Sync with L2jServer HighFive Feb 10th 2015.
This commit is contained in:
@ -111,17 +111,12 @@ public class L2Attackable extends L2Npc
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private boolean _mustGiveExpSp;
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/**
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* Constructor of L2Attackable (use L2Character and L2NpcInstance constructor).<br>
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* Actions:<br>
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* Call the L2Character constructor to set the _template of the L2Attackable (copy skills from template to object and link _calculators to NPC_STD_CALCULATOR)<br>
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* Set the name of the L2Attackable<br>
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* Create a RandomAnimation Task that will be launched after the calculated delay if the server allow it.
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* @param objectId identifier of the object initialized.
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* @param template the template to apply to the NPC.
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* Creates an attackable NPC.
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* @param template the attackable NPC template
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*/
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public L2Attackable(int objectId, L2NpcTemplate template)
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public L2Attackable(L2NpcTemplate template)
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{
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super(objectId, template);
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super(template);
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setInstanceType(InstanceType.L2Attackable);
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setIsInvul(false);
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_mustGiveExpSp = true;
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@ -57,6 +57,7 @@ import com.l2jserver.gameserver.enums.Race;
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import com.l2jserver.gameserver.enums.ShotType;
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import com.l2jserver.gameserver.enums.Team;
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import com.l2jserver.gameserver.enums.UserInfoType;
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import com.l2jserver.gameserver.idfactory.IdFactory;
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import com.l2jserver.gameserver.instancemanager.InstanceManager;
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import com.l2jserver.gameserver.instancemanager.MapRegionManager;
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import com.l2jserver.gameserver.model.CharEffectList;
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@ -276,6 +277,83 @@ public abstract class L2Character extends L2Object implements ISkillsHolder, IDe
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protected Future<?> _skillCast;
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protected Future<?> _skillCast2;
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/**
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* Creates a creature.
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* @param template the creature template
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*/
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public L2Character(L2CharTemplate template)
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{
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this(IdFactory.getInstance().getNextId(), template);
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}
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/**
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* Constructor of L2Character.<br>
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* <B><U>Concept</U>:</B><br>
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* Each L2Character owns generic and static properties (ex : all Keltir have the same number of HP...).<br>
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* All of those properties are stored in a different template for each type of L2Character. Each template is loaded once in the server cache memory (reduce memory use).<br>
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* When a new instance of L2Character is spawned, server just create a link between the instance and the template This link is stored in <B>_template</B><br>
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* <B><U> Actions</U>:</B>
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* <ul>
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* <li>Set the _template of the L2Character</li>
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* <li>Set _overloaded to false (the character can take more items)</li>
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* <li>If L2Character is a L2NPCInstance, copy skills from template to object</li>
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* <li>If L2Character is a L2NPCInstance, link _calculators to NPC_STD_CALCULATOR</li>
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* <li>If L2Character is NOT a L2NPCInstance, create an empty _skills slot</li>
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* <li>If L2Character is a L2PcInstance or L2Summon, copy basic Calculator set to object</li>
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* </ul>
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* @param objectId Identifier of the object to initialized
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* @param template The L2CharTemplate to apply to the object
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*/
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public L2Character(int objectId, L2CharTemplate template)
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{
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super(objectId);
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if (template == null)
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{
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throw new NullPointerException("Template is null!");
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}
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setInstanceType(InstanceType.L2Character);
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initCharStat();
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initCharStatus();
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// Set its template to the new L2Character
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_template = template;
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if (isNpc())
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{
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// Copy the Standard Calculators of the L2NPCInstance in _calculators
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_calculators = NPC_STD_CALCULATOR;
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// Copy the skills of the L2NPCInstance from its template to the L2Character Instance
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// The skills list can be affected by spell effects so it's necessary to make a copy
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// to avoid that a spell affecting a L2NpcInstance, affects others L2NPCInstance of the same type too.
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for (Skill skill : template.getSkills().values())
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{
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addSkill(skill);
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}
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}
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else
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{
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// If L2Character is a L2PcInstance or a L2Summon, create the basic calculator set
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_calculators = new Calculator[Stats.NUM_STATS];
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if (isSummon())
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{
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// Copy the skills of the L2Summon from its template to the L2Character Instance
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// The skills list can be affected by spell effects so it's necessary to make a copy
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// to avoid that a spell affecting a L2Summon, affects others L2Summon of the same type too.
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for (Skill skill : template.getSkills().values())
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{
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addSkill(skill);
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}
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}
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Formulas.addFuncsToNewCharacter(this);
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}
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setIsInvul(true);
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}
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public final CharEffectList getEffectList()
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{
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return _effectList;
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@ -432,74 +510,6 @@ public abstract class L2Character extends L2Object implements ISkillsHolder, IDe
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return null;
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}
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/**
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* Constructor of L2Character.<br>
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* <B><U>Concept</U>:</B><br>
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* Each L2Character owns generic and static properties (ex : all Keltir have the same number of HP...).<br>
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* All of those properties are stored in a different template for each type of L2Character. Each template is loaded once in the server cache memory (reduce memory use).<br>
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* When a new instance of L2Character is spawned, server just create a link between the instance and the template This link is stored in <B>_template</B><br>
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* <B><U> Actions</U>:</B>
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* <ul>
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* <li>Set the _template of the L2Character</li>
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* <li>Set _overloaded to false (the character can take more items)</li>
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* <li>If L2Character is a L2NPCInstance, copy skills from template to object</li>
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* <li>If L2Character is a L2NPCInstance, link _calculators to NPC_STD_CALCULATOR</li>
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* <li>If L2Character is NOT a L2NPCInstance, create an empty _skills slot</li>
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* <li>If L2Character is a L2PcInstance or L2Summon, copy basic Calculator set to object</li>
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* </ul>
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* @param objectId Identifier of the object to initialized
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* @param template The L2CharTemplate to apply to the object
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*/
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public L2Character(int objectId, L2CharTemplate template)
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{
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super(objectId);
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if (template == null)
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{
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throw new NullPointerException("Template is null!");
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}
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setInstanceType(InstanceType.L2Character);
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initCharStat();
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initCharStatus();
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// Set its template to the new L2Character
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_template = template;
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if (isNpc())
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{
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// Copy the Standard Calculators of the L2NPCInstance in _calculators
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_calculators = NPC_STD_CALCULATOR;
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// Copy the skills of the L2NPCInstance from its template to the L2Character Instance
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// The skills list can be affected by spell effects so it's necessary to make a copy
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// to avoid that a spell affecting a L2NpcInstance, affects others L2NPCInstance of the same type too.
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for (Skill skill : template.getSkills().values())
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{
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addSkill(skill);
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}
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}
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else
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{
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// If L2Character is a L2PcInstance or a L2Summon, create the basic calculator set
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_calculators = new Calculator[Stats.NUM_STATS];
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if (isSummon())
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{
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// Copy the skills of the L2Summon from its template to the L2Character Instance
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// The skills list can be affected by spell effects so it's necessary to make a copy
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// to avoid that a spell affecting a L2Summon, affects others L2Summon of the same type too.
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for (Skill skill : template.getSkills().values())
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{
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addSkill(skill);
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}
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}
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Formulas.addFuncsToNewCharacter(this);
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}
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setIsInvul(true);
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}
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protected void initCharStatusUpdateValues()
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{
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_hpUpdateIncCheck = getMaxHp();
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@ -35,9 +35,14 @@ public abstract class L2Decoy extends L2Character
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{
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private final L2PcInstance _owner;
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public L2Decoy(int objectId, L2CharTemplate template, L2PcInstance owner)
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/**
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* Creates an abstract decoy.
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* @param template the decoy template
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* @param owner the owner
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*/
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public L2Decoy(L2CharTemplate template, L2PcInstance owner)
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{
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super(objectId, template);
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super(template);
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setInstanceType(InstanceType.L2Decoy);
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_owner = owner;
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setXYZInvisible(owner.getX(), owner.getY(), owner.getZ());
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@ -149,6 +149,30 @@ public class L2Npc extends L2Character
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/** Map of summoned NPCs by this NPC. */
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private volatile Map<Integer, L2Npc> _summonedNpcs = null;
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/**
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* Creates a NPC.
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* @param template the NPC template
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*/
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public L2Npc(L2NpcTemplate template)
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{
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// Call the L2Character constructor to set the _template of the L2Character, copy skills from template to object
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// and link _calculators to NPC_STD_CALCULATOR
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super(template);
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setInstanceType(InstanceType.L2Npc);
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initCharStatusUpdateValues();
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// initialize the "current" equipment
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_currentLHandId = getTemplate().getLHandId();
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_currentRHandId = getTemplate().getRHandId();
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_currentEnchant = Config.ENABLE_RANDOM_ENCHANT_EFFECT ? Rnd.get(4, 21) : getTemplate().getWeaponEnchant();
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// initialize the "current" collisions
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_currentCollisionHeight = getTemplate().getfCollisionHeight();
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_currentCollisionRadius = getTemplate().getfCollisionRadius();
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setIsFlying(template.isFlying());
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}
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public int getSoulShotChance()
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{
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return getTemplate().getSoulShotChance();
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@ -420,35 +444,6 @@ public class L2Npc extends L2Character
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return _isRandomAnimationEnabled;
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}
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/**
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* Constructor of L2NpcInstance (use L2Character constructor).<br>
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* <B><U>Actions</U>:</B>
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* <ul>
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* <li>Call the L2Character constructor to set the _template of the L2Character (copy skills from template to object and link _calculators to NPC_STD_CALCULATOR)</li>
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* <li>Set the name of the L2Character</li>
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* <li>Create a RandomAnimation Task that will be launched after the calculated delay if the server allow it</li>
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* </ul>
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* @param objectId Identifier of the object to initialized
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* @param template The L2NpcTemplate to apply to the NPC
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*/
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public L2Npc(int objectId, L2NpcTemplate template)
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{
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// Call the L2Character constructor to set the _template of the L2Character, copy skills from template to object
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// and link _calculators to NPC_STD_CALCULATOR
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super(objectId, template);
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setInstanceType(InstanceType.L2Npc);
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initCharStatusUpdateValues();
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// initialize the "current" equipment
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_currentLHandId = getTemplate().getLHandId();
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_currentRHandId = getTemplate().getRHandId();
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_currentEnchant = Config.ENABLE_RANDOM_ENCHANT_EFFECT ? Rnd.get(4, 21) : getTemplate().getWeaponEnchant();
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// initialize the "current" collisions
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_currentCollisionHeight = getTemplate().getfCollisionHeight();
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_currentCollisionRadius = getTemplate().getfCollisionRadius();
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}
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@Override
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public NpcKnownList getKnownList()
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{
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@ -50,13 +50,9 @@ public abstract class L2Playable extends L2Character
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private L2PcInstance transferDmgTo = null;
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/**
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* Constructor of L2Playable.<br>
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* <B><U> Actions</U> :</B>
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* <ul>
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* <li>Call the L2Character constructor to create an empty _skills slot and link copy basic Calculator set to this L2Playable</li>
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* </ul>
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* @param objectId Identifier of the object to initialized
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* @param template The L2CharTemplate to apply to the L2Playable
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* Creates an abstract playable creature.
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* @param objectId the playable object ID
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* @param template the creature template
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*/
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public L2Playable(int objectId, L2CharTemplate template)
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{
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@ -65,6 +61,13 @@ public abstract class L2Playable extends L2Character
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setIsInvul(false);
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}
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public L2Playable(L2CharTemplate template)
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{
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super(template);
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setInstanceType(InstanceType.L2Playable);
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setIsInvul(false);
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}
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@Override
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public PlayableKnownList getKnownList()
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{
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@ -108,9 +108,14 @@ public abstract class L2Summon extends L2Playable
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}
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}
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public L2Summon(int objectId, L2NpcTemplate template, L2PcInstance owner)
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/**
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* Creates an abstract summon.
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* @param template the summon NPC template
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* @param owner the owner
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*/
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public L2Summon(L2NpcTemplate template, L2PcInstance owner)
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{
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super(objectId, template);
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super(template);
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setInstanceType(InstanceType.L2Summon);
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setInstanceId(owner.getInstanceId()); // set instance to same as owner
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setShowSummonAnimation(true);
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|
@ -30,9 +30,13 @@ import com.l2jserver.gameserver.network.serverpackets.ActionFailed;
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*/
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public abstract class L2Tower extends L2Npc
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{
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public L2Tower(int objectId, L2NpcTemplate template)
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/**
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* Creates an abstract Tower.
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* @param template the tower template
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*/
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public L2Tower(L2NpcTemplate template)
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{
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super(objectId, template);
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super(template);
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setIsInvul(false);
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}
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|
@ -60,9 +60,13 @@ public abstract class L2Vehicle extends L2Character
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protected VehiclePathPoint[] _currentPath = null;
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protected int _runState = 0;
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public L2Vehicle(int objectId, L2CharTemplate template)
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/**
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* Creates an abstract vehicle.
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* @param template the vehicle template
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*/
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public L2Vehicle(L2CharTemplate template)
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{
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super(objectId, template);
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super(template);
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setInstanceType(InstanceType.L2Vehicle);
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setIsFlying(true);
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}
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|
@ -28,9 +28,9 @@ import com.l2jserver.gameserver.model.actor.templates.L2NpcTemplate;
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*/
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public class L2AdventurerInstance extends L2NpcInstance
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{
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public L2AdventurerInstance(int objectId, L2NpcTemplate template)
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public L2AdventurerInstance(L2NpcTemplate template)
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{
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super(objectId, template);
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super(template);
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setInstanceType(InstanceType.L2AdventurerInstance);
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}
|
||||
|
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|
@ -36,9 +36,9 @@ import com.l2jserver.gameserver.network.serverpackets.ExStopMoveAirShip;
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||||
*/
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public class L2AirShipInstance extends L2Vehicle
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{
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public L2AirShipInstance(int objectId, L2CharTemplate template)
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public L2AirShipInstance(L2CharTemplate template)
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{
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super(objectId, template);
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super(template);
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setInstanceType(InstanceType.L2AirShipInstance);
|
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setAI(new L2AirShipAI(new AIAccessor()));
|
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}
|
||||
|
@ -25,27 +25,15 @@ import com.l2jserver.gameserver.model.actor.templates.L2NpcTemplate;
|
||||
import com.l2jserver.gameserver.model.skills.Skill;
|
||||
import com.l2jserver.gameserver.network.serverpackets.ActionFailed;
|
||||
|
||||
/**
|
||||
* This class manages all Castle Siege Artefacts.<BR>
|
||||
* <BR>
|
||||
* @version $Revision: 1.11.2.1.2.7 $ $Date: 2005/04/06 16:13:40 $
|
||||
*/
|
||||
public final class L2ArtefactInstance extends L2Npc
|
||||
{
|
||||
/**
|
||||
* Constructor of L2ArtefactInstance (use L2Character and L2NpcInstance constructor).<BR>
|
||||
* <BR>
|
||||
* <B><U> Actions</U> :</B><BR>
|
||||
* <BR>
|
||||
* <li>Call the L2Character constructor to set the _template of the L2ArtefactInstance (copy skills from template to object and link _calculators to NPC_STD_CALCULATOR)</li> <li>Set the name of the L2ArtefactInstance</li> <li>Create a RandomAnimation Task that will be launched after the
|
||||
* calculated delay if the server allow it</li><BR>
|
||||
* <BR>
|
||||
* @param objectId the identifier of the object to initialized
|
||||
* @param template to apply to the NPC
|
||||
* Creates a castle siege artifact.
|
||||
* @param template the artifact NPC template
|
||||
*/
|
||||
public L2ArtefactInstance(int objectId, L2NpcTemplate template)
|
||||
public L2ArtefactInstance(L2NpcTemplate template)
|
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{
|
||||
super(objectId, template);
|
||||
super(template);
|
||||
setInstanceType(InstanceType.L2ArtefactInstance);
|
||||
}
|
||||
|
||||
|
@ -48,9 +48,9 @@ public final class L2AuctioneerInstance extends L2Npc
|
||||
|
||||
private final Map<Integer, Auction> _pendingAuctions = new HashMap<>();
|
||||
|
||||
public L2AuctioneerInstance(int objectId, L2NpcTemplate template)
|
||||
public L2AuctioneerInstance(L2NpcTemplate template)
|
||||
{
|
||||
super(objectId, template);
|
||||
super(template);
|
||||
setInstanceType(InstanceType.L2AuctioneerInstance);
|
||||
}
|
||||
|
||||
|
@ -54,15 +54,28 @@ public final class L2BabyPetInstance extends L2PetInstance
|
||||
|
||||
protected boolean _bufferMode = true;
|
||||
|
||||
public L2BabyPetInstance(int objectId, L2NpcTemplate template, L2PcInstance owner, L2ItemInstance control)
|
||||
/**
|
||||
* Creates a baby pet.
|
||||
* @param template the baby pet NPC template
|
||||
* @param owner the owner
|
||||
* @param control the summoning item
|
||||
*/
|
||||
public L2BabyPetInstance(L2NpcTemplate template, L2PcInstance owner, L2ItemInstance control)
|
||||
{
|
||||
super(objectId, template, owner, control);
|
||||
super(template, owner, control);
|
||||
setInstanceType(InstanceType.L2BabyPetInstance);
|
||||
}
|
||||
|
||||
public L2BabyPetInstance(int objectId, L2NpcTemplate template, L2PcInstance owner, L2ItemInstance control, byte level)
|
||||
/**
|
||||
* Creates a baby pet.
|
||||
* @param template the baby pet NPC template
|
||||
* @param owner the owner
|
||||
* @param control the summoning item
|
||||
* @param level the level
|
||||
*/
|
||||
public L2BabyPetInstance(L2NpcTemplate template, L2PcInstance owner, L2ItemInstance control, byte level)
|
||||
{
|
||||
super(objectId, template, owner, control, level);
|
||||
super(template, owner, control, level);
|
||||
setInstanceType(InstanceType.L2BabyPetInstance);
|
||||
}
|
||||
|
||||
|
@ -38,12 +38,12 @@ public class L2BlockInstance extends L2MonsterInstance
|
||||
private int _colorEffect;
|
||||
|
||||
/**
|
||||
* @param objectId
|
||||
* @param template
|
||||
* Creates a block.
|
||||
* @param template the block NPC template
|
||||
*/
|
||||
public L2BlockInstance(int objectId, L2NpcTemplate template)
|
||||
public L2BlockInstance(L2NpcTemplate template)
|
||||
{
|
||||
super(objectId, template);
|
||||
super(template);
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -36,9 +36,13 @@ public class L2BoatInstance extends L2Vehicle
|
||||
{
|
||||
protected static final Logger _logBoat = Logger.getLogger(L2BoatInstance.class.getName());
|
||||
|
||||
public L2BoatInstance(int objectId, L2CharTemplate template)
|
||||
/**
|
||||
* Creates a boat.
|
||||
* @param template the boat template
|
||||
*/
|
||||
public L2BoatInstance(L2CharTemplate template)
|
||||
{
|
||||
super(objectId, template);
|
||||
super(template);
|
||||
setInstanceType(InstanceType.L2BoatInstance);
|
||||
setAI(new L2BoatAI(new AIAccessor()));
|
||||
}
|
||||
|
@ -27,9 +27,9 @@ import com.l2jserver.gameserver.model.entity.clanhall.SiegableHall;
|
||||
|
||||
public class L2CastleDoormenInstance extends L2DoormenInstance
|
||||
{
|
||||
public L2CastleDoormenInstance(int objectID, L2NpcTemplate template)
|
||||
public L2CastleDoormenInstance(L2NpcTemplate template)
|
||||
{
|
||||
super(objectID, template);
|
||||
super(template);
|
||||
setInstanceType(InstanceType.L2CastleDoormenInstance);
|
||||
}
|
||||
|
||||
|
@ -31,9 +31,13 @@ public final class L2ChestInstance extends L2MonsterInstance
|
||||
{
|
||||
private volatile boolean _specialDrop;
|
||||
|
||||
public L2ChestInstance(int objectId, L2NpcTemplate template)
|
||||
/**
|
||||
* Creates a chest.
|
||||
* @param template the chest NPC template
|
||||
*/
|
||||
public L2ChestInstance(L2NpcTemplate template)
|
||||
{
|
||||
super(objectId, template);
|
||||
super(template);
|
||||
setInstanceType(InstanceType.L2ChestInstance);
|
||||
setIsNoRndWalk(true);
|
||||
_specialDrop = false;
|
||||
|
@ -55,9 +55,13 @@ public class L2ClanHallDoormenInstance extends L2DoormenInstance
|
||||
57
|
||||
};
|
||||
|
||||
public L2ClanHallDoormenInstance(int objectID, L2NpcTemplate template)
|
||||
/**
|
||||
* Creates a clan hall doorman.
|
||||
* @param template the doorman NPC template
|
||||
*/
|
||||
public L2ClanHallDoormenInstance(L2NpcTemplate template)
|
||||
{
|
||||
super(objectID, template);
|
||||
super(template);
|
||||
setInstanceType(InstanceType.L2ClanHallDoormenInstance);
|
||||
}
|
||||
|
||||
|
@ -51,12 +51,12 @@ public class L2ClanHallManagerInstance extends L2MerchantInstance
|
||||
private int _clanHallId = -1;
|
||||
|
||||
/**
|
||||
* @param objectId
|
||||
* @param template
|
||||
* Creates clan hall manager.
|
||||
* @param template the clan hall manager NPC template
|
||||
*/
|
||||
public L2ClanHallManagerInstance(int objectId, L2NpcTemplate template)
|
||||
public L2ClanHallManagerInstance(L2NpcTemplate template)
|
||||
{
|
||||
super(objectId, template);
|
||||
super(template);
|
||||
setInstanceType(InstanceType.L2ClanHallManagerInstance);
|
||||
}
|
||||
|
||||
|
@ -41,12 +41,12 @@ import com.l2jserver.util.StringUtil;
|
||||
public final class L2ClassMasterInstance extends L2MerchantInstance
|
||||
{
|
||||
/**
|
||||
* @param objectId
|
||||
* @param template
|
||||
* Creates a class master.
|
||||
* @param template the class master NPC template
|
||||
*/
|
||||
public L2ClassMasterInstance(int objectId, L2NpcTemplate template)
|
||||
public L2ClassMasterInstance(L2NpcTemplate template)
|
||||
{
|
||||
super(objectId, template);
|
||||
super(template);
|
||||
setInstanceType(InstanceType.L2ClassMasterInstance);
|
||||
}
|
||||
|
||||
|
@ -35,9 +35,13 @@ public class L2ControlTowerInstance extends L2Tower
|
||||
{
|
||||
private volatile List<L2Spawn> _guards;
|
||||
|
||||
public L2ControlTowerInstance(int objectId, L2NpcTemplate template)
|
||||
/**
|
||||
* Creates a control tower.
|
||||
* @param template the control tower NPC template
|
||||
*/
|
||||
public L2ControlTowerInstance(L2NpcTemplate template)
|
||||
{
|
||||
super(objectId, template);
|
||||
super(template);
|
||||
setInstanceType(InstanceType.L2ControlTowerInstance);
|
||||
}
|
||||
|
||||
|
@ -44,9 +44,14 @@ public class L2ControllableAirShipInstance extends L2AirShipInstance
|
||||
private Future<?> _consumeFuelTask;
|
||||
private Future<?> _checkTask;
|
||||
|
||||
public L2ControllableAirShipInstance(int objectId, L2CharTemplate template, int ownerId)
|
||||
/**
|
||||
* Creates a controllable air ship.
|
||||
* @param template the controllable air ship template
|
||||
* @param ownerId the owner ID
|
||||
*/
|
||||
public L2ControllableAirShipInstance(L2CharTemplate template, int ownerId)
|
||||
{
|
||||
super(objectId, template);
|
||||
super(template);
|
||||
setInstanceType(InstanceType.L2ControllableAirShipInstance);
|
||||
_ownerId = ownerId;
|
||||
_helmId = IdFactory.getInstance().getNextId(); // not forget to release !
|
||||
|
@ -40,6 +40,16 @@ public class L2ControllableMobInstance extends L2MonsterInstance
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a controllable monster.
|
||||
* @param template the contrllable monster NPC template
|
||||
*/
|
||||
public L2ControllableMobInstance(L2NpcTemplate template)
|
||||
{
|
||||
super(template);
|
||||
setInstanceType(InstanceType.L2ControllableMobInstance);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isAggressive()
|
||||
{
|
||||
@ -53,12 +63,6 @@ public class L2ControllableMobInstance extends L2MonsterInstance
|
||||
return 500;
|
||||
}
|
||||
|
||||
public L2ControllableMobInstance(int objectId, L2NpcTemplate template)
|
||||
{
|
||||
super(objectId, template);
|
||||
setInstanceType(InstanceType.L2ControllableMobInstance);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected L2CharacterAI initAI()
|
||||
{
|
||||
|
@ -38,9 +38,15 @@ public class L2DecoyInstance extends L2Decoy
|
||||
private Future<?> _DecoyLifeTask;
|
||||
private Future<?> _HateSpam;
|
||||
|
||||
public L2DecoyInstance(int objectId, L2NpcTemplate template, L2PcInstance owner, int totalLifeTime)
|
||||
/**
|
||||
* Creates a decoy.
|
||||
* @param template the decoy NPC template
|
||||
* @param owner the owner
|
||||
* @param totalLifeTime the total life time
|
||||
*/
|
||||
public L2DecoyInstance(L2NpcTemplate template, L2PcInstance owner, int totalLifeTime)
|
||||
{
|
||||
super(objectId, template, owner);
|
||||
super(template, owner);
|
||||
setInstanceType(InstanceType.L2DecoyInstance);
|
||||
_totalLifeTime = totalLifeTime;
|
||||
_timeRemaining = _totalLifeTime;
|
||||
|
@ -43,9 +43,13 @@ public class L2DefenderInstance extends L2Attackable
|
||||
private Fort _fort = null; // the fortress which the instance should defend
|
||||
private SiegableHall _hall = null; // the siegable hall which the instance should defend
|
||||
|
||||
public L2DefenderInstance(int objectId, L2NpcTemplate template)
|
||||
/**
|
||||
* Creates a defender.
|
||||
* @param template the defender NPC template
|
||||
*/
|
||||
public L2DefenderInstance(L2NpcTemplate template)
|
||||
{
|
||||
super(objectId, template);
|
||||
super(template);
|
||||
setInstanceType(InstanceType.L2DefenderInstance);
|
||||
}
|
||||
|
||||
|
@ -79,12 +79,12 @@ public class L2DoorInstance extends L2Character
|
||||
private Future<?> _autoCloseTask;
|
||||
|
||||
/**
|
||||
* @param objectId
|
||||
* @param template
|
||||
* Creates a door.
|
||||
* @param template the door template
|
||||
*/
|
||||
public L2DoorInstance(int objectId, L2DoorTemplate template)
|
||||
public L2DoorInstance(L2DoorTemplate template)
|
||||
{
|
||||
super(objectId, template);
|
||||
super(template);
|
||||
setInstanceType(InstanceType.L2DoorInstance);
|
||||
setIsInvul(false);
|
||||
setLethalable(false);
|
||||
|
@ -28,19 +28,15 @@ import com.l2jserver.gameserver.model.actor.templates.L2NpcTemplate;
|
||||
import com.l2jserver.gameserver.network.serverpackets.ActionFailed;
|
||||
import com.l2jserver.gameserver.network.serverpackets.NpcHtmlMessage;
|
||||
|
||||
/**
|
||||
* This class ...
|
||||
* @version $Revision$ $Date$
|
||||
*/
|
||||
public class L2DoormenInstance extends L2NpcInstance
|
||||
{
|
||||
/**
|
||||
* @param objectID
|
||||
* @param template
|
||||
* Creates a doorman.
|
||||
* @param template the doorman NPC template
|
||||
*/
|
||||
public L2DoormenInstance(int objectID, L2NpcTemplate template)
|
||||
public L2DoormenInstance(L2NpcTemplate template)
|
||||
{
|
||||
super(objectID, template);
|
||||
super(template);
|
||||
setInstanceType(InstanceType.L2DoormenInstance);
|
||||
}
|
||||
|
||||
|
@ -28,9 +28,14 @@ public class L2EffectPointInstance extends L2Npc
|
||||
{
|
||||
private final L2PcInstance _owner;
|
||||
|
||||
public L2EffectPointInstance(int objectId, L2NpcTemplate template, L2Character owner)
|
||||
/**
|
||||
* Creates an effect point.
|
||||
* @param template the effect point NPC template
|
||||
* @param owner the owner
|
||||
*/
|
||||
public L2EffectPointInstance(L2NpcTemplate template, L2Character owner)
|
||||
{
|
||||
super(objectId, template);
|
||||
super(template);
|
||||
setInstanceType(InstanceType.L2EffectPointInstance);
|
||||
setIsInvul(false);
|
||||
_owner = owner == null ? null : owner.getActingPlayer();
|
||||
@ -53,7 +58,6 @@ public class L2EffectPointInstance extends L2Npc
|
||||
@Override
|
||||
public void onAction(L2PcInstance player, boolean interact)
|
||||
{
|
||||
// Send a Server->Client ActionFailed to the L2PcInstance in order to avoid that the client wait another packet
|
||||
player.sendPacket(ActionFailed.STATIC_PACKET);
|
||||
}
|
||||
|
||||
|
@ -33,12 +33,16 @@ public class L2EventMonsterInstance extends L2MonsterInstance
|
||||
|
||||
// Event mobs should drop items to ground
|
||||
// but item pickup must be protected to killer
|
||||
// Todo: Some mobs need protect drop for spawner
|
||||
// TODO: Some mobs need protect drop for spawner
|
||||
public boolean drop_on_ground = false;
|
||||
|
||||
public L2EventMonsterInstance(int objectId, L2NpcTemplate template)
|
||||
/**
|
||||
* Creates an event monster.
|
||||
* @param template the event monster NPC template
|
||||
*/
|
||||
public L2EventMonsterInstance(L2NpcTemplate template)
|
||||
{
|
||||
super(objectId, template);
|
||||
super(template);
|
||||
setInstanceType(InstanceType.L2EventMobInstance);
|
||||
}
|
||||
|
||||
|
@ -29,9 +29,9 @@ import com.l2jserver.gameserver.model.actor.templates.L2NpcTemplate;
|
||||
// handled by scripted AI.
|
||||
public class L2FeedableBeastInstance extends L2MonsterInstance
|
||||
{
|
||||
public L2FeedableBeastInstance(int objectId, L2NpcTemplate template)
|
||||
public L2FeedableBeastInstance(L2NpcTemplate template)
|
||||
{
|
||||
super(objectId, template);
|
||||
super(template);
|
||||
setInstanceType(InstanceType.L2FeedableBeastInstance);
|
||||
}
|
||||
}
|
||||
|
@ -31,9 +31,13 @@ import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
|
||||
|
||||
public final class L2FishermanInstance extends L2MerchantInstance
|
||||
{
|
||||
public L2FishermanInstance(int objectId, L2NpcTemplate template)
|
||||
/**
|
||||
* Creates a fisherman.
|
||||
* @param template the fisherman NPC template
|
||||
*/
|
||||
public L2FishermanInstance(L2NpcTemplate template)
|
||||
{
|
||||
super(objectId, template);
|
||||
super(template);
|
||||
setInstanceType(InstanceType.L2FishermanInstance);
|
||||
}
|
||||
|
||||
|
@ -36,9 +36,13 @@ public class L2FlameTowerInstance extends L2Tower
|
||||
private int _upgradeLevel = 0;
|
||||
private List<Integer> _zoneList;
|
||||
|
||||
public L2FlameTowerInstance(int objectId, L2NpcTemplate template)
|
||||
/**
|
||||
* Creates a flame tower.
|
||||
* @param template the flame tower NPC template
|
||||
*/
|
||||
public L2FlameTowerInstance(L2NpcTemplate template)
|
||||
{
|
||||
super(objectId, template);
|
||||
super(template);
|
||||
setInstanceType(InstanceType.L2FlameTowerInstance);
|
||||
}
|
||||
|
||||
|
@ -1,32 +0,0 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2015 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.actor.instance;
|
||||
|
||||
import com.l2jserver.gameserver.enums.InstanceType;
|
||||
import com.l2jserver.gameserver.model.actor.templates.L2NpcTemplate;
|
||||
|
||||
public final class L2FlyMonsterInstance extends L2MonsterInstance
|
||||
{
|
||||
public L2FlyMonsterInstance(int objectId, L2NpcTemplate template)
|
||||
{
|
||||
super(objectId, template);
|
||||
setInstanceType(InstanceType.L2FlyMonsterInstance);
|
||||
setIsFlying(true);
|
||||
}
|
||||
}
|
@ -1,32 +0,0 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2015 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.actor.instance;
|
||||
|
||||
import com.l2jserver.gameserver.enums.InstanceType;
|
||||
import com.l2jserver.gameserver.model.actor.templates.L2NpcTemplate;
|
||||
|
||||
public final class L2FlyNpcInstance extends L2NpcInstance
|
||||
{
|
||||
public L2FlyNpcInstance(int objectId, L2NpcTemplate template)
|
||||
{
|
||||
super(objectId, template);
|
||||
setInstanceType(InstanceType.L2FlyNpcInstance);
|
||||
setIsFlying(true);
|
||||
}
|
||||
}
|
@ -1,32 +0,0 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2015 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.actor.instance;
|
||||
|
||||
import com.l2jserver.gameserver.enums.InstanceType;
|
||||
import com.l2jserver.gameserver.model.actor.templates.L2NpcTemplate;
|
||||
|
||||
public final class L2FlyRaidBossInstance extends L2RaidBossInstance
|
||||
{
|
||||
public L2FlyRaidBossInstance(int objectId, L2NpcTemplate template)
|
||||
{
|
||||
super(objectId, template);
|
||||
setInstanceType(InstanceType.L2FlyRaidBossInstance);
|
||||
setIsFlying(true);
|
||||
}
|
||||
}
|
@ -25,9 +25,13 @@ import com.l2jserver.gameserver.network.serverpackets.ActionFailed;
|
||||
|
||||
public final class L2FlyTerrainObjectInstance extends L2Npc
|
||||
{
|
||||
public L2FlyTerrainObjectInstance(int objectId, L2NpcTemplate template)
|
||||
/**
|
||||
* Creates a fly terrain object.
|
||||
* @param template the fly terrain object
|
||||
*/
|
||||
public L2FlyTerrainObjectInstance(L2NpcTemplate template)
|
||||
{
|
||||
super(objectId, template);
|
||||
super(template);
|
||||
setInstanceType(InstanceType.L2FlyTerrainObjectInstance);
|
||||
setIsFlying(true);
|
||||
}
|
||||
|
@ -37,12 +37,15 @@ import com.l2jserver.gameserver.network.serverpackets.NpcSay;
|
||||
|
||||
public class L2FortCommanderInstance extends L2DefenderInstance
|
||||
{
|
||||
|
||||
private boolean _canTalk;
|
||||
|
||||
public L2FortCommanderInstance(int objectId, L2NpcTemplate template)
|
||||
/**
|
||||
* Creates a fort commander.
|
||||
* @param template the fort commander NPC template
|
||||
*/
|
||||
public L2FortCommanderInstance(L2NpcTemplate template)
|
||||
{
|
||||
super(objectId, template);
|
||||
super(template);
|
||||
setInstanceType(InstanceType.L2FortCommanderInstance);
|
||||
_canTalk = true;
|
||||
}
|
||||
|
@ -27,9 +27,13 @@ import com.l2jserver.gameserver.network.serverpackets.NpcHtmlMessage;
|
||||
|
||||
public class L2FortDoormenInstance extends L2DoormenInstance
|
||||
{
|
||||
public L2FortDoormenInstance(int objectID, L2NpcTemplate template)
|
||||
/**
|
||||
* Creates a fort doorman.
|
||||
* @param template the fort doorman NPC template
|
||||
*/
|
||||
public L2FortDoormenInstance(L2NpcTemplate template)
|
||||
{
|
||||
super(objectID, template);
|
||||
super(template);
|
||||
setInstanceType(InstanceType.L2FortDoormenInstance);
|
||||
}
|
||||
|
||||
|
@ -22,7 +22,6 @@ import java.util.StringTokenizer;
|
||||
|
||||
import com.l2jserver.gameserver.data.xml.impl.NpcData;
|
||||
import com.l2jserver.gameserver.enums.InstanceType;
|
||||
import com.l2jserver.gameserver.idfactory.IdFactory;
|
||||
import com.l2jserver.gameserver.model.actor.templates.L2NpcTemplate;
|
||||
import com.l2jserver.gameserver.network.serverpackets.ActionFailed;
|
||||
import com.l2jserver.gameserver.network.serverpackets.NpcHtmlMessage;
|
||||
@ -57,9 +56,13 @@ public class L2FortLogisticsInstance extends L2MerchantInstance
|
||||
36363
|
||||
};
|
||||
|
||||
public L2FortLogisticsInstance(int objectID, L2NpcTemplate template)
|
||||
/**
|
||||
* Creates a fort logistics.
|
||||
* @param template the fort logistics NPC template
|
||||
*/
|
||||
public L2FortLogisticsInstance(L2NpcTemplate template)
|
||||
{
|
||||
super(objectID, template);
|
||||
super(template);
|
||||
setInstanceType(InstanceType.L2FortLogisticsInstance);
|
||||
}
|
||||
|
||||
@ -147,8 +150,8 @@ public class L2FortLogisticsInstance extends L2MerchantInstance
|
||||
if (level > 0)
|
||||
{
|
||||
// spawn box
|
||||
L2NpcTemplate BoxTemplate = NpcData.getInstance().getTemplate(SUPPLY_BOX_IDS[level - 1]);
|
||||
L2MonsterInstance box = new L2MonsterInstance(IdFactory.getInstance().getNextId(), BoxTemplate);
|
||||
L2NpcTemplate boxTemplate = NpcData.getInstance().getTemplate(SUPPLY_BOX_IDS[level - 1]);
|
||||
L2MonsterInstance box = new L2MonsterInstance(boxTemplate);
|
||||
box.setCurrentHp(box.getMaxHp());
|
||||
box.setCurrentMp(box.getMaxMp());
|
||||
box.setHeading(0);
|
||||
|
@ -48,9 +48,13 @@ public class L2FortManagerInstance extends L2MerchantInstance
|
||||
protected static final int COND_BUSY_BECAUSE_OF_SIEGE = 1;
|
||||
protected static final int COND_OWNER = 2;
|
||||
|
||||
public L2FortManagerInstance(int objectId, L2NpcTemplate template)
|
||||
/**
|
||||
* Creates a fort manager.
|
||||
* @param template the fort manager NPC template
|
||||
*/
|
||||
public L2FortManagerInstance(L2NpcTemplate template)
|
||||
{
|
||||
super(objectId, template);
|
||||
super(template);
|
||||
setInstanceType(InstanceType.L2FortManagerInstance);
|
||||
}
|
||||
|
||||
|
@ -30,9 +30,13 @@ import com.l2jserver.gameserver.model.actor.templates.L2NpcTemplate;
|
||||
*/
|
||||
public class L2FriendlyMobInstance extends L2Attackable
|
||||
{
|
||||
public L2FriendlyMobInstance(int objectId, L2NpcTemplate template)
|
||||
/**
|
||||
* Creates a friendly monster.
|
||||
* @param template the friendly monster NPC template
|
||||
*/
|
||||
public L2FriendlyMobInstance(L2NpcTemplate template)
|
||||
{
|
||||
super(objectId, template);
|
||||
super(template);
|
||||
setInstanceType(InstanceType.L2FriendlyMobInstance);
|
||||
}
|
||||
|
||||
|
@ -38,13 +38,12 @@ public final class L2GrandBossInstance extends L2MonsterInstance
|
||||
private boolean _useRaidCurse = true;
|
||||
|
||||
/**
|
||||
* Constructor for L2GrandBossInstance. This represent all grandbosses.
|
||||
* @param objectId ID of the instance
|
||||
* @param template L2NpcTemplate of the instance
|
||||
* Creates a grand boss.
|
||||
* @param template the grand boss NPC template
|
||||
*/
|
||||
public L2GrandBossInstance(int objectId, L2NpcTemplate template)
|
||||
public L2GrandBossInstance(L2NpcTemplate template)
|
||||
{
|
||||
super(objectId, template);
|
||||
super(template);
|
||||
setInstanceType(InstanceType.L2GrandBossInstance);
|
||||
setIsRaid(true);
|
||||
setLethalable(false);
|
||||
|
@ -44,19 +44,12 @@ public class L2GuardInstance extends L2Attackable
|
||||
private static Logger _log = Logger.getLogger(L2GuardInstance.class.getName());
|
||||
|
||||
/**
|
||||
* Constructor of L2GuardInstance (use L2Character and L2NpcInstance constructor).<br>
|
||||
* <B><U> Actions</U> :</B>
|
||||
* <ul>
|
||||
* <li>Call the L2Character constructor to set the _template of the L2GuardInstance (copy skills from template to object and link _calculators to NPC_STD_CALCULATOR)</li>
|
||||
* <li>Set the name of the L2GuardInstance</li>
|
||||
* <li>Create a RandomAnimation Task that will be launched after the calculated delay if the server allow it</li>
|
||||
* </ul>
|
||||
* @param objectId the identifier of the object to initialized
|
||||
* @param template to apply to the NPC
|
||||
* Creates a guard.
|
||||
* @param template the guard NPC template
|
||||
*/
|
||||
public L2GuardInstance(int objectId, L2NpcTemplate template)
|
||||
public L2GuardInstance(L2NpcTemplate template)
|
||||
{
|
||||
super(objectId, template);
|
||||
super(template);
|
||||
setInstanceType(InstanceType.L2GuardInstance);
|
||||
}
|
||||
|
||||
|
@ -37,12 +37,12 @@ public class L2MerchantInstance extends L2NpcInstance
|
||||
private MerchantPriceConfig _mpc;
|
||||
|
||||
/**
|
||||
* @param objectId
|
||||
* @param template
|
||||
* Creates a merchant,
|
||||
* @param template the merchant NPC template
|
||||
*/
|
||||
public L2MerchantInstance(int objectId, L2NpcTemplate template)
|
||||
public L2MerchantInstance(L2NpcTemplate template)
|
||||
{
|
||||
super(objectId, template);
|
||||
super(template);
|
||||
setInstanceType(InstanceType.L2MerchantInstance);
|
||||
}
|
||||
|
||||
|
@ -37,6 +37,8 @@ import com.l2jserver.gameserver.util.MinionList;
|
||||
*/
|
||||
public class L2MonsterInstance extends L2Attackable
|
||||
{
|
||||
private static final int MONSTER_MAINTENANCE_INTERVAL = 1000;
|
||||
|
||||
protected boolean _enableMinions = true;
|
||||
|
||||
private L2MonsterInstance _master = null;
|
||||
@ -44,22 +46,13 @@ public class L2MonsterInstance extends L2Attackable
|
||||
|
||||
protected ScheduledFuture<?> _maintenanceTask = null;
|
||||
|
||||
private static final int MONSTER_MAINTENANCE_INTERVAL = 1000;
|
||||
|
||||
/**
|
||||
* Constructor of L2MonsterInstance (use L2Character and L2NpcInstance constructor).<br>
|
||||
* <B><U> Actions</U> :</B>
|
||||
* <ul>
|
||||
* <li>Call the L2Character constructor to set the _template of the L2MonsterInstance (copy skills from template to object and link _calculators to NPC_STD_CALCULATOR)</li>
|
||||
* <li>Set the name of the L2MonsterInstance</li>
|
||||
* <li>Create a RandomAnimation Task that will be launched after the calculated delay if the server allow it</li>
|
||||
* </ul>
|
||||
* @param objectId the identifier of the object to initialized
|
||||
* @param template to apply to the NPC
|
||||
* Creates a monster.
|
||||
* @param template the monster NPC template
|
||||
*/
|
||||
public L2MonsterInstance(int objectId, L2NpcTemplate template)
|
||||
public L2MonsterInstance(L2NpcTemplate template)
|
||||
{
|
||||
super(objectId, template);
|
||||
super(template);
|
||||
setInstanceType(InstanceType.L2MonsterInstance);
|
||||
setAutoAttackable(true);
|
||||
}
|
||||
|
@ -38,9 +38,13 @@ import com.l2jserver.util.StringUtil;
|
||||
|
||||
public class L2NpcInstance extends L2Npc
|
||||
{
|
||||
public L2NpcInstance(int objectId, L2NpcTemplate template)
|
||||
/**
|
||||
* Creates a NPC.
|
||||
* @param template the NPC template
|
||||
*/
|
||||
public L2NpcInstance(L2NpcTemplate template)
|
||||
{
|
||||
super(objectId, template);
|
||||
super(template);
|
||||
setInstanceType(InstanceType.L2NpcInstance);
|
||||
setIsInvul(false);
|
||||
}
|
||||
|
@ -29,9 +29,13 @@ import com.l2jserver.gameserver.network.serverpackets.NpcHtmlMessage;
|
||||
*/
|
||||
public final class L2ObservationInstance extends L2Npc
|
||||
{
|
||||
public L2ObservationInstance(int objectId, L2NpcTemplate template)
|
||||
/**
|
||||
* Creates an observation.
|
||||
* @param template the observation NPC template
|
||||
*/
|
||||
public L2ObservationInstance(L2NpcTemplate template)
|
||||
{
|
||||
super(objectId, template);
|
||||
super(template);
|
||||
setInstanceType(InstanceType.L2ObservationInstance);
|
||||
}
|
||||
|
||||
|
@ -29,9 +29,13 @@ import com.l2jserver.gameserver.model.olympiad.Olympiad;
|
||||
*/
|
||||
public class L2OlympiadManagerInstance extends L2Npc
|
||||
{
|
||||
public L2OlympiadManagerInstance(int objectId, L2NpcTemplate template)
|
||||
/**
|
||||
* Creates an olympiad manager.
|
||||
* @param template the olympiad manager NPC template
|
||||
*/
|
||||
public L2OlympiadManagerInstance(L2NpcTemplate template)
|
||||
{
|
||||
super(objectId, template);
|
||||
super(template);
|
||||
setInstanceType(InstanceType.L2OlympiadManagerInstance);
|
||||
}
|
||||
|
||||
|
@ -875,6 +875,47 @@ public final class L2PcInstance extends L2Playable
|
||||
|
||||
private volatile int _actionMask;
|
||||
|
||||
/**
|
||||
* Creates a player.
|
||||
* @param objectId the object ID
|
||||
* @param template the player template
|
||||
* @param accountName the account name
|
||||
* @param app the player appearance
|
||||
*/
|
||||
private L2PcInstance(int objectId, L2PcTemplate template, String accountName, PcAppearance app)
|
||||
{
|
||||
super(objectId, template);
|
||||
setInstanceType(InstanceType.L2PcInstance);
|
||||
super.initCharStatusUpdateValues();
|
||||
initPcStatusUpdateValues();
|
||||
|
||||
for (int i = 0; i < _htmlActionCaches.length; ++i)
|
||||
{
|
||||
_htmlActionCaches[i] = new LinkedList<>();
|
||||
}
|
||||
|
||||
_accountName = accountName;
|
||||
app.setOwner(this);
|
||||
_appearance = app;
|
||||
|
||||
// Create an AI
|
||||
getAI();
|
||||
|
||||
// Create a L2Radar object
|
||||
_radar = new L2Radar(this);
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a player.
|
||||
* @param template the player template
|
||||
* @param accountName the account name
|
||||
* @param app the player appearance
|
||||
*/
|
||||
private L2PcInstance(L2PcTemplate template, String accountName, PcAppearance app)
|
||||
{
|
||||
this(IdFactory.getInstance().getNextId(), template, accountName, app);
|
||||
}
|
||||
|
||||
public void setPvpFlagLasts(long time)
|
||||
{
|
||||
_pvpFlagLasts = time;
|
||||
@ -951,7 +992,7 @@ public final class L2PcInstance extends L2Playable
|
||||
public static L2PcInstance create(L2PcTemplate template, String accountName, String name, PcAppearance app)
|
||||
{
|
||||
// Create a new L2PcInstance with an account name
|
||||
L2PcInstance player = new L2PcInstance(IdFactory.getInstance().getNextId(), template, accountName, app);
|
||||
L2PcInstance player = new L2PcInstance(template, accountName, app);
|
||||
// Set the name of the L2PcInstance
|
||||
player.setName(name);
|
||||
// Set Character's create time
|
||||
@ -1115,42 +1156,6 @@ public final class L2PcInstance extends L2Playable
|
||||
_mpUpdateDecCheck = getMaxMp() - _mpUpdateInterval;
|
||||
}
|
||||
|
||||
/**
|
||||
* Constructor of L2PcInstance (use L2Character constructor).<br>
|
||||
* <B><U> Actions</U> :</B>
|
||||
* <ul>
|
||||
* <li>Call the L2Character constructor to create an empty _skills slot and copy basic Calculator set to this L2PcInstance</li>
|
||||
* <li>Set the name of the L2PcInstance</li>
|
||||
* </ul>
|
||||
* <FONT COLOR=#FF0000><B> <U>Caution</U> : This method SET the level of the L2PcInstance to 1</B></FONT>
|
||||
* @param objectId Identifier of the object to initialized
|
||||
* @param template The L2PcTemplate to apply to the L2PcInstance
|
||||
* @param accountName The name of the account including this L2PcInstance
|
||||
* @param app
|
||||
*/
|
||||
private L2PcInstance(int objectId, L2PcTemplate template, String accountName, PcAppearance app)
|
||||
{
|
||||
super(objectId, template);
|
||||
setInstanceType(InstanceType.L2PcInstance);
|
||||
super.initCharStatusUpdateValues();
|
||||
initPcStatusUpdateValues();
|
||||
|
||||
for (int i = 0; i < _htmlActionCaches.length; ++i)
|
||||
{
|
||||
_htmlActionCaches[i] = new LinkedList<>();
|
||||
}
|
||||
|
||||
_accountName = accountName;
|
||||
app.setOwner(this);
|
||||
_appearance = app;
|
||||
|
||||
// Create an AI
|
||||
getAI();
|
||||
|
||||
// Create a L2Radar object
|
||||
_radar = new L2Radar(this);
|
||||
}
|
||||
|
||||
@Override
|
||||
public final PcKnownList getKnownList()
|
||||
{
|
||||
|
@ -43,7 +43,6 @@ import com.l2jserver.gameserver.enums.ItemLocation;
|
||||
import com.l2jserver.gameserver.enums.PartyDistributionType;
|
||||
import com.l2jserver.gameserver.handler.IItemHandler;
|
||||
import com.l2jserver.gameserver.handler.ItemHandler;
|
||||
import com.l2jserver.gameserver.idfactory.IdFactory;
|
||||
import com.l2jserver.gameserver.instancemanager.CursedWeaponsManager;
|
||||
import com.l2jserver.gameserver.instancemanager.FortSiegeManager;
|
||||
import com.l2jserver.gameserver.instancemanager.ItemsOnGroundManager;
|
||||
@ -97,6 +96,42 @@ public class L2PetInstance extends L2Summon
|
||||
private long _expBeforeDeath = 0;
|
||||
private int _curWeightPenalty = 0;
|
||||
|
||||
/**
|
||||
* Creates a pet.
|
||||
* @param template the pet NPC template
|
||||
* @param owner the owner
|
||||
* @param control the summoning item
|
||||
*/
|
||||
public L2PetInstance(L2NpcTemplate template, L2PcInstance owner, L2ItemInstance control)
|
||||
{
|
||||
this(template, owner, control, (byte) (template.getDisplayId() == 12564 ? owner.getLevel() : template.getLevel()));
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a pet.
|
||||
* @param template the pet NPC template
|
||||
* @param owner the pet NPC template
|
||||
* @param control the summoning item
|
||||
* @param level the level
|
||||
*/
|
||||
public L2PetInstance(L2NpcTemplate template, L2PcInstance owner, L2ItemInstance control, byte level)
|
||||
{
|
||||
super(template, owner);
|
||||
setInstanceType(InstanceType.L2PetInstance);
|
||||
|
||||
_controlObjectId = control.getObjectId();
|
||||
|
||||
getStat().setLevel((byte) Math.max(level, PetDataTable.getInstance().getPetMinLevel(template.getId())));
|
||||
|
||||
_inventory = new PetInventory(this);
|
||||
_inventory.restore();
|
||||
|
||||
int npcId = template.getId();
|
||||
_mountable = PetDataTable.isMountable(npcId);
|
||||
getPetData();
|
||||
getPetLevelData();
|
||||
}
|
||||
|
||||
public final L2PetLevelData getPetLevelData()
|
||||
{
|
||||
if (_leveldata == null)
|
||||
@ -239,44 +274,6 @@ public class L2PetInstance extends L2Summon
|
||||
return pet;
|
||||
}
|
||||
|
||||
/**
|
||||
* Constructor for new pet
|
||||
* @param objectId
|
||||
* @param template
|
||||
* @param owner
|
||||
* @param control
|
||||
*/
|
||||
public L2PetInstance(int objectId, L2NpcTemplate template, L2PcInstance owner, L2ItemInstance control)
|
||||
{
|
||||
this(objectId, template, owner, control, (byte) (template.getDisplayId() == 12564 ? owner.getLevel() : template.getLevel()));
|
||||
}
|
||||
|
||||
/**
|
||||
* Constructor for restored pet
|
||||
* @param objectId
|
||||
* @param template
|
||||
* @param owner
|
||||
* @param control
|
||||
* @param level
|
||||
*/
|
||||
public L2PetInstance(int objectId, L2NpcTemplate template, L2PcInstance owner, L2ItemInstance control, byte level)
|
||||
{
|
||||
super(objectId, template, owner);
|
||||
setInstanceType(InstanceType.L2PetInstance);
|
||||
|
||||
_controlObjectId = control.getObjectId();
|
||||
|
||||
getStat().setLevel((byte) Math.max(level, PetDataTable.getInstance().getPetMinLevel(template.getId())));
|
||||
|
||||
_inventory = new PetInventory(this);
|
||||
_inventory.restore();
|
||||
|
||||
int npcId = template.getId();
|
||||
_mountable = PetDataTable.isMountable(npcId);
|
||||
getPetData();
|
||||
getPetLevelData();
|
||||
}
|
||||
|
||||
@Override
|
||||
public PetStat getStat()
|
||||
{
|
||||
@ -863,27 +860,26 @@ public class L2PetInstance extends L2Summon
|
||||
statement.setInt(1, control.getObjectId());
|
||||
try (ResultSet rset = statement.executeQuery())
|
||||
{
|
||||
final int id = IdFactory.getInstance().getNextId();
|
||||
if (!rset.next())
|
||||
{
|
||||
if (template.isType("L2BabyPet"))
|
||||
{
|
||||
pet = new L2BabyPetInstance(id, template, owner, control);
|
||||
pet = new L2BabyPetInstance(template, owner, control);
|
||||
}
|
||||
else
|
||||
{
|
||||
pet = new L2PetInstance(id, template, owner, control);
|
||||
pet = new L2PetInstance(template, owner, control);
|
||||
}
|
||||
return pet;
|
||||
}
|
||||
|
||||
if (template.isType("L2BabyPet"))
|
||||
{
|
||||
pet = new L2BabyPetInstance(id, template, owner, control, rset.getByte("level"));
|
||||
pet = new L2BabyPetInstance(template, owner, control, rset.getByte("level"));
|
||||
}
|
||||
else
|
||||
{
|
||||
pet = new L2PetInstance(id, template, owner, control, rset.getByte("level"));
|
||||
pet = new L2PetInstance(template, owner, control, rset.getByte("level"));
|
||||
}
|
||||
|
||||
pet._respawned = true;
|
||||
|
@ -26,9 +26,13 @@ import com.l2jserver.gameserver.util.Evolve;
|
||||
|
||||
public class L2PetManagerInstance extends L2MerchantInstance
|
||||
{
|
||||
public L2PetManagerInstance(int objectID, L2NpcTemplate template)
|
||||
/**
|
||||
* Creates a pet manager.
|
||||
* @param template the pet manager NPC template.
|
||||
*/
|
||||
public L2PetManagerInstance(L2NpcTemplate template)
|
||||
{
|
||||
super(objectID, template);
|
||||
super(template);
|
||||
setInstanceType(InstanceType.L2PetManagerInstance);
|
||||
}
|
||||
|
||||
|
@ -36,9 +36,13 @@ public final class L2QuestGuardInstance extends L2GuardInstance
|
||||
private boolean _isAutoAttackable = true;
|
||||
private boolean _isPassive = false;
|
||||
|
||||
public L2QuestGuardInstance(int objectId, L2NpcTemplate template)
|
||||
/**
|
||||
* Creates a quest guard.
|
||||
* @param template the quest guard NPC template
|
||||
*/
|
||||
public L2QuestGuardInstance(L2NpcTemplate template)
|
||||
{
|
||||
super(objectId, template);
|
||||
super(template);
|
||||
setInstanceType(InstanceType.L2QuestGuardInstance);
|
||||
}
|
||||
|
||||
|
@ -92,9 +92,13 @@ public class L2RaceManagerInstance extends L2Npc
|
||||
100000
|
||||
};
|
||||
|
||||
public L2RaceManagerInstance(int objectId, L2NpcTemplate template)
|
||||
/**
|
||||
* Creates a race manager.
|
||||
* @param template the race manager NPC template
|
||||
*/
|
||||
public L2RaceManagerInstance(L2NpcTemplate template)
|
||||
{
|
||||
super(objectId, template);
|
||||
super(template);
|
||||
setInstanceType(InstanceType.L2RaceManagerInstance);
|
||||
if (_notInitialized)
|
||||
{
|
||||
|
@ -43,19 +43,12 @@ public class L2RaidBossInstance extends L2MonsterInstance
|
||||
private boolean _useRaidCurse = true;
|
||||
|
||||
/**
|
||||
* Constructor of L2RaidBossInstance (use L2Character and L2NpcInstance constructor).<br>
|
||||
* <B><U>Actions</U>:</B>
|
||||
* <ul>
|
||||
* <li>Call the L2Character constructor to set the _template of the L2RaidBossInstance (copy skills from template to object and link _calculators to NPC_STD_CALCULATOR)</li>
|
||||
* <li>Set the name of the L2RaidBossInstance</li>
|
||||
* <li>Create a RandomAnimation Task that will be launched after the calculated delay if the server allow it</li>
|
||||
* </ul>
|
||||
* @param objectId the identifier of the object to initialized
|
||||
* @param template to apply to the NPC
|
||||
* Creates a raid boss.
|
||||
* @param template the raid boss template
|
||||
*/
|
||||
public L2RaidBossInstance(int objectId, L2NpcTemplate template)
|
||||
public L2RaidBossInstance(L2NpcTemplate template)
|
||||
{
|
||||
super(objectId, template);
|
||||
super(template);
|
||||
setInstanceType(InstanceType.L2RaidBossInstance);
|
||||
setIsRaid(true);
|
||||
setLethalable(false);
|
||||
|
@ -44,9 +44,12 @@ public class L2SepulcherMonsterInstance extends L2MonsterInstance
|
||||
protected Future<?> _changeImmortalTask = null;
|
||||
protected Future<?> _onDeadEventTask = null;
|
||||
|
||||
public L2SepulcherMonsterInstance(int objectId, L2NpcTemplate template)
|
||||
/**
|
||||
* @param template
|
||||
*/
|
||||
public L2SepulcherMonsterInstance(L2NpcTemplate template)
|
||||
{
|
||||
super(objectId, template);
|
||||
super(template);
|
||||
setInstanceType(InstanceType.L2SepulcherMonsterInstance);
|
||||
setShowSummonAnimation(true);
|
||||
switch (template.getId())
|
||||
|
@ -54,9 +54,13 @@ public class L2SepulcherNpcInstance extends L2Npc
|
||||
private static final String HTML_FILE_PATH = "data/html/SepulcherNpc/";
|
||||
private static final int HALLS_KEY = 7260;
|
||||
|
||||
public L2SepulcherNpcInstance(int objectID, L2NpcTemplate template)
|
||||
/**
|
||||
* Creates a sepulcher.
|
||||
* @param template the sepulcher NPC template
|
||||
*/
|
||||
public L2SepulcherNpcInstance(L2NpcTemplate template)
|
||||
{
|
||||
super(objectID, template);
|
||||
super(template);
|
||||
setInstanceType(InstanceType.L2SepulcherNpcInstance);
|
||||
setShowSummonAnimation(true);
|
||||
|
||||
|
@ -72,9 +72,9 @@ public class L2ServitorInstance extends L2Summon implements Runnable
|
||||
|
||||
private int _referenceSkill;
|
||||
|
||||
public L2ServitorInstance(int objectId, L2NpcTemplate template, L2PcInstance owner)
|
||||
public L2ServitorInstance(L2NpcTemplate template, L2PcInstance owner)
|
||||
{
|
||||
super(objectId, template, owner);
|
||||
super(template, owner);
|
||||
setInstanceType(InstanceType.L2ServitorInstance);
|
||||
setShowSummonAnimation(true);
|
||||
}
|
||||
|
@ -39,9 +39,9 @@ public class L2ShuttleInstance extends L2Vehicle
|
||||
{
|
||||
private L2ShuttleData _shuttleData;
|
||||
|
||||
public L2ShuttleInstance(int objectId, L2CharTemplate template)
|
||||
public L2ShuttleInstance(L2CharTemplate template)
|
||||
{
|
||||
super(objectId, template);
|
||||
super(template);
|
||||
setInstanceType(InstanceType.L2ShuttleInstance);
|
||||
setAI(new L2ShuttleAI(new AIAccessor()));
|
||||
}
|
||||
|
@ -43,9 +43,16 @@ public class L2SiegeFlagInstance extends L2Npc
|
||||
private final boolean _isAdvanced;
|
||||
private boolean _canTalk;
|
||||
|
||||
public L2SiegeFlagInstance(L2PcInstance player, int objectId, L2NpcTemplate template, boolean advanced, boolean outPost)
|
||||
/**
|
||||
* Creates a siege flag.
|
||||
* @param player
|
||||
* @param template
|
||||
* @param advanced
|
||||
* @param outPost
|
||||
*/
|
||||
public L2SiegeFlagInstance(L2PcInstance player, L2NpcTemplate template, boolean advanced, boolean outPost)
|
||||
{
|
||||
super(objectId, template);
|
||||
super(template);
|
||||
setInstanceType(InstanceType.L2SiegeFlagInstance);
|
||||
|
||||
_clan = player.getClan();
|
||||
|
@ -81,6 +81,18 @@ public final class L2StaticObjectInstance extends L2Character
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a static object.
|
||||
* @param template the static object
|
||||
* @param staticId the static ID
|
||||
*/
|
||||
public L2StaticObjectInstance(L2CharTemplate template, int staticId)
|
||||
{
|
||||
super(template);
|
||||
setInstanceType(InstanceType.L2StaticObjectInstance);
|
||||
_staticObjectId = staticId;
|
||||
}
|
||||
|
||||
@Override
|
||||
protected L2CharacterAI initAI()
|
||||
{
|
||||
@ -97,18 +109,6 @@ public final class L2StaticObjectInstance extends L2Character
|
||||
return _staticObjectId;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param objectId
|
||||
* @param template
|
||||
* @param staticId
|
||||
*/
|
||||
public L2StaticObjectInstance(int objectId, L2CharTemplate template, int staticId)
|
||||
{
|
||||
super(objectId, template);
|
||||
setInstanceType(InstanceType.L2StaticObjectInstance);
|
||||
_staticObjectId = staticId;
|
||||
}
|
||||
|
||||
@Override
|
||||
public final StaticObjectKnownList getKnownList()
|
||||
{
|
||||
|
@ -29,7 +29,6 @@ import com.l2jserver.gameserver.ai.CtrlIntention;
|
||||
import com.l2jserver.gameserver.data.xml.impl.NpcData;
|
||||
import com.l2jserver.gameserver.datatables.SkillData;
|
||||
import com.l2jserver.gameserver.enums.InstanceType;
|
||||
import com.l2jserver.gameserver.idfactory.IdFactory;
|
||||
import com.l2jserver.gameserver.model.L2Object;
|
||||
import com.l2jserver.gameserver.model.Location;
|
||||
import com.l2jserver.gameserver.model.actor.L2Character;
|
||||
@ -64,16 +63,16 @@ public final class L2TamedBeastInstance extends L2FeedableBeastInstance
|
||||
protected boolean _isFreyaBeast;
|
||||
private List<Skill> _beastSkills = null;
|
||||
|
||||
public L2TamedBeastInstance(int objectId, int npcTemplateId)
|
||||
public L2TamedBeastInstance(int npcTemplateId)
|
||||
{
|
||||
super(IdFactory.getInstance().getNextId(), NpcData.getInstance().getTemplate(npcTemplateId));
|
||||
super(NpcData.getInstance().getTemplate(npcTemplateId));
|
||||
setInstanceType(InstanceType.L2TamedBeastInstance);
|
||||
setHome(this);
|
||||
}
|
||||
|
||||
public L2TamedBeastInstance(int npcTemplateId, L2PcInstance owner, int foodSkillId, int x, int y, int z)
|
||||
{
|
||||
super(IdFactory.getInstance().getNextId(), NpcData.getInstance().getTemplate(npcTemplateId));
|
||||
super(NpcData.getInstance().getTemplate(npcTemplateId));
|
||||
_isFreyaBeast = false;
|
||||
setInstanceType(InstanceType.L2TamedBeastInstance);
|
||||
setCurrentHp(getMaxHp());
|
||||
@ -86,7 +85,7 @@ public final class L2TamedBeastInstance extends L2FeedableBeastInstance
|
||||
|
||||
public L2TamedBeastInstance(int npcTemplateId, L2PcInstance owner, int food, int x, int y, int z, boolean isFreyaBeast)
|
||||
{
|
||||
super(IdFactory.getInstance().getNextId(), NpcData.getInstance().getTemplate(npcTemplateId));
|
||||
super(NpcData.getInstance().getTemplate(npcTemplateId));
|
||||
_isFreyaBeast = isFreyaBeast;
|
||||
setInstanceType(InstanceType.L2TamedBeastInstance);
|
||||
setCurrentHp(getMaxHp());
|
||||
|
@ -63,12 +63,12 @@ public final class L2TeleporterInstance extends L2Npc
|
||||
private static final int COND_REGULAR = 3;
|
||||
|
||||
/**
|
||||
* @param objectId
|
||||
* @param template
|
||||
* Creates a teleporter.
|
||||
* @param template the teleporter NPC template
|
||||
*/
|
||||
public L2TeleporterInstance(int objectId, L2NpcTemplate template)
|
||||
public L2TeleporterInstance(L2NpcTemplate template)
|
||||
{
|
||||
super(objectId, template);
|
||||
super(template);
|
||||
setInstanceType(InstanceType.L2TeleporterInstance);
|
||||
}
|
||||
|
||||
|
@ -25,9 +25,13 @@ import com.l2jserver.gameserver.network.serverpackets.ActionFailed;
|
||||
|
||||
public final class L2TerrainObjectInstance extends L2Npc
|
||||
{
|
||||
public L2TerrainObjectInstance(int objectId, L2NpcTemplate template)
|
||||
/**
|
||||
* Creates a terrain object.
|
||||
* @param template the terrain object NPC template
|
||||
*/
|
||||
public L2TerrainObjectInstance(L2NpcTemplate template)
|
||||
{
|
||||
super(objectId, template);
|
||||
super(template);
|
||||
setInstanceType(InstanceType.L2TerrainObjectInstance);
|
||||
}
|
||||
|
||||
|
@ -23,9 +23,13 @@ import com.l2jserver.gameserver.model.actor.templates.L2NpcTemplate;
|
||||
|
||||
public class L2TrainerInstance extends L2NpcInstance
|
||||
{
|
||||
public L2TrainerInstance(int objectId, L2NpcTemplate template)
|
||||
/**
|
||||
* Creates a trainer.
|
||||
* @param template the trainer NPC template
|
||||
*/
|
||||
public L2TrainerInstance(L2NpcTemplate template)
|
||||
{
|
||||
super(objectId, template);
|
||||
super(template);
|
||||
setInstanceType(InstanceType.L2TrainerInstance);
|
||||
}
|
||||
|
||||
|
@ -64,9 +64,15 @@ public final class L2TrapInstance extends L2Npc
|
||||
// Tasks
|
||||
private ScheduledFuture<?> _trapTask = null;
|
||||
|
||||
public L2TrapInstance(int objectId, L2NpcTemplate template, int instanceId, int lifeTime)
|
||||
/**
|
||||
* Creates a trap.
|
||||
* @param template the trap NPC template
|
||||
* @param instanceId the instance ID
|
||||
* @param lifeTime the life time
|
||||
*/
|
||||
public L2TrapInstance(L2NpcTemplate template, int instanceId, int lifeTime)
|
||||
{
|
||||
super(objectId, template);
|
||||
super(template);
|
||||
setInstanceType(InstanceType.L2TrapInstance);
|
||||
setInstanceId(instanceId);
|
||||
setName(template.getName());
|
||||
@ -84,9 +90,15 @@ public final class L2TrapInstance extends L2Npc
|
||||
}
|
||||
}
|
||||
|
||||
public L2TrapInstance(int objectId, L2NpcTemplate template, L2PcInstance owner, int lifeTime)
|
||||
/**
|
||||
* Creates a trap.
|
||||
* @param template the trap NPC template
|
||||
* @param owner the owner
|
||||
* @param lifeTime the life time
|
||||
*/
|
||||
public L2TrapInstance(L2NpcTemplate template, L2PcInstance owner, int lifeTime)
|
||||
{
|
||||
this(objectId, template, owner.getInstanceId(), lifeTime);
|
||||
this(template, owner.getInstanceId(), lifeTime);
|
||||
_owner = owner;
|
||||
}
|
||||
|
||||
|
@ -24,9 +24,13 @@ import com.l2jserver.gameserver.model.base.PlayerClass;
|
||||
|
||||
public final class L2VillageMasterDElfInstance extends L2VillageMasterInstance
|
||||
{
|
||||
public L2VillageMasterDElfInstance(int objectId, L2NpcTemplate template)
|
||||
/**
|
||||
* Creates a village master.
|
||||
* @param template the village master NPC template
|
||||
*/
|
||||
public L2VillageMasterDElfInstance(L2NpcTemplate template)
|
||||
{
|
||||
super(objectId, template);
|
||||
super(template);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
@ -24,9 +24,13 @@ import com.l2jserver.gameserver.model.base.PlayerClass;
|
||||
|
||||
public final class L2VillageMasterDwarfInstance extends L2VillageMasterInstance
|
||||
{
|
||||
public L2VillageMasterDwarfInstance(int objectId, L2NpcTemplate template)
|
||||
/**
|
||||
* Creates a village master.
|
||||
* @param template the village master NPC template
|
||||
*/
|
||||
public L2VillageMasterDwarfInstance(L2NpcTemplate template)
|
||||
{
|
||||
super(objectId, template);
|
||||
super(template);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
@ -25,9 +25,13 @@ import com.l2jserver.gameserver.model.base.PlayerClass;
|
||||
|
||||
public final class L2VillageMasterFighterInstance extends L2VillageMasterInstance
|
||||
{
|
||||
public L2VillageMasterFighterInstance(int objectId, L2NpcTemplate template)
|
||||
/**
|
||||
* Creates a village master.
|
||||
* @param template the village master NPC template
|
||||
*/
|
||||
public L2VillageMasterFighterInstance(L2NpcTemplate template)
|
||||
{
|
||||
super(objectId, template);
|
||||
super(template);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
@ -60,12 +60,12 @@ public class L2VillageMasterInstance extends L2NpcInstance
|
||||
private static Logger _log = Logger.getLogger(L2VillageMasterInstance.class.getName());
|
||||
|
||||
/**
|
||||
* @param objectId
|
||||
* @param template
|
||||
* Creates a village master.
|
||||
* @param template the village master NPC template
|
||||
*/
|
||||
public L2VillageMasterInstance(int objectId, L2NpcTemplate template)
|
||||
public L2VillageMasterInstance(L2NpcTemplate template)
|
||||
{
|
||||
super(objectId, template);
|
||||
super(template);
|
||||
setInstanceType(InstanceType.L2VillageMasterInstance);
|
||||
}
|
||||
|
||||
|
@ -24,9 +24,13 @@ import com.l2jserver.gameserver.model.base.PlayerClass;
|
||||
|
||||
public final class L2VillageMasterKamaelInstance extends L2VillageMasterInstance
|
||||
{
|
||||
public L2VillageMasterKamaelInstance(int objectId, L2NpcTemplate template)
|
||||
/**
|
||||
* Creates a village master.
|
||||
* @param template the village master NPC template
|
||||
*/
|
||||
public L2VillageMasterKamaelInstance(L2NpcTemplate template)
|
||||
{
|
||||
super(objectId, template);
|
||||
super(template);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
@ -25,9 +25,13 @@ import com.l2jserver.gameserver.model.base.PlayerClass;
|
||||
|
||||
public final class L2VillageMasterMysticInstance extends L2VillageMasterInstance
|
||||
{
|
||||
public L2VillageMasterMysticInstance(int objectId, L2NpcTemplate template)
|
||||
/**
|
||||
* Creates a village master.
|
||||
* @param template the village master NPC template
|
||||
*/
|
||||
public L2VillageMasterMysticInstance(L2NpcTemplate template)
|
||||
{
|
||||
super(objectId, template);
|
||||
super(template);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
@ -24,9 +24,13 @@ import com.l2jserver.gameserver.model.base.PlayerClass;
|
||||
|
||||
public final class L2VillageMasterOrcInstance extends L2VillageMasterInstance
|
||||
{
|
||||
public L2VillageMasterOrcInstance(int objectId, L2NpcTemplate template)
|
||||
/**
|
||||
* Creates a village master.
|
||||
* @param template the village master NPC template
|
||||
*/
|
||||
public L2VillageMasterOrcInstance(L2NpcTemplate template)
|
||||
{
|
||||
super(objectId, template);
|
||||
super(template);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
@ -25,9 +25,13 @@ import com.l2jserver.gameserver.model.base.PlayerClass;
|
||||
|
||||
public final class L2VillageMasterPriestInstance extends L2VillageMasterInstance
|
||||
{
|
||||
public L2VillageMasterPriestInstance(int objectId, L2NpcTemplate template)
|
||||
/**
|
||||
* Creates a village master.
|
||||
* @param template the village master NPC template
|
||||
*/
|
||||
public L2VillageMasterPriestInstance(L2NpcTemplate template)
|
||||
{
|
||||
super(objectId, template);
|
||||
super(template);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
@ -24,12 +24,12 @@ import com.l2jserver.gameserver.model.actor.templates.L2NpcTemplate;
|
||||
public class L2WarehouseInstance extends L2NpcInstance
|
||||
{
|
||||
/**
|
||||
* @param objectId
|
||||
* @param template
|
||||
* Creates a warehouse NPC.
|
||||
* @param template the warehouse NPC template
|
||||
*/
|
||||
public L2WarehouseInstance(int objectId, L2NpcTemplate template)
|
||||
public L2WarehouseInstance(L2NpcTemplate template)
|
||||
{
|
||||
super(objectId, template);
|
||||
super(template);
|
||||
setInstanceType(InstanceType.L2WarehouseInstance);
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user