Artifact item related additions.
Contributed by gamelike85.
This commit is contained in:
parent
8a0b493726
commit
42799b4998
@ -58,6 +58,7 @@
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<set name="default_action" val="EQUIP" />
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<set name="bodypart" val="artifact" />
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<set name="is_sellable" val="false" />
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<set name="artifactSlot" val="1" />
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<!-- Skill add in option stat when enchant/upgrade -->
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</item>
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<item id="48958" name="Artifact - M. Atk." additionalName="Fighting Spirit" type="Armor">
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@ -65,6 +66,7 @@
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<set name="default_action" val="EQUIP" />
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<set name="bodypart" val="artifact" />
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<set name="is_sellable" val="false" />
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<set name="artifactSlot" val="1" />
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<!-- Skill add in option stat when enchant/upgrade -->
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</item>
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<item id="48959" name="Artifact - Atk. Spd." additionalName="Fighting Spirit" type="Armor">
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@ -72,6 +74,7 @@
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<set name="default_action" val="EQUIP" />
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<set name="bodypart" val="artifact" />
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<set name="is_sellable" val="false" />
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<set name="artifactSlot" val="1" />
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<!-- Skill add in option stat when enchant/upgrade -->
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</item>
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<item id="48960" name="Artifact - Casting Spd." additionalName="Fighting Spirit" type="Armor">
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@ -79,6 +82,7 @@
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<set name="default_action" val="EQUIP" />
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<set name="bodypart" val="artifact" />
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<set name="is_sellable" val="false" />
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<set name="artifactSlot" val="1" />
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<!-- Skill add in option stat when enchant/upgrade -->
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</item>
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<item id="48961" name="Artifact - P. Def." additionalName="Protection" type="Armor">
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@ -86,6 +90,7 @@
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<set name="default_action" val="EQUIP" />
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<set name="bodypart" val="artifact" />
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<set name="is_sellable" val="false" />
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<set name="artifactSlot" val="2" />
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<!-- Skill add in option stat when enchant/upgrade -->
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</item>
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<item id="48962" name="Artifact - M. Def." additionalName="Protection" type="Armor">
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@ -93,6 +98,7 @@
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<set name="default_action" val="EQUIP" />
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<set name="bodypart" val="artifact" />
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<set name="is_sellable" val="false" />
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<set name="artifactSlot" val="2" />
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<!-- Skill add in option stat when enchant/upgrade -->
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</item>
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<item id="48963" name="Artifact - Max HP" additionalName="Protection" type="Armor">
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@ -100,6 +106,7 @@
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<set name="default_action" val="EQUIP" />
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<set name="bodypart" val="artifact" />
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<set name="is_sellable" val="false" />
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<set name="artifactSlot" val="2" />
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<!-- Skill add in option stat when enchant/upgrade -->
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</item>
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<item id="48964" name="Artifact - Max MP" additionalName="Protection" type="Armor">
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@ -107,6 +114,7 @@
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<set name="default_action" val="EQUIP" />
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<set name="bodypart" val="artifact" />
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<set name="is_sellable" val="false" />
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<set name="artifactSlot" val="2" />
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<!-- Skill add in option stat when enchant/upgrade -->
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</item>
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<item id="48965" name="Artifact - XP Gain" additionalName="Support" type="Armor">
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@ -114,6 +122,7 @@
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<set name="default_action" val="EQUIP" />
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<set name="bodypart" val="artifact" />
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<set name="is_sellable" val="false" />
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<set name="artifactSlot" val="3" />
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<!-- Skill add in option stat when enchant/upgrade -->
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</item>
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<item id="48966" name="Artifact - HP Absorption" additionalName="Support" type="Armor">
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@ -121,6 +130,7 @@
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<set name="default_action" val="EQUIP" />
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<set name="bodypart" val="artifact" />
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<set name="is_sellable" val="false" />
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<set name="artifactSlot" val="3" />
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<!-- Skill add in option stat when enchant/upgrade -->
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</item>
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<item id="48967" name="Artifact - Speed" additionalName="Support" type="Armor">
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@ -128,6 +138,7 @@
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<set name="default_action" val="EQUIP" />
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<set name="bodypart" val="artifact" />
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<set name="is_sellable" val="false" />
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<set name="artifactSlot" val="3" />
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<!-- Skill add in option stat when enchant/upgrade -->
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</item>
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<item id="48968" name="Artifact - Received Heal Amount" additionalName="Support" type="Armor">
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@ -135,6 +146,7 @@
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<set name="default_action" val="EQUIP" />
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<set name="bodypart" val="artifact" />
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<set name="is_sellable" val="false" />
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<set name="artifactSlot" val="3" />
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<!-- Skill add in option stat when enchant/upgrade -->
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</item>
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<item id="48969" name="Artifact - P. Atk." additionalName="Balance" type="Armor">
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@ -142,6 +154,7 @@
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<set name="default_action" val="EQUIP" />
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<set name="bodypart" val="artifact" />
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<set name="is_sellable" val="false" />
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<set name="artifactSlot" val="4" />
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<!-- Skill add in option stat when enchant/upgrade -->
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</item>
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<item id="48970" name="Artifact - M. Atk." additionalName="Balance" type="Armor">
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@ -149,6 +162,7 @@
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<set name="default_action" val="EQUIP" />
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<set name="bodypart" val="artifact" />
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<set name="is_sellable" val="false" />
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<set name="artifactSlot" val="4" />
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<!-- Skill add in option stat when enchant/upgrade -->
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</item>
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<item id="48971" name="Artifact - P. Accuracy" additionalName="Balance" type="Armor">
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@ -156,6 +170,7 @@
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<set name="default_action" val="EQUIP" />
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<set name="bodypart" val="artifact" />
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<set name="is_sellable" val="false" />
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<set name="artifactSlot" val="4" />
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<!-- Skill add in option stat when enchant/upgrade -->
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</item>
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<item id="48972" name="Artifact - M. Accuracy" additionalName="Balance" type="Armor">
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@ -163,6 +178,7 @@
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<set name="default_action" val="EQUIP" />
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<set name="bodypart" val="artifact" />
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<set name="is_sellable" val="false" />
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<set name="artifactSlot" val="4" />
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<!-- Skill add in option stat when enchant/upgrade -->
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</item>
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<item id="48973" name="Artifact - P. Critical Rate" additionalName="Balance" type="Armor">
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@ -170,6 +186,7 @@
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<set name="default_action" val="EQUIP" />
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<set name="bodypart" val="artifact" />
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<set name="is_sellable" val="false" />
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<set name="artifactSlot" val="4" />
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<!-- Skill add in option stat when enchant/upgrade -->
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</item>
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<item id="48974" name="Artifact - P. Skill Critical Rate" additionalName="Balance" type="Armor">
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@ -177,6 +194,7 @@
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<set name="default_action" val="EQUIP" />
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<set name="bodypart" val="artifact" />
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<set name="is_sellable" val="false" />
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<set name="artifactSlot" val="4" />
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<!-- Skill add in option stat when enchant/upgrade -->
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</item>
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<item id="48975" name="Artifact - M. Skill Critical Rate" additionalName="Balance" type="Armor">
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@ -184,6 +202,7 @@
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<set name="default_action" val="EQUIP" />
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<set name="bodypart" val="artifact" />
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<set name="is_sellable" val="false" />
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<set name="artifactSlot" val="4" />
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<!-- Skill add in option stat when enchant/upgrade -->
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</item>
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<item id="48976" name="Artifact - Potion / Elixir Effect Bonus" additionalName="Balance" type="Armor">
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@ -191,6 +210,7 @@
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<set name="default_action" val="EQUIP" />
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<set name="bodypart" val="artifact" />
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<set name="is_sellable" val="false" />
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<set name="artifactSlot" val="4" />
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<!-- Skill add in option stat when enchant/upgrade -->
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</item>
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<item id="48977" name="Artifact - Received Damage Reduction When Imobilized" additionalName="Balance" type="Armor">
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@ -198,6 +218,7 @@
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<set name="default_action" val="EQUIP" />
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<set name="bodypart" val="artifact" />
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<set name="is_sellable" val="false" />
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<set name="artifactSlot" val="4" />
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<!-- Skill add in option stat when enchant/upgrade -->
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</item>
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<item id="48980" name="Artifact - Attack Attribute" additionalName="Balance" type="Armor">
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@ -206,6 +227,7 @@
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<set name="default_action" val="EQUIP" />
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<set name="bodypart" val="artifact" />
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<set name="is_sellable" val="false" />
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<set name="artifactSlot" val="4" />
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<skills>
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<skill id="35252" level="1" /> <!-- Artifact - Attack Attribute -->
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</skills>
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@ -216,6 +238,7 @@
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<set name="default_action" val="EQUIP" />
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<set name="bodypart" val="artifact" />
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<set name="is_sellable" val="false" />
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<set name="artifactSlot" val="4" />
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<skills>
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<skill id="35253" level="1" /> <!-- Artifact - Defense Attribute -->
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</skills>
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@ -226,6 +249,7 @@
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<set name="default_action" val="EQUIP" />
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<set name="bodypart" val="artifact" />
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<set name="is_sellable" val="false" />
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<set name="artifactSlot" val="4" />
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<skills>
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<skill id="35254" level="1" /> <!-- Artifact - Received Damage When Imobilized -->
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</skills>
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@ -236,6 +260,7 @@
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<set name="default_action" val="EQUIP" />
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<set name="bodypart" val="artifact" />
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<set name="is_sellable" val="false" />
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<set name="artifactSlot" val="4" />
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<skills>
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<skill id="35255" level="1" /> <!-- Artifact - P. Skill Power -->
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</skills>
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@ -246,6 +271,7 @@
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<set name="default_action" val="EQUIP" />
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<set name="bodypart" val="artifact" />
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<set name="is_sellable" val="false" />
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<set name="artifactSlot" val="4" />
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<skills>
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<skill id="35256" level="1" /> <!-- Artifact - M. Skill Power -->
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</skills>
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@ -255,6 +281,7 @@
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<set name="default_action" val="EQUIP" />
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<set name="bodypart" val="artifact" />
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<set name="is_sellable" val="false" />
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<set name="artifactSlot" val="4" />
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<!-- Skill add in option stat when enchant/upgrade -->
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</item>
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</list>
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@ -945,42 +945,46 @@
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<skill id="35219" toLevel="10" name="War">
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<!-- P. Atk. +$s1. -->
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<icon>icon.bm_ensoul_stone_shilen</icon>
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<operateType>A1</operateType>
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<operateType>P</operateType>
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</skill>
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<skill id="35220" toLevel="10" name="Revelation">
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<!-- M. Atk. +$s1. -->
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<icon>icon.bm_ensoul_stone_shilen</icon>
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<operateType>A1</operateType>
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<operateType>P</operateType>
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</skill>
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<skill id="35221" toLevel="10" name="Greed">
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<!-- Normal Attack Critical Damage +$s1. -->
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<icon>icon.bm_ensoul_stone_shilen</icon>
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<operateType>A1</operateType>
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<operateType>P</operateType>
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</skill>
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<skill id="35222" toLevel="10" name="Punishment">
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<!-- P. Skill Critical Damage +$s1. -->
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<icon>icon.bm_ensoul_stone_shilen</icon>
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<operateType>A1</operateType>
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<operateType>P</operateType>
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</skill>
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<skill id="35223" toLevel="10" name="Awakened">
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<!-- M. Skill Critical Damage +$s1. -->
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<icon>icon.bm_ensoul_stone_shilen</icon>
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<operateType>A1</operateType>
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<operateType>P</operateType>
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</skill>
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<skill id="35224" toLevel="10" name="Disaster">
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<!-- Skill Cooldown -$s1. -->
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<icon>icon.bm_ensoul_stone_shilen</icon>
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<operateType>A1</operateType>
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<operateType>P</operateType>
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</skill>
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<skill id="35225" toLevel="10" name="Advent">
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<!-- Max HP +$s1. -->
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<icon>icon.bm_ensoul_stone_shilen</icon>
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<operateType>A1</operateType>
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<operateType>P</operateType>
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</skill>
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<skill id="35226" toLevel="10" name="Active Stun">
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<!-- Momentarily immobile due to the Stun effect. Debuff resistance ignored. -->
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<icon>icon.bm_ensoul_stone_shilen</icon>
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<operateType>A1</operateType>
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<isDebuff>true</isDebuff>
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<castRange>1000</castRange>
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<reuseDelay>60000</reuseDelay>
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<effectPoint>-100</effectPoint>
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</skill>
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<skill id="35227" toLevel="1" name="Artifact Set Effect Level 1">
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<!-- Damage +1%, Received Damage -5% -->
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@ -1678,29 +1682,8 @@
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<magicCriticalRate>5</magicCriticalRate>
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<magicLvl>80</magicLvl>
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<effects>
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<effect name="AttackAttribute">
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<effect name="AttackAttributeAdd">
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<amount>30</amount>
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<attribute>HOLY</attribute>
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</effect>
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<effect name="AttackAttribute">
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<amount>30</amount>
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<attribute>DARK</attribute>
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</effect>
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<effect name="AttackAttribute">
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<amount>30</amount>
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<attribute>FIRE</attribute>
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</effect>
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<effect name="AttackAttribute">
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<amount>30</amount>
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<attribute>WIND</attribute>
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</effect>
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<effect name="AttackAttribute">
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<amount>30</amount>
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<attribute>WATER</attribute>
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</effect>
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<effect name="AttackAttribute">
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<amount>30</amount>
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<attribute>EARTH</attribute>
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</effect>
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</effects>
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</skill>
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@ -128,6 +128,7 @@
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<xs:enumeration value="weapon_type" />
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<xs:enumeration value="weight" />
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<xs:enumeration value="commissionItemType" />
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<xs:enumeration value="artifactSlot" />
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</xs:restriction>
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</xs:simpleType>
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</xs:attribute>
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@ -660,6 +660,7 @@
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<set name="default_action" val="EQUIP" />
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<set name="bodypart" val="artifact" />
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<set name="is_sellable" val="false" />
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<set name="artifactSlot" val="1" />
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<!-- Skill add in option stat when enchant/upgrade -->
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</item>
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<item id="48958" name="Artifact - M. Atk." additionalName="Fighting Spirit" type="Armor">
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@ -668,6 +669,7 @@
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<set name="default_action" val="EQUIP" />
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<set name="bodypart" val="artifact" />
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<set name="is_sellable" val="false" />
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<set name="artifactSlot" val="1" />
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<!-- Skill add in option stat when enchant/upgrade -->
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</item>
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<item id="48959" name="Artifact - Atk. Spd." additionalName="Fighting Spirit" type="Armor">
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@ -676,6 +678,7 @@
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<set name="default_action" val="EQUIP" />
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<set name="bodypart" val="artifact" />
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<set name="is_sellable" val="false" />
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<set name="artifactSlot" val="1" />
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<!-- Skill add in option stat when enchant/upgrade -->
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</item>
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<item id="48960" name="Artifact - Casting Spd." additionalName="Fighting Spirit" type="Armor">
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@ -684,6 +687,7 @@
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<set name="default_action" val="EQUIP" />
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<set name="bodypart" val="artifact" />
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<set name="is_sellable" val="false" />
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<set name="artifactSlot" val="1" />
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<!-- Skill add in option stat when enchant/upgrade -->
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</item>
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<item id="48961" name="Artifact - P. Def." additionalName="Protection" type="Armor">
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@ -692,6 +696,7 @@
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<set name="default_action" val="EQUIP" />
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<set name="bodypart" val="artifact" />
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<set name="is_sellable" val="false" />
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<set name="artifactSlot" val="2" />
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<!-- Skill add in option stat when enchant/upgrade -->
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</item>
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<item id="48962" name="Artifact - M. Def." additionalName="Protection" type="Armor">
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@ -700,6 +705,7 @@
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<set name="default_action" val="EQUIP" />
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<set name="bodypart" val="artifact" />
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<set name="is_sellable" val="false" />
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<set name="artifactSlot" val="2" />
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<!-- Skill add in option stat when enchant/upgrade -->
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</item>
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<item id="48963" name="Artifact - Max HP" additionalName="Protection" type="Armor">
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@ -708,6 +714,7 @@
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<set name="default_action" val="EQUIP" />
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<set name="bodypart" val="artifact" />
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<set name="is_sellable" val="false" />
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<set name="artifactSlot" val="2" />
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<!-- Skill add in option stat when enchant/upgrade -->
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</item>
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<item id="48964" name="Artifact - Max MP" additionalName="Protection" type="Armor">
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@ -716,6 +723,7 @@
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<set name="default_action" val="EQUIP" />
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<set name="bodypart" val="artifact" />
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<set name="is_sellable" val="false" />
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<set name="artifactSlot" val="2" />
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<!-- Skill add in option stat when enchant/upgrade -->
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</item>
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<item id="48965" name="Artifact - XP" additionalName="Support" type="Armor">
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@ -724,6 +732,7 @@
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<set name="default_action" val="EQUIP" />
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<set name="bodypart" val="artifact" />
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<set name="is_sellable" val="false" />
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<set name="artifactSlot" val="3" />
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<!-- Skill add in option stat when enchant/upgrade -->
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</item>
|
||||
<item id="48966" name="Artifact Vampiric Rage" additionalName="Support" type="Armor">
|
||||
@ -732,6 +741,7 @@
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="bodypart" val="artifact" />
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="artifactSlot" val="3" />
|
||||
<!-- Skill add in option stat when enchant/upgrade -->
|
||||
</item>
|
||||
<item id="48967" name="Artifact - Speed" additionalName="Support" type="Armor">
|
||||
@ -740,6 +750,7 @@
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="bodypart" val="artifact" />
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="artifactSlot" val="3" />
|
||||
<!-- Skill add in option stat when enchant/upgrade -->
|
||||
</item>
|
||||
<item id="48968" name="Artifact - Received Healing" additionalName="Support" type="Armor">
|
||||
@ -748,6 +759,7 @@
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="bodypart" val="artifact" />
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="artifactSlot" val="3" />
|
||||
<!-- Skill add in option stat when enchant/upgrade -->
|
||||
</item>
|
||||
<item id="48969" name="Artifact - P. Atk." additionalName="Balance" type="Armor">
|
||||
@ -756,6 +768,7 @@
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="bodypart" val="artifact" />
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="artifactSlot" val="4" />
|
||||
<!-- Skill add in option stat when enchant/upgrade -->
|
||||
</item>
|
||||
<item id="48970" name="Artifact - M. Atk." additionalName="Balance" type="Armor">
|
||||
@ -764,6 +777,7 @@
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="bodypart" val="artifact" />
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="artifactSlot" val="4" />
|
||||
<!-- Skill add in option stat when enchant/upgrade -->
|
||||
</item>
|
||||
<item id="48971" name="Artifact - P. Accuracy" additionalName="Balance" type="Armor">
|
||||
@ -772,6 +786,7 @@
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="bodypart" val="artifact" />
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="artifactSlot" val="4" />
|
||||
<!-- Skill add in option stat when enchant/upgrade -->
|
||||
</item>
|
||||
<item id="48972" name="Artifact - M. Accuracy" additionalName="Balance" type="Armor">
|
||||
@ -780,6 +795,7 @@
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="bodypart" val="artifact" />
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="artifactSlot" val="4" />
|
||||
<!-- Skill add in option stat when enchant/upgrade -->
|
||||
</item>
|
||||
<item id="48973" name="Artifact Normal Attack Critical Rate" additionalName="Balance" type="Armor">
|
||||
@ -788,6 +804,7 @@
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="bodypart" val="artifact" />
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="artifactSlot" val="4" />
|
||||
<!-- Skill add in option stat when enchant/upgrade -->
|
||||
</item>
|
||||
<item id="48974" name="Artifact - P. Skill Critical Rate" additionalName="Balance" type="Armor">
|
||||
@ -796,6 +813,7 @@
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="bodypart" val="artifact" />
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="artifactSlot" val="4" />
|
||||
<!-- Skill add in option stat when enchant/upgrade -->
|
||||
</item>
|
||||
<item id="48975" name="Artifact - M. Skill Critical Rate" additionalName="Balance" type="Armor">
|
||||
@ -804,6 +822,7 @@
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="bodypart" val="artifact" />
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="artifactSlot" val="4" />
|
||||
<!-- Skill add in option stat when enchant/upgrade -->
|
||||
</item>
|
||||
<item id="48976" name="Artifact - Potion/ Elixir Effect Bonus" additionalName="Balance" type="Armor">
|
||||
@ -812,6 +831,7 @@
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="bodypart" val="artifact" />
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="artifactSlot" val="4" />
|
||||
<!-- Skill add in option stat when enchant/upgrade -->
|
||||
</item>
|
||||
<item id="48977" name="Artifact - Received Damage When Immobilized" additionalName="Balance" type="Armor">
|
||||
@ -820,6 +840,7 @@
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="bodypart" val="artifact" />
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="artifactSlot" val="4" />
|
||||
<!-- Skill add in option stat when enchant/upgrade -->
|
||||
</item>
|
||||
<item id="48978" name="Scroll of Escape - Atelia Refinery" type="EtcItem">
|
||||
@ -843,6 +864,7 @@
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="bodypart" val="artifact" />
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="artifactSlot" val="4" />
|
||||
<skills>
|
||||
<skill id="35252" level="1" /> <!-- Artifact - Attack Attribute -->
|
||||
</skills>
|
||||
@ -853,6 +875,7 @@
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="bodypart" val="artifact" />
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="artifactSlot" val="4" />
|
||||
<skills>
|
||||
<skill id="35253" level="1" /> <!-- Artifact - Defense Attribute -->
|
||||
</skills>
|
||||
@ -863,6 +886,7 @@
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="bodypart" val="artifact" />
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="artifactSlot" val="4" />
|
||||
<skills>
|
||||
<skill id="35254" level="1" /> <!-- Artifact - Received Damage When Imobilized -->
|
||||
</skills>
|
||||
@ -873,6 +897,7 @@
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="bodypart" val="artifact" />
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="artifactSlot" val="4" />
|
||||
<skills>
|
||||
<skill id="35255" level="1" /> <!-- Artifact - P. Skill Power -->
|
||||
</skills>
|
||||
@ -883,6 +908,7 @@
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="bodypart" val="artifact" />
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="artifactSlot" val="4" />
|
||||
<skills>
|
||||
<skill id="35256" level="1" /> <!-- Artifact - M. Skill Power -->
|
||||
</skills>
|
||||
@ -893,6 +919,7 @@
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="bodypart" val="artifact" />
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="artifactSlot" val="4" />
|
||||
<!-- Skill add in option stat when enchant/upgrade -->
|
||||
</item>
|
||||
<item id="48986" name="Dragon's Relic" type="EtcItem">
|
||||
|
@ -1682,29 +1682,8 @@
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLvl>80</magicLvl>
|
||||
<effects>
|
||||
<effect name="AttackAttribute">
|
||||
<effect name="AttackAttributeAdd">
|
||||
<amount>30</amount>
|
||||
<attribute>HOLY</attribute>
|
||||
</effect>
|
||||
<effect name="AttackAttribute">
|
||||
<amount>30</amount>
|
||||
<attribute>DARK</attribute>
|
||||
</effect>
|
||||
<effect name="AttackAttribute">
|
||||
<amount>30</amount>
|
||||
<attribute>FIRE</attribute>
|
||||
</effect>
|
||||
<effect name="AttackAttribute">
|
||||
<amount>30</amount>
|
||||
<attribute>WIND</attribute>
|
||||
</effect>
|
||||
<effect name="AttackAttribute">
|
||||
<amount>30</amount>
|
||||
<attribute>WATER</attribute>
|
||||
</effect>
|
||||
<effect name="AttackAttribute">
|
||||
<amount>30</amount>
|
||||
<attribute>EARTH</attribute>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
|
@ -179,12 +179,9 @@
|
||||
<effect name="PAtk">
|
||||
<amount>
|
||||
<value level="1">1</value>
|
||||
<value level="1">2</value>
|
||||
<value level="1">3</value>
|
||||
<value level="1">4</value>
|
||||
<value level="2">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="3">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="4">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="2">2</value>
|
||||
<value level="3">3</value>
|
||||
<value level="4">4</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@ -200,12 +197,9 @@
|
||||
<effect name="PhysicalDefence">
|
||||
<amount>
|
||||
<value level="1">1</value>
|
||||
<value level="1">2</value>
|
||||
<value level="1">3</value>
|
||||
<value level="1">4</value>
|
||||
<value level="2">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="3">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="4">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="2">2</value>
|
||||
<value level="3">3</value>
|
||||
<value level="4">4</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@ -221,12 +215,9 @@
|
||||
<effect name="CriticalRate">
|
||||
<amount>
|
||||
<value level="1">1</value>
|
||||
<value level="1">2</value>
|
||||
<value level="1">3</value>
|
||||
<value level="1">4</value>
|
||||
<value level="2">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="3">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="4">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="2">2</value>
|
||||
<value level="3">3</value>
|
||||
<value level="4">4</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@ -242,12 +233,9 @@
|
||||
<effect name="PhysicalAttackSpeed">
|
||||
<amount>
|
||||
<value level="1">1</value>
|
||||
<value level="1">2</value>
|
||||
<value level="1">3</value>
|
||||
<value level="1">4</value>
|
||||
<value level="2">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="3">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="4">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="2">2</value>
|
||||
<value level="3">3</value>
|
||||
<value level="4">4</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@ -263,12 +251,9 @@
|
||||
<effect name="Speed">
|
||||
<amount>
|
||||
<value level="1">2</value>
|
||||
<value level="1">3</value>
|
||||
<value level="1">4</value>
|
||||
<value level="1">5</value>
|
||||
<value level="2">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="3">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="4">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="2">3</value>
|
||||
<value level="3">4</value>
|
||||
<value level="4">5</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
@ -284,12 +269,9 @@
|
||||
<effect name="MAtk">
|
||||
<amount>
|
||||
<value level="1">1</value>
|
||||
<value level="1">2</value>
|
||||
<value level="1">3</value>
|
||||
<value level="1">4</value>
|
||||
<value level="2">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="3">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="4">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="2">2</value>
|
||||
<value level="3">3</value>
|
||||
<value level="4">4</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@ -305,12 +287,9 @@
|
||||
<effect name="MagicalDefence">
|
||||
<amount>
|
||||
<value level="1">1</value>
|
||||
<value level="1">2</value>
|
||||
<value level="1">3</value>
|
||||
<value level="1">4</value>
|
||||
<value level="2">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="3">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="4">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="2">2</value>
|
||||
<value level="3">3</value>
|
||||
<value level="4">4</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@ -326,12 +305,9 @@
|
||||
<effect name="MagicCriticalRate">
|
||||
<amount>
|
||||
<value level="1">1</value>
|
||||
<value level="1">2</value>
|
||||
<value level="1">3</value>
|
||||
<value level="1">4</value>
|
||||
<value level="2">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="3">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="4">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="2">2</value>
|
||||
<value level="3">3</value>
|
||||
<value level="4">4</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@ -347,12 +323,9 @@
|
||||
<effect name="MagicalAttackSpeed">
|
||||
<amount>
|
||||
<value level="1">1</value>
|
||||
<value level="1">2</value>
|
||||
<value level="1">3</value>
|
||||
<value level="1">4</value>
|
||||
<value level="2">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="3">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="4">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="2">2</value>
|
||||
<value level="3">3</value>
|
||||
<value level="4">4</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@ -368,12 +341,9 @@
|
||||
<effect name="MaxHp">
|
||||
<amount>
|
||||
<value level="1">1</value>
|
||||
<value level="1">2</value>
|
||||
<value level="1">3</value>
|
||||
<value level="1">4</value>
|
||||
<value level="2">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="3">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="4">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="2">2</value>
|
||||
<value level="3">3</value>
|
||||
<value level="4">4</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@ -389,12 +359,9 @@
|
||||
<effect name="MaxMp">
|
||||
<amount>
|
||||
<value level="1">1</value>
|
||||
<value level="1">2</value>
|
||||
<value level="1">3</value>
|
||||
<value level="1">4</value>
|
||||
<value level="2">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="3">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="4">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="2">2</value>
|
||||
<value level="3">3</value>
|
||||
<value level="4">4</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
|
@ -128,6 +128,7 @@
|
||||
<xs:enumeration value="weapon_type" />
|
||||
<xs:enumeration value="weight" />
|
||||
<xs:enumeration value="commissionItemType" />
|
||||
<xs:enumeration value="artifactSlot" />
|
||||
</xs:restriction>
|
||||
</xs:simpleType>
|
||||
</xs:attribute>
|
||||
|
@ -660,6 +660,7 @@
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="bodypart" val="artifact" />
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="artifactSlot" val="1" />
|
||||
<!-- Skill add in option stat when enchant/upgrade -->
|
||||
</item>
|
||||
<item id="48958" name="Artifact - M. Atk." additionalName="Fighting Spirit" type="Armor">
|
||||
@ -668,6 +669,7 @@
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="bodypart" val="artifact" />
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="artifactSlot" val="1" />
|
||||
<!-- Skill add in option stat when enchant/upgrade -->
|
||||
</item>
|
||||
<item id="48959" name="Artifact - Atk. Spd." additionalName="Fighting Spirit" type="Armor">
|
||||
@ -676,6 +678,7 @@
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="bodypart" val="artifact" />
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="artifactSlot" val="1" />
|
||||
<!-- Skill add in option stat when enchant/upgrade -->
|
||||
</item>
|
||||
<item id="48960" name="Artifact - Casting Spd." additionalName="Fighting Spirit" type="Armor">
|
||||
@ -684,6 +687,7 @@
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="bodypart" val="artifact" />
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="artifactSlot" val="1" />
|
||||
<!-- Skill add in option stat when enchant/upgrade -->
|
||||
</item>
|
||||
<item id="48961" name="Artifact - P. Def." additionalName="Protection" type="Armor">
|
||||
@ -692,6 +696,7 @@
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="bodypart" val="artifact" />
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="artifactSlot" val="2" />
|
||||
<!-- Skill add in option stat when enchant/upgrade -->
|
||||
</item>
|
||||
<item id="48962" name="Artifact - M. Def." additionalName="Protection" type="Armor">
|
||||
@ -700,6 +705,7 @@
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="bodypart" val="artifact" />
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="artifactSlot" val="2" />
|
||||
<!-- Skill add in option stat when enchant/upgrade -->
|
||||
</item>
|
||||
<item id="48963" name="Artifact - Max HP" additionalName="Protection" type="Armor">
|
||||
@ -708,6 +714,7 @@
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="bodypart" val="artifact" />
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="artifactSlot" val="2" />
|
||||
<!-- Skill add in option stat when enchant/upgrade -->
|
||||
</item>
|
||||
<item id="48964" name="Artifact - Max MP" additionalName="Protection" type="Armor">
|
||||
@ -716,6 +723,7 @@
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="bodypart" val="artifact" />
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="artifactSlot" val="2" />
|
||||
<!-- Skill add in option stat when enchant/upgrade -->
|
||||
</item>
|
||||
<item id="48965" name="Artifact - XP" additionalName="Support" type="Armor">
|
||||
@ -724,6 +732,7 @@
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="bodypart" val="artifact" />
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="artifactSlot" val="3" />
|
||||
<!-- Skill add in option stat when enchant/upgrade -->
|
||||
</item>
|
||||
<item id="48966" name="Artifact Vampiric Rage" additionalName="Support" type="Armor">
|
||||
@ -732,6 +741,7 @@
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="bodypart" val="artifact" />
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="artifactSlot" val="3" />
|
||||
<!-- Skill add in option stat when enchant/upgrade -->
|
||||
</item>
|
||||
<item id="48967" name="Artifact - Speed" additionalName="Support" type="Armor">
|
||||
@ -740,6 +750,7 @@
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="bodypart" val="artifact" />
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="artifactSlot" val="3" />
|
||||
<!-- Skill add in option stat when enchant/upgrade -->
|
||||
</item>
|
||||
<item id="48968" name="Artifact - Received Healing" additionalName="Support" type="Armor">
|
||||
@ -748,6 +759,7 @@
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="bodypart" val="artifact" />
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="artifactSlot" val="3" />
|
||||
<!-- Skill add in option stat when enchant/upgrade -->
|
||||
</item>
|
||||
<item id="48969" name="Artifact - P. Atk." additionalName="Balance" type="Armor">
|
||||
@ -756,6 +768,7 @@
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="bodypart" val="artifact" />
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="artifactSlot" val="4" />
|
||||
<!-- Skill add in option stat when enchant/upgrade -->
|
||||
</item>
|
||||
<item id="48970" name="Artifact - M. Atk." additionalName="Balance" type="Armor">
|
||||
@ -764,6 +777,7 @@
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="bodypart" val="artifact" />
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="artifactSlot" val="4" />
|
||||
<!-- Skill add in option stat when enchant/upgrade -->
|
||||
</item>
|
||||
<item id="48971" name="Artifact - P. Accuracy" additionalName="Balance" type="Armor">
|
||||
@ -772,6 +786,7 @@
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="bodypart" val="artifact" />
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="artifactSlot" val="4" />
|
||||
<!-- Skill add in option stat when enchant/upgrade -->
|
||||
</item>
|
||||
<item id="48972" name="Artifact - M. Accuracy" additionalName="Balance" type="Armor">
|
||||
@ -780,6 +795,7 @@
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="bodypart" val="artifact" />
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="artifactSlot" val="4" />
|
||||
<!-- Skill add in option stat when enchant/upgrade -->
|
||||
</item>
|
||||
<item id="48973" name="Artifact Normal Attack Critical Rate" additionalName="Balance" type="Armor">
|
||||
@ -788,6 +804,7 @@
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="bodypart" val="artifact" />
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="artifactSlot" val="4" />
|
||||
<!-- Skill add in option stat when enchant/upgrade -->
|
||||
</item>
|
||||
<item id="48974" name="Artifact - P. Skill Critical Rate" additionalName="Balance" type="Armor">
|
||||
@ -796,6 +813,7 @@
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="bodypart" val="artifact" />
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="artifactSlot" val="4" />
|
||||
<!-- Skill add in option stat when enchant/upgrade -->
|
||||
</item>
|
||||
<item id="48975" name="Artifact - M. Skill Critical Rate" additionalName="Balance" type="Armor">
|
||||
@ -804,6 +822,7 @@
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="bodypart" val="artifact" />
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="artifactSlot" val="4" />
|
||||
<!-- Skill add in option stat when enchant/upgrade -->
|
||||
</item>
|
||||
<item id="48976" name="Artifact - Potion/ Elixir Effect Bonus" additionalName="Balance" type="Armor">
|
||||
@ -812,6 +831,7 @@
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="bodypart" val="artifact" />
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="artifactSlot" val="4" />
|
||||
<!-- Skill add in option stat when enchant/upgrade -->
|
||||
</item>
|
||||
<item id="48977" name="Artifact - Received Damage When Immobilized" additionalName="Balance" type="Armor">
|
||||
@ -820,6 +840,7 @@
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="bodypart" val="artifact" />
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="artifactSlot" val="4" />
|
||||
<!-- Skill add in option stat when enchant/upgrade -->
|
||||
</item>
|
||||
<item id="48978" name="Scroll of Escape - Atelia Refinery" type="EtcItem">
|
||||
@ -843,6 +864,7 @@
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="bodypart" val="artifact" />
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="artifactSlot" val="4" />
|
||||
<skills>
|
||||
<skill id="35252" level="1" /> <!-- Artifact - Attack Attribute -->
|
||||
</skills>
|
||||
@ -853,6 +875,7 @@
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="bodypart" val="artifact" />
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="artifactSlot" val="4" />
|
||||
<skills>
|
||||
<skill id="35253" level="1" /> <!-- Artifact - Defense Attribute -->
|
||||
</skills>
|
||||
@ -863,6 +886,7 @@
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="bodypart" val="artifact" />
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="artifactSlot" val="4" />
|
||||
<skills>
|
||||
<skill id="35254" level="1" /> <!-- Artifact - Received Damage When Imobilized -->
|
||||
</skills>
|
||||
@ -873,6 +897,7 @@
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="bodypart" val="artifact" />
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="artifactSlot" val="4" />
|
||||
<skills>
|
||||
<skill id="35255" level="1" /> <!-- Artifact - P. Skill Power -->
|
||||
</skills>
|
||||
@ -883,6 +908,7 @@
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="bodypart" val="artifact" />
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="artifactSlot" val="4" />
|
||||
<skills>
|
||||
<skill id="35256" level="1" /> <!-- Artifact - M. Skill Power -->
|
||||
</skills>
|
||||
@ -893,6 +919,7 @@
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="bodypart" val="artifact" />
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="artifactSlot" val="4" />
|
||||
<!-- Skill add in option stat when enchant/upgrade -->
|
||||
</item>
|
||||
<item id="48986" name="Dragon's Relic" type="EtcItem">
|
||||
|
@ -397,172 +397,244 @@
|
||||
<item id="80637" name="Talisman of Protection Stage 1" type="Armor">
|
||||
<!-- When equipped. P. Def. +220. M. Def. +146. all Attribute Defenses +10. Can be enchanted through the Black Marketeer of Mammon. If identical Talismans are equipped. only the effect of the highest level Talisman applies. -->
|
||||
<set name="icon" val="icon.bm_defend_talisman" />
|
||||
<set name="bodypart" val="deco1" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="material" val="GOLD" />
|
||||
<set name="weight" val="150" />
|
||||
<set name="is_sellable" val="false" />
|
||||
<skills>
|
||||
<skill id="35397" level="1" /> <!-- Talisman of Protection -->
|
||||
</skills>
|
||||
</item>
|
||||
<item id="80638" name="Talisman of Protection Stage 2" type="Armor">
|
||||
<!-- When equipped. P. Def. +440. M. Def. +286. all Attribute Defenses +20. Can be enchanted through the Black Marketeer of Mammon. If identical Talismans are equipped. only the effect of the highest level Talisman applies. -->
|
||||
<set name="icon" val="icon.bm_defend_talisman" />
|
||||
<set name="bodypart" val="deco1" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="material" val="GOLD" />
|
||||
<set name="weight" val="150" />
|
||||
<set name="is_sellable" val="false" />
|
||||
<skills>
|
||||
<skill id="35397" level="2" /> <!-- Talisman of Protection -->
|
||||
</skills>
|
||||
</item>
|
||||
<item id="80639" name="Talisman of Protection Stage 3" type="Armor">
|
||||
<!-- When equipped. P. Def. +890. M. Def. +578. all Attribute Defenses +30. Can be enchanted through the Black Marketeer of Mammon. If identical Talismans are equipped. only the effect of the highest level Talisman applies. -->
|
||||
<set name="icon" val="icon.bm_defend_talisman" />
|
||||
<set name="bodypart" val="deco1" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="material" val="GOLD" />
|
||||
<set name="weight" val="150" />
|
||||
<set name="is_sellable" val="false" />
|
||||
<skills>
|
||||
<skill id="35397" level="3" /> <!-- Talisman of Protection -->
|
||||
</skills>
|
||||
</item>
|
||||
<item id="80640" name="Talisman of Protection Stage 4" type="Armor">
|
||||
<!-- When equipped. P. Def. +1340. M. Def. +872. all Attribute Defenses +40. Can be enchanted through the Black Marketeer of Mammon. If identical Talismans are equipped. only the effect of the highest level Talisman applies. -->
|
||||
<set name="icon" val="icon.bm_defend_talisman" />
|
||||
<set name="bodypart" val="deco1" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="material" val="GOLD" />
|
||||
<set name="weight" val="150" />
|
||||
<set name="is_sellable" val="false" />
|
||||
<skills>
|
||||
<skill id="35397" level="4" /> <!-- Talisman of Protection -->
|
||||
</skills>
|
||||
</item>
|
||||
<item id="80641" name="Talisman of Protection Stage 5" type="Armor">
|
||||
<!-- When equipped. P. Def. +1790. M. Def. +1164. all Attribute Defenses +70. Can be enchanted through the Black Marketeer of Mammon. If identical Talismans are equipped. only the effect of the highest level Talisman applies. -->
|
||||
<set name="icon" val="icon.bm_defend_talisman" />
|
||||
<set name="bodypart" val="deco1" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="material" val="GOLD" />
|
||||
<set name="weight" val="150" />
|
||||
<set name="is_sellable" val="false" />
|
||||
<skills>
|
||||
<skill id="35397" level="5" /> <!-- Talisman of Protection -->
|
||||
</skills>
|
||||
</item>
|
||||
<item id="80642" name="Talisman of Protection Stage 6" type="Armor">
|
||||
<!-- When equipped. P. Def. +2240. M. Def. +1456. all Attribute Defenses +80. Can be enchanted through the Black Marketeer of Mammon. If identical Talismans are equipped. only the effect of the highest level Talisman applies. -->
|
||||
<set name="icon" val="icon.bm_defend_talisman" />
|
||||
<set name="bodypart" val="deco1" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="material" val="GOLD" />
|
||||
<set name="weight" val="150" />
|
||||
<set name="is_sellable" val="false" />
|
||||
<skills>
|
||||
<skill id="35397" level="6" /> <!-- Talisman of Protection -->
|
||||
</skills>
|
||||
</item>
|
||||
<item id="80643" name="Talisman of Protection Stage 7" type="Armor">
|
||||
<!-- When equipped. P. Def. +2690. M. Def. +1748. all Attribute Defenses +90. Can be enchanted through the Black Marketeer of Mammon. If identical Talismans are equipped. only the effect of the highest level Talisman applies. -->
|
||||
<set name="icon" val="icon.bm_defend_talisman" />
|
||||
<set name="bodypart" val="deco1" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="material" val="GOLD" />
|
||||
<set name="weight" val="150" />
|
||||
<set name="is_sellable" val="false" />
|
||||
<skills>
|
||||
<skill id="35397" level="7" /> <!-- Talisman of Protection -->
|
||||
</skills>
|
||||
</item>
|
||||
<item id="80644" name="Talisman of Protection Stage 8" type="Armor">
|
||||
<!-- When equipped. P. Def. +3140. M. Def. +2042. all Attribute Defenses +100. Can be enchanted through the Black Marketeer of Mammon. If identical Talismans are equipped. only the effect of the highest level Talisman applies. -->
|
||||
<set name="icon" val="icon.bm_defend_talisman" />
|
||||
<set name="bodypart" val="deco1" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="material" val="GOLD" />
|
||||
<set name="weight" val="150" />
|
||||
<set name="is_sellable" val="false" />
|
||||
<skills>
|
||||
<skill id="35397" level="8" /> <!-- Talisman of Protection -->
|
||||
</skills>
|
||||
</item>
|
||||
<item id="80645" name="Talisman of Protection Stage 9" type="Armor">
|
||||
<!-- When equipped. P. Def. +3590. M. Def. +2334. all Attribute Defenses +120. Can be enchanted through the Black Marketeer of Mammon. If identical Talismans are equipped. only the effect of the highest level Talisman applies. -->
|
||||
<set name="icon" val="icon.bm_defend_talisman" />
|
||||
<set name="bodypart" val="deco1" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="material" val="GOLD" />
|
||||
<set name="weight" val="150" />
|
||||
<set name="is_sellable" val="false" />
|
||||
<skills>
|
||||
<skill id="35397" level="9" /> <!-- Talisman of Protection -->
|
||||
</skills>
|
||||
</item>
|
||||
<item id="80646" name="Talisman of Protection Stage 10" type="Armor">
|
||||
<!-- When equipped. P. Def. +4040. M. Def. +2626. all Attribute Defenses +150. Can be enchanted through the Black Marketeer of Mammon. If identical Talismans are equipped. only the effect of the highest level Talisman applies. -->
|
||||
<set name="icon" val="icon.bm_defend_talisman" />
|
||||
<set name="bodypart" val="deco1" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="material" val="GOLD" />
|
||||
<set name="weight" val="150" />
|
||||
<set name="is_sellable" val="false" />
|
||||
<skills>
|
||||
<skill id="35397" level="10" /> <!-- Talisman of Protection -->
|
||||
</skills>
|
||||
</item>
|
||||
<item id="80647" name="Artifact - Normal Attack Critical Damage" additionalName="Fighting Spirit" type="Armor">
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="bodypart" val="artifact" />
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="artifactSlot" val="1" />
|
||||
<!-- Skill add in option stat when enchant/upgrade -->
|
||||
</item>
|
||||
<item id="80648" name="Artifact - P. Skill Critical Damage" additionalName="Fighting Spirit" type="Armor">
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="bodypart" val="artifact" />
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="artifactSlot" val="1" />
|
||||
<!-- Skill add in option stat when enchant/upgrade -->
|
||||
</item>
|
||||
<item id="80649" name="Artifact - M. Skill Critical Damage" additionalName="Fighting Spirit" type="Armor">
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="bodypart" val="artifact" />
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="artifactSlot" val="1" />
|
||||
<!-- Skill add in option stat when enchant/upgrade -->
|
||||
</item>
|
||||
<item id="80650" name="Artifact - Bow Resistance" additionalName="Protection" type="Armor">
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="bodypart" val="artifact" />
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="artifactSlot" val="2" />
|
||||
<!-- Skill add in option stat when enchant/upgrade -->
|
||||
</item>
|
||||
<item id="80651" name="Artifact - Dagger Resistance" additionalName="Protection" type="Armor">
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="bodypart" val="artifact" />
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="artifactSlot" val="2" />
|
||||
<!-- Skill add in option stat when enchant/upgrade -->
|
||||
</item>
|
||||
<item id="80652" name="Artifact - Sword Resistance" additionalName="Protection" type="Armor">
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="bodypart" val="artifact" />
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="artifactSlot" val="2" />
|
||||
<!-- Skill add in option stat when enchant/upgrade -->
|
||||
</item>
|
||||
<item id="80653" name="Artifact - Vitality Bonus" additionalName="Support" type="Armor">
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="bodypart" val="artifact" />
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="artifactSlot" val="3" />
|
||||
<!-- Skill add in option stat when enchant/upgrade -->
|
||||
</item>
|
||||
<item id="80654" name="Artifact - Vitality Consumption Rate Reduction" additionalName="Support" type="Armor">
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="bodypart" val="artifact" />
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="artifactSlot" val="3" />
|
||||
<!-- Skill add in option stat when enchant/upgrade -->
|
||||
</item>
|
||||
<item id="80655" name="Artifact - Skill MP Consumption Reduction" additionalName="Support" type="Armor">
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="bodypart" val="artifact" />
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="artifactSlot" val="3" />
|
||||
<!-- Skill add in option stat when enchant/upgrade -->
|
||||
</item>
|
||||
<item id="80656" name="Artifact - P. Def." additionalName="Balance" type="Armor">
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="bodypart" val="artifact" />
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="artifactSlot" val="4" />
|
||||
<!-- Skill add in option stat when enchant/upgrade -->
|
||||
</item>
|
||||
<item id="80657" name="Artifact - M. Def." additionalName="Balance" type="Armor">
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="bodypart" val="artifact" />
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="artifactSlot" val="4" />
|
||||
<!-- Skill add in option stat when enchant/upgrade -->
|
||||
</item>
|
||||
<item id="80658" name="Artifact - Normal Attack Critical Damage" additionalName="Balance" type="Armor">
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="bodypart" val="artifact" />
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="artifactSlot" val="4" />
|
||||
<!-- Skill add in option stat when enchant/upgrade -->
|
||||
</item>
|
||||
<item id="80659" name="Artifact - P. Skill Critical Damage" additionalName="Balance" type="Armor">
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="bodypart" val="artifact" />
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="artifactSlot" val="4" />
|
||||
<!-- Skill add in option stat when enchant/upgrade -->
|
||||
</item>
|
||||
<item id="80660" name="Artifact - M. Skill Critical Damage" additionalName="Balance" type="Armor">
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="bodypart" val="artifact" />
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="artifactSlot" val="4" />
|
||||
<!-- Skill add in option stat when enchant/upgrade -->
|
||||
</item>
|
||||
<item id="80661" name="Artifact - Atk. Spd." additionalName="Balance" type="Armor">
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="bodypart" val="artifact" />
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="artifactSlot" val="4" />
|
||||
<!-- Skill add in option stat when enchant/upgrade -->
|
||||
</item>
|
||||
<item id="80662" name="Artifact - Casting Spd." additionalName="Balance" type="Armor">
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="bodypart" val="artifact" />
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="artifactSlot" val="4" />
|
||||
<!-- Skill add in option stat when enchant/upgrade -->
|
||||
</item>
|
||||
<item id="80663" name="Dragon Claw Box (Advanced)" type="EtcItem">
|
||||
<!-- Use it to obtain an Advanced Antharas. Valakas. Lindvior or Fafurion weapon. -->
|
||||
|
@ -1682,29 +1682,8 @@
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLvl>80</magicLvl>
|
||||
<effects>
|
||||
<effect name="AttackAttribute">
|
||||
<effect name="AttackAttributeAdd">
|
||||
<amount>30</amount>
|
||||
<attribute>HOLY</attribute>
|
||||
</effect>
|
||||
<effect name="AttackAttribute">
|
||||
<amount>30</amount>
|
||||
<attribute>DARK</attribute>
|
||||
</effect>
|
||||
<effect name="AttackAttribute">
|
||||
<amount>30</amount>
|
||||
<attribute>FIRE</attribute>
|
||||
</effect>
|
||||
<effect name="AttackAttribute">
|
||||
<amount>30</amount>
|
||||
<attribute>WIND</attribute>
|
||||
</effect>
|
||||
<effect name="AttackAttribute">
|
||||
<amount>30</amount>
|
||||
<attribute>WATER</attribute>
|
||||
</effect>
|
||||
<effect name="AttackAttribute">
|
||||
<amount>30</amount>
|
||||
<attribute>EARTH</attribute>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
|
@ -2323,16 +2323,69 @@
|
||||
<!-- Enchanting increases Attack Attributes -->
|
||||
<icon>icon.artifact_a_pa</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="AttackAttributeAdd">
|
||||
<amount>
|
||||
<value level="1">0</value>
|
||||
<value level="2">10</value>
|
||||
<value level="3">20</value>
|
||||
<value level="4">30</value>
|
||||
<value level="5">50</value>
|
||||
<value level="6">60</value>
|
||||
<value level="7">70</value>
|
||||
<value level="8">90</value>
|
||||
<value level="9">110</value>
|
||||
<value level="10">130</value>
|
||||
<value level="11">150</value>
|
||||
</amount>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="35368" toLevel="11" name="Artifact - P. Skill Power">
|
||||
<!-- Enchanting increases P. Skill Power -->
|
||||
<icon>icon.artifact_a_pa</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="PhysicalSkillPower">
|
||||
<amount>
|
||||
<value level="1">0</value>
|
||||
<value level="2">1</value>
|
||||
<value level="3">2</value>
|
||||
<value level="4">3</value>
|
||||
<value level="5">5</value>
|
||||
<value level="6">6</value>
|
||||
<value level="7">7</value>
|
||||
<value level="8">9</value>
|
||||
<value level="9">10</value>
|
||||
<value level="10">13</value>
|
||||
<value level="11">15</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="35369" toLevel="11" name="Artifact - M. Skill Power">
|
||||
<!-- Enchanting increases M. Skill Power -->
|
||||
<icon>icon.artifact_a_pa</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="MagicalSkillPower">
|
||||
<amount>
|
||||
<value level="1">0</value>
|
||||
<value level="2">1</value>
|
||||
<value level="3">2</value>
|
||||
<value level="4">3</value>
|
||||
<value level="5">5</value>
|
||||
<value level="6">6</value>
|
||||
<value level="7">7</value>
|
||||
<value level="8">9</value>
|
||||
<value level="9">10</value>
|
||||
<value level="10">13</value>
|
||||
<value level="11">15</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="35370" toLevel="11" name="Artifact - Bow Resistance">
|
||||
<!-- When enchanted, increases resistance to bow/ crossbow attacks. -->
|
||||
@ -2447,16 +2500,238 @@
|
||||
<!-- Enchanting increases all Defense Attributes -->
|
||||
<icon>icon.artifact_a_pa</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="DefenceAttribute">
|
||||
<amount>
|
||||
<value level="1">0</value>
|
||||
<value level="2">10</value>
|
||||
<value level="3">20</value>
|
||||
<value level="4">30</value>
|
||||
<value level="5">50</value>
|
||||
<value level="6">60</value>
|
||||
<value level="7">70</value>
|
||||
<value level="8">90</value>
|
||||
<value level="9">110</value>
|
||||
<value level="10">130</value>
|
||||
<value level="11">150</value>
|
||||
</amount>
|
||||
<attribute>FIRE</attribute>
|
||||
</effect>
|
||||
<effect name="DefenceAttribute">
|
||||
<amount>
|
||||
<value level="1">0</value>
|
||||
<value level="2">10</value>
|
||||
<value level="3">20</value>
|
||||
<value level="4">30</value>
|
||||
<value level="5">50</value>
|
||||
<value level="6">60</value>
|
||||
<value level="7">70</value>
|
||||
<value level="8">90</value>
|
||||
<value level="9">110</value>
|
||||
<value level="10">130</value>
|
||||
<value level="11">150</value>
|
||||
</amount>
|
||||
<attribute>WATER</attribute>
|
||||
</effect>
|
||||
<effect name="DefenceAttribute">
|
||||
<amount>
|
||||
<value level="1">0</value>
|
||||
<value level="2">10</value>
|
||||
<value level="3">20</value>
|
||||
<value level="4">30</value>
|
||||
<value level="5">50</value>
|
||||
<value level="6">60</value>
|
||||
<value level="7">70</value>
|
||||
<value level="8">90</value>
|
||||
<value level="9">110</value>
|
||||
<value level="10">130</value>
|
||||
<value level="11">150</value>
|
||||
</amount>
|
||||
<attribute>WIND</attribute>
|
||||
</effect>
|
||||
<effect name="DefenceAttribute">
|
||||
<amount>
|
||||
<value level="1">0</value>
|
||||
<value level="2">10</value>
|
||||
<value level="3">20</value>
|
||||
<value level="4">30</value>
|
||||
<value level="5">50</value>
|
||||
<value level="6">60</value>
|
||||
<value level="7">70</value>
|
||||
<value level="8">90</value>
|
||||
<value level="9">110</value>
|
||||
<value level="10">130</value>
|
||||
<value level="11">150</value>
|
||||
</amount>
|
||||
<attribute>EARTH</attribute>
|
||||
</effect>
|
||||
<effect name="DefenceAttribute">
|
||||
<amount>
|
||||
<value level="1">0</value>
|
||||
<value level="2">10</value>
|
||||
<value level="3">20</value>
|
||||
<value level="4">30</value>
|
||||
<value level="5">50</value>
|
||||
<value level="6">60</value>
|
||||
<value level="7">70</value>
|
||||
<value level="8">90</value>
|
||||
<value level="9">110</value>
|
||||
<value level="10">130</value>
|
||||
<value level="11">150</value>
|
||||
</amount>
|
||||
<attribute>HOLY</attribute>
|
||||
</effect>
|
||||
<effect name="DefenceAttribute">
|
||||
<amount>
|
||||
<value level="1">0</value>
|
||||
<value level="2">10</value>
|
||||
<value level="3">20</value>
|
||||
<value level="4">30</value>
|
||||
<value level="5">50</value>
|
||||
<value level="6">60</value>
|
||||
<value level="7">70</value>
|
||||
<value level="8">90</value>
|
||||
<value level="9">110</value>
|
||||
<value level="10">130</value>
|
||||
<value level="11">150</value>
|
||||
</amount>
|
||||
<attribute>DARK</attribute>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="35374" toLevel="11" name="Artifact - Received Damage When Immobilized">
|
||||
<!-- Enchanting increases Received Damage Reduction When Immobilized -->
|
||||
<icon>icon.artifact_a_pa</icon>
|
||||
<operateType>P</operateType>
|
||||
<passiveConditions>
|
||||
<condition name="OpCheckAbnormal">
|
||||
<type>STUN</type>
|
||||
<level>1</level>
|
||||
<hasAbnormal>true</hasAbnormal>
|
||||
<affectType>CASTER</affectType>
|
||||
</condition>
|
||||
</passiveConditions>
|
||||
<effects>
|
||||
<effect name="PveMagicalSkillDefenceBonus">
|
||||
<amount>
|
||||
<value level="1">0</value>
|
||||
<value level="2">1</value>
|
||||
<value level="3">2</value>
|
||||
<value level="4">3</value>
|
||||
<value level="5">5</value>
|
||||
<value level="6">6</value>
|
||||
<value level="7">7</value>
|
||||
<value level="8">9</value>
|
||||
<value level="9">11</value>
|
||||
<value level="10">13</value>
|
||||
<value level="11">15</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvpMagicalSkillDefenceBonus">
|
||||
<amount>
|
||||
<value level="1">0</value>
|
||||
<value level="2">1</value>
|
||||
<value level="3">2</value>
|
||||
<value level="4">3</value>
|
||||
<value level="5">5</value>
|
||||
<value level="6">6</value>
|
||||
<value level="7">7</value>
|
||||
<value level="8">9</value>
|
||||
<value level="9">11</value>
|
||||
<value level="10">13</value>
|
||||
<value level="11">15</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvePhysicalAttackDefenceBonus">
|
||||
<amount>
|
||||
<value level="1">0</value>
|
||||
<value level="2">1</value>
|
||||
<value level="3">2</value>
|
||||
<value level="4">3</value>
|
||||
<value level="5">5</value>
|
||||
<value level="6">6</value>
|
||||
<value level="7">7</value>
|
||||
<value level="8">9</value>
|
||||
<value level="9">11</value>
|
||||
<value level="10">13</value>
|
||||
<value level="11">15</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvpPhysicalAttackDefenceBonus">
|
||||
<amount>
|
||||
<value level="1">0</value>
|
||||
<value level="2">1</value>
|
||||
<value level="3">2</value>
|
||||
<value level="4">3</value>
|
||||
<value level="5">5</value>
|
||||
<value level="6">6</value>
|
||||
<value level="7">7</value>
|
||||
<value level="8">9</value>
|
||||
<value level="9">11</value>
|
||||
<value level="10">13</value>
|
||||
<value level="11">15</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvePhysicalSkillDefenceBonus">
|
||||
<amount>
|
||||
<value level="1">0</value>
|
||||
<value level="2">1</value>
|
||||
<value level="3">2</value>
|
||||
<value level="4">3</value>
|
||||
<value level="5">5</value>
|
||||
<value level="6">6</value>
|
||||
<value level="7">7</value>
|
||||
<value level="8">9</value>
|
||||
<value level="9">11</value>
|
||||
<value level="10">13</value>
|
||||
<value level="11">15</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvpPhysicalSkillDefenceBonus">
|
||||
<amount>
|
||||
<value level="1">0</value>
|
||||
<value level="2">1</value>
|
||||
<value level="3">2</value>
|
||||
<value level="4">3</value>
|
||||
<value level="5">5</value>
|
||||
<value level="6">6</value>
|
||||
<value level="7">7</value>
|
||||
<value level="8">9</value>
|
||||
<value level="9">11</value>
|
||||
<value level="10">13</value>
|
||||
<value level="11">15</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="35375" toLevel="11" name="Artifact - Debuff Resistance">
|
||||
<!-- Enchanting increases Debuff Resistance -->
|
||||
<icon>icon.artifact_a_pa</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="ResistAbnormalByCategory">
|
||||
<amount>
|
||||
<value level="1">0</value>
|
||||
<value level="2">-1</value>
|
||||
<value level="3">-2</value>
|
||||
<value level="4">-3</value>
|
||||
<value level="5">-5</value>
|
||||
<value level="6">-7</value>
|
||||
<value level="7">-9</value>
|
||||
<value level="8">-11</value>
|
||||
<value level="9">-14</value>
|
||||
<value level="10">-17</value>
|
||||
<value level="11">-20</value>
|
||||
</amount>
|
||||
<slot>DEBUFF</slot>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="35376" toLevel="11" name="Artifact - Vitality Bonus">
|
||||
<!-- Enchanting increases Vitality bonus -->
|
||||
@ -2549,11 +2824,97 @@
|
||||
<!-- Enchanting reduces Skill Cooldown -->
|
||||
<icon>icon.artifact_a_pa</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="Reuse">
|
||||
<amount>
|
||||
<value level="1">0</value>
|
||||
<value level="2">-1</value>
|
||||
<value level="3">-1</value>
|
||||
<value level="4">-2</value>
|
||||
<value level="5">-3</value>
|
||||
<value level="6">-4</value>
|
||||
<value level="7">-5</value>
|
||||
<value level="8">-6</value>
|
||||
<value level="9">-7</value>
|
||||
<value level="10">-8</value>
|
||||
<value level="11">-10</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
<magicType>0</magicType>
|
||||
</effect>
|
||||
<effect name="Reuse">
|
||||
<amount>
|
||||
<value level="1">0</value>
|
||||
<value level="2">-1</value>
|
||||
<value level="3">-1</value>
|
||||
<value level="4">-2</value>
|
||||
<value level="5">-3</value>
|
||||
<value level="6">-4</value>
|
||||
<value level="7">-5</value>
|
||||
<value level="8">-6</value>
|
||||
<value level="9">-7</value>
|
||||
<value level="10">-8</value>
|
||||
<value level="11">-10</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
<magicType>1</magicType>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="35380" toLevel="11" name="Artifact - Recovery Potions' Effect">
|
||||
<!-- Increases Recovery Potions' Effect when upgraded. -->
|
||||
<icon>icon.artifact_a_pa</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="AdditionalPotionCp">
|
||||
<amount>
|
||||
<value level="1">0</value>
|
||||
<value level="2">100</value>
|
||||
<value level="3">200</value>
|
||||
<value level="4">300</value>
|
||||
<value level="5">500</value>
|
||||
<value level="6">700</value>
|
||||
<value level="7">900</value>
|
||||
<value level="8">1100</value>
|
||||
<value level="9">1400</value>
|
||||
<value level="10">1700</value>
|
||||
<value level="11">20000</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="AdditionalPotionHp">
|
||||
<amount>
|
||||
<value level="1">0</value>
|
||||
<value level="2">100</value>
|
||||
<value level="3">200</value>
|
||||
<value level="4">300</value>
|
||||
<value level="5">500</value>
|
||||
<value level="6">700</value>
|
||||
<value level="7">900</value>
|
||||
<value level="8">1100</value>
|
||||
<value level="9">1400</value>
|
||||
<value level="10">1700</value>
|
||||
<value level="11">20000</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="AdditionalPotionMp">
|
||||
<amount>
|
||||
<value level="1">0</value>
|
||||
<value level="2">100</value>
|
||||
<value level="3">200</value>
|
||||
<value level="4">300</value>
|
||||
<value level="5">500</value>
|
||||
<value level="6">700</value>
|
||||
<value level="7">900</value>
|
||||
<value level="8">1100</value>
|
||||
<value level="9">1400</value>
|
||||
<value level="10">1700</value>
|
||||
<value level="11">20000</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="35381" toLevel="11" name="Artifact - Fixed Damage Resistance">
|
||||
<!-- Fixed Damage Resistance increased when upgraded. -->
|
||||
@ -2725,36 +3086,194 @@
|
||||
<!-- Speed increased when upgraded. -->
|
||||
<icon>icon.artifact_a_pa</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="Speed">
|
||||
<amount>
|
||||
<value level="1">0</value>
|
||||
<value level="2">1</value>
|
||||
<value level="3">1</value>
|
||||
<value level="4">2</value>
|
||||
<value level="5">3</value>
|
||||
<value level="6">4</value>
|
||||
<value level="7">5</value>
|
||||
<value level="8">6</value>
|
||||
<value level="9">7</value>
|
||||
<value level="10">8</value>
|
||||
<value level="11">10</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="35390" toLevel="11" name="Artifact - Acquired XP/ SP">
|
||||
<!-- Enchanting increases XP/SP Gain -->
|
||||
<icon>icon.artifact_a_pa</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="ExpModify">
|
||||
<amount>
|
||||
<value level="1">0</value>
|
||||
<value level="2">1</value>
|
||||
<value level="3">1</value>
|
||||
<value level="4">2</value>
|
||||
<value level="5">3</value>
|
||||
<value level="6">4</value>
|
||||
<value level="7">5</value>
|
||||
<value level="8">6</value>
|
||||
<value level="9">7</value>
|
||||
<value level="10">8</value>
|
||||
<value level="11">10</value>
|
||||
</amount>
|
||||
</effect>
|
||||
<effect name="SpModify">
|
||||
<amount>
|
||||
<value level="1">0</value>
|
||||
<value level="2">1</value>
|
||||
<value level="3">1</value>
|
||||
<value level="4">2</value>
|
||||
<value level="5">3</value>
|
||||
<value level="6">4</value>
|
||||
<value level="7">5</value>
|
||||
<value level="8">6</value>
|
||||
<value level="9">7</value>
|
||||
<value level="10">8</value>
|
||||
<value level="11">10</value>
|
||||
</amount>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="35391" toLevel="11" name="Artifact - Vitality Bonus">
|
||||
<!-- Enchanting increases Vitality bonus -->
|
||||
<icon>icon.artifact_a_pa</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="VitalityExpRate">
|
||||
<amount>
|
||||
<value level="1">0</value>
|
||||
<value level="2">1</value>
|
||||
<value level="3">1</value>
|
||||
<value level="4">2</value>
|
||||
<value level="5">3</value>
|
||||
<value level="6">4</value>
|
||||
<value level="7">5</value>
|
||||
<value level="8">6</value>
|
||||
<value level="9">7</value>
|
||||
<value level="10">8</value>
|
||||
<value level="11">10</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="35392" toLevel="11" name="Artifact - Vitality Consumption">
|
||||
<!-- Enchanting reduces Vitality Consumption Rate -->
|
||||
<icon>icon.artifact_a_pa</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="VitalityPointsRate">
|
||||
<amount>
|
||||
<value level="1">0</value>
|
||||
<value level="2">-1</value>
|
||||
<value level="3">-1</value>
|
||||
<value level="4">-2</value>
|
||||
<value level="5">-3</value>
|
||||
<value level="6">-4</value>
|
||||
<value level="7">-5</value>
|
||||
<value level="8">-6</value>
|
||||
<value level="9">-7</value>
|
||||
<value level="10">-8</value>
|
||||
<value level="11">-10</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="35393" toLevel="11" name="Artifact - Debuff Resistance">
|
||||
<!-- Enchanting increases Debuff Resistance -->
|
||||
<icon>icon.artifact_a_pa</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="ResistAbnormalByCategory">
|
||||
<amount>
|
||||
<value level="1">0</value>
|
||||
<value level="2">-1</value>
|
||||
<value level="3">-2</value>
|
||||
<value level="4">-3</value>
|
||||
<value level="5">-5</value>
|
||||
<value level="6">-6</value>
|
||||
<value level="7">-7</value>
|
||||
<value level="8">-9</value>
|
||||
<value level="9">-11</value>
|
||||
<value level="10">-13</value>
|
||||
<value level="11">-15</value>
|
||||
</amount>
|
||||
<slot>DEBUFF</slot>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="35394" toLevel="11" name="Artifact - Received Healing">
|
||||
<!-- Received Healing increased when upgraded. -->
|
||||
<icon>icon.artifact_a_pa</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="HealEffect">
|
||||
<amount>
|
||||
<value level="1">0</value>
|
||||
<value level="2">-1</value>
|
||||
<value level="3">-2</value>
|
||||
<value level="4">-3</value>
|
||||
<value level="5">-5</value>
|
||||
<value level="6">-6</value>
|
||||
<value level="7">-7</value>
|
||||
<value level="8">-9</value>
|
||||
<value level="9">-11</value>
|
||||
<value level="10">-13</value>
|
||||
<value level="11">-15</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="35395" toLevel="11" name="Artifact - MP Consumption">
|
||||
<!-- Enchanting reduces Skill MP Consumption -->
|
||||
<icon>icon.artifact_a_pa</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="MagicMpCost">
|
||||
<amount>
|
||||
<value level="1">0</value>
|
||||
<value level="2">-1</value>
|
||||
<value level="3">-2</value>
|
||||
<value level="4">-3</value>
|
||||
<value level="5">-5</value>
|
||||
<value level="6">-6</value>
|
||||
<value level="7">-7</value>
|
||||
<value level="8">-9</value>
|
||||
<value level="9">-11</value>
|
||||
<value level="10">-13</value>
|
||||
<value level="11">-15</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
<magicType>0</magicType>
|
||||
</effect>
|
||||
<effect name="MagicMpCost">
|
||||
<amount>
|
||||
<value level="1">0</value>
|
||||
<value level="2">-1</value>
|
||||
<value level="3">-2</value>
|
||||
<value level="4">-3</value>
|
||||
<value level="5">-5</value>
|
||||
<value level="6">-6</value>
|
||||
<value level="7">-7</value>
|
||||
<value level="8">-9</value>
|
||||
<value level="9">-11</value>
|
||||
<value level="10">-13</value>
|
||||
<value level="11">-15</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
<magicType>1</magicType>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="35396" toLevel="11" name="Artifact - Fishing XP">
|
||||
<!-- Enchanting increases Successful Fishing XP bonus -->
|
||||
@ -2765,6 +3284,128 @@
|
||||
<!-- P. Def. +$s1, M. Def. +$s2, and all Defense Attributes +$s3. -->
|
||||
<icon>icon.bm_defend_talisman</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="PhysicalDefence">
|
||||
<amount>
|
||||
<value level="1">220</value>
|
||||
<value level="2">440</value>
|
||||
<value level="3">890</value>
|
||||
<value level="4">1340</value>
|
||||
<value level="5">1790</value>
|
||||
<value level="6">2240</value>
|
||||
<value level="7">2690</value>
|
||||
<value level="8">3140</value>
|
||||
<value level="9">3590</value>
|
||||
<value level="10">4040</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalDefence">
|
||||
<amount>
|
||||
<value level="1">146</value>
|
||||
<value level="2">286</value>
|
||||
<value level="3">578</value>
|
||||
<value level="4">872</value>
|
||||
<value level="5">1164</value>
|
||||
<value level="6">1456</value>
|
||||
<value level="7">1748</value>
|
||||
<value level="8">2042</value>
|
||||
<value level="9">2334</value>
|
||||
<value level="10">2626</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="DefenceAttribute">
|
||||
<amount>
|
||||
<value level="1">10</value>
|
||||
<value level="2">20</value>
|
||||
<value level="3">30</value>
|
||||
<value level="4">40</value>
|
||||
<value level="5">70</value>
|
||||
<value level="6">80</value>
|
||||
<value level="7">90</value>
|
||||
<value level="8">100</value>
|
||||
<value level="9">120</value>
|
||||
<value level="10">150</value>
|
||||
</amount>
|
||||
<attribute>FIRE</attribute>
|
||||
</effect>
|
||||
<effect name="DefenceAttribute">
|
||||
<amount>
|
||||
<value level="1">10</value>
|
||||
<value level="2">20</value>
|
||||
<value level="3">30</value>
|
||||
<value level="4">40</value>
|
||||
<value level="5">70</value>
|
||||
<value level="6">80</value>
|
||||
<value level="7">90</value>
|
||||
<value level="8">100</value>
|
||||
<value level="9">120</value>
|
||||
<value level="10">150</value>
|
||||
</amount>
|
||||
<attribute>WATER</attribute>
|
||||
</effect>
|
||||
<effect name="DefenceAttribute">
|
||||
<amount>
|
||||
<value level="1">10</value>
|
||||
<value level="2">20</value>
|
||||
<value level="3">30</value>
|
||||
<value level="4">40</value>
|
||||
<value level="5">70</value>
|
||||
<value level="6">80</value>
|
||||
<value level="7">90</value>
|
||||
<value level="8">100</value>
|
||||
<value level="9">120</value>
|
||||
<value level="10">150</value>
|
||||
</amount>
|
||||
<attribute>WIND</attribute>
|
||||
</effect>
|
||||
<effect name="DefenceAttribute">
|
||||
<amount>
|
||||
<value level="1">10</value>
|
||||
<value level="2">20</value>
|
||||
<value level="3">30</value>
|
||||
<value level="4">40</value>
|
||||
<value level="5">70</value>
|
||||
<value level="6">80</value>
|
||||
<value level="7">90</value>
|
||||
<value level="8">100</value>
|
||||
<value level="9">120</value>
|
||||
<value level="10">150</value>
|
||||
</amount>
|
||||
<attribute>EARTH</attribute>
|
||||
</effect>
|
||||
<effect name="DefenceAttribute">
|
||||
<amount>
|
||||
<value level="1">10</value>
|
||||
<value level="2">20</value>
|
||||
<value level="3">30</value>
|
||||
<value level="4">40</value>
|
||||
<value level="5">70</value>
|
||||
<value level="6">80</value>
|
||||
<value level="7">90</value>
|
||||
<value level="8">100</value>
|
||||
<value level="9">120</value>
|
||||
<value level="10">150</value>
|
||||
</amount>
|
||||
<attribute>HOLY</attribute>
|
||||
</effect>
|
||||
<effect name="DefenceAttribute">
|
||||
<amount>
|
||||
<value level="1">10</value>
|
||||
<value level="2">20</value>
|
||||
<value level="3">30</value>
|
||||
<value level="4">40</value>
|
||||
<value level="5">70</value>
|
||||
<value level="6">80</value>
|
||||
<value level="7">90</value>
|
||||
<value level="8">100</value>
|
||||
<value level="9">120</value>
|
||||
<value level="10">150</value>
|
||||
</amount>
|
||||
<attribute>DARK</attribute>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="35398" toLevel="1" name="Soul of Sword - Zariche">
|
||||
<!-- Demonic Sword Zariche's soul has possessed you. PvP Damage +100%, PvP Def. +90%, Max HP/MP/CP +150000, P. Atk. +45717, M. Atk. +26586, Atk./Casting Spd. +1500, Normal Atk./M. Critical Rate +500, Speed +300, and Received Heal -90% -->
|
||||
|
@ -128,6 +128,7 @@
|
||||
<xs:enumeration value="weapon_type" />
|
||||
<xs:enumeration value="weight" />
|
||||
<xs:enumeration value="commissionItemType" />
|
||||
<xs:enumeration value="artifactSlot" />
|
||||
</xs:restriction>
|
||||
</xs:simpleType>
|
||||
</xs:attribute>
|
||||
|
Loading…
Reference in New Issue
Block a user