9 +715,9 @@
<defence physical="405.85106382979" magical="297.0297029703" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Full Magic Attack Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="12" />
<height normal="40" />
@@ -737,9 +737,9 @@
<defence physical="405.85106382979" magical="297.0297029703" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Full Magic Attack Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="9" />
<height normal="34" />
@@ -759,9 +759,9 @@
<defence physical="405.85106382979" magical="297.0297029703" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Full Magic Attack Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="9.6" />
<height normal="39.4" />
@@ -781,9 +781,9 @@
<defence physical="405.85106382979" magical="297.0297029703" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Full Magic Attack Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="16.8" />
<height normal="55.1" />
@@ -803,9 +803,9 @@
<defence physical="405.85106382979" magical="297.0297029703" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Full Magic Attack Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="21" />
<height normal="40" />
@@ -825,9 +825,9 @@
<defence physical="405.85106382979" magical="297.0297029703" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Full Magic Attack Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="8" />
<height normal="30" />
@@ -847,9 +847,9 @@
<defence physical="405.85106382979" magical="297.0297029703" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Full Magic Attack Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="11" />
<height normal="38.5" />
@@ -869,9 +869,9 @@
<defence physical="405.85106382979" magical="297.0297029703" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Full Magic Attack Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="13" />
<height normal="37.5" />
@@ -891,9 +891,9 @@
<defence physical="405.85106382979" magical="297.0297029703" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Full Magic Attack Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="13" />
<height normal="47" />
@@ -913,9 +913,9 @@
<defence physical="405.85106382979" magical="297.0297029703" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Full Magic Attack Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="30" />
<height normal="33" />
@@ -935,14 +935,14 @@
<defence physical="405.85106382979" magical="297.0297029703" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Full Magic Attack Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="30" />
<height normal="100" />
</collision>
<drop_lists>
<dropLists>
<drop>
<item id="135" min="1" max="1" chance="0.03" /> <!-- Samurai Long Sword -->
<item id="286" min="1" max="1" chance="0.03" /> <!-- Eminence Bow -->
@@ -959,7 +959,7 @@
<item id="1877" min="1" max="1" chance="30.88" /> <!-- Adamantite Nugget -->
<item id="1894" min="1" max="1" chance="26.94" /> <!-- Crafted Leather -->
</spoil>
</drop_lists>
</dropLists>
</npc>
<npc id="23861" level="99" type="L2Npc" name="Mutated Drake">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
@@ -975,9 +975,9 @@
<defence physical="405.85106382979" magical="297.0297029703" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Full Magic Attack Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="48" />
<height normal="53.5" />
@@ -997,9 +997,9 @@
<defence physical="405.85106382979" magical="297.0297029703" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Full Magic Attack Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="44" />
<height normal="51.5" />
@@ -1019,9 +1019,9 @@
<defence physical="405.85106382979" magical="297.0297029703" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Full Magic Attack Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="24" />
<height normal="35" />
@@ -1041,9 +1041,9 @@
<defence physical="405.85106382979" magical="297.0297029703" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Full Magic Attack Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="55" />
<height normal="80.5" />
@@ -1063,9 +1063,9 @@
<defence physical="405.85106382979" magical="297.0297029703" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Full Magic Attack Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="20" />
<height normal="47.2" />
@@ -1085,9 +1085,9 @@
<defence physical="405.85106382979" magical="297.0297029703" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Full Magic Attack Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="15" />
<height normal="37.2" />
@@ -1107,9 +1107,9 @@
<defence physical="405.85106382979" magical="297.0297029703" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Full Magic Attack Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="36" />
<height normal="43.7" />
@@ -1129,9 +1129,9 @@
<defence physical="405.85106382979" magical="297.0297029703" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Full Magic Attack Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="32" />
<height normal="44.2" />
@@ -1151,9 +1151,9 @@
<defence physical="405.85106382979" magical="297.0297029703" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Full Magic Attack Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="60" />
<height normal="89.7" />
@@ -1173,9 +1173,9 @@
<defence physical="405.85106382979" magical="297.0297029703" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Full Magic Attack Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="27.5" />
<height normal="38.25" />
@@ -1195,9 +1195,9 @@
<defence physical="405.85106382979" magical="297.0297029703" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Full Magic Attack Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="39" />
<height normal="61.5" />
@@ -1217,9 +1217,9 @@
<defence physical="405.85106382979" magical="297.0297029703" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Full Magic Attack Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="13" />
<height normal="23" />
@@ -1239,9 +1239,9 @@
<defence physical="405.85106382979" magical="297.0297029703" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Full Magic Attack Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="30" />
<height normal="39" />
@@ -1261,9 +1261,9 @@
<defence physical="405.85106382979" magical="297.0297029703" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Full Magic Attack Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="30" />
<height normal="39" />
@@ -1283,9 +1283,9 @@
<defence physical="405.85106382979" magical="297.0297029703" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Full Magic Attack Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="30" />
<height normal="45" />
@@ -1305,9 +1305,9 @@
<defence physical="405.85106382979" magical="297.0297029703" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Full Magic Attack Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="9" />
<height normal="21.5" />
@@ -1327,9 +1327,9 @@
<defence physical="405.85106382979" magical="297.0297029703" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Full Magic Attack Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="20" />
<height normal="30" />
@@ -1349,9 +1349,9 @@
<defence physical="405.85106382979" magical="297.0297029703" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Full Magic Attack Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="12" />
<height normal="24" />
@@ -1371,9 +1371,9 @@
<defence physical="405.85106382979" magical="297.0297029703" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Full Magic Attack Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="12" />
<height normal="27" />
@@ -1393,9 +1393,9 @@
<defence physical="405.85106382979" magical="297.0297029703" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Full Magic Attack Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="12" />
<height normal="24" />
@@ -1415,9 +1415,9 @@
<defence physical="405.85106382979" magical="297.0297029703" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Full Magic Attack Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="11" />
<height normal="16" />
@@ -1437,9 +1437,9 @@
<defence physical="405.85106382979" magical="297.0297029703" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Full Magic Attack Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="11" />
<height normal="38.5" />
@@ -1459,9 +1459,9 @@
<defence physical="405.85106382979" magical="297.0297029703" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Full Magic Attack Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="13" />
<height normal="26" />
@@ -1481,9 +1481,9 @@
<defence physical="405.85106382979" magical="297.0297029703" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Full Magic Attack Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="13" />
<height normal="27" />
@@ -1503,9 +1503,9 @@
<defence physical="405.85106382979" magical="297.0297029703" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Full Magic Attack Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="13" />
<height normal="28" />
@@ -1525,9 +1525,9 @@
<defence physical="405.85106382979" magical="297.0297029703" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Full Magic Attack Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="13" />
<height normal="25" />
@@ -1547,9 +1547,9 @@
<defence physical="405.85106382979" magical="297.0297029703" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Full Magic Attack Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="13" />
<height normal="32" />
@@ -1569,9 +1569,9 @@
<defence physical="405.85106382979" magical="297.0297029703" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Full Magic Attack Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="15" />
<height normal="45" />
@@ -1591,9 +1591,9 @@
<defence physical="405.85106382979" magical="297.0297029703" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Full Magic Attack Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="14" />
<height normal="40" />
@@ -1613,9 +1613,9 @@
<defence physical="405.85106382979" magical="297.0297029703" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Full Magic Attack Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="35" />
<height normal="32.5" />
@@ -1635,14 +1635,14 @@
<defence physical="405.85106382979" magical="297.0297029703" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Full Magic Attack Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="14.4" />
<height normal="49.8" />
</collision>
<drop_lists>
<dropLists>
<drop>
<item id="79" min="1" max="1" chance="0.003" /> <!-- Damascus -->
<item id="171" min="1" max="1" chance="0.003" /> <!-- Deadman's Glory -->
@@ -1660,7 +1660,7 @@
<item id="948" min="1" max="1" chance="2.451" /> <!-- Scroll: Enchant Armor (B-grade) -->
<item id="947" min="1" max="1" chance="0.3" /> <!-- Scroll: Enchant Weapon (B-grade) -->
</spoil>
</drop_lists>
</dropLists>
</npc>
<npc id="23892" level="60" type="L2Monster" name="Blood Queen" title="Demon's Servant">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
@@ -1676,14 +1676,14 @@
<defence physical="405.85106382979" magical="297.0297029703" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Full Magic Attack Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="11" />
<height normal="34" />
</collision>
<drop_lists>
<dropLists>
<drop>
<item id="612" min="1" max="1" chance="0.075" /> <!-- Sealed Zubei's Gauntlets -->
<item id="2464" min="1" max="1" chance="0.075" /> <!-- Sealed Avadon Gloves -->
@@ -1704,7 +1704,7 @@
<item id="4937" min="1" max="1" chance="20.47" /> <!-- Recipe: Adamantite Earring (70%) -->
<item id="4939" min="1" max="1" chance="14.36" /> <!-- Recipe: Adamantite Necklace (70%) -->
</spoil>
</drop_lists>
</dropLists>
</npc>
<npc id="23893" level="99" type="L2Npc" name="Tanta Elite Mercenary">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
@@ -1720,9 +1720,9 @@
<defence physical="405.85106382979" magical="297.0297029703" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Full Magic Attack Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="20" />
<height normal="40.25" />
@@ -1742,9 +1742,9 @@
<defence physical="405.85106382979" magical="297.0297029703" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Full Magic Attack Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="20" />
<height normal="40.25" />
@@ -1764,9 +1764,9 @@
<defence physical="405.85106382979" magical="297.0297029703" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Full Magic Attack Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="29" />
<height normal="44" />
@@ -1786,9 +1786,9 @@
<defence physical="405.85106382979" magical="297.0297029703" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Full Magic Attack Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="32" />
<height normal="42.2" />
@@ -1808,9 +1808,9 @@
<defence physical="405.85106382979" magical="297.0297029703" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Full Magic Attack Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="28" />
<height normal="37.5" />
@@ -1830,9 +1830,9 @@
<defence physical="405.85106382979" magical="297.0297029703" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Full Magic Attack Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="20.8" />
<height normal="19.8" />
@@ -1852,9 +1852,9 @@
<defence physical="405.85106382979" magical="297.0297029703" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Full Magic Attack Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="19.6" />
<height normal="45.3" />
File diff suppressed because it is too large Load Diff
@@ -14,9 +14,9 @@
<defence physical="405.85106382979" magical="297.0297029703" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Full Magic Attack Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="9.5" />
<height normal="22.4" />
@@ -36,9 +36,9 @@
<defence physical="405.85106382979" magical="297.0297029703" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Full Magic Attack Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="9" />
<height normal="20" />
@@ -58,9 +58,9 @@
<defence physical="405.85106382979" magical="297.0297029703" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Full Magic Attack Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="45" />
<height normal="53" />
@@ -80,9 +80,9 @@
<defence physical="405.85106382979" magical="297.0297029703" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Full Magic Attack Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="26" />
<height normal="15" />
@@ -102,9 +102,9 @@
<defence physical="405.85106382979" magical="297.0297029703" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Full Magic Attack Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="26" />
<height normal="15" />
@@ -124,9 +124,9 @@
<defence physical="405.85106382979" magical="297.0297029703" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Full Magic Attack Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="30" />
<height normal="53" />
@@ -146,9 +146,9 @@
<defence physical="405.85106382979" magical="297.0297029703" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Full Magic Attack Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="18.5" />
<height normal="30.5" />
@@ -168,9 +168,9 @@
<defence physical="405.85106382979" magical="297.0297029703" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Full Magic Attack Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="12.5" />
<height normal="34.5" />
@@ -190,9 +190,9 @@
<defence physical="405.85106382979" magical="297.0297029703" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Full Magic Attack Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="16" />
<height normal="32" />
@@ -212,9 +212,9 @@
<defence physical="405.85106382979" magical="297.0297029703" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Full Magic Attack Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="16" />
<height normal="32" />
@@ -234,9 +234,9 @@
<defence physical="405.85106382979" magical="297.0297029703" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Full Magic Attack Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="17" />
<height normal="28" />
@@ -256,9 +256,9 @@
<defence physical="405.85106382979" magical="297.0297029703" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Full Magic Attack Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="10" />
<height normal="23" />
@@ -278,9 +278,9 @@
<defence physical="405.85106382979" magical="297.0297029703" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Full Magic Attack Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="26" />
<height normal="67.8" />
@@ -300,9 +300,9 @@
<defence physical="405.85106382979" magical="297.0297029703" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Full Magic Attack Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="13" />
<height normal="37.5" />
@@ -322,14 +322,14 @@
<defence physical="405.85106382979" magical="297.0297029703" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Full Magic Attack Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="15.6" />
<height normal="37.8" />
</collision>
<drop_lists>
<dropLists>
<drop>
<item id="503" min="1" max="1" chance="0.03" /> <!-- Sealed Zubei's Helmet -->
<item id="2415" min="1" max="1" chance="0.03" /> <!-- Sealed Avadon Circlet -->
@@ -350,6 +350,6 @@
<item id="1874" min="1" max="1" chance="21.96" /> <!-- Oriharukon Ore -->
<item id="1875" min="1" max="1" chance="20.32" /> <!-- Stone of Purity -->
</spoil>
</drop_lists>
</dropLists>
</npc>
</list>
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
@@ -11,11 +11,11 @@
<walk ground="70" />
<run ground="190" />
</speed>
<hit_time>410</hit_time>
<hitTime>410</hitTime>
<abnormalResist physical="10" magical="10" />
</stats>
<status undying="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@@ -26,8 +26,8 @@
<skill id="4414" level="3" /> <!-- Light Armor Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="4" /> <!-- Animals -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<exCrtEffect>true</exCrtEffect>
<ai clanHelpRange="300" />
<collision>
<radius normal="28" />
@@ -14,9 +14,9 @@
<defence physical="405.85106382979" magical="297.0297029703" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Full Magic Attack Resistance -->
</skill_list> <collision>
</skillList> <collision>
<radius normal="77" />
<height normal="120" />
</collision>
@@ -35,9 +35,9 @@
<defence physical="405.85106382979" magical="297.0297029703" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Full Magic Attack Resistance -->
</skill_list> <collision>
</skillList> <collision>
<radius normal="77" />
<height normal="120" />
</collision>
@@ -56,9 +56,9 @@
<defence physical="405.85106382979" magical="297.0297029703" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Full Magic Attack Resistance -->
</skill_list> <collision>
</skillList> <collision>
<radius normal="77" />
<height normal="120" />
</collision>
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
@@ -23,11 +23,11 @@
<walk ground="50" />
<run ground="180" />
</speed>
<hit_time>760</hit_time>
<hitTime>760</hitTime>
<abnormalResist physical="10" magical="10" />
</stats>
<status undying="false" />
<skill_list>
<skillList>
<skill id="4032" level="8" /> <!-- NPC Strike -->
<skill id="4072" level="7" /> <!-- Stun -->
<skill id="4101" level="8" /> <!-- NPC Spinning Slash -->
@@ -43,8 +43,8 @@
<skill id="4522" level="1" /> <!-- Eye of Assassin -->
<skill id="4523" level="1" /> <!-- Quest - BOSS Evasion -->
<skill id="4524" level="1" /> <!-- Quest - BOSS Bluff -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<exCrtEffect>true</exCrtEffect>
<ai clanHelpRange="300" aggroRange="300" />
<collision>
<radius normal="15" />
@@ -74,11 +74,11 @@
<walk ground="50" />
<run ground="180" />
</speed>
<hit_time>760</hit_time>
<hitTime>760</hitTime>
<abnormalResist physical="10" magical="10" />
</stats>
<status undying="false" />
<skill_list>
<skillList>
<skill id="4032" level="8" /> <!-- NPC Strike -->
<skill id="4072" level="7" /> <!-- Stun -->
<skill id="4101" level="8" /> <!-- NPC Spinning Slash -->
@@ -94,8 +94,8 @@
<skill id="4522" level="1" /> <!-- Eye of Assassin -->
<skill id="4523" level="1" /> <!-- Quest - BOSS Evasion -->
<skill id="4524" level="1" /> <!-- Quest - BOSS Bluff -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<exCrtEffect>true</exCrtEffect>
<ai clanHelpRange="300" aggroRange="300" />
<collision>
<radius normal="15" />
@@ -119,11 +119,11 @@
<walk ground="50" />
<run ground="180" />
</speed>
<hit_time>760</hit_time>
<hitTime>760</hitTime>
<abnormalResist physical="10" magical="10" />
</stats>
<status undying="true" />
<skill_list>
<skillList>
<skill id="4408" level="17" /> <!-- HP Increase (9x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. -->
@@ -133,9 +133,9 @@
<skill id="4414" level="1" /> <!-- Heavy Armor Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="8" /> <!-- Angels -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
<s_npc_prop_hp_rate>9</s_npc_prop_hp_rate>
</skillList>
<exCrtEffect>true</exCrtEffect>
<sNpcPropHpRate>9</sNpcPropHpRate>
<ai aggroRange="300" clanHelpRange="300" isAggressive="true" />
<collision>
<radius normal="15" />
@@ -159,11 +159,11 @@
<walk ground="50" />
<run ground="180" />
</speed>
<hit_time>760</hit_time>
<hitTime>760</hitTime>
<abnormalResist physical="10" magical="10" />
</stats>
<status undying="true" />
<skill_list>
<skillList>
<skill id="4408" level="17" /> <!-- HP Increase (9x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. -->
@@ -173,9 +173,9 @@
<skill id="4414" level="1" /> <!-- Heavy Armor Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="8" /> <!-- Angels -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
<s_npc_prop_hp_rate>9</s_npc_prop_hp_rate>
</skillList>
<exCrtEffect>true</exCrtEffect>
<sNpcPropHpRate>9</sNpcPropHpRate>
<ai aggroRange="300" clanHelpRange="300" isAggressive="true" />
<collision>
<radius normal="15" />
@@ -199,11 +199,11 @@
<walk ground="50" />
<run ground="180" />
</speed>
<hit_time>760</hit_time>
<hitTime>760</hitTime>
<abnormalResist physical="10" magical="10" />
</stats>
<status undying="true" />
<skill_list>
<skillList>
<skill id="4408" level="17" /> <!-- HP Increase (9x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. -->
@@ -213,9 +213,9 @@
<skill id="4414" level="1" /> <!-- Heavy Armor Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="8" /> <!-- Angels -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
<s_npc_prop_hp_rate>9</s_npc_prop_hp_rate>
</skillList>
<exCrtEffect>true</exCrtEffect>
<sNpcPropHpRate>9</sNpcPropHpRate>
<ai aggroRange="300" clanHelpRange="300" isAggressive="true" />
<collision>
<radius normal="15" />
@@ -239,11 +239,11 @@
<walk ground="50" />
<run ground="180" />
</speed>
<hit_time>760</hit_time>
<hitTime>760</hitTime>
<abnormalResist physical="10" magical="10" />
</stats>
<status undying="true" />
<skill_list>
<skillList>
<skill id="4408" level="17" /> <!-- HP Increase (9x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. -->
@@ -253,9 +253,9 @@
<skill id="4414" level="1" /> <!-- Heavy Armor Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="8" /> <!-- Angels -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
<s_npc_prop_hp_rate>9</s_npc_prop_hp_rate>
</skillList>
<exCrtEffect>true</exCrtEffect>
<sNpcPropHpRate>9</sNpcPropHpRate>
<ai aggroRange="300" clanHelpRange="300" isAggressive="true" />
<collision>
<radius normal="15" />
@@ -279,11 +279,11 @@
<walk ground="50" />
<run ground="180" />
</speed>
<hit_time>760</hit_time>
<hitTime>760</hitTime>
<abnormalResist physical="10" magical="10" />
</stats>
<status undying="true" />
<skill_list>
<skillList>
<skill id="4408" level="17" /> <!-- HP Increase (9x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. -->
@@ -293,9 +293,9 @@
<skill id="4414" level="1" /> <!-- Heavy Armor Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="8" /> <!-- Angels -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
<s_npc_prop_hp_rate>9</s_npc_prop_hp_rate>
</skillList>
<exCrtEffect>true</exCrtEffect>
<sNpcPropHpRate>9</sNpcPropHpRate>
<ai aggroRange="300" clanHelpRange="300" isAggressive="true" />
<collision>
<radius normal="15" />
@@ -319,11 +319,11 @@
<walk ground="50" />
<run ground="180" />
</speed>
<hit_time>760</hit_time>
<hitTime>760</hitTime>
<abnormalResist physical="10" magical="10" />
</stats>
<status undying="true" />
<skill_list>
<skillList>
<skill id="4408" level="17" /> <!-- HP Increase (9x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. -->
@@ -333,9 +333,9 @@
<skill id="4414" level="1" /> <!-- Heavy Armor Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="8" /> <!-- Angels -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
<s_npc_prop_hp_rate>9</s_npc_prop_hp_rate>
</skillList>
<exCrtEffect>true</exCrtEffect>
<sNpcPropHpRate>9</sNpcPropHpRate>
<ai aggroRange="300" clanHelpRange="300" isAggressive="true" />
<collision>
<radius normal="15" />
@@ -359,11 +359,11 @@
<walk ground="60" />
<run ground="180" />
</speed>
<hit_time>450</hit_time>
<hitTime>450</hitTime>
<abnormalResist physical="10" magical="10" />
</stats>
<status undying="true" />
<skill_list>
<skillList>
<skill id="4408" level="17" /> <!-- HP Increase (9x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. -->
@@ -373,9 +373,9 @@
<skill id="4414" level="1" /> <!-- Heavy Armor Type -->
<skill id="4415" level="7" /> <!-- Daggers -->
<skill id="4416" level="9" /> <!-- Demons -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
<s_npc_prop_hp_rate>9</s_npc_prop_hp_rate>
</skillList>
<exCrtEffect>true</exCrtEffect>
<sNpcPropHpRate>9</sNpcPropHpRate>
<ai type="BALANCED" aggroRange="300" clanHelpRange="300" isAggressive="true" />
<collision>
<radius normal="8" grown="9" />
@@ -399,11 +399,11 @@
<walk ground="64" />
<run ground="180" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
<abnormalResist physical="10" magical="10" />
</stats>
<status undying="true" />
<skill_list>
<skillList>
<skill id="4408" level="17" /> <!-- HP Increase (9x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. -->
@@ -413,9 +413,9 @@
<skill id="4414" level="3" /> <!-- Light Armor Type -->
<skill id="4415" level="7" /> <!-- Daggers -->
<skill id="4416" level="9" /> <!-- Demons -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
<s_npc_prop_hp_rate>9</s_npc_prop_hp_rate>
</skillList>
<exCrtEffect>true</exCrtEffect>
<sNpcPropHpRate>9</sNpcPropHpRate>
<ai type="MAGE" aggroRange="300" clanHelpRange="300" isAggressive="true" />
<collision>
<radius normal="6" grown="7" />
@@ -438,11 +438,11 @@
<walk ground="15" />
<run ground="180" />
</speed>
<hit_time>560</hit_time>
<hitTime>560</hitTime>
<abnormalResist physical="10" magical="10" />
</stats>
<status undying="true" />
<skill_list>
<skillList>
<skill id="4408" level="17" /> <!-- HP Increase (9x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. -->
@@ -452,9 +452,9 @@
<skill id="4414" level="1" /> <!-- Heavy Armor Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
<s_npc_prop_hp_rate>9</s_npc_prop_hp_rate>
</skillList>
<exCrtEffect>true</exCrtEffect>
<sNpcPropHpRate>9</sNpcPropHpRate>
<ai aggroRange="300" clanHelpRange="300" isAggressive="true" />
<collision>
<radius normal="7.5" />
@@ -477,11 +477,11 @@
<walk ground="35" />
<run ground="180" />
</speed>
<hit_time>480</hit_time>
<hitTime>480</hitTime>
<abnormalResist physical="10" magical="10" />
</stats>
<status undying="true" />
<skill_list>
<skillList>
<skill id="4408" level="17" /> <!-- HP Increase (9x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. -->
@@ -491,9 +491,9 @@
<skill id="4414" level="1" /> <!-- Heavy Armor Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="3" /> <!-- Beasts -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
<s_npc_prop_hp_rate>9</s_npc_prop_hp_rate>
</skillList>
<exCrtEffect>true</exCrtEffect>
<sNpcPropHpRate>9</sNpcPropHpRate>
<ai aggroRange="300" clanHelpRange="300" isAggressive="true" />
<collision>
<radius normal="21" />
@@ -516,11 +516,11 @@
<walk ground="48" />
<run ground="180" />
</speed>
<hit_time>610</hit_time>
<hitTime>610</hitTime>
<abnormalResist physical="10" magical="10" />
</stats>
<status undying="true" />
<skill_list>
<skillList>
<skill id="4408" level="17" /> <!-- HP Increase (9x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. -->
@@ -530,9 +530,9 @@
<skill id="4414" level="3" /> <!-- Light Armor Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
<s_npc_prop_hp_rate>9</s_npc_prop_hp_rate>
</skillList>
<exCrtEffect>true</exCrtEffect>
<sNpcPropHpRate>9</sNpcPropHpRate>
<ai aggroRange="300" clanHelpRange="300" isAggressive="true" />
<collision>
<radius normal="7" />
@@ -560,11 +560,11 @@
<walk ground="50" />
<run ground="180" />
</speed>
<hit_time>480</hit_time>
<hitTime>480</hitTime>
<abnormalResist physical="10" magical="10" />
</stats>
<status undying="false" />
<skill_list>
<skillList>
<skill id="4032" level="8" /> <!-- NPC Strike -->
<skill id="4076" level="3" /> <!-- Decrease Speed -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
@@ -577,8 +577,8 @@
<skill id="4415" level="5" /> <!-- Blunt Weapons -->
<skill id="4416" level="8" /> <!-- Angels -->
<skill id="4532" level="1" /> <!-- Quest - BOSS Reflect -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<exCrtEffect>true</exCrtEffect>
<ai type="MAGE" clanHelpRange="300" aggroRange="300" />
<collision>
<radius normal="11" grown="13" />
@@ -606,11 +606,11 @@
<walk ground="50" />
<run ground="180" />
</speed>
<hit_time>480</hit_time>
<hitTime>480</hitTime>
<abnormalResist physical="10" magical="10" />
</stats>
<status undying="false" />
<skill_list>
<skillList>
<skill id="4032" level="8" /> <!-- NPC Strike -->
<skill id="4076" level="3" /> <!-- Decrease Speed -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
@@ -623,8 +623,8 @@
<skill id="4415" level="5" /> <!-- Blunt Weapons -->
<skill id="4416" level="8" /> <!-- Angels -->
<skill id="4532" level="1" /> <!-- Quest - BOSS Reflect -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<exCrtEffect>true</exCrtEffect>
<ai type="MAGE" clanHelpRange="300" aggroRange="300" />
<collision>
<radius normal="11" grown="13" />
@@ -652,11 +652,11 @@
<walk ground="50" />
<run ground="180" />
</speed>
<hit_time>480</hit_time>
<hitTime>480</hitTime>
<abnormalResist physical="10" magical="10" />
</stats>
<status undying="false" />
<skill_list>
<skillList>
<skill id="4032" level="8" /> <!-- NPC Strike -->
<skill id="4076" level="3" /> <!-- Decrease Speed -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
@@ -669,8 +669,8 @@
<skill id="4415" level="5" /> <!-- Blunt Weapons -->
<skill id="4416" level="8" /> <!-- Angels -->
<skill id="4532" level="1" /> <!-- Quest - BOSS Reflect -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<exCrtEffect>true</exCrtEffect>
<ai type="MAGE" clanHelpRange="300" aggroRange="300" />
<collision>
<radius normal="11" grown="13" />
@@ -693,11 +693,11 @@
<walk ground="36" />
<run ground="180" />
</speed>
<hit_time>540</hit_time>
<hitTime>540</hitTime>
<abnormalResist physical="10" magical="10" />
</stats>
<status undying="false" />
<skill_list>
<skillList>
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. -->
@@ -707,8 +707,8 @@
<skill id="4414" level="3" /> <!-- Light Armor Type -->
<skill id="4415" level="5" /> <!-- Blunt Weapons -->
<skill id="4416" level="6" /> <!-- Humanoids -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<exCrtEffect>true</exCrtEffect>
<ai clanHelpRange="300" aggroRange="300" />
<collision>
<radius normal="12" grown="14" />
@@ -731,11 +731,11 @@
<walk ground="60" />
<run ground="180" />
</speed>
<hit_time>560</hit_time>
<hitTime>560</hitTime>
<abnormalResist physical="10" magical="10" />
</stats>
<status undying="false" />
<skill_list>
<skillList>
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. -->
@@ -745,8 +745,8 @@
<skill id="4414" level="3" /> <!-- Light Armor Type -->
<skill id="4415" level="5" /> <!-- Blunt Weapons -->
<skill id="4416" level="8" /> <!-- Angels -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<exCrtEffect>true</exCrtEffect>
<ai clanHelpRange="300" aggroRange="300" />
<collision>
<radius normal="12" />
@@ -769,11 +769,11 @@
<walk ground="30" />
<run ground="180" />
</speed>
<hit_time>430</hit_time>
<hitTime>430</hitTime>
<abnormalResist physical="10" magical="10" />
</stats>
<status undying="false" />
<skill_list>
<skillList>
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. -->
@@ -783,8 +783,8 @@
<skill id="4414" level="1" /> <!-- Heavy Armor Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="2" /> <!-- Magic Creatures -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<exCrtEffect>true</exCrtEffect>
<ai aggroRange="300" clanHelpRange="300" isAggressive="true" />
<collision>
<radius normal="16" />
@@ -807,11 +807,11 @@
<walk ground="36" />
<run ground="180" />
</speed>
<hit_time>240</hit_time>
<hitTime>240</hitTime>
<abnormalResist physical="10" magical="10" />
</stats>
<status undying="false" />
<skill_list>
<skillList>
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="13" /> <!-- Slightly Strong P. Atk. -->
@@ -821,8 +821,8 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="3" /> <!-- Beasts -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<exCrtEffect>true</exCrtEffect>
<ai clanHelpRange="300" aggroRange="300" />
<collision>
<radius normal="12" />
@@ -845,11 +845,11 @@
<walk ground="60" />
<run ground="180" />
</speed>
<hit_time>460</hit_time>
<hitTime>460</hitTime>
<abnormalResist physical="10" magical="10" />
</stats>
<status undying="false" />
<skill_list>
<skillList>
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. -->
@@ -859,8 +859,8 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="6" /> <!-- Humanoids -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<exCrtEffect>true</exCrtEffect>
<ai type="BALANCED" aggroRange="300" clanHelpRange="300" isAggressive="true" />
<collision>
<radius normal="34" />
@@ -878,11 +878,11 @@
<walk ground="30" />
<run ground="180" />
</speed>
<hit_time>480</hit_time>
<hitTime>480</hitTime>
<abnormalResist physical="10" magical="10" />
</stats>
<status undying="false" />
<skill_list>
<skillList>
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. -->
@@ -892,8 +892,8 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="5" /> <!-- Blunt Weapons -->
<skill id="4416" level="6" /> <!-- Humanoids -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<exCrtEffect>true</exCrtEffect>
<ai type="BALANCED" clanHelpRange="300" aggroRange="300" />
<collision>
<radius normal="20" />
File diff suppressed because it is too large Load Diff
@@ -19,7 +19,7 @@
<abnormalResist physical="10" magical="10" />
</stats>
<status undying="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@@ -34,8 +34,8 @@
<skill id="5096" level="1" /> <!-- Antharas Subordinate Remote Attack -->
<skill id="5465" level="1" /> <!-- Earth Attacks -->
<skill id="6655" level="1" /> <!-- Tarsque Carapace -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<exCrtEffect>true</exCrtEffect>
<ai aggroRange="300" clanHelpRange="300" isAggressive="true" />
<collision>
<radius normal="63" />
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
@@ -20,7 +20,7 @@
<abnormalResist physical="10" magical="10" />
</stats>
<status attackable="false" undying="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@@ -31,8 +31,8 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="9" /> <!-- Bows -->
<skill id="4416" level="14" /> <!-- Humans -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<exCrtEffect>true</exCrtEffect>
<ai aggroRange="450" clanHelpRange="300" isAggressive="true" />
<collision>
<radius normal="8" />
@@ -59,7 +59,7 @@
<abnormalResist physical="10" magical="10" />
</stats>
<status attackable="false" undying="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@@ -70,8 +70,8 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="9" /> <!-- Bows -->
<skill id="4416" level="14" /> <!-- Humans -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<exCrtEffect>true</exCrtEffect>
<ai aggroRange="450" clanHelpRange="300" isAggressive="true" />
<collision>
<radius normal="8" />
@@ -96,7 +96,7 @@
<abnormalResist physical="10" magical="10" />
</stats>
<status attackable="false" undying="true" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@@ -107,8 +107,8 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="14" /> <!-- Humans -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<exCrtEffect>true</exCrtEffect>
<ai clanHelpRange="300" aggroRange="450" />
<collision>
<radius normal="10" />
@@ -133,7 +133,7 @@
<abnormalResist physical="10" magical="10" />
</stats>
<status attackable="false" undying="true" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@@ -144,8 +144,8 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="14" /> <!-- Humans -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<exCrtEffect>true</exCrtEffect>
<ai clanHelpRange="300" aggroRange="450" />
<collision>
<radius normal="8" />
@@ -170,7 +170,7 @@
<abnormalResist physical="10" magical="10" />
</stats>
<status attackable="false" undying="true" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@@ -181,8 +181,8 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="14" /> <!-- Humans -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<exCrtEffect>true</exCrtEffect>
<ai clanHelpRange="300" aggroRange="450" />
<collision>
<radius normal="13" />
@@ -207,7 +207,7 @@
<abnormalResist physical="10" magical="10" />
</stats>
<status attackable="false" undying="true" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@@ -218,8 +218,8 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="18" /> <!-- Dwarves -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<exCrtEffect>true</exCrtEffect>
<ai clanHelpRange="300" aggroRange="450" />
<collision>
<radius normal="8" />
@@ -246,7 +246,7 @@
<abnormalResist physical="10" magical="10" />
</stats>
<status attackable="false" undying="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@@ -257,8 +257,8 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="15" /> <!-- Elves -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<exCrtEffect>true</exCrtEffect>
<ai aggroRange="450" clanHelpRange="300" isAggressive="true" />
<collision>
<radius normal="8" />
@@ -285,7 +285,7 @@
<abnormalResist physical="10" magical="10" />
</stats>
<status attackable="false" undying="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@@ -296,8 +296,8 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="9" /> <!-- Bows -->
<skill id="4416" level="15" /> <!-- Elves -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<exCrtEffect>true</exCrtEffect>
<ai aggroRange="450" clanHelpRange="300" isAggressive="true" />
<collision>
<radius normal="8" />
@@ -324,7 +324,7 @@
<abnormalResist physical="10" magical="10" />
</stats>
<status attackable="false" undying="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@@ -335,8 +335,8 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="9" /> <!-- Bows -->
<skill id="4416" level="15" /> <!-- Elves -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<exCrtEffect>true</exCrtEffect>
<ai aggroRange="450" clanHelpRange="300" isAggressive="true" />
<collision>
<radius normal="8" />
@@ -363,7 +363,7 @@
<abnormalResist physical="10" magical="10" />
</stats>
<status attackable="false" undying="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@@ -374,8 +374,8 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="15" /> <!-- Elves -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<exCrtEffect>true</exCrtEffect>
<ai aggroRange="450" clanHelpRange="300" isAggressive="true" />
<collision>
<radius normal="8" />
@@ -402,7 +402,7 @@
<abnormalResist physical="10" magical="10" />
</stats>
<status attackable="false" undying="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@@ -413,8 +413,8 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="9" /> <!-- Bows -->
<skill id="4416" level="15" /> <!-- Elves -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<exCrtEffect>true</exCrtEffect>
<ai aggroRange="450" clanHelpRange="300" isAggressive="true" />
<collision>
<radius normal="8" />
@@ -441,7 +441,7 @@
<abnormalResist physical="10" magical="10" />
</stats>
<status attackable="false" undying="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@@ -452,8 +452,8 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="15" /> <!-- Elves -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<exCrtEffect>true</exCrtEffect>
<ai aggroRange="450" clanHelpRange="300" isAggressive="true" />
<collision>
<radius normal="8" />
@@ -478,7 +478,7 @@
<abnormalResist physical="10" magical="10" />
</stats>
<status attackable="false" undying="true" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@@ -489,8 +489,8 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="15" /> <!-- Elves -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<exCrtEffect>true</exCrtEffect>
<ai clanHelpRange="300" aggroRange="450" />
<collision>
<radius normal="6" />
@@ -515,7 +515,7 @@
<abnormalResist physical="10" magical="10" />
</stats>
<status attackable="false" undying="true" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@@ -526,8 +526,8 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="15" /> <!-- Elves -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<exCrtEffect>true</exCrtEffect>
<ai clanHelpRange="300" aggroRange="450" />
<collision>
<radius normal="6" />
@@ -554,7 +554,7 @@
<abnormalResist physical="10" magical="10" />
</stats>
<status attackable="false" undying="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@@ -565,8 +565,8 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="16" /> <!-- Dark Elves -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<exCrtEffect>true</exCrtEffect>
<ai aggroRange="450" clanHelpRange="300" isAggressive="true" />
<collision>
<radius normal="7" />
@@ -591,7 +591,7 @@
<abnormalResist physical="10" magical="10" />
</stats>
<status attackable="false" undying="true" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@@ -602,8 +602,8 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="14" /> <!-- Humans -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<exCrtEffect>true</exCrtEffect>
<ai clanHelpRange="300" aggroRange="450" />
<collision>
<radius normal="8" />
@@ -628,7 +628,7 @@
<abnormalResist physical="10" magical="10" />
</stats>
<status attackable="false" undying="true" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@@ -639,8 +639,8 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="14" /> <!-- Humans -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<exCrtEffect>true</exCrtEffect>
<ai clanHelpRange="300" aggroRange="450" />
<collision>
<radius normal="8" />
@@ -665,7 +665,7 @@
<abnormalResist physical="10" magical="10" />
</stats>
<status attackable="false" undying="true" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@@ -676,8 +676,8 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="18" /> <!-- Dwarves -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<exCrtEffect>true</exCrtEffect>
<ai clanHelpRange="300" aggroRange="450" />
<collision>
<radius normal="8" />
@@ -703,7 +703,7 @@
<abnormalResist physical="10" magical="10" />
</stats>
<status attackable="false" undying="true" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@@ -714,8 +714,8 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="14" /> <!-- Humans -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<exCrtEffect>true</exCrtEffect>
<ai clanHelpRange="300" aggroRange="450" />
<collision>
<radius normal="13" />
@@ -740,7 +740,7 @@
<abnormalResist physical="10" magical="10" />
</stats>
<status attackable="false" undying="true" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@@ -751,8 +751,8 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="14" /> <!-- Humans -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<exCrtEffect>true</exCrtEffect>
<ai clanHelpRange="300" aggroRange="450" />
<collision>
<radius normal="10" />
@@ -777,7 +777,7 @@
<abnormalResist physical="10" magical="10" />
</stats>
<status attackable="false" undying="true" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@@ -788,8 +788,8 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="14" /> <!-- Humans -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<exCrtEffect>true</exCrtEffect>
<ai clanHelpRange="300" aggroRange="450" />
<collision>
<radius normal="7" />
@@ -814,7 +814,7 @@
<abnormalResist physical="10" magical="10" />
</stats>
<status attackable="false" undying="true" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@@ -825,8 +825,8 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="18" /> <!-- Dwarves -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<exCrtEffect>true</exCrtEffect>
<ai clanHelpRange="300" aggroRange="450" />
<collision>
<radius normal="8" />
@@ -852,7 +852,7 @@
<abnormalResist physical="10" magical="10" />
</stats>
<status attackable="false" undying="true" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@@ -863,8 +863,8 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="14" /> <!-- Humans -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<exCrtEffect>true</exCrtEffect>
<ai clanHelpRange="300" aggroRange="450" />
<collision>
<radius normal="13" />
@@ -890,7 +890,7 @@
<abnormalResist physical="10" magical="10" />
</stats>
<status attackable="false" undying="true" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@@ -901,8 +901,8 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="18" /> <!-- Dwarves -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<exCrtEffect>true</exCrtEffect>
<ai clanHelpRange="300" aggroRange="450" />
<collision>
<radius normal="7" />
@@ -929,7 +929,7 @@
<abnormalResist physical="10" magical="10" />
</stats>
<status attackable="false" undying="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@@ -940,8 +940,8 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="15" /> <!-- Elves -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<exCrtEffect>true</exCrtEffect>
<ai aggroRange="450" clanHelpRange="300" isAggressive="true" />
<collision>
<radius normal="8" />
@@ -968,7 +968,7 @@
<abnormalResist physical="10" magical="10" />
</stats>
<status attackable="false" undying="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@@ -979,8 +979,8 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="15" /> <!-- Elves -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<exCrtEffect>true</exCrtEffect>
<ai aggroRange="450" clanHelpRange="300" isAggressive="true" />
<collision>
<radius normal="8" />
@@ -1005,7 +1005,7 @@
<abnormalResist physical="10" magical="10" />
</stats>
<status attackable="false" undying="true" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@@ -1016,8 +1016,8 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="14" /> <!-- Humans -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<exCrtEffect>true</exCrtEffect>
<ai clanHelpRange="300" aggroRange="450" />
<collision>
<radius normal="8" />
@@ -1042,7 +1042,7 @@
<abnormalResist physical="10" magical="10" />
</stats>
<status attackable="false" undying="true" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@@ -1053,8 +1053,8 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="14" /> <!-- Humans -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<exCrtEffect>true</exCrtEffect>
<ai clanHelpRange="300" aggroRange="450" />
<collision>
<radius normal="8" />
@@ -1079,7 +1079,7 @@
<abnormalResist physical="10" magical="10" />
</stats>
<status attackable="false" undying="true" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@@ -1090,8 +1090,8 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="16" /> <!-- Dark Elves -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<exCrtEffect>true</exCrtEffect>
<ai clanHelpRange="300" aggroRange="450" />
<collision>
<radius normal="8" />
@@ -1117,7 +1117,7 @@
<abnormalResist physical="10" magical="10" />
</stats>
<status attackable="false" undying="true" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@@ -1128,8 +1128,8 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="14" /> <!-- Humans -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<exCrtEffect>true</exCrtEffect>
<ai aggroRange="450" clanHelpRange="300" isAggressive="true" />
<collision>
<radius normal="8" />
@@ -1156,7 +1156,7 @@
<abnormalResist physical="10" magical="10" />
</stats>
<status attackable="false" undying="true" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@@ -1167,8 +1167,8 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="15" /> <!-- Elves -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<exCrtEffect>true</exCrtEffect>
<ai type="MAGE" clanHelpRange="300" aggroRange="450" />
<collision>
<radius normal="7" />
@@ -1193,7 +1193,7 @@
<abnormalResist physical="10" magical="10" />
</stats>
<status attackable="false" undying="true" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@@ -1204,8 +1204,8 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="14" /> <!-- Humans -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<exCrtEffect>true</exCrtEffect>
<ai clanHelpRange="300" aggroRange="450" />
<collision>
<radius normal="8" />
@@ -1230,7 +1230,7 @@
<abnormalResist physical="10" magical="10" />
</stats>
<status attackable="false" undying="true" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@@ -1241,8 +1241,8 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="16" /> <!-- Dark Elves -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<exCrtEffect>true</exCrtEffect>
<ai clanHelpRange="300" aggroRange="450" />
<collision>
<radius normal="8" />
@@ -1268,7 +1268,7 @@
<abnormalResist physical="10" magical="10" />
</stats>
<status attackable="false" undying="true" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@@ -1279,8 +1279,8 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="18" /> <!-- Dwarves -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<exCrtEffect>true</exCrtEffect>
<ai clanHelpRange="300" aggroRange="450" />
<collision>
<radius normal="7" />
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
@@ -37,7 +37,7 @@
<abnormalResist physical="10" magical="10" />
</stats>
<status attackable="false" undying="true" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@@ -48,8 +48,8 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="18" /> <!-- Dwarves -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<exCrtEffect>true</exCrtEffect>
<ai clanHelpRange="300" aggroRange="450" />
<collision>
<radius normal="7" />
@@ -74,7 +74,7 @@
<abnormalResist physical="10" magical="10" />
</stats>
<status attackable="false" undying="true" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@@ -85,8 +85,8 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="18" /> <!-- Dwarves -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<exCrtEffect>true</exCrtEffect>
<ai clanHelpRange="300" aggroRange="450" />
<collision>
<radius normal="8" />
@@ -112,7 +112,7 @@
<abnormalResist physical="10" magical="10" />
</stats>
<status attackable="false" undying="true" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@@ -123,8 +123,8 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="14" /> <!-- Humans -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<exCrtEffect>true</exCrtEffect>
<ai clanHelpRange="300" aggroRange="450" />
<collision>
<radius normal="8" />
@@ -146,11 +146,11 @@
<walk ground="40" />
<run ground="120" />
</speed>
<hit_time>610</hit_time>
<hitTime>610</hitTime>
<abnormalResist physical="10" magical="10" />
</stats>
<status attackable="false" undying="true" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@@ -161,8 +161,8 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<exCrtEffect>true</exCrtEffect>
<ai clanHelpRange="300" aggroRange="450" />
<collision>
<radius normal="9" />
@@ -188,7 +188,7 @@
<abnormalResist physical="10" magical="10" />
</stats>
<status attackable="false" undying="true" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@@ -199,8 +199,8 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="14" /> <!-- Humans -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<exCrtEffect>true</exCrtEffect>
<ai clanHelpRange="300" aggroRange="450" />
<collision>
<radius normal="8" />
@@ -228,7 +228,7 @@
<abnormalResist physical="10" magical="10" />
</stats>
<status attackable="false" undying="true" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@@ -239,8 +239,8 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="15" /> <!-- Elves -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<exCrtEffect>true</exCrtEffect>
<ai clanHelpRange="300" aggroRange="450" />
<collision>
<radius normal="8" />
@@ -18,7 +18,7 @@
<abnormalResist physical="10" magical="10" />
</stats>
<status attackable="false" undying="true" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@@ -29,8 +29,8 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="18" /> <!-- Dwarves -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<exCrtEffect>true</exCrtEffect>
<ai clanHelpRange="300" aggroRange="450" />
<collision>
<radius normal="8" />
@@ -19,7 +19,7 @@
<abnormalResist physical="10" magical="10" />
</stats>
<status attackable="false" undying="true" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@@ -30,8 +30,8 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="16" /> <!-- Dark Elves -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<exCrtEffect>true</exCrtEffect>
<ai clanHelpRange="300" aggroRange="450" />
<collision>
<radius normal="8" />
@@ -59,7 +59,7 @@
<abnormalResist physical="10" magical="10" />
</stats>
<status attackable="false" undying="true" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@@ -70,8 +70,8 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="16" /> <!-- Dark Elves -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<exCrtEffect>true</exCrtEffect>
<ai clanHelpRange="300" aggroRange="450" />
<collision>
<radius normal="8" />
@@ -94,11 +94,11 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>450</hit_time>
<hitTime>450</hitTime>
<abnormalResist physical="10" magical="10" />
</stats>
<status attackable="false" undying="true" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@@ -109,8 +109,8 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<exCrtEffect>true</exCrtEffect>
<ai clanHelpRange="300" aggroRange="450" />
<collision>
<radius normal="8" grown="9" />
@@ -132,11 +132,11 @@
<walk ground="40" />
<run ground="120" />
</speed>
<hit_time>610</hit_time>
<hitTime>610</hitTime>
<abnormalResist physical="10" magical="10" />
</stats>
<status attackable="false" undying="true" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@@ -147,8 +147,8 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<exCrtEffect>true</exCrtEffect>
<ai clanHelpRange="300" aggroRange="450" />
<collision>
<radius normal="9" />
@@ -170,11 +170,11 @@
<walk ground="40" />
<run ground="120" />
</speed>
<hit_time>610</hit_time>
<hitTime>610</hitTime>
<abnormalResist physical="10" magical="10" />
</stats>
<status attackable="false" undying="true" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@@ -185,8 +185,8 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<exCrtEffect>true</exCrtEffect>
<ai clanHelpRange="300" aggroRange="450" />
<collision>
<radius normal="9" />
@@ -212,7 +212,7 @@
<abnormalResist physical="10" magical="10" />
</stats>
<status attackable="false" undying="true" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@@ -223,8 +223,8 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="14" /> <!-- Humans -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<exCrtEffect>true</exCrtEffect>
<ai clanHelpRange="300" aggroRange="450" />
<collision>
<radius normal="8" />
@@ -250,7 +250,7 @@
<abnormalResist physical="10" magical="10" />
</stats>
<status attackable="false" undying="true" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@@ -261,8 +261,8 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="14" /> <!-- Humans -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<exCrtEffect>true</exCrtEffect>
<ai clanHelpRange="300" aggroRange="450" />
<collision>
<radius normal="8" />
@@ -287,7 +287,7 @@
<abnormalResist physical="10" magical="10" />
</stats>
<status attackable="false" undying="true" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@@ -298,8 +298,8 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="18" /> <!-- Dwarves -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<exCrtEffect>true</exCrtEffect>
<ai clanHelpRange="300" aggroRange="450" />
<collision>
<radius normal="8" />
@@ -325,7 +325,7 @@
<abnormalResist physical="10" magical="10" />
</stats>
<status attackable="false" undying="true" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@@ -336,8 +336,8 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="14" /> <!-- Humans -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<exCrtEffect>true</exCrtEffect>
<ai clanHelpRange="300" aggroRange="450" />
<collision>
<radius normal="9.5" />
@@ -363,7 +363,7 @@
<abnormalResist physical="10" magical="10" />
</stats>
<status attackable="false" undying="true" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@@ -374,8 +374,8 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="18" /> <!-- Dwarves -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<exCrtEffect>true</exCrtEffect>
<ai clanHelpRange="300" aggroRange="450" />
<collision>
<radius normal="8" />
@@ -401,7 +401,7 @@
<abnormalResist physical="10" magical="10" />
</stats>
<status attackable="false" undying="true" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@@ -412,8 +412,8 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="18" /> <!-- Dwarves -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<exCrtEffect>true</exCrtEffect>
<ai clanHelpRange="300" aggroRange="450" />
<collision>
<radius normal="8" />
@@ -439,7 +439,7 @@
<abnormalResist physical="10" magical="10" />
</stats>
<status attackable="false" undying="true" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@@ -450,8 +450,8 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="16" /> <!-- Dark Elves -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<exCrtEffect>true</exCrtEffect>
<ai clanHelpRange="300" aggroRange="450" />
<collision>
<radius normal="8" />
@@ -477,7 +477,7 @@
<abnormalResist physical="10" magical="10" />
</stats>
<status attackable="false" undying="true" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@@ -488,8 +488,8 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="14" /> <!-- Humans -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<exCrtEffect>true</exCrtEffect>
<ai clanHelpRange="300" aggroRange="450" />
<collision>
<radius normal="8" />
File diff suppressed because it is too large Load Diff
@@ -18,7 +18,7 @@
<abnormalResist physical="10" magical="10" />
</stats>
<status attackable="false" undying="true" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@@ -29,8 +29,8 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="18" /> <!-- Dwarves -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<exCrtEffect>true</exCrtEffect>
<ai clanHelpRange="300" aggroRange="450" />
<collision>
<radius normal="7" />
@@ -53,11 +53,11 @@
<walk ground="50" />
<run ground="160" />
</speed>
<hit_time>480</hit_time>
<hitTime>480</hitTime>
<abnormalResist physical="10" magical="10" />
</stats>
<status attackable="false" undying="true" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@@ -68,8 +68,8 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<exCrtEffect>true</exCrtEffect>
<ai clanHelpRange="300" aggroRange="450" />
<collision>
<radius normal="8" />
@@ -92,11 +92,11 @@
<walk ground="50" />
<run ground="160" />
</speed>
<hit_time>480</hit_time>
<hitTime>480</hitTime>
<abnormalResist physical="10" magical="10" />
</stats>
<status attackable="false" undying="true" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@@ -107,8 +107,8 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<exCrtEffect>true</exCrtEffect>
<ai clanHelpRange="300" aggroRange="450" />
<collision>
<radius normal="7" />
@@ -131,11 +131,11 @@
<walk ground="50" />
<run ground="160" />
</speed>
<hit_time>480</hit_time>
<hitTime>480</hitTime>
<abnormalResist physical="10" magical="10" />
</stats>
<status attackable="false" undying="true" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@@ -146,8 +146,8 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<exCrtEffect>true</exCrtEffect>
<ai clanHelpRange="300" aggroRange="450" />
<collision>
<radius normal="8" />
@@ -170,11 +170,11 @@
<walk ground="36" />
<run ground="160" />
</speed>
<hit_time>480</hit_time>
<hitTime>480</hitTime>
<abnormalResist physical="10" magical="10" />
</stats>
<status attackable="false" undying="true" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@@ -185,8 +185,8 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<exCrtEffect>true</exCrtEffect>
<ai clanHelpRange="300" aggroRange="450" />
<collision>
<radius normal="8" />
@@ -209,11 +209,11 @@
<walk ground="50" />
<run ground="160" />
</speed>
<hit_time>480</hit_time>
<hitTime>480</hitTime>
<abnormalResist physical="10" magical="10" />
</stats>
<status attackable="false" undying="true" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@@ -224,8 +224,8 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<exCrtEffect>true</exCrtEffect>
<ai clanHelpRange="300" aggroRange="450" />
<collision>
<radius normal="8" />
@@ -19,7 +19,7 @@
<abnormalResist physical="10" magical="10" />
</stats>
<status attackable="false" undying="true" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4390" level="1" /> <!-- NPC Abnormal Immunity -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
@@ -31,8 +31,8 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="19" /> <!-- Others -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<exCrtEffect>true</exCrtEffect>
<ai clanHelpRange="300" aggroRange="450" />
<collision>
<radius normal="40" />
@@ -58,7 +58,7 @@
<abnormalResist physical="10" magical="10" />
</stats>
<status attackable="false" undying="true" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4390" level="1" /> <!-- NPC Abnormal Immunity -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
@@ -70,8 +70,8 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="19" /> <!-- Others -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<exCrtEffect>true</exCrtEffect>
<ai clanHelpRange="300" aggroRange="450" />
<collision>
<radius normal="40" />
@@ -95,11 +95,11 @@
<walk ground="64" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
<abnormalResist physical="10" magical="10" />
</stats>
<status attackable="false" undying="false" />
<skill_list>
<skillList>
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. -->
@@ -109,12 +109,12 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="13" /> <!-- Fairies -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<exCrtEffect>true</exCrtEffect>
<ai type="BALANCED" clanHelpRange="300" aggroRange="450">
<clan_list>
<clanList>
<clan>ALL_ELEMENTAL</clan>
</clan_list>
</clanList>
</ai>
<collision>
<radius normal="15" />
@@ -138,11 +138,11 @@
<walk ground="80" />
<run ground="120" />
</speed>
<hit_time>720</hit_time>
<hitTime>720</hitTime>
<abnormalResist physical="10" magical="10" />
</stats>
<status attackable="false" undying="false" />
<skill_list>
<skillList>
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="16" /> <!-- Very Strong P. Atk. -->
@@ -152,12 +152,12 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="13" /> <!-- Fairies -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<exCrtEffect>true</exCrtEffect>
<ai type="BALANCED" aggroRange="450" clanHelpRange="300" isAggressive="true">
<clan_list>
<clanList>
<clan>ALL_ELEMENTAL2</clan>
</clan_list>
</clanList>
</ai>
<collision>
<radius normal="5" />
@@ -182,11 +182,11 @@
<walk ground="45" />
<run ground="110" />
</speed>
<hit_time>580</hit_time>
<hitTime>580</hitTime>
<abnormalResist physical="10" magical="10" />
</stats>
<status attackable="false" undying="false" />
<skill_list>
<skillList>
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="16" /> <!-- Very Strong P. Atk. -->
@@ -196,12 +196,12 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="11" /> <!-- Spears -->
<skill id="4416" level="13" /> <!-- Fairies -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<exCrtEffect>true</exCrtEffect>
<ai type="BALANCED" clanHelpRange="300" aggroRange="450">
<clan_list>
<clanList>
<clan>ALL_ELEMENTAL2</clan>
</clan_list>
</clanList>
</ai>
<collision>
<radius normal="14" />
@@ -224,11 +224,11 @@
<walk ground="45" />
<run ground="110" />
</speed>
<hit_time>580</hit_time>
<hitTime>580</hitTime>
<abnormalResist physical="10" magical="10" />
</stats>
<status attackable="false" undying="false" />
<skill_list>
<skillList>
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="16" /> <!-- Very Strong P. Atk. -->
@@ -238,12 +238,12 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="11" /> <!-- Spears -->
<skill id="4416" level="13" /> <!-- Fairies -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<exCrtEffect>true</exCrtEffect>
<ai type="BALANCED" clanHelpRange="300" aggroRange="450">
<clan_list>
<clanList>
<clan>ALL_ELEMENTAL</clan>
</clan_list>
</clanList>
</ai>
<collision>
<radius normal="14" />
@@ -267,11 +267,11 @@
<walk ground="80" />
<run ground="120" />
</speed>
<hit_time>720</hit_time>
<hitTime>720</hitTime>
<abnormalResist physical="10" magical="10" />
</stats>
<status attackable="false" undying="false" />
<skill_list>
<skillList>
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="16" /> <!-- Very Strong P. Atk. -->
@@ -281,12 +281,12 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="13" /> <!-- Fairies -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<exCrtEffect>true</exCrtEffect>
<ai type="BALANCED" clanHelpRange="300" aggroRange="450">
<clan_list>
<clanList>
<clan>ALL_ELEMENTAL</clan>
</clan_list>
</clanList>
</ai>
<collision>
<radius normal="5" />
@@ -310,11 +310,11 @@
<walk ground="64" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
<abnormalResist physical="10" magical="10" />
</stats>
<status attackable="false" undying="false" />
<skill_list>
<skillList>
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="16" /> <!-- Very Strong P. Atk. -->
@@ -324,12 +324,12 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="13" /> <!-- Fairies -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<exCrtEffect>true</exCrtEffect>
<ai type="BALANCED" clanHelpRange="300" aggroRange="450">
<clan_list>
<clanList>
<clan>ALL_ELEMENTAL2</clan>
</clan_list>
</clanList>
</ai>
<collision>
<radius normal="15" />
@@ -353,11 +353,11 @@
<walk ground="12" />
<run ground="12" />
</speed>
<hit_time>610</hit_time>
<hitTime>610</hitTime>
<abnormalResist physical="10" magical="10" />
</stats>
<status attackable="false" undying="false" />
<skill_list>
<skillList>
<skill id="4277" level="3" /> <!-- Resist Poison Attacks -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@@ -368,12 +368,12 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<exCrtEffect>true</exCrtEffect>
<ai type="BALANCED" clanHelpRange="300" aggroRange="450">
<clan_list>
<clanList>
<clan>ALL_ELEMENTAL2</clan>
</clan_list>
</clanList>
</ai>
<collision>
<radius normal="23" />
@@ -397,11 +397,11 @@
<walk ground="12" />
<run ground="12" />
</speed>
<hit_time>610</hit_time>
<hitTime>610</hitTime>
<abnormalResist physical="10" magical="10" />
</stats>
<status attackable="false" undying="false" />
<skill_list>
<skillList>
<skill id="4277" level="3" /> <!-- Resist Poison Attacks -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@@ -412,12 +412,12 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<exCrtEffect>true</exCrtEffect>
<ai type="BALANCED" clanHelpRange="300" aggroRange="450">
<clan_list>
<clanList>
<clan>ALL_ELEMENTAL</clan>
</clan_list>
</clanList>
</ai>
<collision>
<radius normal="23" />
@@ -440,11 +440,11 @@
<walk ground="80" />
<run ground="120" />
</speed>
<hit_time>720</hit_time>
<hitTime>720</hitTime>
<abnormalResist physical="10" magical="10" />
</stats>
<status attackable="false" undying="true" />
<skill_list>
<skillList>
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. -->
@@ -454,12 +454,12 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="13" /> <!-- Fairies -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<exCrtEffect>true</exCrtEffect>
<ai clanHelpRange="300" aggroRange="450">
<clan_list>
<clanList>
<clan>ALL_ELEMENTAL</clan>
</clan_list>
</clanList>
</ai>
<collision>
<radius normal="5" />
@@ -483,11 +483,11 @@
<walk ground="12" />
<run ground="12" />
</speed>
<hit_time>610</hit_time>
<hitTime>610</hitTime>
<abnormalResist physical="10" magical="10" />
</stats>
<status attackable="false" undying="false" />
<skill_list>
<skillList>
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="16" /> <!-- Very Strong P. Atk. -->
@@ -497,12 +497,12 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<exCrtEffect>true</exCrtEffect>
<ai type="BALANCED" clanHelpRange="300" aggroRange="450">
<clan_list>
<clanList>
<clan>ALL_ELEMENTAL</clan>
</clan_list>
</clanList>
</ai>
<collision>
<radius normal="23" />
@@ -524,7 +524,7 @@
<abnormalResist physical="10" magical="10" />
</stats>
<status attackable="false" undying="true" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@@ -535,8 +535,8 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="14" /> <!-- Humans -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<exCrtEffect>true</exCrtEffect>
<ai clanHelpRange="300" aggroRange="450" />
<collision>
<radius normal="8" />
@@ -558,7 +558,7 @@
<abnormalResist physical="10" magical="10" />
</stats>
<status attackable="false" undying="true" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@@ -569,8 +569,8 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="15" /> <!-- Elves -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<exCrtEffect>true</exCrtEffect>
<ai clanHelpRange="300" aggroRange="450" />
<collision>
<radius normal="8" />
@@ -592,7 +592,7 @@
<abnormalResist physical="10" magical="10" />
</stats>
<status attackable="false" undying="true" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@@ -603,8 +603,8 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="16" /> <!-- Dark Elves -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<exCrtEffect>true</exCrtEffect>
<ai clanHelpRange="300" aggroRange="450" />
<collision>
<radius normal="8" />
@@ -626,7 +626,7 @@
<abnormalResist physical="10" magical="10" />
</stats>
<status attackable="false" undying="true" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@@ -637,8 +637,8 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="18" /> <!-- Dwarves -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<exCrtEffect>true</exCrtEffect>
<ai clanHelpRange="300" aggroRange="450" />
<collision>
<radius normal="7" />
@@ -660,7 +660,7 @@
<abnormalResist physical="10" magical="10" />
</stats>
<status attackable="false" undying="true" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@@ -671,8 +671,8 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="17" /> <!-- Orcs -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<exCrtEffect>true</exCrtEffect>
<ai clanHelpRange="300" aggroRange="450" />
<collision>
<radius normal="8" />
@@ -698,7 +698,7 @@
<abnormalResist physical="10" magical="10" />
</stats>
<status attackable="false" undying="true" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4390" level="1" /> <!-- NPC Abnormal Immunity -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
@@ -710,8 +710,8 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="19" /> <!-- Others -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<exCrtEffect>true</exCrtEffect>
<ai clanHelpRange="300" aggroRange="450" />
<collision>
<radius normal="40" />
@@ -734,11 +734,11 @@
<walk ground="40" />
<run ground="120" />
</speed>
<hit_time>610</hit_time>
<hitTime>610</hitTime>
<abnormalResist physical="10" magical="10" />
</stats>
<status attackable="false" undying="true" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@@ -749,8 +749,8 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<exCrtEffect>true</exCrtEffect>
<ai clanHelpRange="300" aggroRange="450" />
<collision>
<radius normal="9" />
@@ -772,7 +772,7 @@
<abnormalResist physical="10" magical="10" />
</stats>
<status attackable="false" undying="true" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@@ -783,13 +783,13 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="14" /> <!-- Humans -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<exCrtEffect>true</exCrtEffect>
<ai clanHelpRange="600" aggroRange="450">
<clan_list>
<clanList>
<clan>DION_SIEGE</clan>
<clan>DOOR</clan>
</clan_list>
</clanList>
</ai>
<collision>
<radius normal="13" />
@@ -811,7 +811,7 @@
<abnormalResist physical="10" magical="10" />
</stats>
<status attackable="false" undying="true" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4390" level="1" /> <!-- NPC Abnormal Immunity -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
@@ -823,8 +823,8 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="19" /> <!-- Others -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<exCrtEffect>true</exCrtEffect>
<ai clanHelpRange="300" aggroRange="450" />
<collision>
<radius normal="7" />
@@ -850,7 +850,7 @@
<abnormalResist physical="10" magical="10" />
</stats>
<status attackable="false" undying="true" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@@ -861,8 +861,8 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="18" /> <!-- Dwarves -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<exCrtEffect>true</exCrtEffect>
<ai clanHelpRange="300" aggroRange="450" />
<collision>
<radius normal="13" />
@@ -14,7 +14,7 @@
<abnormalResist physical="10" magical="10" />
</stats>
<status attackable="false" canMove="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@@ -25,8 +25,8 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="14" /> <!-- Humans -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<exCrtEffect>true</exCrtEffect>
<ai type="BALANCED" />
<collision>
<radius normal="10" />
@@ -11,11 +11,11 @@
<walk ground="40" />
<run ground="120" />
</speed>
<hit_time>610</hit_time>
<hitTime>610</hitTime>
<abnormalResist physical="10" magical="10" />
</stats>
<status attackable="false" canMove="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@@ -26,8 +26,8 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="1" /> <!-- Bare Hands -->
<skill id="4416" level="20" /> <!-- Non-living Beings -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<exCrtEffect>true</exCrtEffect>
<collision>
<radius normal="9" />
<height normal="16" />
@@ -19,11 +19,11 @@
<abnormalResist physical="10" magical="10" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4416" level="14" /> <!-- Humans -->
<skill id="4415" level="1" /> <!-- Bare Hands -->
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
</skill_list>
</skillList>
<collision>
<radius normal="10" />
<height normal="20" />
@@ -48,11 +48,11 @@
<abnormalResist physical="10" magical="10" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4416" level="14" /> <!-- Humans -->
<skill id="4415" level="1" /> <!-- Bare Hands -->
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
</skill_list>
</skillList>
<collision>
<radius normal="9" />
<height normal="22.25" />
@@ -20,11 +20,11 @@
<abnormalResist physical="0" magical="0" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4416" level="18" /> <!-- Dwarves -->
<skill id="4415" level="1" /> <!-- Bare Hands -->
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
</skill_list>
</skillList>
<collision>
<radius normal="8" />
<height normal="17.5" />
@@ -90,9 +90,9 @@
<defence physical="405.85106382979" magical="297.0297029703" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Full Magic Attack Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="8" />
<height normal="22" />
@@ -14,10 +14,10 @@
<defence physical="405.85106382979" magical="297.0297029703" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4416" level="6" /> <!-- Humanoids -->
<skill id="4045" level="1" /> <!-- Full Magic Attack Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="5" />
<height normal="10.5" />
@@ -37,10 +37,10 @@
<defence physical="405.85106382979" magical="297.0297029703" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4416" level="4" /> <!-- Animals -->
<skill id="4045" level="1" /> <!-- Full Magic Attack Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="18" />
<height normal="32" />
@@ -12,9 +12,9 @@
</speed>
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4416" level="6" /> <!-- Humanoids -->
</skill_list>
</skillList>
<collision>
<radius normal="19.5" />
<height normal="19.5" />
@@ -32,9 +32,9 @@
</speed>
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4416" level="6" /> <!-- Humanoids -->
</skill_list>
</skillList>
<collision>
<radius normal="19.5" />
<height normal="19.5" />
@@ -52,9 +52,9 @@
</speed>
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4416" level="6" /> <!-- Humanoids -->
</skill_list>
</skillList>
<collision>
<radius normal="19.5" />
<height normal="19.5" />
@@ -72,9 +72,9 @@
</speed>
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4416" level="6" /> <!-- Humanoids -->
</skill_list>
</skillList>
<collision>
<radius normal="19.5" />
<height normal="19.5" />
@@ -92,9 +92,9 @@
</speed>
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4416" level="6" /> <!-- Humanoids -->
</skill_list>
</skillList>
<collision>
<radius normal="19.5" />
<height normal="19.5" />
@@ -148,9 +148,9 @@
<defence physical="405.85106382979" magical="297.0297029703" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Full Magic Attack Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="20" />
<height normal="30" />
@@ -170,9 +170,9 @@
<defence physical="405.85106382979" magical="297.0297029703" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Full Magic Attack Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="20" />
<height normal="30" />
@@ -192,9 +192,9 @@
<defence physical="405.85106382979" magical="297.0297029703" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Full Magic Attack Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="20" />
<height normal="30" />
@@ -214,9 +214,9 @@
<defence physical="405.85106382979" magical="297.0297029703" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Full Magic Attack Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="8" />
<height normal="17.5" />
@@ -236,9 +236,9 @@
<defence physical="405.85106382979" magical="297.0297029703" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Full Magic Attack Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="20" />
<height normal="30" />
@@ -258,9 +258,9 @@
<defence physical="405.85106382979" magical="297.0297029703" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Full Magic Attack Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="20" />
<height normal="30" />
@@ -280,9 +280,9 @@
<defence physical="405.85106382979" magical="297.0297029703" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Full Magic Attack Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="12" />
<height normal="29" />
@@ -302,9 +302,9 @@
<defence physical="405.85106382979" magical="297.0297029703" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Full Magic Attack Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="8" />
<height normal="23" />
@@ -324,9 +324,9 @@
<defence physical="405.85106382979" magical="297.0297029703" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Full Magic Attack Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="8" />
<height normal="17.5" />
@@ -346,9 +346,9 @@
<defence physical="405.85106382979" magical="297.0297029703" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Full Magic Attack Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="7" />
<height normal="16.5" />
@@ -368,9 +368,9 @@
<defence physical="405.85106382979" magical="297.0297029703" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Full Magic Attack Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="8" />
<height normal="17.5" />
@@ -390,9 +390,9 @@
<defence physical="405.85106382979" magical="297.0297029703" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Full Magic Attack Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="8" />
<height normal="17.5" />
@@ -412,9 +412,9 @@
<defence physical="405.85106382979" magical="297.0297029703" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Full Magic Attack Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="8" />
<height normal="17.5" />
@@ -434,9 +434,9 @@
<defence physical="405.85106382979" magical="297.0297029703" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Full Magic Attack Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="12" />
<height normal="17" />
@@ -456,9 +456,9 @@
<defence physical="405.85106382979" magical="297.0297029703" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Full Magic Attack Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="7.8" />
<height normal="17.285" />
@@ -478,9 +478,9 @@
<defence physical="405.85106382979" magical="297.0297029703" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Full Magic Attack Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="15" />
<height normal="18.25" />
@@ -500,9 +500,9 @@
<defence physical="405.85106382979" magical="297.0297029703" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Full Magic Attack Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="7.8" />
<height normal="17.285" />
@@ -522,9 +522,9 @@
<defence physical="405.85106382979" magical="297.0297029703" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Full Magic Attack Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="15" />
<height normal="18.25" />
@@ -544,9 +544,9 @@
<defence physical="405.85106382979" magical="297.0297029703" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Full Magic Attack Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="8" />
<height normal="18.4" />
@@ -566,9 +566,9 @@
<defence physical="405.85106382979" magical="297.0297029703" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Full Magic Attack Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="110" />
<height normal="140" />
@@ -588,9 +588,9 @@
<defence physical="405.85106382979" magical="297.0297029703" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Full Magic Attack Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="25" />
<height normal="35" />
@@ -610,9 +610,9 @@
<defence physical="405.85106382979" magical="297.0297029703" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Full Magic Attack Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="20" />
<height normal="27.4" />
@@ -632,9 +632,9 @@
<defence physical="405.85106382979" magical="297.0297029703" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Full Magic Attack Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="12" />
<height normal="25" />
@@ -654,9 +654,9 @@
<defence physical="405.85106382979" magical="297.0297029703" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Full Magic Attack Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="4" />
<height normal="17" />
@@ -676,9 +676,9 @@
<defence physical="405.85106382979" magical="297.0297029703" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Full Magic Attack Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="20" />
<height normal="30" />
@@ -698,9 +698,9 @@
<defence physical="405.85106382979" magical="297.0297029703" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Full Magic Attack Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="28" />
<height normal="30" />
@@ -720,9 +720,9 @@
<defence physical="405.85106382979" magical="297.0297029703" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Full Magic Attack Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="10" />
<height normal="25" />
@@ -742,9 +742,9 @@
<defence physical="405.85106382979" magical="297.0297029703" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Full Magic Attack Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="12" />
<height normal="25" />
@@ -764,9 +764,9 @@
<defence physical="405.85106382979" magical="297.0297029703" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Full Magic Attack Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="15" />
<height normal="25" />
@@ -786,9 +786,9 @@
<defence physical="405.85106382979" magical="297.0297029703" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Full Magic Attack Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="15" />
<height normal="25" />
@@ -808,9 +808,9 @@
<defence physical="405.85106382979" magical="297.0297029703" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Full Magic Attack Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="10" />
<height normal="25" />
@@ -830,9 +830,9 @@
<defence physical="405.85106382979" magical="297.0297029703" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Full Magic Attack Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="9.5" />
<height normal="22.4" />
@@ -852,9 +852,9 @@
<defence physical="405.85106382979" magical="297.0297029703" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Full Magic Attack Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="20" />
<height normal="53" />
@@ -874,9 +874,9 @@
<defence physical="405.85106382979" magical="297.0297029703" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Full Magic Attack Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="20" />
<height normal="35" />
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
@@ -19,7 +19,7 @@
<abnormalResist physical="10" magical="10" />
</stats>
<status attackable="false" canMove="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@@ -30,8 +30,8 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="14" /> <!-- Humans -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<exCrtEffect>true</exCrtEffect>
<ai type="BALANCED" clanHelpRange="300" aggroRange="300" />
<collision>
<radius normal="8" />
@@ -15,12 +15,12 @@
<abnormalResist physical="0" magical="0" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4390" level="1" /> <!-- NPC Abnormal Immunity -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4416" level="15" /> <!-- Elves -->
</skill_list>
</skillList>
<ai clanHelpRange="300" aggroRange="300" />
<collision>
<radius normal="8.5" />
@@ -42,12 +42,12 @@
<abnormalResist physical="0" magical="0" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4390" level="1" /> <!-- NPC Abnormal Immunity -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4416" level="15" /> <!-- Elves -->
</skill_list>
</skillList>
<ai clanHelpRange="300" aggroRange="300" />
<collision>
<radius normal="8.5" />
@@ -69,12 +69,12 @@
<abnormalResist physical="0" magical="0" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4390" level="1" /> <!-- NPC Abnormal Immunity -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4416" level="15" /> <!-- Elves -->
</skill_list>
</skillList>
<ai clanHelpRange="300" aggroRange="300" />
<collision>
<radius normal="8.5" />
@@ -96,12 +96,12 @@
<abnormalResist physical="0" magical="0" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4390" level="1" /> <!-- NPC Abnormal Immunity -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4416" level="15" /> <!-- Elves -->
</skill_list>
</skillList>
<ai clanHelpRange="300" aggroRange="300" />
<collision>
<radius normal="8.5" />
@@ -123,12 +123,12 @@
<abnormalResist physical="0" magical="0" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4390" level="1" /> <!-- NPC Abnormal Immunity -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4416" level="15" /> <!-- Elves -->
</skill_list>
</skillList>
<ai clanHelpRange="300" aggroRange="300" />
<collision>
<radius normal="8.5" />
@@ -150,12 +150,12 @@
<abnormalResist physical="0" magical="0" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4390" level="1" /> <!-- NPC Abnormal Immunity -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4416" level="15" /> <!-- Elves -->
</skill_list>
</skillList>
<ai clanHelpRange="300" aggroRange="300" />
<collision>
<radius normal="8.5" />
@@ -177,12 +177,12 @@
<abnormalResist physical="0" magical="0" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4390" level="1" /> <!-- NPC Abnormal Immunity -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4416" level="15" /> <!-- Elves -->
</skill_list>
</skillList>
<ai clanHelpRange="300" aggroRange="300" />
<collision>
<radius normal="8.5" />
@@ -204,12 +204,12 @@
<abnormalResist physical="0" magical="0" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4390" level="1" /> <!-- NPC Abnormal Immunity -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4416" level="15" /> <!-- Elves -->
</skill_list>
</skillList>
<ai clanHelpRange="300" aggroRange="300" />
<collision>
<radius normal="8.5" />
@@ -231,12 +231,12 @@
<abnormalResist physical="0" magical="0" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4390" level="1" /> <!-- NPC Abnormal Immunity -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4416" level="15" /> <!-- Elves -->
</skill_list>
</skillList>
<ai clanHelpRange="300" aggroRange="300" />
<collision>
<radius normal="8.5" />
@@ -279,12 +279,12 @@
<abnormalResist physical="0" magical="0" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="4390" level="1" /> <!-- NPC Abnormal Immunity -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
</skill_list>
</skillList>
<ai clanHelpRange="300" aggroRange="300" />
<collision>
<radius normal="9" />
@@ -327,12 +327,12 @@
<abnormalResist physical="0" magical="0" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="4390" level="1" /> <!-- NPC Abnormal Immunity -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
</skill_list>
</skillList>
<ai clanHelpRange="300" aggroRange="300" />
<collision>
<radius normal="9" />
@@ -376,12 +376,12 @@
<abnormalResist physical="0" magical="0" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="4390" level="1" /> <!-- NPC Abnormal Immunity -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
</skill_list>
</skillList>
<ai clanHelpRange="300" aggroRange="300" />
<collision>
<radius normal="9" />
@@ -425,12 +425,12 @@
<abnormalResist physical="0" magical="0" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="4390" level="1" /> <!-- NPC Abnormal Immunity -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
</skill_list>
</skillList>
<ai clanHelpRange="300" aggroRange="300" />
<collision>
<radius normal="9" />
@@ -482,12 +482,12 @@
<abnormalResist physical="0" magical="0" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="4390" level="1" /> <!-- NPC Abnormal Immunity -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
</skill_list>
</skillList>
<ai clanHelpRange="300" aggroRange="300" />
<collision>
<radius normal="9" />
@@ -528,12 +528,12 @@
<abnormalResist physical="0" magical="0" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="4390" level="1" /> <!-- NPC Abnormal Immunity -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
</skill_list>
</skillList>
<ai clanHelpRange="300" aggroRange="300" />
<collision>
<radius normal="9" />
@@ -578,12 +578,12 @@
<abnormalResist physical="0" magical="0" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="4390" level="1" /> <!-- NPC Abnormal Immunity -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
</skill_list>
</skillList>
<ai clanHelpRange="300" aggroRange="300" />
<collision>
<radius normal="9" />
@@ -626,12 +626,12 @@
<abnormalResist physical="0" magical="0" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="4390" level="1" /> <!-- NPC Abnormal Immunity -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
</skill_list>
</skillList>
<ai clanHelpRange="300" aggroRange="300" />
<collision>
<radius normal="9" />
@@ -675,12 +675,12 @@
<abnormalResist physical="0" magical="0" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="4390" level="1" /> <!-- NPC Abnormal Immunity -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
</skill_list>
</skillList>
<ai clanHelpRange="300" aggroRange="300" />
<collision>
<radius normal="9" />
@@ -703,12 +703,12 @@
<abnormalResist physical="0" magical="0" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4390" level="1" /> <!-- NPC Abnormal Immunity -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4416" level="15" /> <!-- Elves -->
</skill_list>
</skillList>
<ai clanHelpRange="300" aggroRange="300" />
<collision>
<radius normal="8.5" />
@@ -731,12 +731,12 @@
<abnormalResist physical="0" magical="0" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4390" level="1" /> <!-- NPC Abnormal Immunity -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4416" level="15" /> <!-- Elves -->
</skill_list>
</skillList>
<ai clanHelpRange="300" aggroRange="300" />
<collision>
<radius normal="8.5" />
@@ -759,12 +759,12 @@
<abnormalResist physical="0" magical="0" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4390" level="1" /> <!-- NPC Abnormal Immunity -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4416" level="15" /> <!-- Elves -->
</skill_list>
</skillList>
<ai clanHelpRange="300" aggroRange="300" />
<collision>
<radius normal="8.5" />
@@ -787,12 +787,12 @@
<abnormalResist physical="0" magical="0" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4390" level="1" /> <!-- NPC Abnormal Immunity -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4416" level="15" /> <!-- Elves -->
</skill_list>
</skillList>
<ai clanHelpRange="300" aggroRange="300" />
<collision>
<radius normal="8.5" />
@@ -815,12 +815,12 @@
<abnormalResist physical="0" magical="0" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4390" level="1" /> <!-- NPC Abnormal Immunity -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4416" level="15" /> <!-- Elves -->
</skill_list>
</skillList>
<ai clanHelpRange="300" aggroRange="300" />
<collision>
<radius normal="8.5" />
@@ -843,12 +843,12 @@
<abnormalResist physical="0" magical="0" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4390" level="1" /> <!-- NPC Abnormal Immunity -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4416" level="15" /> <!-- Elves -->
</skill_list>
</skillList>
<ai clanHelpRange="300" aggroRange="300" />
<collision>
<radius normal="8.5" />
@@ -871,12 +871,12 @@
<abnormalResist physical="0" magical="0" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4390" level="1" /> <!-- NPC Abnormal Immunity -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4416" level="15" /> <!-- Elves -->
</skill_list>
</skillList>
<ai clanHelpRange="300" aggroRange="300" />
<collision>
<radius normal="8.5" />
@@ -899,12 +899,12 @@
<abnormalResist physical="0" magical="0" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4390" level="1" /> <!-- NPC Abnormal Immunity -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4416" level="15" /> <!-- Elves -->
</skill_list>
</skillList>
<ai clanHelpRange="300" aggroRange="300" />
<collision>
<radius normal="8.5" />
@@ -927,12 +927,12 @@
<abnormalResist physical="0" magical="0" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4390" level="1" /> <!-- NPC Abnormal Immunity -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4416" level="15" /> <!-- Elves -->
</skill_list>
</skillList>
<ai clanHelpRange="300" aggroRange="300" />
<collision>
<radius normal="8.5" />
@@ -955,11 +955,11 @@
<abnormalResist physical="0" magical="0" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4416" level="20" /> <!-- Non-living Beings -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
</skill_list>
</skillList>
<ai clanHelpRange="300" aggroRange="1000" />
<collision>
<radius normal="9" />
@@ -982,11 +982,11 @@
<abnormalResist physical="0" magical="0" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4416" level="20" /> <!-- Non-living Beings -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
</skill_list>
</skillList>
<ai clanHelpRange="300" aggroRange="1000" />
<collision>
<radius normal="9" />
@@ -1009,11 +1009,11 @@
<abnormalResist physical="0" magical="0" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4416" level="20" /> <!-- Non-living Beings -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
</skill_list>
</skillList>
<ai clanHelpRange="300" aggroRange="1000" />
<collision>
<radius normal="9" />
@@ -1036,11 +1036,11 @@
<abnormalResist physical="0" magical="0" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4416" level="20" /> <!-- Non-living Beings -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
</skill_list>
</skillList>
<ai clanHelpRange="300" aggroRange="1000" />
<collision>
<radius normal="9" />
@@ -1063,11 +1063,11 @@
<abnormalResist physical="0" magical="0" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4416" level="20" /> <!-- Non-living Beings -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
</skill_list>
</skillList>
<ai clanHelpRange="300" aggroRange="1000" />
<collision>
<radius normal="9" />
@@ -1090,11 +1090,11 @@
<abnormalResist physical="0" magical="0" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4416" level="20" /> <!-- Non-living Beings -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
</skill_list>
</skillList>
<ai clanHelpRange="300" aggroRange="1000" />
<collision>
<radius normal="9" />
@@ -1117,11 +1117,11 @@
<abnormalResist physical="0" magical="0" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4416" level="20" /> <!-- Non-living Beings -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
</skill_list>
</skillList>
<ai clanHelpRange="300" aggroRange="1000" />
<collision>
<radius normal="9" />
@@ -1144,11 +1144,11 @@
<abnormalResist physical="0" magical="0" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4416" level="20" /> <!-- Non-living Beings -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
</skill_list>
</skillList>
<ai clanHelpRange="300" aggroRange="1000" />
<collision>
<radius normal="9" />
@@ -1171,11 +1171,11 @@
<abnormalResist physical="0" magical="0" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4416" level="20" /> <!-- Non-living Beings -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
</skill_list>
</skillList>
<ai clanHelpRange="300" aggroRange="1000" />
<collision>
<radius normal="9" />
@@ -14,10 +14,10 @@
<defence physical="405.85106382979" magical="297.0297029703" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4416" level="14" /> <!-- Humans -->
<skill id="4045" level="1" /> <!-- Full Magic Attack Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="8" />
<height normal="20.5" />
@@ -37,10 +37,10 @@
<defence physical="405.85106382979" magical="297.0297029703" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4416" level="14" /> <!-- Humans -->
<skill id="4045" level="1" /> <!-- Full Magic Attack Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="9" />
<height normal="22.25" />
@@ -60,10 +60,10 @@
<defence physical="405.85106382979" magical="297.0297029703" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4416" level="14" /> <!-- Humans -->
<skill id="4045" level="1" /> <!-- Full Magic Attack Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="8" />
<height normal="22" />
@@ -83,10 +83,10 @@
<defence physical="405.85106382979" magical="297.0297029703" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4416" level="14" /> <!-- Humans -->
<skill id="4045" level="1" /> <!-- Full Magic Attack Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="8" />
<height normal="23" />
@@ -106,10 +106,10 @@
<defence physical="405.85106382979" magical="297.0297029703" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4416" level="14" /> <!-- Humans -->
<skill id="4045" level="1" /> <!-- Full Magic Attack Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="8" />
<height normal="20.5" />
@@ -129,10 +129,10 @@
<defence physical="405.85106382979" magical="297.0297029703" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4416" level="14" /> <!-- Humans -->
<skill id="4045" level="1" /> <!-- Full Magic Attack Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="9" />
<height normal="22.25" />
@@ -152,10 +152,10 @@
<defence physical="405.85106382979" magical="297.0297029703" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4416" level="14" /> <!-- Humans -->
<skill id="4045" level="1" /> <!-- Full Magic Attack Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="8" />
<height normal="20.5" />
@@ -175,10 +175,10 @@
<defence physical="405.85106382979" magical="297.0297029703" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4416" level="14" /> <!-- Humans -->
<skill id="4045" level="1" /> <!-- Full Magic Attack Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="8" />
<height normal="22" />
@@ -198,10 +198,10 @@
<defence physical="405.85106382979" magical="297.0297029703" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4416" level="14" /> <!-- Humans -->
<skill id="4045" level="1" /> <!-- Full Magic Attack Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="8" />
<height normal="23" />
@@ -221,10 +221,10 @@
<defence physical="405.85106382979" magical="297.0297029703" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4416" level="14" /> <!-- Humans -->
<skill id="4045" level="1" /> <!-- Full Magic Attack Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="9" />
<height normal="22.25" />
@@ -244,10 +244,10 @@
<defence physical="405.85106382979" magical="297.0297029703" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4416" level="14" /> <!-- Humans -->
<skill id="4045" level="1" /> <!-- Full Magic Attack Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="8" />
<height normal="20.5" />
@@ -267,10 +267,10 @@
<defence physical="405.85106382979" magical="297.0297029703" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4416" level="14" /> <!-- Humans -->
<skill id="4045" level="1" /> <!-- Full Magic Attack Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="8" />
<height normal="22" />
@@ -290,10 +290,10 @@
<defence physical="405.85106382979" magical="297.0297029703" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4416" level="14" /> <!-- Humans -->
<skill id="4045" level="1" /> <!-- Full Magic Attack Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="8" />
<height normal="23" />
@@ -313,10 +313,10 @@
<defence physical="405.85106382979" magical="297.0297029703" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4416" level="14" /> <!-- Humans -->
<skill id="4045" level="1" /> <!-- Full Magic Attack Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="8" />
<height normal="22" />
@@ -336,10 +336,10 @@
<defence physical="405.85106382979" magical="297.0297029703" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4416" level="14" /> <!-- Humans -->
<skill id="4045" level="1" /> <!-- Full Magic Attack Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="8" />
<height normal="23" />
@@ -359,10 +359,10 @@
<defence physical="405.85106382979" magical="297.0297029703" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4416" level="14" /> <!-- Humans -->
<skill id="4045" level="1" /> <!-- Full Magic Attack Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="8" />
<height normal="20.5" />
@@ -382,10 +382,10 @@
<defence physical="405.85106382979" magical="297.0297029703" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4416" level="14" /> <!-- Humans -->
<skill id="4045" level="1" /> <!-- Full Magic Attack Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="9" />
<height normal="22.25" />
@@ -405,10 +405,10 @@
<defence physical="405.85106382979" magical="297.0297029703" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4416" level="14" /> <!-- Humans -->
<skill id="4045" level="1" /> <!-- Full Magic Attack Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="8" />
<height normal="20.5" />
@@ -428,10 +428,10 @@
<defence physical="405.85106382979" magical="297.0297029703" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4416" level="14" /> <!-- Humans -->
<skill id="4045" level="1" /> <!-- Full Magic Attack Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="9" />
<height normal="22.25" />
@@ -451,10 +451,10 @@
<defence physical="405.85106382979" magical="297.0297029703" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4416" level="14" /> <!-- Humans -->
<skill id="4045" level="1" /> <!-- Full Magic Attack Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="8" />
<height normal="23" />
@@ -474,9 +474,9 @@
<defence physical="405.85106382979" magical="297.0297029703" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Full Magic Attack Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="9" />
<height normal="23" />
@@ -496,9 +496,9 @@
<defence physical="405.85106382979" magical="297.0297029703" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Full Magic Attack Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="8" />
<height normal="23.5" />
@@ -518,9 +518,9 @@
<defence physical="405.85106382979" magical="297.0297029703" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Full Magic Attack Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="7.5" />
<height normal="24" />
@@ -540,9 +540,9 @@
<defence physical="405.85106382979" magical="297.0297029703" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Full Magic Attack Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="7.5" />
<height normal="23" />
@@ -562,9 +562,9 @@
<defence physical="405.85106382979" magical="297.0297029703" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Full Magic Attack Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="7" />
<height normal="24" />
@@ -584,9 +584,9 @@
<defence physical="405.85106382979" magical="297.0297029703" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Full Magic Attack Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="9" />
<height normal="23" />
@@ -606,9 +606,9 @@
<defence physical="405.85106382979" magical="297.0297029703" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Full Magic Attack Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="8" />
<height normal="23.5" />
@@ -628,9 +628,9 @@
<defence physical="405.85106382979" magical="297.0297029703" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Full Magic Attack Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="7.5" />
<height normal="24" />
@@ -650,9 +650,9 @@
<defence physical="405.85106382979" magical="297.0297029703" />
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Full Magic Attack Resistance -->
</skill_list>
</skillList>
<collision>
<radius normal="7.5" />
<height normal="23" />
@@ -40,7 +40,7 @@
</speed>
</stats>
<status attackable="false" undying="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4410" level="16" /> <!-- Very Strong P. Atk. -->
<skill id="4411" level="16" /> <!-- Very Strong M. Atk. -->
@@ -49,12 +49,12 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="9" /> <!-- Bows -->
<skill id="4416" level="15" /> <!-- Elves -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<exCrtEffect>true</exCrtEffect>
<ai aggroRange="500" clanHelpRange="300">
<clan_list>
<clanList>
<clan>Good</clan>
</clan_list>
</clanList>
</ai>
<collision>
<radius normal="8" />
@@ -83,7 +83,7 @@
</speed>
</stats>
<status attackable="false" undying="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4410" level="16" /> <!-- Very Strong P. Atk. -->
<skill id="4411" level="16" /> <!-- Very Strong M. Atk. -->
@@ -92,12 +92,12 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="9" /> <!-- Bows -->
<skill id="4416" level="17" /> <!-- Orcs -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<exCrtEffect>true</exCrtEffect>
<ai aggroRange="500" clanHelpRange="300">
<clan_list>
<clanList>
<clan>Evil</clan>
</clan_list>
</clanList>
</ai>
<collision>
<radius normal="8" />
+15 -15
View File
@@ -1,14 +1,14 @@
<?xml version="1.0" encoding="UTF-8"?>
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema">
<xs:complexType name="drop_list_item">
<xs:complexType name="dropListItem">
<xs:attribute name="id" type="xs:positiveInteger" use="required" />
<xs:attribute name="min" type="xs:nonNegativeInteger" />
<xs:attribute name="max" type="xs:positiveInteger" />
<xs:attribute name="chance" type="xs:decimal" />
</xs:complexType>
<xs:complexType name="drop_list">
<xs:complexType name="dropList">
<xs:choice minOccurs="1" maxOccurs="unbounded">
<xs:element name="item" type="drop_list_item" />
<xs:element name="item" type="dropListItem" />
</xs:choice>
</xs:complexType>
<xs:element name="list">
@@ -174,7 +174,7 @@
</xs:all>
</xs:complexType>
</xs:element>
<xs:element name="hit_time" type="xs:nonNegativeInteger" minOccurs="0" maxOccurs="1" />
<xs:element name="hitTime" type="xs:nonNegativeInteger" minOccurs="0" maxOccurs="1" />
</xs:all>
<xs:attribute name="str" type="xs:nonNegativeInteger" />
<xs:attribute name="int" type="xs:nonNegativeInteger" />
@@ -205,7 +205,7 @@
<xs:attribute name="fakePlayerTalkable" type="xs:boolean" />
</xs:complexType>
</xs:element>
<xs:element name="skill_list" minOccurs="0" maxOccurs="1">
<xs:element name="skillList" minOccurs="0" maxOccurs="1">
<xs:complexType>
<xs:sequence>
<xs:element name="skill" minOccurs="1" maxOccurs="unbounded">
@@ -225,9 +225,9 @@
<xs:attribute name="spiritChance" type="xs:nonNegativeInteger" />
</xs:complexType>
</xs:element>
<xs:element name="corpse_time" type="xs:nonNegativeInteger" minOccurs="0" maxOccurs="1" />
<xs:element name="ex_crt_effect" type="xs:boolean" minOccurs="0" maxOccurs="1" />
<xs:element name="s_npc_prop_hp_rate" type="xs:decimal" minOccurs="0" maxOccurs="1" />
<xs:element name="corpseTime" type="xs:nonNegativeInteger" minOccurs="0" maxOccurs="1" />
<xs:element name="exCrtEffect" type="xs:boolean" minOccurs="0" maxOccurs="1" />
<xs:element name="sNpcPropHpRate" type="xs:decimal" minOccurs="0" maxOccurs="1" />
<xs:element name="ai" minOccurs="0" maxOccurs="1">
<xs:complexType>
<xs:all>
@@ -242,11 +242,11 @@
<xs:attribute name="longRangeChance" type="xs:nonNegativeInteger" />
</xs:complexType>
</xs:element>
<xs:element name="clan_list" minOccurs="0" maxOccurs="1">
<xs:element name="clanList" minOccurs="0" maxOccurs="1">
<xs:complexType>
<xs:choice minOccurs="1" maxOccurs="unbounded">
<xs:element name="clan" type="xs:token" />
<xs:element name="ignore_npc_id" type="xs:nonNegativeInteger" />
<xs:element name="ignoreNpcId" type="xs:nonNegativeInteger" />
</xs:choice>
</xs:complexType>
</xs:element>
@@ -259,12 +259,12 @@
<xs:attribute name="isAggressive" type="xs:boolean" />
</xs:complexType>
</xs:element>
<xs:element name="drop_lists" minOccurs="0" maxOccurs="1">
<xs:element name="dropLists" minOccurs="0" maxOccurs="1">
<xs:complexType>
<xs:all>
<xs:element name="drop" type="drop_list" minOccurs="0" maxOccurs="1" />
<xs:element name="spoil" type="drop_list" minOccurs="0" maxOccurs="1" />
<xs:element name="lucky_drop" type="drop_list" minOccurs="0" maxOccurs="1" />
<xs:element name="drop" type="dropList" minOccurs="0" maxOccurs="1" />
<xs:element name="spoil" type="dropList" minOccurs="0" maxOccurs="1" />
<xs:element name="lucky" type="dropList" minOccurs="0" maxOccurs="1" />
</xs:all>
</xs:complexType>
</xs:element>
@@ -286,7 +286,7 @@
</xs:all>
</xs:complexType>
</xs:element>
<xs:element name="extend_drop" minOccurs="0" maxOccurs="1">
<xs:element name="extendDrop" minOccurs="0" maxOccurs="1">
<xs:complexType>
<xs:sequence>
<xs:element type="xs:byte" name="id" maxOccurs="unbounded" minOccurs="1" />
@@ -287,9 +287,9 @@ public class NpcData implements IGameXmlReader
}
break;
}
case "hit_time":
case "hitTime":
{
set.set("hit_time", npc_node.getTextContent()); // TODO: Implement me default 600 (value in ms)
set.set("hitTime", npc_node.getTextContent()); // TODO: Implement me default 600 (value in ms)
break;
}
}
@@ -317,7 +317,7 @@ public class NpcData implements IGameXmlReader
set.set("fakePlayerTalkable", parseBoolean(attrs, "fakePlayerTalkable"));
break;
}
case "skill_list":
case "skillList":
{
skills = new HashMap<>();
for (Node skill_list_node = npc_node.getFirstChild(); skill_list_node != null; skill_list_node = skill_list_node.getNextSibling())
@@ -348,19 +348,19 @@ public class NpcData implements IGameXmlReader
set.set("spiritShotChance", parseInteger(attrs, "spiritChance"));
break;
}
case "corpse_time":
case "corpseTime":
{
set.set("corpseTime", npc_node.getTextContent());
break;
}
case "ex_crt_effect":
case "exCrtEffect":
{
set.set("ex_crt_effect", npc_node.getTextContent()); // TODO: Implement me default ? type boolean
set.set("exCrtEffect", npc_node.getTextContent()); // TODO: Implement me default ? type boolean
break;
}
case "s_npc_prop_hp_rate":
case "sNpcPropHpRate":
{
set.set("s_npc_prop_hp_rate", npc_node.getTextContent()); // TODO: Implement me default 1 type double
set.set("sNpcPropHpRate", npc_node.getTextContent()); // TODO: Implement me default 1 type double
break;
}
case "ai":
@@ -387,7 +387,7 @@ public class NpcData implements IGameXmlReader
set.set("longRangeSkillChance", parseInteger(attrs, "longRangeChance"));
break;
}
case "clan_list":
case "clanList":
{
for (Node clan_list_node = ai_node.getFirstChild(); clan_list_node != null; clan_list_node = clan_list_node.getNextSibling())
{
@@ -403,7 +403,7 @@ public class NpcData implements IGameXmlReader
clans.add(getOrCreateClanId(clan_list_node.getTextContent()));
break;
}
case "ignore_npc_id":
case "ignoreNpcId":
{
if (ignoreClanNpcIds == null)
{
@@ -420,7 +420,7 @@ public class NpcData implements IGameXmlReader
}
break;
}
case "drop_lists":
case "dropLists":
{
for (Node drop_lists_node = npc_node.getFirstChild(); drop_lists_node != null; drop_lists_node = drop_lists_node.getNextSibling())
{
@@ -447,7 +447,7 @@ public class NpcData implements IGameXmlReader
if ("item".equals(drop_node.getNodeName().toLowerCase()))
{
final double chance = parseDouble(drop_attrs, "chance");
final DropHolder dropItem = new DropHolder(dropType, parseInteger(drop_attrs, "id"), parseLong(drop_attrs, "min"), parseLong(drop_attrs, "max"), dropType == DropType.LUCKY_DROP ? chance / 100 : chance);
final DropHolder dropItem = new DropHolder(dropType, parseInteger(drop_attrs, "id"), parseLong(drop_attrs, "min"), parseLong(drop_attrs, "max"), dropType == DropType.LUCKY ? chance / 100 : chance);
if (ItemTable.getInstance().getTemplate(parseInteger(drop_attrs, "id")) == null)
{
LOGGER.warning("DropListItem: Could not find item with id " + parseInteger(drop_attrs, "id") + ".");
@@ -462,14 +462,14 @@ public class NpcData implements IGameXmlReader
}
break;
}
case "extend_drop":
case "extendDrop":
{
final List<Integer> extendDrop = new ArrayList<>();
forEach(npc_node, "id", idNode ->
{
extendDrop.add(Integer.parseInt(idNode.getTextContent()));
});
set.set("extend_drop", extendDrop);
set.set("extendDrop", extendDrop);
break;
}
case "collision":
@@ -630,7 +630,7 @@ public class NpcData implements IGameXmlReader
switch (dropHolder.getDropType())
{
case DROP:
case LUCKY_DROP: // TODO: Luck is added to death drops.
case LUCKY: // TODO: Luck is added to death drops.
{
template.addDrop(dropHolder);
break;
@@ -23,5 +23,5 @@ public enum DropType
{
DROP,
SPOIL,
LUCKY_DROP;
LUCKY;
}
@@ -168,7 +168,7 @@ public final class L2NpcTemplate extends L2CharTemplate implements IIdentifiable
_passableDoor = set.getBoolean("passableDoor", false);
_hasSummoner = set.getBoolean("hasSummoner", false);
_canBeSown = set.getBoolean("canBeSown", false);
_canBeCrt = set.getBoolean("ex_crt_effect", true);
_canBeCrt = set.getBoolean("exCrtEffect", true);
_isDeathPenalty = set.getBoolean("isDeathPenalty", false);
_corpseTime = set.getInt("corpseTime", Config.DEFAULT_CORPSE_TIME);
@@ -188,8 +188,8 @@ public final class L2NpcTemplate extends L2CharTemplate implements IIdentifiable
_minSkillChance = set.getInt("minSkillChance", 7);
_maxSkillChance = set.getInt("maxSkillChance", 15);
_hitTimeFactor = set.getInt("hit_time", 100) / 100d;
_hitTimeFactorSkill = set.getInt("hit_time_skill", 100) / 100d;
_hitTimeFactor = set.getInt("hitTime", 100) / 100d;
_hitTimeFactorSkill = set.getInt("hitTimeSkill", 100) / 100d;
_collisionRadiusGrown = set.getDouble("collisionRadiusGrown", 0);
_collisionHeightGrown = set.getDouble("collisionHeightGrown", 0);
@@ -199,7 +199,7 @@ public final class L2NpcTemplate extends L2CharTemplate implements IIdentifiable
_mpRewardTicks = set.getInt("mpRewardTicks", 0);
_mpRewardAffectType = set.getEnum("mpRewardAffectType", MpRewardAffectType.class, MpRewardAffectType.SOLO);
_extendDrop = set.getList("extend_drop", Integer.class);
_extendDrop = set.getList("extendDrop", Integer.class);
if (Config.ENABLE_NPC_STAT_MULTIPIERS) // Custom NPC Stat Multipliers
{
@@ -682,7 +682,7 @@ public final class L2NpcTemplate extends L2CharTemplate implements IIdentifiable
switch (dropType)
{
case DROP:
case LUCKY_DROP: // never happens
case LUCKY: // never happens
{
return _dropListDeath;
}
@@ -769,7 +769,7 @@ public final class L2NpcTemplate extends L2CharTemplate implements IIdentifiable
switch (dropItem.getDropType())
{
case DROP:
case LUCKY_DROP:
case LUCKY:
{
final L2Item item = ItemTable.getInstance().getTemplate(dropItem.getItemId());