Skill changes based on client data.
This commit is contained in:
+18
-18
@@ -34,7 +34,7 @@
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<skill skillName="Summon Aqua Cubic" skillId="1280" skillLvl="1" getLevel="40" levelUpSp="100000">
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<item id="4923" count="1" />
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</skill>
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<skill skillName="Aqua Swirl" skillId="975" skillLvl="9" getLevel="40" levelUpSp="100000" />
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<skill skillName="Aqua Swirl" skillId="1175" skillLvl="9" getLevel="40" levelUpSp="100000" />
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<skill skillName="Weapon Mastery" skillId="249" skillLvl="13" getLevel="42" levelUpSp="140000" />
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<skill skillName="Robe Mastery" skillId="235" skillLvl="12" getLevel="42" levelUpSp="140000" />
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@@ -42,7 +42,7 @@
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<skill skillName="Anti Magic" skillId="146" skillLvl="16" getLevel="42" levelUpSp="140000" />
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<skill skillName="Servitor Heal" skillId="1127" skillLvl="16" getLevel="42" levelUpSp="140000" />
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<skill skillName="Servitor Recharge" skillId="1126" skillLvl="9" getLevel="42" levelUpSp="140000" />
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<skill skillName="Aqua Swirl" skillId="975" skillLvl="10" getLevel="42" levelUpSp="140000" />
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<skill skillName="Aqua Swirl" skillId="1175" skillLvl="10" getLevel="42" levelUpSp="140000" />
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<skill skillName="Weapon Mastery" skillId="249" skillLvl="14" getLevel="43" levelUpSp="140000" />
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<skill skillName="Robe Mastery" skillId="235" skillLvl="13" getLevel="43" levelUpSp="140000" />
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@@ -68,7 +68,7 @@
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<skill skillName="Spirit Sharing" skillId="1547" skillLvl="1" getLevel="44" levelUpSp="140000" >
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<item id="49562" count="1" />
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</skill>
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<skill skillName="Aqua Swirl" skillId="975" skillLvl="11" getLevel="44" levelUpSp="140000" />
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<skill skillName="Aqua Swirl" skillId="1175" skillLvl="11" getLevel="44" levelUpSp="140000" />
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<skill skillName="Weapon Mastery" skillId="249" skillLvl="16" getLevel="46" levelUpSp="220000" />
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<skill skillName="Robe Mastery" skillId="235" skillLvl="15" getLevel="46" levelUpSp="220000" />
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@@ -76,7 +76,7 @@
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<skill skillName="Anti Magic" skillId="146" skillLvl="19" getLevel="46" levelUpSp="220000" />
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<skill skillName="Servitor Heal" skillId="1127" skillLvl="19" getLevel="46" levelUpSp="220000" />
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<skill skillName="Servitor Recharge" skillId="1126" skillLvl="11" getLevel="46" levelUpSp="220000" />
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<skill skillName="Aqua Swirl" skillId="975" skillLvl="12" getLevel="46" levelUpSp="220000" />
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<skill skillName="Aqua Swirl" skillId="1175" skillLvl="12" getLevel="46" levelUpSp="220000" />
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<skill skillName="Weapon Mastery" skillId="249" skillLvl="17" getLevel="47" levelUpSp="220000" />
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<skill skillName="Robe Mastery" skillId="235" skillLvl="16" getLevel="47" levelUpSp="220000" />
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@@ -102,7 +102,7 @@
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<skill skillName="Summon Aqua Cubic" skillId="1280" skillLvl="3" getLevel="48" levelUpSp="220000" />
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<skill skillName="Servitor Cure" skillId="1300" skillLvl="2" getLevel="48" levelUpSp="220000" />
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<skill skillName="Power Supremacy" skillId="1611" skillLvl="1" getLevel="48" levelUpSp="220000" />
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<skill skillName="Aqua Swirl" skillId="975" skillLvl="13" getLevel="48" levelUpSp="220000" />
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<skill skillName="Aqua Swirl" skillId="1175" skillLvl="13" getLevel="48" levelUpSp="220000" />
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<skill skillName="Weapon Mastery" skillId="249" skillLvl="19" getLevel="50" levelUpSp="360000" />
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<skill skillName="Robe Mastery" skillId="235" skillLvl="18" getLevel="50" levelUpSp="360000" />
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@@ -110,7 +110,7 @@
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<skill skillName="Anti Magic" skillId="146" skillLvl="22" getLevel="50" levelUpSp="360000" />
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<skill skillName="Servitor Heal" skillId="1127" skillLvl="22" getLevel="50" levelUpSp="360000" />
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<skill skillName="Servitor Recharge" skillId="1126" skillLvl="13" getLevel="50" levelUpSp="360000" />
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<skill skillName="Aqua Swirl" skillId="975" skillLvl="14" getLevel="50" levelUpSp="360000" />
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<skill skillName="Aqua Swirl" skillId="1175" skillLvl="14" getLevel="50" levelUpSp="360000" />
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<skill skillName="Weapon Mastery" skillId="249" skillLvl="20" getLevel="51" levelUpSp="360000" />
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<skill skillName="Robe Mastery" skillId="235" skillLvl="19" getLevel="51" levelUpSp="360000" />
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@@ -137,7 +137,7 @@
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<skill skillName="Divine Inspiration" skillId="1405" skillLvl="1" getLevel="52" levelUpSp="360000" >
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<item id="8618" count="1" /> <!-- Ancient Book: Divine Inspiration (Modern Language Version) -->
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</skill>
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<skill skillName="Aqua Swirl" skillId="975" skillLvl="15" getLevel="52" levelUpSp="360000" />
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<skill skillName="Aqua Swirl" skillId="1175" skillLvl="15" getLevel="52" levelUpSp="360000" />
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<skill skillName="Weapon Mastery" skillId="249" skillLvl="22" getLevel="54" levelUpSp="570000" />
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<skill skillName="Robe Mastery" skillId="235" skillLvl="21" getLevel="54" levelUpSp="570000" />
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@@ -145,7 +145,7 @@
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<skill skillName="Anti Magic" skillId="146" skillLvl="25" getLevel="54" levelUpSp="570000" />
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<skill skillName="Servitor Heal" skillId="1127" skillLvl="25" getLevel="54" levelUpSp="570000" />
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<skill skillName="Servitor Recharge" skillId="1126" skillLvl="15" getLevel="54" levelUpSp="570000" />
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<skill skillName="Aqua Swirl" skillId="975" skillLvl="16" getLevel="54" levelUpSp="570000" />
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<skill skillName="Aqua Swirl" skillId="1175" skillLvl="16" getLevel="54" levelUpSp="570000" />
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<skill skillName="Weapon Mastery" skillId="249" skillLvl="23" getLevel="55" levelUpSp="570000" />
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<skill skillName="Robe Mastery" skillId="235" skillLvl="22" getLevel="55" levelUpSp="570000" />
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@@ -170,7 +170,7 @@
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<skill skillName="Transfer Pain" skillId="1262" skillLvl="3" getLevel="56" levelUpSp="570000" />
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<skill skillName="Summon Aqua Cubic" skillId="1280" skillLvl="5" getLevel="56" levelUpSp="570000" />
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<skill skillName="Power Supremacy" skillId="1611" skillLvl="2" getLevel="56" levelUpSp="570000" />
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<skill skillName="Aqua Swirl" skillId="975" skillLvl="17" getLevel="56" levelUpSp="570000" />
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<skill skillName="Aqua Swirl" skillId="1175" skillLvl="17" getLevel="56" levelUpSp="570000" />
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<skill skillName="Weapon Mastery" skillId="249" skillLvl="25" getLevel="57" levelUpSp="580000" />
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<skill skillName="Robe Mastery" skillId="235" skillLvl="24" getLevel="57" levelUpSp="580000" />
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@@ -190,7 +190,7 @@
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<skill skillName="Summon Mirage the Unicorn" skillId="1227" skillLvl="10" getLevel="58" levelUpSp="580000" />
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<skill skillName="Summon Merrow the Unicorn" skillId="1277" skillLvl="6" getLevel="58" levelUpSp="580000" />
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<skill skillName="Transfer Pain" skillId="1262" skillLvl="4" getLevel="58" levelUpSp="580000" />
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<skill skillName="Aqua Swirl" skillId="975" skillLvl="18" getLevel="58" levelUpSp="580000" />
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<skill skillName="Aqua Swirl" skillId="1175" skillLvl="18" getLevel="58" levelUpSp="580000" />
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<skill skillName="Weapon Mastery" skillId="249" skillLvl="27" getLevel="59" levelUpSp="700000" />
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<skill skillName="Anti Magic" skillId="146" skillLvl="30" getLevel="59" levelUpSp="700000" />
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@@ -212,7 +212,7 @@
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<skill skillName="Summon Merrow the Unicorn" skillId="1277" skillLvl="7" getLevel="60" levelUpSp="700000" />
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<skill skillName="Summon Life Cubic" skillId="67" skillLvl="4" getLevel="60" levelUpSp="700000" />
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<skill skillName="Servitor Cure" skillId="1300" skillLvl="3" getLevel="60" levelUpSp="700000" />
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<skill skillName="Aqua Swirl" skillId="975" skillLvl="19" getLevel="60" levelUpSp="700000" />
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<skill skillName="Aqua Swirl" skillId="1175" skillLvl="19" getLevel="60" levelUpSp="700000" />
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<skill skillName="Weapon Mastery" skillId="249" skillLvl="29" getLevel="61" levelUpSp="850000" />
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<skill skillName="Robe Mastery" skillId="235" skillLvl="28" getLevel="61" levelUpSp="850000" />
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@@ -236,7 +236,7 @@
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<skill skillName="Summon Aqua Cubic" skillId="1280" skillLvl="6" getLevel="62" levelUpSp="850000" />
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<skill skillName="Servitor Blessing" skillId="1301" skillLvl="1" getLevel="62" levelUpSp="850000" />
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<skill skillName="Spirit Sharing" skillId="1547" skillLvl="2" getLevel="62" levelUpSp="850000" />
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<skill skillName="Aqua Swirl" skillId="975" skillLvl="20" getLevel="62" levelUpSp="850000" />
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<skill skillName="Aqua Swirl" skillId="1175" skillLvl="20" getLevel="62" levelUpSp="850000" />
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<skill skillName="Weapon Mastery" skillId="249" skillLvl="31" getLevel="63" levelUpSp="1100000" />
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<skill skillName="Robe Mastery" skillId="235" skillLvl="30" getLevel="63" levelUpSp="1100000" />
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@@ -257,7 +257,7 @@
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<skill skillName="Summon Merrow the Unicorn" skillId="1277" skillLvl="9" getLevel="64" levelUpSp="1100000" />
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<skill skillName="Summon Life Cubic" skillId="67" skillLvl="5" getLevel="64" levelUpSp="1100000" />
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<skill skillName="Power Supremacy" skillId="1611" skillLvl="3" getLevel="64" levelUpSp="1100000" />
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<skill skillName="Aqua Swirl" skillId="975" skillLvl="21" getLevel="64" levelUpSp="1100000" />
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<skill skillName="Aqua Swirl" skillId="1175" skillLvl="21" getLevel="64" levelUpSp="1100000" />
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<skill skillName="Weapon Mastery" skillId="249" skillLvl="33" getLevel="65" levelUpSp="1300000" />
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<skill skillName="Robe Mastery" skillId="235" skillLvl="32" getLevel="65" levelUpSp="1300000" />
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@@ -277,7 +277,7 @@
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<skill skillName="Summon Mirage the Unicorn" skillId="1227" skillLvl="14" getLevel="66" levelUpSp="1300000" />
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<skill skillName="Summon Merrow the Unicorn" skillId="1277" skillLvl="10" getLevel="66" levelUpSp="1300000" />
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<skill skillName="Summon Aqua Cubic" skillId="1280" skillLvl="7" getLevel="66" levelUpSp="1300000" />
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<skill skillName="Aqua Swirl" skillId="975" skillLvl="22" getLevel="66" levelUpSp="1300000" />
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<skill skillName="Aqua Swirl" skillId="1175" skillLvl="22" getLevel="66" levelUpSp="1300000" />
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<skill skillName="Weapon Mastery" skillId="249" skillLvl="35" getLevel="67" levelUpSp="1700000" />
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<skill skillName="Robe Mastery" skillId="235" skillLvl="34" getLevel="67" levelUpSp="1700000" />
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@@ -297,7 +297,7 @@
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<skill skillName="Summon Mirage the Unicorn" skillId="1227" skillLvl="15" getLevel="68" levelUpSp="1700000" />
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<skill skillName="Summon Merrow the Unicorn" skillId="1277" skillLvl="11" getLevel="68" levelUpSp="1700000" />
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<skill skillName="Summon Life Cubic" skillId="67" skillLvl="6" getLevel="68" levelUpSp="1700000" />
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<skill skillName="Aqua Swirl" skillId="975" skillLvl="23" getLevel="68" levelUpSp="1700000" />
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<skill skillName="Aqua Swirl" skillId="1175" skillLvl="23" getLevel="68" levelUpSp="1700000" />
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<skill skillName="Weapon Mastery" skillId="249" skillLvl="37" getLevel="69" levelUpSp="2000000" />
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<skill skillName="Robe Mastery" skillId="235" skillLvl="36" getLevel="69" levelUpSp="2000000" />
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@@ -319,7 +319,7 @@
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<skill skillName="Transfer Pain" skillId="1262" skillLvl="5" getLevel="70" levelUpSp="2000000" />
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<skill skillName="Servitor Empowerment" skillId="1299" skillLvl="2" getLevel="70" levelUpSp="2000000" />
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<skill skillName="Spirit Sharing" skillId="1547" skillLvl="3" getLevel="70" levelUpSp="2000000" />
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<skill skillName="Aqua Swirl" skillId="975" skillLvl="24" getLevel="70" levelUpSp="2000000" />
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<skill skillName="Aqua Swirl" skillId="1175" skillLvl="24" getLevel="70" levelUpSp="2000000" />
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<skill skillName="Weapon Mastery" skillId="249" skillLvl="39" getLevel="71" levelUpSp="2500000" />
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<skill skillName="Robe Mastery" skillId="235" skillLvl="38" getLevel="71" levelUpSp="2500000" />
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@@ -340,7 +340,7 @@
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<skill skillName="Summon Merrow the Unicorn" skillId="1277" skillLvl="13" getLevel="72" levelUpSp="2500000" />
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<skill skillName="Summon Life Cubic" skillId="67" skillLvl="7" getLevel="72" levelUpSp="2500000" />
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<skill skillName="Power Supremacy" skillId="1611" skillLvl="4" getLevel="72" levelUpSp="2500000" />
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<skill skillName="Aqua Swirl" skillId="975" skillLvl="25" getLevel="72" levelUpSp="2500000" />
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<skill skillName="Aqua Swirl" skillId="1175" skillLvl="25" getLevel="72" levelUpSp="2500000" />
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<skill skillName="Weapon Mastery" skillId="249" skillLvl="41" getLevel="73" levelUpSp="2900000" />
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<skill skillName="Robe Mastery" skillId="235" skillLvl="40" getLevel="73" levelUpSp="2900000" />
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@@ -361,6 +361,6 @@
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<skill skillName="Summon Mirage the Unicorn" skillId="1227" skillLvl="18" getLevel="74" levelUpSp="2900000" />
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<skill skillName="Summon Merrow the Unicorn" skillId="1277" skillLvl="14" getLevel="74" levelUpSp="2900000" />
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<skill skillName="Summon Aqua Cubic" skillId="1280" skillLvl="9" getLevel="74" levelUpSp="2900000" />
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<skill skillName="Aqua Swirl" skillId="975" skillLvl="26" getLevel="74" levelUpSp="2900000" />
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<skill skillName="Aqua Swirl" skillId="1175" skillLvl="26" getLevel="74" levelUpSp="2900000" />
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</skillTree>
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</list>
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+7
-7
@@ -13,7 +13,7 @@
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<skill skillName="Light Armor Mastery" skillId="258" skillLvl="34" getLevel="76" levelUpSp="8100000" />
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<skill skillName="Robe Mastery" skillId="235" skillLvl="42" getLevel="76" levelUpSp="8100000" />
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<skill skillName="Weapon Mastery" skillId="249" skillLvl="43" getLevel="76" levelUpSp="8100000" />
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<skill skillName="Aqua Swirl" skillId="975" skillLvl="27" getLevel="76" levelUpSp="8100000" />
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<skill skillName="Aqua Swirl" skillId="1175" skillLvl="27" getLevel="76" levelUpSp="8100000" />
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<skill skillName="Servitor Heal" skillId="1127" skillLvl="46" getLevel="76" levelUpSp="8100000" />
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<skill skillName="Mount Pegasus" skillId="1834" skillLvl="1" getLevel="76">
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<item id="90039" count="1" /> <!-- Spellbook: Mount Pegasus -->
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@@ -32,7 +32,7 @@
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<skill skillName="Light Armor Mastery" skillId="258" skillLvl="36" getLevel="78" levelUpSp="17900000" />
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<skill skillName="Robe Mastery" skillId="235" skillLvl="44" getLevel="78" levelUpSp="17900000" />
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<skill skillName="Weapon Mastery" skillId="249" skillLvl="45" getLevel="78" levelUpSp="17900000" />
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<skill skillName="Aqua Swirl" skillId="975" skillLvl="28" getLevel="78" levelUpSp="17900000" />
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<skill skillName="Aqua Swirl" skillId="1175" skillLvl="28" getLevel="78" levelUpSp="17900000" />
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<skill skillName="Servitor Heal" skillId="1127" skillLvl="48" getLevel="78" levelUpSp="17900000" />
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<skill skillName="Servitor Recharge" skillId="1126" skillLvl="37" getLevel="78" levelUpSp="17900000" />
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<skill skillName="Spirit Sharing" skillId="1547" skillLvl="4" getLevel="78" levelUpSp="17900000" />
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@@ -48,7 +48,7 @@
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<skill skillName="Light Armor Mastery" skillId="258" skillLvl="37" getLevel="80" levelUpSp="17900000" />
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<skill skillName="Robe Mastery" skillId="235" skillLvl="45" getLevel="80" levelUpSp="17900000" />
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<skill skillName="Weapon Mastery" skillId="249" skillLvl="46" getLevel="80" levelUpSp="17900000" />
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<skill skillName="Aqua Swirl" skillId="975" skillLvl="29" getLevel="80" levelUpSp="17900000" />
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<skill skillName="Aqua Swirl" skillId="1175" skillLvl="29" getLevel="80" levelUpSp="17900000" />
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<skill skillName="Servitor Heal" skillId="1127" skillLvl="49" getLevel="80" levelUpSp="17900000" />
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<skill skillName="Servitor Recharge" skillId="1126" skillLvl="38" getLevel="80" levelUpSp="17900000" />
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<skill skillName="Power Supremacy" skillId="1611" skillLvl="5" getLevel="80" levelUpSp="17900000" />
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@@ -60,7 +60,7 @@
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<skill skillName="Light Armor Mastery" skillId="258" skillLvl="38" getLevel="81" levelUpSp="199000000" />
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<skill skillName="Robe Mastery" skillId="235" skillLvl="46" getLevel="81" levelUpSp="199000000" />
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<skill skillName="Weapon Mastery" skillId="249" skillLvl="47" getLevel="81" levelUpSp="199000000" />
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<skill skillName="Aqua Swirl" skillId="975" skillLvl="30" getLevel="81" levelUpSp="199000000" />
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<skill skillName="Aqua Swirl" skillId="1175" skillLvl="30" getLevel="81" levelUpSp="199000000" />
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<skill skillName="Servitor Heal" skillId="1127" skillLvl="50" getLevel="81" levelUpSp="199000000" />
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<skill skillName="Servitor Recharge" skillId="1126" skillLvl="39" getLevel="81" levelUpSp="199000000" />
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<skill skillName="Summon Magnus the Unicorn" skillId="1407" skillLvl="2" getLevel="81" levelUpSp="199000000" />
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@@ -69,7 +69,7 @@
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<skill skillName="Light Armor Mastery" skillId="258" skillLvl="39" getLevel="82" levelUpSp="200000000" />
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<skill skillName="Robe Mastery" skillId="235" skillLvl="47" getLevel="82" levelUpSp="200000000" />
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<skill skillName="Weapon Mastery" skillId="249" skillLvl="48" getLevel="82" levelUpSp="200000000" />
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<skill skillName="Aqua Swirl" skillId="975" skillLvl="31" getLevel="82" levelUpSp="200000000" />
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<skill skillName="Aqua Swirl" skillId="1175" skillLvl="31" getLevel="82" levelUpSp="200000000" />
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<skill skillName="Servitor Heal" skillId="1127" skillLvl="51" getLevel="82" levelUpSp="200000000" />
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<skill skillName="Servitor Recharge" skillId="1126" skillLvl="40" getLevel="82" levelUpSp="200000000" />
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<skill skillName="Spirit Sharing" skillId="1547" skillLvl="5" getLevel="82" levelUpSp="200000000" />
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@@ -78,7 +78,7 @@
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<skill skillName="Light Armor Mastery" skillId="258" skillLvl="40" getLevel="83" levelUpSp="282000000" />
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<skill skillName="Robe Mastery" skillId="235" skillLvl="48" getLevel="83" levelUpSp="282000000" />
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<skill skillName="Weapon Mastery" skillId="249" skillLvl="49" getLevel="83" levelUpSp="282000000" />
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<skill skillName="Aqua Swirl" skillId="975" skillLvl="32" getLevel="83" levelUpSp="282000000" />
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<skill skillName="Aqua Swirl" skillId="1175" skillLvl="32" getLevel="83" levelUpSp="282000000" />
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<skill skillName="Servitor Heal" skillId="1127" skillLvl="52" getLevel="83" levelUpSp="282000000" />
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<skill skillName="Servitor Recharge" skillId="1126" skillLvl="41" getLevel="83" levelUpSp="282000000" />
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@@ -86,7 +86,7 @@
|
||||
<skill skillName="Light Armor Mastery" skillId="258" skillLvl="41" getLevel="84" levelUpSp="290000000" />
|
||||
<skill skillName="Robe Mastery" skillId="235" skillLvl="49" getLevel="84" levelUpSp="290000000" />
|
||||
<skill skillName="Weapon Mastery" skillId="249" skillLvl="50" getLevel="84" levelUpSp="290000000" />
|
||||
<skill skillName="Aqua Swirl" skillId="975" skillLvl="33" getLevel="84" levelUpSp="290000000" />
|
||||
<skill skillName="Aqua Swirl" skillId="1175" skillLvl="33" getLevel="84" levelUpSp="290000000" />
|
||||
<skill skillName="Servitor Heal" skillId="1127" skillLvl="53" getLevel="84" levelUpSp="290000000" />
|
||||
<skill skillName="Servitor Recharge" skillId="1126" skillLvl="42" getLevel="84" levelUpSp="290000000" />
|
||||
</skillTree>
|
||||
|
||||
+3
-3
@@ -10,7 +10,7 @@
|
||||
<skill skillName="Throwing Blood Dagger" skillId="1630" skillLvl="1" getLevel="76" levelUpSp="5700000" />
|
||||
<skill skillName="Dagger Mastery" skillId="209" skillLvl="46" getLevel="76" levelUpSp="5700000" />
|
||||
<skill skillName="Light Armor Mastery" skillId="233" skillLvl="48" getLevel="76" levelUpSp="5700000" />
|
||||
<skill skillName="Sting" skillId="233" skillLvl="50" getLevel="76" levelUpSp="5700000" />
|
||||
<skill skillName="Sting" skillId="223" skillLvl="50" getLevel="76" levelUpSp="5700000" />
|
||||
<skill skillName="Freezing Strike" skillId="105" skillLvl="25" getLevel="76" levelUpSp="5700000" />
|
||||
<skill skillName="Drain HP" skillId="70" skillLvl="54" getLevel="76" levelUpSp="5700000" />
|
||||
<skill skillName="Bleed" skillId="96" skillLvl="7" getLevel="76" levelUpSp="5700000" />
|
||||
@@ -25,7 +25,7 @@
|
||||
|
||||
<skill skillName="Dagger Mastery" skillId="209" skillLvl="47" getLevel="77" levelUpSp="5700000" />
|
||||
<skill skillName="Light Armor Mastery" skillId="233" skillLvl="49" getLevel="77" levelUpSp="5700000" />
|
||||
<skill skillName="Sting" skillId="233" skillLvl="51" getLevel="77" levelUpSp="5700000" />
|
||||
<skill skillName="Sting" skillId="223" skillLvl="51" getLevel="77" levelUpSp="5700000" />
|
||||
<skill skillName="Drain HP" skillId="70" skillLvl="55" getLevel="77" levelUpSp="5700000" />
|
||||
<skill skillName="Critical Wound" skillId="531" skillLvl="1" getLevel="77" levelUpSp="5700000">
|
||||
<item id="90055" count="1" />
|
||||
@@ -38,7 +38,7 @@
|
||||
|
||||
<skill skillName="Dagger Mastery" skillId="209" skillLvl="48" getLevel="78" levelUpSp="13300000" />
|
||||
<skill skillName="Light Armor Mastery" skillId="233" skillLvl="50" getLevel="78" levelUpSp="13300000" />
|
||||
<skill skillName="Sting" skillId="233" skillLvl="52" getLevel="78" levelUpSp="13300000" />
|
||||
<skill skillName="Sting" skillId="223" skillLvl="52" getLevel="78" levelUpSp="13300000" />
|
||||
<skill skillName="Freezing Strike" skillId="105" skillLvl="26" getLevel="78" levelUpSp="13300000" />
|
||||
<skill skillName="Drain HP" skillId="70" skillLvl="56" getLevel="78" levelUpSp="13300000" />
|
||||
<skill skillName="Sand Bomb" skillId="412" skillLvl="11" getLevel="78" levelUpSp="13300000" />
|
||||
|
||||
+3
-3
@@ -11,7 +11,7 @@
|
||||
<skill skillName="Bow Mastery" skillId="208" skillLvl="53" getLevel="76" levelUpSp="6300000" />
|
||||
<skill skillName="Double Shot" skillId="19" skillLvl="38" getLevel="76" levelUpSp="6300000" />
|
||||
<skill skillName="Spirit of Sagittarius" skillId="415" skillLvl="1" getLevel="76" levelUpSp="6300000" />
|
||||
<skill skillName="Sting" skillId="233" skillLvl="50" getLevel="76" levelUpSp="6300000" />
|
||||
<skill skillName="Sting" skillId="223" skillLvl="50" getLevel="76" levelUpSp="6300000" />
|
||||
<skill skillName="Freezing Strike" skillId="105" skillLvl="25" getLevel="76" levelUpSp="6300000" />
|
||||
<skill skillName="Drain HP" skillId="70" skillLvl="54" getLevel="76" levelUpSp="6300000" />
|
||||
<skill skillName="Fatal Counter" skillId="314" skillLvl="17" getLevel="76" levelUpSp="6300000" />
|
||||
@@ -26,7 +26,7 @@
|
||||
<skill skillName="Light Armor Mastery" skillId="233" skillLvl="49" getLevel="77" levelUpSp="6300000" />
|
||||
<skill skillName="Bow Mastery" skillId="208" skillLvl="54" getLevel="77" levelUpSp="6300000" />
|
||||
<skill skillName="Double Shot" skillId="19" skillLvl="39" getLevel="77" levelUpSp="6300000" />
|
||||
<skill skillName="Sting" skillId="233" skillLvl="51" getLevel="77" levelUpSp="6300000" />
|
||||
<skill skillName="Sting" skillId="223" skillLvl="51" getLevel="77" levelUpSp="6300000" />
|
||||
<skill skillName="Hamstring Shot" skillId="354" skillLvl="1" getLevel="77" levelUpSp="3000" />
|
||||
<skill skillName="Drain HP" skillId="70" skillLvl="55" getLevel="77" levelUpSp="6300000" />
|
||||
<skill skillName="Fatal Counter" skillId="314" skillLvl="18" getLevel="77" levelUpSp="6300000" />
|
||||
@@ -38,7 +38,7 @@
|
||||
<item id="90062" count="1" />
|
||||
</skill>
|
||||
<skill skillName="Double Shot" skillId="19" skillLvl="40" getLevel="78" levelUpSp="14700000" />
|
||||
<skill skillName="Sting" skillId="233" skillLvl="52" getLevel="78" levelUpSp="14700000" />
|
||||
<skill skillName="Sting" skillId="223" skillLvl="52" getLevel="78" levelUpSp="14700000" />
|
||||
<skill skillName="Freezing Strike" skillId="105" skillLvl="26" getLevel="78" levelUpSp="14700000" />
|
||||
<skill skillName="Drain HP" skillId="70" skillLvl="56" getLevel="78" levelUpSp="14700000" />
|
||||
<skill skillName="Fatal Counter" skillId="314" skillLvl="19" getLevel="78" levelUpSp="14700000" />
|
||||
|
||||
+3
-3
@@ -11,7 +11,7 @@
|
||||
</skill>
|
||||
<skill skillName="Sword/Blunt Weapon Mastery" skillId="217" skillLvl="46" getLevel="76" levelUpSp="4900000" />
|
||||
<skill skillName="Heavy Armor Mastery" skillId="232" skillLvl="53" getLevel="76" levelUpSp="4900000" />
|
||||
<skill skillName="Sting" skillId="233" skillLvl="50" getLevel="76" levelUpSp="4900000" />
|
||||
<skill skillName="Sting" skillId="223" skillLvl="50" getLevel="76" levelUpSp="4900000" />
|
||||
<skill skillName="Freezing Strike" skillId="105" skillLvl="25" getLevel="76" levelUpSp="4900000" />
|
||||
<skill skillName="Drain HP" skillId="70" skillLvl="54" getLevel="76" levelUpSp="4900000" />
|
||||
<skill skillName="Life Leech" skillId="289" skillLvl="16" getLevel="76" levelUpSp="4900000" />
|
||||
@@ -29,7 +29,7 @@
|
||||
<skill skillName="Aggression Aura" skillId="18" skillLvl="39" getLevel="77" levelUpSp="4900000" />
|
||||
<skill skillName="Sword/Blunt Weapon Mastery" skillId="217" skillLvl="47" getLevel="77" levelUpSp="4900000" />
|
||||
<skill skillName="Heavy Armor Mastery" skillId="232" skillLvl="54" getLevel="77" levelUpSp="4900000" />
|
||||
<skill skillName="Sting" skillId="233" skillLvl="51" getLevel="77" levelUpSp="4900000" />
|
||||
<skill skillName="Sting" skillId="223" skillLvl="51" getLevel="77" levelUpSp="4900000" />
|
||||
<skill skillName="Drain HP" skillId="70" skillLvl="55" getLevel="77" levelUpSp="4900000" />
|
||||
<skill skillName="Magic Resistance" skillId="147" skillLvl="53" getLevel="77" levelUpSp="4900000" />
|
||||
<skill skillName="Vengeance" skillId="368" skillLvl="1" getLevel="77" levelUpSp="4900000">
|
||||
@@ -41,7 +41,7 @@
|
||||
<skill skillName="Aggression Aura" skillId="18" skillLvl="40" getLevel="78" levelUpSp="11400000" />
|
||||
<skill skillName="Sword/Blunt Weapon Mastery" skillId="217" skillLvl="48" getLevel="78" levelUpSp="11400000" />
|
||||
<skill skillName="Heavy Armor Mastery" skillId="232" skillLvl="55" getLevel="78" levelUpSp="11400000" />
|
||||
<skill skillName="Sting" skillId="233" skillLvl="52" getLevel="78" levelUpSp="11400000" />
|
||||
<skill skillName="Sting" skillId="223" skillLvl="52" getLevel="78" levelUpSp="11400000" />
|
||||
<skill skillName="Freezing Strike" skillId="105" skillLvl="26" getLevel="78" levelUpSp="11400000" />
|
||||
<skill skillName="Drain HP" skillId="70" skillLvl="56" getLevel="78" levelUpSp="11400000" />
|
||||
<skill skillName="Life Leech" skillId="289" skillLvl="17" getLevel="78" levelUpSp="11400000" />
|
||||
|
||||
+236
-309
@@ -1,7 +1,7 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
|
||||
<skill id="1" toLevel="45" name="Triple Slash">
|
||||
<!-- Quickly strikes the target three times with $s1 Power. For $s2 decreases enemy s P. Def. by $s3. Requires dual swords. Over-hit. Ignores shield block. -->
|
||||
<!-- Quickly strikes the target three times with $s1 Power. For $s2 decreases enemy's P. Def. by $s3. Requires dual swords. Over-hit. Ignores shield block. -->
|
||||
<icon>icon.skill0001</icon>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>10</abnormalTime>
|
||||
@@ -9,7 +9,7 @@
|
||||
<activateRate>70</activateRate>
|
||||
<basicProperty>PHYSICAL</basicProperty>
|
||||
<castRange>40</castRange>
|
||||
<coolTime>167</coolTime>
|
||||
<coolTime>500</coolTime>
|
||||
<effectPoint>
|
||||
<value level="1">-213</value>
|
||||
<value level="2">-219</value>
|
||||
@@ -49,8 +49,13 @@
|
||||
<value level="36">-386</value>
|
||||
<value level="37">-388</value>
|
||||
<value level="38">-391</value>
|
||||
<value level="39">-393</value>
|
||||
<value level="40">-396</value>
|
||||
<value level="39">-394</value>
|
||||
<value level="40">-397</value>
|
||||
<value level="41">-403</value>
|
||||
<value level="42">-406</value>
|
||||
<value level="43">-409</value>
|
||||
<value level="44">-412</value>
|
||||
<value level="45">-415</value>
|
||||
</effectPoint>
|
||||
<effectRange>400</effectRange>
|
||||
<hitTime>1733</hitTime>
|
||||
@@ -417,7 +422,7 @@
|
||||
<!-- Discharges a powerful energy beam at the enemy with $s1 Power added to P. Atk. Requires dual sword. Increases Power upon consumption of Momentum, and consumes up to $s2. Over-hit. Critical. -->
|
||||
<icon>icon.skill0005</icon>
|
||||
<castRange>40</castRange>
|
||||
<coolTime>167</coolTime>
|
||||
<coolTime>500</coolTime>
|
||||
<effectPoint>
|
||||
<value level="1">-372</value>
|
||||
<value level="2">-381</value>
|
||||
@@ -450,9 +455,9 @@
|
||||
<value level="29">-574</value>
|
||||
<value level="30">-578</value>
|
||||
<value level="31">-582</value>
|
||||
<value level="32">-586</value>
|
||||
<value level="33">-590</value>
|
||||
<value level="34">-596</value>
|
||||
<value level="32">-585</value>
|
||||
<value level="33">-588</value>
|
||||
<value level="34">-591</value>
|
||||
</effectPoint>
|
||||
<effectRange>400</effectRange>
|
||||
<hitTime>1733</hitTime>
|
||||
@@ -587,7 +592,7 @@
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="6" toLevel="45" name="Sonic Blaster">
|
||||
<!-- Hurls a deadly blast of force from the sword with $s1 Power added to P. Atk, stunning the target for $s2. Requires a dual sword, sword or blunt to be equipped. Increases Power upon consuming Momentum, and consumes up to $s3. Over-hit. Critical. -->
|
||||
<!-- Hurls a deadly blast of force from the sword with $s1 Power added to P. Atk, stunning the target for $s2. Requires a dual sword, sword or blunt to be equipped. Increases Power upon consuming Momentum, and consumes up to $s3. Over-hit. Critical. -->
|
||||
<icon>icon.skill0006</icon>
|
||||
<castRange>600</castRange>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
@@ -634,9 +639,14 @@
|
||||
<value level="35">-328</value>
|
||||
<value level="36">-331</value>
|
||||
<value level="37">-333</value>
|
||||
<value level="38">-335</value>
|
||||
<value level="39">-337</value>
|
||||
<value level="40">-340</value>
|
||||
<value level="38">-336</value>
|
||||
<value level="39">-339</value>
|
||||
<value level="40">-342</value>
|
||||
<value level="41">-348</value>
|
||||
<value level="42">-351</value>
|
||||
<value level="43">-354</value>
|
||||
<value level="44">-357</value>
|
||||
<value level="45">-360</value>
|
||||
</effectPoint>
|
||||
<effectRange>1100</effectRange>
|
||||
<hitTime>1900</hitTime>
|
||||
@@ -735,6 +745,8 @@
|
||||
<value level="45">130</value>
|
||||
</mpConsume>
|
||||
<operateType>A2</operateType>
|
||||
<isDebuff>true</isDebuff>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<trait>SHOCK</trait>
|
||||
@@ -806,7 +818,7 @@
|
||||
<effect name="BlockActions" />
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="7" toLevel="44" name="Sonic Storm">
|
||||
<skill id="7" toLevel="31" name="Sonic Storm">
|
||||
<!-- Attacks the target and nearby enemies with $s1 Power added to P. Atk. Requires a sword, blunt weapon, spear, fist weapon, or dual sword. Increases Power upon consuming Momentum, and consumes up to $s2. Over-hit. Critical. -->
|
||||
<icon>icon.skill0007</icon>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
@@ -842,22 +854,9 @@
|
||||
<value level="26">-164</value>
|
||||
<value level="27">-166</value>
|
||||
<value level="28">-167</value>
|
||||
<value level="29">-709</value>
|
||||
<value level="30">-709</value>
|
||||
<value level="31">-709</value>
|
||||
<value level="32">-709</value>
|
||||
<value level="33">-709</value>
|
||||
<value level="34">-709</value>
|
||||
<value level="35">-709</value>
|
||||
<value level="36">-709</value>
|
||||
<value level="37">-709</value>
|
||||
<value level="38">-709</value>
|
||||
<value level="39">-709</value>
|
||||
<value level="40">-709</value>
|
||||
<value level="41">-709</value>
|
||||
<value level="42">-709</value>
|
||||
<value level="43">-709</value>
|
||||
<value level="44">-709</value>
|
||||
<value level="29">-712</value>
|
||||
<value level="30">-715</value>
|
||||
<value level="31">-718</value>
|
||||
</effectPoint>
|
||||
<effectRange>1000</effectRange>
|
||||
<hitTime>1790</hitTime>
|
||||
@@ -893,19 +892,6 @@
|
||||
<value level="29">75</value>
|
||||
<value level="30">77</value>
|
||||
<value level="31">79</value>
|
||||
<value level="32">81</value>
|
||||
<value level="33">83</value>
|
||||
<value level="34">85</value>
|
||||
<value level="35">86</value>
|
||||
<value level="36">88</value>
|
||||
<value level="37">90</value>
|
||||
<value level="38">92</value>
|
||||
<value level="39">94</value>
|
||||
<value level="40">96</value>
|
||||
<value level="41">98</value>
|
||||
<value level="42">101</value>
|
||||
<value level="43">103</value>
|
||||
<value level="44">105</value>
|
||||
</magicLvl>
|
||||
<mpConsume>
|
||||
<value level="1">55</value>
|
||||
@@ -939,19 +925,6 @@
|
||||
<value level="29">161</value>
|
||||
<value level="30">163</value>
|
||||
<value level="31">169</value>
|
||||
<value level="32">175</value>
|
||||
<value level="33">180</value>
|
||||
<value level="34">161</value>
|
||||
<value level="35">163</value>
|
||||
<value level="36">169</value>
|
||||
<value level="37">175</value>
|
||||
<value level="38">180</value>
|
||||
<value level="39">186</value>
|
||||
<value level="40">192</value>
|
||||
<value level="41">198</value>
|
||||
<value level="42">204</value>
|
||||
<value level="43">210</value>
|
||||
<value level="44">216</value>
|
||||
</mpConsume>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>10000</reuseDelay>
|
||||
@@ -1003,29 +976,13 @@
|
||||
<value level="29">427</value>
|
||||
<value level="30">451</value>
|
||||
<value level="31">473</value>
|
||||
<value level="32">496</value>
|
||||
<value level="33">520</value>
|
||||
<value level="34">15024</value>
|
||||
<value level="35">15542</value>
|
||||
<value level="36">16580</value>
|
||||
<value level="37">17618</value>
|
||||
<value level="38">18656</value>
|
||||
<value level="39">19695</value>
|
||||
<value level="40">20732</value>
|
||||
<value level="41">21771</value>
|
||||
<value level="42">23352</value>
|
||||
<value level="43">24490</value>
|
||||
<value level="44">25628</value>
|
||||
<value fromLevel="40" toLevel="44" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
||||
</power>
|
||||
<overHit>true</overHit>
|
||||
<criticalChance>
|
||||
<value fromLevel="1" toLevel="44">15</value>
|
||||
<value fromLevel="40" toLevel="44" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="31">15</value>
|
||||
</criticalChance>
|
||||
<pDefMod>
|
||||
<value fromLevel="1" toLevel="44">1</value>
|
||||
<value fromLevel="40" toLevel="44" fromSubLevel="3001" toSubLevel="3030">{0.99 - 0.006 * (subIndex - 1)}</value>
|
||||
<value fromLevel="1" toLevel="31">1</value>
|
||||
</pDefMod>
|
||||
</effect>
|
||||
</effects>
|
||||
@@ -1130,9 +1087,9 @@
|
||||
<value level="32">-164</value>
|
||||
<value level="33">-166</value>
|
||||
<value level="34">-167</value>
|
||||
<value level="35">-169</value>
|
||||
<value level="36">-171</value>
|
||||
<value level="37">-172</value>
|
||||
<value level="35">-170</value>
|
||||
<value level="36">-173</value>
|
||||
<value level="37">-176</value>
|
||||
</effectPoint>
|
||||
<effectRange>400</effectRange>
|
||||
<fanRange>0;0;200;180</fanRange>
|
||||
@@ -1889,7 +1846,7 @@
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
<castRange>40</castRange>
|
||||
<coolTime>217</coolTime>
|
||||
<coolTime>500</coolTime>
|
||||
<effectPoint>
|
||||
<value level="1">-116</value>
|
||||
<value level="2">-119</value>
|
||||
@@ -1925,9 +1882,9 @@
|
||||
<value level="32">-192</value>
|
||||
<value level="33">-193</value>
|
||||
<value level="34">-194</value>
|
||||
<value level="35">-195</value>
|
||||
<value level="36">-197</value>
|
||||
<value level="37">-198</value>
|
||||
<value level="35">-197</value>
|
||||
<value level="36">-200</value>
|
||||
<value level="37">-203</value>
|
||||
</effectPoint>
|
||||
<effectRange>400</effectRange>
|
||||
<fanRange>0;0;200;180</fanRange>
|
||||
@@ -2081,46 +2038,51 @@
|
||||
<affectLimit>10-10</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
<effectPoint>
|
||||
<value level="1">-4312</value>
|
||||
<value level="2">-4427</value>
|
||||
<value level="3">-4544</value>
|
||||
<value level="4">-4661</value>
|
||||
<value level="5">-4778</value>
|
||||
<value level="6">-4895</value>
|
||||
<value level="7">-5013</value>
|
||||
<value level="8">-5131</value>
|
||||
<value level="9">-5248</value>
|
||||
<value level="10">-5365</value>
|
||||
<value level="11">-5481</value>
|
||||
<value level="12">-5597</value>
|
||||
<value level="13">-5713</value>
|
||||
<value level="14">-5827</value>
|
||||
<value level="15">-5939</value>
|
||||
<value level="16">-6051</value>
|
||||
<value level="17">-6161</value>
|
||||
<value level="18">-6271</value>
|
||||
<value level="19">-6379</value>
|
||||
<value level="20">-6483</value>
|
||||
<value level="21">-6587</value>
|
||||
<value level="22">-6688</value>
|
||||
<value level="23">-6788</value>
|
||||
<value level="24">-6884</value>
|
||||
<value level="25">-6977</value>
|
||||
<value level="26">-7069</value>
|
||||
<value level="27">-7157</value>
|
||||
<value level="28">-7243</value>
|
||||
<value level="29">-7324</value>
|
||||
<value level="30">-7403</value>
|
||||
<value level="31">-7478</value>
|
||||
<value level="32">-7550</value>
|
||||
<value level="33">-7618</value>
|
||||
<value level="34">-7682</value>
|
||||
<value level="35">-7742</value>
|
||||
<value level="36">-7798</value>
|
||||
<value level="37">-7850</value>
|
||||
<value level="38">-7904</value>
|
||||
<value level="39">-7959</value>
|
||||
<value level="40">-8012</value>
|
||||
<value level="1">-1076</value>
|
||||
<value level="2">-1105</value>
|
||||
<value level="3">-1134</value>
|
||||
<value level="4">-1164</value>
|
||||
<value level="5">-1193</value>
|
||||
<value level="6">-1222</value>
|
||||
<value level="7">-1252</value>
|
||||
<value level="8">-1281</value>
|
||||
<value level="9">-1310</value>
|
||||
<value level="10">-1340</value>
|
||||
<value level="11">-1369</value>
|
||||
<value level="12">-1398</value>
|
||||
<value level="13">-1426</value>
|
||||
<value level="14">-1455</value>
|
||||
<value level="15">-1483</value>
|
||||
<value level="16">-1511</value>
|
||||
<value level="17">-1539</value>
|
||||
<value level="18">-1566</value>
|
||||
<value level="19">-1593</value>
|
||||
<value level="20">-1619</value>
|
||||
<value level="21">-1645</value>
|
||||
<value level="22">-1670</value>
|
||||
<value level="23">-1695</value>
|
||||
<value level="24">-1719</value>
|
||||
<value level="25">-1743</value>
|
||||
<value level="26">-1766</value>
|
||||
<value level="27">-1788</value>
|
||||
<value level="28">-1809</value>
|
||||
<value level="29">-1829</value>
|
||||
<value level="30">-1849</value>
|
||||
<value level="31">-1868</value>
|
||||
<value level="32">-1886</value>
|
||||
<value level="33">-1903</value>
|
||||
<value level="34">-1919</value>
|
||||
<value level="35">-1934</value>
|
||||
<value level="36">-1948</value>
|
||||
<value level="37">-1961</value>
|
||||
<value level="38">-1974</value>
|
||||
<value level="39">-1987</value>
|
||||
<value level="40">-2000</value>
|
||||
<value level="41">-2026</value>
|
||||
<value level="42">-2039</value>
|
||||
<value level="43">-2052</value>
|
||||
<value level="44">-2065</value>
|
||||
<value level="45">-2078</value>
|
||||
</effectPoint>
|
||||
<hitTime>1000</hitTime>
|
||||
<isDebuff>true</isDebuff>
|
||||
@@ -2274,9 +2236,14 @@
|
||||
<value level="35">-656</value>
|
||||
<value level="36">-661</value>
|
||||
<value level="37">-665</value>
|
||||
<value level="38">-670</value>
|
||||
<value level="39">-676</value>
|
||||
<value level="40">-681</value>
|
||||
<value level="38">-668</value>
|
||||
<value level="39">-671</value>
|
||||
<value level="40">-674</value>
|
||||
<value level="41">-680</value>
|
||||
<value level="42">-683</value>
|
||||
<value level="43">-686</value>
|
||||
<value level="44">-689</value>
|
||||
<value level="45">-692</value>
|
||||
</effectPoint>
|
||||
<effectRange>1400</effectRange>
|
||||
<hitTime>3000</hitTime>
|
||||
@@ -2584,9 +2551,9 @@
|
||||
<value level="29">-328</value>
|
||||
<value level="30">-331</value>
|
||||
<value level="31">-333</value>
|
||||
<value level="32">-335</value>
|
||||
<value level="33">-338</value>
|
||||
<value level="34">-340</value>
|
||||
<value level="32">-336</value>
|
||||
<value level="33">-339</value>
|
||||
<value level="34">-341</value>
|
||||
</effectPoint>
|
||||
<effectRange>1000</effectRange>
|
||||
<hitTime>3200</hitTime>
|
||||
@@ -2717,7 +2684,7 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="25" toLevel="10" name="Summon Mechanic Golem">
|
||||
<skill id="25" toLevel="11" name="Summon Mechanic Golem">
|
||||
<!-- Summons a mechanic golem that uses a cannon for ranged attacks. Requires $s1 D-grade Crystals. -->
|
||||
<icon>icon.skill0025</icon>
|
||||
<hitTime>15000</hitTime>
|
||||
@@ -2732,6 +2699,7 @@
|
||||
<value level="8">3</value>
|
||||
<value level="9">5</value>
|
||||
<value level="10">7</value>
|
||||
<value level="11">7</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
</itemConsumeCount>
|
||||
<itemConsumeId>
|
||||
<value level="1">1458</value>
|
||||
@@ -2744,6 +2712,7 @@
|
||||
<value level="8">1459</value>
|
||||
<value level="9">1459</value>
|
||||
<value level="10">1459</value>
|
||||
<value level="11">1459</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
</itemConsumeId>
|
||||
<magicLvl>
|
||||
<value level="1">28</value>
|
||||
@@ -2756,6 +2725,7 @@
|
||||
<value level="8">68</value>
|
||||
<value level="9">72</value>
|
||||
<value level="10">76</value>
|
||||
<value level="11">76</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
</magicLvl>
|
||||
<mpConsume>
|
||||
<value level="1">49</value>
|
||||
@@ -2790,6 +2760,7 @@
|
||||
<value level="8">14670</value>
|
||||
<value level="9">14671</value>
|
||||
<value level="10">14672</value>
|
||||
<value level="11">14672</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
</npcId>
|
||||
<item>consumeItemId</item>
|
||||
<consumeItemCount>
|
||||
@@ -2803,6 +2774,7 @@
|
||||
<value level="8">4</value>
|
||||
<value level="9">4</value>
|
||||
<value level="10">5</value>
|
||||
<value level="11">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
</consumeItemCount>
|
||||
<expMultiplier>0.85</expMultiplier>
|
||||
</effect>
|
||||
@@ -2811,7 +2783,7 @@
|
||||
<skill id="27" toLevel="14" name="Unlock">
|
||||
<!-- Has a $s1 chance to open a level $s2 door, and $s3 chance to open a treasure chest. Requires $s4 Thief Keys. -->
|
||||
<icon>icon.skill0027</icon>
|
||||
<castRange>400</castRange>
|
||||
<castRange>40</castRange>
|
||||
<effectPoint>
|
||||
<value level="1">-1</value>
|
||||
<value level="2">-2</value>
|
||||
@@ -2968,61 +2940,71 @@
|
||||
<value level="50">800</value>
|
||||
<value level="51">800</value>
|
||||
<value level="52">800</value>
|
||||
<value level="53">800</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="54">800</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="55">800</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="56">800</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="57">800</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
</castRange>
|
||||
<coolTime>200</coolTime>
|
||||
<effectPoint>
|
||||
<value level="1">-3928</value>
|
||||
<value level="2">-4069</value>
|
||||
<value level="3">-4213</value>
|
||||
<value level="4">-4508</value>
|
||||
<value level="5">-4659</value>
|
||||
<value level="6">-4814</value>
|
||||
<value level="7">-5129</value>
|
||||
<value level="8">-5291</value>
|
||||
<value level="9">-5453</value>
|
||||
<value level="10">-5786</value>
|
||||
<value level="11">-5953</value>
|
||||
<value level="12">-6124</value>
|
||||
<value level="13">-6468</value>
|
||||
<value level="14">-6641</value>
|
||||
<value level="15">-6815</value>
|
||||
<value level="16">-6992</value>
|
||||
<value level="17">-7166</value>
|
||||
<value level="18">-7343</value>
|
||||
<value level="19">-7519</value>
|
||||
<value level="20">-7696</value>
|
||||
<value level="21">-7872</value>
|
||||
<value level="22">-8047</value>
|
||||
<value level="23">-8221</value>
|
||||
<value level="24">-8396</value>
|
||||
<value level="25">-8569</value>
|
||||
<value level="26">-8740</value>
|
||||
<value level="27">-8909</value>
|
||||
<value level="28">-9076</value>
|
||||
<value level="29">-9242</value>
|
||||
<value level="30">-9406</value>
|
||||
<value level="31">-9568</value>
|
||||
<value level="32">-9724</value>
|
||||
<value level="33">-9881</value>
|
||||
<value level="34">-10032</value>
|
||||
<value level="35">-10181</value>
|
||||
<value level="36">-10325</value>
|
||||
<value level="37">-10466</value>
|
||||
<value level="38">-10603</value>
|
||||
<value level="39">-10736</value>
|
||||
<value level="40">-10864</value>
|
||||
<value level="41">-10986</value>
|
||||
<value level="42">-11105</value>
|
||||
<value level="43">-11216</value>
|
||||
<value level="44">-11324</value>
|
||||
<value level="45">-11427</value>
|
||||
<value level="46">-11522</value>
|
||||
<value level="47">-11612</value>
|
||||
<value level="48">-11697</value>
|
||||
<value level="49">-11774</value>
|
||||
<value level="50">-11863</value>
|
||||
<value level="51">-11951</value>
|
||||
<value level="52">-12049</value>
|
||||
<value level="1">-653</value>
|
||||
<value level="2">-676</value>
|
||||
<value level="3">-700</value>
|
||||
<value level="4">-750</value>
|
||||
<value level="5">-775</value>
|
||||
<value level="6">-801</value>
|
||||
<value level="7">-853</value>
|
||||
<value level="8">-880</value>
|
||||
<value level="9">-907</value>
|
||||
<value level="10">-963</value>
|
||||
<value level="11">-991</value>
|
||||
<value level="12">-1019</value>
|
||||
<value level="13">-1076</value>
|
||||
<value level="14">-1105</value>
|
||||
<value level="15">-1134</value>
|
||||
<value level="16">-1164</value>
|
||||
<value level="17">-1193</value>
|
||||
<value level="18">-1222</value>
|
||||
<value level="19">-1252</value>
|
||||
<value level="20">-1281</value>
|
||||
<value level="21">-1310</value>
|
||||
<value level="22">-1340</value>
|
||||
<value level="23">-1369</value>
|
||||
<value level="24">-1398</value>
|
||||
<value level="25">-1426</value>
|
||||
<value level="26">-1455</value>
|
||||
<value level="27">-1483</value>
|
||||
<value level="28">-1511</value>
|
||||
<value level="29">-1539</value>
|
||||
<value level="30">-1566</value>
|
||||
<value level="31">-1593</value>
|
||||
<value level="32">-1619</value>
|
||||
<value level="33">-1645</value>
|
||||
<value level="34">-1670</value>
|
||||
<value level="35">-1695</value>
|
||||
<value level="36">-1719</value>
|
||||
<value level="37">-1743</value>
|
||||
<value level="38">-1766</value>
|
||||
<value level="39">-1788</value>
|
||||
<value level="40">-1809</value>
|
||||
<value level="41">-1829</value>
|
||||
<value level="42">-1849</value>
|
||||
<value level="43">-1868</value>
|
||||
<value level="44">-1886</value>
|
||||
<value level="45">-1903</value>
|
||||
<value level="46">-1919</value>
|
||||
<value level="47">-1934</value>
|
||||
<value level="48">-1948</value>
|
||||
<value level="49">-1961</value>
|
||||
<value level="50">-1974</value>
|
||||
<value level="51">-1987</value>
|
||||
<value level="52">-2000</value>
|
||||
<value level="53">-2026</value>
|
||||
<value level="54">-2039</value>
|
||||
<value level="55">-2052</value>
|
||||
<value level="56">-2065</value>
|
||||
<value level="57">-2078</value>
|
||||
</effectPoint>
|
||||
<effectRange>
|
||||
<value level="1">900</value>
|
||||
@@ -3077,6 +3059,11 @@
|
||||
<value level="50">1300</value>
|
||||
<value level="51">1300</value>
|
||||
<value level="52">1300</value>
|
||||
<value level="53">1300</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="54">1300</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="55">1300</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="56">1300</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="57">1300</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
</effectRange>
|
||||
<hitTime>700</hitTime>
|
||||
<isDebuff>true</isDebuff>
|
||||
@@ -3299,8 +3286,13 @@
|
||||
<value level="36">-551</value>
|
||||
<value level="37">-554</value>
|
||||
<value level="38">-558</value>
|
||||
<value level="39">-562</value>
|
||||
<value level="40">-566</value>
|
||||
<value level="39">-561</value>
|
||||
<value level="40">-564</value>
|
||||
<value level="41">-570</value>
|
||||
<value level="42">-573</value>
|
||||
<value level="43">-576</value>
|
||||
<value level="44">-579</value>
|
||||
<value level="45">-582</value>
|
||||
</effectPoint>
|
||||
<effectRange>400</effectRange>
|
||||
<hitTime>1080</hitTime>
|
||||
@@ -3666,13 +3658,13 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="35" toLevel="44" name="Force Storm">
|
||||
<skill id="35" toLevel="31" name="Force Storm">
|
||||
<!-- Attacks near the enemy with $s1 Power added to P. Atk. Requires a sword, blunt weapon, spear, fist weapon, or dual sword. Over-hit. Critical. -->
|
||||
<icon>icon.skill0035</icon>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>150</affectRange>
|
||||
<castRange>500</castRange>
|
||||
<coolTime>300</coolTime>
|
||||
<coolTime>500</coolTime>
|
||||
<effectPoint>
|
||||
<value level="1">-114</value>
|
||||
<value level="2">-117</value>
|
||||
@@ -3702,25 +3694,12 @@
|
||||
<value level="26">-164</value>
|
||||
<value level="27">-166</value>
|
||||
<value level="28">-167</value>
|
||||
<value level="29">-709</value>
|
||||
<value level="30">-709</value>
|
||||
<value level="31">-709</value>
|
||||
<value level="32">-709</value>
|
||||
<value level="33">-709</value>
|
||||
<value level="34">-709</value>
|
||||
<value level="35">-709</value>
|
||||
<value level="36">-709</value>
|
||||
<value level="37">-709</value>
|
||||
<value level="38">-709</value>
|
||||
<value level="39">-709</value>
|
||||
<value level="40">-709</value>
|
||||
<value level="41">-709</value>
|
||||
<value level="42">-709</value>
|
||||
<value level="43">-709</value>
|
||||
<value level="44">-709</value>
|
||||
<value level="29">-170</value>
|
||||
<value level="30">-173</value>
|
||||
<value level="31">-176</value>
|
||||
</effectPoint>
|
||||
<effectRange>1000</effectRange>
|
||||
<hitTime>1790</hitTime>
|
||||
<hitTime>1900</hitTime>
|
||||
<magicLvl>
|
||||
<value level="1">47</value>
|
||||
<value level="2">48</value>
|
||||
@@ -3753,20 +3732,6 @@
|
||||
<value level="29">74</value>
|
||||
<value level="30">75</value>
|
||||
<value level="31">77</value>
|
||||
<value level="32">79</value>
|
||||
<value level="33">81</value>
|
||||
<value level="34">83</value>
|
||||
<value level="35">85</value>
|
||||
<value level="36">86</value>
|
||||
<value level="37">88</value>
|
||||
<value level="38">90</value>
|
||||
<value level="39">92</value>
|
||||
<value level="40">94</value>
|
||||
<value level="41">96</value>
|
||||
<value level="42">98</value>
|
||||
<value level="43">101</value>
|
||||
<value level="44">103</value>
|
||||
<value level="45">105</value>
|
||||
</magicLvl>
|
||||
<mpConsume>
|
||||
<value level="1">55</value>
|
||||
@@ -3800,22 +3765,9 @@
|
||||
<value level="29">161</value>
|
||||
<value level="30">163</value>
|
||||
<value level="31">169</value>
|
||||
<value level="32">175</value>
|
||||
<value level="33">180</value>
|
||||
<value level="34">161</value>
|
||||
<value level="35">163</value>
|
||||
<value level="36">169</value>
|
||||
<value level="37">175</value>
|
||||
<value level="38">180</value>
|
||||
<value level="39">186</value>
|
||||
<value level="40">192</value>
|
||||
<value level="41">198</value>
|
||||
<value level="42">204</value>
|
||||
<value level="43">210</value>
|
||||
<value level="44">216</value>
|
||||
</mpConsume>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>10000</reuseDelay>
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
@@ -3861,29 +3813,13 @@
|
||||
<value level="29">427</value>
|
||||
<value level="30">451</value>
|
||||
<value level="31">473</value>
|
||||
<value level="32">496</value>
|
||||
<value level="33">520</value>
|
||||
<value level="34">15024</value>
|
||||
<value level="35">15542</value>
|
||||
<value level="36">16580</value>
|
||||
<value level="37">17618</value>
|
||||
<value level="38">18656</value>
|
||||
<value level="39">19695</value>
|
||||
<value level="40">20732</value>
|
||||
<value level="41">21771</value>
|
||||
<value level="42">23352</value>
|
||||
<value level="43">24490</value>
|
||||
<value level="44">25628</value>
|
||||
<value fromLevel="40" toLevel="44" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
||||
</power>
|
||||
<overHit>true</overHit>
|
||||
<criticalChance>
|
||||
<value fromLevel="1" toLevel="44">15</value>
|
||||
<value fromLevel="40" toLevel="44" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="31">15</value>
|
||||
</criticalChance>
|
||||
<pDefMod>
|
||||
<value fromLevel="1" toLevel="44">1</value>
|
||||
<value fromLevel="40" toLevel="44" fromSubLevel="3001" toSubLevel="3030">{0.99 - 0.006 * (subIndex - 1)}</value>
|
||||
<value fromLevel="1" toLevel="31">1</value>
|
||||
</pDefMod>
|
||||
</effect>
|
||||
</effects>
|
||||
@@ -3933,8 +3869,8 @@
|
||||
<value level="36">-331</value>
|
||||
<value level="37">-333</value>
|
||||
<value level="38">-336</value>
|
||||
<value level="39">-338</value>
|
||||
<value level="40">-340</value>
|
||||
<value level="39">-339</value>
|
||||
<value level="40">-342</value>
|
||||
</effectPoint>
|
||||
<hitTime>1067</hitTime>
|
||||
<magicLvl>
|
||||
@@ -4314,7 +4250,7 @@
|
||||
<effect name="ConsumeBody" />
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="48" toLevel="49" name="Thunder Storm">
|
||||
<skill id="48" toLevel="45" name="Thunder Storm">
|
||||
<!-- Swings a spear to attack nearby enemies with $s1 Power added to P. Atk. and causes Stun for $s2. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit. Critical. -->
|
||||
<icon>icon.skill0048</icon>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
@@ -4322,8 +4258,8 @@
|
||||
<abnormalType>STUN</abnormalType>
|
||||
<abnormalVisualEffect>STUN</abnormalVisualEffect>
|
||||
<activateRate>
|
||||
<value fromLevel="1" toLevel="49">50</value>
|
||||
<value fromLevel="45" toLevel="49" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="45">50</value>
|
||||
<value fromLevel="45" toLevel="45" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
|
||||
</activateRate>
|
||||
<affectLimit>6-12</affectLimit>
|
||||
<affectRange>150</affectRange>
|
||||
@@ -4367,18 +4303,14 @@
|
||||
<value level="35">-164</value>
|
||||
<value level="36">-166</value>
|
||||
<value level="37">-167</value>
|
||||
<value level="38">-167</value>
|
||||
<value level="39">-167</value>
|
||||
<value level="40">-167</value>
|
||||
<value level="41">-167</value>
|
||||
<value level="42">-167</value>
|
||||
<value level="43">-167</value>
|
||||
<value level="44">-167</value>
|
||||
<value level="45">-167</value>
|
||||
<value level="46">-167</value>
|
||||
<value level="47">-167</value>
|
||||
<value level="48">-167</value>
|
||||
<value level="49">-167</value>
|
||||
<value level="38">-170</value>
|
||||
<value level="39">-173</value>
|
||||
<value level="40">-176</value>
|
||||
<value level="41">-182</value>
|
||||
<value level="42">-185</value>
|
||||
<value level="43">-188</value>
|
||||
<value level="44">-191</value>
|
||||
<value level="45">-194</value>
|
||||
</effectPoint>
|
||||
<hitTime>1080</hitTime>
|
||||
<isDebuff>true</isDebuff>
|
||||
@@ -4429,10 +4361,6 @@
|
||||
<value level="43">85</value>
|
||||
<value level="44">90</value>
|
||||
<value level="45">95</value>
|
||||
<value level="46">99</value>
|
||||
<value level="47">101</value>
|
||||
<value level="48">103</value>
|
||||
<value level="49">105</value>
|
||||
</magicLvl>
|
||||
<mpConsume>
|
||||
<value level="1">52</value>
|
||||
@@ -4480,10 +4408,6 @@
|
||||
<value level="43">122</value>
|
||||
<value level="44">124</value>
|
||||
<value level="45">129</value>
|
||||
<value level="46">133</value>
|
||||
<value level="47">137</value>
|
||||
<value level="48">141</value>
|
||||
<value level="49">145</value>
|
||||
</mpConsume>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>5000</reuseDelay>
|
||||
@@ -4547,16 +4471,12 @@
|
||||
<value level="43">26003</value>
|
||||
<value level="44">30494</value>
|
||||
<value level="45">35883</value>
|
||||
<value level="46">37680</value>
|
||||
<value level="47">39349</value>
|
||||
<value level="48">40997</value>
|
||||
<value level="49">42645</value>
|
||||
<value fromLevel="45" toLevel="49" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="45" toLevel="45" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
||||
</power>
|
||||
<ignoreShieldDefence>true</ignoreShieldDefence>
|
||||
<criticalChance>
|
||||
<value fromLevel="1" toLevel="49">15</value>
|
||||
<value fromLevel="45" toLevel="49" fromSubLevel="3001" toSubLevel="3030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="45">15</value>
|
||||
<value fromLevel="45" toLevel="45" fromSubLevel="3001" toSubLevel="3030">{base + base / 100 * subIndex}</value>
|
||||
</criticalChance>
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
@@ -4858,9 +4778,14 @@
|
||||
<value level="47">-383</value>
|
||||
<value level="48">-386</value>
|
||||
<value level="49">-388</value>
|
||||
<value level="50">-383</value>
|
||||
<value level="51">-386</value>
|
||||
<value level="52">-388</value>
|
||||
<value level="50">-391</value>
|
||||
<value level="51">-394</value>
|
||||
<value level="52">-397</value>
|
||||
<value level="53">-403</value>
|
||||
<value level="54">-406</value>
|
||||
<value level="55">-409</value>
|
||||
<value level="56">-412</value>
|
||||
<value level="57">-415</value>
|
||||
</effectPoint>
|
||||
<effectRange>1100</effectRange>
|
||||
<hitTime>1900</hitTime>
|
||||
@@ -4983,6 +4908,7 @@
|
||||
<value level="57">75</value>
|
||||
</mpConsume>
|
||||
<operateType>A1</operateType>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>4000</reuseDelay>
|
||||
<!-- charge values -->
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
@@ -5573,8 +5499,11 @@
|
||||
<value level="11">-635</value>
|
||||
<value level="12">-646</value>
|
||||
<value level="13">-655</value>
|
||||
<value level="14">-664</value>
|
||||
<value level="15">-675</value>
|
||||
<value level="14">-659</value>
|
||||
<value level="15">-663</value>
|
||||
<value level="16">-667</value>
|
||||
<value level="17">-671</value>
|
||||
<value level="18">-675</value>
|
||||
</effectPoint>
|
||||
<effectRange>1100</effectRange>
|
||||
<hitTime>1500</hitTime>
|
||||
@@ -5717,7 +5646,7 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="69" toLevel="37" name="Sacrifice">
|
||||
<skill id="69" toLevel="34" name="Sacrifice">
|
||||
<!-- Consumes your HP to recover the target's HP by $s1. -->
|
||||
<icon>icon.skill0069</icon>
|
||||
<castRange>600</castRange>
|
||||
@@ -5756,9 +5685,6 @@
|
||||
<value level="32">815</value>
|
||||
<value level="33">820</value>
|
||||
<value level="34">825</value>
|
||||
<value level="35">830</value>
|
||||
<value level="36">835</value>
|
||||
<value level="37">840</value>
|
||||
</effectPoint>
|
||||
<effectRange>1100</effectRange>
|
||||
<hitTime>1500</hitTime>
|
||||
@@ -5797,9 +5723,6 @@
|
||||
<value level="32">1695</value>
|
||||
<value level="33">1740</value>
|
||||
<value level="34">1785</value>
|
||||
<value level="35">1830</value>
|
||||
<value level="36">1875</value>
|
||||
<value level="37">1920</value>
|
||||
</hpConsume>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<magicLvl>
|
||||
@@ -5837,9 +5760,6 @@
|
||||
<value level="32">90</value>
|
||||
<value level="33">95</value>
|
||||
<value level="34">99</value>
|
||||
<value level="35">101</value>
|
||||
<value level="36">103</value>
|
||||
<value level="37">105</value>
|
||||
</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>5000</reuseDelay>
|
||||
@@ -5883,10 +5803,7 @@
|
||||
<value level="32">2334</value>
|
||||
<value level="33">2396</value>
|
||||
<value level="34">2458</value>
|
||||
<value level="35">2520</value>
|
||||
<value level="36">2582</value>
|
||||
<value level="37">2644</value>
|
||||
<value fromLevel="33" toLevel="37" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="33" toLevel="34" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
||||
</power>
|
||||
</effect>
|
||||
</effects>
|
||||
@@ -5951,7 +5868,7 @@
|
||||
<value level="53">-655</value>
|
||||
<value level="54">-659</value>
|
||||
<value level="55">-663</value>
|
||||
<value level="56">-668</value>
|
||||
<value level="56">-667</value>
|
||||
</effectPoint>
|
||||
<effectRange>1100</effectRange>
|
||||
<attributeType>DARK</attributeType>
|
||||
@@ -6388,6 +6305,8 @@
|
||||
<effectPoint>
|
||||
<value level="1">204</value>
|
||||
<value level="2">408</value>
|
||||
<value level="3">500</value>
|
||||
<value level="4">550</value>
|
||||
</effectPoint>
|
||||
<hitTime>1500</hitTime>
|
||||
<magicLvl>
|
||||
@@ -6449,7 +6368,7 @@
|
||||
<abnormalType>STUN</abnormalType>
|
||||
<abnormalVisualEffect>STUN</abnormalVisualEffect>
|
||||
<castRange>40</castRange>
|
||||
<coolTime>440</coolTime>
|
||||
<coolTime>500</coolTime>
|
||||
<effectPoint>
|
||||
<value level="1">-266</value>
|
||||
<value level="2">-304</value>
|
||||
@@ -6613,7 +6532,8 @@
|
||||
<value level="1">-523</value>
|
||||
<value level="2">-566</value>
|
||||
<value level="3">-646</value>
|
||||
<value level="4">-712</value>
|
||||
<value level="4">-706</value>
|
||||
<value level="5">-766</value>
|
||||
</effectPoint>
|
||||
<hitTime>1833</hitTime>
|
||||
<isDebuff>true</isDebuff>
|
||||
@@ -6863,8 +6783,13 @@
|
||||
<value level="51">-1300</value>
|
||||
<value level="52">-1309</value>
|
||||
<value level="53">-1318</value>
|
||||
<value level="54">-1330</value>
|
||||
<value level="55">-1341</value>
|
||||
<value level="54">-1327</value>
|
||||
<value level="55">-1336</value>
|
||||
<value level="56">-1345</value>
|
||||
<value level="57">-1354</value>
|
||||
<value level="58">-1363</value>
|
||||
<value level="59">-1372</value>
|
||||
<value level="60">-1381</value>
|
||||
</effectPoint>
|
||||
<effectRange>400</effectRange>
|
||||
<hitTime>1200</hitTime>
|
||||
@@ -7171,8 +7096,8 @@
|
||||
<value level="18">-635</value>
|
||||
<value level="19">-646</value>
|
||||
<value level="20">-655</value>
|
||||
<value level="21">-664</value>
|
||||
<value level="22">-673</value>
|
||||
<value level="21">-658</value>
|
||||
<value level="22">-661</value>
|
||||
</effectPoint>
|
||||
<effectRange>400</effectRange>
|
||||
<hitTime>1604</hitTime>
|
||||
@@ -7295,7 +7220,7 @@
|
||||
<value level="4">-279</value>
|
||||
<value level="5">-311</value>
|
||||
<value level="6">-323</value>
|
||||
<value level="7">-354</value>
|
||||
<value level="7">-333</value>
|
||||
</effectPoint>
|
||||
<effectRange>400</effectRange>
|
||||
<hitTime>1080</hitTime>
|
||||
@@ -7375,8 +7300,8 @@
|
||||
<value level="9">-635</value>
|
||||
<value level="10">-646</value>
|
||||
<value level="11">-655</value>
|
||||
<value level="12">-669</value>
|
||||
<value level="13">-682</value>
|
||||
<value level="12">-659</value>
|
||||
<value level="13">-663</value>
|
||||
</effectPoint>
|
||||
<hitTime>1500</hitTime>
|
||||
<isDebuff>true</isDebuff>
|
||||
@@ -7440,7 +7365,9 @@
|
||||
<value level="3">-450</value>
|
||||
<value level="4">-470</value>
|
||||
<value level="5">-487</value>
|
||||
<value level="6">-505</value>
|
||||
<value level="6">-502</value>
|
||||
<value level="7">-517</value>
|
||||
<value level="8">-532</value>
|
||||
</effectPoint>
|
||||
<effectRange>400</effectRange>
|
||||
<hitTime>2000</hitTime>
|
||||
|
||||
+35
-21
@@ -156,9 +156,14 @@
|
||||
<value level="38">-656</value>
|
||||
<value level="39">-661</value>
|
||||
<value level="40">-665</value>
|
||||
<value level="41">-672</value>
|
||||
<value level="42">-677</value>
|
||||
<value level="43">-683</value>
|
||||
<value level="41">-668</value>
|
||||
<value level="42">-671</value>
|
||||
<value level="43">-674</value>
|
||||
<value level="44">-680</value>
|
||||
<value level="45">-683</value>
|
||||
<value level="46">-686</value>
|
||||
<value level="47">-689</value>
|
||||
<value level="48">-692</value>
|
||||
</effectPoint>
|
||||
<effectRange>1400</effectRange>
|
||||
<hitTime>3000</hitTime>
|
||||
@@ -382,8 +387,8 @@
|
||||
<value level="14">-635</value>
|
||||
<value level="15">-646</value>
|
||||
<value level="16">-655</value>
|
||||
<value level="17">-664</value>
|
||||
<value level="18">-679</value>
|
||||
<value level="17">-658</value>
|
||||
<value level="18">-661</value>
|
||||
</effectPoint>
|
||||
<effectRange>1100</effectRange>
|
||||
<hitTime>3000</hitTime>
|
||||
@@ -505,7 +510,7 @@
|
||||
<value level="2">-549</value>
|
||||
<value level="3">-582</value>
|
||||
<value level="4">-635</value>
|
||||
<value level="5">-691</value>
|
||||
<value level="5">-639</value>
|
||||
</effectPoint>
|
||||
<effectRange>900</effectRange>
|
||||
<hitTime>1500</hitTime>
|
||||
@@ -606,8 +611,8 @@
|
||||
<value level="22">-635</value>
|
||||
<value level="23">-646</value>
|
||||
<value level="24">-655</value>
|
||||
<value level="25">-667</value>
|
||||
<value level="26">-681</value>
|
||||
<value level="25">-658</value>
|
||||
<value level="26">-661</value>
|
||||
</effectPoint>
|
||||
<effectRange>1100</effectRange>
|
||||
<attributeType>WATER</attributeType>
|
||||
@@ -817,8 +822,8 @@
|
||||
<value level="7">-635</value>
|
||||
<value level="8">-646</value>
|
||||
<value level="9">-655</value>
|
||||
<value level="10">-664</value>
|
||||
<value level="11">-672</value>
|
||||
<value level="10">-659</value>
|
||||
<value level="11">-663</value>
|
||||
</effectPoint>
|
||||
<hitTime>2000</hitTime>
|
||||
<isDebuff>true</isDebuff>
|
||||
@@ -1133,8 +1138,8 @@
|
||||
<value level="15">-318</value>
|
||||
<value level="16">-323</value>
|
||||
<value level="17">-328</value>
|
||||
<value level="18">-333</value>
|
||||
<value level="19">-340</value>
|
||||
<value level="18">-331</value>
|
||||
<value level="19">-334</value>
|
||||
</effectPoint>
|
||||
<effectRange>1100</effectRange>
|
||||
<hitTime>1200</hitTime>
|
||||
@@ -1261,8 +1266,8 @@
|
||||
<value level="12">-318</value>
|
||||
<value level="13">-323</value>
|
||||
<value level="14">-328</value>
|
||||
<value level="15">-333</value>
|
||||
<value level="16">-342</value>
|
||||
<value level="15">-331</value>
|
||||
<value level="16">-334</value>
|
||||
</effectPoint>
|
||||
<hitTime>1200</hitTime>
|
||||
<isDebuff>true</isDebuff>
|
||||
@@ -1522,8 +1527,8 @@
|
||||
<value level="13">-318</value>
|
||||
<value level="14">-323</value>
|
||||
<value level="15">-328</value>
|
||||
<value level="16">-333</value>
|
||||
<value level="17">-342</value>
|
||||
<value level="16">-331</value>
|
||||
<value level="17">-334</value>
|
||||
</effectPoint>
|
||||
<effectRange>1100</effectRange>
|
||||
<hitTime>1200</hitTime>
|
||||
@@ -1653,8 +1658,8 @@
|
||||
<value level="12">-635</value>
|
||||
<value level="13">-646</value>
|
||||
<value level="14">-655</value>
|
||||
<value level="13">-664</value>
|
||||
<value level="14">-672</value>
|
||||
<value level="15">-659</value>
|
||||
<value level="16">-663</value>
|
||||
</effectPoint>
|
||||
<effectRange>1100</effectRange>
|
||||
<hitTime>1500</hitTime>
|
||||
@@ -2418,6 +2423,11 @@
|
||||
<value level="46">30</value>
|
||||
<value level="47">30</value>
|
||||
<value level="48">30</value>
|
||||
<value level="49">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="50">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="51">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="52">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="53">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -2873,7 +2883,7 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="172" toLevel="15" name="Create Item">
|
||||
<skill id="172" toLevel="14" name="Create Item">
|
||||
<!-- Allows the user to manufacture level $s1 items. -->
|
||||
<icon>icon.skill0172</icon>
|
||||
<magicLvl>
|
||||
@@ -2891,7 +2901,6 @@
|
||||
<value level="12">90</value>
|
||||
<value level="13">95</value>
|
||||
<value level="14">99</value>
|
||||
<value level="15">104</value>
|
||||
</magicLvl>
|
||||
<operateType>P</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
@@ -3207,8 +3216,13 @@
|
||||
<value level="36">-331</value>
|
||||
<value level="37">-333</value>
|
||||
<value level="38">-336</value>
|
||||
<value level="39">-338</value>
|
||||
<value level="39">-339</value>
|
||||
<value level="40">-341</value>
|
||||
<value level="41">-343</value>
|
||||
<value level="42">-345</value>
|
||||
<value level="43">-347</value>
|
||||
<value level="44">-349</value>
|
||||
<value level="45">-351</value>
|
||||
</effectPoint>
|
||||
<effectRange>400</effectRange>
|
||||
<hitTime>1080</hitTime>
|
||||
|
||||
+125
-129
@@ -1249,8 +1249,8 @@
|
||||
<value level="48">-331</value>
|
||||
<value level="49">-333</value>
|
||||
<value level="50">-336</value>
|
||||
<value level="51">-338</value>
|
||||
<value level="52">-341</value>
|
||||
<value level="51">-339</value>
|
||||
<value level="52">-342</value>
|
||||
</effectPoint>
|
||||
<effectRange>400</effectRange>
|
||||
<hitTime>1080</hitTime>
|
||||
@@ -3746,9 +3746,12 @@
|
||||
<value level="9">-597</value>
|
||||
<value level="10">-624</value>
|
||||
<value level="11">-646</value>
|
||||
<value level="12">-617</value>
|
||||
<value level="13">-652</value>
|
||||
<value level="14">-701</value>
|
||||
<value level="12">-666</value>
|
||||
<value level="13">-686</value>
|
||||
<value level="14">-706</value>
|
||||
<value level="15">-726</value>
|
||||
<value level="16">-746</value>
|
||||
<value level="17">-766</value>
|
||||
</effectPoint>
|
||||
<effectRange>400</effectRange>
|
||||
<hitTime>1800</hitTime>
|
||||
@@ -4324,9 +4327,14 @@
|
||||
<value level="35">-328</value>
|
||||
<value level="36">-331</value>
|
||||
<value level="37">-333</value>
|
||||
<value level="38">-335</value>
|
||||
<value level="39">-338</value>
|
||||
<value level="38">-336</value>
|
||||
<value level="39">-339</value>
|
||||
<value level="40">-341</value>
|
||||
<value level="41">-347</value>
|
||||
<value level="42">-350</value>
|
||||
<value level="43">-353</value>
|
||||
<value level="44">-356</value>
|
||||
<value level="45">-359</value>
|
||||
</effectPoint>
|
||||
<effectRange>400</effectRange>
|
||||
<hitTime>1080</hitTime>
|
||||
@@ -4496,7 +4504,7 @@
|
||||
<effect name="BlockActions" />
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="261" toLevel="34" name="Triple Sonic Slash">
|
||||
<skill id="261" toLevel="30" name="Triple Sonic Slash">
|
||||
<!-- Gathers Momentum to inflict damage onto the enemy with $s1 Power, increasing the damage as Momentum is consumed. Damage +$s3 at max Momentum consumption of $s2. Requires a sword, blunt, spear, fist, dual blunt, or dual sword. -->
|
||||
<icon>icon.skill0261</icon>
|
||||
<castRange>40</castRange>
|
||||
@@ -4524,18 +4532,14 @@
|
||||
<value level="20">-153</value>
|
||||
<value level="21">-154</value>
|
||||
<value level="22">-155</value>
|
||||
<value level="23">-150</value>
|
||||
<value level="24">-151</value>
|
||||
<value level="25">-153</value>
|
||||
<value level="26">-154</value>
|
||||
<value level="27">-155</value>
|
||||
<value level="28">-213</value>
|
||||
<value level="29">-213</value>
|
||||
<value level="30">-213</value>
|
||||
<value level="31">-213</value>
|
||||
<value level="32">-213</value>
|
||||
<value level="33">-213</value>
|
||||
<value level="34">-213</value>
|
||||
<value level="23">-156</value>
|
||||
<value level="24">-157</value>
|
||||
<value level="25">-158</value>
|
||||
<value level="26">-160</value>
|
||||
<value level="27">-161</value>
|
||||
<value level="28">-162</value>
|
||||
<value level="29">-163</value>
|
||||
<value level="30">-164</value>
|
||||
</effectPoint>
|
||||
<effectRange>400</effectRange>
|
||||
<hitTime>1667</hitTime>
|
||||
@@ -4570,12 +4574,6 @@
|
||||
<value level="28">82</value>
|
||||
<value level="29">83</value>
|
||||
<value level="30">85</value>
|
||||
<value level="31">90</value>
|
||||
<value level="32">95</value>
|
||||
<value level="33">99</value>
|
||||
<value level="34">101</value>
|
||||
<value level="35">103</value>
|
||||
<value level="36">105</value>
|
||||
</magicLvl>
|
||||
<mpConsume>
|
||||
<value level="1">67</value>
|
||||
@@ -4608,10 +4606,6 @@
|
||||
<value level="28">98</value>
|
||||
<value level="29">105</value>
|
||||
<value level="30">111</value>
|
||||
<value level="31">119</value>
|
||||
<value level="32">127</value>
|
||||
<value level="33">135</value>
|
||||
<value level="34">143</value>
|
||||
</mpConsume>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<operateType>A1</operateType>
|
||||
@@ -4631,12 +4625,12 @@
|
||||
<effect name="EnergyAttack">
|
||||
<chargeConsume>4</chargeConsume>
|
||||
<criticalChance>
|
||||
<value fromLevel="1" toLevel="34">15</value>
|
||||
<value fromLevel="30" toLevel="34" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="30">15</value>
|
||||
<value fromLevel="30" toLevel="30" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
|
||||
</criticalChance>
|
||||
<pDefMod>
|
||||
<value fromLevel="1" toLevel="34">1</value>
|
||||
<value fromLevel="30" toLevel="34" fromSubLevel="3001" toSubLevel="3030">{0.99 - 0.006 * (subIndex - 1)}</value>
|
||||
<value fromLevel="1" toLevel="30">1</value>
|
||||
<value fromLevel="30" toLevel="30" fromSubLevel="3001" toSubLevel="3030">{0.99 - 0.006 * (subIndex - 1)}</value>
|
||||
</pDefMod>
|
||||
<overHit>true</overHit>
|
||||
<power>
|
||||
@@ -4670,11 +4664,7 @@
|
||||
<value level="28">22531</value>
|
||||
<value level="29">26017</value>
|
||||
<value level="30">29503</value>
|
||||
<value level="31">33377</value>
|
||||
<value level="32">38441</value>
|
||||
<value level="33">40315</value>
|
||||
<value level="34">42189</value>
|
||||
<value fromLevel="30" toLevel="34" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="30" toLevel="30" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
||||
</power>
|
||||
<ignoreShieldDefence>true</ignoreShieldDefence>
|
||||
</effect>
|
||||
@@ -4898,7 +4888,12 @@
|
||||
<value level="37">-333</value>
|
||||
<value level="38">-336</value>
|
||||
<value level="39">-338</value>
|
||||
<value level="40">-341</value>
|
||||
<value level="40">-340</value>
|
||||
<value level="41">-344</value>
|
||||
<value level="42">-346</value>
|
||||
<value level="43">-348</value>
|
||||
<value level="44">-350</value>
|
||||
<value level="45">-352</value>
|
||||
</effectPoint>
|
||||
<effectRange>400</effectRange>
|
||||
<hitTime>1080</hitTime>
|
||||
@@ -5075,7 +5070,10 @@
|
||||
<abnormalTime>300</abnormalTime>
|
||||
<abnormalType>SONG_OF_EARTH</abnormalType>
|
||||
<affectRange>1000</affectRange>
|
||||
<effectPoint>523</effectPoint>
|
||||
<effectPoint>
|
||||
<value level="1">523</value>
|
||||
<value level="2">575</value>
|
||||
</effectPoint>
|
||||
<hitTime>2500</hitTime>
|
||||
<isMagic>3</isMagic> <!-- Dance Skill -->
|
||||
<magicLvl>
|
||||
@@ -5136,7 +5134,10 @@
|
||||
<abnormalTime>300</abnormalTime>
|
||||
<abnormalType>SONG_OF_WATER</abnormalType>
|
||||
<affectRange>1000</affectRange>
|
||||
<effectPoint>549</effectPoint>
|
||||
<effectPoint>
|
||||
<value level="1">549</value>
|
||||
<value level="2">604</value>
|
||||
</effectPoint>
|
||||
<hitTime>2500</hitTime>
|
||||
<isMagic>3</isMagic> <!-- Dance Skill -->
|
||||
<magicLvl>
|
||||
@@ -5178,7 +5179,10 @@
|
||||
<abnormalTime>300</abnormalTime>
|
||||
<abnormalType>SONG_OF_WARDING</abnormalType>
|
||||
<affectRange>1000</affectRange>
|
||||
<effectPoint>379</effectPoint>
|
||||
<effectPoint>
|
||||
<value level="1">379</value>
|
||||
<value level="2">417</value>
|
||||
</effectPoint>
|
||||
<hitTime>2500</hitTime>
|
||||
<isMagic>3</isMagic> <!-- Dance Skill -->
|
||||
<magicLvl>
|
||||
@@ -5265,7 +5269,10 @@
|
||||
<abnormalTime>300</abnormalTime>
|
||||
<abnormalType>SONG_OF_INVOCATION</abnormalType>
|
||||
<affectRange>1000</affectRange>
|
||||
<effectPoint>408</effectPoint>
|
||||
<effectPoint>
|
||||
<value level="1">408</value>
|
||||
<value level="2">449</value>
|
||||
</effectPoint>
|
||||
<hitTime>2500</hitTime>
|
||||
<isMagic>3</isMagic> <!-- Dance Skill -->
|
||||
<magicLvl>
|
||||
@@ -5307,7 +5314,10 @@
|
||||
<abnormalTime>300</abnormalTime>
|
||||
<abnormalType>DANCE_OF_WARRIOR</abnormalType>
|
||||
<affectRange>1000</affectRange>
|
||||
<effectPoint>523</effectPoint>
|
||||
<effectPoint>
|
||||
<value level="1">523</value>
|
||||
<value level="2">575</value>
|
||||
</effectPoint>
|
||||
<hitTime>2500</hitTime>
|
||||
<isMagic>3</isMagic> <!-- Dance Skill -->
|
||||
<magicLvl>
|
||||
@@ -5384,7 +5394,10 @@
|
||||
<abnormalTime>300</abnormalTime>
|
||||
<abnormalType>DANCE_OF_MYSTIC</abnormalType>
|
||||
<affectRange>1000</affectRange>
|
||||
<effectPoint>467</effectPoint>
|
||||
<effectPoint>
|
||||
<value level="1">467</value>
|
||||
<value level="2">514</value>
|
||||
</effectPoint>
|
||||
<hitTime>2500</hitTime>
|
||||
<isMagic>3</isMagic> <!-- Dance Skill -->
|
||||
<magicLvl>
|
||||
@@ -5420,7 +5433,7 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="274" toLevel="1" name="Dance of Fire">
|
||||
<skill id="274" toLevel="2" name="Dance of Fire">
|
||||
<!-- For 5 minutes, increases party members' P. Critical Damage by 35%. Addtionally increases MP Consumption when the skill is used while song/ dance effect is in place. Requires a dual sword to be equipped. -->
|
||||
<icon>icon.skill0274</icon>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
@@ -5621,7 +5634,7 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="279" toLevel="17" name="Lightning Strike">
|
||||
<skill id="279" toLevel="7" name="Lightning Strike">
|
||||
<!-- Strikes the enemy with a lightning bolt that inflicts non-attribute damage with $s1 Power. Paralyzes for $s2. -->
|
||||
<icon>icon.skill0279</icon>
|
||||
<abnormalLvl>2</abnormalLvl>
|
||||
@@ -5629,8 +5642,7 @@
|
||||
<abnormalType>PARALYZE</abnormalType>
|
||||
<abnormalVisualEffect>PARALYZE</abnormalVisualEffect>
|
||||
<activateRate>
|
||||
<value fromLevel="1" toLevel="17">40</value>
|
||||
<value fromLevel="13" toLevel="17" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="7">40</value>
|
||||
</activateRate>
|
||||
<basicProperty>MAGIC</basicProperty>
|
||||
<castRange>400</castRange>
|
||||
@@ -5641,18 +5653,8 @@
|
||||
<value level="3">-921</value>
|
||||
<value level="4">-958</value>
|
||||
<value level="5">-987</value>
|
||||
<value level="6">-987</value>
|
||||
<value level="7">-987</value>
|
||||
<value level="8">-987</value>
|
||||
<value level="9">-987</value>
|
||||
<value level="10">-987</value>
|
||||
<value level="11">-828</value>
|
||||
<value level="12">-828</value>
|
||||
<value level="13">-828</value>
|
||||
<value level="14">-828</value>
|
||||
<value level="15">-828</value>
|
||||
<value level="16">-828</value>
|
||||
<value level="17">-828</value>
|
||||
<value level="6">-1012</value>
|
||||
<value level="7">-1037</value>
|
||||
</effectPoint>
|
||||
<effectRange>900</effectRange>
|
||||
<hitTime>1500</hitTime>
|
||||
@@ -5667,16 +5669,6 @@
|
||||
<value level="5">74</value>
|
||||
<value level="6">75</value>
|
||||
<value level="7">77</value>
|
||||
<value level="8">79</value>
|
||||
<value level="9">81</value>
|
||||
<value level="10">83</value>
|
||||
<value level="11">85</value>
|
||||
<value level="12">90</value>
|
||||
<value level="13">95</value>
|
||||
<value level="14">99</value>
|
||||
<value level="15">101</value>
|
||||
<value level="16">103</value>
|
||||
<value level="17">105</value>
|
||||
</magicLvl>
|
||||
<mpConsume>
|
||||
<value level="1">64</value>
|
||||
@@ -5686,16 +5678,6 @@
|
||||
<value level="5">82</value>
|
||||
<value level="6">83</value>
|
||||
<value level="7">85</value>
|
||||
<value level="8">87</value>
|
||||
<value level="9">89</value>
|
||||
<value level="10">91</value>
|
||||
<value level="11">93</value>
|
||||
<value level="12">95</value>
|
||||
<value level="13">103</value>
|
||||
<value level="14">110</value>
|
||||
<value level="15">117</value>
|
||||
<value level="16">124</value>
|
||||
<value level="17">131</value>
|
||||
</mpConsume>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<operateType>A2</operateType>
|
||||
@@ -5714,17 +5696,6 @@
|
||||
<value level="5">5114</value>
|
||||
<value level="6">5131</value>
|
||||
<value level="7">5334</value>
|
||||
<value level="8">5662</value>
|
||||
<value level="9">5991</value>
|
||||
<value level="10">6318</value>
|
||||
<value level="11">17140</value>
|
||||
<value level="12">20255</value>
|
||||
<value level="13">23370</value>
|
||||
<value level="14">25862</value>
|
||||
<value level="15">27108</value>
|
||||
<value level="16">28354</value>
|
||||
<value level="17">29600</value>
|
||||
<value fromLevel="13" toLevel="17" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
||||
</power>
|
||||
</effect>
|
||||
<effect name="BlockActions">
|
||||
@@ -5777,9 +5748,9 @@
|
||||
<value level="35">-383</value>
|
||||
<value level="36">-386</value>
|
||||
<value level="37">-388</value>
|
||||
<value level="38">-394</value>
|
||||
<value level="39">-406</value>
|
||||
<value level="40">-410</value>
|
||||
<value level="38">-391</value>
|
||||
<value level="39">-394</value>
|
||||
<value level="40">-397</value>
|
||||
</effectPoint>
|
||||
<effectRange>400</effectRange>
|
||||
<attributeType>FIRE</attributeType>
|
||||
@@ -5984,6 +5955,11 @@
|
||||
<value level="38">391</value>
|
||||
<value level="39">391</value>
|
||||
<value level="40">391</value>
|
||||
<value level="41">391</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="42">391</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="43">391</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="44">391</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="45">391</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
</coolTime>
|
||||
<effectPoint>
|
||||
<value level="1">-183</value>
|
||||
@@ -6023,9 +5999,14 @@
|
||||
<value level="35">-328</value>
|
||||
<value level="36">-331</value>
|
||||
<value level="37">-333</value>
|
||||
<value level="35">-336</value>
|
||||
<value level="36">-338</value>
|
||||
<value level="37">-341</value>
|
||||
<value level="38">-336</value>
|
||||
<value level="39">-339</value>
|
||||
<value level="40">-342</value>
|
||||
<value level="41">-348</value>
|
||||
<value level="42">-351</value>
|
||||
<value level="43">-354</value>
|
||||
<value level="44">-357</value>
|
||||
<value level="45">-360</value>
|
||||
</effectPoint>
|
||||
<effectRange>400</effectRange>
|
||||
<hitTime>
|
||||
@@ -6069,6 +6050,11 @@
|
||||
<value level="38">1409</value>
|
||||
<value level="39">1409</value>
|
||||
<value level="40">1409</value>
|
||||
<value level="41">1409</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="42">1409</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="43">1409</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="44">1409</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="45">1409</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
</hitTime>
|
||||
<isDebuff>true</isDebuff>
|
||||
<lvlBonusRate>20</lvlBonusRate>
|
||||
@@ -6413,9 +6399,14 @@
|
||||
<value level="38">-574</value>
|
||||
<value level="39">-578</value>
|
||||
<value level="40">-582</value>
|
||||
<value level="41">-586</value>
|
||||
<value level="42">-590</value>
|
||||
<value level="43">-594</value>
|
||||
<value level="41">-585</value>
|
||||
<value level="42">-588</value>
|
||||
<value level="43">-591</value>
|
||||
<value level="44">-597</value>
|
||||
<value level="45">-600</value>
|
||||
<value level="46">-603</value>
|
||||
<value level="47">-606</value>
|
||||
<value level="48">-609</value>
|
||||
</effectPoint>
|
||||
<effectRange>400</effectRange>
|
||||
<hitTime>1360</hitTime>
|
||||
@@ -6591,7 +6582,7 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="285" toLevel="27" name="Higher Mana Gain">
|
||||
<skill id="285" toLevel="35" name="Higher Mana Gain">
|
||||
<!-- Increases the recovery rate of MP. -->
|
||||
<icon>icon.skill0285</icon>
|
||||
<magicLvl>
|
||||
@@ -6622,6 +6613,14 @@
|
||||
<value level="25">70</value>
|
||||
<value level="26">72</value>
|
||||
<value level="27">74</value>
|
||||
<value level="28">74</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="29">74</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="30">74</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="31">74</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="32">74</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="33">74</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="34">74</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="35">74</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
</magicLvl>
|
||||
<operateType>P</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
@@ -6655,12 +6654,20 @@
|
||||
<value level="25">78</value>
|
||||
<value level="26">79</value>
|
||||
<value level="27">81</value>
|
||||
<value level="28">81</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="29">81</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="30">81</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="31">81</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="32">81</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="33">81</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="34">81</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="35">81</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="286" toLevel="13" name="Provoke">
|
||||
<skill id="286" toLevel="8" name="Provoke">
|
||||
<!-- Provokes enemies within a wide range and Spear Resistance -$s2 for $s1. -->
|
||||
<icon>icon.skill0286</icon>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
@@ -6670,9 +6677,18 @@
|
||||
<affectRange>
|
||||
<value level="1">500</value>
|
||||
<value level="2">700</value>
|
||||
<value fromLevel="3" toLevel="13">900</value>
|
||||
<value fromLevel="3" toLevel="8">900</value>
|
||||
</affectRange>
|
||||
<effectPoint>-436</effectPoint>
|
||||
<effectPoint>
|
||||
<value level="1">-436</value>
|
||||
<value level="2">-436</value>
|
||||
<value level="3">-436</value>
|
||||
<value level="4">-439</value>
|
||||
<value level="5">-442</value>
|
||||
<value level="6">-445</value>
|
||||
<value level="7">-448</value>
|
||||
<value level="8">-449</value>
|
||||
</effectPoint>
|
||||
<magicLvl>
|
||||
<value level="1">43</value>
|
||||
<value level="2">55</value>
|
||||
@@ -6682,11 +6698,6 @@
|
||||
<value level="6">79</value>
|
||||
<value level="7">81</value>
|
||||
<value level="8">83</value>
|
||||
<value level="9">85</value>
|
||||
<value level="10">90</value>
|
||||
<value level="11">95</value>
|
||||
<value level="12">99</value>
|
||||
<value level="13">101</value>
|
||||
</magicLvl>
|
||||
<hitTime>1500</hitTime>
|
||||
<isDebuff>true</isDebuff>
|
||||
@@ -6699,11 +6710,6 @@
|
||||
<value level="6">59</value>
|
||||
<value level="7">60</value>
|
||||
<value level="8">61</value>
|
||||
<value level="9">62</value>
|
||||
<value level="10">69</value>
|
||||
<value level="11">75</value>
|
||||
<value level="12">80</value>
|
||||
<value level="13">85</value>
|
||||
</mpConsume>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>4000</reuseDelay>
|
||||
@@ -6723,19 +6729,8 @@
|
||||
<value level="6">-15</value>
|
||||
<value level="7">-16</value>
|
||||
<value level="8">-17</value>
|
||||
<value level="9">-18</value>
|
||||
<value level="10">-19</value>
|
||||
<value level="11">-20</value>
|
||||
<value level="12">-25</value>
|
||||
<value level="13">-30</value>
|
||||
</POLE>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence" fromLevel="11" toLevel="13" fromSubLevel="1001" toSubLevel="1030">
|
||||
<amount>
|
||||
<value fromLevel="11" toLevel="13" fromSubLevel="1001" toSubLevel="1030">{-0.6 - 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="287" toLevel="3" name="Lionheart">
|
||||
@@ -6862,8 +6857,8 @@
|
||||
<value level="13">-159</value>
|
||||
<value level="14">-162</value>
|
||||
<value level="15">-164</value>
|
||||
<value level="16">-166</value>
|
||||
<value level="17">-168</value>
|
||||
<value level="16">-168</value>
|
||||
<value level="17">-172</value>
|
||||
</effectPoint>
|
||||
<effectRange>1100</effectRange>
|
||||
<hitTime>3000</hitTime>
|
||||
@@ -7255,6 +7250,7 @@
|
||||
<effectPoint>
|
||||
<value level="1">597</value>
|
||||
<value level="2">646</value>
|
||||
<value level="3">705</value>
|
||||
</effectPoint>
|
||||
<hitTime>1500</hitTime>
|
||||
<magicLvl>
|
||||
|
||||
+100
-44
@@ -65,8 +65,11 @@
|
||||
<value level="7">-611</value>
|
||||
<value level="8">-635</value>
|
||||
<value level="9">-655</value>
|
||||
<value level="10">-673</value>
|
||||
<value level="11">-692</value>
|
||||
<value level="10">-659</value>
|
||||
<value level="11">-663</value>
|
||||
<value level="12">-667</value>
|
||||
<value level="13">-671</value>
|
||||
<value level="14">-675</value>
|
||||
</effectPoint>
|
||||
<effectRange>400</effectRange>
|
||||
<hitTime>1800</hitTime>
|
||||
@@ -367,7 +370,7 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="311" toLevel="1" name="Dance of Protection">
|
||||
<skill id="311" toLevel="2" name="Dance of Protection">
|
||||
<!-- For 5 minutes grants all party members +10% Damage Reflect Resistance. Additionally increases MP Consumption when dancing while song/ dance is in effect. Requires dual swords. -->
|
||||
<icon>icon.skill0311</icon>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
@@ -508,6 +511,7 @@
|
||||
<value level="6">635</value>
|
||||
<value level="7">646</value>
|
||||
<value level="8">655</value>
|
||||
<value level="9">664</value>
|
||||
</effectPoint>
|
||||
<hitTime>2000</hitTime>
|
||||
<magicLvl>
|
||||
@@ -629,9 +633,9 @@
|
||||
<value level="14">-656</value>
|
||||
<value level="15">-661</value>
|
||||
<value level="16">-665</value>
|
||||
<value level="17">-669</value>
|
||||
<value level="18">-675</value>
|
||||
<value level="19">-682</value>
|
||||
<value level="17">-668</value>
|
||||
<value level="18">-671</value>
|
||||
<value level="19">-674</value>
|
||||
</effectPoint>
|
||||
<effectRange>1400</effectRange>
|
||||
<hitTime>3000</hitTime>
|
||||
@@ -873,6 +877,7 @@
|
||||
<value level="3">5</value>
|
||||
<value level="4">7</value>
|
||||
<value level="5">8</value>
|
||||
<value level="6">8</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
<weaponType>
|
||||
@@ -929,7 +934,7 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="320" toLevel="17" name="Wrath">
|
||||
<skill id="320" toLevel="14" name="Wrath">
|
||||
<!-- Swings a spear to decrease nearby enemies' CP by $s1. Requires a polearm to be equipped. -->
|
||||
<icon>icon.skill0320</icon>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
@@ -951,9 +956,6 @@
|
||||
<value level="12">-333</value>
|
||||
<value level="13">-333</value>
|
||||
<value level="14">-333</value>
|
||||
<value level="15">-333</value>
|
||||
<value level="16">-333</value>
|
||||
<value level="17">-333</value>
|
||||
</effectPoint>
|
||||
<effectRange>400</effectRange>
|
||||
<fanRange>0;0;80;150</fanRange>
|
||||
@@ -973,9 +975,6 @@
|
||||
<value level="12">90</value>
|
||||
<value level="13">95</value>
|
||||
<value level="14">99</value>
|
||||
<value level="15">101</value>
|
||||
<value level="16">103</value>
|
||||
<value level="17">105</value>
|
||||
</magicLvl>
|
||||
<mpConsume>
|
||||
<value level="1">66</value>
|
||||
@@ -992,9 +991,6 @@
|
||||
<value level="12">85</value>
|
||||
<value level="13">90</value>
|
||||
<value level="14">100</value>
|
||||
<value level="15">110</value>
|
||||
<value level="16">120</value>
|
||||
<value level="17">130</value>
|
||||
</mpConsume>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>30000</reuseDelay>
|
||||
@@ -1026,9 +1022,6 @@
|
||||
<value level="12">-36</value>
|
||||
<value level="13">-40</value>
|
||||
<value level="14">-45</value>
|
||||
<value level="15">-50</value>
|
||||
<value level="16">-55</value>
|
||||
<value level="17">-60</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -1622,6 +1615,7 @@
|
||||
<magicLvl>76</magicLvl>
|
||||
<mpConsume>168</mpConsume>
|
||||
<operateType>A1</operateType>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>8000</reuseDelay>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<trait>DEATH</trait>
|
||||
@@ -1649,7 +1643,10 @@
|
||||
<!-- Attacks the target's vital points with 7148 Power added to P. Atk. Over-hit. Requires a dagger. Critical. -->
|
||||
<icon>icon.skill0344</icon>
|
||||
<castRange>40</castRange>
|
||||
<effectPoint>-337</effectPoint>
|
||||
<effectPoint>
|
||||
<value level="1">-337</value>
|
||||
<value level="2">-349</value>
|
||||
</effectPoint>
|
||||
<effectRange>400</effectRange>
|
||||
<hitTime>1800</hitTime>
|
||||
<magicLvl>
|
||||
@@ -1664,7 +1661,6 @@
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>4000</reuseDelay>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<coolTime>720</coolTime>
|
||||
<trait>DEATH</trait>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@@ -1691,7 +1687,7 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="345" toLevel="5" name="Sonic Rage">
|
||||
<skill id="345" toLevel="12" name="Sonic Rage">
|
||||
<!-- Attacks the target with a deadly energy storm with $s1 Power, lowers P. Def., and absorbs Momentum. Requires a sword, spear, blunt weapon, fist weapon, or dual sword. -->
|
||||
<icon>icon.skill0345</icon>
|
||||
<abnormalLvl>5</abnormalLvl>
|
||||
@@ -1700,7 +1696,20 @@
|
||||
<activateRate>80</activateRate>
|
||||
<castRange>600</castRange>
|
||||
<coolTime>300</coolTime>
|
||||
<effectPoint>-709</effectPoint>
|
||||
<effectPoint>
|
||||
<value level="1">-340</value>
|
||||
<value level="2">-360</value>
|
||||
<value level="3">-380</value>
|
||||
<value level="4">-400</value>
|
||||
<value level="5">-420</value>
|
||||
<value level="6">-696</value>
|
||||
<value level="7">-700</value>
|
||||
<value level="8">-704</value>
|
||||
<value level="9">-707</value>
|
||||
<value level="10">-709</value>
|
||||
<value level="11">-709</value>
|
||||
<value level="12">-709</value>
|
||||
</effectPoint>
|
||||
<effectRange>1100</effectRange>
|
||||
<hitTime>1200</hitTime>
|
||||
<magicLvl>
|
||||
@@ -1709,6 +1718,13 @@
|
||||
<value level="3">80</value>
|
||||
<value level="4">82</value>
|
||||
<value level="5">84</value>
|
||||
<value level="6">84</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="7">84</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="8">84</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="9">84</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="10">84</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="11">84</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="12">84</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
</magicLvl>
|
||||
<mpConsume>
|
||||
<value level="1">50</value>
|
||||
@@ -1742,11 +1758,18 @@
|
||||
<value level="3">215</value>
|
||||
<value level="4">225</value>
|
||||
<value level="5">235</value>
|
||||
<value level="6">235</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="7">235</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="8">235</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="9">235</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="10">235</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="11">235</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="12">235</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
</power>
|
||||
<overHit>true</overHit>
|
||||
<criticalChance>10</criticalChance>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence" fromLevel="1" toLevel="5">
|
||||
<effect name="PhysicalDefence" fromLevel="1" toLevel="12">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="5">-23</value>
|
||||
</amount>
|
||||
@@ -1759,13 +1782,26 @@
|
||||
</effect>
|
||||
</selfEffects>
|
||||
</skill>
|
||||
<skill id="346" toLevel="5" name="Raging Force">
|
||||
<skill id="346" toLevel="12" name="Raging Force">
|
||||
<!-- Attacks the target with a devastating burst of wind with $s1 Power, lowers P. Def., and absorbs Momentum. Requires a sword, blunt weapon, spear, fist weapon, spear or dual sword. -->
|
||||
<icon>icon.skill0346</icon>
|
||||
<castRange>600</castRange>
|
||||
<effectPoint>-709</effectPoint>
|
||||
<effectPoint>
|
||||
<value level="1">-340</value>
|
||||
<value level="2">-360</value>
|
||||
<value level="3">-380</value>
|
||||
<value level="4">-400</value>
|
||||
<value level="5">-420</value>
|
||||
<value level="6">-696</value>
|
||||
<value level="7">-700</value>
|
||||
<value level="8">-704</value>
|
||||
<value level="9">-707</value>
|
||||
<value level="10">-709</value>
|
||||
<value level="11">-709</value>
|
||||
<value level="12">-709</value>
|
||||
</effectPoint>
|
||||
<effectRange>1100</effectRange>
|
||||
<hitTime>300</hitTime>
|
||||
<hitTime>1200</hitTime>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLvl>
|
||||
<value level="1">76</value>
|
||||
@@ -1773,6 +1809,13 @@
|
||||
<value level="3">80</value>
|
||||
<value level="4">82</value>
|
||||
<value level="5">84</value>
|
||||
<value level="6">84</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="7">84</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="8">84</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="9">84</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="10">84</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="11">84</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="12">84</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
</magicLvl>
|
||||
<mpConsume>
|
||||
<value level="1">50</value>
|
||||
@@ -1783,6 +1826,7 @@
|
||||
</mpConsume>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<operateType>A1</operateType>
|
||||
<isDebuff>true</isDebuff>
|
||||
<coolTime>300</coolTime>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@@ -1805,9 +1849,16 @@
|
||||
<value level="3">215</value>
|
||||
<value level="4">225</value>
|
||||
<value level="5">235</value>
|
||||
<value level="6">235</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="7">235</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="8">235</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="9">235</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="10">235</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="11">235</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="12">235</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
</power>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence" fromLevel="1" toLevel="5">
|
||||
<effect name="PhysicalDefence" fromLevel="1" toLevel="12">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="5">-23</value>
|
||||
</amount>
|
||||
@@ -1863,9 +1914,12 @@
|
||||
<icon>icon.skill0348</icon>
|
||||
<castRange>40</castRange>
|
||||
<coolTime>100</coolTime>
|
||||
<effectPoint>-337</effectPoint>
|
||||
<effectPoint>
|
||||
<value level="1">-337</value>
|
||||
<value level="2">-350</value>
|
||||
</effectPoint>
|
||||
<effectRange>400</effectRange>
|
||||
<hitTime>1000</hitTime>
|
||||
<hitTime>1700</hitTime>
|
||||
<magicLvl>
|
||||
<value level="1">77</value>
|
||||
<value level="2">83</value>
|
||||
@@ -2122,13 +2176,13 @@
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="355" toLevel="1" name="Focus Death">
|
||||
<!-- For $s1 Critical rate -$s2, frontal Critical Damage -$s3. Vital points attacks success rate +$s4, rear Critical Damage +$s5. Requires a dagger. -->
|
||||
<!-- For 2 minutes Critical rate -20%, frontal Critical Damage -30%. Vital points attacks success rate +40%, rear Critical Damage +90%. Requires a dagger. -->
|
||||
<icon>icon.skill0355</icon>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>120</abnormalTime>
|
||||
<abnormalType>FOCUS_DAGGER</abnormalType>
|
||||
<effectPoint>669</effectPoint>
|
||||
<hitTime>1500</hitTime>
|
||||
<hitTime>2000</hitTime>
|
||||
<magicLvl>78</magicLvl>
|
||||
<mpConsume>36</mpConsume>
|
||||
<operateType>A2</operateType>
|
||||
@@ -2207,7 +2261,7 @@
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="357" toLevel="1" name="Focus Power">
|
||||
<!-- For $s1, decreases frontal Critical Damage by $s2. Increases side Critical Damage by $s3 and rear Critical Damage by $s4. Requires a dagger. -->
|
||||
<!-- For 2 minutes, decreases frontal Critical Damage by 30%. Increases side Critical Damage by 30% and rear Critical Damage by 60%. Requires a dagger. -->
|
||||
<icon>icon.skill0357</icon>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>120</abnormalTime>
|
||||
@@ -2356,7 +2410,8 @@
|
||||
<hitTime>2500</hitTime>
|
||||
<effectPoint>
|
||||
<value level="1">-507</value>
|
||||
<value level="2">-531</value>
|
||||
<value level="2">-527</value>
|
||||
<value level="3">-547</value>
|
||||
</effectPoint>
|
||||
<hpConsume>
|
||||
<value level="1">-507</value>
|
||||
@@ -2367,6 +2422,7 @@
|
||||
<value level="1">77</value>
|
||||
<value level="2">80</value>
|
||||
<value level="2">83</value>
|
||||
<value level="3">83</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
</magicLvl>
|
||||
<mpConsume>
|
||||
<value level="1">53</value>
|
||||
@@ -2424,7 +2480,7 @@
|
||||
<activateRate>40</activateRate>
|
||||
<basicProperty>PHYSICAL</basicProperty>
|
||||
<castRange>40</castRange>
|
||||
<coolTime>100</coolTime>
|
||||
<coolTime>500</coolTime>
|
||||
<effectPoint>-507</effectPoint>
|
||||
<effectRange>400</effectRange>
|
||||
<hitTime>1900</hitTime>
|
||||
@@ -2644,7 +2700,7 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="367" toLevel="1" name="Dance of Medusa">
|
||||
<skill id="367" toLevel="8" name="Dance of Medusa">
|
||||
<!-- Dances to stir up the illusion of Medusa. Petrifies nearby enemies for $s1. Requires a dual sword. -->
|
||||
<icon>icon.skill0367</icon>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
@@ -2659,7 +2715,7 @@
|
||||
<effectPoint>-666</effectPoint>
|
||||
<attributeType>EARTH</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<hitTime>1500</hitTime>
|
||||
<hitTime>2200</hitTime>
|
||||
<isDebuff>true</isDebuff>
|
||||
<lvlBonusRate>20</lvlBonusRate>
|
||||
<magicLvl>79</magicLvl>
|
||||
@@ -3265,12 +3321,12 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="393" toLevel="1" name="none">
|
||||
<skill id="393" toLevel="1" name="">
|
||||
<magicLvl>1</magicLvl>
|
||||
<operateType>P</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
</skill>
|
||||
<skill id="394" toLevel="1" name="none">
|
||||
<skill id="394" toLevel="1" name="">
|
||||
<magicLvl>1</magicLvl>
|
||||
<operateType>P</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
@@ -3289,7 +3345,7 @@
|
||||
<magicLvl>-1</magicLvl>
|
||||
<mpConsume>72</mpConsume>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>900000</reuseDelay>
|
||||
<reuseDelay>3600000</reuseDelay>
|
||||
<staticReuse>true</staticReuse>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
@@ -3329,7 +3385,7 @@
|
||||
<magicLvl>-1</magicLvl>
|
||||
<mpConsume>72</mpConsume>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>900000</reuseDelay>
|
||||
<reuseDelay>3600000</reuseDelay>
|
||||
<staticReuse>true</staticReuse>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
@@ -3384,17 +3440,17 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="397" toLevel="1" name="none">
|
||||
<skill id="397" toLevel="1" name="">
|
||||
<magicLvl>1</magicLvl>
|
||||
<operateType>P</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
</skill>
|
||||
<skill id="398" toLevel="1" name="none">
|
||||
<skill id="398" toLevel="1" name="">
|
||||
<magicLvl>1</magicLvl>
|
||||
<operateType>P</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
</skill>
|
||||
<skill id="399" toLevel="1" name="none">
|
||||
<skill id="399" toLevel="1" name="">
|
||||
<magicLvl>1</magicLvl>
|
||||
<operateType>P</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
|
||||
+73
-136
@@ -32,23 +32,26 @@
|
||||
<castRange>40</castRange>
|
||||
<coolTime>700</coolTime>
|
||||
<effectPoint>
|
||||
<value level="1">-1255</value>
|
||||
<value level="2">-1318</value>
|
||||
<value level="3">-1358</value>
|
||||
<value level="4">-1396</value>
|
||||
<value level="5">-1432</value>
|
||||
<value level="6">-1465</value>
|
||||
<value level="7">-1496</value>
|
||||
<value level="8">-1524</value>
|
||||
<value level="9">-1549</value>
|
||||
<value level="10">-1570</value>
|
||||
<value level="11">-1617</value>
|
||||
<value level="12">-1634</value>
|
||||
<value level="13">-1655</value>
|
||||
<value level="14">-1667</value>
|
||||
<value level="15">-1688</value>
|
||||
<value level="16">-1703</value>
|
||||
<value level="17">-1748</value>
|
||||
<value level="1">-911</value>
|
||||
<value level="2">-979</value>
|
||||
<value level="3">-1053</value>
|
||||
<value level="4">-1132</value>
|
||||
<value level="5">-1192</value>
|
||||
<value level="6">-1255</value>
|
||||
<value level="7">-1318</value>
|
||||
<value level="8">-1358</value>
|
||||
<value level="9">-1396</value>
|
||||
<value level="10">-1432</value>
|
||||
<value level="11">-1465</value>
|
||||
<value level="12">-1496</value>
|
||||
<value level="13">-1524</value>
|
||||
<value level="14">-1549</value>
|
||||
<value level="15">-1570</value>
|
||||
<value level="16">-1591</value>
|
||||
<value level="17">-1612</value>
|
||||
<value level="18">-1632</value>
|
||||
<value level="19">-1652</value>
|
||||
<value level="20">-1672</value>
|
||||
</effectPoint>
|
||||
<effectRange>400</effectRange>
|
||||
<attributeType>HOLY</attributeType>
|
||||
@@ -200,23 +203,26 @@
|
||||
<castRange>40</castRange>
|
||||
<coolTime>700</coolTime>
|
||||
<effectPoint>
|
||||
<value level="1">-1255</value>
|
||||
<value level="2">-1318</value>
|
||||
<value level="3">-1358</value>
|
||||
<value level="4">-1396</value>
|
||||
<value level="5">-1432</value>
|
||||
<value level="6">-1465</value>
|
||||
<value level="7">-1496</value>
|
||||
<value level="8">-1524</value>
|
||||
<value level="9">-1549</value>
|
||||
<value level="10">-1570</value>
|
||||
<value level="11">-1617</value>
|
||||
<value level="12">-1634</value>
|
||||
<value level="13">-1655</value>
|
||||
<value level="14">-1667</value>
|
||||
<value level="15">-1688</value>
|
||||
<value level="16">-1703</value>
|
||||
<value level="17">-1748</value>
|
||||
<value level="1">-911</value>
|
||||
<value level="2">-979</value>
|
||||
<value level="3">-1053</value>
|
||||
<value level="4">-1132</value>
|
||||
<value level="5">-1192</value>
|
||||
<value level="6">-1255</value>
|
||||
<value level="7">-1318</value>
|
||||
<value level="8">-1358</value>
|
||||
<value level="9">-1396</value>
|
||||
<value level="10">-1432</value>
|
||||
<value level="11">-1465</value>
|
||||
<value level="12">-1496</value>
|
||||
<value level="13">-1524</value>
|
||||
<value level="14">-1549</value>
|
||||
<value level="15">-1570</value>
|
||||
<value level="16">-1591</value>
|
||||
<value level="17">-1612</value>
|
||||
<value level="18">-1632</value>
|
||||
<value level="19">-1652</value>
|
||||
<value level="20">-1672</value>
|
||||
</effectPoint>
|
||||
<effectRange>400</effectRange>
|
||||
<attributeType>DARK</attributeType>
|
||||
@@ -359,8 +365,8 @@
|
||||
<value level="8">-1270</value>
|
||||
<value level="9">-1291</value>
|
||||
<value level="10">-1309</value>
|
||||
<value level="11">-1325</value>
|
||||
<value level="12">-1346</value>
|
||||
<value level="11">-1338</value>
|
||||
<value level="12">-1367</value>
|
||||
</effectPoint>
|
||||
<effectRange>650</effectRange>
|
||||
<hitTime>2000</hitTime>
|
||||
@@ -470,7 +476,7 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="404" toLevel="17" name="Mass Shackling">
|
||||
<skill id="404" toLevel="14" name="Mass Shackling">
|
||||
<!-- Provokes nearby enemies and inflicts Hold for $s1. -->
|
||||
<icon>icon.skill0404</icon>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
@@ -478,8 +484,8 @@
|
||||
<abnormalType>ROOT_PHYSICALLY</abnormalType>
|
||||
<abnormalVisualEffect>ROOT</abnormalVisualEffect>
|
||||
<activateRate>
|
||||
<value fromLevel="1" toLevel="17">40</value>
|
||||
<value fromLevel="13" toLevel="17" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="14">40</value>
|
||||
<value fromLevel="13" toLevel="14" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
||||
</activateRate>
|
||||
<affectLimit>10-10</affectLimit>
|
||||
<affectRange>150</affectRange>
|
||||
@@ -500,9 +506,6 @@
|
||||
<value level="12">-1403</value>
|
||||
<value level="13">-1417</value>
|
||||
<value level="14">-1432</value>
|
||||
<value level="15">-1447</value>
|
||||
<value level="16">-1462</value>
|
||||
<value level="17">-1477</value>
|
||||
</effectPoint>
|
||||
<hitTime>2000</hitTime>
|
||||
<isDebuff>true</isDebuff>
|
||||
@@ -522,9 +525,6 @@
|
||||
<value level="12">90</value>
|
||||
<value level="13">95</value>
|
||||
<value level="14">99</value>
|
||||
<value level="15">101</value>
|
||||
<value level="16">103</value>
|
||||
<value level="17">105</value>
|
||||
</magicLvl>
|
||||
<mpConsume>
|
||||
<value level="1">40</value>
|
||||
@@ -541,9 +541,6 @@
|
||||
<value level="12">61</value>
|
||||
<value level="13">63</value>
|
||||
<value level="14">65</value>
|
||||
<value level="15">67</value>
|
||||
<value level="16">69</value>
|
||||
<value level="17">71</value>
|
||||
</mpConsume>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>30000</reuseDelay>
|
||||
@@ -559,13 +556,13 @@
|
||||
</effect>
|
||||
<effect name="PhysicalDefence" fromLevel="13" toLevel="17" fromSubLevel="2001" toSubLevel="2030">
|
||||
<amount>
|
||||
<value fromLevel="13" toLevel="17" fromSubLevel="2001" toSubLevel="2030">{-0.6 - 0.4 * subIndex}</value>
|
||||
<value fromLevel="13" toLevel="14" fromSubLevel="2001" toSubLevel="2030">{-0.6 - 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalDefence" fromLevel="13" toLevel="17" fromSubLevel="3001" toSubLevel="3030">
|
||||
<amount>
|
||||
<value fromLevel="13" toLevel="17" fromSubLevel="3001" toSubLevel="3030">{-0.6 - 0.4 * subIndex}</value>
|
||||
<value fromLevel="13" toLevel="14" fromSubLevel="3001" toSubLevel="3030">{-0.6 - 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -649,7 +646,7 @@
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="406" toLevel="3" name="Angelic Archon">
|
||||
<!-- Channels the gods' strength to greatly increase your combat effectiveness. For $s1, increases Debuff Resistance by $s2, P. Def. by $s3, M. Def. by $s4, P. Accuracy by $s5 when a sword/ blunt weapon is equipped, Speed by $s6, Atk. Spd. by $s7 when a sword/ blunt weapon is equipped, P. Critical Rate by $s8 when a sword is equipped, P. Critical Damage by $s9 when a blunt weapon is equipped, and Buff-canceling Attack Resistance by $s10. Decreases the effect of recovery magic by -$s11. Available when HP is $s12 or lower. -->
|
||||
<!-- Channels the gods' strength to greatly increase your combat effectiveness. For $s1, increases Debuff Resistance by $s2, P. Def. by $s3, M. Def. by $s4, P. Accuracy by $s5 when a sword/ blunt weapon is equipped, Speed by $s6, Atk. Spd. by $s7 when a sword/ blunt weapon is equipped, P. Critical Rate by $s8 when a sword is equipped, P. Critical Damage by $s9 when a blunt weapon is equipped, and Buff-canceling Attack Resistance by $s10. Decreases the effect of recovery magic by -$s11. Available when HP is $s12 or lower. -->
|
||||
<icon>icon.skill0406</icon>
|
||||
<abnormalLvl>
|
||||
<value level="1">1</value>
|
||||
@@ -1165,54 +1162,33 @@
|
||||
</effect>
|
||||
</selfEffects>
|
||||
</skill>
|
||||
<skill id="410" toLevel="8" name="Mortal Strike">
|
||||
<skill id="410" toLevel="3" name="Mortal Strike">
|
||||
<!-- Increases your vital points attacks success rate by $s2 for $s1. Requires a dagger or dual dagger. -->
|
||||
<icon>icon.skill0410</icon>
|
||||
<abnormalLvl>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
<value level="3">3</value>
|
||||
<value level="4">4</value>
|
||||
<value level="5">5</value>
|
||||
<value level="6">6</value>
|
||||
<value level="7">7</value>
|
||||
<value level="8">8</value>
|
||||
</abnormalLvl>
|
||||
<abnormalTime>
|
||||
<value fromLevel="1" toLevel="8">120</value>
|
||||
<value fromLevel="7" toLevel="8" fromSubLevel="1001" toSubLevel="1030">{base + subIndex * 15}</value>
|
||||
<value fromLevel="1" toLevel="3">120</value>
|
||||
</abnormalTime>
|
||||
<abnormalType>MIGHT_MORTAL</abnormalType>
|
||||
<effectPoint>
|
||||
<value level="1">549</value>
|
||||
<value level="2">611</value>
|
||||
<value level="3">655</value>
|
||||
<value level="4">655</value>
|
||||
<value level="5">655</value>
|
||||
<value level="6">655</value>
|
||||
<value level="7">655</value>
|
||||
<value level="8">655</value>
|
||||
</effectPoint>
|
||||
<hitTime>2000</hitTime>
|
||||
<magicLvl>
|
||||
<value level="1">58</value>
|
||||
<value level="2">66</value>
|
||||
<value level="3">74</value>
|
||||
<value level="4">80</value>
|
||||
<value level="5">85</value>
|
||||
<value level="6">90</value>
|
||||
<value level="7">95</value>
|
||||
<value level="8">99</value>
|
||||
</magicLvl>
|
||||
<mpConsume>
|
||||
<value level="1">27</value>
|
||||
<value level="2">31</value>
|
||||
<value level="3">34</value>
|
||||
<value level="4">37</value>
|
||||
<value level="5">40</value>
|
||||
<value level="6">43</value>
|
||||
<value level="7">46</value>
|
||||
<value level="8">49</value>
|
||||
</mpConsume>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>150000</reuseDelay>
|
||||
@@ -1234,46 +1210,11 @@
|
||||
<value level="1">10</value>
|
||||
<value level="2">15</value>
|
||||
<value level="3">20</value>
|
||||
<value level="4">22</value>
|
||||
<value level="5">24</value>
|
||||
<value level="6">26</value>
|
||||
<value level="7">28</value>
|
||||
<value level="8">30</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="ManaHeal" fromLevel="7" toLevel="8" fromSubLevel="2001" toSubLevel="2030">
|
||||
<power>
|
||||
<value fromLevel="7" toLevel="8" fromSubLevel="2001" toSubLevel="2001">532</value>
|
||||
<value fromLevel="7" toLevel="8" fromSubLevel="2002" toSubLevel="2002">570</value>
|
||||
<value fromLevel="7" toLevel="8" fromSubLevel="2003" toSubLevel="2003">607</value>
|
||||
<value fromLevel="7" toLevel="8" fromSubLevel="2004" toSubLevel="2004">644</value>
|
||||
<value fromLevel="7" toLevel="8" fromSubLevel="2005" toSubLevel="2005">681</value>
|
||||
<value fromLevel="7" toLevel="8" fromSubLevel="2006" toSubLevel="2006">718</value>
|
||||
<value fromLevel="7" toLevel="8" fromSubLevel="2007" toSubLevel="2007">756</value>
|
||||
<value fromLevel="7" toLevel="8" fromSubLevel="2008" toSubLevel="2008">793</value>
|
||||
<value fromLevel="7" toLevel="8" fromSubLevel="2009" toSubLevel="2009">830</value>
|
||||
<value fromLevel="7" toLevel="8" fromSubLevel="2010" toSubLevel="2010">867</value>
|
||||
<value fromLevel="7" toLevel="8" fromSubLevel="2011" toSubLevel="2011">904</value>
|
||||
<value fromLevel="7" toLevel="8" fromSubLevel="2012" toSubLevel="2012">942</value>
|
||||
<value fromLevel="7" toLevel="8" fromSubLevel="2013" toSubLevel="2013">979</value>
|
||||
<value fromLevel="7" toLevel="8" fromSubLevel="2014" toSubLevel="2014">1016</value>
|
||||
<value fromLevel="7" toLevel="8" fromSubLevel="2015" toSubLevel="2015">1053</value>
|
||||
<value fromLevel="7" toLevel="8" fromSubLevel="2016" toSubLevel="2016">1090</value>
|
||||
<value fromLevel="7" toLevel="8" fromSubLevel="2017" toSubLevel="2017">1128</value>
|
||||
<value fromLevel="7" toLevel="8" fromSubLevel="2018" toSubLevel="2018">1165</value>
|
||||
<value fromLevel="7" toLevel="8" fromSubLevel="2019" toSubLevel="2019">1202</value>
|
||||
<value fromLevel="7" toLevel="8" fromSubLevel="2020" toSubLevel="2020">1240</value>
|
||||
<value fromLevel="7" toLevel="8" fromSubLevel="2021" toSubLevel="2021">1264</value>
|
||||
<value fromLevel="7" toLevel="8" fromSubLevel="2022" toSubLevel="2022">1289</value>
|
||||
<value fromLevel="7" toLevel="8" fromSubLevel="2023" toSubLevel="2023">1314</value>
|
||||
<value fromLevel="7" toLevel="8" fromSubLevel="2024" toSubLevel="2024">1339</value>
|
||||
<value fromLevel="7" toLevel="8" fromSubLevel="2025" toSubLevel="2025">1363</value>
|
||||
<value fromLevel="7" toLevel="8" fromSubLevel="2026" toSubLevel="2026">1389</value>
|
||||
<value fromLevel="7" toLevel="8" fromSubLevel="2027" toSubLevel="2027">1413</value>
|
||||
<value fromLevel="7" toLevel="8" fromSubLevel="2028" toSubLevel="2028">1438</value>
|
||||
<value fromLevel="7" toLevel="8" fromSubLevel="2029" toSubLevel="2029">1463</value>
|
||||
<value fromLevel="7" toLevel="8" fromSubLevel="2030" toSubLevel="2030">1488</value>
|
||||
</power>
|
||||
</effect>
|
||||
</effects>
|
||||
@@ -1350,7 +1291,7 @@
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="412" toLevel="11" name="Sand Bomb">
|
||||
<!-- Hurls a sand cloud onto the enemy.For $s1, decreases target s P. Accuracy by $s2 and M. Accuracy by $s3. -->
|
||||
<!-- Hurls a sand cloud onto the enemy.For $s1, decreases target's P. Accuracy by $s2 and M. Accuracy by $s3. -->
|
||||
<icon>icon.skill0412</icon>
|
||||
<abnormalLvl>
|
||||
<value level="1">1</value>
|
||||
@@ -1381,7 +1322,7 @@
|
||||
<value level="8">-635</value>
|
||||
<value level="9">-646</value>
|
||||
<value level="10">-655</value>
|
||||
<value level="11">-664</value>
|
||||
<value level="11">-662</value>
|
||||
</effectPoint>
|
||||
<effectRange>650</effectRange>
|
||||
<hitTime>2000</hitTime>
|
||||
@@ -1462,6 +1403,7 @@
|
||||
<value level="6">635</value>
|
||||
<value level="7">646</value>
|
||||
<value level="8">655</value>
|
||||
<value level="9">664</value>
|
||||
</effectPoint>
|
||||
<hitTime>2000</hitTime>
|
||||
<magicLvl>
|
||||
@@ -1568,6 +1510,7 @@
|
||||
<value level="6">635</value>
|
||||
<value level="7">646</value>
|
||||
<value level="8">655</value>
|
||||
<value level="9">664</value>
|
||||
</effectPoint>
|
||||
<hitTime>2000</hitTime>
|
||||
<magicLvl>
|
||||
@@ -1656,13 +1599,17 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="415" toLevel="1" name="Spirit of Sagittarius">
|
||||
<skill id="415" toLevel="3" name="Spirit of Sagittarius">
|
||||
<!-- Decreases physical skill MP Consumption by $s2 for $s1. -->
|
||||
<icon>icon.skill0415</icon>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>1200</abnormalTime>
|
||||
<abnormalType>MP_COST_DOWN</abnormalType>
|
||||
<effectPoint>549</effectPoint>
|
||||
<effectPoint>
|
||||
<value level="1">549</value>
|
||||
<value level="2">611</value>
|
||||
<value level="3">655</value>
|
||||
</effectPoint>
|
||||
<hitTime>2000</hitTime>
|
||||
<magicLvl>76</magicLvl>
|
||||
<mpConsume>27</mpConsume>
|
||||
@@ -2228,7 +2175,7 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="430" toLevel="1" name="Master of Combat">
|
||||
<skill id="430" toLevel="8" name="Master of Combat">
|
||||
<!-- Max CP +$s1 and Max HP +$s2. -->
|
||||
<icon>icon.skill0430</icon>
|
||||
<operateType>P</operateType>
|
||||
@@ -2394,7 +2341,7 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="437" toLevel="1" name="Song of Silence">
|
||||
<skill id="437" toLevel="7" name="Song of Silence">
|
||||
<!-- Sings a Song of Silence. Blocks all the enemies' physical/ magic skills for $s1. -->
|
||||
<icon>icon.skill0437</icon>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
@@ -2407,7 +2354,7 @@
|
||||
<basicProperty>MAGIC</basicProperty>
|
||||
<coolTime>500</coolTime>
|
||||
<effectPoint>-507</effectPoint>
|
||||
<hitTime>3000</hitTime>
|
||||
<hitTime>2500</hitTime>
|
||||
<isDebuff>true</isDebuff>
|
||||
<lvlBonusRate>20</lvlBonusRate>
|
||||
<magicLvl>79</magicLvl>
|
||||
@@ -2517,7 +2464,7 @@
|
||||
<mpConsume>65</mpConsume>
|
||||
<operateType>A2</operateType>
|
||||
<removedOnAnyActionExceptMove>true</removedOnAnyActionExceptMove>
|
||||
<reuseDelay>900000</reuseDelay>
|
||||
<reuseDelay>600000</reuseDelay>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<targetType>SELF</targetType>
|
||||
@@ -2844,9 +2791,9 @@
|
||||
<value level="3">2</value>
|
||||
</chargeConsume>
|
||||
<effectPoint>
|
||||
<value level="1">472</value>
|
||||
<value level="2">542</value>
|
||||
<value level="3">611</value>
|
||||
<value level="1">540</value>
|
||||
<value level="2">582</value>
|
||||
<value level="3">624</value>
|
||||
</effectPoint>
|
||||
<hitTime>1000</hitTime>
|
||||
<magicLvl>
|
||||
@@ -2981,7 +2928,7 @@
|
||||
<value level="3">37</value>
|
||||
</mpConsume>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>4000</reuseDelay>
|
||||
<reuseDelay>600000</reuseDelay>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@@ -3253,7 +3200,6 @@
|
||||
<value level="48">6</value>
|
||||
<value level="49">6</value>
|
||||
<value level="50">6</value>
|
||||
<value level="51">6</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
<armorType>
|
||||
@@ -4675,7 +4621,7 @@
|
||||
</condition>
|
||||
</conditions>
|
||||
</skill>
|
||||
<skill id="485" toLevel="19" name="Disarm">
|
||||
<skill id="485" toLevel="16" name="Disarm">
|
||||
<!-- Disarms the enemy for $s1. Requires an ancient sword, sword, blunt weapon, spear, fist weapon, dual blunt weapon, or dual sword. -->
|
||||
<icon>icon.skill0485</icon>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
@@ -4683,8 +4629,8 @@
|
||||
<abnormalType>DISARM</abnormalType>
|
||||
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
|
||||
<activateRate>
|
||||
<value fromLevel="1" toLevel="19">70</value>
|
||||
<value fromLevel="15" toLevel="19" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="16">70</value>
|
||||
<value fromLevel="15" toLevel="16" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
||||
</activateRate>
|
||||
<basicProperty>PHYSICAL</basicProperty>
|
||||
<castRange>40</castRange>
|
||||
@@ -4706,9 +4652,6 @@
|
||||
<value level="14">-655</value>
|
||||
<value level="15">-655</value>
|
||||
<value level="16">-655</value>
|
||||
<value level="17">-655</value>
|
||||
<value level="18">-655</value>
|
||||
<value level="19">-655</value>
|
||||
</effectPoint>
|
||||
<effectRange>200</effectRange>
|
||||
<hitTime>1000</hitTime>
|
||||
@@ -4731,9 +4674,6 @@
|
||||
<value level="14">90</value>
|
||||
<value level="15">95</value>
|
||||
<value level="16">99</value>
|
||||
<value level="17">101</value>
|
||||
<value level="18">103</value>
|
||||
<value level="19">105</value>
|
||||
</magicLvl>
|
||||
<mpConsume>
|
||||
<value level="1">25</value>
|
||||
@@ -4752,9 +4692,6 @@
|
||||
<value level="14">55</value>
|
||||
<value level="15">55</value>
|
||||
<value level="16">55</value>
|
||||
<value level="17">55</value>
|
||||
<value level="18">55</value>
|
||||
<value level="19">55</value>
|
||||
</mpConsume>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>60000</reuseDelay>
|
||||
@@ -4771,13 +4708,13 @@
|
||||
</effect>
|
||||
<effect name="PhysicalDefence" fromLevel="15" toLevel="19" fromSubLevel="2001" toSubLevel="2030">
|
||||
<amount>
|
||||
<value fromLevel="15" toLevel="19" fromSubLevel="2001" toSubLevel="2030">{-0.6 - 0.4 * subIndex}</value>
|
||||
<value fromLevel="15" toLevel="16" fromSubLevel="2001" toSubLevel="2030">{-0.6 - 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="Speed" fromLevel="15" toLevel="19" fromSubLevel="3001" toSubLevel="3030">
|
||||
<amount>
|
||||
<value fromLevel="15" toLevel="19" fromSubLevel="3001" toSubLevel="3030">{-2 * subIndex}</value>
|
||||
<value fromLevel="15" toLevel="16" fromSubLevel="3001" toSubLevel="3030">{-2 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
|
||||
+23
-10
@@ -167,9 +167,9 @@
|
||||
<castRange>40</castRange>
|
||||
<coolTime>720</coolTime>
|
||||
<effectPoint>
|
||||
<value level="1">-1630</value>
|
||||
<value level="2">-2089</value>
|
||||
<value level="3">-2384</value>
|
||||
<value level="1">-1632</value>
|
||||
<value level="2">-2091</value>
|
||||
<value level="3">-2386</value>
|
||||
</effectPoint>
|
||||
<effectRange>400</effectRange>
|
||||
<fanRange>0;0;80;300</fanRange>
|
||||
@@ -1377,24 +1377,33 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="522" toLevel="2" name="Real Target">
|
||||
<skill id="522" toLevel="4" name="Real Target">
|
||||
<!-- Decreases Bow Resistance by $s2 for $s1. -->
|
||||
<icon>icon.skill0522</icon>
|
||||
<abnormalLvl>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
<value level="3">2</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="4">2</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
</abnormalLvl>
|
||||
<abnormalTime>30</abnormalTime>
|
||||
<abnormalType>REAL_TARGET</abnormalType>
|
||||
<abnormalVisualEffect>REAL_TARGET</abnormalVisualEffect>
|
||||
<castRange>600</castRange>
|
||||
<effectPoint>-252</effectPoint>
|
||||
<effectPoint>
|
||||
<value level="1">-193</value>
|
||||
<value level="2">-252</value>
|
||||
<value level="3">-296</value>
|
||||
<value level="4">-323</value>
|
||||
</effectPoint>
|
||||
<effectRange>1200</effectRange>
|
||||
<hitTime>1500</hitTime>
|
||||
<isDebuff>true</isDebuff>
|
||||
<magicLvl>
|
||||
<value level="1">78</value>
|
||||
<value level="2">80</value>
|
||||
<value level="3">80</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="4">80</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
</magicLvl>
|
||||
<mpConsume>
|
||||
<value level="1">55</value>
|
||||
@@ -1411,6 +1420,8 @@
|
||||
<BOW>
|
||||
<value level="1">-12</value>
|
||||
<value level="2">-16</value>
|
||||
<value level="3">-16</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="4">-16</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
</BOW>
|
||||
</effect>
|
||||
</effects>
|
||||
@@ -1622,7 +1633,7 @@
|
||||
<abnormalType>TRANSFER_DAMAGE</abnormalType>
|
||||
<affectRange>1000</affectRange>
|
||||
<effectPoint>673</effectPoint>
|
||||
<hitTime>1000</hitTime>
|
||||
<hitTime>2500</hitTime>
|
||||
<magicLvl>79</magicLvl>
|
||||
<mpConsume>43</mpConsume>
|
||||
<operateType>A2</operateType>
|
||||
@@ -1731,7 +1742,10 @@
|
||||
<activateRate>80</activateRate>
|
||||
<basicProperty>PHYSICAL</basicProperty>
|
||||
<castRange>40</castRange>
|
||||
<effectPoint>-671</effectPoint>
|
||||
<effectPoint>
|
||||
<value level="1">-671</value>
|
||||
<value level="2">-691</value>
|
||||
</effectPoint>
|
||||
<effectRange>400</effectRange>
|
||||
<hitTime>1500</hitTime>
|
||||
<isDebuff>true</isDebuff>
|
||||
@@ -1795,7 +1809,7 @@
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="533" toLevel="1" name="Counter Rapid Shot">
|
||||
<!-- When attacked, character s bow Atk. Spd.+ 15% for 1 minute. -->
|
||||
<!-- When attacked, character's bow Atk. Spd.+ 15% for 1 minute. -->
|
||||
<icon>icon.skill0533</icon>
|
||||
<magicLvl>79</magicLvl>
|
||||
<operateType>P</operateType>
|
||||
@@ -1864,6 +1878,7 @@
|
||||
<magicLvl>78</magicLvl>
|
||||
<mpConsume>157</mpConsume>
|
||||
<operateType>A2</operateType>
|
||||
<hitTime>2000</hitTime>
|
||||
<reuseDelay>900000</reuseDelay>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
@@ -1945,7 +1960,6 @@
|
||||
<skill id="539" toLevel="2" name="Nail Attack">
|
||||
<!-- A demonic clawed combo attack. Power $s1. -->
|
||||
<icon>icon.skill0539</icon>
|
||||
<castRange>40</castRange>
|
||||
<coolTime>720</coolTime>
|
||||
<effectPoint>-1</effectPoint>
|
||||
<effectRange>400</effectRange>
|
||||
@@ -1994,7 +2008,6 @@
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<operateType>DA1</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<reuseDelay>5000</reuseDelay>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
|
||||
+37
-58
@@ -2492,7 +2492,7 @@
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="765" toLevel="1" name="Dance of Blade Storm">
|
||||
<!-- Increases a party member s resistance to bow attacks by 45, crossbow attacks by 25 and M. Atk. by 99% for 15 seconds. MP Consumption is additionally increased if the skill is used while song/ dance effect is in place. Requires dual swords to be equipped. -->
|
||||
<!-- Increases a party member's resistance to bow attacks by 45, crossbow attacks by 25 and M. Atk. by 99% for 15 seconds. MP Consumption is additionally increased if the skill is used while song/ dance effect is in place. Requires dual swords to be equipped. -->
|
||||
<icon>icon.skill0765</icon>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>15</abnormalTime>
|
||||
@@ -2693,7 +2693,7 @@
|
||||
<effectPoint>-686</effectPoint>
|
||||
<effectRange>1400</effectRange>
|
||||
<fanRange>0;0;900;40</fanRange>
|
||||
<hitTime>4500</hitTime>
|
||||
<hitTime>3500</hitTime>
|
||||
<magicLvl>80</magicLvl>
|
||||
<mpConsume>280</mpConsume>
|
||||
<operateType>A1</operateType>
|
||||
@@ -2730,7 +2730,7 @@
|
||||
<coolTime>1000</coolTime>
|
||||
<effectPoint>-686</effectPoint>
|
||||
<effectRange>1100</effectRange>
|
||||
<hitTime>5000</hitTime>
|
||||
<hitTime>4000</hitTime>
|
||||
<magicLvl>80</magicLvl>
|
||||
<mpConsume>280</mpConsume>
|
||||
<operateType>A1</operateType>
|
||||
@@ -2768,7 +2768,7 @@
|
||||
<effectPoint>-686</effectPoint>
|
||||
<effectRange>1400</effectRange>
|
||||
<fanRange>0;0;900;100</fanRange>
|
||||
<hitTime>4000</hitTime>
|
||||
<hitTime>3000</hitTime>
|
||||
<magicLvl>80</magicLvl>
|
||||
<mpConsume>280</mpConsume>
|
||||
<operateType>A1</operateType>
|
||||
@@ -3137,7 +3137,7 @@
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="785" toLevel="1" name="Flame Archon">
|
||||
<!-- Receives the will of the phoenix to drastically increase the fighting ability of party members. For 1 minute, increases Debuff Resistance by 40%, P. Def. by 50%, M. Def. by 50%, Atk. Spd. by 30%, Accuracy by 6, Speed by 30, and Buff-canceling Attack Resistance by 40%. Decreases the effectiveness of received recovery magic by 80%. When a sword is equipped, increases Critical Rate by 100. When a blunt is equipped, increases Critical Damage by 100%. -->
|
||||
<!-- Receives the will of the phoenix to drastically increase the fighting ability of party members. For 1 minute, increases Debuff Resistance by 40%, P. Def. by 50%, M. Def. by 50%, Atk. Spd. by 30%, Accuracy by 6, Speed by 30, and Buff-canceling Attack Resistance by 40%. Decreases the effectiveness of received recovery magic by 80% . When a sword is equipped, increases Critical Rate by 100. When a blunt is equipped, increases Critical Damage by 100%. -->
|
||||
<icon>icon.skill0785</icon>
|
||||
<abnormalLvl>3</abnormalLvl>
|
||||
<abnormalTime>60</abnormalTime>
|
||||
@@ -3435,7 +3435,7 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="791" toLevel="8" name="Lightning Shock">
|
||||
<skill id="791" toLevel="5" name="Lightning Shock">
|
||||
<!-- Sends an electric current to attack nearby enemies with $s1 Power added to M. Atk. Paralyzes for $s2. Decreases received HP Recovery Rate -$s3. Over-hit. -->
|
||||
<icon>icon.skill0791</icon>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
@@ -3444,8 +3444,8 @@
|
||||
<abnormalVisualEffect>PARALYZE</abnormalVisualEffect>
|
||||
<activateRate>50</activateRate>
|
||||
<activateRate>
|
||||
<value fromLevel="1" toLevel="8">50</value>
|
||||
<value fromLevel="5" toLevel="8" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="5">50</value>
|
||||
<value fromLevel="5" toLevel="5" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
|
||||
</activateRate>
|
||||
<affectLimit>6-12</affectLimit>
|
||||
<affectRange>150</affectRange>
|
||||
@@ -3462,9 +3462,6 @@
|
||||
<value level="3">90</value>
|
||||
<value level="4">95</value>
|
||||
<value level="5">99</value>
|
||||
<value level="6">101</value>
|
||||
<value level="7">103</value>
|
||||
<value level="8">105</value>
|
||||
</magicLvl>
|
||||
<mpConsume>52</mpConsume>
|
||||
<operateType>A2</operateType>
|
||||
@@ -3483,33 +3480,30 @@
|
||||
<value level="3">169</value>
|
||||
<value level="4">179</value>
|
||||
<value level="5">188</value>
|
||||
<value level="6">191</value>
|
||||
<value level="7">195</value>
|
||||
<value level="8">199</value>
|
||||
<value fromLevel="5" toLevel="8" fromSubLevel="1001" toSubLevel="1005">{base + base / 100 * (1 + 0.4 * (subIndex - 1))}</value>
|
||||
<value fromLevel="5" toLevel="8" fromSubLevel="1006" toSubLevel="1006">{base + base / 100 * (2 + 0.8 * (subIndex - 5))}</value>
|
||||
<value fromLevel="5" toLevel="8" fromSubLevel="1007" toSubLevel="1007">{base + base / 100 * (3 + 0.3 * (subIndex - 6))}</value>
|
||||
<value fromLevel="5" toLevel="8" fromSubLevel="1008" toSubLevel="1008">{base + base / 100 * (3 + 0.3 * (subIndex - 7))}</value>
|
||||
<value fromLevel="5" toLevel="8" fromSubLevel="1009" toSubLevel="1011">{base + base / 100 * (4 + 0.4 * (subIndex - 8))}</value>
|
||||
<value fromLevel="5" toLevel="8" fromSubLevel="1012" toSubLevel="1012">{base + base / 100 * (5 + 0.1 * (subIndex - 11))}</value>
|
||||
<value fromLevel="5" toLevel="8" fromSubLevel="1013" toSubLevel="1013">{base + base / 100 * (5 + 0.5 * (subIndex - 12))}</value>
|
||||
<value fromLevel="5" toLevel="8" fromSubLevel="1014" toSubLevel="1014">{base + base / 100 * (5 + 0.9 * (subIndex - 13))}</value>
|
||||
<value fromLevel="5" toLevel="8" fromSubLevel="1015" toSubLevel="1015">{base + base / 100 * (6 + 0.2 * (subIndex - 14))}</value>
|
||||
<value fromLevel="5" toLevel="8" fromSubLevel="1016" toSubLevel="1016">{base + base / 100 * (6 + 0.6 * (subIndex - 15))}</value>
|
||||
<value fromLevel="5" toLevel="8" fromSubLevel="1017" toSubLevel="1017">{base + base / 100 * (7 + 0.2 * (subIndex - 16))}</value>
|
||||
<value fromLevel="5" toLevel="8" fromSubLevel="1018" toSubLevel="1018">{base + base / 100 * (7 + 0.4 * (subIndex - 17))}</value>
|
||||
<value fromLevel="5" toLevel="8" fromSubLevel="1019" toSubLevel="1019">{base + base / 100 * (7 + 0.7 * (subIndex - 18))}</value>
|
||||
<value fromLevel="5" toLevel="8" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
|
||||
<value fromLevel="5" toLevel="8" fromSubLevel="1021" toSubLevel="1021">{base + base / 100 * (8 + 0.5 * (subIndex - 20))}</value>
|
||||
<value fromLevel="5" toLevel="8" fromSubLevel="1022" toSubLevel="1022">{base + base / 100 * (8 + 0.8 * (subIndex - 21))}</value>
|
||||
<value fromLevel="5" toLevel="8" fromSubLevel="1023" toSubLevel="1023">{base + base / 100 * (9 + 0.2 * (subIndex - 22))}</value>
|
||||
<value fromLevel="5" toLevel="8" fromSubLevel="1024" toSubLevel="1024">{base + base / 100 * (9 + 0.6 * (subIndex - 23))}</value>
|
||||
<value fromLevel="5" toLevel="8" fromSubLevel="1025" toSubLevel="1025">{base + base / 100 * (10 * (subIndex - 24))}</value>
|
||||
<value fromLevel="5" toLevel="8" fromSubLevel="1026" toSubLevel="1026">{base + base / 100 * (10 + 0.3 * (subIndex - 25))}</value>
|
||||
<value fromLevel="5" toLevel="8" fromSubLevel="1027" toSubLevel="1027">{base + base / 100 * (10 + 0.7 * (subIndex - 26))}</value>
|
||||
<value fromLevel="5" toLevel="8" fromSubLevel="1028" toSubLevel="1028">{base + base / 100 * (11 + 0.1 * (subIndex - 27))}</value>
|
||||
<value fromLevel="5" toLevel="8" fromSubLevel="1029" toSubLevel="1029">{base + base / 100 * (11 + 0.4 * (subIndex - 28))}</value>
|
||||
<value fromLevel="5" toLevel="8" fromSubLevel="1030" toSubLevel="1030">{base + base / 100 * (11 + 0.8 * (subIndex - 29))}</value>
|
||||
<value fromLevel="5" toLevel="5" fromSubLevel="1001" toSubLevel="1005">{base + base / 100 * (1 + 0.4 * (subIndex - 1))}</value>
|
||||
<value fromLevel="5" toLevel="5" fromSubLevel="1006" toSubLevel="1006">{base + base / 100 * (2 + 0.8 * (subIndex - 5))}</value>
|
||||
<value fromLevel="5" toLevel="5" fromSubLevel="1007" toSubLevel="1007">{base + base / 100 * (3 + 0.3 * (subIndex - 6))}</value>
|
||||
<value fromLevel="5" toLevel="5" fromSubLevel="1008" toSubLevel="1008">{base + base / 100 * (3 + 0.3 * (subIndex - 7))}</value>
|
||||
<value fromLevel="5" toLevel="5" fromSubLevel="1009" toSubLevel="1011">{base + base / 100 * (4 + 0.4 * (subIndex - 8))}</value>
|
||||
<value fromLevel="5" toLevel="5" fromSubLevel="1012" toSubLevel="1012">{base + base / 100 * (5 + 0.1 * (subIndex - 11))}</value>
|
||||
<value fromLevel="5" toLevel="5" fromSubLevel="1013" toSubLevel="1013">{base + base / 100 * (5 + 0.5 * (subIndex - 12))}</value>
|
||||
<value fromLevel="5" toLevel="5" fromSubLevel="1014" toSubLevel="1014">{base + base / 100 * (5 + 0.9 * (subIndex - 13))}</value>
|
||||
<value fromLevel="5" toLevel="5" fromSubLevel="1015" toSubLevel="1015">{base + base / 100 * (6 + 0.2 * (subIndex - 14))}</value>
|
||||
<value fromLevel="5" toLevel="5" fromSubLevel="1016" toSubLevel="1016">{base + base / 100 * (6 + 0.6 * (subIndex - 15))}</value>
|
||||
<value fromLevel="5" toLevel="5" fromSubLevel="1017" toSubLevel="1017">{base + base / 100 * (7 + 0.2 * (subIndex - 16))}</value>
|
||||
<value fromLevel="5" toLevel="5" fromSubLevel="1018" toSubLevel="1018">{base + base / 100 * (7 + 0.4 * (subIndex - 17))}</value>
|
||||
<value fromLevel="5" toLevel="5" fromSubLevel="1019" toSubLevel="1019">{base + base / 100 * (7 + 0.7 * (subIndex - 18))}</value>
|
||||
<value fromLevel="5" toLevel="5" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
|
||||
<value fromLevel="5" toLevel="5" fromSubLevel="1021" toSubLevel="1021">{base + base / 100 * (8 + 0.5 * (subIndex - 20))}</value>
|
||||
<value fromLevel="5" toLevel="5" fromSubLevel="1022" toSubLevel="1022">{base + base / 100 * (8 + 0.8 * (subIndex - 21))}</value>
|
||||
<value fromLevel="5" toLevel="5" fromSubLevel="1023" toSubLevel="1023">{base + base / 100 * (9 + 0.2 * (subIndex - 22))}</value>
|
||||
<value fromLevel="5" toLevel="5" fromSubLevel="1024" toSubLevel="1024">{base + base / 100 * (9 + 0.6 * (subIndex - 23))}</value>
|
||||
<value fromLevel="5" toLevel="5" fromSubLevel="1025" toSubLevel="1025">{base + base / 100 * (10 * (subIndex - 24))}</value>
|
||||
<value fromLevel="5" toLevel="5" fromSubLevel="1026" toSubLevel="1026">{base + base / 100 * (10 + 0.3 * (subIndex - 25))}</value>
|
||||
<value fromLevel="5" toLevel="5" fromSubLevel="1027" toSubLevel="1027">{base + base / 100 * (10 + 0.7 * (subIndex - 26))}</value>
|
||||
<value fromLevel="5" toLevel="5" fromSubLevel="1028" toSubLevel="1028">{base + base / 100 * (11 + 0.1 * (subIndex - 27))}</value>
|
||||
<value fromLevel="5" toLevel="5" fromSubLevel="1029" toSubLevel="1029">{base + base / 100 * (11 + 0.4 * (subIndex - 28))}</value>
|
||||
<value fromLevel="5" toLevel="5" fromSubLevel="1030" toSubLevel="1030">{base + base / 100 * (11 + 0.8 * (subIndex - 29))}</value>
|
||||
</power>
|
||||
</effect>
|
||||
<effect name="BlockActions" />
|
||||
@@ -3520,9 +3514,6 @@
|
||||
<value level="3">-30</value>
|
||||
<value level="4">-40</value>
|
||||
<value level="5">-50</value>
|
||||
<value level="6">-50</value>
|
||||
<value level="7">-50</value>
|
||||
<value level="8">-50</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -3572,7 +3563,7 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="793" toLevel="8" name="Rush Impact">
|
||||
<skill id="793" toLevel="5" name="Rush Impact">
|
||||
<!-- Rushes forward to attack enemies at the front with $s1 Power added to P. Atk. Inflicts Stun for $s2. Requires an ancient sword, sword, blunt weapon, spear, fist weapon, dual blunt weapon, or dual sword. -->
|
||||
<icon>icon.skill0793</icon>
|
||||
<abnormalLvl>
|
||||
@@ -3581,16 +3572,13 @@
|
||||
<value level="3">3</value>
|
||||
<value level="4">4</value>
|
||||
<value level="5">5</value>
|
||||
<value level="6">6</value>
|
||||
<value level="7">7</value>
|
||||
<value level="8">8</value>
|
||||
</abnormalLvl>
|
||||
<abnormalTime>5</abnormalTime>
|
||||
<abnormalType>STUN</abnormalType>
|
||||
<abnormalVisualEffect>STUN</abnormalVisualEffect>
|
||||
<activateRate>
|
||||
<value fromLevel="1" toLevel="8">60</value>
|
||||
<value fromLevel="4" toLevel="8" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="5">60</value>
|
||||
<value fromLevel="4" toLevel="5" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
||||
</activateRate>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>600</affectRange>
|
||||
@@ -3610,9 +3598,6 @@
|
||||
<value level="3">90</value>
|
||||
<value level="4">95</value>
|
||||
<value level="5">99</value>
|
||||
<value level="6">101</value>
|
||||
<value level="7">103</value>
|
||||
<value level="8">105</value>
|
||||
</magicLvl>
|
||||
<mpConsume>
|
||||
<value level="1">83</value>
|
||||
@@ -3620,9 +3605,6 @@
|
||||
<value level="3">98</value>
|
||||
<value level="4">104</value>
|
||||
<value level="5">110</value>
|
||||
<value level="6">116</value>
|
||||
<value level="7">122</value>
|
||||
<value level="8">128</value>
|
||||
</mpConsume>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<operateType>DA2</operateType>
|
||||
@@ -3656,9 +3638,6 @@
|
||||
<value level="3">13553</value>
|
||||
<value level="4">15150</value>
|
||||
<value level="5">16747</value>
|
||||
<value level="6">17896</value>
|
||||
<value level="7">18622</value>
|
||||
<value level="8">19348</value>
|
||||
</power>
|
||||
</effect>
|
||||
<effect name="BlockActions">
|
||||
@@ -3666,13 +3645,13 @@
|
||||
</effect>
|
||||
<effect name="PhysicalDefence" fromLevel="4" toLevel="8" fromSubLevel="2001" toSubLevel="2030">
|
||||
<amount>
|
||||
<value fromLevel="4" toLevel="8" fromSubLevel="2001" toSubLevel="2030">{-0.6 - 0.4 * subIndex}</value>
|
||||
<value fromLevel="4" toLevel="5" fromSubLevel="2001" toSubLevel="2030">{-0.6 - 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalDefence" fromLevel="4" toLevel="8" fromSubLevel="2001" toSubLevel="2030">
|
||||
<amount>
|
||||
<value fromLevel="4" toLevel="8" fromSubLevel="3001" toSubLevel="3030">{-0.6 - 0.4 * subIndex}</value>
|
||||
<value fromLevel="4" toLevel="5" fromSubLevel="3001" toSubLevel="3030">{-0.6 - 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
|
||||
+2
-1
@@ -1102,6 +1102,7 @@
|
||||
<value level="8">85</value>
|
||||
</mpConsume>
|
||||
<operateType>A1</operateType>
|
||||
<isDebuff>true</isDebuff>
|
||||
<reuseDelay>60000</reuseDelay>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<trait>SHOCK</trait>
|
||||
@@ -1733,12 +1734,12 @@
|
||||
<skill id="845" toLevel="1" name="Outpost Demolition">
|
||||
<!-- Demolishes an outpost. After demolition, a new outpost can be constructed. -->
|
||||
<icon>icon.skill0247</icon>
|
||||
<castRange>100</castRange>
|
||||
<effectRange>600</effectRange>
|
||||
<hitTime>4000</hitTime>
|
||||
<isMagic>2</isMagic> <!-- Static Skill -->
|
||||
<magicLvl>-1</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<mpConsume>30</mpConsume>
|
||||
<reuseDelay>600000</reuseDelay>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<specialLevel>-1</specialLevel>
|
||||
|
||||
+64
-122
@@ -882,7 +882,7 @@
|
||||
<magicLvl>80</magicLvl>
|
||||
<mpConsume>66</mpConsume>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>240000</reuseDelay>
|
||||
<reuseDelay>600000</reuseDelay>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<targetType>SELF</targetType>
|
||||
@@ -905,7 +905,7 @@
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="915" toLevel="1" name="Dance of Berserker">
|
||||
<!-- For 5 minutes, all party members' P. Def. -4%, M. Def. -8%, P. Evasion -2 -->
|
||||
<!-- For 5 minutes, all party members' P. Def. -4%, M. Def. -8%, P. Evasion -2; P. Atk. +4%, M. Atk. +8%, Atk. Spd. +4%, Casting Spd. +4% and Speed +4. Requires a dualsword. -->
|
||||
<icon>icon.skill0915</icon>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>300</abnormalTime>
|
||||
@@ -917,7 +917,7 @@
|
||||
<magicLvl>80</magicLvl>
|
||||
<mpConsume>66</mpConsume>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>240000</reuseDelay>
|
||||
<reuseDelay>600000</reuseDelay>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<targetType>SELF</targetType>
|
||||
@@ -965,7 +965,7 @@
|
||||
<abnormalTime>8</abnormalTime>
|
||||
<abnormalType>REFLECT_MAGIC_DD</abnormalType>
|
||||
<effectPoint>204</effectPoint>
|
||||
<hitTime>500</hitTime>
|
||||
<hitTime>1000</hitTime>
|
||||
<magicLvl>
|
||||
<value level="1">60</value>
|
||||
<value level="2">64</value>
|
||||
@@ -1269,7 +1269,7 @@
|
||||
<coolTime>720</coolTime>
|
||||
<effectPoint>-337</effectPoint>
|
||||
<effectRange>400</effectRange>
|
||||
<hitTime>720</hitTime>
|
||||
<hitTime>1080</hitTime>
|
||||
<magicLvl>76</magicLvl>
|
||||
<mpConsume>77</mpConsume>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
@@ -1294,7 +1294,7 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="922" toLevel="3" name="Hide">
|
||||
<skill id="922" toLevel="4" name="Hide">
|
||||
<!-- Renders invisible for $s1. Effect cancels upon any action except for moving. -->
|
||||
<icon>icon.skill0922</icon>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
@@ -1304,18 +1304,17 @@
|
||||
<value level="1">15</value>
|
||||
<value level="2">20</value>
|
||||
<value level="3">25</value>
|
||||
<value level="4">25</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
</abnormalTime>
|
||||
<effectPoint>
|
||||
<value level="1">619</value>
|
||||
<value level="2">679</value>
|
||||
<value level="3">713</value>
|
||||
</effectPoint>
|
||||
<effectPoint>679</effectPoint>
|
||||
<magicLvl>
|
||||
<value level="1">51</value>
|
||||
<value level="2">61</value>
|
||||
<value level="3">71</value>
|
||||
<value level="4">71</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
</magicLvl>
|
||||
<operateType>A2</operateType>
|
||||
<mpConsume>38</mpConsume>
|
||||
<removedOnAnyActionExceptMove>true</removedOnAnyActionExceptMove>
|
||||
<removedOnDamage>true</removedOnDamage>
|
||||
<reuseDelay>180000</reuseDelay>
|
||||
@@ -2773,7 +2772,6 @@
|
||||
<skill id="950" toLevel="7" name="Nail Attack">
|
||||
<!-- A demonic clawed combo attack. Power $s1. -->
|
||||
<icon>icon.skill0539</icon>
|
||||
<castRange>40</castRange>
|
||||
<coolTime>720</coolTime>
|
||||
<effectPoint>-1</effectPoint>
|
||||
<effectRange>400</effectRange>
|
||||
@@ -3437,7 +3435,6 @@
|
||||
<abnormalTime>15</abnormalTime>
|
||||
<abnormalType>SIGNAL_A</abnormalType>
|
||||
<effectPoint>495</effectPoint>
|
||||
<hitTime>4000</hitTime>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<magicLvl>1</magicLvl>
|
||||
<mpConsume>24</mpConsume>
|
||||
@@ -3461,7 +3458,6 @@
|
||||
<abnormalTime>15</abnormalTime>
|
||||
<abnormalType>SIGNAL_A</abnormalType>
|
||||
<effectPoint>495</effectPoint>
|
||||
<hitTime>4000</hitTime>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<magicLvl>1</magicLvl>
|
||||
<mpConsume>24</mpConsume>
|
||||
@@ -3485,7 +3481,6 @@
|
||||
<abnormalTime>15</abnormalTime>
|
||||
<abnormalType>SIGNAL_A</abnormalType>
|
||||
<effectPoint>495</effectPoint>
|
||||
<hitTime>4000</hitTime>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<magicLvl>1</magicLvl>
|
||||
<mpConsume>24</mpConsume>
|
||||
@@ -3877,7 +3872,7 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="975" toLevel="33" name="Aqua Swirl">
|
||||
<skill id="975" toLevel="7" name="Aqua Swirl">
|
||||
<!-- Creates a powerful vortex of water, inflicting Water damage on the enemy with $s1 Power added to M. Atk. -->
|
||||
<icon>icon.skill1175</icon>
|
||||
<castRange>750</castRange>
|
||||
@@ -3903,32 +3898,6 @@
|
||||
<value level="5">28</value>
|
||||
<value level="6">30</value>
|
||||
<value level="7">33</value>
|
||||
<value level="8">35</value>
|
||||
<value level="9">40</value>
|
||||
<value level="10">42</value>
|
||||
<value level="11">44</value>
|
||||
<value level="12">46</value>
|
||||
<value level="13">48</value>
|
||||
<value level="14">50</value>
|
||||
<value level="15">52</value>
|
||||
<value level="16">54</value>
|
||||
<value level="17">56</value>
|
||||
<value level="18">58</value>
|
||||
<value level="19">60</value>
|
||||
<value level="20">62</value>
|
||||
<value level="21">64</value>
|
||||
<value level="22">66</value>
|
||||
<value level="23">68</value>
|
||||
<value level="24">70</value>
|
||||
<value level="25">72</value>
|
||||
<value level="26">74</value>
|
||||
<value level="27">76</value>
|
||||
<value level="28">78</value>
|
||||
<value level="29">80</value>
|
||||
<value level="30">81</value>
|
||||
<value level="31">82</value>
|
||||
<value level="32">83</value>
|
||||
<value level="33">84</value>
|
||||
</magicLvl>
|
||||
<mpConsume>
|
||||
<value level="1">18</value>
|
||||
@@ -3938,32 +3907,6 @@
|
||||
<value level="5">25</value>
|
||||
<value level="6">27</value>
|
||||
<value level="7">29</value>
|
||||
<value level="8">30</value>
|
||||
<value level="9">32</value> <!-- Guessed / Client Missing -->
|
||||
<value level="10">34</value> <!-- Guessed / Client Missing -->
|
||||
<value level="11">36</value> <!-- Guessed / Client Missing -->
|
||||
<value level="12">38</value> <!-- Guessed / Client Missing -->
|
||||
<value level="13">40</value> <!-- Guessed / Client Missing -->
|
||||
<value level="14">42</value> <!-- Guessed / Client Missing -->
|
||||
<value level="15">44</value> <!-- Guessed / Client Missing -->
|
||||
<value level="16">46</value> <!-- Guessed / Client Missing -->
|
||||
<value level="17">48</value> <!-- Guessed / Client Missing -->
|
||||
<value level="18">50</value> <!-- Guessed / Client Missing -->
|
||||
<value level="19">52</value> <!-- Guessed / Client Missing -->
|
||||
<value level="20">54</value> <!-- Guessed / Client Missing -->
|
||||
<value level="21">56</value> <!-- Guessed / Client Missing -->
|
||||
<value level="22">58</value> <!-- Guessed / Client Missing -->
|
||||
<value level="23">60</value> <!-- Guessed / Client Missing -->
|
||||
<value level="24">62</value> <!-- Guessed / Client Missing -->
|
||||
<value level="25">64</value> <!-- Guessed / Client Missing -->
|
||||
<value level="26">66</value> <!-- Guessed / Client Missing -->
|
||||
<value level="27">68</value> <!-- Guessed / Client Missing -->
|
||||
<value level="28">70</value> <!-- Guessed / Client Missing -->
|
||||
<value level="29">71</value> <!-- Guessed / Client Missing -->
|
||||
<value level="30">72</value> <!-- Guessed / Client Missing -->
|
||||
<value level="31">73</value> <!-- Guessed / Client Missing -->
|
||||
<value level="32">74</value> <!-- Guessed / Client Missing -->
|
||||
<value level="33">75</value> <!-- Guessed / Client Missing -->
|
||||
</mpConsume>
|
||||
<mpInitialConsume>15</mpInitialConsume>
|
||||
<operateType>A1</operateType>
|
||||
@@ -3981,32 +3924,6 @@
|
||||
<value level="5">35</value>
|
||||
<value level="6">38</value>
|
||||
<value level="7">42</value>
|
||||
<value level="8">44</value>
|
||||
<value level="9">47</value>
|
||||
<value level="10">49</value>
|
||||
<value level="11">51</value>
|
||||
<value level="12">53</value>
|
||||
<value level="13">55</value>
|
||||
<value level="14">57</value>
|
||||
<value level="15">59</value>
|
||||
<value level="16">61</value>
|
||||
<value level="17">63</value>
|
||||
<value level="18">65</value>
|
||||
<value level="19">67</value>
|
||||
<value level="20">69</value>
|
||||
<value level="21">71</value>
|
||||
<value level="22">73</value>
|
||||
<value level="23">75</value>
|
||||
<value level="24">77</value>
|
||||
<value level="25">79</value>
|
||||
<value level="26">81</value>
|
||||
<value level="27">83</value>
|
||||
<value level="28">85</value>
|
||||
<value level="29">87</value>
|
||||
<value level="30">89</value>
|
||||
<value level="31">91</value>
|
||||
<value level="32">93</value>
|
||||
<value level="33">95</value>
|
||||
</power>
|
||||
<shieldDefPercent>40</shieldDefPercent>
|
||||
</effect>
|
||||
@@ -4422,7 +4339,7 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="984" toLevel="25" name="Shield Strike">
|
||||
<skill id="984" toLevel="23" name="Shield Strike">
|
||||
<!-- Attacks the enemy using a shield with $s1 Power added to P. Atk, and provokes the enemy. Requires a shield. -->
|
||||
<icon>icon.skill0984</icon>
|
||||
<castRange>40</castRange>
|
||||
@@ -4445,13 +4362,11 @@
|
||||
<value level="16">-6620</value>
|
||||
<value level="17">-6656</value>
|
||||
<value level="18">-6690</value>
|
||||
<value level="19">-6722</value>
|
||||
<value level="20">-6752</value>
|
||||
<value level="21">-6781</value>
|
||||
<value level="22">-6809</value>
|
||||
<value level="23">-6836</value>
|
||||
<value level="24">-6862</value>
|
||||
<value level="25">-6887</value>
|
||||
<value level="19">-6752</value>
|
||||
<value level="20">-6781</value>
|
||||
<value level="21">-6809</value>
|
||||
<value level="22">-6836</value>
|
||||
<value level="23">-6862</value>
|
||||
</effectPoint>
|
||||
<effectRange>400</effectRange>
|
||||
<hitTime>1080</hitTime>
|
||||
@@ -4479,8 +4394,6 @@
|
||||
<value level="21">81</value>
|
||||
<value level="22">82</value>
|
||||
<value level="23">83</value>
|
||||
<value level="24">84</value>
|
||||
<value level="25">85</value>
|
||||
</magicLvl>
|
||||
<mpConsume>
|
||||
<value level="1">38</value>
|
||||
@@ -4506,8 +4419,6 @@
|
||||
<value level="21">80</value>
|
||||
<value level="22">81</value>
|
||||
<value level="23">82</value>
|
||||
<value level="24">82</value>
|
||||
<value level="25">83</value>
|
||||
</mpConsume>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<operateType>A1</operateType>
|
||||
@@ -4545,8 +4456,6 @@
|
||||
<value level="21">4312</value>
|
||||
<value level="22">4399</value>
|
||||
<value level="23">4482</value>
|
||||
<value level="24">4563</value>
|
||||
<value level="25">4640</value>
|
||||
</power>
|
||||
</effect>
|
||||
<effect name="GetAgro" />
|
||||
@@ -4589,8 +4498,8 @@
|
||||
</effect>
|
||||
</selfEffects>
|
||||
</skill>
|
||||
<skill id="986" toLevel="18" name="Deadly Strike">
|
||||
<!-- Quickly strikes the target three times with $s1 Power. For $s2 decreases enemy s P. Def. by $s3. Requires dual swords. Over-hit. -->
|
||||
<skill id="986" toLevel="15" name="Deadly Strike">
|
||||
<!-- Quickly strikes the target three times with $s1 Power. For $s2 decreases enemy's P. Def. by $s3. Requires dual swords. Over-hit. -->
|
||||
<icon>icon.skill0986</icon>
|
||||
<abnormalLvl>3</abnormalLvl>
|
||||
<abnormalTime>10</abnormalTime>
|
||||
@@ -4598,7 +4507,23 @@
|
||||
<activateRate>80</activateRate>
|
||||
<basicProperty>PHYSICAL</basicProperty>
|
||||
<castRange>40</castRange>
|
||||
<effectPoint>-2320</effectPoint>
|
||||
<effectPoint>
|
||||
<value level="1">-417</value>
|
||||
<value level="2">-496</value>
|
||||
<value level="3">-586</value>
|
||||
<value level="4">-686</value>
|
||||
<value level="5">-796</value>
|
||||
<value level="6">-916</value>
|
||||
<value level="7">-1046</value>
|
||||
<value level="8">-1136</value>
|
||||
<value level="9">-1230</value>
|
||||
<value level="10">-1327</value>
|
||||
<value level="11">-1425</value>
|
||||
<value level="12">-1525</value>
|
||||
<value level="13">-1626</value>
|
||||
<value level="14">-1727</value>
|
||||
<value level="15">-1827</value>
|
||||
</effectPoint>
|
||||
<effectRange>400</effectRange>
|
||||
<hitTime>1500</hitTime>
|
||||
<magicLvl>
|
||||
@@ -4617,9 +4542,6 @@
|
||||
<value level="13">70</value>
|
||||
<value level="14">72</value>
|
||||
<value level="15">74</value>
|
||||
<value level="16">76</value>
|
||||
<value level="17">77</value>
|
||||
<value level="18">78</value>
|
||||
</magicLvl>
|
||||
<mpConsume>
|
||||
<value level="1">38</value>
|
||||
@@ -4637,9 +4559,6 @@
|
||||
<value level="13">71</value>
|
||||
<value level="14">73</value>
|
||||
<value level="15">75</value>
|
||||
<value level="16">77</value>
|
||||
<value level="17">78</value>
|
||||
<value level="18">78</value>
|
||||
</mpConsume>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<operateType>A2</operateType>
|
||||
@@ -4678,9 +4597,6 @@
|
||||
<value level="13">3252</value>
|
||||
<value level="14">3453</value>
|
||||
<value level="15">3653</value>
|
||||
<value level="16">3849</value>
|
||||
<value level="17">3945</value>
|
||||
<value level="18">4040</value>
|
||||
</power>
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
@@ -5063,7 +4979,7 @@
|
||||
<coolTime>200</coolTime>
|
||||
<effectPoint>-379</effectPoint>
|
||||
<effectRange>600</effectRange>
|
||||
<hitTime>200</hitTime>
|
||||
<hitTime>800</hitTime>
|
||||
<magicLvl>78</magicLvl>
|
||||
<mpConsume>38</mpConsume>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
@@ -5192,7 +5108,33 @@
|
||||
<activateRate>80</activateRate>
|
||||
<basicProperty>MAGIC</basicProperty>
|
||||
<castRange>40</castRange>
|
||||
<effectPoint>-3422</effectPoint>
|
||||
<effectPoint>
|
||||
<value level="1">-625</value>
|
||||
<value level="2">-744</value>
|
||||
<value level="3">-879</value>
|
||||
<value level="4">-1029</value>
|
||||
<value level="5">-1194</value>
|
||||
<value level="6">-1374</value>
|
||||
<value level="7">-1568</value>
|
||||
<value level="8">-1704</value>
|
||||
<value level="9">-1845</value>
|
||||
<value level="10">-1990</value>
|
||||
<value level="11">-2138</value>
|
||||
<value level="12">-2288</value>
|
||||
<value level="13">-2439</value>
|
||||
<value level="14">-2590</value>
|
||||
<value level="15">-2740</value>
|
||||
<value level="16">-2814</value>
|
||||
<value level="17">-2887</value>
|
||||
<value level="18">-2959</value>
|
||||
<value level="19">-3030</value>
|
||||
<value level="20">-3100</value>
|
||||
<value level="21">-3168</value>
|
||||
<value level="22">-3234</value>
|
||||
<value level="23">-3299</value>
|
||||
<value level="24">-3362</value>
|
||||
<value level="25">-3422</value>
|
||||
</effectPoint>
|
||||
<effectRange>400</effectRange>
|
||||
<hitTime>800</hitTime>
|
||||
<magicLvl>
|
||||
|
||||
+75
-27
@@ -1,6 +1,6 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
|
||||
<skill id="1001" toLevel="11" name="Soul Cry">
|
||||
<skill id="1001" toLevel="15" name="Soul Cry">
|
||||
<!-- P. Atk. +$s1 -->
|
||||
<icon>icon.skill1001</icon>
|
||||
<magicLvl>
|
||||
@@ -15,6 +15,10 @@
|
||||
<value level="9">66</value>
|
||||
<value level="10">72</value>
|
||||
<value level="11">78</value>
|
||||
<value level="12">78</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="13">78</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="14">78</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="15">78</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
</magicLvl>
|
||||
<mpInitialConsume>1</mpInitialConsume>
|
||||
<operateType>T</operateType>
|
||||
@@ -34,6 +38,10 @@
|
||||
<value level="9">1</value>
|
||||
<value level="10">1</value>
|
||||
<value level="11">1</value>
|
||||
<value level="12">1</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="13">1</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="14">1</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="15">1</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
</power>
|
||||
<ticks>5</ticks>
|
||||
</effect>
|
||||
@@ -50,6 +58,10 @@
|
||||
<value level="9">70</value>
|
||||
<value level="10">80</value>
|
||||
<value level="11">90</value>
|
||||
<value level="12">90</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="13">90</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="14">90</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="15">90</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
@@ -66,6 +78,10 @@
|
||||
<value level="9">7</value>
|
||||
<value level="10">10</value>
|
||||
<value level="11">12</value>
|
||||
<value level="12">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="13">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="14">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="15">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -82,6 +98,10 @@
|
||||
<value level="9">7</value>
|
||||
<value level="10">10</value>
|
||||
<value level="11">12</value>
|
||||
<value level="12">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="13">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="14">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="15">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -98,6 +118,10 @@
|
||||
<value level="9">7</value>
|
||||
<value level="10">10</value>
|
||||
<value level="11">12</value>
|
||||
<value level="12">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="13">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="14">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="15">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -114,6 +138,10 @@
|
||||
<value level="9">5</value>
|
||||
<value level="10">5</value>
|
||||
<value level="11">5</value>
|
||||
<value level="12">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="13">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="14">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="15">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -130,6 +158,10 @@
|
||||
<value level="9">5</value>
|
||||
<value level="10">5</value>
|
||||
<value level="11">5</value>
|
||||
<value level="12">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="13">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="14">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="15">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -793,9 +825,14 @@
|
||||
<value level="29">641</value>
|
||||
<value level="30">646</value>
|
||||
<value level="31">650</value>
|
||||
<value level="32">655</value>
|
||||
<value level="33">659</value>
|
||||
<value level="34">654</value>
|
||||
<value level="32">654</value>
|
||||
<value level="33">658</value>
|
||||
<value level="34">662</value>
|
||||
<value level="35">666</value>
|
||||
<value level="36">670</value>
|
||||
<value level="37">674</value>
|
||||
<value level="38">678</value>
|
||||
<value level="39">682</value>
|
||||
</effectPoint>
|
||||
<effectRange>900</effectRange>
|
||||
<hitTime>6000</hitTime>
|
||||
@@ -1521,13 +1558,18 @@
|
||||
<value level="17">-635</value>
|
||||
<value level="18">-646</value>
|
||||
<value level="19">-655</value>
|
||||
<value level="20">-664</value>
|
||||
<value level="21">-673</value>
|
||||
<value level="20">-659</value>
|
||||
<value level="21">-663</value>
|
||||
<value level="22">-671</value>
|
||||
<value level="23">-675</value>
|
||||
<value level="24">-679</value>
|
||||
<value level="25">-683</value>
|
||||
<value level="26">-687</value>
|
||||
</effectPoint>
|
||||
<effectRange>900</effectRange>
|
||||
<attributeType>HOLY</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<hitTime>2500</hitTime>
|
||||
<hitTime>4000</hitTime>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<magicLvl>
|
||||
<value level="1">38</value>
|
||||
@@ -1614,7 +1656,7 @@
|
||||
<value level="26">16</value>
|
||||
</mpInitialConsume>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>4000</reuseDelay>
|
||||
<reuseDelay>1200</reuseDelay>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@@ -2120,8 +2162,8 @@
|
||||
<value level="10">-635</value>
|
||||
<value level="11">-646</value>
|
||||
<value level="12">-655</value>
|
||||
<value level="13">-664</value>
|
||||
<value level="14">-673</value>
|
||||
<value level="13">-659</value>
|
||||
<value level="14">-663</value>
|
||||
</effectPoint>
|
||||
<effectRange>900</effectRange>
|
||||
<hitTime>6000</hitTime>
|
||||
@@ -2416,6 +2458,7 @@
|
||||
<value level="2">457</value>
|
||||
<value level="3">566</value>
|
||||
<value level="4">635</value>
|
||||
<value level="5">704</value>
|
||||
</effectPoint>
|
||||
<hitTime>4000</hitTime>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
@@ -2967,8 +3010,8 @@
|
||||
<value level="12">-635</value>
|
||||
<value level="13">-646</value>
|
||||
<value level="14">-655</value>
|
||||
<value level="15">-664</value>
|
||||
<value level="16">-673</value>
|
||||
<value level="15">-659</value>
|
||||
<value level="16">-663</value>
|
||||
</effectPoint>
|
||||
<effectRange>1100</effectRange>
|
||||
<hitTime>4000</hitTime>
|
||||
@@ -3179,9 +3222,9 @@
|
||||
<value level="40">-646</value>
|
||||
<value level="41">-650</value>
|
||||
<value level="42">-655</value>
|
||||
<value level="43">-661</value>
|
||||
<value level="44">-666</value>
|
||||
<value level="45">-673</value>
|
||||
<value level="43">-659</value>
|
||||
<value level="44">-663</value>
|
||||
<value level="45">-667</value>
|
||||
</effectPoint>
|
||||
<effectRange>1100</effectRange>
|
||||
<hitTime>10000</hitTime>
|
||||
@@ -3457,7 +3500,7 @@
|
||||
<value level="3">-582</value>
|
||||
<value level="4">-611</value>
|
||||
<value level="5">-635</value>
|
||||
<value level="6">-664</value>
|
||||
<value level="6">-659</value>
|
||||
</effectPoint>
|
||||
<effectRange>1000</effectRange>
|
||||
<hitTime>15000</hitTime>
|
||||
@@ -3512,8 +3555,8 @@
|
||||
</abnormalLvl>
|
||||
<abnormalTime>600</abnormalTime>
|
||||
<effectPoint>
|
||||
<value level="1">5</value>
|
||||
<value level="2">10</value>
|
||||
<value level="1">121</value>
|
||||
<value level="2">417</value>
|
||||
</effectPoint>
|
||||
<hitTime>4000</hitTime>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
@@ -3526,7 +3569,7 @@
|
||||
<value level="2">48</value>
|
||||
</mpConsume>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>2000</reuseDelay>
|
||||
<reuseDelay>30000</reuseDelay>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<targetType>SELF</targetType>
|
||||
@@ -4399,8 +4442,8 @@
|
||||
<value level="17">-635</value>
|
||||
<value level="18">-646</value>
|
||||
<value level="19">-655</value>
|
||||
<value level="20">-664</value>
|
||||
<value level="21">-673</value>
|
||||
<value level="20">-659</value>
|
||||
<value level="21">-662</value>
|
||||
</effectPoint>
|
||||
<effectRange>1100</effectRange>
|
||||
<hitTime>4000</hitTime>
|
||||
@@ -4602,8 +4645,8 @@
|
||||
<value level="14">-635</value>
|
||||
<value level="15">-646</value>
|
||||
<value level="16">-655</value>
|
||||
<value level="17">-664</value>
|
||||
<value level="18">-673</value>
|
||||
<value level="17">-659</value>
|
||||
<value level="18">-663</value>
|
||||
</effectPoint>
|
||||
<hitTime>1500</hitTime>
|
||||
<isDebuff>true</isDebuff>
|
||||
@@ -4628,6 +4671,8 @@
|
||||
<value level="16">74</value>
|
||||
<value level="15">76</value>
|
||||
<value level="16">78</value>
|
||||
<value level="17">78</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="18">78</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
</magicLvl>
|
||||
<mpConsume>
|
||||
<value level="1">16</value>
|
||||
@@ -4732,8 +4777,11 @@
|
||||
<value level="18">-635</value>
|
||||
<value level="19">-646</value>
|
||||
<value level="20">-655</value>
|
||||
<value level="21">-664</value>
|
||||
<value level="22">-673</value>
|
||||
<value level="21">-659</value>
|
||||
<value level="22">-663</value>
|
||||
<value level="23">-667</value>
|
||||
<value level="24">-671</value>
|
||||
<value level="25">-675</value>
|
||||
</effectPoint>
|
||||
<effectRange>1100</effectRange>
|
||||
<hitTime>4000</hitTime>
|
||||
@@ -4879,8 +4927,8 @@
|
||||
<value level="13">-635</value>
|
||||
<value level="14">-646</value>
|
||||
<value level="15">-655</value>
|
||||
<value level="16">-664</value>
|
||||
<value level="17">-673</value>
|
||||
<value level="16">-659</value>
|
||||
<value level="17">-663</value>
|
||||
</effectPoint>
|
||||
<hitTime>4000</hitTime>
|
||||
<isDebuff>true</isDebuff>
|
||||
|
||||
+174
-73
@@ -213,8 +213,8 @@
|
||||
<value level="12">-635</value>
|
||||
<value level="13">-646</value>
|
||||
<value level="14">-655</value>
|
||||
<value level="15">-664</value>
|
||||
<value level="16">-673</value>
|
||||
<value level="15">-659</value>
|
||||
<value level="16">-663</value>
|
||||
</effectPoint>
|
||||
<hitTime>1500</hitTime>
|
||||
<isDebuff>true</isDebuff>
|
||||
@@ -691,9 +691,14 @@
|
||||
<value level="32">646</value>
|
||||
<value level="33">650</value>
|
||||
<value level="34">655</value>
|
||||
<value level="35">660</value>
|
||||
<value level="36">666</value>
|
||||
<value level="37">671</value>
|
||||
<value level="35">664</value>
|
||||
<value level="36">673</value>
|
||||
<value level="37">682</value>
|
||||
<value level="38">691</value>
|
||||
<value level="39">700</value>
|
||||
<value level="40">709</value>
|
||||
<value level="41">718</value>
|
||||
<value level="42">727</value>
|
||||
</effectPoint>
|
||||
<effectRange>900</effectRange>
|
||||
<hitTime>4000</hitTime>
|
||||
@@ -934,9 +939,14 @@
|
||||
<value level="43">763</value>
|
||||
<value level="44">772</value>
|
||||
<value level="45">780</value>
|
||||
<value level="46">789</value>
|
||||
<value level="47">797</value>
|
||||
<value level="48">807</value>
|
||||
<value level="46">788</value>
|
||||
<value level="47">796</value>
|
||||
<value level="48">804</value>
|
||||
<value level="49">812</value>
|
||||
<value level="50">820</value>
|
||||
<value level="51">828</value>
|
||||
<value level="52">836</value>
|
||||
<value level="53">844</value>
|
||||
</effectPoint>
|
||||
<effectRange>1100</effectRange>
|
||||
<hitTime>4000</hitTime>
|
||||
@@ -1329,7 +1339,7 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="1129" toLevel="16" name="Summon Reanimated Man">
|
||||
<skill id="1129" toLevel="8" name="Summon Reanimated Man">
|
||||
<!-- Summons a Reanimated man. Requires $s1 Spirit Ore. -->
|
||||
<icon>icon.skill1129</icon>
|
||||
<hitTime>3500</hitTime>
|
||||
@@ -1343,14 +1353,6 @@
|
||||
<value level="6">6</value>
|
||||
<value level="7">9</value>
|
||||
<value level="8">0</value>
|
||||
<value level="9">0</value>
|
||||
<value level="10">0</value>
|
||||
<value level="11">0</value>
|
||||
<value level="12">0</value>
|
||||
<value level="13">0</value>
|
||||
<value level="14">0</value>
|
||||
<value level="15">0</value>
|
||||
<value level="16">0</value>
|
||||
</itemConsumeCount>
|
||||
<itemConsumeId>3031</itemConsumeId>
|
||||
<mpConsume>
|
||||
@@ -1362,14 +1364,6 @@
|
||||
<value level="6">106</value>
|
||||
<value level="7">110</value>
|
||||
<value level="8">338</value>
|
||||
<value level="9">348</value>
|
||||
<value level="10">358</value>
|
||||
<value level="11">367</value>
|
||||
<value level="12">377</value>
|
||||
<value level="13">386</value>
|
||||
<value level="14">396</value>
|
||||
<value level="15">406</value>
|
||||
<value level="16">415</value>
|
||||
</mpConsume>
|
||||
<mpInitialConsume>
|
||||
<value level="1">16</value>
|
||||
@@ -1380,14 +1374,6 @@
|
||||
<value level="6">27</value>
|
||||
<value level="7">27</value>
|
||||
<value level="8">85</value>
|
||||
<value level="9">87</value>
|
||||
<value level="10">89</value>
|
||||
<value level="11">92</value>
|
||||
<value level="12">94</value>
|
||||
<value level="13">97</value>
|
||||
<value level="14">99</value>
|
||||
<value level="15">101</value>
|
||||
<value level="16">104</value>
|
||||
</mpInitialConsume>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>5000</reuseDelay>
|
||||
@@ -1402,14 +1388,6 @@
|
||||
<value level="6">72</value>
|
||||
<value level="7">74</value>
|
||||
<value level="8">77</value>
|
||||
<value level="9">80</value>
|
||||
<value level="10">85</value>
|
||||
<value level="11">90</value>
|
||||
<value level="12">05</value>
|
||||
<value level="13">99</value>
|
||||
<value level="14">101</value>
|
||||
<value level="15">103</value>
|
||||
<value level="16">105</value>
|
||||
</magicLvl>
|
||||
<coolTime>500</coolTime>
|
||||
<targetType>SELF</targetType>
|
||||
@@ -1428,14 +1406,6 @@
|
||||
<value level="6">14006</value>
|
||||
<value level="7">14007</value>
|
||||
<value level="8">15148</value>
|
||||
<value level="9">15149</value>
|
||||
<value level="10">15150</value>
|
||||
<value level="11">15151</value>
|
||||
<value level="12">15152</value>
|
||||
<value level="13">15153</value>
|
||||
<value level="14">15197</value>
|
||||
<value level="15">15198</value>
|
||||
<value level="16">15199</value>
|
||||
</npcId>
|
||||
</effect>
|
||||
</effects>
|
||||
@@ -1806,8 +1776,13 @@
|
||||
<value level="11">-635</value>
|
||||
<value level="12">-646</value>
|
||||
<value level="13">-655</value>
|
||||
<value level="14">-664</value>
|
||||
<value level="15">-673</value>
|
||||
<value level="14">-659</value>
|
||||
<value level="15">-663</value>
|
||||
<value level="16">-671</value>
|
||||
<value level="17">-675</value>
|
||||
<value level="18">-679</value>
|
||||
<value level="19">-683</value>
|
||||
<value level="20">-687</value>
|
||||
</effectPoint>
|
||||
<effectRange>1400</effectRange>
|
||||
<attributeType>DARK</attributeType>
|
||||
@@ -2101,8 +2076,8 @@
|
||||
<value level="13">-318</value>
|
||||
<value level="14">-323</value>
|
||||
<value level="15">-328</value>
|
||||
<value level="16">-333</value>
|
||||
<value level="17">-338</value>
|
||||
<value level="16">-331</value>
|
||||
<value level="17">-334</value>
|
||||
</effectPoint>
|
||||
<effectRange>900</effectRange>
|
||||
<attributeType>DARK</attributeType>
|
||||
@@ -2273,6 +2248,7 @@
|
||||
<value level="3">495</value>
|
||||
<value level="4">549</value>
|
||||
<value level="5">611</value>
|
||||
<value level="6">673</value>
|
||||
</effectPoint>
|
||||
<hitTime>4000</hitTime>
|
||||
<hpConsume>
|
||||
@@ -2338,9 +2314,9 @@
|
||||
<value level="20">-646</value>
|
||||
<value level="21">-650</value>
|
||||
<value level="22">-655</value>
|
||||
<value level="23">-660</value>
|
||||
<value level="24">-667</value>
|
||||
<value level="25">-672</value>
|
||||
<value level="23">-659</value>
|
||||
<value level="24">-663</value>
|
||||
<value level="25">-667</value>
|
||||
</effectPoint>
|
||||
<effectRange>1400</effectRange>
|
||||
<attributeType>DARK</attributeType>
|
||||
@@ -2508,8 +2484,8 @@
|
||||
<value level="13">-635</value>
|
||||
<value level="14">-646</value>
|
||||
<value level="15">-655</value>
|
||||
<value level="16">-664</value>
|
||||
<value level="17">-673</value>
|
||||
<value level="16">-659</value>
|
||||
<value level="17">-663</value>
|
||||
</effectPoint>
|
||||
<effectRange>1100</effectRange>
|
||||
<hitTime>4000</hitTime>
|
||||
@@ -2738,8 +2714,8 @@
|
||||
<value level="17">-635</value>
|
||||
<value level="18">-646</value>
|
||||
<value level="19">-655</value>
|
||||
<value level="20">-664</value>
|
||||
<value level="21">-673</value>
|
||||
<value level="20">-659</value>
|
||||
<value level="21">-663</value>
|
||||
</effectPoint>
|
||||
<effectRange>1100</effectRange>
|
||||
<hitTime>1500</hitTime>
|
||||
@@ -2877,7 +2853,7 @@
|
||||
<value level="4">-532</value>
|
||||
<value level="5">-597</value>
|
||||
<value level="6">-655</value>
|
||||
<value level="7">-716</value>
|
||||
<value level="7">-659</value>
|
||||
</effectPoint>
|
||||
<effectRange>1000</effectRange>
|
||||
<hitTime>4000</hitTime>
|
||||
@@ -3039,8 +3015,8 @@
|
||||
<value level="12">-635</value>
|
||||
<value level="13">-646</value>
|
||||
<value level="14">-655</value>
|
||||
<value level="15">-664</value>
|
||||
<value level="16">-673</value>
|
||||
<value level="15">-659</value>
|
||||
<value level="16">-663</value>
|
||||
</effectPoint>
|
||||
<effectRange>1100</effectRange>
|
||||
<hitTime>4000</hitTime>
|
||||
@@ -3133,8 +3109,8 @@
|
||||
<value level="11">-635</value>
|
||||
<value level="12">-646</value>
|
||||
<value level="13">-655</value>
|
||||
<value level="14">-664</value>
|
||||
<value level="15">-673</value>
|
||||
<value level="14">-659</value>
|
||||
<value level="15">-663</value>
|
||||
</effectPoint>
|
||||
<effectRange>900</effectRange>
|
||||
<hitTime>1500</hitTime>
|
||||
@@ -3246,8 +3222,8 @@
|
||||
<value level="17">-318</value>
|
||||
<value level="18">-323</value>
|
||||
<value level="19">-328</value>
|
||||
<value level="20">-333</value>
|
||||
<value level="21">-338</value>
|
||||
<value level="20">-338</value>
|
||||
<value level="21">-343</value>
|
||||
</effectPoint>
|
||||
<attributeType>FIRE</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
@@ -3452,9 +3428,9 @@
|
||||
<value level="20">-388</value>
|
||||
<value level="21">-390</value>
|
||||
<value level="22">-393</value>
|
||||
<value level="23">-396</value>
|
||||
<value level="24">-399</value>
|
||||
<value level="25">-402</value>
|
||||
<value level="23">-397</value>
|
||||
<value level="24">-401</value>
|
||||
<value level="25">-405</value>
|
||||
</effectPoint>
|
||||
<effectRange>400</effectRange>
|
||||
<attributeType>WATER</attributeType>
|
||||
@@ -3581,7 +3557,7 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="1175" toLevel="8" name="Aqua Swirl">
|
||||
<skill id="1175" toLevel="33" name="Aqua Swirl">
|
||||
<!-- Creates a powerful vortex of water, inflicting Water damage on the enemy with $s1 Power added to M. Atk. -->
|
||||
<icon>icon.skill1175</icon>
|
||||
<castRange>750</castRange>
|
||||
@@ -3594,6 +3570,31 @@
|
||||
<value level="6">-285</value>
|
||||
<value level="7">-313</value>
|
||||
<value level="8">-331</value>
|
||||
<value level="9">-379</value>
|
||||
<value level="10">-399</value>
|
||||
<value level="11">-418</value>
|
||||
<value level="12">-438</value>
|
||||
<value level="13">-457</value>
|
||||
<value level="14">-477</value>
|
||||
<value level="15">-495</value>
|
||||
<value level="16">-514</value>
|
||||
<value level="17">-532</value>
|
||||
<value level="18">-541</value>
|
||||
<value level="19">-549</value>
|
||||
<value level="20">-558</value>
|
||||
<value level="21">-566</value>
|
||||
<value level="22">-574</value>
|
||||
<value level="23">-582</value>
|
||||
<value level="24">-590</value>
|
||||
<value level="25">-597</value>
|
||||
<value level="26">-604</value>
|
||||
<value level="27">-611</value>
|
||||
<value level="28">-617</value>
|
||||
<value level="29">-624</value>
|
||||
<value level="30">-630</value>
|
||||
<value level="31">-635</value>
|
||||
<value level="32">-641</value>
|
||||
<value level="33">-646</value>
|
||||
</effectPoint>
|
||||
<effectRange>1250</effectRange>
|
||||
<attributeType>WATER</attributeType>
|
||||
@@ -3609,6 +3610,31 @@
|
||||
<value level="6">30</value>
|
||||
<value level="7">33</value>
|
||||
<value level="8">35</value>
|
||||
<value level="9">35</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="10">35</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="11">35</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="12">35</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="13">35</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="14">35</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="15">35</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="16">35</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="17">35</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="18">35</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="19">35</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="20">35</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="21">35</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="22">35</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="23">35</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="24">35</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="25">35</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="26">35</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="27">35</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="28">35</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="29">35</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="30">35</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="31">35</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="32">35</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="33">35</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
</magicLvl>
|
||||
<mpConsume>
|
||||
<value level="1">14</value>
|
||||
@@ -3629,6 +3655,31 @@
|
||||
<value level="6">6</value>
|
||||
<value level="7">6</value>
|
||||
<value level="8">6</value>
|
||||
<value level="9">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="10">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="11">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="12">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="13">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="14">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="15">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="16">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="17">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="18">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="19">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="20">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="21">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="22">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="23">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="24">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="25">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="26">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="27">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="28">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="29">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="30">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="31">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="32">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="33">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
</mpInitialConsume>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>1200</reuseDelay>
|
||||
@@ -3646,6 +3697,31 @@
|
||||
<value level="6">38</value>
|
||||
<value level="7">42</value>
|
||||
<value level="8">44</value>
|
||||
<value level="9">44</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="10">44</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="11">44</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="12">44</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="13">44</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="14">44</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="15">44</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="16">44</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="17">44</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="18">44</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="19">44</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="20">44</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="21">44</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="22">44</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="23">44</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="24">44</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="25">44</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="26">44</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="27">44</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="28">44</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="29">44</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="30">44</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="31">44</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="32">44</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="33">44</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
</power>
|
||||
<shieldDefPercent>40</shieldDefPercent>
|
||||
</effect>
|
||||
@@ -3673,8 +3749,8 @@
|
||||
<value level="13">-318</value>
|
||||
<value level="14">-323</value>
|
||||
<value level="15">-328</value>
|
||||
<value level="16">-333</value>
|
||||
<value level="17">-338</value>
|
||||
<value level="16">-331</value>
|
||||
<value level="17">-334</value>
|
||||
</effectPoint>
|
||||
<effectRange>1000</effectRange>
|
||||
<attributeType>WIND</attributeType>
|
||||
@@ -3841,6 +3917,31 @@
|
||||
<value level="6">-285</value>
|
||||
<value level="7">-313</value>
|
||||
<value level="8">-331</value>
|
||||
<value level="9">-379</value>
|
||||
<value level="10">-399</value>
|
||||
<value level="11">-418</value>
|
||||
<value level="12">-438</value>
|
||||
<value level="13">-457</value>
|
||||
<value level="14">-477</value>
|
||||
<value level="15">-495</value>
|
||||
<value level="16">-514</value>
|
||||
<value level="17">-532</value>
|
||||
<value level="18">-541</value>
|
||||
<value level="19">-549</value>
|
||||
<value level="20">-558</value>
|
||||
<value level="21">-566</value>
|
||||
<value level="22">-574</value>
|
||||
<value level="23">-582</value>
|
||||
<value level="24">-590</value>
|
||||
<value level="25">-597</value>
|
||||
<value level="26">-604</value>
|
||||
<value level="27">-611</value>
|
||||
<value level="28">-617</value>
|
||||
<value level="29">-624</value>
|
||||
<value level="30">-630</value>
|
||||
<value level="31">-635</value>
|
||||
<value level="32">-641</value>
|
||||
<value level="33">-646</value>
|
||||
</effectPoint>
|
||||
<effectRange>1250</effectRange>
|
||||
<attributeType>WIND</attributeType>
|
||||
|
||||
+161
-181
@@ -44,8 +44,8 @@
|
||||
<value level="31">-635</value>
|
||||
<value level="32">-646</value>
|
||||
<value level="33">-655</value>
|
||||
<value level="34">-664</value>
|
||||
<value level="35">-673</value>
|
||||
<value level="34">-659</value>
|
||||
<value level="35">-663</value>
|
||||
</effectPoint>
|
||||
<effectRange>1100</effectRange>
|
||||
<hitTime>2500</hitTime>
|
||||
@@ -296,8 +296,8 @@
|
||||
<value level="17">-635</value>
|
||||
<value level="18">-646</value>
|
||||
<value level="19">-655</value>
|
||||
<value level="20">-664</value>
|
||||
<value level="21">-673</value>
|
||||
<value level="20">-659</value>
|
||||
<value level="21">-663</value>
|
||||
</effectPoint>
|
||||
<effectRange>1100</effectRange>
|
||||
<hitTime>1500</hitTime>
|
||||
@@ -436,8 +436,8 @@
|
||||
<value level="15">-635</value>
|
||||
<value level="16">-646</value>
|
||||
<value level="17">-655</value>
|
||||
<value level="18">-664</value>
|
||||
<value level="19">-673</value>
|
||||
<value level="18">-659</value>
|
||||
<value level="19">-663</value>
|
||||
</effectPoint>
|
||||
<hitTime>4000</hitTime>
|
||||
<isDebuff>true</isDebuff>
|
||||
@@ -810,6 +810,11 @@
|
||||
<value level="34">552</value>
|
||||
<value level="35">558</value>
|
||||
<value level="36">564</value>
|
||||
<value level="37">560</value>
|
||||
<value level="38">566</value>
|
||||
<value level="39">572</value>
|
||||
<value level="40">578</value>
|
||||
<value level="41">584</value>
|
||||
</effectPoint>
|
||||
<effectRange>1100</effectRange>
|
||||
<hitTime>5000</hitTime>
|
||||
@@ -1038,6 +1043,11 @@
|
||||
<value level="34">473</value>
|
||||
<value level="35">478</value>
|
||||
<value level="36">483</value>
|
||||
<value level="37">488</value>
|
||||
<value level="38">493</value>
|
||||
<value level="39">498</value>
|
||||
<value level="40">503</value>
|
||||
<value level="41">508</value>
|
||||
</effectPoint>
|
||||
<effectRange>1100</effectRange>
|
||||
<hitTime>2000</hitTime>
|
||||
@@ -1262,9 +1272,14 @@
|
||||
<value level="31">458</value>
|
||||
<value level="32">463</value>
|
||||
<value level="33">468</value>
|
||||
<value level="34">473</value>
|
||||
<value level="35">478</value>
|
||||
<value level="36">484</value>
|
||||
<value level="34">468</value>
|
||||
<value level="35">468</value>
|
||||
<value level="36">468</value>
|
||||
<value level="37">468</value>
|
||||
<value level="38">468</value>
|
||||
<value level="39">468</value>
|
||||
<value level="40">468</value>
|
||||
<value level="41">468</value>
|
||||
</effectPoint>
|
||||
<hitTime>7000</hitTime>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
@@ -1465,6 +1480,31 @@
|
||||
<value level="6">-285</value>
|
||||
<value level="7">-313</value>
|
||||
<value level="8">-331</value>
|
||||
<value level="9">-379</value>
|
||||
<value level="10">-399</value>
|
||||
<value level="11">-418</value>
|
||||
<value level="12">-438</value>
|
||||
<value level="13">-457</value>
|
||||
<value level="14">-477</value>
|
||||
<value level="15">-495</value>
|
||||
<value level="16">-514</value>
|
||||
<value level="17">-532</value>
|
||||
<value level="18">-541</value>
|
||||
<value level="19">-549</value>
|
||||
<value level="20">-558</value>
|
||||
<value level="21">-566</value>
|
||||
<value level="22">-574</value>
|
||||
<value level="23">-582</value>
|
||||
<value level="24">-590</value>
|
||||
<value level="25">-597</value>
|
||||
<value level="26">-604</value>
|
||||
<value level="27">-611</value>
|
||||
<value level="28">-617</value>
|
||||
<value level="29">-624</value>
|
||||
<value level="30">-630</value>
|
||||
<value level="31">-635</value>
|
||||
<value level="32">-641</value>
|
||||
<value level="33">-646</value>
|
||||
</effectPoint>
|
||||
<effectRange>1250</effectRange>
|
||||
<attributeType>FIRE</attributeType>
|
||||
@@ -1665,8 +1705,8 @@
|
||||
<value level="13">-635</value>
|
||||
<value level="14">-646</value>
|
||||
<value level="15">-655</value>
|
||||
<value level="16">-664</value>
|
||||
<value level="17">-673</value>
|
||||
<value level="16">-659</value>
|
||||
<value level="17">-663</value>
|
||||
</effectPoint>
|
||||
<effectRange>1100</effectRange>
|
||||
<hitTime>1500</hitTime>
|
||||
@@ -2765,6 +2805,9 @@
|
||||
<value level="18">655</value>
|
||||
<value level="19">664</value>
|
||||
<value level="20">673</value>
|
||||
<value level="21">682</value>
|
||||
<value level="22">691</value>
|
||||
<value level="23">700</value>
|
||||
</effectPoint>
|
||||
<hitTime>7000</hitTime>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
@@ -2914,9 +2957,14 @@
|
||||
<value level="26">-646</value>
|
||||
<value level="27">-650</value>
|
||||
<value level="28">-655</value>
|
||||
<value level="26">-664</value>
|
||||
<value level="27">-673</value>
|
||||
<value level="28">-681</value>
|
||||
<value level="29">-659</value>
|
||||
<value level="30">-663</value>
|
||||
<value level="31">-667</value>
|
||||
<value level="32">-675</value>
|
||||
<value level="33">-679</value>
|
||||
<value level="34">-683</value>
|
||||
<value level="35">-687</value>
|
||||
<value level="36">-691</value>
|
||||
</effectPoint>
|
||||
<effectRange>1400</effectRange>
|
||||
<attributeType>FIRE</attributeType>
|
||||
@@ -3432,9 +3480,14 @@
|
||||
<value level="26">-646</value>
|
||||
<value level="27">-650</value>
|
||||
<value level="28">-655</value>
|
||||
<value level="29">-660</value>
|
||||
<value level="30">-665</value>
|
||||
<value level="31">-672</value>
|
||||
<value level="29">-659</value>
|
||||
<value level="30">-663</value>
|
||||
<value level="31">-667</value>
|
||||
<value level="32">-671</value>
|
||||
<value level="33">-675</value>
|
||||
<value level="34">-679</value>
|
||||
<value level="35">-683</value>
|
||||
<value level="36">-687</value>
|
||||
</effectPoint>
|
||||
<effectRange>1400</effectRange>
|
||||
<attributeType>DARK</attributeType>
|
||||
@@ -3605,7 +3658,7 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="1235" toLevel="28" name="Hydro Blast">
|
||||
<skill id="1235" toLevel="36" name="Hydro Blast">
|
||||
<!-- Releases a high pressure current to inflict Water damage on the enemy with $s1 Power added to M. Atk. -->
|
||||
<icon>icon.skill1235</icon>
|
||||
<castRange>900</castRange>
|
||||
@@ -3638,6 +3691,14 @@
|
||||
<value level="26">-646</value>
|
||||
<value level="27">-650</value>
|
||||
<value level="28">-655</value>
|
||||
<value level="29">-659</value>
|
||||
<value level="30">-663</value>
|
||||
<value level="31">-667</value>
|
||||
<value level="32">-675</value>
|
||||
<value level="33">-679</value>
|
||||
<value level="34">-683</value>
|
||||
<value level="35">-687</value>
|
||||
<value level="36">-691</value>
|
||||
</effectPoint>
|
||||
<effectRange>1400</effectRange>
|
||||
<attributeType>WATER</attributeType>
|
||||
@@ -3674,6 +3735,14 @@
|
||||
<value level="26">72</value>
|
||||
<value level="27">73</value>
|
||||
<value level="28">74</value>
|
||||
<value level="29">74</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="30">74</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="31">74</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="32">74</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="33">74</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="34">74</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="35">74</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="36">74</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
</magicLvl>
|
||||
<mpConsume>
|
||||
<value level="1">27</value>
|
||||
@@ -3734,6 +3803,14 @@
|
||||
<value level="26">14</value>
|
||||
<value level="27">14</value>
|
||||
<value level="28">14</value>
|
||||
<value level="29">14</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="30">14</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="31">14</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="32">14</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="33">14</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="34">14</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="35">14</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="36">14</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
</mpInitialConsume>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>1200</reuseDelay>
|
||||
@@ -3772,6 +3849,14 @@
|
||||
<value level="26">105</value>
|
||||
<value level="27">107</value>
|
||||
<value level="28">108</value>
|
||||
<value level="29">108</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="30">108</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="31">108</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="32">108</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="33">108</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="34">108</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="35">108</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="36">108</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
</power>
|
||||
</effect>
|
||||
</effects>
|
||||
@@ -3806,8 +3891,8 @@
|
||||
<value level="17">-635</value>
|
||||
<value level="18">-646</value>
|
||||
<value level="19">-655</value>
|
||||
<value level="20">-664</value>
|
||||
<value level="21">-673</value>
|
||||
<value level="20">-659</value>
|
||||
<value level="21">-663</value>
|
||||
</effectPoint>
|
||||
<effectRange>1400</effectRange>
|
||||
<attributeType>WATER</attributeType>
|
||||
@@ -3971,8 +4056,8 @@
|
||||
<value level="15">-635</value>
|
||||
<value level="16">-646</value>
|
||||
<value level="17">-653</value>
|
||||
<value level="18">-660</value>
|
||||
<value level="19">-667</value>
|
||||
<value level="18">-659</value>
|
||||
<value level="19">-663</value>
|
||||
</effectPoint>
|
||||
<effectRange>1400</effectRange>
|
||||
<attributeType>WATER</attributeType>
|
||||
@@ -4188,9 +4273,14 @@
|
||||
<value level="26">-646</value>
|
||||
<value level="27">-650</value>
|
||||
<value level="28">-655</value>
|
||||
<value level="29">-660</value>
|
||||
<value level="30">-665</value>
|
||||
<value level="31">-672</value>
|
||||
<value level="29">-659</value>
|
||||
<value level="30">-663</value>
|
||||
<value level="31">-667</value>
|
||||
<value level="32">-675</value>
|
||||
<value level="33">-679</value>
|
||||
<value level="34">-683</value>
|
||||
<value level="35">-687</value>
|
||||
<value level="36">-691</value>
|
||||
</effectPoint>
|
||||
<effectRange>1400</effectRange>
|
||||
<attributeType>WIND</attributeType>
|
||||
@@ -4569,7 +4659,7 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="1244" toLevel="13" name="Freezing Flame">
|
||||
<skill id="1244" toLevel="10" name="Freezing Flame">
|
||||
<!-- Strikes the target with magical cold flame, causing loss of $s2 HP per second for $s1. -->
|
||||
<icon>icon.skill1244</icon>
|
||||
<abnormalLvl>
|
||||
@@ -4583,17 +4673,14 @@
|
||||
<value level="8">12</value>
|
||||
<value level="9">13</value>
|
||||
<value level="10">14</value>
|
||||
<value level="11">15</value>
|
||||
<value level="12">16</value>
|
||||
<value level="13">17</value>
|
||||
</abnormalLvl>
|
||||
<abnormalTime>10</abnormalTime>
|
||||
<abnormalType>DOT_ATTR</abnormalType>
|
||||
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
|
||||
<activateRate>70</activateRate>
|
||||
<activateRate>
|
||||
<value fromLevel="1" toLevel="13">70</value>
|
||||
<value fromLevel="9" toLevel="13" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="10">70</value>
|
||||
<value fromLevel="9" toLevel="10" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
||||
</activateRate>
|
||||
<basicProperty>MAGIC</basicProperty>
|
||||
<castRange>900</castRange>
|
||||
@@ -4602,7 +4689,7 @@
|
||||
<effectRange>1400</effectRange>
|
||||
<attributeType>FIRE</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<hitTime>1200</hitTime>
|
||||
<hitTime>3000</hitTime>
|
||||
<isDebuff>true</isDebuff>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<lvlBonusRate>20</lvlBonusRate>
|
||||
@@ -4617,9 +4704,6 @@
|
||||
<value level="8">90</value>
|
||||
<value level="9">95</value>
|
||||
<value level="10">99</value>
|
||||
<value level="11">101</value>
|
||||
<value level="12">103</value>
|
||||
<value level="13">105</value>
|
||||
</magicLvl>
|
||||
<mpConsume>
|
||||
<value level="1">44</value>
|
||||
@@ -4632,9 +4716,6 @@
|
||||
<value level="8">63</value>
|
||||
<value level="9">69</value>
|
||||
<value level="10">73</value>
|
||||
<value level="11">78</value>
|
||||
<value level="12">82</value>
|
||||
<value level="13">87</value>
|
||||
</mpConsume>
|
||||
<mpInitialConsume>
|
||||
<value level="1">11</value>
|
||||
@@ -4647,9 +4728,6 @@
|
||||
<value level="8">16</value>
|
||||
<value level="9">17</value>
|
||||
<value level="10">18</value>
|
||||
<value level="11">18</value>
|
||||
<value level="12">19</value>
|
||||
<value level="13">19</value>
|
||||
</mpInitialConsume>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>5000</reuseDelay>
|
||||
@@ -4669,9 +4747,6 @@
|
||||
<value level="8">445</value>
|
||||
<value level="9">466</value>
|
||||
<value level="10">487</value>
|
||||
<value level="11">498</value>
|
||||
<value level="12">509</value>
|
||||
<value level="13">520</value>
|
||||
</power>
|
||||
<ticks>1</ticks>
|
||||
</effect>
|
||||
@@ -4689,21 +4764,18 @@
|
||||
<value level="8">377</value>
|
||||
<value level="9">394</value>
|
||||
<value level="10">412</value>
|
||||
<value level="11">421</value>
|
||||
<value level="12">430</value>
|
||||
<value level="13">439</value>
|
||||
</power>
|
||||
<ticks>1</ticks>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence" fromLevel="9" toLevel="13" fromSubLevel="2001" toSubLevel="2030">
|
||||
<effect name="PhysicalDefence" fromLevel="9" toLevel="10" fromSubLevel="2001" toSubLevel="2030">
|
||||
<amount>
|
||||
<value fromLevel="9" toLevel="13" fromSubLevel="2001" toSubLevel="2030">{-0.6 - 0.4 * subIndex}</value>
|
||||
<value fromLevel="9" toLevel="10" fromSubLevel="2001" toSubLevel="2030">{-0.6 - 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="Speed" fromLevel="9" toLevel="13" fromSubLevel="3001" toSubLevel="3030">
|
||||
<effect name="Speed" fromLevel="9" toLevel="10" fromSubLevel="3001" toSubLevel="3030">
|
||||
<amount>
|
||||
<value fromLevel="9" toLevel="13" fromSubLevel="3001" toSubLevel="3030">{-2 * subIndex}</value>
|
||||
<value fromLevel="9" toLevel="10" fromSubLevel="3001" toSubLevel="3030">{-2 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -4728,8 +4800,11 @@
|
||||
<value level="12">-635</value>
|
||||
<value level="13">-646</value>
|
||||
<value level="14">-655</value>
|
||||
<value level="15">-664</value>
|
||||
<value level="16">-673</value>
|
||||
<value level="15">-659</value>
|
||||
<value level="16">-663</value>
|
||||
<value level="17">-667</value>
|
||||
<value level="18">-671</value>
|
||||
<value level="19">-675</value>
|
||||
</effectPoint>
|
||||
<effectRange>1400</effectRange>
|
||||
<hitTime>4000</hitTime>
|
||||
@@ -4853,8 +4928,8 @@
|
||||
<value level="10">-635</value>
|
||||
<value level="11">-646</value>
|
||||
<value level="12">-655</value>
|
||||
<value level="13">-664</value>
|
||||
<value level="14">-673</value>
|
||||
<value level="13">-659</value>
|
||||
<value level="14">-663</value>
|
||||
</effectPoint>
|
||||
<hitTime>4000</hitTime>
|
||||
<isDebuff>true</isDebuff>
|
||||
@@ -4944,8 +5019,8 @@
|
||||
<value level="12">-635</value>
|
||||
<value level="13">-646</value>
|
||||
<value level="14">-655</value>
|
||||
<value level="15">-664</value>
|
||||
<value level="16">-673</value>
|
||||
<value level="15">-659</value>
|
||||
<value level="16">-663</value>
|
||||
</effectPoint>
|
||||
<hitTime>4000</hitTime>
|
||||
<isDebuff>true</isDebuff>
|
||||
@@ -5042,8 +5117,8 @@
|
||||
<value level="10">-635</value>
|
||||
<value level="11">-646</value>
|
||||
<value level="12">-655</value>
|
||||
<value level="13">-664</value>
|
||||
<value level="14">-673</value>
|
||||
<value level="13">-659</value>
|
||||
<value level="14">-663</value>
|
||||
</effectPoint>
|
||||
<hitTime>4000</hitTime>
|
||||
<isDebuff>true</isDebuff>
|
||||
@@ -5509,8 +5584,11 @@
|
||||
<value level="11">635</value>
|
||||
<value level="12">646</value>
|
||||
<value level="13">655</value>
|
||||
<value level="14">664</value>
|
||||
<value level="15">673</value>
|
||||
<value level="14">659</value>
|
||||
<value level="15">663</value>
|
||||
<value level="16">667</value>
|
||||
<value level="17">671</value>
|
||||
<value level="18">675</value>
|
||||
</effectPoint>
|
||||
<hitTime>2500</hitTime>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
@@ -5929,7 +6007,7 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="1262" toLevel="10" name="Transfer Pain">
|
||||
<skill id="1262" toLevel="5" name="Transfer Pain">
|
||||
<!-- Transfers $s1 of received damage to a servitor. Consumes MP proportionately to your level. -->
|
||||
<icon>icon.skill1262</icon>
|
||||
<magicLvl>
|
||||
@@ -5938,11 +6016,6 @@
|
||||
<value level="3">56</value>
|
||||
<value level="4">58</value>
|
||||
<value level="5">70</value>
|
||||
<value level="6">80</value>
|
||||
<value level="7">85</value>
|
||||
<value level="8">90</value>
|
||||
<value level="9">95</value>
|
||||
<value level="10">99</value>
|
||||
</magicLvl>
|
||||
<mpInitialConsume>
|
||||
<value level="1">7</value>
|
||||
@@ -5950,11 +6023,6 @@
|
||||
<value level="3">11</value>
|
||||
<value level="4">12</value>
|
||||
<value level="5">13</value>
|
||||
<value level="6">14</value>
|
||||
<value level="7">15</value>
|
||||
<value level="8">16</value>
|
||||
<value level="9">17</value>
|
||||
<value level="10">18</value>
|
||||
</mpInitialConsume>
|
||||
<operateType>T</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
@@ -5971,28 +6039,21 @@
|
||||
<value level="3">30</value>
|
||||
<value level="4">40</value>
|
||||
<value level="5">50</value>
|
||||
<value level="6">52</value>
|
||||
<value level="7">54</value>
|
||||
<value level="8">56</value>
|
||||
<value level="9">58</value>
|
||||
<value level="10">60</value>
|
||||
</amount>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="1263" toLevel="24" name="Curse Gloom">
|
||||
<skill id="1263" toLevel="16" name="Curse Gloom">
|
||||
<!-- Curses the enemy, momentarily reducing their M. Def. by $s1. -->
|
||||
<icon>icon.skill1263</icon>
|
||||
<abnormalLvl>3</abnormalLvl>
|
||||
<abnormalTime>
|
||||
<value fromLevel="1" toLevel="24">10</value>
|
||||
<value fromLevel="20" toLevel="24" fromSubLevel="2001" toSubLevel="2030">{base + 0.5 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="16">10</value>
|
||||
</abnormalTime>
|
||||
<abnormalType>MD_DOWN</abnormalType>
|
||||
<activateRate>100</activateRate>
|
||||
<basicProperty>MAGIC</basicProperty>
|
||||
<castRange>1100</castRange>
|
||||
<coolTime>300</coolTime>
|
||||
<castRange>900</castRange>
|
||||
<effectPoint>
|
||||
<value level="1">-209</value>
|
||||
<value level="2">-229</value>
|
||||
@@ -6007,22 +6068,14 @@
|
||||
<value level="11">-318</value>
|
||||
<value level="12">-323</value>
|
||||
<value level="13">-328</value>
|
||||
<value level="14">-328</value>
|
||||
<value level="15">-328</value>
|
||||
<value level="16">-328</value>
|
||||
<value level="17">-328</value>
|
||||
<value level="18">-328</value>
|
||||
<value level="19">-328</value>
|
||||
<value level="20">-328</value>
|
||||
<value level="21">-328</value>
|
||||
<value level="22">-328</value>
|
||||
<value level="23">-328</value>
|
||||
<value level="24">-328</value>
|
||||
<value level="14">-333</value>
|
||||
<value level="15">-338</value>
|
||||
<value level="16">-343</value>
|
||||
</effectPoint>
|
||||
<effectRange>1400</effectRange>
|
||||
<attributeType>DARK</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<hitTime>2780</hitTime>
|
||||
<hitTime>1500</hitTime>
|
||||
<isDebuff>true</isDebuff>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<lvlBonusRate>30</lvlBonusRate>
|
||||
@@ -6043,14 +6096,6 @@
|
||||
<value level="14">77</value>
|
||||
<value level="15">79</value>
|
||||
<value level="16">81</value>
|
||||
<value level="17">83</value>
|
||||
<value level="18">85</value>
|
||||
<value level="19">90</value>
|
||||
<value level="20">95</value>
|
||||
<value level="21">99</value>
|
||||
<value level="22">101</value>
|
||||
<value level="23">103</value>
|
||||
<value level="24">105</value>
|
||||
</magicLvl>
|
||||
<mpConsume>
|
||||
<value level="1">31</value>
|
||||
@@ -6069,14 +6114,6 @@
|
||||
<value level="14">57</value>
|
||||
<value level="15">58</value>
|
||||
<value level="16">60</value>
|
||||
<value level="17">62</value>
|
||||
<value level="18">63</value>
|
||||
<value level="19">66</value>
|
||||
<value level="20">67</value>
|
||||
<value level="21">69</value>
|
||||
<value level="22">70</value>
|
||||
<value level="23">72</value>
|
||||
<value level="24">73</value>
|
||||
</mpConsume>
|
||||
<mpInitialConsume>
|
||||
<value level="1">8</value>
|
||||
@@ -6095,17 +6132,9 @@
|
||||
<value level="14">14</value>
|
||||
<value level="15">15</value>
|
||||
<value level="16">15</value>
|
||||
<value level="17">15</value>
|
||||
<value level="18">16</value>
|
||||
<value level="19">16</value>
|
||||
<value level="20">17</value>
|
||||
<value level="21">17</value>
|
||||
<value level="22">18</value>
|
||||
<value level="23">18</value>
|
||||
<value level="24">19</value>
|
||||
</mpInitialConsume>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>2400</reuseDelay>
|
||||
<reuseDelay>8000</reuseDelay>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@@ -6115,8 +6144,7 @@
|
||||
<value fromLevel="1" toLevel="5">-15</value>
|
||||
<value fromLevel="6" toLevel="9">-20</value>
|
||||
<value fromLevel="10" toLevel="13">-30</value>
|
||||
<value fromLevel="14" toLevel="17">-40</value>
|
||||
<value fromLevel="18" toLevel="24">-50</value>
|
||||
<value fromLevel="14" toLevel="16">-40</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -6138,14 +6166,6 @@
|
||||
<value level="14">-40</value>
|
||||
<value level="15">-40</value>
|
||||
<value level="16">-40</value>
|
||||
<value level="17">-40</value>
|
||||
<value level="18">-50</value>
|
||||
<value level="19">-50</value>
|
||||
<value level="20">-50</value>
|
||||
<value level="21">-50</value>
|
||||
<value level="22">-50</value>
|
||||
<value level="23">-50</value>
|
||||
<value level="24">-50</value>
|
||||
</amount>
|
||||
<attribute>FIRE</attribute>
|
||||
</effect>
|
||||
@@ -6167,14 +6187,6 @@
|
||||
<value level="14">-40</value>
|
||||
<value level="15">-40</value>
|
||||
<value level="16">-40</value>
|
||||
<value level="17">-40</value>
|
||||
<value level="18">-50</value>
|
||||
<value level="19">-50</value>
|
||||
<value level="20">-50</value>
|
||||
<value level="21">-50</value>
|
||||
<value level="22">-50</value>
|
||||
<value level="23">-50</value>
|
||||
<value level="24">-50</value>
|
||||
</amount>
|
||||
<attribute>WATER</attribute>
|
||||
</effect>
|
||||
@@ -6196,14 +6208,6 @@
|
||||
<value level="14">-40</value>
|
||||
<value level="15">-40</value>
|
||||
<value level="16">-40</value>
|
||||
<value level="17">-40</value>
|
||||
<value level="18">-50</value>
|
||||
<value level="19">-50</value>
|
||||
<value level="20">-50</value>
|
||||
<value level="21">-50</value>
|
||||
<value level="22">-50</value>
|
||||
<value level="23">-50</value>
|
||||
<value level="24">-50</value>
|
||||
</amount>
|
||||
<attribute>WIND</attribute>
|
||||
</effect>
|
||||
@@ -6225,14 +6229,6 @@
|
||||
<value level="14">-40</value>
|
||||
<value level="15">-40</value>
|
||||
<value level="16">-40</value>
|
||||
<value level="17">-40</value>
|
||||
<value level="18">-50</value>
|
||||
<value level="19">-50</value>
|
||||
<value level="20">-50</value>
|
||||
<value level="21">-50</value>
|
||||
<value level="22">-50</value>
|
||||
<value level="23">-50</value>
|
||||
<value level="24">-50</value>
|
||||
</amount>
|
||||
<attribute>EARTH</attribute>
|
||||
</effect>
|
||||
@@ -6254,14 +6250,6 @@
|
||||
<value level="14">-40</value>
|
||||
<value level="15">-40</value>
|
||||
<value level="16">-40</value>
|
||||
<value level="17">-40</value>
|
||||
<value level="18">-50</value>
|
||||
<value level="19">-50</value>
|
||||
<value level="20">-50</value>
|
||||
<value level="21">-50</value>
|
||||
<value level="22">-50</value>
|
||||
<value level="23">-50</value>
|
||||
<value level="24">-50</value>
|
||||
</amount>
|
||||
<attribute>HOLY</attribute>
|
||||
</effect>
|
||||
@@ -6283,14 +6271,6 @@
|
||||
<value level="14">-40</value>
|
||||
<value level="15">-40</value>
|
||||
<value level="16">-40</value>
|
||||
<value level="17">-40</value>
|
||||
<value level="18">-50</value>
|
||||
<value level="19">-50</value>
|
||||
<value level="20">-50</value>
|
||||
<value level="21">-50</value>
|
||||
<value level="22">-50</value>
|
||||
<value level="23">-50</value>
|
||||
<value level="24">-50</value>
|
||||
</amount>
|
||||
<attribute>DARK</attribute>
|
||||
</effect>
|
||||
@@ -6662,8 +6642,8 @@
|
||||
<value level="7">-635</value>
|
||||
<value level="8">-646</value>
|
||||
<value level="9">-655</value>
|
||||
<value level="10">-664</value>
|
||||
<value level="11">-673</value>
|
||||
<value level="10">-659</value>
|
||||
<value level="11">-663</value>
|
||||
</effectPoint>
|
||||
<effectRange>1100</effectRange>
|
||||
<hitTime>4000</hitTime>
|
||||
@@ -6784,8 +6764,8 @@
|
||||
<value level="11">-635</value>
|
||||
<value level="12">-646</value>
|
||||
<value level="13">-655</value>
|
||||
<value level="14">-664</value>
|
||||
<value level="15">-673</value>
|
||||
<value level="14">-659</value>
|
||||
<value level="15">-663</value>
|
||||
</effectPoint>
|
||||
<hitTime>4000</hitTime>
|
||||
<isDebuff>true</isDebuff>
|
||||
@@ -7912,7 +7892,7 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="1290" toLevel="1" name="Blizzard">
|
||||
<skill id="1290" toLevel="2" name="Blizzard">
|
||||
<!-- Inflicts water damage on the enemy with 150 Power added to M. Atk., and decreases their Speed by 50% for 30 seconds. -->
|
||||
<icon>icon.skill1290</icon>
|
||||
<abnormalLvl>3</abnormalLvl>
|
||||
@@ -8076,8 +8056,8 @@
|
||||
<value level="7">-318</value>
|
||||
<value level="8">-323</value>
|
||||
<value level="9">-328</value>
|
||||
<value level="10">-333</value>
|
||||
<value level="11">-338</value>
|
||||
<value level="10">-331</value>
|
||||
<value level="11">-334</value>
|
||||
</effectPoint>
|
||||
<effectRange>1000</effectRange>
|
||||
<attributeType>WATER</attributeType>
|
||||
@@ -8163,8 +8143,8 @@
|
||||
<value level="7">-318</value>
|
||||
<value level="8">-323</value>
|
||||
<value level="9">-328</value>
|
||||
<value level="10">-333</value>
|
||||
<value level="11">-338</value>
|
||||
<value level="10">-331</value>
|
||||
<value level="11">-334</value>
|
||||
</effectPoint>
|
||||
<effectRange>1000</effectRange>
|
||||
<attributeType>FIRE</attributeType>
|
||||
@@ -8318,9 +8298,9 @@
|
||||
<value level="12">-646</value>
|
||||
<value level="13">-650</value>
|
||||
<value level="14">-655</value>
|
||||
<value level="15">-660</value>
|
||||
<value level="16">-665</value>
|
||||
<value level="17">-672</value>
|
||||
<value level="15">-659</value>
|
||||
<value level="16">-663</value>
|
||||
<value level="17">-667</value>
|
||||
</effectPoint>
|
||||
<effectRange>1000</effectRange>
|
||||
<hitTime>4000</hitTime>
|
||||
|
||||
+49
-55
@@ -126,8 +126,8 @@
|
||||
<value level="1">549</value>
|
||||
<value level="2">611</value>
|
||||
<value level="3">646</value>
|
||||
<value level="4">675</value>
|
||||
<value level="5">698</value>
|
||||
<value level="4">682</value>
|
||||
<value level="5">714</value>
|
||||
</effectPoint>
|
||||
<effectRange>900</effectRange>
|
||||
<hitTime>4000</hitTime>
|
||||
@@ -178,18 +178,18 @@
|
||||
<affectLimit>50-50</affectLimit>
|
||||
<affectRange>1000</affectRange>
|
||||
<effectPoint>
|
||||
<value level="1">569</value>
|
||||
<value level="2">589</value>
|
||||
<value level="3">611</value>
|
||||
<value level="4">632</value>
|
||||
<value level="5">664</value>
|
||||
<value level="1">439</value>
|
||||
<value level="2">499</value>
|
||||
<value level="3">554</value>
|
||||
<value level="4">604</value>
|
||||
<value level="5">649</value>
|
||||
<value level="6">689</value>
|
||||
<value level="7">722</value>
|
||||
<value level="8">743</value>
|
||||
<value level="9">763</value>
|
||||
<value level="10">780</value>
|
||||
<value level="11">797</value>
|
||||
<value level="12">814</value>
|
||||
<value level="11">788</value>
|
||||
<value level="12">796</value>
|
||||
</effectPoint>
|
||||
<hitTime>2500</hitTime>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
@@ -266,18 +266,18 @@
|
||||
<icon>icon.skill1306</icon>
|
||||
<castRange>600</castRange>
|
||||
<effectPoint>
|
||||
<value level="1">561</value>
|
||||
<value level="2">582</value>
|
||||
<value level="3">600</value>
|
||||
<value level="4">624</value>
|
||||
<value level="5">641</value>
|
||||
<value level="6">667</value>
|
||||
<value level="7">687</value>
|
||||
<value level="8">700</value>
|
||||
<value level="9">721</value>
|
||||
<value level="10">742</value>
|
||||
<value level="11">760</value>
|
||||
<value level="12">780</value>
|
||||
<value level="1">575</value>
|
||||
<value level="2">602</value>
|
||||
<value level="3">628</value>
|
||||
<value level="4">653</value>
|
||||
<value level="5">677</value>
|
||||
<value level="6">700</value>
|
||||
<value level="7">722</value>
|
||||
<value level="8">743</value>
|
||||
<value level="9">763</value>
|
||||
<value level="10">780</value>
|
||||
<value level="11">788</value>
|
||||
<value level="12">796</value>
|
||||
</effectPoint>
|
||||
<effectRange>1100</effectRange>
|
||||
<hitTime>5000</hitTime>
|
||||
@@ -1013,7 +1013,6 @@
|
||||
<value level="6">16</value>
|
||||
<value level="7">20</value>
|
||||
<value level="8">20</value>
|
||||
<value level="9">23</value>
|
||||
</itemConsumeCount>
|
||||
<itemConsumeId>3031</itemConsumeId>
|
||||
<magicLvl>
|
||||
@@ -1147,10 +1146,6 @@
|
||||
<value level="8">14258</value>
|
||||
<value level="9">14259</value>
|
||||
<value level="10">14260</value>
|
||||
<value level="11">14261</value>
|
||||
<value level="12">14262</value>
|
||||
<value level="13">14263</value>
|
||||
<value level="14">14264</value>
|
||||
</npcId>
|
||||
<consumeItemId>3031</consumeItemId> <!-- Spirit Ore -->
|
||||
<consumeItemCount>
|
||||
@@ -1244,10 +1239,6 @@
|
||||
<value level="8">14442</value>
|
||||
<value level="9">14443</value>
|
||||
<value level="10">14444</value>
|
||||
<value level="11">14445</value>
|
||||
<value level="12">14446</value>
|
||||
<value level="13">14447</value>
|
||||
<value level="14">14448</value>
|
||||
</npcId>
|
||||
<consumeItemId>3031</consumeItemId> <!-- Spirit Ore -->
|
||||
<consumeItemCount>
|
||||
@@ -1341,10 +1332,6 @@
|
||||
<value level="8">14626</value>
|
||||
<value level="9">14627</value>
|
||||
<value level="10">14628</value>
|
||||
<value level="11">14629</value>
|
||||
<value level="12">14630</value>
|
||||
<value level="13">14631</value>
|
||||
<value level="14">14632</value>
|
||||
</npcId>
|
||||
<consumeItemId>3031</consumeItemId> <!-- Spirit Ore -->
|
||||
<consumeItemCount>
|
||||
@@ -1379,7 +1366,7 @@
|
||||
<value level="1">151</value>
|
||||
<value level="2">157</value>
|
||||
</mpConsume>
|
||||
<hitTime>4000</hitTime>
|
||||
<hitTime>3500</hitTime>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>5000</reuseDelay>
|
||||
@@ -1769,7 +1756,7 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="1343" toLevel="2" name="Dark Vortex">
|
||||
<skill id="1343" toLevel="1" name="Dark Vortex">
|
||||
<!-- Stirs up a vortex connecting to the dimension of darkness and inflicts dark damage on the enemy with 125 Power added to M. Atk. Absorbs 15% as HP. For 30 seconds, decreases P. Accuracy by 6 and Dark Resistance by 30. Consumes 12 MP every second. -->
|
||||
<icon>icon.skill1343</icon>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
@@ -1878,7 +1865,7 @@
|
||||
<mpConsume>70</mpConsume>
|
||||
<mpInitialConsume>14</mpInitialConsume>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>60000</reuseDelay>
|
||||
<reuseDelay>4000</reuseDelay>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<targetType>SUMMON</targetType>
|
||||
@@ -1927,7 +1914,7 @@
|
||||
<mpConsume>70</mpConsume>
|
||||
<mpInitialConsume>14</mpInitialConsume>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>60000</reuseDelay>
|
||||
<reuseDelay>4000</reuseDelay>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<targetType>SUMMON</targetType>
|
||||
@@ -1977,7 +1964,7 @@
|
||||
<mpConsume>70</mpConsume>
|
||||
<mpInitialConsume>14</mpInitialConsume>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>60000</reuseDelay>
|
||||
<reuseDelay>4000</reuseDelay>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<targetType>SUMMON</targetType>
|
||||
@@ -2030,7 +2017,7 @@
|
||||
<mpConsume>72</mpConsume>
|
||||
<mpInitialConsume>15</mpInitialConsume>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>60000</reuseDelay>
|
||||
<reuseDelay>4000</reuseDelay>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<targetType>SUMMON</targetType>
|
||||
@@ -2515,7 +2502,7 @@
|
||||
<mpConsume>70</mpConsume>
|
||||
<mpInitialConsume>14</mpInitialConsume>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>8000</reuseDelay>
|
||||
<reuseDelay>15000</reuseDelay>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@@ -2552,7 +2539,7 @@
|
||||
<mpConsume>70</mpConsume>
|
||||
<mpInitialConsume>14</mpInitialConsume>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>8000</reuseDelay>
|
||||
<reuseDelay>15000</reuseDelay>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@@ -3156,7 +3143,7 @@
|
||||
<mpConsume>231</mpConsume>
|
||||
<mpInitialConsume>58</mpInitialConsume>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>900000</reuseDelay>
|
||||
<reuseDelay>3600000</reuseDelay>
|
||||
<staticReuse>true</staticReuse>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
@@ -3202,7 +3189,7 @@
|
||||
<mpConsume>87</mpConsume>
|
||||
<mpInitialConsume>22</mpInitialConsume>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>900000</reuseDelay>
|
||||
<reuseDelay>3600000</reuseDelay>
|
||||
<staticReuse>true</staticReuse>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<specialLevel>-1</specialLevel>
|
||||
@@ -3260,7 +3247,7 @@
|
||||
<mpConsume>87</mpConsume>
|
||||
<mpInitialConsume>22</mpInitialConsume>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>900000</reuseDelay>
|
||||
<reuseDelay>3600000</reuseDelay>
|
||||
<staticReuse>true</staticReuse>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<specialLevel>-1</specialLevel>
|
||||
@@ -3279,17 +3266,17 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="1377" toLevel="1" name="none">
|
||||
<skill id="1377" toLevel="1" name="">
|
||||
<magicLvl>1</magicLvl>
|
||||
<operateType>P</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
</skill>
|
||||
<skill id="1378" toLevel="1" name="none">
|
||||
<skill id="1378" toLevel="1" name="">
|
||||
<magicLvl>1</magicLvl>
|
||||
<operateType>P</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
</skill>
|
||||
<skill id="1379" toLevel="1" name="none">
|
||||
<skill id="1379" toLevel="1" name="">
|
||||
<magicLvl>1</magicLvl>
|
||||
<operateType>P</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
@@ -3367,7 +3354,7 @@
|
||||
<effect name="Betray" />
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="1381" toLevel="5" name="Mass Curse Fear">
|
||||
<skill id="1381" toLevel="6" name="Mass Curse Fear">
|
||||
<!-- Frightens nearby enemies into fleeing for $s1. -->
|
||||
<icon>icon.skill1381</icon>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
@@ -3385,6 +3372,7 @@
|
||||
<value level="3">-611</value>
|
||||
<value level="4">-635</value>
|
||||
<value level="5">-655</value>
|
||||
<value level="6">-659</value>
|
||||
</effectPoint>
|
||||
<effectRange>1000</effectRange>
|
||||
<hitTime>1500</hitTime>
|
||||
@@ -3397,6 +3385,7 @@
|
||||
<value level="3">66</value>
|
||||
<value level="4">70</value>
|
||||
<value level="5">74</value>
|
||||
<value level="6">74</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
</magicLvl>
|
||||
<mpConsume>
|
||||
<value level="1">64</value>
|
||||
@@ -3411,6 +3400,7 @@
|
||||
<value level="3">19</value>
|
||||
<value level="4">20</value>
|
||||
<value level="5">21</value>
|
||||
<value level="6">21</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
</mpInitialConsume>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>75000</reuseDelay>
|
||||
@@ -3441,12 +3431,12 @@
|
||||
<value level="3">-611</value>
|
||||
<value level="4">-635</value>
|
||||
<value level="5">-655</value>
|
||||
<value level="6">-675</value>
|
||||
<value level="6">-659</value>
|
||||
</effectPoint>
|
||||
<effectRange>1400</effectRange>
|
||||
<attributeType>DARK</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<hitTime>2000</hitTime>
|
||||
<hitTime>6000</hitTime>
|
||||
<isDebuff>true</isDebuff>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<lvlBonusRate>20</lvlBonusRate>
|
||||
@@ -3467,7 +3457,7 @@
|
||||
<value level="6">187</value>
|
||||
</mpConsume>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>12000</reuseDelay>
|
||||
<reuseDelay>60000</reuseDelay>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<itemConsumeCount>4</itemConsumeCount>
|
||||
<itemConsumeId>2508</itemConsumeId>
|
||||
@@ -3683,7 +3673,7 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="1386" toLevel="10" name="Arcane Disruption">
|
||||
<skill id="1386" toLevel="12" name="Arcane Disruption">
|
||||
<!-- Decreases the enemy's Casting Spd. by $s2 for $s1. -->
|
||||
<icon>icon.skill1386</icon>
|
||||
<abnormalLvl>3</abnormalLvl>
|
||||
@@ -3703,6 +3693,8 @@
|
||||
<value level="8">-635</value>
|
||||
<value level="9">-646</value>
|
||||
<value level="10">-655</value>
|
||||
<value level="11">-659</value>
|
||||
<value level="12">-663</value>
|
||||
</effectPoint>
|
||||
<effectRange>1100</effectRange>
|
||||
<hitTime>4000</hitTime>
|
||||
@@ -3720,6 +3712,8 @@
|
||||
<value level="8">70</value>
|
||||
<value level="9">72</value>
|
||||
<value level="10">74</value>
|
||||
<value level="11">74</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="12">74</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
</magicLvl>
|
||||
<mpConsume>
|
||||
<value level="1">52</value>
|
||||
@@ -4294,8 +4288,8 @@
|
||||
<value level="8">-635</value>
|
||||
<value level="9">-646</value>
|
||||
<value level="10">-655</value>
|
||||
<value level="11">-664</value>
|
||||
<value level="12">-673</value>
|
||||
<value level="11">-659</value>
|
||||
<value level="12">-663</value>
|
||||
</effectPoint>
|
||||
<effectRange>1100</effectRange>
|
||||
<hitTime>4000</hitTime>
|
||||
|
||||
+28
-19
@@ -225,7 +225,6 @@
|
||||
<skill id="1403" toLevel="1" name="Summon Friend">
|
||||
<!-- Teleports a party member to one's current location. Requires a Summoning Crystal on the target. -->
|
||||
<icon>icon.skill1403</icon>
|
||||
<castRange>-2</castRange>
|
||||
<effectPoint>467</effectPoint>
|
||||
<effectRange>-2</effectRange>
|
||||
<hitTime>15000</hitTime>
|
||||
@@ -254,7 +253,6 @@
|
||||
<skill id="1404" toLevel="1" name="Word of Invitation">
|
||||
<!-- Teleports a party member to one's current location. Consumes 3 Spirit Ore. Requires a Summoning Crystal on the target. -->
|
||||
<icon>icon.skill1404</icon>
|
||||
<castRange>-2</castRange>
|
||||
<effectPoint>677</effectPoint>
|
||||
<effectRange>-2</effectRange>
|
||||
<hitTime>15000</hitTime>
|
||||
@@ -384,11 +382,13 @@
|
||||
<itemConsumeCount>
|
||||
<value level="1">12</value>
|
||||
<value level="1">14</value>
|
||||
<value level="2">14</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
</itemConsumeCount>
|
||||
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
|
||||
<magicLvl>
|
||||
<value level="1">1</value>
|
||||
<value level="1">2</value>
|
||||
<value level="2">2</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
</magicLvl>
|
||||
<mpConsume>
|
||||
<value level="1">144</value>
|
||||
@@ -397,6 +397,7 @@
|
||||
<mpInitialConsume>
|
||||
<value level="1">29</value>
|
||||
<value level="1">30</value>
|
||||
<value level="2">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
</mpInitialConsume>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>5000</reuseDelay>
|
||||
@@ -610,7 +611,7 @@
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="1414" toLevel="2" name="Victories of Pa'agrio">
|
||||
<!-- For 10 minutes, a powerful spirit acts to increase nearby clan members' Max CP by 10%, CP Recovery bonus by 20%, P./ M. Accuracy by 4, P./ M. Evasion by 4, P./ M. Atk. by 15%, Atk. Spd./ Casting Spd. by 10%, P./ M. Critical Rate by 15%, P./ M. Critical Damage by 15%. Consumes 60 Spirit Ore. -->
|
||||
<!-- For 10 minutes, a powerful spirit acts to increase nearby clan members' Max CP by 10%, CP Recovery bonus by 20%, P./ M. Accuracy by 4, P./ M. Evasion by 4, P./ M. Atk. by 15%, Atk. Spd./ Casting Spd. by 10%, P./ M. Critical Rate by 15%, P./ M. Critical Damage by 15%. Consumes 60 Spirit Ore. -->
|
||||
<icon>icon.skill1414</icon>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>600</abnormalTime>
|
||||
@@ -623,11 +624,13 @@
|
||||
<itemConsumeCount>
|
||||
<value level="1">60</value>
|
||||
<value level="1">70</value>
|
||||
<value level="2">70</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
</itemConsumeCount>
|
||||
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
|
||||
<magicLvl>
|
||||
<value level="1">76</value>
|
||||
<value level="1">82</value>
|
||||
<value level="2">82</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
</magicLvl>
|
||||
<mpConsume>
|
||||
<value level="1">284</value>
|
||||
@@ -719,7 +722,7 @@
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="1415" toLevel="1" name="Pa'agrio's Emblem">
|
||||
<!-- For 10 minutes, a powerful spirit acts to increase nearby clan members' Max CP by 15%, CP Recovery bonus by 40%, P./ M. Accuracy by 4, P./ M. Evasion by 4, P./ M. Atk. by 20%, Atk. Spd./ Casting Spd. by 10%, P./ M. Critical Rate by 20%, P./ M. Critical Damage by 15%. Consumes 70 Spirit Ore. -->
|
||||
<!-- For 10 minutes, a powerful spirit acts to increase nearby clan members' Max CP by 15%, CP Recovery bonus by 40%, P./ M. Accuracy by 4, P./ M. Evasion by 4, P./ M. Atk. by 20%, Atk. Spd./ Casting Spd. by 10%, P./ M. Critical Rate by 20%, P./ M. Critical Damage by 15%. Consumes 70 Spirit Ore. -->
|
||||
<icon>icon.skill1415</icon>
|
||||
<abnormalLvl>2</abnormalLvl>
|
||||
<abnormalTime>300</abnormalTime>
|
||||
@@ -750,7 +753,7 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="1416" toLevel="1" name="Pa'agrio's Fist">
|
||||
<skill id="1416" toLevel="7" name="Pa'agrio's Fist">
|
||||
<!-- For $s1, restores and increases clan members' Max CP by $s2. -->
|
||||
<icon>icon.skill1416</icon>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
@@ -759,7 +762,7 @@
|
||||
<affectLimit>50-100</affectLimit>
|
||||
<affectRange>1000</affectRange>
|
||||
<effectPoint>669</effectPoint>
|
||||
<hitTime>3000</hitTime>
|
||||
<hitTime>2500</hitTime>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<magicLvl>79</magicLvl>
|
||||
<mpConsume>228</mpConsume>
|
||||
@@ -1111,7 +1114,6 @@
|
||||
<icon>icon.skill1425</icon>
|
||||
<affectRange>1000</affectRange>
|
||||
<blockedInOlympiad>true</blockedInOlympiad>
|
||||
<castRange>900</castRange>
|
||||
<hitTime>3000</hitTime>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<magicLvl>80</magicLvl>
|
||||
@@ -1234,7 +1236,7 @@
|
||||
<mpConsume>383</mpConsume>
|
||||
<mpInitialConsume>227</mpInitialConsume>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>600000</reuseDelay>
|
||||
<reuseDelay>300000</reuseDelay>
|
||||
<staticReuse>true</staticReuse>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<targetType>SELF</targetType>
|
||||
@@ -2364,7 +2366,6 @@
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>300</abnormalTime>
|
||||
<abnormalType>KAMAEL_SPECIAL</abnormalType>
|
||||
<castRange>400</castRange>
|
||||
<effectPoint>669</effectPoint>
|
||||
<effectRange>600</effectRange>
|
||||
<hitTime>3000</hitTime>
|
||||
@@ -2773,7 +2774,10 @@
|
||||
<!-- Detonates a Fire Vortex that inflicts Fire damage on the enemy with 175 Power added to M. Atk. -->
|
||||
<icon>icon.skill1451</icon>
|
||||
<castRange>900</castRange>
|
||||
<effectPoint>-1009</effectPoint>
|
||||
<effectPoint>
|
||||
<value level="1">-1009</value>
|
||||
<value level="2">-1018</value>
|
||||
</effectPoint>
|
||||
<effectRange>1400</effectRange>
|
||||
<attributeType>FIRE</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
@@ -2850,7 +2854,10 @@
|
||||
<!-- Creates an Ice Vortex that inflicts Water damage on the enemy with 175 Power added to M. Atk. -->
|
||||
<icon>icon.skill1453</icon>
|
||||
<castRange>900</castRange>
|
||||
<effectPoint>-1009</effectPoint>
|
||||
<effectPoint>
|
||||
<value level="1">-1009</value>
|
||||
<value level="2">-1018</value>
|
||||
</effectPoint>
|
||||
<effectRange>1400</effectRange>
|
||||
<attributeType>WATER</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
@@ -2960,7 +2967,10 @@
|
||||
<!-- Creates a powerful Wind Vortex that inflicts Wind damage on the enemy with 175 Power added to M. Atk. -->
|
||||
<icon>icon.skill1456</icon>
|
||||
<castRange>900</castRange>
|
||||
<effectPoint>-1009</effectPoint>
|
||||
<effectPoint>
|
||||
<value level="1">-1009</value>
|
||||
<value level="2">-1018</value>
|
||||
</effectPoint>
|
||||
<effectRange>1400</effectRange>
|
||||
<attributeType>WIND</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
@@ -3186,15 +3196,15 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="1462" toLevel="10" name="Seal of Blockade">
|
||||
<skill id="1462" toLevel="7" name="Seal of Blockade">
|
||||
<!-- During PvP, restrains the standard attacks of the enemy and nearby targets for $s1. -->
|
||||
<icon>icon.skill1462</icon>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>10</abnormalTime>
|
||||
<abnormalType>NORMAL_ATTACK_BLOCK</abnormalType>
|
||||
<activateRate>
|
||||
<value fromLevel="1" toLevel="10">80</value>
|
||||
<value fromLevel="6" toLevel="10" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="7">80</value>
|
||||
<value fromLevel="6" toLevel="7" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
||||
</activateRate>
|
||||
<affectLimit>10-10</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
@@ -3202,7 +3212,7 @@
|
||||
<coolTime>500</coolTime>
|
||||
<castRange>900</castRange>
|
||||
<effectPoint>-673</effectPoint>
|
||||
<hitTime>2200</hitTime>
|
||||
<hitTime>4000</hitTime>
|
||||
<isDebuff>true</isDebuff>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<lvlBonusRate>30</lvlBonusRate>
|
||||
@@ -3223,13 +3233,13 @@
|
||||
<effect name="PhysicalAttackMute" />
|
||||
<effect name="PhysicalDefence" fromLevel="6" toLevel="10" fromSubLevel="2001" toSubLevel="2030">
|
||||
<amount>
|
||||
<value fromLevel="6" toLevel="10" fromSubLevel="2001" toSubLevel="2030">{-0.6 - 0.4 * subIndex}</value>
|
||||
<value fromLevel="6" toLevel="7" fromSubLevel="2001" toSubLevel="2030">{-0.6 - 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalDefence" fromLevel="6" toLevel="10" fromSubLevel="3001" toSubLevel="3030">
|
||||
<amount>
|
||||
<value fromLevel="6" toLevel="10" fromSubLevel="3001" toSubLevel="3030">{-0.6 - 0.4 * subIndex}</value>
|
||||
<value fromLevel="6" toLevel="7" fromSubLevel="3001" toSubLevel="3030">{-0.6 - 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -3500,7 +3510,6 @@
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>4000</reuseDelay>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<coolTime>1400</coolTime>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>FAN</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
|
||||
+60
-29
@@ -329,15 +329,15 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="1509" toLevel="9" name="Seal of Limit">
|
||||
<skill id="1509" toLevel="6" name="Seal of Limit">
|
||||
<!-- During PvP, limits the CP, HP, and MP recovery of the target and nearby enemies to maximum $s2 for $s1. -->
|
||||
<icon>icon.skill1509</icon>
|
||||
<abnormalLvl>3</abnormalLvl>
|
||||
<abnormalTime>30</abnormalTime>
|
||||
<abnormalType>LIMIT</abnormalType>
|
||||
<activateRate>
|
||||
<value fromLevel="1" toLevel="9">60</value>
|
||||
<value fromLevel="5" toLevel="9" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="6">60</value>
|
||||
<value fromLevel="5" toLevel="6" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
||||
</activateRate>
|
||||
<affectLimit>10-10</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
@@ -354,9 +354,6 @@
|
||||
<value level="4">90</value>
|
||||
<value level="5">95</value>
|
||||
<value level="6">99</value>
|
||||
<value level="7">101</value>
|
||||
<value level="8">103</value>
|
||||
<value level="9">105</value>
|
||||
</magicLvl>
|
||||
<mpConsume>
|
||||
<value level="1">72</value>
|
||||
@@ -365,9 +362,6 @@
|
||||
<value level="4">222</value>
|
||||
<value level="5">245</value>
|
||||
<value level="6">266</value>
|
||||
<value level="7">286</value>
|
||||
<value level="8">307</value>
|
||||
<value level="9">328</value>
|
||||
</mpConsume>
|
||||
<mpInitialConsume>
|
||||
<value level="1">18</value>
|
||||
@@ -376,9 +370,6 @@
|
||||
<value level="4">56</value>
|
||||
<value level="5">61</value>
|
||||
<value level="6">66</value>
|
||||
<value level="7">72</value>
|
||||
<value level="8">77</value>
|
||||
<value level="9">82</value>
|
||||
</mpInitialConsume>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>120000</reuseDelay>
|
||||
@@ -397,9 +388,6 @@
|
||||
<value level="4">-50</value>
|
||||
<value level="5">-60</value>
|
||||
<value level="6">-70</value>
|
||||
<value level="7">-60</value>
|
||||
<value level="8">-60</value>
|
||||
<value level="9">-70</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -411,9 +399,6 @@
|
||||
<value level="4">-50</value>
|
||||
<value level="5">-60</value>
|
||||
<value level="6">-70</value>
|
||||
<value level="7">-60</value>
|
||||
<value level="8">-60</value>
|
||||
<value level="9">-70</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -425,21 +410,18 @@
|
||||
<value level="4">-50</value>
|
||||
<value level="5">-60</value>
|
||||
<value level="6">-70</value>
|
||||
<value level="7">-60</value>
|
||||
<value level="8">-60</value>
|
||||
<value level="9">-70</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence" fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2030">
|
||||
<amount>
|
||||
<value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2030">{-0.6 - 0.4 * subIndex}</value>
|
||||
<value fromLevel="5" toLevel="6" fromSubLevel="2001" toSubLevel="2030">{-0.6 - 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalDefence" fromLevel="5" toLevel="9" fromSubLevel="3001" toSubLevel="3030">
|
||||
<amount>
|
||||
<value fromLevel="5" toLevel="9" fromSubLevel="3001" toSubLevel="3030">{-0.6 - 0.4 * subIndex}</value>
|
||||
<value fromLevel="5" toLevel="6" fromSubLevel="3001" toSubLevel="3030">{-0.6 - 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -628,7 +610,15 @@
|
||||
<value fromLevel="6" toLevel="7" fromSubLevel="1011" toSubLevel="1030">{base + 10 + 0.5 * subIndex}</value>
|
||||
</abnormalTime>
|
||||
<abnormalType>PD_UP_BOW</abnormalType>
|
||||
<effectPoint>150</effectPoint>
|
||||
<effectPoint>
|
||||
<value level="1">138</value>
|
||||
<value level="2">140</value>
|
||||
<value level="3">142</value>
|
||||
<value level="4">144</value>
|
||||
<value level="5">146</value>
|
||||
<value level="6">148</value>
|
||||
<value level="7">150</value>
|
||||
</effectPoint>
|
||||
<hitTime>1000</hitTime>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<magicLvl>58</magicLvl>
|
||||
@@ -1144,7 +1134,7 @@
|
||||
<value level="42">14</value>
|
||||
</mpInitialConsume>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>1000</reuseDelay>
|
||||
<reuseDelay>2000</reuseDelay>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@@ -2562,7 +2552,13 @@
|
||||
<value level="4">900</value>
|
||||
<value level="5">1000</value>
|
||||
</castRange>
|
||||
<effectPoint>-635</effectPoint>
|
||||
<effectPoint>
|
||||
<value level="1">-379</value>
|
||||
<value level="2">-495</value>
|
||||
<value level="3">-582</value>
|
||||
<value level="4">-635</value>
|
||||
<value level="5">-639</value>
|
||||
</effectPoint>
|
||||
<effectRange>
|
||||
<value level="1">1100</value>
|
||||
<value level="2">1200</value>
|
||||
@@ -2927,6 +2923,8 @@
|
||||
<value level="1">418</value>
|
||||
<value level="2">582</value>
|
||||
<value level="3">635</value>
|
||||
<value level="4">688</value>
|
||||
<value level="5">741</value>
|
||||
</effectPoint>
|
||||
<hitTime>4000</hitTime>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
@@ -2950,6 +2948,8 @@
|
||||
<value level="3">13</value>
|
||||
<value level="3">15</value>
|
||||
<value level="3">17</value>
|
||||
<value level="4">17</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="5">17</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
</mpInitialConsume>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>2000</reuseDelay>
|
||||
@@ -3155,7 +3155,7 @@
|
||||
<icon>icon.skill1552</icon>
|
||||
<affectRange>1000</affectRange>
|
||||
<effectPoint>1261</effectPoint>
|
||||
<hitTime>4000</hitTime>
|
||||
<hitTime>3000</hitTime>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<magicLvl>
|
||||
<value level="1">77</value>
|
||||
@@ -3363,7 +3363,32 @@
|
||||
<!-- Creates a tear in the dimension to inflict damage on the enemy with $s1 Power added to M. Atk. Over-hit. -->
|
||||
<icon>icon.skill1558</icon>
|
||||
<castRange>900</castRange>
|
||||
<effectPoint>-590</effectPoint>
|
||||
<effectPoint>
|
||||
<value level="1">-379</value>
|
||||
<value level="2">-389</value>
|
||||
<value level="3">-399</value>
|
||||
<value level="4">-408</value>
|
||||
<value level="5">-418</value>
|
||||
<value level="6">-428</value>
|
||||
<value level="7">-438</value>
|
||||
<value level="8">-448</value>
|
||||
<value level="9">-457</value>
|
||||
<value level="10">-467</value>
|
||||
<value level="11">-477</value>
|
||||
<value level="12">-486</value>
|
||||
<value level="13">-495</value>
|
||||
<value level="14">-505</value>
|
||||
<value level="15">-514</value>
|
||||
<value level="16">-523</value>
|
||||
<value level="17">-532</value>
|
||||
<value level="18">-541</value>
|
||||
<value level="19">-549</value>
|
||||
<value level="20">-558</value>
|
||||
<value level="21">-566</value>
|
||||
<value level="22">-574</value>
|
||||
<value level="23">-582</value>
|
||||
<value level="24">-590</value>
|
||||
</effectPoint>
|
||||
<effectRange>1400</effectRange>
|
||||
<hitTime>3000</hitTime>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
@@ -3583,7 +3608,13 @@
|
||||
</abnormalLvl>
|
||||
<abnormalTime>600</abnormalTime>
|
||||
<abnormalType>MAX_HP_UP</abnormalType>
|
||||
<effectPoint>635</effectPoint>
|
||||
<effectPoint>
|
||||
<value level="1">379</value>
|
||||
<value level="2">467</value>
|
||||
<value level="3">549</value>
|
||||
<value level="4">597</value>
|
||||
<value level="5">635</value>
|
||||
</effectPoint>
|
||||
<hitTime>1500</hitTime>
|
||||
<magicLvl>
|
||||
<value level="1">40</value>
|
||||
|
||||
+174
-109
@@ -82,12 +82,8 @@
|
||||
</abnormalLvl>
|
||||
<abnormalTime>60</abnormalTime>
|
||||
<abnormalType>PD_UP</abnormalType>
|
||||
<effectPoint>
|
||||
<value level="1">204</value>
|
||||
<value level="2">379</value>
|
||||
<value level="3">549</value>
|
||||
</effectPoint>
|
||||
<hitTime>1500</hitTime>
|
||||
<effectPoint>268</effectPoint>
|
||||
<hitTime>1000</hitTime>
|
||||
<magicLvl>
|
||||
<value level="1">7</value>
|
||||
<value level="2">25</value>
|
||||
@@ -142,18 +138,7 @@
|
||||
<castRange>900</castRange>
|
||||
<effectRange>1000</effectRange>
|
||||
<hitTime>2500</hitTime>
|
||||
<effectPoint>
|
||||
<value level="1">-213</value>
|
||||
<value level="2">-218</value>
|
||||
<value level="3">-223</value>
|
||||
<value level="4">-228</value>
|
||||
<value level="5">-233</value>
|
||||
<value level="6">-237</value>
|
||||
<value level="7">-242</value>
|
||||
<value level="8">-247</value>
|
||||
<value level="9">-252</value>
|
||||
<value level="10">-257</value>
|
||||
</effectPoint>
|
||||
<effectPoint>-507</effectPoint>
|
||||
<magicLvl>
|
||||
<value level="1">42</value>
|
||||
<value level="2">46</value>
|
||||
@@ -179,6 +164,7 @@
|
||||
<value level="10">133</value>
|
||||
</mpConsume>
|
||||
<operateType>A2</operateType>
|
||||
<isDebuff>true</isDebuff>
|
||||
<reuseDelay>10000</reuseDelay>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<trait>SHOCK</trait>
|
||||
@@ -221,51 +207,56 @@
|
||||
<!-- Attacks the enemies in front of the character with $s1 Power added to P. Atk. Ignores $s2 of the enemy's P. Def. Requires a sword/ two-handed sword. Over-hit. Ignores Shield Defense. -->
|
||||
<icon>icon.skill1607</icon>
|
||||
<castRange>40</castRange>
|
||||
<coolTime>720</coolTime>
|
||||
<coolTime>500</coolTime>
|
||||
<effectPoint>
|
||||
<value level="1">-183</value>
|
||||
<value level="2">-188</value>
|
||||
<value level="3">-193</value>
|
||||
<value level="4">-198</value>
|
||||
<value level="5">-203</value>
|
||||
<value level="6">-208</value>
|
||||
<value level="7">-213</value>
|
||||
<value level="8">-218</value>
|
||||
<value level="9">-223</value>
|
||||
<value level="10">-228</value>
|
||||
<value level="11">-233</value>
|
||||
<value level="12">-237</value>
|
||||
<value level="13">-242</value>
|
||||
<value level="14">-247</value>
|
||||
<value level="15">-252</value>
|
||||
<value level="16">-257</value>
|
||||
<value level="17">-261</value>
|
||||
<value level="18">-266</value>
|
||||
<value level="19">-271</value>
|
||||
<value level="20">-275</value>
|
||||
<value level="21">-279</value>
|
||||
<value level="22">-284</value>
|
||||
<value level="23">-288</value>
|
||||
<value level="24">-292</value>
|
||||
<value level="25">-296</value>
|
||||
<value level="26">-300</value>
|
||||
<value level="27">-304</value>
|
||||
<value level="28">-307</value>
|
||||
<value level="29">-311</value>
|
||||
<value level="30">-314</value>
|
||||
<value level="31">-317</value>
|
||||
<value level="32">-320</value>
|
||||
<value level="33">-323</value>
|
||||
<value level="34">-326</value>
|
||||
<value level="35">-328</value>
|
||||
<value level="36">-331</value>
|
||||
<value level="37">-333</value>
|
||||
<value level="38">-336</value>
|
||||
<value level="39">-338</value>
|
||||
<value level="40">-341</value>
|
||||
<value level="1">-213</value>
|
||||
<value level="2">-219</value>
|
||||
<value level="3">-225</value>
|
||||
<value level="4">-231</value>
|
||||
<value level="5">-237</value>
|
||||
<value level="6">-242</value>
|
||||
<value level="7">-248</value>
|
||||
<value level="8">-254</value>
|
||||
<value level="9">-260</value>
|
||||
<value level="10">-265</value>
|
||||
<value level="11">-271</value>
|
||||
<value level="12">-277</value>
|
||||
<value level="13">-283</value>
|
||||
<value level="14">-288</value>
|
||||
<value level="15">-294</value>
|
||||
<value level="16">-299</value>
|
||||
<value level="17">-305</value>
|
||||
<value level="18">-310</value>
|
||||
<value level="19">-316</value>
|
||||
<value level="20">-321</value>
|
||||
<value level="21">-326</value>
|
||||
<value level="22">-331</value>
|
||||
<value level="23">-336</value>
|
||||
<value level="24">-340</value>
|
||||
<value level="25">-345</value>
|
||||
<value level="26">-350</value>
|
||||
<value level="27">-354</value>
|
||||
<value level="28">-358</value>
|
||||
<value level="29">-362</value>
|
||||
<value level="30">-366</value>
|
||||
<value level="31">-370</value>
|
||||
<value level="32">-373</value>
|
||||
<value level="33">-377</value>
|
||||
<value level="34">-380</value>
|
||||
<value level="35">-383</value>
|
||||
<value level="36">-386</value>
|
||||
<value level="37">-388</value>
|
||||
<value level="38">-390</value>
|
||||
<value level="39">-392</value>
|
||||
<value level="40">-394</value>
|
||||
<value level="41">-398</value>
|
||||
<value level="42">-400</value>
|
||||
<value level="43">-402</value>
|
||||
<value level="44">-404</value>
|
||||
<value level="45">-406</value>
|
||||
</effectPoint>
|
||||
<effectRange>400</effectRange>
|
||||
<hitTime>1080</hitTime>
|
||||
<hitTime>1900</hitTime>
|
||||
<magicLvl>
|
||||
<value level="1">40</value>
|
||||
<value level="2">40</value>
|
||||
@@ -430,7 +421,7 @@
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="1608" toLevel="2" name="Immortal Life">
|
||||
<!-- For 5 seconds HP doesn t drop below 1. Additionally recovers 20% HP if the effect of Immortality ends. -->
|
||||
<!-- For 5 seconds HP doesn't drop below 1. Additionally recovers 20% HP if the effect of Immortality ends. -->
|
||||
<icon>icon.skill1608</icon>
|
||||
<abnormalLvl>
|
||||
<value level="1">1</value>
|
||||
@@ -447,8 +438,7 @@
|
||||
<value level="1">38</value>
|
||||
<value level="2">42</value>
|
||||
</mpConsume>
|
||||
<hitTime>1080</hitTime>
|
||||
<coolTime>300</coolTime>
|
||||
<hitTime>500</hitTime>
|
||||
<reuseDelay>600000</reuseDelay>
|
||||
<effectPoint>2</effectPoint>
|
||||
<reuseDelayType>S</reuseDelayType>
|
||||
@@ -543,6 +533,9 @@
|
||||
<value level="15">16</value>
|
||||
<value level="15">17</value>
|
||||
<value level="15">18</value>
|
||||
<value level="16">18</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="17">18</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="18">18</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
</abnormalLvl>
|
||||
<abnormalTime>15</abnormalTime>
|
||||
<abnormalType>LIFE_FORCE_ORC</abnormalType>
|
||||
@@ -591,6 +584,26 @@
|
||||
<value level="18">96</value>
|
||||
</mpConsume>
|
||||
<operateType>A2</operateType>
|
||||
<effectPoint>
|
||||
<value level="1">204</value>
|
||||
<value level="2">243</value>
|
||||
<value level="3">285</value>
|
||||
<value level="4">331</value>
|
||||
<value level="5">379</value>
|
||||
<value level="6">418</value>
|
||||
<value level="7">457</value>
|
||||
<value level="8">495</value>
|
||||
<value level="9">532</value>
|
||||
<value level="10">549</value>
|
||||
<value level="11">566</value>
|
||||
<value level="12">582</value>
|
||||
<value level="13">597</value>
|
||||
<value level="14">611</value>
|
||||
<value level="15">624</value>
|
||||
<value level="16">635</value>
|
||||
<value level="17">646</value>
|
||||
<value level="18">655</value>
|
||||
</effectPoint>
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
<castRange>600</castRange>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
@@ -663,6 +676,10 @@
|
||||
<!-- For 15 seconds decreases Speed by 20%. -->
|
||||
<icon>icon.skill0210</icon>
|
||||
<operateType>A1</operateType>
|
||||
<isDebuff>true</isDebuff>
|
||||
<castRange>400</castRange>
|
||||
<hitTime>1000</hitTime>
|
||||
<effectPoint>-204</effectPoint>
|
||||
</skill>
|
||||
<skill id="1613" toLevel="11" name="Body Impale">
|
||||
<!-- Attacks the enemy with $s1 Power added to P. Atk., inflicts Stun for $s2 and dispels $s3 buff(s) from a stunned target. Requires a blunt weapon. Ignores Shield Defense. Over-hit. -->
|
||||
@@ -676,16 +693,17 @@
|
||||
<castRange>40</castRange>
|
||||
<hitTime>1200</hitTime>
|
||||
<effectPoint>
|
||||
<value level="1">680</value>
|
||||
<value level="2">850</value>
|
||||
<value level="3">1047</value>
|
||||
<value level="4">1271</value>
|
||||
<value level="5">1518</value>
|
||||
<value level="6">1786</value>
|
||||
<value level="7">2069</value>
|
||||
<value level="8">2361</value>
|
||||
<value level="9">2652</value>
|
||||
<value level="10">2942</value>
|
||||
<value level="1">-183</value>
|
||||
<value level="2">-186</value>
|
||||
<value level="3">-189</value>
|
||||
<value level="4">-192</value>
|
||||
<value level="5">-195</value>
|
||||
<value level="6">-198</value>
|
||||
<value level="7">-201</value>
|
||||
<value level="8">-204</value>
|
||||
<value level="9">-207</value>
|
||||
<value level="10">-210</value>
|
||||
<value level="11">-213</value>
|
||||
</effectPoint>
|
||||
<magicLvl>
|
||||
<value level="1">42</value>
|
||||
@@ -760,7 +778,7 @@
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="1615" toLevel="4" name="Weapon Reinforcement">
|
||||
<!-- For 5 minutes enhances polearms and blunt weapons, increasing P. Atk. by $s1. At a certain chance decreases target s Atk. Spd. and Casting Spd. by $s2. -->
|
||||
<!-- For 5 minutes enhances polearms and blunt weapons, increasing P. Atk. by $s1. At a certain chance decreases target's Atk. Spd. and Casting Spd. by $s2. -->
|
||||
<icon>icon.skill1615</icon>
|
||||
<reuseDelay>2000</reuseDelay>
|
||||
<coolTime>500</coolTime>
|
||||
@@ -770,6 +788,7 @@
|
||||
<value level="2">52</value>
|
||||
<value level="3">62</value>
|
||||
<value level="3">82</value>
|
||||
<value level="4">82</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
</magicLvl>
|
||||
<mpConsume>
|
||||
<value level="1">12</value>
|
||||
@@ -780,6 +799,7 @@
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>300</abnormalTime>
|
||||
<operateType>A2</operateType>
|
||||
<effectPoint>467</effectPoint>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
@@ -809,10 +829,13 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="1616" toLevel="1" name="Physical Damage">
|
||||
<skill id="1616" toLevel="2" name="Physical Damage">
|
||||
<!-- You were damaged and for 15 seconds Atk. Spd. and Casting Spd. are decreased by 10%. -->
|
||||
<icon>icon.skill1615</icon>
|
||||
<operateType>A2</operateType>
|
||||
<castRange>600</castRange>
|
||||
<reuseDelay>15000</reuseDelay>
|
||||
<effectPoint>-190</effectPoint>
|
||||
<isTriggeredSkill>true</isTriggeredSkill>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@@ -852,6 +875,8 @@
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>300</abnormalTime>
|
||||
<operateType>A2</operateType>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<effectPoint>379</effectPoint>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
@@ -875,7 +900,7 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="1618" toLevel="3" name="Body Reconstruction">
|
||||
<skill id="1618" toLevel="4" name="Body Reconstruction">
|
||||
<!-- Restores the target's HP with $s1 Power. -->
|
||||
<icon>icon.skill0045</icon>
|
||||
<reuseDelay>5000</reuseDelay>
|
||||
@@ -883,8 +908,11 @@
|
||||
<value level="1">44</value>
|
||||
<value level="2">56</value>
|
||||
<value level="3">64</value>
|
||||
<value level="4">64</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<effectPoint>204</effectPoint>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
@@ -893,15 +921,18 @@
|
||||
<value level="1">188</value>
|
||||
<value level="2">289</value>
|
||||
<value level="3">361</value>
|
||||
<value level="4">361</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
</power>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="1619" toLevel="8" name="Sonic Focus">
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>10000</reuseDelay>
|
||||
</skill>
|
||||
<skill id="1620" toLevel="8" name="Focus Force">
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>10000</reuseDelay>
|
||||
</skill>
|
||||
<skill id="1621" toLevel="1" name="Shield of Sacrifice">
|
||||
<!-- Sacrifices itself, decreasing Max HP by 20%. For party members P. Def. +15%, M. Def. +20%, Healing Power +20% for 3 min. Requires a shield. -->
|
||||
@@ -910,8 +941,8 @@
|
||||
<abnormalTime>180</abnormalTime>
|
||||
<abnormalType>SHIELD_PROB_UP</abnormalType>
|
||||
<affectRange>1000</affectRange>
|
||||
<effectPoint>673</effectPoint>
|
||||
<hitTime>1000</hitTime>
|
||||
<effectPoint>835</effectPoint>
|
||||
<hitTime>2000</hitTime>
|
||||
<magicLvl>80</magicLvl>
|
||||
<mpConsume>38</mpConsume>
|
||||
<hpConsume>1115</hpConsume>
|
||||
@@ -948,6 +979,7 @@
|
||||
<isMagic>4</isMagic>
|
||||
<magicLvl>80</magicLvl>
|
||||
<operateType>A2</operateType>
|
||||
<effectPoint>1</effectPoint>
|
||||
<isDebuff>true</isDebuff>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@@ -964,8 +996,7 @@
|
||||
<icon>icon.skill1623</icon>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>180</abnormalTime>
|
||||
<castRange>400</castRange>
|
||||
<effectPoint>669</effectPoint>
|
||||
<effectPoint>835</effectPoint>
|
||||
<effectRange>600</effectRange>
|
||||
<hitTime>2000</hitTime>
|
||||
<isMagic>1</isMagic>
|
||||
@@ -1006,10 +1037,10 @@
|
||||
<activateRate>90</activateRate>
|
||||
<basicProperty>PHYSICAL</basicProperty>
|
||||
<castRange>600</castRange>
|
||||
<coolTime>720</coolTime>
|
||||
<effectPoint>-673</effectPoint>
|
||||
<coolTime>500</coolTime>
|
||||
<effectPoint>-687</effectPoint>
|
||||
<effectRange>600</effectRange>
|
||||
<hitTime>1500</hitTime>
|
||||
<hitTime>2500</hitTime>
|
||||
<isDebuff>true</isDebuff>
|
||||
<isMagic>1</isMagic>
|
||||
<lvlBonusRate>30</lvlBonusRate>
|
||||
@@ -1046,20 +1077,20 @@
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="1625" toLevel="1" name="Throwing Spear">
|
||||
<!-- Throws a spear at the enemy with $s1 Power added to P. Atk. and immobilizes them for $s2. Requires a polearm. Over-hit. Ignores Shield Defense. -->
|
||||
<!-- Throws a spear at the enemy with 801 Power added to P. Atk. and immobilizes them for 10 seconds. Requires a polearm. Over-hit. Ignores Shield Defense. -->
|
||||
<icon>icon.skill1625</icon>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>10</abnormalTime>
|
||||
<abnormalType>STUN</abnormalType>
|
||||
<activateRate>100</activateRate>
|
||||
<castRange>900</castRange>
|
||||
<coolTime>720</coolTime>
|
||||
<effectPoint>-337</effectPoint>
|
||||
<coolTime>500</coolTime>
|
||||
<effectPoint>-655</effectPoint>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>150</affectRange>
|
||||
<basicProperty>PHYSICAL</basicProperty>
|
||||
<effectRange>1000</effectRange>
|
||||
<hitTime>500</hitTime>
|
||||
<hitTime>1500</hitTime>
|
||||
<isDebuff>true</isDebuff>
|
||||
<lvlBonusRate>20</lvlBonusRate>
|
||||
<mpConsume>63</mpConsume>
|
||||
@@ -1092,12 +1123,14 @@
|
||||
<!-- With a spear strike, inflicts damage on nearby enemies with 2911 Power added to P. Atk. Removes speed-increasing Buffs. Requires a polearm. -->
|
||||
<icon>icon.skill1626</icon>
|
||||
<basicProperty>PHYSICAL</basicProperty>
|
||||
<hitTime>500</hitTime>
|
||||
<hitTime>1000</hitTime>
|
||||
<isDebuff>true</isDebuff>
|
||||
<lvlBonusRate>20</lvlBonusRate>
|
||||
<magicLvl>80</magicLvl>
|
||||
<mpConsume>67</mpConsume>
|
||||
<operateType>A1</operateType>
|
||||
<coolTime>500</coolTime>
|
||||
<effectPoint>-137</effectPoint>
|
||||
<reuseDelay>8000</reuseDelay>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
@@ -1120,7 +1153,7 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="1627" toLevel="1" name="Destroyer�s Roar">
|
||||
<skill id="1627" toLevel="1" name="Destroyer's Roar">
|
||||
<!-- Inflicts Fear on nearby enemies and decreases their Speed by 90%. Requires a sword/ blunt weapon/ two-handed sword. -->
|
||||
<icon>icon.skill1627</icon>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
@@ -1133,9 +1166,9 @@
|
||||
<isMagic>1</isMagic>
|
||||
<lvlBonusRate>20</lvlBonusRate>
|
||||
<operateType>A2</operateType>
|
||||
<castRange>40</castRange>
|
||||
<hitTime>500</hitTime>
|
||||
<effectPoint>-1</effectPoint>
|
||||
<coolTime>500</coolTime>
|
||||
<hitTime>1000</hitTime>
|
||||
<effectPoint>-137</effectPoint>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<trait>DERANGEMENT</trait>
|
||||
<effectRange>400</effectRange>
|
||||
@@ -1163,15 +1196,14 @@
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="1628" toLevel="1" name="Broad Sweep">
|
||||
<!-- For $s1 the number of attacking enemies +$s2. Requires a sword/ two-handed sword. -->
|
||||
<!-- For 2 minutes the number of attacking enemies +2. Requires a sword/ two-handed sword. -->
|
||||
<icon>icon.skill1628</icon>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>120</abnormalTime>
|
||||
<abnormalType>POLEARM_ATTACK</abnormalType>
|
||||
<operateType>A2</operateType>
|
||||
<castRange>40</castRange>
|
||||
<hitTime>2000</hitTime>
|
||||
<effectPoint>-1</effectPoint>
|
||||
<effectPoint>549</effectPoint>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<effectRange>400</effectRange>
|
||||
<magicLvl>76</magicLvl>
|
||||
@@ -1195,7 +1227,7 @@
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="1629" toLevel="1" name="Throw Dagger in Wrist">
|
||||
<!-- Throw Dagger in Wrist Throws a dagger at the enemy with $s1 Power added to P. Atk., and injures their wrist. Due to the wound, for $s2 there's a certain probability to interrupt target's skill casting. Requires a dagger. -->
|
||||
<!-- Throw Dagger in Wrist Throws a dagger at the enemy with 396 Power added to P. Atk., and injures their wrist. Due to the wound, for 1 minute there's a certain probability to interrupt target's skill casting. Requires a dagger. -->
|
||||
<icon>icon.skill1629</icon>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>10</abnormalTime>
|
||||
@@ -1209,10 +1241,10 @@
|
||||
<mpConsume>60</mpConsume>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<castRange>800</castRange>
|
||||
<hitTime>500</hitTime>
|
||||
<coolTime>100</coolTime>
|
||||
<hitTime>1500</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>30000</reuseDelay>
|
||||
<effectPoint>-709</effectPoint>
|
||||
<effectPoint>-707</effectPoint>
|
||||
<isDebuff>true</isDebuff>
|
||||
<staticReuse>true</staticReuse>
|
||||
<targetType>ENEMY</targetType>
|
||||
@@ -1233,7 +1265,7 @@
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="1630" toLevel="1" name="Throwing Blood Dagger">
|
||||
<!-- Throws a dagger at an enemy with $s1 Power added to P. Atk. For $s2, with a certain probability, decreases target's HP when it tries to use skills. Requires a dagger. Over-hit. -->
|
||||
<!-- Throws a dagger at an enemy with 396 Power added to P. Atk. For 20 seconds, with a certain probability, decreases target's HP when it tries to use skills. Requires a dagger. Over-hit. -->
|
||||
<icon>icon.skill1630</icon>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>10</abnormalTime>
|
||||
@@ -1248,10 +1280,10 @@
|
||||
<mpConsume>60</mpConsume>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<castRange>800</castRange>
|
||||
<hitTime>500</hitTime>
|
||||
<coolTime>100</coolTime>
|
||||
<hitTime>1500</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>30000</reuseDelay>
|
||||
<effectPoint>-709</effectPoint>
|
||||
<effectPoint>-707</effectPoint>
|
||||
<isDebuff>true</isDebuff>
|
||||
<staticReuse>true</staticReuse>
|
||||
<targetType>ENEMY</targetType>
|
||||
@@ -1274,7 +1306,8 @@
|
||||
<!-- All senses sharpen, resetting Cooldown time of "Hide" and "Shadow Step". (Requires a dagger.) -->
|
||||
<icon>icon.skill10518</icon>
|
||||
<operateType>A1</operateType>
|
||||
<effectPoint>1</effectPoint>
|
||||
<coolTime>500</coolTime>
|
||||
<effectPoint>669</effectPoint>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLvl>
|
||||
@@ -1288,8 +1321,15 @@
|
||||
<hitTime>1000</hitTime>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<reuseDelay>420000</reuseDelay>
|
||||
<reuseDelay>600000</reuseDelay>
|
||||
<isMagic>1</isMagic>
|
||||
<conditions>
|
||||
<condition name="EquipWeapon">
|
||||
<weaponType>
|
||||
<item>DAGGER</item>
|
||||
</weaponType>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="ReuseSkillById">
|
||||
<skillId>821</skillId> <!-- Shadow Step -->
|
||||
@@ -1299,12 +1339,37 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="1632" toLevel="1" name="Deadly Strike">
|
||||
<!-- Attacks the target with $s1 Power added to P. Atk. For $s2 decreases enemy s P. Def. by $s3. Requires dual swords. Over-hit. -->
|
||||
<skill id="1632" toLevel="9" name="Deadly Strike">
|
||||
<!-- Attacks the target with $s1 Power added to P. Atk. For $s2 decreases enemy's P. Def. by $s3. Requires dual swords. Over-hit. -->
|
||||
<icon>icon.skill0986</icon>
|
||||
<operateType>A2</operateType>
|
||||
<hitTime>1000</hitTime>
|
||||
<effectPoint>1</effectPoint>
|
||||
<isDebuff>true</isDebuff>
|
||||
<castRange>40</castRange>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>5000</reuseDelay>
|
||||
<mpConsume>
|
||||
<value level="1">100</value>
|
||||
<value level="2">101</value>
|
||||
<value level="3">101</value>
|
||||
<value level="4">104</value>
|
||||
<value level="5">104</value>
|
||||
<value level="6">105</value>
|
||||
<value level="7">107</value>
|
||||
<value level="8">107</value>
|
||||
<value level="9">108</value>
|
||||
</mpConsume>
|
||||
<hitTime>1500</hitTime>
|
||||
<effectPoint>
|
||||
<value level="1">-1925</value>
|
||||
<value level="2">-1973</value>
|
||||
<value level="3">-2020</value>
|
||||
<value level="4">-2112</value>
|
||||
<value level="5">-2156</value>
|
||||
<value level="6">-2200</value>
|
||||
<value level="7">-2241</value>
|
||||
<value level="8">-2282</value>
|
||||
<value level="9">-2320</value>
|
||||
</effectPoint>
|
||||
<abnormalType>PD_UP</abnormalType>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
|
||||
+363
-25
@@ -1,7 +1,7 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
|
||||
<skill id="1800" toLevel="1" name="Pirate">
|
||||
<!-- This pirate once ruled ancient lands of Giran. His own crew excited a riot, but didn t manage to cope with their captain that became even more powerful with the dark forces. Zaken killed all the remaining rebels and disappeared. (Consumes 1 Elemental Stone.) -->
|
||||
<!-- This pirate once ruled ancient lands of Giran. His own crew excited a riot, but didn't manage to cope with their captain that became even more powerful with the dark forces. Zaken killed all the remaining rebels and disappeared. (Consumes 1 Elemental Stone.) -->
|
||||
<icon>icon.skill1800</icon>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>900</abnormalTime>
|
||||
@@ -139,7 +139,7 @@
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="1802" toLevel="1" name="White Assassin">
|
||||
<!-- Rune noble Erica Ken Weber is the right hand of Sieghardt Ein. She wasn t influenced by the organizations of dark assassins. For her quest she created an organization of white assassins, continuing to be an informer. (Consumes 2 Elemental Stones.) -->
|
||||
<!-- Rune noble Erica Ken Weber is the right hand of Sieghardt Ein. She wasn't influenced by the organizations of dark assassins. For her quest she created an organization of white assassins, continuing to be an informer. (Consumes 2 Elemental Stones.) -->
|
||||
<icon>icon.skill1802</icon>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>900</abnormalTime>
|
||||
@@ -211,94 +211,194 @@
|
||||
<!-- Increases P. Atk. by 15% for 20 minutes -->
|
||||
<icon>icon.skill1068</icon>
|
||||
<operateType>A1</operateType>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<castRange>400</castRange>
|
||||
<hitTime>4000</hitTime>
|
||||
<reuseDelay>2000</reuseDelay>
|
||||
<effectPoint>379</effectPoint>
|
||||
<mpConsume>12</mpConsume>
|
||||
</skill>
|
||||
<skill id="1811" toLevel="1" name="Cadmus - Shield">
|
||||
<!-- For 20 minutes, P. Def. +15%. -->
|
||||
<icon>icon.skill1040</icon>
|
||||
<operateType>A1</operateType>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<castRange>400</castRange>
|
||||
<hitTime>4000</hitTime>
|
||||
<reuseDelay>2000</reuseDelay>
|
||||
<effectPoint>418</effectPoint>
|
||||
<mpConsume>12</mpConsume>
|
||||
</skill>
|
||||
<skill id="1812" toLevel="1" name="Cadmus - Wind Walk">
|
||||
<!-- Speed +33 for 20 minutes. -->
|
||||
<icon>icon.skill1204</icon>
|
||||
<operateType>A1</operateType>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<castRange>400</castRange>
|
||||
<hitTime>4000</hitTime>
|
||||
<reuseDelay>2000</reuseDelay>
|
||||
<effectPoint>285</effectPoint>
|
||||
<mpConsume>12</mpConsume>
|
||||
</skill>
|
||||
<skill id="1813" toLevel="1" name="Cadmus - Return">
|
||||
<!-- Teleports to a town. Cannot be used in a specially designated place such as the GM Consultation Service. -->
|
||||
<icon>Icon.skill1050</icon>
|
||||
<operateType>A1</operateType>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<hitTime>1500</hitTime>
|
||||
<reuseDelay>75000</reuseDelay>
|
||||
<mpConsume>12</mpConsume>
|
||||
</skill>
|
||||
<skill id="1814" toLevel="1" name="Cadmus - Focus">
|
||||
<!-- Increases critical attack rate by 30% for 20 minutes. -->
|
||||
<icon>icon.skill1077</icon>
|
||||
<operateType>A1</operateType>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<castRange>400</castRange>
|
||||
<hitTime>4000</hitTime>
|
||||
<reuseDelay>2000</reuseDelay>
|
||||
<effectPoint>495</effectPoint>
|
||||
<mpConsume>12</mpConsume>
|
||||
</skill>
|
||||
<skill id="1815" toLevel="1" name="Cadmus - Death Whisper">
|
||||
<!-- Increases critical attack effect by 35% for 20 minutes. -->
|
||||
<icon>icon.skill1242</icon>
|
||||
<operateType>A1</operateType>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<castRange>400</castRange>
|
||||
<hitTime>4000</hitTime>
|
||||
<reuseDelay>2000</reuseDelay>
|
||||
<effectPoint>532</effectPoint>
|
||||
<mpConsume>12</mpConsume>
|
||||
</skill>
|
||||
<skill id="1816" toLevel="1" name="Cadmus - Guidance">
|
||||
<!-- For 20 minutes, Accuracy +4. -->
|
||||
<icon>icon.skill1240</icon>
|
||||
<operateType>A1</operateType>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<castRange>400</castRange>
|
||||
<hitTime>4000</hitTime>
|
||||
<reuseDelay>2000</reuseDelay>
|
||||
<effectPoint>532</effectPoint>
|
||||
<mpConsume>12</mpConsume>
|
||||
</skill>
|
||||
<skill id="1817" toLevel="1" name="Cadmus - Heal">
|
||||
<!-- Restores HP with 301 Power. -->
|
||||
<icon>icon.skill1011</icon>
|
||||
<operateType>A1</operateType>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<castRange>600</castRange>
|
||||
<hitTime>5000</hitTime>
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
<effectPoint>301</effectPoint>
|
||||
<mpConsume>52</mpConsume>
|
||||
</skill>
|
||||
<skill id="1818" toLevel="1" name="Cadmus - Haste">
|
||||
<!-- Increases Atk. Spd. by 33% for 20 minutes. -->
|
||||
<icon>icon.skill1086</icon>
|
||||
<operateType>A1</operateType>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<castRange>400</castRange>
|
||||
<hitTime>4000</hitTime>
|
||||
<reuseDelay>2000</reuseDelay>
|
||||
<effectPoint>495</effectPoint>
|
||||
<mpConsume>12</mpConsume>
|
||||
</skill>
|
||||
<skill id="1819" toLevel="1" name="Cadmus - Acumen">
|
||||
<!-- Increases Casting Spd. by 30% for 20 minutes. -->
|
||||
<icon>icon.skill1085</icon>
|
||||
<operateType>A1</operateType>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<castRange>400</castRange>
|
||||
<hitTime>4000</hitTime>
|
||||
<reuseDelay>2000</reuseDelay>
|
||||
<effectPoint>457</effectPoint>
|
||||
<mpConsume>12</mpConsume>
|
||||
</skill>
|
||||
<skill id="1820" toLevel="1" name="Cadmus - Vampiric Rage">
|
||||
<!-- For 20 minutes, recovers as HP 9% of the physical damage inflicted on the enemy with a certain probability. -->
|
||||
<icon>icon.skill1268</icon>
|
||||
<operateType>A1</operateType>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<castRange>400</castRange>
|
||||
<hitTime>4000</hitTime>
|
||||
<reuseDelay>2000</reuseDelay>
|
||||
<effectPoint>646</effectPoint>
|
||||
<mpConsume>12</mpConsume>
|
||||
</skill>
|
||||
<skill id="1821" toLevel="1" name="Cadmus - Empower">
|
||||
<!-- Increases M. Atk. power by 75% for 20 minutes. -->
|
||||
<icon>icon.skill1059</icon>
|
||||
<operateType>A1</operateType>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<castRange>400</castRange>
|
||||
<hitTime>4000</hitTime>
|
||||
<reuseDelay>2000</reuseDelay>
|
||||
<effectPoint>495</effectPoint>
|
||||
<mpConsume>12</mpConsume>
|
||||
</skill>
|
||||
<skill id="1822" toLevel="1" name="Cadmus - Clarity">
|
||||
<!-- For 20 minutes, MP Consumption for physical skills -20%, MP Consumption for magical skills -10%, and song/ dance skill's MP consumption -20%. -->
|
||||
<icon>icon.skill1397</icon>
|
||||
<operateType>A1</operateType>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<castRange>400</castRange>
|
||||
<hitTime>4000</hitTime>
|
||||
<reuseDelay>2000</reuseDelay>
|
||||
<effectPoint>655</effectPoint>
|
||||
<mpConsume>12</mpConsume>
|
||||
</skill>
|
||||
<skill id="1823" toLevel="1" name="Cadmus - Agility">
|
||||
<!-- For 20 minutes, Evasion +4. -->
|
||||
<icon>icon.skill1087</icon>
|
||||
<operateType>A1</operateType>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<castRange>400</castRange>
|
||||
<hitTime>4000</hitTime>
|
||||
<reuseDelay>2000</reuseDelay>
|
||||
<effectPoint>495</effectPoint>
|
||||
<mpConsume>12</mpConsume>
|
||||
</skill>
|
||||
<skill id="1824" toLevel="1" name="Cadmus - Lightness">
|
||||
<!-- Increases weight limit up to 9000 for 20 min. -->
|
||||
<icon>icon.skill1257</icon>
|
||||
<operateType>A1</operateType>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<castRange>400</castRange>
|
||||
<hitTime>4000</hitTime>
|
||||
<reuseDelay>2000</reuseDelay>
|
||||
<effectPoint>495</effectPoint>
|
||||
<mpConsume>12</mpConsume>
|
||||
</skill>
|
||||
<skill id="1825" toLevel="1" name="Cadmus - Recharge">
|
||||
<!-- Recovers MP up to 94 power depending on the target's Lv.. -->
|
||||
<icon>icon.skill1013</icon>
|
||||
<operateType>A1</operateType>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<castRange>400</castRange>
|
||||
<hitTime>6000</hitTime>
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
<effectPoint>655</effectPoint>
|
||||
<mpConsume>98</mpConsume>
|
||||
</skill>
|
||||
<skill id="1826" toLevel="1" name="Cadmus - Greater Heal">
|
||||
<!-- Immediately restores the target's HP with 506 Power. -->
|
||||
<icon>icon.skill1217</icon>
|
||||
<operateType>A1</operateType>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<castRange>600</castRange>
|
||||
<hitTime>5000</hitTime>
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
<effectPoint>365</effectPoint>
|
||||
<mpConsume>83</mpConsume>
|
||||
</skill>
|
||||
<skill id="1827" toLevel="1" name="Transformation Block">
|
||||
<!-- You cannot attack while transformed. -->
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
||||
</skill>
|
||||
<skill id="1828" toLevel="1" name="Transformation Protection">
|
||||
<skill id="1828" toLevel="2" name="Transformation Protection">
|
||||
<!-- P. Def. Enhance at Transformation. -->
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
||||
</skill>
|
||||
<skill id="1829" toLevel="1" name="Spell Master">
|
||||
<!-- Casting Spd. +10%, M. Critical Rate +10. -->
|
||||
@@ -513,254 +613,492 @@
|
||||
<!-- For 10 minutes, for a party member MP Recovery Bonus +10%, M. Atk. +10%, M. Def. +10%, Casting Spd. +5%, Debuff Resistance +10%. Skill MP Consumption -3%. Consumes 20 Spirit Ore. For PC clubs only. -->
|
||||
<icon>icon.skill1355</icon>
|
||||
<operateType>A1</operateType>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<castRange>400</castRange>
|
||||
<hitTime>4000</hitTime>
|
||||
<reuseDelay>4000</reuseDelay>
|
||||
<effectPoint>669</effectPoint>
|
||||
<mpConsume>72</mpConsume>
|
||||
</skill>
|
||||
<skill id="1839" toLevel="1" name="PA Cadmus - Prophecy of Fire">
|
||||
<!-- For 10 minutes, for a party member Max HP +10%, HP Recovery Bonus +10%, P. Atk +10%, P. Def. +10%, Speed +5%, Debuff Resistance +10%. Consumes 20 Spirit Ore. For PC clubs only. -->
|
||||
<icon>icon.skill1356</icon>
|
||||
<operateType>A1</operateType>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<castRange>400</castRange>
|
||||
<hitTime>4000</hitTime>
|
||||
<reuseDelay>4000</reuseDelay>
|
||||
<effectPoint>669</effectPoint>
|
||||
<mpConsume>72</mpConsume>
|
||||
</skill>
|
||||
<skill id="1840" toLevel="1" name="PA Cadmus - Prophecy of Wind">
|
||||
<!-- For a member of a party Evasion +3, Accuracy +3, Critical Rate +10%, Critical Damage +15%, Speed +10%, Debuff Resistance +10% for 10 min. Consumes 20 Spirit Ore. For computer clubs. -->
|
||||
<icon>icon.skill1357</icon>
|
||||
<operateType>A1</operateType>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<castRange>400</castRange>
|
||||
<hitTime>4000</hitTime>
|
||||
<reuseDelay>4000</reuseDelay>
|
||||
<effectPoint>669</effectPoint>
|
||||
<mpConsume>72</mpConsume>
|
||||
</skill>
|
||||
<skill id="1841" toLevel="1" name="PA Cadmus - Might">
|
||||
<!-- For 20 minutes, P. Atk +15%. PA only. -->
|
||||
<icon>icon.skill1068</icon>
|
||||
<operateType>A1</operateType>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<castRange>400</castRange>
|
||||
<hitTime>4000</hitTime>
|
||||
<reuseDelay>2000</reuseDelay>
|
||||
<effectPoint>379</effectPoint>
|
||||
<mpConsume>12</mpConsume>
|
||||
</skill>
|
||||
<skill id="1842" toLevel="1" name="PA Cadmus - Shield">
|
||||
<!-- For 20 minutes, P.Def +15%. PA only. -->
|
||||
<icon>icon.skill1040</icon>
|
||||
<operateType>A1</operateType>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<castRange>400</castRange>
|
||||
<hitTime>4000</hitTime>
|
||||
<reuseDelay>2000</reuseDelay>
|
||||
<effectPoint>418</effectPoint>
|
||||
<mpConsume>12</mpConsume>
|
||||
</skill>
|
||||
<skill id="1843" toLevel="1" name="PA Cadmus - Wind Walk">
|
||||
<!-- For 20 minutes, Speed +33. PA only. -->
|
||||
<icon>icon.skill1204</icon>
|
||||
<operateType>A1</operateType>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<castRange>400</castRange>
|
||||
<hitTime>4000</hitTime>
|
||||
<reuseDelay>2000</reuseDelay>
|
||||
<effectPoint>285</effectPoint>
|
||||
<mpConsume>12</mpConsume>
|
||||
</skill>
|
||||
<skill id="1844" toLevel="1" name="PA Cadmus - Return">
|
||||
<!-- Teleports to a town. Cannot be used in a specially designated place such as the GM Consultation Service. PA only. -->
|
||||
<icon>Icon.skill1050</icon>
|
||||
<operateType>A1</operateType>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<hitTime>1500</hitTime>
|
||||
<reuseDelay>75000</reuseDelay>
|
||||
<mpConsume>12</mpConsume>
|
||||
</skill>
|
||||
<skill id="1845" toLevel="1" name="PA Cadmus - Focus">
|
||||
<!-- For 20 minutes, P. Critical Rate +30%. PA only. -->
|
||||
<icon>icon.skill1077</icon>
|
||||
<operateType>A1</operateType>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<castRange>400</castRange>
|
||||
<hitTime>4000</hitTime>
|
||||
<reuseDelay>2000</reuseDelay>
|
||||
<effectPoint>495</effectPoint>
|
||||
<mpConsume>12</mpConsume>
|
||||
</skill>
|
||||
<skill id="1846" toLevel="1" name="PA Cadmus - Death Whisper">
|
||||
<!-- For 20 minutes, Critical Damage +35%. PA only. -->
|
||||
<icon>icon.skill1242</icon>
|
||||
<operateType>A1</operateType>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<castRange>400</castRange>
|
||||
<hitTime>4000</hitTime>
|
||||
<reuseDelay>2000</reuseDelay>
|
||||
<effectPoint>532</effectPoint>
|
||||
<mpConsume>12</mpConsume>
|
||||
</skill>
|
||||
<skill id="1847" toLevel="1" name="PA Cadmus - Guidance">
|
||||
<!-- For 20 minutes, Accuracy +4. PA only. -->
|
||||
<icon>icon.skill1240</icon>
|
||||
<operateType>A1</operateType>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<castRange>400</castRange>
|
||||
<hitTime>4000</hitTime>
|
||||
<reuseDelay>2000</reuseDelay>
|
||||
<effectPoint>532</effectPoint>
|
||||
<mpConsume>12</mpConsume>
|
||||
</skill>
|
||||
<skill id="1848" toLevel="1" name="PA Cadmus - Heal">
|
||||
<!-- Immediately restores the target's HP with 301 Power. PA only. -->
|
||||
<icon>icon.skill1011</icon>
|
||||
<operateType>A1</operateType>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<castRange>600</castRange>
|
||||
<hitTime>5000</hitTime>
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
<effectPoint>301</effectPoint>
|
||||
<mpConsume>52</mpConsume>
|
||||
</skill>
|
||||
<skill id="1849" toLevel="1" name="PA Cadmus - Haste">
|
||||
<!-- For 20 minutes, Atk. Spd +33%. PA only. -->
|
||||
<icon>icon.skill1086</icon>
|
||||
<operateType>A1</operateType>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<castRange>400</castRange>
|
||||
<hitTime>4000</hitTime>
|
||||
<reuseDelay>2000</reuseDelay>
|
||||
<effectPoint>495</effectPoint>
|
||||
<mpConsume>12</mpConsume>
|
||||
</skill>
|
||||
<skill id="1850" toLevel="1" name="PA Cadmus - Acumen">
|
||||
<!-- For 20 minutes, Casting Spd +30%. PA only. -->
|
||||
<icon>icon.skill1085</icon>
|
||||
<operateType>A1</operateType>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<castRange>400</castRange>
|
||||
<hitTime>4000</hitTime>
|
||||
<reuseDelay>2000</reuseDelay>
|
||||
<effectPoint>457</effectPoint>
|
||||
<mpConsume>12</mpConsume>
|
||||
</skill>
|
||||
<skill id="1851" toLevel="1" name="PA Cadmus - Vampiric Rage">
|
||||
<!-- For 20 minutes, recovers as HP 5% of the physical damage inflicted on the enemy with a certain probability. PA only. -->
|
||||
<icon>icon.skill1268</icon>
|
||||
<operateType>A1</operateType>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<castRange>400</castRange>
|
||||
<hitTime>4000</hitTime>
|
||||
<reuseDelay>2000</reuseDelay>
|
||||
<effectPoint>646</effectPoint>
|
||||
<mpConsume>12</mpConsume>
|
||||
</skill>
|
||||
<skill id="1852" toLevel="1" name="PA Cadmus - Empower">
|
||||
<!-- For 20 minutes, M. Atk +75%. PA only. -->
|
||||
<icon>icon.skill1059</icon>
|
||||
<operateType>A1</operateType>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<castRange>400</castRange>
|
||||
<hitTime>4000</hitTime>
|
||||
<reuseDelay>2000</reuseDelay>
|
||||
<effectPoint>495</effectPoint>
|
||||
<mpConsume>12</mpConsume>
|
||||
</skill>
|
||||
<skill id="1853" toLevel="1" name="PA Cadmus - Clarity">
|
||||
<!-- For 60 minutes, MP Consumption for physical skills -20%, MP Consumption for magical skills -10%, and song/ dance skill's MP consumption -20%. PA only. -->
|
||||
<icon>icon.skill1397</icon>
|
||||
<operateType>A1</operateType>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<castRange>400</castRange>
|
||||
<hitTime>4000</hitTime>
|
||||
<reuseDelay>2000</reuseDelay>
|
||||
<effectPoint>655</effectPoint>
|
||||
<mpConsume>12</mpConsume>
|
||||
</skill>
|
||||
<skill id="1854" toLevel="1" name="PA Cadmus - Agility">
|
||||
<!-- For 20 minutes, Evasion +4. PA only. -->
|
||||
<icon>icon.skill1087</icon>
|
||||
<operateType>A1</operateType>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<castRange>400</castRange>
|
||||
<hitTime>4000</hitTime>
|
||||
<reuseDelay>2000</reuseDelay>
|
||||
<effectPoint>495</effectPoint>
|
||||
<mpConsume>12</mpConsume>
|
||||
</skill>
|
||||
<skill id="1855" toLevel="1" name="PA Cadmus - Lightness">
|
||||
<!-- Increases weight limit up to 9000 for 20 min. Can be used in computer clubs only. -->
|
||||
<icon>icon.skill1257</icon>
|
||||
<operateType>A1</operateType>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<castRange>400</castRange>
|
||||
<hitTime>4000</hitTime>
|
||||
<reuseDelay>2000</reuseDelay>
|
||||
<effectPoint>495</effectPoint>
|
||||
<mpConsume>12</mpConsume>
|
||||
</skill>
|
||||
<skill id="1856" toLevel="1" name="PA Cadmus - Recharge">
|
||||
<!-- Recovers MP up to 136 power depending on the target's Lv.. PA only. -->
|
||||
<icon>icon.skill1013</icon>
|
||||
<operateType>A1</operateType>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<castRange>400</castRange>
|
||||
<hitTime>6000</hitTime>
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
<effectPoint>655</effectPoint>
|
||||
<mpConsume>98</mpConsume>
|
||||
</skill>
|
||||
<skill id="1857" toLevel="1" name="PA Cadmus - Greater Heal">
|
||||
<!-- Immediately restores the target's HP with 506 Power. PA only. -->
|
||||
<icon>icon.skill1217</icon>
|
||||
<operateType>A1</operateType>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<castRange>600</castRange>
|
||||
<hitTime>5000</hitTime>
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
<effectPoint>365</effectPoint>
|
||||
<mpConsume>83</mpConsume>
|
||||
</skill>
|
||||
<skill id="1858" toLevel="1" name="PA Cadmus - Blessed Body">
|
||||
<!-- Increases Max HP by $s2 for $s1. PA only. -->
|
||||
<!-- Increases Max HP by 25% for 20 minutes. PA only. -->
|
||||
<icon>icon.skill1045</icon>
|
||||
<operateType>A1</operateType>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<castRange>400</castRange>
|
||||
<hitTime>4000</hitTime>
|
||||
<reuseDelay>2000</reuseDelay>
|
||||
<effectPoint>646</effectPoint>
|
||||
<mpConsume>52</mpConsume>
|
||||
</skill>
|
||||
<skill id="1859" toLevel="1" name="PA Cadmus - Blessed Soul">
|
||||
<!-- Increases Max MP by $s2 for $s1. PA only. -->
|
||||
<!-- Increases Max MP by 25% for 20 minutes. PA only. -->
|
||||
<icon>icon.skill1048</icon>
|
||||
<operateType>A1</operateType>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<castRange>400</castRange>
|
||||
<hitTime>4000</hitTime>
|
||||
<reuseDelay>2000</reuseDelay>
|
||||
<effectPoint>635</effectPoint>
|
||||
<mpConsume>52</mpConsume>
|
||||
</skill>
|
||||
<skill id="1860" toLevel="1" name="PA Cadmus - Stun Resistance">
|
||||
<!-- Increases Stun Resistance by $s2 for $s1. PA only. -->
|
||||
<!-- Increases Stun Resistance by 15% for 20 minutes. PA only. -->
|
||||
<icon>icon.skill1259</icon>
|
||||
<operateType>A1</operateType>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<castRange>400</castRange>
|
||||
<hitTime>4000</hitTime>
|
||||
<reuseDelay>2000</reuseDelay>
|
||||
<effectPoint>646</effectPoint>
|
||||
<mpConsume>35</mpConsume>
|
||||
</skill>
|
||||
<skill id="1861" toLevel="1" name="PA Cadmus - Advanced Block">
|
||||
<!-- Increases Shield Defense by $s2 for $s1. PA only. -->
|
||||
<!-- Increases Shield Defense by 20% for 20 minutes. PA only. -->
|
||||
<icon>icon.skill1304</icon>
|
||||
<operateType>A1</operateType>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<castRange>400</castRange>
|
||||
<hitTime>4000</hitTime>
|
||||
<reuseDelay>2000</reuseDelay>
|
||||
<effectPoint>714</effectPoint>
|
||||
<mpConsume>49</mpConsume>
|
||||
</skill>
|
||||
<skill id="1862" toLevel="1" name="PA Cadmus - Wild Magic">
|
||||
<!-- For $s1, increases by $s2 the damage rate of magic. PA only. -->
|
||||
<!-- For 20 minutes, increases by 10 the damage rate of magic. PA only. -->
|
||||
<icon>icon.skill1303</icon>
|
||||
<operateType>A1</operateType>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<castRange>400</castRange>
|
||||
<hitTime>4000</hitTime>
|
||||
<reuseDelay>2000</reuseDelay>
|
||||
<effectPoint>635</effectPoint>
|
||||
<mpConsume>58</mpConsume>
|
||||
</skill>
|
||||
<skill id="1863" toLevel="1" name="PA Cadmus - Stigma of Shilen">
|
||||
<!-- Short-range Weapon Resistance -$s2 for $s1. For PA. -->
|
||||
<!-- Short-range Weapon Resistance -24 for 30 seconds. For PA. -->
|
||||
<icon>icon.skill1539</icon>
|
||||
<operateType>A1</operateType>
|
||||
<isDebuff>true</isDebuff>
|
||||
<castRange>900</castRange>
|
||||
<hitTime>1500</hitTime>
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
<effectPoint>-635</effectPoint>
|
||||
<mpConsume>24</mpConsume>
|
||||
</skill>
|
||||
<skill id="1864" toLevel="1" name="PA Cadmus - Berserker Spirit">
|
||||
<!-- Decreases a party member's P. Def. by $s2, M. Def. by $s3 and Evasion by $s4, and increases P. Atk. by $s5, M. Atk. by $s6, Atk. Spd. by $s7, Casting Spd. by $s8 and Speed by $s9 for $s1. PA only -->
|
||||
<!-- Decreases a party member's P. Def. by 8%, M. Def. by 16% and Evasion by 4, and increases P. Atk. by 8%, M. Atk. by 16%, Atk. Spd. by 8%, Casting Spd. by 8% and Speed by 8 for 20 minutes. PA only -->
|
||||
<icon>icon.skill1062</icon>
|
||||
<operateType>A1</operateType>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<castRange>400</castRange>
|
||||
<hitTime>4000</hitTime>
|
||||
<reuseDelay>2000</reuseDelay>
|
||||
<effectPoint>495</effectPoint>
|
||||
<mpConsume>48</mpConsume>
|
||||
</skill>
|
||||
<skill id="1865" toLevel="1" name="Transformation Attack">
|
||||
<!-- Increases P. Atk. during Transformation. -->
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
||||
</skill>
|
||||
<skill id="1867" toLevel="4" name="Clan Exuberance">
|
||||
<!-- Clan members' HP/ MP/ CP Recovery Bonus +$s1, received PVE damage -$s2, Sayha Grace Consumption -$s3. -->
|
||||
<icon>icon.skill19014</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
||||
</skill>
|
||||
<skill id="1868" toLevel="1" name="Blade of Wind">
|
||||
<!-- A long-distance attack that deals magic damage to the target. -->
|
||||
<icon>icon.skill1148</icon>
|
||||
<operateType>A1</operateType>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<castRange>900</castRange>
|
||||
<hitTime>4000</hitTime>
|
||||
<reuseDelay>1200</reuseDelay>
|
||||
<effectPoint>-418</effectPoint>
|
||||
<mpConsume>23</mpConsume>
|
||||
</skill>
|
||||
<skill id="1869" toLevel="1" name="Spear of Wind">
|
||||
<!-- Deals magic damage and decreases the target's P. Atk/ M. Atk. -->
|
||||
<icon>icon.skill1148</icon>
|
||||
<operateType>A1</operateType>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<castRange>900</castRange>
|
||||
<hitTime>4000</hitTime>
|
||||
<reuseDelay>1200</reuseDelay>
|
||||
<effectPoint>-418</effectPoint>
|
||||
<mpConsume>23</mpConsume>
|
||||
</skill>
|
||||
<skill id="1870" toLevel="1" name="Cloak of Wind">
|
||||
<!-- For $s1, increases Evasion by $s2, physical attack skill Evasion Rate by $s3, and Buff-canceling Attack Resistance by $s4. -->
|
||||
<!-- For 30 seconds, increases Evasion by 20, physical attack skill Evasion Rate by 25%, and Buff-canceling Attack Resistance by 80. -->
|
||||
<icon>icon.skill0111</icon>
|
||||
<operateType>A1</operateType>
|
||||
<hitTime>1000</hitTime>
|
||||
<reuseDelay>900000</reuseDelay>
|
||||
<effectPoint>268</effectPoint>
|
||||
<mpConsume>10</mpConsume>
|
||||
</skill>
|
||||
<skill id="1871" toLevel="1" name="Pegasus' Star">
|
||||
<!-- Increases M. Atk. when toggled (normal monster hunting). -->
|
||||
<icon>icon.skill0226</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>T</operateType>
|
||||
<mpConsume>2</mpConsume>
|
||||
</skill>
|
||||
<skill id="1872" toLevel="1" name="Altair's Star">
|
||||
<!-- Inflicts additional effects on the raid boss when toggled. -->
|
||||
<icon>icon.skill0226</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>T</operateType>
|
||||
<mpConsume>2</mpConsume>
|
||||
</skill>
|
||||
<skill id="1873" toLevel="1" name="Aquarius' Star">
|
||||
<!-- Absorbs MP when toggled. Consumes HP. -->
|
||||
<icon>icon.skill0226</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>T</operateType>
|
||||
<mpConsume>2</mpConsume>
|
||||
</skill>
|
||||
<skill id="1874" toLevel="1" name="Scorpio's Star">
|
||||
<!-- Blocks enemies' skills when toggled (PVP). -->
|
||||
<icon>icon.skill0226</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>T</operateType>
|
||||
<mpConsume>2</mpConsume>
|
||||
</skill>
|
||||
<skill id="1875" toLevel="1" name="Crux's Star">
|
||||
<!-- Transfers the damage inflicted on the master to the servitor when toggled. -->
|
||||
<icon>icon.skill0226</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>T</operateType>
|
||||
<mpConsume>2</mpConsume>
|
||||
</skill>
|
||||
<skill id="1876" toLevel="1" name="Summon Rikki">
|
||||
<!-- Summons a servitor with special defensive abilities after the 2nd Class Transfer. -->
|
||||
<icon>icon.skill1111</icon>
|
||||
<operateType>A1</operateType>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<hitTime>15000</hitTime>
|
||||
<reuseDelay>5000</reuseDelay>
|
||||
<mpConsume>39</mpConsume>
|
||||
</skill>
|
||||
<skill id="1877" toLevel="1" name="Summon Strong Rikki">
|
||||
<!-- Summons a servitor with special defensive abilities after the 3rd Class Transfer. -->
|
||||
<icon>icon.skill1111</icon>
|
||||
<operateType>A1</operateType>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<hitTime>15000</hitTime>
|
||||
<reuseDelay>5000</reuseDelay>
|
||||
<mpConsume>44</mpConsume>
|
||||
</skill>
|
||||
<skill id="1884" toLevel="1" name="Stunning Shot">
|
||||
<!-- Deals physical damage and stuns the enemy. -->
|
||||
<icon>icon.skill0101</icon>
|
||||
<operateType>A1</operateType>
|
||||
<isDebuff>true</isDebuff>
|
||||
<castRange>900</castRange>
|
||||
<hitTime>3000</hitTime>
|
||||
<coolTime>1000</coolTime>
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
<effectPoint>-327</effectPoint>
|
||||
<mpConsume>10</mpConsume>
|
||||
</skill>
|
||||
<skill id="1885" toLevel="1" name="Piercing Shot">
|
||||
<!-- Deals physical damage, ignoring the enemy's P. Def. -->
|
||||
<icon>icon.skill0987</icon>
|
||||
<operateType>A1</operateType>
|
||||
<castRange>900</castRange>
|
||||
<hitTime>3000</hitTime>
|
||||
<coolTime>1000</coolTime>
|
||||
<reuseDelay>12000</reuseDelay>
|
||||
<effectPoint>-686</effectPoint>
|
||||
<mpConsume>10</mpConsume>
|
||||
</skill>
|
||||
<skill id="1886" toLevel="1" name="Burst of fire">
|
||||
<!-- Deals enormous physical damage to the enemy. Does not inflict debuffs. -->
|
||||
<icon>icon.skill0019</icon>
|
||||
<operateType>A1</operateType>
|
||||
<castRange>900</castRange>
|
||||
<hitTime>3000</hitTime>
|
||||
<coolTime>1000</coolTime>
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
<effectPoint>-366</effectPoint>
|
||||
<mpConsume>10</mpConsume>
|
||||
</skill>
|
||||
<skill id="1887" toLevel="1" name="Careful Aim">
|
||||
<!-- Reduces the target's P. Def. -->
|
||||
<icon>icon.skill0522</icon>
|
||||
<operateType>A1</operateType>
|
||||
<isDebuff>true</isDebuff>
|
||||
<castRange>600</castRange>
|
||||
<hitTime>1200</hitTime>
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
<effectPoint>-193</effectPoint>
|
||||
<mpConsume>10</mpConsume>
|
||||
</skill>
|
||||
<skill id="1888" toLevel="1" name="Blinding Aim">
|
||||
<!-- Reduces the target's Accuracy. -->
|
||||
<icon>icon.skill0522</icon>
|
||||
<operateType>A1</operateType>
|
||||
<isDebuff>true</isDebuff>
|
||||
<castRange>600</castRange>
|
||||
<hitTime>1200</hitTime>
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
<effectPoint>-193</effectPoint>
|
||||
<mpConsume>10</mpConsume>
|
||||
</skill>
|
||||
<skill id="1889" toLevel="1" name="Vampiric Aim">
|
||||
<!-- For $s1, inflicts a curse on the enemy that causes him to lose the power of life. Regenerates the target's HP if damaged at a certain rate. -->
|
||||
<!-- For 30 seconds, inflicts a curse on the enemy that causes him to lose the power of life. Regenerates the target's HP if damaged at a certain rate. -->
|
||||
<icon>icon.skill1511</icon>
|
||||
<operateType>A1</operateType>
|
||||
<isDebuff>true</isDebuff>
|
||||
<castRange>600</castRange>
|
||||
<hitTime>1200</hitTime>
|
||||
<reuseDelay>15000</reuseDelay>
|
||||
<effectPoint>-566</effectPoint>
|
||||
<mpConsume>17</mpConsume>
|
||||
</skill>
|
||||
<skill id="1890" toLevel="1" name="Speed Reload">
|
||||
<!-- Increases the weapon's Atk. Spd. -->
|
||||
<icon>icon.skill0099</icon>
|
||||
<operateType>A1</operateType>
|
||||
<hitTime>1500</hitTime>
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
<effectPoint>303</effectPoint>
|
||||
<mpConsume>10</mpConsume>
|
||||
</skill>
|
||||
<skill id="1891" toLevel="1" name="Blessing of Wind">
|
||||
<!-- Removes stun from the character, increases stun resistance. -->
|
||||
<icon>icon.skill0461</icon>
|
||||
<operateType>A1</operateType>
|
||||
<hitTime>1000</hitTime>
|
||||
<reuseDelay>600000</reuseDelay>
|
||||
<effectPoint>268</effectPoint>
|
||||
<mpConsume>10</mpConsume>
|
||||
</skill>
|
||||
<skill id="1892" toLevel="1" name="Cloak of Wind">
|
||||
<!-- For $s1, increases Evasion by $s2, physical attack skill Evasion Rate by $s3, and Buff-canceling Attack Resistance by $s4. -->
|
||||
<!-- For 30 seconds, increases Evasion by 20, physical attack skill Evasion Rate by 25%, and Buff-canceling Attack Resistance by 80. -->
|
||||
<icon>icon.skill0111</icon>
|
||||
<operateType>A1</operateType>
|
||||
<hitTime>1000</hitTime>
|
||||
<reuseDelay>900000</reuseDelay>
|
||||
<effectPoint>268</effectPoint>
|
||||
<mpConsume>10</mpConsume>
|
||||
</skill>
|
||||
<skill id="1893" toLevel="1" name="Cat's Potential">
|
||||
<!-- Unravels Cat's true potential. Damage to raid bosses +5%, Damage received from raid bosses -10%. -->
|
||||
<icon>icon.skill1406</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
||||
</skill>
|
||||
<skill id="1894" toLevel="1" name="Unicorn's Potential">
|
||||
<!-- Unravels Unicorn's true potential. Damage to raid bosses +10%, Damage received from raid bosses -5%. -->
|
||||
<icon>icon.skill1407</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
||||
</skill>
|
||||
<skill id="1895" toLevel="1" name="Spectral Potential">
|
||||
<!-- Unravels true spectral potential. Damage to raid bosses +15%. -->
|
||||
<icon>icon.skill1408</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
||||
</skill>
|
||||
</list>
|
||||
|
||||
+2
-5
@@ -211,7 +211,7 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="2013" toLevel="1" name="Improved Scroll of Escape">
|
||||
<skill id="2013" toLevel="2" name="Scroll of Escape">
|
||||
<hitTime>20000</hitTime>
|
||||
<isMagic>2</isMagic> <!-- Static Skill -->
|
||||
<itemConsumeCount>1</itemConsumeCount>
|
||||
@@ -335,7 +335,7 @@
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
</skill>
|
||||
<skill id="2024" toLevel="1" name="Firecracker">
|
||||
<skill id="2024" toLevel="2" name="Fireworks">
|
||||
<isMagic>2</isMagic> <!-- Static Skill -->
|
||||
<itemConsumeCount>1</itemConsumeCount>
|
||||
<itemConsumeId>6406</itemConsumeId> <!-- Firework -->
|
||||
@@ -404,7 +404,6 @@
|
||||
<isMagic>2</isMagic> <!-- Static Skill -->
|
||||
<magicLvl>1</magicLvl>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>10000</reuseDelay>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<hitCancelTime>0</hitCancelTime>
|
||||
@@ -426,7 +425,6 @@
|
||||
<isMagic>2</isMagic> <!-- Static Skill -->
|
||||
<magicLvl>1</magicLvl>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>10000</reuseDelay>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<hitCancelTime>0</hitCancelTime>
|
||||
@@ -522,7 +520,6 @@
|
||||
<isMagic>2</isMagic> <!-- Static Skill -->
|
||||
<magicLvl>1</magicLvl>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>10000</reuseDelay>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<hitCancelTime>0</hitCancelTime>
|
||||
|
||||
+2
-11
@@ -826,7 +826,7 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="2166" toLevel="2" name="Greater CP Potion">
|
||||
<skill id="2166" toLevel="2" name="CP Potion">
|
||||
<isMagic>2</isMagic> <!-- Static Skill -->
|
||||
<magicLvl>1</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
@@ -872,7 +872,7 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="2168" toLevel="6" name="Lucky Charm">
|
||||
<skill id="2168" toLevel="4" name="Lucky Charm">
|
||||
<!-- Blessing which grants an exemption from the death penalty if you are killed by Boss/ Raid Monsters. Effect 1. -->
|
||||
<icon>icon.etc_orcish_talisman_i00</icon>
|
||||
<abnormalLvl>
|
||||
@@ -880,8 +880,6 @@
|
||||
<value level="2">2</value>
|
||||
<value level="3">3</value>
|
||||
<value level="4">4</value>
|
||||
<value level="5">5</value>
|
||||
<value level="6">6</value>
|
||||
</abnormalLvl>
|
||||
<abnormalTime>3600</abnormalTime>
|
||||
<abnormalType>REDUCE_DROP_PENALTY</abnormalType>
|
||||
@@ -893,8 +891,6 @@
|
||||
<value level="2">5803</value>
|
||||
<value level="3">5804</value>
|
||||
<value level="4">5805</value>
|
||||
<value level="5">5806</value>
|
||||
<value level="6">5807</value>
|
||||
</itemConsumeId>
|
||||
<magicLvl>-1</magicLvl>
|
||||
<operateType>A2</operateType>
|
||||
@@ -912,16 +908,12 @@
|
||||
<value level="2">20</value>
|
||||
<value level="3">40</value>
|
||||
<value level="4">52</value>
|
||||
<value level="5">61</value>
|
||||
<value level="6">76</value>
|
||||
</minLevel>
|
||||
<maxLevel>
|
||||
<value level="1">19</value>
|
||||
<value level="2">39</value>
|
||||
<value level="3">51</value>
|
||||
<value level="4">60</value>
|
||||
<value level="5">75</value>
|
||||
<value level="6">85</value>
|
||||
</maxLevel>
|
||||
<affectType>CASTER</affectType>
|
||||
</condition>
|
||||
@@ -969,7 +961,6 @@
|
||||
</skill>
|
||||
<skill id="2170" toLevel="1" name="Scroll: Cancel Sleep">
|
||||
<castRange>400</castRange>
|
||||
<coolTime>1000</coolTime>
|
||||
<effectPoint>1</effectPoint>
|
||||
<effectRange>600</effectRange>
|
||||
<isMagic>2</isMagic> <!-- Static Skill -->
|
||||
|
||||
@@ -86,6 +86,7 @@
|
||||
<value level="12">147087</value>
|
||||
<value level="13">82916</value>
|
||||
<value level="14">85289</value>
|
||||
<value level="15">85289</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
</x>
|
||||
<y>
|
||||
<value level="1">244566</value>
|
||||
@@ -102,6 +103,7 @@
|
||||
<value level="12">25751</value>
|
||||
<value level="13">53210</value>
|
||||
<value level="14">16225</value>
|
||||
<value level="15">16225</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
</y>
|
||||
<z>
|
||||
<value level="1">-3728</value>
|
||||
@@ -118,6 +120,7 @@
|
||||
<value level="12">-2018</value>
|
||||
<value level="13">-1488</value>
|
||||
<value level="14">-3672</value>
|
||||
<value level="15">-3672</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
</z>
|
||||
</effect>
|
||||
</effects>
|
||||
|
||||
+62
-208
@@ -138,7 +138,7 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="3010" toLevel="6" name="Special Ability: Focus">
|
||||
<skill id="3010" toLevel="9" name="Special Ability: Focus">
|
||||
<!-- Increases P. Critical Rate. -->
|
||||
<icon>icon.skill1077</icon>
|
||||
<operateType>P</operateType>
|
||||
@@ -150,6 +150,9 @@
|
||||
<value level="4">55</value>
|
||||
<value level="5">58</value>
|
||||
<value level="6">61</value>
|
||||
<value level="7">61</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="8">61</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="9">61</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
</magicLvl>
|
||||
<effects>
|
||||
<effect name="CriticalRate">
|
||||
@@ -160,12 +163,15 @@
|
||||
<value level="4">73.3</value>
|
||||
<value level="5">68.9</value>
|
||||
<value level="6">64.5</value>
|
||||
<value level="7">64.5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="8">64.5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="9">64.5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="3011" toLevel="6" name="Special Ability: Focus">
|
||||
<skill id="3011" toLevel="7" name="Special Ability: Focus">
|
||||
<!-- Increases P. Critical Rate. -->
|
||||
<icon>icon.skill1077</icon>
|
||||
<operateType>P</operateType>
|
||||
@@ -177,6 +183,7 @@
|
||||
<value level="4">55</value>
|
||||
<value level="5">58</value>
|
||||
<value level="6">61</value>
|
||||
<value level="7">61</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
</magicLvl>
|
||||
<effects>
|
||||
<effect name="CriticalRate">
|
||||
@@ -187,6 +194,7 @@
|
||||
<value level="4">76.6</value>
|
||||
<value level="5">71.9</value>
|
||||
<value level="6">67.3</value>
|
||||
<value level="7">67.3</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
@@ -223,7 +231,7 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="3013" toLevel="5" name="Special Ability: Health">
|
||||
<skill id="3013" toLevel="2" name="Special Ability: Health">
|
||||
<!-- Increases Max HP. -->
|
||||
<icon>icon.skill0211</icon>
|
||||
<operateType>P</operateType>
|
||||
@@ -231,9 +239,6 @@
|
||||
<magicLvl>
|
||||
<value level="1">1</value>
|
||||
<value level="2">1</value>
|
||||
<value level="3">64</value>
|
||||
<value level="4">64</value>
|
||||
<value level="5">70</value>
|
||||
</magicLvl>
|
||||
<effects>
|
||||
<effect name="MaxHp">
|
||||
@@ -244,9 +249,6 @@
|
||||
<amount>
|
||||
<value level="1">0</value>
|
||||
<value level="2">4</value>
|
||||
<value level="3">0</value>
|
||||
<value level="4">4</value>
|
||||
<value level="5">0</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
<weaponType>
|
||||
@@ -257,9 +259,6 @@
|
||||
<amount>
|
||||
<value level="1">0</value>
|
||||
<value level="2">0</value>
|
||||
<value level="3">5</value>
|
||||
<value level="4">5</value>
|
||||
<value level="5">5</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -267,9 +266,6 @@
|
||||
<amount>
|
||||
<value level="1">0</value>
|
||||
<value level="2">0</value>
|
||||
<value level="3">5</value>
|
||||
<value level="4">5</value>
|
||||
<value level="5">5</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -277,23 +273,18 @@
|
||||
<amount>
|
||||
<value level="1">0</value>
|
||||
<value level="2">0</value>
|
||||
<value level="3">5</value>
|
||||
<value level="4">5</value>
|
||||
<value level="5">5</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="3014" toLevel="3" name="Special Ability: Mana Up">
|
||||
<skill id="3014" toLevel="1" name="Special Ability: Mana Up">
|
||||
<!-- Increases Max MP. -->
|
||||
<icon>icon.skill0213</icon>
|
||||
<operateType>P</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLvl>
|
||||
<value level="1">1</value>
|
||||
<value level="2">64</value>
|
||||
<value level="3">70</value>
|
||||
</magicLvl>
|
||||
<effects>
|
||||
<effect name="MaxMp">
|
||||
@@ -303,30 +294,24 @@
|
||||
<effect name="PvpPhysicalAttackDamageBonus">
|
||||
<amount>
|
||||
<value level="1">0</value>
|
||||
<value level="2">5</value>
|
||||
<value level="3">5</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvpMagicalSkillDamageBonus">
|
||||
<amount>
|
||||
<value level="1">0</value>
|
||||
<value level="2">5</value>
|
||||
<value level="3">5</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvpPhysicalSkillDamageBonus">
|
||||
<amount>
|
||||
<value level="1">0</value>
|
||||
<value level="2">5</value>
|
||||
<value level="3">5</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="3016" toLevel="6" name="Special Ability: Critical Stun">
|
||||
<skill id="3016" toLevel="7" name="Special Ability: Critical Stun">
|
||||
<!-- Stunned and unable to move momentarily. -->
|
||||
<operateType>A2</operateType>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
@@ -340,6 +325,7 @@
|
||||
<value level="4">29</value>
|
||||
<value level="5">27</value>
|
||||
<value level="6">25</value>
|
||||
<value level="7">25</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
</activateRate>
|
||||
<basicProperty>PHYSICAL</basicProperty>
|
||||
<effectPoint>-92</effectPoint>
|
||||
@@ -352,6 +338,7 @@
|
||||
<value level="4">55</value>
|
||||
<value level="5">58</value>
|
||||
<value level="6">61</value>
|
||||
<value level="7">61</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
</magicLvl>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<hitCancelTime>0</hitCancelTime>
|
||||
@@ -367,6 +354,14 @@
|
||||
<!-- MP Recovery Bonus +$s2 for $s1. -->
|
||||
<icon>icon.skill1044</icon>
|
||||
<operateType>A1</operateType>
|
||||
<hitTime>3000</hitTime>
|
||||
<reuseDelay>10000</reuseDelay>
|
||||
<effectPoint>
|
||||
<value level="1">379</value>
|
||||
<value level="2">379</value>
|
||||
<value level="3">457</value>
|
||||
<value level="4">566</value>
|
||||
</effectPoint>
|
||||
</skill>
|
||||
<skill id="3018" toLevel="6" name="Special Ability: Back Blow">
|
||||
<!-- Increases Critical Rate when attacking a target from behind. -->
|
||||
@@ -573,7 +568,7 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="3023" toLevel="6" name="Special Ability: Critical Damage">
|
||||
<skill id="3023" toLevel="9" name="Special Ability: Critical Damage">
|
||||
<!-- Increases Critical Damage. -->
|
||||
<icon>icon.skill1242</icon>
|
||||
<operateType>P</operateType>
|
||||
@@ -585,6 +580,9 @@
|
||||
<value level="4">55</value>
|
||||
<value level="5">58</value>
|
||||
<value level="6">61</value>
|
||||
<value level="7">61</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="8">61</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="9">61</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
</magicLvl>
|
||||
<effects>
|
||||
<effect name="CriticalDamage">
|
||||
@@ -595,6 +593,9 @@
|
||||
<value level="4">231.29</value>
|
||||
<value level="5">247.98</value>
|
||||
<value level="6">262.57</value>
|
||||
<value level="7">262.57</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="8">262.57</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="9">262.57</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
@@ -948,7 +949,7 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="3034" toLevel="7" name="Special Ability: Rsk. Haste">
|
||||
<skill id="3034" toLevel="6" name="Special Ability: Rsk. Haste">
|
||||
<!-- Increases Atk. Spd. when in danger. -->
|
||||
<icon>icon.skill1086</icon>
|
||||
<operateType>P</operateType>
|
||||
@@ -960,7 +961,6 @@
|
||||
<value level="4">55</value>
|
||||
<value level="5">58</value>
|
||||
<value level="6">61</value>
|
||||
<value level="7">80</value>
|
||||
</magicLvl>
|
||||
<effects>
|
||||
<effect name="PhysicalAttackSpeed">
|
||||
@@ -971,7 +971,6 @@
|
||||
<value level="4">11</value>
|
||||
<value level="5">10</value>
|
||||
<value level="6">9</value>
|
||||
<value level="7">9</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -983,7 +982,6 @@
|
||||
<value level="4">0</value>
|
||||
<value level="5">0</value>
|
||||
<value level="6">0</value>
|
||||
<value level="7">5</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -995,7 +993,6 @@
|
||||
<value level="4">0</value>
|
||||
<value level="5">0</value>
|
||||
<value level="6">0</value>
|
||||
<value level="7">5</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -1007,7 +1004,6 @@
|
||||
<value level="4">0</value>
|
||||
<value level="5">0</value>
|
||||
<value level="6">0</value>
|
||||
<value level="7">5</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -1144,6 +1140,15 @@
|
||||
</skill>
|
||||
<skill id="3039" toLevel="7" name="Special Ability: Critical Drain">
|
||||
<operateType>A1</operateType>
|
||||
<mpConsume>
|
||||
<value level="1">0</value>
|
||||
<value level="2">0</value>
|
||||
<value level="3">0</value>
|
||||
<value level="4">12</value>
|
||||
<value level="5">0</value>
|
||||
<value level="6">0</value>
|
||||
<value level="7">0</value>
|
||||
</mpConsume>
|
||||
<castRange>600</castRange>
|
||||
<effectPoint>
|
||||
<value level="1">-239</value>
|
||||
@@ -1322,7 +1327,7 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="3042" toLevel="20" name="Special Ability: Critical Damage">
|
||||
<skill id="3042" toLevel="16" name="Special Ability: Critical Damage">
|
||||
<!-- Increases Critical Damage. -->
|
||||
<icon>
|
||||
<value level="1">icon.skill0193</value>
|
||||
@@ -1361,10 +1366,6 @@
|
||||
<value level="14">61</value>
|
||||
<value level="15">62</value>
|
||||
<value level="16">63</value>
|
||||
<value level="17">64</value>
|
||||
<value level="18">65</value>
|
||||
<value level="19">66</value>
|
||||
<value level="20">67</value>
|
||||
</magicLvl>
|
||||
<effects>
|
||||
<effect name="CriticalDamage">
|
||||
@@ -1385,10 +1386,6 @@
|
||||
<value level="14">124.79</value>
|
||||
<value level="15">275.26</value>
|
||||
<value level="16">267.13</value>
|
||||
<value level="17">257.98</value>
|
||||
<value level="18">297.21</value>
|
||||
<value level="19">331.38</value>
|
||||
<value level="20">361.06</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
@@ -1410,10 +1407,6 @@
|
||||
<value level="14">0</value>
|
||||
<value level="15">0</value>
|
||||
<value level="16">0</value>
|
||||
<value level="17">5</value>
|
||||
<value level="18">5</value>
|
||||
<value level="19">5</value>
|
||||
<value level="20">5</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -1435,10 +1428,6 @@
|
||||
<value level="14">0</value>
|
||||
<value level="15">0</value>
|
||||
<value level="16">0</value>
|
||||
<value level="17">5</value>
|
||||
<value level="18">5</value>
|
||||
<value level="19">5</value>
|
||||
<value level="20">5</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -1460,16 +1449,12 @@
|
||||
<value level="14">0</value>
|
||||
<value level="15">0</value>
|
||||
<value level="16">0</value>
|
||||
<value level="17">5</value>
|
||||
<value level="18">5</value>
|
||||
<value level="19">5</value>
|
||||
<value level="20">5</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="3043" toLevel="6" name="Special Ability: Critical Damage">
|
||||
<skill id="3043" toLevel="8" name="Special Ability: Critical Damage">
|
||||
<!-- Increases Critical Damage. -->
|
||||
<icon>icon.skill0193</icon>
|
||||
<operateType>P</operateType>
|
||||
@@ -1481,6 +1466,8 @@
|
||||
<value level="4">55</value>
|
||||
<value level="5">58</value>
|
||||
<value level="6">61</value>
|
||||
<value level="7">61</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="8">61</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
</magicLvl>
|
||||
<effects>
|
||||
<effect name="CriticalDamage">
|
||||
@@ -1491,12 +1478,14 @@
|
||||
<value level="4">140.87</value>
|
||||
<value level="5">151.04</value>
|
||||
<value level="6">159.93</value>
|
||||
<value level="7">159.93</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="8">159.93</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="3044" toLevel="20" name="Special Ability: Focus">
|
||||
<skill id="3044" toLevel="16" name="Special Ability: Focus">
|
||||
<!-- Increases Critical Rate. -->
|
||||
<icon>icon.skill1077</icon>
|
||||
<operateType>P</operateType>
|
||||
@@ -1518,10 +1507,6 @@
|
||||
<value level="14">61</value>
|
||||
<value level="15">62</value>
|
||||
<value level="16">63</value>
|
||||
<value level="17">64</value>
|
||||
<value level="18">65</value>
|
||||
<value level="19">66</value>
|
||||
<value level="20">67</value>
|
||||
</magicLvl>
|
||||
<effects>
|
||||
<effect name="PvpPhysicalAttackDamageBonus">
|
||||
@@ -1542,10 +1527,6 @@
|
||||
<value level="14">0</value>
|
||||
<value level="15">0</value>
|
||||
<value level="16">0</value>
|
||||
<value level="17">5</value>
|
||||
<value level="18">5</value>
|
||||
<value level="19">5</value>
|
||||
<value level="20">5</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -1567,10 +1548,6 @@
|
||||
<value level="14">0</value>
|
||||
<value level="15">0</value>
|
||||
<value level="16">0</value>
|
||||
<value level="17">5</value>
|
||||
<value level="18">5</value>
|
||||
<value level="19">5</value>
|
||||
<value level="20">5</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -1592,10 +1569,6 @@
|
||||
<value level="14">0</value>
|
||||
<value level="15">0</value>
|
||||
<value level="16">0</value>
|
||||
<value level="17">5</value>
|
||||
<value level="18">5</value>
|
||||
<value level="19">5</value>
|
||||
<value level="20">5</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -1617,16 +1590,12 @@
|
||||
<value level="14">47.2</value>
|
||||
<value level="15">98.7</value>
|
||||
<value level="16">92.4</value>
|
||||
<value level="17">86.2</value>
|
||||
<value level="18">96</value>
|
||||
<value level="19">103.5</value>
|
||||
<value level="20">109.2</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="3045" toLevel="20" name="Special Ability: Haste">
|
||||
<skill id="3045" toLevel="16" name="Special Ability: Haste">
|
||||
<!-- Increases Atk. Spd. -->
|
||||
<icon>
|
||||
<value level="1">icon.skill1086</value>
|
||||
@@ -1665,10 +1634,6 @@
|
||||
<value level="14">61</value>
|
||||
<value level="15">62</value>
|
||||
<value level="16">63</value>
|
||||
<value level="17">64</value>
|
||||
<value level="18">65</value>
|
||||
<value level="19">66</value>
|
||||
<value level="20">67</value>
|
||||
</magicLvl>
|
||||
<effects>
|
||||
<effect name="PhysicalAttackSpeed">
|
||||
@@ -1689,10 +1654,6 @@
|
||||
<value level="14">4</value>
|
||||
<value level="15">9</value>
|
||||
<value level="16">8</value>
|
||||
<value level="17">8</value>
|
||||
<value level="18">9</value>
|
||||
<value level="19">9</value>
|
||||
<value level="20">10</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -1710,7 +1671,7 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="3046" toLevel="20" name="Special Ability: Guidance">
|
||||
<skill id="3046" toLevel="16" name="Special Ability: Guidance">
|
||||
<!-- Increases Accuracy. -->
|
||||
<icon>icon.skill1240</icon>
|
||||
<operateType>P</operateType>
|
||||
@@ -1732,10 +1693,6 @@
|
||||
<value level="14">61</value>
|
||||
<value level="15">62</value>
|
||||
<value level="16">63</value>
|
||||
<value level="17">64</value>
|
||||
<value level="18">65</value>
|
||||
<value level="19">66</value>
|
||||
<value level="20">67</value>
|
||||
</magicLvl>
|
||||
<effects>
|
||||
<effect name="Accuracy">
|
||||
@@ -1756,10 +1713,6 @@
|
||||
<value level="14">3.4</value>
|
||||
<value level="15">6.5</value>
|
||||
<value level="16">6.5</value>
|
||||
<value level="17">6.5</value>
|
||||
<value level="18">6.5</value>
|
||||
<value level="19">6.5</value>
|
||||
<value level="20">6.5</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
@@ -1781,10 +1734,6 @@
|
||||
<value level="14">0</value>
|
||||
<value level="15">0</value>
|
||||
<value level="16">0</value>
|
||||
<value level="17">5</value>
|
||||
<value level="18">5</value>
|
||||
<value level="19">5</value>
|
||||
<value level="20">5</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -1806,10 +1755,6 @@
|
||||
<value level="14">0</value>
|
||||
<value level="15">0</value>
|
||||
<value level="16">0</value>
|
||||
<value level="17">5</value>
|
||||
<value level="18">5</value>
|
||||
<value level="19">5</value>
|
||||
<value level="20">5</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -1831,16 +1776,12 @@
|
||||
<value level="14">0</value>
|
||||
<value level="15">0</value>
|
||||
<value level="16">0</value>
|
||||
<value level="17">5</value>
|
||||
<value level="18">5</value>
|
||||
<value level="19">5</value>
|
||||
<value level="20">5</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="3047" toLevel="3" name="Special Ability: Acumen">
|
||||
<skill id="3047" toLevel="2" name="Special Ability: Acumen">
|
||||
<!-- Increases Casting Spd. -->
|
||||
<icon>icon.skill1085</icon>
|
||||
<operateType>P</operateType>
|
||||
@@ -1848,7 +1789,6 @@
|
||||
<magicLvl>
|
||||
<value level="1">64</value>
|
||||
<value level="2">64</value>
|
||||
<value level="3">70</value>
|
||||
</magicLvl>
|
||||
<effects>
|
||||
<effect name="MagicalAttackSpeed">
|
||||
@@ -1859,7 +1799,6 @@
|
||||
<amount>
|
||||
<value level="1">0</value>
|
||||
<value level="2">5</value>
|
||||
<value level="3">5</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -1867,7 +1806,6 @@
|
||||
<amount>
|
||||
<value level="1">0</value>
|
||||
<value level="2">5</value>
|
||||
<value level="3">5</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -1875,21 +1813,18 @@
|
||||
<amount>
|
||||
<value level="1">0</value>
|
||||
<value level="2">5</value>
|
||||
<value level="3">5</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="3048" toLevel="3" name="Special Ability: Conversion">
|
||||
<skill id="3048" toLevel="1" name="Special Ability: Conversion">
|
||||
<!-- Decreases Max HP and increases Max MP. -->
|
||||
<icon>icon.skill1048</icon>
|
||||
<operateType>P</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLvl>
|
||||
<value level="1">64</value>
|
||||
<value level="2">64</value>
|
||||
<value level="3">70</value>
|
||||
</magicLvl>
|
||||
<effects>
|
||||
<effect name="MaxHp">
|
||||
@@ -1903,24 +1838,18 @@
|
||||
<effect name="PvpPhysicalAttackDamageBonus">
|
||||
<amount>
|
||||
<value level="1">0</value>
|
||||
<value level="2">5</value>
|
||||
<value level="3">5</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvpMagicalSkillDamageBonus">
|
||||
<amount>
|
||||
<value level="1">0</value>
|
||||
<value level="2">5</value>
|
||||
<value level="3">5</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvpPhysicalSkillDamageBonus">
|
||||
<amount>
|
||||
<value level="1">0</value>
|
||||
<value level="2">5</value>
|
||||
<value level="3">5</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -2074,15 +2003,13 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="3056" toLevel="3" name="Special Ability: Rsk. Haste">
|
||||
<skill id="3056" toLevel="1" name="Special Ability: Rsk. Haste">
|
||||
<!-- Increases Atk. Spd. when in danger. -->
|
||||
<icon>icon.skill1086</icon>
|
||||
<operateType>P</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLvl>
|
||||
<value level="1">64</value>
|
||||
<value level="2">64</value>
|
||||
<value level="3">70</value>
|
||||
</magicLvl>
|
||||
<effects>
|
||||
<effect name="PhysicalAttackSpeed">
|
||||
@@ -2092,24 +2019,18 @@
|
||||
<effect name="PvpPhysicalAttackDamageBonus">
|
||||
<amount>
|
||||
<value level="1">0</value>
|
||||
<value level="2">5</value>
|
||||
<value level="3">5</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvpMagicalSkillDamageBonus">
|
||||
<amount>
|
||||
<value level="1">0</value>
|
||||
<value level="2">5</value>
|
||||
<value level="3">5</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvpPhysicalSkillDamageBonus">
|
||||
<amount>
|
||||
<value level="1">0</value>
|
||||
<value level="2">5</value>
|
||||
<value level="3">5</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -2230,46 +2151,36 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="3068" toLevel="3" name="Special Ability: Haste">
|
||||
<skill id="3068" toLevel="1" name="Special Ability: Haste">
|
||||
<!-- Increases Atk. Spd. -->
|
||||
<icon>icon.skill1086</icon>
|
||||
<operateType>P</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLvl>
|
||||
<value level="1">64</value>
|
||||
<value level="2">64</value>
|
||||
<value level="3">70</value>
|
||||
</magicLvl>
|
||||
<effects>
|
||||
<effect name="PhysicalAttackSpeed">
|
||||
<amount>
|
||||
<value level="1">6</value>
|
||||
<value level="2">6</value>
|
||||
<value level="3">6</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvpPhysicalAttackDamageBonus">
|
||||
<amount>
|
||||
<value level="1">0</value>
|
||||
<value level="2">5</value>
|
||||
<value level="3">5</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvpMagicalSkillDamageBonus">
|
||||
<amount>
|
||||
<value level="1">0</value>
|
||||
<value level="2">5</value>
|
||||
<value level="3">5</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvpPhysicalSkillDamageBonus">
|
||||
<amount>
|
||||
<value level="1">0</value>
|
||||
<value level="2">5</value>
|
||||
<value level="3">5</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -2323,7 +2234,7 @@
|
||||
<effect name="BlockActions" />
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="3071" toLevel="2" name="Special Ability: Rsk. Focus">
|
||||
<skill id="3071" toLevel="1" name="Special Ability: Rsk. Focus">
|
||||
<!-- Increases Critical Rate when in danger. -->
|
||||
<icon>icon.skill1077</icon>
|
||||
<operateType>P</operateType>
|
||||
@@ -2338,21 +2249,18 @@
|
||||
<effect name="PvpPhysicalAttackDamageBonus">
|
||||
<amount>
|
||||
<value level="1">0</value>
|
||||
<value level="2">5</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvpMagicalSkillDamageBonus">
|
||||
<amount>
|
||||
<value level="1">0</value>
|
||||
<value level="2">5</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvpPhysicalSkillDamageBonus">
|
||||
<amount>
|
||||
<value level="1">0</value>
|
||||
<value level="2">5</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -2432,7 +2340,7 @@
|
||||
</effect>
|
||||
</endEffects>
|
||||
</skill>
|
||||
<skill id="3076" toLevel="6" name="Special Ability: Empower">
|
||||
<skill id="3076" toLevel="9" name="Special Ability: Empower">
|
||||
<!-- Increases M. Atk. -->
|
||||
<icon>icon.skill1059</icon>
|
||||
<operateType>P</operateType>
|
||||
@@ -2444,6 +2352,9 @@
|
||||
<value level="4">55</value>
|
||||
<value level="5">28</value>
|
||||
<value level="6">61</value>
|
||||
<value level="7">61</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="8">61</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="9">61</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
</magicLvl>
|
||||
<effects>
|
||||
<effect name="MAtk">
|
||||
@@ -2454,6 +2365,9 @@
|
||||
<value level="4">26.53</value>
|
||||
<value level="5">28.27</value>
|
||||
<value level="6">29.7</value>
|
||||
<value level="7">29.7</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="8">29.7</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="9">29.7</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
@@ -2613,11 +2527,6 @@
|
||||
<value level="13">90</value>
|
||||
<value level="14">95</value>
|
||||
<value level="15">99</value>
|
||||
<value level="16">101</value>
|
||||
<value level="17">103</value>
|
||||
<value level="18">105</value>
|
||||
<value level="19">107</value>
|
||||
<value level="20">109</value>
|
||||
</magicLvl>
|
||||
<reuseDelay>30000</reuseDelay>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
@@ -2653,11 +2562,6 @@
|
||||
<value level="13">90</value>
|
||||
<value level="14">95</value>
|
||||
<value level="15">99</value>
|
||||
<value level="16">101</value>
|
||||
<value level="17">103</value>
|
||||
<value level="18">105</value>
|
||||
<value level="19">107</value>
|
||||
<value level="20">109</value>
|
||||
</magicLvl>
|
||||
<reuseDelay>30000</reuseDelay>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
@@ -2760,11 +2664,6 @@
|
||||
<value level="13">90</value>
|
||||
<value level="14">95</value>
|
||||
<value level="15">99</value>
|
||||
<value level="16">101</value>
|
||||
<value level="17">103</value>
|
||||
<value level="18">105</value>
|
||||
<value level="19">107</value>
|
||||
<value level="20">109</value>
|
||||
</magicLvl>
|
||||
<reuseDelay>30000</reuseDelay>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
@@ -2884,11 +2783,6 @@
|
||||
<value level="13">90</value>
|
||||
<value level="14">95</value>
|
||||
<value level="15">99</value>
|
||||
<value level="16">101</value>
|
||||
<value level="17">103</value>
|
||||
<value level="18">105</value>
|
||||
<value level="19">107</value>
|
||||
<value level="20">109</value>
|
||||
</magicLvl>
|
||||
<reuseDelay>30000</reuseDelay>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
@@ -3072,7 +2966,7 @@
|
||||
<effect name="Fear" />
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="3091" toLevel="20" name="Item Skill: Poison (Attack Active)">
|
||||
<skill id="3091" toLevel="15" name="Item Skill: Poison (Attack Active)">
|
||||
<!-- Chance: Momentarily inflicts Poison on the target during a normal physical attack. Effect $s1. -->
|
||||
<icon>icon.skill3080</icon>
|
||||
<operateType>A2</operateType>
|
||||
@@ -3092,11 +2986,6 @@
|
||||
<value level="13">8</value>
|
||||
<value level="14">8</value>
|
||||
<value level="15">8</value>
|
||||
<value level="16">8</value>
|
||||
<value level="17">8</value>
|
||||
<value level="18">8</value>
|
||||
<value level="19">8</value>
|
||||
<value level="20">8</value>
|
||||
</abnormalLvl>
|
||||
<abnormalTime>30</abnormalTime>
|
||||
<subordinationAbnormalType>POISON</subordinationAbnormalType>
|
||||
@@ -3125,11 +3014,6 @@
|
||||
<value level="13">90</value>
|
||||
<value level="14">95</value>
|
||||
<value level="15">99</value>
|
||||
<value level="16">101</value>
|
||||
<value level="17">103</value>
|
||||
<value level="18">105</value>
|
||||
<value level="19">107</value>
|
||||
<value level="20">109</value>
|
||||
</magicLvl>
|
||||
<reuseDelay>30000</reuseDelay>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
@@ -3155,11 +3039,6 @@
|
||||
<value level="13">87</value>
|
||||
<value level="14">87</value>
|
||||
<value level="15">98</value>
|
||||
<value level="16">98</value>
|
||||
<value level="17">98</value>
|
||||
<value level="18">109</value>
|
||||
<value level="19">109</value>
|
||||
<value level="20">109</value>
|
||||
</power>
|
||||
<ticks>5</ticks>
|
||||
</effect>
|
||||
@@ -3185,11 +3064,6 @@
|
||||
<value level="13">8</value>
|
||||
<value level="14">8</value>
|
||||
<value level="15">8</value>
|
||||
<value level="16">8</value>
|
||||
<value level="17">8</value>
|
||||
<value level="18">8</value>
|
||||
<value level="19">8</value>
|
||||
<value level="20">8</value>
|
||||
</abnormalLvl>
|
||||
<abnormalTime>20</abnormalTime>
|
||||
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
|
||||
@@ -3218,11 +3092,6 @@
|
||||
<value level="13">90</value>
|
||||
<value level="14">95</value>
|
||||
<value level="15">99</value>
|
||||
<value level="16">101</value>
|
||||
<value level="17">103</value>
|
||||
<value level="18">105</value>
|
||||
<value level="19">107</value>
|
||||
<value level="20">109</value>
|
||||
</magicLvl>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<reuseDelay>30000</reuseDelay>
|
||||
@@ -3249,11 +3118,6 @@
|
||||
<value level="13">87</value>
|
||||
<value level="14">87</value>
|
||||
<value level="15">98</value>
|
||||
<value level="16">98</value>
|
||||
<value level="17">98</value>
|
||||
<value level="18">109</value>
|
||||
<value level="19">109</value>
|
||||
<value level="20">109</value>
|
||||
</power>
|
||||
<ticks>5</ticks>
|
||||
</effect>
|
||||
@@ -3409,11 +3273,6 @@
|
||||
<value level="13">90</value>
|
||||
<value level="14">95</value>
|
||||
<value level="15">99</value>
|
||||
<value level="16">101</value>
|
||||
<value level="17">103</value>
|
||||
<value level="18">105</value>
|
||||
<value level="19">107</value>
|
||||
<value level="20">109</value>
|
||||
</magicLvl>
|
||||
<reuseDelay>30000</reuseDelay>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
@@ -3536,11 +3395,6 @@
|
||||
<value level="13">90</value>
|
||||
<value level="14">95</value>
|
||||
<value level="15">99</value>
|
||||
<value level="16">101</value>
|
||||
<value level="17">103</value>
|
||||
<value level="18">105</value>
|
||||
<value level="19">107</value>
|
||||
<value level="20">109</value>
|
||||
</magicLvl>
|
||||
<reuseDelay>30000</reuseDelay>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
|
||||
+2
-112
@@ -192,11 +192,6 @@
|
||||
<value level="13">8</value>
|
||||
<value level="14">8</value>
|
||||
<value level="15">8</value>
|
||||
<value level="16">8</value>
|
||||
<value level="17">8</value>
|
||||
<value level="18">8</value>
|
||||
<value level="19">8</value>
|
||||
<value level="20">8</value>
|
||||
</abnormalLvl>
|
||||
<abnormalTime>30</abnormalTime>
|
||||
<subordinationAbnormalType>POISON</subordinationAbnormalType>
|
||||
@@ -226,11 +221,6 @@
|
||||
<value level="13">90</value>
|
||||
<value level="14">95</value>
|
||||
<value level="15">99</value>
|
||||
<value level="16">101</value>
|
||||
<value level="17">103</value>
|
||||
<value level="18">105</value>
|
||||
<value level="19">107</value>
|
||||
<value level="20">109</value>
|
||||
</magicLvl>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>30000</reuseDelay>
|
||||
@@ -257,11 +247,6 @@
|
||||
<value level="13">87</value>
|
||||
<value level="14">87</value>
|
||||
<value level="15">98</value>
|
||||
<value level="16">98</value>
|
||||
<value level="17">98</value>
|
||||
<value level="18">109</value>
|
||||
<value level="19">109</value>
|
||||
<value level="20">109</value>
|
||||
</power>
|
||||
<ticks>5</ticks>
|
||||
</effect>
|
||||
@@ -286,11 +271,6 @@
|
||||
<value level="13">8</value>
|
||||
<value level="14">8</value>
|
||||
<value level="15">8</value>
|
||||
<value level="16">8</value>
|
||||
<value level="17">8</value>
|
||||
<value level="18">8</value>
|
||||
<value level="19">8</value>
|
||||
<value level="20">8</value>
|
||||
</abnormalLvl>
|
||||
<abnormalTime>20</abnormalTime>
|
||||
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
|
||||
@@ -320,11 +300,6 @@
|
||||
<value level="13">90</value>
|
||||
<value level="14">95</value>
|
||||
<value level="15">99</value>
|
||||
<value level="16">101</value>
|
||||
<value level="17">103</value>
|
||||
<value level="18">105</value>
|
||||
<value level="19">107</value>
|
||||
<value level="20">109</value>
|
||||
</magicLvl>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<operateType>A2</operateType>
|
||||
@@ -352,11 +327,6 @@
|
||||
<value level="13">87</value>
|
||||
<value level="14">87</value>
|
||||
<value level="15">98</value>
|
||||
<value level="16">98</value>
|
||||
<value level="17">98</value>
|
||||
<value level="18">109</value>
|
||||
<value level="19">109</value>
|
||||
<value level="20">109</value>
|
||||
</power>
|
||||
<ticks>5</ticks>
|
||||
</effect>
|
||||
@@ -462,11 +432,6 @@
|
||||
<value level="13">90</value>
|
||||
<value level="14">95</value>
|
||||
<value level="15">99</value>
|
||||
<value level="16">101</value>
|
||||
<value level="17">103</value>
|
||||
<value level="18">105</value>
|
||||
<value level="19">107</value>
|
||||
<value level="20">109</value>
|
||||
</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>30000</reuseDelay>
|
||||
@@ -502,11 +467,6 @@
|
||||
<value level="13">90</value>
|
||||
<value level="14">95</value>
|
||||
<value level="15">99</value>
|
||||
<value level="16">101</value>
|
||||
<value level="17">103</value>
|
||||
<value level="18">105</value>
|
||||
<value level="19">107</value>
|
||||
<value level="20">109</value>
|
||||
</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>30000</reuseDelay>
|
||||
@@ -609,11 +569,6 @@
|
||||
<value level="13">90</value>
|
||||
<value level="14">95</value>
|
||||
<value level="15">99</value>
|
||||
<value level="16">101</value>
|
||||
<value level="17">103</value>
|
||||
<value level="18">105</value>
|
||||
<value level="19">107</value>
|
||||
<value level="20">109</value>
|
||||
</magicLvl>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>30000</reuseDelay>
|
||||
@@ -657,11 +612,6 @@
|
||||
<value level="13">90</value>
|
||||
<value level="14">95</value>
|
||||
<value level="15">99</value>
|
||||
<value level="16">101</value>
|
||||
<value level="17">103</value>
|
||||
<value level="18">105</value>
|
||||
<value level="19">107</value>
|
||||
<value level="20">109</value>
|
||||
</magicLvl>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>30000</reuseDelay>
|
||||
@@ -743,11 +693,6 @@
|
||||
<value level="13">90</value>
|
||||
<value level="14">95</value>
|
||||
<value level="15">99</value>
|
||||
<value level="16">101</value>
|
||||
<value level="17">103</value>
|
||||
<value level="18">105</value>
|
||||
<value level="19">107</value>
|
||||
<value level="20">109</value>
|
||||
</magicLvl>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>30000</reuseDelay>
|
||||
@@ -951,11 +896,6 @@
|
||||
<value level="13">8</value>
|
||||
<value level="14">8</value>
|
||||
<value level="15">8</value>
|
||||
<value level="16">8</value>
|
||||
<value level="17">8</value>
|
||||
<value level="18">8</value>
|
||||
<value level="19">8</value>
|
||||
<value level="20">8</value>
|
||||
</abnormalLvl>
|
||||
<abnormalTime>30</abnormalTime>
|
||||
<subordinationAbnormalType>POISON</subordinationAbnormalType>
|
||||
@@ -984,11 +924,6 @@
|
||||
<value level="13">90</value>
|
||||
<value level="14">95</value>
|
||||
<value level="15">99</value>
|
||||
<value level="16">101</value>
|
||||
<value level="17">103</value>
|
||||
<value level="18">105</value>
|
||||
<value level="19">107</value>
|
||||
<value level="20">109</value>
|
||||
</magicLvl>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>30000</reuseDelay>
|
||||
@@ -1015,11 +950,6 @@
|
||||
<value level="13">87</value>
|
||||
<value level="14">87</value>
|
||||
<value level="15">98</value>
|
||||
<value level="16">98</value>
|
||||
<value level="17">98</value>
|
||||
<value level="18">109</value>
|
||||
<value level="19">109</value>
|
||||
<value level="20">109</value>
|
||||
</power>
|
||||
<ticks>5</ticks>
|
||||
</effect>
|
||||
@@ -1044,11 +974,6 @@
|
||||
<value level="13">8</value>
|
||||
<value level="14">8</value>
|
||||
<value level="15">8</value>
|
||||
<value level="16">8</value>
|
||||
<value level="17">8</value>
|
||||
<value level="18">8</value>
|
||||
<value level="19">8</value>
|
||||
<value level="20">8</value>
|
||||
</abnormalLvl>
|
||||
<abnormalTime>20</abnormalTime>
|
||||
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
|
||||
@@ -1077,11 +1002,6 @@
|
||||
<value level="13">87</value>
|
||||
<value level="14">87</value>
|
||||
<value level="15">98</value>
|
||||
<value level="16">98</value>
|
||||
<value level="17">98</value>
|
||||
<value level="18">109</value>
|
||||
<value level="19">109</value>
|
||||
<value level="20">109</value>
|
||||
</magicLvl>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<operateType>A2</operateType>
|
||||
@@ -1109,11 +1029,6 @@
|
||||
<value level="13">67</value>
|
||||
<value level="14">67</value>
|
||||
<value level="15">67</value>
|
||||
<value level="16">67</value>
|
||||
<value level="17">67</value>
|
||||
<value level="18">67</value>
|
||||
<value level="19">67</value>
|
||||
<value level="20">67</value>
|
||||
</power>
|
||||
<ticks>5</ticks>
|
||||
</effect>
|
||||
@@ -1698,11 +1613,6 @@
|
||||
<value level="13">90</value>
|
||||
<value level="14">95</value>
|
||||
<value level="15">99</value>
|
||||
<value level="16">101</value>
|
||||
<value level="17">103</value>
|
||||
<value level="18">105</value>
|
||||
<value level="19">107</value>
|
||||
<value level="20">109</value>
|
||||
</magicLvl>
|
||||
<mpConsume>
|
||||
<value level="1">38</value>
|
||||
@@ -1964,11 +1874,6 @@
|
||||
<value level="13">90</value>
|
||||
<value level="14">95</value>
|
||||
<value level="15">99</value>
|
||||
<value level="16">101</value>
|
||||
<value level="17">103</value>
|
||||
<value level="18">105</value>
|
||||
<value level="19">107</value>
|
||||
<value level="20">109</value>
|
||||
</magicLvl>
|
||||
<mpConsume>
|
||||
<value level="1">38</value>
|
||||
@@ -2074,11 +1979,6 @@
|
||||
<value level="13">90</value>
|
||||
<value level="14">95</value>
|
||||
<value level="15">99</value>
|
||||
<value level="16">101</value>
|
||||
<value level="17">103</value>
|
||||
<value level="18">105</value>
|
||||
<value level="19">107</value>
|
||||
<value level="20">109</value>
|
||||
</magicLvl>
|
||||
<mpConsume>
|
||||
<value level="1">38</value>
|
||||
@@ -2257,11 +2157,6 @@
|
||||
<value level="13">90</value>
|
||||
<value level="14">95</value>
|
||||
<value level="15">99</value>
|
||||
<value level="16">101</value>
|
||||
<value level="17">103</value>
|
||||
<value level="18">105</value>
|
||||
<value level="19">107</value>
|
||||
<value level="20">109</value>
|
||||
</magicLvl>
|
||||
<mpConsume>
|
||||
<value level="1">38</value>
|
||||
@@ -2367,11 +2262,6 @@
|
||||
<value level="13">90</value>
|
||||
<value level="14">95</value>
|
||||
<value level="15">99</value>
|
||||
<value level="16">101</value>
|
||||
<value level="17">103</value>
|
||||
<value level="18">105</value>
|
||||
<value level="19">107</value>
|
||||
<value level="20">109</value>
|
||||
</magicLvl>
|
||||
<mpConsume>
|
||||
<value level="1">38</value>
|
||||
@@ -3766,7 +3656,7 @@
|
||||
<skill id="3155" toLevel="10" name="Item Skill: Unlock">
|
||||
<!-- Active: Opens doors Lv. $s2 with $s1 chance, doors Lv. $s4 with $s3 chance, and chests Lv. $s6 or below with $s5 chance. Requires $s7 Keys of a Thief. -->
|
||||
<icon>icon.skill3123</icon>
|
||||
<castRange>400</castRange>
|
||||
<castRange>40</castRange>
|
||||
<effectPoint>
|
||||
<value level="1">-5</value>
|
||||
<value level="2">-6</value>
|
||||
@@ -6198,7 +6088,7 @@
|
||||
<value level="10">-657</value>
|
||||
</effectPoint>
|
||||
<effectRange>400</effectRange>
|
||||
<hitTime>1500</hitTime>
|
||||
<hitTime>4000</hitTime>
|
||||
<isDebuff>true</isDebuff>
|
||||
<isMagic>2</isMagic> <!-- Static Skill -->
|
||||
<lvlBonusRate>10</lvlBonusRate>
|
||||
|
||||
+14
-14
@@ -185,7 +185,7 @@
|
||||
<value level="3">7</value>
|
||||
</mpInitialConsume>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>6000</reuseDelay>
|
||||
<reuseDelay>60000</reuseDelay>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<targetType>SELF</targetType>
|
||||
@@ -2397,7 +2397,6 @@
|
||||
</skill>
|
||||
<skill id="3266" toLevel="1" name="Large Firecracker's Ability">
|
||||
<!-- Can set off large firecrackers. -->
|
||||
<hitTime>500</hitTime>
|
||||
<isMagic>2</isMagic> <!-- Static Skill -->
|
||||
<magicLvl>1</magicLvl>
|
||||
<mpConsume>19</mpConsume>
|
||||
@@ -2519,7 +2518,7 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="3273" toLevel="3" name="Talisman of Darkness - M. Def.">
|
||||
<skill id="3273" toLevel="3" name="Blue Talisman - P. Def.">
|
||||
<!-- P. Def. +3%. Effects from two such Talismans do not stack. -->
|
||||
<icon>
|
||||
<value level="1">icon.etc_talisman_i01</value>
|
||||
@@ -2616,7 +2615,7 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="3277" toLevel="3" name="White Talisman - M. Def.">
|
||||
<skill id="3277" toLevel="3" name="Blue Talisman - M. Def.">
|
||||
<!-- M. Def. +3%. Effects from two such Talismans do not stack. -->
|
||||
<icon>
|
||||
<value level="1">icon.etc_talisman_i01</value>
|
||||
@@ -2666,7 +2665,7 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="3279" toLevel="3" name="Talisman of Darkness - Max HP">
|
||||
<skill id="3279" toLevel="3" name="Blue Talisman - Max. HP">
|
||||
<!-- Max. HP +3%. Effects from two such Talismans do not stack. -->
|
||||
<icon>
|
||||
<value level="1">icon.etc_talisman_i01</value>
|
||||
@@ -2691,7 +2690,7 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="3280" toLevel="3" name="Talisman of Darkness - Max MP">
|
||||
<skill id="3280" toLevel="3" name="Blue Talisman - Max. MP">
|
||||
<!-- Max. MP +3%. Effects from two such Talismans do not stack. -->
|
||||
<icon>
|
||||
<value level="1">icon.etc_talisman_i01</value>
|
||||
@@ -2768,7 +2767,7 @@
|
||||
<abnormalTime>10</abnormalTime>
|
||||
<abnormalType>TALISMAN</abnormalType>
|
||||
<effectPoint>532</effectPoint>
|
||||
<hitTime>4000</hitTime>
|
||||
<hitTime>3000</hitTime>
|
||||
<isMagic>2</isMagic> <!-- Static Skill -->
|
||||
<magicLvl>55</magicLvl>
|
||||
<operateType>A2</operateType>
|
||||
@@ -2800,7 +2799,7 @@
|
||||
<abnormalTime>15</abnormalTime>
|
||||
<abnormalType>TALISMAN</abnormalType>
|
||||
<activateRate>70</activateRate>
|
||||
<effectPoint>532</effectPoint>
|
||||
<effectPoint>-679</effectPoint>
|
||||
<hitTime>3000</hitTime>
|
||||
<castRange>900</castRange>
|
||||
<isMagic>2</isMagic> <!-- Static Skill -->
|
||||
@@ -2820,13 +2819,13 @@
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="3285" toLevel="1" name="Grey Talisman - Gravity">
|
||||
<!-- For 15 sec., target's Atk. Spd. and Casting Spd. by -20%. Effects from two such Talismans do not stack. Cooldown - 4 min. -->
|
||||
<!-- For 15 sec., target's Atk. Spd. and Casting Spd. by -20%. Effects from two such Talismans do not stack. Cooldown - 4 min. -->
|
||||
<icon>icon.etc_talisman_i07</icon>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>15</abnormalTime>
|
||||
<abnormalType>TALISMAN</abnormalType>
|
||||
<castRange>600</castRange>
|
||||
<effectPoint>532</effectPoint>
|
||||
<effectPoint>-679</effectPoint>
|
||||
<activateRate>70</activateRate>
|
||||
<hitTime>3000</hitTime>
|
||||
<isMagic>2</isMagic> <!-- Static Skill -->
|
||||
@@ -2856,7 +2855,7 @@
|
||||
<abnormalTime>15</abnormalTime>
|
||||
<abnormalType>TALISMAN</abnormalType>
|
||||
<activateRate>70</activateRate>
|
||||
<effectPoint>532</effectPoint>
|
||||
<effectPoint>-655</effectPoint>
|
||||
<hitTime>3000</hitTime>
|
||||
<castRange>600</castRange>
|
||||
<isMagic>2</isMagic> <!-- Static Skill -->
|
||||
@@ -2952,7 +2951,7 @@
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>15</abnormalTime>
|
||||
<abnormalType>TALISMAN</abnormalType>
|
||||
<effectPoint>532</effectPoint>
|
||||
<effectPoint>-679</effectPoint>
|
||||
<hitTime>3000</hitTime>
|
||||
<castRange>900</castRange>
|
||||
<activateRate>70</activateRate>
|
||||
@@ -2979,7 +2978,7 @@
|
||||
<abnormalType>TALISMAN</abnormalType>
|
||||
<castRange>600</castRange>
|
||||
<activateRate>70</activateRate>
|
||||
<effectPoint>532</effectPoint>
|
||||
<effectPoint>-679</effectPoint>
|
||||
<hitTime>3000</hitTime>
|
||||
<isDebuff>true</isDebuff>
|
||||
<isMagic>2</isMagic> <!-- Static Skill -->
|
||||
@@ -3007,12 +3006,13 @@
|
||||
<abnormalTime>15</abnormalTime>
|
||||
<abnormalType>TALISMAN</abnormalType>
|
||||
<activateRate>70</activateRate>
|
||||
<effectPoint>532</effectPoint>
|
||||
<effectPoint>-655</effectPoint>
|
||||
<castRange>600</castRange>
|
||||
<hitTime>3000</hitTime>
|
||||
<isMagic>2</isMagic> <!-- Static Skill -->
|
||||
<magicLvl>55</magicLvl>
|
||||
<operateType>A2</operateType>
|
||||
<isDebuff>true</isDebuff>
|
||||
<reuseDelay>120000</reuseDelay>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<targetType>ENEMY</targetType>
|
||||
|
||||
+160
-50
@@ -30,7 +30,7 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="3502" toLevel="2" name="Set Effect - Mithril Heavy Armor, 3-piece">
|
||||
<skill id="3502" toLevel="2" name="Set Effect - Mithril Heavy Armor, 2-piece">
|
||||
<!-- Max HP +126. -->
|
||||
<icon>icon.armor_t19_u_i00</icon>
|
||||
<magicLvl>1</magicLvl>
|
||||
@@ -46,7 +46,7 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="3503" toLevel="2" name="Set Effect - Reinforced Leather Light Armor, 3-piece">
|
||||
<skill id="3503" toLevel="2" name="Set Effect - Reinforced Leather Light Armor, 2-piece">
|
||||
<!-- Max MP +80. -->
|
||||
<icon>icon.armor_t13_u_i00</icon>
|
||||
<magicLvl>1</magicLvl>
|
||||
@@ -63,7 +63,7 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="3504" toLevel="2" name="Set Effect - Knowledge Robe Armor, 3-piece">
|
||||
<skill id="3504" toLevel="2" name="Set Effect - Knowledge Robe Armor, 2-piece">
|
||||
<!-- Max MP +40. -->
|
||||
<icon>icon.armor_t41_u_i00</icon>
|
||||
<magicLvl>1</magicLvl>
|
||||
@@ -80,7 +80,7 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="3505" toLevel="2" name="Set Effect - Manticore Light Armor, 3-piece">
|
||||
<skill id="3505" toLevel="2" name="Set Effect - Manticore Light Armor, 2-piece">
|
||||
<!-- Max MP +92. -->
|
||||
<icon>icon.armor_t42_u_i00</icon>
|
||||
<magicLvl>1</magicLvl>
|
||||
@@ -97,7 +97,7 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="3506" toLevel="2" name="Set Effect - Brigandine Heavy Armor, 3-piece">
|
||||
<skill id="3506" toLevel="2" name="Set Effect - Brigandine Heavy Armor, 2-piece">
|
||||
<!-- Max HP +153. -->
|
||||
<icon>icon.armor_t43_u_i00</icon>
|
||||
<magicLvl>1</magicLvl>
|
||||
@@ -114,7 +114,7 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="3507" toLevel="2" name="Set Effect - Elven Mithril Robe Armor, 3-piece">
|
||||
<skill id="3507" toLevel="2" name="Set Effect - Elven Mithril Robe Armor, 2-piece">
|
||||
<!-- MP Recovery Bonus +5.24%. -->
|
||||
<icon>icon.armor_elven_tunic_i00</icon>
|
||||
<magicLvl>1</magicLvl>
|
||||
@@ -131,7 +131,7 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="3508" toLevel="2" name="Set Effect - Reinforced Mithril Light Armor, 3-piece">
|
||||
<skill id="3508" toLevel="2" name="Set Effect - Reinforced Mithril Light Armor, 2-piece">
|
||||
<!-- P. Evasion +4. -->
|
||||
<icon>icon.armor_t47_u_i00</icon>
|
||||
<magicLvl>1</magicLvl>
|
||||
@@ -148,7 +148,7 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="3509" toLevel="2" name="Set Effect - Chain Heavy Armor, 3-piece">
|
||||
<skill id="3509" toLevel="2" name="Set Effect - Chain Heavy Armor, 2-piece">
|
||||
<!-- Sleep/ Hold Resistance +20%, Max HP +198. -->
|
||||
<icon>icon.armor_t48_u_i00</icon>
|
||||
<magicLvl>1</magicLvl>
|
||||
@@ -169,7 +169,7 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="3510" toLevel="2" name="Set Effect - Karmian Robe Armor, 3-piece">
|
||||
<skill id="3510" toLevel="2" name="Set Effect - Karmian Robe Armor, 2-piece">
|
||||
<!-- Sleep/ Hold Resistance +20%. -->
|
||||
<icon>icon.armor_t53_u_i00</icon>
|
||||
<magicLvl>1</magicLvl>
|
||||
@@ -232,7 +232,7 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="3513" toLevel="2" name="Set Effect - Demon Robe Armor, 3-piece">
|
||||
<skill id="3513" toLevel="2" name="Set Effect - Demon Robe Armor, 2-piece">
|
||||
<!-- Stun Resistance +10%. -->
|
||||
<icon>icon.armor_t54_u_i00</icon>
|
||||
<magicLvl>1</magicLvl>
|
||||
@@ -256,7 +256,7 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="3514" toLevel="2" name="Set Effect - Theca Light Armor, 3-piece">
|
||||
<skill id="3514" toLevel="2" name="Set Effect - Theca Light Armor, 2-piece">
|
||||
<!-- Paralysis Resistance +10%. -->
|
||||
<icon>icon.armor_t63_u_i00</icon>
|
||||
<magicLvl>1</magicLvl>
|
||||
@@ -332,7 +332,7 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="3518" toLevel="4" name="Set Effect - Zubei Heavy Armor, 4-piece">
|
||||
<skill id="3518" toLevel="4" name="Set Effect - Zubei Heavy Armor, 2-piece">
|
||||
<!-- HP Recovery Bonus +5.24%. -->
|
||||
<icon>icon.armor_t64_u_i00</icon>
|
||||
<magicLvl>1</magicLvl>
|
||||
@@ -356,7 +356,7 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="3519" toLevel="4" name="Set Effect - Avadon Heavy Armor, 5-piece">
|
||||
<skill id="3519" toLevel="4" name="Set Effect - Avadon Heavy Armor, 2-piece">
|
||||
<!-- Max HP +294. -->
|
||||
<icon>icon.armor_t66_u_i00</icon>
|
||||
<magicLvl>1</magicLvl>
|
||||
@@ -381,7 +381,7 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="3520" toLevel="4" name="Set Effect - Zubei Light Armor, 5-piece">
|
||||
<skill id="3520" toLevel="4" name="Set Effect - Zubei Light Armor, 2-piece">
|
||||
<!-- P. Evasion +4. -->
|
||||
<icon>icon.armor_t65_u_i00</icon>
|
||||
<magicLvl>1</magicLvl>
|
||||
@@ -430,7 +430,7 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="3522" toLevel="4" name="Set Effect - Zubei Robe Armor, 5-piece">
|
||||
<skill id="3522" toLevel="4" name="Set Effect - Zubei Robe Armor, 2-piece">
|
||||
<!-- MP Recovery Bonus +5.26%. -->
|
||||
<icon>icon.armor_t56_u_i00</icon>
|
||||
<magicLvl>1</magicLvl>
|
||||
@@ -475,7 +475,7 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="3524" toLevel="4" name="Set Effect - Blue Wolf Heavy Armor, 4-piece">
|
||||
<skill id="3524" toLevel="4" name="Set Effect - Blue Wolf Heavy Armor, 2-piece">
|
||||
<!-- HP Recovery Bonus +5.24%. -->
|
||||
<icon>icon.armor_t68_u_i00</icon>
|
||||
<magicLvl>1</magicLvl>
|
||||
@@ -507,7 +507,7 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="3525" toLevel="3" name="Set Effect - Doom Heavy Armor, 3-piece">
|
||||
<skill id="3525" toLevel="3" name="Set Effect - Doom Heavy Armor, 2-piece">
|
||||
<!-- Max HP +320. -->
|
||||
<icon>icon.armor_t71_ul_i00</icon>
|
||||
<magicLvl>1</magicLvl>
|
||||
@@ -532,7 +532,7 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="3526" toLevel="3" name="Set Effect - Blue Wolf Light Armor, 4-piece">
|
||||
<skill id="3526" toLevel="3" name="Set Effect - Blue Wolf Light Armor, 2-piece">
|
||||
<!-- MP Recovery Bonus +5.26%. -->
|
||||
<icon>icon.armor_t69_ul_i00</icon>
|
||||
<magicLvl>1</magicLvl>
|
||||
@@ -568,7 +568,7 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="3527" toLevel="3" name="Set Effect - Doom Light Armor, 4-piece">
|
||||
<skill id="3527" toLevel="3" name="Set Effect - Doom Light Armor, 2-piece">
|
||||
<!-- MP Recovery Bonus +5.26%. -->
|
||||
<icon>icon.armor_t72_ul_i00</icon>
|
||||
<magicLvl>1</magicLvl>
|
||||
@@ -593,7 +593,7 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="3528" toLevel="4" name="Set Effect - Blue Wolf Robe Armor, 5-piece">
|
||||
<skill id="3528" toLevel="4" name="Set Effect - Blue Wolf Robe Armor, 2-piece">
|
||||
<!-- MP Recovery Bonus +5.26%. -->
|
||||
<icon>icon.armor_t70_u_i00</icon>
|
||||
<magicLvl>1</magicLvl>
|
||||
@@ -625,7 +625,7 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="3529" toLevel="4" name="Set Effect - Doom Robe Armor, 5-piece">
|
||||
<skill id="3529" toLevel="4" name="Set Effect - Doom Robe Armor, 2-piece">
|
||||
<!-- MP Recovery Bonus +5.26%. -->
|
||||
<icon>icon.armor_t73_u_i00</icon>
|
||||
<magicLvl>1</magicLvl>
|
||||
@@ -666,7 +666,7 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="3530" toLevel="4" name="Set Effect - Dark Crystal Heavy Armor, 4-piece">
|
||||
<skill id="3530" toLevel="4" name="Set Effect - Dark Crystal Heavy Armor, 2-piece">
|
||||
<!-- HP Recovery Bonus +5.24%. -->
|
||||
<icon>icon.armor_t74_u_i00</icon>
|
||||
<magicLvl>1</magicLvl>
|
||||
@@ -731,7 +731,7 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="3532" toLevel="4" name="Set Effect - Dark Crystal Light Armor, 3-piece">
|
||||
<skill id="3532" toLevel="4" name="Set Effect - Dark Crystal Light Armor, 2-piece">
|
||||
<!-- P. Evasion +4. -->
|
||||
<icon>icon.armor_t75_u_i00</icon>
|
||||
<magicLvl>1</magicLvl>
|
||||
@@ -767,7 +767,7 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="3533" toLevel="3" name="Set Effect - Tallum Light Armor, 4-piece">
|
||||
<skill id="3533" toLevel="3" name="Set Effect - Tallum Light Armor, 2-piece">
|
||||
<!-- MP Recovery Bonus +8%. -->
|
||||
<icon>icon.armor_t78_ul_i00</icon>
|
||||
<magicLvl>1</magicLvl>
|
||||
@@ -796,7 +796,7 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="3534" toLevel="4" name="Set Effect - Tallum Robe Armor, 5-piece">
|
||||
<skill id="3534" toLevel="4" name="Set Effect - Tallum Robe Armor, 2-piece">
|
||||
<!-- MP Recovery Bonus +5.26%. -->
|
||||
<icon>icon.armor_t79_u_i00</icon>
|
||||
<magicLvl>1</magicLvl>
|
||||
@@ -829,7 +829,7 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="3535" toLevel="3" name="Set Effect - Dark Crystal Robe, 3-piece">
|
||||
<skill id="3535" toLevel="3" name="Set Effect - Dark Crystal Robe, 2-piece">
|
||||
<!-- Speed +7. Decreases Magic Cancel Rate. -->
|
||||
<icon>icon.armor_t76_ul_i00</icon>
|
||||
<magicLvl>1</magicLvl>
|
||||
@@ -865,7 +865,7 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="3536" toLevel="3" name="Set Effect - Nightmare Heavy Armor, 4-piece">
|
||||
<skill id="3536" toLevel="3" name="Set Effect - Nightmare Heavy Armor, 2-piece">
|
||||
<!-- P. Accuracy +3, HP Recovery Bonus +5.24%. -->
|
||||
<icon>icon.armor_t80_ul_i00</icon>
|
||||
<magicLvl>1</magicLvl>
|
||||
@@ -901,7 +901,7 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="3537" toLevel="3" name="Set Effect - Majestic Heavy Armor, 3-piece">
|
||||
<skill id="3537" toLevel="3" name="Set Effect - Majestic Heavy Armor, 2-piece">
|
||||
<!-- P. Accuracy +3, HP Recovery Bonus +5.24%. -->
|
||||
<icon>icon.armor_t83_ul_i00</icon>
|
||||
<magicLvl>1</magicLvl>
|
||||
@@ -937,7 +937,7 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="3538" toLevel="3" name="Set Effect - Nightmare Light Armor, 4-piece">
|
||||
<skill id="3538" toLevel="3" name="Set Effect - Nightmare Light Armor, 2-piece">
|
||||
<!-- MP Recovery Bonus +5.26%. -->
|
||||
<icon>icon.armor_t81_ul_i00</icon>
|
||||
<magicLvl>1</magicLvl>
|
||||
@@ -970,7 +970,7 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="3539" toLevel="3" name="Set Effect - Majestic Light Armor, 4-piece">
|
||||
<skill id="3539" toLevel="3" name="Set Effect - Majestic Light Armor, 2-piece">
|
||||
<!-- Weight Limit +5759, P. Accuracy +3. -->
|
||||
<icon>icon.armor_t84_ul_i00</icon>
|
||||
<magicLvl>1</magicLvl>
|
||||
@@ -1010,7 +1010,7 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="3540" toLevel="3" name="Set Effect - Nightmare Robe Armor, 4-piece">
|
||||
<skill id="3540" toLevel="3" name="Set Effect - Nightmare Robe Armor, 2-piece">
|
||||
<!-- MP Recovery Bonus +5.26%. -->
|
||||
<icon>icon.armor_t82_ul_i00</icon>
|
||||
<magicLvl>1</magicLvl>
|
||||
@@ -1043,7 +1043,7 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="3541" toLevel="3" name="Set Effect - Majestic Robe Armor, 4-piece">
|
||||
<skill id="3541" toLevel="3" name="Set Effect - Majestic Robe Armor, 2-piece">
|
||||
<!-- MP Recovery Bonus +8%. -->
|
||||
<icon>icon.armor_t85_ul_i00</icon>
|
||||
<magicLvl>1</magicLvl>
|
||||
@@ -1075,7 +1075,7 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="3542" toLevel="6" name="Special Ability: Critical Damage">
|
||||
<skill id="3542" toLevel="9" name="Special Ability: Critical Damage">
|
||||
<!-- Increases Critical Damage. -->
|
||||
<icon>icon.skill1242</icon>
|
||||
<magicLvl>
|
||||
@@ -1085,6 +1085,9 @@
|
||||
<value level="4">55</value>
|
||||
<value level="5">58</value>
|
||||
<value level="6">61</value>
|
||||
<value level="7">61</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="8">61</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="9">61</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
</magicLvl>
|
||||
<operateType>P</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
@@ -1097,6 +1100,9 @@
|
||||
<value level="4">269.91</value>
|
||||
<value level="5">289.4</value>
|
||||
<value level="6">306.42</value>
|
||||
<value level="7">306.42</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="8">306.42</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="9">306.42</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
@@ -1352,7 +1358,7 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="3558" toLevel="1" name="Antharas' Earring">
|
||||
<skill id="3558" toLevel="14" name="Damaged Antharas' Earring Base Effect">
|
||||
<!-- Damaged earring. -->
|
||||
<icon>icon.accessory_earring_of_antaras_i00</icon>
|
||||
<magicLvl>75</magicLvl>
|
||||
@@ -1442,7 +1448,7 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="3560" toLevel="3" name="Refined Orfen's Earring">
|
||||
<skill id="3560" toLevel="3" name="Orfen's Earring">
|
||||
<!-- Hold Resistance and Atk. Rate +10%, Mental Resistance and Atk. Rate +5%, Healing Power +2%, Skill MP Consumption -2%. -->
|
||||
<icon>
|
||||
<value level="1">icon.accessory_earring_of_orfen_i00</value>
|
||||
@@ -1498,7 +1504,7 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="3561" toLevel="3" name="Damaged Baium's Ring Enchant Effect">
|
||||
<skill id="3561" toLevel="14" name="Damaged Baium's Ring Base Effect">
|
||||
<!-- Damaged ring. -->
|
||||
<icon>
|
||||
<value level="1">icon.accessory_ring_of_baium_i00</value>
|
||||
@@ -1525,11 +1531,33 @@
|
||||
<value level="1">10</value>
|
||||
<value level="2">15</value>
|
||||
<value level="3">20</value>
|
||||
<value level="4">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="5">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="6">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="7">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="8">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="9">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="10">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="11">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="12">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="13">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="14">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
</SHOCK>
|
||||
<BLEED>
|
||||
<value level="1">5</value>
|
||||
<value level="2">10</value>
|
||||
<value level="3">15</value>
|
||||
<value level="4">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="5">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="6">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="7">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="8">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="9">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="10">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="11">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="12">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="13">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="14">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
</BLEED>
|
||||
</effect>
|
||||
<effect name="DefenceTrait">
|
||||
@@ -1537,11 +1565,33 @@
|
||||
<value level="1">10</value>
|
||||
<value level="2">15</value>
|
||||
<value level="3">20</value>
|
||||
<value level="4">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="5">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="6">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="7">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="8">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="9">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="10">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="11">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="12">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="13">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="14">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
</SHOCK>
|
||||
<BLEED>
|
||||
<value level="1">5</value>
|
||||
<value level="2">10</value>
|
||||
<value level="3">15</value>
|
||||
<value level="4">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="5">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="6">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="7">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="8">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="9">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="10">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="11">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="12">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="13">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="14">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
</BLEED>
|
||||
</effect>
|
||||
<effect name="PhysicalAttackSpeed">
|
||||
@@ -1549,6 +1599,17 @@
|
||||
<value level="1">2</value>
|
||||
<value level="2">3</value>
|
||||
<value level="3">4</value>
|
||||
<value level="4">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="5">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="6">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="7">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="8">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="9">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="10">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="11">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="12">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="13">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="14">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -1557,6 +1618,17 @@
|
||||
<value level="1">2</value>
|
||||
<value level="2">3</value>
|
||||
<value level="3">4</value>
|
||||
<value level="4">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="5">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="6">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="7">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="8">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="9">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="10">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="11">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="12">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="13">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="14">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -1565,6 +1637,17 @@
|
||||
<value level="1">2</value>
|
||||
<value level="2">4</value>
|
||||
<value level="3">6</value>
|
||||
<value level="4">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="5">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="6">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="7">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="8">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="9">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="10">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="11">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="12">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="13">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="14">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -1573,14 +1656,25 @@
|
||||
<value level="1">2</value>
|
||||
<value level="2">4</value>
|
||||
<value level="3">6</value>
|
||||
<value level="4">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="5">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="6">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="7">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="8">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="9">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="10">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="11">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="12">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="13">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="14">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="CriticalDamage" fromLevel="3" toLevel="3">
|
||||
<effect name="CriticalDamage" fromLevel="3" toLevel="14">
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicCriticalDamage" fromLevel="3" toLevel="3">
|
||||
<effect name="MagicCriticalDamage" fromLevel="3" toLevel="14">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -1886,12 +1980,14 @@
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="3579" toLevel="1" name="Infinity Power - Reflect">
|
||||
<!-- For $s1, returns $s2 of damage received by the target back to the enemy. -->
|
||||
<!-- For 5 minutes, returns 8% of damage received by the target back to the enemy. -->
|
||||
<icon>icon.skill0086</icon>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>300</abnormalTime>
|
||||
<operateType>A2</operateType>
|
||||
<hitTime>1000</hitTime>
|
||||
<isMagic>4</isMagic>
|
||||
<effectPoint>379</effectPoint>
|
||||
<hitTime>1500</hitTime>
|
||||
<reuseDelay>600000</reuseDelay>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@@ -1956,7 +2052,9 @@
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>120</abnormalTime>
|
||||
<operateType>A2</operateType>
|
||||
<hitTime>1000</hitTime>
|
||||
<isMagic>4</isMagic>
|
||||
<effectPoint>379</effectPoint>
|
||||
<hitTime>1500</hitTime>
|
||||
<reuseDelay>600000</reuseDelay>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@@ -2021,12 +2119,14 @@
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="3584" toLevel="1" name="Infinity Power - Protection">
|
||||
<!-- For $s1 makes you immune to debuffs $s2 times. -->
|
||||
<!-- For 2 minutes makes you immune to debuffs 5 times. -->
|
||||
<icon>icon.skill0100</icon>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>120</abnormalTime>
|
||||
<operateType>A2</operateType>
|
||||
<hitTime>1000</hitTime>
|
||||
<isMagic>4</isMagic>
|
||||
<effectPoint>379</effectPoint>
|
||||
<hitTime>1500</hitTime>
|
||||
<reuseDelay>600000</reuseDelay>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@@ -2089,12 +2189,14 @@
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="3586" toLevel="1" name="Infinity Power - Refresh">
|
||||
<!-- For 5 min. Skill Cooldown -$s1 (except for the skills with a fixed cooldown). -->
|
||||
<!-- For 5 min. Skill Cooldown - (except for the skills with a fixed cooldown). -->
|
||||
<icon>icon.skill3123</icon>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>300</abnormalTime>
|
||||
<operateType>A2</operateType>
|
||||
<hitTime>1000</hitTime>
|
||||
<isMagic>4</isMagic>
|
||||
<effectPoint>379</effectPoint>
|
||||
<hitTime>1500</hitTime>
|
||||
<reuseDelay>600000</reuseDelay>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@@ -2222,13 +2324,15 @@
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="3590" toLevel="1" name="Infinity Power - Immortal">
|
||||
<!-- For $s1 increases the chance of deadly attack +$s2. -->
|
||||
<!-- For 5 minutes increases the chance of deadly attack +20%. -->
|
||||
<icon>icon.skill0410</icon>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>300</abnormalTime>
|
||||
<reuseDelay>600000</reuseDelay>
|
||||
<hitTime>1000</hitTime>
|
||||
<hitTime>1500</hitTime>
|
||||
<operateType>A2</operateType>
|
||||
<isMagic>4</isMagic>
|
||||
<effectPoint>379</effectPoint>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
@@ -2326,8 +2430,10 @@
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>300</abnormalTime>
|
||||
<reuseDelay>600000</reuseDelay>
|
||||
<hitTime>1000</hitTime>
|
||||
<hitTime>1500</hitTime>
|
||||
<operateType>A2</operateType>
|
||||
<isMagic>4</isMagic>
|
||||
<effectPoint>379</effectPoint>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
@@ -2394,8 +2500,10 @@
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>300</abnormalTime>
|
||||
<reuseDelay>600000</reuseDelay>
|
||||
<hitTime>1000</hitTime>
|
||||
<hitTime>1500</hitTime>
|
||||
<operateType>A2</operateType>
|
||||
<isMagic>4</isMagic>
|
||||
<effectPoint>379</effectPoint>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
@@ -2450,7 +2558,9 @@
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>30</abnormalTime>
|
||||
<operateType>A2</operateType>
|
||||
<hitTime>1000</hitTime>
|
||||
<isMagic>4</isMagic>
|
||||
<effectPoint>379</effectPoint>
|
||||
<hitTime>1500</hitTime>
|
||||
<reuseDelay>600000</reuseDelay>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
|
||||
+6
-62
@@ -1,6 +1,6 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
|
||||
<skill id="3600" toLevel="10" name="Special Ability: Anger">
|
||||
<skill id="3600" toLevel="6" name="Special Ability: Anger">
|
||||
<!-- Decreases Max HP and increases P. Atk. Enables the character to attack multiple opponents. -->
|
||||
<icon>icon.skill1062</icon>
|
||||
<magicLvl>
|
||||
@@ -10,10 +10,6 @@
|
||||
<value level="4">55</value>
|
||||
<value level="5">58</value>
|
||||
<value level="6">61</value>
|
||||
<value level="7">64</value>
|
||||
<value level="8">67</value>
|
||||
<value level="9">75</value>
|
||||
<value level="10">80</value>
|
||||
</magicLvl>
|
||||
<operateType>P</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
@@ -26,10 +22,6 @@
|
||||
<value level="4">26.78</value>
|
||||
<value level="5">28.59</value>
|
||||
<value level="6">30.12</value>
|
||||
<value level="7">31.30</value>
|
||||
<value level="8">39</value>
|
||||
<value level="9">45</value>
|
||||
<value level="10">78.33</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
@@ -48,10 +40,6 @@
|
||||
<value level="4">0</value>
|
||||
<value level="5">0</value>
|
||||
<value level="6">0</value>
|
||||
<value level="7">5</value>
|
||||
<value level="8">5</value>
|
||||
<value level="9">5</value>
|
||||
<value level="10">5</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -63,10 +51,6 @@
|
||||
<value level="4">0</value>
|
||||
<value level="5">0</value>
|
||||
<value level="6">0</value>
|
||||
<value level="7">5</value>
|
||||
<value level="8">5</value>
|
||||
<value level="9">5</value>
|
||||
<value level="10">5</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -78,10 +62,6 @@
|
||||
<value level="4">0</value>
|
||||
<value level="5">0</value>
|
||||
<value level="6">0</value>
|
||||
<value level="7">5</value>
|
||||
<value level="8">5</value>
|
||||
<value level="9">5</value>
|
||||
<value level="10">5</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -91,7 +71,7 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="3601" toLevel="10" name="Special Ability: Haste">
|
||||
<skill id="3601" toLevel="6" name="Special Ability: Haste">
|
||||
<!-- Increases Atk. Spd. Enables the character to attack multiple opponents. -->
|
||||
<icon>icon.skill1086</icon>
|
||||
<magicLvl>
|
||||
@@ -101,10 +81,6 @@
|
||||
<value level="4">55</value>
|
||||
<value level="5">58</value>
|
||||
<value level="6">61</value>
|
||||
<value level="7">64</value>
|
||||
<value level="8">67</value>
|
||||
<value level="9">75</value>
|
||||
<value level="10">84</value>
|
||||
</magicLvl>
|
||||
<operateType>P</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
@@ -117,10 +93,6 @@
|
||||
<value level="4">7</value>
|
||||
<value level="5">6</value>
|
||||
<value level="6">6</value>
|
||||
<value level="7">6</value>
|
||||
<value level="8">6</value>
|
||||
<value level="9">7</value>
|
||||
<value level="10">11</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -139,10 +111,6 @@
|
||||
<value level="4">0</value>
|
||||
<value level="5">0</value>
|
||||
<value level="6">0</value>
|
||||
<value level="7">5</value>
|
||||
<value level="8">5</value>
|
||||
<value level="9">5</value>
|
||||
<value level="10">5</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -154,16 +122,12 @@
|
||||
<value level="4">0</value>
|
||||
<value level="5">0</value>
|
||||
<value level="6">0</value>
|
||||
<value level="7">5</value>
|
||||
<value level="8">5</value>
|
||||
<value level="9">5</value>
|
||||
<value level="10">5</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="3602" toLevel="10" name="Special Ability: Guidance">
|
||||
<skill id="3602" toLevel="6" name="Special Ability: Guidance">
|
||||
<!-- Increases Accuracy. Enables the character to attack multiple opponents. -->
|
||||
<icon>icon.skill1240</icon>
|
||||
<magicLvl>
|
||||
@@ -173,10 +137,6 @@
|
||||
<value level="4">55</value>
|
||||
<value level="5">58</value>
|
||||
<value level="6">61</value>
|
||||
<value level="7">64</value>
|
||||
<value level="8">67</value>
|
||||
<value level="9">75</value>
|
||||
<value level="10">84</value>
|
||||
</magicLvl>
|
||||
<operateType>P</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
@@ -189,10 +149,6 @@
|
||||
<value level="4">5.37</value>
|
||||
<value level="5">5.02</value>
|
||||
<value level="6">4.68</value>
|
||||
<value level="7">4.34</value>
|
||||
<value level="8">3.95</value>
|
||||
<value level="9">5.27</value>
|
||||
<value level="10">7.5</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
@@ -211,10 +167,6 @@
|
||||
<value level="4">0</value>
|
||||
<value level="5">0</value>
|
||||
<value level="6">0</value>
|
||||
<value level="7">5</value>
|
||||
<value level="8">5</value>
|
||||
<value level="9">5</value>
|
||||
<value level="10">5</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -226,10 +178,6 @@
|
||||
<value level="4">0</value>
|
||||
<value level="5">0</value>
|
||||
<value level="6">0</value>
|
||||
<value level="7">5</value>
|
||||
<value level="8">5</value>
|
||||
<value level="9">5</value>
|
||||
<value level="10">5</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -241,10 +189,6 @@
|
||||
<value level="4">0</value>
|
||||
<value level="5">0</value>
|
||||
<value level="6">0</value>
|
||||
<value level="7">5</value>
|
||||
<value level="8">5</value>
|
||||
<value level="9">5</value>
|
||||
<value level="10">5</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -588,7 +532,7 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="3608" toLevel="3" name="Improved Apella Heavy Armor Set">
|
||||
<skill id="3608" toLevel="3" name="Apella Heavy Armor Set">
|
||||
<!-- Increases Max CP/ CP Recovery Bonus, and decreases the skill player's death XP penalty. Increases one's own M. Def. when attacked. Decreases Critical Damage success rate. -->
|
||||
<icon>icon.armor_t1004_ul_i00</icon>
|
||||
<magicLvl>1</magicLvl>
|
||||
@@ -660,7 +604,7 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="3609" toLevel="3" name="Improved Apella Light Armor Set">
|
||||
<skill id="3609" toLevel="3" name="Apella Light Armor Set">
|
||||
<!-- Increases Max CP/ CP Recovery Bonus, and decreases the player's death XP penalty. Increases Evasion when attacked. Decreases received Critical Damage. -->
|
||||
<icon>icon.armor_t1005_ul_i00</icon>
|
||||
<magicLvl>1</magicLvl>
|
||||
@@ -732,7 +676,7 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="3610" toLevel="3" name="Improved Apella Robe Set">
|
||||
<skill id="3610" toLevel="3" name="Apella Robe Set">
|
||||
<!-- Increases Max CP/ CP Recovery Bonus, and decreases the player's death XP penalty. Increases Speed and P. Def. when attacked. -->
|
||||
<icon>icon.armor_t1006_ul_i00</icon>
|
||||
<magicLvl>1</magicLvl>
|
||||
|
||||
+14
-3
@@ -2617,6 +2617,20 @@
|
||||
<value level="12">95</value>
|
||||
</magicLvl>
|
||||
<operateType>A2</operateType>
|
||||
<mpConsume>
|
||||
<value level="1">13</value>
|
||||
<value level="2">20</value>
|
||||
<value level="3">28</value>
|
||||
<value level="4">38</value>
|
||||
<value level="5">50</value>
|
||||
<value level="6">61</value>
|
||||
<value level="7">71</value>
|
||||
<value level="8">76</value>
|
||||
<value level="9">80</value>
|
||||
<value level="10">83</value>
|
||||
<value level="11">84</value>
|
||||
<value level="12">85</value>
|
||||
</mpConsume>
|
||||
<reuseDelay>6000</reuseDelay>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<trait>SHOCK</trait>
|
||||
@@ -2979,7 +2993,6 @@
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<magicLvl>-1</magicLvl>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>50</reuseDelay>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<specialLevel>-1</specialLevel>
|
||||
@@ -2997,10 +3010,8 @@
|
||||
</skill>
|
||||
<skill id="4083" toLevel="1" name="Kalis' Poison">
|
||||
<castRange>600</castRange>
|
||||
<coolTime>800</coolTime>
|
||||
<effectPoint>-100</effectPoint>
|
||||
<effectRange>1100</effectRange>
|
||||
<hitTime>1000</hitTime>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<magicLvl>70</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
|
||||
@@ -382,6 +382,10 @@
|
||||
<!-- Instantly stuns characters and does not let them move. -->
|
||||
<icon>icon.skill4107</icon>
|
||||
<operateType>A1</operateType>
|
||||
<isDebuff>true</isDebuff>
|
||||
<hitTime>3000</hitTime>
|
||||
<coolTime>3000</coolTime>
|
||||
<effectPoint>-100</effectPoint>
|
||||
</skill>
|
||||
<skill id="4108" toLevel="1" name="Antharas Fear">
|
||||
<!-- Afflicted with Fear and moving against own will momentarily. -->
|
||||
@@ -404,6 +408,7 @@
|
||||
<lvlBonusRate>1</lvlBonusRate>
|
||||
<magicLvl>99</magicLvl>
|
||||
<operateType>A2</operateType>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<abnormalResists>TURN_FLEE;KNOCKDOWN;DEPORT;SILENCE;PARALYZE;ABSORB;DISARM;SILENCE_PHYSICAL;SILENCE_ALL;CHANGEBODY;TURN_STONE;DERANGEMENT;AIRBIND;SLEEP;OBLIVION;MIRAGE;MIRAGE_TRAP;ROOT_MAGICALLY;ROOT_PHYSICALLY;STUN;PUBLIC_SLOT</abnormalResists>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<trait>DERANGEMENT</trait>
|
||||
@@ -432,6 +437,7 @@
|
||||
<lvlBonusRate>1</lvlBonusRate>
|
||||
<magicLvl>99</magicLvl>
|
||||
<operateType>A2</operateType>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<abnormalResists>TURN_FLEE;KNOCKDOWN;DEPORT;SILENCE;PARALYZE;ABSORB;DISARM;SILENCE_PHYSICAL;SILENCE_ALL;CHANGEBODY;TURN_STONE;DERANGEMENT;AIRBIND;SLEEP;OBLIVION;MIRAGE;MIRAGE_TRAP;ROOT_MAGICALLY;ROOT_PHYSICALLY;STUN;PUBLIC_SLOT</abnormalResists>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<hitCancelTime>2</hitCancelTime>
|
||||
@@ -1185,6 +1191,7 @@
|
||||
<hitTime>6000</hitTime>
|
||||
<magicLvl>75</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<hitCancelTime>3</hitCancelTime>
|
||||
<targetType>ENEMY</targetType>
|
||||
@@ -1248,6 +1255,7 @@
|
||||
<hitTime>2000</hitTime>
|
||||
<magicLvl>75</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>300000</reuseDelay>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<targetType>TARGET</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
|
||||
+5
-8
@@ -1024,7 +1024,7 @@
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
</skill>
|
||||
<skill id="4217" toLevel="1" name="none">
|
||||
<skill id="4217" toLevel="1" name="">
|
||||
<affectRange>300</affectRange>
|
||||
<castRange>800</castRange>
|
||||
<coolTime>100</coolTime>
|
||||
@@ -1514,7 +1514,7 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="4235" toLevel="1" name="none">
|
||||
<skill id="4235" toLevel="1" name="">
|
||||
<hitTime>15000</hitTime>
|
||||
<magicLvl>70</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
@@ -2750,7 +2750,6 @@
|
||||
<castRange>400</castRange>
|
||||
<effectPoint>285</effectPoint>
|
||||
<effectRange>900</effectRange>
|
||||
<hitTime>500</hitTime>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<magicLvl>30</magicLvl>
|
||||
<operateType>A2</operateType>
|
||||
@@ -2774,7 +2773,6 @@
|
||||
<castRange>400</castRange>
|
||||
<effectPoint>418</effectPoint>
|
||||
<effectRange>900</effectRange>
|
||||
<hitTime>500</hitTime>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<magicLvl>44</magicLvl>
|
||||
<operateType>A2</operateType>
|
||||
@@ -2799,7 +2797,6 @@
|
||||
<castRange>400</castRange>
|
||||
<effectPoint>243</effectPoint>
|
||||
<effectRange>900</effectRange>
|
||||
<hitTime>500</hitTime>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<magicLvl>25</magicLvl>
|
||||
<operateType>A2</operateType>
|
||||
@@ -2828,7 +2825,6 @@
|
||||
<castRange>400</castRange>
|
||||
<effectPoint>379</effectPoint>
|
||||
<effectRange>900</effectRange>
|
||||
<hitTime>500</hitTime>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<magicLvl>40</magicLvl>
|
||||
<operateType>A2</operateType>
|
||||
@@ -2857,7 +2853,6 @@
|
||||
<castRange>400</castRange>
|
||||
<effectPoint>418</effectPoint>
|
||||
<effectRange>900</effectRange>
|
||||
<hitTime>500</hitTime>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<magicLvl>44</magicLvl>
|
||||
<operateType>A2</operateType>
|
||||
@@ -3210,7 +3205,7 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="4287" toLevel="5" name="Hold Resistance">
|
||||
<skill id="4287" toLevel="7" name="Hold Resistance">
|
||||
<!-- Resistant to Hold attack. -->
|
||||
<icon>icon.skill4287</icon>
|
||||
<magicLvl>1</magicLvl>
|
||||
@@ -3224,6 +3219,8 @@
|
||||
<value level="3">30</value>
|
||||
<value level="4">40</value>
|
||||
<value level="5">50</value>
|
||||
<value level="6">50</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="7">50</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
</HOLD>
|
||||
</effect>
|
||||
</effects>
|
||||
|
||||
@@ -2493,7 +2493,6 @@
|
||||
<abnormalType>SPEED_UP</abnormalType>
|
||||
<castRange>400</castRange>
|
||||
<effectRange>900</effectRange>
|
||||
<hitTime>100</hitTime>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<magicLvl>1</magicLvl>
|
||||
<operateType>A2</operateType>
|
||||
@@ -2524,7 +2523,6 @@
|
||||
<abnormalType>PD_UP</abnormalType>
|
||||
<castRange>400</castRange>
|
||||
<effectRange>900</effectRange>
|
||||
<hitTime>100</hitTime>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<magicLvl>1</magicLvl>
|
||||
<operateType>A2</operateType>
|
||||
|
||||
+11
-12
@@ -215,7 +215,7 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="4407" toLevel="2" name="Enchant Type Monster">
|
||||
<skill id="4407" toLevel="2" name="Ordinary Monster">
|
||||
<icon>
|
||||
<value level="1">icon.skill0000</value>
|
||||
<value level="2">icon.skill4407</value>
|
||||
@@ -224,7 +224,7 @@
|
||||
<operateType>P</operateType>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
</skill>
|
||||
<skill id="4408" toLevel="20" name="HP Increase (12x)">
|
||||
<skill id="4408" toLevel="20" name="HP Increase (1x)">
|
||||
<icon>
|
||||
<value level="1">icon.skill0000</value>
|
||||
<value level="2">icon.skill0000</value>
|
||||
@@ -303,7 +303,7 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="4409" toLevel="20" name="MP Increase (12x)">
|
||||
<skill id="4409" toLevel="20" name="MP Increase (1x)">
|
||||
<icon>
|
||||
<value level="1">icon.skill0000</value>
|
||||
<value level="2">icon.skill0000</value>
|
||||
@@ -382,7 +382,7 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="4410" toLevel="22" name="Ultra Strong P. Atk.">
|
||||
<skill id="4410" toLevel="22" name="Extremely Weak P. Atk.">
|
||||
<icon>
|
||||
<value level="1">icon.skill0141</value>
|
||||
<value level="2">icon.skill0141</value>
|
||||
@@ -440,7 +440,7 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="4411" toLevel="22" name="Ultra Strong M. Atk.">
|
||||
<skill id="4411" toLevel="22" name="Extremely Weak M. Atk.">
|
||||
<icon>
|
||||
<value level="1">icon.skill4411_normal</value>
|
||||
<value level="2">icon.skill4411_normal</value>
|
||||
@@ -498,7 +498,7 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="4412" toLevel="22" name="Ultra Strong P. Def.">
|
||||
<skill id="4412" toLevel="22" name="Extremely Weak P. Def.">
|
||||
<icon>
|
||||
<value level="1">icon.skill0142</value>
|
||||
<value level="2">icon.skill0142</value>
|
||||
@@ -556,7 +556,7 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="4413" toLevel="22" name="Ultra Strong M. Def.">
|
||||
<skill id="4413" toLevel="22" name="Extremely Weak M. Def.">
|
||||
<icon>
|
||||
<value level="1">icon.skill4413_normal</value>
|
||||
<value level="2">icon.skill4413_normal</value>
|
||||
@@ -643,7 +643,7 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="4415" toLevel="26" name="Crossbow">
|
||||
<skill id="4415" toLevel="26" name="Bare Hands">
|
||||
<magicLvl>1</magicLvl>
|
||||
<operateType>P</operateType>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
@@ -712,7 +712,7 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="4416" toLevel="26" name="Dwarves">
|
||||
<skill id="4416" toLevel="26" name="Undead">
|
||||
<!-- Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. -->
|
||||
<icon>
|
||||
<value level="1">icon.skill4290</value>
|
||||
@@ -1086,7 +1086,7 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="4417" toLevel="38" name="Angel">
|
||||
<skill id="4417" toLevel="38" name="Animals">
|
||||
<!-- Animals -->
|
||||
<icon>
|
||||
<value level="1">icon.skill4293</value>
|
||||
@@ -3521,7 +3521,6 @@
|
||||
<activateRate>40</activateRate>
|
||||
<affectRange>150</affectRange>
|
||||
<basicProperty>MAGIC</basicProperty>
|
||||
<castRange>600</castRange>
|
||||
<effectPoint>-100</effectPoint>
|
||||
<effectRange>1100</effectRange>
|
||||
<isDebuff>true</isDebuff>
|
||||
@@ -3913,7 +3912,7 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="4494" toLevel="2" name="Underground Prisoner">
|
||||
<skill id="4494" toLevel="2" name="Raid Boss">
|
||||
<!-- If the person who made the greatest contribution is $s1 or more Lv.s higher than the underground prisoner, then the item/ Adena rewards will decrease. If the difference is $s2 or more Lv.s, then the monster will drop nothing at all. -->
|
||||
<icon>icon.skillraid</icon>
|
||||
<magicLvl>1</magicLvl>
|
||||
|
||||
@@ -4290,7 +4290,6 @@
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="4671" toLevel="1" name="Teleport">
|
||||
<castRange>1500</castRange>
|
||||
<effectRange>2000</effectRange>
|
||||
<magicLvl>40</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
|
||||
+2
-26
@@ -884,7 +884,7 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="4708" toLevel="17" name="Cursed Strike">
|
||||
<skill id="4708" toLevel="14" name="Cursed Strike">
|
||||
<!-- Cursed Man inflicts the curse to inflict damage and stun target simultaneously. Power $s1 -->
|
||||
<icon>icon.skill0100</icon>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
@@ -909,9 +909,6 @@
|
||||
<value level="12">-342</value>
|
||||
<value level="13">-342</value>
|
||||
<value level="14">-342</value>
|
||||
<value level="15">-342</value>
|
||||
<value level="16">-342</value>
|
||||
<value level="17">-342</value>
|
||||
</effectPoint>
|
||||
<effectRange>200</effectRange>
|
||||
<hitTime>2000</hitTime>
|
||||
@@ -932,9 +929,6 @@
|
||||
<value level="12">90</value>
|
||||
<value level="13">95</value>
|
||||
<value level="14">99</value>
|
||||
<value level="15">101</value>
|
||||
<value level="16">103</value>
|
||||
<value level="17">105</value>
|
||||
</magicLvl>
|
||||
<mpConsume>
|
||||
<value level="1">58</value>
|
||||
@@ -951,9 +945,6 @@
|
||||
<value level="12">80</value>
|
||||
<value level="13">80</value>
|
||||
<value level="14">80</value>
|
||||
<value level="15">80</value>
|
||||
<value level="16">80</value>
|
||||
<value level="17">80</value>
|
||||
</mpConsume>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>10000</reuseDelay>
|
||||
@@ -978,15 +969,12 @@
|
||||
<value level="12">6593</value>
|
||||
<value level="13">7004</value>
|
||||
<value level="14">7443</value>
|
||||
<value level="15">7863</value>
|
||||
<value level="16">8288</value>
|
||||
<value level="17">8713</value>
|
||||
</power>
|
||||
</effect>
|
||||
<effect name="BlockActions" />
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="4709" toLevel="17" name="Cursed Blow">
|
||||
<skill id="4709" toLevel="14" name="Cursed Blow">
|
||||
<!-- Cursed Man's attack that unleashes immense damage upon a targeted enemy. Power $s1 -->
|
||||
<castRange>40</castRange>
|
||||
<effectPoint>
|
||||
@@ -1004,9 +992,6 @@
|
||||
<value level="12">-342</value>
|
||||
<value level="13">-342</value>
|
||||
<value level="14">-342</value>
|
||||
<value level="15">-342</value>
|
||||
<value level="16">-342</value>
|
||||
<value level="17">-342</value>
|
||||
</effectPoint>
|
||||
<effectRange>200</effectRange>
|
||||
<hitTime>2000</hitTime>
|
||||
@@ -1025,9 +1010,6 @@
|
||||
<value level="12">90</value>
|
||||
<value level="13">95</value>
|
||||
<value level="14">99</value>
|
||||
<value level="15">101</value>
|
||||
<value level="16">103</value>
|
||||
<value level="17">105</value>
|
||||
</magicLvl>
|
||||
<mpConsume>
|
||||
<value level="1">58</value>
|
||||
@@ -1044,9 +1026,6 @@
|
||||
<value level="12">80</value>
|
||||
<value level="13">80</value>
|
||||
<value level="14">80</value>
|
||||
<value level="15">80</value>
|
||||
<value level="16">80</value>
|
||||
<value level="17">80</value>
|
||||
</mpConsume>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>10000</reuseDelay>
|
||||
@@ -1070,9 +1049,6 @@
|
||||
<value level="12">8918</value>
|
||||
<value level="13">9101</value>
|
||||
<value level="14">9283</value>
|
||||
<value level="15">9465</value>
|
||||
<value level="16">9648</value>
|
||||
<value level="17">9830</value>
|
||||
</power>
|
||||
<criticalChance>10</criticalChance>
|
||||
<chanceBoost>200</chanceBoost>
|
||||
|
||||
+1
-1
@@ -1,7 +1,7 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
|
||||
<skill id="4800" toLevel="1" name="Raid Boss (Lv. 53)">
|
||||
<!-- A powerful, mutant Monster Eye. Some scholars believe it has achieved the final stage of Monster Eye evolution. It is incredibly intelligent and arrogant. Years ago it ran away from Argos, the father of all Monster Eyes, to the south. It thinks and schemes, and plots to steal Argos' power someday. It believes that it grows stronger by eating the brains of other intelligent living beings, and so it feeds often. -->
|
||||
<!-- A powerful, mutant Monster Eye. Some scholars believe it has achieved the final stage of Monster Eye evolution. It is incredibly intelligent and arrogant. Years ago it ran away from Argos, the father of all Monster Eyes, to the south. It thinks and schemes, and plots to steal Argos' power someday. It believes that it grows stronger by eating the brains of other intelligent living beings, and so it feeds often. -->
|
||||
<icon>icon.skillraid</icon>
|
||||
<magicLvl>1</magicLvl>
|
||||
<operateType>P</operateType>
|
||||
|
||||
+3
-1
@@ -372,7 +372,7 @@
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
</skill>
|
||||
<skill id="4953" toLevel="1" name="Raid Boss (Lv. 61)">
|
||||
<!-- Queen of all the Fairies who rules the Enchanted Valley for thousands of years. She s capricious and stubborn just like any Queen of Elves would be. She fears the gradual weakening of the Seal of Shilen. -->
|
||||
<!-- Queen of all the Fairies who rules the Enchanted Valley for thousands of years. She's capricious and stubborn just like any Queen of Elves would be. She fears the gradual weakening of the Seal of Shilen. -->
|
||||
<icon>icon.skillraid</icon>
|
||||
<magicLvl>1</magicLvl>
|
||||
<operateType>P</operateType>
|
||||
@@ -769,6 +769,7 @@
|
||||
<hitTime>2500</hitTime>
|
||||
<magicLvl>77</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<mpConsume>116</mpConsume>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<effectRange>1250</effectRange>
|
||||
<castRange>750</castRange>
|
||||
@@ -780,6 +781,7 @@
|
||||
<hitTime>2000</hitTime>
|
||||
<magicLvl>77</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<mpConsume>126</mpConsume>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<hitCancelTime>0</hitCancelTime>
|
||||
<effectRange>2000</effectRange>
|
||||
|
||||
+312
-3
@@ -115,7 +115,7 @@
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
</skill>
|
||||
<skill id="5007" toLevel="5" name="Frintezza Rampage Music">
|
||||
<skill id="5007" toLevel="5" name="Frintezza Heal Music">
|
||||
<!-- Music to soothe the soul. -->
|
||||
<effectPoint>100</effectPoint>
|
||||
<hitTime>
|
||||
@@ -133,7 +133,7 @@
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
</skill>
|
||||
<skill id="5008" toLevel="5" name="Frintezza Rampage Music">
|
||||
<skill id="5008" toLevel="5" name="Frintezza Heal Music">
|
||||
<!-- Music to soothe the soul. -->
|
||||
<icon>
|
||||
<value level="1">icon.skill0000</value>
|
||||
@@ -585,6 +585,20 @@
|
||||
<lvlBonusRate>1</lvlBonusRate>
|
||||
<magicLvl>-1</magicLvl>
|
||||
<operateType>A2</operateType>
|
||||
<mpConsume>
|
||||
<value level="1">13</value>
|
||||
<value level="2">20</value>
|
||||
<value level="3">27</value>
|
||||
<value level="4">35</value>
|
||||
<value level="5">45</value>
|
||||
<value level="6">55</value>
|
||||
<value level="7">65</value>
|
||||
<value level="8">69</value>
|
||||
<value level="9">73</value>
|
||||
<value level="10">75</value>
|
||||
<value level="11">77</value>
|
||||
<value level="12">78</value>
|
||||
</mpConsume>
|
||||
<reuseDelay>25000</reuseDelay>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<specialLevel>-1</specialLevel>
|
||||
@@ -1258,6 +1272,20 @@
|
||||
<value level="12">95</value>
|
||||
</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<mpConsume>
|
||||
<value level="1">19</value>
|
||||
<value level="2">22</value>
|
||||
<value level="3">25</value>
|
||||
<value level="4">28</value>
|
||||
<value level="5">31</value>
|
||||
<value level="6">33</value>
|
||||
<value level="7">36</value>
|
||||
<value level="8">38</value>
|
||||
<value level="9">40</value>
|
||||
<value level="10">42</value>
|
||||
<value level="11">42</value>
|
||||
<value level="12">43</value>
|
||||
</mpConsume>
|
||||
<reuseDelay>15000</reuseDelay>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<affectRange>150</affectRange>
|
||||
@@ -1284,6 +1312,20 @@
|
||||
<value level="12">95</value>
|
||||
</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<mpConsume>
|
||||
<value level="1">19</value>
|
||||
<value level="2">22</value>
|
||||
<value level="3">25</value>
|
||||
<value level="4">28</value>
|
||||
<value level="5">31</value>
|
||||
<value level="6">33</value>
|
||||
<value level="7">36</value>
|
||||
<value level="8">38</value>
|
||||
<value level="9">40</value>
|
||||
<value level="10">42</value>
|
||||
<value level="11">42</value>
|
||||
<value level="12">43</value>
|
||||
</mpConsume>
|
||||
<reuseDelay>25000</reuseDelay>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<effectRange>2000</effectRange>
|
||||
@@ -1311,6 +1353,20 @@
|
||||
<value level="12">95</value>
|
||||
</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<mpConsume>
|
||||
<value level="1">19</value>
|
||||
<value level="2">22</value>
|
||||
<value level="3">25</value>
|
||||
<value level="4">28</value>
|
||||
<value level="5">31</value>
|
||||
<value level="6">33</value>
|
||||
<value level="7">36</value>
|
||||
<value level="8">38</value>
|
||||
<value level="9">40</value>
|
||||
<value level="10">42</value>
|
||||
<value level="11">42</value>
|
||||
<value level="12">43</value>
|
||||
</mpConsume>
|
||||
<reuseDelay>6000</reuseDelay>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<effectRange>200</effectRange>
|
||||
@@ -1337,6 +1393,20 @@
|
||||
<value level="12">95</value>
|
||||
</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<mpConsume>
|
||||
<value level="1">7</value>
|
||||
<value level="2">10</value>
|
||||
<value level="3">14</value>
|
||||
<value level="4">18</value>
|
||||
<value level="5">23</value>
|
||||
<value level="6">28</value>
|
||||
<value level="7">33</value>
|
||||
<value level="8">35</value>
|
||||
<value level="9">37</value>
|
||||
<value level="10">38</value>
|
||||
<value level="11">39</value>
|
||||
<value level="12">39</value>
|
||||
</mpConsume>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<effectRange>2000</effectRange>
|
||||
<attributeType>FIRE</attributeType>
|
||||
@@ -1571,6 +1641,20 @@
|
||||
<value level="12">95</value>
|
||||
</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<mpConsume>
|
||||
<value level="1">7</value>
|
||||
<value level="2">10</value>
|
||||
<value level="3">14</value>
|
||||
<value level="4">18</value>
|
||||
<value level="5">23</value>
|
||||
<value level="6">28</value>
|
||||
<value level="7">33</value>
|
||||
<value level="8">35</value>
|
||||
<value level="9">37</value>
|
||||
<value level="10">38</value>
|
||||
<value level="11">39</value>
|
||||
<value level="12">39</value>
|
||||
</mpConsume>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<attributeType>WATER</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
@@ -1598,6 +1682,20 @@
|
||||
<value level="12">95</value>
|
||||
</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<mpConsume>
|
||||
<value level="1">7</value>
|
||||
<value level="2">10</value>
|
||||
<value level="3">14</value>
|
||||
<value level="4">18</value>
|
||||
<value level="5">23</value>
|
||||
<value level="6">28</value>
|
||||
<value level="7">33</value>
|
||||
<value level="8">35</value>
|
||||
<value level="9">37</value>
|
||||
<value level="10">38</value>
|
||||
<value level="11">39</value>
|
||||
<value level="12">39</value>
|
||||
</mpConsume>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<effectRange>2000</effectRange>
|
||||
<attributeType>WATER</attributeType>
|
||||
@@ -1700,6 +1798,20 @@
|
||||
<value level="12">95</value>
|
||||
</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<mpConsume>
|
||||
<value level="1">7</value>
|
||||
<value level="2">10</value>
|
||||
<value level="3">14</value>
|
||||
<value level="4">18</value>
|
||||
<value level="5">23</value>
|
||||
<value level="6">28</value>
|
||||
<value level="7">33</value>
|
||||
<value level="8">35</value>
|
||||
<value level="9">37</value>
|
||||
<value level="10">38</value>
|
||||
<value level="11">39</value>
|
||||
<value level="12">39</value>
|
||||
</mpConsume>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<attributeType>WIND</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
@@ -1727,6 +1839,20 @@
|
||||
<value level="12">95</value>
|
||||
</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<mpConsume>
|
||||
<value level="1">7</value>
|
||||
<value level="2">10</value>
|
||||
<value level="3">14</value>
|
||||
<value level="4">18</value>
|
||||
<value level="5">23</value>
|
||||
<value level="6">28</value>
|
||||
<value level="7">33</value>
|
||||
<value level="8">35</value>
|
||||
<value level="9">37</value>
|
||||
<value level="10">38</value>
|
||||
<value level="11">39</value>
|
||||
<value level="12">39</value>
|
||||
</mpConsume>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<effectRange>2000</effectRange>
|
||||
<attributeType>WIND</attributeType>
|
||||
@@ -1756,6 +1882,20 @@
|
||||
<value level="12">95</value>
|
||||
</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<mpConsume>
|
||||
<value level="1">7</value>
|
||||
<value level="2">10</value>
|
||||
<value level="3">14</value>
|
||||
<value level="4">18</value>
|
||||
<value level="5">23</value>
|
||||
<value level="6">28</value>
|
||||
<value level="7">33</value>
|
||||
<value level="8">35</value>
|
||||
<value level="9">37</value>
|
||||
<value level="10">38</value>
|
||||
<value level="11">39</value>
|
||||
<value level="12">39</value>
|
||||
</mpConsume>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<effectRange>2000</effectRange>
|
||||
<attributeType>EARTH</attributeType>
|
||||
@@ -1783,6 +1923,20 @@
|
||||
<value level="12">95</value>
|
||||
</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<mpConsume>
|
||||
<value level="1">7</value>
|
||||
<value level="2">10</value>
|
||||
<value level="3">14</value>
|
||||
<value level="4">18</value>
|
||||
<value level="5">23</value>
|
||||
<value level="6">28</value>
|
||||
<value level="7">33</value>
|
||||
<value level="8">35</value>
|
||||
<value level="9">37</value>
|
||||
<value level="10">38</value>
|
||||
<value level="11">39</value>
|
||||
<value level="12">39</value>
|
||||
</mpConsume>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<attributeType>EARTH</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
@@ -1810,6 +1964,20 @@
|
||||
<value level="12">95</value>
|
||||
</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<mpConsume>
|
||||
<value level="1">7</value>
|
||||
<value level="2">10</value>
|
||||
<value level="3">14</value>
|
||||
<value level="4">18</value>
|
||||
<value level="5">23</value>
|
||||
<value level="6">28</value>
|
||||
<value level="7">33</value>
|
||||
<value level="8">35</value>
|
||||
<value level="9">37</value>
|
||||
<value level="10">38</value>
|
||||
<value level="11">39</value>
|
||||
<value level="12">39</value>
|
||||
</mpConsume>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<effectRange>2000</effectRange>
|
||||
<attributeType>EARTH</attributeType>
|
||||
@@ -1839,6 +2007,20 @@
|
||||
<value level="12">95</value>
|
||||
</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<mpConsume>
|
||||
<value level="1">7</value>
|
||||
<value level="2">10</value>
|
||||
<value level="3">14</value>
|
||||
<value level="4">18</value>
|
||||
<value level="5">23</value>
|
||||
<value level="6">28</value>
|
||||
<value level="7">33</value>
|
||||
<value level="8">35</value>
|
||||
<value level="9">37</value>
|
||||
<value level="10">38</value>
|
||||
<value level="11">39</value>
|
||||
<value level="12">39</value>
|
||||
</mpConsume>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<effectRange>2000</effectRange>
|
||||
<attributeType>HOLY</attributeType>
|
||||
@@ -1866,6 +2048,20 @@
|
||||
<value level="12">95</value>
|
||||
</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<mpConsume>
|
||||
<value level="1">7</value>
|
||||
<value level="2">10</value>
|
||||
<value level="3">14</value>
|
||||
<value level="4">18</value>
|
||||
<value level="5">23</value>
|
||||
<value level="6">28</value>
|
||||
<value level="7">33</value>
|
||||
<value level="8">35</value>
|
||||
<value level="9">37</value>
|
||||
<value level="10">38</value>
|
||||
<value level="11">39</value>
|
||||
<value level="12">39</value>
|
||||
</mpConsume>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<attributeType>HOLY</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
@@ -1893,6 +2089,20 @@
|
||||
<value level="12">95</value>
|
||||
</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<mpConsume>
|
||||
<value level="1">7</value>
|
||||
<value level="2">10</value>
|
||||
<value level="3">14</value>
|
||||
<value level="4">18</value>
|
||||
<value level="5">23</value>
|
||||
<value level="6">28</value>
|
||||
<value level="7">33</value>
|
||||
<value level="8">35</value>
|
||||
<value level="9">37</value>
|
||||
<value level="10">38</value>
|
||||
<value level="11">39</value>
|
||||
<value level="12">39</value>
|
||||
</mpConsume>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<effectRange>2000</effectRange>
|
||||
<attributeType>HOLY</attributeType>
|
||||
@@ -1981,6 +2191,20 @@
|
||||
<value level="12">95</value>
|
||||
</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<mpConsume>
|
||||
<value level="1">7</value>
|
||||
<value level="2">10</value>
|
||||
<value level="3">14</value>
|
||||
<value level="4">18</value>
|
||||
<value level="5">23</value>
|
||||
<value level="6">28</value>
|
||||
<value level="7">33</value>
|
||||
<value level="8">35</value>
|
||||
<value level="9">37</value>
|
||||
<value level="10">38</value>
|
||||
<value level="11">39</value>
|
||||
<value level="12">39</value>
|
||||
</mpConsume>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<attributeType>DARK</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
@@ -2008,6 +2232,20 @@
|
||||
<value level="12">95</value>
|
||||
</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<mpConsume>
|
||||
<value level="1">7</value>
|
||||
<value level="2">10</value>
|
||||
<value level="3">14</value>
|
||||
<value level="4">18</value>
|
||||
<value level="5">23</value>
|
||||
<value level="6">28</value>
|
||||
<value level="7">33</value>
|
||||
<value level="8">35</value>
|
||||
<value level="9">37</value>
|
||||
<value level="10">38</value>
|
||||
<value level="11">39</value>
|
||||
<value level="12">39</value>
|
||||
</mpConsume>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<effectRange>2000</effectRange>
|
||||
<attributeType>DARK</attributeType>
|
||||
@@ -2045,6 +2283,20 @@
|
||||
<value level="12">95</value>
|
||||
</magicLvl>
|
||||
<operateType>A2</operateType>
|
||||
<mpConsume>
|
||||
<value level="1">7</value>
|
||||
<value level="2">10</value>
|
||||
<value level="3">14</value>
|
||||
<value level="4">18</value>
|
||||
<value level="5">23</value>
|
||||
<value level="6">28</value>
|
||||
<value level="7">33</value>
|
||||
<value level="8">35</value>
|
||||
<value level="9">37</value>
|
||||
<value level="10">38</value>
|
||||
<value level="11">39</value>
|
||||
<value level="12">39</value>
|
||||
</mpConsume>
|
||||
<reuseDelay>7000</reuseDelay>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<effectRange>2000</effectRange>
|
||||
@@ -2080,6 +2332,20 @@
|
||||
<value level="12">95</value>
|
||||
</magicLvl>
|
||||
<operateType>A2</operateType>
|
||||
<mpConsume>
|
||||
<value level="1">7</value>
|
||||
<value level="2">10</value>
|
||||
<value level="3">14</value>
|
||||
<value level="4">18</value>
|
||||
<value level="5">23</value>
|
||||
<value level="6">28</value>
|
||||
<value level="7">33</value>
|
||||
<value level="8">35</value>
|
||||
<value level="9">37</value>
|
||||
<value level="10">38</value>
|
||||
<value level="11">39</value>
|
||||
<value level="12">39</value>
|
||||
</mpConsume>
|
||||
<reuseDelay>8000</reuseDelay>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<effectRange>2000</effectRange>
|
||||
@@ -2115,6 +2381,20 @@
|
||||
<value level="12">95</value>
|
||||
</magicLvl>
|
||||
<operateType>A2</operateType>
|
||||
<mpConsume>
|
||||
<value level="1">7</value>
|
||||
<value level="2">10</value>
|
||||
<value level="3">14</value>
|
||||
<value level="4">18</value>
|
||||
<value level="5">23</value>
|
||||
<value level="6">28</value>
|
||||
<value level="7">33</value>
|
||||
<value level="8">35</value>
|
||||
<value level="9">37</value>
|
||||
<value level="10">38</value>
|
||||
<value level="11">39</value>
|
||||
<value level="12">39</value>
|
||||
</mpConsume>
|
||||
<reuseDelay>8000</reuseDelay>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<effectRange>2000</effectRange>
|
||||
@@ -2150,6 +2430,20 @@
|
||||
<value level="12">95</value>
|
||||
</magicLvl>
|
||||
<operateType>A2</operateType>
|
||||
<mpConsume>
|
||||
<value level="1">7</value>
|
||||
<value level="2">10</value>
|
||||
<value level="3">14</value>
|
||||
<value level="4">18</value>
|
||||
<value level="5">23</value>
|
||||
<value level="6">28</value>
|
||||
<value level="7">33</value>
|
||||
<value level="8">35</value>
|
||||
<value level="9">37</value>
|
||||
<value level="10">38</value>
|
||||
<value level="11">39</value>
|
||||
<value level="12">39</value>
|
||||
</mpConsume>
|
||||
<reuseDelay>8000</reuseDelay>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<effectRange>2000</effectRange>
|
||||
@@ -2184,6 +2478,20 @@
|
||||
<value level="12">95</value>
|
||||
</magicLvl>
|
||||
<operateType>A2</operateType>
|
||||
<mpConsume>
|
||||
<value level="1">7</value>
|
||||
<value level="2">10</value>
|
||||
<value level="3">14</value>
|
||||
<value level="4">18</value>
|
||||
<value level="5">23</value>
|
||||
<value level="6">28</value>
|
||||
<value level="7">33</value>
|
||||
<value level="8">35</value>
|
||||
<value level="9">37</value>
|
||||
<value level="10">38</value>
|
||||
<value level="11">39</value>
|
||||
<value level="12">39</value>
|
||||
</mpConsume>
|
||||
<reuseDelay>8000</reuseDelay>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<effectRange>2000</effectRange>
|
||||
@@ -2747,7 +3055,6 @@
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="5087" toLevel="2" name="Berserk">
|
||||
<hitTime>4000</hitTime>
|
||||
<magicLvl>85</magicLvl>
|
||||
<operateType>T</operateType>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
@@ -2838,6 +3145,7 @@
|
||||
<lvlBonusRate>1</lvlBonusRate>
|
||||
<magicLvl>99</magicLvl>
|
||||
<operateType>A2</operateType>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<trait>DERANGEMENT</trait>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
@@ -2977,6 +3285,7 @@
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<magicLvl>85</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<mpConsume>2</mpConsume>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
|
||||
@@ -37,7 +37,6 @@
|
||||
<castRange>600</castRange>
|
||||
<effectPoint>100</effectPoint>
|
||||
<effectRange>1100</effectRange>
|
||||
<hitTime>1000</hitTime>
|
||||
<magicLvl>85</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
@@ -174,7 +173,6 @@
|
||||
<castRange>600</castRange>
|
||||
<effectPoint>100</effectPoint>
|
||||
<effectRange>1100</effectRange>
|
||||
<hitTime>1000</hitTime>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<magicLvl>85</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
|
||||
+2
-13
@@ -234,7 +234,7 @@
|
||||
<value level="12">43</value>
|
||||
</mpConsume>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>6000</reuseDelay>
|
||||
<reuseDelay>30000</reuseDelay>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<trait>DERANGEMENT</trait>
|
||||
<targetType>SELF</targetType>
|
||||
@@ -714,11 +714,9 @@
|
||||
<abnormalType>PD_UP_SPECIAL</abnormalType>
|
||||
<abnormalVisualEffect>INVINCIBILITY</abnormalVisualEffect>
|
||||
<effectPoint>100</effectPoint>
|
||||
<hitTime>3500</hitTime>
|
||||
<magicLvl>85</magicLvl>
|
||||
<mpConsume>60</mpConsume>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>6000</reuseDelay>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<specialLevel>-1</specialLevel>
|
||||
@@ -1099,6 +1097,7 @@
|
||||
<lvlBonusRate>2</lvlBonusRate>
|
||||
<magicLvl>85</magicLvl>
|
||||
<operateType>A2</operateType>
|
||||
<mpConsume>1</mpConsume>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<isDebuff>true</isDebuff>
|
||||
<targetType>ENEMY</targetType>
|
||||
@@ -1193,7 +1192,6 @@
|
||||
<value level="12">118</value>
|
||||
</mpConsume>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>4000</reuseDelay>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
@@ -1324,7 +1322,6 @@
|
||||
</skill>
|
||||
<skill id="5248" toLevel="12" name="Seed Explosion">
|
||||
<affectRange>300</affectRange>
|
||||
<castRange>900</castRange>
|
||||
<effectPoint>-100</effectPoint>
|
||||
<effectRange>1400</effectRange>
|
||||
<attributeType>DARK</attributeType>
|
||||
@@ -1346,7 +1343,6 @@
|
||||
<value level="12">99</value>
|
||||
</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>4000</reuseDelay>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@@ -1462,7 +1458,6 @@
|
||||
<magicLvl>87</magicLvl>
|
||||
<mpConsume>76</mpConsume>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>6000</reuseDelay>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<trait>SHOCK</trait>
|
||||
<targetType>ENEMY</targetType>
|
||||
@@ -1582,10 +1577,8 @@
|
||||
<abnormalType>PARALYZE</abnormalType>
|
||||
<abnormalVisualEffect>PARALYZE</abnormalVisualEffect>
|
||||
<basicProperty>MAGIC</basicProperty>
|
||||
<castRange>400</castRange>
|
||||
<effectPoint>-100</effectPoint>
|
||||
<effectRange>900</effectRange>
|
||||
<hitTime>6000</hitTime>
|
||||
<isDebuff>true</isDebuff>
|
||||
<isMagic>2</isMagic> <!-- Static Skill -->
|
||||
<isTriggeredSkill>true</isTriggeredSkill>
|
||||
@@ -1604,7 +1597,6 @@
|
||||
<value level="12">95</value>
|
||||
</magicLvl>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>8000</reuseDelay>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<trait>PARALYZE</trait>
|
||||
<targetType>SELF</targetType>
|
||||
@@ -1774,7 +1766,6 @@
|
||||
<value level="12">116</value>
|
||||
</mpConsume>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>6000</reuseDelay>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@@ -1819,7 +1810,6 @@
|
||||
</skill>
|
||||
<skill id="5255" toLevel="12" name="Mana Burn">
|
||||
<effectPoint>-100</effectPoint>
|
||||
<hitTime>4000</hitTime>
|
||||
<isMagic>2</isMagic> <!-- Static Skill -->
|
||||
<isTriggeredSkill>true</isTriggeredSkill>
|
||||
<magicLvl>
|
||||
@@ -2042,7 +2032,6 @@
|
||||
<value level="12">16</value>
|
||||
</mpInitialConsume>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>6000</reuseDelay>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<trait>DERANGEMENT</trait>
|
||||
<targetType>ENEMY</targetType>
|
||||
|
||||
+429
-1
@@ -820,7 +820,6 @@
|
||||
<value level="7">83</value>
|
||||
<value level="8">83</value>
|
||||
<value level="9">83</value>
|
||||
<value level="10">83</value>
|
||||
</power>
|
||||
</effect>
|
||||
</effects>
|
||||
@@ -1253,6 +1252,17 @@
|
||||
<value level="9">99</value>
|
||||
</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<mpConsume>
|
||||
<value level="1">69</value>
|
||||
<value level="2">72</value>
|
||||
<value level="3">73</value>
|
||||
<value level="4">75</value>
|
||||
<value level="5">77</value>
|
||||
<value level="6">77</value>
|
||||
<value level="7">78</value>
|
||||
<value level="8">78</value>
|
||||
<value level="9">79</value>
|
||||
</mpConsume>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<effectRange>1400</effectRange>
|
||||
<attributeType>WIND</attributeType>
|
||||
@@ -1277,6 +1287,17 @@
|
||||
<value level="9">99</value>
|
||||
</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<mpConsume>
|
||||
<value level="1">69</value>
|
||||
<value level="2">72</value>
|
||||
<value level="3">73</value>
|
||||
<value level="4">75</value>
|
||||
<value level="5">77</value>
|
||||
<value level="6">77</value>
|
||||
<value level="7">78</value>
|
||||
<value level="8">78</value>
|
||||
<value level="9">79</value>
|
||||
</mpConsume>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<effectRange>1000</effectRange>
|
||||
<attributeType>WIND</attributeType>
|
||||
@@ -1303,6 +1324,17 @@
|
||||
<value level="9">99</value>
|
||||
</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<mpConsume>
|
||||
<value level="1">69</value>
|
||||
<value level="2">72</value>
|
||||
<value level="3">73</value>
|
||||
<value level="4">75</value>
|
||||
<value level="5">77</value>
|
||||
<value level="6">77</value>
|
||||
<value level="7">78</value>
|
||||
<value level="8">78</value>
|
||||
<value level="9">79</value>
|
||||
</mpConsume>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<hitCancelTime>2.5</hitCancelTime>
|
||||
<attributeType>WIND</attributeType>
|
||||
@@ -1328,6 +1360,17 @@
|
||||
<value level="9">99</value>
|
||||
</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<mpConsume>
|
||||
<value level="1">69</value>
|
||||
<value level="2">72</value>
|
||||
<value level="3">73</value>
|
||||
<value level="4">75</value>
|
||||
<value level="5">77</value>
|
||||
<value level="6">77</value>
|
||||
<value level="7">78</value>
|
||||
<value level="8">78</value>
|
||||
<value level="9">79</value>
|
||||
</mpConsume>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<effectRange>1400</effectRange>
|
||||
<attributeType>EARTH</attributeType>
|
||||
@@ -1352,6 +1395,17 @@
|
||||
<value level="9">99</value>
|
||||
</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<mpConsume>
|
||||
<value level="1">69</value>
|
||||
<value level="2">72</value>
|
||||
<value level="3">73</value>
|
||||
<value level="4">75</value>
|
||||
<value level="5">77</value>
|
||||
<value level="6">77</value>
|
||||
<value level="7">78</value>
|
||||
<value level="8">78</value>
|
||||
<value level="9">79</value>
|
||||
</mpConsume>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<effectRange>1000</effectRange>
|
||||
<attributeType>EARTH</attributeType>
|
||||
@@ -1378,6 +1432,17 @@
|
||||
<value level="9">99</value>
|
||||
</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<mpConsume>
|
||||
<value level="1">69</value>
|
||||
<value level="2">72</value>
|
||||
<value level="3">73</value>
|
||||
<value level="4">75</value>
|
||||
<value level="5">77</value>
|
||||
<value level="6">77</value>
|
||||
<value level="7">78</value>
|
||||
<value level="8">78</value>
|
||||
<value level="9">79</value>
|
||||
</mpConsume>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<hitCancelTime>2.5</hitCancelTime>
|
||||
<attributeType>EARTH</attributeType>
|
||||
@@ -1403,6 +1468,17 @@
|
||||
<value level="9">99</value>
|
||||
</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<mpConsume>
|
||||
<value level="1">69</value>
|
||||
<value level="2">72</value>
|
||||
<value level="3">73</value>
|
||||
<value level="4">75</value>
|
||||
<value level="5">77</value>
|
||||
<value level="6">77</value>
|
||||
<value level="7">78</value>
|
||||
<value level="8">78</value>
|
||||
<value level="9">79</value>
|
||||
</mpConsume>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<effectRange>1400</effectRange>
|
||||
<attributeType>HOLY</attributeType>
|
||||
@@ -1427,6 +1503,17 @@
|
||||
<value level="9">99</value>
|
||||
</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<mpConsume>
|
||||
<value level="1">69</value>
|
||||
<value level="2">72</value>
|
||||
<value level="3">73</value>
|
||||
<value level="4">75</value>
|
||||
<value level="5">77</value>
|
||||
<value level="6">77</value>
|
||||
<value level="7">78</value>
|
||||
<value level="8">78</value>
|
||||
<value level="9">79</value>
|
||||
</mpConsume>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<effectRange>1000</effectRange>
|
||||
<attributeType>HOLY</attributeType>
|
||||
@@ -1453,6 +1540,17 @@
|
||||
<value level="9">99</value>
|
||||
</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<mpConsume>
|
||||
<value level="1">69</value>
|
||||
<value level="2">72</value>
|
||||
<value level="3">73</value>
|
||||
<value level="4">75</value>
|
||||
<value level="5">77</value>
|
||||
<value level="6">77</value>
|
||||
<value level="7">78</value>
|
||||
<value level="8">78</value>
|
||||
<value level="9">79</value>
|
||||
</mpConsume>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<hitCancelTime>2.5</hitCancelTime>
|
||||
<attributeType>HOLY</attributeType>
|
||||
@@ -1986,6 +2084,17 @@
|
||||
<value level="9">99</value>
|
||||
</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<mpConsume>
|
||||
<value level="1">227</value>
|
||||
<value level="2">234</value>
|
||||
<value level="3">240</value>
|
||||
<value level="4">246</value>
|
||||
<value level="5">250</value>
|
||||
<value level="6">252</value>
|
||||
<value level="7">254</value>
|
||||
<value level="8">256</value>
|
||||
<value level="9">259</value>
|
||||
</mpConsume>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<effectRange>1000</effectRange>
|
||||
<affectRange>150</affectRange>
|
||||
@@ -2059,6 +2168,17 @@
|
||||
<value level="9">99</value>
|
||||
</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<mpConsume>
|
||||
<value level="1">151</value>
|
||||
<value level="2">156</value>
|
||||
<value level="3">160</value>
|
||||
<value level="4">164</value>
|
||||
<value level="5">167</value>
|
||||
<value level="6">168</value>
|
||||
<value level="7">169</value>
|
||||
<value level="8">171</value>
|
||||
<value level="9">173</value>
|
||||
</mpConsume>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<effectRange>1400</effectRange>
|
||||
<attributeType>FIRE</attributeType>
|
||||
@@ -2124,6 +2244,17 @@
|
||||
<value level="9">99</value>
|
||||
</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<mpConsume>
|
||||
<value level="1">227</value>
|
||||
<value level="2">234</value>
|
||||
<value level="3">240</value>
|
||||
<value level="4">246</value>
|
||||
<value level="5">250</value>
|
||||
<value level="6">252</value>
|
||||
<value level="7">254</value>
|
||||
<value level="8">256</value>
|
||||
<value level="9">259</value>
|
||||
</mpConsume>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<effectRange>1000</effectRange>
|
||||
<attributeType>FIRE</attributeType>
|
||||
@@ -2199,6 +2330,17 @@
|
||||
<value level="9">99</value>
|
||||
</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<mpConsume>
|
||||
<value level="1">151</value>
|
||||
<value level="2">156</value>
|
||||
<value level="3">160</value>
|
||||
<value level="4">164</value>
|
||||
<value level="5">167</value>
|
||||
<value level="6">168</value>
|
||||
<value level="7">169</value>
|
||||
<value level="8">171</value>
|
||||
<value level="9">173</value>
|
||||
</mpConsume>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<effectRange>1400</effectRange>
|
||||
<attributeType>WATER</attributeType>
|
||||
@@ -2223,6 +2365,17 @@
|
||||
<value level="9">99</value>
|
||||
</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<mpConsume>
|
||||
<value level="1">76</value>
|
||||
<value level="2">78</value>
|
||||
<value level="3">80</value>
|
||||
<value level="4">82</value>
|
||||
<value level="5">84</value>
|
||||
<value level="6">84</value>
|
||||
<value level="7">85</value>
|
||||
<value level="8">86</value>
|
||||
<value level="9">87</value>
|
||||
</mpConsume>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<attributeType>WATER</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
@@ -2247,6 +2400,17 @@
|
||||
<value level="9">99</value>
|
||||
</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<mpConsume>
|
||||
<value level="1">227</value>
|
||||
<value level="2">234</value>
|
||||
<value level="3">240</value>
|
||||
<value level="4">246</value>
|
||||
<value level="5">250</value>
|
||||
<value level="6">252</value>
|
||||
<value level="7">254</value>
|
||||
<value level="8">256</value>
|
||||
<value level="9">259</value>
|
||||
</mpConsume>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<effectRange>1000</effectRange>
|
||||
<attributeType>WATER</attributeType>
|
||||
@@ -2322,6 +2486,17 @@
|
||||
<value level="9">99</value>
|
||||
</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<mpConsume>
|
||||
<value level="1">151</value>
|
||||
<value level="2">156</value>
|
||||
<value level="3">160</value>
|
||||
<value level="4">164</value>
|
||||
<value level="5">167</value>
|
||||
<value level="6">168</value>
|
||||
<value level="7">169</value>
|
||||
<value level="8">171</value>
|
||||
<value level="9">173</value>
|
||||
</mpConsume>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<effectRange>1400</effectRange>
|
||||
<attributeType>WIND</attributeType>
|
||||
@@ -2346,6 +2521,17 @@
|
||||
<value level="9">99</value>
|
||||
</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<mpConsume>
|
||||
<value level="1">76</value>
|
||||
<value level="2">78</value>
|
||||
<value level="3">80</value>
|
||||
<value level="4">82</value>
|
||||
<value level="5">84</value>
|
||||
<value level="6">84</value>
|
||||
<value level="7">85</value>
|
||||
<value level="8">86</value>
|
||||
<value level="9">87</value>
|
||||
</mpConsume>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<attributeType>WIND</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
@@ -2370,6 +2556,17 @@
|
||||
<value level="9">99</value>
|
||||
</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<mpConsume>
|
||||
<value level="1">227</value>
|
||||
<value level="2">234</value>
|
||||
<value level="3">240</value>
|
||||
<value level="4">246</value>
|
||||
<value level="5">250</value>
|
||||
<value level="6">252</value>
|
||||
<value level="7">254</value>
|
||||
<value level="8">256</value>
|
||||
<value level="9">259</value>
|
||||
</mpConsume>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<effectRange>1000</effectRange>
|
||||
<attributeType>WIND</attributeType>
|
||||
@@ -2445,6 +2642,17 @@
|
||||
<value level="9">99</value>
|
||||
</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<mpConsume>
|
||||
<value level="1">151</value>
|
||||
<value level="2">156</value>
|
||||
<value level="3">160</value>
|
||||
<value level="4">164</value>
|
||||
<value level="5">167</value>
|
||||
<value level="6">168</value>
|
||||
<value level="7">169</value>
|
||||
<value level="8">171</value>
|
||||
<value level="9">173</value>
|
||||
</mpConsume>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<effectRange>1400</effectRange>
|
||||
<attributeType>EARTH</attributeType>
|
||||
@@ -2509,6 +2717,17 @@
|
||||
<value level="9">99</value>
|
||||
</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<mpConsume>
|
||||
<value level="1">227</value>
|
||||
<value level="2">234</value>
|
||||
<value level="3">240</value>
|
||||
<value level="4">246</value>
|
||||
<value level="5">250</value>
|
||||
<value level="6">252</value>
|
||||
<value level="7">254</value>
|
||||
<value level="8">256</value>
|
||||
<value level="9">259</value>
|
||||
</mpConsume>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<effectRange>1000</effectRange>
|
||||
<attributeType>EARTH</attributeType>
|
||||
@@ -2535,6 +2754,17 @@
|
||||
<value level="9">99</value>
|
||||
</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<mpConsume>
|
||||
<value level="1">76</value>
|
||||
<value level="2">78</value>
|
||||
<value level="3">80</value>
|
||||
<value level="4">82</value>
|
||||
<value level="5">84</value>
|
||||
<value level="6">84</value>
|
||||
<value level="7">85</value>
|
||||
<value level="8">86</value>
|
||||
<value level="9">87</value>
|
||||
</mpConsume>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<effectRange>200</effectRange>
|
||||
<attributeType>HOLY</attributeType>
|
||||
@@ -2558,6 +2788,17 @@
|
||||
<value level="9">99</value>
|
||||
</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<mpConsume>
|
||||
<value level="1">151</value>
|
||||
<value level="2">156</value>
|
||||
<value level="3">160</value>
|
||||
<value level="4">164</value>
|
||||
<value level="5">167</value>
|
||||
<value level="6">168</value>
|
||||
<value level="7">169</value>
|
||||
<value level="8">171</value>
|
||||
<value level="9">173</value>
|
||||
</mpConsume>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<effectRange>1400</effectRange>
|
||||
<attributeType>HOLY</attributeType>
|
||||
@@ -2622,6 +2863,17 @@
|
||||
<value level="9">99</value>
|
||||
</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<mpConsume>
|
||||
<value level="1">227</value>
|
||||
<value level="2">234</value>
|
||||
<value level="3">240</value>
|
||||
<value level="4">246</value>
|
||||
<value level="5">250</value>
|
||||
<value level="6">252</value>
|
||||
<value level="7">254</value>
|
||||
<value level="8">256</value>
|
||||
<value level="9">259</value>
|
||||
</mpConsume>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<effectRange>1000</effectRange>
|
||||
<attributeType>HOLY</attributeType>
|
||||
@@ -2787,6 +3039,17 @@
|
||||
<value level="9">99</value>
|
||||
</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<mpConsume>
|
||||
<value level="1">227</value>
|
||||
<value level="2">234</value>
|
||||
<value level="3">240</value>
|
||||
<value level="4">246</value>
|
||||
<value level="5">250</value>
|
||||
<value level="6">252</value>
|
||||
<value level="7">254</value>
|
||||
<value level="8">256</value>
|
||||
<value level="9">259</value>
|
||||
</mpConsume>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<effectRange>1000</effectRange>
|
||||
<attributeType>DARK</attributeType>
|
||||
@@ -3057,6 +3320,17 @@
|
||||
</magicLvl>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<operateType>A2</operateType>
|
||||
<mpConsume>
|
||||
<value level="1">76</value>
|
||||
<value level="2">78</value>
|
||||
<value level="3">80</value>
|
||||
<value level="4">82</value>
|
||||
<value level="5">84</value>
|
||||
<value level="6">84</value>
|
||||
<value level="7">85</value>
|
||||
<value level="8">86</value>
|
||||
<value level="9">87</value>
|
||||
</mpConsume>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<trait>PARALYZE</trait>
|
||||
<targetType>ENEMY</targetType>
|
||||
@@ -3170,6 +3444,17 @@
|
||||
</magicLvl>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<operateType>A2</operateType>
|
||||
<mpConsume>
|
||||
<value level="1">76</value>
|
||||
<value level="2">78</value>
|
||||
<value level="3">80</value>
|
||||
<value level="4">82</value>
|
||||
<value level="5">84</value>
|
||||
<value level="6">84</value>
|
||||
<value level="7">85</value>
|
||||
<value level="8">86</value>
|
||||
<value level="9">87</value>
|
||||
</mpConsume>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<trait>PARALYZE</trait>
|
||||
<targetType>SELF</targetType>
|
||||
@@ -3205,6 +3490,17 @@
|
||||
</magicLvl>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<operateType>A2</operateType>
|
||||
<mpConsume>
|
||||
<value level="1">76</value>
|
||||
<value level="2">78</value>
|
||||
<value level="3">80</value>
|
||||
<value level="4">82</value>
|
||||
<value level="5">84</value>
|
||||
<value level="6">84</value>
|
||||
<value level="7">85</value>
|
||||
<value level="8">86</value>
|
||||
<value level="9">87</value>
|
||||
</mpConsume>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<effectRange>1400</effectRange>
|
||||
<isDebuff>true</isDebuff>
|
||||
@@ -3331,6 +3627,17 @@
|
||||
<value level="9">99</value>
|
||||
</magicLvl>
|
||||
<operateType>A2</operateType>
|
||||
<mpConsume>
|
||||
<value level="1">76</value>
|
||||
<value level="2">78</value>
|
||||
<value level="3">80</value>
|
||||
<value level="4">82</value>
|
||||
<value level="5">84</value>
|
||||
<value level="6">84</value>
|
||||
<value level="7">85</value>
|
||||
<value level="8">86</value>
|
||||
<value level="9">87</value>
|
||||
</mpConsume>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<effectRange>1400</effectRange>
|
||||
<isDebuff>true</isDebuff>
|
||||
@@ -3473,6 +3780,17 @@
|
||||
<value level="9">99</value>
|
||||
</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<mpConsume>
|
||||
<value level="1">69</value>
|
||||
<value level="2">72</value>
|
||||
<value level="3">73</value>
|
||||
<value level="4">75</value>
|
||||
<value level="5">77</value>
|
||||
<value level="6">77</value>
|
||||
<value level="7">78</value>
|
||||
<value level="8">78</value>
|
||||
<value level="9">79</value>
|
||||
</mpConsume>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<effectRange>1400</effectRange>
|
||||
<attributeType>FIRE</attributeType>
|
||||
@@ -3560,6 +3878,17 @@
|
||||
<value level="9">99</value>
|
||||
</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<mpConsume>
|
||||
<value level="1">69</value>
|
||||
<value level="2">72</value>
|
||||
<value level="3">73</value>
|
||||
<value level="4">75</value>
|
||||
<value level="5">77</value>
|
||||
<value level="6">77</value>
|
||||
<value level="7">78</value>
|
||||
<value level="8">78</value>
|
||||
<value level="9">79</value>
|
||||
</mpConsume>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<hitCancelTime>2.5</hitCancelTime>
|
||||
<attributeType>FIRE</attributeType>
|
||||
@@ -3624,6 +3953,17 @@
|
||||
<value level="9">99</value>
|
||||
</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<mpConsume>
|
||||
<value level="1">69</value>
|
||||
<value level="2">72</value>
|
||||
<value level="3">73</value>
|
||||
<value level="4">75</value>
|
||||
<value level="5">77</value>
|
||||
<value level="6">77</value>
|
||||
<value level="7">78</value>
|
||||
<value level="8">78</value>
|
||||
<value level="9">79</value>
|
||||
</mpConsume>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<effectRange>1400</effectRange>
|
||||
<attributeType>WATER</attributeType>
|
||||
@@ -3648,6 +3988,17 @@
|
||||
<value level="9">99</value>
|
||||
</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<mpConsume>
|
||||
<value level="1">69</value>
|
||||
<value level="2">72</value>
|
||||
<value level="3">73</value>
|
||||
<value level="4">75</value>
|
||||
<value level="5">77</value>
|
||||
<value level="6">77</value>
|
||||
<value level="7">78</value>
|
||||
<value level="8">78</value>
|
||||
<value level="9">79</value>
|
||||
</mpConsume>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<effectRange>1000</effectRange>
|
||||
<attributeType>WATER</attributeType>
|
||||
@@ -3674,6 +4025,17 @@
|
||||
<value level="9">99</value>
|
||||
</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<mpConsume>
|
||||
<value level="1">69</value>
|
||||
<value level="2">72</value>
|
||||
<value level="3">73</value>
|
||||
<value level="4">75</value>
|
||||
<value level="5">77</value>
|
||||
<value level="6">77</value>
|
||||
<value level="7">78</value>
|
||||
<value level="8">78</value>
|
||||
<value level="9">79</value>
|
||||
</mpConsume>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<hitCancelTime>2.5</hitCancelTime>
|
||||
<attributeType>WATER</attributeType>
|
||||
@@ -3749,6 +4111,17 @@
|
||||
<value level="9">99</value>
|
||||
</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<mpConsume>
|
||||
<value level="1">69</value>
|
||||
<value level="2">72</value>
|
||||
<value level="3">73</value>
|
||||
<value level="4">75</value>
|
||||
<value level="5">77</value>
|
||||
<value level="6">77</value>
|
||||
<value level="7">78</value>
|
||||
<value level="8">78</value>
|
||||
<value level="9">79</value>
|
||||
</mpConsume>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<effectRange>1000</effectRange>
|
||||
<attributeType>WIND</attributeType>
|
||||
@@ -3875,6 +4248,17 @@
|
||||
<value level="9">99</value>
|
||||
</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<mpConsume>
|
||||
<value level="1">69</value>
|
||||
<value level="2">72</value>
|
||||
<value level="3">73</value>
|
||||
<value level="4">75</value>
|
||||
<value level="5">77</value>
|
||||
<value level="6">77</value>
|
||||
<value level="7">78</value>
|
||||
<value level="8">78</value>
|
||||
<value level="9">79</value>
|
||||
</mpConsume>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<effectRange>1000</effectRange>
|
||||
<attributeType>EARTH</attributeType>
|
||||
@@ -3901,6 +4285,17 @@
|
||||
<value level="9">99</value>
|
||||
</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<mpConsume>
|
||||
<value level="1">69</value>
|
||||
<value level="2">72</value>
|
||||
<value level="3">73</value>
|
||||
<value level="4">75</value>
|
||||
<value level="5">77</value>
|
||||
<value level="6">77</value>
|
||||
<value level="7">78</value>
|
||||
<value level="8">78</value>
|
||||
<value level="9">79</value>
|
||||
</mpConsume>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<hitCancelTime>2.5</hitCancelTime>
|
||||
<attributeType>EARTH</attributeType>
|
||||
@@ -3926,6 +4321,17 @@
|
||||
<value level="9">99</value>
|
||||
</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<mpConsume>
|
||||
<value level="1">69</value>
|
||||
<value level="2">72</value>
|
||||
<value level="3">73</value>
|
||||
<value level="4">75</value>
|
||||
<value level="5">77</value>
|
||||
<value level="6">77</value>
|
||||
<value level="7">78</value>
|
||||
<value level="8">78</value>
|
||||
<value level="9">79</value>
|
||||
</mpConsume>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<effectRange>1400</effectRange>
|
||||
<attributeType>HOLY</attributeType>
|
||||
@@ -3950,6 +4356,17 @@
|
||||
<value level="9">99</value>
|
||||
</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<mpConsume>
|
||||
<value level="1">69</value>
|
||||
<value level="2">72</value>
|
||||
<value level="3">73</value>
|
||||
<value level="4">75</value>
|
||||
<value level="5">77</value>
|
||||
<value level="6">77</value>
|
||||
<value level="7">78</value>
|
||||
<value level="8">78</value>
|
||||
<value level="9">79</value>
|
||||
</mpConsume>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<effectRange>1000</effectRange>
|
||||
<attributeType>HOLY</attributeType>
|
||||
@@ -3976,6 +4393,17 @@
|
||||
<value level="9">99</value>
|
||||
</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<mpConsume>
|
||||
<value level="1">69</value>
|
||||
<value level="2">72</value>
|
||||
<value level="3">73</value>
|
||||
<value level="4">75</value>
|
||||
<value level="5">77</value>
|
||||
<value level="6">77</value>
|
||||
<value level="7">78</value>
|
||||
<value level="8">78</value>
|
||||
<value level="9">79</value>
|
||||
</mpConsume>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<hitCancelTime>2.5</hitCancelTime>
|
||||
<attributeType>HOLY</attributeType>
|
||||
|
||||
+2
-3
@@ -1526,7 +1526,7 @@
|
||||
<operateType>P</operateType>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
</skill>
|
||||
<skill id="5467" toLevel="5" name="Darkness Protection">
|
||||
<skill id="5467" toLevel="1" name="Darkness Protection">
|
||||
<!-- Strong against the dark elemental. -->
|
||||
<icon>icon.skill4336_new</icon>
|
||||
<magicLvl>1</magicLvl>
|
||||
@@ -1622,7 +1622,7 @@
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
</skill>
|
||||
<skill id="5473" toLevel="1" name="Raid Boss (Lv. 81)">
|
||||
<!-- This once-noble soul was originally a powerful seer able to communicate directly with the divine -->
|
||||
<!-- This once-noble soul was originally a powerful seer able to communicate directly with the divine; now only his overwhelming hatred against Beleth remains. -->
|
||||
<icon>icon.skillraid</icon>
|
||||
<magicLvl>1</magicLvl>
|
||||
<operateType>P</operateType>
|
||||
@@ -1666,7 +1666,6 @@
|
||||
<skill id="5479" toLevel="1" name="Boss Petrification Resistance">
|
||||
<!-- Resist against Petrification. -->
|
||||
<icon>icon.skill5479</icon>
|
||||
<hitTime>4000</hitTime>
|
||||
<magicLvl>1</magicLvl>
|
||||
<operateType>P</operateType>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
|
||||
@@ -353,6 +353,7 @@
|
||||
<hitTime>15000</hitTime>
|
||||
<magicLvl>85</magicLvl>
|
||||
<operateType>CA1</operateType>
|
||||
<mpConsume>85</mpConsume>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<attributeType>FIRE</attributeType>
|
||||
<attributeValue>180</attributeValue>
|
||||
@@ -374,6 +375,7 @@
|
||||
<hitTime>15000</hitTime>
|
||||
<magicLvl>85</magicLvl>
|
||||
<operateType>CA1</operateType>
|
||||
<mpConsume>85</mpConsume>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<attributeType>WATER</attributeType>
|
||||
<attributeValue>180</attributeValue>
|
||||
@@ -395,6 +397,7 @@
|
||||
<hitTime>15000</hitTime>
|
||||
<magicLvl>85</magicLvl>
|
||||
<operateType>CA1</operateType>
|
||||
<mpConsume>85</mpConsume>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<attributeType>WIND</attributeType>
|
||||
<attributeValue>180</attributeValue>
|
||||
@@ -416,6 +419,7 @@
|
||||
<hitTime>15000</hitTime>
|
||||
<magicLvl>85</magicLvl>
|
||||
<operateType>CA1</operateType>
|
||||
<mpConsume>85</mpConsume>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<attributeType>EARTH</attributeType>
|
||||
<attributeValue>180</attributeValue>
|
||||
@@ -884,6 +888,20 @@
|
||||
<value level="12">95</value>
|
||||
</magicLvl>
|
||||
<operateType>A2</operateType>
|
||||
<mpConsume>
|
||||
<value level="1">13</value>
|
||||
<value level="2">20</value>
|
||||
<value level="3">29</value>
|
||||
<value level="4">39</value>
|
||||
<value level="5">50</value>
|
||||
<value level="6">62</value>
|
||||
<value level="7">72</value>
|
||||
<value level="8">77</value>
|
||||
<value level="9">80</value>
|
||||
<value level="10">83</value>
|
||||
<value level="11">85</value>
|
||||
<value level="12">85</value>
|
||||
</mpConsume>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<affectRange>200</affectRange>
|
||||
<isDebuff>true</isDebuff>
|
||||
|
||||
+23
-4
@@ -1126,6 +1126,7 @@
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<magicLvl>44</magicLvl>
|
||||
<operateType>A2</operateType>
|
||||
<mpConsume>39</mpConsume>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<specialLevel>-1</specialLevel>
|
||||
@@ -1160,6 +1161,12 @@
|
||||
<value level="4">70</value>
|
||||
</magicLvl>
|
||||
<operateType>A2</operateType>
|
||||
<mpConsume>
|
||||
<value level="1">52</value>
|
||||
<value level="2">58</value>
|
||||
<value level="3">62</value>
|
||||
<value level="4">65</value>
|
||||
</mpConsume>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<specialLevel>-1</specialLevel>
|
||||
@@ -1206,6 +1213,7 @@
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<magicLvl>30</magicLvl>
|
||||
<operateType>A2</operateType>
|
||||
<mpConsume>27</mpConsume>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<specialLevel>-1</specialLevel>
|
||||
@@ -1237,6 +1245,11 @@
|
||||
<value level="3">56</value>
|
||||
</magicLvl>
|
||||
<operateType>A2</operateType>
|
||||
<mpConsume>
|
||||
<value level="1">35</value>
|
||||
<value level="2">44</value>
|
||||
<value level="3">52</value>
|
||||
</mpConsume>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<specialLevel>-1</specialLevel>
|
||||
@@ -1464,6 +1477,10 @@
|
||||
<value level="2">52</value>
|
||||
</magicLvl>
|
||||
<operateType>A2</operateType>
|
||||
<mpConsume>
|
||||
<value level="1">39</value>
|
||||
<value level="2">48</value>
|
||||
</mpConsume>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<effectRange>900</effectRange>
|
||||
@@ -1494,6 +1511,11 @@
|
||||
<value level="3">68</value>
|
||||
</magicLvl>
|
||||
<operateType>A2</operateType>
|
||||
<mpConsume>
|
||||
<value level="1">48</value>
|
||||
<value level="2">55</value>
|
||||
<value level="3">64</value>
|
||||
</mpConsume>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<effectRange>900</effectRange>
|
||||
@@ -1512,6 +1534,7 @@
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<magicLvl>40</magicLvl>
|
||||
<operateType>A2</operateType>
|
||||
<mpConsume>35</mpConsume>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<effectRange>900</effectRange>
|
||||
@@ -2595,7 +2618,6 @@
|
||||
</abnormalLvl>
|
||||
<abnormalTime>1200</abnormalTime>
|
||||
<abnormalType>BERSERKER</abnormalType>
|
||||
<castRange>400</castRange>
|
||||
<effectPoint>
|
||||
<value level="1">331</value>
|
||||
<value level="2">486</value>
|
||||
@@ -3173,7 +3195,6 @@
|
||||
<affectRange>200</affectRange>
|
||||
<basicProperty>MAGIC</basicProperty>
|
||||
<effectPoint>-100</effectPoint>
|
||||
<hitTime>500</hitTime>
|
||||
<isDebuff>true</isDebuff>
|
||||
<isMagic>2</isMagic> <!-- Static Skill -->
|
||||
<lvlBonusRate>2</lvlBonusRate>
|
||||
@@ -3206,7 +3227,6 @@
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="5680" toLevel="1" name="Oblivion Trap">
|
||||
<castRange>900</castRange>
|
||||
<effectRange>1400</effectRange>
|
||||
<isDebuff>true</isDebuff>
|
||||
<isTriggeredSkill>true</isTriggeredSkill>
|
||||
@@ -3407,7 +3427,6 @@
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>10</abnormalTime>
|
||||
<abnormalType>PVP_WEAPON_DEBUFF</abnormalType>
|
||||
<castRange>600</castRange>
|
||||
<effectPoint>-1</effectPoint>
|
||||
<effectRange>1100</effectRange>
|
||||
<hitTime>100</hitTime>
|
||||
|
||||
+40
-3
@@ -88,6 +88,7 @@
|
||||
<hitTime>1000</hitTime>
|
||||
<magicLvl>36</magicLvl>
|
||||
<operateType>A3</operateType>
|
||||
<mpConsume>7</mpConsume>
|
||||
<reuseDelay>6000</reuseDelay>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
@@ -105,6 +106,7 @@
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<magicLvl>36</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<mpConsume>7</mpConsume>
|
||||
<reuseDelay>6000</reuseDelay>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<effectRange>1400</effectRange>
|
||||
@@ -145,6 +147,7 @@
|
||||
<lvlBonusRate>1</lvlBonusRate>
|
||||
<magicLvl>61</magicLvl>
|
||||
<operateType>A2</operateType>
|
||||
<mpConsume>57</mpConsume>
|
||||
<reuseDelay>8000</reuseDelay>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<hitCancelTime>1.5</hitCancelTime>
|
||||
@@ -191,6 +194,10 @@
|
||||
<value level="2">83</value>
|
||||
</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<mpConsume>
|
||||
<value level="1">57</value>
|
||||
<value level="2">74</value>
|
||||
</mpConsume>
|
||||
<reuseDelay>6000</reuseDelay>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<effectRange>1100</effectRange>
|
||||
@@ -217,6 +224,10 @@
|
||||
<value level="2">83</value>
|
||||
</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<mpConsume>
|
||||
<value level="1">44</value>
|
||||
<value level="2">74</value>
|
||||
</mpConsume>
|
||||
<reuseDelay>6000</reuseDelay>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<attributeType>WATER</attributeType>
|
||||
@@ -246,6 +257,10 @@
|
||||
<value level="2">83</value>
|
||||
</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<mpConsume>
|
||||
<value level="1">47</value>
|
||||
<value level="2">82</value>
|
||||
</mpConsume>
|
||||
<reuseDelay>6000</reuseDelay>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<targetType>ENEMY</targetType>
|
||||
@@ -268,6 +283,7 @@
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<magicLvl>61</magicLvl>
|
||||
<operateType>A2</operateType>
|
||||
<mpConsume>57</mpConsume>
|
||||
<reuseDelay>8000</reuseDelay>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
@@ -324,10 +340,10 @@
|
||||
</skill>
|
||||
<skill id="5714" toLevel="1" name="Boom Up">
|
||||
<effectPoint>-574</effectPoint>
|
||||
<hitTime>1000</hitTime>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<magicLvl>61</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<mpConsume>57</mpConsume>
|
||||
<reuseDelay>6000</reuseDelay>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<attributeType>FIRE</attributeType>
|
||||
@@ -1126,7 +1142,6 @@
|
||||
<activateRate>25</activateRate>
|
||||
<basicProperty>MAGIC</basicProperty>
|
||||
<castRange>600</castRange>
|
||||
<coolTime>500</coolTime>
|
||||
<effectPoint>
|
||||
<value level="1">-566</value>
|
||||
<value level="2">-635</value>
|
||||
@@ -1692,6 +1707,20 @@
|
||||
</magicLvl>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<operateType>A1</operateType>
|
||||
<mpConsume>
|
||||
<value level="1">13</value>
|
||||
<value level="2">20</value>
|
||||
<value level="3">28</value>
|
||||
<value level="4">38</value>
|
||||
<value level="5">50</value>
|
||||
<value level="6">61</value>
|
||||
<value level="7">71</value>
|
||||
<value level="8">76</value>
|
||||
<value level="9">80</value>
|
||||
<value level="10">83</value>
|
||||
<value level="11">84</value>
|
||||
<value level="12">85</value>
|
||||
</mpConsume>
|
||||
<reuseDelay>20000</reuseDelay>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<affectRange>400</affectRange>
|
||||
@@ -2263,6 +2292,7 @@
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<magicLvl>95</magicLvl>
|
||||
<operateType>A2</operateType>
|
||||
<mpConsume>43</mpConsume>
|
||||
<reuseDelay>6000</reuseDelay>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<effectRange>1400</effectRange>
|
||||
@@ -2371,6 +2401,7 @@
|
||||
<value level="12">95</value>
|
||||
</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<mpConsume>39</mpConsume>
|
||||
<reuseDelay>6000</reuseDelay>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<effectRange>900</effectRange>
|
||||
@@ -2397,6 +2428,7 @@
|
||||
<value level="12">95</value>
|
||||
</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<mpConsume>39</mpConsume>
|
||||
<reuseDelay>6000</reuseDelay>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<effectRange>900</effectRange>
|
||||
@@ -2411,7 +2443,6 @@
|
||||
<abnormalTime>300</abnormalTime>
|
||||
<abnormalType>MAGICAL_STANCE</abnormalType>
|
||||
<effectPoint>100</effectPoint>
|
||||
<hitTime>1000</hitTime>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<magicLvl>99</magicLvl>
|
||||
<operateType>A2</operateType>
|
||||
@@ -2771,6 +2802,7 @@
|
||||
<lvlBonusRate>2</lvlBonusRate>
|
||||
<magicLvl>83</magicLvl>
|
||||
<operateType>A2</operateType>
|
||||
<mpConsume>74</mpConsume>
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<effectRange>1400</effectRange>
|
||||
@@ -2796,6 +2828,7 @@
|
||||
<lvlBonusRate>1</lvlBonusRate>
|
||||
<magicLvl>83</magicLvl>
|
||||
<operateType>A2</operateType>
|
||||
<mpConsume>74</mpConsume>
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<effectRange>1100</effectRange>
|
||||
@@ -2821,6 +2854,7 @@
|
||||
<lvlBonusRate>2</lvlBonusRate>
|
||||
<magicLvl>83</magicLvl>
|
||||
<operateType>A2</operateType>
|
||||
<mpConsume>74</mpConsume>
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<effectRange>1400</effectRange>
|
||||
@@ -2840,6 +2874,7 @@
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<magicLvl>80</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<mpConsume>109</mpConsume>
|
||||
<reuseDelay>4000</reuseDelay>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<effectRange>1100</effectRange>
|
||||
@@ -2857,6 +2892,7 @@
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<magicLvl>80</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<mpConsume>73</mpConsume>
|
||||
<reuseDelay>4000</reuseDelay>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<effectRange>1400</effectRange>
|
||||
@@ -2883,6 +2919,7 @@
|
||||
<lvlBonusRate>2</lvlBonusRate>
|
||||
<magicLvl>85</magicLvl>
|
||||
<operateType>A2</operateType>
|
||||
<mpConsume>165</mpConsume>
|
||||
<reuseDelay>6000</reuseDelay>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<attributeType>DARK</attributeType>
|
||||
|
||||
+53
-5
@@ -4,6 +4,7 @@
|
||||
<effectPoint>-676</effectPoint>
|
||||
<magicLvl>85</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<mpConsume>165</mpConsume>
|
||||
<reuseDelay>2000</reuseDelay>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<attributeType>DARK</attributeType>
|
||||
@@ -22,6 +23,7 @@
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<magicLvl>85</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<mpConsume>75</mpConsume>
|
||||
<reuseDelay>4000</reuseDelay>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<effectRange>1100</effectRange>
|
||||
@@ -49,6 +51,7 @@
|
||||
<lvlBonusRate>1</lvlBonusRate>
|
||||
<magicLvl>85</magicLvl>
|
||||
<operateType>A2</operateType>
|
||||
<mpConsume>83</mpConsume>
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<effectRange>900</effectRange>
|
||||
@@ -75,6 +78,11 @@
|
||||
<value level="3">80</value>
|
||||
</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<mpConsume>
|
||||
<value level="1">69</value>
|
||||
<value level="2">72</value>
|
||||
<value level="3">73</value>
|
||||
</mpConsume>
|
||||
<reuseDelay>2000</reuseDelay>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<effectRange>1400</effectRange>
|
||||
@@ -99,6 +107,11 @@
|
||||
<value level="3">80</value>
|
||||
</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<mpConsume>
|
||||
<value level="1">65</value>
|
||||
<value level="2">69</value>
|
||||
<value level="3">73</value>
|
||||
</mpConsume>
|
||||
<reuseDelay>4000</reuseDelay>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<effectRange>1400</effectRange>
|
||||
@@ -115,6 +128,7 @@
|
||||
<magicLvl>77</magicLvl>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<operateType>DA1</operateType>
|
||||
<mpConsume>155</mpConsume>
|
||||
<reuseDelay>1000</reuseDelay>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<effectRange>1100</effectRange>
|
||||
@@ -134,6 +148,7 @@
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<magicLvl>75</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<mpConsume>69</mpConsume>
|
||||
<reuseDelay>1000</reuseDelay>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<effectRange>1400</effectRange>
|
||||
@@ -148,6 +163,7 @@
|
||||
<effectPoint>-676</effectPoint>
|
||||
<magicLvl>75</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<mpConsume>151</mpConsume>
|
||||
<reuseDelay>2000</reuseDelay>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<attributeType>DARK</attributeType>
|
||||
@@ -164,6 +180,7 @@
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<magicLvl>74</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<mpConsume>103</mpConsume>
|
||||
<reuseDelay>4000</reuseDelay>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<effectRange>1100</effectRange>
|
||||
@@ -180,6 +197,7 @@
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<magicLvl>76</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<mpConsume>70</mpConsume>
|
||||
<reuseDelay>4000</reuseDelay>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<effectRange>1400</effectRange>
|
||||
@@ -206,6 +224,7 @@
|
||||
<lvlBonusRate>2</lvlBonusRate>
|
||||
<magicLvl>75</magicLvl>
|
||||
<operateType>A2</operateType>
|
||||
<mpConsume>69</mpConsume>
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<effectRange>1400</effectRange>
|
||||
@@ -222,6 +241,7 @@
|
||||
<hitTime>1700</hitTime>
|
||||
<magicLvl>78</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<mpConsume>71</mpConsume>
|
||||
<reuseDelay>4000</reuseDelay>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<effectRange>1400</effectRange>
|
||||
@@ -238,6 +258,7 @@
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<magicLvl>78</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<mpConsume>72</mpConsume>
|
||||
<reuseDelay>4000</reuseDelay>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<effectRange>1400</effectRange>
|
||||
@@ -255,6 +276,7 @@
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<magicLvl>74</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<mpConsume>103</mpConsume>
|
||||
<reuseDelay>1000</reuseDelay>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<effectRange>1400</effectRange>
|
||||
@@ -277,6 +299,11 @@
|
||||
<value level="3">80</value>
|
||||
</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<mpConsume>
|
||||
<value level="1">142</value>
|
||||
<value level="2">151</value>
|
||||
<value level="3">159</value>
|
||||
</mpConsume>
|
||||
<reuseDelay>2000</reuseDelay>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<attributeType>DARK</attributeType>
|
||||
@@ -1224,7 +1251,10 @@
|
||||
<value level="2">85</value>
|
||||
</magicLvl>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>1000</reuseDelay>
|
||||
<mpConsume>
|
||||
<value level="1">0</value>
|
||||
<value level="2">165</value>
|
||||
</mpConsume>
|
||||
<basicProperty>
|
||||
<value level="1">NONE</value>
|
||||
<value level="2">PHYSICAL</value>
|
||||
@@ -1275,6 +1305,7 @@
|
||||
<lvlBonusRate>2</lvlBonusRate>
|
||||
<magicLvl>-1</magicLvl>
|
||||
<operateType>A2</operateType>
|
||||
<mpConsume>75</mpConsume>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<specialLevel>-1</specialLevel>
|
||||
<hitCancelTime>0</hitCancelTime>
|
||||
@@ -1297,6 +1328,7 @@
|
||||
<lvlBonusRate>2</lvlBonusRate>
|
||||
<magicLvl>-1</magicLvl>
|
||||
<operateType>A2</operateType>
|
||||
<mpConsume>75</mpConsume>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<specialLevel>-1</specialLevel>
|
||||
<hitCancelTime>0</hitCancelTime>
|
||||
@@ -1356,6 +1388,7 @@
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<magicLvl>80</magicLvl>
|
||||
<operateType>A2</operateType>
|
||||
<mpConsume>75</mpConsume>
|
||||
<reuseDelay>4000</reuseDelay>
|
||||
<abnormalResists>TURN_FLEE;KNOCKDOWN;DEPORT;SILENCE;PARALYZE;ABSORB;DISARM;SILENCE_PHYSICAL;SILENCE_ALL;CHANGEBODY;TURN_STONE;DERANGEMENT;AIRBIND;SLEEP;OBLIVION;MIRAGE;MIRAGE_TRAP;ROOT_MAGICALLY;ROOT_PHYSICALLY;STUN;PUBLIC_SLOT</abnormalResists>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
@@ -1374,6 +1407,7 @@
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<magicLvl>80</magicLvl>
|
||||
<operateType>A2</operateType>
|
||||
<mpConsume>75</mpConsume>
|
||||
<reuseDelay>4000</reuseDelay>
|
||||
<abnormalResists>TURN_FLEE;KNOCKDOWN;DEPORT;SILENCE;PARALYZE;ABSORB;DISARM;SILENCE_PHYSICAL;SILENCE_ALL;CHANGEBODY;TURN_STONE;DERANGEMENT;AIRBIND;SLEEP;OBLIVION;MIRAGE;MIRAGE_TRAP;ROOT_MAGICALLY;ROOT_PHYSICALLY;STUN;PUBLIC_SLOT</abnormalResists>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
@@ -1470,7 +1504,6 @@
|
||||
<value level="10">85</value>
|
||||
</magicLvl>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>1000</reuseDelay>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<hitCancelTime>0</hitCancelTime>
|
||||
<effectRange>200</effectRange>
|
||||
@@ -1827,6 +1860,7 @@
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<magicLvl>85</magicLvl>
|
||||
<operateType>A2</operateType>
|
||||
<mpConsume>85</mpConsume>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<effectRange>1100</effectRange>
|
||||
<isDebuff>true</isDebuff>
|
||||
@@ -1927,6 +1961,7 @@
|
||||
<lvlBonusRate>1</lvlBonusRate>
|
||||
<magicLvl>85</magicLvl>
|
||||
<operateType>A2</operateType>
|
||||
<mpConsume>83</mpConsume>
|
||||
<reuseDelay>1000</reuseDelay>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<effectRange>400</effectRange>
|
||||
@@ -1948,6 +1983,7 @@
|
||||
<lvlBonusRate>1</lvlBonusRate>
|
||||
<magicLvl>85</magicLvl>
|
||||
<operateType>A2</operateType>
|
||||
<mpConsume>83</mpConsume>
|
||||
<reuseDelay>1000</reuseDelay>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<effectRange>400</effectRange>
|
||||
@@ -2062,7 +2098,7 @@
|
||||
<effect name="Disarm" />
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="5885" toLevel="2" name="Weakened Sweep">
|
||||
<skill id="5885" toLevel="1" name="Weakened Sweep">
|
||||
<!-- Stunned and unable to move momentarily. -->
|
||||
<icon>icon.skill0100</icon>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
@@ -2093,7 +2129,6 @@
|
||||
<effect name="PhysicalAttack">
|
||||
<power>
|
||||
<value level="1">2319</value>
|
||||
<value level="2">18664</value>
|
||||
</power>
|
||||
</effect>
|
||||
<effect name="BlockActions" />
|
||||
@@ -2108,7 +2143,6 @@
|
||||
<activateRate>80</activateRate>
|
||||
<affectLimit>10-10</affectLimit>
|
||||
<basicProperty>MAGIC</basicProperty>
|
||||
<castRange>600</castRange>
|
||||
<effectPoint>-100</effectPoint>
|
||||
<effectRange>1100</effectRange>
|
||||
<hitTime>1000</hitTime>
|
||||
@@ -2148,6 +2182,7 @@
|
||||
<lvlBonusRate>2</lvlBonusRate>
|
||||
<magicLvl>85</magicLvl>
|
||||
<operateType>A2</operateType>
|
||||
<mpConsume>165</mpConsume>
|
||||
<reuseDelay>1000</reuseDelay>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<affectRange>300</affectRange>
|
||||
@@ -2212,6 +2247,11 @@
|
||||
<value level="3">81</value>
|
||||
</magicLvl>
|
||||
<operateType>A2</operateType>
|
||||
<mpConsume>
|
||||
<value level="1">70</value>
|
||||
<value level="2">72</value>
|
||||
<value level="3">73</value>
|
||||
</mpConsume>
|
||||
<reuseDelay>1000</reuseDelay>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<effectRange>400</effectRange>
|
||||
@@ -2239,6 +2279,11 @@
|
||||
<value level="3">85</value>
|
||||
</magicLvl>
|
||||
<operateType>A2</operateType>
|
||||
<mpConsume>
|
||||
<value level="1">82</value>
|
||||
<value level="2">82</value>
|
||||
<value level="3">83</value>
|
||||
</mpConsume>
|
||||
<reuseDelay>1000</reuseDelay>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<affectRange>300</affectRange>
|
||||
@@ -2252,6 +2297,7 @@
|
||||
<hitTime>1000</hitTime>
|
||||
<magicLvl>83</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<mpConsume>82</mpConsume>
|
||||
<reuseDelay>1000</reuseDelay>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<effectRange>1100</effectRange>
|
||||
@@ -2300,6 +2346,7 @@
|
||||
<hitTime>1000</hitTime>
|
||||
<magicLvl>84</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<mpConsume>82</mpConsume>
|
||||
<reuseDelay>1000</reuseDelay>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<effectRange>1100</effectRange>
|
||||
@@ -2439,6 +2486,7 @@
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<magicLvl>84</magicLvl>
|
||||
<operateType>A3</operateType>
|
||||
<mpConsume>149</mpConsume>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<effectRange>600</effectRange>
|
||||
|
||||
+40
-2
@@ -17,6 +17,7 @@
|
||||
<lvlBonusRate>1</lvlBonusRate>
|
||||
<magicLvl>85</magicLvl>
|
||||
<operateType>A2</operateType>
|
||||
<mpConsume>75</mpConsume>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<effectRange>400</effectRange>
|
||||
<isDebuff>true</isDebuff>
|
||||
@@ -60,6 +61,10 @@
|
||||
<lvlBonusRate>1</lvlBonusRate>
|
||||
<magicLvl>85</magicLvl>
|
||||
<operateType>A2</operateType>
|
||||
<mpConsume>
|
||||
<value level="1">75</value>
|
||||
<value level="2">224</value>
|
||||
</mpConsume>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<affectRange>300</affectRange>
|
||||
<isDebuff>true</isDebuff>
|
||||
@@ -171,7 +176,7 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="5905" toLevel="1" name="Confusing Nuph">
|
||||
<skill id="5905" toLevel="3" name="Confusing Nuph">
|
||||
<!-- Physical and magic skills are all blocked. -->
|
||||
<icon>icon.skill1064</icon>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
@@ -187,6 +192,7 @@
|
||||
<lvlBonusRate>1</lvlBonusRate>
|
||||
<magicLvl>83</magicLvl>
|
||||
<operateType>A2</operateType>
|
||||
<mpConsume>73</mpConsume>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<affectRange>300</affectRange>
|
||||
<isDebuff>true</isDebuff>
|
||||
@@ -224,6 +230,7 @@
|
||||
<lvlBonusRate>1</lvlBonusRate>
|
||||
<magicLvl>85</magicLvl>
|
||||
<operateType>A2</operateType>
|
||||
<mpConsume>75</mpConsume>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<effectRange>1100</effectRange>
|
||||
<affectRange>300</affectRange>
|
||||
@@ -256,6 +263,7 @@
|
||||
<lvlBonusRate>1</lvlBonusRate>
|
||||
<magicLvl>85</magicLvl>
|
||||
<operateType>A2</operateType>
|
||||
<mpConsume>75</mpConsume>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<effectRange>1100</effectRange>
|
||||
<affectRange>300</affectRange>
|
||||
@@ -676,6 +684,7 @@
|
||||
<isMagic>2</isMagic> <!-- Static Skill -->
|
||||
<magicLvl>85</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<mpConsume>83</mpConsume>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<effectRange>600</effectRange>
|
||||
<castRange>300</castRange>
|
||||
@@ -687,6 +696,7 @@
|
||||
<hitTime>800</hitTime>
|
||||
<magicLvl>85</magicLvl>
|
||||
<operateType>DA1</operateType>
|
||||
<mpConsume>83</mpConsume>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<effectRange>600</effectRange>
|
||||
<castRange>300</castRange>
|
||||
@@ -711,6 +721,7 @@
|
||||
<isMagic>2</isMagic> <!-- Static Skill -->
|
||||
<magicLvl>85</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<mpConsume>83</mpConsume>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<effectRange>600</effectRange>
|
||||
<castRange>300</castRange>
|
||||
@@ -1316,6 +1327,7 @@
|
||||
<lvlBonusRate>1</lvlBonusRate>
|
||||
<magicLvl>99</magicLvl>
|
||||
<operateType>A2</operateType>
|
||||
<mpConsume>52</mpConsume>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<effectRange>1100</effectRange>
|
||||
<affectRange>300</affectRange>
|
||||
@@ -1331,6 +1343,7 @@
|
||||
<hitTime>7000</hitTime>
|
||||
<magicLvl>99</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<mpConsume>85</mpConsume>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<effectRange>1100</effectRange>
|
||||
<castRange>600</castRange>
|
||||
@@ -1362,7 +1375,6 @@
|
||||
<affectScope>SINGLE</affectScope>
|
||||
</skill>
|
||||
<skill id="5965" toLevel="1" name="Fireworks">
|
||||
<hitTime>500</hitTime>
|
||||
<isMagic>2</isMagic> <!-- Static Skill -->
|
||||
<magicLvl>1</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
@@ -1426,6 +1438,10 @@
|
||||
<value level="2">55</value>
|
||||
</magicLvl>
|
||||
<operateType>A2</operateType>
|
||||
<mpConsume>
|
||||
<value level="1">14</value>
|
||||
<value level="2">25</value>
|
||||
</mpConsume>
|
||||
<reuseDelay>10000</reuseDelay>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
@@ -1466,6 +1482,13 @@
|
||||
<castRange>40</castRange>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
<condition name="EquipWeapon">
|
||||
<weaponType>
|
||||
<item>DUALFIST</item>
|
||||
</weaponType>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="PhysicalAttack">
|
||||
<ignoreShieldDefence>true</ignoreShieldDefence>
|
||||
@@ -1484,6 +1507,7 @@
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<magicLvl>85</magicLvl>
|
||||
<operateType>A2</operateType>
|
||||
<mpConsume>68</mpConsume>
|
||||
<reuseDelay>6000</reuseDelay>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
@@ -1504,6 +1528,7 @@
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<magicLvl>85</magicLvl>
|
||||
<operateType>A2</operateType>
|
||||
<mpConsume>68</mpConsume>
|
||||
<reuseDelay>6000</reuseDelay>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
@@ -1524,6 +1549,7 @@
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<magicLvl>85</magicLvl>
|
||||
<operateType>A2</operateType>
|
||||
<mpConsume>68</mpConsume>
|
||||
<reuseDelay>6000</reuseDelay>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
@@ -1544,6 +1570,7 @@
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<magicLvl>85</magicLvl>
|
||||
<operateType>A2</operateType>
|
||||
<mpConsume>68</mpConsume>
|
||||
<reuseDelay>6000</reuseDelay>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
@@ -1652,6 +1679,11 @@
|
||||
<value level="3">79</value>
|
||||
</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<mpConsume>
|
||||
<value level="1">50</value>
|
||||
<value level="2">61</value>
|
||||
<value level="3">75</value>
|
||||
</mpConsume>
|
||||
<reuseDelay>1000</reuseDelay>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<effectRange>400</effectRange>
|
||||
@@ -1664,6 +1696,7 @@
|
||||
<hitTime>2000</hitTime>
|
||||
<magicLvl>85</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<mpConsume>75</mpConsume>
|
||||
<reuseDelay>1000</reuseDelay>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<effectRange>-2</effectRange>
|
||||
@@ -1957,6 +1990,11 @@
|
||||
<value level="3">74</value>
|
||||
</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<mpConsume>
|
||||
<value level="1">85</value>
|
||||
<value level="2">88</value>
|
||||
<value level="3">92</value>
|
||||
</mpConsume>
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<targetType>SELF</targetType>
|
||||
|
||||
+50
-3
@@ -1,6 +1,6 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
|
||||
<skill id="6100" toLevel="3" name="Turkey's Choice - Paper">
|
||||
<skill id="6100" toLevel="3" name="Turkey's Choice - Scissors">
|
||||
<!-- Turkey's Choice - Scissors. -->
|
||||
<effectPoint>1</effectPoint>
|
||||
<hitTime>3000</hitTime>
|
||||
@@ -12,7 +12,7 @@
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
</skill>
|
||||
<skill id="6103" toLevel="5" name="Showdown with the Turkey - 2 Consecutive Wins">
|
||||
<skill id="6103" toLevel="5" name="Showdown with the Turkey - 1st Win">
|
||||
<!-- $s1st win. -->
|
||||
<icon>
|
||||
<value level="1">icon.xmas_pcwin1_i00</value>
|
||||
@@ -268,7 +268,7 @@
|
||||
<targetType>TARGET</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
</skill>
|
||||
<skill id="6117" toLevel="3" name="Choice - Paper">
|
||||
<skill id="6117" toLevel="3" name="Choice - Scissors">
|
||||
<!-- You have selected Scissors. You cannot move for $s1. -->
|
||||
<icon>
|
||||
<value level="1">icon.xmas_gawi_i00</value>
|
||||
@@ -300,11 +300,17 @@
|
||||
<!-- Grants for 1 hour the following effects: Might, Shield, Focus, Haste, Acumen, Empower, Wind Walk. -->
|
||||
<icon>icon.etc_x_mas_tree_i00</icon>
|
||||
<operateType>A1</operateType>
|
||||
<hitTime>200</hitTime>
|
||||
<reuseDelay>1000</reuseDelay>
|
||||
<effectPoint>1</effectPoint>
|
||||
</skill>
|
||||
<skill id="6119" toLevel="1" name="Blessing of Plenty">
|
||||
<!-- Grants for 1 hour the following effects: Might, Shield, Focus, Haste, Acumen, Empower, Wind Walk. -->
|
||||
<icon>icon.skill5662</icon>
|
||||
<operateType>A1</operateType>
|
||||
<castRange>400</castRange>
|
||||
<hitTime>200</hitTime>
|
||||
<reuseDelay>1000</reuseDelay>
|
||||
</skill>
|
||||
<skill id="6120" toLevel="1" name="Santa's Reward">
|
||||
<!-- Santa's reward. For 1 hour, increases Max HP by 10%, Max MP by 10%, Max CP by 10%, Speed by 15%, P. Atk. by 10%, M. Atk. by 15%, Critical Rate by 5, Critical Damage by 15%, and the chance of prominent damage occurring through magic damage by 2. -->
|
||||
@@ -455,6 +461,7 @@
|
||||
<lvlBonusRate>2</lvlBonusRate>
|
||||
<magicLvl>95</magicLvl>
|
||||
<operateType>A2</operateType>
|
||||
<mpConsume>85</mpConsume>
|
||||
<reuseDelay>6000</reuseDelay>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<effectRange>200</effectRange>
|
||||
@@ -480,6 +487,7 @@
|
||||
<lvlBonusRate>1</lvlBonusRate>
|
||||
<magicLvl>95</magicLvl>
|
||||
<operateType>A2</operateType>
|
||||
<mpConsume>43</mpConsume>
|
||||
<reuseDelay>6000</reuseDelay>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<effectRange>1100</effectRange>
|
||||
@@ -505,6 +513,7 @@
|
||||
<lvlBonusRate>2</lvlBonusRate>
|
||||
<magicLvl>95</magicLvl>
|
||||
<operateType>A2</operateType>
|
||||
<mpConsume>12</mpConsume>
|
||||
<reuseDelay>8000</reuseDelay>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<hitCancelTime>1.5</hitCancelTime>
|
||||
@@ -528,6 +537,7 @@
|
||||
<lvlBonusRate>1</lvlBonusRate>
|
||||
<magicLvl>95</magicLvl>
|
||||
<operateType>A2</operateType>
|
||||
<mpConsume>13</mpConsume>
|
||||
<reuseDelay>8000</reuseDelay>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<effectRange>1100</effectRange>
|
||||
@@ -572,6 +582,7 @@
|
||||
<lvlBonusRate>1</lvlBonusRate>
|
||||
<magicLvl>95</magicLvl>
|
||||
<operateType>A2</operateType>
|
||||
<mpConsume>15</mpConsume>
|
||||
<reuseDelay>8000</reuseDelay>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<effectRange>1100</effectRange>
|
||||
@@ -692,6 +703,7 @@
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<magicLvl>85</magicLvl>
|
||||
<operateType>A2</operateType>
|
||||
<mpConsume>75</mpConsume>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<hitCancelTime>0</hitCancelTime>
|
||||
@@ -775,6 +787,7 @@
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<magicLvl>82</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<mpConsume>74</mpConsume>
|
||||
<reuseDelay>4000</reuseDelay>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<effectRange>1100</effectRange>
|
||||
@@ -788,6 +801,7 @@
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<magicLvl>82</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<mpConsume>74</mpConsume>
|
||||
<reuseDelay>4000</reuseDelay>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<effectRange>1100</effectRange>
|
||||
@@ -803,6 +817,7 @@
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<magicLvl>85</magicLvl>
|
||||
<operateType>A2</operateType>
|
||||
<mpConsume>74</mpConsume>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<specialLevel>-1</specialLevel>
|
||||
@@ -1114,6 +1129,9 @@
|
||||
<!-- Provides for 1 hour the following positive effects: Might Lv. 3, Shield Lv. 3, Focus Lv. 3, Haste Lv. 2, Acumen Lv. 3, Empower Lv. 3, Wind Walk Lv. 2, Death Whisper Lv. 3, and Vampiric Rage Lv. 4. Effect remains after death, after move to the Olympiad arena. -->
|
||||
<icon>icon.bm_magmeld</icon>
|
||||
<operateType>A2</operateType>
|
||||
<castRange>400</castRange>
|
||||
<hitTime>200</hitTime>
|
||||
<reuseDelay>1000</reuseDelay>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>3600</abnormalTime>
|
||||
<abnormalType>G_EV_BUFF1</abnormalType>
|
||||
@@ -1180,6 +1198,7 @@
|
||||
<lvlBonusRate>2</lvlBonusRate>
|
||||
<magicLvl>81</magicLvl>
|
||||
<operateType>A2</operateType>
|
||||
<mpConsume>73</mpConsume>
|
||||
<reuseDelay>1000</reuseDelay>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<effectRange>1100</effectRange>
|
||||
@@ -1219,6 +1238,20 @@
|
||||
<value level="12">95</value>
|
||||
</magicLvl>
|
||||
<operateType>A2</operateType>
|
||||
<mpConsume>
|
||||
<value level="1">13</value>
|
||||
<value level="2">20</value>
|
||||
<value level="3">28</value>
|
||||
<value level="4">38</value>
|
||||
<value level="5">50</value>
|
||||
<value level="6">61</value>
|
||||
<value level="7">71</value>
|
||||
<value level="8">76</value>
|
||||
<value level="9">80</value>
|
||||
<value level="10">83</value>
|
||||
<value level="11">84</value>
|
||||
<value level="12">85</value>
|
||||
</mpConsume>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<affectRange>150</affectRange>
|
||||
<hitTime>1000</hitTime>
|
||||
@@ -1255,6 +1288,20 @@
|
||||
<value level="12">95</value>
|
||||
</magicLvl>
|
||||
<operateType>A2</operateType>
|
||||
<mpConsume>
|
||||
<value level="1">13</value>
|
||||
<value level="2">20</value>
|
||||
<value level="3">28</value>
|
||||
<value level="4">38</value>
|
||||
<value level="5">50</value>
|
||||
<value level="6">61</value>
|
||||
<value level="7">71</value>
|
||||
<value level="8">76</value>
|
||||
<value level="9">80</value>
|
||||
<value level="10">83</value>
|
||||
<value level="11">84</value>
|
||||
<value level="12">85</value>
|
||||
</mpConsume>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<effectRange>200</effectRange>
|
||||
<hitTime>1000</hitTime>
|
||||
|
||||
+5
-1
@@ -1051,6 +1051,7 @@
|
||||
<effectPoint>-100</effectPoint>
|
||||
<magicLvl>76</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<mpConsume>78</mpConsume>
|
||||
<reuseDelay>30000</reuseDelay>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<affectRange>150</affectRange>
|
||||
@@ -1073,6 +1074,7 @@
|
||||
<lvlBonusRate>1</lvlBonusRate>
|
||||
<magicLvl>77</magicLvl>
|
||||
<operateType>A2</operateType>
|
||||
<mpConsume>78</mpConsume>
|
||||
<reuseDelay>30000</reuseDelay>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<affectRange>100</affectRange>
|
||||
@@ -1123,6 +1125,7 @@
|
||||
<lvlBonusRate>1</lvlBonusRate>
|
||||
<magicLvl>84</magicLvl>
|
||||
<operateType>A2</operateType>
|
||||
<mpConsume>82</mpConsume>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<effectRange>2500</effectRange>
|
||||
<isDebuff>true</isDebuff>
|
||||
@@ -1156,6 +1159,7 @@
|
||||
<effectPoint>-273</effectPoint>
|
||||
<magicLvl>84</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<mpConsume>164</mpConsume>
|
||||
<abnormalResists>TURN_FLEE;KNOCKDOWN;DEPORT;SILENCE;PARALYZE;ABSORB;DISARM;SILENCE_PHYSICAL;SILENCE_ALL;CHANGEBODY;TURN_STONE;DERANGEMENT;AIRBIND;SLEEP;OBLIVION;MIRAGE;MIRAGE_TRAP;ROOT_MAGICALLY;ROOT_PHYSICALLY;STUN;PUBLIC_SLOT</abnormalResists>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<attributeType>EARTH</attributeType>
|
||||
@@ -1188,6 +1192,7 @@
|
||||
<lvlBonusRate>1</lvlBonusRate>
|
||||
<magicLvl>-1</magicLvl>
|
||||
<operateType>A2</operateType>
|
||||
<mpConsume>117</mpConsume>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<specialLevel>-1</specialLevel>
|
||||
<hitCancelTime>1.5</hitCancelTime>
|
||||
@@ -1576,7 +1581,6 @@
|
||||
<skill id="6287" toLevel="1" name="Divine Protection of Sword">
|
||||
<icon>icon.skill6286</icon>
|
||||
<affectRange>1100</affectRange>
|
||||
<castRange>650</castRange>
|
||||
<effectRange>900</effectRange>
|
||||
<hitTime>2000</hitTime>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
|
||||
@@ -902,6 +902,7 @@
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<magicLvl>84</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<mpConsume>110</mpConsume>
|
||||
<reuseDelay>2000</reuseDelay>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<affectRange>200</affectRange>
|
||||
@@ -924,6 +925,7 @@
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<magicLvl>84</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<mpConsume>110</mpConsume>
|
||||
<reuseDelay>2000</reuseDelay>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<affectRange>200</affectRange>
|
||||
@@ -1306,6 +1308,7 @@
|
||||
<lvlBonusRate>1</lvlBonusRate>
|
||||
<magicLvl>85</magicLvl>
|
||||
<operateType>A2</operateType>
|
||||
<mpConsume>110</mpConsume>
|
||||
<reuseDelay>2000</reuseDelay>
|
||||
<abnormalResists>TURN_FLEE;KNOCKDOWN;DEPORT;SILENCE;PARALYZE;ABSORB;DISARM;SILENCE_PHYSICAL;SILENCE_ALL;CHANGEBODY;TURN_STONE;DERANGEMENT;AIRBIND;SLEEP;OBLIVION;MIRAGE;MIRAGE_TRAP;ROOT_MAGICALLY;ROOT_PHYSICALLY;STUN;PUBLIC_SLOT</abnormalResists>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
@@ -1354,6 +1357,7 @@
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<magicLvl>85</magicLvl>
|
||||
<operateType>A2</operateType>
|
||||
<mpConsume>110</mpConsume>
|
||||
<reuseDelay>2000</reuseDelay>
|
||||
<abnormalResists>TURN_FLEE;KNOCKDOWN;DEPORT;SILENCE;PARALYZE;ABSORB;DISARM;SILENCE_PHYSICAL;SILENCE_ALL;CHANGEBODY;TURN_STONE;DERANGEMENT;AIRBIND;SLEEP;OBLIVION;MIRAGE;MIRAGE_TRAP;ROOT_MAGICALLY;ROOT_PHYSICALLY;STUN;PUBLIC_SLOT</abnormalResists>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
@@ -1375,6 +1379,7 @@
|
||||
<lvlBonusRate>1</lvlBonusRate>
|
||||
<magicLvl>85</magicLvl>
|
||||
<operateType>A2</operateType>
|
||||
<mpConsume>110</mpConsume>
|
||||
<reuseDelay>2000</reuseDelay>
|
||||
<abnormalResists>TURN_FLEE;KNOCKDOWN;DEPORT;SILENCE;PARALYZE;ABSORB;DISARM;SILENCE_PHYSICAL;SILENCE_ALL;CHANGEBODY;TURN_STONE;DERANGEMENT;AIRBIND;SLEEP;OBLIVION;MIRAGE;MIRAGE_TRAP;ROOT_MAGICALLY;ROOT_PHYSICALLY;STUN;PUBLIC_SLOT</abnormalResists>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
@@ -1431,6 +1436,7 @@
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<magicLvl>85</magicLvl>
|
||||
<operateType>A2</operateType>
|
||||
<mpConsume>110</mpConsume>
|
||||
<abnormalResists>TURN_FLEE;KNOCKDOWN;DEPORT;SILENCE;PARALYZE;ABSORB;DISARM;SILENCE_PHYSICAL;SILENCE_ALL;CHANGEBODY;TURN_STONE;DERANGEMENT;AIRBIND;SLEEP;OBLIVION;MIRAGE;MIRAGE_TRAP;ROOT_MAGICALLY;ROOT_PHYSICALLY;STUN;PUBLIC_SLOT</abnormalResists>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
@@ -1461,6 +1467,7 @@
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<magicLvl>85</magicLvl>
|
||||
<operateType>A2</operateType>
|
||||
<mpConsume>110</mpConsume>
|
||||
<reuseDelay>2000</reuseDelay>
|
||||
<abnormalResists>TURN_FLEE;KNOCKDOWN;DEPORT;SILENCE;PARALYZE;ABSORB;DISARM;SILENCE_PHYSICAL;SILENCE_ALL;CHANGEBODY;TURN_STONE;DERANGEMENT;AIRBIND;SLEEP;OBLIVION;MIRAGE;MIRAGE_TRAP;ROOT_MAGICALLY;ROOT_PHYSICALLY;STUN;PUBLIC_SLOT</abnormalResists>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
@@ -1481,6 +1488,7 @@
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<magicLvl>85</magicLvl>
|
||||
<operateType>A2</operateType>
|
||||
<mpConsume>110</mpConsume>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<affectRange>300</affectRange>
|
||||
@@ -1507,6 +1515,7 @@
|
||||
<magicLvl>85</magicLvl>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<operateType>A2</operateType>
|
||||
<mpConsume>121</mpConsume>
|
||||
<reuseDelay>1000</reuseDelay>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<effectRange>200</effectRange>
|
||||
|
||||
+246
-3
@@ -273,7 +273,6 @@
|
||||
<icon>icon.skill0100</icon>
|
||||
<affectRange>300</affectRange>
|
||||
<coolTime>1000</coolTime>
|
||||
<hitTime>1000</hitTime>
|
||||
<magicLvl>84</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
@@ -324,10 +323,10 @@
|
||||
<abnormalType>SIGNAL_A</abnormalType>
|
||||
<castRange>2000</castRange>
|
||||
<effectPoint>1</effectPoint>
|
||||
<hitTime>500</hitTime>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<magicLvl>84</magicLvl>
|
||||
<operateType>A2</operateType>
|
||||
<mpConsume>110</mpConsume>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<specialLevel>-1</specialLevel>
|
||||
@@ -353,10 +352,10 @@
|
||||
<skill id="6430" toLevel="1" name="Roar Hip Heal">
|
||||
<castRange>2000</castRange>
|
||||
<effectPoint>1</effectPoint>
|
||||
<hitTime>500</hitTime>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<magicLvl>84</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<mpConsume>110</mpConsume>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<hitCancelTime>0</hitCancelTime>
|
||||
<effectRange>2000</effectRange>
|
||||
@@ -381,6 +380,7 @@
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<magicLvl>84</magicLvl>
|
||||
<operateType>A2</operateType>
|
||||
<mpConsume>110</mpConsume>
|
||||
<reuseDelay>90000</reuseDelay>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
@@ -407,6 +407,7 @@
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<magicLvl>84</magicLvl>
|
||||
<operateType>A2</operateType>
|
||||
<mpConsume>110</mpConsume>
|
||||
<reuseDelay>90000</reuseDelay>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
@@ -433,6 +434,7 @@
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<magicLvl>84</magicLvl>
|
||||
<operateType>A2</operateType>
|
||||
<mpConsume>110</mpConsume>
|
||||
<reuseDelay>90000</reuseDelay>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
@@ -459,6 +461,7 @@
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<magicLvl>84</magicLvl>
|
||||
<operateType>A2</operateType>
|
||||
<mpConsume>110</mpConsume>
|
||||
<reuseDelay>90000</reuseDelay>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
@@ -1461,6 +1464,36 @@
|
||||
<value level="28">95</value>
|
||||
</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<mpConsume>
|
||||
<value level="1">13</value>
|
||||
<value level="2">20</value>
|
||||
<value level="3">28</value>
|
||||
<value level="4">38</value>
|
||||
<value level="5">50</value>
|
||||
<value level="6">61</value>
|
||||
<value level="7">65</value>
|
||||
<value level="8">69</value>
|
||||
<value level="9">73</value>
|
||||
<value level="10">75</value>
|
||||
<value level="11">77</value>
|
||||
<value level="12">78</value>
|
||||
<value level="13">80</value>
|
||||
<value level="14">80</value>
|
||||
<value level="15">81</value>
|
||||
<value level="16">82</value>
|
||||
<value level="17">82</value>
|
||||
<value level="18">83</value>
|
||||
<value level="19">83</value>
|
||||
<value level="20">84</value>
|
||||
<value level="21">84</value>
|
||||
<value level="22">84</value>
|
||||
<value level="23">84</value>
|
||||
<value level="24">85</value>
|
||||
<value level="25">85</value>
|
||||
<value level="26">85</value>
|
||||
<value level="27">85</value>
|
||||
<value level="28">85</value>
|
||||
</mpConsume>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<effectRange>400</effectRange>
|
||||
<attributeType>HOLY</attributeType>
|
||||
@@ -1533,6 +1566,36 @@
|
||||
<value level="28">95</value>
|
||||
</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<mpConsume>
|
||||
<value level="1">13</value>
|
||||
<value level="2">20</value>
|
||||
<value level="3">28</value>
|
||||
<value level="4">38</value>
|
||||
<value level="5">50</value>
|
||||
<value level="6">61</value>
|
||||
<value level="7">65</value>
|
||||
<value level="8">69</value>
|
||||
<value level="9">73</value>
|
||||
<value level="10">75</value>
|
||||
<value level="11">77</value>
|
||||
<value level="12">78</value>
|
||||
<value level="13">80</value>
|
||||
<value level="14">80</value>
|
||||
<value level="15">81</value>
|
||||
<value level="16">82</value>
|
||||
<value level="17">82</value>
|
||||
<value level="18">83</value>
|
||||
<value level="19">83</value>
|
||||
<value level="20">84</value>
|
||||
<value level="21">84</value>
|
||||
<value level="22">84</value>
|
||||
<value level="23">84</value>
|
||||
<value level="24">85</value>
|
||||
<value level="25">85</value>
|
||||
<value level="26">85</value>
|
||||
<value level="27">85</value>
|
||||
<value level="28">85</value>
|
||||
</mpConsume>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<effectRange>400</effectRange>
|
||||
<attributeType>HOLY</attributeType>
|
||||
@@ -1605,6 +1668,36 @@
|
||||
<value level="28">95</value>
|
||||
</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<mpConsume>
|
||||
<value level="1">13</value>
|
||||
<value level="2">20</value>
|
||||
<value level="3">28</value>
|
||||
<value level="4">38</value>
|
||||
<value level="5">50</value>
|
||||
<value level="6">61</value>
|
||||
<value level="7">65</value>
|
||||
<value level="8">69</value>
|
||||
<value level="9">73</value>
|
||||
<value level="10">75</value>
|
||||
<value level="11">77</value>
|
||||
<value level="12">78</value>
|
||||
<value level="13">80</value>
|
||||
<value level="14">80</value>
|
||||
<value level="15">81</value>
|
||||
<value level="16">82</value>
|
||||
<value level="17">82</value>
|
||||
<value level="18">83</value>
|
||||
<value level="19">83</value>
|
||||
<value level="20">84</value>
|
||||
<value level="21">84</value>
|
||||
<value level="22">84</value>
|
||||
<value level="23">84</value>
|
||||
<value level="24">85</value>
|
||||
<value level="25">85</value>
|
||||
<value level="26">85</value>
|
||||
<value level="27">85</value>
|
||||
<value level="28">85</value>
|
||||
</mpConsume>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<effectRange>400</effectRange>
|
||||
<attributeType>HOLY</attributeType>
|
||||
@@ -1677,6 +1770,36 @@
|
||||
<value level="28">95</value>
|
||||
</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<mpConsume>
|
||||
<value level="1">13</value>
|
||||
<value level="2">20</value>
|
||||
<value level="3">28</value>
|
||||
<value level="4">38</value>
|
||||
<value level="5">50</value>
|
||||
<value level="6">61</value>
|
||||
<value level="7">65</value>
|
||||
<value level="8">69</value>
|
||||
<value level="9">73</value>
|
||||
<value level="10">75</value>
|
||||
<value level="11">77</value>
|
||||
<value level="12">78</value>
|
||||
<value level="13">80</value>
|
||||
<value level="14">80</value>
|
||||
<value level="15">81</value>
|
||||
<value level="16">82</value>
|
||||
<value level="17">82</value>
|
||||
<value level="18">83</value>
|
||||
<value level="19">83</value>
|
||||
<value level="20">84</value>
|
||||
<value level="21">84</value>
|
||||
<value level="22">84</value>
|
||||
<value level="23">84</value>
|
||||
<value level="24">85</value>
|
||||
<value level="25">85</value>
|
||||
<value level="26">85</value>
|
||||
<value level="27">85</value>
|
||||
<value level="28">85</value>
|
||||
</mpConsume>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<attributeType>HOLY</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
@@ -1749,6 +1872,36 @@
|
||||
<value level="28">95</value>
|
||||
</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<mpConsume>
|
||||
<value level="1">13</value>
|
||||
<value level="2">20</value>
|
||||
<value level="3">28</value>
|
||||
<value level="4">38</value>
|
||||
<value level="5">50</value>
|
||||
<value level="6">61</value>
|
||||
<value level="7">65</value>
|
||||
<value level="8">69</value>
|
||||
<value level="9">73</value>
|
||||
<value level="10">75</value>
|
||||
<value level="11">77</value>
|
||||
<value level="12">78</value>
|
||||
<value level="13">80</value>
|
||||
<value level="14">80</value>
|
||||
<value level="15">81</value>
|
||||
<value level="16">82</value>
|
||||
<value level="17">82</value>
|
||||
<value level="18">83</value>
|
||||
<value level="19">83</value>
|
||||
<value level="20">84</value>
|
||||
<value level="21">84</value>
|
||||
<value level="22">84</value>
|
||||
<value level="23">84</value>
|
||||
<value level="24">85</value>
|
||||
<value level="25">85</value>
|
||||
<value level="26">85</value>
|
||||
<value level="27">85</value>
|
||||
<value level="28">85</value>
|
||||
</mpConsume>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<attributeType>HOLY</attributeType>
|
||||
<attributeValue>100</attributeValue>
|
||||
@@ -1821,6 +1974,36 @@
|
||||
<value level="28">95</value>
|
||||
</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<mpConsume>
|
||||
<value level="1">13</value>
|
||||
<value level="2">20</value>
|
||||
<value level="3">28</value>
|
||||
<value level="4">38</value>
|
||||
<value level="5">50</value>
|
||||
<value level="6">61</value>
|
||||
<value level="7">65</value>
|
||||
<value level="8">69</value>
|
||||
<value level="9">73</value>
|
||||
<value level="10">75</value>
|
||||
<value level="11">77</value>
|
||||
<value level="12">78</value>
|
||||
<value level="13">80</value>
|
||||
<value level="14">80</value>
|
||||
<value level="15">81</value>
|
||||
<value level="16">82</value>
|
||||
<value level="17">82</value>
|
||||
<value level="18">83</value>
|
||||
<value level="19">83</value>
|
||||
<value level="20">84</value>
|
||||
<value level="21">84</value>
|
||||
<value level="22">84</value>
|
||||
<value level="23">84</value>
|
||||
<value level="24">85</value>
|
||||
<value level="25">85</value>
|
||||
<value level="26">85</value>
|
||||
<value level="27">85</value>
|
||||
<value level="28">85</value>
|
||||
</mpConsume>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<attributeType>HOLY</attributeType>
|
||||
<attributeValue>180</attributeValue>
|
||||
@@ -1893,6 +2076,36 @@
|
||||
<value level="28">95</value>
|
||||
</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<mpConsume>
|
||||
<value level="1">13</value>
|
||||
<value level="2">20</value>
|
||||
<value level="3">28</value>
|
||||
<value level="4">38</value>
|
||||
<value level="5">50</value>
|
||||
<value level="6">61</value>
|
||||
<value level="7">65</value>
|
||||
<value level="8">69</value>
|
||||
<value level="9">73</value>
|
||||
<value level="10">75</value>
|
||||
<value level="11">77</value>
|
||||
<value level="12">78</value>
|
||||
<value level="13">80</value>
|
||||
<value level="14">80</value>
|
||||
<value level="15">81</value>
|
||||
<value level="16">82</value>
|
||||
<value level="17">82</value>
|
||||
<value level="18">83</value>
|
||||
<value level="19">83</value>
|
||||
<value level="20">84</value>
|
||||
<value level="21">84</value>
|
||||
<value level="22">84</value>
|
||||
<value level="23">84</value>
|
||||
<value level="24">85</value>
|
||||
<value level="25">85</value>
|
||||
<value level="26">85</value>
|
||||
<value level="27">85</value>
|
||||
<value level="28">85</value>
|
||||
</mpConsume>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<effectRange>1200</effectRange>
|
||||
<attributeType>HOLY</attributeType>
|
||||
@@ -1965,6 +2178,36 @@
|
||||
<value level="28">95</value>
|
||||
</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<mpConsume>
|
||||
<value level="1">13</value>
|
||||
<value level="2">20</value>
|
||||
<value level="3">28</value>
|
||||
<value level="4">38</value>
|
||||
<value level="5">50</value>
|
||||
<value level="6">61</value>
|
||||
<value level="7">65</value>
|
||||
<value level="8">69</value>
|
||||
<value level="9">73</value>
|
||||
<value level="10">75</value>
|
||||
<value level="11">77</value>
|
||||
<value level="12">78</value>
|
||||
<value level="13">80</value>
|
||||
<value level="14">80</value>
|
||||
<value level="15">81</value>
|
||||
<value level="16">82</value>
|
||||
<value level="17">82</value>
|
||||
<value level="18">83</value>
|
||||
<value level="19">83</value>
|
||||
<value level="20">84</value>
|
||||
<value level="21">84</value>
|
||||
<value level="22">84</value>
|
||||
<value level="23">84</value>
|
||||
<value level="24">85</value>
|
||||
<value level="25">85</value>
|
||||
<value level="26">85</value>
|
||||
<value level="27">85</value>
|
||||
<value level="28">85</value>
|
||||
</mpConsume>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<effectRange>1200</effectRange>
|
||||
<attributeType>HOLY</attributeType>
|
||||
|
||||
+3000
File diff suppressed because it is too large
Load Diff
@@ -63,6 +63,36 @@
|
||||
<value level="28">95</value>
|
||||
</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<mpConsume>
|
||||
<value level="1">13</value>
|
||||
<value level="2">20</value>
|
||||
<value level="3">28</value>
|
||||
<value level="4">38</value>
|
||||
<value level="5">50</value>
|
||||
<value level="6">61</value>
|
||||
<value level="7">65</value>
|
||||
<value level="8">69</value>
|
||||
<value level="9">73</value>
|
||||
<value level="10">75</value>
|
||||
<value level="11">77</value>
|
||||
<value level="12">78</value>
|
||||
<value level="13">80</value>
|
||||
<value level="14">80</value>
|
||||
<value level="15">81</value>
|
||||
<value level="16">82</value>
|
||||
<value level="17">82</value>
|
||||
<value level="18">83</value>
|
||||
<value level="19">83</value>
|
||||
<value level="20">84</value>
|
||||
<value level="21">84</value>
|
||||
<value level="22">84</value>
|
||||
<value level="23">84</value>
|
||||
<value level="24">85</value>
|
||||
<value level="25">85</value>
|
||||
<value level="26">85</value>
|
||||
<value level="27">85</value>
|
||||
<value level="28">85</value>
|
||||
</mpConsume>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<attributeType>EARTH</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
@@ -135,6 +165,36 @@
|
||||
<value level="28">95</value>
|
||||
</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<mpConsume>
|
||||
<value level="1">13</value>
|
||||
<value level="2">20</value>
|
||||
<value level="3">28</value>
|
||||
<value level="4">38</value>
|
||||
<value level="5">50</value>
|
||||
<value level="6">61</value>
|
||||
<value level="7">65</value>
|
||||
<value level="8">69</value>
|
||||
<value level="9">73</value>
|
||||
<value level="10">75</value>
|
||||
<value level="11">77</value>
|
||||
<value level="12">78</value>
|
||||
<value level="13">80</value>
|
||||
<value level="14">80</value>
|
||||
<value level="15">81</value>
|
||||
<value level="16">82</value>
|
||||
<value level="17">82</value>
|
||||
<value level="18">83</value>
|
||||
<value level="19">83</value>
|
||||
<value level="20">84</value>
|
||||
<value level="21">84</value>
|
||||
<value level="22">84</value>
|
||||
<value level="23">84</value>
|
||||
<value level="24">85</value>
|
||||
<value level="25">85</value>
|
||||
<value level="26">85</value>
|
||||
<value level="27">85</value>
|
||||
<value level="28">85</value>
|
||||
</mpConsume>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<attributeType>EARTH</attributeType>
|
||||
<attributeValue>100</attributeValue>
|
||||
@@ -207,6 +267,36 @@
|
||||
<value level="28">95</value>
|
||||
</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<mpConsume>
|
||||
<value level="1">13</value>
|
||||
<value level="2">20</value>
|
||||
<value level="3">28</value>
|
||||
<value level="4">38</value>
|
||||
<value level="5">50</value>
|
||||
<value level="6">61</value>
|
||||
<value level="7">65</value>
|
||||
<value level="8">69</value>
|
||||
<value level="9">73</value>
|
||||
<value level="10">75</value>
|
||||
<value level="11">77</value>
|
||||
<value level="12">78</value>
|
||||
<value level="13">80</value>
|
||||
<value level="14">80</value>
|
||||
<value level="15">81</value>
|
||||
<value level="16">82</value>
|
||||
<value level="17">82</value>
|
||||
<value level="18">83</value>
|
||||
<value level="19">83</value>
|
||||
<value level="20">84</value>
|
||||
<value level="21">84</value>
|
||||
<value level="22">84</value>
|
||||
<value level="23">84</value>
|
||||
<value level="24">85</value>
|
||||
<value level="25">85</value>
|
||||
<value level="26">85</value>
|
||||
<value level="27">85</value>
|
||||
<value level="28">85</value>
|
||||
</mpConsume>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<attributeType>EARTH</attributeType>
|
||||
<attributeValue>180</attributeValue>
|
||||
@@ -279,6 +369,36 @@
|
||||
<value level="28">95</value>
|
||||
</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<mpConsume>
|
||||
<value level="1">13</value>
|
||||
<value level="2">20</value>
|
||||
<value level="3">28</value>
|
||||
<value level="4">38</value>
|
||||
<value level="5">50</value>
|
||||
<value level="6">61</value>
|
||||
<value level="7">65</value>
|
||||
<value level="8">69</value>
|
||||
<value level="9">73</value>
|
||||
<value level="10">75</value>
|
||||
<value level="11">77</value>
|
||||
<value level="12">78</value>
|
||||
<value level="13">80</value>
|
||||
<value level="14">80</value>
|
||||
<value level="15">81</value>
|
||||
<value level="16">82</value>
|
||||
<value level="17">82</value>
|
||||
<value level="18">83</value>
|
||||
<value level="19">83</value>
|
||||
<value level="20">84</value>
|
||||
<value level="21">84</value>
|
||||
<value level="22">84</value>
|
||||
<value level="23">84</value>
|
||||
<value level="24">85</value>
|
||||
<value level="25">85</value>
|
||||
<value level="26">85</value>
|
||||
<value level="27">85</value>
|
||||
<value level="28">85</value>
|
||||
</mpConsume>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<effectRange>1200</effectRange>
|
||||
<attributeType>EARTH</attributeType>
|
||||
@@ -351,6 +471,36 @@
|
||||
<value level="28">95</value>
|
||||
</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<mpConsume>
|
||||
<value level="1">13</value>
|
||||
<value level="2">20</value>
|
||||
<value level="3">28</value>
|
||||
<value level="4">38</value>
|
||||
<value level="5">50</value>
|
||||
<value level="6">61</value>
|
||||
<value level="7">65</value>
|
||||
<value level="8">69</value>
|
||||
<value level="9">73</value>
|
||||
<value level="10">75</value>
|
||||
<value level="11">77</value>
|
||||
<value level="12">78</value>
|
||||
<value level="13">80</value>
|
||||
<value level="14">80</value>
|
||||
<value level="15">81</value>
|
||||
<value level="16">82</value>
|
||||
<value level="17">82</value>
|
||||
<value level="18">83</value>
|
||||
<value level="19">83</value>
|
||||
<value level="20">84</value>
|
||||
<value level="21">84</value>
|
||||
<value level="22">84</value>
|
||||
<value level="23">84</value>
|
||||
<value level="24">85</value>
|
||||
<value level="25">85</value>
|
||||
<value level="26">85</value>
|
||||
<value level="27">85</value>
|
||||
<value level="28">85</value>
|
||||
</mpConsume>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<effectRange>1200</effectRange>
|
||||
<attributeType>EARTH</attributeType>
|
||||
@@ -423,6 +573,36 @@
|
||||
<value level="28">95</value>
|
||||
</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<mpConsume>
|
||||
<value level="1">13</value>
|
||||
<value level="2">20</value>
|
||||
<value level="3">28</value>
|
||||
<value level="4">38</value>
|
||||
<value level="5">50</value>
|
||||
<value level="6">61</value>
|
||||
<value level="7">65</value>
|
||||
<value level="8">69</value>
|
||||
<value level="9">73</value>
|
||||
<value level="10">75</value>
|
||||
<value level="11">77</value>
|
||||
<value level="12">78</value>
|
||||
<value level="13">80</value>
|
||||
<value level="14">80</value>
|
||||
<value level="15">81</value>
|
||||
<value level="16">82</value>
|
||||
<value level="17">82</value>
|
||||
<value level="18">83</value>
|
||||
<value level="19">83</value>
|
||||
<value level="20">84</value>
|
||||
<value level="21">84</value>
|
||||
<value level="22">84</value>
|
||||
<value level="23">84</value>
|
||||
<value level="24">85</value>
|
||||
<value level="25">85</value>
|
||||
<value level="26">85</value>
|
||||
<value level="27">85</value>
|
||||
<value level="28">85</value>
|
||||
</mpConsume>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<effectRange>1200</effectRange>
|
||||
<attributeType>EARTH</attributeType>
|
||||
@@ -495,6 +675,36 @@
|
||||
<value level="28">95</value>
|
||||
</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<mpConsume>
|
||||
<value level="1">13</value>
|
||||
<value level="2">20</value>
|
||||
<value level="3">28</value>
|
||||
<value level="4">38</value>
|
||||
<value level="5">50</value>
|
||||
<value level="6">61</value>
|
||||
<value level="7">65</value>
|
||||
<value level="8">69</value>
|
||||
<value level="9">73</value>
|
||||
<value level="10">75</value>
|
||||
<value level="11">77</value>
|
||||
<value level="12">78</value>
|
||||
<value level="13">80</value>
|
||||
<value level="14">80</value>
|
||||
<value level="15">81</value>
|
||||
<value level="16">82</value>
|
||||
<value level="17">82</value>
|
||||
<value level="18">83</value>
|
||||
<value level="19">83</value>
|
||||
<value level="20">84</value>
|
||||
<value level="21">84</value>
|
||||
<value level="22">84</value>
|
||||
<value level="23">84</value>
|
||||
<value level="24">85</value>
|
||||
<value level="25">85</value>
|
||||
<value level="26">85</value>
|
||||
<value level="27">85</value>
|
||||
<value level="28">85</value>
|
||||
</mpConsume>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<effectRange>1200</effectRange>
|
||||
<attributeType>EARTH</attributeType>
|
||||
@@ -569,6 +779,36 @@
|
||||
<value level="28">95</value>
|
||||
</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<mpConsume>
|
||||
<value level="1">13</value>
|
||||
<value level="2">20</value>
|
||||
<value level="3">28</value>
|
||||
<value level="4">38</value>
|
||||
<value level="5">50</value>
|
||||
<value level="6">61</value>
|
||||
<value level="7">65</value>
|
||||
<value level="8">69</value>
|
||||
<value level="9">73</value>
|
||||
<value level="10">75</value>
|
||||
<value level="11">77</value>
|
||||
<value level="12">78</value>
|
||||
<value level="13">80</value>
|
||||
<value level="14">80</value>
|
||||
<value level="15">81</value>
|
||||
<value level="16">82</value>
|
||||
<value level="17">82</value>
|
||||
<value level="18">83</value>
|
||||
<value level="19">83</value>
|
||||
<value level="20">84</value>
|
||||
<value level="21">84</value>
|
||||
<value level="22">84</value>
|
||||
<value level="23">84</value>
|
||||
<value level="24">85</value>
|
||||
<value level="25">85</value>
|
||||
<value level="26">85</value>
|
||||
<value level="27">85</value>
|
||||
<value level="28">85</value>
|
||||
</mpConsume>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<effectRange>1200</effectRange>
|
||||
<attributeType>EARTH</attributeType>
|
||||
@@ -643,6 +883,36 @@
|
||||
<value level="28">95</value>
|
||||
</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<mpConsume>
|
||||
<value level="1">13</value>
|
||||
<value level="2">20</value>
|
||||
<value level="3">28</value>
|
||||
<value level="4">38</value>
|
||||
<value level="5">50</value>
|
||||
<value level="6">61</value>
|
||||
<value level="7">65</value>
|
||||
<value level="8">69</value>
|
||||
<value level="9">73</value>
|
||||
<value level="10">75</value>
|
||||
<value level="11">77</value>
|
||||
<value level="12">78</value>
|
||||
<value level="13">80</value>
|
||||
<value level="14">80</value>
|
||||
<value level="15">81</value>
|
||||
<value level="16">82</value>
|
||||
<value level="17">82</value>
|
||||
<value level="18">83</value>
|
||||
<value level="19">83</value>
|
||||
<value level="20">84</value>
|
||||
<value level="21">84</value>
|
||||
<value level="22">84</value>
|
||||
<value level="23">84</value>
|
||||
<value level="24">85</value>
|
||||
<value level="25">85</value>
|
||||
<value level="26">85</value>
|
||||
<value level="27">85</value>
|
||||
<value level="28">85</value>
|
||||
</mpConsume>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<effectRange>1200</effectRange>
|
||||
<attributeType>EARTH</attributeType>
|
||||
@@ -717,6 +987,36 @@
|
||||
<value level="28">95</value>
|
||||
</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<mpConsume>
|
||||
<value level="1">13</value>
|
||||
<value level="2">20</value>
|
||||
<value level="3">28</value>
|
||||
<value level="4">38</value>
|
||||
<value level="5">50</value>
|
||||
<value level="6">61</value>
|
||||
<value level="7">65</value>
|
||||
<value level="8">69</value>
|
||||
<value level="9">73</value>
|
||||
<value level="10">75</value>
|
||||
<value level="11">77</value>
|
||||
<value level="12">78</value>
|
||||
<value level="13">80</value>
|
||||
<value level="14">80</value>
|
||||
<value level="15">81</value>
|
||||
<value level="16">82</value>
|
||||
<value level="17">82</value>
|
||||
<value level="18">83</value>
|
||||
<value level="19">83</value>
|
||||
<value level="20">84</value>
|
||||
<value level="21">84</value>
|
||||
<value level="22">84</value>
|
||||
<value level="23">84</value>
|
||||
<value level="24">85</value>
|
||||
<value level="25">85</value>
|
||||
<value level="26">85</value>
|
||||
<value level="27">85</value>
|
||||
<value level="28">85</value>
|
||||
</mpConsume>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<effectRange>1400</effectRange>
|
||||
<attributeType>EARTH</attributeType>
|
||||
@@ -789,6 +1089,36 @@
|
||||
<value level="28">95</value>
|
||||
</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<mpConsume>
|
||||
<value level="1">13</value>
|
||||
<value level="2">20</value>
|
||||
<value level="3">28</value>
|
||||
<value level="4">38</value>
|
||||
<value level="5">50</value>
|
||||
<value level="6">61</value>
|
||||
<value level="7">65</value>
|
||||
<value level="8">69</value>
|
||||
<value level="9">73</value>
|
||||
<value level="10">75</value>
|
||||
<value level="11">77</value>
|
||||
<value level="12">78</value>
|
||||
<value level="13">80</value>
|
||||
<value level="14">80</value>
|
||||
<value level="15">81</value>
|
||||
<value level="16">82</value>
|
||||
<value level="17">82</value>
|
||||
<value level="18">83</value>
|
||||
<value level="19">83</value>
|
||||
<value level="20">84</value>
|
||||
<value level="21">84</value>
|
||||
<value level="22">84</value>
|
||||
<value level="23">84</value>
|
||||
<value level="24">85</value>
|
||||
<value level="25">85</value>
|
||||
<value level="26">85</value>
|
||||
<value level="27">85</value>
|
||||
<value level="28">85</value>
|
||||
</mpConsume>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<effectRange>1400</effectRange>
|
||||
<attributeType>EARTH</attributeType>
|
||||
@@ -861,6 +1191,36 @@
|
||||
<value level="28">95</value>
|
||||
</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<mpConsume>
|
||||
<value level="1">13</value>
|
||||
<value level="2">20</value>
|
||||
<value level="3">28</value>
|
||||
<value level="4">38</value>
|
||||
<value level="5">50</value>
|
||||
<value level="6">61</value>
|
||||
<value level="7">65</value>
|
||||
<value level="8">69</value>
|
||||
<value level="9">73</value>
|
||||
<value level="10">75</value>
|
||||
<value level="11">77</value>
|
||||
<value level="12">78</value>
|
||||
<value level="13">80</value>
|
||||
<value level="14">80</value>
|
||||
<value level="15">81</value>
|
||||
<value level="16">82</value>
|
||||
<value level="17">82</value>
|
||||
<value level="18">83</value>
|
||||
<value level="19">83</value>
|
||||
<value level="20">84</value>
|
||||
<value level="21">84</value>
|
||||
<value level="22">84</value>
|
||||
<value level="23">84</value>
|
||||
<value level="24">85</value>
|
||||
<value level="25">85</value>
|
||||
<value level="26">85</value>
|
||||
<value level="27">85</value>
|
||||
<value level="28">85</value>
|
||||
</mpConsume>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<effectRange>1400</effectRange>
|
||||
<attributeType>EARTH</attributeType>
|
||||
@@ -933,6 +1293,36 @@
|
||||
<value level="28">95</value>
|
||||
</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<mpConsume>
|
||||
<value level="1">13</value>
|
||||
<value level="2">20</value>
|
||||
<value level="3">28</value>
|
||||
<value level="4">38</value>
|
||||
<value level="5">50</value>
|
||||
<value level="6">61</value>
|
||||
<value level="7">65</value>
|
||||
<value level="8">69</value>
|
||||
<value level="9">73</value>
|
||||
<value level="10">75</value>
|
||||
<value level="11">77</value>
|
||||
<value level="12">78</value>
|
||||
<value level="13">80</value>
|
||||
<value level="14">80</value>
|
||||
<value level="15">81</value>
|
||||
<value level="16">82</value>
|
||||
<value level="17">82</value>
|
||||
<value level="18">83</value>
|
||||
<value level="19">83</value>
|
||||
<value level="20">84</value>
|
||||
<value level="21">84</value>
|
||||
<value level="22">84</value>
|
||||
<value level="23">84</value>
|
||||
<value level="24">85</value>
|
||||
<value level="25">85</value>
|
||||
<value level="26">85</value>
|
||||
<value level="27">85</value>
|
||||
<value level="28">85</value>
|
||||
</mpConsume>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<effectRange>1400</effectRange>
|
||||
<attributeType>EARTH</attributeType>
|
||||
@@ -1007,6 +1397,36 @@
|
||||
<value level="28">95</value>
|
||||
</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<mpConsume>
|
||||
<value level="1">13</value>
|
||||
<value level="2">20</value>
|
||||
<value level="3">28</value>
|
||||
<value level="4">38</value>
|
||||
<value level="5">50</value>
|
||||
<value level="6">61</value>
|
||||
<value level="7">65</value>
|
||||
<value level="8">69</value>
|
||||
<value level="9">73</value>
|
||||
<value level="10">75</value>
|
||||
<value level="11">77</value>
|
||||
<value level="12">78</value>
|
||||
<value level="13">80</value>
|
||||
<value level="14">80</value>
|
||||
<value level="15">81</value>
|
||||
<value level="16">82</value>
|
||||
<value level="17">82</value>
|
||||
<value level="18">83</value>
|
||||
<value level="19">83</value>
|
||||
<value level="20">84</value>
|
||||
<value level="21">84</value>
|
||||
<value level="22">84</value>
|
||||
<value level="23">84</value>
|
||||
<value level="24">85</value>
|
||||
<value level="25">85</value>
|
||||
<value level="26">85</value>
|
||||
<value level="27">85</value>
|
||||
<value level="28">85</value>
|
||||
</mpConsume>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<effectRange>1400</effectRange>
|
||||
<attributeType>EARTH</attributeType>
|
||||
@@ -1081,6 +1501,36 @@
|
||||
<value level="28">95</value>
|
||||
</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<mpConsume>
|
||||
<value level="1">13</value>
|
||||
<value level="2">20</value>
|
||||
<value level="3">28</value>
|
||||
<value level="4">38</value>
|
||||
<value level="5">50</value>
|
||||
<value level="6">61</value>
|
||||
<value level="7">65</value>
|
||||
<value level="8">69</value>
|
||||
<value level="9">73</value>
|
||||
<value level="10">75</value>
|
||||
<value level="11">77</value>
|
||||
<value level="12">78</value>
|
||||
<value level="13">80</value>
|
||||
<value level="14">80</value>
|
||||
<value level="15">81</value>
|
||||
<value level="16">82</value>
|
||||
<value level="17">82</value>
|
||||
<value level="18">83</value>
|
||||
<value level="19">83</value>
|
||||
<value level="20">84</value>
|
||||
<value level="21">84</value>
|
||||
<value level="22">84</value>
|
||||
<value level="23">84</value>
|
||||
<value level="24">85</value>
|
||||
<value level="25">85</value>
|
||||
<value level="26">85</value>
|
||||
<value level="27">85</value>
|
||||
<value level="28">85</value>
|
||||
</mpConsume>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<effectRange>1400</effectRange>
|
||||
<attributeType>EARTH</attributeType>
|
||||
@@ -1155,6 +1605,36 @@
|
||||
<value level="28">95</value>
|
||||
</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<mpConsume>
|
||||
<value level="1">13</value>
|
||||
<value level="2">20</value>
|
||||
<value level="3">28</value>
|
||||
<value level="4">38</value>
|
||||
<value level="5">50</value>
|
||||
<value level="6">61</value>
|
||||
<value level="7">65</value>
|
||||
<value level="8">69</value>
|
||||
<value level="9">73</value>
|
||||
<value level="10">75</value>
|
||||
<value level="11">77</value>
|
||||
<value level="12">78</value>
|
||||
<value level="13">80</value>
|
||||
<value level="14">80</value>
|
||||
<value level="15">81</value>
|
||||
<value level="16">82</value>
|
||||
<value level="17">82</value>
|
||||
<value level="18">83</value>
|
||||
<value level="19">83</value>
|
||||
<value level="20">84</value>
|
||||
<value level="21">84</value>
|
||||
<value level="22">84</value>
|
||||
<value level="23">84</value>
|
||||
<value level="24">85</value>
|
||||
<value level="25">85</value>
|
||||
<value level="26">85</value>
|
||||
<value level="27">85</value>
|
||||
<value level="28">85</value>
|
||||
</mpConsume>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<attributeType>EARTH</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
@@ -1227,6 +1707,36 @@
|
||||
<value level="28">95</value>
|
||||
</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<mpConsume>
|
||||
<value level="1">13</value>
|
||||
<value level="2">20</value>
|
||||
<value level="3">28</value>
|
||||
<value level="4">38</value>
|
||||
<value level="5">50</value>
|
||||
<value level="6">61</value>
|
||||
<value level="7">65</value>
|
||||
<value level="8">69</value>
|
||||
<value level="9">73</value>
|
||||
<value level="10">75</value>
|
||||
<value level="11">77</value>
|
||||
<value level="12">78</value>
|
||||
<value level="13">80</value>
|
||||
<value level="14">80</value>
|
||||
<value level="15">81</value>
|
||||
<value level="16">82</value>
|
||||
<value level="17">82</value>
|
||||
<value level="18">83</value>
|
||||
<value level="19">83</value>
|
||||
<value level="20">84</value>
|
||||
<value level="21">84</value>
|
||||
<value level="22">84</value>
|
||||
<value level="23">84</value>
|
||||
<value level="24">85</value>
|
||||
<value level="25">85</value>
|
||||
<value level="26">85</value>
|
||||
<value level="27">85</value>
|
||||
<value level="28">85</value>
|
||||
</mpConsume>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<attributeType>EARTH</attributeType>
|
||||
<attributeValue>100</attributeValue>
|
||||
@@ -1299,6 +1809,36 @@
|
||||
<value level="28">95</value>
|
||||
</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<mpConsume>
|
||||
<value level="1">13</value>
|
||||
<value level="2">20</value>
|
||||
<value level="3">28</value>
|
||||
<value level="4">38</value>
|
||||
<value level="5">50</value>
|
||||
<value level="6">61</value>
|
||||
<value level="7">65</value>
|
||||
<value level="8">69</value>
|
||||
<value level="9">73</value>
|
||||
<value level="10">75</value>
|
||||
<value level="11">77</value>
|
||||
<value level="12">78</value>
|
||||
<value level="13">80</value>
|
||||
<value level="14">80</value>
|
||||
<value level="15">81</value>
|
||||
<value level="16">82</value>
|
||||
<value level="17">82</value>
|
||||
<value level="18">83</value>
|
||||
<value level="19">83</value>
|
||||
<value level="20">84</value>
|
||||
<value level="21">84</value>
|
||||
<value level="22">84</value>
|
||||
<value level="23">84</value>
|
||||
<value level="24">85</value>
|
||||
<value level="25">85</value>
|
||||
<value level="26">85</value>
|
||||
<value level="27">85</value>
|
||||
<value level="28">85</value>
|
||||
</mpConsume>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<attributeType>EARTH</attributeType>
|
||||
<attributeValue>180</attributeValue>
|
||||
@@ -1548,6 +2088,7 @@
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<magicLvl>84</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<mpConsume>110</mpConsume>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<hitCancelTime>0</hitCancelTime>
|
||||
<effectRange>2000</effectRange>
|
||||
@@ -1567,6 +2108,7 @@
|
||||
<lvlBonusRate>1</lvlBonusRate>
|
||||
<magicLvl>84</magicLvl>
|
||||
<operateType>A2</operateType>
|
||||
<mpConsume>121</mpConsume>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<isDebuff>true</isDebuff>
|
||||
<trait>SHOCK</trait>
|
||||
@@ -2039,6 +2581,7 @@
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<magicLvl>84</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<mpConsume>110</mpConsume>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<hitCancelTime>0</hitCancelTime>
|
||||
<effectRange>2000</effectRange>
|
||||
@@ -2114,6 +2657,7 @@
|
||||
<effectPoint>-100</effectPoint>
|
||||
<magicLvl>99</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<mpConsume>83</mpConsume>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<effectRange>1500</effectRange>
|
||||
<attributeType>FIRE</attributeType>
|
||||
@@ -2129,6 +2673,7 @@
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<magicLvl>99</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<mpConsume>110</mpConsume>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<effectRange>1500</effectRange>
|
||||
<attributeType>FIRE</attributeType>
|
||||
@@ -2250,6 +2795,7 @@
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<magicLvl>84</magicLvl>
|
||||
<operateType>A2</operateType>
|
||||
<mpConsume>110</mpConsume>
|
||||
<reuseDelay>90000</reuseDelay>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
@@ -2276,6 +2822,7 @@
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<magicLvl>84</magicLvl>
|
||||
<operateType>A2</operateType>
|
||||
<mpConsume>110</mpConsume>
|
||||
<reuseDelay>90000</reuseDelay>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
@@ -2302,6 +2849,7 @@
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<magicLvl>84</magicLvl>
|
||||
<operateType>A2</operateType>
|
||||
<mpConsume>110</mpConsume>
|
||||
<reuseDelay>90000</reuseDelay>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
@@ -2328,6 +2876,7 @@
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<magicLvl>84</magicLvl>
|
||||
<operateType>A2</operateType>
|
||||
<mpConsume>110</mpConsume>
|
||||
<reuseDelay>90000</reuseDelay>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
@@ -2354,6 +2903,7 @@
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<magicLvl>84</magicLvl>
|
||||
<operateType>A2</operateType>
|
||||
<mpConsume>110</mpConsume>
|
||||
<reuseDelay>90000</reuseDelay>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
@@ -2380,6 +2930,7 @@
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<magicLvl>84</magicLvl>
|
||||
<operateType>A2</operateType>
|
||||
<mpConsume>110</mpConsume>
|
||||
<reuseDelay>90000</reuseDelay>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
@@ -2434,6 +2985,7 @@
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<magicLvl>84</magicLvl>
|
||||
<operateType>A2</operateType>
|
||||
<mpConsume>110</mpConsume>
|
||||
<reuseDelay>90000</reuseDelay>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
@@ -2493,6 +3045,7 @@
|
||||
<effectPoint>-100</effectPoint>
|
||||
<magicLvl>99</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<mpConsume>83</mpConsume>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<attributeType>FIRE</attributeType>
|
||||
<attributeValue>180</attributeValue>
|
||||
@@ -2582,6 +3135,7 @@
|
||||
<effectPoint>-684</effectPoint>
|
||||
<magicLvl>83</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<mpConsume>82</mpConsume>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<effectRange>2200</effectRange>
|
||||
<castRange>2000</castRange>
|
||||
@@ -2845,6 +3399,20 @@
|
||||
<value level="12">95</value>
|
||||
</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<mpConsume>
|
||||
<value level="1">13</value>
|
||||
<value level="2">20</value>
|
||||
<value level="3">28</value>
|
||||
<value level="4">38</value>
|
||||
<value level="5">50</value>
|
||||
<value level="6">61</value>
|
||||
<value level="7">71</value>
|
||||
<value level="8">76</value>
|
||||
<value level="9">80</value>
|
||||
<value level="10">83</value>
|
||||
<value level="11">84</value>
|
||||
<value level="12">85</value>
|
||||
</mpConsume>
|
||||
<reuseDelay>6000</reuseDelay>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<effectRange>200</effectRange>
|
||||
@@ -2871,6 +3439,20 @@
|
||||
<value level="12">99</value>
|
||||
</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<mpConsume>
|
||||
<value level="1">16</value>
|
||||
<value level="2">23</value>
|
||||
<value level="3">32</value>
|
||||
<value level="4">42</value>
|
||||
<value level="5">53</value>
|
||||
<value level="6">65</value>
|
||||
<value level="7">75</value>
|
||||
<value level="8">79</value>
|
||||
<value level="9">82</value>
|
||||
<value level="10">84</value>
|
||||
<value level="11">85</value>
|
||||
<value level="12">87</value>
|
||||
</mpConsume>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<effectRange>200</effectRange>
|
||||
<hitTime>830</hitTime>
|
||||
@@ -2896,6 +3478,20 @@
|
||||
<value level="12">99</value>
|
||||
</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<mpConsume>
|
||||
<value level="1">16</value>
|
||||
<value level="2">23</value>
|
||||
<value level="3">32</value>
|
||||
<value level="4">42</value>
|
||||
<value level="5">53</value>
|
||||
<value level="6">65</value>
|
||||
<value level="7">75</value>
|
||||
<value level="8">79</value>
|
||||
<value level="9">82</value>
|
||||
<value level="10">84</value>
|
||||
<value level="11">85</value>
|
||||
<value level="12">87</value>
|
||||
</mpConsume>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<affectRange>200</affectRange>
|
||||
<hitTime>830</hitTime>
|
||||
|
||||
+12
-14
@@ -41,6 +41,7 @@
|
||||
<blockedInOlympiad>false</blockedInOlympiad>
|
||||
<effectPoint>-1033</effectPoint>
|
||||
<operateType>A2</operateType>
|
||||
<mpConsume>83</mpConsume>
|
||||
<abnormalType>STUN</abnormalType>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<effectRange>300</effectRange>
|
||||
@@ -115,6 +116,7 @@
|
||||
<blockedInOlympiad>false</blockedInOlympiad>
|
||||
<effectPoint>-1000</effectPoint>
|
||||
<operateType>A1</operateType>
|
||||
<mpConsume>83</mpConsume>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<effectRange>500</effectRange>
|
||||
<magicLvl>85</magicLvl>
|
||||
@@ -643,6 +645,7 @@
|
||||
<hitTime>3000</hitTime>
|
||||
<magicLvl>85</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<mpConsume>43</mpConsume>
|
||||
<effectPoint>-10000</effectPoint>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<reuseDelay>2000</reuseDelay>
|
||||
@@ -760,6 +763,7 @@
|
||||
<!-- Inflicted with Hold and unable to move. -->
|
||||
<icon>icon.skill4047</icon>
|
||||
<operateType>A2</operateType>
|
||||
<mpConsume>80</mpConsume>
|
||||
<effectPoint>-1000</effectPoint>
|
||||
<abnormalType>ROOT_MAGICALLY</abnormalType>
|
||||
<basicProperty>MAGIC</basicProperty>
|
||||
@@ -824,7 +828,7 @@
|
||||
<affectScope>SINGLE</affectScope>
|
||||
</skill>
|
||||
<skill id="6743" toLevel="1" name="Dark Wound">
|
||||
<!-- Dark attribute is weakened -->
|
||||
<!-- Dark attribute is weakened; inflicted with bleed and 200 HP is decreased every second. -->
|
||||
<icon>icon.skill0096</icon>
|
||||
<abnormalLvl>9</abnormalLvl>
|
||||
<abnormalTime>120</abnormalTime>
|
||||
@@ -866,6 +870,7 @@
|
||||
<!-- Casting Spd. decreases by 90% and Atk. Spd. decreases by 30%. -->
|
||||
<icon>icon.skill1386</icon>
|
||||
<operateType>A2</operateType>
|
||||
<mpConsume>25</mpConsume>
|
||||
<effectPoint>-10000</effectPoint>
|
||||
<abnormalType>CASTING_TIME_UP</abnormalType>
|
||||
<basicProperty>MAGIC</basicProperty>
|
||||
@@ -890,6 +895,7 @@
|
||||
<skill id="6745" toLevel="1" name="Dark Space">
|
||||
<icon>icon.skill1445</icon>
|
||||
<operateType>A2</operateType>
|
||||
<mpConsume>25</mpConsume>
|
||||
<effectPoint>-10000</effectPoint>
|
||||
<abnormalType>ARMOR_UNHOLY</abnormalType>
|
||||
<basicProperty>MAGIC</basicProperty>
|
||||
@@ -914,6 +920,7 @@
|
||||
<!-- Dark attribute is weakened. -->
|
||||
<icon>icon.skill1445</icon>
|
||||
<operateType>A2</operateType>
|
||||
<mpConsume>25</mpConsume>
|
||||
<effectPoint>-10000</effectPoint>
|
||||
<abnormalType>ARMOR_UNHOLY</abnormalType>
|
||||
<basicProperty>MAGIC</basicProperty>
|
||||
@@ -938,6 +945,7 @@
|
||||
<skill id="6747" toLevel="1" name="Dark Blade">
|
||||
<icon>icon.skill1445</icon>
|
||||
<operateType>A1</operateType>
|
||||
<mpConsume>80</mpConsume>
|
||||
<effectPoint>-10000</effectPoint>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<effectRange>150</effectRange>
|
||||
@@ -968,7 +976,6 @@
|
||||
<magicLvl>85</magicLvl>
|
||||
<mpConsume>33</mpConsume>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<lvlBonusRate>1</lvlBonusRate>
|
||||
<abnormalVisualEffect>STUN</abnormalVisualEffect>
|
||||
@@ -993,7 +1000,6 @@
|
||||
<magicLvl>85</magicLvl>
|
||||
<mpConsume>79</mpConsume>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@@ -1028,6 +1034,7 @@
|
||||
</skill>
|
||||
<skill id="6751" toLevel="1" name="Blow Attack">
|
||||
<operateType>A1</operateType>
|
||||
<mpConsume>33</mpConsume>
|
||||
<effectPoint>-1000</effectPoint>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<effectRange>300</effectRange>
|
||||
@@ -1077,7 +1084,6 @@
|
||||
<magicLvl>85</magicLvl>
|
||||
<mpConsume>77</mpConsume>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<hitCancelTime>0</hitCancelTime>
|
||||
<trait>DEATH</trait>
|
||||
@@ -1134,7 +1140,6 @@
|
||||
<magicLvl>85</magicLvl>
|
||||
<mpConsume>78</mpConsume>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@@ -1154,7 +1159,6 @@
|
||||
<magicLvl>85</magicLvl>
|
||||
<mpConsume>155</mpConsume>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>POINT_BLANK</affectScope>
|
||||
@@ -1237,6 +1241,7 @@
|
||||
<skill id="6759" toLevel="1" name="Death Shot">
|
||||
<effectPoint>-897</effectPoint>
|
||||
<operateType>A1</operateType>
|
||||
<mpConsume>79</mpConsume>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<effectRange>1400</effectRange>
|
||||
<magicLvl>85</magicLvl>
|
||||
@@ -1256,7 +1261,6 @@
|
||||
<magicLvl>85</magicLvl>
|
||||
<mpConsume>79</mpConsume>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<attributeType>EARTH</attributeType>
|
||||
<attributeValue>120</attributeValue>
|
||||
@@ -1338,7 +1342,6 @@
|
||||
<magicLvl>85</magicLvl>
|
||||
<mpConsume>79</mpConsume>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<isDebuff>true</isDebuff>
|
||||
<targetType>ENEMY</targetType>
|
||||
@@ -1376,7 +1379,6 @@
|
||||
<hitTime>2500</hitTime>
|
||||
<magicLvl>85</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>900000</reuseDelay>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<effectRange>1400</effectRange>
|
||||
<castRange>900</castRange>
|
||||
@@ -1399,7 +1401,6 @@
|
||||
<magicLvl>85</magicLvl>
|
||||
<mpConsume>78</mpConsume>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@@ -1411,6 +1412,7 @@
|
||||
</skill>
|
||||
<skill id="6767" toLevel="1" name="Earthquake">
|
||||
<operateType>A1</operateType>
|
||||
<mpConsume>155</mpConsume>
|
||||
<effectPoint>-10000</effectPoint>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<magicLvl>85</magicLvl>
|
||||
@@ -1517,7 +1519,6 @@
|
||||
<magicLvl>85</magicLvl>
|
||||
<mpConsume>79</mpConsume>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@@ -1604,7 +1605,6 @@
|
||||
<magicLvl>85</magicLvl>
|
||||
<mpConsume>85</mpConsume>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<lvlBonusRate>1</lvlBonusRate>
|
||||
<attributeType>DARK</attributeType>
|
||||
@@ -1661,7 +1661,6 @@
|
||||
<magicLvl>85</magicLvl>
|
||||
<mpConsume>69</mpConsume>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>5000</reuseDelay>
|
||||
<abnormalType>PARALYZE</abnormalType>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
@@ -1740,7 +1739,6 @@
|
||||
<magicLvl>85</magicLvl>
|
||||
<mpConsume>89</mpConsume>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
|
||||
+20
-42
@@ -327,7 +327,7 @@
|
||||
<value level="8">79</value>
|
||||
</magicLvl>
|
||||
<operateType>A1</operateType> <!-- FIXME: value unconfirmed -->
|
||||
<reuseDelay>10000</reuseDelay> <!-- FIXME: value unconfirmed -->
|
||||
<reuseDelay>10000</reuseDelay>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<hitCancelTime>0</hitCancelTime>
|
||||
<targetType>SELF</targetType>
|
||||
@@ -381,7 +381,7 @@
|
||||
<value level="8">79</value>
|
||||
</magicLvl>
|
||||
<operateType>A1</operateType> <!-- FIXME: value unconfirmed -->
|
||||
<reuseDelay>10000</reuseDelay> <!-- FIXME: value unconfirmed -->
|
||||
<reuseDelay>10000</reuseDelay>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<hitCancelTime>0</hitCancelTime>
|
||||
<targetType>SELF</targetType>
|
||||
@@ -553,6 +553,7 @@
|
||||
<!-- For 15 seconds, Atk. Spd. is decreased by 20%. -->
|
||||
<icon>icon.skill4038</icon>
|
||||
<operateType>A2</operateType>
|
||||
<mpConsume>75</mpConsume>
|
||||
<effectPoint>-507</effectPoint>
|
||||
<abnormalType>SPEED_DOWN</abnormalType>
|
||||
<basicProperty>MAGIC</basicProperty>
|
||||
@@ -961,7 +962,6 @@
|
||||
<magicLvl>85</magicLvl>
|
||||
<mpConsume>75</mpConsume>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>30000</reuseDelay>
|
||||
<basicProperty>MAGIC</basicProperty>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<specialLevel>-1</specialLevel>
|
||||
@@ -1011,7 +1011,6 @@
|
||||
<hitTime>3000</hitTime>
|
||||
<magicLvl>85</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>5000</reuseDelay>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<fanRange>0;0;300;60</fanRange>
|
||||
<targetType>ENEMY</targetType>
|
||||
@@ -1034,7 +1033,6 @@
|
||||
<magicLvl>80</magicLvl>
|
||||
<mpConsume>80</mpConsume>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@@ -1055,7 +1053,6 @@
|
||||
<magicLvl>81</magicLvl>
|
||||
<mpConsume>123</mpConsume>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
<effectPoint>-10000</effectPoint>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<targetType>ENEMY</targetType>
|
||||
@@ -1069,6 +1066,7 @@
|
||||
</skill>
|
||||
<skill id="6847" toLevel="1" name="Self Heal">
|
||||
<operateType>A1</operateType>
|
||||
<mpConsume>80</mpConsume>
|
||||
<effectPoint>546</effectPoint>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<magicLvl>81</magicLvl>
|
||||
@@ -1097,7 +1095,6 @@
|
||||
<magicLvl>82</magicLvl>
|
||||
<mpConsume>100</mpConsume>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
<effectPoint>-10000</effectPoint>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<targetType>ENEMY</targetType>
|
||||
@@ -1137,7 +1134,6 @@
|
||||
<magicLvl>81</magicLvl>
|
||||
<mpConsume>80</mpConsume>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@@ -1159,7 +1155,6 @@
|
||||
<magicLvl>81</magicLvl>
|
||||
<mpConsume>80</mpConsume>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@@ -1189,7 +1184,6 @@
|
||||
<mpConsume>80</mpConsume>
|
||||
<operateType>A2</operateType>
|
||||
<removedOnDamage>true</removedOnDamage>
|
||||
<reuseDelay>1000</reuseDelay>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<trait>SLEEP</trait>
|
||||
<abnormalVisualEffect>SLEEP</abnormalVisualEffect>
|
||||
@@ -1218,7 +1212,6 @@
|
||||
<magicLvl>82</magicLvl>
|
||||
<mpConsume>73</mpConsume>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>1000</reuseDelay>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<trait>HOLD</trait>
|
||||
<abnormalVisualEffect>ROOT</abnormalVisualEffect>
|
||||
@@ -1238,7 +1231,6 @@
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<magicLvl>82</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>1000</reuseDelay>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@@ -1271,7 +1263,6 @@
|
||||
<magicLvl>83</magicLvl>
|
||||
<mpConsume>80</mpConsume>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@@ -1301,7 +1292,6 @@
|
||||
<magicLvl>83</magicLvl>
|
||||
<mpConsume>80</mpConsume>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@@ -1322,7 +1312,6 @@
|
||||
<magicLvl>83</magicLvl>
|
||||
<mpConsume>80</mpConsume>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@@ -1347,7 +1336,6 @@
|
||||
<magicLvl>85</magicLvl>
|
||||
<mpConsume>75</mpConsume>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>30000</reuseDelay>
|
||||
<basicProperty>MAGIC</basicProperty>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<specialLevel>-1</specialLevel>
|
||||
@@ -1386,7 +1374,6 @@
|
||||
<magicLvl>83</magicLvl>
|
||||
<mpConsume>80</mpConsume>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<trait>POISON</trait>
|
||||
<targetType>ENEMY</targetType>
|
||||
@@ -1417,7 +1404,6 @@
|
||||
<magicLvl>83</magicLvl>
|
||||
<mpConsume>80</mpConsume>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<affectRange>600</affectRange>
|
||||
<trait>POISON</trait>
|
||||
@@ -1456,7 +1442,6 @@
|
||||
<magicLvl>83</magicLvl>
|
||||
<mpConsume>80</mpConsume>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
<effectPoint>-10000</effectPoint>
|
||||
<basicProperty>PHYSICAL</basicProperty>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
@@ -1480,7 +1465,6 @@
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<magicLvl>83</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@@ -1501,7 +1485,6 @@
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<magicLvl>83</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<affectRange>1000</affectRange>
|
||||
<targetType>ENEMY</targetType>
|
||||
@@ -1556,7 +1539,6 @@
|
||||
<magicLvl>83</magicLvl>
|
||||
<mpConsume>123</mpConsume>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@@ -1579,7 +1561,6 @@
|
||||
<magicLvl>83</magicLvl>
|
||||
<mpConsume>122</mpConsume>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
@@ -1632,7 +1613,6 @@
|
||||
<lvlBonusRate>2</lvlBonusRate>
|
||||
<magicLvl>83</magicLvl>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>2000</reuseDelay>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@@ -1655,7 +1635,6 @@
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<magicLvl>83</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<effectRange>600</effectRange>
|
||||
<castRange>300</castRange>
|
||||
@@ -1686,7 +1665,6 @@
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<magicLvl>83</magicLvl>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<lvlBonusRate>2</lvlBonusRate>
|
||||
<affectRange>200</affectRange>
|
||||
@@ -1713,7 +1691,6 @@
|
||||
<magicLvl>83</magicLvl>
|
||||
<mpConsume>80</mpConsume>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@@ -1734,7 +1711,6 @@
|
||||
<magicLvl>83</magicLvl>
|
||||
<mpConsume>80</mpConsume>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@@ -1763,7 +1739,6 @@
|
||||
<magicLvl>85</magicLvl>
|
||||
<mpConsume>78</mpConsume>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>5000</reuseDelay>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<affectRange>800</affectRange>
|
||||
<abnormalVisualEffect>PARALYZE</abnormalVisualEffect>
|
||||
@@ -1785,7 +1760,6 @@
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<magicLvl>83</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@@ -1813,7 +1787,6 @@
|
||||
<lvlBonusRate>2</lvlBonusRate>
|
||||
<magicLvl>85</magicLvl>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>4000</reuseDelay>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<abnormalVisualEffect>SILENCE</abnormalVisualEffect>
|
||||
<trait>DERANGEMENT</trait>
|
||||
@@ -1857,6 +1830,7 @@
|
||||
<lvlBonusRate>1</lvlBonusRate>
|
||||
<magicLvl>84</magicLvl>
|
||||
<operateType>A2</operateType>
|
||||
<mpConsume>80</mpConsume>
|
||||
<reuseDelay>5000</reuseDelay>
|
||||
<effectPoint>-100</effectPoint>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
@@ -1988,10 +1962,8 @@
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="6886" toLevel="1" name="Full Recovery">
|
||||
<hitTime>2500</hitTime>
|
||||
<magicLvl>85</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>900000</reuseDelay>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<hitCancelTime>0</hitCancelTime>
|
||||
<isMagic>2</isMagic>
|
||||
@@ -2011,7 +1983,6 @@
|
||||
<magicLvl>85</magicLvl>
|
||||
<mpConsume>80</mpConsume>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@@ -2030,7 +2001,6 @@
|
||||
<magicLvl>85</magicLvl>
|
||||
<mpConsume>80</mpConsume>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<affectRange>300</affectRange>
|
||||
<targetType>ENEMY</targetType>
|
||||
@@ -2050,7 +2020,6 @@
|
||||
<magicLvl>85</magicLvl>
|
||||
<mpConsume>80</mpConsume>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
<effectPoint>-10000</effectPoint>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<fanRange>0;0;300;60</fanRange>
|
||||
@@ -2068,6 +2037,7 @@
|
||||
<!-- For 10 seconds, inflicts bleed and decreases 100 HP every second. -->
|
||||
<icon>icon.skill0096</icon>
|
||||
<operateType>A2</operateType>
|
||||
<mpConsume>123</mpConsume>
|
||||
<effectPoint>-10000</effectPoint>
|
||||
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
|
||||
<abnormalType>BLEEDING</abnormalType>
|
||||
@@ -2094,7 +2064,6 @@
|
||||
<magicLvl>84</magicLvl>
|
||||
<mpConsume>80</mpConsume>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<attributeType>DARK</attributeType>
|
||||
<attributeValue>120</attributeValue>
|
||||
@@ -2115,7 +2084,6 @@
|
||||
<magicLvl>84</magicLvl>
|
||||
<mpConsume>80</mpConsume>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<attributeType>DARK</attributeType>
|
||||
<attributeValue>120</attributeValue>
|
||||
@@ -2138,7 +2106,6 @@
|
||||
<magicLvl>84</magicLvl>
|
||||
<mpConsume>80</mpConsume>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<attributeType>EARTH</attributeType>
|
||||
<attributeValue>120</attributeValue>
|
||||
@@ -2159,7 +2126,6 @@
|
||||
<magicLvl>84</magicLvl>
|
||||
<mpConsume>80</mpConsume>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<attributeType>EARTH</attributeType>
|
||||
<attributeValue>120</attributeValue>
|
||||
@@ -2182,7 +2148,6 @@
|
||||
<magicLvl>84</magicLvl>
|
||||
<mpConsume>80</mpConsume>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<attributeType>EARTH</attributeType>
|
||||
<attributeValue>120</attributeValue>
|
||||
@@ -2203,7 +2168,6 @@
|
||||
<magicLvl>84</magicLvl>
|
||||
<mpConsume>80</mpConsume>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<attributeType>EARTH</attributeType>
|
||||
<attributeValue>120</attributeValue>
|
||||
@@ -2222,6 +2186,20 @@
|
||||
<!-- Stunned and unable to move momentarily. -->
|
||||
<icon>icon.skill0100</icon>
|
||||
<operateType>A2</operateType>
|
||||
<mpConsume>
|
||||
<value level="1">13</value>
|
||||
<value level="2">20</value>
|
||||
<value level="3">28</value>
|
||||
<value level="4">38</value>
|
||||
<value level="5">50</value>
|
||||
<value level="6">61</value>
|
||||
<value level="7">71</value>
|
||||
<value level="8">76</value>
|
||||
<value level="9">80</value>
|
||||
<value level="10">83</value>
|
||||
<value level="11">84</value>
|
||||
<value level="12">85</value>
|
||||
</mpConsume>
|
||||
<effectPoint>-100</effectPoint>
|
||||
<abnormalType>STUN</abnormalType>
|
||||
<basicProperty>PHYSICAL</basicProperty>
|
||||
|
||||
+17
-11
@@ -240,7 +240,6 @@
|
||||
<isTriggeredSkill>true</isTriggeredSkill>
|
||||
<magicLvl>0</magicLvl>
|
||||
<operateType>A2</operateType> <!-- FIXME: value unconfirmed -->
|
||||
<reuseDelay>15000</reuseDelay> <!-- FIXME: value unconfirmed -->
|
||||
<abnormalType>PATIENCE</abnormalType>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
@@ -280,6 +279,7 @@
|
||||
<blockedInOlympiad>false</blockedInOlympiad>
|
||||
<effectPoint>-100</effectPoint>
|
||||
<operateType>A2</operateType>
|
||||
<mpConsume>1</mpConsume>
|
||||
<abnormalType>PD_DOWN</abnormalType>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<hitCancelTime>0</hitCancelTime>
|
||||
@@ -469,60 +469,66 @@
|
||||
</effectPoint>
|
||||
<isMagic>1</isMagic>
|
||||
</skill>
|
||||
<skill id="6936" toLevel="2" name="Set Effect - Salamander Skin Light Armor, 3-piece">
|
||||
<skill id="6936" toLevel="2" name="Set Effect - Salamander Skin Light Armor, 2-piece">
|
||||
<!-- Max MP +50. -->
|
||||
<icon>icon.armor_t45_ul_i00</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
||||
</skill>
|
||||
<skill id="6937" toLevel="2" name="Set Effect - Mithril Robe Armor, 2-piece">
|
||||
<!-- Speed +7. -->
|
||||
<icon>icon.armor_t51_u_i00</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
||||
</skill>
|
||||
<skill id="6938" toLevel="2" name="Set Effect - Half Plate Heavy Armor, 2-piece">
|
||||
<!-- HP Recovery Bonus +5.24%. -->
|
||||
<icon>icon.armor_t46_u_i00</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
||||
</skill>
|
||||
<skill id="6939" toLevel="1" name="Equip Shield">
|
||||
<!-- Increases Shield Defense Rate. -->
|
||||
<icon>icon.skill0091</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
||||
</skill>
|
||||
<skill id="6940" toLevel="1" name="Set Effect - Medium's Robe Armor">
|
||||
<!-- Casting Spd. +5%. -->
|
||||
<icon>icon.armor_t58_u_i00</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
||||
</skill>
|
||||
<skill id="6941" toLevel="1" name="Set Effect - Warrior's Heavy Armor">
|
||||
<!-- P. Def. +3%. -->
|
||||
<icon>icon.armor_t33_u_i00</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
||||
</skill>
|
||||
<skill id="6942" toLevel="1" name="Set Effect - Shining Heavy Armor">
|
||||
<!-- Max HP +270, P. Def. +5%, Stun Resistance +10%. -->
|
||||
<icon>icon.armor_t62_ul_i00</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
||||
</skill>
|
||||
<skill id="6943" toLevel="1" name="Set Effect - Shining Light Armor">
|
||||
<!-- M. Def. +5%, Stun Resistance +10%. -->
|
||||
<icon>icon.armor_t45_ul_i00</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
||||
</skill>
|
||||
<skill id="6944" toLevel="1" name="Set Effect - Shining Robe Armor">
|
||||
<!-- WIT +1, Max MP +171, P. Def. +5.26%, Paralysis Resistance +10%. -->
|
||||
<icon>icon.armor_t57_u_i00</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
||||
</skill>
|
||||
<skill id="6945" toLevel="1" name="Master's Blessing - GM's Protection">
|
||||
<!-- The GM is always by your side. Makes you invulnerable to Raid Debuffs for 5 min. -->
|
||||
<icon>icon.skill5662</icon>
|
||||
<operateType>A1</operateType>
|
||||
<isMagic>4</isMagic>
|
||||
<hitTime>500</hitTime>
|
||||
<effectPoint>100</effectPoint>
|
||||
</skill>
|
||||
<skill id="6946" toLevel="1" name="Raid Shield">
|
||||
<!-- Defensive Shield cast by the Raid boss unto itself. Blocks additional damage for 1 h. -->
|
||||
<icon>icon.skill0110</icon>
|
||||
<operateType>A1</operateType>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<hitTime>100</hitTime>
|
||||
<effectPoint>100</effectPoint>
|
||||
</skill>
|
||||
<skill id="6950" toLevel="1" name="Lucky Enchant Stone: Save Armor (D-grade)">
|
||||
<operateType>A1</operateType>
|
||||
|
||||
+14
-2
@@ -1382,6 +1382,7 @@
|
||||
<magicLvl>75</magicLvl>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<operateType>DA1</operateType>
|
||||
<mpConsume>50</mpConsume>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<effectRange>600</effectRange>
|
||||
<castRange>400</castRange>
|
||||
@@ -1407,6 +1408,7 @@
|
||||
<magicLvl>75</magicLvl>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<operateType>DA2</operateType>
|
||||
<mpConsume>50</mpConsume>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<effectRange>600</effectRange>
|
||||
<isDebuff>true</isDebuff>
|
||||
@@ -1440,6 +1442,7 @@
|
||||
<magicLvl>75</magicLvl>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<operateType>DA2</operateType>
|
||||
<mpConsume>50</mpConsume>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<effectRange>600</effectRange>
|
||||
<isDebuff>true</isDebuff>
|
||||
@@ -1461,6 +1464,7 @@
|
||||
<magicLvl>75</magicLvl>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<operateType>A1</operateType>
|
||||
<mpConsume>100</mpConsume>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<effectRange>1100</effectRange>
|
||||
<castRange>600</castRange>
|
||||
@@ -1480,6 +1484,7 @@
|
||||
<magicLvl>75</magicLvl>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<operateType>A1</operateType>
|
||||
<mpConsume>100</mpConsume>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<effectRange>1100</effectRange>
|
||||
<castRange>600</castRange>
|
||||
@@ -1502,6 +1507,7 @@
|
||||
<hitTime>900</hitTime>
|
||||
<magicLvl>75</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<mpConsume>5</mpConsume>
|
||||
<reuseDelay>1000</reuseDelay>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<hpConsume>20</hpConsume>
|
||||
@@ -1520,6 +1526,7 @@
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<magicLvl>17</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<mpConsume>50</mpConsume>
|
||||
<reuseDelay>6000</reuseDelay>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<effectRange>1100</effectRange>
|
||||
@@ -1545,6 +1552,7 @@
|
||||
<magicLvl>70</magicLvl>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<operateType>A2</operateType>
|
||||
<mpConsume>30</mpConsume>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<effectRange>400</effectRange>
|
||||
<isDebuff>true</isDebuff>
|
||||
@@ -1578,6 +1586,7 @@
|
||||
<hitTime>2500</hitTime>
|
||||
<magicLvl>75</magicLvl>
|
||||
<operateType>A2</operateType>
|
||||
<mpConsume>100</mpConsume>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<specialLevel>-1</specialLevel>
|
||||
@@ -1596,6 +1605,7 @@
|
||||
<hitTime>2500</hitTime>
|
||||
<magicLvl>70</magicLvl>
|
||||
<operateType>A2</operateType>
|
||||
<mpConsume>30</mpConsume>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<effectRange>1100</effectRange>
|
||||
<isDebuff>true</isDebuff>
|
||||
@@ -1611,6 +1621,7 @@
|
||||
<hitTime>3200</hitTime>
|
||||
<magicLvl>75</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<mpConsume>30</mpConsume>
|
||||
<reuseDelay>25000</reuseDelay>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<effectRange>1000</effectRange>
|
||||
@@ -1628,6 +1639,7 @@
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<magicLvl>75</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<mpConsume>100</mpConsume>
|
||||
<reuseDelay>20000</reuseDelay>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<effectRange>1000</effectRange>
|
||||
@@ -1677,6 +1689,7 @@
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<magicLvl>85</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<mpConsume>85</mpConsume>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<attributeType>FIRE</attributeType>
|
||||
<attributeValue>50</attributeValue>
|
||||
@@ -1700,6 +1713,7 @@
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<magicLvl>85</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<mpConsume>85</mpConsume>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<effectRange>900</effectRange>
|
||||
<attributeType>DARK</attributeType>
|
||||
@@ -1939,7 +1953,6 @@
|
||||
<abnormalTime>3600</abnormalTime>
|
||||
<abnormalType>DWARF_ATTACK_BUFF</abnormalType>
|
||||
<castRange>900</castRange>
|
||||
<coolTime>500</coolTime>
|
||||
<effectPoint>1</effectPoint>
|
||||
<effectRange>1500</effectRange>
|
||||
<hitTime>500</hitTime>
|
||||
@@ -1990,7 +2003,6 @@
|
||||
<abnormalTime>3600</abnormalTime>
|
||||
<abnormalType>DWARF_DEFENCE_BUFF</abnormalType>
|
||||
<castRange>900</castRange>
|
||||
<coolTime>500</coolTime>
|
||||
<effectPoint>1</effectPoint>
|
||||
<effectRange>1500</effectRange>
|
||||
<hitTime>500</hitTime>
|
||||
|
||||
+35
-4
@@ -252,42 +252,73 @@
|
||||
<skill id="7122" toLevel="1" name="Raid Boss (Lv. 75)">
|
||||
<!-- Enchanted by Shilen, enshrouded in darkness, Queen Ant's minion is guarding the lands near the Ant Nest. -->
|
||||
<icon>icon.skillraid</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
||||
</skill>
|
||||
<skill id="7123" toLevel="1" name="Raid Boss (Lv. 75)">
|
||||
<!-- Enchanted by Shilen, enshrouded in darkness, Giran is guarding the lands and praying about resurrection. -->
|
||||
<icon>icon.skillraid</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
||||
</skill>
|
||||
<skill id="7124" toLevel="1" name="Raid Boss (Lv. 75)">
|
||||
<!-- Enchanted by Shilen, enshrouded in darkness, minion of Core is guarding the lands around Cruma Tower. -->
|
||||
<icon>icon.skillraid</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
||||
</skill>
|
||||
<skill id="7125" toLevel="1" name="Raid Boss (Lv. 75)">
|
||||
<!-- Enchanted by Shilen, enshrouded in darkness, minion of Orfen is guarding the Plains of the Lizardmen. -->
|
||||
<icon>icon.skillraid</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
||||
</skill>
|
||||
<skill id="7126" toLevel="1" name="Master's Blessing - Holy Weapon">
|
||||
<!-- The GM is always by your side. Increases all party members' Holy Attack damage by 20 for 1 hour. -->
|
||||
<icon>icon.skill1043</icon>
|
||||
<operateType>A1</operateType>
|
||||
<castRange>900</castRange>
|
||||
<hitTime>500</hitTime>
|
||||
<reuseDelay>1000</reuseDelay>
|
||||
<effectPoint>243</effectPoint>
|
||||
</skill>
|
||||
<skill id="7127" toLevel="1" name="Master's Blessing - Stun Resistance">
|
||||
<!-- The GM is always by your side. Stun Resistance +40% for 1 hour. -->
|
||||
<icon>icon.skill1259</icon>
|
||||
<operateType>A1</operateType>
|
||||
<castRange>900</castRange>
|
||||
<hitTime>500</hitTime>
|
||||
<reuseDelay>1000</reuseDelay>
|
||||
<effectPoint>646</effectPoint>
|
||||
</skill>
|
||||
<skill id="7128" toLevel="5" name="Presentation - Pegasus">
|
||||
<!-- Skill for demonstration of constellation toggle. -->
|
||||
<icon>icon.skill11046</icon>
|
||||
<operateType>A1</operateType>
|
||||
<isMagic>4</isMagic>
|
||||
<effectPoint>696</effectPoint>
|
||||
<mpConsume>2</mpConsume>
|
||||
</skill>
|
||||
<skill id="7129" toLevel="4" name="Triple Sonic Slash">
|
||||
<operateType>A1</operateType>
|
||||
<castRange>40</castRange>
|
||||
<hitTime>1800</hitTime>
|
||||
<reuseDelay>30000</reuseDelay>
|
||||
<effectPoint>-100</effectPoint>
|
||||
<mpConsume>
|
||||
<value level="1">159</value>
|
||||
<value level="2">165</value>
|
||||
<value level="3">168</value>
|
||||
<value level="4">170</value>
|
||||
</mpConsume>
|
||||
</skill>
|
||||
<skill id="7130" toLevel="4" name="Sonic Blaster">
|
||||
<operateType>A1</operateType>
|
||||
<castRange>600</castRange>
|
||||
<hitTime>1900</hitTime>
|
||||
<reuseDelay>15000</reuseDelay>
|
||||
<effectPoint>-100</effectPoint>
|
||||
<mpConsume>
|
||||
<value level="1">80</value>
|
||||
<value level="2">83</value>
|
||||
<value level="3">84</value>
|
||||
<value level="4">85</value>
|
||||
</mpConsume>
|
||||
</skill>
|
||||
</list>
|
||||
|
||||
@@ -181,7 +181,6 @@
|
||||
<affectScope>SINGLE</affectScope>
|
||||
</skill>
|
||||
<skill id="9296" toLevel="1" name="Mysterious Soulshot (B-grade)">
|
||||
<icon>icon.etc_spirit_bullet_blue_i00</icon>
|
||||
<operateType>A1</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<hitCancelTime>0</hitCancelTime>
|
||||
|
||||
@@ -4,7 +4,6 @@
|
||||
<!-- For 60 minutes, Max. HP/ MP +5%, and XP/ SP Gain +20%. Buff remains after death. -->
|
||||
<icon>icon.skilltransform4</icon>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>1800000</reuseDelay>
|
||||
<effectPoint>1</effectPoint>
|
||||
<abnormalType>BR_EVENT_BUF1</abnormalType>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
|
||||
@@ -34,6 +34,7 @@
|
||||
<itemConsumeId>36081</itemConsumeId>
|
||||
<magicLvl>1</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<hitTime>500</hitTime>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<hitCancelTime>0</hitCancelTime>
|
||||
<targetType>SELF</targetType>
|
||||
|
||||
+2
-2
@@ -5,7 +5,7 @@
|
||||
<itemConsumeId>37097</itemConsumeId>
|
||||
<itemConsumeCount>1</itemConsumeCount>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>120000</reuseDelay>
|
||||
<reuseDelay>180000</reuseDelay>
|
||||
<isDebuff>false</isDebuff>
|
||||
</skill>
|
||||
<skill id="9986" toLevel="7" name="Elixir of Mind">
|
||||
@@ -13,7 +13,7 @@
|
||||
<itemConsumeId>37098</itemConsumeId>
|
||||
<itemConsumeCount>1</itemConsumeCount>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>120000</reuseDelay>
|
||||
<reuseDelay>180000</reuseDelay>
|
||||
<isDebuff>false</isDebuff>
|
||||
</skill>
|
||||
</list>
|
||||
|
||||
+10
-26
@@ -26,7 +26,10 @@
|
||||
<hitTime>1000</hitTime>
|
||||
<coolTime>1000</coolTime>
|
||||
<reuseDelay>15000</reuseDelay>
|
||||
<effectPoint>-2173</effectPoint>
|
||||
<effectPoint>
|
||||
<value level="1">-2066</value>
|
||||
<value level="2">-2099</value>
|
||||
</effectPoint>
|
||||
<hitCancelTime>0</hitCancelTime>
|
||||
<effectRange>1100</effectRange>
|
||||
<trait>PULL</trait>
|
||||
@@ -47,7 +50,7 @@
|
||||
<effect name="GetAgro" />
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="10094" toLevel="7" name="Mass Lightning Strike">
|
||||
<skill id="10094" toLevel="2" name="Mass Lightning Strike">
|
||||
<!-- A lightning strike inflicts damage to the target and nearby enemies. Power $s1. Paralyzes enemies for $s2 Consumes $s3 Soulstone(s). -->
|
||||
<icon>icon.skll10094</icon>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
@@ -55,8 +58,7 @@
|
||||
<abnormalType>PARALYZE</abnormalType>
|
||||
<abnormalVisualEffect>PARALYZE</abnormalVisualEffect>
|
||||
<activateRate>
|
||||
<value fromLevel="1" toLevel="7">40</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="2">40</value>
|
||||
</activateRate>
|
||||
<affectLimit>10-10</affectLimit>
|
||||
<affectRange>100</affectRange>
|
||||
@@ -65,11 +67,6 @@
|
||||
<itemConsumeCount>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
<value level="3">4</value>
|
||||
<value level="4">6</value>
|
||||
<value level="5">6</value>
|
||||
<value level="6">6</value>
|
||||
<value level="7">6</value>
|
||||
</itemConsumeCount>
|
||||
<lvlBonusRate>1</lvlBonusRate>
|
||||
<operateType>A2</operateType>
|
||||
@@ -79,27 +76,20 @@
|
||||
<magicLvl>
|
||||
<value level="1">85</value>
|
||||
<value level="2">90</value>
|
||||
<value level="3">95</value>
|
||||
<value level="4">99</value>
|
||||
<value level="5">101</value>
|
||||
<value level="6">103</value>
|
||||
<value level="7">105</value>
|
||||
</magicLvl>
|
||||
<mpConsume>
|
||||
<value level="1">140</value>
|
||||
<value level="2">143</value>
|
||||
<value level="3">155</value>
|
||||
<value level="4">165</value>
|
||||
<value level="5">175</value>
|
||||
<value level="6">185</value>
|
||||
<value level="7">195</value>
|
||||
</mpConsume>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<castRange>400</castRange>
|
||||
<hitTime>1500</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>60000</reuseDelay>
|
||||
<effectPoint>-828</effectPoint>
|
||||
<effectPoint>
|
||||
<value level="1">-828</value>
|
||||
<value level="2">-848</value>
|
||||
</effectPoint>
|
||||
<isDebuff>true</isDebuff>
|
||||
<trait>PARALYZE</trait>
|
||||
<conditions>
|
||||
@@ -110,12 +100,6 @@
|
||||
<power>
|
||||
<value level="1">11997</value>
|
||||
<value level="2">14177</value>
|
||||
<value level="3">16357</value>
|
||||
<value level="4">18101</value>
|
||||
<value level="5">18973</value>
|
||||
<value level="6">19845</value>
|
||||
<value level="7">20717</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
||||
</power>
|
||||
</effect>
|
||||
<effect name="BlockActions">
|
||||
|
||||
+4
-4
@@ -1,7 +1,7 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
|
||||
<skill id="10539" toLevel="1" name="Throw Dagger">
|
||||
<!-- Throws a dagger at an enemy with $s1 Power added to P. Atk. Speed -$s3 for $s2. Requires a dagger. Over-hit. -->
|
||||
<!-- Throws a dagger at an enemy with 396 Power added to P. Atk. Speed -60 for 10 seconds. Requires a dagger. Over-hit. -->
|
||||
<icon>icon.skill10539</icon>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>10</abnormalTime>
|
||||
@@ -16,10 +16,10 @@
|
||||
<mpConsume>60</mpConsume>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<castRange>800</castRange>
|
||||
<hitTime>500</hitTime>
|
||||
<coolTime>100</coolTime>
|
||||
<hitTime>1500</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>30000</reuseDelay>
|
||||
<effectPoint>-709</effectPoint>
|
||||
<effectPoint>-707</effectPoint>
|
||||
<isDebuff>true</isDebuff>
|
||||
<staticReuse>true</staticReuse>
|
||||
<targetType>ENEMY</targetType>
|
||||
|
||||
+9
-5
@@ -4,42 +4,46 @@
|
||||
<!-- Brooch radiates bright light. -->
|
||||
<icon>icon.etc_bm_brooch_lavianrose_i03</icon>
|
||||
<operateType>A1</operateType>
|
||||
<isMagic>4</isMagic>
|
||||
</skill>
|
||||
<skill id="13653" toLevel="1" name="Remove Lv. 3 Brooch">
|
||||
<!-- Bright light fades. -->
|
||||
<operateType>A1</operateType>
|
||||
<effectPoint>1</effectPoint>
|
||||
</skill>
|
||||
<skill id="13654" toLevel="1" name="Put on Lv. 2 Brooch">
|
||||
<!-- Brooch radiates bright light. -->
|
||||
<icon>icon.etc_bm_brooch_lavianrose_i01</icon>
|
||||
<operateType>A1</operateType>
|
||||
<isMagic>4</isMagic>
|
||||
</skill>
|
||||
<skill id="13655" toLevel="1" name="Remove Lv. 2 Brooch">
|
||||
<!-- Bright light fades. -->
|
||||
<operateType>A1</operateType>
|
||||
<effectPoint>1</effectPoint>
|
||||
</skill>
|
||||
<skill id="13656" toLevel="1" name="Lv. 1 Brooch">
|
||||
<!-- Activates 2 jewel slots. -->
|
||||
<icon>icon.etc_bm_brooch_lavianrose_i00</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
||||
</skill>
|
||||
<skill id="13657" toLevel="1" name="Lv. 2 Brooch">
|
||||
<!-- Activates 3 jewel slots. -->
|
||||
<icon>icon.etc_bm_brooch_lavianrose_i01</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
||||
</skill>
|
||||
<skill id="13658" toLevel="1" name="Lv. 3 Brooch">
|
||||
<!-- Activates 4 jewel slots. -->
|
||||
<icon>icon.etc_bm_brooch_lavianrose_i03</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
||||
</skill>
|
||||
<skill id="13661" toLevel="2" name="Lv. 3 Brooch - Additional Effect">
|
||||
<skill id="13661" toLevel="3" name="Lv. 2 Brooch - Additional Effect">
|
||||
<!-- Inventory Slot +5. -->
|
||||
<icon>
|
||||
<value level="1">icon.etc_bm_brooch_lavianrose_i00</value>
|
||||
<value level="2">icon.etc_bm_brooch_lavianrose_i01</value>
|
||||
<value level="3">icon.etc_bm_brooch_lavianrose_i03</value>
|
||||
</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
||||
</skill>
|
||||
</list>
|
||||
|
||||
@@ -165,9 +165,7 @@
|
||||
<icon>icon.ensoul_big_m</icon>
|
||||
<operateType>A2</operateType>
|
||||
<abnormalTime>1200</abnormalTime>
|
||||
<castRange>400</castRange>
|
||||
<effectRange>900</effectRange>
|
||||
<hitTime>100</hitTime>
|
||||
<hitCancelTime>0</hitCancelTime>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<magicLvl>1</magicLvl>
|
||||
|
||||
@@ -2,5 +2,17 @@
|
||||
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
|
||||
<skill id="13999" toLevel="2" name="Dark Bolt">
|
||||
<operateType>A1</operateType>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<castRange>600</castRange>
|
||||
<hitTime>1000</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<effectPoint>
|
||||
<value level="1">-300</value>
|
||||
<value level="2">-400</value>
|
||||
</effectPoint>
|
||||
<mpConsume>
|
||||
<value level="1">72</value>
|
||||
<value level="2">94</value>
|
||||
</mpConsume>
|
||||
</skill>
|
||||
</list>
|
||||
|
||||
+6
-12
@@ -4,6 +4,8 @@
|
||||
<!-- P. Atk. is greatly increased because of rage. -->
|
||||
<icon>icon.skill1062</icon>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>6000</reuseDelay>
|
||||
<effectPoint>100</effectPoint>
|
||||
</skill>
|
||||
<skill id="14001" toLevel="3" name="Cross Slash">
|
||||
<icon>icon.skill0003</icon>
|
||||
@@ -67,22 +69,18 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="14055" toLevel="4" name="Power Shot">
|
||||
<skill id="14055" toLevel="2" name="Power Shot">
|
||||
<icon>icon.skill0056</icon>
|
||||
<operateType>A1</operateType>
|
||||
<mpConsume>
|
||||
<value level="1">83</value>
|
||||
<value level="2">84</value>
|
||||
<value level="3">84</value>
|
||||
<value level="4">84</value>
|
||||
</mpConsume>
|
||||
<castRange>600</castRange>
|
||||
<castRange>700</castRange>
|
||||
<hitTime>3000</hitTime>
|
||||
<effectPoint>
|
||||
<value level="1">-347</value>
|
||||
<value level="2">-349</value>
|
||||
<value level="3">-350</value>
|
||||
<value level="4">-350</value>
|
||||
<value level="1">-150</value>
|
||||
<value level="2">-200</value>
|
||||
</effectPoint>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<hitCancelTime>0</hitCancelTime>
|
||||
@@ -90,8 +88,6 @@
|
||||
<magicLvl>
|
||||
<value level="1">92</value>
|
||||
<value level="2">93</value>
|
||||
<value level="3">94</value>
|
||||
<value level="4">95</value>
|
||||
</magicLvl>
|
||||
<reuseDelay>5000</reuseDelay>
|
||||
<targetType>ENEMY</targetType>
|
||||
@@ -101,8 +97,6 @@
|
||||
<power>
|
||||
<value level="1">12411</value>
|
||||
<value level="2">12977</value>
|
||||
<value level="3">13569</value>
|
||||
<value level="4">7373</value>
|
||||
</power>
|
||||
</effect>
|
||||
</effects>
|
||||
|
||||
+1
-2
@@ -2,7 +2,7 @@
|
||||
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
|
||||
<skill id="14765" toLevel="5" name="Blood Siphon Resistance">
|
||||
<icon>icon.skillraid</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
||||
</skill>
|
||||
<skill id="14767" toLevel="1" name="Siege Punch">
|
||||
<!-- Launches a powerful attack on the target around you -->
|
||||
@@ -13,7 +13,6 @@
|
||||
<magicLvl>55</magicLvl>
|
||||
<affectRange>300</affectRange>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<coolTime>733</coolTime>
|
||||
<reuseDelay>5000</reuseDelay>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>POINT_BLANK</affectScope>
|
||||
|
||||
+1
-1
@@ -3,7 +3,7 @@
|
||||
<skill id="14804" toLevel="10" name="Damage Reflect Attack Resistance">
|
||||
<!-- Slightly increases Resistance to damage reflect attack. -->
|
||||
<icon>icon.skill0350</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
||||
</skill>
|
||||
<skill id="14826" toLevel="9" name="Intense Slash">
|
||||
<!-- Deals physical damage to the target using intense spirit. Power $s1. -->
|
||||
|
||||
+19
-8
@@ -497,14 +497,17 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="15235" toLevel="1" name="Wind of Darkness">
|
||||
<skill id="15235" toLevel="2" name="Wind of Darkness">
|
||||
<!-- Creates a powerful wind around a character, throwing back enemies. -->
|
||||
<icon>icon.skill4107</icon>
|
||||
<operateType>A2</operateType>
|
||||
<mpConsume>10</mpConsume>
|
||||
<hitTime>1000</hitTime>
|
||||
<coolTime>3000</coolTime>
|
||||
<effectPoint>-1</effectPoint>
|
||||
<effectPoint>
|
||||
<value level="1">-200</value>
|
||||
<value level="2">-250</value>
|
||||
</effectPoint>
|
||||
<abnormalType>KNOCKDOWN</abnormalType>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
@@ -533,13 +536,16 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="15236" toLevel="1" name="Dark Thrust">
|
||||
<skill id="15236" toLevel="2" name="Dark Thrust">
|
||||
<!-- Launches a powerful attack on the target. -->
|
||||
<icon>icon.skill0003</icon>
|
||||
<operateType>A1</operateType>
|
||||
<mpConsume>10</mpConsume>
|
||||
<castRange>100</castRange>
|
||||
<effectPoint>-2</effectPoint>
|
||||
<effectPoint>
|
||||
<value level="1">-200</value>
|
||||
<value level="2">-250</value>
|
||||
</effectPoint>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<hitCancelTime>0</hitCancelTime>
|
||||
<effectRange>400</effectRange>
|
||||
@@ -553,17 +559,22 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="15237" toLevel="1" name="Dark Buster">
|
||||
<skill id="15237" toLevel="2" name="Dark Buster">
|
||||
<operateType>A1</operateType>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<coolTime>800</coolTime>
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
<mpConsume>10</mpConsume>
|
||||
<castRange>100</castRange>
|
||||
<effectPoint>-2</effectPoint>
|
||||
<effectPoint>
|
||||
<value level="1">-300</value>
|
||||
<value level="2">-400</value>
|
||||
</effectPoint>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<hitCancelTime>0</hitCancelTime>
|
||||
<effectRange>400</effectRange>
|
||||
<magicLvl>96</magicLvl>
|
||||
<affectRange>200</affectRange>
|
||||
<hitTime>3000</hitTime>
|
||||
<hitTime>2000</hitTime>
|
||||
<targetType>TARGET</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
|
||||
+1
-1
@@ -393,7 +393,7 @@
|
||||
<effectPoint>-687</effectPoint>
|
||||
<isDebuff>true</isDebuff>
|
||||
</skill>
|
||||
<skill id="15544" toLevel="2" name="Rush Attack">
|
||||
<skill id="15544" toLevel="1" name="Rush Attack">
|
||||
<!-- Powerful rush attack on enemy. -->
|
||||
<operateType>A2</operateType>
|
||||
<mpConsume>10</mpConsume>
|
||||
|
||||
+153
-8
@@ -71,7 +71,6 @@
|
||||
<effectPoint>-100</effectPoint>
|
||||
<coolTime>500</coolTime>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<reuseDelay>6000</reuseDelay>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@@ -107,7 +106,6 @@
|
||||
<effectPoint>-100</effectPoint>
|
||||
<coolTime>500</coolTime>
|
||||
<affectRange>300</affectRange>
|
||||
<reuseDelay>30000</reuseDelay>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>POINT_BLANK</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
@@ -133,7 +131,6 @@
|
||||
<effectPoint>-100</effectPoint>
|
||||
<coolTime>500</coolTime>
|
||||
<affectRange>800</affectRange>
|
||||
<reuseDelay>30000</reuseDelay>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>POINT_BLANK</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
@@ -469,147 +466,295 @@
|
||||
<!-- Max HP +20%. -->
|
||||
<icon>icon.skill1045</icon>
|
||||
<operateType>A1</operateType>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
</skill>
|
||||
<skill id="15667" toLevel="5" name="P. Atk. Increase 1">
|
||||
<!-- P. Atk. +10%. -->
|
||||
<icon>icon.skill1068</icon>
|
||||
<operateType>A1</operateType>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
</skill>
|
||||
<skill id="15668" toLevel="5" name="M. Atk Increase 1">
|
||||
<!-- M. Atk. +10%. -->
|
||||
<icon>icon.skill1059</icon>
|
||||
<operateType>A1</operateType>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
</skill>
|
||||
<skill id="15669" toLevel="5" name="P. Def. Increase 1">
|
||||
<!-- P. Def. +20%. -->
|
||||
<icon>icon.skill1040</icon>
|
||||
<operateType>A1</operateType>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
</skill>
|
||||
<skill id="15670" toLevel="5" name="P. Def. Increase 1">
|
||||
<!-- M. Def. +20%. -->
|
||||
<icon>icon.skill1010</icon>
|
||||
<operateType>A1</operateType>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
</skill>
|
||||
<skill id="15671" toLevel="5" name="Atk. Spd. Increase 1">
|
||||
<!-- Atk. Spd. is increased by 10%. -->
|
||||
<icon>icon.skill1086</icon>
|
||||
<operateType>A1</operateType>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
</skill>
|
||||
<skill id="15672" toLevel="5" name="Physical Attack Resistance 1">
|
||||
<!-- P. Atk. Resistance +10 -->
|
||||
<icon>icon.skill1086</icon>
|
||||
<operateType>A1</operateType>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
</skill>
|
||||
<skill id="15673" toLevel="5" name="Terminal State">
|
||||
<!-- For 5 seconds HP doesn t drop below 1. Stuns the target. -->
|
||||
<!-- For 5 seconds HP doesn't drop below 1. Stuns the target. -->
|
||||
<icon>icon.skill1608</icon>
|
||||
<operateType>A1</operateType>
|
||||
<hitTime>1000</hitTime>
|
||||
<effectPoint>2</effectPoint>
|
||||
<mpConsume>38</mpConsume>
|
||||
</skill>
|
||||
<skill id="15674" toLevel="1" name="Mass Shackling">
|
||||
<!-- Provokes nearby enemies and inflicts Hold for $s1. -->
|
||||
<!-- Provokes nearby enemies and inflicts Hold for 10 seconds. -->
|
||||
<icon>icon.skill0404</icon>
|
||||
<operateType>A1</operateType>
|
||||
<isDebuff>true</isDebuff>
|
||||
<hitTime>2000</hitTime>
|
||||
<coolTime>470</coolTime>
|
||||
<reuseDelay>30000</reuseDelay>
|
||||
<effectPoint>-1098</effectPoint>
|
||||
<mpConsume>40</mpConsume>
|
||||
</skill>
|
||||
<skill id="15675" toLevel="1" name="Tribunal">
|
||||
<!-- Inflicts physical damage on the enemy with $s1 Power added to P. Atk. and decreases the enemy's Critical Rate by $s3 for $s2. Requires a sword or blunt weapon to be equipped. Over-hit. -->
|
||||
<!-- Inflicts physical damage on the enemy with 1010 Power added to P. Atk. and decreases the enemy's Critical Rate by 20% for 30 seconds. Requires a sword or blunt weapon to be equipped. Over-hit. -->
|
||||
<icon>icon.skill0400</icon>
|
||||
<operateType>A1</operateType>
|
||||
<isDebuff>true</isDebuff>
|
||||
<castRange>40</castRange>
|
||||
<hitTime>1300</hitTime>
|
||||
<coolTime>700</coolTime>
|
||||
<reuseDelay>4000</reuseDelay>
|
||||
<effectPoint>-911</effectPoint>
|
||||
<mpConsume>52</mpConsume>
|
||||
<effects>
|
||||
<effect name="PhysicalAttack">
|
||||
<power>1010</power>
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="15676" toLevel="1" name="Shield Stun">
|
||||
<!-- Makes an attack with a shield, stunning the target for $s1. Requires a shield. -->
|
||||
<!-- Makes an attack with a shield, stunning the target for 9 seconds. Requires a shield. -->
|
||||
<icon>icon.skill0092</icon>
|
||||
<operateType>A1</operateType>
|
||||
<isDebuff>true</isDebuff>
|
||||
<castRange>40</castRange>
|
||||
<hitTime>1200</hitTime>
|
||||
<coolTime>300</coolTime>
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
<effectPoint>-377</effectPoint>
|
||||
<mpConsume>10</mpConsume>
|
||||
<conditions>
|
||||
<condition name="EquipShield" />
|
||||
</conditions>
|
||||
</skill>
|
||||
<skill id="15677" toLevel="1" name="Bloody Attack">
|
||||
<operateType>A1</operateType>
|
||||
<effectPoint>1</effectPoint>
|
||||
</skill>
|
||||
<skill id="15678" toLevel="1" name="Sayha's Blessing">
|
||||
<operateType>A1</operateType>
|
||||
<castRange>900</castRange>
|
||||
</skill>
|
||||
<skill id="15679" toLevel="1" name="Dandy's Precise Swing">
|
||||
<!-- Throws back the target and inflicts heavy physical damage. -->
|
||||
<icon>icon.skill0003</icon>
|
||||
<operateType>A1</operateType>
|
||||
<castRange>200</castRange>
|
||||
<hitTime>3000</hitTime>
|
||||
<effectPoint>-250</effectPoint>
|
||||
<mpConsume>1</mpConsume>
|
||||
</skill>
|
||||
<skill id="15680" toLevel="1" name="Roa's Hi-tech Attack">
|
||||
<!-- Inflicts great damage by magic, for 5 sec. Speed, Atk. Spd., Casting Spd. -50%. -->
|
||||
<icon>icon.skill4107</icon>
|
||||
<operateType>A1</operateType>
|
||||
<castRange>400</castRange>
|
||||
<hitTime>3000</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>10000</reuseDelay>
|
||||
<effectPoint>-200</effectPoint>
|
||||
<mpConsume>1</mpConsume>
|
||||
</skill>
|
||||
<skill id="15681" toLevel="2" name="Arena Administrator's Location">
|
||||
<icon>icon.skill1045</icon>
|
||||
<operateType>A1</operateType>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
</skill>
|
||||
<skill id="15682" toLevel="3" name="Orc Thunder">
|
||||
<!-- Pulls the target into your reach. -->
|
||||
<icon>icon.skill10015</icon>
|
||||
<operateType>A1</operateType>
|
||||
<isDebuff>true</isDebuff>
|
||||
<hitTime>1500</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
<effectPoint>-150</effectPoint>
|
||||
<mpConsume>
|
||||
<value level="1">50</value>
|
||||
<value level="2">65</value>
|
||||
<value level="3">80</value>
|
||||
</mpConsume>
|
||||
</skill>
|
||||
<skill id="15683" toLevel="3" name="Front Drain">
|
||||
<!-- Inflicts heavy physical damage on enemies in fron of your character. -->
|
||||
<operateType>A1</operateType>
|
||||
<castRange>40</castRange>
|
||||
<hitTime>2000</hitTime>
|
||||
<reuseDelay>2000</reuseDelay>
|
||||
<effectPoint>
|
||||
<value level="1">-273</value>
|
||||
<value level="2">-405</value>
|
||||
<value level="3">-568</value>
|
||||
</effectPoint>
|
||||
<mpConsume>
|
||||
<value level="1">25</value>
|
||||
<value level="2">40</value>
|
||||
<value level="3">56</value>
|
||||
</mpConsume>
|
||||
</skill>
|
||||
<skill id="15684" toLevel="3" name="Arena Administrator's Recovery">
|
||||
<!-- Restores HP/ MP by 30%. -->
|
||||
<operateType>A1</operateType>
|
||||
<castRange>900</castRange>
|
||||
<hitTime>1000</hitTime>
|
||||
<reuseDelay>1000</reuseDelay>
|
||||
</skill>
|
||||
<skill id="15685" toLevel="3" name="Heal">
|
||||
<!-- Restores 10% of target's HP. -->
|
||||
<operateType>A1</operateType>
|
||||
<castRange>400</castRange>
|
||||
<hitTime>2000</hitTime>
|
||||
<reuseDelay>2000</reuseDelay>
|
||||
<effectPoint>100</effectPoint>
|
||||
</skill>
|
||||
<skill id="15686" toLevel="3" name="Multi-healing">
|
||||
<!-- Restores 10% of allies' HP. -->
|
||||
<operateType>A1</operateType>
|
||||
<hitTime>3000</hitTime>
|
||||
<reuseDelay>2500</reuseDelay>
|
||||
<effectPoint>100</effectPoint>
|
||||
</skill>
|
||||
<skill id="15687" toLevel="1" name="Promise of Vengeance">
|
||||
<!-- Wrath caused by the death of an ally. Restores 50% of HP/ MP. P. Atk. and M. Atk., Speed, Casting Spd. +30% for 5 min. -->
|
||||
<icon>icon.skill1346</icon>
|
||||
<operateType>A1</operateType>
|
||||
<effectPoint>100</effectPoint>
|
||||
<mpConsume>10</mpConsume>
|
||||
</skill>
|
||||
<skill id="15688" toLevel="1" name="Chain Snake">
|
||||
<!-- Pulls the targets to your character. -->
|
||||
<icon>icon.skill10015</icon>
|
||||
<operateType>A1</operateType>
|
||||
<isDebuff>true</isDebuff>
|
||||
<castRange>900</castRange>
|
||||
<hitTime>1000</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>30000</reuseDelay>
|
||||
<effectPoint>-200</effectPoint>
|
||||
<mpConsume>10</mpConsume>
|
||||
</skill>
|
||||
<skill id="15689" toLevel="1" name="Mass Chain Snake">
|
||||
<!-- Pulls nearby enemies to your character. -->
|
||||
<icon>icon.skill10016</icon>
|
||||
<operateType>A1</operateType>
|
||||
<isDebuff>true</isDebuff>
|
||||
<castRange>900</castRange>
|
||||
<hitTime>1000</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>60000</reuseDelay>
|
||||
<effectPoint>-200</effectPoint>
|
||||
<mpConsume>10</mpConsume>
|
||||
</skill>
|
||||
<skill id="15690" toLevel="2" name="Fearsome Defensive Strike">
|
||||
<operateType>A1</operateType>
|
||||
<castRange>40</castRange>
|
||||
<hitTime>1000</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>10000</reuseDelay>
|
||||
<effectPoint>-100</effectPoint>
|
||||
<mpConsume>10</mpConsume>
|
||||
</skill>
|
||||
<skill id="15691" toLevel="1" name="Defense Break">
|
||||
<!-- Inflicts heavy physical damage on enemies in fron of your character. -->
|
||||
<operateType>A1</operateType>
|
||||
<castRange>40</castRange>
|
||||
<hitTime>2000</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>40000</reuseDelay>
|
||||
<effectPoint>-273</effectPoint>
|
||||
<mpConsume>10</mpConsume>
|
||||
</skill>
|
||||
<skill id="15692" toLevel="1" name="Smashing Attack">
|
||||
<!-- Inflicts heavy physical damage on enemies surrounding your character. -->
|
||||
<operateType>A1</operateType>
|
||||
<hitTime>2000</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>40000</reuseDelay>
|
||||
<effectPoint>-273</effectPoint>
|
||||
<mpConsume>10</mpConsume>
|
||||
</skill>
|
||||
<skill id="15693" toLevel="1" name="Giant Bombardier">
|
||||
<!-- Knocks Down enemies in the working range. -->
|
||||
<icon>icon.skill10262</icon>
|
||||
<operateType>A1</operateType>
|
||||
<isDebuff>true</isDebuff>
|
||||
<hitTime>1500</hitTime>
|
||||
<coolTime>1000</coolTime>
|
||||
<reuseDelay>60000</reuseDelay>
|
||||
<effectPoint>-200</effectPoint>
|
||||
<mpConsume>10</mpConsume>
|
||||
</skill>
|
||||
<skill id="15694" toLevel="1" name="Mighty Giant Bombardier">
|
||||
<!-- Stuns enemies in the working range. -->
|
||||
<icon>icon.skill10265</icon>
|
||||
<operateType>A1</operateType>
|
||||
<isDebuff>true</isDebuff>
|
||||
<hitTime>1500</hitTime>
|
||||
<coolTime>1000</coolTime>
|
||||
<reuseDelay>30000</reuseDelay>
|
||||
<effectPoint>-200</effectPoint>
|
||||
<mpConsume>10</mpConsume>
|
||||
</skill>
|
||||
<skill id="15695" toLevel="15" name="(Hex)">
|
||||
<!-- Decreases the enemy's P. Def. by $s2 for $s1. -->
|
||||
<icon>icon.skill0122</icon>
|
||||
<operateType>A1</operateType>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<isDebuff>true</isDebuff>
|
||||
<castRange>600</castRange>
|
||||
<hitTime>1200</hitTime>
|
||||
<reuseDelay>2000</reuseDelay>
|
||||
<mpConsume>35</mpConsume>
|
||||
</skill>
|
||||
<skill id="15696" toLevel="1" name="Thunder Stun">
|
||||
<!-- Stunned and unable to move momentarily. -->
|
||||
<icon>icon.skill0100</icon>
|
||||
<operateType>A1</operateType>
|
||||
<isDebuff>true</isDebuff>
|
||||
<hitTime>1000</hitTime>
|
||||
<coolTime>800</coolTime>
|
||||
<reuseDelay>6000</reuseDelay>
|
||||
<effectPoint>-100</effectPoint>
|
||||
<mpConsume>26</mpConsume>
|
||||
</skill>
|
||||
<skill id="15697" toLevel="1" name="Giant Bombardier">
|
||||
<skill id="15697" toLevel="2" name="Giant Bombardier">
|
||||
<!-- Knocks Down enemies in the working range. -->
|
||||
<icon>icon.skill10262</icon>
|
||||
<operateType>A1</operateType>
|
||||
<isDebuff>true</isDebuff>
|
||||
<hitTime>1500</hitTime>
|
||||
<coolTime>1000</coolTime>
|
||||
<reuseDelay>5000</reuseDelay>
|
||||
<effectPoint>-200</effectPoint>
|
||||
<mpConsume>10</mpConsume>
|
||||
</skill>
|
||||
</list>
|
||||
|
||||
+32
-16
@@ -48,7 +48,14 @@
|
||||
<castRange>40</castRange>
|
||||
<hitTime>2000</hitTime>
|
||||
<coolTime>1000</coolTime>
|
||||
<effectPoint>-150</effectPoint>
|
||||
<effectPoint>
|
||||
<value level="1">-150</value>
|
||||
<value level="2">-200</value>
|
||||
<value level="3">-150</value>
|
||||
<value level="4">-150</value>
|
||||
<value level="5">-150</value>
|
||||
<value level="6">-150</value>
|
||||
</effectPoint>
|
||||
<reuseDelay>5000</reuseDelay>
|
||||
</skill>
|
||||
<skill id="16104" toLevel="7" name="Fatal Strike">
|
||||
@@ -68,22 +75,22 @@
|
||||
<effectPoint>-100</effectPoint>
|
||||
<reuseDelay>5000</reuseDelay>
|
||||
</skill>
|
||||
<skill id="16106" toLevel="5" name="Orc Thunder">
|
||||
<skill id="16106" toLevel="2" name="Orc Thunder">
|
||||
<!-- Pulls the target into your reach. -->
|
||||
<icon>icon.skill10015</icon>
|
||||
<operateType>A2</operateType>
|
||||
<mpConsume>
|
||||
<value level="1">50</value>
|
||||
<value level="2">65</value>
|
||||
<value level="3">80</value>
|
||||
<value level="4">95</value>
|
||||
<value level="5">110</value>
|
||||
</mpConsume>
|
||||
<castRange>600</castRange>
|
||||
<hitTime>2000</hitTime>
|
||||
<coolTime>1000</coolTime>
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
<effectPoint>-150</effectPoint>
|
||||
<effectPoint>
|
||||
<value level="1">-150</value>
|
||||
<value level="2">-200</value>
|
||||
</effectPoint>
|
||||
<isDebuff>true</isDebuff>
|
||||
</skill>
|
||||
<skill id="16107" toLevel="3" name="Fatal Blow">
|
||||
@@ -110,7 +117,15 @@
|
||||
</hitTime>
|
||||
<coolTime>800</coolTime>
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
<effectPoint>-700</effectPoint>
|
||||
<effectPoint>
|
||||
<value level="1">-300</value>
|
||||
<value level="2">-400</value>
|
||||
<value level="3">-700</value>
|
||||
<value level="4">-700</value>
|
||||
<value level="5">-700</value>
|
||||
<value level="6">-700</value>
|
||||
<value level="7">-700</value>
|
||||
</effectPoint>
|
||||
<isMagic>
|
||||
<value level="1">1</value>
|
||||
<value level="2">1</value>
|
||||
@@ -178,12 +193,12 @@
|
||||
<effectPoint>-100</effectPoint>
|
||||
<isDebuff>true</isDebuff>
|
||||
</skill>
|
||||
<skill id="16114" toLevel="1" name="Curse of the Dead">
|
||||
<skill id="16114" toLevel="5" name="Curse of the Dead">
|
||||
<!-- Cuts target and party members' HP by 50%. -->
|
||||
<operateType>A1</operateType>
|
||||
<mpConsume>59</mpConsume>
|
||||
<castRange>1300</castRange>
|
||||
<hitTime>300</hitTime>
|
||||
<hitTime>1000</hitTime>
|
||||
<effectPoint>-10000</effectPoint>
|
||||
<isMagic>1</isMagic>
|
||||
</skill>
|
||||
@@ -413,7 +428,7 @@
|
||||
<isMagic>1</isMagic>
|
||||
</skill>
|
||||
<skill id="16136" toLevel="1" name="Reward x 2">
|
||||
<!-- Hero's powers give you x 2 the rewards. Disappears upon death or expiration. -->
|
||||
<!-- Hero's powers give you x 2 the rewards. Disappears upon death or expiration. -->
|
||||
<icon>icon.etc_deco_star_i00</icon>
|
||||
<operateType>A2</operateType>
|
||||
<hitTime>1000</hitTime>
|
||||
@@ -422,7 +437,7 @@
|
||||
<isMagic>1</isMagic>
|
||||
</skill>
|
||||
<skill id="16137" toLevel="1" name="Reward x 4">
|
||||
<!-- Hero's powers give you x 4 the rewards. Disappears upon death or expiration. -->
|
||||
<!-- Hero's powers give you x 4 the rewards. Disappears upon death or expiration. -->
|
||||
<icon>icon.etc_deco_star_i00</icon>
|
||||
<operateType>A2</operateType>
|
||||
<hitTime>1000</hitTime>
|
||||
@@ -431,7 +446,7 @@
|
||||
<isMagic>1</isMagic>
|
||||
</skill>
|
||||
<skill id="16138" toLevel="1" name="Reward x 8">
|
||||
<!-- Hero's powers give you x 8 the rewards. Disappears upon death or expiration. -->
|
||||
<!-- Hero's powers give you x 8 the rewards. Disappears upon death or expiration. -->
|
||||
<icon>icon.etc_deco_star_i00</icon>
|
||||
<operateType>A2</operateType>
|
||||
<hitTime>1000</hitTime>
|
||||
@@ -440,7 +455,7 @@
|
||||
<isMagic>1</isMagic>
|
||||
</skill>
|
||||
<skill id="16139" toLevel="1" name="Reward x 16">
|
||||
<!-- Hero's powers give you x 16 the rewards. Disappears upon death or expiration. -->
|
||||
<!-- Hero's powers give you x 16 the rewards. Disappears upon death or expiration. -->
|
||||
<icon>icon.etc_deco_star_i00</icon>
|
||||
<operateType>A2</operateType>
|
||||
<hitTime>1000</hitTime>
|
||||
@@ -449,7 +464,7 @@
|
||||
<isMagic>1</isMagic>
|
||||
</skill>
|
||||
<skill id="16140" toLevel="1" name="Reward x 32">
|
||||
<!-- Hero's powers give you x 32 the rewards. Disappears upon death or expiration. -->
|
||||
<!-- Hero's powers give you x 32 the rewards. Disappears upon death or expiration. -->
|
||||
<icon>icon.etc_deco_star_i00</icon>
|
||||
<operateType>A2</operateType>
|
||||
<hitTime>1000</hitTime>
|
||||
@@ -552,6 +567,7 @@
|
||||
<!-- HP cut due to deadly Poison. $s1 power. -->
|
||||
<icon>icon.skill4035</icon>
|
||||
<operateType>A2</operateType>
|
||||
<coolTime>500</coolTime>
|
||||
<mpConsume>
|
||||
<value level="1">80</value>
|
||||
<value level="2">88</value>
|
||||
@@ -645,7 +661,7 @@
|
||||
<effectPoint>-1000</effectPoint>
|
||||
<isMagic>1</isMagic>
|
||||
</skill>
|
||||
<skill id="16156" toLevel="8" name="Mass Slow">
|
||||
<skill id="16156" toLevel="7" name="Mass Slow">
|
||||
<!-- Decreases Atk. Spd. and Speed. -->
|
||||
<icon>icon.skill1206</icon>
|
||||
<operateType>A2</operateType>
|
||||
@@ -671,7 +687,7 @@
|
||||
</mpConsume>
|
||||
<castRange>40</castRange>
|
||||
<hitTime>1000</hitTime>
|
||||
<coolTime>800</coolTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
<isMagic>1</isMagic>
|
||||
<effectPoint>-100</effectPoint>
|
||||
|
||||
+25
-16
@@ -19,7 +19,7 @@
|
||||
<effectPoint>100</effectPoint>
|
||||
<isMagic>1</isMagic>
|
||||
</skill>
|
||||
<skill id="16202" toLevel="5" name="Fatal Strike">
|
||||
<skill id="16202" toLevel="4" name="Fatal Strike">
|
||||
<operateType>A1</operateType>
|
||||
<mpConsume>1</mpConsume>
|
||||
<castRange>40</castRange>
|
||||
@@ -45,12 +45,17 @@
|
||||
<effectPoint>-100</effectPoint>
|
||||
<reuseDelay>5000</reuseDelay>
|
||||
</skill>
|
||||
<skill id="16205" toLevel="5" name="Burst Shot">
|
||||
<skill id="16205" toLevel="4" name="Burst Shot">
|
||||
<operateType>A1</operateType>
|
||||
<mpConsume>1</mpConsume>
|
||||
<castRange>900</castRange>
|
||||
<castRange>500</castRange>
|
||||
<hitTime>2000</hitTime>
|
||||
<effectPoint>-100</effectPoint>
|
||||
<effectPoint>
|
||||
<value level="1">-150</value>
|
||||
<value level="2">-200</value>
|
||||
<value level="3">-100</value>
|
||||
<value level="4">-100</value>
|
||||
</effectPoint>
|
||||
<coolTime>1000</coolTime>
|
||||
</skill>
|
||||
<skill id="16206" toLevel="4" name="Divine Spike">
|
||||
@@ -70,12 +75,12 @@
|
||||
<skill id="16207" toLevel="4" name="Dark Spike">
|
||||
<operateType>A1</operateType>
|
||||
<mpConsume>1</mpConsume>
|
||||
<castRange>900</castRange>
|
||||
<castRange>600</castRange>
|
||||
<hitTime>1000</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<effectPoint>
|
||||
<value level="1">-100</value>
|
||||
<value level="2">-105</value>
|
||||
<value level="1">-150</value>
|
||||
<value level="2">-200</value>
|
||||
<value level="3">-110</value>
|
||||
<value level="4">-115</value>
|
||||
</effectPoint>
|
||||
@@ -109,7 +114,7 @@
|
||||
</effectPoint>
|
||||
<isMagic>1</isMagic>
|
||||
</skill>
|
||||
<skill id="16210" toLevel="5" name="Wind Spike">
|
||||
<skill id="16210" toLevel="4" name="Wind Spike">
|
||||
<operateType>A1</operateType>
|
||||
<mpConsume>1</mpConsume>
|
||||
<castRange>900</castRange>
|
||||
@@ -120,7 +125,6 @@
|
||||
<value level="2">-105</value>
|
||||
<value level="3">-110</value>
|
||||
<value level="4">-115</value>
|
||||
<value level="5">-115</value>
|
||||
</effectPoint>
|
||||
<isMagic>1</isMagic>
|
||||
</skill>
|
||||
@@ -153,7 +157,12 @@
|
||||
<hitTime>2000</hitTime>
|
||||
<coolTime>800</coolTime>
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
<effectPoint>-700</effectPoint>
|
||||
<effectPoint>
|
||||
<value level="1">-300</value>
|
||||
<value level="2">-400</value>
|
||||
<value level="3">-700</value>
|
||||
<value level="4">-700</value>
|
||||
</effectPoint>
|
||||
<isMagic>1</isMagic>
|
||||
</skill>
|
||||
<skill id="16214" toLevel="4" name="Fire Buster">
|
||||
@@ -174,7 +183,7 @@
|
||||
<effectPoint>-700</effectPoint>
|
||||
<isMagic>1</isMagic>
|
||||
</skill>
|
||||
<skill id="16216" toLevel="5" name="Wind Buster">
|
||||
<skill id="16216" toLevel="4" name="Wind Buster">
|
||||
<operateType>A1</operateType>
|
||||
<mpConsume>1</mpConsume>
|
||||
<hitTime>2000</hitTime>
|
||||
@@ -232,7 +241,7 @@
|
||||
<effectPoint>-700</effectPoint>
|
||||
<isMagic>1</isMagic>
|
||||
</skill>
|
||||
<skill id="16222" toLevel="5" name="Wind Blast">
|
||||
<skill id="16222" toLevel="4" name="Wind Blast">
|
||||
<operateType>A1</operateType>
|
||||
<mpConsume>1</mpConsume>
|
||||
<castRange>900</castRange>
|
||||
@@ -242,7 +251,7 @@
|
||||
<effectPoint>-700</effectPoint>
|
||||
<isMagic>1</isMagic>
|
||||
</skill>
|
||||
<skill id="16223" toLevel="5" name="Earth Blast">
|
||||
<skill id="16223" toLevel="4" name="Earth Blast">
|
||||
<operateType>A1</operateType>
|
||||
<mpConsume>1</mpConsume>
|
||||
<castRange>900</castRange>
|
||||
@@ -295,7 +304,7 @@
|
||||
<effectPoint>83</effectPoint>
|
||||
<isMagic>1</isMagic>
|
||||
</skill>
|
||||
<skill id="16228" toLevel="5" name="Wide Stun">
|
||||
<skill id="16228" toLevel="4" name="Wide Stun">
|
||||
<!-- Attacks nearby enemies and stuns them for $s1. -->
|
||||
<icon>icon.skill10265</icon>
|
||||
<operateType>A2</operateType>
|
||||
@@ -335,7 +344,7 @@
|
||||
<abnormalTime>10</abnormalTime>
|
||||
<isDebuff>true</isDebuff>
|
||||
</skill>
|
||||
<skill id="16231" toLevel="5" name="Mass Airbind">
|
||||
<skill id="16231" toLevel="4" name="Mass Airbind">
|
||||
<!-- Throws nearby enemies into the air and binds them for $s1. -->
|
||||
<icon>icon.skill11052</icon>
|
||||
<operateType>A2</operateType>
|
||||
@@ -349,7 +358,7 @@
|
||||
<abnormalTime>10</abnormalTime>
|
||||
<isDebuff>true</isDebuff>
|
||||
</skill>
|
||||
<skill id="16233" toLevel="5" name="Mass Fear">
|
||||
<skill id="16233" toLevel="4" name="Mass Fear">
|
||||
<!-- Afflicted with Fear and moving against own will momentarily. -->
|
||||
<icon>icon.skill1092</icon>
|
||||
<operateType>A2</operateType>
|
||||
|
||||
@@ -213,5 +213,7 @@
|
||||
<!-- The GM is always with you. XP and SP increases by 100% for 1 hr. Cannot be stacked with Toy Knight's Home Run Ball -->
|
||||
<icon>icon.skill0919</icon>
|
||||
<operateType>A1</operateType>
|
||||
<isMagic>4</isMagic>
|
||||
<castRange>1200</castRange>
|
||||
</skill>
|
||||
</list>
|
||||
|
||||
@@ -4,11 +4,18 @@
|
||||
<!-- Lights up a Bundle of Magical Firewood. -->
|
||||
<icon>icon.skill0094</icon>
|
||||
<operateType>A1</operateType>
|
||||
<isMagic>6</isMagic>
|
||||
<hitTime>5000</hitTime>
|
||||
<reuseDelay>10000</reuseDelay>
|
||||
</skill>
|
||||
<skill id="16995" toLevel="1" name="Paralysis">
|
||||
<!-- Paralyzes the character, preventing them from putting out a burning Bundle of Magical Firewood. -->
|
||||
<icon>icon.skill1170</icon>
|
||||
<operateType>A1</operateType>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<isDebuff>true</isDebuff>
|
||||
<castRange>700</castRange>
|
||||
<effectPoint>1</effectPoint>
|
||||
</skill>
|
||||
<skill id="16996" toLevel="1" name="Blowing up Magical Flame">
|
||||
<!-- Makes the Bundle of Magical Firewood burn brighter. -->
|
||||
@@ -18,10 +25,14 @@
|
||||
<skill id="16997" toLevel="1" name="Magical Firewood Jump">
|
||||
<!-- Enables the character to jump over a Bundle of Magical Firewood. -->
|
||||
<operateType>A1</operateType>
|
||||
<effectPoint>2</effectPoint>
|
||||
</skill>
|
||||
<skill id="16998" toLevel="1" name="Lighting up Magical Flame">
|
||||
<!-- Lights up a Big Bundle of Magical Firewood. -->
|
||||
<icon>icon.skill0094</icon>
|
||||
<operateType>A1</operateType>
|
||||
<isMagic>6</isMagic>
|
||||
<hitTime>5000</hitTime>
|
||||
<reuseDelay>10000</reuseDelay>
|
||||
</skill>
|
||||
</list>
|
||||
|
||||
+2
-2
@@ -99,7 +99,7 @@
|
||||
<operateType>A1</operateType>
|
||||
</skill>
|
||||
<skill id="17154" toLevel="1" name="Love Potion">
|
||||
<!-- Your body is filled with mysterious sweet energy. Your soul stands still, but your heart is beating like a hammer. For 2 min., P. Atk./ M. Atk. +15%, P. Def./ M. Def. +15%. Equipped weapon changes shape. The effect disappears upon logout. -->
|
||||
<!-- Your body is filled with mysterious sweet energy. Your soul stands still, but your heart is beating like a hammer. For 2 min., P. Atk./ M. Atk. +15%, P. Def./ M. Def. +15%. Equipped weapon changes shape. The effect disappears upon logout. -->
|
||||
<icon>icon.etc_whiteday_herb</icon>
|
||||
<abnormalLvl>2</abnormalLvl>
|
||||
<abnormalLvl>5</abnormalLvl>
|
||||
@@ -137,7 +137,7 @@
|
||||
<icon>icon.skill0810</icon>
|
||||
<isMagic>2</isMagic> <!-- Static Skill -->
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>180000</reuseDelay> <!-- 3 minutes -->
|
||||
<reuseDelay>180000</reuseDelay>
|
||||
<effectPoint>1</effectPoint>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
|
||||
+3
-5
@@ -61,15 +61,13 @@
|
||||
<operateType>A1</operateType>
|
||||
<effectPoint>1</effectPoint>
|
||||
</skill>
|
||||
<skill id="17686" toLevel="4" name="Uldie's Effect">
|
||||
<skill id="17686" toLevel="2" name="Uldie's Energy">
|
||||
<!-- Buff from Uldie. For 2 hours XP/ SP gain +$s1, P. Atk./ M. Atk. +$s2, Atk. Spd./ Casting Spd. +$s3. A chance to receive an Elite Gift from the Captain of Lara's Team when removing the Buff. <Warning> You cannot receive the gift if your character dies when receiving or if there is no empty slot in your Inventory. -->
|
||||
<icon>BranchSys.icon.br_sevenlove_girlpresent_i00</icon>
|
||||
<operateType>A2</operateType>
|
||||
<castRange>
|
||||
<value level="1">900</value>
|
||||
<value level="2">-1</value>
|
||||
<value level="3">-1</value>
|
||||
<value level="4">-1</value>
|
||||
</castRange>
|
||||
<effectPoint>1</effectPoint>
|
||||
<isMagic>4</isMagic>
|
||||
@@ -83,7 +81,7 @@
|
||||
<operateType>A1</operateType>
|
||||
<hitTime>1000</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>10000</reuseDelay>
|
||||
<reuseDelay>5000</reuseDelay>
|
||||
</skill>
|
||||
<skill id="17696" toLevel="1" name="Summon Large Squash">
|
||||
<!-- Skill for summoning a Pumpkin for an anniversary. -->
|
||||
@@ -91,6 +89,6 @@
|
||||
<operateType>A1</operateType>
|
||||
<hitTime>1000</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>10000</reuseDelay>
|
||||
<reuseDelay>5000</reuseDelay>
|
||||
</skill>
|
||||
</list>
|
||||
|
||||
+9
-4
@@ -4,25 +4,30 @@
|
||||
<!-- Interrupts target's skill casting. In PvP, ignores CP and inflicts a fixed damage of $s1. -->
|
||||
<icon>icon.etc_bm_jewel_topaz_i00</icon>
|
||||
<operateType>A1</operateType>
|
||||
<castRange>600</castRange>
|
||||
<hitTime>1000</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>30000</reuseDelay>
|
||||
<effectPoint>-1000</effectPoint>
|
||||
</skill>
|
||||
<skill id="17706" toLevel="5" name="Vital Stone">
|
||||
<!-- Sayha Grace XP/ SP +$s1, while hunting. -->
|
||||
<icon>icon.etc_bm_jewel_vital</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
||||
</skill>
|
||||
<skill id="17707" toLevel="5" name="Jade">
|
||||
<!-- Atk. Spd./ Casting Spd. +$s1. -->
|
||||
<icon>icon.etc_bm_jewel_jade_i00</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
||||
</skill>
|
||||
<skill id="17708" toLevel="5" name="Diamond">
|
||||
<!-- P. Def. +$s1, when equipped. -->
|
||||
<icon>icon.etc_bm_jewel_diamond_i00</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
||||
</skill>
|
||||
<skill id="17709" toLevel="5" name="Pearl">
|
||||
<!-- M. Def. +$s1. -->
|
||||
<icon>icon.etc_bm_jewel_pearl_i00</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
||||
</skill>
|
||||
</list>
|
||||
|
||||
+4
-1
@@ -43,10 +43,11 @@
|
||||
<skill id="17823" toLevel="5" name="Aquamarine">
|
||||
<!-- $s1 chance of recovering $s2 MP. -->
|
||||
<icon>icon.etc_bm_jewel_aquamarine_i00</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
||||
</skill>
|
||||
<skill id="17824" toLevel="5" name="Aquamarine - Mana Drain">
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
</skill>
|
||||
<skill id="17888" toLevel="2" name="Ruby">
|
||||
<!-- Damage from Beast Soulshot +$s1. -->
|
||||
@@ -68,5 +69,7 @@
|
||||
<skill id="17896" toLevel="1" name="Orc Recovery Ban">
|
||||
<!-- No HP recovery. -->
|
||||
<operateType>P</operateType>
|
||||
<hitTime>2000</hitTime>
|
||||
<reuseDelay>8000</reuseDelay>
|
||||
</skill>
|
||||
</list>
|
||||
|
||||
+1
-2
@@ -59,10 +59,9 @@
|
||||
<skill id="18472" toLevel="6" name="Lucky number 1">
|
||||
<operateType>A1</operateType>
|
||||
</skill>
|
||||
<skill id="18475" toLevel="2" name="11th Anniversary Coin">
|
||||
<skill id="18475" toLevel="1" name="11th Anniversary Coin">
|
||||
<icon>icon.ev_buff_11th</icon>
|
||||
<operateType>A2</operateType>
|
||||
<castRange>900</castRange>
|
||||
<effectPoint>1</effectPoint>
|
||||
<isMagic>4</isMagic>
|
||||
</skill>
|
||||
|
||||
+16
-8
@@ -2,53 +2,61 @@
|
||||
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
|
||||
<skill id="18564" toLevel="1" name="Shiny Jewelry Box">
|
||||
<operateType>A1</operateType>
|
||||
<hitTime>500</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>1000</reuseDelay>
|
||||
</skill>
|
||||
<skill id="18566" toLevel="5" name="Garnet">
|
||||
<!-- Stun/ Pulling/ Silence/ Petrification/ Fear Resistance +$s1. -->
|
||||
<icon>icon.etc_bm_jewel_garnet</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
||||
</skill>
|
||||
<skill id="18567" toLevel="2" name="Garnet - Special Ability">
|
||||
<!-- Becomes invincible from debuffs for 5 seconds. -->
|
||||
<icon>icon.etc_bm_jewel_garnet</icon>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>300000</reuseDelay>
|
||||
<effectPoint>1</effectPoint>
|
||||
</skill>
|
||||
<skill id="18571" toLevel="1" name="Hero's Basics - I">
|
||||
<!-- XP/ SP gain +3%. -->
|
||||
<icon>icon.skill18571</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
||||
</skill>
|
||||
<skill id="18572" toLevel="1" name="Hero's Basics - II">
|
||||
<!-- XP/ SP gain +7%. -->
|
||||
<icon>icon.skill18572</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
||||
</skill>
|
||||
<skill id="18573" toLevel="1" name="Hero's Basics - III">
|
||||
<!-- XP/ SP +3%. XP -20% if your character dies. -->
|
||||
<icon>icon.skill18573</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
||||
</skill>
|
||||
<skill id="18575" toLevel="1" name="Call to Hunt - I">
|
||||
<!-- Max HP/ MP/ CP +200, M./ P. Atk. +5%, M./ P. Atk. +5%. -->
|
||||
<icon>icon.skill18575</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
||||
</skill>
|
||||
<skill id="18576" toLevel="1" name="Call to Hunt - II">
|
||||
<!-- P. Critical Damage +45, M. Critical +30, P. Critical Rate/ M. Critical Rate +10. -->
|
||||
<icon>icon.skill18576</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
||||
</skill>
|
||||
<skill id="18577" toLevel="1" name="Call to Battle">
|
||||
<!-- Damage in PvP -5%, Debuff Resistance +10%. -->
|
||||
<icon>icon.skill18577</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
||||
</skill>
|
||||
<skill id="18578" toLevel="1" name="Song Contest">
|
||||
<!-- World Chat Points +20. -->
|
||||
<icon>icon.skill18578</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
||||
</skill>
|
||||
<skill id="18588" toLevel="1" name="Fortune Brooch">
|
||||
<operateType>A1</operateType>
|
||||
<hitTime>500</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>1000</reuseDelay>
|
||||
</skill>
|
||||
</list>
|
||||
|
||||
+3
-2
@@ -1,8 +1,9 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
|
||||
<skill id="18672" toLevel="1" name="Christmas Party Herb">
|
||||
<!-- Christmas Party Herb. For $s1 XP and SP gain received through hunting +$s2, P./ M. Atk. +$s3, P./ M. Def. +$s4, Atk. Spd./ Casting Spd. +$s5, Speed +$s6, Sayha's Speed -$s7. Appearance changes to that of Santa Claus. Disappears after restart. -->
|
||||
<skill id="18672" toLevel="1" name="Christmas Party Herb. For $s1 XP and SP received through hunting +$s2, P. / M. Atk. +$s3, P. / M. Def. +$s4, Atk. Spd. / Casting Spd. +$s5, Speed +$s6, Sayha's Speed -$s7. Appearance changes to that of Santa Claus. Disappears after restart.">
|
||||
<!-- Christmas Party Herb. For 2 minutes XP and SP gain received through hunting +10%, P./ M. Atk. +15%, P./ M. Def. +15%, Atk. Spd./ Casting Spd. +10%, Speed +10, Sayha's Speed -30%. Appearance changes to that of Santa Claus. Disappears after restart. -->
|
||||
<icon>BranchSys.icon.br_xmas_present_fun_i00</icon>
|
||||
<operateType>A1</operateType>
|
||||
<effectPoint>100</effectPoint>
|
||||
</skill>
|
||||
</list>
|
||||
|
||||
@@ -4,10 +4,14 @@
|
||||
<!-- Increases XP and SP acquisition by 50% for 1 hour. -->
|
||||
<icon>BranchSys2.icon.g_giant_gem</icon>
|
||||
<operateType>A1</operateType>
|
||||
<isMagic>4</isMagic>
|
||||
<effectPoint>1</effectPoint>
|
||||
</skill>
|
||||
<skill id="18712" toLevel="1" name="Blessing of the Dawn">
|
||||
<!-- Increases XP and SP acquisition by 50% for 1 hour. -->
|
||||
<icon>BranchSys2.icon.g_twilight_gem</icon>
|
||||
<operateType>A1</operateType>
|
||||
<isMagic>4</isMagic>
|
||||
<effectPoint>1</effectPoint>
|
||||
</skill>
|
||||
</list>
|
||||
|
||||
@@ -4,29 +4,51 @@
|
||||
<!-- Causes a gentle breeze, caressing your face. Only applies damage to the Magic Woodpile and the Large Magic Woodpile. -->
|
||||
<icon>icon.ev_magic_flame_game_wind1</icon>
|
||||
<operateType>A1</operateType>
|
||||
<castRange>40</castRange>
|
||||
<hitTime>1000</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>2000</reuseDelay>
|
||||
<effectPoint>-1000</effectPoint>
|
||||
</skill>
|
||||
<skill id="18805" toLevel="1" name="Gust">
|
||||
<!-- Calls forth a powerful wind that makes you stagger. The wind makes you unable to control your body for 3 seconds. Only applies damage to the Magic Woodpile and the Large Magic Woodpile. -->
|
||||
<icon>icon.ev_magic_flame_game_wind2</icon>
|
||||
<operateType>A1</operateType>
|
||||
<castRange>40</castRange>
|
||||
<hitTime>1000</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>12000</reuseDelay>
|
||||
<effectPoint>-1000</effectPoint>
|
||||
</skill>
|
||||
<skill id="18806" toLevel="1" name="Magic Woodpile">
|
||||
<operateType>A1</operateType>
|
||||
<hitTime>1500</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>10000</reuseDelay>
|
||||
<effectPoint>1</effectPoint>
|
||||
</skill>
|
||||
<skill id="18807" toLevel="1" name="Large Magic Woodpile">
|
||||
<operateType>A1</operateType>
|
||||
<hitTime>1500</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>10000</reuseDelay>
|
||||
<effectPoint>1</effectPoint>
|
||||
</skill>
|
||||
<skill id="18808" toLevel="1" name="Flame Games">
|
||||
<!-- 1st Flame Games skill after a successful raid. -->
|
||||
<operateType>A1</operateType>
|
||||
<effectPoint>1</effectPoint>
|
||||
</skill>
|
||||
<skill id="18809" toLevel="1" name="Magic Flame Festival">
|
||||
<!-- 2nd Magic Flame Festival skill after a successful raid. -->
|
||||
<operateType>A1</operateType>
|
||||
<effectPoint>1</effectPoint>
|
||||
</skill>
|
||||
<skill id="18816" toLevel="1" name="Gust - Dance">
|
||||
<!-- The gust makes you dance a cheerful dance. -->
|
||||
<icon>icon.ev_magic_flame_game_wind3</icon>
|
||||
<operateType>A1</operateType>
|
||||
<isDebuff>true</isDebuff>
|
||||
<effectPoint>1</effectPoint>
|
||||
</skill>
|
||||
</list>
|
||||
|
||||
@@ -97,6 +97,7 @@
|
||||
<isMagic>2</isMagic> <!-- Static Skill -->
|
||||
<magicLvl>85</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<mpConsume>50</mpConsume>
|
||||
<reuseDelay>5000</reuseDelay>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<targetType>HOLYTHING</targetType>
|
||||
@@ -122,6 +123,7 @@
|
||||
<isMagic>2</isMagic> <!-- Static Skill -->
|
||||
<magicLvl>85</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<mpConsume>50</mpConsume>
|
||||
<reuseDelay>5000</reuseDelay>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<targetType>HOLYTHING</targetType>
|
||||
|
||||
@@ -31,6 +31,8 @@
|
||||
<abnormalTime>30</abnormalTime>
|
||||
<abnormalType>PUBLIC_SLOT</abnormalType>
|
||||
<operateType>A2</operateType>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<coolTime>500</coolTime>
|
||||
<castRange>600</castRange>
|
||||
<hitTime>2000</hitTime>
|
||||
<reuseDelay>1800000</reuseDelay>
|
||||
@@ -38,6 +40,8 @@
|
||||
<isDebuff>true</isDebuff>
|
||||
<magicLvl>-1</magicLvl>
|
||||
<operateType>A2</operateType>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<coolTime>500</coolTime>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
|
||||
+6
-4
@@ -27,7 +27,8 @@
|
||||
<hitTime>2000</hitTime>
|
||||
<magicLvl>85</magicLvl> <!-- FIXME: value unconfirmed -->
|
||||
<operateType>A1</operateType> <!-- FIXME: value unconfirmed -->
|
||||
<reuseDelay>7000</reuseDelay> <!-- FIXME: value unconfirmed -->
|
||||
<mpConsume>55</mpConsume>
|
||||
<reuseDelay>7000</reuseDelay>
|
||||
<effectPoint>-347</effectPoint>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<coolTime>167</coolTime>
|
||||
@@ -50,7 +51,8 @@
|
||||
<hitTime>2000</hitTime>
|
||||
<magicLvl>85</magicLvl> <!-- FIXME: value unconfirmed -->
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>7000</reuseDelay> <!-- FIXME: value unconfirmed -->
|
||||
<mpConsume>55</mpConsume>
|
||||
<reuseDelay>7000</reuseDelay>
|
||||
<effectPoint>-348</effectPoint>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<coolTime>167</coolTime>
|
||||
@@ -70,7 +72,7 @@
|
||||
<abnormalTime>5</abnormalTime>
|
||||
<mpConsume>1</mpConsume>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>25000</reuseDelay> <!-- FIXME: value unconfirmed -->
|
||||
<reuseDelay>25000</reuseDelay>
|
||||
<effectPoint>689</effectPoint>
|
||||
<abnormalType>SPEED_UP_SPECIAL</abnormalType>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
@@ -94,7 +96,7 @@
|
||||
<hitTime>4000</hitTime>
|
||||
<mpConsume>1</mpConsume>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>1800000</reuseDelay> <!-- FIXME: value unconfirmed -->
|
||||
<reuseDelay>1800000</reuseDelay>
|
||||
<effectPoint>635</effectPoint>
|
||||
<abnormalType>IMPROVE_CRT_RATE_DMG_UP</abnormalType>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
|
||||
+2
-5
@@ -15,18 +15,16 @@
|
||||
<condition name="OpNeedAgathion" />
|
||||
</conditions>
|
||||
</skill>
|
||||
<skill id="23088" toLevel="1" name="Synge the Cat�s affection">
|
||||
<skill id="23088" toLevel="1" name="Synge the Cat's affection">
|
||||
<!-- For 2 hours, XP/ SP gain +40%. -->
|
||||
<icon>icon.skill_sing</icon>
|
||||
<abnormalLvl>26</abnormalLvl>
|
||||
<abnormalTime>300</abnormalTime>
|
||||
<abnormalType>MULTI_BUFF</abnormalType>
|
||||
<blockedInOlympiad>true</blockedInOlympiad>
|
||||
<hitTime>4000</hitTime>
|
||||
<isMagic>2</isMagic> <!-- Static Skill -->
|
||||
<magicLvl>-1</magicLvl>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>3600000</reuseDelay>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<specialLevel>-1</specialLevel>
|
||||
@@ -59,10 +57,9 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="23089" toLevel="1" name="Synge the Cat�s Blessing">
|
||||
<skill id="23089" toLevel="1" name="Synge the Cat's Blessing">
|
||||
<!-- For 2 hours, XP/ SP gain +20%. -->
|
||||
<icon>icon.skill_sing</icon>
|
||||
<hitTime>3000</hitTime>
|
||||
<isMagic>2</isMagic> <!-- Static Skill -->
|
||||
<magicLvl>85</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
|
||||
@@ -4,5 +4,9 @@
|
||||
<!-- Resurrects and fully restores your Stats. Buff and Debuff effects remain after death. Cooldown - 12 hours. -->
|
||||
<icon>icon.skill_agathion_special</icon>
|
||||
<operateType>A1</operateType>
|
||||
<castRange>600</castRange>
|
||||
<hitTime>3000</hitTime>
|
||||
<reuseDelay>43200000</reuseDelay>
|
||||
<effectPoint>1</effectPoint>
|
||||
</skill>
|
||||
</list>
|
||||
|
||||
+1
-1
@@ -3,6 +3,6 @@
|
||||
<skill id="27440" toLevel="5" name="Cat's Eye">
|
||||
<!-- P. Critical Damage +2%, M. Critical Damage +2%. -->
|
||||
<icon>icon.bm_jewel_red_catseye</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
||||
</skill>
|
||||
</list>
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
<!-- Allows to concentrate on the ball and strike it with enough force to do a home run. -->
|
||||
<icon>icon.homerun</icon>
|
||||
<operateType>A2</operateType>
|
||||
<effectPoint>687</effectPoint>
|
||||
<hitTime>5500</hitTime>
|
||||
<coolTime>400</coolTime>
|
||||
<reuseDelay>10000</reuseDelay>
|
||||
@@ -12,6 +13,7 @@
|
||||
<!-- Allows to serve the ball with enough force to stop the batter from hitting it. -->
|
||||
<icon>icon.strikeout</icon>
|
||||
<operateType>A2</operateType>
|
||||
<effectPoint>687</effectPoint>
|
||||
<hitTime>5500</hitTime>
|
||||
<coolTime>400</coolTime>
|
||||
<reuseDelay>10000</reuseDelay>
|
||||
|
||||
+52
-9
@@ -7,6 +7,8 @@
|
||||
<abnormalTime>1200</abnormalTime>
|
||||
<abnormalType>VOTE</abnormalType>
|
||||
<operateType>A2</operateType>
|
||||
<isMagic>4</isMagic>
|
||||
<reuseDelay>600000</reuseDelay>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLvl>1</magicLvl>
|
||||
<stayAfterDeath>true</stayAfterDeath>
|
||||
@@ -35,6 +37,8 @@
|
||||
<abnormalTime>1200</abnormalTime>
|
||||
<abnormalType>VOTE</abnormalType>
|
||||
<operateType>A2</operateType>
|
||||
<isMagic>4</isMagic>
|
||||
<reuseDelay>600000</reuseDelay>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLvl>1</magicLvl>
|
||||
<stayAfterDeath>true</stayAfterDeath>
|
||||
@@ -63,6 +67,8 @@
|
||||
<abnormalTime>1200</abnormalTime>
|
||||
<abnormalType>VOTE</abnormalType>
|
||||
<operateType>A2</operateType>
|
||||
<isMagic>4</isMagic>
|
||||
<reuseDelay>600000</reuseDelay>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLvl>1</magicLvl>
|
||||
<stayAfterDeath>true</stayAfterDeath>
|
||||
@@ -92,20 +98,30 @@
|
||||
<skill id="32004" toLevel="1" name="Improved Scroll of Resurrection">
|
||||
<icon>icon.etc_scroll_of_resurrection_i01</icon>
|
||||
<operateType>A1</operateType>
|
||||
<castRange>400</castRange>
|
||||
<hitTime>1000</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<effectPoint>1</effectPoint>
|
||||
</skill>
|
||||
<skill id="32005" toLevel="1" name="Fighting Spirit Support Box">
|
||||
<!-- Double-click to obtain two Cakes of Fighting Spirit. Rich Supplies can be obtained at a certain chance. -->
|
||||
<icon>icon.etc_marguene_collection_box_i00</icon>
|
||||
<operateType>A1</operateType>
|
||||
</skill>
|
||||
<skill id="32006" toLevel="1" name="Commander�s Power">
|
||||
<skill id="32006" toLevel="1" name="Commander's Power">
|
||||
<!-- Inflicts 50 damage. Can be used only in PvP. -->
|
||||
<icon>icon.weapon_shining_knife_i00</icon>
|
||||
<operateType>A1</operateType>
|
||||
<castRange>40</castRange>
|
||||
<hitTime>1100</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>60000</reuseDelay>
|
||||
<effectPoint>-100</effectPoint>
|
||||
</skill>
|
||||
<skill id="32007" toLevel="3" name="Teleport: Entrance to Cruma Tower">
|
||||
<!-- Teleports to Entrance to Cruma Tower -->
|
||||
<operateType>A1</operateType>
|
||||
<hitTime>20000</hitTime>
|
||||
</skill>
|
||||
<skill id="32010" toLevel="1" name="Potion Box">
|
||||
<!-- Double-click the chest to get one of the following items: Dye Potion Pack/ Facelifting Potion Pack/ Mysterious Potion. -->
|
||||
@@ -281,47 +297,49 @@
|
||||
<skill id="32022" toLevel="1" name="Venezia Rune - Low-Grade">
|
||||
<!-- When in inventory XP/ SP gain +22%. Only usable up to level 40. -->
|
||||
<icon>icon.skill19226</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
||||
</skill>
|
||||
<skill id="32023" toLevel="1" name="Ring of Macken">
|
||||
<!-- Increases Max. HP and P./ M. Atk. -->
|
||||
<icon>icon.ev_11th_rare_acc_ring</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
||||
</skill>
|
||||
<skill id="32024" toLevel="1" name="Earring of Macken">
|
||||
<!-- Increases MP recovery rate and healing power. -->
|
||||
<icon>icon.ev_11th_rare_acc_earing</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
||||
</skill>
|
||||
<skill id="32025" toLevel="1" name="Necklace of Macken">
|
||||
<!-- P. Def. and M. Def. are increased. -->
|
||||
<icon>icon.ev_11th_rare_acc_necklace</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
||||
</skill>
|
||||
<skill id="32026" toLevel="1" name="Ring of Macken">
|
||||
<!-- Increases Max. HP and P./ M. Atk. -->
|
||||
<icon>icon.ev_11th_rare_acc_ring</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
||||
</skill>
|
||||
<skill id="32027" toLevel="1" name="Earring of Macken">
|
||||
<!-- Increases MP recovery rate and healing power. -->
|
||||
<icon>icon.ev_11th_rare_acc_earing</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
||||
</skill>
|
||||
<skill id="32028" toLevel="1" name="Necklace of Macken">
|
||||
<!-- P. Def. and M. Def. are increased. -->
|
||||
<icon>icon.ev_11th_rare_acc_necklace</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
||||
</skill>
|
||||
<skill id="32029" toLevel="1" name="Venezia Rune - High-Grade">
|
||||
<!-- XP/ SP +11% Scroll -->
|
||||
<icon>icon.skill19226</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
||||
</skill>
|
||||
<skill id="32030" toLevel="1" name="Dandy's Home Run Ball">
|
||||
<!-- For 1 hr., acquired XP/ SP +100%. Cannot be stacked with Fish Stew - The Guild's Gratitude. Changes the appearance of your armor into that of a Lineage II Uniform. Buff remains after death. -->
|
||||
<icon>BranchIcon.icon.g_ev_homerunball</icon>
|
||||
<operateType>A1</operateType>
|
||||
<isMagic>4</isMagic>
|
||||
<reuseDelay>15000</reuseDelay>
|
||||
</skill>
|
||||
<skill id="32031" toLevel="1" name="Teleport Stone: Talking Island Village">
|
||||
<!-- Teleports to Talking Island Village. Cooldown - 60 minutes. -->
|
||||
@@ -331,6 +349,7 @@
|
||||
<itemConsumeId>29149</itemConsumeId>
|
||||
<magicLvl>1</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>3600000</reuseDelay>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@@ -357,6 +376,7 @@
|
||||
<itemConsumeId>29150</itemConsumeId>
|
||||
<magicLvl>1</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>3600000</reuseDelay>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@@ -383,6 +403,7 @@
|
||||
<itemConsumeId>29151</itemConsumeId>
|
||||
<magicLvl>1</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>3600000</reuseDelay>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@@ -409,6 +430,7 @@
|
||||
<itemConsumeId>29152</itemConsumeId>
|
||||
<magicLvl>1</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>3600000</reuseDelay>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@@ -435,6 +457,7 @@
|
||||
<itemConsumeId>29153</itemConsumeId>
|
||||
<magicLvl>1</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>3600000</reuseDelay>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@@ -461,6 +484,7 @@
|
||||
<itemConsumeId>29154</itemConsumeId>
|
||||
<magicLvl>1</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>3600000</reuseDelay>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@@ -487,6 +511,7 @@
|
||||
<itemConsumeId>29155</itemConsumeId>
|
||||
<magicLvl>1</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>3600000</reuseDelay>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@@ -508,26 +533,38 @@
|
||||
<skill id="32038" toLevel="1" name="Teleport Stone: Town of Dion">
|
||||
<!-- Teleports to Dion. Cooldown - 60 minutes. -->
|
||||
<operateType>A1</operateType>
|
||||
<hitTime>20000</hitTime>
|
||||
<reuseDelay>3600000</reuseDelay>
|
||||
</skill>
|
||||
<skill id="32039" toLevel="1" name="Teleport Stone: Floran Village">
|
||||
<!-- Teleports to Floran. Cooldown - 60 minutes. -->
|
||||
<operateType>A1</operateType>
|
||||
<hitTime>20000</hitTime>
|
||||
<reuseDelay>3600000</reuseDelay>
|
||||
</skill>
|
||||
<skill id="32040" toLevel="1" name="Teleport Stone: Town of Giran">
|
||||
<!-- Teleports to Giran. Cooldown - 60 minutes. -->
|
||||
<operateType>A1</operateType>
|
||||
<hitTime>20000</hitTime>
|
||||
<reuseDelay>3600000</reuseDelay>
|
||||
</skill>
|
||||
<skill id="32041" toLevel="1" name="Teleport Stone: Town of Oren">
|
||||
<!-- Teleports to Oren. Cooldown - 60 minutes. -->
|
||||
<operateType>A1</operateType>
|
||||
<hitTime>20000</hitTime>
|
||||
<reuseDelay>3600000</reuseDelay>
|
||||
</skill>
|
||||
<skill id="32042" toLevel="1" name="Teleport Stone: Ivory Tower">
|
||||
<!-- Teleports to Ivory Tower. Cooldown - 60 minutes. -->
|
||||
<operateType>A1</operateType>
|
||||
<hitTime>20000</hitTime>
|
||||
<reuseDelay>3600000</reuseDelay>
|
||||
</skill>
|
||||
<skill id="32043" toLevel="1" name="Teleport Stone: Hunter's Village">
|
||||
<!-- Teleports to Hunters Village. Cooldown - 60 minutes. -->
|
||||
<operateType>A1</operateType>
|
||||
<hitTime>20000</hitTime>
|
||||
<reuseDelay>3600000</reuseDelay>
|
||||
</skill>
|
||||
<skill id="32044" toLevel="1" name="Teleport: Entrance to Cruma Tower">
|
||||
<!-- Teleports to Entrance to Cruma Tower. Cooldown - 60 minutes. -->
|
||||
@@ -537,6 +574,7 @@
|
||||
<itemConsumeId>49089</itemConsumeId>
|
||||
<magicLvl>1</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>3600000</reuseDelay>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@@ -563,6 +601,7 @@
|
||||
<itemConsumeId>49090</itemConsumeId>
|
||||
<magicLvl>1</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>3600000</reuseDelay>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@@ -589,6 +628,7 @@
|
||||
<itemConsumeId>49091</itemConsumeId>
|
||||
<magicLvl>1</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>3600000</reuseDelay>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@@ -619,6 +659,8 @@
|
||||
<!-- Increases XP/ SP gain by 50% for 2 hours. Cooldown - 2 hours. Effect remains after death. -->
|
||||
<icon>icon.power_of_storm</icon>
|
||||
<operateType>A1</operateType>
|
||||
<isMagic>4</isMagic>
|
||||
<reuseDelay>7200000</reuseDelay>
|
||||
</skill>
|
||||
<skill id="32050" toLevel="1" name="Sayha's Treasure Chest">
|
||||
<icon>icon.etc_pi_gift_box_i00</icon>
|
||||
@@ -628,5 +670,6 @@
|
||||
<!-- For 20 minutes, P. Def. -5%, M. Def. -10%, Evasion -2, P. Atk. +5%, M. Atk. +10%, Atk. Spd. +5%, Casting Spd. +5%, Speed +5. -->
|
||||
<icon>icon.etc_scroll_white_i00</icon>
|
||||
<operateType>A1</operateType>
|
||||
<hitTime>4000</hitTime>
|
||||
</skill>
|
||||
</list>
|
||||
|
||||
+87
-29
@@ -4,31 +4,47 @@
|
||||
<!-- Buff/ debuff effects remain after death, but Blessing of Fire Dragon is consumed. -->
|
||||
<icon>icon.bm_blessing_dragon</icon>
|
||||
<operateType>A1</operateType>
|
||||
<castRange>400</castRange>
|
||||
<hitTime>3000</hitTime>
|
||||
<reuseDelay>3600000</reuseDelay>
|
||||
<effectPoint>1</effectPoint>
|
||||
</skill>
|
||||
<skill id="35001" toLevel="1" name="Fire Dragon's Protection">
|
||||
<!-- Fully restores a dying character. Buff/ debuff effects remain after death, but Blessing of Fire Dragon is consumed. -->
|
||||
<icon>icon.bm_salvation_dragon</icon>
|
||||
<operateType>A1</operateType>
|
||||
<castRange>400</castRange>
|
||||
<hitTime>3000</hitTime>
|
||||
<reuseDelay>3600000</reuseDelay>
|
||||
<effectPoint>1</effectPoint>
|
||||
</skill>
|
||||
<skill id="35002" toLevel="1" name="Land Dragon Breath">
|
||||
<!-- For 15 seconds, Atk. Spd. is decreased by 50% and Casting Spd. is decreased by 50%. -->
|
||||
<icon>icon.bm_dragon_breath</icon>
|
||||
<operateType>A1</operateType>
|
||||
<isDebuff>true</isDebuff>
|
||||
<castRange>600</castRange>
|
||||
<hitTime>1000</hitTime>
|
||||
<reuseDelay>60000</reuseDelay>
|
||||
<effectPoint>-190</effectPoint>
|
||||
</skill>
|
||||
<skill id="35003" toLevel="1" name="Land Dragon Defense">
|
||||
<!-- For 15 sec., increases P. Def. by 3600, M. Def. by 3240, and Buff-canceling Attack Resistance by 80%, and restricts movement. -->
|
||||
<icon>icon.bm_dragon_defence</icon>
|
||||
<operateType>A1</operateType>
|
||||
<hitTime>1000</hitTime>
|
||||
<reuseDelay>600000</reuseDelay>
|
||||
<effectPoint>438</effectPoint>
|
||||
</skill>
|
||||
<skill id="35004" toLevel="1" name="Land Dragon Pendant Basic Effect">
|
||||
<!-- Increases M. Def. by 9. -->
|
||||
<icon>icon.bm_pendant_pvp</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
||||
</skill>
|
||||
<skill id="35005" toLevel="10" name="Land Dragon Pendant Enchant Effect">
|
||||
<skill id="35005" toLevel="11" name="Land Dragon Pendant Enchant Effect">
|
||||
<!-- M. Def. +$s1. -->
|
||||
<icon>icon.bm_pendant_pvp</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
||||
</skill>
|
||||
<skill id="35006" toLevel="1" name="Fire Dragon Pendant Basic Effect">
|
||||
<!-- Increases M. Def. by 9. -->
|
||||
@@ -43,7 +59,7 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="35007" toLevel="10" name="Blessed Fire Dragon Pendant Effect">
|
||||
<skill id="35007" toLevel="11" name="Fire Dragon Pendant Enchant Effect">
|
||||
<!-- M. Def. +$s1. -->
|
||||
<icon>icon.bm_pendant_pve</icon>
|
||||
<magicLvl>1</magicLvl>
|
||||
@@ -62,6 +78,7 @@
|
||||
<value level="8">18</value>
|
||||
<value level="9">20</value>
|
||||
<value level="10">21</value>
|
||||
<value level="11">21</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
@@ -75,6 +92,7 @@
|
||||
<value level="8">25</value>
|
||||
<value level="9">30</value>
|
||||
<value level="10">30</value>
|
||||
<value level="11">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
</amount>
|
||||
</effect>
|
||||
<effect name="SpModify">
|
||||
@@ -87,6 +105,7 @@
|
||||
<value level="8">25</value>
|
||||
<value level="9">30</value>
|
||||
<value level="10">30</value>
|
||||
<value level="11">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
</amount>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence">
|
||||
@@ -98,6 +117,7 @@
|
||||
<value level="8">40</value>
|
||||
<value level="9">50</value>
|
||||
<value level="10">60</value>
|
||||
<value level="11">60</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
@@ -110,6 +130,7 @@
|
||||
<value level="8">40</value>
|
||||
<value level="9">50</value>
|
||||
<value level="10">60</value>
|
||||
<value level="11">60</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
@@ -119,6 +140,7 @@
|
||||
<value level="8">5</value>
|
||||
<value level="9">5</value>
|
||||
<value level="10">5</value>
|
||||
<value level="11">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
@@ -128,6 +150,7 @@
|
||||
<value level="8">5</value>
|
||||
<value level="9">5</value>
|
||||
<value level="10">5</value>
|
||||
<value level="11">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
@@ -137,11 +160,14 @@
|
||||
<!-- Debuff Resistance +50%. -->
|
||||
<icon>icon.bm_salvation_dragon</icon>
|
||||
<operateType>A1</operateType>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<reuseDelay>30000</reuseDelay>
|
||||
<effectPoint>1</effectPoint>
|
||||
</skill>
|
||||
<skill id="35009" toLevel="1" name="Black Mask Power">
|
||||
<!-- STR+1, INT+1. -->
|
||||
<icon>icon.accessory_jjoro_masj_i00</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
||||
</skill>
|
||||
<skill id="35010" toLevel="1" name="Refined Romantic Chapeau">
|
||||
<!-- STR+1, INT+1. -->
|
||||
@@ -149,7 +175,6 @@
|
||||
<abnormalLvl>7</abnormalLvl>
|
||||
<abnormalTime>3600</abnormalTime>
|
||||
<abnormalType>MAX_HP_UP</abnormalType>
|
||||
<castRange>400</castRange>
|
||||
<effectRange>900</effectRange>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<magicLvl>60</magicLvl>
|
||||
@@ -170,7 +195,7 @@
|
||||
<skill id="35011" toLevel="1" name="Refined Romantic Chapeau: Teleport">
|
||||
<!-- Teleports character to the nearest village. Cooldown - 2 hours. -->
|
||||
<blockedInOlympiad>true</blockedInOlympiad>
|
||||
<hitTime>200</hitTime>
|
||||
<hitTime>1000</hitTime>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<magicLvl>1</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
@@ -192,20 +217,24 @@
|
||||
<skill id="35012" toLevel="1" name="Pirate King Hat">
|
||||
<!-- STR+1, INT+1. -->
|
||||
<icon>BranchSys2.icon.zaken_hair_accessary</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
||||
</skill>
|
||||
<skill id="35013" toLevel="1" name="Pirate King Hat: Teleport">
|
||||
<!-- Teleports character to the nearest village. Cooldown - 2 hours. -->
|
||||
<operateType>A1</operateType>
|
||||
<hitTime>1000</hitTime>
|
||||
<reuseDelay>7200000</reuseDelay>
|
||||
</skill>
|
||||
<skill id="35014" toLevel="1" name="Demon's Circlet">
|
||||
<!-- STR+1, INT+1. -->
|
||||
<icon>icon.Accessary_demon_circlet_i00</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
||||
</skill>
|
||||
<skill id="35015" toLevel="1" name="Circlet of Devil: Teleport">
|
||||
<!-- Teleports character to the nearest village. Cooldown - 2 hours. -->
|
||||
<operateType>A1</operateType>
|
||||
<hitTime>1000</hitTime>
|
||||
<reuseDelay>7200000</reuseDelay>
|
||||
</skill>
|
||||
<skill id="35016" toLevel="1" name="Refined Ring of Core - Special Ability">
|
||||
<!-- Cancels all debuffs. Cannot be used if the character is inflicted with Fear/ Silence. -->
|
||||
@@ -594,11 +623,13 @@
|
||||
<skill id="35022" toLevel="1" name="Chic Silver Chapeau">
|
||||
<!-- STR+1, INT+1. -->
|
||||
<icon>BranchSys2.icon2.pi_silverchaperon</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
||||
</skill>
|
||||
<skill id="35023" toLevel="1" name="Chic Silver Chapeau Teleport">
|
||||
<!-- Teleports character to the nearest village. Cooldown - 2 hours. -->
|
||||
<operateType>A1</operateType>
|
||||
<hitTime>1000</hitTime>
|
||||
<reuseDelay>7200000</reuseDelay>
|
||||
</skill>
|
||||
<skill id="35024" toLevel="11" name="Talisman of Border">
|
||||
<!-- M. Def. +12, P. Def. +12. -->
|
||||
@@ -887,7 +918,7 @@
|
||||
<castRange>600</castRange>
|
||||
<hitTime>3000</hitTime>
|
||||
<hitCancelTime>500</hitCancelTime>
|
||||
<effectPoint>566</effectPoint>
|
||||
<effectPoint>100</effectPoint>
|
||||
<targetType>TARGET</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<isMagic>1</isMagic>
|
||||
@@ -911,6 +942,11 @@
|
||||
<!-- Restores 50% HP/ MP/ CP. -->
|
||||
<icon>icon.skill10034</icon>
|
||||
<operateType>A1</operateType>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<hitTime>3000</hitTime>
|
||||
<coolTime>200</coolTime>
|
||||
<reuseDelay>1200000</reuseDelay>
|
||||
<effectPoint>100</effectPoint>
|
||||
</skill>
|
||||
<skill id="35027" toLevel="4" name="Border Power - Lv. 1">
|
||||
<!-- During an attack P./ M. Atk. +2%, P./ M. Critical Damage +10% with some probability. -->
|
||||
@@ -925,6 +961,7 @@
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>30000</reuseDelay>
|
||||
<effects>
|
||||
<effect name="PAtk">
|
||||
<amount>
|
||||
@@ -967,44 +1004,65 @@
|
||||
<skill id="35028" toLevel="1" name="Bracelet of Borders">
|
||||
<!-- HP/ MP Recovery Bonus +7%, P./ M. Accuracy +1, Weight Limit +7000. -->
|
||||
<icon>icon.dimension_bracelet_i05</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
||||
</skill>
|
||||
<skill id="35029" toLevel="5" name="Item Skill: Might in Duel - PvE">
|
||||
<!-- Item Skill: P. Atk increase in PvE. -->
|
||||
<icon>icon.skill3123</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
||||
</skill>
|
||||
<skill id="35030" toLevel="5" name="Item Skill: Defense in Duel - PvP">
|
||||
<!-- Item Skill: P. Def increase in PvE. -->
|
||||
<icon>icon.skill3123</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
||||
</skill>
|
||||
<skill id="35031" toLevel="5" name="Item Skill: Defense in Duel - PvE">
|
||||
<!-- Item Skill: P. Def increase in PvE. -->
|
||||
<icon>icon.skill3123</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
||||
</skill>
|
||||
<skill id="35032" toLevel="5" name="Item Skill: Enhance">
|
||||
<!-- Item Skill: XP/ SP bonus increase -->
|
||||
<icon>icon.skill3123</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
||||
</skill>
|
||||
<skill id="35033" toLevel="3" name="Item Skill: Boost Atk. Spd.">
|
||||
<!-- Skill: Increases Atk. Spd. -->
|
||||
<icon>icon.skill3123</icon>
|
||||
<operateType>A1</operateType>
|
||||
<hitTime>4000</hitTime>
|
||||
<reuseDelay>300000</reuseDelay>
|
||||
<effectPoint>
|
||||
<value level="1">440</value>
|
||||
<value level="2">481</value>
|
||||
<value level="3">521</value>
|
||||
</effectPoint>
|
||||
<mpConsume>48</mpConsume>
|
||||
</skill>
|
||||
<skill id="35034" toLevel="3" name="Item Skill: Fast Spell Casting">
|
||||
<!-- Skill: Increases Casting Spd. -->
|
||||
<icon>icon.skill3123</icon>
|
||||
<operateType>A1</operateType>
|
||||
<hitTime>4000</hitTime>
|
||||
<reuseDelay>300000</reuseDelay>
|
||||
<effectPoint>
|
||||
<value level="1">440</value>
|
||||
<value level="2">481</value>
|
||||
<value level="3">521</value>
|
||||
</effectPoint>
|
||||
<mpConsume>48</mpConsume>
|
||||
</skill>
|
||||
<skill id="35035" toLevel="1" name="Item Skill: Cleanse">
|
||||
<!-- Skill: Cancels debuffs. -->
|
||||
<icon>icon.skill3123</icon>
|
||||
<operateType>A1</operateType>
|
||||
<castRange>600</castRange>
|
||||
<hitTime>4000</hitTime>
|
||||
<reuseDelay>300000</reuseDelay>
|
||||
<effectPoint>440</effectPoint>
|
||||
<mpConsume>48</mpConsume>
|
||||
</skill>
|
||||
<skill id="35036" toLevel="1" name="Warrior�s Talisman - Attack">
|
||||
<skill id="35036" toLevel="1" name="Warrior's Talisman - Attack">
|
||||
<!-- Damage dealt in PvE +3%, M./ P. Critical Damage +20, M./ P. Skill Power +2%, M./ P. Accuracy +1. -->
|
||||
<icon>icon.r90_sp_talisman_dr_mp_active</icon>
|
||||
<operateType>P</operateType>
|
||||
@@ -1055,7 +1113,7 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="35037" toLevel="1" name="Warrior�s Talisman - Defense">
|
||||
<skill id="35037" toLevel="1" name="Warrior's Talisman - Defense">
|
||||
<!-- P. Def in PvE +3%, Magic Attack Resistance +2%, magic/ physical skill Evasion Rate +4%, Debuff Resistance +3%, Pull Resistance +10%. -->
|
||||
<icon>icon.r99_talisman_pd_up_passive</icon>
|
||||
<operateType>P</operateType>
|
||||
@@ -1097,7 +1155,7 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="35038" toLevel="1" name="Hero�s Talisman - Attack">
|
||||
<skill id="35038" toLevel="1" name="Hero's Talisman - Attack">
|
||||
<!-- PvP Damage +3%, M./ P. Critical Damage +20, Skill Power +2%, M./ P. Accuracy +1. -->
|
||||
<icon>icon.r90_sp_talisman_dr_hp_active</icon>
|
||||
<operateType>P</operateType>
|
||||
@@ -1140,7 +1198,7 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="35039" toLevel="1" name="Hero�s Talisman - Defense">
|
||||
<skill id="35039" toLevel="1" name="Hero's Talisman - Defense">
|
||||
<!-- Received PvP damage +3%, Magic Attack Resistance +2%, P./ M. Skill Evasion +4%, Debuff Resistance +3%. -->
|
||||
<icon>icon.r95_talisman_ca_down_active</icon>
|
||||
<operateType>P</operateType>
|
||||
@@ -1182,27 +1240,27 @@
|
||||
<skill id="35040" toLevel="1" name="Belt">
|
||||
<!-- When using the Belt, Inventory slot +2, weight limit +1000. You can enhance it to Rag Belt with magic. -->
|
||||
<icon>icon.belt_i00</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
||||
</skill>
|
||||
<skill id="35041" toLevel="1" name="Rag Belt">
|
||||
<!-- When using the Belt, Inventory slot +2, weight limit +2000. HP Recovery Bonus +1.24, MP Recovery Bonus +0.83, CP Recovery +1.66. You can enhance it to Leather Belt with magic. -->
|
||||
<icon>icon.belt_i01</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
||||
</skill>
|
||||
<skill id="35042" toLevel="1" name="Leather Belt">
|
||||
<!-- When using the Belt, Inventory slot +3, weight limit +3000. HP Recovery Bonus +1.47, MP Recovery Bonus +0.98, CP Recovery +1.96, Max HP/ MP/ CP +100. You can enhance it to Iron Belt with magic. -->
|
||||
<icon>icon.belt_i02</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
||||
</skill>
|
||||
<skill id="35043" toLevel="1" name="Iron Belt">
|
||||
<!-- When using the Belt, Inventory slot +4, weight limit +4000. HP Recovery Bonus +1.70, MP Recovery Bonus +1.13, CP Recovery +2.26, Max HP/ MP/ CP +150. You can enhance it to Mithril Belt with magic. -->
|
||||
<icon>icon.belt_i03</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
||||
</skill>
|
||||
<skill id="35044" toLevel="1" name="Mithril Belt">
|
||||
<!-- When using the Belt, Inventory slot +5, weight limit +5000. HP Recovery Bonus +1.92, MP Recovery Bonus +1.28, CP Recovery +2.56, Max HP/ MP/ CP +200. -->
|
||||
<icon>icon.belt_i04</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
||||
</skill>
|
||||
<skill id="35045" toLevel="1" name="Talisman of Battle - Liberate">
|
||||
<!-- Cancels all debuffs. Cooldown: 60 min. Can only be used at the Olympiad. Cannot be used if the character is inflicted with Fear. -->
|
||||
@@ -1210,11 +1268,11 @@
|
||||
<operateType>A1</operateType>
|
||||
<mpConsume>50</mpConsume>
|
||||
<hitTime>1000</hitTime>
|
||||
<effectPoint>532</effectPoint>
|
||||
<effectPoint>100</effectPoint>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<staticReuse>true</staticReuse>
|
||||
<isMagic>2</isMagic>
|
||||
<reuseDelay>320000</reuseDelay>
|
||||
<reuseDelay>3600000</reuseDelay>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
@@ -1228,11 +1286,11 @@
|
||||
<skill id="35046" toLevel="1" name="Land Dragon Belt">
|
||||
<!-- When using the Belt, adds 6 slots to the inventory, Weight Limit +7000, CON +1, MEN +1, HP Recovery Rate +2.31, MP +1.54, CP +3.07, Max HP/ MP/ CP +15%, Incoming Damage -3%, Healing Potions Effect +100, Incoming Damage +6%. (Can be applied to Melissa's Recovery Potion, Warrior's Quick Healing Potion) -->
|
||||
<icon>icon.bm_antaras_belt</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
||||
</skill>
|
||||
<skill id="35047" toLevel="1" name="Fire Dragon Belt">
|
||||
<!-- When using the Belt, adds 4 slots to the inventory, Weight Limit +7000, STR +1, INT +1, HP Recovery Rate +2.31, MP +1.54, CP +3.07, Max HP/ MP/ CP +10%, Incoming Damage -3%, Healing Potions Effect +100, P./ M. Critical +4%. (Can be applied to Melissa's Recovery Potion, Warrior's Quick Healing Potion) -->
|
||||
<icon>icon.bm_vallakas_belt</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
||||
</skill>
|
||||
</list>
|
||||
|
||||
+90
-42
@@ -21,30 +21,37 @@
|
||||
<skill id="39004" toLevel="1" name="Facelifting Potion">
|
||||
<!-- Beauty potion that changes one's facial appearance to Type A. Both genders. The results may be viewed on the Character Creation Screen. -->
|
||||
<operateType>A1</operateType>
|
||||
<hitTime>500</hitTime>
|
||||
</skill>
|
||||
<skill id="39005" toLevel="1" name="Facelifting Potion">
|
||||
<!-- Beauty potion that changes one's facial appearance to Type B. Both genders. The results may be viewed on the Character Creation Screen. -->
|
||||
<operateType>A1</operateType>
|
||||
<hitTime>500</hitTime>
|
||||
</skill>
|
||||
<skill id="39006" toLevel="1" name="Facelifting Potion">
|
||||
<!-- Beauty potion that changes one's facial appearance to Type C. Both genders. The results may be viewed on the Character Creation Screen. -->
|
||||
<operateType>A1</operateType>
|
||||
<hitTime>500</hitTime>
|
||||
</skill>
|
||||
<skill id="39007" toLevel="1" name="Dye Potion">
|
||||
<!-- Beauty potion that changes one's hair color to Type A. Both genders. The results may be viewed on the Character Creation Screen. -->
|
||||
<operateType>A1</operateType>
|
||||
<hitTime>500</hitTime>
|
||||
</skill>
|
||||
<skill id="39008" toLevel="1" name="Dye Potion">
|
||||
<!-- Beauty potion that changes one's hair color to Type B. Both genders. The results may be viewed on the Character Creation Screen. -->
|
||||
<operateType>A1</operateType>
|
||||
<hitTime>500</hitTime>
|
||||
</skill>
|
||||
<skill id="39009" toLevel="1" name="Dye Potion">
|
||||
<!-- Beauty potion that changes one's hair color to Type C. Both genders. The results may be viewed on the Character Creation Screen. -->
|
||||
<operateType>A1</operateType>
|
||||
<hitTime>500</hitTime>
|
||||
</skill>
|
||||
<skill id="39010" toLevel="1" name="Dye Potion">
|
||||
<!-- Beauty potion that changes one's hair color to Type D. Both genders. The results may be viewed on the Character Creation Screen. -->
|
||||
<operateType>A1</operateType>
|
||||
<hitTime>500</hitTime>
|
||||
</skill>
|
||||
<skill id="39011" toLevel="1" name="Facelifting Potion Pack">
|
||||
<!-- Wrapped Pack containing either Facelifting Potion A, B, or C. -->
|
||||
@@ -130,13 +137,12 @@
|
||||
<abnormalTime>300</abnormalTime>
|
||||
<abnormalType>AGATHION_SONG_DANCE</abnormalType>
|
||||
<affectRange>1000</affectRange>
|
||||
<effectPoint>549</effectPoint>
|
||||
<hitTime>2500</hitTime>
|
||||
<effectPoint>100</effectPoint>
|
||||
<hitTime>2000</hitTime>
|
||||
<isMagic>4</isMagic> <!-- Dance Skill -->
|
||||
<magicLvl>58</magicLvl>
|
||||
<mpConsume>60</mpConsume>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<targetType>SELF</targetType>
|
||||
@@ -159,13 +165,12 @@
|
||||
<abnormalTime>300</abnormalTime>
|
||||
<abnormalType>AGATHION_SONG_DANCE</abnormalType>
|
||||
<affectRange>1000</affectRange>
|
||||
<effectPoint>495</effectPoint>
|
||||
<hitTime>2500</hitTime>
|
||||
<effectPoint>100</effectPoint>
|
||||
<hitTime>2000</hitTime>
|
||||
<isMagic>4</isMagic> <!-- Dance Skill -->
|
||||
<magicLvl>52</magicLvl>
|
||||
<mpConsume>60</mpConsume>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<targetType>SELF</targetType>
|
||||
@@ -188,8 +193,8 @@
|
||||
<abnormalTime>300</abnormalTime>
|
||||
<abnormalType>AGATHION_SONG_DANCE</abnormalType>
|
||||
<affectRange>1000</affectRange>
|
||||
<effectPoint>438</effectPoint>
|
||||
<hitTime>2500</hitTime>
|
||||
<effectPoint>100</effectPoint>
|
||||
<hitTime>2000</hitTime>
|
||||
<isMagic>4</isMagic> <!-- Dance Skill -->
|
||||
<magicLvl>46</magicLvl>
|
||||
<mpConsume>60</mpConsume>
|
||||
@@ -238,13 +243,11 @@
|
||||
<skill id="39020" toLevel="1" name="Scroll: PK (No-grade)">
|
||||
<operateType>A1</operateType>
|
||||
<hitTime>2000</hitTime>
|
||||
<coolTime>200</coolTime>
|
||||
<itemConsumeId>49026</itemConsumeId>
|
||||
<itemConsumeCount>1</itemConsumeCount>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLvl>1</magicLvl>
|
||||
<isMagic>2</isMagic>
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
@@ -262,13 +265,11 @@
|
||||
<skill id="39021" toLevel="1" name="Scroll: PK (D-grade)">
|
||||
<operateType>A1</operateType>
|
||||
<hitTime>2000</hitTime>
|
||||
<coolTime>200</coolTime>
|
||||
<itemConsumeId>49027</itemConsumeId>
|
||||
<itemConsumeCount>1</itemConsumeCount>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLvl>1</magicLvl>
|
||||
<isMagic>2</isMagic>
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
@@ -286,13 +287,11 @@
|
||||
<skill id="39022" toLevel="1" name="Scroll: PK (C-grade)">
|
||||
<operateType>A1</operateType>
|
||||
<hitTime>2000</hitTime>
|
||||
<coolTime>200</coolTime>
|
||||
<itemConsumeId>49028</itemConsumeId>
|
||||
<itemConsumeCount>1</itemConsumeCount>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLvl>1</magicLvl>
|
||||
<isMagic>2</isMagic>
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
@@ -310,13 +309,11 @@
|
||||
<skill id="39023" toLevel="1" name="Scroll: PK (B-grade)">
|
||||
<operateType>A1</operateType>
|
||||
<hitTime>2000</hitTime>
|
||||
<coolTime>200</coolTime>
|
||||
<itemConsumeId>49029</itemConsumeId>
|
||||
<itemConsumeCount>1</itemConsumeCount>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLvl>1</magicLvl>
|
||||
<isMagic>2</isMagic>
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
@@ -334,13 +331,11 @@
|
||||
<skill id="39024" toLevel="1" name="Scroll: PK (A-grade)">
|
||||
<operateType>A1</operateType>
|
||||
<hitTime>2000</hitTime>
|
||||
<coolTime>200</coolTime>
|
||||
<itemConsumeId>49030</itemConsumeId>
|
||||
<itemConsumeCount>1</itemConsumeCount>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLvl>1</magicLvl>
|
||||
<isMagic>2</isMagic>
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
@@ -362,6 +357,7 @@
|
||||
<isMagic>2</isMagic> <!-- Static Skill -->
|
||||
<magicLvl>1</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>3600000</reuseDelay>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@@ -482,9 +478,13 @@
|
||||
<!-- For 20 minutes, XP/ SP +10%, Speed +20. Cooldown - 10 minutes. Has no effect when Quick Step skill or Speed-increasing potion are used. -->
|
||||
<icon>icon.stone_8_i00</icon>
|
||||
<operateType>A1</operateType>
|
||||
<isMagic>4</isMagic>
|
||||
<reuseDelay>600000</reuseDelay>
|
||||
<effectPoint>1</effectPoint>
|
||||
</skill>
|
||||
<skill id="39042" toLevel="1" name="Spirit Revival">
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>1500</reuseDelay>
|
||||
</skill>
|
||||
<skill id="39043" toLevel="1" name="Side Effect">
|
||||
<!-- Enlarges the user's head for 10 minutes. Cooldown - 30 minutes. -->
|
||||
@@ -521,10 +521,11 @@
|
||||
<castRange>400</castRange>
|
||||
<effectPoint>1</effectPoint>
|
||||
<effectRange>600</effectRange>
|
||||
<hitTime>3000</hitTime>
|
||||
<hitTime>5000</hitTime>
|
||||
<isMagic>2</isMagic> <!-- Static Skill -->
|
||||
<magicLvl>85</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<coolTime>500</coolTime>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<reuseDelay>1800000</reuseDelay>
|
||||
<targetType>PC_BODY</targetType>
|
||||
@@ -541,7 +542,7 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="39045" toLevel="1" name="Overwhelming Power of a Holiday Hat"> <!-- increases XP and SP gain by 5% for 20 minutes -->
|
||||
<skill id="39045" toLevel="1" name="Overwhelming Power of a Holiday Hat">
|
||||
<!-- For 20 minutes, XP/ SP gain +5%. Will not be deleted upon death. -->
|
||||
<icon>icon.skill19226</icon>
|
||||
<!-- increases XP and SP gain by 5% for 20 minutes -->
|
||||
@@ -563,20 +564,24 @@
|
||||
<!-- Gives Santa appearance. For 1 hour, XP/ SP bonus +10%, Max HP/ MP +10%. Speed +5. Cooldown - 30 minutes. Effect remains after death. -->
|
||||
<icon>icon.shield_bread_i00</icon>
|
||||
<operateType>A1</operateType>
|
||||
<isMagic>4</isMagic>
|
||||
<reuseDelay>1800000</reuseDelay>
|
||||
<effectPoint>1</effectPoint>
|
||||
</skill>
|
||||
<skill id="39047" toLevel="1" name="Fish Stew - Might">
|
||||
<skill id="39047" toLevel="3" name="Fish Stew - Might">
|
||||
<!-- For 20 min. P. Atk. +8%. -->
|
||||
<icon>icon.fish_stew_buff</icon>
|
||||
<abnormalLvl>26</abnormalLvl>
|
||||
<abnormalTime>1200</abnormalTime>
|
||||
<abnormalType>PA_UP</abnormalType>
|
||||
<blockedInOlympiad>true</blockedInOlympiad>
|
||||
<hitTime>4000</hitTime>
|
||||
<hitTime>1000</hitTime>
|
||||
<isMagic>2</isMagic> <!-- Static Skill -->
|
||||
<itemConsumeCount>1</itemConsumeCount>
|
||||
<itemConsumeId>49460</itemConsumeId> <!-- Fish Stew: Might -->
|
||||
<magicLvl>-1</magicLvl>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>10000</reuseDelay>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<specialLevel>-1</specialLevel>
|
||||
@@ -590,19 +595,20 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="39048" toLevel="1" name="Fish Stew - Shield">
|
||||
<skill id="39048" toLevel="3" name="Fish Stew - Shield">
|
||||
<!-- For 20 min. P. Def. +8%. -->
|
||||
<icon>icon.fish_stew_buff</icon>
|
||||
<abnormalLvl>26</abnormalLvl>
|
||||
<abnormalTime>1200</abnormalTime>
|
||||
<abnormalType>PD_UP</abnormalType>
|
||||
<blockedInOlympiad>true</blockedInOlympiad>
|
||||
<hitTime>4000</hitTime>
|
||||
<hitTime>1000</hitTime>
|
||||
<isMagic>2</isMagic> <!-- Static Skill -->
|
||||
<itemConsumeCount>1</itemConsumeCount>
|
||||
<itemConsumeId>49461</itemConsumeId> <!-- Fish Stew: Shield -->
|
||||
<magicLvl>-1</magicLvl>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>10000</reuseDelay>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<specialLevel>-1</specialLevel>
|
||||
@@ -616,19 +622,20 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="39049" toLevel="1" name="Fish Stew - Magic Barrier">
|
||||
<skill id="39049" toLevel="2" name="Fish Stew - Magic Barrier">
|
||||
<!-- For 20 min. M. Def. +23%. -->
|
||||
<icon>icon.fish_stew_buff</icon>
|
||||
<abnormalLvl>26</abnormalLvl>
|
||||
<abnormalTime>1200</abnormalTime>
|
||||
<abnormalType>MD_UP</abnormalType>
|
||||
<blockedInOlympiad>true</blockedInOlympiad>
|
||||
<hitTime>4000</hitTime>
|
||||
<hitTime>1000</hitTime>
|
||||
<isMagic>2</isMagic> <!-- Static Skill -->
|
||||
<itemConsumeCount>1</itemConsumeCount>
|
||||
<itemConsumeId>49462</itemConsumeId> <!-- Fish Stew: Magic Barrier -->
|
||||
<magicLvl>-1</magicLvl>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>10000</reuseDelay>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<specialLevel>-1</specialLevel>
|
||||
@@ -642,19 +649,20 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="39050" toLevel="1" name="Fish Stew - Vampiric Rage">
|
||||
<skill id="39050" toLevel="3" name="Fish Stew - Vampiric Rage">
|
||||
<!-- For 20 min. recovers as HP 6% of the physical damage inflicted on the enemy with a certain probability. -->
|
||||
<icon>icon.fish_stew_buff</icon>
|
||||
<abnormalLvl>26</abnormalLvl>
|
||||
<abnormalTime>1200</abnormalTime>
|
||||
<abnormalType>VAMPIRIC_ATTACK</abnormalType>
|
||||
<blockedInOlympiad>true</blockedInOlympiad>
|
||||
<hitTime>4000</hitTime>
|
||||
<hitTime>1000</hitTime>
|
||||
<isMagic>2</isMagic> <!-- Static Skill -->
|
||||
<itemConsumeCount>1</itemConsumeCount>
|
||||
<itemConsumeId>49463</itemConsumeId> <!-- Fish Stew: Vampiric Rage -->
|
||||
<magicLvl>-1</magicLvl>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>10000</reuseDelay>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<specialLevel>-1</specialLevel>
|
||||
@@ -668,19 +676,20 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="39051" toLevel="1" name="Fish Stew - Empower">
|
||||
<skill id="39051" toLevel="3" name="Fish Stew - Empower">
|
||||
<!-- For 20 min. M. Atk. +55%. -->
|
||||
<icon>icon.fish_stew_buff</icon>
|
||||
<abnormalLvl>26</abnormalLvl>
|
||||
<abnormalTime>1200</abnormalTime>
|
||||
<abnormalType>MA_UP</abnormalType>
|
||||
<blockedInOlympiad>true</blockedInOlympiad>
|
||||
<hitTime>4000</hitTime>
|
||||
<hitTime>1000</hitTime>
|
||||
<isMagic>2</isMagic> <!-- Static Skill -->
|
||||
<itemConsumeCount>1</itemConsumeCount>
|
||||
<itemConsumeId>49464</itemConsumeId> <!-- Fish Stew: Empower -->
|
||||
<magicLvl>-1</magicLvl>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>10000</reuseDelay>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<specialLevel>-1</specialLevel>
|
||||
@@ -697,6 +706,8 @@
|
||||
<skill id="39052" toLevel="1" name="Golden Treasure Chest">
|
||||
<icon>icon.new_user_box</icon>
|
||||
<operateType>A1</operateType>
|
||||
<hitTime>500</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
</skill>
|
||||
<skill id="39053" toLevel="1" name="Agathion Teleport: Gludio">
|
||||
<!-- Teleport to Gludio -->
|
||||
@@ -786,7 +797,7 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="39057" toLevel="1" name="Hero Experience Rune">
|
||||
<skill id="39057" toLevel="1" name="Warrior Experience Amulet">
|
||||
<!-- XP/ SP gain +20%. -->
|
||||
<icon>icon.skill19226</icon>
|
||||
<operateType>P</operateType>
|
||||
@@ -990,6 +1001,8 @@
|
||||
<skill id="39062" toLevel="1" name="Black Mask Teleport">
|
||||
<!-- Teleports character to the nearest village. Cooldown - 2 hours. -->
|
||||
<operateType>A1</operateType>
|
||||
<hitTime>200</hitTime>
|
||||
<reuseDelay>7200000</reuseDelay>
|
||||
</skill>
|
||||
<skill id="39063" toLevel="1" name="Solid Scroll: Enchant Armor (D-grade)">
|
||||
<icon>icon.giant_scrl_of_ench_am_d</icon>
|
||||
@@ -1024,7 +1037,6 @@
|
||||
<isMagic>2</isMagic> <!-- Static Skill -->
|
||||
<magicLvl>1</magicLvl>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>10000</reuseDelay>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<hitCancelTime>0</hitCancelTime>
|
||||
@@ -1175,7 +1187,6 @@
|
||||
<!-- For 30 minutes, Max. HP/ MP +5%, and XP/ SP Gain +20%. Buff remains after death. -->
|
||||
<icon>icon.skilltransform4</icon>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>1800000</reuseDelay>
|
||||
<effectPoint>1</effectPoint>
|
||||
<abnormalType>BR_EVENT_BUF1</abnormalType>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
@@ -1214,12 +1225,13 @@
|
||||
</skill>
|
||||
<skill id="39075" toLevel="1" name="Improved Scroll of Escape">
|
||||
<operateType>A1</operateType>
|
||||
<hitTime>1000</hitTime>
|
||||
</skill>
|
||||
<skill id="39076" toLevel="1" name="Fish Stew - Guild's Gratitude">
|
||||
<!-- For 20 min. XP/ SP +10% while hunting. -->
|
||||
<icon>icon.ev_invasion_buff_box</icon>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>1800</reuseDelay>
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
<effectPoint>1</effectPoint>
|
||||
<isMagic>4</isMagic>
|
||||
<effects>
|
||||
@@ -1233,7 +1245,7 @@
|
||||
</skill>
|
||||
<skill id="39077" toLevel="1" name="Teleport: Gludin Harbor">
|
||||
<!-- Teleports to Gludin Harbor. -->
|
||||
<hitTime>1800</hitTime>
|
||||
<hitTime>3000</hitTime>
|
||||
<isMagic>2</isMagic> <!-- Static Skill -->
|
||||
<itemConsumeId>49503</itemConsumeId>
|
||||
<itemConsumeCount>1</itemConsumeCount>
|
||||
@@ -1259,7 +1271,7 @@
|
||||
</skill>
|
||||
<skill id="39078" toLevel="1" name="Teleport: Giran Harbor">
|
||||
<!-- Teleports to Giran Harbor. -->
|
||||
<hitTime>1800</hitTime>
|
||||
<hitTime>3000</hitTime>
|
||||
<isMagic>2</isMagic> <!-- Static Skill -->
|
||||
<itemConsumeId>49502</itemConsumeId>
|
||||
<itemConsumeCount>1</itemConsumeCount>
|
||||
@@ -1284,17 +1296,26 @@
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="39079" toLevel="1" name="Sheep Resurrection">
|
||||
<!-- Ian s Blessing resurrects the dead. Besides, restores 70% of lost experience. -->
|
||||
<!-- Ian's Blessing resurrects the dead. Besides, restores 70% of lost experience. -->
|
||||
<icon>icon.skill11784</icon>
|
||||
<operateType>A1</operateType>
|
||||
<castRange>400</castRange>
|
||||
<hitTime>5000</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>7200000</reuseDelay>
|
||||
<effectPoint>1</effectPoint>
|
||||
</skill>
|
||||
<skill id="39080" toLevel="2" name="Sheep�s Benediction">
|
||||
<!-- For 3 hours M. and P. Atk. +7%, M. and P. Def +10%, HP/ MP/ CP +15%, HP/ MP Recovery Bonus +20%. Can be used once a day. The number of usages is set to zero at 6.30 AM. Persists through death. When the buff ends, character gets a sheep s present. Warning! The item disappears if a character dies upon obtaining the item, not having put the item into the inventory. -->
|
||||
<skill id="39080" toLevel="2" name="Sheep's Benediction">
|
||||
<!-- For 3 hours M. and P. Atk. +7%, M. and P. Def +10%, HP/ MP/ CP +15%, HP/ MP Recovery Bonus +20%. Can be used once a day. The number of usages is set to zero at 6.30 AM. Persists through death. When the buff ends, character gets a sheep's present. Warning! The item disappears if a character dies upon obtaining the item, not having put the item into the inventory. -->
|
||||
<icon>icon.accessory_sheep_cap_white_i00</icon>
|
||||
<operateType>A1</operateType>
|
||||
<isMagic>4</isMagic>
|
||||
<effectPoint>1</effectPoint>
|
||||
</skill>
|
||||
<skill id="39081" toLevel="1" name="Sheep Gift">
|
||||
<operateType>A1</operateType>
|
||||
<hitTime>500</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
</skill>
|
||||
<skill id="39082" toLevel="1" name="Amulet: Prosperity">
|
||||
<!-- All stats +1. -->
|
||||
@@ -1329,9 +1350,10 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="39083" toLevel="1" name="Receive Ian�s Gift">
|
||||
<skill id="39083" toLevel="1" name="Receive Ian's Gift">
|
||||
<icon>icon.accessory_sheep_cap_white_i00</icon>
|
||||
<operateType>A1</operateType>
|
||||
<effectPoint>1</effectPoint>
|
||||
</skill>
|
||||
<skill id="39084" toLevel="1" name="Pirate Trophy Chest">
|
||||
<!-- Double-click to get 2 Special Pirate Fruit. With a bit of luck you may receive Pirate King's Treasure Chest. -->
|
||||
@@ -1349,6 +1371,8 @@
|
||||
<isMagic>2</isMagic> <!-- Static Skill -->
|
||||
<magicLvl>1</magicLvl>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>60000</reuseDelay>
|
||||
<effectPoint>1</effectPoint>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<targetType>SELF</targetType>
|
||||
@@ -1410,14 +1434,22 @@
|
||||
<skill id="39086" toLevel="1" name="King Pirate's Treasure Chest">
|
||||
<icon>icon.card_event_blue_box</icon>
|
||||
<operateType>A1</operateType>
|
||||
<hitTime>500</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
</skill>
|
||||
<skill id="39087" toLevel="1" name="Captain Pirate Hat Box">
|
||||
<icon>icon.card_event_black_box</icon>
|
||||
<operateType>A1</operateType>
|
||||
<hitTime>500</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
</skill>
|
||||
<skill id="39088" toLevel="1" name="Improved Scroll of Resurrection">
|
||||
<icon>icon.etc_scroll_of_resurrection_i01</icon>
|
||||
<operateType>A1</operateType>
|
||||
<castRange>400</castRange>
|
||||
<hitTime>1000</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<effectPoint>1</effectPoint>
|
||||
</skill>
|
||||
<skill id="39089" toLevel="1" name="Pirate Healing Potion">
|
||||
<icon>icon.etc_bm_hero_red_potion</icon>
|
||||
@@ -1426,43 +1458,59 @@
|
||||
<skill id="39090" toLevel="1" name="Agathion Teleport - Giran Castle">
|
||||
<!-- Teleport to the Town of Giran. -->
|
||||
<operateType>A1</operateType>
|
||||
<hitTime>3000</hitTime>
|
||||
<reuseDelay>1800000</reuseDelay>
|
||||
</skill>
|
||||
<skill id="39091" toLevel="1" name="Agathion Teleport - Dion Castle">
|
||||
<!-- Teleport to Dion -->
|
||||
<operateType>A1</operateType>
|
||||
<hitTime>3000</hitTime>
|
||||
<reuseDelay>1800000</reuseDelay>
|
||||
</skill>
|
||||
<skill id="39092" toLevel="1" name="Agathion Teleport - Oren Castle">
|
||||
<!-- Teleport to Oren -->
|
||||
<operateType>A1</operateType>
|
||||
<hitTime>3000</hitTime>
|
||||
<reuseDelay>1800000</reuseDelay>
|
||||
</skill>
|
||||
<skill id="39093" toLevel="1" name="Agathion Teleport - Gludio Castle">
|
||||
<!-- Teleport to Gludio -->
|
||||
<operateType>A1</operateType>
|
||||
<hitTime>3000</hitTime>
|
||||
<reuseDelay>1800000</reuseDelay>
|
||||
</skill>
|
||||
<skill id="39094" toLevel="1" name="Strength of Aries">
|
||||
<!-- STR/ INT/ CON/ MEN +1. -->
|
||||
<icon>icon.skill6343_2</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
||||
</skill>
|
||||
<skill id="39095" toLevel="1" name="Blessing of Aries">
|
||||
<!-- Resistance to mental attacks/ stun/ sleep/ paralysis is increased by 5%. -->
|
||||
<icon>icon.skill6366_2</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
||||
</skill>
|
||||
<skill id="39096" toLevel="1" name="Agathion Teleport: Giran">
|
||||
<!-- Teleport to the Town of Giran. -->
|
||||
<operateType>A1</operateType>
|
||||
<hitTime>3000</hitTime>
|
||||
<reuseDelay>60000</reuseDelay>
|
||||
</skill>
|
||||
<skill id="39097" toLevel="1" name="Agathion Teleport: Gludio">
|
||||
<!-- Teleport to Gludio -->
|
||||
<operateType>A1</operateType>
|
||||
<hitTime>3000</hitTime>
|
||||
<reuseDelay>60000</reuseDelay>
|
||||
</skill>
|
||||
<skill id="39098" toLevel="1" name="Agathion Teleport: Dion">
|
||||
<!-- Teleport to Dion -->
|
||||
<operateType>A1</operateType>
|
||||
<hitTime>3000</hitTime>
|
||||
<reuseDelay>60000</reuseDelay>
|
||||
</skill>
|
||||
<skill id="39099" toLevel="1" name="Agathion Teleport: Oren">
|
||||
<!-- Teleport to Oren -->
|
||||
<operateType>A1</operateType>
|
||||
<hitTime>3000</hitTime>
|
||||
<reuseDelay>60000</reuseDelay>
|
||||
</skill>
|
||||
</list>
|
||||
|
||||
+177
-9
@@ -3,6 +3,8 @@
|
||||
<skill id="39100" toLevel="1" name="Agathion Teleport - Hunters Village">
|
||||
<!-- Teleports to Hunters Village. -->
|
||||
<operateType>A1</operateType>
|
||||
<hitTime>3000</hitTime>
|
||||
<reuseDelay>60000</reuseDelay>
|
||||
</skill>
|
||||
<skill id="39101" toLevel="1" name="Evidence Chase">
|
||||
<!-- Increases your Speed by 66 for 15 seconds. -->
|
||||
@@ -47,18 +49,22 @@
|
||||
<skill id="39105" toLevel="1" name="Teleport: Dragon Valley Bridge">
|
||||
<!-- Teleports to Dragon Valley Bridge. Cooldown - 60 minutes. -->
|
||||
<operateType>A1</operateType>
|
||||
<hitTime>20000</hitTime>
|
||||
</skill>
|
||||
<skill id="39106" toLevel="1" name="Teleport: Antharas' Lair">
|
||||
<!-- Teleports to Antharas' Lair. Cooldown - 60 minutes. -->
|
||||
<operateType>A1</operateType>
|
||||
<hitTime>20000</hitTime>
|
||||
</skill>
|
||||
<skill id="39107" toLevel="1" name="Teleport: Entrance to Cruma Tower">
|
||||
<!-- Teleports to Entrance to Cruma Tower. Cooldown - 60 minutes. -->
|
||||
<operateType>A1</operateType>
|
||||
<hitTime>20000</hitTime>
|
||||
</skill>
|
||||
<skill id="39108" toLevel="1" name="Teleport: Entrance to Orc Barracks">
|
||||
<!-- Teleports to Entrance to Orc Barracks. Cooldown - 60 minutes. -->
|
||||
<operateType>A1</operateType>
|
||||
<hitTime>20000</hitTime>
|
||||
</skill>
|
||||
<skill id="39109" toLevel="1" name="Improved Scroll of Resurrection">
|
||||
<icon>icon.etc_scroll_of_resurrection_i01</icon>
|
||||
@@ -87,13 +93,18 @@
|
||||
<skill id="39110" toLevel="1" name="Teleport Device - Entrance to Enchanted Valley">
|
||||
<!-- Teleports to Entrance to Enchanted Valley. Cooldown - 60 minutes. -->
|
||||
<operateType>A1</operateType>
|
||||
<hitTime>20000</hitTime>
|
||||
</skill>
|
||||
<skill id="39111" toLevel="1" name="Assistant Roa's Gift">
|
||||
<operateType>A1</operateType>
|
||||
<hitTime>500</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
</skill>
|
||||
<skill id="39112" toLevel="1" name="Golden Boots">
|
||||
<icon>icon.card_event_blue_box</icon>
|
||||
<operateType>A1</operateType>
|
||||
<hitTime>500</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
</skill>
|
||||
<skill id="39113" toLevel="1" name="Golden Mermaid's Tears">
|
||||
<!-- Increases XP/ SP gain by 50% for 1 hours. Effect remains after death. -->
|
||||
@@ -104,6 +115,7 @@
|
||||
<itemConsumeCount>1</itemConsumeCount>
|
||||
<itemConsumeId>49585</itemConsumeId>
|
||||
<operateType>A2</operateType>
|
||||
<isMagic>4</isMagic>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLvl>1</magicLvl>
|
||||
<stayAfterDeath>true</stayAfterDeath>
|
||||
@@ -128,43 +140,52 @@
|
||||
<skill id="39114" toLevel="3" name="Refined Queen Ant's Ring">
|
||||
<!-- Poison Resistance and Atk. Rate +20%, P./ M. Accuracy +3, P./ M. Atk. +7%, P. Critical Damage +10%, M. Critical Damage +5%. -->
|
||||
<icon>icon.accessory_ring_of_queen_ant_i03</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
||||
</skill>
|
||||
<skill id="39115" toLevel="3" name="Refined Orfen's Earring">
|
||||
<!-- Hold Chance and Resistance +20%, mental attacks Chance and Resistance +15%, healing power +6%, MP Skill consumption -5%. -->
|
||||
<icon>icon.accessory_earring_of_orfen_i03</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
||||
</skill>
|
||||
<skill id="39116" toLevel="3" name="Refined Ring of Core">
|
||||
<!-- Mental Resistance and Atk. Rate +20%, P./ M. Evasion +3, Received Damage -6%. -->
|
||||
<icon>icon.accessory_ring_of_core_i03</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
||||
</skill>
|
||||
<skill id="39117" toLevel="1" name="Whale">
|
||||
<icon>icon.fish_huge_i15</icon>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>2000</reuseDelay>
|
||||
</skill>
|
||||
<skill id="39118" toLevel="1" name="Scroll: 2000 SP">
|
||||
<icon>icon.etc_sp_scroll1_i00</icon>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>2000</reuseDelay>
|
||||
</skill>
|
||||
<skill id="39119" toLevel="1" name="Scroll: 10,000 SP">
|
||||
<icon>icon.etc_sp_scroll2_i00</icon>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>2000</reuseDelay>
|
||||
</skill>
|
||||
<skill id="39120" toLevel="1" name="Teleport: Giran Harbor">
|
||||
<!-- Teleports to Giran Harbor. -->
|
||||
<operateType>A1</operateType>
|
||||
<hitTime>3000</hitTime>
|
||||
<reuseDelay>60000</reuseDelay>
|
||||
</skill>
|
||||
<skill id="39121" toLevel="1" name="Teleport: Gludin Harbor">
|
||||
<!-- Teleports to Gludin Harbor. -->
|
||||
<operateType>A1</operateType>
|
||||
<hitTime>3000</hitTime>
|
||||
<reuseDelay>60000</reuseDelay>
|
||||
</skill>
|
||||
<skill id="39122" toLevel="1" name="Golden Boots - Test">
|
||||
<icon>icon.card_event_blue_box</icon>
|
||||
<operateType>A1</operateType>
|
||||
<hitTime>500</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
</skill>
|
||||
<skill id="39123" toLevel="1" name="Melissa�s Healing Potion">
|
||||
<skill id="39123" toLevel="1" name="Melissa's Healing Potion">
|
||||
<icon>icon.etc_bm_hero_red_potion</icon>
|
||||
<operateType>A1</operateType>
|
||||
</skill>
|
||||
@@ -175,6 +196,8 @@
|
||||
<itemConsumeId>49667</itemConsumeId>
|
||||
<magicLvl>1</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<hitTime>500</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<hitCancelTime>0</hitCancelTime>
|
||||
<targetType>SELF</targetType>
|
||||
@@ -235,6 +258,8 @@
|
||||
<itemConsumeId>49664</itemConsumeId>
|
||||
<magicLvl>1</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<hitTime>500</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<hitCancelTime>0</hitCancelTime>
|
||||
<targetType>SELF</targetType>
|
||||
@@ -334,6 +359,8 @@
|
||||
<itemConsumeId>49668</itemConsumeId>
|
||||
<magicLvl>1</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<hitTime>500</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<hitCancelTime>0</hitCancelTime>
|
||||
<targetType>SELF</targetType>
|
||||
@@ -388,6 +415,8 @@
|
||||
<itemConsumeId>49665</itemConsumeId>
|
||||
<magicLvl>1</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<hitTime>500</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<hitCancelTime>0</hitCancelTime>
|
||||
<targetType>SELF</targetType>
|
||||
@@ -448,6 +477,8 @@
|
||||
<itemConsumeId>49669</itemConsumeId>
|
||||
<magicLvl>1</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<hitTime>500</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<hitCancelTime>0</hitCancelTime>
|
||||
<targetType>SELF</targetType>
|
||||
@@ -490,6 +521,8 @@
|
||||
<itemConsumeId>49666</itemConsumeId>
|
||||
<magicLvl>1</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<hitTime>500</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<hitCancelTime>0</hitCancelTime>
|
||||
<targetType>SELF</targetType>
|
||||
@@ -555,66 +588,88 @@
|
||||
<skill id="39130" toLevel="1" name="Weapons Ingredient Box (C-grade)">
|
||||
<icon>icon.etc_treasure_box_i05</icon>
|
||||
<operateType>A1</operateType>
|
||||
<hitTime>500</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
</skill>
|
||||
<skill id="39131" toLevel="1" name="Weapon Ingredient Box (B-grade)">
|
||||
<icon>icon.etc_treasure_box_i05</icon>
|
||||
<operateType>A1</operateType>
|
||||
<hitTime>500</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
</skill>
|
||||
<skill id="39132" toLevel="1" name="Armor/Ornament Ingredient Box - C-grade">
|
||||
<icon>icon.etc_treasure_box_i05</icon>
|
||||
<operateType>A1</operateType>
|
||||
<hitTime>500</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
</skill>
|
||||
<skill id="39133" toLevel="1" name="Armor/Ornament Ingredient Box - B-grade">
|
||||
<icon>icon.etc_treasure_box_i05</icon>
|
||||
<operateType>A1</operateType>
|
||||
<hitTime>500</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
</skill>
|
||||
<skill id="39134" toLevel="1" name="Rice Cake of Flaming Fighting Spirit - Event">
|
||||
<!-- Increases XP/ SP gain by 30% for 20 minutes. Cooldown - 10 minutes. The effect does not disappear after character's death. -->
|
||||
<icon>icon.bm_rice_cake_i01</icon>
|
||||
<operateType>A1</operateType>
|
||||
<isMagic>4</isMagic>
|
||||
<reuseDelay>600000</reuseDelay>
|
||||
</skill>
|
||||
<skill id="39135" toLevel="1" name="Chic Silver Chapeau - 30-day">
|
||||
<!-- STR+1, INT+1. -->
|
||||
<icon>BranchSys2.icon2.pi_silverchaperon</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
||||
</skill>
|
||||
<skill id="39136" toLevel="1" name="Chic Silver Chapeau Teleport - 30-day">
|
||||
<!-- Teleports character to the nearest village. Cooldown - 2 hours. -->
|
||||
<operateType>A1</operateType>
|
||||
<hitTime>1000</hitTime>
|
||||
<reuseDelay>7200000</reuseDelay>
|
||||
</skill>
|
||||
<skill id="39137" toLevel="1" name="Chapeau Box">
|
||||
<icon>icon.card_event_black_box</icon>
|
||||
<operateType>A1</operateType>
|
||||
<hitTime>500</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
</skill>
|
||||
<skill id="39138" toLevel="1" name="Blue Dynasty Transformation">
|
||||
<!-- Armor Appearance changes to "Blue Dynasty" for 1 h. -->
|
||||
<icon>icon.general_stone_i01</icon>
|
||||
<operateType>A1</operateType>
|
||||
<isMagic>4</isMagic>
|
||||
<reuseDelay>60000</reuseDelay>
|
||||
</skill>
|
||||
<skill id="39139" toLevel="1" name="Transformation into Red Zubei">
|
||||
<!-- Armor Appearance changes to "Red Zubei" for 1 h. -->
|
||||
<icon>icon.general_stone_i00</icon>
|
||||
<operateType>A1</operateType>
|
||||
<isMagic>4</isMagic>
|
||||
<reuseDelay>60000</reuseDelay>
|
||||
</skill>
|
||||
<skill id="39140" toLevel="1" name="Magical Potion of Leaping - Lv. 1">
|
||||
<!-- Allows to receive 1,200,000 XP/ 40,000 SP. Available for characters from Lv. 20 or higher. -->
|
||||
<icon>icon.etc_holy_potion_i00</icon>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>1000</reuseDelay>
|
||||
</skill>
|
||||
<skill id="39141" toLevel="1" name="Magical Potion of Leaping - Lv. 2">
|
||||
<!-- Allows to receive 7,800,000 XP/ 240,000 SP. Available for characters from Lv. 30 or higher. -->
|
||||
<icon>icon.etc_wind_potion_i00</icon>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>1000</reuseDelay>
|
||||
</skill>
|
||||
<skill id="39142" toLevel="1" name="Magical Potion of Leaping - Lv. 3">
|
||||
<!-- Allows to receive 34,200,000 XP/ 1,040,000 SP. Available for characters from Lv. 40 or higher. -->
|
||||
<icon>icon.etc_water_potion_i00</icon>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>1000</reuseDelay>
|
||||
</skill>
|
||||
<skill id="39143" toLevel="1" name="Gift from a Returned Friend">
|
||||
<!-- Allows to receive 37,000,000 XP/ 1,110,000 SP. Available for characters from Lv. 45 or higher. -->
|
||||
<icon>icon.BranchSys.icon.br_lucky_bag_i00</icon>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>1000</reuseDelay>
|
||||
</skill>
|
||||
<skill id="39144" toLevel="1" name="Special Pirate Fruit">
|
||||
<!-- For 20 minutes, P./ M. Atk. +7%, P./ M. Def. +10%, Max. HP/ CP/ MP +15%, HP/ MP Regeneration +20%. At a certain chance absorbs 3% of the damage inflicted on target as HP. Increases XP/ SP gain by 5%. Cooldown is 1 minute. Buff remains after death. -->
|
||||
@@ -627,6 +682,8 @@
|
||||
<itemConsumeId>49518</itemConsumeId>
|
||||
<magicLvl>1</magicLvl>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>60000</reuseDelay>
|
||||
<effectPoint>1</effectPoint>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<targetType>SELF</targetType>
|
||||
@@ -688,10 +745,15 @@
|
||||
<skill id="39145" toLevel="1" name="Tower of Insolence Enchant Scroll Pack">
|
||||
<icon>icon.npoint_valakas_30day_box</icon>
|
||||
<operateType>A1</operateType>
|
||||
<hitTime>500</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
</skill>
|
||||
<skill id="39146" toLevel="1" name="Sealed Border Chest">
|
||||
<icon>icon.bm_special_pendant_abradant_box</icon>
|
||||
<operateType>A1</operateType>
|
||||
<hitTime>500</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
</skill>
|
||||
<skill id="39147" toLevel="1" name="Talisman of Darkness Box">
|
||||
<icon>icon.bm_pirate_king_box</icon>
|
||||
@@ -700,6 +762,9 @@
|
||||
<itemConsumeId>49706</itemConsumeId>
|
||||
<magicLvl>1</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<hitTime>500</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<hitCancelTime>0</hitCancelTime>
|
||||
<targetType>SELF</targetType>
|
||||
@@ -754,6 +819,8 @@
|
||||
<itemConsumeId>49738</itemConsumeId>
|
||||
<magicLvl>1</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<hitTime>500</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<hitCancelTime>0</hitCancelTime>
|
||||
<targetType>SELF</targetType>
|
||||
@@ -781,6 +848,9 @@
|
||||
<itemConsumeId>49755</itemConsumeId>
|
||||
<magicLvl>1</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<hitTime>500</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<hitCancelTime>0</hitCancelTime>
|
||||
<targetType>SELF</targetType>
|
||||
@@ -821,10 +891,13 @@
|
||||
</skill>
|
||||
<skill id="39150" toLevel="1" name="Sayha's Holy Water">
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>600000</reuseDelay>
|
||||
</skill>
|
||||
<skill id="39151" toLevel="1" name="A-grade Armor Supply Box">
|
||||
<icon>icon.etc_treasure_box_i07</icon>
|
||||
<operateType>A1</operateType>
|
||||
<hitTime>500</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
</skill>
|
||||
<skill id="39152" toLevel="1" name="Ornament Supply Box (A-grade)">
|
||||
<icon>icon.etc_treasure_box_i02</icon>
|
||||
@@ -833,6 +906,8 @@
|
||||
<itemConsumeId>49761</itemConsumeId>
|
||||
<magicLvl>1</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<hitTime>500</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<hitCancelTime>0</hitCancelTime>
|
||||
<targetType>SELF</targetType>
|
||||
@@ -871,31 +946,46 @@
|
||||
<skill id="39153" toLevel="1" name="Armor Ingredient Box - A-grade">
|
||||
<icon>icon.etc_treasure_box_i05</icon>
|
||||
<operateType>A1</operateType>
|
||||
<hitTime>500</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
</skill>
|
||||
<skill id="39154" toLevel="1" name="Ornament Ingredient Box - A-grade">
|
||||
<icon>icon.etc_treasure_box_i05</icon>
|
||||
<operateType>A1</operateType>
|
||||
<hitTime>500</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
</skill>
|
||||
<skill id="39155" toLevel="1" name="Life Control Tower's Scroll of Blessing">
|
||||
<!-- For 60 minutes, Max. HP/ MP +5%, Paralysis Resistance +15, Mental Attack Resistance +10, and XP/ SP Gain +30%. -->
|
||||
<icon>icon.etc_aidcharm_cancel_valbreath_i00</icon>
|
||||
<operateType>A1</operateType>
|
||||
<isMagic>4</isMagic>
|
||||
<reuseDelay>1800000</reuseDelay>
|
||||
<effectPoint>1</effectPoint>
|
||||
</skill>
|
||||
<skill id="39156" toLevel="1" name="Scroll of Heavenly Protection">
|
||||
<!-- For 20 minutes, increases Paralysis Resistance by 15, Mental Attack Resistance by 10. -->
|
||||
<icon>icon.scroll_of_verification_i08</icon>
|
||||
<operateType>A1</operateType>
|
||||
<isMagic>4</isMagic>
|
||||
<reuseDelay>10000</reuseDelay>
|
||||
<effectPoint>1</effectPoint>
|
||||
</skill>
|
||||
<skill id="39157" toLevel="1" name="Unidentified Rock">
|
||||
<icon>icon.etc_magical_stone_i00</icon>
|
||||
<operateType>A1</operateType>
|
||||
<hitTime>500</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
</skill>
|
||||
<skill id="39158" toLevel="1" name="Secret Scroll Box: Emperor Baium's Enchant">
|
||||
<icon>icon.npoint_valakas_30day_box</icon>
|
||||
<operateType>A1</operateType>
|
||||
<hitTime>500</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
</skill>
|
||||
<skill id="39159" toLevel="1" name="Sayha�s Energy">
|
||||
<skill id="39159" toLevel="1" name="Sayha's Energy">
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>3600000</reuseDelay>
|
||||
</skill>
|
||||
<skill id="39160" toLevel="1" name="Emperor Baium's Secret Treasures">
|
||||
<icon>icon.npoint_valakas_30day_box</icon>
|
||||
@@ -905,6 +995,7 @@
|
||||
<!-- Allows to receive 5,000,000 XP/ 160,000 SP. Available for characters from Lv. 20 or higher. -->
|
||||
<icon>icon.etc_holy_potion_i00</icon>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>1000</reuseDelay>
|
||||
</skill>
|
||||
<skill id="39162" toLevel="1" name="Special Pirate Fruit - Attack">
|
||||
<!-- P./ M. Atk. +7%, P./ M. Def. +10%, Max. HP/ CP/ MP +15%, HP/ MP Recovery Bonus +20%. With a certain chance, converts 3% of damage dealt into HP. PvP damage +5%. Cooldown is 1 min. Effect persists through death. Duration is 20 min. -->
|
||||
@@ -917,6 +1008,8 @@
|
||||
<itemConsumeId>49773</itemConsumeId>
|
||||
<magicLvl>1</magicLvl>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>60000</reuseDelay>
|
||||
<effectPoint>1</effectPoint>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<targetType>SELF</targetType>
|
||||
@@ -992,6 +1085,8 @@
|
||||
<itemConsumeId>49774</itemConsumeId>
|
||||
<magicLvl>1</magicLvl>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>60000</reuseDelay>
|
||||
<effectPoint>1</effectPoint>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<targetType>SELF</targetType>
|
||||
@@ -1060,31 +1155,41 @@
|
||||
<!-- For 20 minutes, grants the following effects: Might, Shield, Focus, Haste, Acumen, Empower, Wind Walk, Death Whisper, and Vampiric Rage. -->
|
||||
<icon>icon.bm_magmeld</icon>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>1000</reuseDelay>
|
||||
<effectPoint>1</effectPoint>
|
||||
</skill>
|
||||
<skill id="39165" toLevel="1" name="Transformation into a Prophet">
|
||||
<!-- Transformation into a Prophet. Attacking is not possible. Can be used once a day. When used during a duel, the Buff is removed after duel ends. -->
|
||||
<icon>icon.skilltransform1</icon>
|
||||
<operateType>A1</operateType>
|
||||
<hitTime>1000</hitTime>
|
||||
<effectPoint>1</effectPoint>
|
||||
</skill>
|
||||
<skill id="39166" toLevel="1" name="Transformation into a Shillien Elder">
|
||||
<!-- Transformation into a Shillien Elder. Attacking is not possible. Can be used once a day. When used during a duel, the Buff is removed after duel ends. -->
|
||||
<icon>icon.skilltransform1</icon>
|
||||
<operateType>A1</operateType>
|
||||
<hitTime>1000</hitTime>
|
||||
<effectPoint>1</effectPoint>
|
||||
</skill>
|
||||
<skill id="39167" toLevel="1" name="Transformation into an Elven Elder">
|
||||
<!-- Transformation into an Elder. Attacking is not possible. Can be used once a day. When used during a duel, the Buff is removed after duel ends. -->
|
||||
<icon>icon.skilltransform1</icon>
|
||||
<operateType>A1</operateType>
|
||||
<hitTime>1000</hitTime>
|
||||
<effectPoint>1</effectPoint>
|
||||
</skill>
|
||||
<skill id="39168" toLevel="1" name="Gift of a Sated Cadmus">
|
||||
<!-- Allows to receive 37,000,000 XP/ 1,110,000 SP. Available for characters from Lv. 45 or higher. -->
|
||||
<icon>icon.BranchSys.icon.br_lucky_bag_i00</icon>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>1000</reuseDelay>
|
||||
</skill>
|
||||
<skill id="39169" toLevel="1" name="Inspiring Crackers">
|
||||
<!-- Scatters in a shower of multicolored sparks when exploded. -->
|
||||
<icon>BranchSys.icon.br_firecracker_gold_i00</icon>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>10000</reuseDelay>
|
||||
</skill>
|
||||
<skill id="39170" toLevel="1" name="Balthus Knights' Supply Box">
|
||||
<icon>icon.special_cube_i00</icon>
|
||||
@@ -1129,7 +1234,7 @@
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>60000</reuseDelay>
|
||||
<stayAfterDeath>true</stayAfterDeath>
|
||||
<hitTime>3000</hitTime>
|
||||
<hitTime>500</hitTime>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<hitCancelTime>0</hitCancelTime>
|
||||
@@ -1158,6 +1263,9 @@
|
||||
<itemConsumeId>49785</itemConsumeId>
|
||||
<magicLvl>1</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<hitTime>500</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<hitCancelTime>0</hitCancelTime>
|
||||
<targetType>SELF</targetType>
|
||||
@@ -1248,6 +1356,9 @@
|
||||
<itemConsumeId>49786</itemConsumeId>
|
||||
<magicLvl>1</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<hitTime>500</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<hitCancelTime>0</hitCancelTime>
|
||||
<targetType>SELF</targetType>
|
||||
@@ -1359,6 +1470,9 @@
|
||||
<itemConsumeId>49789</itemConsumeId>
|
||||
<magicLvl>1</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<hitTime>500</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<hitCancelTime>0</hitCancelTime>
|
||||
<targetType>SELF</targetType>
|
||||
@@ -1458,6 +1572,9 @@
|
||||
<itemConsumeId>49790</itemConsumeId>
|
||||
<magicLvl>1</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<hitTime>500</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<hitCancelTime>0</hitCancelTime>
|
||||
<targetType>SELF</targetType>
|
||||
@@ -1514,100 +1631,151 @@
|
||||
<skill id="39176" toLevel="1" name="Red Libra Supplies Lv. 1">
|
||||
<icon>icon.event_mahum_coinbox</icon>
|
||||
<operateType>A1</operateType>
|
||||
<hitTime>500</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
</skill>
|
||||
<skill id="39177" toLevel="1" name="Red Libra Supplies Lv. 2">
|
||||
<icon>icon.event_mahum_coinbox</icon>
|
||||
<operateType>A1</operateType>
|
||||
<hitTime>500</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
</skill>
|
||||
<skill id="39178" toLevel="1" name="Red Libra Supplies Lv. 3">
|
||||
<icon>icon.event_mahum_coinbox</icon>
|
||||
<operateType>A1</operateType>
|
||||
<hitTime>500</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
</skill>
|
||||
<skill id="39179" toLevel="1" name="Red Libra Supplies Lv. 4">
|
||||
<icon>icon.event_mahum_coinbox</icon>
|
||||
<operateType>A1</operateType>
|
||||
<hitTime>500</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
</skill>
|
||||
<skill id="39180" toLevel="1" name="Low-grade Scroll of Experience">
|
||||
<!-- 1000 XP. -->
|
||||
<icon>icon.etc_recall_exp_scroll</icon>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
</skill>
|
||||
<skill id="39181" toLevel="1" name="Average Scroll of Experience">
|
||||
<!-- 10,000 XP. -->
|
||||
<icon>icon.etc_recall_exp_scroll</icon>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
</skill>
|
||||
<skill id="39182" toLevel="1" name="Greater Scroll of Experience">
|
||||
<!-- 100,000 XP. -->
|
||||
<icon>icon.etc_recall_exp_scroll</icon>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
</skill>
|
||||
<skill id="39183" toLevel="1" name="Top-grade Scroll of Experience">
|
||||
<!-- 500,000 XP. -->
|
||||
<icon>icon.etc_recall_exp_scroll</icon>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
</skill>
|
||||
<skill id="39184" toLevel="1" name="Highest-grade Scroll of Experience">
|
||||
<!-- 1,000,000 XP. -->
|
||||
<icon>icon.etc_recall_exp_scroll</icon>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
</skill>
|
||||
<skill id="39185" toLevel="1" name="Support Blow">
|
||||
<!-- Inflicts 12 damage. Can be used only in PvP. -->
|
||||
<icon>icon.ev_12th_weapon</icon>
|
||||
<operateType>A1</operateType>
|
||||
<castRange>40</castRange>
|
||||
<hitTime>1100</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>2000</reuseDelay>
|
||||
<effectPoint>-100</effectPoint>
|
||||
</skill>
|
||||
<skill id="39186" toLevel="1" name="Sayha's Blessing Chest">
|
||||
<icon>icon.etc_treasure_box_i04</icon>
|
||||
<operateType>A1</operateType>
|
||||
<hitTime>500</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
</skill>
|
||||
<skill id="39187" toLevel="1" name="Ornament Supply Box (A-grade)">
|
||||
<icon>icon.etc_treasure_box_i04</icon>
|
||||
<operateType>A1</operateType>
|
||||
<hitTime>500</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
</skill>
|
||||
<skill id="39188" toLevel="1" name="Sayha's Golden Gift">
|
||||
<icon>icon.etc_treasure_box_i04</icon>
|
||||
<operateType>A1</operateType>
|
||||
<hitTime>500</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
</skill>
|
||||
<skill id="39189" toLevel="1" name="Sayha's Silver Gift">
|
||||
<icon>icon.etc_treasure_box_i04</icon>
|
||||
<operateType>A1</operateType>
|
||||
<hitTime>500</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
</skill>
|
||||
<skill id="39190" toLevel="1" name="Sayha's Gift">
|
||||
<icon>icon.etc_treasure_box_i04</icon>
|
||||
<operateType>A1</operateType>
|
||||
<hitTime>500</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
</skill>
|
||||
<skill id="39191" toLevel="1" name="Sayha's Blessing">
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>600000</reuseDelay>
|
||||
</skill>
|
||||
<skill id="39192" toLevel="1" name="Sayha's Silver Light Blessing">
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>600000</reuseDelay>
|
||||
</skill>
|
||||
<skill id="39193" toLevel="1" name="Sayha's Golden Light Blessing">
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>600000</reuseDelay>
|
||||
</skill>
|
||||
<skill id="39194" toLevel="1" name="Sayha's Gust">
|
||||
<!-- Momentum consumption speed while hunting +100%, XP/ SP gain +100% for 10 min. Buff does not disappear after death. Cooldown: 10 min. -->
|
||||
<icon>icon.skill11137</icon>
|
||||
<operateType>A1</operateType>
|
||||
<isMagic>4</isMagic>
|
||||
<reuseDelay>600000</reuseDelay>
|
||||
</skill>
|
||||
<skill id="39195" toLevel="1" name="Wind Token">
|
||||
<icon>icon.bm_special_pendant_abradant_box</icon>
|
||||
<operateType>A1</operateType>
|
||||
<hitTime>500</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
</skill>
|
||||
<skill id="39196" toLevel="1" name="Fire Dragon Pendant Chest +10">
|
||||
<icon>icon.etc_treasure_box_i04</icon>
|
||||
<operateType>A1</operateType>
|
||||
<hitTime>500</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
</skill>
|
||||
<skill id="39197" toLevel="1" name="Land Dragon Pendant Chest +10">
|
||||
<icon>icon.etc_treasure_box_i04</icon>
|
||||
<operateType>A1</operateType>
|
||||
<hitTime>500</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
</skill>
|
||||
<skill id="39198" toLevel="1" name="Melissa�s MP Recovery Potion">
|
||||
<skill id="39198" toLevel="1" name="Melissa's MP Recovery Potion">
|
||||
<icon>icon.etc_bm_hero_red_potion</icon>
|
||||
<operateType>A1</operateType>
|
||||
</skill>
|
||||
<skill id="39199" toLevel="1" name="Hero�s Wondrous Cubic - 7-day">
|
||||
<skill id="39199" toLevel="1" name="Hero's Wondrous Cubic - 7-day">
|
||||
<icon>icon.sa_cube</icon>
|
||||
<operateType>A1</operateType>
|
||||
</skill>
|
||||
|
||||
+212
-21
@@ -3,13 +3,22 @@
|
||||
<skill id="39200" toLevel="1" name="Weapons Ingredient Box - A-grade">
|
||||
<icon>icon.etc_box_of_adventure_1_i00</icon>
|
||||
<operateType>A1</operateType>
|
||||
<hitTime>500</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
</skill>
|
||||
<skill id="39201" toLevel="1" name="Box of Best Dye">
|
||||
<icon>icon.etc_box_of_adventure_4_i00</icon>
|
||||
<operateType>A1</operateType>
|
||||
<hitTime>500</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
</skill>
|
||||
<skill id="39202" toLevel="1" name="Spellbok Box">
|
||||
<operateType>A1</operateType>
|
||||
<hitTime>500</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
</skill>
|
||||
<skill id="39203" toLevel="1" name="Life Stone Pack">
|
||||
<isMagic>2</isMagic> <!-- Static Skill -->
|
||||
@@ -17,6 +26,9 @@
|
||||
<itemConsumeId>90035</itemConsumeId>
|
||||
<magicLvl>1</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<hitTime>500</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
@@ -44,7 +56,6 @@
|
||||
<skill id="39204" toLevel="1" name="Dimensional Blessing">
|
||||
<!-- Gives 3,700,000 XP/ 1,110,000 SP. -->
|
||||
<icon>icon.BranchSys.icon.br_lucky_bag_i00</icon>
|
||||
<hitTime>200</hitTime>
|
||||
<isMagic>2</isMagic> <!-- Static Skill -->
|
||||
<itemConsumeCount>1</itemConsumeCount>
|
||||
<itemConsumeId>90044</itemConsumeId>
|
||||
@@ -78,8 +89,7 @@
|
||||
<isMagic>4</isMagic> <!-- Magic Skill -->
|
||||
<magicLvl>56</magicLvl>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>900000</reuseDelay>
|
||||
<hitTime>600</hitTime>
|
||||
<reuseDelay>600000</reuseDelay>
|
||||
<stayAfterDeath>true</stayAfterDeath>
|
||||
<irreplacableBuff>true</irreplacableBuff>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
@@ -139,7 +149,7 @@
|
||||
<skill id="39206" toLevel="1" name="Monster Arena Belt">
|
||||
<!-- When using the Belt CON +1, HORN +1, HP Recovery Bonus +2.31, MP +1.54, CP +3.07, Max HP/ MP/ CP +10%%, damage received -3%. -->
|
||||
<icon>icon.belt_of_tiat</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
||||
</skill>
|
||||
<skill id="39207" toLevel="1" name="Dimensional Gift">
|
||||
<icon>icon.etc_box_of_adventure_5_i00</icon>
|
||||
@@ -148,6 +158,9 @@
|
||||
<itemConsumeId>90136</itemConsumeId>
|
||||
<magicLvl>1</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<hitTime>500</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<hitCancelTime>0</hitCancelTime>
|
||||
<targetType>SELF</targetType>
|
||||
@@ -187,50 +200,70 @@
|
||||
<!-- Transforms to White Assassin for 15 minutes. Max HP/ MP +7%, P./ M. Accuracy +2, P./ M. Atk. +3%, P./ M. Def. +3%, Atk. Spd. +5%, M. Critical Rate +20, Speed +5, Effect remains after death. -->
|
||||
<icon>icon.etc_charm_of_courage_i00</icon>
|
||||
<operateType>A1</operateType>
|
||||
<isMagic>4</isMagic>
|
||||
<effectPoint>1</effectPoint>
|
||||
</skill>
|
||||
<skill id="39211" toLevel="1" name="Savior' Growth Scroll">
|
||||
<!-- Increases XP/ SP gain by 50% for 2 hours. Cooldown - 2 hours. Effect remains after death. Only usable up to level 75. -->
|
||||
<icon>icon.etc_kalie_hero_scroll</icon>
|
||||
<operateType>A1</operateType>
|
||||
<isMagic>4</isMagic>
|
||||
<reuseDelay>7200000</reuseDelay>
|
||||
<effectPoint>1</effectPoint>
|
||||
</skill>
|
||||
<skill id="39212" toLevel="1" name="Einsahad�s Protection">
|
||||
<skill id="39212" toLevel="1" name="Einsahad's Protection">
|
||||
<!-- For 1 hour Increases XP/ SP gain by 100%. Cooldown - 1 hour. Effect remains after death. -->
|
||||
<icon>icon.etc_dragons_blood_i03</icon>
|
||||
<operateType>A1</operateType>
|
||||
<isMagic>4</isMagic>
|
||||
<reuseDelay>3600000</reuseDelay>
|
||||
<effectPoint>1</effectPoint>
|
||||
</skill>
|
||||
<skill id="39213" toLevel="1" name="Savior Scroll: Enchant Weapon">
|
||||
<!-- Can only be used together with weapons of Savior. Does not disappear after an unsuccessful Enchant. -->
|
||||
<icon>icon.yogi_scroll_of_enchant_weapon_grade_i00</icon>
|
||||
<operateType>A1</operateType>
|
||||
</skill>
|
||||
<skill id="39214" toLevel="1" name="Savior�s Cube">
|
||||
<skill id="39214" toLevel="1" name="Savior's Cube">
|
||||
<icon>icon.etc_crystal_cube_event_i00</icon>
|
||||
<operateType>A1</operateType>
|
||||
</skill>
|
||||
<skill id="39215" toLevel="1" name="Ring of Savior">
|
||||
<!-- Shock Resistance +5%, HP Recovery Bonus +1.8/ MP +1.1. Effect does not double when two of the same rings are equipped. -->
|
||||
<icon>icon.event_classic_ring</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
||||
</skill>
|
||||
<skill id="39216" toLevel="1" name="Transformation into an Apostle">
|
||||
<!-- Transformation into an Apostle. Attacking is not possible. Can be used once a day. After a restart or when used during a duel, the Buff is removed after duel ends. -->
|
||||
<icon>icon.skilltransform1</icon>
|
||||
<operateType>A1</operateType>
|
||||
<isMagic>3</isMagic> <!-- Dance Skill -->
|
||||
<castRange>400</castRange>
|
||||
<hitTime>1000</hitTime>
|
||||
</skill>
|
||||
<skill id="39217" toLevel="1" name="Transformation into a Shillien Saint">
|
||||
<!-- Transformation into a Shillien Saint. Attacking is not possible. Can be used once a day. After a restart or when used during a duel, the Buff is removed after duel ends. -->
|
||||
<icon>icon.skilltransform1</icon>
|
||||
<operateType>A1</operateType>
|
||||
<isMagic>3</isMagic> <!-- Dance Skill -->
|
||||
<castRange>400</castRange>
|
||||
<hitTime>1000</hitTime>
|
||||
</skill>
|
||||
<skill id="39218" toLevel="1" name="Transformation into an Eva's Saint">
|
||||
<!-- Transformation into Eva's Saint. Attacking is not possible. Can be used once a day. After a restart or when used during a duel, the Buff is removed after duel ends. -->
|
||||
<icon>icon.skilltransform1</icon>
|
||||
<operateType>A1</operateType>
|
||||
<isMagic>3</isMagic> <!-- Dance Skill -->
|
||||
<castRange>400</castRange>
|
||||
<hitTime>1000</hitTime>
|
||||
</skill>
|
||||
<skill id="39219" toLevel="3" name="Dark Knight">
|
||||
<!-- Transformed Dark Knight. Max HP/ MP +5%, Stun/ Paralysis/ Fear Resistance +5%, Attack Power in PvP +5%, received damage -5%. -->
|
||||
<icon>icon.dark_kninght</icon>
|
||||
<operateType>A1</operateType>
|
||||
<isMagic>4</isMagic>
|
||||
<reuseDelay>3600000</reuseDelay>
|
||||
<effectPoint>1</effectPoint>
|
||||
</skill>
|
||||
<skill id="39220" toLevel="1" name="Ticket for Monster Arena">
|
||||
<icon>icon.etc_ticket_red_i00</icon>
|
||||
@@ -243,11 +276,14 @@
|
||||
<skill id="39222" toLevel="1" name="Battle Cure">
|
||||
<icon>icon.super_elixir_potion</icon>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>600000</reuseDelay>
|
||||
</skill>
|
||||
<skill id="39223" toLevel="1" name="Bunch of Bananas">
|
||||
<!-- For $s1, XP and SP gained through hunting +$s2, P./ M. Atk. +$s3, P./ M. Def. +$s4, Atk. Spd./ Casting Spd. +$s5, Speed +$s6. Deleted when entering the Olympiad. Deleted upon logout. Can be stacked with all XP/ SP bonuses. -->
|
||||
<!-- For 5 minutes, XP and SP gained through hunting +10%, P./ M. Atk. +15%, P./ M. Def. +15%, Atk. Spd./ Casting Spd. +10%, Speed +10. Deleted when entering the Olympiad. Deleted upon logout. Can be stacked with all XP/ SP bonuses. -->
|
||||
<icon>Icon.ev_monkey_banana</icon>
|
||||
<operateType>A2</operateType>
|
||||
<isMagic>4</isMagic>
|
||||
<effectPoint>100</effectPoint>
|
||||
<abnormalInstant>true</abnormalInstant>
|
||||
<abnormalLvl>2</abnormalLvl>
|
||||
<abnormalTime>300</abnormalTime>
|
||||
@@ -422,6 +458,7 @@
|
||||
<skill id="39227" toLevel="1" name="Tuna">
|
||||
<icon>icon.fish_huge_i12</icon>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>2000</reuseDelay>
|
||||
</skill>
|
||||
<skill id="39228" toLevel="1" name="Chef's Fish Stew - Victory">
|
||||
<!-- For 10 min., HP/ MP Recovery bonus +20%, P./ M. Accuracy +4, P./ M. Evasion +4, P./ M. Atk. +15%, Casting/ Atk. Spd. +10%, P./ M. Critical Rate +15%, P./ M. Critical Damage +15%. Effect remains after death. -->
|
||||
@@ -429,11 +466,11 @@
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>600</abnormalTime>
|
||||
<abnormalType>MULTI_BUFF</abnormalType>
|
||||
<effectPoint>669</effectPoint>
|
||||
<hitTime>0</hitTime>
|
||||
<effectPoint>1</effectPoint>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<magicLvl>1</magicLvl>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>60000</reuseDelay>
|
||||
<itemConsumeCount>1</itemConsumeCount>
|
||||
<itemConsumeId>90407</itemConsumeId>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
@@ -519,11 +556,11 @@
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>600</abnormalTime>
|
||||
<abnormalType>MULTI_BUFF</abnormalType>
|
||||
<effectPoint>669</effectPoint>
|
||||
<hitTime>0</hitTime>
|
||||
<effectPoint>1</effectPoint>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<magicLvl>1</magicLvl>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>60000</reuseDelay>
|
||||
<itemConsumeCount>1</itemConsumeCount>
|
||||
<itemConsumeId>90408</itemConsumeId>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
@@ -575,11 +612,11 @@
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>600</abnormalTime>
|
||||
<abnormalType>MULTI_BUFF</abnormalType>
|
||||
<effectPoint>669</effectPoint>
|
||||
<hitTime>0</hitTime>
|
||||
<effectPoint>1</effectPoint>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<magicLvl>1</magicLvl>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>60000</reuseDelay>
|
||||
<itemConsumeCount>1</itemConsumeCount>
|
||||
<itemConsumeId>90409</itemConsumeId>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
@@ -644,11 +681,11 @@
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>600</abnormalTime>
|
||||
<abnormalType>MULTI_BUFF</abnormalType>
|
||||
<effectPoint>669</effectPoint>
|
||||
<hitTime>0</hitTime>
|
||||
<effectPoint>1</effectPoint>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<magicLvl>1</magicLvl>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>60000</reuseDelay>
|
||||
<itemConsumeCount>1</itemConsumeCount>
|
||||
<itemConsumeId>90410</itemConsumeId>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
@@ -697,27 +734,45 @@
|
||||
<skill id="39232" toLevel="1" name="Gold Urn">
|
||||
<icon>icon.bm_gold_pot</icon>
|
||||
<operateType>A1</operateType>
|
||||
<hitTime>500</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
</skill>
|
||||
<skill id="39233" toLevel="1" name="Glowing Whale">
|
||||
<icon>icon.fish_huge_i15</icon>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>1000</reuseDelay>
|
||||
</skill>
|
||||
<skill id="39234" toLevel="1" name="Giant's Enchant Scroll Pack">
|
||||
<operateType>A1</operateType>
|
||||
<hitTime>500</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
</skill>
|
||||
<skill id="39235" toLevel="1" name="Low-grade Arena Loot">
|
||||
<operateType>A1</operateType>
|
||||
<hitTime>500</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>1000</reuseDelay>
|
||||
</skill>
|
||||
<skill id="39236" toLevel="1" name="Intermediate Arena Loot">
|
||||
<operateType>A1</operateType>
|
||||
<hitTime>500</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>1000</reuseDelay>
|
||||
</skill>
|
||||
<skill id="39237" toLevel="1" name="High-grade Arena Loot">
|
||||
<operateType>A1</operateType>
|
||||
<hitTime>500</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>1000</reuseDelay>
|
||||
</skill>
|
||||
<skill id="39238" toLevel="1" name="MOPP Combat Ration">
|
||||
<!-- MOPP Combat Ration. While hunting, for $s1 XP and SP +$s2, P./ M. Atk. +$s3, P./ M. Def. +$s4, Atk./ Casting Spd. +$s5, Speed +$s6, Sayha's Speed -$s7. Changes appearance to Santa Claus. -->
|
||||
<!-- MOPP Combat Ration. While hunting, for 5 minutes XP and SP +10%, P./ M. Atk. +15%, P./ M. Def. +15%, Atk./ Casting Spd. +10%, Speed +10, Sayha's Speed -30%. Changes appearance to Santa Claus. -->
|
||||
<icon>icon.ev_mopp_herb</icon>
|
||||
<operateType>A1</operateType>
|
||||
<isMagic>4</isMagic>
|
||||
<effectPoint>100</effectPoint>
|
||||
</skill>
|
||||
<skill id="39239" toLevel="2" name="Sapphire">
|
||||
<!-- Damage from Beast Spiritshot +$s1. -->
|
||||
@@ -738,27 +793,51 @@
|
||||
</skill>
|
||||
<skill id="39243" toLevel="1" name="Topaz Jewelry Box">
|
||||
<operateType>A1</operateType>
|
||||
<hitTime>500</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>1000</reuseDelay>
|
||||
</skill>
|
||||
<skill id="39244" toLevel="1" name="Garnet Jewelry Box">
|
||||
<operateType>A1</operateType>
|
||||
<hitTime>500</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>1000</reuseDelay>
|
||||
</skill>
|
||||
<skill id="39245" toLevel="1" name="Jade Jewelry Box">
|
||||
<operateType>A1</operateType>
|
||||
<hitTime>500</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>1000</reuseDelay>
|
||||
</skill>
|
||||
<skill id="39246" toLevel="1" name="Ruby Jewelry Box">
|
||||
<operateType>A1</operateType>
|
||||
<hitTime>500</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>1000</reuseDelay>
|
||||
</skill>
|
||||
<skill id="39247" toLevel="1" name="Sapphire Jewelry Box">
|
||||
<operateType>A1</operateType>
|
||||
<hitTime>500</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>1000</reuseDelay>
|
||||
</skill>
|
||||
<skill id="39248" toLevel="1" name="Diamond Jewelry Box">
|
||||
<operateType>A1</operateType>
|
||||
<hitTime>500</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>1000</reuseDelay>
|
||||
</skill>
|
||||
<skill id="39249" toLevel="1" name="Pearl Jewelry Box">
|
||||
<operateType>A1</operateType>
|
||||
<hitTime>500</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>1000</reuseDelay>
|
||||
</skill>
|
||||
<skill id="39250" toLevel="1" name="Vital Stone Jewelry Box">
|
||||
<operateType>A1</operateType>
|
||||
<hitTime>500</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>1000</reuseDelay>
|
||||
</skill>
|
||||
<skill id="39251" toLevel="1" name="Melodys Luck Cube">
|
||||
<icon>icon.etc_crystal_cube_event_i00</icon>
|
||||
@@ -771,21 +850,29 @@
|
||||
<!-- For 10 min., HP/ MP Recovery bonus +20%, P./ M. Accuracy +4, P./ M. Evasion +4, P./ M. Atk. +15%, Casting/ Atk. Spd. +10%, P./ M. Critical Rate +15%, P./ M. Critical Damage +15%. Effect remains after death. -->
|
||||
<icon>icon.fish_stew_residence_cha</icon>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>600000</reuseDelay>
|
||||
<effectPoint>1</effectPoint>
|
||||
</skill>
|
||||
<skill id="39254" toLevel="1" name="Chef's Fish Stew - Fire">
|
||||
<!-- For 10 min., Max HP +10%, HP Recovery bonus +10%, P. Atk. +10%, P. Def. +10%, Atk. Spd. +5%, Debuff Resistance +10%. Effect remains after death. -->
|
||||
<icon>icon.fish_stew_residence_cha</icon>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>600000</reuseDelay>
|
||||
<effectPoint>1</effectPoint>
|
||||
</skill>
|
||||
<skill id="39255" toLevel="1" name="Chef's Fish Stew - Water">
|
||||
<!-- For 10 min., MP Recovery Bonus +10%, M. Atk. +10%, M. Def. +10%, Casting Spd. +5%, Debuff Resistance +10%. Skill MP Consumption -3%. Effect remains after death. -->
|
||||
<icon>icon.fish_stew_residence_cha</icon>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>600000</reuseDelay>
|
||||
<effectPoint>1</effectPoint>
|
||||
</skill>
|
||||
<skill id="39256" toLevel="1" name="Chef's Fish Stew - Wind">
|
||||
<!-- For 10 min., P. Evasion +3, P. Accuracy +3, P. Critical Rate +10%, Critical Damage +15%, Speed +10%, Debuff Resistance +10%. Effect remains after death. -->
|
||||
<icon>icon.fish_stew_residence_cha</icon>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>600000</reuseDelay>
|
||||
<effectPoint>1</effectPoint>
|
||||
</skill>
|
||||
<skill id="39257" toLevel="1" name="Newbie MP Recovery Potion">
|
||||
<icon>icon.etc_reagent_white_i00</icon>
|
||||
@@ -797,7 +884,6 @@
|
||||
<isMagic>2</isMagic> <!-- Static Skill -->
|
||||
<magicLvl>1</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>500</reuseDelay>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<hitCancelTime>0</hitCancelTime>
|
||||
<targetType>SELF</targetType>
|
||||
@@ -811,61 +897,92 @@
|
||||
</skill>
|
||||
<skill id="39259" toLevel="1" name="Savior's Experience Box">
|
||||
<operateType>A1</operateType>
|
||||
<hitTime>1000</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
</skill>
|
||||
<skill id="39260" toLevel="1" name="Magical Potion of Leaping - Lv. 4">
|
||||
<!-- Allows to receive 37,000,000 XP/ 1,110,000 SP. Available for characters from Lv. 45 or higher. -->
|
||||
<icon>icon.etc_water_potion_i00</icon>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>1000</reuseDelay>
|
||||
</skill>
|
||||
<skill id="39261" toLevel="1" name="Fish Stew - Greater Might">
|
||||
<!-- For $s1, P. Atk. +$s2. -->
|
||||
<!-- For 20 minutes, P. Atk. +4%. -->
|
||||
<icon>icon.fish_stew_buff</icon>
|
||||
<operateType>A1</operateType>
|
||||
<hitTime>1000</hitTime>
|
||||
<reuseDelay>10000</reuseDelay>
|
||||
</skill>
|
||||
<skill id="39262" toLevel="1" name="Fish Stew - Greater Shield">
|
||||
<!-- For $s1 P. Def. +$s2. -->
|
||||
<!-- For 20 minutes P. Def. +5%. -->
|
||||
<icon>icon.fish_stew_buff</icon>
|
||||
<operateType>A1</operateType>
|
||||
<hitTime>1000</hitTime>
|
||||
<reuseDelay>10000</reuseDelay>
|
||||
</skill>
|
||||
<skill id="39263" toLevel="1" name="Fish Stew - Wild Magic">
|
||||
<!-- For $s1, M. Critical Rate +$s2. -->
|
||||
<!-- For 20 minutes, M. Critical Rate +10. -->
|
||||
<icon>icon.fish_stew_buff</icon>
|
||||
<operateType>A1</operateType>
|
||||
<hitTime>1000</hitTime>
|
||||
<reuseDelay>10000</reuseDelay>
|
||||
</skill>
|
||||
<skill id="39264" toLevel="2" name="Fish Stew - Berserker Spirit">
|
||||
<!-- For $s1, P. Def. -$s2, M. Def. -$s3, and P. Evasion -$s4, P. Atk. +$s5, M. Atk. +$s6, Atk. Spd. +$s7, Casting Spd. +$s8, Speed +$s9. -->
|
||||
<icon>icon.fish_stew_buff</icon>
|
||||
<operateType>A1</operateType>
|
||||
<hitTime>1000</hitTime>
|
||||
<reuseDelay>10000</reuseDelay>
|
||||
</skill>
|
||||
<skill id="39265" toLevel="3" name="Fish Stew - Decrease Weight">
|
||||
<!-- For $s1 Weight limit +$s2. -->
|
||||
<icon>icon.fish_stew_buff</icon>
|
||||
<operateType>A1</operateType>
|
||||
<hitTime>1000</hitTime>
|
||||
<reuseDelay>10000</reuseDelay>
|
||||
</skill>
|
||||
<skill id="39266" toLevel="1" name="Shiny Jewelry Box">
|
||||
<operateType>A1</operateType>
|
||||
<hitTime>500</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>1000</reuseDelay>
|
||||
</skill>
|
||||
<skill id="39267" toLevel="1" name="Mood Melody">
|
||||
<!-- For 20 minutes, grants the following effects: Might, Shield, Focus, Haste, Acumen, Empower, Wind Walk, Death Whisper, and Vampiric Rage. Will not be deleted upon death. -->
|
||||
<icon>icon.bm_magmeld</icon>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>60000</reuseDelay>
|
||||
<effectPoint>1</effectPoint>
|
||||
</skill>
|
||||
<skill id="39268" toLevel="1" name="Mysterious Jewelry Box">
|
||||
<icon>icon.bm_special_jewelbox_lv5</icon>
|
||||
<operateType>A1</operateType>
|
||||
<hitTime>500</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>1000</reuseDelay>
|
||||
</skill>
|
||||
<skill id="39269" toLevel="1" name="Special Dragon's Fruit">
|
||||
<!-- For 20 minutes, XP/ SP +10%, P./ M. Atk. +12%, P./ M. Critical Rate +10, P./ M. Critical Damage +5%, P./ M. Def. +15%, Max HP/ MP/ CP +25%, HP/ MP Recovery Bonus +30%. With a certain chance, converts 5% of P. melee damage dealt into HP. Cooldown: 1 minute. Effect remains after death. -->
|
||||
<icon>icon.bm_dragon_fruit</icon>
|
||||
<operateType>A1</operateType>
|
||||
<isMagic>4</isMagic>
|
||||
<reuseDelay>60000</reuseDelay>
|
||||
<effectPoint>1</effectPoint>
|
||||
</skill>
|
||||
<skill id="39270" toLevel="1" name="Dragon??s Treasure Chest">
|
||||
<icon>icon.bm_dragon_present</icon>
|
||||
<operateType>A1</operateType>
|
||||
<hitTime>500</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>1000</reuseDelay>
|
||||
</skill>
|
||||
<skill id="39271" toLevel="1" name="Dragon's Shining Treasure Chest">
|
||||
<icon>icon.bm_dragon_shinning_present</icon>
|
||||
<operateType>A1</operateType>
|
||||
<hitTime>500</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>1000</reuseDelay>
|
||||
</skill>
|
||||
<skill id="39272" toLevel="1" name="Officer of Balthus Knights">
|
||||
<!-- For 2 hours XP/ SP bonus +20%, grants a chance to obtain Special Supplies. Effect remains after death. -->
|
||||
@@ -876,6 +993,7 @@
|
||||
<abnormalTime>3600</abnormalTime>
|
||||
<abnormalType>VOTE</abnormalType>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>60000</reuseDelay>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLvl>1</magicLvl>
|
||||
<stayAfterDeath>true</stayAfterDeath>
|
||||
@@ -901,95 +1019,168 @@
|
||||
<!-- For 20 minutes, XP/ SP +10%, P./ M. Atk. +12%, P./ M. Critical Rate +10, P./ M. Critical Damage +5%, P./ M. Def. +15%, Max HP/ MP/ CP +25%, HP/ MP Recovery Bonus +30%. With a certain chance, converts 5% of P. melee damage dealt into HP. Cooldown: 1 minute. Effect remains after death. -->
|
||||
<icon>icon.bm_dragon_fruit</icon>
|
||||
<operateType>A1</operateType>
|
||||
<isMagic>4</isMagic>
|
||||
<reuseDelay>60000</reuseDelay>
|
||||
<effectPoint>1</effectPoint>
|
||||
</skill>
|
||||
<skill id="39274" toLevel="1" name="Lesser GM's Blessing Chest">
|
||||
<operateType>A1</operateType>
|
||||
<hitTime>500</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>1000</reuseDelay>
|
||||
</skill>
|
||||
<skill id="39275" toLevel="1" name="Greater GM's Blessing Chest">
|
||||
<operateType>A1</operateType>
|
||||
<hitTime>500</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>1000</reuseDelay>
|
||||
</skill>
|
||||
<skill id="39276" toLevel="1" name="Greatest GM's Blessing Chest">
|
||||
<operateType>A1</operateType>
|
||||
<hitTime>500</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>1000</reuseDelay>
|
||||
</skill>
|
||||
<skill id="39277" toLevel="1" name="Transform Raid Hero">
|
||||
<!-- Transforms into Raid Hero for 1 hour. If activated in combat, the effect will disappear after the combat ends. -->
|
||||
<icon>icon.skilltransform1</icon>
|
||||
<operateType>A1</operateType>
|
||||
<castRange>900</castRange>
|
||||
<hitTime>500</hitTime>
|
||||
<effectPoint>1</effectPoint>
|
||||
</skill>
|
||||
<skill id="39278" toLevel="1" name="Flower Sweets">
|
||||
<!-- Max HP/ MP +5%, XP/ SP bonus +20%. Duration: 20 minutes. -->
|
||||
<icon>icon.flower_songpyeon</icon>
|
||||
<operateType>A1</operateType>
|
||||
<isMagic>4</isMagic>
|
||||
<reuseDelay>10000</reuseDelay>
|
||||
<effectPoint>1</effectPoint>
|
||||
</skill>
|
||||
<skill id="39279" toLevel="1" name="Pumpkin Sweets">
|
||||
<!-- For 20 minutes P./ M. Atk. +12%, P./ M. Critical Rate +10, P./ M. Critical Rate +5%, P./ M. Def. +15%, HP/ MP/ CP +25%, HP/ MP Recovery Rate +30%. With a certain chance, converts 5% of P. melee damage dealt into HP. -->
|
||||
<icon>icon.pumpkin_songpyeon</icon>
|
||||
<operateType>A1</operateType>
|
||||
<isMagic>4</isMagic>
|
||||
<reuseDelay>10000</reuseDelay>
|
||||
<effectPoint>1</effectPoint>
|
||||
</skill>
|
||||
<skill id="39280" toLevel="1" name="Banana Sweets">
|
||||
<!-- For 5 minutes XP/ SP +10%, M./ P. Atk. +15%, M./ P. Def. +15%, Atk./ Casting Spd. +10%, Speed +10. Sayha Grace Consumption -30%. Changes the appearance of armor to the Hanbok. Effect disappears upon restart. -->
|
||||
<icon>icon.songpyeon_herb</icon>
|
||||
<operateType>A1</operateType>
|
||||
<isMagic>4</isMagic>
|
||||
<effectPoint>100</effectPoint>
|
||||
</skill>
|
||||
<skill id="39281" toLevel="1" name="Sealed Rune Lvl 1">
|
||||
<operateType>A1</operateType>
|
||||
<hitTime>500</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>1000</reuseDelay>
|
||||
</skill>
|
||||
<skill id="39282" toLevel="1" name="Sealed Rune Lvl 2">
|
||||
<operateType>A1</operateType>
|
||||
<hitTime>500</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>1000</reuseDelay>
|
||||
</skill>
|
||||
<skill id="39283" toLevel="1" name="Sealed Rune Lvl 3">
|
||||
<operateType>A1</operateType>
|
||||
<hitTime>500</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>1000</reuseDelay>
|
||||
</skill>
|
||||
<skill id="39284" toLevel="1" name="Sealed Rune Lvl 4">
|
||||
<operateType>A1</operateType>
|
||||
<hitTime>500</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>1000</reuseDelay>
|
||||
</skill>
|
||||
<skill id="39285" toLevel="1" name="Sealed Rune Lvl 5">
|
||||
<operateType>A1</operateType>
|
||||
<hitTime>500</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>1000</reuseDelay>
|
||||
</skill>
|
||||
<skill id="39286" toLevel="1" name="Sealed Rune Lvl 6">
|
||||
<operateType>A1</operateType>
|
||||
<hitTime>500</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>1000</reuseDelay>
|
||||
</skill>
|
||||
<skill id="39287" toLevel="1" name="Sealed Rune Lvl 7">
|
||||
<operateType>A1</operateType>
|
||||
<hitTime>500</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>1000</reuseDelay>
|
||||
</skill>
|
||||
<skill id="39288" toLevel="1" name="Sealed Rune Lvl 8">
|
||||
<operateType>A1</operateType>
|
||||
<hitTime>500</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>1000</reuseDelay>
|
||||
</skill>
|
||||
<skill id="39289" toLevel="1" name="Sealed Rune Lvl 9">
|
||||
<operateType>A1</operateType>
|
||||
<hitTime>500</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>1000</reuseDelay>
|
||||
</skill>
|
||||
<skill id="39290" toLevel="1" name="Sealed Rune Lvl 10">
|
||||
<operateType>A1</operateType>
|
||||
<hitTime>500</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>1000</reuseDelay>
|
||||
</skill>
|
||||
<skill id="39291" toLevel="1" name="Sealed Rune Lvl 11">
|
||||
<operateType>A1</operateType>
|
||||
<hitTime>500</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>1000</reuseDelay>
|
||||
</skill>
|
||||
<skill id="39292" toLevel="1" name="Sealed Rune Lvl 12">
|
||||
<operateType>A1</operateType>
|
||||
<hitTime>500</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>1000</reuseDelay>
|
||||
</skill>
|
||||
<skill id="39293" toLevel="1" name="Sealed Rune Lvl 13">
|
||||
<operateType>A1</operateType>
|
||||
<hitTime>500</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>1000</reuseDelay>
|
||||
</skill>
|
||||
<skill id="39294" toLevel="1" name="Pirate's Treasure Chest">
|
||||
<icon>etc_treasure_box_i02</icon>
|
||||
<operateType>A1</operateType>
|
||||
<hitTime>500</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>1000</reuseDelay>
|
||||
</skill>
|
||||
<skill id="39295" toLevel="1" name="Teleport: Entrance to the Devil's Isle">
|
||||
<!-- Teleports you to the entrance to the Devil's Isle -->
|
||||
<operateType>A1</operateType>
|
||||
<hitTime>20000</hitTime>
|
||||
<reuseDelay>10000</reuseDelay>
|
||||
</skill>
|
||||
<skill id="39296" toLevel="1" name="Teleports you to the entrance to the Devil's Isle">
|
||||
<!-- Teleports you to the entrance to the Devil's Isle -->
|
||||
<operateType>A1</operateType>
|
||||
<hitTime>20000</hitTime>
|
||||
<reuseDelay>7200000</reuseDelay>
|
||||
</skill>
|
||||
<skill id="39297" toLevel="1" name="Escape: Clan Hall">
|
||||
<!-- Return to Clan Hall. -->
|
||||
<operateType>A1</operateType>
|
||||
<hitTime>20000</hitTime>
|
||||
<reuseDelay>3600000</reuseDelay>
|
||||
</skill>
|
||||
<skill id="39298" toLevel="1" name="Shining Scroll of Mood Melody">
|
||||
<!-- For 20 minutes activates the following effects: Might, Shield, Haste, Empower, Acumen, Wind Walk, Vampiric Rage, Berserker Spirit, Focus, Death Whisper, Guidance, Purity, Wild Magic, Concentration. Cannot be used together with Scroll of Mood Melody. This effect will not be removed after death. Cannot be used together with Scroll of Mood Melody. -->
|
||||
<icon>icon.bm_magmeld</icon>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>60000</reuseDelay>
|
||||
<effectPoint>1</effectPoint>
|
||||
</skill>
|
||||
<skill id="39299" toLevel="1" name="Gracia's Cube">
|
||||
<icon>icon.sa_cube</icon>
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user