Skill changes based on client data.

This commit is contained in:
MobiusDevelopment
2019-07-09 18:18:06 +00:00
parent fcf378e880
commit 4162b88923
1693 changed files with 121046 additions and 39392 deletions
@@ -1387,7 +1387,7 @@
</effects> </effects>
</skill> </skill>
<skill id="13" toLevel="1" name="Summon Siege Golem"> <skill id="13" toLevel="1" name="Summon Siege Golem">
<!-- Summons a siege weapon. Requires $s1 C-grade Crystals. --> <!-- Summons a siege weapon. Requires 180 C-grade Crystals. -->
<icon>icon.skill0013</icon> <icon>icon.skill0013</icon>
<hitTime>180000</hitTime> <hitTime>180000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
@@ -3433,7 +3433,6 @@
<affectLimit>5-12</affectLimit> <affectLimit>5-12</affectLimit>
<affectRange>150</affectRange> <affectRange>150</affectRange>
<castRange>500</castRange> <castRange>500</castRange>
<coolTime>300</coolTime>
<effectPoint> <effectPoint>
<value level="1">-114</value> <value level="1">-114</value>
<value level="2">-117</value> <value level="2">-117</value>
@@ -3481,7 +3480,7 @@
<value level="44">-709</value> <value level="44">-709</value>
</effectPoint> </effectPoint>
<effectRange>1000</effectRange> <effectRange>1000</effectRange>
<hitTime>1790</hitTime> <hitTime>1900</hitTime>
<magicLvl> <magicLvl>
<value level="1">47</value> <value level="1">47</value>
<value level="2">48</value> <value level="2">48</value>
@@ -3527,7 +3526,6 @@
<value level="42">98</value> <value level="42">98</value>
<value level="43">101</value> <value level="43">101</value>
<value level="44">103</value> <value level="44">103</value>
<value level="45">105</value>
</magicLvl> </magicLvl>
<mpConsume> <mpConsume>
<value level="1">55</value> <value level="1">55</value>
@@ -3576,7 +3574,7 @@
<value level="44">216</value> <value level="44">216</value>
</mpConsume> </mpConsume>
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>10000</reuseDelay> <reuseDelay>3000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope> <affectScope>RANGE</affectScope>
@@ -1799,7 +1799,7 @@
</effects> </effects>
</skill> </skill>
<skill id="134" toLevel="1" name="Toughness"> <skill id="134" toLevel="1" name="Toughness">
<!-- Increases Sleep/Hold/Poison Resistance by $s1. --> <!-- Increases Sleep/Hold/Poison Resistance by 20. -->
<icon>icon.skill0134</icon> <icon>icon.skill0134</icon>
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>P</operateType> <operateType>P</operateType>
@@ -874,7 +874,7 @@
</effects> </effects>
</skill> </skill>
<skill id="221" toLevel="1" name="Silent Move"> <skill id="221" toLevel="1" name="Silent Move">
<!-- Disables preemptive attacks from enemies. Decreases Speed by $s1 and continuously consumes MP. --> <!-- Disables preemptive attacks from enemies. Decreases Speed by 40% and continuously consumes MP. -->
<icon>icon.skill0221</icon> <icon>icon.skill0221</icon>
<abnormalVisualEffect>STEALTH</abnormalVisualEffect> <abnormalVisualEffect>STEALTH</abnormalVisualEffect>
<magicLvl>40</magicLvl> <magicLvl>40</magicLvl>
@@ -3477,7 +3477,7 @@
</effects> </effects>
</skill> </skill>
<skill id="256" toLevel="1" name="Accuracy"> <skill id="256" toLevel="1" name="Accuracy">
<!-- Increases Accuracy by $s1. Continuously consumes MP proportionately to your level. --> <!-- Increases Accuracy by 3. Continuously consumes MP proportionately to your level. -->
<icon>icon.skill0256</icon> <icon>icon.skill0256</icon>
<magicLvl>24</magicLvl> <magicLvl>24</magicLvl>
<mpConsume>5</mpConsume> <mpConsume>5</mpConsume>
@@ -4081,8 +4081,6 @@
<value level="32">95</value> <value level="32">95</value>
<value level="33">99</value> <value level="33">99</value>
<value level="34">101</value> <value level="34">101</value>
<value level="35">103</value>
<value level="36">105</value>
</magicLvl> </magicLvl>
<mpConsume> <mpConsume>
<value level="1">67</value> <value level="1">67</value>
@@ -4549,7 +4547,7 @@
</effects> </effects>
</skill> </skill>
<skill id="264" toLevel="1" name="Song of Earth"> <skill id="264" toLevel="1" name="Song of Earth">
<!-- Increases all party members' P. Def. by $s2 for $s1. Increases MP Consumption when singing while song/dance effect lasts. --> <!-- Increases all party members' P. Def. by 25% for 2 minutes. Increases MP Consumption when singing while song/dance effect lasts. -->
<icon>icon.skill0264</icon> <icon>icon.skill0264</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>120</abnormalTime> <abnormalTime>120</abnormalTime>
@@ -4575,7 +4573,7 @@
</effects> </effects>
</skill> </skill>
<skill id="265" toLevel="1" name="Song of Life"> <skill id="265" toLevel="1" name="Song of Life">
<!-- Increases all party members' HP Recovery Bonus by $s2 for $s1. Increases MP Consumption when singing while song/dance effect lasts. --> <!-- Increases all party members' HP Recovery Bonus by 20% for 2 minutes. Increases MP Consumption when singing while song/dance effect lasts. -->
<icon>icon.skill0265</icon> <icon>icon.skill0265</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>120</abnormalTime> <abnormalTime>120</abnormalTime>
@@ -4601,7 +4599,7 @@
</effects> </effects>
</skill> </skill>
<skill id="266" toLevel="1" name="Song of Water"> <skill id="266" toLevel="1" name="Song of Water">
<!-- Increases all party members' Evasion by $s2 for $s1. Increases MP Consumption when singing while song/dance effect lasts. --> <!-- Increases all party members' Evasion by 3 for 2 minutes. Increases MP Consumption when singing while song/dance effect lasts. -->
<icon>icon.skill0266</icon> <icon>icon.skill0266</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>120</abnormalTime> <abnormalTime>120</abnormalTime>
@@ -4627,7 +4625,7 @@
</effects> </effects>
</skill> </skill>
<skill id="267" toLevel="1" name="Song of Warding"> <skill id="267" toLevel="1" name="Song of Warding">
<!-- Increases all party members' M. Def. by $s2 for $s1. Increases MP Consumption when singing while song/dance effect lasts. --> <!-- Increases all party members' M. Def. by 30% for 2 minutes. Increases MP Consumption when singing while song/dance effect lasts. -->
<icon>icon.skill0267</icon> <icon>icon.skill0267</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>120</abnormalTime> <abnormalTime>120</abnormalTime>
@@ -4653,7 +4651,7 @@
</effects> </effects>
</skill> </skill>
<skill id="268" toLevel="1" name="Song of Wind"> <skill id="268" toLevel="1" name="Song of Wind">
<!-- Increases all party members' Speed by $s2 for $s1. Increases MP Consumption when singing while song/dance effect lasts. --> <!-- Increases all party members' Speed by 20 for 2 minutes. Increases MP Consumption when singing while song/dance effect lasts. -->
<icon>icon.skill0268</icon> <icon>icon.skill0268</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>120</abnormalTime> <abnormalTime>120</abnormalTime>
@@ -4679,7 +4677,7 @@
</effects> </effects>
</skill> </skill>
<skill id="269" toLevel="1" name="Hunter's Song"> <skill id="269" toLevel="1" name="Hunter's Song">
<!-- Increases all party members' Critical Rate by $s2 for $s1. Increases MP Consumption when singing while song/dance effect lasts. --> <!-- Increases all party members' Critical Rate by 100% for 2 minutes. Increases MP Consumption when singing while song/dance effect lasts. -->
<icon>icon.skill0269</icon> <icon>icon.skill0269</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>120</abnormalTime> <abnormalTime>120</abnormalTime>
@@ -4705,7 +4703,7 @@
</effects> </effects>
</skill> </skill>
<skill id="270" toLevel="1" name="Song of Invocation"> <skill id="270" toLevel="1" name="Song of Invocation">
<!-- Increases all party members' Dark Attack Resistance by $s2 for $s1. Increases MP Consumption when singing while song/dance effect lasts. --> <!-- Increases all party members' Dark Attack Resistance by 20 for 2 minutes. Increases MP Consumption when singing while song/dance effect lasts. -->
<icon>icon.skill0270</icon> <icon>icon.skill0270</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>120</abnormalTime> <abnormalTime>120</abnormalTime>
@@ -4731,7 +4729,7 @@
</effects> </effects>
</skill> </skill>
<skill id="271" toLevel="1" name="Dance of the Warrior"> <skill id="271" toLevel="1" name="Dance of the Warrior">
<!-- Increases all party members' P. Atk. by $s2 for $s1. Additionally increases MP Consumption when dancing while song/dance is in effect. Requires a dualsword. --> <!-- Increases all party members' P. Atk. by 12% for 2 minutes. Additionally increases MP Consumption when dancing while song/dance is in effect. Requires a dualsword. -->
<icon>icon.skill0271</icon> <icon>icon.skill0271</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>120</abnormalTime> <abnormalTime>120</abnormalTime>
@@ -4765,7 +4763,7 @@
</effects> </effects>
</skill> </skill>
<skill id="272" toLevel="1" name="Dance of Inspiration"> <skill id="272" toLevel="1" name="Dance of Inspiration">
<!-- Increases all party members' Accuracy by $s2 for $s1. Additionally increases MP Consumption when dancing while song/dance is in effect. Requires a dualsword. --> <!-- Increases all party members' Accuracy by 4 for 2 minutes. Additionally increases MP Consumption when dancing while song/dance is in effect. Requires a dualsword. -->
<icon>icon.skill0272</icon> <icon>icon.skill0272</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>120</abnormalTime> <abnormalTime>120</abnormalTime>
@@ -4799,7 +4797,7 @@
</effects> </effects>
</skill> </skill>
<skill id="273" toLevel="1" name="Dance of the Mystic"> <skill id="273" toLevel="1" name="Dance of the Mystic">
<!-- Increases all party members' M. Atk. by $s2 for $s1. Additionally increases MP Consumption when dancing while song/dance is in effect. Requires a dualsword. --> <!-- Increases all party members' M. Atk. by 20% for 2 minutes. Additionally increases MP Consumption when dancing while song/dance is in effect. Requires a dualsword. -->
<icon>icon.skill0273</icon> <icon>icon.skill0273</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>120</abnormalTime> <abnormalTime>120</abnormalTime>
@@ -4833,7 +4831,7 @@
</effects> </effects>
</skill> </skill>
<skill id="274" toLevel="1" name="Dance of Fire"> <skill id="274" toLevel="1" name="Dance of Fire">
<!-- Increases all party members' Critical Damage by $s2 for $s1. Additionally increases MP Consumption when dancing while song/dance is in effect. Requires a dualsword. --> <!-- Increases all party members' Critical Damage by 35% for 2 minutes. Additionally increases MP Consumption when dancing while song/dance is in effect. Requires a dualsword. -->
<icon>icon.skill0274</icon> <icon>icon.skill0274</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>120</abnormalTime> <abnormalTime>120</abnormalTime>
@@ -4867,7 +4865,7 @@
</effects> </effects>
</skill> </skill>
<skill id="275" toLevel="1" name="Dance of Fury"> <skill id="275" toLevel="1" name="Dance of Fury">
<!-- Increases all party members' Atk. Spd. by $s2 for $s1. Additionally increases MP Consumption when dancing while song/dance is in effect. Requires a dualsword. --> <!-- Increases all party members' Atk. Spd. by 15% for 2 minutes. Additionally increases MP Consumption when dancing while song/dance is in effect. Requires a dualsword. -->
<icon>icon.skill0275</icon> <icon>icon.skill0275</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>120</abnormalTime> <abnormalTime>120</abnormalTime>
@@ -4901,7 +4899,7 @@
</effects> </effects>
</skill> </skill>
<skill id="276" toLevel="1" name="Dance of Concentration"> <skill id="276" toLevel="1" name="Dance of Concentration">
<!-- Decreases all party members' magic cancel damage by $s2 and increases Casting Spd. by $s3 for $s1. Additionally increases MP Consumption when dancing while song/dance is in effect. Requires a dualsword. --> <!-- Decreases all party members' magic cancel damage by 40 and increases Casting Spd. by 30% for 2 minutes. Additionally increases MP Consumption when dancing while song/dance is in effect. Requires a dualsword. -->
<icon>icon.skill0276</icon> <icon>icon.skill0276</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>120</abnormalTime> <abnormalTime>120</abnormalTime>
@@ -4939,7 +4937,7 @@
</effects> </effects>
</skill> </skill>
<skill id="277" toLevel="1" name="Dance of Light"> <skill id="277" toLevel="1" name="Dance of Light">
<!-- Increases all party members' Holy P. Atk. by $s2 for $s1. Additionally increases MP Consumption when dancing while song/dance is in effect. Requires a dualsword. --> <!-- Increases all party members' Holy P. Atk. by 20 for 2 minutes. Additionally increases MP Consumption when dancing while song/dance is in effect. Requires a dualsword. -->
<icon>icon.skill0277</icon> <icon>icon.skill0277</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>120</abnormalTime> <abnormalTime>120</abnormalTime>
@@ -6593,7 +6591,7 @@
</effects> </effects>
</skill> </skill>
<skill id="299" toLevel="1" name="Summon Wild Hog Cannon"> <skill id="299" toLevel="1" name="Summon Wild Hog Cannon">
<!-- Summons a siege weapon. Can only move in normal mode. During siege mode, it cannot move, and it can inflict ranged attacks. Switching modes takes $s1. Requires $s2 B-grade Crystals. --> <!-- Summons a siege weapon. Can only move in normal mode. During siege mode, it cannot move, and it can inflict ranged attacks. Switching modes takes 30 seconds. Requires 70 B-grade Crystals. -->
<icon>icon.skill0299</icon> <icon>icon.skill0299</icon>
<hitTime>180000</hitTime> <hitTime>180000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
@@ -152,7 +152,7 @@
</effects> </effects>
</skill> </skill>
<skill id="304" toLevel="1" name="Song of Vitality"> <skill id="304" toLevel="1" name="Song of Vitality">
<!-- Increases all party members' Max HP by $s2 for $s1. Additionally increases MP Consumption when singing while song/dance is in effect. --> <!-- Increases all party members' Max HP by 30% for 2 minutes. Additionally increases MP Consumption when singing while song/dance is in effect. -->
<icon>icon.skill0304</icon> <icon>icon.skill0304</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>120</abnormalTime> <abnormalTime>120</abnormalTime>
@@ -178,7 +178,7 @@
</effects> </effects>
</skill> </skill>
<skill id="305" toLevel="1" name="Song of Vengeance"> <skill id="305" toLevel="1" name="Song of Vengeance">
<!-- For $s1, gives a party member the ability to transfer $s2 of received damage back to the enemy. Additionally increases MP Consumption when singing while song/dance is in effect. --> <!-- For 2 minutes, gives a party member the ability to transfer 20% of received damage back to the enemy. Additionally increases MP Consumption when singing while song/dance is in effect. -->
<icon>icon.skill0305</icon> <icon>icon.skill0305</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>120</abnormalTime> <abnormalTime>120</abnormalTime>
@@ -203,7 +203,7 @@
</effects> </effects>
</skill> </skill>
<skill id="306" toLevel="1" name="Flame Guard's Song"> <skill id="306" toLevel="1" name="Flame Guard's Song">
<!-- Increases party members' Fire Resistance by $s2 for $s1. Additionally increases MP Consumption when singing while song/dance is in effect. --> <!-- Increases party members' Fire Resistance by 30 for 2 minutes. Additionally increases MP Consumption when singing while song/dance is in effect. -->
<icon>icon.skill0306</icon> <icon>icon.skill0306</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>120</abnormalTime> <abnormalTime>120</abnormalTime>
@@ -229,7 +229,7 @@
</effects> </effects>
</skill> </skill>
<skill id="307" toLevel="1" name="Dance of Aqua Guard"> <skill id="307" toLevel="1" name="Dance of Aqua Guard">
<!-- Increases party members' Water Resistance by $s2 for $s1. Additionally increases MP Consumption when dancing while song/dance is in effect. Requires a dualsword. --> <!-- Increases party members' Water Resistance by 30 for 2 minutes. Additionally increases MP Consumption when dancing while song/dance is in effect. Requires a dualsword. -->
<icon>icon.skill0307</icon> <icon>icon.skill0307</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>120</abnormalTime> <abnormalTime>120</abnormalTime>
@@ -263,7 +263,7 @@
</effects> </effects>
</skill> </skill>
<skill id="308" toLevel="1" name="Storm Guard's Song"> <skill id="308" toLevel="1" name="Storm Guard's Song">
<!-- Increases party members' Wind Resistance by $s2 for $s1. Additionally increases MP Consumption when singing while song/dance is in effect. --> <!-- Increases party members' Wind Resistance by 30 for 2 minutes. Additionally increases MP Consumption when singing while song/dance is in effect. -->
<icon>icon.skill0308</icon> <icon>icon.skill0308</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>120</abnormalTime> <abnormalTime>120</abnormalTime>
@@ -289,7 +289,7 @@
</effects> </effects>
</skill> </skill>
<skill id="309" toLevel="1" name="Dance of Earth Guard"> <skill id="309" toLevel="1" name="Dance of Earth Guard">
<!-- Increases party members' Earth Resistance by $s2 for $s1. Additionally increases MP Consumption when dancing while song/dance is in effect. Requires a dualsword. --> <!-- Increases party members' Earth Resistance by 30 for 2 minutes. Additionally increases MP Consumption when dancing while song/dance is in effect. Requires a dualsword. -->
<icon>icon.skill0309</icon> <icon>icon.skill0309</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>120</abnormalTime> <abnormalTime>120</abnormalTime>
@@ -323,7 +323,7 @@
</effects> </effects>
</skill> </skill>
<skill id="310" toLevel="1" name="Dance of the Vampire"> <skill id="310" toLevel="1" name="Dance of the Vampire">
<!-- For $s1, has a chance of giving all party members the ability to recover as HP $s2 of any standard melee damage inflicted on the enemy. Additionally increases MP Consumption when dancing while song/dance is in effect. Requires a dualsword. --> <!-- For 2 minutes, has a chance of giving all party members the ability to recover as HP 8% of any standard melee damage inflicted on the enemy. Additionally increases MP Consumption when dancing while song/dance is in effect. Requires a dualsword. -->
<icon>icon.skill0310</icon> <icon>icon.skill0310</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>120</abnormalTime> <abnormalTime>120</abnormalTime>
@@ -357,7 +357,7 @@
</effects> </effects>
</skill> </skill>
<skill id="311" toLevel="1" name="Dance of Protection"> <skill id="311" toLevel="1" name="Dance of Protection">
<!-- For $s1, has a chance of giving all party members the ability to decrease by $s2 any environment-related damage received. Additionally increases MP Consumption when dancing while song/dance is in effect. Requires a dualsword. --> <!-- For 2 minutes, has a chance of giving all party members the ability to decrease by 30 any environment-related damage received. Additionally increases MP Consumption when dancing while song/dance is in effect. Requires a dualsword. -->
<icon>icon.skill0311</icon> <icon>icon.skill0311</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>120</abnormalTime> <abnormalTime>120</abnormalTime>
@@ -849,7 +849,7 @@
</effects> </effects>
</skill> </skill>
<skill id="318" toLevel="1" name="Aegis Stance"> <skill id="318" toLevel="1" name="Aegis Stance">
<!-- Enables Shield Defense from all directions and decreases Shield Defense by $s1. --> <!-- Enables Shield Defense from all directions and decreases Shield Defense by 30%. -->
<icon>icon.skill0318</icon> <icon>icon.skill0318</icon>
<magicLvl>46</magicLvl> <magicLvl>46</magicLvl>
<mpInitialConsume>9</mpInitialConsume> <mpInitialConsume>9</mpInitialConsume>
@@ -1135,7 +1135,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="323" toLevel="1" name="Quiver of Arrow: Grade A"> <skill id="323" toLevel="1" name="Quiver of Arrow (A-grade)">
<!-- Summons between 700 and 2800 Mithril arrows. Consumes 1 A-grade Crystal. --> <!-- Summons between 700 and 2800 Mithril arrows. Consumes 1 A-grade Crystal. -->
<icon>icon.skill0323</icon> <icon>icon.skill0323</icon>
<hitTime>3000</hitTime> <hitTime>3000</hitTime>
@@ -1171,7 +1171,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="324" toLevel="1" name="Quiver of Arrow: Grade S"> <skill id="324" toLevel="1" name="Quiver of Arrow (S-grade)">
<!-- Summons between 900 and 3600 arrows of light. Consumes 1 S-grade Crystal. --> <!-- Summons between 900 and 3600 arrows of light. Consumes 1 S-grade Crystal. -->
<icon>icon.skill0324</icon> <icon>icon.skill0324</icon>
<hitTime>3000</hitTime> <hitTime>3000</hitTime>
@@ -1295,7 +1295,7 @@
</effects> </effects>
</skill> </skill>
<skill id="328" toLevel="1" name="Wisdom"> <skill id="328" toLevel="1" name="Wisdom">
<!-- Increases Hold/Sleep/Mental Attack Resistance by $s1. --> <!-- Increases Hold/Sleep/Mental Attack Resistance by 20. -->
<icon>icon.skill0328</icon> <icon>icon.skill0328</icon>
<magicLvl>76</magicLvl> <magicLvl>76</magicLvl>
<operateType>P</operateType> <operateType>P</operateType>
@@ -1309,7 +1309,7 @@
</effects> </effects>
</skill> </skill>
<skill id="329" toLevel="1" name="Health"> <skill id="329" toLevel="1" name="Health">
<!-- Increases Poison/Bleed Resistance by $s1. --> <!-- Increases Poison/Bleed Resistance by 20. -->
<icon>icon.skill0329</icon> <icon>icon.skill0329</icon>
<magicLvl>76</magicLvl> <magicLvl>76</magicLvl>
<operateType>P</operateType> <operateType>P</operateType>
@@ -1396,7 +1396,7 @@
</effects> </effects>
</skill> </skill>
<skill id="335" toLevel="1" name="Fortitude"> <skill id="335" toLevel="1" name="Fortitude">
<!-- Increases Paralysis/Stun Resistance by $s1. Continuously consumes MP proportionately to your level. --> <!-- Increases Paralysis/Stun Resistance by 30. Continuously consumes MP proportionately to your level. -->
<icon>icon.skill0335</icon> <icon>icon.skill0335</icon>
<magicLvl>76</magicLvl> <magicLvl>76</magicLvl>
<mpConsume>35</mpConsume> <mpConsume>35</mpConsume>
@@ -1411,7 +1411,7 @@
</effects> </effects>
</skill> </skill>
<skill id="336" toLevel="1" name="Arcane Wisdom"> <skill id="336" toLevel="1" name="Arcane Wisdom">
<!-- Maximizes magic efficiency by decreasing MP Consumption by $s1 and Casting Spd. by $s2. 50 HP is consumed per second. --> <!-- Maximizes magic efficiency by decreasing MP Consumption by 30% and Casting Spd. by 10%. 50 HP is consumed per second. -->
<icon>icon.skill0336</icon> <icon>icon.skill0336</icon>
<magicLvl>78</magicLvl> <magicLvl>78</magicLvl>
<mpConsume>36</mpConsume> <mpConsume>36</mpConsume>
@@ -1435,7 +1435,7 @@
</effects> </effects>
</skill> </skill>
<skill id="337" toLevel="1" name="Arcane Power"> <skill id="337" toLevel="1" name="Arcane Power">
<!-- Maximizes magic efficiency by increasing M. Atk. by $s1 and MP Consumption by $s2. Every second, $s3 HP is consumed. --> <!-- Maximizes magic efficiency by increasing M. Atk. by 30% and MP Consumption by 10%. Every second, 50 HP is consumed. -->
<icon>icon.skill0337</icon> <icon>icon.skill0337</icon>
<magicLvl>78</magicLvl> <magicLvl>78</magicLvl>
<mpConsume>36</mpConsume> <mpConsume>36</mpConsume>
@@ -1459,7 +1459,7 @@
</effects> </effects>
</skill> </skill>
<skill id="338" toLevel="1" name="Arcane Agility"> <skill id="338" toLevel="1" name="Arcane Agility">
<!-- Maximizes magic efficiency by increasing Casting Spd. by $s1 and magic MP Consumption by $s2, and by decreasing magic Cooldown by $s3. $s4 HP is consumed per second. --> <!-- Maximizes magic efficiency by increasing Casting Spd. by 20% and magic MP Consumption by 10%, and by decreasing magic Cooldown by 10%. 50 HP is consumed per second. -->
<icon>icon.skill0338</icon> <icon>icon.skill0338</icon>
<magicLvl>78</magicLvl> <magicLvl>78</magicLvl>
<mpConsume>36</mpConsume> <mpConsume>36</mpConsume>
@@ -1488,7 +1488,7 @@
</effects> </effects>
</skill> </skill>
<skill id="339" toLevel="1" name="Parry Stance"> <skill id="339" toLevel="1" name="Parry Stance">
<!-- Blocks an attack using a weapon. Increases P. Def. by $s1 and M. Def. by $s2. Decreases Speed by $s3, Atk. Spd. by $s4, and Accuracy by $s5. Continuously consumes MP proportionately to your level. --> <!-- Blocks an attack using a weapon. Increases P. Def. by 25% and M. Def. by 25%. Decreases Speed by 10%, Atk. Spd. by 20%, and Accuracy by 4. Continuously consumes MP proportionately to your level. -->
<icon>icon.skill0339</icon> <icon>icon.skill0339</icon>
<magicLvl>78</magicLvl> <magicLvl>78</magicLvl>
<mpConsume>36</mpConsume> <mpConsume>36</mpConsume>
@@ -1562,7 +1562,7 @@
</effects> </effects>
</skill> </skill>
<skill id="341" toLevel="1" name="Touch of Life"> <skill id="341" toLevel="1" name="Touch of Life">
<!-- Gives a divine blessing by sacrificing oneself. Restores HP by $s1, and for $s2, increases Buff-canceling Attack Resistance by $s3, Debuff Resistance by $s4, and the Healing power received by $s5. Restores $s6 HP every second. --> <!-- Gives a divine blessing by sacrificing oneself. Restores HP by 50%, and for 2 minutes, increases Buff-canceling Attack Resistance by 100%, Debuff Resistance by 30%, and the Healing power received by 30%. Restores 50 HP every second. -->
<icon>icon.skill0341</icon> <icon>icon.skill0341</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>120</abnormalTime> <abnormalTime>120</abnormalTime>
@@ -1604,7 +1604,7 @@
</effects> </effects>
</skill> </skill>
<skill id="342" toLevel="1" name="Touch of Death"> <skill id="342" toLevel="1" name="Touch of Death">
<!-- Sacrifices oneself to pronounce an Dark curse on the enemy. Cancels up to $s2 buffs with $s1 probability and consumes $s3 CP. For $s4, decreases Max CP by $s5 and the Healing power received by $s6. Increases susceptibility to de-buff by $s7. --> <!-- Sacrifices oneself to pronounce an Dark curse on the enemy. Cancels up to 5 buffs with 25% probability and consumes 90% CP. For 2 minutes, decreases Max CP by 90% and the Healing power received by 30%. Increases susceptibility to de-buff by 30%. -->
<icon>icon.skill0342</icon> <icon>icon.skill0342</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>120</abnormalTime> <abnormalTime>120</abnormalTime>
@@ -1651,7 +1651,7 @@
</effects> </effects>
</skill> </skill>
<skill id="343" toLevel="1" name="Lethal Shot"> <skill id="343" toLevel="1" name="Lethal Shot">
<!-- Shoots an arrow that is aimed at a vital spot. Attacks the enemy with $s1 Power added to P. Atk. Requires a bow. Over-hit, Half-Kill, and Critical are possible. --> <!-- Shoots an arrow that is aimed at a vital spot. Attacks the enemy with 7698 Power added to P. Atk. Requires a bow. Over-hit, Half-Kill, and Critical are possible. -->
<icon>icon.skill0343</icon> <icon>icon.skill0343</icon>
<castRange>900</castRange> <castRange>900</castRange>
<effectPoint>-897</effectPoint> <effectPoint>-897</effectPoint>
@@ -1684,7 +1684,7 @@
</effects> </effects>
</skill> </skill>
<skill id="344" toLevel="1" name="Lethal Blow"> <skill id="344" toLevel="1" name="Lethal Blow">
<!-- Attacks the target's vital points with $s1 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible. --> <!-- Attacks the target's vital points with 5773 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible. -->
<icon>icon.skill0344</icon> <icon>icon.skill0344</icon>
<castRange>40</castRange> <castRange>40</castRange>
<effectPoint>-337</effectPoint> <effectPoint>-337</effectPoint>
@@ -1733,7 +1733,23 @@
</activateRate> </activateRate>
<castRange>600</castRange> <castRange>600</castRange>
<coolTime>300</coolTime> <coolTime>300</coolTime>
<effectPoint>-709</effectPoint> <effectPoint>
<value level="1">-340</value>
<value level="2">-360</value>
<value level="3">-380</value>
<value level="4">-400</value>
<value level="5">-692</value>
<value level="6">-696</value>
<value level="7">-700</value>
<value level="8">-704</value>
<value level="9">-707</value>
<value level="10">-709</value>
<value level="11">-709</value>
<value level="12">-709</value>
<value level="13">-709</value>
<value level="14">-709</value>
<value level="15">-709</value>
</effectPoint>
<effectRange>1100</effectRange> <effectRange>1100</effectRange>
<hitTime>1200</hitTime> <hitTime>1200</hitTime>
<magicLvl> <magicLvl>
@@ -1837,7 +1853,23 @@
<value fromLevel="11" toLevel="15" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value> <value fromLevel="11" toLevel="15" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
</activateRate> </activateRate>
<castRange>600</castRange> <castRange>600</castRange>
<effectPoint>-709</effectPoint> <effectPoint>
<value level="1">-340</value>
<value level="2">-360</value>
<value level="3">-380</value>
<value level="4">-400</value>
<value level="5">-692</value>
<value level="6">-696</value>
<value level="7">-700</value>
<value level="8">-704</value>
<value level="9">-707</value>
<value level="10">-709</value>
<value level="11">-709</value>
<value level="12">-709</value>
<value level="13">-709</value>
<value level="14">-709</value>
<value level="15">-709</value>
</effectPoint>
<effectRange>1100</effectRange> <effectRange>1100</effectRange>
<hitTime>1200</hitTime> <hitTime>1200</hitTime>
<hpConsume>50</hpConsume> <hpConsume>50</hpConsume>
@@ -1929,7 +1961,7 @@
</selfEffects> </selfEffects>
</skill> </skill>
<skill id="347" toLevel="1" name="Earthquake"> <skill id="347" toLevel="1" name="Earthquake">
<!-- Wields a spear at the enemy with $s1 Power added to P. Atk. Requires a polearm. Over-hit and Critical are possible. Ignores Shield Defense. Target may be canceled. --> <!-- Wields a spear at the enemy with 4848 Power added to P. Atk. Requires a polearm. Over-hit and Critical are possible. Ignores Shield Defense. Target may be canceled. -->
<icon>icon.skill0347</icon> <icon>icon.skill0347</icon>
<affectLimit>6-12</affectLimit> <affectLimit>6-12</affectLimit>
<affectRange>150</affectRange> <affectRange>150</affectRange>
@@ -2000,7 +2032,7 @@
</effects> </effects>
</skill> </skill>
<skill id="349" toLevel="1" name="Song of Renewal"> <skill id="349" toLevel="1" name="Song of Renewal">
<!-- For $s1, decreases all party members' MP Consumption for physical/magic/song/dance skill by $s2 and physical/magical skill Cooldown by $s3. Additionally increases MP Consumption when singing while song/dance is in effect. --> <!-- For 2 minutes, decreases all party members' MP Consumption for physical/magic/song/dance skill by 5% and physical/magical skill Cooldown by 20%. Additionally increases MP Consumption when singing while song/dance is in effect. -->
<icon>icon.skill0349</icon> <icon>icon.skill0349</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>120</abnormalTime> <abnormalTime>120</abnormalTime>
@@ -2116,7 +2148,7 @@
</effects> </effects>
</skill> </skill>
<skill id="352" toLevel="1" name="Shield Bash"> <skill id="352" toLevel="1" name="Shield Bash">
<!-- Attacks the enemy with shield, stunning them for $s1. Requires a shield. Target cancel is possible. --> <!-- Attacks the enemy with shield, stunning them for 2 seconds. Requires a shield. Target cancel is possible. -->
<icon>icon.skill0352</icon> <icon>icon.skill0352</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>2</abnormalTime> <abnormalTime>2</abnormalTime>
@@ -2152,7 +2184,7 @@
</effects> </effects>
</skill> </skill>
<skill id="353" toLevel="1" name="Shield Slam"> <skill id="353" toLevel="1" name="Shield Slam">
<!-- Attacks the enemy with shield, blocking the enemy's physical skills for $s1. Requires a shield. Target cancel is possible. --> <!-- Attacks the enemy with shield, blocking the enemy's physical skills for 1 minute. Requires a shield. Target cancel is possible. -->
<icon>icon.skill0353</icon> <icon>icon.skill0353</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>60</abnormalTime> <abnormalTime>60</abnormalTime>
@@ -2186,7 +2218,7 @@
</effects> </effects>
</skill> </skill>
<skill id="354" toLevel="1" name="Hamstring Shot"> <skill id="354" toLevel="1" name="Hamstring Shot">
<!-- Shoots an arrow at the enemy with $s1 Power added to P. Atk., and decreases the enemy's Speed by $s3 for $s2. Requires a bow. Over-hit and Critical are possible. --> <!-- Shoots an arrow at the enemy with 1973 Power added to P. Atk., and decreases the enemy's Speed by 30% for 1 minute. Requires a bow. Over-hit and Critical are possible. -->
<icon>icon.skill0354</icon> <icon>icon.skill0354</icon>
<abnormalLvl>3</abnormalLvl> <abnormalLvl>3</abnormalLvl>
<abnormalTime>60</abnormalTime> <abnormalTime>60</abnormalTime>
@@ -2226,7 +2258,7 @@
</effects> </effects>
</skill> </skill>
<skill id="355" toLevel="1" name="Focus Death"> <skill id="355" toLevel="1" name="Focus Death">
<!-- For $s1, decreases Critical Rate by $s2 and frontal Critical Damage by $s3. Increases the chance of deadly attack by $s4 and rear Critical Damage by $s5. Requires a dagger. --> <!-- For 2 minutes, decreases Critical Rate by 30% and frontal Critical Damage by 30%. Increases the chance of deadly attack by 60% and rear Critical Damage by 90%. Requires a dagger. -->
<icon>icon.skill0355</icon> <icon>icon.skill0355</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>120</abnormalTime> <abnormalTime>120</abnormalTime>
@@ -2271,7 +2303,7 @@
</effects> </effects>
</skill> </skill>
<skill id="356" toLevel="1" name="Focus Chance"> <skill id="356" toLevel="1" name="Focus Chance">
<!-- For $s1, decreases frontal Critical Rate by $s2. Increases Critical Rate by $s3 and rear Critical Rate by $s4. Requires a dagger. --> <!-- For 2 minutes, decreases frontal Critical Rate by 30%. Increases Critical Rate by 30% and rear Critical Rate by 60%. Requires a dagger. -->
<icon>icon.skill0356</icon> <icon>icon.skill0356</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>120</abnormalTime> <abnormalTime>120</abnormalTime>
@@ -2313,7 +2345,7 @@
</effects> </effects>
</skill> </skill>
<skill id="357" toLevel="1" name="Focus Power"> <skill id="357" toLevel="1" name="Focus Power">
<!-- For $s1, decreases frontal Critical Damage by $s2. Increases side Critical Damage by $s3 and rear Critical Damage by $s4. Requires a dagger. --> <!-- For 2 minutes, decreases frontal Critical Damage by 30%. Increases side Critical Damage by 30% and rear Critical Damage by 60%. Requires a dagger. -->
<icon>icon.skill0357</icon> <icon>icon.skill0357</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>120</abnormalTime> <abnormalTime>120</abnormalTime>
@@ -2355,7 +2387,7 @@
</effects> </effects>
</skill> </skill>
<skill id="358" toLevel="1" name="Bluff"> <skill id="358" toLevel="1" name="Bluff">
<!-- Deceives the enemy into turning his back, losing his urge to attack and becoming stunned for $s1. Requires a dagger. Target cancel is possible. --> <!-- Deceives the enemy into turning his back, losing his urge to attack and becoming stunned for 9 seconds. Requires a dagger. Target cancel is possible. -->
<icon>icon.skill0358</icon> <icon>icon.skill0358</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>9</abnormalTime> <abnormalTime>9</abnormalTime>
@@ -2401,7 +2433,7 @@
</effects> </effects>
</skill> </skill>
<skill id="359" toLevel="1" name="Eye of Hunter"> <skill id="359" toLevel="1" name="Eye of Hunter">
<!-- For $s1, increases P. Atk. against insects/plants/animals + $s2. --> <!-- For 10 minutes, increases P. Atk. against insects/plants/animals + 5%. -->
<icon>icon.skill0359</icon> <icon>icon.skill0359</icon>
<abnormalLvl>2</abnormalLvl> <abnormalLvl>2</abnormalLvl>
<abnormalTime>600</abnormalTime> <abnormalTime>600</abnormalTime>
@@ -2425,7 +2457,7 @@
</effects> </effects>
</skill> </skill>
<skill id="360" toLevel="1" name="Eye of Slayer"> <skill id="360" toLevel="1" name="Eye of Slayer">
<!-- For $s1, increases P. Atk. against monsters/magic creatures/giants/dragons + $s2. --> <!-- For 10 minutes, increases P. Atk. against monsters/magic creatures/giants/dragons + 5%. -->
<icon>icon.skill0360</icon> <icon>icon.skill0360</icon>
<abnormalLvl>2</abnormalLvl> <abnormalLvl>2</abnormalLvl>
<abnormalTime>600</abnormalTime> <abnormalTime>600</abnormalTime>
@@ -2450,7 +2482,7 @@
</effects> </effects>
</skill> </skill>
<skill id="361" toLevel="1" name="Stun Blast"> <skill id="361" toLevel="1" name="Stun Blast">
<!-- Creates a powerful shock wave with $s1 Power added to P. Atk., stunning the enemy for $s2 and decreasing their P. Def. by $s3 and M. Def. by $s4. Requires a polearm. Over-hit and Critical are possible. Ignores Shield Defense. Target cancel is possible. --> <!-- Creates a powerful shock wave with 2486 Power added to P. Atk., stunning the enemy for 9 seconds and decreasing their P. Def. by 30% and M. Def. by 30%. Requires a polearm. Over-hit and Critical are possible. Ignores Shield Defense. Target cancel is possible. -->
<icon>icon.skill0361</icon> <icon>icon.skill0361</icon>
<abnormalLvl>2</abnormalLvl> <abnormalLvl>2</abnormalLvl>
<abnormalTime>9</abnormalTime> <abnormalTime>9</abnormalTime>
@@ -2507,7 +2539,7 @@
</effects> </effects>
</skill> </skill>
<skill id="362" toLevel="1" name="Armor Crush"> <skill id="362" toLevel="1" name="Armor Crush">
<!-- Attacks the enemy with $s1 Power added to P. Atk., inflicting Stun for $s2 and decreasing their P. Def. by $s3 and M. Def. by $s4. Requires a sword, blunt weapon, two-handed sword, or two-handed blunt weapon to be equipped. Over-hit and Critical are possible. Ignores Shield Defense. --> <!-- Attacks the enemy with 3077 Power added to P. Atk., inflicting Stun for 9 seconds and decreasing their P. Def. by 30% and M. Def. by 30%. Requires a sword, blunt weapon, two-handed sword, or two-handed blunt weapon to be equipped. Over-hit and Critical are possible. Ignores Shield Defense. -->
<icon>icon.skill0362</icon> <icon>icon.skill0362</icon>
<abnormalLvl>2</abnormalLvl> <abnormalLvl>2</abnormalLvl>
<abnormalTime>9</abnormalTime> <abnormalTime>9</abnormalTime>
@@ -2561,7 +2593,7 @@
</effects> </effects>
</skill> </skill>
<skill id="363" toLevel="1" name="Song of Meditation"> <skill id="363" toLevel="1" name="Song of Meditation">
<!-- For $s1, increases all party members' MP Recovery Bonus by $s2, and decreases MP Consumption for magic skills by $s3. Additionally increases MP Consumption when singing while song/dance is in effect. --> <!-- For 2 minutes, increases all party members' MP Recovery Bonus by 20%, and decreases MP Consumption for magic skills by 10%. Additionally increases MP Consumption when singing while song/dance is in effect. -->
<icon>icon.skill0363</icon> <icon>icon.skill0363</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>120</abnormalTime> <abnormalTime>120</abnormalTime>
@@ -2592,7 +2624,7 @@
</effects> </effects>
</skill> </skill>
<skill id="364" toLevel="1" name="Champion Song"> <skill id="364" toLevel="1" name="Champion Song">
<!-- For $s1, decreases all party members' MP Consumption by $s2 and Cooldown by $s3 for physical/sing/dance skill use. The MP Consumption increases additionally when singing while sing/dance effect lasts. --> <!-- For 2 minutes, decreases all party members' MP Consumption by 20% and Cooldown by 10% for physical/sing/dance skill use. The MP Consumption increases additionally when singing while sing/dance effect lasts. -->
<icon>icon.skill0364</icon> <icon>icon.skill0364</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>120</abnormalTime> <abnormalTime>120</abnormalTime>
@@ -2633,8 +2665,8 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="365" toLevel="1" name="Siren's Dance"> <skill id="365" toLevel="1" name="Dance of Siren">
<!-- For $s1, increases all party members' magic damage by $s2. Additionally increases MP Consumption when dancing while song/dance is in effect. Requires a dualsword. --> <!-- For 2 minutes, increases all party members' magic damage by 100%. Additionally increases MP Consumption when dancing while song/dance is in effect. Requires a dualsword. -->
<icon>icon.skill0365</icon> <icon>icon.skill0365</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>120</abnormalTime> <abnormalTime>120</abnormalTime>
@@ -2668,7 +2700,7 @@
</effects> </effects>
</skill> </skill>
<skill id="366" toLevel="1" name="Dance of Shadows"> <skill id="366" toLevel="1" name="Dance of Shadows">
<!-- For $s1, decreases all party members' Speed by $s2 and prevents them from being pre-emptively attacked by monsters. The effect will be canceled if any party member launches an attack. Additionally increases MP Consumption when dancing while song/dance is in effect. Requires a dualsword. --> <!-- For 2 minutes, decreases all party members' Speed by 50% and prevents them from being pre-emptively attacked by monsters. The effect will be canceled if any party member launches an attack. Additionally increases MP Consumption when dancing while song/dance is in effect. Requires a dualsword. -->
<icon>icon.skill0366</icon> <icon>icon.skill0366</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>120</abnormalTime> <abnormalTime>120</abnormalTime>
@@ -2758,7 +2790,7 @@
<effectPoint>-666</effectPoint> <effectPoint>-666</effectPoint>
<attributeType>EARTH</attributeType> <attributeType>EARTH</attributeType>
<attributeValue>20</attributeValue> <attributeValue>20</attributeValue>
<hitTime>1500</hitTime> <hitTime>2200</hitTime>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<lvlBonusRate>20</lvlBonusRate> <lvlBonusRate>20</lvlBonusRate>
<magicLvl> <magicLvl>
@@ -2822,7 +2854,7 @@
</effects> </effects>
</skill> </skill>
<skill id="368" toLevel="1" name="Vengeance"> <skill id="368" toLevel="1" name="Vengeance">
<!-- Provokes nearby enemies to switch targets and attack through Power $s1. For $s2, increases P. Def. by $s3, M. Def. by $s4, and Buff-canceling Attack Resistance by $s5, and becomes unable to move. Requires a shield. --> <!-- Provokes nearby enemies to switch targets and attack through Power 7987. For 30 seconds, increases P. Def. by 5400, M. Def. by 4050, and Buff-canceling Attack Resistance by 50, and becomes unable to move. Requires a shield. -->
<icon>icon.skill0368</icon> <icon>icon.skill0368</icon>
<abnormalLvl>3</abnormalLvl> <abnormalLvl>3</abnormalLvl>
<abnormalTime>30</abnormalTime> <abnormalTime>30</abnormalTime>
@@ -2865,7 +2897,7 @@
</selfEffects> </selfEffects>
</skill> </skill>
<skill id="369" toLevel="1" name="Evade Shot"> <skill id="369" toLevel="1" name="Evade Shot">
<!-- Attacks the enemy with $s1 Power added to P. Atk. and increases Evasion by $s3 for $s2. Requires a bow. Over-hit is possible. --> <!-- Attacks the enemy with 2020 Power added to P. Atk. and increases Evasion by 6 for 30 seconds. Requires a bow. Over-hit is possible. -->
<icon>icon.skill0369</icon> <icon>icon.skill0369</icon>
<abnormalLvl>2</abnormalLvl> <abnormalLvl>2</abnormalLvl>
<abnormalTime>30</abnormalTime> <abnormalTime>30</abnormalTime>
@@ -3350,17 +3382,17 @@
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
</skill> </skill>
<skill id="392" toLevel="1" name="none"> <skill id="392" toLevel="1" name="">
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
</skill> </skill>
<skill id="393" toLevel="1" name="none"> <skill id="393" toLevel="1" name="">
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
</skill> </skill>
<skill id="394" toLevel="1" name="none"> <skill id="394" toLevel="1" name="">
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
@@ -3467,17 +3499,17 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="397" toLevel="1" name="none"> <skill id="397" toLevel="1" name="">
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
</skill> </skill>
<skill id="398" toLevel="1" name="none"> <skill id="398" toLevel="1" name="">
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
</skill> </skill>
<skill id="399" toLevel="1" name="none"> <skill id="399" toLevel="1" name="">
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
@@ -2316,7 +2316,7 @@
</conditions> </conditions>
</skill> </skill>
<skill id="428" toLevel="1" name="Inner Rhythm"> <skill id="428" toLevel="1" name="Inner Rhythm">
<!-- Decreases MP Consumption for song and dance by $s1. --> <!-- Decreases MP Consumption for song and dance by 10%. -->
<icon>icon.skill0428</icon> <icon>icon.skill0428</icon>
<magicLvl>78</magicLvl> <magicLvl>78</magicLvl>
<operateType>P</operateType> <operateType>P</operateType>
@@ -2335,7 +2335,7 @@
</effects> </effects>
</skill> </skill>
<skill id="429" toLevel="1" name="Knighthood"> <skill id="429" toLevel="1" name="Knighthood">
<!-- Increases P. Def. by $s1 and Shield Defense by $s2 when equipped with heavy armor. --> <!-- Increases P. Def. by 87.1 and Shield Defense by 10% when equipped with heavy armor. -->
<icon>icon.skill0429</icon> <icon>icon.skill0429</icon>
<magicLvl>78</magicLvl> <magicLvl>78</magicLvl>
<operateType>P</operateType> <operateType>P</operateType>
@@ -2399,7 +2399,7 @@
</effects> </effects>
</skill> </skill>
<skill id="431" toLevel="1" name="Archery"> <skill id="431" toLevel="1" name="Archery">
<!-- When using a bow, increases P. Atk. by $s1 and maximum range by $s2. --> <!-- When using a bow, increases P. Atk. by 200 and maximum range by 50. -->
<icon>icon.skill0431</icon> <icon>icon.skill0431</icon>
<magicLvl>78</magicLvl> <magicLvl>78</magicLvl>
<operateType>P</operateType> <operateType>P</operateType>
@@ -2422,7 +2422,7 @@
</effects> </effects>
</skill> </skill>
<skill id="432" toLevel="1" name="Assassination"> <skill id="432" toLevel="1" name="Assassination">
<!-- When using a dagger, increases P. Atk. by $s1 and Critical Rate by $s2. --> <!-- When using a dagger, increases P. Atk. by 70 and Critical Rate by 3%. -->
<icon>icon.skill0432</icon> <icon>icon.skill0432</icon>
<magicLvl>78</magicLvl> <magicLvl>78</magicLvl>
<operateType>P</operateType> <operateType>P</operateType>
@@ -2443,7 +2443,7 @@
</effects> </effects>
</skill> </skill>
<skill id="433" toLevel="1" name="Arcane Roar"> <skill id="433" toLevel="1" name="Arcane Roar">
<!-- Increases Fire/Water/Wind/Earth Resistance by $s1 and M. Atk. by $s2. --> <!-- Increases Fire/Water/Wind/Earth Resistance by 5 and M. Atk. by 3%. -->
<icon>icon.skill0433</icon> <icon>icon.skill0433</icon>
<magicLvl>78</magicLvl> <magicLvl>78</magicLvl>
<operateType>P</operateType> <operateType>P</operateType>
@@ -2472,7 +2472,7 @@
</effects> </effects>
</skill> </skill>
<skill id="434" toLevel="1" name="Necromancy"> <skill id="434" toLevel="1" name="Necromancy">
<!-- Increases Dark Attack Resistance by $s1 and M. Atk. by $s2. --> <!-- Increases Dark Attack Resistance by 10 and M. Atk. by 3%. -->
<icon>icon.skill0434</icon> <icon>icon.skill0434</icon>
<magicLvl>78</magicLvl> <magicLvl>78</magicLvl>
<operateType>P</operateType> <operateType>P</operateType>
@@ -2489,7 +2489,7 @@
</effects> </effects>
</skill> </skill>
<skill id="435" toLevel="1" name="Summon Lore"> <skill id="435" toLevel="1" name="Summon Lore">
<!-- When equipped with light armor, increases P. Def. by $s1 and Casting Spd. by $s2. When equipped with a robe, increases P. Def. by $s3 and Casting Spd. by $s4, and decreases MP Consumption for magic skills by $s5. --> <!-- When equipped with light armor, increases P. Def. by 80 and Casting Spd. by 5%. When equipped with a robe, increases P. Def. by 60 and Casting Spd. by 7%, and decreases MP Consumption for magic skills by 3%. -->
<icon>icon.skill0435</icon> <icon>icon.skill0435</icon>
<magicLvl>78</magicLvl> <magicLvl>78</magicLvl>
<operateType>P</operateType> <operateType>P</operateType>
@@ -2534,7 +2534,7 @@
</effects> </effects>
</skill> </skill>
<skill id="436" toLevel="1" name="Divine Lore"> <skill id="436" toLevel="1" name="Divine Lore">
<!-- Decreases MP Consumption for magic skills by $s1. --> <!-- Decreases MP Consumption for magic skills by 5%. -->
<icon>icon.skill0436</icon> <icon>icon.skill0436</icon>
<magicLvl>78</magicLvl> <magicLvl>78</magicLvl>
<operateType>P</operateType> <operateType>P</operateType>
@@ -2574,7 +2574,7 @@
<basicProperty>MAGIC</basicProperty> <basicProperty>MAGIC</basicProperty>
<coolTime>500</coolTime> <coolTime>500</coolTime>
<effectPoint>-507</effectPoint> <effectPoint>-507</effectPoint>
<hitTime>1900</hitTime> <hitTime>2500</hitTime>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<lvlBonusRate>20</lvlBonusRate> <lvlBonusRate>20</lvlBonusRate>
<magicLvl> <magicLvl>
@@ -2620,7 +2620,7 @@
<mpConsume>200</mpConsume> <mpConsume>200</mpConsume>
<mpInitialConsume>50</mpInitialConsume> <mpInitialConsume>50</mpInitialConsume>
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>3600000</reuseDelay> <reuseDelay>4500000</reuseDelay>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
@@ -2655,7 +2655,7 @@
</effects> </effects>
</skill> </skill>
<skill id="440" toLevel="1" name="Braveheart"> <skill id="440" toLevel="1" name="Braveheart">
<!-- Increases combat spirit to recover CP by $s1. --> <!-- Increases combat spirit to recover CP by 1000. -->
<icon>icon.skill0440</icon> <icon>icon.skill0440</icon>
<effectPoint>669</effectPoint> <effectPoint>669</effectPoint>
<hitTime>1500</hitTime> <hitTime>1500</hitTime>
@@ -2893,7 +2893,7 @@
</effects> </effects>
</skill> </skill>
<skill id="448" toLevel="1" name="Summon Swoop Cannon"> <skill id="448" toLevel="1" name="Summon Swoop Cannon">
<!-- Summons a Swoop Cannon. Requires $s1 A-grade Crystals. --> <!-- Summons a Swoop Cannon. Requires 27 A-grade Crystals. -->
<icon>icon.skill0448</icon> <icon>icon.skill0448</icon>
<hitTime>10000</hitTime> <hitTime>10000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
@@ -3736,7 +3736,6 @@
<value level="48">6</value> <value level="48">6</value>
<value level="49">6</value> <value level="49">6</value>
<value level="50">6</value> <value level="50">6</value>
<value level="51">6</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
<armorType> <armorType>
@@ -167,9 +167,9 @@
<castRange>40</castRange> <castRange>40</castRange>
<coolTime>720</coolTime> <coolTime>720</coolTime>
<effectPoint> <effectPoint>
<value level="1">-1630</value> <value level="1">-1632</value>
<value level="2">-2089</value> <value level="2">-2091</value>
<value level="3">-2384</value> <value level="3">-2386</value>
</effectPoint> </effectPoint>
<effectRange>400</effectRange> <effectRange>400</effectRange>
<fanRange>0;0;80;300</fanRange> <fanRange>0;0;80;300</fanRange>
@@ -1607,7 +1607,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="519" toLevel="1" name="Quiver of Bolts: A-Grade"> <skill id="519" toLevel="1" name="Quiver of Bolts (A-grade)">
<!-- Summons between 700 and 2800 Mithril bolts. Consumes 1 A-grade Crystal. --> <!-- Summons between 700 and 2800 Mithril bolts. Consumes 1 A-grade Crystal. -->
<icon>icon.skill0519</icon> <icon>icon.skill0519</icon>
<hitTime>3000</hitTime> <hitTime>3000</hitTime>
@@ -1643,7 +1643,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="520" toLevel="1" name="Quiver of Bolts: S-Grade"> <skill id="520" toLevel="1" name="Quiver of Bolts (S-grade)">
<!-- Summons between 900 and 3600 bolts of light. Consumes 1 S-grade Crystal. --> <!-- Summons between 900 and 3600 bolts of light. Consumes 1 S-grade Crystal. -->
<icon>icon.skill0520</icon> <icon>icon.skill0520</icon>
<hitTime>3000</hitTime> <hitTime>3000</hitTime>
@@ -2004,7 +2004,7 @@
</effects> </effects>
</skill> </skill>
<skill id="526" toLevel="1" name="Enuma Elish"> <skill id="526" toLevel="1" name="Enuma Elish">
<!-- Attacks enemies in front using the Sword of Creation that divides heaven and Earth with $s1 Power added to P. Atk. Increases Power upon the consumption of up to $s2 souls. Over-hit is possible. --> <!-- Attacks enemies in front using the Sword of Creation that divides heaven and Earth with 6060 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Over-hit is possible. -->
<icon>icon.skill0526</icon> <icon>icon.skill0526</icon>
<affectLimit>5-12</affectLimit> <affectLimit>5-12</affectLimit>
<affectRange>400</affectRange> <affectRange>400</affectRange>
@@ -2065,7 +2065,7 @@
</effects> </effects>
</skill> </skill>
<skill id="528" toLevel="1" name="Shield of Faith"> <skill id="528" toLevel="1" name="Shield of Faith">
<!-- For $s1, party members' P. Def. + $s2 and M. Def. + $s3. For the duration, absorbs $s4 of any damage received by a party member. --> <!-- For 15 seconds, party members' P. Def. + 3600 and M. Def. + 2700. For the duration, absorbs 90% of any damage received by a party member. -->
<icon>icon.skill0528</icon> <icon>icon.skill0528</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>15</abnormalTime> <abnormalTime>15</abnormalTime>
@@ -2097,7 +2097,7 @@
</effects> </effects>
</skill> </skill>
<skill id="529" toLevel="1" name="Elemental Song"> <skill id="529" toLevel="1" name="Elemental Song">
<!-- Increases all party members' Fire/Water/Wind/Earth Resistance by $s2 for $s1. Additionally increases MP Consumption when singing while song/dance is in effect. --> <!-- Increases all party members' Fire/Water/Wind/Earth Resistance by 30 for 2 minutes. Additionally increases MP Consumption when singing while song/dance is in effect. -->
<icon>icon.skill0529</icon> <icon>icon.skill0529</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>120</abnormalTime> <abnormalTime>120</abnormalTime>
@@ -2135,7 +2135,7 @@
</effects> </effects>
</skill> </skill>
<skill id="530" toLevel="1" name="Dance of Alignment"> <skill id="530" toLevel="1" name="Dance of Alignment">
<!-- Increases all party members' Holy/Dark Attack Resistance by $s2 for $s1. Additionally increases MP Consumption when dancing while song/dance is in effect. Requires a dualsword. --> <!-- Increases all party members' Holy/Dark Attack Resistance by 30 for 2 minutes. Additionally increases MP Consumption when dancing while song/dance is in effect. Requires a dualsword. -->
<icon>icon.skill0530</icon> <icon>icon.skill0530</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>120</abnormalTime> <abnormalTime>120</abnormalTime>
@@ -2467,7 +2467,6 @@
<skill id="539" toLevel="2" name="Nail Attack"> <skill id="539" toLevel="2" name="Nail Attack">
<!-- A demonic clawed combo attack. Power $s1. --> <!-- A demonic clawed combo attack. Power $s1. -->
<icon>icon.skill0539</icon> <icon>icon.skill0539</icon>
<castRange>40</castRange>
<coolTime>720</coolTime> <coolTime>720</coolTime>
<effectPoint>-1</effectPoint> <effectPoint>-1</effectPoint>
<effectRange>400</effectRange> <effectRange>400</effectRange>
@@ -2516,7 +2515,6 @@
<nextAction>ATTACK</nextAction> <nextAction>ATTACK</nextAction>
<operateType>DA1</operateType> <operateType>DA1</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<reuseDelay>5000</reuseDelay>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope> <affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
@@ -559,7 +559,7 @@
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
</skill> </skill>
<skill id="625" toLevel="1" name="Soul Gathering"> <skill id="625" toLevel="1" name="Soul Gathering">
<!-- Gathers in nearby souls. Up to 8 souls can be absorbed at once. Consumes $s1 Spirit Ores. --> <!-- Gathers in nearby souls. Up to 8 souls can be absorbed at once. Consumes 10 Spirit Ores. -->
<icon>icon.skill0467</icon> <icon>icon.skill0467</icon>
<effectPoint>150</effectPoint> <effectPoint>150</effectPoint>
<hitTime>1500</hitTime> <hitTime>1500</hitTime>
@@ -1303,7 +1303,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="643" toLevel="1" name="Summoner Ability - Boost HP/MP"> <skill id="643" toLevel="1" name="Summoner Ability: Boost HP/MP">
<!-- Increases Max HP and Max MP. --> <!-- Increases Max HP and Max MP. -->
<icon>icon.skill0211</icon> <icon>icon.skill0211</icon>
<excludedFromCheck>true</excludedFromCheck> <excludedFromCheck>true</excludedFromCheck>
@@ -2476,7 +2476,7 @@
</effects> </effects>
</skill> </skill>
<skill id="764" toLevel="1" name="Windstorm Song"> <skill id="764" toLevel="1" name="Windstorm Song">
<!-- For $s1, increases a party member's Bow Resistance by $s2 and Crossbow Resistance by $s3. Increases the additional MP Consumption when singing while sing/dance effect lasts. --> <!-- For 2 minutes, increases a party member's Bow Resistance by 10 and Crossbow Resistance by 5. Increases the additional MP Consumption when singing while sing/dance effect lasts. -->
<icon>icon.skill0764</icon> <icon>icon.skill0764</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>120</abnormalTime> <abnormalTime>120</abnormalTime>
@@ -2502,7 +2502,7 @@
</effects> </effects>
</skill> </skill>
<skill id="765" toLevel="1" name="Dance of Blade Storm"> <skill id="765" toLevel="1" name="Dance of Blade Storm">
<!-- For $s1, increases a party member's Bow Resistance by $s2 and Crossbow Resistance by $s3. Decreases M. Atk. by $s4. Additionally increases MP Consumption when singing while song/dance is in effect. Requires a dualsword. --> <!-- For 15 seconds, increases a party member's Bow Resistance by 45 and Crossbow Resistance by 25. Decreases M. Atk. by 99%. Additionally increases MP Consumption when singing while song/dance is in effect. Requires a dualsword. -->
<icon>icon.skill0765</icon> <icon>icon.skill0765</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>15</abnormalTime> <abnormalTime>15</abnormalTime>
@@ -3707,7 +3707,7 @@
</effects> </effects>
</skill> </skill>
<skill id="794" toLevel="1" name="Mass Disarm"> <skill id="794" toLevel="1" name="Mass Disarm">
<!-- Disarms nearby enemies for $s1. --> <!-- Disarms nearby enemies for 5 seconds. -->
<icon>icon.skill0794</icon> <icon>icon.skill0794</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>5</abnormalTime> <abnormalTime>5</abnormalTime>
@@ -2095,12 +2095,12 @@
<skill id="845" toLevel="1" name="Outpost Demolition"> <skill id="845" toLevel="1" name="Outpost Demolition">
<!-- Demolishes an outpost. After demolition, a new outpost can be constructed. --> <!-- Demolishes an outpost. After demolition, a new outpost can be constructed. -->
<icon>icon.skill0247</icon> <icon>icon.skill0247</icon>
<castRange>100</castRange>
<effectRange>600</effectRange> <effectRange>600</effectRange>
<hitTime>4000</hitTime> <hitTime>4000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>-1</magicLvl> <magicLvl>-1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<mpConsume>30</mpConsume>
<reuseDelay>600000</reuseDelay> <reuseDelay>600000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel> <specialLevel>-1</specialLevel>
@@ -2318,6 +2318,7 @@
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>-2</magicLvl> <magicLvl>-2</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay> <reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
@@ -2349,6 +2350,7 @@
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>-2</magicLvl> <magicLvl>-2</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay> <reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
@@ -2380,6 +2382,7 @@
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>-2</magicLvl> <magicLvl>-2</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay> <reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
@@ -2411,6 +2414,7 @@
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>-2</magicLvl> <magicLvl>-2</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay> <reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
@@ -2442,6 +2446,7 @@
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>-2</magicLvl> <magicLvl>-2</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay> <reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
@@ -2473,6 +2478,7 @@
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>-2</magicLvl> <magicLvl>-2</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay> <reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
@@ -2504,6 +2510,7 @@
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>-2</magicLvl> <magicLvl>-2</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay> <reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
@@ -2535,6 +2542,7 @@
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>-2</magicLvl> <magicLvl>-2</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay> <reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
@@ -2566,6 +2574,7 @@
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>-2</magicLvl> <magicLvl>-2</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay> <reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
@@ -2597,6 +2606,7 @@
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>-2</magicLvl> <magicLvl>-2</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay> <reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
@@ -2628,6 +2638,7 @@
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>-2</magicLvl> <magicLvl>-2</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay> <reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
@@ -2659,6 +2670,7 @@
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>-2</magicLvl> <magicLvl>-2</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay> <reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
@@ -2955,7 +2955,6 @@
<skill id="950" toLevel="7" name="Nail Attack"> <skill id="950" toLevel="7" name="Nail Attack">
<!-- A demonic clawed combo attack. Power $s1. --> <!-- A demonic clawed combo attack. Power $s1. -->
<icon>icon.skill0539</icon> <icon>icon.skill0539</icon>
<castRange>40</castRange>
<coolTime>720</coolTime> <coolTime>720</coolTime>
<effectPoint>-1</effectPoint> <effectPoint>-1</effectPoint>
<effectRange>400</effectRange> <effectRange>400</effectRange>
@@ -3619,7 +3618,6 @@
<abnormalTime>15</abnormalTime> <abnormalTime>15</abnormalTime>
<abnormalType>SIGNAL_A</abnormalType> <abnormalType>SIGNAL_A</abnormalType>
<effectPoint>495</effectPoint> <effectPoint>495</effectPoint>
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<mpConsume>24</mpConsume> <mpConsume>24</mpConsume>
@@ -3643,7 +3641,6 @@
<abnormalTime>15</abnormalTime> <abnormalTime>15</abnormalTime>
<abnormalType>SIGNAL_A</abnormalType> <abnormalType>SIGNAL_A</abnormalType>
<effectPoint>495</effectPoint> <effectPoint>495</effectPoint>
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<mpConsume>24</mpConsume> <mpConsume>24</mpConsume>
@@ -3667,7 +3664,6 @@
<abnormalTime>15</abnormalTime> <abnormalTime>15</abnormalTime>
<abnormalType>SIGNAL_A</abnormalType> <abnormalType>SIGNAL_A</abnormalType>
<effectPoint>495</effectPoint> <effectPoint>495</effectPoint>
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<mpConsume>24</mpConsume> <mpConsume>24</mpConsume>
@@ -4713,7 +4709,33 @@
<!-- Attacks the enemy with $s1 Power added to P. Atk. Cannot be used when a bow/crossbow/fist weapon is equipped. Over-hit is possible. --> <!-- Attacks the enemy with $s1 Power added to P. Atk. Cannot be used when a bow/crossbow/fist weapon is equipped. Over-hit is possible. -->
<icon>icon.skill0986</icon> <icon>icon.skill0986</icon>
<castRange>40</castRange> <castRange>40</castRange>
<effectPoint>-2320</effectPoint> <effectPoint>
<value level="1">-417</value>
<value level="2">-496</value>
<value level="3">-586</value>
<value level="4">-686</value>
<value level="5">-796</value>
<value level="6">-916</value>
<value level="7">-1046</value>
<value level="8">-1136</value>
<value level="9">-1230</value>
<value level="10">-1327</value>
<value level="11">-1425</value>
<value level="12">-1525</value>
<value level="13">-1626</value>
<value level="14">-1727</value>
<value level="15">-1827</value>
<value level="16">-1925</value>
<value level="17">-1973</value>
<value level="18">-2020</value>
<value level="19">-2067</value>
<value level="20">-2112</value>
<value level="21">-2156</value>
<value level="22">-2200</value>
<value level="23">-2241</value>
<value level="24">-2282</value>
<value level="25">-2320</value>
</effectPoint>
<effectRange>400</effectRange> <effectRange>400</effectRange>
<hitTime>1500</hitTime> <hitTime>1500</hitTime>
<magicLvl> <magicLvl>
@@ -5316,7 +5338,33 @@
<activateRate>80</activateRate> <activateRate>80</activateRate>
<basicProperty>MAGIC</basicProperty> <basicProperty>MAGIC</basicProperty>
<castRange>40</castRange> <castRange>40</castRange>
<effectPoint>-3422</effectPoint> <effectPoint>
<value level="1">-625</value>
<value level="2">-744</value>
<value level="3">-879</value>
<value level="4">-1029</value>
<value level="5">-1194</value>
<value level="6">-1374</value>
<value level="7">-1568</value>
<value level="8">-1704</value>
<value level="9">-1845</value>
<value level="10">-1990</value>
<value level="11">-2138</value>
<value level="12">-2288</value>
<value level="13">-2439</value>
<value level="14">-2590</value>
<value level="15">-2740</value>
<value level="16">-2814</value>
<value level="17">-2887</value>
<value level="18">-2959</value>
<value level="19">-3030</value>
<value level="20">-3100</value>
<value level="21">-3168</value>
<value level="22">-3234</value>
<value level="23">-3299</value>
<value level="24">-3362</value>
<value level="25">-3422</value>
</effectPoint>
<effectRange>400</effectRange> <effectRange>400</effectRange>
<hitTime>800</hitTime> <hitTime>800</hitTime>
<magicLvl> <magicLvl>
@@ -198,7 +198,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="1003" toLevel="3" name="Pa'agrian Gift"> <skill id="1003" toLevel="3" name="Pa'agrio's Gift">
<!-- Increases nearby clan members' P. Atk. by $s2 for $s1 --> <!-- Increases nearby clan members' P. Atk. by $s2 for $s1 -->
<icon>icon.skill1003</icon> <icon>icon.skill1003</icon>
<abnormalLvl> <abnormalLvl>
@@ -250,7 +250,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="1004" toLevel="3" name="The Wisdom of Pa'agrio"> <skill id="1004" toLevel="3" name="Pa'agrio's Wisdom">
<!-- Increases nearby clan members' Casting Spd. by $s2 for $s1. --> <!-- Increases nearby clan members' Casting Spd. by $s2 for $s1. -->
<icon>icon.skill1004</icon> <icon>icon.skill1004</icon>
<abnormalLvl> <abnormalLvl>
@@ -302,7 +302,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="1005" toLevel="3" name="Blessings of Pa'agrio"> <skill id="1005" toLevel="3" name="Pa'agrio's Blessing">
<!-- Increases nearby clan members' P. Def. by $s2 for $s1. --> <!-- Increases nearby clan members' P. Def. by $s2 for $s1. -->
<icon>icon.skill1005</icon> <icon>icon.skill1005</icon>
<abnormalLvl> <abnormalLvl>
@@ -456,7 +456,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="1008" toLevel="3" name="The Glory of Pa'agrio"> <skill id="1008" toLevel="3" name="Pa'agrio's Glory">
<!-- Increases nearby clan members' M. Def. by $s2 for $s1. --> <!-- Increases nearby clan members' M. Def. by $s2 for $s1. -->
<icon>icon.skill1008</icon> <icon>icon.skill1008</icon>
<abnormalLvl> <abnormalLvl>
@@ -2074,7 +2074,7 @@
</effects> </effects>
</skill> </skill>
<skill id="1043" toLevel="1" name="Holy Weapon"> <skill id="1043" toLevel="1" name="Holy Weapon">
<!-- Increases a party member's holy P. Atk. by $s2 for $s1. --> <!-- Increases a party member's holy P. Atk. by 20 for 20 minutes. -->
<icon>icon.skill1043</icon> <icon>icon.skill1043</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>1200</abnormalTime> <abnormalTime>1200</abnormalTime>
@@ -2625,7 +2625,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="1164" toLevel="19" name="Curse: Weakness"> <skill id="1164" toLevel="19" name="Curse Weakness">
<!-- Decreases the enemy's P. Atk. by $s2 for $s1. --> <!-- Decreases the enemy's P. Atk. by $s2 for $s1. -->
<icon>icon.skill1164</icon> <icon>icon.skill1164</icon>
<abnormalLvl> <abnormalLvl>
@@ -2853,7 +2853,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="1168" toLevel="7" name="Curse: Poison"> <skill id="1168" toLevel="7" name="Curse Poison">
<!-- Poisons the enemy, causing loss of $s2 HP every $s1. --> <!-- Poisons the enemy, causing loss of $s2 HP every $s1. -->
<icon>icon.skill1168</icon> <icon>icon.skill1168</icon>
<abnormalLvl> <abnormalLvl>
@@ -4322,7 +4322,7 @@
<effectRange>1400</effectRange> <effectRange>1400</effectRange>
<attributeType>FIRE</attributeType> <attributeType>FIRE</attributeType>
<attributeValue>20</attributeValue> <attributeValue>20</attributeValue>
<hitTime>1200</hitTime> <hitTime>3000</hitTime>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>20</lvlBonusRate> <lvlBonusRate>20</lvlBonusRate>
@@ -4790,7 +4790,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="1249" toLevel="3" name="The Vision of Pa'agrio"> <skill id="1249" toLevel="3" name="Pa'agrio's Vision">
<!-- Increases Accuracy of nearby clan members by $s2 for $s1. --> <!-- Increases Accuracy of nearby clan members by $s2 for $s1. -->
<icon>icon.skill1249</icon> <icon>icon.skill1249</icon>
<abnormalLvl> <abnormalLvl>
@@ -4842,7 +4842,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="1250" toLevel="3" name="Under the Protection of Pa'agrio"> <skill id="1250" toLevel="3" name="Pa'agrio's Protection">
<!-- Increases Shield Defense of nearby clan members by $s2 for $s1. Effect $s3. --> <!-- Increases Shield Defense of nearby clan members by $s2 for $s1. Effect $s3. -->
<icon>icon.skill1250</icon> <icon>icon.skill1250</icon>
<abnormalLvl> <abnormalLvl>
@@ -5142,7 +5142,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="1256" toLevel="13" name="The Heart of Pa'agrio"> <skill id="1256" toLevel="13" name="Pa'agrio's Heart">
<!-- Restores a clan member's HP with $s1 Power and recovers $s3 HP per second for $s2. --> <!-- Restores a clan member's HP with $s1 Power and recovers $s3 HP per second for $s2. -->
<icon>icon.skill1256</icon> <icon>icon.skill1256</icon>
<abnormalLvl> <abnormalLvl>
@@ -5424,7 +5424,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="1260" toLevel="3" name="The Tact of Pa'agrio"> <skill id="1260" toLevel="3" name="Pa'agrio's Tact">
<!-- Increases nearby clan members' Evasion by $s2 for $s1. --> <!-- Increases nearby clan members' Evasion by $s2 for $s1. -->
<icon>icon.skill1260</icon> <icon>icon.skill1260</icon>
<abnormalLvl> <abnormalLvl>
@@ -5476,7 +5476,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="1261" toLevel="2" name="The Rage of Pa'agrio"> <skill id="1261" toLevel="2" name="Pa'agrio's Rage">
<!-- Decreases nearby clan members' P. Def. by $s2, M. Def. by $s3, and Evasion by $s4, and increases P. Atk. by $s5, M. Atk. by $s6, Atk. Spd. by $s7, Casting Spd. by $s8, and Speed by $s9 for $s1. --> <!-- Decreases nearby clan members' P. Def. by $s2, M. Def. by $s3, and Evasion by $s4, and increases P. Atk. by $s5, M. Atk. by $s6, Atk. Spd. by $s7, Casting Spd. by $s8, and Speed by $s9 for $s1. -->
<icon>icon.skill1261</icon> <icon>icon.skill1261</icon>
<abnormalLvl> <abnormalLvl>
@@ -6408,7 +6408,7 @@
</effects> </effects>
</skill> </skill>
<skill id="1271" toLevel="1" name="Benediction"> <skill id="1271" toLevel="1" name="Benediction">
<!-- Fully restores party members' HP. Can be used when MP is under $s1. --> <!-- Fully restores party members' HP. Can be used when MP is under 25%. -->
<icon>icon.skill1271</icon> <icon>icon.skill1271</icon>
<affectRange>2000</affectRange> <affectRange>2000</affectRange>
<effectPoint>560</effectPoint> <effectPoint>560</effectPoint>
@@ -7312,7 +7312,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="1282" toLevel="2" name="Pa'agrian Haste"> <skill id="1282" toLevel="2" name="Pa'agrio's Haste">
<!-- Increases Speed of nearby clan members by $s2 for $s1. --> <!-- Increases Speed of nearby clan members by $s2 for $s1. -->
<icon>icon.skill1282</icon> <icon>icon.skill1282</icon>
<abnormalLvl> <abnormalLvl>
@@ -7562,7 +7562,7 @@
</effects> </effects>
</skill> </skill>
<skill id="1288" toLevel="1" name="Aura Symphony"> <skill id="1288" toLevel="1" name="Aura Symphony">
<!-- Inflicts non-attribute damage on the enemy with $s1 Power added to M. Atk. --> <!-- Inflicts non-attribute damage on the enemy with 150 Power added to M. Atk. -->
<icon>icon.skill1288</icon> <icon>icon.skill1288</icon>
<castRange>900</castRange> <castRange>900</castRange>
<effectPoint>-4200</effectPoint> <effectPoint>-4200</effectPoint>
@@ -7584,7 +7584,7 @@
</effects> </effects>
</skill> </skill>
<skill id="1289" toLevel="1" name="Inferno"> <skill id="1289" toLevel="1" name="Inferno">
<!-- Inflicts fire damage on the enemy with $s1 Power added to M. Atk., and decreases HP by $s3 per second for $s2. --> <!-- Inflicts fire damage on the enemy with 150 Power added to M. Atk., and decreases HP by 60 per second for 15 seconds. -->
<icon>icon.skill1289</icon> <icon>icon.skill1289</icon>
<abnormalLvl>10</abnormalLvl> <abnormalLvl>10</abnormalLvl>
<abnormalTime>15</abnormalTime> <abnormalTime>15</abnormalTime>
@@ -7618,7 +7618,7 @@
</effects> </effects>
</skill> </skill>
<skill id="1290" toLevel="1" name="Blizzard"> <skill id="1290" toLevel="1" name="Blizzard">
<!-- Inflicts water damage on the enemy with $s1 Power added to M. Atk., and decreases their Speed by $s3 for $s2. --> <!-- Inflicts water damage on the enemy with 150 Power added to M. Atk., and decreases their Speed by 50% for 30 seconds. -->
<icon>icon.skill1290</icon> <icon>icon.skill1290</icon>
<abnormalLvl>3</abnormalLvl> <abnormalLvl>3</abnormalLvl>
<abnormalTime>30</abnormalTime> <abnormalTime>30</abnormalTime>
@@ -7653,7 +7653,7 @@
</effects> </effects>
</skill> </skill>
<skill id="1291" toLevel="1" name="Demon Wind"> <skill id="1291" toLevel="1" name="Demon Wind">
<!-- Inflicts wind damage on the enemy with $s1 Power added to M. Atk., and decreases their HP recovery magic effect by $s3 for $s2. --> <!-- Inflicts wind damage on the enemy with 150 Power added to M. Atk., and decreases their HP recovery magic effect by 50% for 2 minutes. -->
<icon>icon.skill1291</icon> <icon>icon.skill1291</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>120</abnormalTime> <abnormalTime>120</abnormalTime>
@@ -7686,7 +7686,7 @@
</effects> </effects>
</skill> </skill>
<skill id="1292" toLevel="1" name="Elemental Assault"> <skill id="1292" toLevel="1" name="Elemental Assault">
<!-- Inflicts non-attribute damage on the enemy with $s1 Power added to M. Atk. Over-hit is possible. --> <!-- Inflicts non-attribute damage on the enemy with 200 Power added to M. Atk. Over-hit is possible. -->
<icon>icon.skill1292</icon> <icon>icon.skill1292</icon>
<castRange>900</castRange> <castRange>900</castRange>
<effectPoint>-6000</effectPoint> <effectPoint>-6000</effectPoint>
@@ -7709,7 +7709,7 @@
</effects> </effects>
</skill> </skill>
<skill id="1293" toLevel="1" name="Elemental Symphony"> <skill id="1293" toLevel="1" name="Elemental Symphony">
<!-- Inflicts non-attribute damage on the enemy with $s1 Power added to M. Atk. Over-hit is possible. --> <!-- Inflicts non-attribute damage on the enemy with 200 Power added to M. Atk. Over-hit is possible. -->
<icon>icon.skill1293</icon> <icon>icon.skill1293</icon>
<castRange>900</castRange> <castRange>900</castRange>
<effectPoint>-6000</effectPoint> <effectPoint>-6000</effectPoint>
@@ -7732,7 +7732,7 @@
</effects> </effects>
</skill> </skill>
<skill id="1294" toLevel="1" name="Elemental Storm"> <skill id="1294" toLevel="1" name="Elemental Storm">
<!-- Inflicts non-attribute damage on the enemy with $s1 Power added to M. Atk. --> <!-- Inflicts non-attribute damage on the enemy with 200 Power added to M. Atk. -->
<icon>icon.skill1294</icon> <icon>icon.skill1294</icon>
<castRange>900</castRange> <castRange>900</castRange>
<effectPoint>-6000</effectPoint> <effectPoint>-6000</effectPoint>
@@ -160,7 +160,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="1305" toLevel="5" name="The Honor of Pa'agrio"> <skill id="1305" toLevel="5" name="Pa'agrio's Honor">
<!-- Restores nearby clan members' CP by $s1 Power. --> <!-- Restores nearby clan members' CP by $s1 Power. -->
<icon>icon.skill1305</icon> <icon>icon.skill1305</icon>
<affectLimit>50-50</affectLimit> <affectLimit>50-50</affectLimit>
@@ -621,28 +621,28 @@
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
</skill> </skill>
<skill id="1316" toLevel="1" name="Fishing Expertise: C Grade"> <skill id="1316" toLevel="1" name="Fishing Expertise (C-grade)">
<!-- C-grade Expertise skill for fishing. --> <!-- C-grade Expertise skill for fishing. -->
<icon>icon.skill1316</icon> <icon>icon.skill1316</icon>
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
</skill> </skill>
<skill id="1317" toLevel="1" name="Fishing Expertise: B Grade"> <skill id="1317" toLevel="1" name="Fishing Expertise (B-grade)">
<!-- B-grade Expertise skill for fishing. --> <!-- B-grade Expertise skill for fishing. -->
<icon>icon.skill1317</icon> <icon>icon.skill1317</icon>
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
</skill> </skill>
<skill id="1318" toLevel="1" name="Fishing Expertise: A-Grade"> <skill id="1318" toLevel="1" name="Fishing Expertise (A-grade)">
<!-- A-grade Expertise skill for fishing. --> <!-- A-grade Expertise skill for fishing. -->
<icon>icon.skill1318</icon> <icon>icon.skill1318</icon>
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
</skill> </skill>
<skill id="1319" toLevel="1" name="Fishing Expertise: S-Grade"> <skill id="1319" toLevel="1" name="Fishing Expertise (S-grade)">
<!-- S-grade Expertise skill for fishing. --> <!-- S-grade Expertise skill for fishing. -->
<icon>icon.skill1319</icon> <icon>icon.skill1319</icon>
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
@@ -737,7 +737,7 @@
<value level="2">1500</value> <value level="2">1500</value>
</mpInitialConsume> </mpInitialConsume>
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>3600000</reuseDelay> <reuseDelay>600000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel> <specialLevel>-1</specialLevel>
<targetType>SELF</targetType> <targetType>SELF</targetType>
@@ -1071,7 +1071,6 @@
<value level="6">16</value> <value level="6">16</value>
<value level="7">20</value> <value level="7">20</value>
<value level="8">20</value> <value level="8">20</value>
<value level="9">23</value>
</itemConsumeCount> </itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <itemConsumeId>3031</itemConsumeId>
<magicLvl> <magicLvl>
@@ -1205,10 +1204,6 @@
<value level="8">14258</value> <value level="8">14258</value>
<value level="9">14259</value> <value level="9">14259</value>
<value level="10">14260</value> <value level="10">14260</value>
<value level="11">14261</value>
<value level="12">14262</value>
<value level="13">14263</value>
<value level="14">14264</value>
</npcId> </npcId>
<lifeTime>3600</lifeTime> <lifeTime>3600</lifeTime>
<consumeItemId>3031</consumeItemId> <!-- Spirit Ore --> <consumeItemId>3031</consumeItemId> <!-- Spirit Ore -->
@@ -1303,10 +1298,6 @@
<value level="8">14442</value> <value level="8">14442</value>
<value level="9">14443</value> <value level="9">14443</value>
<value level="10">14444</value> <value level="10">14444</value>
<value level="11">14445</value>
<value level="12">14446</value>
<value level="13">14447</value>
<value level="14">14448</value>
</npcId> </npcId>
<lifeTime>3600</lifeTime> <lifeTime>3600</lifeTime>
<consumeItemId>3031</consumeItemId> <!-- Spirit Ore --> <consumeItemId>3031</consumeItemId> <!-- Spirit Ore -->
@@ -1401,10 +1392,6 @@
<value level="8">14626</value> <value level="8">14626</value>
<value level="9">14627</value> <value level="9">14627</value>
<value level="10">14628</value> <value level="10">14628</value>
<value level="11">14629</value>
<value level="12">14630</value>
<value level="13">14631</value>
<value level="14">14632</value>
</npcId> </npcId>
<lifeTime>3600</lifeTime> <lifeTime>3600</lifeTime>
<consumeItemId>3031</consumeItemId> <!-- Spirit Ore --> <consumeItemId>3031</consumeItemId> <!-- Spirit Ore -->
@@ -1575,7 +1562,7 @@
</effects> </effects>
</skill> </skill>
<skill id="1336" toLevel="1" name="Curse of Doom"> <skill id="1336" toLevel="1" name="Curse of Doom">
<!-- Blocks all the enemy's physical and magical skills for $s1. --> <!-- Blocks all the enemy's physical and magical skills for 1 minute. -->
<icon>icon.skill1336</icon> <icon>icon.skill1336</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>60</abnormalTime> <abnormalTime>60</abnormalTime>
@@ -1605,7 +1592,7 @@
</effects> </effects>
</skill> </skill>
<skill id="1337" toLevel="1" name="Curse of Abyss"> <skill id="1337" toLevel="1" name="Curse of Abyss">
<!-- For $s1, decreases the enemy's Speed by $s2, P. Def. by $s3, Evasion by $s3, M. Atk. by $s5, Casting Spd. by $s6 and magic damage by $s7. --> <!-- For 30 seconds, decreases the enemy's Speed by 10%, P. Def. by 30%, Evasion by 30%, M. Atk. by 30%, Casting Spd. by 20% and magic damage by 30%. -->
<icon>icon.skill1337</icon> <icon>icon.skill1337</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>30</abnormalTime> <abnormalTime>30</abnormalTime>
@@ -1656,7 +1643,7 @@
</effects> </effects>
</skill> </skill>
<skill id="1338" toLevel="1" name="Arcane Chaos"> <skill id="1338" toLevel="1" name="Arcane Chaos">
<!-- For $s1, decreases Buff-canceling Attack Resistance by $s2, Debuff Resistance by $s3 and drains $s4 MP every second. Increases physical skill MP Consumption by $s5 and magic skill MP Consumption by $s6. --> <!-- For 30 seconds, decreases Buff-canceling Attack Resistance by 30%, Debuff Resistance by 30% and drains 24 MP every second. Increases physical skill MP Consumption by 10% and magic skill MP Consumption by 30%. -->
<icon>icon.skill1338</icon> <icon>icon.skill1338</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>30</abnormalTime> <abnormalTime>30</abnormalTime>
@@ -1705,7 +1692,7 @@
</effects> </effects>
</skill> </skill>
<skill id="1339" toLevel="1" name="Fire Vortex"> <skill id="1339" toLevel="1" name="Fire Vortex">
<!-- Stirs up a vortex connecting to the dimension of Fire and inflicts Fire damage on the enemy with $s1 Power added to M. Atk. for $s2, decreases Speed by $s3, Atk. Spd. by $s4, Casting Spd. by $s5, and Fire Resistance by $s6. Consumes $s7 MP every second. Over-hit is possible. --> <!-- Stirs up a vortex connecting to the dimension of Fire and inflicts Fire damage on the enemy with 140 Power added to M. Atk. for 30 seconds, decreases Speed by 10%, Atk. Spd. by 30%, Casting Spd. by 10%, and Fire Resistance by 20. Consumes 12 MP every second. Over-hit is possible. -->
<icon>icon.skill1339</icon> <icon>icon.skill1339</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>30</abnormalTime> <abnormalTime>30</abnormalTime>
@@ -1757,7 +1744,7 @@
</effects> </effects>
</skill> </skill>
<skill id="1340" toLevel="1" name="Ice Vortex"> <skill id="1340" toLevel="1" name="Ice Vortex">
<!-- Stirs up a vortex connecting to the dimension of Water and inflicts Water damage on the enemy with $s1 Power added to M. Atk. for $s2 sec., decreases Speed by $s3, Atk. Spd. by $s4, Casting Spd. by $s5, and resistance against Water by $s6. Consumes $s7 MP every second. Over-hit is possible. --> <!-- Stirs up a vortex connecting to the dimension of Water and inflicts Water damage on the enemy with 140 Power added to M. Atk. for 30 seconds sec., decreases Speed by 30%, Atk. Spd. by 10%, Casting Spd. by 10%, and resistance against Water by 20. Consumes 12 MP every second. Over-hit is possible. -->
<icon>icon.skill1340</icon> <icon>icon.skill1340</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>30</abnormalTime> <abnormalTime>30</abnormalTime>
@@ -1809,7 +1796,7 @@
</effects> </effects>
</skill> </skill>
<skill id="1341" toLevel="1" name="Wind Vortex"> <skill id="1341" toLevel="1" name="Wind Vortex">
<!-- Stirs up a vortex connecting to the dimension of Wind and inflicts Wind damage on the enemy with $s1 Power added to M. Atk. for $s2., decreases Speed by $s3, Atk. Spd. by $s4, Casting Spd. by $s5, and resistance against Wind by $s6. Consumes $s7 MP every second. Over-hit is possible. --> <!-- Stirs up a vortex connecting to the dimension of Wind and inflicts Wind damage on the enemy with 140 Power added to M. Atk. for 30 seconds., decreases Speed by 10%, Atk. Spd. by 10%, Casting Spd. by 30%, and resistance against Wind by 20. Consumes 12 MP every second. Over-hit is possible. -->
<icon>icon.skill1341</icon> <icon>icon.skill1341</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>30</abnormalTime> <abnormalTime>30</abnormalTime>
@@ -1861,7 +1848,7 @@
</effects> </effects>
</skill> </skill>
<skill id="1342" toLevel="1" name="Light Vortex"> <skill id="1342" toLevel="1" name="Light Vortex">
<!-- Stirs up a vortex connecting to the holy dimension and inflicts Holy damage on the enemy with $s1 Power added to M. Atk. for $s2, decreases Accuracy by $s3 and Holy Attack Resistance by $s4. Consumes $s5 MP every second. --> <!-- Stirs up a vortex connecting to the holy dimension and inflicts Holy damage on the enemy with 139 Power added to M. Atk. for 30 seconds, decreases Accuracy by 6 and Holy Attack Resistance by 30. Consumes 12 MP every second. -->
<icon>icon.skill1342</icon> <icon>icon.skill1342</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>30</abnormalTime> <abnormalTime>30</abnormalTime>
@@ -1904,7 +1891,7 @@
</effects> </effects>
</skill> </skill>
<skill id="1343" toLevel="1" name="Dark Vortex"> <skill id="1343" toLevel="1" name="Dark Vortex">
<!-- Stirs up a vortex connecting to the dimension of darkness and inflicts dark damage on the enemy with $s1 Power added to M. Atk. Absorbs $s2 as HP. For $s3, decreases Accuracy by $s4 and Dark Attack Resistance by $s5. Consumes $s6 MP every second. --> <!-- Stirs up a vortex connecting to the dimension of darkness and inflicts dark damage on the enemy with 139 Power added to M. Atk. Absorbs 25% as HP. For 30 seconds, decreases Accuracy by 6 and Dark Attack Resistance by 30. Consumes 12 MP every second. -->
<icon>icon.skill1343</icon> <icon>icon.skill1343</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>30</abnormalTime> <abnormalTime>30</abnormalTime>
@@ -1992,7 +1979,7 @@
</effects> </effects>
</skill> </skill>
<skill id="1346" toLevel="1" name="Warrior Servitor"> <skill id="1346" toLevel="1" name="Warrior Servitor">
<!-- For $s1, causes the servitor to be possessed with the spirit of an ancient warrior. Increases Max HP by $s2, HP Recovery Bonus by $s3, P. Def. by $s4, Accuracy by $s5, P. Atk. by $s6, Atk. Spd. by $s7, and Debuff Resistance by $s8. Decreases Speed by $s9. Consumes $s10 Spirit Ore(s). --> <!-- For 5 minutes, causes the servitor to be possessed with the spirit of an ancient warrior. Increases Max HP by 20%, HP Recovery Bonus by 20%, P. Def. by 20%, Accuracy by 4, P. Atk. by 10%, Atk. Spd. by 20%, and Debuff Resistance by 10. Decreases Speed by 10%. Consumes 5 minutes0 Spirit Ore(s). -->
<icon>icon.skill1346</icon> <icon>icon.skill1346</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>300</abnormalTime> <abnormalTime>300</abnormalTime>
@@ -2049,7 +2036,7 @@
</effects> </effects>
</skill> </skill>
<skill id="1347" toLevel="1" name="Wizard Servitor"> <skill id="1347" toLevel="1" name="Wizard Servitor">
<!-- For $s1, causes the servitor to be possessed with the spirit of an ancient wizard. Increases MP Recovery Bonus by $s2, M. Def. by $s3, M. Atk. by $s4, Casting Spd. by $s5, magic damage by $s6, and Debuff Resistance by %s7. Decreases Speed by %s8. Consumes $s9 Spirit Ore. --> <!-- For 5 minutes, causes the servitor to be possessed with the spirit of an ancient wizard. Increases MP Recovery Bonus by 20%, M. Def. by 20%, M. Atk. by 20%, Casting Spd. by 20%, magic damage by 2, and Debuff Resistance by %s7. Decreases Speed by %s8. Consumes 10 Spirit Ore. -->
<icon>icon.skill1347</icon> <icon>icon.skill1347</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>300</abnormalTime> <abnormalTime>300</abnormalTime>
@@ -2102,7 +2089,7 @@
</effects> </effects>
</skill> </skill>
<skill id="1348" toLevel="1" name="Assassin Servitor"> <skill id="1348" toLevel="1" name="Assassin Servitor">
<!-- For $s1, causes the servitor to be possessed with the spirit of an ancient assassin. Increases Accuracy by $s2, Evasion by $s3, Atk. Spd. by $s4, Critical Rate occurring in the rear by $s5, Critical Damage occurring in the rear by $s6, and Debuff Resistance by $s7. Allows servitor to recover $s8 of physical damage inflicted on the enemy as HP with a certain probability. Consumes $s9 Spirit Ore(s). --> <!-- For 5 minutes, causes the servitor to be possessed with the spirit of an ancient assassin. Increases Accuracy by 4, Evasion by 4, Atk. Spd. by 20%, Critical Rate occurring in the rear by 20%, Critical Damage occurring in the rear by 20%, and Debuff Resistance by 10. Allows servitor to recover 5% of physical damage inflicted on the enemy as HP with a certain probability. Consumes 10 Spirit Ore(s). -->
<icon>icon.skill1348</icon> <icon>icon.skill1348</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>300</abnormalTime> <abnormalTime>300</abnormalTime>
@@ -2157,7 +2144,7 @@
</effects> </effects>
</skill> </skill>
<skill id="1349" toLevel="1" name="Final Servitor"> <skill id="1349" toLevel="1" name="Final Servitor">
<!-- For $s1, causes the servitor to be possessed with the spirit of an ancient hero. HP + $s2 instantly, Max HP + $s3, Accuracy + $s4, P. Atk. + $s5, P. Def. + $s6, Atk. Spd. + $s7, Critical Rate + $s8, Critical Damage + $s9, M. Def. + $s10, M. Atk. + $s11, Casting Spd. + $s12, Debuff Resistance + $s13 and Speed - $s14. Consumes $s15 Spirit Ore(s). --> <!-- For 5 minutes, causes the servitor to be possessed with the spirit of an ancient hero. HP + 20% instantly, Max HP + 20%, Accuracy + 4, P. Atk. + 10%, P. Def. + 20%, Atk. Spd. + 20%, Critical Rate + 20%, Critical Damage + 20%, M. Def. + 5 minutes0, M. Atk. + 5 minutes1, Casting Spd. + 5 minutes2, Debuff Resistance + 5 minutes3 and Speed - 5 minutes4. Consumes 5 minutes5 Spirit Ore(s). -->
<icon>icon.skill1349</icon> <icon>icon.skill1349</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>300</abnormalTime> <abnormalTime>300</abnormalTime>
@@ -2277,7 +2264,7 @@
</effects> </effects>
</skill> </skill>
<skill id="1352" toLevel="1" name="Elemental Resistance"> <skill id="1352" toLevel="1" name="Elemental Resistance">
<!-- For $s1, increases Fire/Water/Wind/Earth Resistance by $s2. --> <!-- For 20 minutes, increases Fire/Water/Wind/Earth Resistance by 20. -->
<icon>icon.skill1352</icon> <icon>icon.skill1352</icon>
<abnormalLvl>3</abnormalLvl> <abnormalLvl>3</abnormalLvl>
<abnormalTime>1200</abnormalTime> <abnormalTime>1200</abnormalTime>
@@ -2316,7 +2303,7 @@
</effects> </effects>
</skill> </skill>
<skill id="1353" toLevel="1" name="Holy Attack Resistance"> <skill id="1353" toLevel="1" name="Holy Attack Resistance">
<!-- For $s1, increases Dark Attack Resistance by $s2 and Holy Attack Resistance by $s3. --> <!-- For 20 minutes, increases Dark Attack Resistance by 30 and Holy Attack Resistance by 20. -->
<icon>icon.skill1353</icon> <icon>icon.skill1353</icon>
<abnormalLvl>3</abnormalLvl> <abnormalLvl>3</abnormalLvl>
<abnormalTime>1200</abnormalTime> <abnormalTime>1200</abnormalTime>
@@ -2347,7 +2334,7 @@
</effects> </effects>
</skill> </skill>
<skill id="1354" toLevel="1" name="Arcane Protection"> <skill id="1354" toLevel="1" name="Arcane Protection">
<!-- For $s1, Buff-canceling Attack Resistance + $s2 and Debuff Resistance + $s3. --> <!-- For 20 minutes, Buff-canceling Attack Resistance + 30 and Debuff Resistance + 20. -->
<icon>icon.skill1354</icon> <icon>icon.skill1354</icon>
<abnormalLvl>3</abnormalLvl> <abnormalLvl>3</abnormalLvl>
<abnormalTime>1200</abnormalTime> <abnormalTime>1200</abnormalTime>
@@ -2378,7 +2365,7 @@
</effects> </effects>
</skill> </skill>
<skill id="1355" toLevel="1" name="Prophecy of Water"> <skill id="1355" toLevel="1" name="Prophecy of Water">
<!-- For $s1, a powerful spirit acts to increase the damage caused by the targeted party member's magic damage by $s2, MP Recovery Bonus by $s3, P. Atk. by $s4, P. Def. by $s5 Atk. Spd. by $s6, M. Atk. by $s7, M. Def. by $s8, Casting Spd. by $s9, and Debuff Resistance by $s10. Decreases Speed by $s11 and MP Consumption for skill use by $s12. Consumes $s13 Spirit Ore(s). --> <!-- For 5 minutes, a powerful spirit acts to increase the damage caused by the targeted party member's magic damage by 2, MP Recovery Bonus by 20%, P. Atk. by 10%, P. Def. by 20% Atk. Spd. by 20%, M. Atk. by 20%, M. Def. by 20%, Casting Spd. by 20%, and Debuff Resistance by 5 minutes0. Decreases Speed by 5 minutes1 and MP Consumption for skill use by 5 minutes2. Consumes 5 minutes3 Spirit Ore(s). -->
<icon>icon.skill1355</icon> <icon>icon.skill1355</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>300</abnormalTime> <abnormalTime>300</abnormalTime>
@@ -2463,7 +2450,7 @@
</effects> </effects>
</skill> </skill>
<skill id="1356" toLevel="1" name="Prophecy of Fire"> <skill id="1356" toLevel="1" name="Prophecy of Fire">
<!-- For $s1, a powerful spirit acts to increase a party member's Max MP by $s2, HP Recovery Bonus by $s3, magic damage by $s4, Critical Damage by $s5, P. Atk. by $s6, P. Def. by $s7, Atk. Spd. by $s8, M. Atk. by $s9, M. Def. by $s10, Casting Spd. by $s11, and Debuff Resistance by $s12. Decreases Speed by $s13. Consumes $s14 Spirit Ore(s). --> <!-- For 5 minutes, a powerful spirit acts to increase a party member's Max MP by 20%, HP Recovery Bonus by 20%, magic damage by 2, Critical Damage by 20%, P. Atk. by 10%, P. Def. by 20%, Atk. Spd. by 20%, M. Atk. by 20%, M. Def. by 5 minutes0, Casting Spd. by 5 minutes1, and Debuff Resistance by 5 minutes2. Decreases Speed by 5 minutes3. Consumes 5 minutes4 Spirit Ore(s). -->
<icon>icon.skill1356</icon> <icon>icon.skill1356</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>300</abnormalTime> <abnormalTime>300</abnormalTime>
@@ -2545,7 +2532,7 @@
</effects> </effects>
</skill> </skill>
<skill id="1357" toLevel="1" name="Prophecy of Wind"> <skill id="1357" toLevel="1" name="Prophecy of Wind">
<!-- For $s1, a powerful spirit acts to increase a party member's Max HP by $s2, Critical Rate by $s3, magic damage by $s4, P. Atk. by $s5, P. Def. by $s6, Atk. Spd. by $s7, M. Atk. by $s8, M. Def. by $s9, Casting Spd. by $s10, and Debuff Resistance by $s11. Decreases Speed by $s12. Has a chance of recovering $s13 of physical damage inflicted on the enemy as HP. Consumes $s14 Spirit Ore(s). --> <!-- For 5 minutes, a powerful spirit acts to increase a party member's Max HP by 20%, Critical Rate by 20%, magic damage by 20%, P. Atk. by 10%, P. Def. by 20%, Atk. Spd. by 20%, M. Atk. by 20%, M. Def. by 20%, Casting Spd. by 5 minutes0, and Debuff Resistance by 5 minutes1. Decreases Speed by 5 minutes2. Has a chance of recovering 5 minutes3 of physical damage inflicted on the enemy as HP. Consumes 5 minutes4 Spirit Ore(s). -->
<icon>icon.skill1357</icon> <icon>icon.skill1357</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>300</abnormalTime> <abnormalTime>300</abnormalTime>
@@ -2623,7 +2610,7 @@
</effects> </effects>
</skill> </skill>
<skill id="1358" toLevel="1" name="Block Shield"> <skill id="1358" toLevel="1" name="Block Shield">
<!-- Cancels a buff that increases the enemy's P. Def. For $s1, decreases P. Def. by $s2 and prevents him from receiving P. Def.-increasing buffs. --> <!-- Cancels a buff that increases the enemy's P. Def. For 2 minutes, decreases P. Def. by 10% and prevents him from receiving P. Def.-increasing buffs. -->
<icon>icon.skill1358</icon> <icon>icon.skill1358</icon>
<abnormalLvl>10</abnormalLvl> <abnormalLvl>10</abnormalLvl>
<abnormalTime>120</abnormalTime> <abnormalTime>120</abnormalTime>
@@ -2660,7 +2647,7 @@
</effects> </effects>
</skill> </skill>
<skill id="1359" toLevel="1" name="Block Wind Walk"> <skill id="1359" toLevel="1" name="Block Wind Walk">
<!-- Cancels a buff that increases the enemy's Speed. For $s1, decreases Speed by $s2 and prevents him from receiving Speed-increasing buffs. --> <!-- Cancels a buff that increases the enemy's Speed. For 2 minutes, decreases Speed by 10% and prevents him from receiving Speed-increasing buffs. -->
<icon>icon.skill1359</icon> <icon>icon.skill1359</icon>
<abnormalLvl>10</abnormalLvl> <abnormalLvl>10</abnormalLvl>
<abnormalTime>120</abnormalTime> <abnormalTime>120</abnormalTime>
@@ -2697,7 +2684,7 @@
</effects> </effects>
</skill> </skill>
<skill id="1360" toLevel="1" name="Mass Block Shield"> <skill id="1360" toLevel="1" name="Mass Block Shield">
<!-- Cancels buffs that increase nearby enemies' P. Def. For $s1, decreases P. Def. by $s2 and prevents them from receiving P. Def.-increasing buffs. --> <!-- Cancels buffs that increase nearby enemies' P. Def. For 2 minutes, decreases P. Def. by 10% and prevents them from receiving P. Def.-increasing buffs. -->
<icon>icon.skill1360</icon> <icon>icon.skill1360</icon>
<abnormalLvl>10</abnormalLvl> <abnormalLvl>10</abnormalLvl>
<abnormalTime>120</abnormalTime> <abnormalTime>120</abnormalTime>
@@ -2735,7 +2722,7 @@
</effects> </effects>
</skill> </skill>
<skill id="1361" toLevel="1" name="Mass Block Wind Walk"> <skill id="1361" toLevel="1" name="Mass Block Wind Walk">
<!-- Cancels buffs that increase nearby enemies' Speed. For $s1, decreases Speed by $s2 and prevents them from receiving Speed-increasing buffs. --> <!-- Cancels buffs that increase nearby enemies' Speed. For 2 minutes, decreases Speed by 10% and prevents them from receiving Speed-increasing buffs. -->
<icon>icon.skill1361</icon> <icon>icon.skill1361</icon>
<abnormalLvl>10</abnormalLvl> <abnormalLvl>10</abnormalLvl>
<abnormalTime>120</abnormalTime> <abnormalTime>120</abnormalTime>
@@ -2773,7 +2760,7 @@
</effects> </effects>
</skill> </skill>
<skill id="1362" toLevel="1" name="Chant of Spirit"> <skill id="1362" toLevel="1" name="Chant of Spirit">
<!-- For $s1, increases all party members' Buff-canceling Attack Resistance by $s2 and Debuff Resistance by $s3. --> <!-- For 20 minutes, increases all party members' Buff-canceling Attack Resistance by 30 and Debuff Resistance by 20. -->
<icon>icon.skill1362</icon> <icon>icon.skill1362</icon>
<abnormalLvl>3</abnormalLvl> <abnormalLvl>3</abnormalLvl>
<abnormalTime>1200</abnormalTime> <abnormalTime>1200</abnormalTime>
@@ -2804,7 +2791,7 @@
</effects> </effects>
</skill> </skill>
<skill id="1363" toLevel="1" name="Chant of Victory"> <skill id="1363" toLevel="1" name="Chant of Victory">
<!-- Recovers all party members' HP by $s1, and for $s2, receives help from a great spirit to increase Max HP by $s3, the chance of prominent magic damage by $s4, Critical Damage by $s5, P. Atk. by $s6, P. Def. by $s7, Atk. Spd. by $s8, M. Atk. by $s9, M. Def. by $s10, Casting Spd. by $s11, Debuff Resistance by $s12, and Accuracy by $s13. Decreases Speed by $s14. Consumes $s15 Spirit Ore(s). --> <!-- Recovers all party members' HP by 20%, and for 5 minutes, receives help from a great spirit to increase Max HP by 20%, the chance of prominent magic damage by 2, Critical Damage by 20%, P. Atk. by 10%, P. Def. by 20%, Atk. Spd. by 20%, M. Atk. by 20%, M. Def. by 20%0, Casting Spd. by 20%1, Debuff Resistance by 20%2, and Accuracy by 20%3. Decreases Speed by 20%4. Consumes 20%5 Spirit Ore(s). -->
<icon>icon.skill1363</icon> <icon>icon.skill1363</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>300</abnormalTime> <abnormalTime>300</abnormalTime>
@@ -2877,8 +2864,8 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="1364" toLevel="1" name="Eye of Pa'agrio"> <skill id="1364" toLevel="1" name="Pa'agrio's Eye">
<!-- For $s1, increases nearby clan members' Accuracy by $s2 and decreases the rate of being hit by a critical attack by $s3. --> <!-- For 20 minutes, increases nearby clan members' Accuracy by 4 and decreases the rate of being hit by a critical attack by 30%. -->
<icon>icon.skill1364</icon> <icon>icon.skill1364</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>1200</abnormalTime> <abnormalTime>1200</abnormalTime>
@@ -2915,8 +2902,8 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="1365" toLevel="1" name="Soul of Pa'agrio"> <skill id="1365" toLevel="1" name="Pa'agrio's Soul">
<!-- For $s1, increases nearby clan members' M. Atk. by $s2 and M. Def. by $s3. --> <!-- For 20 minutes, increases nearby clan members' M. Atk. by 75% and M. Def. by 30%. -->
<icon>icon.skill1365</icon> <icon>icon.skill1365</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>1200</abnormalTime> <abnormalTime>1200</abnormalTime>
@@ -2954,7 +2941,7 @@
</effects> </effects>
</skill> </skill>
<skill id="1366" toLevel="1" name="Seal of Despair"> <skill id="1366" toLevel="1" name="Seal of Despair">
<!-- For $s1, decreases nearby enemies' Accuracy by $s2, P. Atk. by $s3, Critical Rate by $s4, Critical Damage by $s5, Speed by $s6, M. Def. by $s7, and Atk. Spd. by $s8. --> <!-- For 30 seconds, decreases nearby enemies' Accuracy by 6, P. Atk. by 10%, Critical Rate by 30%, Critical Damage by 30%, Speed by 20%, M. Def. by 30%, and Atk. Spd. by 30%. -->
<icon>icon.skill1366</icon> <icon>icon.skill1366</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>30</abnormalTime> <abnormalTime>30</abnormalTime>
@@ -3010,7 +2997,7 @@
</effects> </effects>
</skill> </skill>
<skill id="1367" toLevel="1" name="Seal of Disease"> <skill id="1367" toLevel="1" name="Seal of Disease">
<!-- Decreases the effect of HP recovery magic received by the enemy clan member by $s2 for $s1. --> <!-- Decreases the effect of HP recovery magic received by the enemy clan member by 50% for 2 minutes. -->
<icon>icon.skill1367</icon> <icon>icon.skill1367</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>120</abnormalTime> <abnormalTime>120</abnormalTime>
@@ -3275,7 +3262,7 @@
</effects> </effects>
</skill> </skill>
<skill id="1375" toLevel="1" name="Heroic Grandeur"> <skill id="1375" toLevel="1" name="Heroic Grandeur">
<!-- Decreases surrounding enemies?P. Def. by 50%, M. Def. by 50%, and Speed by 50, and blocks them from using skills for 15 seconds. Hero's Weakening effect is not applied at the same time, and release is not possible. Consumes 120 Spirit Ores. Cannot be used in the Olympiad. --> <!-- Decreases surrounding enemies' P. Def. by 50%, M. Def. by 50%, and Speed by 50, and blocks them from using skills for 15 seconds. Hero's Weakening effect is not applied at the same time, and release is not possible. Consumes 120 Spirit Ores. Cannot be used in the Olympiad. -->
<icon>icon.skill1375</icon> <icon>icon.skill1375</icon>
<abnormalLvl>2</abnormalLvl> <abnormalLvl>2</abnormalLvl>
<abnormalTime>15</abnormalTime> <abnormalTime>15</abnormalTime>
@@ -3364,17 +3351,17 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="1377" toLevel="1" name="none"> <skill id="1377" toLevel="1" name="">
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
</skill> </skill>
<skill id="1378" toLevel="1" name="none"> <skill id="1378" toLevel="1" name="">
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
</skill> </skill>
<skill id="1379" toLevel="1" name="none"> <skill id="1379" toLevel="1" name="">
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
@@ -225,7 +225,6 @@
<skill id="1403" toLevel="1" name="Summon Friend"> <skill id="1403" toLevel="1" name="Summon Friend">
<!-- Teleports a party member to one's current location. Requires a Summoning Crystal on the target. --> <!-- Teleports a party member to one's current location. Requires a Summoning Crystal on the target. -->
<icon>icon.skill1403</icon> <icon>icon.skill1403</icon>
<castRange>-2</castRange>
<effectPoint>467</effectPoint> <effectPoint>467</effectPoint>
<effectRange>-2</effectRange> <effectRange>-2</effectRange>
<hitTime>15000</hitTime> <hitTime>15000</hitTime>
@@ -254,7 +253,6 @@
<skill id="1404" toLevel="1" name="Word of Invitation"> <skill id="1404" toLevel="1" name="Word of Invitation">
<!-- Teleports a party member to one's current location. Consumes 3 Spirit Ore. Requires a Summoning Crystal on the target. --> <!-- Teleports a party member to one's current location. Consumes 3 Spirit Ore. Requires a Summoning Crystal on the target. -->
<icon>icon.skill1404</icon> <icon>icon.skill1404</icon>
<castRange>-2</castRange>
<effectPoint>677</effectPoint> <effectPoint>677</effectPoint>
<effectRange>-2</effectRange> <effectRange>-2</effectRange>
<hitTime>15000</hitTime> <hitTime>15000</hitTime>
@@ -309,7 +307,7 @@
</effects> </effects>
</skill> </skill>
<skill id="1406" toLevel="1" name="Summon Feline King"> <skill id="1406" toLevel="1" name="Summon Feline King">
<!-- Summons Feline King. Requires $s1 Spirit Ores. --> <!-- Summons Feline King. Requires 4 Spirit Ores. -->
<icon>icon.skill1406</icon> <icon>icon.skill1406</icon>
<hitTime>6000</hitTime> <hitTime>6000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
@@ -336,7 +334,7 @@
</effects> </effects>
</skill> </skill>
<skill id="1407" toLevel="1" name="Summon Magnus the Unicorn"> <skill id="1407" toLevel="1" name="Summon Magnus the Unicorn">
<!-- Summons Magnus the Unicorn. Requires $s1 Spirit Ores. --> <!-- Summons Magnus the Unicorn. Requires 4 Spirit Ores. -->
<icon>icon.skill1407</icon> <icon>icon.skill1407</icon>
<hitTime>6000</hitTime> <hitTime>6000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
@@ -363,7 +361,7 @@
</effects> </effects>
</skill> </skill>
<skill id="1408" toLevel="1" name="Summon Spectral Lord"> <skill id="1408" toLevel="1" name="Summon Spectral Lord">
<!-- Summons a Spectral Lord. Requires $s1 Spirit Ores. --> <!-- Summons a Spectral Lord. Requires 4 Spirit Ores. -->
<icon>icon.skill1408</icon> <icon>icon.skill1408</icon>
<hitTime>6000</hitTime> <hitTime>6000</hitTime>
<inheritElementals>true</inheritElementals> <inheritElementals>true</inheritElementals>
@@ -496,8 +494,8 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="1413" toLevel="1" name="Magnus' Chant"> <skill id="1413" toLevel="1" name="Chant of Magnus">
<!-- For $s1, a powerful spirit acts to increase all party members' Max MP by $s2, MP Recovery Bonus by $s3 when equipped with light or heavy armor, MP Recovery Bonus by $s4 when equipped with a robe, M. Def. by $s5, M. Atk. by $s6, Casting Spd. by $s7, Fire/Water/Wind/Earth Resistance by $s8, Debuff Resistance by $s9, and Buff-canceling Attack Resistance by $s10. Consumes $s11 Spirit Ore(s). --> <!-- For 5 minutes, a powerful spirit acts to increase all party members' Max MP by 15%, MP Recovery Bonus by 1.5 when equipped with light or heavy armor, MP Recovery Bonus by 4 when equipped with a robe, M. Def. by 30%, M. Atk. by 30%, Casting Spd. by 20%, Fire/Water/Wind/Earth Resistance by 10, Debuff Resistance by 25, and Buff-canceling Attack Resistance by 5 minutes0. Consumes 5 minutes1 Spirit Ore(s). -->
<icon>icon.skill1413</icon> <icon>icon.skill1413</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>300</abnormalTime> <abnormalTime>300</abnormalTime>
@@ -576,8 +574,8 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="1414" toLevel="1" name="Victory of Pa'agrio"> <skill id="1414" toLevel="1" name="Victories of Pa'agrio">
<!-- For $s1, a powerful spirit acts to increase nearby clan members' Max CP by $s2, CP recovery bonus by $s3, Max MP by $s4, Critical Rate by $s5, the power of Prominent Damage through magic damage by $s6, P. Atk. by $s7, P. Def. by $s8, Atk. Spd. by $s9, M. Atk. by $s10, M. Def. by $s11, Casting Spd. by $s12, and Debuff Resistance by $s13. Decreases Speed by $s14. Consumes $s15 Spirit Ore(s). --> <!-- For 5 minutes, a powerful spirit acts to increase nearby clan members' Max CP by 20%, CP recovery bonus by 20%, Max MP by 20%, Critical Rate by 20%, the power of Prominent Damage through magic damage by 20%, P. Atk. by 10%, P. Def. by 20%, Atk. Spd. by 20%, M. Atk. by 5 minutes0, M. Def. by 5 minutes1, Casting Spd. by 5 minutes2, and Debuff Resistance by 5 minutes3. Decreases Speed by 5 minutes4. Consumes 5 minutes5 Spirit Ore(s). -->
<icon>icon.skill1414</icon> <icon>icon.skill1414</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>300</abnormalTime> <abnormalTime>300</abnormalTime>
@@ -658,7 +656,7 @@
</effects> </effects>
</skill> </skill>
<skill id="1415" toLevel="1" name="Pa'agrio's Emblem"> <skill id="1415" toLevel="1" name="Pa'agrio's Emblem">
<!-- For $s1, increases nearby clan members' Buff-canceling Attack Resistance by $s2 and Debuff Resistance by $s3. --> <!-- For 5 minutes, increases nearby clan members' Buff-canceling Attack Resistance by 30% and Debuff Resistance by 20%. -->
<icon>icon.skill1415</icon> <icon>icon.skill1415</icon>
<abnormalLvl>2</abnormalLvl> <abnormalLvl>2</abnormalLvl>
<abnormalTime>300</abnormalTime> <abnormalTime>300</abnormalTime>
@@ -702,7 +700,7 @@
<affectLimit>50-100</affectLimit> <affectLimit>50-100</affectLimit>
<affectRange>1000</affectRange> <affectRange>1000</affectRange>
<effectPoint>669</effectPoint> <effectPoint>669</effectPoint>
<hitTime>1300</hitTime> <hitTime>2500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>79</magicLvl> <magicLvl>79</magicLvl>
<mpConsume>228</mpConsume> <mpConsume>228</mpConsume>
@@ -1084,7 +1082,6 @@
<icon>icon.skill1425</icon> <icon>icon.skill1425</icon>
<affectRange>1000</affectRange> <affectRange>1000</affectRange>
<blockedInOlympiad>true</blockedInOlympiad> <blockedInOlympiad>true</blockedInOlympiad>
<castRange>900</castRange>
<hitTime>3000</hitTime> <hitTime>3000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>80</magicLvl> <magicLvl>80</magicLvl>
@@ -2300,7 +2297,7 @@
</effects> </effects>
</skill> </skill>
<skill id="1443" toLevel="1" name="Dark Weapon"> <skill id="1443" toLevel="1" name="Dark Weapon">
<!-- Increases the target's Dark attack level by $s2 for $s1. Can be used on party members. --> <!-- Increases the target's Dark attack level by 20 for 20 minutes. Can be used on party members. -->
<icon>icon.skill1443</icon> <icon>icon.skill1443</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>1200</abnormalTime> <abnormalTime>1200</abnormalTime>
@@ -2332,12 +2329,11 @@
</effects> </effects>
</skill> </skill>
<skill id="1444" toLevel="1" name="Pride of Kamael"> <skill id="1444" toLevel="1" name="Pride of Kamael">
<!-- For $s1, increases P. Atk., M. Atk. and lethal attack rate by $s2 when using a Kamael-exclusive weapon. --> <!-- For 5 minutes, increases P. Atk., M. Atk. and lethal attack rate by 10% when using a Kamael-exclusive weapon. -->
<icon>icon.skill1444</icon> <icon>icon.skill1444</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>300</abnormalTime> <abnormalTime>300</abnormalTime>
<abnormalType>KAMAEL_SPECIAL</abnormalType> <abnormalType>KAMAEL_SPECIAL</abnormalType>
<castRange>400</castRange>
<effectPoint>669</effectPoint> <effectPoint>669</effectPoint>
<effectRange>600</effectRange> <effectRange>600</effectRange>
<hitTime>3000</hitTime> <hitTime>3000</hitTime>
@@ -2684,7 +2680,7 @@
</effects> </effects>
</skill> </skill>
<skill id="1448" toLevel="1" name="Blink"> <skill id="1448" toLevel="1" name="Blink">
<!-- Attacks nearby enemies with $s1 Power added to P. Atk., stunning them for $s2 and teleporting them to the rear. Increases Power upon the consumption of up to $s3 souls. --> <!-- Attacks nearby enemies with 1 Power added to P. Atk., stunning them for 2 seconds and teleporting them to the rear. Increases Power upon the consumption of up to 5 souls. -->
<icon>icon.skill1448</icon> <icon>icon.skill1448</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>2</abnormalTime> <abnormalTime>2</abnormalTime>
@@ -2765,7 +2761,7 @@
</effects> </effects>
</skill> </skill>
<skill id="1450" toLevel="1" name="Chain Lightning"> <skill id="1450" toLevel="1" name="Chain Lightning">
<!-- Hurls thunderbolts and inflicts non-attribute damage on the enemy's surroundings with $s1 Power added to M. Atk. Increases Power upon the consumption of up to $s2 souls. --> <!-- Hurls thunderbolts and inflicts non-attribute damage on the enemy's surroundings with 200 Power added to M. Atk. Increases Power upon the consumption of up to 5 souls. -->
<icon>icon.skill1450</icon> <icon>icon.skill1450</icon>
<affectLimit>5-12</affectLimit> <affectLimit>5-12</affectLimit>
<affectRange>200</affectRange> <affectRange>200</affectRange>
@@ -2793,7 +2789,7 @@
</effects> </effects>
</skill> </skill>
<skill id="1451" toLevel="1" name="Fire Vortex Buster"> <skill id="1451" toLevel="1" name="Fire Vortex Buster">
<!-- Detonates a Fire Vortex that inflicts Fire damage on the enemy with $s1 Power added to M. Atk. --> <!-- Detonates a Fire Vortex that inflicts Fire damage on the enemy with 195 Power added to M. Atk. -->
<icon>icon.skill1451</icon> <icon>icon.skill1451</icon>
<castRange>900</castRange> <castRange>900</castRange>
<effectPoint>-1009</effectPoint> <effectPoint>-1009</effectPoint>
@@ -2827,7 +2823,7 @@
</effects> </effects>
</skill> </skill>
<skill id="1452" toLevel="1" name="Count of Fire"> <skill id="1452" toLevel="1" name="Count of Fire">
<!-- Uses the power of Fire to burn the enemy for $s1, inflicting damage of $s2 HP per second. --> <!-- Uses the power of Fire to burn the enemy for 10 seconds, inflicting damage of 173 HP per second. -->
<icon>icon.skill1452</icon> <icon>icon.skill1452</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime> <abnormalTime>10</abnormalTime>
@@ -2861,7 +2857,7 @@
</effects> </effects>
</skill> </skill>
<skill id="1453" toLevel="1" name="Ice Vortex Crusher"> <skill id="1453" toLevel="1" name="Ice Vortex Crusher">
<!-- Creates an Ice Vortex that inflicts Water damage on the enemy with $s1 Power added to M. Atk. --> <!-- Creates an Ice Vortex that inflicts Water damage on the enemy with 195 Power added to M. Atk. -->
<icon>icon.skill1453</icon> <icon>icon.skill1453</icon>
<castRange>900</castRange> <castRange>900</castRange>
<effectPoint>-1009</effectPoint> <effectPoint>-1009</effectPoint>
@@ -2895,7 +2891,7 @@
</effects> </effects>
</skill> </skill>
<skill id="1454" toLevel="1" name="Diamond Dust"> <skill id="1454" toLevel="1" name="Diamond Dust">
<!-- Summons a bitter ice storm that inflicts Water damage on the enemy with $s1 Power added to M. Atk. Decreases nearby enemies' Speed by $s3 for $s2. --> <!-- Summons a bitter ice storm that inflicts Water damage on the enemy with 70 Power added to M. Atk. Decreases nearby enemies' Speed by 40% for 15 seconds. -->
<icon>icon.skill1454</icon> <icon>icon.skill1454</icon>
<abnormalLvl>3</abnormalLvl> <abnormalLvl>3</abnormalLvl>
<abnormalTime>15</abnormalTime> <abnormalTime>15</abnormalTime>
@@ -2930,7 +2926,7 @@
</effects> </effects>
</skill> </skill>
<skill id="1455" toLevel="1" name="Throne of Ice"> <skill id="1455" toLevel="1" name="Throne of Ice">
<!-- Summons a blast of icy air that freezes the enemy for $s1, causing loss of $s2 HP per second. --> <!-- Summons a blast of icy air that freezes the enemy for 10 seconds, causing loss of 173 HP per second. -->
<icon>icon.skill1455</icon> <icon>icon.skill1455</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime> <abnormalTime>10</abnormalTime>
@@ -2962,7 +2958,7 @@
</effects> </effects>
</skill> </skill>
<skill id="1456" toLevel="1" name="Wind Vortex Slug"> <skill id="1456" toLevel="1" name="Wind Vortex Slug">
<!-- Creates a powerful Wind Vortex that inflicts Wind damage on the enemy with $s1 Power added to M. Atk. --> <!-- Creates a powerful Wind Vortex that inflicts Wind damage on the enemy with 195 Power added to M. Atk. -->
<icon>icon.skill1456</icon> <icon>icon.skill1456</icon>
<castRange>900</castRange> <castRange>900</castRange>
<effectPoint>-1009</effectPoint> <effectPoint>-1009</effectPoint>
@@ -3042,7 +3038,7 @@
</effects> </effects>
</skill> </skill>
<skill id="1458" toLevel="1" name="Throne of Wind"> <skill id="1458" toLevel="1" name="Throne of Wind">
<!-- Uses the power of a storm to weaken the enemy for $s1, causing loss of $s2 HP per second. --> <!-- Uses the power of a storm to weaken the enemy for 10 seconds, causing loss of 173 HP per second. -->
<icon>icon.skill1458</icon> <icon>icon.skill1458</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime> <abnormalTime>10</abnormalTime>
@@ -3075,7 +3071,7 @@
</effects> </effects>
</skill> </skill>
<skill id="1459" toLevel="1" name="Divine Power"> <skill id="1459" toLevel="1" name="Divine Power">
<!-- Increases the power of recovery magic with $s2 Power for $s1. --> <!-- Increases the power of recovery magic with 1000 Power for 15 seconds. -->
<icon>icon.skill1459</icon> <icon>icon.skill1459</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>15</abnormalTime> <abnormalTime>15</abnormalTime>
@@ -3099,7 +3095,7 @@
</effects> </effects>
</skill> </skill>
<skill id="1460" toLevel="1" name="Mana Gain"> <skill id="1460" toLevel="1" name="Mana Gain">
<!-- For $s1, increases the recharge power received by the target by $s2. --> <!-- For 20 minutes, increases the recharge power received by the target by 85. -->
<icon>icon.skill1460</icon> <icon>icon.skill1460</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>1200</abnormalTime> <abnormalTime>1200</abnormalTime>
@@ -3138,7 +3134,7 @@
</effects> </effects>
</skill> </skill>
<skill id="1461" toLevel="1" name="Chant of Protection"> <skill id="1461" toLevel="1" name="Chant of Protection">
<!-- For $s1, decreases Critical Damage received by a party member by $s2. --> <!-- For 20 minutes, decreases Critical Damage received by a party member by 30%. -->
<icon>icon.skill1461</icon> <icon>icon.skill1461</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>1200</abnormalTime> <abnormalTime>1200</abnormalTime>
@@ -3180,7 +3176,7 @@
<coolTime>500</coolTime> <coolTime>500</coolTime>
<castRange>900</castRange> <castRange>900</castRange>
<effectPoint>-673</effectPoint> <effectPoint>-673</effectPoint>
<hitTime>2200</hitTime> <hitTime>4000</hitTime>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>30</lvlBonusRate> <lvlBonusRate>30</lvlBonusRate>
@@ -3402,7 +3398,7 @@
</effects> </effects>
</skill> </skill>
<skill id="1469" toLevel="1" name="Leopold"> <skill id="1469" toLevel="1" name="Leopold">
<!-- Summons the devastating cannon Leopold to inflict Fire damage with $s1 Power added to M. Atk. Increases Power upon the consumption of up to $s2 souls. --> <!-- Summons the devastating cannon Leopold to inflict Fire damage with 224 Power added to M. Atk. Increases Power upon the consumption of up to 5 souls. -->
<icon>icon.skill1469</icon> <icon>icon.skill1469</icon>
<affectLimit>5-12</affectLimit> <affectLimit>5-12</affectLimit>
<affectRange>100</affectRange> <affectRange>100</affectRange>
@@ -3430,7 +3426,7 @@
</effects> </effects>
</skill> </skill>
<skill id="1470" toLevel="1" name="Prahnah"> <skill id="1470" toLevel="1" name="Prahnah">
<!-- Increases all party members' M. Def. by $s2 for $s1. --> <!-- Increases all party members' M. Def. by 3000 for 30 seconds. -->
<icon>icon.skill1470</icon> <icon>icon.skill1470</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>30</abnormalTime> <abnormalTime>30</abnormalTime>
@@ -3478,7 +3474,6 @@
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>4000</reuseDelay> <reuseDelay>4000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<coolTime>1400</coolTime>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>FAN</affectScope> <affectScope>FAN</affectScope>
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
@@ -3541,7 +3536,7 @@
</effects> </effects>
</skill> </skill>
<skill id="1474" toLevel="1" name="Abyssal Power"> <skill id="1474" toLevel="1" name="Abyssal Power">
<!-- Increases M. Atk. by $s1. --> <!-- Increases M. Atk. by 10%. -->
<icon>icon.skill1474</icon> <icon>icon.skill1474</icon>
<magicLvl>43</magicLvl> <magicLvl>43</magicLvl>
<operateType>P</operateType> <operateType>P</operateType>
@@ -3818,7 +3813,7 @@
</effects> </effects>
</skill> </skill>
<skill id="1480" toLevel="1" name="Soul Harmony"> <skill id="1480" toLevel="1" name="Soul Harmony">
<!-- Empathizes with the souls of party members for $s1 to recover $s2 MP per second, decrease P. Def. by $s3, and become unable to act. --> <!-- Empathizes with the souls of party members for 15 seconds to recover 200 MP per second, decrease P. Def. by 90%, and become unable to act. -->
<icon>icon.skill1480</icon> <icon>icon.skill1480</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>15</abnormalTime> <abnormalTime>15</abnormalTime>
@@ -568,7 +568,7 @@
</effects> </effects>
</skill> </skill>
<skill id="1512" toLevel="1" name="Soul Vortex"> <skill id="1512" toLevel="1" name="Soul Vortex">
<!-- Stirs up a vortex connecting to the dimension of souls and inflicts non-attribute damage on the enemy with $s1 Power added to M. Atk. for $s2., decreases Speed by $s3, Atk. Spd. by $s4, and Casting Spd. by $s5. Consumes $s6 MP every second. Over-hit is possible. --> <!-- Stirs up a vortex connecting to the dimension of souls and inflicts non-attribute damage on the enemy with 112 Power added to M. Atk. for 30 seconds., decreases Speed by 20%, Atk. Spd. by 30%, and Casting Spd. by 30%. Consumes 12 MP every second. Over-hit is possible. -->
<icon>icon.skill1512</icon> <icon>icon.skill1512</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>30</abnormalTime> <abnormalTime>30</abnormalTime>
@@ -615,7 +615,7 @@
</effects> </effects>
</skill> </skill>
<skill id="1513" toLevel="1" name="Soul Vortex Extinction"> <skill id="1513" toLevel="1" name="Soul Vortex Extinction">
<!-- Detonates an Soul Vortex to inflict non-attribute damage on the enemy with $s1 Power added to M. Atk. Increases Power upon the consumption of up to $s2 souls. --> <!-- Detonates an Soul Vortex to inflict non-attribute damage on the enemy with 195 Power added to M. Atk. Increases Power upon the consumption of up to 5 souls. -->
<icon>icon.skill1513</icon> <icon>icon.skill1513</icon>
<castRange>900</castRange> <castRange>900</castRange>
<effectPoint>-1009</effectPoint> <effectPoint>-1009</effectPoint>
@@ -657,7 +657,15 @@
<value fromLevel="6" toLevel="7" fromSubLevel="1011" toSubLevel="1030">{base + 10 + 0.5 * subIndex}</value> <value fromLevel="6" toLevel="7" fromSubLevel="1011" toSubLevel="1030">{base + 10 + 0.5 * subIndex}</value>
</abnormalTime> </abnormalTime>
<abnormalType>PD_UP_BOW</abnormalType> <abnormalType>PD_UP_BOW</abnormalType>
<effectPoint>150</effectPoint> <effectPoint>
<value level="1">138</value>
<value level="2">140</value>
<value level="3">142</value>
<value level="4">144</value>
<value level="5">146</value>
<value level="6">148</value>
<value level="7">150</value>
</effectPoint>
<hitTime>1000</hitTime> <hitTime>1000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>58</magicLvl> <magicLvl>58</magicLvl>
@@ -736,7 +744,7 @@
</effects> </effects>
</skill> </skill>
<skill id="1515" toLevel="1" name="Lightning Barrier"> <skill id="1515" toLevel="1" name="Lightning Barrier">
<!-- Spreads lightning's defensive barrier for $s1. Paralyzes the target that attacked you. --> <!-- Spreads lightning's defensive barrier for 20 minutes. Paralyzes the target that attacked you. -->
<icon>icon.skill1515</icon> <icon>icon.skill1515</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>1200</abnormalTime> <abnormalTime>1200</abnormalTime>
@@ -768,7 +776,7 @@
</effects> </effects>
</skill> </skill>
<skill id="1516" toLevel="1" name="Soul Strike"> <skill id="1516" toLevel="1" name="Soul Strike">
<!-- Consecutively throws souls to inflict non-attribute damage on the enemy using $s1 Power added to M. Atk. Increases Power upon the consumption of up to $s2 souls. --> <!-- Consecutively throws souls to inflict non-attribute damage on the enemy using 166 Power added to M. Atk. Increases Power upon the consumption of up to 5 souls. -->
<icon>icon.skill1516</icon> <icon>icon.skill1516</icon>
<castRange>750</castRange> <castRange>750</castRange>
<effectPoint>-662</effectPoint> <effectPoint>-662</effectPoint>
@@ -1269,7 +1277,7 @@
<value level="42">14</value> <value level="42">14</value>
</mpInitialConsume> </mpInitialConsume>
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>1000</reuseDelay> <reuseDelay>2000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
@@ -2673,7 +2681,12 @@
<value level="3">800</value> <value level="3">800</value>
<value level="4">900</value> <value level="4">900</value>
</castRange> </castRange>
<effectPoint>-635</effectPoint> <effectPoint>
<value level="1">-379</value>
<value level="2">-495</value>
<value level="3">-582</value>
<value level="4">-635</value>
</effectPoint>
<effectRange> <effectRange>
<value level="1">1100</value> <value level="1">1100</value>
<value level="2">1200</value> <value level="2">1200</value>
@@ -3410,7 +3423,32 @@
<!-- Creates a tear in the dimension to inflict damage on the enemy with $s1 Power added to M. Atk. Over-hit is possible. --> <!-- Creates a tear in the dimension to inflict damage on the enemy with $s1 Power added to M. Atk. Over-hit is possible. -->
<icon>icon.skill1558</icon> <icon>icon.skill1558</icon>
<castRange>900</castRange> <castRange>900</castRange>
<effectPoint>-590</effectPoint> <effectPoint>
<value level="1">-379</value>
<value level="2">-389</value>
<value level="3">-399</value>
<value level="4">-408</value>
<value level="5">-418</value>
<value level="6">-428</value>
<value level="7">-438</value>
<value level="8">-448</value>
<value level="9">-457</value>
<value level="10">-467</value>
<value level="11">-477</value>
<value level="12">-486</value>
<value level="13">-495</value>
<value level="14">-505</value>
<value level="15">-514</value>
<value level="16">-523</value>
<value level="17">-532</value>
<value level="18">-541</value>
<value level="19">-549</value>
<value level="20">-558</value>
<value level="21">-566</value>
<value level="22">-574</value>
<value level="23">-582</value>
<value level="24">-590</value>
</effectPoint>
<effectRange>1400</effectRange> <effectRange>1400</effectRange>
<hitTime>3000</hitTime> <hitTime>3000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
@@ -3630,7 +3668,13 @@
</abnormalLvl> </abnormalLvl>
<abnormalTime>600</abnormalTime> <abnormalTime>600</abnormalTime>
<abnormalType>MAX_HP_UP</abnormalType> <abnormalType>MAX_HP_UP</abnormalType>
<effectPoint>635</effectPoint> <effectPoint>
<value level="1">379</value>
<value level="2">467</value>
<value level="3">549</value>
<value level="4">597</value>
<value level="5">635</value>
</effectPoint>
<hitTime>1500</hitTime> <hitTime>1500</hitTime>
<magicLvl> <magicLvl>
<value level="1">40</value> <value level="1">40</value>
@@ -3760,7 +3804,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="1563" toLevel="2" name="Fury of Pa'agrio"> <skill id="1563" toLevel="2" name="Pa'agrio's Fury">
<!-- Increases party or clan members' Atk. Spd. by $s2 for $s1. --> <!-- Increases party or clan members' Atk. Spd. by $s2 for $s1. -->
<icon>icon.skill1563</icon> <icon>icon.skill1563</icon>
<abnormalLvl> <abnormalLvl>
@@ -706,7 +706,7 @@
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl> <magicLvl>85</magicLvl>
<operateType>A6</operateType> <operateType>A6</operateType>
<reuseDelay>1000</reuseDelay> <reuseDelay>5000</reuseDelay>
<effectPoint>2</effectPoint> <effectPoint>2</effectPoint>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<hitCancelTime>0</hitCancelTime> <hitCancelTime>0</hitCancelTime>
@@ -759,7 +759,7 @@
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl> <magicLvl>85</magicLvl>
<operateType>A6</operateType> <operateType>A6</operateType>
<reuseDelay>1000</reuseDelay> <reuseDelay>5000</reuseDelay>
<effectPoint>2</effectPoint> <effectPoint>2</effectPoint>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<hitCancelTime>0</hitCancelTime> <hitCancelTime>0</hitCancelTime>
@@ -803,7 +803,7 @@
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl> <magicLvl>85</magicLvl>
<operateType>A6</operateType> <operateType>A6</operateType>
<reuseDelay>1000</reuseDelay> <reuseDelay>5000</reuseDelay>
<effectPoint>2</effectPoint> <effectPoint>2</effectPoint>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<hitCancelTime>0</hitCancelTime> <hitCancelTime>0</hitCancelTime>
@@ -847,7 +847,7 @@
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl> <magicLvl>85</magicLvl>
<operateType>A6</operateType> <operateType>A6</operateType>
<reuseDelay>1000</reuseDelay> <reuseDelay>5000</reuseDelay>
<effectPoint>2</effectPoint> <effectPoint>2</effectPoint>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<hitCancelTime>0</hitCancelTime> <hitCancelTime>0</hitCancelTime>
@@ -891,7 +891,7 @@
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl> <magicLvl>85</magicLvl>
<operateType>A6</operateType> <operateType>A6</operateType>
<reuseDelay>1000</reuseDelay> <reuseDelay>5000</reuseDelay>
<effectPoint>2</effectPoint> <effectPoint>2</effectPoint>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<hitCancelTime>0</hitCancelTime> <hitCancelTime>0</hitCancelTime>
@@ -935,7 +935,7 @@
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl> <magicLvl>85</magicLvl>
<operateType>A6</operateType> <operateType>A6</operateType>
<reuseDelay>1000</reuseDelay> <reuseDelay>5000</reuseDelay>
<effectPoint>2</effectPoint> <effectPoint>2</effectPoint>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<hitCancelTime>0</hitCancelTime> <hitCancelTime>0</hitCancelTime>
@@ -985,7 +985,7 @@
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl> <magicLvl>85</magicLvl>
<operateType>A6</operateType> <operateType>A6</operateType>
<reuseDelay>1000</reuseDelay> <reuseDelay>5000</reuseDelay>
<effectPoint>2</effectPoint> <effectPoint>2</effectPoint>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<hitCancelTime>0</hitCancelTime> <hitCancelTime>0</hitCancelTime>
@@ -1251,7 +1251,7 @@
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<operateType>A5</operateType> <operateType>A5</operateType>
<!-- Target ONE on retail, will be PARTY here. --> <!-- Target ONE on retail, will be PARTY here. -->
<reuseDelay>1000</reuseDelay> <reuseDelay>5000</reuseDelay>
<effectPoint>2</effectPoint> <effectPoint>2</effectPoint>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<hitCancelTime>0</hitCancelTime> <hitCancelTime>0</hitCancelTime>
@@ -100,7 +100,7 @@
<targetType>OTHERS</targetType> <targetType>OTHERS</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
</skill> </skill>
<skill id="2006" toLevel="1" name="Scroll: Enchant Weapon (Grade A)"> <skill id="2006" toLevel="1" name="Scroll: Enchant Weapon (A-grade)">
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
@@ -109,7 +109,7 @@
<targetType>ITEM</targetType> <targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
</skill> </skill>
<skill id="2007" toLevel="1" name="Scroll: Enchant Armor (Grade A)"> <skill id="2007" toLevel="1" name="Scroll: Enchant Armor (A-grade)">
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
@@ -237,7 +237,7 @@
<effect name="Resurrection" /> <effect name="Resurrection" />
</effects> </effects>
</skill> </skill>
<skill id="2015" toLevel="1" name="Scroll: Enchant Weapon (Grade B)"> <skill id="2015" toLevel="1" name="Scroll: Enchant Weapon (B-grade)">
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
@@ -246,7 +246,7 @@
<targetType>ITEM</targetType> <targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
</skill> </skill>
<skill id="2016" toLevel="1" name="Scroll: Enchant Armor (Grade B)"> <skill id="2016" toLevel="1" name="Scroll: Enchant Armor (B-grade)">
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
@@ -255,7 +255,7 @@
<targetType>ITEM</targetType> <targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
</skill> </skill>
<skill id="2017" toLevel="1" name="Scroll: Enchant Weapon (Grade C)"> <skill id="2017" toLevel="1" name="Scroll: Enchant Weapon (C-grade)">
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
@@ -264,7 +264,7 @@
<targetType>ITEM</targetType> <targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
</skill> </skill>
<skill id="2018" toLevel="1" name="Scroll: Enchant Armor (Grade C)"> <skill id="2018" toLevel="1" name="Scroll: Enchant Armor (C-grade)">
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
@@ -273,7 +273,7 @@
<targetType>ITEM</targetType> <targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
</skill> </skill>
<skill id="2019" toLevel="1" name="Scroll: Enchant Weapon (Grade D)"> <skill id="2019" toLevel="1" name="Scroll: Enchant Weapon (D-grade)">
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
@@ -282,7 +282,7 @@
<targetType>ITEM</targetType> <targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
</skill> </skill>
<skill id="2020" toLevel="1" name="Scroll: Enchant Armor (Grade D)"> <skill id="2020" toLevel="1" name="Scroll: Enchant Armor (D-grade)">
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
@@ -291,7 +291,7 @@
<targetType>ITEM</targetType> <targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
</skill> </skill>
<skill id="2021" toLevel="1" name="Scroll: Enchant Weapon (Grade S)"> <skill id="2021" toLevel="1" name="Scroll: Enchant Weapon (S-grade)">
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
@@ -300,7 +300,7 @@
<targetType>ITEM</targetType> <targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
</skill> </skill>
<skill id="2022" toLevel="1" name="Scroll: Enchant Armor (Grade S)"> <skill id="2022" toLevel="1" name="Scroll: Enchant Armor (S-grade)">
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
@@ -345,7 +345,7 @@
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
</skill> </skill>
<skill id="2026" toLevel="1" name="Scroll: Enchant Weapon (Grade S)"> <skill id="2026" toLevel="1" name="Blessed Scroll: Enchant Weapon (S-grade)">
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
@@ -354,7 +354,7 @@
<targetType>ITEM</targetType> <targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
</skill> </skill>
<skill id="2027" toLevel="1" name="Scroll: Enchant Weapon (Grade A)"> <skill id="2027" toLevel="1" name="Blessed Scroll: Enchant Weapon (A-grade)">
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
@@ -363,7 +363,7 @@
<targetType>ITEM</targetType> <targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
</skill> </skill>
<skill id="2028" toLevel="1" name="Scroll: Enchant Weapon (Grade B)"> <skill id="2028" toLevel="1" name="Blessed Scroll: Enchant Weapon (B-grade)">
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
@@ -372,7 +372,7 @@
<targetType>ITEM</targetType> <targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
</skill> </skill>
<skill id="2029" toLevel="1" name="Scroll: Enchant Weapon (Grade C)"> <skill id="2029" toLevel="1" name="Blessed Scroll: Enchant Weapon (C-grade)">
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
@@ -381,7 +381,7 @@
<targetType>ITEM</targetType> <targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
</skill> </skill>
<skill id="2030" toLevel="1" name="Scroll: Enchant Weapon (Grade D)"> <skill id="2030" toLevel="1" name="Blessed Scroll: Enchant Weapon (D-grade)">
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
@@ -399,7 +399,6 @@
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime> <hitCancelTime>0</hitCancelTime>
@@ -421,7 +420,6 @@
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime> <hitCancelTime>0</hitCancelTime>
@@ -517,7 +515,6 @@
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime> <hitCancelTime>0</hitCancelTime>
@@ -545,7 +542,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="2039" toLevel="1" name="Soulshot: No Grade"> <skill id="2039" toLevel="1" name="Soulshot (No-grade)">
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
@@ -648,7 +645,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="2046" toLevel="2" name="Wolf's Necklace"> <skill id="2046" toLevel="2" name="Summon Pet">
<hitTime>5000</hitTime> <hitTime>5000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
@@ -681,7 +678,7 @@
<effect name="SummonPet" /> <effect name="SummonPet" />
</effects> </effects>
</skill> </skill>
<skill id="2047" toLevel="1" name="Spiritshot: No Grade"> <skill id="2047" toLevel="1" name="Spiritshot (No-grade)">
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
@@ -690,7 +687,7 @@
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
</skill> </skill>
<skill id="2048" toLevel="1" name="Wolves' Food"> <skill id="2048" toLevel="1" name="Wolf Food">
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
@@ -973,7 +970,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="2061" toLevel="1" name="Blessed Spiritshot: No Grade"> <skill id="2061" toLevel="1" name="Blessed Spiritshot (No-grade)">
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
@@ -1239,7 +1236,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="2078" toLevel="1" name="Compressed Package of Soulshots: No Grade"> <skill id="2078" toLevel="1" name="Soulshot Compressed Package (No-grade)">
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
@@ -1260,7 +1257,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="2079" toLevel="1" name="Compressed Package of Soulshots: D-grade"> <skill id="2079" toLevel="1" name="Soulshot Compressed Package (D-grade)">
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
@@ -1281,7 +1278,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="2080" toLevel="1" name="Compressed Package of Soulshots: C-grade"> <skill id="2080" toLevel="1" name="Soulshot Compressed Package (C-grade)">
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
@@ -1302,7 +1299,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="2081" toLevel="1" name="Compressed Package of Soulshots: B-grade"> <skill id="2081" toLevel="1" name="Soulshot Compressed Package (B-grade)">
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
@@ -1323,7 +1320,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="2082" toLevel="1" name="Compressed Package of Soulshots: A-grade"> <skill id="2082" toLevel="1" name="Soulshot Compressed Package (A-grade)">
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
@@ -1344,7 +1341,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="2083" toLevel="1" name="Compressed Package of Soulshots: S-grade"> <skill id="2083" toLevel="1" name="Soulshot Compressed Package (S-grade)">
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
@@ -1365,7 +1362,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="2084" toLevel="1" name="Compressed Package of Spiritshots: No Grade"> <skill id="2084" toLevel="1" name="Spiritshot Compressed Package (No-grade)">
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
@@ -1386,7 +1383,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="2085" toLevel="1" name="Compressed Package of Spiritshots: D-grade"> <skill id="2085" toLevel="1" name="Spiritshot Compressed Package (D-grade)">
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
@@ -1407,7 +1404,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="2086" toLevel="1" name="Compressed Package of Spiritshots: C-grade"> <skill id="2086" toLevel="1" name="Spiritshot Compressed Package (C-grade)">
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
@@ -1428,7 +1425,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="2087" toLevel="1" name="Compressed Package of Spiritshots: B-grade"> <skill id="2087" toLevel="1" name="Spiritshot Compressed Package (B-grade)">
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
@@ -1449,7 +1446,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="2088" toLevel="1" name="Compressed Package of Spiritshots: A-grade"> <skill id="2088" toLevel="1" name="Spiritshot Compressed Package (A-grade)">
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
@@ -1470,7 +1467,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="2089" toLevel="1" name="Compressed Package of Spiritshots: S-grade"> <skill id="2089" toLevel="1" name="Spiritshot Compressed Package (S-grade)">
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
@@ -1491,7 +1488,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="2090" toLevel="1" name="Compressed Package of Blessed Spiritshots: No Grade"> <skill id="2090" toLevel="1" name="Blessed Spiritshot Compressed Package (No-grade)">
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
@@ -1512,7 +1509,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="2091" toLevel="1" name="Compressed Package of Blessed Spiritshots: D-grade"> <skill id="2091" toLevel="1" name="Blessed Spiritshot Compressed Package (D-grade)">
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
@@ -1533,7 +1530,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="2092" toLevel="1" name="Compressed Package of Blessed Spiritshots: C-grade"> <skill id="2092" toLevel="1" name="Blessed Spiritshot Compressed Package (C-grade)">
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
@@ -1554,7 +1551,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="2093" toLevel="1" name="Compressed Package of Blessed Spiritshots: B-grade"> <skill id="2093" toLevel="1" name="Blessed Spiritshot Compressed Package (B-grade)">
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
@@ -1575,7 +1572,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="2094" toLevel="1" name="Compressed Package of Blessed Spiritshots: A-grade"> <skill id="2094" toLevel="1" name="Blessed Spiritshot Compressed Package (A-grade)">
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
@@ -1596,7 +1593,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="2095" toLevel="1" name="Compressed Package of Blessed Spiritshots: S-grade"> <skill id="2095" toLevel="1" name="Blessed Spiritshot Compressed Package (S-grade)">
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
@@ -1673,7 +1670,7 @@
<effect name="Harvesting" /> <effect name="Harvesting" />
</effects> </effects>
</skill> </skill>
<skill id="2099" toLevel="1" name="Escape: 5 minutes"> <skill id="2099" toLevel="1" name="Escape (5-minute)">
<blockedInOlympiad>true</blockedInOlympiad> <blockedInOlympiad>true</blockedInOlympiad>
<hitTime>300000</hitTime> <hitTime>300000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?> <?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd"> <list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="2100" toLevel="1" name="Escape: 1 second"> <skill id="2100" toLevel="1" name="Escape (1-second)">
<blockedInOlympiad>true</blockedInOlympiad> <blockedInOlympiad>true</blockedInOlympiad>
<hitTime>1000</hitTime> <hitTime>1000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
@@ -18,7 +18,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="2101" toLevel="1" name="Feed: General Strider"> <skill id="2101" toLevel="1" name="General Strider Food">
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
@@ -34,7 +34,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="2102" toLevel="1" name="Feed: Clan Hall Strider"> <skill id="2102" toLevel="1" name="Clan Hall Strider Food">
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
@@ -72,7 +72,7 @@
</condition> </condition>
</conditions> </conditions>
</skill> </skill>
<skill id="2104" toLevel="1" name="Greater Compressed Package of Soulshots: No-grade"> <skill id="2104" toLevel="1" name="Greater Soulshot Compressed Package (No-grade)">
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
@@ -93,7 +93,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="2105" toLevel="1" name="Greater Compressed Package of Soulshots: D-grade"> <skill id="2105" toLevel="1" name="Greater Soulshot Compressed Package (D-grade)">
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
@@ -114,7 +114,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="2106" toLevel="1" name="Greater Compressed Package of Soulshots: C-grade"> <skill id="2106" toLevel="1" name="Greater Soulshot Compressed Package (C-grade)">
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
@@ -135,7 +135,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="2107" toLevel="1" name="Greater Compressed Package of Soulshots: B-grade"> <skill id="2107" toLevel="1" name="Greater Soulshot Compressed Package (B-grade)">
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
@@ -156,7 +156,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="2108" toLevel="1" name="Greater Compressed Package of Soulshots: A-grade"> <skill id="2108" toLevel="1" name="Greater Soulshot Compressed Package (A-grade)">
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
@@ -177,7 +177,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="2109" toLevel="1" name="Greater Compressed Package of Soulshots: S-grade"> <skill id="2109" toLevel="1" name="Greater Soulshot Compressed Package (S-grade)">
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
@@ -198,7 +198,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="2110" toLevel="1" name="Greater Compressed Package of Spiritshots: No-grade"> <skill id="2110" toLevel="1" name="Greater Spiritshot Compressed Package (No-grade)">
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
@@ -219,7 +219,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="2111" toLevel="1" name="Greater Compressed Package of Spiritshots: D-grade"> <skill id="2111" toLevel="1" name="Greater Spiritshot Compressed Package (D-grade)">
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
@@ -240,7 +240,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="2112" toLevel="1" name="Greater Compressed Package of Spiritshots: C-grade"> <skill id="2112" toLevel="1" name="Greater Spiritshot Compressed Package (C-grade)">
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
@@ -261,7 +261,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="2113" toLevel="1" name="Greater Compressed Package of Spiritshots: B-grade"> <skill id="2113" toLevel="1" name="Greater Spiritshot Compressed Package (B-grade)">
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
@@ -282,7 +282,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="2114" toLevel="1" name="Greater Compressed Package of Spiritshots: A-grade"> <skill id="2114" toLevel="1" name="Greater Spiritshot Compressed Package (A-grade)">
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
@@ -303,7 +303,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="2115" toLevel="1" name="Greater Compressed Package of Spiritshots: S-grade"> <skill id="2115" toLevel="1" name="Greater Spiritshot Compressed Package (S-grade)">
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
@@ -324,7 +324,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="2116" toLevel="1" name="Greater Compressed Package of Blessed Spiritshots: No-grade"> <skill id="2116" toLevel="1" name="Greater Blessed Spiritshot Compressed Package (No-grade)">
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
@@ -345,7 +345,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="2117" toLevel="1" name="Greater Compressed Package of Blessed Spiritshots: D-grade"> <skill id="2117" toLevel="1" name="Greater Blessed Spiritshot Compressed Package (D-grade)">
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
@@ -366,7 +366,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="2118" toLevel="1" name="Greater Compressed Package of Blessed Spiritshots: C-grade"> <skill id="2118" toLevel="1" name="Greater Blessed Spiritshot Compressed Package (C-grade)">
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
@@ -387,7 +387,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="2119" toLevel="1" name="Greater Compressed Package of Blessed Spiritshots: B-grade"> <skill id="2119" toLevel="1" name="Greater Blessed Spiritshot Compressed Package (B-grade)">
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
@@ -408,7 +408,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="2120" toLevel="1" name="Greater Compressed Package of Blessed Spiritshots: A-grade"> <skill id="2120" toLevel="1" name="Greater Blessed Spiritshot Compressed Package (A-grade)">
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
@@ -429,7 +429,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="2121" toLevel="1" name="Greater Compressed Package of Blessed Spiritshots: S-grade"> <skill id="2121" toLevel="1" name="Greater Blessed Spiritshot Compressed Package (S-grade)">
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
@@ -868,7 +868,7 @@
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
</skill> </skill>
<skill id="2150" toLevel="1" name="Soulshot: D-Grade"> <skill id="2150" toLevel="1" name="Soulshot (D-grade)">
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
@@ -877,7 +877,7 @@
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
</skill> </skill>
<skill id="2151" toLevel="1" name="Soulshot: C-Grade"> <skill id="2151" toLevel="1" name="Soulshot (C-grade)">
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
@@ -886,7 +886,7 @@
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
</skill> </skill>
<skill id="2152" toLevel="1" name="Soulshot: B-Grade"> <skill id="2152" toLevel="1" name="Soulshot (B-grade)">
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
@@ -895,7 +895,7 @@
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
</skill> </skill>
<skill id="2153" toLevel="1" name="Soulshot: A-Grade"> <skill id="2153" toLevel="1" name="Soulshot (A-grade)">
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
@@ -904,7 +904,7 @@
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
</skill> </skill>
<skill id="2154" toLevel="1" name="Soulshot: S-Grade"> <skill id="2154" toLevel="1" name="Soulshot (S-grade)">
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
@@ -913,7 +913,7 @@
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
</skill> </skill>
<skill id="2155" toLevel="1" name="Spiritshot: D-Grade"> <skill id="2155" toLevel="1" name="Spiritshot (D-grade)">
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
@@ -922,7 +922,7 @@
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
</skill> </skill>
<skill id="2156" toLevel="1" name="Spiritshot: C-Grade"> <skill id="2156" toLevel="1" name="Spiritshot (C-grade)">
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
@@ -931,7 +931,7 @@
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
</skill> </skill>
<skill id="2157" toLevel="1" name="Spiritshot: B-Grade"> <skill id="2157" toLevel="1" name="Spiritshot (B-grade)">
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
@@ -940,7 +940,7 @@
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
</skill> </skill>
<skill id="2158" toLevel="1" name="Spiritshot: A-Grade"> <skill id="2158" toLevel="1" name="Spiritshot (A-grade)">
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
@@ -949,7 +949,7 @@
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
</skill> </skill>
<skill id="2159" toLevel="1" name="Spiritshot: S-Grade"> <skill id="2159" toLevel="1" name="Spiritshot (S-grade)">
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
@@ -958,7 +958,7 @@
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
</skill> </skill>
<skill id="2160" toLevel="1" name="Blessed Spiritshot: D-Grade"> <skill id="2160" toLevel="1" name="Blessed Spiritshot (D-grade)">
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
@@ -967,7 +967,7 @@
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
</skill> </skill>
<skill id="2161" toLevel="1" name="Blessed Spiritshot: C-Grade"> <skill id="2161" toLevel="1" name="Blessed Spiritshot (C-grade)">
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
@@ -976,7 +976,7 @@
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
</skill> </skill>
<skill id="2162" toLevel="1" name="Blessed Spiritshot: B-Grade"> <skill id="2162" toLevel="1" name="Blessed Spiritshot (B-grade)">
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
@@ -985,7 +985,7 @@
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
</skill> </skill>
<skill id="2163" toLevel="1" name="Blessed Spiritshot: A-Grade"> <skill id="2163" toLevel="1" name="Blessed Spiritshot (A-grade)">
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
@@ -994,7 +994,7 @@
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
</skill> </skill>
<skill id="2164" toLevel="1" name="Blessed Spiritshot: S-Grade"> <skill id="2164" toLevel="1" name="Blessed Spiritshot (S-grade)">
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
@@ -1160,7 +1160,6 @@
</skill> </skill>
<skill id="2170" toLevel="1" name="Scroll: Cancel Sleep"> <skill id="2170" toLevel="1" name="Scroll: Cancel Sleep">
<castRange>400</castRange> <castRange>400</castRange>
<coolTime>1000</coolTime>
<effectPoint>1</effectPoint> <effectPoint>1</effectPoint>
<effectRange>600</effectRange> <effectRange>600</effectRange>
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
@@ -1733,7 +1732,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="2179" toLevel="1" name="Blessed Scroll of Resurrection: Pet"> <skill id="2179" toLevel="1" name="Blessed Scroll of Resurrection (Pet)">
<castRange>400</castRange> <castRange>400</castRange>
<effectPoint>1</effectPoint> <effectPoint>1</effectPoint>
<effectRange>600</effectRange> <effectRange>600</effectRange>
@@ -1759,7 +1758,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="2180" toLevel="1" name="Feed: Castle Strider"> <skill id="2180" toLevel="1" name="Wyvern Food">
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
@@ -1961,7 +1961,7 @@
</effects> </effects>
</skill> </skill>
<skill id="2235" toLevel="1" name="Anteroom Door Key"> <skill id="2235" toLevel="1" name="Anteroom Door Key">
<castRange>400</castRange> <castRange>40</castRange>
<effectPoint>-1</effectPoint> <effectPoint>-1</effectPoint>
<effectRange>400</effectRange> <effectRange>400</effectRange>
<hitTime>500</hitTime> <hitTime>500</hitTime>
@@ -1970,7 +1970,7 @@
<itemConsumeId>8273</itemConsumeId> <!-- Anteroom Key --> <itemConsumeId>8273</itemConsumeId> <!-- Anteroom Key -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>1000</reuseDelay> <reuseDelay>3000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<targetType>DOOR_TREASURE</targetType> <targetType>DOOR_TREASURE</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
@@ -1991,7 +1991,7 @@
</conditions> </conditions>
</skill> </skill>
<skill id="2236" toLevel="1" name="Chapel Key"> <skill id="2236" toLevel="1" name="Chapel Key">
<castRange>400</castRange> <castRange>40</castRange>
<effectPoint>-1</effectPoint> <effectPoint>-1</effectPoint>
<effectRange>400</effectRange> <effectRange>400</effectRange>
<hitTime>500</hitTime> <hitTime>500</hitTime>
@@ -2000,7 +2000,7 @@
<itemConsumeId>8274</itemConsumeId> <!-- Chapel Key --> <itemConsumeId>8274</itemConsumeId> <!-- Chapel Key -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>1000</reuseDelay> <reuseDelay>3000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<targetType>DOOR_TREASURE</targetType> <targetType>DOOR_TREASURE</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
@@ -2029,7 +2029,7 @@
</effects> </effects>
</skill> </skill>
<skill id="2237" toLevel="1" name="Key of Darkness"> <skill id="2237" toLevel="1" name="Key of Darkness">
<castRange>400</castRange> <castRange>40</castRange>
<effectPoint>-1</effectPoint> <effectPoint>-1</effectPoint>
<effectRange>400</effectRange> <effectRange>400</effectRange>
<hitTime>500</hitTime> <hitTime>500</hitTime>
@@ -2038,7 +2038,7 @@
<itemConsumeId>8275</itemConsumeId> <!-- Key of Darkness --> <itemConsumeId>8275</itemConsumeId> <!-- Key of Darkness -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>1000</reuseDelay> <reuseDelay>3000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<targetType>DOOR_TREASURE</targetType> <targetType>DOOR_TREASURE</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
@@ -2063,7 +2063,7 @@
</effects> </effects>
</skill> </skill>
<skill id="2238" toLevel="1" name="Room of Splendor Key"> <skill id="2238" toLevel="1" name="Room of Splendor Key">
<castRange>400</castRange> <castRange>40</castRange>
<effectPoint>-1</effectPoint> <effectPoint>-1</effectPoint>
<effectRange>400</effectRange> <effectRange>400</effectRange>
<hitTime>500</hitTime> <hitTime>500</hitTime>
@@ -2072,7 +2072,7 @@
<itemConsumeId>8056</itemConsumeId> <!-- Key of Splendor Room --> <itemConsumeId>8056</itemConsumeId> <!-- Key of Splendor Room -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>1000</reuseDelay> <reuseDelay>3000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<targetType>DOOR_TREASURE</targetType> <targetType>DOOR_TREASURE</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
@@ -4028,7 +4028,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="2274" toLevel="8" name="Fisherman's Potion"> <skill id="2274" toLevel="8" name="Fisherman's Potion - Green">
<!-- Fisherman's Potion - Green. Decreases Fishing Mastery Lv., enabling you to catch green fish. --> <!-- Fisherman's Potion - Green. Decreases Fishing Mastery Lv., enabling you to catch green fish. -->
<icon> <icon>
<value level="1">icon.etc_oblivion_green_i00</value> <value level="1">icon.etc_oblivion_green_i00</value>
@@ -4055,7 +4055,6 @@
<value level="6">17</value> <value level="6">17</value>
<value level="7">20</value> <value level="7">20</value>
<value level="8">23</value> <value level="8">23</value>
<value level="9">26</value>
</power> </power>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
@@ -4343,7 +4342,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="2282" toLevel="1" name="Herb of Atk. Spd."> <skill id="2282" toLevel="1" name="Haste Herb">
<!-- Temporarily increases Atk. Spd. Effect 2. --> <!-- Temporarily increases Atk. Spd. Effect 2. -->
<icon>BranchSys2.icon.etc_attack_sp_herb_i01</icon> <icon>BranchSys2.icon.etc_attack_sp_herb_i01</icon>
<abnormalInstant>true</abnormalInstant> <abnormalInstant>true</abnormalInstant>
@@ -4439,7 +4438,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="2286" toLevel="6" name="Scroll: Recovery"> <skill id="2286" toLevel="6" name="Scroll: Recovery (No-grade)">
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount> <itemConsumeCount>1</itemConsumeCount>
<itemConsumeId> <itemConsumeId>
@@ -4489,7 +4488,7 @@
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>120000</reuseDelay> <reuseDelay>600000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime> <hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType> <targetType>SELF</targetType>
@@ -806,7 +806,7 @@
</effects> </effects>
</skill> </skill>
<skill id="2322" toLevel="1" name="Chest Key (Event)"> <skill id="2322" toLevel="1" name="Chest Key (Event)">
<castRange>400</castRange> <castRange>40</castRange>
<effectPoint>-1</effectPoint> <effectPoint>-1</effectPoint>
<effectRange>400</effectRange> <effectRange>400</effectRange>
<hitTime>500</hitTime> <hitTime>500</hitTime>
@@ -815,7 +815,7 @@
<itemConsumeId>9205</itemConsumeId> <!-- Alchemist's Chest Key --> <itemConsumeId>9205</itemConsumeId> <!-- Alchemist's Chest Key -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>1000</reuseDelay> <reuseDelay>3000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<targetType>DOOR_TREASURE</targetType> <targetType>DOOR_TREASURE</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
@@ -823,7 +823,7 @@
<effect name="OpenChest" /> <effect name="OpenChest" />
</effects> </effects>
</skill> </skill>
<skill id="2323" toLevel="1" name="Red Sage's Stone"> <skill id="2323" toLevel="1" name="Red Philosopher's Stone">
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount> <itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>9171</itemConsumeId> <!-- Red Philosopher's Stone --> <itemConsumeId>9171</itemConsumeId> <!-- Red Philosopher's Stone -->
@@ -885,7 +885,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="2324" toLevel="1" name="Blue Sage's Stone"> <skill id="2324" toLevel="1" name="Blue Philosopher's Stone">
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount> <itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>9172</itemConsumeId> <!-- Blue Philosopher's Stone --> <itemConsumeId>9172</itemConsumeId> <!-- Blue Philosopher's Stone -->
@@ -947,7 +947,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="2325" toLevel="1" name="Orange Sage's Stone"> <skill id="2325" toLevel="1" name="Orange Philosopher's Stone">
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount> <itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>9173</itemConsumeId> <!-- Orange Philosopher's Stone --> <itemConsumeId>9173</itemConsumeId> <!-- Orange Philosopher's Stone -->
@@ -1009,7 +1009,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="2326" toLevel="1" name="Black Sage's Stone"> <skill id="2326" toLevel="1" name="Black Philosopher's Stone">
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount> <itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>9174</itemConsumeId> <!-- Black Philosopher's Stone --> <itemConsumeId>9174</itemConsumeId> <!-- Black Philosopher's Stone -->
@@ -1071,7 +1071,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="2327" toLevel="1" name="White Sage's Stone"> <skill id="2327" toLevel="1" name="White Philosopher's Stone">
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount> <itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>9175</itemConsumeId> <!-- White Philosopher's Stone --> <itemConsumeId>9175</itemConsumeId> <!-- White Philosopher's Stone -->
@@ -1133,7 +1133,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="2328" toLevel="1" name="Green Sage's Stone"> <skill id="2328" toLevel="1" name="Green Philosopher's Stone">
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount> <itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>9176</itemConsumeId> <!-- Green Philosopher's Stone --> <itemConsumeId>9176</itemConsumeId> <!-- Green Philosopher's Stone -->
@@ -1393,7 +1393,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="2341" toLevel="1" name="Caravan's Secret Medicine"> <skill id="2341" toLevel="1" name="Caravaner's Remedy">
<!-- Immune to desert heat. --> <!-- Immune to desert heat. -->
<icon>icon.etc_lesser_potion_red_i00</icon> <icon>icon.etc_lesser_potion_red_i00</icon>
<abnormalLvl>2</abnormalLvl> <abnormalLvl>2</abnormalLvl>
@@ -1451,7 +1451,7 @@
</skill> </skill>
<skill id="2343" toLevel="1" name="Gate Key: Kamael"> <skill id="2343" toLevel="1" name="Gate Key: Kamael">
<afterEffectId>1</afterEffectId> <!-- Hack to keep doors opened --> <afterEffectId>1</afterEffectId> <!-- Hack to keep doors opened -->
<castRange>400</castRange> <castRange>40</castRange>
<effectPoint>-1</effectPoint> <effectPoint>-1</effectPoint>
<hitTime>500</hitTime> <hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
@@ -1459,7 +1459,7 @@
<itemConsumeId>9703</itemConsumeId> <!-- Gate Key: Kamael --> <itemConsumeId>9703</itemConsumeId> <!-- Gate Key: Kamael -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>1000</reuseDelay> <reuseDelay>8000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<effectRange>400</effectRange> <effectRange>400</effectRange>
<targetType>DOOR_TREASURE</targetType> <targetType>DOOR_TREASURE</targetType>
@@ -1481,7 +1481,7 @@
</skill> </skill>
<skill id="2344" toLevel="1" name="Gate Key: Archives"> <skill id="2344" toLevel="1" name="Gate Key: Archives">
<afterEffectId>1</afterEffectId> <!-- Hack to keep doors opened --> <afterEffectId>1</afterEffectId> <!-- Hack to keep doors opened -->
<castRange>400</castRange> <castRange>40</castRange>
<effectPoint>-1</effectPoint> <effectPoint>-1</effectPoint>
<hitTime>500</hitTime> <hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
@@ -1489,7 +1489,7 @@
<itemConsumeId>9704</itemConsumeId> <!-- Gate Key: Archives --> <itemConsumeId>9704</itemConsumeId> <!-- Gate Key: Archives -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>1000</reuseDelay> <reuseDelay>8000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<effectRange>400</effectRange> <effectRange>400</effectRange>
<targetType>DOOR_TREASURE</targetType> <targetType>DOOR_TREASURE</targetType>
@@ -1511,7 +1511,7 @@
</skill> </skill>
<skill id="2345" toLevel="1" name="Gate Key: Observation"> <skill id="2345" toLevel="1" name="Gate Key: Observation">
<afterEffectId>1</afterEffectId> <!-- Hack to keep doors opened --> <afterEffectId>1</afterEffectId> <!-- Hack to keep doors opened -->
<castRange>400</castRange> <castRange>40</castRange>
<effectPoint>-1</effectPoint> <effectPoint>-1</effectPoint>
<hitTime>500</hitTime> <hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
@@ -1519,7 +1519,7 @@
<itemConsumeId>9705</itemConsumeId> <!-- Gate Key: Observation --> <itemConsumeId>9705</itemConsumeId> <!-- Gate Key: Observation -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>1000</reuseDelay> <reuseDelay>8000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<effectRange>400</effectRange> <effectRange>400</effectRange>
<targetType>DOOR_TREASURE</targetType> <targetType>DOOR_TREASURE</targetType>
@@ -1541,7 +1541,7 @@
</skill> </skill>
<skill id="2346" toLevel="1" name="Gate Key: Spicula"> <skill id="2346" toLevel="1" name="Gate Key: Spicula">
<afterEffectId>1</afterEffectId> <!-- Hack to keep doors opened --> <afterEffectId>1</afterEffectId> <!-- Hack to keep doors opened -->
<castRange>400</castRange> <castRange>40</castRange>
<effectPoint>-1</effectPoint> <effectPoint>-1</effectPoint>
<hitTime>500</hitTime> <hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
@@ -1549,7 +1549,7 @@
<itemConsumeId>9706</itemConsumeId> <!-- Gate Key: Spicula --> <itemConsumeId>9706</itemConsumeId> <!-- Gate Key: Spicula -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>1000</reuseDelay> <reuseDelay>8000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<effectRange>400</effectRange> <effectRange>400</effectRange>
<targetType>DOOR_TREASURE</targetType> <targetType>DOOR_TREASURE</targetType>
@@ -1571,7 +1571,7 @@
</skill> </skill>
<skill id="2347" toLevel="1" name="Enuma Elish Key"> <skill id="2347" toLevel="1" name="Enuma Elish Key">
<afterEffectId>1</afterEffectId> <!-- Hack to keep doors opened --> <afterEffectId>1</afterEffectId> <!-- Hack to keep doors opened -->
<castRange>400</castRange> <castRange>40</castRange>
<effectPoint>-1</effectPoint> <effectPoint>-1</effectPoint>
<hitTime>500</hitTime> <hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
@@ -1579,7 +1579,7 @@
<itemConsumeId>9707</itemConsumeId> <!-- Gate Key: Harkilgamed --> <itemConsumeId>9707</itemConsumeId> <!-- Gate Key: Harkilgamed -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>1000</reuseDelay> <reuseDelay>8000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<effectRange>400</effectRange> <effectRange>400</effectRange>
<targetType>DOOR_TREASURE</targetType> <targetType>DOOR_TREASURE</targetType>
@@ -1601,7 +1601,7 @@
</skill> </skill>
<skill id="2348" toLevel="1" name="Prahnah Key"> <skill id="2348" toLevel="1" name="Prahnah Key">
<afterEffectId>1</afterEffectId> <!-- Hack to keep doors opened --> <afterEffectId>1</afterEffectId> <!-- Hack to keep doors opened -->
<castRange>400</castRange> <castRange>40</castRange>
<effectPoint>-1</effectPoint> <effectPoint>-1</effectPoint>
<hitTime>500</hitTime> <hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
@@ -1609,7 +1609,7 @@
<itemConsumeId>9708</itemConsumeId> <!-- Gate Key: Rodenpicula --> <itemConsumeId>9708</itemConsumeId> <!-- Gate Key: Rodenpicula -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>1000</reuseDelay> <reuseDelay>8000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<effectRange>400</effectRange> <effectRange>400</effectRange>
<targetType>DOOR_TREASURE</targetType> <targetType>DOOR_TREASURE</targetType>
@@ -1631,7 +1631,7 @@
</skill> </skill>
<skill id="2349" toLevel="1" name="Gate Key: Arviterre"> <skill id="2349" toLevel="1" name="Gate Key: Arviterre">
<afterEffectId>1</afterEffectId> <!-- Hack to keep doors opened --> <afterEffectId>1</afterEffectId> <!-- Hack to keep doors opened -->
<castRange>400</castRange> <castRange>40</castRange>
<effectPoint>-1</effectPoint> <effectPoint>-1</effectPoint>
<hitTime>500</hitTime> <hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
@@ -1639,7 +1639,7 @@
<itemConsumeId>9709</itemConsumeId> <!-- Gate Key: Arviterre --> <itemConsumeId>9709</itemConsumeId> <!-- Gate Key: Arviterre -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>1000</reuseDelay> <reuseDelay>8000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<effectRange>400</effectRange> <effectRange>400</effectRange>
<targetType>DOOR_TREASURE</targetType> <targetType>DOOR_TREASURE</targetType>
@@ -1661,7 +1661,7 @@
</skill> </skill>
<skill id="2350" toLevel="1" name="Leopold Key"> <skill id="2350" toLevel="1" name="Leopold Key">
<afterEffectId>1</afterEffectId> <!-- Hack to keep doors opened --> <afterEffectId>1</afterEffectId> <!-- Hack to keep doors opened -->
<castRange>400</castRange> <castRange>40</castRange>
<effectPoint>-1</effectPoint> <effectPoint>-1</effectPoint>
<hitTime>500</hitTime> <hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
@@ -1669,7 +1669,7 @@
<itemConsumeId>9710</itemConsumeId> <!-- Gate Key: Katenar --> <itemConsumeId>9710</itemConsumeId> <!-- Gate Key: Katenar -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>1000</reuseDelay> <reuseDelay>8000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<effectRange>400</effectRange> <effectRange>400</effectRange>
<targetType>DOOR_TREASURE</targetType> <targetType>DOOR_TREASURE</targetType>
@@ -1691,7 +1691,7 @@
</skill> </skill>
<skill id="2351" toLevel="1" name="Gate Key: Prediction"> <skill id="2351" toLevel="1" name="Gate Key: Prediction">
<afterEffectId>1</afterEffectId> <!-- Hack to keep doors opened --> <afterEffectId>1</afterEffectId> <!-- Hack to keep doors opened -->
<castRange>400</castRange> <castRange>40</castRange>
<effectPoint>-1</effectPoint> <effectPoint>-1</effectPoint>
<hitTime>500</hitTime> <hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
@@ -1699,7 +1699,7 @@
<itemConsumeId>9711</itemConsumeId> <!-- Gate Key: Prediction --> <itemConsumeId>9711</itemConsumeId> <!-- Gate Key: Prediction -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>1000</reuseDelay> <reuseDelay>8000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<effectRange>400</effectRange> <effectRange>400</effectRange>
<targetType>DOOR_TREASURE</targetType> <targetType>DOOR_TREASURE</targetType>
@@ -1721,7 +1721,7 @@
</skill> </skill>
<skill id="2352" toLevel="1" name="Gate Key: Nornil"> <skill id="2352" toLevel="1" name="Gate Key: Nornil">
<afterEffectId>1</afterEffectId> <!-- Hack to keep doors opened --> <afterEffectId>1</afterEffectId> <!-- Hack to keep doors opened -->
<castRange>400</castRange> <castRange>40</castRange>
<effectPoint>-1</effectPoint> <effectPoint>-1</effectPoint>
<hitTime>500</hitTime> <hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
@@ -1729,7 +1729,7 @@
<itemConsumeId>9712</itemConsumeId> <!-- Gate Key: Massive Cavern --> <itemConsumeId>9712</itemConsumeId> <!-- Gate Key: Massive Cavern -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>1000</reuseDelay> <reuseDelay>8000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<effectRange>400</effectRange> <effectRange>400</effectRange>
<targetType>DOOR_TREASURE</targetType> <targetType>DOOR_TREASURE</targetType>
@@ -1771,7 +1771,7 @@
</effects> </effects>
</skill> </skill>
<skill id="2354" toLevel="1" name="Gate Key: Darkness"> <skill id="2354" toLevel="1" name="Gate Key: Darkness">
<castRange>400</castRange> <castRange>40</castRange>
<effectPoint>-1</effectPoint> <effectPoint>-1</effectPoint>
<effectRange>400</effectRange> <effectRange>400</effectRange>
<hitTime>500</hitTime> <hitTime>500</hitTime>
@@ -1780,7 +1780,7 @@
<itemConsumeId>9685</itemConsumeId> <!-- Gate Key: Darkness --> <itemConsumeId>9685</itemConsumeId> <!-- Gate Key: Darkness -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>1000</reuseDelay> <reuseDelay>8000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<targetType>DOOR_TREASURE</targetType> <targetType>DOOR_TREASURE</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
@@ -1800,7 +1800,7 @@
</effects> </effects>
</skill> </skill>
<skill id="2355" toLevel="1" name="Gate Key: Destruction"> <skill id="2355" toLevel="1" name="Gate Key: Destruction">
<castRange>400</castRange> <castRange>40</castRange>
<effectPoint>-1</effectPoint> <effectPoint>-1</effectPoint>
<effectRange>400</effectRange> <effectRange>400</effectRange>
<hitTime>500</hitTime> <hitTime>500</hitTime>
@@ -1809,7 +1809,7 @@
<itemConsumeId>9686</itemConsumeId> <!-- Gate Key: Destruction --> <itemConsumeId>9686</itemConsumeId> <!-- Gate Key: Destruction -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>1000</reuseDelay> <reuseDelay>8000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<targetType>DOOR_TREASURE</targetType> <targetType>DOOR_TREASURE</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
@@ -1829,7 +1829,7 @@
</effects> </effects>
</skill> </skill>
<skill id="2356" toLevel="1" name="Gate Key: Blood"> <skill id="2356" toLevel="1" name="Gate Key: Blood">
<castRange>400</castRange> <castRange>40</castRange>
<effectPoint>-1</effectPoint> <effectPoint>-1</effectPoint>
<effectRange>400</effectRange> <effectRange>400</effectRange>
<hitTime>500</hitTime> <hitTime>500</hitTime>
@@ -1838,7 +1838,7 @@
<itemConsumeId>9687</itemConsumeId> <!-- Gate Key: Blood --> <itemConsumeId>9687</itemConsumeId> <!-- Gate Key: Blood -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>1000</reuseDelay> <reuseDelay>8000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<targetType>DOOR_TREASURE</targetType> <targetType>DOOR_TREASURE</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
@@ -1875,7 +1875,7 @@
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
</skill> </skill>
<skill id="2358" toLevel="1" name="Holy Water"> <skill id="2358" toLevel="1" name="Holy Water">
<castRange>400</castRange> <castRange>40</castRange>
<effectPoint>-1</effectPoint> <effectPoint>-1</effectPoint>
<effectRange>400</effectRange> <effectRange>400</effectRange>
<hitTime>500</hitTime> <hitTime>500</hitTime>
@@ -1888,7 +1888,7 @@
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
</skill> </skill>
<skill id="2359" toLevel="1" name="Magic Bottle"> <skill id="2359" toLevel="1" name="Magic Bottle">
<castRange>400</castRange> <castRange>40</castRange>
<effectPoint>-1</effectPoint> <effectPoint>-1</effectPoint>
<effectRange>400</effectRange> <effectRange>400</effectRange>
<hitTime>500</hitTime> <hitTime>500</hitTime>
@@ -1921,7 +1921,7 @@
</condition> </condition>
</conditions> </conditions>
</skill> </skill>
<skill id="2361" toLevel="1" name="Evolving Wolf's Food"> <skill id="2361" toLevel="1" name="Evolving Wolf Food">
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
@@ -1938,7 +1938,7 @@
</effects> </effects>
</skill> </skill>
<skill id="2362" toLevel="1" name="Prison Gate Key"> <skill id="2362" toLevel="1" name="Prison Gate Key">
<castRange>400</castRange> <castRange>40</castRange>
<effectPoint>-1</effectPoint> <effectPoint>-1</effectPoint>
<effectRange>400</effectRange> <effectRange>400</effectRange>
<hitTime>500</hitTime> <hitTime>500</hitTime>
@@ -1947,7 +1947,7 @@
<itemConsumeId>10015</itemConsumeId> <!-- Prison Gate Key --> <itemConsumeId>10015</itemConsumeId> <!-- Prison Gate Key -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>1000</reuseDelay> <reuseDelay>8000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<targetType>DOOR_TREASURE</targetType> <targetType>DOOR_TREASURE</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
@@ -1977,7 +1977,7 @@
</effects> </effects>
</skill> </skill>
<skill id="2363" toLevel="1" name="Underground Warehouse Key"> <skill id="2363" toLevel="1" name="Underground Warehouse Key">
<castRange>400</castRange> <castRange>40</castRange>
<effectPoint>-1</effectPoint> <effectPoint>-1</effectPoint>
<effectRange>400</effectRange> <effectRange>400</effectRange>
<hitTime>500</hitTime> <hitTime>500</hitTime>
@@ -1986,7 +1986,7 @@
<itemConsumeId>10016</itemConsumeId> <!-- Underground Warehouse Key --> <itemConsumeId>10016</itemConsumeId> <!-- Underground Warehouse Key -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>1000</reuseDelay> <reuseDelay>8000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<targetType>DOOR_TREASURE</targetType> <targetType>DOOR_TREASURE</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
@@ -2048,7 +2048,7 @@
</effects> </effects>
</skill> </skill>
<skill id="2366" toLevel="1" name="Blue Coral Key"> <skill id="2366" toLevel="1" name="Blue Coral Key">
<castRange>400</castRange> <castRange>40</castRange>
<effectPoint>-1</effectPoint> <effectPoint>-1</effectPoint>
<effectRange>400</effectRange> <effectRange>400</effectRange>
<hitTime>500</hitTime> <hitTime>500</hitTime>
@@ -2057,7 +2057,7 @@
<itemConsumeId>9698</itemConsumeId> <!-- Blue Coral Key --> <itemConsumeId>9698</itemConsumeId> <!-- Blue Coral Key -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>1000</reuseDelay> <reuseDelay>8000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<targetType>DOOR_TREASURE</targetType> <targetType>DOOR_TREASURE</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
@@ -2077,7 +2077,7 @@
</effects> </effects>
</skill> </skill>
<skill id="2367" toLevel="1" name="Red Coral Key"> <skill id="2367" toLevel="1" name="Red Coral Key">
<castRange>400</castRange> <castRange>40</castRange>
<effectPoint>-1</effectPoint> <effectPoint>-1</effectPoint>
<effectRange>400</effectRange> <effectRange>400</effectRange>
<hitTime>500</hitTime> <hitTime>500</hitTime>
@@ -2086,7 +2086,7 @@
<itemConsumeId>9699</itemConsumeId> <!-- Red Coral Key --> <itemConsumeId>9699</itemConsumeId> <!-- Red Coral Key -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>1000</reuseDelay> <reuseDelay>8000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<targetType>DOOR_TREASURE</targetType> <targetType>DOOR_TREASURE</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
@@ -2906,6 +2906,7 @@
<lvlBonusRate>2</lvlBonusRate> <lvlBonusRate>2</lvlBonusRate>
<magicLvl>75</magicLvl> <magicLvl>75</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>25</mpConsume>
<reuseDelay>15000</reuseDelay> <reuseDelay>15000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<trait>HOLD</trait> <trait>HOLD</trait>
@@ -545,7 +545,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="2423" levels="2" name="2nd Place Treasure Sack"> <skill id="2423" toLevel="2" name="2nd Place Treasure Sack">
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<operateType>A1</operateType> <operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
@@ -598,7 +598,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="2424" levels="3" name="3rd Place Treasure Sack"> <skill id="2424" toLevel="3" name="3rd Place Treasure Sack">
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<operateType>A1</operateType> <operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
@@ -665,7 +665,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="2425" levels="4" name="4th Place Treasure Sack"> <skill id="2425" toLevel="4" name="4th Place Treasure Sack">
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<operateType>A1</operateType> <operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
@@ -728,7 +728,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="2426" levels="5" name="5th Place Treasure sack"> <skill id="2426" toLevel="5" name="5th Place Treasure sack">
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<operateType>A1</operateType> <operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
@@ -789,7 +789,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="2427" levels="6" name="6th Place Treasure Sack"> <skill id="2427" toLevel="6" name="6th Place Treasure Sack">
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<operateType>A1</operateType> <operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
@@ -699,7 +699,7 @@
</effects> </effects>
</skill> </skill>
<skill id="2531" toLevel="1" name="Adventurer's Scroll of Escape"> <skill id="2531" toLevel="1" name="Adventurer's Scroll of Escape">
<hitTime>30000</hitTime> <hitTime>20000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount> <itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>10650</itemConsumeId> <!-- Adventurer's Scroll of Escape --> <itemConsumeId>10650</itemConsumeId> <!-- Adventurer's Scroll of Escape -->
@@ -9,7 +9,7 @@
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
</skill> </skill>
<skill id="2601" toLevel="1" name="Gran Kain's Echo Crystal - Theme of the Feast"> <skill id="2601" toLevel="1" name="Gran Kain's Echo Crystal - Theme of Festival">
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
@@ -36,7 +36,7 @@
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
</skill> </skill>
<skill id="2604" toLevel="1" name="Gran Kain's Firework"> <skill id="2604" toLevel="1" name="Gran Kain's Firecracker">
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount> <itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>13268</itemConsumeId> <!-- Gran Kain's Firework --> <itemConsumeId>13268</itemConsumeId> <!-- Gran Kain's Firework -->
@@ -48,7 +48,7 @@
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
</skill> </skill>
<skill id="2605" toLevel="1" name="Gran Kain's Large Firework"> <skill id="2605" toLevel="1" name="Gran Kain's Large Firecracker">
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount> <itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>13269</itemConsumeId> <!-- Gran Kain's Large Firework --> <itemConsumeId>13269</itemConsumeId> <!-- Gran Kain's Large Firework -->
@@ -127,10 +127,10 @@
<itemConsumeId>13150</itemConsumeId> <!-- Pailaka All-Purpose Key --> <itemConsumeId>13150</itemConsumeId> <!-- Pailaka All-Purpose Key -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>1000</reuseDelay> <reuseDelay>3000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<effectRange>400</effectRange> <effectRange>400</effectRange>
<castRange>400</castRange> <castRange>40</castRange>
<targetType>DOOR_TREASURE</targetType> <targetType>DOOR_TREASURE</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<conditions> <conditions>
@@ -694,15 +694,15 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="2633" toLevel="1" name="Elmore-Aden's Holy Water"> <skill id="2633" toLevel="1" name="Elmoreden's Holy Water">
<castRange>400</castRange> <castRange>40</castRange>
<effectPoint>-100000</effectPoint> <effectPoint>-100000</effectPoint>
<effectRange>400</effectRange> <effectRange>400</effectRange>
<hitTime>500</hitTime> <hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>1000</reuseDelay> <reuseDelay>3000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<targetType>DOOR_TREASURE</targetType> <targetType>DOOR_TREASURE</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
@@ -723,15 +723,15 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="2634" toLevel="1" name="Court Magician's Blessing"> <skill id="2634" toLevel="1" name="Court Wizard's Blessing">
<castRange>400</castRange> <castRange>40</castRange>
<effectPoint>-100000</effectPoint> <effectPoint>-100000</effectPoint>
<effectRange>400</effectRange> <effectRange>400</effectRange>
<hitTime>500</hitTime> <hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>1000</reuseDelay> <reuseDelay>3000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<targetType>DOOR_TREASURE</targetType> <targetType>DOOR_TREASURE</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
@@ -2073,6 +2073,7 @@
<itemConsumeId>13569</itemConsumeId> <!-- Transformation Scroll: Gludio Human Mercenary --> <itemConsumeId>13569</itemConsumeId> <!-- Transformation Scroll: Gludio Human Mercenary -->
<magicLvl>-2</magicLvl> <magicLvl>-2</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay> <reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
@@ -2112,6 +2113,7 @@
<itemConsumeId>13570</itemConsumeId> <!-- Transformation Scroll: Gludio Elf Mercenary --> <itemConsumeId>13570</itemConsumeId> <!-- Transformation Scroll: Gludio Elf Mercenary -->
<magicLvl>-2</magicLvl> <magicLvl>-2</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay> <reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
@@ -2151,6 +2153,7 @@
<itemConsumeId>13571</itemConsumeId> <!-- Transformation Scroll: Gludio Dark Elf Mercenary --> <itemConsumeId>13571</itemConsumeId> <!-- Transformation Scroll: Gludio Dark Elf Mercenary -->
<magicLvl>-2</magicLvl> <magicLvl>-2</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay> <reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
@@ -2190,6 +2193,7 @@
<itemConsumeId>13572</itemConsumeId> <!-- Transformation Scroll: Gludio Orc Mercenary --> <itemConsumeId>13572</itemConsumeId> <!-- Transformation Scroll: Gludio Orc Mercenary -->
<magicLvl>-2</magicLvl> <magicLvl>-2</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay> <reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
@@ -2229,6 +2233,7 @@
<itemConsumeId>13573</itemConsumeId> <!-- Transformation Scroll: Gludio Dwarf Mercenary --> <itemConsumeId>13573</itemConsumeId> <!-- Transformation Scroll: Gludio Dwarf Mercenary -->
<magicLvl>-2</magicLvl> <magicLvl>-2</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay> <reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
@@ -2268,6 +2273,7 @@
<itemConsumeId>13574</itemConsumeId> <!-- Transformation Scroll: Gludio Kamael Mercenary --> <itemConsumeId>13574</itemConsumeId> <!-- Transformation Scroll: Gludio Kamael Mercenary -->
<magicLvl>-2</magicLvl> <magicLvl>-2</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay> <reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
@@ -2307,6 +2313,7 @@
<itemConsumeId>13575</itemConsumeId> <!-- Transformation Scroll: Gludio Knight Mercenary --> <itemConsumeId>13575</itemConsumeId> <!-- Transformation Scroll: Gludio Knight Mercenary -->
<magicLvl>-2</magicLvl> <magicLvl>-2</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay> <reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
@@ -2346,6 +2353,7 @@
<itemConsumeId>13576</itemConsumeId> <!-- Transformation Scroll: Gludio Archer Mercenary --> <itemConsumeId>13576</itemConsumeId> <!-- Transformation Scroll: Gludio Archer Mercenary -->
<magicLvl>-2</magicLvl> <magicLvl>-2</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay> <reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
@@ -2385,6 +2393,7 @@
<itemConsumeId>13577</itemConsumeId> <!-- Transformation Scroll: Gludio Wizard Mercenary --> <itemConsumeId>13577</itemConsumeId> <!-- Transformation Scroll: Gludio Wizard Mercenary -->
<magicLvl>-2</magicLvl> <magicLvl>-2</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay> <reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
@@ -2424,6 +2433,7 @@
<itemConsumeId>13578</itemConsumeId> <!-- Transformation Scroll: Gludio Kamael Captain Mercenary --> <itemConsumeId>13578</itemConsumeId> <!-- Transformation Scroll: Gludio Kamael Captain Mercenary -->
<magicLvl>-2</magicLvl> <magicLvl>-2</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay> <reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
@@ -2463,6 +2473,7 @@
<itemConsumeId>13579</itemConsumeId> <!-- Transformation Scroll: Gludio Knight Captain Mercenary --> <itemConsumeId>13579</itemConsumeId> <!-- Transformation Scroll: Gludio Knight Captain Mercenary -->
<magicLvl>-2</magicLvl> <magicLvl>-2</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay> <reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
@@ -2502,6 +2513,7 @@
<itemConsumeId>13580</itemConsumeId> <!-- Transformation Scroll: Gludio Commander Mercenary --> <itemConsumeId>13580</itemConsumeId> <!-- Transformation Scroll: Gludio Commander Mercenary -->
<magicLvl>-2</magicLvl> <magicLvl>-2</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay> <reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
@@ -2541,6 +2553,7 @@
<itemConsumeId>13581</itemConsumeId> <!-- Transformation Scroll: Dion Human Mercenary --> <itemConsumeId>13581</itemConsumeId> <!-- Transformation Scroll: Dion Human Mercenary -->
<magicLvl>-2</magicLvl> <magicLvl>-2</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay> <reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
@@ -2580,6 +2593,7 @@
<itemConsumeId>13582</itemConsumeId> <!-- Transformation Scroll: Dion Elf Mercenary --> <itemConsumeId>13582</itemConsumeId> <!-- Transformation Scroll: Dion Elf Mercenary -->
<magicLvl>-2</magicLvl> <magicLvl>-2</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay> <reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
@@ -2619,6 +2633,7 @@
<itemConsumeId>13583</itemConsumeId> <!-- Transformation Scroll: Dion Dark Elf Mercenary --> <itemConsumeId>13583</itemConsumeId> <!-- Transformation Scroll: Dion Dark Elf Mercenary -->
<magicLvl>-2</magicLvl> <magicLvl>-2</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay> <reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
@@ -2658,6 +2673,7 @@
<itemConsumeId>13584</itemConsumeId> <!-- Transformation Scroll: Dion Orc Mercenary --> <itemConsumeId>13584</itemConsumeId> <!-- Transformation Scroll: Dion Orc Mercenary -->
<magicLvl>-2</magicLvl> <magicLvl>-2</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay> <reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
@@ -2697,6 +2713,7 @@
<itemConsumeId>13585</itemConsumeId> <!-- Transformation Scroll: Dion Dwarf Mercenary --> <itemConsumeId>13585</itemConsumeId> <!-- Transformation Scroll: Dion Dwarf Mercenary -->
<magicLvl>-2</magicLvl> <magicLvl>-2</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay> <reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
@@ -2736,6 +2753,7 @@
<itemConsumeId>13586</itemConsumeId> <!-- Transformation Scroll: Dion Kamael Mercenary --> <itemConsumeId>13586</itemConsumeId> <!-- Transformation Scroll: Dion Kamael Mercenary -->
<magicLvl>-2</magicLvl> <magicLvl>-2</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay> <reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
@@ -2775,6 +2793,7 @@
<itemConsumeId>13587</itemConsumeId> <!-- Transformation Scroll: Dion Knight Mercenary --> <itemConsumeId>13587</itemConsumeId> <!-- Transformation Scroll: Dion Knight Mercenary -->
<magicLvl>-2</magicLvl> <magicLvl>-2</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay> <reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
@@ -2814,6 +2833,7 @@
<itemConsumeId>13588</itemConsumeId> <!-- Transformation Scroll: Dion Archer Mercenary --> <itemConsumeId>13588</itemConsumeId> <!-- Transformation Scroll: Dion Archer Mercenary -->
<magicLvl>-2</magicLvl> <magicLvl>-2</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay> <reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
@@ -2853,6 +2873,7 @@
<itemConsumeId>13589</itemConsumeId> <!-- Transformation Scroll: Dion Wizard Mercenary --> <itemConsumeId>13589</itemConsumeId> <!-- Transformation Scroll: Dion Wizard Mercenary -->
<magicLvl>-2</magicLvl> <magicLvl>-2</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay> <reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
@@ -2892,6 +2913,7 @@
<itemConsumeId>13590</itemConsumeId> <!-- Transformation Scroll: Dion Kamael Captain Mercenary --> <itemConsumeId>13590</itemConsumeId> <!-- Transformation Scroll: Dion Kamael Captain Mercenary -->
<magicLvl>-2</magicLvl> <magicLvl>-2</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay> <reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
@@ -2931,6 +2953,7 @@
<itemConsumeId>13591</itemConsumeId> <!-- Transformation Scroll: Dion Knight Captain Mercenary --> <itemConsumeId>13591</itemConsumeId> <!-- Transformation Scroll: Dion Knight Captain Mercenary -->
<magicLvl>-2</magicLvl> <magicLvl>-2</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay> <reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
@@ -2970,6 +2993,7 @@
<itemConsumeId>13592</itemConsumeId> <!-- Transformation Scroll: Dion Commander Mercenary --> <itemConsumeId>13592</itemConsumeId> <!-- Transformation Scroll: Dion Commander Mercenary -->
<magicLvl>-2</magicLvl> <magicLvl>-2</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay> <reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
@@ -3009,6 +3033,7 @@
<itemConsumeId>13593</itemConsumeId> <!-- Transformation Scroll: Giran Human Mercenary --> <itemConsumeId>13593</itemConsumeId> <!-- Transformation Scroll: Giran Human Mercenary -->
<magicLvl>-2</magicLvl> <magicLvl>-2</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay> <reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
@@ -3048,6 +3073,7 @@
<itemConsumeId>13594</itemConsumeId> <!-- Transformation Scroll: Giran Elf Mercenary --> <itemConsumeId>13594</itemConsumeId> <!-- Transformation Scroll: Giran Elf Mercenary -->
<magicLvl>-2</magicLvl> <magicLvl>-2</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay> <reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
@@ -3087,6 +3113,7 @@
<itemConsumeId>13595</itemConsumeId> <!-- Transformation Scroll: Giran Dark Elf Mercenary --> <itemConsumeId>13595</itemConsumeId> <!-- Transformation Scroll: Giran Dark Elf Mercenary -->
<magicLvl>-2</magicLvl> <magicLvl>-2</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay> <reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
@@ -3126,6 +3153,7 @@
<itemConsumeId>13596</itemConsumeId> <!-- Transformation Scroll: Giran Orc Mercenary --> <itemConsumeId>13596</itemConsumeId> <!-- Transformation Scroll: Giran Orc Mercenary -->
<magicLvl>-2</magicLvl> <magicLvl>-2</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay> <reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
@@ -13,6 +13,7 @@
<itemConsumeId>13597</itemConsumeId> <!-- Transformation Scroll: Giran Dwarf Mercenary --> <itemConsumeId>13597</itemConsumeId> <!-- Transformation Scroll: Giran Dwarf Mercenary -->
<magicLvl>-2</magicLvl> <magicLvl>-2</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay> <reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
@@ -52,6 +53,7 @@
<itemConsumeId>13598</itemConsumeId> <!-- Transformation Scroll: Giran Kamael Mercenary --> <itemConsumeId>13598</itemConsumeId> <!-- Transformation Scroll: Giran Kamael Mercenary -->
<magicLvl>-2</magicLvl> <magicLvl>-2</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay> <reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
@@ -91,6 +93,7 @@
<itemConsumeId>13599</itemConsumeId> <!-- Transformation Scroll: Giran Knight Mercenary --> <itemConsumeId>13599</itemConsumeId> <!-- Transformation Scroll: Giran Knight Mercenary -->
<magicLvl>-2</magicLvl> <magicLvl>-2</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay> <reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
@@ -130,6 +133,7 @@
<itemConsumeId>13600</itemConsumeId> <!-- Transformation Scroll: Giran Archer Mercenary --> <itemConsumeId>13600</itemConsumeId> <!-- Transformation Scroll: Giran Archer Mercenary -->
<magicLvl>-2</magicLvl> <magicLvl>-2</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay> <reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
@@ -169,6 +173,7 @@
<itemConsumeId>13601</itemConsumeId> <!-- Transformation Scroll: Giran Wizard Mercenary --> <itemConsumeId>13601</itemConsumeId> <!-- Transformation Scroll: Giran Wizard Mercenary -->
<magicLvl>-2</magicLvl> <magicLvl>-2</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay> <reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
@@ -208,6 +213,7 @@
<itemConsumeId>13602</itemConsumeId> <!-- Transformation Scroll: Giran Kamael Captain Mercenary --> <itemConsumeId>13602</itemConsumeId> <!-- Transformation Scroll: Giran Kamael Captain Mercenary -->
<magicLvl>-2</magicLvl> <magicLvl>-2</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay> <reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
@@ -247,6 +253,7 @@
<itemConsumeId>13603</itemConsumeId> <!-- Transformation Scroll: Giran Knight Captain Mercenary --> <itemConsumeId>13603</itemConsumeId> <!-- Transformation Scroll: Giran Knight Captain Mercenary -->
<magicLvl>-2</magicLvl> <magicLvl>-2</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay> <reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
@@ -286,6 +293,7 @@
<itemConsumeId>13604</itemConsumeId> <!-- Transformation Scroll: Giran Commander Mercenary --> <itemConsumeId>13604</itemConsumeId> <!-- Transformation Scroll: Giran Commander Mercenary -->
<magicLvl>-2</magicLvl> <magicLvl>-2</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay> <reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
@@ -325,6 +333,7 @@
<itemConsumeId>13605</itemConsumeId> <!-- Transformation Scroll: Oren Human Mercenary --> <itemConsumeId>13605</itemConsumeId> <!-- Transformation Scroll: Oren Human Mercenary -->
<magicLvl>-2</magicLvl> <magicLvl>-2</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay> <reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
@@ -364,6 +373,7 @@
<itemConsumeId>13606</itemConsumeId> <!-- Transformation Scroll: Oren Elf Mercenary --> <itemConsumeId>13606</itemConsumeId> <!-- Transformation Scroll: Oren Elf Mercenary -->
<magicLvl>-2</magicLvl> <magicLvl>-2</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay> <reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
@@ -403,6 +413,7 @@
<itemConsumeId>13607</itemConsumeId> <!-- Transformation Scroll: Oren Dark Elf Mercenary --> <itemConsumeId>13607</itemConsumeId> <!-- Transformation Scroll: Oren Dark Elf Mercenary -->
<magicLvl>-2</magicLvl> <magicLvl>-2</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay> <reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
@@ -442,6 +453,7 @@
<itemConsumeId>13608</itemConsumeId> <!-- Transformation Scroll: Oren Orc Mercenary --> <itemConsumeId>13608</itemConsumeId> <!-- Transformation Scroll: Oren Orc Mercenary -->
<magicLvl>-2</magicLvl> <magicLvl>-2</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay> <reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
@@ -481,6 +493,7 @@
<itemConsumeId>13609</itemConsumeId> <!-- Transformation Scroll: Oren Dwarf Mercenary --> <itemConsumeId>13609</itemConsumeId> <!-- Transformation Scroll: Oren Dwarf Mercenary -->
<magicLvl>-2</magicLvl> <magicLvl>-2</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay> <reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
@@ -520,6 +533,7 @@
<itemConsumeId>13610</itemConsumeId> <!-- Transformation Scroll: Oren Kamael Mercenary --> <itemConsumeId>13610</itemConsumeId> <!-- Transformation Scroll: Oren Kamael Mercenary -->
<magicLvl>-2</magicLvl> <magicLvl>-2</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay> <reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
@@ -559,6 +573,7 @@
<itemConsumeId>13611</itemConsumeId> <!-- Transformation Scroll: Oren Knight Mercenary --> <itemConsumeId>13611</itemConsumeId> <!-- Transformation Scroll: Oren Knight Mercenary -->
<magicLvl>-2</magicLvl> <magicLvl>-2</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay> <reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
@@ -598,6 +613,7 @@
<itemConsumeId>13612</itemConsumeId> <!-- Transformation Scroll: Oren Archer Mercenary --> <itemConsumeId>13612</itemConsumeId> <!-- Transformation Scroll: Oren Archer Mercenary -->
<magicLvl>-2</magicLvl> <magicLvl>-2</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay> <reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
@@ -637,6 +653,7 @@
<itemConsumeId>13613</itemConsumeId> <!-- Transformation Scroll: Oren Wizard Mercenary --> <itemConsumeId>13613</itemConsumeId> <!-- Transformation Scroll: Oren Wizard Mercenary -->
<magicLvl>-2</magicLvl> <magicLvl>-2</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay> <reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
@@ -676,6 +693,7 @@
<itemConsumeId>13614</itemConsumeId> <!-- Transformation Scroll: Oren Kamael Captain Mercenary --> <itemConsumeId>13614</itemConsumeId> <!-- Transformation Scroll: Oren Kamael Captain Mercenary -->
<magicLvl>-2</magicLvl> <magicLvl>-2</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay> <reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
@@ -715,6 +733,7 @@
<itemConsumeId>13615</itemConsumeId> <!-- Transformation Scroll: Oren Knight Captain Mercenary --> <itemConsumeId>13615</itemConsumeId> <!-- Transformation Scroll: Oren Knight Captain Mercenary -->
<magicLvl>-2</magicLvl> <magicLvl>-2</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay> <reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
@@ -754,6 +773,7 @@
<itemConsumeId>13616</itemConsumeId> <!-- Transformation Scroll: Oren Commander Mercenary --> <itemConsumeId>13616</itemConsumeId> <!-- Transformation Scroll: Oren Commander Mercenary -->
<magicLvl>-2</magicLvl> <magicLvl>-2</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay> <reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
@@ -793,6 +813,7 @@
<itemConsumeId>13617</itemConsumeId> <!-- Transformation Scroll: Aden Human Mercenary --> <itemConsumeId>13617</itemConsumeId> <!-- Transformation Scroll: Aden Human Mercenary -->
<magicLvl>-2</magicLvl> <magicLvl>-2</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay> <reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
@@ -832,6 +853,7 @@
<itemConsumeId>13618</itemConsumeId> <!-- Transformation Scroll: Aden Elf Mercenary --> <itemConsumeId>13618</itemConsumeId> <!-- Transformation Scroll: Aden Elf Mercenary -->
<magicLvl>-2</magicLvl> <magicLvl>-2</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay> <reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
@@ -871,6 +893,7 @@
<itemConsumeId>13619</itemConsumeId> <!-- Transformation Scroll: Aden Dark Elf Mercenary --> <itemConsumeId>13619</itemConsumeId> <!-- Transformation Scroll: Aden Dark Elf Mercenary -->
<magicLvl>-2</magicLvl> <magicLvl>-2</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay> <reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
@@ -910,6 +933,7 @@
<itemConsumeId>13620</itemConsumeId> <!-- Transformation Scroll: Aden Orc Mercenary --> <itemConsumeId>13620</itemConsumeId> <!-- Transformation Scroll: Aden Orc Mercenary -->
<magicLvl>-2</magicLvl> <magicLvl>-2</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay> <reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
@@ -949,6 +973,7 @@
<itemConsumeId>13621</itemConsumeId> <!-- Transformation Scroll: Aden Dwarf Mercenary --> <itemConsumeId>13621</itemConsumeId> <!-- Transformation Scroll: Aden Dwarf Mercenary -->
<magicLvl>-2</magicLvl> <magicLvl>-2</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay> <reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
@@ -988,6 +1013,7 @@
<itemConsumeId>13622</itemConsumeId> <!-- Transformation Scroll: Aden Kamael Mercenary --> <itemConsumeId>13622</itemConsumeId> <!-- Transformation Scroll: Aden Kamael Mercenary -->
<magicLvl>-2</magicLvl> <magicLvl>-2</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay> <reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
@@ -1027,6 +1053,7 @@
<itemConsumeId>13623</itemConsumeId> <!-- Transformation Scroll: Aden Knight Mercenary --> <itemConsumeId>13623</itemConsumeId> <!-- Transformation Scroll: Aden Knight Mercenary -->
<magicLvl>-2</magicLvl> <magicLvl>-2</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay> <reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
@@ -1066,6 +1093,7 @@
<itemConsumeId>13624</itemConsumeId> <!-- Transformation Scroll: Aden Archer Mercenary --> <itemConsumeId>13624</itemConsumeId> <!-- Transformation Scroll: Aden Archer Mercenary -->
<magicLvl>-2</magicLvl> <magicLvl>-2</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay> <reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
@@ -1105,6 +1133,7 @@
<itemConsumeId>13625</itemConsumeId> <!-- Transformation Scroll: Aden Wizard Mercenary --> <itemConsumeId>13625</itemConsumeId> <!-- Transformation Scroll: Aden Wizard Mercenary -->
<magicLvl>-2</magicLvl> <magicLvl>-2</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay> <reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
@@ -1144,6 +1173,7 @@
<itemConsumeId>13626</itemConsumeId> <!-- Transformation Scroll: Aden Kamael Captain Mercenary --> <itemConsumeId>13626</itemConsumeId> <!-- Transformation Scroll: Aden Kamael Captain Mercenary -->
<magicLvl>-2</magicLvl> <magicLvl>-2</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay> <reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
@@ -1183,6 +1213,7 @@
<itemConsumeId>13627</itemConsumeId> <!-- Transformation Scroll: Aden Knight Captain Mercenary --> <itemConsumeId>13627</itemConsumeId> <!-- Transformation Scroll: Aden Knight Captain Mercenary -->
<magicLvl>-2</magicLvl> <magicLvl>-2</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay> <reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
@@ -1222,6 +1253,7 @@
<itemConsumeId>13628</itemConsumeId> <!-- Transformation Scroll: Aden Commander Mercenary --> <itemConsumeId>13628</itemConsumeId> <!-- Transformation Scroll: Aden Commander Mercenary -->
<magicLvl>-2</magicLvl> <magicLvl>-2</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay> <reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
@@ -1261,6 +1293,7 @@
<itemConsumeId>13629</itemConsumeId> <!-- Transformation Scroll: Innadril Human Mercenary --> <itemConsumeId>13629</itemConsumeId> <!-- Transformation Scroll: Innadril Human Mercenary -->
<magicLvl>-2</magicLvl> <magicLvl>-2</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay> <reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
@@ -1300,6 +1333,7 @@
<itemConsumeId>13630</itemConsumeId> <!-- Transformation Scroll: Innadril Elf Mercenary --> <itemConsumeId>13630</itemConsumeId> <!-- Transformation Scroll: Innadril Elf Mercenary -->
<magicLvl>-2</magicLvl> <magicLvl>-2</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay> <reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
@@ -1339,6 +1373,7 @@
<itemConsumeId>13631</itemConsumeId> <!-- Transformation Scroll: Innadril Dark Elf Mercenary --> <itemConsumeId>13631</itemConsumeId> <!-- Transformation Scroll: Innadril Dark Elf Mercenary -->
<magicLvl>-2</magicLvl> <magicLvl>-2</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay> <reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
@@ -1378,6 +1413,7 @@
<itemConsumeId>13632</itemConsumeId> <!-- Transformation Scroll: Innadril Orc Mercenary --> <itemConsumeId>13632</itemConsumeId> <!-- Transformation Scroll: Innadril Orc Mercenary -->
<magicLvl>-2</magicLvl> <magicLvl>-2</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay> <reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
@@ -1417,6 +1453,7 @@
<itemConsumeId>13633</itemConsumeId> <!-- Transformation Scroll: Innadril Dwarf Mercenary --> <itemConsumeId>13633</itemConsumeId> <!-- Transformation Scroll: Innadril Dwarf Mercenary -->
<magicLvl>-2</magicLvl> <magicLvl>-2</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay> <reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
@@ -1456,6 +1493,7 @@
<itemConsumeId>13634</itemConsumeId> <!-- Transformation Scroll: Innadril Kamael Mercenary --> <itemConsumeId>13634</itemConsumeId> <!-- Transformation Scroll: Innadril Kamael Mercenary -->
<magicLvl>-2</magicLvl> <magicLvl>-2</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay> <reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
@@ -1495,6 +1533,7 @@
<itemConsumeId>13635</itemConsumeId> <!-- Transformation Scroll: Innadril Knight Mercenary --> <itemConsumeId>13635</itemConsumeId> <!-- Transformation Scroll: Innadril Knight Mercenary -->
<magicLvl>-2</magicLvl> <magicLvl>-2</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay> <reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
@@ -1534,6 +1573,7 @@
<itemConsumeId>13636</itemConsumeId> <!-- Transformation Scroll: Innadril Archer Mercenary --> <itemConsumeId>13636</itemConsumeId> <!-- Transformation Scroll: Innadril Archer Mercenary -->
<magicLvl>-2</magicLvl> <magicLvl>-2</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay> <reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
@@ -1573,6 +1613,7 @@
<itemConsumeId>13637</itemConsumeId> <!-- Transformation Scroll: Innadril Wizard Mercenary --> <itemConsumeId>13637</itemConsumeId> <!-- Transformation Scroll: Innadril Wizard Mercenary -->
<magicLvl>-2</magicLvl> <magicLvl>-2</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay> <reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
@@ -1612,6 +1653,7 @@
<itemConsumeId>13638</itemConsumeId> <!-- Transformation Scroll: Innadril Kamael Captain Mercenary --> <itemConsumeId>13638</itemConsumeId> <!-- Transformation Scroll: Innadril Kamael Captain Mercenary -->
<magicLvl>-2</magicLvl> <magicLvl>-2</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay> <reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
@@ -1651,6 +1693,7 @@
<itemConsumeId>13639</itemConsumeId> <!-- Transformation Scroll: Innadril Knight Captain Mercenary --> <itemConsumeId>13639</itemConsumeId> <!-- Transformation Scroll: Innadril Knight Captain Mercenary -->
<magicLvl>-2</magicLvl> <magicLvl>-2</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay> <reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
@@ -1690,6 +1733,7 @@
<itemConsumeId>13640</itemConsumeId> <!-- Transformation Scroll: Innadril Commander Mercenary --> <itemConsumeId>13640</itemConsumeId> <!-- Transformation Scroll: Innadril Commander Mercenary -->
<magicLvl>-2</magicLvl> <magicLvl>-2</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay> <reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
@@ -1729,6 +1773,7 @@
<itemConsumeId>13641</itemConsumeId> <!-- Transformation Scroll: Goddard Human Mercenary --> <itemConsumeId>13641</itemConsumeId> <!-- Transformation Scroll: Goddard Human Mercenary -->
<magicLvl>-2</magicLvl> <magicLvl>-2</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay> <reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
@@ -1768,6 +1813,7 @@
<itemConsumeId>13642</itemConsumeId> <!-- Transformation Scroll: Goddard Elf Mercenary --> <itemConsumeId>13642</itemConsumeId> <!-- Transformation Scroll: Goddard Elf Mercenary -->
<magicLvl>-2</magicLvl> <magicLvl>-2</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay> <reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
@@ -1807,6 +1853,7 @@
<itemConsumeId>13643</itemConsumeId> <!-- Transformation Scroll: Goddard Dark Elf Mercenary --> <itemConsumeId>13643</itemConsumeId> <!-- Transformation Scroll: Goddard Dark Elf Mercenary -->
<magicLvl>-2</magicLvl> <magicLvl>-2</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay> <reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
@@ -1846,6 +1893,7 @@
<itemConsumeId>13644</itemConsumeId> <!-- Transformation Scroll: Goddard Orc Mercenary --> <itemConsumeId>13644</itemConsumeId> <!-- Transformation Scroll: Goddard Orc Mercenary -->
<magicLvl>-2</magicLvl> <magicLvl>-2</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay> <reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
@@ -1885,6 +1933,7 @@
<itemConsumeId>13645</itemConsumeId> <!-- Transformation Scroll: Goddard Dwarf Mercenary --> <itemConsumeId>13645</itemConsumeId> <!-- Transformation Scroll: Goddard Dwarf Mercenary -->
<magicLvl>-2</magicLvl> <magicLvl>-2</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay> <reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
@@ -1924,6 +1973,7 @@
<itemConsumeId>13646</itemConsumeId> <!-- Transformation Scroll: Goddard Kamael Mercenary --> <itemConsumeId>13646</itemConsumeId> <!-- Transformation Scroll: Goddard Kamael Mercenary -->
<magicLvl>-2</magicLvl> <magicLvl>-2</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay> <reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
@@ -1963,6 +2013,7 @@
<itemConsumeId>13647</itemConsumeId> <!-- Transformation Scroll: Goddard Knight Mercenary --> <itemConsumeId>13647</itemConsumeId> <!-- Transformation Scroll: Goddard Knight Mercenary -->
<magicLvl>-2</magicLvl> <magicLvl>-2</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay> <reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
@@ -2002,6 +2053,7 @@
<itemConsumeId>13648</itemConsumeId> <!-- Transformation Scroll: Goddard Archer Mercenary --> <itemConsumeId>13648</itemConsumeId> <!-- Transformation Scroll: Goddard Archer Mercenary -->
<magicLvl>-2</magicLvl> <magicLvl>-2</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay> <reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
@@ -2041,6 +2093,7 @@
<itemConsumeId>13649</itemConsumeId> <!-- Transformation Scroll: Goddard Wizard Mercenary --> <itemConsumeId>13649</itemConsumeId> <!-- Transformation Scroll: Goddard Wizard Mercenary -->
<magicLvl>-2</magicLvl> <magicLvl>-2</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay> <reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
@@ -2080,6 +2133,7 @@
<itemConsumeId>13650</itemConsumeId> <!-- Transformation Scroll: Goddard Kamael Captain Mercenary --> <itemConsumeId>13650</itemConsumeId> <!-- Transformation Scroll: Goddard Kamael Captain Mercenary -->
<magicLvl>-2</magicLvl> <magicLvl>-2</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay> <reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
@@ -2119,6 +2173,7 @@
<itemConsumeId>13651</itemConsumeId> <!-- Transformation Scroll: Goddard Knight Captain Mercenary --> <itemConsumeId>13651</itemConsumeId> <!-- Transformation Scroll: Goddard Knight Captain Mercenary -->
<magicLvl>-2</magicLvl> <magicLvl>-2</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay> <reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
@@ -2158,6 +2213,7 @@
<itemConsumeId>13652</itemConsumeId> <!-- Transformation Scroll: Goddard Commander Mercenary --> <itemConsumeId>13652</itemConsumeId> <!-- Transformation Scroll: Goddard Commander Mercenary -->
<magicLvl>-2</magicLvl> <magicLvl>-2</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay> <reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
@@ -2197,6 +2253,7 @@
<itemConsumeId>13653</itemConsumeId> <!-- Transformation Scroll: Rune Human Mercenary --> <itemConsumeId>13653</itemConsumeId> <!-- Transformation Scroll: Rune Human Mercenary -->
<magicLvl>-2</magicLvl> <magicLvl>-2</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay> <reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
@@ -2236,6 +2293,7 @@
<itemConsumeId>13654</itemConsumeId> <!-- Transformation Scroll: Rune Elf Mercenary --> <itemConsumeId>13654</itemConsumeId> <!-- Transformation Scroll: Rune Elf Mercenary -->
<magicLvl>-2</magicLvl> <magicLvl>-2</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay> <reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
@@ -2275,6 +2333,7 @@
<itemConsumeId>13655</itemConsumeId> <!-- Transformation Scroll: Rune Dark Elf Mercenary --> <itemConsumeId>13655</itemConsumeId> <!-- Transformation Scroll: Rune Dark Elf Mercenary -->
<magicLvl>-2</magicLvl> <magicLvl>-2</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay> <reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
@@ -2314,6 +2373,7 @@
<itemConsumeId>13656</itemConsumeId> <!-- Transformation Scroll: Rune Orc Mercenary --> <itemConsumeId>13656</itemConsumeId> <!-- Transformation Scroll: Rune Orc Mercenary -->
<magicLvl>-2</magicLvl> <magicLvl>-2</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay> <reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
@@ -2353,6 +2413,7 @@
<itemConsumeId>13657</itemConsumeId> <!-- Transformation Scroll: Rune Dwarf Mercenary --> <itemConsumeId>13657</itemConsumeId> <!-- Transformation Scroll: Rune Dwarf Mercenary -->
<magicLvl>-2</magicLvl> <magicLvl>-2</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay> <reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
@@ -2392,6 +2453,7 @@
<itemConsumeId>13658</itemConsumeId> <!-- Transformation Scroll: Rune Kamael Mercenary --> <itemConsumeId>13658</itemConsumeId> <!-- Transformation Scroll: Rune Kamael Mercenary -->
<magicLvl>-2</magicLvl> <magicLvl>-2</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay> <reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
@@ -2431,6 +2493,7 @@
<itemConsumeId>13659</itemConsumeId> <!-- Transformation Scroll: Rune Knight Mercenary --> <itemConsumeId>13659</itemConsumeId> <!-- Transformation Scroll: Rune Knight Mercenary -->
<magicLvl>-2</magicLvl> <magicLvl>-2</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay> <reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
@@ -2470,6 +2533,7 @@
<itemConsumeId>13660</itemConsumeId> <!-- Transformation Scroll: Rune Archer Mercenary --> <itemConsumeId>13660</itemConsumeId> <!-- Transformation Scroll: Rune Archer Mercenary -->
<magicLvl>-2</magicLvl> <magicLvl>-2</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay> <reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
@@ -2509,6 +2573,7 @@
<itemConsumeId>13661</itemConsumeId> <!-- Transformation Scroll: Rune Wizard Mercenary --> <itemConsumeId>13661</itemConsumeId> <!-- Transformation Scroll: Rune Wizard Mercenary -->
<magicLvl>-2</magicLvl> <magicLvl>-2</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay> <reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
@@ -2548,6 +2613,7 @@
<itemConsumeId>13662</itemConsumeId> <!-- Transformation Scroll: Rune Kamael Captain Mercenary --> <itemConsumeId>13662</itemConsumeId> <!-- Transformation Scroll: Rune Kamael Captain Mercenary -->
<magicLvl>-2</magicLvl> <magicLvl>-2</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay> <reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
@@ -2587,6 +2653,7 @@
<itemConsumeId>13663</itemConsumeId> <!-- Transformation Scroll: Rune Knight Captain Mercenary --> <itemConsumeId>13663</itemConsumeId> <!-- Transformation Scroll: Rune Knight Captain Mercenary -->
<magicLvl>-2</magicLvl> <magicLvl>-2</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay> <reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
@@ -2626,6 +2693,7 @@
<itemConsumeId>13664</itemConsumeId> <!-- Transformation Scroll: Rune Commander Mercenary --> <itemConsumeId>13664</itemConsumeId> <!-- Transformation Scroll: Rune Commander Mercenary -->
<magicLvl>-2</magicLvl> <magicLvl>-2</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay> <reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
@@ -2665,6 +2733,7 @@
<itemConsumeId>13665</itemConsumeId> <!-- Transformation Scroll: Schuttgart Human Mercenary --> <itemConsumeId>13665</itemConsumeId> <!-- Transformation Scroll: Schuttgart Human Mercenary -->
<magicLvl>-2</magicLvl> <magicLvl>-2</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay> <reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
@@ -2704,6 +2773,7 @@
<itemConsumeId>13666</itemConsumeId> <!-- Transformation Scroll: Schuttgart Elf Mercenary --> <itemConsumeId>13666</itemConsumeId> <!-- Transformation Scroll: Schuttgart Elf Mercenary -->
<magicLvl>-2</magicLvl> <magicLvl>-2</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay> <reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
@@ -2743,6 +2813,7 @@
<itemConsumeId>13667</itemConsumeId> <!-- Transformation Scroll: Schuttgart Dark Elf Mercenary --> <itemConsumeId>13667</itemConsumeId> <!-- Transformation Scroll: Schuttgart Dark Elf Mercenary -->
<magicLvl>-2</magicLvl> <magicLvl>-2</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay> <reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
@@ -2782,6 +2853,7 @@
<itemConsumeId>13668</itemConsumeId> <!-- Transformation Scroll: Schuttgart Orc Mercenary --> <itemConsumeId>13668</itemConsumeId> <!-- Transformation Scroll: Schuttgart Orc Mercenary -->
<magicLvl>-2</magicLvl> <magicLvl>-2</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay> <reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
@@ -2821,6 +2893,7 @@
<itemConsumeId>13669</itemConsumeId> <!-- Transformation Scroll: Schuttgart Dwarf Mercenary --> <itemConsumeId>13669</itemConsumeId> <!-- Transformation Scroll: Schuttgart Dwarf Mercenary -->
<magicLvl>-2</magicLvl> <magicLvl>-2</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay> <reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
@@ -2860,6 +2933,7 @@
<itemConsumeId>13670</itemConsumeId> <!-- Transformation Scroll: Schuttgart Kamael Mercenary --> <itemConsumeId>13670</itemConsumeId> <!-- Transformation Scroll: Schuttgart Kamael Mercenary -->
<magicLvl>-2</magicLvl> <magicLvl>-2</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay> <reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
@@ -2899,6 +2973,7 @@
<itemConsumeId>13671</itemConsumeId> <!-- Transformation Scroll: Schuttgart Knight Mercenary --> <itemConsumeId>13671</itemConsumeId> <!-- Transformation Scroll: Schuttgart Knight Mercenary -->
<magicLvl>-2</magicLvl> <magicLvl>-2</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay> <reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
@@ -2938,6 +3013,7 @@
<itemConsumeId>13672</itemConsumeId> <!-- Transformation Scroll: Schuttgart Archer Mercenary --> <itemConsumeId>13672</itemConsumeId> <!-- Transformation Scroll: Schuttgart Archer Mercenary -->
<magicLvl>-2</magicLvl> <magicLvl>-2</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay> <reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
@@ -2977,6 +3053,7 @@
<itemConsumeId>13673</itemConsumeId> <!-- Transformation Scroll: Schuttgart Wizard Mercenary --> <itemConsumeId>13673</itemConsumeId> <!-- Transformation Scroll: Schuttgart Wizard Mercenary -->
<magicLvl>-2</magicLvl> <magicLvl>-2</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay> <reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
@@ -3016,6 +3093,7 @@
<itemConsumeId>13674</itemConsumeId> <!-- Transformation Scroll: Schuttgart Kamael Captain Mercenary --> <itemConsumeId>13674</itemConsumeId> <!-- Transformation Scroll: Schuttgart Kamael Captain Mercenary -->
<magicLvl>-2</magicLvl> <magicLvl>-2</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay> <reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
@@ -3055,6 +3133,7 @@
<itemConsumeId>13675</itemConsumeId> <!-- Transformation Scroll: Schuttgart Knight Captain Mercenary --> <itemConsumeId>13675</itemConsumeId> <!-- Transformation Scroll: Schuttgart Knight Captain Mercenary -->
<magicLvl>-2</magicLvl> <magicLvl>-2</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay> <reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
@@ -3094,6 +3173,7 @@
<itemConsumeId>13676</itemConsumeId> <!-- Transformation Scroll: Schuttgart Commander Mercenary --> <itemConsumeId>13676</itemConsumeId> <!-- Transformation Scroll: Schuttgart Commander Mercenary -->
<magicLvl>-2</magicLvl> <magicLvl>-2</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay> <reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
@@ -1976,7 +1976,6 @@
<abnormalLvl>4</abnormalLvl> <abnormalLvl>4</abnormalLvl>
<abnormalTime>3600</abnormalTime> <abnormalTime>3600</abnormalTime>
<abnormalType>MULTI_BUFF</abnormalType> <abnormalType>MULTI_BUFF</abnormalType>
<hitTime>4000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount> <itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>14614</itemConsumeId> <!-- Lineage II Devotee Scroll --> <itemConsumeId>14614</itemConsumeId> <!-- Lineage II Devotee Scroll -->
@@ -2065,7 +2064,6 @@
<abnormalLvl>4</abnormalLvl> <abnormalLvl>4</abnormalLvl>
<abnormalTime>3600</abnormalTime> <abnormalTime>3600</abnormalTime>
<abnormalType>MULTI_BUFF</abnormalType> <abnormalType>MULTI_BUFF</abnormalType>
<hitTime>4000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount> <itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>14615</itemConsumeId> <!-- Scroll of Christmas Festival - Mage Type --> <itemConsumeId>14615</itemConsumeId> <!-- Scroll of Christmas Festival - Mage Type -->
@@ -2591,6 +2589,7 @@
<itemConsumeId>14722</itemConsumeId> <!-- Event - Cupid's Fatigue Recovery Potion --> <itemConsumeId>14722</itemConsumeId> <!-- Event - Cupid's Fatigue Recovery Potion -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<mpConsume>1</mpConsume>
<reuseDelay>1000</reuseDelay> <reuseDelay>1000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<effectRange>700</effectRange> <effectRange>700</effectRange>
@@ -2622,6 +2621,7 @@
<itemConsumeId>14723</itemConsumeId> <!-- Event - Cupid's Powerful Fatigue Recovery Potion --> <itemConsumeId>14723</itemConsumeId> <!-- Event - Cupid's Powerful Fatigue Recovery Potion -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<mpConsume>1</mpConsume>
<reuseDelay>4000</reuseDelay> <reuseDelay>4000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<effectRange>700</effectRange> <effectRange>700</effectRange>
@@ -179,7 +179,7 @@
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
</skill> </skill>
<skill id="2907" toLevel="5" name="Battlefield Use Secret Medicine of Life"> <skill id="2907" toLevel="5" name="Elixir of Life (Battleground)">
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
@@ -201,7 +201,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="2908" toLevel="5" name="Battlefield Use Secret Medicine of Mind"> <skill id="2908" toLevel="5" name="Elixir of Mind (Battleground)">
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
@@ -223,7 +223,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="2909" toLevel="5" name="Battlefield Use Secret Medicine of Will"> <skill id="2909" toLevel="5" name="Elixir of CP (Battleground)">
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
@@ -583,7 +583,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="2920" toLevel="1" name="Titan's Ancient Book"> <skill id="2920" toLevel="1" name="Lesser Giant's Ancient Book">
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount> <itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>14847</itemConsumeId> <!-- Titan Ancient Book --> <itemConsumeId>14847</itemConsumeId> <!-- Titan Ancient Book -->
@@ -121,7 +121,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="3009" toLevel="8" name="Special Ability: Evasion"> <skill id="3009" toLevel="9" name="Special Ability: Evasion">
<!-- Increases Evasion by $s1. --> <!-- Increases Evasion by $s1. -->
<icon> <icon>
<value level="1">icon.ensoul_big_old</value> <value level="1">icon.ensoul_big_old</value>
@@ -145,6 +145,7 @@
<value level="6">61</value> <value level="6">61</value>
<value level="7">80</value> <value level="7">80</value>
<value level="8">80</value> <value level="8">80</value>
<value level="9">80</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</magicLvl> </magicLvl>
<effects> <effects>
<effect name="PhysicalEvasion"> <effect name="PhysicalEvasion">
@@ -157,6 +158,7 @@
<value level="6">2.28</value> <value level="6">2.28</value>
<value level="7">7.5</value> <value level="7">7.5</value>
<value level="8">5.31</value> <value level="8">5.31</value>
<value level="9">5.31</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
@@ -1227,6 +1229,15 @@
</skill> </skill>
<skill id="3039" toLevel="7" name="Special Ability: Critical Drain"> <skill id="3039" toLevel="7" name="Special Ability: Critical Drain">
<operateType>A1</operateType> <operateType>A1</operateType>
<mpConsume>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">12</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">0</value>
</mpConsume>
<castRange>600</castRange> <castRange>600</castRange>
<effectPoint> <effectPoint>
<value level="1">-239</value> <value level="1">-239</value>
@@ -2513,7 +2524,7 @@
</effects> </effects>
</skill> </skill>
<skill id="3064" toLevel="1" name="Special Ability: Guidance"> <skill id="3064" toLevel="1" name="Special Ability: Guidance">
<!-- Increases Accuracy by $s1. Inflicts additional damage by $s2 during PvP. --> <!-- Increases Accuracy by 3.95. Inflicts additional damage by 5% during PvP. -->
<icon>icon.ensoul_big_old</icon> <icon>icon.ensoul_big_old</icon>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
@@ -2538,7 +2549,7 @@
</effects> </effects>
</skill> </skill>
<skill id="3065" toLevel="1" name="Special Ability: Guidance"> <skill id="3065" toLevel="1" name="Special Ability: Guidance">
<!-- Increases Accuracy by $s1. Inflicts additional damage by $s2 during PvP. --> <!-- Increases Accuracy by 5.41. Inflicts additional damage by 5% during PvP. -->
<icon>icon.ensoul_big_old</icon> <icon>icon.ensoul_big_old</icon>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
@@ -2673,7 +2684,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="3069" toLevel="1" name="Special Ability: Rsk. Evasion"> <skill id="3069" toLevel="2" name="Special Ability: Rsk. Evasion">
<!-- Increases Evasion when in danger. --> <!-- Increases Evasion when in danger. -->
<icon> <icon>
<value level="1">icon.skill0198</value> <value level="1">icon.skill0198</value>
@@ -3086,11 +3097,6 @@
<value level="13">90</value> <value level="13">90</value>
<value level="14">95</value> <value level="14">95</value>
<value level="15">99</value> <value level="15">99</value>
<value level="16">101</value>
<value level="17">103</value>
<value level="18">105</value>
<value level="19">107</value>
<value level="20">109</value>
</magicLvl> </magicLvl>
<reuseDelay>30000</reuseDelay> <reuseDelay>30000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
@@ -3126,11 +3132,6 @@
<value level="13">90</value> <value level="13">90</value>
<value level="14">95</value> <value level="14">95</value>
<value level="15">99</value> <value level="15">99</value>
<value level="16">101</value>
<value level="17">103</value>
<value level="18">105</value>
<value level="19">107</value>
<value level="20">109</value>
</magicLvl> </magicLvl>
<reuseDelay>30000</reuseDelay> <reuseDelay>30000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
@@ -3233,11 +3234,6 @@
<value level="13">90</value> <value level="13">90</value>
<value level="14">95</value> <value level="14">95</value>
<value level="15">99</value> <value level="15">99</value>
<value level="16">101</value>
<value level="17">103</value>
<value level="18">105</value>
<value level="19">107</value>
<value level="20">109</value>
</magicLvl> </magicLvl>
<reuseDelay>30000</reuseDelay> <reuseDelay>30000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
@@ -3359,11 +3355,6 @@
<value level="13">90</value> <value level="13">90</value>
<value level="14">95</value> <value level="14">95</value>
<value level="15">99</value> <value level="15">99</value>
<value level="16">101</value>
<value level="17">103</value>
<value level="18">105</value>
<value level="19">107</value>
<value level="20">109</value>
</magicLvl> </magicLvl>
<reuseDelay>30000</reuseDelay> <reuseDelay>30000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
@@ -3549,7 +3540,7 @@
<effect name="Fear" /> <effect name="Fear" />
</effects> </effects>
</skill> </skill>
<skill id="3091" toLevel="20" name="Item Skill: Poison (Attack Active)"> <skill id="3091" toLevel="15" name="Item Skill: Poison (Attack Active)">
<!-- Chance: Momentarily inflicts Poison on the target during a normal physical attack. Effect $s1. --> <!-- Chance: Momentarily inflicts Poison on the target during a normal physical attack. Effect $s1. -->
<icon>icon.skill3080</icon> <icon>icon.skill3080</icon>
<operateType>A2</operateType> <operateType>A2</operateType>
@@ -3569,11 +3560,6 @@
<value level="13">8</value> <value level="13">8</value>
<value level="14">8</value> <value level="14">8</value>
<value level="15">8</value> <value level="15">8</value>
<value level="16">8</value>
<value level="17">8</value>
<value level="18">8</value>
<value level="19">8</value>
<value level="20">8</value>
</abnormalLvl> </abnormalLvl>
<abnormalTime>30</abnormalTime> <abnormalTime>30</abnormalTime>
<subordinationAbnormalType>POISON</subordinationAbnormalType> <subordinationAbnormalType>POISON</subordinationAbnormalType>
@@ -3602,11 +3588,6 @@
<value level="13">90</value> <value level="13">90</value>
<value level="14">95</value> <value level="14">95</value>
<value level="15">99</value> <value level="15">99</value>
<value level="16">101</value>
<value level="17">103</value>
<value level="18">105</value>
<value level="19">107</value>
<value level="20">109</value>
</magicLvl> </magicLvl>
<reuseDelay>30000</reuseDelay> <reuseDelay>30000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
@@ -3632,11 +3613,6 @@
<value level="13">87</value> <value level="13">87</value>
<value level="14">87</value> <value level="14">87</value>
<value level="15">98</value> <value level="15">98</value>
<value level="16">98</value>
<value level="17">98</value>
<value level="18">109</value>
<value level="19">109</value>
<value level="20">109</value>
</power> </power>
<ticks>5</ticks> <ticks>5</ticks>
</effect> </effect>
@@ -3662,11 +3638,6 @@
<value level="13">8</value> <value level="13">8</value>
<value level="14">8</value> <value level="14">8</value>
<value level="15">8</value> <value level="15">8</value>
<value level="16">8</value>
<value level="17">8</value>
<value level="18">8</value>
<value level="19">8</value>
<value level="20">8</value>
</abnormalLvl> </abnormalLvl>
<abnormalTime>20</abnormalTime> <abnormalTime>20</abnormalTime>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType> <subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
@@ -3695,11 +3666,6 @@
<value level="13">90</value> <value level="13">90</value>
<value level="14">95</value> <value level="14">95</value>
<value level="15">99</value> <value level="15">99</value>
<value level="16">101</value>
<value level="17">103</value>
<value level="18">105</value>
<value level="19">107</value>
<value level="20">109</value>
</magicLvl> </magicLvl>
<nextAction>ATTACK</nextAction> <nextAction>ATTACK</nextAction>
<reuseDelay>30000</reuseDelay> <reuseDelay>30000</reuseDelay>
@@ -3726,11 +3692,6 @@
<value level="13">87</value> <value level="13">87</value>
<value level="14">87</value> <value level="14">87</value>
<value level="15">98</value> <value level="15">98</value>
<value level="16">98</value>
<value level="17">98</value>
<value level="18">109</value>
<value level="19">109</value>
<value level="20">109</value>
</power> </power>
<ticks>5</ticks> <ticks>5</ticks>
</effect> </effect>
@@ -3886,11 +3847,6 @@
<value level="13">90</value> <value level="13">90</value>
<value level="14">95</value> <value level="14">95</value>
<value level="15">99</value> <value level="15">99</value>
<value level="16">101</value>
<value level="17">103</value>
<value level="18">105</value>
<value level="19">107</value>
<value level="20">109</value>
</magicLvl> </magicLvl>
<reuseDelay>30000</reuseDelay> <reuseDelay>30000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
@@ -4015,11 +3971,6 @@
<value level="13">90</value> <value level="13">90</value>
<value level="14">95</value> <value level="14">95</value>
<value level="15">99</value> <value level="15">99</value>
<value level="16">101</value>
<value level="17">103</value>
<value level="18">105</value>
<value level="19">107</value>
<value level="20">109</value>
</magicLvl> </magicLvl>
<reuseDelay>30000</reuseDelay> <reuseDelay>30000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
@@ -175,7 +175,7 @@
<effect name="Fear" /> <effect name="Fear" />
</effects> </effects>
</skill> </skill>
<skill id="3104" toLevel="15" name="Item Skill: Poison"> <skill id="3104" toLevel="15" name="Item Skill: Poison (Magic Active)">
<!-- Chance: Momentarily inflicts Poison on the target during magic use. Effect $s1. --> <!-- Chance: Momentarily inflicts Poison on the target during magic use. Effect $s1. -->
<icon>icon.skill3080</icon> <icon>icon.skill3080</icon>
<abnormalLvl> <abnormalLvl>
@@ -194,11 +194,6 @@
<value level="13">8</value> <value level="13">8</value>
<value level="14">8</value> <value level="14">8</value>
<value level="15">8</value> <value level="15">8</value>
<value level="16">8</value>
<value level="17">8</value>
<value level="18">8</value>
<value level="19">8</value>
<value level="20">8</value>
</abnormalLvl> </abnormalLvl>
<abnormalTime>30</abnormalTime> <abnormalTime>30</abnormalTime>
<subordinationAbnormalType>POISON</subordinationAbnormalType> <subordinationAbnormalType>POISON</subordinationAbnormalType>
@@ -228,11 +223,6 @@
<value level="13">90</value> <value level="13">90</value>
<value level="14">95</value> <value level="14">95</value>
<value level="15">99</value> <value level="15">99</value>
<value level="16">101</value>
<value level="17">103</value>
<value level="18">105</value>
<value level="19">107</value>
<value level="20">109</value>
</magicLvl> </magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>30000</reuseDelay> <reuseDelay>30000</reuseDelay>
@@ -259,17 +249,12 @@
<value level="13">87</value> <value level="13">87</value>
<value level="14">87</value> <value level="14">87</value>
<value level="15">98</value> <value level="15">98</value>
<value level="16">98</value>
<value level="17">98</value>
<value level="18">109</value>
<value level="19">109</value>
<value level="20">109</value>
</power> </power>
<ticks>5</ticks> <ticks>5</ticks>
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="3105" toLevel="15" name="Item Skill: Bleed"> <skill id="3105" toLevel="15" name="Item Skill: Bleed (Magic Active)">
<!-- Chance: Momentarily inflicts Bleed on the target during magic use. Effect $s1. --> <!-- Chance: Momentarily inflicts Bleed on the target during magic use. Effect $s1. -->
<icon>icon.skill3080</icon> <icon>icon.skill3080</icon>
<abnormalLvl> <abnormalLvl>
@@ -288,11 +273,6 @@
<value level="13">8</value> <value level="13">8</value>
<value level="14">8</value> <value level="14">8</value>
<value level="15">8</value> <value level="15">8</value>
<value level="16">8</value>
<value level="17">8</value>
<value level="18">8</value>
<value level="19">8</value>
<value level="20">8</value>
</abnormalLvl> </abnormalLvl>
<abnormalTime>20</abnormalTime> <abnormalTime>20</abnormalTime>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType> <subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
@@ -322,11 +302,6 @@
<value level="13">90</value> <value level="13">90</value>
<value level="14">95</value> <value level="14">95</value>
<value level="15">99</value> <value level="15">99</value>
<value level="16">101</value>
<value level="17">103</value>
<value level="18">105</value>
<value level="19">107</value>
<value level="20">109</value>
</magicLvl> </magicLvl>
<nextAction>ATTACK</nextAction> <nextAction>ATTACK</nextAction>
<operateType>A2</operateType> <operateType>A2</operateType>
@@ -354,11 +329,6 @@
<value level="13">87</value> <value level="13">87</value>
<value level="14">87</value> <value level="14">87</value>
<value level="15">98</value> <value level="15">98</value>
<value level="16">98</value>
<value level="17">98</value>
<value level="18">109</value>
<value level="19">109</value>
<value level="20">109</value>
</power> </power>
<ticks>5</ticks> <ticks>5</ticks>
</effect> </effect>
@@ -464,11 +434,6 @@
<value level="13">90</value> <value level="13">90</value>
<value level="14">95</value> <value level="14">95</value>
<value level="15">99</value> <value level="15">99</value>
<value level="16">101</value>
<value level="17">103</value>
<value level="18">105</value>
<value level="19">107</value>
<value level="20">109</value>
</magicLvl> </magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>30000</reuseDelay> <reuseDelay>30000</reuseDelay>
@@ -504,11 +469,6 @@
<value level="13">90</value> <value level="13">90</value>
<value level="14">95</value> <value level="14">95</value>
<value level="15">99</value> <value level="15">99</value>
<value level="16">101</value>
<value level="17">103</value>
<value level="18">105</value>
<value level="19">107</value>
<value level="20">109</value>
</magicLvl> </magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>30000</reuseDelay> <reuseDelay>30000</reuseDelay>
@@ -582,7 +542,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="3111" toLevel="15" name="Item Skill: Slow"> <skill id="3111" toLevel="15" name="Item Skill: Slow (Critical)">
<!-- Chance: Momentarily decreases the target's Speed during a critical attack. Effect $s1. --> <!-- Chance: Momentarily decreases the target's Speed during a critical attack. Effect $s1. -->
<icon>icon.skill3080</icon> <icon>icon.skill3080</icon>
<abnormalLvl>3</abnormalLvl> <abnormalLvl>3</abnormalLvl>
@@ -611,11 +571,6 @@
<value level="13">90</value> <value level="13">90</value>
<value level="14">95</value> <value level="14">95</value>
<value level="15">99</value> <value level="15">99</value>
<value level="16">101</value>
<value level="17">103</value>
<value level="18">105</value>
<value level="19">107</value>
<value level="20">109</value>
</magicLvl> </magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>30000</reuseDelay> <reuseDelay>30000</reuseDelay>
@@ -630,7 +585,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="3112" toLevel="15" name="Item Skill: Winter"> <skill id="3112" toLevel="15" name="Item Skill: Winter (Critical)">
<!-- Chance: Momentarily decreases the target's Atk. Spd. during a critical attack. Effect $s1. --> <!-- Chance: Momentarily decreases the target's Atk. Spd. during a critical attack. Effect $s1. -->
<icon>icon.skill3080</icon> <icon>icon.skill3080</icon>
<abnormalLvl>3</abnormalLvl> <abnormalLvl>3</abnormalLvl>
@@ -659,11 +614,6 @@
<value level="13">90</value> <value level="13">90</value>
<value level="14">95</value> <value level="14">95</value>
<value level="15">99</value> <value level="15">99</value>
<value level="16">101</value>
<value level="17">103</value>
<value level="18">105</value>
<value level="19">107</value>
<value level="20">109</value>
</magicLvl> </magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>30000</reuseDelay> <reuseDelay>30000</reuseDelay>
@@ -747,11 +697,6 @@
<value level="13">90</value> <value level="13">90</value>
<value level="14">95</value> <value level="14">95</value>
<value level="15">99</value> <value level="15">99</value>
<value level="16">101</value>
<value level="17">103</value>
<value level="18">105</value>
<value level="19">107</value>
<value level="20">109</value>
</magicLvl> </magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>30000</reuseDelay> <reuseDelay>30000</reuseDelay>
@@ -938,7 +883,7 @@
<effect name="Fear" /> <effect name="Fear" />
</effects> </effects>
</skill> </skill>
<skill id="3119" toLevel="15" name="Item Skill: Poison"> <skill id="3119" toLevel="15" name="Item Skill: Poison (Critical)">
<!-- Chance: Momentarily inflicts Poison on the target during a critical attack. Effect $s1. --> <!-- Chance: Momentarily inflicts Poison on the target during a critical attack. Effect $s1. -->
<icon>icon.skill3080</icon> <icon>icon.skill3080</icon>
<abnormalLvl> <abnormalLvl>
@@ -957,11 +902,6 @@
<value level="13">8</value> <value level="13">8</value>
<value level="14">8</value> <value level="14">8</value>
<value level="15">8</value> <value level="15">8</value>
<value level="16">8</value>
<value level="17">8</value>
<value level="18">8</value>
<value level="19">8</value>
<value level="20">8</value>
</abnormalLvl> </abnormalLvl>
<abnormalTime>30</abnormalTime> <abnormalTime>30</abnormalTime>
<subordinationAbnormalType>POISON</subordinationAbnormalType> <subordinationAbnormalType>POISON</subordinationAbnormalType>
@@ -990,11 +930,6 @@
<value level="13">90</value> <value level="13">90</value>
<value level="14">95</value> <value level="14">95</value>
<value level="15">99</value> <value level="15">99</value>
<value level="16">101</value>
<value level="17">103</value>
<value level="18">105</value>
<value level="19">107</value>
<value level="20">109</value>
</magicLvl> </magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>30000</reuseDelay> <reuseDelay>30000</reuseDelay>
@@ -1021,17 +956,12 @@
<value level="13">87</value> <value level="13">87</value>
<value level="14">87</value> <value level="14">87</value>
<value level="15">98</value> <value level="15">98</value>
<value level="16">98</value>
<value level="17">98</value>
<value level="18">109</value>
<value level="19">109</value>
<value level="20">109</value>
</power> </power>
<ticks>5</ticks> <ticks>5</ticks>
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="3120" toLevel="15" name="Item Skill: Bleed"> <skill id="3120" toLevel="15" name="Item Skill: Bleed (Critical)">
<!-- Chance: Momentarily inflicts Bleed on the target during a critical attack. Effect $s1. --> <!-- Chance: Momentarily inflicts Bleed on the target during a critical attack. Effect $s1. -->
<icon>icon.skill3080</icon> <icon>icon.skill3080</icon>
<abnormalLvl> <abnormalLvl>
@@ -1050,11 +980,6 @@
<value level="13">8</value> <value level="13">8</value>
<value level="14">8</value> <value level="14">8</value>
<value level="15">8</value> <value level="15">8</value>
<value level="16">8</value>
<value level="17">8</value>
<value level="18">8</value>
<value level="19">8</value>
<value level="20">8</value>
</abnormalLvl> </abnormalLvl>
<abnormalTime>20</abnormalTime> <abnormalTime>20</abnormalTime>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType> <subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
@@ -1083,11 +1008,6 @@
<value level="13">87</value> <value level="13">87</value>
<value level="14">87</value> <value level="14">87</value>
<value level="15">98</value> <value level="15">98</value>
<value level="16">98</value>
<value level="17">98</value>
<value level="18">109</value>
<value level="19">109</value>
<value level="20">109</value>
</magicLvl> </magicLvl>
<nextAction>ATTACK</nextAction> <nextAction>ATTACK</nextAction>
<operateType>A2</operateType> <operateType>A2</operateType>
@@ -1115,11 +1035,6 @@
<value level="13">67</value> <value level="13">67</value>
<value level="14">67</value> <value level="14">67</value>
<value level="15">67</value> <value level="15">67</value>
<value level="16">67</value>
<value level="17">67</value>
<value level="18">67</value>
<value level="19">67</value>
<value level="20">67</value>
</power> </power>
<ticks>5</ticks> <ticks>5</ticks>
</effect> </effect>
@@ -1704,11 +1619,6 @@
<value level="13">90</value> <value level="13">90</value>
<value level="14">95</value> <value level="14">95</value>
<value level="15">99</value> <value level="15">99</value>
<value level="16">101</value>
<value level="17">103</value>
<value level="18">105</value>
<value level="19">107</value>
<value level="20">109</value>
</magicLvl> </magicLvl>
<mpConsume> <mpConsume>
<value level="1">38</value> <value level="1">38</value>
@@ -1970,11 +1880,6 @@
<value level="13">90</value> <value level="13">90</value>
<value level="14">95</value> <value level="14">95</value>
<value level="15">99</value> <value level="15">99</value>
<value level="16">101</value>
<value level="17">103</value>
<value level="18">105</value>
<value level="19">107</value>
<value level="20">109</value>
</magicLvl> </magicLvl>
<mpConsume> <mpConsume>
<value level="1">38</value> <value level="1">38</value>
@@ -2080,11 +1985,6 @@
<value level="13">90</value> <value level="13">90</value>
<value level="14">95</value> <value level="14">95</value>
<value level="15">99</value> <value level="15">99</value>
<value level="16">101</value>
<value level="17">103</value>
<value level="18">105</value>
<value level="19">107</value>
<value level="20">109</value>
</magicLvl> </magicLvl>
<mpConsume> <mpConsume>
<value level="1">38</value> <value level="1">38</value>
@@ -2263,11 +2163,6 @@
<value level="13">90</value> <value level="13">90</value>
<value level="14">95</value> <value level="14">95</value>
<value level="15">99</value> <value level="15">99</value>
<value level="16">101</value>
<value level="17">103</value>
<value level="18">105</value>
<value level="19">107</value>
<value level="20">109</value>
</magicLvl> </magicLvl>
<mpConsume> <mpConsume>
<value level="1">38</value> <value level="1">38</value>
@@ -2373,11 +2268,6 @@
<value level="13">90</value> <value level="13">90</value>
<value level="14">95</value> <value level="14">95</value>
<value level="15">99</value> <value level="15">99</value>
<value level="16">101</value>
<value level="17">103</value>
<value level="18">105</value>
<value level="19">107</value>
<value level="20">109</value>
</magicLvl> </magicLvl>
<mpConsume> <mpConsume>
<value level="1">38</value> <value level="1">38</value>
@@ -2970,7 +2860,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="3143" toLevel="10" name="Item Skill: Kiss of Eva"> <skill id="3143" toLevel="10" name="Item Skill: Eva's Kiss">
<!-- Active: Increases Lung Capacity temporarily. --> <!-- Active: Increases Lung Capacity temporarily. -->
<icon>icon.skill3123</icon> <icon>icon.skill3123</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
@@ -3212,7 +3102,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="3146" toLevel="1" name="Item Skill: Recall"> <skill id="3146" toLevel="1" name="Item Skill: Return">
<!-- Active: Teleports the caster to a village. Cannot be used in special areas, such as the GM Consultation Room. --> <!-- Active: Teleports the caster to a village. Cannot be used in special areas, such as the GM Consultation Room. -->
<icon>icon.skill3123</icon> <icon>icon.skill3123</icon>
<blockedInOlympiad>true</blockedInOlympiad> <blockedInOlympiad>true</blockedInOlympiad>
@@ -3235,7 +3125,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="3147" toLevel="1" name="Item Skill: Recall"> <skill id="3147" toLevel="1" name="Item Skill: Quick Return">
<!-- Active: Teleports the caster to a village. Cannot be used in special areas, such as the GM Consultation Room. --> <!-- Active: Teleports the caster to a village. Cannot be used in special areas, such as the GM Consultation Room. -->
<icon>icon.skill3123</icon> <icon>icon.skill3123</icon>
<blockedInOlympiad>true</blockedInOlympiad> <blockedInOlympiad>true</blockedInOlympiad>
@@ -3408,7 +3298,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="3150" toLevel="15" name="Item Skill: Charm"> <skill id="3150" toLevel="15" name="Item Skill: Charm (Active)">
<!-- Active: Decreases the target's urge to attack. Power $s1. --> <!-- Active: Decreases the target's urge to attack. Power $s1. -->
<icon>icon.skill3123</icon> <icon>icon.skill3123</icon>
<castRange>600</castRange> <castRange>600</castRange>
@@ -3839,7 +3729,7 @@
<effect name="OpenChest" /> <effect name="OpenChest" />
</effects> </effects>
</skill> </skill>
<skill id="3156" toLevel="1" name="Item Skill: Firework"> <skill id="3156" toLevel="1" name="Item Skill: Firecracker">
<!-- Active: Ignites a Firecracker. --> <!-- Active: Ignites a Firecracker. -->
<icon>icon.skill3123</icon> <icon>icon.skill3123</icon>
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
@@ -3852,7 +3742,7 @@
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
</skill> </skill>
<skill id="3157" toLevel="1" name="Item Skill: Large Firework"> <skill id="3157" toLevel="1" name="Item Skill: Large Firecracker">
<!-- Active: Ignites a Large Firecracker. --> <!-- Active: Ignites a Large Firecracker. -->
<icon>icon.skill3123</icon> <icon>icon.skill3123</icon>
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
@@ -3865,7 +3755,7 @@
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
</skill> </skill>
<skill id="3158" toLevel="1" name="Item Skill: Lesser Celestial Shield"> <skill id="3158" toLevel="1" name="Item Skill: Celestial Shield">
<!-- Active: Instantly becomes invincible. --> <!-- Active: Instantly becomes invincible. -->
<icon>icon.skill3123</icon> <icon>icon.skill3123</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
@@ -5990,7 +5880,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="3187" toLevel="15" name="Item Skill: Slow"> <skill id="3187" toLevel="15" name="Item Skill: Slow (Active)">
<!-- Active: Momentarily decreases the target's Speed. --> <!-- Active: Momentarily decreases the target's Speed. -->
<icon>icon.skill3123</icon> <icon>icon.skill3123</icon>
<abnormalLvl>3</abnormalLvl> <abnormalLvl>3</abnormalLvl>
@@ -6085,7 +5975,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="3188" toLevel="15" name="Item Skill: Winter"> <skill id="3188" toLevel="15" name="Item Skill: Winter (Active)">
<!-- Active: Momentarily decreases the target's Atk. Spd. --> <!-- Active: Momentarily decreases the target's Atk. Spd. -->
<icon>icon.skill3123</icon> <icon>icon.skill3123</icon>
<abnormalLvl>3</abnormalLvl> <abnormalLvl>3</abnormalLvl>
@@ -6203,7 +6093,7 @@
<value level="10">-657</value> <value level="10">-657</value>
</effectPoint> </effectPoint>
<effectRange>400</effectRange> <effectRange>400</effectRange>
<hitTime>1500</hitTime> <hitTime>4000</hitTime>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<lvlBonusRate>10</lvlBonusRate> <lvlBonusRate>10</lvlBonusRate>
@@ -6652,7 +6542,7 @@
<effect name="Fear" /> <effect name="Fear" />
</effects> </effects>
</skill> </skill>
<skill id="3195" toLevel="15" name="Item Skill: Poison"> <skill id="3195" toLevel="15" name="Item Skill: Poison (Active)">
<!-- Active: Momentarily poisons a target. Effect $s1. --> <!-- Active: Momentarily poisons a target. Effect $s1. -->
<icon>icon.skill3123</icon> <icon>icon.skill3123</icon>
<abnormalLvl> <abnormalLvl>
@@ -6782,7 +6672,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="3196" toLevel="15" name="Item Skill: Bleed"> <skill id="3196" toLevel="15" name="Item Skill: Bleed (Active)">
<!-- Active: Momentarily inflicts Bleed on the target. Effect $s1. --> <!-- Active: Momentarily inflicts Bleed on the target. Effect $s1. -->
<icon>icon.skill3123</icon> <icon>icon.skill3123</icon>
<abnormalLvl> <abnormalLvl>
@@ -200,7 +200,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="3205" toLevel="2" name="Item Skill: Party Recall"> <skill id="3205" toLevel="2" name="Item Skill: Party Return">
<!-- Active: Teleports party members to a village. Cannot be used in a specially designated place such as the GM Consultation Service. --> <!-- Active: Teleports party members to a village. Cannot be used in a specially designated place such as the GM Consultation Service. -->
<icon>icon.skill3123</icon> <icon>icon.skill3123</icon>
<affectRange>1000</affectRange> <affectRange>1000</affectRange>
@@ -2092,7 +2092,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="3252" toLevel="10" name="Item Skill: Kiss of Eva"> <skill id="3252" toLevel="10" name="Item Skill: Eva's Kiss">
<!-- Passive: Increases lung capacity when equipped. --> <!-- Passive: Increases lung capacity when equipped. -->
<icon>icon.skill3238</icon> <icon>icon.skill3238</icon>
<magicLvl> <magicLvl>
@@ -2474,7 +2474,6 @@
</skill> </skill>
<skill id="3266" toLevel="1" name="Large Firecracker's Ability"> <skill id="3266" toLevel="1" name="Large Firecracker's Ability">
<!-- Allows the use of Large Fireworks. --> <!-- Allows the use of Large Fireworks. -->
<hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<mpConsume>19</mpConsume> <mpConsume>19</mpConsume>
@@ -184,7 +184,7 @@
</effects> </effects>
</skill> </skill>
<skill id="3411" toLevel="1" name="Special Ability: Focus"> <skill id="3411" toLevel="1" name="Special Ability: Focus">
<!-- Increases Max HP by $s1, and Critical Rate. Inflicts additional damage during PvP. --> <!-- Increases Max HP by 5%, and Critical Rate. Inflicts additional damage during PvP. -->
<icon>icon.ensoul_big_old</icon> <icon>icon.ensoul_big_old</icon>
<magicLvl>80</magicLvl> <magicLvl>80</magicLvl>
<operateType>P</operateType> <operateType>P</operateType>
@@ -1699,7 +1699,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="3498" toLevel="1" name="Special Ability: Light"> <skill id="3498" toLevel="2" name="Special Ability: Light">
<!-- Increases Weight Gauge by 20%. --> <!-- Increases Weight Gauge by 20%. -->
<icon>icon.ensoul_big_old</icon> <icon>icon.ensoul_big_old</icon>
<magicLvl>46</magicLvl> <magicLvl>46</magicLvl>
@@ -1527,7 +1527,7 @@
</effects> </effects>
</skill> </skill>
<skill id="3570" toLevel="1" name="Special Ability: Robust Health"> <skill id="3570" toLevel="1" name="Special Ability: Robust Health">
<!-- Increases Max HP, Max MP, Max CP. Increases damage by $s1 during PvP. --> <!-- Increases Max HP, Max MP, Max CP. Increases damage by 5% during PvP. -->
<icon>icon.ensoul_big_old</icon> <icon>icon.ensoul_big_old</icon>
<magicLvl>75</magicLvl> <magicLvl>75</magicLvl>
<operateType>P</operateType> <operateType>P</operateType>
@@ -2009,7 +2009,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="3649" toLevel="1" name="Beleth's Ring"> <skill id="3649" toLevel="1" name="Beleth' Ring">
<!-- Increases Magic Resistance, Mental Attack Bonus, Mental Attack Resistance, Max MP, and Darkness. --> <!-- Increases Magic Resistance, Mental Attack Bonus, Mental Attack Resistance, Max MP, and Darkness. -->
<icon>icon.accessary_dynasty_ring_i00</icon> <icon>icon.accessary_dynasty_ring_i00</icon>
<magicLvl>75</magicLvl> <magicLvl>75</magicLvl>
@@ -2336,7 +2336,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="3664" toLevel="1" name="Red Talisman - Max. CP"> <skill id="3664" toLevel="1" name="Red Talisman - Max CP">
<!-- Increases Max CP and continuously recovers CP with the power of the talisman. --> <!-- Increases Max CP and continuously recovers CP with the power of the talisman. -->
<icon>icon.etc_talisman_i00</icon> <icon>icon.etc_talisman_i00</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
@@ -2446,7 +2446,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="3670" toLevel="1" name="Zubei's Gauntlet"> <skill id="3670" toLevel="1" name="Zubei's Gauntlets">
<!-- Increases Evasion. --> <!-- Increases Evasion. -->
<icon>icon.armor_t65_g_i00</icon> <icon>icon.armor_t65_g_i00</icon>
<magicLvl>58</magicLvl> <magicLvl>58</magicLvl>
@@ -2489,7 +2489,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="3673" toLevel="1" name="Zubei's Gauntlet"> <skill id="3673" toLevel="1" name="Zubei's Gauntlets">
<!-- Increases P. Def. and Max HP. --> <!-- Increases P. Def. and Max HP. -->
<icon>icon.armor_t64_g_i00</icon> <icon>icon.armor_t64_g_i00</icon>
<magicLvl>58</magicLvl> <magicLvl>58</magicLvl>
@@ -2583,7 +2583,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="3679" toLevel="1" name="Zubei's Gauntlet"> <skill id="3679" toLevel="1" name="Zubei's Gauntlets">
<!-- Increases M. Atk. --> <!-- Increases M. Atk. -->
<icon>icon.armor_t56_g_i00</icon> <icon>icon.armor_t56_g_i00</icon>
<magicLvl>58</magicLvl> <magicLvl>58</magicLvl>
@@ -250,22 +250,22 @@
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
</skill> </skill>
<skill id="4013" toLevel="1" name="Resistance To Fire, Vulnerable To Water"> <skill id="4013" toLevel="1" name="Fire Resistance, Water Vulnerability">
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
</skill> </skill>
<skill id="4014" toLevel="1" name="Resistance To Water, Vulnerable To Fire"> <skill id="4014" toLevel="1" name="Water Resistance, Fire Vulnerability">
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
</skill> </skill>
<skill id="4015" toLevel="1" name="Resistance To Wind, Vulnerable To Earth"> <skill id="4015" toLevel="1" name="Wind Resistance, Earth Vulnerability">
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
</skill> </skill>
<skill id="4016" toLevel="1" name="Resistance To Earth, Vulnerable To Wind"> <skill id="4016" toLevel="1" name="Earth Resistance, Wind Vulnerability">
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
@@ -1050,7 +1050,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="4037" toLevel="3" name="Decrease P.Atk"> <skill id="4037" toLevel="3" name="Weakness">
<!-- P. Atk. decreases momentarily. Effect $s1. --> <!-- P. Atk. decreases momentarily. Effect $s1. -->
<icon>icon.skill4037</icon> <icon>icon.skill4037</icon>
<abnormalLvl> <abnormalLvl>
@@ -1095,7 +1095,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="4038" toLevel="5" name="Decrease Atk.Spd."> <skill id="4038" toLevel="5" name="Shackle">
<!-- Atk. Spd. decreases momentarily. Effect $s1. --> <!-- Atk. Spd. decreases momentarily. Effect $s1. -->
<icon>icon.skill4038</icon> <icon>icon.skill4038</icon>
<abnormalLvl> <abnormalLvl>
@@ -1844,7 +1844,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="4053" toLevel="16" name="Decrease P.Atk"> <skill id="4053" toLevel="16" name="Cubic Weakness">
<!-- P. Atk. decreases momentarily. Effect $s1. --> <!-- P. Atk. decreases momentarily. Effect $s1. -->
<icon>icon.skill1164</icon> <icon>icon.skill1164</icon>
<abnormalLvl>3</abnormalLvl> <abnormalLvl>3</abnormalLvl>
@@ -1903,7 +1903,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="4054" toLevel="16" name="Decrease P. Def"> <skill id="4054" toLevel="16" name="Cubic Hex">
<!-- P. Def. decreases temporarily. Effect $s1. --> <!-- P. Def. decreases temporarily. Effect $s1. -->
<icon>icon.skill0122</icon> <icon>icon.skill0122</icon>
<abnormalLvl>3</abnormalLvl> <abnormalLvl>3</abnormalLvl>
@@ -1962,7 +1962,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="4055" toLevel="16" name="Decrease Atk.Speed"> <skill id="4055" toLevel="16" name="Cubic Shackle">
<!-- Atk. Spd. decreases temporarily. Effect $s1. --> <!-- Atk. Spd. decreases temporarily. Effect $s1. -->
<icon>icon.skill1206</icon> <icon>icon.skill1206</icon>
<abnormalLvl>3</abnormalLvl> <abnormalLvl>3</abnormalLvl>
@@ -2636,6 +2636,20 @@
<value level="12">95</value> <value level="12">95</value>
</magicLvl> </magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>
<value level="1">13</value>
<value level="2">20</value>
<value level="3">28</value>
<value level="4">38</value>
<value level="5">50</value>
<value level="6">61</value>
<value level="7">71</value>
<value level="8">76</value>
<value level="9">80</value>
<value level="10">83</value>
<value level="11">84</value>
<value level="12">85</value>
</mpConsume>
<reuseDelay>6000</reuseDelay> <reuseDelay>6000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<trait>SHOCK</trait> <trait>SHOCK</trait>
@@ -3008,7 +3022,6 @@
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>-1</magicLvl> <magicLvl>-1</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>50</reuseDelay>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel> <specialLevel>-1</specialLevel>
@@ -3024,12 +3037,10 @@
<effect name="Root" /> <effect name="Root" />
</effects> </effects>
</skill> </skill>
<skill id="4083" toLevel="1" name="Die! You fool!"> <skill id="4083" toLevel="1" name="Kalis' Poison">
<castRange>600</castRange> <castRange>600</castRange>
<coolTime>800</coolTime>
<effectPoint>-100</effectPoint> <effectPoint>-100</effectPoint>
<effectRange>1100</effectRange> <effectRange>1100</effectRange>
<hitTime>1000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>70</magicLvl> <magicLvl>70</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
@@ -664,7 +664,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="4116" toLevel="10" name="Resist M.Atk"> <skill id="4116" toLevel="10" name="Magic Attack Resistance">
<!-- Increases M. Def. --> <!-- Increases M. Def. -->
<icon>icon.skill4116_new</icon> <icon>icon.skill4116_new</icon>
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
@@ -1155,7 +1155,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="4127" toLevel="1" name="Baium: General Attack"> <skill id="4127" toLevel="1" name="Baium Attack">
<affectRange>200</affectRange> <affectRange>200</affectRange>
<castRange>100</castRange> <castRange>100</castRange>
<coolTime>1000</coolTime> <coolTime>1000</coolTime>
@@ -1259,7 +1259,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="4132" toLevel="1" name="Spear: Pound the Ground"> <skill id="4132" toLevel="1" name="Spear Attack">
<affectRange>150</affectRange> <affectRange>150</affectRange>
<effectPoint>-100</effectPoint> <effectPoint>-100</effectPoint>
<hitTime>3000</hitTime> <hitTime>3000</hitTime>
@@ -1891,7 +1891,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="4146" toLevel="3" name="Decrease P.Def"> <skill id="4146" toLevel="3" name="Decrease P. Def.">
<!-- P. Def. decreases momentarily. Effect $s1. --> <!-- P. Def. decreases momentarily. Effect $s1. -->
<icon>icon.skill0122</icon> <icon>icon.skill0122</icon>
<abnormalLvl> <abnormalLvl>
@@ -2802,7 +2802,7 @@
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
</skill> </skill>
<skill id="4162" toLevel="3" name="Decrease P. Atk."> <skill id="4162" toLevel="3" name="Decrease Atk. Spd.">
<!-- Atk. Spd. decreases momentarily. Effect $s1. --> <!-- Atk. Spd. decreases momentarily. Effect $s1. -->
<icon>icon.skill1206</icon> <icon>icon.skill1206</icon>
<abnormalLvl> <abnormalLvl>
@@ -1030,7 +1030,7 @@
<targetType>ENEMY_ONLY</targetType> <targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
</skill> </skill>
<skill id="4217" toLevel="1" name="none"> <skill id="4217" toLevel="1" name="">
<affectRange>300</affectRange> <affectRange>300</affectRange>
<castRange>800</castRange> <castRange>800</castRange>
<coolTime>100</coolTime> <coolTime>100</coolTime>
@@ -1112,7 +1112,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="4221" toLevel="1" name="Deadly Dual-Sword Weapon: Range Attack"> <skill id="4221" toLevel="1" name="Range Dual Attack">
<affectRange>100</affectRange> <affectRange>100</affectRange>
<coolTime>1500</coolTime> <coolTime>1500</coolTime>
<effectPoint>-100</effectPoint> <effectPoint>-100</effectPoint>
@@ -1137,7 +1137,7 @@
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
</skill> </skill>
<skill id="4223" toLevel="1" name="Face Chance: Night to Day"> <skill id="4223" toLevel="1" name="Daytime Zaken">
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>14400</abnormalTime> <abnormalTime>14400</abnormalTime>
<abnormalType>PUBLIC_SLOT</abnormalType> <abnormalType>PUBLIC_SLOT</abnormalType>
@@ -1152,7 +1152,7 @@
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
</skill> </skill>
<skill id="4224" toLevel="1" name="Face Chance: Day to Night"> <skill id="4224" toLevel="1" name="Nighttime Zaken">
<abnormalLvl>2</abnormalLvl> <abnormalLvl>2</abnormalLvl>
<abnormalTime>10</abnormalTime> <abnormalTime>10</abnormalTime>
<abnormalType>PUBLIC_SLOT</abnormalType> <abnormalType>PUBLIC_SLOT</abnormalType>
@@ -1824,7 +1824,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="4246" toLevel="1" name="Strong in 'nan' activity magic DOT"> <skill id="4246" toLevel="1" name="Bow Magic Resistance">
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
@@ -2392,7 +2392,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="4256" toLevel="1" name="100% Stun Resistance."> <skill id="4256" toLevel="1" name="Stun Resistance">
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
@@ -2762,7 +2762,6 @@
<castRange>400</castRange> <castRange>400</castRange>
<effectPoint>285</effectPoint> <effectPoint>285</effectPoint>
<effectRange>900</effectRange> <effectRange>900</effectRange>
<hitTime>500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>30</magicLvl> <magicLvl>30</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
@@ -2786,7 +2785,6 @@
<castRange>400</castRange> <castRange>400</castRange>
<effectPoint>418</effectPoint> <effectPoint>418</effectPoint>
<effectRange>900</effectRange> <effectRange>900</effectRange>
<hitTime>500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>44</magicLvl> <magicLvl>44</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
@@ -2811,7 +2809,6 @@
<castRange>400</castRange> <castRange>400</castRange>
<effectPoint>243</effectPoint> <effectPoint>243</effectPoint>
<effectRange>900</effectRange> <effectRange>900</effectRange>
<hitTime>500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>25</magicLvl> <magicLvl>25</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
@@ -2840,7 +2837,6 @@
<castRange>400</castRange> <castRange>400</castRange>
<effectPoint>379</effectPoint> <effectPoint>379</effectPoint>
<effectRange>900</effectRange> <effectRange>900</effectRange>
<hitTime>500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>40</magicLvl> <magicLvl>40</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
@@ -2869,7 +2865,6 @@
<castRange>400</castRange> <castRange>400</castRange>
<effectPoint>418</effectPoint> <effectPoint>418</effectPoint>
<effectRange>900</effectRange> <effectRange>900</effectRange>
<hitTime>500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>44</magicLvl> <magicLvl>44</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
@@ -474,7 +474,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="4321" toLevel="1" name="Decrease P. Def"> <skill id="4321" toLevel="1" name="Decrease P. Def.">
<!-- P. Def. greatly decreases temporarily. --> <!-- P. Def. greatly decreases temporarily. -->
<icon>icon.skill0122</icon> <icon>icon.skill0122</icon>
<abnormalLvl>4</abnormalLvl> <abnormalLvl>4</abnormalLvl>
@@ -856,7 +856,7 @@
<targetType>TARGET</targetType> <targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
</skill> </skill>
<skill id="4340" toLevel="1" name="Ultimate Buff, 2nd"> <skill id="4340" toLevel="1" name="Ultimate Buff">
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>30</abnormalTime> <abnormalTime>30</abnormalTime>
<abnormalType>ULTIMATE_BUFF</abnormalType> <abnormalType>ULTIMATE_BUFF</abnormalType>
@@ -879,7 +879,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="4341" toLevel="1" name="Ultimate Buff, 3rd"> <skill id="4341" toLevel="1" name="Ultimate Buff">
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>30</abnormalTime> <abnormalTime>30</abnormalTime>
<abnormalType>ULTIMATE_BUFF</abnormalType> <abnormalType>ULTIMATE_BUFF</abnormalType>
@@ -906,7 +906,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="4342" toLevel="2" name="Clan Hall: Wind Walk"> <skill id="4342" toLevel="2" name="Wind Walk">
<!-- Momentarily increases movement speed. Effect $s1. --> <!-- Momentarily increases movement speed. Effect $s1. -->
<icon>icon.skill1204</icon> <icon>icon.skill1204</icon>
<abnormalLvl> <abnormalLvl>
@@ -939,7 +939,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="4343" toLevel="3" name="Clan Hall: Decrease Weight"> <skill id="4343" toLevel="3" name="Decrease Weight">
<!-- Reduces current weight. Effect $s1. --> <!-- Reduces current weight. Effect $s1. -->
<icon>icon.skill1257</icon> <icon>icon.skill1257</icon>
<abnormalLvl> <abnormalLvl>
@@ -974,7 +974,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="4344" toLevel="3" name="Clan Hall: Shield"> <skill id="4344" toLevel="3" name="Shield">
<!-- P. Def. increases temporarily. Effect $s1. --> <!-- P. Def. increases temporarily. Effect $s1. -->
<icon>icon.skill1040</icon> <icon>icon.skill1040</icon>
<abnormalLvl> <abnormalLvl>
@@ -1014,7 +1014,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="4345" toLevel="3" name="Clan Hall: Might"> <skill id="4345" toLevel="3" name="Might">
<!-- P. Atk. increases temporarily. Effect $s1. --> <!-- P. Atk. increases temporarily. Effect $s1. -->
<icon>icon.skill1068</icon> <icon>icon.skill1068</icon>
<abnormalLvl> <abnormalLvl>
@@ -1050,7 +1050,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="4346" toLevel="4" name="Clan Hall: Mental Shield"> <skill id="4346" toLevel="4" name="Mental Shield">
<!-- Momentarily increases Hold/Sleep/Fear/Mental Attack Resistance. Effect $s1. --> <!-- Momentarily increases Hold/Sleep/Fear/Mental Attack Resistance. Effect $s1. -->
<icon>icon.skill1035</icon> <icon>icon.skill1035</icon>
<abnormalLvl> <abnormalLvl>
@@ -1100,7 +1100,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="4347" toLevel="6" name="Clan Hall: Blessed Body"> <skill id="4347" toLevel="6" name="Blessed Body">
<!-- Momentarily increases maximum HP. Effect $s1. --> <!-- Momentarily increases maximum HP. Effect $s1. -->
<icon>icon.skill1045</icon> <icon>icon.skill1045</icon>
<abnormalLvl> <abnormalLvl>
@@ -1145,7 +1145,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="4348" toLevel="6" name="Clan Hall: Blessed Soul"> <skill id="4348" toLevel="6" name="Blessed Soul">
<!-- Momentarily increases maximum MP. Effect $s1. --> <!-- Momentarily increases maximum MP. Effect $s1. -->
<icon>icon.skill1048</icon> <icon>icon.skill1048</icon>
<abnormalLvl> <abnormalLvl>
@@ -1190,7 +1190,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="4349" toLevel="2" name="Clan Hall: Magic Barrier"> <skill id="4349" toLevel="2" name="Magic Barrier">
<!-- Momentarily increases M. Def. Effect $s1. --> <!-- Momentarily increases M. Def. Effect $s1. -->
<icon>icon.skill1036</icon> <icon>icon.skill1036</icon>
<abnormalLvl> <abnormalLvl>
@@ -1223,7 +1223,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="4350" toLevel="4" name="Clan Hall: Resist Shock"> <skill id="4350" toLevel="4" name="Stun Resistance">
<!-- Momentarily provides powerful resistance against Stun Attack. Effect $s1. --> <!-- Momentarily provides powerful resistance against Stun Attack. Effect $s1. -->
<icon>icon.skill1259</icon> <icon>icon.skill1259</icon>
<abnormalLvl> <abnormalLvl>
@@ -1261,7 +1261,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="4351" toLevel="6" name="Clan Hall: Concentration"> <skill id="4351" toLevel="6" name="Concentration">
<!-- Momentarily lowers the probability of magic being canceled due to damage taken. Effect $s1. --> <!-- Momentarily lowers the probability of magic being canceled due to damage taken. Effect $s1. -->
<icon>icon.skill1078</icon> <icon>icon.skill1078</icon>
<abnormalLvl> <abnormalLvl>
@@ -1306,7 +1306,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="4352" toLevel="2" name="Clan Hall: Berserker Spirit"> <skill id="4352" toLevel="2" name="Berserker Spirit">
<!-- P. Def. decreases momentarily., M. Def. and Evasion, and increases P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Effect $s1. --> <!-- P. Def. decreases momentarily., M. Def. and Evasion, and increases P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Effect $s1. -->
<icon>icon.skill1062</icon> <icon>icon.skill1062</icon>
<abnormalLvl> <abnormalLvl>
@@ -1388,7 +1388,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="4353" toLevel="6" name="Clan Hall: Bless Shield"> <skill id="4353" toLevel="6" name="Blessed Shield">
<!-- Momentarily increases shield defense rate. Effect $s1. --> <!-- Momentarily increases shield defense rate. Effect $s1. -->
<icon>icon.skill1243</icon> <icon>icon.skill1243</icon>
<abnormalLvl> <abnormalLvl>
@@ -1433,7 +1433,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="4354" toLevel="4" name="Clan Hall: Vampiric Rage"> <skill id="4354" toLevel="4" name="Vampiric Rage">
<!-- Partially restores HP using damage inflicted upon the enemy with a certain probability. Effect $s1. --> <!-- Partially restores HP using damage inflicted upon the enemy with a certain probability. Effect $s1. -->
<icon>icon.skill1268</icon> <icon>icon.skill1268</icon>
<abnormalLvl> <abnormalLvl>
@@ -1472,7 +1472,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="4355" toLevel="3" name="Clan Hall: Acumen"> <skill id="4355" toLevel="3" name="Acumen">
<!-- Momentarily increases Casting Spd. Effect $s1. --> <!-- Momentarily increases Casting Spd. Effect $s1. -->
<icon>icon.skill1085</icon> <icon>icon.skill1085</icon>
<abnormalLvl> <abnormalLvl>
@@ -1508,7 +1508,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="4356" toLevel="3" name="Clan Hall: Empower"> <skill id="4356" toLevel="3" name="Empower">
<!-- M. Atk. increases temporarily. Effect $s1. --> <!-- M. Atk. increases temporarily. Effect $s1. -->
<icon>icon.skill1059</icon> <icon>icon.skill1059</icon>
<abnormalLvl> <abnormalLvl>
@@ -1544,7 +1544,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="4357" toLevel="2" name="Clan Hall: Haste"> <skill id="4357" toLevel="2" name="Haste">
<!-- Atk. Spd. increases temporarily. Effect $s1. --> <!-- Atk. Spd. increases temporarily. Effect $s1. -->
<icon>icon.skill1086</icon> <icon>icon.skill1086</icon>
<abnormalLvl> <abnormalLvl>
@@ -1577,7 +1577,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="4358" toLevel="3" name="Clan Hall: Guidance"> <skill id="4358" toLevel="3" name="Guidance">
<!-- Momentarily increases Accuracy. Effect $s1. --> <!-- Momentarily increases Accuracy. Effect $s1. -->
<icon>icon.skill1240</icon> <icon>icon.skill1240</icon>
<abnormalLvl> <abnormalLvl>
@@ -1613,7 +1613,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="4359" toLevel="3" name="Clan Hall: Focus"> <skill id="4359" toLevel="3" name="Focus">
<!-- Momentarily increases critical attack rate. Effect $s1. --> <!-- Momentarily increases critical attack rate. Effect $s1. -->
<icon>icon.skill1077</icon> <icon>icon.skill1077</icon>
<abnormalLvl> <abnormalLvl>
@@ -1649,7 +1649,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="4360" toLevel="3" name="Clan Hall: Death Whisper"> <skill id="4360" toLevel="3" name="Death Whisper">
<!-- Momentarily increases critical P. Atk. Effect $s1. --> <!-- Momentarily increases critical P. Atk. Effect $s1. -->
<icon>icon.skill1242</icon> <icon>icon.skill1242</icon>
<abnormalLvl> <abnormalLvl>
@@ -2112,7 +2112,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="4376" toLevel="1" name="Strong Resistance to P.Atk."> <skill id="4376" toLevel="1" name="Greater Physical Attack Resistance">
<!-- Provides very strong resistance against P. Atk. --> <!-- Provides very strong resistance against P. Atk. -->
<icon>icon.skill4376</icon> <icon>icon.skill4376</icon>
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
@@ -2495,7 +2495,6 @@
<abnormalType>SPEED_UP</abnormalType> <abnormalType>SPEED_UP</abnormalType>
<castRange>400</castRange> <castRange>400</castRange>
<effectRange>900</effectRange> <effectRange>900</effectRange>
<hitTime>100</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
@@ -2526,7 +2525,6 @@
<abnormalType>PD_UP</abnormalType> <abnormalType>PD_UP</abnormalType>
<castRange>400</castRange> <castRange>400</castRange>
<effectRange>900</effectRange> <effectRange>900</effectRange>
<hitTime>100</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
@@ -382,7 +382,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="4410" toLevel="22" name="P. Atk. Modifiers"> <skill id="4410" toLevel="22" name="Extremely Weak P. Atk.">
<icon> <icon>
<value level="1">icon.skill0141</value> <value level="1">icon.skill0141</value>
<value level="2">icon.skill0141</value> <value level="2">icon.skill0141</value>
@@ -440,7 +440,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="4411" toLevel="22" name="M. Atk. Modifiers"> <skill id="4411" toLevel="22" name="Extremely Weak M. Atk.">
<icon> <icon>
<value level="1">icon.skill4411_normal</value> <value level="1">icon.skill4411_normal</value>
<value level="2">icon.skill4411_normal</value> <value level="2">icon.skill4411_normal</value>
@@ -498,7 +498,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="4412" toLevel="22" name="P. Def. Modifiers"> <skill id="4412" toLevel="22" name="Extremely Weak P. Def.">
<icon> <icon>
<value level="1">icon.skill0142</value> <value level="1">icon.skill0142</value>
<value level="2">icon.skill0142</value> <value level="2">icon.skill0142</value>
@@ -556,7 +556,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="4413" toLevel="22" name="M. Def. Modifiers"> <skill id="4413" toLevel="22" name="Extremely Weak M. Def.">
<icon> <icon>
<value level="1">icon.skill4413_normal</value> <value level="1">icon.skill4413_normal</value>
<value level="2">icon.skill4413_normal</value> <value level="2">icon.skill4413_normal</value>
@@ -1949,7 +1949,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="4444" toLevel="5" name="Higher Resist Bow/Crossbow Weapons"> <skill id="4444" toLevel="5" name="Greater Bow/Crossbow Resistance">
<!-- Highly resistant to Bow/Crossbows. --> <!-- Highly resistant to Bow/Crossbows. -->
<icon>icon.skill4444</icon> <icon>icon.skill4444</icon>
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
@@ -2028,7 +2028,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="4448" toLevel="5" name="Higher resist Daggers/Rapier Weapon"> <skill id="4448" toLevel="5" name="Greater Dagger/Rapier Resistance">
<!-- Highly resistant to Daggers/ Rapiers. --> <!-- Highly resistant to Daggers/ Rapiers. -->
<icon>icon.skill4448</icon> <icon>icon.skill4448</icon>
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
@@ -3323,7 +3323,7 @@
<targetType>TARGET</targetType> <targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
</skill> </skill>
<skill id="4486" toLevel="12" name="Decrease P. Def"> <skill id="4486" toLevel="12" name="Decrease P. Def.">
<!-- P. Def. decreases temporarily. Effect $s1. --> <!-- P. Def. decreases temporarily. Effect $s1. -->
<icon>icon.skill0122</icon> <icon>icon.skill0122</icon>
<abnormalLvl> <abnormalLvl>
@@ -3526,7 +3526,6 @@
<activateRate>40</activateRate> <activateRate>40</activateRate>
<affectRange>150</affectRange> <affectRange>150</affectRange>
<basicProperty>MAGIC</basicProperty> <basicProperty>MAGIC</basicProperty>
<castRange>600</castRange>
<effectPoint>-100</effectPoint> <effectPoint>-100</effectPoint>
<effectRange>1100</effectRange> <effectRange>1100</effectRange>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
@@ -708,7 +708,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="4542" toLevel="1" name="Quest - Henchman 90% Sleep Stun Weakness"> <skill id="4542" toLevel="1" name="Sleep/Stun Resistance">
<magicLvl>76</magicLvl> <magicLvl>76</magicLvl>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
@@ -2800,7 +2800,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="4584" toLevel="12" name="Reducing P. Def Stun"> <skill id="4584" toLevel="12" name="P. Def.-decreasing Stun">
<!-- P. Def. decreases momentarily. Stunned and unable to move momentarily. Effect $s1. --> <!-- P. Def. decreases momentarily. Stunned and unable to move momentarily. Effect $s1. -->
<icon>icon.skill0100</icon> <icon>icon.skill0100</icon>
<abnormalLvl> <abnormalLvl>
@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?> <?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd"> <list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="4600" toLevel="12" name="Reducing P. Def Stun"> <skill id="4600" toLevel="12" name="P. Def.-decreasing Stun">
<!-- P. Def. decreases momentarily. Stunned and unable to move momentarily. Effect $s1. --> <!-- P. Def. decreases momentarily. Stunned and unable to move momentarily. Effect $s1. -->
<icon>icon.skill0100</icon> <icon>icon.skill0100</icon>
<abnormalLvl> <abnormalLvl>
@@ -1250,7 +1250,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="4621" toLevel="12" name="NPC AE - 80% HP Drain"> <skill id="4621" toLevel="12" name="Drain Energy">
<castRange>500</castRange> <castRange>500</castRange>
<effectPoint>-100</effectPoint> <effectPoint>-100</effectPoint>
<effectRange>1000</effectRange> <effectRange>1000</effectRange>
@@ -1313,7 +1313,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="4622" toLevel="12" name="NPC AE - 80% HP Drain - Magic"> <skill id="4622" toLevel="12" name="Drain Energy">
<affectRange>200</affectRange> <affectRange>200</affectRange>
<castRange>500</castRange> <castRange>500</castRange>
<effectPoint>-100</effectPoint> <effectPoint>-100</effectPoint>
@@ -1376,7 +1376,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="4623" toLevel="12" name="NPC AE - 80% HP Drain - Slow"> <skill id="4623" toLevel="12" name="Drain Energy">
<castRange>1000</castRange> <castRange>1000</castRange>
<effectPoint>-100</effectPoint> <effectPoint>-100</effectPoint>
<effectRange>1500</effectRange> <effectRange>1500</effectRange>
@@ -3801,7 +3801,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="4664" toLevel="12" name="NPC 100% HP Drain"> <skill id="4664" toLevel="12" name="Drain Energy">
<castRange>600</castRange> <castRange>600</castRange>
<effectPoint>-100</effectPoint> <effectPoint>-100</effectPoint>
<effectRange>1100</effectRange> <effectRange>1100</effectRange>
@@ -3876,7 +3876,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="4665" toLevel="12" name="NPC 100% HP Drain - Magic"> <skill id="4665" toLevel="12" name="Drain Energy">
<castRange>600</castRange> <castRange>600</castRange>
<effectPoint>-100</effectPoint> <effectPoint>-100</effectPoint>
<effectRange>1100</effectRange> <effectRange>1100</effectRange>
@@ -3951,7 +3951,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="4666" toLevel="12" name="NPC 100% HP Drain - Slow"> <skill id="4666" toLevel="12" name="Drain Energy">
<castRange>1000</castRange> <castRange>1000</castRange>
<effectPoint>-100</effectPoint> <effectPoint>-100</effectPoint>
<effectRange>1500</effectRange> <effectRange>1500</effectRange>
@@ -4026,7 +4026,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="4667" toLevel="12" name="NPC Strong 100% HP Drain"> <skill id="4667" toLevel="12" name="Drain Energy">
<castRange>600</castRange> <castRange>600</castRange>
<effectPoint>-100</effectPoint> <effectPoint>-100</effectPoint>
<effectRange>1100</effectRange> <effectRange>1100</effectRange>
@@ -4101,7 +4101,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="4668" toLevel="12" name="NPC Strong 100% HP Drain - Magic"> <skill id="4668" toLevel="12" name="Drain Energy">
<castRange>600</castRange> <castRange>600</castRange>
<effectPoint>-100</effectPoint> <effectPoint>-100</effectPoint>
<effectRange>1100</effectRange> <effectRange>1100</effectRange>
@@ -4176,7 +4176,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="4669" toLevel="12" name="NPC Strong 100% HP Drain - Slow"> <skill id="4669" toLevel="12" name="Drain Energy">
<castRange>1000</castRange> <castRange>1000</castRange>
<effectPoint>-100</effectPoint> <effectPoint>-100</effectPoint>
<effectRange>1500</effectRange> <effectRange>1500</effectRange>
@@ -4307,7 +4307,6 @@
</effects> </effects>
</skill> </skill>
<skill id="4671" toLevel="1" name="Teleport"> <skill id="4671" toLevel="1" name="Teleport">
<castRange>1500</castRange>
<effectRange>2000</effectRange> <effectRange>2000</effectRange>
<magicLvl>40</magicLvl> <magicLvl>40</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
@@ -769,6 +769,7 @@
<hitTime>2500</hitTime> <hitTime>2500</hitTime>
<magicLvl>77</magicLvl> <magicLvl>77</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<mpConsume>116</mpConsume>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<effectRange>1250</effectRange> <effectRange>1250</effectRange>
<castRange>750</castRange> <castRange>750</castRange>
@@ -780,6 +781,7 @@
<hitTime>2000</hitTime> <hitTime>2000</hitTime>
<magicLvl>77</magicLvl> <magicLvl>77</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<mpConsume>126</mpConsume>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime> <hitCancelTime>0</hitCancelTime>
<effectRange>2000</effectRange> <effectRange>2000</effectRange>
@@ -112,7 +112,7 @@
<effect name="BlockActions" /> <effect name="BlockActions" />
</effects> </effects>
</skill> </skill>
<skill id="5005" toLevel="1" name="Frintezza's Ghost Summoning"> <skill id="5005" toLevel="1" name="Frintezza Pose">
<!-- Frintezza is in temporary state of paralysis. --> <!-- Frintezza is in temporary state of paralysis. -->
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>1</abnormalTime> <abnormalTime>1</abnormalTime>
@@ -133,7 +133,7 @@
<effect name="BlockActions" /> <effect name="BlockActions" />
</effects> </effects>
</skill> </skill>
<skill id="5006" toLevel="1" name="Frintezza's Melody"> <skill id="5006" toLevel="1" name="Frintezza Music">
<!-- A general performance. --> <!-- A general performance. -->
<effectPoint>100</effectPoint> <effectPoint>100</effectPoint>
<hitTime>34000</hitTime> <hitTime>34000</hitTime>
@@ -145,7 +145,7 @@
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
</skill> </skill>
<skill id="5007" toLevel="5" name="Frintezza's Songs"> <skill id="5007" toLevel="5" name="Frintezza Heal Music">
<!-- Music to soothe the soul. --> <!-- Music to soothe the soul. -->
<effectPoint>100</effectPoint> <effectPoint>100</effectPoint>
<hitTime> <hitTime>
@@ -163,7 +163,7 @@
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
</skill> </skill>
<skill id="5008" toLevel="5" name="Frintezza's Songs"> <skill id="5008" toLevel="5" name="Frintezza Heal Music">
<!-- Music to soothe the soul. --> <!-- Music to soothe the soul. -->
<icon> <icon>
<value level="1">icon.skill0000</value> <value level="1">icon.skill0000</value>
@@ -328,7 +328,7 @@
<effect name="BlockActions" fromLevel="5" toLevel="5" /> <effect name="BlockActions" fromLevel="5" toLevel="5" />
</effects> </effects>
</skill> </skill>
<skill id="5009" toLevel="1" name="Frintezza's Ghostly Fighter"> <skill id="5009" toLevel="1" name="Frintezza Ghost Fighter">
<!-- A portrait ghost that can make physical attacks. --> <!-- A portrait ghost that can make physical attacks. -->
<affectRange>150</affectRange> <affectRange>150</affectRange>
<castRange>150</castRange> <castRange>150</castRange>
@@ -349,7 +349,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="5010" toLevel="1" name="Frintezza's Ghostly Mage"> <skill id="5010" toLevel="1" name="Frintezza Ghost Mage">
<!-- A portrait ghost that can make magical attacks. --> <!-- A portrait ghost that can make magical attacks. -->
<affectRange>150</affectRange> <affectRange>150</affectRange>
<castRange>500</castRange> <castRange>500</castRange>
@@ -371,7 +371,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="5011" toLevel="1" name="Frintezza's Bomber Ghost"> <skill id="5011" toLevel="1" name="Frintezza Ghost Bomb">
<!-- A portrait ghost who can create a suicide explosion. --> <!-- A portrait ghost who can create a suicide explosion. -->
<affectRange>150</affectRange> <affectRange>150</affectRange>
<effectPoint>-100</effectPoint> <effectPoint>-100</effectPoint>
@@ -437,7 +437,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="5014" toLevel="3" name="Frintezza's Daemon Attack"> <skill id="5014" toLevel="3" name="Frintezza Demon Attack">
<!-- Demon $s1 general attack. --> <!-- Demon $s1 general attack. -->
<affectRange>150</affectRange> <affectRange>150</affectRange>
<castRange>150</castRange> <castRange>150</castRange>
@@ -473,7 +473,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="5015" toLevel="6" name="Frintezza's Daemon Charge"> <skill id="5015" toLevel="6" name="Frintezza Charge">
<!-- Demon $s1 charge. --> <!-- Demon $s1 charge. -->
<affectRange> <affectRange>
<value level="1">400</value> <value level="1">400</value>
@@ -555,7 +555,7 @@
<effect name="BlockActions" /> <effect name="BlockActions" />
</effects> </effects>
</skill> </skill>
<skill id="5017" toLevel="1" name="Frintezza's Daemon Morph"> <skill id="5017" toLevel="1" name="Demon">
<!-- Demon Transformation --> <!-- Demon Transformation -->
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>7200</abnormalTime> <abnormalTime>7200</abnormalTime>
@@ -585,7 +585,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="5018" toLevel="2" name="Frintezza's Daemon Field"> <skill id="5018" toLevel="2" name="Frintezza Demon Field">
<!-- Demon $s1 magic field. --> <!-- Demon $s1 magic field. -->
<affectRange> <affectRange>
<value level="1">700</value> <value level="1">700</value>
@@ -611,7 +611,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="5019" toLevel="1" name="Frintezza's Daemon Drain"> <skill id="5019" toLevel="1" name="Frintezza Demon Energy Drain">
<!-- Demon 3 HP drain range. --> <!-- Demon 3 HP drain range. -->
<affectRange>1000</affectRange> <affectRange>1000</affectRange>
<coolTime>4000</coolTime> <coolTime>4000</coolTime>
@@ -667,6 +667,20 @@
<lvlBonusRate>1</lvlBonusRate> <lvlBonusRate>1</lvlBonusRate>
<magicLvl>-1</magicLvl> <magicLvl>-1</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>
<value level="1">13</value>
<value level="2">20</value>
<value level="3">27</value>
<value level="4">35</value>
<value level="5">45</value>
<value level="6">55</value>
<value level="7">65</value>
<value level="8">69</value>
<value level="9">73</value>
<value level="10">75</value>
<value level="11">77</value>
<value level="12">78</value>
</mpConsume>
<reuseDelay>25000</reuseDelay> <reuseDelay>25000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel> <specialLevel>-1</specialLevel>
@@ -838,7 +852,7 @@
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
</skill> </skill>
<skill id="5029" toLevel="1" name="Raid Boss (Lv. 52)"> <skill id="5029" toLevel="1" name="Raid Boss (Lv. 52)">
<!-- This powerful Chaos Golem was made from Star Stones gathered from the Ruins of Pavel by the mad scientist Dr. Chaos, who styles himself the Emperor of Evil. Once a Golem Maestro, Dr. Chaos was expelled from the Black Anvil Guild for trying to steal the blueprint from the elders. He swore revenge on the Black Anvil Guild, conquering the Ruins of Pavel with the Horrifying Golem Army he created. He views all outsiders as assassins sent by the Guild and will attack immediately. His ultimate goal is ?orld domination.?] --> <!-- This powerful Chaos Golem was made from Star Stones gathered from the Ruins of Pavel by the mad scientist Dr. Chaos, who styles himself the Emperor of Evil. Once a Golem Maestro, Dr. Chaos was expelled from the Black Anvil Guild for trying to steal the blueprint from the elders. He swore revenge on the Black Anvil Guild, conquering the Ruins of Pavel with the Horrifying Golem Army he created. He views all outsiders as assassins sent by the Guild and will attack immediately. His ultimate goal is 'world domination.' -->
<icon>icon.skillraid</icon> <icon>icon.skillraid</icon>
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>P</operateType> <operateType>P</operateType>
@@ -1410,6 +1424,20 @@
<value level="12">95</value> <value level="12">95</value>
</magicLvl> </magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<mpConsume>
<value level="1">19</value>
<value level="2">22</value>
<value level="3">25</value>
<value level="4">28</value>
<value level="5">31</value>
<value level="6">33</value>
<value level="7">36</value>
<value level="8">38</value>
<value level="9">40</value>
<value level="10">42</value>
<value level="11">42</value>
<value level="12">43</value>
</mpConsume>
<reuseDelay>15000</reuseDelay> <reuseDelay>15000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<affectRange>150</affectRange> <affectRange>150</affectRange>
@@ -1436,6 +1464,20 @@
<value level="12">95</value> <value level="12">95</value>
</magicLvl> </magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<mpConsume>
<value level="1">19</value>
<value level="2">22</value>
<value level="3">25</value>
<value level="4">28</value>
<value level="5">31</value>
<value level="6">33</value>
<value level="7">36</value>
<value level="8">38</value>
<value level="9">40</value>
<value level="10">42</value>
<value level="11">42</value>
<value level="12">43</value>
</mpConsume>
<reuseDelay>25000</reuseDelay> <reuseDelay>25000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<effectRange>2000</effectRange> <effectRange>2000</effectRange>
@@ -1463,6 +1505,20 @@
<value level="12">95</value> <value level="12">95</value>
</magicLvl> </magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<mpConsume>
<value level="1">19</value>
<value level="2">22</value>
<value level="3">25</value>
<value level="4">28</value>
<value level="5">31</value>
<value level="6">33</value>
<value level="7">36</value>
<value level="8">38</value>
<value level="9">40</value>
<value level="10">42</value>
<value level="11">42</value>
<value level="12">43</value>
</mpConsume>
<reuseDelay>6000</reuseDelay> <reuseDelay>6000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<effectRange>200</effectRange> <effectRange>200</effectRange>
@@ -1489,6 +1545,20 @@
<value level="12">95</value> <value level="12">95</value>
</magicLvl> </magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<mpConsume>
<value level="1">7</value>
<value level="2">10</value>
<value level="3">14</value>
<value level="4">18</value>
<value level="5">23</value>
<value level="6">28</value>
<value level="7">33</value>
<value level="8">35</value>
<value level="9">37</value>
<value level="10">38</value>
<value level="11">39</value>
<value level="12">39</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<effectRange>2000</effectRange> <effectRange>2000</effectRange>
<attributeType>FIRE</attributeType> <attributeType>FIRE</attributeType>
@@ -1723,6 +1793,20 @@
<value level="12">95</value> <value level="12">95</value>
</magicLvl> </magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<mpConsume>
<value level="1">7</value>
<value level="2">10</value>
<value level="3">14</value>
<value level="4">18</value>
<value level="5">23</value>
<value level="6">28</value>
<value level="7">33</value>
<value level="8">35</value>
<value level="9">37</value>
<value level="10">38</value>
<value level="11">39</value>
<value level="12">39</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<attributeType>WATER</attributeType> <attributeType>WATER</attributeType>
<attributeValue>20</attributeValue> <attributeValue>20</attributeValue>
@@ -1750,6 +1834,20 @@
<value level="12">95</value> <value level="12">95</value>
</magicLvl> </magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<mpConsume>
<value level="1">7</value>
<value level="2">10</value>
<value level="3">14</value>
<value level="4">18</value>
<value level="5">23</value>
<value level="6">28</value>
<value level="7">33</value>
<value level="8">35</value>
<value level="9">37</value>
<value level="10">38</value>
<value level="11">39</value>
<value level="12">39</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<effectRange>2000</effectRange> <effectRange>2000</effectRange>
<attributeType>WATER</attributeType> <attributeType>WATER</attributeType>
@@ -1852,6 +1950,20 @@
<value level="12">95</value> <value level="12">95</value>
</magicLvl> </magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<mpConsume>
<value level="1">7</value>
<value level="2">10</value>
<value level="3">14</value>
<value level="4">18</value>
<value level="5">23</value>
<value level="6">28</value>
<value level="7">33</value>
<value level="8">35</value>
<value level="9">37</value>
<value level="10">38</value>
<value level="11">39</value>
<value level="12">39</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<attributeType>WIND</attributeType> <attributeType>WIND</attributeType>
<attributeValue>20</attributeValue> <attributeValue>20</attributeValue>
@@ -1879,6 +1991,20 @@
<value level="12">95</value> <value level="12">95</value>
</magicLvl> </magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<mpConsume>
<value level="1">7</value>
<value level="2">10</value>
<value level="3">14</value>
<value level="4">18</value>
<value level="5">23</value>
<value level="6">28</value>
<value level="7">33</value>
<value level="8">35</value>
<value level="9">37</value>
<value level="10">38</value>
<value level="11">39</value>
<value level="12">39</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<effectRange>2000</effectRange> <effectRange>2000</effectRange>
<attributeType>WIND</attributeType> <attributeType>WIND</attributeType>
@@ -1908,6 +2034,20 @@
<value level="12">95</value> <value level="12">95</value>
</magicLvl> </magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<mpConsume>
<value level="1">7</value>
<value level="2">10</value>
<value level="3">14</value>
<value level="4">18</value>
<value level="5">23</value>
<value level="6">28</value>
<value level="7">33</value>
<value level="8">35</value>
<value level="9">37</value>
<value level="10">38</value>
<value level="11">39</value>
<value level="12">39</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<effectRange>2000</effectRange> <effectRange>2000</effectRange>
<attributeType>EARTH</attributeType> <attributeType>EARTH</attributeType>
@@ -1935,6 +2075,20 @@
<value level="12">95</value> <value level="12">95</value>
</magicLvl> </magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<mpConsume>
<value level="1">7</value>
<value level="2">10</value>
<value level="3">14</value>
<value level="4">18</value>
<value level="5">23</value>
<value level="6">28</value>
<value level="7">33</value>
<value level="8">35</value>
<value level="9">37</value>
<value level="10">38</value>
<value level="11">39</value>
<value level="12">39</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<attributeType>EARTH</attributeType> <attributeType>EARTH</attributeType>
<attributeValue>20</attributeValue> <attributeValue>20</attributeValue>
@@ -1962,6 +2116,20 @@
<value level="12">95</value> <value level="12">95</value>
</magicLvl> </magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<mpConsume>
<value level="1">7</value>
<value level="2">10</value>
<value level="3">14</value>
<value level="4">18</value>
<value level="5">23</value>
<value level="6">28</value>
<value level="7">33</value>
<value level="8">35</value>
<value level="9">37</value>
<value level="10">38</value>
<value level="11">39</value>
<value level="12">39</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<effectRange>2000</effectRange> <effectRange>2000</effectRange>
<attributeType>EARTH</attributeType> <attributeType>EARTH</attributeType>
@@ -1991,6 +2159,20 @@
<value level="12">95</value> <value level="12">95</value>
</magicLvl> </magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<mpConsume>
<value level="1">7</value>
<value level="2">10</value>
<value level="3">14</value>
<value level="4">18</value>
<value level="5">23</value>
<value level="6">28</value>
<value level="7">33</value>
<value level="8">35</value>
<value level="9">37</value>
<value level="10">38</value>
<value level="11">39</value>
<value level="12">39</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<effectRange>2000</effectRange> <effectRange>2000</effectRange>
<attributeType>HOLY</attributeType> <attributeType>HOLY</attributeType>
@@ -2018,6 +2200,20 @@
<value level="12">95</value> <value level="12">95</value>
</magicLvl> </magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<mpConsume>
<value level="1">7</value>
<value level="2">10</value>
<value level="3">14</value>
<value level="4">18</value>
<value level="5">23</value>
<value level="6">28</value>
<value level="7">33</value>
<value level="8">35</value>
<value level="9">37</value>
<value level="10">38</value>
<value level="11">39</value>
<value level="12">39</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<attributeType>HOLY</attributeType> <attributeType>HOLY</attributeType>
<attributeValue>20</attributeValue> <attributeValue>20</attributeValue>
@@ -2045,6 +2241,20 @@
<value level="12">95</value> <value level="12">95</value>
</magicLvl> </magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<mpConsume>
<value level="1">7</value>
<value level="2">10</value>
<value level="3">14</value>
<value level="4">18</value>
<value level="5">23</value>
<value level="6">28</value>
<value level="7">33</value>
<value level="8">35</value>
<value level="9">37</value>
<value level="10">38</value>
<value level="11">39</value>
<value level="12">39</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<effectRange>2000</effectRange> <effectRange>2000</effectRange>
<attributeType>HOLY</attributeType> <attributeType>HOLY</attributeType>
@@ -2133,6 +2343,20 @@
<value level="12">95</value> <value level="12">95</value>
</magicLvl> </magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<mpConsume>
<value level="1">7</value>
<value level="2">10</value>
<value level="3">14</value>
<value level="4">18</value>
<value level="5">23</value>
<value level="6">28</value>
<value level="7">33</value>
<value level="8">35</value>
<value level="9">37</value>
<value level="10">38</value>
<value level="11">39</value>
<value level="12">39</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<attributeType>DARK</attributeType> <attributeType>DARK</attributeType>
<attributeValue>20</attributeValue> <attributeValue>20</attributeValue>
@@ -2160,6 +2384,20 @@
<value level="12">95</value> <value level="12">95</value>
</magicLvl> </magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<mpConsume>
<value level="1">7</value>
<value level="2">10</value>
<value level="3">14</value>
<value level="4">18</value>
<value level="5">23</value>
<value level="6">28</value>
<value level="7">33</value>
<value level="8">35</value>
<value level="9">37</value>
<value level="10">38</value>
<value level="11">39</value>
<value level="12">39</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<effectRange>2000</effectRange> <effectRange>2000</effectRange>
<attributeType>DARK</attributeType> <attributeType>DARK</attributeType>
@@ -2197,6 +2435,20 @@
<value level="12">95</value> <value level="12">95</value>
</magicLvl> </magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>
<value level="1">7</value>
<value level="2">10</value>
<value level="3">14</value>
<value level="4">18</value>
<value level="5">23</value>
<value level="6">28</value>
<value level="7">33</value>
<value level="8">35</value>
<value level="9">37</value>
<value level="10">38</value>
<value level="11">39</value>
<value level="12">39</value>
</mpConsume>
<reuseDelay>7000</reuseDelay> <reuseDelay>7000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<effectRange>2000</effectRange> <effectRange>2000</effectRange>
@@ -2232,6 +2484,20 @@
<value level="12">95</value> <value level="12">95</value>
</magicLvl> </magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>
<value level="1">7</value>
<value level="2">10</value>
<value level="3">14</value>
<value level="4">18</value>
<value level="5">23</value>
<value level="6">28</value>
<value level="7">33</value>
<value level="8">35</value>
<value level="9">37</value>
<value level="10">38</value>
<value level="11">39</value>
<value level="12">39</value>
</mpConsume>
<reuseDelay>8000</reuseDelay> <reuseDelay>8000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<effectRange>2000</effectRange> <effectRange>2000</effectRange>
@@ -2267,6 +2533,20 @@
<value level="12">95</value> <value level="12">95</value>
</magicLvl> </magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>
<value level="1">7</value>
<value level="2">10</value>
<value level="3">14</value>
<value level="4">18</value>
<value level="5">23</value>
<value level="6">28</value>
<value level="7">33</value>
<value level="8">35</value>
<value level="9">37</value>
<value level="10">38</value>
<value level="11">39</value>
<value level="12">39</value>
</mpConsume>
<reuseDelay>8000</reuseDelay> <reuseDelay>8000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<effectRange>2000</effectRange> <effectRange>2000</effectRange>
@@ -2302,6 +2582,20 @@
<value level="12">95</value> <value level="12">95</value>
</magicLvl> </magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>
<value level="1">7</value>
<value level="2">10</value>
<value level="3">14</value>
<value level="4">18</value>
<value level="5">23</value>
<value level="6">28</value>
<value level="7">33</value>
<value level="8">35</value>
<value level="9">37</value>
<value level="10">38</value>
<value level="11">39</value>
<value level="12">39</value>
</mpConsume>
<reuseDelay>8000</reuseDelay> <reuseDelay>8000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<effectRange>2000</effectRange> <effectRange>2000</effectRange>
@@ -2336,6 +2630,20 @@
<value level="12">95</value> <value level="12">95</value>
</magicLvl> </magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>
<value level="1">7</value>
<value level="2">10</value>
<value level="3">14</value>
<value level="4">18</value>
<value level="5">23</value>
<value level="6">28</value>
<value level="7">33</value>
<value level="8">35</value>
<value level="9">37</value>
<value level="10">38</value>
<value level="11">39</value>
<value level="12">39</value>
</mpConsume>
<reuseDelay>8000</reuseDelay> <reuseDelay>8000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<effectRange>2000</effectRange> <effectRange>2000</effectRange>
@@ -2741,7 +3049,7 @@
<effect name="PhysicalMute" /> <effect name="PhysicalMute" />
</effects> </effects>
</skill> </skill>
<skill id="5082" toLevel="4" name="NPC Spinning, Slashing Trick"> <skill id="5082" toLevel="4" name="Spinning Slasher">
<affectRange>150</affectRange> <affectRange>150</affectRange>
<coolTime>800</coolTime> <coolTime>800</coolTime>
<effectPoint>-100</effectPoint> <effectPoint>-100</effectPoint>
@@ -2901,7 +3209,6 @@
</effects> </effects>
</skill> </skill>
<skill id="5087" toLevel="2" name="Berserk"> <skill id="5087" toLevel="2" name="Berserk">
<hitTime>4000</hitTime>
<magicLvl>85</magicLvl> <magicLvl>85</magicLvl>
<operateType>T</operateType> <operateType>T</operateType>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
@@ -3003,14 +3310,15 @@
</effects> </effects>
</skill> </skill>
<skill id="5093" toLevel="1" name="Antharas Meteor"> <skill id="5093" toLevel="1" name="Antharas Meteor">
<castRange>2500</castRange> <castRange>600</castRange>
<effectPoint>-100</effectPoint> <effectPoint>-1</effectPoint>
<effectRange>2500</effectRange> <effectRange>2500</effectRange>
<attributeType>EARTH</attributeType> <attributeType>EARTH</attributeType>
<attributeValue>450</attributeValue> <attributeValue>450</attributeValue>
<hitTime>8000</hitTime> <hitTime>8000</hitTime>
<magicLvl>110</magicLvl> <magicLvl>110</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>6000</reuseDelay>
<affectRange>300</affectRange> <affectRange>300</affectRange>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope> <affectScope>RANGE</affectScope>
@@ -3127,6 +3435,7 @@
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl> <magicLvl>85</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<mpConsume>2</mpConsume>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
@@ -33,11 +33,10 @@
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
</skill> </skill>
<skill id="5103" toLevel="1" name="Production - Clan / Transfer"> <skill id="5103" toLevel="1" name="">
<castRange>600</castRange> <castRange>600</castRange>
<effectPoint>100</effectPoint> <effectPoint>100</effectPoint>
<effectRange>1100</effectRange> <effectRange>1100</effectRange>
<hitTime>1000</hitTime>
<magicLvl>85</magicLvl> <magicLvl>85</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
@@ -174,7 +173,6 @@
<castRange>600</castRange> <castRange>600</castRange>
<effectPoint>100</effectPoint> <effectPoint>100</effectPoint>
<effectRange>1100</effectRange> <effectRange>1100</effectRange>
<hitTime>1000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl> <magicLvl>85</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
@@ -2857,7 +2855,7 @@
<effect name="ProtectionBlessing" /> <effect name="ProtectionBlessing" />
</effects> </effects>
</skill> </skill>
<skill id="5183" toLevel="1" name="Production: Dimensional Stun"> <skill id="5183" toLevel="1" name="Dimensional Stun">
<!-- Stunned and unable to move momentarily. --> <!-- Stunned and unable to move momentarily. -->
<icon>icon.skill0100</icon> <icon>icon.skill0100</icon>
<affectRange>300</affectRange> <affectRange>300</affectRange>
@@ -2876,7 +2874,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="5184" toLevel="1" name="Production: Valakas Dragon Breath"> <skill id="5184" toLevel="1" name="Dragon Breath">
<affectRange>1200</affectRange> <affectRange>1200</affectRange>
<castRange>600</castRange> <castRange>600</castRange>
<coolTime>2000</coolTime> <coolTime>2000</coolTime>
@@ -2892,7 +2890,7 @@
<affectScope>FAN</affectScope> <affectScope>FAN</affectScope>
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
</skill> </skill>
<skill id="5185" toLevel="1" name="Production: Magic-type Guard"> <skill id="5185" toLevel="1" name="Presentation - Magic-type Guard">
<castRange>900</castRange> <castRange>900</castRange>
<effectPoint>-655</effectPoint> <effectPoint>-655</effectPoint>
<effectRange>1400</effectRange> <effectRange>1400</effectRange>
@@ -569,7 +569,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="5218" toLevel="1" name="Production: Event Teleport"> <skill id="5218" toLevel="1" name="Teleport">
<castRange>400</castRange> <castRange>400</castRange>
<effectRange>900</effectRange> <effectRange>900</effectRange>
<hitTime>2000</hitTime> <hitTime>2000</hitTime>
@@ -1216,6 +1216,7 @@
<lvlBonusRate>2</lvlBonusRate> <lvlBonusRate>2</lvlBonusRate>
<magicLvl>85</magicLvl> <magicLvl>85</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>1</mpConsume>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
@@ -1310,7 +1311,6 @@
<value level="12">118</value> <value level="12">118</value>
</mpConsume> </mpConsume>
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>4000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope> <affectScope>RANGE</affectScope>
@@ -1441,7 +1441,6 @@
</skill> </skill>
<skill id="5248" toLevel="12" name="Seed Explosion"> <skill id="5248" toLevel="12" name="Seed Explosion">
<affectRange>300</affectRange> <affectRange>300</affectRange>
<castRange>900</castRange>
<effectPoint>-100</effectPoint> <effectPoint>-100</effectPoint>
<effectRange>1400</effectRange> <effectRange>1400</effectRange>
<attributeType>DARK</attributeType> <attributeType>DARK</attributeType>
@@ -1463,7 +1462,6 @@
<value level="12">99</value> <value level="12">99</value>
</magicLvl> </magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>4000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
@@ -1579,7 +1577,6 @@
<magicLvl>87</magicLvl> <magicLvl>87</magicLvl>
<mpConsume>76</mpConsume> <mpConsume>76</mpConsume>
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>6000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<trait>SHOCK</trait> <trait>SHOCK</trait>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
@@ -1701,10 +1698,8 @@
<abnormalType>PARALYZE</abnormalType> <abnormalType>PARALYZE</abnormalType>
<abnormalVisualEffect>PARALYZE</abnormalVisualEffect> <abnormalVisualEffect>PARALYZE</abnormalVisualEffect>
<basicProperty>MAGIC</basicProperty> <basicProperty>MAGIC</basicProperty>
<castRange>400</castRange>
<effectPoint>-100</effectPoint> <effectPoint>-100</effectPoint>
<effectRange>900</effectRange> <effectRange>900</effectRange>
<hitTime>6000</hitTime>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<isTriggeredSkill>true</isTriggeredSkill> <isTriggeredSkill>true</isTriggeredSkill>
@@ -1723,7 +1718,6 @@
<value level="12">95</value> <value level="12">95</value>
</magicLvl> </magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>8000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<trait>PARALYZE</trait> <trait>PARALYZE</trait>
<targetType>SELF</targetType> <targetType>SELF</targetType>
@@ -1895,7 +1889,6 @@
<value level="12">116</value> <value level="12">116</value>
</mpConsume> </mpConsume>
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>6000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
@@ -1940,7 +1933,6 @@
</skill> </skill>
<skill id="5255" toLevel="12" name="Mana Burn"> <skill id="5255" toLevel="12" name="Mana Burn">
<effectPoint>-100</effectPoint> <effectPoint>-100</effectPoint>
<hitTime>4000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<isTriggeredSkill>true</isTriggeredSkill> <isTriggeredSkill>true</isTriggeredSkill>
<magicLvl> <magicLvl>
@@ -2163,7 +2155,6 @@
<value level="12">16</value> <value level="12">16</value>
</mpInitialConsume> </mpInitialConsume>
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>6000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<trait>DERANGEMENT</trait> <trait>DERANGEMENT</trait>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
@@ -828,7 +828,6 @@
<value level="7">83</value> <value level="7">83</value>
<value level="8">83</value> <value level="8">83</value>
<value level="9">83</value> <value level="9">83</value>
<value level="10">83</value>
</power> </power>
</effect> </effect>
</effects> </effects>
@@ -1261,6 +1260,17 @@
<value level="9">99</value> <value level="9">99</value>
</magicLvl> </magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<mpConsume>
<value level="1">69</value>
<value level="2">72</value>
<value level="3">73</value>
<value level="4">75</value>
<value level="5">77</value>
<value level="6">77</value>
<value level="7">78</value>
<value level="8">78</value>
<value level="9">79</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<effectRange>1400</effectRange> <effectRange>1400</effectRange>
<attributeType>WIND</attributeType> <attributeType>WIND</attributeType>
@@ -1285,6 +1295,17 @@
<value level="9">99</value> <value level="9">99</value>
</magicLvl> </magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<mpConsume>
<value level="1">69</value>
<value level="2">72</value>
<value level="3">73</value>
<value level="4">75</value>
<value level="5">77</value>
<value level="6">77</value>
<value level="7">78</value>
<value level="8">78</value>
<value level="9">79</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<effectRange>1000</effectRange> <effectRange>1000</effectRange>
<attributeType>WIND</attributeType> <attributeType>WIND</attributeType>
@@ -1311,6 +1332,17 @@
<value level="9">99</value> <value level="9">99</value>
</magicLvl> </magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<mpConsume>
<value level="1">69</value>
<value level="2">72</value>
<value level="3">73</value>
<value level="4">75</value>
<value level="5">77</value>
<value level="6">77</value>
<value level="7">78</value>
<value level="8">78</value>
<value level="9">79</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>2.5</hitCancelTime> <hitCancelTime>2.5</hitCancelTime>
<attributeType>WIND</attributeType> <attributeType>WIND</attributeType>
@@ -1336,6 +1368,17 @@
<value level="9">99</value> <value level="9">99</value>
</magicLvl> </magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<mpConsume>
<value level="1">69</value>
<value level="2">72</value>
<value level="3">73</value>
<value level="4">75</value>
<value level="5">77</value>
<value level="6">77</value>
<value level="7">78</value>
<value level="8">78</value>
<value level="9">79</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<effectRange>1400</effectRange> <effectRange>1400</effectRange>
<attributeType>EARTH</attributeType> <attributeType>EARTH</attributeType>
@@ -1360,6 +1403,17 @@
<value level="9">99</value> <value level="9">99</value>
</magicLvl> </magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<mpConsume>
<value level="1">69</value>
<value level="2">72</value>
<value level="3">73</value>
<value level="4">75</value>
<value level="5">77</value>
<value level="6">77</value>
<value level="7">78</value>
<value level="8">78</value>
<value level="9">79</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<effectRange>1000</effectRange> <effectRange>1000</effectRange>
<attributeType>EARTH</attributeType> <attributeType>EARTH</attributeType>
@@ -1386,6 +1440,17 @@
<value level="9">99</value> <value level="9">99</value>
</magicLvl> </magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<mpConsume>
<value level="1">69</value>
<value level="2">72</value>
<value level="3">73</value>
<value level="4">75</value>
<value level="5">77</value>
<value level="6">77</value>
<value level="7">78</value>
<value level="8">78</value>
<value level="9">79</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>2.5</hitCancelTime> <hitCancelTime>2.5</hitCancelTime>
<attributeType>EARTH</attributeType> <attributeType>EARTH</attributeType>
@@ -1411,6 +1476,17 @@
<value level="9">99</value> <value level="9">99</value>
</magicLvl> </magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<mpConsume>
<value level="1">69</value>
<value level="2">72</value>
<value level="3">73</value>
<value level="4">75</value>
<value level="5">77</value>
<value level="6">77</value>
<value level="7">78</value>
<value level="8">78</value>
<value level="9">79</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<effectRange>1400</effectRange> <effectRange>1400</effectRange>
<attributeType>HOLY</attributeType> <attributeType>HOLY</attributeType>
@@ -1435,6 +1511,17 @@
<value level="9">99</value> <value level="9">99</value>
</magicLvl> </magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<mpConsume>
<value level="1">69</value>
<value level="2">72</value>
<value level="3">73</value>
<value level="4">75</value>
<value level="5">77</value>
<value level="6">77</value>
<value level="7">78</value>
<value level="8">78</value>
<value level="9">79</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<effectRange>1000</effectRange> <effectRange>1000</effectRange>
<attributeType>HOLY</attributeType> <attributeType>HOLY</attributeType>
@@ -1461,6 +1548,17 @@
<value level="9">99</value> <value level="9">99</value>
</magicLvl> </magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<mpConsume>
<value level="1">69</value>
<value level="2">72</value>
<value level="3">73</value>
<value level="4">75</value>
<value level="5">77</value>
<value level="6">77</value>
<value level="7">78</value>
<value level="8">78</value>
<value level="9">79</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>2.5</hitCancelTime> <hitCancelTime>2.5</hitCancelTime>
<attributeType>HOLY</attributeType> <attributeType>HOLY</attributeType>
@@ -1994,6 +2092,17 @@
<value level="9">99</value> <value level="9">99</value>
</magicLvl> </magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<mpConsume>
<value level="1">227</value>
<value level="2">234</value>
<value level="3">240</value>
<value level="4">246</value>
<value level="5">250</value>
<value level="6">252</value>
<value level="7">254</value>
<value level="8">256</value>
<value level="9">259</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<effectRange>1000</effectRange> <effectRange>1000</effectRange>
<affectRange>150</affectRange> <affectRange>150</affectRange>
@@ -2067,6 +2176,17 @@
<value level="9">99</value> <value level="9">99</value>
</magicLvl> </magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<mpConsume>
<value level="1">151</value>
<value level="2">156</value>
<value level="3">160</value>
<value level="4">164</value>
<value level="5">167</value>
<value level="6">168</value>
<value level="7">169</value>
<value level="8">171</value>
<value level="9">173</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<effectRange>1400</effectRange> <effectRange>1400</effectRange>
<attributeType>FIRE</attributeType> <attributeType>FIRE</attributeType>
@@ -2132,6 +2252,17 @@
<value level="9">99</value> <value level="9">99</value>
</magicLvl> </magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<mpConsume>
<value level="1">227</value>
<value level="2">234</value>
<value level="3">240</value>
<value level="4">246</value>
<value level="5">250</value>
<value level="6">252</value>
<value level="7">254</value>
<value level="8">256</value>
<value level="9">259</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<effectRange>1000</effectRange> <effectRange>1000</effectRange>
<attributeType>FIRE</attributeType> <attributeType>FIRE</attributeType>
@@ -2207,6 +2338,17 @@
<value level="9">99</value> <value level="9">99</value>
</magicLvl> </magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<mpConsume>
<value level="1">151</value>
<value level="2">156</value>
<value level="3">160</value>
<value level="4">164</value>
<value level="5">167</value>
<value level="6">168</value>
<value level="7">169</value>
<value level="8">171</value>
<value level="9">173</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<effectRange>1400</effectRange> <effectRange>1400</effectRange>
<attributeType>WATER</attributeType> <attributeType>WATER</attributeType>
@@ -2231,6 +2373,17 @@
<value level="9">99</value> <value level="9">99</value>
</magicLvl> </magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<mpConsume>
<value level="1">76</value>
<value level="2">78</value>
<value level="3">80</value>
<value level="4">82</value>
<value level="5">84</value>
<value level="6">84</value>
<value level="7">85</value>
<value level="8">86</value>
<value level="9">87</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<attributeType>WATER</attributeType> <attributeType>WATER</attributeType>
<attributeValue>20</attributeValue> <attributeValue>20</attributeValue>
@@ -2255,6 +2408,17 @@
<value level="9">99</value> <value level="9">99</value>
</magicLvl> </magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<mpConsume>
<value level="1">227</value>
<value level="2">234</value>
<value level="3">240</value>
<value level="4">246</value>
<value level="5">250</value>
<value level="6">252</value>
<value level="7">254</value>
<value level="8">256</value>
<value level="9">259</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<effectRange>1000</effectRange> <effectRange>1000</effectRange>
<attributeType>WATER</attributeType> <attributeType>WATER</attributeType>
@@ -2330,6 +2494,17 @@
<value level="9">99</value> <value level="9">99</value>
</magicLvl> </magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<mpConsume>
<value level="1">151</value>
<value level="2">156</value>
<value level="3">160</value>
<value level="4">164</value>
<value level="5">167</value>
<value level="6">168</value>
<value level="7">169</value>
<value level="8">171</value>
<value level="9">173</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<effectRange>1400</effectRange> <effectRange>1400</effectRange>
<attributeType>WIND</attributeType> <attributeType>WIND</attributeType>
@@ -2354,6 +2529,17 @@
<value level="9">99</value> <value level="9">99</value>
</magicLvl> </magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<mpConsume>
<value level="1">76</value>
<value level="2">78</value>
<value level="3">80</value>
<value level="4">82</value>
<value level="5">84</value>
<value level="6">84</value>
<value level="7">85</value>
<value level="8">86</value>
<value level="9">87</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<attributeType>WIND</attributeType> <attributeType>WIND</attributeType>
<attributeValue>20</attributeValue> <attributeValue>20</attributeValue>
@@ -2378,6 +2564,17 @@
<value level="9">99</value> <value level="9">99</value>
</magicLvl> </magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<mpConsume>
<value level="1">227</value>
<value level="2">234</value>
<value level="3">240</value>
<value level="4">246</value>
<value level="5">250</value>
<value level="6">252</value>
<value level="7">254</value>
<value level="8">256</value>
<value level="9">259</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<effectRange>1000</effectRange> <effectRange>1000</effectRange>
<attributeType>WIND</attributeType> <attributeType>WIND</attributeType>
@@ -2453,6 +2650,17 @@
<value level="9">99</value> <value level="9">99</value>
</magicLvl> </magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<mpConsume>
<value level="1">151</value>
<value level="2">156</value>
<value level="3">160</value>
<value level="4">164</value>
<value level="5">167</value>
<value level="6">168</value>
<value level="7">169</value>
<value level="8">171</value>
<value level="9">173</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<effectRange>1400</effectRange> <effectRange>1400</effectRange>
<attributeType>EARTH</attributeType> <attributeType>EARTH</attributeType>
@@ -2517,6 +2725,17 @@
<value level="9">99</value> <value level="9">99</value>
</magicLvl> </magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<mpConsume>
<value level="1">227</value>
<value level="2">234</value>
<value level="3">240</value>
<value level="4">246</value>
<value level="5">250</value>
<value level="6">252</value>
<value level="7">254</value>
<value level="8">256</value>
<value level="9">259</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<effectRange>1000</effectRange> <effectRange>1000</effectRange>
<attributeType>EARTH</attributeType> <attributeType>EARTH</attributeType>
@@ -2543,6 +2762,17 @@
<value level="9">99</value> <value level="9">99</value>
</magicLvl> </magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<mpConsume>
<value level="1">76</value>
<value level="2">78</value>
<value level="3">80</value>
<value level="4">82</value>
<value level="5">84</value>
<value level="6">84</value>
<value level="7">85</value>
<value level="8">86</value>
<value level="9">87</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<effectRange>200</effectRange> <effectRange>200</effectRange>
<attributeType>HOLY</attributeType> <attributeType>HOLY</attributeType>
@@ -2566,6 +2796,17 @@
<value level="9">99</value> <value level="9">99</value>
</magicLvl> </magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<mpConsume>
<value level="1">151</value>
<value level="2">156</value>
<value level="3">160</value>
<value level="4">164</value>
<value level="5">167</value>
<value level="6">168</value>
<value level="7">169</value>
<value level="8">171</value>
<value level="9">173</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<effectRange>1400</effectRange> <effectRange>1400</effectRange>
<attributeType>HOLY</attributeType> <attributeType>HOLY</attributeType>
@@ -2630,6 +2871,17 @@
<value level="9">99</value> <value level="9">99</value>
</magicLvl> </magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<mpConsume>
<value level="1">227</value>
<value level="2">234</value>
<value level="3">240</value>
<value level="4">246</value>
<value level="5">250</value>
<value level="6">252</value>
<value level="7">254</value>
<value level="8">256</value>
<value level="9">259</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<effectRange>1000</effectRange> <effectRange>1000</effectRange>
<attributeType>HOLY</attributeType> <attributeType>HOLY</attributeType>
@@ -2795,6 +3047,17 @@
<value level="9">99</value> <value level="9">99</value>
</magicLvl> </magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<mpConsume>
<value level="1">227</value>
<value level="2">234</value>
<value level="3">240</value>
<value level="4">246</value>
<value level="5">250</value>
<value level="6">252</value>
<value level="7">254</value>
<value level="8">256</value>
<value level="9">259</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<effectRange>1000</effectRange> <effectRange>1000</effectRange>
<attributeType>DARK</attributeType> <attributeType>DARK</attributeType>
@@ -3067,6 +3330,17 @@
</magicLvl> </magicLvl>
<nextAction>ATTACK</nextAction> <nextAction>ATTACK</nextAction>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>
<value level="1">76</value>
<value level="2">78</value>
<value level="3">80</value>
<value level="4">82</value>
<value level="5">84</value>
<value level="6">84</value>
<value level="7">85</value>
<value level="8">86</value>
<value level="9">87</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<trait>PARALYZE</trait> <trait>PARALYZE</trait>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
@@ -3182,6 +3456,17 @@
</magicLvl> </magicLvl>
<nextAction>ATTACK</nextAction> <nextAction>ATTACK</nextAction>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>
<value level="1">76</value>
<value level="2">78</value>
<value level="3">80</value>
<value level="4">82</value>
<value level="5">84</value>
<value level="6">84</value>
<value level="7">85</value>
<value level="8">86</value>
<value level="9">87</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<trait>PARALYZE</trait> <trait>PARALYZE</trait>
<targetType>SELF</targetType> <targetType>SELF</targetType>
@@ -3219,6 +3504,17 @@
</magicLvl> </magicLvl>
<nextAction>ATTACK</nextAction> <nextAction>ATTACK</nextAction>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>
<value level="1">76</value>
<value level="2">78</value>
<value level="3">80</value>
<value level="4">82</value>
<value level="5">84</value>
<value level="6">84</value>
<value level="7">85</value>
<value level="8">86</value>
<value level="9">87</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<effectRange>1400</effectRange> <effectRange>1400</effectRange>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
@@ -3345,6 +3641,17 @@
<value level="9">99</value> <value level="9">99</value>
</magicLvl> </magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>
<value level="1">76</value>
<value level="2">78</value>
<value level="3">80</value>
<value level="4">82</value>
<value level="5">84</value>
<value level="6">84</value>
<value level="7">85</value>
<value level="8">86</value>
<value level="9">87</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<effectRange>1400</effectRange> <effectRange>1400</effectRange>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
@@ -3487,6 +3794,17 @@
<value level="9">99</value> <value level="9">99</value>
</magicLvl> </magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<mpConsume>
<value level="1">69</value>
<value level="2">72</value>
<value level="3">73</value>
<value level="4">75</value>
<value level="5">77</value>
<value level="6">77</value>
<value level="7">78</value>
<value level="8">78</value>
<value level="9">79</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<effectRange>1400</effectRange> <effectRange>1400</effectRange>
<attributeType>FIRE</attributeType> <attributeType>FIRE</attributeType>
@@ -3574,6 +3892,17 @@
<value level="9">99</value> <value level="9">99</value>
</magicLvl> </magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<mpConsume>
<value level="1">69</value>
<value level="2">72</value>
<value level="3">73</value>
<value level="4">75</value>
<value level="5">77</value>
<value level="6">77</value>
<value level="7">78</value>
<value level="8">78</value>
<value level="9">79</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>2.5</hitCancelTime> <hitCancelTime>2.5</hitCancelTime>
<attributeType>FIRE</attributeType> <attributeType>FIRE</attributeType>
@@ -3638,6 +3967,17 @@
<value level="9">99</value> <value level="9">99</value>
</magicLvl> </magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<mpConsume>
<value level="1">69</value>
<value level="2">72</value>
<value level="3">73</value>
<value level="4">75</value>
<value level="5">77</value>
<value level="6">77</value>
<value level="7">78</value>
<value level="8">78</value>
<value level="9">79</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<effectRange>1400</effectRange> <effectRange>1400</effectRange>
<attributeType>WATER</attributeType> <attributeType>WATER</attributeType>
@@ -3662,6 +4002,17 @@
<value level="9">99</value> <value level="9">99</value>
</magicLvl> </magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<mpConsume>
<value level="1">69</value>
<value level="2">72</value>
<value level="3">73</value>
<value level="4">75</value>
<value level="5">77</value>
<value level="6">77</value>
<value level="7">78</value>
<value level="8">78</value>
<value level="9">79</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<effectRange>1000</effectRange> <effectRange>1000</effectRange>
<attributeType>WATER</attributeType> <attributeType>WATER</attributeType>
@@ -3688,6 +4039,17 @@
<value level="9">99</value> <value level="9">99</value>
</magicLvl> </magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<mpConsume>
<value level="1">69</value>
<value level="2">72</value>
<value level="3">73</value>
<value level="4">75</value>
<value level="5">77</value>
<value level="6">77</value>
<value level="7">78</value>
<value level="8">78</value>
<value level="9">79</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>2.5</hitCancelTime> <hitCancelTime>2.5</hitCancelTime>
<attributeType>WATER</attributeType> <attributeType>WATER</attributeType>
@@ -3763,6 +4125,17 @@
<value level="9">99</value> <value level="9">99</value>
</magicLvl> </magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<mpConsume>
<value level="1">69</value>
<value level="2">72</value>
<value level="3">73</value>
<value level="4">75</value>
<value level="5">77</value>
<value level="6">77</value>
<value level="7">78</value>
<value level="8">78</value>
<value level="9">79</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<effectRange>1000</effectRange> <effectRange>1000</effectRange>
<attributeType>WIND</attributeType> <attributeType>WIND</attributeType>
@@ -3889,6 +4262,17 @@
<value level="9">99</value> <value level="9">99</value>
</magicLvl> </magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<mpConsume>
<value level="1">69</value>
<value level="2">72</value>
<value level="3">73</value>
<value level="4">75</value>
<value level="5">77</value>
<value level="6">77</value>
<value level="7">78</value>
<value level="8">78</value>
<value level="9">79</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<effectRange>1000</effectRange> <effectRange>1000</effectRange>
<attributeType>EARTH</attributeType> <attributeType>EARTH</attributeType>
@@ -3915,6 +4299,17 @@
<value level="9">99</value> <value level="9">99</value>
</magicLvl> </magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<mpConsume>
<value level="1">69</value>
<value level="2">72</value>
<value level="3">73</value>
<value level="4">75</value>
<value level="5">77</value>
<value level="6">77</value>
<value level="7">78</value>
<value level="8">78</value>
<value level="9">79</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>2.5</hitCancelTime> <hitCancelTime>2.5</hitCancelTime>
<attributeType>EARTH</attributeType> <attributeType>EARTH</attributeType>
@@ -3940,6 +4335,17 @@
<value level="9">99</value> <value level="9">99</value>
</magicLvl> </magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<mpConsume>
<value level="1">69</value>
<value level="2">72</value>
<value level="3">73</value>
<value level="4">75</value>
<value level="5">77</value>
<value level="6">77</value>
<value level="7">78</value>
<value level="8">78</value>
<value level="9">79</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<effectRange>1400</effectRange> <effectRange>1400</effectRange>
<attributeType>HOLY</attributeType> <attributeType>HOLY</attributeType>
@@ -3964,6 +4370,17 @@
<value level="9">99</value> <value level="9">99</value>
</magicLvl> </magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<mpConsume>
<value level="1">69</value>
<value level="2">72</value>
<value level="3">73</value>
<value level="4">75</value>
<value level="5">77</value>
<value level="6">77</value>
<value level="7">78</value>
<value level="8">78</value>
<value level="9">79</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<effectRange>1000</effectRange> <effectRange>1000</effectRange>
<attributeType>HOLY</attributeType> <attributeType>HOLY</attributeType>
@@ -3990,6 +4407,17 @@
<value level="9">99</value> <value level="9">99</value>
</magicLvl> </magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<mpConsume>
<value level="1">69</value>
<value level="2">72</value>
<value level="3">73</value>
<value level="4">75</value>
<value level="5">77</value>
<value level="6">77</value>
<value level="7">78</value>
<value level="8">78</value>
<value level="9">79</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>2.5</hitCancelTime> <hitCancelTime>2.5</hitCancelTime>
<attributeType>HOLY</attributeType> <attributeType>HOLY</attributeType>
@@ -1720,7 +1720,7 @@
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
</skill> </skill>
<skill id="5473" toLevel="1" name="Raid Boss (Lv. 81)"> <skill id="5473" toLevel="1" name="Raid Boss (Lv. 81)">
<!-- This once-noble soul was originally a powerful seer able to communicate directly with the divine --> <!-- This once-noble soul was originally a powerful seer able to communicate directly with the divine; now only his overwhelming hatred against Beleth remains. -->
<icon>icon.skillraid</icon> <icon>icon.skillraid</icon>
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>P</operateType> <operateType>P</operateType>
@@ -1764,7 +1764,6 @@
<skill id="5479" toLevel="1" name="Boss Petrification Resistance"> <skill id="5479" toLevel="1" name="Boss Petrification Resistance">
<!-- Resist against Petrification. --> <!-- Resist against Petrification. -->
<icon>icon.skill5479</icon> <icon>icon.skill5479</icon>
<hitTime>4000</hitTime>
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
@@ -357,6 +357,7 @@
<hitTime>15000</hitTime> <hitTime>15000</hitTime>
<magicLvl>85</magicLvl> <magicLvl>85</magicLvl>
<operateType>CA1</operateType> <operateType>CA1</operateType>
<mpConsume>85</mpConsume>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<attributeType>FIRE</attributeType> <attributeType>FIRE</attributeType>
<attributeValue>180</attributeValue> <attributeValue>180</attributeValue>
@@ -378,6 +379,7 @@
<hitTime>15000</hitTime> <hitTime>15000</hitTime>
<magicLvl>85</magicLvl> <magicLvl>85</magicLvl>
<operateType>CA1</operateType> <operateType>CA1</operateType>
<mpConsume>85</mpConsume>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<attributeType>WATER</attributeType> <attributeType>WATER</attributeType>
<attributeValue>180</attributeValue> <attributeValue>180</attributeValue>
@@ -399,6 +401,7 @@
<hitTime>15000</hitTime> <hitTime>15000</hitTime>
<magicLvl>85</magicLvl> <magicLvl>85</magicLvl>
<operateType>CA1</operateType> <operateType>CA1</operateType>
<mpConsume>85</mpConsume>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<attributeType>WIND</attributeType> <attributeType>WIND</attributeType>
<attributeValue>180</attributeValue> <attributeValue>180</attributeValue>
@@ -420,6 +423,7 @@
<hitTime>15000</hitTime> <hitTime>15000</hitTime>
<magicLvl>85</magicLvl> <magicLvl>85</magicLvl>
<operateType>CA1</operateType> <operateType>CA1</operateType>
<mpConsume>85</mpConsume>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<attributeType>EARTH</attributeType> <attributeType>EARTH</attributeType>
<attributeValue>180</attributeValue> <attributeValue>180</attributeValue>
@@ -888,6 +892,20 @@
<value level="12">95</value> <value level="12">95</value>
</magicLvl> </magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>
<value level="1">13</value>
<value level="2">20</value>
<value level="3">29</value>
<value level="4">39</value>
<value level="5">50</value>
<value level="6">62</value>
<value level="7">72</value>
<value level="8">77</value>
<value level="9">80</value>
<value level="10">83</value>
<value level="11">85</value>
<value level="12">85</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<affectRange>200</affectRange> <affectRange>200</affectRange>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
@@ -750,7 +750,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="5629" toLevel="1" name="Adventurer's Bless the Body"> <skill id="5629" toLevel="1" name="Adventurer's Blessed Body">
<!-- For 60 minutes, Max HP increases by 35%. --> <!-- For 60 minutes, Max HP increases by 35%. -->
<icon>icon.skill1045</icon> <icon>icon.skill1045</icon>
<abnormalLvl>7</abnormalLvl> <abnormalLvl>7</abnormalLvl>
@@ -842,7 +842,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="5633" toLevel="1" name="Adventurer's Bless the Soul"> <skill id="5633" toLevel="1" name="Adventurer's Blessed Soul">
<!-- For 60 minutes, Max HP is increased by 35%. --> <!-- For 60 minutes, Max HP is increased by 35%. -->
<icon>icon.skill1048</icon> <icon>icon.skill1048</icon>
<abnormalLvl>7</abnormalLvl> <abnormalLvl>7</abnormalLvl>
@@ -1126,6 +1126,7 @@
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>44</magicLvl> <magicLvl>44</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>39</mpConsume>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel> <specialLevel>-1</specialLevel>
@@ -1160,6 +1161,12 @@
<value level="4">70</value> <value level="4">70</value>
</magicLvl> </magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>
<value level="1">52</value>
<value level="2">58</value>
<value level="3">62</value>
<value level="4">65</value>
</mpConsume>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel> <specialLevel>-1</specialLevel>
@@ -1206,6 +1213,7 @@
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>30</magicLvl> <magicLvl>30</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>27</mpConsume>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel> <specialLevel>-1</specialLevel>
@@ -1237,6 +1245,11 @@
<value level="3">56</value> <value level="3">56</value>
</magicLvl> </magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>
<value level="1">35</value>
<value level="2">44</value>
<value level="3">52</value>
</mpConsume>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel> <specialLevel>-1</specialLevel>
@@ -1464,6 +1477,10 @@
<value level="2">52</value> <value level="2">52</value>
</magicLvl> </magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>
<value level="1">39</value>
<value level="2">48</value>
</mpConsume>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<effectRange>900</effectRange> <effectRange>900</effectRange>
@@ -1494,6 +1511,11 @@
<value level="3">68</value> <value level="3">68</value>
</magicLvl> </magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>
<value level="1">48</value>
<value level="2">55</value>
<value level="3">64</value>
</mpConsume>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<effectRange>900</effectRange> <effectRange>900</effectRange>
@@ -1512,6 +1534,7 @@
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>40</magicLvl> <magicLvl>40</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>35</mpConsume>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<effectRange>900</effectRange> <effectRange>900</effectRange>
@@ -1702,7 +1725,7 @@
</effects> </effects>
</skill> </skill>
<skill id="5656" toLevel="85" name="Gatekeeper Aura Flare"> <skill id="5656" toLevel="85" name="Gatekeeper Aura Flare">
<!-- Attacks target using a non-attribute attack --> <!-- Attacks target using a non-attribute attack; momentarily decreases M. Atk. during PvP. Power $s1. -->
<icon>icon.skill1231</icon> <icon>icon.skill1231</icon>
<abnormalLvl>0</abnormalLvl> <abnormalLvl>0</abnormalLvl>
<abnormalTime>3</abnormalTime> <abnormalTime>3</abnormalTime>
@@ -3099,7 +3122,6 @@
</abnormalLvl> </abnormalLvl>
<abnormalTime>1200</abnormalTime> <abnormalTime>1200</abnormalTime>
<abnormalType>BERSERKER</abnormalType> <abnormalType>BERSERKER</abnormalType>
<castRange>400</castRange>
<effectPoint> <effectPoint>
<value level="1">331</value> <value level="1">331</value>
<value level="2">486</value> <value level="2">486</value>
@@ -3693,7 +3715,6 @@
<affectRange>200</affectRange> <affectRange>200</affectRange>
<basicProperty>MAGIC</basicProperty> <basicProperty>MAGIC</basicProperty>
<effectPoint>-100</effectPoint> <effectPoint>-100</effectPoint>
<hitTime>500</hitTime>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<lvlBonusRate>2</lvlBonusRate> <lvlBonusRate>2</lvlBonusRate>
@@ -3726,7 +3747,6 @@
</effects> </effects>
</skill> </skill>
<skill id="5680" toLevel="1" name="Oblivion Trap"> <skill id="5680" toLevel="1" name="Oblivion Trap">
<castRange>900</castRange>
<effectRange>1400</effectRange> <effectRange>1400</effectRange>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<isTriggeredSkill>true</isTriggeredSkill> <isTriggeredSkill>true</isTriggeredSkill>
@@ -3927,7 +3947,6 @@
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime> <abnormalTime>10</abnormalTime>
<abnormalType>PVP_WEAPON_DEBUFF</abnormalType> <abnormalType>PVP_WEAPON_DEBUFF</abnormalType>
<castRange>600</castRange>
<effectPoint>-1</effectPoint> <effectPoint>-1</effectPoint>
<effectRange>1100</effectRange> <effectRange>1100</effectRange>
<hitTime>100</hitTime> <hitTime>100</hitTime>
@@ -4306,7 +4325,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="5699" toLevel="7" name="Decrease P. Def"> <skill id="5699" toLevel="7" name="Decrease P. Def.">
<!-- P. Def. is decreased. Effect $s1. --> <!-- P. Def. is decreased. Effect $s1. -->
<icon>icon.skill0122</icon> <icon>icon.skill0122</icon>
<abnormalLvl>9</abnormalLvl> <abnormalLvl>9</abnormalLvl>
@@ -22,7 +22,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="5701" toLevel="7" name="Decrease P. Atk"> <skill id="5701" toLevel="7" name="Decrease P. Atk.">
<!-- P. Atk. is decreased. Effect $s1. --> <!-- P. Atk. is decreased. Effect $s1. -->
<icon>icon.skill4037</icon> <icon>icon.skill4037</icon>
<abnormalLvl>9</abnormalLvl> <abnormalLvl>9</abnormalLvl>
@@ -88,6 +88,7 @@
<hitTime>1000</hitTime> <hitTime>1000</hitTime>
<magicLvl>36</magicLvl> <magicLvl>36</magicLvl>
<operateType>A3</operateType> <operateType>A3</operateType>
<mpConsume>7</mpConsume>
<reuseDelay>6000</reuseDelay> <reuseDelay>6000</reuseDelay>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
@@ -105,6 +106,7 @@
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>36</magicLvl> <magicLvl>36</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<mpConsume>7</mpConsume>
<reuseDelay>6000</reuseDelay> <reuseDelay>6000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<effectRange>1400</effectRange> <effectRange>1400</effectRange>
@@ -145,6 +147,7 @@
<lvlBonusRate>1</lvlBonusRate> <lvlBonusRate>1</lvlBonusRate>
<magicLvl>61</magicLvl> <magicLvl>61</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>57</mpConsume>
<reuseDelay>8000</reuseDelay> <reuseDelay>8000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>1.5</hitCancelTime> <hitCancelTime>1.5</hitCancelTime>
@@ -191,6 +194,10 @@
<value level="2">83</value> <value level="2">83</value>
</magicLvl> </magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<mpConsume>
<value level="1">57</value>
<value level="2">74</value>
</mpConsume>
<reuseDelay>6000</reuseDelay> <reuseDelay>6000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<effectRange>1100</effectRange> <effectRange>1100</effectRange>
@@ -217,6 +224,10 @@
<value level="2">83</value> <value level="2">83</value>
</magicLvl> </magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<mpConsume>
<value level="1">44</value>
<value level="2">74</value>
</mpConsume>
<reuseDelay>6000</reuseDelay> <reuseDelay>6000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<attributeType>WATER</attributeType> <attributeType>WATER</attributeType>
@@ -246,6 +257,10 @@
<value level="2">83</value> <value level="2">83</value>
</magicLvl> </magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<mpConsume>
<value level="1">47</value>
<value level="2">82</value>
</mpConsume>
<reuseDelay>6000</reuseDelay> <reuseDelay>6000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
@@ -268,6 +283,7 @@
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>61</magicLvl> <magicLvl>61</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>57</mpConsume>
<reuseDelay>8000</reuseDelay> <reuseDelay>8000</reuseDelay>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
@@ -324,10 +340,10 @@
</skill> </skill>
<skill id="5714" toLevel="1" name="Boom Up"> <skill id="5714" toLevel="1" name="Boom Up">
<effectPoint>-574</effectPoint> <effectPoint>-574</effectPoint>
<hitTime>1000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>61</magicLvl> <magicLvl>61</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<mpConsume>57</mpConsume>
<reuseDelay>6000</reuseDelay> <reuseDelay>6000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<attributeType>FIRE</attributeType> <attributeType>FIRE</attributeType>
@@ -1126,7 +1142,6 @@
<activateRate>25</activateRate> <activateRate>25</activateRate>
<basicProperty>MAGIC</basicProperty> <basicProperty>MAGIC</basicProperty>
<castRange>600</castRange> <castRange>600</castRange>
<coolTime>500</coolTime>
<effectPoint> <effectPoint>
<value level="1">-566</value> <value level="1">-566</value>
<value level="2">-635</value> <value level="2">-635</value>
@@ -1696,6 +1711,20 @@
</magicLvl> </magicLvl>
<nextAction>ATTACK</nextAction> <nextAction>ATTACK</nextAction>
<operateType>A1</operateType> <operateType>A1</operateType>
<mpConsume>
<value level="1">13</value>
<value level="2">20</value>
<value level="3">28</value>
<value level="4">38</value>
<value level="5">50</value>
<value level="6">61</value>
<value level="7">71</value>
<value level="8">76</value>
<value level="9">80</value>
<value level="10">83</value>
<value level="11">84</value>
<value level="12">85</value>
</mpConsume>
<reuseDelay>20000</reuseDelay> <reuseDelay>20000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<affectRange>400</affectRange> <affectRange>400</affectRange>
@@ -2267,6 +2296,7 @@
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>95</magicLvl> <magicLvl>95</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>43</mpConsume>
<reuseDelay>6000</reuseDelay> <reuseDelay>6000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<effectRange>1400</effectRange> <effectRange>1400</effectRange>
@@ -2375,6 +2405,7 @@
<value level="12">95</value> <value level="12">95</value>
</magicLvl> </magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<mpConsume>39</mpConsume>
<reuseDelay>6000</reuseDelay> <reuseDelay>6000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<effectRange>900</effectRange> <effectRange>900</effectRange>
@@ -2401,6 +2432,7 @@
<value level="12">95</value> <value level="12">95</value>
</magicLvl> </magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<mpConsume>39</mpConsume>
<reuseDelay>6000</reuseDelay> <reuseDelay>6000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<effectRange>900</effectRange> <effectRange>900</effectRange>
@@ -2415,7 +2447,6 @@
<abnormalTime>300</abnormalTime> <abnormalTime>300</abnormalTime>
<abnormalType>MAGICAL_STANCE</abnormalType> <abnormalType>MAGICAL_STANCE</abnormalType>
<effectPoint>100</effectPoint> <effectPoint>100</effectPoint>
<hitTime>1000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>99</magicLvl> <magicLvl>99</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
@@ -2813,7 +2844,7 @@
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
</skill> </skill>
<skill id="5794" toLevel="1" name="Decrease Spd."> <skill id="5794" toLevel="1" name="Decrease Speed">
<!-- Speed decreases momentarily. Effect 3. --> <!-- Speed decreases momentarily. Effect 3. -->
<icon>icon.skill1160</icon> <icon>icon.skill1160</icon>
<abnormalLvl>3</abnormalLvl> <abnormalLvl>3</abnormalLvl>
@@ -2829,6 +2860,7 @@
<lvlBonusRate>2</lvlBonusRate> <lvlBonusRate>2</lvlBonusRate>
<magicLvl>83</magicLvl> <magicLvl>83</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>74</mpConsume>
<reuseDelay>3000</reuseDelay> <reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<effectRange>1400</effectRange> <effectRange>1400</effectRange>
@@ -2854,6 +2886,7 @@
<lvlBonusRate>1</lvlBonusRate> <lvlBonusRate>1</lvlBonusRate>
<magicLvl>83</magicLvl> <magicLvl>83</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>74</mpConsume>
<reuseDelay>3000</reuseDelay> <reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<effectRange>1100</effectRange> <effectRange>1100</effectRange>
@@ -2863,7 +2896,7 @@
<targetType>ENEMY_ONLY</targetType> <targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
</skill> </skill>
<skill id="5796" toLevel="1" name="Decrease Spd."> <skill id="5796" toLevel="1" name="Decrease Speed">
<!-- Speed decreases momentarily. Effect 3. --> <!-- Speed decreases momentarily. Effect 3. -->
<icon>icon.skill1160</icon> <icon>icon.skill1160</icon>
<abnormalLvl>3</abnormalLvl> <abnormalLvl>3</abnormalLvl>
@@ -2879,6 +2912,7 @@
<lvlBonusRate>2</lvlBonusRate> <lvlBonusRate>2</lvlBonusRate>
<magicLvl>83</magicLvl> <magicLvl>83</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>74</mpConsume>
<reuseDelay>3000</reuseDelay> <reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<effectRange>1400</effectRange> <effectRange>1400</effectRange>
@@ -2898,6 +2932,7 @@
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>80</magicLvl> <magicLvl>80</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<mpConsume>109</mpConsume>
<reuseDelay>4000</reuseDelay> <reuseDelay>4000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<effectRange>1100</effectRange> <effectRange>1100</effectRange>
@@ -2915,6 +2950,7 @@
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>80</magicLvl> <magicLvl>80</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<mpConsume>73</mpConsume>
<reuseDelay>4000</reuseDelay> <reuseDelay>4000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<effectRange>1400</effectRange> <effectRange>1400</effectRange>
@@ -2941,6 +2977,7 @@
<lvlBonusRate>2</lvlBonusRate> <lvlBonusRate>2</lvlBonusRate>
<magicLvl>85</magicLvl> <magicLvl>85</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>165</mpConsume>
<reuseDelay>6000</reuseDelay> <reuseDelay>6000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<attributeType>DARK</attributeType> <attributeType>DARK</attributeType>
@@ -4,6 +4,7 @@
<effectPoint>-676</effectPoint> <effectPoint>-676</effectPoint>
<magicLvl>85</magicLvl> <magicLvl>85</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<mpConsume>165</mpConsume>
<reuseDelay>2000</reuseDelay> <reuseDelay>2000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<attributeType>DARK</attributeType> <attributeType>DARK</attributeType>
@@ -22,6 +23,7 @@
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl> <magicLvl>85</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<mpConsume>75</mpConsume>
<reuseDelay>4000</reuseDelay> <reuseDelay>4000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<effectRange>1100</effectRange> <effectRange>1100</effectRange>
@@ -49,6 +51,7 @@
<lvlBonusRate>1</lvlBonusRate> <lvlBonusRate>1</lvlBonusRate>
<magicLvl>85</magicLvl> <magicLvl>85</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>83</mpConsume>
<reuseDelay>3000</reuseDelay> <reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<effectRange>900</effectRange> <effectRange>900</effectRange>
@@ -75,6 +78,11 @@
<value level="3">80</value> <value level="3">80</value>
</magicLvl> </magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<mpConsume>
<value level="1">69</value>
<value level="2">72</value>
<value level="3">73</value>
</mpConsume>
<reuseDelay>2000</reuseDelay> <reuseDelay>2000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<effectRange>1400</effectRange> <effectRange>1400</effectRange>
@@ -99,6 +107,11 @@
<value level="3">80</value> <value level="3">80</value>
</magicLvl> </magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<mpConsume>
<value level="1">65</value>
<value level="2">69</value>
<value level="3">73</value>
</mpConsume>
<reuseDelay>4000</reuseDelay> <reuseDelay>4000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<effectRange>1400</effectRange> <effectRange>1400</effectRange>
@@ -115,6 +128,7 @@
<magicLvl>77</magicLvl> <magicLvl>77</magicLvl>
<nextAction>ATTACK</nextAction> <nextAction>ATTACK</nextAction>
<operateType>DA1</operateType> <operateType>DA1</operateType>
<mpConsume>155</mpConsume>
<reuseDelay>1000</reuseDelay> <reuseDelay>1000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<effectRange>1100</effectRange> <effectRange>1100</effectRange>
@@ -134,6 +148,7 @@
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>75</magicLvl> <magicLvl>75</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<mpConsume>69</mpConsume>
<reuseDelay>1000</reuseDelay> <reuseDelay>1000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<effectRange>1400</effectRange> <effectRange>1400</effectRange>
@@ -148,6 +163,7 @@
<effectPoint>-676</effectPoint> <effectPoint>-676</effectPoint>
<magicLvl>75</magicLvl> <magicLvl>75</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<mpConsume>151</mpConsume>
<reuseDelay>2000</reuseDelay> <reuseDelay>2000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<attributeType>DARK</attributeType> <attributeType>DARK</attributeType>
@@ -164,6 +180,7 @@
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>74</magicLvl> <magicLvl>74</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<mpConsume>103</mpConsume>
<reuseDelay>4000</reuseDelay> <reuseDelay>4000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<effectRange>1100</effectRange> <effectRange>1100</effectRange>
@@ -180,6 +197,7 @@
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>76</magicLvl> <magicLvl>76</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<mpConsume>70</mpConsume>
<reuseDelay>4000</reuseDelay> <reuseDelay>4000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<effectRange>1400</effectRange> <effectRange>1400</effectRange>
@@ -190,7 +208,7 @@
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
</skill> </skill>
<skill id="5810" toLevel="1" name="Decrease Spd."> <skill id="5810" toLevel="1" name="Decrease Speed">
<!-- Speed decreases momentarily. Effect 3. --> <!-- Speed decreases momentarily. Effect 3. -->
<icon>icon.skill1160</icon> <icon>icon.skill1160</icon>
<abnormalLvl>3</abnormalLvl> <abnormalLvl>3</abnormalLvl>
@@ -206,6 +224,7 @@
<lvlBonusRate>2</lvlBonusRate> <lvlBonusRate>2</lvlBonusRate>
<magicLvl>75</magicLvl> <magicLvl>75</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>69</mpConsume>
<reuseDelay>3000</reuseDelay> <reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<effectRange>1400</effectRange> <effectRange>1400</effectRange>
@@ -222,6 +241,7 @@
<hitTime>1700</hitTime> <hitTime>1700</hitTime>
<magicLvl>78</magicLvl> <magicLvl>78</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<mpConsume>71</mpConsume>
<reuseDelay>4000</reuseDelay> <reuseDelay>4000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<effectRange>1400</effectRange> <effectRange>1400</effectRange>
@@ -238,6 +258,7 @@
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>78</magicLvl> <magicLvl>78</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<mpConsume>72</mpConsume>
<reuseDelay>4000</reuseDelay> <reuseDelay>4000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<effectRange>1400</effectRange> <effectRange>1400</effectRange>
@@ -255,6 +276,7 @@
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>74</magicLvl> <magicLvl>74</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<mpConsume>103</mpConsume>
<reuseDelay>1000</reuseDelay> <reuseDelay>1000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<effectRange>1400</effectRange> <effectRange>1400</effectRange>
@@ -277,6 +299,11 @@
<value level="3">80</value> <value level="3">80</value>
</magicLvl> </magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<mpConsume>
<value level="1">142</value>
<value level="2">151</value>
<value level="3">159</value>
</mpConsume>
<reuseDelay>2000</reuseDelay> <reuseDelay>2000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<attributeType>DARK</attributeType> <attributeType>DARK</attributeType>
@@ -1248,7 +1275,10 @@
<value level="2">85</value> <value level="2">85</value>
</magicLvl> </magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>1000</reuseDelay> <mpConsume>
<value level="1">0</value>
<value level="2">165</value>
</mpConsume>
<basicProperty> <basicProperty>
<value level="1">NONE</value> <value level="1">NONE</value>
<value level="2">PHYSICAL</value> <value level="2">PHYSICAL</value>
@@ -1411,6 +1441,7 @@
<lvlBonusRate>2</lvlBonusRate> <lvlBonusRate>2</lvlBonusRate>
<magicLvl>-1</magicLvl> <magicLvl>-1</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>75</mpConsume>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel> <specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime> <hitCancelTime>0</hitCancelTime>
@@ -1433,6 +1464,7 @@
<lvlBonusRate>2</lvlBonusRate> <lvlBonusRate>2</lvlBonusRate>
<magicLvl>-1</magicLvl> <magicLvl>-1</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>75</mpConsume>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel> <specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime> <hitCancelTime>0</hitCancelTime>
@@ -1492,6 +1524,7 @@
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>80</magicLvl> <magicLvl>80</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>75</mpConsume>
<reuseDelay>4000</reuseDelay> <reuseDelay>4000</reuseDelay>
<abnormalResists>TURN_FLEE;KNOCKDOWN;DEPORT;SILENCE;PARALYZE;ABSORB;DISARM;SILENCE_PHYSICAL;SILENCE_ALL;CHANGEBODY;TURN_STONE;DERANGEMENT;AIRBIND;SLEEP;OBLIVION;MIRAGE;MIRAGE_TRAP;ROOT_MAGICALLY;ROOT_PHYSICALLY;STUN;PUBLIC_SLOT</abnormalResists> <abnormalResists>TURN_FLEE;KNOCKDOWN;DEPORT;SILENCE;PARALYZE;ABSORB;DISARM;SILENCE_PHYSICAL;SILENCE_ALL;CHANGEBODY;TURN_STONE;DERANGEMENT;AIRBIND;SLEEP;OBLIVION;MIRAGE;MIRAGE_TRAP;ROOT_MAGICALLY;ROOT_PHYSICALLY;STUN;PUBLIC_SLOT</abnormalResists>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
@@ -1510,6 +1543,7 @@
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>80</magicLvl> <magicLvl>80</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>75</mpConsume>
<reuseDelay>4000</reuseDelay> <reuseDelay>4000</reuseDelay>
<abnormalResists>TURN_FLEE;KNOCKDOWN;DEPORT;SILENCE;PARALYZE;ABSORB;DISARM;SILENCE_PHYSICAL;SILENCE_ALL;CHANGEBODY;TURN_STONE;DERANGEMENT;AIRBIND;SLEEP;OBLIVION;MIRAGE;MIRAGE_TRAP;ROOT_MAGICALLY;ROOT_PHYSICALLY;STUN;PUBLIC_SLOT</abnormalResists> <abnormalResists>TURN_FLEE;KNOCKDOWN;DEPORT;SILENCE;PARALYZE;ABSORB;DISARM;SILENCE_PHYSICAL;SILENCE_ALL;CHANGEBODY;TURN_STONE;DERANGEMENT;AIRBIND;SLEEP;OBLIVION;MIRAGE;MIRAGE_TRAP;ROOT_MAGICALLY;ROOT_PHYSICALLY;STUN;PUBLIC_SLOT</abnormalResists>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
@@ -1606,7 +1640,6 @@
<value level="10">85</value> <value level="10">85</value>
</magicLvl> </magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>1000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime> <hitCancelTime>0</hitCancelTime>
<effectRange>200</effectRange> <effectRange>200</effectRange>
@@ -1963,6 +1996,7 @@
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl> <magicLvl>85</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>85</mpConsume>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<effectRange>1100</effectRange> <effectRange>1100</effectRange>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
@@ -2063,6 +2097,7 @@
<lvlBonusRate>1</lvlBonusRate> <lvlBonusRate>1</lvlBonusRate>
<magicLvl>85</magicLvl> <magicLvl>85</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>83</mpConsume>
<reuseDelay>1000</reuseDelay> <reuseDelay>1000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<effectRange>400</effectRange> <effectRange>400</effectRange>
@@ -2084,6 +2119,7 @@
<lvlBonusRate>1</lvlBonusRate> <lvlBonusRate>1</lvlBonusRate>
<magicLvl>85</magicLvl> <magicLvl>85</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>83</mpConsume>
<reuseDelay>1000</reuseDelay> <reuseDelay>1000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<effectRange>400</effectRange> <effectRange>400</effectRange>
@@ -2200,7 +2236,7 @@
<effect name="Disarm" /> <effect name="Disarm" />
</effects> </effects>
</skill> </skill>
<skill id="5885" toLevel="2" name="Weakened Sweep"> <skill id="5885" toLevel="1" name="Weakened Sweep">
<!-- Momentarily stuns and paralyzes target. --> <!-- Momentarily stuns and paralyzes target. -->
<icon>icon.skill0100</icon> <icon>icon.skill0100</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
@@ -2231,7 +2267,6 @@
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power> <power>
<value level="1">2319</value> <value level="1">2319</value>
<value level="2">18664</value>
</power> </power>
</effect> </effect>
<effect name="BlockActions"> <effect name="BlockActions">
@@ -2248,7 +2283,6 @@
<activateRate>80</activateRate> <activateRate>80</activateRate>
<affectLimit>10-10</affectLimit> <affectLimit>10-10</affectLimit>
<basicProperty>MAGIC</basicProperty> <basicProperty>MAGIC</basicProperty>
<castRange>600</castRange>
<effectPoint>-100</effectPoint> <effectPoint>-100</effectPoint>
<effectRange>1100</effectRange> <effectRange>1100</effectRange>
<hitTime>1000</hitTime> <hitTime>1000</hitTime>
@@ -2288,6 +2322,7 @@
<lvlBonusRate>2</lvlBonusRate> <lvlBonusRate>2</lvlBonusRate>
<magicLvl>85</magicLvl> <magicLvl>85</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>165</mpConsume>
<reuseDelay>1000</reuseDelay> <reuseDelay>1000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<affectRange>300</affectRange> <affectRange>300</affectRange>
@@ -2352,6 +2387,11 @@
<value level="3">81</value> <value level="3">81</value>
</magicLvl> </magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>
<value level="1">70</value>
<value level="2">72</value>
<value level="3">73</value>
</mpConsume>
<reuseDelay>1000</reuseDelay> <reuseDelay>1000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<effectRange>400</effectRange> <effectRange>400</effectRange>
@@ -2379,6 +2419,11 @@
<value level="3">85</value> <value level="3">85</value>
</magicLvl> </magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>
<value level="1">82</value>
<value level="2">82</value>
<value level="3">83</value>
</mpConsume>
<reuseDelay>1000</reuseDelay> <reuseDelay>1000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<affectRange>300</affectRange> <affectRange>300</affectRange>
@@ -2392,6 +2437,7 @@
<hitTime>1000</hitTime> <hitTime>1000</hitTime>
<magicLvl>83</magicLvl> <magicLvl>83</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<mpConsume>82</mpConsume>
<reuseDelay>1000</reuseDelay> <reuseDelay>1000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<effectRange>1100</effectRange> <effectRange>1100</effectRange>
@@ -2440,6 +2486,7 @@
<hitTime>1000</hitTime> <hitTime>1000</hitTime>
<magicLvl>84</magicLvl> <magicLvl>84</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<mpConsume>82</mpConsume>
<reuseDelay>1000</reuseDelay> <reuseDelay>1000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<effectRange>1100</effectRange> <effectRange>1100</effectRange>
@@ -2579,6 +2626,7 @@
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>84</magicLvl> <magicLvl>84</magicLvl>
<operateType>A3</operateType> <operateType>A3</operateType>
<mpConsume>149</mpConsume>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<effectRange>600</effectRange> <effectRange>600</effectRange>
@@ -17,6 +17,7 @@
<lvlBonusRate>1</lvlBonusRate> <lvlBonusRate>1</lvlBonusRate>
<magicLvl>85</magicLvl> <magicLvl>85</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>75</mpConsume>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<effectRange>400</effectRange> <effectRange>400</effectRange>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
@@ -60,6 +61,10 @@
<lvlBonusRate>1</lvlBonusRate> <lvlBonusRate>1</lvlBonusRate>
<magicLvl>85</magicLvl> <magicLvl>85</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>
<value level="1">75</value>
<value level="2">224</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<affectRange>300</affectRange> <affectRange>300</affectRange>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
@@ -187,6 +192,7 @@
<lvlBonusRate>1</lvlBonusRate> <lvlBonusRate>1</lvlBonusRate>
<magicLvl>83</magicLvl> <magicLvl>83</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>73</mpConsume>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<affectRange>300</affectRange> <affectRange>300</affectRange>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
@@ -224,6 +230,7 @@
<lvlBonusRate>1</lvlBonusRate> <lvlBonusRate>1</lvlBonusRate>
<magicLvl>85</magicLvl> <magicLvl>85</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>75</mpConsume>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<effectRange>1100</effectRange> <effectRange>1100</effectRange>
<affectRange>300</affectRange> <affectRange>300</affectRange>
@@ -256,6 +263,7 @@
<lvlBonusRate>1</lvlBonusRate> <lvlBonusRate>1</lvlBonusRate>
<magicLvl>85</magicLvl> <magicLvl>85</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>75</mpConsume>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<effectRange>1100</effectRange> <effectRange>1100</effectRange>
<affectRange>300</affectRange> <affectRange>300</affectRange>
@@ -676,6 +684,7 @@
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>85</magicLvl> <magicLvl>85</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<mpConsume>83</mpConsume>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<effectRange>600</effectRange> <effectRange>600</effectRange>
<castRange>300</castRange> <castRange>300</castRange>
@@ -687,6 +696,7 @@
<hitTime>800</hitTime> <hitTime>800</hitTime>
<magicLvl>85</magicLvl> <magicLvl>85</magicLvl>
<operateType>DA1</operateType> <operateType>DA1</operateType>
<mpConsume>83</mpConsume>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<effectRange>600</effectRange> <effectRange>600</effectRange>
<castRange>300</castRange> <castRange>300</castRange>
@@ -711,6 +721,7 @@
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>85</magicLvl> <magicLvl>85</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<mpConsume>83</mpConsume>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<effectRange>600</effectRange> <effectRange>600</effectRange>
<castRange>300</castRange> <castRange>300</castRange>
@@ -1342,6 +1353,7 @@
<lvlBonusRate>1</lvlBonusRate> <lvlBonusRate>1</lvlBonusRate>
<magicLvl>99</magicLvl> <magicLvl>99</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>52</mpConsume>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<effectRange>1100</effectRange> <effectRange>1100</effectRange>
<affectRange>300</affectRange> <affectRange>300</affectRange>
@@ -1357,6 +1369,7 @@
<hitTime>7000</hitTime> <hitTime>7000</hitTime>
<magicLvl>99</magicLvl> <magicLvl>99</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<mpConsume>85</mpConsume>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<effectRange>1100</effectRange> <effectRange>1100</effectRange>
<castRange>600</castRange> <castRange>600</castRange>
@@ -1388,7 +1401,6 @@
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
</skill> </skill>
<skill id="5965" toLevel="1" name="Fireworks"> <skill id="5965" toLevel="1" name="Fireworks">
<hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
@@ -1452,6 +1464,10 @@
<value level="2">55</value> <value level="2">55</value>
</magicLvl> </magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>
<value level="1">14</value>
<value level="2">25</value>
</mpConsume>
<reuseDelay>10000</reuseDelay> <reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
@@ -1492,6 +1508,13 @@
<castRange>40</castRange> <castRange>40</castRange>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>DUALFIST</item>
</weaponType>
</condition>
</conditions>
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<ignoreShieldDefence>true</ignoreShieldDefence> <ignoreShieldDefence>true</ignoreShieldDefence>
@@ -1510,6 +1533,7 @@
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl> <magicLvl>85</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>68</mpConsume>
<reuseDelay>6000</reuseDelay> <reuseDelay>6000</reuseDelay>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
@@ -1530,6 +1554,7 @@
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl> <magicLvl>85</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>68</mpConsume>
<reuseDelay>6000</reuseDelay> <reuseDelay>6000</reuseDelay>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
@@ -1550,6 +1575,7 @@
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl> <magicLvl>85</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>68</mpConsume>
<reuseDelay>6000</reuseDelay> <reuseDelay>6000</reuseDelay>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
@@ -1570,6 +1596,7 @@
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl> <magicLvl>85</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>68</mpConsume>
<reuseDelay>6000</reuseDelay> <reuseDelay>6000</reuseDelay>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
@@ -1678,6 +1705,11 @@
<value level="3">79</value> <value level="3">79</value>
</magicLvl> </magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<mpConsume>
<value level="1">50</value>
<value level="2">61</value>
<value level="3">75</value>
</mpConsume>
<reuseDelay>1000</reuseDelay> <reuseDelay>1000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<effectRange>400</effectRange> <effectRange>400</effectRange>
@@ -1690,6 +1722,7 @@
<hitTime>2000</hitTime> <hitTime>2000</hitTime>
<magicLvl>85</magicLvl> <magicLvl>85</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<mpConsume>75</mpConsume>
<reuseDelay>1000</reuseDelay> <reuseDelay>1000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<effectRange>-2</effectRange> <effectRange>-2</effectRange>
@@ -1743,7 +1776,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="5981" toLevel="3" name="Lilith's Curse"> <skill id="5981" toLevel="3" name="Lilith' Curse">
<!-- Max HP and Speed are decreased. --> <!-- Max HP and Speed are decreased. -->
<abnormalLvl>3</abnormalLvl> <abnormalLvl>3</abnormalLvl>
<abnormalTime>300</abnormalTime> <abnormalTime>300</abnormalTime>
@@ -2079,6 +2112,11 @@
<value level="3">74</value> <value level="3">74</value>
</magicLvl> </magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<mpConsume>
<value level="1">85</value>
<value level="2">88</value>
<value level="3">92</value>
</mpConsume>
<reuseDelay>3000</reuseDelay> <reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<targetType>SELF</targetType> <targetType>SELF</targetType>
@@ -296,7 +296,7 @@
<targetType>TARGET</targetType> <targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
</skill> </skill>
<skill id="6120" toLevel="1" name="Santa Claus' Reward"> <skill id="6120" toLevel="1" name="Santa's Reward">
<!-- Santa's reward. For 1 hour, increases Max HP by 10%, Max MP by 10%, Max CP by 10%, Speed by 15%, P. Atk. by 10%, M. Atk. by 15%, Critical Rate by 5, Critical Damage by 15%, and the chance of prominent damage occurring through magic damage by 2. --> <!-- Santa's reward. For 1 hour, increases Max HP by 10%, Max MP by 10%, Max CP by 10%, Speed by 15%, P. Atk. by 10%, M. Atk. by 15%, Critical Rate by 5, Critical Damage by 15%, and the chance of prominent damage occurring through magic damage by 2. -->
<icon>icon.etc_pi_gift_box_i04</icon> <icon>icon.etc_pi_gift_box_i04</icon>
<abnormalLvl>2</abnormalLvl> <abnormalLvl>2</abnormalLvl>
@@ -519,6 +519,7 @@
<lvlBonusRate>2</lvlBonusRate> <lvlBonusRate>2</lvlBonusRate>
<magicLvl>95</magicLvl> <magicLvl>95</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>85</mpConsume>
<reuseDelay>6000</reuseDelay> <reuseDelay>6000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<effectRange>200</effectRange> <effectRange>200</effectRange>
@@ -544,6 +545,7 @@
<lvlBonusRate>1</lvlBonusRate> <lvlBonusRate>1</lvlBonusRate>
<magicLvl>95</magicLvl> <magicLvl>95</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>43</mpConsume>
<reuseDelay>6000</reuseDelay> <reuseDelay>6000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<effectRange>1100</effectRange> <effectRange>1100</effectRange>
@@ -569,6 +571,7 @@
<lvlBonusRate>2</lvlBonusRate> <lvlBonusRate>2</lvlBonusRate>
<magicLvl>95</magicLvl> <magicLvl>95</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>12</mpConsume>
<reuseDelay>8000</reuseDelay> <reuseDelay>8000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>1.5</hitCancelTime> <hitCancelTime>1.5</hitCancelTime>
@@ -578,7 +581,7 @@
<targetType>ENEMY_ONLY</targetType> <targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
</skill> </skill>
<skill id="6132" toLevel="1" name="Decrease Atk. Spd"> <skill id="6132" toLevel="1" name="Decrease Atk. Spd.">
<!-- Mutant Curse: Atk. Spd. decreases momentarily. Effect 1. --> <!-- Mutant Curse: Atk. Spd. decreases momentarily. Effect 1. -->
<icon>icon.skill4038</icon> <icon>icon.skill4038</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
@@ -592,6 +595,7 @@
<lvlBonusRate>1</lvlBonusRate> <lvlBonusRate>1</lvlBonusRate>
<magicLvl>95</magicLvl> <magicLvl>95</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>13</mpConsume>
<reuseDelay>8000</reuseDelay> <reuseDelay>8000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<effectRange>1100</effectRange> <effectRange>1100</effectRange>
@@ -636,6 +640,7 @@
<lvlBonusRate>1</lvlBonusRate> <lvlBonusRate>1</lvlBonusRate>
<magicLvl>95</magicLvl> <magicLvl>95</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>15</mpConsume>
<reuseDelay>8000</reuseDelay> <reuseDelay>8000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<effectRange>1100</effectRange> <effectRange>1100</effectRange>
@@ -756,6 +761,7 @@
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl> <magicLvl>85</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>75</mpConsume>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime> <hitCancelTime>0</hitCancelTime>
@@ -763,7 +769,7 @@
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
</skill> </skill>
<skill id="6141" toLevel="1" name="Swamp's Wish"> <skill id="6141" toLevel="1" name="Source of Marsh">
<abnormalLvl>3</abnormalLvl> <abnormalLvl>3</abnormalLvl>
<abnormalTime>-1</abnormalTime> <abnormalTime>-1</abnormalTime>
<abnormalType>ATTACK_TIME_UP</abnormalType> <abnormalType>ATTACK_TIME_UP</abnormalType>
@@ -839,6 +845,7 @@
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>82</magicLvl> <magicLvl>82</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<mpConsume>74</mpConsume>
<reuseDelay>4000</reuseDelay> <reuseDelay>4000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<effectRange>1100</effectRange> <effectRange>1100</effectRange>
@@ -852,6 +859,7 @@
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>82</magicLvl> <magicLvl>82</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<mpConsume>74</mpConsume>
<reuseDelay>4000</reuseDelay> <reuseDelay>4000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<effectRange>1100</effectRange> <effectRange>1100</effectRange>
@@ -860,13 +868,14 @@
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
</skill> </skill>
<skill id="6145" toLevel="1" name="Earthworm's Evil Aura"> <skill id="6145" toLevel="1" name="Earth Wyrm's Evil Aura">
<abnormalLvl>3</abnormalLvl> <abnormalLvl>3</abnormalLvl>
<abnormalTime>300</abnormalTime> <abnormalTime>300</abnormalTime>
<abnormalType>PD_UP</abnormalType> <abnormalType>PD_UP</abnormalType>
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl> <magicLvl>85</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>74</mpConsume>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel> <specialLevel>-1</specialLevel>
@@ -961,7 +970,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="6149" toLevel="1" name="Kasha's Betrayal"> <skill id="6149" toLevel="1" name="Kasha's Brand">
<!-- Kasha's Brand. For 5 minutes, P. Def. - 30%. --> <!-- Kasha's Brand. For 5 minutes, P. Def. - 30%. -->
<icon>icon.skill0122</icon> <icon>icon.skill0122</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
@@ -1189,6 +1198,7 @@
<lvlBonusRate>2</lvlBonusRate> <lvlBonusRate>2</lvlBonusRate>
<magicLvl>81</magicLvl> <magicLvl>81</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>73</mpConsume>
<reuseDelay>1000</reuseDelay> <reuseDelay>1000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<effectRange>1100</effectRange> <effectRange>1100</effectRange>
@@ -1228,6 +1238,20 @@
<value level="12">95</value> <value level="12">95</value>
</magicLvl> </magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>
<value level="1">13</value>
<value level="2">20</value>
<value level="3">28</value>
<value level="4">38</value>
<value level="5">50</value>
<value level="6">61</value>
<value level="7">71</value>
<value level="8">76</value>
<value level="9">80</value>
<value level="10">83</value>
<value level="11">84</value>
<value level="12">85</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<affectRange>150</affectRange> <affectRange>150</affectRange>
<hitTime>1000</hitTime> <hitTime>1000</hitTime>
@@ -1264,6 +1288,20 @@
<value level="12">95</value> <value level="12">95</value>
</magicLvl> </magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>
<value level="1">13</value>
<value level="2">20</value>
<value level="3">28</value>
<value level="4">38</value>
<value level="5">50</value>
<value level="6">61</value>
<value level="7">71</value>
<value level="8">76</value>
<value level="9">80</value>
<value level="10">83</value>
<value level="11">84</value>
<value level="12">85</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<effectRange>200</effectRange> <effectRange>200</effectRange>
<hitTime>1000</hitTime> <hitTime>1000</hitTime>
@@ -1562,7 +1600,7 @@
<targetType>TARGET</targetType> <targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
</skill> </skill>
<skill id="6188" toLevel="1" name="Presentation - Lilith's Steward Battle1"> <skill id="6188" toLevel="1" name="Presentation - Lilith' Steward Battle1">
<castRange>700</castRange> <castRange>700</castRange>
<effectPoint>-100</effectPoint> <effectPoint>-100</effectPoint>
<effectRange>1200</effectRange> <effectRange>1200</effectRange>
@@ -1574,7 +1612,7 @@
<targetType>TARGET</targetType> <targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
</skill> </skill>
<skill id="6189" toLevel="1" name="Presentation - Lilith's Steward Battle2"> <skill id="6189" toLevel="1" name="Presentation - Lilith' Steward Battle2">
<castRange>700</castRange> <castRange>700</castRange>
<effectPoint>-100</effectPoint> <effectPoint>-100</effectPoint>
<effectRange>1200</effectRange> <effectRange>1200</effectRange>
@@ -1588,7 +1626,7 @@
<targetType>TARGET</targetType> <targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
</skill> </skill>
<skill id="6190" toLevel="1" name="Presentation - Lilith's Bodyguards Battle1"> <skill id="6190" toLevel="1" name="Presentation - Lilith' Bodyguards Battle1">
<castRange>700</castRange> <castRange>700</castRange>
<effectPoint>-100</effectPoint> <effectPoint>-100</effectPoint>
<effectRange>1200</effectRange> <effectRange>1200</effectRange>
@@ -1640,7 +1678,7 @@
<targetType>TARGET</targetType> <targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
</skill> </skill>
<skill id="6194" toLevel="1" name="Presentation - Anakim's Guard Battle"> <skill id="6194" toLevel="1" name="Presentation - Anakim's Royal Guard Battle">
<castRange>700</castRange> <castRange>700</castRange>
<effectPoint>-100</effectPoint> <effectPoint>-100</effectPoint>
<effectRange>1200</effectRange> <effectRange>1200</effectRange>
@@ -1251,6 +1251,7 @@
<effectPoint>-100</effectPoint> <effectPoint>-100</effectPoint>
<magicLvl>76</magicLvl> <magicLvl>76</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<mpConsume>78</mpConsume>
<reuseDelay>30000</reuseDelay> <reuseDelay>30000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<affectRange>150</affectRange> <affectRange>150</affectRange>
@@ -1273,6 +1274,7 @@
<lvlBonusRate>1</lvlBonusRate> <lvlBonusRate>1</lvlBonusRate>
<magicLvl>77</magicLvl> <magicLvl>77</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>78</mpConsume>
<reuseDelay>30000</reuseDelay> <reuseDelay>30000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<affectRange>100</affectRange> <affectRange>100</affectRange>
@@ -1323,6 +1325,7 @@
<lvlBonusRate>1</lvlBonusRate> <lvlBonusRate>1</lvlBonusRate>
<magicLvl>84</magicLvl> <magicLvl>84</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>82</mpConsume>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<effectRange>2500</effectRange> <effectRange>2500</effectRange>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
@@ -1356,6 +1359,7 @@
<effectPoint>-273</effectPoint> <effectPoint>-273</effectPoint>
<magicLvl>84</magicLvl> <magicLvl>84</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<mpConsume>164</mpConsume>
<abnormalResists>TURN_FLEE;KNOCKDOWN;DEPORT;SILENCE;PARALYZE;ABSORB;DISARM;SILENCE_PHYSICAL;SILENCE_ALL;CHANGEBODY;TURN_STONE;DERANGEMENT;AIRBIND;SLEEP;OBLIVION;MIRAGE;MIRAGE_TRAP;ROOT_MAGICALLY;ROOT_PHYSICALLY;STUN;PUBLIC_SLOT</abnormalResists> <abnormalResists>TURN_FLEE;KNOCKDOWN;DEPORT;SILENCE;PARALYZE;ABSORB;DISARM;SILENCE_PHYSICAL;SILENCE_ALL;CHANGEBODY;TURN_STONE;DERANGEMENT;AIRBIND;SLEEP;OBLIVION;MIRAGE;MIRAGE_TRAP;ROOT_MAGICALLY;ROOT_PHYSICALLY;STUN;PUBLIC_SLOT</abnormalResists>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<attributeType>EARTH</attributeType> <attributeType>EARTH</attributeType>
@@ -1388,6 +1392,7 @@
<lvlBonusRate>1</lvlBonusRate> <lvlBonusRate>1</lvlBonusRate>
<magicLvl>-1</magicLvl> <magicLvl>-1</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>117</mpConsume>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel> <specialLevel>-1</specialLevel>
<hitCancelTime>1.5</hitCancelTime> <hitCancelTime>1.5</hitCancelTime>
@@ -1688,7 +1693,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="6284" toLevel="1" name="Freya's Bless"> <skill id="6284" toLevel="1" name="Freya's Blessing">
<!-- Increase P. Atk, P. Def. and Atk. Spd. by 15%. --> <!-- Increase P. Atk, P. Def. and Atk. Spd. by 15%. -->
<abnormalLvl>3</abnormalLvl> <abnormalLvl>3</abnormalLvl>
<abnormalTime>300</abnormalTime> <abnormalTime>300</abnormalTime>
@@ -1776,7 +1781,6 @@
<skill id="6287" toLevel="1" name="Divine Protection of Sword"> <skill id="6287" toLevel="1" name="Divine Protection of Sword">
<icon>icon.skill6286</icon> <icon>icon.skill6286</icon>
<affectRange>1100</affectRange> <affectRange>1100</affectRange>
<castRange>650</castRange>
<effectRange>900</effectRange> <effectRange>900</effectRange>
<hitTime>2000</hitTime> <hitTime>2000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
@@ -26,7 +26,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="6301" toLevel="2" name="Cold Mana's Fragment"> <skill id="6301" toLevel="2" name="Cold Mana Fragment">
<!-- Recovers MP by $s1 per second. --> <!-- Recovers MP by $s1 per second. -->
<icon>icon.skill6301</icon> <icon>icon.skill6301</icon>
<abnormalLvl> <abnormalLvl>
@@ -906,6 +906,7 @@
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>84</magicLvl> <magicLvl>84</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<mpConsume>110</mpConsume>
<reuseDelay>2000</reuseDelay> <reuseDelay>2000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<affectRange>200</affectRange> <affectRange>200</affectRange>
@@ -928,6 +929,7 @@
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>84</magicLvl> <magicLvl>84</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<mpConsume>110</mpConsume>
<reuseDelay>2000</reuseDelay> <reuseDelay>2000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<affectRange>200</affectRange> <affectRange>200</affectRange>
@@ -1062,7 +1064,6 @@
<magicLvl>83</magicLvl> <magicLvl>83</magicLvl>
<mpConsume>121</mpConsume> <mpConsume>121</mpConsume>
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>500</reuseDelay>
<abnormalType>STUN</abnormalType> <abnormalType>STUN</abnormalType>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
@@ -1340,6 +1341,7 @@
<lvlBonusRate>1</lvlBonusRate> <lvlBonusRate>1</lvlBonusRate>
<magicLvl>85</magicLvl> <magicLvl>85</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>110</mpConsume>
<reuseDelay>2000</reuseDelay> <reuseDelay>2000</reuseDelay>
<abnormalResists>TURN_FLEE;KNOCKDOWN;DEPORT;SILENCE;PARALYZE;ABSORB;DISARM;SILENCE_PHYSICAL;SILENCE_ALL;CHANGEBODY;TURN_STONE;DERANGEMENT;AIRBIND;SLEEP;OBLIVION;MIRAGE;MIRAGE_TRAP;ROOT_MAGICALLY;ROOT_PHYSICALLY;STUN;PUBLIC_SLOT</abnormalResists> <abnormalResists>TURN_FLEE;KNOCKDOWN;DEPORT;SILENCE;PARALYZE;ABSORB;DISARM;SILENCE_PHYSICAL;SILENCE_ALL;CHANGEBODY;TURN_STONE;DERANGEMENT;AIRBIND;SLEEP;OBLIVION;MIRAGE;MIRAGE_TRAP;ROOT_MAGICALLY;ROOT_PHYSICALLY;STUN;PUBLIC_SLOT</abnormalResists>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
@@ -1388,6 +1390,7 @@
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl> <magicLvl>85</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>110</mpConsume>
<reuseDelay>2000</reuseDelay> <reuseDelay>2000</reuseDelay>
<abnormalResists>TURN_FLEE;KNOCKDOWN;DEPORT;SILENCE;PARALYZE;ABSORB;DISARM;SILENCE_PHYSICAL;SILENCE_ALL;CHANGEBODY;TURN_STONE;DERANGEMENT;AIRBIND;SLEEP;OBLIVION;MIRAGE;MIRAGE_TRAP;ROOT_MAGICALLY;ROOT_PHYSICALLY;STUN;PUBLIC_SLOT</abnormalResists> <abnormalResists>TURN_FLEE;KNOCKDOWN;DEPORT;SILENCE;PARALYZE;ABSORB;DISARM;SILENCE_PHYSICAL;SILENCE_ALL;CHANGEBODY;TURN_STONE;DERANGEMENT;AIRBIND;SLEEP;OBLIVION;MIRAGE;MIRAGE_TRAP;ROOT_MAGICALLY;ROOT_PHYSICALLY;STUN;PUBLIC_SLOT</abnormalResists>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
@@ -1409,6 +1412,7 @@
<lvlBonusRate>1</lvlBonusRate> <lvlBonusRate>1</lvlBonusRate>
<magicLvl>85</magicLvl> <magicLvl>85</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>110</mpConsume>
<reuseDelay>2000</reuseDelay> <reuseDelay>2000</reuseDelay>
<abnormalResists>TURN_FLEE;KNOCKDOWN;DEPORT;SILENCE;PARALYZE;ABSORB;DISARM;SILENCE_PHYSICAL;SILENCE_ALL;CHANGEBODY;TURN_STONE;DERANGEMENT;AIRBIND;SLEEP;OBLIVION;MIRAGE;MIRAGE_TRAP;ROOT_MAGICALLY;ROOT_PHYSICALLY;STUN;PUBLIC_SLOT</abnormalResists> <abnormalResists>TURN_FLEE;KNOCKDOWN;DEPORT;SILENCE;PARALYZE;ABSORB;DISARM;SILENCE_PHYSICAL;SILENCE_ALL;CHANGEBODY;TURN_STONE;DERANGEMENT;AIRBIND;SLEEP;OBLIVION;MIRAGE;MIRAGE_TRAP;ROOT_MAGICALLY;ROOT_PHYSICALLY;STUN;PUBLIC_SLOT</abnormalResists>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
@@ -1465,6 +1469,7 @@
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl> <magicLvl>85</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>110</mpConsume>
<abnormalResists>TURN_FLEE;KNOCKDOWN;DEPORT;SILENCE;PARALYZE;ABSORB;DISARM;SILENCE_PHYSICAL;SILENCE_ALL;CHANGEBODY;TURN_STONE;DERANGEMENT;AIRBIND;SLEEP;OBLIVION;MIRAGE;MIRAGE_TRAP;ROOT_MAGICALLY;ROOT_PHYSICALLY;STUN;PUBLIC_SLOT</abnormalResists> <abnormalResists>TURN_FLEE;KNOCKDOWN;DEPORT;SILENCE;PARALYZE;ABSORB;DISARM;SILENCE_PHYSICAL;SILENCE_ALL;CHANGEBODY;TURN_STONE;DERANGEMENT;AIRBIND;SLEEP;OBLIVION;MIRAGE;MIRAGE_TRAP;ROOT_MAGICALLY;ROOT_PHYSICALLY;STUN;PUBLIC_SLOT</abnormalResists>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
@@ -1495,6 +1500,7 @@
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl> <magicLvl>85</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>110</mpConsume>
<reuseDelay>2000</reuseDelay> <reuseDelay>2000</reuseDelay>
<abnormalResists>TURN_FLEE;KNOCKDOWN;DEPORT;SILENCE;PARALYZE;ABSORB;DISARM;SILENCE_PHYSICAL;SILENCE_ALL;CHANGEBODY;TURN_STONE;DERANGEMENT;AIRBIND;SLEEP;OBLIVION;MIRAGE;MIRAGE_TRAP;ROOT_MAGICALLY;ROOT_PHYSICALLY;STUN;PUBLIC_SLOT</abnormalResists> <abnormalResists>TURN_FLEE;KNOCKDOWN;DEPORT;SILENCE;PARALYZE;ABSORB;DISARM;SILENCE_PHYSICAL;SILENCE_ALL;CHANGEBODY;TURN_STONE;DERANGEMENT;AIRBIND;SLEEP;OBLIVION;MIRAGE;MIRAGE_TRAP;ROOT_MAGICALLY;ROOT_PHYSICALLY;STUN;PUBLIC_SLOT</abnormalResists>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
@@ -1515,6 +1521,7 @@
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl> <magicLvl>85</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>110</mpConsume>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<affectRange>300</affectRange> <affectRange>300</affectRange>
@@ -1541,6 +1548,7 @@
<magicLvl>85</magicLvl> <magicLvl>85</magicLvl>
<nextAction>ATTACK</nextAction> <nextAction>ATTACK</nextAction>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>121</mpConsume>
<reuseDelay>1000</reuseDelay> <reuseDelay>1000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<effectRange>200</effectRange> <effectRange>200</effectRange>
@@ -704,7 +704,6 @@
<icon>icon.skill0100</icon> <icon>icon.skill0100</icon>
<affectRange>300</affectRange> <affectRange>300</affectRange>
<coolTime>1000</coolTime> <coolTime>1000</coolTime>
<hitTime>1000</hitTime>
<magicLvl>84</magicLvl> <magicLvl>84</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
@@ -755,10 +754,10 @@
<abnormalType>SIGNAL_A</abnormalType> <abnormalType>SIGNAL_A</abnormalType>
<castRange>2000</castRange> <castRange>2000</castRange>
<effectPoint>1</effectPoint> <effectPoint>1</effectPoint>
<hitTime>500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>84</magicLvl> <magicLvl>84</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>110</mpConsume>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel> <specialLevel>-1</specialLevel>
@@ -784,10 +783,10 @@
<skill id="6430" toLevel="1" name="Roar Hip Heal"> <skill id="6430" toLevel="1" name="Roar Hip Heal">
<castRange>2000</castRange> <castRange>2000</castRange>
<effectPoint>1</effectPoint> <effectPoint>1</effectPoint>
<hitTime>500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>84</magicLvl> <magicLvl>84</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<mpConsume>110</mpConsume>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime> <hitCancelTime>0</hitCancelTime>
<effectRange>2000</effectRange> <effectRange>2000</effectRange>
@@ -812,6 +811,7 @@
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>84</magicLvl> <magicLvl>84</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>110</mpConsume>
<reuseDelay>90000</reuseDelay> <reuseDelay>90000</reuseDelay>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
@@ -838,6 +838,7 @@
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>84</magicLvl> <magicLvl>84</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>110</mpConsume>
<reuseDelay>90000</reuseDelay> <reuseDelay>90000</reuseDelay>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
@@ -864,6 +865,7 @@
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>84</magicLvl> <magicLvl>84</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>110</mpConsume>
<reuseDelay>90000</reuseDelay> <reuseDelay>90000</reuseDelay>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
@@ -890,6 +892,7 @@
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>84</magicLvl> <magicLvl>84</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>110</mpConsume>
<reuseDelay>90000</reuseDelay> <reuseDelay>90000</reuseDelay>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
@@ -1892,6 +1895,36 @@
<value level="28">95</value> <value level="28">95</value>
</magicLvl> </magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<mpConsume>
<value level="1">13</value>
<value level="2">20</value>
<value level="3">28</value>
<value level="4">38</value>
<value level="5">50</value>
<value level="6">61</value>
<value level="7">65</value>
<value level="8">69</value>
<value level="9">73</value>
<value level="10">75</value>
<value level="11">77</value>
<value level="12">78</value>
<value level="13">80</value>
<value level="14">80</value>
<value level="15">81</value>
<value level="16">82</value>
<value level="17">82</value>
<value level="18">83</value>
<value level="19">83</value>
<value level="20">84</value>
<value level="21">84</value>
<value level="22">84</value>
<value level="23">84</value>
<value level="24">85</value>
<value level="25">85</value>
<value level="26">85</value>
<value level="27">85</value>
<value level="28">85</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<effectRange>400</effectRange> <effectRange>400</effectRange>
<attributeType>HOLY</attributeType> <attributeType>HOLY</attributeType>
@@ -1901,7 +1934,7 @@
<targetType>ENEMY_ONLY</targetType> <targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
</skill> </skill>
<skill id="6493" toLevel="28" name="Jack's game - Target"> <skill id="6493" toLevel="28" name="Holy Attack">
<coolTime>500</coolTime> <coolTime>500</coolTime>
<effectPoint> <effectPoint>
<value level="1">-138</value> <value level="1">-138</value>
@@ -1964,6 +1997,36 @@
<value level="28">95</value> <value level="28">95</value>
</magicLvl> </magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<mpConsume>
<value level="1">13</value>
<value level="2">20</value>
<value level="3">28</value>
<value level="4">38</value>
<value level="5">50</value>
<value level="6">61</value>
<value level="7">65</value>
<value level="8">69</value>
<value level="9">73</value>
<value level="10">75</value>
<value level="11">77</value>
<value level="12">78</value>
<value level="13">80</value>
<value level="14">80</value>
<value level="15">81</value>
<value level="16">82</value>
<value level="17">82</value>
<value level="18">83</value>
<value level="19">83</value>
<value level="20">84</value>
<value level="21">84</value>
<value level="22">84</value>
<value level="23">84</value>
<value level="24">85</value>
<value level="25">85</value>
<value level="26">85</value>
<value level="27">85</value>
<value level="28">85</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<effectRange>400</effectRange> <effectRange>400</effectRange>
<attributeType>HOLY</attributeType> <attributeType>HOLY</attributeType>
@@ -2036,6 +2099,36 @@
<value level="28">95</value> <value level="28">95</value>
</magicLvl> </magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<mpConsume>
<value level="1">13</value>
<value level="2">20</value>
<value level="3">28</value>
<value level="4">38</value>
<value level="5">50</value>
<value level="6">61</value>
<value level="7">65</value>
<value level="8">69</value>
<value level="9">73</value>
<value level="10">75</value>
<value level="11">77</value>
<value level="12">78</value>
<value level="13">80</value>
<value level="14">80</value>
<value level="15">81</value>
<value level="16">82</value>
<value level="17">82</value>
<value level="18">83</value>
<value level="19">83</value>
<value level="20">84</value>
<value level="21">84</value>
<value level="22">84</value>
<value level="23">84</value>
<value level="24">85</value>
<value level="25">85</value>
<value level="26">85</value>
<value level="27">85</value>
<value level="28">85</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<effectRange>400</effectRange> <effectRange>400</effectRange>
<attributeType>HOLY</attributeType> <attributeType>HOLY</attributeType>
@@ -2108,6 +2201,36 @@
<value level="28">95</value> <value level="28">95</value>
</magicLvl> </magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<mpConsume>
<value level="1">13</value>
<value level="2">20</value>
<value level="3">28</value>
<value level="4">38</value>
<value level="5">50</value>
<value level="6">61</value>
<value level="7">65</value>
<value level="8">69</value>
<value level="9">73</value>
<value level="10">75</value>
<value level="11">77</value>
<value level="12">78</value>
<value level="13">80</value>
<value level="14">80</value>
<value level="15">81</value>
<value level="16">82</value>
<value level="17">82</value>
<value level="18">83</value>
<value level="19">83</value>
<value level="20">84</value>
<value level="21">84</value>
<value level="22">84</value>
<value level="23">84</value>
<value level="24">85</value>
<value level="25">85</value>
<value level="26">85</value>
<value level="27">85</value>
<value level="28">85</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<attributeType>HOLY</attributeType> <attributeType>HOLY</attributeType>
<attributeValue>20</attributeValue> <attributeValue>20</attributeValue>
@@ -2180,6 +2303,36 @@
<value level="28">95</value> <value level="28">95</value>
</magicLvl> </magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<mpConsume>
<value level="1">13</value>
<value level="2">20</value>
<value level="3">28</value>
<value level="4">38</value>
<value level="5">50</value>
<value level="6">61</value>
<value level="7">65</value>
<value level="8">69</value>
<value level="9">73</value>
<value level="10">75</value>
<value level="11">77</value>
<value level="12">78</value>
<value level="13">80</value>
<value level="14">80</value>
<value level="15">81</value>
<value level="16">82</value>
<value level="17">82</value>
<value level="18">83</value>
<value level="19">83</value>
<value level="20">84</value>
<value level="21">84</value>
<value level="22">84</value>
<value level="23">84</value>
<value level="24">85</value>
<value level="25">85</value>
<value level="26">85</value>
<value level="27">85</value>
<value level="28">85</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<attributeType>HOLY</attributeType> <attributeType>HOLY</attributeType>
<attributeValue>100</attributeValue> <attributeValue>100</attributeValue>
@@ -2252,6 +2405,36 @@
<value level="28">95</value> <value level="28">95</value>
</magicLvl> </magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<mpConsume>
<value level="1">13</value>
<value level="2">20</value>
<value level="3">28</value>
<value level="4">38</value>
<value level="5">50</value>
<value level="6">61</value>
<value level="7">65</value>
<value level="8">69</value>
<value level="9">73</value>
<value level="10">75</value>
<value level="11">77</value>
<value level="12">78</value>
<value level="13">80</value>
<value level="14">80</value>
<value level="15">81</value>
<value level="16">82</value>
<value level="17">82</value>
<value level="18">83</value>
<value level="19">83</value>
<value level="20">84</value>
<value level="21">84</value>
<value level="22">84</value>
<value level="23">84</value>
<value level="24">85</value>
<value level="25">85</value>
<value level="26">85</value>
<value level="27">85</value>
<value level="28">85</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<attributeType>HOLY</attributeType> <attributeType>HOLY</attributeType>
<attributeValue>180</attributeValue> <attributeValue>180</attributeValue>
@@ -2324,6 +2507,36 @@
<value level="28">95</value> <value level="28">95</value>
</magicLvl> </magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<mpConsume>
<value level="1">13</value>
<value level="2">20</value>
<value level="3">28</value>
<value level="4">38</value>
<value level="5">50</value>
<value level="6">61</value>
<value level="7">65</value>
<value level="8">69</value>
<value level="9">73</value>
<value level="10">75</value>
<value level="11">77</value>
<value level="12">78</value>
<value level="13">80</value>
<value level="14">80</value>
<value level="15">81</value>
<value level="16">82</value>
<value level="17">82</value>
<value level="18">83</value>
<value level="19">83</value>
<value level="20">84</value>
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<value level="22">84</value>
<value level="23">84</value>
<value level="24">85</value>
<value level="25">85</value>
<value level="26">85</value>
<value level="27">85</value>
<value level="28">85</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<effectRange>1200</effectRange> <effectRange>1200</effectRange>
<attributeType>HOLY</attributeType> <attributeType>HOLY</attributeType>
@@ -2396,6 +2609,36 @@
<value level="28">95</value> <value level="28">95</value>
</magicLvl> </magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<mpConsume>
<value level="1">13</value>
<value level="2">20</value>
<value level="3">28</value>
<value level="4">38</value>
<value level="5">50</value>
<value level="6">61</value>
<value level="7">65</value>
<value level="8">69</value>
<value level="9">73</value>
<value level="10">75</value>
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<value level="16">82</value>
<value level="17">82</value>
<value level="18">83</value>
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<value level="20">84</value>
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<value level="24">85</value>
<value level="25">85</value>
<value level="26">85</value>
<value level="27">85</value>
<value level="28">85</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<effectRange>1200</effectRange> <effectRange>1200</effectRange>
<attributeType>HOLY</attributeType> <attributeType>HOLY</attributeType>
File diff suppressed because it is too large Load Diff
@@ -63,6 +63,36 @@
<value level="28">95</value> <value level="28">95</value>
</magicLvl> </magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<mpConsume>
<value level="1">13</value>
<value level="2">20</value>
<value level="3">28</value>
<value level="4">38</value>
<value level="5">50</value>
<value level="6">61</value>
<value level="7">65</value>
<value level="8">69</value>
<value level="9">73</value>
<value level="10">75</value>
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<value level="15">81</value>
<value level="16">82</value>
<value level="17">82</value>
<value level="18">83</value>
<value level="19">83</value>
<value level="20">84</value>
<value level="21">84</value>
<value level="22">84</value>
<value level="23">84</value>
<value level="24">85</value>
<value level="25">85</value>
<value level="26">85</value>
<value level="27">85</value>
<value level="28">85</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<attributeType>EARTH</attributeType> <attributeType>EARTH</attributeType>
<attributeValue>20</attributeValue> <attributeValue>20</attributeValue>
@@ -135,6 +165,36 @@
<value level="28">95</value> <value level="28">95</value>
</magicLvl> </magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<mpConsume>
<value level="1">13</value>
<value level="2">20</value>
<value level="3">28</value>
<value level="4">38</value>
<value level="5">50</value>
<value level="6">61</value>
<value level="7">65</value>
<value level="8">69</value>
<value level="9">73</value>
<value level="10">75</value>
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<value level="13">80</value>
<value level="14">80</value>
<value level="15">81</value>
<value level="16">82</value>
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<value level="18">83</value>
<value level="19">83</value>
<value level="20">84</value>
<value level="21">84</value>
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<value level="23">84</value>
<value level="24">85</value>
<value level="25">85</value>
<value level="26">85</value>
<value level="27">85</value>
<value level="28">85</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<attributeType>EARTH</attributeType> <attributeType>EARTH</attributeType>
<attributeValue>100</attributeValue> <attributeValue>100</attributeValue>
@@ -207,6 +267,36 @@
<value level="28">95</value> <value level="28">95</value>
</magicLvl> </magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<mpConsume>
<value level="1">13</value>
<value level="2">20</value>
<value level="3">28</value>
<value level="4">38</value>
<value level="5">50</value>
<value level="6">61</value>
<value level="7">65</value>
<value level="8">69</value>
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<value level="10">75</value>
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<value level="17">82</value>
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<value level="24">85</value>
<value level="25">85</value>
<value level="26">85</value>
<value level="27">85</value>
<value level="28">85</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<attributeType>EARTH</attributeType> <attributeType>EARTH</attributeType>
<attributeValue>180</attributeValue> <attributeValue>180</attributeValue>
@@ -279,6 +369,36 @@
<value level="28">95</value> <value level="28">95</value>
</magicLvl> </magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<mpConsume>
<value level="1">13</value>
<value level="2">20</value>
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<value level="4">38</value>
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<value level="8">69</value>
<value level="9">73</value>
<value level="10">75</value>
<value level="11">77</value>
<value level="12">78</value>
<value level="13">80</value>
<value level="14">80</value>
<value level="15">81</value>
<value level="16">82</value>
<value level="17">82</value>
<value level="18">83</value>
<value level="19">83</value>
<value level="20">84</value>
<value level="21">84</value>
<value level="22">84</value>
<value level="23">84</value>
<value level="24">85</value>
<value level="25">85</value>
<value level="26">85</value>
<value level="27">85</value>
<value level="28">85</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<effectRange>1200</effectRange> <effectRange>1200</effectRange>
<attributeType>EARTH</attributeType> <attributeType>EARTH</attributeType>
@@ -351,6 +471,36 @@
<value level="28">95</value> <value level="28">95</value>
</magicLvl> </magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<mpConsume>
<value level="1">13</value>
<value level="2">20</value>
<value level="3">28</value>
<value level="4">38</value>
<value level="5">50</value>
<value level="6">61</value>
<value level="7">65</value>
<value level="8">69</value>
<value level="9">73</value>
<value level="10">75</value>
<value level="11">77</value>
<value level="12">78</value>
<value level="13">80</value>
<value level="14">80</value>
<value level="15">81</value>
<value level="16">82</value>
<value level="17">82</value>
<value level="18">83</value>
<value level="19">83</value>
<value level="20">84</value>
<value level="21">84</value>
<value level="22">84</value>
<value level="23">84</value>
<value level="24">85</value>
<value level="25">85</value>
<value level="26">85</value>
<value level="27">85</value>
<value level="28">85</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<effectRange>1200</effectRange> <effectRange>1200</effectRange>
<attributeType>EARTH</attributeType> <attributeType>EARTH</attributeType>
@@ -423,6 +573,36 @@
<value level="28">95</value> <value level="28">95</value>
</magicLvl> </magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<mpConsume>
<value level="1">13</value>
<value level="2">20</value>
<value level="3">28</value>
<value level="4">38</value>
<value level="5">50</value>
<value level="6">61</value>
<value level="7">65</value>
<value level="8">69</value>
<value level="9">73</value>
<value level="10">75</value>
<value level="11">77</value>
<value level="12">78</value>
<value level="13">80</value>
<value level="14">80</value>
<value level="15">81</value>
<value level="16">82</value>
<value level="17">82</value>
<value level="18">83</value>
<value level="19">83</value>
<value level="20">84</value>
<value level="21">84</value>
<value level="22">84</value>
<value level="23">84</value>
<value level="24">85</value>
<value level="25">85</value>
<value level="26">85</value>
<value level="27">85</value>
<value level="28">85</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<effectRange>1200</effectRange> <effectRange>1200</effectRange>
<attributeType>EARTH</attributeType> <attributeType>EARTH</attributeType>
@@ -495,6 +675,36 @@
<value level="28">95</value> <value level="28">95</value>
</magicLvl> </magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<mpConsume>
<value level="1">13</value>
<value level="2">20</value>
<value level="3">28</value>
<value level="4">38</value>
<value level="5">50</value>
<value level="6">61</value>
<value level="7">65</value>
<value level="8">69</value>
<value level="9">73</value>
<value level="10">75</value>
<value level="11">77</value>
<value level="12">78</value>
<value level="13">80</value>
<value level="14">80</value>
<value level="15">81</value>
<value level="16">82</value>
<value level="17">82</value>
<value level="18">83</value>
<value level="19">83</value>
<value level="20">84</value>
<value level="21">84</value>
<value level="22">84</value>
<value level="23">84</value>
<value level="24">85</value>
<value level="25">85</value>
<value level="26">85</value>
<value level="27">85</value>
<value level="28">85</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<effectRange>1200</effectRange> <effectRange>1200</effectRange>
<attributeType>EARTH</attributeType> <attributeType>EARTH</attributeType>
@@ -569,6 +779,36 @@
<value level="28">95</value> <value level="28">95</value>
</magicLvl> </magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<mpConsume>
<value level="1">13</value>
<value level="2">20</value>
<value level="3">28</value>
<value level="4">38</value>
<value level="5">50</value>
<value level="6">61</value>
<value level="7">65</value>
<value level="8">69</value>
<value level="9">73</value>
<value level="10">75</value>
<value level="11">77</value>
<value level="12">78</value>
<value level="13">80</value>
<value level="14">80</value>
<value level="15">81</value>
<value level="16">82</value>
<value level="17">82</value>
<value level="18">83</value>
<value level="19">83</value>
<value level="20">84</value>
<value level="21">84</value>
<value level="22">84</value>
<value level="23">84</value>
<value level="24">85</value>
<value level="25">85</value>
<value level="26">85</value>
<value level="27">85</value>
<value level="28">85</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<effectRange>1200</effectRange> <effectRange>1200</effectRange>
<attributeType>EARTH</attributeType> <attributeType>EARTH</attributeType>
@@ -643,6 +883,36 @@
<value level="28">95</value> <value level="28">95</value>
</magicLvl> </magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<mpConsume>
<value level="1">13</value>
<value level="2">20</value>
<value level="3">28</value>
<value level="4">38</value>
<value level="5">50</value>
<value level="6">61</value>
<value level="7">65</value>
<value level="8">69</value>
<value level="9">73</value>
<value level="10">75</value>
<value level="11">77</value>
<value level="12">78</value>
<value level="13">80</value>
<value level="14">80</value>
<value level="15">81</value>
<value level="16">82</value>
<value level="17">82</value>
<value level="18">83</value>
<value level="19">83</value>
<value level="20">84</value>
<value level="21">84</value>
<value level="22">84</value>
<value level="23">84</value>
<value level="24">85</value>
<value level="25">85</value>
<value level="26">85</value>
<value level="27">85</value>
<value level="28">85</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<effectRange>1200</effectRange> <effectRange>1200</effectRange>
<attributeType>EARTH</attributeType> <attributeType>EARTH</attributeType>
@@ -717,6 +987,36 @@
<value level="28">95</value> <value level="28">95</value>
</magicLvl> </magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<mpConsume>
<value level="1">13</value>
<value level="2">20</value>
<value level="3">28</value>
<value level="4">38</value>
<value level="5">50</value>
<value level="6">61</value>
<value level="7">65</value>
<value level="8">69</value>
<value level="9">73</value>
<value level="10">75</value>
<value level="11">77</value>
<value level="12">78</value>
<value level="13">80</value>
<value level="14">80</value>
<value level="15">81</value>
<value level="16">82</value>
<value level="17">82</value>
<value level="18">83</value>
<value level="19">83</value>
<value level="20">84</value>
<value level="21">84</value>
<value level="22">84</value>
<value level="23">84</value>
<value level="24">85</value>
<value level="25">85</value>
<value level="26">85</value>
<value level="27">85</value>
<value level="28">85</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<effectRange>1400</effectRange> <effectRange>1400</effectRange>
<attributeType>EARTH</attributeType> <attributeType>EARTH</attributeType>
@@ -789,6 +1089,36 @@
<value level="28">95</value> <value level="28">95</value>
</magicLvl> </magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<mpConsume>
<value level="1">13</value>
<value level="2">20</value>
<value level="3">28</value>
<value level="4">38</value>
<value level="5">50</value>
<value level="6">61</value>
<value level="7">65</value>
<value level="8">69</value>
<value level="9">73</value>
<value level="10">75</value>
<value level="11">77</value>
<value level="12">78</value>
<value level="13">80</value>
<value level="14">80</value>
<value level="15">81</value>
<value level="16">82</value>
<value level="17">82</value>
<value level="18">83</value>
<value level="19">83</value>
<value level="20">84</value>
<value level="21">84</value>
<value level="22">84</value>
<value level="23">84</value>
<value level="24">85</value>
<value level="25">85</value>
<value level="26">85</value>
<value level="27">85</value>
<value level="28">85</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<effectRange>1400</effectRange> <effectRange>1400</effectRange>
<attributeType>EARTH</attributeType> <attributeType>EARTH</attributeType>
@@ -861,6 +1191,36 @@
<value level="28">95</value> <value level="28">95</value>
</magicLvl> </magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<mpConsume>
<value level="1">13</value>
<value level="2">20</value>
<value level="3">28</value>
<value level="4">38</value>
<value level="5">50</value>
<value level="6">61</value>
<value level="7">65</value>
<value level="8">69</value>
<value level="9">73</value>
<value level="10">75</value>
<value level="11">77</value>
<value level="12">78</value>
<value level="13">80</value>
<value level="14">80</value>
<value level="15">81</value>
<value level="16">82</value>
<value level="17">82</value>
<value level="18">83</value>
<value level="19">83</value>
<value level="20">84</value>
<value level="21">84</value>
<value level="22">84</value>
<value level="23">84</value>
<value level="24">85</value>
<value level="25">85</value>
<value level="26">85</value>
<value level="27">85</value>
<value level="28">85</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<effectRange>1400</effectRange> <effectRange>1400</effectRange>
<attributeType>EARTH</attributeType> <attributeType>EARTH</attributeType>
@@ -933,6 +1293,36 @@
<value level="28">95</value> <value level="28">95</value>
</magicLvl> </magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<mpConsume>
<value level="1">13</value>
<value level="2">20</value>
<value level="3">28</value>
<value level="4">38</value>
<value level="5">50</value>
<value level="6">61</value>
<value level="7">65</value>
<value level="8">69</value>
<value level="9">73</value>
<value level="10">75</value>
<value level="11">77</value>
<value level="12">78</value>
<value level="13">80</value>
<value level="14">80</value>
<value level="15">81</value>
<value level="16">82</value>
<value level="17">82</value>
<value level="18">83</value>
<value level="19">83</value>
<value level="20">84</value>
<value level="21">84</value>
<value level="22">84</value>
<value level="23">84</value>
<value level="24">85</value>
<value level="25">85</value>
<value level="26">85</value>
<value level="27">85</value>
<value level="28">85</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<effectRange>1400</effectRange> <effectRange>1400</effectRange>
<attributeType>EARTH</attributeType> <attributeType>EARTH</attributeType>
@@ -1007,6 +1397,36 @@
<value level="28">95</value> <value level="28">95</value>
</magicLvl> </magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<mpConsume>
<value level="1">13</value>
<value level="2">20</value>
<value level="3">28</value>
<value level="4">38</value>
<value level="5">50</value>
<value level="6">61</value>
<value level="7">65</value>
<value level="8">69</value>
<value level="9">73</value>
<value level="10">75</value>
<value level="11">77</value>
<value level="12">78</value>
<value level="13">80</value>
<value level="14">80</value>
<value level="15">81</value>
<value level="16">82</value>
<value level="17">82</value>
<value level="18">83</value>
<value level="19">83</value>
<value level="20">84</value>
<value level="21">84</value>
<value level="22">84</value>
<value level="23">84</value>
<value level="24">85</value>
<value level="25">85</value>
<value level="26">85</value>
<value level="27">85</value>
<value level="28">85</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<effectRange>1400</effectRange> <effectRange>1400</effectRange>
<attributeType>EARTH</attributeType> <attributeType>EARTH</attributeType>
@@ -1081,6 +1501,36 @@
<value level="28">95</value> <value level="28">95</value>
</magicLvl> </magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<mpConsume>
<value level="1">13</value>
<value level="2">20</value>
<value level="3">28</value>
<value level="4">38</value>
<value level="5">50</value>
<value level="6">61</value>
<value level="7">65</value>
<value level="8">69</value>
<value level="9">73</value>
<value level="10">75</value>
<value level="11">77</value>
<value level="12">78</value>
<value level="13">80</value>
<value level="14">80</value>
<value level="15">81</value>
<value level="16">82</value>
<value level="17">82</value>
<value level="18">83</value>
<value level="19">83</value>
<value level="20">84</value>
<value level="21">84</value>
<value level="22">84</value>
<value level="23">84</value>
<value level="24">85</value>
<value level="25">85</value>
<value level="26">85</value>
<value level="27">85</value>
<value level="28">85</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<effectRange>1400</effectRange> <effectRange>1400</effectRange>
<attributeType>EARTH</attributeType> <attributeType>EARTH</attributeType>
@@ -1155,6 +1605,36 @@
<value level="28">95</value> <value level="28">95</value>
</magicLvl> </magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<mpConsume>
<value level="1">13</value>
<value level="2">20</value>
<value level="3">28</value>
<value level="4">38</value>
<value level="5">50</value>
<value level="6">61</value>
<value level="7">65</value>
<value level="8">69</value>
<value level="9">73</value>
<value level="10">75</value>
<value level="11">77</value>
<value level="12">78</value>
<value level="13">80</value>
<value level="14">80</value>
<value level="15">81</value>
<value level="16">82</value>
<value level="17">82</value>
<value level="18">83</value>
<value level="19">83</value>
<value level="20">84</value>
<value level="21">84</value>
<value level="22">84</value>
<value level="23">84</value>
<value level="24">85</value>
<value level="25">85</value>
<value level="26">85</value>
<value level="27">85</value>
<value level="28">85</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<attributeType>EARTH</attributeType> <attributeType>EARTH</attributeType>
<attributeValue>20</attributeValue> <attributeValue>20</attributeValue>
@@ -1227,6 +1707,36 @@
<value level="28">95</value> <value level="28">95</value>
</magicLvl> </magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<mpConsume>
<value level="1">13</value>
<value level="2">20</value>
<value level="3">28</value>
<value level="4">38</value>
<value level="5">50</value>
<value level="6">61</value>
<value level="7">65</value>
<value level="8">69</value>
<value level="9">73</value>
<value level="10">75</value>
<value level="11">77</value>
<value level="12">78</value>
<value level="13">80</value>
<value level="14">80</value>
<value level="15">81</value>
<value level="16">82</value>
<value level="17">82</value>
<value level="18">83</value>
<value level="19">83</value>
<value level="20">84</value>
<value level="21">84</value>
<value level="22">84</value>
<value level="23">84</value>
<value level="24">85</value>
<value level="25">85</value>
<value level="26">85</value>
<value level="27">85</value>
<value level="28">85</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<attributeType>EARTH</attributeType> <attributeType>EARTH</attributeType>
<attributeValue>100</attributeValue> <attributeValue>100</attributeValue>
@@ -1299,6 +1809,36 @@
<value level="28">95</value> <value level="28">95</value>
</magicLvl> </magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<mpConsume>
<value level="1">13</value>
<value level="2">20</value>
<value level="3">28</value>
<value level="4">38</value>
<value level="5">50</value>
<value level="6">61</value>
<value level="7">65</value>
<value level="8">69</value>
<value level="9">73</value>
<value level="10">75</value>
<value level="11">77</value>
<value level="12">78</value>
<value level="13">80</value>
<value level="14">80</value>
<value level="15">81</value>
<value level="16">82</value>
<value level="17">82</value>
<value level="18">83</value>
<value level="19">83</value>
<value level="20">84</value>
<value level="21">84</value>
<value level="22">84</value>
<value level="23">84</value>
<value level="24">85</value>
<value level="25">85</value>
<value level="26">85</value>
<value level="27">85</value>
<value level="28">85</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<attributeType>EARTH</attributeType> <attributeType>EARTH</attributeType>
<attributeValue>180</attributeValue> <attributeValue>180</attributeValue>
@@ -1548,6 +2088,7 @@
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>84</magicLvl> <magicLvl>84</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<mpConsume>110</mpConsume>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime> <hitCancelTime>0</hitCancelTime>
<effectRange>2000</effectRange> <effectRange>2000</effectRange>
@@ -1567,6 +2108,7 @@
<lvlBonusRate>1</lvlBonusRate> <lvlBonusRate>1</lvlBonusRate>
<magicLvl>84</magicLvl> <magicLvl>84</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>121</mpConsume>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<trait>SHOCK</trait> <trait>SHOCK</trait>
@@ -1591,7 +2133,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="6626" toLevel="1" name="Energy of Life's Power"> <skill id="6626" toLevel="1" name="Major Energy of Life">
<castRange>2000</castRange> <castRange>2000</castRange>
<effectPoint>100</effectPoint> <effectPoint>100</effectPoint>
<effectRange>2000</effectRange> <effectRange>2000</effectRange>
@@ -1609,7 +2151,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="6627" toLevel="1" name="Energy of Life's Highest Power"> <skill id="6627" toLevel="1" name="Superior Energy of Life">
<castRange>2000</castRange> <castRange>2000</castRange>
<effectPoint>100</effectPoint> <effectPoint>100</effectPoint>
<effectRange>2000</effectRange> <effectRange>2000</effectRange>
@@ -1645,7 +2187,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="6629" toLevel="1" name="Energy of Mana's Power"> <skill id="6629" toLevel="1" name="Major Energy of Mana">
<castRange>2000</castRange> <castRange>2000</castRange>
<effectPoint>100</effectPoint> <effectPoint>100</effectPoint>
<effectRange>2000</effectRange> <effectRange>2000</effectRange>
@@ -1663,7 +2205,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="6630" toLevel="1" name="Energy of Mana's Highest Power"> <skill id="6630" toLevel="1" name="Superior Energy of Mana">
<castRange>2000</castRange> <castRange>2000</castRange>
<effectPoint>100</effectPoint> <effectPoint>100</effectPoint>
<effectRange>2000</effectRange> <effectRange>2000</effectRange>
@@ -2066,6 +2608,7 @@
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>84</magicLvl> <magicLvl>84</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<mpConsume>110</mpConsume>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime> <hitCancelTime>0</hitCancelTime>
<effectRange>2000</effectRange> <effectRange>2000</effectRange>
@@ -2084,6 +2627,7 @@
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>-1</magicLvl> <magicLvl>-1</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>31</mpConsume>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
@@ -2174,6 +2718,7 @@
<effectPoint>-100</effectPoint> <effectPoint>-100</effectPoint>
<magicLvl>99</magicLvl> <magicLvl>99</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<mpConsume>83</mpConsume>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<effectRange>1500</effectRange> <effectRange>1500</effectRange>
<attributeType>FIRE</attributeType> <attributeType>FIRE</attributeType>
@@ -2189,6 +2734,7 @@
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>99</magicLvl> <magicLvl>99</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<mpConsume>110</mpConsume>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<effectRange>1500</effectRange> <effectRange>1500</effectRange>
<attributeType>FIRE</attributeType> <attributeType>FIRE</attributeType>
@@ -2308,6 +2854,7 @@
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>84</magicLvl> <magicLvl>84</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>110</mpConsume>
<reuseDelay>90000</reuseDelay> <reuseDelay>90000</reuseDelay>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
@@ -2334,6 +2881,7 @@
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>84</magicLvl> <magicLvl>84</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>110</mpConsume>
<reuseDelay>90000</reuseDelay> <reuseDelay>90000</reuseDelay>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
@@ -2360,6 +2908,7 @@
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>84</magicLvl> <magicLvl>84</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>110</mpConsume>
<reuseDelay>90000</reuseDelay> <reuseDelay>90000</reuseDelay>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
@@ -2386,6 +2935,7 @@
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>84</magicLvl> <magicLvl>84</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>110</mpConsume>
<reuseDelay>90000</reuseDelay> <reuseDelay>90000</reuseDelay>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
@@ -2412,6 +2962,7 @@
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>84</magicLvl> <magicLvl>84</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>110</mpConsume>
<reuseDelay>90000</reuseDelay> <reuseDelay>90000</reuseDelay>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
@@ -2438,6 +2989,7 @@
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>84</magicLvl> <magicLvl>84</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>110</mpConsume>
<reuseDelay>90000</reuseDelay> <reuseDelay>90000</reuseDelay>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
@@ -2492,6 +3044,7 @@
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>84</magicLvl> <magicLvl>84</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>110</mpConsume>
<reuseDelay>90000</reuseDelay> <reuseDelay>90000</reuseDelay>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
@@ -2551,6 +3104,7 @@
<effectPoint>-100</effectPoint> <effectPoint>-100</effectPoint>
<magicLvl>99</magicLvl> <magicLvl>99</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<mpConsume>83</mpConsume>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<attributeType>FIRE</attributeType> <attributeType>FIRE</attributeType>
<attributeValue>180</attributeValue> <attributeValue>180</attributeValue>
@@ -2615,7 +3169,7 @@
<targetType>ENEMY_ONLY</targetType> <targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
</skill> </skill>
<skill id="6679" toLevel="1" name="Summoner's Strike"> <skill id="6679" toLevel="1" name="Summoner's Blow">
<castRange>900</castRange> <castRange>900</castRange>
<coolTime>500</coolTime> <coolTime>500</coolTime>
<effectPoint>-684</effectPoint> <effectPoint>-684</effectPoint>
@@ -2640,6 +3194,7 @@
<effectPoint>-684</effectPoint> <effectPoint>-684</effectPoint>
<magicLvl>83</magicLvl> <magicLvl>83</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<mpConsume>82</mpConsume>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<effectRange>2200</effectRange> <effectRange>2200</effectRange>
<castRange>2000</castRange> <castRange>2000</castRange>
@@ -2750,7 +3305,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="6685" toLevel="1" name="Santa Claus's Gift"> <skill id="6685" toLevel="1" name="Santa's Gift">
<coolTime>1000</coolTime> <coolTime>1000</coolTime>
<hitTime>2700</hitTime> <hitTime>2700</hitTime>
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
@@ -2925,6 +3480,20 @@
<value level="12">95</value> <value level="12">95</value>
</magicLvl> </magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<mpConsume>
<value level="1">13</value>
<value level="2">20</value>
<value level="3">28</value>
<value level="4">38</value>
<value level="5">50</value>
<value level="6">61</value>
<value level="7">71</value>
<value level="8">76</value>
<value level="9">80</value>
<value level="10">83</value>
<value level="11">84</value>
<value level="12">85</value>
</mpConsume>
<reuseDelay>6000</reuseDelay> <reuseDelay>6000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<effectRange>200</effectRange> <effectRange>200</effectRange>
@@ -2951,6 +3520,20 @@
<value level="12">99</value> <value level="12">99</value>
</magicLvl> </magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<mpConsume>
<value level="1">16</value>
<value level="2">23</value>
<value level="3">32</value>
<value level="4">42</value>
<value level="5">53</value>
<value level="6">65</value>
<value level="7">75</value>
<value level="8">79</value>
<value level="9">82</value>
<value level="10">84</value>
<value level="11">85</value>
<value level="12">87</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<effectRange>200</effectRange> <effectRange>200</effectRange>
<hitTime>830</hitTime> <hitTime>830</hitTime>
@@ -2976,6 +3559,20 @@
<value level="12">99</value> <value level="12">99</value>
</magicLvl> </magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<mpConsume>
<value level="1">16</value>
<value level="2">23</value>
<value level="3">32</value>
<value level="4">42</value>
<value level="5">53</value>
<value level="6">65</value>
<value level="7">75</value>
<value level="8">79</value>
<value level="9">82</value>
<value level="10">84</value>
<value level="11">85</value>
<value level="12">87</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<affectRange>200</affectRange> <affectRange>200</affectRange>
<hitTime>830</hitTime> <hitTime>830</hitTime>
@@ -108,6 +108,7 @@
<blockedInOlympiad>false</blockedInOlympiad> <blockedInOlympiad>false</blockedInOlympiad>
<effectPoint>-1033</effectPoint> <effectPoint>-1033</effectPoint>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>83</mpConsume>
<abnormalType>STUN</abnormalType> <abnormalType>STUN</abnormalType>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<effectRange>300</effectRange> <effectRange>300</effectRange>
@@ -182,6 +183,7 @@
<blockedInOlympiad>false</blockedInOlympiad> <blockedInOlympiad>false</blockedInOlympiad>
<effectPoint>-1000</effectPoint> <effectPoint>-1000</effectPoint>
<operateType>A1</operateType> <operateType>A1</operateType>
<mpConsume>83</mpConsume>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<effectRange>500</effectRange> <effectRange>500</effectRange>
<magicLvl>85</magicLvl> <magicLvl>85</magicLvl>
@@ -710,6 +712,7 @@
<hitTime>3000</hitTime> <hitTime>3000</hitTime>
<magicLvl>85</magicLvl> <magicLvl>85</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<mpConsume>43</mpConsume>
<effectPoint>-10000</effectPoint> <effectPoint>-10000</effectPoint>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<reuseDelay>2000</reuseDelay> <reuseDelay>2000</reuseDelay>
@@ -719,7 +722,7 @@
<effect name="TargetCancel" /> <effect name="TargetCancel" />
</effects> </effects>
</skill> </skill>
<skill id="6733" toLevel="1" name="Antharas's Stigma"> <skill id="6733" toLevel="1" name="Antharas' Stigma">
<!-- Antharas' stigma. After 10 seconds, spreads the Stigma Aftermath nearby, which decreases 400 HP per second and 150 MP. --> <!-- Antharas' stigma. After 10 seconds, spreads the Stigma Aftermath nearby, which decreases 400 HP per second and 150 MP. -->
<icon>icon.skill5860</icon> <icon>icon.skill5860</icon>
<operateType>A2</operateType> <operateType>A2</operateType>
@@ -827,6 +830,7 @@
<!-- Afflicted with Hold and unable to move temporarily. --> <!-- Afflicted with Hold and unable to move temporarily. -->
<icon>icon.skill4047</icon> <icon>icon.skill4047</icon>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>80</mpConsume>
<effectPoint>-1000</effectPoint> <effectPoint>-1000</effectPoint>
<abnormalType>ROOT_MAGICALLY</abnormalType> <abnormalType>ROOT_MAGICALLY</abnormalType>
<basicProperty>MAGIC</basicProperty> <basicProperty>MAGIC</basicProperty>
@@ -891,7 +895,7 @@
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
</skill> </skill>
<skill id="6743" toLevel="1" name="Dark Wound"> <skill id="6743" toLevel="1" name="Dark Wound">
<!-- Dark attribute is weakened --> <!-- Dark attribute is weakened; inflicted with bleed and 200 HP is decreased every second. -->
<icon>icon.skill0096</icon> <icon>icon.skill0096</icon>
<abnormalLvl>9</abnormalLvl> <abnormalLvl>9</abnormalLvl>
<abnormalTime>120</abnormalTime> <abnormalTime>120</abnormalTime>
@@ -933,6 +937,7 @@
<!-- Casting Spd. decreases by 90% and Atk. Spd. decreases by 30%. --> <!-- Casting Spd. decreases by 90% and Atk. Spd. decreases by 30%. -->
<icon>icon.skill1386</icon> <icon>icon.skill1386</icon>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>25</mpConsume>
<effectPoint>-10000</effectPoint> <effectPoint>-10000</effectPoint>
<abnormalType>CASTING_TIME_UP</abnormalType> <abnormalType>CASTING_TIME_UP</abnormalType>
<basicProperty>MAGIC</basicProperty> <basicProperty>MAGIC</basicProperty>
@@ -957,6 +962,7 @@
<skill id="6745" toLevel="1" name="Dark Space"> <skill id="6745" toLevel="1" name="Dark Space">
<icon>icon.skill1445</icon> <icon>icon.skill1445</icon>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>25</mpConsume>
<effectPoint>-10000</effectPoint> <effectPoint>-10000</effectPoint>
<abnormalType>ARMOR_UNHOLY</abnormalType> <abnormalType>ARMOR_UNHOLY</abnormalType>
<basicProperty>MAGIC</basicProperty> <basicProperty>MAGIC</basicProperty>
@@ -981,6 +987,7 @@
<!-- Dark attribute is weakened. --> <!-- Dark attribute is weakened. -->
<icon>icon.skill1445</icon> <icon>icon.skill1445</icon>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>25</mpConsume>
<effectPoint>-10000</effectPoint> <effectPoint>-10000</effectPoint>
<abnormalType>ARMOR_UNHOLY</abnormalType> <abnormalType>ARMOR_UNHOLY</abnormalType>
<basicProperty>MAGIC</basicProperty> <basicProperty>MAGIC</basicProperty>
@@ -1005,6 +1012,7 @@
<skill id="6747" toLevel="1" name="Dark Blade"> <skill id="6747" toLevel="1" name="Dark Blade">
<icon>icon.skill1445</icon> <icon>icon.skill1445</icon>
<operateType>A1</operateType> <operateType>A1</operateType>
<mpConsume>80</mpConsume>
<effectPoint>-10000</effectPoint> <effectPoint>-10000</effectPoint>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<effectRange>150</effectRange> <effectRange>150</effectRange>
@@ -1035,7 +1043,6 @@
<magicLvl>85</magicLvl> <magicLvl>85</magicLvl>
<mpConsume>33</mpConsume> <mpConsume>33</mpConsume>
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<lvlBonusRate>1</lvlBonusRate> <lvlBonusRate>1</lvlBonusRate>
<abnormalVisualEffect>STUN</abnormalVisualEffect> <abnormalVisualEffect>STUN</abnormalVisualEffect>
@@ -1062,7 +1069,6 @@
<magicLvl>85</magicLvl> <magicLvl>85</magicLvl>
<mpConsume>79</mpConsume> <mpConsume>79</mpConsume>
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
@@ -1097,6 +1103,7 @@
</skill> </skill>
<skill id="6751" toLevel="1" name="Blow Attack"> <skill id="6751" toLevel="1" name="Blow Attack">
<operateType>A1</operateType> <operateType>A1</operateType>
<mpConsume>33</mpConsume>
<effectPoint>-1000</effectPoint> <effectPoint>-1000</effectPoint>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<effectRange>300</effectRange> <effectRange>300</effectRange>
@@ -1146,7 +1153,6 @@
<magicLvl>85</magicLvl> <magicLvl>85</magicLvl>
<mpConsume>77</mpConsume> <mpConsume>77</mpConsume>
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime> <hitCancelTime>0</hitCancelTime>
<trait>DEATH</trait> <trait>DEATH</trait>
@@ -1203,7 +1209,6 @@
<magicLvl>85</magicLvl> <magicLvl>85</magicLvl>
<mpConsume>78</mpConsume> <mpConsume>78</mpConsume>
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
@@ -1223,7 +1228,6 @@
<magicLvl>85</magicLvl> <magicLvl>85</magicLvl>
<mpConsume>155</mpConsume> <mpConsume>155</mpConsume>
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope> <affectScope>POINT_BLANK</affectScope>
@@ -1306,6 +1310,7 @@
<skill id="6759" toLevel="1" name="Death Shot"> <skill id="6759" toLevel="1" name="Death Shot">
<effectPoint>-897</effectPoint> <effectPoint>-897</effectPoint>
<operateType>A1</operateType> <operateType>A1</operateType>
<mpConsume>79</mpConsume>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<effectRange>1400</effectRange> <effectRange>1400</effectRange>
<magicLvl>85</magicLvl> <magicLvl>85</magicLvl>
@@ -1325,7 +1330,6 @@
<magicLvl>85</magicLvl> <magicLvl>85</magicLvl>
<mpConsume>79</mpConsume> <mpConsume>79</mpConsume>
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<attributeType>EARTH</attributeType> <attributeType>EARTH</attributeType>
<attributeValue>120</attributeValue> <attributeValue>120</attributeValue>
@@ -1407,7 +1411,6 @@
<magicLvl>85</magicLvl> <magicLvl>85</magicLvl>
<mpConsume>79</mpConsume> <mpConsume>79</mpConsume>
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
@@ -1445,7 +1448,6 @@
<hitTime>2500</hitTime> <hitTime>2500</hitTime>
<magicLvl>85</magicLvl> <magicLvl>85</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>900000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<effectRange>1400</effectRange> <effectRange>1400</effectRange>
<castRange>900</castRange> <castRange>900</castRange>
@@ -1468,7 +1470,6 @@
<magicLvl>85</magicLvl> <magicLvl>85</magicLvl>
<mpConsume>78</mpConsume> <mpConsume>78</mpConsume>
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
@@ -1480,6 +1481,7 @@
</skill> </skill>
<skill id="6767" toLevel="1" name="Earthquake"> <skill id="6767" toLevel="1" name="Earthquake">
<operateType>A1</operateType> <operateType>A1</operateType>
<mpConsume>155</mpConsume>
<effectPoint>-10000</effectPoint> <effectPoint>-10000</effectPoint>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<magicLvl>85</magicLvl> <magicLvl>85</magicLvl>
@@ -1588,7 +1590,6 @@
<magicLvl>85</magicLvl> <magicLvl>85</magicLvl>
<mpConsume>79</mpConsume> <mpConsume>79</mpConsume>
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
@@ -1675,7 +1676,6 @@
<magicLvl>85</magicLvl> <magicLvl>85</magicLvl>
<mpConsume>85</mpConsume> <mpConsume>85</mpConsume>
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<lvlBonusRate>1</lvlBonusRate> <lvlBonusRate>1</lvlBonusRate>
<attributeType>DARK</attributeType> <attributeType>DARK</attributeType>
@@ -1734,7 +1734,6 @@
<magicLvl>85</magicLvl> <magicLvl>85</magicLvl>
<mpConsume>69</mpConsume> <mpConsume>69</mpConsume>
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>5000</reuseDelay>
<abnormalType>PARALYZE</abnormalType> <abnormalType>PARALYZE</abnormalType>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
@@ -1815,7 +1814,6 @@
<magicLvl>85</magicLvl> <magicLvl>85</magicLvl>
<mpConsume>89</mpConsume> <mpConsume>89</mpConsume>
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
@@ -1886,7 +1884,7 @@
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
</skill> </skill>
<skill id="6784" toLevel="1" name="Presentation - Eris's Suffering"> <skill id="6784" toLevel="1" name="Presentation - Eris' Suffering">
<blockedInOlympiad>false</blockedInOlympiad> <blockedInOlympiad>false</blockedInOlympiad>
<operateType>A1</operateType> <operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
@@ -1935,7 +1933,7 @@
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
</skill> </skill>
<skill id="6789" toLevel="1" name="Presentation - Etis's Defeat"> <skill id="6789" toLevel="1" name="Presentation - Etis' Defeat">
<blockedInOlympiad>false</blockedInOlympiad> <blockedInOlympiad>false</blockedInOlympiad>
<operateType>A1</operateType> <operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
@@ -327,7 +327,7 @@
<value level="8">79</value> <value level="8">79</value>
</magicLvl> </magicLvl>
<operateType>A1</operateType> <!-- FIXME: value unconfirmed --> <operateType>A1</operateType> <!-- FIXME: value unconfirmed -->
<reuseDelay>10000</reuseDelay> <!-- FIXME: value unconfirmed --> <reuseDelay>10000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime> <hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType> <targetType>SELF</targetType>
@@ -381,7 +381,7 @@
<value level="8">79</value> <value level="8">79</value>
</magicLvl> </magicLvl>
<operateType>A1</operateType> <!-- FIXME: value unconfirmed --> <operateType>A1</operateType> <!-- FIXME: value unconfirmed -->
<reuseDelay>10000</reuseDelay> <!-- FIXME: value unconfirmed --> <reuseDelay>10000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime> <hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType> <targetType>SELF</targetType>
@@ -553,6 +553,7 @@
<!-- For 15 seconds, Atk. Spd. is decreased by 20%. --> <!-- For 15 seconds, Atk. Spd. is decreased by 20%. -->
<icon>icon.skill4038</icon> <icon>icon.skill4038</icon>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>75</mpConsume>
<effectPoint>-507</effectPoint> <effectPoint>-507</effectPoint>
<abnormalType>SPEED_DOWN</abnormalType> <abnormalType>SPEED_DOWN</abnormalType>
<basicProperty>MAGIC</basicProperty> <basicProperty>MAGIC</basicProperty>
@@ -596,7 +597,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="6821" toLevel="1" name="P. Def. Decrease"> <skill id="6821" toLevel="1" name="Decrease P. Def.">
<!-- For 4 seconds, P. Def. decreases by 23%. --> <!-- For 4 seconds, P. Def. decreases by 23%. -->
<icon>icon.skill0122</icon> <icon>icon.skill0122</icon>
<abnormalTime>4</abnormalTime> <abnormalTime>4</abnormalTime>
@@ -617,7 +618,7 @@
<targetType>ENEMY_ONLY</targetType> <targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
</skill> </skill>
<skill id="6822" toLevel="1" name="P. Def. Decrease"> <skill id="6822" toLevel="1" name="Decrease P. Def.">
<!-- For 4 seconds, P. Def. decreases by 40%. --> <!-- For 4 seconds, P. Def. decreases by 40%. -->
<icon>icon.skill0122</icon> <icon>icon.skill0122</icon>
<operateType>A2</operateType> <operateType>A2</operateType>
@@ -961,7 +962,6 @@
<magicLvl>85</magicLvl> <magicLvl>85</magicLvl>
<mpConsume>75</mpConsume> <mpConsume>75</mpConsume>
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>30000</reuseDelay>
<basicProperty>MAGIC</basicProperty> <basicProperty>MAGIC</basicProperty>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel> <specialLevel>-1</specialLevel>
@@ -1011,7 +1011,6 @@
<hitTime>3000</hitTime> <hitTime>3000</hitTime>
<magicLvl>85</magicLvl> <magicLvl>85</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>5000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<fanRange>0;0;300;60</fanRange> <fanRange>0;0;300;60</fanRange>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
@@ -1034,7 +1033,6 @@
<magicLvl>80</magicLvl> <magicLvl>80</magicLvl>
<mpConsume>80</mpConsume> <mpConsume>80</mpConsume>
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
@@ -1055,7 +1053,6 @@
<magicLvl>81</magicLvl> <magicLvl>81</magicLvl>
<mpConsume>123</mpConsume> <mpConsume>123</mpConsume>
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<effectPoint>-10000</effectPoint> <effectPoint>-10000</effectPoint>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
@@ -1069,6 +1066,7 @@
</skill> </skill>
<skill id="6847" toLevel="1" name="Self Heal"> <skill id="6847" toLevel="1" name="Self Heal">
<operateType>A1</operateType> <operateType>A1</operateType>
<mpConsume>80</mpConsume>
<effectPoint>546</effectPoint> <effectPoint>546</effectPoint>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<magicLvl>81</magicLvl> <magicLvl>81</magicLvl>
@@ -1097,7 +1095,6 @@
<magicLvl>82</magicLvl> <magicLvl>82</magicLvl>
<mpConsume>100</mpConsume> <mpConsume>100</mpConsume>
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<effectPoint>-10000</effectPoint> <effectPoint>-10000</effectPoint>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
@@ -1137,7 +1134,6 @@
<magicLvl>81</magicLvl> <magicLvl>81</magicLvl>
<mpConsume>80</mpConsume> <mpConsume>80</mpConsume>
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
@@ -1159,7 +1155,6 @@
<magicLvl>81</magicLvl> <magicLvl>81</magicLvl>
<mpConsume>80</mpConsume> <mpConsume>80</mpConsume>
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
@@ -1189,7 +1184,6 @@
<mpConsume>80</mpConsume> <mpConsume>80</mpConsume>
<operateType>A2</operateType> <operateType>A2</operateType>
<removedOnDamage>true</removedOnDamage> <removedOnDamage>true</removedOnDamage>
<reuseDelay>1000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<trait>SLEEP</trait> <trait>SLEEP</trait>
<abnormalVisualEffect>SLEEP</abnormalVisualEffect> <abnormalVisualEffect>SLEEP</abnormalVisualEffect>
@@ -1220,7 +1214,6 @@
<magicLvl>82</magicLvl> <magicLvl>82</magicLvl>
<mpConsume>73</mpConsume> <mpConsume>73</mpConsume>
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>1000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<trait>HOLD</trait> <trait>HOLD</trait>
<abnormalVisualEffect>ROOT</abnormalVisualEffect> <abnormalVisualEffect>ROOT</abnormalVisualEffect>
@@ -1240,7 +1233,6 @@
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>82</magicLvl> <magicLvl>82</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>1000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
@@ -1273,7 +1265,6 @@
<magicLvl>83</magicLvl> <magicLvl>83</magicLvl>
<mpConsume>80</mpConsume> <mpConsume>80</mpConsume>
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
@@ -1303,7 +1294,6 @@
<magicLvl>83</magicLvl> <magicLvl>83</magicLvl>
<mpConsume>80</mpConsume> <mpConsume>80</mpConsume>
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
@@ -1324,7 +1314,6 @@
<magicLvl>83</magicLvl> <magicLvl>83</magicLvl>
<mpConsume>80</mpConsume> <mpConsume>80</mpConsume>
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
@@ -1349,7 +1338,6 @@
<magicLvl>85</magicLvl> <magicLvl>85</magicLvl>
<mpConsume>75</mpConsume> <mpConsume>75</mpConsume>
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>30000</reuseDelay>
<basicProperty>MAGIC</basicProperty> <basicProperty>MAGIC</basicProperty>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel> <specialLevel>-1</specialLevel>
@@ -1388,7 +1376,6 @@
<magicLvl>83</magicLvl> <magicLvl>83</magicLvl>
<mpConsume>80</mpConsume> <mpConsume>80</mpConsume>
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<trait>POISON</trait> <trait>POISON</trait>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
@@ -1419,7 +1406,6 @@
<magicLvl>83</magicLvl> <magicLvl>83</magicLvl>
<mpConsume>80</mpConsume> <mpConsume>80</mpConsume>
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<affectRange>600</affectRange> <affectRange>600</affectRange>
<trait>POISON</trait> <trait>POISON</trait>
@@ -1458,7 +1444,6 @@
<magicLvl>83</magicLvl> <magicLvl>83</magicLvl>
<mpConsume>80</mpConsume> <mpConsume>80</mpConsume>
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>3000</reuseDelay>
<effectPoint>-10000</effectPoint> <effectPoint>-10000</effectPoint>
<basicProperty>PHYSICAL</basicProperty> <basicProperty>PHYSICAL</basicProperty>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
@@ -1482,7 +1467,6 @@
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>83</magicLvl> <magicLvl>83</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
@@ -1503,7 +1487,6 @@
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>83</magicLvl> <magicLvl>83</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<affectRange>1000</affectRange> <affectRange>1000</affectRange>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
@@ -1558,7 +1541,6 @@
<magicLvl>83</magicLvl> <magicLvl>83</magicLvl>
<mpConsume>123</mpConsume> <mpConsume>123</mpConsume>
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
@@ -1581,7 +1563,6 @@
<magicLvl>83</magicLvl> <magicLvl>83</magicLvl>
<mpConsume>122</mpConsume> <mpConsume>122</mpConsume>
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope> <affectScope>RANGE</affectScope>
@@ -1634,7 +1615,6 @@
<lvlBonusRate>2</lvlBonusRate> <lvlBonusRate>2</lvlBonusRate>
<magicLvl>83</magicLvl> <magicLvl>83</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>2000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY_ONLY</targetType> <targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
@@ -1657,7 +1637,6 @@
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>83</magicLvl> <magicLvl>83</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<effectRange>600</effectRange> <effectRange>600</effectRange>
<castRange>300</castRange> <castRange>300</castRange>
@@ -1688,7 +1667,6 @@
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>83</magicLvl> <magicLvl>83</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<lvlBonusRate>2</lvlBonusRate> <lvlBonusRate>2</lvlBonusRate>
<affectRange>200</affectRange> <affectRange>200</affectRange>
@@ -1715,7 +1693,6 @@
<magicLvl>83</magicLvl> <magicLvl>83</magicLvl>
<mpConsume>80</mpConsume> <mpConsume>80</mpConsume>
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
@@ -1736,7 +1713,6 @@
<magicLvl>83</magicLvl> <magicLvl>83</magicLvl>
<mpConsume>80</mpConsume> <mpConsume>80</mpConsume>
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
@@ -1765,7 +1741,6 @@
<magicLvl>85</magicLvl> <magicLvl>85</magicLvl>
<mpConsume>78</mpConsume> <mpConsume>78</mpConsume>
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>5000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<affectRange>800</affectRange> <affectRange>800</affectRange>
<abnormalVisualEffect>PARALYZE</abnormalVisualEffect> <abnormalVisualEffect>PARALYZE</abnormalVisualEffect>
@@ -1789,7 +1764,6 @@
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>83</magicLvl> <magicLvl>83</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
@@ -1817,7 +1791,6 @@
<lvlBonusRate>2</lvlBonusRate> <lvlBonusRate>2</lvlBonusRate>
<magicLvl>85</magicLvl> <magicLvl>85</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>4000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<abnormalVisualEffect>SILENCE</abnormalVisualEffect> <abnormalVisualEffect>SILENCE</abnormalVisualEffect>
<trait>DERANGEMENT</trait> <trait>DERANGEMENT</trait>
@@ -1861,6 +1834,7 @@
<lvlBonusRate>1</lvlBonusRate> <lvlBonusRate>1</lvlBonusRate>
<magicLvl>84</magicLvl> <magicLvl>84</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>80</mpConsume>
<reuseDelay>5000</reuseDelay> <reuseDelay>5000</reuseDelay>
<effectPoint>-100</effectPoint> <effectPoint>-100</effectPoint>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
@@ -2014,10 +1988,8 @@
</effects> </effects>
</skill> </skill>
<skill id="6886" toLevel="1" name="Full Recovery"> <skill id="6886" toLevel="1" name="Full Recovery">
<hitTime>2500</hitTime>
<magicLvl>85</magicLvl> <magicLvl>85</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>900000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime> <hitCancelTime>0</hitCancelTime>
<isMagic>2</isMagic> <isMagic>2</isMagic>
@@ -2037,7 +2009,6 @@
<magicLvl>85</magicLvl> <magicLvl>85</magicLvl>
<mpConsume>80</mpConsume> <mpConsume>80</mpConsume>
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
@@ -2056,7 +2027,6 @@
<magicLvl>85</magicLvl> <magicLvl>85</magicLvl>
<mpConsume>80</mpConsume> <mpConsume>80</mpConsume>
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<affectRange>300</affectRange> <affectRange>300</affectRange>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
@@ -2076,7 +2046,6 @@
<magicLvl>85</magicLvl> <magicLvl>85</magicLvl>
<mpConsume>80</mpConsume> <mpConsume>80</mpConsume>
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<effectPoint>-10000</effectPoint> <effectPoint>-10000</effectPoint>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<fanRange>0;0;300;60</fanRange> <fanRange>0;0;300;60</fanRange>
@@ -2094,6 +2063,7 @@
<!-- For 10 seconds, inflicts bleed and decreases 100 HP every second. --> <!-- For 10 seconds, inflicts bleed and decreases 100 HP every second. -->
<icon>icon.skill0096</icon> <icon>icon.skill0096</icon>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>123</mpConsume>
<effectPoint>-10000</effectPoint> <effectPoint>-10000</effectPoint>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType> <subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType> <abnormalType>BLEEDING</abnormalType>
@@ -2120,7 +2090,6 @@
<magicLvl>84</magicLvl> <magicLvl>84</magicLvl>
<mpConsume>80</mpConsume> <mpConsume>80</mpConsume>
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<attributeType>DARK</attributeType> <attributeType>DARK</attributeType>
<attributeValue>120</attributeValue> <attributeValue>120</attributeValue>
@@ -2141,7 +2110,6 @@
<magicLvl>84</magicLvl> <magicLvl>84</magicLvl>
<mpConsume>80</mpConsume> <mpConsume>80</mpConsume>
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<attributeType>DARK</attributeType> <attributeType>DARK</attributeType>
<attributeValue>120</attributeValue> <attributeValue>120</attributeValue>
@@ -2164,7 +2132,6 @@
<magicLvl>84</magicLvl> <magicLvl>84</magicLvl>
<mpConsume>80</mpConsume> <mpConsume>80</mpConsume>
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<attributeType>EARTH</attributeType> <attributeType>EARTH</attributeType>
<attributeValue>120</attributeValue> <attributeValue>120</attributeValue>
@@ -2185,7 +2152,6 @@
<magicLvl>84</magicLvl> <magicLvl>84</magicLvl>
<mpConsume>80</mpConsume> <mpConsume>80</mpConsume>
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<attributeType>EARTH</attributeType> <attributeType>EARTH</attributeType>
<attributeValue>120</attributeValue> <attributeValue>120</attributeValue>
@@ -2208,7 +2174,6 @@
<magicLvl>84</magicLvl> <magicLvl>84</magicLvl>
<mpConsume>80</mpConsume> <mpConsume>80</mpConsume>
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<attributeType>EARTH</attributeType> <attributeType>EARTH</attributeType>
<attributeValue>120</attributeValue> <attributeValue>120</attributeValue>
@@ -2229,7 +2194,6 @@
<magicLvl>84</magicLvl> <magicLvl>84</magicLvl>
<mpConsume>80</mpConsume> <mpConsume>80</mpConsume>
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<attributeType>EARTH</attributeType> <attributeType>EARTH</attributeType>
<attributeValue>120</attributeValue> <attributeValue>120</attributeValue>
@@ -2248,6 +2212,20 @@
<!-- Momentarily stuns and paralyzes target. --> <!-- Momentarily stuns and paralyzes target. -->
<icon>icon.skill0100</icon> <icon>icon.skill0100</icon>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>
<value level="1">13</value>
<value level="2">20</value>
<value level="3">28</value>
<value level="4">38</value>
<value level="5">50</value>
<value level="6">61</value>
<value level="7">71</value>
<value level="8">76</value>
<value level="9">80</value>
<value level="10">83</value>
<value level="11">84</value>
<value level="12">85</value>
</mpConsume>
<effectPoint>-100</effectPoint> <effectPoint>-100</effectPoint>
<abnormalType>STUN</abnormalType> <abnormalType>STUN</abnormalType>
<basicProperty>PHYSICAL</basicProperty> <basicProperty>PHYSICAL</basicProperty>
@@ -203,7 +203,7 @@
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
</skill> </skill>
<skill id="6916" toLevel="1" name="Antharas's Cute Tricks"> <skill id="6916" toLevel="1" name="Antharas' Cute Tricks">
<!-- See the summoned spirit perform cute tricks. --> <!-- See the summoned spirit perform cute tricks. -->
<icon>icon.skill_agathion_cute</icon> <icon>icon.skill_agathion_cute</icon>
<operateType>A1</operateType> <operateType>A1</operateType>
@@ -270,7 +270,6 @@
<isTriggeredSkill>true</isTriggeredSkill> <isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>0</magicLvl> <magicLvl>0</magicLvl>
<operateType>A2</operateType> <!-- FIXME: value unconfirmed --> <operateType>A2</operateType> <!-- FIXME: value unconfirmed -->
<reuseDelay>15000</reuseDelay> <!-- FIXME: value unconfirmed -->
<abnormalType>PATIENCE</abnormalType> <abnormalType>PATIENCE</abnormalType>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
@@ -310,6 +309,7 @@
<blockedInOlympiad>false</blockedInOlympiad> <blockedInOlympiad>false</blockedInOlympiad>
<effectPoint>-100</effectPoint> <effectPoint>-100</effectPoint>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>1</mpConsume>
<abnormalType>PD_DOWN</abnormalType> <abnormalType>PD_DOWN</abnormalType>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime> <hitCancelTime>0</hitCancelTime>
@@ -1381,6 +1381,7 @@
<magicLvl>75</magicLvl> <magicLvl>75</magicLvl>
<nextAction>ATTACK</nextAction> <nextAction>ATTACK</nextAction>
<operateType>DA1</operateType> <operateType>DA1</operateType>
<mpConsume>50</mpConsume>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<effectRange>600</effectRange> <effectRange>600</effectRange>
<castRange>400</castRange> <castRange>400</castRange>
@@ -1406,6 +1407,7 @@
<magicLvl>75</magicLvl> <magicLvl>75</magicLvl>
<nextAction>ATTACK</nextAction> <nextAction>ATTACK</nextAction>
<operateType>DA2</operateType> <operateType>DA2</operateType>
<mpConsume>50</mpConsume>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<effectRange>600</effectRange> <effectRange>600</effectRange>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
@@ -1439,6 +1441,7 @@
<magicLvl>75</magicLvl> <magicLvl>75</magicLvl>
<nextAction>ATTACK</nextAction> <nextAction>ATTACK</nextAction>
<operateType>DA2</operateType> <operateType>DA2</operateType>
<mpConsume>50</mpConsume>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<effectRange>600</effectRange> <effectRange>600</effectRange>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
@@ -1460,6 +1463,7 @@
<magicLvl>75</magicLvl> <magicLvl>75</magicLvl>
<nextAction>ATTACK</nextAction> <nextAction>ATTACK</nextAction>
<operateType>A1</operateType> <operateType>A1</operateType>
<mpConsume>100</mpConsume>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<effectRange>1100</effectRange> <effectRange>1100</effectRange>
<castRange>600</castRange> <castRange>600</castRange>
@@ -1479,6 +1483,7 @@
<magicLvl>75</magicLvl> <magicLvl>75</magicLvl>
<nextAction>ATTACK</nextAction> <nextAction>ATTACK</nextAction>
<operateType>A1</operateType> <operateType>A1</operateType>
<mpConsume>100</mpConsume>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<effectRange>1100</effectRange> <effectRange>1100</effectRange>
<castRange>600</castRange> <castRange>600</castRange>
@@ -1501,6 +1506,7 @@
<hitTime>900</hitTime> <hitTime>900</hitTime>
<magicLvl>75</magicLvl> <magicLvl>75</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<mpConsume>5</mpConsume>
<reuseDelay>1000</reuseDelay> <reuseDelay>1000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<hpConsume>20</hpConsume> <hpConsume>20</hpConsume>
@@ -1534,6 +1540,7 @@
<hitTime>1000</hitTime> <hitTime>1000</hitTime>
<magicLvl>20</magicLvl> <magicLvl>20</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<mpConsume>50</mpConsume>
<reuseDelay>30000</reuseDelay> <reuseDelay>30000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<affectRange>400</affectRange> <affectRange>400</affectRange>
@@ -1545,6 +1552,7 @@
<hitTime>4000</hitTime> <hitTime>4000</hitTime>
<magicLvl>20</magicLvl> <magicLvl>20</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<mpConsume>50</mpConsume>
<reuseDelay>30000</reuseDelay> <reuseDelay>30000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<effectRange>600</effectRange> <effectRange>600</effectRange>
@@ -1559,6 +1567,7 @@
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>17</magicLvl> <magicLvl>17</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<mpConsume>50</mpConsume>
<reuseDelay>6000</reuseDelay> <reuseDelay>6000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<effectRange>1100</effectRange> <effectRange>1100</effectRange>
@@ -1584,6 +1593,7 @@
<magicLvl>70</magicLvl> <magicLvl>70</magicLvl>
<nextAction>ATTACK</nextAction> <nextAction>ATTACK</nextAction>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>30</mpConsume>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<effectRange>400</effectRange> <effectRange>400</effectRange>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
@@ -1655,6 +1665,7 @@
<hitTime>2500</hitTime> <hitTime>2500</hitTime>
<magicLvl>75</magicLvl> <magicLvl>75</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>100</mpConsume>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel> <specialLevel>-1</specialLevel>
@@ -1673,6 +1684,7 @@
<hitTime>2500</hitTime> <hitTime>2500</hitTime>
<magicLvl>70</magicLvl> <magicLvl>70</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>30</mpConsume>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<effectRange>1100</effectRange> <effectRange>1100</effectRange>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
@@ -1688,6 +1700,7 @@
<hitTime>3200</hitTime> <hitTime>3200</hitTime>
<magicLvl>75</magicLvl> <magicLvl>75</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<mpConsume>30</mpConsume>
<reuseDelay>25000</reuseDelay> <reuseDelay>25000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<effectRange>1000</effectRange> <effectRange>1000</effectRange>
@@ -1705,6 +1718,7 @@
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>75</magicLvl> <magicLvl>75</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<mpConsume>100</mpConsume>
<reuseDelay>20000</reuseDelay> <reuseDelay>20000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<effectRange>1000</effectRange> <effectRange>1000</effectRange>
@@ -1754,6 +1768,7 @@
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl> <magicLvl>85</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<mpConsume>85</mpConsume>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<attributeType>FIRE</attributeType> <attributeType>FIRE</attributeType>
<attributeValue>50</attributeValue> <attributeValue>50</attributeValue>
@@ -1777,6 +1792,7 @@
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl> <magicLvl>85</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<mpConsume>85</mpConsume>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<effectRange>900</effectRange> <effectRange>900</effectRange>
<attributeType>DARK</attributeType> <attributeType>DARK</attributeType>
@@ -1898,7 +1914,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="7091" toLevel="1" name="Master's Blessing - Improve Critical"> <skill id="7091" toLevel="1" name="Master's Blessing - Improve Critical Attack">
<!-- The GM is always by your side. Combine Critical Rate increase and Critical Damage increase to have more advanced critical increase effect. For 1 hour, increases Critical Rate by 30% and Critical Damage by 35%. --> <!-- The GM is always by your side. Combine Critical Rate increase and Critical Damage increase to have more advanced critical increase effect. For 1 hour, increases Critical Rate by 30% and Critical Damage by 35%. -->
<icon>icon.skill1502</icon> <icon>icon.skill1502</icon>
<abnormalLvl>2</abnormalLvl> <abnormalLvl>2</abnormalLvl>
@@ -2016,7 +2032,6 @@
<abnormalTime>3600</abnormalTime> <abnormalTime>3600</abnormalTime>
<abnormalType>DWARF_ATTACK_BUFF</abnormalType> <abnormalType>DWARF_ATTACK_BUFF</abnormalType>
<castRange>900</castRange> <castRange>900</castRange>
<coolTime>500</coolTime>
<effectPoint>1</effectPoint> <effectPoint>1</effectPoint>
<effectRange>1500</effectRange> <effectRange>1500</effectRange>
<hitTime>500</hitTime> <hitTime>500</hitTime>
@@ -2060,14 +2075,13 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="7095" toLevel="1" name="Master's Blessing - Face Harden"> <skill id="7095" toLevel="1" name="Master's Blessing - Encase Armor">
<!-- The GM is always by your side. Thickens the surface of heavy armor to increase P. Def. by 10% for 1 hour. --> <!-- The GM is always by your side. Thickens the surface of heavy armor to increase P. Def. by 10% for 1 hour. -->
<icon>icon.skill0828</icon> <icon>icon.skill0828</icon>
<abnormalLvl>2</abnormalLvl> <abnormalLvl>2</abnormalLvl>
<abnormalTime>3600</abnormalTime> <abnormalTime>3600</abnormalTime>
<abnormalType>DWARF_DEFENCE_BUFF</abnormalType> <abnormalType>DWARF_DEFENCE_BUFF</abnormalType>
<castRange>900</castRange> <castRange>900</castRange>
<coolTime>500</coolTime>
<effectPoint>1</effectPoint> <effectPoint>1</effectPoint>
<effectRange>1500</effectRange> <effectRange>1500</effectRange>
<hitTime>500</hitTime> <hitTime>500</hitTime>
@@ -2090,7 +2104,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="7096" toLevel="1" name="Master's Blessing - Blessing of Noblesse"> <skill id="7096" toLevel="1" name="Master's Blessing - Noblesse Blessing">
<!-- The GM is always by your side. The target's buff/de-buff doesn't disappear at death but is maintained. But the Noblesse Blessing and the Amulet of Luck disappear. --> <!-- The GM is always by your side. The target's buff/de-buff doesn't disappear at death but is maintained. But the Noblesse Blessing and the Amulet of Luck disappear. -->
<icon>icon.skill1323</icon> <icon>icon.skill1323</icon>
<abnormalLvl>2</abnormalLvl> <abnormalLvl>2</abnormalLvl>
@@ -2559,6 +2559,7 @@
<lvlBonusRate>1</lvlBonusRate> <lvlBonusRate>1</lvlBonusRate>
<magicLvl>85</magicLvl> <magicLvl>85</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>83</mpConsume>
<reuseDelay>5000</reuseDelay> <reuseDelay>5000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<effectRange>400</effectRange> <effectRange>400</effectRange>
@@ -3063,7 +3064,7 @@
</effects> </effects>
</skill> </skill>
<skill id="8295" toLevel="1" name="Special Ability: Focus"> <skill id="8295" toLevel="1" name="Special Ability: Focus">
<!-- Increases Critical Rate by $s1. Inflicts additional damage by $s2 during PvP. --> <!-- Increases Critical Rate by 109.2. Inflicts additional damage by 5% during PvP. -->
<icon>icon.ensoul_big_old</icon> <icon>icon.ensoul_big_old</icon>
<magicLvl>81</magicLvl> <magicLvl>81</magicLvl>
<operateType>P</operateType> <operateType>P</operateType>
@@ -351,7 +351,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="8307" toLevel="1" name="Boing Hammer's Effect of Doubt"> <skill id="8307" toLevel="1" name="Boing Hammer's Mysterious Effect">
<!-- Has a chance to increase the size of the target's head during a general attack. --> <!-- Has a chance to increase the size of the target's head during a general attack. -->
<icon>icon.weapon_bbyong_hammer_a_i00</icon> <icon>icon.weapon_bbyong_hammer_a_i00</icon>
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
@@ -510,7 +510,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="8315" toLevel="1" name="Santa Claus' Blessed Weapon"> <skill id="8315" toLevel="1" name="Santa's Blessed Weapon">
<!-- Santa's Blessed Weapon --> <!-- Santa's Blessed Weapon -->
<icon>icon.etc_x_mas_tree_i00</icon> <icon>icon.etc_x_mas_tree_i00</icon>
<magicLvl>10</magicLvl> <magicLvl>10</magicLvl>
@@ -530,7 +530,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="8316" toLevel="1" name="Santa Claus' Blessed Weapon"> <skill id="8316" toLevel="1" name="Santa's Blessed Weapon">
<!-- Santa's Blessed Weapon --> <!-- Santa's Blessed Weapon -->
<icon>icon.etc_x_mas_tree_i00</icon> <icon>icon.etc_x_mas_tree_i00</icon>
<magicLvl>20</magicLvl> <magicLvl>20</magicLvl>
@@ -562,7 +562,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="8317" toLevel="1" name="Santa Claus' Blessed Weapon"> <skill id="8317" toLevel="1" name="Santa's Blessed Weapon">
<!-- Santa's Blessed Weapon --> <!-- Santa's Blessed Weapon -->
<icon>icon.etc_x_mas_tree_i00</icon> <icon>icon.etc_x_mas_tree_i00</icon>
<magicLvl>30</magicLvl> <magicLvl>30</magicLvl>
@@ -594,7 +594,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="8318" toLevel="1" name="Santa Claus' Blessed Weapon"> <skill id="8318" toLevel="1" name="Santa's Blessed Weapon">
<!-- Santa's Blessed Weapon --> <!-- Santa's Blessed Weapon -->
<icon>icon.etc_x_mas_tree_i00</icon> <icon>icon.etc_x_mas_tree_i00</icon>
<magicLvl>40</magicLvl> <magicLvl>40</magicLvl>
@@ -626,7 +626,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="8319" toLevel="1" name="Santa Claus' Blessed Weapon"> <skill id="8319" toLevel="1" name="Santa's Blessed Weapon">
<!-- Santa's Blessed Weapon --> <!-- Santa's Blessed Weapon -->
<icon>icon.etc_x_mas_tree_i00</icon> <icon>icon.etc_x_mas_tree_i00</icon>
<magicLvl>50</magicLvl> <magicLvl>50</magicLvl>
@@ -658,7 +658,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="8320" toLevel="1" name="Santa Claus' Blessed Weapon"> <skill id="8320" toLevel="1" name="Santa's Blessed Weapon">
<!-- Santa's Blessed Weapon --> <!-- Santa's Blessed Weapon -->
<icon>icon.etc_x_mas_tree_i00</icon> <icon>icon.etc_x_mas_tree_i00</icon>
<magicLvl>60</magicLvl> <magicLvl>60</magicLvl>
@@ -690,7 +690,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="8321" toLevel="1" name="Santa Claus' Blessed Weapon"> <skill id="8321" toLevel="1" name="Santa's Blessed Weapon">
<!-- Santa's Blessed Weapon --> <!-- Santa's Blessed Weapon -->
<icon>icon.etc_x_mas_tree_i00</icon> <icon>icon.etc_x_mas_tree_i00</icon>
<magicLvl>70</magicLvl> <magicLvl>70</magicLvl>
@@ -722,7 +722,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="8322" toLevel="1" name="Santa Claus' Blessed Weapon"> <skill id="8322" toLevel="1" name="Santa's Blessed Weapon">
<!-- Santa's Blessed Weapon --> <!-- Santa's Blessed Weapon -->
<icon>icon.etc_x_mas_tree_i00</icon> <icon>icon.etc_x_mas_tree_i00</icon>
<magicLvl>80</magicLvl> <magicLvl>80</magicLvl>
@@ -1035,7 +1035,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="8336" toLevel="1" name="Guardian's Strider Mount"> <skill id="8336" toLevel="1" name="Ride Guardian's Strider">
<!-- Ride a Guardian's Strider. --> <!-- Ride a Guardian's Strider. -->
<icon>icon.skilltransform3</icon> <icon>icon.skilltransform3</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
@@ -1825,7 +1825,7 @@
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
</skill> </skill>
<skill id="8373" toLevel="1" name="Silent Scream's Mask"> <skill id="8373" toLevel="1" name="Shriek Mask">
<!-- Mask's effect. For 60 minutes, increases Max HP and Max MP by 10%, Critical rate by 5%, and Wind Resistance by 5. --> <!-- Mask's effect. For 60 minutes, increases Max HP and Max MP by 10%, Critical rate by 5%, and Wind Resistance by 5. -->
<icon>icon.ev_scream_mask_i00</icon> <icon>icon.ev_scream_mask_i00</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
@@ -1844,7 +1844,7 @@
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
</skill> </skill>
<skill id="8374" toLevel="1" name="Wrathful Spirit's Mask"> <skill id="8374" toLevel="1" name="Red Devil Mask">
<!-- Mask's effect. For 60 minutes, increases Max HP and Max MP by 10%, Speed by 5%, and Fire Resistance by 5. --> <!-- Mask's effect. For 60 minutes, increases Max HP and Max MP by 10%, Speed by 5%, and Fire Resistance by 5. -->
<icon>icon.ev_doccabi_mask_i00</icon> <icon>icon.ev_doccabi_mask_i00</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
@@ -1863,7 +1863,7 @@
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
</skill> </skill>
<skill id="8375" toLevel="1" name="Unrotten Corpse's Mask"> <skill id="8375" toLevel="1" name="Mummy Mask">
<!-- Mask's effect. For 60 minutes, increases Max HP and Max MP by 10%, skill's MP Consumption by 5%, and Dark Resistance by 5. --> <!-- Mask's effect. For 60 minutes, increases Max HP and Max MP by 10%, skill's MP Consumption by 5%, and Dark Resistance by 5. -->
<icon>icon.ev_mummy_mask_i00</icon> <icon>icon.ev_mummy_mask_i00</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
@@ -187,7 +187,7 @@
</effects> </effects>
</skill> </skill>
<skill id="8403" toLevel="1" name="Elegia Heavy Armor Set"> <skill id="8403" toLevel="1" name="Elegia Heavy Armor Set">
<!-- STR+ 3, CON-2.P. Atk. increases by 6.59% when equipped --> <!-- STR+ 3, CON-2.P. Atk. increases by 6.59% when equipped; Critical rate increases by 127; Bleed/Hold/Sleep Resistance increases by 50%; Magic Damage Resistance increases by 2%; Max HP increases by 550; Fire/Water/Wind/Earth Resistance increases by 5; Restores HP by using some of the damage inflicted upon the enemy with a certain probability. Can equip a cloak. -->
<icon>icon.armor_t97_u_i00</icon> <icon>icon.armor_t97_u_i00</icon>
<magicLvl>85</magicLvl> <magicLvl>85</magicLvl>
<operateType>P</operateType> <operateType>P</operateType>
@@ -834,7 +834,7 @@
</effects> </effects>
</skill> </skill>
<skill id="8412" toLevel="1" name="Elegia Heavy Armor Set - PvP"> <skill id="8412" toLevel="1" name="Elegia Heavy Armor Set - PvP">
<!-- STR+ 3, CON-2. P. Atk. increases by 6.59% when equipped --> <!-- STR+ 3, CON-2. P. Atk. increases by 6.59% when equipped; Critical rate increases by 127; Bleed/Hold/Sleep Resistance increases by 50%; Magic Damage Resistance increases by 2%; Max HP increases by 550; Fire/Water/Wind/Earth Resistance increases by 5; Restores HP by using some of the damage inflicted upon the enemy with a certain probability. During PvP, incurred damage decreases and all of the attacker's speeds decrease at a fixed rate. Can equip a cloak. -->
<icon>icon.armor_t97_u_i00</icon> <icon>icon.armor_t97_u_i00</icon>
<magicLvl>85</magicLvl> <magicLvl>85</magicLvl>
<operateType>P</operateType> <operateType>P</operateType>
@@ -187,7 +187,7 @@
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
</skill> </skill>
<skill id="8512" toLevel="1" name="National Representative Warrior's Tenacity"> <skill id="8512" toLevel="1" name="Olympic Athlete's Tenacity">
<!-- When used, you can obtain at random one 3-, 7-, 10-, 30-day, or unlimited Olympic Athlete's accessory set. Upon skill use, 10 Proofs of Cheers are consumed, and it can be cancelled when attacked. --> <!-- When used, you can obtain at random one 3-, 7-, 10-, 30-day, or unlimited Olympic Athlete's accessory set. Upon skill use, 10 Proofs of Cheers are consumed, and it can be cancelled when attacked. -->
<icon>BranchSys2.icon.br_spirit_of_brave_i00</icon> <icon>BranchSys2.icon.br_spirit_of_brave_i00</icon>
<itemConsumeId>17201</itemConsumeId> <itemConsumeId>17201</itemConsumeId>
@@ -445,7 +445,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="8522" toLevel="1" name="Release Seal on Agathion - Nevit's Messenger Kanna"> <skill id="8522" toLevel="1" name="Release Agathion's Seal - Nevit's Messenger Kanna">
<!-- Removes the Agathion's seal. --> <!-- Removes the Agathion's seal. -->
<icon>icon.etc_summon_aga_agit_i00</icon> <icon>icon.etc_summon_aga_agit_i00</icon>
<hitTime>3000</hitTime> <hitTime>3000</hitTime>
@@ -523,6 +523,7 @@
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>85</magicLvl> <magicLvl>85</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<hitTime>3000</hitTime>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime> <hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType> <targetType>SELF</targetType>
@@ -1604,7 +1605,7 @@
</effects> </effects>
</skill> </skill>
<skill id="8558" toLevel="1" name="Ghost Walking"> <skill id="8558" toLevel="1" name="Ghost Walking">
<!-- Infiltrates the battleground like a ghost.For 30 seconds, increases Speed by 33, Evasion by 15, vital point attack rate by 40%, physical skill Evasion Rate by 60%, and Buff-canceling Attack Resistance by 90. --> <!-- Infiltrates the battleground like a ghost.'For 30 seconds, increases Speed by 33, Evasion by 15, vital point attack rate by 40%, physical skill Evasion Rate by 60%, and Buff-canceling Attack Resistance by 90. -->
<icon>icon.skill0770</icon> <icon>icon.skill0770</icon>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>36</mpConsume> <mpConsume>36</mpConsume>
@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?> <?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd"> <list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="9000" toLevel="1" name="Player Commendation - Scroll: Enchant Armor (D-grade)"> <skill id="9000" toLevel="1" name="Player Commendation - Scroll: Enchant Weapon (D-grade)">
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
@@ -9,7 +9,7 @@
<targetType>ITEM</targetType> <targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
</skill> </skill>
<skill id="9001" toLevel="1" name="Player Commendation - Scroll: Enchant Armor (C-grade)"> <skill id="9001" toLevel="1" name="Player Commendation - Scroll: Enchant Weapon (C-grade)">
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
@@ -18,7 +18,7 @@
<targetType>ITEM</targetType> <targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
</skill> </skill>
<skill id="9002" toLevel="1" name="Player Commendation - Scroll: Enchant Armor (B-grade)"> <skill id="9002" toLevel="1" name="Player Commendation - Scroll: Enchant Weapon (B-grade)">
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
@@ -27,7 +27,7 @@
<targetType>ITEM</targetType> <targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
</skill> </skill>
<skill id="9003" toLevel="1" name="Player Commendation - Scroll: Enchant Armor (A-grade)"> <skill id="9003" toLevel="1" name="Player Commendation - Scroll: Enchant Weapon (A-grade)">
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
@@ -36,7 +36,7 @@
<targetType>ITEM</targetType> <targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
</skill> </skill>
<skill id="9004" toLevel="1" name="Player Commendation - Scroll: Enchant Armor (S-grade)"> <skill id="9004" toLevel="1" name="Player Commendation - Scroll: Enchant Weapon (S-grade)">
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
@@ -3817,7 +3817,6 @@
</conditions> </conditions>
</skill> </skill>
<skill id="9055" toLevel="1" name="Golden Spice Capsule"> <skill id="9055" toLevel="1" name="Golden Spice Capsule">
<hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount> <itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>15482</itemConsumeId> <!-- Golden Spice Crate --> <itemConsumeId>15482</itemConsumeId> <!-- Golden Spice Crate -->
@@ -3847,7 +3846,6 @@
</effects> </effects>
</skill> </skill>
<skill id="9056" toLevel="1" name="Crystal Spice Capsule"> <skill id="9056" toLevel="1" name="Crystal Spice Capsule">
<hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount> <itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>15483</itemConsumeId> <!-- Crystal Spice Compressed Pack --> <itemConsumeId>15483</itemConsumeId> <!-- Crystal Spice Compressed Pack -->
@@ -4166,7 +4164,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="9068" toLevel="2" name="Potion of Vitality Maintenance"> <skill id="9068" toLevel="2" name="Vitality Maintaining Potion">
<!-- Maintains Vitality for 30 minutes. --> <!-- Maintains Vitality for 30 minutes. -->
<icon>icon.etc_lesser_potion_scarlet_i00</icon> <icon>icon.etc_lesser_potion_scarlet_i00</icon>
<abnormalLvl>3</abnormalLvl> <abnormalLvl>3</abnormalLvl>
@@ -4192,7 +4190,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="9069" toLevel="1" name="10,000 SP scroll"> <skill id="9069" toLevel="1" name="Scroll: 1,000 SP">
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount> <itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>15439</itemConsumeId> <!-- 10,000 SP scroll --> <itemConsumeId>15439</itemConsumeId> <!-- 10,000 SP scroll -->
@@ -4386,16 +4384,15 @@
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
</skill> </skill>
<skill id="9076" toLevel="1" name="Secret Gate Key"> <skill id="9076" toLevel="1" name="Secret Gate Key">
<castRange>400</castRange> <castRange>40</castRange>
<effectPoint>-100000</effectPoint> <effectPoint>-100000</effectPoint>
<effectRange>400</effectRange> <effectRange>400</effectRange>
<hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount> <itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>15690</itemConsumeId> <!-- Secret Key --> <itemConsumeId>15690</itemConsumeId> <!-- Secret Key -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>1000</reuseDelay> <reuseDelay>8000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<targetType>DOOR_TREASURE</targetType> <targetType>DOOR_TREASURE</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
@@ -4472,7 +4469,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="9079" toLevel="1" name="Santa's Buff Scroll"> <skill id="9079" toLevel="1" name="Scroll: Santa's Buff">
<!-- For 1 hour, receives help from a great spirit to increase Max MP by 20%, MP Recovery Bonus by 20%, HP recovery bonus by 20%, the chance of prominent damage occurring through magic damage by 2, the power of critical attacks by 20%, P. Atk. by 10%, P. Def. by 20%, Atk. Spd. by 20%, M. Atk. by 20%, M. Def. by 20%, Casting Spd. by 20%, and Debuff Resistance by 10%. Decreases Speed by 20% and MP consumption for skill use by 5%. --> <!-- For 1 hour, receives help from a great spirit to increase Max MP by 20%, MP Recovery Bonus by 20%, HP recovery bonus by 20%, the chance of prominent damage occurring through magic damage by 2, the power of critical attacks by 20%, P. Atk. by 10%, P. Def. by 20%, Atk. Spd. by 20%, M. Atk. by 20%, M. Def. by 20%, Casting Spd. by 20%, and Debuff Resistance by 10%. Decreases Speed by 20% and MP consumption for skill use by 5%. -->
<icon>icon.mysterious_wedding_i00</icon> <icon>icon.mysterious_wedding_i00</icon>
<abnormalLvl>4</abnormalLvl> <abnormalLvl>4</abnormalLvl>
@@ -4560,7 +4557,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="9080" toLevel="1" name="Santa's Sock"> <skill id="9080" toLevel="1" name="Santa's Stockings">
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount> <itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>16407</itemConsumeId> <!-- Santa's Stocking --> <itemConsumeId>16407</itemConsumeId> <!-- Santa's Stocking -->
@@ -4702,7 +4699,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="9085" toLevel="1" name="Santa Claus's Gift"> <skill id="9085" toLevel="1" name="Santa' Gift">
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount> <itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>17003</itemConsumeId> <!-- Santa Claus's Gift --> <itemConsumeId>17003</itemConsumeId> <!-- Santa Claus's Gift -->
@@ -5042,7 +5039,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="9086" toLevel="2" name="Santa - Potion of Will"> <skill id="9086" toLevel="2" name="Santa - CP Potion">
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
@@ -5090,7 +5087,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="9088" toLevel="1" name="Cupid's Arrow"> <skill id="9088" toLevel="1" name="Cupid's Cure">
<!-- Shoots a heart-arrow. --> <!-- Shoots a heart-arrow. -->
<icon>icon.skill3260</icon> <icon>icon.skill3260</icon>
<effectPoint>-1000</effectPoint> <effectPoint>-1000</effectPoint>
@@ -5099,6 +5096,7 @@
<itemConsumeId>17067</itemConsumeId> <!-- Event - Cupid's Fatigue Relief Potion --> <itemConsumeId>17067</itemConsumeId> <!-- Event - Cupid's Fatigue Relief Potion -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<mpConsume>1</mpConsume>
<reuseDelay>1000</reuseDelay> <reuseDelay>1000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<effectRange>700</effectRange> <effectRange>700</effectRange>
@@ -5121,7 +5119,7 @@
</condition> </condition>
</conditions> </conditions>
</skill> </skill>
<skill id="9089" toLevel="1" name="Cupid's Major Cure"> <skill id="9089" toLevel="1" name="Cupid's Enhanced Cure">
<!-- Shoots a big heart-arrow. --> <!-- Shoots a big heart-arrow. -->
<icon>icon.skill3260</icon> <icon>icon.skill3260</icon>
<effectPoint>-1000</effectPoint> <effectPoint>-1000</effectPoint>
@@ -5130,6 +5128,7 @@
<itemConsumeId>17068</itemConsumeId> <!-- Event - Cupid's Powerful Fatigue Relief Potion --> <itemConsumeId>17068</itemConsumeId> <!-- Event - Cupid's Powerful Fatigue Relief Potion -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<mpConsume>1</mpConsume>
<reuseDelay>4000</reuseDelay> <reuseDelay>4000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<effectRange>700</effectRange> <effectRange>700</effectRange>
@@ -746,7 +746,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="9115" toLevel="1" name="Nevit's Hourglass - 1 hour"> <skill id="9115" toLevel="1" name="XP Buff 50% (1-hour)">
<!-- Additional 50% XP is acquired while in effect. --> <!-- Additional 50% XP is acquired while in effect. -->
<icon>icon.etc_dragons_blood_i03</icon> <icon>icon.etc_dragons_blood_i03</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
@@ -778,7 +778,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="9116" toLevel="1" name="Nevit's Hourglass - 1.5 hour"> <skill id="9116" toLevel="1" name="XP Buff 50% (1.5-hour)">
<!-- Additional 50% XP is acquired while in effect. --> <!-- Additional 50% XP is acquired while in effect. -->
<icon>icon.etc_dragons_blood_i03</icon> <icon>icon.etc_dragons_blood_i03</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
@@ -810,7 +810,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="9117" toLevel="1" name="Nevit's Hourglass - 2 hour"> <skill id="9117" toLevel="1" name="XP Buff 50% (2-hour)">
<!-- Additional 50% XP is acquired while in effect. --> <!-- Additional 50% XP is acquired while in effect. -->
<icon>icon.etc_dragons_blood_i03</icon> <icon>icon.etc_dragons_blood_i03</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
@@ -842,7 +842,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="9118" toLevel="1" name="Nevit's Hourglass - 2.5 hour"> <skill id="9118" toLevel="1" name="XP Buff 50% (2.5-hour)">
<!-- Additional 50% XP is acquired while in effect. --> <!-- Additional 50% XP is acquired while in effect. -->
<icon>icon.etc_dragons_blood_i03</icon> <icon>icon.etc_dragons_blood_i03</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
@@ -874,7 +874,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="9119" toLevel="1" name="Nevit's Hourglass - 3 hour"> <skill id="9119" toLevel="1" name="XP Buff 50% (3-hour)">
<!-- Additional 50% XP is acquired while in effect. --> <!-- Additional 50% XP is acquired while in effect. -->
<icon>icon.etc_dragons_blood_i03</icon> <icon>icon.etc_dragons_blood_i03</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
@@ -906,7 +906,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="9120" toLevel="1" name="Nevit's Hourglass - 1 hour"> <skill id="9120" toLevel="1" name="XP Buff 50% (1-hour)">
<!-- Additional 50% XP is acquired while in effect. --> <!-- Additional 50% XP is acquired while in effect. -->
<icon>icon.etc_dragons_blood_i03</icon> <icon>icon.etc_dragons_blood_i03</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
@@ -938,7 +938,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="9121" toLevel="1" name="Nevit's Hourglass - 1.5 hour"> <skill id="9121" toLevel="1" name="XP Buff 50% (1.5-hour)">
<!-- Additional 50% XP is acquired while in effect. --> <!-- Additional 50% XP is acquired while in effect. -->
<icon>icon.etc_dragons_blood_i03</icon> <icon>icon.etc_dragons_blood_i03</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
@@ -970,7 +970,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="9122" toLevel="1" name="Nevit's Hourglass - 2 hour"> <skill id="9122" toLevel="1" name="XP Buff 50% (2-hour)">
<!-- Additional 50% XP is acquired while in effect. --> <!-- Additional 50% XP is acquired while in effect. -->
<icon>icon.etc_dragons_blood_i03</icon> <icon>icon.etc_dragons_blood_i03</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
@@ -1002,7 +1002,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="9123" toLevel="1" name="Nevit's Hourglass - 2.5 hour"> <skill id="9123" toLevel="1" name="XP Buff 50% (2.5-hour)">
<!-- Additional 50% XP is acquired while in effect. --> <!-- Additional 50% XP is acquired while in effect. -->
<icon>icon.etc_dragons_blood_i03</icon> <icon>icon.etc_dragons_blood_i03</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
@@ -1034,7 +1034,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="9124" toLevel="1" name="Nevit's Hourglass - 3 hour"> <skill id="9124" toLevel="1" name="XP Buff 50% (3-hour)">
<!-- Additional 50% XP is acquired while in effect. --> <!-- Additional 50% XP is acquired while in effect. -->
<icon>icon.etc_dragons_blood_i03</icon> <icon>icon.etc_dragons_blood_i03</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
@@ -1066,7 +1066,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="9125" toLevel="1" name="Nevit's Hourglass - 1 hour"> <skill id="9125" toLevel="1" name="XP Buff 50% (1-hour)">
<!-- Additional 50% XP is acquired while in effect. --> <!-- Additional 50% XP is acquired while in effect. -->
<icon>icon.etc_dragons_blood_i03</icon> <icon>icon.etc_dragons_blood_i03</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
@@ -1098,7 +1098,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="9126" toLevel="1" name="Nevit's Hourglass - 1.5 hour"> <skill id="9126" toLevel="1" name="XP Buff 50% (1.5-hour)">
<!-- Additional 50% XP is acquired while in effect. --> <!-- Additional 50% XP is acquired while in effect. -->
<icon>icon.etc_dragons_blood_i03</icon> <icon>icon.etc_dragons_blood_i03</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
@@ -1130,7 +1130,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="9127" toLevel="1" name="Nevit's Hourglass - 2 hour"> <skill id="9127" toLevel="1" name="XP Buff 50% (2-hour)">
<!-- Additional 50% XP is acquired while in effect. --> <!-- Additional 50% XP is acquired while in effect. -->
<icon>icon.etc_dragons_blood_i03</icon> <icon>icon.etc_dragons_blood_i03</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
@@ -1162,7 +1162,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="9128" toLevel="1" name="Nevit's Hourglass - 2.5 hour"> <skill id="9128" toLevel="1" name="XP Buff 50% (2.5-hour)">
<!-- Additional 50% XP is acquired while in effect. --> <!-- Additional 50% XP is acquired while in effect. -->
<icon>icon.etc_dragons_blood_i03</icon> <icon>icon.etc_dragons_blood_i03</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
@@ -1194,7 +1194,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="9129" toLevel="1" name="Nevit's Hourglass - 3 hour"> <skill id="9129" toLevel="1" name="XP Buff 50% (3-hour)">
<!-- Additional 50% XP is acquired while in effect. --> <!-- Additional 50% XP is acquired while in effect. -->
<icon>icon.etc_dragons_blood_i03</icon> <icon>icon.etc_dragons_blood_i03</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
@@ -1226,7 +1226,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="9130" toLevel="1" name="Nevit's Hourglass - 1 hour"> <skill id="9130" toLevel="1" name="XP Buff 50% (1-hour)">
<!-- Additional 50% XP is acquired while in effect. --> <!-- Additional 50% XP is acquired while in effect. -->
<icon>icon.etc_dragons_blood_i03</icon> <icon>icon.etc_dragons_blood_i03</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
@@ -1258,7 +1258,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="9131" toLevel="1" name="Nevit's Hourglass - 1.5 hour"> <skill id="9131" toLevel="1" name="XP Buff 50% (1.5-hour)">
<!-- Additional 50% XP is acquired while in effect. --> <!-- Additional 50% XP is acquired while in effect. -->
<icon>icon.etc_dragons_blood_i03</icon> <icon>icon.etc_dragons_blood_i03</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
@@ -1290,7 +1290,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="9132" toLevel="1" name="Nevit's Hourglass - 2 hour"> <skill id="9132" toLevel="1" name="XP Buff 50% (2-hour)">
<!-- Additional 50% XP is acquired while in effect. --> <!-- Additional 50% XP is acquired while in effect. -->
<icon>icon.etc_dragons_blood_i03</icon> <icon>icon.etc_dragons_blood_i03</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
@@ -1322,7 +1322,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="9133" toLevel="1" name="Nevit's Hourglass - 2.5 hour"> <skill id="9133" toLevel="1" name="XP Buff 50% (2.5-hour)">
<!-- Additional 50% XP is acquired while in effect. --> <!-- Additional 50% XP is acquired while in effect. -->
<icon>icon.etc_dragons_blood_i03</icon> <icon>icon.etc_dragons_blood_i03</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
@@ -1354,7 +1354,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="9134" toLevel="1" name="Nevit's Hourglass - 3 hour"> <skill id="9134" toLevel="1" name="XP Buff 50% (3-hour)">
<!-- Additional 50% XP is acquired while in effect. --> <!-- Additional 50% XP is acquired while in effect. -->
<icon>icon.etc_dragons_blood_i03</icon> <icon>icon.etc_dragons_blood_i03</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
@@ -1386,7 +1386,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="9135" toLevel="1" name="Nevit's Hourglass - 1 hour"> <skill id="9135" toLevel="1" name="XP Buff 50% (1-hour)">
<!-- Additional 50% XP is acquired while in effect. --> <!-- Additional 50% XP is acquired while in effect. -->
<icon>icon.etc_dragons_blood_i03</icon> <icon>icon.etc_dragons_blood_i03</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
@@ -1418,7 +1418,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="9136" toLevel="1" name="Nevit's Hourglass - 1.5 hour"> <skill id="9136" toLevel="1" name="XP Buff 50% (1.5-hour)">
<!-- Additional 50% XP is acquired while in effect. --> <!-- Additional 50% XP is acquired while in effect. -->
<icon>icon.etc_dragons_blood_i03</icon> <icon>icon.etc_dragons_blood_i03</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
@@ -1450,7 +1450,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="9137" toLevel="1" name="Nevit's Hourglass - 2 hour"> <skill id="9137" toLevel="1" name="XP Buff 50% (2-hour)">
<!-- Additional 50% XP is acquired while in effect. --> <!-- Additional 50% XP is acquired while in effect. -->
<icon>icon.etc_dragons_blood_i03</icon> <icon>icon.etc_dragons_blood_i03</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
@@ -1482,7 +1482,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="9138" toLevel="1" name="Nevit's Hourglass - 2.5 hour"> <skill id="9138" toLevel="1" name="XP Buff 50% (2.5-hour)">
<!-- Additional 50% XP is acquired while in effect. --> <!-- Additional 50% XP is acquired while in effect. -->
<icon>icon.etc_dragons_blood_i03</icon> <icon>icon.etc_dragons_blood_i03</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
@@ -1514,7 +1514,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="9139" toLevel="1" name="Nevit's Hourglass - 3 hour"> <skill id="9139" toLevel="1" name="XP Buff 50% (3-hour)">
<!-- Additional 50% XP is acquired while in effect. --> <!-- Additional 50% XP is acquired while in effect. -->
<icon>icon.etc_dragons_blood_i03</icon> <icon>icon.etc_dragons_blood_i03</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
@@ -1546,7 +1546,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="9140" toLevel="1" name="Nevit's Hourglass - 1 hour"> <skill id="9140" toLevel="1" name="XP Buff 50% (1-hour)">
<!-- Additional 50% XP is acquired while in effect. --> <!-- Additional 50% XP is acquired while in effect. -->
<icon>icon.etc_dragons_blood_i03</icon> <icon>icon.etc_dragons_blood_i03</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
@@ -1578,7 +1578,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="9141" toLevel="1" name="Nevit's Hourglass - 1.5 hour"> <skill id="9141" toLevel="1" name="XP Buff 50% (1.5-hour)">
<!-- Additional 50% XP is acquired while in effect. --> <!-- Additional 50% XP is acquired while in effect. -->
<icon>icon.etc_dragons_blood_i03</icon> <icon>icon.etc_dragons_blood_i03</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
@@ -1610,7 +1610,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="9142" toLevel="1" name="Nevit's Hourglass - 2 hour"> <skill id="9142" toLevel="1" name="XP Buff 50% (2-hour)">
<!-- Additional 50% XP is acquired while in effect. --> <!-- Additional 50% XP is acquired while in effect. -->
<icon>icon.etc_dragons_blood_i03</icon> <icon>icon.etc_dragons_blood_i03</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
@@ -1642,7 +1642,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="9143" toLevel="1" name="Nevit's Hourglass - 2.5 hour"> <skill id="9143" toLevel="1" name="XP Buff 50% (2.5-hour)">
<!-- Additional 50% XP is acquired while in effect. --> <!-- Additional 50% XP is acquired while in effect. -->
<icon>icon.etc_dragons_blood_i03</icon> <icon>icon.etc_dragons_blood_i03</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
@@ -1674,7 +1674,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="9144" toLevel="1" name="Nevit's Hourglass - 3 hour"> <skill id="9144" toLevel="1" name="XP Buff 50% (3-hour)">
<!-- Additional 50% XP is acquired while in effect. --> <!-- Additional 50% XP is acquired while in effect. -->
<icon>icon.etc_dragons_blood_i03</icon> <icon>icon.etc_dragons_blood_i03</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
@@ -1706,7 +1706,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="9145" toLevel="1" name="Nevit's Hourglass - 1 hour"> <skill id="9145" toLevel="1" name="XP Buff 50% (1-hour)">
<!-- Additional 50% XP is acquired while in effect. --> <!-- Additional 50% XP is acquired while in effect. -->
<icon>icon.etc_dragons_blood_i03</icon> <icon>icon.etc_dragons_blood_i03</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
@@ -1738,7 +1738,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="9146" toLevel="1" name="Nevit's Hourglass - 1.5 hour"> <skill id="9146" toLevel="1" name="XP Buff 50% (1.5-hour)">
<!-- Additional 50% XP is acquired while in effect. --> <!-- Additional 50% XP is acquired while in effect. -->
<icon>icon.etc_dragons_blood_i03</icon> <icon>icon.etc_dragons_blood_i03</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
@@ -1770,7 +1770,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="9147" toLevel="1" name="Nevit's Hourglass - 2 hour"> <skill id="9147" toLevel="1" name="XP Buff 50% (2-hour)">
<!-- Additional 50% XP is acquired while in effect. --> <!-- Additional 50% XP is acquired while in effect. -->
<icon>icon.etc_dragons_blood_i03</icon> <icon>icon.etc_dragons_blood_i03</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
@@ -1802,7 +1802,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="9148" toLevel="1" name="Nevit's Hourglass - 2.5 hour"> <skill id="9148" toLevel="1" name="XP Buff 50% (2.5-hour)">
<!-- Additional 50% XP is acquired while in effect. --> <!-- Additional 50% XP is acquired while in effect. -->
<icon>icon.etc_dragons_blood_i03</icon> <icon>icon.etc_dragons_blood_i03</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
@@ -1834,7 +1834,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="9149" toLevel="1" name="Nevit's Hourglass - 3 hour"> <skill id="9149" toLevel="1" name="XP Buff 50% (3-hour)">
<!-- Additional 50% XP is acquired while in effect. --> <!-- Additional 50% XP is acquired while in effect. -->
<icon>icon.etc_dragons_blood_i03</icon> <icon>icon.etc_dragons_blood_i03</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
@@ -1884,7 +1884,7 @@
<targetType>TARGET</targetType> <targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
</skill> </skill>
<skill id="9151" toLevel="1" name="Baby's Breath Bouquet - Event"> <skill id="9151" toLevel="1" name="Baby's Breath Bouquet (Event)">
<!-- Bouquet of baby's breath flowers, which stand for "Sorrow." --> <!-- Bouquet of baby's breath flowers, which stand for "Sorrow." -->
<icon>icon.etc_flower_bouquet_i03</icon> <icon>icon.etc_flower_bouquet_i03</icon>
<castRange>500</castRange> <castRange>500</castRange>
@@ -2068,7 +2068,6 @@
<abnormalTime>1800</abnormalTime> <abnormalTime>1800</abnormalTime>
<abnormalType>TRANSFORM</abnormalType> <abnormalType>TRANSFORM</abnormalType>
<effectPoint>1</effectPoint> <effectPoint>1</effectPoint>
<hitTime>2500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount> <itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>17139</itemConsumeId> <!-- Transformation Scroll: Anakim --> <itemConsumeId>17139</itemConsumeId> <!-- Transformation Scroll: Anakim -->
@@ -2100,7 +2099,6 @@
<abnormalTime>1800</abnormalTime> <abnormalTime>1800</abnormalTime>
<abnormalType>TRANSFORM</abnormalType> <abnormalType>TRANSFORM</abnormalType>
<effectPoint>1</effectPoint> <effectPoint>1</effectPoint>
<hitTime>2500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount> <itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>17140</itemConsumeId> <!-- Transformation Scroll: Zaken --> <itemConsumeId>17140</itemConsumeId> <!-- Transformation Scroll: Zaken -->
@@ -2158,7 +2156,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="9162" toLevel="1" name="Vesper's Critical Attack Power"> <skill id="9162" toLevel="1" name="Vesper's Critical Damage">
<!-- Increase P. Critical Rate by 15, M. Critical Rate by 2, and Speed by 10 for 10 minutes. Recovers 5% of the physical damage inflicted on the enemy as HP with a certain probability. --> <!-- Increase P. Critical Rate by 15, M. Critical Rate by 2, and Speed by 10 for 10 minutes. Recovers 5% of the physical damage inflicted on the enemy as HP with a certain probability. -->
<icon>icon.weapon_vesper_caster_i00</icon> <icon>icon.weapon_vesper_caster_i00</icon>
<abnormalInstant>true</abnormalInstant> <abnormalInstant>true</abnormalInstant>
@@ -2228,7 +2226,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="9164" toLevel="1" name="Special Gift of April Fool's Day - Event"> <skill id="9164" toLevel="1" name="April Fools' Day Special Gift (Event)">
<!-- The special box of good luck given to the luckiest guy on April Fool's Day. What will be inside? --> <!-- The special box of good luck given to the luckiest guy on April Fool's Day. What will be inside? -->
<icon>icon.etc_pi_gift_box_i04</icon> <icon>icon.etc_pi_gift_box_i04</icon>
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
@@ -2356,7 +2354,7 @@
</condition> </condition>
</conditions> </conditions>
</skill> </skill>
<skill id="9167" toLevel="1" name="Nevit's Hourglass - 1 hour(s)"> <skill id="9167" toLevel="1" name="XP Buff 50% (1-hour)">
<!-- Additional 50% XP is acquired while in effect. --> <!-- Additional 50% XP is acquired while in effect. -->
<icon>icon.etc_dragons_blood_i03</icon> <icon>icon.etc_dragons_blood_i03</icon>
<operateType>A2</operateType> <operateType>A2</operateType>
@@ -2385,7 +2383,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="9168" toLevel="1" name="Nevit's Hourglass - 1.5 hour(s)"> <skill id="9168" toLevel="1" name="XP Buff 50% (1.5-hour)">
<!-- Additional 50% XP is acquired while in effect. --> <!-- Additional 50% XP is acquired while in effect. -->
<icon>icon.etc_dragons_blood_i03</icon> <icon>icon.etc_dragons_blood_i03</icon>
<operateType>A2</operateType> <operateType>A2</operateType>
@@ -2414,7 +2412,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="9169" toLevel="1" name="Nevit's Hourglass - 2 hour(s)"> <skill id="9169" toLevel="1" name="XP Buff 50% (2-hour)">
<!-- Additional 50% XP is acquired while in effect. --> <!-- Additional 50% XP is acquired while in effect. -->
<icon>icon.etc_dragons_blood_i03</icon> <icon>icon.etc_dragons_blood_i03</icon>
<operateType>A2</operateType> <operateType>A2</operateType>
@@ -2443,7 +2441,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="9170" toLevel="1" name="Nevit's Hourglass - 2.5 hour(s)"> <skill id="9170" toLevel="1" name="XP Buff 50% (2.5-hour)">
<!-- Additional 50% XP is acquired while in effect. --> <!-- Additional 50% XP is acquired while in effect. -->
<icon>icon.etc_dragons_blood_i03</icon> <icon>icon.etc_dragons_blood_i03</icon>
<operateType>A2</operateType> <operateType>A2</operateType>
@@ -2472,7 +2470,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="9171" toLevel="1" name="Nevit's Hourglass - 3 hour(s)"> <skill id="9171" toLevel="1" name="XP Buff 50% (3-hour)">
<!-- Additional 50% XP is acquired while in effect. --> <!-- Additional 50% XP is acquired while in effect. -->
<icon>icon.etc_dragons_blood_i03</icon> <icon>icon.etc_dragons_blood_i03</icon>
<operateType>A2</operateType> <operateType>A2</operateType>
@@ -2501,7 +2499,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="9172" toLevel="1" name="Nevit's Hourglass - 4 hour(s)"> <skill id="9172" toLevel="1" name="XP Buff 50% (4-hour)">
<!-- Additional 50% XP is acquired while in effect. --> <!-- Additional 50% XP is acquired while in effect. -->
<icon>icon.etc_dragons_blood_i03</icon> <icon>icon.etc_dragons_blood_i03</icon>
<operateType>A2</operateType> <operateType>A2</operateType>
@@ -2552,7 +2550,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="9174" toLevel="1" name="500,000 SP scroll"> <skill id="9174" toLevel="1" name="Scroll: 5,000 SP">
<blockedInOlympiad>false</blockedInOlympiad> <blockedInOlympiad>false</blockedInOlympiad>
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount> <itemConsumeCount>1</itemConsumeCount>
@@ -2570,7 +2568,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="9175" toLevel="1" name="1,000,000 SP scroll"> <skill id="9175" toLevel="1" name="Scroll: 10,000 SP">
<blockedInOlympiad>false</blockedInOlympiad> <blockedInOlympiad>false</blockedInOlympiad>
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount> <itemConsumeCount>1</itemConsumeCount>
@@ -3229,7 +3227,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="9179" toLevel="1" name="Antharas's Blood Crystal"> <skill id="9179" toLevel="1" name="Antharas' Blood Crystal">
<affectLimit>50-50</affectLimit> <affectLimit>50-50</affectLimit>
<blockedInOlympiad>true</blockedInOlympiad> <blockedInOlympiad>true</blockedInOlympiad>
<effectPoint>578</effectPoint> <effectPoint>578</effectPoint>
@@ -3256,7 +3254,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="9180" toLevel="2" name="10,000,000 SP scroll"> <skill id="9180" toLevel="2" name="Scroll: 50,000 SP">
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount> <itemConsumeCount>1</itemConsumeCount>
<itemConsumeId> <itemConsumeId>
@@ -3279,7 +3277,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="9181" toLevel="1" name="Nevit's Hourglass - 4 hour(s)"> <skill id="9181" toLevel="1" name="XP Buff 50% (4-hour)">
<!-- Additional 50% XP is acquired while in effect. --> <!-- Additional 50% XP is acquired while in effect. -->
<icon>icon.etc_dragons_blood_i03</icon> <icon>icon.etc_dragons_blood_i03</icon>
<operateType>A2</operateType> <operateType>A2</operateType>
@@ -3309,7 +3307,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="9182" toLevel="1" name="Nevit's Hourglass - 4 hour(s)"> <skill id="9182" toLevel="1" name="XP Buff 50% (4-hour)">
<!-- Additional 50% XP is acquired while in effect. --> <!-- Additional 50% XP is acquired while in effect. -->
<icon>icon.etc_dragons_blood_i03</icon> <icon>icon.etc_dragons_blood_i03</icon>
<operateType>A2</operateType> <operateType>A2</operateType>
@@ -3339,7 +3337,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="9183" toLevel="1" name="Freya's Refreshing Breeze - 4 hour(s)"> <skill id="9183" toLevel="1" name="Freya's Refreshing Breeze (4-hour)">
<!-- For 4 hours, recovers Vitality when XP is acquired through hunting. Will not be deleted upon death. --> <!-- For 4 hours, recovers Vitality when XP is acquired through hunting. Will not be deleted upon death. -->
<icon>icon.etc_I.etc_hot_spring_mineral_i00</icon> <icon>icon.etc_I.etc_hot_spring_mineral_i00</icon>
<operateType>A2</operateType> <operateType>A2</operateType>
@@ -3368,7 +3366,7 @@
</condition> </condition>
</conditions> </conditions>
</skill> </skill>
<skill id="9184" toLevel="1" name="Freya's Refreshing Breeze - 4 hour(s)"> <skill id="9184" toLevel="1" name="Freya's Refreshing Breeze (4-hour) (Event)">
<!-- For 4 hours, recovers Vitality when XP is acquired through hunting. Will not be deleted upon death. --> <!-- For 4 hours, recovers Vitality when XP is acquired through hunting. Will not be deleted upon death. -->
<icon>icon.etc_I.etc_hot_spring_mineral_i00</icon> <icon>icon.etc_I.etc_hot_spring_mineral_i00</icon>
<operateType>A2</operateType> <operateType>A2</operateType>
@@ -1217,7 +1217,6 @@
<magicLvl>85</magicLvl> <magicLvl>85</magicLvl>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<isMagic>2</isMagic> <isMagic>2</isMagic>
<reuseDelay>-1000</reuseDelay>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<conditions> <conditions>
@@ -1240,7 +1239,6 @@
<magicLvl>85</magicLvl> <magicLvl>85</magicLvl>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<isMagic>2</isMagic> <isMagic>2</isMagic>
<reuseDelay>-1000</reuseDelay>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<conditions> <conditions>
@@ -1263,7 +1261,6 @@
<magicLvl>85</magicLvl> <magicLvl>85</magicLvl>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<isMagic>2</isMagic> <isMagic>2</isMagic>
<reuseDelay>-1000</reuseDelay>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<conditions> <conditions>
@@ -1286,7 +1283,6 @@
<magicLvl>85</magicLvl> <magicLvl>85</magicLvl>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<isMagic>2</isMagic> <isMagic>2</isMagic>
<reuseDelay>-1000</reuseDelay>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<conditions> <conditions>
@@ -1309,7 +1305,6 @@
<magicLvl>85</magicLvl> <magicLvl>85</magicLvl>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<isMagic>2</isMagic> <isMagic>2</isMagic>
<reuseDelay>-1000</reuseDelay>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<conditions> <conditions>
@@ -201,7 +201,6 @@
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<isMagic>2</isMagic> <isMagic>2</isMagic>
<reuseDelay>-1000</reuseDelay>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<conditions> <conditions>
@@ -224,7 +223,6 @@
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<isMagic>2</isMagic> <isMagic>2</isMagic>
<reuseDelay>-1000</reuseDelay>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<conditions> <conditions>
@@ -247,7 +245,6 @@
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<isMagic>2</isMagic> <isMagic>2</isMagic>
<reuseDelay>-1000</reuseDelay>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<conditions> <conditions>
@@ -1550,7 +1547,6 @@
<icon>icon.skill1403</icon> <icon>icon.skill1403</icon>
<operateType>A1</operateType> <operateType>A1</operateType>
<mpConsume>20</mpConsume> <mpConsume>20</mpConsume>
<castRange>-2</castRange>
<hitTime>15000</hitTime> <hitTime>15000</hitTime>
<reuseDelay>600000</reuseDelay> <reuseDelay>600000</reuseDelay>
<effectPoint>467</effectPoint> <effectPoint>467</effectPoint>
@@ -1261,7 +1261,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="9438" toLevel="1" name="Letter Collector's Gift (9th Anniversary)"> <skill id="9438" toLevel="1" name="Letter Collector's Gift">
<!-- For 1 hr., Atk. Spd. + 10%, Casting Spd. + 10%, Max HP/MP + 10%, and Speed + 10. --> <!-- For 1 hr., Atk. Spd. + 10%, Casting Spd. + 10%, Max HP/MP + 10%, and Speed + 10. -->
<icon>icon.shield_bread_i02</icon> <icon>icon.shield_bread_i02</icon>
<operateType>A2</operateType> <operateType>A2</operateType>
@@ -205,7 +205,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="9509" toLevel="1" name="Scroll: Reputation (Mid-grade)">¨ <skill id="9509" toLevel="1" name="Scroll: Reputation (Mid-grade)">
<itemConsumeId>35755</itemConsumeId> <itemConsumeId>35755</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount> <itemConsumeCount>1</itemConsumeCount>
<operateType>A1</operateType> <operateType>A1</operateType>
@@ -511,7 +511,6 @@
<skill id="9522" toLevel="1" name="Summon Clan Member"> <skill id="9522" toLevel="1" name="Summon Clan Member">
<!-- Summon selected clan member to current location. --> <!-- Summon selected clan member to current location. -->
<operateType>A1</operateType> <operateType>A1</operateType>
<castRange>-2</castRange>
<hitTime>1000</hitTime> <hitTime>1000</hitTime>
<coolTime>300</coolTime> <coolTime>300</coolTime>
<effectPoint>1</effectPoint> <effectPoint>1</effectPoint>
@@ -584,7 +583,7 @@
<effectRange>600</effectRange> <effectRange>600</effectRange>
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<isMagic>2</isMagic> <isMagic>2</isMagic>
<reuseDelay>7200000</reuseDelay> <reuseDelay>3600000</reuseDelay>
<targetType>PC_BODY</targetType> <targetType>PC_BODY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<conditions> <conditions>
@@ -607,7 +606,7 @@
<effectRange>600</effectRange> <effectRange>600</effectRange>
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<isMagic>2</isMagic> <isMagic>2</isMagic>
<reuseDelay>7200000</reuseDelay> <reuseDelay>3600000</reuseDelay>
<targetType>PC_BODY</targetType> <targetType>PC_BODY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<conditions> <conditions>
@@ -1601,6 +1600,7 @@
<!-- For 1 hr., P. Atk. + 35%, P. Critical Damage + 35%, P. Critical Rate + 100%, Atk. Spd. + 8%, M. Atk. + 16%, Casting Spd. + 8%, and Speed + 8. --> <!-- For 1 hr., P. Atk. + 35%, P. Critical Damage + 35%, P. Critical Rate + 100%, Atk. Spd. + 8%, M. Atk. + 16%, Casting Spd. + 8%, and Speed + 8. -->
<icon>icon.etc_bm_attack_cookie</icon> <icon>icon.etc_bm_attack_cookie</icon>
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>3600000</reuseDelay>
<effectPoint>100</effectPoint> <effectPoint>100</effectPoint>
<abnormalType>BUFF_SPECIAL_CLASS</abnormalType> <abnormalType>BUFF_SPECIAL_CLASS</abnormalType>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
@@ -1650,6 +1650,7 @@
<!-- For 1 hr., P. Atk. + 35%, P. Critical Damage + 35%, P. Critical Rate + 100%, P. Def. + 45%, Shield Defense Rate + 30%, and Shield Defense + 50%. --> <!-- For 1 hr., P. Atk. + 35%, P. Critical Damage + 35%, P. Critical Rate + 100%, P. Def. + 45%, Shield Defense Rate + 30%, and Shield Defense + 50%. -->
<icon>icon.etc_bm_defence_cookie</icon> <icon>icon.etc_bm_defence_cookie</icon>
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>3600000</reuseDelay>
<effectPoint>100</effectPoint> <effectPoint>100</effectPoint>
<abnormalType>BUFF_SPECIAL_CLASS</abnormalType> <abnormalType>BUFF_SPECIAL_CLASS</abnormalType>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
@@ -1695,6 +1696,7 @@
<!-- For 1 hr., M. Atk. + 40%, M. Critical Rate + 100%, Casting Spd. + 8%, P. Atk. + 8%, Atk. Spd. + 8%, Speed + 8, M. Def. + 14%, MP and Recovery Bonus + 20%. Magic Skill MP Consumption - 15%, P. Skill MP Consumption - 5%, and Skill Cooldown - 20%. --> <!-- For 1 hr., M. Atk. + 40%, M. Critical Rate + 100%, Casting Spd. + 8%, P. Atk. + 8%, Atk. Spd. + 8%, Speed + 8, M. Def. + 14%, MP and Recovery Bonus + 20%. Magic Skill MP Consumption - 15%, P. Skill MP Consumption - 5%, and Skill Cooldown - 20%. -->
<icon>icon.etc_bm_magic_cookie</icon> <icon>icon.etc_bm_magic_cookie</icon>
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>3600000</reuseDelay>
<effectPoint>100</effectPoint> <effectPoint>100</effectPoint>
<abnormalType>BUFF_SPECIAL_CLASS</abnormalType> <abnormalType>BUFF_SPECIAL_CLASS</abnormalType>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
@@ -1822,7 +1824,6 @@
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<isMagic>2</isMagic> <isMagic>2</isMagic>
<reuseDelay>-1000</reuseDelay>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
@@ -354,6 +354,7 @@
<!-- Obtained XP/SP + 25%. Stacks with effects of Nom Nom Candy. When two identical candies are in the inventory, only one effect is applied. --> <!-- Obtained XP/SP + 25%. Stacks with effects of Nom Nom Candy. When two identical candies are in the inventory, only one effect is applied. -->
<icon>etc_whiteday_candy_i05</icon> <icon>etc_whiteday_candy_i05</icon>
<operateType>P</operateType> <operateType>P</operateType>
<hitTime>500</hitTime>
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<effects> <effects>
<effect name="ExpModify"> <effect name="ExpModify">
@@ -365,6 +366,7 @@
<!-- Obtained XP/SP + 25%. Stacks with effects of Yum Yum Candy. When two identical candies are in the inventory, only one effect is applied. --> <!-- Obtained XP/SP + 25%. Stacks with effects of Yum Yum Candy. When two identical candies are in the inventory, only one effect is applied. -->
<icon>etc_whiteday_candy_i06</icon> <icon>etc_whiteday_candy_i06</icon>
<operateType>P</operateType> <operateType>P</operateType>
<hitTime>500</hitTime>
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<effects> <effects>
<effect name="ExpModify"> <effect name="ExpModify">
@@ -80,7 +80,6 @@
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<isMagic>2</isMagic> <isMagic>2</isMagic>
<reuseDelay>-1000</reuseDelay>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
@@ -467,7 +466,6 @@
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<isMagic>2</isMagic> <isMagic>2</isMagic>
<reuseDelay>-1000</reuseDelay>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
@@ -676,14 +674,14 @@
<skill id="9736" toLevel="1" name="Key of Pagans"> <skill id="9736" toLevel="1" name="Key of Pagans">
<!-- Key to opening the doors inside the Pagan Temple. --> <!-- Key to opening the doors inside the Pagan Temple. -->
<operateType>A1</operateType> <operateType>A1</operateType>
<castRange>400</castRange> <castRange>40</castRange>
<hitTime>500</hitTime> <hitTime>500</hitTime>
<effectPoint>-1</effectPoint> <effectPoint>-1</effectPoint>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<effectRange>400</effectRange> <effectRange>400</effectRange>
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<isMagic>2</isMagic> <isMagic>2</isMagic>
<reuseDelay>1000</reuseDelay> <reuseDelay>3000</reuseDelay>
<targetType>DOOR_TREASURE</targetType> <targetType>DOOR_TREASURE</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<conditions> <conditions>
@@ -2690,7 +2688,6 @@
<skill id="9781" toLevel="1" name="Mysterious Box"> <skill id="9781" toLevel="1" name="Mysterious Box">
<!-- Mysterious box. --> <!-- Mysterious box. -->
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill> </skill>
<skill id="9782" toLevel="1" name="Release Agathion's Seal - Jr. Cocoring"> <skill id="9782" toLevel="1" name="Release Agathion's Seal - Jr. Cocoring">
<!-- Releases Agathion's seal. --> <!-- Releases Agathion's seal. -->
@@ -2702,7 +2699,6 @@
<!-- Receive Jr. Cocoring Agathion's gift. --> <!-- Receive Jr. Cocoring Agathion's gift. -->
<operateType>A1</operateType> <operateType>A1</operateType>
<hitTime>2700</hitTime> <hitTime>2700</hitTime>
<reuseDelay>-1000</reuseDelay>
</skill> </skill>
<skill id="9784" toLevel="1" name="Jr. Cocoring's Gift"> <skill id="9784" toLevel="1" name="Jr. Cocoring's Gift">
<!-- Vitality is replenished in peace zones. --> <!-- Vitality is replenished in peace zones. -->
@@ -2821,54 +2817,45 @@
<skill id="9791" toLevel="1" name="Golden Chest"> <skill id="9791" toLevel="1" name="Golden Chest">
<!-- Golden Chest. --> <!-- Golden Chest. -->
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill> </skill>
<skill id="9792" toLevel="1" name="Luminous Golden Chest"> <skill id="9792" toLevel="1" name="Luminous Golden Chest">
<!-- Luminous Golden Chest. --> <!-- Luminous Golden Chest. -->
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill> </skill>
<skill id="9793" toLevel="2" name="Agathion's Gift: Jr. Cocoring"> <skill id="9793" toLevel="2" name="Agathion's Gift: Jr. Cocoring">
<!-- Receive Jr. Cocoring Agathion's gift. --> <!-- Receive Jr. Cocoring Agathion's gift. -->
<operateType>A1</operateType> <operateType>A1</operateType>
<hitTime>2700</hitTime> <hitTime>2700</hitTime>
<reuseDelay>-1000</reuseDelay>
<isDebuff>false</isDebuff> <isDebuff>false</isDebuff>
</skill> </skill>
<skill id="9794" toLevel="3" name="Agathion's Gift: Jr. Cocoring"> <skill id="9794" toLevel="3" name="Agathion's Gift: Jr. Cocoring">
<!-- Receive Jr. Cocoring Agathion's gift. --> <!-- Receive Jr. Cocoring Agathion's gift. -->
<operateType>A1</operateType> <operateType>A1</operateType>
<hitTime>2700</hitTime> <hitTime>2700</hitTime>
<reuseDelay>-1000</reuseDelay>
<isDebuff>false</isDebuff> <isDebuff>false</isDebuff>
</skill> </skill>
<skill id="9795" toLevel="4" name="Agathion's Gift: Jr. Cocoring"> <skill id="9795" toLevel="4" name="Agathion's Gift: Jr. Cocoring">
<!-- Receive Jr. Cocoring Agathion's gift. --> <!-- Receive Jr. Cocoring Agathion's gift. -->
<operateType>A1</operateType> <operateType>A1</operateType>
<hitTime>2700</hitTime> <hitTime>2700</hitTime>
<reuseDelay>-1000</reuseDelay>
<isDebuff>false</isDebuff> <isDebuff>false</isDebuff>
</skill> </skill>
<skill id="9796" toLevel="5" name="Agathion's Gift: Jr. Cocoring"> <skill id="9796" toLevel="5" name="Agathion's Gift: Jr. Cocoring">
<!-- Receive Jr. Cocoring Agathion's gift. --> <!-- Receive Jr. Cocoring Agathion's gift. -->
<operateType>A1</operateType> <operateType>A1</operateType>
<hitTime>2700</hitTime> <hitTime>2700</hitTime>
<reuseDelay>-1000</reuseDelay>
<isDebuff>false</isDebuff> <isDebuff>false</isDebuff>
</skill> </skill>
<skill id="9797" toLevel="1" name="Hero's Treasure Chest"> <skill id="9797" toLevel="1" name="Hero's Treasure Chest">
<!-- Hero's Treasure Chest. --> <!-- Hero's Treasure Chest. -->
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill> </skill>
<skill id="9798" toLevel="1" name="Hair Accessory Pack"> <skill id="9798" toLevel="1" name="Hair Accessory Pack">
<!-- Hair Accessory Pack. --> <!-- Hair Accessory Pack. -->
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill> </skill>
<skill id="9799" toLevel="1" name="Pendant Pack"> <skill id="9799" toLevel="1" name="Pendant Pack">
<!-- Pendant Pack. --> <!-- Pendant Pack. -->
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill> </skill>
</list> </list>
@@ -3,112 +3,90 @@
<skill id="9800" toLevel="1" name="Enchant Scroll Pack (S-grade)"> <skill id="9800" toLevel="1" name="Enchant Scroll Pack (S-grade)">
<!-- Enchant Scroll Pack (S-grade) --> <!-- Enchant Scroll Pack (S-grade) -->
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill> </skill>
<skill id="9801" toLevel="1" name="Enchant Scroll Pack (R-grade)"> <skill id="9801" toLevel="1" name="Enchant Scroll Pack (R-grade)">
<!-- Enchant Scroll Pack (R-grade) --> <!-- Enchant Scroll Pack (R-grade) -->
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill> </skill>
<skill id="9802" toLevel="1" name="Attribute Stone Fragment Box"> <skill id="9802" toLevel="1" name="Attribute Stone Fragment Box">
<!-- Attribute Stone Fragment Box --> <!-- Attribute Stone Fragment Box -->
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill> </skill>
<skill id="9803" toLevel="1" name="Ingredient Box"> <skill id="9803" toLevel="1" name="Ingredient Box">
<!-- Ingredient Box --> <!-- Ingredient Box -->
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill> </skill>
<skill id="9804" toLevel="1" name="Hero's Lucky Enchant Stone Pack"> <skill id="9804" toLevel="1" name="Hero's Lucky Enchant Stone Pack">
<!-- Hero's Lucky Enchant Stone Pack --> <!-- Hero's Lucky Enchant Stone Pack -->
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill> </skill>
<skill id="9805" toLevel="1" name="Destruction Enchant Scroll Pack"> <skill id="9805" toLevel="1" name="Destruction Enchant Scroll Pack">
<!-- Destruction Enchant Scroll Pack --> <!-- Destruction Enchant Scroll Pack -->
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill> </skill>
<skill id="9806" toLevel="1" name="Hero's Giant Enchant Scroll Pack"> <skill id="9806" toLevel="1" name="Hero's Giant Enchant Scroll Pack">
<!-- Hero's Giant Enchant Scroll Pack --> <!-- Hero's Giant Enchant Scroll Pack -->
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill> </skill>
<skill id="9807" toLevel="1" name="Hero's Blessed Enchant Scroll Pack"> <skill id="9807" toLevel="1" name="Hero's Blessed Enchant Scroll Pack">
<!-- Hero's Blessed Enchant Scroll Pack --> <!-- Hero's Blessed Enchant Scroll Pack -->
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill> </skill>
<skill id="9808" toLevel="1" name="Hero's Unbind Scroll Pack"> <skill id="9808" toLevel="1" name="Hero's Unbind Scroll Pack">
<!-- Hero's Unbind Scroll Pack --> <!-- Hero's Unbind Scroll Pack -->
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill> </skill>
<skill id="9809" toLevel="1" name="Hero's Attribute Crystal Pack"> <skill id="9809" toLevel="1" name="Hero's Attribute Crystal Pack">
<!-- Hero's Attribute Crystal Pack --> <!-- Hero's Attribute Crystal Pack -->
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill> </skill>
<skill id="9810" toLevel="1" name="PK Pack"> <skill id="9810" toLevel="1" name="PK Pack">
<!-- PK Pack --> <!-- PK Pack -->
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill> </skill>
<skill id="9811" toLevel="1" name="Reputation Pack"> <skill id="9811" toLevel="1" name="Reputation Pack">
<!-- Reputation Pack --> <!-- Reputation Pack -->
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill> </skill>
<skill id="9812" toLevel="1" name="Mysterious Shot Pack"> <skill id="9812" toLevel="1" name="Mysterious Shot Pack">
<!-- Mysterious Shot box. --> <!-- Mysterious Shot box. -->
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill> </skill>
<skill id="9813" toLevel="1" name="Kaliel's Energy Box"> <skill id="9813" toLevel="1" name="Kaliel's Energy Box">
<!-- Kaliel's Energy Box. --> <!-- Kaliel's Energy Box. -->
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill> </skill>
<skill id="9814" toLevel="1" name="Giant's Scroll: Enchant Weapon (R-grade)"> <skill id="9814" toLevel="1" name="Giant's Scroll: Enchant Weapon (R-grade)">
<!-- Giant's Scroll: Enchant Weapon (R-grade) --> <!-- Giant's Scroll: Enchant Weapon (R-grade) -->
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill> </skill>
<skill id="9815" toLevel="1" name="Giant's Scroll: Enchant Weapon (S-grade)"> <skill id="9815" toLevel="1" name="Giant's Scroll: Enchant Weapon (S-grade)">
<!-- Giant's Scroll: Enchant Weapon (S-grade) --> <!-- Giant's Scroll: Enchant Weapon (S-grade) -->
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill> </skill>
<skill id="9816" toLevel="1" name="Giant's Scroll: Enchant Weapon (A-grade)"> <skill id="9816" toLevel="1" name="Giant's Scroll: Enchant Weapon (A-grade)">
<!-- Giant's Scroll: Enchant Weapon (A-grade) --> <!-- Giant's Scroll: Enchant Weapon (A-grade) -->
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill> </skill>
<skill id="9817" toLevel="1" name="Giant's Scroll: Enchant Armor (R-grade)"> <skill id="9817" toLevel="1" name="Giant's Scroll: Enchant Armor (R-grade)">
<!-- Giant's Scroll: Enchant Armor (R-grade) --> <!-- Giant's Scroll: Enchant Armor (R-grade) -->
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill> </skill>
<skill id="9818" toLevel="1" name="Giant's Scroll: Enchant Armor (S-grade)"> <skill id="9818" toLevel="1" name="Giant's Scroll: Enchant Armor (S-grade)">
<!-- Giant's Scroll: Enchant Armor (S-grade) --> <!-- Giant's Scroll: Enchant Armor (S-grade) -->
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill> </skill>
<skill id="9819" toLevel="1" name="Giant's Scroll: Enchant Armor (A-grade)"> <skill id="9819" toLevel="1" name="Giant's Scroll: Enchant Armor (A-grade)">
<!-- Giant's Scroll: Enchant Armor (A-grade) --> <!-- Giant's Scroll: Enchant Armor (A-grade) -->
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill> </skill>
<skill id="9820" toLevel="1" name="Potion Pack"> <skill id="9820" toLevel="1" name="Potion Pack">
<!-- Potion pack in Olympic Golden Chest. --> <!-- Potion pack in Olympic Golden Chest. -->
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill> </skill>
<skill id="9821" toLevel="1" name="Reward Box"> <skill id="9821" toLevel="1" name="Reward Box">
<!-- Reward pack in Olympic Golden Chest. --> <!-- Reward pack in Olympic Golden Chest. -->
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill> </skill>
<skill id="9822" toLevel="1" name="Release Seal"> <skill id="9822" toLevel="1" name="Release Seal">
<operateType>A1</operateType> <operateType>A1</operateType>
@@ -119,27 +97,22 @@
<skill id="9823" toLevel="1" name="Escort's Supply Box"> <skill id="9823" toLevel="1" name="Escort's Supply Box">
<!-- Supply box. --> <!-- Supply box. -->
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill> </skill>
<skill id="9824" toLevel="1" name="Chest of Glory"> <skill id="9824" toLevel="1" name="Chest of Glory">
<!-- Chest of Glory given by Cocoring. --> <!-- Chest of Glory given by Cocoring. -->
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill> </skill>
<skill id="9825" toLevel="1" name="Chest of Victory"> <skill id="9825" toLevel="1" name="Chest of Victory">
<!-- Chest of Victory given by Cocoring. --> <!-- Chest of Victory given by Cocoring. -->
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill> </skill>
<skill id="9826" toLevel="1" name="Chest of Friendship"> <skill id="9826" toLevel="1" name="Chest of Friendship">
<!-- Chest of Friendship given by Cocoring. --> <!-- Chest of Friendship given by Cocoring. -->
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill> </skill>
<skill id="9827" toLevel="1" name="Treasure Chest"> <skill id="9827" toLevel="1" name="Treasure Chest">
<!-- Treasure Chest --> <!-- Treasure Chest -->
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill> </skill>
<skill id="9828" toLevel="1" name="XP Buff 50% (1-hour)"> <skill id="9828" toLevel="1" name="XP Buff 50% (1-hour)">
<!-- Obtained XP + 50%. --> <!-- Obtained XP + 50%. -->
@@ -174,17 +147,14 @@
<skill id="9829" toLevel="1" name="Rare Accessory Pack (Permanent)"> <skill id="9829" toLevel="1" name="Rare Accessory Pack (Permanent)">
<!-- Rare accessory pack. --> <!-- Rare accessory pack. -->
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill> </skill>
<skill id="9830" toLevel="1" name="Weapon Pack (R99-grade)"> <skill id="9830" toLevel="1" name="Weapon Pack (R99-grade)">
<!-- Weapon pack (R99-grade). --> <!-- Weapon pack (R99-grade). -->
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill> </skill>
<skill id="9831" toLevel="1" name="Unbind Scroll Pack"> <skill id="9831" toLevel="1" name="Unbind Scroll Pack">
<!-- Unbind Scroll pack. --> <!-- Unbind Scroll pack. -->
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill> </skill>
<skill id="9832" toLevel="1" name="Scroll: Midsummer Passion"> <skill id="9832" toLevel="1" name="Scroll: Midsummer Passion">
<!-- For 1 hr., obtained XP/SP + 30%. --> <!-- For 1 hr., obtained XP/SP + 30%. -->
@@ -199,7 +169,6 @@
<!-- Summons selected target. Only while in a party. Cooldown is 30 min. --> <!-- Summons selected target. Only while in a party. Cooldown is 30 min. -->
<icon>icon.etc_summon_aga_agit_i00</icon> <icon>icon.etc_summon_aga_agit_i00</icon>
<operateType>A1</operateType> <operateType>A1</operateType>
<castRange>-2</castRange>
<hitTime>5000</hitTime> <hitTime>5000</hitTime>
<effectPoint>1000</effectPoint> <effectPoint>1000</effectPoint>
<reuseDelay>1800000</reuseDelay> <reuseDelay>1800000</reuseDelay>
@@ -221,7 +190,6 @@
<itemConsumeId>36573</itemConsumeId> <itemConsumeId>36573</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount> <itemConsumeCount>1</itemConsumeCount>
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill> </skill>
<skill id="9837" toLevel="1" name="Weapon Appearance Stone (R-grade)"> <skill id="9837" toLevel="1" name="Weapon Appearance Stone (R-grade)">
<operateType>A1</operateType> <operateType>A1</operateType>
@@ -238,7 +238,7 @@
</skill> </skill>
<skill id="9928" toLevel="1" name="Scroll of Escape: Heine"> <skill id="9928" toLevel="1" name="Scroll of Escape: Heine">
<!-- Return to Heine. --> <!-- Return to Heine. -->
<hitTime>500</hitTime> <hitTime>1500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeId>37112</itemConsumeId> <itemConsumeId>37112</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount> <itemConsumeCount>1</itemConsumeCount>
@@ -405,7 +405,7 @@
<skill id="9937" toLevel="1" name="Scroll of Escape: Town of Goddard"> <skill id="9937" toLevel="1" name="Scroll of Escape: Town of Goddard">
<!-- Return to the Town of Goddard. --> <!-- Return to the Town of Goddard. -->
<itemConsumeId>37123</itemConsumeId> <itemConsumeId>37123</itemConsumeId>
<hitTime>500</hitTime> <hitTime>1500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeId>37027</itemConsumeId> <itemConsumeId>37027</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount> <itemConsumeCount>1</itemConsumeCount>
@@ -467,22 +467,18 @@
<skill id="9946" toLevel="1" name="9th Anniversary Cube (30-day) (Event)"> <skill id="9946" toLevel="1" name="9th Anniversary Cube (30-day) (Event)">
<!-- 9th Anniversary Cube. 30-day. --> <!-- 9th Anniversary Cube. 30-day. -->
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill> </skill>
<skill id="9947" toLevel="1" name="9th Anniversary Cube (20-day) (Event)"> <skill id="9947" toLevel="1" name="9th Anniversary Cube (20-day) (Event)">
<!-- 9th Anniversary Cube. 20-day. --> <!-- 9th Anniversary Cube. 20-day. -->
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill> </skill>
<skill id="9948" toLevel="1" name="9th Anniversary Cube (10-day) (Event)"> <skill id="9948" toLevel="1" name="9th Anniversary Cube (10-day) (Event)">
<!-- 9th Anniversary Cube. 10-day. --> <!-- 9th Anniversary Cube. 10-day. -->
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill> </skill>
<skill id="9949" toLevel="1" name="9th Anniversary Cube (5-day) (Event)"> <skill id="9949" toLevel="1" name="9th Anniversary Cube (5-day) (Event)">
<!-- 9th Anniversary Cube. 5-day. --> <!-- 9th Anniversary Cube. 5-day. -->
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill> </skill>
<skill id="9950" toLevel="1" name="Letter Collector's Pouch: TOGETHER"> <skill id="9950" toLevel="1" name="Letter Collector's Pouch: TOGETHER">
<!-- Magic Pouch containing the letters TOGETHER. Double-click to obtain one of the letters. "R" can be obtained by chance from the RIIS Pouch. --> <!-- Magic Pouch containing the letters TOGETHER. Double-click to obtain one of the letters. "R" can be obtained by chance from the RIIS Pouch. -->
@@ -853,7 +849,7 @@
</skill> </skill>
<skill id="9975" toLevel="1" name="Scroll of Escape: Varka Silenos Barracks"> <skill id="9975" toLevel="1" name="Scroll of Escape: Varka Silenos Barracks">
<!-- Return to the Varka Silenos Barracks. --> <!-- Return to the Varka Silenos Barracks. -->
<hitTime>500</hitTime> <hitTime>1500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeId>37034</itemConsumeId> <itemConsumeId>37034</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount> <itemConsumeCount>1</itemConsumeCount>
@@ -879,7 +875,7 @@
</skill> </skill>
<skill id="9976" toLevel="1" name="Scroll of Escape: Ketra Orc Outpost"> <skill id="9976" toLevel="1" name="Scroll of Escape: Ketra Orc Outpost">
<!-- Return to the Ketra Orc Outpost. --> <!-- Return to the Ketra Orc Outpost. -->
<hitTime>500</hitTime> <hitTime>1500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeId>37035</itemConsumeId> <itemConsumeId>37035</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount> <itemConsumeCount>1</itemConsumeCount>
@@ -905,7 +901,7 @@
</skill> </skill>
<skill id="9977" toLevel="1" name="Scroll of Escape: Den of Evil"> <skill id="9977" toLevel="1" name="Scroll of Escape: Den of Evil">
<!-- Return to the Den of Evil. --> <!-- Return to the Den of Evil. -->
<hitTime>500</hitTime> <hitTime>1500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeId>37036</itemConsumeId> <itemConsumeId>37036</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount> <itemConsumeCount>1</itemConsumeCount>
@@ -931,7 +927,7 @@
</skill> </skill>
<skill id="9978" toLevel="1" name="Scroll of Escape: Sel Mahum Training Grounds"> <skill id="9978" toLevel="1" name="Scroll of Escape: Sel Mahum Training Grounds">
<!-- Return to the Sel Mahum Training Grounds. --> <!-- Return to the Sel Mahum Training Grounds. -->
<hitTime>500</hitTime> <hitTime>1500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeId>37037</itemConsumeId> <itemConsumeId>37037</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount> <itemConsumeCount>1</itemConsumeCount>
@@ -966,7 +962,7 @@
</skill> </skill>
<skill id="9980" toLevel="1" name="Scroll of Escape: Field of Silence"> <skill id="9980" toLevel="1" name="Scroll of Escape: Field of Silence">
<!-- Return to the Field of Silence. --> <!-- Return to the Field of Silence. -->
<hitTime>500</hitTime> <hitTime>1500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeId>37039</itemConsumeId> <itemConsumeId>37039</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount> <itemConsumeCount>1</itemConsumeCount>
@@ -992,7 +988,7 @@
</skill> </skill>
<skill id="9981" toLevel="1" name="Scroll of Escape: Field of Whispers"> <skill id="9981" toLevel="1" name="Scroll of Escape: Field of Whispers">
<!-- Return to the Field of Whispers. --> <!-- Return to the Field of Whispers. -->
<hitTime>500</hitTime> <hitTime>1500</hitTime>
<itemConsumeId>37040</itemConsumeId> <itemConsumeId>37040</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount> <itemConsumeCount>1</itemConsumeCount>
<operateType>A1</operateType> <operateType>A1</operateType>
@@ -882,7 +882,6 @@
<value level="8" /> <value level="8" />
<value level="9">73</value> <value level="9">73</value>
<value level="10">75</value> <value level="10">75</value>
<value level="11">77</value>
</mpConsume> </mpConsume>
<castRange>40</castRange> <castRange>40</castRange>
<effectRange>400</effectRange> <effectRange>400</effectRange>
@@ -1200,7 +1199,7 @@
</effects> </effects>
</skill> </skill>
<skill id="10016" toLevel="9" name="Chain Hydra"> <skill id="10016" toLevel="9" name="Chain Hydra">
<!-- Pulls target and nearby enemies to make them attack you.Requires a shield. --> <!-- Pulls target and nearby enemies to make them attack you.'Requires a shield. -->
<icon>icon.skill10016</icon> <icon>icon.skill10016</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>1</abnormalTime> <abnormalTime>1</abnormalTime>
@@ -1612,6 +1611,9 @@
<value level="2">90</value> <value level="2">90</value>
<value level="3">95</value> <value level="3">95</value>
<value level="4">99</value> <value level="4">99</value>
<value level="5">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</magicLvl> </magicLvl>
<reuseDelay>60000</reuseDelay> <reuseDelay>60000</reuseDelay>
<targetType>SELF</targetType> <targetType>SELF</targetType>
@@ -1650,7 +1652,7 @@
</effects> </effects>
</skill> </skill>
<skill id="10022" toLevel="1" name="Ignore Death"> <skill id="10022" toLevel="1" name="Ignore Death">
<!-- For $s1, HP does not decrease below $s2. --> <!-- For 10 seconds, HP does not decrease below 1. -->
<icon>icon.skill10022</icon> <icon>icon.skill10022</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime> <abnormalTime>
@@ -1753,7 +1755,7 @@
</effects> </effects>
</skill> </skill>
<skill id="10024" toLevel="1" name="Party Rescue"> <skill id="10024" toLevel="1" name="Party Rescue">
<!-- Pulls party member to you and receive $s2 of their damage for $s1. Receive only $s3 damage when damage to yourself and party member exceeds $s4. Requires a shield. --> <!-- Pulls party member to you and receive 90% of their damage for 15 seconds. Receive only 10 damage when damage to yourself and party member exceeds 10. Requires a shield. -->
<icon>icon.skill10024</icon> <icon>icon.skill10024</icon>
<abnormalLvl>2</abnormalLvl> <abnormalLvl>2</abnormalLvl>
<abnormalTime> <abnormalTime>
@@ -2052,13 +2054,13 @@
</effect> </effect>
<effect name="PhysicalDefence" fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="3030"> <effect name="PhysicalDefence" fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="3030">
<amount> <amount>
<value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2030">{-0.6 - 0.4 * subIndex}</value> <value fromLevel="5" toLevel="8" fromSubLevel="2001" toSubLevel="2030">{-0.6 - 0.4 * subIndex}</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="Speed" fromLevel="5" toLevel="9" fromSubLevel="3001" toSubLevel="3030"> <effect name="Speed" fromLevel="5" toLevel="9" fromSubLevel="3001" toSubLevel="3030">
<amount> <amount>
<value fromLevel="5" toLevel="9" fromSubLevel="3001" toSubLevel="3030">{-2 * subIndex}</value> <value fromLevel="5" toLevel="8" fromSubLevel="3001" toSubLevel="3030">{-2 * subIndex}</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
@@ -3608,17 +3610,12 @@
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>6</abnormalTime> <abnormalTime>6</abnormalTime>
<abnormalType>PUBLIC_SLOT</abnormalType> <abnormalType>PUBLIC_SLOT</abnormalType>
<castRange>600</castRange>
<coolTime>200</coolTime>
<effectPoint>2</effectPoint> <effectPoint>2</effectPoint>
<effectRange>1100</effectRange> <effectRange>1100</effectRange>
<hitTime>700</hitTime>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<magicLevel>99</magicLevel> <magicLevel>99</magicLevel>
<reuseDelay>6000</reuseDelay>
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>6000</reuseDelay>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<isMagic>4</isMagic> <isMagic>4</isMagic>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
@@ -427,7 +427,7 @@
</effects> </effects>
</skill> </skill>
<skill id="10104" toLevel="1" name="Paladin's Aura"> <skill id="10104" toLevel="1" name="Paladin's Aura">
<!-- Increases P. Def. by $s1, Received Heal by $s2, and decreases Received P. Critical Damage by $s3. Increases party members' P. Def. by $s4, Received Heal by $s5, and decreases Received Critical Damage by $s6. Only one Knight's Aura can be active at any time. --> <!-- Increases P. Def. by 25%, Received Heal by 25%, and decreases Received P. Critical Damage by 25%. Increases party members' P. Def. by 20%, Received Heal by 20%, and decreases Received Critical Damage by 20%. Only one Knight's Aura can be active at any time. -->
<icon>icon.skill10104</icon> <icon>icon.skill10104</icon>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<toggleGroupId>4</toggleGroupId> <toggleGroupId>4</toggleGroupId>
@@ -467,7 +467,7 @@
</effects> </effects>
</skill> </skill>
<skill id="10105" toLevel="1" name="Avenger's Aura"> <skill id="10105" toLevel="1" name="Avenger's Aura">
<!-- Increases P. Atk./Atk. Spd by $s1, P. Critical Rate by $s2, P. Critical Damage by $s3, and Speed by $s4. Decreases P./M. Atk. by $s5, Atk. Spd./Casting Spd. by $s6, Speed by $s7 and Received Critical Damage by $s8 of nearby enemies. Only one Knight's Aura can be active at any time. --> <!-- Increases P. Atk./Atk. Spd by 25%, P. Critical Rate by 80, P. Critical Damage by 25%, and Speed by 20. Decreases P./M. Atk. by 30%, Atk. Spd./Casting Spd. by 30%, Speed by 20 and Received Critical Damage by 15% of nearby enemies. Only one Knight's Aura can be active at any time. -->
<icon>icon.skill10105</icon> <icon>icon.skill10105</icon>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<toggleGroupId>4</toggleGroupId> <toggleGroupId>4</toggleGroupId>
@@ -511,7 +511,7 @@
</effects> </effects>
</skill> </skill>
<skill id="10106" toLevel="1" name="Sentinel's Aura"> <skill id="10106" toLevel="1" name="Sentinel's Aura">
<!-- Increases M. Def. by $s1, $s2 Attribute Resistance by $s3, and Debuff Resistance by $s4. Increases party members' M. Def. by $s5, $s6 Attribute Resistance by $s7, and Debuff Resistance by $s8. Only one Knight's Aura can be active at any time. --> <!-- Increases M. Def. by 25%, 6 Attribute Resistance by 50, and Debuff Resistance by 25%. Increases party members' M. Def. by 20%, 6 Attribute Resistance by 40, and Debuff Resistance by 20%. Only one Knight's Aura can be active at any time. -->
<icon>icon.skill10106</icon> <icon>icon.skill10106</icon>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<toggleGroupId>4</toggleGroupId> <toggleGroupId>4</toggleGroupId>
@@ -586,7 +586,7 @@
</effects> </effects>
</skill> </skill>
<skill id="10107" toLevel="1" name="Templar's Aura"> <skill id="10107" toLevel="1" name="Templar's Aura">
<!-- Increases P. Atk. by $s1, Atk. Spd. by $s2, and Speed by $s3. Increases party members' P. Atk. By $s4, Atk. Spd. by $s5, M. Atk. by $s6, Casting Spd. by $s7 and Speed by $s8. Only one Knight's Aura can be active at any time. --> <!-- Increases P. Atk. by 15%, Atk. Spd. by 15%, and Speed by 10. Increases party members' P. Atk. By 10%, Atk. Spd. by 10%, M. Atk. by 10%, Casting Spd. by 10% and Speed by 10. Only one Knight's Aura can be active at any time. -->
<icon>icon.skill10107</icon> <icon>icon.skill10107</icon>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<toggleGroupId>4</toggleGroupId> <toggleGroupId>4</toggleGroupId>
@@ -629,7 +629,7 @@
</effects> </effects>
</skill> </skill>
<skill id="10108" toLevel="1" name="Paladin's Aura"> <skill id="10108" toLevel="1" name="Paladin's Aura">
<!-- P. Def. + $s1, heal amount + $s2, and Received P. Critical Damage - $s3. --> <!-- P. Def. + 20%, heal amount + 20%, and Received P. Critical Damage - 20%. -->
<icon>icon.skill10104</icon> <icon>icon.skill10104</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>11</abnormalTime> <abnormalTime>11</abnormalTime>
@@ -668,7 +668,7 @@
</effects> </effects>
</skill> </skill>
<skill id="10109" toLevel="1" name="Avenger's Aura"> <skill id="10109" toLevel="1" name="Avenger's Aura">
<!-- P./M. Atk. - $s1, Atk. Spd./Casting Spd. - $s2, Speed - $s3, and Received Critical Damage + $s4. --> <!-- P./M. Atk. - 30%, Atk. Spd./Casting Spd. - 30%, Speed - 20, and Received Critical Damage + 15%. -->
<icon>icon.skill10105</icon> <icon>icon.skill10105</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>11</abnormalTime> <abnormalTime>11</abnormalTime>
@@ -720,7 +720,7 @@
</effects> </effects>
</skill> </skill>
<skill id="10110" toLevel="1" name="Sentinel's Aura"> <skill id="10110" toLevel="1" name="Sentinel's Aura">
<!-- M. Def. + $s1, $s2 Attribute Resistance + $s3, Debuff Resistance + $s4. --> <!-- M. Def. + 20%, 6 Attribute Resistance + 40, Debuff Resistance + 20%. -->
<icon>icon.skill10106</icon> <icon>icon.skill10106</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>11</abnormalTime> <abnormalTime>11</abnormalTime>
@@ -793,7 +793,7 @@
</effects> </effects>
</skill> </skill>
<skill id="10111" toLevel="1" name="Templar's Aura"> <skill id="10111" toLevel="1" name="Templar's Aura">
<!-- P. Atk. + $s1, Atk. Spd. + $s2, M. Atk. + $s3, Casting Spd. + $s4, Speed + $s5. --> <!-- P. Atk. + 10%, Atk. Spd. + 10%, M. Atk. + 10%, Casting Spd. + 10%, Speed + 10. -->
<icon>icon.skill10107</icon> <icon>icon.skill10107</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>11</abnormalTime> <abnormalTime>11</abnormalTime>
@@ -147,7 +147,7 @@
<magicLvl>85</magicLvl> <magicLvl>85</magicLvl>
<nextAction>ATTACK</nextAction> <nextAction>ATTACK</nextAction>
<operateType>DA1</operateType> <operateType>DA1</operateType>
<castRange>10</castRange> <castRange>600</castRange>
<effectRange>800</effectRange> <effectRange>800</effectRange>
<coolTime>500</coolTime> <coolTime>500</coolTime>
<effectPoint>-1</effectPoint> <effectPoint>-1</effectPoint>
@@ -606,7 +606,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="10257" toLevel="1" name="Superior Spirit Mastery"> <skill id="10257" toLevel="1" name="Self Heal (Warrior)">
<!-- Recovers 10% of Max HP. --> <!-- Recovers 10% of Max HP. -->
<icon>icon.skill10257</icon> <icon>icon.skill10257</icon>
<operateType>P</operateType> <operateType>P</operateType>
@@ -1492,7 +1492,7 @@
</effects> </effects>
</skill> </skill>
<skill id="10270" toLevel="1" name="Second Wind"> <skill id="10270" toLevel="1" name="Second Wind">
<!-- Instantly $s1 HP and $s2 CP. For $s3, Max HP + $s4 and Max CP + $s5. --> <!-- Instantly 35% HP and 15% CP. For 2 minutes, Max HP + 35% and Max CP + 15%. -->
<icon>icon.skill10270</icon> <icon>icon.skill10270</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime> <abnormalTime>
@@ -2075,7 +2075,7 @@
</effects> </effects>
</skill> </skill>
<skill id="10279" toLevel="1" name="Giant Barrier"> <skill id="10279" toLevel="1" name="Giant Barrier">
<!-- Removes all debuffs and for $s1, becomes invincible against normal attacks, skills, and debuffs. Spd. + $s2. Available when HP is $s3 or lower. --> <!-- Removes all debuffs and for 10 seconds, becomes invincible against normal attacks, skills, and debuffs. Spd. + 30%. Available when HP is 70% or lower. -->
<icon>icon.skill10279</icon> <icon>icon.skill10279</icon>
<abnormalLvl>4</abnormalLvl> <abnormalLvl>4</abnormalLvl>
<abnormalTime> <abnormalTime>
@@ -2364,45 +2364,15 @@
<!-- M. Def. + $s1, and Fire/Water/Wind/Earth Resistance + $s2. STR + $s3. --> <!-- M. Def. + $s1, and Fire/Water/Wind/Earth Resistance + $s2. STR + $s3. -->
<icon> <icon>
<value level="1">icon.skill10005</value> <value level="1">icon.skill10005</value>
<value level="2">icon.skill10005</value> <value level="2">icon.skill10257</value>
<value level="3">icon.skill10005</value> <value level="3">icon.skill10257</value>
<value level="4">icon.skill10005</value> <value level="4">icon.skill10257</value>
<value level="5">icon.skill10005</value> <value level="5">icon.skill10257</value>
<value level="6">icon.skill10005</value> <value level="6">icon.skill10257</value>
<value level="7">icon.skill10005</value> <value level="7">icon.skill10257</value>
<value level="8">icon.skill10005</value> <value level="8">icon.skill10257</value>
<value level="9">icon.skill10005</value> <value level="9">icon.skill10257</value>
<value level="10">icon.skill10005</value> <value level="10">icon.skill10257</value>
<value level="11">icon.skill10005</value>
<value level="12">icon.skill10005</value>
<value level="13">icon.skill10005</value>
<value level="14">icon.skill10005</value>
<value level="15">icon.skill10005</value>
<value level="16">icon.skill10005</value>
<value level="17">icon.skill10005</value>
<value level="18">icon.skill10005</value>
<value level="19">icon.skill10005</value>
<value level="20">icon.skill10005</value>
<value level="21">icon.skill10005</value>
<value level="22">icon.skill10005</value>
<value level="23">icon.skill10005</value>
<value level="24">icon.skill10005</value>
<value level="25">icon.skill10005</value>
<value level="26">icon.skill10005</value>
<value level="27">icon.skill10005</value>
<value level="28">icon.skill10005</value>
<value level="29">icon.skill10005</value>
<value level="30">icon.skill10005</value>
<value level="31">icon.skill10005</value>
<value level="32">icon.skill10257</value>
<value level="33">icon.skill10257</value>
<value level="34">icon.skill10257</value>
<value level="35">icon.skill10257</value>
<value level="36">icon.skill10257</value>
<value level="37">icon.skill10257</value>
<value level="38">icon.skill10257</value>
<value level="39">icon.skill10257</value>
<value level="40">icon.skill10257</value>
</icon> </icon>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
@@ -2642,7 +2612,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="10289" toLevel="4" name="Brave Spear"> <skill id="10289" toLevel="4" name="Boost">
<!-- Increases skills' effect by $s2 for $s1 and normal/skill attack damage by $s3 during PvP. --> <!-- Increases skills' effect by $s2 for $s1 and normal/skill attack damage by $s3 during PvP. -->
<icon>icon.skill10289</icon> <icon>icon.skill10289</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
@@ -2757,7 +2727,7 @@
</conditions> </conditions>
</skill> </skill>
<skill id="10291" toLevel="1" name="Feral Bear Cry"> <skill id="10291" toLevel="1" name="Feral Bear Cry">
<!-- Shouts loudly to invoke the power of the Bear. Increases P. Atk. And Critical Damage by $s2 for $s1. --> <!-- Shouts loudly to invoke the power of the Bear. Increases P. Atk. And Critical Damage by 30% for 5 minutes. -->
<icon>icon.skill10291</icon> <icon>icon.skill10291</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime> <abnormalTime>
@@ -2793,7 +2763,7 @@
</effects> </effects>
</skill> </skill>
<skill id="10292" toLevel="1" name="Feral Ogre Cry"> <skill id="10292" toLevel="1" name="Feral Ogre Cry">
<!-- Shouts loudly to invoke the power of the Ogre. For $s1, increases your P. Atk., P. Def. And M. Def. by $s2 and P. Critical Damage and Max HP by $s3. --> <!-- Shouts loudly to invoke the power of the Ogre. For 5 minutes, increases your P. Atk., P. Def. And M. Def. by 35% and P. Critical Damage and Max HP by 10%. -->
<icon>icon.skill10292</icon> <icon>icon.skill10292</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime> <abnormalTime>
@@ -2842,7 +2812,7 @@
</effects> </effects>
</skill> </skill>
<skill id="10293" toLevel="1" name="Feral Puma Cry"> <skill id="10293" toLevel="1" name="Feral Puma Cry">
<!-- Shouts loudly to invoke the power of the Puma. For $s1, increases your P. Accuracy by $s2 and Atk. Spd. by $s3, and decreases Critical Damage received by $s4. --> <!-- Shouts loudly to invoke the power of the Puma. For 5 minutes, increases your P. Accuracy by 10 and Atk. Spd. by 20%, and decreases Critical Damage received by 40%. -->
<icon>icon.skill10293</icon> <icon>icon.skill10293</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime> <abnormalTime>
@@ -2879,7 +2849,7 @@
</effects> </effects>
</skill> </skill>
<skill id="10294" toLevel="1" name="Feral Rabbit Cry"> <skill id="10294" toLevel="1" name="Feral Rabbit Cry">
<!-- Shouts loudly to invoke the power of the Rabbit. For $s1, increases your Atk. Spd. by $s2, Speed by $s3 and P. Evasion by $s4. --> <!-- Shouts loudly to invoke the power of the Rabbit. For 5 minutes, increases your Atk. Spd. by 30%, Speed by 35% and P. Evasion by 15. -->
<icon>icon.skill10294</icon> <icon>icon.skill10294</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime> <abnormalTime>
@@ -2919,7 +2889,7 @@
</effects> </effects>
</skill> </skill>
<skill id="10295" toLevel="1" name="Hawk Cry"> <skill id="10295" toLevel="1" name="Hawk Cry">
<!-- Shouts loudly to invoke the power of the Hawk. For $s1, increases your P. Accuracy by $s2, Critical Rate by $s3 and Critical Damage by $s4. --> <!-- Shouts loudly to invoke the power of the Hawk. For 5 minutes, increases your P. Accuracy by 8, Critical Rate by 120 and Critical Damage by 30%. -->
<icon>icon.skill10295</icon> <icon>icon.skill10295</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime> <abnormalTime>
@@ -2959,7 +2929,7 @@
</effects> </effects>
</skill> </skill>
<skill id="10296" toLevel="1" name="Spirit of the Hunter"> <skill id="10296" toLevel="1" name="Spirit of the Hunter">
<!-- For $s1, increases damage against insects/plants/animals + $s2. --> <!-- For 30 minutes, increases damage against insects/plants/animals + 10%. -->
<icon>icon.skill0359</icon> <icon>icon.skill0359</icon>
<abnormalLvl>2</abnormalLvl> <abnormalLvl>2</abnormalLvl>
<abnormalTime> <abnormalTime>
@@ -297,7 +297,7 @@
<operateType>T</operateType> <operateType>T</operateType>
</skill> </skill>
<skill id="10308" toLevel="1" name="Wild Roar"> <skill id="10308" toLevel="1" name="Wild Roar">
<!-- Shouts loudly to invoke the power of the Bison. For $s1, P. Atk. and Critical Damage + $s2, Critical Rate + $s3, and Atk. Spd. - $s4. Requires a sword, blunt, spear, fist weapon, dual blunt, or dualsword. --> <!-- Shouts loudly to invoke the power of the Bison. For 5 minutes, P. Atk. and Critical Damage + 45%, Critical Rate + 45, and Atk. Spd. - 15%. Requires a sword, blunt, spear, fist weapon, dual blunt, or dualsword. -->
<icon>icon.skill11834</icon> <icon>icon.skill11834</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime> <abnormalTime>
@@ -969,7 +969,7 @@
</effects> </effects>
</skill> </skill>
<skill id="10322" toLevel="1" name="Wolf's Cry"> <skill id="10322" toLevel="1" name="Wolf's Cry">
<!-- Shouts loudly to invoke the power of the Wolf. For $s1, P. Def. and M. Def. + $s2, Max HP + $s3, and Spd. + $s4. Requires a sword, blunt, spear, fist weapon, dual blunt, or dualsword. --> <!-- Shouts loudly to invoke the power of the Wolf. For 5 minutes, P. Def. and M. Def. + 50%, Max HP + 25%, and Spd. + 20. Requires a sword, blunt, spear, fist weapon, dual blunt, or dualsword. -->
<icon>icon.skll10320</icon> <icon>icon.skll10320</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime> <abnormalTime>
@@ -1162,7 +1162,7 @@
<castRange>600</castRange> <castRange>600</castRange>
<effectRange>150</effectRange> <effectRange>150</effectRange>
<hitTime>1500</hitTime> <hitTime>1500</hitTime>
<coolTime>350</coolTime> <coolTime>500</coolTime>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<magicLvl> <magicLvl>
<value level="1">85</value> <value level="1">85</value>
@@ -1182,7 +1182,7 @@
<value level="6">-193</value> <value level="6">-193</value>
<value level="7">-198</value> <value level="7">-198</value>
</effectPoint> </effectPoint>
<reuseDelay>100</reuseDelay> <reuseDelay>10000</reuseDelay>
<affectLimit>5-12</affectLimit> <affectLimit>5-12</affectLimit>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
@@ -1371,7 +1371,7 @@
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
</skill> </skill>
<skill id="10332" toLevel="1" name="Duelist Wrath"> <skill id="10332" toLevel="1" name="Duelist Wrath">
<!-- Increases P. Atk. by $s2 for $s1 when a dualsword/dual blunt is equipped. Critical Rate of skills that consume Momentum greatly increases, and their Power increases by $s3. Consumes $s4 Soulstones. --> <!-- Increases P. Atk. by 20% for 60 seconds when a dualsword/dual blunt is equipped. Critical Rate of skills that consume Momentum greatly increases, and their Power increases by 20%. Consumes 5 Soulstones. -->
<icon>icon.skill10332</icon> <icon>icon.skill10332</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime> <abnormalTime>
@@ -1417,7 +1417,7 @@
</effects> </effects>
</skill> </skill>
<skill id="10333" toLevel="1" name="Winged Spear"> <skill id="10333" toLevel="1" name="Winged Spear">
<!-- Increases P. Atk. By $s2 for $s1 when a spear is equipped. Range of normal attacks increases by $s3 and has a $s4 chance to Stun when striking. Consumes $s5 Soulstones. --> <!-- Increases P. Atk. By 30% for 60 seconds when a spear is equipped. Range of normal attacks increases by 80 and has a 10% chance to Stun when striking. Consumes 5 Soulstones. -->
<icon>icon.skill10333</icon> <icon>icon.skill10333</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime> <abnormalTime>
@@ -1492,7 +1492,7 @@
</effects> </effects>
</skill> </skill>
<skill id="10334" toLevel="1" name="Furious Slasher"> <skill id="10334" toLevel="1" name="Furious Slasher">
<!-- Increases P. Atk. by $s2 for $s1 when a two-handed sword/two-handed blunt weapon is equipped. Attack $s3 enemies at the same time with a regular attack. Consumes $s4 Soulstones. --> <!-- Increases P. Atk. by 30% for 60 seconds when a two-handed sword/two-handed blunt weapon is equipped. Attack 5 enemies at the same time with a regular attack. Consumes 5 Soulstones. -->
<icon>icon.skill10334</icon> <icon>icon.skill10334</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime> <abnormalTime>
@@ -1540,7 +1540,7 @@
</effects> </effects>
</skill> </skill>
<skill id="10335" toLevel="1" name="Furious Fist"> <skill id="10335" toLevel="1" name="Furious Fist">
<!-- Increases P. Atk. by $s2 and P. Critical Damage by $s3 for $s1 when a fist weapon is equipped. Has $s4 chance to decrease Fist Weapon Resistance by $s5 when striking. Consumes $s6 Soulstones. --> <!-- Increases P. Atk. by 30% and P. Critical Damage by 10% for 60 seconds when a fist weapon is equipped. Has 10% chance to decrease Fist Weapon Resistance by 30% when striking. Consumes 5 Soulstones. -->
<icon>icon.skill10335</icon> <icon>icon.skill10335</icon>
<abnormalType>SUPER_AVOID</abnormalType> <abnormalType>SUPER_AVOID</abnormalType>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
@@ -1712,7 +1712,7 @@
<fanRange>0;0;200;900</fanRange> <fanRange>0;0;200;900</fanRange>
<castRange>40</castRange> <castRange>40</castRange>
<hitTime>1000</hitTime> <hitTime>1000</hitTime>
<coolTime>500</coolTime>s <coolTime>500</coolTime>
<reuseDelay>10000</reuseDelay> <reuseDelay>10000</reuseDelay>
<effectPoint>-125</effectPoint> <effectPoint>-125</effectPoint>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
@@ -6,7 +6,7 @@
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl> <magicLvl>85</magicLvl>
<operateType>DA1</operateType> <operateType>DA1</operateType>
<castRange>10</castRange> <castRange>600</castRange>
<effectRange>800</effectRange> <effectRange>800</effectRange>
<coolTime>500</coolTime> <coolTime>500</coolTime>
<effectPoint>-687</effectPoint> <effectPoint>-687</effectPoint>
@@ -1884,7 +1884,7 @@
<value fromLevel="1" toLevel="4">600</value> <value fromLevel="1" toLevel="4">600</value>
<value fromLevel="1" toLevel="4" fromSubLevel="2001" toSubLevel="2030">{base + 10 * subIndex}</value> <value fromLevel="1" toLevel="4" fromSubLevel="2001" toSubLevel="2030">{base + 10 * subIndex}</value>
</castRange> </castRange>
<castRange>1100</castRange> <castRange>600</castRange>
<hitTime>1000</hitTime> <hitTime>1000</hitTime>
<coolTime>500</coolTime> <coolTime>500</coolTime>
<reuseDelay>300000</reuseDelay> <reuseDelay>300000</reuseDelay>
@@ -3348,6 +3348,7 @@
<amount> <amount>
<value level="1">30</value> <value level="1">30</value>
<value level="1">40</value> <value level="1">40</value>
<value level="2">40</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
<position>SIDE</position> <position>SIDE</position>
@@ -3356,6 +3357,7 @@
<amount> <amount>
<value level="1">60</value> <value level="1">60</value>
<value level="1">70</value> <value level="1">70</value>
<value level="2">70</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
<position>BACK</position> <position>BACK</position>
@@ -3375,7 +3377,7 @@
</effects> </effects>
</skill> </skill>
<skill id="10558" toLevel="1" name="Elusive Mirage"> <skill id="10558" toLevel="1" name="Elusive Mirage">
<!-- For $s1, has a chance of cancelling target of the enemy that attacked you. Requires a dagger or dual dagger. --> <!-- For 30 seconds, has a chance of cancelling target of the enemy that attacked you. Requires a dagger or dual dagger. -->
<icon>icon.skill11861</icon> <icon>icon.skill11861</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>30</abnormalTime> <abnormalTime>30</abnormalTime>
@@ -3446,7 +3448,7 @@
</effects> </effects>
</skill> </skill>
<skill id="10560" toLevel="1" name="Maximum Blow"> <skill id="10560" toLevel="1" name="Maximum Blow">
<!-- For $s1, Vital Spot Attack Rate + $s2. Requires a dagger or dual dagger. --> <!-- For 20 seconds, Vital Spot Attack Rate + 10%. Requires a dagger or dual dagger. -->
<icon>icon.skill11877</icon> <icon>icon.skill11877</icon>
<abnormalLvl>5</abnormalLvl> <abnormalLvl>5</abnormalLvl>
<abnormalTime>20</abnormalTime> <abnormalTime>20</abnormalTime>
@@ -3538,7 +3540,7 @@
</effects> </effects>
</skill> </skill>
<skill id="10562" toLevel="1" name="Critical Adventures"> <skill id="10562" toLevel="1" name="Critical Adventures">
<!-- For $s1, Critical Damage + $s2 and vital spot attack success rate + $s3. Front Critical Damage - $s4, Side Critical Rate + $s5 and Critical Damage + $s6. Rear Critical Rate + $s7 and Critical Damage + $s8. Requires a dagger or dual dagger. --> <!-- For 5 minutes, Critical Damage + 304 and vital spot attack success rate + 10%. Front Critical Damage - 30%, Side Critical Rate + 20% and Critical Damage + 20%. Rear Critical Rate + 40% and Critical Damage + 40%. Requires a dagger or dual dagger. -->
<icon>icon.skill10562</icon> <icon>icon.skill10562</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>300</abnormalTime> <abnormalTime>300</abnormalTime>
@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?> <?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd"> <list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="10606" toLevel="1" name="Shadow Dodge"> <skill id="10606" toLevel="1" name="Shadow Dodge">
<!-- For $s1, has a $s2 of evading melee and ranged P. Skill attacks. Requires a dagger or dual dagger. --> <!-- For 10 seconds, has a 90% of evading melee and ranged P. Skill attacks. Requires a dagger or dual dagger. -->
<icon>icon.skill11862</icon> <icon>icon.skill11862</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime> <abnormalTime>10</abnormalTime>
@@ -109,7 +109,7 @@
</effects> </effects>
</skill> </skill>
<skill id="10609" toLevel="1" name="Critical Chances"> <skill id="10609" toLevel="1" name="Critical Chances">
<!-- For $s1, Critical Damage + $s2 and vital spot attack success rate + $s3. Front Critical Damage - $s4, Side Critical Rate + $s5 and Critical Damage + $s6. Rear Critical Rate + $s7 and Critical Damage + $s8. Requires a dagger or dual dagger. --> <!-- For 5 minutes, Critical Damage + 304 and vital spot attack success rate + 15%. Front Critical Damage - 30%, Side Critical Rate + 30% and Critical Damage + 30%. Rear Critical Rate + 50% and Critical Damage + 50%. Requires a dagger or dual dagger. -->
<icon>icon.skill10878</icon> <icon>icon.skill10878</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>300</abnormalTime> <abnormalTime>300</abnormalTime>
@@ -180,7 +180,7 @@
<operateType>P</operateType> <operateType>P</operateType>
</skill> </skill>
<skill id="10653" toLevel="1" name="Melee Reflect"> <skill id="10653" toLevel="1" name="Melee Reflect">
<!-- For $s1, has a $s2 chance of reflecting physical skill damage to the attacker. Requires a dagger or dual dagger. --> <!-- For 10 seconds, has a 90% chance of reflecting physical skill damage to the attacker. Requires a dagger or dual dagger. -->
<icon>icon.skill11863</icon> <icon>icon.skill11863</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime> <abnormalTime>10</abnormalTime>
@@ -286,7 +286,7 @@
</effects> </effects>
</skill> </skill>
<skill id="10656" toLevel="1" name="Critical Prowess"> <skill id="10656" toLevel="1" name="Critical Prowess">
<!-- For $s1, Critical Damage + $s2 and vital spot attack success rate + $s3. Front Critical Damage - $s4, Side Critical Rate + $s5 and Critical Damage + $s6. Rear Critical Rate + $s7 and Critical Damage + $s8. Requires a dagger or dual dagger. --> <!-- For 5 minutes, Critical Damage + 608 and vital spot attack success rate + 5%. Front Critical Damage - 30%, Side Critical Rate + 30% and Critical Damage + 30%. Rear Critical Rate + 50% and Critical Damage + 50%. Requires a dagger or dual dagger. -->
<icon>icon.skill10656</icon> <icon>icon.skill10656</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>300</abnormalTime> <abnormalTime>300</abnormalTime>
@@ -226,7 +226,7 @@
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<trait>DERANGEMENT</trait> <trait>DERANGEMENT</trait>
<mpConsume>155</mpConsume> <mpConsume>155</mpConsume>
<castRange>1300</castRange> <castRange>40</castRange>
<hitTime>1000</hitTime> <hitTime>1000</hitTime>
<reuseDelay>30000</reuseDelay> <reuseDelay>30000</reuseDelay>
<effectPoint>-1</effectPoint> <effectPoint>-1</effectPoint>
@@ -380,7 +380,7 @@
<magicLevel>85</magicLevel> <magicLevel>85</magicLevel>
<nextAction>ATTACK</nextAction> <nextAction>ATTACK</nextAction>
<operateType>DA1</operateType> <operateType>DA1</operateType>
<castRange>10</castRange> <castRange>600</castRange>
<effectRange>800</effectRange> <effectRange>800</effectRange>
<hitTime>1000</hitTime> <hitTime>1000</hitTime>
<coolTime>500</coolTime> <coolTime>500</coolTime>
@@ -2240,7 +2240,7 @@
<magicLvl>91</magicLvl> <magicLvl>91</magicLvl>
<mpConsume>85</mpConsume> <mpConsume>85</mpConsume>
<castRange>1100</castRange> <castRange>1100</castRange>
<castRange>1400</castRange> <castRange>1100</castRange>
<hitTime>1500</hitTime> <hitTime>1500</hitTime>
<coolTime>500</coolTime> <coolTime>500</coolTime>
<effectRange>1400</effectRange> <effectRange>1400</effectRange>
@@ -2398,8 +2398,8 @@
<value fromLevel="5" toLevel="9" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value> <value fromLevel="5" toLevel="9" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
</power> </power>
<criticalChance> <criticalChance>
<value fromLevel="1" toLevel="11">5</value> <value fromLevel="1" toLevel="9">5</value>
<value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3030">{base + base / 100 * subIndex}</value> <value fromLevel="7" toLevel="9" fromSubLevel="3001" toSubLevel="3030">{base + base / 100 * subIndex}</value>
</criticalChance> </criticalChance>
</effect> </effect>
<effect name="Speed"> <effect name="Speed">
@@ -2569,13 +2569,11 @@
</effects> </effects>
</skill> </skill>
<skill id="10784" toLevel="1" name="Camouflage"> <skill id="10784" toLevel="1" name="Camouflage">
<!-- For $s1, blends into the environment and hides. Decreases Speed by $s2. --> <!-- For 30 seconds, blends into the environment and hides. Decreases Speed by 30%. -->
<icon>icon.skill10784</icon> <icon>icon.skill10784</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime> <abnormalTime>
<value fromLevel="1" toLevel="4">30</value> <value fromLevel="1" toLevel="1">30</value>
<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
<value fromLevel="3" toLevel="4" fromSubLevel="1011" toSubLevel="1030">{base + 10 + 0.5 * subIndex}</value>
</abnormalTime> </abnormalTime>
<abnormalType>HIDE</abnormalType> <abnormalType>HIDE</abnormalType>
<abnormalVisualEffect>STEALTH</abnormalVisualEffect> <abnormalVisualEffect>STEALTH</abnormalVisualEffect>
@@ -2903,14 +2901,15 @@
</effects> </effects>
</skill> </skill>
<skill id="10793" toLevel="1" name="Flash"> <skill id="10793" toLevel="1" name="Flash">
<!-- Cancels targets of nearby enemies. Increases Speed + $s2 for $s1 and prevents enemies from targeting you. --> <!-- Cancels targets of nearby enemies. Increases Speed + 50 for 5 seconds and prevents enemies from targeting you. -->
<icon>icon.skill10793</icon> <icon>icon.skill10793</icon>
<operateType>A2</operateType> <operateType>A2</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<mpConsume>77</mpConsume> <mpConsume>77</mpConsume>
<hitTime>800</hitTime> <hitTime>800</hitTime>
<coolTime>200</coolTime> <coolTime>200</coolTime>
<reuseDelay>60000</reuseDelay> <reuseDelay>60000</reuseDelay>
<effectPoint>689</effectPoint> <effectPoint>-689</effectPoint>
<abnormalType>MA_DOWN</abnormalType> <abnormalType>MA_DOWN</abnormalType>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicLvl>85</magicLvl> <magicLvl>85</magicLvl>
@@ -461,7 +461,7 @@
</effects> </effects>
</skill> </skill>
<skill id="10809" toLevel="1" name="Survival Movement"> <skill id="10809" toLevel="1" name="Survival Movement">
<!-- P. Evasion + $s1. Disappears after $s2 strikes. --> <!-- P. Evasion + 15. Disappears after 4 strikes. -->
<icon>icon.skill1087</icon> <icon>icon.skill1087</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>1200</abnormalTime> <abnormalTime>1200</abnormalTime>
@@ -622,6 +622,17 @@
<value level="3">-714</value> <value level="3">-714</value>
</effectPoint> </effectPoint>
<reuseDelay>30000</reuseDelay> <reuseDelay>30000</reuseDelay>
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">29176</value>
<value level="2">30726</value>
<value level="3">32277</value>
</power>
<overHit>true</overHit>
<criticalChance>15</criticalChance>
</effect>
</effects>
</skill> </skill>
<skill id="10813" toLevel="3" name="Sneak Shot: Stun"> <skill id="10813" toLevel="3" name="Sneak Shot: Stun">
<!-- Stuns the enemy for $s1. Has a chance of canceling enemy's targeting. Requires a bow/crossbow. Over-hit. --> <!-- Stuns the enemy for $s1. Has a chance of canceling enemy's targeting. Requires a bow/crossbow. Over-hit. -->
@@ -332,7 +332,7 @@
</effects> </effects>
</skill> </skill>
<skill id="10952" toLevel="1" name="Survival Instinct"> <skill id="10952" toLevel="1" name="Survival Instinct">
<!-- For $s1, increases P. Atk. by $s2, P. Def/M. Def. by $s3, and increases Max HP/CP by $s4. Consumes $s5 Soulstones. --> <!-- For 60 seconds, increases P. Atk. by 40%, P. Def/M. Def. by 20%, and increases Max HP/CP by 20%. Consumes 5 Soulstones. -->
<icon>icon.skill10952</icon> <icon>icon.skill10952</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime> <abnormalTime>
@@ -381,7 +381,7 @@
</effects> </effects>
</skill> </skill>
<skill id="10953" toLevel="1" name="Hunting Instinct"> <skill id="10953" toLevel="1" name="Hunting Instinct">
<!-- For $s1, increases Atk. Spd. by $s2, Skill Power by $s3, P. Skill Critical Rate by $s4, and Skill Critical Damage by $s5. Consumes $s6 Soulstones. --> <!-- For 60 seconds, increases Atk. Spd. by 20%, Skill Power by 20%, P. Skill Critical Rate by 40%, and Skill Critical Damage by 20%. Consumes 5 Soulstones. -->
<icon>icon.skill10953</icon> <icon>icon.skill10953</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime> <abnormalTime>
@@ -418,7 +418,7 @@
</effects> </effects>
</skill> </skill>
<skill id="10954" toLevel="1" name="Counter Instinct"> <skill id="10954" toLevel="1" name="Counter Instinct">
<!-- For $s1, increases Skill Power by $s2, P. Skill Critical Rate by $s3, and Skill Critical Damage by $s4. Consumes $s5 Soulstones. --> <!-- For 60 seconds, increases Skill Power by 40%, P. Skill Critical Rate by 20%, and Skill Critical Damage by 40%. Consumes 5 Soulstones. -->
<icon>icon.skill10954</icon> <icon>icon.skill10954</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime> <abnormalTime>
@@ -451,7 +451,7 @@
</effects> </effects>
</skill> </skill>
<skill id="10955" toLevel="1" name="Bloody Instinct"> <skill id="10955" toLevel="1" name="Bloody Instinct">
<!-- For $s1, increases PvP Damage by $s2, and Skill Power by $s3. Consumes $s4 Soulstones. --> <!-- For 60 seconds, increases PvP Damage by 20%, and Skill Power by 20%. Consumes 5 Soulstones. -->
<icon>icon.skill10955</icon> <icon>icon.skill10955</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime> <abnormalTime>
@@ -3782,7 +3782,7 @@
</effects> </effects>
</skill> </skill>
<skill id="11048" toLevel="9" name="Mass Devil's Curse"> <skill id="11048" toLevel="9" name="Mass Devil's Curse">
<!-- Attacks target and surrounding enemies with $s1 power and absorbs $s2 of the damage inflicted as HP. Additionally, for $s3, target's M. Atk. and M. Def. - $s4 --> <!-- Attacks target and surrounding enemies with $s1 power and absorbs $s2 of the damage inflicted as HP. Additionally, for $s3, target's M. Atk. and M. Def. - $s4; P. Def., M. Atk., Casting Spd., M. Def., P. Critical Rate, M. Critical Rate, and Speed - $s5; and Accuracy - $s6. -->
<icon>icon.skill11048</icon> <icon>icon.skill11048</icon>
<abnormalLvl>5</abnormalLvl> <abnormalLvl>5</abnormalLvl>
<abnormalTime>20</abnormalTime> <abnormalTime>20</abnormalTime>
@@ -4299,13 +4299,11 @@
</effect> </effect>
<effect name="PhysicalDefence" fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2030"> <effect name="PhysicalDefence" fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2030">
<amount> <amount>
<value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2030">{-0.6 - 0.4 * subIndex}</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="MagicalDefence" fromLevel="3" toLevel="7" fromSubLevel="3001" toSubLevel="3030"> <effect name="MagicalDefence" fromLevel="3" toLevel="7" fromSubLevel="3001" toSubLevel="3030">
<amount> <amount>
<value fromLevel="3" toLevel="7" fromSubLevel="3001" toSubLevel="3030">{-0.6 - 0.4 * subIndex}</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@@ -4691,7 +4689,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="11059" toLevel="4" name="Shadow Snare Zone"> <!-- Client Levels only 1 and 4 --> <skill id="11059" toLevel="4" name="Shadow Snare Zone">
<!-- Pulls nearby enemies to the center. --> <!-- Pulls nearby enemies to the center. -->
<icon>icon.skill1469</icon> <icon>icon.skill1469</icon>
<abnormalTime>1</abnormalTime> <abnormalTime>1</abnormalTime>
@@ -4881,7 +4879,7 @@
</effects> </effects>
</skill> </skill>
<skill id="11065" toLevel="1" name="Arcane Barrier"> <skill id="11065" toLevel="1" name="Arcane Barrier">
<!-- For $s1, decreases incoming damage - $s2 and defends against the rest by consuming MP. When attacked, reflects $s3 of incoming damage. Ineffective when MP drops to $s4. --> <!-- For 20 seconds, decreases incoming damage - 90% and defends against the rest by consuming MP. When attacked, reflects 10% of incoming damage. Ineffective when MP drops to 0. -->
<icon>icon.skill11065</icon> <icon>icon.skill11065</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime> <abnormalTime>
@@ -5104,7 +5102,7 @@
</effects> </effects>
</skill> </skill>
<skill id="11068" toLevel="4" name="Double Casting"> <skill id="11068" toLevel="4" name="Double Casting">
<!-- For $s1, you can cast elemental spells with both hands.Decreases MP Consumption by $s2 and magic skill Cooldown by $s3.Eliminates magic cancel during magic use. --> <!-- For $s1, you can cast elemental spells with both hands.'Decreases MP Consumption by $s2 and magic skill Cooldown by $s3.'Eliminates magic cancel during magic use. -->
<icon>icon.skill11068</icon> <icon>icon.skill11068</icon>
<abnormalTime> <abnormalTime>
<value fromLevel="1" toLevel="4">30</value> <value fromLevel="1" toLevel="4">30</value>
@@ -5759,7 +5757,7 @@
</effects> </effects>
</skill> </skill>
<skill id="11093" toLevel="1" name="Crystal Form"> <skill id="11093" toLevel="1" name="Crystal Form">
<!-- Cancels Poison/Bleed/Hold/Stun effect. Becomes invincible for $s1 and rapidly recovers HP and MP. --> <!-- Cancels Poison/Bleed/Hold/Stun effect. Becomes invincible for 10 seconds and rapidly recovers HP and MP. -->
<icon>icon.skill11093</icon> <icon>icon.skill11093</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime> <abnormalTime>10</abnormalTime>
@@ -2132,7 +2132,7 @@
</effects> </effects>
</skill> </skill>
<skill id="11134" toLevel="1" name="Meteor"> <skill id="11134" toLevel="1" name="Meteor">
<!-- Drops meteors to attack surrounding enemies and deals great damage. Inflicts abnormal state and deals continuous damage. The higher the level of the abnormal state, the greater the damage. Consumes $s1 Spirit Ores. --> <!-- Drops meteors to attack surrounding enemies and deals great damage. Inflicts abnormal state and deals continuous damage. The higher the level of the abnormal state, the greater the damage. Consumes 5 Spirit Ores. -->
<icon>icon.skill11134</icon> <icon>icon.skill11134</icon>
<affectRange>250</affectRange> <affectRange>250</affectRange>
<channelingSkillId>11134</channelingSkillId> <!-- Meteor --> <channelingSkillId>11134</channelingSkillId> <!-- Meteor -->
@@ -2190,7 +2190,7 @@
</channelingEffects> </channelingEffects>
</skill> </skill>
<skill id="11135" toLevel="1" name="Black Pool"> <skill id="11135" toLevel="1" name="Black Pool">
<!-- Creates a black swamp in the selected location, dealing great damage, and receiving $s1 of the target's damage as HP. Decreases Speed. The higher the level of the abnormal state, the greater the damage, and at the last stage, Shocks the target. Consumes $s2 Spirit Ores. --> <!-- Creates a black swamp in the selected location, dealing great damage, and receiving 50% of the target's damage as HP. Decreases Speed. The higher the level of the abnormal state, the greater the damage, and at the last stage, Shocks the target. Consumes 5 Spirit Ores. -->
<icon>icon.skill11135</icon> <icon>icon.skill11135</icon>
<affectRange>250</affectRange> <affectRange>250</affectRange>
<channelingTickInterval>1</channelingTickInterval> <channelingTickInterval>1</channelingTickInterval>
@@ -2230,7 +2230,7 @@
</channelingEffects> </channelingEffects>
</skill> </skill>
<skill id="11136" toLevel="1" name="Snow Storm"> <skill id="11136" toLevel="1" name="Snow Storm">
<!-- Creates an ice storm in the selected location, dealing continuous damage. Decreases Speed. The higher the level of the abnormal state, the greater the damage, and at the last stage, Freezes the target. Consumes $s1 Spirit Ores. --> <!-- Creates an ice storm in the selected location, dealing continuous damage. Decreases Speed. The higher the level of the abnormal state, the greater the damage, and at the last stage, Freezes the target. Consumes 5 Spirit Ores. -->
<icon>icon.skill11136</icon> <icon>icon.skill11136</icon>
<affectRange>250</affectRange> <affectRange>250</affectRange>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
@@ -2291,7 +2291,7 @@
</channelingEffects> </channelingEffects>
</skill> </skill>
<skill id="11137" toLevel="1" name="Tornado"> <skill id="11137" toLevel="1" name="Tornado">
<!-- Creates a tornado in the selected location, dealing great damage. Decreases Speed. The higher the level of the abnormal state, the greater the damage, and at the last stage, locks the target in an Aerial Yoke. Consumes $s1 Spirit Ores. --> <!-- Creates a tornado in the selected location, dealing great damage. Decreases Speed. The higher the level of the abnormal state, the greater the damage, and at the last stage, locks the target in an Aerial Yoke. Consumes 5 Spirit Ores. -->
<icon>icon.skill11137</icon> <icon>icon.skill11137</icon>
<affectRange>250</affectRange> <affectRange>250</affectRange>
<channelingTickInterval>1</channelingTickInterval> <channelingTickInterval>1</channelingTickInterval>
@@ -2350,7 +2350,7 @@
</channelingEffects> </channelingEffects>
</skill> </skill>
<skill id="11138" toLevel="1" name="Soul Barrage"> <skill id="11138" toLevel="1" name="Soul Barrage">
<!-- Detonates the soul in the selected location to attack surrounding enemies. Increases target's PvP Damage. The effect increases as the level of the abnormal state increases. Consumes $s1 Spirit Ores. --> <!-- Detonates the soul in the selected location to attack surrounding enemies. Increases target's PvP Damage. The effect increases as the level of the abnormal state increases. Consumes 5 Spirit Ores. -->
<icon>icon.skill11138</icon> <icon>icon.skill11138</icon>
<affectRange>250</affectRange> <!-- Guessed --> <affectRange>250</affectRange> <!-- Guessed -->
<channelingTickInterval>1</channelingTickInterval> <channelingTickInterval>1</channelingTickInterval>
@@ -2750,7 +2750,7 @@
</effects> </effects>
</skill> </skill>
<skill id="11152" toLevel="1" name="Sacrificial Soul"> <skill id="11152" toLevel="1" name="Sacrificial Soul">
<!-- Sacrifice your servitor to become immune to debuffs for $s1. --> <!-- Sacrifice your servitor to become immune to debuffs for 3 seconds. -->
<icon>icon.skill1395</icon> <icon>icon.skill1395</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>3</abnormalTime> <abnormalTime>3</abnormalTime>
@@ -2876,7 +2876,7 @@
</effect> </effect>
</selfEffects> </selfEffects>
</skill> </skill>
<skill id="11174" toLevel="5" name="Shadow Snare Zone"> <!-- Client Levels only 1 and 5 --> <skill id="11174" toLevel="5" name="Shadow Snare Zone">
<!-- Pulls nearby enemies to the center. --> <!-- Pulls nearby enemies to the center. -->
<icon>icon.skill1469</icon> <icon>icon.skill1469</icon>
<abnormalLvl>5</abnormalLvl> <abnormalLvl>5</abnormalLvl>
@@ -2910,7 +2910,7 @@
<effect name="BlockActions" /> <effect name="BlockActions" />
</effects> </effects>
</skill> </skill>
<skill id="11175" toLevel="6" name="Shadow Snare Zone"> <!-- Client Levels only 1 and 6 --> <skill id="11175" toLevel="6" name="Shadow Snare Zone">
<!-- Pulls nearby enemies to the center. --> <!-- Pulls nearby enemies to the center. -->
<icon>icon.skill1469</icon> <icon>icon.skill1469</icon>
<abnormalLvl>5</abnormalLvl> <abnormalLvl>5</abnormalLvl>
@@ -3022,7 +3022,6 @@
<icon>icon.skill11011</icon> <icon>icon.skill11011</icon>
<magicLvl>85</magicLvl> <magicLvl>85</magicLvl>
<operateType>P</operateType> <operateType>P</operateType>
<castRange>0</castRange>
<effects> <effects>
<effect name="TriggerSkillBySkillAttack"> <effect name="TriggerSkillBySkillAttack">
<!-- Aqua Crash --> <!-- Aqua Crash -->
@@ -3495,7 +3494,6 @@
<icon>icon.skill11011</icon> <icon>icon.skill11011</icon>
<magicLvl>85</magicLvl> <magicLvl>85</magicLvl>
<operateType>P</operateType> <operateType>P</operateType>
<castRange>0</castRange>
<effects> <effects>
<effect name="TriggerSkillBySkillAttack"> <effect name="TriggerSkillBySkillAttack">
<attackSkillId>11177</attackSkillId> <!-- Aqua Crash --> <attackSkillId>11177</attackSkillId> <!-- Aqua Crash -->
@@ -1292,7 +1292,6 @@
<operateType>A1</operateType> <operateType>A1</operateType>
<magicLvl>85</magicLvl> <magicLvl>85</magicLvl>
<mpConsume>71</mpConsume> <mpConsume>71</mpConsume>
<castRange>-2</castRange>
<hitTime>1390</hitTime> <hitTime>1390</hitTime>
<coolTime>300</coolTime> <coolTime>300</coolTime>
<reuseDelay>60000</reuseDelay> <reuseDelay>60000</reuseDelay>
@@ -1355,7 +1354,7 @@
</effects> </effects>
</skill> </skill>
<skill id="11267" toLevel="3" name="Spirit of Naviarope"> <skill id="11267" toLevel="3" name="Spirit of Naviarope">
<!-- Transform into Naviarope. For $s1, M. Def. and P. Def. + $s2 --> <!-- Transform into Naviarope. For $s1, M. Def. and P. Def. + $s2; and Bow/Crossbow Resistance + $s3 using his powerful skills. -->
<icon>icon.skill11267</icon> <icon>icon.skill11267</icon>
<abnormalLvl> <abnormalLvl>
<value level="1">1</value> <value level="1">1</value>
@@ -132,7 +132,7 @@
</effects> </effects>
</skill> </skill>
<skill id="11303" toLevel="1" name="Mass Servitor Magic Barrier"> <skill id="11303" toLevel="1" name="Mass Servitor Magic Barrier">
<!-- Increases all servitors' M. Def. by $s2 for $s1. --> <!-- Increases all servitors' M. Def. by 30% for 30 minutes. -->
<icon>icon.skill1139</icon> <icon>icon.skill1139</icon>
<abnormalLvl>3</abnormalLvl> <abnormalLvl>3</abnormalLvl>
<abnormalTime>1800</abnormalTime> <abnormalTime>1800</abnormalTime>
@@ -161,7 +161,7 @@
</effects> </effects>
</skill> </skill>
<skill id="11304" toLevel="1" name="Mass Servitor Haste"> <skill id="11304" toLevel="1" name="Mass Servitor Haste">
<!-- Increases all servitors' Atk. Spd. by $s2 for $s1. --> <!-- Increases all servitors' Atk. Spd. by 34% for 30 minutes. -->
<icon>icon.skill1141</icon> <icon>icon.skill1141</icon>
<abnormalLvl>2</abnormalLvl> <abnormalLvl>2</abnormalLvl>
<abnormalTime>1800</abnormalTime> <abnormalTime>1800</abnormalTime>
@@ -190,7 +190,7 @@
</effects> </effects>
</skill> </skill>
<skill id="11305" toLevel="1" name="Mass Servitor Shield"> <skill id="11305" toLevel="1" name="Mass Servitor Shield">
<!-- Increases all servitors' P. Def. by $s2 for $s1. --> <!-- Increases all servitors' P. Def. by 15% for 30 minutes. -->
<icon>icon.skill1140</icon> <icon>icon.skill1140</icon>
<abnormalLvl>3</abnormalLvl> <abnormalLvl>3</abnormalLvl>
<abnormalTime>1800</abnormalTime> <abnormalTime>1800</abnormalTime>
@@ -219,7 +219,7 @@
</effects> </effects>
</skill> </skill>
<skill id="11306" toLevel="1" name="Mass Servitor Empower"> <skill id="11306" toLevel="1" name="Mass Servitor Empower">
<!-- Increases all servitors' M. Atk. by $s2 for $s1. --> <!-- Increases all servitors' M. Atk. by 79% for 30 minutes. -->
<icon>icon.skill1059</icon> <icon>icon.skill1059</icon>
<abnormalLvl>3</abnormalLvl> <abnormalLvl>3</abnormalLvl>
<abnormalTime>1800</abnormalTime> <abnormalTime>1800</abnormalTime>
@@ -248,7 +248,7 @@
</effects> </effects>
</skill> </skill>
<skill id="11307" toLevel="1" name="Mass Servitor Might"> <skill id="11307" toLevel="1" name="Mass Servitor Might">
<!-- Increases all servitors' P. Atk. by $s2 for $s1. --> <!-- Increases all servitors' P. Atk. by 17% for 30 minutes. -->
<icon>icon.skill1146</icon> <icon>icon.skill1146</icon>
<abnormalLvl>3</abnormalLvl> <abnormalLvl>3</abnormalLvl>
<abnormalTime>1800</abnormalTime> <abnormalTime>1800</abnormalTime>
@@ -277,7 +277,7 @@
</effects> </effects>
</skill> </skill>
<skill id="11308" toLevel="1" name="Mass Servitor Wind Walk"> <skill id="11308" toLevel="1" name="Mass Servitor Wind Walk">
<!-- Increases all servitors' Speed by $s2 for $s1. --> <!-- Increases all servitors' Speed by 34 for 30 minutes. -->
<icon>icon.skill1144</icon> <icon>icon.skill1144</icon>
<abnormalLvl>2</abnormalLvl> <abnormalLvl>2</abnormalLvl>
<abnormalTime>1800</abnormalTime> <abnormalTime>1800</abnormalTime>
@@ -306,7 +306,7 @@
</effects> </effects>
</skill> </skill>
<skill id="11309" toLevel="1" name="Mass Servitor Blessing"> <skill id="11309" toLevel="1" name="Mass Servitor Blessing">
<!-- Dispels debuffs on all servitors and makes them immune to debuffs for $s1. --> <!-- Dispels debuffs on all servitors and makes them immune to debuffs for 3 seconds. -->
<icon>icon.skill1301</icon> <icon>icon.skill1301</icon>
<abnormalTime>5</abnormalTime> <abnormalTime>5</abnormalTime>
<operateType>A2</operateType> <operateType>A2</operateType>
@@ -1711,7 +1711,7 @@
</effects> </effects>
</skill> </skill>
<skill id="11523" toLevel="1" name="Knight's Harmony"> <skill id="11523" toLevel="1" name="Knight's Harmony">
<!-- For $s1, the selected party member's P. Atk. + $s2, P. Critical Damage + $s3, P. Critical Rate + $s4, P. Def. + $s5, Shield Defense Rate + $s6 and Shield Defense + $s7. --> <!-- For 30 minutes, the selected party member's P. Atk. + 12%, P. Critical Damage + 35%, P. Critical Rate + 100%, P. Def. + 45%, Shield Defense Rate + 30% and Shield Defense + 50%. -->
<icon>icon.skill11523</icon> <icon>icon.skill11523</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime> <abnormalTime>
@@ -1774,7 +1774,7 @@
</effects> </effects>
</skill> </skill>
<skill id="11524" toLevel="1" name="Warrior's Harmony"> <skill id="11524" toLevel="1" name="Warrior's Harmony">
<!-- For $s1, the selected party member's P. Atk. + $s2, P. Critical Damage + $s3, P. Critical Rate + $s4, Atk. Spd. + $s5, M. Atk. + $s6, Casting Spd. + $s7 and Speed + $s8. --> <!-- For 30 minutes, the selected party member's P. Atk. + 35%, P. Critical Damage + 35%, P. Critical Rate + 100%, Atk. Spd. + 8%, M. Atk. + 16%, Casting Spd. + 8% and Speed + 8. -->
<icon>icon.skill11524</icon> <icon>icon.skill11524</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime> <abnormalTime>
@@ -1841,7 +1841,7 @@
</effects> </effects>
</skill> </skill>
<skill id="11525" toLevel="1" name="Wizard's Harmony"> <skill id="11525" toLevel="1" name="Wizard's Harmony">
<!-- For $s1, the selected party member's M. Atk. + $s2, M. Critical Rate + $s3, Casting Spd. + $s4, P. Atk. + $s5, Atk. Spd. + $s6, Speed + $s7, M. Def. + $s8, MP Recovery Bonus + $s9, MP Consumption for magic skills - $s10 and physical skills - $s11, and Cooldown - $s12. --> <!-- For 30 minutes, the selected party member's M. Atk. + 40%, M. Critical Rate + 100%, Casting Spd. + 8%, P. Atk. + 8%, Atk. Spd. + 8%, Speed + 8, M. Def. + 14%, MP Recovery Bonus + 20%, MP Consumption for magic skills - 30 minutes0 and physical skills - 30 minutes1, and Cooldown - 30 minutes2. -->
<icon>icon.skill11525</icon> <icon>icon.skill11525</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime> <abnormalTime>
@@ -1996,7 +1996,7 @@
</effects> </effects>
</skill> </skill>
<skill id="11529" toLevel="1" name="Prevailing Sonata"> <skill id="11529" toLevel="1" name="Prevailing Sonata">
<!-- Increases party members' Atk. Spd. by $s2, Casting Spd. by $s3, Max HP by $s4, MP recovery bonus by $s5 and decreases MP Consumption for magic skill by $s6 and the magic cancel rate for $s1 minutes. --> <!-- Increases party members' Atk. Spd. by 15%, Casting Spd. by 30%, Max HP by 30%, MP recovery bonus by 20% and decreases MP Consumption for magic skill by 10% and the magic cancel rate for 5 minutes minutes. -->
<icon>icon.skill11529</icon> <icon>icon.skill11529</icon>
<affectRange>1000</affectRange> <affectRange>1000</affectRange>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
@@ -2056,7 +2056,7 @@
</effects> </effects>
</skill> </skill>
<skill id="11530" toLevel="1" name="Daring Sonata"> <skill id="11530" toLevel="1" name="Daring Sonata">
<!-- Increases party members' P. Atk. by $s2, M. Atk. by $s3, Atk. Spd. and Casting Spd. by $s4 and decreases P. Def. by $s5, M. Def. by $s6 and P. Evasion by $s7 for $s1 minutes. Also bestows an $s8 Vampiric Rage effect and a chance of reflecting $s9 of the damage received. --> <!-- Increases party members' P. Atk. by 8%, M. Atk. by 16%, Atk. Spd. and Casting Spd. by 8% and decreases P. Def. by 3%, M. Def. by 11% and P. Evasion by 4 for 5 minutes minutes. Also bestows an 8% Vampiric Rage effect and a chance of reflecting 10% of the damage received. -->
<icon>icon.skill11530</icon> <icon>icon.skill11530</icon>
<affectRange>1000</affectRange> <affectRange>1000</affectRange>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
@@ -2126,7 +2126,7 @@
</effects> </effects>
</skill> </skill>
<skill id="11532" toLevel="1" name="Refreshing Sonata"> <skill id="11532" toLevel="1" name="Refreshing Sonata">
<!-- Increases party members' HP Recovery Bonus by $s2, P.Accuracy by $s3, P.Evasion by $s4, Speed by $s5, and decreases MP Consumption for skills by $s6 and skill Cooldown by $s7 for $s1. --> <!-- Increases party members' HP Recovery Bonus by 20%, P.'Accuracy by 4, P.'Evasion by 3, Speed by 20, and decreases MP Consumption for skills by 20% and skill Cooldown by 10% for 5 minutes. -->
<icon>icon.skill11532</icon> <icon>icon.skill11532</icon>
<affectRange>1000</affectRange> <affectRange>1000</affectRange>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
@@ -2197,7 +2197,7 @@
</effects> </effects>
</skill> </skill>
<skill id="11533" toLevel="1" name="Blood Requiem"> <skill id="11533" toLevel="1" name="Blood Requiem">
<!-- Party members receives $s2 Vampiric Rage effect for $s1. --> <!-- Party members receives 80% Vampiric Rage effect for 15 seconds. -->
<icon>icon.skill11546</icon> <icon>icon.skill11546</icon>
<abnormalLvl>5</abnormalLvl> <abnormalLvl>5</abnormalLvl>
<abnormalTime>15</abnormalTime> <abnormalTime>15</abnormalTime>
@@ -2323,7 +2323,17 @@
<skill id="11536" toLevel="9" name="Divine Cancel"> <skill id="11536" toLevel="9" name="Divine Cancel">
<!-- Has a chance of canceling up to $s1 of the buff effects on target. --> <!-- Has a chance of canceling up to $s1 of the buff effects on target. -->
<icon>icon.skill11536</icon> <icon>icon.skill11536</icon>
<effectPoint>-709</effectPoint> <effectPoint>
<value level="1">-704</value>
<value level="2">-707</value>
<value level="3">-709</value>
<value level="4">-709</value>
<value level="5">-709</value>
<value level="6">-709</value>
<value level="7">-709</value>
<value level="8">-709</value>
<value level="9">-709</value>
</effectPoint>
<operateType>A1</operateType> <operateType>A1</operateType>
<mpConsume> <mpConsume>
<value level="1">70</value> <value level="1">70</value>
@@ -2493,7 +2503,15 @@
<affectLimit>9-10</affectLimit> <affectLimit>9-10</affectLimit>
<affectRange>200</affectRange> <affectRange>200</affectRange>
<basicProperty>MAGIC</basicProperty> <basicProperty>MAGIC</basicProperty>
<effectPoint>-709</effectPoint> <effectPoint>
<value level="1">-700</value>
<value level="2">-705</value>
<value level="3">-709</value>
<value level="4">-709</value>
<value level="5">-709</value>
<value level="6">-709</value>
<value level="7">-709</value>
</effectPoint>
<operateType>A2</operateType> <operateType>A2</operateType>
<magicLvl> <magicLvl>
<value level="1">85</value> <value level="1">85</value>
@@ -2557,7 +2575,19 @@
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value> <value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
</activateRate> </activateRate>
<basicProperty>MAGIC</basicProperty> <basicProperty>MAGIC</basicProperty>
<effectPoint>-687</effectPoint> <effectPoint>
<value level="1">-692</value>
<value level="2">-698</value>
<value level="3">-704</value>
<value level="4">-708</value>
<value level="5">-687</value>
<value level="6">-687</value>
<value level="7">-687</value>
<value level="8">-687</value>
<value level="9">-687</value>
<value level="10">-687</value>
<value level="11">-687</value>
</effectPoint>
<effectRange>1100</effectRange> <effectRange>1100</effectRange>
<operateType>A2</operateType> <operateType>A2</operateType>
<magicLvl> <magicLvl>
@@ -2715,7 +2745,7 @@
</effects> </effects>
</skill> </skill>
<skill id="11541" toLevel="1" name="Polymorph"> <skill id="11541" toLevel="1" name="Polymorph">
<!-- Transforms yourself into a stone for $s1 to eliminate nearby enemies' aggression and keep them from targeting you. Greatly decreases Speed while transformed. --> <!-- Transforms yourself into a stone for 15 seconds to eliminate nearby enemies' aggression and keep them from targeting you. Greatly decreases Speed while transformed. -->
<icon>icon.skill11541</icon> <icon>icon.skill11541</icon>
<abnormalLvl>5</abnormalLvl> <abnormalLvl>5</abnormalLvl>
<abnormalTime>15</abnormalTime> <abnormalTime>15</abnormalTime>
@@ -2919,7 +2949,7 @@
</effects> </effects>
</skill> </skill>
<skill id="11544" toLevel="1" name="Battle Rhapsody"> <skill id="11544" toLevel="1" name="Battle Rhapsody">
<!-- For $s1, doubles all party members' P. Atk., M. Atk., Atk. Spd. and Casting Spd. --> <!-- For 30 seconds, doubles all party members' P. Atk., M. Atk., Atk. Spd. and Casting Spd. -->
<icon>icon.skill11544</icon> <icon>icon.skill11544</icon>
<abnormalTime>30</abnormalTime> <abnormalTime>30</abnormalTime>
<affectRange>1000</affectRange> <affectRange>1000</affectRange>
@@ -2976,7 +3006,7 @@
</effects> </effects>
</skill> </skill>
<skill id="11545" toLevel="1" name="Crazy Nocturne"> <skill id="11545" toLevel="1" name="Crazy Nocturne">
<!-- For $s1, decreases standard attack and M. Skill's Critical Rate targeting party members by $s2. --> <!-- For 15 seconds, decreases standard attack and M. Skill's Critical Rate targeting party members by 50%. -->
<icon>icon.skill11545</icon> <icon>icon.skill11545</icon>
<abnormalTime>15</abnormalTime> <abnormalTime>15</abnormalTime>
<affectRange>1000</affectRange> <affectRange>1000</affectRange>
@@ -3318,7 +3348,7 @@
</effects> </effects>
</skill> </skill>
<skill id="11557" toLevel="1" name="Ultimate Scourge"> <skill id="11557" toLevel="1" name="Ultimate Scourge">
<!-- Disables nearby enemies' natural HP Recovery for $s1. --> <!-- Disables nearby enemies' natural HP Recovery for 2 minutes. -->
<icon>icon.skill11557</icon> <icon>icon.skill11557</icon>
<abnormalLvl>5</abnormalLvl> <abnormalLvl>5</abnormalLvl>
<abnormalTime>120</abnormalTime> <abnormalTime>120</abnormalTime>
@@ -3372,7 +3402,7 @@
</effects> </effects>
</skill> </skill>
<skill id="11559" toLevel="1" name="Ultimate Suspension"> <skill id="11559" toLevel="1" name="Ultimate Suspension">
<!-- Increases nearby enemies' physical/magic skill Cooldown by $s2 for $s1. --> <!-- Increases nearby enemies' physical/magic skill Cooldown by 200% for 2 minutes. -->
<icon>icon.skill11559</icon> <icon>icon.skill11559</icon>
<abnormalTime>120</abnormalTime> <abnormalTime>120</abnormalTime>
<affectRange>200</affectRange> <affectRange>200</affectRange>
@@ -3627,7 +3657,7 @@
</effects> </effects>
</skill> </skill>
<skill id="11562" toLevel="1" name="Devil's Movement"> <skill id="11562" toLevel="1" name="Devil's Movement">
<!-- Prevents all party members from being attacked preemptively by monsters for $s1. But if any party member initiates an attack, the effect will be canceled. --> <!-- Prevents all party members from being attacked preemptively by monsters for 2 minutes. But if any party member initiates an attack, the effect will be canceled. -->
<icon>icon.skill11562</icon> <icon>icon.skill11562</icon>
<abnormalLvl>3</abnormalLvl> <abnormalLvl>3</abnormalLvl>
<abnormalTime> <abnormalTime>
@@ -3754,7 +3784,7 @@
</effects> </effects>
</skill> </skill>
<skill id="11565" toLevel="1" name="Elemental Resistance"> <skill id="11565" toLevel="1" name="Elemental Resistance">
<!-- Increases party members' Fire/Water/Wind/Earth Resistance by $s3 for $s1. --> <!-- Increases party members' Fire/Water/Wind/Earth Resistance by 30 for 30 minutes. -->
<icon>icon.skill11565</icon> <icon>icon.skill11565</icon>
<affectRange>1000</affectRange> <affectRange>1000</affectRange>
<abnormalLvl>5</abnormalLvl> <abnormalLvl>5</abnormalLvl>
@@ -3809,7 +3839,7 @@
</effects> </effects>
</skill> </skill>
<skill id="11566" toLevel="1" name="Holy Attack Resistance"> <skill id="11566" toLevel="1" name="Holy Attack Resistance">
<!-- Increases party members' Holy/Dark Attack Resistance by $s2, and Poison/Bleed Resistance by $s3 for $s1. --> <!-- Increases party members' Holy/Dark Attack Resistance by 30, and Poison/Bleed Resistance by 50% for 30 minutes. -->
<icon>icon.skill11567</icon> <icon>icon.skill11567</icon>
<affectRange>1000</affectRange> <affectRange>1000</affectRange>
<abnormalLvl>5</abnormalLvl> <abnormalLvl>5</abnormalLvl>
@@ -3860,7 +3890,7 @@
</effects> </effects>
</skill> </skill>
<skill id="11567" toLevel="1" name="Mental Attack Resistance"> <skill id="11567" toLevel="1" name="Mental Attack Resistance">
<!-- Increases party members' Hold/Sleep/Mental Attack Resistance by $s2, Buff-canceling Attack Resistance by $s3 and Debuff Resistance by $s4 for $s1. --> <!-- Increases party members' Hold/Sleep/Mental Attack Resistance by 50, Buff-canceling Attack Resistance by 30 and Debuff Resistance by 20 for 30 minutes. -->
<icon>icon.skill11824</icon> <icon>icon.skill11824</icon>
<affectRange>1000</affectRange> <affectRange>1000</affectRange>
<abnormalLvl>5</abnormalLvl> <abnormalLvl>5</abnormalLvl>
@@ -3948,7 +3978,7 @@
</effects> </effects>
</skill> </skill>
<skill id="11570" toLevel="1" name="Healing Melody"> <skill id="11570" toLevel="1" name="Healing Melody">
<!-- Heals target and the $s1 most injured allies around target by up to $s2 of their Max HP. The recovery amount decreases starting from the most injured person. --> <!-- Heals target and the 10 most injured allies around target by up to 35% of their Max HP. The recovery amount decreases starting from the most injured person. -->
<icon>icon.skill11570</icon> <icon>icon.skill11570</icon>
<affectLimit>9-0</affectLimit> <affectLimit>9-0</affectLimit>
<affectRange>300</affectRange> <affectRange>300</affectRange>
@@ -3972,7 +4002,7 @@
</effects> </effects>
</skill> </skill>
<skill id="11571" toLevel="1" name="Recovery Melody"> <skill id="11571" toLevel="1" name="Recovery Melody">
<!-- Restores target's CP by $s1. --> <!-- Restores target's CP by 1000. -->
<icon>icon.skill11571</icon> <icon>icon.skill11571</icon>
<effectPoint>780</effectPoint> <effectPoint>780</effectPoint>
<effectRange>1100</effectRange> <effectRange>1100</effectRange>
@@ -4235,7 +4265,7 @@
<affectLimit>10-10</affectLimit> <!-- Custom --> <affectLimit>10-10</affectLimit> <!-- Custom -->
<affectRange>150</affectRange> <!-- Custom --> <affectRange>150</affectRange> <!-- Custom -->
<basicProperty>MAGIC</basicProperty> <!-- Guessed --> <basicProperty>MAGIC</basicProperty> <!-- Guessed -->
<effectPoint>-666</effectPoint> <!-- Custom --> <effectPoint>-666</effectPoint>
<attributeType>EARTH</attributeType> <attributeType>EARTH</attributeType>
<attributeValue>20</attributeValue> <attributeValue>20</attributeValue>
<operateType>A2</operateType> <operateType>A2</operateType>
@@ -4936,7 +4966,7 @@
</effects> </effects>
</skill> </skill>
<skill id="11595" toLevel="1" name="Knight's Frenzied Harmony"> <skill id="11595" toLevel="1" name="Knight's Frenzied Harmony">
<!-- For $s1, increases clan members' P. Atk. + $s2, P. Critical Damage + $s3, P. Critical Rate + $s4, P. Def. + $s5, Shield Defense Rate + $s6, and Shield Defense + $s7. --> <!-- For 30 minutes, increases clan members' P. Atk. + 12%, P. Critical Damage + 35%, P. Critical Rate + 100%, P. Def. + 45%, Shield Defense Rate + 30%, and Shield Defense + 50%. -->
<icon>icon.skill11596</icon> <icon>icon.skill11596</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime> <abnormalTime>
@@ -4993,7 +5023,7 @@
</effects> </effects>
</skill> </skill>
<skill id="11596" toLevel="1" name="Warrior's Frenzied Harmony"> <skill id="11596" toLevel="1" name="Warrior's Frenzied Harmony">
<!-- For $s1, increases clan members' P. Atk. + $s2, P. Critical Damage + $s3, P. Critical Rate + $s4, Atk. Spd. + $s5, M. Atk. + $s6, Casting Spd. + $s7, and Spd. + $s8. --> <!-- For 30 minutes, increases clan members' P. Atk. + 35%, P. Critical Damage + 35%, P. Critical Rate + 100%, Atk. Spd. + 8%, M. Atk. + 16%, Casting Spd. + 8%, and Spd. + 8. -->
<icon>icon.skill11595</icon> <icon>icon.skill11595</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime> <abnormalTime>
@@ -5054,7 +5084,7 @@
</effects> </effects>
</skill> </skill>
<skill id="11597" toLevel="1" name="Wizard's Frenzied Harmony"> <skill id="11597" toLevel="1" name="Wizard's Frenzied Harmony">
<!-- For $s1, increases clan members' M. Atk. + $s2, M. Critical Rate + $s3, Casting Spd. + $s4, P. Atk. + $s5, Atk. Spd. + $s6, Speed + $s7, M. Def. + $s8, MP Recovery Bonus + $s9, MP Consumption for magic skills - $s10 and physical skills -$s11, and Cooldown - $s12. --> <!-- For 30 minutes, increases clan members' M. Atk. + 40%, M. Critical Rate + 100%, Casting Spd. + 8%, P. Atk. + 8%, Atk. Spd. + 8%, Speed + 8, M. Def. + 14%, MP Recovery Bonus + 20%, MP Consumption for magic skills - 30 minutes0 and physical skills -30 minutes1, and Cooldown - 30 minutes2. -->
<icon>icon.skill11597</icon> <icon>icon.skill11597</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime> <abnormalTime>
@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?> <?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd"> <list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="11600" toLevel="1" name="Frenzied Prevailing Sonata"> <skill id="11600" toLevel="1" name="Frenzied Prevailing Sonata">
<!-- For $s1, increases clan members' Atk. Spd. + $s2, Casting Spd. + $s3, Max HP + $s4, and MP recovery bonus + $s5. Decreases MP Consumption for magic skills - $s6 and the magic cancel rate. --> <!-- For 5 minutes, increases clan members' Atk. Spd. + 15%, Casting Spd. + 30%, Max HP + 30%, and MP recovery bonus + 20%. Decreases MP Consumption for magic skills - 10% and the magic cancel rate. -->
<icon>icon.skill11600</icon> <icon>icon.skill11600</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalType>BUFF_SPECIAL_AURA</abnormalType> <abnormalType>BUFF_SPECIAL_AURA</abnormalType>
@@ -56,7 +56,7 @@
</effects> </effects>
</skill> </skill>
<skill id="11601" toLevel="1" name="Frenzied Daring Sonata"> <skill id="11601" toLevel="1" name="Frenzied Daring Sonata">
<!-- For $s1, increases clan members' P. Atk. + $s2, M. Atk. + $s3, Atk. Spd. and Casting Spd. + $s4. Decreases P. Def. - $s5, M. Def. - $s6, and P. Evasion - $s7. Also bestows an $s8 Vampiric Rage effect and a chance of reflecting $s9 of the damage received. --> <!-- For 5 minutes, increases clan members' P. Atk. + 8%, M. Atk. + 16%, Atk. Spd. and Casting Spd. + 8%. Decreases P. Def. - 3%, M. Def. - 11%, and P. Evasion - 4. Also bestows an 8% Vampiric Rage effect and a chance of reflecting 10% of the damage received. -->
<icon>icon.skill11601</icon> <icon>icon.skill11601</icon>
<affectRange>1000</affectRange> <affectRange>1000</affectRange>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
@@ -118,7 +118,7 @@
</effects> </effects>
</skill> </skill>
<skill id="11602" toLevel="1" name="Frenzied Refreshing Sonata"> <skill id="11602" toLevel="1" name="Frenzied Refreshing Sonata">
<!-- For $s1, increases clan members' HP Recovery Bonus + $s2, P.Accuracy + $s3, P.Evasion + $s4, and Spd. + $s5. Decreases skill MP Consumption - $s6 and skill Cooldown - $s7. --> <!-- For 5 minutes, increases clan members' HP Recovery Bonus + 20%, P.'Accuracy + 4, P.'Evasion + 3, and Spd. + 20. Decreases skill MP Consumption - 20% and skill Cooldown - 10%. -->
<icon>icon.skill11602</icon> <icon>icon.skill11602</icon>
<affectRange>1000</affectRange> <affectRange>1000</affectRange>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
@@ -289,7 +289,7 @@
</effects> </effects>
</skill> </skill>
<skill id="11605" toLevel="1" name="Shield Song"> <skill id="11605" toLevel="1" name="Shield Song">
<!-- For $s1, P. Def. + $s2, Attribute Def. + $s3, Resistance to bows/crossbows + $s4, and Debuff Resistance + $s5. --> <!-- For 30 minutes, P. Def. + 5%, Attribute Def. + 6, Resistance to bows/crossbows + 20, and Debuff Resistance + 10%. -->
<icon>icon.skill11606new</icon> <icon>icon.skill11606new</icon>
<abnormalTime> <abnormalTime>
<value fromLevel="1" toLevel="1">1800</value> <value fromLevel="1" toLevel="1">1800</value>
@@ -327,7 +327,7 @@
</effects> </effects>
</skill> </skill>
<skill id="11606" toLevel="1" name="Dance of Might"> <skill id="11606" toLevel="1" name="Dance of Might">
<!-- For $s1, P. Atk. + $s2, Atk. Spd. + $s3, P. Critical Rate + $s4, and Speed + $s5. --> <!-- For 30 minutes, P. Atk. + 5%, Atk. Spd. + 5%, P. Critical Rate + 10, and Speed + 10. -->
<icon>icon.skill11605new</icon> <icon>icon.skill11605new</icon>
<abnormalTime> <abnormalTime>
<value fromLevel="1" toLevel="1">1800</value> <value fromLevel="1" toLevel="1">1800</value>
@@ -361,7 +361,7 @@
</effects> </effects>
</skill> </skill>
<skill id="11607" toLevel="1" name="Prevailing Song"> <skill id="11607" toLevel="1" name="Prevailing Song">
<!-- Increases party members' Atk. Spd. by $s2, Casting Spd. by $s3, Max HP by $s4, MP recovery bonus by $s5 and decreases MP Consumption for magic skill by $s6 and the magic cancel rate for $s1. --> <!-- Increases party members' Atk. Spd. by 15%, Casting Spd. by 30%, Max HP by 30%, MP recovery bonus by 20% and decreases MP Consumption for magic skill by 10% and the magic cancel rate for 5 minutes. -->
<icon>icon.skill11607</icon> <icon>icon.skill11607</icon>
<affectRange>1000</affectRange> <affectRange>1000</affectRange>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
@@ -416,7 +416,7 @@
</effects> </effects>
</skill> </skill>
<skill id="11608" toLevel="1" name="Daring Song"> <skill id="11608" toLevel="1" name="Daring Song">
<!-- Increases party members' P. Atk. by $s2, M. Atk. by $s3, Atk. Spd. and Casting Spd. by $s4 and decreases P. Def. by $s5, M. Def. by $s6 and P. Evasion by $s7 for $s1. Also bestows an $s8 Vampiric Rage effect and a chance of reflecting $s9 of the damage received. --> <!-- Increases party members' P. Atk. by 8%, M. Atk. by 16%, Atk. Spd. and Casting Spd. by 8% and decreases P. Def. by 3%, M. Def. by 11% and P. Evasion by 4 for 5 minutes. Also bestows an 8% Vampiric Rage effect and a chance of reflecting 10% of the damage received. -->
<icon>icon.skill11608</icon> <icon>icon.skill11608</icon>
<affectRange>1000</affectRange> <affectRange>1000</affectRange>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
@@ -482,7 +482,7 @@
</effects> </effects>
</skill> </skill>
<skill id="11609" toLevel="1" name="Refreshing Song"> <skill id="11609" toLevel="1" name="Refreshing Song">
<!-- Increases party members' HP Recovery Bonus by $s2, P.Accuracy by $s3, P.Evasion by $s4, Speed by $s5, and decreases MP Consumption for skills by $s6 and skill Cooldown by $s7 for $s1. --> <!-- Increases party members' HP Recovery Bonus by 20%, P.'Accuracy by 4, P.'Evasion by 3, Speed by 20, and decreases MP Consumption for skills by 20% and skill Cooldown by 10% for 5 minutes. -->
<icon>icon.skill11609</icon> <icon>icon.skill11609</icon>
<affectRange>1000</affectRange> <affectRange>1000</affectRange>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
@@ -548,7 +548,7 @@
</effects> </effects>
</skill> </skill>
<skill id="11610" toLevel="1" name="Prevailing Dance"> <skill id="11610" toLevel="1" name="Prevailing Dance">
<!-- Increases party members' Atk. Spd. by $s2, Casting Spd. by $s3, Max HP by $s4, MP recovery bonus by $s5 and decreases MP Consumption for magic skill by $s6 and the magic cancel rate for $s1. --> <!-- Increases party members' Atk. Spd. by 15%, Casting Spd. by 30%, Max HP by 30%, MP recovery bonus by 20% and decreases MP Consumption for magic skill by 10% and the magic cancel rate for 5 minutes. -->
<icon>icon.skill11610</icon> <icon>icon.skill11610</icon>
<affectRange>1000</affectRange> <affectRange>1000</affectRange>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
@@ -603,7 +603,7 @@
</effects> </effects>
</skill> </skill>
<skill id="11611" toLevel="1" name="Daring Dance"> <skill id="11611" toLevel="1" name="Daring Dance">
<!-- Increases party members' P. Atk. by $s2, M. Atk. by $s3, Atk. Spd. and Casting Spd. by $s4 and decreases P. Def. by $s5, M. Def. by $s6 and P. Evasion by $s7 for $s1. Also bestows an $s8 Vampiric Rage effect and a chance of reflecting $s9 of the damage received. --> <!-- Increases party members' P. Atk. by 8%, M. Atk. by 16%, Atk. Spd. and Casting Spd. by 8% and decreases P. Def. by 3%, M. Def. by 11% and P. Evasion by 4 for 5 minutes. Also bestows an 8% Vampiric Rage effect and a chance of reflecting 10% of the damage received. -->
<icon>icon.skill11611</icon> <icon>icon.skill11611</icon>
<affectRange>1000</affectRange> <affectRange>1000</affectRange>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
@@ -669,7 +669,7 @@
</effects> </effects>
</skill> </skill>
<skill id="11612" toLevel="1" name="Refreshing Dance"> <skill id="11612" toLevel="1" name="Refreshing Dance">
<!-- Increases party members' HP Recovery Bonus by $s2, P.Accuracy by $s3, P.Evasion by $s4, Speed by $s5, and decreases MP Consumption for skills by $s6 and skill Cooldown by $s7 for $s1. --> <!-- Increases party members' HP Recovery Bonus by 20%, P.'Accuracy by 4, P.'Evasion by 3, Speed by 20, and decreases MP Consumption for skills by 20% and skill Cooldown by 10% for 5 minutes. -->
<icon>icon.skill11612</icon> <icon>icon.skill11612</icon>
<affectRange>1000</affectRange> <affectRange>1000</affectRange>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
@@ -838,7 +838,7 @@
</effects> </effects>
</skill> </skill>
<skill id="11615" toLevel="1" name="Battle Ditty"> <skill id="11615" toLevel="1" name="Battle Ditty">
<!-- For $s1, selected party member's PvP Damage + $s2, Attribute Attack + $s3, MP Recovery Bonus + $s4. Consumes $s5 Spirit Ores. --> <!-- For 30 minutes, selected party member's PvP Damage + 10%, Attribute Attack + 10, MP Recovery Bonus + 10%. Consumes 10 Spirit Ores. -->
<icon>icon.skill11615</icon> <icon>icon.skill11615</icon>
<abnormalTime> <abnormalTime>
<value fromLevel="1" toLevel="1">1800</value> <value fromLevel="1" toLevel="1">1800</value>
@@ -885,7 +885,7 @@
</effects> </effects>
</skill> </skill>
<skill id="11616" toLevel="1" name="Protective Ditty"> <skill id="11616" toLevel="1" name="Protective Ditty">
<!-- For $s1, selected party member's Received PvP Damage - $s2, Speed + $s3, HP Recovery Bonus + $s4. Consumes $s5 Spirit Ores. --> <!-- For 30 minutes, selected party member's Received PvP Damage - 10%, Speed + 4, HP Recovery Bonus + 10%. Consumes 10 Spirit Ores. -->
<icon>icon.skill11616</icon> <icon>icon.skill11616</icon>
<abnormalTime> <abnormalTime>
<value fromLevel="1" toLevel="1">1800</value> <value fromLevel="1" toLevel="1">1800</value>
@@ -933,7 +933,7 @@
</effects> </effects>
</skill> </skill>
<skill id="11617" toLevel="1" name="Frezied Battle Ditty"> <skill id="11617" toLevel="1" name="Frezied Battle Ditty">
<!-- For $s1, selected clan member's PvP Damage + $s2, Attribute Attack + $s3, MP Recovery Bonus + $s4. Consumes $s5 Spirit Ores. --> <!-- For 30 minutes, selected clan member's PvP Damage + 10%, Attribute Attack + 10, MP Recovery Bonus + 10%. Consumes 10 Spirit Ores. -->
<icon>icon.skill11617</icon> <icon>icon.skill11617</icon>
<abnormalTime> <abnormalTime>
<value fromLevel="1" toLevel="1">1800</value> <value fromLevel="1" toLevel="1">1800</value>
@@ -983,7 +983,7 @@
</effects> </effects>
</skill> </skill>
<skill id="11618" toLevel="1" name="Frenzied Protective Ditty"> <skill id="11618" toLevel="1" name="Frenzied Protective Ditty">
<!-- For $s1, selected clan member's Received PvP Damage - $s2, Speed + $s3, HP Recovery Bonus + $s4. Consumes $s5 Spirit Ores. --> <!-- For 30 minutes, selected clan member's Received PvP Damage - 10%, Speed + 4, HP Recovery Bonus + 10%. Consumes 10 Spirit Ores. -->
<icon>icon.skill11618</icon> <icon>icon.skill11618</icon>
<abnormalTime> <abnormalTime>
<value fromLevel="1" toLevel="1">1800</value> <value fromLevel="1" toLevel="1">1800</value>
@@ -107,7 +107,7 @@
<!-- Inflicts a powerful blow on target. --> <!-- Inflicts a powerful blow on target. -->
<icon>icon.skill10317</icon> <icon>icon.skill10317</icon>
<operateType>DA1</operateType> <operateType>DA1</operateType>
<castRange>10</castRange> <castRange>900</castRange>
<coolTime>500</coolTime> <coolTime>500</coolTime>
<effectPoint>-687</effectPoint> <effectPoint>-687</effectPoint>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
@@ -233,16 +233,16 @@
<hitTime>500</hitTime> <hitTime>500</hitTime>
<effectPoint> <effectPoint>
<value level="1">867</value> <value level="1">867</value>
<value level="2">874</value> <value level="2">1</value>
<value level="3">886</value> <value level="3">1</value>
<value level="4">895</value> <value level="4">1</value>
<value level="5">902</value> <value level="5">1</value>
<value level="6">909</value> <value level="6">1</value>
<value level="7">918</value> <value level="7">1</value>
<value level="8">927</value> <value level="8">1</value>
<value level="9">935</value> <value level="9">1</value>
<value level="10">944</value> <value level="10">1</value>
<value level="11">952</value> <value level="11">1</value>
</effectPoint> </effectPoint>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
@@ -691,7 +691,7 @@
</effects> </effects>
</skill> </skill>
<skill id="11758" toLevel="1" name="Celestial Protection"> <skill id="11758" toLevel="1" name="Celestial Protection">
<!-- Renders the selected party member invincible for $s1. --> <!-- Renders the selected party member invincible for 10 seconds. -->
<icon>icon.skill11758</icon> <icon>icon.skill11758</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime> <abnormalTime>10</abnormalTime>
@@ -777,7 +777,7 @@
</endEffects> </endEffects>
</skill> </skill>
<skill id="11759" toLevel="1" name="Celestial Party Protection"> <skill id="11759" toLevel="1" name="Celestial Party Protection">
<!-- Renders all party members invincible for $s1. --> <!-- Renders all party members invincible for 10 seconds. -->
<icon>icon.skill11759</icon> <icon>icon.skill11759</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime> <abnormalTime>10</abnormalTime>
@@ -1100,7 +1100,7 @@
</effects> </effects>
</skill> </skill>
<skill id="11762" toLevel="1" name="Balance Heal"> <skill id="11762" toLevel="1" name="Balance Heal">
<!-- Equalizes the entire party's HP and restores $s2 HP/second for $s1. --> <!-- Equalizes the entire party's HP and restores 333 HP/second for 15 seconds. -->
<icon>icon.skill11762</icon> <icon>icon.skill11762</icon>
<abnormalTime>15</abnormalTime> <abnormalTime>15</abnormalTime>
<affectRange>1000</affectRange> <affectRange>1000</affectRange>
@@ -1197,7 +1197,7 @@
</effects> </effects>
</skill> </skill>
<skill id="11764" toLevel="1" name="Brilliant Purge"> <skill id="11764" toLevel="1" name="Brilliant Purge">
<!-- Cancels all party members' debuffs and makes them immune to debuffs for $s1. --> <!-- Cancels all party members' debuffs and makes them immune to debuffs for 7 seconds. -->
<icon>icon.skill11764</icon> <icon>icon.skill11764</icon>
<abnormalTime>7</abnormalTime> <abnormalTime>7</abnormalTime>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
@@ -1749,7 +1749,7 @@
</effects> </effects>
</skill> </skill>
<skill id="11770" toLevel="1" name="Dissolve"> <skill id="11770" toLevel="1" name="Dissolve">
<!-- Removes the aggression of nearby enemies toward you and increases speed by $s1. --> <!-- Removes the aggression of nearby enemies toward you and increases speed by 100. -->
<icon>icon.skill11770</icon> <icon>icon.skill11770</icon>
<affectRange>500</affectRange> <affectRange>500</affectRange>
<operateType>A1</operateType> <operateType>A1</operateType>
@@ -1987,7 +1987,7 @@
</effects> </effects>
</skill> </skill>
<skill id="11775" toLevel="1" name="Return"> <skill id="11775" toLevel="1" name="Return">
<!-- Moves to the summoned entity. Cannot be used beyond $s1 range. --> <!-- Moves to the summoned entity. Cannot be used beyond 1000 range. -->
<icon>icon.skill11775</icon> <icon>icon.skill11775</icon>
<operateType>A1</operateType> <operateType>A1</operateType>
<mpConsume>60</mpConsume> <mpConsume>60</mpConsume>
@@ -2402,7 +2402,6 @@
<skill id="11781" toLevel="6" name="Dark Devour"> <skill id="11781" toLevel="6" name="Dark Devour">
<icon>icon.skill1367</icon> <icon>icon.skill1367</icon>
<operateType>A1</operateType> <operateType>A1</operateType>
<castRange>0</castRange>
<effectPoint>-1</effectPoint> <effectPoint>-1</effectPoint>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime> <hitCancelTime>0</hitCancelTime>
@@ -611,7 +611,6 @@
<icon>icon.skill11817</icon> <icon>icon.skill11817</icon>
<affectLimit>10-10</affectLimit> <affectLimit>10-10</affectLimit>
<affectRange>300</affectRange> <affectRange>300</affectRange>
<castRange>900</castRange>
<effectPoint> <effectPoint>
<value level="1">-1733</value> <value level="1">-1733</value>
<value level="2">-1747</value> <value level="2">-1747</value>
@@ -760,7 +759,7 @@
</effects> </effects>
</skill> </skill>
<skill id="11820" toLevel="1" name="Power of Saha"> <skill id="11820" toLevel="1" name="Power of Saha">
<!-- For $s1, target's P. Atk. + $s2, P. Def. + $s3, M. Atk. + $s4, M. Def. + $s5. --> <!-- For 30 minutes, target's P. Atk. + 17%, P. Def. + 15%, M. Atk. + 79%, M. Def. + 30%. -->
<icon>icon.skill11820</icon> <icon>icon.skill11820</icon>
<abnormalTime>1800</abnormalTime> <abnormalTime>1800</abnormalTime>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
@@ -805,7 +804,7 @@
</effects> </effects>
</skill> </skill>
<skill id="11821" toLevel="1" name="Critical of Saha"> <skill id="11821" toLevel="1" name="Critical of Saha">
<!-- For $s1, target's P. Critical Rate + $s2, P. Critical Damage + $s3, M. Critical Rate + $s4, MP Consumption for physical skills - $s5 and MP Consumption for magic skills - $s6. --> <!-- For 30 minutes, target's P. Critical Rate + 32%, P. Critical Damage + 35%, M. Critical Rate + 20, MP Consumption for physical skills - 20% and MP Consumption for magic skills - 10%. -->
<icon>icon.skill11821</icon> <icon>icon.skill11821</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>1800</abnormalTime> <abnormalTime>1800</abnormalTime>
@@ -856,7 +855,7 @@
</effects> </effects>
</skill> </skill>
<skill id="11822" toLevel="1" name="Force of Saha"> <skill id="11822" toLevel="1" name="Force of Saha">
<!-- For $s1, target's Atk. Spd. + $s2 and Casting Spd. + $s3. Bestows a $s4 Vampiric Rage effect at a certain rate. --> <!-- For 30 minutes, target's Atk. Spd. + 34% and Casting Spd. + 31%. Bestows a 9% Vampiric Rage effect at a certain rate. -->
<icon>icon.skill11822</icon> <icon>icon.skill11822</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>1800</abnormalTime> <abnormalTime>1800</abnormalTime>
@@ -897,7 +896,7 @@
</effects> </effects>
</skill> </skill>
<skill id="11823" toLevel="1" name="Speed of Saha"> <skill id="11823" toLevel="1" name="Speed of Saha">
<!-- For $s1, target's P. Accuracy + $s2, P. and M. Evasion + $s3, Speed + $s4 and received Critical Damage - $s5. --> <!-- For 30 minutes, target's P. Accuracy + 5, P. and M. Evasion + 5, Speed + 34 and received Critical Damage - 30%. -->
<icon>icon.skill11823</icon> <icon>icon.skill11823</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>1800</abnormalTime> <abnormalTime>1800</abnormalTime>
@@ -946,7 +945,7 @@
</effects> </effects>
</skill> </skill>
<skill id="11824" toLevel="1" name="Resistance of Saha"> <skill id="11824" toLevel="1" name="Resistance of Saha">
<!-- For $s1, Stun Resistance + $s2, Poison Resistance + $s3 and Holy/Dark Attack Resistance + $s4. --> <!-- For 30 minutes, Stun Resistance + 40%, Poison Resistance + 50% and Holy/Dark Attack Resistance + 30. -->
<icon>icon.skill11567</icon> <icon>icon.skill11567</icon>
<abnormalLvl>5</abnormalLvl> <abnormalLvl>5</abnormalLvl>
<abnormalTime>1800</abnormalTime> <abnormalTime>1800</abnormalTime>
@@ -987,7 +986,7 @@
</effects> </effects>
</skill> </skill>
<skill id="11825" toLevel="1" name="Clarity of Saha"> <skill id="11825" toLevel="1" name="Clarity of Saha">
<!-- For $s1, Hold/Sleep/Mental Attack Resistance + $s2, Buff-canceling Attack Resistance + $s3 and Debuff Resistance + $s4. --> <!-- For 30 minutes, Hold/Sleep/Mental Attack Resistance + 50, Buff-canceling Attack Resistance + 30 and Debuff Resistance + 20. -->
<icon>icon.skill11825</icon> <icon>icon.skill11825</icon>
<abnormalTime>1800</abnormalTime> <abnormalTime>1800</abnormalTime>
<abnormalLvl>5</abnormalLvl> <abnormalLvl>5</abnormalLvl>
@@ -1088,7 +1087,7 @@
</effects> </effects>
</skill> </skill>
<skill id="11828" toLevel="1" name="Progressive Heal"> <skill id="11828" toLevel="1" name="Progressive Heal">
<!-- Heals target and the $s1 most injured allies around target by up to $s2 of their Max HP. The recovery amount decreases starting from the most injured person. --> <!-- Heals target and the 10 most injured allies around target by up to 40% of their Max HP. The recovery amount decreases starting from the most injured person. -->
<icon>icon.skill11828</icon> <icon>icon.skill11828</icon>
<affectLimit>9-0</affectLimit> <affectLimit>9-0</affectLimit>
<affectRange>300</affectRange> <affectRange>300</affectRange>
@@ -1113,7 +1112,7 @@
</effects> </effects>
</skill> </skill>
<skill id="11830" toLevel="1" name="Blessing of Saha"> <skill id="11830" toLevel="1" name="Blessing of Saha">
<!-- For $s1, target's Max MP + $s2, HP Recovery Bonus + $s3, M. Critical Rate + $s4, Critical Damage during a normal attack + $s5, P. Atk. + $s6, P. Def. + $s7, Atk. Spd. + $s8, M. Atk. + $s9, M. Def. + $s10, Casting Spd. + $s11, Debuff Resistance + $s12, damage received from a critical attack + $s13 and Speed - $s14. --> <!-- For 30 minutes, target's Max MP + 20%, HP Recovery Bonus + 20%, M. Critical Rate + 20, Critical Damage during a normal attack + 20%, P. Atk. + 10%, P. Def. + 20%, Atk. Spd. + 20%, M. Atk. + 20%, M. Def. + 30 minutes0, Casting Spd. + 30 minutes1, Debuff Resistance + 30 minutes2, damage received from a critical attack + 30 minutes3 and Speed - 30 minutes4. -->
<icon>icon.skill11522</icon> <icon>icon.skill11522</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>1800</abnormalTime> <abnormalTime>1800</abnormalTime>
@@ -1879,7 +1878,7 @@
</effects> </effects>
</skill> </skill>
<skill id="11861" toLevel="1" name="Elemental Resistance"> <skill id="11861" toLevel="1" name="Elemental Resistance">
<!-- For $s1, increases party member's Elemental Resistance by $s2. Consumes $s3 Spirit Ores. --> <!-- For 30 minutes, increases party member's Elemental Resistance by 30. Consumes 10 Spirit Ores. -->
<icon>icon.skill11861</icon> <icon>icon.skill11861</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>1800</abnormalTime> <abnormalTime>1800</abnormalTime>
@@ -1935,7 +1934,7 @@
</effects> </effects>
</skill> </skill>
<skill id="11862" toLevel="1" name="Limited Melee Weapon Resistance"> <skill id="11862" toLevel="1" name="Limited Melee Weapon Resistance">
<!-- For $s1, increases party member's resistance to melee weapons by $s2. Consumes $s3 Spirit Ores. --> <!-- For 30 minutes, increases party member's resistance to melee weapons by 5%. Consumes 10 Spirit Ores. -->
<icon>icon.skill11862</icon> <icon>icon.skill11862</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>1800</abnormalTime> <abnormalTime>1800</abnormalTime>
@@ -1991,7 +1990,7 @@
</effects> </effects>
</skill> </skill>
<skill id="11863" toLevel="1" name="Limited Ranged Weapon Resistance"> <skill id="11863" toLevel="1" name="Limited Ranged Weapon Resistance">
<!-- For $s1, increases party member's resistance to ranged weapons by $s2. Consumes $s3 Spirit Ores. --> <!-- For 30 minutes, increases party member's resistance to ranged weapons by 5%. Consumes 10 Spirit Ores. -->
<icon>icon.skill11863</icon> <icon>icon.skill11863</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>1800</abnormalTime> <abnormalTime>1800</abnormalTime>
@@ -2992,7 +2992,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="12869" toLevel="1" name="Lesser Giant's Fortune Box"> <skill id="12869" toLevel="1" name="Talking Island Homemade Cookie">
<!-- For 60 minutes, Max MP + 20%, HP recovery bonus + 20%, M. Critical Rate + 20, Critical Damage during a normal attack + 20%, P. Atk. + 10%, P. Def. + 20%, Atk. Spd. + 20%, M. Atk. + 20%, M. Def. + 20%, Casting Spd. + 20%, Debuff Resistance + 10%, and increased P. Def. upon evading a critical attack. Decreases Speed - 15%. Also for party members who are equipped with short-range weapons, bows, or crossbows that receive more than a certain amount of damage, Critical Damage increases during a normal attack. --> <!-- For 60 minutes, Max MP + 20%, HP recovery bonus + 20%, M. Critical Rate + 20, Critical Damage during a normal attack + 20%, P. Atk. + 10%, P. Def. + 20%, Atk. Spd. + 20%, M. Atk. + 20%, M. Def. + 20%, Casting Spd. + 20%, Debuff Resistance + 10%, and increased P. Def. upon evading a critical attack. Decreases Speed - 15%. Also for party members who are equipped with short-range weapons, bows, or crossbows that receive more than a certain amount of damage, Critical Damage increases during a normal attack. -->
<icon>icon.etc_pi_gift_box_i04</icon> <icon>icon.etc_pi_gift_box_i04</icon>
<itemConsumeId>33465</itemConsumeId> <itemConsumeId>33465</itemConsumeId>
@@ -3043,7 +3043,7 @@
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
</skill> </skill>
<skill id="12871" toLevel="1" name="Hero's Treasure Chest"> <skill id="12871" toLevel="1" name="Destruction Scroll: Enchant Weapon (R-grade)">
<operateType>A1</operateType> <operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime> <hitCancelTime>0</hitCancelTime>
@@ -3135,7 +3135,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="12872" toLevel="1" name="Destruction Scroll: Enchant Weapon (R-grade)"> <skill id="12872" toLevel="1" name="Destruction Scroll: Enchant Armor (R-grade)">
<operateType>A1</operateType> <operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime> <hitCancelTime>0</hitCancelTime>
@@ -3144,7 +3144,7 @@
<targetType>ITEM</targetType> <targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
</skill> </skill>
<skill id="12873" toLevel="1" name="Destruction Scroll: Enchant Armor (R-grade)"> <skill id="12873" toLevel="1" name="Rune of Destiny">
<!-- Increases acquired XP by 100%. --> <!-- Increases acquired XP by 100%. -->
<operateType>A1</operateType> <operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
@@ -1812,7 +1812,7 @@
</effects> </effects>
</skill> </skill>
<skill id="13061" toLevel="1" name="Special Ability: Long Blow"> <skill id="13061" toLevel="1" name="Special Ability: Long Blow">
<!-- Increases bow/crossbow range by $s1. Increases damage by $s2 during PvP. --> <!-- Increases bow/crossbow range by 100. Increases damage by 5% during PvP. -->
<icon>icon.ensoul_big_old</icon> <icon>icon.ensoul_big_old</icon>
<operateType>P</operateType> <operateType>P</operateType>
<magicLvl>85</magicLvl> <magicLvl>85</magicLvl>
@@ -342,7 +342,7 @@
<mpConsume>0</mpConsume> <mpConsume>0</mpConsume>
<mpInitialConsume>0</mpInitialConsume> <mpInitialConsume>0</mpInitialConsume>
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>7200</reuseDelay> <reuseDelay>7200000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
@@ -428,7 +428,7 @@
<mpConsume>0</mpConsume> <mpConsume>0</mpConsume>
<mpInitialConsume>0</mpInitialConsume> <mpInitialConsume>0</mpInitialConsume>
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>7200</reuseDelay> <reuseDelay>7200000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
@@ -512,10 +512,9 @@
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<mpConsume>41</mpConsume> <mpConsume>41</mpConsume>
<hitTime>1500</hitTime> <hitTime>200</hitTime>
<coolTime>500</coolTime>
<effectPoint>687</effectPoint> <effectPoint>687</effectPoint>
<reuseDelay>72000</reuseDelay> <reuseDelay>7200000</reuseDelay>
<effects> <effects>
<effect name="VampiricAttack"> <effect name="VampiricAttack">
<amount>2</amount> <amount>2</amount>
@@ -540,7 +539,7 @@
<mpConsume>0</mpConsume> <mpConsume>0</mpConsume>
<mpInitialConsume>0</mpInitialConsume> <mpInitialConsume>0</mpInitialConsume>
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>72000</reuseDelay> <reuseDelay>7200000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
@@ -1961,8 +1961,10 @@
<!-- Increases resistance for all weapons by 3. When equipped with a weapon that has an attribute, the attack attribute increases + 50. --> <!-- Increases resistance for all weapons by 3. When equipped with a weapon that has an attribute, the attack attribute increases + 50. -->
<icon>icon.r85_talisman_pa_up_passive</icon> <icon>icon.r85_talisman_pa_up_passive</icon>
<operateType>P</operateType> <operateType>P</operateType>
<isMagic>3</isMagic> <!-- Dance Skill -->
<magicLvl>3</magicLvl> <magicLvl>3</magicLvl>
<operateType>P</operateType> <operateType>P</operateType>
<isMagic>3</isMagic> <!-- Dance Skill -->
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<effects> <effects>
<effect name="AttackAttribute"> <effect name="AttackAttribute">
@@ -2011,8 +2013,10 @@
<value level="3">icon.sevensign_talisman_i00</value> <value level="3">icon.sevensign_talisman_i00</value>
</icon> </icon>
<operateType>P</operateType> <operateType>P</operateType>
<isMagic>3</isMagic> <!-- Dance Skill -->
<magicLvl>3</magicLvl> <magicLvl>3</magicLvl>
<operateType>P</operateType> <operateType>P</operateType>
<isMagic>3</isMagic> <!-- Dance Skill -->
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<effects> <effects>
<effect name="PhysicalDefence"> <effect name="PhysicalDefence">
@@ -2257,7 +2257,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="13737" toLevel="12" name="Item Skill: Max HP Increase"> <skill id="13737" toLevel="12" name="Item Skill: Max XP Increase">
<!-- Increases Max HP by $s1 when equipped. --> <!-- Increases Max HP by $s1 when equipped. -->
<icon>icon.skill3238</icon> <icon>icon.skill3238</icon>
<operateType>P</operateType> <operateType>P</operateType>
@@ -499,7 +499,7 @@
<value level="2">0</value> <value level="2">0</value>
</isMagic> </isMagic>
</skill> </skill>
<skill id="13827" toLevel="2" name="Christmas Talisman - ALL STAT (Low)"> <skill id="13827" toLevel="2" name="Christmas Talisman - ALL STAT (High)">
<!-- All Stats + $s1 with the power of Talisman. --> <!-- All Stats + $s1 with the power of Talisman. -->
<icon>icon.etc_talisman_i02</icon> <icon>icon.etc_talisman_i02</icon>
<operateType>P</operateType> <operateType>P</operateType>
@@ -1038,7 +1038,6 @@
<!-- Can obtain 2 Sheep Bait Coupons when using the skill.(Only once a day) --> <!-- Can obtain 2 Sheep Bait Coupons when using the skill.(Only once a day) -->
<icon>branchsys2.action5016</icon> <icon>branchsys2.action5016</icon>
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill> </skill>
<skill id="13850" toLevel="1" name="Sheep Hat - Physical"> <skill id="13850" toLevel="1" name="Sheep Hat - Physical">
<!-- STR + 3, P. Atk. + 3% --> <!-- STR + 3, P. Atk. + 3% -->
@@ -2498,7 +2497,7 @@
<icon>icon.ensoul_big_old</icon> <icon>icon.ensoul_big_old</icon>
<operateType>P</operateType> <operateType>P</operateType>
</skill> </skill>
<skill id="13897" toLevel="2" name="Mental Shield"> <skill id="13897" toLevel="2" name="Magic Mental Shield">
<!-- Chance to activate Mental Shield when using a magic skill. --> <!-- Chance to activate Mental Shield when using a magic skill. -->
<icon>icon.ensoul_big_old</icon> <icon>icon.ensoul_big_old</icon>
<operateType>P</operateType> <operateType>P</operateType>
@@ -72,9 +72,10 @@
</effects> </effects>
</skill> </skill>
<skill id="13904" toLevel="1" name="Roa's Assistance"> <skill id="13904" toLevel="1" name="Roa's Assistance">
<!-- Special buff prepared by Roa. Go find Roa during special events. For $s1 hour, XP/SP + $s2. --> <!-- Special buff prepared by Roa. Go find Roa during special events. For 1 hour, XP/SP + 10%. -->
<icon>icon.skill19226</icon> <icon>icon.skill19226</icon>
<operateType>A2</operateType> <operateType>A2</operateType>
<effectPoint>100</effectPoint>
<castRange>400</castRange> <castRange>400</castRange>
<hitTime>1000</hitTime> <hitTime>1000</hitTime>
<coolTime>500</coolTime> <coolTime>500</coolTime>
@@ -118,7 +119,7 @@
<reuseDelay>600000</reuseDelay> <reuseDelay>600000</reuseDelay>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<isMagic>1</isMagic> <isMagic>1</isMagic>
<effectPoint>1811</effectPoint> <effectPoint>100</effectPoint>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>PARTY</affectScope> <affectScope>PARTY</affectScope>
@@ -151,11 +152,10 @@
<operateType>A2</operateType> <operateType>A2</operateType>
<hitTime>500</hitTime> <hitTime>500</hitTime>
<coolTime>300</coolTime> <coolTime>300</coolTime>
<reuseDelay>600000</reuseDelay> <reuseDelay>100000</reuseDelay>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<isMagic>1</isMagic> <isMagic>1</isMagic>
<castRange>600</castRange> <effectPoint>100</effectPoint>
<effectPoint>1734</effectPoint>
<effectRange>1100</effectRange> <effectRange>1100</effectRange>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
@@ -179,7 +179,7 @@
<operateType>A2</operateType> <operateType>A2</operateType>
<hitTime>500</hitTime> <hitTime>500</hitTime>
<coolTime>300</coolTime> <coolTime>300</coolTime>
<reuseDelay>600000</reuseDelay> <reuseDelay>100000</reuseDelay>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>PARTY</affectScope> <affectScope>PARTY</affectScope>
@@ -33,7 +33,9 @@
<!-- Invincible status. --> <!-- Invincible status. -->
<icon>icon.skill0442</icon> <icon>icon.skill0442</icon>
<operateType>A2</operateType> <operateType>A2</operateType>
<effectPoint>100</effectPoint> <hitTime>500</hitTime>
<mpConsume>1</mpConsume>
<effectPoint>673</effectPoint>
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<abnormalType>INVINCIBILITY</abnormalType> <abnormalType>INVINCIBILITY</abnormalType>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
@@ -1225,9 +1227,11 @@
<skill id="14247" toLevel="1" name="Black Vortex"> <skill id="14247" toLevel="1" name="Black Vortex">
<icon>icon.skill0054</icon> <icon>icon.skill0054</icon>
<operateType>A2</operateType> <operateType>A2</operateType>
<castRange>600</castRange> <isMagic>1</isMagic> <!-- Magic Skill -->
<mpConsume>1</mpConsume>
<castRange>1000</castRange>
<hitTime>1500</hitTime> <hitTime>1500</hitTime>
<effectPoint>-100</effectPoint> <effectPoint>-1</effectPoint>
<abnormalType>FLY_AWAY</abnormalType> <abnormalType>FLY_AWAY</abnormalType>
<effectRange>600</effectRange> <effectRange>600</effectRange>
<magicLvl>99</magicLvl> <magicLvl>99</magicLvl>
@@ -1631,6 +1635,7 @@
</effects> </effects>
</skill> </skill>
<skill id="14263" toLevel="2" name="Electric Attack"> <skill id="14263" toLevel="2" name="Electric Attack">
<!-- Stun status. -->
<icon>icon.skill1275</icon> <icon>icon.skill1275</icon>
<operateType> <operateType>
<value level="1">A1</value> <value level="1">A1</value>
@@ -2243,7 +2248,7 @@
</conditions> </conditions>
</skill> </skill>
<skill id="14289" toLevel="2" name="Manifestation of Authority"> <skill id="14289" toLevel="2" name="Manifestation of Authority">
<!-- Atk Spd, Speed, Casting Spd, Max HP, Max MP decreased --> <!-- Atk Spd, Speed, Casting Spd, Max HP, Max MP decreased; HP consumed every second. -->
<icon>icon.skill14289</icon> <icon>icon.skill14289</icon>
<operateType>A2</operateType> <operateType>A2</operateType>
<hitTime>7000</hitTime> <hitTime>7000</hitTime>

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