Delete Mysterious Wizard when teleporting back to Raymond.
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parent
12a67bf907
commit
4243e3a284
@ -1,6 +1,5 @@
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<html><body>Mysterious Wizard:<br>
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<html><body>Mysterious Wizard:<br>
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The deaths of your companions must have been shocking for you. I thought it was strange that Skeletons were appearing near the town.<br>
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The deaths of your companions must have been shocking for you. I thought it was strange that Skeletons were appearing near the town.<br>
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Please let your guard down. I'm just a <font color="LEVEL">wizard passing by</font>.<br>
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Please let your guard down. I'm just a <font color="LEVEL">wizard passing by</font>.<br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q11025_PathOfDestinyProving 33980-02.html">Didn't you pass by last time too?</Button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q11025_PathOfDestinyProving 33980-02.html">Didn't you pass by last time too?</Button>
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</body></html>
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</body></html>
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@ -338,12 +338,13 @@ public class Q11025_PathOfDestinyProving extends Quest
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}
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}
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case "BacktoRaymond":
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case "BacktoRaymond":
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{
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{
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if (qs.isCond(13))
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if (qs.isCond(13) && (npc != null))
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{
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{
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qs.setCond(14, true);
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qs.setCond(14, true);
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showOnScreenMsg(player, NpcStringId.RETURN_TO_RAYMOND_OF_THE_TOWN_OF_GLUDIO, ExShowScreenMessage.TOP_CENTER, 10000);
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showOnScreenMsg(player, NpcStringId.RETURN_TO_RAYMOND_OF_THE_TOWN_OF_GLUDIO, ExShowScreenMessage.TOP_CENTER, 10000);
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giveItems(player, WIND_SPIRIT_REALM_RELIC, 1);
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giveItems(player, WIND_SPIRIT_REALM_RELIC, 1);
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player.teleToLocation(TRAINING_GROUNDS_TELEPORT5);
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player.teleToLocation(TRAINING_GROUNDS_TELEPORT5);
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npc.deleteMe();
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}
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}
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break;
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break;
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}
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}
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