Fix for L2Store XP Runes I, II and III effects not stacking.
Contributed by flanagak.
This commit is contained in:
@@ -1419,18 +1419,9 @@
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<value level="1">br_cashtex.skill.br_cash_rune_of_exp_buff_1</value>
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<value level="1">br_cashtex.skill.br_cash_rune_of_exp_buff_1</value>
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<value level="2">br_cashtex.skill.br_cash_rune_of_exp_buff_2</value>
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<value level="2">br_cashtex.skill.br_cash_rune_of_exp_buff_2</value>
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</icon>
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</icon>
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<abnormalTime>3600</abnormalTime>
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<operateType>P</operateType>
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<operateType>A2</operateType>
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<magicCriticalRate>5</magicCriticalRate>
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<magicCriticalRate>5</magicCriticalRate>
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<magicLvl>1</magicLvl>
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<magicLvl>1</magicLvl>
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<stayAfterDeath>true</stayAfterDeath>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<itemConsumeCount>1</itemConsumeCount>
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<itemConsumeId>
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<value level="1">22960</value>
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<value level="2">22961</value>
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</itemConsumeId>
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<passiveConditions>
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<passiveConditions>
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<condition name="CheckLevel">
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<condition name="CheckLevel">
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<minLevel>1</minLevel>
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<minLevel>1</minLevel>
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@@ -1444,14 +1435,14 @@
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<value level="1">100</value>
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<value level="1">100</value>
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<value level="2">200</value>
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<value level="2">200</value>
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</amount>
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</amount>
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<mode>PER</mode>
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<mode>DIFF</mode>
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</effect>
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</effect>
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<effect name="SpModify">
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<effect name="SpModify">
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<amount>
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<amount>
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<value level="1">100</value>
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<value level="1">100</value>
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<value level="2">200</value>
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<value level="2">200</value>
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</amount>
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</amount>
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<mode>PER</mode>
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<mode>DIFF</mode>
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</effect>
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</effect>
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</effects>
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</effects>
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</skill>
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</skill>
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@@ -718,11 +718,11 @@
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<effects>
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<effects>
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<effect name="ExpModify">
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<effect name="ExpModify">
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<amount>100</amount>
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<amount>100</amount>
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<mode>PER</mode>
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<mode>DIFF</mode>
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</effect>
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</effect>
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<effect name="SpModify">
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<effect name="SpModify">
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<amount>100</amount>
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<amount>100</amount>
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<mode>PER</mode>
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<mode>DIFF</mode>
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</effect>
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</effect>
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</effects>
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</effects>
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</skill>
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</skill>
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@@ -246,7 +246,7 @@
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<effects>
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<effects>
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<effect name="ExpModify" fromLevel="5" toLevel="5">
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<effect name="ExpModify" fromLevel="5" toLevel="5">
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<amount>50</amount>
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<amount>50</amount>
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<mode>PER</mode>
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<mode>DIFF</mode>
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</effect>
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</effect>
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</effects>
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</effects>
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</skill>
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</skill>
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@@ -1419,18 +1419,9 @@
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<value level="1">br_cashtex.skill.br_cash_rune_of_exp_buff_1</value>
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<value level="1">br_cashtex.skill.br_cash_rune_of_exp_buff_1</value>
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<value level="2">br_cashtex.skill.br_cash_rune_of_exp_buff_2</value>
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<value level="2">br_cashtex.skill.br_cash_rune_of_exp_buff_2</value>
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</icon>
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</icon>
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<abnormalTime>3600</abnormalTime>
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<operateType>P</operateType>
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<operateType>A2</operateType>
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<magicCriticalRate>5</magicCriticalRate>
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<magicCriticalRate>5</magicCriticalRate>
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<magicLvl>1</magicLvl>
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<magicLvl>1</magicLvl>
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<stayAfterDeath>true</stayAfterDeath>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<itemConsumeCount>1</itemConsumeCount>
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<itemConsumeId>
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<value level="1">22960</value>
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<value level="2">22961</value>
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</itemConsumeId>
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<passiveConditions>
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<passiveConditions>
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<condition name="CheckLevel">
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<condition name="CheckLevel">
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<minLevel>1</minLevel>
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<minLevel>1</minLevel>
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@@ -1444,14 +1435,14 @@
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<value level="1">100</value>
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<value level="1">100</value>
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<value level="2">200</value>
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<value level="2">200</value>
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</amount>
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</amount>
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<mode>PER</mode>
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<mode>DIFF</mode>
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</effect>
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</effect>
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<effect name="SpModify">
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<effect name="SpModify">
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<amount>
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<amount>
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<value level="1">100</value>
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<value level="1">100</value>
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<value level="2">200</value>
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<value level="2">200</value>
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</amount>
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</amount>
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<mode>PER</mode>
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<mode>DIFF</mode>
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</effect>
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</effect>
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</effects>
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</effects>
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</skill>
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</skill>
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@@ -718,11 +718,11 @@
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<effects>
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<effects>
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<effect name="ExpModify">
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<effect name="ExpModify">
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<amount>100</amount>
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<amount>100</amount>
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<mode>PER</mode>
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<mode>DIFF</mode>
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</effect>
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</effect>
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<effect name="SpModify">
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<effect name="SpModify">
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<amount>100</amount>
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<amount>100</amount>
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<mode>PER</mode>
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<mode>DIFF</mode>
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</effect>
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</effect>
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</effects>
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</effects>
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</skill>
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</skill>
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@@ -246,7 +246,7 @@
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<effects>
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<effects>
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<effect name="ExpModify" fromLevel="5" toLevel="5">
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<effect name="ExpModify" fromLevel="5" toLevel="5">
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<amount>50</amount>
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<amount>50</amount>
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||||||
<mode>PER</mode>
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<mode>DIFF</mode>
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</effect>
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</effect>
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</effects>
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</effects>
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</skill>
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</skill>
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@@ -1419,18 +1419,9 @@
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<value level="1">br_cashtex.skill.br_cash_rune_of_exp_buff_1</value>
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<value level="1">br_cashtex.skill.br_cash_rune_of_exp_buff_1</value>
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<value level="2">br_cashtex.skill.br_cash_rune_of_exp_buff_2</value>
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<value level="2">br_cashtex.skill.br_cash_rune_of_exp_buff_2</value>
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</icon>
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</icon>
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<abnormalTime>3600</abnormalTime>
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<operateType>P</operateType>
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<operateType>A2</operateType>
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<magicCriticalRate>5</magicCriticalRate>
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<magicCriticalRate>5</magicCriticalRate>
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<magicLvl>1</magicLvl>
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<magicLvl>1</magicLvl>
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<stayAfterDeath>true</stayAfterDeath>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<itemConsumeCount>1</itemConsumeCount>
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<itemConsumeId>
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<value level="1">22960</value>
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<value level="2">22961</value>
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</itemConsumeId>
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<passiveConditions>
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<passiveConditions>
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||||||
<condition name="CheckLevel">
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<condition name="CheckLevel">
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<minLevel>1</minLevel>
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<minLevel>1</minLevel>
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@@ -1444,14 +1435,14 @@
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<value level="1">100</value>
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<value level="1">100</value>
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<value level="2">200</value>
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<value level="2">200</value>
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||||||
</amount>
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</amount>
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<mode>PER</mode>
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<mode>DIFF</mode>
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</effect>
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</effect>
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<effect name="SpModify">
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<effect name="SpModify">
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<amount>
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<amount>
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<value level="1">100</value>
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<value level="1">100</value>
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<value level="2">200</value>
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<value level="2">200</value>
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||||||
</amount>
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</amount>
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<mode>PER</mode>
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<mode>DIFF</mode>
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</effect>
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</effect>
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</effects>
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</effects>
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</skill>
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</skill>
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||||||
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@@ -718,11 +718,11 @@
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|||||||
<effects>
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<effects>
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<effect name="ExpModify">
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<effect name="ExpModify">
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||||||
<amount>100</amount>
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<amount>100</amount>
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||||||
<mode>PER</mode>
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<mode>DIFF</mode>
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||||||
</effect>
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</effect>
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<effect name="SpModify">
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<effect name="SpModify">
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<amount>100</amount>
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<amount>100</amount>
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<mode>PER</mode>
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<mode>DIFF</mode>
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</effect>
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</effect>
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</effects>
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</effects>
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</skill>
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</skill>
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@@ -246,7 +246,7 @@
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<effects>
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<effects>
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||||||
<effect name="ExpModify" fromLevel="5" toLevel="5">
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<effect name="ExpModify" fromLevel="5" toLevel="5">
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||||||
<amount>50</amount>
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<amount>50</amount>
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||||||
<mode>PER</mode>
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<mode>DIFF</mode>
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||||||
</effect>
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</effect>
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</effects>
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</effects>
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</skill>
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</skill>
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||||||
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@@ -1419,18 +1419,9 @@
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|||||||
<value level="1">br_cashtex.skill.br_cash_rune_of_exp_buff_1</value>
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<value level="1">br_cashtex.skill.br_cash_rune_of_exp_buff_1</value>
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<value level="2">br_cashtex.skill.br_cash_rune_of_exp_buff_2</value>
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<value level="2">br_cashtex.skill.br_cash_rune_of_exp_buff_2</value>
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</icon>
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</icon>
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<abnormalTime>3600</abnormalTime>
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<operateType>P</operateType>
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<operateType>A2</operateType>
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<magicCriticalRate>5</magicCriticalRate>
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<magicCriticalRate>5</magicCriticalRate>
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<magicLvl>1</magicLvl>
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<magicLvl>1</magicLvl>
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<stayAfterDeath>true</stayAfterDeath>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<itemConsumeCount>1</itemConsumeCount>
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<itemConsumeId>
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<value level="1">22960</value>
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<value level="2">22961</value>
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</itemConsumeId>
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<passiveConditions>
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<passiveConditions>
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<condition name="CheckLevel">
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<condition name="CheckLevel">
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<minLevel>1</minLevel>
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<minLevel>1</minLevel>
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@@ -1444,14 +1435,14 @@
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|||||||
<value level="1">100</value>
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<value level="1">100</value>
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<value level="2">200</value>
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<value level="2">200</value>
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</amount>
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</amount>
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<mode>PER</mode>
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<mode>DIFF</mode>
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</effect>
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</effect>
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<effect name="SpModify">
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<effect name="SpModify">
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||||||
<amount>
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<amount>
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<value level="1">100</value>
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<value level="1">100</value>
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<value level="2">200</value>
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<value level="2">200</value>
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</amount>
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</amount>
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<mode>PER</mode>
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<mode>DIFF</mode>
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</effect>
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</effect>
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</effects>
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</effects>
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</skill>
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</skill>
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@@ -718,11 +718,11 @@
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<effects>
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<effects>
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<effect name="ExpModify">
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<effect name="ExpModify">
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<amount>100</amount>
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<amount>100</amount>
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<mode>PER</mode>
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<mode>DIFF</mode>
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</effect>
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</effect>
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<effect name="SpModify">
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<effect name="SpModify">
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<amount>100</amount>
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<amount>100</amount>
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<mode>PER</mode>
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<mode>DIFF</mode>
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</effect>
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</effect>
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</effects>
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</effects>
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</skill>
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</skill>
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@@ -246,7 +246,7 @@
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<effects>
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<effects>
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<effect name="ExpModify" fromLevel="5" toLevel="5">
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<effect name="ExpModify" fromLevel="5" toLevel="5">
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<amount>50</amount>
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<amount>50</amount>
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<mode>PER</mode>
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<mode>DIFF</mode>
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</effect>
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</effect>
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</effects>
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</effects>
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</skill>
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</skill>
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Reference in New Issue
Block a user