Fix for L2Store XP Runes I, II and III effects not stacking.

Contributed by flanagak.
This commit is contained in:
MobiusDev
2017-12-17 04:25:32 +00:00
parent 4cdd336cdb
commit 42b76f1adc
12 changed files with 24 additions and 60 deletions

View File

@@ -1419,18 +1419,9 @@
<value level="1">br_cashtex.skill.br_cash_rune_of_exp_buff_1</value> <value level="1">br_cashtex.skill.br_cash_rune_of_exp_buff_1</value>
<value level="2">br_cashtex.skill.br_cash_rune_of_exp_buff_2</value> <value level="2">br_cashtex.skill.br_cash_rune_of_exp_buff_2</value>
</icon> </icon>
<abnormalTime>3600</abnormalTime> <operateType>P</operateType>
<operateType>A2</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<stayAfterDeath>true</stayAfterDeath>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>
<value level="1">22960</value>
<value level="2">22961</value>
</itemConsumeId>
<passiveConditions> <passiveConditions>
<condition name="CheckLevel"> <condition name="CheckLevel">
<minLevel>1</minLevel> <minLevel>1</minLevel>
@@ -1444,14 +1435,14 @@
<value level="1">100</value> <value level="1">100</value>
<value level="2">200</value> <value level="2">200</value>
</amount> </amount>
<mode>PER</mode> <mode>DIFF</mode>
</effect> </effect>
<effect name="SpModify"> <effect name="SpModify">
<amount> <amount>
<value level="1">100</value> <value level="1">100</value>
<value level="2">200</value> <value level="2">200</value>
</amount> </amount>
<mode>PER</mode> <mode>DIFF</mode>
</effect> </effect>
</effects> </effects>
</skill> </skill>

View File

@@ -718,11 +718,11 @@
<effects> <effects>
<effect name="ExpModify"> <effect name="ExpModify">
<amount>100</amount> <amount>100</amount>
<mode>PER</mode> <mode>DIFF</mode>
</effect> </effect>
<effect name="SpModify"> <effect name="SpModify">
<amount>100</amount> <amount>100</amount>
<mode>PER</mode> <mode>DIFF</mode>
</effect> </effect>
</effects> </effects>
</skill> </skill>

View File

@@ -246,7 +246,7 @@
<effects> <effects>
<effect name="ExpModify" fromLevel="5" toLevel="5"> <effect name="ExpModify" fromLevel="5" toLevel="5">
<amount>50</amount> <amount>50</amount>
<mode>PER</mode> <mode>DIFF</mode>
</effect> </effect>
</effects> </effects>
</skill> </skill>

View File

@@ -1419,18 +1419,9 @@
<value level="1">br_cashtex.skill.br_cash_rune_of_exp_buff_1</value> <value level="1">br_cashtex.skill.br_cash_rune_of_exp_buff_1</value>
<value level="2">br_cashtex.skill.br_cash_rune_of_exp_buff_2</value> <value level="2">br_cashtex.skill.br_cash_rune_of_exp_buff_2</value>
</icon> </icon>
<abnormalTime>3600</abnormalTime> <operateType>P</operateType>
<operateType>A2</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<stayAfterDeath>true</stayAfterDeath>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>
<value level="1">22960</value>
<value level="2">22961</value>
</itemConsumeId>
<passiveConditions> <passiveConditions>
<condition name="CheckLevel"> <condition name="CheckLevel">
<minLevel>1</minLevel> <minLevel>1</minLevel>
@@ -1444,14 +1435,14 @@
<value level="1">100</value> <value level="1">100</value>
<value level="2">200</value> <value level="2">200</value>
</amount> </amount>
<mode>PER</mode> <mode>DIFF</mode>
</effect> </effect>
<effect name="SpModify"> <effect name="SpModify">
<amount> <amount>
<value level="1">100</value> <value level="1">100</value>
<value level="2">200</value> <value level="2">200</value>
</amount> </amount>
<mode>PER</mode> <mode>DIFF</mode>
</effect> </effect>
</effects> </effects>
</skill> </skill>

View File

@@ -718,11 +718,11 @@
<effects> <effects>
<effect name="ExpModify"> <effect name="ExpModify">
<amount>100</amount> <amount>100</amount>
<mode>PER</mode> <mode>DIFF</mode>
</effect> </effect>
<effect name="SpModify"> <effect name="SpModify">
<amount>100</amount> <amount>100</amount>
<mode>PER</mode> <mode>DIFF</mode>
</effect> </effect>
</effects> </effects>
</skill> </skill>

View File

@@ -246,7 +246,7 @@
<effects> <effects>
<effect name="ExpModify" fromLevel="5" toLevel="5"> <effect name="ExpModify" fromLevel="5" toLevel="5">
<amount>50</amount> <amount>50</amount>
<mode>PER</mode> <mode>DIFF</mode>
</effect> </effect>
</effects> </effects>
</skill> </skill>

View File

@@ -1419,18 +1419,9 @@
<value level="1">br_cashtex.skill.br_cash_rune_of_exp_buff_1</value> <value level="1">br_cashtex.skill.br_cash_rune_of_exp_buff_1</value>
<value level="2">br_cashtex.skill.br_cash_rune_of_exp_buff_2</value> <value level="2">br_cashtex.skill.br_cash_rune_of_exp_buff_2</value>
</icon> </icon>
<abnormalTime>3600</abnormalTime> <operateType>P</operateType>
<operateType>A2</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<stayAfterDeath>true</stayAfterDeath>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>
<value level="1">22960</value>
<value level="2">22961</value>
</itemConsumeId>
<passiveConditions> <passiveConditions>
<condition name="CheckLevel"> <condition name="CheckLevel">
<minLevel>1</minLevel> <minLevel>1</minLevel>
@@ -1444,14 +1435,14 @@
<value level="1">100</value> <value level="1">100</value>
<value level="2">200</value> <value level="2">200</value>
</amount> </amount>
<mode>PER</mode> <mode>DIFF</mode>
</effect> </effect>
<effect name="SpModify"> <effect name="SpModify">
<amount> <amount>
<value level="1">100</value> <value level="1">100</value>
<value level="2">200</value> <value level="2">200</value>
</amount> </amount>
<mode>PER</mode> <mode>DIFF</mode>
</effect> </effect>
</effects> </effects>
</skill> </skill>

View File

@@ -718,11 +718,11 @@
<effects> <effects>
<effect name="ExpModify"> <effect name="ExpModify">
<amount>100</amount> <amount>100</amount>
<mode>PER</mode> <mode>DIFF</mode>
</effect> </effect>
<effect name="SpModify"> <effect name="SpModify">
<amount>100</amount> <amount>100</amount>
<mode>PER</mode> <mode>DIFF</mode>
</effect> </effect>
</effects> </effects>
</skill> </skill>

View File

@@ -246,7 +246,7 @@
<effects> <effects>
<effect name="ExpModify" fromLevel="5" toLevel="5"> <effect name="ExpModify" fromLevel="5" toLevel="5">
<amount>50</amount> <amount>50</amount>
<mode>PER</mode> <mode>DIFF</mode>
</effect> </effect>
</effects> </effects>
</skill> </skill>

View File

@@ -1419,18 +1419,9 @@
<value level="1">br_cashtex.skill.br_cash_rune_of_exp_buff_1</value> <value level="1">br_cashtex.skill.br_cash_rune_of_exp_buff_1</value>
<value level="2">br_cashtex.skill.br_cash_rune_of_exp_buff_2</value> <value level="2">br_cashtex.skill.br_cash_rune_of_exp_buff_2</value>
</icon> </icon>
<abnormalTime>3600</abnormalTime> <operateType>P</operateType>
<operateType>A2</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<stayAfterDeath>true</stayAfterDeath>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>
<value level="1">22960</value>
<value level="2">22961</value>
</itemConsumeId>
<passiveConditions> <passiveConditions>
<condition name="CheckLevel"> <condition name="CheckLevel">
<minLevel>1</minLevel> <minLevel>1</minLevel>
@@ -1444,14 +1435,14 @@
<value level="1">100</value> <value level="1">100</value>
<value level="2">200</value> <value level="2">200</value>
</amount> </amount>
<mode>PER</mode> <mode>DIFF</mode>
</effect> </effect>
<effect name="SpModify"> <effect name="SpModify">
<amount> <amount>
<value level="1">100</value> <value level="1">100</value>
<value level="2">200</value> <value level="2">200</value>
</amount> </amount>
<mode>PER</mode> <mode>DIFF</mode>
</effect> </effect>
</effects> </effects>
</skill> </skill>

View File

@@ -718,11 +718,11 @@
<effects> <effects>
<effect name="ExpModify"> <effect name="ExpModify">
<amount>100</amount> <amount>100</amount>
<mode>PER</mode> <mode>DIFF</mode>
</effect> </effect>
<effect name="SpModify"> <effect name="SpModify">
<amount>100</amount> <amount>100</amount>
<mode>PER</mode> <mode>DIFF</mode>
</effect> </effect>
</effects> </effects>
</skill> </skill>

View File

@@ -246,7 +246,7 @@
<effects> <effects>
<effect name="ExpModify" fromLevel="5" toLevel="5"> <effect name="ExpModify" fromLevel="5" toLevel="5">
<amount>50</amount> <amount>50</amount>
<mode>PER</mode> <mode>DIFF</mode>
</effect> </effect>
</effects> </effects>
</skill> </skill>