Reworked Isle of Souls hunting zone.
Contributed by nasseka.
This commit is contained in:
@@ -9,7 +9,7 @@
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<refillTimeMax>3600</refillTimeMax>
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<entryFee>150000</entryFee>
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<minLevel>100</minLevel>
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<maxLevel>120</maxLevel>
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<maxLevel>130</maxLevel>
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</zone>
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<zone id="6" name="Primeval Isle">
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<enterLocation>9400,-21720,-3634</enterLocation>
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@@ -20,18 +20,20 @@
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<refillTimeMax>3600</refillTimeMax>
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<entryFee>150000</entryFee>
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<minLevel>105</minLevel>
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<maxLevel>120</maxLevel>
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<maxLevel>130</maxLevel>
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</zone>
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<zone id="7" name="Golden Altar">
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<zone id="7" name="Isle of Souls">
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<enterLocation>-122259,73678,-2872</enterLocation>
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<initialTime>3600</initialTime> <!-- 1 hour -->
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<resetDelay>864000</resetDelay> <!-- 10 days -->
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<resetDelay>86400</resetDelay> <!-- 10 days -->
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<maxAddedTime>21600</maxAddedTime> <!-- 6 hours -->
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<remainRefillTime>7200</remainRefillTime>
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<refillTimeMax>3600</refillTimeMax>
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<entryFee>150000</entryFee>
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<minLevel>107</minLevel>
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<maxLevel>120</maxLevel>
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<maxLevel>130</maxLevel>
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<instanceId>1007</instanceId>
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<soloInstance>false</soloInstance>
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</zone>
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<zone id="11" name="Abandoned Coal Mines">
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<enterLocation>139411,-169382,-1600</enterLocation>
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@@ -1,7 +1,12 @@
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<html><body>Overseer Teleporter:<br>
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We will safely send you to our camps.<br>
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Where would you like to go?<br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_teleport OTHER 0">Eastern Camp</Button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_teleport OTHER 1">Western Camp</Button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_teleport OTHER 2">Southern Camp</Button>
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I can teleport you to any Overseer camp.<br>
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Where would you like to teleport?<br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_teleport OTHER 0">Golden Hills(north)</Button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_teleport OTHER 1">Golden Hills(south)</Button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_teleport OTHER 2">Golden Altar</Button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_teleport OTHER 3"><font color="f96464">Mimir's Altar(Lv. 112)</font></Button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_teleport OTHER 4"><font color="f96464">Nornil's Altar(Lv. 112)</font></Button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_teleport OTHER 5"><font color="f96464">Isle of Souls Harbor(Lv. 112)</font></Button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_teleport OTHER 6"><font color="f96464">Kamael Village(East)(Lv. 112)</font></Button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_teleport OTHER 7"><font color="f96464">Kamael Village(South)(Lv. 112)</font></Button>
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</body></html>
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1227
L2J_Mobius_09.2_ReturnOfTheQueenAnt/dist/game/data/instances/IsleOfSouls.xml
vendored
Normal file
1227
L2J_Mobius_09.2_ReturnOfTheQueenAnt/dist/game/data/instances/IsleOfSouls.xml
vendored
Normal file
File diff suppressed because it is too large
Load Diff
@@ -34,11 +34,15 @@ public class TranscendentZone extends AbstractInstance
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private static final int PATROL_TELEPORTER = 34568;
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private static final int PATROL_GUARD = 34569;
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// Misc
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private static final int TEMPLATE = 1013; // Corroded Fields
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private static final int[] TEMPLATE_IDS =
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{
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1007, //Isle of Souls
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1013 // Corroded Fields
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};
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public TranscendentZone()
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{
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super(TEMPLATE);
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super(TEMPLATE_IDS);
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addStartNpc(PATROL_TELEPORTER, PATROL_GUARD);
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addTalkId(PATROL_TELEPORTER, PATROL_GUARD);
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addFirstTalkId(PATROL_TELEPORTER, PATROL_GUARD);
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@@ -443,9 +443,16 @@
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<skill id="32930" toLevel="1" name="More Adena">
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<!-- For $s1, the amount of received adena is increased. -->
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<icon>icon.buff_inc_adena</icon>
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<operateType>A1</operateType>
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<operateType>A2</operateType>
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<isMagic>4</isMagic>
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<castRange>600</castRange>
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<abnormalTime>15</abnormalTime>
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<effects>
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<effect name="BonusDropAdena">
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<amount>100</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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</skill>
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<skill id="32931" toLevel="1" name="Critical Strike">
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<!-- Physical melee skill used by warriors. Attacks 1 monster with a weapon. -->
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@@ -2,9 +2,14 @@
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<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/teleporterData.xsd">
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<npc id="34524"> <!-- Overseer Teleporter -->
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<teleport type="OTHER">
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<location x="-109690" y="75379" z="-3174" /> <!-- Eastern -->
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<location x="-122255" y="73554" z="-2867" /> <!-- Western -->
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<location x="-112756" y="91958" z="-3163" /> <!-- Southern -->
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<location x="-109711" y="75449" z="-3184" /> <!-- Golden Hills(north) -->
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<location x="-112320" y="91965" z="-3184" /> <!-- Golden Hills(south) -->
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<location x="-112756" y="91958" z="-3163" /> <!-- Golden Altar -->
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<location x="-94625" y="51773" z="-2024" /> <!-- Mimir's Altar(Lv. 112) -->
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<location x="-86475" y="36997" z="-2048" /> <!-- Nornil's Altar(Lv. 112) -->
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<location x="-74376" y="53733" z="-3672" /> <!-- Isle of Souls Harbor(Lv. 112) -->
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<location x="-110544" y="47480" z="-1056" /> <!-- Kamael Village(East)(Lv. 112) -->
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<location x="-119643" y="52494" z="-1000" /> <!-- Kamael Village(South)(Lv. 112) -->
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</teleport>
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</npc>
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</list>
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@@ -2309,4 +2309,17 @@
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<stat name="skillIdLvl" val="55031-1;" /> <!-- GM Punish -->
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<node X="-113088" Y="-251088" />
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</zone>
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<zone name="isle_of_souls12" type="EffectZone" shape="NPoly" minZ="-4000" maxZ="2000">
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<stat name="skillIdLvl" val="32930-1;" /> <!-- Adena Buff -->
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<stat name="instanceId" val="1007" />
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<stat name="initialDelay" val="10000" />
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<stat name="reuse" val="15000" /> <!-- Guess -->
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<stat name="showDangerIcon" val="false" />
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<node X="-111716" Y="94184" />
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<node X="-70216" Y="52586" />
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<node X="-73981" Y="42474" />
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<node X="-89670" Y="35065" />
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<node X="-130285" Y="27143" />
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<node X="-127035" Y="94029" />
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</zone>
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</list>
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@@ -9,9 +9,14 @@
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<node X="0" Y="-32768" />
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<node X="32767" Y="-1" />
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</zone>
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<zone name="golden_altar_hz" type="TimedHuntingZone" shape="Cuboid" minZ="-16000" maxZ="10000">
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<node X="-131072" Y="65536" />
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<node X="-98305" Y="98303" />
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<zone name="isle_of_souls" type="TimedHuntingZone" shape="NPoly" minZ="-16000" maxZ="10000">
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<stat name="instanceId" val="1007" />
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<node X="-111716" Y="94184" />
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<node X="-70216" Y="52586" />
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<node X="-73981" Y="42474" />
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<node X="-89670" Y="35065" />
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<node X="-130285" Y="27143" />
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<node X="-127035" Y="94029" />
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</zone>
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<zone name="coal_mines_hz" type="TimedHuntingZone" shape="Cuboid" minZ="-16000" maxZ="10000">
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<node X="131072" Y="-196608" />
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@@ -9,7 +9,7 @@
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<refillTimeMax>3600</refillTimeMax>
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<entryFee>150000</entryFee>
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<minLevel>100</minLevel>
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<maxLevel>120</maxLevel>
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<maxLevel>130</maxLevel>
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</zone>
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<zone id="6" name="Primeval Isle">
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<enterLocation>9400,-21720,-3634</enterLocation>
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@@ -20,18 +20,20 @@
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<refillTimeMax>3600</refillTimeMax>
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<entryFee>150000</entryFee>
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<minLevel>105</minLevel>
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<maxLevel>120</maxLevel>
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<maxLevel>130</maxLevel>
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</zone>
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<zone id="7" name="Golden Altar">
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<zone id="7" name="Isle of Souls">
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<enterLocation>-122259,73678,-2872</enterLocation>
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<initialTime>3600</initialTime> <!-- 1 hour -->
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<resetDelay>864000</resetDelay> <!-- 10 days -->
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<resetDelay>86400</resetDelay> <!-- 10 days -->
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<maxAddedTime>21600</maxAddedTime> <!-- 6 hours -->
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<remainRefillTime>7200</remainRefillTime>
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<refillTimeMax>3600</refillTimeMax>
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<entryFee>150000</entryFee>
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<minLevel>107</minLevel>
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<maxLevel>120</maxLevel>
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<maxLevel>130</maxLevel>
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<instanceId>1007</instanceId>
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<soloInstance>false</soloInstance>
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</zone>
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<zone id="11" name="Abandoned Coal Mines">
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<enterLocation>139411,-169382,-1600</enterLocation>
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@@ -1,7 +1,12 @@
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<html><body>Overseer Teleporter:<br>
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We will safely send you to our camps.<br>
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Where would you like to go?<br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_teleport OTHER 0">Eastern Camp</Button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_teleport OTHER 1">Western Camp</Button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_teleport OTHER 2">Southern Camp</Button>
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I can teleport you to any Overseer camp.<br>
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Where would you like to teleport?<br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_teleport OTHER 0">Golden Hills(north)</Button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_teleport OTHER 1">Golden Hills(south)</Button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_teleport OTHER 2">Golden Altar</Button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_teleport OTHER 3"><font color="f96464">Mimir's Altar(Lv. 112)</font></Button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_teleport OTHER 4"><font color="f96464">Nornil's Altar(Lv. 112)</font></Button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_teleport OTHER 5"><font color="f96464">Isle of Souls Harbor(Lv. 112)</font></Button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_teleport OTHER 6"><font color="f96464">Kamael Village(East)(Lv. 112)</font></Button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_teleport OTHER 7"><font color="f96464">Kamael Village(South)(Lv. 112)</font></Button>
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</body></html>
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1227
L2J_Mobius_10.0_MasterClass/dist/game/data/instances/IsleOfSouls.xml
vendored
Normal file
1227
L2J_Mobius_10.0_MasterClass/dist/game/data/instances/IsleOfSouls.xml
vendored
Normal file
File diff suppressed because it is too large
Load Diff
@@ -34,11 +34,15 @@ public class TranscendentZone extends AbstractInstance
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private static final int PATROL_TELEPORTER = 34568;
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private static final int PATROL_GUARD = 34569;
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// Misc
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private static final int TEMPLATE = 1013; // Corroded Fields
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private static final int[] TEMPLATE_IDS =
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{
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1007, //Isle of Souls
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1013 // Corroded Fields
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};
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public TranscendentZone()
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{
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super(TEMPLATE);
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super(TEMPLATE_IDS);
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addStartNpc(PATROL_TELEPORTER, PATROL_GUARD);
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addTalkId(PATROL_TELEPORTER, PATROL_GUARD);
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addFirstTalkId(PATROL_TELEPORTER, PATROL_GUARD);
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@@ -443,9 +443,16 @@
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<skill id="32930" toLevel="1" name="More Adena">
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<!-- For $s1, the amount of received adena is increased. -->
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<icon>icon.buff_inc_adena</icon>
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<operateType>A1</operateType>
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<operateType>A2</operateType>
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<isMagic>4</isMagic>
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<castRange>600</castRange>
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<abnormalTime>15</abnormalTime>
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<effects>
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<effect name="BonusDropAdena">
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<amount>100</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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</skill>
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<skill id="32931" toLevel="1" name="Critical Strike">
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<!-- Physical melee skill used by warriors. Attacks 1 monster with a weapon. -->
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@@ -2,9 +2,14 @@
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<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/teleporterData.xsd">
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<npc id="34524"> <!-- Overseer Teleporter -->
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<teleport type="OTHER">
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<location x="-109690" y="75379" z="-3174" /> <!-- Eastern -->
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<location x="-122255" y="73554" z="-2867" /> <!-- Western -->
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<location x="-112756" y="91958" z="-3163" /> <!-- Southern -->
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<location x="-109711" y="75449" z="-3184" /> <!-- Golden Hills(north) -->
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<location x="-112320" y="91965" z="-3184" /> <!-- Golden Hills(south) -->
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<location x="-112756" y="91958" z="-3163" /> <!-- Golden Altar -->
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<location x="-94625" y="51773" z="-2024" /> <!-- Mimir's Altar(Lv. 112) -->
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<location x="-86475" y="36997" z="-2048" /> <!-- Nornil's Altar(Lv. 112) -->
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<location x="-74376" y="53733" z="-3672" /> <!-- Isle of Souls Harbor(Lv. 112) -->
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<location x="-110544" y="47480" z="-1056" /> <!-- Kamael Village(East)(Lv. 112) -->
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<location x="-119643" y="52494" z="-1000" /> <!-- Kamael Village(South)(Lv. 112) -->
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</teleport>
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</npc>
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</list>
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@@ -2309,4 +2309,17 @@
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<stat name="skillIdLvl" val="55031-1;" /> <!-- GM Punish -->
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<node X="-113088" Y="-251088" />
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</zone>
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<zone name="isle_of_souls12" type="EffectZone" shape="NPoly" minZ="-4000" maxZ="2000">
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<stat name="skillIdLvl" val="32930-1;" /> <!-- Adena Buff -->
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<stat name="instanceId" val="1007" />
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<stat name="initialDelay" val="10000" />
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<stat name="reuse" val="15000" /> <!-- Guess -->
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<stat name="showDangerIcon" val="false" />
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<node X="-111716" Y="94184" />
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<node X="-70216" Y="52586" />
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<node X="-73981" Y="42474" />
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<node X="-89670" Y="35065" />
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<node X="-130285" Y="27143" />
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<node X="-127035" Y="94029" />
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</zone>
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</list>
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@@ -9,9 +9,14 @@
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<node X="0" Y="-32768" />
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<node X="32767" Y="-1" />
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</zone>
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<zone name="golden_altar_hz" type="TimedHuntingZone" shape="Cuboid" minZ="-16000" maxZ="10000">
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<node X="-131072" Y="65536" />
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<node X="-98305" Y="98303" />
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<zone name="isle_of_souls" type="TimedHuntingZone" shape="NPoly" minZ="-16000" maxZ="10000">
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<stat name="instanceId" val="1007" />
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<node X="-111716" Y="94184" />
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<node X="-70216" Y="52586" />
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<node X="-73981" Y="42474" />
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<node X="-89670" Y="35065" />
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<node X="-130285" Y="27143" />
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<node X="-127035" Y="94029" />
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</zone>
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<zone name="coal_mines_hz" type="TimedHuntingZone" shape="Cuboid" minZ="-16000" maxZ="10000">
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<node X="131072" Y="-196608" />
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Reference in New Issue
Block a user