Updated system message and npc string ids.

This commit is contained in:
MobiusDev
2019-02-28 19:59:28 +00:00
parent 0a92ce9d0f
commit 427fc1ed48
8 changed files with 1841 additions and 770 deletions

View File

@ -523,7 +523,7 @@ public class L2VillageMasterInstance extends L2NpcInstance
}
if (leaderName.length() > 16)
{
player.sendPacket(SystemMessageId.YOUR_TITLE_CANNOT_EXCEED_16_CHARACTERS_IN_LENGTH_PLEASE_TRY_AGAIN);
player.sendPacket(SystemMessageId.YOUR_TITLE_MUST_BE_AT_LEAST_1_CHARACTER_AND_CANNOT_EXCEED_16_CHARACTERS_IN_LENGTH_PLEASE_TRY_AGAIN);
return;
}
if (player.getName().equals(leaderName))

View File

@ -33,7 +33,7 @@ public final class ConditionGroupMin extends Condition
public ConditionGroupMin(InstanceTemplate template, StatsSet parameters, boolean onlyLeader, boolean showMessageAndHtml)
{
super(template, parameters, true, showMessageAndHtml);
setSystemMessage(SystemMessageId.YOU_MUST_HAVE_A_MINIMUM_OF_S1_PEOPLE_TO_ENTER_THIS_INSTANCE_ZONE, (msg, player) -> msg.addInt(getLimit()));
setSystemMessage(SystemMessageId.YOU_MUST_HAVE_A_MINIMUM_OF_S1_PEOPLE_TO_ENTER_THIS_INSTANCED_ZONE, (msg, player) -> msg.addInt(getLimit()));
}
@Override