Various skill updates.
Contributed by Liamxroy.
This commit is contained in:
parent
58e90a811e
commit
4169e427de
@ -16684,6 +16684,79 @@
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<itemGroup id="75">
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<itemGroup id="75">
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<item id="36717" /> <!-- Augmentation Practice Weapon -->
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<item id="36717" /> <!-- Augmentation Practice Weapon -->
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</itemGroup>
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</itemGroup>
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<!-- [r110_weapons] -->
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<itemGroup id="76">
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<item id="80090" />
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<item id="80091" />
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<item id="80092" />
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<item id="80093" />
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<item id="80094" />
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<item id="80095" />
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<item id="80096" />
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<item id="80097" />
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<item id="80098" />
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<item id="80099" />
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<item id="80100" />
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<item id="80101" />
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<item id="80102" />
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<item id="80103" />
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<item id="80133" />
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<item id="80134" />
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<item id="80135" />
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<item id="80136" />
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<item id="80137" />
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<item id="80138" />
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<item id="80139" />
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<item id="80140" />
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<item id="80141" />
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<item id="80142" />
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<item id="80143" />
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<item id="80144" />
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<item id="80145" />
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<item id="80146" />
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<item id="80147" />
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<item id="80148" />
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<item id="80149" />
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<item id="80150" />
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<item id="80151" />
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<item id="80152" />
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<item id="80153" />
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<item id="80154" />
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<item id="80155" />
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<item id="80156" />
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<item id="80157" />
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<item id="80158" />
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<item id="80159" />
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<item id="80160" />
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<item id="80161" />
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<item id="80162" />
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<item id="80163" />
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<item id="80164" />
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<item id="80165" />
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<item id="80166" />
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<item id="80167" />
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<item id="80168" />
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<item id="80169" />
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<item id="80170" />
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<item id="80171" />
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<item id="80172" />
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<item id="80173" />
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<item id="80174" />
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<item id="80175" />
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<item id="80176" />
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<item id="80177" />
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<item id="80178" />
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<item id="80179" />
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<item id="80180" />
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<item id="80181" />
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<item id="80182" />
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<item id="80183" />
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<item id="80184" />
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<item id="80185" />
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<item id="80186" />
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<item id="80187" />
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<item id="80188" />
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</itemGroup>
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</itemGroups>
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</itemGroups>
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<fees>
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<fees>
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<!-- Gemstone (D-grade) -->
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<!-- Gemstone (D-grade) -->
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@ -1276,13 +1276,16 @@
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<race>CONSTRUCT</race>
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<race>CONSTRUCT</race>
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<sex>MALE</sex>
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<sex>MALE</sex>
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<stats str="88" int="79" dex="55" wit="78" con="82" men="78">
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<stats str="88" int="79" dex="55" wit="78" con="82" men="78">
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<vitals hp="8446" hpRegen="8.5" mp="2355" mpRegen="3" />
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<vitals hp="4234" hpRegen="8.5" mp="1846" mpRegen="3" />
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<speed>
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<speed>
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<walk ground="1" />
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<walk ground="1" />
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<run ground="20" />
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<run ground="20" />
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</speed>
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</speed>
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<attack physical="1188.87259499001" magical="811.84586495282" critical="4" attackSpeed="253" range="40" type="SWORD" distance="80" width="120" random="10" accuracy="5" />
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<attack physical="1188.87259499001" magical="811.84586495282" critical="4" attackSpeed="253" range="40" type="SWORD" distance="80" width="120" random="10" accuracy="5" />
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<defence physical="361.78814" magical="264.74086" />
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<defence physical="361.78814" magical="264.74086" />
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<attribute>
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<defence fire="20" water="20" wind="20" earth="20" holy="20" dark="20" />
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</attribute>
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<abnormalResist physical="10" magical="10" />
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<abnormalResist physical="10" magical="10" />
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</stats>
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</stats>
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<status attackable="false" hasSummoner="true" targetable="false" showName="false" />
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<status attackable="false" hasSummoner="true" targetable="false" showName="false" />
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@ -1290,7 +1293,8 @@
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<skill id="4416" level="2" /> <!-- Magic Creatures -->
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<skill id="4416" level="2" /> <!-- Magic Creatures -->
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<skill id="4415" level="3" /> <!-- One-handed Sword -->
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<skill id="4415" level="3" /> <!-- One-handed Sword -->
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<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
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<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
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<skill id="11175" level="6" /> <!-- Shadow Snare Zone -->
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<skill id="11059" level="4" /> <!-- Shadow Snare Zone -->
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<skill id="14765" level="5" /> <!-- Blood Siphon Resistance -->
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</skillList>
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</skillList>
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<collision>
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<collision>
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<radius normal="0.001" />
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<radius normal="0.001" />
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@ -1302,18 +1306,21 @@
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<parameters>
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<parameters>
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<param name="skill_delay" value="2" />
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<param name="skill_delay" value="2" />
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<param name="despawn_time" value="7" />
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<param name="despawn_time" value="7" />
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<skill name="union_skill" id="11174" level="1" />
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<skill name="union_skill" id="11059" level="4" />
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</parameters>
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</parameters>
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<race>CONSTRUCT</race>
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<race>CONSTRUCT</race>
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<sex>MALE</sex>
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<sex>MALE</sex>
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<stats str="88" int="79" dex="55" wit="78" con="82" men="78">
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<stats str="88" int="79" dex="55" wit="78" con="82" men="78">
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<vitals hp="8446" hpRegen="8.5" mp="2355" mpRegen="3" />
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<vitals hp="4234" hpRegen="8.5" mp="1846" mpRegen="3" />
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<speed>
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<speed>
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<walk ground="1" />
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<walk ground="1" />
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<run ground="20" />
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<run ground="20" />
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</speed>
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</speed>
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<attack physical="1188.87259499001" magical="811.84586495282" critical="4" attackSpeed="253" range="40" type="SWORD" distance="80" width="120" random="10" accuracy="5" />
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<attack physical="1188.87259499001" magical="811.84586495282" critical="4" attackSpeed="253" range="40" type="SWORD" distance="80" width="120" random="10" accuracy="5" />
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<defence physical="361.78814" magical="264.74086" />
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<defence physical="361.78814" magical="264.74086" />
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<attribute>
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<defence fire="20" water="20" wind="20" earth="20" holy="20" dark="20" />
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</attribute>
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<abnormalResist physical="10" magical="10" />
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<abnormalResist physical="10" magical="10" />
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</stats>
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</stats>
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<status attackable="false" hasSummoner="true" targetable="false" showName="false" />
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<status attackable="false" hasSummoner="true" targetable="false" showName="false" />
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@ -1321,7 +1328,8 @@
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<skill id="4416" level="2" /> <!-- Magic Creatures -->
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<skill id="4416" level="2" /> <!-- Magic Creatures -->
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<skill id="4415" level="3" /> <!-- One-handed Sword -->
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<skill id="4415" level="3" /> <!-- One-handed Sword -->
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<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
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<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
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<skill id="11175" level="6" /> <!-- Shadow Snare Zone -->
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<skill id="11059" level="4" /> <!-- Shadow Snare Zone -->
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<skill id="14765" level="5" /> <!-- Blood Siphon Resistance -->
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</skillList>
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</skillList>
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<collision>
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<collision>
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<radius normal="0.001" />
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<radius normal="0.001" />
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@ -1333,18 +1341,21 @@
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<parameters>
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<parameters>
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<param name="skill_delay" value="2" />
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<param name="skill_delay" value="2" />
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<param name="despawn_time" value="7" />
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<param name="despawn_time" value="7" />
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<skill name="union_skill" id="11175" level="6" />
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<skill name="union_skill" id="11059" level="4" />
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</parameters>
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</parameters>
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<race>CONSTRUCT</race>
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<race>CONSTRUCT</race>
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<sex>MALE</sex>
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<sex>MALE</sex>
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<stats str="88" int="79" dex="55" wit="78" con="82" men="78">
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<stats str="88" int="79" dex="55" wit="78" con="82" men="78">
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<vitals hp="8446" hpRegen="8.5" mp="2355" mpRegen="3" />
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<vitals hp="4234" hpRegen="8.5" mp="1846" mpRegen="3" />
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<speed>
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<speed>
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<walk ground="1" />
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<walk ground="1" />
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<run ground="20" />
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<run ground="20" />
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</speed>
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</speed>
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<attack physical="1188.87259499001" magical="811.84586495282" critical="4" attackSpeed="253" range="40" type="SWORD" distance="80" width="120" random="10" accuracy="5" />
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<attack physical="1188.87259499001" magical="811.84586495282" critical="4" attackSpeed="253" range="40" type="SWORD" distance="80" width="120" random="10" accuracy="5" />
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<defence physical="361.78814" magical="264.74086" />
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<defence physical="361.78814" magical="264.74086" />
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<attribute>
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<defence fire="20" water="20" wind="20" earth="20" holy="20" dark="20" />
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</attribute>
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<abnormalResist physical="10" magical="10" />
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<abnormalResist physical="10" magical="10" />
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</stats>
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</stats>
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<status attackable="false" hasSummoner="true" targetable="false" showName="false" />
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<status attackable="false" hasSummoner="true" targetable="false" showName="false" />
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@ -1352,7 +1363,8 @@
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<skill id="4416" level="2" /> <!-- Magic Creatures -->
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<skill id="4416" level="2" /> <!-- Magic Creatures -->
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<skill id="4415" level="3" /> <!-- One-handed Sword -->
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<skill id="4415" level="3" /> <!-- One-handed Sword -->
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<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
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<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
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<skill id="11175" level="6" /> <!-- Shadow Snare Zone -->
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<skill id="11059" level="4" /> <!-- Shadow Snare Zone -->
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<skill id="14765" level="5" /> <!-- Blood Siphon Resistance -->
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</skillList>
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</skillList>
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<collision>
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<collision>
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<radius normal="0.001" />
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<radius normal="0.001" />
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@ -1285,77 +1285,137 @@
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<height normal="25" />
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<height normal="25" />
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</collision>
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</collision>
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</npc>
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</npc>
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<npc id="13580" level="85" type="Npc" name="Istina Acid Swarm">
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<npc id="13580" level="107" type="EffectPoint" name="Istina Acid Swarm">
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<!-- AUTO GENERATED NPC TODO: FIX IT -->
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<parameters>
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<race>ETC</race>
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<param name="skill_delay" value="2" />
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<param name="despawn_time" value="15" />
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<skill name="union_skill" id="19302" level="8" />
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</parameters>
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<race>HUMAN</race>
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<sex>FEMALE</sex>
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<sex>FEMALE</sex>
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<stats str="88" int="79" dex="55" wit="78" con="82" men="78">
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<stats str="88" int="79" dex="55" wit="78" con="82" men="78">
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<vitals hp="8446" hpRegen="10.5" mp="2355" mpRegen="3.6" />
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<vitals hp="4234.06312688557" hpRegen="7.5" mp="1846.8" mpRegen="2.7" />
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<speed>
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<speed>
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<walk ground="1" />
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<walk ground="1" />
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<run ground="20" />
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<run ground="20" />
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</speed>
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</speed>
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<attack physical="1950.2231755595" magical="1331.5869440987" critical="4" attackSpeed="253" range="40" />
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<attack physical="1188.87259499001" magical="500811.84586495282" critical="4" attackSpeed="253" range="40" type="SWORD" distance="80" width="120" random="10" accuracy="5" />
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<defence physical="405.85106382979" magical="297.0297029703" />
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<defence physical="361.78814" magical="264.74086" />
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<attribute>
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<defence fire="20" water="20" wind="20" earth="20" holy="20" dark="20" />
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</attribute>
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<abnormalResist physical="10" magical="10" />
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</stats>
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</stats>
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<status attackable="false" />
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<status attackable="false" targetable="false" showName="false" />
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<skillList>
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<skill id="4416" level="2" /> <!-- Magic Creatures -->
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<skill id="4415" level="3" /> <!-- One-handed Sword -->
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<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
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<skill id="19302" level="8" /> <!-- Thrown Acid Sworm -->
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</skillList>
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<collision>
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<collision>
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<radius normal="0.001" />
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<radius normal="0.001" />
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<height normal="0.001" />
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<height normal="0.001" />
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</collision>
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</collision>
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</npc>
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</npc>
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<npc id="13581" level="85" type="Npc" name="Istina Acid Swarm">
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<npc id="13581" level="109" type="EffectPoint" name="Istina Acid Swarm">
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<!-- AUTO GENERATED NPC TODO: FIX IT -->
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<parameters>
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<race>ETC</race>
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<param name="skill_delay" value="2" />
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<param name="despawn_time" value="15" />
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<skill name="union_skill" id="19302" level="9" />
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</parameters>
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<race>HUMAN</race>
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<sex>FEMALE</sex>
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<sex>FEMALE</sex>
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<stats str="88" int="79" dex="55" wit="78" con="82" men="78">
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<stats str="88" int="79" dex="55" wit="78" con="82" men="78">
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<vitals hp="8446" hpRegen="10.5" mp="2355" mpRegen="3.6" />
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<vitals hp="4234.06312688557" hpRegen="7.5" mp="1846.8" mpRegen="2.7" />
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<speed>
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<speed>
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<walk ground="1" />
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<walk ground="1" />
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<run ground="20" />
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<run ground="20" />
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</speed>
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</speed>
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<attack physical="1950.2231755595" magical="1331.5869440987" critical="4" attackSpeed="253" range="40" />
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<attack physical="1188.87259499001" magical="500811.84586495282" critical="4" attackSpeed="253" range="40" type="SWORD" distance="80" width="120" random="10" accuracy="5" />
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<defence physical="405.85106382979" magical="297.0297029703" />
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<defence physical="361.78814" magical="264.74086" />
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<attribute>
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<defence fire="20" water="20" wind="20" earth="20" holy="20" dark="20" />
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</attribute>
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<abnormalResist physical="10" magical="10" />
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</stats>
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</stats>
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<status attackable="false" />
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<status attackable="false" targetable="false" showName="false" />
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<skillList>
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<skill id="4416" level="2" /> <!-- Magic Creatures -->
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<skill id="4415" level="3" /> <!-- One-handed Sword -->
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<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
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<skill id="19302" level="9" /> <!-- Thrown Acid Sworm -->
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</skillList>
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<collision>
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<collision>
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<radius normal="0.001" />
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<radius normal="0.001" />
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<height normal="0.001" />
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<height normal="0.001" />
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</collision>
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</collision>
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</npc>
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</npc>
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<npc id="13582" level="85" type="Npc" name="Shadow Snare">
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<npc id="13582" level="110" type="EffectPoint" name="Shadow Snare">
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<!-- AUTO GENERATED NPC TODO: FIX IT -->
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<!-- AUTO GENERATED NPC TODO: FIX IT -->
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<race>ETC</race>
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<parameters>
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<sex>FEMALE</sex>
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<param name="skill_delay" value="2" />
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<param name="despawn_time" value="7" />
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<skill name="union_skill" id="11059" level="4" />
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</parameters>
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<race>CONSTRUCT</race>
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<sex>MALE</sex>
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<stats str="88" int="79" dex="55" wit="78" con="82" men="78">
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<stats str="88" int="79" dex="55" wit="78" con="82" men="78">
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<vitals hp="8446" hpRegen="10.5" mp="2355" mpRegen="3.6" />
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<vitals hp="4234" hpRegen="8.5" mp="1846" mpRegen="3" />
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<speed>
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<speed>
|
||||||
<walk ground="1" />
|
<walk ground="1" />
|
||||||
<run ground="20" />
|
<run ground="20" />
|
||||||
</speed>
|
</speed>
|
||||||
<attack physical="1950.2231755595" magical="1331.5869440987" critical="4" attackSpeed="253" range="40" />
|
<attack physical="1188.87259499001" magical="811.84586495282" critical="4" attackSpeed="253" range="40" type="SWORD" distance="80" width="120" random="10" accuracy="5" />
|
||||||
<defence physical="405.85106382979" magical="297.0297029703" />
|
<defence physical="361.78814" magical="264.74086" />
|
||||||
|
<attribute>
|
||||||
|
<defence fire="20" water="20" wind="20" earth="20" holy="20" dark="20" />
|
||||||
|
</attribute>
|
||||||
|
<abnormalResist physical="10" magical="10" />
|
||||||
</stats>
|
</stats>
|
||||||
<status attackable="false" />
|
<status attackable="false" hasSummoner="true" targetable="false" showName="false" />
|
||||||
|
<skillList>
|
||||||
|
<skill id="4416" level="2" /> <!-- Magic Creatures -->
|
||||||
|
<skill id="4415" level="3" /> <!-- One-handed Sword -->
|
||||||
|
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
|
||||||
|
<skill id="11059" level="4" /> <!-- Shadow Snare Zone -->
|
||||||
|
<skill id="14765" level="5" /> <!-- Blood Siphon Resistance -->
|
||||||
|
</skillList>
|
||||||
<collision>
|
<collision>
|
||||||
<radius normal="0.001" />
|
<radius normal="0.001" />
|
||||||
<height normal="0.001" />
|
<height normal="0.001" />
|
||||||
</collision>
|
</collision>
|
||||||
</npc>
|
</npc>
|
||||||
<npc id="13583" level="85" type="Npc" name="Shadow Snare">
|
<npc id="13583" level="110" type="EffectPoint" name="Shadow Snare">
|
||||||
<!-- AUTO GENERATED NPC TODO: FIX IT -->
|
<!-- AUTO GENERATED NPC TODO: FIX IT -->
|
||||||
<race>ETC</race>
|
<parameters>
|
||||||
<sex>FEMALE</sex>
|
<param name="skill_delay" value="2" />
|
||||||
|
<param name="despawn_time" value="7" />
|
||||||
|
<skill name="union_skill" id="11059" level="4" />
|
||||||
|
</parameters>
|
||||||
|
<race>CONSTRUCT</race>
|
||||||
|
<sex>MALE</sex>
|
||||||
<stats str="88" int="79" dex="55" wit="78" con="82" men="78">
|
<stats str="88" int="79" dex="55" wit="78" con="82" men="78">
|
||||||
<vitals hp="8446" hpRegen="10.5" mp="2355" mpRegen="3.6" />
|
<vitals hp="4234" hpRegen="8.5" mp="1846" mpRegen="3" />
|
||||||
<speed>
|
<speed>
|
||||||
<walk ground="1" />
|
<walk ground="1" />
|
||||||
<run ground="20" />
|
<run ground="20" />
|
||||||
</speed>
|
</speed>
|
||||||
<attack physical="1950.2231755595" magical="1331.5869440987" critical="4" attackSpeed="253" range="40" />
|
<attack physical="1188.87259499001" magical="811.84586495282" critical="4" attackSpeed="253" range="40" type="SWORD" distance="80" width="120" random="10" accuracy="5" />
|
||||||
<defence physical="405.85106382979" magical="297.0297029703" />
|
<defence physical="361.78814" magical="264.74086" />
|
||||||
|
<attribute>
|
||||||
|
<defence fire="20" water="20" wind="20" earth="20" holy="20" dark="20" />
|
||||||
|
</attribute>
|
||||||
|
<abnormalResist physical="10" magical="10" />
|
||||||
</stats>
|
</stats>
|
||||||
<status attackable="false" />
|
<status attackable="false" hasSummoner="true" targetable="false" showName="false" />
|
||||||
|
<skillList>
|
||||||
|
<skill id="4416" level="2" /> <!-- Magic Creatures -->
|
||||||
|
<skill id="4415" level="3" /> <!-- One-handed Sword -->
|
||||||
|
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
|
||||||
|
<skill id="11059" level="4" /> <!-- Shadow Snare Zone -->
|
||||||
|
<skill id="14765" level="5" /> <!-- Blood Siphon Resistance -->
|
||||||
|
</skillList>
|
||||||
<collision>
|
<collision>
|
||||||
<radius normal="0.001" />
|
<radius normal="0.001" />
|
||||||
<height normal="0.001" />
|
<height normal="0.001" />
|
||||||
|
@ -1399,7 +1399,7 @@
|
|||||||
<ticks>5</ticks>
|
<ticks>5</ticks>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="SkillCriticalProbability">
|
<effect name="SkillCriticalProbability">
|
||||||
<amount>1000</amount>
|
<amount>100</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
|
@ -75,16 +75,15 @@
|
|||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<excludedFromCheck>true</excludedFromCheck>
|
<excludedFromCheck>true</excludedFromCheck>
|
||||||
|
<targetConditions>
|
||||||
|
<condition name="OpTargetPc" />
|
||||||
|
</targetConditions>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="DispelBySlot">
|
<effect name="CallSkill">
|
||||||
<dispel>POISON,9;ROOT_MAGICALLY,9;ROOT_PHYSICALLY,9;BLEEDING,9;STUN,9</dispel>
|
<skillId>7002</skillId> <!-- Dispel Debuff -->
|
||||||
</effect>
|
<skillLevel>1</skillLevel>
|
||||||
<effect name="DefenceTrait">
|
|
||||||
<POISON>100</POISON>
|
|
||||||
<BLEED>100</BLEED>
|
|
||||||
<SHOCK>100</SHOCK>
|
|
||||||
<HOLD>100</HOLD>
|
|
||||||
</effect>
|
</effect>
|
||||||
|
<effect name="DebuffBlock" />
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="1905" toLevel="1" name="Swiftness">
|
<skill id="1905" toLevel="1" name="Swiftness">
|
||||||
@ -2342,6 +2341,9 @@
|
|||||||
<abnormalTime>60</abnormalTime>
|
<abnormalTime>60</abnormalTime>
|
||||||
<abnormalType>BLOCK_ESCAPE</abnormalType>
|
<abnormalType>BLOCK_ESCAPE</abnormalType>
|
||||||
<isDebuff>true</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
|
<targetType>ENEMY_ONLY</targetType>
|
||||||
|
<affectScope>SINGLE</affectScope>
|
||||||
|
<affectObject>NOT_FRIEND</affectObject>
|
||||||
<excludedFromCheck>true</excludedFromCheck>
|
<excludedFromCheck>true</excludedFromCheck>
|
||||||
<conditions>
|
<conditions>
|
||||||
<condition name="OpTargetPc" />
|
<condition name="OpTargetPc" />
|
||||||
|
@ -124,11 +124,11 @@
|
|||||||
<magicType>22</magicType>
|
<magicType>22</magicType>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="DispelBySlotProbability">
|
<effect name="DispelBySlotProbability">
|
||||||
<dispel>ATTACK_TIME_DOWN;CASTING_TIME_DOWN;SPEED_UP;CHEAP_MAGIC</dispel>
|
<dispel>ATTACK_TIME_DOWN;CASTING_TIME_DOWN;SPEED_UP;CHEAP_MAGIC;MULTI_BUFF</dispel>
|
||||||
<rate>100</rate>
|
<rate>100</rate>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="BlockAbnormalSlot">
|
<effect name="BlockAbnormalSlot">
|
||||||
<slot>ATTACK_TIME_DOWN;CASTING_TIME_DOWN;SPEED_UP;CHEAP_MAGIC</slot>
|
<slot>ATTACK_TIME_DOWN;CASTING_TIME_DOWN;SPEED_UP;CHEAP_MAGIC;MULTI_BUFF</slot>
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
@ -699,11 +699,11 @@
|
|||||||
<magicType>22</magicType>
|
<magicType>22</magicType>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="DispelBySlotProbability">
|
<effect name="DispelBySlotProbability">
|
||||||
<dispel>ATTACK_TIME_DOWN;CASTING_TIME_DOWN;SPEED_UP;CHEAP_MAGIC</dispel>
|
<dispel>ATTACK_TIME_DOWN;CASTING_TIME_DOWN;SPEED_UP;CHEAP_MAGIC;MULTI_BUFF</dispel>
|
||||||
<rate>100</rate>
|
<rate>100</rate>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="BlockAbnormalSlot">
|
<effect name="BlockAbnormalSlot">
|
||||||
<slot>ATTACK_TIME_DOWN;CASTING_TIME_DOWN;SPEED_UP;CHEAP_MAGIC</slot>
|
<slot>ATTACK_TIME_DOWN;CASTING_TIME_DOWN;SPEED_UP;CHEAP_MAGIC;MULTI_BUFF</slot>
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
@ -1017,11 +1017,11 @@
|
|||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="DispelBySlotProbability">
|
<effect name="DispelBySlotProbability">
|
||||||
<dispel>ATTACK_TIME_DOWN;CASTING_TIME_DOWN;SPEED_UP;CHEAP_MAGIC</dispel>
|
<dispel>ATTACK_TIME_DOWN;CASTING_TIME_DOWN;SPEED_UP;CHEAP_MAGIC;MULTI_BUFF</dispel>
|
||||||
<rate>100</rate>
|
<rate>100</rate>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="BlockAbnormalSlot">
|
<effect name="BlockAbnormalSlot">
|
||||||
<slot>ATTACK_TIME_DOWN;CASTING_TIME_DOWN;SPEED_UP;CHEAP_MAGIC</slot>
|
<slot>ATTACK_TIME_DOWN;CASTING_TIME_DOWN;SPEED_UP;CHEAP_MAGIC;MULTI_BUFF</slot>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="PhysicalAttackSpeed">
|
<effect name="PhysicalAttackSpeed">
|
||||||
<amount>60</amount>
|
<amount>60</amount>
|
||||||
@ -2130,11 +2130,11 @@
|
|||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="DispelBySlotProbability">
|
<effect name="DispelBySlotProbability">
|
||||||
<dispel>ATTACK_TIME_DOWN;CASTING_TIME_DOWN;SPEED_UP;CHEAP_MAGIC</dispel>
|
<dispel>ATTACK_TIME_DOWN;CASTING_TIME_DOWN;SPEED_UP;CHEAP_MAGIC;MULTI_BUFF</dispel>
|
||||||
<rate>100</rate>
|
<rate>100</rate>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="BlockAbnormalSlot">
|
<effect name="BlockAbnormalSlot">
|
||||||
<slot>ATTACK_TIME_DOWN;CASTING_TIME_DOWN;SPEED_UP;CHEAP_MAGIC</slot>
|
<slot>ATTACK_TIME_DOWN;CASTING_TIME_DOWN;SPEED_UP;CHEAP_MAGIC;MULTI_BUFF</slot>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="PhysicalAttackSpeed">
|
<effect name="PhysicalAttackSpeed">
|
||||||
<amount>60</amount>
|
<amount>60</amount>
|
||||||
@ -2505,11 +2505,11 @@
|
|||||||
<magicType>22</magicType>
|
<magicType>22</magicType>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="DispelBySlotProbability">
|
<effect name="DispelBySlotProbability">
|
||||||
<dispel>ATTACK_TIME_DOWN;CASTING_TIME_DOWN;SPEED_UP;CHEAP_MAGIC</dispel>
|
<dispel>ATTACK_TIME_DOWN;CASTING_TIME_DOWN;SPEED_UP;CHEAP_MAGIC;MULTI_BUFF</dispel>
|
||||||
<rate>100</rate>
|
<rate>100</rate>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="BlockAbnormalSlot">
|
<effect name="BlockAbnormalSlot">
|
||||||
<slot>ATTACK_TIME_DOWN;CASTING_TIME_DOWN;SPEED_UP;CHEAP_MAGIC</slot>
|
<slot>ATTACK_TIME_DOWN;CASTING_TIME_DOWN;SPEED_UP;CHEAP_MAGIC;MULTI_BUFF</slot>
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
|
@ -1064,11 +1064,11 @@
|
|||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="DispelBySlotProbability">
|
<effect name="DispelBySlotProbability">
|
||||||
<dispel>ATTACK_TIME_DOWN;CASTING_TIME_DOWN;SPEED_UP;CHEAP_MAGIC</dispel>
|
<dispel>ATTACK_TIME_DOWN;CASTING_TIME_DOWN;SPEED_UP;CHEAP_MAGIC;MULTI_BUFF</dispel>
|
||||||
<rate>100</rate>
|
<rate>100</rate>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="BlockAbnormalSlot">
|
<effect name="BlockAbnormalSlot">
|
||||||
<slot>ATTACK_TIME_DOWN;CASTING_TIME_DOWN;SPEED_UP;CHEAP_MAGIC</slot>
|
<slot>ATTACK_TIME_DOWN;CASTING_TIME_DOWN;SPEED_UP;CHEAP_MAGIC;MULTI_BUFF</slot>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="CriticalDamage">
|
<effect name="CriticalDamage">
|
||||||
<amount>35</amount>
|
<amount>35</amount>
|
||||||
|
@ -2065,11 +2065,11 @@
|
|||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="DispelBySlotProbability">
|
<effect name="DispelBySlotProbability">
|
||||||
<dispel>ATTACK_TIME_DOWN;CASTING_TIME_DOWN;SPEED_UP;CHEAP_MAGIC</dispel>
|
<dispel>ATTACK_TIME_DOWN;CASTING_TIME_DOWN;SPEED_UP;CHEAP_MAGIC;MULTI_BUFF</dispel>
|
||||||
<rate>100</rate>
|
<rate>100</rate>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="BlockAbnormalSlot">
|
<effect name="BlockAbnormalSlot">
|
||||||
<slot>ATTACK_TIME_DOWN;CASTING_TIME_DOWN;SPEED_UP;CHEAP_MAGIC</slot>
|
<slot>ATTACK_TIME_DOWN;CASTING_TIME_DOWN;SPEED_UP;CHEAP_MAGIC;MULTI_BUFF</slot>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="PhysicalAttackSpeed">
|
<effect name="PhysicalAttackSpeed">
|
||||||
<amount>60</amount>
|
<amount>60</amount>
|
||||||
|
@ -756,7 +756,7 @@
|
|||||||
<value fromLevel="7" toLevel="13" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
<value fromLevel="7" toLevel="13" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||||
</power>
|
</power>
|
||||||
<overHit>true</overHit>
|
<overHit>true</overHit>
|
||||||
<criticalChance>5</criticalChance>
|
<criticalChance>60</criticalChance>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="BlockSkill">
|
<effect name="BlockSkill">
|
||||||
<magicTypes>1</magicTypes>
|
<magicTypes>1</magicTypes>
|
||||||
|
@ -1746,7 +1746,7 @@
|
|||||||
<value level="3">45</value>
|
<value level="3">45</value>
|
||||||
<value level="4">47</value>
|
<value level="4">47</value>
|
||||||
</mpConsume>
|
</mpConsume>
|
||||||
<hitTime>3000</hitTime>
|
<hitTime>1500</hitTime>
|
||||||
<coolTime>500</coolTime>
|
<coolTime>500</coolTime>
|
||||||
<effectPoint>
|
<effectPoint>
|
||||||
<value level="1">687</value>
|
<value level="1">687</value>
|
||||||
|
@ -288,6 +288,7 @@
|
|||||||
<hitTime>1500</hitTime>
|
<hitTime>1500</hitTime>
|
||||||
<coolTime>500</coolTime>
|
<coolTime>500</coolTime>
|
||||||
<reuseDelay>50000</reuseDelay>
|
<reuseDelay>50000</reuseDelay>
|
||||||
|
<reuseDelayGroup>10705</reuseDelayGroup>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<magicLvl>
|
<magicLvl>
|
||||||
<value level="1">101</value>
|
<value level="1">101</value>
|
||||||
@ -1162,7 +1163,7 @@
|
|||||||
</power>
|
</power>
|
||||||
<overHit>true</overHit>
|
<overHit>true</overHit>
|
||||||
<criticalChance>
|
<criticalChance>
|
||||||
<value fromLevel="1" toLevel="13">5</value>
|
<value fromLevel="1" toLevel="13">30</value>
|
||||||
<value fromLevel="7" toLevel="13" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
<value fromLevel="7" toLevel="13" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||||
</criticalChance>
|
</criticalChance>
|
||||||
<pDefMod>
|
<pDefMod>
|
||||||
|
@ -92,7 +92,7 @@
|
|||||||
<abnormalType>REAL_TARGET</abnormalType>
|
<abnormalType>REAL_TARGET</abnormalType>
|
||||||
<abnormalVisualEffect>REAL_TARGET</abnormalVisualEffect>
|
<abnormalVisualEffect>REAL_TARGET</abnormalVisualEffect>
|
||||||
<activateRate>
|
<activateRate>
|
||||||
<value fromLevel="1" toLevel="10">100</value>
|
<value fromLevel="1" toLevel="10">70</value>
|
||||||
<value fromLevel="4" toLevel="10" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
<value fromLevel="4" toLevel="10" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||||
</activateRate>
|
</activateRate>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
|
@ -4693,16 +4693,7 @@
|
|||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="SummonNpc">
|
<effect name="SummonNpc">
|
||||||
<npcId>
|
<npcId>13323</npcId>
|
||||||
<value level="1">13323</value>
|
|
||||||
<value level="2">13324</value>
|
|
||||||
<value level="3">13325</value>
|
|
||||||
<value level="4">13458</value>
|
|
||||||
<value level="5">13459</value>
|
|
||||||
<value level="6">13460</value>
|
|
||||||
<value level="7">13461</value>
|
|
||||||
<value level="8">13462</value>
|
|
||||||
</npcId>
|
|
||||||
<npcCount>1</npcCount>
|
<npcCount>1</npcCount>
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
|
@ -3441,7 +3441,7 @@
|
|||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<hitCancelTime>0</hitCancelTime>
|
<hitCancelTime>0</hitCancelTime>
|
||||||
<activateRate>100</activateRate>
|
<activateRate>90</activateRate>
|
||||||
<magicLvl>97</magicLvl>
|
<magicLvl>97</magicLvl>
|
||||||
<trait>SHOCK</trait>
|
<trait>SHOCK</trait>
|
||||||
<isMagic>2</isMagic>
|
<isMagic>2</isMagic>
|
||||||
@ -3462,7 +3462,7 @@
|
|||||||
<skill id="11175" toLevel="6" name="Shadow Snare Zone">
|
<skill id="11175" toLevel="6" name="Shadow Snare Zone">
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<abnormalLvl>5</abnormalLvl>
|
<abnormalLvl>5</abnormalLvl>
|
||||||
<abnormalTime>1</abnormalTime>
|
<abnormalTime>7</abnormalTime>
|
||||||
<abnormalType>COMBINATION</abnormalType>
|
<abnormalType>COMBINATION</abnormalType>
|
||||||
<affectLimit>5-12</affectLimit>
|
<affectLimit>5-12</affectLimit>
|
||||||
<affectRange>300</affectRange>
|
<affectRange>300</affectRange>
|
||||||
@ -3470,7 +3470,7 @@
|
|||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<hitCancelTime>0</hitCancelTime>
|
<hitCancelTime>0</hitCancelTime>
|
||||||
<activateRate>100</activateRate>
|
<activateRate>90</activateRate>
|
||||||
<magicLvl>97</magicLvl>
|
<magicLvl>97</magicLvl>
|
||||||
<trait>SHOCK</trait>
|
<trait>SHOCK</trait>
|
||||||
<isMagic>2</isMagic>
|
<isMagic>2</isMagic>
|
||||||
|
@ -466,7 +466,21 @@
|
|||||||
<skill id="11509" toLevel="13" name="Radiant Crash">
|
<skill id="11509" toLevel="13" name="Radiant Crash">
|
||||||
<!-- Attacks the target with $s1 Power added to P. Atk., P./ M. Def. -$s3 for $s2 Requires a sword/ blunt/ dual sword/ dual blunt to be equipped. Over-hit. Critical. -->
|
<!-- Attacks the target with $s1 Power added to P. Atk., P./ M. Def. -$s3 for $s2 Requires a sword/ blunt/ dual sword/ dual blunt to be equipped. Over-hit. Critical. -->
|
||||||
<icon>icon.skill11514</icon>
|
<icon>icon.skill11514</icon>
|
||||||
<abnormalLvl>5</abnormalLvl>
|
<abnormalLvl>
|
||||||
|
<value level="1">1</value>
|
||||||
|
<value level="2">2</value>
|
||||||
|
<value level="3">3</value>
|
||||||
|
<value level="4">4</value>
|
||||||
|
<value level="5">5</value>
|
||||||
|
<value level="6">6</value>
|
||||||
|
<value level="7">7</value>
|
||||||
|
<value level="8">8</value>
|
||||||
|
<value level="9">9</value>
|
||||||
|
<value level="10">10</value>
|
||||||
|
<value level="11">11</value>
|
||||||
|
<value level="12">12</value>
|
||||||
|
<value level="13">13</value>
|
||||||
|
</abnormalLvl>
|
||||||
<abnormalTime>20</abnormalTime>
|
<abnormalTime>20</abnormalTime>
|
||||||
<abnormalType>ULTIMATE_DEBUFF</abnormalType>
|
<abnormalType>ULTIMATE_DEBUFF</abnormalType>
|
||||||
<activateRate>
|
<activateRate>
|
||||||
@ -541,7 +555,7 @@
|
|||||||
</condition>
|
</condition>
|
||||||
</conditions>
|
</conditions>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="PhysicalAttack">
|
<effect name="PhysicalAttackWeaponBonus">
|
||||||
<power>
|
<power>
|
||||||
<value level="1">14608</value>
|
<value level="1">14608</value>
|
||||||
<value level="2">15776</value>
|
<value level="2">15776</value>
|
||||||
@ -578,7 +592,21 @@
|
|||||||
<skill id="11510" toLevel="13" name="Resolving Bash">
|
<skill id="11510" toLevel="13" name="Resolving Bash">
|
||||||
<!-- Attacks target with $s1 Power added to P. Atk. For $s2, P./ M. Atk. -$s3. Requires a sword/ blunt/ dual sword/ dual blunt to be equipped. Over-hit. Critical. -->
|
<!-- Attacks target with $s1 Power added to P. Atk. For $s2, P./ M. Atk. -$s3. Requires a sword/ blunt/ dual sword/ dual blunt to be equipped. Over-hit. Critical. -->
|
||||||
<icon>icon.skill11509</icon>
|
<icon>icon.skill11509</icon>
|
||||||
<abnormalLvl>5</abnormalLvl>
|
<abnormalLvl>
|
||||||
|
<value level="1">1</value>
|
||||||
|
<value level="2">2</value>
|
||||||
|
<value level="3">3</value>
|
||||||
|
<value level="4">4</value>
|
||||||
|
<value level="5">5</value>
|
||||||
|
<value level="6">6</value>
|
||||||
|
<value level="7">7</value>
|
||||||
|
<value level="8">8</value>
|
||||||
|
<value level="9">9</value>
|
||||||
|
<value level="10">10</value>
|
||||||
|
<value level="11">11</value>
|
||||||
|
<value level="12">12</value>
|
||||||
|
<value level="13">13</value>
|
||||||
|
</abnormalLvl>
|
||||||
<abnormalTime>20</abnormalTime>
|
<abnormalTime>20</abnormalTime>
|
||||||
<abnormalType>CRITICAL_PROB_DOWN</abnormalType>
|
<abnormalType>CRITICAL_PROB_DOWN</abnormalType>
|
||||||
<activateRate>
|
<activateRate>
|
||||||
@ -653,7 +681,7 @@
|
|||||||
</condition>
|
</condition>
|
||||||
</conditions>
|
</conditions>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="PhysicalAttack">
|
<effect name="PhysicalAttackWeaponBonus">
|
||||||
<power>
|
<power>
|
||||||
<value level="1">14608</value>
|
<value level="1">14608</value>
|
||||||
<value level="2">15776</value>
|
<value level="2">15776</value>
|
||||||
@ -690,10 +718,16 @@
|
|||||||
<skill id="11511" toLevel="13" name="Phantom Slasher">
|
<skill id="11511" toLevel="13" name="Phantom Slasher">
|
||||||
<!-- Attacks the target with $s1 Power added to P. Atk., P. Atk./ M. Atk./ P. Def./ M. Def. -$s3 for $s2 The target can remove these debuffs if it has Spectral Slash Stage 3 or higher. Requires a sword/ blunt/ dual sword/ dual blunt to be equipped. Over-hit. Critical. -->
|
<!-- Attacks the target with $s1 Power added to P. Atk., P. Atk./ M. Atk./ P. Def./ M. Def. -$s3 for $s2 The target can remove these debuffs if it has Spectral Slash Stage 3 or higher. Requires a sword/ blunt/ dual sword/ dual blunt to be equipped. Over-hit. Critical. -->
|
||||||
<icon>icon.skill11511</icon>
|
<icon>icon.skill11511</icon>
|
||||||
|
<abnormalLvl>5</abnormalLvl>
|
||||||
|
<abnormalTime>10</abnormalTime>
|
||||||
|
<abnormalType>ULTIMATE_DEBUFF</abnormalType>
|
||||||
|
<activateRate>
|
||||||
|
<value fromLevel="1" toLevel="13">99</value>
|
||||||
|
<value fromLevel="7" toLevel="13" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||||
|
</activateRate>
|
||||||
<castRange>40</castRange>
|
<castRange>40</castRange>
|
||||||
<coolTime>500</coolTime>
|
<coolTime>500</coolTime>
|
||||||
<effectRange>400</effectRange>
|
<hitTime>5500</hitTime>
|
||||||
<hitTime>1410</hitTime>
|
|
||||||
<magicLvl>
|
<magicLvl>
|
||||||
<value level="1">85</value>
|
<value level="1">85</value>
|
||||||
<value level="2">86</value>
|
<value level="2">86</value>
|
||||||
@ -710,23 +744,23 @@
|
|||||||
<value level="13">109</value>
|
<value level="13">109</value>
|
||||||
</magicLvl>
|
</magicLvl>
|
||||||
<mpConsume>
|
<mpConsume>
|
||||||
<value level="1">73</value>
|
<value level="1">550</value>
|
||||||
<value level="2">74</value>
|
<value level="2">558</value>
|
||||||
<value level="3">76</value>
|
<value level="3">612</value>
|
||||||
<value level="4">79</value>
|
<value level="4">666</value>
|
||||||
<value level="5">82</value>
|
<value level="5">720</value>
|
||||||
<value level="6">84</value>
|
<value level="6">774</value>
|
||||||
<value level="7">87</value>
|
<value level="7">828</value>
|
||||||
<value level="8">90</value>
|
<value level="8">876</value>
|
||||||
<value level="9">93</value>
|
<value level="9">924</value>
|
||||||
<value level="10">96</value>
|
<value level="10">972</value>
|
||||||
<value level="11">99</value>
|
<value level="11">1020</value>
|
||||||
<value level="12">104</value>
|
<value level="12">1068</value>
|
||||||
<value level="13">108</value>
|
<value level="13">1116</value>
|
||||||
</mpConsume>
|
</mpConsume>
|
||||||
<operateType>A1</operateType>
|
|
||||||
<nextAction>ATTACK</nextAction>
|
<nextAction>ATTACK</nextAction>
|
||||||
<reuseDelay>7000</reuseDelay>
|
<operateType>A2</operateType>
|
||||||
|
<reuseDelay>10000</reuseDelay>
|
||||||
<effectPoint>
|
<effectPoint>
|
||||||
<value level="1">-692</value>
|
<value level="1">-692</value>
|
||||||
<value level="2">-696</value>
|
<value level="2">-696</value>
|
||||||
@ -742,9 +776,13 @@
|
|||||||
<value level="12">-712</value>
|
<value level="12">-712</value>
|
||||||
<value level="13">-712</value>
|
<value level="13">-712</value>
|
||||||
</effectPoint>
|
</effectPoint>
|
||||||
|
<basicProperty>NONE</basicProperty>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
|
<effectRange>400</effectRange>
|
||||||
|
<isDebuff>true</isDebuff>
|
||||||
<targetType>ENEMY</targetType>
|
<targetType>ENEMY</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
|
<affectObject>NOT_FRIEND</affectObject>
|
||||||
<conditions>
|
<conditions>
|
||||||
<condition name="EquipWeapon">
|
<condition name="EquipWeapon">
|
||||||
<weaponType>
|
<weaponType>
|
||||||
@ -756,33 +794,64 @@
|
|||||||
</condition>
|
</condition>
|
||||||
</conditions>
|
</conditions>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="PhysicalAttack">
|
<effect name="PhysicalAttackWeaponBonus">
|
||||||
<power>
|
<power>
|
||||||
<value level="1">21642</value>
|
<value level="1">24801</value>
|
||||||
<value level="2">22507</value>
|
<value level="2">25793</value>
|
||||||
<value level="3">24237</value>
|
<value level="3">27777</value>
|
||||||
<value level="4">25967</value>
|
<value level="4">29761</value>
|
||||||
<value level="5">27697</value>
|
<value level="5">31745</value>
|
||||||
<value level="6">29427</value>
|
<value level="6">33729</value>
|
||||||
<value level="7">31157</value>
|
<value level="7">35713</value>
|
||||||
<value level="8">32887</value>
|
<value level="8">37697</value>
|
||||||
<value level="9">40673</value>
|
<value level="9">40673</value>
|
||||||
<value level="10">42657</value>
|
<value level="10">42657</value>
|
||||||
<value level="11">44641</value>
|
<value level="11">44641</value>
|
||||||
<value level="12">46744</value>
|
<value level="12">46744</value>
|
||||||
<value level="13">48847</value>
|
<value level="13">48847</value>
|
||||||
<value fromLevel="7" toLevel="13" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
<value fromLevel="7" toLevel="13" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||||
</power>
|
</power>
|
||||||
<overHit>true</overHit>
|
<overHit>true</overHit>
|
||||||
<criticalChance>
|
<criticalChance>5</criticalChance>
|
||||||
<value fromLevel="1" toLevel="13">5</value>
|
|
||||||
<value fromLevel="7" toLevel="13" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
|
||||||
</criticalChance>
|
|
||||||
<pDefMod>
|
<pDefMod>
|
||||||
<value fromLevel="1" toLevel="13">1</value>
|
<value fromLevel="1" toLevel="13">1</value>
|
||||||
<value fromLevel="7" toLevel="13" fromSubLevel="3001" toSubLevel="3020">{0.99 - 0.006 * (subIndex - 1)}</value>
|
<value fromLevel="7" toLevel="13" fromSubLevel="3001" toSubLevel="3020">{0.99 - 0.006 * (subIndex - 1)}</value>
|
||||||
</pDefMod>
|
</pDefMod>
|
||||||
</effect>
|
</effect>
|
||||||
|
<effect name="PAtk">
|
||||||
|
<amount>-20</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
</effect>
|
||||||
|
<effect name="MAtk">
|
||||||
|
<amount>-20</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
</effect>
|
||||||
|
<effect name="MagicalDefence">
|
||||||
|
<amount>-20</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
</effect>
|
||||||
|
<effect name="PhysicalDefence">
|
||||||
|
<amount>-20</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
</effect>
|
||||||
|
<effect name="CallSkill">
|
||||||
|
<skillId>19435</skillId> <!-- Spectral Slash -->
|
||||||
|
<skillLevel>
|
||||||
|
<value level="1">1</value> <!-- Guessed -->
|
||||||
|
<value level="2">1</value> <!-- Guessed -->
|
||||||
|
<value level="3">2</value> <!-- Guessed -->
|
||||||
|
<value level="4">2</value> <!-- Guessed -->
|
||||||
|
<value level="5">3</value> <!-- Guessed -->
|
||||||
|
<value level="6">3</value> <!-- Guessed -->
|
||||||
|
<value level="7">3</value> <!-- Guessed -->
|
||||||
|
<value level="8">4</value> <!-- Guessed -->
|
||||||
|
<value level="9">4</value> <!-- Guessed -->
|
||||||
|
<value level="10">4</value> <!-- Guessed -->
|
||||||
|
<value level="11">5</value> <!-- Guessed -->
|
||||||
|
<value level="12">5</value> <!-- Guessed -->
|
||||||
|
<value level="13">5</value> <!-- Guessed -->
|
||||||
|
</skillLevel>
|
||||||
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="11513" toLevel="11" name="Radiant Crash">
|
<skill id="11513" toLevel="11" name="Radiant Crash">
|
||||||
@ -1508,11 +1577,11 @@
|
|||||||
<affectObject>FRIEND</affectObject>
|
<affectObject>FRIEND</affectObject>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="DispelBySlotProbability">
|
<effect name="DispelBySlotProbability">
|
||||||
<dispel>ATTACK_TIME_DOWN;CASTING_TIME_DOWN;SPEED_UP;CHEAP_MAGIC</dispel>
|
<dispel>ATTACK_TIME_DOWN;CASTING_TIME_DOWN;SPEED_UP;CHEAP_MAGIC;MULTI_BUFF</dispel>
|
||||||
<rate>100</rate>
|
<rate>100</rate>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="BlockAbnormalSlot">
|
<effect name="BlockAbnormalSlot">
|
||||||
<slot>ATTACK_TIME_DOWN;CASTING_TIME_DOWN;SPEED_UP;CHEAP_MAGIC</slot>
|
<slot>ATTACK_TIME_DOWN;CASTING_TIME_DOWN;SPEED_UP;CHEAP_MAGIC;MULTI_BUFF</slot>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="PhysicalAttackSpeed">
|
<effect name="PhysicalAttackSpeed">
|
||||||
<amount>
|
<amount>
|
||||||
@ -1995,6 +2064,11 @@
|
|||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
<magicType>1</magicType>
|
<magicType>1</magicType>
|
||||||
</effect>
|
</effect>
|
||||||
|
<effect name="Reuse">
|
||||||
|
<amount>-20</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
<magicType>0</magicType>
|
||||||
|
</effect>
|
||||||
<effect name="AttackAttribute">
|
<effect name="AttackAttribute">
|
||||||
<amount>
|
<amount>
|
||||||
<value level="1">0</value>
|
<value level="1">0</value>
|
||||||
@ -4784,11 +4858,11 @@
|
|||||||
<effectPoint>687</effectPoint>
|
<effectPoint>687</effectPoint>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="DispelBySlotProbability">
|
<effect name="DispelBySlotProbability">
|
||||||
<dispel>ATTACK_TIME_DOWN;CASTING_TIME_DOWN;SPEED_UP;CHEAP_MAGIC</dispel>
|
<dispel>ATTACK_TIME_DOWN;CASTING_TIME_DOWN;SPEED_UP;CHEAP_MAGIC;MULTI_BUFF</dispel>
|
||||||
<rate>100</rate>
|
<rate>100</rate>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="BlockAbnormalSlot">
|
<effect name="BlockAbnormalSlot">
|
||||||
<slot>ATTACK_TIME_DOWN;CASTING_TIME_DOWN;SPEED_UP;CHEAP_MAGIC</slot>
|
<slot>ATTACK_TIME_DOWN;CASTING_TIME_DOWN;SPEED_UP;CHEAP_MAGIC;MULTI_BUFF</slot>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="PhysicalAttackSpeed">
|
<effect name="PhysicalAttackSpeed">
|
||||||
<amount>
|
<amount>
|
||||||
|
@ -391,6 +391,10 @@
|
|||||||
<amount>10</amount>
|
<amount>10</amount>
|
||||||
<mode>DIFF</mode>
|
<mode>DIFF</mode>
|
||||||
</effect>
|
</effect>
|
||||||
|
<effect name="CallSkill">
|
||||||
|
<skillId>19435</skillId> <!-- Spectral Slash -->
|
||||||
|
<skillLevel>5</skillLevel>
|
||||||
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="11607" toLevel="1" name="Prevailing Song">
|
<skill id="11607" toLevel="1" name="Prevailing Song">
|
||||||
|
@ -825,7 +825,7 @@
|
|||||||
<dispel>IMPROVE_CRT_RATE_DMG_UP,-1;CRITICAL_PROB_UP,-1;CRITICAL_DMG_UP,-1;CHEAP_MAGIC,-1;MAGIC_CRITICAL_UP,-1</dispel>
|
<dispel>IMPROVE_CRT_RATE_DMG_UP,-1;CRITICAL_PROB_UP,-1;CRITICAL_DMG_UP,-1;CHEAP_MAGIC,-1;MAGIC_CRITICAL_UP,-1</dispel>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="BlockAbnormalSlot">
|
<effect name="BlockAbnormalSlot">
|
||||||
<slot>ATTACK_TIME_DOWN;CASTING_TIME_DOWN;SPEED_UP;CHEAP_MAGIC</slot>
|
<slot>ATTACK_TIME_DOWN;CASTING_TIME_DOWN;SPEED_UP;CHEAP_MAGIC;MULTI_BUFF</slot>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="CriticalDamage">
|
<effect name="CriticalDamage">
|
||||||
<amount>35</amount>
|
<amount>35</amount>
|
||||||
|
@ -1843,6 +1843,7 @@
|
|||||||
<value level="4">1620000</value>
|
<value level="4">1620000</value>
|
||||||
<value level="5">1500000</value>
|
<value level="5">1500000</value>
|
||||||
</reuseDelay>
|
</reuseDelay>
|
||||||
|
<staticReuse>true</staticReuse>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="PAtk">
|
<effect name="PAtk">
|
||||||
<amount>10</amount>
|
<amount>10</amount>
|
||||||
@ -1884,6 +1885,7 @@
|
|||||||
<value level="3">1560000</value>
|
<value level="3">1560000</value>
|
||||||
<value level="4">1500000</value>
|
<value level="4">1500000</value>
|
||||||
</reuseDelay>
|
</reuseDelay>
|
||||||
|
<staticReuse>true</staticReuse>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="DamageBlock">
|
<effect name="DamageBlock">
|
||||||
<type>BLOCK_HP</type>
|
<type>BLOCK_HP</type>
|
||||||
@ -1904,6 +1906,7 @@
|
|||||||
<value level="2">1620000</value>
|
<value level="2">1620000</value>
|
||||||
<value level="3">1500000</value>
|
<value level="3">1500000</value>
|
||||||
</reuseDelay>
|
</reuseDelay>
|
||||||
|
<staticReuse>true</staticReuse>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="Untargetable" />
|
<effect name="Untargetable" />
|
||||||
<effect name="DispelByCategory">
|
<effect name="DispelByCategory">
|
||||||
@ -1931,6 +1934,7 @@
|
|||||||
<value level="1">1800000</value>
|
<value level="1">1800000</value>
|
||||||
<value level="2">1500000</value>
|
<value level="2">1500000</value>
|
||||||
</reuseDelay>
|
</reuseDelay>
|
||||||
|
<staticReuse>true</staticReuse>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="ResurrectionSpecial">
|
<effect name="ResurrectionSpecial">
|
||||||
<power>100</power>
|
<power>100</power>
|
||||||
@ -1943,6 +1947,7 @@
|
|||||||
<operateType>A1</operateType>
|
<operateType>A1</operateType>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<reuseDelay>1800000</reuseDelay>
|
<reuseDelay>1800000</reuseDelay>
|
||||||
|
<staticReuse>true</staticReuse>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="ManaHealPercent">
|
<effect name="ManaHealPercent">
|
||||||
<power>100</power>
|
<power>100</power>
|
||||||
|
@ -591,11 +591,11 @@
|
|||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="DispelBySlotProbability">
|
<effect name="DispelBySlotProbability">
|
||||||
<dispel>ATTACK_TIME_DOWN;CASTING_TIME_DOWN;SPEED_UP;CHEAP_MAGIC</dispel>
|
<dispel>ATTACK_TIME_DOWN;CASTING_TIME_DOWN;SPEED_UP;CHEAP_MAGIC;MULTI_BUFF</dispel>
|
||||||
<rate>100</rate>
|
<rate>100</rate>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="BlockAbnormalSlot">
|
<effect name="BlockAbnormalSlot">
|
||||||
<slot>ATTACK_TIME_DOWN;CASTING_TIME_DOWN;SPEED_UP;CHEAP_MAGIC</slot>
|
<slot>ATTACK_TIME_DOWN;CASTING_TIME_DOWN;SPEED_UP;CHEAP_MAGIC;MULTI_BUFF</slot>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="PhysicalAttackSpeed">
|
<effect name="PhysicalAttackSpeed">
|
||||||
<amount>60</amount>
|
<amount>60</amount>
|
||||||
@ -1371,11 +1371,11 @@
|
|||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="DispelBySlotProbability">
|
<effect name="DispelBySlotProbability">
|
||||||
<dispel>ATTACK_TIME_DOWN;CASTING_TIME_DOWN;SPEED_UP;CHEAP_MAGIC</dispel>
|
<dispel>ATTACK_TIME_DOWN;CASTING_TIME_DOWN;SPEED_UP;CHEAP_MAGIC;MULTI_BUFF</dispel>
|
||||||
<rate>100</rate>
|
<rate>100</rate>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="BlockAbnormalSlot">
|
<effect name="BlockAbnormalSlot">
|
||||||
<slot>ATTACK_TIME_DOWN;CASTING_TIME_DOWN;SPEED_UP;CHEAP_MAGIC</slot>
|
<slot>ATTACK_TIME_DOWN;CASTING_TIME_DOWN;SPEED_UP;CHEAP_MAGIC;MULTI_BUFF</slot>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="PhysicalAttackSpeed">
|
<effect name="PhysicalAttackSpeed">
|
||||||
<amount>60</amount>
|
<amount>60</amount>
|
||||||
@ -1993,11 +1993,11 @@
|
|||||||
<affectObject>FRIEND</affectObject>
|
<affectObject>FRIEND</affectObject>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="DispelBySlotProbability">
|
<effect name="DispelBySlotProbability">
|
||||||
<dispel>ATTACK_TIME_DOWN;CASTING_TIME_DOWN;SPEED_UP;CHEAP_MAGIC</dispel>
|
<dispel>ATTACK_TIME_DOWN;CASTING_TIME_DOWN;SPEED_UP;CHEAP_MAGIC;MULTI_BUFF</dispel>
|
||||||
<rate>100</rate>
|
<rate>100</rate>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="BlockAbnormalSlot">
|
<effect name="BlockAbnormalSlot">
|
||||||
<slot>ATTACK_TIME_DOWN;CASTING_TIME_DOWN;SPEED_UP;CHEAP_MAGIC</slot>
|
<slot>ATTACK_TIME_DOWN;CASTING_TIME_DOWN;SPEED_UP;CHEAP_MAGIC;MULTI_BUFF</slot>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="PhysicalAttackSpeed">
|
<effect name="PhysicalAttackSpeed">
|
||||||
<amount>60</amount>
|
<amount>60</amount>
|
||||||
|
@ -1823,11 +1823,11 @@
|
|||||||
<affectObject>FRIEND</affectObject>
|
<affectObject>FRIEND</affectObject>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="DispelBySlotProbability">
|
<effect name="DispelBySlotProbability">
|
||||||
<dispel>ATTACK_TIME_DOWN;CASTING_TIME_DOWN;SPEED_UP;CHEAP_MAGIC</dispel>
|
<dispel>ATTACK_TIME_DOWN;CASTING_TIME_DOWN;SPEED_UP;CHEAP_MAGIC;MULTI_BUFF</dispel>
|
||||||
<rate>100</rate>
|
<rate>100</rate>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="BlockAbnormalSlot">
|
<effect name="BlockAbnormalSlot">
|
||||||
<slot>ATTACK_TIME_DOWN;CASTING_TIME_DOWN;SPEED_UP;CHEAP_MAGIC</slot>
|
<slot>ATTACK_TIME_DOWN;CASTING_TIME_DOWN;SPEED_UP;CHEAP_MAGIC;MULTI_BUFF</slot>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="PhysicalAttackSpeed">
|
<effect name="PhysicalAttackSpeed">
|
||||||
<amount>
|
<amount>
|
||||||
|
@ -622,11 +622,11 @@
|
|||||||
<effectPoint>687</effectPoint>
|
<effectPoint>687</effectPoint>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="DispelBySlotProbability">
|
<effect name="DispelBySlotProbability">
|
||||||
<dispel>ATTACK_TIME_DOWN;CASTING_TIME_DOWN;SPEED_UP;CHEAP_MAGIC</dispel>
|
<dispel>ATTACK_TIME_DOWN;CASTING_TIME_DOWN;SPEED_UP;CHEAP_MAGIC;MULTI_BUFF</dispel>
|
||||||
<rate>100</rate>
|
<rate>100</rate>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="BlockAbnormalSlot">
|
<effect name="BlockAbnormalSlot">
|
||||||
<slot>ATTACK_TIME_DOWN;CASTING_TIME_DOWN;SPEED_UP;CHEAP_MAGIC</slot>
|
<slot>ATTACK_TIME_DOWN;CASTING_TIME_DOWN;SPEED_UP;CHEAP_MAGIC;MULTI_BUFF</slot>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="PhysicalAttackSpeed">
|
<effect name="PhysicalAttackSpeed">
|
||||||
<amount>
|
<amount>
|
||||||
|
@ -92,8 +92,8 @@
|
|||||||
<value level="7">13547</value>
|
<value level="7">13547</value>
|
||||||
<value level="8">13548</value>
|
<value level="8">13548</value>
|
||||||
<value level="9">13549</value>
|
<value level="9">13549</value>
|
||||||
<value level="10">13550</value>
|
<value level="10">13580</value>
|
||||||
<value level="11">13551</value>
|
<value level="11">13581</value>
|
||||||
</npcId>
|
</npcId>
|
||||||
<npcCount>1</npcCount>
|
<npcCount>1</npcCount>
|
||||||
<despawnDelay>15000</despawnDelay>
|
<despawnDelay>15000</despawnDelay>
|
||||||
@ -249,6 +249,7 @@
|
|||||||
<hitTime>1500</hitTime>
|
<hitTime>1500</hitTime>
|
||||||
<coolTime>500</coolTime>
|
<coolTime>500</coolTime>
|
||||||
<reuseDelay>6000</reuseDelay>
|
<reuseDelay>6000</reuseDelay>
|
||||||
|
<staticReuse>true</staticReuse>
|
||||||
<effectPoint>-709</effectPoint>
|
<effectPoint>-709</effectPoint>
|
||||||
<isDebuff>true</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<nextAction>ATTACK</nextAction>
|
<nextAction>ATTACK</nextAction>
|
||||||
@ -306,11 +307,7 @@
|
|||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<isTriggeredSkill>true</isTriggeredSkill>
|
<isTriggeredSkill>true</isTriggeredSkill>
|
||||||
<selfEffects>
|
<reuseDelayGroup>10705</reuseDelayGroup>
|
||||||
<effect name="ReuseSkillById">
|
|
||||||
<skillId>10705</skillId> <!-- Easterly Wind Strike -->
|
|
||||||
</effect>
|
|
||||||
</selfEffects>
|
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="CriticalDamagePosition">
|
<effect name="CriticalDamagePosition">
|
||||||
<amount>20</amount>
|
<amount>20</amount>
|
||||||
|
@ -385,7 +385,7 @@
|
|||||||
<abnormalTime>3</abnormalTime>
|
<abnormalTime>3</abnormalTime>
|
||||||
<abnormalType>FREEZE</abnormalType>
|
<abnormalType>FREEZE</abnormalType>
|
||||||
<abnormalVisualEffect>FROZEN_PILLAR</abnormalVisualEffect>
|
<abnormalVisualEffect>FROZEN_PILLAR</abnormalVisualEffect>
|
||||||
<activateRate>60</activateRate> <!-- Guessed -->
|
<activateRate>20</activateRate> <!-- Guessed -->
|
||||||
<magicLvl>
|
<magicLvl>
|
||||||
<value level="1">85</value>
|
<value level="1">85</value>
|
||||||
<value level="2">90</value>
|
<value level="2">90</value>
|
||||||
@ -875,12 +875,123 @@
|
|||||||
<skill id="19427" toLevel="9" name="Hands of Einhasad">
|
<skill id="19427" toLevel="9" name="Hands of Einhasad">
|
||||||
<!-- For $s1, P. Atk./ M. Atk. +$s2 and default attack range +$s3. Inflicts divine magic damage dealt by standard attacks with $s4 Power added to M. Atk. -->
|
<!-- For $s1, P. Atk./ M. Atk. +$s2 and default attack range +$s3. Inflicts divine magic damage dealt by standard attacks with $s4 Power added to M. Atk. -->
|
||||||
<icon>icon.skill19427</icon>
|
<icon>icon.skill19427</icon>
|
||||||
<operateType>A1</operateType>
|
<abnormalTime>300</abnormalTime>
|
||||||
|
<castRange>400</castRange>
|
||||||
|
<effectPoint>
|
||||||
|
<value level="1">-418</value>
|
||||||
|
<value level="2">-438</value>
|
||||||
|
<value level="3">-448</value>
|
||||||
|
<value level="4">-467</value>
|
||||||
|
<value level="5">-477</value>
|
||||||
|
<value level="6">-495</value>
|
||||||
|
<value level="7">-505</value>
|
||||||
|
<value level="8">-523</value>
|
||||||
|
<value level="9">-532</value>
|
||||||
|
</effectPoint>
|
||||||
|
<effectRange>900</effectRange>
|
||||||
|
<attributeType>HOLY</attributeType>
|
||||||
|
<attributeValue>20</attributeValue>
|
||||||
|
<hitTime>2000</hitTime>
|
||||||
|
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||||
|
<magicLvl>
|
||||||
|
<value level="1">44</value>
|
||||||
|
<value level="2">46</value>
|
||||||
|
<value level="3">47</value>
|
||||||
|
<value level="4">49</value>
|
||||||
|
<value level="5">50</value>
|
||||||
|
<value level="6">52</value>
|
||||||
|
<value level="7">53</value>
|
||||||
|
<value level="8">55</value>
|
||||||
|
<value level="9">56</value>
|
||||||
|
</magicLvl>
|
||||||
|
<mpConsume>
|
||||||
|
<value level="1">38</value>
|
||||||
|
<value level="2">39</value>
|
||||||
|
<value level="3">41</value>
|
||||||
|
<value level="4">43</value>
|
||||||
|
<value level="5">45</value>
|
||||||
|
<value level="6">47</value>
|
||||||
|
<value level="7">49</value>
|
||||||
|
<value level="8">51</value>
|
||||||
|
<value level="9">53</value>
|
||||||
|
</mpConsume>
|
||||||
|
<operateType>A2</operateType>
|
||||||
|
<reuseDelay>30000</reuseDelay>
|
||||||
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
|
<targetType>SELF</targetType>
|
||||||
|
<affectScope>SINGLE</affectScope>
|
||||||
|
<effects>
|
||||||
|
<effect name="MAtk">
|
||||||
|
<amount>
|
||||||
|
<value level="1">5</value>
|
||||||
|
<value level="2">6</value>
|
||||||
|
<value level="3">7</value>
|
||||||
|
<value level="4">9</value>
|
||||||
|
<value level="5">10</value>
|
||||||
|
<value level="6">11</value>
|
||||||
|
<value level="7">13</value>
|
||||||
|
<value level="8">15</value>
|
||||||
|
<value level="9">17</value>
|
||||||
|
</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
</effect>
|
||||||
|
<effect name="PAtk">
|
||||||
|
<amount>
|
||||||
|
<value level="1">5</value>
|
||||||
|
<value level="2">6</value>
|
||||||
|
<value level="3">7</value>
|
||||||
|
<value level="4">9</value>
|
||||||
|
<value level="5">10</value>
|
||||||
|
<value level="6">11</value>
|
||||||
|
<value level="7">13</value>
|
||||||
|
<value level="8">15</value>
|
||||||
|
<value level="9">17</value>
|
||||||
|
</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
</effect>
|
||||||
|
<effect name="PhysicalAttackRange">
|
||||||
|
<amount>150</amount>
|
||||||
|
<mode>DIFF</mode>
|
||||||
|
</effect>
|
||||||
|
<effect name="AttackAttribute">
|
||||||
|
<amount>50</amount>
|
||||||
|
<attribute>HOLY</attribute>
|
||||||
|
</effect>
|
||||||
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="19428" toLevel="3" name="Divine Meditation">
|
<skill id="19428" toLevel="3" name="Divine Meditation">
|
||||||
<!-- Focuses your mind for $s1 to recover total $s2 MP and resets the duration of Prophecy of Might applied to allies. -->
|
<!-- Focuses your mind for $s1 to recover total $s2 MP and resets the duration of Prophecy of Might applied to allies. -->
|
||||||
<icon>icon.skill19428</icon>
|
<icon>icon.skill19428</icon>
|
||||||
<operateType>A1</operateType>
|
<operateType>A2</operateType>
|
||||||
|
<hitTime>100</hitTime>
|
||||||
|
<effectPoint>100</effectPoint>
|
||||||
|
<abnormalLvl>
|
||||||
|
<value level="1">1</value>
|
||||||
|
<value level="2">2</value>
|
||||||
|
<value level="3">3</value>
|
||||||
|
</abnormalLvl>
|
||||||
|
<abnormalTime>
|
||||||
|
<value level="1">7</value>
|
||||||
|
<value level="2">6</value>
|
||||||
|
<value level="3">5</value>
|
||||||
|
</abnormalTime>
|
||||||
|
<isMagic>2</isMagic> <!-- Static Skill -->
|
||||||
|
<magicLvl>1</magicLvl>
|
||||||
|
<basicProperty>NONE</basicProperty>
|
||||||
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
|
<hitCancelTime>0</hitCancelTime>
|
||||||
|
<targetType>SELF</targetType>
|
||||||
|
<affectScope>PARTY</affectScope>
|
||||||
|
<affectObject>FRIEND</affectObject>
|
||||||
|
<reuseDelay>8000</reuseDelay>
|
||||||
|
<effects>
|
||||||
|
<effect name="ManaHealPercent">
|
||||||
|
<power>10</power>
|
||||||
|
</effect>
|
||||||
|
<effect name="AbnormalTimeChange">
|
||||||
|
<slot>SONG_WEAPON</slot>
|
||||||
|
</effect>
|
||||||
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="19429" toLevel="1" name="Introspection">
|
<skill id="19429" toLevel="1" name="Introspection">
|
||||||
<!-- Recovers MP by 5% during meditation. -->
|
<!-- Recovers MP by 5% during meditation. -->
|
||||||
@ -890,38 +1001,668 @@
|
|||||||
<skill id="19430" toLevel="13" name="Resonant Halo">
|
<skill id="19430" toLevel="13" name="Resonant Halo">
|
||||||
<!-- Increases P. Atk. by $s1 and Atk. Spd. by $s2 and allows casting Radiant Crash/ Resolving Bash over an area, which increases MP Consumption by $s3. Using the skill again cancels the effect. -->
|
<!-- Increases P. Atk. by $s1 and Atk. Spd. by $s2 and allows casting Radiant Crash/ Resolving Bash over an area, which increases MP Consumption by $s3. Using the skill again cancels the effect. -->
|
||||||
<icon>icon.skill19430</icon>
|
<icon>icon.skill19430</icon>
|
||||||
<operateType>A1</operateType>
|
<abnormalLvl>
|
||||||
|
<value level="1">1</value>
|
||||||
|
<value level="2">2</value>
|
||||||
|
<value level="3">3</value>
|
||||||
|
<value level="4">4</value>
|
||||||
|
<value level="5">5</value>
|
||||||
|
<value level="6">6</value>
|
||||||
|
<value level="7">7</value>
|
||||||
|
<value level="8">8</value>
|
||||||
|
<value level="9">9</value>
|
||||||
|
<value level="10">10</value>
|
||||||
|
<value level="11">11</value>
|
||||||
|
<value level="12">12</value>
|
||||||
|
<value level="13">13</value>
|
||||||
|
</abnormalLvl>
|
||||||
|
<abnormalTime>3600</abnormalTime>
|
||||||
|
<affectRange>600</affectRange>
|
||||||
|
<blockedInOlympiad>false</blockedInOlympiad>
|
||||||
|
<effectPoint>200</effectPoint>
|
||||||
|
<hitTime>1000</hitTime>
|
||||||
|
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||||
|
<magicLvl>85</magicLvl>
|
||||||
|
<mpConsume>
|
||||||
|
<value level="1">38</value>
|
||||||
|
<value level="2">39</value>
|
||||||
|
<value level="3">41</value>
|
||||||
|
<value level="4">43</value>
|
||||||
|
<value level="5">45</value>
|
||||||
|
<value level="6">47</value>
|
||||||
|
<value level="7">49</value>
|
||||||
|
<value level="8">51</value>
|
||||||
|
<value level="9">53</value>
|
||||||
|
<value level="10">55</value>
|
||||||
|
<value level="11">57</value>
|
||||||
|
<value level="12">59</value>
|
||||||
|
<value level="13">61</value>
|
||||||
|
</mpConsume>
|
||||||
|
<operateType>A2</operateType>
|
||||||
|
<reuseDelay>8000</reuseDelay>
|
||||||
|
<basicProperty>MAGIC</basicProperty>
|
||||||
|
<magicCriticalRate>-5</magicCriticalRate>
|
||||||
|
<specialLevel>-1</specialLevel>
|
||||||
|
<lvlBonusRate>2</lvlBonusRate>
|
||||||
|
<targetType>SELF</targetType>
|
||||||
|
<affectScope>SINGLE</affectScope>
|
||||||
|
<effects>
|
||||||
|
<effect name="PAtk">
|
||||||
|
<amount>
|
||||||
|
<value level="1">300</value>
|
||||||
|
<value level="2">325</value>
|
||||||
|
<value level="3">350</value>
|
||||||
|
<value level="4">375</value>
|
||||||
|
<value level="5">400</value>
|
||||||
|
<value level="6">425</value>
|
||||||
|
<value level="7">450</value>
|
||||||
|
<value level="8">475</value>
|
||||||
|
<value level="9">500</value>
|
||||||
|
<value level="10">525</value>
|
||||||
|
<value level="11">550</value>
|
||||||
|
<value level="12">575</value>
|
||||||
|
<value level="13">600</value>
|
||||||
|
</amount>
|
||||||
|
<mode>DIFF</mode>
|
||||||
|
</effect>
|
||||||
|
<effect name="PhysicalAttackSpeed">
|
||||||
|
<amount>5</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
</effect>
|
||||||
|
<effect name="MagicMpCost">
|
||||||
|
<amount>35</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
<magicType>1</magicType>
|
||||||
|
</effect>
|
||||||
|
<effect name="MagicMpCost">
|
||||||
|
<amount>35</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
<magicType>0</magicType>
|
||||||
|
</effect>
|
||||||
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="19431" toLevel="11" name="Sforzando Sting">
|
<skill id="19431" toLevel="11" name="Sforzando Sting">
|
||||||
<!-- Rushes at the target to reduce Speed by $s2 for $s1 and gives the Swift Praise effect to allies. Requires a sword, blunt weapon, dual sword or dual blunt weapon to be equipped. -->
|
<!-- Rushes at the target to reduce Speed by $s2 for $s1 and gives the Swift Praise effect to allies. Requires a sword, blunt weapon, dual sword or dual blunt weapon to be equipped. -->
|
||||||
<icon>icon.skill19431</icon>
|
<icon>icon.skill19431</icon>
|
||||||
<operateType>A1</operateType>
|
<castRange>600</castRange>
|
||||||
|
<coolTime>200</coolTime>
|
||||||
|
<effectPoint>-379</effectPoint>
|
||||||
|
<effectRange>600</effectRange>
|
||||||
|
<hitTime>800</hitTime>
|
||||||
|
<nextAction>ATTACK</nextAction>
|
||||||
|
<operateType>DA1</operateType>
|
||||||
|
<reuseDelay>7000</reuseDelay>
|
||||||
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
|
<targetType>ENEMY</targetType>
|
||||||
|
<affectScope>SINGLE</affectScope>
|
||||||
|
<abnormalTime>4</abnormalTime>
|
||||||
|
<abnormalType>SPEED_DOWN</abnormalType>
|
||||||
|
<basicProperty>PHYSICAL</basicProperty>
|
||||||
|
<activateRate>99</activateRate>
|
||||||
|
<lvlBonusRate>30</lvlBonusRate>
|
||||||
|
<magicLvl>
|
||||||
|
<value level="1">85</value>
|
||||||
|
<value level="2">87</value>
|
||||||
|
<value level="3">90</value>
|
||||||
|
<value level="4">93</value>
|
||||||
|
<value level="5">96</value>
|
||||||
|
<value level="6">99</value>
|
||||||
|
<value level="7">101</value>
|
||||||
|
<value level="8">103</value>
|
||||||
|
<value level="9">105</value>
|
||||||
|
<value level="10">107</value>
|
||||||
|
<value level="11">109</value>
|
||||||
|
</magicLvl>
|
||||||
|
<abnormalLvl>
|
||||||
|
<value level="1">1</value>
|
||||||
|
<value level="2">2</value>
|
||||||
|
<value level="3">3</value>
|
||||||
|
<value level="4">4</value>
|
||||||
|
<value level="5">5</value>
|
||||||
|
<value level="6">6</value>
|
||||||
|
<value level="7">7</value>
|
||||||
|
<value level="8">8</value>
|
||||||
|
<value level="9">9</value>
|
||||||
|
<value level="10">10</value>
|
||||||
|
<value level="11">11</value>
|
||||||
|
</abnormalLvl>
|
||||||
|
<mpConsume>
|
||||||
|
<value level="1">38</value>
|
||||||
|
<value level="2">39</value>
|
||||||
|
<value level="3">41</value>
|
||||||
|
<value level="4">43</value>
|
||||||
|
<value level="5">45</value>
|
||||||
|
<value level="6">47</value>
|
||||||
|
<value level="7">49</value>
|
||||||
|
<value level="8">51</value>
|
||||||
|
<value level="9">53</value>
|
||||||
|
<value level="10">55</value>
|
||||||
|
<value level="11">57</value>
|
||||||
|
</mpConsume>
|
||||||
|
<conditions>
|
||||||
|
<condition name="EquipWeapon">
|
||||||
|
<weaponType>
|
||||||
|
<item>SWORD</item>
|
||||||
|
<item>DUAL</item>
|
||||||
|
<item>BLUNT</item>
|
||||||
|
<item>DUALBLUNT</item>
|
||||||
|
</weaponType>
|
||||||
|
</condition>
|
||||||
|
<condition name="OpCheckCastRange">
|
||||||
|
<distance>200</distance>
|
||||||
|
</condition>
|
||||||
|
</conditions>
|
||||||
|
<effects>
|
||||||
|
<effect name="Speed">
|
||||||
|
<amount>
|
||||||
|
<value level="1">-100</value>
|
||||||
|
<value level="2">-100</value>
|
||||||
|
<value level="3">-100</value>
|
||||||
|
<value level="4">-120</value>
|
||||||
|
<value level="5">-120</value>
|
||||||
|
<value level="6">-120</value>
|
||||||
|
<value level="7">-120</value>
|
||||||
|
<value level="8">-120</value>
|
||||||
|
<value level="9">-120</value>
|
||||||
|
<value level="10">-120</value>
|
||||||
|
<value level="11">-120</value>
|
||||||
|
</amount>
|
||||||
|
<mode>DIFF</mode>
|
||||||
|
</effect>
|
||||||
|
</effects>
|
||||||
|
<selfEffects>
|
||||||
|
<effect name="CallSkill">
|
||||||
|
<skillId>19432</skillId> <!-- Swift Praise -->
|
||||||
|
<skillLevel>1</skillLevel>
|
||||||
|
</effect>
|
||||||
|
</selfEffects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="19432" toLevel="1" name="Swift Praise">
|
<skill id="19432" toLevel="1" name="Swift Praise">
|
||||||
<!-- Increases all party members' P. Atk./ M. Atk./ Atk. Spd./ Casting Spd. $s2 times for $s1. Cooldown $s3. -->
|
<!-- Increases all party members' P. Atk./ M. Atk./ Atk. Spd./ Casting Spd. $s2 times for $s1. Cooldown $s3. -->
|
||||||
<icon>icon.skill19432</icon>
|
<icon>icon.skill19432</icon>
|
||||||
<operateType>A1</operateType>
|
<operateType>A2</operateType>
|
||||||
<isTriggeredSkill>true</isTriggeredSkill>
|
<isTriggeredSkill>true</isTriggeredSkill>
|
||||||
|
<operateType>A2</operateType>
|
||||||
|
<hitTime>100</hitTime>
|
||||||
|
<effectPoint>100</effectPoint>
|
||||||
|
<abnormalLvl>4</abnormalLvl>
|
||||||
|
<abnormalTime>4</abnormalTime>
|
||||||
|
<isMagic>2</isMagic> <!-- Static Skill -->
|
||||||
|
<magicLvl>1</magicLvl>
|
||||||
|
<basicProperty>NONE</basicProperty>
|
||||||
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
|
<hitCancelTime>0</hitCancelTime>
|
||||||
|
<targetType>SELF</targetType>
|
||||||
|
<affectScope>PARTY</affectScope>
|
||||||
|
<affectObject>FRIEND</affectObject>
|
||||||
|
<reuseDelay>8000</reuseDelay>
|
||||||
|
<effects>
|
||||||
|
<effect name="PAtk">
|
||||||
|
<amount>150</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
</effect>
|
||||||
|
<effect name="MAtk">
|
||||||
|
<amount>150</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
</effect>
|
||||||
|
<effect name="PhysicalAttackSpeed">
|
||||||
|
<amount>150</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
</effect>
|
||||||
|
<effect name="MagicalAttackSpeed">
|
||||||
|
<amount>150</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
</effect>
|
||||||
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="19433" toLevel="13" name="Alluring Conduct">
|
<skill id="19433" toLevel="13" name="Alluring Conduct">
|
||||||
<!-- Attacks the target and nearby enemies with $s1 Power added to P. Atk. and decreases Atk. Spd./ Casting Spd./ P./ M. Def. by $s3 for $s2 Increases Skill Cooldown by $s4 and applies the Swift Praise effect to the caster. Can be used in the Triad state. Requires a sword, blunt weapon, dual sword or dual blunt weapon to be equipped. -->
|
<!-- Attacks the target and nearby enemies with $s1 Power added to P. Atk. and decreases Atk. Spd./ Casting Spd./ P./ M. Def. by $s3 for $s2 Increases Skill Cooldown by $s4 and applies the Swift Praise effect to the caster. Can be used in the Triad state. Requires a sword, blunt weapon, dual sword or dual blunt weapon to be equipped. -->
|
||||||
<icon>icon.skill19433</icon>
|
<icon>icon.skill19433</icon>
|
||||||
|
<affectLimit>5-12</affectLimit>
|
||||||
|
<affectRange>150</affectRange>
|
||||||
<operateType>A1</operateType>
|
<operateType>A1</operateType>
|
||||||
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
|
<magicLvl>
|
||||||
|
<value level="1">85</value>
|
||||||
|
<value level="2">86</value>
|
||||||
|
<value level="3">88</value>
|
||||||
|
<value level="4">90</value>
|
||||||
|
<value level="5">92</value>
|
||||||
|
<value level="6">94</value>
|
||||||
|
<value level="7">96</value>
|
||||||
|
<value level="8">98</value>
|
||||||
|
<value level="9">101</value>
|
||||||
|
<value level="10">103</value>
|
||||||
|
<value level="11">105</value>
|
||||||
|
<value level="12">107</value>
|
||||||
|
<value level="13">109</value>
|
||||||
|
</magicLvl>
|
||||||
|
<mpConsume>
|
||||||
|
<value level="1">146</value>
|
||||||
|
<value level="2">150</value>
|
||||||
|
<value level="3">156</value>
|
||||||
|
<value level="4">160</value>
|
||||||
|
<value level="5">166</value>
|
||||||
|
<value level="6">172</value>
|
||||||
|
<value level="7">176</value>
|
||||||
|
<value level="8">182</value>
|
||||||
|
<value level="9">188</value>
|
||||||
|
<value level="10">194</value>
|
||||||
|
<value level="11">200</value>
|
||||||
|
<value level="12">206</value>
|
||||||
|
<value level="13">212</value>
|
||||||
|
</mpConsume>
|
||||||
|
<nextAction>ATTACK</nextAction>
|
||||||
|
<castRange>80</castRange>
|
||||||
|
<effectRange>1000</effectRange>
|
||||||
|
<hitTime>1790</hitTime>
|
||||||
|
<coolTime>300</coolTime>
|
||||||
|
<effectPoint>-709</effectPoint>
|
||||||
|
<reuseDelay>15000</reuseDelay>
|
||||||
|
<abnormalTime>15</abnormalTime>
|
||||||
|
<abnormalType>ULTIMATE_DEBUFF</abnormalType>
|
||||||
|
<activateRate>99</activateRate>
|
||||||
|
<isDebuff>true</isDebuff>
|
||||||
|
<targetType>ENEMY</targetType>
|
||||||
|
<affectScope>RANGE</affectScope>
|
||||||
|
<affectObject>NOT_FRIEND</affectObject>
|
||||||
|
<conditions>
|
||||||
|
<condition name="EquipWeapon">
|
||||||
|
<weaponType>
|
||||||
|
<item>DUAL</item>
|
||||||
|
<item>SWORD</item>
|
||||||
|
<item>BLUNT</item>
|
||||||
|
<item>DUALBLUNT</item>
|
||||||
|
</weaponType>
|
||||||
|
</condition>
|
||||||
|
<condition name="OpCheckAbnormal">
|
||||||
|
<type>CRITICAL_PROB_DOWN</type>
|
||||||
|
<level>1</level>
|
||||||
|
<hasAbnormal>true</hasAbnormal>
|
||||||
|
</condition>
|
||||||
|
<condition name="OpCheckAbnormal">
|
||||||
|
<type>ULTIMATE_DEBUFF</type>
|
||||||
|
<level>1</level>
|
||||||
|
<hasAbnormal>true</hasAbnormal>
|
||||||
|
</condition>
|
||||||
|
</conditions>
|
||||||
|
<effects>
|
||||||
|
<effect name="PhysicalAttackWeaponBonus">
|
||||||
|
<power>
|
||||||
|
<value level="1">23178</value>
|
||||||
|
<value level="2">24105</value>
|
||||||
|
<value level="3">25959</value>
|
||||||
|
<value level="4">27813</value>
|
||||||
|
<value level="5">29667</value>
|
||||||
|
<value level="6">31521</value>
|
||||||
|
<value level="7">33375</value>
|
||||||
|
<value level="8">35229</value>
|
||||||
|
<value level="9">38010</value>
|
||||||
|
<value level="10">39864</value>
|
||||||
|
<value level="11">41718</value>
|
||||||
|
<value level="12">43683</value>
|
||||||
|
<value level="13">45648</value>
|
||||||
|
</power>
|
||||||
|
<overHit>true</overHit>
|
||||||
|
<BLUNT>0.9</BLUNT>
|
||||||
|
<SWORD>0.9</SWORD>
|
||||||
|
</effect>
|
||||||
|
<effect name="PhysicalAttackSpeed">
|
||||||
|
<amount>-50</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
</effect>
|
||||||
|
<effect name="MagicalAttackSpeed">
|
||||||
|
<amount>-50</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
</effect>
|
||||||
|
<effect name="PhysicalDefence">
|
||||||
|
<amount>-50</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
</effect>
|
||||||
|
<effect name="MagicalDefence">
|
||||||
|
<amount>-50</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
</effect>
|
||||||
|
</effects>
|
||||||
|
<selfEffects>
|
||||||
|
<effect name="Reuse">
|
||||||
|
<amount>10</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
</effect>
|
||||||
|
<effect name="CallSkill">
|
||||||
|
<skillId>19432</skillId> <!-- Swift Praise -->
|
||||||
|
<skillLevel>1</skillLevel>
|
||||||
|
</effect>
|
||||||
|
</selfEffects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="19434" toLevel="13" name="Repeat Mark Somersault">
|
<skill id="19434" toLevel="13" name="Repeat Mark Somersault">
|
||||||
<!-- Attacks the target with $s1 Power added to P. Atk., decreases P. Def./ M. Def. by $s3 and Speed by $s4 for $s2, and moves $s5 back. Can be used in the Triad state. Requires a sword, blunt weapon, dual sword or dual blunt weapon to be equipped. -->
|
<!-- Attacks the target with $s1 Power added to P. Atk., decreases P. Def./ M. Def. by $s3 and Speed by $s4 for $s2, and moves $s5 back. Can be used in the Triad state. Requires a sword, blunt weapon, dual sword or dual blunt weapon to be equipped. -->
|
||||||
<icon>icon.skill19434</icon>
|
<icon>icon.skill19434</icon>
|
||||||
<operateType>A1</operateType>
|
<abnormalLvl>
|
||||||
|
<value level="1">1</value>
|
||||||
|
<value level="2">2</value>
|
||||||
|
<value level="3">3</value>
|
||||||
|
<value level="4">4</value>
|
||||||
|
<value level="5">5</value>
|
||||||
|
<value level="6">6</value>
|
||||||
|
<value level="7">7</value>
|
||||||
|
<value level="8">8</value>
|
||||||
|
<value level="9">9</value>
|
||||||
|
<value level="10">10</value>
|
||||||
|
<value level="11">11</value>
|
||||||
|
<value level="12">12</value>
|
||||||
|
<value level="13">13</value>
|
||||||
|
</abnormalLvl>
|
||||||
|
<abnormalTime>8</abnormalTime>
|
||||||
|
<abnormalType>ULTIMATE_DEBUFF</abnormalType>
|
||||||
|
<activateRate>99</activateRate>
|
||||||
|
<castRange>40</castRange>
|
||||||
|
<coolTime>300</coolTime>
|
||||||
|
<effectRange>400</effectRange>
|
||||||
|
<hitTime>910</hitTime>
|
||||||
|
<magicLvl>
|
||||||
|
<value level="1">85</value>
|
||||||
|
<value level="2">86</value>
|
||||||
|
<value level="3">88</value>
|
||||||
|
<value level="4">90</value>
|
||||||
|
<value level="5">92</value>
|
||||||
|
<value level="6">94</value>
|
||||||
|
<value level="7">96</value>
|
||||||
|
<value level="8">98</value>
|
||||||
|
<value level="9">101</value>
|
||||||
|
<value level="10">103</value>
|
||||||
|
<value level="11">105</value>
|
||||||
|
<value level="12">107</value>
|
||||||
|
<value level="13">109</value>
|
||||||
|
</magicLvl>
|
||||||
|
<mpConsume>
|
||||||
|
<value level="1">130</value>
|
||||||
|
<value level="2">132</value>
|
||||||
|
<value level="3">136</value>
|
||||||
|
<value level="4">142</value>
|
||||||
|
<value level="5">146</value>
|
||||||
|
<value level="6">150</value>
|
||||||
|
<value level="7">156</value>
|
||||||
|
<value level="8">160</value>
|
||||||
|
<value level="9">164</value>
|
||||||
|
<value level="10">168</value>
|
||||||
|
<value level="11">172</value>
|
||||||
|
<value level="12">176</value>
|
||||||
|
<value level="13">180</value>
|
||||||
|
</mpConsume>
|
||||||
|
<operateType>DA1</operateType>
|
||||||
|
<nextAction>ATTACK</nextAction>
|
||||||
|
<reuseDelay>7000</reuseDelay>
|
||||||
|
<effectPoint>
|
||||||
|
<value level="1">-687</value>
|
||||||
|
<value level="2">-694</value>
|
||||||
|
<value level="3">-700</value>
|
||||||
|
<value level="4">-705</value>
|
||||||
|
<value level="5">-709</value>
|
||||||
|
<value level="6">-712</value>
|
||||||
|
<value level="7">-712</value>
|
||||||
|
<value level="8">-712</value>
|
||||||
|
<value level="9">-712</value>
|
||||||
|
<value level="10">-712</value>
|
||||||
|
<value level="11">-712</value>
|
||||||
|
<value level="12">-712</value>
|
||||||
|
<value level="13">-712</value>
|
||||||
|
</effectPoint>
|
||||||
|
<basicProperty>NONE</basicProperty>
|
||||||
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
|
<isDebuff>true</isDebuff>
|
||||||
|
<targetType>ENEMY</targetType>
|
||||||
|
<affectScope>SINGLE</affectScope>
|
||||||
|
<affectObject>NOT_FRIEND</affectObject>
|
||||||
|
<conditions>
|
||||||
|
<condition name="EquipWeapon">
|
||||||
|
<weaponType>
|
||||||
|
<item>DUAL</item>
|
||||||
|
<item>DUALBLUNT</item>
|
||||||
|
<item>SWORD</item>
|
||||||
|
<item>BLUNT</item>
|
||||||
|
</weaponType>
|
||||||
|
</condition>
|
||||||
|
<condition name="OpCheckAbnormal">
|
||||||
|
<type>CRITICAL_PROB_DOWN</type>
|
||||||
|
<level>1</level>
|
||||||
|
<hasAbnormal>true</hasAbnormal>
|
||||||
|
</condition>
|
||||||
|
<condition name="OpCheckAbnormal">
|
||||||
|
<type>ULTIMATE_DEBUFF</type>
|
||||||
|
<level>1</level>
|
||||||
|
<hasAbnormal>true</hasAbnormal>
|
||||||
|
</condition>
|
||||||
|
</conditions>
|
||||||
|
<effects>
|
||||||
|
<effect name="PhysicalAttackWeaponBonus">
|
||||||
|
<power>
|
||||||
|
<value level="1">20668</value>
|
||||||
|
<value level="2">21494</value>
|
||||||
|
<value level="3">23146</value>
|
||||||
|
<value level="4">24798</value>
|
||||||
|
<value level="5">26450</value>
|
||||||
|
<value level="6">28102</value>
|
||||||
|
<value level="7">29754</value>
|
||||||
|
<value level="8">31406</value>
|
||||||
|
<value level="9">33884</value>
|
||||||
|
<value level="10">35536</value>
|
||||||
|
<value level="11">37188</value>
|
||||||
|
<value level="12">38939</value>
|
||||||
|
<value level="13">40690</value>
|
||||||
|
</power>
|
||||||
|
<overHit>true</overHit>
|
||||||
|
</effect>
|
||||||
|
<effect name="MagicalDefence">
|
||||||
|
<amount>-20</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
</effect>
|
||||||
|
<effect name="PhysicalDefence">
|
||||||
|
<amount>-20</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
</effect>
|
||||||
|
<effect name="Speed">
|
||||||
|
<amount>-150</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
</effect>
|
||||||
|
</effects>
|
||||||
|
<selfEffects>
|
||||||
|
<effect name="CallSkill">
|
||||||
|
<skillId>30608</skillId> <!-- Fury of Eviscerator TODO create a new one -->
|
||||||
|
<skillLevel>1</skillLevel>
|
||||||
|
</effect>
|
||||||
|
</selfEffects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="19435" toLevel="5" name="Spectral Slash">
|
<skill id="19435" toLevel="5" name="Spectral Slash">
|
||||||
<!-- The Spectral Sword attacks the target with $s1 Power added to P. Atk. and decreases P./ M. Def. by $s3 for $s2. -->
|
<!-- The Spectral Sword attacks the target with $s1 Power added to P. Atk. and decreases P./ M. Def. by $s3 for $s2. -->
|
||||||
<icon>icon.skill19435</icon>
|
<icon>icon.skill19435</icon>
|
||||||
<operateType>A1</operateType>
|
<operateType>A1</operateType>
|
||||||
|
<isTriggeredSkill>true</isTriggeredSkill>
|
||||||
|
<isDebuff>true</isDebuff>
|
||||||
|
<targetType>ENEMY</targetType>
|
||||||
|
<affectScope>SINGLE</affectScope>
|
||||||
|
<affectObject>NOT_FRIEND</affectObject>
|
||||||
|
<basicProperty>NONE</basicProperty>
|
||||||
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
|
<effectRange>400</effectRange>
|
||||||
|
<effectPoint>
|
||||||
|
<value level="1">-687</value>
|
||||||
|
<value level="2">-694</value>
|
||||||
|
<value level="3">-700</value>
|
||||||
|
<value level="4">-705</value>
|
||||||
|
<value level="5">-709</value>
|
||||||
|
</effectPoint>
|
||||||
|
<abnormalLvl>
|
||||||
|
<value level="1">1</value>
|
||||||
|
<value level="2">2</value>
|
||||||
|
<value level="3">3</value>
|
||||||
|
<value level="4">4</value>
|
||||||
|
<value level="5">5</value>
|
||||||
|
</abnormalLvl>
|
||||||
|
<abnormalType>SPEED_DOWN</abnormalType>
|
||||||
|
<basicProperty>PHYSICAL</basicProperty>
|
||||||
|
<abnormalTime>10</abnormalTime>
|
||||||
|
<activateRate>
|
||||||
|
<value fromLevel="1" toLevel="5">5</value>
|
||||||
|
</activateRate>
|
||||||
|
<effects>
|
||||||
|
<effect name="PhysicalAttackWeaponBonus">
|
||||||
|
<power>100</power>
|
||||||
|
<overHit>true</overHit>
|
||||||
|
</effect>
|
||||||
|
<effect name="PhysicalDefence">
|
||||||
|
<amount>
|
||||||
|
<value level="1">-20</value>
|
||||||
|
<value level="2">-50</value>
|
||||||
|
<value level="3">-100</value>
|
||||||
|
<value level="4">-150</value>
|
||||||
|
<value level="5">-250</value>
|
||||||
|
</amount>
|
||||||
|
<mode>DIFF</mode>
|
||||||
|
</effect>
|
||||||
|
<effect name="MagicalDefence">
|
||||||
|
<amount>
|
||||||
|
<value level="1">-20</value>
|
||||||
|
<value level="2">-50</value>
|
||||||
|
<value level="3">-100</value>
|
||||||
|
<value level="4">-150</value>
|
||||||
|
<value level="5">-250</value>
|
||||||
|
</amount>
|
||||||
|
<mode>DIFF</mode>
|
||||||
|
</effect>
|
||||||
|
<effect name="Speed">
|
||||||
|
<amount>
|
||||||
|
<value fromLevel="4" toLevel="5">-80</value>
|
||||||
|
</amount>
|
||||||
|
</effect>
|
||||||
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="19436" toLevel="13" name="Dancing Phantom Blade">
|
<skill id="19436" toLevel="13" name="Dancing Phantom Blade">
|
||||||
<!-- Attacks the target and nearby enemies with $s1 Power added to P. Atk. to make them unable to target you and decrease their P. Atk./ M. Atk./ P. Def./ M. Def./ Speed by $s3 for $s2. Enemies with the Spectral Slash Stage 3 or higher can remove these debuffs. Requires a sword, blunt weapon, dual sword or dual blunt weapon to be equipped. Over-hit. Critical. -->
|
<!-- Attacks the target and nearby enemies with $s1 Power added to P. Atk. to make them unable to target you and decrease their P. Atk./ M. Atk./ P. Def./ M. Def./ Speed by $s3 for $s2. Enemies with the Spectral Slash Stage 3 or higher can remove these debuffs. Requires a sword, blunt weapon, dual sword or dual blunt weapon to be equipped. Over-hit. Critical. -->
|
||||||
<icon>icon.skill19436</icon>
|
<icon>icon.skill19436</icon>
|
||||||
<operateType>A1</operateType>
|
<abnormalLvl>5</abnormalLvl>
|
||||||
|
<abnormalTime>10</abnormalTime>
|
||||||
|
<abnormalType>ULTIMATE_DEBUFF</abnormalType>
|
||||||
|
<activateRate>
|
||||||
|
<value fromLevel="1" toLevel="13">99</value>
|
||||||
|
<value fromLevel="7" toLevel="13" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||||
|
</activateRate>
|
||||||
|
<affectLimit>5-12</affectLimit>
|
||||||
|
<affectRange>200</affectRange>
|
||||||
|
<castRange>40</castRange>
|
||||||
|
<coolTime>500</coolTime>
|
||||||
|
<hitTime>5500</hitTime>
|
||||||
|
<magicLvl>
|
||||||
|
<value level="1">85</value>
|
||||||
|
<value level="2">86</value>
|
||||||
|
<value level="3">88</value>
|
||||||
|
<value level="4">90</value>
|
||||||
|
<value level="5">92</value>
|
||||||
|
<value level="6">94</value>
|
||||||
|
<value level="7">96</value>
|
||||||
|
<value level="8">98</value>
|
||||||
|
<value level="9">101</value>
|
||||||
|
<value level="10">103</value>
|
||||||
|
<value level="11">105</value>
|
||||||
|
<value level="12">107</value>
|
||||||
|
<value level="13">109</value>
|
||||||
|
</magicLvl>
|
||||||
|
<mpConsume>
|
||||||
|
<value level="1">550</value>
|
||||||
|
<value level="2">558</value>
|
||||||
|
<value level="3">612</value>
|
||||||
|
<value level="4">666</value>
|
||||||
|
<value level="5">720</value>
|
||||||
|
<value level="6">774</value>
|
||||||
|
<value level="7">828</value>
|
||||||
|
<value level="8">876</value>
|
||||||
|
<value level="9">924</value>
|
||||||
|
<value level="10">972</value>
|
||||||
|
<value level="11">1020</value>
|
||||||
|
<value level="12">1068</value>
|
||||||
|
<value level="13">1116</value>
|
||||||
|
</mpConsume>
|
||||||
|
<nextAction>ATTACK</nextAction>
|
||||||
|
<operateType>A2</operateType>
|
||||||
|
<reuseDelay>10000</reuseDelay>
|
||||||
|
<effectPoint>
|
||||||
|
<value level="1">-692</value>
|
||||||
|
<value level="2">-696</value>
|
||||||
|
<value level="3">-700</value>
|
||||||
|
<value level="4">-704</value>
|
||||||
|
<value level="5">-707</value>
|
||||||
|
<value level="6">-709</value>
|
||||||
|
<value level="7">-712</value>
|
||||||
|
<value level="8">-712</value>
|
||||||
|
<value level="9">-712</value>
|
||||||
|
<value level="10">-712</value>
|
||||||
|
<value level="11">-712</value>
|
||||||
|
<value level="12">-712</value>
|
||||||
|
<value level="13">-712</value>
|
||||||
|
</effectPoint>
|
||||||
|
<basicProperty>NONE</basicProperty>
|
||||||
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
|
<effectRange>400</effectRange>
|
||||||
|
<isDebuff>true</isDebuff>
|
||||||
|
<targetType>ENEMY</targetType>
|
||||||
|
<affectScope>RANGE</affectScope>
|
||||||
|
<affectObject>NOT_FRIEND</affectObject>
|
||||||
|
<conditions>
|
||||||
|
<condition name="EquipWeapon">
|
||||||
|
<weaponType>
|
||||||
|
<item>DUAL</item>
|
||||||
|
<item>DUALBLUNT</item>
|
||||||
|
<item>SWORD</item>
|
||||||
|
<item>BLUNT</item>
|
||||||
|
</weaponType>
|
||||||
|
</condition>
|
||||||
|
</conditions>
|
||||||
|
<effects>
|
||||||
|
<effect name="PhysicalAttackWeaponBonus">
|
||||||
|
<power>
|
||||||
|
<value level="1">27268</value>
|
||||||
|
<value level="2">28358</value>
|
||||||
|
<value level="3">30538</value>
|
||||||
|
<value level="4">32718</value>
|
||||||
|
<value level="5">34898</value>
|
||||||
|
<value level="6">37078</value>
|
||||||
|
<value level="7">39258</value>
|
||||||
|
<value level="8">41438</value>
|
||||||
|
<value level="9">44708</value>
|
||||||
|
<value level="10">46888</value>
|
||||||
|
<value level="11">49068</value>
|
||||||
|
<value level="12">51379</value>
|
||||||
|
<value level="13">53690</value>
|
||||||
|
<value fromLevel="7" toLevel="13" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||||
|
</power>
|
||||||
|
<overHit>true</overHit>
|
||||||
|
<criticalChance>5</criticalChance>
|
||||||
|
<pDefMod>
|
||||||
|
<value fromLevel="1" toLevel="13">1</value>
|
||||||
|
<value fromLevel="7" toLevel="13" fromSubLevel="3001" toSubLevel="3020">{0.99 - 0.006 * (subIndex - 1)}</value>
|
||||||
|
</pDefMod>
|
||||||
|
</effect>
|
||||||
|
<effect name="PAtk">
|
||||||
|
<amount>-50</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
</effect>
|
||||||
|
<effect name="MAtk">
|
||||||
|
<amount>-50</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
</effect>
|
||||||
|
<effect name="MagicalDefence">
|
||||||
|
<amount>-50</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
</effect>
|
||||||
|
<effect name="PhysicalDefence">
|
||||||
|
<amount>-50</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
</effect>
|
||||||
|
<effect name="Speed">
|
||||||
|
<amount>-50</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
</effect>
|
||||||
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="19437" toLevel="1" name="Vanguard of Baylor">
|
<skill id="19437" toLevel="1" name="Vanguard of Baylor">
|
||||||
<!-- Summons the Dominant Flag. If used near the Dominant Flag, it applies the effects of Melody, Harmony, Drum, Ditty and Rhapsody buff skills to clan members and enhances Seal Mesmerizing skills (Lv. 4 or higher). Also makes the caster immune to Pull. Consumes $s1 Spirit Ore. -->
|
<!-- Summons the Dominant Flag. If used near the Dominant Flag, it applies the effects of Melody, Harmony, Drum, Ditty and Rhapsody buff skills to clan members and enhances Seal Mesmerizing skills (Lv. 4 or higher). Also makes the caster immune to Pull. Consumes $s1 Spirit Ore. -->
|
||||||
|
@ -1,7 +1,7 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8"?>
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
|
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
|
||||||
<skill id="19503" toLevel="1" name="Crier's Harmony">
|
<skill id="19503" toLevel="1" name="Crier's Harmony">
|
||||||
<!-- For $s1, increases selected party member's P. Atk. by $s2, M. Atk. by $s3, P./ M. Critical Rate by $s4, P. Critical Damage by $s5, and Atk. Spd./ Casting Spd. by $s6, and decreases Skill Cooldown by $s7 and Skill MP Consumption by $s8. -->
|
<!-- For 30 min., increases selected party member's P. Atk. by 22%, M. Atk. by 40%, P./ M. Critical Rate by 100%, P. Critical Damage by 70%, and Atk. Spd./ Casting Spd. by 15%, and decreases Skill Cooldown by 20% and Skill MP Consumption by 15%.. -->
|
||||||
<icon>icon.skill19503</icon>
|
<icon>icon.skill19503</icon>
|
||||||
<abnormalLvl>1</abnormalLvl>
|
<abnormalLvl>1</abnormalLvl>
|
||||||
<abnormalTime>1800</abnormalTime>
|
<abnormalTime>1800</abnormalTime>
|
||||||
@ -58,6 +58,11 @@
|
|||||||
<amount>15</amount>
|
<amount>15</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
|
<effect name="Reuse">
|
||||||
|
<amount>-20</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
<magicType>0</magicType>
|
||||||
|
</effect>
|
||||||
<effect name="Reuse">
|
<effect name="Reuse">
|
||||||
<amount>-20</amount>
|
<amount>-20</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
@ -691,6 +696,11 @@
|
|||||||
<!-- Creates a cyclone to draw nearby enemies with $s1 Power added to P. Atk. and draw them to you. Requires a sword/ blunt weapon to be equipped. Over-hit. Critical. -->
|
<!-- Creates a cyclone to draw nearby enemies with $s1 Power added to P. Atk. and draw them to you. Requires a sword/ blunt weapon to be equipped. Over-hit. Critical. -->
|
||||||
<icon>icon.skill19554</icon>
|
<icon>icon.skill19554</icon>
|
||||||
<operateType>A1</operateType>
|
<operateType>A1</operateType>
|
||||||
|
<effects>
|
||||||
|
<effect name="PullBack">
|
||||||
|
<speed>600</speed>
|
||||||
|
</effect>
|
||||||
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="19556" toLevel="7" name="Inhale Soul">
|
<skill id="19556" toLevel="7" name="Inhale Soul">
|
||||||
<!-- Creates a pit of darkness to draw nearby enemies with $s1 Power added to P. Atk. and draw them to you. Requires a sword/ blunt weapon to be equipped. Over-hit. Critical. -->
|
<!-- Creates a pit of darkness to draw nearby enemies with $s1 Power added to P. Atk. and draw them to you. Requires a sword/ blunt weapon to be equipped. Over-hit. Critical. -->
|
||||||
|
@ -2635,7 +2635,6 @@
|
|||||||
</effect>
|
</effect>
|
||||||
<effect name="DamageShield">
|
<effect name="DamageShield">
|
||||||
<amount>5</amount>
|
<amount>5</amount>
|
||||||
<mode>DIFF</mode>
|
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="Reuse">
|
<effect name="Reuse">
|
||||||
<amount>-20</amount>
|
<amount>-20</amount>
|
||||||
|
@ -793,11 +793,11 @@
|
|||||||
<magicType>22</magicType>
|
<magicType>22</magicType>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="DispelBySlotProbability">
|
<effect name="DispelBySlotProbability">
|
||||||
<dispel>ATTACK_TIME_DOWN;CASTING_TIME_DOWN;SPEED_UP;CHEAP_MAGIC</dispel>
|
<dispel>ATTACK_TIME_DOWN;CASTING_TIME_DOWN;SPEED_UP;CHEAP_MAGIC;MULTI_BUFF</dispel>
|
||||||
<rate>100</rate>
|
<rate>100</rate>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="BlockAbnormalSlot">
|
<effect name="BlockAbnormalSlot">
|
||||||
<slot>ATTACK_TIME_DOWN;CASTING_TIME_DOWN;SPEED_UP;CHEAP_MAGIC</slot>
|
<slot>ATTACK_TIME_DOWN;CASTING_TIME_DOWN;SPEED_UP;CHEAP_MAGIC;MULTI_BUFF</slot>
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
@ -823,11 +823,11 @@
|
|||||||
<stayAfterDeath>true</stayAfterDeath>
|
<stayAfterDeath>true</stayAfterDeath>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="DispelBySlotProbability">
|
<effect name="DispelBySlotProbability">
|
||||||
<dispel>ATTACK_TIME_DOWN;CASTING_TIME_DOWN;SPEED_UP;CHEAP_MAGIC</dispel>
|
<dispel>ATTACK_TIME_DOWN;CASTING_TIME_DOWN;SPEED_UP;CHEAP_MAGIC;MULTI_BUFF</dispel>
|
||||||
<rate>100</rate>
|
<rate>100</rate>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="BlockAbnormalSlot">
|
<effect name="BlockAbnormalSlot">
|
||||||
<slot>ATTACK_TIME_DOWN;CASTING_TIME_DOWN;SPEED_UP;CHEAP_MAGIC</slot>
|
<slot>ATTACK_TIME_DOWN;CASTING_TIME_DOWN;SPEED_UP;CHEAP_MAGIC;MULTI_BUFF</slot>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="PhysicalAttackSpeed">
|
<effect name="PhysicalAttackSpeed">
|
||||||
<amount>60</amount>
|
<amount>60</amount>
|
||||||
|
@ -2432,11 +2432,11 @@
|
|||||||
<magicType>22</magicType>
|
<magicType>22</magicType>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="DispelBySlotProbability">
|
<effect name="DispelBySlotProbability">
|
||||||
<dispel>ATTACK_TIME_DOWN;CASTING_TIME_DOWN;SPEED_UP;CHEAP_MAGIC</dispel>
|
<dispel>ATTACK_TIME_DOWN;CASTING_TIME_DOWN;SPEED_UP;CHEAP_MAGIC;MULTI_BUFF</dispel>
|
||||||
<rate>100</rate>
|
<rate>100</rate>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="BlockAbnormalSlot">
|
<effect name="BlockAbnormalSlot">
|
||||||
<slot>ATTACK_TIME_DOWN;CASTING_TIME_DOWN;SPEED_UP;CHEAP_MAGIC</slot>
|
<slot>ATTACK_TIME_DOWN;CASTING_TIME_DOWN;SPEED_UP;CHEAP_MAGIC;MULTI_BUFF</slot>
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
@ -2873,11 +2873,11 @@
|
|||||||
<magicType>22</magicType>
|
<magicType>22</magicType>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="DispelBySlotProbability">
|
<effect name="DispelBySlotProbability">
|
||||||
<dispel>ATTACK_TIME_DOWN;CASTING_TIME_DOWN;SPEED_UP;CHEAP_MAGIC</dispel>
|
<dispel>ATTACK_TIME_DOWN;CASTING_TIME_DOWN;SPEED_UP;CHEAP_MAGIC;MULTI_BUFF</dispel>
|
||||||
<rate>100</rate>
|
<rate>100</rate>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="BlockAbnormalSlot">
|
<effect name="BlockAbnormalSlot">
|
||||||
<slot>ATTACK_TIME_DOWN;CASTING_TIME_DOWN;SPEED_UP;CHEAP_MAGIC</slot>
|
<slot>ATTACK_TIME_DOWN;CASTING_TIME_DOWN;SPEED_UP;CHEAP_MAGIC;MULTI_BUFF</slot>
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
@ -2929,11 +2929,11 @@
|
|||||||
<magicType>22</magicType>
|
<magicType>22</magicType>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="DispelBySlotProbability">
|
<effect name="DispelBySlotProbability">
|
||||||
<dispel>ATTACK_TIME_DOWN;CASTING_TIME_DOWN;SPEED_UP;CHEAP_MAGIC</dispel>
|
<dispel>ATTACK_TIME_DOWN;CASTING_TIME_DOWN;SPEED_UP;CHEAP_MAGIC;MULTI_BUFF</dispel>
|
||||||
<rate>100</rate>
|
<rate>100</rate>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="BlockAbnormalSlot">
|
<effect name="BlockAbnormalSlot">
|
||||||
<slot>ATTACK_TIME_DOWN;CASTING_TIME_DOWN;SPEED_UP;CHEAP_MAGIC</slot>
|
<slot>ATTACK_TIME_DOWN;CASTING_TIME_DOWN;SPEED_UP;CHEAP_MAGIC;MULTI_BUFF</slot>
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
|
@ -1431,11 +1431,11 @@
|
|||||||
<affectObject>CLAN</affectObject>
|
<affectObject>CLAN</affectObject>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="DispelBySlotProbability">
|
<effect name="DispelBySlotProbability">
|
||||||
<dispel>ATTACK_TIME_DOWN;CASTING_TIME_DOWN;SPEED_UP;CHEAP_MAGIC</dispel>
|
<dispel>ATTACK_TIME_DOWN;CASTING_TIME_DOWN;SPEED_UP;CHEAP_MAGIC;MULTI_BUFF</dispel>
|
||||||
<rate>100</rate>
|
<rate>100</rate>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="BlockAbnormalSlot">
|
<effect name="BlockAbnormalSlot">
|
||||||
<slot>ATTACK_TIME_DOWN;CASTING_TIME_DOWN;SPEED_UP;CHEAP_MAGIC</slot>
|
<slot>ATTACK_TIME_DOWN;CASTING_TIME_DOWN;SPEED_UP;CHEAP_MAGIC;MULTI_BUFF</slot>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="CriticalDamage">
|
<effect name="CriticalDamage">
|
||||||
<amount>35</amount>
|
<amount>35</amount>
|
||||||
|
@ -371,7 +371,33 @@
|
|||||||
<skill id="27717" toLevel="6" name="Greater Jewel's Blessing">
|
<skill id="27717" toLevel="6" name="Greater Jewel's Blessing">
|
||||||
<!-- You can feel a new energy thanks to your possession of a Greater Jewel. Max CP +5%. -->
|
<!-- You can feel a new energy thanks to your possession of a Greater Jewel. Max CP +5%. -->
|
||||||
<icon>icon.etc_bm_brooch_lavianrose_piece</icon>
|
<icon>icon.etc_bm_brooch_lavianrose_piece</icon>
|
||||||
<operateType>A1</operateType>
|
<magicLvl>1</magicLvl>
|
||||||
|
<operateType>P</operateType>
|
||||||
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
|
<effects>
|
||||||
|
<effect name="MaxHp">
|
||||||
|
<amount>
|
||||||
|
<value level="1">0</value>
|
||||||
|
<value level="2">7</value>
|
||||||
|
<value level="3">15</value>
|
||||||
|
<value level="4">17</value>
|
||||||
|
<value level="5">20</value>
|
||||||
|
<value level="6">25</value>
|
||||||
|
</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
</effect>
|
||||||
|
<effect name="MaxCp">
|
||||||
|
<amount>
|
||||||
|
<value level="1">5</value>
|
||||||
|
<value level="2">7</value>
|
||||||
|
<value level="3">15</value>
|
||||||
|
<value level="4">17</value>
|
||||||
|
<value level="5">20</value>
|
||||||
|
<value level="6">25</value>
|
||||||
|
</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
</effect>
|
||||||
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="27718" toLevel="1" name="La Vie En Rose's Elegant Brooch">
|
<skill id="27718" toLevel="1" name="La Vie En Rose's Elegant Brooch">
|
||||||
<!-- 6 Jewels can be equipped. -->
|
<!-- 6 Jewels can be equipped. -->
|
||||||
|
@ -136,39 +136,191 @@
|
|||||||
<operateType>A1</operateType>
|
<operateType>A1</operateType>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="35227" toLevel="1" name="Artifact Set Effect Lv. 1">
|
<skill id="35227" toLevel="1" name="Artifact Set Effect Lv. 1">
|
||||||
<!-- Damage +$s1, Received Damage -$s2. -->
|
<!-- Damage +1%, Received Damage -5% -->
|
||||||
<icon>icon.artifact_book_00</icon>
|
<icon>icon.artifact_book_00</icon>
|
||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<magicLvl>80</magicLvl>
|
<magicLvl>100</magicLvl>
|
||||||
|
<effects>
|
||||||
|
<effect name="PvpPhysicalAttackDamageBonus">
|
||||||
|
<amount>1</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
</effect>
|
||||||
|
<effect name="PvpPhysicalSkillDamageBonus">
|
||||||
|
<amount>1</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
</effect>
|
||||||
|
<effect name="PvePhysicalAttackDamageBonus">
|
||||||
|
<amount>1</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
</effect>
|
||||||
|
<effect name="PvePhysicalSkillDamageBonus">
|
||||||
|
<amount>1</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
</effect>
|
||||||
|
<effect name="DamageByAttack">
|
||||||
|
<amount>-5</amount>
|
||||||
|
<type>PK</type>
|
||||||
|
<mode>PER</mode>
|
||||||
|
</effect>
|
||||||
|
<effect name="DamageByAttack">
|
||||||
|
<amount>-5</amount>
|
||||||
|
<type>ENEMY_ALL</type>
|
||||||
|
<mode>PER</mode>
|
||||||
|
</effect>
|
||||||
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="35228" toLevel="1" name="Artifact Set Effect Lv. 2">
|
<skill id="35228" toLevel="1" name="Artifact Set Effect Lv. 2">
|
||||||
<!-- Damage +$s1, Received Damage -$s2. -->
|
<!-- Damage +5%, Received Damage -6% -->
|
||||||
<icon>icon.artifact_book_00</icon>
|
<icon>icon.artifact_book_00</icon>
|
||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<magicLvl>80</magicLvl>
|
<magicLvl>105</magicLvl>
|
||||||
|
<effects>
|
||||||
|
<effect name="PvpPhysicalAttackDamageBonus">
|
||||||
|
<amount>5</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
</effect>
|
||||||
|
<effect name="PvpPhysicalSkillDamageBonus">
|
||||||
|
<amount>5</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
</effect>
|
||||||
|
<effect name="PvePhysicalAttackDamageBonus">
|
||||||
|
<amount>5</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
</effect>
|
||||||
|
<effect name="PvePhysicalSkillDamageBonus">
|
||||||
|
<amount>5</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
</effect>
|
||||||
|
<effect name="DamageByAttack">
|
||||||
|
<amount>-6</amount>
|
||||||
|
<type>PK</type>
|
||||||
|
<mode>PER</mode>
|
||||||
|
</effect>
|
||||||
|
<effect name="DamageByAttack">
|
||||||
|
<amount>-6</amount>
|
||||||
|
<type>ENEMY_ALL</type>
|
||||||
|
<mode>PER</mode>
|
||||||
|
</effect>
|
||||||
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="35229" toLevel="1" name="Artifact Set Effect Lv. 3">
|
<skill id="35229" toLevel="1" name="Artifact Set Effect Lv. 3">
|
||||||
<!-- Damage +$s1, Received Damage -$s2, all basic stats $s3. -->
|
<!-- Damage +6%, Received Damage -7%, all basic stats +1 -->
|
||||||
<icon>icon.artifact_book_00</icon>
|
<icon>icon.artifact_book_00</icon>
|
||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<magicLvl>80</magicLvl>
|
<magicLvl>110</magicLvl>
|
||||||
|
<effects>
|
||||||
|
<effect name="PvpPhysicalAttackDamageBonus">
|
||||||
|
<amount>6</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
</effect>
|
||||||
|
<effect name="PvpPhysicalSkillDamageBonus">
|
||||||
|
<amount>6</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
</effect>
|
||||||
|
<effect name="PvePhysicalAttackDamageBonus">
|
||||||
|
<amount>6</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
</effect>
|
||||||
|
<effect name="PvePhysicalSkillDamageBonus">
|
||||||
|
<amount>6</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
</effect>
|
||||||
|
<effect name="DamageByAttack">
|
||||||
|
<amount>-7</amount>
|
||||||
|
<type>PK</type>
|
||||||
|
<mode>PER</mode>
|
||||||
|
</effect>
|
||||||
|
<effect name="DamageByAttack">
|
||||||
|
<amount>-7</amount>
|
||||||
|
<type>ENEMY_ALL</type>
|
||||||
|
<mode>PER</mode>
|
||||||
|
</effect>
|
||||||
|
<effect name="StatUp">
|
||||||
|
<amount>1</amount>
|
||||||
|
<stat>STR</stat>
|
||||||
|
</effect>
|
||||||
|
<effect name="StatUp">
|
||||||
|
<amount>1</amount>
|
||||||
|
<stat>DEX</stat>
|
||||||
|
</effect>
|
||||||
|
<effect name="StatUp">
|
||||||
|
<amount>1</amount>
|
||||||
|
<stat>WIT</stat>
|
||||||
|
</effect>
|
||||||
|
<effect name="StatUp">
|
||||||
|
<amount>1</amount>
|
||||||
|
<stat>INT</stat>
|
||||||
|
</effect>
|
||||||
|
<effect name="StatUp">
|
||||||
|
<amount>1</amount>
|
||||||
|
<stat>MEN</stat>
|
||||||
|
</effect>
|
||||||
|
<effect name="StatUp">
|
||||||
|
<amount>1</amount>
|
||||||
|
<stat>CON</stat>
|
||||||
|
</effect>
|
||||||
|
<effect name="StatUp">
|
||||||
|
<amount>1</amount>
|
||||||
|
<stat>LUC</stat>
|
||||||
|
</effect>
|
||||||
|
<effect name="StatUp">
|
||||||
|
<amount>1</amount>
|
||||||
|
<stat>CHA</stat>
|
||||||
|
</effect>
|
||||||
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="35230" toLevel="11" name="Artifact - P. Atk.">
|
<skill id="35230" toLevel="11" name="Artifact - P. Atk.">
|
||||||
<!-- P. Atk. increased when upgraded. -->
|
<!-- P. Atk. increased when upgraded. -->
|
||||||
<icon>icon.artifact_b_pa</icon>
|
<icon>icon.artifact_b_pa</icon>
|
||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<magicLvl>80</magicLvl>
|
<magicLvl>100</magicLvl>
|
||||||
|
<effects>
|
||||||
|
<effect name="PAtk">
|
||||||
|
<amount>
|
||||||
|
<value level="1">0</value>
|
||||||
|
<value level="2">1</value>
|
||||||
|
<value level="3">2</value>
|
||||||
|
<value level="4">3</value>
|
||||||
|
<value level="5">5</value>
|
||||||
|
<value level="6">6</value>
|
||||||
|
<value level="7">7</value>
|
||||||
|
<value level="8">8</value>
|
||||||
|
<value level="9">9</value>
|
||||||
|
<value level="10">11</value>
|
||||||
|
<value level="11">13</value>
|
||||||
|
</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
</effect>
|
||||||
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="35231" toLevel="11" name="Artifact - M. Atk.">
|
<skill id="35231" toLevel="11" name="Artifact - M. Atk.">
|
||||||
<!-- M. Atk. increased when upgraded. -->
|
<!-- M. Atk. increased when upgraded. -->
|
||||||
<icon>icon.artifact_b_ma</icon>
|
<icon>icon.artifact_b_ma</icon>
|
||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<magicLvl>80</magicLvl>
|
<magicLvl>100</magicLvl>
|
||||||
|
<effects>
|
||||||
|
<effect name="MAtk">
|
||||||
|
<amount>
|
||||||
|
<value level="1">0</value>
|
||||||
|
<value level="2">1</value>
|
||||||
|
<value level="3">2</value>
|
||||||
|
<value level="4">3</value>
|
||||||
|
<value level="5">5</value>
|
||||||
|
<value level="6">6</value>
|
||||||
|
<value level="7">7</value>
|
||||||
|
<value level="8">9</value>
|
||||||
|
<value level="9">11</value>
|
||||||
|
<value level="10">13</value>
|
||||||
|
<value level="11">15</value>
|
||||||
|
</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
</effect>
|
||||||
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="35232" toLevel="11" name="Artifact - Atk. Spd.">
|
<skill id="35232" toLevel="11" name="Artifact - Atk. Spd.">
|
||||||
<!-- Atk. Spd. increased when upgraded. -->
|
<!-- Atk. Spd. increased when upgraded. -->
|
||||||
|
Loading…
Reference in New Issue
Block a user