Artifact item related additions.

Contributed by gamelike85.
This commit is contained in:
MobiusDevelopment
2019-11-06 00:41:39 +00:00
parent 8a0b493726
commit 42799b4998
12 changed files with 844 additions and 139 deletions

View File

@@ -660,6 +660,7 @@
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="artifact" />
<set name="is_sellable" val="false" />
<set name="artifactSlot" val="1" />
<!-- Skill add in option stat when enchant/upgrade -->
</item>
<item id="48958" name="Artifact - M. Atk." additionalName="Fighting Spirit" type="Armor">
@@ -668,6 +669,7 @@
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="artifact" />
<set name="is_sellable" val="false" />
<set name="artifactSlot" val="1" />
<!-- Skill add in option stat when enchant/upgrade -->
</item>
<item id="48959" name="Artifact - Atk. Spd." additionalName="Fighting Spirit" type="Armor">
@@ -676,6 +678,7 @@
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="artifact" />
<set name="is_sellable" val="false" />
<set name="artifactSlot" val="1" />
<!-- Skill add in option stat when enchant/upgrade -->
</item>
<item id="48960" name="Artifact - Casting Spd." additionalName="Fighting Spirit" type="Armor">
@@ -684,6 +687,7 @@
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="artifact" />
<set name="is_sellable" val="false" />
<set name="artifactSlot" val="1" />
<!-- Skill add in option stat when enchant/upgrade -->
</item>
<item id="48961" name="Artifact - P. Def." additionalName="Protection" type="Armor">
@@ -692,6 +696,7 @@
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="artifact" />
<set name="is_sellable" val="false" />
<set name="artifactSlot" val="2" />
<!-- Skill add in option stat when enchant/upgrade -->
</item>
<item id="48962" name="Artifact - M. Def." additionalName="Protection" type="Armor">
@@ -700,6 +705,7 @@
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="artifact" />
<set name="is_sellable" val="false" />
<set name="artifactSlot" val="2" />
<!-- Skill add in option stat when enchant/upgrade -->
</item>
<item id="48963" name="Artifact - Max HP" additionalName="Protection" type="Armor">
@@ -708,6 +714,7 @@
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="artifact" />
<set name="is_sellable" val="false" />
<set name="artifactSlot" val="2" />
<!-- Skill add in option stat when enchant/upgrade -->
</item>
<item id="48964" name="Artifact - Max MP" additionalName="Protection" type="Armor">
@@ -716,6 +723,7 @@
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="artifact" />
<set name="is_sellable" val="false" />
<set name="artifactSlot" val="2" />
<!-- Skill add in option stat when enchant/upgrade -->
</item>
<item id="48965" name="Artifact - XP" additionalName="Support" type="Armor">
@@ -724,6 +732,7 @@
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="artifact" />
<set name="is_sellable" val="false" />
<set name="artifactSlot" val="3" />
<!-- Skill add in option stat when enchant/upgrade -->
</item>
<item id="48966" name="Artifact Vampiric Rage" additionalName="Support" type="Armor">
@@ -732,6 +741,7 @@
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="artifact" />
<set name="is_sellable" val="false" />
<set name="artifactSlot" val="3" />
<!-- Skill add in option stat when enchant/upgrade -->
</item>
<item id="48967" name="Artifact - Speed" additionalName="Support" type="Armor">
@@ -740,6 +750,7 @@
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="artifact" />
<set name="is_sellable" val="false" />
<set name="artifactSlot" val="3" />
<!-- Skill add in option stat when enchant/upgrade -->
</item>
<item id="48968" name="Artifact - Received Healing" additionalName="Support" type="Armor">
@@ -748,6 +759,7 @@
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="artifact" />
<set name="is_sellable" val="false" />
<set name="artifactSlot" val="3" />
<!-- Skill add in option stat when enchant/upgrade -->
</item>
<item id="48969" name="Artifact - P. Atk." additionalName="Balance" type="Armor">
@@ -756,6 +768,7 @@
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="artifact" />
<set name="is_sellable" val="false" />
<set name="artifactSlot" val="4" />
<!-- Skill add in option stat when enchant/upgrade -->
</item>
<item id="48970" name="Artifact - M. Atk." additionalName="Balance" type="Armor">
@@ -764,6 +777,7 @@
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="artifact" />
<set name="is_sellable" val="false" />
<set name="artifactSlot" val="4" />
<!-- Skill add in option stat when enchant/upgrade -->
</item>
<item id="48971" name="Artifact - P. Accuracy" additionalName="Balance" type="Armor">
@@ -772,6 +786,7 @@
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="artifact" />
<set name="is_sellable" val="false" />
<set name="artifactSlot" val="4" />
<!-- Skill add in option stat when enchant/upgrade -->
</item>
<item id="48972" name="Artifact - M. Accuracy" additionalName="Balance" type="Armor">
@@ -780,6 +795,7 @@
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="artifact" />
<set name="is_sellable" val="false" />
<set name="artifactSlot" val="4" />
<!-- Skill add in option stat when enchant/upgrade -->
</item>
<item id="48973" name="Artifact Normal Attack Critical Rate" additionalName="Balance" type="Armor">
@@ -788,6 +804,7 @@
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="artifact" />
<set name="is_sellable" val="false" />
<set name="artifactSlot" val="4" />
<!-- Skill add in option stat when enchant/upgrade -->
</item>
<item id="48974" name="Artifact - P. Skill Critical Rate" additionalName="Balance" type="Armor">
@@ -796,6 +813,7 @@
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="artifact" />
<set name="is_sellable" val="false" />
<set name="artifactSlot" val="4" />
<!-- Skill add in option stat when enchant/upgrade -->
</item>
<item id="48975" name="Artifact - M. Skill Critical Rate" additionalName="Balance" type="Armor">
@@ -804,6 +822,7 @@
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="artifact" />
<set name="is_sellable" val="false" />
<set name="artifactSlot" val="4" />
<!-- Skill add in option stat when enchant/upgrade -->
</item>
<item id="48976" name="Artifact - Potion/ Elixir Effect Bonus" additionalName="Balance" type="Armor">
@@ -812,6 +831,7 @@
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="artifact" />
<set name="is_sellable" val="false" />
<set name="artifactSlot" val="4" />
<!-- Skill add in option stat when enchant/upgrade -->
</item>
<item id="48977" name="Artifact - Received Damage When Immobilized" additionalName="Balance" type="Armor">
@@ -820,6 +840,7 @@
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="artifact" />
<set name="is_sellable" val="false" />
<set name="artifactSlot" val="4" />
<!-- Skill add in option stat when enchant/upgrade -->
</item>
<item id="48978" name="Scroll of Escape - Atelia Refinery" type="EtcItem">
@@ -843,6 +864,7 @@
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="artifact" />
<set name="is_sellable" val="false" />
<set name="artifactSlot" val="4" />
<skills>
<skill id="35252" level="1" /> <!-- Artifact - Attack Attribute -->
</skills>
@@ -853,6 +875,7 @@
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="artifact" />
<set name="is_sellable" val="false" />
<set name="artifactSlot" val="4" />
<skills>
<skill id="35253" level="1" /> <!-- Artifact - Defense Attribute -->
</skills>
@@ -863,6 +886,7 @@
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="artifact" />
<set name="is_sellable" val="false" />
<set name="artifactSlot" val="4" />
<skills>
<skill id="35254" level="1" /> <!-- Artifact - Received Damage When Imobilized -->
</skills>
@@ -873,6 +897,7 @@
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="artifact" />
<set name="is_sellable" val="false" />
<set name="artifactSlot" val="4" />
<skills>
<skill id="35255" level="1" /> <!-- Artifact - P. Skill Power -->
</skills>
@@ -883,6 +908,7 @@
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="artifact" />
<set name="is_sellable" val="false" />
<set name="artifactSlot" val="4" />
<skills>
<skill id="35256" level="1" /> <!-- Artifact - M. Skill Power -->
</skills>
@@ -893,6 +919,7 @@
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="artifact" />
<set name="is_sellable" val="false" />
<set name="artifactSlot" val="4" />
<!-- Skill add in option stat when enchant/upgrade -->
</item>
<item id="48986" name="Dragon's Relic" type="EtcItem">

View File

@@ -1682,29 +1682,8 @@
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>80</magicLvl>
<effects>
<effect name="AttackAttribute">
<effect name="AttackAttributeAdd">
<amount>30</amount>
<attribute>HOLY</attribute>
</effect>
<effect name="AttackAttribute">
<amount>30</amount>
<attribute>DARK</attribute>
</effect>
<effect name="AttackAttribute">
<amount>30</amount>
<attribute>FIRE</attribute>
</effect>
<effect name="AttackAttribute">
<amount>30</amount>
<attribute>WIND</attribute>
</effect>
<effect name="AttackAttribute">
<amount>30</amount>
<attribute>WATER</attribute>
</effect>
<effect name="AttackAttribute">
<amount>30</amount>
<attribute>EARTH</attribute>
</effect>
</effects>
</skill>

View File

@@ -179,12 +179,9 @@
<effect name="PAtk">
<amount>
<value level="1">1</value>
<value level="1">2</value>
<value level="1">3</value>
<value level="1">4</value>
<value level="2">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="3">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="4">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</amount>
<mode>PER</mode>
</effect>
@@ -200,12 +197,9 @@
<effect name="PhysicalDefence">
<amount>
<value level="1">1</value>
<value level="1">2</value>
<value level="1">3</value>
<value level="1">4</value>
<value level="2">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="3">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="4">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</amount>
<mode>PER</mode>
</effect>
@@ -221,12 +215,9 @@
<effect name="CriticalRate">
<amount>
<value level="1">1</value>
<value level="1">2</value>
<value level="1">3</value>
<value level="1">4</value>
<value level="2">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="3">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="4">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</amount>
<mode>PER</mode>
</effect>
@@ -242,12 +233,9 @@
<effect name="PhysicalAttackSpeed">
<amount>
<value level="1">1</value>
<value level="1">2</value>
<value level="1">3</value>
<value level="1">4</value>
<value level="2">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="3">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="4">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</amount>
<mode>PER</mode>
</effect>
@@ -263,12 +251,9 @@
<effect name="Speed">
<amount>
<value level="1">2</value>
<value level="1">3</value>
<value level="1">4</value>
<value level="1">5</value>
<value level="2">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="3">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="4">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="2">3</value>
<value level="3">4</value>
<value level="4">5</value>
</amount>
<mode>DIFF</mode>
</effect>
@@ -284,12 +269,9 @@
<effect name="MAtk">
<amount>
<value level="1">1</value>
<value level="1">2</value>
<value level="1">3</value>
<value level="1">4</value>
<value level="2">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="3">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="4">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</amount>
<mode>PER</mode>
</effect>
@@ -305,12 +287,9 @@
<effect name="MagicalDefence">
<amount>
<value level="1">1</value>
<value level="1">2</value>
<value level="1">3</value>
<value level="1">4</value>
<value level="2">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="3">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="4">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</amount>
<mode>PER</mode>
</effect>
@@ -326,12 +305,9 @@
<effect name="MagicCriticalRate">
<amount>
<value level="1">1</value>
<value level="1">2</value>
<value level="1">3</value>
<value level="1">4</value>
<value level="2">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="3">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="4">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</amount>
<mode>PER</mode>
</effect>
@@ -347,12 +323,9 @@
<effect name="MagicalAttackSpeed">
<amount>
<value level="1">1</value>
<value level="1">2</value>
<value level="1">3</value>
<value level="1">4</value>
<value level="2">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="3">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="4">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</amount>
<mode>PER</mode>
</effect>
@@ -368,12 +341,9 @@
<effect name="MaxHp">
<amount>
<value level="1">1</value>
<value level="1">2</value>
<value level="1">3</value>
<value level="1">4</value>
<value level="2">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="3">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="4">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</amount>
<mode>PER</mode>
</effect>
@@ -389,12 +359,9 @@
<effect name="MaxMp">
<amount>
<value level="1">1</value>
<value level="1">2</value>
<value level="1">3</value>
<value level="1">4</value>
<value level="2">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="3">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="4">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</amount>
<mode>PER</mode>
</effect>

View File

@@ -128,6 +128,7 @@
<xs:enumeration value="weapon_type" />
<xs:enumeration value="weight" />
<xs:enumeration value="commissionItemType" />
<xs:enumeration value="artifactSlot" />
</xs:restriction>
</xs:simpleType>
</xs:attribute>