Sync with L2jServer HighFive Feb 10th 2015.
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@@ -21,7 +21,6 @@ package handlers.effecthandlers;
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import com.l2jserver.gameserver.data.xml.impl.ExperienceData;
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import com.l2jserver.gameserver.data.xml.impl.NpcData;
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import com.l2jserver.gameserver.enums.Race;
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import com.l2jserver.gameserver.idfactory.IdFactory;
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import com.l2jserver.gameserver.model.StatsSet;
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import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jserver.gameserver.model.actor.instance.L2ServitorInstance;
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@@ -77,7 +76,7 @@ public final class Summon extends AbstractEffect
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final L2PcInstance player = info.getEffected().getActingPlayer();
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final L2NpcTemplate template = NpcData.getInstance().getTemplate(_npcId);
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final L2ServitorInstance summon = new L2ServitorInstance(IdFactory.getInstance().getNextId(), template, player);
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final L2ServitorInstance summon = new L2ServitorInstance(template, player);
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final int consumeItemInterval = (_consumeItemInterval > 0 ? _consumeItemInterval : (template.getRace() != Race.SIEGE_WEAPON ? 240 : 60)) * 1000;
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summon.setName(template.getName());
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