Skill changes based on client data.

This commit is contained in:
MobiusDevelopment
2019-07-09 18:18:06 +00:00
parent fcf378e880
commit 4162b88923
1693 changed files with 121046 additions and 39392 deletions
@@ -34,7 +34,7 @@
<skill skillName="Summon Aqua Cubic" skillId="1280" skillLvl="1" getLevel="40" levelUpSp="100000">
<item id="4923" count="1" />
</skill>
<skill skillName="Aqua Swirl" skillId="975" skillLvl="9" getLevel="40" levelUpSp="100000" />
<skill skillName="Aqua Swirl" skillId="1175" skillLvl="9" getLevel="40" levelUpSp="100000" />
<skill skillName="Weapon Mastery" skillId="249" skillLvl="13" getLevel="42" levelUpSp="140000" />
<skill skillName="Robe Mastery" skillId="235" skillLvl="12" getLevel="42" levelUpSp="140000" />
@@ -42,7 +42,7 @@
<skill skillName="Anti Magic" skillId="146" skillLvl="16" getLevel="42" levelUpSp="140000" />
<skill skillName="Servitor Heal" skillId="1127" skillLvl="16" getLevel="42" levelUpSp="140000" />
<skill skillName="Servitor Recharge" skillId="1126" skillLvl="9" getLevel="42" levelUpSp="140000" />
<skill skillName="Aqua Swirl" skillId="975" skillLvl="10" getLevel="42" levelUpSp="140000" />
<skill skillName="Aqua Swirl" skillId="1175" skillLvl="10" getLevel="42" levelUpSp="140000" />
<skill skillName="Weapon Mastery" skillId="249" skillLvl="14" getLevel="43" levelUpSp="140000" />
<skill skillName="Robe Mastery" skillId="235" skillLvl="13" getLevel="43" levelUpSp="140000" />
@@ -68,7 +68,7 @@
<skill skillName="Spirit Sharing" skillId="1547" skillLvl="1" getLevel="44" levelUpSp="140000" >
<item id="49562" count="1" />
</skill>
<skill skillName="Aqua Swirl" skillId="975" skillLvl="11" getLevel="44" levelUpSp="140000" />
<skill skillName="Aqua Swirl" skillId="1175" skillLvl="11" getLevel="44" levelUpSp="140000" />
<skill skillName="Weapon Mastery" skillId="249" skillLvl="16" getLevel="46" levelUpSp="220000" />
<skill skillName="Robe Mastery" skillId="235" skillLvl="15" getLevel="46" levelUpSp="220000" />
@@ -76,7 +76,7 @@
<skill skillName="Anti Magic" skillId="146" skillLvl="19" getLevel="46" levelUpSp="220000" />
<skill skillName="Servitor Heal" skillId="1127" skillLvl="19" getLevel="46" levelUpSp="220000" />
<skill skillName="Servitor Recharge" skillId="1126" skillLvl="11" getLevel="46" levelUpSp="220000" />
<skill skillName="Aqua Swirl" skillId="975" skillLvl="12" getLevel="46" levelUpSp="220000" />
<skill skillName="Aqua Swirl" skillId="1175" skillLvl="12" getLevel="46" levelUpSp="220000" />
<skill skillName="Weapon Mastery" skillId="249" skillLvl="17" getLevel="47" levelUpSp="220000" />
<skill skillName="Robe Mastery" skillId="235" skillLvl="16" getLevel="47" levelUpSp="220000" />
@@ -102,7 +102,7 @@
<skill skillName="Summon Aqua Cubic" skillId="1280" skillLvl="3" getLevel="48" levelUpSp="220000" />
<skill skillName="Servitor Cure" skillId="1300" skillLvl="2" getLevel="48" levelUpSp="220000" />
<skill skillName="Power Supremacy" skillId="1611" skillLvl="1" getLevel="48" levelUpSp="220000" />
<skill skillName="Aqua Swirl" skillId="975" skillLvl="13" getLevel="48" levelUpSp="220000" />
<skill skillName="Aqua Swirl" skillId="1175" skillLvl="13" getLevel="48" levelUpSp="220000" />
<skill skillName="Weapon Mastery" skillId="249" skillLvl="19" getLevel="50" levelUpSp="360000" />
<skill skillName="Robe Mastery" skillId="235" skillLvl="18" getLevel="50" levelUpSp="360000" />
@@ -110,7 +110,7 @@
<skill skillName="Anti Magic" skillId="146" skillLvl="22" getLevel="50" levelUpSp="360000" />
<skill skillName="Servitor Heal" skillId="1127" skillLvl="22" getLevel="50" levelUpSp="360000" />
<skill skillName="Servitor Recharge" skillId="1126" skillLvl="13" getLevel="50" levelUpSp="360000" />
<skill skillName="Aqua Swirl" skillId="975" skillLvl="14" getLevel="50" levelUpSp="360000" />
<skill skillName="Aqua Swirl" skillId="1175" skillLvl="14" getLevel="50" levelUpSp="360000" />
<skill skillName="Weapon Mastery" skillId="249" skillLvl="20" getLevel="51" levelUpSp="360000" />
<skill skillName="Robe Mastery" skillId="235" skillLvl="19" getLevel="51" levelUpSp="360000" />
@@ -137,7 +137,7 @@
<skill skillName="Divine Inspiration" skillId="1405" skillLvl="1" getLevel="52" levelUpSp="360000" >
<item id="8618" count="1" /> <!-- Ancient Book: Divine Inspiration (Modern Language Version) -->
</skill>
<skill skillName="Aqua Swirl" skillId="975" skillLvl="15" getLevel="52" levelUpSp="360000" />
<skill skillName="Aqua Swirl" skillId="1175" skillLvl="15" getLevel="52" levelUpSp="360000" />
<skill skillName="Weapon Mastery" skillId="249" skillLvl="22" getLevel="54" levelUpSp="570000" />
<skill skillName="Robe Mastery" skillId="235" skillLvl="21" getLevel="54" levelUpSp="570000" />
@@ -145,7 +145,7 @@
<skill skillName="Anti Magic" skillId="146" skillLvl="25" getLevel="54" levelUpSp="570000" />
<skill skillName="Servitor Heal" skillId="1127" skillLvl="25" getLevel="54" levelUpSp="570000" />
<skill skillName="Servitor Recharge" skillId="1126" skillLvl="15" getLevel="54" levelUpSp="570000" />
<skill skillName="Aqua Swirl" skillId="975" skillLvl="16" getLevel="54" levelUpSp="570000" />
<skill skillName="Aqua Swirl" skillId="1175" skillLvl="16" getLevel="54" levelUpSp="570000" />
<skill skillName="Weapon Mastery" skillId="249" skillLvl="23" getLevel="55" levelUpSp="570000" />
<skill skillName="Robe Mastery" skillId="235" skillLvl="22" getLevel="55" levelUpSp="570000" />
@@ -170,7 +170,7 @@
<skill skillName="Transfer Pain" skillId="1262" skillLvl="3" getLevel="56" levelUpSp="570000" />
<skill skillName="Summon Aqua Cubic" skillId="1280" skillLvl="5" getLevel="56" levelUpSp="570000" />
<skill skillName="Power Supremacy" skillId="1611" skillLvl="2" getLevel="56" levelUpSp="570000" />
<skill skillName="Aqua Swirl" skillId="975" skillLvl="17" getLevel="56" levelUpSp="570000" />
<skill skillName="Aqua Swirl" skillId="1175" skillLvl="17" getLevel="56" levelUpSp="570000" />
<skill skillName="Summon Friend" skillId="1403" skillLvl="1" getLevel="56" levelUpSp="570000" />
<skill skillName="Weapon Mastery" skillId="249" skillLvl="25" getLevel="57" levelUpSp="580000" />
@@ -191,7 +191,7 @@
<skill skillName="Summon Mirage the Unicorn" skillId="1227" skillLvl="10" getLevel="58" levelUpSp="580000" />
<skill skillName="Summon Merrow the Unicorn" skillId="1277" skillLvl="6" getLevel="58" levelUpSp="580000" />
<skill skillName="Transfer Pain" skillId="1262" skillLvl="4" getLevel="58" levelUpSp="580000" />
<skill skillName="Aqua Swirl" skillId="975" skillLvl="18" getLevel="58" levelUpSp="580000" />
<skill skillName="Aqua Swirl" skillId="1175" skillLvl="18" getLevel="58" levelUpSp="580000" />
<skill skillName="Weapon Mastery" skillId="249" skillLvl="27" getLevel="59" levelUpSp="700000" />
<skill skillName="Anti Magic" skillId="146" skillLvl="30" getLevel="59" levelUpSp="700000" />
@@ -213,7 +213,7 @@
<skill skillName="Summon Merrow the Unicorn" skillId="1277" skillLvl="7" getLevel="60" levelUpSp="700000" />
<skill skillName="Summon Life Cubic" skillId="67" skillLvl="4" getLevel="60" levelUpSp="700000" />
<skill skillName="Servitor Cure" skillId="1300" skillLvl="3" getLevel="60" levelUpSp="700000" />
<skill skillName="Aqua Swirl" skillId="975" skillLvl="19" getLevel="60" levelUpSp="700000" />
<skill skillName="Aqua Swirl" skillId="1175" skillLvl="19" getLevel="60" levelUpSp="700000" />
<skill skillName="Weapon Mastery" skillId="249" skillLvl="29" getLevel="61" levelUpSp="850000" />
<skill skillName="Robe Mastery" skillId="235" skillLvl="28" getLevel="61" levelUpSp="850000" />
@@ -237,7 +237,7 @@
<skill skillName="Summon Aqua Cubic" skillId="1280" skillLvl="6" getLevel="62" levelUpSp="850000" />
<skill skillName="Servitor Blessing" skillId="1301" skillLvl="1" getLevel="62" levelUpSp="850000" />
<skill skillName="Spirit Sharing" skillId="1547" skillLvl="2" getLevel="62" levelUpSp="850000" />
<skill skillName="Aqua Swirl" skillId="975" skillLvl="20" getLevel="62" levelUpSp="850000" />
<skill skillName="Aqua Swirl" skillId="1175" skillLvl="20" getLevel="62" levelUpSp="850000" />
<skill skillName="Weapon Mastery" skillId="249" skillLvl="31" getLevel="63" levelUpSp="1100000" />
<skill skillName="Robe Mastery" skillId="235" skillLvl="30" getLevel="63" levelUpSp="1100000" />
@@ -258,7 +258,7 @@
<skill skillName="Summon Merrow the Unicorn" skillId="1277" skillLvl="9" getLevel="64" levelUpSp="1100000" />
<skill skillName="Summon Life Cubic" skillId="67" skillLvl="5" getLevel="64" levelUpSp="1100000" />
<skill skillName="Power Supremacy" skillId="1611" skillLvl="3" getLevel="64" levelUpSp="1100000" />
<skill skillName="Aqua Swirl" skillId="975" skillLvl="21" getLevel="64" levelUpSp="1100000" />
<skill skillName="Aqua Swirl" skillId="1175" skillLvl="21" getLevel="64" levelUpSp="1100000" />
<skill skillName="Weapon Mastery" skillId="249" skillLvl="33" getLevel="65" levelUpSp="1300000" />
<skill skillName="Robe Mastery" skillId="235" skillLvl="32" getLevel="65" levelUpSp="1300000" />
@@ -278,7 +278,7 @@
<skill skillName="Summon Mirage the Unicorn" skillId="1227" skillLvl="14" getLevel="66" levelUpSp="1300000" />
<skill skillName="Summon Merrow the Unicorn" skillId="1277" skillLvl="10" getLevel="66" levelUpSp="1300000" />
<skill skillName="Summon Aqua Cubic" skillId="1280" skillLvl="7" getLevel="66" levelUpSp="1300000" />
<skill skillName="Aqua Swirl" skillId="975" skillLvl="22" getLevel="66" levelUpSp="1300000" />
<skill skillName="Aqua Swirl" skillId="1175" skillLvl="22" getLevel="66" levelUpSp="1300000" />
<skill skillName="Weapon Mastery" skillId="249" skillLvl="35" getLevel="67" levelUpSp="1700000" />
<skill skillName="Robe Mastery" skillId="235" skillLvl="34" getLevel="67" levelUpSp="1700000" />
@@ -298,7 +298,7 @@
<skill skillName="Summon Mirage the Unicorn" skillId="1227" skillLvl="15" getLevel="68" levelUpSp="1700000" />
<skill skillName="Summon Merrow the Unicorn" skillId="1277" skillLvl="11" getLevel="68" levelUpSp="1700000" />
<skill skillName="Summon Life Cubic" skillId="67" skillLvl="6" getLevel="68" levelUpSp="1700000" />
<skill skillName="Aqua Swirl" skillId="975" skillLvl="23" getLevel="68" levelUpSp="1700000" />
<skill skillName="Aqua Swirl" skillId="1175" skillLvl="23" getLevel="68" levelUpSp="1700000" />
<skill skillName="Weapon Mastery" skillId="249" skillLvl="37" getLevel="69" levelUpSp="2000000" />
<skill skillName="Robe Mastery" skillId="235" skillLvl="36" getLevel="69" levelUpSp="2000000" />
@@ -320,7 +320,7 @@
<skill skillName="Transfer Pain" skillId="1262" skillLvl="5" getLevel="70" levelUpSp="2000000" />
<skill skillName="Servitor Empowerment" skillId="1299" skillLvl="2" getLevel="70" levelUpSp="2000000" />
<skill skillName="Spirit Sharing" skillId="1547" skillLvl="3" getLevel="70" levelUpSp="2000000" />
<skill skillName="Aqua Swirl" skillId="975" skillLvl="24" getLevel="70" levelUpSp="2000000" />
<skill skillName="Aqua Swirl" skillId="1175" skillLvl="24" getLevel="70" levelUpSp="2000000" />
<skill skillName="Weapon Mastery" skillId="249" skillLvl="39" getLevel="71" levelUpSp="2500000" />
<skill skillName="Robe Mastery" skillId="235" skillLvl="38" getLevel="71" levelUpSp="2500000" />
@@ -341,7 +341,7 @@
<skill skillName="Summon Merrow the Unicorn" skillId="1277" skillLvl="13" getLevel="72" levelUpSp="2500000" />
<skill skillName="Summon Life Cubic" skillId="67" skillLvl="7" getLevel="72" levelUpSp="2500000" />
<skill skillName="Power Supremacy" skillId="1611" skillLvl="4" getLevel="72" levelUpSp="2500000" />
<skill skillName="Aqua Swirl" skillId="975" skillLvl="25" getLevel="72" levelUpSp="2500000" />
<skill skillName="Aqua Swirl" skillId="1175" skillLvl="25" getLevel="72" levelUpSp="2500000" />
<skill skillName="Weapon Mastery" skillId="249" skillLvl="41" getLevel="73" levelUpSp="2900000" />
<skill skillName="Robe Mastery" skillId="235" skillLvl="40" getLevel="73" levelUpSp="2900000" />
@@ -362,6 +362,6 @@
<skill skillName="Summon Mirage the Unicorn" skillId="1227" skillLvl="18" getLevel="74" levelUpSp="2900000" />
<skill skillName="Summon Merrow the Unicorn" skillId="1277" skillLvl="14" getLevel="74" levelUpSp="2900000" />
<skill skillName="Summon Aqua Cubic" skillId="1280" skillLvl="9" getLevel="74" levelUpSp="2900000" />
<skill skillName="Aqua Swirl" skillId="975" skillLvl="26" getLevel="74" levelUpSp="2900000" />
<skill skillName="Aqua Swirl" skillId="1175" skillLvl="26" getLevel="74" levelUpSp="2900000" />
</skillTree>
</list>
@@ -13,7 +13,7 @@
<skill skillName="Light Armor Mastery" skillId="258" skillLvl="34" getLevel="76" levelUpSp="8100000" />
<skill skillName="Robe Mastery" skillId="235" skillLvl="42" getLevel="76" levelUpSp="8100000" />
<skill skillName="Weapon Mastery" skillId="249" skillLvl="43" getLevel="76" levelUpSp="8100000" />
<skill skillName="Aqua Swirl" skillId="975" skillLvl="27" getLevel="76" levelUpSp="8100000" />
<skill skillName="Aqua Swirl" skillId="1175" skillLvl="27" getLevel="76" levelUpSp="8100000" />
<skill skillName="Servitor Heal" skillId="1127" skillLvl="46" getLevel="76" levelUpSp="8100000" />
<skill skillName="Mount Pegasus" skillId="1834" skillLvl="1" getLevel="76">
<item id="90039" count="1" /> <!-- Spellbook: Mount Pegasus -->
@@ -35,7 +35,7 @@
<skill skillName="Light Armor Mastery" skillId="258" skillLvl="36" getLevel="78" levelUpSp="17900000" />
<skill skillName="Robe Mastery" skillId="235" skillLvl="44" getLevel="78" levelUpSp="17900000" />
<skill skillName="Weapon Mastery" skillId="249" skillLvl="45" getLevel="78" levelUpSp="17900000" />
<skill skillName="Aqua Swirl" skillId="975" skillLvl="28" getLevel="78" levelUpSp="17900000" />
<skill skillName="Aqua Swirl" skillId="1175" skillLvl="28" getLevel="78" levelUpSp="17900000" />
<skill skillName="Servitor Heal" skillId="1127" skillLvl="48" getLevel="78" levelUpSp="17900000" />
<skill skillName="Servitor Recharge" skillId="1126" skillLvl="37" getLevel="78" levelUpSp="17900000" />
<skill skillName="Spirit Sharing" skillId="1547" skillLvl="4" getLevel="78" levelUpSp="17900000" />
@@ -52,7 +52,7 @@
<skill skillName="Light Armor Mastery" skillId="258" skillLvl="37" getLevel="80" levelUpSp="17900000" />
<skill skillName="Robe Mastery" skillId="235" skillLvl="45" getLevel="80" levelUpSp="17900000" />
<skill skillName="Weapon Mastery" skillId="249" skillLvl="46" getLevel="80" levelUpSp="17900000" />
<skill skillName="Aqua Swirl" skillId="975" skillLvl="29" getLevel="80" levelUpSp="17900000" />
<skill skillName="Aqua Swirl" skillId="1175" skillLvl="29" getLevel="80" levelUpSp="17900000" />
<skill skillName="Servitor Heal" skillId="1127" skillLvl="49" getLevel="80" levelUpSp="17900000" />
<skill skillName="Servitor Recharge" skillId="1126" skillLvl="38" getLevel="80" levelUpSp="17900000" />
<skill skillName="Power Supremacy" skillId="1611" skillLvl="5" getLevel="80" levelUpSp="17900000" />
@@ -64,7 +64,7 @@
<skill skillName="Light Armor Mastery" skillId="258" skillLvl="38" getLevel="81" levelUpSp="160000000" />
<skill skillName="Robe Mastery" skillId="235" skillLvl="46" getLevel="81" levelUpSp="160000000" />
<skill skillName="Weapon Mastery" skillId="249" skillLvl="47" getLevel="81" levelUpSp="160000000" />
<skill skillName="Aqua Swirl" skillId="975" skillLvl="30" getLevel="81" levelUpSp="160000000" />
<skill skillName="Aqua Swirl" skillId="1175" skillLvl="30" getLevel="81" levelUpSp="160000000" />
<skill skillName="Servitor Heal" skillId="1127" skillLvl="50" getLevel="81" levelUpSp="160000000" />
<skill skillName="Servitor Recharge" skillId="1126" skillLvl="39" getLevel="81" levelUpSp="160000000" />
<skill skillName="Summon Magnus the Unicorn" skillId="1407" skillLvl="2" getLevel="81" levelUpSp="160000000" />
@@ -74,7 +74,7 @@
<skill skillName="Light Armor Mastery" skillId="258" skillLvl="39" getLevel="82" levelUpSp="170000000" />
<skill skillName="Robe Mastery" skillId="235" skillLvl="47" getLevel="82" levelUpSp="170000000" />
<skill skillName="Weapon Mastery" skillId="249" skillLvl="48" getLevel="82" levelUpSp="170000000" />
<skill skillName="Aqua Swirl" skillId="975" skillLvl="31" getLevel="82" levelUpSp="170000000" />
<skill skillName="Aqua Swirl" skillId="1175" skillLvl="31" getLevel="82" levelUpSp="170000000" />
<skill skillName="Servitor Heal" skillId="1127" skillLvl="51" getLevel="82" levelUpSp="170000000" />
<skill skillName="Servitor Recharge" skillId="1126" skillLvl="40" getLevel="82" levelUpSp="170000000" />
<skill skillName="Spirit Sharing" skillId="1547" skillLvl="5" getLevel="82" levelUpSp="170000000" />
@@ -83,7 +83,7 @@
<skill skillName="Light Armor Mastery" skillId="258" skillLvl="40" getLevel="83" levelUpSp="240000000" />
<skill skillName="Robe Mastery" skillId="235" skillLvl="48" getLevel="83" levelUpSp="240000000" />
<skill skillName="Weapon Mastery" skillId="249" skillLvl="49" getLevel="83" levelUpSp="240000000" />
<skill skillName="Aqua Swirl" skillId="975" skillLvl="32" getLevel="83" levelUpSp="240000000" />
<skill skillName="Aqua Swirl" skillId="1175" skillLvl="32" getLevel="83" levelUpSp="240000000" />
<skill skillName="Servitor Heal" skillId="1127" skillLvl="52" getLevel="83" levelUpSp="240000000" />
<skill skillName="Servitor Recharge" skillId="1126" skillLvl="41" getLevel="83" levelUpSp="240000000" />
<skill skillName="Summon Seraphim the Unicorn" skillId="1332" skillLvl="4" getLevel="83" levelUpSp="240000000" />
@@ -92,7 +92,7 @@
<skill skillName="Light Armor Mastery" skillId="258" skillLvl="41" getLevel="84" levelUpSp="240000000" />
<skill skillName="Robe Mastery" skillId="235" skillLvl="49" getLevel="84" levelUpSp="240000000" />
<skill skillName="Weapon Mastery" skillId="249" skillLvl="50" getLevel="84" levelUpSp="240000000" />
<skill skillName="Aqua Swirl" skillId="975" skillLvl="33" getLevel="84" levelUpSp="240000000" />
<skill skillName="Aqua Swirl" skillId="1175" skillLvl="33" getLevel="84" levelUpSp="240000000" />
<skill skillName="Servitor Heal" skillId="1127" skillLvl="53" getLevel="84" levelUpSp="240000000" />
<skill skillName="Servitor Recharge" skillId="1126" skillLvl="42" getLevel="84" levelUpSp="240000000" />
</skillTree>
@@ -10,7 +10,7 @@
<skill skillName="Throwing Blood Dagger" skillId="1630" skillLvl="1" getLevel="76" levelUpSp="5700000" />
<skill skillName="Dagger Mastery" skillId="209" skillLvl="46" getLevel="76" levelUpSp="5700000" />
<skill skillName="Light Armor Mastery" skillId="233" skillLvl="48" getLevel="76" levelUpSp="5700000" />
<skill skillName="Sting" skillId="233" skillLvl="50" getLevel="76" levelUpSp="5700000" />
<skill skillName="Sting" skillId="223" skillLvl="50" getLevel="76" levelUpSp="5700000" />
<skill skillName="Freezing Strike" skillId="105" skillLvl="25" getLevel="76" levelUpSp="5700000" />
<skill skillName="Drain HP" skillId="70" skillLvl="54" getLevel="76" levelUpSp="5700000" />
<skill skillName="Bleed" skillId="96" skillLvl="7" getLevel="76" levelUpSp="5700000" />
@@ -25,7 +25,7 @@
<skill skillName="Dagger Mastery" skillId="209" skillLvl="47" getLevel="77" levelUpSp="5700000" />
<skill skillName="Light Armor Mastery" skillId="233" skillLvl="49" getLevel="77" levelUpSp="5700000" />
<skill skillName="Sting" skillId="233" skillLvl="51" getLevel="77" levelUpSp="5700000" />
<skill skillName="Sting" skillId="223" skillLvl="51" getLevel="77" levelUpSp="5700000" />
<skill skillName="Drain HP" skillId="70" skillLvl="55" getLevel="77" levelUpSp="5700000" />
<skill skillName="Critical Wound" skillId="531" skillLvl="1" getLevel="77" levelUpSp="5700000">
<item id="90055" count="1" /> <!-- Scroll: Critical Wound -->
@@ -38,7 +38,7 @@
<skill skillName="Dagger Mastery" skillId="209" skillLvl="48" getLevel="78" levelUpSp="13300000" />
<skill skillName="Light Armor Mastery" skillId="233" skillLvl="50" getLevel="78" levelUpSp="13300000" />
<skill skillName="Sting" skillId="233" skillLvl="52" getLevel="78" levelUpSp="13300000" />
<skill skillName="Sting" skillId="223" skillLvl="52" getLevel="78" levelUpSp="13300000" />
<skill skillName="Freezing Strike" skillId="105" skillLvl="26" getLevel="78" levelUpSp="13300000" />
<skill skillName="Drain HP" skillId="70" skillLvl="56" getLevel="78" levelUpSp="13300000" />
<skill skillName="Sand Bomb" skillId="412" skillLvl="11" getLevel="78" levelUpSp="13300000" />
@@ -11,7 +11,7 @@
<skill skillName="Bow Mastery" skillId="208" skillLvl="53" getLevel="76" levelUpSp="6300000" />
<skill skillName="Double Shot" skillId="19" skillLvl="38" getLevel="76" levelUpSp="6300000" />
<skill skillName="Spirit of Sagittarius" skillId="415" skillLvl="1" getLevel="76" levelUpSp="6300000" />
<skill skillName="Sting" skillId="233" skillLvl="50" getLevel="76" levelUpSp="6300000" />
<skill skillName="Sting" skillId="223" skillLvl="50" getLevel="76" levelUpSp="6300000" />
<skill skillName="Freezing Strike" skillId="105" skillLvl="25" getLevel="76" levelUpSp="6300000" />
<skill skillName="Drain HP" skillId="70" skillLvl="54" getLevel="76" levelUpSp="6300000" />
<skill skillName="Fatal Counter" skillId="314" skillLvl="17" getLevel="76" levelUpSp="6300000" />
@@ -26,7 +26,7 @@
<skill skillName="Light Armor Mastery" skillId="233" skillLvl="49" getLevel="77" levelUpSp="6300000" />
<skill skillName="Bow Mastery" skillId="208" skillLvl="54" getLevel="77" levelUpSp="6300000" />
<skill skillName="Double Shot" skillId="19" skillLvl="39" getLevel="77" levelUpSp="6300000" />
<skill skillName="Sting" skillId="233" skillLvl="51" getLevel="77" levelUpSp="6300000" />
<skill skillName="Sting" skillId="223" skillLvl="51" getLevel="77" levelUpSp="6300000" />
<skill skillName="Hamstring Shot" skillId="354" skillLvl="1" getLevel="77" levelUpSp="3000" />
<skill skillName="Drain HP" skillId="70" skillLvl="55" getLevel="77" levelUpSp="6300000" />
<skill skillName="Fatal Counter" skillId="314" skillLvl="18" getLevel="77" levelUpSp="6300000" />
@@ -39,7 +39,7 @@
<item id="90062" count="1" /> <!-- Scroll: Real Target -->
</skill>
<skill skillName="Double Shot" skillId="19" skillLvl="40" getLevel="78" levelUpSp="14700000" />
<skill skillName="Sting" skillId="233" skillLvl="52" getLevel="78" levelUpSp="14700000" />
<skill skillName="Sting" skillId="223" skillLvl="52" getLevel="78" levelUpSp="14700000" />
<skill skillName="Freezing Strike" skillId="105" skillLvl="26" getLevel="78" levelUpSp="14700000" />
<skill skillName="Drain HP" skillId="70" skillLvl="56" getLevel="78" levelUpSp="14700000" />
<skill skillName="Fatal Counter" skillId="314" skillLvl="19" getLevel="78" levelUpSp="14700000" />
@@ -11,7 +11,7 @@
</skill>
<skill skillName="Sword/Blunt Weapon Mastery" skillId="217" skillLvl="46" getLevel="76" levelUpSp="4900000" />
<skill skillName="Heavy Armor Mastery" skillId="232" skillLvl="53" getLevel="76" levelUpSp="4900000" />
<skill skillName="Sting" skillId="233" skillLvl="50" getLevel="76" levelUpSp="4900000" />
<skill skillName="Sting" skillId="223" skillLvl="50" getLevel="76" levelUpSp="4900000" />
<skill skillName="Freezing Strike" skillId="105" skillLvl="25" getLevel="76" levelUpSp="4900000" />
<skill skillName="Drain HP" skillId="70" skillLvl="54" getLevel="76" levelUpSp="4900000" />
<skill skillName="Life Leech" skillId="289" skillLvl="16" getLevel="76" levelUpSp="4900000" />
@@ -30,7 +30,7 @@
<skill skillName="Aggression Aura" skillId="18" skillLvl="39" getLevel="77" levelUpSp="4900000" />
<skill skillName="Sword/Blunt Weapon Mastery" skillId="217" skillLvl="47" getLevel="77" levelUpSp="4900000" />
<skill skillName="Heavy Armor Mastery" skillId="232" skillLvl="54" getLevel="77" levelUpSp="4900000" />
<skill skillName="Sting" skillId="233" skillLvl="51" getLevel="77" levelUpSp="4900000" />
<skill skillName="Sting" skillId="223" skillLvl="51" getLevel="77" levelUpSp="4900000" />
<skill skillName="Drain HP" skillId="70" skillLvl="55" getLevel="77" levelUpSp="4900000" />
<skill skillName="Magic Resistance" skillId="147" skillLvl="53" getLevel="77" levelUpSp="4900000" />
<skill skillName="Vengeance" skillId="368" skillLvl="1" getLevel="77" levelUpSp="4900000">
@@ -43,7 +43,7 @@
<skill skillName="Aggression Aura" skillId="18" skillLvl="40" getLevel="78" levelUpSp="11400000" />
<skill skillName="Sword/Blunt Weapon Mastery" skillId="217" skillLvl="48" getLevel="78" levelUpSp="11400000" />
<skill skillName="Heavy Armor Mastery" skillId="232" skillLvl="55" getLevel="78" levelUpSp="11400000" />
<skill skillName="Sting" skillId="233" skillLvl="52" getLevel="78" levelUpSp="11400000" />
<skill skillName="Sting" skillId="223" skillLvl="52" getLevel="78" levelUpSp="11400000" />
<skill skillName="Freezing Strike" skillId="105" skillLvl="26" getLevel="78" levelUpSp="11400000" />
<skill skillName="Drain HP" skillId="70" skillLvl="56" getLevel="78" levelUpSp="11400000" />
<skill skillName="Life Leech" skillId="289" skillLvl="17" getLevel="78" levelUpSp="11400000" />
@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="1" toLevel="45" name="Triple Slash">
<!-- Quickly strikes the target three times with $s1 Power. For $s2, enemy s P. Def. -$s3. Requires dual swords. Over-hit. Ignores shield block. -->
<!-- Quickly strikes the target three times with $s1 Power. For $s2, enemy's P. Def. -$s3. Requires dual swords. Over-hit. Ignores shield block. -->
<icon>icon.skill0001</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
@@ -9,7 +9,7 @@
<activateRate>70</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<castRange>40</castRange>
<coolTime>167</coolTime>
<coolTime>500</coolTime>
<effectPoint>
<value level="1">-213</value>
<value level="2">-219</value>
@@ -49,8 +49,13 @@
<value level="36">-386</value>
<value level="37">-388</value>
<value level="38">-391</value>
<value level="39">-393</value>
<value level="40">-396</value>
<value level="39">-394</value>
<value level="40">-397</value>
<value level="41">-403</value>
<value level="42">-406</value>
<value level="43">-409</value>
<value level="44">-412</value>
<value level="45">-415</value>
</effectPoint>
<effectRange>400</effectRange>
<hitTime>1733</hitTime>
@@ -417,7 +422,7 @@
<!-- Discharges a powerful energy beam at the enemy with $s1 Power added to P. Atk. Requires dual sword. Increases Power upon consumption of Momentum, and consumes up to $s2. Over-hit. Critical. -->
<icon>icon.skill0005</icon>
<castRange>40</castRange>
<coolTime>167</coolTime>
<coolTime>500</coolTime>
<effectPoint>
<value level="1">-372</value>
<value level="2">-381</value>
@@ -450,9 +455,9 @@
<value level="29">-574</value>
<value level="30">-578</value>
<value level="31">-582</value>
<value level="32">-586</value>
<value level="33">-590</value>
<value level="34">-596</value>
<value level="32">-585</value>
<value level="33">-588</value>
<value level="34">-591</value>
</effectPoint>
<effectRange>400</effectRange>
<hitTime>1733</hitTime>
@@ -587,7 +592,7 @@
</effects>
</skill>
<skill id="6" toLevel="45" name="Sonic Blaster">
<!-- Hurls a deadly blast of force from the sword with $s1 Power added to P. Atk, stunning the target for $s2. Requires a dual sword, sword or blunt to be equipped. Increases Power upon consuming Momentum, and consumes up to $s3. Over-hit. Critical. -->
<!-- Hurls a deadly blast of force from the sword with $s1 Power added to P. Atk, stunning the target for $s2. Requires a dual sword, sword or blunt to be equipped. Increases Power upon consuming Momentum, and consumes up to $s3. Over-hit. Critical. -->
<icon>icon.skill0006</icon>
<castRange>600</castRange>
<abnormalLvl>1</abnormalLvl>
@@ -634,9 +639,14 @@
<value level="35">-328</value>
<value level="36">-331</value>
<value level="37">-333</value>
<value level="38">-335</value>
<value level="39">-337</value>
<value level="40">-340</value>
<value level="38">-336</value>
<value level="39">-339</value>
<value level="40">-342</value>
<value level="41">-348</value>
<value level="42">-351</value>
<value level="43">-354</value>
<value level="44">-357</value>
<value level="45">-360</value>
</effectPoint>
<effectRange>1100</effectRange>
<hitTime>1900</hitTime>
@@ -735,6 +745,8 @@
<value level="45">130</value>
</mpConsume>
<operateType>A2</operateType>
<isDebuff>true</isDebuff>
<coolTime>500</coolTime>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<trait>SHOCK</trait>
@@ -806,7 +818,7 @@
<effect name="BlockActions" />
</effects>
</skill>
<skill id="7" toLevel="44" name="Sonic Storm">
<skill id="7" toLevel="31" name="Sonic Storm">
<!-- Attacks the target and nearby enemies with $s1 Power added to P. Atk. Requires a sword, blunt weapon, spear, fist weapon, or dual sword. Increases Power upon consuming Momentum, and consumes up to $s2. Over-hit. Critical. -->
<icon>icon.skill0007</icon>
<affectLimit>5-12</affectLimit>
@@ -842,22 +854,9 @@
<value level="26">-164</value>
<value level="27">-166</value>
<value level="28">-167</value>
<value level="29">-709</value>
<value level="30">-709</value>
<value level="31">-709</value>
<value level="32">-709</value>
<value level="33">-709</value>
<value level="34">-709</value>
<value level="35">-709</value>
<value level="36">-709</value>
<value level="37">-709</value>
<value level="38">-709</value>
<value level="39">-709</value>
<value level="40">-709</value>
<value level="41">-709</value>
<value level="42">-709</value>
<value level="43">-709</value>
<value level="44">-709</value>
<value level="29">-712</value>
<value level="30">-715</value>
<value level="31">-718</value>
</effectPoint>
<effectRange>1000</effectRange>
<hitTime>1790</hitTime>
@@ -893,19 +892,6 @@
<value level="29">75</value>
<value level="30">77</value>
<value level="31">79</value>
<value level="32">81</value>
<value level="33">83</value>
<value level="34">85</value>
<value level="35">86</value>
<value level="36">88</value>
<value level="37">90</value>
<value level="38">92</value>
<value level="39">94</value>
<value level="40">96</value>
<value level="41">98</value>
<value level="42">101</value>
<value level="43">103</value>
<value level="44">105</value>
</magicLvl>
<mpConsume>
<value level="1">55</value>
@@ -939,19 +925,6 @@
<value level="29">161</value>
<value level="30">163</value>
<value level="31">169</value>
<value level="32">175</value>
<value level="33">180</value>
<value level="34">161</value>
<value level="35">163</value>
<value level="36">169</value>
<value level="37">175</value>
<value level="38">180</value>
<value level="39">186</value>
<value level="40">192</value>
<value level="41">198</value>
<value level="42">204</value>
<value level="43">210</value>
<value level="44">216</value>
</mpConsume>
<operateType>A1</operateType>
<reuseDelay>10000</reuseDelay>
@@ -1003,29 +976,13 @@
<value level="29">427</value>
<value level="30">451</value>
<value level="31">473</value>
<value level="32">496</value>
<value level="33">520</value>
<value level="34">15024</value>
<value level="35">15542</value>
<value level="36">16580</value>
<value level="37">17618</value>
<value level="38">18656</value>
<value level="39">19695</value>
<value level="40">20732</value>
<value level="41">21771</value>
<value level="42">23352</value>
<value level="43">24490</value>
<value level="44">25628</value>
<value fromLevel="40" toLevel="44" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
</power>
<overHit>true</overHit>
<criticalChance>
<value fromLevel="1" toLevel="44">15</value>
<value fromLevel="40" toLevel="44" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
<value fromLevel="1" toLevel="31">15</value>
</criticalChance>
<pDefMod>
<value fromLevel="1" toLevel="44">1</value>
<value fromLevel="40" toLevel="44" fromSubLevel="3001" toSubLevel="3030">{0.99 - 0.006 * (subIndex - 1)}</value>
<value fromLevel="1" toLevel="31">1</value>
</pDefMod>
</effect>
</effects>
@@ -1130,9 +1087,9 @@
<value level="32">-164</value>
<value level="33">-166</value>
<value level="34">-167</value>
<value level="35">-169</value>
<value level="36">-171</value>
<value level="37">-172</value>
<value level="35">-170</value>
<value level="36">-173</value>
<value level="37">-176</value>
</effectPoint>
<effectRange>400</effectRange>
<fanRange>0;0;200;180</fanRange>
@@ -1889,7 +1846,7 @@
<affectLimit>5-12</affectLimit>
<affectRange>200</affectRange>
<castRange>40</castRange>
<coolTime>217</coolTime>
<coolTime>500</coolTime>
<effectPoint>
<value level="1">-116</value>
<value level="2">-119</value>
@@ -1925,9 +1882,9 @@
<value level="32">-192</value>
<value level="33">-193</value>
<value level="34">-194</value>
<value level="35">-195</value>
<value level="36">-197</value>
<value level="37">-198</value>
<value level="35">-197</value>
<value level="36">-200</value>
<value level="37">-203</value>
</effectPoint>
<effectRange>400</effectRange>
<fanRange>0;0;200;180</fanRange>
@@ -2081,46 +2038,51 @@
<affectLimit>10-10</affectLimit>
<affectRange>200</affectRange>
<effectPoint>
<value level="1">-4312</value>
<value level="2">-4427</value>
<value level="3">-4544</value>
<value level="4">-4661</value>
<value level="5">-4778</value>
<value level="6">-4895</value>
<value level="7">-5013</value>
<value level="8">-5131</value>
<value level="9">-5248</value>
<value level="10">-5365</value>
<value level="11">-5481</value>
<value level="12">-5597</value>
<value level="13">-5713</value>
<value level="14">-5827</value>
<value level="15">-5939</value>
<value level="16">-6051</value>
<value level="17">-6161</value>
<value level="18">-6271</value>
<value level="19">-6379</value>
<value level="20">-6483</value>
<value level="21">-6587</value>
<value level="22">-6688</value>
<value level="23">-6788</value>
<value level="24">-6884</value>
<value level="25">-6977</value>
<value level="26">-7069</value>
<value level="27">-7157</value>
<value level="28">-7243</value>
<value level="29">-7324</value>
<value level="30">-7403</value>
<value level="31">-7478</value>
<value level="32">-7550</value>
<value level="33">-7618</value>
<value level="34">-7682</value>
<value level="35">-7742</value>
<value level="36">-7798</value>
<value level="37">-7850</value>
<value level="38">-7904</value>
<value level="39">-7959</value>
<value level="40">-8012</value>
<value level="1">-1184</value>
<value level="2">-1216</value>
<value level="3">-1247</value>
<value level="4">-1280</value>
<value level="5">-1312</value>
<value level="6">-1344</value>
<value level="7">-1377</value>
<value level="8">-1409</value>
<value level="9">-1441</value>
<value level="10">-1474</value>
<value level="11">-1506</value>
<value level="12">-1538</value>
<value level="13">-1569</value>
<value level="14">-1601</value>
<value level="15">-1631</value>
<value level="16">-1662</value>
<value level="17">-1693</value>
<value level="18">-1723</value>
<value level="19">-1752</value>
<value level="20">-1781</value>
<value level="21">-1810</value>
<value level="22">-1837</value>
<value level="23">-1865</value>
<value level="24">-1891</value>
<value level="25">-1917</value>
<value level="26">-1943</value>
<value level="27">-1967</value>
<value level="28">-1990</value>
<value level="29">-2012</value>
<value level="30">-2034</value>
<value level="31">-2055</value>
<value level="32">-2075</value>
<value level="33">-2093</value>
<value level="34">-2111</value>
<value level="35">-2127</value>
<value level="36">-2143</value>
<value level="37">-2157</value>
<value level="38">-2171</value>
<value level="39">-2186</value>
<value level="40">-2200</value>
<value level="41">-2229</value>
<value level="42">-2243</value>
<value level="43">-2257</value>
<value level="44">-2272</value>
<value level="45">-2286</value>
</effectPoint>
<hitTime>1000</hitTime>
<isDebuff>true</isDebuff>
@@ -2274,9 +2236,14 @@
<value level="35">-656</value>
<value level="36">-661</value>
<value level="37">-665</value>
<value level="38">-670</value>
<value level="39">-676</value>
<value level="40">-681</value>
<value level="38">-668</value>
<value level="39">-671</value>
<value level="40">-674</value>
<value level="41">-680</value>
<value level="42">-683</value>
<value level="43">-686</value>
<value level="44">-689</value>
<value level="45">-692</value>
</effectPoint>
<effectRange>1400</effectRange>
<hitTime>3000</hitTime>
@@ -2584,9 +2551,9 @@
<value level="29">-328</value>
<value level="30">-331</value>
<value level="31">-333</value>
<value level="32">-335</value>
<value level="33">-338</value>
<value level="34">-340</value>
<value level="32">-336</value>
<value level="33">-339</value>
<value level="34">-341</value>
</effectPoint>
<effectRange>1000</effectRange>
<hitTime>3200</hitTime>
@@ -2818,7 +2785,7 @@
<skill id="27" toLevel="14" name="Unlock">
<!-- Has a $s1 chance to open a level $s2 door, and $s3 chance to open a treasure chest. Requires $s4 Thief Keys. -->
<icon>icon.skill0027</icon>
<castRange>400</castRange>
<castRange>40</castRange>
<effectPoint>
<value level="1">-1</value>
<value level="2">-2</value>
@@ -2975,61 +2942,71 @@
<value level="50">800</value>
<value level="51">800</value>
<value level="52">800</value>
<value level="53">800</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="54">800</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="55">800</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="56">800</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="57">800</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</castRange>
<coolTime>200</coolTime>
<effectPoint>
<value level="1">-3928</value>
<value level="2">-4069</value>
<value level="3">-4213</value>
<value level="4">-4508</value>
<value level="5">-4659</value>
<value level="6">-4814</value>
<value level="7">-5129</value>
<value level="8">-5291</value>
<value level="9">-5453</value>
<value level="10">-5786</value>
<value level="11">-5953</value>
<value level="12">-6124</value>
<value level="13">-6468</value>
<value level="14">-6641</value>
<value level="15">-6815</value>
<value level="16">-6992</value>
<value level="17">-7166</value>
<value level="18">-7343</value>
<value level="19">-7519</value>
<value level="20">-7696</value>
<value level="21">-7872</value>
<value level="22">-8047</value>
<value level="23">-8221</value>
<value level="24">-8396</value>
<value level="25">-8569</value>
<value level="26">-8740</value>
<value level="27">-8909</value>
<value level="28">-9076</value>
<value level="29">-9242</value>
<value level="30">-9406</value>
<value level="31">-9568</value>
<value level="32">-9724</value>
<value level="33">-9881</value>
<value level="34">-10032</value>
<value level="35">-10181</value>
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<value level="37">-10466</value>
<value level="38">-10603</value>
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<value level="42">-11105</value>
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<value level="44">-11324</value>
<value level="45">-11427</value>
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<value level="48">-11697</value>
<value level="49">-11774</value>
<value level="50">-11863</value>
<value level="51">-11951</value>
<value level="52">-12049</value>
<value level="1">-718</value>
<value level="2">-744</value>
<value level="3">-770</value>
<value level="4">-825</value>
<value level="5">-853</value>
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<value level="7">-938</value>
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<value level="9">-998</value>
<value level="10">-1059</value>
<value level="11">-1090</value>
<value level="12">-1121</value>
<value level="13">-1184</value>
<value level="14">-1216</value>
<value level="15">-1247</value>
<value level="16">-1280</value>
<value level="17">-1312</value>
<value level="18">-1344</value>
<value level="19">-1377</value>
<value level="20">-1409</value>
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<value level="22">-1474</value>
<value level="23">-1506</value>
<value level="24">-1538</value>
<value level="25">-1569</value>
<value level="26">-1601</value>
<value level="27">-1631</value>
<value level="28">-1662</value>
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<value level="33">-1810</value>
<value level="34">-1837</value>
<value level="35">-1865</value>
<value level="36">-1891</value>
<value level="37">-1917</value>
<value level="38">-1943</value>
<value level="39">-1967</value>
<value level="40">-1990</value>
<value level="41">-2012</value>
<value level="42">-2034</value>
<value level="43">-2055</value>
<value level="44">-2075</value>
<value level="45">-2093</value>
<value level="46">-2111</value>
<value level="47">-2127</value>
<value level="48">-2143</value>
<value level="49">-2157</value>
<value level="50">-2171</value>
<value level="51">-2186</value>
<value level="52">-2200</value>
<value level="53">-2229</value>
<value level="54">-2243</value>
<value level="55">-2257</value>
<value level="56">-2272</value>
<value level="57">-2286</value>
</effectPoint>
<effectRange>
<value level="1">900</value>
@@ -3084,6 +3061,11 @@
<value level="50">1300</value>
<value level="51">1300</value>
<value level="52">1300</value>
<value level="53">1300</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="54">1300</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="55">1300</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="56">1300</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="57">1300</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</effectRange>
<hitTime>700</hitTime>
<isDebuff>true</isDebuff>
@@ -3306,8 +3288,13 @@
<value level="36">-551</value>
<value level="37">-554</value>
<value level="38">-558</value>
<value level="39">-562</value>
<value level="40">-566</value>
<value level="39">-561</value>
<value level="40">-564</value>
<value level="41">-570</value>
<value level="42">-573</value>
<value level="43">-576</value>
<value level="44">-579</value>
<value level="45">-582</value>
</effectPoint>
<effectRange>400</effectRange>
<hitTime>1080</hitTime>
@@ -3673,13 +3660,13 @@
</effect>
</effects>
</skill>
<skill id="35" toLevel="44" name="Force Storm">
<skill id="35" toLevel="31" name="Force Storm">
<!-- Attacks near the enemy with $s1 Power added to P. Atk. Requires a sword, blunt weapon, spear, fist weapon, or dual sword. Over-hit. Critical. -->
<icon>icon.skill0035</icon>
<affectLimit>5-12</affectLimit>
<affectRange>150</affectRange>
<castRange>500</castRange>
<coolTime>300</coolTime>
<coolTime>500</coolTime>
<effectPoint>
<value level="1">-114</value>
<value level="2">-117</value>
@@ -3709,25 +3696,12 @@
<value level="26">-164</value>
<value level="27">-166</value>
<value level="28">-167</value>
<value level="29">-709</value>
<value level="30">-709</value>
<value level="31">-709</value>
<value level="32">-709</value>
<value level="33">-709</value>
<value level="34">-709</value>
<value level="35">-709</value>
<value level="36">-709</value>
<value level="37">-709</value>
<value level="38">-709</value>
<value level="39">-709</value>
<value level="40">-709</value>
<value level="41">-709</value>
<value level="42">-709</value>
<value level="43">-709</value>
<value level="44">-709</value>
<value level="29">-170</value>
<value level="30">-173</value>
<value level="31">-176</value>
</effectPoint>
<effectRange>1000</effectRange>
<hitTime>1790</hitTime>
<hitTime>1900</hitTime>
<magicLvl>
<value level="1">47</value>
<value level="2">48</value>
@@ -3760,20 +3734,6 @@
<value level="29">74</value>
<value level="30">75</value>
<value level="31">77</value>
<value level="32">79</value>
<value level="33">81</value>
<value level="34">83</value>
<value level="35">85</value>
<value level="36">86</value>
<value level="37">88</value>
<value level="38">90</value>
<value level="39">92</value>
<value level="40">94</value>
<value level="41">96</value>
<value level="42">98</value>
<value level="43">101</value>
<value level="44">103</value>
<value level="45">105</value>
</magicLvl>
<mpConsume>
<value level="1">55</value>
@@ -3807,22 +3767,9 @@
<value level="29">161</value>
<value level="30">163</value>
<value level="31">169</value>
<value level="32">175</value>
<value level="33">180</value>
<value level="34">161</value>
<value level="35">163</value>
<value level="36">169</value>
<value level="37">175</value>
<value level="38">180</value>
<value level="39">186</value>
<value level="40">192</value>
<value level="41">198</value>
<value level="42">204</value>
<value level="43">210</value>
<value level="44">216</value>
</mpConsume>
<operateType>A1</operateType>
<reuseDelay>10000</reuseDelay>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
@@ -3868,29 +3815,13 @@
<value level="29">427</value>
<value level="30">451</value>
<value level="31">473</value>
<value level="32">496</value>
<value level="33">520</value>
<value level="34">15024</value>
<value level="35">15542</value>
<value level="36">16580</value>
<value level="37">17618</value>
<value level="38">18656</value>
<value level="39">19695</value>
<value level="40">20732</value>
<value level="41">21771</value>
<value level="42">23352</value>
<value level="43">24490</value>
<value level="44">25628</value>
<value fromLevel="40" toLevel="44" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
</power>
<overHit>true</overHit>
<criticalChance>
<value fromLevel="1" toLevel="44">15</value>
<value fromLevel="40" toLevel="44" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
<value fromLevel="1" toLevel="31">15</value>
</criticalChance>
<pDefMod>
<value fromLevel="1" toLevel="44">1</value>
<value fromLevel="40" toLevel="44" fromSubLevel="3001" toSubLevel="3030">{0.99 - 0.006 * (subIndex - 1)}</value>
<value fromLevel="1" toLevel="31">1</value>
</pDefMod>
</effect>
</effects>
@@ -3940,8 +3871,8 @@
<value level="36">-331</value>
<value level="37">-333</value>
<value level="38">-336</value>
<value level="39">-338</value>
<value level="40">-340</value>
<value level="39">-339</value>
<value level="40">-342</value>
</effectPoint>
<hitTime>1067</hitTime>
<magicLvl>
@@ -4345,7 +4276,7 @@
<effect name="ConsumeBody" />
</effects>
</skill>
<skill id="48" toLevel="49" name="Thunder Storm">
<skill id="48" toLevel="45" name="Thunder Storm">
<!-- Swings a spear to attack nearby enemies with $s1 Power added to P. Atk. and causes Stun for $s2. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit. Critical. -->
<icon>icon.skill0048</icon>
<abnormalLvl>1</abnormalLvl>
@@ -4353,8 +4284,8 @@
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>
<value fromLevel="1" toLevel="49">50</value>
<value fromLevel="45" toLevel="49" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
<value fromLevel="1" toLevel="45">50</value>
<value fromLevel="45" toLevel="45" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
</activateRate>
<affectLimit>6-12</affectLimit>
<affectRange>150</affectRange>
@@ -4398,18 +4329,14 @@
<value level="35">-164</value>
<value level="36">-166</value>
<value level="37">-167</value>
<value level="38">-167</value>
<value level="39">-167</value>
<value level="40">-167</value>
<value level="41">-167</value>
<value level="42">-167</value>
<value level="43">-167</value>
<value level="44">-167</value>
<value level="45">-167</value>
<value level="46">-167</value>
<value level="47">-167</value>
<value level="48">-167</value>
<value level="49">-167</value>
<value level="38">-170</value>
<value level="39">-173</value>
<value level="40">-176</value>
<value level="41">-182</value>
<value level="42">-185</value>
<value level="43">-188</value>
<value level="44">-191</value>
<value level="45">-194</value>
</effectPoint>
<hitTime>1080</hitTime>
<isDebuff>true</isDebuff>
@@ -4460,10 +4387,6 @@
<value level="43">85</value>
<value level="44">90</value>
<value level="45">95</value>
<value level="46">99</value>
<value level="47">101</value>
<value level="48">103</value>
<value level="49">105</value>
</magicLvl>
<mpConsume>
<value level="1">52</value>
@@ -4511,10 +4434,6 @@
<value level="43">122</value>
<value level="44">124</value>
<value level="45">129</value>
<value level="46">133</value>
<value level="47">137</value>
<value level="48">141</value>
<value level="49">145</value>
</mpConsume>
<operateType>A2</operateType>
<reuseDelay>5000</reuseDelay>
@@ -4578,16 +4497,12 @@
<value level="43">26003</value>
<value level="44">30494</value>
<value level="45">35883</value>
<value level="46">37680</value>
<value level="47">39349</value>
<value level="48">40997</value>
<value level="49">42645</value>
<value fromLevel="45" toLevel="49" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
<value fromLevel="45" toLevel="45" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
</power>
<ignoreShieldDefence>true</ignoreShieldDefence>
<criticalChance>
<value fromLevel="1" toLevel="49">15</value>
<value fromLevel="45" toLevel="49" fromSubLevel="3001" toSubLevel="3030">{base + base / 100 * subIndex}</value>
<value fromLevel="1" toLevel="45">15</value>
<value fromLevel="45" toLevel="45" fromSubLevel="3001" toSubLevel="3030">{base + base / 100 * subIndex}</value>
</criticalChance>
<overHit>true</overHit>
</effect>
@@ -4889,9 +4804,14 @@
<value level="47">-383</value>
<value level="48">-386</value>
<value level="49">-388</value>
<value level="50">-383</value>
<value level="51">-386</value>
<value level="52">-388</value>
<value level="50">-391</value>
<value level="51">-394</value>
<value level="52">-397</value>
<value level="53">-403</value>
<value level="54">-406</value>
<value level="55">-409</value>
<value level="56">-412</value>
<value level="57">-415</value>
</effectPoint>
<effectRange>1100</effectRange>
<hitTime>1900</hitTime>
@@ -5014,6 +4934,7 @@
<value level="57">75</value>
</mpConsume>
<operateType>A1</operateType>
<coolTime>500</coolTime>
<reuseDelay>4000</reuseDelay>
<!-- charge values -->
<magicCriticalRate>5</magicCriticalRate>
@@ -5604,8 +5525,11 @@
<value level="11">-635</value>
<value level="12">-646</value>
<value level="13">-655</value>
<value level="14">-664</value>
<value level="15">-675</value>
<value level="14">-659</value>
<value level="15">-663</value>
<value level="16">-667</value>
<value level="17">-671</value>
<value level="18">-675</value>
</effectPoint>
<effectRange>1100</effectRange>
<hitTime>1500</hitTime>
@@ -5748,7 +5672,7 @@
</effect>
</effects>
</skill>
<skill id="69" toLevel="32" name="Sacrifice">
<skill id="69" toLevel="36" name="Sacrifice">
<!-- Consumes your HP to recover the target's HP by $s1. -->
<icon>icon.skill0069</icon>
<castRange>600</castRange>
@@ -5782,9 +5706,13 @@
<value level="27">790</value>
<value level="28">795</value>
<value level="29">800</value>
<value level="30">805</value>
<value level="31">810</value>
<value level="32">815</value>
<value level="30">803</value>
<value level="31">805</value>
<value level="32">808</value>
<value level="33">810</value>
<value level="34">815</value>
<value level="35">820</value>
<value level="36">825</value>
</effectPoint>
<effectRange>1100</effectRange>
<hitTime>1500</hitTime>
@@ -5821,6 +5749,10 @@
<value level="30">1583</value>
<value level="31">1594</value>
<value level="32">1605</value>
<value level="33">1605</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="34">1605</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="35">1605</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="36">1605</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</hpConsume>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
@@ -5856,6 +5788,10 @@
<value level="30">82</value>
<value level="31">83</value>
<value level="32">84</value>
<value level="33">84</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="34">84</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="35">84</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="36">84</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</magicLvl>
<operateType>A1</operateType>
<reuseDelay>5000</reuseDelay>
@@ -5897,6 +5833,10 @@
<value level="30">2179</value>
<value level="31">2210</value>
<value level="32">2241</value>
<value level="33">2241</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="34">2241</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="35">2241</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="36">2241</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</power>
</effect>
</effects>
@@ -5961,7 +5901,7 @@
<value level="53">-655</value>
<value level="54">-659</value>
<value level="55">-663</value>
<value level="56">-668</value>
<value level="56">-667</value>
</effectPoint>
<effectRange>1100</effectRange>
<attributeType>DARK</attributeType>
@@ -6398,6 +6338,8 @@
<effectPoint>
<value level="1">204</value>
<value level="2">408</value>
<value level="3">500</value>
<value level="4">550</value>
</effectPoint>
<hitTime>1500</hitTime>
<magicLvl>
@@ -6459,7 +6401,7 @@
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<castRange>40</castRange>
<coolTime>440</coolTime>
<coolTime>500</coolTime>
<effectPoint>
<value level="1">-266</value>
<value level="2">-304</value>
@@ -6623,7 +6565,8 @@
<value level="1">-523</value>
<value level="2">-566</value>
<value level="3">-646</value>
<value level="4">-712</value>
<value level="4">-706</value>
<value level="5">-766</value>
</effectPoint>
<hitTime>1833</hitTime>
<isDebuff>true</isDebuff>
@@ -6873,8 +6816,13 @@
<value level="51">-1300</value>
<value level="52">-1309</value>
<value level="53">-1318</value>
<value level="54">-1330</value>
<value level="55">-1341</value>
<value level="54">-1327</value>
<value level="55">-1336</value>
<value level="56">-1345</value>
<value level="57">-1354</value>
<value level="58">-1363</value>
<value level="59">-1372</value>
<value level="60">-1381</value>
</effectPoint>
<effectRange>400</effectRange>
<hitTime>1200</hitTime>
@@ -7181,8 +7129,8 @@
<value level="18">-635</value>
<value level="19">-646</value>
<value level="20">-655</value>
<value level="21">-664</value>
<value level="22">-673</value>
<value level="21">-658</value>
<value level="22">-661</value>
</effectPoint>
<effectRange>400</effectRange>
<hitTime>1604</hitTime>
@@ -7305,7 +7253,7 @@
<value level="4">-279</value>
<value level="5">-311</value>
<value level="6">-323</value>
<value level="7">-354</value>
<value level="7">-333</value>
</effectPoint>
<effectRange>400</effectRange>
<hitTime>1080</hitTime>
@@ -7385,8 +7333,8 @@
<value level="9">-635</value>
<value level="10">-646</value>
<value level="11">-655</value>
<value level="12">-669</value>
<value level="13">-682</value>
<value level="12">-659</value>
<value level="13">-663</value>
</effectPoint>
<hitTime>1500</hitTime>
<isDebuff>true</isDebuff>
@@ -7450,7 +7398,9 @@
<value level="3">-450</value>
<value level="4">-470</value>
<value level="5">-487</value>
<value level="6">-505</value>
<value level="6">-502</value>
<value level="7">-517</value>
<value level="8">-532</value>
</effectPoint>
<effectRange>400</effectRange>
<hitTime>2000</hitTime>
@@ -156,9 +156,14 @@
<value level="38">-656</value>
<value level="39">-661</value>
<value level="40">-665</value>
<value level="41">-672</value>
<value level="42">-677</value>
<value level="43">-683</value>
<value level="41">-668</value>
<value level="42">-671</value>
<value level="43">-674</value>
<value level="44">-680</value>
<value level="45">-683</value>
<value level="46">-686</value>
<value level="47">-689</value>
<value level="48">-692</value>
</effectPoint>
<effectRange>1400</effectRange>
<hitTime>3000</hitTime>
@@ -382,8 +387,8 @@
<value level="14">-635</value>
<value level="15">-646</value>
<value level="16">-655</value>
<value level="17">-664</value>
<value level="18">-679</value>
<value level="17">-658</value>
<value level="18">-661</value>
</effectPoint>
<effectRange>1100</effectRange>
<hitTime>3000</hitTime>
@@ -505,7 +510,7 @@
<value level="2">-549</value>
<value level="3">-582</value>
<value level="4">-635</value>
<value level="5">-691</value>
<value level="5">-639</value>
</effectPoint>
<effectRange>900</effectRange>
<hitTime>1500</hitTime>
@@ -606,8 +611,8 @@
<value level="22">-635</value>
<value level="23">-646</value>
<value level="24">-655</value>
<value level="25">-667</value>
<value level="26">-681</value>
<value level="25">-658</value>
<value level="26">-661</value>
</effectPoint>
<effectRange>1100</effectRange>
<attributeType>WATER</attributeType>
@@ -817,8 +822,8 @@
<value level="7">-635</value>
<value level="8">-646</value>
<value level="9">-655</value>
<value level="10">-664</value>
<value level="11">-672</value>
<value level="10">-659</value>
<value level="11">-663</value>
</effectPoint>
<hitTime>2000</hitTime>
<isDebuff>true</isDebuff>
@@ -1133,8 +1138,8 @@
<value level="15">-318</value>
<value level="16">-323</value>
<value level="17">-328</value>
<value level="18">-333</value>
<value level="19">-340</value>
<value level="18">-331</value>
<value level="19">-334</value>
</effectPoint>
<effectRange>1100</effectRange>
<hitTime>1200</hitTime>
@@ -1261,8 +1266,8 @@
<value level="12">-318</value>
<value level="13">-323</value>
<value level="14">-328</value>
<value level="15">-333</value>
<value level="16">-342</value>
<value level="15">-331</value>
<value level="16">-334</value>
</effectPoint>
<hitTime>1200</hitTime>
<isDebuff>true</isDebuff>
@@ -1522,8 +1527,8 @@
<value level="13">-318</value>
<value level="14">-323</value>
<value level="15">-328</value>
<value level="16">-333</value>
<value level="17">-342</value>
<value level="16">-331</value>
<value level="17">-334</value>
</effectPoint>
<effectRange>1100</effectRange>
<hitTime>1200</hitTime>
@@ -1653,8 +1658,14 @@
<value level="12">-635</value>
<value level="13">-646</value>
<value level="14">-655</value>
<value level="13">-664</value>
<value level="14">-672</value>
<value level="15">-659</value>
<value level="16">-663</value>
<value level="17">-667</value>
<value level="18">-671</value>
<value level="19">-675</value>
<value level="20">-679</value>
<value level="21">-683</value>
<value level="22">-687</value>
</effectPoint>
<effectRange>1100</effectRange>
<hitTime>1500</hitTime>
@@ -2429,6 +2440,11 @@
<value level="46">30</value>
<value level="47">30</value>
<value level="48">30</value>
<value level="49">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="50">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="51">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="52">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="53">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>PER</mode>
</effect>
@@ -2884,7 +2900,7 @@
</effect>
</effects>
</skill>
<skill id="172" toLevel="15" name="Create Item">
<skill id="172" toLevel="14" name="Create Item">
<!-- Allows the user to manufacture level $s1 items. -->
<icon>icon.skill0172</icon>
<magicLvl>
@@ -2902,7 +2918,6 @@
<value level="12">90</value>
<value level="13">95</value>
<value level="14">99</value>
<value level="15">104</value>
</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
@@ -3211,8 +3226,13 @@
<value level="36">-331</value>
<value level="37">-333</value>
<value level="38">-336</value>
<value level="39">-338</value>
<value level="39">-339</value>
<value level="40">-341</value>
<value level="41">-343</value>
<value level="42">-345</value>
<value level="43">-347</value>
<value level="44">-349</value>
<value level="45">-351</value>
</effectPoint>
<effectRange>400</effectRange>
<hitTime>1080</hitTime>
@@ -1249,8 +1249,8 @@
<value level="48">-331</value>
<value level="49">-333</value>
<value level="50">-336</value>
<value level="51">-338</value>
<value level="52">-341</value>
<value level="51">-339</value>
<value level="52">-342</value>
</effectPoint>
<effectRange>400</effectRange>
<hitTime>1080</hitTime>
@@ -3746,9 +3746,12 @@
<value level="9">-597</value>
<value level="10">-624</value>
<value level="11">-646</value>
<value level="12">-617</value>
<value level="13">-652</value>
<value level="14">-701</value>
<value level="12">-666</value>
<value level="13">-686</value>
<value level="14">-706</value>
<value level="15">-726</value>
<value level="16">-746</value>
<value level="17">-766</value>
</effectPoint>
<effectRange>400</effectRange>
<hitTime>1800</hitTime>
@@ -4324,9 +4327,14 @@
<value level="35">-328</value>
<value level="36">-331</value>
<value level="37">-333</value>
<value level="38">-335</value>
<value level="39">-338</value>
<value level="38">-336</value>
<value level="39">-339</value>
<value level="40">-341</value>
<value level="41">-347</value>
<value level="42">-350</value>
<value level="43">-353</value>
<value level="44">-356</value>
<value level="45">-359</value>
</effectPoint>
<effectRange>400</effectRange>
<hitTime>1080</hitTime>
@@ -4496,7 +4504,7 @@
<effect name="BlockActions" />
</effects>
</skill>
<skill id="261" toLevel="34" name="Triple Sonic Slash">
<skill id="261" toLevel="30" name="Triple Sonic Slash">
<!-- Gathers Momentum to inflict damage onto the enemy with $s1 Power, increasing the damage as Momentum is consumed. Damage +$s3 at max Momentum consumption of $s2. Requires a sword, blunt, spear, fist, dual blunt, or dual sword. -->
<icon>icon.skill0261</icon>
<castRange>40</castRange>
@@ -4524,18 +4532,14 @@
<value level="20">-153</value>
<value level="21">-154</value>
<value level="22">-155</value>
<value level="23">-150</value>
<value level="24">-151</value>
<value level="25">-153</value>
<value level="26">-154</value>
<value level="27">-155</value>
<value level="28">-213</value>
<value level="29">-213</value>
<value level="30">-213</value>
<value level="31">-213</value>
<value level="32">-213</value>
<value level="33">-213</value>
<value level="34">-213</value>
<value level="23">-156</value>
<value level="24">-157</value>
<value level="25">-158</value>
<value level="26">-160</value>
<value level="27">-161</value>
<value level="28">-162</value>
<value level="29">-163</value>
<value level="30">-164</value>
</effectPoint>
<effectRange>400</effectRange>
<hitTime>1667</hitTime>
@@ -4570,12 +4574,6 @@
<value level="28">82</value>
<value level="29">83</value>
<value level="30">85</value>
<value level="31">90</value>
<value level="32">95</value>
<value level="33">99</value>
<value level="34">101</value>
<value level="35">103</value>
<value level="36">105</value>
</magicLvl>
<mpConsume>
<value level="1">67</value>
@@ -4608,10 +4606,6 @@
<value level="28">98</value>
<value level="29">105</value>
<value level="30">111</value>
<value level="31">119</value>
<value level="32">127</value>
<value level="33">135</value>
<value level="34">143</value>
</mpConsume>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
@@ -4631,12 +4625,12 @@
<effect name="EnergyAttack">
<chargeConsume>4</chargeConsume>
<criticalChance>
<value fromLevel="1" toLevel="34">15</value>
<value fromLevel="30" toLevel="34" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
<value fromLevel="1" toLevel="30">15</value>
<value fromLevel="30" toLevel="30" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
</criticalChance>
<pDefMod>
<value fromLevel="1" toLevel="34">1</value>
<value fromLevel="30" toLevel="34" fromSubLevel="3001" toSubLevel="3030">{0.99 - 0.006 * (subIndex - 1)}</value>
<value fromLevel="1" toLevel="30">1</value>
<value fromLevel="30" toLevel="30" fromSubLevel="3001" toSubLevel="3030">{0.99 - 0.006 * (subIndex - 1)}</value>
</pDefMod>
<overHit>true</overHit>
<power>
@@ -4670,11 +4664,7 @@
<value level="28">22531</value>
<value level="29">26017</value>
<value level="30">29503</value>
<value level="31">33377</value>
<value level="32">38441</value>
<value level="33">40315</value>
<value level="34">42189</value>
<value fromLevel="30" toLevel="34" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
<value fromLevel="30" toLevel="30" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
</power>
<ignoreShieldDefence>true</ignoreShieldDefence>
</effect>
@@ -4898,7 +4888,12 @@
<value level="37">-333</value>
<value level="38">-336</value>
<value level="39">-338</value>
<value level="40">-341</value>
<value level="40">-340</value>
<value level="41">-344</value>
<value level="42">-346</value>
<value level="43">-348</value>
<value level="44">-350</value>
<value level="45">-352</value>
</effectPoint>
<effectRange>400</effectRange>
<hitTime>1080</hitTime>
@@ -5075,7 +5070,10 @@
<abnormalTime>300</abnormalTime>
<abnormalType>SONG_OF_EARTH</abnormalType>
<affectRange>1000</affectRange>
<effectPoint>523</effectPoint>
<effectPoint>
<value level="1">523</value>
<value level="2">575</value>
</effectPoint>
<hitTime>2500</hitTime>
<isMagic>3</isMagic> <!-- Dance Skill -->
<magicLvl>
@@ -5136,7 +5134,10 @@
<abnormalTime>300</abnormalTime>
<abnormalType>SONG_OF_WATER</abnormalType>
<affectRange>1000</affectRange>
<effectPoint>549</effectPoint>
<effectPoint>
<value level="1">549</value>
<value level="2">604</value>
</effectPoint>
<hitTime>2500</hitTime>
<isMagic>3</isMagic> <!-- Dance Skill -->
<magicLvl>
@@ -5178,7 +5179,10 @@
<abnormalTime>300</abnormalTime>
<abnormalType>SONG_OF_WARDING</abnormalType>
<affectRange>1000</affectRange>
<effectPoint>379</effectPoint>
<effectPoint>
<value level="1">379</value>
<value level="2">417</value>
</effectPoint>
<hitTime>2500</hitTime>
<isMagic>3</isMagic> <!-- Dance Skill -->
<magicLvl>
@@ -5265,7 +5269,10 @@
<abnormalTime>300</abnormalTime>
<abnormalType>SONG_OF_INVOCATION</abnormalType>
<affectRange>1000</affectRange>
<effectPoint>408</effectPoint>
<effectPoint>
<value level="1">408</value>
<value level="2">449</value>
</effectPoint>
<hitTime>2500</hitTime>
<isMagic>3</isMagic> <!-- Dance Skill -->
<magicLvl>
@@ -5307,7 +5314,10 @@
<abnormalTime>300</abnormalTime>
<abnormalType>DANCE_OF_WARRIOR</abnormalType>
<affectRange>1000</affectRange>
<effectPoint>523</effectPoint>
<effectPoint>
<value level="1">523</value>
<value level="2">575</value>
</effectPoint>
<hitTime>2500</hitTime>
<isMagic>3</isMagic> <!-- Dance Skill -->
<magicLvl>
@@ -5384,7 +5394,10 @@
<abnormalTime>300</abnormalTime>
<abnormalType>DANCE_OF_MYSTIC</abnormalType>
<affectRange>1000</affectRange>
<effectPoint>467</effectPoint>
<effectPoint>
<value level="1">467</value>
<value level="2">514</value>
</effectPoint>
<hitTime>2500</hitTime>
<isMagic>3</isMagic> <!-- Dance Skill -->
<magicLvl>
@@ -5420,7 +5433,7 @@
</effect>
</effects>
</skill>
<skill id="274" toLevel="1" name="Dance of Fire">
<skill id="274" toLevel="2" name="Dance of Fire">
<!-- For 5 min., party members' P. Critical Damage +35%. Addtionally increases MP Consumption when the skill is used while song/ dance effect is in place. Requires a dual sword to be equipped. -->
<icon>icon.skill0274</icon>
<abnormalLvl>1</abnormalLvl>
@@ -5638,10 +5651,10 @@
<value level="3">-921</value>
<value level="4">-958</value>
<value level="5">-987</value>
<value level="6">-987</value>
<value level="7">-987</value>
<value level="8">-987</value>
<value level="9">-987</value>
<value level="6">-1012</value>
<value level="7">-1037</value>
<value level="8">-1063</value>
<value level="9">-1090</value>
</effectPoint>
<effectRange>900</effectRange>
<hitTime>1500</hitTime>
@@ -5741,9 +5754,9 @@
<value level="35">-383</value>
<value level="36">-386</value>
<value level="37">-388</value>
<value level="38">-394</value>
<value level="39">-406</value>
<value level="40">-410</value>
<value level="38">-391</value>
<value level="39">-394</value>
<value level="40">-397</value>
</effectPoint>
<effectRange>400</effectRange>
<attributeType>FIRE</attributeType>
@@ -5948,6 +5961,11 @@
<value level="38">391</value>
<value level="39">391</value>
<value level="40">391</value>
<value level="41">391</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="42">391</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="43">391</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="44">391</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="45">391</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</coolTime>
<effectPoint>
<value level="1">-183</value>
@@ -5987,9 +6005,14 @@
<value level="35">-328</value>
<value level="36">-331</value>
<value level="37">-333</value>
<value level="35">-336</value>
<value level="36">-338</value>
<value level="37">-341</value>
<value level="38">-336</value>
<value level="39">-339</value>
<value level="40">-342</value>
<value level="41">-348</value>
<value level="42">-351</value>
<value level="43">-354</value>
<value level="44">-357</value>
<value level="45">-360</value>
</effectPoint>
<effectRange>400</effectRange>
<hitTime>
@@ -6033,6 +6056,11 @@
<value level="38">1409</value>
<value level="39">1409</value>
<value level="40">1409</value>
<value level="41">1409</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="42">1409</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="43">1409</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="44">1409</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="45">1409</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</hitTime>
<isDebuff>true</isDebuff>
<lvlBonusRate>20</lvlBonusRate>
@@ -6259,6 +6287,8 @@
<value level="7">4</value>
<value level="8">7</value>
<value level="9">8</value>
<value level="10">8</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="11">8</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</itemConsumeCount>
<itemConsumeId>1459</itemConsumeId>
<magicLvl>
@@ -6387,9 +6417,14 @@
<value level="38">-574</value>
<value level="39">-578</value>
<value level="40">-582</value>
<value level="41">-586</value>
<value level="42">-590</value>
<value level="43">-594</value>
<value level="41">-585</value>
<value level="42">-588</value>
<value level="43">-591</value>
<value level="44">-597</value>
<value level="45">-600</value>
<value level="46">-603</value>
<value level="47">-606</value>
<value level="48">-609</value>
</effectPoint>
<effectRange>400</effectRange>
<hitTime>1360</hitTime>
@@ -6565,7 +6600,7 @@
</effect>
</effects>
</skill>
<skill id="285" toLevel="27" name="Higher Mana Gain">
<skill id="285" toLevel="35" name="Higher Mana Gain">
<!-- When using the Recharge skill, MP Recovery Rate increases. -->
<icon>icon.skill0285</icon>
<magicLvl>
@@ -6596,6 +6631,14 @@
<value level="25">70</value>
<value level="26">72</value>
<value level="27">74</value>
<value level="28">74</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="29">74</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="30">74</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="31">74</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="32">74</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="33">74</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="34">74</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="35">74</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
@@ -6629,12 +6672,20 @@
<value level="25">78</value>
<value level="26">79</value>
<value level="27">81</value>
<value level="28">81</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="29">81</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="30">81</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="31">81</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="32">81</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="33">81</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="34">81</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="35">81</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="286" toLevel="13" name="Provoke">
<skill id="286" toLevel="8" name="Provoke">
<!-- Provokes enemies within a wide range and Spear Resistance -$s2 for $s1. -->
<icon>icon.skill0286</icon>
<abnormalLvl>1</abnormalLvl>
@@ -6644,9 +6695,18 @@
<affectRange>
<value level="1">500</value>
<value level="2">700</value>
<value fromLevel="3" toLevel="13">900</value>
<value fromLevel="3" toLevel="8">900</value>
</affectRange>
<effectPoint>-436</effectPoint>
<effectPoint>
<value level="1">-436</value>
<value level="2">-436</value>
<value level="3">-436</value>
<value level="4">-439</value>
<value level="5">-442</value>
<value level="6">-445</value>
<value level="7">-448</value>
<value level="8">-449</value>
</effectPoint>
<magicLvl>
<value level="1">43</value>
<value level="2">55</value>
@@ -6656,11 +6716,6 @@
<value level="6">79</value>
<value level="7">81</value>
<value level="8">83</value>
<value level="9">85</value>
<value level="10">90</value>
<value level="11">95</value>
<value level="12">99</value>
<value level="13">101</value>
</magicLvl>
<hitTime>1500</hitTime>
<isDebuff>true</isDebuff>
@@ -6673,11 +6728,6 @@
<value level="6">59</value>
<value level="7">60</value>
<value level="8">61</value>
<value level="9">62</value>
<value level="10">69</value>
<value level="11">75</value>
<value level="12">80</value>
<value level="13">85</value>
</mpConsume>
<operateType>A2</operateType>
<reuseDelay>4000</reuseDelay>
@@ -6697,19 +6747,8 @@
<value level="6">-15</value>
<value level="7">-16</value>
<value level="8">-17</value>
<value level="9">-18</value>
<value level="10">-19</value>
<value level="11">-20</value>
<value level="12">-25</value>
<value level="13">-30</value>
</POLE>
</effect>
<effect name="PhysicalDefence" fromLevel="11" toLevel="13" fromSubLevel="1001" toSubLevel="1030">
<amount>
<value fromLevel="11" toLevel="13" fromSubLevel="1001" toSubLevel="1030">{-0.6 - 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="287" toLevel="3" name="Lionheart">
@@ -6836,8 +6875,8 @@
<value level="13">-159</value>
<value level="14">-162</value>
<value level="15">-164</value>
<value level="16">-166</value>
<value level="17">-168</value>
<value level="16">-168</value>
<value level="17">-172</value>
</effectPoint>
<effectRange>1100</effectRange>
<hitTime>3000</hitTime>
@@ -7247,6 +7286,7 @@
<effectPoint>
<value level="1">597</value>
<value level="2">646</value>
<value level="3">705</value>
</effectPoint>
<hitTime>1500</hitTime>
<magicLvl>
@@ -65,8 +65,11 @@
<value level="7">-611</value>
<value level="8">-635</value>
<value level="9">-655</value>
<value level="10">-673</value>
<value level="11">-692</value>
<value level="10">-659</value>
<value level="11">-663</value>
<value level="12">-667</value>
<value level="13">-671</value>
<value level="14">-675</value>
</effectPoint>
<effectRange>400</effectRange>
<hitTime>1800</hitTime>
@@ -367,7 +370,7 @@
</effect>
</effects>
</skill>
<skill id="311" toLevel="1" name="Dance of Protection">
<skill id="311" toLevel="2" name="Dance of Protection">
<!-- For 5 min., grants all party members +10% Damage Reflect Resistance. Additionally increases MP Consumption when dancing while song/ dance is in effect. Requires dual swords. -->
<icon>icon.skill0311</icon>
<abnormalLvl>1</abnormalLvl>
@@ -508,6 +511,7 @@
<value level="6">635</value>
<value level="7">646</value>
<value level="8">655</value>
<value level="9">664</value>
</effectPoint>
<hitTime>2000</hitTime>
<magicLvl>
@@ -646,9 +650,9 @@
<value level="14">-656</value>
<value level="15">-661</value>
<value level="16">-665</value>
<value level="17">-669</value>
<value level="18">-675</value>
<value level="19">-682</value>
<value level="17">-668</value>
<value level="18">-671</value>
<value level="19">-674</value>
</effectPoint>
<effectRange>1400</effectRange>
<hitTime>3000</hitTime>
@@ -890,6 +894,7 @@
<value level="3">5</value>
<value level="4">7</value>
<value level="5">8</value>
<value level="6">8</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>PER</mode>
<weaponType>
@@ -946,7 +951,7 @@
</effect>
</effects>
</skill>
<skill id="320" toLevel="17" name="Wrath">
<skill id="320" toLevel="14" name="Wrath">
<!-- Swings a spear to decrease nearby enemies' CP -$s1. Requires a polearm to be equipped. -->
<icon>icon.skill0320</icon>
<affectLimit>5-12</affectLimit>
@@ -968,9 +973,6 @@
<value level="12">-333</value>
<value level="13">-333</value>
<value level="14">-333</value>
<value level="15">-333</value>
<value level="16">-333</value>
<value level="17">-333</value>
</effectPoint>
<effectRange>400</effectRange>
<fanRange>0;0;80;150</fanRange>
@@ -990,9 +992,6 @@
<value level="12">90</value>
<value level="13">95</value>
<value level="14">99</value>
<value level="15">101</value>
<value level="16">103</value>
<value level="17">105</value>
</magicLvl>
<mpConsume>
<value level="1">66</value>
@@ -1009,9 +1008,6 @@
<value level="12">85</value>
<value level="13">90</value>
<value level="14">100</value>
<value level="15">110</value>
<value level="16">120</value>
<value level="17">130</value>
</mpConsume>
<operateType>A1</operateType>
<reuseDelay>30000</reuseDelay>
@@ -1043,9 +1039,6 @@
<value level="12">-36</value>
<value level="13">-40</value>
<value level="14">-45</value>
<value level="15">-50</value>
<value level="16">-55</value>
<value level="17">-60</value>
</amount>
<mode>PER</mode>
</effect>
@@ -1583,7 +1576,7 @@
</effects>
</skill>
<skill id="342" toLevel="1" name="Touch of Death">
<!-- Sacrifices oneself to pronounce an Dark curse on the enemy. Cancels up to 3 buffs with 25% probability and consumes 50% CP. For 2 min., Max CP -50% and the Healing power received -10%. Susceptibility to de-buff +10%. -->
<!-- Sacrifices oneself to pronounce an Dark curse on the enemy. Cancels up to 3 buffs with 25% probability and consumes 50% CP. For 2 min., Max CP -50% and the Healing power received -10%. Susceptibility to de-buff +10%. -->
<icon>icon.skill0342</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>120</abnormalTime>
@@ -1633,9 +1626,19 @@
<!-- Shoots an arrow at a vital spot. Attacks the enemy with $s1 Power added to P. Atk. Requires a bow. Over-hit. Critical. -->
<icon>icon.skill0343</icon>
<castRange>900</castRange>
<effectPoint>-897</effectPoint>
<effectPoint>
<value level="1">-897</value>
<value level="2">-915</value>
<value level="3">-934</value>
<value level="4">-953</value>
<value level="5">-973</value>
<value level="6">-993</value>
<value level="7">-1013</value>
<value level="8">-1034</value>
<value level="9">-1055</value>
</effectPoint>
<effectRange>1400</effectRange>
<hitTime>4000</hitTime>
<hitTime>3000</hitTime>
<magicLvl>
<value level="1">76</value>
<value level="2">77</value>
@@ -1659,7 +1662,8 @@
<value level="9">218</value>
</mpConsume>
<operateType>A1</operateType>
<reuseDelay>3500</reuseDelay>
<coolTime>500</coolTime>
<reuseDelay>8000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<trait>DEATH</trait>
<targetType>ENEMY</targetType>
@@ -1696,7 +1700,10 @@
<!-- Attacks the target's vital points with 7148 Power added to P. Atk. Over-hit. Requires a dagger. Critical. -->
<icon>icon.skill0344</icon>
<castRange>40</castRange>
<effectPoint>-337</effectPoint>
<effectPoint>
<value level="1">-337</value>
<value level="2">-349</value>
</effectPoint>
<effectRange>400</effectRange>
<hitTime>1800</hitTime>
<magicLvl>
@@ -1711,7 +1718,6 @@
<operateType>A1</operateType>
<reuseDelay>4000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<coolTime>720</coolTime>
<trait>DEATH</trait>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@@ -1738,7 +1744,7 @@
</effect>
</effects>
</skill>
<skill id="345" toLevel="5" name="Sonic Rage">
<skill id="345" toLevel="12" name="Sonic Rage">
<!-- Attacks the target with a deadly energy storm with $s1 Power, lowers P. Def., and absorbs Momentum. Requires a sword, spear, blunt weapon, fist weapon, or dual sword. -->
<icon>icon.skill0345</icon>
<abnormalLvl>5</abnormalLvl>
@@ -1747,7 +1753,20 @@
<activateRate>80</activateRate>
<castRange>600</castRange>
<coolTime>300</coolTime>
<effectPoint>-709</effectPoint>
<effectPoint>
<value level="1">-340</value>
<value level="2">-360</value>
<value level="3">-380</value>
<value level="4">-400</value>
<value level="5">-420</value>
<value level="6">-696</value>
<value level="7">-700</value>
<value level="8">-704</value>
<value level="9">-707</value>
<value level="10">-709</value>
<value level="11">-709</value>
<value level="12">-709</value>
</effectPoint>
<effectRange>1100</effectRange>
<hitTime>1200</hitTime>
<magicLvl>
@@ -1756,6 +1775,13 @@
<value level="3">80</value>
<value level="4">82</value>
<value level="5">84</value>
<value level="6">84</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">84</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">84</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">84</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">84</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="11">84</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="12">84</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</magicLvl>
<mpConsume>
<value level="1">50</value>
@@ -1789,11 +1815,18 @@
<value level="3">215</value>
<value level="4">225</value>
<value level="5">235</value>
<value level="6">235</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">235</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">235</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">235</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">235</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="11">235</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="12">235</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</power>
<overHit>true</overHit>
<criticalChance>10</criticalChance>
</effect>
<effect name="PhysicalDefence" fromLevel="1" toLevel="5">
<effect name="PhysicalDefence" fromLevel="1" toLevel="12">
<amount>
<value fromLevel="1" toLevel="5">-23</value>
</amount>
@@ -1806,13 +1839,26 @@
</effect>
</selfEffects>
</skill>
<skill id="346" toLevel="5" name="Raging Force">
<skill id="346" toLevel="12" name="Raging Force">
<!-- Attacks the target with a devastating burst of wind with $s1 Power, lowers P. Def., and absorbs Momentum. Requires a sword, blunt weapon, spear, fist weapon, spear or dual sword. -->
<icon>icon.skill0346</icon>
<castRange>600</castRange>
<effectPoint>-709</effectPoint>
<effectPoint>
<value level="1">-340</value>
<value level="2">-360</value>
<value level="3">-380</value>
<value level="4">-400</value>
<value level="5">-420</value>
<value level="6">-696</value>
<value level="7">-700</value>
<value level="8">-704</value>
<value level="9">-707</value>
<value level="10">-709</value>
<value level="11">-709</value>
<value level="12">-709</value>
</effectPoint>
<effectRange>1100</effectRange>
<hitTime>300</hitTime>
<hitTime>1200</hitTime>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
<value level="1">76</value>
@@ -1820,6 +1866,13 @@
<value level="3">80</value>
<value level="4">82</value>
<value level="5">84</value>
<value level="6">84</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">84</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">84</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">84</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">84</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="11">84</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="12">84</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</magicLvl>
<mpConsume>
<value level="1">50</value>
@@ -1830,6 +1883,7 @@
</mpConsume>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
<isDebuff>true</isDebuff>
<coolTime>300</coolTime>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@@ -1852,9 +1906,16 @@
<value level="3">215</value>
<value level="4">225</value>
<value level="5">235</value>
<value level="6">235</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">235</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">235</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">235</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">235</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="11">235</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="12">235</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</power>
</effect>
<effect name="PhysicalDefence" fromLevel="1" toLevel="5">
<effect name="PhysicalDefence" fromLevel="1" toLevel="12">
<amount>
<value fromLevel="1" toLevel="5">-23</value>
</amount>
@@ -1872,7 +1933,17 @@
<icon>icon.skill0347</icon>
<affectLimit>6-12</affectLimit>
<affectRange>150</affectRange>
<effectPoint>-679</effectPoint>
<effectPoint>
<value level="1">-679</value>
<value level="2">-693</value>
<value level="3">-707</value>
<value level="4">-722</value>
<value level="5">-737</value>
<value level="6">-752</value>
<value level="7">-768</value>
<value level="8">-784</value>
<value level="9">-800</value>
</effectPoint>
<attributeType>EARTH</attributeType>
<attributeValue>20</attributeValue>
<hitTime>1800</hitTime>
@@ -1949,10 +2020,19 @@
<!-- Causes a change inside the monster while attacking the enemy and permits use of the Sweeper skill. Requires a sword or blunt weapon to be equipped. Over-hit. Critical. -->
<icon>icon.skill0348</icon>
<castRange>40</castRange>
<coolTime>100</coolTime>
<effectPoint>-337</effectPoint>
<coolTime>500</coolTime>
<effectPoint>
<value level="1">-337</value>
<value level="2">-340</value>
<value level="3">-343</value>
<value level="4">-346</value>
<value level="5">-349</value>
<value level="6">-352</value>
<value level="7">-355</value>
<value level="8">-358</value>
</effectPoint>
<effectRange>400</effectRange>
<hitTime>1000</hitTime>
<hitTime>1700</hitTime>
<magicLvl>
<value level="1">77</value>
<value level="2">78</value>
@@ -2122,7 +2202,18 @@
<activateRate>80</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<castRange>40</castRange>
<effectPoint>-666</effectPoint>
<effectPoint>
<value level="1">-646</value>
<value level="2">-650</value>
<value level="3">-654</value>
<value level="4">-658</value>
<value level="5">-662</value>
<value level="6">-670</value>
<value level="7">-674</value>
<value level="8">-678</value>
<value level="9">-682</value>
<value level="10">-686</value>
</effectPoint>
<effectRange>400</effectRange>
<hitTime>1000</hitTime>
<isDebuff>true</isDebuff>
@@ -2153,7 +2244,8 @@
</mpConsume>
<nextAction>ATTACK</nextAction>
<operateType>A2</operateType>
<reuseDelay>3000</reuseDelay>
<coolTime>500</coolTime>
<reuseDelay>6000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<trait>SHOCK</trait>
<targetType>ENEMY_ONLY</targetType>
@@ -2257,13 +2349,13 @@
</effects>
</skill>
<skill id="355" toLevel="1" name="Focus Death">
<!-- For $s1 Critical rate -$s2, frontal Critical Damage -$s3. Vital points attacks success rate +$s4, rear Critical Damage +$s5. Requires a dagger. -->
<!-- For 2 min. Critical rate -20%, frontal Critical Damage -30%. Vital points attacks success rate +40%, rear Critical Damage +90%. Requires a dagger. -->
<icon>icon.skill0355</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>120</abnormalTime>
<abnormalType>FOCUS_DAGGER</abnormalType>
<effectPoint>669</effectPoint>
<hitTime>1500</hitTime>
<hitTime>2000</hitTime>
<magicLvl>78</magicLvl>
<mpConsume>36</mpConsume>
<operateType>A2</operateType>
@@ -2301,7 +2393,7 @@
</effects>
</skill>
<skill id="356" toLevel="1" name="Focus Chance">
<!-- For $s1, frontal Critical Rate -$s2. Vital points attacks success rate +$s3, side Critical Rate +$s4, and rear Critical Rate +$s5. Requires a dagger. -->
<!-- For 2 min., frontal Critical Rate -30%. Vital points attacks success rate +20%, side Critical Rate +30%, and rear Critical Rate +60%. Requires a dagger. -->
<icon>icon.skill0356</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>120</abnormalTime>
@@ -2342,7 +2434,7 @@
</effects>
</skill>
<skill id="357" toLevel="1" name="Focus Power">
<!-- For $s1, frontal Critical Damage -$s2. Side Critical Damage +$s3 and rear Critical Damage +$s4. Requires a dagger. -->
<!-- For 2 min., frontal Critical Damage -30%. Side Critical Damage +30% and rear Critical Damage +60%. Requires a dagger. -->
<icon>icon.skill0357</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>120</abnormalTime>
@@ -2491,7 +2583,8 @@
<hitTime>2500</hitTime>
<effectPoint>
<value level="1">-507</value>
<value level="2">-531</value>
<value level="2">-527</value>
<value level="3">-547</value>
</effectPoint>
<hpConsume>
<value level="1">-507</value>
@@ -2502,6 +2595,7 @@
<value level="1">77</value>
<value level="2">80</value>
<value level="2">83</value>
<value level="3">83</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</magicLvl>
<mpConsume>
<value level="1">53</value>
@@ -2559,8 +2653,17 @@
<activateRate>40</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<castRange>40</castRange>
<coolTime>100</coolTime>
<effectPoint>-507</effectPoint>
<coolTime>500</coolTime>
<effectPoint>
<value level="1">-507</value>
<value level="2">-517</value>
<value level="3">-527</value>
<value level="4">-538</value>
<value level="5">-549</value>
<value level="6">-560</value>
<value level="7">-571</value>
<value level="8">-582</value>
</effectPoint>
<effectRange>400</effectRange>
<hitTime>1900</hitTime>
<hpConsume>
@@ -2815,7 +2918,7 @@
</effect>
</effects>
</skill>
<skill id="367" toLevel="1" name="Dance of Medusa">
<skill id="367" toLevel="8" name="Dance of Medusa">
<!-- Dances to stir up the illusion of Medusa. Petrifies nearby enemies for $s1. Requires a dual sword. -->
<icon>icon.skill0367</icon>
<abnormalLvl>1</abnormalLvl>
@@ -2830,7 +2933,7 @@
<effectPoint>-666</effectPoint>
<attributeType>EARTH</attributeType>
<attributeValue>20</attributeValue>
<hitTime>1500</hitTime>
<hitTime>2200</hitTime>
<isDebuff>true</isDebuff>
<lvlBonusRate>20</lvlBonusRate>
<magicLvl>79</magicLvl>
@@ -2878,7 +2981,7 @@
<abnormalType>PD_UP_SPECIAL</abnormalType>
<affectLimit>10-10</affectLimit>
<affectRange>200</affectRange>
<effectPoint>-7985</effectPoint>
<effectPoint>-8784</effectPoint>
<hitTime>1000</hitTime>
<magicLvl>77</magicLvl>
<mpConsume>35</mpConsume>
@@ -3436,12 +3539,12 @@
</effect>
</effects>
</skill>
<skill id="393" toLevel="1" name="none">
<skill id="393" toLevel="1" name="">
<magicLvl>1</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
</skill>
<skill id="394" toLevel="1" name="none">
<skill id="394" toLevel="1" name="">
<magicLvl>1</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
@@ -3460,7 +3563,7 @@
<magicLvl>-1</magicLvl>
<mpConsume>72</mpConsume>
<operateType>A2</operateType>
<reuseDelay>900000</reuseDelay>
<reuseDelay>3600000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
@@ -3500,7 +3603,7 @@
<magicLvl>-1</magicLvl>
<mpConsume>72</mpConsume>
<operateType>A2</operateType>
<reuseDelay>900000</reuseDelay>
<reuseDelay>3600000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
@@ -3555,17 +3658,17 @@
</effect>
</effects>
</skill>
<skill id="397" toLevel="1" name="none">
<skill id="397" toLevel="1" name="">
<magicLvl>1</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
</skill>
<skill id="398" toLevel="1" name="none">
<skill id="398" toLevel="1" name="">
<magicLvl>1</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
</skill>
<skill id="399" toLevel="1" name="none">
<skill id="399" toLevel="1" name="">
<magicLvl>1</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
@@ -32,23 +32,26 @@
<castRange>40</castRange>
<coolTime>700</coolTime>
<effectPoint>
<value level="1">-1255</value>
<value level="2">-1318</value>
<value level="3">-1358</value>
<value level="4">-1396</value>
<value level="5">-1432</value>
<value level="6">-1465</value>
<value level="7">-1496</value>
<value level="8">-1524</value>
<value level="9">-1549</value>
<value level="10">-1570</value>
<value level="11">-1617</value>
<value level="12">-1634</value>
<value level="13">-1655</value>
<value level="14">-1667</value>
<value level="15">-1688</value>
<value level="16">-1703</value>
<value level="17">-1748</value>
<value level="1">-1002</value>
<value level="2">-1077</value>
<value level="3">-1158</value>
<value level="4">-1245</value>
<value level="5">-1311</value>
<value level="6">-1381</value>
<value level="7">-1450</value>
<value level="8">-1494</value>
<value level="9">-1536</value>
<value level="10">-1575</value>
<value level="11">-1612</value>
<value level="12">-1646</value>
<value level="13">-1676</value>
<value level="14">-1704</value>
<value level="15">-1727</value>
<value level="16">-1750</value>
<value level="17">-1773</value>
<value level="18">-1795</value>
<value level="19">-1817</value>
<value level="20">-1839</value>
</effectPoint>
<effectRange>400</effectRange>
<attributeType>HOLY</attributeType>
@@ -200,23 +203,26 @@
<castRange>40</castRange>
<coolTime>700</coolTime>
<effectPoint>
<value level="1">-1255</value>
<value level="2">-1318</value>
<value level="3">-1358</value>
<value level="4">-1396</value>
<value level="5">-1432</value>
<value level="6">-1465</value>
<value level="7">-1496</value>
<value level="8">-1524</value>
<value level="9">-1549</value>
<value level="10">-1570</value>
<value level="11">-1617</value>
<value level="12">-1634</value>
<value level="13">-1655</value>
<value level="14">-1667</value>
<value level="15">-1688</value>
<value level="16">-1703</value>
<value level="17">-1748</value>
<value level="1">-1002</value>
<value level="2">-1077</value>
<value level="3">-1158</value>
<value level="4">-1245</value>
<value level="5">-1311</value>
<value level="6">-1381</value>
<value level="7">-1450</value>
<value level="8">-1494</value>
<value level="9">-1536</value>
<value level="10">-1575</value>
<value level="11">-1612</value>
<value level="12">-1646</value>
<value level="13">-1676</value>
<value level="14">-1704</value>
<value level="15">-1727</value>
<value level="16">-1750</value>
<value level="17">-1773</value>
<value level="18">-1795</value>
<value level="19">-1817</value>
<value level="20">-1839</value>
</effectPoint>
<effectRange>400</effectRange>
<attributeType>DARK</attributeType>
@@ -349,18 +355,18 @@
<basicProperty>MAGIC</basicProperty>
<castRange>150</castRange>
<effectPoint>
<value level="1">-1046</value>
<value level="2">-1098</value>
<value level="3">-1132</value>
<value level="4">-1163</value>
<value level="5">-1193</value>
<value level="6">-1221</value>
<value level="7">-1247</value>
<value level="8">-1270</value>
<value level="9">-1291</value>
<value level="10">-1309</value>
<value level="11">-1325</value>
<value level="12">-1346</value>
<value level="1">-1151</value>
<value level="2">-1208</value>
<value level="3">-1245</value>
<value level="4">-1279</value>
<value level="5">-1312</value>
<value level="6">-1343</value>
<value level="7">-1372</value>
<value level="8">-1397</value>
<value level="9">-1420</value>
<value level="10">-1440</value>
<value level="11">-1472</value>
<value level="12">-1504</value>
</effectPoint>
<effectRange>650</effectRange>
<hitTime>2000</hitTime>
@@ -470,7 +476,7 @@
</effect>
</effects>
</skill>
<skill id="404" toLevel="17" name="Mass Shackling">
<skill id="404" toLevel="14" name="Mass Shackling">
<!-- Provokes nearby enemies and inflicts Hold for $s1. -->
<icon>icon.skill0404</icon>
<abnormalLvl>1</abnormalLvl>
@@ -478,31 +484,28 @@
<abnormalType>ROOT_PHYSICALLY</abnormalType>
<abnormalVisualEffect>ROOT</abnormalVisualEffect>
<activateRate>
<value fromLevel="1" toLevel="17">40</value>
<value fromLevel="13" toLevel="17" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
<value fromLevel="1" toLevel="14">40</value>
<value fromLevel="13" toLevel="14" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
</activateRate>
<affectLimit>10-10</affectLimit>
<affectRange>150</affectRange>
<basicProperty>MAGIC</basicProperty>
<coolTime>470</coolTime>
<effectPoint>
<value level="1">-1098</value>
<value level="2">-1163</value>
<value level="3">-1221</value>
<value level="4">-1270</value>
<value level="5">-1309</value>
<value level="6">-1322</value>
<value level="7">-1335</value>
<value level="8">-1349</value>
<value level="9">-1362</value>
<value level="10">-1376</value>
<value level="11">-1390</value>
<value level="12">-1403</value>
<value level="13">-1417</value>
<value level="14">-1432</value>
<value level="15">-1447</value>
<value level="16">-1462</value>
<value level="17">-1477</value>
<value level="1">-1208</value>
<value level="2">-1279</value>
<value level="3">-1343</value>
<value level="4">-1397</value>
<value level="5">-1440</value>
<value level="6">-1454</value>
<value level="7">-1469</value>
<value level="8">-1484</value>
<value level="9">-1498</value>
<value level="10">-1514</value>
<value level="11">-1529</value>
<value level="12">-1543</value>
<value level="13">-1559</value>
<value level="14">-1575</value>
</effectPoint>
<hitTime>2000</hitTime>
<isDebuff>true</isDebuff>
@@ -522,9 +525,6 @@
<value level="12">90</value>
<value level="13">95</value>
<value level="14">99</value>
<value level="15">101</value>
<value level="16">103</value>
<value level="17">105</value>
</magicLvl>
<mpConsume>
<value level="1">40</value>
@@ -541,9 +541,6 @@
<value level="12">61</value>
<value level="13">63</value>
<value level="14">65</value>
<value level="15">67</value>
<value level="16">69</value>
<value level="17">71</value>
</mpConsume>
<operateType>A2</operateType>
<reuseDelay>30000</reuseDelay>
@@ -559,13 +556,13 @@
</effect>
<effect name="PhysicalDefence" fromLevel="13" toLevel="17" fromSubLevel="2001" toSubLevel="2030">
<amount>
<value fromLevel="13" toLevel="17" fromSubLevel="2001" toSubLevel="2030">{-0.6 - 0.4 * subIndex}</value>
<value fromLevel="13" toLevel="14" fromSubLevel="2001" toSubLevel="2030">{-0.6 - 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence" fromLevel="13" toLevel="17" fromSubLevel="3001" toSubLevel="3030">
<amount>
<value fromLevel="13" toLevel="17" fromSubLevel="3001" toSubLevel="3030">{-0.6 - 0.4 * subIndex}</value>
<value fromLevel="13" toLevel="14" fromSubLevel="3001" toSubLevel="3030">{-0.6 - 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
@@ -649,7 +646,7 @@
</effects>
</skill>
<skill id="406" toLevel="3" name="Angelic Archon">
<!-- Channels the gods' strength to greatly increase your combat effectiveness. For $s1, Debuff Resistance +$s2, P. Def. +$s3, M. Def. +$s4, P. Accuracy +$s5 when a sword/ blunt weapon is equipped, Speed +$s6, Atk. Spd. +$s7 when a sword/ blunt weapon is equipped, P. Critical Rate +$s8 when a sword is equipped, P. Critical Damage +$s9 when a blunt weapon is equipped, and Buff-canceling Attack Resistance +$s10. Effect of recovery magic -$s11. -->
<!-- Channels the gods' strength to greatly increase your combat effectiveness. For $s1, Debuff Resistance +$s2, P. Def. +$s3, M. Def. +$s4, P. Accuracy +$s5 when a sword/ blunt weapon is equipped, Speed +$s6, Atk. Spd. +$s7 when a sword/ blunt weapon is equipped, P. Critical Rate +$s8 when a sword is equipped, P. Critical Damage +$s9 when a blunt weapon is equipped, and Buff-canceling Attack Resistance +$s10. Effect of recovery magic -$s11. -->
<icon>icon.skill0406</icon>
<abnormalLvl>
<value level="1">1</value>
@@ -1158,54 +1155,33 @@
</effect>
</selfEffects>
</skill>
<skill id="410" toLevel="8" name="Mortal Strike">
<skill id="410" toLevel="3" name="Mortal Strike">
<!-- Vital points attacks success rate +$s2 for $s1. Requires a dagger or dual dagger. -->
<icon>icon.skill0410</icon>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
</abnormalLvl>
<abnormalTime>
<value fromLevel="1" toLevel="8">120</value>
<value fromLevel="7" toLevel="8" fromSubLevel="1001" toSubLevel="1030">{base + subIndex * 15}</value>
<value fromLevel="1" toLevel="3">120</value>
</abnormalTime>
<abnormalType>MIGHT_MORTAL</abnormalType>
<effectPoint>
<value level="1">549</value>
<value level="2">611</value>
<value level="3">655</value>
<value level="4">655</value>
<value level="5">655</value>
<value level="6">655</value>
<value level="7">655</value>
<value level="8">655</value>
</effectPoint>
<hitTime>2000</hitTime>
<magicLvl>
<value level="1">58</value>
<value level="2">66</value>
<value level="3">74</value>
<value level="4">80</value>
<value level="5">85</value>
<value level="6">90</value>
<value level="7">95</value>
<value level="8">99</value>
</magicLvl>
<mpConsume>
<value level="1">27</value>
<value level="2">31</value>
<value level="3">34</value>
<value level="4">37</value>
<value level="5">40</value>
<value level="6">43</value>
<value level="7">46</value>
<value level="8">49</value>
</mpConsume>
<operateType>A2</operateType>
<reuseDelay>150000</reuseDelay>
@@ -1227,46 +1203,11 @@
<value level="1">10</value>
<value level="2">15</value>
<value level="3">20</value>
<value level="4">22</value>
<value level="5">24</value>
<value level="6">26</value>
<value level="7">28</value>
<value level="8">30</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="ManaHeal" fromLevel="7" toLevel="8" fromSubLevel="2001" toSubLevel="2030">
<power>
<value fromLevel="7" toLevel="8" fromSubLevel="2001" toSubLevel="2001">532</value>
<value fromLevel="7" toLevel="8" fromSubLevel="2002" toSubLevel="2002">570</value>
<value fromLevel="7" toLevel="8" fromSubLevel="2003" toSubLevel="2003">607</value>
<value fromLevel="7" toLevel="8" fromSubLevel="2004" toSubLevel="2004">644</value>
<value fromLevel="7" toLevel="8" fromSubLevel="2005" toSubLevel="2005">681</value>
<value fromLevel="7" toLevel="8" fromSubLevel="2006" toSubLevel="2006">718</value>
<value fromLevel="7" toLevel="8" fromSubLevel="2007" toSubLevel="2007">756</value>
<value fromLevel="7" toLevel="8" fromSubLevel="2008" toSubLevel="2008">793</value>
<value fromLevel="7" toLevel="8" fromSubLevel="2009" toSubLevel="2009">830</value>
<value fromLevel="7" toLevel="8" fromSubLevel="2010" toSubLevel="2010">867</value>
<value fromLevel="7" toLevel="8" fromSubLevel="2011" toSubLevel="2011">904</value>
<value fromLevel="7" toLevel="8" fromSubLevel="2012" toSubLevel="2012">942</value>
<value fromLevel="7" toLevel="8" fromSubLevel="2013" toSubLevel="2013">979</value>
<value fromLevel="7" toLevel="8" fromSubLevel="2014" toSubLevel="2014">1016</value>
<value fromLevel="7" toLevel="8" fromSubLevel="2015" toSubLevel="2015">1053</value>
<value fromLevel="7" toLevel="8" fromSubLevel="2016" toSubLevel="2016">1090</value>
<value fromLevel="7" toLevel="8" fromSubLevel="2017" toSubLevel="2017">1128</value>
<value fromLevel="7" toLevel="8" fromSubLevel="2018" toSubLevel="2018">1165</value>
<value fromLevel="7" toLevel="8" fromSubLevel="2019" toSubLevel="2019">1202</value>
<value fromLevel="7" toLevel="8" fromSubLevel="2020" toSubLevel="2020">1240</value>
<value fromLevel="7" toLevel="8" fromSubLevel="2021" toSubLevel="2021">1264</value>
<value fromLevel="7" toLevel="8" fromSubLevel="2022" toSubLevel="2022">1289</value>
<value fromLevel="7" toLevel="8" fromSubLevel="2023" toSubLevel="2023">1314</value>
<value fromLevel="7" toLevel="8" fromSubLevel="2024" toSubLevel="2024">1339</value>
<value fromLevel="7" toLevel="8" fromSubLevel="2025" toSubLevel="2025">1363</value>
<value fromLevel="7" toLevel="8" fromSubLevel="2026" toSubLevel="2026">1389</value>
<value fromLevel="7" toLevel="8" fromSubLevel="2027" toSubLevel="2027">1413</value>
<value fromLevel="7" toLevel="8" fromSubLevel="2028" toSubLevel="2028">1438</value>
<value fromLevel="7" toLevel="8" fromSubLevel="2029" toSubLevel="2029">1463</value>
<value fromLevel="7" toLevel="8" fromSubLevel="2030" toSubLevel="2030">1488</value>
</power>
</effect>
</effects>
@@ -1343,7 +1284,7 @@
</effects>
</skill>
<skill id="412" toLevel="11" name="Sand Bomb">
<!-- Hurls a sand cloud onto the enemy. For $s1, target s P. Accuracy -$s2 and M. Accuracy -$s3. -->
<!-- Hurls a sand cloud onto the enemy. For $s1, target's P. Accuracy -$s2 and M. Accuracy -$s3. -->
<icon>icon.skill0412</icon>
<abnormalLvl>
<value level="1">1</value>
@@ -1374,7 +1315,7 @@
<value level="8">-635</value>
<value level="9">-646</value>
<value level="10">-655</value>
<value level="11">-664</value>
<value level="11">-662</value>
</effectPoint>
<effectRange>650</effectRange>
<hitTime>2000</hitTime>
@@ -1455,6 +1396,7 @@
<value level="6">635</value>
<value level="7">646</value>
<value level="8">655</value>
<value level="9">664</value>
</effectPoint>
<hitTime>2000</hitTime>
<magicLvl>
@@ -1561,6 +1503,7 @@
<value level="6">635</value>
<value level="7">646</value>
<value level="8">655</value>
<value level="9">664</value>
</effectPoint>
<hitTime>2000</hitTime>
<magicLvl>
@@ -1649,13 +1592,17 @@
</effect>
</effects>
</skill>
<skill id="415" toLevel="1" name="Spirit of Sagittarius">
<skill id="415" toLevel="3" name="Spirit of Sagittarius">
<!-- Physical skill MP Consumption -$s2 for $s1. -->
<icon>icon.skill0415</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1200</abnormalTime>
<abnormalType>MP_COST_DOWN</abnormalType>
<effectPoint>549</effectPoint>
<effectPoint>
<value level="1">549</value>
<value level="2">611</value>
<value level="3">655</value>
</effectPoint>
<hitTime>2000</hitTime>
<magicLvl>76</magicLvl>
<mpConsume>27</mpConsume>
@@ -2237,7 +2184,7 @@
</effect>
</effects>
</skill>
<skill id="430" toLevel="1" name="Master of Combat">
<skill id="430" toLevel="8" name="Master of Combat">
<!-- Max CP +$s1 and Max HP +$s2. -->
<icon>icon.skill0430</icon>
<operateType>P</operateType>
@@ -2403,7 +2350,7 @@
</effect>
</effects>
</skill>
<skill id="437" toLevel="1" name="Song of Silence">
<skill id="437" toLevel="7" name="Song of Silence">
<!-- Sings a Song of Silence. Blocks all the enemies' physical/ magic skills for $s1. -->
<icon>icon.skill0437</icon>
<abnormalLvl>1</abnormalLvl>
@@ -2416,7 +2363,7 @@
<basicProperty>MAGIC</basicProperty>
<coolTime>500</coolTime>
<effectPoint>-507</effectPoint>
<hitTime>3000</hitTime>
<hitTime>2500</hitTime>
<isDebuff>true</isDebuff>
<lvlBonusRate>20</lvlBonusRate>
<magicLvl>79</magicLvl>
@@ -2526,7 +2473,7 @@
<mpConsume>65</mpConsume>
<operateType>A2</operateType>
<removedOnAnyActionExceptMove>true</removedOnAnyActionExceptMove>
<reuseDelay>900000</reuseDelay>
<reuseDelay>600000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
@@ -2855,11 +2802,11 @@
<value level="5">2</value>
</chargeConsume>
<effectPoint>
<value level="1">472</value>
<value level="2">542</value>
<value level="3">611</value>
<value level="4">681</value>
<value level="5">761</value>
<value level="1">540</value>
<value level="2">582</value>
<value level="3">624</value>
<value level="4">666</value>
<value level="5">708</value>
</effectPoint>
<hitTime>1000</hitTime>
<magicLvl>
@@ -3002,7 +2949,7 @@
<value level="3">37</value>
</mpConsume>
<operateType>A1</operateType>
<reuseDelay>4000</reuseDelay>
<reuseDelay>600000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@@ -3274,7 +3221,6 @@
<value level="48">6</value>
<value level="49">6</value>
<value level="50">6</value>
<value level="51">6</value>
</amount>
<mode>DIFF</mode>
<armorType>
@@ -4696,7 +4642,7 @@
</condition>
</conditions>
</skill>
<skill id="485" toLevel="19" name="Disarm">
<skill id="485" toLevel="16" name="Disarm">
<!-- Disarms the enemy for $s1. Requires an ancient sword, sword, blunt weapon, spear, fist weapon, dual blunt weapon, or dual sword. -->
<icon>icon.skill0485</icon>
<abnormalLvl>1</abnormalLvl>
@@ -4704,8 +4650,8 @@
<abnormalType>DISARM</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<activateRate>
<value fromLevel="1" toLevel="19">70</value>
<value fromLevel="15" toLevel="19" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
<value fromLevel="1" toLevel="16">70</value>
<value fromLevel="15" toLevel="16" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<castRange>40</castRange>
@@ -4727,9 +4673,6 @@
<value level="14">-655</value>
<value level="15">-655</value>
<value level="16">-655</value>
<value level="17">-655</value>
<value level="18">-655</value>
<value level="19">-655</value>
</effectPoint>
<effectRange>200</effectRange>
<hitTime>1000</hitTime>
@@ -4752,9 +4695,6 @@
<value level="14">90</value>
<value level="15">95</value>
<value level="16">99</value>
<value level="17">101</value>
<value level="18">103</value>
<value level="19">105</value>
</magicLvl>
<mpConsume>
<value level="1">25</value>
@@ -4773,9 +4713,6 @@
<value level="14">55</value>
<value level="15">55</value>
<value level="16">55</value>
<value level="17">55</value>
<value level="18">55</value>
<value level="19">55</value>
</mpConsume>
<operateType>A2</operateType>
<reuseDelay>60000</reuseDelay>
@@ -4792,13 +4729,13 @@
</effect>
<effect name="PhysicalDefence" fromLevel="15" toLevel="19" fromSubLevel="2001" toSubLevel="2030">
<amount>
<value fromLevel="15" toLevel="19" fromSubLevel="2001" toSubLevel="2030">{-0.6 - 0.4 * subIndex}</value>
<value fromLevel="15" toLevel="16" fromSubLevel="2001" toSubLevel="2030">{-0.6 - 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Speed" fromLevel="15" toLevel="19" fromSubLevel="3001" toSubLevel="3030">
<amount>
<value fromLevel="15" toLevel="19" fromSubLevel="3001" toSubLevel="3030">{-2 * subIndex}</value>
<value fromLevel="15" toLevel="16" fromSubLevel="3001" toSubLevel="3030">{-2 * subIndex}</value>
</amount>
<mode>DIFF</mode>
</effect>
@@ -167,9 +167,9 @@
<castRange>40</castRange>
<coolTime>720</coolTime>
<effectPoint>
<value level="1">-1630</value>
<value level="2">-2089</value>
<value level="3">-2384</value>
<value level="1">-1632</value>
<value level="2">-2091</value>
<value level="3">-2386</value>
</effectPoint>
<effectRange>400</effectRange>
<fanRange>0;0;80;300</fanRange>
@@ -1377,24 +1377,33 @@
</effect>
</effects>
</skill>
<skill id="522" toLevel="2" name="Real Target">
<skill id="522" toLevel="4" name="Real Target">
<!-- Bow Resistance -$s2 for $s1. -->
<icon>icon.skill0522</icon>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">2</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="4">2</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</abnormalLvl>
<abnormalTime>30</abnormalTime>
<abnormalType>REAL_TARGET</abnormalType>
<abnormalVisualEffect>REAL_TARGET</abnormalVisualEffect>
<castRange>600</castRange>
<effectPoint>-252</effectPoint>
<effectPoint>
<value level="1">-193</value>
<value level="2">-252</value>
<value level="3">-296</value>
<value level="4">-323</value>
</effectPoint>
<effectRange>1200</effectRange>
<hitTime>1500</hitTime>
<isDebuff>true</isDebuff>
<magicLvl>
<value level="1">78</value>
<value level="2">80</value>
<value level="3">80</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="4">80</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</magicLvl>
<mpConsume>
<value level="1">55</value>
@@ -1411,6 +1420,8 @@
<BOW>
<value level="1">-12</value>
<value level="2">-16</value>
<value level="3">-16</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="4">-16</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</BOW>
</effect>
</effects>
@@ -1622,7 +1633,7 @@
<abnormalType>TRANSFER_DAMAGE</abnormalType>
<affectRange>1000</affectRange>
<effectPoint>673</effectPoint>
<hitTime>1000</hitTime>
<hitTime>2500</hitTime>
<magicLvl>79</magicLvl>
<mpConsume>43</mpConsume>
<operateType>A2</operateType>
@@ -1731,7 +1742,10 @@
<activateRate>80</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<castRange>40</castRange>
<effectPoint>-671</effectPoint>
<effectPoint>
<value level="1">-671</value>
<value level="2">-691</value>
</effectPoint>
<effectRange>400</effectRange>
<hitTime>1500</hitTime>
<isDebuff>true</isDebuff>
@@ -1795,7 +1809,7 @@
</effects>
</skill>
<skill id="533" toLevel="1" name="Counter Rapid Shot">
<!-- When attacked, character s bow Atk. Spd.+ 15% for 1 min. -->
<!-- When attacked, character's bow Atk. Spd.+ 15% for 1 min. -->
<icon>icon.skill0533</icon>
<magicLvl>79</magicLvl>
<operateType>P</operateType>
@@ -1864,6 +1878,7 @@
<magicLvl>78</magicLvl>
<mpConsume>157</mpConsume>
<operateType>A2</operateType>
<hitTime>2000</hitTime>
<reuseDelay>900000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
@@ -1945,7 +1960,6 @@
<skill id="539" toLevel="2" name="Nail Attack">
<!-- A demonic clawed combo attack. Power $s1. -->
<icon>icon.skill0539</icon>
<castRange>40</castRange>
<coolTime>720</coolTime>
<effectPoint>-1</effectPoint>
<effectRange>400</effectRange>
@@ -1994,7 +2008,6 @@
<nextAction>ATTACK</nextAction>
<operateType>DA1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<reuseDelay>5000</reuseDelay>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@@ -2492,7 +2492,7 @@
</effects>
</skill>
<skill id="765" toLevel="1" name="Dance of Blade Storm">
<!-- Party member s resistance to bow attacks +45, crossbow attacks +25 and M. Atk. +99% for 15 sec. MP Consumption is additionally increased if the skill is used while song/ dance effect is in place. Requires dual swords to be equipped. -->
<!-- Party member's resistance to bow attacks +45, crossbow attacks +25 and M. Atk. +99% for 15 sec. MP Consumption is additionally increased if the skill is used while song/ dance effect is in place. Requires dual swords to be equipped. -->
<icon>icon.skill0765</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>15</abnormalTime>
@@ -2693,7 +2693,7 @@
<effectPoint>-686</effectPoint>
<effectRange>1400</effectRange>
<fanRange>0;0;900;40</fanRange>
<hitTime>4500</hitTime>
<hitTime>3500</hitTime>
<magicLvl>80</magicLvl>
<mpConsume>280</mpConsume>
<operateType>A1</operateType>
@@ -2730,7 +2730,7 @@
<coolTime>1000</coolTime>
<effectPoint>-686</effectPoint>
<effectRange>1100</effectRange>
<hitTime>5000</hitTime>
<hitTime>4000</hitTime>
<magicLvl>80</magicLvl>
<mpConsume>280</mpConsume>
<operateType>A1</operateType>
@@ -2768,7 +2768,7 @@
<effectPoint>-686</effectPoint>
<effectRange>1400</effectRange>
<fanRange>0;0;900;100</fanRange>
<hitTime>4000</hitTime>
<hitTime>3000</hitTime>
<magicLvl>80</magicLvl>
<mpConsume>280</mpConsume>
<operateType>A1</operateType>
@@ -3137,7 +3137,7 @@
</effects>
</skill>
<skill id="785" toLevel="1" name="Flame Archon">
<!-- Receives the will of the phoenix to drastically increase the fighting ability of party members. For 1 min., Debuff Resistance +40%, P. Def. +50%, M. Def. +50%, Atk. Spd. +30%, Accuracy +6, Speed +30, and Buff-canceling Attack Resistance +40%. Effectiveness of received recovery magic -80%. When a sword is equipped, Critical Rate +100. When a blunt is equipped, Critical Damage +100%. -->
<!-- Receives the will of the phoenix to drastically increase the fighting ability of party members. For 1 min., Debuff Resistance +40%, P. Def. +50%, M. Def. +50%, Atk. Spd. +30%, Accuracy +6, Speed +30, and Buff-canceling Attack Resistance +40%. Effectiveness of received recovery magic -80% . When a sword is equipped, Critical Rate +100. When a blunt is equipped, Critical Damage +100%. -->
<icon>icon.skill0785</icon>
<abnormalLvl>3</abnormalLvl>
<abnormalTime>60</abnormalTime>
@@ -3435,7 +3435,7 @@
</effect>
</effects>
</skill>
<skill id="791" toLevel="8" name="Lightning Shock">
<skill id="791" toLevel="5" name="Lightning Shock">
<!-- Sends an electric current to attack nearby enemies with $s1 Power added to M. Atk. Paralyzes for $s2. Received HP Recovery Rate -$s3. Over-hit. -->
<icon>icon.skill0791</icon>
<abnormalLvl>1</abnormalLvl>
@@ -3444,8 +3444,8 @@
<abnormalVisualEffect>PARALYZE</abnormalVisualEffect>
<activateRate>50</activateRate>
<activateRate>
<value fromLevel="1" toLevel="8">50</value>
<value fromLevel="5" toLevel="8" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
<value fromLevel="1" toLevel="5">50</value>
<value fromLevel="5" toLevel="5" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
</activateRate>
<affectLimit>6-12</affectLimit>
<affectRange>150</affectRange>
@@ -3462,9 +3462,6 @@
<value level="3">90</value>
<value level="4">95</value>
<value level="5">99</value>
<value level="6">101</value>
<value level="7">103</value>
<value level="8">105</value>
</magicLvl>
<mpConsume>52</mpConsume>
<operateType>A2</operateType>
@@ -3483,33 +3480,30 @@
<value level="3">169</value>
<value level="4">179</value>
<value level="5">188</value>
<value level="6">191</value>
<value level="7">195</value>
<value level="8">199</value>
<value fromLevel="5" toLevel="8" fromSubLevel="1001" toSubLevel="1005">{base + base / 100 * (1 + 0.4 * (subIndex - 1))}</value>
<value fromLevel="5" toLevel="8" fromSubLevel="1006" toSubLevel="1006">{base + base / 100 * (2 + 0.8 * (subIndex - 5))}</value>
<value fromLevel="5" toLevel="8" fromSubLevel="1007" toSubLevel="1007">{base + base / 100 * (3 + 0.3 * (subIndex - 6))}</value>
<value fromLevel="5" toLevel="8" fromSubLevel="1008" toSubLevel="1008">{base + base / 100 * (3 + 0.3 * (subIndex - 7))}</value>
<value fromLevel="5" toLevel="8" fromSubLevel="1009" toSubLevel="1011">{base + base / 100 * (4 + 0.4 * (subIndex - 8))}</value>
<value fromLevel="5" toLevel="8" fromSubLevel="1012" toSubLevel="1012">{base + base / 100 * (5 + 0.1 * (subIndex - 11))}</value>
<value fromLevel="5" toLevel="8" fromSubLevel="1013" toSubLevel="1013">{base + base / 100 * (5 + 0.5 * (subIndex - 12))}</value>
<value fromLevel="5" toLevel="8" fromSubLevel="1014" toSubLevel="1014">{base + base / 100 * (5 + 0.9 * (subIndex - 13))}</value>
<value fromLevel="5" toLevel="8" fromSubLevel="1015" toSubLevel="1015">{base + base / 100 * (6 + 0.2 * (subIndex - 14))}</value>
<value fromLevel="5" toLevel="8" fromSubLevel="1016" toSubLevel="1016">{base + base / 100 * (6 + 0.6 * (subIndex - 15))}</value>
<value fromLevel="5" toLevel="8" fromSubLevel="1017" toSubLevel="1017">{base + base / 100 * (7 + 0.2 * (subIndex - 16))}</value>
<value fromLevel="5" toLevel="8" fromSubLevel="1018" toSubLevel="1018">{base + base / 100 * (7 + 0.4 * (subIndex - 17))}</value>
<value fromLevel="5" toLevel="8" fromSubLevel="1019" toSubLevel="1019">{base + base / 100 * (7 + 0.7 * (subIndex - 18))}</value>
<value fromLevel="5" toLevel="8" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
<value fromLevel="5" toLevel="8" fromSubLevel="1021" toSubLevel="1021">{base + base / 100 * (8 + 0.5 * (subIndex - 20))}</value>
<value fromLevel="5" toLevel="8" fromSubLevel="1022" toSubLevel="1022">{base + base / 100 * (8 + 0.8 * (subIndex - 21))}</value>
<value fromLevel="5" toLevel="8" fromSubLevel="1023" toSubLevel="1023">{base + base / 100 * (9 + 0.2 * (subIndex - 22))}</value>
<value fromLevel="5" toLevel="8" fromSubLevel="1024" toSubLevel="1024">{base + base / 100 * (9 + 0.6 * (subIndex - 23))}</value>
<value fromLevel="5" toLevel="8" fromSubLevel="1025" toSubLevel="1025">{base + base / 100 * (10 * (subIndex - 24))}</value>
<value fromLevel="5" toLevel="8" fromSubLevel="1026" toSubLevel="1026">{base + base / 100 * (10 + 0.3 * (subIndex - 25))}</value>
<value fromLevel="5" toLevel="8" fromSubLevel="1027" toSubLevel="1027">{base + base / 100 * (10 + 0.7 * (subIndex - 26))}</value>
<value fromLevel="5" toLevel="8" fromSubLevel="1028" toSubLevel="1028">{base + base / 100 * (11 + 0.1 * (subIndex - 27))}</value>
<value fromLevel="5" toLevel="8" fromSubLevel="1029" toSubLevel="1029">{base + base / 100 * (11 + 0.4 * (subIndex - 28))}</value>
<value fromLevel="5" toLevel="8" fromSubLevel="1030" toSubLevel="1030">{base + base / 100 * (11 + 0.8 * (subIndex - 29))}</value>
<value fromLevel="5" toLevel="5" fromSubLevel="1001" toSubLevel="1005">{base + base / 100 * (1 + 0.4 * (subIndex - 1))}</value>
<value fromLevel="5" toLevel="5" fromSubLevel="1006" toSubLevel="1006">{base + base / 100 * (2 + 0.8 * (subIndex - 5))}</value>
<value fromLevel="5" toLevel="5" fromSubLevel="1007" toSubLevel="1007">{base + base / 100 * (3 + 0.3 * (subIndex - 6))}</value>
<value fromLevel="5" toLevel="5" fromSubLevel="1008" toSubLevel="1008">{base + base / 100 * (3 + 0.3 * (subIndex - 7))}</value>
<value fromLevel="5" toLevel="5" fromSubLevel="1009" toSubLevel="1011">{base + base / 100 * (4 + 0.4 * (subIndex - 8))}</value>
<value fromLevel="5" toLevel="5" fromSubLevel="1012" toSubLevel="1012">{base + base / 100 * (5 + 0.1 * (subIndex - 11))}</value>
<value fromLevel="5" toLevel="5" fromSubLevel="1013" toSubLevel="1013">{base + base / 100 * (5 + 0.5 * (subIndex - 12))}</value>
<value fromLevel="5" toLevel="5" fromSubLevel="1014" toSubLevel="1014">{base + base / 100 * (5 + 0.9 * (subIndex - 13))}</value>
<value fromLevel="5" toLevel="5" fromSubLevel="1015" toSubLevel="1015">{base + base / 100 * (6 + 0.2 * (subIndex - 14))}</value>
<value fromLevel="5" toLevel="5" fromSubLevel="1016" toSubLevel="1016">{base + base / 100 * (6 + 0.6 * (subIndex - 15))}</value>
<value fromLevel="5" toLevel="5" fromSubLevel="1017" toSubLevel="1017">{base + base / 100 * (7 + 0.2 * (subIndex - 16))}</value>
<value fromLevel="5" toLevel="5" fromSubLevel="1018" toSubLevel="1018">{base + base / 100 * (7 + 0.4 * (subIndex - 17))}</value>
<value fromLevel="5" toLevel="5" fromSubLevel="1019" toSubLevel="1019">{base + base / 100 * (7 + 0.7 * (subIndex - 18))}</value>
<value fromLevel="5" toLevel="5" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
<value fromLevel="5" toLevel="5" fromSubLevel="1021" toSubLevel="1021">{base + base / 100 * (8 + 0.5 * (subIndex - 20))}</value>
<value fromLevel="5" toLevel="5" fromSubLevel="1022" toSubLevel="1022">{base + base / 100 * (8 + 0.8 * (subIndex - 21))}</value>
<value fromLevel="5" toLevel="5" fromSubLevel="1023" toSubLevel="1023">{base + base / 100 * (9 + 0.2 * (subIndex - 22))}</value>
<value fromLevel="5" toLevel="5" fromSubLevel="1024" toSubLevel="1024">{base + base / 100 * (9 + 0.6 * (subIndex - 23))}</value>
<value fromLevel="5" toLevel="5" fromSubLevel="1025" toSubLevel="1025">{base + base / 100 * (10 * (subIndex - 24))}</value>
<value fromLevel="5" toLevel="5" fromSubLevel="1026" toSubLevel="1026">{base + base / 100 * (10 + 0.3 * (subIndex - 25))}</value>
<value fromLevel="5" toLevel="5" fromSubLevel="1027" toSubLevel="1027">{base + base / 100 * (10 + 0.7 * (subIndex - 26))}</value>
<value fromLevel="5" toLevel="5" fromSubLevel="1028" toSubLevel="1028">{base + base / 100 * (11 + 0.1 * (subIndex - 27))}</value>
<value fromLevel="5" toLevel="5" fromSubLevel="1029" toSubLevel="1029">{base + base / 100 * (11 + 0.4 * (subIndex - 28))}</value>
<value fromLevel="5" toLevel="5" fromSubLevel="1030" toSubLevel="1030">{base + base / 100 * (11 + 0.8 * (subIndex - 29))}</value>
</power>
</effect>
<effect name="BlockActions" />
@@ -3520,9 +3514,6 @@
<value level="3">-30</value>
<value level="4">-40</value>
<value level="5">-50</value>
<value level="6">-50</value>
<value level="7">-50</value>
<value level="8">-50</value>
</amount>
<mode>PER</mode>
</effect>
@@ -3572,7 +3563,7 @@
</effect>
</effects>
</skill>
<skill id="793" toLevel="8" name="Rush Impact">
<skill id="793" toLevel="5" name="Rush Impact">
<!-- Rushes forward to attack enemies at the front with $s1 Power added to P. Atk. Inflicts Stun for $s2. Requires an ancient sword, sword, blunt weapon, spear, fist weapon, dual blunt weapon, or dual sword. -->
<icon>icon.skill0793</icon>
<abnormalLvl>
@@ -3581,16 +3572,13 @@
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
</abnormalLvl>
<abnormalTime>5</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>
<value fromLevel="1" toLevel="8">60</value>
<value fromLevel="4" toLevel="8" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
<value fromLevel="1" toLevel="5">60</value>
<value fromLevel="4" toLevel="5" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
</activateRate>
<affectLimit>5-12</affectLimit>
<affectRange>600</affectRange>
@@ -3610,9 +3598,6 @@
<value level="3">90</value>
<value level="4">95</value>
<value level="5">99</value>
<value level="6">101</value>
<value level="7">103</value>
<value level="8">105</value>
</magicLvl>
<mpConsume>
<value level="1">83</value>
@@ -3620,9 +3605,6 @@
<value level="3">98</value>
<value level="4">104</value>
<value level="5">110</value>
<value level="6">116</value>
<value level="7">122</value>
<value level="8">128</value>
</mpConsume>
<nextAction>ATTACK</nextAction>
<operateType>DA2</operateType>
@@ -3656,9 +3638,6 @@
<value level="3">13553</value>
<value level="4">15150</value>
<value level="5">16747</value>
<value level="6">17896</value>
<value level="7">18622</value>
<value level="8">19348</value>
</power>
</effect>
<effect name="BlockActions">
@@ -3666,13 +3645,13 @@
</effect>
<effect name="PhysicalDefence" fromLevel="4" toLevel="8" fromSubLevel="2001" toSubLevel="2030">
<amount>
<value fromLevel="4" toLevel="8" fromSubLevel="2001" toSubLevel="2030">{-0.6 - 0.4 * subIndex}</value>
<value fromLevel="4" toLevel="5" fromSubLevel="2001" toSubLevel="2030">{-0.6 - 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence" fromLevel="4" toLevel="8" fromSubLevel="2001" toSubLevel="2030">
<amount>
<value fromLevel="4" toLevel="8" fromSubLevel="3001" toSubLevel="3030">{-0.6 - 0.4 * subIndex}</value>
<value fromLevel="4" toLevel="5" fromSubLevel="3001" toSubLevel="3030">{-0.6 - 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
@@ -1102,6 +1102,7 @@
<value level="8">85</value>
</mpConsume>
<operateType>A1</operateType>
<isDebuff>true</isDebuff>
<reuseDelay>60000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<trait>SHOCK</trait>
@@ -1733,12 +1734,12 @@
<skill id="845" toLevel="1" name="Outpost Demolition">
<!-- Demolishes an outpost. After demolition, a new outpost can be constructed. -->
<icon>icon.skill0247</icon>
<castRange>100</castRange>
<effectRange>600</effectRange>
<hitTime>4000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>-1</magicLvl>
<operateType>A1</operateType>
<mpConsume>30</mpConsume>
<reuseDelay>600000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
@@ -882,7 +882,7 @@
<magicLvl>80</magicLvl>
<mpConsume>66</mpConsume>
<operateType>A2</operateType>
<reuseDelay>240000</reuseDelay>
<reuseDelay>600000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
@@ -905,7 +905,7 @@
</effects>
</skill>
<skill id="915" toLevel="1" name="Dance of Berserker">
<!-- For 5 min., all party members' P. Def. -4%, M. Def. -8%, P. Evasion -2 -->
<!-- For 5 min., all party members' P. Def. -4%, M. Def. -8%, P. Evasion -2; P. Atk. +4%, M. Atk. +8%, Atk. Spd. +4%, Casting Spd. +4% and Speed +4. Requires a dual sword. -->
<icon>icon.skill0915</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>300</abnormalTime>
@@ -917,12 +917,20 @@
<magicLvl>80</magicLvl>
<mpConsume>66</mpConsume>
<operateType>A2</operateType>
<reuseDelay>240000</reuseDelay>
<reuseDelay>600000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>DUAL</item>
<item>DUALBLUNT</item>
</weaponType>
</condition>
</conditions>
<effects>
<effect name="PhysicalDefence">
<amount>-4</amount>
@@ -965,7 +973,7 @@
<abnormalTime>8</abnormalTime>
<abnormalType>REFLECT_MAGIC_DD</abnormalType>
<effectPoint>204</effectPoint>
<hitTime>500</hitTime>
<hitTime>1000</hitTime>
<magicLvl>
<value level="1">60</value>
<value level="2">64</value>
@@ -1269,7 +1277,7 @@
<coolTime>720</coolTime>
<effectPoint>-337</effectPoint>
<effectRange>400</effectRange>
<hitTime>720</hitTime>
<hitTime>1080</hitTime>
<magicLvl>76</magicLvl>
<mpConsume>77</mpConsume>
<nextAction>ATTACK</nextAction>
@@ -1294,7 +1302,7 @@
</effect>
</effects>
</skill>
<skill id="922" toLevel="3" name="Hide">
<skill id="922" toLevel="4" name="Hide">
<!-- Renders invisible for $s1. Effect cancels upon any action except for moving. -->
<icon>icon.skill0922</icon>
<abnormalLvl>1</abnormalLvl>
@@ -1304,18 +1312,17 @@
<value level="1">15</value>
<value level="2">20</value>
<value level="3">25</value>
<value level="4">25</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</abnormalTime>
<effectPoint>
<value level="1">619</value>
<value level="2">679</value>
<value level="3">713</value>
</effectPoint>
<effectPoint>679</effectPoint>
<magicLvl>
<value level="1">51</value>
<value level="2">61</value>
<value level="3">71</value>
<value level="4">71</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</magicLvl>
<operateType>A2</operateType>
<mpConsume>38</mpConsume>
<removedOnAnyActionExceptMove>true</removedOnAnyActionExceptMove>
<removedOnDamage>true</removedOnDamage>
<reuseDelay>180000</reuseDelay>
@@ -2773,7 +2780,6 @@
<skill id="950" toLevel="7" name="Nail Attack">
<!-- A demonic clawed combo attack. Power $s1. -->
<icon>icon.skill0539</icon>
<castRange>40</castRange>
<coolTime>720</coolTime>
<effectPoint>-1</effectPoint>
<effectRange>400</effectRange>
@@ -3437,7 +3443,6 @@
<abnormalTime>15</abnormalTime>
<abnormalType>SIGNAL_A</abnormalType>
<effectPoint>495</effectPoint>
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>1</magicLvl>
<mpConsume>24</mpConsume>
@@ -3461,7 +3466,6 @@
<abnormalTime>15</abnormalTime>
<abnormalType>SIGNAL_A</abnormalType>
<effectPoint>495</effectPoint>
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>1</magicLvl>
<mpConsume>24</mpConsume>
@@ -3485,7 +3489,6 @@
<abnormalTime>15</abnormalTime>
<abnormalType>SIGNAL_A</abnormalType>
<effectPoint>495</effectPoint>
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>1</magicLvl>
<mpConsume>24</mpConsume>
@@ -3877,7 +3880,7 @@
</effect>
</effects>
</skill>
<skill id="975" toLevel="33" name="Aqua Swirl">
<skill id="975" toLevel="7" name="Aqua Swirl">
<!-- Creates a powerful vortex of water, inflicting Water damage on the enemy with $s1 Power added to M. Atk. -->
<icon>icon.skill1175</icon>
<castRange>750</castRange>
@@ -3903,32 +3906,6 @@
<value level="5">28</value>
<value level="6">30</value>
<value level="7">33</value>
<value level="8">35</value>
<value level="9">40</value>
<value level="10">42</value>
<value level="11">44</value>
<value level="12">46</value>
<value level="13">48</value>
<value level="14">50</value>
<value level="15">52</value>
<value level="16">54</value>
<value level="17">56</value>
<value level="18">58</value>
<value level="19">60</value>
<value level="20">62</value>
<value level="21">64</value>
<value level="22">66</value>
<value level="23">68</value>
<value level="24">70</value>
<value level="25">72</value>
<value level="26">74</value>
<value level="27">76</value>
<value level="28">78</value>
<value level="29">80</value>
<value level="30">81</value>
<value level="31">82</value>
<value level="32">83</value>
<value level="33">84</value>
</magicLvl>
<mpConsume>
<value level="1">18</value>
@@ -3938,32 +3915,6 @@
<value level="5">25</value>
<value level="6">27</value>
<value level="7">29</value>
<value level="8">30</value>
<value level="9">32</value> <!-- Guessed / Client Missing -->
<value level="10">34</value> <!-- Guessed / Client Missing -->
<value level="11">36</value> <!-- Guessed / Client Missing -->
<value level="12">38</value> <!-- Guessed / Client Missing -->
<value level="13">40</value> <!-- Guessed / Client Missing -->
<value level="14">42</value> <!-- Guessed / Client Missing -->
<value level="15">44</value> <!-- Guessed / Client Missing -->
<value level="16">46</value> <!-- Guessed / Client Missing -->
<value level="17">48</value> <!-- Guessed / Client Missing -->
<value level="18">50</value> <!-- Guessed / Client Missing -->
<value level="19">52</value> <!-- Guessed / Client Missing -->
<value level="20">54</value> <!-- Guessed / Client Missing -->
<value level="21">56</value> <!-- Guessed / Client Missing -->
<value level="22">58</value> <!-- Guessed / Client Missing -->
<value level="23">60</value> <!-- Guessed / Client Missing -->
<value level="24">62</value> <!-- Guessed / Client Missing -->
<value level="25">64</value> <!-- Guessed / Client Missing -->
<value level="26">66</value> <!-- Guessed / Client Missing -->
<value level="27">68</value> <!-- Guessed / Client Missing -->
<value level="28">70</value> <!-- Guessed / Client Missing -->
<value level="29">71</value> <!-- Guessed / Client Missing -->
<value level="30">72</value> <!-- Guessed / Client Missing -->
<value level="31">73</value> <!-- Guessed / Client Missing -->
<value level="32">74</value> <!-- Guessed / Client Missing -->
<value level="33">75</value> <!-- Guessed / Client Missing -->
</mpConsume>
<mpInitialConsume>15</mpInitialConsume>
<operateType>A1</operateType>
@@ -3981,32 +3932,6 @@
<value level="5">35</value>
<value level="6">38</value>
<value level="7">42</value>
<value level="8">44</value>
<value level="9">47</value>
<value level="10">49</value>
<value level="11">51</value>
<value level="12">53</value>
<value level="13">55</value>
<value level="14">57</value>
<value level="15">59</value>
<value level="16">61</value>
<value level="17">63</value>
<value level="18">65</value>
<value level="19">67</value>
<value level="20">69</value>
<value level="21">71</value>
<value level="22">73</value>
<value level="23">75</value>
<value level="24">77</value>
<value level="25">79</value>
<value level="26">81</value>
<value level="27">83</value>
<value level="28">85</value>
<value level="29">87</value>
<value level="30">89</value>
<value level="31">91</value>
<value level="32">93</value>
<value level="33">95</value>
</power>
<shieldDefPercent>40</shieldDefPercent>
</effect>
@@ -4422,36 +4347,34 @@
</effect>
</effects>
</skill>
<skill id="984" toLevel="25" name="Shield Strike">
<skill id="984" toLevel="23" name="Shield Strike">
<!-- Attacks the enemy using a shield with $s1 Power added to P. Atk, and provokes the enemy. Requires a shield. -->
<icon>icon.skill0984</icon>
<castRange>40</castRange>
<effectPoint>
<value level="1">-3787</value>
<value level="2">-4080</value>
<value level="3">-4374</value>
<value level="4">-4665</value>
<value level="5">-4950</value>
<value level="6">-5226</value>
<value level="7">-5490</value>
<value level="8">-5657</value>
<value level="9">-5815</value>
<value level="10">-5965</value>
<value level="11">-6104</value>
<value level="12">-6232</value>
<value level="13">-6349</value>
<value level="14">-6452</value>
<value level="15">-6542</value>
<value level="16">-6620</value>
<value level="17">-6656</value>
<value level="18">-6690</value>
<value level="19">-6722</value>
<value level="20">-6752</value>
<value level="21">-6781</value>
<value level="22">-6809</value>
<value level="23">-6836</value>
<value level="24">-6862</value>
<value level="25">-6887</value>
<value level="1">-4166</value>
<value level="2">-4488</value>
<value level="3">-4811</value>
<value level="4">-5132</value>
<value level="5">-5445</value>
<value level="6">-5749</value>
<value level="7">-6039</value>
<value level="8">-6223</value>
<value level="9">-6397</value>
<value level="10">-6562</value>
<value level="11">-6714</value>
<value level="12">-6855</value>
<value level="13">-6984</value>
<value level="14">-7097</value>
<value level="15">-7196</value>
<value level="16">-7282</value>
<value level="17">-7322</value>
<value level="18">-7359</value>
<value level="19">-7427</value>
<value level="20">-7459</value>
<value level="21">-7490</value>
<value level="22">-7520</value>
<value level="23">-7548</value>
</effectPoint>
<effectRange>400</effectRange>
<hitTime>1080</hitTime>
@@ -4479,8 +4402,6 @@
<value level="21">81</value>
<value level="22">82</value>
<value level="23">83</value>
<value level="24">84</value>
<value level="25">85</value>
</magicLvl>
<mpConsume>
<value level="1">38</value>
@@ -4506,8 +4427,6 @@
<value level="21">80</value>
<value level="22">81</value>
<value level="23">82</value>
<value level="24">82</value>
<value level="25">83</value>
</mpConsume>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
@@ -4545,8 +4464,6 @@
<value level="21">4312</value>
<value level="22">4399</value>
<value level="23">4482</value>
<value level="24">4563</value>
<value level="25">4640</value>
</power>
</effect>
<effect name="GetAgro" />
@@ -4589,8 +4506,8 @@
</effect>
</selfEffects>
</skill>
<skill id="986" toLevel="18" name="Deadly Strike">
<!-- Quickly strikes the target three times with $s1 Power. For $s2, enemy s P. Def. -$s3. Requires dual swords. Over-hit. -->
<skill id="986" toLevel="15" name="Deadly Strike">
<!-- Quickly strikes the target three times with $s1 Power. For $s2, enemy's P. Def. -$s3. Requires dual swords. Over-hit. -->
<icon>icon.skill0986</icon>
<abnormalLvl>3</abnormalLvl>
<abnormalTime>10</abnormalTime>
@@ -4598,7 +4515,23 @@
<activateRate>80</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<castRange>40</castRange>
<effectPoint>-2320</effectPoint>
<effectPoint>
<value level="1">-417</value>
<value level="2">-496</value>
<value level="3">-586</value>
<value level="4">-686</value>
<value level="5">-796</value>
<value level="6">-916</value>
<value level="7">-1046</value>
<value level="8">-1136</value>
<value level="9">-1230</value>
<value level="10">-1327</value>
<value level="11">-1425</value>
<value level="12">-1525</value>
<value level="13">-1626</value>
<value level="14">-1727</value>
<value level="15">-1827</value>
</effectPoint>
<effectRange>400</effectRange>
<hitTime>1500</hitTime>
<magicLvl>
@@ -4617,9 +4550,6 @@
<value level="13">70</value>
<value level="14">72</value>
<value level="15">74</value>
<value level="16">76</value>
<value level="17">77</value>
<value level="18">78</value>
</magicLvl>
<mpConsume>
<value level="1">38</value>
@@ -4637,9 +4567,6 @@
<value level="13">71</value>
<value level="14">73</value>
<value level="15">75</value>
<value level="16">77</value>
<value level="17">78</value>
<value level="18">78</value>
</mpConsume>
<nextAction>ATTACK</nextAction>
<operateType>A2</operateType>
@@ -4678,9 +4605,6 @@
<value level="13">3252</value>
<value level="14">3453</value>
<value level="15">3653</value>
<value level="16">3849</value>
<value level="17">3945</value>
<value level="18">4040</value>
</power>
<overHit>true</overHit>
</effect>
@@ -5063,7 +4987,7 @@
<coolTime>200</coolTime>
<effectPoint>-379</effectPoint>
<effectRange>600</effectRange>
<hitTime>200</hitTime>
<hitTime>800</hitTime>
<magicLvl>78</magicLvl>
<mpConsume>38</mpConsume>
<nextAction>ATTACK</nextAction>
@@ -5192,7 +5116,33 @@
<activateRate>80</activateRate>
<basicProperty>MAGIC</basicProperty>
<castRange>40</castRange>
<effectPoint>-3422</effectPoint>
<effectPoint>
<value level="1">-625</value>
<value level="2">-744</value>
<value level="3">-879</value>
<value level="4">-1029</value>
<value level="5">-1194</value>
<value level="6">-1374</value>
<value level="7">-1568</value>
<value level="8">-1704</value>
<value level="9">-1845</value>
<value level="10">-1990</value>
<value level="11">-2138</value>
<value level="12">-2288</value>
<value level="13">-2439</value>
<value level="14">-2590</value>
<value level="15">-2740</value>
<value level="16">-2814</value>
<value level="17">-2887</value>
<value level="18">-2959</value>
<value level="19">-3030</value>
<value level="20">-3100</value>
<value level="21">-3168</value>
<value level="22">-3234</value>
<value level="23">-3299</value>
<value level="24">-3362</value>
<value level="25">-3422</value>
</effectPoint>
<effectRange>400</effectRange>
<hitTime>800</hitTime>
<magicLvl>
@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="1001" toLevel="11" name="Soul Cry">
<skill id="1001" toLevel="15" name="Soul Cry">
<!-- P. Atk. +$s1 -->
<icon>icon.skill1001</icon>
<magicLvl>
@@ -15,6 +15,10 @@
<value level="9">66</value>
<value level="10">72</value>
<value level="11">78</value>
<value level="12">78</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="13">78</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="14">78</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="15">78</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</magicLvl>
<mpInitialConsume>1</mpInitialConsume>
<operateType>T</operateType>
@@ -34,6 +38,10 @@
<value level="9">1</value>
<value level="10">1</value>
<value level="11">1</value>
<value level="12">1</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="13">1</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="14">1</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="15">1</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</power>
<ticks>5</ticks>
</effect>
@@ -50,6 +58,10 @@
<value level="9">70</value>
<value level="10">80</value>
<value level="11">90</value>
<value level="12">90</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="13">90</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="14">90</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="15">90</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>DIFF</mode>
</effect>
@@ -66,6 +78,10 @@
<value level="9">7</value>
<value level="10">10</value>
<value level="11">12</value>
<value level="12">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="13">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="14">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="15">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>PER</mode>
</effect>
@@ -82,6 +98,10 @@
<value level="9">7</value>
<value level="10">10</value>
<value level="11">12</value>
<value level="12">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="13">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="14">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="15">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>PER</mode>
</effect>
@@ -98,6 +118,10 @@
<value level="9">7</value>
<value level="10">10</value>
<value level="11">12</value>
<value level="12">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="13">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="14">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="15">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>PER</mode>
</effect>
@@ -114,6 +138,10 @@
<value level="9">5</value>
<value level="10">5</value>
<value level="11">5</value>
<value level="12">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="13">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="14">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="15">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>PER</mode>
</effect>
@@ -130,6 +158,10 @@
<value level="9">5</value>
<value level="10">5</value>
<value level="11">5</value>
<value level="12">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="13">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="14">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="15">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>PER</mode>
</effect>
@@ -793,9 +825,14 @@
<value level="29">641</value>
<value level="30">646</value>
<value level="31">650</value>
<value level="32">655</value>
<value level="33">659</value>
<value level="34">654</value>
<value level="32">654</value>
<value level="33">658</value>
<value level="34">662</value>
<value level="35">666</value>
<value level="36">670</value>
<value level="37">674</value>
<value level="38">678</value>
<value level="39">682</value>
</effectPoint>
<effectRange>900</effectRange>
<hitTime>6000</hitTime>
@@ -1521,13 +1558,18 @@
<value level="17">-635</value>
<value level="18">-646</value>
<value level="19">-655</value>
<value level="20">-664</value>
<value level="21">-673</value>
<value level="20">-659</value>
<value level="21">-663</value>
<value level="22">-671</value>
<value level="23">-675</value>
<value level="24">-679</value>
<value level="25">-683</value>
<value level="26">-687</value>
</effectPoint>
<effectRange>900</effectRange>
<attributeType>HOLY</attributeType>
<attributeValue>20</attributeValue>
<hitTime>2500</hitTime>
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<value level="1">38</value>
@@ -1614,7 +1656,7 @@
<value level="26">16</value>
</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>4000</reuseDelay>
<reuseDelay>1200</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@@ -2120,8 +2162,8 @@
<value level="10">-635</value>
<value level="11">-646</value>
<value level="12">-655</value>
<value level="13">-664</value>
<value level="14">-673</value>
<value level="13">-659</value>
<value level="14">-663</value>
</effectPoint>
<effectRange>900</effectRange>
<hitTime>6000</hitTime>
@@ -2416,6 +2458,7 @@
<value level="2">457</value>
<value level="3">566</value>
<value level="4">635</value>
<value level="5">704</value>
</effectPoint>
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
@@ -2967,8 +3010,8 @@
<value level="12">-635</value>
<value level="13">-646</value>
<value level="14">-655</value>
<value level="15">-664</value>
<value level="16">-673</value>
<value level="15">-659</value>
<value level="16">-663</value>
</effectPoint>
<effectRange>1100</effectRange>
<hitTime>4000</hitTime>
@@ -3179,9 +3222,9 @@
<value level="40">-646</value>
<value level="41">-650</value>
<value level="42">-655</value>
<value level="43">-661</value>
<value level="44">-666</value>
<value level="45">-673</value>
<value level="43">-659</value>
<value level="44">-663</value>
<value level="45">-667</value>
</effectPoint>
<effectRange>1100</effectRange>
<hitTime>10000</hitTime>
@@ -3457,7 +3500,7 @@
<value level="3">-582</value>
<value level="4">-611</value>
<value level="5">-635</value>
<value level="6">-664</value>
<value level="6">-659</value>
</effectPoint>
<effectRange>1000</effectRange>
<hitTime>15000</hitTime>
@@ -3512,8 +3555,8 @@
</abnormalLvl>
<abnormalTime>600</abnormalTime>
<effectPoint>
<value level="1">5</value>
<value level="2">10</value>
<value level="1">121</value>
<value level="2">417</value>
</effectPoint>
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
@@ -3526,7 +3569,7 @@
<value level="2">48</value>
</mpConsume>
<operateType>A2</operateType>
<reuseDelay>2000</reuseDelay>
<reuseDelay>30000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
@@ -4399,8 +4442,8 @@
<value level="17">-635</value>
<value level="18">-646</value>
<value level="19">-655</value>
<value level="20">-664</value>
<value level="21">-673</value>
<value level="20">-659</value>
<value level="21">-662</value>
</effectPoint>
<effectRange>1100</effectRange>
<hitTime>4000</hitTime>
@@ -4602,8 +4645,8 @@
<value level="14">-635</value>
<value level="15">-646</value>
<value level="16">-655</value>
<value level="17">-664</value>
<value level="18">-673</value>
<value level="17">-659</value>
<value level="18">-663</value>
</effectPoint>
<hitTime>1500</hitTime>
<isDebuff>true</isDebuff>
@@ -4628,6 +4671,8 @@
<value level="16">74</value>
<value level="15">76</value>
<value level="16">78</value>
<value level="17">78</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="18">78</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</magicLvl>
<mpConsume>
<value level="1">16</value>
@@ -4732,8 +4777,11 @@
<value level="18">-635</value>
<value level="19">-646</value>
<value level="20">-655</value>
<value level="21">-664</value>
<value level="22">-673</value>
<value level="21">-659</value>
<value level="22">-663</value>
<value level="23">-667</value>
<value level="24">-671</value>
<value level="25">-675</value>
</effectPoint>
<effectRange>1100</effectRange>
<hitTime>4000</hitTime>
@@ -4879,8 +4927,8 @@
<value level="13">-635</value>
<value level="14">-646</value>
<value level="15">-655</value>
<value level="16">-664</value>
<value level="17">-673</value>
<value level="16">-659</value>
<value level="17">-663</value>
</effectPoint>
<hitTime>4000</hitTime>
<isDebuff>true</isDebuff>
@@ -213,8 +213,8 @@
<value level="12">-635</value>
<value level="13">-646</value>
<value level="14">-655</value>
<value level="15">-664</value>
<value level="16">-673</value>
<value level="15">-659</value>
<value level="16">-663</value>
</effectPoint>
<hitTime>1500</hitTime>
<isDebuff>true</isDebuff>
@@ -691,9 +691,14 @@
<value level="32">646</value>
<value level="33">650</value>
<value level="34">655</value>
<value level="35">660</value>
<value level="36">666</value>
<value level="37">671</value>
<value level="35">664</value>
<value level="36">673</value>
<value level="37">682</value>
<value level="38">691</value>
<value level="39">700</value>
<value level="40">709</value>
<value level="41">718</value>
<value level="42">727</value>
</effectPoint>
<effectRange>900</effectRange>
<hitTime>4000</hitTime>
@@ -934,9 +939,14 @@
<value level="43">763</value>
<value level="44">772</value>
<value level="45">780</value>
<value level="46">789</value>
<value level="47">797</value>
<value level="48">807</value>
<value level="46">788</value>
<value level="47">796</value>
<value level="48">804</value>
<value level="49">812</value>
<value level="50">820</value>
<value level="51">828</value>
<value level="52">836</value>
<value level="53">844</value>
</effectPoint>
<effectRange>1100</effectRange>
<hitTime>4000</hitTime>
@@ -1329,7 +1339,7 @@
</effect>
</effects>
</skill>
<skill id="1129" toLevel="16" name="Summon Reanimated Man">
<skill id="1129" toLevel="8" name="Summon Reanimated Man">
<!-- Summons a Reanimated man. Consumes $s1 Spirit Ore. -->
<icon>icon.skill1129</icon>
<hitTime>3500</hitTime>
@@ -1343,14 +1353,6 @@
<value level="6">6</value>
<value level="7">9</value>
<value level="8">0</value>
<value level="9">0</value>
<value level="10">0</value>
<value level="11">0</value>
<value level="12">0</value>
<value level="13">0</value>
<value level="14">0</value>
<value level="15">0</value>
<value level="16">0</value>
</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId>
<mpConsume>
@@ -1362,14 +1364,6 @@
<value level="6">106</value>
<value level="7">110</value>
<value level="8">338</value>
<value level="9">348</value>
<value level="10">358</value>
<value level="11">367</value>
<value level="12">377</value>
<value level="13">386</value>
<value level="14">396</value>
<value level="15">406</value>
<value level="16">415</value>
</mpConsume>
<mpInitialConsume>
<value level="1">16</value>
@@ -1380,14 +1374,6 @@
<value level="6">27</value>
<value level="7">27</value>
<value level="8">85</value>
<value level="9">87</value>
<value level="10">89</value>
<value level="11">92</value>
<value level="12">94</value>
<value level="13">97</value>
<value level="14">99</value>
<value level="15">101</value>
<value level="16">104</value>
</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>5000</reuseDelay>
@@ -1402,14 +1388,6 @@
<value level="6">72</value>
<value level="7">74</value>
<value level="8">77</value>
<value level="9">80</value>
<value level="10">85</value>
<value level="11">90</value>
<value level="12">05</value>
<value level="13">99</value>
<value level="14">101</value>
<value level="15">103</value>
<value level="16">105</value>
</magicLvl>
<coolTime>500</coolTime>
<targetType>SELF</targetType>
@@ -1428,14 +1406,6 @@
<value level="6">14006</value>
<value level="7">14007</value>
<value level="8">15148</value>
<value level="9">15149</value>
<value level="10">15150</value>
<value level="11">15151</value>
<value level="12">15152</value>
<value level="13">15153</value>
<value level="14">15197</value>
<value level="15">15198</value>
<value level="16">15199</value>
</npcId>
</effect>
</effects>
@@ -1806,8 +1776,13 @@
<value level="11">-635</value>
<value level="12">-646</value>
<value level="13">-655</value>
<value level="14">-664</value>
<value level="15">-673</value>
<value level="14">-659</value>
<value level="15">-663</value>
<value level="16">-671</value>
<value level="17">-675</value>
<value level="18">-679</value>
<value level="19">-683</value>
<value level="20">-687</value>
</effectPoint>
<effectRange>1400</effectRange>
<attributeType>DARK</attributeType>
@@ -2101,8 +2076,8 @@
<value level="13">-318</value>
<value level="14">-323</value>
<value level="15">-328</value>
<value level="16">-333</value>
<value level="17">-338</value>
<value level="16">-331</value>
<value level="17">-334</value>
</effectPoint>
<effectRange>900</effectRange>
<attributeType>DARK</attributeType>
@@ -2273,6 +2248,7 @@
<value level="3">495</value>
<value level="4">549</value>
<value level="5">611</value>
<value level="6">673</value>
</effectPoint>
<hitTime>4000</hitTime>
<hpConsume>
@@ -2338,9 +2314,9 @@
<value level="20">-646</value>
<value level="21">-650</value>
<value level="22">-655</value>
<value level="23">-660</value>
<value level="24">-667</value>
<value level="25">-672</value>
<value level="23">-659</value>
<value level="24">-663</value>
<value level="25">-667</value>
</effectPoint>
<effectRange>1400</effectRange>
<attributeType>DARK</attributeType>
@@ -2508,8 +2484,8 @@
<value level="13">-635</value>
<value level="14">-646</value>
<value level="15">-655</value>
<value level="16">-664</value>
<value level="17">-673</value>
<value level="16">-659</value>
<value level="17">-663</value>
</effectPoint>
<effectRange>1100</effectRange>
<hitTime>4000</hitTime>
@@ -2738,8 +2714,8 @@
<value level="17">-635</value>
<value level="18">-646</value>
<value level="19">-655</value>
<value level="20">-664</value>
<value level="21">-673</value>
<value level="20">-659</value>
<value level="21">-663</value>
</effectPoint>
<effectRange>1100</effectRange>
<hitTime>1500</hitTime>
@@ -2877,7 +2853,7 @@
<value level="4">-532</value>
<value level="5">-597</value>
<value level="6">-655</value>
<value level="7">-716</value>
<value level="7">-659</value>
</effectPoint>
<effectRange>1000</effectRange>
<hitTime>4000</hitTime>
@@ -3039,8 +3015,8 @@
<value level="12">-635</value>
<value level="13">-646</value>
<value level="14">-655</value>
<value level="15">-664</value>
<value level="16">-673</value>
<value level="15">-659</value>
<value level="16">-663</value>
</effectPoint>
<effectRange>1100</effectRange>
<hitTime>4000</hitTime>
@@ -3133,8 +3109,8 @@
<value level="11">-635</value>
<value level="12">-646</value>
<value level="13">-655</value>
<value level="14">-664</value>
<value level="15">-673</value>
<value level="14">-659</value>
<value level="15">-663</value>
</effectPoint>
<effectRange>900</effectRange>
<hitTime>1500</hitTime>
@@ -3246,8 +3222,8 @@
<value level="17">-318</value>
<value level="18">-323</value>
<value level="19">-328</value>
<value level="20">-333</value>
<value level="21">-338</value>
<value level="20">-338</value>
<value level="21">-343</value>
</effectPoint>
<attributeType>FIRE</attributeType>
<attributeValue>20</attributeValue>
@@ -3452,9 +3428,9 @@
<value level="20">-388</value>
<value level="21">-390</value>
<value level="22">-393</value>
<value level="23">-396</value>
<value level="24">-399</value>
<value level="25">-402</value>
<value level="23">-397</value>
<value level="24">-401</value>
<value level="25">-405</value>
</effectPoint>
<effectRange>400</effectRange>
<attributeType>WATER</attributeType>
@@ -3581,7 +3557,7 @@
</effect>
</effects>
</skill>
<skill id="1175" toLevel="8" name="Aqua Swirl">
<skill id="1175" toLevel="33" name="Aqua Swirl">
<!-- Creates a powerful vortex of water, inflicting Water damage on the enemy with $s1 Power added to M. Atk. -->
<icon>icon.skill1175</icon>
<castRange>750</castRange>
@@ -3594,6 +3570,31 @@
<value level="6">-285</value>
<value level="7">-313</value>
<value level="8">-331</value>
<value level="9">-379</value>
<value level="10">-399</value>
<value level="11">-418</value>
<value level="12">-438</value>
<value level="13">-457</value>
<value level="14">-477</value>
<value level="15">-495</value>
<value level="16">-514</value>
<value level="17">-532</value>
<value level="18">-541</value>
<value level="19">-549</value>
<value level="20">-558</value>
<value level="21">-566</value>
<value level="22">-574</value>
<value level="23">-582</value>
<value level="24">-590</value>
<value level="25">-597</value>
<value level="26">-604</value>
<value level="27">-611</value>
<value level="28">-617</value>
<value level="29">-624</value>
<value level="30">-630</value>
<value level="31">-635</value>
<value level="32">-641</value>
<value level="33">-646</value>
</effectPoint>
<effectRange>1250</effectRange>
<attributeType>WATER</attributeType>
@@ -3609,6 +3610,31 @@
<value level="6">30</value>
<value level="7">33</value>
<value level="8">35</value>
<value level="9">35</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">35</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="11">35</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="12">35</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="13">35</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="14">35</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="15">35</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="16">35</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="17">35</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="18">35</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="19">35</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="20">35</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="21">35</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="22">35</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="23">35</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="24">35</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="25">35</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="26">35</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="27">35</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="28">35</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="29">35</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="30">35</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="31">35</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="32">35</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="33">35</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</magicLvl>
<mpConsume>
<value level="1">14</value>
@@ -3629,6 +3655,31 @@
<value level="6">6</value>
<value level="7">6</value>
<value level="8">6</value>
<value level="9">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="11">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="12">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="13">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="14">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="15">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="16">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="17">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="18">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="19">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="20">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="21">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="22">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="23">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="24">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="25">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="26">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="27">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="28">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="29">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="30">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="31">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="32">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="33">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>1200</reuseDelay>
@@ -3646,6 +3697,31 @@
<value level="6">38</value>
<value level="7">42</value>
<value level="8">44</value>
<value level="9">44</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">44</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="11">44</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="12">44</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="13">44</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="14">44</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="15">44</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="16">44</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="17">44</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="18">44</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="19">44</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="20">44</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="21">44</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="22">44</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="23">44</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="24">44</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="25">44</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="26">44</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="27">44</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="28">44</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="29">44</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="30">44</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="31">44</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="32">44</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="33">44</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</power>
<shieldDefPercent>40</shieldDefPercent>
</effect>
@@ -3673,14 +3749,14 @@
<value level="13">-318</value>
<value level="14">-323</value>
<value level="15">-328</value>
<value level="16">-333</value>
<value level="17">-338</value>
<value level="18">-343</value>
<value level="19">-348</value>
<value level="20">-353</value>
<value level="21">-358</value>
<value level="22">-363</value>
<value level="23">-368</value>
<value level="16">-331</value>
<value level="17">-334</value>
<value level="18">-341</value>
<value level="19">-349</value>
<value level="20">-356</value>
<value level="21">-363</value>
<value level="22">-370</value>
<value level="23">-378</value>
</effectPoint>
<effectRange>1000</effectRange>
<attributeType>WIND</attributeType>
@@ -3871,6 +3947,31 @@
<value level="6">-285</value>
<value level="7">-313</value>
<value level="8">-331</value>
<value level="9">-379</value>
<value level="10">-399</value>
<value level="11">-418</value>
<value level="12">-438</value>
<value level="13">-457</value>
<value level="14">-477</value>
<value level="15">-495</value>
<value level="16">-514</value>
<value level="17">-532</value>
<value level="18">-541</value>
<value level="19">-549</value>
<value level="20">-558</value>
<value level="21">-566</value>
<value level="22">-574</value>
<value level="23">-582</value>
<value level="24">-590</value>
<value level="25">-597</value>
<value level="26">-604</value>
<value level="27">-611</value>
<value level="28">-617</value>
<value level="29">-624</value>
<value level="30">-630</value>
<value level="31">-635</value>
<value level="32">-641</value>
<value level="33">-646</value>
</effectPoint>
<effectRange>1250</effectRange>
<attributeType>WIND</attributeType>
@@ -44,8 +44,8 @@
<value level="31">-635</value>
<value level="32">-646</value>
<value level="33">-655</value>
<value level="34">-664</value>
<value level="35">-673</value>
<value level="34">-659</value>
<value level="35">-663</value>
</effectPoint>
<effectRange>1100</effectRange>
<hitTime>2500</hitTime>
@@ -296,8 +296,8 @@
<value level="17">-635</value>
<value level="18">-646</value>
<value level="19">-655</value>
<value level="20">-664</value>
<value level="21">-673</value>
<value level="20">-659</value>
<value level="21">-663</value>
</effectPoint>
<effectRange>1100</effectRange>
<hitTime>1500</hitTime>
@@ -436,8 +436,8 @@
<value level="15">-635</value>
<value level="16">-646</value>
<value level="17">-655</value>
<value level="18">-664</value>
<value level="19">-673</value>
<value level="18">-659</value>
<value level="19">-663</value>
</effectPoint>
<hitTime>4000</hitTime>
<isDebuff>true</isDebuff>
@@ -810,6 +810,11 @@
<value level="34">552</value>
<value level="35">558</value>
<value level="36">564</value>
<value level="37">560</value>
<value level="38">566</value>
<value level="39">572</value>
<value level="40">578</value>
<value level="41">584</value>
</effectPoint>
<effectRange>1100</effectRange>
<hitTime>5000</hitTime>
@@ -1038,6 +1043,11 @@
<value level="34">473</value>
<value level="35">478</value>
<value level="36">483</value>
<value level="37">488</value>
<value level="38">493</value>
<value level="39">498</value>
<value level="40">503</value>
<value level="41">508</value>
</effectPoint>
<effectRange>1100</effectRange>
<hitTime>2000</hitTime>
@@ -1262,9 +1272,14 @@
<value level="31">458</value>
<value level="32">463</value>
<value level="33">468</value>
<value level="34">473</value>
<value level="35">478</value>
<value level="36">484</value>
<value level="34">468</value>
<value level="35">468</value>
<value level="36">468</value>
<value level="37">468</value>
<value level="38">468</value>
<value level="39">468</value>
<value level="40">468</value>
<value level="41">468</value>
</effectPoint>
<hitTime>7000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
@@ -1465,6 +1480,31 @@
<value level="6">-285</value>
<value level="7">-313</value>
<value level="8">-331</value>
<value level="9">-379</value>
<value level="10">-399</value>
<value level="11">-418</value>
<value level="12">-438</value>
<value level="13">-457</value>
<value level="14">-477</value>
<value level="15">-495</value>
<value level="16">-514</value>
<value level="17">-532</value>
<value level="18">-541</value>
<value level="19">-549</value>
<value level="20">-558</value>
<value level="21">-566</value>
<value level="22">-574</value>
<value level="23">-582</value>
<value level="24">-590</value>
<value level="25">-597</value>
<value level="26">-604</value>
<value level="27">-611</value>
<value level="28">-617</value>
<value level="29">-624</value>
<value level="30">-630</value>
<value level="31">-635</value>
<value level="32">-641</value>
<value level="33">-646</value>
</effectPoint>
<effectRange>1250</effectRange>
<attributeType>FIRE</attributeType>
@@ -1665,8 +1705,8 @@
<value level="13">-635</value>
<value level="14">-646</value>
<value level="15">-655</value>
<value level="16">-664</value>
<value level="17">-673</value>
<value level="16">-659</value>
<value level="17">-663</value>
</effectPoint>
<effectRange>1100</effectRange>
<hitTime>1500</hitTime>
@@ -2765,6 +2805,9 @@
<value level="18">655</value>
<value level="19">664</value>
<value level="20">673</value>
<value level="21">682</value>
<value level="22">691</value>
<value level="23">700</value>
</effectPoint>
<hitTime>7000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
@@ -2914,9 +2957,14 @@
<value level="26">-646</value>
<value level="27">-650</value>
<value level="28">-655</value>
<value level="26">-664</value>
<value level="27">-673</value>
<value level="28">-681</value>
<value level="29">-659</value>
<value level="30">-663</value>
<value level="31">-667</value>
<value level="32">-675</value>
<value level="33">-679</value>
<value level="34">-683</value>
<value level="35">-687</value>
<value level="36">-691</value>
</effectPoint>
<effectRange>1400</effectRange>
<attributeType>FIRE</attributeType>
@@ -3432,9 +3480,14 @@
<value level="26">-646</value>
<value level="27">-650</value>
<value level="28">-655</value>
<value level="29">-660</value>
<value level="30">-665</value>
<value level="31">-672</value>
<value level="29">-659</value>
<value level="30">-663</value>
<value level="31">-667</value>
<value level="32">-671</value>
<value level="33">-675</value>
<value level="34">-679</value>
<value level="35">-683</value>
<value level="36">-687</value>
</effectPoint>
<effectRange>1400</effectRange>
<attributeType>DARK</attributeType>
@@ -3638,14 +3691,14 @@
<value level="26">-646</value>
<value level="27">-650</value>
<value level="28">-655</value>
<value level="29">-650</value>
<value level="30">-645</value>
<value level="31">-640</value>
<value level="32">-635</value>
<value level="33">-630</value>
<value level="34">-625</value>
<value level="35">-620</value>
<value level="36">-615</value>
<value level="29">-659</value>
<value level="30">-663</value>
<value level="31">-667</value>
<value level="32">-675</value>
<value level="33">-679</value>
<value level="34">-683</value>
<value level="35">-687</value>
<value level="36">-691</value>
</effectPoint>
<effectRange>1400</effectRange>
<attributeType>WATER</attributeType>
@@ -3846,8 +3899,8 @@
<value level="17">-635</value>
<value level="18">-646</value>
<value level="19">-655</value>
<value level="20">-664</value>
<value level="21">-673</value>
<value level="20">-659</value>
<value level="21">-663</value>
</effectPoint>
<effectRange>1400</effectRange>
<attributeType>WATER</attributeType>
@@ -4011,8 +4064,8 @@
<value level="15">-635</value>
<value level="16">-646</value>
<value level="17">-653</value>
<value level="18">-660</value>
<value level="19">-667</value>
<value level="18">-659</value>
<value level="19">-663</value>
</effectPoint>
<effectRange>1400</effectRange>
<attributeType>WATER</attributeType>
@@ -4228,14 +4281,14 @@
<value level="26">-646</value>
<value level="27">-650</value>
<value level="28">-655</value>
<value level="29">-660</value>
<value level="30">-665</value>
<value level="31">-672</value>
<value level="29">-659</value>
<value level="30">-663</value>
<value level="31">-667</value>
<value level="32">-675</value>
<value level="33">-680</value>
<value level="34">-685</value>
<value level="35">-690</value>
<value level="31">-695</value>
<value level="33">-679</value>
<value level="34">-683</value>
<value level="35">-687</value>
<value level="36">-691</value>
</effectPoint>
<effectRange>1400</effectRange>
<attributeType>WIND</attributeType>
@@ -4614,7 +4667,7 @@
</effect>
</effects>
</skill>
<skill id="1244" toLevel="13" name="Freezing Flame">
<skill id="1244" toLevel="10" name="Freezing Flame">
<!-- Strikes the target with magical cold flame, causing loss of $s2 HP per sec. for $s1. -->
<icon>icon.skill1244</icon>
<abnormalLvl>
@@ -4628,17 +4681,14 @@
<value level="8">12</value>
<value level="9">13</value>
<value level="10">14</value>
<value level="11">15</value>
<value level="12">16</value>
<value level="13">17</value>
</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>DOT_ATTR</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<activateRate>70</activateRate>
<activateRate>
<value fromLevel="1" toLevel="13">70</value>
<value fromLevel="9" toLevel="13" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
<value fromLevel="1" toLevel="10">70</value>
<value fromLevel="9" toLevel="10" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
</activateRate>
<basicProperty>MAGIC</basicProperty>
<castRange>900</castRange>
@@ -4647,7 +4697,7 @@
<effectRange>1400</effectRange>
<attributeType>FIRE</attributeType>
<attributeValue>20</attributeValue>
<hitTime>1200</hitTime>
<hitTime>3000</hitTime>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>20</lvlBonusRate>
@@ -4662,9 +4712,6 @@
<value level="8">90</value>
<value level="9">95</value>
<value level="10">99</value>
<value level="11">101</value>
<value level="12">103</value>
<value level="13">105</value>
</magicLvl>
<mpConsume>
<value level="1">44</value>
@@ -4677,9 +4724,6 @@
<value level="8">63</value>
<value level="9">69</value>
<value level="10">73</value>
<value level="11">78</value>
<value level="12">82</value>
<value level="13">87</value>
</mpConsume>
<mpInitialConsume>
<value level="1">11</value>
@@ -4692,9 +4736,6 @@
<value level="8">16</value>
<value level="9">17</value>
<value level="10">18</value>
<value level="11">18</value>
<value level="12">19</value>
<value level="13">19</value>
</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>5000</reuseDelay>
@@ -4714,9 +4755,6 @@
<value level="8">445</value>
<value level="9">466</value>
<value level="10">487</value>
<value level="11">498</value>
<value level="12">509</value>
<value level="13">520</value>
</power>
<ticks>1</ticks>
</effect>
@@ -4734,24 +4772,9 @@
<value level="8">377</value>
<value level="9">394</value>
<value level="10">412</value>
<value level="11">421</value>
<value level="12">430</value>
<value level="13">439</value>
</power>
<ticks>1</ticks>
</effect>
<effect name="PhysicalDefence" fromLevel="9" toLevel="13" fromSubLevel="2001" toSubLevel="2030">
<amount>
<value fromLevel="9" toLevel="13" fromSubLevel="2001" toSubLevel="2030">{-0.6 - 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Speed" fromLevel="9" toLevel="13" fromSubLevel="3001" toSubLevel="3030">
<amount>
<value fromLevel="9" toLevel="13" fromSubLevel="3001" toSubLevel="3030">{-2 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
</pveEffects>
</skill>
<skill id="1245" toLevel="19" name="Steal Essence">
@@ -4773,8 +4796,11 @@
<value level="12">-635</value>
<value level="13">-646</value>
<value level="14">-655</value>
<value level="15">-664</value>
<value level="16">-673</value>
<value level="15">-659</value>
<value level="16">-663</value>
<value level="17">-667</value>
<value level="18">-671</value>
<value level="19">-675</value>
</effectPoint>
<effectRange>1400</effectRange>
<hitTime>4000</hitTime>
@@ -4898,8 +4924,8 @@
<value level="10">-635</value>
<value level="11">-646</value>
<value level="12">-655</value>
<value level="13">-664</value>
<value level="14">-673</value>
<value level="13">-659</value>
<value level="14">-663</value>
</effectPoint>
<hitTime>4000</hitTime>
<isDebuff>true</isDebuff>
@@ -4989,8 +5015,8 @@
<value level="12">-635</value>
<value level="13">-646</value>
<value level="14">-655</value>
<value level="15">-664</value>
<value level="16">-673</value>
<value level="15">-659</value>
<value level="16">-663</value>
</effectPoint>
<hitTime>4000</hitTime>
<isDebuff>true</isDebuff>
@@ -5087,8 +5113,8 @@
<value level="10">-635</value>
<value level="11">-646</value>
<value level="12">-655</value>
<value level="13">-664</value>
<value level="14">-673</value>
<value level="13">-659</value>
<value level="14">-663</value>
</effectPoint>
<hitTime>4000</hitTime>
<isDebuff>true</isDebuff>
@@ -5554,8 +5580,11 @@
<value level="11">635</value>
<value level="12">646</value>
<value level="13">655</value>
<value level="14">664</value>
<value level="15">673</value>
<value level="14">659</value>
<value level="15">663</value>
<value level="16">667</value>
<value level="17">671</value>
<value level="18">675</value>
</effectPoint>
<hitTime>2500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
@@ -5974,7 +6003,7 @@
</effect>
</effects>
</skill>
<skill id="1262" toLevel="10" name="Transfer Pain">
<skill id="1262" toLevel="5" name="Transfer Pain">
<!-- Transfers $s1 of received damage to a servitor. Consumes MP proportionately to your level. -->
<icon>icon.skill1262</icon>
<magicLvl>
@@ -5983,11 +6012,6 @@
<value level="3">56</value>
<value level="4">58</value>
<value level="5">70</value>
<value level="6">80</value>
<value level="7">85</value>
<value level="8">90</value>
<value level="9">95</value>
<value level="10">99</value>
</magicLvl>
<mpInitialConsume>
<value level="1">7</value>
@@ -5995,11 +6019,6 @@
<value level="3">11</value>
<value level="4">12</value>
<value level="5">13</value>
<value level="6">14</value>
<value level="7">15</value>
<value level="8">16</value>
<value level="9">17</value>
<value level="10">18</value>
</mpInitialConsume>
<operateType>T</operateType>
<magicCriticalRate>5</magicCriticalRate>
@@ -6016,28 +6035,21 @@
<value level="3">30</value>
<value level="4">40</value>
<value level="5">50</value>
<value level="6">52</value>
<value level="7">54</value>
<value level="8">56</value>
<value level="9">58</value>
<value level="10">60</value>
</amount>
</effect>
</effects>
</skill>
<skill id="1263" toLevel="24" name="Curse Gloom">
<skill id="1263" toLevel="16" name="Curse Gloom">
<!-- Curses the enemy, momentarily reducing their M. Def. by $s1. -->
<icon>icon.skill1263</icon>
<abnormalLvl>3</abnormalLvl>
<abnormalTime>
<value fromLevel="1" toLevel="24">10</value>
<value fromLevel="20" toLevel="24" fromSubLevel="2001" toSubLevel="2030">{base + 0.5 * subIndex}</value>
<value fromLevel="1" toLevel="16">10</value>
</abnormalTime>
<abnormalType>MD_DOWN</abnormalType>
<activateRate>100</activateRate>
<basicProperty>MAGIC</basicProperty>
<castRange>1100</castRange>
<coolTime>300</coolTime>
<castRange>900</castRange>
<effectPoint>
<value level="1">-209</value>
<value level="2">-229</value>
@@ -6052,22 +6064,14 @@
<value level="11">-318</value>
<value level="12">-323</value>
<value level="13">-328</value>
<value level="14">-328</value>
<value level="15">-328</value>
<value level="16">-328</value>
<value level="17">-328</value>
<value level="18">-328</value>
<value level="19">-328</value>
<value level="20">-328</value>
<value level="21">-328</value>
<value level="22">-328</value>
<value level="23">-328</value>
<value level="24">-328</value>
<value level="14">-333</value>
<value level="15">-338</value>
<value level="16">-343</value>
</effectPoint>
<effectRange>1400</effectRange>
<attributeType>DARK</attributeType>
<attributeValue>20</attributeValue>
<hitTime>2780</hitTime>
<hitTime>1500</hitTime>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>30</lvlBonusRate>
@@ -6088,14 +6092,6 @@
<value level="14">77</value>
<value level="15">79</value>
<value level="16">81</value>
<value level="17">83</value>
<value level="18">85</value>
<value level="19">90</value>
<value level="20">95</value>
<value level="21">99</value>
<value level="22">101</value>
<value level="23">103</value>
<value level="24">105</value>
</magicLvl>
<mpConsume>
<value level="1">31</value>
@@ -6114,14 +6110,6 @@
<value level="14">57</value>
<value level="15">58</value>
<value level="16">60</value>
<value level="17">62</value>
<value level="18">63</value>
<value level="19">66</value>
<value level="20">67</value>
<value level="21">69</value>
<value level="22">70</value>
<value level="23">72</value>
<value level="24">73</value>
</mpConsume>
<mpInitialConsume>
<value level="1">8</value>
@@ -6140,17 +6128,9 @@
<value level="14">14</value>
<value level="15">15</value>
<value level="16">15</value>
<value level="17">15</value>
<value level="18">16</value>
<value level="19">16</value>
<value level="20">17</value>
<value level="21">17</value>
<value level="22">18</value>
<value level="23">18</value>
<value level="24">19</value>
</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>2400</reuseDelay>
<reuseDelay>8000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
@@ -6160,8 +6140,7 @@
<value fromLevel="1" toLevel="5">-15</value>
<value fromLevel="6" toLevel="9">-20</value>
<value fromLevel="10" toLevel="13">-30</value>
<value fromLevel="14" toLevel="17">-40</value>
<value fromLevel="18" toLevel="24">-50</value>
<value fromLevel="14" toLevel="16">-40</value>
</amount>
<mode>PER</mode>
</effect>
@@ -6183,14 +6162,6 @@
<value level="14">-40</value>
<value level="15">-40</value>
<value level="16">-40</value>
<value level="17">-40</value>
<value level="18">-50</value>
<value level="19">-50</value>
<value level="20">-50</value>
<value level="21">-50</value>
<value level="22">-50</value>
<value level="23">-50</value>
<value level="24">-50</value>
</amount>
<attribute>FIRE</attribute>
</effect>
@@ -6212,14 +6183,6 @@
<value level="14">-40</value>
<value level="15">-40</value>
<value level="16">-40</value>
<value level="17">-40</value>
<value level="18">-50</value>
<value level="19">-50</value>
<value level="20">-50</value>
<value level="21">-50</value>
<value level="22">-50</value>
<value level="23">-50</value>
<value level="24">-50</value>
</amount>
<attribute>WATER</attribute>
</effect>
@@ -6241,14 +6204,6 @@
<value level="14">-40</value>
<value level="15">-40</value>
<value level="16">-40</value>
<value level="17">-40</value>
<value level="18">-50</value>
<value level="19">-50</value>
<value level="20">-50</value>
<value level="21">-50</value>
<value level="22">-50</value>
<value level="23">-50</value>
<value level="24">-50</value>
</amount>
<attribute>WIND</attribute>
</effect>
@@ -6270,14 +6225,6 @@
<value level="14">-40</value>
<value level="15">-40</value>
<value level="16">-40</value>
<value level="17">-40</value>
<value level="18">-50</value>
<value level="19">-50</value>
<value level="20">-50</value>
<value level="21">-50</value>
<value level="22">-50</value>
<value level="23">-50</value>
<value level="24">-50</value>
</amount>
<attribute>EARTH</attribute>
</effect>
@@ -6299,14 +6246,6 @@
<value level="14">-40</value>
<value level="15">-40</value>
<value level="16">-40</value>
<value level="17">-40</value>
<value level="18">-50</value>
<value level="19">-50</value>
<value level="20">-50</value>
<value level="21">-50</value>
<value level="22">-50</value>
<value level="23">-50</value>
<value level="24">-50</value>
</amount>
<attribute>HOLY</attribute>
</effect>
@@ -6328,14 +6267,6 @@
<value level="14">-40</value>
<value level="15">-40</value>
<value level="16">-40</value>
<value level="17">-40</value>
<value level="18">-50</value>
<value level="19">-50</value>
<value level="20">-50</value>
<value level="21">-50</value>
<value level="22">-50</value>
<value level="23">-50</value>
<value level="24">-50</value>
</amount>
<attribute>DARK</attribute>
</effect>
@@ -6707,8 +6638,8 @@
<value level="7">-635</value>
<value level="8">-646</value>
<value level="9">-655</value>
<value level="10">-664</value>
<value level="11">-673</value>
<value level="10">-659</value>
<value level="11">-663</value>
</effectPoint>
<effectRange>1100</effectRange>
<hitTime>4000</hitTime>
@@ -6829,8 +6760,8 @@
<value level="11">-635</value>
<value level="12">-646</value>
<value level="13">-655</value>
<value level="14">-664</value>
<value level="15">-673</value>
<value level="14">-659</value>
<value level="15">-663</value>
</effectPoint>
<hitTime>4000</hitTime>
<isDebuff>true</isDebuff>
@@ -7957,7 +7888,7 @@
</effect>
</effects>
</skill>
<skill id="1290" toLevel="1" name="Blizzard">
<skill id="1290" toLevel="2" name="Blizzard">
<!-- Inflicts water damage on the enemy with 150 Power added to M. Atk., and their Speed -50% for 30 sec. -->
<icon>icon.skill1290</icon>
<abnormalLvl>3</abnormalLvl>
@@ -8121,14 +8052,14 @@
<value level="7">-318</value>
<value level="8">-323</value>
<value level="9">-328</value>
<value level="10">-333</value>
<value level="11">-338</value>
<value level="12">-343</value>
<value level="13">-348</value>
<value level="14">-353</value>
<value level="15">-358</value>
<value level="16">-363</value>
<value level="17">-368</value>
<value level="10">-331</value>
<value level="11">-334</value>
<value level="12">-341</value>
<value level="13">-349</value>
<value level="14">-356</value>
<value level="15">-363</value>
<value level="16">-370</value>
<value level="17">-378</value>
</effectPoint>
<effectRange>1000</effectRange>
<attributeType>WATER</attributeType>
@@ -8238,14 +8169,14 @@
<value level="7">-318</value>
<value level="8">-323</value>
<value level="9">-328</value>
<value level="10">-333</value>
<value level="11">-338</value>
<value level="12">-343</value>
<value level="13">-348</value>
<value level="14">-353</value>
<value level="15">-358</value>
<value level="16">-363</value>
<value level="17">-368</value>
<value level="10">-331</value>
<value level="11">-334</value>
<value level="12">-341</value>
<value level="13">-349</value>
<value level="14">-356</value>
<value level="15">-363</value>
<value level="16">-370</value>
<value level="17">-378</value>
</effectPoint>
<effectRange>1000</effectRange>
<attributeType>FIRE</attributeType>
@@ -8423,9 +8354,9 @@
<value level="12">-646</value>
<value level="13">-650</value>
<value level="14">-655</value>
<value level="15">-660</value>
<value level="16">-665</value>
<value level="17">-672</value>
<value level="15">-659</value>
<value level="16">-663</value>
<value level="17">-667</value>
</effectPoint>
<effectRange>1000</effectRange>
<hitTime>4000</hitTime>
@@ -65,7 +65,7 @@
</effects>
</skill>
<skill id="1303" toLevel="2" name="Wild Magic">
<!-- For $s1, damage rate of magic +$s2. -->
<!-- For $s1, damage rate of magic +$s2 . -->
<icon>icon.skill1303</icon>
<abnormalLvl>
<value level="1">1</value>
@@ -126,8 +126,8 @@
<value level="1">549</value>
<value level="2">611</value>
<value level="3">646</value>
<value level="4">675</value>
<value level="5">698</value>
<value level="4">682</value>
<value level="5">714</value>
</effectPoint>
<effectRange>900</effectRange>
<hitTime>4000</hitTime>
@@ -178,18 +178,18 @@
<affectLimit>50-50</affectLimit>
<affectRange>1000</affectRange>
<effectPoint>
<value level="1">569</value>
<value level="2">589</value>
<value level="3">611</value>
<value level="4">632</value>
<value level="5">664</value>
<value level="1">439</value>
<value level="2">499</value>
<value level="3">554</value>
<value level="4">604</value>
<value level="5">649</value>
<value level="6">689</value>
<value level="7">722</value>
<value level="8">743</value>
<value level="9">763</value>
<value level="10">780</value>
<value level="11">797</value>
<value level="12">814</value>
<value level="11">788</value>
<value level="12">796</value>
</effectPoint>
<hitTime>2500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
@@ -266,18 +266,18 @@
<icon>icon.skill1306</icon>
<castRange>600</castRange>
<effectPoint>
<value level="1">561</value>
<value level="2">582</value>
<value level="3">600</value>
<value level="4">624</value>
<value level="5">641</value>
<value level="6">667</value>
<value level="7">687</value>
<value level="8">700</value>
<value level="9">721</value>
<value level="10">742</value>
<value level="11">760</value>
<value level="12">780</value>
<value level="1">575</value>
<value level="2">602</value>
<value level="3">628</value>
<value level="4">653</value>
<value level="5">677</value>
<value level="6">700</value>
<value level="7">722</value>
<value level="8">743</value>
<value level="9">763</value>
<value level="10">780</value>
<value level="11">788</value>
<value level="12">796</value>
</effectPoint>
<effectRange>1100</effectRange>
<hitTime>5000</hitTime>
@@ -1013,7 +1013,6 @@
<value level="6">16</value>
<value level="7">20</value>
<value level="8">20</value>
<value level="9">23</value>
</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId>
<magicLvl>
@@ -1147,10 +1146,6 @@
<value level="8">14258</value>
<value level="9">14259</value>
<value level="10">14260</value>
<value level="11">14261</value>
<value level="12">14262</value>
<value level="13">14263</value>
<value level="14">14264</value>
</npcId>
<consumeItemId>3031</consumeItemId> <!-- Spirit Ore -->
<consumeItemCount>
@@ -1244,10 +1239,6 @@
<value level="8">14442</value>
<value level="9">14443</value>
<value level="10">14444</value>
<value level="11">14445</value>
<value level="12">14446</value>
<value level="13">14447</value>
<value level="14">14448</value>
</npcId>
<consumeItemId>3031</consumeItemId> <!-- Spirit Ore -->
<consumeItemCount>
@@ -1341,10 +1332,6 @@
<value level="8">14626</value>
<value level="9">14627</value>
<value level="10">14628</value>
<value level="11">14629</value>
<value level="12">14630</value>
<value level="13">14631</value>
<value level="14">14632</value>
</npcId>
<consumeItemId>3031</consumeItemId> <!-- Spirit Ore -->
<consumeItemCount>
@@ -1379,7 +1366,7 @@
<value level="1">151</value>
<value level="2">157</value>
</mpConsume>
<hitTime>4000</hitTime>
<hitTime>3500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<operateType>A1</operateType>
<reuseDelay>5000</reuseDelay>
@@ -1769,7 +1756,7 @@
</effect>
</effects>
</skill>
<skill id="1343" toLevel="2" name="Dark Vortex">
<skill id="1343" toLevel="1" name="Dark Vortex">
<!-- Stirs up a vortex connecting to the dimension of darkness and inflicts dark damage on the enemy with 125 Power added to M. Atk. Absorbs 15% as HP. For 30 sec., P. Accuracy -6 and Dark Resistance -30. Consumes 12 MP every sec. -->
<icon>icon.skill1343</icon>
<abnormalLvl>1</abnormalLvl>
@@ -1878,7 +1865,7 @@
<mpConsume>70</mpConsume>
<mpInitialConsume>14</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>60000</reuseDelay>
<reuseDelay>4000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SUMMON</targetType>
@@ -1927,7 +1914,7 @@
<mpConsume>70</mpConsume>
<mpInitialConsume>14</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>60000</reuseDelay>
<reuseDelay>4000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SUMMON</targetType>
@@ -1977,7 +1964,7 @@
<mpConsume>70</mpConsume>
<mpInitialConsume>14</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>60000</reuseDelay>
<reuseDelay>4000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SUMMON</targetType>
@@ -2030,7 +2017,7 @@
<mpConsume>72</mpConsume>
<mpInitialConsume>15</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>60000</reuseDelay>
<reuseDelay>4000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SUMMON</targetType>
@@ -2515,7 +2502,7 @@
<mpConsume>70</mpConsume>
<mpInitialConsume>14</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>8000</reuseDelay>
<reuseDelay>15000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
@@ -2552,7 +2539,7 @@
<mpConsume>70</mpConsume>
<mpInitialConsume>14</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>8000</reuseDelay>
<reuseDelay>15000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
@@ -3156,7 +3143,7 @@
<mpConsume>231</mpConsume>
<mpInitialConsume>58</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>900000</reuseDelay>
<reuseDelay>3600000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
@@ -3202,7 +3189,7 @@
<mpConsume>87</mpConsume>
<mpInitialConsume>22</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>900000</reuseDelay>
<reuseDelay>3600000</reuseDelay>
<staticReuse>true</staticReuse>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
@@ -3260,7 +3247,7 @@
<mpConsume>87</mpConsume>
<mpInitialConsume>22</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>900000</reuseDelay>
<reuseDelay>3600000</reuseDelay>
<staticReuse>true</staticReuse>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
@@ -3279,17 +3266,17 @@
</effect>
</effects>
</skill>
<skill id="1377" toLevel="1" name="none">
<skill id="1377" toLevel="1" name="">
<magicLvl>1</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
</skill>
<skill id="1378" toLevel="1" name="none">
<skill id="1378" toLevel="1" name="">
<magicLvl>1</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
</skill>
<skill id="1379" toLevel="1" name="none">
<skill id="1379" toLevel="1" name="">
<magicLvl>1</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
@@ -3367,7 +3354,7 @@
<effect name="Betray" />
</effects>
</skill>
<skill id="1381" toLevel="5" name="Mass Curse Fear">
<skill id="1381" toLevel="6" name="Mass Curse Fear">
<!-- Frightens nearby enemies into fleeing for $s1. -->
<icon>icon.skill1381</icon>
<abnormalLvl>1</abnormalLvl>
@@ -3385,6 +3372,7 @@
<value level="3">-611</value>
<value level="4">-635</value>
<value level="5">-655</value>
<value level="6">-659</value>
</effectPoint>
<effectRange>1000</effectRange>
<hitTime>1500</hitTime>
@@ -3397,6 +3385,7 @@
<value level="3">66</value>
<value level="4">70</value>
<value level="5">74</value>
<value level="6">74</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</magicLvl>
<mpConsume>
<value level="1">64</value>
@@ -3411,6 +3400,7 @@
<value level="3">19</value>
<value level="4">20</value>
<value level="5">21</value>
<value level="6">21</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>75000</reuseDelay>
@@ -3441,12 +3431,12 @@
<value level="3">-611</value>
<value level="4">-635</value>
<value level="5">-655</value>
<value level="6">-675</value>
<value level="6">-659</value>
</effectPoint>
<effectRange>1400</effectRange>
<attributeType>DARK</attributeType>
<attributeValue>20</attributeValue>
<hitTime>2000</hitTime>
<hitTime>6000</hitTime>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>20</lvlBonusRate>
@@ -3467,7 +3457,7 @@
<value level="6">187</value>
</mpConsume>
<operateType>A2</operateType>
<reuseDelay>12000</reuseDelay>
<reuseDelay>60000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<itemConsumeCount>4</itemConsumeCount>
<itemConsumeId>2508</itemConsumeId>
@@ -3683,7 +3673,7 @@
</effect>
</effects>
</skill>
<skill id="1386" toLevel="10" name="Arcane Disruption">
<skill id="1386" toLevel="12" name="Arcane Disruption">
<!-- Enemy's Casting Spd. -$s2 for $s1. -->
<icon>icon.skill1386</icon>
<abnormalLvl>3</abnormalLvl>
@@ -3703,6 +3693,8 @@
<value level="8">-635</value>
<value level="9">-646</value>
<value level="10">-655</value>
<value level="11">-659</value>
<value level="12">-663</value>
</effectPoint>
<effectRange>1100</effectRange>
<hitTime>4000</hitTime>
@@ -3720,6 +3712,8 @@
<value level="8">70</value>
<value level="9">72</value>
<value level="10">74</value>
<value level="11">74</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="12">74</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</magicLvl>
<mpConsume>
<value level="1">52</value>
@@ -4294,8 +4288,8 @@
<value level="8">-635</value>
<value level="9">-646</value>
<value level="10">-655</value>
<value level="11">-664</value>
<value level="12">-673</value>
<value level="11">-659</value>
<value level="12">-663</value>
</effectPoint>
<effectRange>1100</effectRange>
<hitTime>4000</hitTime>
@@ -225,7 +225,6 @@
<skill id="1403" toLevel="1" name="Summon Friend">
<!-- Teleports a party member to one's current location. Requires a Summoning Crystal on the target. -->
<icon>icon.skill1403</icon>
<castRange>-2</castRange>
<effectPoint>467</effectPoint>
<effectRange>-2</effectRange>
<hitTime>15000</hitTime>
@@ -254,7 +253,6 @@
<skill id="1404" toLevel="1" name="Word of Invitation">
<!-- Teleports a party member to one's current location. Consumes 3 Spirit Ore. Requires a Summoning Crystal on the target. -->
<icon>icon.skill1404</icon>
<castRange>-2</castRange>
<effectPoint>677</effectPoint>
<effectRange>-2</effectRange>
<hitTime>15000</hitTime>
@@ -384,11 +382,13 @@
<itemConsumeCount>
<value level="1">12</value>
<value level="1">14</value>
<value level="2">14</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<magicLvl>
<value level="1">1</value>
<value level="1">2</value>
<value level="2">2</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</magicLvl>
<mpConsume>
<value level="1">144</value>
@@ -397,6 +397,7 @@
<mpInitialConsume>
<value level="1">29</value>
<value level="1">30</value>
<value level="2">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>5000</reuseDelay>
@@ -610,7 +611,7 @@
</effects>
</skill>
<skill id="1414" toLevel="2" name="Victories of Pa'agrio">
<!-- For 10 min., a powerful spirit acts to get nearby clan members' Max CP +10%, CP Recovery bonus +20%, P./ M. Accuracy +4, P./ M. Evasion +4, P./ M. Atk. +15%, Atk. Spd./ Casting Spd. +10%, P./ M. Critical Rate +15%, P./ M. Critical Damage +15%. Consumes 60 Spirit Ore. -->
<!-- For 10 min., a powerful spirit acts to get nearby clan members' Max CP +10%, CP Recovery bonus +20%, P./ M. Accuracy +4, P./ M. Evasion +4, P./ M. Atk. +15%, Atk. Spd./ Casting Spd. +10%, P./ M. Critical Rate +15%, P./ M. Critical Damage +15%. Consumes 60 Spirit Ore. -->
<icon>icon.skill1414</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>600</abnormalTime>
@@ -623,11 +624,13 @@
<itemConsumeCount>
<value level="1">60</value>
<value level="1">70</value>
<value level="2">70</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<magicLvl>
<value level="1">76</value>
<value level="1">82</value>
<value level="2">82</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</magicLvl>
<mpConsume>
<value level="1">284</value>
@@ -719,7 +722,7 @@
</effects>
</skill>
<skill id="1415" toLevel="1" name="Pa'agrio's Emblem">
<!-- For 10 min., a powerful spirit acts to get nearby clan members' Max CP +15%, CP Recovery bonus +40%, P./ M. Accuracy +4, P./ M. Evasion +4, P./ M. Atk. +20%, Atk. Spd./ Casting Spd. +10%, P./ M. Critical Rate +20%, P./ M. Critical Damage +15%. Consumes 70 Spirit Ore. -->
<!-- For 10 min., a powerful spirit acts to get nearby clan members' Max CP +15%, CP Recovery bonus +40%, P./ M. Accuracy +4, P./ M. Evasion +4, P./ M. Atk. +20%, Atk. Spd./ Casting Spd. +10%, P./ M. Critical Rate +20%, P./ M. Critical Damage +15%. Consumes 70 Spirit Ore. -->
<icon>icon.skill1415</icon>
<abnormalLvl>2</abnormalLvl>
<abnormalTime>300</abnormalTime>
@@ -750,7 +753,7 @@
</effect>
</effects>
</skill>
<skill id="1416" toLevel="1" name="Pa'agrio's Fist">
<skill id="1416" toLevel="7" name="Pa'agrio's Fist">
<!-- For $s1, restores and increases clan members' Max CP +$s2. -->
<icon>icon.skill1416</icon>
<abnormalLvl>1</abnormalLvl>
@@ -759,7 +762,7 @@
<affectLimit>50-100</affectLimit>
<affectRange>1000</affectRange>
<effectPoint>669</effectPoint>
<hitTime>3000</hitTime>
<hitTime>2500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>79</magicLvl>
<mpConsume>228</mpConsume>
@@ -1111,7 +1114,6 @@
<icon>icon.skill1425</icon>
<affectRange>1000</affectRange>
<blockedInOlympiad>true</blockedInOlympiad>
<castRange>900</castRange>
<hitTime>3000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>80</magicLvl>
@@ -1242,7 +1244,7 @@
<value level="10">143</value>
</mpConsume>
<operateType>A1</operateType>
<reuseDelay>3600000</reuseDelay>
<reuseDelay>180000</reuseDelay>
<staticReuse>true</staticReuse>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -1278,7 +1280,7 @@
<mpConsume>383</mpConsume>
<mpInitialConsume>227</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>600000</reuseDelay>
<reuseDelay>300000</reuseDelay>
<staticReuse>true</staticReuse>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
@@ -2408,7 +2410,6 @@
<abnormalLvl>1</abnormalLvl>
<abnormalTime>300</abnormalTime>
<abnormalType>KAMAEL_SPECIAL</abnormalType>
<castRange>400</castRange>
<effectPoint>669</effectPoint>
<effectRange>600</effectRange>
<hitTime>3000</hitTime>
@@ -2817,7 +2818,10 @@
<!-- Detonates a Fire Vortex that inflicts Fire damage on the enemy with 175 Power added to M. Atk. -->
<icon>icon.skill1451</icon>
<castRange>900</castRange>
<effectPoint>-1009</effectPoint>
<effectPoint>
<value level="1">-1009</value>
<value level="2">-1018</value>
</effectPoint>
<effectRange>1400</effectRange>
<attributeType>FIRE</attributeType>
<attributeValue>20</attributeValue>
@@ -2894,7 +2898,10 @@
<!-- Creates an Ice Vortex that inflicts Water damage on the enemy with 175 Power added to M. Atk. -->
<icon>icon.skill1453</icon>
<castRange>900</castRange>
<effectPoint>-1009</effectPoint>
<effectPoint>
<value level="1">-1009</value>
<value level="2">-1018</value>
</effectPoint>
<effectRange>1400</effectRange>
<attributeType>WATER</attributeType>
<attributeValue>20</attributeValue>
@@ -3004,7 +3011,10 @@
<!-- Creates a powerful Wind Vortex that inflicts Wind damage on the enemy with 175 Power added to M. Atk. -->
<icon>icon.skill1456</icon>
<castRange>900</castRange>
<effectPoint>-1009</effectPoint>
<effectPoint>
<value level="1">-1009</value>
<value level="2">-1018</value>
</effectPoint>
<effectRange>1400</effectRange>
<attributeType>WIND</attributeType>
<attributeValue>20</attributeValue>
@@ -3230,15 +3240,15 @@
</effect>
</effects>
</skill>
<skill id="1462" toLevel="10" name="Seal of Blockade">
<skill id="1462" toLevel="7" name="Seal of Blockade">
<!-- During PvP, restrains the standard attacks of the enemy and nearby targets for $s1. -->
<icon>icon.skill1462</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>NORMAL_ATTACK_BLOCK</abnormalType>
<activateRate>
<value fromLevel="1" toLevel="10">80</value>
<value fromLevel="6" toLevel="10" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
<value fromLevel="1" toLevel="7">80</value>
<value fromLevel="6" toLevel="7" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
</activateRate>
<affectLimit>10-10</affectLimit>
<affectRange>200</affectRange>
@@ -3246,7 +3256,7 @@
<coolTime>500</coolTime>
<castRange>900</castRange>
<effectPoint>-673</effectPoint>
<hitTime>2200</hitTime>
<hitTime>4000</hitTime>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>30</lvlBonusRate>
@@ -3267,13 +3277,13 @@
<effect name="PhysicalAttackMute" />
<effect name="PhysicalDefence" fromLevel="6" toLevel="10" fromSubLevel="2001" toSubLevel="2030">
<amount>
<value fromLevel="6" toLevel="10" fromSubLevel="2001" toSubLevel="2030">{-0.6 - 0.4 * subIndex}</value>
<value fromLevel="6" toLevel="7" fromSubLevel="2001" toSubLevel="2030">{-0.6 - 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence" fromLevel="6" toLevel="10" fromSubLevel="3001" toSubLevel="3030">
<amount>
<value fromLevel="6" toLevel="10" fromSubLevel="3001" toSubLevel="3030">{-0.6 - 0.4 * subIndex}</value>
<value fromLevel="6" toLevel="7" fromSubLevel="3001" toSubLevel="3030">{-0.6 - 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
@@ -3544,7 +3554,6 @@
<operateType>A1</operateType>
<reuseDelay>4000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<coolTime>1400</coolTime>
<targetType>ENEMY</targetType>
<affectScope>FAN</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@@ -329,15 +329,15 @@
</effect>
</effects>
</skill>
<skill id="1509" toLevel="9" name="Seal of Limit">
<skill id="1509" toLevel="6" name="Seal of Limit">
<!-- During PvP, limits the CP, HP, and MP recovery of the target and nearby enemies to maximum $s2 for $s1. -->
<icon>icon.skill1509</icon>
<abnormalLvl>3</abnormalLvl>
<abnormalTime>30</abnormalTime>
<abnormalType>LIMIT</abnormalType>
<activateRate>
<value fromLevel="1" toLevel="9">60</value>
<value fromLevel="5" toLevel="9" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
<value fromLevel="1" toLevel="6">60</value>
<value fromLevel="5" toLevel="6" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
</activateRate>
<affectLimit>10-10</affectLimit>
<affectRange>200</affectRange>
@@ -354,9 +354,6 @@
<value level="4">90</value>
<value level="5">95</value>
<value level="6">99</value>
<value level="7">101</value>
<value level="8">103</value>
<value level="9">105</value>
</magicLvl>
<mpConsume>
<value level="1">72</value>
@@ -365,9 +362,6 @@
<value level="4">222</value>
<value level="5">245</value>
<value level="6">266</value>
<value level="7">286</value>
<value level="8">307</value>
<value level="9">328</value>
</mpConsume>
<mpInitialConsume>
<value level="1">18</value>
@@ -376,9 +370,6 @@
<value level="4">56</value>
<value level="5">61</value>
<value level="6">66</value>
<value level="7">72</value>
<value level="8">77</value>
<value level="9">82</value>
</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>120000</reuseDelay>
@@ -397,9 +388,6 @@
<value level="4">-50</value>
<value level="5">-60</value>
<value level="6">-70</value>
<value level="7">-60</value>
<value level="8">-60</value>
<value level="9">-70</value>
</amount>
<mode>PER</mode>
</effect>
@@ -411,9 +399,6 @@
<value level="4">-50</value>
<value level="5">-60</value>
<value level="6">-70</value>
<value level="7">-60</value>
<value level="8">-60</value>
<value level="9">-70</value>
</amount>
<mode>PER</mode>
</effect>
@@ -425,21 +410,18 @@
<value level="4">-50</value>
<value level="5">-60</value>
<value level="6">-70</value>
<value level="7">-60</value>
<value level="8">-60</value>
<value level="9">-70</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence" fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2030">
<amount>
<value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2030">{-0.6 - 0.4 * subIndex}</value>
<value fromLevel="5" toLevel="6" fromSubLevel="2001" toSubLevel="2030">{-0.6 - 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence" fromLevel="5" toLevel="9" fromSubLevel="3001" toSubLevel="3030">
<amount>
<value fromLevel="5" toLevel="9" fromSubLevel="3001" toSubLevel="3030">{-0.6 - 0.4 * subIndex}</value>
<value fromLevel="5" toLevel="6" fromSubLevel="3001" toSubLevel="3030">{-0.6 - 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
@@ -628,7 +610,15 @@
<value fromLevel="6" toLevel="7" fromSubLevel="1011" toSubLevel="1030">{base + 10 + 0.5 * subIndex}</value>
</abnormalTime>
<abnormalType>PD_UP_BOW</abnormalType>
<effectPoint>150</effectPoint>
<effectPoint>
<value level="1">138</value>
<value level="2">140</value>
<value level="3">142</value>
<value level="4">144</value>
<value level="5">146</value>
<value level="6">148</value>
<value level="7">150</value>
</effectPoint>
<hitTime>1000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>58</magicLvl>
@@ -1144,7 +1134,7 @@
<value level="42">14</value>
</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>1000</reuseDelay>
<reuseDelay>2000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@@ -2562,7 +2552,13 @@
<value level="4">900</value>
<value level="5">1000</value>
</castRange>
<effectPoint>-635</effectPoint>
<effectPoint>
<value level="1">-379</value>
<value level="2">-495</value>
<value level="3">-582</value>
<value level="4">-635</value>
<value level="5">-639</value>
</effectPoint>
<effectRange>
<value level="1">1100</value>
<value level="2">1200</value>
@@ -2932,6 +2928,8 @@
<value level="1">418</value>
<value level="2">582</value>
<value level="3">635</value>
<value level="4">688</value>
<value level="5">741</value>
</effectPoint>
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
@@ -2955,6 +2953,8 @@
<value level="3">13</value>
<value level="3">15</value>
<value level="3">17</value>
<value level="4">17</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">17</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>2000</reuseDelay>
@@ -3160,7 +3160,7 @@
<icon>icon.skill1552</icon>
<affectRange>1000</affectRange>
<effectPoint>1261</effectPoint>
<hitTime>4000</hitTime>
<hitTime>3000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<value level="1">77</value>
@@ -3368,7 +3368,32 @@
<!-- Creates a tear in the dimension to inflict damage on the enemy with $s1 Power added to M. Atk. Over-hit. -->
<icon>icon.skill1558</icon>
<castRange>900</castRange>
<effectPoint>-590</effectPoint>
<effectPoint>
<value level="1">-379</value>
<value level="2">-389</value>
<value level="3">-399</value>
<value level="4">-408</value>
<value level="5">-418</value>
<value level="6">-428</value>
<value level="7">-438</value>
<value level="8">-448</value>
<value level="9">-457</value>
<value level="10">-467</value>
<value level="11">-477</value>
<value level="12">-486</value>
<value level="13">-495</value>
<value level="14">-505</value>
<value level="15">-514</value>
<value level="16">-523</value>
<value level="17">-532</value>
<value level="18">-541</value>
<value level="19">-549</value>
<value level="20">-558</value>
<value level="21">-566</value>
<value level="22">-574</value>
<value level="23">-582</value>
<value level="24">-590</value>
</effectPoint>
<effectRange>1400</effectRange>
<hitTime>3000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
@@ -3588,7 +3613,13 @@
</abnormalLvl>
<abnormalTime>600</abnormalTime>
<abnormalType>MAX_HP_UP</abnormalType>
<effectPoint>635</effectPoint>
<effectPoint>
<value level="1">379</value>
<value level="2">467</value>
<value level="3">549</value>
<value level="4">597</value>
<value level="5">635</value>
</effectPoint>
<hitTime>1500</hitTime>
<magicLvl>
<value level="1">40</value>
@@ -82,12 +82,8 @@
</abnormalLvl>
<abnormalTime>60</abnormalTime>
<abnormalType>PD_UP</abnormalType>
<effectPoint>
<value level="1">204</value>
<value level="2">379</value>
<value level="3">549</value>
</effectPoint>
<hitTime>1500</hitTime>
<effectPoint>268</effectPoint>
<hitTime>1000</hitTime>
<magicLvl>
<value level="1">7</value>
<value level="2">25</value>
@@ -142,18 +138,7 @@
<castRange>900</castRange>
<effectRange>1000</effectRange>
<hitTime>2500</hitTime>
<effectPoint>
<value level="1">-213</value>
<value level="2">-218</value>
<value level="3">-223</value>
<value level="4">-228</value>
<value level="5">-233</value>
<value level="6">-237</value>
<value level="7">-242</value>
<value level="8">-247</value>
<value level="9">-252</value>
<value level="10">-257</value>
</effectPoint>
<effectPoint>-507</effectPoint>
<magicLvl>
<value level="1">42</value>
<value level="2">46</value>
@@ -179,6 +164,7 @@
<value level="10">133</value>
</mpConsume>
<operateType>A2</operateType>
<isDebuff>true</isDebuff>
<reuseDelay>10000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<trait>SHOCK</trait>
@@ -221,51 +207,56 @@
<!-- Attacks the enemies in front of the character with $s1 Power added to P. Atk. Ignores $s2 of the enemy's P. Def. Requires a sword/ two-handed sword. Over-hit. Ignores Shield Defense. -->
<icon>icon.skill1607</icon>
<castRange>40</castRange>
<coolTime>720</coolTime>
<coolTime>500</coolTime>
<effectPoint>
<value level="1">-183</value>
<value level="2">-188</value>
<value level="3">-193</value>
<value level="4">-198</value>
<value level="5">-203</value>
<value level="6">-208</value>
<value level="7">-213</value>
<value level="8">-218</value>
<value level="9">-223</value>
<value level="10">-228</value>
<value level="11">-233</value>
<value level="12">-237</value>
<value level="13">-242</value>
<value level="14">-247</value>
<value level="15">-252</value>
<value level="16">-257</value>
<value level="17">-261</value>
<value level="18">-266</value>
<value level="19">-271</value>
<value level="20">-275</value>
<value level="21">-279</value>
<value level="22">-284</value>
<value level="23">-288</value>
<value level="24">-292</value>
<value level="25">-296</value>
<value level="26">-300</value>
<value level="27">-304</value>
<value level="28">-307</value>
<value level="29">-311</value>
<value level="30">-314</value>
<value level="31">-317</value>
<value level="32">-320</value>
<value level="33">-323</value>
<value level="34">-326</value>
<value level="35">-328</value>
<value level="36">-331</value>
<value level="37">-333</value>
<value level="38">-336</value>
<value level="39">-338</value>
<value level="40">-341</value>
<value level="1">-213</value>
<value level="2">-219</value>
<value level="3">-225</value>
<value level="4">-231</value>
<value level="5">-237</value>
<value level="6">-242</value>
<value level="7">-248</value>
<value level="8">-254</value>
<value level="9">-260</value>
<value level="10">-265</value>
<value level="11">-271</value>
<value level="12">-277</value>
<value level="13">-283</value>
<value level="14">-288</value>
<value level="15">-294</value>
<value level="16">-299</value>
<value level="17">-305</value>
<value level="18">-310</value>
<value level="19">-316</value>
<value level="20">-321</value>
<value level="21">-326</value>
<value level="22">-331</value>
<value level="23">-336</value>
<value level="24">-340</value>
<value level="25">-345</value>
<value level="26">-350</value>
<value level="27">-354</value>
<value level="28">-358</value>
<value level="29">-362</value>
<value level="30">-366</value>
<value level="31">-370</value>
<value level="32">-373</value>
<value level="33">-377</value>
<value level="34">-380</value>
<value level="35">-383</value>
<value level="36">-386</value>
<value level="37">-388</value>
<value level="38">-390</value>
<value level="39">-392</value>
<value level="40">-394</value>
<value level="41">-398</value>
<value level="42">-400</value>
<value level="43">-402</value>
<value level="44">-404</value>
<value level="45">-406</value>
</effectPoint>
<effectRange>400</effectRange>
<hitTime>1080</hitTime>
<hitTime>1900</hitTime>
<magicLvl>
<value level="1">40</value>
<value level="2">40</value>
@@ -430,7 +421,7 @@
</effects>
</skill>
<skill id="1608" toLevel="2" name="Immortal Life">
<!-- For 5 sec., HP doesn t drop below 1. Additionally recovers 20% HP if the effect of Immortality ends. -->
<!-- For 5 sec., HP doesn't drop below 1. Additionally recovers 20% HP if the effect of Immortality ends. -->
<icon>icon.skill1608</icon>
<abnormalLvl>
<value level="1">1</value>
@@ -447,8 +438,7 @@
<value level="1">38</value>
<value level="2">42</value>
</mpConsume>
<hitTime>1080</hitTime>
<coolTime>300</coolTime>
<hitTime>500</hitTime>
<reuseDelay>600000</reuseDelay>
<effectPoint>2</effectPoint>
<reuseDelayType>S</reuseDelayType>
@@ -543,6 +533,9 @@
<value level="15">16</value>
<value level="15">17</value>
<value level="15">18</value>
<value level="16">18</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="17">18</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="18">18</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</abnormalLvl>
<abnormalTime>15</abnormalTime>
<abnormalType>LIFE_FORCE_ORC</abnormalType>
@@ -591,6 +584,26 @@
<value level="18">96</value>
</mpConsume>
<operateType>A2</operateType>
<effectPoint>
<value level="1">204</value>
<value level="2">243</value>
<value level="3">285</value>
<value level="4">331</value>
<value level="5">379</value>
<value level="6">418</value>
<value level="7">457</value>
<value level="8">495</value>
<value level="9">532</value>
<value level="10">549</value>
<value level="11">566</value>
<value level="12">582</value>
<value level="13">597</value>
<value level="14">611</value>
<value level="15">624</value>
<value level="16">635</value>
<value level="17">646</value>
<value level="18">655</value>
</effectPoint>
<reuseDelay>3000</reuseDelay>
<castRange>600</castRange>
<basicProperty>NONE</basicProperty>
@@ -663,6 +676,10 @@
<!-- For 15 sec., Speed -20%. -->
<icon>icon.skill0210</icon>
<operateType>A1</operateType>
<isDebuff>true</isDebuff>
<castRange>400</castRange>
<hitTime>1000</hitTime>
<effectPoint>-204</effectPoint>
</skill>
<skill id="1613" toLevel="11" name="Body Impale">
<!-- Attacks the enemy with $s1 Power added to P. Atk., inflicts Stun for $s2 and dispels $s3 buff(s) from a stunned target. Requires a blunt weapon. Ignores Shield Defense. Over-hit. -->
@@ -676,16 +693,17 @@
<castRange>40</castRange>
<hitTime>1200</hitTime>
<effectPoint>
<value level="1">680</value>
<value level="2">850</value>
<value level="3">1047</value>
<value level="4">1271</value>
<value level="5">1518</value>
<value level="6">1786</value>
<value level="7">2069</value>
<value level="8">2361</value>
<value level="9">2652</value>
<value level="10">2942</value>
<value level="1">-183</value>
<value level="2">-186</value>
<value level="3">-189</value>
<value level="4">-192</value>
<value level="5">-195</value>
<value level="6">-198</value>
<value level="7">-201</value>
<value level="8">-204</value>
<value level="9">-207</value>
<value level="10">-210</value>
<value level="11">-213</value>
</effectPoint>
<magicLvl>
<value level="1">42</value>
@@ -760,7 +778,7 @@
</effects>
</skill>
<skill id="1615" toLevel="4" name="Weapon Reinforcement">
<!-- For 5 min., enhances polearms and blunt weapons, P. Atk. +$s1. At a certain chance to decrease target s Atk. Spd. and Casting Spd. -$s2. -->
<!-- For 5 min., enhances polearms and blunt weapons, P. Atk. +$s1. At a certain chance to decrease target's Atk. Spd. and Casting Spd. -$s2. -->
<icon>icon.skill1615</icon>
<reuseDelay>2000</reuseDelay>
<coolTime>500</coolTime>
@@ -770,6 +788,7 @@
<value level="2">52</value>
<value level="3">62</value>
<value level="3">82</value>
<value level="4">82</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</magicLvl>
<mpConsume>
<value level="1">12</value>
@@ -780,6 +799,7 @@
<abnormalLvl>1</abnormalLvl>
<abnormalTime>300</abnormalTime>
<operateType>A2</operateType>
<effectPoint>467</effectPoint>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@@ -809,10 +829,13 @@
</effect>
</effects>
</skill>
<skill id="1616" toLevel="1" name="Physical Damage">
<skill id="1616" toLevel="2" name="Physical Damage">
<!-- You were damaged and for 15 sec. Atk. Spd. and Casting Spd. -10%. -->
<icon>icon.skill1615</icon>
<operateType>A2</operateType>
<castRange>600</castRange>
<reuseDelay>15000</reuseDelay>
<effectPoint>-190</effectPoint>
<isTriggeredSkill>true</isTriggeredSkill>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@@ -852,6 +875,8 @@
<abnormalLvl>1</abnormalLvl>
<abnormalTime>300</abnormalTime>
<operateType>A2</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<effectPoint>379</effectPoint>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@@ -875,7 +900,7 @@
</effect>
</effects>
</skill>
<skill id="1618" toLevel="3" name="Body Reconstruction">
<skill id="1618" toLevel="4" name="Body Reconstruction">
<!-- Restores the target's HP with $s1 Power. -->
<icon>icon.skill0045</icon>
<reuseDelay>5000</reuseDelay>
@@ -883,8 +908,11 @@
<value level="1">44</value>
<value level="2">56</value>
<value level="3">64</value>
<value level="4">64</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</magicLvl>
<operateType>A1</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<effectPoint>204</effectPoint>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@@ -893,15 +921,18 @@
<value level="1">188</value>
<value level="2">289</value>
<value level="3">361</value>
<value level="4">361</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</power>
</effect>
</effects>
</skill>
<skill id="1619" toLevel="8" name="Sonic Focus">
<operateType>A1</operateType>
<reuseDelay>10000</reuseDelay>
</skill>
<skill id="1620" toLevel="8" name="Focus Force">
<operateType>A1</operateType>
<reuseDelay>10000</reuseDelay>
</skill>
<skill id="1621" toLevel="1" name="Shield of Sacrifice">
<!-- Sacrifices itself, decreasing Max HP by 20%. For party members P. Def. +15%, M. Def. +20%, Healing Power +20% for 3 min. Requires a shield. -->
@@ -910,8 +941,8 @@
<abnormalTime>180</abnormalTime>
<abnormalType>SHIELD_PROB_UP</abnormalType>
<affectRange>1000</affectRange>
<effectPoint>673</effectPoint>
<hitTime>1000</hitTime>
<effectPoint>835</effectPoint>
<hitTime>2000</hitTime>
<magicLvl>80</magicLvl>
<mpConsume>38</mpConsume>
<hpConsume>1115</hpConsume>
@@ -948,6 +979,7 @@
<isMagic>4</isMagic>
<magicLvl>80</magicLvl>
<operateType>A2</operateType>
<effectPoint>1</effectPoint>
<isDebuff>true</isDebuff>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@@ -964,8 +996,7 @@
<icon>icon.skill1623</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>180</abnormalTime>
<castRange>400</castRange>
<effectPoint>669</effectPoint>
<effectPoint>835</effectPoint>
<effectRange>600</effectRange>
<hitTime>2000</hitTime>
<isMagic>1</isMagic>
@@ -1011,8 +1042,8 @@
<activateRate>100</activateRate>
<basicProperty>NONE</basicProperty>
<castRange>600</castRange>
<coolTime>720</coolTime>
<effectPoint>-1000</effectPoint>
<coolTime>500</coolTime>
<effectPoint>-687</effectPoint>
<effectRange>400</effectRange>
<hitTime>2500</hitTime>
<isDebuff>true</isDebuff>
@@ -1064,20 +1095,20 @@
</effects>
</skill>
<skill id="1625" toLevel="1" name="Throwing Spear">
<!-- Throws a spear at the enemy with $s1 Power added to P. Atk. and immobilizes them for $s2. Requires a polearm. Over-hit. Ignores Shield Defense. -->
<!-- Throws a spear at the enemy with 801 Power added to P. Atk. and immobilizes them for 10 sec. Requires a polearm. Over-hit. Ignores Shield Defense. -->
<icon>icon.skill1625</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>STUN</abnormalType>
<activateRate>100</activateRate>
<castRange>900</castRange>
<coolTime>720</coolTime>
<effectPoint>-337</effectPoint>
<coolTime>500</coolTime>
<effectPoint>-655</effectPoint>
<affectLimit>5-12</affectLimit>
<affectRange>150</affectRange>
<basicProperty>PHYSICAL</basicProperty>
<effectRange>1000</effectRange>
<hitTime>500</hitTime>
<hitTime>1500</hitTime>
<isDebuff>true</isDebuff>
<lvlBonusRate>20</lvlBonusRate>
<mpConsume>63</mpConsume>
@@ -1110,12 +1141,14 @@
<!-- With a spear strike, inflicts damage on nearby enemies with 2911 Power added to P. Atk. Removes speed-increasing Buffs. Requires a polearm. -->
<icon>icon.skill1626</icon>
<basicProperty>PHYSICAL</basicProperty>
<hitTime>500</hitTime>
<hitTime>1000</hitTime>
<isDebuff>true</isDebuff>
<lvlBonusRate>20</lvlBonusRate>
<magicLvl>80</magicLvl>
<mpConsume>67</mpConsume>
<operateType>A1</operateType>
<coolTime>500</coolTime>
<effectPoint>-137</effectPoint>
<reuseDelay>8000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY_ONLY</targetType>
@@ -1138,7 +1171,7 @@
</effect>
</effects>
</skill>
<skill id="1627" toLevel="1" name="Destroyers Roar">
<skill id="1627" toLevel="1" name="Destroyer's Roar">
<!-- Inflicts Fear on nearby enemies and their Speed -90%. Requires a sword/ blunt weapon/ two-handed sword. -->
<icon>icon.skill1627</icon>
<abnormalLvl>1</abnormalLvl>
@@ -1151,9 +1184,9 @@
<isMagic>1</isMagic>
<lvlBonusRate>20</lvlBonusRate>
<operateType>A2</operateType>
<castRange>40</castRange>
<hitTime>500</hitTime>
<effectPoint>-1</effectPoint>
<coolTime>500</coolTime>
<hitTime>1000</hitTime>
<effectPoint>-137</effectPoint>
<magicCriticalRate>5</magicCriticalRate>
<trait>DERANGEMENT</trait>
<effectRange>400</effectRange>
@@ -1181,15 +1214,14 @@
</effects>
</skill>
<skill id="1628" toLevel="1" name="Broad Sweep">
<!-- For $s1 the number of attacking enemies +$s2. Requires a sword/ two-handed sword. -->
<!-- For 2 min. the number of attacking enemies +2. Requires a sword/ two-handed sword. -->
<icon>icon.skill1628</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>120</abnormalTime>
<abnormalType>POLEARM_ATTACK</abnormalType>
<operateType>A2</operateType>
<castRange>40</castRange>
<hitTime>2000</hitTime>
<effectPoint>-1</effectPoint>
<effectPoint>549</effectPoint>
<magicCriticalRate>5</magicCriticalRate>
<effectRange>400</effectRange>
<magicLvl>76</magicLvl>
@@ -1213,7 +1245,7 @@
</effects>
</skill>
<skill id="1629" toLevel="1" name="Throw Dagger in Wrist">
<!-- Throw Dagger in Wrist Throws a dagger at the enemy with $s1 Power added to P. Atk., and injures their wrist. Due to the wound, for $s2 there's a certain probability to interrupt target's skill casting. Requires a dagger. -->
<!-- Throw Dagger in Wrist Throws a dagger at the enemy with 396 Power added to P. Atk., and injures their wrist. Due to the wound, for 1 min. there's a certain probability to interrupt target's skill casting. Requires a dagger. -->
<icon>icon.skill1629</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
@@ -1227,10 +1259,10 @@
<mpConsume>60</mpConsume>
<nextAction>ATTACK</nextAction>
<castRange>800</castRange>
<hitTime>500</hitTime>
<coolTime>100</coolTime>
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
<reuseDelay>30000</reuseDelay>
<effectPoint>-709</effectPoint>
<effectPoint>-707</effectPoint>
<isDebuff>true</isDebuff>
<staticReuse>true</staticReuse>
<targetType>ENEMY</targetType>
@@ -1251,7 +1283,7 @@
</effects>
</skill>
<skill id="1630" toLevel="1" name="Throwing Blood Dagger">
<!-- Throws a dagger at an enemy with $s1 Power added to P. Atk. For $s2, with a certain probability, decreases target's HP when it tries to use skills. Requires a dagger. Over-hit. -->
<!-- Throws a dagger at an enemy with 396 Power added to P. Atk. For 20 sec., with a certain probability, decreases target's HP when it tries to use skills. Requires a dagger. Over-hit. -->
<icon>icon.skill1630</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
@@ -1266,10 +1298,10 @@
<mpConsume>60</mpConsume>
<nextAction>ATTACK</nextAction>
<castRange>800</castRange>
<hitTime>500</hitTime>
<coolTime>100</coolTime>
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
<reuseDelay>30000</reuseDelay>
<effectPoint>-709</effectPoint>
<effectPoint>-707</effectPoint>
<isDebuff>true</isDebuff>
<staticReuse>true</staticReuse>
<targetType>ENEMY</targetType>
@@ -1292,7 +1324,8 @@
<!-- All senses sharpen, resetting Cooldown time of "Hide" and "Shadow Step". (Requires a dagger.) -->
<icon>icon.skill10518</icon>
<operateType>A1</operateType>
<effectPoint>1</effectPoint>
<coolTime>500</coolTime>
<effectPoint>669</effectPoint>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
@@ -1306,8 +1339,15 @@
<hitTime>1000</hitTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<reuseDelay>420000</reuseDelay>
<reuseDelay>600000</reuseDelay>
<isMagic>1</isMagic>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>DAGGER</item>
</weaponType>
</condition>
</conditions>
<effects>
<effect name="ReuseSkillById">
<skillId>821</skillId> <!-- Shadow Step -->
@@ -1317,12 +1357,37 @@
</effect>
</effects>
</skill>
<skill id="1632" toLevel="1" name="Deadly Strike">
<!-- Attacks the target with $s1 Power added to P. Atk. For $s2 decreases enemy s P. Def. by $s3. Requires dual swords. Over-hit. -->
<skill id="1632" toLevel="9" name="Deadly Strike">
<!-- Attacks the target with $s1 Power added to P. Atk. For $s2 decreases enemy's P. Def. by $s3. Requires dual swords. Over-hit. -->
<icon>icon.skill0986</icon>
<operateType>A2</operateType>
<hitTime>1000</hitTime>
<effectPoint>1</effectPoint>
<isDebuff>true</isDebuff>
<castRange>40</castRange>
<coolTime>500</coolTime>
<reuseDelay>5000</reuseDelay>
<mpConsume>
<value level="1">100</value>
<value level="2">101</value>
<value level="3">101</value>
<value level="4">104</value>
<value level="5">104</value>
<value level="6">105</value>
<value level="7">107</value>
<value level="8">107</value>
<value level="9">108</value>
</mpConsume>
<hitTime>1500</hitTime>
<effectPoint>
<value level="1">-1925</value>
<value level="2">-1973</value>
<value level="3">-2020</value>
<value level="4">-2112</value>
<value level="5">-2156</value>
<value level="6">-2200</value>
<value level="7">-2241</value>
<value level="8">-2282</value>
<value level="9">-2320</value>
</effectPoint>
<abnormalType>PD_UP</abnormalType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="1800" toLevel="1" name="Pirate">
<!-- This pirate once ruled ancient lands of Giran. His own crew excited a riot, but didn t manage to cope with their captain that became even more powerful with the dark forces. Zaken killed all the remaining rebels and disappeared. After transformation Max MP/ HP +3%, Speed +3, Atk. Spd. +2%, P./ M. Accuracy +1, M. Critical Rate +10, P./ M. Atk. +2%, P./ M. Def. +2%. (Consumes 1 Elemental Stone.) -->
<!-- This pirate once ruled ancient lands of Giran. His own crew excited a riot, but didn't manage to cope with their captain that became even more powerful with the dark forces. Zaken killed all the remaining rebels and disappeared. After transformation Max MP/ HP +3%, Speed +3, Atk. Spd. +2%, P./ M. Accuracy +1, M. Critical Rate +10, P./ M. Atk. +2%, P./ M. Def. +2%. (Consumes 1 Elemental Stone.) -->
<icon>icon.skill1800</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>900</abnormalTime>
@@ -139,7 +139,7 @@
</effects>
</skill>
<skill id="1802" toLevel="1" name="White Assassin">
<!-- Rune noble Erica Ken Weber is the right hand of Sieghardt Ein. She wasn t influenced by the organizations of dark assassins. For her quest she created an organization of white assassins, continuing to be an informer. Max MP/ HP +7%, Speed +5, Atk. Spd. +5%, P./ M. Accuracy +2, M. Critical Rate +20, P./ M. Atk. +3%, P./ M. Def. +3%. (Consumes 2 Elemental Stones.) -->
<!-- Rune noble Erica Ken Weber is the right hand of Sieghardt Ein. She wasn't influenced by the organizations of dark assassins. For her quest she created an organization of white assassins, continuing to be an informer. Max MP/ HP +7%, Speed +5, Atk. Spd. +5%, P./ M. Accuracy +2, M. Critical Rate +20, P./ M. Atk. +3%, P./ M. Def. +3%. (Consumes 2 Elemental Stones.) -->
<icon>icon.skill1802</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>900</abnormalTime>
@@ -207,98 +207,198 @@
</effect>
</effects>
</skill>
<skill id="1810" toLevel="1" name="Cadmus - Might">
<skill id="1810" toLevel="1" name="Spirit - Might">
<!-- P. Atk. +15% for 20 min. -->
<icon>icon.skill1068</icon>
<operateType>A1</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<castRange>400</castRange>
<hitTime>4000</hitTime>
<reuseDelay>2000</reuseDelay>
<effectPoint>379</effectPoint>
<mpConsume>12</mpConsume>
</skill>
<skill id="1811" toLevel="1" name="Cadmus - Shield">
<skill id="1811" toLevel="1" name="Spirit - Shield">
<!-- For 20 min., P. Def. +15%. -->
<icon>icon.skill1040</icon>
<operateType>A1</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<castRange>400</castRange>
<hitTime>4000</hitTime>
<reuseDelay>2000</reuseDelay>
<effectPoint>418</effectPoint>
<mpConsume>12</mpConsume>
</skill>
<skill id="1812" toLevel="1" name="Cadmus - Wind Walk">
<skill id="1812" toLevel="1" name="Spirit - Wind Walk">
<!-- For 20 min., Speed +33. -->
<icon>icon.skill1204</icon>
<operateType>A1</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<castRange>400</castRange>
<hitTime>4000</hitTime>
<reuseDelay>2000</reuseDelay>
<effectPoint>285</effectPoint>
<mpConsume>12</mpConsume>
</skill>
<skill id="1813" toLevel="1" name="Cadmus - Return">
<skill id="1813" toLevel="1" name="Spirit - Return">
<!-- Teleports to a town. Cannot be used in a specially designated place such as the GM Consultation Service. -->
<icon>Icon.skill1050</icon>
<operateType>A1</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<hitTime>1500</hitTime>
<reuseDelay>75000</reuseDelay>
<mpConsume>12</mpConsume>
</skill>
<skill id="1814" toLevel="1" name="Cadmus - Focus">
<skill id="1814" toLevel="1" name="Spirit - Focus">
<!-- Critical attack rate +30% for 20 min. -->
<icon>icon.skill1077</icon>
<operateType>A1</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<castRange>400</castRange>
<hitTime>4000</hitTime>
<reuseDelay>2000</reuseDelay>
<effectPoint>495</effectPoint>
<mpConsume>12</mpConsume>
</skill>
<skill id="1815" toLevel="1" name="Cadmus - Death Whisper">
<skill id="1815" toLevel="1" name="Spirit - Death Whisper">
<!-- Critical attack effect +35% for 20 min. -->
<icon>icon.skill1242</icon>
<operateType>A1</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<castRange>400</castRange>
<hitTime>4000</hitTime>
<reuseDelay>2000</reuseDelay>
<effectPoint>532</effectPoint>
<mpConsume>12</mpConsume>
</skill>
<skill id="1816" toLevel="1" name="Cadmus - Guidance">
<skill id="1816" toLevel="1" name="Spirit - Guidance">
<!-- For 20 min., Accuracy +4. -->
<icon>icon.skill1240</icon>
<operateType>A1</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<castRange>400</castRange>
<hitTime>4000</hitTime>
<reuseDelay>2000</reuseDelay>
<effectPoint>532</effectPoint>
<mpConsume>12</mpConsume>
</skill>
<skill id="1817" toLevel="1" name="Cadmus - Heal">
<skill id="1817" toLevel="1" name="Spirit - Heal">
<!-- Restores HP with 301 Power. -->
<icon>icon.skill1011</icon>
<operateType>A1</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<castRange>600</castRange>
<hitTime>5000</hitTime>
<reuseDelay>3000</reuseDelay>
<effectPoint>301</effectPoint>
<mpConsume>52</mpConsume>
</skill>
<skill id="1818" toLevel="1" name="Cadmus - Haste">
<skill id="1818" toLevel="1" name="Spirit - Haste">
<!-- Atk. Spd. +33% for 20 min. -->
<icon>icon.skill1086</icon>
<operateType>A1</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<castRange>400</castRange>
<hitTime>4000</hitTime>
<reuseDelay>2000</reuseDelay>
<effectPoint>495</effectPoint>
<mpConsume>12</mpConsume>
</skill>
<skill id="1819" toLevel="1" name="Cadmus - Acumen">
<skill id="1819" toLevel="1" name="Spirit - Acumen">
<!-- Casting Spd. +30% for 20 min. -->
<icon>icon.skill1085</icon>
<operateType>A1</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<castRange>400</castRange>
<hitTime>4000</hitTime>
<reuseDelay>2000</reuseDelay>
<effectPoint>457</effectPoint>
<mpConsume>12</mpConsume>
</skill>
<skill id="1820" toLevel="1" name="Cadmus - Vampiric Rage">
<skill id="1820" toLevel="1" name="Spirit - Vampiric Rage">
<!-- For 20 min., recovers as HP 9% of the physical damage inflicted on the enemy with a certain probability. -->
<icon>icon.skill1268</icon>
<operateType>A1</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<castRange>400</castRange>
<hitTime>4000</hitTime>
<reuseDelay>2000</reuseDelay>
<effectPoint>646</effectPoint>
<mpConsume>12</mpConsume>
</skill>
<skill id="1821" toLevel="1" name="Cadmus - Empower">
<skill id="1821" toLevel="1" name="Spirit - Empower">
<!-- M. Atk. power +75% for 20 min. -->
<icon>icon.skill1059</icon>
<operateType>A1</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<castRange>400</castRange>
<hitTime>4000</hitTime>
<reuseDelay>2000</reuseDelay>
<effectPoint>495</effectPoint>
<mpConsume>12</mpConsume>
</skill>
<skill id="1822" toLevel="1" name="Cadmus - Clarity">
<skill id="1822" toLevel="1" name="Spirit - Clarity">
<!-- For 20 min., MP Consumption for physical skills -20%, MP Consumption for magical skills -10%, and song/ dance skill's MP consumption -20%. -->
<icon>icon.skill1397</icon>
<operateType>A1</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<castRange>400</castRange>
<hitTime>4000</hitTime>
<reuseDelay>2000</reuseDelay>
<effectPoint>655</effectPoint>
<mpConsume>12</mpConsume>
</skill>
<skill id="1823" toLevel="1" name="Cadmus - Agility">
<skill id="1823" toLevel="1" name="Spirit - Agility">
<!-- For 20 min., Evasion +4. -->
<icon>icon.skill1087</icon>
<operateType>A1</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<castRange>400</castRange>
<hitTime>4000</hitTime>
<reuseDelay>2000</reuseDelay>
<effectPoint>495</effectPoint>
<mpConsume>12</mpConsume>
</skill>
<skill id="1824" toLevel="1" name="Cadmus - Lightness">
<skill id="1824" toLevel="1" name="Spirit - Lightness">
<!-- Increases weight limit up to 9000 for 20 min. -->
<icon>icon.skill1257</icon>
<operateType>A1</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<castRange>400</castRange>
<hitTime>4000</hitTime>
<reuseDelay>2000</reuseDelay>
<effectPoint>495</effectPoint>
<mpConsume>12</mpConsume>
</skill>
<skill id="1825" toLevel="1" name="Cadmus - Recharge">
<skill id="1825" toLevel="1" name="Spirit - Recharge">
<!-- Recovers MP up to 94 power depending on the target's Lv.. -->
<icon>icon.skill1013</icon>
<operateType>A1</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<castRange>400</castRange>
<hitTime>6000</hitTime>
<reuseDelay>3000</reuseDelay>
<effectPoint>655</effectPoint>
<mpConsume>98</mpConsume>
</skill>
<skill id="1826" toLevel="1" name="Cadmus - Greater Heal">
<skill id="1826" toLevel="1" name="Spirit - Greater Heal">
<!-- Immediately restores the target's HP with 506 Power. -->
<icon>icon.skill1217</icon>
<operateType>A1</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<castRange>600</castRange>
<hitTime>5000</hitTime>
<reuseDelay>3000</reuseDelay>
<effectPoint>365</effectPoint>
<mpConsume>83</mpConsume>
</skill>
<skill id="1827" toLevel="1" name="Transformation Block">
<!-- You cannot attack while transformed. -->
<operateType>A1</operateType>
<operateType>P</operateType>
</skill>
<skill id="1828" toLevel="1" name="Transformation Protection">
<skill id="1828" toLevel="2" name="Transformation Protection">
<!-- P. Def. Enhance at Transformation. -->
<operateType>A1</operateType>
<operateType>P</operateType>
</skill>
<skill id="1829" toLevel="1" name="Spell Master">
<!-- Casting Spd. +10%, M. Critical Rate +10. -->
@@ -509,259 +609,497 @@
</effect>
</effects>
</skill>
<skill id="1838" toLevel="1" name="PA Cadmus - Prophecy of Water">
<skill id="1838" toLevel="1" name="PA Spirit - Prophecy of Water">
<!-- For 10 min., for a party member MP Recovery Bonus +10%, M. Atk. +10%, M. Def. +10%, Casting Spd. +5%, Debuff Resistance +10%. Skill MP Consumption -3%. Consumes 20 Spirit Ore. For PC clubs only. -->
<icon>icon.skill1355</icon>
<operateType>A1</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<castRange>400</castRange>
<hitTime>4000</hitTime>
<reuseDelay>4000</reuseDelay>
<effectPoint>669</effectPoint>
<mpConsume>72</mpConsume>
</skill>
<skill id="1839" toLevel="1" name="PA Cadmus - Prophecy of Fire">
<skill id="1839" toLevel="1" name="PA Spirit - Prophecy of Fire">
<!-- For 10 min., for a party member Max HP +10%, HP Recovery Bonus +10%, P. Atk +10%, P. Def. +10%, Speed +5%, Debuff Resistance +10%. Consumes 20 Spirit Ore. For PC clubs only. -->
<icon>icon.skill1356</icon>
<operateType>A1</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<castRange>400</castRange>
<hitTime>4000</hitTime>
<reuseDelay>4000</reuseDelay>
<effectPoint>669</effectPoint>
<mpConsume>72</mpConsume>
</skill>
<skill id="1840" toLevel="1" name="PA Cadmus - Prophecy of Wind">
<skill id="1840" toLevel="1" name="PA Spirit - Prophecy of Wind">
<!-- PA. For 10 min., for a member of a party Evasion +3, Accuracy +3, Critical Rate +10%, Critical Damage +15%, Speed +10%, Debuff Resistance +10%, damage to Raid Bosses +10%. Consumes 20 Spirit Ore. -->
<icon>icon.skill1357</icon>
<operateType>A1</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<castRange>400</castRange>
<hitTime>4000</hitTime>
<reuseDelay>4000</reuseDelay>
<effectPoint>669</effectPoint>
<mpConsume>72</mpConsume>
</skill>
<skill id="1841" toLevel="1" name="PA Cadmus - Might">
<skill id="1841" toLevel="1" name="PA Spirit - Might">
<!-- For 20 min., P. Atk +15%. PA only. -->
<icon>icon.skill1068</icon>
<operateType>A1</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<castRange>400</castRange>
<hitTime>4000</hitTime>
<reuseDelay>2000</reuseDelay>
<effectPoint>379</effectPoint>
<mpConsume>12</mpConsume>
</skill>
<skill id="1842" toLevel="1" name="PA Cadmus - Shield">
<skill id="1842" toLevel="1" name="PA Spirit - Shield">
<!-- For 20 min., P.Def +15%. PA only. -->
<icon>icon.skill1040</icon>
<operateType>A1</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<castRange>400</castRange>
<hitTime>4000</hitTime>
<reuseDelay>2000</reuseDelay>
<effectPoint>418</effectPoint>
<mpConsume>12</mpConsume>
</skill>
<skill id="1843" toLevel="1" name="PA Cadmus - Wind Walk">
<skill id="1843" toLevel="1" name="PA Spirit - Wind Walk">
<!-- For 20 min., Speed +33. PA only. -->
<icon>icon.skill1204</icon>
<operateType>A1</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<castRange>400</castRange>
<hitTime>4000</hitTime>
<reuseDelay>2000</reuseDelay>
<effectPoint>285</effectPoint>
<mpConsume>12</mpConsume>
</skill>
<skill id="1844" toLevel="1" name="PA Cadmus - Return">
<skill id="1844" toLevel="1" name="PA Spirit - Return">
<!-- Teleports to a town. Cannot be used in a specially designated place such as the GM Consultation Service. PA only. -->
<icon>Icon.skill1050</icon>
<operateType>A1</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<hitTime>1500</hitTime>
<reuseDelay>75000</reuseDelay>
<mpConsume>12</mpConsume>
</skill>
<skill id="1845" toLevel="1" name="PA Cadmus - Focus">
<skill id="1845" toLevel="1" name="PA Spirit - Focus">
<!-- For 20 min., P. Critical Rate +30%. PA only. -->
<icon>icon.skill1077</icon>
<operateType>A1</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<castRange>400</castRange>
<hitTime>4000</hitTime>
<reuseDelay>2000</reuseDelay>
<effectPoint>495</effectPoint>
<mpConsume>12</mpConsume>
</skill>
<skill id="1846" toLevel="1" name="PA Cadmus - Death Whisper">
<skill id="1846" toLevel="1" name="PA Spirit - Death Whisper">
<!-- For 20 min., Critical Damage +35%. PA only. -->
<icon>icon.skill1242</icon>
<operateType>A1</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<castRange>400</castRange>
<hitTime>4000</hitTime>
<reuseDelay>2000</reuseDelay>
<effectPoint>532</effectPoint>
<mpConsume>12</mpConsume>
</skill>
<skill id="1847" toLevel="1" name="PA Cadmus - Guidance">
<skill id="1847" toLevel="1" name="PA Spirit - Guidance">
<!-- For 20 min., Accuracy +4. PA only. -->
<icon>icon.skill1240</icon>
<operateType>A1</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<castRange>400</castRange>
<hitTime>4000</hitTime>
<reuseDelay>2000</reuseDelay>
<effectPoint>532</effectPoint>
<mpConsume>12</mpConsume>
</skill>
<skill id="1848" toLevel="1" name="PA Cadmus - Heal">
<skill id="1848" toLevel="1" name="PA Spirit - Heal">
<!-- Immediately restores the target's HP with 301 Power. PA only. -->
<icon>icon.skill1011</icon>
<operateType>A1</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<castRange>600</castRange>
<hitTime>5000</hitTime>
<reuseDelay>3000</reuseDelay>
<effectPoint>301</effectPoint>
<mpConsume>52</mpConsume>
</skill>
<skill id="1849" toLevel="1" name="PA Cadmus - Haste">
<skill id="1849" toLevel="1" name="PA Spirit - Haste">
<!-- For 20 min., Atk. Spd +33%. PA only. -->
<icon>icon.skill1086</icon>
<operateType>A1</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<castRange>400</castRange>
<hitTime>4000</hitTime>
<reuseDelay>2000</reuseDelay>
<effectPoint>495</effectPoint>
<mpConsume>12</mpConsume>
</skill>
<skill id="1850" toLevel="1" name="PA Cadmus - Acumen">
<skill id="1850" toLevel="1" name="PA Spirit - Acumen">
<!-- For 20 min., Casting Spd +30%. PA only. -->
<icon>icon.skill1085</icon>
<operateType>A1</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<castRange>400</castRange>
<hitTime>4000</hitTime>
<reuseDelay>2000</reuseDelay>
<effectPoint>457</effectPoint>
<mpConsume>12</mpConsume>
</skill>
<skill id="1851" toLevel="1" name="PA Cadmus - Vampiric Rage">
<skill id="1851" toLevel="1" name="PA Spirit - Vampiric Rage">
<!-- For 20 min., recovers as HP 5% of the physical damage inflicted on the enemy with a certain probability. PA only. -->
<icon>icon.skill1268</icon>
<operateType>A1</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<castRange>400</castRange>
<hitTime>4000</hitTime>
<reuseDelay>2000</reuseDelay>
<effectPoint>646</effectPoint>
<mpConsume>12</mpConsume>
</skill>
<skill id="1852" toLevel="1" name="PA Cadmus - Empower">
<skill id="1852" toLevel="1" name="PA Spirit - Empower">
<!-- For 20 min., M. Atk +75%. PA only. -->
<icon>icon.skill1059</icon>
<operateType>A1</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<castRange>400</castRange>
<hitTime>4000</hitTime>
<reuseDelay>2000</reuseDelay>
<effectPoint>495</effectPoint>
<mpConsume>12</mpConsume>
</skill>
<skill id="1853" toLevel="1" name="PA Cadmus - Clarity">
<skill id="1853" toLevel="1" name="PA Spirit - Clarity">
<!-- For 60 min., MP Consumption for physical skills -20%, MP Consumption for magical skills -10%, and song/ dance skill's MP consumption -20%. PA only. -->
<icon>icon.skill1397</icon>
<operateType>A1</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<castRange>400</castRange>
<hitTime>4000</hitTime>
<reuseDelay>2000</reuseDelay>
<effectPoint>655</effectPoint>
<mpConsume>12</mpConsume>
</skill>
<skill id="1854" toLevel="1" name="PA Cadmus - Agility">
<skill id="1854" toLevel="1" name="PA Spirit - Agility">
<!-- For 20 min., Evasion +4. PA only. -->
<icon>icon.skill1087</icon>
<operateType>A1</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<castRange>400</castRange>
<hitTime>4000</hitTime>
<reuseDelay>2000</reuseDelay>
<effectPoint>495</effectPoint>
<mpConsume>12</mpConsume>
</skill>
<skill id="1855" toLevel="1" name="PA Cadmus - Lightness">
<skill id="1855" toLevel="1" name="PA Spirit - Lightness">
<!-- Increases weight limit up to 9000 for 20 min. Can be used in computer clubs only. -->
<icon>icon.skill1257</icon>
<operateType>A1</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<castRange>400</castRange>
<hitTime>4000</hitTime>
<reuseDelay>2000</reuseDelay>
<effectPoint>495</effectPoint>
<mpConsume>12</mpConsume>
</skill>
<skill id="1856" toLevel="1" name="PA Cadmus - Recharge">
<skill id="1856" toLevel="1" name="PA Spirit - Recharge">
<!-- Recovers MP up to 136 power depending on the target's Lv.. PA only. -->
<icon>icon.skill1013</icon>
<operateType>A1</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<castRange>400</castRange>
<hitTime>6000</hitTime>
<reuseDelay>3000</reuseDelay>
<effectPoint>655</effectPoint>
<mpConsume>98</mpConsume>
</skill>
<skill id="1857" toLevel="1" name="PA Cadmus - Greater Heal">
<skill id="1857" toLevel="1" name="PA Spirit - Greater Heal">
<!-- Immediately restores the target's HP with 506 Power. PA only. -->
<icon>icon.skill1217</icon>
<operateType>A1</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<castRange>600</castRange>
<hitTime>5000</hitTime>
<reuseDelay>3000</reuseDelay>
<effectPoint>365</effectPoint>
<mpConsume>83</mpConsume>
</skill>
<skill id="1858" toLevel="1" name="PA Cadmus - Blessed Body">
<!-- Max HP +$s2 for $s1. PA only. -->
<skill id="1858" toLevel="1" name="PA Spirit - Blessed Body">
<!-- Max HP +25% for 20 min. PA only. -->
<icon>icon.skill1045</icon>
<operateType>A1</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<castRange>400</castRange>
<hitTime>4000</hitTime>
<reuseDelay>2000</reuseDelay>
<effectPoint>646</effectPoint>
<mpConsume>52</mpConsume>
</skill>
<skill id="1859" toLevel="1" name="PA Cadmus - Blessed Soul">
<!-- Max MP +$s2 for $s1. PA only. -->
<skill id="1859" toLevel="1" name="PA Spirit - Blessed Soul">
<!-- Max MP +25% for 20 min. PA only. -->
<icon>icon.skill1048</icon>
<operateType>A1</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<castRange>400</castRange>
<hitTime>4000</hitTime>
<reuseDelay>2000</reuseDelay>
<effectPoint>635</effectPoint>
<mpConsume>52</mpConsume>
</skill>
<skill id="1860" toLevel="1" name="PA Cadmus - Stun Resistance">
<!-- Stun Resistance +$s2 for $s1. PA only. -->
<skill id="1860" toLevel="1" name="PA Spirit - Stun Resistance">
<!-- Stun Resistance +15% for 20 min. PA only. -->
<icon>icon.skill1259</icon>
<operateType>A1</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<castRange>400</castRange>
<hitTime>4000</hitTime>
<reuseDelay>2000</reuseDelay>
<effectPoint>646</effectPoint>
<mpConsume>35</mpConsume>
</skill>
<skill id="1861" toLevel="1" name="PA Cadmus - Advanced Block">
<!-- Shield Defense +$s2 for $s1. PA only. -->
<skill id="1861" toLevel="1" name="PA Spirit - Advanced Block">
<!-- Shield Defense +20% for 20 min. PA only. -->
<icon>icon.skill1304</icon>
<operateType>A1</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<castRange>400</castRange>
<hitTime>4000</hitTime>
<reuseDelay>2000</reuseDelay>
<effectPoint>714</effectPoint>
<mpConsume>49</mpConsume>
</skill>
<skill id="1862" toLevel="1" name="PA Cadmus - Wild Magic">
<!-- For $s1, the damage rate of magic +$s2. PA only. -->
<skill id="1862" toLevel="1" name="PA Spirit - Wild Magic">
<!-- For 20 min., the damage rate of magic +10 . PA only. -->
<icon>icon.skill1303</icon>
<operateType>A1</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<castRange>400</castRange>
<hitTime>4000</hitTime>
<reuseDelay>2000</reuseDelay>
<effectPoint>635</effectPoint>
<mpConsume>58</mpConsume>
</skill>
<skill id="1863" toLevel="1" name="PA Cadmus - Stigma of Shilen">
<!-- Short-range Weapon Resistance -$s2 for $s1. For PA. -->
<skill id="1863" toLevel="1" name="PA Spirit - Stigma of Shilen">
<!-- Short-range Weapon Resistance -24 for 30 sec. For PA. -->
<icon>icon.skill1539</icon>
<operateType>A1</operateType>
<isDebuff>true</isDebuff>
<castRange>900</castRange>
<hitTime>1500</hitTime>
<reuseDelay>3000</reuseDelay>
<effectPoint>-635</effectPoint>
<mpConsume>24</mpConsume>
</skill>
<skill id="1864" toLevel="1" name="PA Cadmus - Berserker Spirit">
<!-- Party member's P. Def. -$s2, M. Def. -$s3 and Evasion -$s4, and P. Atk. +$s5, M. Atk. +$s6, Atk. Spd. +$s7, Casting Spd. +$s8 and Speed +$s9 for $s1. PA only -->
<skill id="1864" toLevel="1" name="PA Spirit - Berserker Spirit">
<!-- Party member's P. Def. -8%, M. Def. -16% and Evasion -4, and P. Atk. +8%, M. Atk. +16%, Atk. Spd. +8%, Casting Spd. +8% and Speed +8 for 20 min. PA only -->
<icon>icon.skill1062</icon>
<operateType>A1</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<castRange>400</castRange>
<hitTime>4000</hitTime>
<reuseDelay>2000</reuseDelay>
<effectPoint>495</effectPoint>
<mpConsume>48</mpConsume>
</skill>
<skill id="1865" toLevel="1" name="Transformation Attack">
<!-- Increases P. Atk. during Transformation. -->
<operateType>A1</operateType>
<operateType>P</operateType>
</skill>
<skill id="1867" toLevel="4" name="Clan Exuberance">
<skill id="1867" toLevel="5" name="Clan Exuberance">
<!-- Clan members' HP/ MP/ CP Recovery Bonus +$s1, Aquired XP/ SP +$s2, received PVE damage -$s3, Sayha Grace Consumption -$s4. -->
<icon>icon.skill19014</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
</skill>
<skill id="1868" toLevel="1" name="Blade of Wind">
<!-- A long-distance attack that deals magic damage to the target. -->
<icon>icon.skill1148</icon>
<operateType>A1</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<castRange>900</castRange>
<hitTime>4000</hitTime>
<reuseDelay>1200</reuseDelay>
<effectPoint>-418</effectPoint>
<mpConsume>23</mpConsume>
</skill>
<skill id="1869" toLevel="1" name="Spear of Wind">
<!-- Deals magic damage and decreases the target's P. Atk/ M. Atk. -->
<icon>icon.skill1148</icon>
<operateType>A1</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<castRange>900</castRange>
<hitTime>4000</hitTime>
<reuseDelay>1200</reuseDelay>
<effectPoint>-418</effectPoint>
<mpConsume>23</mpConsume>
</skill>
<skill id="1870" toLevel="1" name="Cloak of Wind">
<!-- For $s1, Evasion +$s2, physical attack skill Evasion Rate +$s3, and Buff-canceling Attack Resistance +$s4. -->
<!-- For 30 sec., Evasion +20, physical attack skill Evasion Rate +25%, and Buff-canceling Attack Resistance +80. -->
<icon>icon.skill0111</icon>
<operateType>A1</operateType>
<hitTime>1000</hitTime>
<reuseDelay>900000</reuseDelay>
<effectPoint>268</effectPoint>
<mpConsume>10</mpConsume>
</skill>
<skill id="1871" toLevel="1" name="Pegasus' Star">
<!-- Increases M. Atk. when toggled (normal monster hunting). -->
<icon>icon.skill0226</icon>
<operateType>A1</operateType>
<operateType>T</operateType>
<mpConsume>2</mpConsume>
</skill>
<skill id="1872" toLevel="1" name="Altair's Star">
<!-- Inflicts additional effects on the raid boss when toggled. -->
<icon>icon.skill0226</icon>
<operateType>A1</operateType>
<operateType>T</operateType>
<mpConsume>2</mpConsume>
</skill>
<skill id="1873" toLevel="1" name="Aquarius' Star">
<!-- Absorbs MP when toggled. Consumes HP. -->
<icon>icon.skill0226</icon>
<operateType>A1</operateType>
<operateType>T</operateType>
<mpConsume>2</mpConsume>
</skill>
<skill id="1874" toLevel="1" name="Scorpio's Star">
<!-- Blocks enemies' skills when toggled (PVP). -->
<icon>icon.skill0226</icon>
<operateType>A1</operateType>
<operateType>T</operateType>
<mpConsume>2</mpConsume>
</skill>
<skill id="1875" toLevel="1" name="Crux's Star">
<!-- Transfers the damage inflicted on the master to the servitor when toggled. -->
<icon>icon.skill0226</icon>
<operateType>A1</operateType>
<operateType>T</operateType>
<mpConsume>2</mpConsume>
</skill>
<skill id="1876" toLevel="1" name="Summon Rikki">
<!-- Summons a servitor with special defensive abilities after the 2nd Class Transfer. -->
<icon>icon.skill1111</icon>
<operateType>A1</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<hitTime>15000</hitTime>
<reuseDelay>5000</reuseDelay>
<mpConsume>39</mpConsume>
</skill>
<skill id="1877" toLevel="1" name="Summon Strong Rikki">
<!-- Summons a servitor with special defensive abilities after the 3rd Class Transfer. -->
<icon>icon.skill1111</icon>
<operateType>A1</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<hitTime>15000</hitTime>
<reuseDelay>5000</reuseDelay>
<mpConsume>44</mpConsume>
</skill>
<skill id="1884" toLevel="1" name="Stunning Shot">
<!-- Deals physical damage and stuns the enemy. -->
<icon>icon.skill0101</icon>
<operateType>A1</operateType>
<isDebuff>true</isDebuff>
<castRange>900</castRange>
<hitTime>3000</hitTime>
<coolTime>1000</coolTime>
<reuseDelay>3000</reuseDelay>
<effectPoint>-327</effectPoint>
<mpConsume>10</mpConsume>
</skill>
<skill id="1885" toLevel="1" name="Piercing Shot">
<!-- Deals physical damage, ignoring the enemy's P. Def. -->
<icon>icon.skill0987</icon>
<operateType>A1</operateType>
<castRange>900</castRange>
<hitTime>3000</hitTime>
<coolTime>1000</coolTime>
<reuseDelay>12000</reuseDelay>
<effectPoint>-686</effectPoint>
<mpConsume>10</mpConsume>
</skill>
<skill id="1886" toLevel="1" name="Burst of fire">
<!-- Deals enormous physical damage to the enemy. Does not inflict debuffs. -->
<icon>icon.skill0019</icon>
<operateType>A1</operateType>
<castRange>900</castRange>
<hitTime>3000</hitTime>
<coolTime>1000</coolTime>
<reuseDelay>3000</reuseDelay>
<effectPoint>-366</effectPoint>
<mpConsume>10</mpConsume>
</skill>
<skill id="1887" toLevel="1" name="Careful Aim">
<!-- Reduces the target's P. Def. -->
<icon>icon.skill0522</icon>
<operateType>A1</operateType>
<isDebuff>true</isDebuff>
<castRange>600</castRange>
<hitTime>1200</hitTime>
<reuseDelay>3000</reuseDelay>
<effectPoint>-193</effectPoint>
<mpConsume>10</mpConsume>
</skill>
<skill id="1888" toLevel="1" name="Blinding Aim">
<!-- Reduces the target's Accuracy. -->
<icon>icon.skill0522</icon>
<operateType>A1</operateType>
<isDebuff>true</isDebuff>
<castRange>600</castRange>
<hitTime>1200</hitTime>
<reuseDelay>3000</reuseDelay>
<effectPoint>-193</effectPoint>
<mpConsume>10</mpConsume>
</skill>
<skill id="1889" toLevel="1" name="Vampiric Aim">
<!-- For $s1, inflicts a curse on the enemy that causes him to lose the power of life. Regenerates the target's HP if damaged at a certain rate. -->
<!-- For 30 sec., inflicts a curse on the enemy that causes him to lose the power of life. Regenerates the target's HP if damaged at a certain rate. -->
<icon>icon.skill1511</icon>
<operateType>A1</operateType>
<isDebuff>true</isDebuff>
<castRange>600</castRange>
<hitTime>1200</hitTime>
<reuseDelay>15000</reuseDelay>
<effectPoint>-566</effectPoint>
<mpConsume>17</mpConsume>
</skill>
<skill id="1890" toLevel="1" name="Speed Reload">
<!-- Increases the weapon's Atk. Spd. -->
<icon>icon.skill0099</icon>
<operateType>A1</operateType>
<hitTime>1500</hitTime>
<reuseDelay>3000</reuseDelay>
<effectPoint>303</effectPoint>
<mpConsume>10</mpConsume>
</skill>
<skill id="1891" toLevel="1" name="Blessing of Wind">
<!-- Removes stun from the character, increases stun resistance. -->
<icon>icon.skill0461</icon>
<operateType>A1</operateType>
<hitTime>1000</hitTime>
<reuseDelay>600000</reuseDelay>
<effectPoint>268</effectPoint>
<mpConsume>10</mpConsume>
</skill>
<skill id="1892" toLevel="1" name="Cloak of Wind">
<!-- For $s1, Evasion +$s2, physical attack skill Evasion Rate +$s3, and Buff-canceling Attack Resistance +$s4. -->
<!-- For 30 sec., Evasion +20, physical attack skill Evasion Rate +25%, and Buff-canceling Attack Resistance +80. -->
<icon>icon.skill0111</icon>
<operateType>A1</operateType>
<hitTime>1000</hitTime>
<reuseDelay>900000</reuseDelay>
<effectPoint>268</effectPoint>
<mpConsume>10</mpConsume>
</skill>
<skill id="1893" toLevel="1" name="Cat's Potential">
<!-- Unravels Cat's true potential. Damage to raid bosses +5%, Damage received from raid bosses -10%. -->
<icon>icon.skill1406</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
</skill>
<skill id="1894" toLevel="1" name="Unicorn's Potential">
<!-- Unravels Unicorn's true potential. Damage to raid bosses +10%, Damage received from raid bosses -5%. -->
<icon>icon.skill1407</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
</skill>
<skill id="1895" toLevel="1" name="Spectral Potential">
<!-- Unravels true spectral potential. Damage to raid bosses +15%. -->
<icon>icon.skill1408</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
</skill>
<skill id="1896" toLevel="4" name="Full Knockdown">
<!-- Inflicts a powerful strike on target with $s1 Power added to P. Atk., knocking down for $s2 Requires a sword, blunt weapon, spear, fist weapon, or dual sword. Critical. Ignores Shield Defense. -->
@@ -769,51 +1107,15 @@
<abnormalTime>3</abnormalTime>
<abnormalType>KNOCKDOWN</abnormalType>
<castRange>40</castRange>
<coolTime>720</coolTime>
<coolTime>500</coolTime>
<effectPoint>
<value level="1">-183</value>
<value level="2">-188</value>
<value level="3">-193</value>
<value level="4">-198</value>
<value level="5">-203</value>
<value level="6">-208</value>
<value level="7">-213</value>
<value level="8">-218</value>
<value level="9">-223</value>
<value level="10">-228</value>
<value level="11">-233</value>
<value level="12">-237</value>
<value level="13">-242</value>
<value level="14">-247</value>
<value level="15">-252</value>
<value level="16">-257</value>
<value level="17">-261</value>
<value level="18">-266</value>
<value level="19">-271</value>
<value level="20">-275</value>
<value level="21">-279</value>
<value level="22">-284</value>
<value level="23">-288</value>
<value level="24">-292</value>
<value level="25">-296</value>
<value level="26">-300</value>
<value level="27">-304</value>
<value level="28">-307</value>
<value level="29">-311</value>
<value level="30">-314</value>
<value level="31">-317</value>
<value level="32">-320</value>
<value level="33">-323</value>
<value level="34">-326</value>
<value level="35">-328</value>
<value level="36">-331</value>
<value level="37">-333</value>
<value level="38">-336</value>
<value level="39">-338</value>
<value level="40">-341</value>
<value level="1">-713</value>
<value level="2">-717</value>
<value level="3">-721</value>
<value level="4">-725</value>
</effectPoint>
<effectRange>400</effectRange>
<hitTime>2190</hitTime>
<hitTime>1690</hitTime>
<magicLvl>
<value level="1">81</value>
<value level="2">82</value>
@@ -828,6 +1130,7 @@
</mpConsume>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
<isDebuff>true</isDebuff>
<reuseDelay>15000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
@@ -873,11 +1176,11 @@
<basicProperty>MAGIC</basicProperty>
<castRange>600</castRange>
<effectPoint>
<value level="1">-190</value>
<value level="2">-204</value>
<value level="3">-219</value>
<value level="4">-234</value>
<value level="5">-248</value>
<value level="1">-379</value>
<value level="2">-495</value>
<value level="3">-582</value>
<value level="4">-635</value>
<value level="5">-639</value>
</effectPoint>
<effectRange>
<value level="1">1100</value>
@@ -886,7 +1189,7 @@
<value level="4">1400</value>
<value level="5">1500</value>
</effectRange>
<hitTime>1200</hitTime>
<hitTime>1500</hitTime>
<isDebuff>true</isDebuff>
<lvlBonusRate>20</lvlBonusRate>
<magicLvl>
@@ -953,19 +1256,19 @@
<basicProperty>PHYSICAL</basicProperty>
<castRange>40</castRange>
<effectPoint>
<value level="1">-377</value>
<value level="2">-392</value>
<value level="3">-407</value>
<value level="4">-437</value>
<value level="5">-453</value>
<value level="6">-469</value>
<value level="7">-501</value>
<value level="8">-518</value>
<value level="9">-535</value>
<value level="1">-213</value>
<value level="2">-219</value>
<value level="3">-225</value>
<value level="4">-231</value>
<value level="5">-237</value>
<value level="6">-242</value>
<value level="7">-248</value>
<value level="8">-254</value>
<value level="9">-260</value>
</effectPoint>
<effectRange>800</effectRange>
<fanRange>0;0;600;60</fanRange>
<hitTime>1000</hitTime>
<hitTime>800</hitTime>
<isDebuff>true</isDebuff>
<lvlBonusRate>30</lvlBonusRate>
<magicLvl>
@@ -992,6 +1295,7 @@
</mpConsume>
<nextAction>ATTACK</nextAction>
<operateType>DA2</operateType>
<coolTime>200</coolTime>
<reuseDelay>30000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<trait>SHOCK</trait>
@@ -211,7 +211,7 @@
</effect>
</effects>
</skill>
<skill id="2013" toLevel="1" name="Improved Scroll of Escape">
<skill id="2013" toLevel="2" name="Scroll of Escape">
<hitTime>20000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
@@ -335,7 +335,7 @@
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="2024" toLevel="1" name="Firecracker">
<skill id="2024" toLevel="2" name="Fireworks">
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>6406</itemConsumeId> <!-- Firework -->
@@ -404,7 +404,6 @@
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A2</operateType>
<reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -426,7 +425,6 @@
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A2</operateType>
<reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -522,7 +520,6 @@
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A2</operateType>
<reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -826,7 +826,7 @@
</effect>
</effects>
</skill>
<skill id="2166" toLevel="2" name="Greater CP Potion">
<skill id="2166" toLevel="2" name="CP Potion">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
@@ -872,7 +872,7 @@
</effect>
</effects>
</skill>
<skill id="2168" toLevel="6" name="Lucky Charm">
<skill id="2168" toLevel="4" name="Lucky Charm">
<!-- Blessing which grants an exemption from the death penalty if you are killed by Boss/ Raid Monsters. Effect 1. -->
<icon>icon.etc_orcish_talisman_i00</icon>
<abnormalLvl>
@@ -880,8 +880,6 @@
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<abnormalType>REDUCE_DROP_PENALTY</abnormalType>
@@ -893,8 +891,6 @@
<value level="2">5803</value>
<value level="3">5804</value>
<value level="4">5805</value>
<value level="5">5806</value>
<value level="6">5807</value>
</itemConsumeId>
<magicLvl>-1</magicLvl>
<operateType>A2</operateType>
@@ -912,16 +908,12 @@
<value level="2">20</value>
<value level="3">40</value>
<value level="4">52</value>
<value level="5">61</value>
<value level="6">76</value>
</minLevel>
<maxLevel>
<value level="1">19</value>
<value level="2">39</value>
<value level="3">51</value>
<value level="4">60</value>
<value level="5">75</value>
<value level="6">85</value>
</maxLevel>
<affectType>CASTER</affectType>
</condition>
@@ -969,7 +961,6 @@
</skill>
<skill id="2170" toLevel="1" name="Scroll: Cancel Sleep">
<castRange>400</castRange>
<coolTime>1000</coolTime>
<effectPoint>1</effectPoint>
<effectRange>600</effectRange>
<isMagic>2</isMagic> <!-- Static Skill -->
@@ -86,6 +86,7 @@
<value level="12">147087</value>
<value level="13">82916</value>
<value level="14">85289</value>
<value level="15">85289</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</x>
<y>
<value level="1">244566</value>
@@ -102,6 +103,7 @@
<value level="12">25751</value>
<value level="13">53210</value>
<value level="14">16225</value>
<value level="15">16225</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</y>
<z>
<value level="1">-3728</value>
@@ -118,6 +120,7 @@
<value level="12">-2018</value>
<value level="13">-1488</value>
<value level="14">-3672</value>
<value level="15">-3672</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</z>
</effect>
</effects>
@@ -138,7 +138,7 @@
</effect>
</effects>
</skill>
<skill id="3010" toLevel="6" name="Special Ability: Focus">
<skill id="3010" toLevel="9" name="Special Ability: Focus">
<!-- Increases P. Critical Rate. -->
<icon>icon.skill1077</icon>
<operateType>P</operateType>
@@ -150,6 +150,9 @@
<value level="4">55</value>
<value level="5">58</value>
<value level="6">61</value>
<value level="7">61</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">61</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">61</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</magicLvl>
<effects>
<effect name="CriticalRate">
@@ -160,12 +163,15 @@
<value level="4">73.3</value>
<value level="5">68.9</value>
<value level="6">64.5</value>
<value level="7">64.5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">64.5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">64.5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="3011" toLevel="6" name="Special Ability: Focus">
<skill id="3011" toLevel="7" name="Special Ability: Focus">
<!-- Increases P. Critical Rate. -->
<icon>icon.skill1077</icon>
<operateType>P</operateType>
@@ -177,6 +183,7 @@
<value level="4">55</value>
<value level="5">58</value>
<value level="6">61</value>
<value level="7">61</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</magicLvl>
<effects>
<effect name="CriticalRate">
@@ -187,6 +194,7 @@
<value level="4">76.6</value>
<value level="5">71.9</value>
<value level="6">67.3</value>
<value level="7">67.3</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>DIFF</mode>
</effect>
@@ -223,7 +231,7 @@
</effect>
</effects>
</skill>
<skill id="3013" toLevel="5" name="Special Ability: Health">
<skill id="3013" toLevel="2" name="Special Ability: Health">
<!-- Increases Max HP. -->
<icon>icon.skill0211</icon>
<operateType>P</operateType>
@@ -231,9 +239,6 @@
<magicLvl>
<value level="1">1</value>
<value level="2">1</value>
<value level="3">64</value>
<value level="4">64</value>
<value level="5">70</value>
</magicLvl>
<effects>
<effect name="MaxHp">
@@ -244,9 +249,6 @@
<amount>
<value level="1">0</value>
<value level="2">4</value>
<value level="3">0</value>
<value level="4">4</value>
<value level="5">0</value>
</amount>
<mode>DIFF</mode>
<weaponType>
@@ -257,9 +259,6 @@
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">5</value>
<value level="4">5</value>
<value level="5">5</value>
</amount>
<mode>PER</mode>
</effect>
@@ -267,9 +266,6 @@
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">5</value>
<value level="4">5</value>
<value level="5">5</value>
</amount>
<mode>PER</mode>
</effect>
@@ -277,23 +273,18 @@
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">5</value>
<value level="4">5</value>
<value level="5">5</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="3014" toLevel="3" name="Special Ability: Mana Up">
<skill id="3014" toLevel="1" name="Special Ability: Mana Up">
<!-- Increases Max MP. -->
<icon>icon.skill0213</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
<value level="1">1</value>
<value level="2">64</value>
<value level="3">70</value>
</magicLvl>
<effects>
<effect name="MaxMp">
@@ -303,30 +294,24 @@
<effect name="PvpPhysicalAttackDamageBonus">
<amount>
<value level="1">0</value>
<value level="2">5</value>
<value level="3">5</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDamageBonus">
<amount>
<value level="1">0</value>
<value level="2">5</value>
<value level="3">5</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDamageBonus">
<amount>
<value level="1">0</value>
<value level="2">5</value>
<value level="3">5</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="3016" toLevel="6" name="Special Ability: Critical Stun">
<skill id="3016" toLevel="7" name="Special Ability: Critical Stun">
<!-- Stunned and unable to move momentarily. -->
<operateType>A2</operateType>
<abnormalLvl>1</abnormalLvl>
@@ -340,6 +325,7 @@
<value level="4">29</value>
<value level="5">27</value>
<value level="6">25</value>
<value level="7">25</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<effectPoint>-92</effectPoint>
@@ -352,6 +338,7 @@
<value level="4">55</value>
<value level="5">58</value>
<value level="6">61</value>
<value level="7">61</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</magicLvl>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -367,6 +354,14 @@
<!-- MP Recovery Bonus +$s2 for $s1. -->
<icon>icon.skill1044</icon>
<operateType>A1</operateType>
<hitTime>3000</hitTime>
<reuseDelay>10000</reuseDelay>
<effectPoint>
<value level="1">379</value>
<value level="2">379</value>
<value level="3">457</value>
<value level="4">566</value>
</effectPoint>
</skill>
<skill id="3018" toLevel="6" name="Special Ability: Back Blow">
<!-- Increases Critical Rate when attacking a target from behind. -->
@@ -573,7 +568,7 @@
</effect>
</effects>
</skill>
<skill id="3023" toLevel="6" name="Special Ability: Critical Damage">
<skill id="3023" toLevel="9" name="Special Ability: Critical Damage">
<!-- Increases Critical Damage. -->
<icon>icon.skill1242</icon>
<operateType>P</operateType>
@@ -585,6 +580,9 @@
<value level="4">55</value>
<value level="5">58</value>
<value level="6">61</value>
<value level="7">61</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">61</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">61</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</magicLvl>
<effects>
<effect name="CriticalDamage">
@@ -595,6 +593,9 @@
<value level="4">231.29</value>
<value level="5">247.98</value>
<value level="6">262.57</value>
<value level="7">262.57</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">262.57</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">262.57</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>DIFF</mode>
</effect>
@@ -948,7 +949,7 @@
</effect>
</effects>
</skill>
<skill id="3034" toLevel="7" name="Special Ability: Rsk. Haste">
<skill id="3034" toLevel="6" name="Special Ability: Rsk. Haste">
<!-- Increases Atk. Spd. when in danger. -->
<icon>icon.skill1086</icon>
<operateType>P</operateType>
@@ -960,7 +961,6 @@
<value level="4">55</value>
<value level="5">58</value>
<value level="6">61</value>
<value level="7">80</value>
</magicLvl>
<effects>
<effect name="PhysicalAttackSpeed">
@@ -971,7 +971,6 @@
<value level="4">11</value>
<value level="5">10</value>
<value level="6">9</value>
<value level="7">9</value>
</amount>
<mode>PER</mode>
</effect>
@@ -983,7 +982,6 @@
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">5</value>
</amount>
<mode>PER</mode>
</effect>
@@ -995,7 +993,6 @@
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">5</value>
</amount>
<mode>PER</mode>
</effect>
@@ -1007,7 +1004,6 @@
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">5</value>
</amount>
<mode>PER</mode>
</effect>
@@ -1144,6 +1140,15 @@
</skill>
<skill id="3039" toLevel="7" name="Special Ability: Critical Drain">
<operateType>A1</operateType>
<mpConsume>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">12</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">0</value>
</mpConsume>
<castRange>600</castRange>
<effectPoint>
<value level="1">-239</value>
@@ -1322,7 +1327,7 @@
</effect>
</effects>
</skill>
<skill id="3042" toLevel="20" name="Special Ability: Critical Damage">
<skill id="3042" toLevel="16" name="Special Ability: Critical Damage">
<!-- Increases Critical Damage. -->
<icon>
<value level="1">icon.skill0193</value>
@@ -1361,10 +1366,6 @@
<value level="14">61</value>
<value level="15">62</value>
<value level="16">63</value>
<value level="17">64</value>
<value level="18">65</value>
<value level="19">66</value>
<value level="20">67</value>
</magicLvl>
<effects>
<effect name="CriticalDamage">
@@ -1385,10 +1386,6 @@
<value level="14">124.79</value>
<value level="15">275.26</value>
<value level="16">267.13</value>
<value level="17">257.98</value>
<value level="18">297.21</value>
<value level="19">331.38</value>
<value level="20">361.06</value>
</amount>
<mode>DIFF</mode>
</effect>
@@ -1410,10 +1407,6 @@
<value level="14">0</value>
<value level="15">0</value>
<value level="16">0</value>
<value level="17">5</value>
<value level="18">5</value>
<value level="19">5</value>
<value level="20">5</value>
</amount>
<mode>PER</mode>
</effect>
@@ -1435,10 +1428,6 @@
<value level="14">0</value>
<value level="15">0</value>
<value level="16">0</value>
<value level="17">5</value>
<value level="18">5</value>
<value level="19">5</value>
<value level="20">5</value>
</amount>
<mode>PER</mode>
</effect>
@@ -1460,16 +1449,12 @@
<value level="14">0</value>
<value level="15">0</value>
<value level="16">0</value>
<value level="17">5</value>
<value level="18">5</value>
<value level="19">5</value>
<value level="20">5</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="3043" toLevel="6" name="Special Ability: Critical Damage">
<skill id="3043" toLevel="8" name="Special Ability: Critical Damage">
<!-- Increases Critical Damage. -->
<icon>icon.skill0193</icon>
<operateType>P</operateType>
@@ -1481,6 +1466,8 @@
<value level="4">55</value>
<value level="5">58</value>
<value level="6">61</value>
<value level="7">61</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">61</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</magicLvl>
<effects>
<effect name="CriticalDamage">
@@ -1491,12 +1478,14 @@
<value level="4">140.87</value>
<value level="5">151.04</value>
<value level="6">159.93</value>
<value level="7">159.93</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">159.93</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="3044" toLevel="20" name="Special Ability: Focus">
<skill id="3044" toLevel="16" name="Special Ability: Focus">
<!-- Increases Critical Rate. -->
<icon>icon.skill1077</icon>
<operateType>P</operateType>
@@ -1518,10 +1507,6 @@
<value level="14">61</value>
<value level="15">62</value>
<value level="16">63</value>
<value level="17">64</value>
<value level="18">65</value>
<value level="19">66</value>
<value level="20">67</value>
</magicLvl>
<effects>
<effect name="PvpPhysicalAttackDamageBonus">
@@ -1542,10 +1527,6 @@
<value level="14">0</value>
<value level="15">0</value>
<value level="16">0</value>
<value level="17">5</value>
<value level="18">5</value>
<value level="19">5</value>
<value level="20">5</value>
</amount>
<mode>PER</mode>
</effect>
@@ -1567,10 +1548,6 @@
<value level="14">0</value>
<value level="15">0</value>
<value level="16">0</value>
<value level="17">5</value>
<value level="18">5</value>
<value level="19">5</value>
<value level="20">5</value>
</amount>
<mode>PER</mode>
</effect>
@@ -1592,10 +1569,6 @@
<value level="14">0</value>
<value level="15">0</value>
<value level="16">0</value>
<value level="17">5</value>
<value level="18">5</value>
<value level="19">5</value>
<value level="20">5</value>
</amount>
<mode>PER</mode>
</effect>
@@ -1617,16 +1590,12 @@
<value level="14">47.2</value>
<value level="15">98.7</value>
<value level="16">92.4</value>
<value level="17">86.2</value>
<value level="18">96</value>
<value level="19">103.5</value>
<value level="20">109.2</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="3045" toLevel="20" name="Special Ability: Haste">
<skill id="3045" toLevel="16" name="Special Ability: Haste">
<!-- Increases Atk. Spd. -->
<icon>
<value level="1">icon.skill1086</value>
@@ -1665,10 +1634,6 @@
<value level="14">61</value>
<value level="15">62</value>
<value level="16">63</value>
<value level="17">64</value>
<value level="18">65</value>
<value level="19">66</value>
<value level="20">67</value>
</magicLvl>
<effects>
<effect name="PhysicalAttackSpeed">
@@ -1689,10 +1654,6 @@
<value level="14">4</value>
<value level="15">9</value>
<value level="16">8</value>
<value level="17">8</value>
<value level="18">9</value>
<value level="19">9</value>
<value level="20">10</value>
</amount>
<mode>PER</mode>
</effect>
@@ -1710,7 +1671,7 @@
</effect>
</effects>
</skill>
<skill id="3046" toLevel="20" name="Special Ability: Guidance">
<skill id="3046" toLevel="16" name="Special Ability: Guidance">
<!-- Increases Accuracy. -->
<icon>icon.skill1240</icon>
<operateType>P</operateType>
@@ -1732,10 +1693,6 @@
<value level="14">61</value>
<value level="15">62</value>
<value level="16">63</value>
<value level="17">64</value>
<value level="18">65</value>
<value level="19">66</value>
<value level="20">67</value>
</magicLvl>
<effects>
<effect name="Accuracy">
@@ -1756,10 +1713,6 @@
<value level="14">3.4</value>
<value level="15">6.5</value>
<value level="16">6.5</value>
<value level="17">6.5</value>
<value level="18">6.5</value>
<value level="19">6.5</value>
<value level="20">6.5</value>
</amount>
<mode>DIFF</mode>
</effect>
@@ -1781,10 +1734,6 @@
<value level="14">0</value>
<value level="15">0</value>
<value level="16">0</value>
<value level="17">5</value>
<value level="18">5</value>
<value level="19">5</value>
<value level="20">5</value>
</amount>
<mode>PER</mode>
</effect>
@@ -1806,10 +1755,6 @@
<value level="14">0</value>
<value level="15">0</value>
<value level="16">0</value>
<value level="17">5</value>
<value level="18">5</value>
<value level="19">5</value>
<value level="20">5</value>
</amount>
<mode>PER</mode>
</effect>
@@ -1831,16 +1776,12 @@
<value level="14">0</value>
<value level="15">0</value>
<value level="16">0</value>
<value level="17">5</value>
<value level="18">5</value>
<value level="19">5</value>
<value level="20">5</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="3047" toLevel="3" name="Special Ability: Acumen">
<skill id="3047" toLevel="2" name="Special Ability: Acumen">
<!-- Increases Casting Spd. -->
<icon>icon.skill1085</icon>
<operateType>P</operateType>
@@ -1848,7 +1789,6 @@
<magicLvl>
<value level="1">64</value>
<value level="2">64</value>
<value level="3">70</value>
</magicLvl>
<effects>
<effect name="MagicalAttackSpeed">
@@ -1859,7 +1799,6 @@
<amount>
<value level="1">0</value>
<value level="2">5</value>
<value level="3">5</value>
</amount>
<mode>PER</mode>
</effect>
@@ -1867,7 +1806,6 @@
<amount>
<value level="1">0</value>
<value level="2">5</value>
<value level="3">5</value>
</amount>
<mode>PER</mode>
</effect>
@@ -1875,21 +1813,18 @@
<amount>
<value level="1">0</value>
<value level="2">5</value>
<value level="3">5</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="3048" toLevel="3" name="Special Ability: Conversion">
<skill id="3048" toLevel="1" name="Special Ability: Conversion">
<!-- Decreases Max HP and increases Max MP. -->
<icon>icon.skill1048</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
<value level="1">64</value>
<value level="2">64</value>
<value level="3">70</value>
</magicLvl>
<effects>
<effect name="MaxHp">
@@ -1903,24 +1838,18 @@
<effect name="PvpPhysicalAttackDamageBonus">
<amount>
<value level="1">0</value>
<value level="2">5</value>
<value level="3">5</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDamageBonus">
<amount>
<value level="1">0</value>
<value level="2">5</value>
<value level="3">5</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDamageBonus">
<amount>
<value level="1">0</value>
<value level="2">5</value>
<value level="3">5</value>
</amount>
<mode>PER</mode>
</effect>
@@ -2074,15 +2003,13 @@
</effect>
</effects>
</skill>
<skill id="3056" toLevel="3" name="Special Ability: Rsk. Haste">
<skill id="3056" toLevel="1" name="Special Ability: Rsk. Haste">
<!-- Increases Atk. Spd. when in danger. -->
<icon>icon.skill1086</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
<value level="1">64</value>
<value level="2">64</value>
<value level="3">70</value>
</magicLvl>
<effects>
<effect name="PhysicalAttackSpeed">
@@ -2092,24 +2019,18 @@
<effect name="PvpPhysicalAttackDamageBonus">
<amount>
<value level="1">0</value>
<value level="2">5</value>
<value level="3">5</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDamageBonus">
<amount>
<value level="1">0</value>
<value level="2">5</value>
<value level="3">5</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDamageBonus">
<amount>
<value level="1">0</value>
<value level="2">5</value>
<value level="3">5</value>
</amount>
<mode>PER</mode>
</effect>
@@ -2230,46 +2151,36 @@
</effect>
</effects>
</skill>
<skill id="3068" toLevel="3" name="Special Ability: Haste">
<skill id="3068" toLevel="1" name="Special Ability: Haste">
<!-- Increases Atk. Spd. -->
<icon>icon.skill1086</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
<value level="1">64</value>
<value level="2">64</value>
<value level="3">70</value>
</magicLvl>
<effects>
<effect name="PhysicalAttackSpeed">
<amount>
<value level="1">6</value>
<value level="2">6</value>
<value level="3">6</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalAttackDamageBonus">
<amount>
<value level="1">0</value>
<value level="2">5</value>
<value level="3">5</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDamageBonus">
<amount>
<value level="1">0</value>
<value level="2">5</value>
<value level="3">5</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDamageBonus">
<amount>
<value level="1">0</value>
<value level="2">5</value>
<value level="3">5</value>
</amount>
<mode>PER</mode>
</effect>
@@ -2323,7 +2234,7 @@
<effect name="BlockActions" />
</effects>
</skill>
<skill id="3071" toLevel="2" name="Special Ability: Rsk. Focus">
<skill id="3071" toLevel="1" name="Special Ability: Rsk. Focus">
<!-- Increases Critical Rate when in danger. -->
<icon>icon.skill1077</icon>
<operateType>P</operateType>
@@ -2338,21 +2249,18 @@
<effect name="PvpPhysicalAttackDamageBonus">
<amount>
<value level="1">0</value>
<value level="2">5</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDamageBonus">
<amount>
<value level="1">0</value>
<value level="2">5</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDamageBonus">
<amount>
<value level="1">0</value>
<value level="2">5</value>
</amount>
<mode>PER</mode>
</effect>
@@ -2432,7 +2340,7 @@
</effect>
</endEffects>
</skill>
<skill id="3076" toLevel="6" name="Special Ability: Empower">
<skill id="3076" toLevel="9" name="Special Ability: Empower">
<!-- Increases M. Atk. -->
<icon>icon.skill1059</icon>
<operateType>P</operateType>
@@ -2444,6 +2352,9 @@
<value level="4">55</value>
<value level="5">28</value>
<value level="6">61</value>
<value level="7">61</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">61</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">61</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</magicLvl>
<effects>
<effect name="MAtk">
@@ -2454,6 +2365,9 @@
<value level="4">26.53</value>
<value level="5">28.27</value>
<value level="6">29.7</value>
<value level="7">29.7</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">29.7</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">29.7</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>DIFF</mode>
</effect>
@@ -2613,11 +2527,6 @@
<value level="13">90</value>
<value level="14">95</value>
<value level="15">99</value>
<value level="16">101</value>
<value level="17">103</value>
<value level="18">105</value>
<value level="19">107</value>
<value level="20">109</value>
</magicLvl>
<reuseDelay>30000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
@@ -2653,11 +2562,6 @@
<value level="13">90</value>
<value level="14">95</value>
<value level="15">99</value>
<value level="16">101</value>
<value level="17">103</value>
<value level="18">105</value>
<value level="19">107</value>
<value level="20">109</value>
</magicLvl>
<reuseDelay>30000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
@@ -2760,11 +2664,6 @@
<value level="13">90</value>
<value level="14">95</value>
<value level="15">99</value>
<value level="16">101</value>
<value level="17">103</value>
<value level="18">105</value>
<value level="19">107</value>
<value level="20">109</value>
</magicLvl>
<reuseDelay>30000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
@@ -2884,11 +2783,6 @@
<value level="13">90</value>
<value level="14">95</value>
<value level="15">99</value>
<value level="16">101</value>
<value level="17">103</value>
<value level="18">105</value>
<value level="19">107</value>
<value level="20">109</value>
</magicLvl>
<reuseDelay>30000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
@@ -3072,7 +2966,7 @@
<effect name="Fear" />
</effects>
</skill>
<skill id="3091" toLevel="20" name="Item Skill: Poison (Attack Active)">
<skill id="3091" toLevel="15" name="Item Skill: Poison (Attack Active)">
<!-- Chance: Momentarily inflicts Poison on the target during a normal physical attack. Effect $s1 -->
<icon>icon.skill3080</icon>
<operateType>A2</operateType>
@@ -3092,11 +2986,6 @@
<value level="13">8</value>
<value level="14">8</value>
<value level="15">8</value>
<value level="16">8</value>
<value level="17">8</value>
<value level="18">8</value>
<value level="19">8</value>
<value level="20">8</value>
</abnormalLvl>
<abnormalTime>30</abnormalTime>
<subordinationAbnormalType>POISON</subordinationAbnormalType>
@@ -3125,11 +3014,6 @@
<value level="13">90</value>
<value level="14">95</value>
<value level="15">99</value>
<value level="16">101</value>
<value level="17">103</value>
<value level="18">105</value>
<value level="19">107</value>
<value level="20">109</value>
</magicLvl>
<reuseDelay>30000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
@@ -3155,11 +3039,6 @@
<value level="13">87</value>
<value level="14">87</value>
<value level="15">98</value>
<value level="16">98</value>
<value level="17">98</value>
<value level="18">109</value>
<value level="19">109</value>
<value level="20">109</value>
</power>
<ticks>5</ticks>
</effect>
@@ -3185,11 +3064,6 @@
<value level="13">8</value>
<value level="14">8</value>
<value level="15">8</value>
<value level="16">8</value>
<value level="17">8</value>
<value level="18">8</value>
<value level="19">8</value>
<value level="20">8</value>
</abnormalLvl>
<abnormalTime>20</abnormalTime>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
@@ -3218,11 +3092,6 @@
<value level="13">90</value>
<value level="14">95</value>
<value level="15">99</value>
<value level="16">101</value>
<value level="17">103</value>
<value level="18">105</value>
<value level="19">107</value>
<value level="20">109</value>
</magicLvl>
<nextAction>ATTACK</nextAction>
<reuseDelay>30000</reuseDelay>
@@ -3249,11 +3118,6 @@
<value level="13">87</value>
<value level="14">87</value>
<value level="15">98</value>
<value level="16">98</value>
<value level="17">98</value>
<value level="18">109</value>
<value level="19">109</value>
<value level="20">109</value>
</power>
<ticks>5</ticks>
</effect>
@@ -3409,11 +3273,6 @@
<value level="13">90</value>
<value level="14">95</value>
<value level="15">99</value>
<value level="16">101</value>
<value level="17">103</value>
<value level="18">105</value>
<value level="19">107</value>
<value level="20">109</value>
</magicLvl>
<reuseDelay>30000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
@@ -3536,11 +3395,6 @@
<value level="13">90</value>
<value level="14">95</value>
<value level="15">99</value>
<value level="16">101</value>
<value level="17">103</value>
<value level="18">105</value>
<value level="19">107</value>
<value level="20">109</value>
</magicLvl>
<reuseDelay>30000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
@@ -192,11 +192,6 @@
<value level="13">8</value>
<value level="14">8</value>
<value level="15">8</value>
<value level="16">8</value>
<value level="17">8</value>
<value level="18">8</value>
<value level="19">8</value>
<value level="20">8</value>
</abnormalLvl>
<abnormalTime>30</abnormalTime>
<subordinationAbnormalType>POISON</subordinationAbnormalType>
@@ -226,11 +221,6 @@
<value level="13">90</value>
<value level="14">95</value>
<value level="15">99</value>
<value level="16">101</value>
<value level="17">103</value>
<value level="18">105</value>
<value level="19">107</value>
<value level="20">109</value>
</magicLvl>
<operateType>A2</operateType>
<reuseDelay>30000</reuseDelay>
@@ -257,11 +247,6 @@
<value level="13">87</value>
<value level="14">87</value>
<value level="15">98</value>
<value level="16">98</value>
<value level="17">98</value>
<value level="18">109</value>
<value level="19">109</value>
<value level="20">109</value>
</power>
<ticks>5</ticks>
</effect>
@@ -286,11 +271,6 @@
<value level="13">8</value>
<value level="14">8</value>
<value level="15">8</value>
<value level="16">8</value>
<value level="17">8</value>
<value level="18">8</value>
<value level="19">8</value>
<value level="20">8</value>
</abnormalLvl>
<abnormalTime>20</abnormalTime>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
@@ -320,11 +300,6 @@
<value level="13">90</value>
<value level="14">95</value>
<value level="15">99</value>
<value level="16">101</value>
<value level="17">103</value>
<value level="18">105</value>
<value level="19">107</value>
<value level="20">109</value>
</magicLvl>
<nextAction>ATTACK</nextAction>
<operateType>A2</operateType>
@@ -352,11 +327,6 @@
<value level="13">87</value>
<value level="14">87</value>
<value level="15">98</value>
<value level="16">98</value>
<value level="17">98</value>
<value level="18">109</value>
<value level="19">109</value>
<value level="20">109</value>
</power>
<ticks>5</ticks>
</effect>
@@ -462,11 +432,6 @@
<value level="13">90</value>
<value level="14">95</value>
<value level="15">99</value>
<value level="16">101</value>
<value level="17">103</value>
<value level="18">105</value>
<value level="19">107</value>
<value level="20">109</value>
</magicLvl>
<operateType>A1</operateType>
<reuseDelay>30000</reuseDelay>
@@ -502,11 +467,6 @@
<value level="13">90</value>
<value level="14">95</value>
<value level="15">99</value>
<value level="16">101</value>
<value level="17">103</value>
<value level="18">105</value>
<value level="19">107</value>
<value level="20">109</value>
</magicLvl>
<operateType>A1</operateType>
<reuseDelay>30000</reuseDelay>
@@ -609,11 +569,6 @@
<value level="13">90</value>
<value level="14">95</value>
<value level="15">99</value>
<value level="16">101</value>
<value level="17">103</value>
<value level="18">105</value>
<value level="19">107</value>
<value level="20">109</value>
</magicLvl>
<operateType>A2</operateType>
<reuseDelay>30000</reuseDelay>
@@ -657,11 +612,6 @@
<value level="13">90</value>
<value level="14">95</value>
<value level="15">99</value>
<value level="16">101</value>
<value level="17">103</value>
<value level="18">105</value>
<value level="19">107</value>
<value level="20">109</value>
</magicLvl>
<operateType>A2</operateType>
<reuseDelay>30000</reuseDelay>
@@ -743,11 +693,6 @@
<value level="13">90</value>
<value level="14">95</value>
<value level="15">99</value>
<value level="16">101</value>
<value level="17">103</value>
<value level="18">105</value>
<value level="19">107</value>
<value level="20">109</value>
</magicLvl>
<operateType>A2</operateType>
<reuseDelay>30000</reuseDelay>
@@ -951,11 +896,6 @@
<value level="13">8</value>
<value level="14">8</value>
<value level="15">8</value>
<value level="16">8</value>
<value level="17">8</value>
<value level="18">8</value>
<value level="19">8</value>
<value level="20">8</value>
</abnormalLvl>
<abnormalTime>30</abnormalTime>
<subordinationAbnormalType>POISON</subordinationAbnormalType>
@@ -984,11 +924,6 @@
<value level="13">90</value>
<value level="14">95</value>
<value level="15">99</value>
<value level="16">101</value>
<value level="17">103</value>
<value level="18">105</value>
<value level="19">107</value>
<value level="20">109</value>
</magicLvl>
<operateType>A2</operateType>
<reuseDelay>30000</reuseDelay>
@@ -1015,11 +950,6 @@
<value level="13">87</value>
<value level="14">87</value>
<value level="15">98</value>
<value level="16">98</value>
<value level="17">98</value>
<value level="18">109</value>
<value level="19">109</value>
<value level="20">109</value>
</power>
<ticks>5</ticks>
</effect>
@@ -1044,11 +974,6 @@
<value level="13">8</value>
<value level="14">8</value>
<value level="15">8</value>
<value level="16">8</value>
<value level="17">8</value>
<value level="18">8</value>
<value level="19">8</value>
<value level="20">8</value>
</abnormalLvl>
<abnormalTime>20</abnormalTime>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
@@ -1077,11 +1002,6 @@
<value level="13">87</value>
<value level="14">87</value>
<value level="15">98</value>
<value level="16">98</value>
<value level="17">98</value>
<value level="18">109</value>
<value level="19">109</value>
<value level="20">109</value>
</magicLvl>
<nextAction>ATTACK</nextAction>
<operateType>A2</operateType>
@@ -1109,11 +1029,6 @@
<value level="13">67</value>
<value level="14">67</value>
<value level="15">67</value>
<value level="16">67</value>
<value level="17">67</value>
<value level="18">67</value>
<value level="19">67</value>
<value level="20">67</value>
</power>
<ticks>5</ticks>
</effect>
@@ -1698,11 +1613,6 @@
<value level="13">90</value>
<value level="14">95</value>
<value level="15">99</value>
<value level="16">101</value>
<value level="17">103</value>
<value level="18">105</value>
<value level="19">107</value>
<value level="20">109</value>
</magicLvl>
<mpConsume>
<value level="1">38</value>
@@ -1964,11 +1874,6 @@
<value level="13">90</value>
<value level="14">95</value>
<value level="15">99</value>
<value level="16">101</value>
<value level="17">103</value>
<value level="18">105</value>
<value level="19">107</value>
<value level="20">109</value>
</magicLvl>
<mpConsume>
<value level="1">38</value>
@@ -2074,11 +1979,6 @@
<value level="13">90</value>
<value level="14">95</value>
<value level="15">99</value>
<value level="16">101</value>
<value level="17">103</value>
<value level="18">105</value>
<value level="19">107</value>
<value level="20">109</value>
</magicLvl>
<mpConsume>
<value level="1">38</value>
@@ -2257,11 +2157,6 @@
<value level="13">90</value>
<value level="14">95</value>
<value level="15">99</value>
<value level="16">101</value>
<value level="17">103</value>
<value level="18">105</value>
<value level="19">107</value>
<value level="20">109</value>
</magicLvl>
<mpConsume>
<value level="1">38</value>
@@ -2367,11 +2262,6 @@
<value level="13">90</value>
<value level="14">95</value>
<value level="15">99</value>
<value level="16">101</value>
<value level="17">103</value>
<value level="18">105</value>
<value level="19">107</value>
<value level="20">109</value>
</magicLvl>
<mpConsume>
<value level="1">38</value>
@@ -3766,7 +3656,7 @@
<skill id="3155" toLevel="10" name="Item Skill: Unlock">
<!-- Active: Opens doors Lv. $s2 with $s1 chance, doors Lv. $s4 with $s3 chance, and chests Lv. $s6 or below with $s5 chance. Requires $s7 Keys of a Thief. -->
<icon>icon.skill3123</icon>
<castRange>400</castRange>
<castRange>40</castRange>
<effectPoint>
<value level="1">-5</value>
<value level="2">-6</value>
@@ -6198,7 +6088,7 @@
<value level="10">-657</value>
</effectPoint>
<effectRange>400</effectRange>
<hitTime>1500</hitTime>
<hitTime>4000</hitTime>
<isDebuff>true</isDebuff>
<isMagic>2</isMagic> <!-- Static Skill -->
<lvlBonusRate>10</lvlBonusRate>
@@ -185,7 +185,7 @@
<value level="3">7</value>
</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>6000</reuseDelay>
<reuseDelay>60000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
@@ -2397,7 +2397,6 @@
</skill>
<skill id="3266" toLevel="1" name="Large Firecracker's Ability">
<!-- Can set off large firecrackers. -->
<hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<mpConsume>19</mpConsume>
@@ -2519,7 +2518,7 @@
</effect>
</effects>
</skill>
<skill id="3273" toLevel="3" name="Talisman of Darkness - M. Def.">
<skill id="3273" toLevel="3" name="Blue Talisman - P. Def.">
<!-- P. Def. +3%. Effects from two such Talismans do not stack. -->
<icon>
<value level="1">icon.etc_talisman_i01</value>
@@ -2616,7 +2615,7 @@
</effect>
</effects>
</skill>
<skill id="3277" toLevel="3" name="White Talisman - M. Def.">
<skill id="3277" toLevel="3" name="Blue Talisman - M. Def.">
<!-- M. Def. +3%. Effects from two such Talismans do not stack. -->
<icon>
<value level="1">icon.etc_talisman_i01</value>
@@ -2666,7 +2665,7 @@
</effect>
</effects>
</skill>
<skill id="3279" toLevel="3" name="Talisman of Darkness - Max HP">
<skill id="3279" toLevel="3" name="Blue Talisman - Max. HP">
<!-- Max. HP +3%. Effects from two such Talismans do not stack. -->
<icon>
<value level="1">icon.etc_talisman_i01</value>
@@ -2691,7 +2690,7 @@
</effect>
</effects>
</skill>
<skill id="3280" toLevel="3" name="Talisman of Darkness - Max MP">
<skill id="3280" toLevel="3" name="Blue Talisman - Max. MP">
<!-- Max. MP +3%. Effects from two such Talismans do not stack. -->
<icon>
<value level="1">icon.etc_talisman_i01</value>
@@ -2768,7 +2767,7 @@
<abnormalTime>10</abnormalTime>
<abnormalType>TALISMAN</abnormalType>
<effectPoint>532</effectPoint>
<hitTime>4000</hitTime>
<hitTime>3000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>55</magicLvl>
<operateType>A2</operateType>
@@ -2800,7 +2799,7 @@
<abnormalTime>15</abnormalTime>
<abnormalType>TALISMAN</abnormalType>
<activateRate>70</activateRate>
<effectPoint>532</effectPoint>
<effectPoint>-679</effectPoint>
<hitTime>3000</hitTime>
<castRange>900</castRange>
<isMagic>2</isMagic> <!-- Static Skill -->
@@ -2820,13 +2819,13 @@
</effects>
</skill>
<skill id="3285" toLevel="1" name="Grey Talisman - Gravity">
<!-- For 15 sec., target's Atk. Spd. and Casting Spd. by -20%. Effects from two such Talismans do not stack. Cooldown - 4 min. -->
<!-- For 15 sec., target's Atk. Spd. and Casting Spd. by -20%. Effects from two such Talismans do not stack. Cooldown - 4 min. -->
<icon>icon.etc_talisman_i07</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>15</abnormalTime>
<abnormalType>TALISMAN</abnormalType>
<castRange>600</castRange>
<effectPoint>532</effectPoint>
<effectPoint>-679</effectPoint>
<activateRate>70</activateRate>
<hitTime>3000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
@@ -2856,7 +2855,7 @@
<abnormalTime>15</abnormalTime>
<abnormalType>TALISMAN</abnormalType>
<activateRate>70</activateRate>
<effectPoint>532</effectPoint>
<effectPoint>-655</effectPoint>
<hitTime>3000</hitTime>
<castRange>600</castRange>
<isMagic>2</isMagic> <!-- Static Skill -->
@@ -2952,7 +2951,7 @@
<abnormalLvl>1</abnormalLvl>
<abnormalTime>15</abnormalTime>
<abnormalType>TALISMAN</abnormalType>
<effectPoint>532</effectPoint>
<effectPoint>-679</effectPoint>
<hitTime>3000</hitTime>
<castRange>900</castRange>
<activateRate>70</activateRate>
@@ -2979,7 +2978,7 @@
<abnormalType>TALISMAN</abnormalType>
<castRange>600</castRange>
<activateRate>70</activateRate>
<effectPoint>532</effectPoint>
<effectPoint>-679</effectPoint>
<hitTime>3000</hitTime>
<isDebuff>true</isDebuff>
<isMagic>2</isMagic> <!-- Static Skill -->
@@ -3007,12 +3006,13 @@
<abnormalTime>15</abnormalTime>
<abnormalType>TALISMAN</abnormalType>
<activateRate>70</activateRate>
<effectPoint>532</effectPoint>
<effectPoint>-655</effectPoint>
<castRange>600</castRange>
<hitTime>3000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>55</magicLvl>
<operateType>A2</operateType>
<isDebuff>true</isDebuff>
<reuseDelay>120000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
@@ -30,7 +30,7 @@
</effect>
</effects>
</skill>
<skill id="3502" toLevel="2" name="Set Effect - Mithril Heavy Armor, 3-piece">
<skill id="3502" toLevel="2" name="Set Effect - Mithril Heavy Armor, 2-piece">
<!-- Max HP +126. -->
<icon>icon.armor_t19_u_i00</icon>
<magicLvl>1</magicLvl>
@@ -46,7 +46,7 @@
</effect>
</effects>
</skill>
<skill id="3503" toLevel="2" name="Set Effect - Reinforced Leather Light Armor, 3-piece">
<skill id="3503" toLevel="2" name="Set Effect - Reinforced Leather Light Armor, 2-piece">
<!-- Max MP +80. -->
<icon>icon.armor_t13_u_i00</icon>
<magicLvl>1</magicLvl>
@@ -63,7 +63,7 @@
</effect>
</effects>
</skill>
<skill id="3504" toLevel="2" name="Set Effect - Knowledge Robe Armor, 3-piece">
<skill id="3504" toLevel="2" name="Set Effect - Knowledge Robe Armor, 2-piece">
<!-- Max MP +40. -->
<icon>icon.armor_t41_u_i00</icon>
<magicLvl>1</magicLvl>
@@ -80,7 +80,7 @@
</effect>
</effects>
</skill>
<skill id="3505" toLevel="2" name="Set Effect - Manticore Light Armor, 3-piece">
<skill id="3505" toLevel="2" name="Set Effect - Manticore Light Armor, 2-piece">
<!-- Max MP +92. -->
<icon>icon.armor_t42_u_i00</icon>
<magicLvl>1</magicLvl>
@@ -97,7 +97,7 @@
</effect>
</effects>
</skill>
<skill id="3506" toLevel="2" name="Set Effect - Brigandine Heavy Armor, 3-piece">
<skill id="3506" toLevel="2" name="Set Effect - Brigandine Heavy Armor, 2-piece">
<!-- Max HP +153. -->
<icon>icon.armor_t43_u_i00</icon>
<magicLvl>1</magicLvl>
@@ -114,7 +114,7 @@
</effect>
</effects>
</skill>
<skill id="3507" toLevel="2" name="Set Effect - Elven Mithril Robe Armor, 3-piece">
<skill id="3507" toLevel="2" name="Set Effect - Elven Mithril Robe Armor, 2-piece">
<!-- MP Recovery Bonus +5.24%. -->
<icon>icon.armor_elven_tunic_i00</icon>
<magicLvl>1</magicLvl>
@@ -131,7 +131,7 @@
</effect>
</effects>
</skill>
<skill id="3508" toLevel="2" name="Set Effect - Reinforced Mithril Light Armor, 3-piece">
<skill id="3508" toLevel="2" name="Set Effect - Reinforced Mithril Light Armor, 2-piece">
<!-- P. Evasion +4. -->
<icon>icon.armor_t47_u_i00</icon>
<magicLvl>1</magicLvl>
@@ -148,7 +148,7 @@
</effect>
</effects>
</skill>
<skill id="3509" toLevel="2" name="Set Effect - Chain Heavy Armor, 3-piece">
<skill id="3509" toLevel="2" name="Set Effect - Chain Heavy Armor, 2-piece">
<!-- Sleep/ Hold Resistance +20%, Max HP +198. -->
<icon>icon.armor_t48_u_i00</icon>
<magicLvl>1</magicLvl>
@@ -169,7 +169,7 @@
</effect>
</effects>
</skill>
<skill id="3510" toLevel="2" name="Set Effect - Karmian Robe Armor, 3-piece">
<skill id="3510" toLevel="2" name="Set Effect - Karmian Robe Armor, 2-piece">
<!-- Sleep/ Hold Resistance +20%. -->
<icon>icon.armor_t53_u_i00</icon>
<magicLvl>1</magicLvl>
@@ -232,7 +232,7 @@
</effect>
</effects>
</skill>
<skill id="3513" toLevel="2" name="Set Effect - Demon Robe Armor, 3-piece">
<skill id="3513" toLevel="2" name="Set Effect - Demon Robe Armor, 2-piece">
<!-- Stun Resistance +10%. -->
<icon>icon.armor_t54_u_i00</icon>
<magicLvl>1</magicLvl>
@@ -256,7 +256,7 @@
</effect>
</effects>
</skill>
<skill id="3514" toLevel="2" name="Set Effect - Theca Light Armor, 3-piece">
<skill id="3514" toLevel="2" name="Set Effect - Theca Light Armor, 2-piece">
<!-- Paralysis Resistance +10%. -->
<icon>icon.armor_t63_u_i00</icon>
<magicLvl>1</magicLvl>
@@ -332,7 +332,7 @@
</effect>
</effects>
</skill>
<skill id="3518" toLevel="4" name="Set Effect - Zubei Heavy Armor, 4-piece">
<skill id="3518" toLevel="4" name="Set Effect - Zubei Heavy Armor, 2-piece">
<!-- HP Recovery Bonus +5.24%. -->
<icon>icon.armor_t64_u_i00</icon>
<magicLvl>1</magicLvl>
@@ -356,7 +356,7 @@
</effect>
</effects>
</skill>
<skill id="3519" toLevel="4" name="Set Effect - Avadon Heavy Armor, 5-piece">
<skill id="3519" toLevel="4" name="Set Effect - Avadon Heavy Armor, 2-piece">
<!-- Max HP +294. -->
<icon>icon.armor_t66_u_i00</icon>
<magicLvl>1</magicLvl>
@@ -381,7 +381,7 @@
</effect>
</effects>
</skill>
<skill id="3520" toLevel="4" name="Set Effect - Zubei Light Armor, 5-piece">
<skill id="3520" toLevel="4" name="Set Effect - Zubei Light Armor, 2-piece">
<!-- P. Evasion +4. -->
<icon>icon.armor_t65_u_i00</icon>
<magicLvl>1</magicLvl>
@@ -430,7 +430,7 @@
</effect>
</effects>
</skill>
<skill id="3522" toLevel="4" name="Set Effect - Zubei Robe Armor, 5-piece">
<skill id="3522" toLevel="4" name="Set Effect - Zubei Robe Armor, 2-piece">
<!-- MP Recovery Bonus +5.26%. -->
<icon>icon.armor_t56_u_i00</icon>
<magicLvl>1</magicLvl>
@@ -475,7 +475,7 @@
</effect>
</effects>
</skill>
<skill id="3524" toLevel="4" name="Set Effect - Blue Wolf Heavy Armor, 4-piece">
<skill id="3524" toLevel="4" name="Set Effect - Blue Wolf Heavy Armor, 2-piece">
<!-- HP Recovery Bonus +5.24%. -->
<icon>icon.armor_t68_u_i00</icon>
<magicLvl>1</magicLvl>
@@ -507,7 +507,7 @@
</effect>
</effects>
</skill>
<skill id="3525" toLevel="3" name="Set Effect - Doom Heavy Armor, 3-piece">
<skill id="3525" toLevel="3" name="Set Effect - Doom Heavy Armor, 2-piece">
<!-- Max HP +320. -->
<icon>icon.armor_t71_ul_i00</icon>
<magicLvl>1</magicLvl>
@@ -532,7 +532,7 @@
</effect>
</effects>
</skill>
<skill id="3526" toLevel="3" name="Set Effect - Blue Wolf Light Armor, 4-piece">
<skill id="3526" toLevel="3" name="Set Effect - Blue Wolf Light Armor, 2-piece">
<!-- MP Recovery Bonus +5.26%. -->
<icon>icon.armor_t69_ul_i00</icon>
<magicLvl>1</magicLvl>
@@ -568,7 +568,7 @@
</effect>
</effects>
</skill>
<skill id="3527" toLevel="3" name="Set Effect - Doom Light Armor, 4-piece">
<skill id="3527" toLevel="3" name="Set Effect - Doom Light Armor, 2-piece">
<!-- MP Recovery Bonus +5.26%. -->
<icon>icon.armor_t72_ul_i00</icon>
<magicLvl>1</magicLvl>
@@ -593,7 +593,7 @@
</effect>
</effects>
</skill>
<skill id="3528" toLevel="4" name="Set Effect - Blue Wolf Robe Armor, 5-piece">
<skill id="3528" toLevel="4" name="Set Effect - Blue Wolf Robe Armor, 2-piece">
<!-- MP Recovery Bonus +5.26%. -->
<icon>icon.armor_t70_u_i00</icon>
<magicLvl>1</magicLvl>
@@ -625,7 +625,7 @@
</effect>
</effects>
</skill>
<skill id="3529" toLevel="4" name="Set Effect - Doom Robe Armor, 5-piece">
<skill id="3529" toLevel="4" name="Set Effect - Doom Robe Armor, 2-piece">
<!-- MP Recovery Bonus +5.26%. -->
<icon>icon.armor_t73_u_i00</icon>
<magicLvl>1</magicLvl>
@@ -666,7 +666,7 @@
</effect>
</effects>
</skill>
<skill id="3530" toLevel="4" name="Set Effect - Dark Crystal Heavy Armor, 4-piece">
<skill id="3530" toLevel="4" name="Set Effect - Dark Crystal Heavy Armor, 2-piece">
<!-- HP Recovery Bonus +5.24%. -->
<icon>icon.armor_t74_u_i00</icon>
<magicLvl>1</magicLvl>
@@ -731,7 +731,7 @@
</effect>
</effects>
</skill>
<skill id="3532" toLevel="4" name="Set Effect - Dark Crystal Light Armor, 3-piece">
<skill id="3532" toLevel="4" name="Set Effect - Dark Crystal Light Armor, 2-piece">
<!-- P. Evasion +4. -->
<icon>icon.armor_t75_u_i00</icon>
<magicLvl>1</magicLvl>
@@ -767,7 +767,7 @@
</effect>
</effects>
</skill>
<skill id="3533" toLevel="3" name="Set Effect - Tallum Light Armor, 4-piece">
<skill id="3533" toLevel="3" name="Set Effect - Tallum Light Armor, 2-piece">
<!-- MP Recovery Bonus +8%. -->
<icon>icon.armor_t78_ul_i00</icon>
<magicLvl>1</magicLvl>
@@ -796,7 +796,7 @@
</effect>
</effects>
</skill>
<skill id="3534" toLevel="4" name="Set Effect - Tallum Robe Armor, 5-piece">
<skill id="3534" toLevel="4" name="Set Effect - Tallum Robe Armor, 2-piece">
<!-- MP Recovery Bonus +5.26%. -->
<icon>icon.armor_t79_u_i00</icon>
<magicLvl>1</magicLvl>
@@ -829,7 +829,7 @@
</effect>
</effects>
</skill>
<skill id="3535" toLevel="3" name="Set Effect - Dark Crystal Robe, 3-piece">
<skill id="3535" toLevel="3" name="Set Effect - Dark Crystal Robe, 2-piece">
<!-- Speed +7. Decreases Magic Cancel Rate. -->
<icon>icon.armor_t76_ul_i00</icon>
<magicLvl>1</magicLvl>
@@ -865,7 +865,7 @@
</effect>
</effects>
</skill>
<skill id="3536" toLevel="3" name="Set Effect - Nightmare Heavy Armor, 4-piece">
<skill id="3536" toLevel="3" name="Set Effect - Nightmare Heavy Armor, 2-piece">
<!-- P. Accuracy +3, HP Recovery Bonus +5.24%. -->
<icon>icon.armor_t80_ul_i00</icon>
<magicLvl>1</magicLvl>
@@ -901,7 +901,7 @@
</effect>
</effects>
</skill>
<skill id="3537" toLevel="3" name="Set Effect - Majestic Heavy Armor, 3-piece">
<skill id="3537" toLevel="3" name="Set Effect - Majestic Heavy Armor, 2-piece">
<!-- P. Accuracy +3, HP Recovery Bonus +5.24%. -->
<icon>icon.armor_t83_ul_i00</icon>
<magicLvl>1</magicLvl>
@@ -937,7 +937,7 @@
</effect>
</effects>
</skill>
<skill id="3538" toLevel="3" name="Set Effect - Nightmare Light Armor, 4-piece">
<skill id="3538" toLevel="3" name="Set Effect - Nightmare Light Armor, 2-piece">
<!-- MP Recovery Bonus +5.26%. -->
<icon>icon.armor_t81_ul_i00</icon>
<magicLvl>1</magicLvl>
@@ -970,7 +970,7 @@
</effect>
</effects>
</skill>
<skill id="3539" toLevel="3" name="Set Effect - Majestic Light Armor, 4-piece">
<skill id="3539" toLevel="3" name="Set Effect - Majestic Light Armor, 2-piece">
<!-- Weight Limit +5759, P. Accuracy +3. -->
<icon>icon.armor_t84_ul_i00</icon>
<magicLvl>1</magicLvl>
@@ -1010,7 +1010,7 @@
</effect>
</effects>
</skill>
<skill id="3540" toLevel="3" name="Set Effect - Nightmare Robe Armor, 4-piece">
<skill id="3540" toLevel="3" name="Set Effect - Nightmare Robe Armor, 2-piece">
<!-- MP Recovery Bonus +5.26%. -->
<icon>icon.armor_t82_ul_i00</icon>
<magicLvl>1</magicLvl>
@@ -1043,7 +1043,7 @@
</effect>
</effects>
</skill>
<skill id="3541" toLevel="3" name="Set Effect - Majestic Robe Armor, 4-piece">
<skill id="3541" toLevel="3" name="Set Effect - Majestic Robe Armor, 2-piece">
<!-- MP Recovery Bonus +8%. -->
<icon>icon.armor_t85_ul_i00</icon>
<magicLvl>1</magicLvl>
@@ -1075,7 +1075,7 @@
</effect>
</effects>
</skill>
<skill id="3542" toLevel="6" name="Special Ability: Critical Damage">
<skill id="3542" toLevel="9" name="Special Ability: Critical Damage">
<!-- Increases Critical Damage. -->
<icon>icon.skill1242</icon>
<magicLvl>
@@ -1085,6 +1085,9 @@
<value level="4">55</value>
<value level="5">58</value>
<value level="6">61</value>
<value level="7">61</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">61</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">61</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
@@ -1097,6 +1100,9 @@
<value level="4">269.91</value>
<value level="5">289.4</value>
<value level="6">306.42</value>
<value level="7">306.42</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">306.42</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">306.42</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>DIFF</mode>
</effect>
@@ -1352,7 +1358,7 @@
</effect>
</effects>
</skill>
<skill id="3558" toLevel="1" name="Antharas' Earring">
<skill id="3558" toLevel="14" name="Damaged Antharas' Earring Base Effect">
<!-- Damaged earring. Bleed Resistance and Bleed Atk. Rate +1%. -->
<icon>
<value level="1">icon.accessory_earring_of_antaras_i00</value>
@@ -1457,7 +1463,7 @@
</effect>
</effects>
</skill>
<skill id="3560" toLevel="3" name="Refined Orfen's Earring">
<skill id="3560" toLevel="3" name="Orfen's Earring">
<!-- Hold Resistance and Atk. Rate +10%, Mental Resistance and Atk. Rate +5%, Healing Power +2%, Skill MP Consumption -2%. -->
<icon>
<value level="1">icon.accessory_earring_of_orfen_i00</value>
@@ -1513,7 +1519,7 @@
</effect>
</effects>
</skill>
<skill id="3561" toLevel="3" name="Damaged Baium's Ring Enchant Effect">
<skill id="3561" toLevel="14" name="Damaged Baium's Ring Base Effect">
<!-- Damaged ring. Bleed Resistance +1%. -->
<icon>
<value level="1">icon.accessory_ring_of_baium_i00</value>
@@ -1540,11 +1546,33 @@
<value level="1">10</value>
<value level="2">15</value>
<value level="3">20</value>
<value level="4">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="11">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="12">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="13">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="14">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</SHOCK>
<BLEED>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">15</value>
<value level="4">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="11">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="12">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="13">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="14">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</BLEED>
</effect>
<effect name="DefenceTrait">
@@ -1552,11 +1580,33 @@
<value level="1">10</value>
<value level="2">15</value>
<value level="3">20</value>
<value level="4">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="11">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="12">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="13">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="14">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</SHOCK>
<BLEED>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">15</value>
<value level="4">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="11">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="12">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="13">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="14">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</BLEED>
</effect>
<effect name="PhysicalAttackSpeed">
@@ -1564,6 +1614,17 @@
<value level="1">2</value>
<value level="2">3</value>
<value level="3">4</value>
<value level="4">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="11">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="12">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="13">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="14">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>PER</mode>
</effect>
@@ -1572,6 +1633,17 @@
<value level="1">2</value>
<value level="2">3</value>
<value level="3">4</value>
<value level="4">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="11">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="12">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="13">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="14">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>PER</mode>
</effect>
@@ -1580,6 +1652,17 @@
<value level="1">2</value>
<value level="2">4</value>
<value level="3">6</value>
<value level="4">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="11">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="12">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="13">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="14">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>PER</mode>
</effect>
@@ -1588,14 +1671,25 @@
<value level="1">2</value>
<value level="2">4</value>
<value level="3">6</value>
<value level="4">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="11">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="12">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="13">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="14">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalDamage" fromLevel="3" toLevel="3">
<effect name="CriticalDamage" fromLevel="3" toLevel="14">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalDamage" fromLevel="3" toLevel="3">
<effect name="MagicCriticalDamage" fromLevel="3" toLevel="14">
<amount>10</amount>
<mode>PER</mode>
</effect>
@@ -1901,12 +1995,14 @@
</effects>
</skill>
<skill id="3579" toLevel="1" name="Infinity Power - Reflect">
<!-- For $s1, returns $s2 of damage received by the target back to the enemy. -->
<!-- For 5 min., returns 8% of damage received by the target back to the enemy. -->
<icon>icon.skill0086</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>300</abnormalTime>
<operateType>A2</operateType>
<hitTime>1000</hitTime>
<isMagic>4</isMagic>
<effectPoint>379</effectPoint>
<hitTime>1500</hitTime>
<reuseDelay>600000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@@ -1971,7 +2067,9 @@
<abnormalLvl>1</abnormalLvl>
<abnormalTime>120</abnormalTime>
<operateType>A2</operateType>
<hitTime>1000</hitTime>
<isMagic>4</isMagic>
<effectPoint>379</effectPoint>
<hitTime>1500</hitTime>
<reuseDelay>600000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@@ -2036,12 +2134,14 @@
</effects>
</skill>
<skill id="3584" toLevel="1" name="Infinity Power - Protection">
<!-- For $s1 makes you immune to debuffs $s2 times. -->
<!-- For 2 min. makes you immune to debuffs 5 times. -->
<icon>icon.skill0100</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>120</abnormalTime>
<operateType>A2</operateType>
<hitTime>1000</hitTime>
<isMagic>4</isMagic>
<effectPoint>379</effectPoint>
<hitTime>1500</hitTime>
<reuseDelay>600000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@@ -2104,12 +2204,14 @@
</effects>
</skill>
<skill id="3586" toLevel="1" name="Infinity Power - Refresh">
<!-- For 5 min. Skill Cooldown -$s1 (except for the skills with a fixed cooldown). -->
<!-- For 5 min. Skill Cooldown -10% (except for the skills with a fixed cooldown). -->
<icon>icon.skill3123</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>300</abnormalTime>
<operateType>A2</operateType>
<hitTime>1000</hitTime>
<isMagic>4</isMagic>
<effectPoint>379</effectPoint>
<hitTime>1500</hitTime>
<reuseDelay>600000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@@ -2237,13 +2339,15 @@
</effects>
</skill>
<skill id="3590" toLevel="1" name="Infinity Power - Immortal">
<!-- For $s1, chance of deadly attack +$s2. -->
<!-- For 5 min., chance of deadly attack +20%. -->
<icon>icon.skill0410</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>300</abnormalTime>
<reuseDelay>600000</reuseDelay>
<hitTime>1000</hitTime>
<hitTime>1500</hitTime>
<operateType>A2</operateType>
<isMagic>4</isMagic>
<effectPoint>379</effectPoint>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@@ -2341,8 +2445,10 @@
<abnormalLvl>1</abnormalLvl>
<abnormalTime>300</abnormalTime>
<reuseDelay>600000</reuseDelay>
<hitTime>1000</hitTime>
<hitTime>1500</hitTime>
<operateType>A2</operateType>
<isMagic>4</isMagic>
<effectPoint>379</effectPoint>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@@ -2409,8 +2515,10 @@
<abnormalLvl>1</abnormalLvl>
<abnormalTime>300</abnormalTime>
<reuseDelay>600000</reuseDelay>
<hitTime>1000</hitTime>
<hitTime>1500</hitTime>
<operateType>A2</operateType>
<isMagic>4</isMagic>
<effectPoint>379</effectPoint>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@@ -2465,7 +2573,9 @@
<abnormalLvl>1</abnormalLvl>
<abnormalTime>30</abnormalTime>
<operateType>A2</operateType>
<hitTime>1000</hitTime>
<isMagic>4</isMagic>
<effectPoint>379</effectPoint>
<hitTime>1500</hitTime>
<reuseDelay>600000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="3600" toLevel="10" name="Special Ability: Anger">
<skill id="3600" toLevel="6" name="Special Ability: Anger">
<!-- Decreases Max HP and increases P. Atk. Enables the character to attack multiple opponents. -->
<icon>icon.skill1062</icon>
<magicLvl>
@@ -10,10 +10,6 @@
<value level="4">55</value>
<value level="5">58</value>
<value level="6">61</value>
<value level="7">64</value>
<value level="8">67</value>
<value level="9">75</value>
<value level="10">80</value>
</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
@@ -26,10 +22,6 @@
<value level="4">26.78</value>
<value level="5">28.59</value>
<value level="6">30.12</value>
<value level="7">31.30</value>
<value level="8">39</value>
<value level="9">45</value>
<value level="10">78.33</value>
</amount>
<mode>DIFF</mode>
</effect>
@@ -48,10 +40,6 @@
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">5</value>
<value level="8">5</value>
<value level="9">5</value>
<value level="10">5</value>
</amount>
<mode>PER</mode>
</effect>
@@ -63,10 +51,6 @@
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">5</value>
<value level="8">5</value>
<value level="9">5</value>
<value level="10">5</value>
</amount>
<mode>PER</mode>
</effect>
@@ -78,10 +62,6 @@
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">5</value>
<value level="8">5</value>
<value level="9">5</value>
<value level="10">5</value>
</amount>
<mode>PER</mode>
</effect>
@@ -91,7 +71,7 @@
</effect>
</effects>
</skill>
<skill id="3601" toLevel="10" name="Special Ability: Haste">
<skill id="3601" toLevel="6" name="Special Ability: Haste">
<!-- Increases Atk. Spd. Enables the character to attack multiple opponents. -->
<icon>icon.skill1086</icon>
<magicLvl>
@@ -101,10 +81,6 @@
<value level="4">55</value>
<value level="5">58</value>
<value level="6">61</value>
<value level="7">64</value>
<value level="8">67</value>
<value level="9">75</value>
<value level="10">84</value>
</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
@@ -117,10 +93,6 @@
<value level="4">7</value>
<value level="5">6</value>
<value level="6">6</value>
<value level="7">6</value>
<value level="8">6</value>
<value level="9">7</value>
<value level="10">11</value>
</amount>
<mode>PER</mode>
</effect>
@@ -139,10 +111,6 @@
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">5</value>
<value level="8">5</value>
<value level="9">5</value>
<value level="10">5</value>
</amount>
<mode>PER</mode>
</effect>
@@ -154,16 +122,12 @@
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">5</value>
<value level="8">5</value>
<value level="9">5</value>
<value level="10">5</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="3602" toLevel="10" name="Special Ability: Guidance">
<skill id="3602" toLevel="6" name="Special Ability: Guidance">
<!-- Increases Accuracy. Enables the character to attack multiple opponents. -->
<icon>icon.skill1240</icon>
<magicLvl>
@@ -173,10 +137,6 @@
<value level="4">55</value>
<value level="5">58</value>
<value level="6">61</value>
<value level="7">64</value>
<value level="8">67</value>
<value level="9">75</value>
<value level="10">84</value>
</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
@@ -189,10 +149,6 @@
<value level="4">5.37</value>
<value level="5">5.02</value>
<value level="6">4.68</value>
<value level="7">4.34</value>
<value level="8">3.95</value>
<value level="9">5.27</value>
<value level="10">7.5</value>
</amount>
<mode>DIFF</mode>
</effect>
@@ -211,10 +167,6 @@
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">5</value>
<value level="8">5</value>
<value level="9">5</value>
<value level="10">5</value>
</amount>
<mode>PER</mode>
</effect>
@@ -226,10 +178,6 @@
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">5</value>
<value level="8">5</value>
<value level="9">5</value>
<value level="10">5</value>
</amount>
<mode>PER</mode>
</effect>
@@ -241,10 +189,6 @@
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">5</value>
<value level="8">5</value>
<value level="9">5</value>
<value level="10">5</value>
</amount>
<mode>PER</mode>
</effect>
@@ -588,7 +532,7 @@
</effect>
</effects>
</skill>
<skill id="3608" toLevel="3" name="Improved Apella Heavy Armor Set">
<skill id="3608" toLevel="3" name="Apella Heavy Armor Set">
<!-- Increases Max CP/ CP Recovery Bonus, and decreases the skill player's death XP penalty. Increases one's own M. Def. when attacked. Decreases Critical Damage success rate. -->
<icon>icon.armor_t1004_ul_i00</icon>
<magicLvl>1</magicLvl>
@@ -660,7 +604,7 @@
</effect>
</effects>
</skill>
<skill id="3609" toLevel="3" name="Improved Apella Light Armor Set">
<skill id="3609" toLevel="3" name="Apella Light Armor Set">
<!-- Increases Max CP/ CP Recovery Bonus, and decreases the player's death XP penalty. Increases Evasion when attacked. Decreases received Critical Damage. -->
<icon>icon.armor_t1005_ul_i00</icon>
<magicLvl>1</magicLvl>
@@ -732,7 +676,7 @@
</effect>
</effects>
</skill>
<skill id="3610" toLevel="3" name="Improved Apella Robe Set">
<skill id="3610" toLevel="3" name="Apella Robe Set">
<!-- Increases Max CP/ CP Recovery Bonus, and decreases the player's death XP penalty. Increases Speed and P. Def. when attacked. -->
<icon>icon.armor_t1006_ul_i00</icon>
<magicLvl>1</magicLvl>
@@ -2618,6 +2618,20 @@
<value level="12">95</value>
</magicLvl>
<operateType>A2</operateType>
<mpConsume>
<value level="1">13</value>
<value level="2">20</value>
<value level="3">28</value>
<value level="4">38</value>
<value level="5">50</value>
<value level="6">61</value>
<value level="7">71</value>
<value level="8">76</value>
<value level="9">80</value>
<value level="10">83</value>
<value level="11">84</value>
<value level="12">85</value>
</mpConsume>
<reuseDelay>6000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<trait>SHOCK</trait>
@@ -2980,7 +2994,6 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>-1</magicLvl>
<operateType>A2</operateType>
<reuseDelay>50</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
@@ -2998,10 +3011,8 @@
</skill>
<skill id="4083" toLevel="1" name="Kalis' Poison">
<castRange>600</castRange>
<coolTime>800</coolTime>
<effectPoint>-100</effectPoint>
<effectRange>1100</effectRange>
<hitTime>1000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>70</magicLvl>
<operateType>A1</operateType>
@@ -382,6 +382,10 @@
<!-- Instantly stuns characters and does not let them move. -->
<icon>icon.skill4107</icon>
<operateType>A1</operateType>
<isDebuff>true</isDebuff>
<hitTime>3000</hitTime>
<coolTime>3000</coolTime>
<effectPoint>-100</effectPoint>
</skill>
<skill id="4108" toLevel="1" name="Antharas Fear">
<!-- Afflicted with Fear and moving against own will momentarily. -->
@@ -404,6 +408,7 @@
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>99</magicLvl>
<operateType>A2</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<abnormalResists>TURN_FLEE;KNOCKDOWN;DEPORT;SILENCE;PARALYZE;ABSORB;DISARM;SILENCE_PHYSICAL;SILENCE_ALL;CHANGEBODY;TURN_STONE;DERANGEMENT;AIRBIND;SLEEP;OBLIVION;MIRAGE;MIRAGE_TRAP;ROOT_MAGICALLY;ROOT_PHYSICALLY;STUN;PUBLIC_SLOT</abnormalResists>
<magicCriticalRate>-5</magicCriticalRate>
<trait>DERANGEMENT</trait>
@@ -432,6 +437,7 @@
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>99</magicLvl>
<operateType>A2</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<abnormalResists>TURN_FLEE;KNOCKDOWN;DEPORT;SILENCE;PARALYZE;ABSORB;DISARM;SILENCE_PHYSICAL;SILENCE_ALL;CHANGEBODY;TURN_STONE;DERANGEMENT;AIRBIND;SLEEP;OBLIVION;MIRAGE;MIRAGE_TRAP;ROOT_MAGICALLY;ROOT_PHYSICALLY;STUN;PUBLIC_SLOT</abnormalResists>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>2</hitCancelTime>
@@ -1185,6 +1191,7 @@
<hitTime>6000</hitTime>
<magicLvl>75</magicLvl>
<operateType>A1</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>3</hitCancelTime>
<targetType>ENEMY</targetType>
@@ -1248,6 +1255,7 @@
<hitTime>2000</hitTime>
<magicLvl>75</magicLvl>
<operateType>A1</operateType>
<reuseDelay>300000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
@@ -1024,7 +1024,7 @@
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="4217" toLevel="1" name="none">
<skill id="4217" toLevel="1" name="">
<affectRange>300</affectRange>
<castRange>800</castRange>
<coolTime>100</coolTime>
@@ -1514,7 +1514,7 @@
</effect>
</effects>
</skill>
<skill id="4235" toLevel="1" name="none">
<skill id="4235" toLevel="1" name="">
<hitTime>15000</hitTime>
<magicLvl>70</magicLvl>
<operateType>A1</operateType>
@@ -2750,7 +2750,6 @@
<castRange>400</castRange>
<effectPoint>285</effectPoint>
<effectRange>900</effectRange>
<hitTime>500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>30</magicLvl>
<operateType>A2</operateType>
@@ -2774,7 +2773,6 @@
<castRange>400</castRange>
<effectPoint>418</effectPoint>
<effectRange>900</effectRange>
<hitTime>500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>44</magicLvl>
<operateType>A2</operateType>
@@ -2799,7 +2797,6 @@
<castRange>400</castRange>
<effectPoint>243</effectPoint>
<effectRange>900</effectRange>
<hitTime>500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>25</magicLvl>
<operateType>A2</operateType>
@@ -2828,7 +2825,6 @@
<castRange>400</castRange>
<effectPoint>379</effectPoint>
<effectRange>900</effectRange>
<hitTime>500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>40</magicLvl>
<operateType>A2</operateType>
@@ -2857,7 +2853,6 @@
<castRange>400</castRange>
<effectPoint>418</effectPoint>
<effectRange>900</effectRange>
<hitTime>500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>44</magicLvl>
<operateType>A2</operateType>
@@ -3210,7 +3205,7 @@
</effect>
</effects>
</skill>
<skill id="4287" toLevel="5" name="Hold Resistance">
<skill id="4287" toLevel="7" name="Hold Resistance">
<!-- Resistant to Hold attack. -->
<icon>icon.skill4287</icon>
<magicLvl>1</magicLvl>
@@ -3224,6 +3219,8 @@
<value level="3">30</value>
<value level="4">40</value>
<value level="5">50</value>
<value level="6">50</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">50</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</HOLD>
</effect>
</effects>
@@ -2493,7 +2493,6 @@
<abnormalType>SPEED_UP</abnormalType>
<castRange>400</castRange>
<effectRange>900</effectRange>
<hitTime>100</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>1</magicLvl>
<operateType>A2</operateType>
@@ -2524,7 +2523,6 @@
<abnormalType>PD_UP</abnormalType>
<castRange>400</castRange>
<effectRange>900</effectRange>
<hitTime>100</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>1</magicLvl>
<operateType>A2</operateType>
@@ -215,7 +215,7 @@
</effect>
</effects>
</skill>
<skill id="4407" toLevel="2" name="Enchant Type Monster">
<skill id="4407" toLevel="2" name="Ordinary Monster">
<icon>
<value level="1">icon.skill0000</value>
<value level="2">icon.skill4407</value>
@@ -224,7 +224,7 @@
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4408" toLevel="20" name="HP Increase (12x)">
<skill id="4408" toLevel="20" name="HP Increase (1x)">
<icon>
<value level="1">icon.skill0000</value>
<value level="2">icon.skill0000</value>
@@ -303,7 +303,7 @@
</effect>
</effects>
</skill>
<skill id="4409" toLevel="20" name="MP Increase (12x)">
<skill id="4409" toLevel="20" name="MP Increase (1x)">
<icon>
<value level="1">icon.skill0000</value>
<value level="2">icon.skill0000</value>
@@ -382,7 +382,7 @@
</effect>
</effects>
</skill>
<skill id="4410" toLevel="22" name="Ultra Strong P. Atk.">
<skill id="4410" toLevel="22" name="Extremely Weak P. Atk.">
<icon>
<value level="1">icon.skill0141</value>
<value level="2">icon.skill0141</value>
@@ -440,7 +440,7 @@
</effect>
</effects>
</skill>
<skill id="4411" toLevel="22" name="Ultra Strong M. Atk.">
<skill id="4411" toLevel="22" name="Extremely Weak M. Atk.">
<icon>
<value level="1">icon.skill4411_normal</value>
<value level="2">icon.skill4411_normal</value>
@@ -498,7 +498,7 @@
</effect>
</effects>
</skill>
<skill id="4412" toLevel="22" name="Ultra Strong P. Def.">
<skill id="4412" toLevel="22" name="Extremely Weak P. Def.">
<icon>
<value level="1">icon.skill0142</value>
<value level="2">icon.skill0142</value>
@@ -556,7 +556,7 @@
</effect>
</effects>
</skill>
<skill id="4413" toLevel="22" name="Ultra Strong M. Def.">
<skill id="4413" toLevel="22" name="Extremely Weak M. Def.">
<icon>
<value level="1">icon.skill4413_normal</value>
<value level="2">icon.skill4413_normal</value>
@@ -643,7 +643,7 @@
</effect>
</effects>
</skill>
<skill id="4415" toLevel="26" name="Crossbow">
<skill id="4415" toLevel="26" name="Bare Hands">
<magicLvl>1</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
@@ -712,7 +712,7 @@
</effect>
</effects>
</skill>
<skill id="4416" toLevel="26" name="Dwarves">
<skill id="4416" toLevel="26" name="Undead">
<!-- Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. -->
<icon>
<value level="1">icon.skill4290</value>
@@ -1086,7 +1086,7 @@
</effect>
</effects>
</skill>
<skill id="4417" toLevel="38" name="Angel">
<skill id="4417" toLevel="38" name="Animals">
<!-- Animals -->
<icon>
<value level="1">icon.skill4293</value>
@@ -3521,7 +3521,6 @@
<activateRate>40</activateRate>
<affectRange>150</affectRange>
<basicProperty>MAGIC</basicProperty>
<castRange>600</castRange>
<effectPoint>-100</effectPoint>
<effectRange>1100</effectRange>
<isDebuff>true</isDebuff>
@@ -3913,8 +3912,8 @@
</effect>
</effects>
</skill>
<skill id="4494" toLevel="2" name="Underground Prisoner">
<!-- If the person who made the greatest contribution is $s1 or more Lv.s higher than the Raid Boss, then the item/ adena rewards will decrease. If the difference is $s2 Lv.s or more, then the monster will drop nothing at all. -->
<skill id="4494" toLevel="2" name="Raid Boss">
<!-- If the person who made the greatest contribution is $s1 or more Lv.s higher than the Raid Boss, then the item/ adena rewards will decrease. If the difference is $s2 Lv.s or more, then the monster will drop nothing at all. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<operateType>P</operateType>
@@ -4290,7 +4290,6 @@
</effects>
</skill>
<skill id="4671" toLevel="1" name="Teleport">
<castRange>1500</castRange>
<effectRange>2000</effectRange>
<magicLvl>40</magicLvl>
<operateType>A1</operateType>
@@ -5266,7 +5265,7 @@
<value level="12">689</value>
<value level="13">692</value>
</effectPoint>
<hitTime>4000</hitTime>
<hitTime>2000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<value level="1">57</value>
@@ -50,7 +50,7 @@
<value level="12">689</value>
<value level="13">692</value>
</effectPoint>
<hitTime>4000</hitTime>
<hitTime>2000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<value level="1">57</value>
@@ -146,7 +146,7 @@
<value level="12">689</value>
<value level="13">692</value>
</effectPoint>
<hitTime>2000</hitTime>
<hitTime>1000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<value level="1">57</value>
@@ -255,7 +255,7 @@
<value level="12">689</value>
<value level="13">692</value>
</effectPoint>
<hitTime>4000</hitTime>
<hitTime>2000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<value level="1">57</value>
@@ -365,7 +365,7 @@
<value level="12">689</value>
<value level="13">692</value>
</effectPoint>
<hitTime>4000</hitTime>
<hitTime>2000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<value level="1">57</value>
@@ -444,7 +444,7 @@
<value level="12">689</value>
<value level="13">692</value>
</effectPoint>
<hitTime>2000</hitTime>
<hitTime>1000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<value level="1">57</value>
@@ -558,7 +558,7 @@
<effectRange>900</effectRange>
<attributeType>DARK</attributeType>
<attributeValue>20</attributeValue>
<hitTime>2000</hitTime>
<hitTime>1000</hitTime>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>1</lvlBonusRate>
@@ -709,7 +709,7 @@
</effectPoint>
<attributeType>DARK</attributeType>
<attributeValue>20</attributeValue>
<hitTime>2000</hitTime>
<hitTime>1000</hitTime>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>1</lvlBonusRate>
@@ -809,7 +809,6 @@
</skill>
<skill id="4707" toLevel="13" name="Shade Sacrifice">
<!-- Nightshade special HP recovery magic. Sacrifices one's own HP to restore HP of nearby allies. Power $s1 -->
<castRange>600</castRange>
<effectPoint>
<value level="1">589</value>
<value level="2">700</value>
@@ -826,7 +825,7 @@
<value level="13">874</value>
</effectPoint>
<effectRange>1100</effectRange>
<hitTime>2000</hitTime>
<hitTime>1000</hitTime>
<hpConsume>
<value level="1">706</value>
<value level="2">840</value>
@@ -884,7 +883,7 @@
</effect>
</effects>
</skill>
<skill id="4708" toLevel="17" name="Cursed Strike">
<skill id="4708" toLevel="14" name="Cursed Strike">
<!-- Cursed Man inflicts the curse to inflict damage and stun target simultaneously. Power $s1 -->
<icon>icon.skill0100</icon>
<abnormalLvl>1</abnormalLvl>
@@ -909,9 +908,6 @@
<value level="12">-342</value>
<value level="13">-342</value>
<value level="14">-342</value>
<value level="15">-342</value>
<value level="16">-342</value>
<value level="17">-342</value>
</effectPoint>
<effectRange>200</effectRange>
<hitTime>2000</hitTime>
@@ -932,9 +928,6 @@
<value level="12">90</value>
<value level="13">95</value>
<value level="14">99</value>
<value level="15">101</value>
<value level="16">103</value>
<value level="17">105</value>
</magicLvl>
<mpConsume>
<value level="1">58</value>
@@ -951,9 +944,6 @@
<value level="12">80</value>
<value level="13">80</value>
<value level="14">80</value>
<value level="15">80</value>
<value level="16">80</value>
<value level="17">80</value>
</mpConsume>
<operateType>A2</operateType>
<reuseDelay>10000</reuseDelay>
@@ -978,15 +968,12 @@
<value level="12">6593</value>
<value level="13">7004</value>
<value level="14">7443</value>
<value level="15">7863</value>
<value level="16">8288</value>
<value level="17">8713</value>
</power>
</effect>
<effect name="BlockActions" />
</effects>
</skill>
<skill id="4709" toLevel="17" name="Cursed Blow">
<skill id="4709" toLevel="14" name="Cursed Blow">
<!-- Cursed Man's attack that unleashes immense damage upon a targeted enemy. Power $s1 -->
<castRange>40</castRange>
<effectPoint>
@@ -1004,9 +991,6 @@
<value level="12">-342</value>
<value level="13">-342</value>
<value level="14">-342</value>
<value level="15">-342</value>
<value level="16">-342</value>
<value level="17">-342</value>
</effectPoint>
<effectRange>200</effectRange>
<hitTime>2000</hitTime>
@@ -1025,9 +1009,6 @@
<value level="12">90</value>
<value level="13">95</value>
<value level="14">99</value>
<value level="15">101</value>
<value level="16">103</value>
<value level="17">105</value>
</magicLvl>
<mpConsume>
<value level="1">58</value>
@@ -1044,9 +1025,6 @@
<value level="12">80</value>
<value level="13">80</value>
<value level="14">80</value>
<value level="15">80</value>
<value level="16">80</value>
<value level="17">80</value>
</mpConsume>
<operateType>A1</operateType>
<reuseDelay>10000</reuseDelay>
@@ -1070,9 +1048,6 @@
<value level="12">8918</value>
<value level="13">9101</value>
<value level="14">9283</value>
<value level="15">9465</value>
<value level="16">9648</value>
<value level="17">9830</value>
</power>
<criticalChance>10</criticalChance>
<chanceBoost>200</chanceBoost>
@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="4800" toLevel="1" name="Raid Boss (Lv. 53)">
<!-- A powerful, mutant Monster Eye. Some scholars believe it has achieved the final stage of Monster Eye evolution. It is incredibly intelligent and arrogant. Years ago it ran away from Argos, the father of all Monster Eyes, to the south. It thinks and schemes, and plots to steal Argos' power someday. It believes that it grows stronger by eating the brains of other intelligent living beings, and so it feeds often. -->
<!-- A powerful, mutant Monster Eye. Some scholars believe it has achieved the final stage of Monster Eye evolution. It is incredibly intelligent and arrogant. Years ago it ran away from Argos, the father of all Monster Eyes, to the south. It thinks and schemes, and plots to steal Argos' power someday. It believes that it grows stronger by eating the brains of other intelligent living beings, and so it feeds often. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<operateType>P</operateType>
@@ -63,7 +63,7 @@
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4809" toLevel="1" name="Raid Boss (Lv. 75)">
<skill id="4809" toLevel="1" name="Raid Boss (Lv. 80)">
<!-- A servant of the Death Lord Hallate, he collects the secrets hidden in the Tower of Insolence. He aspires to take over Death Lord Hallate's position, for Hallate is exhausted from battling against Baium. He has offered his services to General Karte of Elmoreden. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
@@ -112,7 +112,7 @@
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4816" toLevel="1" name="Raid Boss (Lv. 69)">
<skill id="4816" toLevel="1" name="Raid Boss (Lv. 80)">
<!-- A creature of the Land Dragon Antharas, entrusted to protect the Dragon Dungeon, and slay any trespassers who might wake the Land Dragon from his deep slumber. His body is stained with the blood of the many intruders he has killed, and so he is called Bloody Priest Rudelto. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
@@ -161,7 +161,7 @@
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4823" toLevel="1" name="Raid Boss (Lv. 70)">
<skill id="4823" toLevel="1" name="Raid Boss (Lv. 80)">
<!-- The banished leader of Heltor Silenos. A fanatic follower of Baium, he believes that Baium must be resurrected and will then wipe out all other tribes throughout the continent. Alone in his belief, he and his minions search the Tower of Insolence for a way to resurrect Baium. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
@@ -210,7 +210,7 @@
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4830" toLevel="1" name="Raid Boss (Lv. 74)">
<skill id="4830" toLevel="1" name="Raid Boss (Lv. 80)">
<!-- An evil witch of a heretical religion who serves Antharas and sacrifices humans in her rituals. By using Dark Arts on herself, she was able to transform her body into that of a powerful evil spirit. She and her minions will attack any invaders who disrupt Antharas' sleep. Through a lifetime of slaughter, she has transformed into a powerful creature of evil. Now, she enjoys eating human hearts still pumping with warm blood. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
@@ -259,7 +259,7 @@
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4837" toLevel="1" name="Raid Boss (Lv. 79)">
<skill id="4837" toLevel="1" name="Raid Boss (Lv. 80)">
<!-- As one of Elmoreden's Four Great Kings, the powerful and gigantic Minotaur used to be a servant of Baium. But to fulfill an old promise, he serves Death Lord Hallate. He waits, locked inside the top floor of the Tower of Insolence, for the resurrection of Baium. Equally matched in warfare with the angel's leader Shuriel, the Fire of Wrath, he holds the line against the advancement of angels and the Platinum tribe. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
@@ -301,14 +301,14 @@
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4843" toLevel="1" name="Raid Boss (Lv. 65)">
<skill id="4843" toLevel="1" name="Raid Boss (Lv. 80)">
<!-- A type of mental control device created by the ancient giants' civilization. This was a device the giants made to rule other intelligent beings, but was turned against them to control the giants as slaves after their civilization collapsed. Similar to Core in the Cruma Tower, it is a life form with artificial intelligence that can control all the slaves nearby. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4844" toLevel="1" name="Raid Boss (Lv. 78)">
<skill id="4844" toLevel="1" name="Raid Boss (Lv. 80)">
<!-- The leader of the vanguard of angels that punished Baium and broke down the Tower of Insolence. He actively works to hold back the devils that smashed through the upper floors of the Tower of Insolence. He guides Kel Mahums of the Platinum Tribe into war against the devils for control of the Tower of Insolence. He is called the Fire of Wrath for he wields the sword of judgment without hesitation, compassion or mercy. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
@@ -357,7 +357,7 @@
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4851" toLevel="1" name="Raid Boss (Lv. 60)">
<skill id="4851" toLevel="1" name="Raid Boss (Lv. 80)">
<!-- A failed weapon created by mystics of the Ivory Tower, frightened of the Devil Beleth' eventual resurrection. Although modeled after a Lesser Giant, he did not follow his creator's commands, and eventually escaped the tower. He searched for a creature similar to himself for years, investigating relics of the ancient Giants, and concluded that he was the only true Lesser Giant that survived the disaster in the past. He dreams of revenge on the gods who made the Lesser Giants fall. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
@@ -476,7 +476,7 @@
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4868" toLevel="1" name="Raid Boss (Lv. 73)">
<skill id="4868" toLevel="1" name="Raid Boss (Lv. 80)">
<!-- The leader of the devils trying to occupy the Tower of Insolence. He strives to obtain the secret knowledge hidden in the Tower of Insolence and use it as a bridgehead to expand the power of devils. But he expended too much power trying to break a seal of the Tower, and is now weak. He is enemies with the angels and the Platinum tribe protecting the Tower of Insolence at the command of Einhasad. He has three loyal subordinates: Kernon, Rahha, and Verfa. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
@@ -679,15 +679,15 @@
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4897" toLevel="1" name="Raid Boss (Lv. 89)">
<!-- The mistress of the Sanctum, known as the Maiden of Darkness, awaits for Shilens s advent. In ancient times, when Shilen was reigning water, she was an oracle to the rulers of Giants. After Shilen had been banished the maid became a servant to the Goddess of Destruction and remained in the world to prepare for her master s return. She possesses different bodies ever trying to excite enmity between Humans and Elves and provoke wars between them. The Maiden brings the warriors slain in battles back to half-live and turns into undead, thus forming an army for the Goddess of Destruction. -->
<skill id="4897" toLevel="1" name="Raid Boss (Lv. 82)">
<!-- The mistress of the Sanctum, known as the Maiden of Darkness, awaits for Shilens's advent. In ancient times, when Shilen was reigning water, she was an oracle to the rulers of Giants. After Shilen had been banished the maid became a servant to the Goddess of Destruction and remained in the world to prepare for her master's return. She possesses different bodies ever trying to excite enmity between Humans and Elves and provoke wars between them. The Maiden brings the warriors slain in battles back to half-live and turns into undead, thus forming an army for the Goddess of Destruction. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4898" toLevel="1" name="Raid Boss (Lv. 94)">
<!-- She s known as the Lady of Fire and messenger of Einhasad, a creature of light ascending to the Earth. She is the angel that appeared before Emperor Shunaiman in order to prevent Shilen s minions from succeeding in their dark deeds. Together with Nephilim she invaded Lilith s Sanctum to destroy Lilim and Lilith. Her heavenly beauty speaks of purity unseen. She is a sworn enemy to Lilith. -->
<skill id="4898" toLevel="1" name="Raid Boss (Lv. 82)">
<!-- She's known as the Lady of Fire and messenger of Einhasad, a creature of light ascending to the Earth. She is the angel that appeared before Emperor Shunaiman in order to prevent Shilen's minions from succeeding in their dark deeds. Together with Nephilim she invaded Lilith's Sanctum to destroy Lilim and Lilith. Her heavenly beauty speaks of purity unseen. She is a sworn enemy to Lilith. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<operateType>P</operateType>
@@ -372,7 +372,7 @@
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4953" toLevel="1" name="Raid Boss (Lv. 61)">
<!-- Queen of all the Fairies who rules the Enchanted Valley for thousands of years. She s capricious and stubborn just like any Queen of Elves would be. She fears the gradual weakening of the Seal of Shilen. -->
<!-- Queen of all the Fairies who rules the Enchanted Valley for thousands of years. She's capricious and stubborn just like any Queen of Elves would be. She fears the gradual weakening of the Seal of Shilen. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<operateType>P</operateType>
@@ -413,21 +413,21 @@
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4959" toLevel="1" name="Raid Boss (Lv. 65)">
<skill id="4959" toLevel="1" name="Raid Boss (Lv. 80)">
<!-- Once the General Construction Manager in charge of building the Tower of Insolence at command of Emperor Baium, he was executed by the enraged Emperor after numerous construction delays. His lingering spirit became a powerful ghost when the Energy of Life poured out of the Tower when it collapsed. He still wanders near the Tower of Insolence, waiting to take his revenge on the imprisoned Emperor. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4960" toLevel="1" name="Raid Boss (Lv. 71)">
<skill id="4960" toLevel="1" name="Raid Boss (Lv. 80)">
<!-- This mystic assisted Emperor Baium construct the Tower of Insolence to obtain the secret of eternal life. Evoking the wrath of Einhasad, he was slain by Angels but returned to life thanks to the secret knowledge he already possessed. Now he is working to free Baium. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4961" toLevel="1" name="Raid Boss (Lv. 79)">
<skill id="4961" toLevel="1" name="Raid Boss (Lv. 80)">
<!-- The leader of the Angels who guard the Tower of Insolence and Baium, including Fire of Wrath Shuriel. He is directly descended from Einhasad. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
@@ -462,14 +462,14 @@
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4966" toLevel="1" name="Raid Boss (Lv. 64)">
<skill id="4966" toLevel="1" name="Raid Boss (Lv. 80)">
<!-- Created by Giants who fled Einhasad's rage, this living organism was evolved from the Monster Eye. After the punishment of the Gods ended, Gorgolos turned its vicious teeth on its creators. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4967" toLevel="1" name="Raid Boss (Lv. 66)">
<skill id="4967" toLevel="1" name="Raid Boss (Lv. 80)">
<!-- The last Giant hiding deep inside the Giants Cave. Although his body no better than other Lesser Giants, he possesses the secrets of the Ancient Giants' civilization. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
@@ -769,6 +769,7 @@
<hitTime>2500</hitTime>
<magicLvl>77</magicLvl>
<operateType>A1</operateType>
<mpConsume>116</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1250</effectRange>
<castRange>750</castRange>
@@ -780,6 +781,7 @@
<hitTime>2000</hitTime>
<magicLvl>77</magicLvl>
<operateType>A1</operateType>
<mpConsume>126</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>2000</effectRange>
@@ -115,7 +115,7 @@
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="5007" toLevel="5" name="Frintezza Rampage Music">
<skill id="5007" toLevel="5" name="Frintezza Heal Music">
<!-- Music to soothe the soul. -->
<effectPoint>100</effectPoint>
<hitTime>
@@ -133,7 +133,7 @@
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="5008" toLevel="5" name="Frintezza Rampage Music">
<skill id="5008" toLevel="5" name="Frintezza Heal Music">
<!-- Music to soothe the soul. -->
<icon>
<value level="1">icon.skill0000</value>
@@ -585,6 +585,20 @@
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>-1</magicLvl>
<operateType>A2</operateType>
<mpConsume>
<value level="1">13</value>
<value level="2">20</value>
<value level="3">27</value>
<value level="4">35</value>
<value level="5">45</value>
<value level="6">55</value>
<value level="7">65</value>
<value level="8">69</value>
<value level="9">73</value>
<value level="10">75</value>
<value level="11">77</value>
<value level="12">78</value>
</mpConsume>
<reuseDelay>25000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
@@ -1258,6 +1272,20 @@
<value level="12">95</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">19</value>
<value level="2">22</value>
<value level="3">25</value>
<value level="4">28</value>
<value level="5">31</value>
<value level="6">33</value>
<value level="7">36</value>
<value level="8">38</value>
<value level="9">40</value>
<value level="10">42</value>
<value level="11">42</value>
<value level="12">43</value>
</mpConsume>
<reuseDelay>15000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<affectRange>150</affectRange>
@@ -1284,6 +1312,20 @@
<value level="12">95</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">19</value>
<value level="2">22</value>
<value level="3">25</value>
<value level="4">28</value>
<value level="5">31</value>
<value level="6">33</value>
<value level="7">36</value>
<value level="8">38</value>
<value level="9">40</value>
<value level="10">42</value>
<value level="11">42</value>
<value level="12">43</value>
</mpConsume>
<reuseDelay>25000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>2000</effectRange>
@@ -1311,6 +1353,20 @@
<value level="12">95</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">19</value>
<value level="2">22</value>
<value level="3">25</value>
<value level="4">28</value>
<value level="5">31</value>
<value level="6">33</value>
<value level="7">36</value>
<value level="8">38</value>
<value level="9">40</value>
<value level="10">42</value>
<value level="11">42</value>
<value level="12">43</value>
</mpConsume>
<reuseDelay>6000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>200</effectRange>
@@ -1337,6 +1393,20 @@
<value level="12">95</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">7</value>
<value level="2">10</value>
<value level="3">14</value>
<value level="4">18</value>
<value level="5">23</value>
<value level="6">28</value>
<value level="7">33</value>
<value level="8">35</value>
<value level="9">37</value>
<value level="10">38</value>
<value level="11">39</value>
<value level="12">39</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>2000</effectRange>
<attributeType>FIRE</attributeType>
@@ -1571,6 +1641,20 @@
<value level="12">95</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">7</value>
<value level="2">10</value>
<value level="3">14</value>
<value level="4">18</value>
<value level="5">23</value>
<value level="6">28</value>
<value level="7">33</value>
<value level="8">35</value>
<value level="9">37</value>
<value level="10">38</value>
<value level="11">39</value>
<value level="12">39</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<attributeType>WATER</attributeType>
<attributeValue>20</attributeValue>
@@ -1598,6 +1682,20 @@
<value level="12">95</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">7</value>
<value level="2">10</value>
<value level="3">14</value>
<value level="4">18</value>
<value level="5">23</value>
<value level="6">28</value>
<value level="7">33</value>
<value level="8">35</value>
<value level="9">37</value>
<value level="10">38</value>
<value level="11">39</value>
<value level="12">39</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>2000</effectRange>
<attributeType>WATER</attributeType>
@@ -1700,6 +1798,20 @@
<value level="12">95</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">7</value>
<value level="2">10</value>
<value level="3">14</value>
<value level="4">18</value>
<value level="5">23</value>
<value level="6">28</value>
<value level="7">33</value>
<value level="8">35</value>
<value level="9">37</value>
<value level="10">38</value>
<value level="11">39</value>
<value level="12">39</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<attributeType>WIND</attributeType>
<attributeValue>20</attributeValue>
@@ -1727,6 +1839,20 @@
<value level="12">95</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">7</value>
<value level="2">10</value>
<value level="3">14</value>
<value level="4">18</value>
<value level="5">23</value>
<value level="6">28</value>
<value level="7">33</value>
<value level="8">35</value>
<value level="9">37</value>
<value level="10">38</value>
<value level="11">39</value>
<value level="12">39</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>2000</effectRange>
<attributeType>WIND</attributeType>
@@ -1756,6 +1882,20 @@
<value level="12">95</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">7</value>
<value level="2">10</value>
<value level="3">14</value>
<value level="4">18</value>
<value level="5">23</value>
<value level="6">28</value>
<value level="7">33</value>
<value level="8">35</value>
<value level="9">37</value>
<value level="10">38</value>
<value level="11">39</value>
<value level="12">39</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>2000</effectRange>
<attributeType>EARTH</attributeType>
@@ -1783,6 +1923,20 @@
<value level="12">95</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">7</value>
<value level="2">10</value>
<value level="3">14</value>
<value level="4">18</value>
<value level="5">23</value>
<value level="6">28</value>
<value level="7">33</value>
<value level="8">35</value>
<value level="9">37</value>
<value level="10">38</value>
<value level="11">39</value>
<value level="12">39</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<attributeType>EARTH</attributeType>
<attributeValue>20</attributeValue>
@@ -1810,6 +1964,20 @@
<value level="12">95</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">7</value>
<value level="2">10</value>
<value level="3">14</value>
<value level="4">18</value>
<value level="5">23</value>
<value level="6">28</value>
<value level="7">33</value>
<value level="8">35</value>
<value level="9">37</value>
<value level="10">38</value>
<value level="11">39</value>
<value level="12">39</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>2000</effectRange>
<attributeType>EARTH</attributeType>
@@ -1839,6 +2007,20 @@
<value level="12">95</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">7</value>
<value level="2">10</value>
<value level="3">14</value>
<value level="4">18</value>
<value level="5">23</value>
<value level="6">28</value>
<value level="7">33</value>
<value level="8">35</value>
<value level="9">37</value>
<value level="10">38</value>
<value level="11">39</value>
<value level="12">39</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>2000</effectRange>
<attributeType>HOLY</attributeType>
@@ -1866,6 +2048,20 @@
<value level="12">95</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">7</value>
<value level="2">10</value>
<value level="3">14</value>
<value level="4">18</value>
<value level="5">23</value>
<value level="6">28</value>
<value level="7">33</value>
<value level="8">35</value>
<value level="9">37</value>
<value level="10">38</value>
<value level="11">39</value>
<value level="12">39</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<attributeType>HOLY</attributeType>
<attributeValue>20</attributeValue>
@@ -1893,6 +2089,20 @@
<value level="12">95</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">7</value>
<value level="2">10</value>
<value level="3">14</value>
<value level="4">18</value>
<value level="5">23</value>
<value level="6">28</value>
<value level="7">33</value>
<value level="8">35</value>
<value level="9">37</value>
<value level="10">38</value>
<value level="11">39</value>
<value level="12">39</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>2000</effectRange>
<attributeType>HOLY</attributeType>
@@ -1981,6 +2191,20 @@
<value level="12">95</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">7</value>
<value level="2">10</value>
<value level="3">14</value>
<value level="4">18</value>
<value level="5">23</value>
<value level="6">28</value>
<value level="7">33</value>
<value level="8">35</value>
<value level="9">37</value>
<value level="10">38</value>
<value level="11">39</value>
<value level="12">39</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<attributeType>DARK</attributeType>
<attributeValue>20</attributeValue>
@@ -2008,6 +2232,20 @@
<value level="12">95</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">7</value>
<value level="2">10</value>
<value level="3">14</value>
<value level="4">18</value>
<value level="5">23</value>
<value level="6">28</value>
<value level="7">33</value>
<value level="8">35</value>
<value level="9">37</value>
<value level="10">38</value>
<value level="11">39</value>
<value level="12">39</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>2000</effectRange>
<attributeType>DARK</attributeType>
@@ -2045,6 +2283,20 @@
<value level="12">95</value>
</magicLvl>
<operateType>A2</operateType>
<mpConsume>
<value level="1">7</value>
<value level="2">10</value>
<value level="3">14</value>
<value level="4">18</value>
<value level="5">23</value>
<value level="6">28</value>
<value level="7">33</value>
<value level="8">35</value>
<value level="9">37</value>
<value level="10">38</value>
<value level="11">39</value>
<value level="12">39</value>
</mpConsume>
<reuseDelay>7000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>2000</effectRange>
@@ -2080,6 +2332,20 @@
<value level="12">95</value>
</magicLvl>
<operateType>A2</operateType>
<mpConsume>
<value level="1">7</value>
<value level="2">10</value>
<value level="3">14</value>
<value level="4">18</value>
<value level="5">23</value>
<value level="6">28</value>
<value level="7">33</value>
<value level="8">35</value>
<value level="9">37</value>
<value level="10">38</value>
<value level="11">39</value>
<value level="12">39</value>
</mpConsume>
<reuseDelay>8000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>2000</effectRange>
@@ -2115,6 +2381,20 @@
<value level="12">95</value>
</magicLvl>
<operateType>A2</operateType>
<mpConsume>
<value level="1">7</value>
<value level="2">10</value>
<value level="3">14</value>
<value level="4">18</value>
<value level="5">23</value>
<value level="6">28</value>
<value level="7">33</value>
<value level="8">35</value>
<value level="9">37</value>
<value level="10">38</value>
<value level="11">39</value>
<value level="12">39</value>
</mpConsume>
<reuseDelay>8000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>2000</effectRange>
@@ -2150,6 +2430,20 @@
<value level="12">95</value>
</magicLvl>
<operateType>A2</operateType>
<mpConsume>
<value level="1">7</value>
<value level="2">10</value>
<value level="3">14</value>
<value level="4">18</value>
<value level="5">23</value>
<value level="6">28</value>
<value level="7">33</value>
<value level="8">35</value>
<value level="9">37</value>
<value level="10">38</value>
<value level="11">39</value>
<value level="12">39</value>
</mpConsume>
<reuseDelay>8000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>2000</effectRange>
@@ -2184,6 +2478,20 @@
<value level="12">95</value>
</magicLvl>
<operateType>A2</operateType>
<mpConsume>
<value level="1">7</value>
<value level="2">10</value>
<value level="3">14</value>
<value level="4">18</value>
<value level="5">23</value>
<value level="6">28</value>
<value level="7">33</value>
<value level="8">35</value>
<value level="9">37</value>
<value level="10">38</value>
<value level="11">39</value>
<value level="12">39</value>
</mpConsume>
<reuseDelay>8000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>2000</effectRange>
@@ -2747,7 +3055,6 @@
</effects>
</skill>
<skill id="5087" toLevel="2" name="Berserk">
<hitTime>4000</hitTime>
<magicLvl>85</magicLvl>
<operateType>T</operateType>
<magicCriticalRate>-5</magicCriticalRate>
@@ -2838,6 +3145,7 @@
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>99</magicLvl>
<operateType>A2</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicCriticalRate>-5</magicCriticalRate>
<trait>DERANGEMENT</trait>
<targetType>ENEMY_ONLY</targetType>
@@ -2977,6 +3285,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<operateType>A1</operateType>
<mpConsume>2</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@@ -37,7 +37,6 @@
<castRange>600</castRange>
<effectPoint>100</effectPoint>
<effectRange>1100</effectRange>
<hitTime>1000</hitTime>
<magicLvl>85</magicLvl>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
@@ -174,7 +173,6 @@
<castRange>600</castRange>
<effectPoint>100</effectPoint>
<effectRange>1100</effectRange>
<hitTime>1000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<operateType>A1</operateType>
@@ -234,7 +234,7 @@
<value level="12">43</value>
</mpConsume>
<operateType>A2</operateType>
<reuseDelay>6000</reuseDelay>
<reuseDelay>30000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<trait>DERANGEMENT</trait>
<targetType>SELF</targetType>
@@ -714,11 +714,9 @@
<abnormalType>PD_UP_SPECIAL</abnormalType>
<abnormalVisualEffect>INVINCIBILITY</abnormalVisualEffect>
<effectPoint>100</effectPoint>
<hitTime>3500</hitTime>
<magicLvl>85</magicLvl>
<mpConsume>60</mpConsume>
<operateType>A2</operateType>
<reuseDelay>6000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
@@ -1099,6 +1097,7 @@
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>85</magicLvl>
<operateType>A2</operateType>
<mpConsume>1</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
@@ -1193,7 +1192,6 @@
<value level="12">118</value>
</mpConsume>
<operateType>A1</operateType>
<reuseDelay>4000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
@@ -1324,7 +1322,6 @@
</skill>
<skill id="5248" toLevel="12" name="Seed Explosion">
<affectRange>300</affectRange>
<castRange>900</castRange>
<effectPoint>-100</effectPoint>
<effectRange>1400</effectRange>
<attributeType>DARK</attributeType>
@@ -1346,7 +1343,6 @@
<value level="12">99</value>
</magicLvl>
<operateType>A1</operateType>
<reuseDelay>4000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@@ -1462,7 +1458,6 @@
<magicLvl>87</magicLvl>
<mpConsume>76</mpConsume>
<operateType>A2</operateType>
<reuseDelay>6000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<trait>SHOCK</trait>
<targetType>ENEMY</targetType>
@@ -1582,10 +1577,8 @@
<abnormalType>PARALYZE</abnormalType>
<abnormalVisualEffect>PARALYZE</abnormalVisualEffect>
<basicProperty>MAGIC</basicProperty>
<castRange>400</castRange>
<effectPoint>-100</effectPoint>
<effectRange>900</effectRange>
<hitTime>6000</hitTime>
<isDebuff>true</isDebuff>
<isMagic>2</isMagic> <!-- Static Skill -->
<isTriggeredSkill>true</isTriggeredSkill>
@@ -1604,7 +1597,6 @@
<value level="12">95</value>
</magicLvl>
<operateType>A2</operateType>
<reuseDelay>8000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<trait>PARALYZE</trait>
<targetType>SELF</targetType>
@@ -1774,7 +1766,6 @@
<value level="12">116</value>
</mpConsume>
<operateType>A2</operateType>
<reuseDelay>6000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@@ -1819,7 +1810,6 @@
</skill>
<skill id="5255" toLevel="12" name="Mana Burn">
<effectPoint>-100</effectPoint>
<hitTime>4000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>
@@ -2042,7 +2032,6 @@
<value level="12">16</value>
</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>6000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<trait>DERANGEMENT</trait>
<targetType>ENEMY</targetType>
@@ -820,7 +820,6 @@
<value level="7">83</value>
<value level="8">83</value>
<value level="9">83</value>
<value level="10">83</value>
</power>
</effect>
</effects>
@@ -1253,6 +1252,17 @@
<value level="9">99</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">69</value>
<value level="2">72</value>
<value level="3">73</value>
<value level="4">75</value>
<value level="5">77</value>
<value level="6">77</value>
<value level="7">78</value>
<value level="8">78</value>
<value level="9">79</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1400</effectRange>
<attributeType>WIND</attributeType>
@@ -1277,6 +1287,17 @@
<value level="9">99</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">69</value>
<value level="2">72</value>
<value level="3">73</value>
<value level="4">75</value>
<value level="5">77</value>
<value level="6">77</value>
<value level="7">78</value>
<value level="8">78</value>
<value level="9">79</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1000</effectRange>
<attributeType>WIND</attributeType>
@@ -1303,6 +1324,17 @@
<value level="9">99</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">69</value>
<value level="2">72</value>
<value level="3">73</value>
<value level="4">75</value>
<value level="5">77</value>
<value level="6">77</value>
<value level="7">78</value>
<value level="8">78</value>
<value level="9">79</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>2.5</hitCancelTime>
<attributeType>WIND</attributeType>
@@ -1328,6 +1360,17 @@
<value level="9">99</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">69</value>
<value level="2">72</value>
<value level="3">73</value>
<value level="4">75</value>
<value level="5">77</value>
<value level="6">77</value>
<value level="7">78</value>
<value level="8">78</value>
<value level="9">79</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1400</effectRange>
<attributeType>EARTH</attributeType>
@@ -1352,6 +1395,17 @@
<value level="9">99</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">69</value>
<value level="2">72</value>
<value level="3">73</value>
<value level="4">75</value>
<value level="5">77</value>
<value level="6">77</value>
<value level="7">78</value>
<value level="8">78</value>
<value level="9">79</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1000</effectRange>
<attributeType>EARTH</attributeType>
@@ -1378,6 +1432,17 @@
<value level="9">99</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">69</value>
<value level="2">72</value>
<value level="3">73</value>
<value level="4">75</value>
<value level="5">77</value>
<value level="6">77</value>
<value level="7">78</value>
<value level="8">78</value>
<value level="9">79</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>2.5</hitCancelTime>
<attributeType>EARTH</attributeType>
@@ -1403,6 +1468,17 @@
<value level="9">99</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">69</value>
<value level="2">72</value>
<value level="3">73</value>
<value level="4">75</value>
<value level="5">77</value>
<value level="6">77</value>
<value level="7">78</value>
<value level="8">78</value>
<value level="9">79</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1400</effectRange>
<attributeType>HOLY</attributeType>
@@ -1427,6 +1503,17 @@
<value level="9">99</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">69</value>
<value level="2">72</value>
<value level="3">73</value>
<value level="4">75</value>
<value level="5">77</value>
<value level="6">77</value>
<value level="7">78</value>
<value level="8">78</value>
<value level="9">79</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1000</effectRange>
<attributeType>HOLY</attributeType>
@@ -1453,6 +1540,17 @@
<value level="9">99</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">69</value>
<value level="2">72</value>
<value level="3">73</value>
<value level="4">75</value>
<value level="5">77</value>
<value level="6">77</value>
<value level="7">78</value>
<value level="8">78</value>
<value level="9">79</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>2.5</hitCancelTime>
<attributeType>HOLY</attributeType>
@@ -1986,6 +2084,17 @@
<value level="9">99</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">227</value>
<value level="2">234</value>
<value level="3">240</value>
<value level="4">246</value>
<value level="5">250</value>
<value level="6">252</value>
<value level="7">254</value>
<value level="8">256</value>
<value level="9">259</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1000</effectRange>
<affectRange>150</affectRange>
@@ -2059,6 +2168,17 @@
<value level="9">99</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">151</value>
<value level="2">156</value>
<value level="3">160</value>
<value level="4">164</value>
<value level="5">167</value>
<value level="6">168</value>
<value level="7">169</value>
<value level="8">171</value>
<value level="9">173</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1400</effectRange>
<attributeType>FIRE</attributeType>
@@ -2124,6 +2244,17 @@
<value level="9">99</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">227</value>
<value level="2">234</value>
<value level="3">240</value>
<value level="4">246</value>
<value level="5">250</value>
<value level="6">252</value>
<value level="7">254</value>
<value level="8">256</value>
<value level="9">259</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1000</effectRange>
<attributeType>FIRE</attributeType>
@@ -2199,6 +2330,17 @@
<value level="9">99</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">151</value>
<value level="2">156</value>
<value level="3">160</value>
<value level="4">164</value>
<value level="5">167</value>
<value level="6">168</value>
<value level="7">169</value>
<value level="8">171</value>
<value level="9">173</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1400</effectRange>
<attributeType>WATER</attributeType>
@@ -2223,6 +2365,17 @@
<value level="9">99</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">76</value>
<value level="2">78</value>
<value level="3">80</value>
<value level="4">82</value>
<value level="5">84</value>
<value level="6">84</value>
<value level="7">85</value>
<value level="8">86</value>
<value level="9">87</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<attributeType>WATER</attributeType>
<attributeValue>20</attributeValue>
@@ -2247,6 +2400,17 @@
<value level="9">99</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">227</value>
<value level="2">234</value>
<value level="3">240</value>
<value level="4">246</value>
<value level="5">250</value>
<value level="6">252</value>
<value level="7">254</value>
<value level="8">256</value>
<value level="9">259</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1000</effectRange>
<attributeType>WATER</attributeType>
@@ -2322,6 +2486,17 @@
<value level="9">99</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">151</value>
<value level="2">156</value>
<value level="3">160</value>
<value level="4">164</value>
<value level="5">167</value>
<value level="6">168</value>
<value level="7">169</value>
<value level="8">171</value>
<value level="9">173</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1400</effectRange>
<attributeType>WIND</attributeType>
@@ -2346,6 +2521,17 @@
<value level="9">99</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">76</value>
<value level="2">78</value>
<value level="3">80</value>
<value level="4">82</value>
<value level="5">84</value>
<value level="6">84</value>
<value level="7">85</value>
<value level="8">86</value>
<value level="9">87</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<attributeType>WIND</attributeType>
<attributeValue>20</attributeValue>
@@ -2370,6 +2556,17 @@
<value level="9">99</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">227</value>
<value level="2">234</value>
<value level="3">240</value>
<value level="4">246</value>
<value level="5">250</value>
<value level="6">252</value>
<value level="7">254</value>
<value level="8">256</value>
<value level="9">259</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1000</effectRange>
<attributeType>WIND</attributeType>
@@ -2445,6 +2642,17 @@
<value level="9">99</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">151</value>
<value level="2">156</value>
<value level="3">160</value>
<value level="4">164</value>
<value level="5">167</value>
<value level="6">168</value>
<value level="7">169</value>
<value level="8">171</value>
<value level="9">173</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1400</effectRange>
<attributeType>EARTH</attributeType>
@@ -2509,6 +2717,17 @@
<value level="9">99</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">227</value>
<value level="2">234</value>
<value level="3">240</value>
<value level="4">246</value>
<value level="5">250</value>
<value level="6">252</value>
<value level="7">254</value>
<value level="8">256</value>
<value level="9">259</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1000</effectRange>
<attributeType>EARTH</attributeType>
@@ -2535,6 +2754,17 @@
<value level="9">99</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">76</value>
<value level="2">78</value>
<value level="3">80</value>
<value level="4">82</value>
<value level="5">84</value>
<value level="6">84</value>
<value level="7">85</value>
<value level="8">86</value>
<value level="9">87</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>200</effectRange>
<attributeType>HOLY</attributeType>
@@ -2558,6 +2788,17 @@
<value level="9">99</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">151</value>
<value level="2">156</value>
<value level="3">160</value>
<value level="4">164</value>
<value level="5">167</value>
<value level="6">168</value>
<value level="7">169</value>
<value level="8">171</value>
<value level="9">173</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1400</effectRange>
<attributeType>HOLY</attributeType>
@@ -2622,6 +2863,17 @@
<value level="9">99</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">227</value>
<value level="2">234</value>
<value level="3">240</value>
<value level="4">246</value>
<value level="5">250</value>
<value level="6">252</value>
<value level="7">254</value>
<value level="8">256</value>
<value level="9">259</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1000</effectRange>
<attributeType>HOLY</attributeType>
@@ -2787,6 +3039,17 @@
<value level="9">99</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">227</value>
<value level="2">234</value>
<value level="3">240</value>
<value level="4">246</value>
<value level="5">250</value>
<value level="6">252</value>
<value level="7">254</value>
<value level="8">256</value>
<value level="9">259</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1000</effectRange>
<attributeType>DARK</attributeType>
@@ -3057,6 +3320,17 @@
</magicLvl>
<nextAction>ATTACK</nextAction>
<operateType>A2</operateType>
<mpConsume>
<value level="1">76</value>
<value level="2">78</value>
<value level="3">80</value>
<value level="4">82</value>
<value level="5">84</value>
<value level="6">84</value>
<value level="7">85</value>
<value level="8">86</value>
<value level="9">87</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<trait>PARALYZE</trait>
<targetType>ENEMY</targetType>
@@ -3170,6 +3444,17 @@
</magicLvl>
<nextAction>ATTACK</nextAction>
<operateType>A2</operateType>
<mpConsume>
<value level="1">76</value>
<value level="2">78</value>
<value level="3">80</value>
<value level="4">82</value>
<value level="5">84</value>
<value level="6">84</value>
<value level="7">85</value>
<value level="8">86</value>
<value level="9">87</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<trait>PARALYZE</trait>
<targetType>SELF</targetType>
@@ -3205,6 +3490,17 @@
</magicLvl>
<nextAction>ATTACK</nextAction>
<operateType>A2</operateType>
<mpConsume>
<value level="1">76</value>
<value level="2">78</value>
<value level="3">80</value>
<value level="4">82</value>
<value level="5">84</value>
<value level="6">84</value>
<value level="7">85</value>
<value level="8">86</value>
<value level="9">87</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1400</effectRange>
<isDebuff>true</isDebuff>
@@ -3331,6 +3627,17 @@
<value level="9">99</value>
</magicLvl>
<operateType>A2</operateType>
<mpConsume>
<value level="1">76</value>
<value level="2">78</value>
<value level="3">80</value>
<value level="4">82</value>
<value level="5">84</value>
<value level="6">84</value>
<value level="7">85</value>
<value level="8">86</value>
<value level="9">87</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1400</effectRange>
<isDebuff>true</isDebuff>
@@ -3473,6 +3780,17 @@
<value level="9">99</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">69</value>
<value level="2">72</value>
<value level="3">73</value>
<value level="4">75</value>
<value level="5">77</value>
<value level="6">77</value>
<value level="7">78</value>
<value level="8">78</value>
<value level="9">79</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1400</effectRange>
<attributeType>FIRE</attributeType>
@@ -3560,6 +3878,17 @@
<value level="9">99</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">69</value>
<value level="2">72</value>
<value level="3">73</value>
<value level="4">75</value>
<value level="5">77</value>
<value level="6">77</value>
<value level="7">78</value>
<value level="8">78</value>
<value level="9">79</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>2.5</hitCancelTime>
<attributeType>FIRE</attributeType>
@@ -3624,6 +3953,17 @@
<value level="9">99</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">69</value>
<value level="2">72</value>
<value level="3">73</value>
<value level="4">75</value>
<value level="5">77</value>
<value level="6">77</value>
<value level="7">78</value>
<value level="8">78</value>
<value level="9">79</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1400</effectRange>
<attributeType>WATER</attributeType>
@@ -3648,6 +3988,17 @@
<value level="9">99</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">69</value>
<value level="2">72</value>
<value level="3">73</value>
<value level="4">75</value>
<value level="5">77</value>
<value level="6">77</value>
<value level="7">78</value>
<value level="8">78</value>
<value level="9">79</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1000</effectRange>
<attributeType>WATER</attributeType>
@@ -3674,6 +4025,17 @@
<value level="9">99</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">69</value>
<value level="2">72</value>
<value level="3">73</value>
<value level="4">75</value>
<value level="5">77</value>
<value level="6">77</value>
<value level="7">78</value>
<value level="8">78</value>
<value level="9">79</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>2.5</hitCancelTime>
<attributeType>WATER</attributeType>
@@ -3749,6 +4111,17 @@
<value level="9">99</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">69</value>
<value level="2">72</value>
<value level="3">73</value>
<value level="4">75</value>
<value level="5">77</value>
<value level="6">77</value>
<value level="7">78</value>
<value level="8">78</value>
<value level="9">79</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1000</effectRange>
<attributeType>WIND</attributeType>
@@ -3875,6 +4248,17 @@
<value level="9">99</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">69</value>
<value level="2">72</value>
<value level="3">73</value>
<value level="4">75</value>
<value level="5">77</value>
<value level="6">77</value>
<value level="7">78</value>
<value level="8">78</value>
<value level="9">79</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1000</effectRange>
<attributeType>EARTH</attributeType>
@@ -3901,6 +4285,17 @@
<value level="9">99</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">69</value>
<value level="2">72</value>
<value level="3">73</value>
<value level="4">75</value>
<value level="5">77</value>
<value level="6">77</value>
<value level="7">78</value>
<value level="8">78</value>
<value level="9">79</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>2.5</hitCancelTime>
<attributeType>EARTH</attributeType>
@@ -3926,6 +4321,17 @@
<value level="9">99</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">69</value>
<value level="2">72</value>
<value level="3">73</value>
<value level="4">75</value>
<value level="5">77</value>
<value level="6">77</value>
<value level="7">78</value>
<value level="8">78</value>
<value level="9">79</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1400</effectRange>
<attributeType>HOLY</attributeType>
@@ -3950,6 +4356,17 @@
<value level="9">99</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">69</value>
<value level="2">72</value>
<value level="3">73</value>
<value level="4">75</value>
<value level="5">77</value>
<value level="6">77</value>
<value level="7">78</value>
<value level="8">78</value>
<value level="9">79</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1000</effectRange>
<attributeType>HOLY</attributeType>
@@ -3976,6 +4393,17 @@
<value level="9">99</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">69</value>
<value level="2">72</value>
<value level="3">73</value>
<value level="4">75</value>
<value level="5">77</value>
<value level="6">77</value>
<value level="7">78</value>
<value level="8">78</value>
<value level="9">79</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>2.5</hitCancelTime>
<attributeType>HOLY</attributeType>
@@ -1526,7 +1526,7 @@
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="5467" toLevel="5" name="Darkness Protection">
<skill id="5467" toLevel="1" name="Darkness Protection">
<!-- Strong against the dark elemental. -->
<icon>icon.skill4336_new</icon>
<magicLvl>1</magicLvl>
@@ -1622,7 +1622,7 @@
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="5473" toLevel="1" name="Raid Boss (Lv. 81)">
<!-- This once-noble soul was originally a powerful seer able to communicate directly with the divine -->
<!-- This once-noble soul was originally a powerful seer able to communicate directly with the divine; now only his overwhelming hatred against Beleth remains. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<operateType>P</operateType>
@@ -1666,7 +1666,6 @@
<skill id="5479" toLevel="1" name="Boss Petrification Resistance">
<!-- Resist against Petrification. -->
<icon>icon.skill5479</icon>
<hitTime>4000</hitTime>
<magicLvl>1</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
@@ -353,6 +353,7 @@
<hitTime>15000</hitTime>
<magicLvl>85</magicLvl>
<operateType>CA1</operateType>
<mpConsume>85</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<attributeType>FIRE</attributeType>
<attributeValue>180</attributeValue>
@@ -374,6 +375,7 @@
<hitTime>15000</hitTime>
<magicLvl>85</magicLvl>
<operateType>CA1</operateType>
<mpConsume>85</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<attributeType>WATER</attributeType>
<attributeValue>180</attributeValue>
@@ -395,6 +397,7 @@
<hitTime>15000</hitTime>
<magicLvl>85</magicLvl>
<operateType>CA1</operateType>
<mpConsume>85</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<attributeType>WIND</attributeType>
<attributeValue>180</attributeValue>
@@ -416,6 +419,7 @@
<hitTime>15000</hitTime>
<magicLvl>85</magicLvl>
<operateType>CA1</operateType>
<mpConsume>85</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<attributeType>EARTH</attributeType>
<attributeValue>180</attributeValue>
@@ -884,6 +888,20 @@
<value level="12">95</value>
</magicLvl>
<operateType>A2</operateType>
<mpConsume>
<value level="1">13</value>
<value level="2">20</value>
<value level="3">29</value>
<value level="4">39</value>
<value level="5">50</value>
<value level="6">62</value>
<value level="7">72</value>
<value level="8">77</value>
<value level="9">80</value>
<value level="10">83</value>
<value level="11">85</value>
<value level="12">85</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<affectRange>200</affectRange>
<isDebuff>true</isDebuff>
@@ -1126,6 +1126,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>44</magicLvl>
<operateType>A2</operateType>
<mpConsume>39</mpConsume>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
@@ -1160,6 +1161,12 @@
<value level="4">70</value>
</magicLvl>
<operateType>A2</operateType>
<mpConsume>
<value level="1">52</value>
<value level="2">58</value>
<value level="3">62</value>
<value level="4">65</value>
</mpConsume>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
@@ -1206,6 +1213,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>30</magicLvl>
<operateType>A2</operateType>
<mpConsume>27</mpConsume>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
@@ -1237,6 +1245,11 @@
<value level="3">56</value>
</magicLvl>
<operateType>A2</operateType>
<mpConsume>
<value level="1">35</value>
<value level="2">44</value>
<value level="3">52</value>
</mpConsume>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
@@ -1464,6 +1477,10 @@
<value level="2">52</value>
</magicLvl>
<operateType>A2</operateType>
<mpConsume>
<value level="1">39</value>
<value level="2">48</value>
</mpConsume>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>900</effectRange>
@@ -1494,6 +1511,11 @@
<value level="3">68</value>
</magicLvl>
<operateType>A2</operateType>
<mpConsume>
<value level="1">48</value>
<value level="2">55</value>
<value level="3">64</value>
</mpConsume>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>900</effectRange>
@@ -1512,6 +1534,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>40</magicLvl>
<operateType>A2</operateType>
<mpConsume>35</mpConsume>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>900</effectRange>
@@ -2595,7 +2618,6 @@
</abnormalLvl>
<abnormalTime>1200</abnormalTime>
<abnormalType>BERSERKER</abnormalType>
<castRange>400</castRange>
<effectPoint>
<value level="1">331</value>
<value level="2">486</value>
@@ -3173,7 +3195,6 @@
<affectRange>200</affectRange>
<basicProperty>MAGIC</basicProperty>
<effectPoint>-100</effectPoint>
<hitTime>500</hitTime>
<isDebuff>true</isDebuff>
<isMagic>2</isMagic> <!-- Static Skill -->
<lvlBonusRate>2</lvlBonusRate>
@@ -3206,7 +3227,6 @@
</effects>
</skill>
<skill id="5680" toLevel="1" name="Oblivion Trap">
<castRange>900</castRange>
<effectRange>1400</effectRange>
<isDebuff>true</isDebuff>
<isTriggeredSkill>true</isTriggeredSkill>
@@ -3407,7 +3427,6 @@
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>PVP_WEAPON_DEBUFF</abnormalType>
<castRange>600</castRange>
<effectPoint>-1</effectPoint>
<effectRange>1100</effectRange>
<hitTime>100</hitTime>
@@ -88,6 +88,7 @@
<hitTime>1000</hitTime>
<magicLvl>36</magicLvl>
<operateType>A3</operateType>
<mpConsume>7</mpConsume>
<reuseDelay>6000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -105,6 +106,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>36</magicLvl>
<operateType>A1</operateType>
<mpConsume>7</mpConsume>
<reuseDelay>6000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1400</effectRange>
@@ -145,6 +147,7 @@
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>61</magicLvl>
<operateType>A2</operateType>
<mpConsume>57</mpConsume>
<reuseDelay>8000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>1.5</hitCancelTime>
@@ -191,6 +194,10 @@
<value level="2">83</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">57</value>
<value level="2">74</value>
</mpConsume>
<reuseDelay>6000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1100</effectRange>
@@ -217,6 +224,10 @@
<value level="2">83</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">44</value>
<value level="2">74</value>
</mpConsume>
<reuseDelay>6000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<attributeType>WATER</attributeType>
@@ -246,6 +257,10 @@
<value level="2">83</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">47</value>
<value level="2">82</value>
</mpConsume>
<reuseDelay>6000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType>
@@ -268,6 +283,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>61</magicLvl>
<operateType>A2</operateType>
<mpConsume>57</mpConsume>
<reuseDelay>8000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -324,10 +340,10 @@
</skill>
<skill id="5714" toLevel="1" name="Boom Up">
<effectPoint>-574</effectPoint>
<hitTime>1000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>61</magicLvl>
<operateType>A1</operateType>
<mpConsume>57</mpConsume>
<reuseDelay>6000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<attributeType>FIRE</attributeType>
@@ -1126,7 +1142,6 @@
<activateRate>25</activateRate>
<basicProperty>MAGIC</basicProperty>
<castRange>600</castRange>
<coolTime>500</coolTime>
<effectPoint>
<value level="1">-566</value>
<value level="2">-635</value>
@@ -1692,6 +1707,20 @@
</magicLvl>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
<mpConsume>
<value level="1">13</value>
<value level="2">20</value>
<value level="3">28</value>
<value level="4">38</value>
<value level="5">50</value>
<value level="6">61</value>
<value level="7">71</value>
<value level="8">76</value>
<value level="9">80</value>
<value level="10">83</value>
<value level="11">84</value>
<value level="12">85</value>
</mpConsume>
<reuseDelay>20000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<affectRange>400</affectRange>
@@ -2263,6 +2292,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>95</magicLvl>
<operateType>A2</operateType>
<mpConsume>43</mpConsume>
<reuseDelay>6000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1400</effectRange>
@@ -2371,6 +2401,7 @@
<value level="12">95</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>39</mpConsume>
<reuseDelay>6000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>900</effectRange>
@@ -2397,6 +2428,7 @@
<value level="12">95</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>39</mpConsume>
<reuseDelay>6000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>900</effectRange>
@@ -2411,7 +2443,6 @@
<abnormalTime>300</abnormalTime>
<abnormalType>MAGICAL_STANCE</abnormalType>
<effectPoint>100</effectPoint>
<hitTime>1000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>99</magicLvl>
<operateType>A2</operateType>
@@ -2771,6 +2802,7 @@
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>83</magicLvl>
<operateType>A2</operateType>
<mpConsume>74</mpConsume>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1400</effectRange>
@@ -2796,6 +2828,7 @@
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>83</magicLvl>
<operateType>A2</operateType>
<mpConsume>74</mpConsume>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1100</effectRange>
@@ -2821,6 +2854,7 @@
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>83</magicLvl>
<operateType>A2</operateType>
<mpConsume>74</mpConsume>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1400</effectRange>
@@ -2840,6 +2874,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>80</magicLvl>
<operateType>A1</operateType>
<mpConsume>109</mpConsume>
<reuseDelay>4000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1100</effectRange>
@@ -2857,6 +2892,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>80</magicLvl>
<operateType>A1</operateType>
<mpConsume>73</mpConsume>
<reuseDelay>4000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1400</effectRange>
@@ -2883,6 +2919,7 @@
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>85</magicLvl>
<operateType>A2</operateType>
<mpConsume>165</mpConsume>
<reuseDelay>6000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<attributeType>DARK</attributeType>
@@ -4,6 +4,7 @@
<effectPoint>-676</effectPoint>
<magicLvl>85</magicLvl>
<operateType>A1</operateType>
<mpConsume>165</mpConsume>
<reuseDelay>2000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<attributeType>DARK</attributeType>
@@ -22,6 +23,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<operateType>A1</operateType>
<mpConsume>75</mpConsume>
<reuseDelay>4000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1100</effectRange>
@@ -49,6 +51,7 @@
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>85</magicLvl>
<operateType>A2</operateType>
<mpConsume>83</mpConsume>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>900</effectRange>
@@ -75,6 +78,11 @@
<value level="3">80</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">69</value>
<value level="2">72</value>
<value level="3">73</value>
</mpConsume>
<reuseDelay>2000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1400</effectRange>
@@ -99,6 +107,11 @@
<value level="3">80</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">65</value>
<value level="2">69</value>
<value level="3">73</value>
</mpConsume>
<reuseDelay>4000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1400</effectRange>
@@ -115,6 +128,7 @@
<magicLvl>77</magicLvl>
<nextAction>ATTACK</nextAction>
<operateType>DA1</operateType>
<mpConsume>155</mpConsume>
<reuseDelay>1000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1100</effectRange>
@@ -134,6 +148,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>75</magicLvl>
<operateType>A1</operateType>
<mpConsume>69</mpConsume>
<reuseDelay>1000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1400</effectRange>
@@ -148,6 +163,7 @@
<effectPoint>-676</effectPoint>
<magicLvl>75</magicLvl>
<operateType>A1</operateType>
<mpConsume>151</mpConsume>
<reuseDelay>2000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<attributeType>DARK</attributeType>
@@ -164,6 +180,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>74</magicLvl>
<operateType>A1</operateType>
<mpConsume>103</mpConsume>
<reuseDelay>4000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1100</effectRange>
@@ -180,6 +197,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>76</magicLvl>
<operateType>A1</operateType>
<mpConsume>70</mpConsume>
<reuseDelay>4000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1400</effectRange>
@@ -206,6 +224,7 @@
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>75</magicLvl>
<operateType>A2</operateType>
<mpConsume>69</mpConsume>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1400</effectRange>
@@ -222,6 +241,7 @@
<hitTime>1700</hitTime>
<magicLvl>78</magicLvl>
<operateType>A1</operateType>
<mpConsume>71</mpConsume>
<reuseDelay>4000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1400</effectRange>
@@ -238,6 +258,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>78</magicLvl>
<operateType>A1</operateType>
<mpConsume>72</mpConsume>
<reuseDelay>4000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1400</effectRange>
@@ -255,6 +276,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>74</magicLvl>
<operateType>A1</operateType>
<mpConsume>103</mpConsume>
<reuseDelay>1000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1400</effectRange>
@@ -277,6 +299,11 @@
<value level="3">80</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">142</value>
<value level="2">151</value>
<value level="3">159</value>
</mpConsume>
<reuseDelay>2000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<attributeType>DARK</attributeType>
@@ -1224,7 +1251,10 @@
<value level="2">85</value>
</magicLvl>
<operateType>A2</operateType>
<reuseDelay>1000</reuseDelay>
<mpConsume>
<value level="1">0</value>
<value level="2">165</value>
</mpConsume>
<basicProperty>
<value level="1">NONE</value>
<value level="2">PHYSICAL</value>
@@ -1275,6 +1305,7 @@
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>-1</magicLvl>
<operateType>A2</operateType>
<mpConsume>75</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
@@ -1297,6 +1328,7 @@
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>-1</magicLvl>
<operateType>A2</operateType>
<mpConsume>75</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
@@ -1356,6 +1388,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>80</magicLvl>
<operateType>A2</operateType>
<mpConsume>75</mpConsume>
<reuseDelay>4000</reuseDelay>
<abnormalResists>TURN_FLEE;KNOCKDOWN;DEPORT;SILENCE;PARALYZE;ABSORB;DISARM;SILENCE_PHYSICAL;SILENCE_ALL;CHANGEBODY;TURN_STONE;DERANGEMENT;AIRBIND;SLEEP;OBLIVION;MIRAGE;MIRAGE_TRAP;ROOT_MAGICALLY;ROOT_PHYSICALLY;STUN;PUBLIC_SLOT</abnormalResists>
<basicProperty>NONE</basicProperty>
@@ -1374,6 +1407,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>80</magicLvl>
<operateType>A2</operateType>
<mpConsume>75</mpConsume>
<reuseDelay>4000</reuseDelay>
<abnormalResists>TURN_FLEE;KNOCKDOWN;DEPORT;SILENCE;PARALYZE;ABSORB;DISARM;SILENCE_PHYSICAL;SILENCE_ALL;CHANGEBODY;TURN_STONE;DERANGEMENT;AIRBIND;SLEEP;OBLIVION;MIRAGE;MIRAGE_TRAP;ROOT_MAGICALLY;ROOT_PHYSICALLY;STUN;PUBLIC_SLOT</abnormalResists>
<basicProperty>NONE</basicProperty>
@@ -1470,7 +1504,6 @@
<value level="10">85</value>
</magicLvl>
<operateType>A2</operateType>
<reuseDelay>1000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>200</effectRange>
@@ -1827,6 +1860,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<operateType>A2</operateType>
<mpConsume>85</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1100</effectRange>
<isDebuff>true</isDebuff>
@@ -1927,6 +1961,7 @@
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>85</magicLvl>
<operateType>A2</operateType>
<mpConsume>83</mpConsume>
<reuseDelay>1000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>400</effectRange>
@@ -1948,6 +1983,7 @@
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>85</magicLvl>
<operateType>A2</operateType>
<mpConsume>83</mpConsume>
<reuseDelay>1000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>400</effectRange>
@@ -2062,7 +2098,7 @@
<effect name="Disarm" />
</effects>
</skill>
<skill id="5885" toLevel="2" name="Weakened Sweep">
<skill id="5885" toLevel="1" name="Weakened Sweep">
<!-- Stunned and unable to move momentarily. -->
<icon>icon.skill0100</icon>
<abnormalLvl>1</abnormalLvl>
@@ -2093,7 +2129,6 @@
<effect name="PhysicalAttack">
<power>
<value level="1">2319</value>
<value level="2">18664</value>
</power>
</effect>
<effect name="BlockActions" />
@@ -2108,7 +2143,6 @@
<activateRate>80</activateRate>
<affectLimit>10-10</affectLimit>
<basicProperty>MAGIC</basicProperty>
<castRange>600</castRange>
<effectPoint>-100</effectPoint>
<effectRange>1100</effectRange>
<hitTime>1000</hitTime>
@@ -2148,6 +2182,7 @@
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>85</magicLvl>
<operateType>A2</operateType>
<mpConsume>165</mpConsume>
<reuseDelay>1000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<affectRange>300</affectRange>
@@ -2212,6 +2247,11 @@
<value level="3">81</value>
</magicLvl>
<operateType>A2</operateType>
<mpConsume>
<value level="1">70</value>
<value level="2">72</value>
<value level="3">73</value>
</mpConsume>
<reuseDelay>1000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>400</effectRange>
@@ -2239,6 +2279,11 @@
<value level="3">85</value>
</magicLvl>
<operateType>A2</operateType>
<mpConsume>
<value level="1">82</value>
<value level="2">82</value>
<value level="3">83</value>
</mpConsume>
<reuseDelay>1000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<affectRange>300</affectRange>
@@ -2252,6 +2297,7 @@
<hitTime>1000</hitTime>
<magicLvl>83</magicLvl>
<operateType>A1</operateType>
<mpConsume>82</mpConsume>
<reuseDelay>1000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1100</effectRange>
@@ -2300,6 +2346,7 @@
<hitTime>1000</hitTime>
<magicLvl>84</magicLvl>
<operateType>A1</operateType>
<mpConsume>82</mpConsume>
<reuseDelay>1000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1100</effectRange>
@@ -2439,6 +2486,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>84</magicLvl>
<operateType>A3</operateType>
<mpConsume>149</mpConsume>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>600</effectRange>
@@ -17,6 +17,7 @@
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>85</magicLvl>
<operateType>A2</operateType>
<mpConsume>75</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>400</effectRange>
<isDebuff>true</isDebuff>
@@ -60,6 +61,10 @@
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>85</magicLvl>
<operateType>A2</operateType>
<mpConsume>
<value level="1">75</value>
<value level="2">224</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<affectRange>300</affectRange>
<isDebuff>true</isDebuff>
@@ -171,7 +176,7 @@
</effect>
</effects>
</skill>
<skill id="5905" toLevel="1" name="Confusing Nuph">
<skill id="5905" toLevel="3" name="Confusing Nuph">
<!-- Physical and magic skills are all blocked. -->
<icon>icon.skill1064</icon>
<abnormalLvl>1</abnormalLvl>
@@ -187,6 +192,7 @@
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>83</magicLvl>
<operateType>A2</operateType>
<mpConsume>73</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<affectRange>300</affectRange>
<isDebuff>true</isDebuff>
@@ -224,6 +230,7 @@
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>85</magicLvl>
<operateType>A2</operateType>
<mpConsume>75</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1100</effectRange>
<affectRange>300</affectRange>
@@ -256,6 +263,7 @@
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>85</magicLvl>
<operateType>A2</operateType>
<mpConsume>75</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1100</effectRange>
<affectRange>300</affectRange>
@@ -676,6 +684,7 @@
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>85</magicLvl>
<operateType>A1</operateType>
<mpConsume>83</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>600</effectRange>
<castRange>300</castRange>
@@ -687,6 +696,7 @@
<hitTime>800</hitTime>
<magicLvl>85</magicLvl>
<operateType>DA1</operateType>
<mpConsume>83</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>600</effectRange>
<castRange>300</castRange>
@@ -711,6 +721,7 @@
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>85</magicLvl>
<operateType>A1</operateType>
<mpConsume>83</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>600</effectRange>
<castRange>300</castRange>
@@ -1316,6 +1327,7 @@
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>99</magicLvl>
<operateType>A2</operateType>
<mpConsume>52</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1100</effectRange>
<affectRange>300</affectRange>
@@ -1331,6 +1343,7 @@
<hitTime>7000</hitTime>
<magicLvl>99</magicLvl>
<operateType>A1</operateType>
<mpConsume>85</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1100</effectRange>
<castRange>600</castRange>
@@ -1362,7 +1375,6 @@
<affectScope>SINGLE</affectScope>
</skill>
<skill id="5965" toLevel="1" name="Fireworks">
<hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
@@ -1426,6 +1438,10 @@
<value level="2">55</value>
</magicLvl>
<operateType>A2</operateType>
<mpConsume>
<value level="1">14</value>
<value level="2">25</value>
</mpConsume>
<reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -1466,6 +1482,13 @@
<castRange>40</castRange>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>DUALFIST</item>
</weaponType>
</condition>
</conditions>
<effects>
<effect name="PhysicalAttack">
<ignoreShieldDefence>true</ignoreShieldDefence>
@@ -1484,6 +1507,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<operateType>A2</operateType>
<mpConsume>68</mpConsume>
<reuseDelay>6000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -1504,6 +1528,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<operateType>A2</operateType>
<mpConsume>68</mpConsume>
<reuseDelay>6000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -1524,6 +1549,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<operateType>A2</operateType>
<mpConsume>68</mpConsume>
<reuseDelay>6000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -1544,6 +1570,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<operateType>A2</operateType>
<mpConsume>68</mpConsume>
<reuseDelay>6000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -1652,6 +1679,11 @@
<value level="3">79</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">50</value>
<value level="2">61</value>
<value level="3">75</value>
</mpConsume>
<reuseDelay>1000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>400</effectRange>
@@ -1664,6 +1696,7 @@
<hitTime>2000</hitTime>
<magicLvl>85</magicLvl>
<operateType>A1</operateType>
<mpConsume>75</mpConsume>
<reuseDelay>1000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>-2</effectRange>
@@ -1957,6 +1990,11 @@
<value level="3">74</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">85</value>
<value level="2">88</value>
<value level="3">92</value>
</mpConsume>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>SELF</targetType>
@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="6100" toLevel="3" name="Turkey's Choice - Paper">
<skill id="6100" toLevel="3" name="Turkey's Choice - Scissors">
<!-- Turkey's Choice - Scissors. -->
<effectPoint>1</effectPoint>
<hitTime>3000</hitTime>
@@ -12,7 +12,7 @@
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="6103" toLevel="5" name="Showdown with the Turkey - 2 Consecutive Wins">
<skill id="6103" toLevel="5" name="Showdown with the Turkey - 1st Win">
<!-- $s1st win. -->
<icon>
<value level="1">icon.xmas_pcwin1_i00</value>
@@ -268,7 +268,7 @@
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="6117" toLevel="3" name="Choice - Paper">
<skill id="6117" toLevel="3" name="Choice - Scissors">
<!-- You have selected Scissors. You cannot move for $s1. -->
<icon>
<value level="1">icon.xmas_gawi_i00</value>
@@ -300,11 +300,17 @@
<!-- Grants for 1 hr. the following effects: Might, Shield, Focus, Haste, Acumen, Empower, Wind Walk. -->
<icon>icon.etc_x_mas_tree_i00</icon>
<operateType>A1</operateType>
<hitTime>200</hitTime>
<reuseDelay>1000</reuseDelay>
<effectPoint>1</effectPoint>
</skill>
<skill id="6119" toLevel="1" name="Blessing of Plenty">
<!-- Grants for 1 hr. the following effects: Might, Shield, Focus, Haste, Acumen, Empower, Wind Walk. -->
<icon>icon.skill5662</icon>
<operateType>A1</operateType>
<castRange>400</castRange>
<hitTime>200</hitTime>
<reuseDelay>1000</reuseDelay>
</skill>
<skill id="6120" toLevel="1" name="Santa's Reward">
<!-- Santa's reward. For 1 hr., Max HP +10%, Max MP +10%, Max CP +10%, Speed +15%, P. Atk. +10%, M. Atk. +15%, Critical Rate +5, Critical Damage +15%, and the chance of prominent damage occurring through magic damage +2. -->
@@ -455,6 +461,7 @@
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>95</magicLvl>
<operateType>A2</operateType>
<mpConsume>85</mpConsume>
<reuseDelay>6000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>200</effectRange>
@@ -480,6 +487,7 @@
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>95</magicLvl>
<operateType>A2</operateType>
<mpConsume>43</mpConsume>
<reuseDelay>6000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1100</effectRange>
@@ -505,6 +513,7 @@
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>95</magicLvl>
<operateType>A2</operateType>
<mpConsume>12</mpConsume>
<reuseDelay>8000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>1.5</hitCancelTime>
@@ -528,6 +537,7 @@
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>95</magicLvl>
<operateType>A2</operateType>
<mpConsume>13</mpConsume>
<reuseDelay>8000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1100</effectRange>
@@ -572,6 +582,7 @@
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>95</magicLvl>
<operateType>A2</operateType>
<mpConsume>15</mpConsume>
<reuseDelay>8000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1100</effectRange>
@@ -692,6 +703,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<operateType>A2</operateType>
<mpConsume>75</mpConsume>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -775,6 +787,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>82</magicLvl>
<operateType>A1</operateType>
<mpConsume>74</mpConsume>
<reuseDelay>4000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1100</effectRange>
@@ -788,6 +801,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>82</magicLvl>
<operateType>A1</operateType>
<mpConsume>74</mpConsume>
<reuseDelay>4000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1100</effectRange>
@@ -803,6 +817,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<operateType>A2</operateType>
<mpConsume>74</mpConsume>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
@@ -1114,6 +1129,9 @@
<!-- Provides for 1 hr. the following positive effects: Might Lv. 3, Shield Lv. 3, Focus Lv. 3, Haste Lv. 2, Acumen Lv. 3, Empower Lv. 3, Wind Walk Lv. 2, Death Whisper Lv. 3, and Vampiric Rage Lv. 4. Buff is deleted after death and after moving to the Olympiad. -->
<icon>icon.bm_magmeld</icon>
<operateType>A2</operateType>
<castRange>400</castRange>
<hitTime>200</hitTime>
<reuseDelay>1000</reuseDelay>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<abnormalType>G_EV_BUFF1</abnormalType>
@@ -1180,6 +1198,7 @@
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>81</magicLvl>
<operateType>A2</operateType>
<mpConsume>73</mpConsume>
<reuseDelay>1000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1100</effectRange>
@@ -1219,6 +1238,20 @@
<value level="12">95</value>
</magicLvl>
<operateType>A2</operateType>
<mpConsume>
<value level="1">13</value>
<value level="2">20</value>
<value level="3">28</value>
<value level="4">38</value>
<value level="5">50</value>
<value level="6">61</value>
<value level="7">71</value>
<value level="8">76</value>
<value level="9">80</value>
<value level="10">83</value>
<value level="11">84</value>
<value level="12">85</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<affectRange>150</affectRange>
<hitTime>1000</hitTime>
@@ -1255,6 +1288,20 @@
<value level="12">95</value>
</magicLvl>
<operateType>A2</operateType>
<mpConsume>
<value level="1">13</value>
<value level="2">20</value>
<value level="3">28</value>
<value level="4">38</value>
<value level="5">50</value>
<value level="6">61</value>
<value level="7">71</value>
<value level="8">76</value>
<value level="9">80</value>
<value level="10">83</value>
<value level="11">84</value>
<value level="12">85</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>200</effectRange>
<hitTime>1000</hitTime>
@@ -1051,6 +1051,7 @@
<effectPoint>-100</effectPoint>
<magicLvl>76</magicLvl>
<operateType>A1</operateType>
<mpConsume>78</mpConsume>
<reuseDelay>30000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<affectRange>150</affectRange>
@@ -1073,6 +1074,7 @@
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>77</magicLvl>
<operateType>A2</operateType>
<mpConsume>78</mpConsume>
<reuseDelay>30000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<affectRange>100</affectRange>
@@ -1123,6 +1125,7 @@
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>84</magicLvl>
<operateType>A2</operateType>
<mpConsume>82</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>2500</effectRange>
<isDebuff>true</isDebuff>
@@ -1156,6 +1159,7 @@
<effectPoint>-273</effectPoint>
<magicLvl>84</magicLvl>
<operateType>A1</operateType>
<mpConsume>164</mpConsume>
<abnormalResists>TURN_FLEE;KNOCKDOWN;DEPORT;SILENCE;PARALYZE;ABSORB;DISARM;SILENCE_PHYSICAL;SILENCE_ALL;CHANGEBODY;TURN_STONE;DERANGEMENT;AIRBIND;SLEEP;OBLIVION;MIRAGE;MIRAGE_TRAP;ROOT_MAGICALLY;ROOT_PHYSICALLY;STUN;PUBLIC_SLOT</abnormalResists>
<magicCriticalRate>-5</magicCriticalRate>
<attributeType>EARTH</attributeType>
@@ -1188,6 +1192,7 @@
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>-1</magicLvl>
<operateType>A2</operateType>
<mpConsume>117</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>1.5</hitCancelTime>
@@ -1576,7 +1581,6 @@
<skill id="6287" toLevel="1" name="Divine Protection of Sword">
<icon>icon.skill6286</icon>
<affectRange>1100</affectRange>
<castRange>650</castRange>
<effectRange>900</effectRange>
<hitTime>2000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
@@ -902,6 +902,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>84</magicLvl>
<operateType>A1</operateType>
<mpConsume>110</mpConsume>
<reuseDelay>2000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<affectRange>200</affectRange>
@@ -924,6 +925,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>84</magicLvl>
<operateType>A1</operateType>
<mpConsume>110</mpConsume>
<reuseDelay>2000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<affectRange>200</affectRange>
@@ -1306,6 +1308,7 @@
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>85</magicLvl>
<operateType>A2</operateType>
<mpConsume>110</mpConsume>
<reuseDelay>2000</reuseDelay>
<abnormalResists>TURN_FLEE;KNOCKDOWN;DEPORT;SILENCE;PARALYZE;ABSORB;DISARM;SILENCE_PHYSICAL;SILENCE_ALL;CHANGEBODY;TURN_STONE;DERANGEMENT;AIRBIND;SLEEP;OBLIVION;MIRAGE;MIRAGE_TRAP;ROOT_MAGICALLY;ROOT_PHYSICALLY;STUN;PUBLIC_SLOT</abnormalResists>
<magicCriticalRate>-5</magicCriticalRate>
@@ -1354,6 +1357,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<operateType>A2</operateType>
<mpConsume>110</mpConsume>
<reuseDelay>2000</reuseDelay>
<abnormalResists>TURN_FLEE;KNOCKDOWN;DEPORT;SILENCE;PARALYZE;ABSORB;DISARM;SILENCE_PHYSICAL;SILENCE_ALL;CHANGEBODY;TURN_STONE;DERANGEMENT;AIRBIND;SLEEP;OBLIVION;MIRAGE;MIRAGE_TRAP;ROOT_MAGICALLY;ROOT_PHYSICALLY;STUN;PUBLIC_SLOT</abnormalResists>
<basicProperty>NONE</basicProperty>
@@ -1375,6 +1379,7 @@
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>85</magicLvl>
<operateType>A2</operateType>
<mpConsume>110</mpConsume>
<reuseDelay>2000</reuseDelay>
<abnormalResists>TURN_FLEE;KNOCKDOWN;DEPORT;SILENCE;PARALYZE;ABSORB;DISARM;SILENCE_PHYSICAL;SILENCE_ALL;CHANGEBODY;TURN_STONE;DERANGEMENT;AIRBIND;SLEEP;OBLIVION;MIRAGE;MIRAGE_TRAP;ROOT_MAGICALLY;ROOT_PHYSICALLY;STUN;PUBLIC_SLOT</abnormalResists>
<magicCriticalRate>-5</magicCriticalRate>
@@ -1431,6 +1436,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<operateType>A2</operateType>
<mpConsume>110</mpConsume>
<abnormalResists>TURN_FLEE;KNOCKDOWN;DEPORT;SILENCE;PARALYZE;ABSORB;DISARM;SILENCE_PHYSICAL;SILENCE_ALL;CHANGEBODY;TURN_STONE;DERANGEMENT;AIRBIND;SLEEP;OBLIVION;MIRAGE;MIRAGE_TRAP;ROOT_MAGICALLY;ROOT_PHYSICALLY;STUN;PUBLIC_SLOT</abnormalResists>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -1461,6 +1467,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<operateType>A2</operateType>
<mpConsume>110</mpConsume>
<reuseDelay>2000</reuseDelay>
<abnormalResists>TURN_FLEE;KNOCKDOWN;DEPORT;SILENCE;PARALYZE;ABSORB;DISARM;SILENCE_PHYSICAL;SILENCE_ALL;CHANGEBODY;TURN_STONE;DERANGEMENT;AIRBIND;SLEEP;OBLIVION;MIRAGE;MIRAGE_TRAP;ROOT_MAGICALLY;ROOT_PHYSICALLY;STUN;PUBLIC_SLOT</abnormalResists>
<basicProperty>NONE</basicProperty>
@@ -1481,6 +1488,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<operateType>A2</operateType>
<mpConsume>110</mpConsume>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<affectRange>300</affectRange>
@@ -1507,6 +1515,7 @@
<magicLvl>85</magicLvl>
<nextAction>ATTACK</nextAction>
<operateType>A2</operateType>
<mpConsume>121</mpConsume>
<reuseDelay>1000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>200</effectRange>
@@ -273,7 +273,6 @@
<icon>icon.skill0100</icon>
<affectRange>300</affectRange>
<coolTime>1000</coolTime>
<hitTime>1000</hitTime>
<magicLvl>84</magicLvl>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
@@ -324,10 +323,10 @@
<abnormalType>SIGNAL_A</abnormalType>
<castRange>2000</castRange>
<effectPoint>1</effectPoint>
<hitTime>500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>84</magicLvl>
<operateType>A2</operateType>
<mpConsume>110</mpConsume>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
@@ -353,10 +352,10 @@
<skill id="6430" toLevel="1" name="Roar Hip Heal">
<castRange>2000</castRange>
<effectPoint>1</effectPoint>
<hitTime>500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>84</magicLvl>
<operateType>A1</operateType>
<mpConsume>110</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>2000</effectRange>
@@ -381,6 +380,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>84</magicLvl>
<operateType>A2</operateType>
<mpConsume>110</mpConsume>
<reuseDelay>90000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -407,6 +407,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>84</magicLvl>
<operateType>A2</operateType>
<mpConsume>110</mpConsume>
<reuseDelay>90000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -433,6 +434,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>84</magicLvl>
<operateType>A2</operateType>
<mpConsume>110</mpConsume>
<reuseDelay>90000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -459,6 +461,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>84</magicLvl>
<operateType>A2</operateType>
<mpConsume>110</mpConsume>
<reuseDelay>90000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -1461,6 +1464,36 @@
<value level="28">95</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">13</value>
<value level="2">20</value>
<value level="3">28</value>
<value level="4">38</value>
<value level="5">50</value>
<value level="6">61</value>
<value level="7">65</value>
<value level="8">69</value>
<value level="9">73</value>
<value level="10">75</value>
<value level="11">77</value>
<value level="12">78</value>
<value level="13">80</value>
<value level="14">80</value>
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@@ -1533,6 +1566,36 @@
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@@ -1605,6 +1668,36 @@
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@@ -1677,6 +1770,36 @@
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@@ -1749,6 +1872,36 @@
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@@ -1821,6 +1974,36 @@
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@@ -1893,6 +2076,36 @@
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@@ -1965,6 +2178,36 @@
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File diff suppressed because it is too large Load Diff
@@ -63,6 +63,36 @@
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@@ -135,6 +165,36 @@
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@@ -207,6 +267,36 @@
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@@ -279,6 +369,36 @@
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@@ -351,6 +471,36 @@
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@@ -423,6 +573,36 @@
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@@ -495,6 +675,36 @@
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@@ -569,6 +779,36 @@
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@@ -643,6 +883,36 @@
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@@ -717,6 +987,36 @@
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@@ -789,6 +1089,36 @@
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@@ -861,6 +1191,36 @@
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<value level="7">65</value>
<value level="8">69</value>
<value level="9">73</value>
<value level="10">75</value>
<value level="11">77</value>
<value level="12">78</value>
<value level="13">80</value>
<value level="14">80</value>
<value level="15">81</value>
<value level="16">82</value>
<value level="17">82</value>
<value level="18">83</value>
<value level="19">83</value>
<value level="20">84</value>
<value level="21">84</value>
<value level="22">84</value>
<value level="23">84</value>
<value level="24">85</value>
<value level="25">85</value>
<value level="26">85</value>
<value level="27">85</value>
<value level="28">85</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1400</effectRange>
<attributeType>EARTH</attributeType>
@@ -933,6 +1293,36 @@
<value level="28">95</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">13</value>
<value level="2">20</value>
<value level="3">28</value>
<value level="4">38</value>
<value level="5">50</value>
<value level="6">61</value>
<value level="7">65</value>
<value level="8">69</value>
<value level="9">73</value>
<value level="10">75</value>
<value level="11">77</value>
<value level="12">78</value>
<value level="13">80</value>
<value level="14">80</value>
<value level="15">81</value>
<value level="16">82</value>
<value level="17">82</value>
<value level="18">83</value>
<value level="19">83</value>
<value level="20">84</value>
<value level="21">84</value>
<value level="22">84</value>
<value level="23">84</value>
<value level="24">85</value>
<value level="25">85</value>
<value level="26">85</value>
<value level="27">85</value>
<value level="28">85</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1400</effectRange>
<attributeType>EARTH</attributeType>
@@ -1007,6 +1397,36 @@
<value level="28">95</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">13</value>
<value level="2">20</value>
<value level="3">28</value>
<value level="4">38</value>
<value level="5">50</value>
<value level="6">61</value>
<value level="7">65</value>
<value level="8">69</value>
<value level="9">73</value>
<value level="10">75</value>
<value level="11">77</value>
<value level="12">78</value>
<value level="13">80</value>
<value level="14">80</value>
<value level="15">81</value>
<value level="16">82</value>
<value level="17">82</value>
<value level="18">83</value>
<value level="19">83</value>
<value level="20">84</value>
<value level="21">84</value>
<value level="22">84</value>
<value level="23">84</value>
<value level="24">85</value>
<value level="25">85</value>
<value level="26">85</value>
<value level="27">85</value>
<value level="28">85</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1400</effectRange>
<attributeType>EARTH</attributeType>
@@ -1081,6 +1501,36 @@
<value level="28">95</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">13</value>
<value level="2">20</value>
<value level="3">28</value>
<value level="4">38</value>
<value level="5">50</value>
<value level="6">61</value>
<value level="7">65</value>
<value level="8">69</value>
<value level="9">73</value>
<value level="10">75</value>
<value level="11">77</value>
<value level="12">78</value>
<value level="13">80</value>
<value level="14">80</value>
<value level="15">81</value>
<value level="16">82</value>
<value level="17">82</value>
<value level="18">83</value>
<value level="19">83</value>
<value level="20">84</value>
<value level="21">84</value>
<value level="22">84</value>
<value level="23">84</value>
<value level="24">85</value>
<value level="25">85</value>
<value level="26">85</value>
<value level="27">85</value>
<value level="28">85</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1400</effectRange>
<attributeType>EARTH</attributeType>
@@ -1155,6 +1605,36 @@
<value level="28">95</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">13</value>
<value level="2">20</value>
<value level="3">28</value>
<value level="4">38</value>
<value level="5">50</value>
<value level="6">61</value>
<value level="7">65</value>
<value level="8">69</value>
<value level="9">73</value>
<value level="10">75</value>
<value level="11">77</value>
<value level="12">78</value>
<value level="13">80</value>
<value level="14">80</value>
<value level="15">81</value>
<value level="16">82</value>
<value level="17">82</value>
<value level="18">83</value>
<value level="19">83</value>
<value level="20">84</value>
<value level="21">84</value>
<value level="22">84</value>
<value level="23">84</value>
<value level="24">85</value>
<value level="25">85</value>
<value level="26">85</value>
<value level="27">85</value>
<value level="28">85</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<attributeType>EARTH</attributeType>
<attributeValue>20</attributeValue>
@@ -1227,6 +1707,36 @@
<value level="28">95</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">13</value>
<value level="2">20</value>
<value level="3">28</value>
<value level="4">38</value>
<value level="5">50</value>
<value level="6">61</value>
<value level="7">65</value>
<value level="8">69</value>
<value level="9">73</value>
<value level="10">75</value>
<value level="11">77</value>
<value level="12">78</value>
<value level="13">80</value>
<value level="14">80</value>
<value level="15">81</value>
<value level="16">82</value>
<value level="17">82</value>
<value level="18">83</value>
<value level="19">83</value>
<value level="20">84</value>
<value level="21">84</value>
<value level="22">84</value>
<value level="23">84</value>
<value level="24">85</value>
<value level="25">85</value>
<value level="26">85</value>
<value level="27">85</value>
<value level="28">85</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<attributeType>EARTH</attributeType>
<attributeValue>100</attributeValue>
@@ -1299,6 +1809,36 @@
<value level="28">95</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">13</value>
<value level="2">20</value>
<value level="3">28</value>
<value level="4">38</value>
<value level="5">50</value>
<value level="6">61</value>
<value level="7">65</value>
<value level="8">69</value>
<value level="9">73</value>
<value level="10">75</value>
<value level="11">77</value>
<value level="12">78</value>
<value level="13">80</value>
<value level="14">80</value>
<value level="15">81</value>
<value level="16">82</value>
<value level="17">82</value>
<value level="18">83</value>
<value level="19">83</value>
<value level="20">84</value>
<value level="21">84</value>
<value level="22">84</value>
<value level="23">84</value>
<value level="24">85</value>
<value level="25">85</value>
<value level="26">85</value>
<value level="27">85</value>
<value level="28">85</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<attributeType>EARTH</attributeType>
<attributeValue>180</attributeValue>
@@ -1548,6 +2088,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>84</magicLvl>
<operateType>A1</operateType>
<mpConsume>110</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>2000</effectRange>
@@ -1567,6 +2108,7 @@
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>84</magicLvl>
<operateType>A2</operateType>
<mpConsume>121</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<isDebuff>true</isDebuff>
<trait>SHOCK</trait>
@@ -2039,6 +2581,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>84</magicLvl>
<operateType>A1</operateType>
<mpConsume>110</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>2000</effectRange>
@@ -2114,6 +2657,7 @@
<effectPoint>-100</effectPoint>
<magicLvl>99</magicLvl>
<operateType>A1</operateType>
<mpConsume>83</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1500</effectRange>
<attributeType>FIRE</attributeType>
@@ -2129,6 +2673,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>99</magicLvl>
<operateType>A1</operateType>
<mpConsume>110</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1500</effectRange>
<attributeType>FIRE</attributeType>
@@ -2250,6 +2795,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>84</magicLvl>
<operateType>A2</operateType>
<mpConsume>110</mpConsume>
<reuseDelay>90000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -2276,6 +2822,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>84</magicLvl>
<operateType>A2</operateType>
<mpConsume>110</mpConsume>
<reuseDelay>90000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -2302,6 +2849,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>84</magicLvl>
<operateType>A2</operateType>
<mpConsume>110</mpConsume>
<reuseDelay>90000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -2328,6 +2876,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>84</magicLvl>
<operateType>A2</operateType>
<mpConsume>110</mpConsume>
<reuseDelay>90000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -2354,6 +2903,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>84</magicLvl>
<operateType>A2</operateType>
<mpConsume>110</mpConsume>
<reuseDelay>90000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -2380,6 +2930,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>84</magicLvl>
<operateType>A2</operateType>
<mpConsume>110</mpConsume>
<reuseDelay>90000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -2434,6 +2985,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>84</magicLvl>
<operateType>A2</operateType>
<mpConsume>110</mpConsume>
<reuseDelay>90000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -2493,6 +3045,7 @@
<effectPoint>-100</effectPoint>
<magicLvl>99</magicLvl>
<operateType>A1</operateType>
<mpConsume>83</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<attributeType>FIRE</attributeType>
<attributeValue>180</attributeValue>
@@ -2582,6 +3135,7 @@
<effectPoint>-684</effectPoint>
<magicLvl>83</magicLvl>
<operateType>A1</operateType>
<mpConsume>82</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>2200</effectRange>
<castRange>2000</castRange>
@@ -2845,6 +3399,20 @@
<value level="12">95</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">13</value>
<value level="2">20</value>
<value level="3">28</value>
<value level="4">38</value>
<value level="5">50</value>
<value level="6">61</value>
<value level="7">71</value>
<value level="8">76</value>
<value level="9">80</value>
<value level="10">83</value>
<value level="11">84</value>
<value level="12">85</value>
</mpConsume>
<reuseDelay>6000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>200</effectRange>
@@ -2871,6 +3439,20 @@
<value level="12">99</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">16</value>
<value level="2">23</value>
<value level="3">32</value>
<value level="4">42</value>
<value level="5">53</value>
<value level="6">65</value>
<value level="7">75</value>
<value level="8">79</value>
<value level="9">82</value>
<value level="10">84</value>
<value level="11">85</value>
<value level="12">87</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>200</effectRange>
<hitTime>830</hitTime>
@@ -2896,6 +3478,20 @@
<value level="12">99</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">16</value>
<value level="2">23</value>
<value level="3">32</value>
<value level="4">42</value>
<value level="5">53</value>
<value level="6">65</value>
<value level="7">75</value>
<value level="8">79</value>
<value level="9">82</value>
<value level="10">84</value>
<value level="11">85</value>
<value level="12">87</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<affectRange>200</affectRange>
<hitTime>830</hitTime>
@@ -41,6 +41,7 @@
<blockedInOlympiad>false</blockedInOlympiad>
<effectPoint>-1033</effectPoint>
<operateType>A2</operateType>
<mpConsume>83</mpConsume>
<abnormalType>STUN</abnormalType>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>300</effectRange>
@@ -115,6 +116,7 @@
<blockedInOlympiad>false</blockedInOlympiad>
<effectPoint>-1000</effectPoint>
<operateType>A1</operateType>
<mpConsume>83</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>500</effectRange>
<magicLvl>85</magicLvl>
@@ -643,6 +645,7 @@
<hitTime>3000</hitTime>
<magicLvl>85</magicLvl>
<operateType>A1</operateType>
<mpConsume>43</mpConsume>
<effectPoint>-10000</effectPoint>
<magicCriticalRate>-5</magicCriticalRate>
<reuseDelay>2000</reuseDelay>
@@ -760,6 +763,7 @@
<!-- Inflicted with Hold and unable to move. -->
<icon>icon.skill4047</icon>
<operateType>A2</operateType>
<mpConsume>80</mpConsume>
<effectPoint>-1000</effectPoint>
<abnormalType>ROOT_MAGICALLY</abnormalType>
<basicProperty>MAGIC</basicProperty>
@@ -824,7 +828,7 @@
<affectScope>SINGLE</affectScope>
</skill>
<skill id="6743" toLevel="1" name="Dark Wound">
<!-- Dark attribute is weakened -->
<!-- Dark attribute is weakened; inflicted with bleed and -200 HP every sec. -->
<icon>icon.skill0096</icon>
<abnormalLvl>9</abnormalLvl>
<abnormalTime>120</abnormalTime>
@@ -866,6 +870,7 @@
<!-- Casting Spd. -90% and Atk. Spd. -30%. -->
<icon>icon.skill1386</icon>
<operateType>A2</operateType>
<mpConsume>25</mpConsume>
<effectPoint>-10000</effectPoint>
<abnormalType>CASTING_TIME_UP</abnormalType>
<basicProperty>MAGIC</basicProperty>
@@ -890,6 +895,7 @@
<skill id="6745" toLevel="1" name="Dark Space">
<icon>icon.skill1445</icon>
<operateType>A2</operateType>
<mpConsume>25</mpConsume>
<effectPoint>-10000</effectPoint>
<abnormalType>ARMOR_UNHOLY</abnormalType>
<basicProperty>MAGIC</basicProperty>
@@ -914,6 +920,7 @@
<!-- Dark attribute is weakened. -->
<icon>icon.skill1445</icon>
<operateType>A2</operateType>
<mpConsume>25</mpConsume>
<effectPoint>-10000</effectPoint>
<abnormalType>ARMOR_UNHOLY</abnormalType>
<basicProperty>MAGIC</basicProperty>
@@ -938,6 +945,7 @@
<skill id="6747" toLevel="1" name="Dark Blade">
<icon>icon.skill1445</icon>
<operateType>A1</operateType>
<mpConsume>80</mpConsume>
<effectPoint>-10000</effectPoint>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>150</effectRange>
@@ -968,7 +976,6 @@
<magicLvl>85</magicLvl>
<mpConsume>33</mpConsume>
<operateType>A2</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<lvlBonusRate>1</lvlBonusRate>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
@@ -993,7 +1000,6 @@
<magicLvl>85</magicLvl>
<mpConsume>79</mpConsume>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@@ -1028,6 +1034,7 @@
</skill>
<skill id="6751" toLevel="1" name="Blow Attack">
<operateType>A1</operateType>
<mpConsume>33</mpConsume>
<effectPoint>-1000</effectPoint>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>300</effectRange>
@@ -1077,7 +1084,6 @@
<magicLvl>85</magicLvl>
<mpConsume>77</mpConsume>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<trait>DEATH</trait>
@@ -1134,7 +1140,6 @@
<magicLvl>85</magicLvl>
<mpConsume>78</mpConsume>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@@ -1154,7 +1159,6 @@
<magicLvl>85</magicLvl>
<mpConsume>155</mpConsume>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
@@ -1237,6 +1241,7 @@
<skill id="6759" toLevel="1" name="Death Shot">
<effectPoint>-897</effectPoint>
<operateType>A1</operateType>
<mpConsume>79</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1400</effectRange>
<magicLvl>85</magicLvl>
@@ -1256,7 +1261,6 @@
<magicLvl>85</magicLvl>
<mpConsume>79</mpConsume>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<attributeType>EARTH</attributeType>
<attributeValue>120</attributeValue>
@@ -1338,7 +1342,6 @@
<magicLvl>85</magicLvl>
<mpConsume>79</mpConsume>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
@@ -1376,7 +1379,6 @@
<hitTime>2500</hitTime>
<magicLvl>85</magicLvl>
<operateType>A1</operateType>
<reuseDelay>900000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1400</effectRange>
<castRange>900</castRange>
@@ -1399,7 +1401,6 @@
<magicLvl>85</magicLvl>
<mpConsume>78</mpConsume>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@@ -1411,6 +1412,7 @@
</skill>
<skill id="6767" toLevel="1" name="Earthquake">
<operateType>A1</operateType>
<mpConsume>155</mpConsume>
<effectPoint>-10000</effectPoint>
<magicCriticalRate>-5</magicCriticalRate>
<magicLvl>85</magicLvl>
@@ -1517,7 +1519,6 @@
<magicLvl>85</magicLvl>
<mpConsume>79</mpConsume>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@@ -1604,7 +1605,6 @@
<magicLvl>85</magicLvl>
<mpConsume>85</mpConsume>
<operateType>A2</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<lvlBonusRate>1</lvlBonusRate>
<attributeType>DARK</attributeType>
@@ -1661,7 +1661,6 @@
<magicLvl>85</magicLvl>
<mpConsume>69</mpConsume>
<operateType>A2</operateType>
<reuseDelay>5000</reuseDelay>
<abnormalType>PARALYZE</abnormalType>
<magicCriticalRate>-5</magicCriticalRate>
<abnormalLvl>1</abnormalLvl>
@@ -1740,7 +1739,6 @@
<magicLvl>85</magicLvl>
<mpConsume>89</mpConsume>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@@ -327,7 +327,7 @@
<value level="8">79</value>
</magicLvl>
<operateType>A1</operateType> <!-- FIXME: value unconfirmed -->
<reuseDelay>10000</reuseDelay> <!-- FIXME: value unconfirmed -->
<reuseDelay>10000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
@@ -381,7 +381,7 @@
<value level="8">79</value>
</magicLvl>
<operateType>A1</operateType> <!-- FIXME: value unconfirmed -->
<reuseDelay>10000</reuseDelay> <!-- FIXME: value unconfirmed -->
<reuseDelay>10000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
@@ -553,6 +553,7 @@
<!-- For 15 sec., Atk. Spd. -20%. -->
<icon>icon.skill4038</icon>
<operateType>A2</operateType>
<mpConsume>75</mpConsume>
<effectPoint>-507</effectPoint>
<abnormalType>SPEED_DOWN</abnormalType>
<basicProperty>MAGIC</basicProperty>
@@ -961,7 +962,6 @@
<magicLvl>85</magicLvl>
<mpConsume>75</mpConsume>
<operateType>A2</operateType>
<reuseDelay>30000</reuseDelay>
<basicProperty>MAGIC</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
@@ -1011,7 +1011,6 @@
<hitTime>3000</hitTime>
<magicLvl>85</magicLvl>
<operateType>A1</operateType>
<reuseDelay>5000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<fanRange>0;0;300;60</fanRange>
<targetType>ENEMY</targetType>
@@ -1034,7 +1033,6 @@
<magicLvl>80</magicLvl>
<mpConsume>80</mpConsume>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@@ -1055,7 +1053,6 @@
<magicLvl>81</magicLvl>
<mpConsume>123</mpConsume>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<effectPoint>-10000</effectPoint>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType>
@@ -1069,6 +1066,7 @@
</skill>
<skill id="6847" toLevel="1" name="Self Heal">
<operateType>A1</operateType>
<mpConsume>80</mpConsume>
<effectPoint>546</effectPoint>
<magicCriticalRate>-5</magicCriticalRate>
<magicLvl>81</magicLvl>
@@ -1097,7 +1095,6 @@
<magicLvl>82</magicLvl>
<mpConsume>100</mpConsume>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<effectPoint>-10000</effectPoint>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType>
@@ -1137,7 +1134,6 @@
<magicLvl>81</magicLvl>
<mpConsume>80</mpConsume>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@@ -1159,7 +1155,6 @@
<magicLvl>81</magicLvl>
<mpConsume>80</mpConsume>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@@ -1189,7 +1184,6 @@
<mpConsume>80</mpConsume>
<operateType>A2</operateType>
<removedOnDamage>true</removedOnDamage>
<reuseDelay>1000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<trait>SLEEP</trait>
<abnormalVisualEffect>SLEEP</abnormalVisualEffect>
@@ -1218,7 +1212,6 @@
<magicLvl>82</magicLvl>
<mpConsume>73</mpConsume>
<operateType>A2</operateType>
<reuseDelay>1000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<trait>HOLD</trait>
<abnormalVisualEffect>ROOT</abnormalVisualEffect>
@@ -1238,7 +1231,6 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>82</magicLvl>
<operateType>A1</operateType>
<reuseDelay>1000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@@ -1271,7 +1263,6 @@
<magicLvl>83</magicLvl>
<mpConsume>80</mpConsume>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@@ -1301,7 +1292,6 @@
<magicLvl>83</magicLvl>
<mpConsume>80</mpConsume>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@@ -1322,7 +1312,6 @@
<magicLvl>83</magicLvl>
<mpConsume>80</mpConsume>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@@ -1347,7 +1336,6 @@
<magicLvl>85</magicLvl>
<mpConsume>75</mpConsume>
<operateType>A2</operateType>
<reuseDelay>30000</reuseDelay>
<basicProperty>MAGIC</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
@@ -1386,7 +1374,6 @@
<magicLvl>83</magicLvl>
<mpConsume>80</mpConsume>
<operateType>A2</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<trait>POISON</trait>
<targetType>ENEMY</targetType>
@@ -1417,7 +1404,6 @@
<magicLvl>83</magicLvl>
<mpConsume>80</mpConsume>
<operateType>A2</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<affectRange>600</affectRange>
<trait>POISON</trait>
@@ -1456,7 +1442,6 @@
<magicLvl>83</magicLvl>
<mpConsume>80</mpConsume>
<operateType>A2</operateType>
<reuseDelay>3000</reuseDelay>
<effectPoint>-10000</effectPoint>
<basicProperty>PHYSICAL</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -1480,7 +1465,6 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>83</magicLvl>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@@ -1501,7 +1485,6 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>83</magicLvl>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<affectRange>1000</affectRange>
<targetType>ENEMY</targetType>
@@ -1556,7 +1539,6 @@
<magicLvl>83</magicLvl>
<mpConsume>123</mpConsume>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@@ -1579,7 +1561,6 @@
<magicLvl>83</magicLvl>
<mpConsume>122</mpConsume>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
@@ -1632,7 +1613,6 @@
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>83</magicLvl>
<operateType>A2</operateType>
<reuseDelay>2000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
@@ -1655,7 +1635,6 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>83</magicLvl>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>600</effectRange>
<castRange>300</castRange>
@@ -1686,7 +1665,6 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>83</magicLvl>
<operateType>A2</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<lvlBonusRate>2</lvlBonusRate>
<affectRange>200</affectRange>
@@ -1713,7 +1691,6 @@
<magicLvl>83</magicLvl>
<mpConsume>80</mpConsume>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@@ -1734,7 +1711,6 @@
<magicLvl>83</magicLvl>
<mpConsume>80</mpConsume>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@@ -1763,7 +1739,6 @@
<magicLvl>85</magicLvl>
<mpConsume>78</mpConsume>
<operateType>A2</operateType>
<reuseDelay>5000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<affectRange>800</affectRange>
<abnormalVisualEffect>PARALYZE</abnormalVisualEffect>
@@ -1785,7 +1760,6 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>83</magicLvl>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@@ -1813,7 +1787,6 @@
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>85</magicLvl>
<operateType>A2</operateType>
<reuseDelay>4000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<abnormalVisualEffect>SILENCE</abnormalVisualEffect>
<trait>DERANGEMENT</trait>
@@ -1857,6 +1830,7 @@
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>84</magicLvl>
<operateType>A2</operateType>
<mpConsume>80</mpConsume>
<reuseDelay>5000</reuseDelay>
<effectPoint>-100</effectPoint>
<basicProperty>NONE</basicProperty>
@@ -1988,10 +1962,8 @@
</effects>
</skill>
<skill id="6886" toLevel="1" name="Full Recovery">
<hitTime>2500</hitTime>
<magicLvl>85</magicLvl>
<operateType>A1</operateType>
<reuseDelay>900000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<isMagic>2</isMagic>
@@ -2011,7 +1983,6 @@
<magicLvl>85</magicLvl>
<mpConsume>80</mpConsume>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@@ -2030,7 +2001,6 @@
<magicLvl>85</magicLvl>
<mpConsume>80</mpConsume>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<affectRange>300</affectRange>
<targetType>ENEMY</targetType>
@@ -2050,7 +2020,6 @@
<magicLvl>85</magicLvl>
<mpConsume>80</mpConsume>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<effectPoint>-10000</effectPoint>
<magicCriticalRate>-5</magicCriticalRate>
<fanRange>0;0;300;60</fanRange>
@@ -2068,6 +2037,7 @@
<!-- For 10 sec., inflicts bleed and -100 HP every sec. -->
<icon>icon.skill0096</icon>
<operateType>A2</operateType>
<mpConsume>123</mpConsume>
<effectPoint>-10000</effectPoint>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
@@ -2094,7 +2064,6 @@
<magicLvl>84</magicLvl>
<mpConsume>80</mpConsume>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<attributeType>DARK</attributeType>
<attributeValue>120</attributeValue>
@@ -2115,7 +2084,6 @@
<magicLvl>84</magicLvl>
<mpConsume>80</mpConsume>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<attributeType>DARK</attributeType>
<attributeValue>120</attributeValue>
@@ -2138,7 +2106,6 @@
<magicLvl>84</magicLvl>
<mpConsume>80</mpConsume>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<attributeType>EARTH</attributeType>
<attributeValue>120</attributeValue>
@@ -2159,7 +2126,6 @@
<magicLvl>84</magicLvl>
<mpConsume>80</mpConsume>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<attributeType>EARTH</attributeType>
<attributeValue>120</attributeValue>
@@ -2182,7 +2148,6 @@
<magicLvl>84</magicLvl>
<mpConsume>80</mpConsume>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<attributeType>EARTH</attributeType>
<attributeValue>120</attributeValue>
@@ -2203,7 +2168,6 @@
<magicLvl>84</magicLvl>
<mpConsume>80</mpConsume>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<attributeType>EARTH</attributeType>
<attributeValue>120</attributeValue>
@@ -2222,6 +2186,20 @@
<!-- Stunned and unable to move momentarily. -->
<icon>icon.skill0100</icon>
<operateType>A2</operateType>
<mpConsume>
<value level="1">13</value>
<value level="2">20</value>
<value level="3">28</value>
<value level="4">38</value>
<value level="5">50</value>
<value level="6">61</value>
<value level="7">71</value>
<value level="8">76</value>
<value level="9">80</value>
<value level="10">83</value>
<value level="11">84</value>
<value level="12">85</value>
</mpConsume>
<effectPoint>-100</effectPoint>
<abnormalType>STUN</abnormalType>
<basicProperty>PHYSICAL</basicProperty>
@@ -240,7 +240,6 @@
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>0</magicLvl>
<operateType>A2</operateType> <!-- FIXME: value unconfirmed -->
<reuseDelay>15000</reuseDelay> <!-- FIXME: value unconfirmed -->
<abnormalType>PATIENCE</abnormalType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -280,6 +279,7 @@
<blockedInOlympiad>false</blockedInOlympiad>
<effectPoint>-100</effectPoint>
<operateType>A2</operateType>
<mpConsume>1</mpConsume>
<abnormalType>PD_DOWN</abnormalType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -469,60 +469,66 @@
</effectPoint>
<isMagic>1</isMagic>
</skill>
<skill id="6936" toLevel="2" name="Set Effect - Salamander Skin Light Armor, 3-piece">
<skill id="6936" toLevel="2" name="Set Effect - Salamander Skin Light Armor, 2-piece">
<!-- Max MP +50. -->
<icon>icon.armor_t45_ul_i00</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
</skill>
<skill id="6937" toLevel="2" name="Set Effect - Mithril Robe Armor, 2-piece">
<!-- Speed +7. -->
<icon>icon.armor_t51_u_i00</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
</skill>
<skill id="6938" toLevel="2" name="Set Effect - Half Plate Heavy Armor, 2-piece">
<!-- HP Recovery Bonus +5.24%. -->
<icon>icon.armor_t46_u_i00</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
</skill>
<skill id="6939" toLevel="1" name="Equip Shield">
<!-- Increases Shield Defense Rate. -->
<icon>icon.skill0091</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
</skill>
<skill id="6940" toLevel="1" name="Set Effect - Medium's Robe Armor">
<!-- Casting Spd. +5%. -->
<icon>icon.armor_t58_u_i00</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
</skill>
<skill id="6941" toLevel="1" name="Set Effect - Warrior's Heavy Armor">
<!-- P. Def. +3%. -->
<icon>icon.armor_t33_u_i00</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
</skill>
<skill id="6942" toLevel="1" name="Set Effect - Shining Heavy Armor">
<!-- Max HP +270, P. Def. +5%, Stun Resistance +10%. -->
<icon>icon.armor_t62_ul_i00</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
</skill>
<skill id="6943" toLevel="1" name="Set Effect - Shining Light Armor">
<!-- M. Def. +5%, Stun Resistance +10%. -->
<icon>icon.armor_t45_ul_i00</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
</skill>
<skill id="6944" toLevel="1" name="Set Effect - Shining Robe Armor">
<!-- WIT +1, Max MP +171, P. Def. +5.26%, Paralysis Resistance +10%. -->
<icon>icon.armor_t57_u_i00</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
</skill>
<skill id="6945" toLevel="1" name="Master's Blessing - GM's Protection">
<!-- The GM is always by your side. Makes you invulnerable to Raid Debuffs for 5 min. -->
<icon>icon.skill5662</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>
<hitTime>500</hitTime>
<effectPoint>100</effectPoint>
</skill>
<skill id="6946" toLevel="1" name="Raid Shield">
<!-- Defensive Shield cast by the Raid boss unto itself. Blocks additional damage for 1 h. -->
<icon>icon.skill0110</icon>
<operateType>A1</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<hitTime>100</hitTime>
<effectPoint>100</effectPoint>
</skill>
<skill id="6950" toLevel="1" name="Lucky Enchant Stone: Save Armor (D-grade)">
<operateType>A1</operateType>
@@ -1020,7 +1020,7 @@
</effects>
</skill>
<skill id="7059" toLevel="1" name="Master's Blessing - Wild Magic">
<!-- The GM is always by your side. For 1 hr., occurrence rate of damage that is caused by magic damage +2. -->
<!-- The GM is always by your side. For 1 hr., occurrence rate of damage that is caused by magic damage +2 . -->
<icon>icon.skill1303</icon>
<abnormalLvl>3</abnormalLvl>
<abnormalTime>3600</abnormalTime>
@@ -1382,6 +1382,7 @@
<magicLvl>75</magicLvl>
<nextAction>ATTACK</nextAction>
<operateType>DA1</operateType>
<mpConsume>50</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>600</effectRange>
<castRange>400</castRange>
@@ -1407,6 +1408,7 @@
<magicLvl>75</magicLvl>
<nextAction>ATTACK</nextAction>
<operateType>DA2</operateType>
<mpConsume>50</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>600</effectRange>
<isDebuff>true</isDebuff>
@@ -1440,6 +1442,7 @@
<magicLvl>75</magicLvl>
<nextAction>ATTACK</nextAction>
<operateType>DA2</operateType>
<mpConsume>50</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>600</effectRange>
<isDebuff>true</isDebuff>
@@ -1461,6 +1464,7 @@
<magicLvl>75</magicLvl>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
<mpConsume>100</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1100</effectRange>
<castRange>600</castRange>
@@ -1480,6 +1484,7 @@
<magicLvl>75</magicLvl>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
<mpConsume>100</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1100</effectRange>
<castRange>600</castRange>
@@ -1502,6 +1507,7 @@
<hitTime>900</hitTime>
<magicLvl>75</magicLvl>
<operateType>A1</operateType>
<mpConsume>5</mpConsume>
<reuseDelay>1000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<hpConsume>20</hpConsume>
@@ -1520,6 +1526,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>17</magicLvl>
<operateType>A1</operateType>
<mpConsume>50</mpConsume>
<reuseDelay>6000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1100</effectRange>
@@ -1545,6 +1552,7 @@
<magicLvl>70</magicLvl>
<nextAction>ATTACK</nextAction>
<operateType>A2</operateType>
<mpConsume>30</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>400</effectRange>
<isDebuff>true</isDebuff>
@@ -1578,6 +1586,7 @@
<hitTime>2500</hitTime>
<magicLvl>75</magicLvl>
<operateType>A2</operateType>
<mpConsume>100</mpConsume>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
@@ -1596,6 +1605,7 @@
<hitTime>2500</hitTime>
<magicLvl>70</magicLvl>
<operateType>A2</operateType>
<mpConsume>30</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1100</effectRange>
<isDebuff>true</isDebuff>
@@ -1611,6 +1621,7 @@
<hitTime>3200</hitTime>
<magicLvl>75</magicLvl>
<operateType>A1</operateType>
<mpConsume>30</mpConsume>
<reuseDelay>25000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1000</effectRange>
@@ -1628,6 +1639,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>75</magicLvl>
<operateType>A1</operateType>
<mpConsume>100</mpConsume>
<reuseDelay>20000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1000</effectRange>
@@ -1677,6 +1689,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<operateType>A1</operateType>
<mpConsume>85</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<attributeType>FIRE</attributeType>
<attributeValue>50</attributeValue>
@@ -1700,6 +1713,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<operateType>A1</operateType>
<mpConsume>85</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>900</effectRange>
<attributeType>DARK</attributeType>
@@ -1939,7 +1953,6 @@
<abnormalTime>3600</abnormalTime>
<abnormalType>DWARF_ATTACK_BUFF</abnormalType>
<castRange>900</castRange>
<coolTime>500</coolTime>
<effectPoint>1</effectPoint>
<effectRange>1500</effectRange>
<hitTime>500</hitTime>
@@ -1990,7 +2003,6 @@
<abnormalTime>3600</abnormalTime>
<abnormalType>DWARF_DEFENCE_BUFF</abnormalType>
<castRange>900</castRange>
<coolTime>500</coolTime>
<effectPoint>1</effectPoint>
<effectRange>1500</effectRange>
<hitTime>500</hitTime>
@@ -252,42 +252,73 @@
<skill id="7122" toLevel="1" name="Raid Boss (Lv. 75)">
<!-- Enchanted by Shilen, enshrouded in darkness, Queen Ant's minion is guarding the lands near the Ant Nest. -->
<icon>icon.skillraid</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
</skill>
<skill id="7123" toLevel="1" name="Raid Boss (Lv. 75)">
<!-- Enchanted by Shilen, enshrouded in darkness, Giran is guarding the lands and praying about resurrection. -->
<icon>icon.skillraid</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
</skill>
<skill id="7124" toLevel="1" name="Raid Boss (Lv. 75)">
<!-- Enchanted by Shilen, enshrouded in darkness, minion of Core is guarding the lands around Cruma Tower. -->
<icon>icon.skillraid</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
</skill>
<skill id="7125" toLevel="1" name="Raid Boss (Lv. 75)">
<!-- Enchanted by Shilen, enshrouded in darkness, minion of Orfen is guarding the Plains of the Lizardmen. -->
<icon>icon.skillraid</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
</skill>
<skill id="7126" toLevel="1" name="Master's Blessing - Holy Weapon">
<!-- The GM is always by your side. All party members' Holy Attack damage +20 for 1 hr. -->
<icon>icon.skill1043</icon>
<operateType>A1</operateType>
<castRange>900</castRange>
<hitTime>500</hitTime>
<reuseDelay>1000</reuseDelay>
<effectPoint>243</effectPoint>
</skill>
<skill id="7127" toLevel="1" name="Master's Blessing - Stun Resistance">
<!-- The GM is always by your side. Stun Resistance +40% for 1 hr. -->
<icon>icon.skill1259</icon>
<operateType>A1</operateType>
<castRange>900</castRange>
<hitTime>500</hitTime>
<reuseDelay>1000</reuseDelay>
<effectPoint>646</effectPoint>
</skill>
<skill id="7128" toLevel="5" name="Presentation - Pegasus">
<!-- Skill for demonstration of constellation toggle. -->
<icon>icon.skill11046</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>
<effectPoint>696</effectPoint>
<mpConsume>2</mpConsume>
</skill>
<skill id="7129" toLevel="4" name="Triple Sonic Slash">
<operateType>A1</operateType>
<castRange>40</castRange>
<hitTime>1800</hitTime>
<reuseDelay>30000</reuseDelay>
<effectPoint>-100</effectPoint>
<mpConsume>
<value level="1">159</value>
<value level="2">165</value>
<value level="3">168</value>
<value level="4">170</value>
</mpConsume>
</skill>
<skill id="7130" toLevel="4" name="Sonic Blaster">
<operateType>A1</operateType>
<castRange>600</castRange>
<hitTime>1900</hitTime>
<reuseDelay>15000</reuseDelay>
<effectPoint>-100</effectPoint>
<mpConsume>
<value level="1">80</value>
<value level="2">83</value>
<value level="3">84</value>
<value level="4">85</value>
</mpConsume>
</skill>
</list>
@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="8245" toLevel="1" name="Summon Agathion - Love">
<skill id="8245" toLevel="1" name="Summon Agathion Love">
<!-- Summons Agathion. -->
<icon>icon.etc_summon_aga_agit_i00</icon>
<hitTime>3000</hitTime>
@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="8522" toLevel="1" name="Summon Agathion - Nevit's Herald Kanna">
<skill id="8522" toLevel="1" name="Summon Agathion Nevit's Herald Kanna">
<!-- Summons Agathion. -->
<icon>icon.etc_summon_aga_agit_i00</icon>
<hitTime>3000</hitTime>
@@ -181,7 +181,6 @@
<affectScope>SINGLE</affectScope>
</skill>
<skill id="9296" toLevel="1" name="Mysterious Soulshot (B-grade)">
<icon>icon.etc_spirit_bullet_blue_i00</icon>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -4,7 +4,6 @@
<!-- For 60 min., Max. HP/ MP +5%, and acquired XP/ SP +20%. Buff remains after death. -->
<icon>icon.skilltransform4</icon>
<operateType>A2</operateType>
<reuseDelay>1800000</reuseDelay>
<effectPoint>1</effectPoint>
<abnormalType>BR_EVENT_BUF1</abnormalType>
<basicProperty>NONE</basicProperty>
@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="9504" toLevel="1" name="Scroll: PK (Low-grade)">
<skill id="9504" toLevel="1" name="Scroll: PK">
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
@@ -34,6 +34,7 @@
<itemConsumeId>36081</itemConsumeId>
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<hitTime>500</hitTime>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
@@ -5,7 +5,7 @@
<itemConsumeId>37097</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
<operateType>A1</operateType>
<reuseDelay>120000</reuseDelay>
<reuseDelay>180000</reuseDelay>
<isDebuff>false</isDebuff>
</skill>
<skill id="9986" toLevel="7" name="Elixir of Mind">
@@ -13,7 +13,7 @@
<itemConsumeId>37098</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
<operateType>A1</operateType>
<reuseDelay>120000</reuseDelay>
<reuseDelay>180000</reuseDelay>
<isDebuff>false</isDebuff>
</skill>
</list>
@@ -26,7 +26,10 @@
<hitTime>1000</hitTime>
<coolTime>1000</coolTime>
<reuseDelay>15000</reuseDelay>
<effectPoint>-2173</effectPoint>
<effectPoint>
<value level="1">-2066</value>
<value level="2">-2099</value>
</effectPoint>
<hitCancelTime>0</hitCancelTime>
<effectRange>1100</effectRange>
<trait>PULL</trait>
@@ -84,7 +87,13 @@
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
<reuseDelay>60000</reuseDelay>
<effectPoint>-828</effectPoint>
<effectPoint>
<value level="1">-828</value>
<value level="2">-848</value>
<value level="3">-868</value>
<value level="4">-888</value>
<value level="5">-908</value>
</effectPoint>
<isDebuff>true</isDebuff>
<trait>PARALYZE</trait>
<conditions>
@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="10539" toLevel="1" name="Throw Dagger">
<!-- Throws a dagger at an enemy with $s1 Power added to P. Atk. Speed -$s3 for $s2 Requires a dagger. Over-hit. -->
<!-- Throws a dagger at an enemy with 396 Power added to P. Atk. Speed -60 for 10 sec. Requires a dagger. Over-hit. -->
<icon>icon.skill10539</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
@@ -16,10 +16,10 @@
<mpConsume>60</mpConsume>
<nextAction>ATTACK</nextAction>
<castRange>800</castRange>
<hitTime>500</hitTime>
<coolTime>100</coolTime>
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
<reuseDelay>30000</reuseDelay>
<effectPoint>-709</effectPoint>
<effectPoint>-707</effectPoint>
<isDebuff>true</isDebuff>
<staticReuse>true</staticReuse>
<targetType>ENEMY</targetType>
@@ -4,42 +4,46 @@
<!-- Brooch radiates bright light. -->
<icon>icon.etc_bm_brooch_lavianrose_i03</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>
</skill>
<skill id="13653" toLevel="1" name="Remove Lv. 3 Brooch">
<!-- Bright light fades. -->
<operateType>A1</operateType>
<effectPoint>1</effectPoint>
</skill>
<skill id="13654" toLevel="1" name="Put on Lv. 2 Brooch">
<!-- Brooch radiates bright light. -->
<icon>icon.etc_bm_brooch_lavianrose_i01</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>
</skill>
<skill id="13655" toLevel="1" name="Remove Lv. 2 Brooch">
<!-- Bright light fades. -->
<operateType>A1</operateType>
<effectPoint>1</effectPoint>
</skill>
<skill id="13656" toLevel="1" name="Lv. 1 Brooch">
<!-- Activates 2 jewel slots. -->
<icon>icon.etc_bm_brooch_lavianrose_i00</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
</skill>
<skill id="13657" toLevel="1" name="Lv. 2 Brooch">
<!-- Activates 3 jewel slots. -->
<icon>icon.etc_bm_brooch_lavianrose_i01</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
</skill>
<skill id="13658" toLevel="1" name="Lv. 3 Brooch">
<!-- Activates 4 jewel slots. -->
<icon>icon.etc_bm_brooch_lavianrose_i03</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
</skill>
<skill id="13661" toLevel="2" name="Lv. 3 Brooch - Additional Effect">
<skill id="13661" toLevel="3" name="Lv. 2 Brooch - Additional Effect">
<!-- Inventory Slot +5. -->
<icon>
<value level="1">icon.etc_bm_brooch_lavianrose_i00</value>
<value level="2">icon.etc_bm_brooch_lavianrose_i01</value>
<value level="3">icon.etc_bm_brooch_lavianrose_i03</value>
</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
</skill>
</list>
@@ -165,9 +165,7 @@
<icon>icon.ensoul_big_m</icon>
<operateType>A2</operateType>
<abnormalTime>1200</abnormalTime>
<castRange>400</castRange>
<effectRange>900</effectRange>
<hitTime>100</hitTime>
<hitCancelTime>0</hitCancelTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>1</magicLvl>
@@ -2,5 +2,17 @@
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="13999" toLevel="2" name="Dark Bolt">
<operateType>A1</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<castRange>600</castRange>
<hitTime>1000</hitTime>
<coolTime>500</coolTime>
<effectPoint>
<value level="1">-300</value>
<value level="2">-400</value>
</effectPoint>
<mpConsume>
<value level="1">72</value>
<value level="2">94</value>
</mpConsume>
</skill>
</list>
@@ -4,6 +4,8 @@
<!-- P. Atk. is greatly increased because of rage. -->
<icon>icon.skill1062</icon>
<operateType>A1</operateType>
<reuseDelay>6000</reuseDelay>
<effectPoint>100</effectPoint>
</skill>
<skill id="14001" toLevel="3" name="Cross Slash">
<icon>icon.skill0003</icon>
@@ -67,22 +69,18 @@
</effect>
</effects>
</skill>
<skill id="14055" toLevel="4" name="Power Shot">
<skill id="14055" toLevel="2" name="Power Shot">
<icon>icon.skill0056</icon>
<operateType>A1</operateType>
<mpConsume>
<value level="1">83</value>
<value level="2">84</value>
<value level="3">84</value>
<value level="4">84</value>
</mpConsume>
<castRange>600</castRange>
<castRange>700</castRange>
<hitTime>3000</hitTime>
<effectPoint>
<value level="1">-347</value>
<value level="2">-349</value>
<value level="3">-350</value>
<value level="4">-350</value>
<value level="1">-150</value>
<value level="2">-200</value>
</effectPoint>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -90,8 +88,6 @@
<magicLvl>
<value level="1">92</value>
<value level="2">93</value>
<value level="3">94</value>
<value level="4">95</value>
</magicLvl>
<reuseDelay>5000</reuseDelay>
<targetType>ENEMY</targetType>
@@ -101,8 +97,6 @@
<power>
<value level="1">12411</value>
<value level="2">12977</value>
<value level="3">13569</value>
<value level="4">7373</value>
</power>
</effect>
</effects>
@@ -4,6 +4,8 @@
<!-- Connects souls and recovers HP. -->
<icon>icon.skill1042</icon>
<operateType>A1</operateType>
<castRange>900</castRange>
<hitTime>600000</hitTime>
</skill>
<skill id="14559" toLevel="1" name="Soul Drain Status">
<!-- HP is being absorbed. -->
@@ -2,7 +2,7 @@
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="14765" toLevel="5" name="Blood Siphon Resistance">
<icon>icon.skillraid</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
</skill>
<skill id="14767" toLevel="1" name="Siege Punch">
<!-- Launches a powerful attack on the target around you -->
@@ -13,7 +13,6 @@
<magicLvl>55</magicLvl>
<affectRange>300</affectRange>
<affectLimit>5-12</affectLimit>
<coolTime>733</coolTime>
<reuseDelay>5000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
@@ -3,7 +3,7 @@
<skill id="14804" toLevel="10" name="Damage Reflect Attack Resistance">
<!-- Slightly increases Resistance to damage reflect attack. -->
<icon>icon.skill0350</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
</skill>
<skill id="14826" toLevel="9" name="Intense Slash">
<!-- Deals physical damage to the target using intense spirit. Power $s1. -->
@@ -98,7 +98,7 @@
</effect>
</effects>
</skill>
<skill id="14832" toLevel="9" name="Platonic Blizzard">
<skill id="14832" toLevel="9" name="Platonic Tempest">
<!-- Inflicts magical damage on nearby enemies with $s1 Power added to M. Atk. by fully concentrating on holy magic. -->
<icon>icon.skill_transform_s_attack</icon>
<operateType>A1</operateType>
@@ -497,14 +497,17 @@
</effect>
</effects>
</skill>
<skill id="15235" toLevel="1" name="Wind of Darkness">
<skill id="15235" toLevel="2" name="Wind of Darkness">
<!-- Creates a powerful wind around a character, throwing back enemies. -->
<icon>icon.skill4107</icon>
<operateType>A2</operateType>
<mpConsume>10</mpConsume>
<hitTime>1000</hitTime>
<coolTime>3000</coolTime>
<effectPoint>-1</effectPoint>
<effectPoint>
<value level="1">-200</value>
<value level="2">-250</value>
</effectPoint>
<abnormalType>KNOCKDOWN</abnormalType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -533,13 +536,16 @@
</effect>
</effects>
</skill>
<skill id="15236" toLevel="1" name="Dark Thrust">
<skill id="15236" toLevel="2" name="Dark Thrust">
<!-- Launches a powerful attack on the target. -->
<icon>icon.skill0003</icon>
<operateType>A1</operateType>
<mpConsume>10</mpConsume>
<castRange>100</castRange>
<effectPoint>-2</effectPoint>
<effectPoint>
<value level="1">-200</value>
<value level="2">-250</value>
</effectPoint>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>400</effectRange>
@@ -553,17 +559,22 @@
</effect>
</effects>
</skill>
<skill id="15237" toLevel="1" name="Dark Buster">
<skill id="15237" toLevel="2" name="Dark Buster">
<operateType>A1</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<coolTime>800</coolTime>
<reuseDelay>3000</reuseDelay>
<mpConsume>10</mpConsume>
<castRange>100</castRange>
<effectPoint>-2</effectPoint>
<effectPoint>
<value level="1">-300</value>
<value level="2">-400</value>
</effectPoint>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>400</effectRange>
<magicLvl>96</magicLvl>
<affectRange>200</affectRange>
<hitTime>3000</hitTime>
<hitTime>2000</hitTime>
<targetType>TARGET</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@@ -393,7 +393,7 @@
<effectPoint>-687</effectPoint>
<isDebuff>true</isDebuff>
</skill>
<skill id="15544" toLevel="2" name="Rush Attack">
<skill id="15544" toLevel="1" name="Rush Attack">
<!-- Powerful rush attack on enemy. -->
<operateType>A2</operateType>
<mpConsume>10</mpConsume>
@@ -71,7 +71,6 @@
<effectPoint>-100</effectPoint>
<coolTime>500</coolTime>
<nextAction>ATTACK</nextAction>
<reuseDelay>6000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@@ -107,7 +106,6 @@
<effectPoint>-100</effectPoint>
<coolTime>500</coolTime>
<affectRange>300</affectRange>
<reuseDelay>30000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@@ -133,7 +131,6 @@
<effectPoint>-100</effectPoint>
<coolTime>500</coolTime>
<affectRange>800</affectRange>
<reuseDelay>30000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@@ -469,147 +466,295 @@
<!-- Max HP +20%. -->
<icon>icon.skill1045</icon>
<operateType>A1</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
</skill>
<skill id="15667" toLevel="5" name="P. Atk. Increase 1">
<!-- P. Atk. +10%. -->
<icon>icon.skill1068</icon>
<operateType>A1</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
</skill>
<skill id="15668" toLevel="5" name="M. Atk Increase 1">
<!-- M. Atk. +10%. -->
<icon>icon.skill1059</icon>
<operateType>A1</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
</skill>
<skill id="15669" toLevel="5" name="P. Def. Increase 1">
<!-- P. Def. +20%. -->
<icon>icon.skill1040</icon>
<operateType>A1</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
</skill>
<skill id="15670" toLevel="5" name="P. Def. Increase 1">
<!-- M. Def. +20%. -->
<icon>icon.skill1010</icon>
<operateType>A1</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
</skill>
<skill id="15671" toLevel="5" name="Atk. Spd. Increase 1">
<!-- Atk. Spd. +10%. -->
<icon>icon.skill1086</icon>
<operateType>A1</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
</skill>
<skill id="15672" toLevel="5" name="Physical Attack Resistance 1">
<!-- P. Atk. Resistance +10 -->
<icon>icon.skill1086</icon>
<operateType>A1</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
</skill>
<skill id="15673" toLevel="5" name="Terminal State">
<!-- For 5 sec., HP doesn t drop below 1. Stuns the target. -->
<!-- For 5 sec., HP doesn't drop below 1. Stuns the target. -->
<icon>icon.skill1608</icon>
<operateType>A1</operateType>
<hitTime>1000</hitTime>
<effectPoint>2</effectPoint>
<mpConsume>38</mpConsume>
</skill>
<skill id="15674" toLevel="1" name="Mass Shackling">
<!-- Provokes nearby enemies and inflicts Hold for $s1. -->
<!-- Provokes nearby enemies and inflicts Hold for 10 sec. -->
<icon>icon.skill0404</icon>
<operateType>A1</operateType>
<isDebuff>true</isDebuff>
<hitTime>2000</hitTime>
<coolTime>470</coolTime>
<reuseDelay>30000</reuseDelay>
<effectPoint>-1098</effectPoint>
<mpConsume>40</mpConsume>
</skill>
<skill id="15675" toLevel="1" name="Tribunal">
<!-- Inflicts physical damage on the enemy with $s1 Power added to P. Atk. and enemy's Critical Rate -$s3 for $s2. Requires a sword or blunt weapon to be equipped. Over-hit. -->
<!-- Inflicts physical damage on the enemy with 1010 Power added to P. Atk. and enemy's Critical Rate -20% for 30 sec. Requires a sword or blunt weapon to be equipped. Over-hit. -->
<icon>icon.skill0400</icon>
<operateType>A1</operateType>
<isDebuff>true</isDebuff>
<castRange>40</castRange>
<hitTime>1300</hitTime>
<coolTime>700</coolTime>
<reuseDelay>4000</reuseDelay>
<effectPoint>-911</effectPoint>
<mpConsume>52</mpConsume>
<effects>
<effect name="PhysicalAttack">
<power>1010</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="15676" toLevel="1" name="Shield Stun">
<!-- Makes an attack with a shield, stunning the target for $s1. Requires a shield. -->
<!-- Makes an attack with a shield, stunning the target for 9 sec. Requires a shield. -->
<icon>icon.skill0092</icon>
<operateType>A1</operateType>
<isDebuff>true</isDebuff>
<castRange>40</castRange>
<hitTime>1200</hitTime>
<coolTime>300</coolTime>
<reuseDelay>3000</reuseDelay>
<effectPoint>-377</effectPoint>
<mpConsume>10</mpConsume>
<conditions>
<condition name="EquipShield" />
</conditions>
</skill>
<skill id="15677" toLevel="1" name="Bloody Attack">
<operateType>A1</operateType>
<effectPoint>1</effectPoint>
</skill>
<skill id="15678" toLevel="1" name="Sayha's Blessing">
<operateType>A1</operateType>
<castRange>900</castRange>
</skill>
<skill id="15679" toLevel="1" name="Dandy's Precise Swing">
<!-- Throws back the target and inflicts heavy physical damage. -->
<icon>icon.skill0003</icon>
<operateType>A1</operateType>
<castRange>200</castRange>
<hitTime>3000</hitTime>
<effectPoint>-250</effectPoint>
<mpConsume>1</mpConsume>
</skill>
<skill id="15680" toLevel="1" name="Roa's Hi-tech Attack">
<!-- Inflicts great damage by magic, for 5 sec. Speed, Atk. Spd., Casting Spd. -50%. -->
<icon>icon.skill4107</icon>
<operateType>A1</operateType>
<castRange>400</castRange>
<hitTime>3000</hitTime>
<coolTime>500</coolTime>
<reuseDelay>10000</reuseDelay>
<effectPoint>-200</effectPoint>
<mpConsume>1</mpConsume>
</skill>
<skill id="15681" toLevel="2" name="Arena Administrator's Location">
<icon>icon.skill1045</icon>
<operateType>A1</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
</skill>
<skill id="15682" toLevel="3" name="Orc Thunder">
<!-- Pulls the target into your reach. -->
<icon>icon.skill10015</icon>
<operateType>A1</operateType>
<isDebuff>true</isDebuff>
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
<reuseDelay>3000</reuseDelay>
<effectPoint>-150</effectPoint>
<mpConsume>
<value level="1">50</value>
<value level="2">65</value>
<value level="3">80</value>
</mpConsume>
</skill>
<skill id="15683" toLevel="3" name="Front Drain">
<!-- Inflicts heavy physical damage on enemies in fron of your character. -->
<operateType>A1</operateType>
<castRange>40</castRange>
<hitTime>2000</hitTime>
<reuseDelay>2000</reuseDelay>
<effectPoint>
<value level="1">-273</value>
<value level="2">-405</value>
<value level="3">-568</value>
</effectPoint>
<mpConsume>
<value level="1">25</value>
<value level="2">40</value>
<value level="3">56</value>
</mpConsume>
</skill>
<skill id="15684" toLevel="3" name="Arena Administrator's Recovery">
<!-- Restores HP/ MP by 30%. -->
<operateType>A1</operateType>
<castRange>900</castRange>
<hitTime>1000</hitTime>
<reuseDelay>1000</reuseDelay>
</skill>
<skill id="15685" toLevel="3" name="Heal">
<!-- Restores 10% of target's HP. -->
<operateType>A1</operateType>
<castRange>400</castRange>
<hitTime>2000</hitTime>
<reuseDelay>2000</reuseDelay>
<effectPoint>100</effectPoint>
</skill>
<skill id="15686" toLevel="3" name="Multi-healing">
<!-- Restores 10% of allies' HP. -->
<operateType>A1</operateType>
<hitTime>3000</hitTime>
<reuseDelay>2500</reuseDelay>
<effectPoint>100</effectPoint>
</skill>
<skill id="15687" toLevel="1" name="Promise of Vengeance">
<!-- Wrath caused by the death of an ally. Restores 50% of HP/ MP. P. Atk. and M. Atk., Speed, Casting Spd. +30% for 5 min. -->
<icon>icon.skill1346</icon>
<operateType>A1</operateType>
<effectPoint>100</effectPoint>
<mpConsume>10</mpConsume>
</skill>
<skill id="15688" toLevel="1" name="Chain Snake">
<!-- Pulls the targets to your character. -->
<icon>icon.skill10015</icon>
<operateType>A1</operateType>
<isDebuff>true</isDebuff>
<castRange>900</castRange>
<hitTime>1000</hitTime>
<coolTime>500</coolTime>
<reuseDelay>30000</reuseDelay>
<effectPoint>-200</effectPoint>
<mpConsume>10</mpConsume>
</skill>
<skill id="15689" toLevel="1" name="Mass Chain Snake">
<!-- Pulls nearby enemies to your character. -->
<icon>icon.skill10016</icon>
<operateType>A1</operateType>
<isDebuff>true</isDebuff>
<castRange>900</castRange>
<hitTime>1000</hitTime>
<coolTime>500</coolTime>
<reuseDelay>60000</reuseDelay>
<effectPoint>-200</effectPoint>
<mpConsume>10</mpConsume>
</skill>
<skill id="15690" toLevel="2" name="Fearsome Defensive Strike">
<operateType>A1</operateType>
<castRange>40</castRange>
<hitTime>1000</hitTime>
<coolTime>500</coolTime>
<reuseDelay>10000</reuseDelay>
<effectPoint>-100</effectPoint>
<mpConsume>10</mpConsume>
</skill>
<skill id="15691" toLevel="1" name="Defense Break">
<!-- Inflicts heavy physical damage on enemies in fron of your character. -->
<operateType>A1</operateType>
<castRange>40</castRange>
<hitTime>2000</hitTime>
<coolTime>500</coolTime>
<reuseDelay>40000</reuseDelay>
<effectPoint>-273</effectPoint>
<mpConsume>10</mpConsume>
</skill>
<skill id="15692" toLevel="1" name="Smashing Attack">
<!-- Inflicts heavy physical damage on enemies surrounding your character. -->
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>500</coolTime>
<reuseDelay>40000</reuseDelay>
<effectPoint>-273</effectPoint>
<mpConsume>10</mpConsume>
</skill>
<skill id="15693" toLevel="1" name="Giant Bombardier">
<!-- Knocks Down enemies in the working range. -->
<icon>icon.skill10262</icon>
<operateType>A1</operateType>
<isDebuff>true</isDebuff>
<hitTime>1500</hitTime>
<coolTime>1000</coolTime>
<reuseDelay>60000</reuseDelay>
<effectPoint>-200</effectPoint>
<mpConsume>10</mpConsume>
</skill>
<skill id="15694" toLevel="1" name="Mighty Giant Bombardier">
<!-- Stuns enemies in the working range. -->
<icon>icon.skill10265</icon>
<operateType>A1</operateType>
<isDebuff>true</isDebuff>
<hitTime>1500</hitTime>
<coolTime>1000</coolTime>
<reuseDelay>30000</reuseDelay>
<effectPoint>-200</effectPoint>
<mpConsume>10</mpConsume>
</skill>
<skill id="15695" toLevel="15" name="(Hex)">
<!-- Enemy's P. Def. -$s2 for $s1. -->
<icon>icon.skill0122</icon>
<operateType>A1</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<isDebuff>true</isDebuff>
<castRange>600</castRange>
<hitTime>1200</hitTime>
<reuseDelay>2000</reuseDelay>
<mpConsume>35</mpConsume>
</skill>
<skill id="15696" toLevel="1" name="Thunder Stun">
<!-- Stunned and unable to move momentarily. -->
<icon>icon.skill0100</icon>
<operateType>A1</operateType>
<isDebuff>true</isDebuff>
<hitTime>1000</hitTime>
<coolTime>800</coolTime>
<reuseDelay>6000</reuseDelay>
<effectPoint>-100</effectPoint>
<mpConsume>26</mpConsume>
</skill>
<skill id="15697" toLevel="1" name="Giant Bombardier">
<skill id="15697" toLevel="2" name="Giant Bombardier">
<!-- Knocks Down enemies in the working range. -->
<icon>icon.skill10262</icon>
<operateType>A1</operateType>
<isDebuff>true</isDebuff>
<hitTime>1500</hitTime>
<coolTime>1000</coolTime>
<reuseDelay>5000</reuseDelay>
<effectPoint>-200</effectPoint>
<mpConsume>10</mpConsume>
</skill>
</list>
@@ -48,7 +48,14 @@
<castRange>40</castRange>
<hitTime>2000</hitTime>
<coolTime>1000</coolTime>
<effectPoint>-150</effectPoint>
<effectPoint>
<value level="1">-150</value>
<value level="2">-200</value>
<value level="3">-150</value>
<value level="4">-150</value>
<value level="5">-150</value>
<value level="6">-150</value>
</effectPoint>
<reuseDelay>5000</reuseDelay>
</skill>
<skill id="16104" toLevel="7" name="Fatal Strike">
@@ -68,22 +75,22 @@
<effectPoint>-100</effectPoint>
<reuseDelay>5000</reuseDelay>
</skill>
<skill id="16106" toLevel="5" name="Orc Thunder">
<skill id="16106" toLevel="2" name="Orc Thunder">
<!-- Pulls the target into your reach. -->
<icon>icon.skill10015</icon>
<operateType>A2</operateType>
<mpConsume>
<value level="1">50</value>
<value level="2">65</value>
<value level="3">80</value>
<value level="4">95</value>
<value level="5">110</value>
</mpConsume>
<castRange>600</castRange>
<hitTime>2000</hitTime>
<coolTime>1000</coolTime>
<reuseDelay>3000</reuseDelay>
<effectPoint>-150</effectPoint>
<effectPoint>
<value level="1">-150</value>
<value level="2">-200</value>
</effectPoint>
<isDebuff>true</isDebuff>
</skill>
<skill id="16107" toLevel="3" name="Fatal Blow">
@@ -110,7 +117,15 @@
</hitTime>
<coolTime>800</coolTime>
<reuseDelay>3000</reuseDelay>
<effectPoint>-700</effectPoint>
<effectPoint>
<value level="1">-300</value>
<value level="2">-400</value>
<value level="3">-700</value>
<value level="4">-700</value>
<value level="5">-700</value>
<value level="6">-700</value>
<value level="7">-700</value>
</effectPoint>
<isMagic>
<value level="1">1</value>
<value level="2">1</value>
@@ -178,12 +193,12 @@
<effectPoint>-100</effectPoint>
<isDebuff>true</isDebuff>
</skill>
<skill id="16114" toLevel="1" name="Curse of the Dead">
<skill id="16114" toLevel="5" name="Curse of the Dead">
<!-- Cuts target and party members' HP by 50%. -->
<operateType>A1</operateType>
<mpConsume>59</mpConsume>
<castRange>1300</castRange>
<hitTime>300</hitTime>
<hitTime>1000</hitTime>
<effectPoint>-10000</effectPoint>
<isMagic>1</isMagic>
</skill>
@@ -413,7 +428,7 @@
<isMagic>1</isMagic>
</skill>
<skill id="16136" toLevel="1" name="Reward x 2">
<!-- Hero's powers give you x 2 the rewards. Disappears upon death or expiration. -->
<!-- Hero's powers give you x 2 the rewards. Disappears upon death or expiration. -->
<icon>icon.etc_deco_star_i00</icon>
<operateType>A2</operateType>
<hitTime>1000</hitTime>
@@ -422,7 +437,7 @@
<isMagic>1</isMagic>
</skill>
<skill id="16137" toLevel="1" name="Reward x 4">
<!-- Hero's powers give you x 4 the rewards. Disappears upon death or expiration. -->
<!-- Hero's powers give you x 4 the rewards. Disappears upon death or expiration. -->
<icon>icon.etc_deco_star_i00</icon>
<operateType>A2</operateType>
<hitTime>1000</hitTime>
@@ -431,7 +446,7 @@
<isMagic>1</isMagic>
</skill>
<skill id="16138" toLevel="1" name="Reward x 8">
<!-- Hero's powers give you x 8 the rewards. Disappears upon death or expiration. -->
<!-- Hero's powers give you x 8 the rewards. Disappears upon death or expiration. -->
<icon>icon.etc_deco_star_i00</icon>
<operateType>A2</operateType>
<hitTime>1000</hitTime>
@@ -440,7 +455,7 @@
<isMagic>1</isMagic>
</skill>
<skill id="16139" toLevel="1" name="Reward x 16">
<!-- Hero's powers give you x 16 the rewards. Disappears upon death or expiration. -->
<!-- Hero's powers give you x 16 the rewards. Disappears upon death or expiration. -->
<icon>icon.etc_deco_star_i00</icon>
<operateType>A2</operateType>
<hitTime>1000</hitTime>
@@ -449,7 +464,7 @@
<isMagic>1</isMagic>
</skill>
<skill id="16140" toLevel="1" name="Reward x 32">
<!-- Hero's powers give you x 32 the rewards. Disappears upon death or expiration. -->
<!-- Hero's powers give you x 32 the rewards. Disappears upon death or expiration. -->
<icon>icon.etc_deco_star_i00</icon>
<operateType>A2</operateType>
<hitTime>1000</hitTime>
@@ -552,6 +567,7 @@
<!-- HP cut due to deadly Poison. $s1 power. -->
<icon>icon.skill4035</icon>
<operateType>A2</operateType>
<coolTime>500</coolTime>
<mpConsume>
<value level="1">80</value>
<value level="2">88</value>
@@ -645,7 +661,7 @@
<effectPoint>-1000</effectPoint>
<isMagic>1</isMagic>
</skill>
<skill id="16156" toLevel="8" name="Mass Slow">
<skill id="16156" toLevel="7" name="Mass Slow">
<!-- Decreases Atk. Spd. and Speed. -->
<icon>icon.skill1206</icon>
<operateType>A2</operateType>
@@ -671,7 +687,7 @@
</mpConsume>
<castRange>40</castRange>
<hitTime>1000</hitTime>
<coolTime>800</coolTime>
<coolTime>500</coolTime>
<reuseDelay>3000</reuseDelay>
<isMagic>1</isMagic>
<effectPoint>-100</effectPoint>
@@ -19,7 +19,7 @@
<effectPoint>100</effectPoint>
<isMagic>1</isMagic>
</skill>
<skill id="16202" toLevel="5" name="Fatal Strike">
<skill id="16202" toLevel="4" name="Fatal Strike">
<operateType>A1</operateType>
<mpConsume>1</mpConsume>
<castRange>40</castRange>
@@ -45,12 +45,17 @@
<effectPoint>-100</effectPoint>
<reuseDelay>5000</reuseDelay>
</skill>
<skill id="16205" toLevel="5" name="Burst Shot">
<skill id="16205" toLevel="4" name="Burst Shot">
<operateType>A1</operateType>
<mpConsume>1</mpConsume>
<castRange>900</castRange>
<castRange>500</castRange>
<hitTime>2000</hitTime>
<effectPoint>-100</effectPoint>
<effectPoint>
<value level="1">-150</value>
<value level="2">-200</value>
<value level="3">-100</value>
<value level="4">-100</value>
</effectPoint>
<coolTime>1000</coolTime>
</skill>
<skill id="16206" toLevel="4" name="Divine Spike">
@@ -70,12 +75,12 @@
<skill id="16207" toLevel="4" name="Dark Spike">
<operateType>A1</operateType>
<mpConsume>1</mpConsume>
<castRange>900</castRange>
<castRange>600</castRange>
<hitTime>1000</hitTime>
<coolTime>500</coolTime>
<effectPoint>
<value level="1">-100</value>
<value level="2">-105</value>
<value level="1">-150</value>
<value level="2">-200</value>
<value level="3">-110</value>
<value level="4">-115</value>
</effectPoint>
@@ -109,7 +114,7 @@
</effectPoint>
<isMagic>1</isMagic>
</skill>
<skill id="16210" toLevel="5" name="Wind Spike">
<skill id="16210" toLevel="4" name="Wind Spike">
<operateType>A1</operateType>
<mpConsume>1</mpConsume>
<castRange>900</castRange>
@@ -120,7 +125,6 @@
<value level="2">-105</value>
<value level="3">-110</value>
<value level="4">-115</value>
<value level="5">-115</value>
</effectPoint>
<isMagic>1</isMagic>
</skill>
@@ -153,7 +157,12 @@
<hitTime>2000</hitTime>
<coolTime>800</coolTime>
<reuseDelay>3000</reuseDelay>
<effectPoint>-700</effectPoint>
<effectPoint>
<value level="1">-300</value>
<value level="2">-400</value>
<value level="3">-700</value>
<value level="4">-700</value>
</effectPoint>
<isMagic>1</isMagic>
</skill>
<skill id="16214" toLevel="4" name="Fire Buster">
@@ -174,7 +183,7 @@
<effectPoint>-700</effectPoint>
<isMagic>1</isMagic>
</skill>
<skill id="16216" toLevel="5" name="Wind Buster">
<skill id="16216" toLevel="4" name="Wind Buster">
<operateType>A1</operateType>
<mpConsume>1</mpConsume>
<hitTime>2000</hitTime>
@@ -232,7 +241,7 @@
<effectPoint>-700</effectPoint>
<isMagic>1</isMagic>
</skill>
<skill id="16222" toLevel="5" name="Wind Blast">
<skill id="16222" toLevel="4" name="Wind Blast">
<operateType>A1</operateType>
<mpConsume>1</mpConsume>
<castRange>900</castRange>
@@ -242,7 +251,7 @@
<effectPoint>-700</effectPoint>
<isMagic>1</isMagic>
</skill>
<skill id="16223" toLevel="5" name="Earth Blast">
<skill id="16223" toLevel="4" name="Earth Blast">
<operateType>A1</operateType>
<mpConsume>1</mpConsume>
<castRange>900</castRange>
@@ -295,7 +304,7 @@
<effectPoint>83</effectPoint>
<isMagic>1</isMagic>
</skill>
<skill id="16228" toLevel="5" name="Wide Stun">
<skill id="16228" toLevel="4" name="Wide Stun">
<!-- Attacks nearby enemies and stuns them for $s1. -->
<icon>icon.skill10265</icon>
<operateType>A2</operateType>
@@ -335,7 +344,7 @@
<abnormalTime>10</abnormalTime>
<isDebuff>true</isDebuff>
</skill>
<skill id="16231" toLevel="5" name="Mass Airbind">
<skill id="16231" toLevel="4" name="Mass Airbind">
<!-- Throws nearby enemies into the air and binds them for $s1. -->
<icon>icon.skill11052</icon>
<operateType>A2</operateType>
@@ -349,7 +358,7 @@
<abnormalTime>10</abnormalTime>
<isDebuff>true</isDebuff>
</skill>
<skill id="16233" toLevel="5" name="Mass Fear">
<skill id="16233" toLevel="4" name="Mass Fear">
<!-- Afflicted with Fear and moving against own will momentarily. -->
<icon>icon.skill1092</icon>
<operateType>A2</operateType>
@@ -213,5 +213,7 @@
<!-- The GM is always with you. XP and SP +100% for 1 hr. Cannot be stacked with Toy Knight's Home Run Ball -->
<icon>icon.skill0919</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>
<castRange>1200</castRange>
</skill>
</list>
@@ -4,11 +4,18 @@
<!-- Lights up a Bundle of Magical Firewood. -->
<icon>icon.skill0094</icon>
<operateType>A1</operateType>
<isMagic>6</isMagic>
<hitTime>5000</hitTime>
<reuseDelay>10000</reuseDelay>
</skill>
<skill id="16995" toLevel="1" name="Paralysis">
<!-- Paralyzes the character, preventing them from putting out a burning Bundle of Magical Firewood. -->
<icon>icon.skill1170</icon>
<operateType>A1</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<isDebuff>true</isDebuff>
<castRange>700</castRange>
<effectPoint>1</effectPoint>
</skill>
<skill id="16996" toLevel="1" name="Blowing up Magical Flame">
<!-- Makes the Bundle of Magical Firewood burn brighter. -->
@@ -18,10 +25,14 @@
<skill id="16997" toLevel="1" name="Magical Firewood Jump">
<!-- Enables the character to jump over a Bundle of Magical Firewood. -->
<operateType>A1</operateType>
<effectPoint>2</effectPoint>
</skill>
<skill id="16998" toLevel="1" name="Lighting up Magical Flame">
<!-- Lights up a Big Bundle of Magical Firewood. -->
<icon>icon.skill0094</icon>
<operateType>A1</operateType>
<isMagic>6</isMagic>
<hitTime>5000</hitTime>
<reuseDelay>10000</reuseDelay>
</skill>
</list>
@@ -99,7 +99,7 @@
<operateType>A1</operateType>
</skill>
<skill id="17154" toLevel="1" name="Love Potion">
<!-- Your body is filled with mysterious sweet energy. Your soul stands still, but your heart is beating like a hammer. For 2 min., P. Atk./ M. Atk. +15%, P. Def./ M. Def. +15%. Equipped weapon changes shape. The effect disappears upon logout. -->
<!-- Your body is filled with mysterious sweet energy. Your soul stands still, but your heart is beating like a hammer. For 2 min., P. Atk./ M. Atk. +15%, P. Def./ M. Def. +15%. Equipped weapon changes shape. The effect disappears upon logout. -->
<icon>icon.etc_whiteday_herb</icon>
<abnormalLvl>2</abnormalLvl>
<abnormalLvl>5</abnormalLvl>
@@ -137,7 +137,7 @@
<icon>icon.skill0810</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<operateType>A1</operateType>
<reuseDelay>180000</reuseDelay> <!-- 3 minutes -->
<reuseDelay>180000</reuseDelay>
<effectPoint>1</effectPoint>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@@ -61,15 +61,13 @@
<operateType>A1</operateType>
<effectPoint>1</effectPoint>
</skill>
<skill id="17686" toLevel="4" name="Uldie's Effect">
<skill id="17686" toLevel="2" name="Uldie's Energy">
<!-- Buff from Uldie. For 2 hr., acquired XP/ SP +$s1, P. Atk./ M. Atk. +$s2, Atk. Spd./ Casting Spd. +$s3. A chance to receive an Elite Gift from the Captain of Lara's Team when removing the Buff. <Warning> You cannot receive the gift if your character dies when receiving or if there is no empty slot in your Inventory. -->
<icon>BranchSys.icon.br_sevenlove_girlpresent_i00</icon>
<operateType>A2</operateType>
<castRange>
<value level="1">900</value>
<value level="2">-1</value>
<value level="3">-1</value>
<value level="4">-1</value>
</castRange>
<effectPoint>1</effectPoint>
<isMagic>4</isMagic>
@@ -83,7 +81,7 @@
<operateType>A1</operateType>
<hitTime>1000</hitTime>
<coolTime>500</coolTime>
<reuseDelay>10000</reuseDelay>
<reuseDelay>5000</reuseDelay>
</skill>
<skill id="17696" toLevel="1" name="Summon Large Squash">
<!-- Skill for summoning a Pumpkin for an anniversary. -->
@@ -91,6 +89,6 @@
<operateType>A1</operateType>
<hitTime>1000</hitTime>
<coolTime>500</coolTime>
<reuseDelay>10000</reuseDelay>
<reuseDelay>5000</reuseDelay>
</skill>
</list>
@@ -4,25 +4,30 @@
<!-- Interrupts target's skill casting. In PvP, ignores CP and inflicts a fixed damage of $s1. -->
<icon>icon.etc_bm_jewel_topaz_i00</icon>
<operateType>A1</operateType>
<castRange>600</castRange>
<hitTime>1000</hitTime>
<coolTime>500</coolTime>
<reuseDelay>30000</reuseDelay>
<effectPoint>-1000</effectPoint>
</skill>
<skill id="17706" toLevel="5" name="Vital Stone">
<!-- Sayha Grace XP/ SP +$s1, while hunting. -->
<icon>icon.etc_bm_jewel_vital</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
</skill>
<skill id="17707" toLevel="5" name="Jade">
<!-- Atk. Spd./ Casting Spd. +$s1. -->
<icon>icon.etc_bm_jewel_jade_i00</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
</skill>
<skill id="17708" toLevel="5" name="Diamond">
<!-- P. Def. +$s1, when equipped. -->
<icon>icon.etc_bm_jewel_diamond_i00</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
</skill>
<skill id="17709" toLevel="5" name="Pearl">
<!-- M. Def. +$s1. -->
<icon>icon.etc_bm_jewel_pearl_i00</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
</skill>
</list>
@@ -43,10 +43,11 @@
<skill id="17823" toLevel="5" name="Aquamarine">
<!-- $s1 chance of recovering $s2 MP. -->
<icon>icon.etc_bm_jewel_aquamarine_i00</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
</skill>
<skill id="17824" toLevel="5" name="Aquamarine - Mana Drain">
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
</skill>
<skill id="17888" toLevel="2" name="Ruby">
<!-- Damage from Beast Soulshot +$s1. -->
@@ -68,5 +69,7 @@
<skill id="17896" toLevel="1" name="Orc Recovery Ban">
<!-- No HP recovery. -->
<operateType>P</operateType>
<hitTime>2000</hitTime>
<reuseDelay>8000</reuseDelay>
</skill>
</list>
@@ -28,6 +28,6 @@
<value level="23">icon.etc_all_stat_talisman_i02</value>
<value level="24">icon.etc_all_stat_talisman_i02</value>
</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
</skill>
</list>
@@ -59,10 +59,9 @@
<skill id="18472" toLevel="6" name="Lucky number 1">
<operateType>A1</operateType>
</skill>
<skill id="18475" toLevel="2" name="11th Anniversary Coin">
<skill id="18475" toLevel="1" name="11th Anniversary Coin">
<icon>icon.ev_buff_11th</icon>
<operateType>A2</operateType>
<castRange>900</castRange>
<effectPoint>1</effectPoint>
<isMagic>4</isMagic>
</skill>
@@ -2,53 +2,61 @@
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="18564" toLevel="1" name="Shiny Jewelry Box">
<operateType>A1</operateType>
<hitTime>500</hitTime>
<coolTime>500</coolTime>
<reuseDelay>1000</reuseDelay>
</skill>
<skill id="18566" toLevel="5" name="Garnet">
<!-- Stun/ Pulling/ Silence/ Petrification/ Fear Resistance +$s1. -->
<icon>icon.etc_bm_jewel_garnet</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
</skill>
<skill id="18567" toLevel="2" name="Garnet - Special Ability">
<!-- Becomes invincible from debuffs for 5 sec. -->
<icon>icon.etc_bm_jewel_garnet</icon>
<operateType>A1</operateType>
<reuseDelay>300000</reuseDelay>
<effectPoint>1</effectPoint>
</skill>
<skill id="18571" toLevel="1" name="Hero's Basics - I">
<!-- Acquired XP/ SP +3%. -->
<icon>icon.skill18571</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
</skill>
<skill id="18572" toLevel="1" name="Hero's Basics - II">
<!-- Acquired XP/ SP +7%. -->
<icon>icon.skill18572</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
</skill>
<skill id="18573" toLevel="1" name="Hero's Basics - III">
<!-- XP/ SP +3%. XP -20% if your character dies. -->
<icon>icon.skill18573</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
</skill>
<skill id="18575" toLevel="1" name="Call to Hunt - I">
<!-- Max HP/ MP/ CP +200, M./ P. Atk. +5%, M./ P. Atk. +5%. -->
<icon>icon.skill18575</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
</skill>
<skill id="18576" toLevel="1" name="Call to Hunt - II">
<!-- P. Critical Damage +45, M. Critical +30, P. Critical Rate/ M. Critical Rate +10. -->
<icon>icon.skill18576</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
</skill>
<skill id="18577" toLevel="1" name="Call to Battle">
<!-- Damage in PvP -5%, Debuff Resistance +10%. -->
<icon>icon.skill18577</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
</skill>
<skill id="18578" toLevel="1" name="Song Contest">
<!-- World Chat Points +20. -->
<icon>icon.skill18578</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
</skill>
<skill id="18588" toLevel="1" name="Fortune Brooch">
<operateType>A1</operateType>
<hitTime>500</hitTime>
<coolTime>500</coolTime>
<reuseDelay>1000</reuseDelay>
</skill>
</list>
@@ -1,8 +1,9 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="18672" toLevel="1" name="Christmas Party Herb">
<!-- Christmas Party Herb. For $s1, acquired XP/ SP +$s2, P./ M. Atk. +$s3, P./ M. Def. +$s4, Atk. Spd./ Casting Spd. +$s5, Speed +$s6, Sayha's Speed -$s7. Appearance changes to that of Santa Claus. Disappears after restart. -->
<skill id="18672" toLevel="1" name="Christmas Party Herb. For $s1 XP and SP received through hunting +$s2, P. / M. Atk. +$s3, P. / M. Def. +$s4, Atk. Spd. / Casting Spd. +$s5, Speed +$s6, Sayha's Speed -$s7. Appearance changes to that of Santa Claus. Disappears after restart.">
<!-- Christmas Party Herb. For 2 min., acquired XP/ SP +10%, P./ M. Atk. +15%, P./ M. Def. +15%, Atk. Spd./ Casting Spd. +10%, Speed +10, Sayha's Speed -30%. Appearance changes to that of Santa Claus. Disappears after restart. -->
<icon>BranchSys.icon.br_xmas_present_fun_i00</icon>
<operateType>A1</operateType>
<effectPoint>100</effectPoint>
</skill>
</list>
@@ -4,10 +4,14 @@
<!-- Acquired XP/ SP +50% for 1 hr. -->
<icon>BranchSys2.icon.g_giant_gem</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>
<effectPoint>1</effectPoint>
</skill>
<skill id="18712" toLevel="1" name="Blessing of the Dawn">
<!-- Acquired XP/ SP +50% for 1 hr. -->
<icon>BranchSys2.icon.g_twilight_gem</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>
<effectPoint>1</effectPoint>
</skill>
</list>
@@ -4,29 +4,51 @@
<!-- Causes a gentle breeze, caressing your face. Only applies damage to the Magic Woodpile and the Large Magic Woodpile. -->
<icon>icon.ev_magic_flame_game_wind1</icon>
<operateType>A1</operateType>
<castRange>40</castRange>
<hitTime>1000</hitTime>
<coolTime>500</coolTime>
<reuseDelay>2000</reuseDelay>
<effectPoint>-1000</effectPoint>
</skill>
<skill id="18805" toLevel="1" name="Gust">
<!-- Calls forth a powerful wind that makes you stagger. The wind makes you unable to control your body for 3 sec. Only applies damage to the Magic Woodpile and the Large Magic Woodpile. -->
<icon>icon.ev_magic_flame_game_wind2</icon>
<operateType>A1</operateType>
<castRange>40</castRange>
<hitTime>1000</hitTime>
<coolTime>500</coolTime>
<reuseDelay>12000</reuseDelay>
<effectPoint>-1000</effectPoint>
</skill>
<skill id="18806" toLevel="1" name="Magic Woodpile">
<operateType>A1</operateType>
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
<reuseDelay>10000</reuseDelay>
<effectPoint>1</effectPoint>
</skill>
<skill id="18807" toLevel="1" name="Large Magic Woodpile">
<operateType>A1</operateType>
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
<reuseDelay>10000</reuseDelay>
<effectPoint>1</effectPoint>
</skill>
<skill id="18808" toLevel="1" name="Flame Games">
<!-- 1st Flame Games skill after a successful raid. -->
<operateType>A1</operateType>
<effectPoint>1</effectPoint>
</skill>
<skill id="18809" toLevel="1" name="Magic Flame Festival">
<!-- 2nd Magic Flame Festival skill after a successful raid. -->
<operateType>A1</operateType>
<effectPoint>1</effectPoint>
</skill>
<skill id="18816" toLevel="1" name="Gust - Dance">
<!-- The gust makes you dance a cheerful dance. -->
<icon>icon.ev_magic_flame_game_wind3</icon>
<operateType>A1</operateType>
<isDebuff>true</isDebuff>
<effectPoint>1</effectPoint>
</skill>
</list>
@@ -97,6 +97,7 @@
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>85</magicLvl>
<operateType>A1</operateType>
<mpConsume>50</mpConsume>
<reuseDelay>5000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>HOLYTHING</targetType>
@@ -122,6 +123,7 @@
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>85</magicLvl>
<operateType>A1</operateType>
<mpConsume>50</mpConsume>
<reuseDelay>5000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>HOLYTHING</targetType>
@@ -31,6 +31,8 @@
<abnormalTime>30</abnormalTime>
<abnormalType>PUBLIC_SLOT</abnormalType>
<operateType>A2</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<coolTime>500</coolTime>
<castRange>600</castRange>
<hitTime>2000</hitTime>
<reuseDelay>1800000</reuseDelay>
@@ -38,6 +40,8 @@
<isDebuff>true</isDebuff>
<magicLvl>-1</magicLvl>
<operateType>A2</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<coolTime>500</coolTime>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@@ -27,7 +27,8 @@
<hitTime>2000</hitTime>
<magicLvl>85</magicLvl> <!-- FIXME: value unconfirmed -->
<operateType>A1</operateType> <!-- FIXME: value unconfirmed -->
<reuseDelay>7000</reuseDelay> <!-- FIXME: value unconfirmed -->
<mpConsume>55</mpConsume>
<reuseDelay>7000</reuseDelay>
<effectPoint>-347</effectPoint>
<magicCriticalRate>5</magicCriticalRate>
<coolTime>167</coolTime>
@@ -50,7 +51,8 @@
<hitTime>2000</hitTime>
<magicLvl>85</magicLvl> <!-- FIXME: value unconfirmed -->
<operateType>A1</operateType>
<reuseDelay>7000</reuseDelay> <!-- FIXME: value unconfirmed -->
<mpConsume>55</mpConsume>
<reuseDelay>7000</reuseDelay>
<effectPoint>-348</effectPoint>
<magicCriticalRate>5</magicCriticalRate>
<coolTime>167</coolTime>
@@ -70,7 +72,7 @@
<abnormalTime>5</abnormalTime>
<mpConsume>1</mpConsume>
<operateType>A2</operateType>
<reuseDelay>25000</reuseDelay> <!-- FIXME: value unconfirmed -->
<reuseDelay>25000</reuseDelay>
<effectPoint>689</effectPoint>
<abnormalType>SPEED_UP_SPECIAL</abnormalType>
<basicProperty>NONE</basicProperty>
@@ -94,7 +96,7 @@
<hitTime>4000</hitTime>
<mpConsume>1</mpConsume>
<operateType>A2</operateType>
<reuseDelay>1800000</reuseDelay> <!-- FIXME: value unconfirmed -->
<reuseDelay>1800000</reuseDelay>
<effectPoint>635</effectPoint>
<abnormalType>IMPROVE_CRT_RATE_DMG_UP</abnormalType>
<basicProperty>NONE</basicProperty>
@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="21109" toLevel="1" name="Summon Agathion - Uthanka">
<skill id="21109" toLevel="1" name="Summon Agathion Uthanka">
<!-- Summons Agathion. -->
<icon>icon.etc_summon_aga_agit_i00</icon>
<hitTime>3000</hitTime>
@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="21233" toLevel="1" name="Summon Agathion - Singer and Dancer">
<skill id="21233" toLevel="1" name="Summon Agathion Singer and Dancer">
<!-- Summons Agathion. -->
<icon>icon.etc_summon_aga_agit_i00</icon>
<hitTime>3000</hitTime>
@@ -15,18 +15,16 @@
<condition name="OpNeedAgathion" />
</conditions>
</skill>
<skill id="23088" toLevel="1" name="Synge the Cats affection">
<skill id="23088" toLevel="1" name="Synge the Cat's affection">
<!-- For 2 hr., acquired XP/ SP +40%. -->
<icon>icon.skill_sing</icon>
<abnormalLvl>26</abnormalLvl>
<abnormalTime>300</abnormalTime>
<abnormalType>MULTI_BUFF</abnormalType>
<blockedInOlympiad>true</blockedInOlympiad>
<hitTime>4000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>-1</magicLvl>
<operateType>A2</operateType>
<reuseDelay>3600000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
@@ -59,10 +57,9 @@
</effect>
</effects>
</skill>
<skill id="23089" toLevel="1" name="Synge the Cats Blessing">
<skill id="23089" toLevel="1" name="Synge the Cat's Blessing">
<!-- For 2 hr., acquired XP/ SP +20%. -->
<icon>icon.skill_sing</icon>
<hitTime>3000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>85</magicLvl>
<operateType>A1</operateType>
@@ -4,5 +4,9 @@
<!-- Resurrects and fully restores your Stats. Buff and Debuff effects remain after death. Cooldown - 12 hr. -->
<icon>icon.skill_agathion_special</icon>
<operateType>A1</operateType>
<castRange>600</castRange>
<hitTime>3000</hitTime>
<reuseDelay>43200000</reuseDelay>
<effectPoint>1</effectPoint>
</skill>
</list>

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