Skill changes based on client data.

This commit is contained in:
MobiusDevelopment
2019-07-09 18:18:06 +00:00
parent fcf378e880
commit 4162b88923
1693 changed files with 121046 additions and 39392 deletions
@@ -70,7 +70,7 @@
<skill skillName="Spirit Sharing" skillId="1547" skillLvl="1" getLevel="44" levelUpSp="140000" >
<item id="49562" count="1" />
</skill>
<skill skillName="Aqua Swirl" skillId="975" skillLvl="11" getLevel="44" levelUpSp="140000" />
<skill skillName="Aqua Swirl" skillId="1175" skillLvl="11" getLevel="44" levelUpSp="140000" />
<skill skillName="Anti Magic" skillId="146" skillLvl="19" getLevel="46" levelUpSp="220000" />
<skill skillName="Light Armor Mastery" skillId="258" skillLvl="7" getLevel="46" levelUpSp="220000" />
File diff suppressed because it is too large Load Diff
@@ -12,21 +12,21 @@
<castRange>40</castRange>
<coolTime>720</coolTime>
<effectPoint>
<value level="1">-96</value>
<value level="2">-100</value>
<value level="3">-104</value>
<value level="4">-111</value>
<value level="5">-115</value>
<value level="6">-119</value>
<value level="7">-128</value>
<value level="8">-132</value>
<value level="9">-136</value>
<value level="10">-145</value>
<value level="11">-150</value>
<value level="12">-154</value>
<value level="13">-164</value>
<value level="14">-169</value>
<value level="15">-173</value>
<value level="1">-48</value>
<value level="2">-50</value>
<value level="3">-52</value>
<value level="4">-56</value>
<value level="5">-58</value>
<value level="6">-60</value>
<value level="7">-64</value>
<value level="8">-66</value>
<value level="9">-68</value>
<value level="10">-73</value>
<value level="11">-75</value>
<value level="12">-77</value>
<value level="13">-82</value>
<value level="14">-85</value>
<value level="15">-87</value>
</effectPoint>
<effectRange>400</effectRange>
<hitTime>1080</hitTime>
@@ -116,49 +116,54 @@
<castRange>900</castRange>
<coolTime>1000</coolTime>
<effectPoint>
<value level="1">-327</value>
<value level="2">-337</value>
<value level="3">-346</value>
<value level="4">-366</value>
<value level="5">-375</value>
<value level="6">-385</value>
<value level="7">-395</value>
<value level="8">-405</value>
<value level="9">-415</value>
<value level="10">-425</value>
<value level="11">-435</value>
<value level="12">-445</value>
<value level="13">-455</value>
<value level="14">-465</value>
<value level="15">-474</value>
<value level="16">-484</value>
<value level="17">-494</value>
<value level="18">-503</value>
<value level="19">-513</value>
<value level="20">-522</value>
<value level="21">-532</value>
<value level="22">-541</value>
<value level="23">-550</value>
<value level="24">-558</value>
<value level="25">-567</value>
<value level="26">-575</value>
<value level="27">-583</value>
<value level="28">-591</value>
<value level="29">-599</value>
<value level="30">-607</value>
<value level="31">-614</value>
<value level="32">-621</value>
<value level="33">-627</value>
<value level="34">-634</value>
<value level="35">-640</value>
<value level="36">-646</value>
<value level="37">-651</value>
<value level="38">-656</value>
<value level="39">-661</value>
<value level="40">-665</value>
<value level="41">-672</value>
<value level="42">-677</value>
<value level="43">-683</value>
<value level="1">-164</value>
<value level="2">-169</value>
<value level="3">-173</value>
<value level="4">-183</value>
<value level="5">-188</value>
<value level="6">-193</value>
<value level="7">-198</value>
<value level="8">-203</value>
<value level="9">-208</value>
<value level="10">-213</value>
<value level="11">-218</value>
<value level="12">-223</value>
<value level="13">-228</value>
<value level="14">-233</value>
<value level="15">-237</value>
<value level="16">-242</value>
<value level="17">-247</value>
<value level="18">-252</value>
<value level="19">-257</value>
<value level="20">-261</value>
<value level="21">-266</value>
<value level="22">-271</value>
<value level="23">-275</value>
<value level="24">-279</value>
<value level="25">-284</value>
<value level="26">-288</value>
<value level="27">-292</value>
<value level="28">-296</value>
<value level="29">-300</value>
<value level="30">-304</value>
<value level="31">-307</value>
<value level="32">-311</value>
<value level="33">-314</value>
<value level="34">-317</value>
<value level="35">-320</value>
<value level="36">-323</value>
<value level="37">-326</value>
<value level="38">-328</value>
<value level="39">-331</value>
<value level="40">-333</value>
<value level="41">-334</value>
<value level="42">-336</value>
<value level="43">-337</value>
<value level="44">-340</value>
<value level="45">-342</value>
<value level="46">-343</value>
<value level="47">-345</value>
<value level="48">-346</value>
</effectPoint>
<effectRange>1400</effectRange>
<hitTime>3000</hitTime>
@@ -382,8 +387,8 @@
<value level="14">-635</value>
<value level="15">-646</value>
<value level="16">-655</value>
<value level="17">-664</value>
<value level="18">-679</value>
<value level="17">-658</value>
<value level="18">-661</value>
</effectPoint>
<effectRange>1100</effectRange>
<hitTime>3000</hitTime>
@@ -501,11 +506,11 @@
<basicProperty>PHYSICAL</basicProperty>
<castRange>400</castRange>
<effectPoint>
<value level="1">-438</value>
<value level="2">-549</value>
<value level="3">-582</value>
<value level="4">-635</value>
<value level="5">-691</value>
<value level="1">-219</value>
<value level="2">-275</value>
<value level="3">-291</value>
<value level="4">-318</value>
<value level="5">-320</value>
</effectPoint>
<effectRange>900</effectRange>
<hitTime>1500</hitTime>
@@ -582,32 +587,32 @@
<basicProperty>MAGIC</basicProperty>
<castRange>600</castRange>
<effectPoint>
<value level="1">-322</value>
<value level="2">-341</value>
<value level="3">-360</value>
<value level="4">-379</value>
<value level="5">-399</value>
<value level="6">-408</value>
<value level="7">-428</value>
<value level="8">-438</value>
<value level="9">-457</value>
<value level="10">-467</value>
<value level="11">-486</value>
<value level="12">-495</value>
<value level="13">-514</value>
<value level="14">-523</value>
<value level="15">-541</value>
<value level="16">-549</value>
<value level="17">-566</value>
<value level="18">-582</value>
<value level="19">-597</value>
<value level="20">-611</value>
<value level="21">-624</value>
<value level="22">-635</value>
<value level="23">-646</value>
<value level="24">-655</value>
<value level="25">-667</value>
<value level="26">-681</value>
<value level="1">-161</value>
<value level="2">-171</value>
<value level="3">-180</value>
<value level="4">-190</value>
<value level="5">-200</value>
<value level="6">-204</value>
<value level="7">-214</value>
<value level="8">-219</value>
<value level="9">-229</value>
<value level="10">-234</value>
<value level="11">-243</value>
<value level="12">-248</value>
<value level="13">-257</value>
<value level="14">-262</value>
<value level="15">-271</value>
<value level="16">-275</value>
<value level="17">-283</value>
<value level="18">-291</value>
<value level="19">-299</value>
<value level="20">-306</value>
<value level="21">-312</value>
<value level="22">-318</value>
<value level="23">-323</value>
<value level="24">-328</value>
<value level="25">-329</value>
<value level="26">-331</value>
</effectPoint>
<effectRange>1100</effectRange>
<attributeType>WATER</attributeType>
@@ -817,8 +822,8 @@
<value level="7">-635</value>
<value level="8">-646</value>
<value level="9">-655</value>
<value level="10">-664</value>
<value level="11">-672</value>
<value level="10">-659</value>
<value level="11">-663</value>
</effectPoint>
<hitTime>2000</hitTime>
<isDebuff>true</isDebuff>
@@ -1133,8 +1138,8 @@
<value level="15">-318</value>
<value level="16">-323</value>
<value level="17">-328</value>
<value level="18">-333</value>
<value level="19">-340</value>
<value level="18">-331</value>
<value level="19">-334</value>
</effectPoint>
<effectRange>1100</effectRange>
<hitTime>1200</hitTime>
@@ -1261,8 +1266,8 @@
<value level="12">-318</value>
<value level="13">-323</value>
<value level="14">-328</value>
<value level="15">-333</value>
<value level="16">-342</value>
<value level="15">-331</value>
<value level="16">-334</value>
</effectPoint>
<hitTime>1200</hitTime>
<isDebuff>true</isDebuff>
@@ -1346,21 +1351,21 @@
<castRange>40</castRange>
<coolTime>296</coolTime>
<effectPoint>
<value level="1">-96</value>
<value level="2">-100</value>
<value level="3">-104</value>
<value level="4">-111</value>
<value level="5">-115</value>
<value level="6">-119</value>
<value level="7">-128</value>
<value level="8">-132</value>
<value level="9">-136</value>
<value level="10">-145</value>
<value level="11">-150</value>
<value level="12">-154</value>
<value level="13">-164</value>
<value level="14">-169</value>
<value level="15">-173</value>
<value level="1">-48</value>
<value level="2">-50</value>
<value level="3">-52</value>
<value level="4">-56</value>
<value level="5">-58</value>
<value level="6">-60</value>
<value level="7">-64</value>
<value level="8">-66</value>
<value level="9">-68</value>
<value level="10">-73</value>
<value level="11">-75</value>
<value level="12">-77</value>
<value level="13">-82</value>
<value level="14">-85</value>
<value level="15">-87</value>
</effectPoint>
<effectRange>400</effectRange>
<hitTime>1604</hitTime>
@@ -1522,8 +1527,8 @@
<value level="13">-318</value>
<value level="14">-323</value>
<value level="15">-328</value>
<value level="16">-333</value>
<value level="17">-342</value>
<value level="16">-331</value>
<value level="17">-334</value>
</effectPoint>
<effectRange>1100</effectRange>
<hitTime>1200</hitTime>
@@ -1653,8 +1658,14 @@
<value level="12">-635</value>
<value level="13">-646</value>
<value level="14">-655</value>
<value level="13">-664</value>
<value level="14">-672</value>
<value level="15">-659</value>
<value level="16">-663</value>
<value level="17">-667</value>
<value level="18">-671</value>
<value level="19">-675</value>
<value level="20">-679</value>
<value level="21">-683</value>
<value level="22">-687</value>
</effectPoint>
<effectRange>1100</effectRange>
<hitTime>1500</hitTime>
@@ -1762,11 +1773,11 @@
<basicProperty>PHYSICAL</basicProperty>
<castRange>600</castRange>
<effectPoint>
<value level="1">-204</value>
<value level="2">-467</value>
<value level="3">-549</value>
<value level="4">-611</value>
<value level="5">-655</value>
<value level="1">-102</value>
<value level="2">-234</value>
<value level="3">-275</value>
<value level="4">-306</value>
<value level="5">-328</value>
</effectPoint>
<effectRange>1100</effectRange>
<hitTime>3000</hitTime>
@@ -2152,7 +2163,7 @@
</effect>
</effects>
</skill>
<skill id="144" toLevel="46" name="Dual Weapon Mastery">
<skill id="144" toLevel="51" name="Dual Weapon Mastery">
<!-- P. Atk. +$s1 when using a dual sword. -->
<icon>icon.skill0144</icon>
<magicLvl>
@@ -2202,6 +2213,11 @@
<value level="44">83</value>
<value level="45">84</value>
<value level="46">85</value>
<value level="47">85</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="48">85</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="49">85</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="50">85</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="51">85</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
@@ -2254,6 +2270,11 @@
<value level="44">158</value>
<value level="45">161</value>
<value level="46">164</value>
<value level="47">164</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="48">164</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="49">164</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="50">164</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="51">164</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>DIFF</mode>
<weaponType>
@@ -2262,7 +2283,7 @@
</effect>
</effects>
</skill>
<skill id="146" toLevel="54" name="Anti Magic">
<skill id="146" toLevel="59" name="Anti Magic">
<!-- M. Def. +$s1. -->
<icon>icon.skill0146</icon>
<magicLvl>
@@ -2320,6 +2341,11 @@
<value level="52">83</value>
<value level="53">84</value>
<value level="54">85</value>
<value level="55">85</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="56">85</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="57">85</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="58">85</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="59">85</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
@@ -2380,6 +2406,11 @@
<value level="52">126</value>
<value level="53">128</value>
<value level="54">130</value>
<value level="55">130</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="56">130</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="57">130</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="58">130</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="59">130</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>DIFF</mode>
</effect>
@@ -2439,12 +2470,17 @@
<value level="52">30</value>
<value level="53">30</value>
<value level="54">30</value>
<value level="55">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="56">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="57">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="58">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="59">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="147" toLevel="60" name="Magic Resistance">
<skill id="147" toLevel="65" name="Magic Resistance">
<!-- M. Def. +$s1. -->
<icon>icon.skill0147</icon>
<magicLvl>
@@ -2508,6 +2544,11 @@
<value level="58">83</value>
<value level="59">84</value>
<value level="60">85</value>
<value level="61">85</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="62">85</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="63">85</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="64">85</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="65">85</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
@@ -2574,6 +2615,11 @@
<value level="58">154</value>
<value level="59">157</value>
<value level="60">160</value>
<value level="61">160</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="62">160</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="63">160</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="64">160</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="65">160</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>DIFF</mode>
</effect>
@@ -2639,6 +2685,11 @@
<value level="58">20</value>
<value level="59">20</value>
<value level="60">20</value>
<value level="61">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="62">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="63">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="64">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="65">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>PER</mode>
</effect>
@@ -2897,7 +2948,7 @@
</effect>
</effects>
</skill>
<skill id="172" toLevel="15" name="Create Item">
<skill id="172" toLevel="14" name="Create Item">
<!-- Allows the user to manufacture level $s1 items. -->
<icon>icon.skill0172</icon>
<magicLvl>
@@ -2915,7 +2966,6 @@
<value level="12">90</value>
<value level="13">95</value>
<value level="14">99</value>
<value level="15">104</value>
</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
@@ -3158,7 +3208,10 @@
<skill id="181" toLevel="2" name="Revival">
<!-- Restores to full HP in an emergency. Only usable if HP is $s1 or lower. -->
<icon>icon.skill0181</icon>
<effectPoint>562</effectPoint>
<effectPoint>
<value level="1">562</value>
<value level="2">565</value>
</effectPoint>
<hitTime>1500</hitTime>
<magicLvl>
<value level="1">55</value>
@@ -3195,46 +3248,51 @@
<castRange>40</castRange>
<coolTime>720</coolTime>
<effectPoint>
<value level="1">-183</value>
<value level="2">-188</value>
<value level="3">-193</value>
<value level="4">-198</value>
<value level="5">-203</value>
<value level="6">-208</value>
<value level="7">-213</value>
<value level="8">-218</value>
<value level="9">-223</value>
<value level="10">-228</value>
<value level="11">-233</value>
<value level="12">-237</value>
<value level="13">-242</value>
<value level="14">-247</value>
<value level="15">-252</value>
<value level="16">-257</value>
<value level="17">-261</value>
<value level="18">-266</value>
<value level="19">-271</value>
<value level="20">-275</value>
<value level="21">-279</value>
<value level="22">-284</value>
<value level="23">-288</value>
<value level="24">-292</value>
<value level="25">-296</value>
<value level="26">-300</value>
<value level="27">-304</value>
<value level="28">-307</value>
<value level="29">-311</value>
<value level="30">-314</value>
<value level="31">-317</value>
<value level="32">-320</value>
<value level="33">-323</value>
<value level="34">-326</value>
<value level="35">-328</value>
<value level="36">-331</value>
<value level="37">-333</value>
<value level="38">-336</value>
<value level="39">-338</value>
<value level="40">-341</value>
<value level="1">-92</value>
<value level="2">-94</value>
<value level="3">-97</value>
<value level="4">-99</value>
<value level="5">-102</value>
<value level="6">-104</value>
<value level="7">-107</value>
<value level="8">-109</value>
<value level="9">-112</value>
<value level="10">-114</value>
<value level="11">-117</value>
<value level="12">-119</value>
<value level="13">-121</value>
<value level="14">-124</value>
<value level="15">-126</value>
<value level="16">-129</value>
<value level="17">-131</value>
<value level="18">-133</value>
<value level="19">-136</value>
<value level="20">-138</value>
<value level="21">-140</value>
<value level="22">-142</value>
<value level="23">-144</value>
<value level="24">-146</value>
<value level="25">-148</value>
<value level="26">-150</value>
<value level="27">-152</value>
<value level="28">-154</value>
<value level="29">-156</value>
<value level="30">-157</value>
<value level="31">-159</value>
<value level="32">-160</value>
<value level="33">-162</value>
<value level="34">-163</value>
<value level="35">-164</value>
<value level="36">-166</value>
<value level="37">-167</value>
<value level="38">-168</value>
<value level="39">-170</value>
<value level="40">-171</value>
<value level="41">-172</value>
<value level="42">-173</value>
<value level="43">-174</value>
<value level="44">-175</value>
<value level="45">-176</value>
</effectPoint>
<effectRange>400</effectRange>
<hitTime>1080</hitTime>
File diff suppressed because it is too large Load Diff
@@ -65,8 +65,11 @@
<value level="7">-611</value>
<value level="8">-635</value>
<value level="9">-655</value>
<value level="10">-673</value>
<value level="11">-692</value>
<value level="10">-659</value>
<value level="11">-663</value>
<value level="12">-667</value>
<value level="13">-671</value>
<value level="14">-675</value>
</effectPoint>
<effectRange>400</effectRange>
<hitTime>1800</hitTime>
@@ -172,7 +175,10 @@
<abnormalTime>300</abnormalTime>
<abnormalType>SONG_OF_VITALITY</abnormalType>
<affectRange>1000</affectRange>
<effectPoint>611</effectPoint>
<effectPoint>
<value level="1">611</value>
<value level="2">615</value>
</effectPoint>
<hitTime>2500</hitTime>
<isMagic>3</isMagic> <!-- Dance Skill -->
<magicLvl>
@@ -532,6 +538,7 @@
<value level="6">635</value>
<value level="7">646</value>
<value level="8">655</value>
<value level="9">664</value>
</effectPoint>
<hitTime>2000</hitTime>
<magicLvl>
@@ -654,25 +661,25 @@
<castRange>900</castRange>
<coolTime>1000</coolTime>
<effectPoint>
<value level="1">-567</value>
<value level="2">-575</value>
<value level="3">-583</value>
<value level="4">-591</value>
<value level="5">-599</value>
<value level="6">-607</value>
<value level="7">-614</value>
<value level="8">-621</value>
<value level="9">-627</value>
<value level="10">-634</value>
<value level="11">-640</value>
<value level="12">-646</value>
<value level="13">-651</value>
<value level="14">-656</value>
<value level="15">-661</value>
<value level="16">-665</value>
<value level="17">-669</value>
<value level="18">-675</value>
<value level="19">-682</value>
<value level="1">-284</value>
<value level="2">-288</value>
<value level="3">-292</value>
<value level="4">-296</value>
<value level="5">-300</value>
<value level="6">-304</value>
<value level="7">-307</value>
<value level="8">-311</value>
<value level="9">-314</value>
<value level="10">-317</value>
<value level="11">-320</value>
<value level="12">-323</value>
<value level="13">-326</value>
<value level="14">-328</value>
<value level="15">-331</value>
<value level="16">-333</value>
<value level="17">-334</value>
<value level="18">-336</value>
<value level="19">-337</value>
</effectPoint>
<effectRange>1400</effectRange>
<hitTime>3000</hitTime>
@@ -763,22 +770,22 @@
<castRange>40</castRange>
<coolTime>1080</coolTime>
<effectPoint>
<value level="1">-425</value>
<value level="2">-431</value>
<value level="3">-438</value>
<value level="4">-444</value>
<value level="5">-449</value>
<value level="6">-455</value>
<value level="7">-460</value>
<value level="8">-466</value>
<value level="9">-471</value>
<value level="10">-475</value>
<value level="11">-480</value>
<value level="12">-484</value>
<value level="13">-488</value>
<value level="14">-492</value>
<value level="15">-496</value>
<value level="16">-499</value>
<value level="1">-213</value>
<value level="2">-216</value>
<value level="3">-219</value>
<value level="4">-222</value>
<value level="5">-225</value>
<value level="6">-228</value>
<value level="7">-230</value>
<value level="8">-233</value>
<value level="9">-236</value>
<value level="10">-238</value>
<value level="11">-240</value>
<value level="12">-242</value>
<value level="13">-244</value>
<value level="14">-246</value>
<value level="15">-248</value>
<value level="16">-250</value>
</effectPoint>
<effectRange>400</effectRange>
<hitTime>1620</hitTime>
@@ -914,6 +921,7 @@
<value level="3">5</value>
<value level="4">7</value>
<value level="5">8</value>
<value level="6">8</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>PER</mode>
<weaponType>
@@ -970,7 +978,7 @@
</effect>
</effects>
</skill>
<skill id="320" toLevel="17" name="Wrath">
<skill id="320" toLevel="14" name="Wrath">
<!-- Swings a spear to decrease nearby enemies' CP -$s1. Requires a polearm to be equipped. -->
<icon>icon.skill0320</icon>
<affectLimit>5-12</affectLimit>
@@ -992,9 +1000,6 @@
<value level="12">-333</value>
<value level="13">-333</value>
<value level="14">-333</value>
<value level="15">-333</value>
<value level="16">-333</value>
<value level="17">-333</value>
</effectPoint>
<effectRange>400</effectRange>
<fanRange>0;0;80;150</fanRange>
@@ -1014,9 +1019,6 @@
<value level="12">90</value>
<value level="13">95</value>
<value level="14">99</value>
<value level="15">101</value>
<value level="16">103</value>
<value level="17">105</value>
</magicLvl>
<mpConsume>
<value level="1">66</value>
@@ -1033,9 +1035,6 @@
<value level="12">85</value>
<value level="13">90</value>
<value level="14">100</value>
<value level="15">110</value>
<value level="16">120</value>
<value level="17">130</value>
</mpConsume>
<operateType>A1</operateType>
<reuseDelay>30000</reuseDelay>
@@ -1067,9 +1066,6 @@
<value level="12">-36</value>
<value level="13">-40</value>
<value level="14">-45</value>
<value level="15">-50</value>
<value level="16">-55</value>
<value level="17">-60</value>
</amount>
<mode>PER</mode>
</effect>
@@ -1419,6 +1415,7 @@
<magicLvl>78</magicLvl>
<mpConsume>36</mpConsume>
<operateType>T</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicCriticalRate>5</magicCriticalRate>
<targetType>NONE</targetType>
<effects>
@@ -1452,6 +1449,7 @@
</magicLvl>
<mpConsume>36</mpConsume>
<operateType>T</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicCriticalRate>5</magicCriticalRate>
<targetType>NONE</targetType>
<effects>
@@ -1485,6 +1483,7 @@
<magicLvl>78</magicLvl>
<mpConsume>36</mpConsume>
<operateType>T</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicCriticalRate>5</magicCriticalRate>
<targetType>NONE</targetType>
<effects>
@@ -1625,7 +1624,7 @@
</effects>
</skill>
<skill id="342" toLevel="1" name="Touch of Death">
<!-- Sacrifices oneself to pronounce an Dark curse on the enemy. Cancels up to 3 buffs with 25% probability and consumes 50% CP. For 2 min., Max CP -50% and the Healing power received -10%. Susceptibility to de-buff +10%. -->
<!-- Sacrifices oneself to pronounce an Dark curse on the enemy. Cancels up to 3 buffs with 25% probability and consumes 50% CP. For 2 min., Max CP -50% and the Healing power received -10%. Susceptibility to de-buff +10%. -->
<icon>icon.skill0342</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>120</abnormalTime>
@@ -1675,9 +1674,19 @@
<!-- Shoots an arrow at a vital spot. Attacks the enemy with $s1 Power added to P. Atk. Ignores $s2 enemy's defense. Requires a bow. Critical. Over-hit. -->
<icon>icon.skill0343</icon>
<castRange>900</castRange>
<effectPoint>-897</effectPoint>
<effectPoint>
<value level="1">-449</value>
<value level="2">-458</value>
<value level="3">-467</value>
<value level="4">-477</value>
<value level="5">-487</value>
<value level="6">-497</value>
<value level="7">-507</value>
<value level="8">-517</value>
<value level="9">-528</value>
</effectPoint>
<effectRange>1400</effectRange>
<hitTime>4000</hitTime>
<hitTime>3000</hitTime>
<magicLvl>
<value level="1">76</value>
<value level="2">77</value>
@@ -1701,7 +1710,7 @@
<value level="9">218</value>
</mpConsume>
<operateType>A1</operateType>
<reuseDelay>3500</reuseDelay>
<reuseDelay>6000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<trait>DEATH</trait>
<targetType>ENEMY</targetType>
@@ -1738,7 +1747,10 @@
<!-- Attacks the target's vital points with $s1 Power added to P. Atk. Requires a dagger. Critical. Over-hit. -->
<icon>icon.skill0344</icon>
<castRange>40</castRange>
<effectPoint>-337</effectPoint>
<effectPoint>
<value level="1">-169</value>
<value level="2">-175</value>
</effectPoint>
<effectRange>400</effectRange>
<hitTime>1800</hitTime>
<magicLvl>
@@ -1753,7 +1765,6 @@
<operateType>A1</operateType>
<reuseDelay>4000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<coolTime>720</coolTime>
<trait>DEATH</trait>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@@ -1789,7 +1800,13 @@
<activateRate>80</activateRate>
<castRange>600</castRange>
<coolTime>300</coolTime>
<effectPoint>-709</effectPoint>
<effectPoint>
<value level="1">-170</value>
<value level="2">-180</value>
<value level="3">-190</value>
<value level="4">-200</value>
<value level="5">-210</value>
</effectPoint>
<effectRange>1100</effectRange>
<hitTime>1200</hitTime>
<magicLvl>
@@ -1852,9 +1869,15 @@
<!-- Attacks the target with a devastating burst of wind with $s1 Power, P. Def -30%, absorbs Momentum. Requires a sword, spear, blunt weapon, fist weapon, or dual sword. -->
<icon>icon.skill0346</icon>
<castRange>600</castRange>
<effectPoint>-709</effectPoint>
<effectPoint>
<value level="1">-170</value>
<value level="2">-180</value>
<value level="3">-190</value>
<value level="4">-200</value>
<value level="5">-210</value>
</effectPoint>
<effectRange>1100</effectRange>
<hitTime>300</hitTime>
<hitTime>1200</hitTime>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
<value level="1">76</value>
@@ -1872,6 +1895,7 @@
</mpConsume>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
<isDebuff>true</isDebuff>
<coolTime>300</coolTime>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@@ -1914,7 +1938,17 @@
<icon>icon.skill0347</icon>
<affectLimit>6-12</affectLimit>
<affectRange>150</affectRange>
<effectPoint>-679</effectPoint>
<effectPoint>
<value level="1">-340</value>
<value level="2">-347</value>
<value level="3">-354</value>
<value level="4">-361</value>
<value level="5">-369</value>
<value level="6">-376</value>
<value level="7">-384</value>
<value level="8">-392</value>
<value level="9">-400</value>
</effectPoint>
<attributeType>EARTH</attributeType>
<attributeValue>20</attributeValue>
<hitTime>1800</hitTime>
@@ -1991,10 +2025,19 @@
<!-- Causes a change inside the monster while attacking the enemy and permits use of the Sweeper skill. Requires a sword or blunt weapon to be equipped. Critical. Over-hit. -->
<icon>icon.skill0348</icon>
<castRange>40</castRange>
<coolTime>100</coolTime>
<effectPoint>-337</effectPoint>
<coolTime>500</coolTime>
<effectPoint>
<value level="1">-337</value>
<value level="2">-340</value>
<value level="3">-343</value>
<value level="4">-346</value>
<value level="5">-349</value>
<value level="6">-352</value>
<value level="7">-355</value>
<value level="8">-358</value>
</effectPoint>
<effectRange>400</effectRange>
<hitTime>1000</hitTime>
<hitTime>1700</hitTime>
<magicLvl>
<value level="1">77</value>
<value level="2">78</value>
@@ -2048,7 +2091,10 @@
<abnormalTime>300</abnormalTime>
<abnormalType>SONG_OF_RENEWAL</abnormalType>
<affectRange>1000</affectRange>
<effectPoint>666</effectPoint>
<effectPoint>
<value level="1">666</value>
<value level="2">670</value>
</effectPoint>
<hitTime>2500</hitTime>
<isMagic>3</isMagic> <!-- Dance Skill -->
<magicLvl>
@@ -2185,7 +2231,18 @@
<activateRate>80</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<castRange>40</castRange>
<effectPoint>-666</effectPoint>
<effectPoint>
<value level="1">-1938</value>
<value level="2">-1950</value>
<value level="3">-1962</value>
<value level="4">-1974</value>
<value level="5">-1986</value>
<value level="6">-2010</value>
<value level="7">-2022</value>
<value level="8">-2034</value>
<value level="9">-2046</value>
<value level="10">-2058</value>
</effectPoint>
<effectRange>400</effectRange>
<hitTime>1000</hitTime>
<isDebuff>true</isDebuff>
@@ -2216,7 +2273,8 @@
</mpConsume>
<nextAction>ATTACK</nextAction>
<operateType>A2</operateType>
<reuseDelay>3000</reuseDelay>
<coolTime>500</coolTime>
<reuseDelay>6000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<trait>SHOCK</trait>
<targetType>ENEMY_ONLY</targetType>
@@ -2320,13 +2378,13 @@
</effects>
</skill>
<skill id="355" toLevel="1" name="Focus Death">
<!-- For $s1 P. Critical Rate -$s2, frontal P. Critical Damage -$s3. Vital points attacks success rate +$s4, rear P. Critical Damage +$s5. Requires a dagger. -->
<!-- For 2 min. P. Critical Rate -20%, frontal P. Critical Damage -30%. Vital points attacks success rate +40%, rear P. Critical Damage +90%. Requires a dagger. -->
<icon>icon.skill0355</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>120</abnormalTime>
<abnormalType>FOCUS_DAGGER</abnormalType>
<effectPoint>669</effectPoint>
<hitTime>1500</hitTime>
<hitTime>2000</hitTime>
<magicLvl>78</magicLvl>
<mpConsume>36</mpConsume>
<operateType>A2</operateType>
@@ -2364,7 +2422,7 @@
</effects>
</skill>
<skill id="356" toLevel="1" name="Focus Chance">
<!-- For $s1, frontal P. Critical Rate -$s2. Vital points attacks success rate +$s3, side P. Critical Rate +$s4, and rear P. Critical Rate +$s5. Requires a dagger. -->
<!-- For 2 min., frontal P. Critical Rate -30%. Vital points attacks success rate +20%, side P. Critical Rate +30%, and rear P. Critical Rate +60%. Requires a dagger. -->
<icon>icon.skill0356</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>120</abnormalTime>
@@ -2405,7 +2463,7 @@
</effects>
</skill>
<skill id="357" toLevel="1" name="Focus Power">
<!-- For $s1, frontal P. Critical Damage -$s2. Side P. Critical Damage +$s3 and rear P. Critical Damage +$s4. Requires a dagger. -->
<!-- For 2 min., frontal P. Critical Damage -30%. Side P. Critical Damage +30% and rear P. Critical Damage +60%. Requires a dagger. -->
<icon>icon.skill0357</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>120</abnormalTime>
@@ -2573,8 +2631,9 @@
<effectRange>1000</effectRange>
<hitTime>2500</hitTime>
<effectPoint>
<value level="1">-507</value>
<value level="2">-531</value>
<value level="1">-254</value>
<value level="2">-264</value>
<value level="3">-274</value>
</effectPoint>
<hpConsume>
<value level="1">-507</value>
@@ -2642,8 +2701,17 @@
<activateRate>40</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<castRange>40</castRange>
<coolTime>100</coolTime>
<effectPoint>-507</effectPoint>
<coolTime>500</coolTime>
<effectPoint>
<value level="1">-254</value>
<value level="2">-259</value>
<value level="3">-264</value>
<value level="4">-269</value>
<value level="5">-275</value>
<value level="6">-280</value>
<value level="7">-286</value>
<value level="8">-291</value>
</effectPoint>
<effectRange>400</effectRange>
<hitTime>1900</hitTime>
<hpConsume>
@@ -2752,7 +2820,7 @@
</effects>
</skill>
<skill id="364" toLevel="1" name="Champion Song">
<!-- For $s1, all party members' physical/ sing/ dance skill use MP Consumption -$s2 and physical/ sing/ dance skill Cooldown -$s3. Additionally increases MP Consumption when singing while song/ dance is in effect. -->
<!-- For 5 min., all party members' physical/ sing/ dance skill use MP Consumption -20% and physical/ sing/ dance skill Cooldown -10%. Additionally increases MP Consumption when singing while song/ dance is in effect. -->
<icon>icon.skill0364</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>300</abnormalTime>
@@ -2803,7 +2871,10 @@
<abnormalTime>300</abnormalTime>
<abnormalType>DANCE_OF_SIREN</abnormalType>
<affectRange>1000</affectRange>
<effectPoint>669</effectPoint>
<effectPoint>
<value level="1">669</value>
<value level="2">675</value>
</effectPoint>
<hitTime>2500</hitTime>
<isMagic>3</isMagic> <!-- Dance Skill -->
<magicLvl>
@@ -2850,7 +2921,11 @@
<abnormalType>DANCE_OF_SHADOW</abnormalType>
<abnormalVisualEffect>STEALTH</abnormalVisualEffect>
<affectRange>1000</affectRange>
<effectPoint>666</effectPoint>
<effectPoint>
<value level="1">666</value>
<value level="2">674</value>
<value level="3">680</value>
</effectPoint>
<hitTime>2500</hitTime>
<isMagic>3</isMagic> <!-- Dance Skill -->
<magicLvl>
@@ -2942,7 +3017,11 @@
<affectRange>150</affectRange>
<basicProperty>MAGIC</basicProperty>
<coolTime>500</coolTime>
<effectPoint>-666</effectPoint>
<effectPoint>
<value level="1">-666</value>
<value level="2">-674</value>
<value level="3">-680</value>
</effectPoint>
<attributeType>EARTH</attributeType>
<attributeValue>20</attributeValue>
<hitTime>1500</hitTime>
@@ -3001,7 +3080,7 @@
<abnormalType>PD_UP_SPECIAL</abnormalType>
<affectLimit>10-10</affectLimit>
<affectRange>200</affectRange>
<effectPoint>-7985</effectPoint>
<effectPoint>-8784</effectPoint>
<hitTime>1000</hitTime>
<magicLvl>77</magicLvl>
<mpConsume>35</mpConsume>
@@ -3559,12 +3638,12 @@
</effect>
</effects>
</skill>
<skill id="393" toLevel="1" name="none">
<skill id="393" toLevel="1" name="">
<magicLvl>1</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
</skill>
<skill id="394" toLevel="1" name="none">
<skill id="394" toLevel="1" name="">
<magicLvl>1</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
@@ -3583,7 +3662,7 @@
<magicLvl>-1</magicLvl>
<mpConsume>72</mpConsume>
<operateType>A2</operateType>
<reuseDelay>900000</reuseDelay>
<reuseDelay>3600000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
@@ -3623,7 +3702,7 @@
<magicLvl>-1</magicLvl>
<mpConsume>72</mpConsume>
<operateType>A2</operateType>
<reuseDelay>900000</reuseDelay>
<reuseDelay>3600000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
@@ -3678,17 +3757,17 @@
</effect>
</effects>
</skill>
<skill id="397" toLevel="1" name="none">
<skill id="397" toLevel="1" name="">
<magicLvl>1</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
</skill>
<skill id="398" toLevel="1" name="none">
<skill id="398" toLevel="1" name="">
<magicLvl>1</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
</skill>
<skill id="399" toLevel="1" name="none">
<skill id="399" toLevel="1" name="">
<magicLvl>1</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
@@ -32,23 +32,26 @@
<castRange>40</castRange>
<coolTime>700</coolTime>
<effectPoint>
<value level="1">-1255</value>
<value level="2">-1318</value>
<value level="3">-1358</value>
<value level="4">-1396</value>
<value level="5">-1432</value>
<value level="6">-1465</value>
<value level="7">-1496</value>
<value level="8">-1524</value>
<value level="9">-1549</value>
<value level="10">-1570</value>
<value level="11">-1617</value>
<value level="12">-1634</value>
<value level="13">-1655</value>
<value level="14">-1667</value>
<value level="15">-1688</value>
<value level="16">-1703</value>
<value level="17">-1748</value>
<value level="1">-3006</value>
<value level="2">-3231</value>
<value level="3">-3474</value>
<value level="4">-3735</value>
<value level="5">-3933</value>
<value level="6">-4143</value>
<value level="7">-4350</value>
<value level="8">-4482</value>
<value level="9">-4608</value>
<value level="10">-4725</value>
<value level="11">-4836</value>
<value level="12">-4938</value>
<value level="13">-5028</value>
<value level="14">-5112</value>
<value level="15">-5181</value>
<value level="16">-5250</value>
<value level="17">-5319</value>
<value level="18">-5385</value>
<value level="19">-5451</value>
<value level="20">-5517</value>
</effectPoint>
<effectRange>400</effectRange>
<attributeType>HOLY</attributeType>
@@ -102,7 +105,7 @@
</mpConsume>
<nextAction>ATTACK</nextAction>
<operateType>A2</operateType>
<reuseDelay>4000</reuseDelay>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@@ -200,23 +203,26 @@
<castRange>40</castRange>
<coolTime>700</coolTime>
<effectPoint>
<value level="1">-1255</value>
<value level="2">-1318</value>
<value level="3">-1358</value>
<value level="4">-1396</value>
<value level="5">-1432</value>
<value level="6">-1465</value>
<value level="7">-1496</value>
<value level="8">-1524</value>
<value level="9">-1549</value>
<value level="10">-1570</value>
<value level="11">-1617</value>
<value level="12">-1634</value>
<value level="13">-1655</value>
<value level="14">-1667</value>
<value level="15">-1688</value>
<value level="16">-1703</value>
<value level="17">-1748</value>
<value level="1">-3006</value>
<value level="2">-3231</value>
<value level="3">-3474</value>
<value level="4">-3735</value>
<value level="5">-3933</value>
<value level="6">-4143</value>
<value level="7">-4350</value>
<value level="8">-4482</value>
<value level="9">-4608</value>
<value level="10">-4725</value>
<value level="11">-4836</value>
<value level="12">-4938</value>
<value level="13">-5028</value>
<value level="14">-5112</value>
<value level="15">-5181</value>
<value level="16">-5250</value>
<value level="17">-5319</value>
<value level="18">-5385</value>
<value level="19">-5451</value>
<value level="20">-5517</value>
</effectPoint>
<effectRange>400</effectRange>
<attributeType>DARK</attributeType>
@@ -270,7 +276,7 @@
</mpConsume>
<nextAction>ATTACK</nextAction>
<operateType>A2</operateType>
<reuseDelay>4000</reuseDelay>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@@ -349,18 +355,18 @@
<basicProperty>MAGIC</basicProperty>
<castRange>150</castRange>
<effectPoint>
<value level="1">-1046</value>
<value level="2">-1098</value>
<value level="3">-1132</value>
<value level="4">-1163</value>
<value level="5">-1193</value>
<value level="6">-1221</value>
<value level="7">-1247</value>
<value level="8">-1270</value>
<value level="9">-1291</value>
<value level="10">-1309</value>
<value level="11">-1325</value>
<value level="12">-1346</value>
<value level="1">-1151</value>
<value level="2">-1208</value>
<value level="3">-1245</value>
<value level="4">-1279</value>
<value level="5">-1312</value>
<value level="6">-1343</value>
<value level="7">-1372</value>
<value level="8">-1397</value>
<value level="9">-1420</value>
<value level="10">-1440</value>
<value level="11">-1472</value>
<value level="12">-1504</value>
</effectPoint>
<effectRange>650</effectRange>
<hitTime>2000</hitTime>
@@ -470,7 +476,7 @@
</effect>
</effects>
</skill>
<skill id="404" toLevel="17" name="Mass Shackling">
<skill id="404" toLevel="14" name="Mass Shackling">
<!-- Holds nearby enemies for $s1. -->
<icon>icon.skill0404</icon>
<abnormalLvl>1</abnormalLvl>
@@ -478,31 +484,28 @@
<abnormalType>ROOT_PHYSICALLY</abnormalType>
<abnormalVisualEffect>ROOT</abnormalVisualEffect>
<activateRate>
<value fromLevel="1" toLevel="17">40</value>
<value fromLevel="13" toLevel="17" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
<value fromLevel="1" toLevel="14">40</value>
<value fromLevel="13" toLevel="14" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
</activateRate>
<affectLimit>10-10</affectLimit>
<affectRange>150</affectRange>
<basicProperty>MAGIC</basicProperty>
<coolTime>470</coolTime>
<effectPoint>
<value level="1">-1098</value>
<value level="2">-1163</value>
<value level="3">-1221</value>
<value level="4">-1270</value>
<value level="5">-1309</value>
<value level="6">-1322</value>
<value level="7">-1335</value>
<value level="8">-1349</value>
<value level="9">-1362</value>
<value level="10">-1376</value>
<value level="11">-1390</value>
<value level="12">-1403</value>
<value level="13">-1417</value>
<value level="14">-1432</value>
<value level="15">-1447</value>
<value level="16">-1462</value>
<value level="17">-1477</value>
<value level="1">-1208</value>
<value level="2">-1279</value>
<value level="3">-1343</value>
<value level="4">-1397</value>
<value level="5">-1440</value>
<value level="6">-1454</value>
<value level="7">-1469</value>
<value level="8">-1484</value>
<value level="9">-1498</value>
<value level="10">-1514</value>
<value level="11">-1529</value>
<value level="12">-1543</value>
<value level="13">-1559</value>
<value level="14">-1575</value>
</effectPoint>
<hitTime>2000</hitTime>
<isDebuff>true</isDebuff>
@@ -522,9 +525,6 @@
<value level="12">90</value>
<value level="13">95</value>
<value level="14">99</value>
<value level="15">101</value>
<value level="16">103</value>
<value level="17">105</value>
</magicLvl>
<mpConsume>
<value level="1">40</value>
@@ -541,9 +541,6 @@
<value level="12">61</value>
<value level="13">63</value>
<value level="14">65</value>
<value level="15">67</value>
<value level="16">69</value>
<value level="17">71</value>
</mpConsume>
<operateType>A2</operateType>
<reuseDelay>30000</reuseDelay>
@@ -559,13 +556,13 @@
</effect>
<effect name="PhysicalDefence" fromLevel="13" toLevel="17" fromSubLevel="2001" toSubLevel="2030">
<amount>
<value fromLevel="13" toLevel="17" fromSubLevel="2001" toSubLevel="2030">{-0.6 - 0.4 * subIndex}</value>
<value fromLevel="13" toLevel="14" fromSubLevel="2001" toSubLevel="2030">{-0.6 - 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence" fromLevel="13" toLevel="17" fromSubLevel="3001" toSubLevel="3030">
<amount>
<value fromLevel="13" toLevel="17" fromSubLevel="3001" toSubLevel="3030">{-0.6 - 0.4 * subIndex}</value>
<value fromLevel="13" toLevel="14" fromSubLevel="3001" toSubLevel="3030">{-0.6 - 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
@@ -649,7 +646,7 @@
</effects>
</skill>
<skill id="406" toLevel="3" name="Angelic Archon">
<!-- Channels the gods' strength to greatly increase your combat effectiveness. For $s1, Debuff Resistance +$s2, P. Def. +$s3, M. Def. +$s4, P. Accuracy +$s5 when a sword/ blunt weapon is equipped, Speed +$s6, Atk. Spd. +$s7 when a sword/ blunt weapon is equipped, P. Critical Rate +$s8 when a sword is equipped, P. Critical Damage +$s9 when a blunt weapon is equipped, and Buff-canceling Attack Resistance +$s10. Effect of recovery magic -$s11. -->
<!-- Channels the gods' strength to greatly increase your combat effectiveness. For $s1, Debuff Resistance +$s2, P. Def. +$s3, M. Def. +$s4, P. Accuracy +$s5 when a sword/ blunt weapon is equipped, Speed +$s6, Atk. Spd. +$s7 when a sword/ blunt weapon is equipped, P. Critical Rate +$s8 when a sword is equipped, P. Critical Damage +$s9 when a blunt weapon is equipped, and Buff-canceling Attack Resistance +$s10. Effect of recovery magic -$s11. -->
<icon>icon.skill0406</icon>
<abnormalLvl>
<value level="1">1</value>
@@ -1158,54 +1155,33 @@
</effect>
</selfEffects>
</skill>
<skill id="410" toLevel="8" name="Mortal Strike">
<skill id="410" toLevel="3" name="Mortal Strike">
<!-- Vital points attacks success rate +$s2 for $s1. Requires a dagger or dual dagger. -->
<icon>icon.skill0410</icon>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
</abnormalLvl>
<abnormalTime>
<value fromLevel="1" toLevel="8">120</value>
<value fromLevel="7" toLevel="8" fromSubLevel="1001" toSubLevel="1030">{base + subIndex * 15}</value>
<value fromLevel="1" toLevel="3">120</value>
</abnormalTime>
<abnormalType>MIGHT_MORTAL</abnormalType>
<effectPoint>
<value level="1">549</value>
<value level="2">611</value>
<value level="3">655</value>
<value level="4">655</value>
<value level="5">655</value>
<value level="6">655</value>
<value level="7">655</value>
<value level="8">655</value>
</effectPoint>
<hitTime>2000</hitTime>
<magicLvl>
<value level="1">58</value>
<value level="2">66</value>
<value level="3">74</value>
<value level="4">80</value>
<value level="5">85</value>
<value level="6">90</value>
<value level="7">95</value>
<value level="8">99</value>
</magicLvl>
<mpConsume>
<value level="1">27</value>
<value level="2">31</value>
<value level="3">34</value>
<value level="4">37</value>
<value level="5">40</value>
<value level="6">43</value>
<value level="7">46</value>
<value level="8">49</value>
</mpConsume>
<operateType>A2</operateType>
<reuseDelay>150000</reuseDelay>
@@ -1227,46 +1203,11 @@
<value level="1">10</value>
<value level="2">15</value>
<value level="3">20</value>
<value level="4">22</value>
<value level="5">24</value>
<value level="6">26</value>
<value level="7">28</value>
<value level="8">30</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="ManaHeal" fromLevel="7" toLevel="8" fromSubLevel="2001" toSubLevel="2030">
<power>
<value fromLevel="7" toLevel="8" fromSubLevel="2001" toSubLevel="2001">532</value>
<value fromLevel="7" toLevel="8" fromSubLevel="2002" toSubLevel="2002">570</value>
<value fromLevel="7" toLevel="8" fromSubLevel="2003" toSubLevel="2003">607</value>
<value fromLevel="7" toLevel="8" fromSubLevel="2004" toSubLevel="2004">644</value>
<value fromLevel="7" toLevel="8" fromSubLevel="2005" toSubLevel="2005">681</value>
<value fromLevel="7" toLevel="8" fromSubLevel="2006" toSubLevel="2006">718</value>
<value fromLevel="7" toLevel="8" fromSubLevel="2007" toSubLevel="2007">756</value>
<value fromLevel="7" toLevel="8" fromSubLevel="2008" toSubLevel="2008">793</value>
<value fromLevel="7" toLevel="8" fromSubLevel="2009" toSubLevel="2009">830</value>
<value fromLevel="7" toLevel="8" fromSubLevel="2010" toSubLevel="2010">867</value>
<value fromLevel="7" toLevel="8" fromSubLevel="2011" toSubLevel="2011">904</value>
<value fromLevel="7" toLevel="8" fromSubLevel="2012" toSubLevel="2012">942</value>
<value fromLevel="7" toLevel="8" fromSubLevel="2013" toSubLevel="2013">979</value>
<value fromLevel="7" toLevel="8" fromSubLevel="2014" toSubLevel="2014">1016</value>
<value fromLevel="7" toLevel="8" fromSubLevel="2015" toSubLevel="2015">1053</value>
<value fromLevel="7" toLevel="8" fromSubLevel="2016" toSubLevel="2016">1090</value>
<value fromLevel="7" toLevel="8" fromSubLevel="2017" toSubLevel="2017">1128</value>
<value fromLevel="7" toLevel="8" fromSubLevel="2018" toSubLevel="2018">1165</value>
<value fromLevel="7" toLevel="8" fromSubLevel="2019" toSubLevel="2019">1202</value>
<value fromLevel="7" toLevel="8" fromSubLevel="2020" toSubLevel="2020">1240</value>
<value fromLevel="7" toLevel="8" fromSubLevel="2021" toSubLevel="2021">1264</value>
<value fromLevel="7" toLevel="8" fromSubLevel="2022" toSubLevel="2022">1289</value>
<value fromLevel="7" toLevel="8" fromSubLevel="2023" toSubLevel="2023">1314</value>
<value fromLevel="7" toLevel="8" fromSubLevel="2024" toSubLevel="2024">1339</value>
<value fromLevel="7" toLevel="8" fromSubLevel="2025" toSubLevel="2025">1363</value>
<value fromLevel="7" toLevel="8" fromSubLevel="2026" toSubLevel="2026">1389</value>
<value fromLevel="7" toLevel="8" fromSubLevel="2027" toSubLevel="2027">1413</value>
<value fromLevel="7" toLevel="8" fromSubLevel="2028" toSubLevel="2028">1438</value>
<value fromLevel="7" toLevel="8" fromSubLevel="2029" toSubLevel="2029">1463</value>
<value fromLevel="7" toLevel="8" fromSubLevel="2030" toSubLevel="2030">1488</value>
</power>
</effect>
</effects>
@@ -1343,7 +1284,7 @@
</effects>
</skill>
<skill id="412" toLevel="11" name="Sand Bomb">
<!-- Hurls a sand cloud onto the enemy. For $s1, target s P. Accuracy -$s2 and M. Accuracy -$s3. -->
<!-- Hurls a sand cloud onto the enemy. For $s1, target's P. Accuracy -$s2 and M. Accuracy -$s3. -->
<icon>icon.skill0412</icon>
<abnormalLvl>
<value level="1">1</value>
@@ -1374,7 +1315,7 @@
<value level="8">-635</value>
<value level="9">-646</value>
<value level="10">-655</value>
<value level="11">-664</value>
<value level="11">-662</value>
</effectPoint>
<effectRange>650</effectRange>
<hitTime>2000</hitTime>
@@ -1455,6 +1396,7 @@
<value level="6">635</value>
<value level="7">646</value>
<value level="8">655</value>
<value level="9">664</value>
</effectPoint>
<hitTime>2000</hitTime>
<magicLvl>
@@ -1561,6 +1503,7 @@
<value level="6">635</value>
<value level="7">646</value>
<value level="8">655</value>
<value level="9">664</value>
</effectPoint>
<hitTime>2000</hitTime>
<magicLvl>
@@ -1649,13 +1592,17 @@
</effect>
</effects>
</skill>
<skill id="415" toLevel="1" name="Spirit of Sagittarius">
<skill id="415" toLevel="3" name="Spirit of Sagittarius">
<!-- Physical skill MP Consumption -$s2 for $s1. -->
<icon>icon.skill0415</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1200</abnormalTime>
<abnormalType>MP_COST_DOWN</abnormalType>
<effectPoint>549</effectPoint>
<effectPoint>
<value level="1">549</value>
<value level="2">611</value>
<value level="3">655</value>
</effectPoint>
<hitTime>2000</hitTime>
<magicLvl>76</magicLvl>
<mpConsume>27</mpConsume>
@@ -2203,7 +2150,7 @@
</effect>
</effects>
</skill>
<skill id="429" toLevel="8" name="Knighthood">
<skill id="429" toLevel="13" name="Knighthood">
<!-- P. Def. +$s1, Shield Defense +$s2, and Bow Resistance +$s3 when equipped with heavy armor. -->
<icon>icon.skill0429</icon>
<magicLvl>
@@ -2215,6 +2162,11 @@
<value level="6">83</value>
<value level="7">84</value>
<value level="8">85</value>
<value level="9">85</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">85</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="11">85</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="12">85</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="13">85</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
@@ -2229,6 +2181,11 @@
<value level="6">102</value>
<value level="7">105</value>
<value level="8">108</value>
<value level="9">108</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">108</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="11">108</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="12">108</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="13">108</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>DIFF</mode>
<armorType>
@@ -2247,7 +2204,7 @@
</effect>
</effects>
</skill>
<skill id="430" toLevel="1" name="Master of Combat">
<skill id="430" toLevel="8" name="Master of Combat">
<!-- Max CP +$s1 and Max HP +$s2. -->
<icon>icon.skill0430</icon>
<operateType>P</operateType>
@@ -2429,8 +2386,12 @@
<affectRange>150</affectRange>
<basicProperty>MAGIC</basicProperty>
<coolTime>500</coolTime>
<effectPoint>-507</effectPoint>
<hitTime>3000</hitTime>
<effectPoint>
<value level="1">-507</value>
<value level="2">-510</value>
<value level="3">-515</value>
</effectPoint>
<hitTime>2500</hitTime>
<isDebuff>true</isDebuff>
<lvlBonusRate>20</lvlBonusRate>
<magicLvl>
@@ -2548,7 +2509,7 @@
<mpConsume>65</mpConsume>
<operateType>A2</operateType>
<removedOnAnyActionExceptMove>true</removedOnAnyActionExceptMove>
<reuseDelay>900000</reuseDelay>
<reuseDelay>600000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
@@ -2680,7 +2641,7 @@
<magicLvl>79</magicLvl>
<mpConsume>32</mpConsume>
<operateType>A2</operateType>
<reuseDelay>120000</reuseDelay>
<reuseDelay>300000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
@@ -2703,7 +2664,7 @@
<magicLvl>79</magicLvl>
<mpConsume>32</mpConsume>
<operateType>A2</operateType>
<reuseDelay>120000</reuseDelay>
<reuseDelay>300000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
@@ -2897,11 +2858,11 @@
<value level="5">2</value>
</chargeConsume>
<effectPoint>
<value level="1">472</value>
<value level="2">542</value>
<value level="3">611</value>
<value level="4">681</value>
<value level="5">761</value>
<value level="1">540</value>
<value level="2">582</value>
<value level="3">624</value>
<value level="4">666</value>
<value level="5">708</value>
</effectPoint>
<hitTime>1000</hitTime>
<magicLvl>
@@ -3044,7 +3005,7 @@
<value level="3">37</value>
</mpConsume>
<operateType>A1</operateType>
<reuseDelay>4000</reuseDelay>
<reuseDelay>600000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@@ -3316,7 +3277,6 @@
<value level="48">6</value>
<value level="49">6</value>
<value level="50">6</value>
<value level="51">6</value>
</amount>
<mode>DIFF</mode>
<armorType>
@@ -4738,7 +4698,7 @@
</condition>
</conditions>
</skill>
<skill id="485" toLevel="19" name="Disarm">
<skill id="485" toLevel="16" name="Disarm">
<!-- Disarms the enemy for $s1. Requires an ancient sword, sword, blunt weapon, spear, fist weapon, dual blunt weapon, or dual sword. -->
<icon>icon.skill0485</icon>
<abnormalLvl>1</abnormalLvl>
@@ -4746,8 +4706,8 @@
<abnormalType>DISARM</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<activateRate>
<value fromLevel="1" toLevel="19">70</value>
<value fromLevel="15" toLevel="19" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
<value fromLevel="1" toLevel="16">70</value>
<value fromLevel="15" toLevel="16" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<castRange>40</castRange>
@@ -4769,9 +4729,6 @@
<value level="14">-655</value>
<value level="15">-655</value>
<value level="16">-655</value>
<value level="17">-655</value>
<value level="18">-655</value>
<value level="19">-655</value>
</effectPoint>
<effectRange>200</effectRange>
<hitTime>1000</hitTime>
@@ -4794,9 +4751,6 @@
<value level="14">90</value>
<value level="15">95</value>
<value level="16">99</value>
<value level="17">101</value>
<value level="18">103</value>
<value level="19">105</value>
</magicLvl>
<mpConsume>
<value level="1">25</value>
@@ -4815,9 +4769,6 @@
<value level="14">55</value>
<value level="15">55</value>
<value level="16">55</value>
<value level="17">55</value>
<value level="18">55</value>
<value level="19">55</value>
</mpConsume>
<operateType>A2</operateType>
<reuseDelay>60000</reuseDelay>
@@ -4834,13 +4785,13 @@
</effect>
<effect name="PhysicalDefence" fromLevel="15" toLevel="19" fromSubLevel="2001" toSubLevel="2030">
<amount>
<value fromLevel="15" toLevel="19" fromSubLevel="2001" toSubLevel="2030">{-0.6 - 0.4 * subIndex}</value>
<value fromLevel="15" toLevel="16" fromSubLevel="2001" toSubLevel="2030">{-0.6 - 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Speed" fromLevel="15" toLevel="19" fromSubLevel="3001" toSubLevel="3030">
<amount>
<value fromLevel="15" toLevel="19" fromSubLevel="3001" toSubLevel="3030">{-2 * subIndex}</value>
<value fromLevel="15" toLevel="16" fromSubLevel="3001" toSubLevel="3030">{-2 * subIndex}</value>
</amount>
<mode>DIFF</mode>
</effect>
@@ -167,9 +167,9 @@
<castRange>40</castRange>
<coolTime>720</coolTime>
<effectPoint>
<value level="1">-1630</value>
<value level="2">-2089</value>
<value level="3">-2384</value>
<value level="1">-1632</value>
<value level="2">-2091</value>
<value level="3">-2386</value>
</effectPoint>
<effectRange>400</effectRange>
<fanRange>0;0;80;300</fanRange>
@@ -1389,8 +1389,13 @@
<abnormalTime>30</abnormalTime>
<abnormalType>REAL_TARGET</abnormalType>
<abnormalVisualEffect>REAL_TARGET</abnormalVisualEffect>
<castRange>600</castRange>
<effectPoint>-252</effectPoint>
<castRange>900</castRange>
<effectPoint>
<value level="1">-193</value>
<value level="2">-252</value>
<value level="3">-296</value>
<value level="4">-323</value>
</effectPoint>
<effectRange>1200</effectRange>
<hitTime>1500</hitTime>
<isDebuff>true</isDebuff>
@@ -1636,7 +1641,7 @@
<abnormalType>TRANSFER_DAMAGE</abnormalType>
<affectRange>1000</affectRange>
<effectPoint>673</effectPoint>
<hitTime>1000</hitTime>
<hitTime>2500</hitTime>
<magicLvl>79</magicLvl>
<mpConsume>43</mpConsume>
<operateType>A2</operateType>
@@ -1745,7 +1750,10 @@
<activateRate>80</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<castRange>40</castRange>
<effectPoint>-671</effectPoint>
<effectPoint>
<value level="1">-671</value>
<value level="2">-691</value>
</effectPoint>
<effectRange>400</effectRange>
<hitTime>1500</hitTime>
<isDebuff>true</isDebuff>
@@ -1809,7 +1817,7 @@
</effects>
</skill>
<skill id="533" toLevel="1" name="Counter Rapid Shot">
<!-- When attacked, character s bow Atk. Spd.+ 15% for 1 min. -->
<!-- When attacked, character's bow Atk. Spd.+ 15% for 1 min. -->
<icon>icon.skill0533</icon>
<magicLvl>79</magicLvl>
<operateType>P</operateType>
@@ -1878,6 +1886,7 @@
<magicLvl>78</magicLvl>
<mpConsume>157</mpConsume>
<operateType>A2</operateType>
<hitTime>2000</hitTime>
<reuseDelay>900000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
@@ -1959,7 +1968,6 @@
<skill id="539" toLevel="2" name="Nail Attack">
<!-- A demonic clawed combo attack. Power $s1. -->
<icon>icon.skill0539</icon>
<castRange>40</castRange>
<coolTime>720</coolTime>
<effectPoint>-1</effectPoint>
<effectRange>400</effectRange>
@@ -2008,7 +2016,6 @@
<nextAction>ATTACK</nextAction>
<operateType>DA1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<reuseDelay>5000</reuseDelay>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@@ -2375,7 +2375,7 @@
<affectRange>300</affectRange>
<basicProperty>PHYSICAL</basicProperty>
<coolTime>700</coolTime>
<effectPoint>-1357</effectPoint>
<effectPoint>-4100</effectPoint>
<hitTime>1300</hitTime>
<isDebuff>true</isDebuff>
<lvlBonusRate>20</lvlBonusRate>
@@ -2492,7 +2492,7 @@
</effects>
</skill>
<skill id="765" toLevel="1" name="Dance of Blade Storm">
<!-- Party member s resistance to bow attacks +45, crossbow attacks +25 and M. Atk. +99% for 15 sec. MP Consumption is additionally increased if the skill is used while song/ dance effect is in place. Requires dual swords to be equipped. -->
<!-- Party member's resistance to bow attacks +45, crossbow attacks +25 and M. Atk. +99% for 15 sec. MP Consumption is additionally increased if the skill is used while song/ dance effect is in place. Requires dual swords to be equipped. -->
<icon>icon.skill0765</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>15</abnormalTime>
@@ -2690,14 +2690,14 @@
<affectRange>900</affectRange>
<castRange>900</castRange>
<coolTime>1000</coolTime>
<effectPoint>-686</effectPoint>
<effectPoint>-500</effectPoint>
<effectRange>1400</effectRange>
<fanRange>0;0;900;40</fanRange>
<hitTime>4500</hitTime>
<hitTime>3500</hitTime>
<magicLvl>80</magicLvl>
<mpConsume>280</mpConsume>
<operateType>A1</operateType>
<reuseDelay>75000</reuseDelay>
<reuseDelay>30000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>FAN</affectScope>
@@ -2726,15 +2726,15 @@
<icon>icon.skill0772</icon>
<affectLimit>5-12</affectLimit>
<affectRange>200</affectRange>
<castRange>600</castRange>
<castRange>900</castRange>
<coolTime>1000</coolTime>
<effectPoint>-686</effectPoint>
<effectPoint>-500</effectPoint>
<effectRange>1100</effectRange>
<hitTime>5000</hitTime>
<hitTime>4000</hitTime>
<magicLvl>80</magicLvl>
<mpConsume>280</mpConsume>
<operateType>A1</operateType>
<reuseDelay>75000</reuseDelay>
<reuseDelay>30000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
@@ -2765,14 +2765,14 @@
<affectRange>900</affectRange>
<castRange>900</castRange>
<coolTime>1000</coolTime>
<effectPoint>-686</effectPoint>
<effectPoint>-500</effectPoint>
<effectRange>1400</effectRange>
<fanRange>0;0;900;100</fanRange>
<hitTime>4000</hitTime>
<hitTime>3000</hitTime>
<magicLvl>80</magicLvl>
<mpConsume>280</mpConsume>
<operateType>A1</operateType>
<reuseDelay>75000</reuseDelay>
<reuseDelay>30000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SQUARE</affectScope>
@@ -3137,7 +3137,7 @@
</effects>
</skill>
<skill id="785" toLevel="1" name="Flame Archon">
<!-- Receives the will of the phoenix to drastically increase the fighting ability of party members. For 1 min., Debuff Resistance +40%, P. Def. +50%, M. Def. +50%, Atk. Spd. +30%, P. Accuracy +6, Speed +30, and Buff-canceling Attack Resistance +40%. Received Healing -80%. When a sword is equipped, Critical Rate +100. When a blunt is equipped, P. Critical Damage +100%. -->
<!-- Receives the will of the phoenix to drastically increase the fighting ability of party members. For 1 min., Debuff Resistance +40%, P. Def. +50%, M. Def. +50%, Atk. Spd. +30%, P. Accuracy +6, Speed +30, and Buff-canceling Attack Resistance +40%. Received Healing -80% . When a sword is equipped, Critical Rate +100. When a blunt is equipped, P. Critical Damage +100%. -->
<icon>icon.skill0785</icon>
<abnormalLvl>3</abnormalLvl>
<abnormalTime>60</abnormalTime>
@@ -3435,7 +3435,7 @@
</effect>
</effects>
</skill>
<skill id="791" toLevel="8" name="Lightning Shock">
<skill id="791" toLevel="5" name="Lightning Shock">
<!-- Sends an electric current to attack nearby enemies with $s1 Power added to M. Atk. Paralyzes for $s2. Received HP Recovery Rate -$s3. Over-hit. -->
<icon>icon.skill0791</icon>
<abnormalLvl>1</abnormalLvl>
@@ -3444,8 +3444,8 @@
<abnormalVisualEffect>PARALYZE</abnormalVisualEffect>
<activateRate>50</activateRate>
<activateRate>
<value fromLevel="1" toLevel="8">50</value>
<value fromLevel="5" toLevel="8" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
<value fromLevel="1" toLevel="5">50</value>
<value fromLevel="5" toLevel="5" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
</activateRate>
<affectLimit>6-12</affectLimit>
<affectRange>150</affectRange>
@@ -3462,9 +3462,6 @@
<value level="3">90</value>
<value level="4">95</value>
<value level="5">99</value>
<value level="6">101</value>
<value level="7">103</value>
<value level="8">105</value>
</magicLvl>
<mpConsume>52</mpConsume>
<operateType>A2</operateType>
@@ -3483,33 +3480,30 @@
<value level="3">169</value>
<value level="4">179</value>
<value level="5">188</value>
<value level="6">191</value>
<value level="7">195</value>
<value level="8">199</value>
<value fromLevel="5" toLevel="8" fromSubLevel="1001" toSubLevel="1005">{base + base / 100 * (1 + 0.4 * (subIndex - 1))}</value>
<value fromLevel="5" toLevel="8" fromSubLevel="1006" toSubLevel="1006">{base + base / 100 * (2 + 0.8 * (subIndex - 5))}</value>
<value fromLevel="5" toLevel="8" fromSubLevel="1007" toSubLevel="1007">{base + base / 100 * (3 + 0.3 * (subIndex - 6))}</value>
<value fromLevel="5" toLevel="8" fromSubLevel="1008" toSubLevel="1008">{base + base / 100 * (3 + 0.3 * (subIndex - 7))}</value>
<value fromLevel="5" toLevel="8" fromSubLevel="1009" toSubLevel="1011">{base + base / 100 * (4 + 0.4 * (subIndex - 8))}</value>
<value fromLevel="5" toLevel="8" fromSubLevel="1012" toSubLevel="1012">{base + base / 100 * (5 + 0.1 * (subIndex - 11))}</value>
<value fromLevel="5" toLevel="8" fromSubLevel="1013" toSubLevel="1013">{base + base / 100 * (5 + 0.5 * (subIndex - 12))}</value>
<value fromLevel="5" toLevel="8" fromSubLevel="1014" toSubLevel="1014">{base + base / 100 * (5 + 0.9 * (subIndex - 13))}</value>
<value fromLevel="5" toLevel="8" fromSubLevel="1015" toSubLevel="1015">{base + base / 100 * (6 + 0.2 * (subIndex - 14))}</value>
<value fromLevel="5" toLevel="8" fromSubLevel="1016" toSubLevel="1016">{base + base / 100 * (6 + 0.6 * (subIndex - 15))}</value>
<value fromLevel="5" toLevel="8" fromSubLevel="1017" toSubLevel="1017">{base + base / 100 * (7 + 0.2 * (subIndex - 16))}</value>
<value fromLevel="5" toLevel="8" fromSubLevel="1018" toSubLevel="1018">{base + base / 100 * (7 + 0.4 * (subIndex - 17))}</value>
<value fromLevel="5" toLevel="8" fromSubLevel="1019" toSubLevel="1019">{base + base / 100 * (7 + 0.7 * (subIndex - 18))}</value>
<value fromLevel="5" toLevel="8" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
<value fromLevel="5" toLevel="8" fromSubLevel="1021" toSubLevel="1021">{base + base / 100 * (8 + 0.5 * (subIndex - 20))}</value>
<value fromLevel="5" toLevel="8" fromSubLevel="1022" toSubLevel="1022">{base + base / 100 * (8 + 0.8 * (subIndex - 21))}</value>
<value fromLevel="5" toLevel="8" fromSubLevel="1023" toSubLevel="1023">{base + base / 100 * (9 + 0.2 * (subIndex - 22))}</value>
<value fromLevel="5" toLevel="8" fromSubLevel="1024" toSubLevel="1024">{base + base / 100 * (9 + 0.6 * (subIndex - 23))}</value>
<value fromLevel="5" toLevel="8" fromSubLevel="1025" toSubLevel="1025">{base + base / 100 * (10 * (subIndex - 24))}</value>
<value fromLevel="5" toLevel="8" fromSubLevel="1026" toSubLevel="1026">{base + base / 100 * (10 + 0.3 * (subIndex - 25))}</value>
<value fromLevel="5" toLevel="8" fromSubLevel="1027" toSubLevel="1027">{base + base / 100 * (10 + 0.7 * (subIndex - 26))}</value>
<value fromLevel="5" toLevel="8" fromSubLevel="1028" toSubLevel="1028">{base + base / 100 * (11 + 0.1 * (subIndex - 27))}</value>
<value fromLevel="5" toLevel="8" fromSubLevel="1029" toSubLevel="1029">{base + base / 100 * (11 + 0.4 * (subIndex - 28))}</value>
<value fromLevel="5" toLevel="8" fromSubLevel="1030" toSubLevel="1030">{base + base / 100 * (11 + 0.8 * (subIndex - 29))}</value>
<value fromLevel="5" toLevel="5" fromSubLevel="1001" toSubLevel="1005">{base + base / 100 * (1 + 0.4 * (subIndex - 1))}</value>
<value fromLevel="5" toLevel="5" fromSubLevel="1006" toSubLevel="1006">{base + base / 100 * (2 + 0.8 * (subIndex - 5))}</value>
<value fromLevel="5" toLevel="5" fromSubLevel="1007" toSubLevel="1007">{base + base / 100 * (3 + 0.3 * (subIndex - 6))}</value>
<value fromLevel="5" toLevel="5" fromSubLevel="1008" toSubLevel="1008">{base + base / 100 * (3 + 0.3 * (subIndex - 7))}</value>
<value fromLevel="5" toLevel="5" fromSubLevel="1009" toSubLevel="1011">{base + base / 100 * (4 + 0.4 * (subIndex - 8))}</value>
<value fromLevel="5" toLevel="5" fromSubLevel="1012" toSubLevel="1012">{base + base / 100 * (5 + 0.1 * (subIndex - 11))}</value>
<value fromLevel="5" toLevel="5" fromSubLevel="1013" toSubLevel="1013">{base + base / 100 * (5 + 0.5 * (subIndex - 12))}</value>
<value fromLevel="5" toLevel="5" fromSubLevel="1014" toSubLevel="1014">{base + base / 100 * (5 + 0.9 * (subIndex - 13))}</value>
<value fromLevel="5" toLevel="5" fromSubLevel="1015" toSubLevel="1015">{base + base / 100 * (6 + 0.2 * (subIndex - 14))}</value>
<value fromLevel="5" toLevel="5" fromSubLevel="1016" toSubLevel="1016">{base + base / 100 * (6 + 0.6 * (subIndex - 15))}</value>
<value fromLevel="5" toLevel="5" fromSubLevel="1017" toSubLevel="1017">{base + base / 100 * (7 + 0.2 * (subIndex - 16))}</value>
<value fromLevel="5" toLevel="5" fromSubLevel="1018" toSubLevel="1018">{base + base / 100 * (7 + 0.4 * (subIndex - 17))}</value>
<value fromLevel="5" toLevel="5" fromSubLevel="1019" toSubLevel="1019">{base + base / 100 * (7 + 0.7 * (subIndex - 18))}</value>
<value fromLevel="5" toLevel="5" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
<value fromLevel="5" toLevel="5" fromSubLevel="1021" toSubLevel="1021">{base + base / 100 * (8 + 0.5 * (subIndex - 20))}</value>
<value fromLevel="5" toLevel="5" fromSubLevel="1022" toSubLevel="1022">{base + base / 100 * (8 + 0.8 * (subIndex - 21))}</value>
<value fromLevel="5" toLevel="5" fromSubLevel="1023" toSubLevel="1023">{base + base / 100 * (9 + 0.2 * (subIndex - 22))}</value>
<value fromLevel="5" toLevel="5" fromSubLevel="1024" toSubLevel="1024">{base + base / 100 * (9 + 0.6 * (subIndex - 23))}</value>
<value fromLevel="5" toLevel="5" fromSubLevel="1025" toSubLevel="1025">{base + base / 100 * (10 * (subIndex - 24))}</value>
<value fromLevel="5" toLevel="5" fromSubLevel="1026" toSubLevel="1026">{base + base / 100 * (10 + 0.3 * (subIndex - 25))}</value>
<value fromLevel="5" toLevel="5" fromSubLevel="1027" toSubLevel="1027">{base + base / 100 * (10 + 0.7 * (subIndex - 26))}</value>
<value fromLevel="5" toLevel="5" fromSubLevel="1028" toSubLevel="1028">{base + base / 100 * (11 + 0.1 * (subIndex - 27))}</value>
<value fromLevel="5" toLevel="5" fromSubLevel="1029" toSubLevel="1029">{base + base / 100 * (11 + 0.4 * (subIndex - 28))}</value>
<value fromLevel="5" toLevel="5" fromSubLevel="1030" toSubLevel="1030">{base + base / 100 * (11 + 0.8 * (subIndex - 29))}</value>
</power>
</effect>
<effect name="BlockActions" />
@@ -3520,9 +3514,6 @@
<value level="3">-30</value>
<value level="4">-40</value>
<value level="5">-50</value>
<value level="6">-50</value>
<value level="7">-50</value>
<value level="8">-50</value>
</amount>
<mode>PER</mode>
</effect>
@@ -3572,7 +3563,7 @@
</effect>
</effects>
</skill>
<skill id="793" toLevel="8" name="Rush Impact">
<skill id="793" toLevel="5" name="Rush Impact">
<!-- Rushes forward to attack enemies at the front with $s1 Power added to P. Atk. Inflicts Stun for $s2. Requires an ancient sword, two-handed sword, blunt weapon, spear, fist weapon, dual blunt weapon or dual sword. -->
<icon>icon.skill0793</icon>
<abnormalLvl>
@@ -3581,16 +3572,13 @@
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
</abnormalLvl>
<abnormalTime>5</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>
<value fromLevel="1" toLevel="8">60</value>
<value fromLevel="4" toLevel="8" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
<value fromLevel="1" toLevel="5">60</value>
<value fromLevel="4" toLevel="5" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
</activateRate>
<affectLimit>5-12</affectLimit>
<affectRange>600</affectRange>
@@ -3610,9 +3598,6 @@
<value level="3">90</value>
<value level="4">95</value>
<value level="5">99</value>
<value level="6">101</value>
<value level="7">103</value>
<value level="8">105</value>
</magicLvl>
<mpConsume>
<value level="1">83</value>
@@ -3620,9 +3605,6 @@
<value level="3">98</value>
<value level="4">104</value>
<value level="5">110</value>
<value level="6">116</value>
<value level="7">122</value>
<value level="8">128</value>
</mpConsume>
<nextAction>ATTACK</nextAction>
<operateType>DA2</operateType>
@@ -3656,9 +3638,6 @@
<value level="3">13553</value>
<value level="4">15150</value>
<value level="5">16747</value>
<value level="6">17896</value>
<value level="7">18622</value>
<value level="8">19348</value>
</power>
</effect>
<effect name="BlockActions">
@@ -3666,13 +3645,13 @@
</effect>
<effect name="PhysicalDefence" fromLevel="4" toLevel="8" fromSubLevel="2001" toSubLevel="2030">
<amount>
<value fromLevel="4" toLevel="8" fromSubLevel="2001" toSubLevel="2030">{-0.6 - 0.4 * subIndex}</value>
<value fromLevel="4" toLevel="5" fromSubLevel="2001" toSubLevel="2030">{-0.6 - 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence" fromLevel="4" toLevel="8" fromSubLevel="2001" toSubLevel="2030">
<amount>
<value fromLevel="4" toLevel="8" fromSubLevel="3001" toSubLevel="3030">{-0.6 - 0.4 * subIndex}</value>
<value fromLevel="4" toLevel="5" fromSubLevel="3001" toSubLevel="3030">{-0.6 - 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
@@ -183,56 +183,22 @@
</effect>
</effects>
</skill>
<skill id="814" toLevel="43" name="Full Swing">
<skill id="814" toLevel="9" name="Full Swing">
<!-- Widely swings a two-handed weapon to attack nearby enemies with $s1 Power added to P. Atk. Ignores Shield Defense. Requires a two-handed sword/ two-handed blunt to be equipped. Critical. Over-hit. -->
<icon>icon.skill0814</icon>
<affectLimit>6-12</affectLimit>
<affectRange>200</affectRange>
<coolTime>733</coolTime>
<effectPoint>
<value level="1">-208</value>
<value level="2">-213</value>
<value level="3">-218</value>
<value level="4">-223</value>
<value level="5">-228</value>
<value level="6">-233</value>
<value level="7">-237</value>
<value level="8">-242</value>
<value level="9">-247</value>
<value level="10">-252</value>
<value level="11">-257</value>
<value level="12">-261</value>
<value level="13">-266</value>
<value level="14">-271</value>
<value level="15">-275</value>
<value level="16">-279</value>
<value level="17">-284</value>
<value level="18">-288</value>
<value level="19">-292</value>
<value level="20">-296</value>
<value level="21">-300</value>
<value level="22">-304</value>
<value level="23">-307</value>
<value level="24">-311</value>
<value level="25">-314</value>
<value level="26">-317</value>
<value level="27">-320</value>
<value level="28">-323</value>
<value level="29">-326</value>
<value level="30">-328</value>
<value level="31">-331</value>
<value level="32">-333</value>
<value level="33">-335</value>
<value level="34">-337</value>
<value level="35">-338</value>
<value level="36">-340</value>
<value level="37">-341</value>
<value level="38">-342</value>
<value level="39">-343</value>
<value level="40">-344</value>
<value level="41">-345</value>
<value level="42">-346</value>
<value level="43">-347</value>
<value level="1">-169</value>
<value level="2">-172</value>
<value level="3">-175</value>
<value level="4">-178</value>
<value level="5">-181</value>
<value level="6">-184</value>
<value level="7">-187</value>
<value level="8">-190</value>
<value level="9">-193</value>
</effectPoint>
<hitTime>1067</hitTime>
<magicLvl>
@@ -245,40 +211,6 @@
<value level="7">82</value>
<value level="8">83</value>
<value level="9">84</value>
<value level="10">52</value>
<value level="11">53</value>
<value level="12">54</value>
<value level="13">55</value>
<value level="14">56</value>
<value level="15">57</value>
<value level="16">58</value>
<value level="17">59</value>
<value level="18">60</value>
<value level="19">61</value>
<value level="20">62</value>
<value level="21">63</value>
<value level="22">64</value>
<value level="23">65</value>
<value level="24">66</value>
<value level="25">67</value>
<value level="26">68</value>
<value level="27">69</value>
<value level="28">70</value>
<value level="29">71</value>
<value level="30">72</value>
<value level="31">73</value>
<value level="32">74</value>
<value level="33">75</value>
<value level="34">76</value>
<value level="35">77</value>
<value level="36">78</value>
<value level="37">79</value>
<value level="38">80</value>
<value level="39">81</value>
<value level="40">82</value>
<value level="41">83</value>
<value level="42">84</value>
<value level="43">85</value>
</magicLvl>
<mpConsume>
<value level="1">70</value>
@@ -290,43 +222,9 @@
<value level="7">113</value>
<value level="8">120</value>
<value level="9">127</value>
<value level="10">51</value>
<value level="11">52</value>
<value level="12">53</value>
<value level="13">55</value>
<value level="14">56</value>
<value level="15">57</value>
<value level="16">58</value>
<value level="17">60</value>
<value level="18">61</value>
<value level="19">61</value>
<value level="20">62</value>
<value level="21">63</value>
<value level="22">65</value>
<value level="23">66</value>
<value level="24">67</value>
<value level="25">68</value>
<value level="26">69</value>
<value level="27">70</value>
<value level="28">71</value>
<value level="29">72</value>
<value level="30">73</value>
<value level="31">74</value>
<value level="32">75</value>
<value level="33">76</value>
<value level="34">77</value>
<value level="35">78</value>
<value level="36">78</value>
<value level="37">79</value>
<value level="38">80</value>
<value level="39">80</value>
<value level="40">81</value>
<value level="41">82</value>
<value level="42">82</value>
<value level="43">83</value>
</mpConsume>
<operateType>A1</operateType>
<reuseDelay>11000</reuseDelay>
<reuseDelay>15000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
@@ -352,40 +250,6 @@
<value level="7">2771</value>
<value level="8">2823</value>
<value level="9">2874</value>
<value level="10">1433</value>
<value level="11">1503</value>
<value level="12">1575</value>
<value level="13">1649</value>
<value level="14">1725</value>
<value level="15">1803</value>
<value level="16">1882</value>
<value level="17">1963</value>
<value level="18">2045</value>
<value level="19">2129</value>
<value level="20">2214</value>
<value level="21">2301</value>
<value level="22">2388</value>
<value level="23">2476</value>
<value level="24">2565</value>
<value level="25">2655</value>
<value level="26">2745</value>
<value level="27">2836</value>
<value level="28">2927</value>
<value level="29">3018</value>
<value level="30">3108</value>
<value level="31">3198</value>
<value level="32">3288</value>
<value level="33">3376</value>
<value level="34">3464</value>
<value level="35">3551</value>
<value level="36">3636</value>
<value level="37">3720</value>
<value level="38">3801</value>
<value level="39">3881</value>
<value level="40">3959</value>
<value level="41">4034</value>
<value level="42">4107</value>
<value level="43">4176</value>
</power>
<ignoreShieldDefence>true</ignoreShieldDefence>
<criticalChance>15</criticalChance>
@@ -1103,6 +967,7 @@
<value level="8">85</value>
</mpConsume>
<operateType>A1</operateType>
<isDebuff>true</isDebuff>
<reuseDelay>60000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<trait>SHOCK</trait>
@@ -1734,12 +1599,12 @@
<skill id="845" toLevel="1" name="Outpost Demolition">
<!-- Demolishes an outpost. After demolition, a new outpost can be constructed. -->
<icon>icon.skill0247</icon>
<castRange>100</castRange>
<effectRange>600</effectRange>
<hitTime>4000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>-1</magicLvl>
<operateType>A1</operateType>
<mpConsume>30</mpConsume>
<reuseDelay>600000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
@@ -882,7 +882,7 @@
<magicLvl>80</magicLvl>
<mpConsume>66</mpConsume>
<operateType>A2</operateType>
<reuseDelay>240000</reuseDelay>
<reuseDelay>600000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
@@ -905,7 +905,7 @@
</effects>
</skill>
<skill id="915" toLevel="1" name="Dance of Berserker">
<!-- For 5 min., all party members' P. Def. -4%, M. Def. -8%, P. Evasion -2 -->
<!-- For 5 min., all party members' P. Def. -4%, M. Def. -8%, P. Evasion -2; P. Atk. +4%, M. Atk. +8%, Atk. Spd. +4%, Casting Spd. +4% and Speed +4. Requires a dual sword. -->
<icon>icon.skill0915</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>300</abnormalTime>
@@ -917,12 +917,20 @@
<magicLvl>80</magicLvl>
<mpConsume>66</mpConsume>
<operateType>A2</operateType>
<reuseDelay>240000</reuseDelay>
<reuseDelay>3000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>DUAL</item>
<item>DUALBLUNT</item>
</weaponType>
</condition>
</conditions>
<effects>
<effect name="PhysicalDefence">
<amount>-4</amount>
@@ -965,7 +973,7 @@
<abnormalTime>8</abnormalTime>
<abnormalType>REFLECT_MAGIC_DD</abnormalType>
<effectPoint>204</effectPoint>
<hitTime>500</hitTime>
<hitTime>1000</hitTime>
<magicLvl>
<value level="1">60</value>
<value level="2">64</value>
@@ -1269,7 +1277,7 @@
<coolTime>720</coolTime>
<effectPoint>-337</effectPoint>
<effectRange>400</effectRange>
<hitTime>720</hitTime>
<hitTime>1080</hitTime>
<magicLvl>76</magicLvl>
<mpConsume>77</mpConsume>
<nextAction>ATTACK</nextAction>
@@ -1294,7 +1302,7 @@
</effect>
</effects>
</skill>
<skill id="922" toLevel="3" name="Hide">
<skill id="922" toLevel="4" name="Hide">
<!-- Renders invisible for $s1. Effect cancels upon any action except for moving. -->
<icon>icon.skill0922</icon>
<abnormalLvl>1</abnormalLvl>
@@ -1304,18 +1312,17 @@
<value level="1">15</value>
<value level="2">20</value>
<value level="3">25</value>
<value level="4">25</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</abnormalTime>
<effectPoint>
<value level="1">619</value>
<value level="2">679</value>
<value level="3">713</value>
</effectPoint>
<effectPoint>679</effectPoint>
<magicLvl>
<value level="1">51</value>
<value level="2">61</value>
<value level="3">71</value>
<value level="4">71</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</magicLvl>
<operateType>A2</operateType>
<mpConsume>38</mpConsume>
<removedOnAnyActionExceptMove>true</removedOnAnyActionExceptMove>
<removedOnDamage>true</removedOnDamage>
<reuseDelay>180000</reuseDelay>
@@ -2773,7 +2780,6 @@
<skill id="950" toLevel="7" name="Nail Attack">
<!-- A demonic clawed combo attack. Power $s1. -->
<icon>icon.skill0539</icon>
<castRange>40</castRange>
<coolTime>720</coolTime>
<effectPoint>-1</effectPoint>
<effectRange>400</effectRange>
@@ -3437,7 +3443,6 @@
<abnormalTime>15</abnormalTime>
<abnormalType>SIGNAL_A</abnormalType>
<effectPoint>495</effectPoint>
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>1</magicLvl>
<mpConsume>24</mpConsume>
@@ -3461,7 +3466,6 @@
<abnormalTime>15</abnormalTime>
<abnormalType>SIGNAL_A</abnormalType>
<effectPoint>495</effectPoint>
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>1</magicLvl>
<mpConsume>24</mpConsume>
@@ -3485,7 +3489,6 @@
<abnormalTime>15</abnormalTime>
<abnormalType>SIGNAL_A</abnormalType>
<effectPoint>495</effectPoint>
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>1</magicLvl>
<mpConsume>24</mpConsume>
@@ -3877,7 +3880,7 @@
</effect>
</effects>
</skill>
<skill id="975" toLevel="33" name="Aqua Swirl">
<skill id="975" toLevel="7" name="Aqua Swirl">
<!-- Releases a water vortex to inflict Water damage on the enemy with $s1 Power added to M. Atk. -->
<icon>icon.skill1175</icon>
<castRange>750</castRange>
@@ -3903,32 +3906,6 @@
<value level="5">28</value>
<value level="6">30</value>
<value level="7">33</value>
<value level="8">35</value>
<value level="9">40</value>
<value level="10">42</value>
<value level="11">44</value>
<value level="12">46</value>
<value level="13">48</value>
<value level="14">50</value>
<value level="15">52</value>
<value level="16">54</value>
<value level="17">56</value>
<value level="18">58</value>
<value level="19">60</value>
<value level="20">62</value>
<value level="21">64</value>
<value level="22">66</value>
<value level="23">68</value>
<value level="24">70</value>
<value level="25">72</value>
<value level="26">74</value>
<value level="27">76</value>
<value level="28">78</value>
<value level="29">80</value>
<value level="30">81</value>
<value level="31">82</value>
<value level="32">83</value>
<value level="33">84</value>
</magicLvl>
<mpConsume>
<value level="1">18</value>
@@ -3938,32 +3915,6 @@
<value level="5">25</value>
<value level="6">27</value>
<value level="7">29</value>
<value level="8">30</value>
<value level="9">32</value> <!-- Guessed / Client Missing -->
<value level="10">34</value> <!-- Guessed / Client Missing -->
<value level="11">36</value> <!-- Guessed / Client Missing -->
<value level="12">38</value> <!-- Guessed / Client Missing -->
<value level="13">40</value> <!-- Guessed / Client Missing -->
<value level="14">42</value> <!-- Guessed / Client Missing -->
<value level="15">44</value> <!-- Guessed / Client Missing -->
<value level="16">46</value> <!-- Guessed / Client Missing -->
<value level="17">48</value> <!-- Guessed / Client Missing -->
<value level="18">50</value> <!-- Guessed / Client Missing -->
<value level="19">52</value> <!-- Guessed / Client Missing -->
<value level="20">54</value> <!-- Guessed / Client Missing -->
<value level="21">56</value> <!-- Guessed / Client Missing -->
<value level="22">58</value> <!-- Guessed / Client Missing -->
<value level="23">60</value> <!-- Guessed / Client Missing -->
<value level="24">62</value> <!-- Guessed / Client Missing -->
<value level="25">64</value> <!-- Guessed / Client Missing -->
<value level="26">66</value> <!-- Guessed / Client Missing -->
<value level="27">68</value> <!-- Guessed / Client Missing -->
<value level="28">70</value> <!-- Guessed / Client Missing -->
<value level="29">71</value> <!-- Guessed / Client Missing -->
<value level="30">72</value> <!-- Guessed / Client Missing -->
<value level="31">73</value> <!-- Guessed / Client Missing -->
<value level="32">74</value> <!-- Guessed / Client Missing -->
<value level="33">75</value> <!-- Guessed / Client Missing -->
</mpConsume>
<mpInitialConsume>15</mpInitialConsume>
<operateType>A1</operateType>
@@ -3981,32 +3932,6 @@
<value level="5">35</value>
<value level="6">38</value>
<value level="7">42</value>
<value level="8">44</value>
<value level="9">47</value>
<value level="10">49</value>
<value level="11">51</value>
<value level="12">53</value>
<value level="13">55</value>
<value level="14">57</value>
<value level="15">59</value>
<value level="16">61</value>
<value level="17">63</value>
<value level="18">65</value>
<value level="19">67</value>
<value level="20">69</value>
<value level="21">71</value>
<value level="22">73</value>
<value level="23">75</value>
<value level="24">77</value>
<value level="25">79</value>
<value level="26">81</value>
<value level="27">83</value>
<value level="28">85</value>
<value level="29">87</value>
<value level="30">89</value>
<value level="31">91</value>
<value level="32">93</value>
<value level="33">95</value>
</power>
<shieldDefPercent>40</shieldDefPercent>
</effect>
@@ -4422,36 +4347,34 @@
</effect>
</effects>
</skill>
<skill id="984" toLevel="25" name="Shield Strike">
<skill id="984" toLevel="23" name="Shield Strike">
<!-- Attacks the enemy using a shield with $s1 Power added to P. Atk, and provokes the enemy. Requires a shield. Over-hit. -->
<icon>icon.skill0984</icon>
<castRange>40</castRange>
<effectPoint>
<value level="1">-3787</value>
<value level="2">-4080</value>
<value level="3">-4374</value>
<value level="4">-4665</value>
<value level="5">-4950</value>
<value level="6">-5226</value>
<value level="7">-5490</value>
<value level="8">-5657</value>
<value level="9">-5815</value>
<value level="10">-5965</value>
<value level="11">-6104</value>
<value level="12">-6232</value>
<value level="13">-6349</value>
<value level="14">-6452</value>
<value level="15">-6542</value>
<value level="16">-6620</value>
<value level="17">-6656</value>
<value level="18">-6690</value>
<value level="19">-6722</value>
<value level="20">-6752</value>
<value level="21">-6781</value>
<value level="22">-6809</value>
<value level="23">-6836</value>
<value level="24">-6862</value>
<value level="25">-6887</value>
<value level="1">-3125</value>
<value level="2">-3366</value>
<value level="3">-3609</value>
<value level="4">-3849</value>
<value level="5">-4084</value>
<value level="6">-4312</value>
<value level="7">-4530</value>
<value level="8">-4668</value>
<value level="9">-4798</value>
<value level="10">-4922</value>
<value level="11">-5036</value>
<value level="12">-5142</value>
<value level="13">-5238</value>
<value level="14">-5323</value>
<value level="15">-5397</value>
<value level="16">-5462</value>
<value level="17">-5492</value>
<value level="18">-5520</value>
<value level="19">-5571</value>
<value level="20">-5595</value>
<value level="21">-5618</value>
<value level="22">-5640</value>
<value level="23">-5661</value>
</effectPoint>
<effectRange>400</effectRange>
<hitTime>1080</hitTime>
@@ -4479,8 +4402,6 @@
<value level="21">81</value>
<value level="22">82</value>
<value level="23">83</value>
<value level="24">84</value>
<value level="25">85</value>
</magicLvl>
<mpConsume>
<value level="1">38</value>
@@ -4506,12 +4427,10 @@
<value level="21">80</value>
<value level="22">81</value>
<value level="23">82</value>
<value level="24">82</value>
<value level="25">83</value>
</mpConsume>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
<reuseDelay>6000</reuseDelay>
<reuseDelay>4000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<coolTime>500</coolTime>
<targetType>ENEMY</targetType>
@@ -4545,8 +4464,6 @@
<value level="21">4312</value>
<value level="22">4399</value>
<value level="23">4482</value>
<value level="24">4563</value>
<value level="25">4640</value>
</power>
</effect>
<effect name="GetAgro" />
@@ -4589,8 +4506,8 @@
</effect>
</selfEffects>
</skill>
<skill id="986" toLevel="18" name="Deadly Strike">
<!-- Attacks the target with $s1 Power added to P. Atk. For $s2 decreases enemy s P. Def. by $s3. Requires dual swords. Over-hit. -->
<skill id="986" toLevel="15" name="Deadly Strike">
<!-- Attacks the target with $s1 Power added to P. Atk. For $s2 decreases enemy's P. Def. by $s3. Requires dual swords. Over-hit. -->
<icon>icon.skill0986</icon>
<abnormalLvl>3</abnormalLvl>
<abnormalTime>10</abnormalTime>
@@ -4598,7 +4515,23 @@
<activateRate>80</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<castRange>40</castRange>
<effectPoint>-2320</effectPoint>
<effectPoint>
<value level="1">-417</value>
<value level="2">-496</value>
<value level="3">-586</value>
<value level="4">-686</value>
<value level="5">-796</value>
<value level="6">-916</value>
<value level="7">-1046</value>
<value level="8">-1136</value>
<value level="9">-1230</value>
<value level="10">-1327</value>
<value level="11">-1425</value>
<value level="12">-1525</value>
<value level="13">-1626</value>
<value level="14">-1727</value>
<value level="15">-1827</value>
</effectPoint>
<effectRange>400</effectRange>
<hitTime>1500</hitTime>
<magicLvl>
@@ -4617,9 +4550,6 @@
<value level="13">70</value>
<value level="14">72</value>
<value level="15">74</value>
<value level="16">76</value>
<value level="17">77</value>
<value level="18">78</value>
</magicLvl>
<mpConsume>
<value level="1">38</value>
@@ -4637,9 +4567,6 @@
<value level="13">71</value>
<value level="14">73</value>
<value level="15">75</value>
<value level="16">77</value>
<value level="17">78</value>
<value level="18">78</value>
</mpConsume>
<nextAction>ATTACK</nextAction>
<operateType>A2</operateType>
@@ -4678,9 +4605,6 @@
<value level="13">3252</value>
<value level="14">3453</value>
<value level="15">3653</value>
<value level="16">3849</value>
<value level="17">3945</value>
<value level="18">4040</value>
</power>
<overHit>true</overHit>
</effect>
@@ -4825,7 +4749,7 @@
<activateRate>40</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<castRange>900</castRange>
<effectPoint>-1387</effectPoint>
<effectPoint>-694</effectPoint>
<effectRange>1400</effectRange>
<hitTime>3500</hitTime>
<isDebuff>true</isDebuff>
@@ -5063,7 +4987,7 @@
<coolTime>200</coolTime>
<effectPoint>-379</effectPoint>
<effectRange>600</effectRange>
<hitTime>200</hitTime>
<hitTime>800</hitTime>
<magicLvl>78</magicLvl>
<mpConsume>38</mpConsume>
<nextAction>ATTACK</nextAction>
@@ -5192,7 +5116,33 @@
<activateRate>80</activateRate>
<basicProperty>MAGIC</basicProperty>
<castRange>40</castRange>
<effectPoint>-3422</effectPoint>
<effectPoint>
<value level="1">-625</value>
<value level="2">-744</value>
<value level="3">-879</value>
<value level="4">-1029</value>
<value level="5">-1194</value>
<value level="6">-1374</value>
<value level="7">-1568</value>
<value level="8">-1704</value>
<value level="9">-1845</value>
<value level="10">-1990</value>
<value level="11">-2138</value>
<value level="12">-2288</value>
<value level="13">-2439</value>
<value level="14">-2590</value>
<value level="15">-2740</value>
<value level="16">-2814</value>
<value level="17">-2887</value>
<value level="18">-2959</value>
<value level="19">-3030</value>
<value level="20">-3100</value>
<value level="21">-3168</value>
<value level="22">-3234</value>
<value level="23">-3299</value>
<value level="24">-3362</value>
<value level="25">-3422</value>
</effectPoint>
<effectRange>400</effectRange>
<hitTime>800</hitTime>
<magicLvl>
@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="1001" toLevel="11" name="Soul Cry">
<skill id="1001" toLevel="15" name="Soul Cry">
<!-- P. Atk. +$s1 -->
<icon>icon.skill1001</icon>
<magicLvl>
@@ -15,9 +15,14 @@
<value level="9">66</value>
<value level="10">72</value>
<value level="11">78</value>
<value level="12">78</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="13">78</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="14">78</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="15">78</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</magicLvl>
<mpInitialConsume>1</mpInitialConsume>
<operateType>T</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicCriticalRate>5</magicCriticalRate>
<targetType>NONE</targetType>
<effects>
@@ -34,6 +39,10 @@
<value level="9">1</value>
<value level="10">1</value>
<value level="11">1</value>
<value level="12">1</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="13">1</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="14">1</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="15">1</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</power>
<ticks>5</ticks>
</effect>
@@ -50,6 +59,10 @@
<value level="9">70</value>
<value level="10">80</value>
<value level="11">90</value>
<value level="12">90</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="13">90</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="14">90</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="15">90</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>DIFF</mode>
</effect>
@@ -66,6 +79,10 @@
<value level="9">7</value>
<value level="10">10</value>
<value level="11">12</value>
<value level="12">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="13">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="14">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="15">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>PER</mode>
</effect>
@@ -82,6 +99,10 @@
<value level="9">7</value>
<value level="10">10</value>
<value level="11">12</value>
<value level="12">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="13">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="14">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="15">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>PER</mode>
</effect>
@@ -98,6 +119,10 @@
<value level="9">7</value>
<value level="10">10</value>
<value level="11">12</value>
<value level="12">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="13">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="14">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="15">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>PER</mode>
</effect>
@@ -114,6 +139,10 @@
<value level="9">5</value>
<value level="10">5</value>
<value level="11">5</value>
<value level="12">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="13">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="14">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="15">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>PER</mode>
</effect>
@@ -130,6 +159,10 @@
<value level="9">5</value>
<value level="10">5</value>
<value level="11">5</value>
<value level="12">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="13">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="14">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="15">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>PER</mode>
</effect>
@@ -603,24 +636,24 @@
<icon>icon.skill1011</icon>
<castRange>600</castRange>
<effectPoint>
<value level="1">50</value>
<value level="2">58</value>
<value level="3">67</value>
<value level="4">83</value>
<value level="5">95</value>
<value level="6">107</value>
<value level="7">121</value>
<value level="8">135</value>
<value level="9">151</value>
<value level="10">176</value>
<value level="11">185</value>
<value level="12">195</value>
<value level="13">224</value>
<value level="14">234</value>
<value level="15">245</value>
<value level="16">278</value>
<value level="17">289</value>
<value level="18">301</value>
<value level="1">25</value>
<value level="2">29</value>
<value level="3">33</value>
<value level="4">41</value>
<value level="5">47</value>
<value level="6">53</value>
<value level="7">60</value>
<value level="8">67</value>
<value level="9">75</value>
<value level="10">88</value>
<value level="11">92</value>
<value level="12">97</value>
<value level="13">112</value>
<value level="14">117</value>
<value level="15">122</value>
<value level="16">139</value>
<value level="17">144</value>
<value level="18">150</value>
</effectPoint>
<effectRange>1100</effectRange>
<hitTime>5000</hitTime>
@@ -762,40 +795,45 @@
<icon>icon.skill1013</icon>
<castRange>400</castRange>
<effectPoint>
<value level="1">268</value>
<value level="2">285</value>
<value level="3">313</value>
<value level="4">331</value>
<value level="5">360</value>
<value level="6">379</value>
<value level="7">399</value>
<value level="8">418</value>
<value level="9">438</value>
<value level="10">457</value>
<value level="11">477</value>
<value level="12">495</value>
<value level="13">514</value>
<value level="14">532</value>
<value level="15">541</value>
<value level="16">549</value>
<value level="17">558</value>
<value level="18">566</value>
<value level="19">574</value>
<value level="20">582</value>
<value level="21">590</value>
<value level="22">597</value>
<value level="23">604</value>
<value level="24">611</value>
<value level="25">617</value>
<value level="26">624</value>
<value level="27">630</value>
<value level="28">635</value>
<value level="29">641</value>
<value level="30">646</value>
<value level="31">650</value>
<value level="32">655</value>
<value level="33">659</value>
<value level="34">654</value>
<value level="1">134</value>
<value level="2">142</value>
<value level="3">156</value>
<value level="4">165</value>
<value level="5">180</value>
<value level="6">189</value>
<value level="7">199</value>
<value level="8">209</value>
<value level="9">219</value>
<value level="10">228</value>
<value level="11">238</value>
<value level="12">247</value>
<value level="13">257</value>
<value level="14">266</value>
<value level="15">270</value>
<value level="16">274</value>
<value level="17">279</value>
<value level="18">283</value>
<value level="19">287</value>
<value level="20">291</value>
<value level="21">295</value>
<value level="22">298</value>
<value level="23">302</value>
<value level="24">305</value>
<value level="25">308</value>
<value level="26">312</value>
<value level="27">315</value>
<value level="28">317</value>
<value level="29">320</value>
<value level="30">323</value>
<value level="31">325</value>
<value level="32">327</value>
<value level="33">329</value>
<value level="34">331</value>
<value level="35">333</value>
<value level="36">335</value>
<value level="37">337</value>
<value level="38">339</value>
<value level="39">341</value>
</effectPoint>
<effectRange>900</effectRange>
<hitTime>6000</hitTime>
@@ -985,21 +1023,21 @@
<icon>icon.skill1015</icon>
<castRange>600</castRange>
<effectPoint>
<value level="1">66</value>
<value level="2">76</value>
<value level="3">86</value>
<value level="4">97</value>
<value level="5">108</value>
<value level="6">121</value>
<value level="7">141</value>
<value level="8">148</value>
<value level="9">156</value>
<value level="10">179</value>
<value level="11">188</value>
<value level="12">196</value>
<value level="13">222</value>
<value level="14">231</value>
<value level="15">241</value>
<value level="1">33</value>
<value level="2">38</value>
<value level="3">43</value>
<value level="4">48</value>
<value level="5">54</value>
<value level="6">60</value>
<value level="7">70</value>
<value level="8">74</value>
<value level="9">78</value>
<value level="10">89</value>
<value level="11">94</value>
<value level="12">98</value>
<value level="13">111</value>
<value level="14">115</value>
<value level="15">120</value>
</effectPoint>
<effectRange>1100</effectRange>
<hitTime>2000</hitTime>
@@ -1400,21 +1438,21 @@
<icon>icon.skill1027</icon>
<affectRange>1000</affectRange>
<effectPoint>
<value level="1">66</value>
<value level="2">76</value>
<value level="3">86</value>
<value level="4">97</value>
<value level="5">108</value>
<value level="6">121</value>
<value level="7">141</value>
<value level="8">148</value>
<value level="9">156</value>
<value level="10">179</value>
<value level="11">188</value>
<value level="12">196</value>
<value level="13">222</value>
<value level="14">231</value>
<value level="15">241</value>
<value level="1">33</value>
<value level="2">38</value>
<value level="3">43</value>
<value level="4">48</value>
<value level="5">54</value>
<value level="6">60</value>
<value level="7">70</value>
<value level="8">74</value>
<value level="9">78</value>
<value level="10">89</value>
<value level="11">94</value>
<value level="12">98</value>
<value level="13">111</value>
<value level="14">115</value>
<value level="15">120</value>
</effectPoint>
<hitTime>7000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
@@ -1502,32 +1540,37 @@
<icon>icon.skill1028</icon>
<castRange>400</castRange>
<effectPoint>
<value level="1">-360</value>
<value level="2">-379</value>
<value level="3">-399</value>
<value level="4">-418</value>
<value level="5">-438</value>
<value level="6">-457</value>
<value level="7">-477</value>
<value level="8">-495</value>
<value level="9">-514</value>
<value level="10">-532</value>
<value level="11">-549</value>
<value level="12">-566</value>
<value level="13">-582</value>
<value level="14">-597</value>
<value level="15">-611</value>
<value level="16">-624</value>
<value level="17">-635</value>
<value level="18">-646</value>
<value level="19">-655</value>
<value level="20">-664</value>
<value level="21">-673</value>
<value level="1">-180</value>
<value level="2">-190</value>
<value level="3">-200</value>
<value level="4">-209</value>
<value level="5">-219</value>
<value level="6">-229</value>
<value level="7">-239</value>
<value level="8">-248</value>
<value level="9">-257</value>
<value level="10">-266</value>
<value level="11">-275</value>
<value level="12">-283</value>
<value level="13">-291</value>
<value level="14">-299</value>
<value level="15">-306</value>
<value level="16">-312</value>
<value level="17">-318</value>
<value level="18">-323</value>
<value level="19">-328</value>
<value level="20">-330</value>
<value level="21">-332</value>
<value level="22">-336</value>
<value level="23">-338</value>
<value level="24">-340</value>
<value level="25">-342</value>
<value level="26">-344</value>
</effectPoint>
<effectRange>900</effectRange>
<attributeType>HOLY</attributeType>
<attributeValue>20</attributeValue>
<hitTime>2500</hitTime>
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<value level="1">38</value>
@@ -1614,7 +1657,7 @@
<value level="26">16</value>
</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>4000</reuseDelay>
<reuseDelay>1200</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@@ -1656,14 +1699,14 @@
<icon>icon.skill1031</icon>
<castRange>400</castRange>
<effectPoint>
<value level="1">-182</value>
<value level="2">-204</value>
<value level="3">-227</value>
<value level="4">-243</value>
<value level="5">-268</value>
<value level="6">-285</value>
<value level="7">-313</value>
<value level="8">-331</value>
<value level="1">-91</value>
<value level="2">-102</value>
<value level="3">-114</value>
<value level="4">-122</value>
<value level="5">-134</value>
<value level="6">-143</value>
<value level="7">-157</value>
<value level="8">-166</value>
</effectPoint>
<effectRange>900</effectRange>
<attributeType>HOLY</attributeType>
@@ -2120,8 +2163,8 @@
<value level="10">-635</value>
<value level="11">-646</value>
<value level="12">-655</value>
<value level="13">-664</value>
<value level="14">-673</value>
<value level="13">-659</value>
<value level="14">-663</value>
</effectPoint>
<effectRange>900</effectRange>
<hitTime>6000</hitTime>
@@ -2416,6 +2459,7 @@
<value level="2">457</value>
<value level="3">566</value>
<value level="4">635</value>
<value level="5">704</value>
</effectPoint>
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
@@ -2967,8 +3011,8 @@
<value level="12">-635</value>
<value level="13">-646</value>
<value level="14">-655</value>
<value level="15">-664</value>
<value level="16">-673</value>
<value level="15">-659</value>
<value level="16">-663</value>
</effectPoint>
<effectRange>1100</effectRange>
<hitTime>4000</hitTime>
@@ -3179,18 +3223,18 @@
<value level="40">-646</value>
<value level="41">-650</value>
<value level="42">-655</value>
<value level="43">-661</value>
<value level="44">-666</value>
<value level="45">-673</value>
<value level="46">-673</value>
<value level="47">-673</value>
<value level="48">-673</value>
<value level="49">-673</value>
<value level="50">-673</value>
<value level="51">-673</value>
<value level="43">-659</value>
<value level="44">-663</value>
<value level="45">-667</value>
<value level="46">-671</value>
<value level="47">-675</value>
<value level="48">-679</value>
<value level="49">-684</value>
<value level="50">-688</value>
<value level="51">-672</value>
</effectPoint>
<effectRange>1100</effectRange>
<hitTime>10000</hitTime>
<hitTime>5000</hitTime>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>30</lvlBonusRate>
@@ -3481,7 +3525,7 @@
<value level="3">-582</value>
<value level="4">-611</value>
<value level="5">-635</value>
<value level="6">-664</value>
<value level="6">-659</value>
</effectPoint>
<effectRange>1000</effectRange>
<hitTime>15000</hitTime>
@@ -3536,8 +3580,8 @@
</abnormalLvl>
<abnormalTime>600</abnormalTime>
<effectPoint>
<value level="1">5</value>
<value level="2">10</value>
<value level="1">121</value>
<value level="2">417</value>
</effectPoint>
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
@@ -3550,7 +3594,7 @@
<value level="2">48</value>
</mpConsume>
<operateType>A2</operateType>
<reuseDelay>2000</reuseDelay>
<reuseDelay>30000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
@@ -4340,12 +4384,12 @@
<icon>icon.skill1090</icon>
<castRange>600</castRange>
<effectPoint>
<value level="1">-121</value>
<value level="2">-162</value>
<value level="3">-204</value>
<value level="4">-243</value>
<value level="5">-285</value>
<value level="6">-331</value>
<value level="1">-61</value>
<value level="2">-81</value>
<value level="3">-102</value>
<value level="4">-122</value>
<value level="5">-143</value>
<value level="6">-166</value>
</effectPoint>
<effectRange>1100</effectRange>
<hitTime>4000</hitTime>
@@ -4423,8 +4467,8 @@
<value level="17">-635</value>
<value level="18">-646</value>
<value level="19">-655</value>
<value level="20">-664</value>
<value level="21">-673</value>
<value level="20">-659</value>
<value level="21">-662</value>
</effectPoint>
<effectRange>1100</effectRange>
<hitTime>4000</hitTime>
@@ -4529,11 +4573,11 @@
<basicProperty>PHYSICAL</basicProperty>
<castRange>600</castRange>
<effectPoint>
<value level="1">-121</value>
<value level="2">-162</value>
<value level="3">-204</value>
<value level="4">-379</value>
<value level="5">-495</value>
<value level="1">-61</value>
<value level="2">-81</value>
<value level="3">-102</value>
<value level="4">-190</value>
<value level="5">-248</value>
</effectPoint>
<effectRange>1100</effectRange>
<hitTime>4000</hitTime>
@@ -4626,8 +4670,8 @@
<value level="14">-635</value>
<value level="15">-646</value>
<value level="16">-655</value>
<value level="17">-664</value>
<value level="18">-673</value>
<value level="17">-659</value>
<value level="18">-663</value>
</effectPoint>
<hitTime>1500</hitTime>
<isDebuff>true</isDebuff>
@@ -4652,6 +4696,8 @@
<value level="16">74</value>
<value level="15">76</value>
<value level="16">78</value>
<value level="17">78</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="18">78</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</magicLvl>
<mpConsume>
<value level="1">16</value>
@@ -4756,8 +4802,11 @@
<value level="18">-635</value>
<value level="19">-646</value>
<value level="20">-655</value>
<value level="21">-664</value>
<value level="22">-673</value>
<value level="21">-659</value>
<value level="22">-663</value>
<value level="23">-667</value>
<value level="24">-671</value>
<value level="25">-675</value>
</effectPoint>
<effectRange>1100</effectRange>
<hitTime>4000</hitTime>
@@ -14,8 +14,8 @@
<basicProperty>MAGIC</basicProperty>
<castRange>600</castRange>
<effectPoint>
<value level="1">-121</value>
<value level="2">-162</value>
<value level="1">-61</value>
<value level="2">-81</value>
</effectPoint>
<effectRange>1100</effectRange>
<attributeType>FIRE</attributeType>
@@ -66,8 +66,8 @@
<affectRange>200</affectRange>
<basicProperty>MAGIC</basicProperty>
<effectPoint>
<value level="1">-243</value>
<value level="2">-331</value>
<value level="1">-122</value>
<value level="2">-166</value>
</effectPoint>
<attributeType>FIRE</attributeType>
<attributeValue>20</attributeValue>
@@ -121,12 +121,12 @@
<basicProperty>MAGIC</basicProperty>
<castRange>600</castRange>
<effectPoint>
<value level="1">-243</value>
<value level="2">-331</value>
<value level="3">-418</value>
<value level="4">-495</value>
<value level="5">-597</value>
<value level="6">-635</value>
<value level="1">-122</value>
<value level="2">-166</value>
<value level="3">-209</value>
<value level="4">-248</value>
<value level="5">-299</value>
<value level="6">-318</value>
</effectPoint>
<effectRange>1100</effectRange>
<hitTime>4000</hitTime>
@@ -424,8 +424,8 @@
<basicProperty>MAGIC</basicProperty>
<castRange>750</castRange>
<effectPoint>
<value level="1">-204</value>
<value level="2">-285</value>
<value level="1">-102</value>
<value level="2">-143</value>
</effectPoint>
<effectRange>1250</effectRange>
<attributeType>FIRE</attributeType>
@@ -478,10 +478,10 @@
<affectRange>200</affectRange>
<basicProperty>MAGIC</basicProperty>
<effectPoint>
<value level="1">-286</value>
<value level="2">-333</value>
<value level="3">-390</value>
<value level="4">-409</value>
<value level="1">-143</value>
<value level="2">-167</value>
<value level="3">-195</value>
<value level="4">-205</value>
</effectPoint>
<attributeType>FIRE</attributeType>
<attributeValue>20</attributeValue>
@@ -681,43 +681,48 @@
<icon>icon.skill1126</icon>
<castRange>400</castRange>
<effectPoint>
<value level="1">227</value>
<value level="2">243</value>
<value level="3">268</value>
<value level="4">285</value>
<value level="5">313</value>
<value level="6">331</value>
<value level="7">360</value>
<value level="8">379</value>
<value level="9">399</value>
<value level="10">418</value>
<value level="11">438</value>
<value level="12">457</value>
<value level="13">477</value>
<value level="14">495</value>
<value level="15">514</value>
<value level="16">532</value>
<value level="17">541</value>
<value level="18">549</value>
<value level="19">558</value>
<value level="20">566</value>
<value level="21">574</value>
<value level="22">582</value>
<value level="23">590</value>
<value level="24">597</value>
<value level="25">604</value>
<value level="26">611</value>
<value level="27">617</value>
<value level="28">624</value>
<value level="29">630</value>
<value level="30">635</value>
<value level="31">641</value>
<value level="32">646</value>
<value level="33">650</value>
<value level="34">655</value>
<value level="35">660</value>
<value level="36">666</value>
<value level="37">671</value>
<value level="1">113</value>
<value level="2">121</value>
<value level="3">134</value>
<value level="4">142</value>
<value level="5">156</value>
<value level="6">165</value>
<value level="7">180</value>
<value level="8">189</value>
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<value level="10">209</value>
<value level="11">219</value>
<value level="12">228</value>
<value level="13">238</value>
<value level="14">247</value>
<value level="15">257</value>
<value level="16">266</value>
<value level="17">270</value>
<value level="18">274</value>
<value level="19">279</value>
<value level="20">283</value>
<value level="21">287</value>
<value level="22">291</value>
<value level="23">295</value>
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<value level="25">302</value>
<value level="26">305</value>
<value level="27">308</value>
<value level="28">312</value>
<value level="29">315</value>
<value level="30">317</value>
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<value level="32">323</value>
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<value level="34">327</value>
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<value level="36">336</value>
<value level="37">341</value>
<value level="38">345</value>
<value level="39">350</value>
<value level="40">354</value>
<value level="41">359</value>
<value level="42">363</value>
</effectPoint>
<effectRange>900</effectRange>
<hitTime>4000</hitTime>
@@ -913,54 +918,59 @@
<icon>icon.skill1127</icon>
<castRange>600</castRange>
<effectPoint>
<value level="1">121</value>
<value level="2">135</value>
<value level="3">151</value>
<value level="4">176</value>
<value level="5">185</value>
<value level="6">195</value>
<value level="7">224</value>
<value level="8">234</value>
<value level="9">245</value>
<value level="10">278</value>
<value level="11">289</value>
<value level="12">301</value>
<value level="13">337</value>
<value level="14">349</value>
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<value level="26">562</value>
<value level="27">575</value>
<value level="28">589</value>
<value level="29">602</value>
<value level="30">615</value>
<value level="31">628</value>
<value level="32">640</value>
<value level="33">653</value>
<value level="34">665</value>
<value level="35">677</value>
<value level="36">689</value>
<value level="37">700</value>
<value level="38">711</value>
<value level="39">722</value>
<value level="40">733</value>
<value level="41">743</value>
<value level="42">753</value>
<value level="43">763</value>
<value level="44">772</value>
<value level="45">780</value>
<value level="46">789</value>
<value level="47">797</value>
<value level="48">807</value>
<value level="1">60</value>
<value level="2">67</value>
<value level="3">75</value>
<value level="4">88</value>
<value level="5">92</value>
<value level="6">97</value>
<value level="7">112</value>
<value level="8">117</value>
<value level="9">122</value>
<value level="10">139</value>
<value level="11">144</value>
<value level="12">150</value>
<value level="13">168</value>
<value level="14">174</value>
<value level="15">181</value>
<value level="16">194</value>
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<value level="18">207</value>
<value level="19">220</value>
<value level="20">227</value>
<value level="21">233</value>
<value level="22">247</value>
<value level="23">254</value>
<value level="24">260</value>
<value level="25">274</value>
<value level="26">281</value>
<value level="27">287</value>
<value level="28">294</value>
<value level="29">301</value>
<value level="30">307</value>
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<value level="32">320</value>
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<value level="34">332</value>
<value level="35">338</value>
<value level="36">344</value>
<value level="37">350</value>
<value level="38">355</value>
<value level="39">361</value>
<value level="40">366</value>
<value level="41">371</value>
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<value level="46">394</value>
<value level="47">398</value>
<value level="48">402</value>
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<value level="50">410</value>
<value level="51">414</value>
<value level="52">418</value>
<value level="53">422</value>
</effectPoint>
<effectRange>1100</effectRange>
<hitTime>4000</hitTime>
@@ -1352,7 +1362,7 @@
</effect>
</effects>
</skill>
<skill id="1129" toLevel="16" name="Summon Reanimated Man">
<skill id="1129" toLevel="8" name="Summon Reanimated Man">
<!-- Summons a Reanimated man. Consumes $s1 Spirit Ore. -->
<icon>icon.skill1129</icon>
<hitTime>3500</hitTime>
@@ -1366,14 +1376,6 @@
<value level="6">6</value>
<value level="7">9</value>
<value level="8">0</value>
<value level="9">0</value>
<value level="10">0</value>
<value level="11">0</value>
<value level="12">0</value>
<value level="13">0</value>
<value level="14">0</value>
<value level="15">0</value>
<value level="16">0</value>
</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId>
<mpConsume>
@@ -1385,14 +1387,6 @@
<value level="6">106</value>
<value level="7">110</value>
<value level="8">338</value>
<value level="9">348</value>
<value level="10">358</value>
<value level="11">367</value>
<value level="12">377</value>
<value level="13">386</value>
<value level="14">396</value>
<value level="15">406</value>
<value level="16">415</value>
</mpConsume>
<mpInitialConsume>
<value level="1">16</value>
@@ -1403,14 +1397,6 @@
<value level="6">27</value>
<value level="7">27</value>
<value level="8">85</value>
<value level="9">87</value>
<value level="10">89</value>
<value level="11">92</value>
<value level="12">94</value>
<value level="13">97</value>
<value level="14">99</value>
<value level="15">101</value>
<value level="16">104</value>
</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>5000</reuseDelay>
@@ -1425,14 +1411,6 @@
<value level="6">72</value>
<value level="7">74</value>
<value level="8">77</value>
<value level="9">80</value>
<value level="10">85</value>
<value level="11">90</value>
<value level="12">05</value>
<value level="13">99</value>
<value level="14">101</value>
<value level="15">103</value>
<value level="16">105</value>
</magicLvl>
<coolTime>500</coolTime>
<targetType>SELF</targetType>
@@ -1451,14 +1429,6 @@
<value level="6">14006</value>
<value level="7">14007</value>
<value level="8">15148</value>
<value level="9">15149</value>
<value level="10">15150</value>
<value level="11">15151</value>
<value level="12">15152</value>
<value level="13">15153</value>
<value level="14">15197</value>
<value level="15">15198</value>
<value level="16">15199</value>
</npcId>
</effect>
</effects>
@@ -1756,12 +1726,12 @@
<icon>icon.skill1147</icon>
<castRange>600</castRange>
<effectPoint>
<value level="1">-143</value>
<value level="2">-162</value>
<value level="3">-182</value>
<value level="4">-204</value>
<value level="5">-227</value>
<value level="6">-243</value>
<value level="1">-72</value>
<value level="2">-81</value>
<value level="3">-91</value>
<value level="4">-102</value>
<value level="5">-114</value>
<value level="6">-122</value>
</effectPoint>
<effectRange>1100</effectRange>
<attributeType>DARK</attributeType>
@@ -1816,21 +1786,26 @@
<icon>icon.skill1148</icon>
<castRange>900</castRange>
<effectPoint>
<value level="1">-418</value>
<value level="2">-457</value>
<value level="3">-495</value>
<value level="4">-532</value>
<value level="5">-549</value>
<value level="6">-566</value>
<value level="7">-582</value>
<value level="8">-597</value>
<value level="9">-611</value>
<value level="10">-624</value>
<value level="11">-635</value>
<value level="12">-646</value>
<value level="13">-655</value>
<value level="14">-664</value>
<value level="15">-673</value>
<value level="1">-209</value>
<value level="2">-229</value>
<value level="3">-248</value>
<value level="4">-266</value>
<value level="5">-275</value>
<value level="6">-283</value>
<value level="7">-291</value>
<value level="8">-299</value>
<value level="9">-306</value>
<value level="10">-312</value>
<value level="11">-318</value>
<value level="12">-323</value>
<value level="13">-328</value>
<value level="14">-330</value>
<value level="15">-332</value>
<value level="16">-336</value>
<value level="17">-338</value>
<value level="18">-340</value>
<value level="19">-342</value>
<value level="20">-344</value>
</effectPoint>
<effectRange>1400</effectRange>
<attributeType>DARK</attributeType>
@@ -2326,11 +2301,11 @@
<value level="3">495</value>
<value level="4">549</value>
<value level="5">611</value>
<value level="6">611</value>
<value level="7">611</value>
<value level="8">611</value>
<value level="9">611</value>
<value level="10">611</value>
<value level="6">673</value>
<value level="7">680</value>
<value level="8">687</value>
<value level="9">694</value>
<value level="10">701</value>
</effectPoint>
<hitTime>4000</hitTime>
<hpConsume>
@@ -2386,37 +2361,36 @@
<icon>icon.skill1159</icon>
<castRange>900</castRange>
<effectPoint>
<value level="1">-477</value>
<value level="2">-495</value>
<value level="3">-514</value>
<value level="4">-532</value>
<value level="5">-541</value>
<value level="6">-549</value>
<value level="7">-558</value>
<value level="8">-566</value>
<value level="9">-574</value>
<value level="10">-582</value>
<value level="11">-590</value>
<value level="12">-597</value>
<value level="13">-604</value>
<value level="14">-611</value>
<value level="15">-617</value>
<value level="16">-624</value>
<value level="17">-630</value>
<value level="18">-635</value>
<value level="19">-641</value>
<value level="20">-646</value>
<value level="21">-650</value>
<value level="22">-655</value>
<value level="23">-660</value>
<value level="24">-667</value>
<value level="25">-672</value>
<!-- TODO ADD FROM CLIENT -->
<value level="26">-672</value>
<value level="27">-672</value>
<value level="28">-672</value>
<value level="29">-672</value>
<value level="30">-672</value>
<value level="1">-239</value>
<value level="2">-248</value>
<value level="3">-257</value>
<value level="4">-266</value>
<value level="5">-271</value>
<value level="6">-275</value>
<value level="7">-279</value>
<value level="8">-283</value>
<value level="9">-287</value>
<value level="10">-291</value>
<value level="11">-295</value>
<value level="12">-299</value>
<value level="13">-302</value>
<value level="14">-306</value>
<value level="15">-309</value>
<value level="16">-312</value>
<value level="17">-315</value>
<value level="18">-318</value>
<value level="19">-321</value>
<value level="20">-323</value>
<value level="21">-325</value>
<value level="22">-328</value>
<value level="23">-330</value>
<value level="24">-332</value>
<value level="25">-334</value>
<value level="26">-338</value>
<value level="27">-340</value>
<value level="28">-342</value>
<value level="29">-344</value>
<value level="30">-346</value>
</effectPoint>
<effectRange>1400</effectRange>
<attributeType>DARK</attributeType>
@@ -2604,8 +2578,8 @@
<value level="13">-635</value>
<value level="14">-646</value>
<value level="15">-655</value>
<value level="16">-664</value>
<value level="17">-673</value>
<value level="16">-659</value>
<value level="17">-663</value>
</effectPoint>
<effectRange>1100</effectRange>
<hitTime>4000</hitTime>
@@ -2839,14 +2813,13 @@
<value level="17">-635</value>
<value level="18">-646</value>
<value level="19">-655</value>
<value level="20">-664</value>
<value level="21">-673</value>
<!-- TODO ADD FROM CLIENT -->
<value level="22">-673</value>
<value level="23">-673</value>
<value level="24">-673</value>
<value level="20">-659</value>
<value level="21">-663</value>
<value level="22">-667</value>
<value level="23">-669</value>
<value level="24">-671</value>
<value level="25">-673</value>
<value level="26">-673</value>
<value level="26">-675</value>
</effectPoint>
<effectRange>1100</effectRange>
<hitTime>1500</hitTime>
@@ -2998,13 +2971,13 @@
<basicProperty>PHYSICAL</basicProperty>
<castRange>500</castRange>
<effectPoint>
<value level="1">-243</value>
<value level="2">-331</value>
<value level="3">-457</value>
<value level="4">-532</value>
<value level="5">-597</value>
<value level="6">-655</value>
<value level="7">-716</value>
<value level="1">-122</value>
<value level="2">-166</value>
<value level="3">-229</value>
<value level="4">-266</value>
<value level="5">-299</value>
<value level="6">-328</value>
<value level="7">-330</value>
</effectPoint>
<effectRange>1000</effectRange>
<hitTime>4000</hitTime>
@@ -3080,13 +3053,13 @@
<basicProperty>PHYSICAL</basicProperty>
<castRange>600</castRange>
<effectPoint>
<value level="1">-121</value>
<value level="2">-204</value>
<value level="3">-285</value>
<value level="4">-418</value>
<value level="5">-495</value>
<value level="6">-582</value>
<value level="7">-646</value>
<value level="1">-61</value>
<value level="2">-102</value>
<value level="3">-143</value>
<value level="4">-209</value>
<value level="5">-248</value>
<value level="6">-291</value>
<value level="7">-323</value>
</effectPoint>
<effectRange>1100</effectRange>
<hitTime>4000</hitTime>
@@ -3166,8 +3139,8 @@
<value level="12">-635</value>
<value level="13">-646</value>
<value level="14">-655</value>
<value level="15">-664</value>
<value level="16">-673</value>
<value level="15">-659</value>
<value level="16">-663</value>
</effectPoint>
<effectRange>1100</effectRange>
<hitTime>4000</hitTime>
@@ -3374,33 +3347,33 @@
<affectLimit>6-12</affectLimit>
<affectRange>200</affectRange>
<effectPoint>
<value level="1">-180</value>
<value level="2">-190</value>
<value level="3">-200</value>
<value level="4">-209</value>
<value level="5">-219</value>
<value level="6">-229</value>
<value level="7">-239</value>
<value level="8">-248</value>
<value level="9">-257</value>
<value level="10">-266</value>
<value level="11">-275</value>
<value level="12">-283</value>
<value level="13">-291</value>
<value level="14">-299</value>
<value level="15">-306</value>
<value level="16">-312</value>
<value level="17">-318</value>
<value level="18">-323</value>
<value level="19">-328</value>
<value level="20">-333</value>
<value level="21">-338</value>
<value level="22">-338</value>
<value level="23">-338</value>
<value level="24">-338</value>
<value level="25">-338</value>
<value level="26">-338</value>
<value level="27">-338</value>
<value level="1">-90</value>
<value level="2">-95</value>
<value level="3">-100</value>
<value level="4">-105</value>
<value level="5">-110</value>
<value level="6">-115</value>
<value level="7">-120</value>
<value level="8">-124</value>
<value level="9">-129</value>
<value level="10">-133</value>
<value level="11">-138</value>
<value level="12">-142</value>
<value level="13">-146</value>
<value level="14">-150</value>
<value level="15">-153</value>
<value level="16">-156</value>
<value level="17">-159</value>
<value level="18">-162</value>
<value level="19">-164</value>
<value level="20">-169</value>
<value level="21">-172</value>
<value level="22">-177</value>
<value level="23">-182</value>
<value level="24">-187</value>
<value level="25">-192</value>
<value level="26">-197</value>
<value level="27">-202</value>
</effectPoint>
<attributeType>FIRE</attributeType>
<attributeValue>20</attributeValue>
@@ -3538,14 +3511,14 @@
<icon>icon.skill1172</icon>
<castRange>150</castRange>
<effectPoint>
<value level="1">-146</value>
<value level="2">-163</value>
<value level="3">-181</value>
<value level="4">-194</value>
<value level="5">-214</value>
<value level="6">-228</value>
<value level="7">-250</value>
<value level="8">-265</value>
<value level="1">-73</value>
<value level="2">-82</value>
<value level="3">-91</value>
<value level="4">-97</value>
<value level="5">-107</value>
<value level="6">-114</value>
<value level="7">-125</value>
<value level="8">-133</value>
</effectPoint>
<effectRange>650</effectRange>
<hitTime>1500</hitTime>
@@ -3607,38 +3580,37 @@
<affectRange>200</affectRange>
<castRange>40</castRange>
<effectPoint>
<value level="1">-286</value>
<value level="2">-297</value>
<value level="3">-309</value>
<value level="4">-319</value>
<value level="5">-325</value>
<value level="6">-330</value>
<value level="7">-335</value>
<value level="8">-340</value>
<value level="9">-345</value>
<value level="10">-349</value>
<value level="11">-354</value>
<value level="12">-358</value>
<value level="13">-363</value>
<value level="14">-367</value>
<value level="15">-371</value>
<value level="16">-374</value>
<value level="17">-378</value>
<value level="18">-381</value>
<value level="19">-385</value>
<value level="20">-388</value>
<value level="21">-390</value>
<value level="22">-393</value>
<value level="23">-396</value>
<value level="24">-399</value>
<value level="25">-402</value>
<!-- TODO ADD FROM CLIENT -->
<value level="26">-402</value>
<value level="27">-402</value>
<value level="28">-402</value>
<value level="29">-402</value>
<value level="30">-402</value>
<value level="31">-402</value>
<value level="1">-143</value>
<value level="2">-149</value>
<value level="3">-155</value>
<value level="4">-160</value>
<value level="5">-163</value>
<value level="6">-165</value>
<value level="7">-168</value>
<value level="8">-170</value>
<value level="9">-173</value>
<value level="10">-175</value>
<value level="11">-177</value>
<value level="12">-179</value>
<value level="13">-182</value>
<value level="14">-184</value>
<value level="15">-186</value>
<value level="16">-187</value>
<value level="17">-189</value>
<value level="18">-191</value>
<value level="19">-193</value>
<value level="20">-194</value>
<value level="21">-195</value>
<value level="22">-197</value>
<value level="23">-199</value>
<value level="24">-201</value>
<value level="25">-203</value>
<value level="26">-205</value>
<value level="27">-207</value>
<value level="28">-209</value>
<value level="29">-211</value>
<value level="30">-213</value>
<value level="31">-215</value>
</effectPoint>
<effectRange>400</effectRange>
<attributeType>WATER</attributeType>
@@ -3991,29 +3963,29 @@
<affectRange>200</affectRange>
<castRange>500</castRange>
<effectPoint>
<value level="1">-219</value>
<value level="2">-229</value>
<value level="3">-239</value>
<value level="4">-248</value>
<value level="5">-257</value>
<value level="6">-266</value>
<value level="7">-275</value>
<value level="8">-283</value>
<value level="9">-291</value>
<value level="10">-299</value>
<value level="11">-306</value>
<value level="12">-312</value>
<value level="13">-318</value>
<value level="14">-323</value>
<value level="15">-328</value>
<value level="16">-333</value>
<value level="17">-338</value>
<value level="18">-343</value>
<value level="19">-348</value>
<value level="20">-353</value>
<value level="21">-358</value>
<value level="22">-363</value>
<value level="23">-368</value>
<value level="1">-110</value>
<value level="2">-115</value>
<value level="3">-120</value>
<value level="4">-124</value>
<value level="5">-129</value>
<value level="6">-133</value>
<value level="7">-138</value>
<value level="8">-142</value>
<value level="9">-146</value>
<value level="10">-150</value>
<value level="11">-153</value>
<value level="12">-156</value>
<value level="13">-159</value>
<value level="14">-162</value>
<value level="15">-164</value>
<value level="16">-166</value>
<value level="17">-167</value>
<value level="18">-171</value>
<value level="19">-175</value>
<value level="20">-178</value>
<value level="21">-182</value>
<value level="22">-185</value>
<value level="23">-189</value>
</effectPoint>
<effectRange>1000</effectRange>
<attributeType>WIND</attributeType>
@@ -4136,11 +4108,11 @@
<icon>icon.skill1177</icon>
<castRange>600</castRange>
<effectPoint>
<value level="1">-92</value>
<value level="2">-106</value>
<value level="3">-121</value>
<value level="4">-143</value>
<value level="5">-162</value>
<value level="1">-46</value>
<value level="2">-53</value>
<value level="3">-61</value>
<value level="4">-72</value>
<value level="5">-81</value>
</effectPoint>
<effectRange>1100</effectRange>
<attributeType>WIND</attributeType>
@@ -4196,14 +4168,39 @@
<icon>icon.skill1178</icon>
<castRange>750</castRange>
<effectPoint>
<value level="1">-182</value>
<value level="2">-204</value>
<value level="3">-227</value>
<value level="4">-243</value>
<value level="5">-268</value>
<value level="6">-285</value>
<value level="7">-313</value>
<value level="8">-331</value>
<value level="1">-46</value>
<value level="2">-102</value>
<value level="3">-114</value>
<value level="4">-122</value>
<value level="5">-134</value>
<value level="6">-143</value>
<value level="7">-157</value>
<value level="8">-166</value>
<value level="9">-190</value>
<value level="10">-200</value>
<value level="11">-209</value>
<value level="12">-219</value>
<value level="13">-229</value>
<value level="14">-239</value>
<value level="15">-248</value>
<value level="16">-257</value>
<value level="17">-266</value>
<value level="18">-271</value>
<value level="19">-275</value>
<value level="20">-279</value>
<value level="21">-283</value>
<value level="22">-287</value>
<value level="23">-291</value>
<value level="24">-295</value>
<value level="25">-299</value>
<value level="26">-302</value>
<value level="27">-306</value>
<value level="28">-309</value>
<value level="29">-312</value>
<value level="30">-315</value>
<value level="31">-318</value>
<value level="32">-321</value>
<value level="33">-323</value>
</effectPoint>
<effectRange>1250</effectRange>
<attributeType>WIND</attributeType>
@@ -4367,9 +4364,9 @@
<affectRange>200</affectRange>
<castRange>500</castRange>
<effectPoint>
<value level="1">-204</value>
<value level="2">-243</value>
<value level="3">-285</value>
<value level="1">-102</value>
<value level="2">-122</value>
<value level="3">-143</value>
</effectPoint>
<effectRange>1000</effectRange>
<attributeType>FIRE</attributeType>
@@ -4474,10 +4471,10 @@
<basicProperty>MAGIC</basicProperty>
<castRange>600</castRange>
<effectPoint>
<value level="1">-523</value>
<value level="2">-619</value>
<value level="3">-746</value>
<value level="4">-818</value>
<value level="1">-262</value>
<value level="2">-310</value>
<value level="3">-373</value>
<value level="4">-409</value>
</effectPoint>
<effectRange>1100</effectRange>
<attributeType>WATER</attributeType>
@@ -4532,12 +4529,12 @@
<castRange>600</castRange>
<coolTime>200</coolTime>
<effectPoint>
<value level="1">-106</value>
<value level="2">-121</value>
<value level="3">-143</value>
<value level="4">-162</value>
<value level="5">-182</value>
<value level="6">-204</value>
<value level="1">-53</value>
<value level="2">-61</value>
<value level="3">-72</value>
<value level="4">-81</value>
<value level="5">-91</value>
<value level="6">-102</value>
</effectPoint>
<effectRange>1100</effectRange>
<attributeType>WATER</attributeType>
File diff suppressed because it is too large Load Diff
@@ -65,7 +65,7 @@
</effects>
</skill>
<skill id="1303" toLevel="2" name="Wild Magic">
<!-- For $s1, damage rate of magic +$s2. -->
<!-- For $s1, damage rate of magic +$s2 . -->
<icon>icon.skill1303</icon>
<abnormalLvl>
<value level="1">1</value>
@@ -126,8 +126,8 @@
<value level="1">549</value>
<value level="2">611</value>
<value level="3">646</value>
<value level="4">675</value>
<value level="5">698</value>
<value level="4">682</value>
<value level="5">714</value>
</effectPoint>
<effectRange>900</effectRange>
<hitTime>4000</hitTime>
@@ -1073,7 +1073,6 @@
<value level="6">16</value>
<value level="7">20</value>
<value level="8">20</value>
<value level="9">23</value>
</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId>
<magicLvl>
@@ -1207,10 +1206,6 @@
<value level="8">14258</value>
<value level="9">14259</value>
<value level="10">14260</value>
<value level="11">14261</value>
<value level="12">14262</value>
<value level="13">14263</value>
<value level="14">14264</value>
</npcId>
<consumeItemId>3031</consumeItemId> <!-- Spirit Ore -->
<consumeItemCount>
@@ -1304,10 +1299,6 @@
<value level="8">14442</value>
<value level="9">14443</value>
<value level="10">14444</value>
<value level="11">14445</value>
<value level="12">14446</value>
<value level="13">14447</value>
<value level="14">14448</value>
</npcId>
<consumeItemId>3031</consumeItemId> <!-- Spirit Ore -->
<consumeItemCount>
@@ -1401,10 +1392,6 @@
<value level="8">14626</value>
<value level="9">14627</value>
<value level="10">14628</value>
<value level="11">14629</value>
<value level="12">14630</value>
<value level="13">14631</value>
<value level="14">14632</value>
</npcId>
<consumeItemId>3031</consumeItemId> <!-- Spirit Ore -->
<consumeItemCount>
@@ -1439,7 +1426,7 @@
<value level="1">151</value>
<value level="2">157</value>
</mpConsume>
<hitTime>4000</hitTime>
<hitTime>3500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<operateType>A1</operateType>
<reuseDelay>5000</reuseDelay>
@@ -1618,7 +1605,11 @@
<activateRate>80</activateRate>
<basicProperty>MAGIC</basicProperty>
<castRange>900</castRange>
<effectPoint>-999</effectPoint>
<effectPoint>
<value level="1">-500</value>
<value level="2">-502</value>
<value level="3">-504</value>
</effectPoint>
<effectRange>1400</effectRange>
<attributeType>FIRE</attributeType>
<attributeValue>20</attributeValue>
@@ -1642,7 +1633,7 @@
<value level="3">21</value>
</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>15000</reuseDelay>
<reuseDelay>8000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@@ -1686,7 +1677,11 @@
<activateRate>80</activateRate>
<basicProperty>MAGIC</basicProperty>
<castRange>900</castRange>
<effectPoint>-999</effectPoint>
<effectPoint>
<value level="1">-500</value>
<value level="2">-502</value>
<value level="3">-504</value>
</effectPoint>
<effectRange>1400</effectRange>
<attributeType>WATER</attributeType>
<attributeValue>20</attributeValue>
@@ -1710,7 +1705,7 @@
<value level="3">21</value>
</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>15000</reuseDelay>
<reuseDelay>8000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@@ -1746,7 +1741,11 @@
<activateRate>80</activateRate>
<basicProperty>MAGIC</basicProperty>
<castRange>900</castRange>
<effectPoint>-999</effectPoint>
<effectPoint>
<value level="1">-500</value>
<value level="2">-502</value>
<value level="3">-504</value>
</effectPoint>
<effectRange>1400</effectRange>
<attributeType>WIND</attributeType>
<attributeValue>20</attributeValue>
@@ -1770,7 +1769,7 @@
<value level="3">21</value>
</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>15000</reuseDelay>
<reuseDelay>8000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@@ -1857,7 +1856,11 @@
<activateRate>80</activateRate>
<basicProperty>MAGIC</basicProperty>
<castRange>900</castRange>
<effectPoint>-993</effectPoint>
<effectPoint>
<value level="1">-500</value>
<value level="2">-502</value>
<value level="3">-504</value>
</effectPoint>
<effectRange>1400</effectRange>
<attributeType>DARK</attributeType>
<attributeValue>20</attributeValue>
@@ -1877,7 +1880,7 @@
</mpConsume>
<mpInitialConsume>21</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>15000</reuseDelay>
<reuseDelay>8000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@@ -1977,7 +1980,7 @@
<mpConsume>70</mpConsume>
<mpInitialConsume>14</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>60000</reuseDelay>
<reuseDelay>4000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SUMMON</targetType>
@@ -2026,7 +2029,7 @@
<mpConsume>70</mpConsume>
<mpInitialConsume>14</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>60000</reuseDelay>
<reuseDelay>4000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SUMMON</targetType>
@@ -2076,7 +2079,7 @@
<mpConsume>70</mpConsume>
<mpInitialConsume>14</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>60000</reuseDelay>
<reuseDelay>4000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SUMMON</targetType>
@@ -2129,7 +2132,7 @@
<mpConsume>72</mpConsume>
<mpInitialConsume>15</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>60000</reuseDelay>
<reuseDelay>4000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SUMMON</targetType>
@@ -2212,7 +2215,13 @@
<activateRate>80</activateRate>
<basicProperty>MAGIC</basicProperty>
<castRange>600</castRange>
<effectPoint>-662</effectPoint>
<effectPoint>
<value level="1">-248</value>
<value level="2">-262</value>
<value level="3">-275</value>
<value level="4">-283</value>
<value level="5">-290</value>
</effectPoint>
<effectRange>1100</effectRange>
<hitTime>4000</hitTime>
<isDebuff>true</isDebuff>
@@ -2265,7 +2274,13 @@
<activateRate>80</activateRate>
<basicProperty>MAGIC</basicProperty>
<castRange>600</castRange>
<effectPoint>-666</effectPoint>
<effectPoint>
<value level="1">-248</value>
<value level="2">-262</value>
<value level="3">-275</value>
<value level="4">-283</value>
<value level="5">-290</value>
</effectPoint>
<effectRange>1100</effectRange>
<hitTime>4000</hitTime>
<isDebuff>true</isDebuff>
@@ -2411,7 +2426,10 @@
<abnormalTime>600</abnormalTime>
<abnormalType>MULTI_BUFF</abnormalType>
<castRange>400</castRange>
<effectPoint>669</effectPoint>
<effectPoint>
<value level="1">666</value>
<value level="2">675</value>
</effectPoint>
<effectRange>600</effectRange>
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
@@ -2506,7 +2524,10 @@
<abnormalTime>600</abnormalTime>
<abnormalType>MULTI_BUFF</abnormalType>
<castRange>400</castRange>
<effectPoint>669</effectPoint>
<effectPoint>
<value level="1">666</value>
<value level="2">675</value>
</effectPoint>
<effectRange>600</effectRange>
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
@@ -2584,7 +2605,10 @@
<abnormalTime>600</abnormalTime>
<abnormalType>MULTI_BUFF</abnormalType>
<castRange>400</castRange>
<effectPoint>669</effectPoint>
<effectPoint>
<value level="1">666</value>
<value level="2">675</value>
</effectPoint>
<effectRange>600</effectRange>
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
@@ -2674,7 +2698,7 @@
<mpConsume>70</mpConsume>
<mpInitialConsume>14</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>8000</reuseDelay>
<reuseDelay>15000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
@@ -2711,7 +2735,7 @@
<mpConsume>70</mpConsume>
<mpInitialConsume>14</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>8000</reuseDelay>
<reuseDelay>15000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
@@ -2843,7 +2867,10 @@
<abnormalTime>600</abnormalTime>
<abnormalType>MULTI_BUFF</abnormalType>
<affectRange>1000</affectRange>
<effectPoint>669</effectPoint>
<effectPoint>
<value level="1">666</value>
<value level="2">675</value>
</effectPoint>
<hitTime>2500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount>
@@ -3037,7 +3064,14 @@
<affectLimit>10-10</affectLimit>
<affectRange>200</affectRange>
<basicProperty>MAGIC</basicProperty>
<effectPoint>-669</effectPoint>
<effectPoint>
<value level="1">-669</value>
<value level="2">-675</value>
<value level="3">-681</value>
<value level="4">-687</value>
<value level="5">-693</value>
<value level="6">-699</value>
</effectPoint>
<hitTime>4000</hitTime>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
@@ -3336,7 +3370,7 @@
<mpConsume>231</mpConsume>
<mpInitialConsume>58</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>900000</reuseDelay>
<reuseDelay>3600000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
@@ -3382,7 +3416,7 @@
<mpConsume>87</mpConsume>
<mpInitialConsume>22</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>900000</reuseDelay>
<reuseDelay>3600000</reuseDelay>
<staticReuse>true</staticReuse>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
@@ -3440,7 +3474,7 @@
<mpConsume>87</mpConsume>
<mpInitialConsume>22</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>900000</reuseDelay>
<reuseDelay>3600000</reuseDelay>
<staticReuse>true</staticReuse>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
@@ -3459,17 +3493,17 @@
</effect>
</effects>
</skill>
<skill id="1377" toLevel="1" name="none">
<skill id="1377" toLevel="1" name="">
<magicLvl>1</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
</skill>
<skill id="1378" toLevel="1" name="none">
<skill id="1378" toLevel="1" name="">
<magicLvl>1</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
</skill>
<skill id="1379" toLevel="1" name="none">
<skill id="1379" toLevel="1" name="">
<magicLvl>1</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
@@ -3547,7 +3581,7 @@
<effect name="Betray" />
</effects>
</skill>
<skill id="1381" toLevel="5" name="Mass Curse Fear">
<skill id="1381" toLevel="6" name="Mass Curse Fear">
<!-- Frightens nearby enemies into fleeing for $s1. -->
<icon>icon.skill1381</icon>
<abnormalLvl>1</abnormalLvl>
@@ -3565,6 +3599,7 @@
<value level="3">-611</value>
<value level="4">-635</value>
<value level="5">-655</value>
<value level="6">-659</value>
</effectPoint>
<effectRange>1000</effectRange>
<hitTime>1500</hitTime>
@@ -3577,6 +3612,7 @@
<value level="3">66</value>
<value level="4">70</value>
<value level="5">74</value>
<value level="6">74</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</magicLvl>
<mpConsume>
<value level="1">64</value>
@@ -3591,6 +3627,7 @@
<value level="3">19</value>
<value level="4">20</value>
<value level="5">21</value>
<value level="6">21</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>75000</reuseDelay>
@@ -3631,7 +3668,7 @@
<effectRange>1400</effectRange>
<attributeType>DARK</attributeType>
<attributeValue>20</attributeValue>
<hitTime>2000</hitTime>
<hitTime>6000</hitTime>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>20</lvlBonusRate>
@@ -3662,7 +3699,7 @@
<value level="11">205</value>
</mpConsume>
<operateType>A2</operateType>
<reuseDelay>12000</reuseDelay>
<reuseDelay>60000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<itemConsumeCount>4</itemConsumeCount>
<itemConsumeId>2508</itemConsumeId>
@@ -3868,7 +3905,7 @@
</effect>
</effects>
</skill>
<skill id="1386" toLevel="10" name="Arcane Disruption">
<skill id="1386" toLevel="12" name="Arcane Disruption">
<!-- Enemy's Casting Spd. -$s2 for $s1. -->
<icon>icon.skill1386</icon>
<abnormalLvl>3</abnormalLvl>
@@ -3888,6 +3925,8 @@
<value level="8">-635</value>
<value level="9">-646</value>
<value level="10">-655</value>
<value level="11">-659</value>
<value level="12">-663</value>
</effectPoint>
<effectRange>1100</effectRange>
<hitTime>4000</hitTime>
@@ -3905,6 +3944,8 @@
<value level="8">70</value>
<value level="9">72</value>
<value level="10">74</value>
<value level="11">74</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="12">74</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</magicLvl>
<mpConsume>
<value level="1">52</value>
@@ -225,7 +225,6 @@
<skill id="1403" toLevel="1" name="Summon Your Spouse">
<!-- Teleports a party member to one's current location. Requires a Summoning Crystal on the target. -->
<icon>icon.skill1403</icon>
<castRange>-2</castRange>
<effectPoint>467</effectPoint>
<effectRange>-2</effectRange>
<hitTime>15000</hitTime>
@@ -254,7 +253,6 @@
<skill id="1404" toLevel="1" name="Word of Invitation">
<!-- Teleports a party member to one's current location. Consumes 3 Spirit Ore. Requires a Summoning Crystal on the target. -->
<icon>icon.skill1404</icon>
<castRange>-2</castRange>
<effectPoint>677</effectPoint>
<effectRange>-2</effectRange>
<hitTime>15000</hitTime>
@@ -649,17 +647,22 @@
<abnormalType>MULTI_BUFF</abnormalType>
<affectLimit>50-100</affectLimit>
<affectRange>1000</affectRange>
<effectPoint>669</effectPoint>
<effectPoint>
<value level="1">666</value>
<value level="2">675</value>
</effectPoint>
<hitTime>2500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount>
<value level="1">60</value>
<value level="1">70</value>
<value level="2">70</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<magicLvl>
<value level="1">76</value>
<value level="1">82</value>
<value level="2">82</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</magicLvl>
<mpConsume>
<value level="1">284</value>
@@ -751,7 +754,7 @@
</effects>
</skill>
<skill id="1415" toLevel="1" name="Pa'agrio's Emblem">
<!-- For 10 min., a powerful spirit acts to get nearby clan members' Max CP +15%, CP Recovery bonus +40%, P./ M. Accuracy +4, P./ M. Evasion +4, P./ M. Atk. +20%, Atk. Spd./ Casting Spd. +10%, P./ M. Critical Rate +20%, P./ M. Critical Damage +15%. Consumes 70 Spirit Ore. -->
<!-- For 10 min., a powerful spirit acts to get nearby clan members' Max CP +15%, CP Recovery bonus +40%, P./ M. Accuracy +4, P./ M. Evasion +4, P./ M. Atk. +20%, Atk. Spd./ Casting Spd. +10%, P./ M. Critical Rate +20%, P./ M. Critical Damage +15%. Consumes 70 Spirit Ore. -->
<icon>icon.skill1415</icon>
<abnormalLvl>2</abnormalLvl>
<abnormalTime>300</abnormalTime>
@@ -782,7 +785,7 @@
</effect>
</effects>
</skill>
<skill id="1416" toLevel="1" name="Pa'agrio's Fist">
<skill id="1416" toLevel="7" name="Pa'agrio's Fist">
<!-- Nearby clan members' Max CP +$s2 for $s1 -->
<icon>icon.skill1416</icon>
<abnormalLvl>1</abnormalLvl>
@@ -791,7 +794,7 @@
<affectLimit>50-100</affectLimit>
<affectRange>1000</affectRange>
<effectPoint>669</effectPoint>
<hitTime>3000</hitTime>
<hitTime>2500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>79</magicLvl>
<mpConsume>228</mpConsume>
@@ -819,11 +822,11 @@
<icon>icon.skill1417</icon>
<affectRange>200</affectRange>
<effectPoint>
<value level="1">-440</value>
<value level="2">-466</value>
<value level="3">-489</value>
<value level="4">-508</value>
<value level="5">-524</value>
<value level="1">-220</value>
<value level="2">-233</value>
<value level="3">-245</value>
<value level="4">-254</value>
<value level="5">-262</value>
</effectPoint>
<hitTime>1000</hitTime>
<isDebuff>true</isDebuff>
@@ -1143,7 +1146,6 @@
<icon>icon.skill1425</icon>
<affectRange>1000</affectRange>
<blockedInOlympiad>true</blockedInOlympiad>
<castRange>900</castRange>
<hitTime>3000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>80</magicLvl>
@@ -1274,7 +1276,7 @@
<value level="10">143</value>
</mpConsume>
<operateType>A1</operateType>
<reuseDelay>3600000</reuseDelay>
<reuseDelay>30000</reuseDelay>
<staticReuse>true</staticReuse>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -1310,7 +1312,7 @@
<mpConsume>383</mpConsume>
<mpInitialConsume>227</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>600000</reuseDelay>
<reuseDelay>300000</reuseDelay>
<staticReuse>true</staticReuse>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
@@ -2440,7 +2442,6 @@
<abnormalLvl>1</abnormalLvl>
<abnormalTime>300</abnormalTime>
<abnormalType>KAMAEL_SPECIAL</abnormalType>
<castRange>400</castRange>
<effectPoint>669</effectPoint>
<effectRange>600</effectRange>
<hitTime>3000</hitTime>
@@ -2849,7 +2850,10 @@
<!-- Attacks by fire vortex and inflicts fire damage on the target with $s1 Power added to M. Atk. -->
<icon>icon.skill1451</icon>
<castRange>900</castRange>
<effectPoint>-1009</effectPoint>
<effectPoint>
<value level="1">-500</value>
<value level="2">-510</value>
</effectPoint>
<effectRange>1400</effectRange>
<attributeType>FIRE</attributeType>
<attributeValue>20</attributeValue>
@@ -2926,7 +2930,10 @@
<!-- Attacks by ice vortex and inflicts water damage on the target with $s1 Power added to M. Atk. -->
<icon>icon.skill1453</icon>
<castRange>900</castRange>
<effectPoint>-1009</effectPoint>
<effectPoint>
<value level="1">-500</value>
<value level="2">-510</value>
</effectPoint>
<effectRange>1400</effectRange>
<attributeType>WATER</attributeType>
<attributeValue>20</attributeValue>
@@ -3036,7 +3043,10 @@
<!-- Attacks by wind vortex and inflicts wind damage on the target with $s1 Power added to M. Atk. -->
<icon>icon.skill1456</icon>
<castRange>900</castRange>
<effectPoint>-1009</effectPoint>
<effectPoint>
<value level="1">-500</value>
<value level="2">-510</value>
</effectPoint>
<effectRange>1400</effectRange>
<attributeType>WIND</attributeType>
<attributeValue>20</attributeValue>
@@ -3190,13 +3200,16 @@
</effect>
</effects>
</skill>
<skill id="1460" toLevel="3" name="Mana Gain">
<skill id="1460" toLevel="6" name="Mana Gain">
<!-- When using the Recharge skill, target's MP Recovery Bonus +$s1 for 20 min. -->
<icon>icon.skill1460</icon>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">3</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">3</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">3</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</abnormalLvl>
<abnormalTime>1200</abnormalTime>
<abnormalType>RECHARGE_UP</abnormalType>
@@ -3209,6 +3222,9 @@
<value level="1">79</value>
<value level="2">80</value>
<value level="3">81</value>
<value level="4">81</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">81</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">81</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</magicLvl>
<mpConsume>
<value level="1">180</value>
@@ -3234,6 +3250,9 @@
<value level="1">85</value>
<value level="2">87</value>
<value level="3">89</value>
<value level="4">89</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">89</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">89</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>DIFF</mode>
</effect>
@@ -3278,23 +3297,26 @@
</effect>
</effects>
</skill>
<skill id="1462" toLevel="10" name="Seal of Blockade">
<skill id="1462" toLevel="3" name="Seal of Blockade">
<!-- During PvP, restrains the standard attacks of the enemy and nearby targets for $s1. -->
<icon>icon.skill1462</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>NORMAL_ATTACK_BLOCK</abnormalType>
<activateRate>
<value fromLevel="1" toLevel="10">80</value>
<value fromLevel="6" toLevel="10" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
<value fromLevel="1" toLevel="3">80</value>
</activateRate>
<affectLimit>10-10</affectLimit>
<affectRange>200</affectRange>
<basicProperty>MAGIC</basicProperty>
<coolTime>500</coolTime>
<castRange>900</castRange>
<effectPoint>-673</effectPoint>
<hitTime>2200</hitTime>
<effectPoint>
<value level="1">-673</value>
<value level="2">-675</value>
<value level="3">-677</value>
</effectPoint>
<hitTime>4000</hitTime>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>30</lvlBonusRate>
@@ -3315,13 +3337,11 @@
<effect name="PhysicalAttackMute" />
<effect name="PhysicalDefence" fromLevel="6" toLevel="10" fromSubLevel="2001" toSubLevel="2030">
<amount>
<value fromLevel="6" toLevel="10" fromSubLevel="2001" toSubLevel="2030">{-0.6 - 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence" fromLevel="6" toLevel="10" fromSubLevel="3001" toSubLevel="3030">
<amount>
<value fromLevel="6" toLevel="10" fromSubLevel="3001" toSubLevel="3030">{-0.6 - 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
@@ -3592,7 +3612,6 @@
<operateType>A1</operateType>
<reuseDelay>4000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<coolTime>1400</coolTime>
<targetType>ENEMY</targetType>
<affectScope>FAN</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@@ -329,15 +329,15 @@
</effect>
</effects>
</skill>
<skill id="1509" toLevel="9" name="Seal of Limit">
<skill id="1509" toLevel="6" name="Seal of Limit">
<!-- During PvP, limits the CP, HP, and MP recovery of the target and nearby enemies to maximum $s2 for $s1 -->
<icon>icon.skill1509</icon>
<abnormalLvl>3</abnormalLvl>
<abnormalTime>30</abnormalTime>
<abnormalType>LIMIT</abnormalType>
<activateRate>
<value fromLevel="1" toLevel="9">60</value>
<value fromLevel="5" toLevel="9" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
<value fromLevel="1" toLevel="6">60</value>
<value fromLevel="5" toLevel="6" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
</activateRate>
<affectLimit>10-10</affectLimit>
<affectRange>200</affectRange>
@@ -354,9 +354,6 @@
<value level="4">90</value>
<value level="5">95</value>
<value level="6">99</value>
<value level="7">101</value>
<value level="8">103</value>
<value level="9">105</value>
</magicLvl>
<mpConsume>
<value level="1">72</value>
@@ -365,9 +362,6 @@
<value level="4">222</value>
<value level="5">245</value>
<value level="6">266</value>
<value level="7">286</value>
<value level="8">307</value>
<value level="9">328</value>
</mpConsume>
<mpInitialConsume>
<value level="1">18</value>
@@ -376,9 +370,6 @@
<value level="4">56</value>
<value level="5">61</value>
<value level="6">66</value>
<value level="7">72</value>
<value level="8">77</value>
<value level="9">82</value>
</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>120000</reuseDelay>
@@ -397,9 +388,6 @@
<value level="4">-50</value>
<value level="5">-60</value>
<value level="6">-70</value>
<value level="7">-60</value>
<value level="8">-60</value>
<value level="9">-70</value>
</amount>
<mode>PER</mode>
</effect>
@@ -411,9 +399,6 @@
<value level="4">-50</value>
<value level="5">-60</value>
<value level="6">-70</value>
<value level="7">-60</value>
<value level="8">-60</value>
<value level="9">-70</value>
</amount>
<mode>PER</mode>
</effect>
@@ -425,21 +410,18 @@
<value level="4">-50</value>
<value level="5">-60</value>
<value level="6">-70</value>
<value level="7">-60</value>
<value level="8">-60</value>
<value level="9">-70</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence" fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2030">
<amount>
<value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2030">{-0.6 - 0.4 * subIndex}</value>
<value fromLevel="5" toLevel="6" fromSubLevel="2001" toSubLevel="2030">{-0.6 - 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence" fromLevel="5" toLevel="9" fromSubLevel="3001" toSubLevel="3030">
<amount>
<value fromLevel="5" toLevel="9" fromSubLevel="3001" toSubLevel="3030">{-0.6 - 0.4 * subIndex}</value>
<value fromLevel="5" toLevel="6" fromSubLevel="3001" toSubLevel="3030">{-0.6 - 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
@@ -628,7 +610,15 @@
<value fromLevel="6" toLevel="7" fromSubLevel="1011" toSubLevel="1030">{base + 10 + 0.5 * subIndex}</value>
</abnormalTime>
<abnormalType>PD_UP_BOW</abnormalType>
<effectPoint>150</effectPoint>
<effectPoint>
<value level="1">138</value>
<value level="2">140</value>
<value level="3">142</value>
<value level="4">144</value>
<value level="5">146</value>
<value level="6">148</value>
<value level="7">150</value>
</effectPoint>
<hitTime>1000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>58</magicLvl>
@@ -1144,7 +1134,7 @@
<value level="42">14</value>
</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>1000</reuseDelay>
<reuseDelay>2000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@@ -2769,6 +2759,7 @@
<hitTime>1200</hitTime>
<magicLvl>79</magicLvl>
<operateType>A2</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<reuseDelay>600000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
@@ -3028,6 +3019,8 @@
<value level="1">418</value>
<value level="2">582</value>
<value level="3">635</value>
<value level="4">688</value>
<value level="5">741</value>
</effectPoint>
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
@@ -3051,6 +3044,8 @@
<value level="3">13</value>
<value level="3">15</value>
<value level="3">17</value>
<value level="4">17</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">17</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>2000</reuseDelay>
@@ -3256,7 +3251,7 @@
<icon>icon.skill1552</icon>
<affectRange>1000</affectRange>
<effectPoint>1261</effectPoint>
<hitTime>4000</hitTime>
<hitTime>3000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<value level="1">77</value>
@@ -3402,7 +3397,13 @@
<abnormalLvl>1</abnormalLvl>
<abnormalTime>30</abnormalTime>
<abnormalVisualEffect>MP_SHIELD</abnormalVisualEffect>
<effectPoint>138</effectPoint>
<effectPoint>
<value level="1">138</value>
<value level="2">152</value>
<value level="3">167</value>
<value level="4">184</value>
<value level="5">202</value>
</effectPoint>
<hitTime>1000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
@@ -3440,7 +3441,11 @@
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1200</abnormalTime>
<abnormalType>ABILITY_CHANGE</abnormalType>
<effectPoint>379</effectPoint>
<effectPoint>
<value level="1">379</value>
<value level="2">382</value>
<value level="3">385</value>
</effectPoint>
<hitTime>1000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
@@ -3484,7 +3489,32 @@
<!-- Creates a tear in the dimension to inflict magic damage on the enemy with $s1 Power added to M. Atk. Over-hit. -->
<icon>icon.skill1558</icon>
<castRange>900</castRange>
<effectPoint>-590</effectPoint>
<effectPoint>
<value level="1">-379</value>
<value level="2">-389</value>
<value level="3">-399</value>
<value level="4">-408</value>
<value level="5">-418</value>
<value level="6">-428</value>
<value level="7">-438</value>
<value level="8">-448</value>
<value level="9">-457</value>
<value level="10">-467</value>
<value level="11">-477</value>
<value level="12">-486</value>
<value level="13">-495</value>
<value level="14">-505</value>
<value level="15">-514</value>
<value level="16">-523</value>
<value level="17">-532</value>
<value level="18">-541</value>
<value level="19">-549</value>
<value level="20">-558</value>
<value level="21">-566</value>
<value level="22">-574</value>
<value level="23">-582</value>
<value level="24">-590</value>
</effectPoint>
<effectRange>1400</effectRange>
<hitTime>3000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
@@ -3704,7 +3734,13 @@
</abnormalLvl>
<abnormalTime>600</abnormalTime>
<abnormalType>MAX_HP_UP</abnormalType>
<effectPoint>635</effectPoint>
<effectPoint>
<value level="1">379</value>
<value level="2">467</value>
<value level="3">549</value>
<value level="4">597</value>
<value level="5">635</value>
</effectPoint>
<hitTime>1500</hitTime>
<magicLvl>
<value level="1">40</value>
@@ -3940,7 +3976,7 @@
</effects>
</skill>
<skill id="1572" toLevel="1" name="Weight Increase">
<!-- Weight limit +$s1. -->
<!-- Weight limit +10000. -->
<icon>icon.skill0150</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
@@ -4745,7 +4781,7 @@
</effects>
</skill>
<skill id="1597" toLevel="1" name="Weight Increase">
<!-- Weight limit +$s1. -->
<!-- Weight limit +15000. -->
<icon>icon.skill0150</icon>
<magicLvl>85</magicLvl>
<operateType>P</operateType>
@@ -82,12 +82,8 @@
</abnormalLvl>
<abnormalTime>60</abnormalTime>
<abnormalType>PD_UP</abnormalType>
<effectPoint>
<value level="1">204</value>
<value level="2">379</value>
<value level="3">549</value>
</effectPoint>
<hitTime>1500</hitTime>
<effectPoint>268</effectPoint>
<hitTime>1000</hitTime>
<magicLvl>
<value level="1">7</value>
<value level="2">25</value>
@@ -143,16 +139,16 @@
<effectRange>1000</effectRange>
<hitTime>2500</hitTime>
<effectPoint>
<value level="1">-213</value>
<value level="2">-218</value>
<value level="3">-223</value>
<value level="4">-228</value>
<value level="5">-233</value>
<value level="6">-237</value>
<value level="7">-242</value>
<value level="8">-247</value>
<value level="9">-252</value>
<value level="10">-257</value>
<value level="1">-254</value>
<value level="2">-256</value>
<value level="3">-258</value>
<value level="4">-260</value>
<value level="5">-262</value>
<value level="6">-264</value>
<value level="7">-266</value>
<value level="8">-268</value>
<value level="9">-270</value>
<value level="10">-272</value>
</effectPoint>
<magicLvl>
<value level="1">42</value>
@@ -179,6 +175,7 @@
<value level="10">133</value>
</mpConsume>
<operateType>A2</operateType>
<isDebuff>true</isDebuff>
<reuseDelay>10000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<trait>SHOCK</trait>
@@ -221,51 +218,56 @@
<!-- Attacks the enemies in front of the character with $s1 Power added to P. Atk. Ignores $s2 of the enemy's P. Def. Requires a sword/ two-handed sword. Ignores Shield Defense. Over-hit. -->
<icon>icon.skill1607</icon>
<castRange>40</castRange>
<coolTime>720</coolTime>
<coolTime>500</coolTime>
<effectPoint>
<value level="1">-183</value>
<value level="2">-188</value>
<value level="3">-193</value>
<value level="4">-198</value>
<value level="5">-203</value>
<value level="6">-208</value>
<value level="7">-213</value>
<value level="8">-218</value>
<value level="9">-223</value>
<value level="10">-228</value>
<value level="11">-233</value>
<value level="12">-237</value>
<value level="13">-242</value>
<value level="14">-247</value>
<value level="15">-252</value>
<value level="16">-257</value>
<value level="17">-261</value>
<value level="18">-266</value>
<value level="19">-271</value>
<value level="20">-275</value>
<value level="21">-279</value>
<value level="22">-284</value>
<value level="23">-288</value>
<value level="24">-292</value>
<value level="25">-296</value>
<value level="26">-300</value>
<value level="27">-304</value>
<value level="28">-307</value>
<value level="29">-311</value>
<value level="30">-314</value>
<value level="31">-317</value>
<value level="32">-320</value>
<value level="33">-323</value>
<value level="34">-326</value>
<value level="35">-328</value>
<value level="36">-331</value>
<value level="37">-333</value>
<value level="38">-336</value>
<value level="39">-338</value>
<value level="40">-341</value>
<value level="1">-107</value>
<value level="2">-110</value>
<value level="3">-113</value>
<value level="4">-116</value>
<value level="5">-119</value>
<value level="6">-121</value>
<value level="7">-124</value>
<value level="8">-127</value>
<value level="9">-130</value>
<value level="10">-133</value>
<value level="11">-136</value>
<value level="12">-139</value>
<value level="13">-142</value>
<value level="14">-144</value>
<value level="15">-147</value>
<value level="16">-150</value>
<value level="17">-153</value>
<value level="18">-155</value>
<value level="19">-158</value>
<value level="20">-161</value>
<value level="21">-163</value>
<value level="22">-166</value>
<value level="23">-168</value>
<value level="24">-170</value>
<value level="25">-173</value>
<value level="26">-175</value>
<value level="27">-177</value>
<value level="28">-179</value>
<value level="29">-181</value>
<value level="30">-183</value>
<value level="31">-185</value>
<value level="32">-187</value>
<value level="33">-189</value>
<value level="34">-190</value>
<value level="35">-192</value>
<value level="36">-193</value>
<value level="37">-194</value>
<value level="38">-195</value>
<value level="39">-196</value>
<value level="40">-197</value>
<value level="41">-199</value>
<value level="42">-200</value>
<value level="43">-201</value>
<value level="44">-202</value>
<value level="45">-203</value>
</effectPoint>
<effectRange>400</effectRange>
<hitTime>1080</hitTime>
<hitTime>1900</hitTime>
<magicLvl>
<value level="1">40</value>
<value level="2">40</value>
@@ -430,7 +432,7 @@
</effects>
</skill>
<skill id="1608" toLevel="2" name="Immortal Life">
<!-- For 5 sec., HP doesn t drop below 1. Additionally recovers 20% HP if the effect of Immortality ends. -->
<!-- For 5 sec., HP doesn't drop below 1. Additionally recovers 20% HP if the effect of Immortality ends. -->
<icon>icon.skill1608</icon>
<abnormalLvl>
<value level="1">1</value>
@@ -447,8 +449,7 @@
<value level="1">38</value>
<value level="2">42</value>
</mpConsume>
<hitTime>1080</hitTime>
<coolTime>300</coolTime>
<hitTime>500</hitTime>
<reuseDelay>600000</reuseDelay>
<effectPoint>2</effectPoint>
<reuseDelayType>S</reuseDelayType>
@@ -624,6 +625,37 @@
<value level="29">109</value>
</mpConsume>
<operateType>A2</operateType>
<effectPoint>
<value level="1">204</value>
<value level="2">243</value>
<value level="3">285</value>
<value level="4">331</value>
<value level="5">379</value>
<value level="6">418</value>
<value level="7">457</value>
<value level="8">495</value>
<value level="9">532</value>
<value level="10">549</value>
<value level="11">566</value>
<value level="12">582</value>
<value level="13">597</value>
<value level="14">611</value>
<value level="15">624</value>
<value level="16">635</value>
<value level="17">646</value>
<value level="18">655</value>
<value level="19">659</value>
<value level="20">663</value>
<value level="21">667</value>
<value level="22">670</value>
<value level="23">673</value>
<value level="24">675</value>
<value level="25">677</value>
<value level="26">678</value>
<value level="27">679</value>
<value level="28">680</value>
<value level="29">681</value>
</effectPoint>
<reuseDelay>3000</reuseDelay>
<castRange>600</castRange>
<basicProperty>NONE</basicProperty>
@@ -679,6 +711,7 @@
<value level="6">0</value>
</mpInitialConsume>
<operateType>T</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicCriticalRate>5</magicCriticalRate>
<targetType>NONE</targetType>
<effects>
@@ -710,6 +743,10 @@
<!-- Speed -20% for 15 sec. -->
<icon>icon.skill0210</icon>
<operateType>A1</operateType>
<isDebuff>true</isDebuff>
<castRange>400</castRange>
<hitTime>1000</hitTime>
<effectPoint>-204</effectPoint>
</skill>
<skill id="1613" toLevel="11" name="Body Impale">
<!-- Attacks the enemy with $s1 Power added to P. Atk., inflicts Stun for $s2 and dispels $s3 buff(s) from a stunned target. Requires a blunt weapon. Ignores Shield Defense. Over-hit. -->
@@ -723,16 +760,17 @@
<castRange>40</castRange>
<hitTime>1200</hitTime>
<effectPoint>
<value level="1">680</value>
<value level="2">850</value>
<value level="3">1047</value>
<value level="4">1271</value>
<value level="5">1518</value>
<value level="6">1786</value>
<value level="7">2069</value>
<value level="8">2361</value>
<value level="9">2652</value>
<value level="10">2942</value>
<value level="1">-92</value>
<value level="2">-93</value>
<value level="3">-95</value>
<value level="4">-96</value>
<value level="5">-98</value>
<value level="6">-99</value>
<value level="7">-101</value>
<value level="8">-102</value>
<value level="9">-104</value>
<value level="10">-105</value>
<value level="11">-107</value>
</effectPoint>
<magicLvl>
<value level="1">42</value>
@@ -807,7 +845,7 @@
</effects>
</skill>
<skill id="1615" toLevel="4" name="Weapon Reinforcement">
<!-- For $s1, enhances polearms, P. Atk. +$s2. At a certain chance target s Atk. Spd. and Casting Spd. -$s3. -->
<!-- For $s1, enhances polearms, P. Atk. +$s2. At a certain chance target's Atk. Spd. and Casting Spd. -$s3. -->
<icon>icon.skill1615</icon>
<reuseDelay>2000</reuseDelay>
<coolTime>500</coolTime>
@@ -817,6 +855,7 @@
<value level="2">52</value>
<value level="3">62</value>
<value level="3">82</value>
<value level="4">82</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</magicLvl>
<mpConsume>
<value level="1">12</value>
@@ -827,6 +866,7 @@
<abnormalLvl>1</abnormalLvl>
<abnormalTime>300</abnormalTime>
<operateType>A2</operateType>
<effectPoint>467</effectPoint>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@@ -856,10 +896,13 @@
</effect>
</effects>
</skill>
<skill id="1616" toLevel="1" name="Physical Damage">
<skill id="1616" toLevel="2" name="Physical Damage">
<!-- You were damaged and for 15 sec. Atk. Spd. and Casting Spd. -10%. -->
<icon>icon.skill1615</icon>
<operateType>A2</operateType>
<castRange>600</castRange>
<reuseDelay>15000</reuseDelay>
<effectPoint>-190</effectPoint>
<isTriggeredSkill>true</isTriggeredSkill>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@@ -899,6 +942,8 @@
<abnormalLvl>1</abnormalLvl>
<abnormalTime>300</abnormalTime>
<operateType>A2</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<effectPoint>379</effectPoint>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@@ -922,7 +967,7 @@
</effect>
</effects>
</skill>
<skill id="1618" toLevel="3" name="Body Reconstruction">
<skill id="1618" toLevel="4" name="Body Reconstruction">
<!-- Restores the target's HP with $s1 Power. -->
<icon>icon.skill0045</icon>
<reuseDelay>5000</reuseDelay>
@@ -930,8 +975,11 @@
<value level="1">44</value>
<value level="2">56</value>
<value level="3">64</value>
<value level="4">64</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</magicLvl>
<operateType>A1</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<effectPoint>204</effectPoint>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@@ -940,6 +988,7 @@
<value level="1">188</value>
<value level="2">289</value>
<value level="3">361</value>
<value level="4">361</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</power>
</effect>
</effects>
@@ -947,10 +996,12 @@
<skill id="1619" toLevel="8" name="Sonic Focus">
<!-- Max. Energy $s1. -->
<operateType>A1</operateType>
<reuseDelay>10000</reuseDelay>
</skill>
<skill id="1620" toLevel="8" name="Focus Force">
<!-- Max. Energy $s1. -->
<operateType>A1</operateType>
<reuseDelay>10000</reuseDelay>
</skill>
<skill id="1621" toLevel="5" name="Shield of Sacrifice">
<!-- Sacrifices itself, decreasing Max HP by $s1. For party members P. Def. +$s3, M. Def. +$s4, Received Healing +$s1 for $s2 Requires a shield. -->
@@ -965,8 +1016,14 @@
<abnormalTime>180</abnormalTime>
<abnormalType>SHIELD_PROB_UP</abnormalType>
<affectRange>1000</affectRange>
<effectPoint>673</effectPoint>
<hitTime>1000</hitTime>
<effectPoint>
<value level="1">835</value>
<value level="2">838</value>
<value level="3">842</value>
<value level="4">846</value>
<value level="5">850</value>
</effectPoint>
<hitTime>2000</hitTime>
<magicLvl>
<value level="1">80</value>
<value level="2">81</value>
@@ -982,7 +1039,7 @@
<value level="5">66</value>
</mpConsume>
<operateType>A4</operateType>
<reuseDelay>600000</reuseDelay>
<reuseDelay>450000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
@@ -1032,6 +1089,7 @@
<isMagic>4</isMagic>
<magicLvl>80</magicLvl>
<operateType>A2</operateType>
<effectPoint>1</effectPoint>
<isDebuff>true</isDebuff>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@@ -1048,8 +1106,13 @@
<icon>icon.skill1623</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>180</abnormalTime>
<castRange>400</castRange>
<effectPoint>669</effectPoint>
<effectPoint>
<value level="1">835</value>
<value level="2">838</value>
<value level="3">842</value>
<value level="4">846</value>
<value level="5">850</value>
</effectPoint>
<effectRange>600</effectRange>
<hitTime>2000</hitTime>
<isMagic>1</isMagic>
@@ -1068,7 +1131,7 @@
<value level="5">122</value>
</mpConsume>
<operateType>A2</operateType>
<reuseDelay>600000</reuseDelay>
<reuseDelay>450000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
@@ -1125,8 +1188,13 @@
<activateRate>100</activateRate>
<basicProperty>NONE</basicProperty>
<castRange>600</castRange>
<coolTime>720</coolTime>
<effectPoint>-1000</effectPoint>
<coolTime>500</coolTime>
<effectPoint>
<value level="1">-344</value>
<value level="2">-378</value>
<value level="3">-416</value>
<value level="4">-458</value>
</effectPoint>
<effectRange>400</effectRange>
<hitTime>2500</hitTime>
<isDebuff>true</isDebuff>
@@ -1178,20 +1246,20 @@
</effects>
</skill>
<skill id="1625" toLevel="1" name="Throwing Spear">
<!-- Throws a spear at the enemy with $s1 Power added to P. Atk., inflicting Immobilize for $s2. Range 300. Requires a spear. Ignores Shield Defense. Over-hit. -->
<!-- Throws a spear at the enemy with 801 Power added to P. Atk., inflicting Immobilize for 10 sec. Range 300. Requires a spear. Ignores Shield Defense. Over-hit. -->
<icon>icon.skill1625</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>STUN</abnormalType>
<activateRate>100</activateRate>
<castRange>900</castRange>
<coolTime>720</coolTime>
<effectPoint>-337</effectPoint>
<coolTime>500</coolTime>
<effectPoint>-655</effectPoint>
<affectLimit>5-12</affectLimit>
<affectRange>150</affectRange>
<basicProperty>PHYSICAL</basicProperty>
<effectRange>1000</effectRange>
<hitTime>500</hitTime>
<hitTime>1500</hitTime>
<isDebuff>true</isDebuff>
<lvlBonusRate>20</lvlBonusRate>
<mpConsume>63</mpConsume>
@@ -1224,12 +1292,14 @@
<!-- With a spear strike, inflicts damage on nearby enemies with 2911 Power added to P. Atk. Removes speed-increasing Buffs. Requires a polearm. -->
<icon>icon.skill1626</icon>
<basicProperty>PHYSICAL</basicProperty>
<hitTime>500</hitTime>
<hitTime>1000</hitTime>
<isDebuff>true</isDebuff>
<lvlBonusRate>20</lvlBonusRate>
<magicLvl>80</magicLvl>
<mpConsume>67</mpConsume>
<operateType>A1</operateType>
<coolTime>500</coolTime>
<effectPoint>-137</effectPoint>
<reuseDelay>8000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY_ONLY</targetType>
@@ -1252,7 +1322,7 @@
</effect>
</effects>
</skill>
<skill id="1627" toLevel="1" name="Destroyers Roar">
<skill id="1627" toLevel="1" name="Destroyer's Roar">
<!-- Inflicts Fear on nearby enemies and their Speed -90%. Requires a sword/ blunt weapon/ two-handed sword. -->
<icon>icon.skill1627</icon>
<abnormalLvl>1</abnormalLvl>
@@ -1265,9 +1335,9 @@
<isMagic>1</isMagic>
<lvlBonusRate>20</lvlBonusRate>
<operateType>A2</operateType>
<castRange>40</castRange>
<hitTime>500</hitTime>
<effectPoint>-1</effectPoint>
<coolTime>500</coolTime>
<hitTime>1000</hitTime>
<effectPoint>-137</effectPoint>
<magicCriticalRate>5</magicCriticalRate>
<trait>DERANGEMENT</trait>
<effectRange>400</effectRange>
@@ -1311,9 +1381,13 @@
</abnormalTime>
<abnormalType>POLEARM_ATTACK</abnormalType>
<operateType>A2</operateType>
<castRange>40</castRange>
<hitTime>2000</hitTime>
<effectPoint>-1</effectPoint>
<effectPoint>
<value level="1">549</value>
<value level="2">552</value>
<value level="3">556</value>
<value level="4">560</value>
</effectPoint>
<magicCriticalRate>5</magicCriticalRate>
<effectRange>400</effectRange>
<magicLvl>
@@ -1346,7 +1420,7 @@
</effect>
</effects>
</skill>
<skill id="1629" toLevel="1" name="Throw Dagger in Wrist">
<skill id="1629" toLevel="9" name="Throw Dagger in Wrist">
<!-- Throw Dagger in Wrist Throws a dagger at the enemy with $s1 Power added to P. Atk., and injures their wrist. Due to the wound, for $s2 there's a certain probability to interrupt target's skill casting. Requires a dagger. -->
<icon>icon.skill1629</icon>
<abnormalLvl>1</abnormalLvl>
@@ -1361,10 +1435,20 @@
<mpConsume>60</mpConsume>
<nextAction>ATTACK</nextAction>
<castRange>800</castRange>
<hitTime>500</hitTime>
<coolTime>100</coolTime>
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
<reuseDelay>30000</reuseDelay>
<effectPoint>-709</effectPoint>
<effectPoint>
<value level="1">-707</value>
<value level="2">-724</value>
<value level="3">-742</value>
<value level="4">-760</value>
<value level="5">-779</value>
<value level="6">-798</value>
<value level="7">-817</value>
<value level="8">-837</value>
<value level="9">-857</value>
</effectPoint>
<isDebuff>true</isDebuff>
<staticReuse>true</staticReuse>
<targetType>ENEMY</targetType>
@@ -1384,7 +1468,7 @@
<effect name="Mute" />
</effects>
</skill>
<skill id="1630" toLevel="1" name="Throwing Blood Dagger">
<skill id="1630" toLevel="9" name="Throwing Blood Dagger">
<!-- Throws a dagger at an enemy with $s1 Power added to P. Atk. For $s2, with a certain probability, decreases target's HP when it tries to use skills. Requires a dagger. Over-hit. -->
<icon>icon.skill1630</icon>
<abnormalLvl>1</abnormalLvl>
@@ -1400,10 +1484,20 @@
<mpConsume>60</mpConsume>
<nextAction>ATTACK</nextAction>
<castRange>800</castRange>
<hitTime>500</hitTime>
<coolTime>100</coolTime>
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
<reuseDelay>30000</reuseDelay>
<effectPoint>-709</effectPoint>
<effectPoint>
<value level="1">-707</value>
<value level="2">-724</value>
<value level="3">-742</value>
<value level="4">-760</value>
<value level="5">-779</value>
<value level="6">-798</value>
<value level="7">-817</value>
<value level="8">-837</value>
<value level="9">-857</value>
</effectPoint>
<isDebuff>true</isDebuff>
<staticReuse>true</staticReuse>
<targetType>ENEMY</targetType>
@@ -1426,7 +1520,11 @@
<!-- All senses sharpen, resetting Cooldown time of "Hide" and "Shadow Step". (Requires a dagger.) -->
<icon>icon.skill10518</icon>
<operateType>A1</operateType>
<effectPoint>1</effectPoint>
<coolTime>500</coolTime>
<effectPoint>
<value level="1">669</value>
<value level="2">675</value>
</effectPoint>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
@@ -1440,8 +1538,15 @@
<hitTime>1000</hitTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<reuseDelay>420000</reuseDelay>
<reuseDelay>600000</reuseDelay>
<isMagic>1</isMagic>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>DAGGER</item>
</weaponType>
</condition>
</conditions>
<effects>
<effect name="ReuseSkillById">
<skillId>821</skillId> <!-- Shadow Step -->
@@ -1451,8 +1556,8 @@
</effect>
</effects>
</skill>
<skill id="1632" toLevel="8" name="Deadly Strike">
<!-- Attacks the target with $s1 Power added to P. Atk. For $s2 decreases enemy s P. Def. by $s3. Requires dual swords. Over-hit. -->
<skill id="1632" toLevel="9" name="Deadly Strike">
<!-- Attacks the target with $s1 Power added to P. Atk. For $s2 decreases enemy's P. Def. by $s3. Requires dual swords. Over-hit. -->
<icon>icon.skill0986</icon>
<abnormalLvl>
<value level="1">1</value>
@@ -1463,6 +1568,7 @@
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
<value level="9">8</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>PD_DOWN</abnormalType>
@@ -1478,9 +1584,10 @@
<value level="6">-2200</value>
<value level="7">-2241</value>
<value level="8">-2282</value>
<value level="9">-2320</value>
</effectPoint>
<effectRange>400</effectRange>
<hitTime>1000</hitTime>
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
<isDebuff>true</isDebuff>
<lvlBonusRate>30</lvlBonusRate>
@@ -1493,6 +1600,7 @@
<value level="6">82</value>
<value level="7">83</value>
<value level="8">84</value>
<value level="9">84</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</magicLvl>
<mpConsume>
<value level="1">100</value>
@@ -1528,6 +1636,7 @@
<value level="6">3079</value>
<value level="7">3137</value>
<value level="8">3194</value>
<value level="9">3194</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</power>
<overHit>true</overHit>
</effect>
@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="1800" toLevel="1" name="Pirate">
<!-- This pirate once ruled ancient lands of Giran. His own crew excited a riot, but didn t manage to cope with their captain that became even more powerful with the dark forces. Zaken killed all the remaining rebels and disappeared. After transformation Max MP/ HP +3%, Speed +3, Atk. Spd. +2%, P./ M. Accuracy +1, M. Critical Rate +10, P./ M. Atk. +2%, P./ M. Def. +2%. (Consumes 1 Elemental Stone.) -->
<!-- This pirate once ruled ancient lands of Giran. His own crew excited a riot, but didn't manage to cope with their captain that became even more powerful with the dark forces. Zaken killed all the remaining rebels and disappeared. After transformation Max MP/ HP +3%, Speed +3, Atk. Spd. +2%, P./ M. Accuracy +1, M. Critical Rate +10, P./ M. Atk. +2%, P./ M. Def. +2%. (Consumes 1 Elemental Stone.) -->
<icon>icon.skill1800</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>900</abnormalTime>
@@ -139,7 +139,7 @@
</effects>
</skill>
<skill id="1802" toLevel="1" name="White Assassin">
<!-- Rune noble Erica Ken Weber is the right hand of Sieghardt Ein. She wasn t influenced by the organizations of dark assassins. For her quest she created an organization of white assassins, continuing to be an informer. Max MP/ HP +7%, Speed +5, Atk. Spd. +5%, P./ M. Accuracy +2, M. Critical Rate +20, P./ M. Atk. +3%, P./ M. Def. +3%. (Consumes 2 Elemental Stones.) -->
<!-- Rune noble Erica Ken Weber is the right hand of Sieghardt Ein. She wasn't influenced by the organizations of dark assassins. For her quest she created an organization of white assassins, continuing to be an informer. Max MP/ HP +7%, Speed +5, Atk. Spd. +5%, P./ M. Accuracy +2, M. Critical Rate +20, P./ M. Atk. +3%, P./ M. Def. +3%. (Consumes 2 Elemental Stones.) -->
<icon>icon.skill1802</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>900</abnormalTime>
@@ -211,94 +211,194 @@
<!-- P. Atk. +15% for 20 min. -->
<icon>icon.skill1068</icon>
<operateType>A1</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<castRange>400</castRange>
<hitTime>4000</hitTime>
<reuseDelay>2000</reuseDelay>
<effectPoint>379</effectPoint>
<mpConsume>12</mpConsume>
</skill>
<skill id="1811" toLevel="1" name="Spirit - Shield">
<!-- For 20 min., P. Def. +15%. -->
<icon>icon.skill1040</icon>
<operateType>A1</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<castRange>400</castRange>
<hitTime>4000</hitTime>
<reuseDelay>2000</reuseDelay>
<effectPoint>418</effectPoint>
<mpConsume>12</mpConsume>
</skill>
<skill id="1812" toLevel="1" name="Spirit - Wind Walk">
<!-- For 20 min., Speed +33. -->
<icon>icon.skill1204</icon>
<operateType>A1</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<castRange>400</castRange>
<hitTime>4000</hitTime>
<reuseDelay>2000</reuseDelay>
<effectPoint>285</effectPoint>
<mpConsume>12</mpConsume>
</skill>
<skill id="1813" toLevel="1" name="Spirit - Return">
<!-- Teleports to a town. Cannot be used in a specially designated place such as the GM Consultation Service. -->
<icon>Icon.skill1050</icon>
<operateType>A1</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<hitTime>1500</hitTime>
<reuseDelay>75000</reuseDelay>
<mpConsume>12</mpConsume>
</skill>
<skill id="1814" toLevel="1" name="PA Spirit - Focus">
<!-- For 20 min., P. Critical Rate +30%. -->
<icon>icon.skill1077</icon>
<operateType>A1</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<castRange>400</castRange>
<hitTime>4000</hitTime>
<reuseDelay>2000</reuseDelay>
<effectPoint>495</effectPoint>
<mpConsume>12</mpConsume>
</skill>
<skill id="1815" toLevel="1" name="PA Spirit - Death Whisper">
<!-- For 20 min., P. Critical Damage +35%. -->
<icon>icon.skill1242</icon>
<operateType>A1</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<castRange>400</castRange>
<hitTime>4000</hitTime>
<reuseDelay>2000</reuseDelay>
<effectPoint>532</effectPoint>
<mpConsume>12</mpConsume>
</skill>
<skill id="1816" toLevel="1" name="Spirit - Guidance">
<!-- For 20 min., P. Accuracy +4. -->
<icon>icon.skill1240</icon>
<operateType>A1</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<castRange>400</castRange>
<hitTime>4000</hitTime>
<reuseDelay>2000</reuseDelay>
<effectPoint>532</effectPoint>
<mpConsume>12</mpConsume>
</skill>
<skill id="1817" toLevel="1" name="PA Spirit - Heal">
<!-- Immediately restores the target's HP with 301 Power. -->
<icon>icon.skill1011</icon>
<operateType>A1</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<castRange>600</castRange>
<hitTime>5000</hitTime>
<reuseDelay>3000</reuseDelay>
<effectPoint>301</effectPoint>
<mpConsume>52</mpConsume>
</skill>
<skill id="1818" toLevel="1" name="Spirit - Haste">
<!-- Atk. Spd. +33% for 20 min. -->
<icon>icon.skill1086</icon>
<operateType>A1</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<castRange>400</castRange>
<hitTime>4000</hitTime>
<reuseDelay>2000</reuseDelay>
<effectPoint>495</effectPoint>
<mpConsume>12</mpConsume>
</skill>
<skill id="1819" toLevel="1" name="PA Spirit - Acumen">
<!-- Casting Spd. +30% for 20 min. -->
<icon>icon.skill1085</icon>
<operateType>A1</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<castRange>400</castRange>
<hitTime>4000</hitTime>
<reuseDelay>2000</reuseDelay>
<effectPoint>457</effectPoint>
<mpConsume>12</mpConsume>
</skill>
<skill id="1820" toLevel="1" name="Spirit - Vampiric Rage">
<!-- For 20 min., recovers as HP 9% of the physical damage inflicted on the enemy with a certain probability. -->
<icon>icon.skill1268</icon>
<operateType>A1</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<castRange>400</castRange>
<hitTime>4000</hitTime>
<reuseDelay>2000</reuseDelay>
<effectPoint>646</effectPoint>
<mpConsume>12</mpConsume>
</skill>
<skill id="1821" toLevel="1" name="Spirit - Empower">
<!-- M. Atk. power +75% for 20 min. -->
<icon>icon.skill1059</icon>
<operateType>A1</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<castRange>400</castRange>
<hitTime>4000</hitTime>
<reuseDelay>2000</reuseDelay>
<effectPoint>495</effectPoint>
<mpConsume>12</mpConsume>
</skill>
<skill id="1822" toLevel="1" name="PA Spirit - Clarity">
<!-- For 20 min., MP Consumption for physical skills -20%, MP Consumption for magical skills -10%, and song/ dance skill's MP consumption -20%. -->
<icon>icon.skill1397</icon>
<operateType>A1</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<castRange>400</castRange>
<hitTime>4000</hitTime>
<reuseDelay>2000</reuseDelay>
<effectPoint>655</effectPoint>
<mpConsume>12</mpConsume>
</skill>
<skill id="1823" toLevel="1" name="PA Spirit - Agility">
<!-- For 20 min. P. Evasion +4. -->
<icon>icon.skill1087</icon>
<operateType>A1</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<castRange>400</castRange>
<hitTime>4000</hitTime>
<reuseDelay>2000</reuseDelay>
<effectPoint>495</effectPoint>
<mpConsume>12</mpConsume>
</skill>
<skill id="1824" toLevel="1" name="PA Spirit - Lightness">
<!-- Increases weight limit up to 9000 for 20 min. -->
<icon>icon.skill1257</icon>
<operateType>A1</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<castRange>400</castRange>
<hitTime>4000</hitTime>
<reuseDelay>2000</reuseDelay>
<effectPoint>495</effectPoint>
<mpConsume>12</mpConsume>
</skill>
<skill id="1825" toLevel="1" name="Spirit - Recharge">
<!-- Recovers MP up to 94 power depending on the target's Lv.. -->
<icon>icon.skill1013</icon>
<operateType>A1</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<castRange>400</castRange>
<hitTime>6000</hitTime>
<reuseDelay>3000</reuseDelay>
<effectPoint>655</effectPoint>
<mpConsume>98</mpConsume>
</skill>
<skill id="1826" toLevel="1" name="Spirit - Greater Heal">
<!-- Immediately restores the target's HP with 506 Power. -->
<icon>icon.skill1217</icon>
<operateType>A1</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<castRange>600</castRange>
<hitTime>5000</hitTime>
<reuseDelay>3000</reuseDelay>
<effectPoint>365</effectPoint>
<mpConsume>83</mpConsume>
</skill>
<skill id="1827" toLevel="1" name="Transformation Block">
<!-- You cannot attack while transformed. -->
<operateType>A1</operateType>
<operateType>P</operateType>
</skill>
<skill id="1828" toLevel="1" name="Transformation Protection">
<skill id="1828" toLevel="2" name="Transformation Protection">
<!-- P. Def. Enhance at Transformation. -->
<operateType>A1</operateType>
<operateType>P</operateType>
</skill>
<skill id="1829" toLevel="1" name="Spell Master">
<!-- Casting Spd. +10%, M. Critical Rate +10. -->
@@ -513,160 +613,320 @@
<!-- PA only. For 10 min., for a party member MP Recovery Bonus +10%, M. Atk. +10%, M. Def. +10%, Casting Spd. +5%, Debuff Resistance +10%. Skill MP Consumption -3%. Consumes 10 Spirit Ore. -->
<icon>icon.skill1355</icon>
<operateType>A1</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<castRange>400</castRange>
<hitTime>4000</hitTime>
<reuseDelay>4000</reuseDelay>
<effectPoint>666</effectPoint>
<mpConsume>72</mpConsume>
</skill>
<skill id="1839" toLevel="1" name="PA Spirit - Prophecy of Fire">
<!-- PA only. For 10 min., for a party member Max HP +10%, HP Recovery Bonus +10%, P. Atk +10%, P. Def. +10%, Speed +5%, Debuff Resistance +10%. Consumes 10 Spirit Ore. -->
<icon>icon.skill1356</icon>
<operateType>A1</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<castRange>400</castRange>
<hitTime>4000</hitTime>
<reuseDelay>4000</reuseDelay>
<effectPoint>666</effectPoint>
<mpConsume>72</mpConsume>
</skill>
<skill id="1840" toLevel="1" name="PA Spirit - Prophecy of Wind">
<!-- PA only. A powerful spirit acts to get a party member's for 10 min. P./ M. Accuracy +3, P./ M. Evasion +3, P./ M. Critical Rate +10%, P./ M. Critical Damage +15%, Speed +10%, Debuff Resistance +10%, damage to Raid Bosses +15%. Consumes 10 Spirit Ore. -->
<icon>icon.skill1357</icon>
<operateType>A1</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<castRange>400</castRange>
<hitTime>4000</hitTime>
<reuseDelay>4000</reuseDelay>
<effectPoint>666</effectPoint>
<mpConsume>72</mpConsume>
</skill>
<skill id="1841" toLevel="1" name="PA Spirit - Might">
<!-- For 20 min., P. Atk +15%. PA only. -->
<icon>icon.skill1068</icon>
<operateType>A1</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<castRange>400</castRange>
<hitTime>4000</hitTime>
<reuseDelay>2000</reuseDelay>
<effectPoint>379</effectPoint>
<mpConsume>12</mpConsume>
</skill>
<skill id="1842" toLevel="1" name="PA Spirit - Shield">
<!-- For 20 min., P.Def +15%. PA only. -->
<icon>icon.skill1040</icon>
<operateType>A1</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<castRange>400</castRange>
<hitTime>4000</hitTime>
<reuseDelay>2000</reuseDelay>
<effectPoint>418</effectPoint>
<mpConsume>12</mpConsume>
</skill>
<skill id="1843" toLevel="1" name="PA Spirit - Wind Walk">
<!-- For 20 min., Speed +33. PA only. -->
<icon>icon.skill1204</icon>
<operateType>A1</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<castRange>400</castRange>
<hitTime>4000</hitTime>
<reuseDelay>2000</reuseDelay>
<effectPoint>285</effectPoint>
<mpConsume>12</mpConsume>
</skill>
<skill id="1844" toLevel="1" name="PA Spirit - Return">
<!-- Teleports to a town. Cannot be used in a specially designated place such as the GM Consultation Service. PA only. -->
<icon>Icon.skill1050</icon>
<operateType>A1</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<hitTime>1500</hitTime>
<reuseDelay>75000</reuseDelay>
<mpConsume>12</mpConsume>
</skill>
<skill id="1845" toLevel="1" name="PA Spirit - Focus">
<!-- For 20 min., P. Critical Rate +30%. PA only. -->
<icon>icon.skill1077</icon>
<operateType>A1</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<castRange>400</castRange>
<hitTime>4000</hitTime>
<reuseDelay>2000</reuseDelay>
<effectPoint>495</effectPoint>
<mpConsume>12</mpConsume>
</skill>
<skill id="1846" toLevel="1" name="PA Spirit - Death Whisper">
<!-- For 20 min., P. Critical Damage +35%. PA only. -->
<icon>icon.skill1242</icon>
<operateType>A1</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<castRange>400</castRange>
<hitTime>4000</hitTime>
<reuseDelay>2000</reuseDelay>
<effectPoint>532</effectPoint>
<mpConsume>12</mpConsume>
</skill>
<skill id="1847" toLevel="1" name="Spirit - Guidance">
<!-- For 20 min., P. Accuracy +4. PA only. -->
<icon>icon.skill1240</icon>
<operateType>A1</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<castRange>400</castRange>
<hitTime>4000</hitTime>
<reuseDelay>2000</reuseDelay>
<effectPoint>532</effectPoint>
<mpConsume>12</mpConsume>
</skill>
<skill id="1848" toLevel="1" name="PA Spirit - Heal">
<!-- Immediately restores the target's HP with 301 Power. PA only. -->
<icon>icon.skill1011</icon>
<operateType>A1</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<castRange>600</castRange>
<hitTime>5000</hitTime>
<reuseDelay>3000</reuseDelay>
<effectPoint>301</effectPoint>
<mpConsume>52</mpConsume>
</skill>
<skill id="1849" toLevel="1" name="PA Spirit - Haste">
<!-- For 20 min., Atk. Spd +33%. PA only. -->
<icon>icon.skill1086</icon>
<operateType>A1</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<castRange>400</castRange>
<hitTime>4000</hitTime>
<reuseDelay>2000</reuseDelay>
<effectPoint>495</effectPoint>
<mpConsume>12</mpConsume>
</skill>
<skill id="1850" toLevel="1" name="PA Spirit - Acumen">
<!-- For 20 min., Casting Spd +30%. PA only. -->
<icon>icon.skill1085</icon>
<operateType>A1</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<castRange>400</castRange>
<hitTime>4000</hitTime>
<reuseDelay>2000</reuseDelay>
<effectPoint>457</effectPoint>
<mpConsume>12</mpConsume>
</skill>
<skill id="1851" toLevel="1" name="PA Spirit - Vampiric Rage">
<!-- For 20 min., recovers as HP 5% of the physical damage inflicted on the enemy with a certain probability. PA only. -->
<icon>icon.skill1268</icon>
<operateType>A1</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<castRange>400</castRange>
<hitTime>4000</hitTime>
<reuseDelay>2000</reuseDelay>
<effectPoint>646</effectPoint>
<mpConsume>12</mpConsume>
</skill>
<skill id="1852" toLevel="1" name="PA Spirit - Empower">
<!-- For 20 min., M. Atk +75%. PA only. -->
<icon>icon.skill1059</icon>
<operateType>A1</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<castRange>400</castRange>
<hitTime>4000</hitTime>
<reuseDelay>2000</reuseDelay>
<effectPoint>495</effectPoint>
<mpConsume>12</mpConsume>
</skill>
<skill id="1853" toLevel="1" name="PA Spirit - Clarity">
<!-- For 60 min., MP Consumption for physical skills -20%, MP Consumption for magical skills -10%, and song/ dance skill's MP consumption -20%. PA only. -->
<icon>icon.skill1397</icon>
<operateType>A1</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<castRange>400</castRange>
<hitTime>4000</hitTime>
<reuseDelay>2000</reuseDelay>
<effectPoint>655</effectPoint>
<mpConsume>12</mpConsume>
</skill>
<skill id="1854" toLevel="1" name="PA Spirit - Agility">
<!-- For 20 min., P. Evasion +4. PA only. -->
<icon>icon.skill1087</icon>
<operateType>A1</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<castRange>400</castRange>
<hitTime>4000</hitTime>
<reuseDelay>2000</reuseDelay>
<effectPoint>495</effectPoint>
<mpConsume>12</mpConsume>
</skill>
<skill id="1855" toLevel="1" name="PA Spirit - Lightness">
<!-- Increases weight limit up to 9000 for 20 min. PA only. -->
<icon>icon.skill1257</icon>
<operateType>A1</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<castRange>400</castRange>
<hitTime>4000</hitTime>
<reuseDelay>2000</reuseDelay>
<effectPoint>495</effectPoint>
<mpConsume>12</mpConsume>
</skill>
<skill id="1856" toLevel="1" name="PA Spirit - Recharge">
<!-- Recovers MP up to 94 power depending on the target's Lv. PA only. -->
<icon>icon.skill1013</icon>
<operateType>A1</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<castRange>400</castRange>
<hitTime>6000</hitTime>
<reuseDelay>3000</reuseDelay>
<effectPoint>655</effectPoint>
<mpConsume>98</mpConsume>
</skill>
<skill id="1857" toLevel="1" name="PA Spirit - Greater Heal">
<!-- Immediately restores the target's HP with 506 Power. PA only. -->
<icon>icon.skill1217</icon>
<operateType>A1</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<castRange>600</castRange>
<hitTime>5000</hitTime>
<reuseDelay>3000</reuseDelay>
<effectPoint>365</effectPoint>
<mpConsume>83</mpConsume>
</skill>
<skill id="1858" toLevel="1" name="PA Spirit - Blessed Body">
<!-- For $s1, Max HP +$s2. PA only. -->
<!-- For 20 min., Max HP +25%. PA only. -->
<icon>icon.skill1045</icon>
<operateType>A1</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<castRange>400</castRange>
<hitTime>4000</hitTime>
<reuseDelay>2000</reuseDelay>
<effectPoint>646</effectPoint>
<mpConsume>52</mpConsume>
</skill>
<skill id="1859" toLevel="1" name="PA Spirit - Blessed Soul">
<!-- For $s1, Max MP +$s2. PA only. -->
<!-- For 20 min., Max MP +25%. PA only. -->
<icon>icon.skill1048</icon>
<operateType>A1</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<castRange>400</castRange>
<hitTime>4000</hitTime>
<reuseDelay>2000</reuseDelay>
<effectPoint>635</effectPoint>
<mpConsume>52</mpConsume>
</skill>
<skill id="1860" toLevel="1" name="PA Spirit - Stun Resistance">
<!-- For $s1, Stun Resistance +$s2. PA only. -->
<!-- For 20 min., Stun Resistance +15%. PA only. -->
<icon>icon.skill1259</icon>
<operateType>A1</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<castRange>400</castRange>
<hitTime>4000</hitTime>
<reuseDelay>2000</reuseDelay>
<effectPoint>646</effectPoint>
<mpConsume>35</mpConsume>
</skill>
<skill id="1861" toLevel="1" name="PA Spirit - Advanced Block">
<!-- For $s1, Shield Defense +$s2. PA only. -->
<!-- For 20 min., Shield Defense +20%. PA only. -->
<icon>icon.skill1304</icon>
<operateType>A1</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<castRange>400</castRange>
<hitTime>4000</hitTime>
<reuseDelay>2000</reuseDelay>
<effectPoint>714</effectPoint>
<mpConsume>49</mpConsume>
</skill>
<skill id="1862" toLevel="1" name="PA Spirit - Wild Magic">
<!-- For $s1, the damage rate of magic +$s2. PA only. -->
<!-- For 20 min., the damage rate of magic +10 . PA only. -->
<icon>icon.skill1303</icon>
<operateType>A1</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<castRange>400</castRange>
<hitTime>4000</hitTime>
<reuseDelay>2000</reuseDelay>
<effectPoint>635</effectPoint>
<mpConsume>58</mpConsume>
</skill>
<skill id="1863" toLevel="1" name="PA Spirit - Stigma of Shilen">
<!-- For $s1, Melee Weapon Resistance -$s2. For PA. -->
<!-- For 30 sec., Melee Weapon Resistance -24. For PA. -->
<icon>icon.skill1539</icon>
<operateType>A1</operateType>
<isDebuff>true</isDebuff>
<castRange>900</castRange>
<hitTime>1500</hitTime>
<reuseDelay>3000</reuseDelay>
<effectPoint>-635</effectPoint>
<mpConsume>24</mpConsume>
</skill>
<skill id="1864" toLevel="1" name="PA Spirit - Berserker Spirit">
<!-- For $s1 party member's P. Def. -$s2, M. Def. -$s3, P. Evasion -$s4, P. Atk. +$s5, M. Atk. +$s6, Atk. Spd. +$s7, Casting Spd. +$s8 and Speed +$s9. PA only. -->
<!-- For 20 min. party member's P. Def. -8%, M. Def. -16%, P. Evasion -4, P. Atk. +8%, M. Atk. +16%, Atk. Spd. +8%, Casting Spd. +8% and Speed +8. PA only. -->
<icon>icon.skill1062</icon>
<operateType>A1</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<castRange>400</castRange>
<hitTime>4000</hitTime>
<reuseDelay>2000</reuseDelay>
<effectPoint>495</effectPoint>
<mpConsume>48</mpConsume>
</skill>
<skill id="1865" toLevel="1" name="Transformation Attack">
<!-- Increases P. Atk. during Transformation. -->
<operateType>A1</operateType>
<operateType>P</operateType>
</skill>
<skill id="1867" toLevel="4" name="Clan Exuberance">
<skill id="1867" toLevel="5" name="Clan Exuberance">
<!-- Clan members' HP/ MP/ CP Recovery Bonus +$s1, Aquired XP/ SP +$s2, received PVE damage -$s3, Sayha Grace Consumption -$s4. -->
<icon>icon.skill19014</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
</skill>
<skill id="1893" toLevel="1" name="Cat's Potential">
<!-- Unravels Cat's true potential. Damage to raid bosses +5%, Damage received from raid bosses -10%. -->
<icon>icon.skill1406</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
</skill>
<skill id="1894" toLevel="1" name="Unicorn's Potential">
<!-- Unravels Unicorn's true potential. Damage to raid bosses +10%, Damage received from raid bosses -5%. -->
<icon>icon.skill1407</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
</skill>
<skill id="1895" toLevel="1" name="Spectral Potential">
<!-- Unravels true spectral potential. Damage to raid bosses +15%. -->
<icon>icon.skill1408</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
</skill>
<skill id="1896" toLevel="4" name="Full Knockdown">
<!-- Inflicts a powerful strike on target with $s1 Power added to P. Atk., knocking down for $s2 Requires a sword, blunt weapon, spear, fist weapon, or dual sword. Critical. Ignores Shield Defense. -->
@@ -677,51 +937,15 @@
<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
<activateRate>50</activateRate>
<castRange>40</castRange>
<coolTime>720</coolTime>
<coolTime>500</coolTime>
<effectPoint>
<value level="1">-183</value>
<value level="2">-188</value>
<value level="3">-193</value>
<value level="4">-198</value>
<value level="5">-203</value>
<value level="6">-208</value>
<value level="7">-213</value>
<value level="8">-218</value>
<value level="9">-223</value>
<value level="10">-228</value>
<value level="11">-233</value>
<value level="12">-237</value>
<value level="13">-242</value>
<value level="14">-247</value>
<value level="15">-252</value>
<value level="16">-257</value>
<value level="17">-261</value>
<value level="18">-266</value>
<value level="19">-271</value>
<value level="20">-275</value>
<value level="21">-279</value>
<value level="22">-284</value>
<value level="23">-288</value>
<value level="24">-292</value>
<value level="25">-296</value>
<value level="26">-300</value>
<value level="27">-304</value>
<value level="28">-307</value>
<value level="29">-311</value>
<value level="30">-314</value>
<value level="31">-317</value>
<value level="32">-320</value>
<value level="33">-323</value>
<value level="34">-326</value>
<value level="35">-328</value>
<value level="36">-331</value>
<value level="37">-333</value>
<value level="38">-336</value>
<value level="39">-338</value>
<value level="40">-341</value>
<value level="1">-357</value>
<value level="2">-359</value>
<value level="3">-361</value>
<value level="4">-363</value>
</effectPoint>
<effectRange>400</effectRange>
<hitTime>2190</hitTime>
<hitTime>1690</hitTime>
<isDebuff>true</isDebuff>
<hitCancelTime>0.2</hitCancelTime>
<lvlBonusRate>20</lvlBonusRate>
@@ -823,7 +1047,7 @@
<value level="10">1500</value>
<value level="11">1500</value>
</effectRange>
<hitTime>1200</hitTime>
<hitTime>1500</hitTime>
<isDebuff>true</isDebuff>
<lvlBonusRate>20</lvlBonusRate>
<magicLvl>
@@ -211,7 +211,7 @@
</effect>
</effects>
</skill>
<skill id="2013" toLevel="1" name="Scroll of Escape">
<skill id="2013" toLevel="2" name="Scroll of Escape">
<hitTime>20000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
@@ -335,7 +335,7 @@
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="2024" toLevel="1" name="Fireworks">
<skill id="2024" toLevel="2" name="Fireworks">
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>6406</itemConsumeId> <!-- Firework -->
@@ -404,7 +404,6 @@
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A2</operateType>
<reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -426,7 +425,6 @@
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A2</operateType>
<reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -522,7 +520,6 @@
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A2</operateType>
<reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -902,7 +902,7 @@
</effect>
</effects>
</skill>
<skill id="2168" toLevel="6" name="Lucky Charm">
<skill id="2168" toLevel="4" name="Lucky Charm">
<!-- Blessing which grants an exemption from the death penalty if you are killed by Boss/ Raid Monsters. -->
<icon>icon.etc_orcish_talisman_i00</icon>
<abnormalLvl>
@@ -910,8 +910,6 @@
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<abnormalType>REDUCE_DROP_PENALTY</abnormalType>
@@ -923,8 +921,6 @@
<value level="2">5803</value>
<value level="3">5804</value>
<value level="4">5805</value>
<value level="5">5806</value>
<value level="6">5807</value>
</itemConsumeId>
<magicLvl>-1</magicLvl>
<operateType>A2</operateType>
@@ -942,16 +938,12 @@
<value level="2">20</value>
<value level="3">40</value>
<value level="4">52</value>
<value level="5">61</value>
<value level="6">76</value>
</minLevel>
<maxLevel>
<value level="1">19</value>
<value level="2">39</value>
<value level="3">51</value>
<value level="4">60</value>
<value level="5">75</value>
<value level="6">85</value>
</maxLevel>
<affectType>CASTER</affectType>
</condition>
@@ -999,7 +991,6 @@
</skill>
<skill id="2170" toLevel="1" name="Scroll: Cancel Sleep">
<castRange>400</castRange>
<coolTime>1000</coolTime>
<effectPoint>1</effectPoint>
<effectRange>600</effectRange>
<isMagic>2</isMagic> <!-- Static Skill -->
@@ -86,6 +86,7 @@
<value level="12">147087</value>
<value level="13">82916</value>
<value level="14">85289</value>
<value level="15">85289</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</x>
<y>
<value level="1">244566</value>
@@ -102,6 +103,7 @@
<value level="12">25751</value>
<value level="13">53210</value>
<value level="14">16225</value>
<value level="15">16225</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</y>
<z>
<value level="1">-3728</value>
@@ -118,6 +120,7 @@
<value level="12">-2018</value>
<value level="13">-1488</value>
<value level="14">-3672</value>
<value level="15">-3672</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</z>
</effect>
</effects>
@@ -138,7 +138,7 @@
</effect>
</effects>
</skill>
<skill id="3010" toLevel="6" name="Special Ability: Focus">
<skill id="3010" toLevel="9" name="Special Ability: Focus">
<!-- Increases P. Critical Rate. -->
<icon>icon.skill1077</icon>
<operateType>P</operateType>
@@ -150,6 +150,9 @@
<value level="4">55</value>
<value level="5">58</value>
<value level="6">61</value>
<value level="7">61</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">61</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">61</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</magicLvl>
<effects>
<effect name="CriticalRate">
@@ -160,12 +163,15 @@
<value level="4">73.3</value>
<value level="5">68.9</value>
<value level="6">64.5</value>
<value level="7">64.5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">64.5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">64.5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="3011" toLevel="6" name="Special Ability: Focus">
<skill id="3011" toLevel="7" name="Special Ability: Focus">
<!-- Increases P. Critical Rate. -->
<icon>icon.skill1077</icon>
<operateType>P</operateType>
@@ -177,6 +183,7 @@
<value level="4">55</value>
<value level="5">58</value>
<value level="6">61</value>
<value level="7">61</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</magicLvl>
<effects>
<effect name="CriticalRate">
@@ -187,6 +194,7 @@
<value level="4">76.6</value>
<value level="5">71.9</value>
<value level="6">67.3</value>
<value level="7">67.3</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>DIFF</mode>
</effect>
@@ -223,7 +231,7 @@
</effect>
</effects>
</skill>
<skill id="3013" toLevel="5" name="Special Ability: Health">
<skill id="3013" toLevel="2" name="Special Ability: Health">
<!-- Increases Max HP. -->
<icon>icon.skill0211</icon>
<operateType>P</operateType>
@@ -231,9 +239,6 @@
<magicLvl>
<value level="1">1</value>
<value level="2">1</value>
<value level="3">64</value>
<value level="4">64</value>
<value level="5">70</value>
</magicLvl>
<effects>
<effect name="MaxHp">
@@ -244,9 +249,6 @@
<amount>
<value level="1">0</value>
<value level="2">4</value>
<value level="3">0</value>
<value level="4">4</value>
<value level="5">0</value>
</amount>
<mode>DIFF</mode>
<weaponType>
@@ -257,9 +259,6 @@
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">5</value>
<value level="4">5</value>
<value level="5">5</value>
</amount>
<mode>PER</mode>
</effect>
@@ -267,9 +266,6 @@
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">5</value>
<value level="4">5</value>
<value level="5">5</value>
</amount>
<mode>PER</mode>
</effect>
@@ -277,23 +273,18 @@
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">5</value>
<value level="4">5</value>
<value level="5">5</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="3014" toLevel="3" name="Special Ability: Boost Mana">
<skill id="3014" toLevel="1" name="Special Ability: Boost Mana">
<!-- Increases Max MP. -->
<icon>icon.skill0213</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
<value level="1">1</value>
<value level="2">64</value>
<value level="3">70</value>
</magicLvl>
<effects>
<effect name="MaxMp">
@@ -303,30 +294,24 @@
<effect name="PvpPhysicalAttackDamageBonus">
<amount>
<value level="1">0</value>
<value level="2">5</value>
<value level="3">5</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDamageBonus">
<amount>
<value level="1">0</value>
<value level="2">5</value>
<value level="3">5</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDamageBonus">
<amount>
<value level="1">0</value>
<value level="2">5</value>
<value level="3">5</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="3016" toLevel="6" name="Special Ability: Critical Stun">
<skill id="3016" toLevel="7" name="Special Ability: Critical Stun">
<!-- Immobilizes and stuns target. -->
<operateType>A2</operateType>
<abnormalLvl>1</abnormalLvl>
@@ -340,6 +325,7 @@
<value level="4">29</value>
<value level="5">27</value>
<value level="6">25</value>
<value level="7">25</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<effectPoint>-92</effectPoint>
@@ -352,6 +338,7 @@
<value level="4">55</value>
<value level="5">58</value>
<value level="6">61</value>
<value level="7">61</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</magicLvl>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -367,6 +354,14 @@
<!-- MP Recovery Bonus +$s2 for $s1. -->
<icon>icon.skill1044</icon>
<operateType>A1</operateType>
<hitTime>3000</hitTime>
<reuseDelay>10000</reuseDelay>
<effectPoint>
<value level="1">379</value>
<value level="2">379</value>
<value level="3">457</value>
<value level="4">566</value>
</effectPoint>
</skill>
<skill id="3018" toLevel="6" name="Special Ability: Back Blow">
<!-- Increases P. Critical Rate when attacking a target from behind. -->
@@ -573,7 +568,7 @@
</effect>
</effects>
</skill>
<skill id="3023" toLevel="6" name="Special Ability: P. Critical Damage">
<skill id="3023" toLevel="9" name="Special Ability: P. Critical Damage">
<!-- P. Critical Damage Boost -->
<icon>icon.skill1242</icon>
<operateType>P</operateType>
@@ -585,6 +580,9 @@
<value level="4">55</value>
<value level="5">58</value>
<value level="6">61</value>
<value level="7">61</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">61</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">61</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</magicLvl>
<effects>
<effect name="CriticalDamage">
@@ -595,6 +593,9 @@
<value level="4">231.29</value>
<value level="5">247.98</value>
<value level="6">262.57</value>
<value level="7">262.57</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">262.57</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">262.57</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>DIFF</mode>
</effect>
@@ -948,7 +949,7 @@
</effect>
</effects>
</skill>
<skill id="3034" toLevel="7" name="Special Ability: Risk Haste">
<skill id="3034" toLevel="6" name="Special Ability: Risk Haste">
<!-- Increases Atk. Spd. in critical situation. -->
<icon>icon.skill1086</icon>
<operateType>P</operateType>
@@ -960,7 +961,6 @@
<value level="4">55</value>
<value level="5">58</value>
<value level="6">61</value>
<value level="7">80</value>
</magicLvl>
<effects>
<effect name="PhysicalAttackSpeed">
@@ -971,7 +971,6 @@
<value level="4">11</value>
<value level="5">10</value>
<value level="6">9</value>
<value level="7">9</value>
</amount>
<mode>PER</mode>
</effect>
@@ -983,7 +982,6 @@
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">5</value>
</amount>
<mode>PER</mode>
</effect>
@@ -995,7 +993,6 @@
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">5</value>
</amount>
<mode>PER</mode>
</effect>
@@ -1007,7 +1004,6 @@
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">5</value>
</amount>
<mode>PER</mode>
</effect>
@@ -1144,6 +1140,15 @@
</skill>
<skill id="3039" toLevel="7" name="Special Ability: Critical Absorption">
<operateType>A1</operateType>
<mpConsume>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">12</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">0</value>
</mpConsume>
<castRange>600</castRange>
<effectPoint>
<value level="1">-239</value>
@@ -1322,7 +1327,7 @@
</effect>
</effects>
</skill>
<skill id="3042" toLevel="20" name="Special Ability: P. Critical Damage">
<skill id="3042" toLevel="16" name="Special Ability: P. Critical Damage">
<!-- P. Critical Damage Boost -->
<icon>
<value level="1">icon.skill0193</value>
@@ -1361,10 +1366,6 @@
<value level="14">61</value>
<value level="15">62</value>
<value level="16">63</value>
<value level="17">64</value>
<value level="18">65</value>
<value level="19">66</value>
<value level="20">67</value>
</magicLvl>
<effects>
<effect name="CriticalDamage">
@@ -1385,10 +1386,6 @@
<value level="14">124.79</value>
<value level="15">275.26</value>
<value level="16">267.13</value>
<value level="17">257.98</value>
<value level="18">297.21</value>
<value level="19">331.38</value>
<value level="20">361.06</value>
</amount>
<mode>DIFF</mode>
</effect>
@@ -1410,10 +1407,6 @@
<value level="14">0</value>
<value level="15">0</value>
<value level="16">0</value>
<value level="17">5</value>
<value level="18">5</value>
<value level="19">5</value>
<value level="20">5</value>
</amount>
<mode>PER</mode>
</effect>
@@ -1435,10 +1428,6 @@
<value level="14">0</value>
<value level="15">0</value>
<value level="16">0</value>
<value level="17">5</value>
<value level="18">5</value>
<value level="19">5</value>
<value level="20">5</value>
</amount>
<mode>PER</mode>
</effect>
@@ -1460,16 +1449,12 @@
<value level="14">0</value>
<value level="15">0</value>
<value level="16">0</value>
<value level="17">5</value>
<value level="18">5</value>
<value level="19">5</value>
<value level="20">5</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="3043" toLevel="6" name="Special Ability: P. Critical Damage">
<skill id="3043" toLevel="8" name="Special Ability: P. Critical Damage">
<!-- P. Critical Damage Boost -->
<icon>icon.skill0193</icon>
<operateType>P</operateType>
@@ -1481,6 +1466,8 @@
<value level="4">55</value>
<value level="5">58</value>
<value level="6">61</value>
<value level="7">61</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">61</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</magicLvl>
<effects>
<effect name="CriticalDamage">
@@ -1491,12 +1478,14 @@
<value level="4">140.87</value>
<value level="5">151.04</value>
<value level="6">159.93</value>
<value level="7">159.93</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">159.93</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="3044" toLevel="20" name="Special Ability: Focus">
<skill id="3044" toLevel="16" name="Special Ability: Focus">
<!-- Increases P. Critical Rate. -->
<icon>icon.skill1077</icon>
<operateType>P</operateType>
@@ -1518,10 +1507,6 @@
<value level="14">61</value>
<value level="15">62</value>
<value level="16">63</value>
<value level="17">64</value>
<value level="18">65</value>
<value level="19">66</value>
<value level="20">67</value>
</magicLvl>
<effects>
<effect name="PvpPhysicalAttackDamageBonus">
@@ -1542,10 +1527,6 @@
<value level="14">0</value>
<value level="15">0</value>
<value level="16">0</value>
<value level="17">5</value>
<value level="18">5</value>
<value level="19">5</value>
<value level="20">5</value>
</amount>
<mode>PER</mode>
</effect>
@@ -1567,10 +1548,6 @@
<value level="14">0</value>
<value level="15">0</value>
<value level="16">0</value>
<value level="17">5</value>
<value level="18">5</value>
<value level="19">5</value>
<value level="20">5</value>
</amount>
<mode>PER</mode>
</effect>
@@ -1592,10 +1569,6 @@
<value level="14">0</value>
<value level="15">0</value>
<value level="16">0</value>
<value level="17">5</value>
<value level="18">5</value>
<value level="19">5</value>
<value level="20">5</value>
</amount>
<mode>PER</mode>
</effect>
@@ -1617,16 +1590,12 @@
<value level="14">47.2</value>
<value level="15">98.7</value>
<value level="16">92.4</value>
<value level="17">86.2</value>
<value level="18">96</value>
<value level="19">103.5</value>
<value level="20">109.2</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="3045" toLevel="20" name="Special Ability: Haste">
<skill id="3045" toLevel="16" name="Special Ability: Haste">
<!-- Increases Atk. Spd. -->
<icon>
<value level="1">icon.skill1086</value>
@@ -1665,10 +1634,6 @@
<value level="14">61</value>
<value level="15">62</value>
<value level="16">63</value>
<value level="17">64</value>
<value level="18">65</value>
<value level="19">66</value>
<value level="20">67</value>
</magicLvl>
<effects>
<effect name="PhysicalAttackSpeed">
@@ -1689,10 +1654,6 @@
<value level="14">4</value>
<value level="15">9</value>
<value level="16">8</value>
<value level="17">8</value>
<value level="18">9</value>
<value level="19">9</value>
<value level="20">10</value>
</amount>
<mode>PER</mode>
</effect>
@@ -1710,7 +1671,7 @@
</effect>
</effects>
</skill>
<skill id="3046" toLevel="20" name="Special Ability: Guidance">
<skill id="3046" toLevel="16" name="Special Ability: Guidance">
<!-- Increases P. Accuracy. -->
<icon>icon.skill1240</icon>
<operateType>P</operateType>
@@ -1732,10 +1693,6 @@
<value level="14">61</value>
<value level="15">62</value>
<value level="16">63</value>
<value level="17">64</value>
<value level="18">65</value>
<value level="19">66</value>
<value level="20">67</value>
</magicLvl>
<effects>
<effect name="Accuracy">
@@ -1756,10 +1713,6 @@
<value level="14">3.4</value>
<value level="15">6.5</value>
<value level="16">6.5</value>
<value level="17">6.5</value>
<value level="18">6.5</value>
<value level="19">6.5</value>
<value level="20">6.5</value>
</amount>
<mode>DIFF</mode>
</effect>
@@ -1781,10 +1734,6 @@
<value level="14">0</value>
<value level="15">0</value>
<value level="16">0</value>
<value level="17">5</value>
<value level="18">5</value>
<value level="19">5</value>
<value level="20">5</value>
</amount>
<mode>PER</mode>
</effect>
@@ -1806,10 +1755,6 @@
<value level="14">0</value>
<value level="15">0</value>
<value level="16">0</value>
<value level="17">5</value>
<value level="18">5</value>
<value level="19">5</value>
<value level="20">5</value>
</amount>
<mode>PER</mode>
</effect>
@@ -1831,16 +1776,12 @@
<value level="14">0</value>
<value level="15">0</value>
<value level="16">0</value>
<value level="17">5</value>
<value level="18">5</value>
<value level="19">5</value>
<value level="20">5</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="3047" toLevel="3" name="Special Ability: Acumen">
<skill id="3047" toLevel="2" name="Special Ability: Acumen">
<!-- Increases Casting Spd. -->
<icon>icon.skill1085</icon>
<operateType>P</operateType>
@@ -1848,7 +1789,6 @@
<magicLvl>
<value level="1">64</value>
<value level="2">64</value>
<value level="3">70</value>
</magicLvl>
<effects>
<effect name="MagicalAttackSpeed">
@@ -1859,7 +1799,6 @@
<amount>
<value level="1">0</value>
<value level="2">5</value>
<value level="3">5</value>
</amount>
<mode>PER</mode>
</effect>
@@ -1867,7 +1806,6 @@
<amount>
<value level="1">0</value>
<value level="2">5</value>
<value level="3">5</value>
</amount>
<mode>PER</mode>
</effect>
@@ -1875,21 +1813,18 @@
<amount>
<value level="1">0</value>
<value level="2">5</value>
<value level="3">5</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="3048" toLevel="3" name="Special Ability: Conversion">
<skill id="3048" toLevel="1" name="Special Ability: Conversion">
<!-- Decreases Max HP and increases Max MP. -->
<icon>icon.skill1048</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
<value level="1">64</value>
<value level="2">64</value>
<value level="3">70</value>
</magicLvl>
<effects>
<effect name="MaxHp">
@@ -1903,24 +1838,18 @@
<effect name="PvpPhysicalAttackDamageBonus">
<amount>
<value level="1">0</value>
<value level="2">5</value>
<value level="3">5</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDamageBonus">
<amount>
<value level="1">0</value>
<value level="2">5</value>
<value level="3">5</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDamageBonus">
<amount>
<value level="1">0</value>
<value level="2">5</value>
<value level="3">5</value>
</amount>
<mode>PER</mode>
</effect>
@@ -2074,15 +2003,13 @@
</effect>
</effects>
</skill>
<skill id="3056" toLevel="3" name="Special Ability: Risk Haste">
<skill id="3056" toLevel="1" name="Special Ability: Risk Haste">
<!-- Increases Atk. Spd. in critical situation. -->
<icon>icon.skill1086</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
<value level="1">64</value>
<value level="2">64</value>
<value level="3">70</value>
</magicLvl>
<effects>
<effect name="PhysicalAttackSpeed">
@@ -2092,24 +2019,18 @@
<effect name="PvpPhysicalAttackDamageBonus">
<amount>
<value level="1">0</value>
<value level="2">5</value>
<value level="3">5</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDamageBonus">
<amount>
<value level="1">0</value>
<value level="2">5</value>
<value level="3">5</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDamageBonus">
<amount>
<value level="1">0</value>
<value level="2">5</value>
<value level="3">5</value>
</amount>
<mode>PER</mode>
</effect>
@@ -2230,46 +2151,36 @@
</effect>
</effects>
</skill>
<skill id="3068" toLevel="3" name="Special Ability: Haste">
<skill id="3068" toLevel="1" name="Special Ability: Haste">
<!-- Increases Atk. Spd. -->
<icon>icon.skill1086</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
<value level="1">64</value>
<value level="2">64</value>
<value level="3">70</value>
</magicLvl>
<effects>
<effect name="PhysicalAttackSpeed">
<amount>
<value level="1">6</value>
<value level="2">6</value>
<value level="3">6</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalAttackDamageBonus">
<amount>
<value level="1">0</value>
<value level="2">5</value>
<value level="3">5</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDamageBonus">
<amount>
<value level="1">0</value>
<value level="2">5</value>
<value level="3">5</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDamageBonus">
<amount>
<value level="1">0</value>
<value level="2">5</value>
<value level="3">5</value>
</amount>
<mode>PER</mode>
</effect>
@@ -2323,7 +2234,7 @@
<effect name="BlockActions" />
</effects>
</skill>
<skill id="3071" toLevel="2" name="Special Ability: Risk Focus">
<skill id="3071" toLevel="1" name="Special Ability: Risk Focus">
<!-- Increases P. Critical Rate in critical situation. -->
<icon>icon.skill1077</icon>
<operateType>P</operateType>
@@ -2338,21 +2249,18 @@
<effect name="PvpPhysicalAttackDamageBonus">
<amount>
<value level="1">0</value>
<value level="2">5</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDamageBonus">
<amount>
<value level="1">0</value>
<value level="2">5</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDamageBonus">
<amount>
<value level="1">0</value>
<value level="2">5</value>
</amount>
<mode>PER</mode>
</effect>
@@ -2432,7 +2340,7 @@
</effect>
</endEffects>
</skill>
<skill id="3076" toLevel="6" name="Special Ability: Empower">
<skill id="3076" toLevel="9" name="Special Ability: Empower">
<!-- Increases M. Atk. -->
<icon>icon.skill1059</icon>
<operateType>P</operateType>
@@ -2444,6 +2352,9 @@
<value level="4">55</value>
<value level="5">28</value>
<value level="6">61</value>
<value level="7">61</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">61</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">61</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</magicLvl>
<effects>
<effect name="MAtk">
@@ -2454,6 +2365,9 @@
<value level="4">26.53</value>
<value level="5">28.27</value>
<value level="6">29.7</value>
<value level="7">29.7</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">29.7</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">29.7</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>DIFF</mode>
</effect>
@@ -2613,11 +2527,6 @@
<value level="13">90</value>
<value level="14">95</value>
<value level="15">99</value>
<value level="16">101</value>
<value level="17">103</value>
<value level="18">105</value>
<value level="19">107</value>
<value level="20">109</value>
</magicLvl>
<reuseDelay>30000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
@@ -2653,11 +2562,6 @@
<value level="13">90</value>
<value level="14">95</value>
<value level="15">99</value>
<value level="16">101</value>
<value level="17">103</value>
<value level="18">105</value>
<value level="19">107</value>
<value level="20">109</value>
</magicLvl>
<reuseDelay>30000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
@@ -2760,11 +2664,6 @@
<value level="13">90</value>
<value level="14">95</value>
<value level="15">99</value>
<value level="16">101</value>
<value level="17">103</value>
<value level="18">105</value>
<value level="19">107</value>
<value level="20">109</value>
</magicLvl>
<reuseDelay>30000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
@@ -2884,11 +2783,6 @@
<value level="13">90</value>
<value level="14">95</value>
<value level="15">99</value>
<value level="16">101</value>
<value level="17">103</value>
<value level="18">105</value>
<value level="19">107</value>
<value level="20">109</value>
</magicLvl>
<reuseDelay>30000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
@@ -3072,7 +2966,7 @@
<effect name="Fear" />
</effects>
</skill>
<skill id="3091" toLevel="20" name="Item Skill: Poison (phys.)">
<skill id="3091" toLevel="15" name="Item Skill: Poison (phys.)">
<!-- In case of success: Momentarily inflicts Poison on the target during a normal physical attack. -->
<icon>icon.skill3080</icon>
<operateType>A2</operateType>
@@ -3092,11 +2986,6 @@
<value level="13">8</value>
<value level="14">8</value>
<value level="15">8</value>
<value level="16">8</value>
<value level="17">8</value>
<value level="18">8</value>
<value level="19">8</value>
<value level="20">8</value>
</abnormalLvl>
<abnormalTime>30</abnormalTime>
<subordinationAbnormalType>POISON</subordinationAbnormalType>
@@ -3125,11 +3014,6 @@
<value level="13">90</value>
<value level="14">95</value>
<value level="15">99</value>
<value level="16">101</value>
<value level="17">103</value>
<value level="18">105</value>
<value level="19">107</value>
<value level="20">109</value>
</magicLvl>
<reuseDelay>30000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
@@ -3155,11 +3039,6 @@
<value level="13">87</value>
<value level="14">87</value>
<value level="15">98</value>
<value level="16">98</value>
<value level="17">98</value>
<value level="18">109</value>
<value level="19">109</value>
<value level="20">109</value>
</power>
<ticks>5</ticks>
</effect>
@@ -3185,11 +3064,6 @@
<value level="13">8</value>
<value level="14">8</value>
<value level="15">8</value>
<value level="16">8</value>
<value level="17">8</value>
<value level="18">8</value>
<value level="19">8</value>
<value level="20">8</value>
</abnormalLvl>
<abnormalTime>20</abnormalTime>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
@@ -3218,11 +3092,6 @@
<value level="13">90</value>
<value level="14">95</value>
<value level="15">99</value>
<value level="16">101</value>
<value level="17">103</value>
<value level="18">105</value>
<value level="19">107</value>
<value level="20">109</value>
</magicLvl>
<nextAction>ATTACK</nextAction>
<reuseDelay>30000</reuseDelay>
@@ -3249,11 +3118,6 @@
<value level="13">87</value>
<value level="14">87</value>
<value level="15">98</value>
<value level="16">98</value>
<value level="17">98</value>
<value level="18">109</value>
<value level="19">109</value>
<value level="20">109</value>
</power>
<ticks>5</ticks>
</effect>
@@ -3409,11 +3273,6 @@
<value level="13">90</value>
<value level="14">95</value>
<value level="15">99</value>
<value level="16">101</value>
<value level="17">103</value>
<value level="18">105</value>
<value level="19">107</value>
<value level="20">109</value>
</magicLvl>
<reuseDelay>30000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
@@ -3536,11 +3395,6 @@
<value level="13">90</value>
<value level="14">95</value>
<value level="15">99</value>
<value level="16">101</value>
<value level="17">103</value>
<value level="18">105</value>
<value level="19">107</value>
<value level="20">109</value>
</magicLvl>
<reuseDelay>30000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
@@ -192,11 +192,6 @@
<value level="13">8</value>
<value level="14">8</value>
<value level="15">8</value>
<value level="16">8</value>
<value level="17">8</value>
<value level="18">8</value>
<value level="19">8</value>
<value level="20">8</value>
</abnormalLvl>
<abnormalTime>30</abnormalTime>
<subordinationAbnormalType>POISON</subordinationAbnormalType>
@@ -226,11 +221,6 @@
<value level="13">90</value>
<value level="14">95</value>
<value level="15">99</value>
<value level="16">101</value>
<value level="17">103</value>
<value level="18">105</value>
<value level="19">107</value>
<value level="20">109</value>
</magicLvl>
<operateType>A2</operateType>
<reuseDelay>30000</reuseDelay>
@@ -257,11 +247,6 @@
<value level="13">87</value>
<value level="14">87</value>
<value level="15">98</value>
<value level="16">98</value>
<value level="17">98</value>
<value level="18">109</value>
<value level="19">109</value>
<value level="20">109</value>
</power>
<ticks>5</ticks>
</effect>
@@ -286,11 +271,6 @@
<value level="13">8</value>
<value level="14">8</value>
<value level="15">8</value>
<value level="16">8</value>
<value level="17">8</value>
<value level="18">8</value>
<value level="19">8</value>
<value level="20">8</value>
</abnormalLvl>
<abnormalTime>20</abnormalTime>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
@@ -320,11 +300,6 @@
<value level="13">90</value>
<value level="14">95</value>
<value level="15">99</value>
<value level="16">101</value>
<value level="17">103</value>
<value level="18">105</value>
<value level="19">107</value>
<value level="20">109</value>
</magicLvl>
<nextAction>ATTACK</nextAction>
<operateType>A2</operateType>
@@ -352,11 +327,6 @@
<value level="13">87</value>
<value level="14">87</value>
<value level="15">98</value>
<value level="16">98</value>
<value level="17">98</value>
<value level="18">109</value>
<value level="19">109</value>
<value level="20">109</value>
</power>
<ticks>5</ticks>
</effect>
@@ -462,11 +432,6 @@
<value level="13">90</value>
<value level="14">95</value>
<value level="15">99</value>
<value level="16">101</value>
<value level="17">103</value>
<value level="18">105</value>
<value level="19">107</value>
<value level="20">109</value>
</magicLvl>
<operateType>A1</operateType>
<reuseDelay>30000</reuseDelay>
@@ -502,11 +467,6 @@
<value level="13">90</value>
<value level="14">95</value>
<value level="15">99</value>
<value level="16">101</value>
<value level="17">103</value>
<value level="18">105</value>
<value level="19">107</value>
<value level="20">109</value>
</magicLvl>
<operateType>A1</operateType>
<reuseDelay>30000</reuseDelay>
@@ -609,11 +569,6 @@
<value level="13">90</value>
<value level="14">95</value>
<value level="15">99</value>
<value level="16">101</value>
<value level="17">103</value>
<value level="18">105</value>
<value level="19">107</value>
<value level="20">109</value>
</magicLvl>
<operateType>A2</operateType>
<reuseDelay>30000</reuseDelay>
@@ -657,11 +612,6 @@
<value level="13">90</value>
<value level="14">95</value>
<value level="15">99</value>
<value level="16">101</value>
<value level="17">103</value>
<value level="18">105</value>
<value level="19">107</value>
<value level="20">109</value>
</magicLvl>
<operateType>A2</operateType>
<reuseDelay>30000</reuseDelay>
@@ -743,11 +693,6 @@
<value level="13">90</value>
<value level="14">95</value>
<value level="15">99</value>
<value level="16">101</value>
<value level="17">103</value>
<value level="18">105</value>
<value level="19">107</value>
<value level="20">109</value>
</magicLvl>
<operateType>A2</operateType>
<reuseDelay>30000</reuseDelay>
@@ -951,11 +896,6 @@
<value level="13">8</value>
<value level="14">8</value>
<value level="15">8</value>
<value level="16">8</value>
<value level="17">8</value>
<value level="18">8</value>
<value level="19">8</value>
<value level="20">8</value>
</abnormalLvl>
<abnormalTime>30</abnormalTime>
<subordinationAbnormalType>POISON</subordinationAbnormalType>
@@ -984,11 +924,6 @@
<value level="13">90</value>
<value level="14">95</value>
<value level="15">99</value>
<value level="16">101</value>
<value level="17">103</value>
<value level="18">105</value>
<value level="19">107</value>
<value level="20">109</value>
</magicLvl>
<operateType>A2</operateType>
<reuseDelay>30000</reuseDelay>
@@ -1015,11 +950,6 @@
<value level="13">87</value>
<value level="14">87</value>
<value level="15">98</value>
<value level="16">98</value>
<value level="17">98</value>
<value level="18">109</value>
<value level="19">109</value>
<value level="20">109</value>
</power>
<ticks>5</ticks>
</effect>
@@ -1044,11 +974,6 @@
<value level="13">8</value>
<value level="14">8</value>
<value level="15">8</value>
<value level="16">8</value>
<value level="17">8</value>
<value level="18">8</value>
<value level="19">8</value>
<value level="20">8</value>
</abnormalLvl>
<abnormalTime>20</abnormalTime>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
@@ -1077,11 +1002,6 @@
<value level="13">87</value>
<value level="14">87</value>
<value level="15">98</value>
<value level="16">98</value>
<value level="17">98</value>
<value level="18">109</value>
<value level="19">109</value>
<value level="20">109</value>
</magicLvl>
<nextAction>ATTACK</nextAction>
<operateType>A2</operateType>
@@ -1109,11 +1029,6 @@
<value level="13">67</value>
<value level="14">67</value>
<value level="15">67</value>
<value level="16">67</value>
<value level="17">67</value>
<value level="18">67</value>
<value level="19">67</value>
<value level="20">67</value>
</power>
<ticks>5</ticks>
</effect>
@@ -1698,11 +1613,6 @@
<value level="13">90</value>
<value level="14">95</value>
<value level="15">99</value>
<value level="16">101</value>
<value level="17">103</value>
<value level="18">105</value>
<value level="19">107</value>
<value level="20">109</value>
</magicLvl>
<mpConsume>
<value level="1">38</value>
@@ -1964,11 +1874,6 @@
<value level="13">90</value>
<value level="14">95</value>
<value level="15">99</value>
<value level="16">101</value>
<value level="17">103</value>
<value level="18">105</value>
<value level="19">107</value>
<value level="20">109</value>
</magicLvl>
<mpConsume>
<value level="1">38</value>
@@ -2074,11 +1979,6 @@
<value level="13">90</value>
<value level="14">95</value>
<value level="15">99</value>
<value level="16">101</value>
<value level="17">103</value>
<value level="18">105</value>
<value level="19">107</value>
<value level="20">109</value>
</magicLvl>
<mpConsume>
<value level="1">38</value>
@@ -2257,11 +2157,6 @@
<value level="13">90</value>
<value level="14">95</value>
<value level="15">99</value>
<value level="16">101</value>
<value level="17">103</value>
<value level="18">105</value>
<value level="19">107</value>
<value level="20">109</value>
</magicLvl>
<mpConsume>
<value level="1">38</value>
@@ -2367,11 +2262,6 @@
<value level="13">90</value>
<value level="14">95</value>
<value level="15">99</value>
<value level="16">101</value>
<value level="17">103</value>
<value level="18">105</value>
<value level="19">107</value>
<value level="20">109</value>
</magicLvl>
<mpConsume>
<value level="1">38</value>
@@ -3766,7 +3656,7 @@
<skill id="3155" toLevel="10" name="Item Skill: Unlock">
<!-- Active: Opens doors Lv. $s2 with $s1 chance, doors Lv. $s4 with $s3 chance, and chests Lv. $s6 or below with $s5 chance. Requires $s7 Keys of a Thief. -->
<icon>icon.skill3123</icon>
<castRange>400</castRange>
<castRange>40</castRange>
<effectPoint>
<value level="1">-5</value>
<value level="2">-6</value>
@@ -6198,7 +6088,7 @@
<value level="10">-657</value>
</effectPoint>
<effectRange>400</effectRange>
<hitTime>1500</hitTime>
<hitTime>4000</hitTime>
<isDebuff>true</isDebuff>
<isMagic>2</isMagic> <!-- Static Skill -->
<lvlBonusRate>10</lvlBonusRate>
@@ -185,7 +185,7 @@
<value level="3">7</value>
</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>6000</reuseDelay>
<reuseDelay>60000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
@@ -2397,7 +2397,6 @@
</skill>
<skill id="3266" toLevel="1" name="Large Firecracker's Ability">
<!-- Can set off large firecrackers. -->
<hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<mpConsume>19</mpConsume>
@@ -2768,7 +2767,7 @@
<abnormalTime>10</abnormalTime>
<abnormalType>TALISMAN</abnormalType>
<effectPoint>532</effectPoint>
<hitTime>4000</hitTime>
<hitTime>3000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>55</magicLvl>
<operateType>A2</operateType>
@@ -2800,7 +2799,7 @@
<abnormalTime>15</abnormalTime>
<abnormalType>TALISMAN</abnormalType>
<activateRate>70</activateRate>
<effectPoint>532</effectPoint>
<effectPoint>-679</effectPoint>
<hitTime>3000</hitTime>
<castRange>900</castRange>
<isMagic>2</isMagic> <!-- Static Skill -->
@@ -2826,7 +2825,7 @@
<abnormalTime>15</abnormalTime>
<abnormalType>TALISMAN</abnormalType>
<castRange>600</castRange>
<effectPoint>532</effectPoint>
<effectPoint>-679</effectPoint>
<activateRate>70</activateRate>
<hitTime>3000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
@@ -2856,7 +2855,7 @@
<abnormalTime>15</abnormalTime>
<abnormalType>TALISMAN</abnormalType>
<activateRate>70</activateRate>
<effectPoint>532</effectPoint>
<effectPoint>-655</effectPoint>
<hitTime>3000</hitTime>
<castRange>600</castRange>
<isMagic>2</isMagic> <!-- Static Skill -->
@@ -2952,7 +2951,7 @@
<abnormalLvl>1</abnormalLvl>
<abnormalTime>15</abnormalTime>
<abnormalType>TALISMAN</abnormalType>
<effectPoint>532</effectPoint>
<effectPoint>-679</effectPoint>
<hitTime>3000</hitTime>
<castRange>900</castRange>
<activateRate>70</activateRate>
@@ -2979,7 +2978,7 @@
<abnormalType>TALISMAN</abnormalType>
<castRange>600</castRange>
<activateRate>70</activateRate>
<effectPoint>532</effectPoint>
<effectPoint>-679</effectPoint>
<hitTime>3000</hitTime>
<isDebuff>true</isDebuff>
<isMagic>2</isMagic> <!-- Static Skill -->
@@ -3007,12 +3006,13 @@
<abnormalTime>15</abnormalTime>
<abnormalType>TALISMAN</abnormalType>
<activateRate>70</activateRate>
<effectPoint>532</effectPoint>
<effectPoint>-655</effectPoint>
<castRange>600</castRange>
<hitTime>3000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>55</magicLvl>
<operateType>A2</operateType>
<isDebuff>true</isDebuff>
<reuseDelay>120000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
@@ -1075,7 +1075,7 @@
</effect>
</effects>
</skill>
<skill id="3542" toLevel="6" name="Special Ability: P. Critical Damage">
<skill id="3542" toLevel="9" name="Special Ability: P. Critical Damage">
<!-- P. Critical Damage Boost -->
<icon>icon.skill1242</icon>
<magicLvl>
@@ -1085,6 +1085,9 @@
<value level="4">55</value>
<value level="5">58</value>
<value level="6">61</value>
<value level="7">61</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">61</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">61</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
@@ -1097,6 +1100,9 @@
<value level="4">269.91</value>
<value level="5">289.4</value>
<value level="6">306.42</value>
<value level="7">306.42</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">306.42</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">306.42</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>DIFF</mode>
</effect>
@@ -1384,7 +1390,7 @@
</effect>
</effects>
</skill>
<skill id="3558" toLevel="1" name="Damaged Antharas' Earring">
<skill id="3558" toLevel="15" name="Damaged Antharas' Earring">
<!-- Bleed Resistance/ Atk. Rate +1%. -->
<icon>
<value level="1">icon.accessory_earring_of_antaras_i00</value>
@@ -1441,7 +1447,7 @@
</effect>
</effects>
</skill>
<skill id="3559" toLevel="2" name="Damaged Zaken's Earring">
<skill id="3559" toLevel="15" name="Damaged Zaken's Earring">
<!-- Bleed Resistance +1%. -->
<icon>
<value level="1">icon.accessory_earring_of_zaken_i00</value>
@@ -1469,20 +1475,72 @@
<DERANGEMENT>
<value level="1">20</value>
<value level="2">30</value>
<value level="3">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="4">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="11">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="12">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="13">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="14">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="15">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</DERANGEMENT>
<SHOCK>
<value level="1">20</value>
<value level="2">30</value>
<value level="3">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="4">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="11">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="12">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="13">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="14">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="15">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</SHOCK>
</effect>
<effect name="DefenceTrait">
<SHOCK>
<value level="1">20</value>
<value level="2">30</value>
<value level="3">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="4">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="11">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="12">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="13">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="14">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="15">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</SHOCK>
<DERANGEMENT>
<value level="1">20</value>
<value level="2">30</value>
<value level="3">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="4">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="11">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="12">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="13">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="14">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="15">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</DERANGEMENT>
<BLEED>30</BLEED>
</effect>
@@ -1494,6 +1552,19 @@
<amount>
<value level="1">10</value>
<value level="2">15</value>
<value level="3">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="4">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="11">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="12">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="13">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="14">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="15">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>PER</mode>
</effect>
@@ -1501,12 +1572,25 @@
<amount>
<value level="1">0</value>
<value level="2">15</value>
<value level="3">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="4">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="11">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="12">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="13">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="14">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="15">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<attribute>DARK</attribute>
</effect>
</effects>
</skill>
<skill id="3560" toLevel="3" name="Orfen's Earring">
<skill id="3560" toLevel="4" name="Orfen's Earring">
<!-- Hold Resistance and Atk. Rate +10%, Mental Resistance and Atk. Rate +5%, Healing Power +2%, Skill MP Consumption -2%. -->
<icon>
<value level="1">icon.accessory_earring_of_orfen_i00</value>
@@ -1523,11 +1607,13 @@
<value level="1">5</value>
<value level="2">10</value>
<value level="3">15</value>
<value level="4">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</DERANGEMENT>
<HOLD>
<value level="1">10</value>
<value level="2">15</value>
<value level="3">20</value>
<value level="4">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</HOLD>
</effect>
<effect name="AttackTrait">
@@ -1535,11 +1621,13 @@
<value level="1">5</value>
<value level="2">10</value>
<value level="3">15</value>
<value level="4">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</DERANGEMENT>
<HOLD>
<value level="1">10</value>
<value level="2">15</value>
<value level="3">20</value>
<value level="4">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</HOLD>
</effect>
<effect name="HealEffect">
@@ -1547,6 +1635,7 @@
<value level="1">2</value>
<value level="2">4</value>
<value level="3">6</value>
<value level="4">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>PER</mode>
</effect>
@@ -1555,15 +1644,16 @@
<value level="1">2</value>
<value level="2">3</value>
<value level="3">5</value>
<value level="4">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>PER</mode>
</effect>
<effect name="MpVampiricAttack" fromLevel="3" toLevel="3">
<effect name="MpVampiricAttack" fromLevel="3" toLevel="4">
<amount>3</amount>
</effect>
</effects>
</skill>
<skill id="3561" toLevel="3" name="Damaged Baium's Ring">
<skill id="3561" toLevel="15" name="Damaged Baium's Ring">
<!-- Bleed Resistance +1%. -->
<icon>
<value level="1">icon.accessory_ring_of_baium_i00</value>
@@ -1591,11 +1681,35 @@
<value level="1">10</value>
<value level="2">15</value>
<value level="3">20</value>
<value level="4">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="11">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="12">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="13">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="14">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="15">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</SHOCK>
<BLEED>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">15</value>
<value level="4">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="11">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="12">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="13">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="14">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="15">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</BLEED>
</effect>
<effect name="DefenceTrait">
@@ -1603,11 +1717,35 @@
<value level="1">10</value>
<value level="2">15</value>
<value level="3">20</value>
<value level="4">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="11">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="12">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="13">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="14">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="15">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</SHOCK>
<BLEED>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">15</value>
<value level="4">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="11">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="12">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="13">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="14">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="15">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</BLEED>
</effect>
<effect name="PhysicalAttackSpeed">
@@ -1615,6 +1753,18 @@
<value level="1">2</value>
<value level="2">3</value>
<value level="3">4</value>
<value level="4">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="11">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="12">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="13">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="14">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="15">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>PER</mode>
</effect>
@@ -1623,6 +1773,18 @@
<value level="1">2</value>
<value level="2">3</value>
<value level="3">4</value>
<value level="4">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="11">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="12">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="13">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="14">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="15">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>PER</mode>
</effect>
@@ -1631,6 +1793,18 @@
<value level="1">2</value>
<value level="2">4</value>
<value level="3">6</value>
<value level="4">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="11">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="12">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="13">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="14">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="15">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>PER</mode>
</effect>
@@ -1639,20 +1813,32 @@
<value level="1">2</value>
<value level="2">4</value>
<value level="3">6</value>
<value level="4">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="11">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="12">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="13">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="14">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="15">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalDamage" fromLevel="3" toLevel="3">
<effect name="CriticalDamage" fromLevel="3" toLevel="15">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalDamage" fromLevel="3" toLevel="3">
<effect name="MagicCriticalDamage" fromLevel="3" toLevel="15">
<amount>10</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="3562" toLevel="3" name="Queen Ant's Ring">
<skill id="3562" toLevel="4" name="Queen Ant's Ring">
<!-- Poison Resistance and Atk. Rate +10%, P./ M. Accuracy +1, P./ M. Atk. +4%. -->
<icon>
<value level="1">icon.accessory_ring_of_queen_ant_i00</value>
@@ -1669,6 +1855,7 @@
<value level="1">10</value>
<value level="2">15</value>
<value level="3">20</value>
<value level="4">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</POISON>
</effect>
<effect name="DefenceTrait">
@@ -1676,6 +1863,7 @@
<value level="1">10</value>
<value level="2">15</value>
<value level="3">20</value>
<value level="4">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</POISON>
</effect>
<effect name="Accuracy">
@@ -1683,6 +1871,7 @@
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">3</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>DIFF</mode>
</effect>
@@ -1691,6 +1880,7 @@
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">3</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>DIFF</mode>
</effect>
@@ -1699,6 +1889,7 @@
<value level="1">4</value>
<value level="2">6</value>
<value level="3">10</value>
<value level="4">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>PER</mode>
</effect>
@@ -1707,6 +1898,7 @@
<value level="1">4</value>
<value level="2">6</value>
<value level="3">10</value>
<value level="4">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>PER</mode>
</effect>
@@ -1715,6 +1907,7 @@
<value level="1">0</value>
<value level="2">0</value>
<value level="3">10</value>
<value level="4">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>PER</mode>
</effect>
@@ -1723,12 +1916,13 @@
<value level="1">0</value>
<value level="2">0</value>
<value level="3">10</value>
<value level="4">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="3563" toLevel="3" name="Ring of Core">
<skill id="3563" toLevel="4" name="Ring of Core">
<!-- Mental Resistance and Atk. Rate +10%, P./ M. Evasion +1, Received Damage -2%. -->
<icon>
<value level="1">icon.accessory_ring_of_core_i00</value>
@@ -1745,6 +1939,7 @@
<value level="1">10</value>
<value level="2">15</value>
<value level="3">20</value>
<value level="4">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</DERANGEMENT>
</effect>
<effect name="DefenceTrait">
@@ -1752,6 +1947,7 @@
<value level="1">10</value>
<value level="2">15</value>
<value level="3">20</value>
<value level="4">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</DERANGEMENT>
</effect>
<effect name="PhysicalEvasion">
@@ -1759,6 +1955,7 @@
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">3</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>DIFF</mode>
</effect>
@@ -1767,6 +1964,7 @@
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">3</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>DIFF</mode>
</effect>
@@ -1775,6 +1973,7 @@
<value level="1">2</value>
<value level="2">4</value>
<value level="3">6</value>
<value level="4">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<type>ENEMY_ALL</type>
<mode>PER</mode>
@@ -1784,6 +1983,7 @@
<value level="1">2</value>
<value level="2">4</value>
<value level="3">6</value>
<value level="4">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<type>ENEMY_ALL</type>
<mode>PER</mode>
@@ -1793,6 +1993,7 @@
<value level="1">2</value>
<value level="2">4</value>
<value level="3">6</value>
<value level="4">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>PER</mode>
</effect>
@@ -1801,6 +2002,7 @@
<value level="1">2</value>
<value level="2">4</value>
<value level="3">6</value>
<value level="4">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>PER</mode>
</effect>
@@ -1809,6 +2011,7 @@
<value level="1">2</value>
<value level="2">4</value>
<value level="3">6</value>
<value level="4">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>PER</mode>
</effect>
@@ -1954,12 +2157,14 @@
</effects>
</skill>
<skill id="3579" toLevel="1" name="Infinity Power - Reflect">
<!-- For $s1, returns $s2 of damage received by the target back to the enemy. -->
<!-- For 5 min., returns 8% of damage received by the target back to the enemy. -->
<icon>icon.skill0086</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>300</abnormalTime>
<operateType>A2</operateType>
<hitTime>1000</hitTime>
<isMagic>4</isMagic>
<effectPoint>379</effectPoint>
<hitTime>1500</hitTime>
<reuseDelay>600000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@@ -2024,7 +2229,9 @@
<abnormalLvl>1</abnormalLvl>
<abnormalTime>120</abnormalTime>
<operateType>A2</operateType>
<hitTime>1000</hitTime>
<isMagic>4</isMagic>
<effectPoint>379</effectPoint>
<hitTime>1500</hitTime>
<reuseDelay>600000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@@ -2089,12 +2296,14 @@
</effects>
</skill>
<skill id="3584" toLevel="1" name="Infinity Power - Protection">
<!-- For $s1 makes you immune to debuffs $s2 times. -->
<!-- For 2 min. makes you immune to debuffs 5 times. -->
<icon>icon.skill0100</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>120</abnormalTime>
<operateType>A2</operateType>
<hitTime>1000</hitTime>
<isMagic>4</isMagic>
<effectPoint>379</effectPoint>
<hitTime>1500</hitTime>
<reuseDelay>600000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@@ -2157,12 +2366,14 @@
</effects>
</skill>
<skill id="3586" toLevel="1" name="Infinity Power - Refresh">
<!-- For 5 min. Skill Cooldown -$s1 (except for the skills with a fixed cooldown). -->
<!-- For 5 min. Skill Cooldown -10% (except for the skills with a fixed cooldown). -->
<icon>icon.skill3123</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>300</abnormalTime>
<operateType>A2</operateType>
<hitTime>1000</hitTime>
<isMagic>4</isMagic>
<effectPoint>379</effectPoint>
<hitTime>1500</hitTime>
<reuseDelay>600000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@@ -2290,13 +2501,15 @@
</effects>
</skill>
<skill id="3590" toLevel="1" name="Infinity Power - Immortal">
<!-- For $s1, chance of deadly attack +$s2. -->
<!-- For 5 min., chance of deadly attack +20%. -->
<icon>icon.skill0410</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>300</abnormalTime>
<reuseDelay>600000</reuseDelay>
<hitTime>1000</hitTime>
<hitTime>1500</hitTime>
<operateType>A2</operateType>
<isMagic>4</isMagic>
<effectPoint>379</effectPoint>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@@ -2394,8 +2607,10 @@
<abnormalLvl>1</abnormalLvl>
<abnormalTime>300</abnormalTime>
<reuseDelay>600000</reuseDelay>
<hitTime>1000</hitTime>
<hitTime>1500</hitTime>
<operateType>A2</operateType>
<isMagic>4</isMagic>
<effectPoint>379</effectPoint>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@@ -2462,8 +2677,10 @@
<abnormalLvl>1</abnormalLvl>
<abnormalTime>300</abnormalTime>
<reuseDelay>600000</reuseDelay>
<hitTime>1000</hitTime>
<hitTime>1500</hitTime>
<operateType>A2</operateType>
<isMagic>4</isMagic>
<effectPoint>379</effectPoint>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@@ -2518,7 +2735,9 @@
<abnormalLvl>1</abnormalLvl>
<abnormalTime>30</abnormalTime>
<operateType>A2</operateType>
<hitTime>1000</hitTime>
<isMagic>4</isMagic>
<effectPoint>379</effectPoint>
<hitTime>1500</hitTime>
<reuseDelay>600000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="3600" toLevel="10" name="Special Ability: Anger">
<skill id="3600" toLevel="6" name="Special Ability: Anger">
<!-- Decreases Max HP and increases P. Atk. Enables the character to attack multiple opponents. -->
<icon>icon.skill1062</icon>
<magicLvl>
@@ -10,10 +10,6 @@
<value level="4">55</value>
<value level="5">58</value>
<value level="6">61</value>
<value level="7">64</value>
<value level="8">67</value>
<value level="9">75</value>
<value level="10">80</value>
</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
@@ -26,10 +22,6 @@
<value level="4">26.78</value>
<value level="5">28.59</value>
<value level="6">30.12</value>
<value level="7">31.30</value>
<value level="8">39</value>
<value level="9">45</value>
<value level="10">78.33</value>
</amount>
<mode>DIFF</mode>
</effect>
@@ -48,10 +40,6 @@
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">5</value>
<value level="8">5</value>
<value level="9">5</value>
<value level="10">5</value>
</amount>
<mode>PER</mode>
</effect>
@@ -63,10 +51,6 @@
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">5</value>
<value level="8">5</value>
<value level="9">5</value>
<value level="10">5</value>
</amount>
<mode>PER</mode>
</effect>
@@ -78,10 +62,6 @@
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">5</value>
<value level="8">5</value>
<value level="9">5</value>
<value level="10">5</value>
</amount>
<mode>PER</mode>
</effect>
@@ -91,7 +71,7 @@
</effect>
</effects>
</skill>
<skill id="3601" toLevel="10" name="Special Ability: Haste">
<skill id="3601" toLevel="6" name="Special Ability: Haste">
<!-- Increases Atk. Spd. Enables the character to attack multiple opponents. -->
<icon>icon.skill1086</icon>
<magicLvl>
@@ -101,10 +81,6 @@
<value level="4">55</value>
<value level="5">58</value>
<value level="6">61</value>
<value level="7">64</value>
<value level="8">67</value>
<value level="9">75</value>
<value level="10">84</value>
</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
@@ -117,10 +93,6 @@
<value level="4">7</value>
<value level="5">6</value>
<value level="6">6</value>
<value level="7">6</value>
<value level="8">6</value>
<value level="9">7</value>
<value level="10">11</value>
</amount>
<mode>PER</mode>
</effect>
@@ -139,10 +111,6 @@
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">5</value>
<value level="8">5</value>
<value level="9">5</value>
<value level="10">5</value>
</amount>
<mode>PER</mode>
</effect>
@@ -154,16 +122,12 @@
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">5</value>
<value level="8">5</value>
<value level="9">5</value>
<value level="10">5</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="3602" toLevel="10" name="Special Ability: Guidance">
<skill id="3602" toLevel="6" name="Special Ability: Guidance">
<!-- Increases P. Accuracy and enables the character to attack multiple opponents. -->
<icon>icon.skill1240</icon>
<magicLvl>
@@ -173,10 +137,6 @@
<value level="4">55</value>
<value level="5">58</value>
<value level="6">61</value>
<value level="7">64</value>
<value level="8">67</value>
<value level="9">75</value>
<value level="10">84</value>
</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
@@ -189,10 +149,6 @@
<value level="4">5.37</value>
<value level="5">5.02</value>
<value level="6">4.68</value>
<value level="7">4.34</value>
<value level="8">3.95</value>
<value level="9">5.27</value>
<value level="10">7.5</value>
</amount>
<mode>DIFF</mode>
</effect>
@@ -211,10 +167,6 @@
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">5</value>
<value level="8">5</value>
<value level="9">5</value>
<value level="10">5</value>
</amount>
<mode>PER</mode>
</effect>
@@ -226,10 +178,6 @@
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">5</value>
<value level="8">5</value>
<value level="9">5</value>
<value level="10">5</value>
</amount>
<mode>PER</mode>
</effect>
@@ -241,10 +189,6 @@
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">5</value>
<value level="8">5</value>
<value level="9">5</value>
<value level="10">5</value>
</amount>
<mode>PER</mode>
</effect>
@@ -634,13 +634,14 @@
</effect>
</effects>
</skill>
<skill id="4031" toLevel="3" name="Clan Shield">
<skill id="4031" toLevel="4" name="Clan Shield">
<!-- For $s1 P. Def. +$s2. -->
<icon>icon.skill4031</icon>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">3</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</abnormalLvl>
<abnormalTime>300</abnormalTime>
<abnormalType>PD_UP</abnormalType>
@@ -653,6 +654,7 @@
<value level="1">20</value>
<value level="2">40</value>
<value level="3">70</value>
<value level="4">70</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</magicLvl>
<mpConsume>
<value level="1">10</value>
@@ -672,6 +674,7 @@
<value level="1">8</value>
<value level="2">12</value>
<value level="3">15</value>
<value level="4">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>PER</mode>
</effect>
@@ -1529,7 +1532,7 @@
</effect>
</effects>
</skill>
<skill id="4049" toLevel="16" name="Cubic Strike">
<skill id="4049" toLevel="13" name="Cubic Strike">
<!-- Inflicts damage on the enemy with $s1 Power. -->
<effectPoint>
<value level="1">-379</value>
@@ -1545,9 +1548,6 @@
<value level="11">-679</value>
<value level="12">-679</value>
<value level="13">-681</value>
<value level="14">-684</value>
<value level="15">-687</value>
<value level="16">-689</value>
</effectPoint>
<magicLvl>
<value level="1">40</value>
@@ -1563,9 +1563,6 @@
<value level="11">80</value>
<value level="12">81</value>
<value level="13">82</value>
<value level="14">83</value>
<value level="15">84</value>
<value level="16">85</value>
</magicLvl>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
@@ -1588,14 +1585,11 @@
<value level="11">2626</value>
<value level="12">2710</value>
<value level="13">2794</value>
<value level="14">2878</value>
<value level="15">2961</value>
<value level="16">3044</value>
</power>
</effect>
</effects>
</skill>
<skill id="4050" toLevel="16" name="Cubic Drain">
<skill id="4050" toLevel="13" name="Cubic Drain">
<!-- Has a chance to absorb enemy's HP. Power $s1. -->
<effectPoint>
<value level="1">-408</value>
@@ -1611,9 +1605,6 @@
<value level="11">-676</value>
<value level="12">-679</value>
<value level="13">-681</value>
<value level="14">-684</value>
<value level="15">-687</value>
<value level="16">-689</value>
</effectPoint>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
@@ -1630,9 +1621,6 @@
<value level="11">80</value>
<value level="12">81</value>
<value level="13">82</value>
<value level="14">83</value>
<value level="15">84</value>
<value level="16">85</value>
</magicLvl>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
@@ -1655,15 +1643,12 @@
<value level="11">2632</value>
<value level="12">2722</value>
<value level="13">2812</value>
<value level="14">2898</value>
<value level="15">2986</value>
<value level="16">3062</value>
</power>
<percentage>40</percentage>
</effect>
</effects>
</skill>
<skill id="4051" toLevel="20" name="Cubic Heal">
<skill id="4051" toLevel="14" name="Cubic Heal">
<!-- Restores HP with $s1 Power. -->
<castRange>600</castRange>
<effectPoint>
@@ -1680,13 +1665,7 @@
<value level="11">674</value>
<value level="12">677</value>
<value level="13">679</value>
<value level="14">682</value>
<value level="15">685</value>
<value level="16">687</value>
<value level="17">0</value>
<value level="18">0</value>
<value level="19">0</value>
<value level="20">1</value>
<value level="14">1</value>
</effectPoint>
<effectRange>1100</effectRange>
<isMagic>1</isMagic> <!-- Magic Skill -->
@@ -1705,12 +1684,6 @@
<value level="12">81</value>
<value level="13">82</value>
<value level="14">83</value>
<value level="15">84</value>
<value level="16">85</value>
<value level="17">0</value>
<value level="18">0</value>
<value level="19">0</value>
<value level="20">18</value>
</magicLvl>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
@@ -1734,17 +1707,11 @@
<value level="12">418</value>
<value level="13">422</value>
<value level="14">426</value>
<value level="15">430</value>
<value level="16">434</value>
<value level="17">0</value>
<value level="18">0</value>
<value level="19">0</value>
<value level="20">68</value>
</power>
</effect>
</effects>
</skill>
<skill id="4052" toLevel="15" name="Cubic Poison">
<skill id="4052" toLevel="12" name="Cubic Poison">
<!-- Inflicts poison, decreases HP every sec. -->
<icon>icon.skill1168</icon>
<abnormalLvl>
@@ -1760,9 +1727,6 @@
<value level="10">8</value>
<value level="11">8</value>
<value level="12">8</value>
<value level="13">8</value>
<value level="14">8</value>
<value level="15">8</value>
</abnormalLvl>
<abnormalTime>30</abnormalTime>
<subordinationAbnormalType>POISON</subordinationAbnormalType>
@@ -1783,9 +1747,6 @@
<value level="10">-676</value>
<value level="11">-679</value>
<value level="12">-681</value>
<value level="13">-684</value>
<value level="14">-687</value>
<value level="15">-689</value>
</effectPoint>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
@@ -1803,9 +1764,6 @@
<value level="10">80</value>
<value level="11">81</value>
<value level="12">82</value>
<value level="13">83</value>
<value level="14">84</value>
<value level="15">85</value>
</magicLvl>
<operateType>A2</operateType>
<magicCriticalRate>-5</magicCriticalRate>
@@ -1827,15 +1785,12 @@
<value level="10">66</value>
<value level="11">66</value>
<value level="12">66</value>
<value level="13">66</value>
<value level="14">66</value>
<value level="15">66</value>
</power>
<ticks>3</ticks>
</effect>
</effects>
</skill>
<skill id="4053" toLevel="16" name="Cubic Weakness">
<skill id="4053" toLevel="13" name="Cubic Weakness">
<!-- Temporarily P. Atk. -23%. -->
<icon>icon.skill1164</icon>
<abnormalLvl>3</abnormalLvl>
@@ -1857,9 +1812,6 @@
<value level="11">-676</value>
<value level="12">-679</value>
<value level="13">-681</value>
<value level="14">-684</value>
<value level="15">-687</value>
<value level="16">-689</value>
</effectPoint>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
@@ -1878,9 +1830,6 @@
<value level="11">80</value>
<value level="12">81</value>
<value level="13">82</value>
<value level="14">83</value>
<value level="15">84</value>
<value level="16">85</value>
</magicLvl>
<operateType>A2</operateType>
<magicCriticalRate>-5</magicCriticalRate>
@@ -1894,7 +1843,7 @@
</effect>
</effects>
</skill>
<skill id="4054" toLevel="16" name="Cubic Hex">
<skill id="4054" toLevel="13" name="Cubic Hex">
<!-- Temporarily P. Def. -23%. -->
<icon>icon.skill0122</icon>
<abnormalLvl>3</abnormalLvl>
@@ -1916,9 +1865,6 @@
<value level="11">-676</value>
<value level="12">-679</value>
<value level="13">-681</value>
<value level="14">-684</value>
<value level="15">-687</value>
<value level="16">-689</value>
</effectPoint>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
@@ -1937,9 +1883,6 @@
<value level="11">80</value>
<value level="12">81</value>
<value level="13">82</value>
<value level="14">83</value>
<value level="15">84</value>
<value level="16">85</value>
</magicLvl>
<operateType>A2</operateType>
<magicCriticalRate>-5</magicCriticalRate>
@@ -1953,7 +1896,7 @@
</effect>
</effects>
</skill>
<skill id="4055" toLevel="16" name="Cubic Shackle">
<skill id="4055" toLevel="13" name="Cubic Shackle">
<!-- Temporarily Atk. Spd. -23%. -->
<icon>icon.skill1206</icon>
<abnormalLvl>3</abnormalLvl>
@@ -1975,9 +1918,6 @@
<value level="11">-676</value>
<value level="12">-679</value>
<value level="13">-681</value>
<value level="14">-684</value>
<value level="15">-687</value>
<value level="16">-689</value>
</effectPoint>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
@@ -1996,9 +1936,6 @@
<value level="11">80</value>
<value level="12">81</value>
<value level="13">82</value>
<value level="14">83</value>
<value level="15">84</value>
<value level="16">85</value>
</magicLvl>
<operateType>A2</operateType>
<magicCriticalRate>-5</magicCriticalRate>
@@ -2621,6 +2558,20 @@
<value level="12">95</value>
</magicLvl>
<operateType>A2</operateType>
<mpConsume>
<value level="1">13</value>
<value level="2">20</value>
<value level="3">28</value>
<value level="4">38</value>
<value level="5">50</value>
<value level="6">61</value>
<value level="7">71</value>
<value level="8">76</value>
<value level="9">80</value>
<value level="10">83</value>
<value level="11">84</value>
<value level="12">85</value>
</mpConsume>
<reuseDelay>6000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<trait>SHOCK</trait>
@@ -2983,7 +2934,6 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>-1</magicLvl>
<operateType>A2</operateType>
<reuseDelay>50</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
@@ -3001,10 +2951,8 @@
</skill>
<skill id="4083" toLevel="1" name="Kalis' Poison">
<castRange>600</castRange>
<coolTime>800</coolTime>
<effectPoint>-100</effectPoint>
<effectRange>1100</effectRange>
<hitTime>1000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>70</magicLvl>
<operateType>A1</operateType>
@@ -382,6 +382,10 @@
<!-- Immobilizes and stuns target. -->
<icon>icon.skill4107</icon>
<operateType>A1</operateType>
<isDebuff>true</isDebuff>
<hitTime>3000</hitTime>
<coolTime>3000</coolTime>
<effectPoint>-100</effectPoint>
</skill>
<skill id="4108" toLevel="1" name="Antharas Fear">
<!-- Afflicted with Fear and moving against own will momentarily. -->
@@ -404,6 +408,7 @@
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>99</magicLvl>
<operateType>A2</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<abnormalResists>TURN_FLEE;KNOCKDOWN;DEPORT;SILENCE;PARALYZE;ABSORB;DISARM;SILENCE_PHYSICAL;SILENCE_ALL;CHANGEBODY;TURN_STONE;DERANGEMENT;AIRBIND;SLEEP;OBLIVION;MIRAGE;MIRAGE_TRAP;ROOT_MAGICALLY;ROOT_PHYSICALLY;STUN;PUBLIC_SLOT</abnormalResists>
<magicCriticalRate>-5</magicCriticalRate>
<trait>DERANGEMENT</trait>
@@ -432,6 +437,7 @@
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>99</magicLvl>
<operateType>A2</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<abnormalResists>TURN_FLEE;KNOCKDOWN;DEPORT;SILENCE;PARALYZE;ABSORB;DISARM;SILENCE_PHYSICAL;SILENCE_ALL;CHANGEBODY;TURN_STONE;DERANGEMENT;AIRBIND;SLEEP;OBLIVION;MIRAGE;MIRAGE_TRAP;ROOT_MAGICALLY;ROOT_PHYSICALLY;STUN;PUBLIC_SLOT</abnormalResists>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>2</hitCancelTime>
@@ -1185,6 +1191,7 @@
<hitTime>6000</hitTime>
<magicLvl>75</magicLvl>
<operateType>A1</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>3</hitCancelTime>
<targetType>ENEMY</targetType>
@@ -1248,6 +1255,7 @@
<hitTime>2000</hitTime>
<magicLvl>75</magicLvl>
<operateType>A1</operateType>
<reuseDelay>300000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
@@ -2847,7 +2855,7 @@
</effect>
</effects>
</skill>
<skill id="4164" toLevel="18" name="Cubic Paralysis">
<skill id="4164" toLevel="15" name="Cubic Paralysis">
<!-- Paralyzed and unable to move temporarily. -->
<icon>icon.skill1170</icon>
<abnormalLvl>1</abnormalLvl>
@@ -2874,9 +2882,6 @@
<value level="13">80</value>
<value level="14">81</value>
<value level="15">82</value>
<value level="16">83</value>
<value level="17">84</value>
<value level="18">85</value>
</magicLvl>
<operateType>A2</operateType>
<magicCriticalRate>-5</magicCriticalRate>
@@ -2905,7 +2910,7 @@
</effect>
</endEffects>
</skill>
<skill id="4165" toLevel="17" name="Cubic Icy Air">
<skill id="4165" toLevel="14" name="Cubic Icy Air">
<!-- Continuously damaged by icy air. -->
<icon>icon.skill1183</icon>
<abnormalLvl>
@@ -2923,9 +2928,6 @@
<value level="12">8</value>
<value level="13">8</value>
<value level="14">8</value>
<value level="15">8</value>
<value level="16">8</value>
<value level="17">8</value>
</abnormalLvl>
<abnormalTime>15</abnormalTime>
<abnormalType>DOT_ATTR</abnormalType>
@@ -2951,9 +2953,6 @@
<value level="12">80</value>
<value level="13">81</value>
<value level="14">82</value>
<value level="15">83</value>
<value level="16">84</value>
<value level="17">85</value>
</magicLvl>
<operateType>A2</operateType>
<magicCriticalRate>-5</magicCriticalRate>
@@ -2977,15 +2976,12 @@
<value level="12">164</value>
<value level="13">164</value>
<value level="14">164</value>
<value level="15">164</value>
<value level="16">164</value>
<value level="17">164</value>
</power>
<ticks>1</ticks>
</effect>
</effects>
</skill>
<skill id="4166" toLevel="18" name="Cubic Stun">
<skill id="4166" toLevel="15" name="Cubic Stun">
<!-- Immobilizes and stuns target. -->
<icon>icon.skill0279</icon>
<abnormalLvl>1</abnormalLvl>
@@ -3013,9 +3009,6 @@
<value level="13">80</value>
<value level="14">81</value>
<value level="15">82</value>
<value level="16">83</value>
<value level="17">84</value>
<value level="18">85</value>
</magicLvl>
<operateType>A2</operateType>
<magicCriticalRate>-5</magicCriticalRate>
@@ -1024,7 +1024,7 @@
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="4217" toLevel="1" name="none">
<skill id="4217" toLevel="1" name="">
<affectRange>300</affectRange>
<castRange>800</castRange>
<coolTime>100</coolTime>
@@ -1514,7 +1514,7 @@
</effect>
</effects>
</skill>
<skill id="4235" toLevel="1" name="none">
<skill id="4235" toLevel="1" name="">
<hitTime>15000</hitTime>
<magicLvl>70</magicLvl>
<operateType>A1</operateType>
@@ -2750,7 +2750,6 @@
<castRange>400</castRange>
<effectPoint>285</effectPoint>
<effectRange>900</effectRange>
<hitTime>500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>30</magicLvl>
<operateType>A2</operateType>
@@ -2774,7 +2773,6 @@
<castRange>400</castRange>
<effectPoint>418</effectPoint>
<effectRange>900</effectRange>
<hitTime>500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>44</magicLvl>
<operateType>A2</operateType>
@@ -2799,7 +2797,6 @@
<castRange>400</castRange>
<effectPoint>243</effectPoint>
<effectRange>900</effectRange>
<hitTime>500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>25</magicLvl>
<operateType>A2</operateType>
@@ -2828,7 +2825,6 @@
<castRange>400</castRange>
<effectPoint>379</effectPoint>
<effectRange>900</effectRange>
<hitTime>500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>40</magicLvl>
<operateType>A2</operateType>
@@ -2857,7 +2853,6 @@
<castRange>400</castRange>
<effectPoint>418</effectPoint>
<effectRange>900</effectRange>
<hitTime>500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>44</magicLvl>
<operateType>A2</operateType>
@@ -3210,7 +3205,7 @@
</effect>
</effects>
</skill>
<skill id="4287" toLevel="5" name="Hold Resistance">
<skill id="4287" toLevel="7" name="Hold Resistance">
<!-- Resistant to Hold attack. -->
<icon>icon.skill4287</icon>
<magicLvl>1</magicLvl>
@@ -3224,6 +3219,8 @@
<value level="3">30</value>
<value level="4">40</value>
<value level="5">50</value>
<value level="6">50</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">50</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</HOLD>
</effect>
</effects>
@@ -2493,7 +2493,6 @@
<abnormalType>SPEED_UP</abnormalType>
<castRange>400</castRange>
<effectRange>900</effectRange>
<hitTime>100</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>1</magicLvl>
<operateType>A2</operateType>
@@ -2524,7 +2523,6 @@
<abnormalType>PD_UP</abnormalType>
<castRange>400</castRange>
<effectRange>900</effectRange>
<hitTime>100</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>1</magicLvl>
<operateType>A2</operateType>
@@ -3521,7 +3521,6 @@
<activateRate>40</activateRate>
<affectRange>150</affectRange>
<basicProperty>MAGIC</basicProperty>
<castRange>600</castRange>
<effectPoint>-100</effectPoint>
<effectRange>1100</effectRange>
<isDebuff>true</isDebuff>
@@ -4290,7 +4290,6 @@
</effects>
</skill>
<skill id="4671" toLevel="1" name="Teleport">
<castRange>1500</castRange>
<effectRange>2000</effectRange>
<magicLvl>40</magicLvl>
<operateType>A1</operateType>
@@ -5266,7 +5265,7 @@
<value level="12">689</value>
<value level="13">692</value>
</effectPoint>
<hitTime>4000</hitTime>
<hitTime>2000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<value level="1">57</value>
@@ -50,7 +50,7 @@
<value level="12">689</value>
<value level="13">692</value>
</effectPoint>
<hitTime>4000</hitTime>
<hitTime>2000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<value level="1">57</value>
@@ -146,7 +146,7 @@
<value level="12">689</value>
<value level="13">692</value>
</effectPoint>
<hitTime>2000</hitTime>
<hitTime>1000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<value level="1">57</value>
@@ -255,7 +255,7 @@
<value level="12">689</value>
<value level="13">692</value>
</effectPoint>
<hitTime>4000</hitTime>
<hitTime>2000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<value level="1">57</value>
@@ -365,7 +365,7 @@
<value level="12">689</value>
<value level="13">692</value>
</effectPoint>
<hitTime>4000</hitTime>
<hitTime>2000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<value level="1">57</value>
@@ -444,7 +444,7 @@
<value level="12">689</value>
<value level="13">692</value>
</effectPoint>
<hitTime>2000</hitTime>
<hitTime>1000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<value level="1">57</value>
@@ -558,7 +558,7 @@
<effectRange>900</effectRange>
<attributeType>DARK</attributeType>
<attributeValue>20</attributeValue>
<hitTime>2000</hitTime>
<hitTime>1000</hitTime>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>1</lvlBonusRate>
@@ -709,7 +709,7 @@
</effectPoint>
<attributeType>DARK</attributeType>
<attributeValue>20</attributeValue>
<hitTime>2000</hitTime>
<hitTime>1000</hitTime>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>1</lvlBonusRate>
@@ -809,14 +809,13 @@
</skill>
<skill id="4707" toLevel="13" name="Shade Sacrifice">
<!-- Nightshade special HP recovery magic. Sacrifices one's own HP to restore HP of nearby allies. Power $s1 -->
<castRange>600</castRange>
<effectPoint>
<value level="1">589</value>
<value level="2">700</value>
<value level="3">789</value>
<value level="4">804</value>
<value level="5">810</value>
<value level="6">816</value>
<value level="1">250</value>
<value level="2">260</value>
<value level="3">270</value>
<value level="4">280</value>
<value level="5">290</value>
<value level="6">300</value>
<value level="7">826</value>
<value level="8">835</value>
<value level="9">844</value>
@@ -826,7 +825,7 @@
<value level="13">874</value>
</effectPoint>
<effectRange>1100</effectRange>
<hitTime>2000</hitTime>
<hitTime>1000</hitTime>
<hpConsume>
<value level="1">706</value>
<value level="2">840</value>
@@ -884,7 +883,7 @@
</effect>
</effects>
</skill>
<skill id="4708" toLevel="17" name="Cursed Strike">
<skill id="4708" toLevel="14" name="Cursed Strike">
<!-- Cursed Man inflicts damage and stun target simultaneously. Power $s1 -->
<icon>icon.skill0100</icon>
<abnormalLvl>1</abnormalLvl>
@@ -909,9 +908,6 @@
<value level="12">-342</value>
<value level="13">-342</value>
<value level="14">-342</value>
<value level="15">-342</value>
<value level="16">-342</value>
<value level="17">-342</value>
</effectPoint>
<effectRange>200</effectRange>
<hitTime>2000</hitTime>
@@ -932,9 +928,6 @@
<value level="12">90</value>
<value level="13">95</value>
<value level="14">99</value>
<value level="15">101</value>
<value level="16">103</value>
<value level="17">105</value>
</magicLvl>
<mpConsume>
<value level="1">58</value>
@@ -951,9 +944,6 @@
<value level="12">80</value>
<value level="13">80</value>
<value level="14">80</value>
<value level="15">80</value>
<value level="16">80</value>
<value level="17">80</value>
</mpConsume>
<operateType>A2</operateType>
<reuseDelay>10000</reuseDelay>
@@ -978,15 +968,12 @@
<value level="12">6593</value>
<value level="13">7004</value>
<value level="14">7443</value>
<value level="15">7863</value>
<value level="16">8288</value>
<value level="17">8713</value>
</power>
</effect>
<effect name="BlockActions" />
</effects>
</skill>
<skill id="4709" toLevel="17" name="Cursed Blow">
<skill id="4709" toLevel="14" name="Cursed Blow">
<!-- Cursed Man's attack that unleashes immense damage upon a targeted enemy. Power $s1 -->
<castRange>40</castRange>
<effectPoint>
@@ -1004,9 +991,6 @@
<value level="12">-342</value>
<value level="13">-342</value>
<value level="14">-342</value>
<value level="15">-342</value>
<value level="16">-342</value>
<value level="17">-342</value>
</effectPoint>
<effectRange>200</effectRange>
<hitTime>2000</hitTime>
@@ -1025,9 +1009,6 @@
<value level="12">90</value>
<value level="13">95</value>
<value level="14">99</value>
<value level="15">101</value>
<value level="16">103</value>
<value level="17">105</value>
</magicLvl>
<mpConsume>
<value level="1">58</value>
@@ -1044,9 +1025,6 @@
<value level="12">80</value>
<value level="13">80</value>
<value level="14">80</value>
<value level="15">80</value>
<value level="16">80</value>
<value level="17">80</value>
</mpConsume>
<operateType>A1</operateType>
<reuseDelay>10000</reuseDelay>
@@ -1070,9 +1048,6 @@
<value level="12">8918</value>
<value level="13">9101</value>
<value level="14">9283</value>
<value level="15">9465</value>
<value level="16">9648</value>
<value level="17">9830</value>
</power>
<criticalChance>10</criticalChance>
<chanceBoost>200</chanceBoost>
@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="4800" toLevel="1" name="Raid Boss (Lv. 53)">
<!-- A powerful, mutant Monster Eye. Some scholars believe it has achieved the final stage of Monster Eye evolution. It is incredibly intelligent and arrogant. Years ago it ran away from Argos, the father of all Monster Eyes, to the south. It thinks and schemes, and plots to steal Argos' power someday. It believes that it grows stronger by eating the brains of other intelligent living beings, and so it feeds often. -->
<!-- A powerful, mutant Monster Eye. Some scholars believe it has achieved the final stage of Monster Eye evolution. It is incredibly intelligent and arrogant. Years ago it ran away from Argos, the father of all Monster Eyes, to the south. It thinks and schemes, and plots to steal Argos' power someday. It believes that it grows stronger by eating the brains of other intelligent living beings, and so it feeds often. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<operateType>P</operateType>
@@ -680,14 +680,14 @@
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4897" toLevel="1" name="82 Lv. Raid Boss">
<!-- The mistress of the Sanctum, known as the Maiden of Darkness, awaits for Shilens s advent. In ancient times, when Shilen was reigning water, she was an oracle to the rulers of Giants. After Shilen had been banished the maid became a servant to the Goddess of Destruction and remained in the world to prepare for her master s return. She possesses different bodies ever trying to excite enmity between Humans and Elves and provoke wars between them. The Maiden brings the warriors slain in battles back to half-live and turns into undead, thus forming an army for the Goddess of Destruction. -->
<!-- The mistress of the Sanctum, known as the Maiden of Darkness, awaits for Shilens's advent. In ancient times, when Shilen was reigning water, she was an oracle to the rulers of Giants. After Shilen had been banished the maid became a servant to the Goddess of Destruction and remained in the world to prepare for her master's return. She possesses different bodies ever trying to excite enmity between Humans and Elves and provoke wars between them. The Maiden brings the warriors slain in battles back to half-live and turns into undead, thus forming an army for the Goddess of Destruction. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4898" toLevel="1" name="82 Lv. Raid Boss">
<!-- She s known as the Lady of Fire and messenger of Einhasad, a creature of light ascending to the Earth. She is the angel that appeared before Emperor Shunaiman in order to prevent Shilen s minions from succeeding in their dark deeds. Together with Nephilim she invaded Lilith s Sanctum to destroy Lilim and Lilith. Her heavenly beauty speaks of purity unseen. She is a sworn enemy to Lilith. -->
<!-- She's known as the Lady of Fire and messenger of Einhasad, a creature of light ascending to the Earth. She is the angel that appeared before Emperor Shunaiman in order to prevent Shilen's minions from succeeding in their dark deeds. Together with Nephilim she invaded Lilith's Sanctum to destroy Lilim and Lilith. Her heavenly beauty speaks of purity unseen. She is a sworn enemy to Lilith. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<operateType>P</operateType>
@@ -372,7 +372,7 @@
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4953" toLevel="1" name="Raid Boss (Lv. 61)">
<!-- Queen of all the Fairies who rules the Enchanted Valley for thousands of years. She s capricious and stubborn just like any Queen of Elves would be. She fears the gradual weakening of the Seal of Shilen. -->
<!-- Queen of all the Fairies who rules the Enchanted Valley for thousands of years. She's capricious and stubborn just like any Queen of Elves would be. She fears the gradual weakening of the Seal of Shilen. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<operateType>P</operateType>
@@ -769,6 +769,7 @@
<hitTime>2500</hitTime>
<magicLvl>77</magicLvl>
<operateType>A1</operateType>
<mpConsume>116</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1250</effectRange>
<castRange>750</castRange>
@@ -780,6 +781,7 @@
<hitTime>2000</hitTime>
<magicLvl>77</magicLvl>
<operateType>A1</operateType>
<mpConsume>126</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>2000</effectRange>
@@ -86,6 +86,9 @@
<!-- Immobilizes and stuns target. -->
<icon>icon.skill0100</icon>
<operateType>A1</operateType>
<isDebuff>true</isDebuff>
<hitTime>5800</hitTime>
<effectPoint>-100</effectPoint>
</skill>
<skill id="5005" toLevel="1" name="Frintezza Pose">
<!-- Frintezza is in temporary state of paralysis. -->
@@ -590,6 +593,20 @@
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>-1</magicLvl>
<operateType>A2</operateType>
<mpConsume>
<value level="1">13</value>
<value level="2">20</value>
<value level="3">27</value>
<value level="4">35</value>
<value level="5">45</value>
<value level="6">55</value>
<value level="7">65</value>
<value level="8">69</value>
<value level="9">73</value>
<value level="10">75</value>
<value level="11">77</value>
<value level="12">78</value>
</mpConsume>
<reuseDelay>25000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
@@ -1263,6 +1280,20 @@
<value level="12">95</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">19</value>
<value level="2">22</value>
<value level="3">25</value>
<value level="4">28</value>
<value level="5">31</value>
<value level="6">33</value>
<value level="7">36</value>
<value level="8">38</value>
<value level="9">40</value>
<value level="10">42</value>
<value level="11">42</value>
<value level="12">43</value>
</mpConsume>
<reuseDelay>15000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<affectRange>150</affectRange>
@@ -1289,6 +1320,20 @@
<value level="12">95</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">19</value>
<value level="2">22</value>
<value level="3">25</value>
<value level="4">28</value>
<value level="5">31</value>
<value level="6">33</value>
<value level="7">36</value>
<value level="8">38</value>
<value level="9">40</value>
<value level="10">42</value>
<value level="11">42</value>
<value level="12">43</value>
</mpConsume>
<reuseDelay>25000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>2000</effectRange>
@@ -1316,6 +1361,20 @@
<value level="12">95</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">19</value>
<value level="2">22</value>
<value level="3">25</value>
<value level="4">28</value>
<value level="5">31</value>
<value level="6">33</value>
<value level="7">36</value>
<value level="8">38</value>
<value level="9">40</value>
<value level="10">42</value>
<value level="11">42</value>
<value level="12">43</value>
</mpConsume>
<reuseDelay>6000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>200</effectRange>
@@ -1342,6 +1401,20 @@
<value level="12">95</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">7</value>
<value level="2">10</value>
<value level="3">14</value>
<value level="4">18</value>
<value level="5">23</value>
<value level="6">28</value>
<value level="7">33</value>
<value level="8">35</value>
<value level="9">37</value>
<value level="10">38</value>
<value level="11">39</value>
<value level="12">39</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>2000</effectRange>
<attributeType>FIRE</attributeType>
@@ -1576,6 +1649,20 @@
<value level="12">95</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">7</value>
<value level="2">10</value>
<value level="3">14</value>
<value level="4">18</value>
<value level="5">23</value>
<value level="6">28</value>
<value level="7">33</value>
<value level="8">35</value>
<value level="9">37</value>
<value level="10">38</value>
<value level="11">39</value>
<value level="12">39</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<attributeType>WATER</attributeType>
<attributeValue>20</attributeValue>
@@ -1603,6 +1690,20 @@
<value level="12">95</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">7</value>
<value level="2">10</value>
<value level="3">14</value>
<value level="4">18</value>
<value level="5">23</value>
<value level="6">28</value>
<value level="7">33</value>
<value level="8">35</value>
<value level="9">37</value>
<value level="10">38</value>
<value level="11">39</value>
<value level="12">39</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>2000</effectRange>
<attributeType>WATER</attributeType>
@@ -1705,6 +1806,20 @@
<value level="12">95</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">7</value>
<value level="2">10</value>
<value level="3">14</value>
<value level="4">18</value>
<value level="5">23</value>
<value level="6">28</value>
<value level="7">33</value>
<value level="8">35</value>
<value level="9">37</value>
<value level="10">38</value>
<value level="11">39</value>
<value level="12">39</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<attributeType>WIND</attributeType>
<attributeValue>20</attributeValue>
@@ -1732,6 +1847,20 @@
<value level="12">95</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">7</value>
<value level="2">10</value>
<value level="3">14</value>
<value level="4">18</value>
<value level="5">23</value>
<value level="6">28</value>
<value level="7">33</value>
<value level="8">35</value>
<value level="9">37</value>
<value level="10">38</value>
<value level="11">39</value>
<value level="12">39</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>2000</effectRange>
<attributeType>WIND</attributeType>
@@ -1761,6 +1890,20 @@
<value level="12">95</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">7</value>
<value level="2">10</value>
<value level="3">14</value>
<value level="4">18</value>
<value level="5">23</value>
<value level="6">28</value>
<value level="7">33</value>
<value level="8">35</value>
<value level="9">37</value>
<value level="10">38</value>
<value level="11">39</value>
<value level="12">39</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>2000</effectRange>
<attributeType>EARTH</attributeType>
@@ -1788,6 +1931,20 @@
<value level="12">95</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">7</value>
<value level="2">10</value>
<value level="3">14</value>
<value level="4">18</value>
<value level="5">23</value>
<value level="6">28</value>
<value level="7">33</value>
<value level="8">35</value>
<value level="9">37</value>
<value level="10">38</value>
<value level="11">39</value>
<value level="12">39</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<attributeType>EARTH</attributeType>
<attributeValue>20</attributeValue>
@@ -1815,6 +1972,20 @@
<value level="12">95</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">7</value>
<value level="2">10</value>
<value level="3">14</value>
<value level="4">18</value>
<value level="5">23</value>
<value level="6">28</value>
<value level="7">33</value>
<value level="8">35</value>
<value level="9">37</value>
<value level="10">38</value>
<value level="11">39</value>
<value level="12">39</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>2000</effectRange>
<attributeType>EARTH</attributeType>
@@ -1844,6 +2015,20 @@
<value level="12">95</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">7</value>
<value level="2">10</value>
<value level="3">14</value>
<value level="4">18</value>
<value level="5">23</value>
<value level="6">28</value>
<value level="7">33</value>
<value level="8">35</value>
<value level="9">37</value>
<value level="10">38</value>
<value level="11">39</value>
<value level="12">39</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>2000</effectRange>
<attributeType>HOLY</attributeType>
@@ -1871,6 +2056,20 @@
<value level="12">95</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">7</value>
<value level="2">10</value>
<value level="3">14</value>
<value level="4">18</value>
<value level="5">23</value>
<value level="6">28</value>
<value level="7">33</value>
<value level="8">35</value>
<value level="9">37</value>
<value level="10">38</value>
<value level="11">39</value>
<value level="12">39</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<attributeType>HOLY</attributeType>
<attributeValue>20</attributeValue>
@@ -1898,6 +2097,20 @@
<value level="12">95</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">7</value>
<value level="2">10</value>
<value level="3">14</value>
<value level="4">18</value>
<value level="5">23</value>
<value level="6">28</value>
<value level="7">33</value>
<value level="8">35</value>
<value level="9">37</value>
<value level="10">38</value>
<value level="11">39</value>
<value level="12">39</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>2000</effectRange>
<attributeType>HOLY</attributeType>
@@ -1986,6 +2199,20 @@
<value level="12">95</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">7</value>
<value level="2">10</value>
<value level="3">14</value>
<value level="4">18</value>
<value level="5">23</value>
<value level="6">28</value>
<value level="7">33</value>
<value level="8">35</value>
<value level="9">37</value>
<value level="10">38</value>
<value level="11">39</value>
<value level="12">39</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<attributeType>DARK</attributeType>
<attributeValue>20</attributeValue>
@@ -2013,6 +2240,20 @@
<value level="12">95</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">7</value>
<value level="2">10</value>
<value level="3">14</value>
<value level="4">18</value>
<value level="5">23</value>
<value level="6">28</value>
<value level="7">33</value>
<value level="8">35</value>
<value level="9">37</value>
<value level="10">38</value>
<value level="11">39</value>
<value level="12">39</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>2000</effectRange>
<attributeType>DARK</attributeType>
@@ -2050,6 +2291,20 @@
<value level="12">95</value>
</magicLvl>
<operateType>A2</operateType>
<mpConsume>
<value level="1">7</value>
<value level="2">10</value>
<value level="3">14</value>
<value level="4">18</value>
<value level="5">23</value>
<value level="6">28</value>
<value level="7">33</value>
<value level="8">35</value>
<value level="9">37</value>
<value level="10">38</value>
<value level="11">39</value>
<value level="12">39</value>
</mpConsume>
<reuseDelay>7000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>2000</effectRange>
@@ -2085,6 +2340,20 @@
<value level="12">95</value>
</magicLvl>
<operateType>A2</operateType>
<mpConsume>
<value level="1">7</value>
<value level="2">10</value>
<value level="3">14</value>
<value level="4">18</value>
<value level="5">23</value>
<value level="6">28</value>
<value level="7">33</value>
<value level="8">35</value>
<value level="9">37</value>
<value level="10">38</value>
<value level="11">39</value>
<value level="12">39</value>
</mpConsume>
<reuseDelay>8000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>2000</effectRange>
@@ -2120,6 +2389,20 @@
<value level="12">95</value>
</magicLvl>
<operateType>A2</operateType>
<mpConsume>
<value level="1">7</value>
<value level="2">10</value>
<value level="3">14</value>
<value level="4">18</value>
<value level="5">23</value>
<value level="6">28</value>
<value level="7">33</value>
<value level="8">35</value>
<value level="9">37</value>
<value level="10">38</value>
<value level="11">39</value>
<value level="12">39</value>
</mpConsume>
<reuseDelay>8000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>2000</effectRange>
@@ -2155,6 +2438,20 @@
<value level="12">95</value>
</magicLvl>
<operateType>A2</operateType>
<mpConsume>
<value level="1">7</value>
<value level="2">10</value>
<value level="3">14</value>
<value level="4">18</value>
<value level="5">23</value>
<value level="6">28</value>
<value level="7">33</value>
<value level="8">35</value>
<value level="9">37</value>
<value level="10">38</value>
<value level="11">39</value>
<value level="12">39</value>
</mpConsume>
<reuseDelay>8000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>2000</effectRange>
@@ -2189,6 +2486,20 @@
<value level="12">95</value>
</magicLvl>
<operateType>A2</operateType>
<mpConsume>
<value level="1">7</value>
<value level="2">10</value>
<value level="3">14</value>
<value level="4">18</value>
<value level="5">23</value>
<value level="6">28</value>
<value level="7">33</value>
<value level="8">35</value>
<value level="9">37</value>
<value level="10">38</value>
<value level="11">39</value>
<value level="12">39</value>
</mpConsume>
<reuseDelay>8000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>2000</effectRange>
@@ -2752,7 +3063,6 @@
</effects>
</skill>
<skill id="5087" toLevel="2" name="Berserk">
<hitTime>4000</hitTime>
<magicLvl>85</magicLvl>
<operateType>T</operateType>
<magicCriticalRate>-5</magicCriticalRate>
@@ -2843,6 +3153,7 @@
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>99</magicLvl>
<operateType>A2</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicCriticalRate>-5</magicCriticalRate>
<trait>DERANGEMENT</trait>
<targetType>ENEMY_ONLY</targetType>
@@ -2982,6 +3293,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<operateType>A1</operateType>
<mpConsume>2</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@@ -37,7 +37,6 @@
<castRange>600</castRange>
<effectPoint>100</effectPoint>
<effectRange>1100</effectRange>
<hitTime>1000</hitTime>
<magicLvl>85</magicLvl>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
@@ -174,7 +173,6 @@
<castRange>600</castRange>
<effectPoint>100</effectPoint>
<effectRange>1100</effectRange>
<hitTime>1000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<operateType>A1</operateType>
@@ -483,22 +481,19 @@
<effect name="Root" />
</effects>
</skill>
<skill id="5115" toLevel="12" name="Cubic Hate">
<skill id="5115" toLevel="9" name="Cubic Hate">
<!-- Draw enemy's attention. -->
<icon>icon.skill0100</icon>
<effectPoint>
<value level="1">-2908</value>
<value level="2">-3052</value>
<value level="3">-3175</value>
<value level="4">-3271</value>
<value level="5">-3310</value>
<value level="6">-3345</value>
<value level="7">-3376</value>
<value level="8">-3391</value>
<value level="9">-3405</value>
<value level="10">-3418</value>
<value level="11">-3431</value>
<value level="12">-3444</value>
<value level="1">-9585</value>
<value level="2">-10060</value>
<value level="3">-10465</value>
<value level="4">-10785</value>
<value level="5">-10855</value>
<value level="6">-11000</value>
<value level="7">-11145</value>
<value level="8">-11285</value>
<value level="9">-11430</value>
</effectPoint>
<magicLvl>
<value level="1">62</value>
@@ -510,9 +505,6 @@
<value level="7">80</value>
<value level="8">81</value>
<value level="9">82</value>
<value level="10">83</value>
<value level="11">84</value>
<value level="12">85</value>
</magicLvl>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
@@ -525,7 +517,7 @@
</effect>
</effects>
</skill>
<skill id="5116" toLevel="12" name="Cubic Hold">
<skill id="5116" toLevel="9" name="Cubic Hold">
<!-- Temporarily inflicted with Hold and unable to move. -->
<icon>icon.skill4047</icon>
<abnormalLvl>1</abnormalLvl>
@@ -547,9 +539,6 @@
<value level="7">80</value>
<value level="8">81</value>
<value level="9">82</value>
<value level="10">83</value>
<value level="11">84</value>
<value level="12">85</value>
</magicLvl>
<operateType>A2</operateType>
<magicCriticalRate>-5</magicCriticalRate>
@@ -1014,7 +1003,7 @@
</effect>
</effects>
</skill>
<skill id="5135" toLevel="1" name="Slash">
<skill id="5135" toLevel="6" name="Slash">
<!-- Inflicts damage on the enemy with $s1 Power. -->
<castRange>40</castRange>
<coolTime>720</coolTime>
@@ -1036,7 +1025,7 @@
</effect>
</effects>
</skill>
<skill id="5136" toLevel="1" name="Spin Slash">
<skill id="5136" toLevel="6" name="Spin Slash">
<!-- Inflicts damage on the enemy with $s1 Power. -->
<affectRange>150</affectRange>
<coolTime>733</coolTime>
@@ -1057,7 +1046,7 @@
</effect>
</effects>
</skill>
<skill id="5137" toLevel="1" name="Grip of the Cat">
<skill id="5137" toLevel="5" name="Grip of the Cat">
<!-- Attack of Feline King holds target for 15 sec. -->
<icon>icon.skill1201</icon>
<abnormalLvl>1</abnormalLvl>
@@ -1089,7 +1078,7 @@
</effect>
</effects>
</skill>
<skill id="5138" toLevel="1" name="Whiplash">
<skill id="5138" toLevel="6" name="Whiplash">
<!-- Attack of Magnus the Unicorn stuns target for 15 sec. -->
<icon>icon.skill0100</icon>
<abnormalLvl>1</abnormalLvl>
@@ -1122,7 +1111,7 @@
<effect name="BlockActions" />
</effects>
</skill>
<skill id="5139" toLevel="1" name="Tidal Wave">
<skill id="5139" toLevel="6" name="Tidal Wave">
<!-- Inflicts magic damage on the enemy with $s1 Power added to M. Atk. -->
<affectLimit>10-10</affectLimit>
<affectRange>200</affectRange>
@@ -1149,7 +1138,7 @@
</effect>
</effects>
</skill>
<skill id="5140" toLevel="1" name="Dark Curse">
<skill id="5140" toLevel="6" name="Dark Curse">
<!-- Curse decreases Atk. Spd./ Casting Spd. -->
<icon>icon.skill1160</icon>
<abnormalLvl>3</abnormalLvl>
@@ -1183,7 +1172,7 @@
</effect>
</effects>
</skill>
<skill id="5141" toLevel="1" name="Dicing Death">
<skill id="5141" toLevel="6" name="Dicing Death">
<!-- Inflicts damage on the enemy with $s1 Power. Has a chance to cancel target. -->
<castRange>40</castRange>
<coolTime>720</coolTime>
@@ -1204,7 +1193,7 @@
</effect>
</effects>
</skill>
<skill id="5142" toLevel="1" name="Corpse Burst">
<skill id="5142" toLevel="6" name="Corpse Burst">
<!-- Inflicts magic damage on the enemy with $s1 Power added to M. Atk. -->
<affectRange>150</affectRange>
<castRange>400</castRange>
@@ -234,7 +234,7 @@
<value level="12">43</value>
</mpConsume>
<operateType>A2</operateType>
<reuseDelay>6000</reuseDelay>
<reuseDelay>30000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<trait>DERANGEMENT</trait>
<targetType>SELF</targetType>
@@ -714,11 +714,9 @@
<abnormalType>PD_UP_SPECIAL</abnormalType>
<abnormalVisualEffect>INVINCIBILITY</abnormalVisualEffect>
<effectPoint>100</effectPoint>
<hitTime>3500</hitTime>
<magicLvl>85</magicLvl>
<mpConsume>60</mpConsume>
<operateType>A2</operateType>
<reuseDelay>6000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
@@ -1099,6 +1097,7 @@
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>85</magicLvl>
<operateType>A2</operateType>
<mpConsume>1</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
@@ -1193,7 +1192,6 @@
<value level="12">118</value>
</mpConsume>
<operateType>A1</operateType>
<reuseDelay>4000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
@@ -1324,7 +1322,6 @@
</skill>
<skill id="5248" toLevel="12" name="Seed Explosion">
<affectRange>300</affectRange>
<castRange>900</castRange>
<effectPoint>-100</effectPoint>
<effectRange>1400</effectRange>
<attributeType>DARK</attributeType>
@@ -1346,7 +1343,6 @@
<value level="12">99</value>
</magicLvl>
<operateType>A1</operateType>
<reuseDelay>4000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@@ -1462,7 +1458,6 @@
<magicLvl>87</magicLvl>
<mpConsume>76</mpConsume>
<operateType>A2</operateType>
<reuseDelay>6000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<trait>SHOCK</trait>
<targetType>ENEMY</targetType>
@@ -1582,10 +1577,8 @@
<abnormalType>PARALYZE</abnormalType>
<abnormalVisualEffect>PARALYZE</abnormalVisualEffect>
<basicProperty>MAGIC</basicProperty>
<castRange>400</castRange>
<effectPoint>-100</effectPoint>
<effectRange>900</effectRange>
<hitTime>6000</hitTime>
<isDebuff>true</isDebuff>
<isMagic>2</isMagic> <!-- Static Skill -->
<isTriggeredSkill>true</isTriggeredSkill>
@@ -1604,7 +1597,6 @@
<value level="12">95</value>
</magicLvl>
<operateType>A2</operateType>
<reuseDelay>8000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<trait>PARALYZE</trait>
<targetType>SELF</targetType>
@@ -1774,7 +1766,6 @@
<value level="12">116</value>
</mpConsume>
<operateType>A2</operateType>
<reuseDelay>6000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@@ -1819,7 +1810,6 @@
</skill>
<skill id="5255" toLevel="12" name="Mana Burn">
<effectPoint>-100</effectPoint>
<hitTime>4000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>
@@ -2042,7 +2032,6 @@
<value level="12">16</value>
</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>6000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<trait>DERANGEMENT</trait>
<targetType>ENEMY</targetType>
@@ -820,7 +820,6 @@
<value level="7">83</value>
<value level="8">83</value>
<value level="9">83</value>
<value level="10">83</value>
</power>
</effect>
</effects>
@@ -1253,6 +1252,17 @@
<value level="9">99</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">69</value>
<value level="2">72</value>
<value level="3">73</value>
<value level="4">75</value>
<value level="5">77</value>
<value level="6">77</value>
<value level="7">78</value>
<value level="8">78</value>
<value level="9">79</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1400</effectRange>
<attributeType>WIND</attributeType>
@@ -1277,6 +1287,17 @@
<value level="9">99</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">69</value>
<value level="2">72</value>
<value level="3">73</value>
<value level="4">75</value>
<value level="5">77</value>
<value level="6">77</value>
<value level="7">78</value>
<value level="8">78</value>
<value level="9">79</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1000</effectRange>
<attributeType>WIND</attributeType>
@@ -1303,6 +1324,17 @@
<value level="9">99</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">69</value>
<value level="2">72</value>
<value level="3">73</value>
<value level="4">75</value>
<value level="5">77</value>
<value level="6">77</value>
<value level="7">78</value>
<value level="8">78</value>
<value level="9">79</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>2.5</hitCancelTime>
<attributeType>WIND</attributeType>
@@ -1328,6 +1360,17 @@
<value level="9">99</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">69</value>
<value level="2">72</value>
<value level="3">73</value>
<value level="4">75</value>
<value level="5">77</value>
<value level="6">77</value>
<value level="7">78</value>
<value level="8">78</value>
<value level="9">79</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1400</effectRange>
<attributeType>EARTH</attributeType>
@@ -1352,6 +1395,17 @@
<value level="9">99</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">69</value>
<value level="2">72</value>
<value level="3">73</value>
<value level="4">75</value>
<value level="5">77</value>
<value level="6">77</value>
<value level="7">78</value>
<value level="8">78</value>
<value level="9">79</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1000</effectRange>
<attributeType>EARTH</attributeType>
@@ -1378,6 +1432,17 @@
<value level="9">99</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">69</value>
<value level="2">72</value>
<value level="3">73</value>
<value level="4">75</value>
<value level="5">77</value>
<value level="6">77</value>
<value level="7">78</value>
<value level="8">78</value>
<value level="9">79</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>2.5</hitCancelTime>
<attributeType>EARTH</attributeType>
@@ -1403,6 +1468,17 @@
<value level="9">99</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">69</value>
<value level="2">72</value>
<value level="3">73</value>
<value level="4">75</value>
<value level="5">77</value>
<value level="6">77</value>
<value level="7">78</value>
<value level="8">78</value>
<value level="9">79</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1400</effectRange>
<attributeType>HOLY</attributeType>
@@ -1427,6 +1503,17 @@
<value level="9">99</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">69</value>
<value level="2">72</value>
<value level="3">73</value>
<value level="4">75</value>
<value level="5">77</value>
<value level="6">77</value>
<value level="7">78</value>
<value level="8">78</value>
<value level="9">79</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1000</effectRange>
<attributeType>HOLY</attributeType>
@@ -1453,6 +1540,17 @@
<value level="9">99</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">69</value>
<value level="2">72</value>
<value level="3">73</value>
<value level="4">75</value>
<value level="5">77</value>
<value level="6">77</value>
<value level="7">78</value>
<value level="8">78</value>
<value level="9">79</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>2.5</hitCancelTime>
<attributeType>HOLY</attributeType>
@@ -1986,6 +2084,17 @@
<value level="9">99</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">227</value>
<value level="2">234</value>
<value level="3">240</value>
<value level="4">246</value>
<value level="5">250</value>
<value level="6">252</value>
<value level="7">254</value>
<value level="8">256</value>
<value level="9">259</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1000</effectRange>
<affectRange>150</affectRange>
@@ -2059,6 +2168,17 @@
<value level="9">99</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">151</value>
<value level="2">156</value>
<value level="3">160</value>
<value level="4">164</value>
<value level="5">167</value>
<value level="6">168</value>
<value level="7">169</value>
<value level="8">171</value>
<value level="9">173</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1400</effectRange>
<attributeType>FIRE</attributeType>
@@ -2124,6 +2244,17 @@
<value level="9">99</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">227</value>
<value level="2">234</value>
<value level="3">240</value>
<value level="4">246</value>
<value level="5">250</value>
<value level="6">252</value>
<value level="7">254</value>
<value level="8">256</value>
<value level="9">259</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1000</effectRange>
<attributeType>FIRE</attributeType>
@@ -2199,6 +2330,17 @@
<value level="9">99</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">151</value>
<value level="2">156</value>
<value level="3">160</value>
<value level="4">164</value>
<value level="5">167</value>
<value level="6">168</value>
<value level="7">169</value>
<value level="8">171</value>
<value level="9">173</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1400</effectRange>
<attributeType>WATER</attributeType>
@@ -2223,6 +2365,17 @@
<value level="9">99</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">76</value>
<value level="2">78</value>
<value level="3">80</value>
<value level="4">82</value>
<value level="5">84</value>
<value level="6">84</value>
<value level="7">85</value>
<value level="8">86</value>
<value level="9">87</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<attributeType>WATER</attributeType>
<attributeValue>20</attributeValue>
@@ -2247,6 +2400,17 @@
<value level="9">99</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">227</value>
<value level="2">234</value>
<value level="3">240</value>
<value level="4">246</value>
<value level="5">250</value>
<value level="6">252</value>
<value level="7">254</value>
<value level="8">256</value>
<value level="9">259</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1000</effectRange>
<attributeType>WATER</attributeType>
@@ -2322,6 +2486,17 @@
<value level="9">99</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">151</value>
<value level="2">156</value>
<value level="3">160</value>
<value level="4">164</value>
<value level="5">167</value>
<value level="6">168</value>
<value level="7">169</value>
<value level="8">171</value>
<value level="9">173</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1400</effectRange>
<attributeType>WIND</attributeType>
@@ -2346,6 +2521,17 @@
<value level="9">99</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">76</value>
<value level="2">78</value>
<value level="3">80</value>
<value level="4">82</value>
<value level="5">84</value>
<value level="6">84</value>
<value level="7">85</value>
<value level="8">86</value>
<value level="9">87</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<attributeType>WIND</attributeType>
<attributeValue>20</attributeValue>
@@ -2370,6 +2556,17 @@
<value level="9">99</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">227</value>
<value level="2">234</value>
<value level="3">240</value>
<value level="4">246</value>
<value level="5">250</value>
<value level="6">252</value>
<value level="7">254</value>
<value level="8">256</value>
<value level="9">259</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1000</effectRange>
<attributeType>WIND</attributeType>
@@ -2445,6 +2642,17 @@
<value level="9">99</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">151</value>
<value level="2">156</value>
<value level="3">160</value>
<value level="4">164</value>
<value level="5">167</value>
<value level="6">168</value>
<value level="7">169</value>
<value level="8">171</value>
<value level="9">173</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1400</effectRange>
<attributeType>EARTH</attributeType>
@@ -2509,6 +2717,17 @@
<value level="9">99</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">227</value>
<value level="2">234</value>
<value level="3">240</value>
<value level="4">246</value>
<value level="5">250</value>
<value level="6">252</value>
<value level="7">254</value>
<value level="8">256</value>
<value level="9">259</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1000</effectRange>
<attributeType>EARTH</attributeType>
@@ -2535,6 +2754,17 @@
<value level="9">99</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">76</value>
<value level="2">78</value>
<value level="3">80</value>
<value level="4">82</value>
<value level="5">84</value>
<value level="6">84</value>
<value level="7">85</value>
<value level="8">86</value>
<value level="9">87</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>200</effectRange>
<attributeType>HOLY</attributeType>
@@ -2558,6 +2788,17 @@
<value level="9">99</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">151</value>
<value level="2">156</value>
<value level="3">160</value>
<value level="4">164</value>
<value level="5">167</value>
<value level="6">168</value>
<value level="7">169</value>
<value level="8">171</value>
<value level="9">173</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1400</effectRange>
<attributeType>HOLY</attributeType>
@@ -2622,6 +2863,17 @@
<value level="9">99</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">227</value>
<value level="2">234</value>
<value level="3">240</value>
<value level="4">246</value>
<value level="5">250</value>
<value level="6">252</value>
<value level="7">254</value>
<value level="8">256</value>
<value level="9">259</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1000</effectRange>
<attributeType>HOLY</attributeType>
@@ -2787,6 +3039,17 @@
<value level="9">99</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">227</value>
<value level="2">234</value>
<value level="3">240</value>
<value level="4">246</value>
<value level="5">250</value>
<value level="6">252</value>
<value level="7">254</value>
<value level="8">256</value>
<value level="9">259</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1000</effectRange>
<attributeType>DARK</attributeType>
@@ -3057,6 +3320,17 @@
</magicLvl>
<nextAction>ATTACK</nextAction>
<operateType>A2</operateType>
<mpConsume>
<value level="1">76</value>
<value level="2">78</value>
<value level="3">80</value>
<value level="4">82</value>
<value level="5">84</value>
<value level="6">84</value>
<value level="7">85</value>
<value level="8">86</value>
<value level="9">87</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<trait>PARALYZE</trait>
<targetType>ENEMY</targetType>
@@ -3170,6 +3444,17 @@
</magicLvl>
<nextAction>ATTACK</nextAction>
<operateType>A2</operateType>
<mpConsume>
<value level="1">76</value>
<value level="2">78</value>
<value level="3">80</value>
<value level="4">82</value>
<value level="5">84</value>
<value level="6">84</value>
<value level="7">85</value>
<value level="8">86</value>
<value level="9">87</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<trait>PARALYZE</trait>
<targetType>SELF</targetType>
@@ -3205,6 +3490,17 @@
</magicLvl>
<nextAction>ATTACK</nextAction>
<operateType>A2</operateType>
<mpConsume>
<value level="1">76</value>
<value level="2">78</value>
<value level="3">80</value>
<value level="4">82</value>
<value level="5">84</value>
<value level="6">84</value>
<value level="7">85</value>
<value level="8">86</value>
<value level="9">87</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1400</effectRange>
<isDebuff>true</isDebuff>
@@ -3331,6 +3627,17 @@
<value level="9">99</value>
</magicLvl>
<operateType>A2</operateType>
<mpConsume>
<value level="1">76</value>
<value level="2">78</value>
<value level="3">80</value>
<value level="4">82</value>
<value level="5">84</value>
<value level="6">84</value>
<value level="7">85</value>
<value level="8">86</value>
<value level="9">87</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1400</effectRange>
<isDebuff>true</isDebuff>
@@ -3473,6 +3780,17 @@
<value level="9">99</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">69</value>
<value level="2">72</value>
<value level="3">73</value>
<value level="4">75</value>
<value level="5">77</value>
<value level="6">77</value>
<value level="7">78</value>
<value level="8">78</value>
<value level="9">79</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1400</effectRange>
<attributeType>FIRE</attributeType>
@@ -3560,6 +3878,17 @@
<value level="9">99</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">69</value>
<value level="2">72</value>
<value level="3">73</value>
<value level="4">75</value>
<value level="5">77</value>
<value level="6">77</value>
<value level="7">78</value>
<value level="8">78</value>
<value level="9">79</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>2.5</hitCancelTime>
<attributeType>FIRE</attributeType>
@@ -3624,6 +3953,17 @@
<value level="9">99</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">69</value>
<value level="2">72</value>
<value level="3">73</value>
<value level="4">75</value>
<value level="5">77</value>
<value level="6">77</value>
<value level="7">78</value>
<value level="8">78</value>
<value level="9">79</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1400</effectRange>
<attributeType>WATER</attributeType>
@@ -3648,6 +3988,17 @@
<value level="9">99</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">69</value>
<value level="2">72</value>
<value level="3">73</value>
<value level="4">75</value>
<value level="5">77</value>
<value level="6">77</value>
<value level="7">78</value>
<value level="8">78</value>
<value level="9">79</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1000</effectRange>
<attributeType>WATER</attributeType>
@@ -3674,6 +4025,17 @@
<value level="9">99</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">69</value>
<value level="2">72</value>
<value level="3">73</value>
<value level="4">75</value>
<value level="5">77</value>
<value level="6">77</value>
<value level="7">78</value>
<value level="8">78</value>
<value level="9">79</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>2.5</hitCancelTime>
<attributeType>WATER</attributeType>
@@ -3749,6 +4111,17 @@
<value level="9">99</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">69</value>
<value level="2">72</value>
<value level="3">73</value>
<value level="4">75</value>
<value level="5">77</value>
<value level="6">77</value>
<value level="7">78</value>
<value level="8">78</value>
<value level="9">79</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1000</effectRange>
<attributeType>WIND</attributeType>
@@ -3875,6 +4248,17 @@
<value level="9">99</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">69</value>
<value level="2">72</value>
<value level="3">73</value>
<value level="4">75</value>
<value level="5">77</value>
<value level="6">77</value>
<value level="7">78</value>
<value level="8">78</value>
<value level="9">79</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1000</effectRange>
<attributeType>EARTH</attributeType>
@@ -3901,6 +4285,17 @@
<value level="9">99</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">69</value>
<value level="2">72</value>
<value level="3">73</value>
<value level="4">75</value>
<value level="5">77</value>
<value level="6">77</value>
<value level="7">78</value>
<value level="8">78</value>
<value level="9">79</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>2.5</hitCancelTime>
<attributeType>EARTH</attributeType>
@@ -3926,6 +4321,17 @@
<value level="9">99</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">69</value>
<value level="2">72</value>
<value level="3">73</value>
<value level="4">75</value>
<value level="5">77</value>
<value level="6">77</value>
<value level="7">78</value>
<value level="8">78</value>
<value level="9">79</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1400</effectRange>
<attributeType>HOLY</attributeType>
@@ -3950,6 +4356,17 @@
<value level="9">99</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">69</value>
<value level="2">72</value>
<value level="3">73</value>
<value level="4">75</value>
<value level="5">77</value>
<value level="6">77</value>
<value level="7">78</value>
<value level="8">78</value>
<value level="9">79</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1000</effectRange>
<attributeType>HOLY</attributeType>
@@ -3976,6 +4393,17 @@
<value level="9">99</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">69</value>
<value level="2">72</value>
<value level="3">73</value>
<value level="4">75</value>
<value level="5">77</value>
<value level="6">77</value>
<value level="7">78</value>
<value level="8">78</value>
<value level="9">79</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>2.5</hitCancelTime>
<attributeType>HOLY</attributeType>
@@ -1526,7 +1526,7 @@
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="5467" toLevel="5" name="Darkness Protection">
<skill id="5467" toLevel="1" name="Darkness Protection">
<!-- Strong against the dark elemental. -->
<icon>icon.skill4336_new</icon>
<magicLvl>1</magicLvl>
@@ -1622,7 +1622,7 @@
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="5473" toLevel="1" name="81 Lv. Raid Boss">
<!-- This once-noble soul was originally a powerful seer able to communicate directly with the divine -->
<!-- This once-noble soul was originally a powerful seer able to communicate directly with the divine; now only his overwhelming hatred against Beleth remains. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<operateType>P</operateType>
@@ -1666,7 +1666,6 @@
<skill id="5479" toLevel="1" name="Boss Petrification Resistance">
<!-- Resist against Petrification. -->
<icon>icon.skill5479</icon>
<hitTime>4000</hitTime>
<magicLvl>1</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
@@ -353,6 +353,7 @@
<hitTime>15000</hitTime>
<magicLvl>85</magicLvl>
<operateType>CA1</operateType>
<mpConsume>85</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<attributeType>FIRE</attributeType>
<attributeValue>180</attributeValue>
@@ -374,6 +375,7 @@
<hitTime>15000</hitTime>
<magicLvl>85</magicLvl>
<operateType>CA1</operateType>
<mpConsume>85</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<attributeType>WATER</attributeType>
<attributeValue>180</attributeValue>
@@ -395,6 +397,7 @@
<hitTime>15000</hitTime>
<magicLvl>85</magicLvl>
<operateType>CA1</operateType>
<mpConsume>85</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<attributeType>WIND</attributeType>
<attributeValue>180</attributeValue>
@@ -416,6 +419,7 @@
<hitTime>15000</hitTime>
<magicLvl>85</magicLvl>
<operateType>CA1</operateType>
<mpConsume>85</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<attributeType>EARTH</attributeType>
<attributeValue>180</attributeValue>
@@ -884,6 +888,20 @@
<value level="12">95</value>
</magicLvl>
<operateType>A2</operateType>
<mpConsume>
<value level="1">13</value>
<value level="2">20</value>
<value level="3">29</value>
<value level="4">39</value>
<value level="5">50</value>
<value level="6">62</value>
<value level="7">72</value>
<value level="8">77</value>
<value level="9">80</value>
<value level="10">83</value>
<value level="11">85</value>
<value level="12">85</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<affectRange>200</affectRange>
<isDebuff>true</isDebuff>
@@ -1126,6 +1126,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>44</magicLvl>
<operateType>A2</operateType>
<mpConsume>39</mpConsume>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
@@ -1160,6 +1161,12 @@
<value level="4">70</value>
</magicLvl>
<operateType>A2</operateType>
<mpConsume>
<value level="1">52</value>
<value level="2">58</value>
<value level="3">62</value>
<value level="4">65</value>
</mpConsume>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
@@ -1206,6 +1213,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>30</magicLvl>
<operateType>A2</operateType>
<mpConsume>27</mpConsume>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
@@ -1237,6 +1245,11 @@
<value level="3">56</value>
</magicLvl>
<operateType>A2</operateType>
<mpConsume>
<value level="1">35</value>
<value level="2">44</value>
<value level="3">52</value>
</mpConsume>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
@@ -1464,6 +1477,10 @@
<value level="2">52</value>
</magicLvl>
<operateType>A2</operateType>
<mpConsume>
<value level="1">39</value>
<value level="2">48</value>
</mpConsume>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>900</effectRange>
@@ -1494,6 +1511,11 @@
<value level="3">68</value>
</magicLvl>
<operateType>A2</operateType>
<mpConsume>
<value level="1">48</value>
<value level="2">55</value>
<value level="3">64</value>
</mpConsume>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>900</effectRange>
@@ -1512,6 +1534,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>40</magicLvl>
<operateType>A2</operateType>
<mpConsume>35</mpConsume>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>900</effectRange>
@@ -2595,7 +2618,6 @@
</abnormalLvl>
<abnormalTime>1200</abnormalTime>
<abnormalType>BERSERKER</abnormalType>
<castRange>400</castRange>
<effectPoint>
<value level="1">331</value>
<value level="2">486</value>
@@ -3173,7 +3195,6 @@
<affectRange>200</affectRange>
<basicProperty>MAGIC</basicProperty>
<effectPoint>-100</effectPoint>
<hitTime>500</hitTime>
<isDebuff>true</isDebuff>
<isMagic>2</isMagic> <!-- Static Skill -->
<lvlBonusRate>2</lvlBonusRate>
@@ -3206,7 +3227,6 @@
</effects>
</skill>
<skill id="5680" toLevel="1" name="Oblivion Trap">
<castRange>900</castRange>
<effectRange>1400</effectRange>
<isDebuff>true</isDebuff>
<isTriggeredSkill>true</isTriggeredSkill>
@@ -3407,7 +3427,6 @@
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>PVP_WEAPON_DEBUFF</abnormalType>
<castRange>600</castRange>
<effectPoint>-1</effectPoint>
<effectRange>1100</effectRange>
<hitTime>100</hitTime>
@@ -88,6 +88,7 @@
<hitTime>1000</hitTime>
<magicLvl>36</magicLvl>
<operateType>A3</operateType>
<mpConsume>7</mpConsume>
<reuseDelay>6000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -105,6 +106,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>36</magicLvl>
<operateType>A1</operateType>
<mpConsume>7</mpConsume>
<reuseDelay>6000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1400</effectRange>
@@ -145,6 +147,7 @@
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>61</magicLvl>
<operateType>A2</operateType>
<mpConsume>57</mpConsume>
<reuseDelay>8000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>1.5</hitCancelTime>
@@ -191,6 +194,10 @@
<value level="2">83</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">57</value>
<value level="2">74</value>
</mpConsume>
<reuseDelay>6000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1100</effectRange>
@@ -217,6 +224,10 @@
<value level="2">83</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">44</value>
<value level="2">74</value>
</mpConsume>
<reuseDelay>6000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<attributeType>WATER</attributeType>
@@ -246,6 +257,10 @@
<value level="2">83</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">47</value>
<value level="2">82</value>
</mpConsume>
<reuseDelay>6000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType>
@@ -268,6 +283,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>61</magicLvl>
<operateType>A2</operateType>
<mpConsume>57</mpConsume>
<reuseDelay>8000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -324,10 +340,10 @@
</skill>
<skill id="5714" toLevel="1" name="Boom Up">
<effectPoint>-574</effectPoint>
<hitTime>1000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>61</magicLvl>
<operateType>A1</operateType>
<mpConsume>57</mpConsume>
<reuseDelay>6000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<attributeType>FIRE</attributeType>
@@ -1126,7 +1142,6 @@
<activateRate>25</activateRate>
<basicProperty>MAGIC</basicProperty>
<castRange>600</castRange>
<coolTime>500</coolTime>
<effectPoint>
<value level="1">-566</value>
<value level="2">-635</value>
@@ -1692,6 +1707,20 @@
</magicLvl>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
<mpConsume>
<value level="1">13</value>
<value level="2">20</value>
<value level="3">28</value>
<value level="4">38</value>
<value level="5">50</value>
<value level="6">61</value>
<value level="7">71</value>
<value level="8">76</value>
<value level="9">80</value>
<value level="10">83</value>
<value level="11">84</value>
<value level="12">85</value>
</mpConsume>
<reuseDelay>20000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<affectRange>400</affectRange>
@@ -2263,6 +2292,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>95</magicLvl>
<operateType>A2</operateType>
<mpConsume>43</mpConsume>
<reuseDelay>6000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1400</effectRange>
@@ -2371,6 +2401,7 @@
<value level="12">95</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>39</mpConsume>
<reuseDelay>6000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>900</effectRange>
@@ -2397,6 +2428,7 @@
<value level="12">95</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>39</mpConsume>
<reuseDelay>6000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>900</effectRange>
@@ -2411,7 +2443,6 @@
<abnormalTime>300</abnormalTime>
<abnormalType>MAGICAL_STANCE</abnormalType>
<effectPoint>100</effectPoint>
<hitTime>1000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>99</magicLvl>
<operateType>A2</operateType>
@@ -2771,6 +2802,7 @@
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>83</magicLvl>
<operateType>A2</operateType>
<mpConsume>74</mpConsume>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1400</effectRange>
@@ -2796,6 +2828,7 @@
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>83</magicLvl>
<operateType>A2</operateType>
<mpConsume>74</mpConsume>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1100</effectRange>
@@ -2821,6 +2854,7 @@
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>83</magicLvl>
<operateType>A2</operateType>
<mpConsume>74</mpConsume>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1400</effectRange>
@@ -2840,6 +2874,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>80</magicLvl>
<operateType>A1</operateType>
<mpConsume>109</mpConsume>
<reuseDelay>4000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1100</effectRange>
@@ -2857,6 +2892,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>80</magicLvl>
<operateType>A1</operateType>
<mpConsume>73</mpConsume>
<reuseDelay>4000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1400</effectRange>
@@ -2883,6 +2919,7 @@
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>85</magicLvl>
<operateType>A2</operateType>
<mpConsume>165</mpConsume>
<reuseDelay>6000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<attributeType>DARK</attributeType>
@@ -4,6 +4,7 @@
<effectPoint>-676</effectPoint>
<magicLvl>85</magicLvl>
<operateType>A1</operateType>
<mpConsume>165</mpConsume>
<reuseDelay>2000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<attributeType>DARK</attributeType>
@@ -22,6 +23,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<operateType>A1</operateType>
<mpConsume>75</mpConsume>
<reuseDelay>4000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1100</effectRange>
@@ -49,6 +51,7 @@
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>85</magicLvl>
<operateType>A2</operateType>
<mpConsume>83</mpConsume>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>900</effectRange>
@@ -75,6 +78,11 @@
<value level="3">80</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">69</value>
<value level="2">72</value>
<value level="3">73</value>
</mpConsume>
<reuseDelay>2000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1400</effectRange>
@@ -99,6 +107,11 @@
<value level="3">80</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">65</value>
<value level="2">69</value>
<value level="3">73</value>
</mpConsume>
<reuseDelay>4000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1400</effectRange>
@@ -115,6 +128,7 @@
<magicLvl>77</magicLvl>
<nextAction>ATTACK</nextAction>
<operateType>DA1</operateType>
<mpConsume>155</mpConsume>
<reuseDelay>1000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1100</effectRange>
@@ -134,6 +148,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>75</magicLvl>
<operateType>A1</operateType>
<mpConsume>69</mpConsume>
<reuseDelay>1000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1400</effectRange>
@@ -148,6 +163,7 @@
<effectPoint>-676</effectPoint>
<magicLvl>75</magicLvl>
<operateType>A1</operateType>
<mpConsume>151</mpConsume>
<reuseDelay>2000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<attributeType>DARK</attributeType>
@@ -164,6 +180,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>74</magicLvl>
<operateType>A1</operateType>
<mpConsume>103</mpConsume>
<reuseDelay>4000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1100</effectRange>
@@ -180,6 +197,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>76</magicLvl>
<operateType>A1</operateType>
<mpConsume>70</mpConsume>
<reuseDelay>4000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1400</effectRange>
@@ -206,6 +224,7 @@
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>75</magicLvl>
<operateType>A2</operateType>
<mpConsume>69</mpConsume>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1400</effectRange>
@@ -222,6 +241,7 @@
<hitTime>1700</hitTime>
<magicLvl>78</magicLvl>
<operateType>A1</operateType>
<mpConsume>71</mpConsume>
<reuseDelay>4000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1400</effectRange>
@@ -238,6 +258,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>78</magicLvl>
<operateType>A1</operateType>
<mpConsume>72</mpConsume>
<reuseDelay>4000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1400</effectRange>
@@ -255,6 +276,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>74</magicLvl>
<operateType>A1</operateType>
<mpConsume>103</mpConsume>
<reuseDelay>1000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1400</effectRange>
@@ -277,6 +299,11 @@
<value level="3">80</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">142</value>
<value level="2">151</value>
<value level="3">159</value>
</mpConsume>
<reuseDelay>2000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<attributeType>DARK</attributeType>
@@ -1224,7 +1251,10 @@
<value level="2">85</value>
</magicLvl>
<operateType>A2</operateType>
<reuseDelay>1000</reuseDelay>
<mpConsume>
<value level="1">0</value>
<value level="2">165</value>
</mpConsume>
<basicProperty>
<value level="1">NONE</value>
<value level="2">PHYSICAL</value>
@@ -1275,6 +1305,7 @@
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>-1</magicLvl>
<operateType>A2</operateType>
<mpConsume>75</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
@@ -1297,6 +1328,7 @@
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>-1</magicLvl>
<operateType>A2</operateType>
<mpConsume>75</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
@@ -1356,6 +1388,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>80</magicLvl>
<operateType>A2</operateType>
<mpConsume>75</mpConsume>
<reuseDelay>4000</reuseDelay>
<abnormalResists>TURN_FLEE;KNOCKDOWN;DEPORT;SILENCE;PARALYZE;ABSORB;DISARM;SILENCE_PHYSICAL;SILENCE_ALL;CHANGEBODY;TURN_STONE;DERANGEMENT;AIRBIND;SLEEP;OBLIVION;MIRAGE;MIRAGE_TRAP;ROOT_MAGICALLY;ROOT_PHYSICALLY;STUN;PUBLIC_SLOT</abnormalResists>
<basicProperty>NONE</basicProperty>
@@ -1374,6 +1407,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>80</magicLvl>
<operateType>A2</operateType>
<mpConsume>75</mpConsume>
<reuseDelay>4000</reuseDelay>
<abnormalResists>TURN_FLEE;KNOCKDOWN;DEPORT;SILENCE;PARALYZE;ABSORB;DISARM;SILENCE_PHYSICAL;SILENCE_ALL;CHANGEBODY;TURN_STONE;DERANGEMENT;AIRBIND;SLEEP;OBLIVION;MIRAGE;MIRAGE_TRAP;ROOT_MAGICALLY;ROOT_PHYSICALLY;STUN;PUBLIC_SLOT</abnormalResists>
<basicProperty>NONE</basicProperty>
@@ -1470,7 +1504,6 @@
<value level="10">85</value>
</magicLvl>
<operateType>A2</operateType>
<reuseDelay>1000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>200</effectRange>
@@ -1827,6 +1860,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<operateType>A2</operateType>
<mpConsume>85</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1100</effectRange>
<isDebuff>true</isDebuff>
@@ -1927,6 +1961,7 @@
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>85</magicLvl>
<operateType>A2</operateType>
<mpConsume>83</mpConsume>
<reuseDelay>1000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>400</effectRange>
@@ -1948,6 +1983,7 @@
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>85</magicLvl>
<operateType>A2</operateType>
<mpConsume>83</mpConsume>
<reuseDelay>1000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>400</effectRange>
@@ -2062,7 +2098,7 @@
<effect name="Disarm" />
</effects>
</skill>
<skill id="5885" toLevel="2" name="Weakened Sweep">
<skill id="5885" toLevel="1" name="Weakened Sweep">
<!-- Immobilizes and stuns target. -->
<icon>icon.skill0100</icon>
<abnormalLvl>1</abnormalLvl>
@@ -2093,7 +2129,6 @@
<effect name="PhysicalAttack">
<power>
<value level="1">2319</value>
<value level="2">18664</value>
</power>
</effect>
<effect name="BlockActions" />
@@ -2108,7 +2143,6 @@
<activateRate>80</activateRate>
<affectLimit>10-10</affectLimit>
<basicProperty>MAGIC</basicProperty>
<castRange>600</castRange>
<effectPoint>-100</effectPoint>
<effectRange>1100</effectRange>
<hitTime>1000</hitTime>
@@ -2148,6 +2182,7 @@
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>85</magicLvl>
<operateType>A2</operateType>
<mpConsume>165</mpConsume>
<reuseDelay>1000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<affectRange>300</affectRange>
@@ -2212,6 +2247,11 @@
<value level="3">81</value>
</magicLvl>
<operateType>A2</operateType>
<mpConsume>
<value level="1">70</value>
<value level="2">72</value>
<value level="3">73</value>
</mpConsume>
<reuseDelay>1000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>400</effectRange>
@@ -2239,6 +2279,11 @@
<value level="3">85</value>
</magicLvl>
<operateType>A2</operateType>
<mpConsume>
<value level="1">82</value>
<value level="2">82</value>
<value level="3">83</value>
</mpConsume>
<reuseDelay>1000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<affectRange>300</affectRange>
@@ -2252,6 +2297,7 @@
<hitTime>1000</hitTime>
<magicLvl>83</magicLvl>
<operateType>A1</operateType>
<mpConsume>82</mpConsume>
<reuseDelay>1000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1100</effectRange>
@@ -2300,6 +2346,7 @@
<hitTime>1000</hitTime>
<magicLvl>84</magicLvl>
<operateType>A1</operateType>
<mpConsume>82</mpConsume>
<reuseDelay>1000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1100</effectRange>
@@ -2439,6 +2486,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>84</magicLvl>
<operateType>A3</operateType>
<mpConsume>149</mpConsume>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>600</effectRange>
@@ -17,6 +17,7 @@
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>85</magicLvl>
<operateType>A2</operateType>
<mpConsume>75</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>400</effectRange>
<isDebuff>true</isDebuff>
@@ -60,6 +61,10 @@
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>85</magicLvl>
<operateType>A2</operateType>
<mpConsume>
<value level="1">75</value>
<value level="2">224</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<affectRange>300</affectRange>
<isDebuff>true</isDebuff>
@@ -171,7 +176,7 @@
</effect>
</effects>
</skill>
<skill id="5905" toLevel="1" name="Confusing Nuph">
<skill id="5905" toLevel="3" name="Confusing Nuph">
<!-- Physical and magic skills are all blocked. -->
<icon>icon.skill1064</icon>
<abnormalLvl>1</abnormalLvl>
@@ -187,6 +192,7 @@
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>83</magicLvl>
<operateType>A2</operateType>
<mpConsume>73</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<affectRange>300</affectRange>
<isDebuff>true</isDebuff>
@@ -224,6 +230,7 @@
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>85</magicLvl>
<operateType>A2</operateType>
<mpConsume>75</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1100</effectRange>
<affectRange>300</affectRange>
@@ -256,6 +263,7 @@
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>85</magicLvl>
<operateType>A2</operateType>
<mpConsume>75</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1100</effectRange>
<affectRange>300</affectRange>
@@ -676,6 +684,7 @@
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>85</magicLvl>
<operateType>A1</operateType>
<mpConsume>83</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>600</effectRange>
<castRange>300</castRange>
@@ -687,6 +696,7 @@
<hitTime>800</hitTime>
<magicLvl>85</magicLvl>
<operateType>DA1</operateType>
<mpConsume>83</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>600</effectRange>
<castRange>300</castRange>
@@ -711,6 +721,7 @@
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>85</magicLvl>
<operateType>A1</operateType>
<mpConsume>83</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>600</effectRange>
<castRange>300</castRange>
@@ -1316,6 +1327,7 @@
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>99</magicLvl>
<operateType>A2</operateType>
<mpConsume>52</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1100</effectRange>
<affectRange>300</affectRange>
@@ -1331,6 +1343,7 @@
<hitTime>7000</hitTime>
<magicLvl>99</magicLvl>
<operateType>A1</operateType>
<mpConsume>85</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1100</effectRange>
<castRange>600</castRange>
@@ -1362,7 +1375,6 @@
<affectScope>SINGLE</affectScope>
</skill>
<skill id="5965" toLevel="1" name="Fireworks">
<hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
@@ -1426,6 +1438,10 @@
<value level="2">55</value>
</magicLvl>
<operateType>A2</operateType>
<mpConsume>
<value level="1">14</value>
<value level="2">25</value>
</mpConsume>
<reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -1466,6 +1482,13 @@
<castRange>40</castRange>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>DUALFIST</item>
</weaponType>
</condition>
</conditions>
<effects>
<effect name="PhysicalAttack">
<ignoreShieldDefence>true</ignoreShieldDefence>
@@ -1484,6 +1507,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<operateType>A2</operateType>
<mpConsume>68</mpConsume>
<reuseDelay>6000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -1504,6 +1528,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<operateType>A2</operateType>
<mpConsume>68</mpConsume>
<reuseDelay>6000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -1524,6 +1549,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<operateType>A2</operateType>
<mpConsume>68</mpConsume>
<reuseDelay>6000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -1544,6 +1570,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<operateType>A2</operateType>
<mpConsume>68</mpConsume>
<reuseDelay>6000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -1652,6 +1679,11 @@
<value level="3">79</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">50</value>
<value level="2">61</value>
<value level="3">75</value>
</mpConsume>
<reuseDelay>1000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>400</effectRange>
@@ -1664,6 +1696,7 @@
<hitTime>2000</hitTime>
<magicLvl>85</magicLvl>
<operateType>A1</operateType>
<mpConsume>75</mpConsume>
<reuseDelay>1000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>-2</effectRange>
@@ -1957,6 +1990,11 @@
<value level="3">74</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">85</value>
<value level="2">88</value>
<value level="3">92</value>
</mpConsume>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>SELF</targetType>
@@ -300,11 +300,17 @@
<!-- Grants for 1 h. the following effects: Might, Shield, Focus, Haste, Acumen, Empower, Wind Walk. -->
<icon>icon.etc_x_mas_tree_i00</icon>
<operateType>A1</operateType>
<hitTime>200</hitTime>
<reuseDelay>1000</reuseDelay>
<effectPoint>1</effectPoint>
</skill>
<skill id="6119" toLevel="1" name="Blessing of Plenty">
<!-- Grants for 1 h. the following effects: Might, Shield, Focus, Haste, Acumen, Empower, Wind Walk. -->
<icon>icon.skill5662</icon>
<operateType>A1</operateType>
<castRange>400</castRange>
<hitTime>200</hitTime>
<reuseDelay>1000</reuseDelay>
</skill>
<skill id="6120" toLevel="1" name="Santa's Reward">
<!-- For 1 h., Max HP +10%, Max MP +10%, Max CP +10%, Speed +15%, P. Atk. +10%, M. Atk. +15%, P. Critical Rate +5, P. Critical Damage +15%, M. Critical Rate +2. -->
@@ -455,6 +461,7 @@
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>95</magicLvl>
<operateType>A2</operateType>
<mpConsume>85</mpConsume>
<reuseDelay>6000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>200</effectRange>
@@ -480,6 +487,7 @@
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>95</magicLvl>
<operateType>A2</operateType>
<mpConsume>43</mpConsume>
<reuseDelay>6000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1100</effectRange>
@@ -505,6 +513,7 @@
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>95</magicLvl>
<operateType>A2</operateType>
<mpConsume>12</mpConsume>
<reuseDelay>8000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>1.5</hitCancelTime>
@@ -528,6 +537,7 @@
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>95</magicLvl>
<operateType>A2</operateType>
<mpConsume>13</mpConsume>
<reuseDelay>8000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1100</effectRange>
@@ -572,6 +582,7 @@
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>95</magicLvl>
<operateType>A2</operateType>
<mpConsume>15</mpConsume>
<reuseDelay>8000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1100</effectRange>
@@ -692,6 +703,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<operateType>A2</operateType>
<mpConsume>75</mpConsume>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -775,6 +787,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>82</magicLvl>
<operateType>A1</operateType>
<mpConsume>74</mpConsume>
<reuseDelay>4000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1100</effectRange>
@@ -788,6 +801,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>82</magicLvl>
<operateType>A1</operateType>
<mpConsume>74</mpConsume>
<reuseDelay>4000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1100</effectRange>
@@ -803,6 +817,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<operateType>A2</operateType>
<mpConsume>74</mpConsume>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
@@ -1114,6 +1129,9 @@
<!-- For 1 h., grants the following effects: Might, Shield, Focus, Haste, Acumen, Empower, Wind Walk, Death Whisper, and Vampiric Rage. -->
<icon>icon.bm_magmeld</icon>
<operateType>A2</operateType>
<castRange>400</castRange>
<hitTime>200</hitTime>
<reuseDelay>1000</reuseDelay>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<abnormalType>G_EV_BUFF1</abnormalType>
@@ -1180,6 +1198,7 @@
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>81</magicLvl>
<operateType>A2</operateType>
<mpConsume>73</mpConsume>
<reuseDelay>1000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1100</effectRange>
@@ -1219,6 +1238,20 @@
<value level="12">95</value>
</magicLvl>
<operateType>A2</operateType>
<mpConsume>
<value level="1">13</value>
<value level="2">20</value>
<value level="3">28</value>
<value level="4">38</value>
<value level="5">50</value>
<value level="6">61</value>
<value level="7">71</value>
<value level="8">76</value>
<value level="9">80</value>
<value level="10">83</value>
<value level="11">84</value>
<value level="12">85</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<affectRange>150</affectRange>
<hitTime>1000</hitTime>
@@ -1255,6 +1288,20 @@
<value level="12">95</value>
</magicLvl>
<operateType>A2</operateType>
<mpConsume>
<value level="1">13</value>
<value level="2">20</value>
<value level="3">28</value>
<value level="4">38</value>
<value level="5">50</value>
<value level="6">61</value>
<value level="7">71</value>
<value level="8">76</value>
<value level="9">80</value>
<value level="10">83</value>
<value level="11">84</value>
<value level="12">85</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>200</effectRange>
<hitTime>1000</hitTime>
@@ -1051,6 +1051,7 @@
<effectPoint>-100</effectPoint>
<magicLvl>76</magicLvl>
<operateType>A1</operateType>
<mpConsume>78</mpConsume>
<reuseDelay>30000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<affectRange>150</affectRange>
@@ -1073,6 +1074,7 @@
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>77</magicLvl>
<operateType>A2</operateType>
<mpConsume>78</mpConsume>
<reuseDelay>30000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<affectRange>100</affectRange>
@@ -1123,6 +1125,7 @@
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>84</magicLvl>
<operateType>A2</operateType>
<mpConsume>82</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>2500</effectRange>
<isDebuff>true</isDebuff>
@@ -1156,6 +1159,7 @@
<effectPoint>-273</effectPoint>
<magicLvl>84</magicLvl>
<operateType>A1</operateType>
<mpConsume>164</mpConsume>
<abnormalResists>TURN_FLEE;KNOCKDOWN;DEPORT;SILENCE;PARALYZE;ABSORB;DISARM;SILENCE_PHYSICAL;SILENCE_ALL;CHANGEBODY;TURN_STONE;DERANGEMENT;AIRBIND;SLEEP;OBLIVION;MIRAGE;MIRAGE_TRAP;ROOT_MAGICALLY;ROOT_PHYSICALLY;STUN;PUBLIC_SLOT</abnormalResists>
<magicCriticalRate>-5</magicCriticalRate>
<attributeType>EARTH</attributeType>
@@ -1188,6 +1192,7 @@
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>-1</magicLvl>
<operateType>A2</operateType>
<mpConsume>117</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>1.5</hitCancelTime>
@@ -1576,7 +1581,6 @@
<skill id="6287" toLevel="1" name="Divine Protection of Sword">
<icon>icon.skill6286</icon>
<affectRange>1100</affectRange>
<castRange>650</castRange>
<effectRange>900</effectRange>
<hitTime>2000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
@@ -902,6 +902,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>84</magicLvl>
<operateType>A1</operateType>
<mpConsume>110</mpConsume>
<reuseDelay>2000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<affectRange>200</affectRange>
@@ -924,6 +925,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>84</magicLvl>
<operateType>A1</operateType>
<mpConsume>110</mpConsume>
<reuseDelay>2000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<affectRange>200</affectRange>
@@ -1306,6 +1308,7 @@
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>85</magicLvl>
<operateType>A2</operateType>
<mpConsume>110</mpConsume>
<reuseDelay>2000</reuseDelay>
<abnormalResists>TURN_FLEE;KNOCKDOWN;DEPORT;SILENCE;PARALYZE;ABSORB;DISARM;SILENCE_PHYSICAL;SILENCE_ALL;CHANGEBODY;TURN_STONE;DERANGEMENT;AIRBIND;SLEEP;OBLIVION;MIRAGE;MIRAGE_TRAP;ROOT_MAGICALLY;ROOT_PHYSICALLY;STUN;PUBLIC_SLOT</abnormalResists>
<magicCriticalRate>-5</magicCriticalRate>
@@ -1354,6 +1357,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<operateType>A2</operateType>
<mpConsume>110</mpConsume>
<reuseDelay>2000</reuseDelay>
<abnormalResists>TURN_FLEE;KNOCKDOWN;DEPORT;SILENCE;PARALYZE;ABSORB;DISARM;SILENCE_PHYSICAL;SILENCE_ALL;CHANGEBODY;TURN_STONE;DERANGEMENT;AIRBIND;SLEEP;OBLIVION;MIRAGE;MIRAGE_TRAP;ROOT_MAGICALLY;ROOT_PHYSICALLY;STUN;PUBLIC_SLOT</abnormalResists>
<basicProperty>NONE</basicProperty>
@@ -1375,6 +1379,7 @@
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>85</magicLvl>
<operateType>A2</operateType>
<mpConsume>110</mpConsume>
<reuseDelay>2000</reuseDelay>
<abnormalResists>TURN_FLEE;KNOCKDOWN;DEPORT;SILENCE;PARALYZE;ABSORB;DISARM;SILENCE_PHYSICAL;SILENCE_ALL;CHANGEBODY;TURN_STONE;DERANGEMENT;AIRBIND;SLEEP;OBLIVION;MIRAGE;MIRAGE_TRAP;ROOT_MAGICALLY;ROOT_PHYSICALLY;STUN;PUBLIC_SLOT</abnormalResists>
<magicCriticalRate>-5</magicCriticalRate>
@@ -1431,6 +1436,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<operateType>A2</operateType>
<mpConsume>110</mpConsume>
<abnormalResists>TURN_FLEE;KNOCKDOWN;DEPORT;SILENCE;PARALYZE;ABSORB;DISARM;SILENCE_PHYSICAL;SILENCE_ALL;CHANGEBODY;TURN_STONE;DERANGEMENT;AIRBIND;SLEEP;OBLIVION;MIRAGE;MIRAGE_TRAP;ROOT_MAGICALLY;ROOT_PHYSICALLY;STUN;PUBLIC_SLOT</abnormalResists>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -1461,6 +1467,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<operateType>A2</operateType>
<mpConsume>110</mpConsume>
<reuseDelay>2000</reuseDelay>
<abnormalResists>TURN_FLEE;KNOCKDOWN;DEPORT;SILENCE;PARALYZE;ABSORB;DISARM;SILENCE_PHYSICAL;SILENCE_ALL;CHANGEBODY;TURN_STONE;DERANGEMENT;AIRBIND;SLEEP;OBLIVION;MIRAGE;MIRAGE_TRAP;ROOT_MAGICALLY;ROOT_PHYSICALLY;STUN;PUBLIC_SLOT</abnormalResists>
<basicProperty>NONE</basicProperty>
@@ -1481,6 +1488,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<operateType>A2</operateType>
<mpConsume>110</mpConsume>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<affectRange>300</affectRange>
@@ -1507,6 +1515,7 @@
<magicLvl>85</magicLvl>
<nextAction>ATTACK</nextAction>
<operateType>A2</operateType>
<mpConsume>121</mpConsume>
<reuseDelay>1000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>200</effectRange>
@@ -273,7 +273,6 @@
<icon>icon.skill0100</icon>
<affectRange>300</affectRange>
<coolTime>1000</coolTime>
<hitTime>1000</hitTime>
<magicLvl>84</magicLvl>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
@@ -324,10 +323,10 @@
<abnormalType>SIGNAL_A</abnormalType>
<castRange>2000</castRange>
<effectPoint>1</effectPoint>
<hitTime>500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>84</magicLvl>
<operateType>A2</operateType>
<mpConsume>110</mpConsume>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
@@ -353,10 +352,10 @@
<skill id="6430" toLevel="1" name="Roar Hip Heal">
<castRange>2000</castRange>
<effectPoint>1</effectPoint>
<hitTime>500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>84</magicLvl>
<operateType>A1</operateType>
<mpConsume>110</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>2000</effectRange>
@@ -381,6 +380,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>84</magicLvl>
<operateType>A2</operateType>
<mpConsume>110</mpConsume>
<reuseDelay>90000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -407,6 +407,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>84</magicLvl>
<operateType>A2</operateType>
<mpConsume>110</mpConsume>
<reuseDelay>90000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -433,6 +434,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>84</magicLvl>
<operateType>A2</operateType>
<mpConsume>110</mpConsume>
<reuseDelay>90000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -459,6 +461,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>84</magicLvl>
<operateType>A2</operateType>
<mpConsume>110</mpConsume>
<reuseDelay>90000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -1461,6 +1464,36 @@
<value level="28">95</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">13</value>
<value level="2">20</value>
<value level="3">28</value>
<value level="4">38</value>
<value level="5">50</value>
<value level="6">61</value>
<value level="7">65</value>
<value level="8">69</value>
<value level="9">73</value>
<value level="10">75</value>
<value level="11">77</value>
<value level="12">78</value>
<value level="13">80</value>
<value level="14">80</value>
<value level="15">81</value>
<value level="16">82</value>
<value level="17">82</value>
<value level="18">83</value>
<value level="19">83</value>
<value level="20">84</value>
<value level="21">84</value>
<value level="22">84</value>
<value level="23">84</value>
<value level="24">85</value>
<value level="25">85</value>
<value level="26">85</value>
<value level="27">85</value>
<value level="28">85</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>400</effectRange>
<attributeType>HOLY</attributeType>
@@ -1533,6 +1566,36 @@
<value level="28">95</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">13</value>
<value level="2">20</value>
<value level="3">28</value>
<value level="4">38</value>
<value level="5">50</value>
<value level="6">61</value>
<value level="7">65</value>
<value level="8">69</value>
<value level="9">73</value>
<value level="10">75</value>
<value level="11">77</value>
<value level="12">78</value>
<value level="13">80</value>
<value level="14">80</value>
<value level="15">81</value>
<value level="16">82</value>
<value level="17">82</value>
<value level="18">83</value>
<value level="19">83</value>
<value level="20">84</value>
<value level="21">84</value>
<value level="22">84</value>
<value level="23">84</value>
<value level="24">85</value>
<value level="25">85</value>
<value level="26">85</value>
<value level="27">85</value>
<value level="28">85</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>400</effectRange>
<attributeType>HOLY</attributeType>
@@ -1605,6 +1668,36 @@
<value level="28">95</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">13</value>
<value level="2">20</value>
<value level="3">28</value>
<value level="4">38</value>
<value level="5">50</value>
<value level="6">61</value>
<value level="7">65</value>
<value level="8">69</value>
<value level="9">73</value>
<value level="10">75</value>
<value level="11">77</value>
<value level="12">78</value>
<value level="13">80</value>
<value level="14">80</value>
<value level="15">81</value>
<value level="16">82</value>
<value level="17">82</value>
<value level="18">83</value>
<value level="19">83</value>
<value level="20">84</value>
<value level="21">84</value>
<value level="22">84</value>
<value level="23">84</value>
<value level="24">85</value>
<value level="25">85</value>
<value level="26">85</value>
<value level="27">85</value>
<value level="28">85</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>400</effectRange>
<attributeType>HOLY</attributeType>
@@ -1677,6 +1770,36 @@
<value level="28">95</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">13</value>
<value level="2">20</value>
<value level="3">28</value>
<value level="4">38</value>
<value level="5">50</value>
<value level="6">61</value>
<value level="7">65</value>
<value level="8">69</value>
<value level="9">73</value>
<value level="10">75</value>
<value level="11">77</value>
<value level="12">78</value>
<value level="13">80</value>
<value level="14">80</value>
<value level="15">81</value>
<value level="16">82</value>
<value level="17">82</value>
<value level="18">83</value>
<value level="19">83</value>
<value level="20">84</value>
<value level="21">84</value>
<value level="22">84</value>
<value level="23">84</value>
<value level="24">85</value>
<value level="25">85</value>
<value level="26">85</value>
<value level="27">85</value>
<value level="28">85</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<attributeType>HOLY</attributeType>
<attributeValue>20</attributeValue>
@@ -1749,6 +1872,36 @@
<value level="28">95</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">13</value>
<value level="2">20</value>
<value level="3">28</value>
<value level="4">38</value>
<value level="5">50</value>
<value level="6">61</value>
<value level="7">65</value>
<value level="8">69</value>
<value level="9">73</value>
<value level="10">75</value>
<value level="11">77</value>
<value level="12">78</value>
<value level="13">80</value>
<value level="14">80</value>
<value level="15">81</value>
<value level="16">82</value>
<value level="17">82</value>
<value level="18">83</value>
<value level="19">83</value>
<value level="20">84</value>
<value level="21">84</value>
<value level="22">84</value>
<value level="23">84</value>
<value level="24">85</value>
<value level="25">85</value>
<value level="26">85</value>
<value level="27">85</value>
<value level="28">85</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<attributeType>HOLY</attributeType>
<attributeValue>100</attributeValue>
@@ -1821,6 +1974,36 @@
<value level="28">95</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">13</value>
<value level="2">20</value>
<value level="3">28</value>
<value level="4">38</value>
<value level="5">50</value>
<value level="6">61</value>
<value level="7">65</value>
<value level="8">69</value>
<value level="9">73</value>
<value level="10">75</value>
<value level="11">77</value>
<value level="12">78</value>
<value level="13">80</value>
<value level="14">80</value>
<value level="15">81</value>
<value level="16">82</value>
<value level="17">82</value>
<value level="18">83</value>
<value level="19">83</value>
<value level="20">84</value>
<value level="21">84</value>
<value level="22">84</value>
<value level="23">84</value>
<value level="24">85</value>
<value level="25">85</value>
<value level="26">85</value>
<value level="27">85</value>
<value level="28">85</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<attributeType>HOLY</attributeType>
<attributeValue>180</attributeValue>
@@ -1893,6 +2076,36 @@
<value level="28">95</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">13</value>
<value level="2">20</value>
<value level="3">28</value>
<value level="4">38</value>
<value level="5">50</value>
<value level="6">61</value>
<value level="7">65</value>
<value level="8">69</value>
<value level="9">73</value>
<value level="10">75</value>
<value level="11">77</value>
<value level="12">78</value>
<value level="13">80</value>
<value level="14">80</value>
<value level="15">81</value>
<value level="16">82</value>
<value level="17">82</value>
<value level="18">83</value>
<value level="19">83</value>
<value level="20">84</value>
<value level="21">84</value>
<value level="22">84</value>
<value level="23">84</value>
<value level="24">85</value>
<value level="25">85</value>
<value level="26">85</value>
<value level="27">85</value>
<value level="28">85</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1200</effectRange>
<attributeType>HOLY</attributeType>
@@ -1965,6 +2178,36 @@
<value level="28">95</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">13</value>
<value level="2">20</value>
<value level="3">28</value>
<value level="4">38</value>
<value level="5">50</value>
<value level="6">61</value>
<value level="7">65</value>
<value level="8">69</value>
<value level="9">73</value>
<value level="10">75</value>
<value level="11">77</value>
<value level="12">78</value>
<value level="13">80</value>
<value level="14">80</value>
<value level="15">81</value>
<value level="16">82</value>
<value level="17">82</value>
<value level="18">83</value>
<value level="19">83</value>
<value level="20">84</value>
<value level="21">84</value>
<value level="22">84</value>
<value level="23">84</value>
<value level="24">85</value>
<value level="25">85</value>
<value level="26">85</value>
<value level="27">85</value>
<value level="28">85</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1200</effectRange>
<attributeType>HOLY</attributeType>
File diff suppressed because it is too large Load Diff
@@ -63,6 +63,36 @@
<value level="28">95</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">13</value>
<value level="2">20</value>
<value level="3">28</value>
<value level="4">38</value>
<value level="5">50</value>
<value level="6">61</value>
<value level="7">65</value>
<value level="8">69</value>
<value level="9">73</value>
<value level="10">75</value>
<value level="11">77</value>
<value level="12">78</value>
<value level="13">80</value>
<value level="14">80</value>
<value level="15">81</value>
<value level="16">82</value>
<value level="17">82</value>
<value level="18">83</value>
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<value level="21">84</value>
<value level="22">84</value>
<value level="23">84</value>
<value level="24">85</value>
<value level="25">85</value>
<value level="26">85</value>
<value level="27">85</value>
<value level="28">85</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<attributeType>EARTH</attributeType>
<attributeValue>20</attributeValue>
@@ -135,6 +165,36 @@
<value level="28">95</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">13</value>
<value level="2">20</value>
<value level="3">28</value>
<value level="4">38</value>
<value level="5">50</value>
<value level="6">61</value>
<value level="7">65</value>
<value level="8">69</value>
<value level="9">73</value>
<value level="10">75</value>
<value level="11">77</value>
<value level="12">78</value>
<value level="13">80</value>
<value level="14">80</value>
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<value level="24">85</value>
<value level="25">85</value>
<value level="26">85</value>
<value level="27">85</value>
<value level="28">85</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<attributeType>EARTH</attributeType>
<attributeValue>100</attributeValue>
@@ -207,6 +267,36 @@
<value level="28">95</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">13</value>
<value level="2">20</value>
<value level="3">28</value>
<value level="4">38</value>
<value level="5">50</value>
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<value level="23">84</value>
<value level="24">85</value>
<value level="25">85</value>
<value level="26">85</value>
<value level="27">85</value>
<value level="28">85</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<attributeType>EARTH</attributeType>
<attributeValue>180</attributeValue>
@@ -279,6 +369,36 @@
<value level="28">95</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">13</value>
<value level="2">20</value>
<value level="3">28</value>
<value level="4">38</value>
<value level="5">50</value>
<value level="6">61</value>
<value level="7">65</value>
<value level="8">69</value>
<value level="9">73</value>
<value level="10">75</value>
<value level="11">77</value>
<value level="12">78</value>
<value level="13">80</value>
<value level="14">80</value>
<value level="15">81</value>
<value level="16">82</value>
<value level="17">82</value>
<value level="18">83</value>
<value level="19">83</value>
<value level="20">84</value>
<value level="21">84</value>
<value level="22">84</value>
<value level="23">84</value>
<value level="24">85</value>
<value level="25">85</value>
<value level="26">85</value>
<value level="27">85</value>
<value level="28">85</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1200</effectRange>
<attributeType>EARTH</attributeType>
@@ -351,6 +471,36 @@
<value level="28">95</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">13</value>
<value level="2">20</value>
<value level="3">28</value>
<value level="4">38</value>
<value level="5">50</value>
<value level="6">61</value>
<value level="7">65</value>
<value level="8">69</value>
<value level="9">73</value>
<value level="10">75</value>
<value level="11">77</value>
<value level="12">78</value>
<value level="13">80</value>
<value level="14">80</value>
<value level="15">81</value>
<value level="16">82</value>
<value level="17">82</value>
<value level="18">83</value>
<value level="19">83</value>
<value level="20">84</value>
<value level="21">84</value>
<value level="22">84</value>
<value level="23">84</value>
<value level="24">85</value>
<value level="25">85</value>
<value level="26">85</value>
<value level="27">85</value>
<value level="28">85</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1200</effectRange>
<attributeType>EARTH</attributeType>
@@ -423,6 +573,36 @@
<value level="28">95</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">13</value>
<value level="2">20</value>
<value level="3">28</value>
<value level="4">38</value>
<value level="5">50</value>
<value level="6">61</value>
<value level="7">65</value>
<value level="8">69</value>
<value level="9">73</value>
<value level="10">75</value>
<value level="11">77</value>
<value level="12">78</value>
<value level="13">80</value>
<value level="14">80</value>
<value level="15">81</value>
<value level="16">82</value>
<value level="17">82</value>
<value level="18">83</value>
<value level="19">83</value>
<value level="20">84</value>
<value level="21">84</value>
<value level="22">84</value>
<value level="23">84</value>
<value level="24">85</value>
<value level="25">85</value>
<value level="26">85</value>
<value level="27">85</value>
<value level="28">85</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1200</effectRange>
<attributeType>EARTH</attributeType>
@@ -495,6 +675,36 @@
<value level="28">95</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">13</value>
<value level="2">20</value>
<value level="3">28</value>
<value level="4">38</value>
<value level="5">50</value>
<value level="6">61</value>
<value level="7">65</value>
<value level="8">69</value>
<value level="9">73</value>
<value level="10">75</value>
<value level="11">77</value>
<value level="12">78</value>
<value level="13">80</value>
<value level="14">80</value>
<value level="15">81</value>
<value level="16">82</value>
<value level="17">82</value>
<value level="18">83</value>
<value level="19">83</value>
<value level="20">84</value>
<value level="21">84</value>
<value level="22">84</value>
<value level="23">84</value>
<value level="24">85</value>
<value level="25">85</value>
<value level="26">85</value>
<value level="27">85</value>
<value level="28">85</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1200</effectRange>
<attributeType>EARTH</attributeType>
@@ -569,6 +779,36 @@
<value level="28">95</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">13</value>
<value level="2">20</value>
<value level="3">28</value>
<value level="4">38</value>
<value level="5">50</value>
<value level="6">61</value>
<value level="7">65</value>
<value level="8">69</value>
<value level="9">73</value>
<value level="10">75</value>
<value level="11">77</value>
<value level="12">78</value>
<value level="13">80</value>
<value level="14">80</value>
<value level="15">81</value>
<value level="16">82</value>
<value level="17">82</value>
<value level="18">83</value>
<value level="19">83</value>
<value level="20">84</value>
<value level="21">84</value>
<value level="22">84</value>
<value level="23">84</value>
<value level="24">85</value>
<value level="25">85</value>
<value level="26">85</value>
<value level="27">85</value>
<value level="28">85</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1200</effectRange>
<attributeType>EARTH</attributeType>
@@ -643,6 +883,36 @@
<value level="28">95</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">13</value>
<value level="2">20</value>
<value level="3">28</value>
<value level="4">38</value>
<value level="5">50</value>
<value level="6">61</value>
<value level="7">65</value>
<value level="8">69</value>
<value level="9">73</value>
<value level="10">75</value>
<value level="11">77</value>
<value level="12">78</value>
<value level="13">80</value>
<value level="14">80</value>
<value level="15">81</value>
<value level="16">82</value>
<value level="17">82</value>
<value level="18">83</value>
<value level="19">83</value>
<value level="20">84</value>
<value level="21">84</value>
<value level="22">84</value>
<value level="23">84</value>
<value level="24">85</value>
<value level="25">85</value>
<value level="26">85</value>
<value level="27">85</value>
<value level="28">85</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1200</effectRange>
<attributeType>EARTH</attributeType>
@@ -717,6 +987,36 @@
<value level="28">95</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">13</value>
<value level="2">20</value>
<value level="3">28</value>
<value level="4">38</value>
<value level="5">50</value>
<value level="6">61</value>
<value level="7">65</value>
<value level="8">69</value>
<value level="9">73</value>
<value level="10">75</value>
<value level="11">77</value>
<value level="12">78</value>
<value level="13">80</value>
<value level="14">80</value>
<value level="15">81</value>
<value level="16">82</value>
<value level="17">82</value>
<value level="18">83</value>
<value level="19">83</value>
<value level="20">84</value>
<value level="21">84</value>
<value level="22">84</value>
<value level="23">84</value>
<value level="24">85</value>
<value level="25">85</value>
<value level="26">85</value>
<value level="27">85</value>
<value level="28">85</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1400</effectRange>
<attributeType>EARTH</attributeType>
@@ -789,6 +1089,36 @@
<value level="28">95</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">13</value>
<value level="2">20</value>
<value level="3">28</value>
<value level="4">38</value>
<value level="5">50</value>
<value level="6">61</value>
<value level="7">65</value>
<value level="8">69</value>
<value level="9">73</value>
<value level="10">75</value>
<value level="11">77</value>
<value level="12">78</value>
<value level="13">80</value>
<value level="14">80</value>
<value level="15">81</value>
<value level="16">82</value>
<value level="17">82</value>
<value level="18">83</value>
<value level="19">83</value>
<value level="20">84</value>
<value level="21">84</value>
<value level="22">84</value>
<value level="23">84</value>
<value level="24">85</value>
<value level="25">85</value>
<value level="26">85</value>
<value level="27">85</value>
<value level="28">85</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1400</effectRange>
<attributeType>EARTH</attributeType>
@@ -861,6 +1191,36 @@
<value level="28">95</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">13</value>
<value level="2">20</value>
<value level="3">28</value>
<value level="4">38</value>
<value level="5">50</value>
<value level="6">61</value>
<value level="7">65</value>
<value level="8">69</value>
<value level="9">73</value>
<value level="10">75</value>
<value level="11">77</value>
<value level="12">78</value>
<value level="13">80</value>
<value level="14">80</value>
<value level="15">81</value>
<value level="16">82</value>
<value level="17">82</value>
<value level="18">83</value>
<value level="19">83</value>
<value level="20">84</value>
<value level="21">84</value>
<value level="22">84</value>
<value level="23">84</value>
<value level="24">85</value>
<value level="25">85</value>
<value level="26">85</value>
<value level="27">85</value>
<value level="28">85</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1400</effectRange>
<attributeType>EARTH</attributeType>
@@ -933,6 +1293,36 @@
<value level="28">95</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">13</value>
<value level="2">20</value>
<value level="3">28</value>
<value level="4">38</value>
<value level="5">50</value>
<value level="6">61</value>
<value level="7">65</value>
<value level="8">69</value>
<value level="9">73</value>
<value level="10">75</value>
<value level="11">77</value>
<value level="12">78</value>
<value level="13">80</value>
<value level="14">80</value>
<value level="15">81</value>
<value level="16">82</value>
<value level="17">82</value>
<value level="18">83</value>
<value level="19">83</value>
<value level="20">84</value>
<value level="21">84</value>
<value level="22">84</value>
<value level="23">84</value>
<value level="24">85</value>
<value level="25">85</value>
<value level="26">85</value>
<value level="27">85</value>
<value level="28">85</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1400</effectRange>
<attributeType>EARTH</attributeType>
@@ -1007,6 +1397,36 @@
<value level="28">95</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">13</value>
<value level="2">20</value>
<value level="3">28</value>
<value level="4">38</value>
<value level="5">50</value>
<value level="6">61</value>
<value level="7">65</value>
<value level="8">69</value>
<value level="9">73</value>
<value level="10">75</value>
<value level="11">77</value>
<value level="12">78</value>
<value level="13">80</value>
<value level="14">80</value>
<value level="15">81</value>
<value level="16">82</value>
<value level="17">82</value>
<value level="18">83</value>
<value level="19">83</value>
<value level="20">84</value>
<value level="21">84</value>
<value level="22">84</value>
<value level="23">84</value>
<value level="24">85</value>
<value level="25">85</value>
<value level="26">85</value>
<value level="27">85</value>
<value level="28">85</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1400</effectRange>
<attributeType>EARTH</attributeType>
@@ -1081,6 +1501,36 @@
<value level="28">95</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">13</value>
<value level="2">20</value>
<value level="3">28</value>
<value level="4">38</value>
<value level="5">50</value>
<value level="6">61</value>
<value level="7">65</value>
<value level="8">69</value>
<value level="9">73</value>
<value level="10">75</value>
<value level="11">77</value>
<value level="12">78</value>
<value level="13">80</value>
<value level="14">80</value>
<value level="15">81</value>
<value level="16">82</value>
<value level="17">82</value>
<value level="18">83</value>
<value level="19">83</value>
<value level="20">84</value>
<value level="21">84</value>
<value level="22">84</value>
<value level="23">84</value>
<value level="24">85</value>
<value level="25">85</value>
<value level="26">85</value>
<value level="27">85</value>
<value level="28">85</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1400</effectRange>
<attributeType>EARTH</attributeType>
@@ -1155,6 +1605,36 @@
<value level="28">95</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">13</value>
<value level="2">20</value>
<value level="3">28</value>
<value level="4">38</value>
<value level="5">50</value>
<value level="6">61</value>
<value level="7">65</value>
<value level="8">69</value>
<value level="9">73</value>
<value level="10">75</value>
<value level="11">77</value>
<value level="12">78</value>
<value level="13">80</value>
<value level="14">80</value>
<value level="15">81</value>
<value level="16">82</value>
<value level="17">82</value>
<value level="18">83</value>
<value level="19">83</value>
<value level="20">84</value>
<value level="21">84</value>
<value level="22">84</value>
<value level="23">84</value>
<value level="24">85</value>
<value level="25">85</value>
<value level="26">85</value>
<value level="27">85</value>
<value level="28">85</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<attributeType>EARTH</attributeType>
<attributeValue>20</attributeValue>
@@ -1227,6 +1707,36 @@
<value level="28">95</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">13</value>
<value level="2">20</value>
<value level="3">28</value>
<value level="4">38</value>
<value level="5">50</value>
<value level="6">61</value>
<value level="7">65</value>
<value level="8">69</value>
<value level="9">73</value>
<value level="10">75</value>
<value level="11">77</value>
<value level="12">78</value>
<value level="13">80</value>
<value level="14">80</value>
<value level="15">81</value>
<value level="16">82</value>
<value level="17">82</value>
<value level="18">83</value>
<value level="19">83</value>
<value level="20">84</value>
<value level="21">84</value>
<value level="22">84</value>
<value level="23">84</value>
<value level="24">85</value>
<value level="25">85</value>
<value level="26">85</value>
<value level="27">85</value>
<value level="28">85</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<attributeType>EARTH</attributeType>
<attributeValue>100</attributeValue>
@@ -1299,6 +1809,36 @@
<value level="28">95</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">13</value>
<value level="2">20</value>
<value level="3">28</value>
<value level="4">38</value>
<value level="5">50</value>
<value level="6">61</value>
<value level="7">65</value>
<value level="8">69</value>
<value level="9">73</value>
<value level="10">75</value>
<value level="11">77</value>
<value level="12">78</value>
<value level="13">80</value>
<value level="14">80</value>
<value level="15">81</value>
<value level="16">82</value>
<value level="17">82</value>
<value level="18">83</value>
<value level="19">83</value>
<value level="20">84</value>
<value level="21">84</value>
<value level="22">84</value>
<value level="23">84</value>
<value level="24">85</value>
<value level="25">85</value>
<value level="26">85</value>
<value level="27">85</value>
<value level="28">85</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<attributeType>EARTH</attributeType>
<attributeValue>180</attributeValue>
@@ -1548,6 +2088,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>84</magicLvl>
<operateType>A1</operateType>
<mpConsume>110</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>2000</effectRange>
@@ -1567,6 +2108,7 @@
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>84</magicLvl>
<operateType>A2</operateType>
<mpConsume>121</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<isDebuff>true</isDebuff>
<trait>SHOCK</trait>
@@ -2039,6 +2581,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>84</magicLvl>
<operateType>A1</operateType>
<mpConsume>110</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>2000</effectRange>
@@ -2114,6 +2657,7 @@
<effectPoint>-100</effectPoint>
<magicLvl>99</magicLvl>
<operateType>A1</operateType>
<mpConsume>83</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1500</effectRange>
<attributeType>FIRE</attributeType>
@@ -2129,6 +2673,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>99</magicLvl>
<operateType>A1</operateType>
<mpConsume>110</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1500</effectRange>
<attributeType>FIRE</attributeType>
@@ -2250,6 +2795,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>84</magicLvl>
<operateType>A2</operateType>
<mpConsume>110</mpConsume>
<reuseDelay>90000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -2276,6 +2822,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>84</magicLvl>
<operateType>A2</operateType>
<mpConsume>110</mpConsume>
<reuseDelay>90000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -2302,6 +2849,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>84</magicLvl>
<operateType>A2</operateType>
<mpConsume>110</mpConsume>
<reuseDelay>90000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -2328,6 +2876,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>84</magicLvl>
<operateType>A2</operateType>
<mpConsume>110</mpConsume>
<reuseDelay>90000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -2354,6 +2903,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>84</magicLvl>
<operateType>A2</operateType>
<mpConsume>110</mpConsume>
<reuseDelay>90000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -2380,6 +2930,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>84</magicLvl>
<operateType>A2</operateType>
<mpConsume>110</mpConsume>
<reuseDelay>90000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -2434,6 +2985,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>84</magicLvl>
<operateType>A2</operateType>
<mpConsume>110</mpConsume>
<reuseDelay>90000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -2493,6 +3045,7 @@
<effectPoint>-100</effectPoint>
<magicLvl>99</magicLvl>
<operateType>A1</operateType>
<mpConsume>83</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<attributeType>FIRE</attributeType>
<attributeValue>180</attributeValue>
@@ -2582,6 +3135,7 @@
<effectPoint>-684</effectPoint>
<magicLvl>83</magicLvl>
<operateType>A1</operateType>
<mpConsume>82</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>2200</effectRange>
<castRange>2000</castRange>
@@ -2845,6 +3399,20 @@
<value level="12">95</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">13</value>
<value level="2">20</value>
<value level="3">28</value>
<value level="4">38</value>
<value level="5">50</value>
<value level="6">61</value>
<value level="7">71</value>
<value level="8">76</value>
<value level="9">80</value>
<value level="10">83</value>
<value level="11">84</value>
<value level="12">85</value>
</mpConsume>
<reuseDelay>6000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>200</effectRange>
@@ -2871,6 +3439,20 @@
<value level="12">99</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">16</value>
<value level="2">23</value>
<value level="3">32</value>
<value level="4">42</value>
<value level="5">53</value>
<value level="6">65</value>
<value level="7">75</value>
<value level="8">79</value>
<value level="9">82</value>
<value level="10">84</value>
<value level="11">85</value>
<value level="12">87</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>200</effectRange>
<hitTime>830</hitTime>
@@ -2896,6 +3478,20 @@
<value level="12">99</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">16</value>
<value level="2">23</value>
<value level="3">32</value>
<value level="4">42</value>
<value level="5">53</value>
<value level="6">65</value>
<value level="7">75</value>
<value level="8">79</value>
<value level="9">82</value>
<value level="10">84</value>
<value level="11">85</value>
<value level="12">87</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<affectRange>200</affectRange>
<hitTime>830</hitTime>
@@ -41,6 +41,7 @@
<blockedInOlympiad>false</blockedInOlympiad>
<effectPoint>-1033</effectPoint>
<operateType>A2</operateType>
<mpConsume>83</mpConsume>
<abnormalType>STUN</abnormalType>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>300</effectRange>
@@ -115,6 +116,7 @@
<blockedInOlympiad>false</blockedInOlympiad>
<effectPoint>-1000</effectPoint>
<operateType>A1</operateType>
<mpConsume>83</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>500</effectRange>
<magicLvl>85</magicLvl>
@@ -643,6 +645,7 @@
<hitTime>3000</hitTime>
<magicLvl>85</magicLvl>
<operateType>A1</operateType>
<mpConsume>43</mpConsume>
<effectPoint>-10000</effectPoint>
<magicCriticalRate>-5</magicCriticalRate>
<reuseDelay>2000</reuseDelay>
@@ -760,6 +763,7 @@
<!-- Inflicted with Hold and unable to move. -->
<icon>icon.skill4047</icon>
<operateType>A2</operateType>
<mpConsume>80</mpConsume>
<effectPoint>-1000</effectPoint>
<abnormalType>ROOT_MAGICALLY</abnormalType>
<basicProperty>MAGIC</basicProperty>
@@ -824,7 +828,7 @@
<affectScope>SINGLE</affectScope>
</skill>
<skill id="6743" toLevel="1" name="Dark Wound">
<!-- Dark attribute is weakened -->
<!-- Dark attribute is weakened; inflicted with bleed and -200 HP every sec. -->
<icon>icon.skill0096</icon>
<abnormalLvl>9</abnormalLvl>
<abnormalTime>120</abnormalTime>
@@ -866,6 +870,7 @@
<!-- Casting Spd. -90% and Atk. Spd. -30%. -->
<icon>icon.skill1386</icon>
<operateType>A2</operateType>
<mpConsume>25</mpConsume>
<effectPoint>-10000</effectPoint>
<abnormalType>CASTING_TIME_UP</abnormalType>
<basicProperty>MAGIC</basicProperty>
@@ -890,6 +895,7 @@
<skill id="6745" toLevel="1" name="Dark Space">
<icon>icon.skill1445</icon>
<operateType>A2</operateType>
<mpConsume>25</mpConsume>
<effectPoint>-10000</effectPoint>
<abnormalType>ARMOR_UNHOLY</abnormalType>
<basicProperty>MAGIC</basicProperty>
@@ -914,6 +920,7 @@
<!-- Dark attribute is weakened. -->
<icon>icon.skill1445</icon>
<operateType>A2</operateType>
<mpConsume>25</mpConsume>
<effectPoint>-10000</effectPoint>
<abnormalType>ARMOR_UNHOLY</abnormalType>
<basicProperty>MAGIC</basicProperty>
@@ -938,6 +945,7 @@
<skill id="6747" toLevel="1" name="Dark Blade">
<icon>icon.skill1445</icon>
<operateType>A1</operateType>
<mpConsume>80</mpConsume>
<effectPoint>-10000</effectPoint>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>150</effectRange>
@@ -968,7 +976,6 @@
<magicLvl>85</magicLvl>
<mpConsume>33</mpConsume>
<operateType>A2</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<lvlBonusRate>1</lvlBonusRate>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
@@ -993,7 +1000,6 @@
<magicLvl>85</magicLvl>
<mpConsume>79</mpConsume>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@@ -1028,6 +1034,7 @@
</skill>
<skill id="6751" toLevel="1" name="Blow Attack">
<operateType>A1</operateType>
<mpConsume>33</mpConsume>
<effectPoint>-1000</effectPoint>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>300</effectRange>
@@ -1077,7 +1084,6 @@
<magicLvl>85</magicLvl>
<mpConsume>77</mpConsume>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<trait>DEATH</trait>
@@ -1134,7 +1140,6 @@
<magicLvl>85</magicLvl>
<mpConsume>78</mpConsume>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@@ -1154,7 +1159,6 @@
<magicLvl>85</magicLvl>
<mpConsume>155</mpConsume>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
@@ -1237,6 +1241,7 @@
<skill id="6759" toLevel="1" name="Death Shot">
<effectPoint>-897</effectPoint>
<operateType>A1</operateType>
<mpConsume>79</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1400</effectRange>
<magicLvl>85</magicLvl>
@@ -1256,7 +1261,6 @@
<magicLvl>85</magicLvl>
<mpConsume>79</mpConsume>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<attributeType>EARTH</attributeType>
<attributeValue>120</attributeValue>
@@ -1338,7 +1342,6 @@
<magicLvl>85</magicLvl>
<mpConsume>79</mpConsume>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
@@ -1376,7 +1379,6 @@
<hitTime>2500</hitTime>
<magicLvl>85</magicLvl>
<operateType>A1</operateType>
<reuseDelay>900000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1400</effectRange>
<castRange>900</castRange>
@@ -1399,7 +1401,6 @@
<magicLvl>85</magicLvl>
<mpConsume>78</mpConsume>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@@ -1411,6 +1412,7 @@
</skill>
<skill id="6767" toLevel="1" name="Earthquake">
<operateType>A1</operateType>
<mpConsume>155</mpConsume>
<effectPoint>-10000</effectPoint>
<magicCriticalRate>-5</magicCriticalRate>
<magicLvl>85</magicLvl>
@@ -1517,7 +1519,6 @@
<magicLvl>85</magicLvl>
<mpConsume>79</mpConsume>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@@ -1604,7 +1605,6 @@
<magicLvl>85</magicLvl>
<mpConsume>85</mpConsume>
<operateType>A2</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<lvlBonusRate>1</lvlBonusRate>
<attributeType>DARK</attributeType>
@@ -1661,7 +1661,6 @@
<magicLvl>85</magicLvl>
<mpConsume>69</mpConsume>
<operateType>A2</operateType>
<reuseDelay>5000</reuseDelay>
<abnormalType>PARALYZE</abnormalType>
<magicCriticalRate>-5</magicCriticalRate>
<abnormalLvl>1</abnormalLvl>
@@ -1740,7 +1739,6 @@
<magicLvl>85</magicLvl>
<mpConsume>89</mpConsume>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@@ -327,7 +327,7 @@
<value level="8">79</value>
</magicLvl>
<operateType>A1</operateType> <!-- FIXME: value unconfirmed -->
<reuseDelay>10000</reuseDelay> <!-- FIXME: value unconfirmed -->
<reuseDelay>10000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
@@ -381,7 +381,7 @@
<value level="8">79</value>
</magicLvl>
<operateType>A1</operateType> <!-- FIXME: value unconfirmed -->
<reuseDelay>10000</reuseDelay> <!-- FIXME: value unconfirmed -->
<reuseDelay>10000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
@@ -553,6 +553,7 @@
<!-- For 15 sec., Atk. Spd. -20%. -->
<icon>icon.skill4038</icon>
<operateType>A2</operateType>
<mpConsume>75</mpConsume>
<effectPoint>-507</effectPoint>
<abnormalType>SPEED_DOWN</abnormalType>
<basicProperty>MAGIC</basicProperty>
@@ -961,7 +962,6 @@
<magicLvl>85</magicLvl>
<mpConsume>75</mpConsume>
<operateType>A2</operateType>
<reuseDelay>30000</reuseDelay>
<basicProperty>MAGIC</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
@@ -1011,7 +1011,6 @@
<hitTime>3000</hitTime>
<magicLvl>85</magicLvl>
<operateType>A1</operateType>
<reuseDelay>5000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<fanRange>0;0;300;60</fanRange>
<targetType>ENEMY</targetType>
@@ -1034,7 +1033,6 @@
<magicLvl>80</magicLvl>
<mpConsume>80</mpConsume>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@@ -1055,7 +1053,6 @@
<magicLvl>81</magicLvl>
<mpConsume>123</mpConsume>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<effectPoint>-10000</effectPoint>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType>
@@ -1069,6 +1066,7 @@
</skill>
<skill id="6847" toLevel="1" name="Self Heal">
<operateType>A1</operateType>
<mpConsume>80</mpConsume>
<effectPoint>546</effectPoint>
<magicCriticalRate>-5</magicCriticalRate>
<magicLvl>81</magicLvl>
@@ -1097,7 +1095,6 @@
<magicLvl>82</magicLvl>
<mpConsume>100</mpConsume>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<effectPoint>-10000</effectPoint>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType>
@@ -1137,7 +1134,6 @@
<magicLvl>81</magicLvl>
<mpConsume>80</mpConsume>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@@ -1159,7 +1155,6 @@
<magicLvl>81</magicLvl>
<mpConsume>80</mpConsume>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@@ -1189,7 +1184,6 @@
<mpConsume>80</mpConsume>
<operateType>A2</operateType>
<removedOnDamage>true</removedOnDamage>
<reuseDelay>1000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<trait>SLEEP</trait>
<abnormalVisualEffect>SLEEP</abnormalVisualEffect>
@@ -1218,7 +1212,6 @@
<magicLvl>82</magicLvl>
<mpConsume>73</mpConsume>
<operateType>A2</operateType>
<reuseDelay>1000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<trait>HOLD</trait>
<abnormalVisualEffect>ROOT</abnormalVisualEffect>
@@ -1238,7 +1231,6 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>82</magicLvl>
<operateType>A1</operateType>
<reuseDelay>1000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@@ -1271,7 +1263,6 @@
<magicLvl>83</magicLvl>
<mpConsume>80</mpConsume>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@@ -1301,7 +1292,6 @@
<magicLvl>83</magicLvl>
<mpConsume>80</mpConsume>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@@ -1322,7 +1312,6 @@
<magicLvl>83</magicLvl>
<mpConsume>80</mpConsume>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@@ -1347,7 +1336,6 @@
<magicLvl>85</magicLvl>
<mpConsume>75</mpConsume>
<operateType>A2</operateType>
<reuseDelay>30000</reuseDelay>
<basicProperty>MAGIC</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
@@ -1386,7 +1374,6 @@
<magicLvl>83</magicLvl>
<mpConsume>80</mpConsume>
<operateType>A2</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<trait>POISON</trait>
<targetType>ENEMY</targetType>
@@ -1417,7 +1404,6 @@
<magicLvl>83</magicLvl>
<mpConsume>80</mpConsume>
<operateType>A2</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<affectRange>600</affectRange>
<trait>POISON</trait>
@@ -1456,7 +1442,6 @@
<magicLvl>83</magicLvl>
<mpConsume>80</mpConsume>
<operateType>A2</operateType>
<reuseDelay>3000</reuseDelay>
<effectPoint>-10000</effectPoint>
<basicProperty>PHYSICAL</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -1480,7 +1465,6 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>83</magicLvl>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@@ -1501,7 +1485,6 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>83</magicLvl>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<affectRange>1000</affectRange>
<targetType>ENEMY</targetType>
@@ -1556,7 +1539,6 @@
<magicLvl>83</magicLvl>
<mpConsume>123</mpConsume>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@@ -1579,7 +1561,6 @@
<magicLvl>83</magicLvl>
<mpConsume>122</mpConsume>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
@@ -1632,7 +1613,6 @@
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>83</magicLvl>
<operateType>A2</operateType>
<reuseDelay>2000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
@@ -1655,7 +1635,6 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>83</magicLvl>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>600</effectRange>
<castRange>300</castRange>
@@ -1686,7 +1665,6 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>83</magicLvl>
<operateType>A2</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<lvlBonusRate>2</lvlBonusRate>
<affectRange>200</affectRange>
@@ -1713,7 +1691,6 @@
<magicLvl>83</magicLvl>
<mpConsume>80</mpConsume>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@@ -1734,7 +1711,6 @@
<magicLvl>83</magicLvl>
<mpConsume>80</mpConsume>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@@ -1763,7 +1739,6 @@
<magicLvl>85</magicLvl>
<mpConsume>78</mpConsume>
<operateType>A2</operateType>
<reuseDelay>5000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<affectRange>800</affectRange>
<abnormalVisualEffect>PARALYZE</abnormalVisualEffect>
@@ -1785,7 +1760,6 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>83</magicLvl>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@@ -1813,7 +1787,6 @@
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>85</magicLvl>
<operateType>A2</operateType>
<reuseDelay>4000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<abnormalVisualEffect>SILENCE</abnormalVisualEffect>
<trait>DERANGEMENT</trait>
@@ -1857,6 +1830,7 @@
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>84</magicLvl>
<operateType>A2</operateType>
<mpConsume>80</mpConsume>
<reuseDelay>5000</reuseDelay>
<effectPoint>-100</effectPoint>
<basicProperty>NONE</basicProperty>
@@ -1988,10 +1962,8 @@
</effects>
</skill>
<skill id="6886" toLevel="1" name="Full Recovery">
<hitTime>2500</hitTime>
<magicLvl>85</magicLvl>
<operateType>A1</operateType>
<reuseDelay>900000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<isMagic>2</isMagic>
@@ -2011,7 +1983,6 @@
<magicLvl>85</magicLvl>
<mpConsume>80</mpConsume>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@@ -2030,7 +2001,6 @@
<magicLvl>85</magicLvl>
<mpConsume>80</mpConsume>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<affectRange>300</affectRange>
<targetType>ENEMY</targetType>
@@ -2050,7 +2020,6 @@
<magicLvl>85</magicLvl>
<mpConsume>80</mpConsume>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<effectPoint>-10000</effectPoint>
<magicCriticalRate>-5</magicCriticalRate>
<fanRange>0;0;300;60</fanRange>
@@ -2068,6 +2037,7 @@
<!-- For 10 sec., inflicts bleed and -100 HP every sec. -->
<icon>icon.skill0096</icon>
<operateType>A2</operateType>
<mpConsume>123</mpConsume>
<effectPoint>-10000</effectPoint>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
@@ -2094,7 +2064,6 @@
<magicLvl>84</magicLvl>
<mpConsume>80</mpConsume>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<attributeType>DARK</attributeType>
<attributeValue>120</attributeValue>
@@ -2115,7 +2084,6 @@
<magicLvl>84</magicLvl>
<mpConsume>80</mpConsume>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<attributeType>DARK</attributeType>
<attributeValue>120</attributeValue>
@@ -2138,7 +2106,6 @@
<magicLvl>84</magicLvl>
<mpConsume>80</mpConsume>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<attributeType>EARTH</attributeType>
<attributeValue>120</attributeValue>
@@ -2159,7 +2126,6 @@
<magicLvl>84</magicLvl>
<mpConsume>80</mpConsume>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<attributeType>EARTH</attributeType>
<attributeValue>120</attributeValue>
@@ -2182,7 +2148,6 @@
<magicLvl>84</magicLvl>
<mpConsume>80</mpConsume>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<attributeType>EARTH</attributeType>
<attributeValue>120</attributeValue>
@@ -2203,7 +2168,6 @@
<magicLvl>84</magicLvl>
<mpConsume>80</mpConsume>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<attributeType>EARTH</attributeType>
<attributeValue>120</attributeValue>
@@ -2222,6 +2186,20 @@
<!-- Immobilizes and stuns target. -->
<icon>icon.skill0100</icon>
<operateType>A2</operateType>
<mpConsume>
<value level="1">13</value>
<value level="2">20</value>
<value level="3">28</value>
<value level="4">38</value>
<value level="5">50</value>
<value level="6">61</value>
<value level="7">71</value>
<value level="8">76</value>
<value level="9">80</value>
<value level="10">83</value>
<value level="11">84</value>
<value level="12">85</value>
</mpConsume>
<effectPoint>-100</effectPoint>
<abnormalType>STUN</abnormalType>
<basicProperty>PHYSICAL</basicProperty>
@@ -240,7 +240,6 @@
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>0</magicLvl>
<operateType>A2</operateType> <!-- FIXME: value unconfirmed -->
<reuseDelay>15000</reuseDelay> <!-- FIXME: value unconfirmed -->
<abnormalType>PATIENCE</abnormalType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -280,6 +279,7 @@
<blockedInOlympiad>false</blockedInOlympiad>
<effectPoint>-100</effectPoint>
<operateType>A2</operateType>
<mpConsume>1</mpConsume>
<abnormalType>PD_DOWN</abnormalType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -472,57 +472,63 @@
<skill id="6936" toLevel="2" name="Set Effect - Salamander Skin Light Armor, 2-piece">
<!-- Max MP +50. -->
<icon>icon.armor_t45_ul_i00</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
</skill>
<skill id="6937" toLevel="2" name="Set Effect - Mithril Robe Armor, 2-piece">
<!-- Speed +7. -->
<icon>icon.armor_t51_u_i00</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
</skill>
<skill id="6938" toLevel="2" name="Set Effect - Half Plate Heavy Armor, 2-piece">
<!-- HP Recovery Bonus +5.24%. -->
<icon>icon.armor_t46_u_i00</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
</skill>
<skill id="6939" toLevel="1" name="Equip Shield">
<!-- Increases Shield Defense Rate. -->
<icon>icon.skill0091</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
</skill>
<skill id="6940" toLevel="1" name="Set Effect - Medium's Robe Armor, 2-piece">
<!-- Casting Spd. +5%. -->
<icon>icon.armor_t58_u_i00</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
</skill>
<skill id="6941" toLevel="1" name="Set Effect - Warrior's Heavy Armor,2-piece">
<!-- P. Def. +3%. -->
<icon>icon.armor_t33_u_i00</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
</skill>
<skill id="6942" toLevel="1" name="Set Effect - Hero's Heavy Armor, 2-piece">
<!-- Max HP +270, M. Def. +5%, Stun Resistance +10%. -->
<icon>icon.armor_t62_ul_i00</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
</skill>
<skill id="6943" toLevel="1" name="Set Effect - Hero's Light Armor, 4-piece">
<!-- M. Def. +5%, Stun Resistance +10%. -->
<icon>icon.armor_t45_ul_i00</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
</skill>
<skill id="6944" toLevel="1" name="Set Effect - Hero's Robe Armor, 5-piece">
<!-- WIT +1, Max MP +171, P. Def. +5.26%, Paralysis Resistance +10%. -->
<icon>icon.armor_t57_u_i00</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
</skill>
<skill id="6945" toLevel="1" name="Master's Blessing - GM's Protection">
<!-- The GM is always by your side. Makes you invulnerable to Raid Debuffs for 5 min. -->
<icon>icon.skill5662</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>
<hitTime>500</hitTime>
<effectPoint>100</effectPoint>
</skill>
<skill id="6946" toLevel="1" name="Raid Shield">
<!-- Defensive Shield cast by the Raid boss unto itself. Blocks additional damage for 1 h. -->
<icon>icon.skill0110</icon>
<operateType>A1</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<hitTime>100</hitTime>
<effectPoint>100</effectPoint>
</skill>
<skill id="6950" toLevel="1" name="Lucky Enchant Stone: Save Armor (D-grade)">
<operateType>A1</operateType>
@@ -1382,6 +1382,7 @@
<magicLvl>75</magicLvl>
<nextAction>ATTACK</nextAction>
<operateType>DA1</operateType>
<mpConsume>50</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>600</effectRange>
<castRange>400</castRange>
@@ -1407,6 +1408,7 @@
<magicLvl>75</magicLvl>
<nextAction>ATTACK</nextAction>
<operateType>DA2</operateType>
<mpConsume>50</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>600</effectRange>
<isDebuff>true</isDebuff>
@@ -1440,6 +1442,7 @@
<magicLvl>75</magicLvl>
<nextAction>ATTACK</nextAction>
<operateType>DA2</operateType>
<mpConsume>50</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>600</effectRange>
<isDebuff>true</isDebuff>
@@ -1461,6 +1464,7 @@
<magicLvl>75</magicLvl>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
<mpConsume>100</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1100</effectRange>
<castRange>600</castRange>
@@ -1480,6 +1484,7 @@
<magicLvl>75</magicLvl>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
<mpConsume>100</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1100</effectRange>
<castRange>600</castRange>
@@ -1502,6 +1507,7 @@
<hitTime>900</hitTime>
<magicLvl>75</magicLvl>
<operateType>A1</operateType>
<mpConsume>5</mpConsume>
<reuseDelay>1000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<hpConsume>20</hpConsume>
@@ -1520,6 +1526,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>17</magicLvl>
<operateType>A1</operateType>
<mpConsume>50</mpConsume>
<reuseDelay>6000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1100</effectRange>
@@ -1545,6 +1552,7 @@
<magicLvl>70</magicLvl>
<nextAction>ATTACK</nextAction>
<operateType>A2</operateType>
<mpConsume>30</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>400</effectRange>
<isDebuff>true</isDebuff>
@@ -1578,6 +1586,7 @@
<hitTime>2500</hitTime>
<magicLvl>75</magicLvl>
<operateType>A2</operateType>
<mpConsume>100</mpConsume>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
@@ -1596,6 +1605,7 @@
<hitTime>2500</hitTime>
<magicLvl>70</magicLvl>
<operateType>A2</operateType>
<mpConsume>30</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1100</effectRange>
<isDebuff>true</isDebuff>
@@ -1611,6 +1621,7 @@
<hitTime>3200</hitTime>
<magicLvl>75</magicLvl>
<operateType>A1</operateType>
<mpConsume>30</mpConsume>
<reuseDelay>25000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1000</effectRange>
@@ -1628,6 +1639,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>75</magicLvl>
<operateType>A1</operateType>
<mpConsume>100</mpConsume>
<reuseDelay>20000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1000</effectRange>
@@ -1677,6 +1689,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<operateType>A1</operateType>
<mpConsume>85</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<attributeType>FIRE</attributeType>
<attributeValue>50</attributeValue>
@@ -1700,6 +1713,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<operateType>A1</operateType>
<mpConsume>85</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>900</effectRange>
<attributeType>DARK</attributeType>
@@ -1939,7 +1953,6 @@
<abnormalTime>3600</abnormalTime>
<abnormalType>DWARF_ATTACK_BUFF</abnormalType>
<castRange>900</castRange>
<coolTime>500</coolTime>
<effectPoint>1</effectPoint>
<effectRange>1500</effectRange>
<hitTime>500</hitTime>
@@ -1990,7 +2003,6 @@
<abnormalTime>3600</abnormalTime>
<abnormalType>DWARF_DEFENCE_BUFF</abnormalType>
<castRange>900</castRange>
<coolTime>500</coolTime>
<effectPoint>1</effectPoint>
<effectRange>1500</effectRange>
<hitTime>500</hitTime>
@@ -252,37 +252,65 @@
<skill id="7122" toLevel="1" name="Raid Boss (Lv. 75)">
<!-- Enchanted by Shilen, enshrouded in darkness, Queen Ant's minion is guarding the lands near the Ant Nest. -->
<icon>icon.skillraid</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
</skill>
<skill id="7123" toLevel="1" name="Raid Boss (Lv. 75)">
<!-- Enchanted by Shilen, enshrouded in darkness, Giran is guarding the lands and praying about resurrection. -->
<icon>icon.skillraid</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
</skill>
<skill id="7124" toLevel="1" name="Raid Boss (Lv. 75)">
<!-- Enchanted by Shilen, enshrouded in darkness, minion of Core is guarding the lands around Cruma Tower. -->
<icon>icon.skillraid</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
</skill>
<skill id="7125" toLevel="1" name="Raid Boss (Lv. 75)">
<!-- Enchanted by Shilen, enshrouded in darkness, minion of Orfen is guarding the Plains of the Lizardmen. -->
<icon>icon.skillraid</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
</skill>
<skill id="7126" toLevel="1" name="Master's Blessing - Holy Weapon">
<!-- The GM is always by your side. All party members' Holy Attack damage +20 for 1 h. -->
<icon>icon.skill1043</icon>
<operateType>A1</operateType>
<castRange>900</castRange>
<hitTime>500</hitTime>
<reuseDelay>1000</reuseDelay>
<effectPoint>243</effectPoint>
</skill>
<skill id="7127" toLevel="1" name="Master's Blessing - Stun Resistance">
<!-- The GM is always by your side. Stun Resistance +40% for 1 h. -->
<icon>icon.skill1259</icon>
<operateType>A1</operateType>
<castRange>900</castRange>
<hitTime>500</hitTime>
<reuseDelay>1000</reuseDelay>
<effectPoint>646</effectPoint>
</skill>
<skill id="7129" toLevel="4" name="Triple Sonic Slash">
<operateType>A1</operateType>
<castRange>40</castRange>
<hitTime>1800</hitTime>
<reuseDelay>30000</reuseDelay>
<effectPoint>-100</effectPoint>
<mpConsume>
<value level="1">159</value>
<value level="2">165</value>
<value level="3">168</value>
<value level="4">170</value>
</mpConsume>
</skill>
<skill id="7130" toLevel="4" name="Sonic Blaster">
<operateType>A1</operateType>
<castRange>600</castRange>
<hitTime>1900</hitTime>
<reuseDelay>15000</reuseDelay>
<effectPoint>-100</effectPoint>
<mpConsume>
<value level="1">80</value>
<value level="2">83</value>
<value level="3">84</value>
<value level="4">85</value>
</mpConsume>
</skill>
</list>
@@ -4,7 +4,6 @@
<!-- For 30 min., Max. HP/ MP +5%, and acquired XP/ SP +20%. Effect remains after death. -->
<icon>icon.skilltransform4</icon>
<operateType>A2</operateType>
<reuseDelay>1800000</reuseDelay>
<effectPoint>1</effectPoint>
<abnormalType>BR_EVENT_BUF1</abnormalType>
<basicProperty>NONE</basicProperty>
@@ -34,6 +34,7 @@
<itemConsumeId>36081</itemConsumeId>
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<hitTime>500</hitTime>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
@@ -5,7 +5,7 @@
<itemConsumeId>37097</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
<operateType>A1</operateType>
<reuseDelay>120000</reuseDelay>
<reuseDelay>180000</reuseDelay>
<isDebuff>false</isDebuff>
</skill>
<skill id="9986" toLevel="7" name="Elixir of Mind">
@@ -13,7 +13,7 @@
<itemConsumeId>37098</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
<operateType>A1</operateType>
<reuseDelay>120000</reuseDelay>
<reuseDelay>180000</reuseDelay>
<isDebuff>false</isDebuff>
</skill>
</list>
@@ -26,10 +26,14 @@
<value level="3">77</value>
</mpConsume>
<castRange>600</castRange>
<hitTime>1000</hitTime>
<hitTime>500</hitTime>
<coolTime>1000</coolTime>
<reuseDelay>15000</reuseDelay>
<effectPoint>-2173</effectPoint>
<effectPoint>
<value level="1">-4132</value>
<value level="2">-4198</value>
<value level="3">-4265</value>
</effectPoint>
<hitCancelTime>0</hitCancelTime>
<effectRange>1100</effectRange>
<trait>PULL</trait>
@@ -87,7 +91,13 @@
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
<reuseDelay>60000</reuseDelay>
<effectPoint>-828</effectPoint>
<effectPoint>
<value level="1">-4140</value>
<value level="2">-4240</value>
<value level="3">-4340</value>
<value level="4">-4440</value>
<value level="5">-4540</value>
</effectPoint>
<isDebuff>true</isDebuff>
<trait>PARALYZE</trait>
<conditions>
@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="10539" toLevel="1" name="Throw Dagger">
<skill id="10539" toLevel="9" name="Throw Dagger">
<!-- Throws a dagger at an enemy with $s1 Power added to P. Atk. Speed -$s3 for $s2 Requires a dagger. Over-hit. -->
<icon>icon.skill10539</icon>
<abnormalLvl>1</abnormalLvl>
@@ -16,10 +16,20 @@
<mpConsume>60</mpConsume>
<nextAction>ATTACK</nextAction>
<castRange>800</castRange>
<hitTime>500</hitTime>
<coolTime>100</coolTime>
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
<reuseDelay>30000</reuseDelay>
<effectPoint>-709</effectPoint>
<effectPoint>
<value level="1">-707</value>
<value level="2">-724</value>
<value level="3">-742</value>
<value level="4">-760</value>
<value level="5">-779</value>
<value level="6">-798</value>
<value level="7">-817</value>
<value level="8">-837</value>
<value level="9">-857</value>
</effectPoint>
<isDebuff>true</isDebuff>
<staticReuse>true</staticReuse>
<targetType>ENEMY</targetType>
@@ -32,6 +32,10 @@
<!-- With a 100% probability summons 300 Beast Soulshots. Consumes 40 Soulstone(s). -->
<icon>BranchIcon.Icon.g_bm_antaras_pocket_i00</icon>
<operateType>A1</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<hitTime>1000</hitTime>
<reuseDelay>3000</reuseDelay>
<mpConsume>50</mpConsume>
</skill>
<skill id="11318" toLevel="1" name="Summon Spiritshots">
<!-- With a 100% probability summons 24 Beast Spiritshots. Consumes 4 Spirit Ore. -->
@@ -65,5 +69,9 @@
<!-- With a 100% probability summons 240 Beast Spiritshots. Consumes 40 Spirit Ore. -->
<icon>BranchIcon.Icon.g_bm_antaras_pocket_i00</icon>
<operateType>A1</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<hitTime>1000</hitTime>
<reuseDelay>3000</reuseDelay>
<mpConsume>50</mpConsume>
</skill>
</list>
@@ -4,37 +4,45 @@
<!-- Brooch shines and radiates bright light. -->
<icon>icon.etc_bm_brooch_lavianrose_i06</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>
</skill>
<skill id="13649" toLevel="1" name="Remove Lv. 5 Brooch">
<!-- Bright light fades. -->
<operateType>A1</operateType>
<operateType>P</operateType>
<effectPoint>1</effectPoint>
</skill>
<skill id="13650" toLevel="1" name="Put on Lv. 4 Brooch">
<!-- Brooch radiates bright light. -->
<icon>icon.etc_bm_brooch_lavianrose_i05</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>
</skill>
<skill id="13651" toLevel="1" name="Remove Lv. 4 Brooch">
<!-- Bright light fades. -->
<operateType>A1</operateType>
<operateType>P</operateType>
<effectPoint>1</effectPoint>
</skill>
<skill id="13652" toLevel="1" name="Put on Lv. 3 Brooch">
<!-- Brooch radiates bright light. -->
<icon>icon.etc_bm_brooch_lavianrose_i03</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>
</skill>
<skill id="13653" toLevel="1" name="Remove Lv. 3 Brooch">
<!-- Bright light fades. -->
<operateType>A1</operateType>
<effectPoint>1</effectPoint>
</skill>
<skill id="13654" toLevel="1" name="Put on Lv. 2 Brooch">
<!-- Brooch radiates bright light. -->
<icon>icon.etc_bm_brooch_lavianrose_i01</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>
</skill>
<skill id="13655" toLevel="1" name="Remove Lv. 2 Brooch">
<!-- Bright light fades. -->
<operateType>A1</operateType>
<effectPoint>1</effectPoint>
</skill>
<skill id="13656" toLevel="1" name="Lv. 1 Brooch">
<!-- Activates 2 jewel slots. -->
@@ -165,9 +165,7 @@
<icon>icon.ensoul_big_m</icon>
<operateType>A2</operateType>
<abnormalTime>1200</abnormalTime>
<castRange>400</castRange>
<effectRange>900</effectRange>
<hitTime>100</hitTime>
<hitCancelTime>0</hitCancelTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>1</magicLvl>
@@ -2,5 +2,17 @@
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="13999" toLevel="2" name="Dark Bolt">
<operateType>A1</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<castRange>600</castRange>
<hitTime>1000</hitTime>
<coolTime>500</coolTime>
<effectPoint>
<value level="1">-300</value>
<value level="2">-400</value>
</effectPoint>
<mpConsume>
<value level="1">72</value>
<value level="2">94</value>
</mpConsume>
</skill>
</list>
@@ -4,6 +4,8 @@
<!-- P. Atk. is greatly increased because of rage. -->
<icon>icon.skill1062</icon>
<operateType>A1</operateType>
<reuseDelay>6000</reuseDelay>
<effectPoint>100</effectPoint>
</skill>
<skill id="14001" toLevel="3" name="Cross Slash">
<icon>icon.skill0003</icon>
@@ -67,22 +69,18 @@
</effect>
</effects>
</skill>
<skill id="14055" toLevel="4" name="Power Shot">
<skill id="14055" toLevel="2" name="Power Shot">
<icon>icon.skill0056</icon>
<operateType>A1</operateType>
<mpConsume>
<value level="1">83</value>
<value level="2">84</value>
<value level="3">84</value>
<value level="4">84</value>
</mpConsume>
<castRange>600</castRange>
<castRange>700</castRange>
<hitTime>3000</hitTime>
<effectPoint>
<value level="1">-347</value>
<value level="2">-349</value>
<value level="3">-350</value>
<value level="4">-350</value>
<value level="1">-150</value>
<value level="2">-200</value>
</effectPoint>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -90,8 +88,6 @@
<magicLvl>
<value level="1">92</value>
<value level="2">93</value>
<value level="3">94</value>
<value level="4">95</value>
</magicLvl>
<reuseDelay>5000</reuseDelay>
<targetType>ENEMY</targetType>
@@ -101,8 +97,6 @@
<power>
<value level="1">12411</value>
<value level="2">12977</value>
<value level="3">13569</value>
<value level="4">7373</value>
</power>
</effect>
</effects>
@@ -1,9 +1,11 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="14509" toLevel="1" name="HP Transfer">
<skill id="14509" toLevel="2" name="HP Transfer">
<!-- Connects souls and recovers HP. -->
<icon>icon.skill1042</icon>
<operateType>A1</operateType>
<castRange>900</castRange>
<hitTime>600000</hitTime>
</skill>
<skill id="14559" toLevel="1" name="Soul Drain Status">
<!-- HP is being absorbed. -->
@@ -3,7 +3,7 @@
<skill id="14765" toLevel="5" name="Blood Siphon Resistance">
<!-- Blood Siphon resistance. -->
<icon>icon.skillraid</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
</skill>
<skill id="14767" toLevel="1" name="Siege Punch">
<!-- Launches a powerful attack on the target around you -->
@@ -14,7 +14,6 @@
<magicLvl>55</magicLvl>
<affectRange>300</affectRange>
<affectLimit>5-12</affectLimit>
<coolTime>733</coolTime>
<reuseDelay>5000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
@@ -3,7 +3,7 @@
<skill id="14804" toLevel="10" name="Damage Reflect Attack Resistance">
<!-- Slightly increases Resistance to damage reflect attack. -->
<icon>icon.skill0350</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
</skill>
<skill id="14826" toLevel="9" name="Intense Slash">
<!-- Deals physical damage to the target using intense spirit. Power $s1. -->
@@ -497,14 +497,17 @@
</effect>
</effects>
</skill>
<skill id="15235" toLevel="1" name="Wind of Darkness">
<skill id="15235" toLevel="2" name="Wind of Darkness">
<!-- Creates a powerful wind around a character, throwing back enemies. -->
<icon>icon.skill4107</icon>
<operateType>A2</operateType>
<mpConsume>10</mpConsume>
<hitTime>1000</hitTime>
<coolTime>3000</coolTime>
<effectPoint>-1</effectPoint>
<effectPoint>
<value level="1">-200</value>
<value level="2">-250</value>
</effectPoint>
<abnormalType>KNOCKDOWN</abnormalType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -533,13 +536,16 @@
</effect>
</effects>
</skill>
<skill id="15236" toLevel="1" name="Dark Thrust">
<skill id="15236" toLevel="2" name="Dark Thrust">
<!-- Launches a powerful attack on the target. -->
<icon>icon.skill0003</icon>
<operateType>A1</operateType>
<mpConsume>10</mpConsume>
<castRange>100</castRange>
<effectPoint>-2</effectPoint>
<effectPoint>
<value level="1">-200</value>
<value level="2">-250</value>
</effectPoint>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>400</effectRange>
@@ -553,17 +559,22 @@
</effect>
</effects>
</skill>
<skill id="15237" toLevel="1" name="Dark Buster">
<skill id="15237" toLevel="2" name="Dark Buster">
<operateType>A1</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<coolTime>800</coolTime>
<reuseDelay>3000</reuseDelay>
<mpConsume>10</mpConsume>
<castRange>100</castRange>
<effectPoint>-2</effectPoint>
<effectPoint>
<value level="1">-300</value>
<value level="2">-400</value>
</effectPoint>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>400</effectRange>
<magicLvl>96</magicLvl>
<affectRange>200</affectRange>
<hitTime>3000</hitTime>
<hitTime>2000</hitTime>
<targetType>TARGET</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@@ -393,7 +393,7 @@
<effectPoint>-687</effectPoint>
<isDebuff>true</isDebuff>
</skill>
<skill id="15544" toLevel="2" name="Rush Attack">
<skill id="15544" toLevel="1" name="Rush Attack">
<!-- Powerful rush attack on enemy. -->
<operateType>A2</operateType>
<mpConsume>10</mpConsume>
@@ -71,7 +71,6 @@
<effectPoint>-100</effectPoint>
<coolTime>500</coolTime>
<nextAction>ATTACK</nextAction>
<reuseDelay>6000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@@ -107,7 +106,6 @@
<effectPoint>-100</effectPoint>
<coolTime>500</coolTime>
<affectRange>300</affectRange>
<reuseDelay>30000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@@ -133,7 +131,6 @@
<effectPoint>-100</effectPoint>
<coolTime>500</coolTime>
<affectRange>800</affectRange>
<reuseDelay>30000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@@ -469,147 +466,294 @@
<!-- Max HP +$s1 -->
<icon>icon.skill1045</icon>
<operateType>A1</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
</skill>
<skill id="15667" toLevel="5" name="Enhance P. Atk. 1">
<!-- P. Atk. +$s1. -->
<icon>icon.skill1068</icon>
<operateType>A1</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
</skill>
<skill id="15668" toLevel="5" name="Enhance M. Atk. 1">
<!-- M. Atk. +$s1. -->
<icon>icon.skill1059</icon>
<operateType>A1</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
</skill>
<skill id="15669" toLevel="5" name="Enhance P. Def. 1">
<!-- P. Def. +$s1, when equipped. -->
<icon>icon.skill1040</icon>
<operateType>A1</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
</skill>
<skill id="15670" toLevel="5" name="Enhance M. Def. 1">
<!-- M. Def. +$s1. -->
<icon>icon.skill1010</icon>
<operateType>A1</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
</skill>
<skill id="15671" toLevel="5" name="Enhance Atk. Spd. 1">
<!-- Atk. Spd. +$s1. -->
<icon>icon.skill1086</icon>
<operateType>A1</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
</skill>
<skill id="15672" toLevel="5" name="Physical Attack Resistance 1">
<!-- Physical Attack Resistance +$s1. -->
<icon>icon.skill1086</icon>
<operateType>A1</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
</skill>
<skill id="15673" toLevel="5" name="Terminal State">
<!-- For $s1, HP doesn t drop below 1. Stuns the target. -->
<!-- For $s1, HP doesn't drop below 1. Stuns the target. -->
<icon>icon.skill1608</icon>
<operateType>A1</operateType>
<hitTime>1000</hitTime>
<effectPoint>2</effectPoint>
<mpConsume>38</mpConsume>
</skill>
<skill id="15674" toLevel="1" name="Mass Shackling">
<!-- Provokes nearby enemies and inflicts Hold for $s1. -->
<!-- Provokes nearby enemies and inflicts Hold for 10 sec. -->
<icon>icon.skill0404</icon>
<operateType>A1</operateType>
<isDebuff>true</isDebuff>
<hitTime>2000</hitTime>
<coolTime>470</coolTime>
<reuseDelay>30000</reuseDelay>
<effectPoint>-1098</effectPoint>
<mpConsume>40</mpConsume>
</skill>
<skill id="15675" toLevel="1" name="Tribunal">
<!-- Inflicts physical damage on the enemy with $s1 Power added to P. Atk. and enemy's P. Critical Damage -$s3 for $s2 sec. when a sword or blunt weapon is used. Over-hit. -->
<!-- Inflicts physical damage on the enemy with 1010 Power added to P. Atk. and enemy's P. Critical Damage -20% for 30 sec. sec. when a sword or blunt weapon is used. Over-hit. -->
<icon>icon.skill0400</icon>
<operateType>A1</operateType>
<isDebuff>true</isDebuff>
<castRange>40</castRange>
<hitTime>1300</hitTime>
<coolTime>700</coolTime>
<reuseDelay>4000</reuseDelay>
<effectPoint>-911</effectPoint>
<mpConsume>52</mpConsume>
<effects>
<effect name="PhysicalAttack">
<power>1010</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="15676" toLevel="1" name="Shield Stun">
<!-- Makes an attack with a shield, stunning the target for $s1. Requires a shield. -->
<!-- Makes an attack with a shield, stunning the target for 9 sec. Requires a shield. -->
<icon>icon.skill0092</icon>
<operateType>A1</operateType>
<isDebuff>true</isDebuff>
<castRange>40</castRange>
<hitTime>1200</hitTime>
<coolTime>300</coolTime>
<reuseDelay>3000</reuseDelay>
<effectPoint>-377</effectPoint>
<mpConsume>10</mpConsume>
<conditions>
<condition name="EquipShield" />
</conditions>
</skill>
<skill id="15677" toLevel="1" name="Bloody Attack">
<operateType>A1</operateType>
<effectPoint>1</effectPoint>
</skill>
<skill id="15678" toLevel="1" name="Sayha's Blessing">
<operateType>A1</operateType>
<castRange>900</castRange>
</skill>
<skill id="15679" toLevel="1" name="Dandy's Precise Swing">
<!-- Throws back the target and inflicts heavy physical damage. -->
<icon>icon.skill0003</icon>
<operateType>A1</operateType>
<castRange>200</castRange>
<hitTime>3000</hitTime>
<effectPoint>-250</effectPoint>
<mpConsume>1</mpConsume>
</skill>
<skill id="15680" toLevel="1" name="Roa's Hi-tech Attack">
<!-- Inflicts great damage by magic, for 5 sec. Speed, Atk. Spd., Casting Spd. -50%. -->
<icon>icon.skill4107</icon>
<operateType>A1</operateType>
<castRange>400</castRange>
<hitTime>3000</hitTime>
<coolTime>500</coolTime>
<reuseDelay>10000</reuseDelay>
<effectPoint>-200</effectPoint>
<mpConsume>1</mpConsume>
</skill>
<skill id="15681" toLevel="2" name="Arena Administrator's Location">
<icon>icon.skill1045</icon>
<operateType>A1</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
</skill>
<skill id="15682" toLevel="3" name="Orc Thunder">
<!-- Pulls the target into your reach. -->
<icon>icon.skill10015</icon>
<operateType>A1</operateType>
<isDebuff>true</isDebuff>
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
<reuseDelay>3000</reuseDelay>
<effectPoint>-150</effectPoint>
<mpConsume>
<value level="1">50</value>
<value level="2">65</value>
<value level="3">80</value>
</mpConsume>
</skill>
<skill id="15683" toLevel="3" name="Front Drain">
<!-- Inflicts heavy physical damage on enemies in fron of your character. -->
<operateType>A1</operateType>
<castRange>40</castRange>
<hitTime>2000</hitTime>
<reuseDelay>2000</reuseDelay>
<effectPoint>
<value level="1">-273</value>
<value level="2">-405</value>
<value level="3">-568</value>
</effectPoint>
<mpConsume>
<value level="1">25</value>
<value level="2">40</value>
<value level="3">56</value>
</mpConsume>
</skill>
<skill id="15684" toLevel="3" name="Arena Administrator's Recovery">
<skill id="15684" toLevel="4" name="Arena Administrator's Recovery">
<!-- Max HP/ MP +$s1. -->
<operateType>A1</operateType>
<castRange>900</castRange>
<hitTime>1000</hitTime>
<reuseDelay>1000</reuseDelay>
</skill>
<skill id="15685" toLevel="3" name="Heal">
<skill id="15685" toLevel="4" name="Heal">
<!-- Restores $s1 of target's HP. -->
<operateType>A1</operateType>
<castRange>400</castRange>
<hitTime>2000</hitTime>
<reuseDelay>2000</reuseDelay>
<effectPoint>100</effectPoint>
</skill>
<skill id="15686" toLevel="3" name="Multi-healing">
<!-- Restores $s1 of allies' HP. -->
<operateType>A1</operateType>
<hitTime>3000</hitTime>
<reuseDelay>2500</reuseDelay>
<effectPoint>100</effectPoint>
</skill>
<skill id="15687" toLevel="1" name="Promise of Vengeance">
<!-- Wrath caused by the death of an ally. Restores 50% of HP/ MP. For 5 min., P. Atk., M. Atk., Atk. Spd., Casting Spd. +30% -->
<icon>icon.skill1346</icon>
<operateType>A1</operateType>
<effectPoint>100</effectPoint>
<mpConsume>10</mpConsume>
</skill>
<skill id="15688" toLevel="1" name="Chain Snake">
<!-- Pulls the targets to your character. -->
<icon>icon.skill10015</icon>
<operateType>A1</operateType>
<isDebuff>true</isDebuff>
<castRange>900</castRange>
<hitTime>1000</hitTime>
<coolTime>500</coolTime>
<reuseDelay>30000</reuseDelay>
<effectPoint>-200</effectPoint>
<mpConsume>10</mpConsume>
</skill>
<skill id="15689" toLevel="1" name="Mass Chain Snake">
<!-- Pulls nearby enemies to your character. -->
<icon>icon.skill10016</icon>
<operateType>A1</operateType>
<isDebuff>true</isDebuff>
<castRange>900</castRange>
<hitTime>1000</hitTime>
<coolTime>500</coolTime>
<reuseDelay>60000</reuseDelay>
<effectPoint>-200</effectPoint>
<mpConsume>10</mpConsume>
</skill>
<skill id="15690" toLevel="2" name="Fearsome Defensive Strike">
<operateType>A1</operateType>
<castRange>40</castRange>
<hitTime>1000</hitTime>
<coolTime>500</coolTime>
<reuseDelay>10000</reuseDelay>
<effectPoint>-100</effectPoint>
<mpConsume>10</mpConsume>
</skill>
<skill id="15691" toLevel="1" name="Defense Break">
<!-- Inflicts heavy physical damage on enemies in fron of your character. -->
<operateType>A1</operateType>
<castRange>40</castRange>
<hitTime>2000</hitTime>
<coolTime>500</coolTime>
<reuseDelay>40000</reuseDelay>
<effectPoint>-273</effectPoint>
<mpConsume>10</mpConsume>
</skill>
<skill id="15692" toLevel="1" name="Smashing Attack">
<!-- Inflicts heavy physical damage on enemies surrounding your character. -->
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>500</coolTime>
<reuseDelay>40000</reuseDelay>
<effectPoint>-273</effectPoint>
<mpConsume>10</mpConsume>
</skill>
<skill id="15693" toLevel="1" name="Giant Bombardier">
<!-- Knocks Down enemies in the working range. -->
<icon>icon.skill10262</icon>
<operateType>A1</operateType>
<isDebuff>true</isDebuff>
<hitTime>1500</hitTime>
<coolTime>1000</coolTime>
<reuseDelay>60000</reuseDelay>
<effectPoint>-200</effectPoint>
<mpConsume>10</mpConsume>
</skill>
<skill id="15694" toLevel="1" name="Mighty Giant Bombardier">
<!-- Stuns enemies in the working range. -->
<icon>icon.skill10265</icon>
<operateType>A1</operateType>
<isDebuff>true</isDebuff>
<hitTime>1500</hitTime>
<coolTime>1000</coolTime>
<reuseDelay>30000</reuseDelay>
<effectPoint>-200</effectPoint>
<mpConsume>10</mpConsume>
</skill>
<skill id="15695" toLevel="15" name="Hex">
<!-- Enemy's P. Def. -$s2 for $s1. -->
<icon>icon.skill0122</icon>
<operateType>A1</operateType>
<isDebuff>true</isDebuff>
<castRange>600</castRange>
<hitTime>1200</hitTime>
<reuseDelay>2000</reuseDelay>
<mpConsume>35</mpConsume>
</skill>
<skill id="15696" toLevel="1" name="Thunder Stun">
<!-- Immobilizes and stuns target. -->
<icon>icon.skill0100</icon>
<operateType>A1</operateType>
<isDebuff>true</isDebuff>
<hitTime>1000</hitTime>
<coolTime>800</coolTime>
<reuseDelay>6000</reuseDelay>
<effectPoint>-100</effectPoint>
<mpConsume>26</mpConsume>
</skill>
<skill id="15697" toLevel="1" name="Giant Bombardier">
<skill id="15697" toLevel="2" name="Giant Bombardier">
<!-- Knocks Down enemies in the working range. -->
<icon>icon.skill10262</icon>
<operateType>A1</operateType>
<isDebuff>true</isDebuff>
<hitTime>1500</hitTime>
<coolTime>1000</coolTime>
<reuseDelay>5000</reuseDelay>
<effectPoint>-200</effectPoint>
<mpConsume>10</mpConsume>
</skill>
</list>
@@ -48,7 +48,14 @@
<castRange>40</castRange>
<hitTime>2000</hitTime>
<coolTime>1000</coolTime>
<effectPoint>-150</effectPoint>
<effectPoint>
<value level="1">-150</value>
<value level="2">-200</value>
<value level="3">-150</value>
<value level="4">-150</value>
<value level="5">-150</value>
<value level="6">-150</value>
</effectPoint>
<reuseDelay>5000</reuseDelay>
</skill>
<skill id="16104" toLevel="7" name="Fatal Strike">
@@ -68,22 +75,22 @@
<effectPoint>-100</effectPoint>
<reuseDelay>5000</reuseDelay>
</skill>
<skill id="16106" toLevel="5" name="Orc Thunder">
<skill id="16106" toLevel="2" name="Orc Thunder">
<!-- Pulls the target into your reach. -->
<icon>icon.skill10015</icon>
<operateType>A2</operateType>
<mpConsume>
<value level="1">50</value>
<value level="2">65</value>
<value level="3">80</value>
<value level="4">95</value>
<value level="5">110</value>
</mpConsume>
<castRange>600</castRange>
<hitTime>2000</hitTime>
<coolTime>1000</coolTime>
<reuseDelay>3000</reuseDelay>
<effectPoint>-150</effectPoint>
<effectPoint>
<value level="1">-150</value>
<value level="2">-200</value>
</effectPoint>
<isDebuff>true</isDebuff>
</skill>
<skill id="16107" toLevel="3" name="Fatal Blow">
@@ -110,7 +117,15 @@
</hitTime>
<coolTime>800</coolTime>
<reuseDelay>3000</reuseDelay>
<effectPoint>-700</effectPoint>
<effectPoint>
<value level="1">-300</value>
<value level="2">-400</value>
<value level="3">-700</value>
<value level="4">-700</value>
<value level="5">-700</value>
<value level="6">-700</value>
<value level="7">-700</value>
</effectPoint>
<isMagic>
<value level="1">1</value>
<value level="2">1</value>
@@ -178,12 +193,12 @@
<effectPoint>-100</effectPoint>
<isDebuff>true</isDebuff>
</skill>
<skill id="16114" toLevel="1" name="Curse of the Dead">
<skill id="16114" toLevel="5" name="Curse of the Dead">
<!-- Cuts target and party members' HP by $s1. -->
<operateType>A1</operateType>
<mpConsume>59</mpConsume>
<castRange>1300</castRange>
<hitTime>300</hitTime>
<hitTime>1000</hitTime>
<effectPoint>-10000</effectPoint>
<isMagic>1</isMagic>
</skill>
@@ -413,7 +428,7 @@
<isMagic>1</isMagic>
</skill>
<skill id="16136" toLevel="1" name="Reward x 2">
<!-- Hero's powers give you x 2 the rewards. Disappears upon death or expiration. -->
<!-- Hero's powers give you x 2 the rewards. Disappears upon death or expiration. -->
<icon>icon.etc_deco_star_i00</icon>
<operateType>A2</operateType>
<hitTime>1000</hitTime>
@@ -422,7 +437,7 @@
<isMagic>1</isMagic>
</skill>
<skill id="16137" toLevel="1" name="Reward x 4">
<!-- Hero's powers give you x 4 the rewards. Disappears upon death or expiration. -->
<!-- Hero's powers give you x 4 the rewards. Disappears upon death or expiration. -->
<icon>icon.etc_deco_star_i00</icon>
<operateType>A2</operateType>
<hitTime>1000</hitTime>
@@ -431,7 +446,7 @@
<isMagic>1</isMagic>
</skill>
<skill id="16138" toLevel="1" name="Reward x 8">
<!-- Hero's powers give you x 8 the rewards. Disappears upon death or expiration. -->
<!-- Hero's powers give you x 8 the rewards. Disappears upon death or expiration. -->
<icon>icon.etc_deco_star_i00</icon>
<operateType>A2</operateType>
<hitTime>1000</hitTime>
@@ -440,7 +455,7 @@
<isMagic>1</isMagic>
</skill>
<skill id="16139" toLevel="1" name="Reward x 16">
<!-- Hero's powers give you x 16 the rewards. Disappears upon death or expiration. -->
<!-- Hero's powers give you x 16 the rewards. Disappears upon death or expiration. -->
<icon>icon.etc_deco_star_i00</icon>
<operateType>A2</operateType>
<hitTime>1000</hitTime>
@@ -449,7 +464,7 @@
<isMagic>1</isMagic>
</skill>
<skill id="16140" toLevel="1" name="Reward x 32">
<!-- Hero's powers give you x 32 the rewards. Disappears upon death or expiration. -->
<!-- Hero's powers give you x 32 the rewards. Disappears upon death or expiration. -->
<icon>icon.etc_deco_star_i00</icon>
<operateType>A2</operateType>
<hitTime>1000</hitTime>
@@ -552,6 +567,7 @@
<!-- HP decreases from bleeding momentarily. -->
<icon>icon.skill4035</icon>
<operateType>A2</operateType>
<coolTime>500</coolTime>
<mpConsume>
<value level="1">80</value>
<value level="2">88</value>
@@ -645,7 +661,7 @@
<effectPoint>-1000</effectPoint>
<isMagic>1</isMagic>
</skill>
<skill id="16156" toLevel="8" name="Mass Slow">
<skill id="16156" toLevel="7" name="Mass Slow">
<!-- Decreases Atk. Spd. and Speed. -->
<icon>icon.skill1206</icon>
<operateType>A2</operateType>
@@ -671,7 +687,7 @@
</mpConsume>
<castRange>40</castRange>
<hitTime>1000</hitTime>
<coolTime>800</coolTime>
<coolTime>500</coolTime>
<reuseDelay>3000</reuseDelay>
<isMagic>1</isMagic>
<effectPoint>-100</effectPoint>
@@ -19,7 +19,7 @@
<effectPoint>100</effectPoint>
<isMagic>1</isMagic>
</skill>
<skill id="16202" toLevel="5" name="Fatal Strike">
<skill id="16202" toLevel="4" name="Fatal Strike">
<operateType>A1</operateType>
<mpConsume>1</mpConsume>
<castRange>40</castRange>
@@ -45,12 +45,17 @@
<effectPoint>-100</effectPoint>
<reuseDelay>5000</reuseDelay>
</skill>
<skill id="16205" toLevel="5" name="Burst Shot">
<skill id="16205" toLevel="4" name="Burst Shot">
<operateType>A1</operateType>
<mpConsume>1</mpConsume>
<castRange>900</castRange>
<castRange>500</castRange>
<hitTime>2000</hitTime>
<effectPoint>-100</effectPoint>
<effectPoint>
<value level="1">-150</value>
<value level="2">-200</value>
<value level="3">-100</value>
<value level="4">-100</value>
</effectPoint>
<coolTime>1000</coolTime>
</skill>
<skill id="16206" toLevel="4" name="Divine Spike">
@@ -70,12 +75,12 @@
<skill id="16207" toLevel="4" name="Dark Spike">
<operateType>A1</operateType>
<mpConsume>1</mpConsume>
<castRange>900</castRange>
<castRange>600</castRange>
<hitTime>1000</hitTime>
<coolTime>500</coolTime>
<effectPoint>
<value level="1">-100</value>
<value level="2">-105</value>
<value level="1">-150</value>
<value level="2">-200</value>
<value level="3">-110</value>
<value level="4">-115</value>
</effectPoint>
@@ -109,7 +114,7 @@
</effectPoint>
<isMagic>1</isMagic>
</skill>
<skill id="16210" toLevel="5" name="Wind Spike">
<skill id="16210" toLevel="4" name="Wind Spike">
<operateType>A1</operateType>
<mpConsume>1</mpConsume>
<castRange>900</castRange>
@@ -120,7 +125,6 @@
<value level="2">-105</value>
<value level="3">-110</value>
<value level="4">-115</value>
<value level="5">-115</value>
</effectPoint>
<isMagic>1</isMagic>
</skill>
@@ -153,7 +157,12 @@
<hitTime>2000</hitTime>
<coolTime>800</coolTime>
<reuseDelay>3000</reuseDelay>
<effectPoint>-700</effectPoint>
<effectPoint>
<value level="1">-300</value>
<value level="2">-400</value>
<value level="3">-700</value>
<value level="4">-700</value>
</effectPoint>
<isMagic>1</isMagic>
</skill>
<skill id="16214" toLevel="4" name="Fire Buster">
@@ -174,7 +183,7 @@
<effectPoint>-700</effectPoint>
<isMagic>1</isMagic>
</skill>
<skill id="16216" toLevel="5" name="Wind Buster">
<skill id="16216" toLevel="4" name="Wind Buster">
<operateType>A1</operateType>
<mpConsume>1</mpConsume>
<hitTime>2000</hitTime>
@@ -232,7 +241,7 @@
<effectPoint>-700</effectPoint>
<isMagic>1</isMagic>
</skill>
<skill id="16222" toLevel="5" name="Wind Blast">
<skill id="16222" toLevel="4" name="Wind Blast">
<operateType>A1</operateType>
<mpConsume>1</mpConsume>
<castRange>900</castRange>
@@ -242,7 +251,7 @@
<effectPoint>-700</effectPoint>
<isMagic>1</isMagic>
</skill>
<skill id="16223" toLevel="5" name="Earth Blast">
<skill id="16223" toLevel="4" name="Earth Blast">
<operateType>A1</operateType>
<mpConsume>1</mpConsume>
<castRange>900</castRange>
@@ -295,7 +304,7 @@
<effectPoint>83</effectPoint>
<isMagic>1</isMagic>
</skill>
<skill id="16228" toLevel="5" name="Wide Stun">
<skill id="16228" toLevel="4" name="Wide Stun">
<!-- Attacks nearby enemies and stuns them for $s1. -->
<icon>icon.skill10265</icon>
<operateType>A2</operateType>
@@ -335,7 +344,7 @@
<abnormalTime>10</abnormalTime>
<isDebuff>true</isDebuff>
</skill>
<skill id="16231" toLevel="5" name="Mass Airbind">
<skill id="16231" toLevel="4" name="Mass Airbind">
<!-- Throws nearby enemies into the air and binds them for $s1. -->
<icon>icon.skill11052</icon>
<operateType>A2</operateType>
@@ -349,7 +358,7 @@
<abnormalTime>10</abnormalTime>
<isDebuff>true</isDebuff>
</skill>
<skill id="16233" toLevel="5" name="Mass Fear">
<skill id="16233" toLevel="4" name="Mass Fear">
<!-- Enemy is afflicted with Fear and moving against own will. -->
<icon>icon.skill1092</icon>
<operateType>A2</operateType>
@@ -213,5 +213,7 @@
<!-- The GM is always with you. XP and SP +100% for 1 h. Cannot be stacked with Toy Knight's Home Run Ball -->
<icon>icon.skill0919</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>
<castRange>1200</castRange>
</skill>
</list>
@@ -4,11 +4,18 @@
<!-- Lights up a Bundle of Magical Firewood. -->
<icon>icon.skill0094</icon>
<operateType>A1</operateType>
<isMagic>6</isMagic>
<hitTime>5000</hitTime>
<reuseDelay>10000</reuseDelay>
</skill>
<skill id="16995" toLevel="1" name="Paralysis">
<!-- Paralyzes the character, preventing them from putting out a burning Bundle of Magical Firewood. -->
<icon>icon.skill1170</icon>
<operateType>A1</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<isDebuff>true</isDebuff>
<castRange>700</castRange>
<effectPoint>1</effectPoint>
</skill>
<skill id="16996" toLevel="1" name="Blowing up Magical Flame">
<!-- Makes the Bundle of Magical Firewood burn brighter. -->
@@ -18,10 +25,14 @@
<skill id="16997" toLevel="1" name="Magical Firewood Jump">
<!-- Enables the character to jump over a Bundle of Magical Firewood. -->
<operateType>A1</operateType>
<effectPoint>2</effectPoint>
</skill>
<skill id="16998" toLevel="1" name="Lighting up Magical Flame">
<!-- Lights up a Big Bundle of Magical Firewood. -->
<icon>icon.skill0094</icon>
<operateType>A1</operateType>
<isMagic>6</isMagic>
<hitTime>5000</hitTime>
<reuseDelay>10000</reuseDelay>
</skill>
</list>
@@ -99,7 +99,7 @@
<operateType>A1</operateType>
</skill>
<skill id="17154" toLevel="1" name="Love Potion">
<!-- Your body is filled with mysterious sweet energy. Your soul stands still, but your heart is beating like a hammer. For 2 min., P. Atk./ M. Atk. +15%, P. Def./ M. Def. +15%. Equipped weapon changes shape. The effect disappears upon logout. -->
<!-- Your body is filled with mysterious sweet energy. Your soul stands still, but your heart is beating like a hammer. For 2 min., P. Atk./ M. Atk. +15%, P. Def./ M. Def. +15%. Equipped weapon changes shape. The effect disappears upon logout. -->
<icon>icon.etc_whiteday_herb</icon>
<abnormalLvl>2</abnormalLvl>
<abnormalLvl>5</abnormalLvl>
@@ -137,7 +137,7 @@
<icon>icon.skill0810</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<operateType>A1</operateType>
<reuseDelay>180000</reuseDelay> <!-- 3 minutes -->
<reuseDelay>180000</reuseDelay>
<effectPoint>1</effectPoint>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@@ -61,15 +61,13 @@
<operateType>A1</operateType>
<effectPoint>1</effectPoint>
</skill>
<skill id="17686" toLevel="4" name="Uldie's Energy">
<skill id="17686" toLevel="2" name="Uldie's Energy">
<!-- Buff from Uldie. For 2 h., acquired XP/ SP +$s1, P. Atk./ M. Atk. +$s2, Atk. Spd./ Casting Spd. +$s3. A chance to receive an Elite Gift from the Captain of Lara's Team when removing the Buff. <Warning> You cannot receive the gift if your character dies when receiving or if there is no empty slot in your Inventory. -->
<icon>BranchSys.icon.br_sevenlove_girlpresent_i00</icon>
<operateType>A2</operateType>
<castRange>
<value level="1">900</value>
<value level="2">-1</value>
<value level="3">-1</value>
<value level="4">-1</value>
</castRange>
<effectPoint>1</effectPoint>
<isMagic>4</isMagic>
@@ -83,7 +81,7 @@
<operateType>A1</operateType>
<hitTime>1000</hitTime>
<coolTime>500</coolTime>
<reuseDelay>10000</reuseDelay>
<reuseDelay>5000</reuseDelay>
</skill>
<skill id="17696" toLevel="1" name="Summon Large Squash">
<!-- Skill for summoning a Pumpkin for an anniversary. -->
@@ -91,6 +89,6 @@
<operateType>A1</operateType>
<hitTime>1000</hitTime>
<coolTime>500</coolTime>
<reuseDelay>10000</reuseDelay>
<reuseDelay>5000</reuseDelay>
</skill>
</list>
@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="17701" toLevel="5" name="Topaz">
<skill id="17701" toLevel="10" name="Topaz">
<!-- Interrupts target's skill casting. In PvP, ignores CP and inflicts a fixed damage of $s1. -->
<icon>
<value level="1">icon.etc_bm_jewel_topaz_i00</value>
@@ -15,13 +15,23 @@
<value level="10">icon.bm_jewel_absdmg_high_lv1_lavianrose</value>
</icon>
<operateType>A1</operateType>
<castRange>600</castRange>
<hitTime>1000</hitTime>
<coolTime>500</coolTime>
<reuseDelay>30000</reuseDelay>
<effectPoint>-1000</effectPoint>
</skill>
<skill id="17702" toLevel="1" name="Greater Topaz - Special Ability">
<!-- Cancels up to 3 debuffs. -->
<icon>icon.bm_jewel_absdmg_high_lv1_lavianrose</icon>
<operateType>A1</operateType>
<castRange>600</castRange>
<hitTime>1000</hitTime>
<coolTime>500</coolTime>
<reuseDelay>300000</reuseDelay>
<effectPoint>-1000</effectPoint>
</skill>
<skill id="17706" toLevel="5" name="Vital Stone">
<skill id="17706" toLevel="10" name="Vital Stone">
<!-- Acquired XP/ SP from Sayha Grace +$s1 while hunting. -->
<icon>
<value level="1">icon.etc_bm_jewel_vital</value>
@@ -35,9 +45,9 @@
<value level="9">icon.bm_jewel_vital_high_lv1_lavianrose</value>
<value level="10">icon.bm_jewel_vital_high_lv1_lavianrose</value>
</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
</skill>
<skill id="17707" toLevel="5" name="Jade">
<skill id="17707" toLevel="10" name="Jade">
<!-- Atk. Spd./ Casting Spd. +$s1. -->
<icon>
<value level="1">icon.etc_bm_jewel_jade_i00</value>
@@ -51,9 +61,9 @@
<value level="9">icon.bm_jewel_speedup_lv1_high</value>
<value level="10">icon.bm_jewel_speedup_lv1_high</value>
</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
</skill>
<skill id="17708" toLevel="5" name="Diamond">
<skill id="17708" toLevel="10" name="Diamond">
<!-- P. Def. +$s1. -->
<icon>
<value level="1">icon.etc_bm_jewel_diamond_i00</value>
@@ -67,9 +77,9 @@
<value level="9">icon.bm_jewel_phydef_high_lv1_lavianrose</value>
<value level="10">icon.bm_jewel_phydef_high_lv1_lavianrose</value>
</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
</skill>
<skill id="17709" toLevel="5" name="Pearl">
<skill id="17709" toLevel="10" name="Pearl">
<!-- M. Def. +$s1. -->
<icon>
<value level="1">icon.etc_bm_jewel_pearl_i00</value>
@@ -83,6 +93,6 @@
<value level="9">icon.bm_jewel_magdef_high_lv1_lavianrose</value>
<value level="10">icon.bm_jewel_magdef_high_lv1_lavianrose</value>
</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
</skill>
</list>
@@ -15,7 +15,7 @@
<icon>icon.etc_bm_jewel_ruby_i00</icon>
<operateType>A1</operateType>
</skill>
<skill id="17817" toLevel="2" name="Ruby">
<skill id="17817" toLevel="10" name="Ruby">
<!-- Soulshot Damage +$s1. -->
<icon>
<value level="1">icon.etc_bm_jewel_ruby_i00</value>
@@ -46,7 +46,7 @@
<icon>icon.etc_bm_jewel_sapphire_i00</icon>
<operateType>A1</operateType>
</skill>
<skill id="17821" toLevel="2" name="Sapphire">
<skill id="17821" toLevel="10" name="Sapphire">
<!-- Spiritshot Damage +$s1. -->
<icon>
<value level="1">icon.etc_bm_jewel_sapphire_i00</value>
@@ -62,7 +62,7 @@
</icon>
<operateType>A1</operateType>
</skill>
<skill id="17823" toLevel="5" name="Aquamarine">
<skill id="17823" toLevel="10" name="Aquamarine">
<!-- $s1 chance of recovering $s2 MP. -->
<icon>
<value level="1">icon.etc_bm_jewel_aquamarine_i00</value>
@@ -76,9 +76,9 @@
<value level="9">icon.bm_jewel_castmpup_high_lv1_lavianrose</value>
<value level="10">icon.bm_jewel_castmpup_high_lv1_lavianrose</value>
</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
</skill>
<skill id="17824" toLevel="5" name="Aquamarine - Mana Drain">
<skill id="17824" toLevel="10" name="Aquamarine - Mana Drain">
<icon>
<value level="1">icon.skill0000</value>
<value level="2">icon.skill0000</value>
@@ -92,11 +92,13 @@
<value level="10">icon.bm_jewel_castmpup_high_lv1_lavianrose</value>
</icon>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
</skill>
<skill id="17825" toLevel="1" name="Greater Aquamarine - Special Ability">
<!-- When using a special skill immediately recovers 10% MP. -->
<icon>icon.bm_jewel_castmpup_high_lv1_lavianrose</icon>
<operateType>A1</operateType>
<reuseDelay>300000</reuseDelay>
</skill>
<skill id="17888" toLevel="2" name="Ruby">
<!-- Beast Soulshot Damage +$s1. -->
@@ -104,16 +106,16 @@
<operateType>A1</operateType>
</skill>
<skill id="17889" toLevel="1" name="Ruby">
<!-- Beast Soulshot Damage +$s1. -->
<!-- Beast Soulshot Damage +5%. -->
<icon>icon.etc_bm_jewel_ruby_i00</icon>
<operateType>A1</operateType>
</skill>
<skill id="17890" toLevel="1" name="Ruby">
<!-- Beast Soulshot Damage +$s1. -->
<!-- Beast Soulshot Damage +8%. -->
<icon>icon.etc_bm_jewel_ruby_i00</icon>
<operateType>A1</operateType>
</skill>
<skill id="17891" toLevel="1" name="Ruby">
<skill id="17891" toLevel="5" name="Ruby">
<!-- Beast Soulshot Damage +$s1. -->
<icon>
<value level="1">icon.etc_bm_jewel_ruby_i00</value>
@@ -127,5 +129,7 @@
<skill id="17896" toLevel="1" name="Orc Recovery Ban">
<!-- No HP recovery. -->
<operateType>P</operateType>
<hitTime>2000</hitTime>
<reuseDelay>8000</reuseDelay>
</skill>
</list>
@@ -28,6 +28,6 @@
<value level="23">icon.etc_all_stat_talisman_i02</value>
<value level="24">icon.etc_all_stat_talisman_i02</value>
</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
</skill>
</list>
@@ -34,7 +34,7 @@
<isMagic>1</isMagic>
</skill>
<skill id="18451" toLevel="2" name="11th Anniversary Buff">
<!-- Acquired XP/ SP +$s1. Receive a $s2th Anniversary Coins once the buff ends. <Warning> You cannot receive the item if your character dies when receiving or if there is no empty slot in your Inventory. -->
<!-- Acquired XP/ SP +$s1. Receive a $s2th Anniversary Coins once the buff ends.\n\n<Warning> You cannot receive the item if your character dies when receiving or if there is no empty slot in your Inventory. -->
<icon>icon.ev_buff_11th</icon>
<abnormalTime>
<value level="1">3600</value>
@@ -59,10 +59,9 @@
<skill id="18472" toLevel="6" name="Lucky number 1">
<operateType>A1</operateType>
</skill>
<skill id="18475" toLevel="2" name="11th Anniversary Coin">
<skill id="18475" toLevel="1" name="11th Anniversary Coin">
<icon>icon.ev_buff_11th</icon>
<operateType>A2</operateType>
<castRange>900</castRange>
<effectPoint>1</effectPoint>
<isMagic>4</isMagic>
</skill>
@@ -2,8 +2,11 @@
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="18564" toLevel="1" name="Shiny Jewelry Box">
<operateType>A1</operateType>
<hitTime>500</hitTime>
<coolTime>500</coolTime>
<reuseDelay>1000</reuseDelay>
</skill>
<skill id="18566" toLevel="5" name="Garnet">
<skill id="18566" toLevel="10" name="Garnet">
<!-- Stun/ Pulling/ Silence/ Paralyze/ Fear Resistance +$s1. -->
<icon>
<value level="1">icon.etc_bm_jewel_garnet</value>
@@ -17,9 +20,9 @@
<value level="9">icon.bm_jewel_garnet_high_lv1_lavianrose</value>
<value level="10">icon.bm_jewel_garnet_high_lv1_lavianrose</value>
</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
</skill>
<skill id="18567" toLevel="2" name="Garnet - Special Ability">
<skill id="18567" toLevel="7" name="Garnet - Special Ability">
<!-- Becomes invincible from debuffs for $s1 -->
<icon>
<value level="1">icon.etc_bm_jewel_garnet</value>
@@ -31,43 +34,48 @@
<value level="7">icon.bm_jewel_garnet_high_lv1_lavianrose</value>
</icon>
<operateType>A1</operateType>
<reuseDelay>300000</reuseDelay>
<effectPoint>1</effectPoint>
</skill>
<skill id="18571" toLevel="1" name="Hero's Basics - I">
<!-- Acquired XP/ SP +3%. -->
<icon>icon.skill18571</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
</skill>
<skill id="18572" toLevel="1" name="Hero's Basics - II">
<!-- Acquired XP/ SP +7%. -->
<icon>icon.skill18572</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
</skill>
<skill id="18573" toLevel="1" name="Hero's Basics - III">
<!-- Acquired XP/ SP +3%. XP -20% if your character dies. -->
<icon>icon.skill18573</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
</skill>
<skill id="18575" toLevel="1" name="Call to Hunt - I">
<!-- Max HP/ MP/ CP +200, P./ M. Atk. +5%, P./ M. Def. +5%. -->
<icon>icon.skill18575</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
</skill>
<skill id="18576" toLevel="1" name="Call to Hunt - II">
<!-- P. Critical Damage +45, M. Critical +30, P. Critical Rate/ M. Critical Rate +10. -->
<icon>icon.skill18576</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
</skill>
<skill id="18577" toLevel="1" name="Call to Battle">
<!-- Received Damage in PvP -5%, Debuff Resistance +10%. -->
<icon>icon.skill18577</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
</skill>
<skill id="18578" toLevel="1" name="Song Contest">
<!-- World Chat Points +20. -->
<icon>icon.skill18578</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
</skill>
<skill id="18588" toLevel="1" name="Fortune Brooch">
<operateType>A1</operateType>
<hitTime>500</hitTime>
<coolTime>500</coolTime>
<reuseDelay>1000</reuseDelay>
</skill>
</list>
@@ -1,8 +1,9 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="18672" toLevel="1" name="Christmas Party Herb. For $s1 XP and SP received through hunting +$s2, P. / M. Atk. +$s3, P. / M. Def. +$s4, Atk. Spd. / Casting Spd. +$s5, Speed +$s6, Sayha's Speed -$s7. Appearance changes to that of Santa Claus. Disappears after restart.">
<!-- Christmas Party Herb. For $s1, acquired XP/ SP +$s2, P./ M. Atk. +$s3, P./ M. Def. +$s4, Atk. Spd./ Casting Spd. +$s5, Speed +$s6. Appearance changes to that of Santa Claus. Disappears after restart. -->
<!-- Christmas Party Herb. For 2 min., acquired XP/ SP +10%, P./ M. Atk. +15%, P./ M. Def. +15%, Atk. Spd./ Casting Spd. +10%, Speed +10. Appearance changes to that of Santa Claus. Disappears after restart. -->
<icon>BranchSys.icon.br_xmas_present_fun_i00</icon>
<operateType>A1</operateType>
<effectPoint>100</effectPoint>
</skill>
</list>
@@ -4,10 +4,14 @@
<!-- For 1 h., Acquired XP/ SP +50%. -->
<icon>BranchSys2.icon.g_giant_gem</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>
<effectPoint>1</effectPoint>
</skill>
<skill id="18712" toLevel="1" name="Blessing of the Dawn">
<!-- For 1 h., Acquired XP/ SP +50%. -->
<icon>BranchSys2.icon.g_twilight_gem</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>
<effectPoint>1</effectPoint>
</skill>
</list>
@@ -4,29 +4,51 @@
<!-- Causes a gentle breeze, caressing your face. Only applies damage to the Magic Woodpile and the Large Magic Woodpile. -->
<icon>icon.ev_magic_flame_game_wind1</icon>
<operateType>A1</operateType>
<castRange>40</castRange>
<hitTime>1000</hitTime>
<coolTime>500</coolTime>
<reuseDelay>2000</reuseDelay>
<effectPoint>-1000</effectPoint>
</skill>
<skill id="18805" toLevel="1" name="Gust">
<!-- Calls forth a powerful wind that makes you stagger. The wind makes you unable to control your body for 3 sec. Only applies damage to the Magic Woodpile and the Large Magic Woodpile. -->
<icon>icon.ev_magic_flame_game_wind2</icon>
<operateType>A1</operateType>
<castRange>40</castRange>
<hitTime>1000</hitTime>
<coolTime>500</coolTime>
<reuseDelay>12000</reuseDelay>
<effectPoint>-1000</effectPoint>
</skill>
<skill id="18806" toLevel="1" name="Magic Woodpile">
<operateType>A1</operateType>
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
<reuseDelay>10000</reuseDelay>
<effectPoint>1</effectPoint>
</skill>
<skill id="18807" toLevel="1" name="Large Magic Woodpile">
<operateType>A1</operateType>
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
<reuseDelay>10000</reuseDelay>
<effectPoint>1</effectPoint>
</skill>
<skill id="18808" toLevel="1" name="Flame Games">
<!-- 1st Flame Games skill after a successful raid. -->
<operateType>A1</operateType>
<effectPoint>1</effectPoint>
</skill>
<skill id="18809" toLevel="1" name="Magic Flame Festival">
<!-- 2nd Magic Flame Festival skill after a successful raid. -->
<operateType>A1</operateType>
<effectPoint>1</effectPoint>
</skill>
<skill id="18816" toLevel="1" name="Gust - Dance">
<!-- The gust makes you dance a cheerful dance. -->
<icon>icon.ev_magic_flame_game_wind3</icon>
<operateType>A1</operateType>
<isDebuff>true</isDebuff>
<effectPoint>1</effectPoint>
</skill>
</list>
@@ -97,6 +97,7 @@
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>85</magicLvl>
<operateType>A1</operateType>
<mpConsume>50</mpConsume>
<reuseDelay>5000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>HOLYTHING</targetType>
@@ -122,6 +123,7 @@
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>85</magicLvl>
<operateType>A1</operateType>
<mpConsume>50</mpConsume>
<reuseDelay>5000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>HOLYTHING</targetType>
@@ -31,6 +31,8 @@
<abnormalTime>30</abnormalTime>
<abnormalType>PUBLIC_SLOT</abnormalType>
<operateType>A2</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<coolTime>500</coolTime>
<castRange>600</castRange>
<hitTime>2000</hitTime>
<reuseDelay>1800000</reuseDelay>
@@ -38,6 +40,8 @@
<isDebuff>true</isDebuff>
<magicLvl>-1</magicLvl>
<operateType>A2</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<coolTime>500</coolTime>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@@ -27,7 +27,8 @@
<hitTime>2000</hitTime>
<magicLvl>85</magicLvl> <!-- FIXME: value unconfirmed -->
<operateType>A1</operateType> <!-- FIXME: value unconfirmed -->
<reuseDelay>7000</reuseDelay> <!-- FIXME: value unconfirmed -->
<mpConsume>55</mpConsume>
<reuseDelay>7000</reuseDelay>
<effectPoint>-347</effectPoint>
<magicCriticalRate>5</magicCriticalRate>
<coolTime>167</coolTime>
@@ -50,7 +51,8 @@
<hitTime>2000</hitTime>
<magicLvl>85</magicLvl> <!-- FIXME: value unconfirmed -->
<operateType>A1</operateType>
<reuseDelay>7000</reuseDelay> <!-- FIXME: value unconfirmed -->
<mpConsume>55</mpConsume>
<reuseDelay>7000</reuseDelay>
<effectPoint>-348</effectPoint>
<magicCriticalRate>5</magicCriticalRate>
<coolTime>167</coolTime>
@@ -70,7 +72,7 @@
<abnormalTime>5</abnormalTime>
<mpConsume>1</mpConsume>
<operateType>A2</operateType>
<reuseDelay>25000</reuseDelay> <!-- FIXME: value unconfirmed -->
<reuseDelay>25000</reuseDelay>
<effectPoint>689</effectPoint>
<abnormalType>SPEED_UP_SPECIAL</abnormalType>
<basicProperty>NONE</basicProperty>
@@ -94,7 +96,7 @@
<hitTime>4000</hitTime>
<mpConsume>1</mpConsume>
<operateType>A2</operateType>
<reuseDelay>1800000</reuseDelay> <!-- FIXME: value unconfirmed -->
<reuseDelay>1800000</reuseDelay>
<effectPoint>635</effectPoint>
<abnormalType>IMPROVE_CRT_RATE_DMG_UP</abnormalType>
<basicProperty>NONE</basicProperty>
@@ -15,18 +15,16 @@
<condition name="OpNeedAgathion" />
</conditions>
</skill>
<skill id="23088" toLevel="1" name="Synge the Cats affection">
<skill id="23088" toLevel="1" name="Synge the Cat's affection">
<!-- For 2 h., acquired XP/ SP +40%. -->
<icon>icon.skill_sing</icon>
<abnormalLvl>26</abnormalLvl>
<abnormalTime>300</abnormalTime>
<abnormalType>MULTI_BUFF</abnormalType>
<blockedInOlympiad>true</blockedInOlympiad>
<hitTime>4000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>-1</magicLvl>
<operateType>A2</operateType>
<reuseDelay>3600000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
@@ -59,10 +57,9 @@
</effect>
</effects>
</skill>
<skill id="23089" toLevel="1" name="Synge the Cats Blessing">
<skill id="23089" toLevel="1" name="Synge the Cat's Blessing">
<!-- For 2 h., acquired XP/ SP +20%. -->
<icon>icon.skill_sing</icon>
<hitTime>3000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>85</magicLvl>
<operateType>A1</operateType>
@@ -4,5 +4,9 @@
<!-- Resurrects and fully restores your Stats. Buff and Debuff effects remain after death. Cooldown - 12 h. -->
<icon>icon.skill_agathion_special</icon>
<operateType>A1</operateType>
<castRange>600</castRange>
<hitTime>3000</hitTime>
<reuseDelay>43200000</reuseDelay>
<effectPoint>1</effectPoint>
</skill>
</list>
@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="27440" toLevel="5" name="Cat's Eye">
<skill id="27440" toLevel="10" name="Cat's Eye">
<!-- P. Critical Damage +$s1, M. Critical Damage +$s2. -->
<icon>
<value level="1">icon.bm_jewel_red_catseye</value>
@@ -14,6 +14,6 @@
<value level="9">icon.bm_jewel_red_catseye_high_lv1_lavianrose</value>
<value level="10">icon.bm_jewel_red_catseye_high_lv1_lavianrose</value>
</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
</skill>
</list>
@@ -4,6 +4,7 @@
<!-- Allows to concentrate on the ball and strike it with enough force to do a home run. -->
<icon>icon.homerun</icon>
<operateType>A2</operateType>
<effectPoint>687</effectPoint>
<hitTime>5500</hitTime>
<coolTime>400</coolTime>
<reuseDelay>10000</reuseDelay>
@@ -12,6 +13,7 @@
<!-- Allows to serve the ball with enough force to stop the batter from hitting it. -->
<icon>icon.strikeout</icon>
<operateType>A2</operateType>
<effectPoint>687</effectPoint>
<hitTime>5500</hitTime>
<coolTime>400</coolTime>
<reuseDelay>10000</reuseDelay>
@@ -7,6 +7,8 @@
<abnormalTime>1200</abnormalTime>
<abnormalType>VOTE</abnormalType>
<operateType>A2</operateType>
<isMagic>4</isMagic>
<reuseDelay>600000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<stayAfterDeath>true</stayAfterDeath>
@@ -35,6 +37,8 @@
<abnormalTime>1200</abnormalTime>
<abnormalType>VOTE</abnormalType>
<operateType>A2</operateType>
<isMagic>4</isMagic>
<reuseDelay>600000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<stayAfterDeath>true</stayAfterDeath>
@@ -63,6 +67,8 @@
<abnormalTime>1200</abnormalTime>
<abnormalType>VOTE</abnormalType>
<operateType>A2</operateType>
<isMagic>4</isMagic>
<reuseDelay>600000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<stayAfterDeath>true</stayAfterDeath>
@@ -91,19 +97,29 @@
<skill id="32004" toLevel="1" name="Improved Scroll of Resurrection">
<icon>icon.etc_scroll_of_resurrection_i01</icon>
<operateType>A1</operateType>
<castRange>400</castRange>
<hitTime>1000</hitTime>
<coolTime>500</coolTime>
<effectPoint>1</effectPoint>
</skill>
<skill id="32005" toLevel="1" name="Fighting Spirit Support Box">
<icon>icon.etc_marguene_collection_box_i00</icon>
<operateType>A1</operateType>
</skill>
<skill id="32006" toLevel="1" name="Commanders Power">
<skill id="32006" toLevel="1" name="Commander's Power">
<!-- Inflicts 50 damage. Can be used only in PvP. -->
<icon>icon.weapon_shining_knife_i00</icon>
<operateType>A1</operateType>
<castRange>40</castRange>
<hitTime>1100</hitTime>
<coolTime>500</coolTime>
<reuseDelay>60000</reuseDelay>
<effectPoint>-100</effectPoint>
</skill>
<skill id="32007" toLevel="3" name="Teleport: Entrance to Cruma Tower">
<!-- Teleports to Entrance to Cruma Tower -->
<operateType>A1</operateType>
<hitTime>20000</hitTime>
</skill>
<skill id="32010" toLevel="1" name="Potion Box">
<icon>icon.etc_box_of_adventure_2_i00</icon>
@@ -268,47 +284,49 @@
<skill id="32022" toLevel="1" name="Venezia Rune - Low-Grade">
<!-- When in inventory, acquired XP/ SP +22%. Only usable up to level 40. -->
<icon>icon.skill19226</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
</skill>
<skill id="32023" toLevel="1" name="Ring of Macken">
<!-- Increases P./ M. Atk. and Max HP. -->
<icon>icon.ev_11th_rare_acc_ring</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
</skill>
<skill id="32024" toLevel="1" name="Earring of Macken">
<!-- Increases MP recovery rate and healing power. -->
<icon>icon.ev_11th_rare_acc_earing</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
</skill>
<skill id="32025" toLevel="1" name="Necklace of Macken">
<!-- P. Def. and M. Def. are increased. -->
<icon>icon.ev_11th_rare_acc_necklace</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
</skill>
<skill id="32026" toLevel="1" name="Ring of Macken">
<!-- Increases P./ M. Atk. and Max HP. -->
<icon>icon.ev_11th_rare_acc_ring</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
</skill>
<skill id="32027" toLevel="1" name="Earring of Macken">
<!-- Increases MP recovery rate and healing power. -->
<icon>icon.ev_11th_rare_acc_earing</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
</skill>
<skill id="32028" toLevel="1" name="Necklace of Macken">
<!-- P. Def. and M. Def. are increased. -->
<icon>icon.ev_11th_rare_acc_necklace</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
</skill>
<skill id="32029" toLevel="1" name="Venezia Rune - High-Grade">
<!-- When in inventory, Acquired XP/ SP +11%. -->
<icon>icon.skill19226</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
</skill>
<skill id="32030" toLevel="1" name="Dandy's Home Run Ball">
<!-- For 1 h., acquired XP/ SP +100%. Cannot be stacked with Fish Stew - The Guild's Gratitude. Changes the appearance of your armor into that of a Lineage II Uniform. Effect remains after death. -->
<icon>BranchIcon.icon.g_ev_homerunball</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>
<reuseDelay>15000</reuseDelay>
</skill>
<skill id="32031" toLevel="1" name="Teleport Stone: Talking Island Village">
<!-- Teleports to Talking Island Village. Cooldown - 60 min. -->
@@ -318,6 +336,7 @@
<itemConsumeId>29149</itemConsumeId>
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<reuseDelay>3600000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@@ -344,6 +363,7 @@
<itemConsumeId>29150</itemConsumeId>
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<reuseDelay>3600000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@@ -370,6 +390,7 @@
<itemConsumeId>29151</itemConsumeId>
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<reuseDelay>3600000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@@ -396,6 +417,7 @@
<itemConsumeId>29152</itemConsumeId>
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<reuseDelay>3600000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@@ -422,6 +444,7 @@
<itemConsumeId>29153</itemConsumeId>
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<reuseDelay>3600000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@@ -448,6 +471,7 @@
<itemConsumeId>29154</itemConsumeId>
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<reuseDelay>3600000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@@ -474,6 +498,7 @@
<itemConsumeId>29155</itemConsumeId>
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<reuseDelay>3600000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@@ -495,26 +520,38 @@
<skill id="32038" toLevel="1" name="Teleport Stone: Town of Dion">
<!-- Teleports to Dion. Cooldown - 60 min. -->
<operateType>A1</operateType>
<hitTime>20000</hitTime>
<reuseDelay>3600000</reuseDelay>
</skill>
<skill id="32039" toLevel="1" name="Teleport Stone: Floran Village">
<!-- Teleports to Floran. Cooldown - 60 min. -->
<operateType>A1</operateType>
<hitTime>20000</hitTime>
<reuseDelay>3600000</reuseDelay>
</skill>
<skill id="32040" toLevel="1" name="Teleport Stone: Town of Giran">
<!-- Teleports to Giran. Cooldown - 60 min. -->
<operateType>A1</operateType>
<hitTime>20000</hitTime>
<reuseDelay>3600000</reuseDelay>
</skill>
<skill id="32041" toLevel="1" name="Teleport Stone: Town of Oren">
<!-- Teleports to Oren. Cooldown - 60 min. -->
<operateType>A1</operateType>
<hitTime>20000</hitTime>
<reuseDelay>3600000</reuseDelay>
</skill>
<skill id="32042" toLevel="1" name="Teleport Stone: Ivory Tower">
<!-- Teleports to Ivory Tower. Cooldown - 60 min. -->
<operateType>A1</operateType>
<hitTime>20000</hitTime>
<reuseDelay>3600000</reuseDelay>
</skill>
<skill id="32043" toLevel="1" name="Teleport Stone: Hunter's Village">
<!-- Teleports to Hunters Village. Cooldown - 60 min. -->
<operateType>A1</operateType>
<hitTime>20000</hitTime>
<reuseDelay>3600000</reuseDelay>
</skill>
<skill id="32044" toLevel="1" name="Teleport: Entrance to Cruma Tower">
<!-- Teleports to Entrance to Cruma Tower. Cooldown - 60 min. -->
@@ -524,6 +561,7 @@
<itemConsumeId>49089</itemConsumeId>
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<reuseDelay>3600000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@@ -550,6 +588,7 @@
<itemConsumeId>49090</itemConsumeId>
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<reuseDelay>3600000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@@ -576,6 +615,7 @@
<itemConsumeId>49091</itemConsumeId>
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<reuseDelay>3600000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@@ -606,6 +646,8 @@
<!-- Acquired XP/ SP +50% for 2 h. Cooldown: 2 h. Effect remains after death. -->
<icon>icon.power_of_storm</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>
<reuseDelay>7200000</reuseDelay>
</skill>
<skill id="32050" toLevel="1" name="Sayha's Treasure Chest">
<icon>icon.etc_pi_gift_box_i00</icon>
@@ -615,5 +657,6 @@
<!-- For 20 min., P. Def. -5%, M. Def. -10%, P. Evasion -2, P. Atk. +5%, M. Atk. +10%, Atk. Spd. +5%, Casting Spd. +5%, Speed +5. -->
<icon>icon.etc_scroll_white_i00</icon>
<operateType>A1</operateType>
<hitTime>4000</hitTime>
</skill>
</list>
@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="32203" toLevel="1" name="Limit Barrier">
<!-- This barrier can be removed only after hit 500 times. If you fail to hit it 500 times within $s1, the Raid Boss fully recovers HP. -->
<!-- This barrier can be removed only after hit 500 times. If you fail to hit it 500 times within 15 sec., the Raid Boss fully recovers HP. -->
<icon>icon.skill11621</icon>
<operateType>A1</operateType>
</skill>
@@ -4,5 +4,7 @@
<!-- Barrier 5 HP -->
<icon>icon.skill11621</icon>
<operateType>A1</operateType>
<hitTime>500</hitTime>
<coolTime>500</coolTime>
</skill>
</list>
@@ -4,31 +4,47 @@
<!-- Buff/ debuff effects remain after death, but Blessing of Fire Dragon is consumed. -->
<icon>icon.bm_blessing_dragon</icon>
<operateType>A1</operateType>
<castRange>400</castRange>
<hitTime>3000</hitTime>
<reuseDelay>3600000</reuseDelay>
<effectPoint>1</effectPoint>
</skill>
<skill id="35001" toLevel="1" name="Fire Dragon's Protection">
<!-- Fully restores a dying character. Buff/ debuff effects remain after death, but Blessing of Fire Dragon is consumed. -->
<icon>icon.bm_salvation_dragon</icon>
<operateType>A1</operateType>
<castRange>400</castRange>
<hitTime>3000</hitTime>
<reuseDelay>3600000</reuseDelay>
<effectPoint>1</effectPoint>
</skill>
<skill id="35002" toLevel="1" name="Land Dragon Breath">
<!-- For 15 sec., Atk. Spd. -50% and Casting Spd. -50%. -->
<icon>icon.bm_dragon_breath</icon>
<operateType>A1</operateType>
<isDebuff>true</isDebuff>
<castRange>600</castRange>
<hitTime>1000</hitTime>
<reuseDelay>60000</reuseDelay>
<effectPoint>-190</effectPoint>
</skill>
<skill id="35003" toLevel="1" name="Land Dragon Defense">
<!-- For 15 sec., P. Def. +3600, M. Def. +3240, and Buff-canceling Attack Resistance +80%, and restricts movement. -->
<icon>icon.bm_dragon_defence</icon>
<operateType>A1</operateType>
<hitTime>1000</hitTime>
<reuseDelay>600000</reuseDelay>
<effectPoint>438</effectPoint>
</skill>
<skill id="35004" toLevel="1" name="Land Dragon Pendant">
<!-- M. Def. +9. -->
<icon>icon.bm_pendant_pvp</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
</skill>
<skill id="35005" toLevel="10" name="Land Dragon Pendant +1">
<skill id="35005" toLevel="11" name="Land Dragon Pendant +1">
<!-- M. Def. +$s1. -->
<icon>icon.bm_pendant_pvp</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
</skill>
<skill id="35006" toLevel="1" name="Fire Dragon Pendant">
<!-- M. Def. +9. -->
@@ -43,7 +59,7 @@
</effect>
</effects>
</skill>
<skill id="35007" toLevel="10" name="Fire Dragon Pendant +1">
<skill id="35007" toLevel="11" name="Fire Dragon Pendant +1">
<!-- M. Def. +$s1. -->
<icon>icon.bm_pendant_pve</icon>
<magicLvl>1</magicLvl>
@@ -62,6 +78,7 @@
<value level="8">18</value>
<value level="9">20</value>
<value level="10">21</value>
<value level="11">21</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>DIFF</mode>
</effect>
@@ -75,6 +92,7 @@
<value level="8">25</value>
<value level="9">30</value>
<value level="10">30</value>
<value level="11">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
</effect>
<effect name="SpModify">
@@ -87,6 +105,7 @@
<value level="8">25</value>
<value level="9">30</value>
<value level="10">30</value>
<value level="11">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
</effect>
<effect name="PhysicalDefence">
@@ -98,6 +117,7 @@
<value level="8">40</value>
<value level="9">50</value>
<value level="10">60</value>
<value level="11">60</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>DIFF</mode>
</effect>
@@ -110,6 +130,7 @@
<value level="8">40</value>
<value level="9">50</value>
<value level="10">60</value>
<value level="11">60</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>DIFF</mode>
</effect>
@@ -119,6 +140,7 @@
<value level="8">5</value>
<value level="9">5</value>
<value level="10">5</value>
<value level="11">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>DIFF</mode>
</effect>
@@ -128,6 +150,7 @@
<value level="8">5</value>
<value level="9">5</value>
<value level="10">5</value>
<value level="11">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>DIFF</mode>
</effect>
@@ -137,11 +160,14 @@
<!-- Debuff Resistance +50%. -->
<icon>icon.bm_salvation_dragon</icon>
<operateType>A1</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<reuseDelay>30000</reuseDelay>
<effectPoint>1</effectPoint>
</skill>
<skill id="35009" toLevel="1" name="Black Mask Power">
<!-- STR+1, INT+1. -->
<icon>icon.accessory_jjoro_masj_i00</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
</skill>
<skill id="35010" toLevel="1" name="Refined Romantic Chapeau">
<!-- STR+1, INT+1. -->
@@ -149,7 +175,6 @@
<abnormalLvl>7</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<abnormalType>MAX_HP_UP</abnormalType>
<castRange>400</castRange>
<effectRange>900</effectRange>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>60</magicLvl>
@@ -170,7 +195,7 @@
<skill id="35011" toLevel="1" name="Refined Romantic Chapeau: Teleport">
<!-- Teleports character to the nearest village. Cooldown - 2 h. -->
<blockedInOlympiad>true</blockedInOlympiad>
<hitTime>200</hitTime>
<hitTime>1000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
@@ -192,25 +217,29 @@
<skill id="35012" toLevel="1" name="Pirate King Hat">
<!-- STR+1, INT+1. -->
<icon>BranchSys2.icon.zaken_hair_accessary</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
</skill>
<skill id="35013" toLevel="1" name="Pirate King Hat: Teleport">
<!-- Teleports character to the nearest village. Cooldown - 2 h. -->
<operateType>A1</operateType>
<hitTime>1000</hitTime>
<reuseDelay>7200000</reuseDelay>
</skill>
<skill id="35014" toLevel="1" name="Demon's Circlet">
<!-- STR+1, INT+1. -->
<icon>icon.Accessary_demon_circlet_i00</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
</skill>
<skill id="35015" toLevel="1" name="Circlet of Devil: Teleport">
<!-- Teleports character to the nearest village. Cooldown - 2 h. -->
<operateType>A1</operateType>
<hitTime>1000</hitTime>
<reuseDelay>7200000</reuseDelay>
</skill>
<skill id="35016" toLevel="1" name="Ring of Core - Special Ability">
<!-- Cancels all debuffs. Cannot be used if the character is inflicted with Fear/ Silence. -->
<icon>icon.accessory_ring_of_core_i03</icon>
<reuseDelay>1800000</reuseDelay>
<reuseDelay>120000</reuseDelay>
<hitTime>200</hitTime>
<operateType>A1</operateType>
<isMagic>1</isMagic>
@@ -594,14 +623,16 @@
<skill id="35022" toLevel="1" name="Chic Silver Chapeau">
<!-- STR+1, INT+1. -->
<icon>BranchSys2.icon2.pi_silverchaperon</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
</skill>
<skill id="35023" toLevel="1" name="Chic Silver Chapeau Teleport">
<!-- Teleports character to the nearest village. Cooldown - 2 h. -->
<operateType>A1</operateType>
<hitTime>1000</hitTime>
<reuseDelay>7200000</reuseDelay>
</skill>
<skill id="35024" toLevel="11" name="Talisman of Border Lv. 1">
<!-- Activates Dimensional Border Power. <Defence>: P./ M. Def. +12. -->
<skill id="35024" toLevel="21" name="Talisman of Border Lv. 1">
<!-- Activates Dimensional Border Power.\n<Defence>: P./ M. Def. +12. -->
<icon>
<value level="1">icon.bm_magic_square_talisman</value>
<value level="2">icon.bm_magic_square_talisman</value>
@@ -642,6 +673,16 @@
<value level="9">38</value>
<value level="10">43</value>
<value level="11">48</value>
<value level="12">48</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="13">48</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="14">48</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="15">48</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="16">48</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="17">48</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="18">48</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="19">48</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="20">48</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="21">48</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>DIFF</mode>
</effect>
@@ -658,6 +699,16 @@
<value level="9">38</value>
<value level="10">43</value>
<value level="11">48</value>
<value level="12">48</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="13">48</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="14">48</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="15">48</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="16">48</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="17">48</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="18">48</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="19">48</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="20">48</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="21">48</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>DIFF</mode>
</effect>
@@ -674,6 +725,16 @@
<value level="9">2</value>
<value level="10">2</value>
<value level="11">2</value>
<value level="12">2</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="13">2</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="14">2</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="15">2</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="16">2</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="17">2</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="18">2</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="19">2</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="20">2</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="21">2</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>DIFF</mode>
</effect>
@@ -690,6 +751,16 @@
<value level="9">2</value>
<value level="10">2</value>
<value level="11">2</value>
<value level="12">2</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="13">2</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="14">2</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="15">2</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="16">2</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="17">2</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="18">2</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="19">2</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="20">2</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="21">2</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>PER</mode>
</effect>
@@ -706,6 +777,16 @@
<value level="9">240</value>
<value level="10">280</value>
<value level="11">320</value>
<value level="12">320</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="13">320</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="14">320</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="15">320</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="16">320</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="17">320</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="18">320</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="19">320</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="20">320</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="21">320</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>DIFF</mode>
</effect>
@@ -722,6 +803,16 @@
<value level="9">240</value>
<value level="10">280</value>
<value level="11">320</value>
<value level="12">320</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="13">320</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="14">320</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="15">320</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="16">320</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="17">320</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="18">320</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="19">320</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="20">320</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="21">320</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>DIFF</mode>
</effect>
@@ -738,6 +829,16 @@
<value level="9">240</value>
<value level="10">280</value>
<value level="11">320</value>
<value level="12">320</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="13">320</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="14">320</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="15">320</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="16">320</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="17">320</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="18">320</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="19">320</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="20">320</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="21">320</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>DIFF</mode>
</effect>
@@ -754,6 +855,16 @@
<value level="9">8</value>
<value level="10">8</value>
<value level="11">8</value>
<value level="12">8</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="13">8</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="14">8</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="15">8</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="16">8</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="17">8</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="18">8</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="19">8</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="20">8</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="21">8</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>DIFF</mode>
</effect>
@@ -770,6 +881,16 @@
<value level="9">15</value>
<value level="10">20</value>
<value level="11">30</value>
<value level="12">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="13">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="14">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="15">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="16">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="17">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="18">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="19">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="20">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="21">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>DIFF</mode>
</effect>
@@ -786,6 +907,16 @@
<value level="9">15</value>
<value level="10">20</value>
<value level="11">30</value>
<value level="12">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="13">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="14">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="15">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="16">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="17">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="18">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="19">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="20">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="21">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>DIFF</mode>
</effect>
@@ -802,6 +933,16 @@
<value level="9">5</value>
<value level="10">5</value>
<value level="11">5</value>
<value level="12">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="13">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="14">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="15">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="16">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="17">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="18">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="19">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="20">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="21">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
</effect>
<effect name="SpModify">
@@ -817,6 +958,16 @@
<value level="9">5</value>
<value level="10">5</value>
<value level="11">5</value>
<value level="12">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="13">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="14">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="15">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="16">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="17">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="18">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="19">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="20">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="21">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
</effect>
<effect name="DamageShield">
@@ -832,6 +983,16 @@
<value level="9">4</value>
<value level="10">6</value>
<value level="11">8</value>
<value level="12">8</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="13">8</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="14">8</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="15">8</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="16">8</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="17">8</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="18">8</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="19">8</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="20">8</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="21">8</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
</effect>
<effect name="ReflectSkill">
@@ -847,6 +1008,16 @@
<value level="9">4</value>
<value level="10">6</value>
<value level="11">8</value>
<value level="12">8</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="13">8</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="14">8</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="15">8</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="16">8</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="17">8</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="18">8</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="19">8</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="20">8</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="21">8</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>DIFF</mode>
</effect>
@@ -863,6 +1034,16 @@
<value level="9">4</value>
<value level="10">6</value>
<value level="11">8</value>
<value level="12">8</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="13">8</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="14">8</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="15">8</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="16">8</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="17">8</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="18">8</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="19">8</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="20">8</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="21">8</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>DIFF</mode>
</effect>
@@ -883,6 +1064,16 @@
<value level="9">2</value>
<value level="10">3</value>
<value level="11">4</value>
<value level="12">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="13">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="14">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="15">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="16">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="17">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="18">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="19">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="20">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="21">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</skillLevel>
<minDamage>1</minDamage>
<chance>10</chance>
@@ -897,7 +1088,7 @@
<castRange>600</castRange>
<hitTime>3000</hitTime>
<hitCancelTime>500</hitCancelTime>
<effectPoint>566</effectPoint>
<effectPoint>100</effectPoint>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<isMagic>1</isMagic>
@@ -921,8 +1112,13 @@
<!-- Restores 50% HP/ MP/ CP. -->
<icon>icon.skill10034</icon>
<operateType>A1</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<hitTime>3000</hitTime>
<coolTime>200</coolTime>
<reuseDelay>1200000</reuseDelay>
<effectPoint>100</effectPoint>
</skill>
<skill id="35027" toLevel="4" name="Dimensional Border Power">
<skill id="35027" toLevel="9" name="Dimensional Border Power">
<!-- P./ M. Atk. +2%, P./ M. Critical Damage +10%. -->
<icon>icon.skill10030</icon>
<abnormalLvl>1</abnormalLvl>
@@ -935,6 +1131,7 @@
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<operateType>A2</operateType>
<reuseDelay>30000</reuseDelay>
<effects>
<effect name="PAtk">
<amount>
@@ -942,6 +1139,11 @@
<value level="2">5</value>
<value level="3">7</value>
<value level="4">10</value>
<value level="5">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>PER</mode>
</effect>
@@ -951,6 +1153,11 @@
<value level="2">5</value>
<value level="3">7</value>
<value level="4">10</value>
<value level="5">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>PER</mode>
</effect>
@@ -960,6 +1167,11 @@
<value level="2">30</value>
<value level="3">40</value>
<value level="4">40</value>
<value level="5">40</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">40</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">40</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">40</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">40</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>PER</mode>
</effect>
@@ -969,6 +1181,11 @@
<value level="2">30</value>
<value level="3">40</value>
<value level="4">40</value>
<value level="5">40</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">40</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">40</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">40</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">40</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>PER</mode>
</effect>
@@ -977,44 +1194,65 @@
<skill id="35028" toLevel="1" name="Bracelet of Border">
<!-- HP/ MP Recovery Bonus +7%, P./ M. Accuracy +1, Weight Limit +7000. -->
<icon>icon.dimension_bracelet_i05</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
</skill>
<skill id="35029" toLevel="5" name="Item Skill: Might in Duel - PvE">
<!-- Passive: P. Atk. in PvE +3%. -->
<icon>icon.skill3123</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
</skill>
<skill id="35030" toLevel="5" name="Item Skill: Defense in Duel - PvP">
<!-- Passive: P. Def. in PvE +3%. -->
<icon>icon.skill3123</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
</skill>
<skill id="35031" toLevel="5" name="Item Skill: Defense in Duel - PvE">
<!-- Passive: P. Def. in PvE +3%. -->
<icon>icon.skill3123</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
</skill>
<skill id="35032" toLevel="5" name="Item Skill: Enhance">
<!-- Passive: Acquired XP/ SP +3%. -->
<icon>icon.skill3123</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
</skill>
<skill id="35033" toLevel="3" name="Item Skill: Boost Atk. Spd.">
<!-- Active: Atk. Spd. +36. -->
<icon>icon.skill3123</icon>
<operateType>A1</operateType>
<hitTime>4000</hitTime>
<reuseDelay>300000</reuseDelay>
<effectPoint>
<value level="1">440</value>
<value level="2">481</value>
<value level="3">521</value>
</effectPoint>
<mpConsume>48</mpConsume>
</skill>
<skill id="35034" toLevel="3" name="Item Skill: Fast Spell Casting">
<!-- Active: Casting Spd. +21. -->
<icon>icon.skill3123</icon>
<operateType>A1</operateType>
<hitTime>4000</hitTime>
<reuseDelay>300000</reuseDelay>
<effectPoint>
<value level="1">440</value>
<value level="2">481</value>
<value level="3">521</value>
</effectPoint>
<mpConsume>48</mpConsume>
</skill>
<skill id="35035" toLevel="1" name="Item Skill: Cleanse">
<!-- Skill: Cancels debuffs. -->
<icon>icon.skill3123</icon>
<operateType>A1</operateType>
<castRange>600</castRange>
<hitTime>4000</hitTime>
<reuseDelay>300000</reuseDelay>
<effectPoint>440</effectPoint>
<mpConsume>48</mpConsume>
</skill>
<skill id="35036" toLevel="1" name="Warriors Talisman - Attack">
<skill id="35036" toLevel="1" name="Warrior's Talisman - Attack">
<!-- Damage dealt in PvE +3%, M./ P. Critical Damage +20, M./ P. Skill Power +2%, M./ P. Accuracy +1. -->
<icon>icon.r90_sp_talisman_dr_mp_active</icon>
<operateType>P</operateType>
@@ -1065,7 +1303,7 @@
</effect>
</effects>
</skill>
<skill id="35037" toLevel="1" name="Warriors Talisman - Defense">
<skill id="35037" toLevel="1" name="Warrior's Talisman - Defense">
<!-- PvE Damage +3%, Magic Attack Resistance +2%, P./ M. Skill Evasion +4%, Debuff Resistance +3%, Pull Resistance +10%. -->
<icon>icon.r99_talisman_pd_up_passive</icon>
<operateType>P</operateType>
@@ -1107,7 +1345,7 @@
</effect>
</effects>
</skill>
<skill id="35038" toLevel="1" name="Heros Talisman - Attack">
<skill id="35038" toLevel="1" name="Hero's Talisman - Attack">
<!-- PvP Damage +3%, M./ P. Critical Damage +20, Skill Power +2%, M./ P. Accuracy +1. -->
<icon>icon.r90_sp_talisman_dr_hp_active</icon>
<operateType>P</operateType>
@@ -1150,7 +1388,7 @@
</effect>
</effects>
</skill>
<skill id="35039" toLevel="1" name="Heros Talisman - Defense">
<skill id="35039" toLevel="1" name="Hero's Talisman - Defense">
<!-- PvP Damage +3%, Magic Attack Resistance +2%, P./ M. Skill Evasion +4%, Debuff Resistance +3%, Debuff Resistance +10%. -->
<icon>icon.r95_talisman_ca_down_active</icon>
<operateType>P</operateType>
@@ -1192,27 +1430,27 @@
<skill id="35040" toLevel="1" name="Belt">
<!-- Inventory Slots +2, Weight Limit +1000. Use a Magic Rune Clip to upgrade it to Rag Belt. -->
<icon>icon.belt_i00</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
</skill>
<skill id="35041" toLevel="1" name="Rag Belt">
<!-- When using the Belt, Inventory slot +2, weight limit +2000. HP Recovery Bonus +1.24, MP Recovery Bonus +0.83, CP Recovery +1.66. You can enhance it to Leather Belt with magic. -->
<icon>icon.belt_i01</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
</skill>
<skill id="35042" toLevel="1" name="Leather Belt">
<!-- When using the Belt, Inventory slot +3, weight limit +3000. HP Recovery Bonus +1.47, MP Recovery Bonus +0.98, CP Recovery +1.96, Max HP/ MP/ CP +100. You can enhance it to Iron Belt with magic. -->
<icon>icon.belt_i02</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
</skill>
<skill id="35043" toLevel="1" name="Iron Belt">
<!-- When using the Belt, Inventory slot +4, weight limit +4000. HP Recovery Bonus +1.70, MP Recovery Bonus +1.13, CP Recovery +2.26, Max HP/ MP/ CP +150. You can enhance it to Mithril Belt with magic. -->
<icon>icon.belt_i03</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
</skill>
<skill id="35044" toLevel="1" name="Mithril Belt">
<!-- When using the Belt, Inventory slot +5, weight limit +5000. HP Recovery Bonus +1.92, MP Recovery Bonus +1.28, CP Recovery +2.56, Max HP/ MP/ CP +200. -->
<icon>icon.belt_i04</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
</skill>
<skill id="35045" toLevel="1" name="Talisman of Battle - Liberate">
<!-- Cancels all debuffs. Cooldown: 10 min. -->
@@ -1220,11 +1458,11 @@
<operateType>A1</operateType>
<mpConsume>50</mpConsume>
<hitTime>1000</hitTime>
<effectPoint>532</effectPoint>
<effectPoint>100</effectPoint>
<magicCriticalRate>5</magicCriticalRate>
<staticReuse>true</staticReuse>
<isMagic>2</isMagic>
<reuseDelay>320000</reuseDelay>
<reuseDelay>600000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@@ -1238,11 +1476,11 @@
<skill id="35046" toLevel="1" name="Land Dragon Belt">
<!-- When using the Belt, adds 6 slots to the inventory, Weight Limit +7000, CON +1, MEN +1, HP Recovery Bonus +2.31, MP Recovery Bonus +1.54, CP Recovery Bonus +3.07, Max HP/ MP/ CP +15%, Healing Potions Effect +100, Received Damage -6%. (Can be applied to Melissa's High Grade Recovery Potion, Melissa's Recovery Potion, Warrior's Quick Healing Potion) -->
<icon>icon.bm_antaras_belt</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
</skill>
<skill id="35047" toLevel="1" name="Fire Dragon Belt">
<!-- When using the Belt, adds 4 slots to the inventory, Weight Limit +7000, STR +1, INT +1, HP Recovery Bonus +2.31, MP Recovery Bonus +1.54, CP Recovery Bonus +3.07, Max HP/ MP/ CP +10%, Healing Potions Effect +100, P./ M. Critical Damage +4%. (Can be applied to Melissa's High Grade Recovery Potion, Melissa's Recovery Potion, Warrior's Quick Healing Potion) -->
<icon>icon.bm_vallakas_belt</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
</skill>
</list>
@@ -21,30 +21,37 @@
<skill id="39004" toLevel="1" name="Facelifting Potion">
<!-- Beauty potion that changes one's facial appearance to Type A. Both genders. The results may be viewed on the Character Creation Screen. -->
<operateType>A1</operateType>
<hitTime>500</hitTime>
</skill>
<skill id="39005" toLevel="1" name="Facelifting Potion">
<!-- Beauty potion that changes one's facial appearance to Type B. Both genders. The results may be viewed on the Character Creation Screen. -->
<operateType>A1</operateType>
<hitTime>500</hitTime>
</skill>
<skill id="39006" toLevel="1" name="Facelifting Potion">
<!-- Beauty potion that changes one's facial appearance to Type C. Both genders. The results may be viewed on the Character Creation Screen. -->
<operateType>A1</operateType>
<hitTime>500</hitTime>
</skill>
<skill id="39007" toLevel="1" name="Dye Potion">
<!-- Beauty potion that changes one's hair color to Type A. Both genders. The results may be viewed on the Character Creation Screen. -->
<operateType>A1</operateType>
<hitTime>500</hitTime>
</skill>
<skill id="39008" toLevel="1" name="Dye Potion">
<!-- Beauty potion that changes one's hair color to Type B. Both genders. The results may be viewed on the Character Creation Screen. -->
<operateType>A1</operateType>
<hitTime>500</hitTime>
</skill>
<skill id="39009" toLevel="1" name="Dye Potion">
<!-- Beauty potion that changes one's hair color to Type C. Both genders. The results may be viewed on the Character Creation Screen. -->
<operateType>A1</operateType>
<hitTime>500</hitTime>
</skill>
<skill id="39010" toLevel="1" name="Dye Potion">
<!-- Beauty potion that changes one's hair color to Type D. Both genders. The results may be viewed on the Character Creation Screen. -->
<operateType>A1</operateType>
<hitTime>500</hitTime>
</skill>
<skill id="39011" toLevel="1" name="Facelifting Potion Pack">
<!-- Wrapped Pack containing either Facelifting Potion A, B, or C. -->
@@ -130,13 +137,12 @@
<abnormalTime>300</abnormalTime>
<abnormalType>AGATHION_SONG_DANCE</abnormalType>
<affectRange>1000</affectRange>
<effectPoint>549</effectPoint>
<hitTime>2500</hitTime>
<effectPoint>100</effectPoint>
<hitTime>2000</hitTime>
<isMagic>4</isMagic> <!-- Dance Skill -->
<magicLvl>58</magicLvl>
<mpConsume>60</mpConsume>
<operateType>A2</operateType>
<reuseDelay>3000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
@@ -159,13 +165,12 @@
<abnormalTime>300</abnormalTime>
<abnormalType>AGATHION_SONG_DANCE</abnormalType>
<affectRange>1000</affectRange>
<effectPoint>495</effectPoint>
<hitTime>2500</hitTime>
<effectPoint>100</effectPoint>
<hitTime>2000</hitTime>
<isMagic>4</isMagic> <!-- Dance Skill -->
<magicLvl>52</magicLvl>
<mpConsume>60</mpConsume>
<operateType>A2</operateType>
<reuseDelay>3000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
@@ -188,8 +193,8 @@
<abnormalTime>300</abnormalTime>
<abnormalType>AGATHION_SONG_DANCE</abnormalType>
<affectRange>1000</affectRange>
<effectPoint>438</effectPoint>
<hitTime>2500</hitTime>
<effectPoint>100</effectPoint>
<hitTime>2000</hitTime>
<isMagic>4</isMagic> <!-- Dance Skill -->
<magicLvl>46</magicLvl>
<mpConsume>60</mpConsume>
@@ -238,13 +243,11 @@
<skill id="39020" toLevel="1" name="Scroll: PK (No-grade)">
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<itemConsumeId>49026</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
@@ -262,13 +265,11 @@
<skill id="39021" toLevel="1" name="Scroll: PK (D-grade)">
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<itemConsumeId>49027</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
@@ -286,13 +287,11 @@
<skill id="39022" toLevel="1" name="Scroll: PK (C-grade)">
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<itemConsumeId>49028</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
@@ -310,13 +309,11 @@
<skill id="39023" toLevel="1" name="Scroll: PK (B-grade)">
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<itemConsumeId>49029</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
@@ -334,13 +331,11 @@
<skill id="39024" toLevel="1" name="Scroll: PK (A-grade)">
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<itemConsumeId>49030</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
@@ -362,6 +357,7 @@
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<reuseDelay>3600000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@@ -482,9 +478,13 @@
<!-- For 20 min., acquired XP/ SP +10%, Speed +20. Cooldown - 10 min. Has no effect when Quick Step skill or Speed-increasing potion are used. -->
<icon>icon.stone_8_i00</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>
<reuseDelay>600000</reuseDelay>
<effectPoint>1</effectPoint>
</skill>
<skill id="39042" toLevel="1" name="Spirit Revival">
<operateType>A1</operateType>
<reuseDelay>1500</reuseDelay>
</skill>
<skill id="39043" toLevel="1" name="Side Effect">
<!-- Enlarges the user's head for 10 min. Cooldown - 30 min. -->
@@ -521,10 +521,11 @@
<castRange>400</castRange>
<effectPoint>1</effectPoint>
<effectRange>600</effectRange>
<hitTime>3000</hitTime>
<hitTime>5000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>85</magicLvl>
<operateType>A1</operateType>
<coolTime>500</coolTime>
<magicCriticalRate>-5</magicCriticalRate>
<reuseDelay>1800000</reuseDelay>
<targetType>PC_BODY</targetType>
@@ -541,7 +542,7 @@
</effect>
</effects>
</skill>
<skill id="39045" toLevel="1" name="Overwhelming Power of a Holiday Hat"> <!-- increases XP and SP gain by 5% for 20 minutes -->
<skill id="39045" toLevel="1" name="Overwhelming Power of a Holiday Hat">
<!-- For 20 min., acquired XP/ SP +5%. Effect remains after death. -->
<icon>icon.skill19226</icon>
<!-- increases XP and SP gain by 5% for 20 minutes -->
@@ -563,20 +564,24 @@
<!-- Gives Santa appearance. For 1 h., acquired XP/ SP +10%, Max HP/ MP +10%. Speed +5. Cooldown: 30 min. Effect remains after death. -->
<icon>icon.shield_bread_i00</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>
<reuseDelay>1800000</reuseDelay>
<effectPoint>1</effectPoint>
</skill>
<skill id="39047" toLevel="1" name="Fish Stew - Might">
<skill id="39047" toLevel="3" name="Fish Stew - Might">
<!-- For $s1 P. Atk. +$s2. -->
<icon>icon.fish_stew_buff</icon>
<abnormalLvl>26</abnormalLvl>
<abnormalTime>1200</abnormalTime>
<abnormalType>PA_UP</abnormalType>
<blockedInOlympiad>true</blockedInOlympiad>
<hitTime>4000</hitTime>
<hitTime>1000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>49460</itemConsumeId> <!-- Fish Stew: Might -->
<magicLvl>-1</magicLvl>
<operateType>A2</operateType>
<reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
@@ -590,19 +595,20 @@
</effect>
</effects>
</skill>
<skill id="39048" toLevel="1" name="Fish Stew - Shield">
<skill id="39048" toLevel="3" name="Fish Stew - Shield">
<!-- For $s1 P. Def. +$s2. -->
<icon>icon.fish_stew_buff</icon>
<abnormalLvl>26</abnormalLvl>
<abnormalTime>1200</abnormalTime>
<abnormalType>PD_UP</abnormalType>
<blockedInOlympiad>true</blockedInOlympiad>
<hitTime>4000</hitTime>
<hitTime>1000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>49461</itemConsumeId> <!-- Fish Stew: Shield -->
<magicLvl>-1</magicLvl>
<operateType>A2</operateType>
<reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
@@ -616,19 +622,20 @@
</effect>
</effects>
</skill>
<skill id="39049" toLevel="1" name="Fish Stew - Magic Barrier">
<skill id="39049" toLevel="2" name="Fish Stew - Magic Barrier">
<!-- For $s1, M. Def. +$s2. -->
<icon>icon.fish_stew_buff</icon>
<abnormalLvl>26</abnormalLvl>
<abnormalTime>1200</abnormalTime>
<abnormalType>MD_UP</abnormalType>
<blockedInOlympiad>true</blockedInOlympiad>
<hitTime>4000</hitTime>
<hitTime>1000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>49462</itemConsumeId> <!-- Fish Stew: Magic Barrier -->
<magicLvl>-1</magicLvl>
<operateType>A2</operateType>
<reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
@@ -642,19 +649,20 @@
</effect>
</effects>
</skill>
<skill id="39050" toLevel="1" name="Fish Stew - Vampiric Rage">
<skill id="39050" toLevel="3" name="Fish Stew - Vampiric Rage">
<!-- For $s1 recovers as HP $s2 of the melee damage inflicted on the enemy with a certain probability. -->
<icon>icon.fish_stew_buff</icon>
<abnormalLvl>26</abnormalLvl>
<abnormalTime>1200</abnormalTime>
<abnormalType>VAMPIRIC_ATTACK</abnormalType>
<blockedInOlympiad>true</blockedInOlympiad>
<hitTime>4000</hitTime>
<hitTime>1000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>49463</itemConsumeId> <!-- Fish Stew: Vampiric Rage -->
<magicLvl>-1</magicLvl>
<operateType>A2</operateType>
<reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
@@ -668,19 +676,20 @@
</effect>
</effects>
</skill>
<skill id="39051" toLevel="1" name="Fish Stew - Empower">
<skill id="39051" toLevel="3" name="Fish Stew - Empower">
<!-- M. Atk. +$s2 for $s1. -->
<icon>icon.fish_stew_buff</icon>
<abnormalLvl>26</abnormalLvl>
<abnormalTime>1200</abnormalTime>
<abnormalType>MA_UP</abnormalType>
<blockedInOlympiad>true</blockedInOlympiad>
<hitTime>4000</hitTime>
<hitTime>1000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>49464</itemConsumeId> <!-- Fish Stew: Empower -->
<magicLvl>-1</magicLvl>
<operateType>A2</operateType>
<reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
@@ -697,6 +706,8 @@
<skill id="39052" toLevel="1" name="Golden Treasure Chest">
<icon>icon.new_user_box</icon>
<operateType>A1</operateType>
<hitTime>500</hitTime>
<coolTime>500</coolTime>
</skill>
<skill id="39053" toLevel="1" name="Agathion Teleport: Gludio">
<!-- Teleport to Gludio -->
@@ -990,6 +1001,8 @@
<skill id="39062" toLevel="1" name="Black Mask Teleport">
<!-- Teleports character to the nearest village. Cooldown - 2 h. -->
<operateType>A1</operateType>
<hitTime>200</hitTime>
<reuseDelay>7200000</reuseDelay>
</skill>
<skill id="39063" toLevel="1" name="Solid Scroll: Enchant Armor (D-grade)">
<icon>icon.giant_scrl_of_ench_am_d</icon>
@@ -1024,7 +1037,6 @@
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A2</operateType>
<reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -1175,7 +1187,6 @@
<!-- For 30 min., Max. HP/ MP +5%, and acquired XP/ SP +20%. Effect remains after death. -->
<icon>icon.skilltransform4</icon>
<operateType>A2</operateType>
<reuseDelay>1800000</reuseDelay>
<effectPoint>1</effectPoint>
<abnormalType>BR_EVENT_BUF1</abnormalType>
<basicProperty>NONE</basicProperty>
@@ -1214,12 +1225,13 @@
</skill>
<skill id="39075" toLevel="1" name="Improved Scroll of Escape">
<operateType>A1</operateType>
<hitTime>1000</hitTime>
</skill>
<skill id="39076" toLevel="1" name="Fish Stew - Guild's Gratitude">
<skill id="39076" toLevel="2" name="Fish Stew - Guild's Gratitude">
<!-- For $s1, Acquired XP/ SP +$s2. -->
<icon>icon.ev_invasion_buff_box</icon>
<operateType>A2</operateType>
<reuseDelay>1800</reuseDelay>
<reuseDelay>3000</reuseDelay>
<effectPoint>1</effectPoint>
<isMagic>4</isMagic>
<effects>
@@ -1233,7 +1245,7 @@
</skill>
<skill id="39077" toLevel="1" name="Teleport: Gludin Harbor">
<!-- Teleports to Gludin Harbor. -->
<hitTime>1800</hitTime>
<hitTime>3000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeId>49503</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
@@ -1259,7 +1271,7 @@
</skill>
<skill id="39078" toLevel="1" name="Teleport: Giran Harbor">
<!-- Teleports to Giran Harbor. -->
<hitTime>1800</hitTime>
<hitTime>3000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeId>49502</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
@@ -1287,14 +1299,23 @@
<!-- Resurrects the dead. Besides, restores 70% of lost experience. -->
<icon>icon.skill11784</icon>
<operateType>A1</operateType>
<castRange>400</castRange>
<hitTime>5000</hitTime>
<coolTime>500</coolTime>
<reuseDelay>7200000</reuseDelay>
<effectPoint>1</effectPoint>
</skill>
<skill id="39080" toLevel="2" name="Sheeps Benediction">
<!-- For 3 h., P./ M. Atk. +7%, P./ M. Def +10%, HP/ MP/ CP +15%, HP/ MP Recovery Bonus +20%. Can be used once a day. The number of usages is set to zero at 6.30 AM. Effect remains after death. When the buff ends, character gets a sheep s present. Warning! The item disappears if a character dies upon obtaining the item, not having put the item into the inventory. -->
<skill id="39080" toLevel="2" name="Sheep's Benediction">
<!-- For 3 h., P./ M. Atk. +7%, P./ M. Def +10%, HP/ MP/ CP +15%, HP/ MP Recovery Bonus +20%. Can be used once a day. The number of usages is set to zero at 6.30 AM. Effect remains after death. When the buff ends, character gets a sheep's present. Warning! The item disappears if a character dies upon obtaining the item, not having put the item into the inventory. -->
<icon>icon.accessory_sheep_cap_white_i00</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>
<effectPoint>1</effectPoint>
</skill>
<skill id="39081" toLevel="1" name="Sheep Gift">
<operateType>A1</operateType>
<hitTime>500</hitTime>
<coolTime>500</coolTime>
</skill>
<skill id="39082" toLevel="1" name="Amulet: Prosperity">
<!-- All stats +1. -->
@@ -1329,9 +1350,10 @@
</effect>
</effects>
</skill>
<skill id="39083" toLevel="1" name="Receive Ians Gift">
<skill id="39083" toLevel="1" name="Receive Ian's Gift">
<icon>icon.accessory_sheep_cap_white_i00</icon>
<operateType>A1</operateType>
<effectPoint>1</effectPoint>
</skill>
<skill id="39084" toLevel="1" name="Pirate Trophy Chest">
<icon>icon.freya_box_i01</icon>
@@ -1348,6 +1370,8 @@
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A2</operateType>
<reuseDelay>60000</reuseDelay>
<effectPoint>1</effectPoint>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
@@ -1409,14 +1433,22 @@
<skill id="39086" toLevel="1" name="King Pirate's Treasure Chest">
<icon>icon.card_event_blue_box</icon>
<operateType>A1</operateType>
<hitTime>500</hitTime>
<coolTime>500</coolTime>
</skill>
<skill id="39087" toLevel="1" name="Captain Pirate Hat Box">
<icon>icon.card_event_black_box</icon>
<operateType>A1</operateType>
<hitTime>500</hitTime>
<coolTime>500</coolTime>
</skill>
<skill id="39088" toLevel="1" name="Improved Scroll of Resurrection">
<icon>icon.etc_scroll_of_resurrection_i01</icon>
<operateType>A1</operateType>
<castRange>400</castRange>
<hitTime>1000</hitTime>
<coolTime>500</coolTime>
<effectPoint>1</effectPoint>
</skill>
<skill id="39089" toLevel="1" name="Pirate Healing Potion">
<icon>icon.etc_bm_hero_red_potion</icon>
@@ -1425,43 +1457,59 @@
<skill id="39090" toLevel="1" name="Agathion Teleport - Giran Castle">
<!-- Teleport to the Town of Giran. -->
<operateType>A1</operateType>
<hitTime>3000</hitTime>
<reuseDelay>1800000</reuseDelay>
</skill>
<skill id="39091" toLevel="1" name="Agathion Teleport - Dion Castle">
<!-- Teleport to Dion -->
<operateType>A1</operateType>
<hitTime>3000</hitTime>
<reuseDelay>1800000</reuseDelay>
</skill>
<skill id="39092" toLevel="1" name="Agathion Teleport - Oren Castle">
<!-- Teleport to Oren -->
<operateType>A1</operateType>
<hitTime>3000</hitTime>
<reuseDelay>1800000</reuseDelay>
</skill>
<skill id="39093" toLevel="1" name="Agathion Teleport - Gludio Castle">
<!-- Teleport to Gludio -->
<operateType>A1</operateType>
<hitTime>3000</hitTime>
<reuseDelay>1800000</reuseDelay>
</skill>
<skill id="39094" toLevel="1" name="Strength of Aries">
<skill id="39094" toLevel="2" name="Strength of Aries">
<!-- STR/ INT/ CON/ MEN +1. -->
<icon>icon.skill6343_2</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
</skill>
<skill id="39095" toLevel="1" name="Blessing of Aries">
<skill id="39095" toLevel="2" name="Blessing of Aries">
<!-- Mental/ Stun/ Sleep/ Paralysis Attack Resistance +$s1. -->
<icon>icon.skill6366_2</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
</skill>
<skill id="39096" toLevel="1" name="Agathion Teleport: Giran">
<!-- Teleport to the Town of Giran. -->
<operateType>A1</operateType>
<hitTime>3000</hitTime>
<reuseDelay>60000</reuseDelay>
</skill>
<skill id="39097" toLevel="1" name="Agathion Teleport: Gludio">
<!-- Teleport to Gludio -->
<operateType>A1</operateType>
<hitTime>3000</hitTime>
<reuseDelay>60000</reuseDelay>
</skill>
<skill id="39098" toLevel="1" name="Agathion Teleport: Dion">
<!-- Teleport to Dion -->
<operateType>A1</operateType>
<hitTime>3000</hitTime>
<reuseDelay>60000</reuseDelay>
</skill>
<skill id="39099" toLevel="1" name="Agathion Teleport: Oren">
<!-- Teleport to Oren -->
<operateType>A1</operateType>
<hitTime>3000</hitTime>
<reuseDelay>60000</reuseDelay>
</skill>
</list>
@@ -3,6 +3,8 @@
<skill id="39100" toLevel="1" name="Agathion Teleport - Hunters Village">
<!-- Teleports to Hunters Village. -->
<operateType>A1</operateType>
<hitTime>3000</hitTime>
<reuseDelay>60000</reuseDelay>
</skill>
<skill id="39101" toLevel="1" name="Evidence Chase">
<!-- For 15 sec., Speed +66. -->
@@ -47,18 +49,22 @@
<skill id="39105" toLevel="1" name="Teleport: Dragon Valley Bridge">
<!-- Teleports to Dragon Valley Bridge. Cooldown - 60 min. -->
<operateType>A1</operateType>
<hitTime>20000</hitTime>
</skill>
<skill id="39106" toLevel="1" name="Teleport: Antharas' Lair">
<!-- Teleports to Antharas' Lair. Cooldown - 60 min. -->
<operateType>A1</operateType>
<hitTime>20000</hitTime>
</skill>
<skill id="39107" toLevel="1" name="Teleport: Entrance to Cruma Tower">
<!-- Teleports to Entrance to Cruma Tower. Cooldown - 60 min. -->
<operateType>A1</operateType>
<hitTime>20000</hitTime>
</skill>
<skill id="39108" toLevel="1" name="Teleport: Entrance to Orc Barracks">
<!-- Teleports to Entrance to Orc Barracks. Cooldown - 60 min. -->
<operateType>A1</operateType>
<hitTime>20000</hitTime>
</skill>
<skill id="39109" toLevel="1" name="Improved Scroll of Resurrection">
<icon>icon.etc_scroll_of_resurrection_i01</icon>
@@ -87,13 +93,18 @@
<skill id="39110" toLevel="1" name="Teleport Device - Entrance to Enchanted Valley">
<!-- Teleports to Entrance to Enchanted Valley. Cooldown - 60 min. -->
<operateType>A1</operateType>
<hitTime>20000</hitTime>
</skill>
<skill id="39111" toLevel="1" name="Assistant Roa's Gift">
<operateType>A1</operateType>
<hitTime>500</hitTime>
<coolTime>500</coolTime>
</skill>
<skill id="39112" toLevel="1" name="Golden Boots">
<icon>icon.card_event_blue_box</icon>
<operateType>A1</operateType>
<hitTime>500</hitTime>
<coolTime>500</coolTime>
</skill>
<skill id="39113" toLevel="1" name="Golden Mermaid's Tears">
<!-- For 1 h., Acquired XP/ SP +50%. Effect remains after death. -->
@@ -104,6 +115,7 @@
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>49585</itemConsumeId>
<operateType>A2</operateType>
<isMagic>4</isMagic>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<stayAfterDeath>true</stayAfterDeath>
@@ -128,43 +140,52 @@
<skill id="39114" toLevel="3" name="Refined Queen Ant's Ring">
<!-- Poison Resistance and Atk. Rate +20%, P./ M. Accuracy +3, P./ M. Atk. +7%, P. Critical Damage +10%, M. Critical Damage +5%. -->
<icon>icon.accessory_ring_of_queen_ant_i03</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
</skill>
<skill id="39115" toLevel="3" name="Refined Orfen's Earring">
<!-- Hold Chance and Resistance +20%, mental attacks Chance and Resistance +15%, Received Healing +6%, MP Skill consumption -5%. With some probability, restores MP by inflicting damage to a target. -->
<icon>icon.accessory_earring_of_orfen_i03</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
</skill>
<skill id="39116" toLevel="3" name="Refined Ring of Core">
<!-- Mental Resistance and Atk. Rate +20%, P./ M. Evasion +3, Received Damage -6%. -->
<icon>icon.accessory_ring_of_core_i03</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
</skill>
<skill id="39117" toLevel="1" name="Whale">
<icon>icon.fish_huge_i15</icon>
<operateType>A1</operateType>
<reuseDelay>2000</reuseDelay>
</skill>
<skill id="39118" toLevel="1" name="Scroll: 2000 SP">
<icon>icon.etc_sp_scroll1_i00</icon>
<operateType>A1</operateType>
<reuseDelay>2000</reuseDelay>
</skill>
<skill id="39119" toLevel="1" name="Scroll: 10,000 SP">
<icon>icon.etc_sp_scroll2_i00</icon>
<operateType>A1</operateType>
<reuseDelay>2000</reuseDelay>
</skill>
<skill id="39120" toLevel="1" name="Teleport: Giran Harbor">
<!-- Teleports to Giran Harbor. -->
<operateType>A1</operateType>
<hitTime>3000</hitTime>
<reuseDelay>60000</reuseDelay>
</skill>
<skill id="39121" toLevel="1" name="Teleport: Gludin Harbor">
<!-- Teleports to Gludin Harbor. -->
<operateType>A1</operateType>
<hitTime>3000</hitTime>
<reuseDelay>60000</reuseDelay>
</skill>
<skill id="39122" toLevel="1" name="Golden Boots - Test">
<icon>icon.card_event_blue_box</icon>
<operateType>A1</operateType>
<hitTime>500</hitTime>
<coolTime>500</coolTime>
</skill>
<skill id="39123" toLevel="1" name="Melissas Healing Potion">
<skill id="39123" toLevel="1" name="Melissa's Healing Potion">
<icon>icon.etc_bm_hero_red_potion</icon>
<operateType>A1</operateType>
</skill>
@@ -175,6 +196,8 @@
<itemConsumeId>49667</itemConsumeId>
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<hitTime>500</hitTime>
<coolTime>500</coolTime>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
@@ -235,6 +258,8 @@
<itemConsumeId>49664</itemConsumeId>
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<hitTime>500</hitTime>
<coolTime>500</coolTime>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
@@ -334,6 +359,8 @@
<itemConsumeId>49668</itemConsumeId>
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<hitTime>500</hitTime>
<coolTime>500</coolTime>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
@@ -388,6 +415,8 @@
<itemConsumeId>49665</itemConsumeId>
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<hitTime>500</hitTime>
<coolTime>500</coolTime>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
@@ -448,6 +477,8 @@
<itemConsumeId>49669</itemConsumeId>
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<hitTime>500</hitTime>
<coolTime>500</coolTime>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
@@ -490,6 +521,8 @@
<itemConsumeId>49666</itemConsumeId>
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<hitTime>500</hitTime>
<coolTime>500</coolTime>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
@@ -555,66 +588,88 @@
<skill id="39130" toLevel="1" name="Weapons Ingredient Box (C-grade)">
<icon>icon.etc_treasure_box_i05</icon>
<operateType>A1</operateType>
<hitTime>500</hitTime>
<coolTime>500</coolTime>
</skill>
<skill id="39131" toLevel="1" name="Weapon Ingredient Box (B-grade)">
<icon>icon.etc_treasure_box_i05</icon>
<operateType>A1</operateType>
<hitTime>500</hitTime>
<coolTime>500</coolTime>
</skill>
<skill id="39132" toLevel="1" name="Armor/Ornament Ingredient Box - C-grade">
<icon>icon.etc_treasure_box_i05</icon>
<operateType>A1</operateType>
<hitTime>500</hitTime>
<coolTime>500</coolTime>
</skill>
<skill id="39133" toLevel="1" name="Armor/Ornament Ingredient Box - B-grade">
<icon>icon.etc_treasure_box_i05</icon>
<operateType>A1</operateType>
<hitTime>500</hitTime>
<coolTime>500</coolTime>
</skill>
<skill id="39134" toLevel="1" name="Rice Cake of Flaming Fighting Spirit - Event">
<!-- Acquired XP/ SP +30% for 3 min. Cooldown - 10 min. Effect remains after death. -->
<icon>icon.bm_rice_cake_i01</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>
<reuseDelay>600000</reuseDelay>
</skill>
<skill id="39135" toLevel="1" name="Chic Silver Chapeau - 30-day">
<!-- STR+1, INT+1. -->
<icon>BranchSys2.icon2.pi_silverchaperon</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
</skill>
<skill id="39136" toLevel="1" name="Chic Silver Chapeau Teleport - 30-day">
<!-- Teleports character to the nearest village. Cooldown - 2 h. -->
<operateType>A1</operateType>
<hitTime>1000</hitTime>
<reuseDelay>7200000</reuseDelay>
</skill>
<skill id="39137" toLevel="1" name="Chapeau Box">
<icon>icon.card_event_black_box</icon>
<operateType>A1</operateType>
<hitTime>500</hitTime>
<coolTime>500</coolTime>
</skill>
<skill id="39138" toLevel="1" name="Blue Dynasty Transformation">
<!-- Armor Appearance changes to "Blue Dynasty" for 1 h. -->
<icon>icon.general_stone_i01</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>
<reuseDelay>60000</reuseDelay>
</skill>
<skill id="39139" toLevel="1" name="Transformation into Red Zubei">
<!-- Armor Appearance changes to "Red Zubei" for 1 h. -->
<icon>icon.general_stone_i00</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>
<reuseDelay>60000</reuseDelay>
</skill>
<skill id="39140" toLevel="1" name="Magical Potion of Leaping - Lv. 1">
<!-- Allows to receive 1,200,000 XP/ 40,000 SP. Available for characters from Lv. 20 or higher. -->
<icon>icon.etc_holy_potion_i00</icon>
<operateType>A1</operateType>
<reuseDelay>1000</reuseDelay>
</skill>
<skill id="39141" toLevel="1" name="Magical Potion of Leaping - Lv. 2">
<!-- Allows to receive 7,800,000 XP/ 240,000 SP. Available for characters from Lv. 30 or higher. -->
<icon>icon.etc_wind_potion_i00</icon>
<operateType>A1</operateType>
<reuseDelay>1000</reuseDelay>
</skill>
<skill id="39142" toLevel="1" name="Magical Potion of Leaping - Lv. 3">
<!-- Allows to receive 34,200,000 XP/ 1,040,000 SP. Available for characters from Lv. 40 or higher. -->
<icon>icon.etc_water_potion_i00</icon>
<operateType>A1</operateType>
<reuseDelay>1000</reuseDelay>
</skill>
<skill id="39143" toLevel="1" name="Gift from a Returned Friend">
<!-- Allows to receive 37,000,000 XP/ 1,110,000 SP. Available for characters from Lv. 45 or higher. -->
<icon>icon.BranchSys.icon.br_lucky_bag_i00</icon>
<operateType>A1</operateType>
<reuseDelay>1000</reuseDelay>
</skill>
<skill id="39144" toLevel="1" name="Special Pirate Fruit">
<!-- For 20 min., P./ M. Atk. +7%, P./ M. Def. +10%, Max. HP/ CP/ MP +15%, HP/ MP Recovery Bonus +20%. With a certain chance, converts 3% of melee damage dealt into HP. Cooldown is 1 min. Effect remains after death. -->
@@ -627,6 +682,8 @@
<itemConsumeId>49518</itemConsumeId>
<magicLvl>1</magicLvl>
<operateType>A2</operateType>
<reuseDelay>60000</reuseDelay>
<effectPoint>1</effectPoint>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
@@ -688,10 +745,15 @@
<skill id="39145" toLevel="1" name="Tower of Insolence Enchant Scroll Pack">
<icon>icon.npoint_valakas_30day_box</icon>
<operateType>A1</operateType>
<hitTime>500</hitTime>
<coolTime>500</coolTime>
</skill>
<skill id="39146" toLevel="1" name="Sealed Border Chest">
<icon>icon.bm_special_pendant_abradant_box</icon>
<operateType>A1</operateType>
<hitTime>500</hitTime>
<coolTime>500</coolTime>
<reuseDelay>3000</reuseDelay>
</skill>
<skill id="39147" toLevel="1" name="Talisman of Darkness Box">
<icon>icon.bm_pirate_king_box</icon>
@@ -700,6 +762,9 @@
<itemConsumeId>49706</itemConsumeId>
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<hitTime>500</hitTime>
<coolTime>500</coolTime>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
@@ -754,6 +819,8 @@
<itemConsumeId>49738</itemConsumeId>
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<hitTime>500</hitTime>
<coolTime>500</coolTime>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
@@ -781,6 +848,9 @@
<itemConsumeId>49755</itemConsumeId>
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<hitTime>500</hitTime>
<coolTime>500</coolTime>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
@@ -821,10 +891,13 @@
</skill>
<skill id="39150" toLevel="1" name="Sayha's Holy Water">
<operateType>A1</operateType>
<reuseDelay>600000</reuseDelay>
</skill>
<skill id="39151" toLevel="1" name="A-grade Armor Supply Box">
<icon>icon.etc_treasure_box_i07</icon>
<operateType>A1</operateType>
<hitTime>500</hitTime>
<coolTime>500</coolTime>
</skill>
<skill id="39152" toLevel="1" name="Ornament Supply Box (A-grade)">
<icon>icon.etc_treasure_box_i02</icon>
@@ -833,6 +906,8 @@
<itemConsumeId>49761</itemConsumeId>
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<hitTime>500</hitTime>
<coolTime>500</coolTime>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
@@ -871,31 +946,46 @@
<skill id="39153" toLevel="1" name="Armor Ingredient Box - A-grade">
<icon>icon.etc_treasure_box_i05</icon>
<operateType>A1</operateType>
<hitTime>500</hitTime>
<coolTime>500</coolTime>
</skill>
<skill id="39154" toLevel="1" name="Ornament Ingredient Box - A-grade">
<icon>icon.etc_treasure_box_i05</icon>
<operateType>A1</operateType>
<hitTime>500</hitTime>
<coolTime>500</coolTime>
</skill>
<skill id="39155" toLevel="1" name="Life Control Tower's Scroll of Blessing">
<!-- For 60 min., Max. HP/ MP +5%, Paralysis Resistance +15, Mental Attack Resistance +15, and Acquired XP/ SP +30%. -->
<icon>icon.etc_aidcharm_cancel_valbreath_i00</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>
<reuseDelay>1800000</reuseDelay>
<effectPoint>1</effectPoint>
</skill>
<skill id="39156" toLevel="1" name="Scroll of Heavenly Protection">
<!-- For 20 min., Paralysis Resistance +15, Mental Attack Resistance +10. -->
<icon>icon.scroll_of_verification_i08</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>
<reuseDelay>10000</reuseDelay>
<effectPoint>1</effectPoint>
</skill>
<skill id="39157" toLevel="1" name="Unidentified Rock">
<icon>icon.etc_magical_stone_i00</icon>
<operateType>A1</operateType>
<hitTime>500</hitTime>
<coolTime>500</coolTime>
</skill>
<skill id="39158" toLevel="1" name="Secret Scroll Box: Emperor Baium's Enchant">
<icon>icon.npoint_valakas_30day_box</icon>
<operateType>A1</operateType>
<hitTime>500</hitTime>
<coolTime>500</coolTime>
</skill>
<skill id="39159" toLevel="1" name="Sayhas Energy">
<skill id="39159" toLevel="1" name="Sayha's Energy">
<operateType>A1</operateType>
<reuseDelay>3600000</reuseDelay>
</skill>
<skill id="39160" toLevel="1" name="Emperor Baium's Secret Treasures">
<icon>icon.npoint_valakas_30day_box</icon>
@@ -905,6 +995,7 @@
<!-- Allows to receive 5,000,000 XP/ 160,000 SP. Available for characters from Lv. 20 or higher. -->
<icon>icon.etc_holy_potion_i00</icon>
<operateType>A1</operateType>
<reuseDelay>1000</reuseDelay>
</skill>
<skill id="39162" toLevel="1" name="Special Pirate Fruit - Attack">
<!-- P./ M. Atk. +7%, P./ M. Def. +10%, Max. HP/ CP/ MP +15%, HP/ MP Recovery Bonus +20%. With a certain chance, converts 3% of damage dealt into HP. PvP damage +5%. Cooldown is 1 min. Effect remains after death. Duration is 20 min. -->
@@ -917,6 +1008,8 @@
<itemConsumeId>49773</itemConsumeId>
<magicLvl>1</magicLvl>
<operateType>A2</operateType>
<reuseDelay>60000</reuseDelay>
<effectPoint>1</effectPoint>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
@@ -992,6 +1085,8 @@
<itemConsumeId>49774</itemConsumeId>
<magicLvl>1</magicLvl>
<operateType>A2</operateType>
<reuseDelay>60000</reuseDelay>
<effectPoint>1</effectPoint>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
@@ -1060,31 +1155,41 @@
<!-- For 20 min., grants the following effects: Might, Shield, Focus, Haste, Acumen, Empower, Wind Walk, Death Whisper, and Vampiric Rage. -->
<icon>icon.bm_magmeld</icon>
<operateType>A1</operateType>
<reuseDelay>1000</reuseDelay>
<effectPoint>1</effectPoint>
</skill>
<skill id="39165" toLevel="1" name="Transformation into a Prophet">
<!-- Transformation into a Prophet. Attacking is not possible. Can be used once a day. When used during a duel, the Buff is removed after duel ends. -->
<icon>icon.skilltransform1</icon>
<operateType>A1</operateType>
<hitTime>1000</hitTime>
<effectPoint>1</effectPoint>
</skill>
<skill id="39166" toLevel="1" name="Transformation into a Shillien Elder">
<!-- Transformation into a Shillien Elder. Attacking is not possible. Can be used once a day. When used during a duel, the Buff is removed after duel ends. -->
<icon>icon.skilltransform1</icon>
<operateType>A1</operateType>
<hitTime>1000</hitTime>
<effectPoint>1</effectPoint>
</skill>
<skill id="39167" toLevel="1" name="Transformation into an Elven Elder">
<!-- Transformation into an Elven Elder. Attacking is not possible. Can be used once a day. When used during a duel, the Buff is removed after duel ends. -->
<icon>icon.skilltransform1</icon>
<operateType>A1</operateType>
<hitTime>1000</hitTime>
<effectPoint>1</effectPoint>
</skill>
<skill id="39168" toLevel="1" name="Gift of a Sated Spirit">
<!-- Allows to receive 37,000,000 XP/ 1,110,000 SP. Available for characters from Lv. 45 or higher. -->
<icon>icon.BranchSys.icon.br_lucky_bag_i00</icon>
<operateType>A1</operateType>
<reuseDelay>1000</reuseDelay>
</skill>
<skill id="39169" toLevel="1" name="Inspiring Crackers">
<!-- Scatters in a shower of multicolored sparks when exploded. -->
<icon>BranchSys.icon.br_firecracker_gold_i00</icon>
<operateType>A1</operateType>
<reuseDelay>10000</reuseDelay>
</skill>
<skill id="39170" toLevel="1" name="Balthus Knights' Supply Box">
<icon>icon.special_cube_i00</icon>
@@ -1129,7 +1234,7 @@
<operateType>A2</operateType>
<reuseDelay>60000</reuseDelay>
<stayAfterDeath>true</stayAfterDeath>
<hitTime>3000</hitTime>
<hitTime>500</hitTime>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -1158,6 +1263,9 @@
<itemConsumeId>49785</itemConsumeId>
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<hitTime>500</hitTime>
<coolTime>500</coolTime>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
@@ -1248,6 +1356,9 @@
<itemConsumeId>49786</itemConsumeId>
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<hitTime>500</hitTime>
<coolTime>500</coolTime>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
@@ -1359,6 +1470,9 @@
<itemConsumeId>49789</itemConsumeId>
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<hitTime>500</hitTime>
<coolTime>500</coolTime>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
@@ -1458,6 +1572,9 @@
<itemConsumeId>49790</itemConsumeId>
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<hitTime>500</hitTime>
<coolTime>500</coolTime>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
@@ -1514,100 +1631,151 @@
<skill id="39176" toLevel="1" name="Red Libra Supplies Lv. 1">
<icon>icon.event_mahum_coinbox</icon>
<operateType>A1</operateType>
<hitTime>500</hitTime>
<coolTime>500</coolTime>
<reuseDelay>3000</reuseDelay>
</skill>
<skill id="39177" toLevel="1" name="Red Libra Supplies Lv. 2">
<icon>icon.event_mahum_coinbox</icon>
<operateType>A1</operateType>
<hitTime>500</hitTime>
<coolTime>500</coolTime>
<reuseDelay>3000</reuseDelay>
</skill>
<skill id="39178" toLevel="1" name="Red Libra Supplies Lv. 3">
<icon>icon.event_mahum_coinbox</icon>
<operateType>A1</operateType>
<hitTime>500</hitTime>
<coolTime>500</coolTime>
<reuseDelay>3000</reuseDelay>
</skill>
<skill id="39179" toLevel="1" name="Red Libra Supplies Lv. 4">
<icon>icon.event_mahum_coinbox</icon>
<operateType>A1</operateType>
<hitTime>500</hitTime>
<coolTime>500</coolTime>
<reuseDelay>3000</reuseDelay>
</skill>
<skill id="39180" toLevel="1" name="Low-grade Scroll of Experience">
<!-- 1000 XP. -->
<icon>icon.etc_recall_exp_scroll</icon>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
</skill>
<skill id="39181" toLevel="1" name="Average Scroll of Experience">
<!-- 10,000 XP. -->
<icon>icon.etc_recall_exp_scroll</icon>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
</skill>
<skill id="39182" toLevel="1" name="Greater Scroll of Experience">
<!-- 100,000 XP. -->
<icon>icon.etc_recall_exp_scroll</icon>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
</skill>
<skill id="39183" toLevel="1" name="Top-grade Scroll of Experience">
<!-- 500,000 XP. -->
<icon>icon.etc_recall_exp_scroll</icon>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
</skill>
<skill id="39184" toLevel="1" name="Highest-grade Scroll of Experience">
<!-- 1,000,000 XP. -->
<icon>icon.etc_recall_exp_scroll</icon>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
</skill>
<skill id="39185" toLevel="1" name="Support Blow">
<!-- Inflicts 50 damage. Can be used only in PvP. -->
<icon>icon.ev_12th_weapon</icon>
<operateType>A1</operateType>
<castRange>40</castRange>
<hitTime>1100</hitTime>
<coolTime>500</coolTime>
<reuseDelay>2000</reuseDelay>
<effectPoint>-100</effectPoint>
</skill>
<skill id="39186" toLevel="1" name="Sayha's Blessing Chest">
<icon>icon.etc_treasure_box_i04</icon>
<operateType>A1</operateType>
<hitTime>500</hitTime>
<coolTime>500</coolTime>
<reuseDelay>3000</reuseDelay>
</skill>
<skill id="39187" toLevel="1" name="Ornament Supply Box (A-grade)">
<icon>icon.etc_treasure_box_i04</icon>
<operateType>A1</operateType>
<hitTime>500</hitTime>
<coolTime>500</coolTime>
<reuseDelay>3000</reuseDelay>
</skill>
<skill id="39188" toLevel="1" name="Sayha's Golden Gift">
<icon>icon.etc_treasure_box_i04</icon>
<operateType>A1</operateType>
<hitTime>500</hitTime>
<coolTime>500</coolTime>
<reuseDelay>3000</reuseDelay>
</skill>
<skill id="39189" toLevel="1" name="Sayha's Silver Gift">
<icon>icon.etc_treasure_box_i04</icon>
<operateType>A1</operateType>
<hitTime>500</hitTime>
<coolTime>500</coolTime>
<reuseDelay>3000</reuseDelay>
</skill>
<skill id="39190" toLevel="1" name="Sayha's Gift">
<icon>icon.etc_treasure_box_i04</icon>
<operateType>A1</operateType>
<hitTime>500</hitTime>
<coolTime>500</coolTime>
<reuseDelay>3000</reuseDelay>
</skill>
<skill id="39191" toLevel="1" name="Sayha's Blessing">
<operateType>A1</operateType>
<reuseDelay>600000</reuseDelay>
</skill>
<skill id="39192" toLevel="1" name="Sayha's Silver Light Blessing">
<operateType>A1</operateType>
<reuseDelay>600000</reuseDelay>
</skill>
<skill id="39193" toLevel="1" name="Sayha's Golden Light Blessing">
<operateType>A1</operateType>
<reuseDelay>600000</reuseDelay>
</skill>
<skill id="39194" toLevel="1" name="Sayha's Gust">
<!-- Momentum consumption speed while hunting +100%, acquired XP/ SP +100% for 10 min. Buff does not disappear after death. Cooldown: 10 min. -->
<icon>icon.skill11137</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>
<reuseDelay>600000</reuseDelay>
</skill>
<skill id="39195" toLevel="1" name="Wind Token">
<icon>icon.bm_special_pendant_abradant_box</icon>
<operateType>A1</operateType>
<hitTime>500</hitTime>
<coolTime>500</coolTime>
<reuseDelay>3000</reuseDelay>
</skill>
<skill id="39196" toLevel="1" name="Fire Dragon Pendant Chest +10">
<icon>icon.etc_treasure_box_i04</icon>
<operateType>A1</operateType>
<hitTime>500</hitTime>
<coolTime>500</coolTime>
<reuseDelay>3000</reuseDelay>
</skill>
<skill id="39197" toLevel="1" name="Land Dragon Pendant Chest +10">
<icon>icon.etc_treasure_box_i04</icon>
<operateType>A1</operateType>
<hitTime>500</hitTime>
<coolTime>500</coolTime>
<reuseDelay>3000</reuseDelay>
</skill>
<skill id="39198" toLevel="1" name="Melissas MP Recovery Potion">
<skill id="39198" toLevel="1" name="Melissa's MP Recovery Potion">
<icon>icon.etc_bm_hero_red_potion</icon>
<operateType>A1</operateType>
</skill>
<skill id="39199" toLevel="1" name="Heros Wondrous Cubic - 7-day">
<skill id="39199" toLevel="1" name="Hero's Wondrous Cubic - 7-day">
<icon>icon.sa_cube</icon>
<operateType>A1</operateType>
</skill>
@@ -3,13 +3,22 @@
<skill id="39200" toLevel="1" name="Weapons Ingredient Box - A-grade">
<icon>icon.etc_box_of_adventure_1_i00</icon>
<operateType>A1</operateType>
<hitTime>500</hitTime>
<coolTime>500</coolTime>
<reuseDelay>3000</reuseDelay>
</skill>
<skill id="39201" toLevel="1" name="Box of Best Dye">
<icon>icon.etc_box_of_adventure_4_i00</icon>
<operateType>A1</operateType>
<hitTime>500</hitTime>
<coolTime>500</coolTime>
<reuseDelay>3000</reuseDelay>
</skill>
<skill id="39202" toLevel="1" name="Spellbok Box">
<operateType>A1</operateType>
<hitTime>500</hitTime>
<coolTime>500</coolTime>
<reuseDelay>3000</reuseDelay>
</skill>
<skill id="39203" toLevel="1" name="Life Stone Pack">
<isMagic>2</isMagic> <!-- Static Skill -->
@@ -17,6 +26,9 @@
<itemConsumeId>90035</itemConsumeId>
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<hitTime>500</hitTime>
<coolTime>500</coolTime>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
@@ -44,7 +56,6 @@
<skill id="39204" toLevel="1" name="Dimensional Blessing">
<!-- Gives 37,000,000 XP/ 1,110,000 SP. -->
<icon>icon.BranchSys.icon.br_lucky_bag_i00</icon>
<hitTime>200</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>90044</itemConsumeId>
@@ -78,8 +89,7 @@
<isMagic>4</isMagic> <!-- Magic Skill -->
<magicLvl>56</magicLvl>
<operateType>A2</operateType>
<reuseDelay>900000</reuseDelay>
<hitTime>600</hitTime>
<reuseDelay>600000</reuseDelay>
<stayAfterDeath>true</stayAfterDeath>
<irreplacableBuff>true</irreplacableBuff>
<basicProperty>NONE</basicProperty>
@@ -139,7 +149,7 @@
<skill id="39206" toLevel="1" name="Monster Arena Belt">
<!-- When using the Belt CON +1, HORN +1, HP Recovery Bonus +2.31, MP Recovery Bonus +1.54, CP Recovery Bonus +3.07, Max HP/ MP/ CP +10%, Received Damage -3%. -->
<icon>icon.belt_of_tiat</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
</skill>
<skill id="39207" toLevel="1" name="Dimensional Gift">
<icon>icon.etc_box_of_adventure_5_i00</icon>
@@ -148,6 +158,9 @@
<itemConsumeId>90136</itemConsumeId>
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<hitTime>500</hitTime>
<coolTime>500</coolTime>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
@@ -187,50 +200,70 @@
<!-- You are transformed into White Assassin. For 15 min., Max HP/ MP +7%, P./ M. Accuracy +2, P./ M. Atk. +3%, P./ M. Def. +3%, Atk. Spd. +5%, M. Critical Rate +20, Speed +5. Effect remains after death. -->
<icon>icon.etc_charm_of_courage_i00</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>
<effectPoint>1</effectPoint>
</skill>
<skill id="39211" toLevel="1" name="Savior' Growth Scroll">
<!-- Acquired XP/ SP +50% for 2 h. Cooldown - 2 h. Effect remains after death. -->
<icon>icon.etc_kalie_hero_scroll</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>
<reuseDelay>7200000</reuseDelay>
<effectPoint>1</effectPoint>
</skill>
<skill id="39212" toLevel="1" name="Einsahads Protection">
<skill id="39212" toLevel="1" name="Einsahad's Protection">
<!-- For 1 h., acquired XP/ SP +100%. Cooldown - 1 h. Effect remains after death. -->
<icon>icon.etc_dragons_blood_i03</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>
<reuseDelay>3600000</reuseDelay>
<effectPoint>1</effectPoint>
</skill>
<skill id="39213" toLevel="1" name="Savior Scroll: Enchant Weapon">
<!-- Can only be used together with weapons of Savior. Does not disappear after an unsuccessful Enchant. -->
<icon>icon.yogi_scroll_of_enchant_weapon_grade_i00</icon>
<operateType>A1</operateType>
</skill>
<skill id="39214" toLevel="1" name="Saviors Cube">
<skill id="39214" toLevel="1" name="Savior's Cube">
<icon>icon.etc_crystal_cube_event_i00</icon>
<operateType>A1</operateType>
</skill>
<skill id="39215" toLevel="1" name="Ring of Savior">
<!-- Shock Resistance +5%, HP Recovery Bonus +1.8/ MP +1.1. Effect does not double when two of the same rings are equipped. -->
<icon>icon.event_classic_ring</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
</skill>
<skill id="39216" toLevel="1" name="Transformation into an Apostle">
<!-- Transformation into an Apostle. Attacking is not possible. Can be used once a day. After a restart or when used during a duel, the Buff is removed after duel ends. -->
<icon>icon.skilltransform1</icon>
<operateType>A1</operateType>
<isMagic>3</isMagic> <!-- Dance Skill -->
<castRange>400</castRange>
<hitTime>1000</hitTime>
</skill>
<skill id="39217" toLevel="1" name="Transformation into a Shillien Saint">
<!-- Transformation into a Shillien Saint. Attacking is not possible. Can be used once a day. After a restart or when used during a duel, the Buff is removed after duel ends. -->
<icon>icon.skilltransform1</icon>
<operateType>A1</operateType>
<isMagic>3</isMagic> <!-- Dance Skill -->
<castRange>400</castRange>
<hitTime>1000</hitTime>
</skill>
<skill id="39218" toLevel="1" name="Transformation into an Eva's Saint">
<!-- Transformation into Eva's Saint. Attacking is not possible. Can be used once a day. After a restart or when used during a duel, the Buff is removed after duel ends. -->
<icon>icon.skilltransform1</icon>
<operateType>A1</operateType>
<isMagic>3</isMagic> <!-- Dance Skill -->
<castRange>400</castRange>
<hitTime>1000</hitTime>
</skill>
<skill id="39219" toLevel="3" name="Dark Knight">
<!-- Transformed Dark Knight. Max HP/ MP +$s1, Stun/ Paralysis/ Mental Resistance +$s2, Attack Power in PvP +$s3, Received Damage -$s4. -->
<icon>icon.dark_kninght</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>
<reuseDelay>3600000</reuseDelay>
<effectPoint>1</effectPoint>
</skill>
<skill id="39220" toLevel="1" name="Ticket for Monster Arena">
<icon>icon.etc_ticket_red_i00</icon>
@@ -243,11 +276,14 @@
<skill id="39222" toLevel="1" name="Battle Cure">
<icon>icon.super_elixir_potion</icon>
<operateType>A1</operateType>
<reuseDelay>600000</reuseDelay>
</skill>
<skill id="39223" toLevel="1" name="Bunch of Bananas">
<!-- For $s1, Acquired XP/ SP +$s2, P./ M. Atk. +$s3, P./ M. Def. +$s4, Atk. Spd./ Casting Spd. +$s5, Speed +$s6, Sayha Grace Consumption -$s7. Changes the appearance to that of Santa. -->
<!-- For 5 min., Acquired XP/ SP +10%, P./ M. Atk. +15%, P./ M. Def. +15%, Atk. Spd./ Casting Spd. +10%, Speed +10, Sayha Grace Consumption -30%. Changes the appearance to that of Santa. -->
<icon>Icon.ev_monkey_banana</icon>
<operateType>A2</operateType>
<isMagic>4</isMagic>
<effectPoint>100</effectPoint>
<abnormalInstant>true</abnormalInstant>
<abnormalLvl>2</abnormalLvl>
<abnormalTime>300</abnormalTime>
@@ -422,6 +458,7 @@
<skill id="39227" toLevel="1" name="Tuna">
<icon>icon.fish_huge_i12</icon>
<operateType>A1</operateType>
<reuseDelay>2000</reuseDelay>
</skill>
<skill id="39228" toLevel="1" name="Chef's Fish Stew - Victory">
<!-- For 10 min., HP/ MP Recovery Bonus +20%, P./ M. Accuracy +4, P./ M. Evasion +4, P./ M. Atk. +15%, Atk. Spd./ Casting Spd. +10%, P./ M. Critical Rate +15%, P./ M. Critical Damage +15%. Effect remains after death. -->
@@ -429,11 +466,11 @@
<abnormalLvl>1</abnormalLvl>
<abnormalTime>600</abnormalTime>
<abnormalType>MULTI_BUFF</abnormalType>
<effectPoint>669</effectPoint>
<hitTime>0</hitTime>
<effectPoint>1</effectPoint>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>1</magicLvl>
<operateType>A2</operateType>
<reuseDelay>60000</reuseDelay>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>90407</itemConsumeId>
<basicProperty>NONE</basicProperty>
@@ -519,11 +556,11 @@
<abnormalLvl>1</abnormalLvl>
<abnormalTime>600</abnormalTime>
<abnormalType>MULTI_BUFF</abnormalType>
<effectPoint>669</effectPoint>
<hitTime>0</hitTime>
<effectPoint>1</effectPoint>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>1</magicLvl>
<operateType>A2</operateType>
<reuseDelay>60000</reuseDelay>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>90408</itemConsumeId>
<basicProperty>NONE</basicProperty>
@@ -575,11 +612,11 @@
<abnormalLvl>1</abnormalLvl>
<abnormalTime>600</abnormalTime>
<abnormalType>MULTI_BUFF</abnormalType>
<effectPoint>669</effectPoint>
<hitTime>0</hitTime>
<effectPoint>1</effectPoint>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>1</magicLvl>
<operateType>A2</operateType>
<reuseDelay>60000</reuseDelay>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>90409</itemConsumeId>
<basicProperty>NONE</basicProperty>
@@ -644,11 +681,11 @@
<abnormalLvl>1</abnormalLvl>
<abnormalTime>600</abnormalTime>
<abnormalType>MULTI_BUFF</abnormalType>
<effectPoint>669</effectPoint>
<hitTime>0</hitTime>
<effectPoint>1</effectPoint>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>1</magicLvl>
<operateType>A2</operateType>
<reuseDelay>60000</reuseDelay>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>90410</itemConsumeId>
<basicProperty>NONE</basicProperty>
@@ -697,27 +734,45 @@
<skill id="39232" toLevel="1" name="Gold Urn">
<icon>icon.bm_gold_pot</icon>
<operateType>A1</operateType>
<hitTime>500</hitTime>
<coolTime>500</coolTime>
<reuseDelay>3000</reuseDelay>
</skill>
<skill id="39233" toLevel="1" name="Glowing Whale">
<icon>icon.fish_huge_i15</icon>
<operateType>A1</operateType>
<reuseDelay>1000</reuseDelay>
</skill>
<skill id="39234" toLevel="1" name="Giant's Enchant Scroll Pack">
<operateType>A1</operateType>
<hitTime>500</hitTime>
<coolTime>500</coolTime>
<reuseDelay>3000</reuseDelay>
</skill>
<skill id="39235" toLevel="1" name="Low-grade Arena Loot">
<operateType>A1</operateType>
<hitTime>500</hitTime>
<coolTime>500</coolTime>
<reuseDelay>1000</reuseDelay>
</skill>
<skill id="39236" toLevel="1" name="Intermediate Arena Loot">
<operateType>A1</operateType>
<hitTime>500</hitTime>
<coolTime>500</coolTime>
<reuseDelay>1000</reuseDelay>
</skill>
<skill id="39237" toLevel="1" name="High-grade Arena Loot">
<operateType>A1</operateType>
<hitTime>500</hitTime>
<coolTime>500</coolTime>
<reuseDelay>1000</reuseDelay>
</skill>
<skill id="39238" toLevel="1" name="MOPP Combat Ration">
<!-- For $s1, Acquired XP/ SP +$s2, P./ M. Atk. +$s3, P./ M. Def. +$s4, Atk. Spd./ Casting Spd. +$s5, Speed +$s6, Sayha Grace Consumption -$s7. Changes the appearance to that of Santa. -->
<!-- For 5 min., Acquired XP/ SP +10%, P./ M. Atk. +15%, P./ M. Def. +15%, Atk. Spd./ Casting Spd. +10%, Speed +10, Sayha Grace Consumption -30%. Changes the appearance to that of Santa. -->
<icon>icon.ev_mopp_herb</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>
<effectPoint>100</effectPoint>
</skill>
<skill id="39239" toLevel="2" name="Sapphire">
<!-- Beast Spiritshot Damage +$s1. -->
@@ -725,16 +780,16 @@
<operateType>A1</operateType>
</skill>
<skill id="39240" toLevel="1" name="Sapphire">
<!-- Beast Spiritshot Damage +$s1. -->
<!-- Beast Spiritshot Damage +5%. -->
<icon>icon.etc_bm_jewel_ruby_i00</icon>
<operateType>A1</operateType>
</skill>
<skill id="39241" toLevel="1" name="Sapphire">
<!-- Beast Spiritshot Damage +$s1. -->
<!-- Beast Spiritshot Damage +8%. -->
<icon>icon.etc_bm_jewel_ruby_i00</icon>
<operateType>A1</operateType>
</skill>
<skill id="39242" toLevel="1" name="Sapphire">
<skill id="39242" toLevel="5" name="Sapphire">
<!-- Beast Spiritshot Damage +$s1. -->
<icon>
<value level="1">icon.etc_bm_jewel_ruby_i00</value>
@@ -747,27 +802,51 @@
</skill>
<skill id="39243" toLevel="1" name="Topaz Jewelry Box">
<operateType>A1</operateType>
<hitTime>500</hitTime>
<coolTime>500</coolTime>
<reuseDelay>1000</reuseDelay>
</skill>
<skill id="39244" toLevel="1" name="Garnet Jewelry Box">
<operateType>A1</operateType>
<hitTime>500</hitTime>
<coolTime>500</coolTime>
<reuseDelay>1000</reuseDelay>
</skill>
<skill id="39245" toLevel="1" name="Jade Jewelry Box">
<operateType>A1</operateType>
<hitTime>500</hitTime>
<coolTime>500</coolTime>
<reuseDelay>1000</reuseDelay>
</skill>
<skill id="39246" toLevel="1" name="Ruby Jewelry Box">
<operateType>A1</operateType>
<hitTime>500</hitTime>
<coolTime>500</coolTime>
<reuseDelay>1000</reuseDelay>
</skill>
<skill id="39247" toLevel="1" name="Sapphire Jewelry Box">
<operateType>A1</operateType>
<hitTime>500</hitTime>
<coolTime>500</coolTime>
<reuseDelay>1000</reuseDelay>
</skill>
<skill id="39248" toLevel="1" name="Diamond Jewelry Box">
<operateType>A1</operateType>
<hitTime>500</hitTime>
<coolTime>500</coolTime>
<reuseDelay>1000</reuseDelay>
</skill>
<skill id="39249" toLevel="1" name="Pearl Jewelry Box">
<operateType>A1</operateType>
<hitTime>500</hitTime>
<coolTime>500</coolTime>
<reuseDelay>1000</reuseDelay>
</skill>
<skill id="39250" toLevel="1" name="Vital Stone Jewelry Box">
<operateType>A1</operateType>
<hitTime>500</hitTime>
<coolTime>500</coolTime>
<reuseDelay>1000</reuseDelay>
</skill>
<skill id="39251" toLevel="1" name="Melodys Luck Cube">
<icon>icon.etc_crystal_cube_event_i00</icon>
@@ -780,21 +859,29 @@
<!-- For 10 min., HP/ MP Recovery Bonus +20%, P./ M. Accuracy +4, P./ M. Evasion +4, P./ M. Atk. +15%, Atk. Spd./ Casting Spd. +10%, P./ M. Critical Rate +15%, P./ M. Critical Damage +15%. Effect remains after death. -->
<icon>icon.fish_stew_residence_cha</icon>
<operateType>A1</operateType>
<reuseDelay>600000</reuseDelay>
<effectPoint>1</effectPoint>
</skill>
<skill id="39254" toLevel="1" name="Chef's Fish Stew - Fire">
<!-- For 10 min., for a party member Max HP +10%, HP Recovery bonus +10%, P. Atk. +10%, P. Def. +10%, Atk. Spd. +5%, Debuff Resistance +10%. Effect remains after death. -->
<icon>icon.fish_stew_residence_cha</icon>
<operateType>A1</operateType>
<reuseDelay>600000</reuseDelay>
<effectPoint>1</effectPoint>
</skill>
<skill id="39255" toLevel="1" name="Chef's Fish Stew - Water">
<!-- For 10 min., for a party member MP Recovery Bonus +10%, M. Atk. +10%, M. Def. +10%, Casting Spd. +5%, Debuff Resistance +10%. Skill MP Consumption -3%. Effect remains after death. -->
<icon>icon.fish_stew_residence_cha</icon>
<operateType>A1</operateType>
<reuseDelay>600000</reuseDelay>
<effectPoint>1</effectPoint>
</skill>
<skill id="39256" toLevel="1" name="Chef's Fish Stew - Wind">
<!-- A powerful spirit acts to get a party member's for 10 min. P./ M. Accuracy +3, P./ M. Evasion +3, P./ M. Critical Rate +10%, P./ M. Critical Damage +15%, Speed +10%, Debuff Resistance +10%, damage to Raid Bosses +15%. Effect remains after death. -->
<icon>icon.fish_stew_residence_cha</icon>
<operateType>A1</operateType>
<reuseDelay>600000</reuseDelay>
<effectPoint>1</effectPoint>
</skill>
<skill id="39257" toLevel="1" name="Newbie MP Recovery Potion">
<icon>icon.etc_reagent_white_i00</icon>
@@ -806,7 +893,6 @@
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<reuseDelay>500</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
@@ -820,61 +906,92 @@
</skill>
<skill id="39259" toLevel="1" name="Savior's Experience Box">
<operateType>A1</operateType>
<hitTime>1000</hitTime>
<coolTime>500</coolTime>
<reuseDelay>3000</reuseDelay>
</skill>
<skill id="39260" toLevel="1" name="Magical Potion of Leaping - Lv. 4">
<!-- Allows to receive 37,000,000 XP/ 1,110,000 SP. Available for characters from Lv. 45 or higher. -->
<icon>icon.etc_water_potion_i00</icon>
<operateType>A1</operateType>
<reuseDelay>1000</reuseDelay>
</skill>
<skill id="39261" toLevel="1" name="Fish Stew - Greater Might">
<!-- For $s1 P. Atk. +$s2. -->
<!-- For 20 min. P. Atk. +4%. -->
<icon>icon.fish_stew_buff</icon>
<operateType>A1</operateType>
<hitTime>1000</hitTime>
<reuseDelay>10000</reuseDelay>
</skill>
<skill id="39262" toLevel="1" name="Fish Stew - Greater Shield">
<!-- For $s1 P. Def. +$s2. -->
<!-- For 20 min. P. Def. +5%. -->
<icon>icon.fish_stew_buff</icon>
<operateType>A1</operateType>
<hitTime>1000</hitTime>
<reuseDelay>10000</reuseDelay>
</skill>
<skill id="39263" toLevel="1" name="Fish Stew - Wild Magic">
<!-- For $s1, damage rate of magic +$s2. -->
<!-- For 20 min., damage rate of magic +10 . -->
<icon>icon.fish_stew_buff</icon>
<operateType>A1</operateType>
<hitTime>1000</hitTime>
<reuseDelay>10000</reuseDelay>
</skill>
<skill id="39264" toLevel="2" name="Fish Stew - Berserker Spirit">
<!-- For $s1 P. Def. -$s2, M. Def. -$s3, P. Evasion -$s4, P. Atk. +$s5, M. Atk. +$s6, Atk. Spd. +$s7, Casting Spd. +$s8 and Speed +$s9. -->
<icon>icon.fish_stew_buff</icon>
<operateType>A1</operateType>
<hitTime>1000</hitTime>
<reuseDelay>10000</reuseDelay>
</skill>
<skill id="39265" toLevel="3" name="Fish Stew - Decrease Weight">
<!-- For $s1 Weight limit +$s2. -->
<icon>icon.fish_stew_buff</icon>
<operateType>A1</operateType>
<hitTime>1000</hitTime>
<reuseDelay>10000</reuseDelay>
</skill>
<skill id="39266" toLevel="1" name="Shiny Jewelry Box">
<operateType>A1</operateType>
<hitTime>500</hitTime>
<coolTime>500</coolTime>
<reuseDelay>1000</reuseDelay>
</skill>
<skill id="39267" toLevel="1" name="Mood Melody">
<!-- For 20 min., grants the following effects: Might, Shield, Focus, Haste, Acumen, Empower, Wind Walk, Death Whisper, and Vampiric Rage. Effect remains after death. -->
<icon>icon.bm_magmeld</icon>
<operateType>A1</operateType>
<reuseDelay>60000</reuseDelay>
<effectPoint>1</effectPoint>
</skill>
<skill id="39268" toLevel="1" name="Mysterious Jewelry Box">
<icon>icon.bm_special_jewelbox_lv5</icon>
<operateType>A1</operateType>
<hitTime>500</hitTime>
<coolTime>500</coolTime>
<reuseDelay>1000</reuseDelay>
</skill>
<skill id="39269" toLevel="1" name="Special Dragons Fruit">
<!-- For 20 min., Acquired XP/ SP +10%, P./ M. Atk. +12%, P./ M. Critical Rate +10, P./ M. Critical Damage +5%, P./ M. Def. +15%, Max HP/ MP/ CP +25%, HP/ MP Recovery Bonus +30%. With a certain chance, converts 5% of P. melee damage dealt into HP. Effect remains after death. -->
<icon>icon.bm_dragon_fruit</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>
<reuseDelay>60000</reuseDelay>
<effectPoint>1</effectPoint>
</skill>
<skill id="39270" toLevel="1" name="Dragon??s Treasure Chest">
<icon>icon.bm_dragon_present</icon>
<operateType>A1</operateType>
<hitTime>500</hitTime>
<coolTime>500</coolTime>
<reuseDelay>1000</reuseDelay>
</skill>
<skill id="39271" toLevel="1" name="Dragon's Shining Treasure Chest">
<icon>icon.bm_dragon_shinning_present</icon>
<operateType>A1</operateType>
<hitTime>500</hitTime>
<coolTime>500</coolTime>
<reuseDelay>1000</reuseDelay>
</skill>
<skill id="39272" toLevel="1" name="Officer of Balthus Knights">
<!-- For 2 h., acquired XP/ SP+20%, grants a chance to obtain Special Supplies. Effect remains after death. -->
@@ -885,6 +1002,7 @@
<abnormalTime>3600</abnormalTime>
<abnormalType>VOTE</abnormalType>
<operateType>A2</operateType>
<reuseDelay>60000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<stayAfterDeath>true</stayAfterDeath>
@@ -910,95 +1028,168 @@
<!-- For 20 min., Acquired XP/ SP +10%, P./ M. Atk. +12%, P./ M. Critical Rate +10, P./ M. Critical Damage +5%, P./ M. Def. +15%, Max HP/ MP/ CP +25%, HP/ MP Recovery Bonus +30%. With a certain chance, converts 5% of P. melee damage dealt into HP. Effect remains after death. -->
<icon>icon.bm_dragon_fruit</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>
<reuseDelay>60000</reuseDelay>
<effectPoint>1</effectPoint>
</skill>
<skill id="39274" toLevel="1" name="Lesser GM's Blessing Chest">
<operateType>A1</operateType>
<hitTime>500</hitTime>
<coolTime>500</coolTime>
<reuseDelay>1000</reuseDelay>
</skill>
<skill id="39275" toLevel="1" name="Greater GM's Blessing Chest">
<operateType>A1</operateType>
<hitTime>500</hitTime>
<coolTime>500</coolTime>
<reuseDelay>1000</reuseDelay>
</skill>
<skill id="39276" toLevel="1" name="Greatest GM's Blessing Chest">
<operateType>A1</operateType>
<hitTime>500</hitTime>
<coolTime>500</coolTime>
<reuseDelay>1000</reuseDelay>
</skill>
<skill id="39277" toLevel="1" name="Transform Raid Hero">
<!-- Transforms into Raid Hero for 1 h. If activated in combat, the effect will disappear after the combat ends. -->
<icon>icon.skilltransform1</icon>
<operateType>A1</operateType>
<castRange>900</castRange>
<hitTime>500</hitTime>
<effectPoint>1</effectPoint>
</skill>
<skill id="39278" toLevel="1" name="Flower Sweets">
<!-- For 20 min., Max. HP/ MP +5%, Acquired XP/ SP +20%. -->
<icon>icon.flower_songpyeon</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>
<reuseDelay>10000</reuseDelay>
<effectPoint>1</effectPoint>
</skill>
<skill id="39279" toLevel="1" name="Pumpkin Sweets">
<!-- For 20 min., Acquired XP/ SP +10%, P./ M. Atk. +12%, P./ M. Critical Rate +10, P./ M. Critical Damage +5%, P./ M. Def. +15%, Max HP/ MP/ CP +25%, HP/ MP Recovery Bonus +30%. With a certain chance, converts 5% of P. melee damage dealt into HP. -->
<icon>icon.pumpkin_songpyeon</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>
<reuseDelay>10000</reuseDelay>
<effectPoint>1</effectPoint>
</skill>
<skill id="39280" toLevel="1" name="Banana Sweets">
<!-- For 5 min. changes armor appearance to that of a Hanbok. Acquired XP/ SP +10%, P./ M. Atk. +15%, P./ M. Def. +15%, Atk. Spd./ Casting Spd. +10%, Speed +10, Sayha Grace Consumption -30%. Deleted upon logout. -->
<icon>icon.songpyeon_herb</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>
<effectPoint>100</effectPoint>
</skill>
<skill id="39281" toLevel="1" name="Sealed Rune Lvl 1">
<operateType>A1</operateType>
<hitTime>500</hitTime>
<coolTime>500</coolTime>
<reuseDelay>1000</reuseDelay>
</skill>
<skill id="39282" toLevel="1" name="Sealed Rune Lvl 2">
<operateType>A1</operateType>
<hitTime>500</hitTime>
<coolTime>500</coolTime>
<reuseDelay>1000</reuseDelay>
</skill>
<skill id="39283" toLevel="1" name="Sealed Rune Lvl 3">
<operateType>A1</operateType>
<hitTime>500</hitTime>
<coolTime>500</coolTime>
<reuseDelay>1000</reuseDelay>
</skill>
<skill id="39284" toLevel="1" name="Sealed Rune Lvl 4">
<operateType>A1</operateType>
<hitTime>500</hitTime>
<coolTime>500</coolTime>
<reuseDelay>1000</reuseDelay>
</skill>
<skill id="39285" toLevel="1" name="Sealed Rune Lvl 5">
<operateType>A1</operateType>
<hitTime>500</hitTime>
<coolTime>500</coolTime>
<reuseDelay>1000</reuseDelay>
</skill>
<skill id="39286" toLevel="1" name="Sealed Rune Lvl 6">
<operateType>A1</operateType>
<hitTime>500</hitTime>
<coolTime>500</coolTime>
<reuseDelay>1000</reuseDelay>
</skill>
<skill id="39287" toLevel="1" name="Sealed Rune Lvl 7">
<operateType>A1</operateType>
<hitTime>500</hitTime>
<coolTime>500</coolTime>
<reuseDelay>1000</reuseDelay>
</skill>
<skill id="39288" toLevel="1" name="Sealed Rune Lvl 8">
<operateType>A1</operateType>
<hitTime>500</hitTime>
<coolTime>500</coolTime>
<reuseDelay>1000</reuseDelay>
</skill>
<skill id="39289" toLevel="1" name="Sealed Rune Lvl 9">
<operateType>A1</operateType>
<hitTime>500</hitTime>
<coolTime>500</coolTime>
<reuseDelay>1000</reuseDelay>
</skill>
<skill id="39290" toLevel="1" name="Sealed Rune Lvl 10">
<operateType>A1</operateType>
<hitTime>500</hitTime>
<coolTime>500</coolTime>
<reuseDelay>1000</reuseDelay>
</skill>
<skill id="39291" toLevel="1" name="Sealed Rune Lvl 11">
<operateType>A1</operateType>
<hitTime>500</hitTime>
<coolTime>500</coolTime>
<reuseDelay>1000</reuseDelay>
</skill>
<skill id="39292" toLevel="1" name="Sealed Rune Lvl 12">
<operateType>A1</operateType>
<hitTime>500</hitTime>
<coolTime>500</coolTime>
<reuseDelay>1000</reuseDelay>
</skill>
<skill id="39293" toLevel="1" name="Sealed Rune Lvl 13">
<operateType>A1</operateType>
<hitTime>500</hitTime>
<coolTime>500</coolTime>
<reuseDelay>1000</reuseDelay>
</skill>
<skill id="39294" toLevel="1" name="Pirate's Treasure Chest">
<icon>etc_treasure_box_i02</icon>
<operateType>A1</operateType>
<hitTime>500</hitTime>
<coolTime>500</coolTime>
<reuseDelay>1000</reuseDelay>
</skill>
<skill id="39295" toLevel="1" name="Teleport: Entrance to the Devil's Isle">
<!-- Teleports you to the entrance to the Devil's Isle -->
<operateType>A1</operateType>
<hitTime>20000</hitTime>
<reuseDelay>10000</reuseDelay>
</skill>
<skill id="39296" toLevel="1" name="Teleports you to the entrance to the Devil's Isle">
<!-- Teleports you to the entrance to the Devil's Isle -->
<operateType>A1</operateType>
<hitTime>20000</hitTime>
<reuseDelay>7200000</reuseDelay>
</skill>
<skill id="39297" toLevel="1" name="Escape: Clan Hall">
<!-- Return to Clan Hall. -->
<operateType>A1</operateType>
<hitTime>20000</hitTime>
<reuseDelay>3600000</reuseDelay>
</skill>
<skill id="39298" toLevel="1" name="Shining Scroll of Mood Melody">
<!-- For 20 min. activates the following effects: Might, Shield, Haste, Empower, Acumen, Wind Walk, Vampiric Rage, Berserker Spirit, Focus, Death Whisper, Guidance, Purity, Wild Magic, Concentration. Cannot be used together with Scroll of Mood Melody. Effect remains after death. Cannot be used together with Scroll of Mood Melody. -->
<icon>icon.bm_magmeld</icon>
<operateType>A1</operateType>
<reuseDelay>60000</reuseDelay>
<effectPoint>1</effectPoint>
</skill>
<skill id="39299" toLevel="1" name="Forgotten Island's Cube">
<icon>icon.sa_cube</icon>

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