Adding attack attribute to all should use AttackAttributeAdd effect.

Contributed by nasseka.
This commit is contained in:
MobiusDevelopment 2022-07-15 22:00:49 +00:00
parent 939e56683e
commit 42bf82f468

View File

@ -2851,54 +2851,33 @@
<value level="4">5</value>
</amount>
</effect>
<effect name="AttackAttribute">
<effect name="AttackAttributeAdd">
<amount>50</amount>
</effect>
<effect name="DefenceAttribute">
<amount>50</amount>
<attribute>HOLY</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>30</amount>
<attribute>HOLY</attribute>
</effect>
<effect name="AttackAttribute">
<amount>50</amount>
<attribute>FIRE</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>30</amount>
<attribute>FIRE</attribute>
</effect>
<effect name="AttackAttribute">
<amount>50</amount>
<attribute>WATER</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>30</amount>
<attribute>WATER</attribute>
</effect>
<effect name="AttackAttribute">
<amount>50</amount>
<attribute>DARK</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>30</amount>
<attribute>DARK</attribute>
</effect>
<effect name="AttackAttribute">
<amount>50</amount>
<attribute>EARTH</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>30</amount>
<attribute>EARTH</attribute>
</effect>
<effect name="AttackAttribute">
<amount>50</amount>
<attribute>WIND</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>30</amount>
<attribute>WIND</attribute>
</effect>
<effect name="VitalityExpRate">
<amount>
<value level="1">5</value>