Skill changes based on client data.

This commit is contained in:
MobiusDevelopment
2019-07-09 18:18:06 +00:00
parent fcf378e880
commit 4162b88923
1693 changed files with 121046 additions and 39392 deletions
@@ -223,6 +223,10 @@
<removeSkill id="1509" /> <!-- Seal of Limit -->
<removeSkill id="1248" /> <!-- Seal of Suspension -->
</skill>
<skill skillName="Seal of Extortion" skillId="11557" skillLvl="1" getLevel="85" levelUpSp="10000">
<removeSkill id="1358" /> <!-- Block Shield -->
<removeSkill id="1247" /> <!-- Seal of Scourge -->
</skill>
<skill skillName="Drum Melody" skillId="11518" skillLvl="1" getLevel="85" levelUpSp="10000">
<removeSkill id="1085" /> <!-- Acumen -->
<removeSkill id="1519" /> <!-- Chant of Blood Awakening -->
@@ -240,7 +244,6 @@
<removeSkill id="1414" /> <!-- Victories of Pa'agrio -->
</skill>
<skill skillName="Recovery Melody" skillId="11571" skillLvl="1" getLevel="85" levelUpSp="10000">
<removeSkill id="1416" /> <!-- Pa'agrio's Fist -->
<removeSkill id="1305" /> <!-- Pa'agrio's Honor -->
<removeSkill id="1306" /> <!-- Ritual of Life -->
</skill>
@@ -294,8 +297,9 @@
</skill>
<skill skillName="Petrify" skillId="11539" skillLvl="1" getLevel="85" levelUpSp="10000">
<removeSkill id="1097" /> <!-- Dreaming Spirit -->
<removeSkill id="437" /> <!-- Song of Silence -->
</skill>
<skill skillName="Dissonance Wave" skillId="11604" skillLvl="1" getLevel="85" levelUpSp="10000" />
<skill skillName="Curse of Mortalize" skillId="11604" skillLvl="1" getLevel="85" levelUpSp="10000" />
<skill skillName="Resolving Bash" skillId="11510" skillLvl="1" getLevel="85" levelUpSp="10000">
<removeSkill id="1102" /> <!-- Aura Sink -->
<removeSkill id="927" /> <!-- Burning Chop -->
@@ -308,7 +312,6 @@
<removeSkill id="1485" /> <!-- Spite -->
<removeSkill id="504" /> <!-- Triple Thrust -->
</skill>
<skill skillName="Trace of Twin Edges" skillId="11508" skillLvl="1" getLevel="85" levelUpSp="10000" />
<skill skillName="Resistance Debuff" skillId="11566" skillLvl="1" getLevel="85" levelUpSp="10000">
<removeSkill id="530" /> <!-- Dance of Alignment -->
@@ -607,7 +610,7 @@
<skill skillName="Quick Escape" skillId="11540" skillLvl="8" getLevel="107" levelUpSp="2525422932" />
<skill skillName="Seal of Confusion" skillId="11587" skillLvl="8" getLevel="107" levelUpSp="2525422932" />
<skill skillName="Seal of Suspension" skillId="11559" skillLvl="8" getLevel="107" levelUpSp="2525422932" />
<skill skillName="Seal of Extortion" skillId="11603" skillLvl="8" getLevel="107" levelUpSp="2525422932" />
<skill skillName="Seal of Extortion" skillId="11557" skillLvl="8" getLevel="107" levelUpSp="2525422932" />
<skill skillName="Petrify" skillId="11539" skillLvl="12" getLevel="107" levelUpSp="2525422932" />
<skill skillName="Curse of Mortalize" skillId="11604" skillLvl="8" getLevel="107" levelUpSp="2525422932" />
<skill skillName="Disperse" skillId="11543" skillLvl="7" getLevel="107" levelUpSp="2525422932" />
@@ -622,7 +625,7 @@
<skill skillName="Quick Escape" skillId="11540" skillLvl="9" getLevel="109" levelUpSp="7273218046" />
<skill skillName="Seal of Confusion" skillId="11587" skillLvl="9" getLevel="109" levelUpSp="7273218046" />
<skill skillName="Seal of Suspension" skillId="11559" skillLvl="9" getLevel="109" levelUpSp="7273218046" />
<skill skillName="Seal of Extortion" skillId="11603" skillLvl="9" getLevel="109" levelUpSp="7273218046" />
<skill skillName="Seal of Extortion" skillId="11557" skillLvl="9" getLevel="109" levelUpSp="7273218046" />
<skill skillName="Petrify" skillId="11539" skillLvl="13" getLevel="109" levelUpSp="7273218046" />
<skill skillName="Curse of Mortalize" skillId="11604" skillLvl="9" getLevel="109" levelUpSp="7273218046" />
<skill skillName="Disperse" skillId="11543" skillLvl="8" getLevel="109" levelUpSp="7273218046" />
@@ -4,7 +4,7 @@
<!-- Attacks the enemy with $s1 Power added to P. Atk. Requires a dual sword. Over-hit and Critical are possible. Ignores Shield Defense. -->
<icon>icon.skill0001</icon>
<castRange>40</castRange>
<coolTime>167</coolTime>
<coolTime>500</coolTime>
<effectPoint>
<value level="1">-213</value>
<value level="2">-219</value>
@@ -661,6 +661,7 @@
<value level="37">53</value>
</mpConsume>
<operateType>A1</operateType>
<coolTime>500</coolTime>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
@@ -1395,7 +1396,7 @@
</effects>
</skill>
<skill id="13" toLevel="1" name="Summon Siege Golem">
<!-- Summons a siege weapon. Requires $s1 C-grade Crystals. -->
<!-- Summons a siege weapon. Requires 180 C-grade Crystals. -->
<icon>icon.skill0013</icon>
<hitTime>180000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
@@ -3441,7 +3442,6 @@
<affectLimit>5-12</affectLimit>
<affectRange>150</affectRange>
<castRange>500</castRange>
<coolTime>300</coolTime>
<effectPoint>
<value level="1">-114</value>
<value level="2">-117</value>
@@ -3491,7 +3491,7 @@
<value level="46">-709</value>
</effectPoint>
<effectRange>1000</effectRange>
<hitTime>1790</hitTime>
<hitTime>1900</hitTime>
<magicLvl>
<value level="1">47</value>
<value level="2">48</value>
@@ -3589,7 +3589,7 @@
<value level="46">228</value>
</mpConsume>
<operateType>A1</operateType>
<reuseDelay>10000</reuseDelay>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
@@ -1799,7 +1799,7 @@
</effects>
</skill>
<skill id="134" toLevel="1" name="Toughness">
<!-- Increases Sleep/ Hold/ Poison Resistance by $s1. -->
<!-- Increases Sleep/ Hold/ Poison Resistance by 20. -->
<icon>icon.skill0134</icon>
<magicLvl>1</magicLvl>
<operateType>P</operateType>
@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="205" toLevel="45" name="Sword/Blunt Weapon Mastery">
<skill id="205" toLevel="45" name="Sword/ Blunt Weapon Mastery">
<!-- Increases P. Atk. by $s1 when using a sword or blunt weapon, with an additional increase of $s2 when using a sword, or $s3 when using a blunt weapon. -->
<icon>icon.skill0217</icon>
<magicLvl>
@@ -756,7 +756,7 @@
</effect>
</effects>
</skill>
<skill id="217" toLevel="45" name="Sword/Blunt Weapon Mastery">
<skill id="217" toLevel="45" name="Sword/ Blunt Weapon Mastery">
<!-- Increases P. Atk. by $s1 when using a sword or blunt weapon. -->
<icon>icon.skill0217</icon>
<magicLvl>
@@ -874,7 +874,7 @@
</effects>
</skill>
<skill id="221" toLevel="1" name="Silent Move">
<!-- Disables preemptive attacks from enemies. Decreases Speed by $s1 and continuously consumes MP. -->
<!-- Disables preemptive attacks from enemies. Decreases Speed by 40% and continuously consumes MP. -->
<icon>icon.skill0221</icon>
<abnormalVisualEffect>STEALTH</abnormalVisualEffect>
<magicLvl>40</magicLvl>
@@ -2419,7 +2419,7 @@
</effect>
</effects>
</skill>
<skill id="239" toLevel="11" name="Expertise">
<skill id="239" toLevel="11" name="Expertise D">
<!-- Increases expertise in using $s1 grade or lower equipment. -->
<icon>
<value level="1">icon.skill0239</value>
@@ -3508,7 +3508,7 @@
</effects>
</skill>
<skill id="256" toLevel="1" name="Accuracy">
<!-- Increases Accuracy by $s1. Continuously consumes MP proportionately to your level. -->
<!-- Increases Accuracy by 3. Continuously consumes MP proportionately to your level. -->
<icon>icon.skill0256</icon>
<magicLvl>24</magicLvl>
<mpConsume>5</mpConsume>
@@ -3526,7 +3526,7 @@
</effect>
</effects>
</skill>
<skill id="257" toLevel="45" name="Sword/Blunt Weapon Mastery">
<skill id="257" toLevel="45" name="Sword/ Blunt Weapon Mastery">
<!-- Increases P. Atk. by $s1 when using a sword or blunt weapon. -->
<icon>icon.skill0257</icon>
<magicLvl>
@@ -4586,7 +4586,7 @@
</effects>
</skill>
<skill id="264" toLevel="1" name="Song of Earth">
<!-- Increases all party members' P. Def. by $s2 for $s1. Increases MP Consumption when singing while song/ dance effect lasts. -->
<!-- Increases all party members' P. Def. by 25% for 2 min. Increases MP Consumption when singing while song/ dance effect lasts. -->
<icon>icon.skill0264</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>120</abnormalTime>
@@ -4612,7 +4612,7 @@
</effects>
</skill>
<skill id="265" toLevel="1" name="Song of Life">
<!-- Increases all party members' HP Recovery Bonus by $s2 for $s1. Increases MP Consumption when singing while song/ dance effect lasts. -->
<!-- Increases all party members' HP Recovery Bonus by 20% for 2 min. Increases MP Consumption when singing while song/ dance effect lasts. -->
<icon>icon.skill0265</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>120</abnormalTime>
@@ -4638,7 +4638,7 @@
</effects>
</skill>
<skill id="266" toLevel="1" name="Song of Water">
<!-- Increases all party members' Evasion by $s2 for $s1. Increases MP Consumption when singing while song/ dance effect lasts. -->
<!-- Increases all party members' Evasion by 3 for 2 min. Increases MP Consumption when singing while song/ dance effect lasts. -->
<icon>icon.skill0266</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>120</abnormalTime>
@@ -4664,7 +4664,7 @@
</effects>
</skill>
<skill id="267" toLevel="1" name="Song of Warding">
<!-- Increases all party members' M. Def. by $s2 for $s1. Increases MP Consumption when singing while song/ dance effect lasts. -->
<!-- Increases all party members' M. Def. by 30% for 2 min. Increases MP Consumption when singing while song/ dance effect lasts. -->
<icon>icon.skill0267</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>120</abnormalTime>
@@ -4690,7 +4690,7 @@
</effects>
</skill>
<skill id="268" toLevel="1" name="Song of Wind">
<!-- Increases all party members' Speed by $s2 for $s1. Increases MP Consumption when singing while song/ dance effect lasts. -->
<!-- Increases all party members' Speed by 20 for 2 min. Increases MP Consumption when singing while song/ dance effect lasts. -->
<icon>icon.skill0268</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>120</abnormalTime>
@@ -4716,7 +4716,7 @@
</effects>
</skill>
<skill id="269" toLevel="1" name="Hunter's Song">
<!-- Increases all party members' Critical Rate by $s2 for $s1. Increases MP Consumption when singing while song/ dance effect lasts. -->
<!-- Increases all party members' Critical Rate by 100% for 2 min. Increases MP Consumption when singing while song/ dance effect lasts. -->
<icon>icon.skill0269</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>120</abnormalTime>
@@ -4742,7 +4742,7 @@
</effects>
</skill>
<skill id="270" toLevel="1" name="Song of Invocation">
<!-- Increases all party members' Dark Attack Resistance by $s2 for $s1. Increases MP Consumption when singing while song/ dance effect lasts. -->
<!-- Increases all party members' Dark Attack Resistance by 20 for 2 min. Increases MP Consumption when singing while song/ dance effect lasts. -->
<icon>icon.skill0270</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>120</abnormalTime>
@@ -4768,7 +4768,7 @@
</effects>
</skill>
<skill id="271" toLevel="1" name="Dance of the Warrior">
<!-- Increases all party members' P. Atk. by $s2 for $s1. Additionally increases MP Consumption when dancing while song/ dance is in effect. Requires a dual sword. -->
<!-- Increases all party members' P. Atk. by 12% for 2 min. Additionally increases MP Consumption when dancing while song/ dance is in effect. Requires a dual sword. -->
<icon>icon.skill0271</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>120</abnormalTime>
@@ -4802,7 +4802,7 @@
</effects>
</skill>
<skill id="272" toLevel="1" name="Dance of Inspiration">
<!-- Increases all party members' Accuracy by $s2 for $s1. Additionally increases MP Consumption when dancing while song/ dance is in effect. Requires a dual sword. -->
<!-- Increases all party members' Accuracy by 4 for 2 min. Additionally increases MP Consumption when dancing while song/ dance is in effect. Requires a dual sword. -->
<icon>icon.skill0272</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>120</abnormalTime>
@@ -4836,7 +4836,7 @@
</effects>
</skill>
<skill id="273" toLevel="1" name="Dance of the Mystic">
<!-- Increases all party members' M. Atk. by $s2 for $s1. Additionally increases MP Consumption when dancing while song/ dance is in effect. Requires a dual sword. -->
<!-- Increases all party members' M. Atk. by 20% for 2 min. Additionally increases MP Consumption when dancing while song/ dance is in effect. Requires a dual sword. -->
<icon>icon.skill0273</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>120</abnormalTime>
@@ -4870,7 +4870,7 @@
</effects>
</skill>
<skill id="274" toLevel="1" name="Dance of Fire">
<!-- Increases all party members' Critical Damage by $s2 for $s1. Additionally increases MP Consumption when dancing while sing/ dance is in effect. Requires a dual sword. -->
<!-- Increases all party members' Critical Damage by 35% for 2 min. Additionally increases MP Consumption when dancing while sing/ dance is in effect. Requires a dual sword. -->
<icon>icon.skill0274</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>120</abnormalTime>
@@ -4904,7 +4904,7 @@
</effects>
</skill>
<skill id="275" toLevel="1" name="Dance of Fury">
<!-- Increases all party members' Atk. Spd. by $s2 for $s1. Additionally increases MP Consumption when dancing while song/ dance is in effect. Requires a dual sword. -->
<!-- Increases all party members' Atk. Spd. by 15% for 2 min. Additionally increases MP Consumption when dancing while song/ dance is in effect. Requires a dual sword. -->
<icon>icon.skill0275</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>120</abnormalTime>
@@ -4938,7 +4938,7 @@
</effects>
</skill>
<skill id="276" toLevel="1" name="Dance of Concentration">
<!-- Decreases all party members' magic cancel damage by $s2 and increases Casting Spd. by $s3 for $s1. Additionally increases MP Consumption when dancing while song/ dance is in effect. Requires a dual sword. -->
<!-- Decreases all party members' magic cancel damage by 40 and increases Casting Spd. by 30% for 2 min. Additionally increases MP Consumption when dancing while song/ dance is in effect. Requires a dual sword. -->
<icon>icon.skill0276</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>120</abnormalTime>
@@ -4976,7 +4976,7 @@
</effects>
</skill>
<skill id="277" toLevel="1" name="Dance of Light">
<!-- Increases all party members' Holy P. Atk. by $s2 for $s1. Additionally increases MP Consumption when dancing while song/ dance is in effect. Requires a dual sword. -->
<!-- Increases all party members' Holy P. Atk. by 20 for 2 min. Additionally increases MP Consumption when dancing while song/ dance is in effect. Requires a dual sword. -->
<icon>icon.skill0277</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>120</abnormalTime>
@@ -6642,7 +6642,7 @@
</effects>
</skill>
<skill id="299" toLevel="1" name="Summon Wild Hog Cannon">
<!-- Summons a siege weapon. Can only move in normal mode. During siege mode, it cannot move, and it can inflict ranged attacks. Switching modes takes $s1. Requires $s2 B-grade Crystals. -->
<!-- Summons a siege weapon. Can only move in normal mode. During siege mode, it cannot move, and it can inflict ranged attacks. Switching modes takes 30 sec. Requires 70 B-grade Crystals. -->
<icon>icon.skill0299</icon>
<hitTime>180000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
@@ -152,7 +152,7 @@
</effects>
</skill>
<skill id="304" toLevel="1" name="Song of Vitality">
<!-- Increases all party members' Max HP by $s2 for $s1. Additionally increases MP Consumption when singing while song/ dance is in effect. -->
<!-- Increases all party members' Max HP by 30% for 2 min. Additionally increases MP Consumption when singing while song/ dance is in effect. -->
<icon>icon.skill0304</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>120</abnormalTime>
@@ -178,7 +178,7 @@
</effects>
</skill>
<skill id="305" toLevel="1" name="Song of Vengeance">
<!-- For $s1, gives a party member the ability to transfer $s2 of received damage back to the enemy. Additionally increases MP Consumption when singing while song/ dance is in effect. -->
<!-- For 2 min., gives a party member the ability to transfer 20% of received damage back to the enemy. Additionally increases MP Consumption when singing while song/ dance is in effect. -->
<icon>icon.skill0305</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>120</abnormalTime>
@@ -203,7 +203,7 @@
</effects>
</skill>
<skill id="306" toLevel="1" name="Flame Guard's Song">
<!-- Increases party members' Fire Resistance by $s2 for $s1. Additionally increases MP Consumption when singing while song/ dance is in effect. -->
<!-- Increases party members' Fire Resistance by 30 for 2 min. Additionally increases MP Consumption when singing while song/ dance is in effect. -->
<icon>icon.skill0306</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>120</abnormalTime>
@@ -229,7 +229,7 @@
</effects>
</skill>
<skill id="307" toLevel="1" name="Dance of Aqua Guard">
<!-- Increases party members' Water Resistance by $s2 for $s1. Additionally increases MP Consumption when dancing while song/ dance is in effect. Requires a dual sword. -->
<!-- Increases party members' Water Resistance by 30 for 2 min. Additionally increases MP Consumption when dancing while song/ dance is in effect. Requires a dual sword. -->
<icon>icon.skill0307</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>120</abnormalTime>
@@ -263,7 +263,7 @@
</effects>
</skill>
<skill id="308" toLevel="1" name="Storm Guard's Song">
<!-- Increases party members' Wind Resistance by $s2 for $s1. Additionally increases MP Consumption when singing while song/ dance is in effect. -->
<!-- Increases party members' Wind Resistance by 30 for 2 min. Additionally increases MP Consumption when singing while song/ dance is in effect. -->
<icon>icon.skill0308</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>120</abnormalTime>
@@ -289,7 +289,7 @@
</effects>
</skill>
<skill id="309" toLevel="1" name="Dance of Earth Guard">
<!-- Increases party members' Earth Resistance by $s2 for $s1. Additionally increases MP Consumption when dancing while song/ dance is in effect. Requires a dual sword. -->
<!-- Increases party members' Earth Resistance by 30 for 2 min. Additionally increases MP Consumption when dancing while song/ dance is in effect. Requires a dual sword. -->
<icon>icon.skill0309</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>120</abnormalTime>
@@ -323,7 +323,7 @@
</effects>
</skill>
<skill id="310" toLevel="1" name="Dance of the Vampire">
<!-- For $s1, has a chance of giving all party members the ability to recover as HP $s2 of any standard melee damage inflicted on the enemy. Additionally increases MP Consumption when dancing while song/ dance is in effect. Requires a dual sword. -->
<!-- For 2 min., has a chance of giving all party members the ability to recover as HP 8% of any standard melee damage inflicted on the enemy. Additionally increases MP Consumption when dancing while song/ dance is in effect. Requires a dual sword. -->
<icon>icon.skill0310</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>120</abnormalTime>
@@ -357,7 +357,7 @@
</effects>
</skill>
<skill id="311" toLevel="1" name="Dance of Protection">
<!-- For $s1, has a chance of giving all party members the ability to decrease by $s2 any environment-related damage received. Additionally increases MP Consumption when dancing while song/ dance is in effect. Requires a dual sword. -->
<!-- For 2 min., has a chance of giving all party members the ability to decrease by 30 any environment-related damage received. Additionally increases MP Consumption when dancing while song/ dance is in effect. Requires a dual sword. -->
<icon>icon.skill0311</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>120</abnormalTime>
@@ -849,7 +849,7 @@
</effects>
</skill>
<skill id="318" toLevel="1" name="Aegis Stance">
<!-- Enables Shield Defense from all directions and decreases Shield Defense by $s1. -->
<!-- Enables Shield Defense from all directions and decreases Shield Defense by 30%. -->
<icon>icon.skill0318</icon>
<magicLvl>46</magicLvl>
<mpInitialConsume>9</mpInitialConsume>
@@ -1303,7 +1303,7 @@
</effects>
</skill>
<skill id="328" toLevel="1" name="Wisdom">
<!-- Increases Hold/ Sleep/ Mental Attack Resistance by $s1. -->
<!-- Increases Hold/ Sleep/ Mental Attack Resistance by 20. -->
<icon>icon.skill0328</icon>
<magicLvl>76</magicLvl>
<operateType>P</operateType>
@@ -1317,7 +1317,7 @@
</effects>
</skill>
<skill id="329" toLevel="1" name="Health">
<!-- Increases Poison/ Bleed Resistance by $s1. -->
<!-- Increases Poison/ Bleed Resistance by 20. -->
<icon>icon.skill0329</icon>
<magicLvl>76</magicLvl>
<operateType>P</operateType>
@@ -1385,7 +1385,7 @@
</effects>
</skill>
<skill id="334" toLevel="1" name="Focus Skill Mastery">
<!-- Increases Skill Mastery skill rate by $s1, P. Skill Power +$s2. Continuously consumes MP proportionately to your level. -->
<!-- Increases Skill Mastery skill rate by 100%, P. Skill Power +10%. Continuously consumes MP proportionately to your level. -->
<icon>icon.skill0334</icon>
<magicLvl>78</magicLvl>
<mpConsume>36</mpConsume>
@@ -1404,7 +1404,7 @@
</effects>
</skill>
<skill id="335" toLevel="1" name="Fortitude">
<!-- Increases Stun/ Paralyze Resistance by $s1. MP drains constantly depending on the level. -->
<!-- Increases Stun/ Paralyze Resistance by 30. MP drains constantly depending on the level. -->
<icon>icon.skill0335</icon>
<magicLvl>76</magicLvl>
<mpConsume>35</mpConsume>
@@ -1419,7 +1419,7 @@
</effects>
</skill>
<skill id="336" toLevel="1" name="Arcane Wisdom">
<!-- Maximizes magic efficiency by decreasing MP Consumption by $s1 and Casting Spd. by $s2. 50 HP is consumed per second. -->
<!-- Maximizes magic efficiency by decreasing MP Consumption by 30% and Casting Spd. by 10%. 50 HP is consumed per second. -->
<icon>icon.skill0336</icon>
<magicLvl>78</magicLvl>
<mpConsume>36</mpConsume>
@@ -1443,7 +1443,7 @@
</effects>
</skill>
<skill id="337" toLevel="1" name="Arcane Power">
<!-- Maximizes magic efficiency by increasing M. Atk. by $s1 and MP Consumption by $s2. Every second, $s3 HP is consumed. -->
<!-- Maximizes magic efficiency by increasing M. Atk. by 30% and MP Consumption by 10%. Every second, 50 HP is consumed. -->
<icon>icon.skill0337</icon>
<magicLvl>78</magicLvl>
<mpConsume>36</mpConsume>
@@ -1467,7 +1467,7 @@
</effects>
</skill>
<skill id="338" toLevel="1" name="Arcane Agility">
<!-- Maximizes magic efficiency by increasing Casting Spd. by $s1 and magic MP Consumption by $s2, and by decreasing magic Cooldown by $s3. $s4 HP is consumed per second. -->
<!-- Maximizes magic efficiency by increasing Casting Spd. by 20% and magic MP Consumption by 10%, and by decreasing magic Cooldown by 10%. 50 HP is consumed per second. -->
<icon>icon.skill0338</icon>
<magicLvl>78</magicLvl>
<mpConsume>36</mpConsume>
@@ -1496,7 +1496,7 @@
</effects>
</skill>
<skill id="339" toLevel="1" name="Parry Stance">
<!-- Blocks an attack using a weapon. Increases P. Def. by $s1 and M. Def. by $s2. Decreases Speed by $s3, Atk. Spd. by $s4, and Accuracy by $s5. Continuously consumes MP proportionately to your level. -->
<!-- Blocks an attack using a weapon. Increases P. Def. by 25% and M. Def. by 25%. Decreases Speed by 10%, Atk. Spd. by 20%, and Accuracy by 4. Continuously consumes MP proportionately to your level. -->
<icon>icon.skill0339</icon>
<magicLvl>78</magicLvl>
<mpConsume>36</mpConsume>
@@ -1570,7 +1570,7 @@
</effects>
</skill>
<skill id="341" toLevel="1" name="Touch of Life">
<!-- Gives a divine blessing by sacrificing oneself. Restores HP by $s1, and for $s2, increases Buff-canceling Attack Resistance by $s3, Debuff Resistance by $s4, and the Healing power received by $s5. Restores $s6 HP every second. -->
<!-- Gives a divine blessing by sacrificing oneself. Restores HP by 50%, and for 2 min., increases Buff-canceling Attack Resistance by 100%, Debuff Resistance by 30%, and the Healing power received by 30%. Restores 50 HP every second. -->
<icon>icon.skill0341</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>120</abnormalTime>
@@ -1612,7 +1612,7 @@
</effects>
</skill>
<skill id="342" toLevel="1" name="Touch of Death">
<!-- Sacrifices oneself to pronounce an Dark curse on the enemy. Cancels up to $s2 buffs with $s1 probability and consumes $s3 CP. For $s4, decreases Max CP by $s5 and the Healing power received by $s6. Increases susceptibility to de-buff by $s7. -->
<!-- Sacrifices oneself to pronounce an Dark curse on the enemy. Cancels up to 5 buffs with 25% probability and consumes 90% CP. For 2 min., decreases Max CP by 90% and the Healing power received by 30%. Increases susceptibility to de-buff by 30%. -->
<icon>icon.skill0342</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>120</abnormalTime>
@@ -1659,7 +1659,7 @@
</effects>
</skill>
<skill id="343" toLevel="1" name="Lethal Shot">
<!-- Shoots an arrow that is aimed at a vital spot. Attacks the enemy with $s1 Power added to P. Atk. Requires a bow. Over-hit, Half-Kill, and Critical are possible. -->
<!-- Shoots an arrow that is aimed at a vital spot. Attacks the enemy with 7698 Power added to P. Atk. Requires a bow. Over-hit, Half-Kill, and Critical are possible. -->
<icon>icon.skill0343</icon>
<castRange>900</castRange>
<effectPoint>-897</effectPoint>
@@ -1692,7 +1692,7 @@
</effects>
</skill>
<skill id="344" toLevel="1" name="Lethal Blow">
<!-- Attacks the target's vital points with $s1 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible. -->
<!-- Attacks the target's vital points with 5773 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible. -->
<icon>icon.skill0344</icon>
<castRange>40</castRange>
<effectPoint>-337</effectPoint>
@@ -1741,7 +1741,25 @@
</activateRate>
<castRange>600</castRange>
<coolTime>300</coolTime>
<effectPoint>-709</effectPoint>
<effectPoint>
<value level="1">-340</value>
<value level="2">-360</value>
<value level="3">-380</value>
<value level="4">-400</value>
<value level="5">-692</value>
<value level="6">-696</value>
<value level="7">-700</value>
<value level="8">-704</value>
<value level="9">-707</value>
<value level="10">-709</value>
<value level="11">-709</value>
<value level="12">-709</value>
<value level="13">-709</value>
<value level="14">-709</value>
<value level="15">-709</value>
<value level="16">-709</value>
<value level="17">-709</value>
</effectPoint>
<effectRange>1100</effectRange>
<hitTime>1200</hitTime>
<magicLvl>
@@ -1851,7 +1869,25 @@
<value fromLevel="11" toLevel="17" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
</activateRate>
<castRange>600</castRange>
<effectPoint>-709</effectPoint>
<effectPoint>
<value level="1">-340</value>
<value level="2">-360</value>
<value level="3">-380</value>
<value level="4">-400</value>
<value level="5">-692</value>
<value level="6">-696</value>
<value level="7">-700</value>
<value level="8">-704</value>
<value level="9">-707</value>
<value level="10">-709</value>
<value level="11">-709</value>
<value level="12">-709</value>
<value level="13">-709</value>
<value level="14">-709</value>
<value level="15">-709</value>
<value level="16">-709</value>
<value level="17">-709</value>
</effectPoint>
<effectRange>1100</effectRange>
<hitTime>1200</hitTime>
<hpConsume>50</hpConsume>
@@ -1949,7 +1985,7 @@
</selfEffects>
</skill>
<skill id="347" toLevel="1" name="Earthquake">
<!-- Wields a spear at the enemy with $s1 Power added to P. Atk. Requires a polearm. Over-hit and Critical are possible. Ignores Shield Defense. Target may be canceled. -->
<!-- Wields a spear at the enemy with 4848 Power added to P. Atk. Requires a polearm. Over-hit and Critical are possible. Ignores Shield Defense. Target may be canceled. -->
<icon>icon.skill0347</icon>
<affectLimit>6-12</affectLimit>
<affectRange>150</affectRange>
@@ -2020,7 +2056,7 @@
</effects>
</skill>
<skill id="349" toLevel="1" name="Song of Renewal">
<!-- For $s1, decreases all party members' MP Consumption for physical/ magic/ song/ dance skill by $s2 and physical/ magical skill Cooldown by $s3. Additionally increases MP Consumption when singing while song/ dance is in effect. -->
<!-- For 2 min., decreases all party members' MP Consumption for physical/ magic/ song/ dance skill by 5% and physical/ magical skill Cooldown by 20%. Additionally increases MP Consumption when singing while song/ dance is in effect. -->
<icon>icon.skill0349</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>120</abnormalTime>
@@ -2136,7 +2172,7 @@
</effects>
</skill>
<skill id="352" toLevel="1" name="Shield Bash">
<!-- Uses a shield to shock the enemy. Inflicts Stun on the target for $s1. Requires a shield. Cancels target. -->
<!-- Uses a shield to shock the enemy. Inflicts Stun on the target for 2 sec. Requires a shield. Cancels target. -->
<icon>icon.skill0352</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>2</abnormalTime>
@@ -2172,7 +2208,7 @@
</effects>
</skill>
<skill id="353" toLevel="1" name="Shield Slam">
<!-- Attacks the enemy with shield, blocking the enemy's physical skills for $s1. Requires a shield. Target cancel is possible. -->
<!-- Attacks the enemy with shield, blocking the enemy's physical skills for 1 min. Requires a shield. Target cancel is possible. -->
<icon>icon.skill0353</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>60</abnormalTime>
@@ -2206,7 +2242,7 @@
</effects>
</skill>
<skill id="354" toLevel="1" name="Hamstring Shot">
<!-- Shoots an arrow at the enemy with $s1 Power added to P. Atk., and decreases the enemy's Speed by $s3 for $s2. Requires a bow. Over-hit and Critical are possible. -->
<!-- Shoots an arrow at the enemy with 1973 Power added to P. Atk., and decreases the enemy's Speed by 30% for 1 min. Requires a bow. Over-hit and Critical are possible. -->
<icon>icon.skill0354</icon>
<abnormalLvl>3</abnormalLvl>
<abnormalTime>60</abnormalTime>
@@ -2246,7 +2282,7 @@
</effects>
</skill>
<skill id="355" toLevel="1" name="Focus Death">
<!-- For $s1, decreases Critical Rate by $s2 and frontal Critical Damage by $s3. Increases the chance of deadly attack by $s4 and rear Critical Damage by $s5. Requires a dagger. -->
<!-- For 2 min., decreases Critical Rate by 30% and frontal Critical Damage by 30%. Increases the chance of deadly attack by 60% and rear Critical Damage by 90%. Requires a dagger. -->
<icon>icon.skill0355</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>120</abnormalTime>
@@ -2291,7 +2327,7 @@
</effects>
</skill>
<skill id="356" toLevel="1" name="Focus Chance">
<!-- For $s1, frontal Critical Rate -$s2. Flank Critical Rate +$s3 and rear Critical Rate +$s4. Requires a dagger. -->
<!-- For 2 min., frontal Critical Rate -30%. Flank Critical Rate +30% and rear Critical Rate +60%. Requires a dagger. -->
<icon>icon.skill0356</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>120</abnormalTime>
@@ -2333,7 +2369,7 @@
</effects>
</skill>
<skill id="357" toLevel="1" name="Focus Power">
<!-- For $s1, frontal Critical Damage -$s2. Flank Critical Damage +$s3 and rear Critical Damage +$s4. Requires a dagger. -->
<!-- For 2 min., frontal Critical Damage -30%. Flank Critical Damage +30% and rear Critical Damage +60%. Requires a dagger. -->
<icon>icon.skill0357</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>120</abnormalTime>
@@ -2375,7 +2411,7 @@
</effects>
</skill>
<skill id="358" toLevel="1" name="Bluff">
<!-- Tricks the enemy to create an advantage for you. Makes the enemy show his back, inflicts Stun for $s1, and removes its desire for attack. Requires a dagger. Cancels target. -->
<!-- Tricks the enemy to create an advantage for you. Makes the enemy show his back, inflicts Stun for 9 sec., and removes its desire for attack. Requires a dagger. Cancels target. -->
<icon>icon.skill0358</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>9</abnormalTime>
@@ -2421,7 +2457,7 @@
</effects>
</skill>
<skill id="359" toLevel="1" name="Eye of Hunter">
<!-- For $s1, increases P. Atk. against insects/ plants/ animals +$s2. -->
<!-- For 10 min., increases P. Atk. against insects/ plants/ animals +5%. -->
<icon>icon.skill0359</icon>
<abnormalLvl>2</abnormalLvl>
<abnormalTime>600</abnormalTime>
@@ -2445,7 +2481,7 @@
</effects>
</skill>
<skill id="360" toLevel="1" name="Eye of Slayer">
<!-- For $s1, increases P. Atk. against monsters/ magic creatures/ giants/ dragons +$s2. -->
<!-- For 10 min., increases P. Atk. against monsters/ magic creatures/ giants/ dragons +5%. -->
<icon>icon.skill0360</icon>
<abnormalLvl>2</abnormalLvl>
<abnormalTime>600</abnormalTime>
@@ -2470,7 +2506,7 @@
</effects>
</skill>
<skill id="361" toLevel="1" name="Stun Blast">
<!-- Creates a powerful shock wave to inflict damage on the target and nearby enemies with $s1 power added to P. Atk. Inflicts Stun for $s2 and decreases P. Def. by $s3 and M. Def. by $s4. Requires a spear weapon. Over-hit. Critical. Ignores Shield Defense. Cancels target. -->
<!-- Creates a powerful shock wave to inflict damage on the target and nearby enemies with 2486 power added to P. Atk. Inflicts Stun for 9 sec. and decreases P. Def. by 30% and M. Def. by 30%. Requires a spear weapon. Over-hit. Critical. Ignores Shield Defense. Cancels target. -->
<icon>icon.skill0361</icon>
<abnormalLvl>2</abnormalLvl>
<abnormalTime>9</abnormalTime>
@@ -2527,7 +2563,7 @@
</effects>
</skill>
<skill id="362" toLevel="1" name="Armor Crush">
<!-- Attacks the enemy with $s1 Power added to P. Atk. Inflicts Stun and decreases enemy's P. Def. by $s3 and M. Def. by $s4 for $s2. Requires a sword, blunt weapon, two-handed sword, or two-handed blunt weapon. Over-hit and Critical are possible. Ignores Shield Defense. -->
<!-- Attacks the enemy with 3077 Power added to P. Atk. Inflicts Stun and decreases enemy's P. Def. by 30% and M. Def. by 30% for 9 sec. Requires a sword, blunt weapon, two-handed sword, or two-handed blunt weapon. Over-hit and Critical are possible. Ignores Shield Defense. -->
<icon>icon.skill0362</icon>
<abnormalLvl>2</abnormalLvl>
<abnormalTime>9</abnormalTime>
@@ -2581,7 +2617,7 @@
</effects>
</skill>
<skill id="363" toLevel="1" name="Song of Meditation">
<!-- For $s1, increases all party members' MP Recovery Bonus by $s2, and decreases MP Consumption for magic skills by $s3. Additionally increases MP Consumption when singing while song/ dance is in effect. -->
<!-- For 2 min., increases all party members' MP Recovery Bonus by 20%, and decreases MP Consumption for magic skills by 10%. Additionally increases MP Consumption when singing while song/ dance is in effect. -->
<icon>icon.skill0363</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>120</abnormalTime>
@@ -2612,7 +2648,7 @@
</effects>
</skill>
<skill id="364" toLevel="1" name="Champion Song">
<!-- For $s1, decreases all party members' MP Consumption by $s2 and Cooldown by $s3 for physical/ sing/ dance skill use. The MP Consumption increases additionally when singing while sing/ dance effect lasts. -->
<!-- For 2 min., decreases all party members' MP Consumption by 20% and Cooldown by 10% for physical/ sing/ dance skill use. The MP Consumption increases additionally when singing while sing/ dance effect lasts. -->
<icon>icon.skill0364</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>120</abnormalTime>
@@ -2654,7 +2690,7 @@
</effects>
</skill>
<skill id="365" toLevel="1" name="Dance of Siren">
<!-- For $s1, increases all party members' magic damage by $s2. Additionally increases MP Consumption when dancing while song/ dance is in effect. Requires a dual sword. -->
<!-- For 2 min., increases all party members' magic damage by 100%. Additionally increases MP Consumption when dancing while song/ dance is in effect. Requires a dual sword. -->
<icon>icon.skill0365</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>120</abnormalTime>
@@ -2688,7 +2724,7 @@
</effects>
</skill>
<skill id="366" toLevel="1" name="Dance of Shadows">
<!-- For $s1, decreases all party members' Speed by $s2 and prevents them from being pre-emptively attacked by monsters. The effect will be canceled if any party member launches an attack. Additionally increases MP Consumption when dancing while song/ dance is in effect. Requires a dual sword. -->
<!-- For 2 min., decreases all party members' Speed by 50% and prevents them from being pre-emptively attacked by monsters. The effect will be canceled if any party member launches an attack. Additionally increases MP Consumption when dancing while song/ dance is in effect. Requires a dual sword. -->
<icon>icon.skill0366</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>120</abnormalTime>
@@ -2778,7 +2814,7 @@
<effectPoint>-666</effectPoint>
<attributeType>EARTH</attributeType>
<attributeValue>20</attributeValue>
<hitTime>1500</hitTime>
<hitTime>2200</hitTime>
<isDebuff>true</isDebuff>
<lvlBonusRate>20</lvlBonusRate>
<magicLvl>
@@ -2846,7 +2882,7 @@
</effects>
</skill>
<skill id="368" toLevel="1" name="Vengeance">
<!-- Provokes nearby enemies to switch targets and attack through Power $s1. For $s2, increases P. Def. by $s3, M. Def. by $s4, and Buff-canceling Attack Resistance by $s5, and becomes unable to move. Requires a shield. -->
<!-- Provokes nearby enemies to switch targets and attack through Power 7987. For 30 sec., increases P. Def. by 5400, M. Def. by 4050, and Buff-canceling Attack Resistance by 50, and becomes unable to move. Requires a shield. -->
<icon>icon.skill0368</icon>
<abnormalLvl>3</abnormalLvl>
<abnormalTime>30</abnormalTime>
@@ -2889,7 +2925,7 @@
</selfEffects>
</skill>
<skill id="369" toLevel="1" name="Evade Shot">
<!-- Attacks the enemy with $s1 Power added to P. Atk. and increases Evasion by $s3 for $s2. Requires a bow. Over-hit is possible. -->
<!-- Attacks the enemy with 2020 Power added to P. Atk. and increases Evasion by 6 for 30 sec. Requires a bow. Over-hit is possible. -->
<icon>icon.skill0369</icon>
<abnormalLvl>2</abnormalLvl>
<abnormalTime>30</abnormalTime>
@@ -2306,7 +2306,7 @@
</conditions>
</skill>
<skill id="428" toLevel="1" name="Inner Rhythm">
<!-- Decreases MP Consumption for song and dance by $s1. -->
<!-- Decreases MP Consumption for song and dance by 10%. -->
<icon>icon.skill0428</icon>
<magicLvl>78</magicLvl>
<operateType>P</operateType>
@@ -2325,7 +2325,7 @@
</effects>
</skill>
<skill id="429" toLevel="1" name="Knighthood">
<!-- Increases P. Def. by $s1 and Shield Defense by $s2 when equipped with heavy armor. -->
<!-- Increases P. Def. by 87.1 and Shield Defense by 10% when equipped with heavy armor. -->
<icon>icon.skill0429</icon>
<magicLvl>78</magicLvl>
<operateType>P</operateType>
@@ -2430,7 +2430,7 @@
</effects>
</skill>
<skill id="431" toLevel="1" name="Archery">
<!-- When using a bow, increases P. Atk. by $s1 and maximum range by $s2. -->
<!-- When using a bow, increases P. Atk. by 200 and maximum range by 50. -->
<icon>icon.skill0431</icon>
<magicLvl>78</magicLvl>
<operateType>P</operateType>
@@ -2453,7 +2453,7 @@
</effects>
</skill>
<skill id="432" toLevel="1" name="Assassination">
<!-- When using a dagger, increases P. Atk. by $s1 and Critical Rate by $s2. -->
<!-- When using a dagger, increases P. Atk. by 70 and Critical Rate by 3%. -->
<icon>icon.skill0432</icon>
<magicLvl>78</magicLvl>
<operateType>P</operateType>
@@ -2474,7 +2474,7 @@
</effects>
</skill>
<skill id="433" toLevel="1" name="Arcane Roar">
<!-- Increases Fire/ Water/ Wind/ Earth Resistance by $s1 and M. Atk. by $s2. -->
<!-- Increases Fire/ Water/ Wind/ Earth Resistance by 5 and M. Atk. by 3%. -->
<icon>icon.skill0433</icon>
<magicLvl>78</magicLvl>
<operateType>P</operateType>
@@ -2503,7 +2503,7 @@
</effects>
</skill>
<skill id="434" toLevel="1" name="Necromancy">
<!-- Increases Dark Attack Resistance by $s1 and M. Atk. by $s2. -->
<!-- Increases Dark Attack Resistance by 10 and M. Atk. by 3%. -->
<icon>icon.skill0434</icon>
<magicLvl>78</magicLvl>
<operateType>P</operateType>
@@ -2520,7 +2520,7 @@
</effects>
</skill>
<skill id="435" toLevel="1" name="Summon Lore">
<!-- When equipped with light armor, increases P. Def. by $s1 and Casting Spd. by $s2. When equipped with a robe, increases P. Def. by $s3 and Casting Spd. by $s4, and decreases MP Consumption for magic skills by $s5. -->
<!-- When equipped with light armor, increases P. Def. by 80 and Casting Spd. by 5%. When equipped with a robe, increases P. Def. by 60 and Casting Spd. by 7%, and decreases MP Consumption for magic skills by 3%. -->
<icon>icon.skill0435</icon>
<magicLvl>78</magicLvl>
<operateType>P</operateType>
@@ -2565,7 +2565,7 @@
</effects>
</skill>
<skill id="436" toLevel="1" name="Divine Lore">
<!-- Decreases MP Consumption for magic skills by $s1. -->
<!-- Decreases MP Consumption for magic skills by 5%. -->
<icon>icon.skill0436</icon>
<magicLvl>78</magicLvl>
<operateType>P</operateType>
@@ -2607,7 +2607,7 @@
<basicProperty>MAGIC</basicProperty>
<coolTime>500</coolTime>
<effectPoint>-507</effectPoint>
<hitTime>1900</hitTime>
<hitTime>2500</hitTime>
<isDebuff>true</isDebuff>
<lvlBonusRate>20</lvlBonusRate>
<magicLvl>
@@ -2655,7 +2655,7 @@
<mpConsume>200</mpConsume>
<mpInitialConsume>50</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>3600000</reuseDelay>
<reuseDelay>4500000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
@@ -2690,7 +2690,7 @@
</effects>
</skill>
<skill id="440" toLevel="1" name="Braveheart">
<!-- Increases combat spirit to recover CP by $s1. -->
<!-- Increases combat spirit to recover CP by 1000. -->
<icon>icon.skill0440</icon>
<effectPoint>669</effectPoint>
<hitTime>1500</hitTime>
@@ -2928,7 +2928,7 @@
</effects>
</skill>
<skill id="448" toLevel="1" name="Summon Swoop Cannon">
<!-- Summons a Swoop Cannon. Requires $s1 A-grade Crystals. -->
<!-- Summons a Swoop Cannon. Requires 27 A-grade Crystals. -->
<icon>icon.skill0448</icon>
<hitTime>10000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
@@ -3771,7 +3771,6 @@
<value level="48">6</value>
<value level="49">6</value>
<value level="50">6</value>
<value level="51">6</value>
</amount>
<mode>DIFF</mode>
<armorType>
@@ -167,9 +167,9 @@
<castRange>40</castRange>
<coolTime>720</coolTime>
<effectPoint>
<value level="1">-1630</value>
<value level="2">-2089</value>
<value level="3">-2384</value>
<value level="1">-1632</value>
<value level="2">-2091</value>
<value level="3">-2386</value>
</effectPoint>
<effectRange>400</effectRange>
<fanRange>0;0;80;300</fanRange>
@@ -2004,7 +2004,7 @@
</effects>
</skill>
<skill id="526" toLevel="1" name="Enuma Elish">
<!-- Attacks enemies in front using the Sword of Creation that divides heaven and Earth with $s1 Power added to P. Atk. Increases Power upon the consumption of up to $s2 souls. Over-hit is possible. -->
<!-- Attacks enemies in front using the Sword of Creation that divides heaven and Earth with 6060 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Over-hit is possible. -->
<icon>icon.skill0526</icon>
<affectLimit>5-12</affectLimit>
<affectRange>400</affectRange>
@@ -2065,7 +2065,7 @@
</effects>
</skill>
<skill id="528" toLevel="1" name="Shield of Faith">
<!-- For $s1, party members' P. Def. +$s2 and M. Def. +$s3. For the duration, absorbs $s4 of any damage received by a party member. -->
<!-- For 15 sec., party members' P. Def. +3600 and M. Def. +2700. For the duration, absorbs 90% of any damage received by a party member. -->
<icon>icon.skill0528</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>15</abnormalTime>
@@ -2097,7 +2097,7 @@
</effects>
</skill>
<skill id="529" toLevel="1" name="Elemental Song">
<!-- Increases all party members' Fire/ Water/ Wind/ Earth Resistance by $s2 for $s1. Additionally increases MP Consumption when singing while song/ dance is in effect. -->
<!-- Increases all party members' Fire/ Water/ Wind/ Earth Resistance by 30 for 2 min. Additionally increases MP Consumption when singing while song/ dance is in effect. -->
<icon>icon.skill0529</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>120</abnormalTime>
@@ -2135,7 +2135,7 @@
</effects>
</skill>
<skill id="530" toLevel="1" name="Dance of Alignment">
<!-- Increases all party members' Holy/ Dark Attack Resistance by $s2 for $s1. Additionally increases MP Consumption when dancing while song/ dance is in effect. Requires a dual sword. -->
<!-- Increases all party members' Holy/ Dark Attack Resistance by 30 for 2 min. Additionally increases MP Consumption when dancing while song/ dance is in effect. Requires a dual sword. -->
<icon>icon.skill0530</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>120</abnormalTime>
@@ -2470,7 +2470,6 @@
<skill id="539" toLevel="2" name="Nail Attack">
<!-- A demonic clawed combo attack. Power $s1. -->
<icon>icon.skill0539</icon>
<castRange>40</castRange>
<coolTime>720</coolTime>
<effectPoint>-1</effectPoint>
<effectRange>400</effectRange>
@@ -2519,7 +2518,6 @@
<nextAction>ATTACK</nextAction>
<operateType>DA1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<reuseDelay>5000</reuseDelay>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@@ -559,7 +559,7 @@
<affectObject>NOT_FRIEND</affectObject>
</skill>
<skill id="625" toLevel="1" name="Soul Gathering">
<!-- Gathers in nearby souls. Up to 8 souls can be absorbed at once. Consumes $s1 Spirit Ore. -->
<!-- Gathers in nearby souls. Up to 8 souls can be absorbed at once. Consumes 10 Spirit Ore. -->
<icon>icon.skill0467</icon>
<effectPoint>150</effectPoint>
<hitTime>1500</hitTime>
@@ -1303,7 +1303,7 @@
</effect>
</effects>
</skill>
<skill id="643" toLevel="1" name="Summoner Ability: Boost HP/MP">
<skill id="643" toLevel="1" name="Summoner Ability: Boost HP/ MP">
<!-- Increases Max HP and Max MP. -->
<icon>icon.skill0211</icon>
<excludedFromCheck>true</excludedFromCheck>
@@ -2476,7 +2476,7 @@
</effects>
</skill>
<skill id="764" toLevel="1" name="Windstorm Song">
<!-- For $s1, increases a party member's Bow Resistance by $s2 and Crossbow Resistance by $s3. Increases the additional MP Consumption when singing while sing/ dance effect lasts. -->
<!-- For 2 min., increases a party member's Bow Resistance by 10 and Crossbow Resistance by 5. Increases the additional MP Consumption when singing while sing/ dance effect lasts. -->
<icon>icon.skill0764</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>120</abnormalTime>
@@ -2502,7 +2502,7 @@
</effects>
</skill>
<skill id="765" toLevel="1" name="Dance of Blade Storm">
<!-- For $s1, increases a party member's Bow Resistance by $s2 and Crossbow Resistance by $s3. Decreases M. Atk. by $s4. Additionally increases MP Consumption when singing while song/ dance is in effect. Requires a dual sword. -->
<!-- For 15 sec., increases a party member's Bow Resistance by 45 and Crossbow Resistance by 25. Decreases M. Atk. by 99%. Additionally increases MP Consumption when singing while song/ dance is in effect. Requires a dual sword. -->
<icon>icon.skill0765</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>15</abnormalTime>
@@ -2893,7 +2893,7 @@
</effects>
</skill>
<skill id="776" toLevel="1" name="Force of Destruction">
<!-- Attacks the enemy with 4500 Power added to P. Atk. Penetrates the target with destructive energy, dealing $s1 damage per second. Stage 2 Momentum Recharge needed. Requires a fist weapon. Over-hit and Critical are possible. -->
<!-- Attacks the enemy with 4500 Power added to P. Atk. Penetrates the target with destructive energy, dealing 200 damage per second. Stage 2 Momentum Recharge needed. Requires a fist weapon. Over-hit and Critical are possible. -->
<icon>icon.skill0776</icon>
<abnormalLvl>10</abnormalLvl>
<abnormalTime>5</abnormalTime>
@@ -3163,7 +3163,7 @@
</effects>
</skill>
<skill id="785" toLevel="1" name="Flame Archon">
<!-- Receives the will of the phoenix to drastically increase the fighting ability of party members. For 1 min., increases Debuff Resistance by 40%, P. Def. by 50%, M. Def. by 50%, Atk. Spd. by 30%, Accuracy by 6, Speed by 30, and Buff-canceling Attack Resistance by 40%. Decreases the effectiveness of received recovery magic by 80%. When a sword is equipped, increases Critical Rate by 100. When a blunt is equipped, increases Critical Damage by 100%. -->
<!-- Receives the will of the phoenix to drastically increase the fighting ability of party members. For 1 min., increases Debuff Resistance by 40%, P. Def. by 50%, M. Def. by 50%, Atk. Spd. by 30%, Accuracy by 6, Speed by 30, and Buff-canceling Attack Resistance by 40%. Decreases the effectiveness of received recovery magic by 80% . When a sword is equipped, increases Critical Rate by 100. When a blunt is equipped, increases Critical Damage by 100%. -->
<icon>icon.skill0785</icon>
<abnormalLvl>3</abnormalLvl>
<abnormalTime>60</abnormalTime>
@@ -3630,7 +3630,6 @@
<hpConsume>28</hpConsume>
<isDebuff>true</isDebuff>
<lvlBonusRate>20</lvlBonusRate>
<reuseDelay>15000</reuseDelay>
<magicLvl>
<value level="1">78</value>
<value level="2">85</value>
@@ -3712,7 +3711,7 @@
</effects>
</skill>
<skill id="794" toLevel="1" name="Mass Disarm">
<!-- Disarms nearby enemies for $s1. -->
<!-- Disarms nearby enemies for 5 sec. -->
<icon>icon.skill0794</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>5</abnormalTime>
@@ -78,7 +78,7 @@
</effect>
</effects>
</skill>
<skill id="805" toLevel="1" name="Not in use">
<skill id="805" toLevel="1" name="Not in Use">
<icon>icon.skill0142</icon>
<operateType>P</operateType>
</skill>
@@ -2093,12 +2093,12 @@
<skill id="845" toLevel="1" name="Outpost Demolition">
<!-- Demolishes an outpost. After demolition, a new outpost can be constructed. -->
<icon>icon.skill0247</icon>
<castRange>100</castRange>
<effectRange>600</effectRange>
<hitTime>4000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>-1</magicLvl>
<operateType>A1</operateType>
<mpConsume>30</mpConsume>
<reuseDelay>600000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
@@ -2316,6 +2316,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -2347,6 +2348,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -2378,6 +2380,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -2409,6 +2412,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -2440,6 +2444,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -2471,6 +2476,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -2502,6 +2508,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -2533,6 +2540,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -2564,6 +2572,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -2595,6 +2604,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -2626,6 +2636,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -2657,6 +2668,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -2955,7 +2955,6 @@
<skill id="950" toLevel="7" name="Nail Attack">
<!-- A demonic clawed combo attack. Power $s1. -->
<icon>icon.skill0539</icon>
<castRange>40</castRange>
<coolTime>720</coolTime>
<effectPoint>-1</effectPoint>
<effectRange>400</effectRange>
@@ -3619,7 +3618,6 @@
<abnormalTime>15</abnormalTime>
<abnormalType>SIGNAL_A</abnormalType>
<effectPoint>495</effectPoint>
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>1</magicLvl>
<mpConsume>24</mpConsume>
@@ -3643,7 +3641,6 @@
<abnormalTime>15</abnormalTime>
<abnormalType>SIGNAL_A</abnormalType>
<effectPoint>495</effectPoint>
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>1</magicLvl>
<mpConsume>24</mpConsume>
@@ -3667,7 +3664,6 @@
<abnormalTime>15</abnormalTime>
<abnormalType>SIGNAL_A</abnormalType>
<effectPoint>495</effectPoint>
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>1</magicLvl>
<mpConsume>24</mpConsume>
@@ -4713,7 +4709,33 @@
<!-- Attacks the enemy with $s1 Power added to P. Atk. Cannot be used when a bow/ crossbow/ fist weapon is equipped. Over-hit is possible. -->
<icon>icon.skill0986</icon>
<castRange>40</castRange>
<effectPoint>-2320</effectPoint>
<effectPoint>
<value level="1">-417</value>
<value level="2">-496</value>
<value level="3">-586</value>
<value level="4">-686</value>
<value level="5">-796</value>
<value level="6">-916</value>
<value level="7">-1046</value>
<value level="8">-1136</value>
<value level="9">-1230</value>
<value level="10">-1327</value>
<value level="11">-1425</value>
<value level="12">-1525</value>
<value level="13">-1626</value>
<value level="14">-1727</value>
<value level="15">-1827</value>
<value level="16">-1925</value>
<value level="17">-1973</value>
<value level="18">-2020</value>
<value level="19">-2067</value>
<value level="20">-2112</value>
<value level="21">-2156</value>
<value level="22">-2200</value>
<value level="23">-2241</value>
<value level="24">-2282</value>
<value level="25">-2320</value>
</effectPoint>
<effectRange>400</effectRange>
<hitTime>1500</hitTime>
<magicLvl>
@@ -5236,6 +5258,7 @@
<mpConsume>82</mpConsume>
<nextAction>ATTACK</nextAction>
<operateType>DA2</operateType>
<reuseDelay>20000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<fanRange>0;0;600;60</fanRange>
<trait>SHOCK</trait>
@@ -5315,7 +5338,33 @@
<activateRate>80</activateRate>
<basicProperty>MAGIC</basicProperty>
<castRange>40</castRange>
<effectPoint>-3422</effectPoint>
<effectPoint>
<value level="1">-625</value>
<value level="2">-744</value>
<value level="3">-879</value>
<value level="4">-1029</value>
<value level="5">-1194</value>
<value level="6">-1374</value>
<value level="7">-1568</value>
<value level="8">-1704</value>
<value level="9">-1845</value>
<value level="10">-1990</value>
<value level="11">-2138</value>
<value level="12">-2288</value>
<value level="13">-2439</value>
<value level="14">-2590</value>
<value level="15">-2740</value>
<value level="16">-2814</value>
<value level="17">-2887</value>
<value level="18">-2959</value>
<value level="19">-3030</value>
<value level="20">-3100</value>
<value level="21">-3168</value>
<value level="22">-3234</value>
<value level="23">-3299</value>
<value level="24">-3362</value>
<value level="25">-3422</value>
</effectPoint>
<effectRange>400</effectRange>
<hitTime>800</hitTime>
<magicLvl>
@@ -2074,7 +2074,7 @@
</effects>
</skill>
<skill id="1043" toLevel="1" name="Holy Weapon">
<!-- Increases a party member's holy P. Atk. by $s2 for $s1. -->
<!-- Increases a party member's holy P. Atk. by 20 for 20 min. -->
<icon>icon.skill1043</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1200</abnormalTime>
@@ -4324,7 +4324,7 @@
<effectRange>1400</effectRange>
<attributeType>FIRE</attributeType>
<attributeValue>20</attributeValue>
<hitTime>1200</hitTime>
<hitTime>3000</hitTime>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>20</lvlBonusRate>
@@ -6410,7 +6410,7 @@
</effects>
</skill>
<skill id="1271" toLevel="1" name="Benediction">
<!-- Fully restores party members' HP. Can be used when MP is under $s1. -->
<!-- Fully restores party members' HP. Can be used when MP is under 25%. -->
<icon>icon.skill1271</icon>
<affectRange>2000</affectRange>
<effectPoint>560</effectPoint>
@@ -7564,7 +7564,7 @@
</effects>
</skill>
<skill id="1288" toLevel="1" name="Aura Symphony">
<!-- Inflicts non-attribute damage on the enemy with $s1 Power added to M. Atk. -->
<!-- Inflicts non-attribute damage on the enemy with 150 Power added to M. Atk. -->
<icon>icon.skill1288</icon>
<castRange>900</castRange>
<effectPoint>-4200</effectPoint>
@@ -7586,7 +7586,7 @@
</effects>
</skill>
<skill id="1289" toLevel="1" name="Inferno">
<!-- Inflicts fire damage on the enemy with $s1 Power added to M. Atk., and decreases HP by $s3 per second for $s2. -->
<!-- Inflicts fire damage on the enemy with 150 Power added to M. Atk., and decreases HP by 60 per second for 15 sec. -->
<icon>icon.skill1289</icon>
<abnormalLvl>10</abnormalLvl>
<abnormalTime>15</abnormalTime>
@@ -7620,7 +7620,7 @@
</effects>
</skill>
<skill id="1290" toLevel="1" name="Blizzard">
<!-- Inflicts water damage on the enemy with $s1 Power added to M. Atk., and decreases their Speed by $s3 for $s2. -->
<!-- Inflicts water damage on the enemy with 150 Power added to M. Atk., and decreases their Speed by 50% for 30 sec. -->
<icon>icon.skill1290</icon>
<abnormalLvl>3</abnormalLvl>
<abnormalTime>30</abnormalTime>
@@ -7655,7 +7655,7 @@
</effects>
</skill>
<skill id="1291" toLevel="1" name="Demon Wind">
<!-- Inflicts wind damage on the enemy with $s1 Power added to M. Atk., and decreases their HP recovery magic effect by $s3 for $s2. -->
<!-- Inflicts wind damage on the enemy with 150 Power added to M. Atk., and decreases their HP recovery magic effect by 50% for 2 min. -->
<icon>icon.skill1291</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>120</abnormalTime>
@@ -7688,7 +7688,7 @@
</effects>
</skill>
<skill id="1292" toLevel="1" name="Elemental Assault">
<!-- Inflicts non-attribute damage on the enemy with $s1 Power added to M. Atk. Over-hit is possible. -->
<!-- Inflicts non-attribute damage on the enemy with 200 Power added to M. Atk. Over-hit is possible. -->
<icon>icon.skill1292</icon>
<castRange>900</castRange>
<effectPoint>-6000</effectPoint>
@@ -7711,7 +7711,7 @@
</effects>
</skill>
<skill id="1293" toLevel="1" name="Elemental Symphony">
<!-- Inflicts non-attribute damage on the enemy with $s1 Power added to M. Atk. Over-hit is possible. -->
<!-- Inflicts non-attribute damage on the enemy with 200 Power added to M. Atk. Over-hit is possible. -->
<icon>icon.skill1293</icon>
<castRange>900</castRange>
<effectPoint>-6000</effectPoint>
@@ -7734,7 +7734,7 @@
</effects>
</skill>
<skill id="1294" toLevel="1" name="Elemental Storm">
<!-- Inflicts non-attribute damage on the enemy with $s1 Power added to M. Atk. -->
<!-- Inflicts non-attribute damage on the enemy with 200 Power added to M. Atk. -->
<icon>icon.skill1294</icon>
<castRange>900</castRange>
<effectPoint>-6000</effectPoint>
@@ -753,7 +753,7 @@
<value level="2">1500</value>
</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>3600000</reuseDelay>
<reuseDelay>600000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<targetType>SELF</targetType>
@@ -1087,7 +1087,6 @@
<value level="6">16</value>
<value level="7">20</value>
<value level="8">20</value>
<value level="9">23</value>
</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId>
<magicLvl>
@@ -1221,10 +1220,6 @@
<value level="8">14258</value>
<value level="9">14259</value>
<value level="10">14260</value>
<value level="11">14261</value>
<value level="12">14262</value>
<value level="13">14263</value>
<value level="14">14264</value>
</npcId>
<lifeTime>3600</lifeTime>
<consumeItemId>3031</consumeItemId> <!-- Spirit Ore -->
@@ -1319,10 +1314,6 @@
<value level="8">14442</value>
<value level="9">14443</value>
<value level="10">14444</value>
<value level="11">14445</value>
<value level="12">14446</value>
<value level="13">14447</value>
<value level="14">14448</value>
</npcId>
<lifeTime>3600</lifeTime>
<consumeItemId>3031</consumeItemId> <!-- Spirit Ore -->
@@ -1417,10 +1408,6 @@
<value level="8">14626</value>
<value level="9">14627</value>
<value level="10">14628</value>
<value level="11">14629</value>
<value level="12">14630</value>
<value level="13">14631</value>
<value level="14">14632</value>
</npcId>
<lifeTime>3600</lifeTime>
<consumeItemId>3031</consumeItemId> <!-- Spirit Ore -->
@@ -1603,7 +1590,7 @@
</effects>
</skill>
<skill id="1336" toLevel="1" name="Curse of Doom">
<!-- Blocks all the enemy's physical and magical skills for $s1. -->
<!-- Blocks all the enemy's physical and magical skills for 1 min. -->
<icon>icon.skill1336</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>60</abnormalTime>
@@ -1633,7 +1620,7 @@
</effects>
</skill>
<skill id="1337" toLevel="1" name="Curse of Abyss">
<!-- For $s1, decreases the enemy's Speed by $s2, P. Def. by $s3, Evasion by $s3, M. Atk. by $s5, Casting Spd. by $s6 and magic damage by $s7. -->
<!-- For 30 sec., decreases the enemy's Speed by 10%, P. Def. by 30%, Evasion by 30%, M. Atk. by 30%, Casting Spd. by 20% and magic damage by 30%. -->
<icon>icon.skill1337</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>30</abnormalTime>
@@ -1684,7 +1671,7 @@
</effects>
</skill>
<skill id="1338" toLevel="1" name="Arcane Chaos">
<!-- For $s1, decreases Buff-canceling Attack Resistance by $s2, Debuff Resistance by $s3 and drains $s4 MP every second. Increases physical skill MP Consumption by $s5 and magic skill MP Consumption by $s6. -->
<!-- For 30 sec., decreases Buff-canceling Attack Resistance by 30%, Debuff Resistance by 30% and drains 24 MP every second. Increases physical skill MP Consumption by 10% and magic skill MP Consumption by 30%. -->
<icon>icon.skill1338</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>30</abnormalTime>
@@ -1733,7 +1720,7 @@
</effects>
</skill>
<skill id="1339" toLevel="1" name="Fire Vortex">
<!-- Stirs up a vortex connecting to the dimension of Fire and inflicts Fire damage on the enemy with $s1 Power added to M. Atk. for $s2, decreases Speed by $s3, Atk. Spd. by $s4, Casting Spd. by $s5, and Fire Resistance by $s6. Consumes $s7 MP every second. Over-hit is possible. -->
<!-- Stirs up a vortex connecting to the dimension of Fire and inflicts Fire damage on the enemy with 140 Power added to M. Atk. for 30 sec., decreases Speed by 10%, Atk. Spd. by 30%, Casting Spd. by 10%, and Fire Resistance by 20. Consumes 12 MP every second. Over-hit is possible. -->
<icon>icon.skill1339</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>30</abnormalTime>
@@ -1785,7 +1772,7 @@
</effects>
</skill>
<skill id="1340" toLevel="1" name="Ice Vortex">
<!-- Stirs up a vortex connecting to the dimension of Water and inflicts Water damage on the enemy with $s1 Power added to M. Atk. for $s2 sec., decreases Speed by $s3, Atk. Spd. by $s4, Casting Spd. by $s5, and resistance against Water by $s6. Consumes $s7 MP every second. Over-hit is possible. -->
<!-- Stirs up a vortex connecting to the dimension of Water and inflicts Water damage on the enemy with 140 Power added to M. Atk. for 30 sec. sec., decreases Speed by 30%, Atk. Spd. by 10%, Casting Spd. by 10%, and resistance against Water by 20. Consumes 12 MP every second. Over-hit is possible. -->
<icon>icon.skill1340</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>30</abnormalTime>
@@ -1837,7 +1824,7 @@
</effects>
</skill>
<skill id="1341" toLevel="1" name="Wind Vortex">
<!-- Stirs up a vortex connecting to the dimension of Wind and inflicts Wind damage on the enemy with $s1 Power added to M. Atk. for $s2., decreases Speed by $s3, Atk. Spd. by $s4, Casting Spd. by $s5, and resistance against Wind by $s6. Consumes $s7 MP every second. Over-hit is possible. -->
<!-- Stirs up a vortex connecting to the dimension of Wind and inflicts Wind damage on the enemy with 140 Power added to M. Atk. for 30 sec., decreases Speed by 10%, Atk. Spd. by 10%, Casting Spd. by 30%, and resistance against Wind by 20. Consumes 12 MP every second. Over-hit is possible. -->
<icon>icon.skill1341</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>30</abnormalTime>
@@ -1889,7 +1876,7 @@
</effects>
</skill>
<skill id="1342" toLevel="1" name="Light Vortex">
<!-- Stirs up a vortex connecting to the holy dimension and inflicts Holy damage on the enemy with $s1 Power added to M. Atk. for $s2, decreases Accuracy by $s3 and Holy Attack Resistance by $s4. Consumes $s5 MP every second. -->
<!-- Stirs up a vortex connecting to the holy dimension and inflicts Holy damage on the enemy with 139 Power added to M. Atk. for 30 sec., decreases Accuracy by 6 and Holy Attack Resistance by 30. Consumes 12 MP every second. -->
<icon>icon.skill1342</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>30</abnormalTime>
@@ -1932,7 +1919,7 @@
</effects>
</skill>
<skill id="1343" toLevel="1" name="Dark Vortex">
<!-- Stirs up a vortex connecting to the dimension of darkness and inflicts dark damage on the enemy with $s1 Power added to M. Atk. Absorbs $s2 as HP. For $s3, decreases Accuracy by $s4 and Dark Attack Resistance by $s5. Consumes $s6 MP every second. -->
<!-- Stirs up a vortex connecting to the dimension of darkness and inflicts dark damage on the enemy with 139 Power added to M. Atk. Absorbs 25% as HP. For 30 sec., decreases Accuracy by 6 and Dark Attack Resistance by 30. Consumes 12 MP every second. -->
<icon>icon.skill1343</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>30</abnormalTime>
@@ -2020,7 +2007,7 @@
</effects>
</skill>
<skill id="1346" toLevel="1" name="Warrior Servitor">
<!-- For $s1, causes the servitor to be possessed with the spirit of an ancient warrior. Increases Max HP by $s2, HP Recovery Bonus by $s3, P. Def. by $s4, Accuracy by $s5, P. Atk. by $s6, Atk. Spd. by $s7, and Debuff Resistance by $s8. Decreases Speed by $s9. Consumes $s10 Spirit Ore. -->
<!-- For 5 min., causes the servitor to be possessed with the spirit of an ancient warrior. Increases Max HP by 20%, HP Recovery Bonus by 20%, P. Def. by 20%, Accuracy by 4, P. Atk. by 10%, Atk. Spd. by 20%, and Debuff Resistance by 10. Decreases Speed by 10%. Consumes 5 min.0 Spirit Ore. -->
<icon>icon.skill1346</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>300</abnormalTime>
@@ -2077,7 +2064,7 @@
</effects>
</skill>
<skill id="1347" toLevel="1" name="Wizard Servitor">
<!-- For $s1, causes the servitor to be possessed with the spirit of an ancient wizard. Increases MP Recovery Bonus by $s2, M. Def. by $s3, M. Atk. by $s4, Casting Spd. by $s5, magic damage by $s6, and Debuff Resistance by %s7. Decreases Speed by %s8. Consumes $s9 Spirit Ore. -->
<!-- For 5 min., causes the servitor to be possessed with the spirit of an ancient wizard. Increases MP Recovery Bonus by 20%, M. Def. by 20%, M. Atk. by 20%, Casting Spd. by 20%, magic damage by 2, and Debuff Resistance by %s7. Decreases Speed by %s8. Consumes 10 Spirit Ore. -->
<icon>icon.skill1347</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>300</abnormalTime>
@@ -2130,7 +2117,7 @@
</effects>
</skill>
<skill id="1348" toLevel="1" name="Assassin Servitor">
<!-- For $s1, causes the servitor to be possessed with the spirit of an ancient assassin. Increases Accuracy by $s2, Evasion by $s3, Atk. Spd. by $s4, Critical Rate occurring in the rear by $s5, Critical Damage occurring in the rear by $s6, and Debuff Resistance by $s7. Allows servitor to recover $s8 of physical damage inflicted on the enemy as HP with a certain probability. Consumes $s9 Spirit Ore. -->
<!-- For 5 min., causes the servitor to be possessed with the spirit of an ancient assassin. Increases Accuracy by 4, Evasion by 4, Atk. Spd. by 20%, Critical Rate occurring in the rear by 20%, Critical Damage occurring in the rear by 20%, and Debuff Resistance by 10. Allows servitor to recover 5% of physical damage inflicted on the enemy as HP with a certain probability. Consumes 10 Spirit Ore. -->
<icon>icon.skill1348</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>300</abnormalTime>
@@ -2185,7 +2172,7 @@
</effects>
</skill>
<skill id="1349" toLevel="1" name="Final Servitor">
<!-- For $s1, causes the servitor to be possessed with the spirit of an ancient hero. HP +$s2 instantly, Max HP +$s3, Accuracy +$s4, P. Atk. +$s5, P. Def. +$s6, Atk. Spd. +$s7, Critical Rate +$s8, Critical Damage +$s9, M. Def. +$s10, M. Atk. +$s11, Casting Spd. +$s12, Debuff Resistance +$s13 and Speed -$s14. Consumes $s15 Spirit Ore. -->
<!-- For 5 min., causes the servitor to be possessed with the spirit of an ancient hero. HP +20% instantly, Max HP +20%, Accuracy +4, P. Atk. +10%, P. Def. +20%, Atk. Spd. +20%, Critical Rate +20%, Critical Damage +20%, M. Def. +5 min.0, M. Atk. +5 min.1, Casting Spd. +5 min.2, Debuff Resistance +5 min.3 and Speed -5 min.4. Consumes 5 min.5 Spirit Ore. -->
<icon>icon.skill1349</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>300</abnormalTime>
@@ -2305,7 +2292,7 @@
</effects>
</skill>
<skill id="1352" toLevel="1" name="Elemental Resistance">
<!-- For $s1, increases Fire/ Water/ Wind/ Earth Resistance by $s2. -->
<!-- For 20 min., increases Fire/ Water/ Wind/ Earth Resistance by 20. -->
<icon>icon.skill1352</icon>
<abnormalLvl>3</abnormalLvl>
<abnormalTime>1200</abnormalTime>
@@ -2344,7 +2331,7 @@
</effects>
</skill>
<skill id="1353" toLevel="1" name="Holy Attack Resistance">
<!-- For $s1, increases Dark Attack Resistance by $s2 and Holy Attack Resistance by $s3. -->
<!-- For 20 min., increases Dark Attack Resistance by 30 and Holy Attack Resistance by 20. -->
<icon>icon.skill1353</icon>
<abnormalLvl>3</abnormalLvl>
<abnormalTime>1200</abnormalTime>
@@ -2375,7 +2362,7 @@
</effects>
</skill>
<skill id="1354" toLevel="1" name="Arcane Protection">
<!-- For $s1, Buff-canceling Attack Resistance +$s2 and Debuff Resistance +$s3. -->
<!-- For 20 min., Buff-canceling Attack Resistance +30 and Debuff Resistance +20. -->
<icon>icon.skill1354</icon>
<abnormalLvl>3</abnormalLvl>
<abnormalTime>1200</abnormalTime>
@@ -2406,7 +2393,7 @@
</effects>
</skill>
<skill id="1355" toLevel="1" name="Prophecy of Water">
<!-- For $s1, a powerful spirit acts to increase the damage caused by the targeted party member's magic damage by $s2, MP Recovery Bonus by $s3, P. Atk. by $s4, P. Def. by $s5 Atk. Spd. by $s6, M. Atk. by $s7, M. Def. by $s8, Casting Spd. by $s9, and Debuff Resistance by $s10. Decreases Speed by $s11 and MP Consumption for skill use by $s12. Consumes $s13 Spirit Ore. -->
<!-- For 5 min., a powerful spirit acts to increase the damage caused by the targeted party member's magic damage by 2, MP Recovery Bonus by 20%, P. Atk. by 10%, P. Def. by 20% Atk. Spd. by 20%, M. Atk. by 20%, M. Def. by 20%, Casting Spd. by 20%, and Debuff Resistance by 5 min.0. Decreases Speed by 5 min.1 and MP Consumption for skill use by 5 min.2. Consumes 5 min.3 Spirit Ore. -->
<icon>icon.skill1355</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>300</abnormalTime>
@@ -2491,7 +2478,7 @@
</effects>
</skill>
<skill id="1356" toLevel="1" name="Prophecy of Fire">
<!-- For $s1, a powerful spirit acts to increase a party member's Max MP by $s2, HP Recovery Bonus by $s3, the chance of prominent magic damage by $s4, Critical Damage by $s5, P. Atk. by $s6, P. Def. by $s7, Atk. Spd. by $s8, M. Atk. by $s9, M. Def. by $s10, Casting Spd. by $s11, and Debuff Resistance by $s12. Decreases Speed by $s13. Consumes $s14 Spirit Ore. -->
<!-- For 5 min., a powerful spirit acts to increase a party member's Max MP by 20%, HP Recovery Bonus by 20%, the chance of prominent magic damage by 2, Critical Damage by 20%, P. Atk. by 10%, P. Def. by 20%, Atk. Spd. by 20%, M. Atk. by 20%, M. Def. by 5 min.0, Casting Spd. by 5 min.1, and Debuff Resistance by 5 min.2. Decreases Speed by 5 min.3. Consumes 5 min.4 Spirit Ore. -->
<icon>icon.skill1356</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>300</abnormalTime>
@@ -2573,7 +2560,7 @@
</effects>
</skill>
<skill id="1357" toLevel="1" name="Prophecy of Wind">
<!-- For $s1, a powerful spirit acts to increase a party member's Max HP by $s2, Critical Rate by $s3, magic damage by $s4, P. Atk. by $s5, P. Def. by $s6, Atk. Spd. by $s7, M. Atk. by $s8, M. Def. by $s9, Casting Spd. by $s10, and Debuff Resistance by $s11. Decreases Speed by $s12. Has a chance of recovering $s13 of physical damage inflicted on the enemy as HP. Consumes $s14 Spirit Ore. -->
<!-- For 5 min., a powerful spirit acts to increase a party member's Max HP by 20%, Critical Rate by 20%, magic damage by 20%, P. Atk. by 10%, P. Def. by 20%, Atk. Spd. by 20%, M. Atk. by 20%, M. Def. by 20%, Casting Spd. by 5 min.0, and Debuff Resistance by 5 min.1. Decreases Speed by 5 min.2. Has a chance of recovering 5 min.3 of physical damage inflicted on the enemy as HP. Consumes 5 min.4 Spirit Ore. -->
<icon>icon.skill1357</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>300</abnormalTime>
@@ -2651,7 +2638,7 @@
</effects>
</skill>
<skill id="1358" toLevel="1" name="Block Shield">
<!-- Cancels a buff that increases the enemy's P. Def. For $s1, decreases P. Def. by $s2 and prevents him from receiving P. Def.-increasing buffs. -->
<!-- Cancels a buff that increases the enemy's P. Def. For 2 min., decreases P. Def. by 10% and prevents him from receiving P. Def.-increasing buffs. -->
<icon>icon.skill1358</icon>
<abnormalLvl>10</abnormalLvl>
<abnormalTime>120</abnormalTime>
@@ -2688,7 +2675,7 @@
</effects>
</skill>
<skill id="1359" toLevel="1" name="Block Wind Walk">
<!-- Cancels a buff that increases the enemy's Speed. For $s1, decreases Speed by $s2 and prevents him from receiving Speed-increasing buffs. -->
<!-- Cancels a buff that increases the enemy's Speed. For 2 min., decreases Speed by 10% and prevents him from receiving Speed-increasing buffs. -->
<icon>icon.skill1359</icon>
<abnormalLvl>10</abnormalLvl>
<abnormalTime>120</abnormalTime>
@@ -2725,7 +2712,7 @@
</effects>
</skill>
<skill id="1360" toLevel="1" name="Mass Block Shield">
<!-- Cancels buffs that increase nearby enemies' P. Def. For $s1, decreases P. Def. by $s2 and prevents them from receiving P. Def.-increasing buffs. -->
<!-- Cancels buffs that increase nearby enemies' P. Def. For 2 min., decreases P. Def. by 10% and prevents them from receiving P. Def.-increasing buffs. -->
<icon>icon.skill1360</icon>
<abnormalLvl>10</abnormalLvl>
<abnormalTime>120</abnormalTime>
@@ -2763,7 +2750,7 @@
</effects>
</skill>
<skill id="1361" toLevel="1" name="Mass Block Wind Walk">
<!-- Cancels buffs that increase nearby enemies' Speed. For $s1, decreases Speed by $s2 and prevents them from receiving Speed-increasing buffs. -->
<!-- Cancels buffs that increase nearby enemies' Speed. For 2 min., decreases Speed by 10% and prevents them from receiving Speed-increasing buffs. -->
<icon>icon.skill1361</icon>
<abnormalLvl>10</abnormalLvl>
<abnormalTime>120</abnormalTime>
@@ -2801,7 +2788,7 @@
</effects>
</skill>
<skill id="1362" toLevel="1" name="Chant of Spirit">
<!-- For $s1, increases all party members' Buff-canceling Attack Resistance by $s2 and Debuff Resistance by $s3. -->
<!-- For 20 min., increases all party members' Buff-canceling Attack Resistance by 30 and Debuff Resistance by 20. -->
<icon>icon.skill1362</icon>
<abnormalLvl>3</abnormalLvl>
<abnormalTime>1200</abnormalTime>
@@ -2832,7 +2819,7 @@
</effects>
</skill>
<skill id="1363" toLevel="1" name="Chant of Victory">
<!-- Recovers all party members' HP by $s1, and for $s2, receives help from a great spirit to increase Max HP by $s3, the chance of prominent magic damage by $s4, Critical Damage by $s5, P. Atk. by $s6, P. Def. by $s7, Atk. Spd. by $s8, M. Atk. by $s9, M. Def. by $s10, Casting Spd. by $s11, Debuff Resistance by $s12, and Accuracy by $s13. Decreases Speed by $s14. Consumes $s15 Spirit Ore. -->
<!-- Recovers all party members' HP by 20%, and for 5 min., receives help from a great spirit to increase Max HP by 20%, the chance of prominent magic damage by 2, Critical Damage by 20%, P. Atk. by 10%, P. Def. by 20%, Atk. Spd. by 20%, M. Atk. by 20%, M. Def. by 20%0, Casting Spd. by 20%1, Debuff Resistance by 20%2, and Accuracy by 20%3. Decreases Speed by 20%4. Consumes 20%5 Spirit Ore. -->
<icon>icon.skill1363</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>300</abnormalTime>
@@ -2906,7 +2893,7 @@
</effects>
</skill>
<skill id="1364" toLevel="1" name="Pa'agrio's Eye">
<!-- For $s1, increases nearby clan members' Accuracy by $s2 and decreases the rate of being hit by a critical attack by $s3. -->
<!-- For 20 min., increases nearby clan members' Accuracy by 4 and decreases the rate of being hit by a critical attack by 30%. -->
<icon>icon.skill1364</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1200</abnormalTime>
@@ -2944,7 +2931,7 @@
</effects>
</skill>
<skill id="1365" toLevel="1" name="Pa'agrio's Soul">
<!-- For $s1, increases nearby clan members' M. Atk. by $s2 and M. Def. by $s3. -->
<!-- For 20 min., increases nearby clan members' M. Atk. by 75% and M. Def. by 30%. -->
<icon>icon.skill1365</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1200</abnormalTime>
@@ -2982,7 +2969,7 @@
</effects>
</skill>
<skill id="1366" toLevel="1" name="Seal of Despair">
<!-- For $s1, decreases nearby enemies' Accuracy by $s2, P. Atk. by $s3, Critical Rate by $s4, Critical Damage by $s5, Speed by $s6, M. Def. by $s7, and Atk. Spd. by $s8. -->
<!-- For 30 sec., decreases nearby enemies' Accuracy by 6, P. Atk. by 10%, Critical Rate by 30%, Critical Damage by 30%, Speed by 20%, M. Def. by 30%, and Atk. Spd. by 30%. -->
<icon>icon.skill1366</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>30</abnormalTime>
@@ -3038,7 +3025,7 @@
</effects>
</skill>
<skill id="1367" toLevel="1" name="Seal of Disease">
<!-- Decreases the effect of HP recovery magic received by the enemy clan member by $s2 for $s1. -->
<!-- Decreases the effect of HP recovery magic received by the enemy clan member by 50% for 2 min. -->
<icon>icon.skill1367</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>120</abnormalTime>
@@ -225,7 +225,6 @@
<skill id="1403" toLevel="1" name="Summon Friend">
<!-- Teleports a party member to one's current location. Requires a Summoning Crystal on the target. -->
<icon>icon.skill1403</icon>
<castRange>-2</castRange>
<effectPoint>467</effectPoint>
<effectRange>-2</effectRange>
<hitTime>15000</hitTime>
@@ -254,7 +253,6 @@
<skill id="1404" toLevel="1" name="Word of Invitation">
<!-- Teleports a party member to one's current location. Consumes 3 Spirit Ore. Requires a Summoning Crystal on the target. -->
<icon>icon.skill1404</icon>
<castRange>-2</castRange>
<effectPoint>677</effectPoint>
<effectRange>-2</effectRange>
<hitTime>15000</hitTime>
@@ -309,7 +307,7 @@
</effects>
</skill>
<skill id="1406" toLevel="1" name="Summon Feline King">
<!-- Summons Feline King. Requires $s1 Spirit Ore. -->
<!-- Summons Feline King. Requires 4 Spirit Ore. -->
<icon>icon.skill1406</icon>
<hitTime>6000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
@@ -336,7 +334,7 @@
</effects>
</skill>
<skill id="1407" toLevel="1" name="Summon Magnus the Unicorn">
<!-- Summons Magnus the Unicorn. Requires $s1 Spirit Ore. -->
<!-- Summons Magnus the Unicorn. Requires 4 Spirit Ore. -->
<icon>icon.skill1407</icon>
<hitTime>6000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
@@ -363,7 +361,7 @@
</effects>
</skill>
<skill id="1408" toLevel="1" name="Summon Spectral Lord">
<!-- Summons a Spectral Lord. Requires $s1 Spirit Ore. -->
<!-- Summons a Spectral Lord. Requires 4 Spirit Ore. -->
<icon>icon.skill1408</icon>
<hitTime>6000</hitTime>
<inheritElementals>true</inheritElementals>
@@ -460,7 +458,7 @@
<magicLvl>79</magicLvl>
<mpConsume>73</mpConsume>
<operateType>A2</operateType>
<reuseDelay>150000</reuseDelay>
<reuseDelay>300000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>TARGET</targetType>
@@ -497,7 +495,7 @@
</effects>
</skill>
<skill id="1413" toLevel="1" name="Chant of Magnus">
<!-- For $s1, a powerful spirit acts to increase all party members' Max MP by $s2, MP Recovery Bonus by $s3 when equipped with light or heavy armor, MP Recovery Bonus by $s4 when equipped with a robe, M. Def. by $s5, M. Atk. by $s6, Casting Spd. by $s7, Fire/ Water/ Wind/ Earth Resistance by $s8, Debuff Resistance by $s9, and Buff-canceling Attack Resistance by $s10. Consumes $s11 Spirit Ore. -->
<!-- For 5 min., a powerful spirit acts to increase all party members' Max MP by 15%, MP Recovery Bonus by 1.5 when equipped with light or heavy armor, MP Recovery Bonus by 4 when equipped with a robe, M. Def. by 30%, M. Atk. by 30%, Casting Spd. by 20%, Fire/ Water/ Wind/ Earth Resistance by 10, Debuff Resistance by 25, and Buff-canceling Attack Resistance by 5 min.0. Consumes 5 min.1 Spirit Ore. -->
<icon>icon.skill1413</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>300</abnormalTime>
@@ -577,7 +575,7 @@
</effects>
</skill>
<skill id="1414" toLevel="1" name="Victories of Pa'agrio">
<!-- For $s1, a powerful spirit acts to increase nearby clan members' Max CP by $s2, CP recovery bonus by $s3, Max MP by $s4, Critical Rate by $s5, the power of Prominent Damage through magic damage by $s6, P. Atk. by $s7, P. Def. by $s8, Atk. Spd. by $s9, M. Atk. by $s10, M. Def. by $s11, Casting Spd. by $s12, and Debuff Resistance by $s13. Decreases Speed by $s14. Consumes $s15 Spirit Ore. -->
<!-- For 5 min., a powerful spirit acts to increase nearby clan members' Max CP by 20%, CP recovery bonus by 20%, Max MP by 20%, Critical Rate by 20%, the power of Prominent Damage through magic damage by 20%, P. Atk. by 10%, P. Def. by 20%, Atk. Spd. by 20%, M. Atk. by 5 min.0, M. Def. by 5 min.1, Casting Spd. by 5 min.2, and Debuff Resistance by 5 min.3. Decreases Speed by 5 min.4. Consumes 5 min.5 Spirit Ore. -->
<icon>icon.skill1414</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>300</abnormalTime>
@@ -658,7 +656,7 @@
</effects>
</skill>
<skill id="1415" toLevel="1" name="Pa'agrio's Emblem">
<!-- For $s1, increases nearby clan members' Buff-canceling Attack Resistance by $s2 and Debuff Resistance by $s3. -->
<!-- For 5 min., increases nearby clan members' Buff-canceling Attack Resistance by 30% and Debuff Resistance by 20%. -->
<icon>icon.skill1415</icon>
<abnormalLvl>2</abnormalLvl>
<abnormalTime>300</abnormalTime>
@@ -702,7 +700,7 @@
<affectLimit>50-100</affectLimit>
<affectRange>1000</affectRange>
<effectPoint>669</effectPoint>
<hitTime>1300</hitTime>
<hitTime>2500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>79</magicLvl>
<mpConsume>228</mpConsume>
@@ -1084,7 +1082,6 @@
<icon>icon.skill1425</icon>
<affectRange>1000</affectRange>
<blockedInOlympiad>true</blockedInOlympiad>
<castRange>900</castRange>
<hitTime>3000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>80</magicLvl>
@@ -2300,7 +2297,7 @@
</effects>
</skill>
<skill id="1443" toLevel="1" name="Dark Weapon">
<!-- Increases the target's Dark attack level by $s2 for $s1 Can be used on party members. -->
<!-- Increases the target's Dark attack level by 20 for 20 min. Can be used on party members. -->
<icon>icon.skill1443</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1200</abnormalTime>
@@ -2332,12 +2329,11 @@
</effects>
</skill>
<skill id="1444" toLevel="1" name="Pride of Kamael">
<!-- For $s1, increases P. Atk., M. Atk. and lethal attack rate by $s2 when using a Kamael-exclusive weapon. -->
<!-- For 5 min., increases P. Atk., M. Atk. and lethal attack rate by 10% when using a Kamael-exclusive weapon. -->
<icon>icon.skill1444</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>300</abnormalTime>
<abnormalType>KAMAEL_SPECIAL</abnormalType>
<castRange>400</castRange>
<effectPoint>669</effectPoint>
<effectRange>600</effectRange>
<hitTime>3000</hitTime>
@@ -2684,7 +2680,7 @@
</effects>
</skill>
<skill id="1448" toLevel="1" name="Blink">
<!-- Attacks the enemies near you with $s1 power added to P. Attack. Inflicts Stun for $s2 and teleports to the back. Soul consumption boosts the power. Up to $s3 souls can be consumed. -->
<!-- Attacks the enemies near you with 1 power added to P. Attack. Inflicts Stun for 2 sec. and teleports to the back. Soul consumption boosts the power. Up to 5 souls can be consumed. -->
<icon>icon.skill1448</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>2</abnormalTime>
@@ -2765,7 +2761,7 @@
</effects>
</skill>
<skill id="1450" toLevel="1" name="Chain Lightning">
<!-- Hurls thunderbolts and inflicts non-attribute damage on the enemy's surroundings with $s1 Power added to M. Atk. Increases Power upon the consumption of up to $s2 souls. -->
<!-- Hurls thunderbolts and inflicts non-attribute damage on the enemy's surroundings with 200 Power added to M. Atk. Increases Power upon the consumption of up to 5 souls. -->
<icon>icon.skill1450</icon>
<affectLimit>5-12</affectLimit>
<affectRange>200</affectRange>
@@ -2793,7 +2789,7 @@
</effects>
</skill>
<skill id="1451" toLevel="1" name="Fire Vortex Buster">
<!-- Detonates a Fire Vortex that inflicts Fire damage on the enemy with $s1 Power added to M. Atk. -->
<!-- Detonates a Fire Vortex that inflicts Fire damage on the enemy with 195 Power added to M. Atk. -->
<icon>icon.skill1451</icon>
<castRange>900</castRange>
<effectPoint>-1009</effectPoint>
@@ -2827,7 +2823,7 @@
</effects>
</skill>
<skill id="1452" toLevel="1" name="Count of Fire">
<!-- Uses the power of Fire to burn the enemy for $s1, inflicting damage of $s2 HP per second. -->
<!-- Uses the power of Fire to burn the enemy for 10 sec., inflicting damage of 173 HP per second. -->
<icon>icon.skill1452</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
@@ -2861,7 +2857,7 @@
</effects>
</skill>
<skill id="1453" toLevel="1" name="Ice Vortex Crusher">
<!-- Creates an Ice Vortex that inflicts Water damage on the enemy with $s1 Power added to M. Atk. -->
<!-- Creates an Ice Vortex that inflicts Water damage on the enemy with 195 Power added to M. Atk. -->
<icon>icon.skill1453</icon>
<castRange>900</castRange>
<effectPoint>-1009</effectPoint>
@@ -2895,7 +2891,7 @@
</effects>
</skill>
<skill id="1454" toLevel="1" name="Diamond Dust">
<!-- Summons a bitter ice storm that inflicts Water damage on the enemy with $s1 Power added to M. Atk. Decreases nearby enemies' Speed by $s3 for $s2. -->
<!-- Summons a bitter ice storm that inflicts Water damage on the enemy with 70 Power added to M. Atk. Decreases nearby enemies' Speed by 40% for 15 sec. -->
<icon>icon.skill1454</icon>
<abnormalLvl>3</abnormalLvl>
<abnormalTime>15</abnormalTime>
@@ -2930,7 +2926,7 @@
</effects>
</skill>
<skill id="1455" toLevel="1" name="Throne of Ice">
<!-- Summons a blast of icy air that freezes the enemy for $s1, causing loss of $s2 HP per second. -->
<!-- Summons a blast of icy air that freezes the enemy for 10 sec., causing loss of 173 HP per second. -->
<icon>icon.skill1455</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
@@ -2962,7 +2958,7 @@
</effects>
</skill>
<skill id="1456" toLevel="1" name="Wind Vortex Slug">
<!-- Creates a powerful Wind Vortex that inflicts Wind damage on the enemy with $s1 Power added to M. Atk. -->
<!-- Creates a powerful Wind Vortex that inflicts Wind damage on the enemy with 195 Power added to M. Atk. -->
<icon>icon.skill1456</icon>
<castRange>900</castRange>
<effectPoint>-1009</effectPoint>
@@ -3042,7 +3038,7 @@
</effects>
</skill>
<skill id="1458" toLevel="1" name="Throne of Wind">
<!-- Uses the power of a storm to weaken the enemy for $s1, causing loss of $s2 HP per second. -->
<!-- Uses the power of a storm to weaken the enemy for 10 sec., causing loss of 173 HP per second. -->
<icon>icon.skill1458</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
@@ -3075,7 +3071,7 @@
</effects>
</skill>
<skill id="1459" toLevel="1" name="Divine Power">
<!-- Increases the power of recovery magic with $s2 Power for $s1. -->
<!-- Increases the power of recovery magic with 1000 Power for 15 sec. -->
<icon>icon.skill1459</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>15</abnormalTime>
@@ -3099,7 +3095,7 @@
</effects>
</skill>
<skill id="1460" toLevel="1" name="Mana Gain">
<!-- For $s1, increases the recharge power received by the target by $s2. -->
<!-- For 20 min., increases the recharge power received by the target by 85. -->
<icon>icon.skill1460</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1200</abnormalTime>
@@ -3138,7 +3134,7 @@
</effects>
</skill>
<skill id="1461" toLevel="1" name="Chant of Protection">
<!-- For $s1, decreases Critical Damage received by a party member by $s2. -->
<!-- For 20 min., decreases Critical Damage received by a party member by 30%. -->
<icon>icon.skill1461</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1200</abnormalTime>
@@ -3180,7 +3176,7 @@
<coolTime>500</coolTime>
<castRange>900</castRange>
<effectPoint>-673</effectPoint>
<hitTime>2200</hitTime>
<hitTime>4000</hitTime>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>30</lvlBonusRate>
@@ -3402,7 +3398,7 @@
</effects>
</skill>
<skill id="1469" toLevel="1" name="Leopold">
<!-- Summons the devastating cannon Leopold to inflict Fire damage with $s1 Power added to M. Atk. Increases Power upon the consumption of up to $s2 souls. -->
<!-- Summons the devastating cannon Leopold to inflict Fire damage with 224 Power added to M. Atk. Increases Power upon the consumption of up to 5 souls. -->
<icon>icon.skill1469</icon>
<affectLimit>5-12</affectLimit>
<affectRange>100</affectRange>
@@ -3430,7 +3426,7 @@
</effects>
</skill>
<skill id="1470" toLevel="1" name="Prahnah">
<!-- Increases all party members' M. Def. by $s2 for $s1. -->
<!-- Increases all party members' M. Def. by 3000 for 30 sec. -->
<icon>icon.skill1470</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>30</abnormalTime>
@@ -3478,7 +3474,6 @@
<operateType>A1</operateType>
<reuseDelay>4000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<coolTime>1400</coolTime>
<targetType>ENEMY</targetType>
<affectScope>FAN</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@@ -3541,7 +3536,7 @@
</effects>
</skill>
<skill id="1474" toLevel="1" name="Abyssal Power">
<!-- When equipped with light armor, increases M. Atk. by $s1. -->
<!-- When equipped with light armor, increases M. Atk. by 10%. -->
<icon>icon.skill1474</icon>
<magicLvl>43</magicLvl>
<operateType>P</operateType>
@@ -3818,7 +3813,7 @@
</effects>
</skill>
<skill id="1480" toLevel="1" name="Soul Harmony">
<!-- Empathizes with the souls of party members for $s1 to recover $s2 MP per second, decrease P. Def. by $s3, and become unable to act. -->
<!-- Empathizes with the souls of party members for 15 sec. to recover 200 MP per second, decrease P. Def. by 90%, and become unable to act. -->
<icon>icon.skill1480</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>15</abnormalTime>
@@ -568,7 +568,7 @@
</effects>
</skill>
<skill id="1512" toLevel="1" name="Soul Vortex">
<!-- Stirs up a vortex connecting to the dimension of souls and inflicts non-attribute damage on the enemy with $s1 Power added to M. Atk. for $s2., decreases Speed by $s3, Atk. Spd. by $s4, and Casting Spd. by $s5. Consumes $s6 MP every second. Over-hit is possible. -->
<!-- Stirs up a vortex connecting to the dimension of souls and inflicts non-attribute damage on the enemy with 112 Power added to M. Atk. for 30 sec., decreases Speed by 20%, Atk. Spd. by 30%, and Casting Spd. by 30%. Consumes 12 MP every second. Over-hit is possible. -->
<icon>icon.skill1512</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>30</abnormalTime>
@@ -615,7 +615,7 @@
</effects>
</skill>
<skill id="1513" toLevel="1" name="Soul Vortex Extinction">
<!-- Detonates an Soul Vortex to inflict non-attribute damage on the enemy with $s1 Power added to M. Atk. Increases Power upon the consumption of up to $s2 souls. -->
<!-- Detonates an Soul Vortex to inflict non-attribute damage on the enemy with 195 Power added to M. Atk. Increases Power upon the consumption of up to 5 souls. -->
<icon>icon.skill1513</icon>
<castRange>900</castRange>
<effectPoint>-1009</effectPoint>
@@ -657,7 +657,15 @@
<value fromLevel="6" toLevel="7" fromSubLevel="1011" toSubLevel="1020">{base + 10 + 0.5 * subIndex}</value>
</abnormalTime>
<abnormalType>PD_UP_BOW</abnormalType>
<effectPoint>150</effectPoint>
<effectPoint>
<value level="1">138</value>
<value level="2">140</value>
<value level="3">142</value>
<value level="4">144</value>
<value level="5">146</value>
<value level="6">148</value>
<value level="7">150</value>
</effectPoint>
<hitTime>1000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>58</magicLvl>
@@ -736,7 +744,7 @@
</effects>
</skill>
<skill id="1515" toLevel="1" name="Lightning Barrier">
<!-- Spreads lightning's defensive barrier for $s1. Paralyzes the target that attacked you. -->
<!-- Spreads lightning's defensive barrier for 20 min. Paralyzes the target that attacked you. -->
<icon>icon.skill1515</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1200</abnormalTime>
@@ -768,7 +776,7 @@
</effects>
</skill>
<skill id="1516" toLevel="1" name="Soul Strike">
<!-- Consecutively throws souls to inflict non-attribute damage on the enemy using $s1 Power added to M. Atk. Increases Power upon the consumption of up to $s2 souls. -->
<!-- Consecutively throws souls to inflict non-attribute damage on the enemy using 166 Power added to M. Atk. Increases Power upon the consumption of up to 5 souls. -->
<icon>icon.skill1516</icon>
<castRange>750</castRange>
<effectPoint>-662</effectPoint>
@@ -1269,7 +1277,7 @@
<value level="42">14</value>
</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>1000</reuseDelay>
<reuseDelay>2000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@@ -2673,7 +2681,12 @@
<value level="3">800</value>
<value level="4">900</value>
</castRange>
<effectPoint>-635</effectPoint>
<effectPoint>
<value level="1">-379</value>
<value level="2">-495</value>
<value level="3">-582</value>
<value level="4">-635</value>
</effectPoint>
<effectRange>
<value level="1">1100</value>
<value level="2">1200</value>
@@ -3343,7 +3356,7 @@
<affectScope>SINGLE</affectScope>
</skill>
<skill id="1556" toLevel="1" name="Arcane Shield">
<!-- For $s1, materializes a Mana Armor that reduces damage received by $s2 and blocks the rest by consuming MP. The skill effect is removed when MP reaches 0. -->
<!-- For 10 sec., materializes a Mana Armor that reduces damage received by 70% and blocks the rest by consuming MP. The skill effect is removed when MP reaches 0. -->
<icon>icon.skill1556</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
@@ -3410,7 +3423,32 @@
<!-- Creates a tear in the dimension to inflict damage on the enemy with $s1 Power added to M. Atk. Over-hit is possible. -->
<icon>icon.skill1558</icon>
<castRange>900</castRange>
<effectPoint>-590</effectPoint>
<effectPoint>
<value level="1">-379</value>
<value level="2">-389</value>
<value level="3">-399</value>
<value level="4">-408</value>
<value level="5">-418</value>
<value level="6">-428</value>
<value level="7">-438</value>
<value level="8">-448</value>
<value level="9">-457</value>
<value level="10">-467</value>
<value level="11">-477</value>
<value level="12">-486</value>
<value level="13">-495</value>
<value level="14">-505</value>
<value level="15">-514</value>
<value level="16">-523</value>
<value level="17">-532</value>
<value level="18">-541</value>
<value level="19">-549</value>
<value level="20">-558</value>
<value level="21">-566</value>
<value level="22">-574</value>
<value level="23">-582</value>
<value level="24">-590</value>
</effectPoint>
<effectRange>1400</effectRange>
<hitTime>3000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
@@ -3630,7 +3668,13 @@
</abnormalLvl>
<abnormalTime>600</abnormalTime>
<abnormalType>MAX_HP_UP</abnormalType>
<effectPoint>635</effectPoint>
<effectPoint>
<value level="1">379</value>
<value level="2">467</value>
<value level="3">549</value>
<value level="4">597</value>
<value level="5">635</value>
</effectPoint>
<hitTime>1500</hitTime>
<magicLvl>
<value level="1">40</value>
@@ -4043,7 +4087,7 @@
</effect>
</effects>
</skill>
<skill id="1573" toLevel="6" name="Sub - P. Atk./M. Atk. Increase">
<skill id="1573" toLevel="6" name="Sub - P. Atk./ M. Atk. Increase">
<!-- P. Atk. +$s1, M. Atk. +$s2. -->
<icon>icon.skill0816</icon>
<operateType>P</operateType>
@@ -4074,7 +4118,7 @@
</effect>
</effects>
</skill>
<skill id="1574" toLevel="6" name="Sub - P. Def./M. Def. Increase">
<skill id="1574" toLevel="6" name="Sub - P. Def./ M. Def. Increase">
<!-- P. Def. +$s1, M. Def. +$s2. -->
<icon>icon.skill0439</icon>
<operateType>P</operateType>
@@ -4105,7 +4149,7 @@
</effect>
</effects>
</skill>
<skill id="1575" toLevel="3" name="Sub - Atk. Spd./Casting Spd. Increase">
<skill id="1575" toLevel="3" name="Sub - Atk. Spd./ Casting Spd. Increase">
<!-- Atk. Spd. and Casting Spd. +$s1. -->
<icon>icon.skill0817</icon>
<operateType>P</operateType>
@@ -4247,7 +4291,7 @@
</effect>
</effects>
</skill>
<skill id="1581" toLevel="3" name="Sub - MP Consumption/Cooldown Decrease">
<skill id="1581" toLevel="3" name="Sub - MP Consumption/ Cooldown Decrease">
<!-- Upon skill use, decreases MP Consumption and Cooldown by $s1. -->
<icon>icon.skill6274</icon>
<operateType>P</operateType>
@@ -933,7 +933,7 @@
</effect>
</effects>
</skill>
<skill id="1756" toLevel="1" name="Trick">
<skill id="1756" toLevel="14" name="Trick">
<!-- Cancel target -->
<icon>icon.skill0011</icon>
<operateType>A1</operateType>
@@ -706,7 +706,7 @@
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<operateType>A6</operateType>
<reuseDelay>1000</reuseDelay>
<reuseDelay>5000</reuseDelay>
<effectPoint>2</effectPoint>
<basicProperty>NONE</basicProperty>
<hitCancelTime>0</hitCancelTime>
@@ -759,7 +759,7 @@
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<operateType>A6</operateType>
<reuseDelay>1000</reuseDelay>
<reuseDelay>5000</reuseDelay>
<effectPoint>2</effectPoint>
<basicProperty>NONE</basicProperty>
<hitCancelTime>0</hitCancelTime>
@@ -803,7 +803,7 @@
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<operateType>A6</operateType>
<reuseDelay>1000</reuseDelay>
<reuseDelay>5000</reuseDelay>
<effectPoint>2</effectPoint>
<basicProperty>NONE</basicProperty>
<hitCancelTime>0</hitCancelTime>
@@ -847,7 +847,7 @@
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<operateType>A6</operateType>
<reuseDelay>1000</reuseDelay>
<reuseDelay>5000</reuseDelay>
<effectPoint>2</effectPoint>
<basicProperty>NONE</basicProperty>
<hitCancelTime>0</hitCancelTime>
@@ -891,7 +891,7 @@
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<operateType>A6</operateType>
<reuseDelay>1000</reuseDelay>
<reuseDelay>5000</reuseDelay>
<effectPoint>2</effectPoint>
<basicProperty>NONE</basicProperty>
<hitCancelTime>0</hitCancelTime>
@@ -935,7 +935,7 @@
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<operateType>A6</operateType>
<reuseDelay>1000</reuseDelay>
<reuseDelay>5000</reuseDelay>
<effectPoint>2</effectPoint>
<basicProperty>NONE</basicProperty>
<hitCancelTime>0</hitCancelTime>
@@ -985,7 +985,7 @@
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<operateType>A6</operateType>
<reuseDelay>1000</reuseDelay>
<reuseDelay>5000</reuseDelay>
<effectPoint>2</effectPoint>
<basicProperty>NONE</basicProperty>
<hitCancelTime>0</hitCancelTime>
@@ -1251,7 +1251,7 @@
<magicCriticalRate>5</magicCriticalRate>
<operateType>A5</operateType>
<!-- Target ONE on retail, will be PARTY here. -->
<reuseDelay>1000</reuseDelay>
<reuseDelay>5000</reuseDelay>
<effectPoint>2</effectPoint>
<basicProperty>NONE</basicProperty>
<hitCancelTime>0</hitCancelTime>
@@ -1324,7 +1324,7 @@
</effect>
</effects>
</skill>
<skill id="1956" toLevel="4" name="Sub - P. Atk./M. Atk. Increase">
<skill id="1956" toLevel="4" name="Sub - P. Atk./ M. Atk. Increase">
<!-- P. Atk. +$s1, M. Atk. +$s2. -->
<icon>icon.skill0816</icon>
<operateType>P</operateType>
@@ -1352,7 +1352,7 @@
</effect>
</effects>
</skill>
<skill id="1957" toLevel="4" name="Sub - P. Def./M. Def. Increase">
<skill id="1957" toLevel="4" name="Sub - P. Def./ M. Def. Increase">
<!-- P. Def. +$s1, M. Def. +$s2. -->
<icon>icon.skill0439</icon>
<operateType>P</operateType>
@@ -1380,7 +1380,7 @@
</effect>
</effects>
</skill>
<skill id="1958" toLevel="4" name="Sub - Atk. Spd./Casting Spd. Increase">
<skill id="1958" toLevel="4" name="Sub - Atk. Spd./ Casting Spd. Increase">
<!-- Atk. Spd. +$s1, Casting Spd. +$s2. -->
<icon>icon.skill0817</icon>
<operateType>P</operateType>
@@ -1666,7 +1666,7 @@
</effects>
</skill>
<skill id="1968" toLevel="1" name="Dual Certification - Vampiric">
<!-- Has a chance of absorbing $s1 of damage inflicted upon the enemy as HP during an attack. -->
<!-- Has a chance of absorbing 5% of damage inflicted upon the enemy as HP during an attack. -->
<icon>icon.dual_hpsteal</icon>
<operateType>P</operateType>
<magicLvl>99</magicLvl>
@@ -1721,7 +1721,7 @@
</effects>
</skill>
<skill id="1970" toLevel="1" name="Dual Certification - Physical">
<!-- Increases P. Atk. by $s1, and decreases P. Def./ M. Def. by $s2. -->
<!-- Increases P. Atk. by 9%, and decreases P. Def./ M. Def. by 6%. -->
<icon>icon.dual_atkup</icon>
<operateType>P</operateType>
<magicLvl>99</magicLvl>
@@ -1743,7 +1743,7 @@
</effects>
</skill>
<skill id="1971" toLevel="1" name="Dual Certification - Magical">
<!-- Increases M. Atk. by $s1, and decreases P. Def./ M. Def. by $s2. -->
<!-- Increases M. Atk. by 13%, and decreases P. Def./ M. Def. by 6%. -->
<icon>icon.dual_defup</icon>
<operateType>P</operateType>
<magicLvl>99</magicLvl>
@@ -1819,7 +1819,7 @@
</effects>
</skill>
<skill id="1974" toLevel="1" name="Dual Certification - Berserker's Rage">
<!-- Has a chance of increasing P. Atk. by $s1 during an attack. -->
<!-- Has a chance of increasing P. Atk. by 27% during an attack. -->
<icon>icon.dual_t_atkup</icon>
<operateType>P</operateType>
<magicLvl>99</magicLvl>
@@ -1865,7 +1865,7 @@
</effects>
</skill>
<skill id="1976" toLevel="1" name="Dual Certification - Master's Rage">
<!-- Has a chance of increasing Skill Power by $s1 during skill use. -->
<!-- Has a chance of increasing Skill Power by 27% during skill use. -->
<icon>icon.dual_t_skup</icon>
<operateType>P</operateType>
<magicLvl>99</magicLvl>
@@ -1911,7 +1911,7 @@
</effects>
</skill>
<skill id="1978" toLevel="1" name="Dual Certification - Light of Protection">
<!-- Has a chance of increasing P. Def./ M. Def. by $s1 when attacked. -->
<!-- Has a chance of increasing P. Def./ M. Def. by 40% when attacked. -->
<icon>icon.dual_t_dmgdef</icon>
<operateType>P</operateType>
<magicLvl>99</magicLvl>
@@ -415,7 +415,6 @@
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A2</operateType>
<reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -437,7 +436,6 @@
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A2</operateType>
<reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -533,7 +531,6 @@
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A2</operateType>
<reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -1160,7 +1160,6 @@
</skill>
<skill id="2170" toLevel="1" name="Scroll: Cancel Sleep">
<castRange>400</castRange>
<coolTime>1000</coolTime>
<effectPoint>1</effectPoint>
<effectRange>600</effectRange>
<isMagic>2</isMagic> <!-- Static Skill -->
@@ -1961,7 +1961,7 @@
</effects>
</skill>
<skill id="2235" toLevel="1" name="Anteroom Door Key">
<castRange>400</castRange>
<castRange>40</castRange>
<effectPoint>-1</effectPoint>
<effectRange>400</effectRange>
<hitTime>500</hitTime>
@@ -1970,7 +1970,7 @@
<itemConsumeId>8273</itemConsumeId> <!-- Anteroom Key -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<reuseDelay>1000</reuseDelay>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>DOOR_TREASURE</targetType>
<affectScope>SINGLE</affectScope>
@@ -1991,7 +1991,7 @@
</conditions>
</skill>
<skill id="2236" toLevel="1" name="Chapel Key">
<castRange>400</castRange>
<castRange>40</castRange>
<effectPoint>-1</effectPoint>
<effectRange>400</effectRange>
<hitTime>500</hitTime>
@@ -2000,7 +2000,7 @@
<itemConsumeId>8274</itemConsumeId> <!-- Chapel Key -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<reuseDelay>1000</reuseDelay>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>DOOR_TREASURE</targetType>
<affectScope>SINGLE</affectScope>
@@ -2029,7 +2029,7 @@
</effects>
</skill>
<skill id="2237" toLevel="1" name="Key of Darkness">
<castRange>400</castRange>
<castRange>40</castRange>
<effectPoint>-1</effectPoint>
<effectRange>400</effectRange>
<hitTime>500</hitTime>
@@ -2038,7 +2038,7 @@
<itemConsumeId>8275</itemConsumeId> <!-- Key of Darkness -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<reuseDelay>1000</reuseDelay>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>DOOR_TREASURE</targetType>
<affectScope>SINGLE</affectScope>
@@ -2063,7 +2063,7 @@
</effects>
</skill>
<skill id="2238" toLevel="1" name="Room of Splendor Key">
<castRange>400</castRange>
<castRange>40</castRange>
<effectPoint>-1</effectPoint>
<effectRange>400</effectRange>
<hitTime>500</hitTime>
@@ -2072,7 +2072,7 @@
<itemConsumeId>8056</itemConsumeId> <!-- Key of Splendor Room -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<reuseDelay>1000</reuseDelay>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>DOOR_TREASURE</targetType>
<affectScope>SINGLE</affectScope>
@@ -4055,7 +4055,6 @@
<value level="6">17</value>
<value level="7">20</value>
<value level="8">23</value>
<value level="9">26</value>
</power>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
@@ -4489,7 +4488,7 @@
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<reuseDelay>120000</reuseDelay>
<reuseDelay>600000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
@@ -806,7 +806,7 @@
</effects>
</skill>
<skill id="2322" toLevel="1" name="Chest Key (Event)">
<castRange>400</castRange>
<castRange>40</castRange>
<effectPoint>-1</effectPoint>
<effectRange>400</effectRange>
<hitTime>500</hitTime>
@@ -815,7 +815,7 @@
<itemConsumeId>9205</itemConsumeId> <!-- Alchemist's Chest Key -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<reuseDelay>1000</reuseDelay>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>DOOR_TREASURE</targetType>
<affectScope>SINGLE</affectScope>
@@ -1451,7 +1451,7 @@
</skill>
<skill id="2343" toLevel="1" name="Gate Key: Kamael">
<afterEffectId>1</afterEffectId> <!-- Hack to keep doors opened -->
<castRange>400</castRange>
<castRange>40</castRange>
<effectPoint>-1</effectPoint>
<hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
@@ -1459,7 +1459,7 @@
<itemConsumeId>9703</itemConsumeId> <!-- Gate Key: Kamael -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<reuseDelay>1000</reuseDelay>
<reuseDelay>8000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<effectRange>400</effectRange>
<targetType>DOOR_TREASURE</targetType>
@@ -1481,7 +1481,7 @@
</skill>
<skill id="2344" toLevel="1" name="Gate Key: Archives">
<afterEffectId>1</afterEffectId> <!-- Hack to keep doors opened -->
<castRange>400</castRange>
<castRange>40</castRange>
<effectPoint>-1</effectPoint>
<hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
@@ -1489,7 +1489,7 @@
<itemConsumeId>9704</itemConsumeId> <!-- Gate Key: Archives -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<reuseDelay>1000</reuseDelay>
<reuseDelay>8000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<effectRange>400</effectRange>
<targetType>DOOR_TREASURE</targetType>
@@ -1511,7 +1511,7 @@
</skill>
<skill id="2345" toLevel="1" name="Gate Key: Observation">
<afterEffectId>1</afterEffectId> <!-- Hack to keep doors opened -->
<castRange>400</castRange>
<castRange>40</castRange>
<effectPoint>-1</effectPoint>
<hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
@@ -1519,7 +1519,7 @@
<itemConsumeId>9705</itemConsumeId> <!-- Gate Key: Observation -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<reuseDelay>1000</reuseDelay>
<reuseDelay>8000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<effectRange>400</effectRange>
<targetType>DOOR_TREASURE</targetType>
@@ -1541,7 +1541,7 @@
</skill>
<skill id="2346" toLevel="1" name="Gate Key: Spicula">
<afterEffectId>1</afterEffectId> <!-- Hack to keep doors opened -->
<castRange>400</castRange>
<castRange>40</castRange>
<effectPoint>-1</effectPoint>
<hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
@@ -1549,7 +1549,7 @@
<itemConsumeId>9706</itemConsumeId> <!-- Gate Key: Spicula -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<reuseDelay>1000</reuseDelay>
<reuseDelay>8000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<effectRange>400</effectRange>
<targetType>DOOR_TREASURE</targetType>
@@ -1571,7 +1571,7 @@
</skill>
<skill id="2347" toLevel="1" name="Enuma Elish Key">
<afterEffectId>1</afterEffectId> <!-- Hack to keep doors opened -->
<castRange>400</castRange>
<castRange>40</castRange>
<effectPoint>-1</effectPoint>
<hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
@@ -1579,7 +1579,7 @@
<itemConsumeId>9707</itemConsumeId> <!-- Gate Key: Harkilgamed -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<reuseDelay>1000</reuseDelay>
<reuseDelay>8000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<effectRange>400</effectRange>
<targetType>DOOR_TREASURE</targetType>
@@ -1601,7 +1601,7 @@
</skill>
<skill id="2348" toLevel="1" name="Prahnah Key">
<afterEffectId>1</afterEffectId> <!-- Hack to keep doors opened -->
<castRange>400</castRange>
<castRange>40</castRange>
<effectPoint>-1</effectPoint>
<hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
@@ -1609,7 +1609,7 @@
<itemConsumeId>9708</itemConsumeId> <!-- Gate Key: Rodenpicula -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<reuseDelay>1000</reuseDelay>
<reuseDelay>8000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<effectRange>400</effectRange>
<targetType>DOOR_TREASURE</targetType>
@@ -1631,7 +1631,7 @@
</skill>
<skill id="2349" toLevel="1" name="Gate Key: Arviterre">
<afterEffectId>1</afterEffectId> <!-- Hack to keep doors opened -->
<castRange>400</castRange>
<castRange>40</castRange>
<effectPoint>-1</effectPoint>
<hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
@@ -1639,7 +1639,7 @@
<itemConsumeId>9709</itemConsumeId> <!-- Gate Key: Arviterre -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<reuseDelay>1000</reuseDelay>
<reuseDelay>8000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<effectRange>400</effectRange>
<targetType>DOOR_TREASURE</targetType>
@@ -1661,7 +1661,7 @@
</skill>
<skill id="2350" toLevel="1" name="Leopold Key">
<afterEffectId>1</afterEffectId> <!-- Hack to keep doors opened -->
<castRange>400</castRange>
<castRange>40</castRange>
<effectPoint>-1</effectPoint>
<hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
@@ -1669,7 +1669,7 @@
<itemConsumeId>9710</itemConsumeId> <!-- Gate Key: Katenar -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<reuseDelay>1000</reuseDelay>
<reuseDelay>8000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<effectRange>400</effectRange>
<targetType>DOOR_TREASURE</targetType>
@@ -1691,7 +1691,7 @@
</skill>
<skill id="2351" toLevel="1" name="Gate Key: Prediction">
<afterEffectId>1</afterEffectId> <!-- Hack to keep doors opened -->
<castRange>400</castRange>
<castRange>40</castRange>
<effectPoint>-1</effectPoint>
<hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
@@ -1699,7 +1699,7 @@
<itemConsumeId>9711</itemConsumeId> <!-- Gate Key: Prediction -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<reuseDelay>1000</reuseDelay>
<reuseDelay>8000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<effectRange>400</effectRange>
<targetType>DOOR_TREASURE</targetType>
@@ -1721,7 +1721,7 @@
</skill>
<skill id="2352" toLevel="1" name="Gate Key: Nornil">
<afterEffectId>1</afterEffectId> <!-- Hack to keep doors opened -->
<castRange>400</castRange>
<castRange>40</castRange>
<effectPoint>-1</effectPoint>
<hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
@@ -1729,7 +1729,7 @@
<itemConsumeId>9712</itemConsumeId> <!-- Gate Key: Massive Cavern -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<reuseDelay>1000</reuseDelay>
<reuseDelay>8000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<effectRange>400</effectRange>
<targetType>DOOR_TREASURE</targetType>
@@ -1771,7 +1771,7 @@
</effects>
</skill>
<skill id="2354" toLevel="1" name="Gate Key: Darkness">
<castRange>400</castRange>
<castRange>40</castRange>
<effectPoint>-1</effectPoint>
<effectRange>400</effectRange>
<hitTime>500</hitTime>
@@ -1780,7 +1780,7 @@
<itemConsumeId>9685</itemConsumeId> <!-- Gate Key: Darkness -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<reuseDelay>1000</reuseDelay>
<reuseDelay>8000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>DOOR_TREASURE</targetType>
<affectScope>SINGLE</affectScope>
@@ -1800,7 +1800,7 @@
</effects>
</skill>
<skill id="2355" toLevel="1" name="Gate Key: Destruction">
<castRange>400</castRange>
<castRange>40</castRange>
<effectPoint>-1</effectPoint>
<effectRange>400</effectRange>
<hitTime>500</hitTime>
@@ -1809,7 +1809,7 @@
<itemConsumeId>9686</itemConsumeId> <!-- Gate Key: Destruction -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<reuseDelay>1000</reuseDelay>
<reuseDelay>8000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>DOOR_TREASURE</targetType>
<affectScope>SINGLE</affectScope>
@@ -1829,7 +1829,7 @@
</effects>
</skill>
<skill id="2356" toLevel="1" name="Gate Key: Blood">
<castRange>400</castRange>
<castRange>40</castRange>
<effectPoint>-1</effectPoint>
<effectRange>400</effectRange>
<hitTime>500</hitTime>
@@ -1838,7 +1838,7 @@
<itemConsumeId>9687</itemConsumeId> <!-- Gate Key: Blood -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<reuseDelay>1000</reuseDelay>
<reuseDelay>8000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>DOOR_TREASURE</targetType>
<affectScope>SINGLE</affectScope>
@@ -1875,7 +1875,7 @@
<affectScope>SINGLE</affectScope>
</skill>
<skill id="2358" toLevel="1" name="Holy Water">
<castRange>400</castRange>
<castRange>40</castRange>
<effectPoint>-1</effectPoint>
<effectRange>400</effectRange>
<hitTime>500</hitTime>
@@ -1888,7 +1888,7 @@
<affectScope>SINGLE</affectScope>
</skill>
<skill id="2359" toLevel="1" name="Magic Bottle">
<castRange>400</castRange>
<castRange>40</castRange>
<effectPoint>-1</effectPoint>
<effectRange>400</effectRange>
<hitTime>500</hitTime>
@@ -1938,7 +1938,7 @@
</effects>
</skill>
<skill id="2362" toLevel="1" name="Prison Gate Key">
<castRange>400</castRange>
<castRange>40</castRange>
<effectPoint>-1</effectPoint>
<effectRange>400</effectRange>
<hitTime>500</hitTime>
@@ -1947,7 +1947,7 @@
<itemConsumeId>10015</itemConsumeId> <!-- Prison Gate Key -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<reuseDelay>1000</reuseDelay>
<reuseDelay>8000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>DOOR_TREASURE</targetType>
<affectScope>SINGLE</affectScope>
@@ -1977,7 +1977,7 @@
</effects>
</skill>
<skill id="2363" toLevel="1" name="Underground Warehouse Key">
<castRange>400</castRange>
<castRange>40</castRange>
<effectPoint>-1</effectPoint>
<effectRange>400</effectRange>
<hitTime>500</hitTime>
@@ -1986,7 +1986,7 @@
<itemConsumeId>10016</itemConsumeId> <!-- Underground Warehouse Key -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<reuseDelay>1000</reuseDelay>
<reuseDelay>8000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>DOOR_TREASURE</targetType>
<affectScope>SINGLE</affectScope>
@@ -2048,7 +2048,7 @@
</effects>
</skill>
<skill id="2366" toLevel="1" name="Blue Coral Key">
<castRange>400</castRange>
<castRange>40</castRange>
<effectPoint>-1</effectPoint>
<effectRange>400</effectRange>
<hitTime>500</hitTime>
@@ -2057,7 +2057,7 @@
<itemConsumeId>9698</itemConsumeId> <!-- Blue Coral Key -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<reuseDelay>1000</reuseDelay>
<reuseDelay>8000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>DOOR_TREASURE</targetType>
<affectScope>SINGLE</affectScope>
@@ -2077,7 +2077,7 @@
</effects>
</skill>
<skill id="2367" toLevel="1" name="Red Coral Key">
<castRange>400</castRange>
<castRange>40</castRange>
<effectPoint>-1</effectPoint>
<effectRange>400</effectRange>
<hitTime>500</hitTime>
@@ -2086,7 +2086,7 @@
<itemConsumeId>9699</itemConsumeId> <!-- Red Coral Key -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<reuseDelay>1000</reuseDelay>
<reuseDelay>8000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>DOOR_TREASURE</targetType>
<affectScope>SINGLE</affectScope>
@@ -2906,6 +2906,7 @@
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>75</magicLvl>
<operateType>A2</operateType>
<mpConsume>25</mpConsume>
<reuseDelay>15000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<trait>HOLD</trait>
@@ -545,7 +545,7 @@
</effect>
</effects>
</skill>
<skill id="2423" levels="2" name="2nd Place Treasure Sack">
<skill id="2423" toLevel="2" name="2nd Place Treasure Sack">
<isMagic>2</isMagic> <!-- Static Skill -->
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
@@ -598,7 +598,7 @@
</effect>
</effects>
</skill>
<skill id="2424" levels="3" name="3rd Place Treasure Sack">
<skill id="2424" toLevel="3" name="3rd Place Treasure Sack">
<isMagic>2</isMagic> <!-- Static Skill -->
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
@@ -665,7 +665,7 @@
</effect>
</effects>
</skill>
<skill id="2425" levels="4" name="4th Place Treasure Sack">
<skill id="2425" toLevel="4" name="4th Place Treasure Sack">
<isMagic>2</isMagic> <!-- Static Skill -->
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
@@ -728,7 +728,7 @@
</effect>
</effects>
</skill>
<skill id="2426" levels="5" name="5th Place Treasure sack">
<skill id="2426" toLevel="5" name="5th Place Treasure sack">
<isMagic>2</isMagic> <!-- Static Skill -->
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
@@ -789,7 +789,7 @@
</effect>
</effects>
</skill>
<skill id="2427" levels="6" name="6th Place Treasure Sack">
<skill id="2427" toLevel="6" name="6th Place Treasure Sack">
<isMagic>2</isMagic> <!-- Static Skill -->
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
@@ -699,7 +699,7 @@
</effects>
</skill>
<skill id="2531" toLevel="1" name="Adventurer's Scroll of Escape">
<hitTime>30000</hitTime>
<hitTime>20000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>10650</itemConsumeId> <!-- Adventurer's Scroll of Escape -->
@@ -2392,7 +2392,7 @@
</effect>
</effects>
</skill>
<skill id="2593" toLevel="1" name="Bow/Crossbow Attack Resistance Potion">
<skill id="2593" toLevel="1" name="Bow/ Crossbow Attack Resistance Potion">
<!-- Temporarily increases resistance to bow/ crossbow attacks. Effect 4. -->
<icon>icon.etc_potion_red_i00</icon>
<abnormalLvl>4</abnormalLvl>
@@ -127,10 +127,10 @@
<itemConsumeId>13150</itemConsumeId> <!-- Pailaka All-Purpose Key -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<reuseDelay>1000</reuseDelay>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<effectRange>400</effectRange>
<castRange>400</castRange>
<castRange>40</castRange>
<targetType>DOOR_TREASURE</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
@@ -695,14 +695,14 @@
</effects>
</skill>
<skill id="2633" toLevel="1" name="Elmoreden's Holy Water">
<castRange>400</castRange>
<castRange>40</castRange>
<effectPoint>-100000</effectPoint>
<effectRange>400</effectRange>
<hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<reuseDelay>1000</reuseDelay>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>DOOR_TREASURE</targetType>
<affectScope>SINGLE</affectScope>
@@ -724,14 +724,14 @@
</effects>
</skill>
<skill id="2634" toLevel="1" name="Court Wizard's Blessing">
<castRange>400</castRange>
<castRange>40</castRange>
<effectPoint>-100000</effectPoint>
<effectRange>400</effectRange>
<hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<reuseDelay>1000</reuseDelay>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>DOOR_TREASURE</targetType>
<affectScope>SINGLE</affectScope>
@@ -2073,6 +2073,7 @@
<itemConsumeId>13569</itemConsumeId> <!-- Transformation Scroll: Gludio Human Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -2112,6 +2113,7 @@
<itemConsumeId>13570</itemConsumeId> <!-- Transformation Scroll: Gludio Elf Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -2151,6 +2153,7 @@
<itemConsumeId>13571</itemConsumeId> <!-- Transformation Scroll: Gludio Dark Elf Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -2190,6 +2193,7 @@
<itemConsumeId>13572</itemConsumeId> <!-- Transformation Scroll: Gludio Orc Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -2229,6 +2233,7 @@
<itemConsumeId>13573</itemConsumeId> <!-- Transformation Scroll: Gludio Dwarf Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -2268,6 +2273,7 @@
<itemConsumeId>13574</itemConsumeId> <!-- Transformation Scroll: Gludio Kamael Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -2307,6 +2313,7 @@
<itemConsumeId>13575</itemConsumeId> <!-- Transformation Scroll: Gludio Knight Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -2346,6 +2353,7 @@
<itemConsumeId>13576</itemConsumeId> <!-- Transformation Scroll: Gludio Archer Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -2385,6 +2393,7 @@
<itemConsumeId>13577</itemConsumeId> <!-- Transformation Scroll: Gludio Wizard Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -2424,6 +2433,7 @@
<itemConsumeId>13578</itemConsumeId> <!-- Transformation Scroll: Gludio Kamael Captain Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -2463,6 +2473,7 @@
<itemConsumeId>13579</itemConsumeId> <!-- Transformation Scroll: Gludio Knight Captain Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -2502,6 +2513,7 @@
<itemConsumeId>13580</itemConsumeId> <!-- Transformation Scroll: Gludio Commander Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -2541,6 +2553,7 @@
<itemConsumeId>13581</itemConsumeId> <!-- Transformation Scroll: Dion Human Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -2580,6 +2593,7 @@
<itemConsumeId>13582</itemConsumeId> <!-- Transformation Scroll: Dion Elf Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -2619,6 +2633,7 @@
<itemConsumeId>13583</itemConsumeId> <!-- Transformation Scroll: Dion Dark Elf Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -2658,6 +2673,7 @@
<itemConsumeId>13584</itemConsumeId> <!-- Transformation Scroll: Dion Orc Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -2697,6 +2713,7 @@
<itemConsumeId>13585</itemConsumeId> <!-- Transformation Scroll: Dion Dwarf Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -2736,6 +2753,7 @@
<itemConsumeId>13586</itemConsumeId> <!-- Transformation Scroll: Dion Kamael Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -2775,6 +2793,7 @@
<itemConsumeId>13587</itemConsumeId> <!-- Transformation Scroll: Dion Knight Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -2814,6 +2833,7 @@
<itemConsumeId>13588</itemConsumeId> <!-- Transformation Scroll: Dion Archer Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -2853,6 +2873,7 @@
<itemConsumeId>13589</itemConsumeId> <!-- Transformation Scroll: Dion Wizard Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -2892,6 +2913,7 @@
<itemConsumeId>13590</itemConsumeId> <!-- Transformation Scroll: Dion Kamael Captain Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -2931,6 +2953,7 @@
<itemConsumeId>13591</itemConsumeId> <!-- Transformation Scroll: Dion Knight Captain Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -2970,6 +2993,7 @@
<itemConsumeId>13592</itemConsumeId> <!-- Transformation Scroll: Dion Commander Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -3009,6 +3033,7 @@
<itemConsumeId>13593</itemConsumeId> <!-- Transformation Scroll: Giran Human Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -3048,6 +3073,7 @@
<itemConsumeId>13594</itemConsumeId> <!-- Transformation Scroll: Giran Elf Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -3087,6 +3113,7 @@
<itemConsumeId>13595</itemConsumeId> <!-- Transformation Scroll: Giran Dark Elf Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -3126,6 +3153,7 @@
<itemConsumeId>13596</itemConsumeId> <!-- Transformation Scroll: Giran Orc Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -13,6 +13,7 @@
<itemConsumeId>13597</itemConsumeId> <!-- Transformation Scroll: Giran Dwarf Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -52,6 +53,7 @@
<itemConsumeId>13598</itemConsumeId> <!-- Transformation Scroll: Giran Kamael Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -91,6 +93,7 @@
<itemConsumeId>13599</itemConsumeId> <!-- Transformation Scroll: Giran Knight Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -130,6 +133,7 @@
<itemConsumeId>13600</itemConsumeId> <!-- Transformation Scroll: Giran Archer Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -169,6 +173,7 @@
<itemConsumeId>13601</itemConsumeId> <!-- Transformation Scroll: Giran Wizard Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -208,6 +213,7 @@
<itemConsumeId>13602</itemConsumeId> <!-- Transformation Scroll: Giran Kamael Captain Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -247,6 +253,7 @@
<itemConsumeId>13603</itemConsumeId> <!-- Transformation Scroll: Giran Knight Captain Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -286,6 +293,7 @@
<itemConsumeId>13604</itemConsumeId> <!-- Transformation Scroll: Giran Commander Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -325,6 +333,7 @@
<itemConsumeId>13605</itemConsumeId> <!-- Transformation Scroll: Oren Human Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -364,6 +373,7 @@
<itemConsumeId>13606</itemConsumeId> <!-- Transformation Scroll: Oren Elf Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -403,6 +413,7 @@
<itemConsumeId>13607</itemConsumeId> <!-- Transformation Scroll: Oren Dark Elf Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -442,6 +453,7 @@
<itemConsumeId>13608</itemConsumeId> <!-- Transformation Scroll: Oren Orc Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -481,6 +493,7 @@
<itemConsumeId>13609</itemConsumeId> <!-- Transformation Scroll: Oren Dwarf Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -520,6 +533,7 @@
<itemConsumeId>13610</itemConsumeId> <!-- Transformation Scroll: Oren Kamael Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -559,6 +573,7 @@
<itemConsumeId>13611</itemConsumeId> <!-- Transformation Scroll: Oren Knight Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -598,6 +613,7 @@
<itemConsumeId>13612</itemConsumeId> <!-- Transformation Scroll: Oren Archer Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -637,6 +653,7 @@
<itemConsumeId>13613</itemConsumeId> <!-- Transformation Scroll: Oren Wizard Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -676,6 +693,7 @@
<itemConsumeId>13614</itemConsumeId> <!-- Transformation Scroll: Oren Kamael Captain Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -715,6 +733,7 @@
<itemConsumeId>13615</itemConsumeId> <!-- Transformation Scroll: Oren Knight Captain Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -754,6 +773,7 @@
<itemConsumeId>13616</itemConsumeId> <!-- Transformation Scroll: Oren Commander Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -793,6 +813,7 @@
<itemConsumeId>13617</itemConsumeId> <!-- Transformation Scroll: Aden Human Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -832,6 +853,7 @@
<itemConsumeId>13618</itemConsumeId> <!-- Transformation Scroll: Aden Elf Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -871,6 +893,7 @@
<itemConsumeId>13619</itemConsumeId> <!-- Transformation Scroll: Aden Dark Elf Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -910,6 +933,7 @@
<itemConsumeId>13620</itemConsumeId> <!-- Transformation Scroll: Aden Orc Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -949,6 +973,7 @@
<itemConsumeId>13621</itemConsumeId> <!-- Transformation Scroll: Aden Dwarf Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -988,6 +1013,7 @@
<itemConsumeId>13622</itemConsumeId> <!-- Transformation Scroll: Aden Kamael Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -1027,6 +1053,7 @@
<itemConsumeId>13623</itemConsumeId> <!-- Transformation Scroll: Aden Knight Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -1066,6 +1093,7 @@
<itemConsumeId>13624</itemConsumeId> <!-- Transformation Scroll: Aden Archer Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -1105,6 +1133,7 @@
<itemConsumeId>13625</itemConsumeId> <!-- Transformation Scroll: Aden Wizard Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -1144,6 +1173,7 @@
<itemConsumeId>13626</itemConsumeId> <!-- Transformation Scroll: Aden Kamael Captain Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -1183,6 +1213,7 @@
<itemConsumeId>13627</itemConsumeId> <!-- Transformation Scroll: Aden Knight Captain Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -1222,6 +1253,7 @@
<itemConsumeId>13628</itemConsumeId> <!-- Transformation Scroll: Aden Commander Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -1261,6 +1293,7 @@
<itemConsumeId>13629</itemConsumeId> <!-- Transformation Scroll: Innadril Human Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -1300,6 +1333,7 @@
<itemConsumeId>13630</itemConsumeId> <!-- Transformation Scroll: Innadril Elf Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -1339,6 +1373,7 @@
<itemConsumeId>13631</itemConsumeId> <!-- Transformation Scroll: Innadril Dark Elf Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -1378,6 +1413,7 @@
<itemConsumeId>13632</itemConsumeId> <!-- Transformation Scroll: Innadril Orc Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -1417,6 +1453,7 @@
<itemConsumeId>13633</itemConsumeId> <!-- Transformation Scroll: Innadril Dwarf Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -1456,6 +1493,7 @@
<itemConsumeId>13634</itemConsumeId> <!-- Transformation Scroll: Innadril Kamael Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -1495,6 +1533,7 @@
<itemConsumeId>13635</itemConsumeId> <!-- Transformation Scroll: Innadril Knight Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -1534,6 +1573,7 @@
<itemConsumeId>13636</itemConsumeId> <!-- Transformation Scroll: Innadril Archer Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -1573,6 +1613,7 @@
<itemConsumeId>13637</itemConsumeId> <!-- Transformation Scroll: Innadril Wizard Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -1612,6 +1653,7 @@
<itemConsumeId>13638</itemConsumeId> <!-- Transformation Scroll: Innadril Kamael Captain Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -1651,6 +1693,7 @@
<itemConsumeId>13639</itemConsumeId> <!-- Transformation Scroll: Innadril Knight Captain Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -1690,6 +1733,7 @@
<itemConsumeId>13640</itemConsumeId> <!-- Transformation Scroll: Innadril Commander Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -1729,6 +1773,7 @@
<itemConsumeId>13641</itemConsumeId> <!-- Transformation Scroll: Goddard Human Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -1768,6 +1813,7 @@
<itemConsumeId>13642</itemConsumeId> <!-- Transformation Scroll: Goddard Elf Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -1807,6 +1853,7 @@
<itemConsumeId>13643</itemConsumeId> <!-- Transformation Scroll: Goddard Dark Elf Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -1846,6 +1893,7 @@
<itemConsumeId>13644</itemConsumeId> <!-- Transformation Scroll: Goddard Orc Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -1885,6 +1933,7 @@
<itemConsumeId>13645</itemConsumeId> <!-- Transformation Scroll: Goddard Dwarf Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -1924,6 +1973,7 @@
<itemConsumeId>13646</itemConsumeId> <!-- Transformation Scroll: Goddard Kamael Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -1963,6 +2013,7 @@
<itemConsumeId>13647</itemConsumeId> <!-- Transformation Scroll: Goddard Knight Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -2002,6 +2053,7 @@
<itemConsumeId>13648</itemConsumeId> <!-- Transformation Scroll: Goddard Archer Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -2041,6 +2093,7 @@
<itemConsumeId>13649</itemConsumeId> <!-- Transformation Scroll: Goddard Wizard Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -2080,6 +2133,7 @@
<itemConsumeId>13650</itemConsumeId> <!-- Transformation Scroll: Goddard Kamael Captain Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -2119,6 +2173,7 @@
<itemConsumeId>13651</itemConsumeId> <!-- Transformation Scroll: Goddard Knight Captain Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -2158,6 +2213,7 @@
<itemConsumeId>13652</itemConsumeId> <!-- Transformation Scroll: Goddard Commander Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -2197,6 +2253,7 @@
<itemConsumeId>13653</itemConsumeId> <!-- Transformation Scroll: Rune Human Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -2236,6 +2293,7 @@
<itemConsumeId>13654</itemConsumeId> <!-- Transformation Scroll: Rune Elf Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -2275,6 +2333,7 @@
<itemConsumeId>13655</itemConsumeId> <!-- Transformation Scroll: Rune Dark Elf Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -2314,6 +2373,7 @@
<itemConsumeId>13656</itemConsumeId> <!-- Transformation Scroll: Rune Orc Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -2353,6 +2413,7 @@
<itemConsumeId>13657</itemConsumeId> <!-- Transformation Scroll: Rune Dwarf Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -2392,6 +2453,7 @@
<itemConsumeId>13658</itemConsumeId> <!-- Transformation Scroll: Rune Kamael Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -2431,6 +2493,7 @@
<itemConsumeId>13659</itemConsumeId> <!-- Transformation Scroll: Rune Knight Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -2470,6 +2533,7 @@
<itemConsumeId>13660</itemConsumeId> <!-- Transformation Scroll: Rune Archer Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -2509,6 +2573,7 @@
<itemConsumeId>13661</itemConsumeId> <!-- Transformation Scroll: Rune Wizard Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -2548,6 +2613,7 @@
<itemConsumeId>13662</itemConsumeId> <!-- Transformation Scroll: Rune Kamael Captain Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -2587,6 +2653,7 @@
<itemConsumeId>13663</itemConsumeId> <!-- Transformation Scroll: Rune Knight Captain Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -2626,6 +2693,7 @@
<itemConsumeId>13664</itemConsumeId> <!-- Transformation Scroll: Rune Commander Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -2665,6 +2733,7 @@
<itemConsumeId>13665</itemConsumeId> <!-- Transformation Scroll: Schuttgart Human Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -2704,6 +2773,7 @@
<itemConsumeId>13666</itemConsumeId> <!-- Transformation Scroll: Schuttgart Elf Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -2743,6 +2813,7 @@
<itemConsumeId>13667</itemConsumeId> <!-- Transformation Scroll: Schuttgart Dark Elf Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -2782,6 +2853,7 @@
<itemConsumeId>13668</itemConsumeId> <!-- Transformation Scroll: Schuttgart Orc Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -2821,6 +2893,7 @@
<itemConsumeId>13669</itemConsumeId> <!-- Transformation Scroll: Schuttgart Dwarf Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -2860,6 +2933,7 @@
<itemConsumeId>13670</itemConsumeId> <!-- Transformation Scroll: Schuttgart Kamael Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -2899,6 +2973,7 @@
<itemConsumeId>13671</itemConsumeId> <!-- Transformation Scroll: Schuttgart Knight Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -2938,6 +3013,7 @@
<itemConsumeId>13672</itemConsumeId> <!-- Transformation Scroll: Schuttgart Archer Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -2977,6 +3053,7 @@
<itemConsumeId>13673</itemConsumeId> <!-- Transformation Scroll: Schuttgart Wizard Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -3016,6 +3093,7 @@
<itemConsumeId>13674</itemConsumeId> <!-- Transformation Scroll: Schuttgart Kamael Captain Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -3055,6 +3133,7 @@
<itemConsumeId>13675</itemConsumeId> <!-- Transformation Scroll: Schuttgart Knight Captain Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -3094,6 +3173,7 @@
<itemConsumeId>13676</itemConsumeId> <!-- Transformation Scroll: Schuttgart Commander Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -1976,7 +1976,6 @@
<abnormalLvl>4</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<abnormalType>MULTI_BUFF</abnormalType>
<hitTime>4000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>14614</itemConsumeId> <!-- Lineage II Devotee Scroll -->
@@ -2065,7 +2064,6 @@
<abnormalLvl>4</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<abnormalType>MULTI_BUFF</abnormalType>
<hitTime>4000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>14615</itemConsumeId> <!-- Scroll of Christmas Festival - Mage Type -->
@@ -2591,6 +2589,7 @@
<itemConsumeId>14722</itemConsumeId> <!-- Event - Cupid's Fatigue Recovery Potion -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<mpConsume>1</mpConsume>
<reuseDelay>1000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<effectRange>700</effectRange>
@@ -2622,6 +2621,7 @@
<itemConsumeId>14723</itemConsumeId> <!-- Event - Cupid's Powerful Fatigue Recovery Potion -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<mpConsume>1</mpConsume>
<reuseDelay>4000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<effectRange>700</effectRange>
@@ -121,7 +121,7 @@
</effect>
</effects>
</skill>
<skill id="3009" toLevel="8" name="Special Ability: Evasion">
<skill id="3009" toLevel="9" name="Special Ability: Evasion">
<!-- Increases Evasion by $s1. -->
<icon>
<value level="1">icon.ensoul_big_old</value>
@@ -145,6 +145,7 @@
<value level="6">61</value>
<value level="7">80</value>
<value level="8">80</value>
<value level="9">80</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</magicLvl>
<effects>
<effect name="PhysicalEvasion">
@@ -157,6 +158,7 @@
<value level="6">2.28</value>
<value level="7">7.5</value>
<value level="8">5.31</value>
<value level="9">5.31</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>DIFF</mode>
</effect>
@@ -1227,6 +1229,15 @@
</skill>
<skill id="3039" toLevel="7" name="Special Ability: Critical Drain">
<operateType>A1</operateType>
<mpConsume>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">12</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">0</value>
</mpConsume>
<castRange>600</castRange>
<effectPoint>
<value level="1">-239</value>
@@ -2513,7 +2524,7 @@
</effects>
</skill>
<skill id="3064" toLevel="1" name="Special Ability: Guidance">
<!-- Accuracy +$s1. Damage dealt in PvP +$s2. -->
<!-- Accuracy +3.95. Damage dealt in PvP +5%. -->
<icon>icon.ensoul_big_old</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
@@ -2538,7 +2549,7 @@
</effects>
</skill>
<skill id="3065" toLevel="1" name="Special Ability: Guidance">
<!-- Accuracy +$s1. Damage dealt in PvP +$s2. -->
<!-- Accuracy +5.41. Damage dealt in PvP +5%. -->
<icon>icon.ensoul_big_old</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
@@ -2673,7 +2684,7 @@
</effect>
</effects>
</skill>
<skill id="3069" toLevel="1" name="Special Ability: Rsk. Evasion">
<skill id="3069" toLevel="2" name="Special Ability: Rsk. Evasion">
<!-- Increases Evasion when in danger. -->
<icon>
<value level="1">icon.skill0198</value>
@@ -3086,11 +3097,6 @@
<value level="13">90</value>
<value level="14">95</value>
<value level="15">99</value>
<value level="16">101</value>
<value level="17">103</value>
<value level="18">105</value>
<value level="19">107</value>
<value level="20">109</value>
</magicLvl>
<reuseDelay>30000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
@@ -3126,11 +3132,6 @@
<value level="13">90</value>
<value level="14">95</value>
<value level="15">99</value>
<value level="16">101</value>
<value level="17">103</value>
<value level="18">105</value>
<value level="19">107</value>
<value level="20">109</value>
</magicLvl>
<reuseDelay>30000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
@@ -3233,11 +3234,6 @@
<value level="13">90</value>
<value level="14">95</value>
<value level="15">99</value>
<value level="16">101</value>
<value level="17">103</value>
<value level="18">105</value>
<value level="19">107</value>
<value level="20">109</value>
</magicLvl>
<reuseDelay>30000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
@@ -3359,11 +3355,6 @@
<value level="13">90</value>
<value level="14">95</value>
<value level="15">99</value>
<value level="16">101</value>
<value level="17">103</value>
<value level="18">105</value>
<value level="19">107</value>
<value level="20">109</value>
</magicLvl>
<reuseDelay>30000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
@@ -3549,7 +3540,7 @@
<effect name="Fear" />
</effects>
</skill>
<skill id="3091" toLevel="20" name="Item Skill: Poison (Attack Active)">
<skill id="3091" toLevel="15" name="Item Skill: Poison (Attack Active)">
<!-- Chance: Momentarily inflicts Poison on the target during a normal physical attack. Effect $s1. -->
<icon>icon.skill3080</icon>
<operateType>A2</operateType>
@@ -3569,11 +3560,6 @@
<value level="13">8</value>
<value level="14">8</value>
<value level="15">8</value>
<value level="16">8</value>
<value level="17">8</value>
<value level="18">8</value>
<value level="19">8</value>
<value level="20">8</value>
</abnormalLvl>
<abnormalTime>30</abnormalTime>
<subordinationAbnormalType>POISON</subordinationAbnormalType>
@@ -3602,11 +3588,6 @@
<value level="13">90</value>
<value level="14">95</value>
<value level="15">99</value>
<value level="16">101</value>
<value level="17">103</value>
<value level="18">105</value>
<value level="19">107</value>
<value level="20">109</value>
</magicLvl>
<reuseDelay>30000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
@@ -3632,11 +3613,6 @@
<value level="13">87</value>
<value level="14">87</value>
<value level="15">98</value>
<value level="16">98</value>
<value level="17">98</value>
<value level="18">109</value>
<value level="19">109</value>
<value level="20">109</value>
</power>
<ticks>5</ticks>
</effect>
@@ -3662,11 +3638,6 @@
<value level="13">8</value>
<value level="14">8</value>
<value level="15">8</value>
<value level="16">8</value>
<value level="17">8</value>
<value level="18">8</value>
<value level="19">8</value>
<value level="20">8</value>
</abnormalLvl>
<abnormalTime>20</abnormalTime>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
@@ -3695,11 +3666,6 @@
<value level="13">90</value>
<value level="14">95</value>
<value level="15">99</value>
<value level="16">101</value>
<value level="17">103</value>
<value level="18">105</value>
<value level="19">107</value>
<value level="20">109</value>
</magicLvl>
<nextAction>ATTACK</nextAction>
<reuseDelay>30000</reuseDelay>
@@ -3726,11 +3692,6 @@
<value level="13">87</value>
<value level="14">87</value>
<value level="15">98</value>
<value level="16">98</value>
<value level="17">98</value>
<value level="18">109</value>
<value level="19">109</value>
<value level="20">109</value>
</power>
<ticks>5</ticks>
</effect>
@@ -3886,11 +3847,6 @@
<value level="13">90</value>
<value level="14">95</value>
<value level="15">99</value>
<value level="16">101</value>
<value level="17">103</value>
<value level="18">105</value>
<value level="19">107</value>
<value level="20">109</value>
</magicLvl>
<reuseDelay>30000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
@@ -4015,11 +3971,6 @@
<value level="13">90</value>
<value level="14">95</value>
<value level="15">99</value>
<value level="16">101</value>
<value level="17">103</value>
<value level="18">105</value>
<value level="19">107</value>
<value level="20">109</value>
</magicLvl>
<reuseDelay>30000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
@@ -194,11 +194,6 @@
<value level="13">8</value>
<value level="14">8</value>
<value level="15">8</value>
<value level="16">8</value>
<value level="17">8</value>
<value level="18">8</value>
<value level="19">8</value>
<value level="20">8</value>
</abnormalLvl>
<abnormalTime>30</abnormalTime>
<subordinationAbnormalType>POISON</subordinationAbnormalType>
@@ -228,11 +223,6 @@
<value level="13">90</value>
<value level="14">95</value>
<value level="15">99</value>
<value level="16">101</value>
<value level="17">103</value>
<value level="18">105</value>
<value level="19">107</value>
<value level="20">109</value>
</magicLvl>
<operateType>A2</operateType>
<reuseDelay>30000</reuseDelay>
@@ -259,11 +249,6 @@
<value level="13">87</value>
<value level="14">87</value>
<value level="15">98</value>
<value level="16">98</value>
<value level="17">98</value>
<value level="18">109</value>
<value level="19">109</value>
<value level="20">109</value>
</power>
<ticks>5</ticks>
</effect>
@@ -288,11 +273,6 @@
<value level="13">8</value>
<value level="14">8</value>
<value level="15">8</value>
<value level="16">8</value>
<value level="17">8</value>
<value level="18">8</value>
<value level="19">8</value>
<value level="20">8</value>
</abnormalLvl>
<abnormalTime>20</abnormalTime>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
@@ -322,11 +302,6 @@
<value level="13">90</value>
<value level="14">95</value>
<value level="15">99</value>
<value level="16">101</value>
<value level="17">103</value>
<value level="18">105</value>
<value level="19">107</value>
<value level="20">109</value>
</magicLvl>
<nextAction>ATTACK</nextAction>
<operateType>A2</operateType>
@@ -354,11 +329,6 @@
<value level="13">87</value>
<value level="14">87</value>
<value level="15">98</value>
<value level="16">98</value>
<value level="17">98</value>
<value level="18">109</value>
<value level="19">109</value>
<value level="20">109</value>
</power>
<ticks>5</ticks>
</effect>
@@ -464,11 +434,6 @@
<value level="13">90</value>
<value level="14">95</value>
<value level="15">99</value>
<value level="16">101</value>
<value level="17">103</value>
<value level="18">105</value>
<value level="19">107</value>
<value level="20">109</value>
</magicLvl>
<operateType>A1</operateType>
<reuseDelay>30000</reuseDelay>
@@ -504,11 +469,6 @@
<value level="13">90</value>
<value level="14">95</value>
<value level="15">99</value>
<value level="16">101</value>
<value level="17">103</value>
<value level="18">105</value>
<value level="19">107</value>
<value level="20">109</value>
</magicLvl>
<operateType>A1</operateType>
<reuseDelay>30000</reuseDelay>
@@ -611,11 +571,6 @@
<value level="13">90</value>
<value level="14">95</value>
<value level="15">99</value>
<value level="16">101</value>
<value level="17">103</value>
<value level="18">105</value>
<value level="19">107</value>
<value level="20">109</value>
</magicLvl>
<operateType>A2</operateType>
<reuseDelay>30000</reuseDelay>
@@ -659,11 +614,6 @@
<value level="13">90</value>
<value level="14">95</value>
<value level="15">99</value>
<value level="16">101</value>
<value level="17">103</value>
<value level="18">105</value>
<value level="19">107</value>
<value level="20">109</value>
</magicLvl>
<operateType>A2</operateType>
<reuseDelay>30000</reuseDelay>
@@ -747,11 +697,6 @@
<value level="13">90</value>
<value level="14">95</value>
<value level="15">99</value>
<value level="16">101</value>
<value level="17">103</value>
<value level="18">105</value>
<value level="19">107</value>
<value level="20">109</value>
</magicLvl>
<operateType>A2</operateType>
<reuseDelay>30000</reuseDelay>
@@ -957,11 +902,6 @@
<value level="13">8</value>
<value level="14">8</value>
<value level="15">8</value>
<value level="16">8</value>
<value level="17">8</value>
<value level="18">8</value>
<value level="19">8</value>
<value level="20">8</value>
</abnormalLvl>
<abnormalTime>30</abnormalTime>
<subordinationAbnormalType>POISON</subordinationAbnormalType>
@@ -990,11 +930,6 @@
<value level="13">90</value>
<value level="14">95</value>
<value level="15">99</value>
<value level="16">101</value>
<value level="17">103</value>
<value level="18">105</value>
<value level="19">107</value>
<value level="20">109</value>
</magicLvl>
<operateType>A2</operateType>
<reuseDelay>30000</reuseDelay>
@@ -1021,11 +956,6 @@
<value level="13">87</value>
<value level="14">87</value>
<value level="15">98</value>
<value level="16">98</value>
<value level="17">98</value>
<value level="18">109</value>
<value level="19">109</value>
<value level="20">109</value>
</power>
<ticks>5</ticks>
</effect>
@@ -1050,11 +980,6 @@
<value level="13">8</value>
<value level="14">8</value>
<value level="15">8</value>
<value level="16">8</value>
<value level="17">8</value>
<value level="18">8</value>
<value level="19">8</value>
<value level="20">8</value>
</abnormalLvl>
<abnormalTime>20</abnormalTime>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
@@ -1083,11 +1008,6 @@
<value level="13">87</value>
<value level="14">87</value>
<value level="15">98</value>
<value level="16">98</value>
<value level="17">98</value>
<value level="18">109</value>
<value level="19">109</value>
<value level="20">109</value>
</magicLvl>
<nextAction>ATTACK</nextAction>
<operateType>A2</operateType>
@@ -1115,11 +1035,6 @@
<value level="13">67</value>
<value level="14">67</value>
<value level="15">67</value>
<value level="16">67</value>
<value level="17">67</value>
<value level="18">67</value>
<value level="19">67</value>
<value level="20">67</value>
</power>
<ticks>5</ticks>
</effect>
@@ -1704,11 +1619,6 @@
<value level="13">90</value>
<value level="14">95</value>
<value level="15">99</value>
<value level="16">101</value>
<value level="17">103</value>
<value level="18">105</value>
<value level="19">107</value>
<value level="20">109</value>
</magicLvl>
<mpConsume>
<value level="1">38</value>
@@ -1970,11 +1880,6 @@
<value level="13">90</value>
<value level="14">95</value>
<value level="15">99</value>
<value level="16">101</value>
<value level="17">103</value>
<value level="18">105</value>
<value level="19">107</value>
<value level="20">109</value>
</magicLvl>
<mpConsume>
<value level="1">38</value>
@@ -2080,11 +1985,6 @@
<value level="13">90</value>
<value level="14">95</value>
<value level="15">99</value>
<value level="16">101</value>
<value level="17">103</value>
<value level="18">105</value>
<value level="19">107</value>
<value level="20">109</value>
</magicLvl>
<mpConsume>
<value level="1">38</value>
@@ -2263,11 +2163,6 @@
<value level="13">90</value>
<value level="14">95</value>
<value level="15">99</value>
<value level="16">101</value>
<value level="17">103</value>
<value level="18">105</value>
<value level="19">107</value>
<value level="20">109</value>
</magicLvl>
<mpConsume>
<value level="1">38</value>
@@ -2373,11 +2268,6 @@
<value level="13">90</value>
<value level="14">95</value>
<value level="15">99</value>
<value level="16">101</value>
<value level="17">103</value>
<value level="18">105</value>
<value level="19">107</value>
<value level="20">109</value>
</magicLvl>
<mpConsume>
<value level="1">38</value>
@@ -6203,7 +6093,7 @@
<value level="10">-657</value>
</effectPoint>
<effectRange>400</effectRange>
<hitTime>1500</hitTime>
<hitTime>4000</hitTime>
<isDebuff>true</isDebuff>
<isMagic>2</isMagic> <!-- Static Skill -->
<lvlBonusRate>10</lvlBonusRate>
@@ -2474,7 +2474,6 @@
</skill>
<skill id="3266" toLevel="1" name="Large Firecracker's Ability">
<!-- Allows the use of Large Fireworks. -->
<hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<mpConsume>19</mpConsume>
@@ -2604,7 +2603,7 @@
</effect>
</effects>
</skill>
<skill id="3273" toLevel="1" name="Red Talisman - HP/CP Recovery">
<skill id="3273" toLevel="1" name="Red Talisman - HP/ CP Recovery">
<!-- Recover HP/ CP with the power of Talisman. -->
<icon>icon.etc_talisman_i00</icon>
<effectPoint>532</effectPoint>
@@ -184,7 +184,7 @@
</effects>
</skill>
<skill id="3411" toLevel="1" name="Special Ability: Focus">
<!-- Increases Max HP by $s1, and Critical Rate. Inflicts additional damage during PvP. -->
<!-- Increases Max HP by 10%, and Critical Rate. Inflicts additional damage during PvP. -->
<icon>icon.ensoul_big_old</icon>
<magicLvl>80</magicLvl>
<operateType>P</operateType>
@@ -1661,7 +1661,7 @@
</effect>
</effects>
</skill>
<skill id="3496" toLevel="1" name="Red Talisman - HP/CP Recovery">
<skill id="3496" toLevel="1" name="Red Talisman - HP/ CP Recovery">
<!-- Recover HP/ CP with the power of Talisman. -->
<icon>icon.etc_talisman_i00</icon>
<effectPoint>532</effectPoint>
@@ -1699,7 +1699,7 @@
</effect>
</effects>
</skill>
<skill id="3498" toLevel="1" name="Special Ability: Light">
<skill id="3498" toLevel="2" name="Special Ability: Light">
<!-- Increases Weight Gauge by 20%. -->
<icon>icon.ensoul_big_old</icon>
<magicLvl>46</magicLvl>
@@ -1527,7 +1527,7 @@
</effects>
</skill>
<skill id="3570" toLevel="1" name="Special Ability: Robust Health">
<!-- Increases Max HP, Max MP, Max CP. Increases damage by $s1 during PvP. -->
<!-- Increases Max HP, Max MP, Max CP. Increases damage by 5% during PvP. -->
<icon>icon.ensoul_big_old</icon>
<magicLvl>75</magicLvl>
<operateType>P</operateType>
@@ -1582,6 +1582,7 @@
<value level="2">84</value>
</magicLvl>
<operateType>A2</operateType>
<castRange>100</castRange>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<trait>SHOCK</trait>
@@ -1068,7 +1068,7 @@
</effect>
</effects>
</skill>
<skill id="3623" toLevel="3" name="Enchant Heavy Armor (S-grade)">
<skill id="3623" toLevel="5" name="Enchant Heavy Armor (S-grade)">
<!-- Increases P. Def. and MP Recovery Bonus by enchanting set items. -->
<icon>icon.skill0231</icon>
<magicLvl>1</magicLvl>
@@ -1094,7 +1094,7 @@
</effect>
</effects>
</skill>
<skill id="3624" toLevel="3" name="Enchant Light Armor (S-grade)">
<skill id="3624" toLevel="5" name="Enchant Light Armor (S-grade)">
<!-- Increases M. Def. and Evasion by enchanting set items. -->
<icon>icon.skill0233</icon>
<magicLvl>1</magicLvl>
@@ -1117,7 +1117,7 @@
</effect>
</effects>
</skill>
<skill id="3625" toLevel="3" name="Enchant Robe (S-grade)">
<skill id="3625" toLevel="5" name="Enchant Robe (S-grade)">
<!-- Increases P. Def. and weight capacity by enchanting set items. -->
<icon>icon.skill0234</icon>
<magicLvl>1</magicLvl>
@@ -2010,7 +2010,7 @@
</effects>
</skill>
<skill id="3649" toLevel="1" name="Beleth' Ring">
<!-- M. Def. +$s1, Max HP +$s2, Max MP +$s3, MP Recovery +$s4, Mental Attack +$s5, Mental Attack Resistance +$s6, Dark Attack Def. +$s7. -->
<!-- M. Def. +12%, Max HP +105, Max MP +21, MP Recovery +0.23, Mental Attack +10, Mental Attack Resistance +10, Dark Attack Def. +30. -->
<icon>icon.accessary_dynasty_ring_i00</icon>
<magicLvl>75</magicLvl>
<operateType>P</operateType>
@@ -2606,7 +2606,7 @@
</effects>
</skill>
<skill id="3681" toLevel="1" name="Zubei's Shield">
<!-- Increases Resistance to attack magic by $s1. -->
<!-- Increases Resistance to attack magic by 2%. -->
<icon>icon.shield_shrnoens_shield_i00</icon>
<magicLvl>58</magicLvl>
<operateType>P</operateType>
@@ -2684,7 +2684,7 @@
</effects>
</skill>
<skill id="3687" toLevel="1" name="Avadon Shield">
<!-- Increases Resistance to attack magic by $s1. -->
<!-- Increases Resistance to attack magic by 1%. -->
<icon>icon.shield_avadon_shield_i00</icon>
<magicLvl>58</magicLvl>
<operateType>P</operateType>
@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="3700" toLevel="1" name="Doom Shield">
<!-- Increases Resistance to attack magic by $s1. -->
<!-- Increases Resistance to attack magic by 2%. -->
<icon>icon.shield_doom_shield_i00</icon>
<magicLvl>61</magicLvl>
<operateType>P</operateType>
@@ -521,7 +521,7 @@
</effects>
</skill>
<skill id="3729" toLevel="1" name="Dark Crystal Shield">
<!-- Increases Resistance to attack magic by $s1. -->
<!-- Increases Resistance to attack magic by 2%. -->
<icon>icon.shield_dark_crystal_shield_i00</icon>
<magicLvl>64</magicLvl>
<operateType>P</operateType>
@@ -1433,7 +1433,7 @@
</effects>
</skill>
<skill id="3774" toLevel="1" name="Shield of Nightmare">
<!-- Increases Resistance to attack magic by $s1. -->
<!-- Increases Resistance to attack magic by 2%. -->
<icon>icon.shield_shield_of_nightmare_i00</icon>
<magicLvl>67</magicLvl>
<operateType>P</operateType>
@@ -1713,7 +1713,7 @@
</effects>
</skill>
<skill id="3786" toLevel="1" name="Imperial Crusader Shield">
<!-- Increases Resistance to attack magic by $s1. -->
<!-- Increases Resistance to attack magic by 2%. -->
<icon>icon.shield_imperial_crusader_shield_i00</icon>
<magicLvl>75</magicLvl>
<operateType>P</operateType>
@@ -1852,7 +1852,7 @@
</effects>
</skill>
<skill id="3793" toLevel="1" name="Dynasty Shield">
<!-- Increases Resistance to attack magic by $s1. -->
<!-- Increases Resistance to attack magic by 2%. -->
<icon>icon.shield_dynasty_shield_i00</icon>
<magicLvl>80</magicLvl>
<operateType>P</operateType>
@@ -255,7 +255,7 @@
</effects>
</skill>
<skill id="3815" toLevel="1" name="Phoenix Earring">
<!-- Increases Resistance to attack magic by $s1. -->
<!-- Increases Resistance to attack magic by 1%. -->
<icon>icon.accessary_phoenixs_earing_i00</icon>
<magicLvl>64</magicLvl>
<operateType>P</operateType>
@@ -268,7 +268,7 @@
</effects>
</skill>
<skill id="3816" toLevel="1" name="Majestic Necklace">
<!-- Increases Resistance to attack magic by $s1. -->
<!-- Increases Resistance to attack magic by 1%. -->
<icon>icon.accessary_inferno_necklace_i00</icon>
<magicLvl>67</magicLvl>
<operateType>P</operateType>
@@ -2476,7 +2476,7 @@
</effect>
</effects>
</skill>
<skill id="4071" toLevel="5" name="Bow/Crossbow Resistance">
<skill id="4071" toLevel="5" name="Bow/ Crossbow Resistance">
<!-- Resistant to Bow/ Crossbow attacks. -->
<icon>
<value level="1">icon.skill4071</value>
@@ -2636,6 +2636,20 @@
<value level="12">95</value>
</magicLvl>
<operateType>A2</operateType>
<mpConsume>
<value level="1">13</value>
<value level="2">20</value>
<value level="3">28</value>
<value level="4">38</value>
<value level="5">50</value>
<value level="6">61</value>
<value level="7">71</value>
<value level="8">76</value>
<value level="9">80</value>
<value level="10">83</value>
<value level="11">84</value>
<value level="12">85</value>
</mpConsume>
<reuseDelay>6000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<trait>SHOCK</trait>
@@ -3008,7 +3022,6 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>-1</magicLvl>
<operateType>A2</operateType>
<reuseDelay>50</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
@@ -3026,10 +3039,8 @@
</skill>
<skill id="4083" toLevel="1" name="Kalis' Poison">
<castRange>600</castRange>
<coolTime>800</coolTime>
<effectPoint>-100</effectPoint>
<effectRange>1100</effectRange>
<hitTime>1000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>70</magicLvl>
<operateType>A1</operateType>
@@ -349,7 +349,7 @@
</effect>
</effects>
</skill>
<skill id="4106" toLevel="1" name="Antharas Jumping Slam">
<skill id="4106" toLevel="2" name="Antharas Jumping Slam">
<!-- Momentarily immobile due to the Stun effect. -->
<icon>icon.skill4106</icon>
<abnormalLvl>1</abnormalLvl>
@@ -358,7 +358,10 @@
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<affectRange>600</affectRange>
<coolTime>2000</coolTime>
<effectPoint>-100</effectPoint>
<effectPoint>
<value level="1">-100</value>
<value level="2">0</value>
</effectPoint>
<attributeType>EARTH</attributeType>
<attributeValue>450</attributeValue>
<hitTime>6000</hitTime>
@@ -376,7 +379,7 @@
<effect name="BlockActions" />
</effects>
</skill>
<skill id="4107" toLevel="1" name="Antharas Tail Swing">
<skill id="4107" toLevel="2" name="Antharas Tail Swing">
<!-- Momentarily immobile due to the Stun effect. -->
<icon>icon.skill4107</icon>
<abnormalLvl>1</abnormalLvl>
@@ -384,7 +387,10 @@
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<coolTime>3000</coolTime>
<effectPoint>-100</effectPoint>
<effectPoint>
<value level="1">-100</value>
<value level="2">0</value>
</effectPoint>
<attributeType>EARTH</attributeType>
<attributeValue>450</attributeValue>
<fanRange>0;180;1500;600</fanRange>
@@ -403,7 +409,7 @@
<effect name="BlockActions" />
</effects>
</skill>
<skill id="4108" toLevel="1" name="Antharas Fear">
<skill id="4108" toLevel="2" name="Antharas Fear">
<!-- Afflicted with Fear and moving against own will momentarily. -->
<icon>icon.skill4108</icon>
<abnormalLvl>1</abnormalLvl>
@@ -412,11 +418,15 @@
<abnormalVisualEffect>TURN_FLEE</abnormalVisualEffect>
<affectRange>600</affectRange>
<coolTime>2700</coolTime>
<effectPoint>-100</effectPoint>
<effectPoint>
<value level="1">-100</value>
<value level="2">0</value>
</effectPoint>
<hitTime>2300</hitTime>
<isDebuff>true</isDebuff>
<magicLvl>110</magicLvl>
<operateType>A2</operateType>
<castRange>600</castRange>
<trait>DERANGEMENT</trait>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
@@ -495,6 +505,7 @@
<hitTime>2300</hitTime>
<magicLvl>110</magicLvl>
<operateType>A2</operateType>
<castRange>500</castRange>
<targetType>SELF</targetType>
<affectScope>SQUARE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@@ -507,7 +518,7 @@
</effect>
</effects>
</skill>
<skill id="4111" toLevel="1" name="Antharas Dragon Breath">
<skill id="4111" toLevel="2" name="Antharas Dragon Breath">
<!-- Petrified and unable to move temporarily. -->
<icon>icon.skill4111</icon>
<abnormalLvl>1</abnormalLvl>
@@ -515,9 +526,12 @@
<abnormalType>TURN_STONE</abnormalType>
<abnormalVisualEffect>FLESH_STONE</abnormalVisualEffect>
<affectRange>300</affectRange>
<castRange>2500</castRange>
<castRange>1000</castRange>
<coolTime>1800</coolTime>
<effectPoint>-100</effectPoint>
<effectPoint>
<value level="1">-100</value>
<value level="2">0</value>
</effectPoint>
<effectRange>2500</effectRange>
<attributeType>EARTH</attributeType>
<attributeValue>450</attributeValue>
@@ -542,7 +556,7 @@
</skill>
<skill id="4112" toLevel="1" name="Antharas Smash">
<affectRange>300</affectRange>
<castRange>300</castRange>
<castRange>50</castRange>
<coolTime>800</coolTime>
<effectPoint>-100</effectPoint>
<effectRange>300</effectRange>
@@ -2030,7 +2044,7 @@
</effect>
</effects>
</skill>
<skill id="4150" toLevel="12" name="Flame">
<skill id="4150" toLevel="13" name="Flame">
<!-- HP decreases momentarily from burning flame. Effect $s1. -->
<icon>icon.skill1100</icon>
<abnormalLvl>
@@ -2046,6 +2060,7 @@
<value level="10">9</value>
<value level="11">10</value>
<value level="12">10</value>
<value level="13">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</abnormalLvl>
<abnormalTime>5</abnormalTime>
<abnormalType>DOT_ATTR</abnormalType>
@@ -2070,6 +2085,7 @@
<value level="10">85</value>
<value level="11">90</value>
<value level="12">95</value>
<value level="13">95</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</magicLvl>
<operateType>A2</operateType>
<magicCriticalRate>-5</magicCriticalRate>
@@ -2091,6 +2107,7 @@
<value level="10">72</value>
<value level="11">74</value>
<value level="12">74</value>
<value level="13">74</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</power>
<ticks>5</ticks>
</effect>
@@ -2762,7 +2762,6 @@
<castRange>400</castRange>
<effectPoint>285</effectPoint>
<effectRange>900</effectRange>
<hitTime>500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>30</magicLvl>
<operateType>A2</operateType>
@@ -2786,7 +2785,6 @@
<castRange>400</castRange>
<effectPoint>418</effectPoint>
<effectRange>900</effectRange>
<hitTime>500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>44</magicLvl>
<operateType>A2</operateType>
@@ -2811,7 +2809,6 @@
<castRange>400</castRange>
<effectPoint>243</effectPoint>
<effectRange>900</effectRange>
<hitTime>500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>25</magicLvl>
<operateType>A2</operateType>
@@ -2840,7 +2837,6 @@
<castRange>400</castRange>
<effectPoint>379</effectPoint>
<effectRange>900</effectRange>
<hitTime>500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>40</magicLvl>
<operateType>A2</operateType>
@@ -2869,7 +2865,6 @@
<castRange>400</castRange>
<effectPoint>418</effectPoint>
<effectRange>900</effectRange>
<hitTime>500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>44</magicLvl>
<operateType>A2</operateType>
@@ -3007,7 +3002,7 @@
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4272" toLevel="1" name="Greater Bow/Crossbow Resistance">
<skill id="4272" toLevel="1" name="Greater Bow/ Crossbow Resistance">
<!-- Highly resistant to Bow/ Crossbow attacks. -->
<icon>icon.skill4272</icon>
<magicLvl>1</magicLvl>
@@ -3020,7 +3015,7 @@
</effect>
</effects>
</skill>
<skill id="4273" toLevel="5" name="Dagger/Rapier Resistance">
<skill id="4273" toLevel="5" name="Dagger/ Rapier Resistance">
<!-- Resistant to Dagger/ Rapier attacks. -->
<icon>icon.skill4273_new</icon>
<magicLvl>1</magicLvl>
@@ -3077,7 +3072,7 @@
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4276" toLevel="5" name="Bow/Crossbow Vulnerability">
<skill id="4276" toLevel="5" name="Bow/ Crossbow Vulnerability">
<!-- Weak against Bow/ Crossbow attacks. -->
<icon>icon.skill4276_new</icon>
<magicLvl>1</magicLvl>
@@ -2495,7 +2495,6 @@
<abnormalType>SPEED_UP</abnormalType>
<castRange>400</castRange>
<effectRange>900</effectRange>
<hitTime>100</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>1</magicLvl>
<operateType>A2</operateType>
@@ -2526,7 +2525,6 @@
<abnormalType>PD_UP</abnormalType>
<castRange>400</castRange>
<effectRange>900</effectRange>
<hitTime>100</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>1</magicLvl>
<operateType>A2</operateType>
@@ -3539,7 +3539,6 @@
<activateRate>40</activateRate>
<affectRange>150</affectRange>
<basicProperty>MAGIC</basicProperty>
<castRange>600</castRange>
<effectPoint>-100</effectPoint>
<effectRange>1100</effectRange>
<isDebuff>true</isDebuff>
@@ -107,7 +107,7 @@
<targetType>SELF</targetType>
<affectScope>NONE</affectScope>
</skill>
<skill id="4515" toLevel="1" name="Raid Curse">
<skill id="4515" toLevel="2" name="Raid Curse">
<!-- The curse of the Raid Boss guardian spirit temporarily petrifies the target, immobilizing it like a stone. This curse befalls those who attempt to challenge a raid boss who is 9 or more levels below their own, or those who do not meet the requirements for the raid. The curse is irreversible. -->
<icon>icon.skill4111</icon>
<abnormalLvl>99</abnormalLvl>
@@ -708,7 +708,7 @@
</effect>
</effects>
</skill>
<skill id="4542" toLevel="1" name="Sleep/Stun Resistance">
<skill id="4542" toLevel="1" name="Sleep/ Stun Resistance">
<magicLvl>76</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
@@ -4315,7 +4315,6 @@
</effects>
</skill>
<skill id="4671" toLevel="1" name="Teleport">
<castRange>1500</castRange>
<effectRange>2000</effectRange>
<magicLvl>40</magicLvl>
<operateType>A1</operateType>
@@ -4727,7 +4726,7 @@
</skill>
<skill id="4681" toLevel="1" name="Valakas Trample">
<affectRange>300</affectRange>
<castRange>300</castRange>
<castRange>50</castRange>
<coolTime>1500</coolTime>
<effectPoint>-100</effectPoint>
<effectRange>300</effectRange>
@@ -4747,7 +4746,7 @@
</skill>
<skill id="4682" toLevel="1" name="Valakas Trample">
<affectRange>300</affectRange>
<castRange>300</castRange>
<castRange>50</castRange>
<coolTime>1500</coolTime>
<effectPoint>-100</effectPoint>
<effectRange>300</effectRange>
@@ -4765,20 +4764,27 @@
</effect>
</effects>
</skill>
<skill id="4683" toLevel="1" name="Valakas Dragon Breath">
<skill id="4683" toLevel="4" name="Valakas Dragon Breath">
<!-- HP decreases rapidly from flame momentarily. -->
<icon>icon.skill4683</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>30</abnormalTime>
<abnormalType>DRAGON_BREATH</abnormalType>
<coolTime>2000</coolTime>
<effectPoint>-100</effectPoint>
<effectPoint>
<value level="1">-100</value>
<value level="2">-100</value>
<value level="3">0</value>
<value level="4">0</value>
</effectPoint>
<attributeType>FIRE</attributeType>
<attributeValue>450</attributeValue>
<hitTime>3000</hitTime>
<isDebuff>true</isDebuff>
<magicLvl>110</magicLvl>
<operateType>A2</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<castRange>600</castRange>
<fanRange>0;0;2500;900</fanRange>
<targetType>SELF</targetType>
<affectScope>SQUARE</affectScope>
@@ -4793,20 +4799,27 @@
</effect>
</effects>
</skill>
<skill id="4684" toLevel="1" name="Valakas Dragon Breath">
<skill id="4684" toLevel="4" name="Valakas Dragon Breath">
<!-- HP decreases rapidly from flame momentarily. -->
<icon>icon.skill4683</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>30</abnormalTime>
<abnormalType>DRAGON_BREATH</abnormalType>
<coolTime>2000</coolTime>
<effectPoint>-100</effectPoint>
<effectPoint>
<value level="1">-100</value>
<value level="2">-100</value>
<value level="3">0</value>
<value level="4">0</value>
</effectPoint>
<attributeType>FIRE</attributeType>
<attributeValue>450</attributeValue>
<hitTime>3000</hitTime>
<isDebuff>true</isDebuff>
<magicLvl>110</magicLvl>
<operateType>A2</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<castRange>900</castRange>
<fanRange>0;0;2500;900</fanRange>
<targetType>SELF</targetType>
<affectScope>SQUARE</affectScope>
@@ -4850,12 +4863,10 @@
<abnormalTime>10</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<coolTime>1000</coolTime>
<effectPoint>-100</effectPoint>
<attributeType>FIRE</attributeType>
<attributeValue>450</attributeValue>
<fanRange>0;180;1500;600</fanRange>
<hitTime>3000</hitTime>
<magicLvl>110</magicLvl>
<operateType>A2</operateType>
<trait>SHOCK</trait>
@@ -4874,7 +4885,6 @@
<abnormalTime>10</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<coolTime>1000</coolTime>
<effectPoint>-100</effectPoint>
<attributeType>FIRE</attributeType>
<attributeValue>450</attributeValue>
@@ -4893,15 +4903,18 @@
<effect name="BlockActions" />
</effects>
</skill>
<skill id="4688" toLevel="1" name="Valakas Tail Rash">
<skill id="4688" toLevel="2" name="Valakas Tail Rash">
<!-- Momentarily immobile due to the Stun effect. -->
<icon>icon.skill4688</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<coolTime>1000</coolTime>
<effectPoint>-100</effectPoint>
<coolTime>3000</coolTime>
<effectPoint>
<value level="1">-100</value>
<value level="2">0</value>
</effectPoint>
<attributeType>FIRE</attributeType>
<attributeValue>450</attributeValue>
<fanRange>0;180;1500;600</fanRange>
@@ -4919,7 +4932,7 @@
<effect name="BlockActions" />
</effects>
</skill>
<skill id="4689" toLevel="2" name="Valakas Fear">
<skill id="4689" toLevel="3" name="Valakas Fear">
<!-- Afflicted with Fear and moving against own will momentarily. -->
<icon>icon.skill4689</icon>
<abnormalLvl>1</abnormalLvl>
@@ -4928,7 +4941,11 @@
<abnormalVisualEffect>TURN_FLEE</abnormalVisualEffect>
<affectRange>600</affectRange>
<coolTime>2000</coolTime>
<effectPoint>-100</effectPoint>
<effectPoint>
<value level="1">-100</value>
<value level="2">-100</value>
<value level="3">0</value>
</effectPoint>
<hitTime>3000</hitTime>
<isDebuff>true</isDebuff>
<magicLvl>110</magicLvl>
@@ -4951,6 +4968,7 @@
<hitTime>8000</hitTime>
<magicLvl>110</magicLvl>
<operateType>A2</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@@ -884,7 +884,7 @@
</effect>
</effects>
</skill>
<skill id="4708" toLevel="17" name="Cursed Strike">
<skill id="4708" toLevel="19" name="Cursed Strike">
<!-- Debuff attack used by Cursed Man. Deals damage and shock simultaneously. Inflicts Stun on the enemy momentarily. $s1 power. -->
<icon>icon.skill0100</icon>
<abnormalLvl>1</abnormalLvl>
@@ -912,6 +912,8 @@
<value level="15">-342</value>
<value level="16">-342</value>
<value level="17">-342</value>
<value level="18">-342</value>
<value level="19">-342</value>
</effectPoint>
<effectRange>200</effectRange>
<hitTime>2000</hitTime>
@@ -935,6 +937,8 @@
<value level="15">101</value>
<value level="16">103</value>
<value level="17">105</value>
<value level="18">105</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="19">105</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</magicLvl>
<mpConsume>
<value level="1">58</value>
@@ -981,6 +985,8 @@
<value level="15">7863</value>
<value level="16">8288</value>
<value level="17">8713</value>
<value level="18">8713</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="19">8713</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</power>
</effect>
<effect name="BlockActions">
@@ -988,7 +994,7 @@
</effect>
</effects>
</skill>
<skill id="4709" toLevel="17" name="Cursed Blow">
<skill id="4709" toLevel="19" name="Cursed Blow">
<!-- Cursed Man's attack that unleashes immense damage upon a targeted enemy. Power $s1. -->
<castRange>40</castRange>
<effectPoint>
@@ -1009,6 +1015,8 @@
<value level="15">-342</value>
<value level="16">-342</value>
<value level="17">-342</value>
<value level="18">-342</value>
<value level="19">-342</value>
</effectPoint>
<effectRange>200</effectRange>
<hitTime>2000</hitTime>
@@ -1030,6 +1038,8 @@
<value level="15">101</value>
<value level="16">103</value>
<value level="17">105</value>
<value level="18">105</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="19">105</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</magicLvl>
<mpConsume>
<value level="1">58</value>
@@ -1075,6 +1085,8 @@
<value level="15">9465</value>
<value level="16">9648</value>
<value level="17">9830</value>
<value level="18">9830</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="19">9830</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</power>
<criticalChance>10</criticalChance>
<chanceBoost>200</chanceBoost>
@@ -769,6 +769,7 @@
<hitTime>2500</hitTime>
<magicLvl>77</magicLvl>
<operateType>A1</operateType>
<mpConsume>116</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1250</effectRange>
<castRange>750</castRange>
@@ -780,6 +781,7 @@
<hitTime>2000</hitTime>
<magicLvl>77</magicLvl>
<operateType>A1</operateType>
<mpConsume>126</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>2000</effectRange>
@@ -133,7 +133,7 @@
<effect name="BlockActions" />
</effects>
</skill>
<skill id="5006" toLevel="1" name="Frintezza Music">
<skill id="5006" toLevel="3" name="Frintezza Music">
<!-- A general performance. -->
<effectPoint>100</effectPoint>
<hitTime>34000</hitTime>
@@ -145,7 +145,7 @@
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="5007" toLevel="5" name="Frintezza Heal Music">
<skill id="5007" toLevel="10" name="Frintezza Heal Music">
<!-- Music to soothe the soul. -->
<effectPoint>100</effectPoint>
<hitTime>
@@ -154,6 +154,11 @@
<value level="3">32000</value>
<value level="4">31000</value>
<value level="5">35000</value>
<value level="6">35000</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">35000</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">35000</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">35000</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">35000</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>85</magicLvl>
@@ -328,7 +333,7 @@
<effect name="BlockActions" fromLevel="5" toLevel="5" />
</effects>
</skill>
<skill id="5009" toLevel="1" name="Frintezza Ghost Fighter">
<skill id="5009" toLevel="2" name="Frintezza Ghost Fighter">
<!-- A portrait ghost that can make physical attacks. -->
<affectRange>150</affectRange>
<castRange>150</castRange>
@@ -349,7 +354,7 @@
</effect>
</effects>
</skill>
<skill id="5010" toLevel="1" name="Frintezza Ghost Mage">
<skill id="5010" toLevel="2" name="Frintezza Ghost Mage">
<!-- A portrait ghost that can make magical attacks. -->
<affectRange>150</affectRange>
<castRange>500</castRange>
@@ -371,7 +376,7 @@
</effect>
</effects>
</skill>
<skill id="5011" toLevel="1" name="Frintezza Ghost Bomb">
<skill id="5011" toLevel="2" name="Frintezza Ghost Bomb">
<!-- A portrait ghost who can create a suicide explosion. -->
<affectRange>150</affectRange>
<effectPoint>-100</effectPoint>
@@ -437,7 +442,7 @@
</effect>
</effects>
</skill>
<skill id="5014" toLevel="3" name="Frintezza Demon Attack">
<skill id="5014" toLevel="5" name="Frintezza Demon Attack">
<!-- Demon $s1 general attack. -->
<affectRange>150</affectRange>
<castRange>150</castRange>
@@ -452,6 +457,8 @@
<value level="1">85</value>
<value level="2">85</value>
<value level="3">90</value>
<value level="4">90</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">90</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</magicLvl>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
@@ -464,11 +471,15 @@
<value level="1">15835</value>
<value level="2">19096</value>
<value level="3">16176</value>
<value level="4">16176</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">16176</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</power>
<criticalChance>
<value level="1">6</value>
<value level="2">8</value>
<value level="3">10</value>
<value level="4">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</criticalChance>
</effect>
</effects>
@@ -667,6 +678,20 @@
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>-1</magicLvl>
<operateType>A2</operateType>
<mpConsume>
<value level="1">13</value>
<value level="2">20</value>
<value level="3">27</value>
<value level="4">35</value>
<value level="5">45</value>
<value level="6">55</value>
<value level="7">65</value>
<value level="8">69</value>
<value level="9">73</value>
<value level="10">75</value>
<value level="11">77</value>
<value level="12">78</value>
</mpConsume>
<reuseDelay>25000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
@@ -1410,6 +1435,20 @@
<value level="12">95</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">19</value>
<value level="2">22</value>
<value level="3">25</value>
<value level="4">28</value>
<value level="5">31</value>
<value level="6">33</value>
<value level="7">36</value>
<value level="8">38</value>
<value level="9">40</value>
<value level="10">42</value>
<value level="11">42</value>
<value level="12">43</value>
</mpConsume>
<reuseDelay>15000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<affectRange>150</affectRange>
@@ -1436,6 +1475,20 @@
<value level="12">95</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">19</value>
<value level="2">22</value>
<value level="3">25</value>
<value level="4">28</value>
<value level="5">31</value>
<value level="6">33</value>
<value level="7">36</value>
<value level="8">38</value>
<value level="9">40</value>
<value level="10">42</value>
<value level="11">42</value>
<value level="12">43</value>
</mpConsume>
<reuseDelay>25000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>2000</effectRange>
@@ -1463,6 +1516,20 @@
<value level="12">95</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">19</value>
<value level="2">22</value>
<value level="3">25</value>
<value level="4">28</value>
<value level="5">31</value>
<value level="6">33</value>
<value level="7">36</value>
<value level="8">38</value>
<value level="9">40</value>
<value level="10">42</value>
<value level="11">42</value>
<value level="12">43</value>
</mpConsume>
<reuseDelay>6000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>200</effectRange>
@@ -1489,6 +1556,20 @@
<value level="12">95</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">7</value>
<value level="2">10</value>
<value level="3">14</value>
<value level="4">18</value>
<value level="5">23</value>
<value level="6">28</value>
<value level="7">33</value>
<value level="8">35</value>
<value level="9">37</value>
<value level="10">38</value>
<value level="11">39</value>
<value level="12">39</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>2000</effectRange>
<attributeType>FIRE</attributeType>
@@ -1723,6 +1804,20 @@
<value level="12">95</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">7</value>
<value level="2">10</value>
<value level="3">14</value>
<value level="4">18</value>
<value level="5">23</value>
<value level="6">28</value>
<value level="7">33</value>
<value level="8">35</value>
<value level="9">37</value>
<value level="10">38</value>
<value level="11">39</value>
<value level="12">39</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<attributeType>WATER</attributeType>
<attributeValue>20</attributeValue>
@@ -1750,6 +1845,20 @@
<value level="12">95</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">7</value>
<value level="2">10</value>
<value level="3">14</value>
<value level="4">18</value>
<value level="5">23</value>
<value level="6">28</value>
<value level="7">33</value>
<value level="8">35</value>
<value level="9">37</value>
<value level="10">38</value>
<value level="11">39</value>
<value level="12">39</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>2000</effectRange>
<attributeType>WATER</attributeType>
@@ -1852,6 +1961,20 @@
<value level="12">95</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">7</value>
<value level="2">10</value>
<value level="3">14</value>
<value level="4">18</value>
<value level="5">23</value>
<value level="6">28</value>
<value level="7">33</value>
<value level="8">35</value>
<value level="9">37</value>
<value level="10">38</value>
<value level="11">39</value>
<value level="12">39</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<attributeType>WIND</attributeType>
<attributeValue>20</attributeValue>
@@ -1879,6 +2002,20 @@
<value level="12">95</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">7</value>
<value level="2">10</value>
<value level="3">14</value>
<value level="4">18</value>
<value level="5">23</value>
<value level="6">28</value>
<value level="7">33</value>
<value level="8">35</value>
<value level="9">37</value>
<value level="10">38</value>
<value level="11">39</value>
<value level="12">39</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>2000</effectRange>
<attributeType>WIND</attributeType>
@@ -1908,6 +2045,20 @@
<value level="12">95</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">7</value>
<value level="2">10</value>
<value level="3">14</value>
<value level="4">18</value>
<value level="5">23</value>
<value level="6">28</value>
<value level="7">33</value>
<value level="8">35</value>
<value level="9">37</value>
<value level="10">38</value>
<value level="11">39</value>
<value level="12">39</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>2000</effectRange>
<attributeType>EARTH</attributeType>
@@ -1935,6 +2086,20 @@
<value level="12">95</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">7</value>
<value level="2">10</value>
<value level="3">14</value>
<value level="4">18</value>
<value level="5">23</value>
<value level="6">28</value>
<value level="7">33</value>
<value level="8">35</value>
<value level="9">37</value>
<value level="10">38</value>
<value level="11">39</value>
<value level="12">39</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<attributeType>EARTH</attributeType>
<attributeValue>20</attributeValue>
@@ -1962,6 +2127,20 @@
<value level="12">95</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">7</value>
<value level="2">10</value>
<value level="3">14</value>
<value level="4">18</value>
<value level="5">23</value>
<value level="6">28</value>
<value level="7">33</value>
<value level="8">35</value>
<value level="9">37</value>
<value level="10">38</value>
<value level="11">39</value>
<value level="12">39</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>2000</effectRange>
<attributeType>EARTH</attributeType>
@@ -1991,6 +2170,20 @@
<value level="12">95</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">7</value>
<value level="2">10</value>
<value level="3">14</value>
<value level="4">18</value>
<value level="5">23</value>
<value level="6">28</value>
<value level="7">33</value>
<value level="8">35</value>
<value level="9">37</value>
<value level="10">38</value>
<value level="11">39</value>
<value level="12">39</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>2000</effectRange>
<attributeType>HOLY</attributeType>
@@ -2018,6 +2211,20 @@
<value level="12">95</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">7</value>
<value level="2">10</value>
<value level="3">14</value>
<value level="4">18</value>
<value level="5">23</value>
<value level="6">28</value>
<value level="7">33</value>
<value level="8">35</value>
<value level="9">37</value>
<value level="10">38</value>
<value level="11">39</value>
<value level="12">39</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<attributeType>HOLY</attributeType>
<attributeValue>20</attributeValue>
@@ -2045,6 +2252,20 @@
<value level="12">95</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">7</value>
<value level="2">10</value>
<value level="3">14</value>
<value level="4">18</value>
<value level="5">23</value>
<value level="6">28</value>
<value level="7">33</value>
<value level="8">35</value>
<value level="9">37</value>
<value level="10">38</value>
<value level="11">39</value>
<value level="12">39</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>2000</effectRange>
<attributeType>HOLY</attributeType>
@@ -2133,6 +2354,20 @@
<value level="12">95</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">7</value>
<value level="2">10</value>
<value level="3">14</value>
<value level="4">18</value>
<value level="5">23</value>
<value level="6">28</value>
<value level="7">33</value>
<value level="8">35</value>
<value level="9">37</value>
<value level="10">38</value>
<value level="11">39</value>
<value level="12">39</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<attributeType>DARK</attributeType>
<attributeValue>20</attributeValue>
@@ -2160,6 +2395,20 @@
<value level="12">95</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">7</value>
<value level="2">10</value>
<value level="3">14</value>
<value level="4">18</value>
<value level="5">23</value>
<value level="6">28</value>
<value level="7">33</value>
<value level="8">35</value>
<value level="9">37</value>
<value level="10">38</value>
<value level="11">39</value>
<value level="12">39</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>2000</effectRange>
<attributeType>DARK</attributeType>
@@ -2197,6 +2446,20 @@
<value level="12">95</value>
</magicLvl>
<operateType>A2</operateType>
<mpConsume>
<value level="1">7</value>
<value level="2">10</value>
<value level="3">14</value>
<value level="4">18</value>
<value level="5">23</value>
<value level="6">28</value>
<value level="7">33</value>
<value level="8">35</value>
<value level="9">37</value>
<value level="10">38</value>
<value level="11">39</value>
<value level="12">39</value>
</mpConsume>
<reuseDelay>7000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>2000</effectRange>
@@ -2232,6 +2495,20 @@
<value level="12">95</value>
</magicLvl>
<operateType>A2</operateType>
<mpConsume>
<value level="1">7</value>
<value level="2">10</value>
<value level="3">14</value>
<value level="4">18</value>
<value level="5">23</value>
<value level="6">28</value>
<value level="7">33</value>
<value level="8">35</value>
<value level="9">37</value>
<value level="10">38</value>
<value level="11">39</value>
<value level="12">39</value>
</mpConsume>
<reuseDelay>8000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>2000</effectRange>
@@ -2267,6 +2544,20 @@
<value level="12">95</value>
</magicLvl>
<operateType>A2</operateType>
<mpConsume>
<value level="1">7</value>
<value level="2">10</value>
<value level="3">14</value>
<value level="4">18</value>
<value level="5">23</value>
<value level="6">28</value>
<value level="7">33</value>
<value level="8">35</value>
<value level="9">37</value>
<value level="10">38</value>
<value level="11">39</value>
<value level="12">39</value>
</mpConsume>
<reuseDelay>8000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>2000</effectRange>
@@ -2302,6 +2593,20 @@
<value level="12">95</value>
</magicLvl>
<operateType>A2</operateType>
<mpConsume>
<value level="1">7</value>
<value level="2">10</value>
<value level="3">14</value>
<value level="4">18</value>
<value level="5">23</value>
<value level="6">28</value>
<value level="7">33</value>
<value level="8">35</value>
<value level="9">37</value>
<value level="10">38</value>
<value level="11">39</value>
<value level="12">39</value>
</mpConsume>
<reuseDelay>8000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>2000</effectRange>
@@ -2336,6 +2641,20 @@
<value level="12">95</value>
</magicLvl>
<operateType>A2</operateType>
<mpConsume>
<value level="1">7</value>
<value level="2">10</value>
<value level="3">14</value>
<value level="4">18</value>
<value level="5">23</value>
<value level="6">28</value>
<value level="7">33</value>
<value level="8">35</value>
<value level="9">37</value>
<value level="10">38</value>
<value level="11">39</value>
<value level="12">39</value>
</mpConsume>
<reuseDelay>8000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>2000</effectRange>
@@ -2901,7 +3220,6 @@
</effects>
</skill>
<skill id="5087" toLevel="2" name="Berserk">
<hitTime>4000</hitTime>
<magicLvl>85</magicLvl>
<operateType>T</operateType>
<magicCriticalRate>-5</magicCriticalRate>
@@ -2942,7 +3260,7 @@
<affectScope>POINT_BLANK</affectScope>
<affectObject>FRIEND</affectObject>
</skill>
<skill id="5089" toLevel="1" name="Presentation - Enter the Sailren Nest Quest">
<skill id="5089" toLevel="1" name="Presentation - Enter the Sailren Nest Quest">
<castRange>600</castRange>
<effectPoint>100</effectPoint>
<effectRange>1100</effectRange>
@@ -3003,14 +3321,15 @@
</effects>
</skill>
<skill id="5093" toLevel="1" name="Antharas Meteor">
<castRange>2500</castRange>
<effectPoint>-100</effectPoint>
<castRange>600</castRange>
<effectPoint>-1</effectPoint>
<effectRange>2500</effectRange>
<attributeType>EARTH</attributeType>
<attributeValue>450</attributeValue>
<hitTime>8000</hitTime>
<magicLvl>110</magicLvl>
<operateType>A2</operateType>
<reuseDelay>6000</reuseDelay>
<affectRange>300</affectRange>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
@@ -3026,7 +3345,7 @@
<effectPoint>-100</effectPoint>
<attributeType>FIRE</attributeType>
<attributeValue>180</attributeValue>
<hitTime>100</hitTime>
<hitTime>500</hitTime>
<isSuicideAttack>true</isSuicideAttack>
<magicLvl>99</magicLvl>
<operateType>A1</operateType>
@@ -3080,7 +3399,7 @@
<effectPoint>-100</effectPoint>
<attributeType>FIRE</attributeType>
<attributeValue>20</attributeValue>
<hitTime>100</hitTime>
<hitTime>500</hitTime>
<isSuicideAttack>true</isSuicideAttack>
<magicLvl>99</magicLvl>
<operateType>A1</operateType>
@@ -3127,6 +3446,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<operateType>A1</operateType>
<mpConsume>2</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@@ -37,7 +37,6 @@
<castRange>600</castRange>
<effectPoint>100</effectPoint>
<effectRange>1100</effectRange>
<hitTime>1000</hitTime>
<magicLvl>85</magicLvl>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
@@ -170,11 +169,10 @@
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="5109" toLevel="1" name="Presentation - Clan Gate">
<skill id="5109" toLevel="1" name="Presentation - Clan Gate">
<castRange>600</castRange>
<effectPoint>100</effectPoint>
<effectRange>1100</effectRange>
<hitTime>1000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<operateType>A1</operateType>
@@ -678,7 +676,7 @@
</effect>
</effects>
</skill>
<skill id="5121" toLevel="1" name="Presentation - Corpse Revival">
<skill id="5121" toLevel="1" name="Presentation - Corpse Revival">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
@@ -1216,6 +1216,7 @@
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>85</magicLvl>
<operateType>A2</operateType>
<mpConsume>1</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
@@ -1310,7 +1311,6 @@
<value level="12">118</value>
</mpConsume>
<operateType>A1</operateType>
<reuseDelay>4000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
@@ -1441,7 +1441,6 @@
</skill>
<skill id="5248" toLevel="12" name="Seed Explosion">
<affectRange>300</affectRange>
<castRange>900</castRange>
<effectPoint>-100</effectPoint>
<effectRange>1400</effectRange>
<attributeType>DARK</attributeType>
@@ -1463,7 +1462,6 @@
<value level="12">99</value>
</magicLvl>
<operateType>A1</operateType>
<reuseDelay>4000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@@ -1579,7 +1577,6 @@
<magicLvl>87</magicLvl>
<mpConsume>76</mpConsume>
<operateType>A2</operateType>
<reuseDelay>6000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<trait>SHOCK</trait>
<targetType>ENEMY</targetType>
@@ -1701,10 +1698,8 @@
<abnormalType>PARALYZE</abnormalType>
<abnormalVisualEffect>PARALYZE</abnormalVisualEffect>
<basicProperty>MAGIC</basicProperty>
<castRange>400</castRange>
<effectPoint>-100</effectPoint>
<effectRange>900</effectRange>
<hitTime>6000</hitTime>
<isDebuff>true</isDebuff>
<isMagic>2</isMagic> <!-- Static Skill -->
<isTriggeredSkill>true</isTriggeredSkill>
@@ -1723,7 +1718,6 @@
<value level="12">95</value>
</magicLvl>
<operateType>A2</operateType>
<reuseDelay>8000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<trait>PARALYZE</trait>
<targetType>SELF</targetType>
@@ -1895,7 +1889,6 @@
<value level="12">116</value>
</mpConsume>
<operateType>A2</operateType>
<reuseDelay>6000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@@ -1940,7 +1933,6 @@
</skill>
<skill id="5255" toLevel="12" name="Mana Burn">
<effectPoint>-100</effectPoint>
<hitTime>4000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>
@@ -2163,7 +2155,6 @@
<value level="12">16</value>
</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>6000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<trait>DERANGEMENT</trait>
<targetType>ENEMY</targetType>
@@ -828,7 +828,6 @@
<value level="7">83</value>
<value level="8">83</value>
<value level="9">83</value>
<value level="10">83</value>
</power>
</effect>
</effects>
@@ -1261,6 +1260,17 @@
<value level="9">99</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">69</value>
<value level="2">72</value>
<value level="3">73</value>
<value level="4">75</value>
<value level="5">77</value>
<value level="6">77</value>
<value level="7">78</value>
<value level="8">78</value>
<value level="9">79</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1400</effectRange>
<attributeType>WIND</attributeType>
@@ -1285,6 +1295,17 @@
<value level="9">99</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">69</value>
<value level="2">72</value>
<value level="3">73</value>
<value level="4">75</value>
<value level="5">77</value>
<value level="6">77</value>
<value level="7">78</value>
<value level="8">78</value>
<value level="9">79</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1000</effectRange>
<attributeType>WIND</attributeType>
@@ -1311,6 +1332,17 @@
<value level="9">99</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">69</value>
<value level="2">72</value>
<value level="3">73</value>
<value level="4">75</value>
<value level="5">77</value>
<value level="6">77</value>
<value level="7">78</value>
<value level="8">78</value>
<value level="9">79</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>2.5</hitCancelTime>
<attributeType>WIND</attributeType>
@@ -1336,6 +1368,17 @@
<value level="9">99</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">69</value>
<value level="2">72</value>
<value level="3">73</value>
<value level="4">75</value>
<value level="5">77</value>
<value level="6">77</value>
<value level="7">78</value>
<value level="8">78</value>
<value level="9">79</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1400</effectRange>
<attributeType>EARTH</attributeType>
@@ -1360,6 +1403,17 @@
<value level="9">99</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">69</value>
<value level="2">72</value>
<value level="3">73</value>
<value level="4">75</value>
<value level="5">77</value>
<value level="6">77</value>
<value level="7">78</value>
<value level="8">78</value>
<value level="9">79</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1000</effectRange>
<attributeType>EARTH</attributeType>
@@ -1386,6 +1440,17 @@
<value level="9">99</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">69</value>
<value level="2">72</value>
<value level="3">73</value>
<value level="4">75</value>
<value level="5">77</value>
<value level="6">77</value>
<value level="7">78</value>
<value level="8">78</value>
<value level="9">79</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>2.5</hitCancelTime>
<attributeType>EARTH</attributeType>
@@ -1411,6 +1476,17 @@
<value level="9">99</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">69</value>
<value level="2">72</value>
<value level="3">73</value>
<value level="4">75</value>
<value level="5">77</value>
<value level="6">77</value>
<value level="7">78</value>
<value level="8">78</value>
<value level="9">79</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1400</effectRange>
<attributeType>HOLY</attributeType>
@@ -1435,6 +1511,17 @@
<value level="9">99</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">69</value>
<value level="2">72</value>
<value level="3">73</value>
<value level="4">75</value>
<value level="5">77</value>
<value level="6">77</value>
<value level="7">78</value>
<value level="8">78</value>
<value level="9">79</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1000</effectRange>
<attributeType>HOLY</attributeType>
@@ -1461,6 +1548,17 @@
<value level="9">99</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">69</value>
<value level="2">72</value>
<value level="3">73</value>
<value level="4">75</value>
<value level="5">77</value>
<value level="6">77</value>
<value level="7">78</value>
<value level="8">78</value>
<value level="9">79</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>2.5</hitCancelTime>
<attributeType>HOLY</attributeType>
@@ -1994,6 +2092,17 @@
<value level="9">99</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">227</value>
<value level="2">234</value>
<value level="3">240</value>
<value level="4">246</value>
<value level="5">250</value>
<value level="6">252</value>
<value level="7">254</value>
<value level="8">256</value>
<value level="9">259</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1000</effectRange>
<affectRange>150</affectRange>
@@ -2067,6 +2176,17 @@
<value level="9">99</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">151</value>
<value level="2">156</value>
<value level="3">160</value>
<value level="4">164</value>
<value level="5">167</value>
<value level="6">168</value>
<value level="7">169</value>
<value level="8">171</value>
<value level="9">173</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1400</effectRange>
<attributeType>FIRE</attributeType>
@@ -2132,6 +2252,17 @@
<value level="9">99</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">227</value>
<value level="2">234</value>
<value level="3">240</value>
<value level="4">246</value>
<value level="5">250</value>
<value level="6">252</value>
<value level="7">254</value>
<value level="8">256</value>
<value level="9">259</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1000</effectRange>
<attributeType>FIRE</attributeType>
@@ -2207,6 +2338,17 @@
<value level="9">99</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">151</value>
<value level="2">156</value>
<value level="3">160</value>
<value level="4">164</value>
<value level="5">167</value>
<value level="6">168</value>
<value level="7">169</value>
<value level="8">171</value>
<value level="9">173</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1400</effectRange>
<attributeType>WATER</attributeType>
@@ -2231,6 +2373,17 @@
<value level="9">99</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">76</value>
<value level="2">78</value>
<value level="3">80</value>
<value level="4">82</value>
<value level="5">84</value>
<value level="6">84</value>
<value level="7">85</value>
<value level="8">86</value>
<value level="9">87</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<attributeType>WATER</attributeType>
<attributeValue>20</attributeValue>
@@ -2255,6 +2408,17 @@
<value level="9">99</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">227</value>
<value level="2">234</value>
<value level="3">240</value>
<value level="4">246</value>
<value level="5">250</value>
<value level="6">252</value>
<value level="7">254</value>
<value level="8">256</value>
<value level="9">259</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1000</effectRange>
<attributeType>WATER</attributeType>
@@ -2330,6 +2494,17 @@
<value level="9">99</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">151</value>
<value level="2">156</value>
<value level="3">160</value>
<value level="4">164</value>
<value level="5">167</value>
<value level="6">168</value>
<value level="7">169</value>
<value level="8">171</value>
<value level="9">173</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1400</effectRange>
<attributeType>WIND</attributeType>
@@ -2354,6 +2529,17 @@
<value level="9">99</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">76</value>
<value level="2">78</value>
<value level="3">80</value>
<value level="4">82</value>
<value level="5">84</value>
<value level="6">84</value>
<value level="7">85</value>
<value level="8">86</value>
<value level="9">87</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<attributeType>WIND</attributeType>
<attributeValue>20</attributeValue>
@@ -2378,6 +2564,17 @@
<value level="9">99</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">227</value>
<value level="2">234</value>
<value level="3">240</value>
<value level="4">246</value>
<value level="5">250</value>
<value level="6">252</value>
<value level="7">254</value>
<value level="8">256</value>
<value level="9">259</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1000</effectRange>
<attributeType>WIND</attributeType>
@@ -2453,6 +2650,17 @@
<value level="9">99</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">151</value>
<value level="2">156</value>
<value level="3">160</value>
<value level="4">164</value>
<value level="5">167</value>
<value level="6">168</value>
<value level="7">169</value>
<value level="8">171</value>
<value level="9">173</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1400</effectRange>
<attributeType>EARTH</attributeType>
@@ -2517,6 +2725,17 @@
<value level="9">99</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">227</value>
<value level="2">234</value>
<value level="3">240</value>
<value level="4">246</value>
<value level="5">250</value>
<value level="6">252</value>
<value level="7">254</value>
<value level="8">256</value>
<value level="9">259</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1000</effectRange>
<attributeType>EARTH</attributeType>
@@ -2543,6 +2762,17 @@
<value level="9">99</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">76</value>
<value level="2">78</value>
<value level="3">80</value>
<value level="4">82</value>
<value level="5">84</value>
<value level="6">84</value>
<value level="7">85</value>
<value level="8">86</value>
<value level="9">87</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>200</effectRange>
<attributeType>HOLY</attributeType>
@@ -2566,6 +2796,17 @@
<value level="9">99</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">151</value>
<value level="2">156</value>
<value level="3">160</value>
<value level="4">164</value>
<value level="5">167</value>
<value level="6">168</value>
<value level="7">169</value>
<value level="8">171</value>
<value level="9">173</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1400</effectRange>
<attributeType>HOLY</attributeType>
@@ -2630,6 +2871,17 @@
<value level="9">99</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">227</value>
<value level="2">234</value>
<value level="3">240</value>
<value level="4">246</value>
<value level="5">250</value>
<value level="6">252</value>
<value level="7">254</value>
<value level="8">256</value>
<value level="9">259</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1000</effectRange>
<attributeType>HOLY</attributeType>
@@ -2795,6 +3047,17 @@
<value level="9">99</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">227</value>
<value level="2">234</value>
<value level="3">240</value>
<value level="4">246</value>
<value level="5">250</value>
<value level="6">252</value>
<value level="7">254</value>
<value level="8">256</value>
<value level="9">259</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1000</effectRange>
<attributeType>DARK</attributeType>
@@ -3067,6 +3330,17 @@
</magicLvl>
<nextAction>ATTACK</nextAction>
<operateType>A2</operateType>
<mpConsume>
<value level="1">76</value>
<value level="2">78</value>
<value level="3">80</value>
<value level="4">82</value>
<value level="5">84</value>
<value level="6">84</value>
<value level="7">85</value>
<value level="8">86</value>
<value level="9">87</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<trait>PARALYZE</trait>
<targetType>ENEMY</targetType>
@@ -3182,6 +3456,17 @@
</magicLvl>
<nextAction>ATTACK</nextAction>
<operateType>A2</operateType>
<mpConsume>
<value level="1">76</value>
<value level="2">78</value>
<value level="3">80</value>
<value level="4">82</value>
<value level="5">84</value>
<value level="6">84</value>
<value level="7">85</value>
<value level="8">86</value>
<value level="9">87</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<trait>PARALYZE</trait>
<targetType>SELF</targetType>
@@ -3219,6 +3504,17 @@
</magicLvl>
<nextAction>ATTACK</nextAction>
<operateType>A2</operateType>
<mpConsume>
<value level="1">76</value>
<value level="2">78</value>
<value level="3">80</value>
<value level="4">82</value>
<value level="5">84</value>
<value level="6">84</value>
<value level="7">85</value>
<value level="8">86</value>
<value level="9">87</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1400</effectRange>
<isDebuff>true</isDebuff>
@@ -3345,6 +3641,17 @@
<value level="9">99</value>
</magicLvl>
<operateType>A2</operateType>
<mpConsume>
<value level="1">76</value>
<value level="2">78</value>
<value level="3">80</value>
<value level="4">82</value>
<value level="5">84</value>
<value level="6">84</value>
<value level="7">85</value>
<value level="8">86</value>
<value level="9">87</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1400</effectRange>
<isDebuff>true</isDebuff>
@@ -3487,6 +3794,17 @@
<value level="9">99</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">69</value>
<value level="2">72</value>
<value level="3">73</value>
<value level="4">75</value>
<value level="5">77</value>
<value level="6">77</value>
<value level="7">78</value>
<value level="8">78</value>
<value level="9">79</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1400</effectRange>
<attributeType>FIRE</attributeType>
@@ -3574,6 +3892,17 @@
<value level="9">99</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">69</value>
<value level="2">72</value>
<value level="3">73</value>
<value level="4">75</value>
<value level="5">77</value>
<value level="6">77</value>
<value level="7">78</value>
<value level="8">78</value>
<value level="9">79</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>2.5</hitCancelTime>
<attributeType>FIRE</attributeType>
@@ -3638,6 +3967,17 @@
<value level="9">99</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">69</value>
<value level="2">72</value>
<value level="3">73</value>
<value level="4">75</value>
<value level="5">77</value>
<value level="6">77</value>
<value level="7">78</value>
<value level="8">78</value>
<value level="9">79</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1400</effectRange>
<attributeType>WATER</attributeType>
@@ -3662,6 +4002,17 @@
<value level="9">99</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">69</value>
<value level="2">72</value>
<value level="3">73</value>
<value level="4">75</value>
<value level="5">77</value>
<value level="6">77</value>
<value level="7">78</value>
<value level="8">78</value>
<value level="9">79</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1000</effectRange>
<attributeType>WATER</attributeType>
@@ -3688,6 +4039,17 @@
<value level="9">99</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">69</value>
<value level="2">72</value>
<value level="3">73</value>
<value level="4">75</value>
<value level="5">77</value>
<value level="6">77</value>
<value level="7">78</value>
<value level="8">78</value>
<value level="9">79</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>2.5</hitCancelTime>
<attributeType>WATER</attributeType>
@@ -3763,6 +4125,17 @@
<value level="9">99</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">69</value>
<value level="2">72</value>
<value level="3">73</value>
<value level="4">75</value>
<value level="5">77</value>
<value level="6">77</value>
<value level="7">78</value>
<value level="8">78</value>
<value level="9">79</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1000</effectRange>
<attributeType>WIND</attributeType>
@@ -3889,6 +4262,17 @@
<value level="9">99</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">69</value>
<value level="2">72</value>
<value level="3">73</value>
<value level="4">75</value>
<value level="5">77</value>
<value level="6">77</value>
<value level="7">78</value>
<value level="8">78</value>
<value level="9">79</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1000</effectRange>
<attributeType>EARTH</attributeType>
@@ -3915,6 +4299,17 @@
<value level="9">99</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">69</value>
<value level="2">72</value>
<value level="3">73</value>
<value level="4">75</value>
<value level="5">77</value>
<value level="6">77</value>
<value level="7">78</value>
<value level="8">78</value>
<value level="9">79</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>2.5</hitCancelTime>
<attributeType>EARTH</attributeType>
@@ -3940,6 +4335,17 @@
<value level="9">99</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">69</value>
<value level="2">72</value>
<value level="3">73</value>
<value level="4">75</value>
<value level="5">77</value>
<value level="6">77</value>
<value level="7">78</value>
<value level="8">78</value>
<value level="9">79</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1400</effectRange>
<attributeType>HOLY</attributeType>
@@ -3964,6 +4370,17 @@
<value level="9">99</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">69</value>
<value level="2">72</value>
<value level="3">73</value>
<value level="4">75</value>
<value level="5">77</value>
<value level="6">77</value>
<value level="7">78</value>
<value level="8">78</value>
<value level="9">79</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1000</effectRange>
<attributeType>HOLY</attributeType>
@@ -3990,6 +4407,17 @@
<value level="9">99</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">69</value>
<value level="2">72</value>
<value level="3">73</value>
<value level="4">75</value>
<value level="5">77</value>
<value level="6">77</value>
<value level="7">78</value>
<value level="8">78</value>
<value level="9">79</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>2.5</hitCancelTime>
<attributeType>HOLY</attributeType>
@@ -1720,7 +1720,7 @@
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="5473" toLevel="1" name="Raid Boss (Lv. 81)">
<!-- This once-noble soul was originally a powerful seer able to communicate directly with the divine -->
<!-- This once-noble soul was originally a powerful seer able to communicate directly with the divine; now only his overwhelming hatred against Beleth remains. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<operateType>P</operateType>
@@ -1764,7 +1764,6 @@
<skill id="5479" toLevel="1" name="Boss Petrification Resistance">
<!-- Resist against Petrification. -->
<icon>icon.skill5479</icon>
<hitTime>4000</hitTime>
<magicLvl>1</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
@@ -1945,7 +1944,7 @@
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="5491" toLevel="1" name="Decrease Bow/Crossbow Atk. Spd.">
<skill id="5491" toLevel="1" name="Decrease Bow/ Crossbow Atk. Spd.">
<!-- Decreases Atk. Spd. when equipped with bow/ crossbow while transformed. -->
<icon>icon.skilltransform3</icon>
<magicLvl>1</magicLvl>
@@ -357,6 +357,7 @@
<hitTime>15000</hitTime>
<magicLvl>85</magicLvl>
<operateType>CA1</operateType>
<mpConsume>85</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<attributeType>FIRE</attributeType>
<attributeValue>180</attributeValue>
@@ -378,6 +379,7 @@
<hitTime>15000</hitTime>
<magicLvl>85</magicLvl>
<operateType>CA1</operateType>
<mpConsume>85</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<attributeType>WATER</attributeType>
<attributeValue>180</attributeValue>
@@ -399,6 +401,7 @@
<hitTime>15000</hitTime>
<magicLvl>85</magicLvl>
<operateType>CA1</operateType>
<mpConsume>85</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<attributeType>WIND</attributeType>
<attributeValue>180</attributeValue>
@@ -420,6 +423,7 @@
<hitTime>15000</hitTime>
<magicLvl>85</magicLvl>
<operateType>CA1</operateType>
<mpConsume>85</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<attributeType>EARTH</attributeType>
<attributeValue>180</attributeValue>
@@ -617,7 +621,7 @@
</effect>
</effects>
</skill>
<skill id="5524" toLevel="1" name="Chain Buff - Bow/Magic Resistance">
<skill id="5524" toLevel="1" name="Chain Buff - Bow/ Magic Resistance">
<!-- You have made the contract of arrogance with the devil. No one can stop you. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>60</abnormalTime>
@@ -888,6 +892,20 @@
<value level="12">95</value>
</magicLvl>
<operateType>A2</operateType>
<mpConsume>
<value level="1">13</value>
<value level="2">20</value>
<value level="3">29</value>
<value level="4">39</value>
<value level="5">50</value>
<value level="6">62</value>
<value level="7">72</value>
<value level="8">77</value>
<value level="9">80</value>
<value level="10">83</value>
<value level="11">85</value>
<value level="12">85</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<affectRange>200</affectRange>
<isDebuff>true</isDebuff>
@@ -2870,7 +2888,7 @@
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="5596" toLevel="1" name="Flame">
<skill id="5596" toLevel="2" name="Flame">
<!-- HP decreases from flame momentarily. Effect 11. -->
<icon>icon.skill1100</icon>
<abnormalLvl>10</abnormalLvl>
@@ -212,7 +212,7 @@
</effect>
</effects>
</skill>
<skill id="5604" toLevel="1" name="Sword/Blunt Weapon Mastery">
<skill id="5604" toLevel="1" name="Sword/ Blunt Weapon Mastery">
<!-- A state in which MP consumption of skills is greatly decreased, and the success rate of stun attack is increased. -->
<icon>icon.skill0217</icon>
<abnormalLvl>1</abnormalLvl>
@@ -1126,6 +1126,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>44</magicLvl>
<operateType>A2</operateType>
<mpConsume>39</mpConsume>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
@@ -1160,6 +1161,12 @@
<value level="4">70</value>
</magicLvl>
<operateType>A2</operateType>
<mpConsume>
<value level="1">52</value>
<value level="2">58</value>
<value level="3">62</value>
<value level="4">65</value>
</mpConsume>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
@@ -1206,6 +1213,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>30</magicLvl>
<operateType>A2</operateType>
<mpConsume>27</mpConsume>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
@@ -1237,6 +1245,11 @@
<value level="3">56</value>
</magicLvl>
<operateType>A2</operateType>
<mpConsume>
<value level="1">35</value>
<value level="2">44</value>
<value level="3">52</value>
</mpConsume>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
@@ -1464,6 +1477,10 @@
<value level="2">52</value>
</magicLvl>
<operateType>A2</operateType>
<mpConsume>
<value level="1">39</value>
<value level="2">48</value>
</mpConsume>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>900</effectRange>
@@ -1494,6 +1511,11 @@
<value level="3">68</value>
</magicLvl>
<operateType>A2</operateType>
<mpConsume>
<value level="1">48</value>
<value level="2">55</value>
<value level="3">64</value>
</mpConsume>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>900</effectRange>
@@ -1512,6 +1534,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>40</magicLvl>
<operateType>A2</operateType>
<mpConsume>35</mpConsume>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>900</effectRange>
@@ -1702,7 +1725,7 @@
</effects>
</skill>
<skill id="5656" toLevel="85" name="Gatekeeper Aura Flare">
<!-- Attacks target using a non-attribute attack -->
<!-- Attacks target using a non-attribute attack; momentarily decreases M. Atk. during PvP. Power $s1. -->
<icon>icon.skill1231</icon>
<abnormalLvl>0</abnormalLvl>
<abnormalTime>3</abnormalTime>
@@ -3099,7 +3122,6 @@
</abnormalLvl>
<abnormalTime>1200</abnormalTime>
<abnormalType>BERSERKER</abnormalType>
<castRange>400</castRange>
<effectPoint>
<value level="1">331</value>
<value level="2">486</value>
@@ -3693,7 +3715,6 @@
<affectRange>200</affectRange>
<basicProperty>MAGIC</basicProperty>
<effectPoint>-100</effectPoint>
<hitTime>500</hitTime>
<isDebuff>true</isDebuff>
<isMagic>2</isMagic> <!-- Static Skill -->
<lvlBonusRate>2</lvlBonusRate>
@@ -3726,7 +3747,6 @@
</effects>
</skill>
<skill id="5680" toLevel="1" name="Oblivion Trap">
<castRange>900</castRange>
<effectRange>1400</effectRange>
<isDebuff>true</isDebuff>
<isTriggeredSkill>true</isTriggeredSkill>
@@ -3927,7 +3947,6 @@
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>PVP_WEAPON_DEBUFF</abnormalType>
<castRange>600</castRange>
<effectPoint>-1</effectPoint>
<effectRange>1100</effectRange>
<hitTime>100</hitTime>
@@ -88,6 +88,7 @@
<hitTime>1000</hitTime>
<magicLvl>36</magicLvl>
<operateType>A3</operateType>
<mpConsume>7</mpConsume>
<reuseDelay>6000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -105,6 +106,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>36</magicLvl>
<operateType>A1</operateType>
<mpConsume>7</mpConsume>
<reuseDelay>6000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1400</effectRange>
@@ -145,6 +147,7 @@
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>61</magicLvl>
<operateType>A2</operateType>
<mpConsume>57</mpConsume>
<reuseDelay>8000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>1.5</hitCancelTime>
@@ -191,6 +194,10 @@
<value level="2">83</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">57</value>
<value level="2">74</value>
</mpConsume>
<reuseDelay>6000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1100</effectRange>
@@ -217,6 +224,10 @@
<value level="2">83</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">44</value>
<value level="2">74</value>
</mpConsume>
<reuseDelay>6000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<attributeType>WATER</attributeType>
@@ -246,6 +257,10 @@
<value level="2">83</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">47</value>
<value level="2">82</value>
</mpConsume>
<reuseDelay>6000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType>
@@ -268,6 +283,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>61</magicLvl>
<operateType>A2</operateType>
<mpConsume>57</mpConsume>
<reuseDelay>8000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -324,10 +340,10 @@
</skill>
<skill id="5714" toLevel="1" name="Boom Up">
<effectPoint>-574</effectPoint>
<hitTime>1000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>61</magicLvl>
<operateType>A1</operateType>
<mpConsume>57</mpConsume>
<reuseDelay>6000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<attributeType>FIRE</attributeType>
@@ -1126,7 +1142,6 @@
<activateRate>25</activateRate>
<basicProperty>MAGIC</basicProperty>
<castRange>600</castRange>
<coolTime>500</coolTime>
<effectPoint>
<value level="1">-566</value>
<value level="2">-635</value>
@@ -1696,6 +1711,20 @@
</magicLvl>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
<mpConsume>
<value level="1">13</value>
<value level="2">20</value>
<value level="3">28</value>
<value level="4">38</value>
<value level="5">50</value>
<value level="6">61</value>
<value level="7">71</value>
<value level="8">76</value>
<value level="9">80</value>
<value level="10">83</value>
<value level="11">84</value>
<value level="12">85</value>
</mpConsume>
<reuseDelay>20000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<affectRange>400</affectRange>
@@ -2267,6 +2296,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>95</magicLvl>
<operateType>A2</operateType>
<mpConsume>43</mpConsume>
<reuseDelay>6000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1400</effectRange>
@@ -2375,6 +2405,7 @@
<value level="12">95</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>39</mpConsume>
<reuseDelay>6000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>900</effectRange>
@@ -2401,6 +2432,7 @@
<value level="12">95</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>39</mpConsume>
<reuseDelay>6000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>900</effectRange>
@@ -2415,7 +2447,6 @@
<abnormalTime>300</abnormalTime>
<abnormalType>MAGICAL_STANCE</abnormalType>
<effectPoint>100</effectPoint>
<hitTime>1000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>99</magicLvl>
<operateType>A2</operateType>
@@ -2829,6 +2860,7 @@
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>83</magicLvl>
<operateType>A2</operateType>
<mpConsume>74</mpConsume>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1400</effectRange>
@@ -2854,6 +2886,7 @@
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>83</magicLvl>
<operateType>A2</operateType>
<mpConsume>74</mpConsume>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1100</effectRange>
@@ -2879,6 +2912,7 @@
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>83</magicLvl>
<operateType>A2</operateType>
<mpConsume>74</mpConsume>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1400</effectRange>
@@ -2898,6 +2932,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>80</magicLvl>
<operateType>A1</operateType>
<mpConsume>109</mpConsume>
<reuseDelay>4000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1100</effectRange>
@@ -2915,6 +2950,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>80</magicLvl>
<operateType>A1</operateType>
<mpConsume>73</mpConsume>
<reuseDelay>4000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1400</effectRange>
@@ -2941,6 +2977,7 @@
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>85</magicLvl>
<operateType>A2</operateType>
<mpConsume>165</mpConsume>
<reuseDelay>6000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<attributeType>DARK</attributeType>
@@ -4,6 +4,7 @@
<effectPoint>-676</effectPoint>
<magicLvl>85</magicLvl>
<operateType>A1</operateType>
<mpConsume>165</mpConsume>
<reuseDelay>2000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<attributeType>DARK</attributeType>
@@ -22,6 +23,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<operateType>A1</operateType>
<mpConsume>75</mpConsume>
<reuseDelay>4000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1100</effectRange>
@@ -49,6 +51,7 @@
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>85</magicLvl>
<operateType>A2</operateType>
<mpConsume>83</mpConsume>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>900</effectRange>
@@ -75,6 +78,11 @@
<value level="3">80</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">69</value>
<value level="2">72</value>
<value level="3">73</value>
</mpConsume>
<reuseDelay>2000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1400</effectRange>
@@ -99,6 +107,11 @@
<value level="3">80</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">65</value>
<value level="2">69</value>
<value level="3">73</value>
</mpConsume>
<reuseDelay>4000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1400</effectRange>
@@ -115,6 +128,7 @@
<magicLvl>77</magicLvl>
<nextAction>ATTACK</nextAction>
<operateType>DA1</operateType>
<mpConsume>155</mpConsume>
<reuseDelay>1000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1100</effectRange>
@@ -134,6 +148,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>75</magicLvl>
<operateType>A1</operateType>
<mpConsume>69</mpConsume>
<reuseDelay>1000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1400</effectRange>
@@ -148,6 +163,7 @@
<effectPoint>-676</effectPoint>
<magicLvl>75</magicLvl>
<operateType>A1</operateType>
<mpConsume>151</mpConsume>
<reuseDelay>2000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<attributeType>DARK</attributeType>
@@ -164,6 +180,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>74</magicLvl>
<operateType>A1</operateType>
<mpConsume>103</mpConsume>
<reuseDelay>4000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1100</effectRange>
@@ -180,6 +197,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>76</magicLvl>
<operateType>A1</operateType>
<mpConsume>70</mpConsume>
<reuseDelay>4000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1400</effectRange>
@@ -206,6 +224,7 @@
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>75</magicLvl>
<operateType>A2</operateType>
<mpConsume>69</mpConsume>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1400</effectRange>
@@ -222,6 +241,7 @@
<hitTime>1700</hitTime>
<magicLvl>78</magicLvl>
<operateType>A1</operateType>
<mpConsume>71</mpConsume>
<reuseDelay>4000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1400</effectRange>
@@ -238,6 +258,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>78</magicLvl>
<operateType>A1</operateType>
<mpConsume>72</mpConsume>
<reuseDelay>4000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1400</effectRange>
@@ -255,6 +276,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>74</magicLvl>
<operateType>A1</operateType>
<mpConsume>103</mpConsume>
<reuseDelay>1000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1400</effectRange>
@@ -277,6 +299,11 @@
<value level="3">80</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">142</value>
<value level="2">151</value>
<value level="3">159</value>
</mpConsume>
<reuseDelay>2000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<attributeType>DARK</attributeType>
@@ -1248,7 +1275,10 @@
<value level="2">85</value>
</magicLvl>
<operateType>A2</operateType>
<reuseDelay>1000</reuseDelay>
<mpConsume>
<value level="1">0</value>
<value level="2">165</value>
</mpConsume>
<basicProperty>
<value level="1">NONE</value>
<value level="2">PHYSICAL</value>
@@ -1411,6 +1441,7 @@
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>-1</magicLvl>
<operateType>A2</operateType>
<mpConsume>75</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
@@ -1433,6 +1464,7 @@
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>-1</magicLvl>
<operateType>A2</operateType>
<mpConsume>75</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
@@ -1443,11 +1475,16 @@
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="5862" toLevel="1" name="Doom of Body">
<skill id="5862" toLevel="3" name="Doom of Body">
<affectLimit>10-10</affectLimit>
<effectPoint>-1000</effectPoint>
<effectPoint>
<value level="1">-1000</value>
<value level="2">0</value>
<value level="3">0</value>
</effectPoint>
<magicLvl>99</magicLvl>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>2500</effectRange>
@@ -1463,11 +1500,16 @@
</effect>
</effects>
</skill>
<skill id="5863" toLevel="1" name="Doom of Soul">
<skill id="5863" toLevel="3" name="Doom of Soul">
<affectLimit>10-10</affectLimit>
<effectPoint>-1000</effectPoint>
<effectPoint>
<value level="1">-1000</value>
<value level="2">0</value>
<value level="3">0</value>
</effectPoint>
<magicLvl>99</magicLvl>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>2500</effectRange>
@@ -1492,6 +1534,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>80</magicLvl>
<operateType>A2</operateType>
<mpConsume>75</mpConsume>
<reuseDelay>4000</reuseDelay>
<abnormalResists>TURN_FLEE;KNOCKDOWN;DEPORT;SILENCE;PARALYZE;ABSORB;DISARM;SILENCE_PHYSICAL;SILENCE_ALL;CHANGEBODY;TURN_STONE;DERANGEMENT;AIRBIND;SLEEP;OBLIVION;MIRAGE;MIRAGE_TRAP;ROOT_MAGICALLY;ROOT_PHYSICALLY;STUN;PUBLIC_SLOT</abnormalResists>
<basicProperty>NONE</basicProperty>
@@ -1512,6 +1555,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>80</magicLvl>
<operateType>A2</operateType>
<mpConsume>75</mpConsume>
<reuseDelay>4000</reuseDelay>
<abnormalResists>TURN_FLEE;KNOCKDOWN;DEPORT;SILENCE;PARALYZE;ABSORB;DISARM;SILENCE_PHYSICAL;SILENCE_ALL;CHANGEBODY;TURN_STONE;DERANGEMENT;AIRBIND;SLEEP;OBLIVION;MIRAGE;MIRAGE_TRAP;ROOT_MAGICALLY;ROOT_PHYSICALLY;STUN;PUBLIC_SLOT</abnormalResists>
<basicProperty>NONE</basicProperty>
@@ -1608,7 +1652,6 @@
<value level="10">85</value>
</magicLvl>
<operateType>A2</operateType>
<reuseDelay>1000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>200</effectRange>
@@ -1965,6 +2008,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<operateType>A2</operateType>
<mpConsume>85</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1100</effectRange>
<isDebuff>true</isDebuff>
@@ -2065,6 +2109,7 @@
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>85</magicLvl>
<operateType>A2</operateType>
<mpConsume>83</mpConsume>
<reuseDelay>1000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>400</effectRange>
@@ -2086,6 +2131,7 @@
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>85</magicLvl>
<operateType>A2</operateType>
<mpConsume>83</mpConsume>
<reuseDelay>1000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>400</effectRange>
@@ -2202,7 +2248,7 @@
<effect name="Disarm" />
</effects>
</skill>
<skill id="5885" toLevel="2" name="Weakened Sweep">
<skill id="5885" toLevel="1" name="Weakened Sweep">
<!-- Momentarily immobile due to the Stun effect. -->
<icon>icon.skill0100</icon>
<abnormalLvl>1</abnormalLvl>
@@ -2233,7 +2279,6 @@
<effect name="PhysicalAttack">
<power>
<value level="1">2319</value>
<value level="2">18664</value>
</power>
</effect>
<effect name="BlockActions">
@@ -2250,7 +2295,6 @@
<activateRate>80</activateRate>
<affectLimit>10-10</affectLimit>
<basicProperty>MAGIC</basicProperty>
<castRange>600</castRange>
<effectPoint>-100</effectPoint>
<effectRange>1100</effectRange>
<hitTime>1000</hitTime>
@@ -2290,6 +2334,7 @@
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>85</magicLvl>
<operateType>A2</operateType>
<mpConsume>165</mpConsume>
<reuseDelay>1000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<affectRange>300</affectRange>
@@ -2354,6 +2399,11 @@
<value level="3">81</value>
</magicLvl>
<operateType>A2</operateType>
<mpConsume>
<value level="1">70</value>
<value level="2">72</value>
<value level="3">73</value>
</mpConsume>
<reuseDelay>1000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>400</effectRange>
@@ -2381,6 +2431,11 @@
<value level="3">85</value>
</magicLvl>
<operateType>A2</operateType>
<mpConsume>
<value level="1">82</value>
<value level="2">82</value>
<value level="3">83</value>
</mpConsume>
<reuseDelay>1000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<affectRange>300</affectRange>
@@ -2394,6 +2449,7 @@
<hitTime>1000</hitTime>
<magicLvl>83</magicLvl>
<operateType>A1</operateType>
<mpConsume>82</mpConsume>
<reuseDelay>1000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1100</effectRange>
@@ -2442,6 +2498,7 @@
<hitTime>1000</hitTime>
<magicLvl>84</magicLvl>
<operateType>A1</operateType>
<mpConsume>82</mpConsume>
<reuseDelay>1000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1100</effectRange>
@@ -2581,6 +2638,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>84</magicLvl>
<operateType>A3</operateType>
<mpConsume>149</mpConsume>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>600</effectRange>
@@ -17,6 +17,7 @@
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>85</magicLvl>
<operateType>A2</operateType>
<mpConsume>75</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>400</effectRange>
<isDebuff>true</isDebuff>
@@ -60,6 +61,10 @@
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>85</magicLvl>
<operateType>A2</operateType>
<mpConsume>
<value level="1">75</value>
<value level="2">224</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<affectRange>300</affectRange>
<isDebuff>true</isDebuff>
@@ -187,6 +192,7 @@
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>83</magicLvl>
<operateType>A2</operateType>
<mpConsume>73</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<affectRange>300</affectRange>
<isDebuff>true</isDebuff>
@@ -224,6 +230,7 @@
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>85</magicLvl>
<operateType>A2</operateType>
<mpConsume>75</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1100</effectRange>
<affectRange>300</affectRange>
@@ -256,6 +263,7 @@
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>85</magicLvl>
<operateType>A2</operateType>
<mpConsume>75</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1100</effectRange>
<affectRange>300</affectRange>
@@ -676,6 +684,7 @@
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>85</magicLvl>
<operateType>A1</operateType>
<mpConsume>83</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>600</effectRange>
<castRange>300</castRange>
@@ -687,6 +696,7 @@
<hitTime>800</hitTime>
<magicLvl>85</magicLvl>
<operateType>DA1</operateType>
<mpConsume>83</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>600</effectRange>
<castRange>300</castRange>
@@ -711,6 +721,7 @@
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>85</magicLvl>
<operateType>A1</operateType>
<mpConsume>83</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>600</effectRange>
<castRange>300</castRange>
@@ -1342,6 +1353,7 @@
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>99</magicLvl>
<operateType>A2</operateType>
<mpConsume>52</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1100</effectRange>
<affectRange>300</affectRange>
@@ -1357,6 +1369,7 @@
<hitTime>7000</hitTime>
<magicLvl>99</magicLvl>
<operateType>A1</operateType>
<mpConsume>85</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1100</effectRange>
<castRange>600</castRange>
@@ -1388,7 +1401,6 @@
<affectScope>SINGLE</affectScope>
</skill>
<skill id="5965" toLevel="1" name="Fireworks">
<hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
@@ -1452,6 +1464,10 @@
<value level="2">55</value>
</magicLvl>
<operateType>A2</operateType>
<mpConsume>
<value level="1">14</value>
<value level="2">25</value>
</mpConsume>
<reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -1492,6 +1508,13 @@
<castRange>40</castRange>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>DUALFIST</item>
</weaponType>
</condition>
</conditions>
<effects>
<effect name="PhysicalAttack">
<ignoreShieldDefence>true</ignoreShieldDefence>
@@ -1510,6 +1533,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<operateType>A2</operateType>
<mpConsume>68</mpConsume>
<reuseDelay>6000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -1530,6 +1554,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<operateType>A2</operateType>
<mpConsume>68</mpConsume>
<reuseDelay>6000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -1550,6 +1575,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<operateType>A2</operateType>
<mpConsume>68</mpConsume>
<reuseDelay>6000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -1570,6 +1596,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<operateType>A2</operateType>
<mpConsume>68</mpConsume>
<reuseDelay>6000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -1678,6 +1705,11 @@
<value level="3">79</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">50</value>
<value level="2">61</value>
<value level="3">75</value>
</mpConsume>
<reuseDelay>1000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>400</effectRange>
@@ -1690,6 +1722,7 @@
<hitTime>2000</hitTime>
<magicLvl>85</magicLvl>
<operateType>A1</operateType>
<mpConsume>75</mpConsume>
<reuseDelay>1000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>-2</effectRange>
@@ -2079,6 +2112,11 @@
<value level="3">74</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">85</value>
<value level="2">88</value>
<value level="3">92</value>
</mpConsume>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>SELF</targetType>
@@ -519,6 +519,7 @@
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>95</magicLvl>
<operateType>A2</operateType>
<mpConsume>85</mpConsume>
<reuseDelay>6000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>200</effectRange>
@@ -544,6 +545,7 @@
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>95</magicLvl>
<operateType>A2</operateType>
<mpConsume>43</mpConsume>
<reuseDelay>6000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1100</effectRange>
@@ -569,6 +571,7 @@
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>95</magicLvl>
<operateType>A2</operateType>
<mpConsume>12</mpConsume>
<reuseDelay>8000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>1.5</hitCancelTime>
@@ -592,6 +595,7 @@
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>95</magicLvl>
<operateType>A2</operateType>
<mpConsume>13</mpConsume>
<reuseDelay>8000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1100</effectRange>
@@ -636,6 +640,7 @@
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>95</magicLvl>
<operateType>A2</operateType>
<mpConsume>15</mpConsume>
<reuseDelay>8000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1100</effectRange>
@@ -756,6 +761,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<operateType>A2</operateType>
<mpConsume>75</mpConsume>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -839,6 +845,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>82</magicLvl>
<operateType>A1</operateType>
<mpConsume>74</mpConsume>
<reuseDelay>4000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1100</effectRange>
@@ -852,6 +859,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>82</magicLvl>
<operateType>A1</operateType>
<mpConsume>74</mpConsume>
<reuseDelay>4000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1100</effectRange>
@@ -867,6 +875,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<operateType>A2</operateType>
<mpConsume>74</mpConsume>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
@@ -1189,6 +1198,7 @@
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>81</magicLvl>
<operateType>A2</operateType>
<mpConsume>73</mpConsume>
<reuseDelay>1000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1100</effectRange>
@@ -1228,6 +1238,20 @@
<value level="12">95</value>
</magicLvl>
<operateType>A2</operateType>
<mpConsume>
<value level="1">13</value>
<value level="2">20</value>
<value level="3">28</value>
<value level="4">38</value>
<value level="5">50</value>
<value level="6">61</value>
<value level="7">71</value>
<value level="8">76</value>
<value level="9">80</value>
<value level="10">83</value>
<value level="11">84</value>
<value level="12">85</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<affectRange>150</affectRange>
<hitTime>1000</hitTime>
@@ -1264,6 +1288,20 @@
<value level="12">95</value>
</magicLvl>
<operateType>A2</operateType>
<mpConsume>
<value level="1">13</value>
<value level="2">20</value>
<value level="3">28</value>
<value level="4">38</value>
<value level="5">50</value>
<value level="6">61</value>
<value level="7">71</value>
<value level="8">76</value>
<value level="9">80</value>
<value level="10">83</value>
<value level="11">84</value>
<value level="12">85</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>200</effectRange>
<hitTime>1000</hitTime>
@@ -1251,6 +1251,7 @@
<effectPoint>-100</effectPoint>
<magicLvl>76</magicLvl>
<operateType>A1</operateType>
<mpConsume>78</mpConsume>
<reuseDelay>30000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<affectRange>150</affectRange>
@@ -1273,6 +1274,7 @@
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>77</magicLvl>
<operateType>A2</operateType>
<mpConsume>78</mpConsume>
<reuseDelay>30000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<affectRange>100</affectRange>
@@ -1323,6 +1325,7 @@
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>84</magicLvl>
<operateType>A2</operateType>
<mpConsume>82</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>2500</effectRange>
<isDebuff>true</isDebuff>
@@ -1356,6 +1359,7 @@
<effectPoint>-273</effectPoint>
<magicLvl>84</magicLvl>
<operateType>A1</operateType>
<mpConsume>164</mpConsume>
<abnormalResists>TURN_FLEE;KNOCKDOWN;DEPORT;SILENCE;PARALYZE;ABSORB;DISARM;SILENCE_PHYSICAL;SILENCE_ALL;CHANGEBODY;TURN_STONE;DERANGEMENT;AIRBIND;SLEEP;OBLIVION;MIRAGE;MIRAGE_TRAP;ROOT_MAGICALLY;ROOT_PHYSICALLY;STUN;PUBLIC_SLOT</abnormalResists>
<magicCriticalRate>-5</magicCriticalRate>
<attributeType>EARTH</attributeType>
@@ -1388,6 +1392,7 @@
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>-1</magicLvl>
<operateType>A2</operateType>
<mpConsume>117</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>1.5</hitCancelTime>
@@ -1492,7 +1497,7 @@
</effect>
</effects>
</skill>
<skill id="6275" toLevel="1" name="Eternal Blizzard">
<skill id="6275" toLevel="3" name="Eternal Blizzard">
<icon>icon.skill6274</icon>
<affectRange>3000</affectRange>
<coolTime>500</coolTime>
@@ -1538,7 +1543,7 @@
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
</skill>
<skill id="6277" toLevel="1" name="Summon Elemental">
<skill id="6277" toLevel="2" name="Summon Elemental">
<castRange>800</castRange>
<coolTime>500</coolTime>
<effectPoint>-689</effectPoint>
@@ -1552,7 +1557,7 @@
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="6278" toLevel="1" name="Ice Ball">
<skill id="6278" toLevel="2" name="Ice Ball">
<affectRange>250</affectRange>
<castRange>800</castRange>
<coolTime>500</coolTime>
@@ -1575,7 +1580,7 @@
</effect>
</effects>
</skill>
<skill id="6279" toLevel="1" name="Frozen Storm">
<skill id="6279" toLevel="2" name="Frozen Storm">
<affectRange>450</affectRange>
<coolTime>500</coolTime>
<effectPoint>-689</effectPoint>
@@ -1596,7 +1601,7 @@
</effect>
</effects>
</skill>
<skill id="6280" toLevel="1" name="Announcement of Death">
<skill id="6280" toLevel="2" name="Announcement of Death">
<!-- Freya's Cruel Sentence. Verdict will be made after 10 sec. -->
<icon>icon.skill6280</icon>
<abnormalLvl>1</abnormalLvl>
@@ -1625,12 +1630,16 @@
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="6281" toLevel="1" name="Cold Judgement">
<skill id="6281" toLevel="2" name="Cold Judgement">
<affectRange>300</affectRange>
<isMagic>1</isMagic> <!-- Magic Skill -->
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>85</magicLvl>
<operateType>A1</operateType>
<effectPoint>
<value level="1">0</value>
<value level="2">-100</value>
</effectPoint>
<abnormalResists>TURN_FLEE;KNOCKDOWN;DEPORT;SILENCE;PARALYZE;ABSORB;DISARM;SILENCE_PHYSICAL;SILENCE_ALL;CHANGEBODY;TURN_STONE;DERANGEMENT;AIRBIND;SLEEP;OBLIVION;MIRAGE;MIRAGE_TRAP;ROOT_MAGICALLY;ROOT_PHYSICALLY;STUN;PUBLIC_SLOT</abnormalResists>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -1644,7 +1653,7 @@
</effect>
</effects>
</skill>
<skill id="6282" toLevel="1" name="Reflect Magic">
<skill id="6282" toLevel="2" name="Reflect Magic">
<!-- Reflects magic damage back to the enemy for 10 sec. -->
<icon>
<value level="1">icon.skill0000</value>
@@ -1671,7 +1680,7 @@
</effect>
</effects>
</skill>
<skill id="6283" toLevel="1" name="Ice Storm">
<skill id="6283" toLevel="2" name="Ice Storm">
<icon>
<value level="1">icon.skill0000</value>
<value level="2">icon.skill6302</value>
@@ -1696,7 +1705,7 @@
</effect>
</effects>
</skill>
<skill id="6284" toLevel="1" name="Freya's Blessing">
<skill id="6284" toLevel="2" name="Freya's Blessing">
<!-- Increase P. Atk, P. Def. and Atk. Spd. by 15%. -->
<icon>
<value level="1">icon.skill0000</value>
@@ -1732,7 +1741,7 @@
</effect>
</effects>
</skill>
<skill id="6285" toLevel="1" name="Rage of Ice">
<skill id="6285" toLevel="2" name="Rage of Ice">
<!-- Increases Casting Spd. by 15% for 20 min. -->
<icon>
<value level="1">icon.skill0000</value>
@@ -1792,7 +1801,6 @@
<skill id="6287" toLevel="1" name="Divine Protection of Sword">
<icon>icon.skill6286</icon>
<affectRange>1100</affectRange>
<castRange>650</castRange>
<effectRange>900</effectRange>
<hitTime>2000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
@@ -1883,7 +1891,7 @@
</effect>
</effects>
</skill>
<skill id="6290" toLevel="1" name="Power Strike">
<skill id="6290" toLevel="2" name="Power Strike">
<castRange>150</castRange>
<effectPoint>-574</effectPoint>
<effectRange>400</effectRange>
@@ -1902,7 +1910,7 @@
</effect>
</effects>
</skill>
<skill id="6291" toLevel="1" name="Power Strike">
<skill id="6291" toLevel="2" name="Power Strike">
<affectRange>300</affectRange>
<effectPoint>-574</effectPoint>
<attributeType>WATER</attributeType>
@@ -1921,7 +1929,7 @@
</effect>
</effects>
</skill>
<skill id="6292" toLevel="1" name="Rush">
<skill id="6292" toLevel="2" name="Rush">
<castRange>900</castRange>
<coolTime>200</coolTime>
<effectPoint>-574</effectPoint>
@@ -1947,7 +1955,7 @@
</effect>
</effects>
</skill>
<skill id="6293" toLevel="1" name="Power Strike">
<skill id="6293" toLevel="2" name="Power Strike">
<affectRange>250</affectRange>
<castRange>40</castRange>
<effectPoint>-574</effectPoint>
@@ -1969,7 +1977,7 @@
</effect>
</effects>
</skill>
<skill id="6294" toLevel="1" name="Leader's Roar">
<skill id="6294" toLevel="2" name="Leader's Roar">
<!-- Increase P. Atk. by 15%. -->
<icon>
<value level="1">icon.skill1040</value>
@@ -2011,7 +2019,7 @@
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="6296" toLevel="1" name="Rush">
<skill id="6296" toLevel="2" name="Rush">
<castRange>900</castRange>
<coolTime>200</coolTime>
<effectPoint>-574</effectPoint>
@@ -2037,7 +2045,7 @@
</effect>
</effects>
</skill>
<skill id="6297" toLevel="1" name="Cylinder Throw">
<skill id="6297" toLevel="2" name="Cylinder Throw">
<castRange>1100</castRange>
<coolTime>500</coolTime>
<effectPoint>-689</effectPoint>
@@ -2057,7 +2065,7 @@
</effect>
</effects>
</skill>
<skill id="6298" toLevel="1" name="Summon Subordinate Knight">
<skill id="6298" toLevel="2" name="Summon Subordinate Knight">
<castRange>900</castRange>
<coolTime>500</coolTime>
<effectPoint>1</effectPoint>
@@ -2069,7 +2077,7 @@
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="6299" toLevel="1" name="Icy Breath - Ice Storm">
<skill id="6299" toLevel="2" name="Icy Breath - Ice Storm">
<affectRange>200</affectRange>
<coolTime>500</coolTime>
<effectPoint>-689</effectPoint>
@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="6300" toLevel="1" name="Self-destruction">
<skill id="6300" toLevel="2" name="Self-destruction">
<affectRange>350</affectRange>
<effectPoint>-574</effectPoint>
<attributeType>WATER</attributeType>
@@ -26,17 +26,22 @@
</effect>
</effects>
</skill>
<skill id="6301" toLevel="2" name="Cold Mana Fragment">
<skill id="6301" toLevel="3" name="Cold Mana Fragment">
<!-- Recovers MP by $s1 per second. -->
<icon>icon.skill6301</icon>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">2</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>FORCE_MEDITATION</abnormalType>
<affectRange>350</affectRange>
<effectPoint>1</effectPoint>
<effectPoint>
<value level="1">1</value>
<value level="2">1</value>
<value level="3">-100</value>
</effectPoint>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<mpConsume>66</mpConsume>
@@ -55,6 +60,7 @@
<power>
<value level="1">60</value>
<value level="2">30</value>
<value level="3">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</power>
<ticks>5</ticks>
</effect>
@@ -906,6 +912,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>84</magicLvl>
<operateType>A1</operateType>
<mpConsume>110</mpConsume>
<reuseDelay>2000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<affectRange>200</affectRange>
@@ -928,6 +935,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>84</magicLvl>
<operateType>A1</operateType>
<mpConsume>110</mpConsume>
<reuseDelay>2000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<affectRange>200</affectRange>
@@ -1062,7 +1070,6 @@
<magicLvl>83</magicLvl>
<mpConsume>121</mpConsume>
<operateType>A2</operateType>
<reuseDelay>500</reuseDelay>
<abnormalType>STUN</abnormalType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -1340,6 +1347,7 @@
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>85</magicLvl>
<operateType>A2</operateType>
<mpConsume>110</mpConsume>
<reuseDelay>2000</reuseDelay>
<abnormalResists>TURN_FLEE;KNOCKDOWN;DEPORT;SILENCE;PARALYZE;ABSORB;DISARM;SILENCE_PHYSICAL;SILENCE_ALL;CHANGEBODY;TURN_STONE;DERANGEMENT;AIRBIND;SLEEP;OBLIVION;MIRAGE;MIRAGE_TRAP;ROOT_MAGICALLY;ROOT_PHYSICALLY;STUN;PUBLIC_SLOT</abnormalResists>
<magicCriticalRate>-5</magicCriticalRate>
@@ -1388,6 +1396,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<operateType>A2</operateType>
<mpConsume>110</mpConsume>
<reuseDelay>2000</reuseDelay>
<abnormalResists>TURN_FLEE;KNOCKDOWN;DEPORT;SILENCE;PARALYZE;ABSORB;DISARM;SILENCE_PHYSICAL;SILENCE_ALL;CHANGEBODY;TURN_STONE;DERANGEMENT;AIRBIND;SLEEP;OBLIVION;MIRAGE;MIRAGE_TRAP;ROOT_MAGICALLY;ROOT_PHYSICALLY;STUN;PUBLIC_SLOT</abnormalResists>
<basicProperty>NONE</basicProperty>
@@ -1409,6 +1418,7 @@
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>85</magicLvl>
<operateType>A2</operateType>
<mpConsume>110</mpConsume>
<reuseDelay>2000</reuseDelay>
<abnormalResists>TURN_FLEE;KNOCKDOWN;DEPORT;SILENCE;PARALYZE;ABSORB;DISARM;SILENCE_PHYSICAL;SILENCE_ALL;CHANGEBODY;TURN_STONE;DERANGEMENT;AIRBIND;SLEEP;OBLIVION;MIRAGE;MIRAGE_TRAP;ROOT_MAGICALLY;ROOT_PHYSICALLY;STUN;PUBLIC_SLOT</abnormalResists>
<magicCriticalRate>-5</magicCriticalRate>
@@ -1465,6 +1475,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<operateType>A2</operateType>
<mpConsume>110</mpConsume>
<abnormalResists>TURN_FLEE;KNOCKDOWN;DEPORT;SILENCE;PARALYZE;ABSORB;DISARM;SILENCE_PHYSICAL;SILENCE_ALL;CHANGEBODY;TURN_STONE;DERANGEMENT;AIRBIND;SLEEP;OBLIVION;MIRAGE;MIRAGE_TRAP;ROOT_MAGICALLY;ROOT_PHYSICALLY;STUN;PUBLIC_SLOT</abnormalResists>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -1495,6 +1506,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<operateType>A2</operateType>
<mpConsume>110</mpConsume>
<reuseDelay>2000</reuseDelay>
<abnormalResists>TURN_FLEE;KNOCKDOWN;DEPORT;SILENCE;PARALYZE;ABSORB;DISARM;SILENCE_PHYSICAL;SILENCE_ALL;CHANGEBODY;TURN_STONE;DERANGEMENT;AIRBIND;SLEEP;OBLIVION;MIRAGE;MIRAGE_TRAP;ROOT_MAGICALLY;ROOT_PHYSICALLY;STUN;PUBLIC_SLOT</abnormalResists>
<basicProperty>NONE</basicProperty>
@@ -1515,6 +1527,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<operateType>A2</operateType>
<mpConsume>110</mpConsume>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<affectRange>300</affectRange>
@@ -1541,6 +1554,7 @@
<magicLvl>85</magicLvl>
<nextAction>ATTACK</nextAction>
<operateType>A2</operateType>
<mpConsume>121</mpConsume>
<reuseDelay>1000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>200</effectRange>
@@ -704,7 +704,6 @@
<icon>icon.skill0100</icon>
<affectRange>300</affectRange>
<coolTime>1000</coolTime>
<hitTime>1000</hitTime>
<magicLvl>84</magicLvl>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
@@ -755,10 +754,10 @@
<abnormalType>SIGNAL_A</abnormalType>
<castRange>2000</castRange>
<effectPoint>1</effectPoint>
<hitTime>500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>84</magicLvl>
<operateType>A2</operateType>
<mpConsume>110</mpConsume>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
@@ -784,10 +783,10 @@
<skill id="6430" toLevel="1" name="Roar Hip Heal">
<castRange>2000</castRange>
<effectPoint>1</effectPoint>
<hitTime>500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>84</magicLvl>
<operateType>A1</operateType>
<mpConsume>110</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>2000</effectRange>
@@ -812,6 +811,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>84</magicLvl>
<operateType>A2</operateType>
<mpConsume>110</mpConsume>
<reuseDelay>90000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -838,6 +838,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>84</magicLvl>
<operateType>A2</operateType>
<mpConsume>110</mpConsume>
<reuseDelay>90000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -864,6 +865,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>84</magicLvl>
<operateType>A2</operateType>
<mpConsume>110</mpConsume>
<reuseDelay>90000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -890,6 +892,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>84</magicLvl>
<operateType>A2</operateType>
<mpConsume>110</mpConsume>
<reuseDelay>90000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -1892,6 +1895,36 @@
<value level="28">95</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">13</value>
<value level="2">20</value>
<value level="3">28</value>
<value level="4">38</value>
<value level="5">50</value>
<value level="6">61</value>
<value level="7">65</value>
<value level="8">69</value>
<value level="9">73</value>
<value level="10">75</value>
<value level="11">77</value>
<value level="12">78</value>
<value level="13">80</value>
<value level="14">80</value>
<value level="15">81</value>
<value level="16">82</value>
<value level="17">82</value>
<value level="18">83</value>
<value level="19">83</value>
<value level="20">84</value>
<value level="21">84</value>
<value level="22">84</value>
<value level="23">84</value>
<value level="24">85</value>
<value level="25">85</value>
<value level="26">85</value>
<value level="27">85</value>
<value level="28">85</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>400</effectRange>
<attributeType>HOLY</attributeType>
@@ -1964,6 +1997,36 @@
<value level="28">95</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">13</value>
<value level="2">20</value>
<value level="3">28</value>
<value level="4">38</value>
<value level="5">50</value>
<value level="6">61</value>
<value level="7">65</value>
<value level="8">69</value>
<value level="9">73</value>
<value level="10">75</value>
<value level="11">77</value>
<value level="12">78</value>
<value level="13">80</value>
<value level="14">80</value>
<value level="15">81</value>
<value level="16">82</value>
<value level="17">82</value>
<value level="18">83</value>
<value level="19">83</value>
<value level="20">84</value>
<value level="21">84</value>
<value level="22">84</value>
<value level="23">84</value>
<value level="24">85</value>
<value level="25">85</value>
<value level="26">85</value>
<value level="27">85</value>
<value level="28">85</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>400</effectRange>
<attributeType>HOLY</attributeType>
@@ -2036,6 +2099,36 @@
<value level="28">95</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">13</value>
<value level="2">20</value>
<value level="3">28</value>
<value level="4">38</value>
<value level="5">50</value>
<value level="6">61</value>
<value level="7">65</value>
<value level="8">69</value>
<value level="9">73</value>
<value level="10">75</value>
<value level="11">77</value>
<value level="12">78</value>
<value level="13">80</value>
<value level="14">80</value>
<value level="15">81</value>
<value level="16">82</value>
<value level="17">82</value>
<value level="18">83</value>
<value level="19">83</value>
<value level="20">84</value>
<value level="21">84</value>
<value level="22">84</value>
<value level="23">84</value>
<value level="24">85</value>
<value level="25">85</value>
<value level="26">85</value>
<value level="27">85</value>
<value level="28">85</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>400</effectRange>
<attributeType>HOLY</attributeType>
@@ -2108,6 +2201,36 @@
<value level="28">95</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">13</value>
<value level="2">20</value>
<value level="3">28</value>
<value level="4">38</value>
<value level="5">50</value>
<value level="6">61</value>
<value level="7">65</value>
<value level="8">69</value>
<value level="9">73</value>
<value level="10">75</value>
<value level="11">77</value>
<value level="12">78</value>
<value level="13">80</value>
<value level="14">80</value>
<value level="15">81</value>
<value level="16">82</value>
<value level="17">82</value>
<value level="18">83</value>
<value level="19">83</value>
<value level="20">84</value>
<value level="21">84</value>
<value level="22">84</value>
<value level="23">84</value>
<value level="24">85</value>
<value level="25">85</value>
<value level="26">85</value>
<value level="27">85</value>
<value level="28">85</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<attributeType>HOLY</attributeType>
<attributeValue>20</attributeValue>
@@ -2180,6 +2303,36 @@
<value level="28">95</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">13</value>
<value level="2">20</value>
<value level="3">28</value>
<value level="4">38</value>
<value level="5">50</value>
<value level="6">61</value>
<value level="7">65</value>
<value level="8">69</value>
<value level="9">73</value>
<value level="10">75</value>
<value level="11">77</value>
<value level="12">78</value>
<value level="13">80</value>
<value level="14">80</value>
<value level="15">81</value>
<value level="16">82</value>
<value level="17">82</value>
<value level="18">83</value>
<value level="19">83</value>
<value level="20">84</value>
<value level="21">84</value>
<value level="22">84</value>
<value level="23">84</value>
<value level="24">85</value>
<value level="25">85</value>
<value level="26">85</value>
<value level="27">85</value>
<value level="28">85</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<attributeType>HOLY</attributeType>
<attributeValue>100</attributeValue>
@@ -2252,6 +2405,36 @@
<value level="28">95</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">13</value>
<value level="2">20</value>
<value level="3">28</value>
<value level="4">38</value>
<value level="5">50</value>
<value level="6">61</value>
<value level="7">65</value>
<value level="8">69</value>
<value level="9">73</value>
<value level="10">75</value>
<value level="11">77</value>
<value level="12">78</value>
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@@ -2324,6 +2507,36 @@
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@@ -2396,6 +2609,36 @@
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File diff suppressed because it is too large Load Diff
@@ -63,6 +63,36 @@
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@@ -135,6 +165,36 @@
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@@ -207,6 +267,36 @@
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@@ -279,6 +369,36 @@
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@@ -351,6 +471,36 @@
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@@ -423,6 +573,36 @@
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@@ -495,6 +675,36 @@
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@@ -569,6 +779,36 @@
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@@ -643,6 +883,36 @@
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@@ -717,6 +987,36 @@
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@@ -789,6 +1089,36 @@
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@@ -861,6 +1191,36 @@
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@@ -933,6 +1293,36 @@
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@@ -1007,6 +1397,36 @@
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<value level="4">38</value>
<value level="5">50</value>
<value level="6">61</value>
<value level="7">65</value>
<value level="8">69</value>
<value level="9">73</value>
<value level="10">75</value>
<value level="11">77</value>
<value level="12">78</value>
<value level="13">80</value>
<value level="14">80</value>
<value level="15">81</value>
<value level="16">82</value>
<value level="17">82</value>
<value level="18">83</value>
<value level="19">83</value>
<value level="20">84</value>
<value level="21">84</value>
<value level="22">84</value>
<value level="23">84</value>
<value level="24">85</value>
<value level="25">85</value>
<value level="26">85</value>
<value level="27">85</value>
<value level="28">85</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<attributeType>EARTH</attributeType>
<attributeValue>100</attributeValue>
@@ -1299,6 +1809,36 @@
<value level="28">95</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">13</value>
<value level="2">20</value>
<value level="3">28</value>
<value level="4">38</value>
<value level="5">50</value>
<value level="6">61</value>
<value level="7">65</value>
<value level="8">69</value>
<value level="9">73</value>
<value level="10">75</value>
<value level="11">77</value>
<value level="12">78</value>
<value level="13">80</value>
<value level="14">80</value>
<value level="15">81</value>
<value level="16">82</value>
<value level="17">82</value>
<value level="18">83</value>
<value level="19">83</value>
<value level="20">84</value>
<value level="21">84</value>
<value level="22">84</value>
<value level="23">84</value>
<value level="24">85</value>
<value level="25">85</value>
<value level="26">85</value>
<value level="27">85</value>
<value level="28">85</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<attributeType>EARTH</attributeType>
<attributeValue>180</attributeValue>
@@ -1548,6 +2088,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>84</magicLvl>
<operateType>A1</operateType>
<mpConsume>110</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>2000</effectRange>
@@ -1567,6 +2108,7 @@
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>84</magicLvl>
<operateType>A2</operateType>
<mpConsume>121</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<isDebuff>true</isDebuff>
<trait>SHOCK</trait>
@@ -2066,6 +2608,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>84</magicLvl>
<operateType>A1</operateType>
<mpConsume>110</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>2000</effectRange>
@@ -2084,6 +2627,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>-1</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -2174,6 +2718,7 @@
<effectPoint>-100</effectPoint>
<magicLvl>99</magicLvl>
<operateType>A1</operateType>
<mpConsume>83</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1500</effectRange>
<attributeType>FIRE</attributeType>
@@ -2189,6 +2734,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>99</magicLvl>
<operateType>A1</operateType>
<mpConsume>110</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1500</effectRange>
<attributeType>FIRE</attributeType>
@@ -2226,25 +2772,36 @@
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="6662" toLevel="2" name="Freeze">
<skill id="6662" toLevel="4" name="Freeze">
<!-- All actions are prohibited for $s1, and you lose $s2 HP per second. -->
<icon>icon.skill6274</icon>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">2</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="4">2</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</abnormalLvl>
<abnormalTime>
<value level="1">7</value>
<value level="2">15</value>
<value level="3">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="4">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</abnormalTime>
<abnormalType>FREEZING</abnormalType>
<abnormalVisualEffect>FROZEN_PILLAR</abnormalVisualEffect>
<activateRate>
<value level="1">70</value>
<value level="2">-1</value>
<value level="3">-1</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="4">-1</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<effectPoint>100</effectPoint>
<effectPoint>
<value level="1">100</value>
<value level="2">100</value>
<value level="3">-100</value>
<value level="4">-1000</value>
</effectPoint>
<isDebuff>true</isDebuff>
<isMagic>2</isMagic> <!-- Static Skill -->
<isTriggeredSkill>true</isTriggeredSkill>
@@ -2308,6 +2865,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>84</magicLvl>
<operateType>A2</operateType>
<mpConsume>110</mpConsume>
<reuseDelay>90000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -2334,6 +2892,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>84</magicLvl>
<operateType>A2</operateType>
<mpConsume>110</mpConsume>
<reuseDelay>90000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -2360,6 +2919,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>84</magicLvl>
<operateType>A2</operateType>
<mpConsume>110</mpConsume>
<reuseDelay>90000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -2386,6 +2946,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>84</magicLvl>
<operateType>A2</operateType>
<mpConsume>110</mpConsume>
<reuseDelay>90000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -2412,6 +2973,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>84</magicLvl>
<operateType>A2</operateType>
<mpConsume>110</mpConsume>
<reuseDelay>90000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -2438,6 +3000,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>84</magicLvl>
<operateType>A2</operateType>
<mpConsume>110</mpConsume>
<reuseDelay>90000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -2492,6 +3055,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>84</magicLvl>
<operateType>A2</operateType>
<mpConsume>110</mpConsume>
<reuseDelay>90000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -2551,6 +3115,7 @@
<effectPoint>-100</effectPoint>
<magicLvl>99</magicLvl>
<operateType>A1</operateType>
<mpConsume>83</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<attributeType>FIRE</attributeType>
<attributeValue>180</attributeValue>
@@ -2640,6 +3205,7 @@
<effectPoint>-684</effectPoint>
<magicLvl>83</magicLvl>
<operateType>A1</operateType>
<mpConsume>82</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>2200</effectRange>
<castRange>2000</castRange>
@@ -2925,6 +3491,20 @@
<value level="12">95</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">13</value>
<value level="2">20</value>
<value level="3">28</value>
<value level="4">38</value>
<value level="5">50</value>
<value level="6">61</value>
<value level="7">71</value>
<value level="8">76</value>
<value level="9">80</value>
<value level="10">83</value>
<value level="11">84</value>
<value level="12">85</value>
</mpConsume>
<reuseDelay>6000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>200</effectRange>
@@ -2951,6 +3531,20 @@
<value level="12">99</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">16</value>
<value level="2">23</value>
<value level="3">32</value>
<value level="4">42</value>
<value level="5">53</value>
<value level="6">65</value>
<value level="7">75</value>
<value level="8">79</value>
<value level="9">82</value>
<value level="10">84</value>
<value level="11">85</value>
<value level="12">87</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>200</effectRange>
<hitTime>830</hitTime>
@@ -2976,6 +3570,20 @@
<value level="12">99</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">16</value>
<value level="2">23</value>
<value level="3">32</value>
<value level="4">42</value>
<value level="5">53</value>
<value level="6">65</value>
<value level="7">75</value>
<value level="8">79</value>
<value level="9">82</value>
<value level="10">84</value>
<value level="11">85</value>
<value level="12">87</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<affectRange>200</affectRange>
<hitTime>830</hitTime>
@@ -2995,7 +3603,7 @@
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="6697" toLevel="1" name="Eternal Blizzard">
<skill id="6697" toLevel="2" name="Eternal Blizzard">
<icon>icon.skill6274</icon>
<affectRange>3000</affectRange>
<coolTime>500</coolTime>
@@ -108,6 +108,7 @@
<blockedInOlympiad>false</blockedInOlympiad>
<effectPoint>-1033</effectPoint>
<operateType>A2</operateType>
<mpConsume>83</mpConsume>
<abnormalType>STUN</abnormalType>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>300</effectRange>
@@ -182,6 +183,7 @@
<blockedInOlympiad>false</blockedInOlympiad>
<effectPoint>-1000</effectPoint>
<operateType>A1</operateType>
<mpConsume>83</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>500</effectRange>
<magicLvl>85</magicLvl>
@@ -710,6 +712,7 @@
<hitTime>3000</hitTime>
<magicLvl>85</magicLvl>
<operateType>A1</operateType>
<mpConsume>43</mpConsume>
<effectPoint>-10000</effectPoint>
<magicCriticalRate>-5</magicCriticalRate>
<reuseDelay>2000</reuseDelay>
@@ -827,6 +830,7 @@
<!-- Afflicted with Hold and unable to move temporarily. -->
<icon>icon.skill4047</icon>
<operateType>A2</operateType>
<mpConsume>80</mpConsume>
<effectPoint>-1000</effectPoint>
<abnormalType>ROOT_MAGICALLY</abnormalType>
<basicProperty>MAGIC</basicProperty>
@@ -891,7 +895,7 @@
<affectScope>SINGLE</affectScope>
</skill>
<skill id="6743" toLevel="1" name="Dark Wound">
<!-- Dark attribute is weakened -->
<!-- Dark attribute is weakened; inflicted with bleed and 200 HP is decreased every second. -->
<icon>icon.skill0096</icon>
<abnormalLvl>9</abnormalLvl>
<abnormalTime>120</abnormalTime>
@@ -933,6 +937,7 @@
<!-- Casting Spd. decreases by 90% and Atk. Spd. decreases by 30%. -->
<icon>icon.skill1386</icon>
<operateType>A2</operateType>
<mpConsume>25</mpConsume>
<effectPoint>-10000</effectPoint>
<abnormalType>CASTING_TIME_UP</abnormalType>
<basicProperty>MAGIC</basicProperty>
@@ -957,6 +962,7 @@
<skill id="6745" toLevel="1" name="Dark Space">
<icon>icon.skill1445</icon>
<operateType>A2</operateType>
<mpConsume>25</mpConsume>
<effectPoint>-10000</effectPoint>
<abnormalType>ARMOR_UNHOLY</abnormalType>
<basicProperty>MAGIC</basicProperty>
@@ -981,6 +987,7 @@
<!-- Dark attribute is weakened. -->
<icon>icon.skill1445</icon>
<operateType>A2</operateType>
<mpConsume>25</mpConsume>
<effectPoint>-10000</effectPoint>
<abnormalType>ARMOR_UNHOLY</abnormalType>
<basicProperty>MAGIC</basicProperty>
@@ -1005,6 +1012,7 @@
<skill id="6747" toLevel="1" name="Dark Blade">
<icon>icon.skill1445</icon>
<operateType>A1</operateType>
<mpConsume>80</mpConsume>
<effectPoint>-10000</effectPoint>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>150</effectRange>
@@ -1035,7 +1043,6 @@
<magicLvl>85</magicLvl>
<mpConsume>33</mpConsume>
<operateType>A2</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<lvlBonusRate>1</lvlBonusRate>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
@@ -1062,7 +1069,6 @@
<magicLvl>85</magicLvl>
<mpConsume>79</mpConsume>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@@ -1097,6 +1103,7 @@
</skill>
<skill id="6751" toLevel="1" name="Blow Attack">
<operateType>A1</operateType>
<mpConsume>33</mpConsume>
<effectPoint>-1000</effectPoint>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>300</effectRange>
@@ -1146,7 +1153,6 @@
<magicLvl>85</magicLvl>
<mpConsume>77</mpConsume>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<trait>DEATH</trait>
@@ -1203,7 +1209,6 @@
<magicLvl>85</magicLvl>
<mpConsume>78</mpConsume>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@@ -1223,7 +1228,6 @@
<magicLvl>85</magicLvl>
<mpConsume>155</mpConsume>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
@@ -1306,6 +1310,7 @@
<skill id="6759" toLevel="1" name="Death Shot">
<effectPoint>-897</effectPoint>
<operateType>A1</operateType>
<mpConsume>79</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1400</effectRange>
<magicLvl>85</magicLvl>
@@ -1325,7 +1330,6 @@
<magicLvl>85</magicLvl>
<mpConsume>79</mpConsume>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<attributeType>EARTH</attributeType>
<attributeValue>120</attributeValue>
@@ -1407,7 +1411,6 @@
<magicLvl>85</magicLvl>
<mpConsume>79</mpConsume>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
@@ -1445,7 +1448,6 @@
<hitTime>2500</hitTime>
<magicLvl>85</magicLvl>
<operateType>A1</operateType>
<reuseDelay>900000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1400</effectRange>
<castRange>900</castRange>
@@ -1468,7 +1470,6 @@
<magicLvl>85</magicLvl>
<mpConsume>78</mpConsume>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@@ -1480,6 +1481,7 @@
</skill>
<skill id="6767" toLevel="1" name="Earthquake">
<operateType>A1</operateType>
<mpConsume>155</mpConsume>
<effectPoint>-10000</effectPoint>
<magicCriticalRate>-5</magicCriticalRate>
<magicLvl>85</magicLvl>
@@ -1588,7 +1590,6 @@
<magicLvl>85</magicLvl>
<mpConsume>79</mpConsume>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@@ -1675,7 +1676,6 @@
<magicLvl>85</magicLvl>
<mpConsume>85</mpConsume>
<operateType>A2</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<lvlBonusRate>1</lvlBonusRate>
<attributeType>DARK</attributeType>
@@ -1734,7 +1734,6 @@
<magicLvl>85</magicLvl>
<mpConsume>69</mpConsume>
<operateType>A2</operateType>
<reuseDelay>5000</reuseDelay>
<abnormalType>PARALYZE</abnormalType>
<magicCriticalRate>-5</magicCriticalRate>
<abnormalLvl>1</abnormalLvl>
@@ -1815,7 +1814,6 @@
<magicLvl>85</magicLvl>
<mpConsume>89</mpConsume>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@@ -327,7 +327,7 @@
<value level="8">79</value>
</magicLvl>
<operateType>A1</operateType> <!-- FIXME: value unconfirmed -->
<reuseDelay>10000</reuseDelay> <!-- FIXME: value unconfirmed -->
<reuseDelay>10000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
@@ -381,7 +381,7 @@
<value level="8">79</value>
</magicLvl>
<operateType>A1</operateType> <!-- FIXME: value unconfirmed -->
<reuseDelay>10000</reuseDelay> <!-- FIXME: value unconfirmed -->
<reuseDelay>10000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
@@ -553,6 +553,7 @@
<!-- For 15 sec., Atk. Spd. is decreased by 20%. -->
<icon>icon.skill4038</icon>
<operateType>A2</operateType>
<mpConsume>75</mpConsume>
<effectPoint>-507</effectPoint>
<abnormalType>SPEED_DOWN</abnormalType>
<basicProperty>MAGIC</basicProperty>
@@ -961,7 +962,6 @@
<magicLvl>85</magicLvl>
<mpConsume>75</mpConsume>
<operateType>A2</operateType>
<reuseDelay>30000</reuseDelay>
<basicProperty>MAGIC</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
@@ -1011,7 +1011,6 @@
<hitTime>3000</hitTime>
<magicLvl>85</magicLvl>
<operateType>A1</operateType>
<reuseDelay>5000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<fanRange>0;0;300;60</fanRange>
<targetType>ENEMY</targetType>
@@ -1034,7 +1033,6 @@
<magicLvl>80</magicLvl>
<mpConsume>80</mpConsume>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@@ -1055,7 +1053,6 @@
<magicLvl>81</magicLvl>
<mpConsume>123</mpConsume>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<effectPoint>-10000</effectPoint>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType>
@@ -1069,6 +1066,7 @@
</skill>
<skill id="6847" toLevel="1" name="Self Heal">
<operateType>A1</operateType>
<mpConsume>80</mpConsume>
<effectPoint>546</effectPoint>
<magicCriticalRate>-5</magicCriticalRate>
<magicLvl>81</magicLvl>
@@ -1097,7 +1095,6 @@
<magicLvl>82</magicLvl>
<mpConsume>100</mpConsume>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<effectPoint>-10000</effectPoint>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType>
@@ -1137,7 +1134,6 @@
<magicLvl>81</magicLvl>
<mpConsume>80</mpConsume>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@@ -1159,7 +1155,6 @@
<magicLvl>81</magicLvl>
<mpConsume>80</mpConsume>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@@ -1189,7 +1184,6 @@
<mpConsume>80</mpConsume>
<operateType>A2</operateType>
<removedOnDamage>true</removedOnDamage>
<reuseDelay>1000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<trait>SLEEP</trait>
<abnormalVisualEffect>SLEEP</abnormalVisualEffect>
@@ -1220,7 +1214,6 @@
<magicLvl>82</magicLvl>
<mpConsume>73</mpConsume>
<operateType>A2</operateType>
<reuseDelay>1000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<trait>HOLD</trait>
<abnormalVisualEffect>ROOT</abnormalVisualEffect>
@@ -1240,7 +1233,6 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>82</magicLvl>
<operateType>A1</operateType>
<reuseDelay>1000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@@ -1273,7 +1265,6 @@
<magicLvl>83</magicLvl>
<mpConsume>80</mpConsume>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@@ -1303,7 +1294,6 @@
<magicLvl>83</magicLvl>
<mpConsume>80</mpConsume>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@@ -1324,7 +1314,6 @@
<magicLvl>83</magicLvl>
<mpConsume>80</mpConsume>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@@ -1349,7 +1338,6 @@
<magicLvl>85</magicLvl>
<mpConsume>75</mpConsume>
<operateType>A2</operateType>
<reuseDelay>30000</reuseDelay>
<basicProperty>MAGIC</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
@@ -1388,7 +1376,6 @@
<magicLvl>83</magicLvl>
<mpConsume>80</mpConsume>
<operateType>A2</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<trait>POISON</trait>
<targetType>ENEMY</targetType>
@@ -1419,7 +1406,6 @@
<magicLvl>83</magicLvl>
<mpConsume>80</mpConsume>
<operateType>A2</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<affectRange>600</affectRange>
<trait>POISON</trait>
@@ -1458,7 +1444,6 @@
<magicLvl>83</magicLvl>
<mpConsume>80</mpConsume>
<operateType>A2</operateType>
<reuseDelay>3000</reuseDelay>
<effectPoint>-10000</effectPoint>
<basicProperty>PHYSICAL</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -1482,7 +1467,6 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>83</magicLvl>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@@ -1503,7 +1487,6 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>83</magicLvl>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<affectRange>1000</affectRange>
<targetType>ENEMY</targetType>
@@ -1558,7 +1541,6 @@
<magicLvl>83</magicLvl>
<mpConsume>123</mpConsume>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@@ -1581,7 +1563,6 @@
<magicLvl>83</magicLvl>
<mpConsume>122</mpConsume>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
@@ -1634,7 +1615,6 @@
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>83</magicLvl>
<operateType>A2</operateType>
<reuseDelay>2000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
@@ -1657,7 +1637,6 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>83</magicLvl>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>600</effectRange>
<castRange>300</castRange>
@@ -1688,7 +1667,6 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>83</magicLvl>
<operateType>A2</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<lvlBonusRate>2</lvlBonusRate>
<affectRange>200</affectRange>
@@ -1715,7 +1693,6 @@
<magicLvl>83</magicLvl>
<mpConsume>80</mpConsume>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@@ -1736,7 +1713,6 @@
<magicLvl>83</magicLvl>
<mpConsume>80</mpConsume>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@@ -1765,7 +1741,6 @@
<magicLvl>85</magicLvl>
<mpConsume>78</mpConsume>
<operateType>A2</operateType>
<reuseDelay>5000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<affectRange>800</affectRange>
<abnormalVisualEffect>PARALYZE</abnormalVisualEffect>
@@ -1789,7 +1764,6 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>83</magicLvl>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@@ -1817,7 +1791,6 @@
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>85</magicLvl>
<operateType>A2</operateType>
<reuseDelay>4000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<abnormalVisualEffect>SILENCE</abnormalVisualEffect>
<trait>DERANGEMENT</trait>
@@ -1861,6 +1834,7 @@
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>84</magicLvl>
<operateType>A2</operateType>
<mpConsume>80</mpConsume>
<reuseDelay>5000</reuseDelay>
<effectPoint>-100</effectPoint>
<basicProperty>NONE</basicProperty>
@@ -2014,10 +1988,8 @@
</effects>
</skill>
<skill id="6886" toLevel="1" name="Full Recovery">
<hitTime>2500</hitTime>
<magicLvl>85</magicLvl>
<operateType>A1</operateType>
<reuseDelay>900000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<isMagic>2</isMagic>
@@ -2037,7 +2009,6 @@
<magicLvl>85</magicLvl>
<mpConsume>80</mpConsume>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@@ -2056,7 +2027,6 @@
<magicLvl>85</magicLvl>
<mpConsume>80</mpConsume>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<affectRange>300</affectRange>
<targetType>ENEMY</targetType>
@@ -2076,7 +2046,6 @@
<magicLvl>85</magicLvl>
<mpConsume>80</mpConsume>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<effectPoint>-10000</effectPoint>
<magicCriticalRate>-5</magicCriticalRate>
<fanRange>0;0;300;60</fanRange>
@@ -2094,6 +2063,7 @@
<!-- For 10 sec., inflicts bleed and decreases 100 HP every second. -->
<icon>icon.skill0096</icon>
<operateType>A2</operateType>
<mpConsume>123</mpConsume>
<effectPoint>-10000</effectPoint>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
@@ -2120,7 +2090,6 @@
<magicLvl>84</magicLvl>
<mpConsume>80</mpConsume>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<attributeType>DARK</attributeType>
<attributeValue>120</attributeValue>
@@ -2141,7 +2110,6 @@
<magicLvl>84</magicLvl>
<mpConsume>80</mpConsume>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<attributeType>DARK</attributeType>
<attributeValue>120</attributeValue>
@@ -2164,7 +2132,6 @@
<magicLvl>84</magicLvl>
<mpConsume>80</mpConsume>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<attributeType>EARTH</attributeType>
<attributeValue>120</attributeValue>
@@ -2185,7 +2152,6 @@
<magicLvl>84</magicLvl>
<mpConsume>80</mpConsume>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<attributeType>EARTH</attributeType>
<attributeValue>120</attributeValue>
@@ -2208,7 +2174,6 @@
<magicLvl>84</magicLvl>
<mpConsume>80</mpConsume>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<attributeType>EARTH</attributeType>
<attributeValue>120</attributeValue>
@@ -2229,7 +2194,6 @@
<magicLvl>84</magicLvl>
<mpConsume>80</mpConsume>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<attributeType>EARTH</attributeType>
<attributeValue>120</attributeValue>
@@ -2248,6 +2212,20 @@
<!-- Momentarily immobile due to the Stun effect. -->
<icon>icon.skill0100</icon>
<operateType>A2</operateType>
<mpConsume>
<value level="1">13</value>
<value level="2">20</value>
<value level="3">28</value>
<value level="4">38</value>
<value level="5">50</value>
<value level="6">61</value>
<value level="7">71</value>
<value level="8">76</value>
<value level="9">80</value>
<value level="10">83</value>
<value level="11">84</value>
<value level="12">85</value>
</mpConsume>
<effectPoint>-100</effectPoint>
<abnormalType>STUN</abnormalType>
<basicProperty>PHYSICAL</basicProperty>
@@ -90,6 +90,7 @@
<!-- Shows the game master's charming actions. -->
<icon>icon.skilltransform1</icon>
<operateType>A1</operateType>
<isMagic>6</isMagic>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>85</magicLvl>
@@ -101,6 +102,7 @@
<!-- Shows the game master's dancing skills. -->
<icon>icon.skilltransform2</icon>
<operateType>A1</operateType>
<isMagic>6</isMagic>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>85</magicLvl>
@@ -112,6 +114,7 @@
<!-- Shows the game master's greeting. -->
<icon>icon.skilltransform3</icon>
<operateType>A1</operateType>
<isMagic>6</isMagic>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>85</magicLvl>
@@ -270,7 +273,6 @@
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>0</magicLvl>
<operateType>A2</operateType> <!-- FIXME: value unconfirmed -->
<reuseDelay>15000</reuseDelay> <!-- FIXME: value unconfirmed -->
<abnormalType>PATIENCE</abnormalType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -310,6 +312,7 @@
<blockedInOlympiad>false</blockedInOlympiad>
<effectPoint>-100</effectPoint>
<operateType>A2</operateType>
<mpConsume>1</mpConsume>
<abnormalType>PD_DOWN</abnormalType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -1395,6 +1395,7 @@
<magicLvl>75</magicLvl>
<nextAction>ATTACK</nextAction>
<operateType>DA1</operateType>
<mpConsume>50</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>600</effectRange>
<castRange>400</castRange>
@@ -1420,6 +1421,7 @@
<magicLvl>75</magicLvl>
<nextAction>ATTACK</nextAction>
<operateType>DA2</operateType>
<mpConsume>50</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>600</effectRange>
<isDebuff>true</isDebuff>
@@ -1453,6 +1455,7 @@
<magicLvl>75</magicLvl>
<nextAction>ATTACK</nextAction>
<operateType>DA2</operateType>
<mpConsume>50</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>600</effectRange>
<isDebuff>true</isDebuff>
@@ -1474,6 +1477,7 @@
<magicLvl>75</magicLvl>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
<mpConsume>100</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1100</effectRange>
<castRange>600</castRange>
@@ -1493,6 +1497,7 @@
<magicLvl>75</magicLvl>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
<mpConsume>100</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1100</effectRange>
<castRange>600</castRange>
@@ -1515,6 +1520,7 @@
<hitTime>900</hitTime>
<magicLvl>75</magicLvl>
<operateType>A1</operateType>
<mpConsume>5</mpConsume>
<reuseDelay>1000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<hpConsume>20</hpConsume>
@@ -1548,6 +1554,7 @@
<hitTime>1000</hitTime>
<magicLvl>20</magicLvl>
<operateType>A1</operateType>
<mpConsume>50</mpConsume>
<reuseDelay>30000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<affectRange>400</affectRange>
@@ -1559,6 +1566,7 @@
<hitTime>4000</hitTime>
<magicLvl>20</magicLvl>
<operateType>A1</operateType>
<mpConsume>50</mpConsume>
<reuseDelay>30000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>600</effectRange>
@@ -1573,6 +1581,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>17</magicLvl>
<operateType>A1</operateType>
<mpConsume>50</mpConsume>
<reuseDelay>6000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1100</effectRange>
@@ -1598,6 +1607,7 @@
<magicLvl>70</magicLvl>
<nextAction>ATTACK</nextAction>
<operateType>A2</operateType>
<mpConsume>30</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>400</effectRange>
<isDebuff>true</isDebuff>
@@ -1669,6 +1679,7 @@
<hitTime>2500</hitTime>
<magicLvl>75</magicLvl>
<operateType>A2</operateType>
<mpConsume>100</mpConsume>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
@@ -1687,6 +1698,7 @@
<hitTime>2500</hitTime>
<magicLvl>70</magicLvl>
<operateType>A2</operateType>
<mpConsume>30</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1100</effectRange>
<isDebuff>true</isDebuff>
@@ -1702,6 +1714,7 @@
<hitTime>3200</hitTime>
<magicLvl>75</magicLvl>
<operateType>A1</operateType>
<mpConsume>30</mpConsume>
<reuseDelay>25000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1000</effectRange>
@@ -1719,6 +1732,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>75</magicLvl>
<operateType>A1</operateType>
<mpConsume>100</mpConsume>
<reuseDelay>20000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1000</effectRange>
@@ -1768,6 +1782,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<operateType>A1</operateType>
<mpConsume>85</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<attributeType>FIRE</attributeType>
<attributeValue>50</attributeValue>
@@ -1791,6 +1806,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<operateType>A1</operateType>
<mpConsume>85</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>900</effectRange>
<attributeType>DARK</attributeType>
@@ -2030,7 +2046,6 @@
<abnormalTime>3600</abnormalTime>
<abnormalType>DWARF_ATTACK_BUFF</abnormalType>
<castRange>900</castRange>
<coolTime>500</coolTime>
<effectPoint>1</effectPoint>
<effectRange>1500</effectRange>
<hitTime>500</hitTime>
@@ -2081,7 +2096,6 @@
<abnormalTime>3600</abnormalTime>
<abnormalType>DWARF_DEFENCE_BUFF</abnormalType>
<castRange>900</castRange>
<coolTime>500</coolTime>
<effectPoint>1</effectPoint>
<effectRange>1500</effectRange>
<hitTime>500</hitTime>
@@ -2559,6 +2559,7 @@
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>85</magicLvl>
<operateType>A2</operateType>
<mpConsume>83</mpConsume>
<reuseDelay>5000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<effectRange>400</effectRange>
@@ -3063,7 +3064,7 @@
</effects>
</skill>
<skill id="8295" toLevel="1" name="Special Ability: Focus">
<!-- Increases Critical Rate by $s1. Inflicts additional damage by $s2 during PvP. -->
<!-- Increases Critical Rate by 109.2. Inflicts additional damage by 5% during PvP. -->
<icon>icon.ensoul_big_old</icon>
<magicLvl>81</magicLvl>
<operateType>P</operateType>
@@ -187,7 +187,7 @@
</effects>
</skill>
<skill id="8403" toLevel="1" name="Elegia Heavy Armor Set">
<!-- STR+3, CON-2.P. Atk. increases by 6.59% when equipped -->
<!-- STR+3, CON-2.P. Atk. increases by 6.59% when equipped; Critical rate increases by 127; Bleed/ Hold/ Sleep Resistance increases by 50%; Magic Damage Resistance increases by 2%; Max HP increases by 550; Fire/ Water/ Wind/ Earth Resistance increases by 5; Restores HP by using some of the damage inflicted upon the enemy with a certain probability. Can equip a cloak. -->
<icon>icon.armor_t97_u_i00</icon>
<magicLvl>85</magicLvl>
<operateType>P</operateType>
@@ -834,7 +834,7 @@
</effects>
</skill>
<skill id="8412" toLevel="1" name="Elegia Heavy Armor Set - PvP">
<!-- STR+3, CON-2. P. Atk. increases by 6.59% when equipped -->
<!-- STR+3, CON-2. P. Atk. increases by 6.59% when equipped; Critical rate increases by 127; Bleed/ Hold/ Sleep Resistance increases by 50%; Magic Damage Resistance increases by 2%; Max HP increases by 550; Fire/ Water/ Wind/ Earth Resistance increases by 5; Restores HP by using some of the damage inflicted upon the enemy with a certain probability. During PvP, incurred damage decreases and all of the attacker's speeds decrease at a fixed rate. Can equip a cloak. -->
<icon>icon.armor_t97_u_i00</icon>
<magicLvl>85</magicLvl>
<operateType>P</operateType>
@@ -2107,7 +2107,7 @@
</effect>
</effects>
</skill>
<skill id="8461" toLevel="3" name="Enchant Heavy Armor (S-grade)">
<skill id="8461" toLevel="5" name="Enchant Heavy Armor (S-grade)">
<!-- Increases P. Def. and MP Recovery Bonus by enchanting set items. -->
<icon>icon.skill0231</icon>
<magicLvl>1</magicLvl>
@@ -2121,6 +2121,8 @@
<value level="1">32</value>
<value level="2">35</value>
<value level="3">37</value>
<value level="4">37</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">37</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</value>
</effect>
<effect name="StatByMoveType">
@@ -2130,6 +2132,8 @@
<value level="1">32</value>
<value level="2">35</value>
<value level="3">37</value>
<value level="4">37</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">37</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</value>
</effect>
<effect name="PhysicalDefence">
@@ -2137,6 +2141,8 @@
<value level="1">70</value>
<value level="2">80</value>
<value level="3">90</value>
<value level="4">90</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">90</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>DIFF</mode>
<armorType>
@@ -2145,7 +2151,7 @@
</effect>
</effects>
</skill>
<skill id="8462" toLevel="3" name="Enchant Light Armor (S-grade)">
<skill id="8462" toLevel="5" name="Enchant Light Armor (S-grade)">
<!-- Increases M. Def. and Evasion by enchanting set items. -->
<icon>icon.skill0233</icon>
<magicLvl>1</magicLvl>
@@ -2157,6 +2163,8 @@
<value level="1">39</value>
<value level="2">49</value>
<value level="3">59</value>
<value level="4">59</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">59</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>DIFF</mode>
<armorType>
@@ -2168,6 +2176,8 @@
<value level="1">2</value>
<value level="2">4</value>
<value level="3">6</value>
<value level="4">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>DIFF</mode>
<armorType>
@@ -2176,7 +2186,7 @@
</effect>
</effects>
</skill>
<skill id="8463" toLevel="3" name="Enchant Robe (S-grade)">
<skill id="8463" toLevel="5" name="Enchant Robe (S-grade)">
<!-- Increases P. Def. and weight capacity by enchanting set items. -->
<icon>icon.skill0234</icon>
<magicLvl>1</magicLvl>
@@ -2195,6 +2205,8 @@
<value level="1">10</value>
<value level="2">20</value>
<value level="3">30</value>
<value level="4">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>PER</mode>
</effect>
@@ -523,6 +523,7 @@
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>85</magicLvl>
<operateType>A1</operateType>
<hitTime>3000</hitTime>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
@@ -1834,7 +1835,7 @@
<mpConsume>83</mpConsume>
<castRange>600</castRange>
<coolTime>200</coolTime>
<effectPoint>-681</effectPoint>
<effectPoint>-679</effectPoint>
<effectRange>800</effectRange>
<hitTime>800</hitTime>
<isDebuff>true</isDebuff>
@@ -1416,7 +1416,7 @@
</skill>
<skill id="8785" toLevel="1" name="Equip Shield">
<!-- Shield Defense is additionally increased. -->
<icon>icon.weapon_r110_shield</icon>
<icon>icon.heavengate_shield_i00</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>99</magicLvl>
@@ -1922,7 +1922,7 @@
</effect>
</effects>
</skill>
<skill id="8888" toLevel="1" name="Top-grade Resistance Earring - Knock Back/Knock Down">
<skill id="8888" toLevel="1" name="Top-grade Resistance Earring - Knock Back/ Knock Down">
<!-- Increases Max CP by 5%, Knock Back/ Knock Down Bonus by 20%, and Knock Back/ Knock Down Resistance by 20. -->
<icon>icon.accessary_inferno_earing_i00</icon>
<operateType>P</operateType>
@@ -267,8 +267,6 @@
<effects>
<dispel>
<value level="1">CHANGEBODY,-1</value>
<value level="2">TURN_STONE,-1</value>
<value level="3">BUFF_SPECIAL_MULTI,-1</value>
</dispel>
<effect name="Transformation">
<transformationId>158</transformationId>
@@ -305,8 +303,6 @@
<effect name="DispelBySlot">
<dispel>
<value level="1">CHANGEBODY,-1</value>
<value level="2">TURN_STONE,-1</value>
<value level="3">BUFF_SPECIAL_MULTI,-1</value>
</dispel>
</effect>
<effect name="Transformation">
@@ -345,8 +341,6 @@
<effect name="DispelBySlot">
<dispel>
<value level="1">CHANGEBODY,-1</value>
<value level="2">TURN_STONE,-1</value>
<value level="3">BUFF_SPECIAL_MULTI,-1</value>
</dispel>
</effect>
<effect name="Transformation">
@@ -385,8 +379,6 @@
<effect name="DispelBySlot">
<dispel>
<value level="1">CHANGEBODY,-1</value>
<value level="2">TURN_STONE,-1</value>
<value level="3">BUFF_SPECIAL_MULTI,-1</value>
</dispel>
</effect>
<effect name="Transformation">
@@ -425,8 +417,6 @@
<effect name="DispelBySlot">
<dispel>
<value level="1">CHANGEBODY,-1</value>
<value level="2">TURN_STONE,-1</value>
<value level="3">BUFF_SPECIAL_MULTI,-1</value>
</dispel>
</effect>
<effect name="Transformation">
@@ -3817,7 +3817,6 @@
</conditions>
</skill>
<skill id="9055" toLevel="1" name="Golden Spice Capsule">
<hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>15482</itemConsumeId> <!-- Golden Spice Crate -->
@@ -3847,7 +3846,6 @@
</effects>
</skill>
<skill id="9056" toLevel="1" name="Crystal Spice Capsule">
<hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>15483</itemConsumeId> <!-- Crystal Spice Compressed Pack -->
@@ -4386,16 +4384,15 @@
<affectScope>SINGLE</affectScope>
</skill>
<skill id="9076" toLevel="1" name="Secret Gate Key">
<castRange>400</castRange>
<castRange>40</castRange>
<effectPoint>-100000</effectPoint>
<effectRange>400</effectRange>
<hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>15690</itemConsumeId> <!-- Secret Key -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<reuseDelay>1000</reuseDelay>
<reuseDelay>8000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>DOOR_TREASURE</targetType>
<affectScope>SINGLE</affectScope>
@@ -5099,6 +5096,7 @@
<itemConsumeId>17067</itemConsumeId> <!-- Event - Cupid's Fatigue Relief Potion -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<mpConsume>1</mpConsume>
<reuseDelay>1000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<effectRange>700</effectRange>
@@ -5130,6 +5128,7 @@
<itemConsumeId>17068</itemConsumeId> <!-- Event - Cupid's Powerful Fatigue Relief Potion -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<mpConsume>1</mpConsume>
<reuseDelay>4000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<effectRange>700</effectRange>
@@ -2068,7 +2068,6 @@
<abnormalTime>1800</abnormalTime>
<abnormalType>TRANSFORM</abnormalType>
<effectPoint>1</effectPoint>
<hitTime>2500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>17139</itemConsumeId> <!-- Transformation Scroll: Anakim -->
@@ -2100,7 +2099,6 @@
<abnormalTime>1800</abnormalTime>
<abnormalType>TRANSFORM</abnormalType>
<effectPoint>1</effectPoint>
<hitTime>2500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>17140</itemConsumeId> <!-- Transformation Scroll: Zaken -->
@@ -3554,7 +3552,7 @@
</effects>
</skill>
<skill id="9198" toLevel="1" name="Elixir: Horn Melody">
<!-- For $s1, P. Atk. +$s2, M. Atk. +$s3, P. Def. +$s4, and M. Def. +$s5. -->
<!-- For 30 min., P. Atk. +23%, M. Atk. +88%, P. Def. +35%, and M. Def. +40%. -->
<icon>icon.skill11517</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1800</abnormalTime>
@@ -3594,7 +3592,7 @@
</effects>
</skill>
<skill id="9199" toLevel="1" name="Elixir: Drum Melody">
<!-- For $s1, increases P. Critical Rate by $s2, P. Critical Damage by $s3, M. Critical Rate by $s4, and decreases Received P. Critical Damage by $s5. Also has a chance to increase Critical Damage when hit. -->
<!-- For 30 min., increases P. Critical Rate by 30%, P. Critical Damage by 30%, M. Critical Rate by 40, and decreases Received P. Critical Damage by 50%. Also has a chance to increase Critical Damage when hit. -->
<icon>icon.skill11522</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1800</abnormalTime>
@@ -37,7 +37,7 @@
</effects>
</skill>
<skill id="9201" toLevel="1" name="Elixir: Pipe Organ Melody">
<!-- For $s1, Max HP +$s2, Max MP +$s3, and Max CP +$s4. A chance to apply $s5 Vampiric Rage effect. -->
<!-- For 30 min., Max HP +37%, Max MP +62%, and Max CP +37%. A chance to apply 9% Vampiric Rage effect. -->
<icon>icon.skill11519</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1800</abnormalTime>
@@ -81,7 +81,7 @@
</effects>
</skill>
<skill id="9202" toLevel="1" name="Elixir: Guitar Melody">
<!-- For $s1, Atk. Spd. +$s2, Casting Spd. +$s3, and Speed +$s4 and Skill MP Consumption -$s5. -->
<!-- For 30 min., Atk. Spd. +60%, Casting Spd. +60%, and Speed +10 and Skill MP Consumption -10%. -->
<icon>icon.skill11520</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1800</abnormalTime>
@@ -482,8 +482,8 @@
</effect>
</effects>
</skill>
<skill id="9218" toLevel="1" name="Elixir of Blessing - Horn Melody">
<!-- For $s1, P. Atk. +$s2, M. Atk. +$s3, P. Def. +$s4, and M. Def. +$s5. -->
<skill id="9218" toLevel="1" name="Elixir of Blessing- Horn Melody">
<!-- For 30 min., P. Atk. +23%, M. Atk. +88%, P. Def. +35%, and M. Def. +40%. -->
<icon>icon.skill11517</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1800</abnormalTime>
@@ -525,7 +525,7 @@
</effects>
</skill>
<skill id="9219" toLevel="1" name="Elixir of Blessing - Drum Melody">
<!-- For $s1, increases P. Critical Rate by $s2, P. Critical Damage by $s3, M. Critical Rate by $s4, and decreases Received P. Critical Damage by $s5. Also has a chance to increase Critical Damage when hit. -->
<!-- For 30 min., increases P. Critical Rate by 30%, P. Critical Damage by 30%, M. Critical Rate by 40, and decreases Received P. Critical Damage by 50%. Also has a chance to increase Critical Damage when hit. -->
<icon>icon.skill11522</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1800</abnormalTime>
@@ -612,7 +612,7 @@
</effects>
</skill>
<skill id="9221" toLevel="1" name="Elixir of Blessing - Pipe Organ Melody">
<!-- For $s1, Max HP +$s2, Max MP +$s3, and Max CP +$s4. A chance to apply $s5 Vampiric Rage effect. -->
<!-- For 30 min., Max HP +37%, Max MP +62%, and Max CP +37%. A chance to apply 9% Vampiric Rage effect. -->
<icon>icon.skill11519</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1800</abnormalTime>
@@ -656,7 +656,7 @@
</effects>
</skill>
<skill id="9222" toLevel="1" name="Elixir of Blessing - Guitar Melody">
<!-- For $s1, Atk. Spd. +$s2, Casting Spd. +$s3, and Speed +$s4 and Skill MP Consumption -$s5. -->
<!-- For 30 min., Atk. Spd. +60%, Casting Spd. +60%, and Speed +10 and Skill MP Consumption -10%. -->
<icon>icon.skill11520</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1800</abnormalTime>
@@ -820,7 +820,7 @@
</conditions>
</skill>
<skill id="9227" toLevel="1" name="Horn Melody - Mentor">
<!-- With your Mentor's help, your P. Atk. +$s1, M. Atk. +$s2, P. Def. +$s3, and M. Def. +$s4. The buff disappears when the Mentee contract ends. -->
<!-- With your Mentor's help, your P. Atk. +23%, M. Atk. +88%, P. Def. +35%, and M. Def. +40%. The buff disappears when the Mentee contract ends. -->
<icon>icon.skill11517</icon>
<abnormalTime>-1</abnormalTime>
<canBeDispelled>false</canBeDispelled>
@@ -864,7 +864,7 @@
</effects>
</skill>
<skill id="9228" toLevel="1" name="Drum Melody - Mentor">
<!-- With your mentor's help, increases P. Critical Rate by $s1, P. Critical Damage by $s2, M. Critical Rate by $s3, and decreases Received P. Critical Damage by $s4. Also has a chance to increase Critical Damage when hit. The buff disappears when the Mentee contract ends. -->
<!-- With your mentor's help, increases P. Critical Rate by 30%, P. Critical Damage by 30%, M. Critical Rate by 40, and decreases Received P. Critical Damage by 50%. Also has a chance to increase Critical Damage when hit. The buff disappears when the Mentee contract ends. -->
<icon>icon.skill11522</icon>
<abnormalTime>-1</abnormalTime>
<canBeDispelled>false</canBeDispelled>
@@ -959,7 +959,7 @@
</effects>
</skill>
<skill id="9230" toLevel="1" name="Pipe Organ Melody - Mentor">
<!-- With your Mentor's help, your Max HP +$s1, Max MP +$s2 and Max CP +$s3. A chance to add $s4 Vampiric Rage effect. The buff disappears when the Mentee contract ends. -->
<!-- With your Mentor's help, your Max HP +37%, Max MP +62% and Max CP +37%. A chance to add 9% Vampiric Rage effect. The buff disappears when the Mentee contract ends. -->
<icon>icon.skill11519</icon>
<abnormalTime>-1</abnormalTime>
<canBeDispelled>false</canBeDispelled>
@@ -1007,7 +1007,7 @@
</effects>
</skill>
<skill id="9231" toLevel="1" name="Guitar Melody - Mentor">
<!-- With your Mentor's help, your Atk. Spd. +$s1, Casting Spd. +$s2, P. Speed +$s3, and Skill MP Consumption -$s4. The buff disappears when the Mentee contract ends. -->
<!-- With your Mentor's help, your Atk. Spd. +60%, Casting Spd. +60%, P. Speed +10, and Skill MP Consumption -10%. The buff disappears when the Mentee contract ends. -->
<icon>icon.skill11520</icon>
<abnormalTime>-1</abnormalTime>
<canBeDispelled>false</canBeDispelled>
@@ -1162,7 +1162,6 @@
<magicLvl>85</magicLvl>
<staticReuse>true</staticReuse>
<isMagic>2</isMagic>
<reuseDelay>-1000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
@@ -1185,7 +1184,6 @@
<magicLvl>85</magicLvl>
<staticReuse>true</staticReuse>
<isMagic>2</isMagic>
<reuseDelay>-1000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
@@ -1208,7 +1206,6 @@
<magicLvl>85</magicLvl>
<staticReuse>true</staticReuse>
<isMagic>2</isMagic>
<reuseDelay>-1000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
@@ -1231,7 +1228,6 @@
<magicLvl>85</magicLvl>
<staticReuse>true</staticReuse>
<isMagic>2</isMagic>
<reuseDelay>-1000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
@@ -1254,7 +1250,6 @@
<magicLvl>85</magicLvl>
<staticReuse>true</staticReuse>
<isMagic>2</isMagic>
<reuseDelay>-1000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
@@ -1926,7 +1921,7 @@
</effects>
</skill>
<skill id="9273" toLevel="1" name="PA - Horn Melody">
<!-- For $s1, P. Atk. +$s2, M. Atk. +$s3, P. Def. +$s4, and M. Def. +$s5. PA exclusive. -->
<!-- For 1 h., P. Atk. +23%, M. Atk. +88%, P. Def. +35%, and M. Def. +40%. PA exclusive. -->
<icon>icon.skill11517</icon>
<operateType>A2</operateType>
<castRange>900</castRange>
@@ -1971,7 +1966,7 @@
</effects>
</skill>
<skill id="9274" toLevel="1" name="PA - Drum Melody">
<!-- For $s1, increases P. Critical Rate by $s2, P. Critical Damage by $s3, M. Critical Rate by $s4, and decreases Received P. Critical Damage by $s5. Also has a chance to increase Critical Damage when hit. PA exclusive. -->
<!-- For 1 h., increases P. Critical Rate by 30%, P. Critical Damage by 30%, M. Critical Rate by 40, and decreases Received P. Critical Damage by 50%. Also has a chance to increase Critical Damage when hit. PA exclusive. -->
<icon>icon.skill11522</icon>
<operateType>A2</operateType>
<castRange>900</castRange>
@@ -2068,7 +2063,7 @@
</effects>
</skill>
<skill id="9276" toLevel="1" name="PA - Pipe Organ Melody">
<!-- For $s1, Max HP +$s2, Max MP +$s3, and Max CP +$s4. A chance to apply $s5 Vampiric Rage effect. PA exclusive. -->
<!-- For 1 h., Max HP +37%, Max MP +62%, and Max CP +37%. A chance to apply 9% Vampiric Rage effect. PA exclusive. -->
<icon>icon.skill11519</icon>
<operateType>A2</operateType>
<castRange>900</castRange>
@@ -2113,7 +2108,7 @@
</effects>
</skill>
<skill id="9277" toLevel="1" name="PA - Guitar Melody">
<!-- For $s1, increases Atk. Spd. +$s2, Casting Spd. +$s3, Speed +$s4, and Skill MP Consumption -$s5. PA exclusive. -->
<!-- For 1 h., increases Atk. Spd. +60%, Casting Spd. +60%, Speed +10, and Skill MP Consumption -10%. PA exclusive. -->
<icon>icon.skill11520</icon>
<operateType>A2</operateType>
<castRange>900</castRange>
@@ -2223,7 +2218,7 @@
</effects>
</skill>
<skill id="9279" toLevel="1" name="PA Progression Support">
<!-- Increases the character's acquired XP and SP by $s1. Does not apply to pets and servitors. PA exclusive. -->
<!-- Increases the character's acquired XP and SP by 30%. Does not apply to pets and servitors. PA exclusive. -->
<icon>icon.etc_pccafe_exp_i00</icon>
<operateType>A2</operateType>
<effectPoint>1</effectPoint>
@@ -2240,7 +2235,7 @@
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="9280" toLevel="2" name="Horn Melody - Heavenly Cocktail">
<skill id="9280" toLevel="4" name="Horn Melody - Heavenly Cocktail">
<!-- For $s1, P. Atk. +$s2, M. Atk. +$s3, P. Def. +$s4, and M. Def. +$s5. Buff remains even after death and cannot be forcefully deleted. -->
<icon>icon.etc_fruit_cocktail_i01</icon>
<operateType>A2</operateType>
@@ -2261,6 +2256,8 @@
<itemConsumeId>
<value level="1">34620</value> <!-- Heavenly Cocktail -->
<value level="2">34082</value> <!-- Heavenly Cocktail -->
<value level="3">34082</value> <!-- Heavenly Cocktail --> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="4">34082</value> <!-- Heavenly Cocktail --> <!-- FIXME: AUTO GENERATED LEVEL -->
<!-- TODO 2 LEVELS MORE -->
</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
@@ -2269,6 +2266,8 @@
<amount>
<value level="1">23</value>
<value level="2">24</value>
<value level="3">24</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="4">24</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>PER</mode>
</effect>
@@ -2276,6 +2275,8 @@
<amount>
<value level="1">88</value>
<value level="2">91</value>
<value level="3">91</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="4">91</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>PER</mode>
</effect>
@@ -2296,7 +2297,7 @@
</effect>
</effects>
</skill>
<skill id="9281" toLevel="2" name="Drum Melody - Heavenly Cocktail">
<skill id="9281" toLevel="4" name="Drum Melody - Heavenly Cocktail">
<!-- For $s1, P. Critical Rate +$s2, P. Critical Damage +$s3, M. Skill Critical Rate +$s4, Received P. Critical Damage -$s5. Also has a chance to increase Critical Damage when hit. Effect remains even after death and cannot be forcefully deleted. -->
<icon>icon.etc_fruit_cocktail_i01</icon>
<abnormalLvl>6</abnormalLvl>
@@ -2334,6 +2335,8 @@
<amount>
<value level="1">30</value>
<value level="2">31</value>
<value level="3">31</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="4">31</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>PER</mode>
</effect>
@@ -2341,6 +2344,8 @@
<amount>
<value level="1">30</value>
<value level="2">32</value>
<value level="3">32</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="4">32</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>PER</mode>
</effect>
@@ -2403,7 +2408,7 @@
</effect>
</effects>
</skill>
<skill id="9283" toLevel="2" name="Pipe Organ Melody - Heavenly Cocktail">
<skill id="9283" toLevel="4" name="Pipe Organ Melody - Heavenly Cocktail">
<!-- For $s1, Max HP +$s2, Max MP +$s3, and Max CP +$s4. A chance to apply $s5 Vampiric Rage effect. Buff remains even after death and cannot be forcefully deleted. -->
<icon>icon.etc_fruit_cocktail_i01</icon>
<abnormalLvl>6</abnormalLvl>
@@ -2426,6 +2431,8 @@
<amount>
<value level="1">37</value>
<value level="2">39</value>
<value level="3">39</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="4">39</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>PER</mode>
</effect>
@@ -2433,6 +2440,8 @@
<amount>
<value level="1">37</value>
<value level="2">39</value>
<value level="3">39</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="4">39</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>PER</mode>
</effect>
@@ -2440,6 +2449,8 @@
<amount>
<value level="1">37</value>
<value level="2">39</value>
<value level="3">39</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="4">39</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>PER</mode>
</effect>
@@ -2456,7 +2467,7 @@
</effect>
</effects>
</skill>
<skill id="9284" toLevel="2" name="Guitar Melody - Heavenly Cocktail">
<skill id="9284" toLevel="4" name="Guitar Melody - Heavenly Cocktail">
<!-- For $s1, Atk. Spd. +$s2, Casting Spd. +$s3, Speed +$s4, and Skill MP Consumption -$s5. Buff remains even after death and cannot be forcefully deleted. -->
<icon>icon.etc_fruit_cocktail_i01</icon>
<abnormalLvl>6</abnormalLvl>
@@ -201,7 +201,6 @@
<magicLvl>1</magicLvl>
<staticReuse>true</staticReuse>
<isMagic>2</isMagic>
<reuseDelay>-1000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
@@ -224,7 +223,6 @@
<magicLvl>1</magicLvl>
<staticReuse>true</staticReuse>
<isMagic>2</isMagic>
<reuseDelay>-1000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
@@ -247,7 +245,6 @@
<magicLvl>1</magicLvl>
<staticReuse>true</staticReuse>
<isMagic>2</isMagic>
<reuseDelay>-1000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
@@ -466,7 +463,7 @@
</conditions>
</skill>
<skill id="9331" toLevel="1" name="Horn Melody - Enhanced Cocktail">
<!-- For $s1, P. Atk. +$s2, M. Atk. +$s3, P. Def. +$s4, and M. Def. +$s5. PA exclusive. -->
<!-- For 1 h., P. Atk. +23%, M. Atk. +88%, P. Def. +35%, and M. Def. +40%. PA exclusive. -->
<icon>icon.etc_fruit_cocktail_i01</icon>
<operateType>A2</operateType>
<effectPoint>1</effectPoint>
@@ -511,7 +508,7 @@
</effects>
</skill>
<skill id="9332" toLevel="1" name="Drum Melody - Enhanced Cocktail">
<!-- For $s1, increases P. Critical Rate by $s2, P. Critical Damage by $s3, M. Critical Rate by $s4, and decreases Received P. Critical Damage by $s5. Also has a chance to increase Critical Damage when hit. PA exclusive. -->
<!-- For 1 h., increases P. Critical Rate by 30%, P. Critical Damage by 30%, M. Critical Rate by 40, and decreases Received P. Critical Damage by 50%. Also has a chance to increase Critical Damage when hit. PA exclusive. -->
<icon>icon.etc_fruit_cocktail_i01</icon>
<abnormalLvl>6</abnormalLvl>
<abnormalTime>3600</abnormalTime>
@@ -608,7 +605,7 @@
</effects>
</skill>
<skill id="9334" toLevel="1" name="Pipe Organ Melody - Enhanced Cocktail">
<!-- For $s1, Max HP +$s2, Max MP +$s3, and Max CP +$s4. A chance to apply $s5 Vampiric Rage effect. PA exclusive. -->
<!-- For 1 h., Max HP +37%, Max MP +62%, and Max CP +37%. A chance to apply 9% Vampiric Rage effect. PA exclusive. -->
<icon>icon.etc_fruit_cocktail_i01</icon>
<abnormalLvl>6</abnormalLvl>
<abnormalTime>3600</abnormalTime>
@@ -656,7 +653,7 @@
</effects>
</skill>
<skill id="9335" toLevel="1" name="Guitar Melody - Enhanced Cocktail">
<!-- For $s1, increases Atk. Spd. +$s2, Casting Spd. +$s3, Speed +$s4, and Skill MP Consumption -$s5. PA exclusive. -->
<!-- For 1 h., increases Atk. Spd. +60%, Casting Spd. +60%, Speed +10, and Skill MP Consumption -10%. PA exclusive. -->
<icon>icon.etc_fruit_cocktail_i01</icon>
<abnormalLvl>6</abnormalLvl>
<abnormalTime>3600</abnormalTime>
@@ -1720,7 +1717,6 @@
<icon>icon.skill1403</icon>
<operateType>A1</operateType>
<mpConsume>20</mpConsume>
<castRange>-2</castRange>
<hitTime>15000</hitTime>
<reuseDelay>600000</reuseDelay>
<effectPoint>467</effectPoint>
@@ -1833,7 +1833,7 @@
</effects>
</skill>
<skill id="9460" toLevel="1" name="Frenzied Tauti's Authority">
<!-- Relies on Tauti's Authority to attack nearby enemies with $s1 power added to P. Attack, inflicting Knock Down. Consumes 4 Spirit Ore. -->
<!-- Relies on Tauti's Authority to attack nearby enemies with 42645 power added to P. Attack, inflicting Knock Down. Consumes 4 Spirit Ore. -->
<icon>icon.tauti_weapon_one_hand_axe_high</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>3</abnormalTime>
@@ -511,7 +511,6 @@
<skill id="9522" toLevel="1" name="Summon Clan Member">
<!-- Summon selected clan member to current location. -->
<operateType>A1</operateType>
<castRange>-2</castRange>
<hitTime>1000</hitTime>
<coolTime>300</coolTime>
<effectPoint>1</effectPoint>
@@ -584,7 +583,7 @@
<effectRange>600</effectRange>
<magicLvl>1</magicLvl>
<isMagic>2</isMagic>
<reuseDelay>7200000</reuseDelay>
<reuseDelay>3600000</reuseDelay>
<targetType>PC_BODY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
@@ -607,7 +606,7 @@
<effectRange>600</effectRange>
<magicLvl>1</magicLvl>
<isMagic>2</isMagic>
<reuseDelay>7200000</reuseDelay>
<reuseDelay>3600000</reuseDelay>
<targetType>PC_BODY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
@@ -870,7 +869,7 @@
<affectScope>SINGLE</affectScope>
</skill>
<skill id="9545" toLevel="1" name="Ceremony of Chaos - Horn Melody">
<!-- For $s1, P. Atk. +$s2, M. Atk. +$s3, P. Def. +$s4, and M. Def. +$s5. -->
<!-- For 7 min., P. Atk. +23%, M. Atk. +88%, P. Def. +35%, and M. Def. +40%. -->
<icon>icon.skill11517</icon>
<operateType>A2</operateType>
<hitTime>100</hitTime>
@@ -912,7 +911,7 @@
</effects>
</skill>
<skill id="9546" toLevel="1" name="Ceremony of Chaos - Drum Melody">
<!-- For $s1, increases P. Critical Rate by $s2, P. Critical Damage by $s3, M. Critical Rate by $s4, and decreases Received P. Critical Damage by $s5. Also has a chance to increase Critical Damage when hit. -->
<!-- For 7 min., increases P. Critical Rate by 30%, P. Critical Damage by 30%, M. Critical Rate by 40, and decreases Received P. Critical Damage by 50%. Also has a chance to increase Critical Damage when hit. -->
<icon>icon.skill11522</icon>
<operateType>A2</operateType>
<hitTime>100</hitTime>
@@ -1003,7 +1002,7 @@
</effects>
</skill>
<skill id="9547" toLevel="1" name="Ceremony of Chaos - Pipe Organ Melody">
<!-- For $s1, Max HP +$s2, Max MP +$s3, and Max CP +$s4. A chance to apply $s5 Vampiric Rage effect. -->
<!-- For 7 min., Max HP +37%, Max MP +62%, and Max CP +37%. A chance to apply 9% Vampiric Rage effect. -->
<icon>icon.skill11519</icon>
<operateType>A2</operateType>
<hitTime>100</hitTime>
@@ -1049,7 +1048,7 @@
</effects>
</skill>
<skill id="9548" toLevel="1" name="Ceremony of Chaos - Guitar Melody">
<!-- For $s1, Atk. Spd. +$s2, Casting Spd. +$s3, and Speed +$s4 and Skill MP Consumption -$s5. -->
<!-- For 7 min., Atk. Spd. +60%, Casting Spd. +60%, and Speed +10 and Skill MP Consumption -10%. -->
<icon>icon.skill11520</icon>
<operateType>A2</operateType>
<hitTime>100</hitTime>
@@ -1191,7 +1190,7 @@
</effects>
</skill>
<skill id="9551" toLevel="1" name="Knight's Harmony - Ceremony of Chaos">
<!-- For $s1, increases P. Def. by $s2, M. Def. by $s3, P./ M. Critical Rate by $s4, P. Critical Damage by $s5, Shield Defense Rate by $s6, and Shield Defense by $s7. -->
<!-- For 7 min., increases P. Def. by 45%, M. Def. by 15%, P./ M. Critical Rate by 100%, P. Critical Damage by 35%, Shield Defense Rate by 30%, and Shield Defense by 50%. -->
<icon>icon.skill11523</icon>
<operateType>A2</operateType>
<hitTime>100</hitTime>
@@ -1241,7 +1240,7 @@
</effects>
</skill>
<skill id="9552" toLevel="1" name="Warrior's Harmony - Ceremony of Chaos">
<!-- For $s1, increases P. Atk. by $s2, P. Critical Rate by $s3, P. Critical Damage by $s4, Atk. Spd. by $s5, and Speed by $s6. -->
<!-- For 7 min., increases P. Atk. by 22%, P. Critical Rate by 100%, P. Critical Damage by 70%, Atk. Spd. by 10%, and Speed by 10. -->
<icon>icon.skill11524</icon>
<operateType>A2</operateType>
<hitTime>100</hitTime>
@@ -1295,7 +1294,7 @@
</effects>
</skill>
<skill id="9553" toLevel="1" name="Wizard's Harmony - Ceremony of Chaos">
<!-- For $s1, M. Atk. +$s2, M. Critical Rate +$s3, Casting Spd. +$s4, Skill Cooldown -$s5, and Skill MP Consumption -$s6. -->
<!-- For 7 min., M. Atk. +40%, M. Critical Rate +100%, Casting Spd. +15%, Skill Cooldown -20%, and Skill MP Consumption -15%. -->
<icon>icon.skill11525</icon>
<operateType>A2</operateType>
<hitTime>100</hitTime>
@@ -1602,9 +1601,10 @@
</effects>
</skill>
<skill id="9569" toLevel="1" name="Heavenly P. Atk. Cookie">
<!-- For $s1, increases P. Atk. by $s2, P. Critical Rate by $s3, P. Critical Damage by $s4, Atk. Spd. by $s5, and Speed by $s6. -->
<!-- For 1 h., increases P. Atk. by 22%, P. Critical Rate by 100%, P. Critical Damage by 70%, Atk. Spd. by 10%, and Speed by 10. -->
<icon>icon.etc_bm_attack_cookie</icon>
<operateType>A2</operateType>
<reuseDelay>3600000</reuseDelay>
<effectPoint>100</effectPoint>
<abnormalType>BUFF_SPECIAL_CLASS</abnormalType>
<basicProperty>NONE</basicProperty>
@@ -1653,9 +1653,10 @@
</effects>
</skill>
<skill id="9570" toLevel="1" name="Heavenly P. Def. Cookie">
<!-- For $s1, increases P. Def. by $s2, M. Def. by $s3, P./ M. Critical Rate by $s4, P. Critical Damage by $s5, Shield Defense Rate by $s6, and Shield Defense by $s7. -->
<!-- For 1 h., increases P. Def. by 45%, M. Def. by 15%, P./ M. Critical Rate by 100%, P. Critical Damage by 35%, Shield Defense Rate by 30%, and Shield Defense by 50%. -->
<icon>icon.etc_bm_defence_cookie</icon>
<operateType>A2</operateType>
<reuseDelay>3600000</reuseDelay>
<effectPoint>100</effectPoint>
<abnormalType>BUFF_SPECIAL_CLASS</abnormalType>
<basicProperty>NONE</basicProperty>
@@ -1700,9 +1701,10 @@
</effects>
</skill>
<skill id="9571" toLevel="1" name="Heavenly Magic Cookie">
<!-- For $s1, M. Atk. +$s2, M. Critical Rate +$s3, Casting Spd. +$s4, Skill Cooldown -$s5, and Skill MP Consumption -$s6. -->
<!-- For 1 h., M. Atk. +40%, M. Critical Rate +100%, Casting Spd. +15%, Skill Cooldown -20%, and Skill MP Consumption -15%. -->
<icon>icon.etc_bm_magic_cookie</icon>
<operateType>A2</operateType>
<reuseDelay>3600000</reuseDelay>
<effectPoint>100</effectPoint>
<abnormalType>BUFF_SPECIAL_CLASS</abnormalType>
<basicProperty>NONE</basicProperty>
@@ -1832,7 +1834,6 @@
<magicLvl>1</magicLvl>
<staticReuse>true</staticReuse>
<isMagic>2</isMagic>
<reuseDelay>-1000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@@ -196,7 +196,7 @@
<affectScope>SINGLE</affectScope>
</skill>
<skill id="9609" toLevel="1" name="Clan Association - Horn Melody">
<!-- For $s1, P. Atk. +$s2, M. Atk. +$s3, P. Def. +$s4, and M. Def. +$s5. Buff remains even after death. -->
<!-- For 30 min., P. Atk. +23%, M. Atk. +88%, P. Def. +35%, and M. Def. +40%. Buff remains even after death. -->
<icon>icon.skill11517</icon>
<operateType>A2</operateType>
<mpConsume>10</mpConsume>
@@ -214,7 +214,7 @@
<affectScope>SINGLE</affectScope>
</skill>
<skill id="9610" toLevel="1" name="Clan Association - Drum Melody">
<!-- For $s1, increases P. Critical Rate by $s2, P. Critical Damage by $s3, M. Critical Rate by $s4, and Received P. Critical Damage by $s5. Also has a chance to increase Critical Damage when hit. Buff remains even after death. -->
<!-- For 30 min., increases P. Critical Rate by 30%, P. Critical Damage by 30%, M. Critical Rate by 40, and Received P. Critical Damage by 50%. Also has a chance to increase Critical Damage when hit. Buff remains even after death. -->
<icon>icon.skill11522</icon>
<operateType>A2</operateType>
<mpConsume>10</mpConsume>
@@ -232,7 +232,7 @@
<affectScope>SINGLE</affectScope>
</skill>
<skill id="9611" toLevel="1" name="Clan Association - Pipe Organ Melody">
<!-- For $s1, Max HP +$s2, Max MP +$s3, and Max CP +$s4. A chance to apply $s5 Vampiric Rage effect. Buff effects persist even after death. -->
<!-- For 30 min., Max HP +37%, Max MP +62%, and Max CP +37%. A chance to apply 9% Vampiric Rage effect. Buff effects persist even after death. -->
<icon>icon.skill11519</icon>
<operateType>A2</operateType>
<mpConsume>10</mpConsume>
@@ -250,7 +250,7 @@
<affectScope>SINGLE</affectScope>
</skill>
<skill id="9612" toLevel="1" name="Clan Association - Guitar Melody">
<!-- For $s1, Atk. Spd. +$s2, Casting Spd. +$s3, and Speed +$s4 and Skill MP Consumption -$s5. Buff remains even after death. -->
<!-- For 30 min., Atk. Spd. +60%, Casting Spd. +60%, and Speed +10 and Skill MP Consumption -10%. Buff remains even after death. -->
<icon>icon.skill11520</icon>
<operateType>A2</operateType>
<mpConsume>10</mpConsume>
@@ -354,6 +354,7 @@
<!-- Acquired XP/ SP +25%. Stacks with effects of Nom Nom Candy. When two identical candies are in the inventory, only one effect is applied. -->
<icon>etc_whiteday_candy_i05</icon>
<operateType>P</operateType>
<hitTime>500</hitTime>
<abnormalLevel>1</abnormalLevel>
<effects>
<effect name="ExpModify">
@@ -365,6 +366,7 @@
<!-- Acquired XP/ SP +25%. Stacks with effects of Yum Yum Candy. When two identical candies are in the inventory, only one effect is applied. -->
<icon>etc_whiteday_candy_i06</icon>
<operateType>P</operateType>
<hitTime>500</hitTime>
<abnormalLevel>1</abnormalLevel>
<effects>
<effect name="ExpModify">
@@ -558,7 +560,6 @@
<magicLvl>1</magicLvl>
<staticReuse>true</staticReuse>
<isMagic>2</isMagic>
<reuseDelay>60000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
@@ -1158,7 +1159,7 @@
</conditions>
</skill>
<skill id="9660" toLevel="1" name="Heavenly P. Atk. Cookie (Event)">
<!-- For $s1, increases P. Atk. by $s2, P. Critical Rate by $s3, P. Critical Damage by $s4, Atk. Spd. by $s5, and Speed by $s6. -->
<!-- For 1 h., increases P. Atk. by 22%, P. Critical Rate by 100%, P. Critical Damage by 70%, Atk. Spd. by 10%, and Speed by 10. -->
<icon>icon.etc_bm_attack_cookie</icon>
<operateType>A2</operateType>
<effectPoint>100</effectPoint>
@@ -1177,7 +1178,7 @@
<affectScope>SINGLE</affectScope>
</skill>
<skill id="9661" toLevel="1" name="Heavenly P. Def. Cookie (Event)">
<!-- For $s1, increases P. Def. by $s2, M. Def. by $s3, P./ M. Critical Rate by $s4, P. Critical Damage by $s5, Shield Defense Rate by $s6, and Shield Defense by $s7. -->
<!-- For 1 h., increases P. Def. by 45%, M. Def. by 15%, P./ M. Critical Rate by 100%, P. Critical Damage by 35%, Shield Defense Rate by 30%, and Shield Defense by 50%. -->
<icon>icon.etc_bm_defence_cookie</icon>
<operateType>A2</operateType>
<effectPoint>100</effectPoint>
@@ -1196,7 +1197,7 @@
<affectScope>SINGLE</affectScope>
</skill>
<skill id="9662" toLevel="1" name="Heavenly Magic Cookie (Event)">
<!-- For $s1, M. Atk. +$s2, M. Critical Rate +$s3, Casting Spd. +$s4, Skill Cooldown -$s5, and Skill MP Consumption -$s6. -->
<!-- For 1 h., M. Atk. +40%, M. Critical Rate +100%, Casting Spd. +15%, Skill Cooldown -20%, and Skill MP Consumption -15%. -->
<icon>icon.etc_bm_magic_cookie</icon>
<operateType>A2</operateType>
<effectPoint>100</effectPoint>
@@ -1404,7 +1405,7 @@
<condition name="OpCallPc" />
</conditions>
</skill>
<skill id="9669" toLevel="1" name="CON/MEN Pendant Pack">
<skill id="9669" toLevel="1" name="CON/ MEN Pendant Pack">
<itemConsumeId>36131</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
<operateType>A1</operateType>
@@ -1427,7 +1428,7 @@
</effect>
</effects>
</skill>
<skill id="9670" toLevel="1" name="INT/WIT Pendant Pack">
<skill id="9670" toLevel="1" name="INT/ WIT Pendant Pack">
<itemConsumeId>36132</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
<operateType>A1</operateType>
@@ -1450,7 +1451,7 @@
</effect>
</effects>
</skill>
<skill id="9671" toLevel="1" name="STR/DEX Pendant Pack">
<skill id="9671" toLevel="1" name="STR/ DEX Pendant Pack">
<itemConsumeId>36133</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
<operateType>A1</operateType>
@@ -1473,7 +1474,7 @@
</effect>
</effects>
</skill>
<skill id="9672" toLevel="1" name="P. Def./P. Evasion Pendant Pack">
<skill id="9672" toLevel="1" name="P. Def./ P. Evasion Pendant Pack">
<itemConsumeId>36134</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
<operateType>A1</operateType>
@@ -1499,7 +1500,7 @@
</effect>
</effects>
</skill>
<skill id="9673" toLevel="1" name="P. Atk./P. Accuracy Pendant Pack">
<skill id="9673" toLevel="1" name="P. Atk./ P. Accuracy Pendant Pack">
<itemConsumeId>36135</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
<operateType>A1</operateType>
@@ -1548,7 +1549,7 @@
</effect>
</effects>
</skill>
<skill id="9675" toLevel="1" name="Double Crystal Enhancement Reward: Helios Box">
<skill id="9675" toLevel="1" name="Double Crystal Enhancement Reward: Amaranthine Box">
<itemConsumeId>36143</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
<operateType>A1</operateType>
@@ -1589,7 +1590,7 @@
</effect>
</effects>
</skill>
<skill id="9676" toLevel="1" name="Double Crystal Enhancement Reward: Helios Box">
<skill id="9676" toLevel="1" name="Double Crystal Enhancement Reward: Amaranthine Box">
<itemConsumeId>36144</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
<operateType>A1</operateType>
@@ -1615,7 +1616,7 @@
</effect>
</effects>
</skill>
<skill id="9677" toLevel="1" name="Double Crystal Enhancement Reward: Helios Box">
<skill id="9677" toLevel="1" name="Double Crystal Enhancement Reward: Amaranthine Box">
<itemConsumeId>36145</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
<operateType>A1</operateType>
@@ -1641,7 +1642,7 @@
</effect>
</effects>
</skill>
<skill id="9678" toLevel="1" name="Bloody Helios Weapon Pack">
<skill id="9678" toLevel="1" name="Bloody Amaranthine Weapon Pack">
<itemConsumeId>36146</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
<operateType>A1</operateType>
@@ -1691,7 +1692,7 @@
</effect>
</effects>
</skill>
<skill id="9679" toLevel="1" name="Dark Helios Weapon Pack">
<skill id="9679" toLevel="1" name="Dark Amaranthine Weapon Pack">
<itemConsumeId>36147</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
<operateType>A1</operateType>
@@ -80,7 +80,6 @@
<magicLvl>1</magicLvl>
<staticReuse>true</staticReuse>
<isMagic>2</isMagic>
<reuseDelay>-1000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@@ -467,7 +466,6 @@
<magicLvl>1</magicLvl>
<staticReuse>true</staticReuse>
<isMagic>2</isMagic>
<reuseDelay>-1000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@@ -676,14 +674,14 @@
<skill id="9736" toLevel="1" name="Key of Pagans">
<!-- Key to opening the doors inside the Pagan Temple. -->
<operateType>A1</operateType>
<castRange>400</castRange>
<castRange>40</castRange>
<hitTime>500</hitTime>
<effectPoint>-1</effectPoint>
<magicCriticalRate>5</magicCriticalRate>
<effectRange>400</effectRange>
<magicLvl>1</magicLvl>
<isMagic>2</isMagic>
<reuseDelay>1000</reuseDelay>
<reuseDelay>3000</reuseDelay>
<targetType>DOOR_TREASURE</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
@@ -1867,7 +1865,7 @@
</effects>
</skill>
<skill id="9757" toLevel="1" name="Horn Melody (Battleground)">
<!-- For $s1, P. Atk. +$s2, M. Atk. +$s3, P. Def. +$s4, and M. Def. +$s5. Buff remains even after death and cannot be forcefully deleted. -->
<!-- For 30 min., P. Atk. +23%, M. Atk. +88%, P. Def. +35%, and M. Def. +40%. Buff remains even after death and cannot be forcefully deleted. -->
<icon>icon.etc_roll_of_paper_blue_i00</icon>
<operateType>A2</operateType>
<effectPoint>1</effectPoint>
@@ -1909,7 +1907,7 @@
</effects>
</skill>
<skill id="9758" toLevel="1" name="Drum Melody (Battleground)">
<!-- For $s1, increases P. Critical Rate by $s2, P. Critical Damage by $s3, M. Critical Rate by $s4, and decreases Received P. Critical Damage by $s5. Also has a chance to increase Critical Damage when hit. Buff remains even after death and cannot be forcefully deleted. -->
<!-- For 30 min., increases P. Critical Rate by 30%, P. Critical Damage by 30%, M. Critical Rate by 40, and decreases Received P. Critical Damage by 50%. Also has a chance to increase Critical Damage when hit. Buff remains even after death and cannot be forcefully deleted. -->
<icon>icon.etc_roll_of_paper_blue_i00</icon>
<operateType>A2</operateType>
<effectPoint>1</effectPoint>
@@ -2000,7 +1998,7 @@
</effects>
</skill>
<skill id="9760" toLevel="1" name="Pipe Organ Melody (Battleground)">
<!-- For $s1, Max HP +$s2, Max MP +$s3, and Max CP +$s4. A chance to apply $s5 Vampiric Rage effect. Buff remains even after death and cannot be forcefully deleted. -->
<!-- For 30 min., Max HP +37%, Max MP +62%, and Max CP +37%. A chance to apply 9% Vampiric Rage effect. Buff remains even after death and cannot be forcefully deleted. -->
<icon>icon.etc_roll_of_paper_blue_i00</icon>
<operateType>A2</operateType>
<effectPoint>1</effectPoint>
@@ -2046,7 +2044,7 @@
</effects>
</skill>
<skill id="9761" toLevel="1" name="Guitar Melody (Battleground)">
<!-- For $s1, Atk. Spd. +$s2, Casting Spd. +$s3, Speed +$s4, and Skill MP Consumption -$s5. Buff remains even after death and cannot be forcefully deleted. -->
<!-- For 30 min., Atk. Spd. +60%, Casting Spd. +60%, Speed +15, and Skill MP Consumption -10%. Buff remains even after death and cannot be forcefully deleted. -->
<icon>icon.etc_roll_of_paper_blue_i00</icon>
<operateType>A2</operateType>
<effectPoint>1</effectPoint>
@@ -2655,10 +2653,9 @@
</effect>
</effects>
</skill>
<skill id="9781" toLevel="1" name="Mysterious Box">
<skill id="9781" toLevel="2" name="Mysterious Box">
<!-- Mysterious box. -->
<operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill>
<skill id="9782" toLevel="1" name="Release Agathion's Seal - Jr. Cocoring">
<!-- Releases Agathion's seal. -->
@@ -2670,7 +2667,6 @@
<!-- Receive Jr. Cocoring Agathion's gift. -->
<operateType>A1</operateType>
<hitTime>2700</hitTime>
<reuseDelay>-1000</reuseDelay>
</skill>
<skill id="9784" toLevel="1" name="Jr. Cocoring's Gift">
<!-- Vitality is replenished in peace zones. -->
@@ -2789,54 +2785,45 @@
<skill id="9791" toLevel="1" name="Golden Chest">
<!-- Golden Chest. -->
<operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill>
<skill id="9792" toLevel="1" name="Luminous Golden Chest">
<!-- Luminous Golden Chest. -->
<operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill>
<skill id="9793" toLevel="2" name="Agathion's Gift: Jr. Cocoring">
<!-- Receive Jr. Cocoring Agathion's gift. -->
<operateType>A1</operateType>
<hitTime>2700</hitTime>
<reuseDelay>-1000</reuseDelay>
<isDebuff>false</isDebuff>
</skill>
<skill id="9794" toLevel="3" name="Agathion's Gift: Jr. Cocoring">
<!-- Receive Jr. Cocoring Agathion's gift. -->
<operateType>A1</operateType>
<hitTime>2700</hitTime>
<reuseDelay>-1000</reuseDelay>
<isDebuff>false</isDebuff>
</skill>
<skill id="9795" toLevel="4" name="Agathion's Gift: Jr. Cocoring">
<!-- Receive Jr. Cocoring Agathion's gift. -->
<operateType>A1</operateType>
<hitTime>2700</hitTime>
<reuseDelay>-1000</reuseDelay>
<isDebuff>false</isDebuff>
</skill>
<skill id="9796" toLevel="5" name="Agathion's Gift: Jr. Cocoring">
<!-- Receive Jr. Cocoring Agathion's gift. -->
<operateType>A1</operateType>
<hitTime>2700</hitTime>
<reuseDelay>-1000</reuseDelay>
<isDebuff>false</isDebuff>
</skill>
<skill id="9797" toLevel="1" name="Hero's Treasure Chest">
<!-- Hero's Treasure Chest. -->
<operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill>
<skill id="9798" toLevel="1" name="Hair Accessory Pack">
<!-- Hair Accessory Pack. -->
<operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill>
<skill id="9799" toLevel="1" name="Pendant Pack">
<!-- Pendant Pack. -->
<operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill>
</list>
@@ -3,112 +3,90 @@
<skill id="9800" toLevel="1" name="Enchant Scroll Pack (S-grade)">
<!-- Enchant Scroll Pack (S-grade) -->
<operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill>
<skill id="9801" toLevel="1" name="Enchant Scroll Pack (R-grade)">
<!-- Enchant Scroll Pack (R-grade) -->
<operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill>
<skill id="9802" toLevel="1" name="Attribute Stone Fragment Box">
<!-- Attribute Stone Fragment Box -->
<operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill>
<skill id="9803" toLevel="1" name="Ingredient Box">
<!-- Ingredient Box -->
<operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill>
<skill id="9804" toLevel="1" name="Hero's Lucky Enchant Stone Pack">
<!-- Hero's Lucky Enchant Stone Pack -->
<operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill>
<skill id="9805" toLevel="1" name="Destruction Enchant Scroll Pack">
<!-- Destruction Enchant Scroll Pack -->
<operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill>
<skill id="9806" toLevel="1" name="Hero's Giant Enchant Scroll Pack">
<!-- Hero's Giant Enchant Scroll Pack -->
<operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill>
<skill id="9807" toLevel="1" name="Hero's Blessed Enchant Scroll Pack">
<!-- Hero's Blessed Enchant Scroll Pack -->
<operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill>
<skill id="9808" toLevel="1" name="Hero's Unbind Scroll Pack">
<!-- Hero's Unbind Scroll Pack -->
<operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill>
<skill id="9809" toLevel="1" name="Hero's Attribute Crystal Pack">
<!-- Hero's Attribute Crystal Pack -->
<operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill>
<skill id="9810" toLevel="1" name="PK Pack">
<!-- PK Pack -->
<operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill>
<skill id="9811" toLevel="1" name="Reputation Pack">
<!-- Reputation Pack -->
<operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill>
<skill id="9812" toLevel="1" name="Mysterious Shot Pack">
<!-- Mysterious Shot box. -->
<operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill>
<skill id="9813" toLevel="1" name="Kaliel's Energy Box">
<!-- Kaliel's Energy Box. -->
<operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill>
<skill id="9814" toLevel="1" name="Giant's Scroll: Enchant Weapon (R-grade)">
<!-- Giant's Scroll: Enchant Weapon (R-grade) -->
<operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill>
<skill id="9815" toLevel="1" name="Giant's Scroll: Enchant Weapon (S-grade)">
<!-- Giant's Scroll: Enchant Weapon (S-grade) -->
<operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill>
<skill id="9816" toLevel="1" name="Giant's Scroll: Enchant Weapon (A-grade)">
<!-- Giant's Scroll: Enchant Weapon (A-grade) -->
<operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill>
<skill id="9817" toLevel="1" name="Giant's Scroll: Enchant Armor (R-grade)">
<!-- Giant's Scroll: Enchant Armor (R-grade) -->
<operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill>
<skill id="9818" toLevel="1" name="Giant's Scroll: Enchant Armor (S-grade)">
<!-- Giant's Scroll: Enchant Armor (S-grade) -->
<operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill>
<skill id="9819" toLevel="1" name="Giant's Scroll: Enchant Armor (A-grade)">
<!-- Giant's Scroll: Enchant Armor (A-grade) -->
<operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill>
<skill id="9820" toLevel="1" name="Potion Pack">
<!-- Potion pack in Olympic Golden Chest. -->
<operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill>
<skill id="9821" toLevel="1" name="Reward Box">
<!-- Reward pack in Olympic Golden Chest. -->
<operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill>
<skill id="9822" toLevel="1" name="Release Seal">
<operateType>A1</operateType>
@@ -119,27 +97,22 @@
<skill id="9823" toLevel="1" name="Escort's Supply Box">
<!-- Supply box. -->
<operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill>
<skill id="9824" toLevel="1" name="Chest of Glory">
<!-- Chest of Glory given by Cocoring. -->
<operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill>
<skill id="9825" toLevel="1" name="Chest of Victory">
<!-- Chest of Victory given by Cocoring. -->
<operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill>
<skill id="9826" toLevel="1" name="Chest of Friendship">
<!-- Chest of Friendship given by Cocoring. -->
<operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill>
<skill id="9827" toLevel="1" name="Treasure Chest">
<!-- Treasure Chest -->
<operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill>
<skill id="9828" toLevel="1" name="XP Buff 50% (1-h.)">
<!-- Obtained XP +50%. -->
@@ -174,17 +147,14 @@
<skill id="9829" toLevel="1" name="Rare Accessory Pack (Permanent)">
<!-- Rare accessory pack. -->
<operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill>
<skill id="9830" toLevel="1" name="Weapon Pack (R99-grade)">
<!-- Weapon pack (R99-grade). -->
<operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill>
<skill id="9831" toLevel="1" name="Unbind Scroll Pack">
<!-- Unbind Scroll pack. -->
<operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill>
<skill id="9832" toLevel="1" name="Scroll: Midsummer Passion">
<!-- For 1 h., Acquired XP/ SP +30%. -->
@@ -199,7 +169,6 @@
<!-- Summons selected target. Only while in a party. Cooldown is 30 min. -->
<icon>icon.etc_summon_aga_agit_i00</icon>
<operateType>A1</operateType>
<castRange>-2</castRange>
<hitTime>5000</hitTime>
<effectPoint>1000</effectPoint>
<reuseDelay>1800000</reuseDelay>
@@ -221,7 +190,6 @@
<itemConsumeId>36573</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
<operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill>
<skill id="9837" toLevel="1" name="Weapon Appearance Stone (R-grade)">
<operateType>A1</operateType>
@@ -241,7 +241,7 @@
</skill>
<skill id="9928" toLevel="1" name="Scroll of Escape: Heine">
<!-- Return to Heine. -->
<hitTime>500</hitTime>
<hitTime>1500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeId>37112</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
@@ -408,7 +408,7 @@
<skill id="9937" toLevel="1" name="Scroll of Escape: Town of Goddard">
<!-- Return to the Town of Goddard. -->
<itemConsumeId>37123</itemConsumeId>
<hitTime>500</hitTime>
<hitTime>1500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeId>37027</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
@@ -476,22 +476,18 @@
<skill id="9946" toLevel="1" name="9th Anniversary Cube (30-day) (Event)">
<!-- 9th Anniversary Cube. 30-day. -->
<operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill>
<skill id="9947" toLevel="1" name="9th Anniversary Cube (20-day) (Event)">
<!-- 9th Anniversary Cube. 20-day. -->
<operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill>
<skill id="9948" toLevel="1" name="9th Anniversary Cube (10-day) (Event)">
<!-- 9th Anniversary Cube. 10-day. -->
<operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill>
<skill id="9949" toLevel="1" name="9th Anniversary Cube (5-day) (Event)">
<!-- 9th Anniversary Cube. 5-day. -->
<operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill>
<skill id="9950" toLevel="1" name="Letter Collector's Pouch: TOGETHER">
<!-- Magic Pouch containing the letters TOGETHE. Double-click to obtain one of the letters. "R" can be obtained by chance from the RIIS Pouch. -->
@@ -581,9 +577,10 @@
</effects>
</skill>
<skill id="9958" toLevel="1" name="Horn Melody (9th Anniversary)">
<!-- For $s1, P. Atk. +$s2, M. Atk. +$s3, P. Def. +$s4, and M. Def. +$s5. -->
<!-- For 30 min., P. Atk. +23%, M. Atk. +88%, P. Def. +35%, and M. Def. +40%. -->
<icon>icon.skill11517</icon>
<operateType>A2</operateType>
<reuseDelay>60000</reuseDelay>
<effectPoint>1</effectPoint>
<abnormalType>BUFF_SPECIAL_ATTACK</abnormalType>
<basicProperty>NONE</basicProperty>
@@ -600,7 +597,6 @@
<canBeDispelled>false</canBeDispelled>
<itemConsumeId>
<value level="1">34620</value> <!-- Heavenly Cocktail -->
<value level="2">34082</value> <!-- Heavenly Cocktail -->
<!-- TODO 2 LEVELS MORE -->
</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
@@ -608,14 +604,12 @@
<effect name="PAtk">
<amount>
<value level="1">23</value>
<value level="2">24</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>
<value level="1">88</value>
<value level="2">91</value>
</amount>
<mode>PER</mode>
</effect>
@@ -637,7 +631,7 @@
</effects>
</skill>
<skill id="9959" toLevel="1" name="Drum Melody (9th Anniversary)">
<!-- For $s1, increases P. Critical Rate by $s2, P. Critical Damage by $s3, M. Critical Rate by $s4, and decreases Received P. Critical Damage by $s5. Also has a chance to increase Critical Damage when hit. -->
<!-- For 30 min., increases P. Critical Rate by 30%, P. Critical Damage by 30%, M. Critical Rate by 40, and decreases Received P. Critical Damage by 50%. Also has a chance to increase Critical Damage when hit. -->
<icon>icon.skill11522</icon>
<operateType>A2</operateType>
<reuseDelay>60000</reuseDelay>
@@ -654,7 +648,7 @@
<isMagic>1</isMagic>
</skill>
<skill id="9961" toLevel="1" name="Pipe Organ Melody (9th Anniversary)">
<!-- For $s1, Max HP +$s2, Max MP +$s3, and Max CP +$s4. A chance to apply $s5 Vampiric Rage effect. -->
<!-- For 30 min., Max HP +37%, Max MP +62%, and Max CP +37%. A chance to apply 9% Vampiric Rage effect. -->
<icon>icon.skill11519</icon>
<operateType>A2</operateType>
<reuseDelay>60000</reuseDelay>
@@ -662,7 +656,7 @@
<isMagic>1</isMagic>
</skill>
<skill id="9962" toLevel="1" name="Guitar Melody (9th Anniversary)">
<!-- For $s1, Atk. Spd. +$s2, Casting Spd. +$s3, and Speed +$s4 and Skill MP Consumption -$s5. -->
<!-- For 30 min., Atk. Spd. +60%, Casting Spd. +60%, and Speed +10 and Skill MP Consumption -10%. -->
<icon>icon.skill11520</icon>
<operateType>A2</operateType>
<reuseDelay>60000</reuseDelay>
@@ -678,7 +672,7 @@
<isMagic>1</isMagic>
</skill>
<skill id="9964" toLevel="1" name="Warrior's Harmony (9th Anniversary)">
<!-- For $s1, increases P. Atk. by $s2, P. Critical Rate by $s3, P. Critical Damage by $s4, Atk. Spd. by $s5, and Speed by $s6. -->
<!-- For 30 min., increases P. Atk. by 22%, P. Critical Rate by 100%, P. Critical Damage by 70%, Atk. Spd. by 10%, and Speed by 10. -->
<icon>icon.skill11524</icon>
<operateType>A2</operateType>
<reuseDelay>60000</reuseDelay>
@@ -686,7 +680,7 @@
<isMagic>1</isMagic>
</skill>
<skill id="9965" toLevel="1" name="Knight's Harmony (9th Anniversary)">
<!-- For $s1, increases P. Def. by $s2, M. Def. by $s3, P./ M. Critical Rate by $s4, P. Critical Damage by $s5, Shield Defense Rate by $s6, and Shield Defense by $s7. -->
<!-- For 30 min., increases P. Def. by 45%, M. Def. by 15%, P./ M. Critical Rate by 100%, P. Critical Damage by 35%, Shield Defense Rate by 30%, and Shield Defense by 50%. -->
<icon>icon.skill11523</icon>
<operateType>A2</operateType>
<reuseDelay>60000</reuseDelay>
@@ -694,7 +688,7 @@
<isMagic>1</isMagic>
</skill>
<skill id="9966" toLevel="1" name="Wizard's Harmony (9th Anniversary)">
<!-- For $s1, M. Atk. +$s2, M. Critical Rate +$s3, Casting Spd. +$s4, Skill Cooldown -$s5, and Skill MP Consumption -$s6. -->
<!-- For 30 min., M. Atk. +40%, M. Critical Rate +100%, Casting Spd. +15%, Skill Cooldown -20%, and Skill MP Consumption -15%. -->
<icon>icon.skill11525</icon>
<operateType>A2</operateType>
<reuseDelay>60000</reuseDelay>
@@ -911,7 +905,7 @@
</skill>
<skill id="9975" toLevel="1" name="Scroll of Escape: Varka Silenos Barracks">
<!-- Return to the Varka Silenos Barracks. -->
<hitTime>500</hitTime>
<hitTime>1500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeId>37034</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
@@ -937,7 +931,7 @@
</skill>
<skill id="9976" toLevel="1" name="Scroll of Escape: Ketra Orc Outpost">
<!-- Return to the Ketra Orc Outpost. -->
<hitTime>500</hitTime>
<hitTime>1500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeId>37035</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
@@ -963,7 +957,7 @@
</skill>
<skill id="9977" toLevel="1" name="Scroll of Escape: Den of Evil">
<!-- Return to the Den of Evil. -->
<hitTime>500</hitTime>
<hitTime>1500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeId>37036</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
@@ -989,7 +983,7 @@
</skill>
<skill id="9978" toLevel="1" name="Scroll of Escape: Sel Mahum Training Grounds">
<!-- Return to the Sel Mahum Training Grounds. -->
<hitTime>500</hitTime>
<hitTime>1500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeId>37037</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
@@ -1024,7 +1018,7 @@
</skill>
<skill id="9980" toLevel="1" name="Scroll of Escape: Field of Silence">
<!-- Return to the Field of Silence. -->
<hitTime>500</hitTime>
<hitTime>1500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeId>37039</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
@@ -1050,7 +1044,7 @@
</skill>
<skill id="9981" toLevel="1" name="Scroll of Escape: Field of Whispers">
<!-- Return to the Field of Whispers. -->
<hitTime>500</hitTime>
<hitTime>1500</hitTime>
<itemConsumeId>37040</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
<operateType>A1</operateType>
@@ -1141,7 +1135,7 @@
<isDebuff>false</isDebuff>
</skill>
<skill id="9988" toLevel="1" name="Elixir of Aggression">
<!-- For $s1, increases P. Atk. by $s2, P. Critical Rate by $s3, P. Critical Damage by $s4, Atk. Spd. by $s5, and Speed by $s6. -->
<!-- For 30 min., increases P. Atk. by 22%, P. Critical Rate by 100%, P. Critical Damage by 70%, Atk. Spd. by 10%, and Speed by 10. -->
<icon>icon.skill11524</icon>
<itemConsumeId>37102</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
@@ -1151,7 +1145,7 @@
<isMagic>1</isMagic>
</skill>
<skill id="9989" toLevel="1" name="Elixir of Protection">
<!-- For $s1, increases P. Def. by $s2, M. Def. by $s3, P./ M. Critical Rate by $s4, P. Critical Damage by $s5, Shield Defense Rate by $s6, and Shield Defense by $s7. -->
<!-- For 30 min., increases P. Def. by 45%, M. Def. by 15%, P./ M. Critical Rate by 100%, P. Critical Damage by 35%, Shield Defense Rate by 30%, and Shield Defense by 50%. -->
<icon>icon.skill11523</icon>
<itemConsumeId>37100</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
@@ -1161,7 +1155,7 @@
<isMagic>1</isMagic>
</skill>
<skill id="9990" toLevel="1" name="Elixir of Magic">
<!-- For $s1, M. Atk. +$s2, M. Critical Rate +$s3, Casting Spd. +$s4, Skill Cooldown -$s5, and Skill MP Consumption -$s6. -->
<!-- For 30 min., M. Atk. +40%, M. Critical Rate +100%, Casting Spd. +15%, Skill Cooldown -20%, and Skill MP Consumption -15%. -->
<icon>icon.skill11525</icon>
<itemConsumeId>37101</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
@@ -1222,7 +1216,7 @@
</effect>
</effects>
</skill>
<skill id="9993" toLevel="1" name="Scroll of Escape: Town of Aden">
<skill id="9993" toLevel="3" name="Scroll of Escape: Town of Aden">
<!-- Return to the Town of Aden. -->
<hitTime>1500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
File diff suppressed because it is too large Load Diff
@@ -30,7 +30,7 @@
<hitTime>3000</hitTime>
<coolTime>500</coolTime>
<effectPoint>2</effectPoint>
<reuseDelay>600000</reuseDelay>
<reuseDelay>300000</reuseDelay>
<effects>
<effect name="ShieldDefenceRate">
<amount>
@@ -157,7 +157,7 @@
<hitTime>3000</hitTime>
<coolTime>500</coolTime>
<effectPoint>2</effectPoint>
<reuseDelay>600000</reuseDelay>
<reuseDelay>300000</reuseDelay>
<effects>
<effect name="ShieldDefenceRate">
<amount>
@@ -261,20 +261,11 @@
<value level="7">221</value>
<value level="8">227</value>
</mpConsume>
<castRange>40</castRange>
<castRange>600</castRange>
<hitTime>3000</hitTime>
<coolTime>500</coolTime>
<reuseDelay>60000</reuseDelay>
<effectPoint>
<value level="1">-3541</value>
<value level="2">-3561</value>
<value level="3">-3561</value>
<value level="4">-3541</value>
<value level="5">-3561</value>
<value level="6">-3561</value>
<value level="7">-3561</value>
<value level="8">-3561</value>
</effectPoint>
<reuseDelay>30000</reuseDelay>
<effectPoint>-5000</effectPoint>
<isDebuff>true</isDebuff>
<conditions>
<condition name="EquipWeapon">
@@ -348,11 +339,11 @@
<value level="7">205</value>
<value level="8">207</value>
</mpConsume>
<castRange>400</castRange>
<castRange>600</castRange>
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
<reuseDelay>60000</reuseDelay>
<effectPoint>-828</effectPoint>
<reuseDelay>15000</reuseDelay>
<effectPoint>-5000</effectPoint>
<isDebuff>true</isDebuff>
<conditions>
<condition name="EquipWeapon">
@@ -518,7 +509,7 @@
</effects>
</skill>
<skill id="10106" toLevel="1" name="Guardian Aura">
<!-- For you and your allies, P./ M. Def. +$s1, Speed +$s2, all Attribute Resistance +$s3, P. Critical Damage/ M. Critical Damage Received -$s4, all Skill Cooldown -$s5, and MP Consumption -$s6. Only one Knight's Aura can be active at any time. -->
<!-- For you and your allies, P./ M. Def. +20%, Speed +10, all Attribute Resistance +100, P. Critical Damage/ M. Critical Damage Received -15%, all Skill Cooldown -7%, and MP Consumption -15%. Only one Knight's Aura can be active at any time. -->
<icon>icon.skill10106</icon>
<magicCriticalRate>5</magicCriticalRate>
<toggleGroupId>4</toggleGroupId>
@@ -611,7 +602,7 @@
</effects>
</skill>
<skill id="10107" toLevel="1" name="Templar's Aura">
<!-- For you and your allies, P. Atk./ M. Atk. +$s2, P./ M. Def. +$s1, Speed +$s3, P. Critical Damage/ M. Critical Damage Received -$s4 and all Skill Cooldown -$s5. Only one Knight's Aura can be active at any time. -->
<!-- For you and your allies, P. Atk./ M. Atk. +20%, P./ M. Def. +10%, Speed +10, P. Critical Damage/ M. Critical Damage Received -15% and all Skill Cooldown -7%. Only one Knight's Aura can be active at any time. -->
<icon>icon.skill10107</icon>
<magicCriticalRate>5</magicCriticalRate>
<toggleGroupId>4</toggleGroupId>
@@ -689,7 +680,7 @@
</effects>
</skill>
<skill id="10108" toLevel="1" name="Paladin's Aura">
<!-- P./ M. Def. +$s1, Debuff Resistances +$s2, P. Critical Damage/ M. Critical Damage Received -$s3, and all Skill Cooldown -$s4. Only one Knight's Aura can be active at any time. -->
<!-- P./ M. Def. +30%, Debuff Resistances +15%, P. Critical Damage/ M. Critical Damage Received -15%, and all Skill Cooldown -7%. Only one Knight's Aura can be active at any time. -->
<icon>icon.skill10104</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>11</abnormalTime>
@@ -751,7 +742,7 @@
</effects>
</skill>
<skill id="10109" toLevel="1" name="Avenger's Aura">
<!-- For you and your allies, P. Atk./ M. Atk. +10%, P./ M. Def. +20%, Damage Reflection +5%, P. Critical Damage/ M. Critical Damage Received -15% and all Skill Cooldown -7%. Only one Knight's Aura can be active at any time. -->
<!-- P./ M. Atk. +10%, P./ M. Def. +20%, Damage Reflection +5%, P. Critical Damage/ M. Critical Damage Received -15% and all Skill Cooldown -7%. Only one Knight's Aura can be active at any time. -->
<icon>icon.skill10105</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>11</abnormalTime>
@@ -817,7 +808,7 @@
</effects>
</skill>
<skill id="10110" toLevel="1" name="Guardian Aura">
<!-- P./ M. Def. +$s1, Speed +$s2, all Attribute Resistance +$s3, P. Critical Damage/ M. Critical Damage Received -$s4, all Skill Cooldown -$s5, and MP Consumption -$s6. Only one Knight's Aura can be active at any time. -->
<!-- P./ M. Def. +20%, Speed +10, all Attribute Resistance +100, P. Critical Damage/ M. Critical Damage Received -15%, all Skill Cooldown -7%, and MP Consumption -15%. Only one Knight's Aura can be active at any time. -->
<icon>icon.skill10106</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>11</abnormalTime>
@@ -908,7 +899,7 @@
</effects>
</skill>
<skill id="10111" toLevel="1" name="Templar's Aura">
<!-- P./ M. Atk. +$s1, P./ M. Def. +$s2, Speed +$s3, P. Critical Damage/ M. Critical Damage Received -$s4 and all Skill Cooldown -$s5. Only one Knight's Aura can be active at any time. -->
<!-- P./ M. Atk. +10%, P./ M. Def. +20%, Speed +10, P. Critical Damage/ M. Critical Damage Received -15% and all Skill Cooldown -7%. Only one Knight's Aura can be active at any time. -->
<icon>icon.skill10107</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>11</abnormalTime>
@@ -10,6 +10,12 @@
<value level="3">95</value>
</magicLvl>
<operateType>T</operateType>
<isMagic>6</isMagic>
<hitTime>1500</hitTime>
<coolTime>1000</coolTime>
<reuseDelay>10000</reuseDelay>
<effectPoint>2</effectPoint>
<mpConsume>20</mpConsume>
<targetType>NONE</targetType>
<effects>
<effect name="PveMagicalSkillDamageBonus">
@@ -147,7 +153,7 @@
<magicLvl>85</magicLvl>
<nextAction>ATTACK</nextAction>
<operateType>DA1</operateType>
<castRange>10</castRange>
<castRange>600</castRange>
<effectRange>800</effectRange>
<coolTime>500</coolTime>
<effectPoint>-1</effectPoint>
@@ -696,8 +702,8 @@
<value level="9">-710</value>
<value level="10">-711</value>
<value level="11">-712</value>
<value level="12">-712</value>
<value level="13">-712</value>
<value level="12">-713</value>
<value level="13">-714</value>
</effectPoint>
<basicProperty>NONE</basicProperty>
<isDebuff>true</isDebuff>
@@ -1553,7 +1559,7 @@
</effects>
</skill>
<skill id="10270" toLevel="1" name="Second Wind">
<!-- Instantly $s1 HP and $s2 CP. For $s3, Max HP +$s4 and Max CP +$s5. -->
<!-- Instantly 35% HP and 15% CP. For 2 min., Max HP +35% and Max CP +15%. -->
<icon>icon.skill10270</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>
@@ -1745,7 +1751,7 @@
<value level="3">45</value>
<value level="4">47</value>
</mpConsume>
<hitTime>1500</hitTime>
<hitTime>3000</hitTime>
<coolTime>500</coolTime>
<effectPoint>
<value level="1">687</value>
@@ -2121,7 +2127,7 @@
</effects>
</skill>
<skill id="10279" toLevel="1" name="Giant Barrier">
<!-- Removes all debuffs and for $s1, becomes invincible against standard attacks, skills, and debuffs. Spd. +$s2. Available when HP is $s3 or lower. -->
<!-- Removes all debuffs and for 10 sec., becomes invincible against standard attacks, skills, and debuffs. Spd. +30%. Available when HP is 70% or lower. -->
<icon>icon.skill10279</icon>
<abnormalLvl>4</abnormalLvl>
<abnormalTime>
@@ -2232,17 +2238,17 @@
<value level="6">688</value>
<value level="7">715</value>
</mpConsume>
<hitTime>3000</hitTime>
<hitTime>7500</hitTime>
<coolTime>500</coolTime>
<reuseDelay>15000</reuseDelay>
<reuseDelay>30000</reuseDelay>
<effectPoint>
<value level="1">-700</value>
<value level="2">-704</value>
<value level="3">-708</value>
<value level="4">-712</value>
<value level="5">-716</value>
<value level="6">-720</value>
<value level="7">-724</value>
<value level="6">-716</value>
<value level="7">-716</value>
</effectPoint>
<isDebuff>true</isDebuff>
<effectRange>400</effectRange>
@@ -2784,7 +2790,7 @@
</conditions>
</skill>
<skill id="10291" toLevel="1" name="Feral Bear Cry">
<!-- Shouts loudly to invoke the power of the Bear. Increases P. Atk. and Critical Damage by $s2 for $s1. -->
<!-- Shouts loudly to invoke the power of the Bear. Increases P. Atk. and Critical Damage by 30% for 5 min. -->
<icon>icon.skill10291</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>
@@ -2820,7 +2826,7 @@
</effects>
</skill>
<skill id="10292" toLevel="1" name="Feral Ogre Cry">
<!-- Shouts loudly to invoke the power of the Ogre. For $s1, increases your P. Atk., P. Def. and M. Def. by $s2 and P. Critical Damage and Max HP by $s3. -->
<!-- Shouts loudly to invoke the power of the Ogre. For 5 min., increases your P. Atk., P. Def. and M. Def. by 35% and P. Critical Damage and Max HP by 10%. -->
<icon>icon.skill10292</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>
@@ -2869,7 +2875,7 @@
</effects>
</skill>
<skill id="10293" toLevel="1" name="Feral Puma Cry">
<!-- Shouts loudly to invoke the power of the Puma. For $s1, increases your P. Accuracy by $s2 and Atk. Spd. by $s3, and decreases Critical Damage received by $s4. -->
<!-- Shouts loudly to invoke the power of the Puma. For 5 min., increases your P. Accuracy by 10 and Atk. Spd. by 20%, and decreases Critical Damage received by 40%. -->
<icon>icon.skill10293</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>
@@ -2906,7 +2912,7 @@
</effects>
</skill>
<skill id="10294" toLevel="1" name="Feral Rabbit Cry">
<!-- Shouts loudly to invoke the power of the Rabbit. For $s1, increases your Atk. Spd. by $s2, Speed by $s3 and P. Evasion by $s4. -->
<!-- Shouts loudly to invoke the power of the Rabbit. For 5 min., increases your Atk. Spd. by 30%, Speed by 35% and P. Evasion by 15. -->
<icon>icon.skill10294</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>
@@ -2946,7 +2952,7 @@
</effects>
</skill>
<skill id="10295" toLevel="1" name="Hawk Cry">
<!-- Shouts loudly to invoke the power of the Hawk. For $s1, increases your P. Accuracy by $s2, Critical Rate by $s3 and Critical Damage by $s4. -->
<!-- Shouts loudly to invoke the power of the Hawk. For 5 min., increases your P. Accuracy by 8, Critical Rate by 120 and Critical Damage by 30%. -->
<icon>icon.skill10295</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>
@@ -2986,7 +2992,7 @@
</effects>
</skill>
<skill id="10296" toLevel="1" name="Spirit of the Hunter">
<!-- For $s1, increases damage against insects/ plants/ animals +$s2. -->
<!-- For 30 min., increases damage against insects/ plants/ animals +10%. -->
<icon>icon.skill0359</icon>
<abnormalLvl>2</abnormalLvl>
<abnormalTime>
@@ -1206,7 +1206,7 @@
<castRange>600</castRange>
<effectRange>600</effectRange>
<hitTime>1500</hitTime>
<coolTime>350</coolTime>
<coolTime>500</coolTime>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
<value level="1">85</value>
@@ -1227,8 +1227,8 @@
<value level="5">-193</value>
<value level="6">-193</value>
<value level="7">-198</value>
<value level="8">-113</value>
<value level="9">-118</value>
<value level="8">-198</value>
<value level="9">-198</value>
</effectPoint>
<reuseDelay>10000</reuseDelay>
<targetType>ENEMY</targetType>
@@ -1442,7 +1442,7 @@
<isDebuff>true</isDebuff>
</skill>
<skill id="10332" toLevel="1" name="Duelist Wrath">
<!-- Increases P. Atk. by $s2 for $s1 when a dual sword/ dual blunt is equipped. Critical Rate of skills that consume Momentum greatly increases, and their Power increases by $s3. Consumes $s4 Soulstones. -->
<!-- Increases P. Atk. by 20% for 60 sec. when a dual sword/ dual blunt is equipped. Critical Rate of skills that consume Momentum greatly increases, and their Power increases by 20%. Consumes 5 Soulstones. -->
<icon>icon.skill10332</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>
@@ -1785,6 +1785,8 @@
<value level="3">105</value>
<value level="3">107</value>
<value level="3">109</value>
<value level="4">109</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">109</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</magicLvl>
<affectLimit>6-12</affectLimit>
<affectRange>150</affectRange>
@@ -1793,7 +1795,7 @@
<fanRange>0;0;200;900</fanRange>
<castRange>40</castRange>
<hitTime>1000</hitTime>
<coolTime>500</coolTime>s
<coolTime>500</coolTime>
<reuseDelay>10000</reuseDelay>
<effectPoint>-125</effectPoint>
<staticReuse>true</staticReuse>
@@ -1827,7 +1829,8 @@
<!-- A Burning Mechanic Golem is summoned to fight with you. $s1 Crystal (R-grade) consumed. -->
<icon>icon.skill10341</icon>
<operateType>A1</operateType>
<hitTime>15000</hitTime>
<coolTime>500</coolTime>
<hitTime>3500</hitTime>
<itemConsumeCount>
<value level="1">5</value>
<value level="2">5</value>
@@ -1853,7 +1856,8 @@
<value level="4">191</value>
</mpConsume>
<operateType>A1</operateType>
<reuseDelay>5000</reuseDelay>
<coolTime>500</coolTime>
<reuseDelay>30000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@@ -1874,11 +1878,19 @@
<skill id="10342" toLevel="1" name="Angry Golem">
<!-- A buff that increases P. Atk. and Atk. Spd. is cast on yourself when standard attacks and skill attacks are made. -->
<icon>icon.skill10341</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
</skill>
<skill id="10343" toLevel="1" name="Angry Golem">
<!-- The Burning Mechanic Golem is enraged. P. Atk. +$s1, Atk. Spd. +$s2. -->
<!-- The Burning Mechanic Golem is enraged. P. Atk. +30%, Atk. Spd. +30%. -->
<icon>icon.skill10341</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>
<castRange>100</castRange>
<hitTime>500</hitTime>
<coolTime>100</coolTime>
<reuseDelay>30000</reuseDelay>
<effectPoint>-671</effectPoint>
<mpConsume>1</mpConsume>
</skill>
</list>
@@ -6,7 +6,7 @@
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<operateType>DA1</operateType>
<castRange>10</castRange>
<castRange>600</castRange>
<effectRange>800</effectRange>
<coolTime>500</coolTime>
<effectPoint>-687</effectPoint>
@@ -27,8 +27,8 @@
</effect>
</effects>
</skill>
<skill id="10501" toLevel="7" name="Superior Dagger Mastery">
<!-- When equipped with a dagger, P. Atk. +25% and +1425, Atk. Spd. +25%, P. Accuracy +8, and Vital Spot Attack Rate +5%. Additionally, STR +2. Depending on STR, skill cooldown can be reset or skill duration can be increased by 2 times. -->
<skill id="10501" toLevel="10" name="Superior Dagger Mastery">
<!-- When equipped with a dagger, P. Atk. +$s1 and +$s2, Atk. Spd. +$s3, P. Accuracy +$s4, and Vital Spot Attack Rate +$s5. Additionally, STR +$s6. Depending on STR, skill cooldown can be reset or skill duration can be increased by $s7 times. -->
<icon>icon.skill10501</icon>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
@@ -39,6 +39,9 @@
<value level="5">100</value>
<value level="6">102</value>
<value level="7">104</value>
<value level="8">104</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">104</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">104</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</magicLvl>
<operateType>P</operateType>
<effects>
@@ -61,6 +64,9 @@
<value level="5">1266</value>
<value level="6">1343</value>
<value level="7">1425</value>
<value level="8">1425</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">1425</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">1425</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>DIFF</mode>
<weaponType>
@@ -94,8 +100,8 @@
</effect>
</effects>
</skill>
<skill id="10502" toLevel="7" name="Superior Dual Dagger Mastery">
<!-- When equipped with a dual dagger, P. Atk. +25% and +1629, Atk. Spd. +25%, P. Accuracy +8, and Vital Spot Attack Rate +5%. Additionally, STR +2. -->
<skill id="10502" toLevel="10" name="Superior Dual Dagger Mastery">
<!-- When equipped with a dual dagger, P. Atk. +$s1 and +$s2, Atk. Spd. +$s3, P. Accuracy +$s4, and Vital Spot Attack Rate +$s5. Additionally, STR +$s6. -->
<icon>icon.skill10502</icon>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
@@ -106,6 +112,9 @@
<value level="5">100</value>
<value level="6">102</value>
<value level="7">104</value>
<value level="8">104</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">104</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">104</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</magicLvl>
<operateType>P</operateType>
<effects>
@@ -125,6 +134,9 @@
<value level="5">1447</value>
<value level="6">1535</value>
<value level="7">1629</value>
<value level="8">1629</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">1629</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">1629</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>DIFF</mode>
<weaponType>
@@ -158,8 +170,8 @@
</effect>
</effects>
</skill>
<skill id="10503" toLevel="7" name="Superior Light Armor Mastery">
<!-- Max HP +4880, P. Def. +1506, P. Evasion +20, chance of receiving critical attacks -35% when equipped with Light Armor. Adjusts Speed/ P. Skill Critical Rate according to DEX. Additionally, STR +2 and applies Assassin's Reflex which accelerates Atk. Spd. at a 10% chance if successfully evaded. -->
<skill id="10503" toLevel="10" name="Superior Light Armor Mastery">
<!-- Max HP +$s1, P. Def. +$s2, P. Evasion +$s3, chance of receiving critical attacks -$s4 when equipped with Light Armor. Adjusts Speed/ P. Skill Critical Rate according to DEX. Additionally, STR +$s5 and applies Assassin's Reflex which accelerates Atk. Spd. at a $s6 chance if successfully evaded. -->
<icon>icon.skill10503</icon>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
@@ -170,6 +182,9 @@
<value level="5">100</value>
<value level="6">102</value>
<value level="7">104</value>
<value level="8">104</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">104</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">104</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</magicLvl>
<operateType>P</operateType>
<effects>
@@ -189,6 +204,9 @@
<value level="5">2196</value>
<value level="6">2279</value>
<value level="7">2365</value>
<value level="8">2365</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">2365</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">2365</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>DIFF</mode>
<armorType>
@@ -234,7 +252,7 @@
</effect>
</effects>
</skill>
<skill id="10504" toLevel="7" name="Superior Movement">
<skill id="10504" toLevel="10" name="Superior Movement">
<!-- Speed +$s1, HP Recovery Bonus +$s2, MP Recovery Bonus +$s3. STR +$s4. -->
<icon>icon.skill10504</icon>
<magicCriticalRate>5</magicCriticalRate>
@@ -246,6 +264,9 @@
<value level="5">100</value>
<value level="6">102</value>
<value level="7">104</value>
<value level="8">104</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">104</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">104</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</magicLvl>
<operateType>P</operateType>
<effects>
@@ -258,6 +279,9 @@
<value level="5">22</value>
<value level="6">23</value>
<value level="7">24</value>
<value level="8">24</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">24</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">24</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>DIFF</mode>
</effect>
@@ -275,7 +299,7 @@
</effect>
</effects>
</skill>
<skill id="10505" toLevel="7" name="Superior Critical Mastery">
<skill id="10505" toLevel="10" name="Superior Critical Mastery">
<!-- P. Critical Rate +$s1, P. Critical Damage +$s2, Skill Master Rate +$s3, P. Skill Power +$s4, P. Skill Critical Rate +$s5. Additionally, STR +$s4. -->
<icon>icon.skill10505</icon>
<magicLvl>
@@ -286,6 +310,9 @@
<value level="5">100</value>
<value level="6">102</value>
<value level="7">104</value>
<value level="8">104</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">104</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">104</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</magicLvl>
<magicCriticalRate>5</magicCriticalRate>
<operateType>P</operateType>
@@ -299,6 +326,9 @@
<value level="5">970</value>
<value level="6">1085</value>
<value level="7">1200</value>
<value level="8">1200</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">1200</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">1200</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>DIFF</mode>
</effect>
@@ -1315,7 +1345,7 @@
</effects>
</skill>
<skill id="10517" toLevel="1" name="Shadow Hide">
<!-- Cancels all debuff effects inflicted on you by teleporting to the front a distance of $s1 and enter the Stealth mode for $s2 Additionally, decreases Speed by $s3. -->
<!-- Cancels all debuff effects inflicted on you by teleporting to the front a distance of 250 and enter the Stealth mode for 20 sec. Additionally, decreases Speed by 50. -->
<icon>icon.skill10517</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>
@@ -1329,11 +1359,10 @@
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<mpConsume>38</mpConsume>
<castRange>250</castRange>
<hitTime>1000</hitTime>
<coolTime>400</coolTime>
<effectPoint>687</effectPoint>
<reuseDelay>180000</reuseDelay>
<reuseDelay>120000</reuseDelay>
<removedOnAnyActionExceptMove>true</removedOnAnyActionExceptMove>
<removedOnDamage>true</removedOnDamage>
<basicProperty>NONE</basicProperty>
@@ -1490,6 +1519,7 @@
<!-- Throws a poison bottle at the target point to create a poisonous area for $s1 Enemies within the area suffer P. Atk. -$s2, P./ M. Def. -$s3, Speed -$s4, and Shield Def. -$s5 and cannot use magic skills. -->
<icon>icon.skill10522</icon>
<operateType>A1</operateType>
<coolTime>500</coolTime>
<magicCriticalRate>5</magicCriticalRate>
<mpConsume>
<value level="1">76</value>
@@ -1506,11 +1536,11 @@
</mpConsume>
<castRange>900</castRange>
<effectRange>1100</effectRange>
<hitTime>800</hitTime>
<hitTime>2000</hitTime>
<reuseDelay>15000</reuseDelay>
<effectPoint>
<value level="1">-707</value>
<value level="2">-709</value>
<value level="1">-711</value>
<value level="2">-711</value>
<value level="3">-711</value>
<value level="4">-711</value>
<value level="5">-711</value>
@@ -1518,8 +1548,8 @@
<value level="7">-711</value>
<value level="8">-711</value>
<value level="9">-711</value>
<value level="10">-711</value>
<value level="11">-711</value>
<value level="10">0</value>
<value level="11">0</value>
</effectPoint>
<magicLvl>
<value level="1">85</value>
@@ -1556,7 +1586,7 @@
</effect>
</effects>
</skill>
<skill id="10523" toLevel="9" name="Thrown Poison Swarm">
<skill id="10523" toLevel="11" name="Thrown Poison Swarm">
<!-- Poisoned. P. Atk. -$s1, P. Def./ M. Def. -$s2, Speed -$s3, Shield Def. -$s4, cannot use magic skills, and HP -$s5 every second. -->
<icon>icon.skill1167</icon>
<abnormalLvl>
@@ -1569,6 +1599,8 @@
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
<value level="10">9</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="11">9</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</abnormalLvl>
<abnormalTime>2</abnormalTime>
<abnormalType>POISON</abnormalType>
@@ -1588,6 +1620,8 @@
<value level="7">101</value>
<value level="8">103</value>
<value level="9">105</value>
<value level="10">105</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="11">105</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</magicLvl>
<lvlBonusRate>20</lvlBonusRate>
<mpConsume>1</mpConsume>
@@ -1601,6 +1635,8 @@
<value level="7">-709</value>
<value level="8">-709</value>
<value level="9">-709</value>
<value level="10">-709</value>
<value level="11">-709</value>
</effectPoint>
<isDebuff>true</isDebuff>
<basicProperty>NONE</basicProperty>
@@ -1621,6 +1657,8 @@
<value level="7">803</value>
<value level="8">823</value>
<value level="9">844</value>
<value level="10">844</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="11">844</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</power>
<ticks>1</ticks>
</effect>
@@ -1931,7 +1969,7 @@
<value level="6">109</value>
</magicLvl>
<mpConsume>92</mpConsume>
<castRange>400</castRange>
<castRange>300</castRange>
<effectRange>900</effectRange>
<hitTime>1200</hitTime>
<coolTime>300</coolTime>
@@ -2006,7 +2044,7 @@
<value fromLevel="1" toLevel="6">600</value>
<value fromLevel="1" toLevel="6" fromSubLevel="2001" toSubLevel="2020">{base + (10 * subIndex)}</value>
</castRange>
<castRange>1100</castRange>
<castRange>900</castRange>
<hitTime>1000</hitTime>
<coolTime>500</coolTime>
<reuseDelay>300000</reuseDelay>
@@ -2198,8 +2236,8 @@
<value level="5">-711</value>
<value level="6">-713</value>
<value level="7">-715</value>
<value level="8">-717</value>
<value level="9">-719</value>
<value level="8">-715</value>
<value level="9">-715</value>
</effectPoint>
<reuseDelay>180000</reuseDelay>
<isMagic>4</isMagic>
@@ -2241,7 +2279,7 @@
</effect>
</endEffects>
</skill>
<skill id="10534" toLevel="3" name="Trace of Dagger">
<skill id="10534" toLevel="5" name="Trace of Dagger">
<!-- Critical damage has been boosted by $s1. -->
<icon>icon.skill1542</icon>
<abnormalTime>3</abnormalTime>
@@ -2539,6 +2577,7 @@
<value fromLevel="4" toLevel="8" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
</activateRate>
<operateType>A2</operateType>
<effectPoint>-709</effectPoint>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
<value level="1">85</value>
@@ -2828,6 +2867,7 @@
<value level="7">7</value>
<value level="8">8</value>
<value level="8">9</value>
<value level="9">9</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</abnormalLvl>
<abnormalTime>2</abnormalTime>
<abnormalType>KNOCKDOWN</abnormalType>
@@ -3055,7 +3095,7 @@
<effect name="BlockActions" />
</effects>
</skill>
<skill id="10550" toLevel="7" name="Illusion Step">
<skill id="10550" toLevel="9" name="Illusion Step">
<!-- Inflicts a powerful vital spot attack and decreases speed by $s2 for $s1. -->
<icon>icon.skill10550</icon>
<abnormalLvl>1</abnormalLvl>
@@ -3085,6 +3125,8 @@
<value level="5">-719</value>
<value level="6">-726</value>
<value level="7">-734</value>
<value level="8">-742</value>
<value level="9">-750</value>
</effectPoint>
<isDebuff>true</isDebuff>
<basicProperty>NONE</basicProperty>
@@ -3097,6 +3139,8 @@
<value level="5">101</value>
<value level="6">103</value>
<value level="7">105</value>
<value level="8">105</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">105</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</magicLvl>
<trait>SHOCK</trait>
<targetType>ENEMY</targetType>
@@ -3111,6 +3155,8 @@
<value level="5">26516</value>
<value level="6">27993</value>
<value level="7">29472</value>
<value level="8">29472</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">29472</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</power>
<chanceBoost>300</chanceBoost>
</effect>
@@ -3120,7 +3166,7 @@
</effect>
</effects>
</skill>
<skill id="10551" toLevel="7" name="Illusion Trick">
<skill id="10551" toLevel="9" name="Illusion Trick">
<!-- Cancels the enemy's target and stops him from targeting for $s1. -->
<icon>icon.skill10551</icon>
<abnormalLvl>1</abnormalLvl>
@@ -3151,6 +3197,8 @@
<value level="5">-719</value>
<value level="6">-726</value>
<value level="7">-734</value>
<value level="8">-742</value>
<value level="9">-750</value>
</effectPoint>
<isDebuff>true</isDebuff>
<basicProperty>NONE</basicProperty>
@@ -3163,6 +3211,8 @@
<value level="5">101</value>
<value level="6">103</value>
<value level="7">105</value>
<value level="8">105</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">105</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</magicLvl>
<trait>SHOCK</trait>
<targetType>ENEMY</targetType>
@@ -3271,7 +3321,7 @@
</effect>
</effects>
</skill>
<skill id="10553" toLevel="8" name="Chance of Wind">
<skill id="10553" toLevel="1" name="Chance of Wind">
<!-- Resets cooldown of certain skills. -->
<icon>icon.skill10878</icon>
<affectLimit>5-12</affectLimit>
@@ -3280,28 +3330,13 @@
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
<value level="1">85</value>
<value level="2">86</value>
<value level="3">88</value>
<value level="4">90</value>
<value level="5">92</value>
<value level="6">94</value>
<value level="7">96</value>
<value level="8">98</value>
</magicLvl>
<mpConsume>
<value level="1">133</value>
<value level="2">135</value>
<value level="3">140</value>
<value level="4">145</value>
<value level="5">149</value>
<value level="6">154</value>
<value level="7">159</value>
<value level="8">164</value>
</mpConsume>
<hitTime>1530</hitTime>
<coolTime>200</coolTime>
<effectPoint>-704</effectPoint>
<reuseDelay>10000</reuseDelay>
<hitTime>2000</hitTime>
<effectPoint>669</effectPoint>
<reuseDelay>30000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@@ -3317,13 +3352,6 @@
<effect name="PhysicalAttack">
<power>
<value level="1">6871</value>
<value level="2">7012</value>
<value level="3">7300</value>
<value level="4">7599</value>
<value level="5">7909</value>
<value level="6">8232</value>
<value level="7">8568</value>
<value level="8">8917</value>
</power>
<overHit>true</overHit>
</effect>
@@ -3477,6 +3505,7 @@
<amount>
<value level="1">30</value>
<value level="1">40</value>
<value level="2">40</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>PER</mode>
<position>SIDE</position>
@@ -3485,6 +3514,7 @@
<amount>
<value level="1">60</value>
<value level="1">70</value>
<value level="2">70</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>PER</mode>
<position>BACK</position>
@@ -3504,7 +3534,7 @@
</effects>
</skill>
<skill id="10558" toLevel="1" name="Elusive Mirage">
<!-- For $s1, has a chance of cancelling target of the enemy that attacked you. Requires a dagger or dual dagger. -->
<!-- For 30 sec., has a chance of cancelling target of the enemy that attacked you. Requires a dagger or dual dagger. -->
<icon>icon.skill11861</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>30</abnormalTime>
@@ -3575,7 +3605,7 @@
</effects>
</skill>
<skill id="10560" toLevel="1" name="Maximum Blow">
<!-- For $s1, Deadly Atk. Rate +$s2 and resets the cooldown of Heart Breaker/ Chain Blow if Reverse Mana is cast. Requires a dagger or dual dagger to be equipped. -->
<!-- For 120 sec., Deadly Atk. Rate +10% and resets the cooldown of Heart Breaker/ Chain Blow if Reverse Mana is cast. Requires a dagger or dual dagger to be equipped. -->
<icon>icon.skill11877</icon>
<abnormalLvl>5</abnormalLvl>
<abnormalTime>120</abnormalTime>
@@ -3667,7 +3697,7 @@
</effects>
</skill>
<skill id="10562" toLevel="1" name="Critical Tactics">
<!-- For $s1, increases Critical Damage by $s2, Deadly Atk. Rate by $s3, Critical Rate/ Damage from the front and the back by $s4, Critical Rate/ Damage from the flank by $s5. Requires dagger/ dual dagger. -->
<!-- For 5 min., increases Critical Damage by 304, Deadly Atk. Rate by 10%, Critical Rate/ Damage from the front and the back by 50%, Critical Rate/ Damage from the flank by 30%. Requires dagger/ dual dagger. -->
<icon>icon.skill10562</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>300</abnormalTime>
@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="10606" toLevel="1" name="Gust Movement">
<!-- Evades all physical attack skills for $s1 Requires a dagger or dual dagger to be equipped. -->
<!-- Evades all physical attack skills for 5 sec. Requires a dagger or dual dagger to be equipped. -->
<icon>icon.skill11862</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
@@ -14,7 +14,7 @@
<hitTime>1000</hitTime>
<coolTime>500</coolTime>
<effectPoint>337</effectPoint>
<reuseDelay>120000</reuseDelay>
<reuseDelay>60000</reuseDelay>
<conditions>
<condition name="EquipWeapon">
<weaponType>
@@ -109,7 +109,7 @@
</effects>
</skill>
<skill id="10609" toLevel="1" name="Critical Chances">
<!-- For $s1, increases Critical Damage by $s2, Deadly Atk. Rate by $s3, Critical Rate/ Damage from the flank and back by $s4 and $s5, respectively. Decreases Critical Damage from the front by $s6. Requires dagger/ dual dagger. -->
<!-- For 5 min., increases Critical Damage by 304, Deadly Atk. Rate by 15%, Critical Rate/ Damage from the flank and back by 65% and 50%, respectively. Decreases Critical Damage from the front by 30%. Requires dagger/ dual dagger. -->
<icon>icon.skill10878</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>300</abnormalTime>
@@ -180,7 +180,7 @@
<operateType>P</operateType>
</skill>
<skill id="10653" toLevel="1" name="Shadow Evasion">
<!-- For $s1, becomes immune from all disruption effects and evades Physical and Magic skills at a $s2 probability. Unable to cast Shadow Hide. Requires dagger/ dual dagger. -->
<!-- For 10 sec., becomes immune from all disruption effects and evades Physical and Magic skills at a 50% probability. Unable to cast Shadow Hide. Requires dagger/ dual dagger. -->
<icon>icon.skill5242</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
@@ -193,7 +193,7 @@
<hitTime>1000</hitTime>
<coolTime>500</coolTime>
<effectPoint>337</effectPoint>
<reuseDelay>120000</reuseDelay>
<reuseDelay>60000</reuseDelay>
<conditions>
<condition name="EquipWeapon">
<weaponType>
@@ -286,7 +286,7 @@
</effects>
</skill>
<skill id="10656" toLevel="1" name="Shadow Hunter">
<!-- For $s1, increases Critical Damage by $s2, Deadly Atk. Rate by $s3, Critical Rate/ Damage from the flank by $s4, Critical Rate from the back by $s5 and Critical Damage by $s6. Decreases Critical Damage from the front by $s7. Requires dagger/ dual dagger. -->
<!-- For 5 min., increases Critical Damage by 608, Deadly Atk. Rate by 5%, Critical Rate/ Damage from the flank by 30%, Critical Rate from the back by 50% and Critical Damage by 65%. Decreases Critical Damage from the front by 30%. Requires dagger/ dual dagger. -->
<icon>icon.skill10656</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>300</abnormalTime>
@@ -68,7 +68,7 @@
</effects>
</skill>
<skill id="10701" toLevel="4" name="Great Luck">
<!-- Increases PVE Damage by 30%, Skill Critical Rate by 10%, and LUC by 3. Decreases P./ M. Critical Rate Received by 15%. -->
<!-- Increases PVE Damage by $s1, Skill Critical Rate by $s2, and LUC by $s3. Decreases P./ M. Critical Rate Received by $s4. -->
<icon>icon.skill10701</icon>
<magicLvl>
<value level="1">85</value>
@@ -181,7 +181,7 @@
</effects>
</skill>
<skill id="10703" toLevel="5" name="Armor Breaker">
<!-- In PvP, removes the target's armor for 3 sec.. In PvE, decreases the target's P. Def. by 50% for 3 sec.. Requires a dagger or dual dagger to be equipped. Consumes 2 Soulstones. -->
<!-- In PvP, removes the target's armor for $s1. In PvE, decreases the target's P. Def. by $s2 for $s1. Requires a dagger or dual dagger to be equipped. Consumes $s3 Soulstones. -->
<icon>icon.skill10703</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>3</abnormalTime>
@@ -205,7 +205,7 @@
<castRange>40</castRange>
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
<reuseDelay>90000</reuseDelay>
<reuseDelay>60000</reuseDelay>
<effectPoint>-655</effectPoint>
<isDebuff>true</isDebuff>
<itemConsumeCount>3</itemConsumeCount>
@@ -229,7 +229,7 @@
</pveEffects>
</skill>
<skill id="10704" toLevel="5" name="Grim Reaper Possession">
<!-- Raids the target in the distance of 1300 to inflict short Stun and increase your critical damage by 100% for 5 sec.. Requires dagger/ dual dagger. Consumes 2 Soulstones. -->
<!-- Raids the target in the distance of $s1 to inflict short Stun and increase your critical damage by $s3 for $s2. Requires dagger/ dual dagger. Consumes $s4 Soulstones. -->
<icon>icon.skill10704</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>
@@ -250,6 +250,7 @@
<itemConsumeCount>2</itemConsumeCount>
<itemConsumeId>1785</itemConsumeId> <!-- Soulstones -->
<operateType>DA2</operateType>
<coolTime>500</coolTime>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@@ -262,8 +263,8 @@
<value level="5">165</value>
</mpConsume>
<castRange>1300</castRange>
<hitTime>1000</hitTime>
<reuseDelay>30000</reuseDelay>
<hitTime>500</hitTime>
<reuseDelay>60000</reuseDelay>
<effectPoint>-1</effectPoint>
<isDebuff>true</isDebuff>
<conditions>
@@ -293,7 +294,7 @@
</effect>
</selfEffects>
</skill>
<skill id="10705" toLevel="5" name="Easterly Wind Strike">
<skill id="10705" toLevel="5" name="Easterly Wind Strike">
<!-- Moves to the left side of the target to attempt Deadly Attack with $s1 power added to P. Atk. Causes Bleed on the target for $s2 Adds the Easterly Wind effect to the caster, which resets cooldown of Right Angle Reverse and Easterly Wind Strike. Half-kill is possible. Requires dagger/ dual dagger to be equipped. -->
<icon>icon.skill10705</icon>
<!-- Updated to GRAND CRUSADE -->
@@ -311,6 +312,8 @@
<abnormalType>BLEEDING</abnormalType>
<basicProperty>PHYSICAL</basicProperty>
<operateType>DA4</operateType>
<isDebuff>true</isDebuff>
<effectPoint>-1</effectPoint>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<mpConsume>
@@ -456,7 +459,7 @@
<magicLevel>85</magicLevel>
<nextAction>ATTACK</nextAction>
<operateType>DA1</operateType>
<castRange>10</castRange>
<castRange>600</castRange>
<effectRange>800</effectRange>
<hitTime>1000</hitTime>
<coolTime>500</coolTime>
@@ -479,8 +482,8 @@
</effect>
</effects>
</skill>
<skill id="10751" toLevel="7" name="Superior Bow/ Crossbow Mastery">
<!-- P. Atk. +10%, additional P. Atk. +3208, Atk. Spd. +15%, P. Accuracy +8 when using a bow or crossbow. STR +2. Depending on your STR, the Cooldown resets or the abnormal status duration increases 2 times. -->
<skill id="10751" toLevel="10" name="Superior Bow/ Crossbow Mastery">
<!-- P. Atk. +$s1, additional P. Atk. +$s2, Atk. Spd. +$s3, P. Accuracy +$s4 when using a bow or crossbow. STR +$s5. Depending on your STR, the Cooldown resets or the abnormal status duration increases $s6 times. -->
<icon>icon.skill10751</icon>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
@@ -491,6 +494,9 @@
<value level="5">100</value>
<value level="6">102</value>
<value level="7">104</value>
<value level="8">104</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">104</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">104</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</magicLvl>
<operateType>P</operateType>
<effects>
@@ -515,6 +521,9 @@
<value level="5">2850</value>
<value level="6">3023</value>
<value level="7">3208</value>
<value level="8">3208</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">3208</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">3208</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>DIFF</mode>
<weaponType>
@@ -1284,7 +1293,7 @@
<value level="10">-719</value>
<value level="11">-722</value>
<value level="12">-725</value>
<value level="13">-729</value>
<value level="13">-728</value>
</effectPoint>
<isDebuff>true</isDebuff>
<basicProperty>NONE</basicProperty>
@@ -1490,7 +1499,7 @@
<value level="13">-728</value>
</effectPoint>
<effectRange>1500</effectRange>
<reuseDelay>7000</reuseDelay>
<reuseDelay>5000</reuseDelay>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
@@ -1829,8 +1838,8 @@
<value level="9">-717</value>
<value level="10">-720</value>
<value level="11">-723</value>
<value level="12">-727</value>
<value level="13">-731</value>
<value level="12">-726</value>
<value level="13">-729</value>
</effectPoint>
<isDebuff>true</isDebuff>
<trait>KNOCKDOWN</trait>
@@ -2034,8 +2043,8 @@
<value level="9">-716</value>
<value level="10">-719</value>
<value level="11">-722</value>
<value level="12">-726</value>
<value level="13">-730</value>
<value level="12">-725</value>
<value level="13">-728</value>
</effectPoint>
<reuseDelay>7000</reuseDelay>
<targetType>ENEMY</targetType>
@@ -2362,7 +2371,7 @@
<magicLvl>91</magicLvl>
<mpConsume>85</mpConsume>
<castRange>1100</castRange>
<castRange>1400</castRange>
<castRange>1100</castRange>
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
<effectRange>1400</effectRange>
@@ -2556,7 +2565,7 @@
<mpConsume>1067</mpConsume>
<castRange>1100</castRange>
<effectRange>1500</effectRange>
<hitTime>1500</hitTime>
<hitTime>7500</hitTime>
<coolTime>500</coolTime>
<effectPoint>-706</effectPoint>
<reuseDelay>30000</reuseDelay>
@@ -2657,7 +2666,7 @@
<value level="4">64</value>
<value level="5">64</value>
</mpConsume>
<hitTime>1500</hitTime>
<hitTime>3000</hitTime>
<coolTime>500</coolTime>
<effectPoint>2</effectPoint>
<reuseDelay>600000</reuseDelay>
@@ -2704,13 +2713,11 @@
</effects>
</skill>
<skill id="10784" toLevel="1" name="Camouflage">
<!-- For $s1, blends into the environment and hides. Decreases Speed by $s2. -->
<!-- For 30 sec., blends into the environment and hides. Decreases Speed by 100. -->
<icon>icon.skill10784</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>
<value fromLevel="1" toLevel="4">30</value>
<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
<value fromLevel="3" toLevel="4" fromSubLevel="1011" toSubLevel="1020">{base + 10 + (subIndex - 10 * 0.5)}</value>
<value fromLevel="1" toLevel="1">30</value>
</abnormalTime>
<abnormalType>HIDE</abnormalType>
<abnormalVisualEffect>STEALTH</abnormalVisualEffect>
@@ -3067,14 +3074,15 @@
</effects>
</skill>
<skill id="10793" toLevel="1" name="Flash">
<!-- Cancels the targeting of nearby enemies. Increases Speed by $s2 for $s1 and prevents you from being targeted. -->
<!-- Cancels the targeting of nearby enemies. Increases Speed by 50 for 5 sec. and prevents you from being targeted. -->
<icon>icon.skill10793</icon>
<operateType>A2</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<mpConsume>77</mpConsume>
<hitTime>800</hitTime>
<coolTime>200</coolTime>
<reuseDelay>60000</reuseDelay>
<effectPoint>689</effectPoint>
<effectPoint>-689</effectPoint>
<abnormalType>MA_DOWN</abnormalType>
<basicProperty>NONE</basicProperty>
<magicLvl>85</magicLvl>
@@ -296,6 +296,14 @@
<!-- Boom! -->
<icon>icon.skill0099</icon>
<operateType>A1</operateType>
<mpConsume>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">39</value>
<value level="6">39</value>
</mpConsume>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>97</magicLvl>
@@ -316,7 +324,7 @@
</effect>
</effects>
</skill>
<skill id="10804" toLevel="6" name="Bullseye">
<skill id="10804" toLevel="4" name="Bullseye">
<!-- Boom! -->
<icon>icon.skill0099</icon>
<operateType>A1</operateType>
@@ -333,8 +341,6 @@
<value level="2">33546</value>
<value level="3">35088</value>
<value level="4">36630</value>
<value level="5">39174</value>
<value level="6">41317</value>
</power>
<saveHp>10</saveHp>
</effect>
@@ -390,7 +396,7 @@
</condition>
</conditions>
</skill>
<skill id="10806" toLevel="4" name="Frost Trap">
<skill id="10806" toLevel="6" name="Frost Trap">
<!-- Decreases Speed, Atk. Spd. and Casting Spd. -->
<icon>icon.skill0516</icon>
<operateType>A2</operateType>
@@ -406,6 +412,8 @@
<value level="2">101</value>
<value level="3">103</value>
<value level="4">105</value>
<value level="5">105</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">105</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</magicLvl>
<abnormalLvl>3</abnormalLvl>
<abnormalTime>15</abnormalTime>
@@ -424,6 +432,8 @@
<value level="2">-35</value>
<value level="3">-40</value>
<value level="4">-50</value>
<value level="5">-50</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">-50</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>PER</mode>
</effect>
@@ -433,6 +443,8 @@
<value level="2">-35</value>
<value level="3">-40</value>
<value level="4">-50</value>
<value level="5">-50</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">-50</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>PER</mode>
</effect>
@@ -442,12 +454,14 @@
<value level="2">-35</value>
<value level="3">-40</value>
<value level="4">-50</value>
<value level="5">-50</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">-50</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="10807" toLevel="4" name="Gravity Trap">
<skill id="10807" toLevel="6" name="Gravity Trap">
<!-- Inflicted with Hold and unable to move. -->
<icon>icon.skill0518</icon>
<operateType>A2</operateType>
@@ -464,6 +478,8 @@
<value level="2">101</value>
<value level="3">103</value>
<value level="4">105</value>
<value level="5">105</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">105</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>15</abnormalTime>
@@ -511,7 +527,7 @@
</effects>
</skill>
<skill id="10809" toLevel="1" name="Survival Movement">
<!-- P. Evasion +$s1. Disappears after $s2 strikes. -->
<!-- P. Evasion +15. Disappears after 4 strikes. -->
<icon>icon.skill1087</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1200</abnormalTime>
@@ -672,6 +688,17 @@
<value level="3">-714</value>
</effectPoint>
<reuseDelay>30000</reuseDelay>
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">29176</value>
<value level="2">30726</value>
<value level="3">32277</value>
</power>
<overHit>true</overHit>
<criticalChance>15</criticalChance>
</effect>
</effects>
</skill>
<skill id="10813" toLevel="3" name="Sneak Shot: Stun">
<!-- Stuns the enemy for $s1. Has a chance of canceling enemy's targeting. Requires a bow/ crossbow. Over-hit. -->
@@ -249,13 +249,13 @@
</effects>
</skill>
<skill id="11007" toLevel="1" name="Fire Stance">
<!-- Increases M. Atk. by $s1 and Fire defense by $s2, and applies Fire to attribute magic. -->
<!-- Increases M. Atk. by 20% and Fire defense by 100, and applies Fire to attribute magic. -->
<icon>icon.skill10305</icon>
<toggleGroupId>1</toggleGroupId>
<isNecessaryToggle>true</isNecessaryToggle>
<magicLvl>85</magicLvl>
<operateType>TG</operateType>
<reuseDelay>2000</reuseDelay>
<reuseDelay>5000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<isMagic>1</isMagic>
<effects>
@@ -274,12 +274,12 @@
</effects>
</skill>
<skill id="11008" toLevel="1" name="Water Stance">
<!-- Decreases Magical Skill Cooldown by $s1 and increases Water defense by $s2, and applies Water to attribute magic. -->
<!-- Decreases Magical Skill Cooldown by 5% and increases Water defense by 100, and applies Water to attribute magic. -->
<icon>icon.skill10306</icon>
<toggleGroupId>1</toggleGroupId>
<isNecessaryToggle>true</isNecessaryToggle>
<operateType>TG</operateType>
<reuseDelay>2000</reuseDelay>
<reuseDelay>5000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<isMagic>1</isMagic>
@@ -300,12 +300,12 @@
</effects>
</skill>
<skill id="11009" toLevel="1" name="Wind Stance">
<!-- Increases Magical Critical Damage by $s1 and Wind defense by $s2, and applies Wind to attribute magic. -->
<!-- Increases Magical Critical Damage by 10% and Wind defense by 100, and applies Wind to attribute magic. -->
<icon>icon.skill10307</icon>
<toggleGroupId>1</toggleGroupId>
<isNecessaryToggle>true</isNecessaryToggle>
<operateType>TG</operateType>
<reuseDelay>2000</reuseDelay>
<reuseDelay>5000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<isMagic>1</isMagic>
@@ -325,12 +325,12 @@
</effects>
</skill>
<skill id="11010" toLevel="1" name="Earth Stance">
<!-- Increases Defense by $s1 and Earth defense by $s2, and applies Earth to attribute magic. -->
<!-- Increases Defense by 796 and Earth defense by 100, and applies Earth to attribute magic. -->
<icon>icon.skill10304</icon>
<toggleGroupId>1</toggleGroupId>
<isNecessaryToggle>true</isNecessaryToggle>
<operateType>TG</operateType>
<reuseDelay>2000</reuseDelay>
<reuseDelay>5000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<isMagic>1</isMagic>
@@ -1868,8 +1868,8 @@
<value level="9">-715</value>
<value level="10">-718</value>
<value level="11">-721</value>
<value level="12">-724</value>
<value level="13">-727</value>
<value level="12">-721</value>
<value level="13">-721</value>
</effectPoint>
<isDebuff>true</isDebuff>
<effects>
@@ -1986,8 +1986,8 @@
<value level="9">-715</value>
<value level="10">-718</value>
<value level="11">-721</value>
<value level="12">-724</value>
<value level="13">-728</value>
<value level="12">-721</value>
<value level="13">-721</value>
</effectPoint>
<isDebuff>true</isDebuff>
<effects>
@@ -2082,7 +2082,7 @@
<hitCancelTime>1</hitCancelTime>
<isMagic>1</isMagic>
<effectPoint>
<value level="1">-687</value>
<value level="1">-328</value>
<value level="2">-692</value>
<value level="3">-696</value>
<value level="4">-700</value>
@@ -2093,8 +2093,8 @@
<value level="9">-715</value>
<value level="10">-718</value>
<value level="11">-721</value>
<value level="12">-724</value>
<value level="13">-728</value>
<value level="12">-721</value>
<value level="13">-721</value>
</effectPoint>
<isDebuff>true</isDebuff>
<effects>
@@ -2219,8 +2219,8 @@
<value level="9">-715</value>
<value level="10">-718</value>
<value level="11">-721</value>
<value level="12">-724</value>
<value level="13">-728</value>
<value level="12">-721</value>
<value level="13">-721</value>
</effectPoint>
<magicCriticalRate>
<value fromLevel="1" toLevel="13">11</value>
@@ -2354,14 +2354,14 @@
<affectRange>200</affectRange>
<castRange>1100</castRange>
<effectRange>1100</effectRange>
<hitTime>15000</hitTime>
<hitTime>10000</hitTime>
<reuseDelay>20000</reuseDelay>
<isMagic>1</isMagic>
<effectPoint>
<value level="1">-696</value>
<value level="2">-704</value>
<value level="3">-709</value>
<value level="4">-709</value>
<value level="4">-714</value>
</effectPoint>
<magicCriticalRate>
<value fromLevel="1" toLevel="4">5</value>
@@ -2423,8 +2423,8 @@
<value level="5">-715</value>
<value level="6">-719</value>
<value level="7">-723</value>
<value level="8">-723</value>
<value level="9">-723</value>
<value level="8">-727</value>
<value level="9">-731</value>
</effectPoint>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
@@ -3572,7 +3572,7 @@
<effectPoint>
<value level="1">696</value>
<value level="2">705</value>
<value level="3">714</value>
<value level="3">705</value>
</effectPoint>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
@@ -4119,7 +4119,7 @@
</mpConsume>
<castRange>1100</castRange>
<effectRange>1100</effectRange>
<hitTime>10000</hitTime>
<hitTime>1500</hitTime>
<reuseDelay>300000</reuseDelay>
<effectPoint>-707</effectPoint>
<abnormalResists>STUN;TURN_FLEE</abnormalResists>
@@ -4200,7 +4200,7 @@
</mpConsume>
<castRange>1100</castRange>
<effectRange>1100</effectRange>
<hitTime>10000</hitTime>
<hitTime>1500</hitTime>
<reuseDelay>300000</reuseDelay>
<effectPoint>-707</effectPoint>
<abnormalResists>STUN;TURN_FLEE</abnormalResists>
@@ -4286,13 +4286,11 @@
</effect>
<effect name="PhysicalDefence" fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2020">
<amount>
<value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2020">{-0.6 - (0.4 * subIndex)}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence" fromLevel="3" toLevel="7" fromSubLevel="3001" toSubLevel="3020">
<amount>
<value fromLevel="3" toLevel="7" fromSubLevel="3001" toSubLevel="3020">{-0.6 - (0.4 * subIndex)}</value>
</amount>
<mode>PER</mode>
</effect>
@@ -4669,14 +4667,14 @@
<hitTime>1000</hitTime>
<reuseDelay>15000</reuseDelay>
<effectPoint>
<value level="1">-700</value>
<value level="2">-705</value>
<value level="1">-709</value>
<value level="2">-709</value>
<value level="3">-709</value>
<value level="4">-700</value>
<value level="5">-705</value>
<value level="4">-709</value>
<value level="5">-709</value>
<value level="6">-709</value>
<value level="7">-709</value>
<value level="8">-709</value>
<value level="7">0</value>
<value level="8">0</value>
</effectPoint>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -4691,7 +4689,7 @@
</effect>
</effects>
</skill>
<skill id="11059" toLevel="4" name="Shadow Snare Zone"> <!-- Client Levels only 1 and 4 -->
<skill id="11059" toLevel="8" name="Shadow Snare Zone">
<!-- Pulls the enemies near you to the center. -->
<icon>icon.skill1469</icon>
<abnormalTime>1</abnormalTime>
@@ -4702,12 +4700,7 @@
<affectRange>200</affectRange>
<operateType>A2</operateType>
<trait>PULL</trait>
<effectPoint>
<value level="1">-709</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">-709</value>
</effectPoint>
<effectPoint>-709</effectPoint>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -4728,6 +4721,10 @@
<value level="2">0</value>
<value level="3">0</value>
<value level="4">693700</value>
<value level="5">693700</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">693700</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">693700</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">693700</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</power>
</effect>
</effects>
@@ -4759,7 +4756,7 @@
<value level="1">692</value>
<value level="2">700</value>
<value level="3">707</value>
<value level="4">707</value>
<value level="4">714</value>
</effectPoint>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
@@ -4895,7 +4892,7 @@
</effects>
</skill>
<skill id="11065" toLevel="1" name="Arcane Barrier">
<!-- For $s1, materializes a Mana Armor that reflects $s2 of the damage received, reduces damage received by $s3, and blocks the rest by consuming MP. The skill effect is removed when MP reaches $s4. -->
<!-- For 20 sec., materializes a Mana Armor that reflects 10% of the damage received, reduces damage received by 90%, and blocks the rest by consuming MP. The skill effect is removed when MP reaches 0. -->
<icon>icon.skill11065</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>
@@ -5814,7 +5811,7 @@
</effects>
</skill>
<skill id="11093" toLevel="1" name="Crystal Form">
<!-- Cancels Poison/ Bleed/ Hold/ Stun effect. Becomes invincible for $s1 and rapidly recovers HP and MP. -->
<!-- Cancels Poison/ Bleed/ Hold/ Stun effect. Becomes invincible for 10 sec. and rapidly recovers HP and MP. -->
<icon>icon.skill11093</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
@@ -130,7 +130,7 @@
</mpConsume>
<castRange>1100</castRange>
<effectRange>1400</effectRange>
<hitTime>2700</hitTime>
<hitTime>2280</hitTime>
<coolTime>500</coolTime>
<reuseDelay>6700</reuseDelay>
<isMagic>1</isMagic>
@@ -240,7 +240,7 @@
</mpConsume>
<castRange>1100</castRange>
<effectRange>1400</effectRange>
<hitTime>2700</hitTime>
<hitTime>2280</hitTime>
<coolTime>500</coolTime>
<reuseDelay>6700</reuseDelay>
<isMagic>1</isMagic>
@@ -333,7 +333,7 @@
</mpConsume>
<castRange>1100</castRange>
<effectRange>1400</effectRange>
<hitTime>2700</hitTime>
<hitTime>2280</hitTime>
<coolTime>500</coolTime>
<reuseDelay>6700</reuseDelay>
<isMagic>1</isMagic>
@@ -457,7 +457,7 @@
</mpConsume>
<castRange>1100</castRange>
<effectRange>1400</effectRange>
<hitTime>2700</hitTime>
<hitTime>2280</hitTime>
<coolTime>500</coolTime>
<reuseDelay>6700</reuseDelay>
<isMagic>1</isMagic>
@@ -580,7 +580,7 @@
</mpConsume>
<castRange>1100</castRange>
<effectRange>1400</effectRange>
<hitTime>2700</hitTime>
<hitTime>2280</hitTime>
<coolTime>500</coolTime>
<reuseDelay>6700</reuseDelay>
<isMagic>1</isMagic>
@@ -667,7 +667,7 @@
</effect>
</effects>
</skill>
<skill id="11111" toLevel="9" name="Elemental Burst: Dark">
<skill id="11111" toLevel="7" name="Elemental Burst: Dark">
<!-- Detonates an Elemental Destruction to inflict damage on nearby enemies with $s1 Power. For $s2, M. Def. -$s3. -->
<icon>icon.skill11865</icon>
<abnormalTime>
@@ -678,14 +678,13 @@
<value level="5">30</value>
<value level="6">30</value>
<value level="7">30</value>
<value level="8">30</value>
<value level="9">30</value>
</abnormalTime>
<activateRate>80</activateRate> <!-- Guessed -->
<reuseDelayGroup>11106</reuseDelayGroup>
<attributeType>DARK</attributeType>
<attributeValue>20</attributeValue>
<operateType>A1</operateType>
<reuseDelay>6700</reuseDelay>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@@ -699,8 +698,6 @@
<value level="5">101</value>
<value level="6">103</value>
<value level="7">105</value>
<value level="8">107</value>
<value level="9">109</value>
</magicLvl>
<mpConsume>
<value level="1">137</value>
@@ -710,19 +707,17 @@
<value level="5">192</value>
<value level="6">205</value>
<value level="7">218</value>
<value level="8">231</value>
<value level="9">244</value>
</mpConsume>
<castRange>1100</castRange>
<effectRange>1400</effectRange>
<hitTime>2700</hitTime>
<hitTime>2280</hitTime>
<coolTime>500</coolTime>
<isMagic>1</isMagic>
<effectPoint>-1009</effectPoint>
<isDebuff>true</isDebuff>
<magicCriticalRate>
<value fromLevel="1" toLevel="9">6</value>
<value fromLevel="3" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
<value fromLevel="1" toLevel="7">6</value>
<value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
</magicCriticalRate>
<conditions>
<condition name="OpCheckAbnormal">
@@ -741,22 +736,20 @@
<value level="5">651</value>
<value level="6">667</value>
<value level="7">683</value>
<value level="8">683</value>
<value level="9">683</value>
<value fromLevel="3" toLevel="9" fromSubLevel="1001" toSubLevel="1005">{base + (base / 100 * (1 + 0.4 * (subIndex - 1)))}</value>
<value fromLevel="3" toLevel="9" fromSubLevel="1006" toSubLevel="1006">{base + (base / 100 * (2 + 0.8 * (subIndex - 5)))}</value>
<value fromLevel="3" toLevel="9" fromSubLevel="1007" toSubLevel="1007">{base + (base / 100 * (3 + 0.3 * (subIndex - 6)))}</value>
<value fromLevel="3" toLevel="9" fromSubLevel="1008" toSubLevel="1008">{base + (base / 100 * (3 + 0.3 * (subIndex - 7)))}</value>
<value fromLevel="3" toLevel="9" fromSubLevel="1009" toSubLevel="1011">{base + (base / 100 * (4 + 0.4 * (subIndex - 8)))}</value>
<value fromLevel="3" toLevel="9" fromSubLevel="1012" toSubLevel="1012">{base + (base / 100 * (5 + 0.1 * (subIndex - 11)))}</value>
<value fromLevel="3" toLevel="9" fromSubLevel="1013" toSubLevel="1013">{base + (base / 100 * (5 + 0.5 * (subIndex - 12)))}</value>
<value fromLevel="3" toLevel="9" fromSubLevel="1014" toSubLevel="1014">{base + (base / 100 * (5 + 0.9 * (subIndex - 13)))}</value>
<value fromLevel="3" toLevel="9" fromSubLevel="1015" toSubLevel="1015">{base + (base / 100 * (6 + 0.2 * (subIndex - 14)))}</value>
<value fromLevel="3" toLevel="9" fromSubLevel="1016" toSubLevel="1016">{base + (base / 100 * (6 + 0.6 * (subIndex - 15)))}</value>
<value fromLevel="3" toLevel="9" fromSubLevel="1017" toSubLevel="1017">{base + (base / 100 * (7 + 0.2 * (subIndex - 16)))}</value>
<value fromLevel="3" toLevel="9" fromSubLevel="1018" toSubLevel="1018">{base + (base / 100 * (7 + 0.4 * (subIndex - 17)))}</value>
<value fromLevel="3" toLevel="9" fromSubLevel="1019" toSubLevel="1019">{base + (base / 100 * (7 + 0.7 * (subIndex - 18)))}</value>
<value fromLevel="3" toLevel="9" fromSubLevel="1020" toSubLevel="1020">{base + (base / 100 * (8 + 0.1 * (subIndex - 19)))}</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1005">{base + (base / 100 * (1 + 0.4 * (subIndex - 1)))}</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1006" toSubLevel="1006">{base + (base / 100 * (2 + 0.8 * (subIndex - 5)))}</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1007" toSubLevel="1007">{base + (base / 100 * (3 + 0.3 * (subIndex - 6)))}</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1008" toSubLevel="1008">{base + (base / 100 * (3 + 0.3 * (subIndex - 7)))}</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1009" toSubLevel="1011">{base + (base / 100 * (4 + 0.4 * (subIndex - 8)))}</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1012" toSubLevel="1012">{base + (base / 100 * (5 + 0.1 * (subIndex - 11)))}</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1013" toSubLevel="1013">{base + (base / 100 * (5 + 0.5 * (subIndex - 12)))}</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1014" toSubLevel="1014">{base + (base / 100 * (5 + 0.9 * (subIndex - 13)))}</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1015" toSubLevel="1015">{base + (base / 100 * (6 + 0.2 * (subIndex - 14)))}</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1016" toSubLevel="1016">{base + (base / 100 * (6 + 0.6 * (subIndex - 15)))}</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1017" toSubLevel="1017">{base + (base / 100 * (7 + 0.2 * (subIndex - 16)))}</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1018" toSubLevel="1018">{base + (base / 100 * (7 + 0.4 * (subIndex - 17)))}</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1019" toSubLevel="1019">{base + (base / 100 * (7 + 0.7 * (subIndex - 18)))}</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1020" toSubLevel="1020">{base + (base / 100 * (8 + 0.1 * (subIndex - 19)))}</value>
</power>
</effect>
<effect name="DispelBySlotProbability">
@@ -805,7 +798,7 @@
</mpConsume>
<castRange>1100</castRange>
<effectRange>1400</effectRange>
<hitTime>2700</hitTime>
<hitTime>2280</hitTime>
<coolTime>500</coolTime>
<reuseDelay>6700</reuseDelay>
<effectPoint>-1009</effectPoint>
@@ -902,7 +895,7 @@
</mpConsume>
<castRange>1100</castRange>
<effectRange>1400</effectRange>
<hitTime>2700</hitTime>
<hitTime>2280</hitTime>
<coolTime>500</coolTime>
<reuseDelay>6700</reuseDelay>
<effectPoint>-1009</effectPoint>
@@ -1025,7 +1018,7 @@
</mpConsume>
<castRange>1100</castRange>
<effectRange>1400</effectRange>
<hitTime>2700</hitTime>
<hitTime>2280</hitTime>
<coolTime>500</coolTime>
<reuseDelay>6700</reuseDelay>
<effectPoint>-1009</effectPoint>
@@ -1147,7 +1140,7 @@
</mpConsume>
<castRange>1100</castRange>
<effectRange>1400</effectRange>
<hitTime>2700</hitTime>
<hitTime>2280</hitTime>
<coolTime>500</coolTime>
<reuseDelay>6700</reuseDelay>
<effectPoint>-1009</effectPoint>
@@ -1244,7 +1237,7 @@
</mpConsume>
<castRange>1100</castRange>
<effectRange>1400</effectRange>
<hitTime>2700</hitTime>
<hitTime>2280</hitTime>
<coolTime>500</coolTime>
<reuseDelay>6700</reuseDelay>
<effectPoint>-1009</effectPoint>
@@ -1336,7 +1329,7 @@
</mpConsume>
<castRange>1100</castRange>
<effectRange>1400</effectRange>
<hitTime>2700</hitTime>
<hitTime>500</hitTime>
<coolTime>500</coolTime>
<reuseDelay>6700</reuseDelay>
<effectPoint>-1009</effectPoint>
@@ -1397,6 +1390,7 @@
<attachToggleGroupId>1</attachToggleGroupId>
<reuseDelayGroup>11118</reuseDelayGroup>
<operateType>A1</operateType>
<reuseDelay>6700</reuseDelay>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@@ -1426,7 +1420,7 @@
</mpConsume>
<castRange>1100</castRange>
<effectRange>1400</effectRange>
<hitTime>2700</hitTime>
<hitTime>2280</hitTime>
<coolTime>500</coolTime>
<effectPoint>-1009</effectPoint>
<isMagic>1</isMagic>
@@ -1522,7 +1516,7 @@
</mpConsume>
<castRange>1100</castRange>
<effectRange>1400</effectRange>
<hitTime>2700</hitTime>
<hitTime>2280</hitTime>
<coolTime>500</coolTime>
<reuseDelay>6700</reuseDelay>
<effectPoint>-1009</effectPoint>
@@ -1616,6 +1610,7 @@
<attributeType>DARK</attributeType> <!-- Dark -->
<attributeValue>20</attributeValue>
<operateType>A1</operateType>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@@ -1645,7 +1640,7 @@
</mpConsume>
<castRange>1100</castRange>
<effectRange>1400</effectRange>
<hitTime>2700</hitTime>
<hitTime>2280</hitTime>
<coolTime>500</coolTime>
<reuseDelay>6700</reuseDelay>
<effectPoint>-1009</effectPoint>
@@ -1735,7 +1730,7 @@
</mpConsume>
<castRange>1100</castRange>
<effectRange>1400</effectRange>
<hitTime>2700</hitTime>
<hitTime>2280</hitTime>
<coolTime>500</coolTime>
<reuseDelay>6700</reuseDelay>
<effectPoint>-1009</effectPoint>
@@ -1832,7 +1827,7 @@
</mpConsume>
<castRange>1100</castRange>
<effectRange>1400</effectRange>
<hitTime>2700</hitTime>
<hitTime>2280</hitTime>
<coolTime>500</coolTime>
<reuseDelay>6700</reuseDelay>
<effectPoint>-1009</effectPoint>
@@ -1955,7 +1950,7 @@
</mpConsume>
<castRange>1100</castRange>
<effectRange>1400</effectRange>
<hitTime>2700</hitTime>
<hitTime>2280</hitTime>
<coolTime>500</coolTime>
<reuseDelay>6700</reuseDelay>
<effectPoint>-1009</effectPoint>
@@ -2380,7 +2375,7 @@
</effects>
</skill>
<skill id="11134" toLevel="1" name="Meteor">
<!-- Drops meteors to attack surrounding enemies and deals great damage. Inflicts abnormal state and deals continuous damage. The higher the level of the abnormal state, the greater the damage. Consumes $s1 Spirit Ore. -->
<!-- Drops meteors to attack surrounding enemies and deals great damage. Inflicts abnormal state and deals continuous damage. The higher the level of the abnormal state, the greater the damage. Consumes 5 Spirit Ore. -->
<icon>icon.skill11134</icon>
<affectRange>250</affectRange>
<channelingSkillId>11134</channelingSkillId> <!-- Meteor -->
@@ -2428,7 +2423,7 @@
</channelingEffects>
</skill>
<skill id="11135" toLevel="1" name="Black Pool">
<!-- Forms Black Swampland in a specified location to constantly inflict powerful damage on the enemies and absorbs $s1 of the damage inflicted on the target as your HP. Triggers additional abnormal state to decelerate. Its power increases as per the level of abnormal state. Once it reaches the final level, the Stun is inflicted. Consumes $s2 Spirit Ore. -->
<!-- Forms Black Swampland in a specified location to constantly inflict powerful damage on the enemies and absorbs 50% of the damage inflicted on the target as your HP. Triggers additional abnormal state to decelerate. Its power increases as per the level of abnormal state. Once it reaches the final level, the Stun is inflicted. Consumes 5 Spirit Ore. -->
<icon>icon.skill11135</icon>
<affectRange>250</affectRange>
<channelingTickInterval>1</channelingTickInterval>
@@ -2468,7 +2463,7 @@
</channelingEffects>
</skill>
<skill id="11136" toLevel="1" name="Snow Storm">
<!-- Creates an ice storm in the selected location, dealing continuous damage. Decreases Speed. The higher the level of the abnormal state, the greater the damage, and at the last stage, Freezes the target. Consumes $s1 Spirit Ore. -->
<!-- Creates an ice storm in the selected location, dealing continuous damage. Decreases Speed. The higher the level of the abnormal state, the greater the damage, and at the last stage, Freezes the target. Consumes 5 Spirit Ore. -->
<icon>icon.skill11136</icon>
<affectRange>250</affectRange>
<abnormalLvl>1</abnormalLvl>
@@ -2519,7 +2514,7 @@
</channelingEffects>
</skill>
<skill id="11137" toLevel="1" name="Tornado">
<!-- Creates a tornado in the selected location, dealing great damage. Decreases Speed. The higher the level of the abnormal state, the greater the damage, and at the last stage, locks the target in an Aerial Yoke. Consumes $s1 Spirit Ore. -->
<!-- Creates a tornado in the selected location, dealing great damage. Decreases Speed. The higher the level of the abnormal state, the greater the damage, and at the last stage, locks the target in an Aerial Yoke. Consumes 5 Spirit Ore. -->
<icon>icon.skill11137</icon>
<affectRange>250</affectRange>
<channelingTickInterval>1</channelingTickInterval>
@@ -2568,7 +2563,7 @@
</channelingEffects>
</skill>
<skill id="11138" toLevel="1" name="Soul Bomber">
<!-- Detonates the soul in the selected location to deal great damage to surrounding enemies. Increases PvP Damage Received. The effect becomes greater as the level of the debuff increases. Consumes $s1 Spirit Ore. -->
<!-- Detonates the soul in the selected location to deal great damage to surrounding enemies. Increases PvP Damage Received. The effect becomes greater as the level of the debuff increases. Consumes 5 Spirit Ore. -->
<icon>icon.skill11138</icon>
<affectRange>250</affectRange> <!-- Guessed -->
<channelingTickInterval>1</channelingTickInterval>
@@ -2890,263 +2885,7 @@
</skill>
<skill id="11150" toLevel="13" name="Elemental Crash (Dark)">
<!-- Deals M. Atk. of $s1 power added with attribute damage on the target and decreases M. Def. by $s2. -->
<icon>
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<value level="253">icon.skill11018</value>
<value level="254">icon.skill11867</value>
<value level="255">icon.skill11867</value>
</icon>
<icon>icon.skill11018</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>MD_DOWN_AWAKEN</abnormalType>
@@ -3258,6 +2997,9 @@
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
<value level="5">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</magicLvl>
<operateType>P</operateType>
<effects>
@@ -3291,7 +3033,7 @@
</effects>
</skill>
<skill id="11152" toLevel="1" name="Sacrificial Soul">
<!-- Sacrifices your Servitor to become immune against debuff for $s1. -->
<!-- Sacrifices your Servitor to become immune against debuff for 3 sec. -->
<icon>icon.skill1395</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>3</abnormalTime>
@@ -3433,10 +3175,14 @@
<!-- M. Atk. is temporarily increased. -->
<icon>icon.skill11154</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>
<effectPoint>2</effectPoint>
</skill>
<skill id="11155" toLevel="1" name="Water Potential">
<!-- Skill Cooldown -10%. -->
<operateType>A1</operateType>
<isMagic>4</isMagic>
<effectPoint>2</effectPoint>
</skill>
<skill id="11174" toLevel="1" name="Shadow Snare Zone">
<operateType>A2</operateType>
@@ -3598,7 +3344,6 @@
<icon>icon.skill11011</icon>
<magicLvl>85</magicLvl>
<operateType>P</operateType>
<castRange>0</castRange>
<effects>
<effect name="TriggerSkillBySkillAttack">
<!-- Aqua Crash -->
@@ -4091,7 +3836,6 @@
<icon>icon.skill11011</icon>
<magicLvl>85</magicLvl>
<operateType>P</operateType>
<castRange>0</castRange>
<effects>
<effect name="TriggerSkillBySkillAttack">
<attackSkillId>11177</attackSkillId> <!-- Aqua Crash -->
@@ -570,7 +570,7 @@
</effects>
</skill>
<skill id="11254" toLevel="4" name="Superior Summon Mastery">
<!-- A Servitor can be summoned when summon points are $s1 or lower. INT +$s2 -->
<!-- A Servitor can be summoned when summon points are $s1 or lower. INT +$s2; When the 4 Mark Skills are used, the Servitor's linked with the ability of wrath. -->
<icon>icon.skill11254</icon>
<magicLvl>
<value level="1">85</value>
@@ -1364,7 +1364,6 @@
<operateType>A1</operateType>
<magicLvl>85</magicLvl>
<mpConsume>71</mpConsume>
<castRange>-2</castRange>
<hitTime>1390</hitTime>
<coolTime>300</coolTime>
<reuseDelay>60000</reuseDelay>
@@ -1923,8 +1922,8 @@
<value level="6">-713</value>
<value level="7">-717</value>
<value level="8">-721</value>
<value level="9">-725</value>
<value level="10">-729</value>
<value level="9">-721</value>
<value level="10">-721</value>
</effectPoint>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>1</hitCancelTime>
@@ -2119,10 +2118,11 @@
<abnormalVisualEffect>AIRBIND</abnormalVisualEffect>
<basicProperty>NONE</basicProperty>
<operateType>A2</operateType>
<coolTime>500</coolTime>
<mpConsume>90</mpConsume>
<castRange>900</castRange>
<hitTime>10000</hitTime>
<reuseDelay>300000</reuseDelay>
<hitTime>1500</hitTime>
<reuseDelay>120000</reuseDelay>
<effectPoint>-707</effectPoint>
<abnormalResists>STUN;TURN_FLEE</abnormalResists>
<magicCriticalRate>5</magicCriticalRate>
@@ -2914,7 +2914,7 @@
</effect>
</effects>
</skill>
<skill id="11289" toLevel="4" name="Gate Root">
<skill id="11289" toLevel="6" name="Gate Root">
<!-- Temporarily stops nearby enemies from moving. -->
<icon>icon.skill0028</icon>
<abnormalLvl>1</abnormalLvl>
@@ -2966,7 +2966,7 @@
</effect>
</effects>
</skill>
<skill id="11291" toLevel="4" name="Gate Vortex">
<skill id="11291" toLevel="6" name="Gate Vortex">
<!-- Inflicts magic damage on nearby enemies. -->
<icon>icon.skill0028</icon>
<affectLimit>6-12</affectLimit>
@@ -2990,6 +2990,8 @@
<value level="2">60</value>
<value level="3">61</value>
<value level="4">63</value>
<value level="5">63</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">63</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</power>
<overHit>true</overHit>
</effect>
@@ -136,7 +136,7 @@
</effects>
</skill>
<skill id="11303" toLevel="1" name="Mass Servitor Magic Barrier">
<!-- Increases all servitor's M. Def. by $s2 for $s1. -->
<!-- Increases all servitor's M. Def. by 30% for 30 min. -->
<icon>icon.skill1139</icon>
<abnormalLvl>3</abnormalLvl>
<abnormalTime>1800</abnormalTime>
@@ -165,7 +165,7 @@
</effects>
</skill>
<skill id="11304" toLevel="1" name="Mass Servitor Haste">
<!-- Increases all servitor's Atk. Spd. by $s2 for $s1. -->
<!-- Increases all servitor's Atk. Spd. by 34% for 30 min. -->
<icon>icon.skill1141</icon>
<abnormalLvl>2</abnormalLvl>
<abnormalTime>1800</abnormalTime>
@@ -194,7 +194,7 @@
</effects>
</skill>
<skill id="11305" toLevel="1" name="Mass Servitor Shield">
<!-- Increases all servitor's P. Def. by $s2 for $s1. -->
<!-- Increases all servitor's P. Def. by 15% for 30 min. -->
<icon>icon.skill1140</icon>
<abnormalLvl>3</abnormalLvl>
<abnormalTime>1800</abnormalTime>
@@ -223,7 +223,7 @@
</effects>
</skill>
<skill id="11306" toLevel="1" name="Mass Servitor Empower">
<!-- Increases all servitor's M. Atk. by $s2 for $s1. -->
<!-- Increases all servitor's M. Atk. by 79% for 30 min. -->
<icon>icon.skill1059</icon>
<abnormalLvl>3</abnormalLvl>
<abnormalTime>1800</abnormalTime>
@@ -252,7 +252,7 @@
</effects>
</skill>
<skill id="11307" toLevel="1" name="Mass Servitor Might">
<!-- Increases all servitor's P. Atk. by $s2 for $s1. -->
<!-- Increases all servitor's P. Atk. by 17% for 30 min. -->
<icon>icon.skill1146</icon>
<abnormalLvl>3</abnormalLvl>
<abnormalTime>1800</abnormalTime>
@@ -281,7 +281,7 @@
</effects>
</skill>
<skill id="11308" toLevel="1" name="Mass Servitor Wind Walk">
<!-- Increases all servitor's Speed by $s2 for $s1. -->
<!-- Increases all servitor's Speed by 34 for 30 min. -->
<icon>icon.skill1144</icon>
<abnormalLvl>2</abnormalLvl>
<abnormalTime>1800</abnormalTime>
@@ -310,7 +310,7 @@
</effects>
</skill>
<skill id="11309" toLevel="1" name="Mass Servitor Blessing">
<!-- Dispels debuffs on all servitors and makes them immune to debuffs for $s1. -->
<!-- Dispels debuffs on all servitors and makes them immune to debuffs for 5 sec. -->
<icon>icon.skill1301</icon>
<abnormalTime>5</abnormalTime>
<operateType>A2</operateType>
@@ -387,7 +387,7 @@
</skill>
<skill id="11310" toLevel="2" name="Servitor Immortality">
<!-- For $s1, increases the Servitor's P. Def. by $s2 and M. Def. by $s3 and prevents its HP from dropping below 1. -->
<icon>icon.skill1299</icon>
<icon>icon.skill11310</icon>
<abnormalLvl>2</abnormalLvl>
<abnormalTime>
<value fromLevel="1" toLevel="2">60</value>
@@ -400,7 +400,7 @@
<castRange>900</castRange>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<reuseDelay>900000</reuseDelay>
<reuseDelay>600000</reuseDelay>
<effectPoint>687</effectPoint>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
@@ -1771,7 +1771,7 @@
</effect>
</effects>
</skill>
<skill id="11347" toLevel="7" name="Greater Servitor Haste">
<skill id="11347" toLevel="8" name="Greater Servitor Haste">
<!-- For $s1, all servitor's Atk. Spd. +$s2. -->
<icon>icon.skill11347</icon>
<abnormalLvl>
@@ -1782,6 +1782,7 @@
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">7</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<abnormalType>GREATER_SERVITOR_BUFF</abnormalType>
@@ -1814,6 +1815,7 @@
<value level="5">20</value>
<value level="6">20</value>
<value level="7">20</value>
<value level="8">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>PER</mode>
</effect>
@@ -1826,6 +1828,7 @@
<value level="5">5</value>
<value level="6">7</value>
<value level="7">10</value>
<value level="8">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>PER</mode>
</effect>
@@ -1838,6 +1841,7 @@
<value level="5">2</value>
<value level="6">4</value>
<value level="7">6</value>
<value level="8">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>DIFF</mode>
</effect>
@@ -1850,22 +1854,23 @@
<value level="5">5</value>
<value level="6">10</value>
<value level="7">15</value>
<value level="8">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence" fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1020">
<effect name="PhysicalDefence" fromLevel="3" toLevel="8" fromSubLevel="1001" toSubLevel="1020">
<amount>
<value fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1020">{0.6 + (0.4 * subIndex)}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence" fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1020">
<effect name="MagicalDefence" fromLevel="3" toLevel="8" fromSubLevel="1001" toSubLevel="1020">
<amount>
<value fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1020">{0.6 + (0.4 * subIndex)}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Speed" fromLevel="3" toLevel="7" fromSubLevel="3001" toSubLevel="3020">
<effect name="Speed" fromLevel="3" toLevel="8" fromSubLevel="3001" toSubLevel="3020">
<amount>
<value fromLevel="3" toLevel="7" fromSubLevel="3001" toSubLevel="3020">{2 * subIndex}</value>
</amount>
@@ -1873,7 +1878,7 @@
</effect>
</effects>
</skill>
<skill id="11348" toLevel="7" name="Servitor Death Whisper">
<skill id="11348" toLevel="8" name="Servitor Death Whisper">
<!-- For $s1, all servitor's Critical Damage +$s2. -->
<icon>icon.skill11348</icon>
<abnormalLvl>
@@ -1884,6 +1889,7 @@
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">7</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<abnormalType>GREATER_SERVITOR_BUFF</abnormalType>
@@ -1916,6 +1922,7 @@
<value level="5">20</value>
<value level="6">20</value>
<value level="7">20</value>
<value level="8">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>PER</mode>
</effect>
@@ -1928,6 +1935,7 @@
<value level="5">20</value>
<value level="6">20</value>
<value level="7">20</value>
<value level="8">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>PER</mode>
</effect>
@@ -1940,6 +1948,7 @@
<value level="5">5</value>
<value level="6">7</value>
<value level="7">10</value>
<value level="8">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>PER</mode>
</effect>
@@ -1952,6 +1961,7 @@
<value level="5">2</value>
<value level="6">4</value>
<value level="7">6</value>
<value level="8">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>DIFF</mode>
</effect>
@@ -1964,22 +1974,23 @@
<value level="5">5</value>
<value level="6">10</value>
<value level="7">15</value>
<value level="8">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence" fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1020">
<effect name="PhysicalDefence" fromLevel="3" toLevel="8" fromSubLevel="1001" toSubLevel="1020">
<amount>
<value fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1020">{0.6 + (0.4 * subIndex)}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence" fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1020">
<effect name="MagicalDefence" fromLevel="3" toLevel="8" fromSubLevel="1001" toSubLevel="1020">
<amount>
<value fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1020">{0.6 + (0.4 * subIndex)}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Speed" fromLevel="3" toLevel="7" fromSubLevel="3001" toSubLevel="3020">
<effect name="Speed" fromLevel="3" toLevel="8" fromSubLevel="3001" toSubLevel="3020">
<amount>
<value fromLevel="3" toLevel="7" fromSubLevel="3001" toSubLevel="3020">{2 * subIndex}</value>
</amount>
@@ -1987,7 +1998,7 @@
</effect>
</effects>
</skill>
<skill id="11349" toLevel="7" name="Greater Servitor Might">
<skill id="11349" toLevel="8" name="Greater Servitor Might">
<!-- For $s1, all servitor's P. Atk. +$s2. -->
<icon>icon.skill11349</icon>
<abnormalLvl>
@@ -1998,6 +2009,7 @@
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">7</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<abnormalType>GREATER_SERVITOR_BUFF</abnormalType>
@@ -2030,6 +2042,7 @@
<value level="5">25</value>
<value level="6">27</value>
<value level="7">30</value>
<value level="8">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>PER</mode>
</effect>
@@ -2042,6 +2055,7 @@
<value level="5">2</value>
<value level="6">4</value>
<value level="7">6</value>
<value level="8">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>DIFF</mode>
</effect>
@@ -2054,22 +2068,23 @@
<value level="5">5</value>
<value level="6">10</value>
<value level="7">15</value>
<value level="8">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence" fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1020">
<effect name="PhysicalDefence" fromLevel="3" toLevel="8" fromSubLevel="1001" toSubLevel="1020">
<amount>
<value fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1020">{0.6 + (0.4 * subIndex)}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence" fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1020">
<effect name="MagicalDefence" fromLevel="3" toLevel="8" fromSubLevel="1001" toSubLevel="1020">
<amount>
<value fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1020">{0.6 + (0.4 * subIndex)}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Speed" fromLevel="3" toLevel="7" fromSubLevel="3001" toSubLevel="3020">
<effect name="Speed" fromLevel="3" toLevel="8" fromSubLevel="3001" toSubLevel="3020">
<amount>
<value fromLevel="3" toLevel="7" fromSubLevel="3001" toSubLevel="3020">{2 * subIndex}</value>
</amount>
@@ -2106,8 +2121,8 @@
<value level="5">-711</value>
<value level="6">-713</value>
<value level="7">-715</value>
<value level="8">-717</value>
<value level="9">-719</value>
<value level="8">-715</value>
<value level="9">-715</value>
</effectPoint>
<isMagic>1</isMagic>
<magicCriticalRate>
@@ -2162,7 +2177,7 @@
<affectScope>SUMMON_EXCEPT_MASTER</affectScope>
<affectObject>FRIEND</affectObject>
<castRange>900</castRange>
<reuseDelay>5000</reuseDelay>
<reuseDelay>3000</reuseDelay>
<isMagic>4</isMagic>
<effects>
<effect name="PAtk">
@@ -2282,6 +2297,8 @@
<value level="5">-711</value>
<value level="6">-713</value>
<value level="7">-715</value>
<value level="8">-715</value>
<value level="9">-715</value>
</effectPoint>
<isMagic>1</isMagic>
<magicCriticalRate>
@@ -2743,7 +2760,7 @@
</effect>
</effects>
</skill>
<skill id="11365" toLevel="4" name="Summon Demonic Crucifix">
<skill id="11365" toLevel="6" name="Summon Demonic Crucifix">
<!-- Attacks target and nearby enemies with $s1 Power added to M. Atk. and casts a curse. Atk. Spd./ Casting Spd. -$s2 and Speed -$s3. Consumes $s4 Spirit Ores. -->
<icon>icon.skill11365</icon>
<abnormalLvl>
@@ -2751,6 +2768,8 @@
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>NONE</abnormalType>
@@ -2774,6 +2793,8 @@
<value level="2">101</value>
<value level="3">103</value>
<value level="4">105</value>
<value level="5">105</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">105</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</magicLvl>
<castRange>600</castRange>
<hitTime>2500</hitTime>
@@ -2789,6 +2810,8 @@
<value level="2">526</value>
<value level="3">542</value>
<value level="4">558</value>
<value level="5">558</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">558</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</power>
</effect>
<effect name="Speed">
@@ -3469,9 +3492,9 @@
<value level="1">-3541</value>
<value level="2">-3561</value>
<value level="3">-3561</value>
<value level="4">-3561</value> <!-- Guessed -->
<value level="5">-3561</value> <!-- Guessed -->
<value level="6">-3561</value> <!-- Guessed -->
<value level="4">-3561</value>
<value level="5">-3561</value>
<value level="6">-3561</value>
</effectPoint>
<reuseDelay>5000</reuseDelay>
<effects>
@@ -3518,9 +3541,9 @@
<value level="1">-3541</value>
<value level="2">-3561</value>
<value level="3">-3561</value>
<value level="4">-3561</value> <!-- Guessed -->
<value level="5">-3561</value> <!-- Guessed -->
<value level="6">-3561</value> <!-- Guessed -->
<value level="4">-3561</value>
<value level="5">-3561</value>
<value level="6">-3561</value>
</effectPoint>
<isDebuff>true</isDebuff>
<effects>
@@ -3582,9 +3605,9 @@
<value level="1">-3541</value>
<value level="2">-3561</value>
<value level="3">-3561</value>
<value level="3">-3561</value> <!-- Guessed -->
<value level="3">-3561</value> <!-- Guessed -->
<value level="3">-3561</value> <!-- Guessed -->
<value level="4">-3561</value>
<value level="5">-3561</value>
<value level="6">-3561</value>
</effectPoint>
<isDebuff>true</isDebuff>
<conditions>
@@ -3637,9 +3660,9 @@
<value level="1">-3541</value>
<value level="2">-3561</value>
<value level="3">-3561</value>
<value level="3">-3561</value> <!-- Guessed -->
<value level="3">-3561</value> <!-- Guessed -->
<value level="3">-3561</value> <!-- Guessed -->
<value level="4">-3561</value>
<value level="5">-3561</value>
<value level="6">-3561</value>
</effectPoint>
<reuseDelay>7000</reuseDelay>
<isDebuff>true</isDebuff>
@@ -3684,9 +3707,9 @@
<value level="1">-3541</value>
<value level="2">-3561</value>
<value level="3">-3561</value>
<value level="4">-3561</value> <!-- Guessed -->
<value level="5">-3561</value> <!-- Guessed -->
<value level="6">-3561</value> <!-- Guessed -->
<value level="4">-3561</value>
<value level="5">-3561</value>
<value level="6">-3561</value>
</effectPoint>
<reuseDelay>5000</reuseDelay>
<effects>
@@ -3738,9 +3761,9 @@
<value level="1">-3541</value>
<value level="2">-3561</value>
<value level="3">-3561</value>
<value level="5">-3561</value> <!-- Guessed -->
<value level="5">-3561</value> <!-- Guessed -->
<value level="6">-3561</value> <!-- Guessed -->
<value level="4">-3561</value>
<value level="5">-3561</value>
<value level="6">-3561</value>
</effectPoint>
<isDebuff>true</isDebuff>
<effects>
@@ -4107,7 +4130,7 @@
</effect>
</selfEffects>
</skill>
<skill id="11392" toLevel="1" name="Lord of Spectral">
<skill id="11392" toLevel="2" name="Lord of Spectral">
<!-- For $s1, P. Atk./ P. Def./ M. Atk./ M. Def. +$s2. -->
<icon>icon.skill11389</icon>
<abnormalLvl>1</abnormalLvl>
@@ -502,7 +502,7 @@
<value fromLevel="1" toLevel="13">99</value>
<value fromLevel="7" toLevel="13" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
</activateRate>
<castRange>40</castRange>
<castRange>100</castRange>
<coolTime>300</coolTime>
<effectRange>400</effectRange>
<hitTime>910</hitTime>
@@ -635,7 +635,7 @@
<value fromLevel="1" toLevel="13">99</value>
<value fromLevel="7" toLevel="13" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
</activateRate>
<castRange>40</castRange>
<castRange>100</castRange>
<coolTime>300</coolTime>
<effectRange>400</effectRange>
<hitTime>1010</hitTime>
@@ -746,7 +746,7 @@
</skill>
<skill id="11511" toLevel="13" name="Phantom Slasher">
<!-- Attacks the target with $s1 Power added to P. Atk., P. Atk./ M. Atk./ P. Def./ M. Def. -$s3 for $s2 The target can remove these debuffs if it has Spectral Slash Stage 3 or higher. Requires a sword/ blunt/ dual sword/ dual blunt to be equipped. Over-hit. Critical. -->
<icon>icon.skill11511</icon>
<icon>icon.skill11511_2</icon>
<abnormalLvl>5</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>ULTIMATE_DEBUFF</abnormalType>
@@ -756,7 +756,7 @@
</activateRate>
<castRange>40</castRange>
<coolTime>500</coolTime>
<hitTime>5500</hitTime>
<hitTime>3000</hitTime>
<magicLvl>
<value level="1">85</value>
<value level="2">86</value>
@@ -789,7 +789,7 @@
</mpConsume>
<nextAction>ATTACK</nextAction>
<operateType>A2</operateType>
<reuseDelay>10000</reuseDelay>
<reuseDelay>7000</reuseDelay>
<effectPoint>
<value level="1">-692</value>
<value level="2">-696</value>
@@ -895,7 +895,7 @@
</activateRate>
<affectLimit>5-12</affectLimit>
<affectRange>200</affectRange>
<castRange>40</castRange>
<castRange>100</castRange>
<coolTime>500</coolTime>
<hitTime>1210</hitTime>
<magicLvl>
@@ -1021,7 +1021,7 @@
</activateRate>
<affectLimit>5-12</affectLimit>
<affectRange>200</affectRange>
<castRange>40</castRange>
<castRange>100</castRange>
<coolTime>500</coolTime>
<hitTime>1410</hitTime>
<magicLvl>
@@ -1312,7 +1312,7 @@
<value level="2">698</value>
<value level="3">707</value>
<value level="4">712</value>
<value level="5">718</value>
<value level="5">715</value>
</effectPoint>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
@@ -1411,7 +1411,7 @@
<value level="2">698</value>
<value level="3">707</value>
<value level="4">712</value>
<value level="5">717</value>
<value level="5">715</value>
</effectPoint>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
@@ -1521,7 +1521,7 @@
<value level="2">698</value>
<value level="3">707</value>
<value level="4">712</value>
<value level="5">717</value>
<value level="5">715</value>
</effectPoint>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
@@ -1621,7 +1621,13 @@
<value level="5">105</value>
</magicLvl>
<reuseDelay>2000</reuseDelay>
<effectPoint>687</effectPoint>
<effectPoint>
<value level="1">687</value>
<value level="2">698</value>
<value level="3">707</value>
<value level="4">712</value>
<value level="5">715</value>
</effectPoint>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<affectLimit>
@@ -1878,7 +1884,10 @@
</skill>
<skill id="11523" toLevel="2" name="Knight's Harmony">
<!-- For $s1, increases selected party member's P. Def. by $s2, M. Def. by $s3, P./ M. Critical Rate by $s4, P. Critical Damage by $s5, Shield Defense Rate by $s6, and Shield Defense by $s7. -->
<icon>icon.skill11523</icon>
<icon>
<value level="1">icon.skill11523</value>
<value level="2">icon.skill19500</value>
</icon>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
@@ -1971,7 +1980,10 @@
</skill>
<skill id="11524" toLevel="2" name="Warrior's Harmony">
<!-- For $s1, increases selected party member's P. Atk. by $s2, P. Critical Rate by $s3, P. Critical Damage by $s4, Atk. Spd. by $s5, and Speed by $s6. -->
<icon>icon.skill11524</icon>
<icon>
<value level="1">icon.skill11524</value>
<value level="2">icon.skill19501</value>
</icon>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
@@ -2039,7 +2051,10 @@
</skill>
<skill id="11525" toLevel="2" name="Wizard's Harmony">
<!-- For $s1, selected party member's M. Atk. +$s2, M. Critical Rate +$s3, Casting Spd. +$s4, Skill Cooldown -$s5, and Skill MP Consumption -$s6. -->
<icon>icon.skill11525</icon>
<icon>
<value level="1">icon.skill11525</value>
<value level="2">icon.skill19502</value>
</icon>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
@@ -2236,7 +2251,7 @@
</effects>
</skill>
<skill id="11529" toLevel="1" name="Prevailing Sonata">
<!-- For $s1, party members' Max HP +$s2, P. Atk. +$s3, M. Atk. +$s4, and magic cancel rate -$s5. A chance to apply $s6 Vampiric Rage effect. -->
<!-- For 5 min., party members' Max HP +30%, P. Atk. +25%, M. Atk. +30%, and magic cancel rate -40. A chance to apply 8% Vampiric Rage effect. -->
<icon>icon.skill11529</icon>
<affectRange>1000</affectRange>
<abnormalLvl>1</abnormalLvl>
@@ -2291,7 +2306,7 @@
</effects>
</skill>
<skill id="11530" toLevel="1" name="Daring Sonata">
<!-- For $s1, party members' Atk. Spd. +$s2, Casting Spd. +$s3, Speed +$s4, Damage Reflectionion +$s5, and Skill Cooldown -$s6. -->
<!-- For 5 min., party members' Atk. Spd. +25%, Casting Spd. +25%, Speed +20, Damage Reflectionion +10%, and Skill Cooldown -10%. -->
<icon>icon.skill11530</icon>
<affectRange>1000</affectRange>
<abnormalLvl>1</abnormalLvl>
@@ -2356,7 +2371,7 @@
</effects>
</skill>
<skill id="11532" toLevel="1" name="Refreshing Sonata">
<!-- For $s1, party members' HP Recovery +$s2, MP Recovery +$s3, and P. Evasion/ M. Evasion +$s4, and Skill MP Consumption -$s5. -->
<!-- For 5 min., party members' HP Recovery +75%, MP Recovery +50%, and P. Evasion/ M. Evasion +5, and Skill MP Consumption -20%. -->
<icon>icon.skill11532</icon>
<affectRange>1000</affectRange>
<abnormalLvl>1</abnormalLvl>
@@ -2417,7 +2432,7 @@
</effects>
</skill>
<skill id="11533" toLevel="1" name="Blood Requiem">
<!-- Party members receives $s2 Vampiric Rage effect for $s1. -->
<!-- Party members receives 80% Vampiric Rage effect for 15 sec. -->
<icon>icon.skill11546</icon>
<abnormalLvl>5</abnormalLvl>
<abnormalTime>15</abnormalTime>
@@ -2543,7 +2558,19 @@
<skill id="11536" toLevel="11" name="Dissonance Wave">
<!-- A chance to remove up to $s1 buffs from the target and nearby enemies in PvE. In PvP, removes Combat/ Marching/ Refreshing buffs from the target and nearby enemies. -->
<icon>icon.skill11536</icon>
<effectPoint>-709</effectPoint>
<effectPoint>
<value level="1">-704</value>
<value level="2">-707</value>
<value level="3">-709</value>
<value level="4">-709</value>
<value level="5">-709</value>
<value level="6">-709</value>
<value level="7">-709</value>
<value level="8">-709</value>
<value level="9">-709</value>
<value level="10">-709</value>
<value level="11">-709</value>
</effectPoint>
<operateType>A1</operateType>
<mpConsume>
<value level="1">70</value>
@@ -2572,7 +2599,7 @@
<value level="11">109</value>
</magicLvl>
<castRange>900</castRange>
<hitTime>700</hitTime>
<hitTime>2000</hitTime>
<coolTime>300</coolTime>
<reuseDelay>300000</reuseDelay>
<isMagic>1</isMagic>
@@ -2727,7 +2754,17 @@
<affectLimit>9-10</affectLimit>
<affectRange>200</affectRange>
<basicProperty>MAGIC</basicProperty>
<effectPoint>-709</effectPoint>
<effectPoint>
<value level="1">-700</value>
<value level="2">-705</value>
<value level="3">-709</value>
<value level="4">-709</value>
<value level="5">-709</value>
<value level="6">-709</value>
<value level="7">-709</value>
<value level="8">-709</value>
<value level="9">-709</value>
</effectPoint>
<operateType>A2</operateType>
<magicLvl>
<value level="1">85</value>
@@ -2795,7 +2832,21 @@
<value fromLevel="7" toLevel="13" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</activateRate>
<basicProperty>MAGIC</basicProperty>
<effectPoint>-687</effectPoint>
<effectPoint>
<value level="1">-692</value>
<value level="2">-698</value>
<value level="3">-704</value>
<value level="4">-708</value>
<value level="5">-687</value>
<value level="6">-687</value>
<value level="7">-687</value>
<value level="8">-687</value>
<value level="9">-687</value>
<value level="10">-687</value>
<value level="11">-687</value>
<value level="12">-687</value>
<value level="13">-687</value>
</effectPoint>
<effectRange>1100</effectRange>
<operateType>A2</operateType>
<magicLvl>
@@ -2967,7 +3018,7 @@
</effects>
</skill>
<skill id="11541" toLevel="1" name="Polymorph">
<!-- Transforms yourself into a stone for $s1 to eliminate nearby enemies' aggression and keep them from targeting you. Greatly decreases Speed while transformed. -->
<!-- Transforms yourself into a stone for 15 sec. to eliminate nearby enemies' aggression and keep them from targeting you. Greatly decreases Speed while transformed. -->
<icon>icon.skill11541</icon>
<abnormalLvl>5</abnormalLvl>
<abnormalTime>15</abnormalTime>
@@ -3071,8 +3122,8 @@
<value level="4">715</value>
<value level="5">719</value>
<value level="6">722</value>
<value level="7">725</value>
<value level="8">728</value>
<value level="7">726</value>
<value level="8">730</value>
</effectPoint>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
@@ -3085,6 +3136,7 @@
<value level="6">105</value>
<value level="8">107</value>
<value level="7">109</value>
<value level="8">109</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</magicLvl>
<abnormalVisualEffect>ULTIMATE_DEFENCE</abnormalVisualEffect>
<isMagic>1</isMagic>
@@ -3173,7 +3225,7 @@
</effects>
</skill>
<skill id="11544" toLevel="1" name="Battle Rhapsody">
<!-- For $s1, increases all party members' P. Atk., M. Atk., Atk. Spd. and Casting Spd. $s2 times. This effect cannot be stacked, and a limit applies after its duration is over. -->
<!-- For 30 sec., increases all party members' P. Atk., M. Atk., Atk. Spd. and Casting Spd. 2 times. This effect cannot be stacked, and a limit applies after its duration is over. -->
<icon>icon.skill11544</icon>
<abnormalTime>30</abnormalTime>
<affectRange>1000</affectRange>
@@ -3230,7 +3282,7 @@
</effects>
</skill>
<skill id="11545" toLevel="1" name="Crazy Nocturne">
<!-- For $s1, decreases standard attack and M. Skill's Critical Rate targeting party members by $s2. -->
<!-- For 15 sec., decreases standard attack and M. Skill's Critical Rate targeting party members by 50%. -->
<icon>icon.skill11545</icon>
<abnormalTime>15</abnormalTime>
<affectRange>1000</affectRange>
@@ -3293,7 +3345,7 @@
<operateType>A2</operateType>
<mpConsume>1767</mpConsume>
<castRange>900</castRange>
<hitTime>2000</hitTime>
<hitTime>4000</hitTime>
<reuseDelay>30000</reuseDelay>
<effectPoint>-707</effectPoint>
<basicProperty>NONE</basicProperty>
@@ -3584,10 +3636,11 @@
<affectLimit>10-10</affectLimit>
<effectPoint>-379</effectPoint>
<operateType>A2</operateType>
<castRange>900</castRange>
<mpConsume>423</mpConsume>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<reuseDelay>120000</reuseDelay>
<reuseDelay>60000</reuseDelay>
<isMagic>1</isMagic>
<isDebuff>true</isDebuff>
<basicProperty>NONE</basicProperty>
@@ -3610,10 +3663,11 @@
<affectRange>200</affectRange>
<effectPoint>-457</effectPoint>
<operateType>A1</operateType>
<castRange>900</castRange>
<mpConsume>423</mpConsume>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<reuseDelay>120000</reuseDelay>
<reuseDelay>60000</reuseDelay>
<isMagic>1</isMagic>
<isDebuff>true</isDebuff>
<magicCriticalRate>5</magicCriticalRate>
@@ -3634,10 +3688,11 @@
<affectRange>200</affectRange>
<effectPoint>-457</effectPoint>
<operateType>A2</operateType>
<castRange>900</castRange>
<mpConsume>423</mpConsume>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<reuseDelay>120000</reuseDelay>
<reuseDelay>60000</reuseDelay>
<itemConsumeCount>5</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<isMagic>1</isMagic>
@@ -3861,7 +3916,7 @@
</effects>
</skill>
<skill id="11562" toLevel="1" name="Devil's Movement">
<!-- Prevents all party members from being attacked preemptively by monsters for $s1. But if any party member initiates an attack, the effect will be canceled. -->
<!-- Prevents all party members from being attacked preemptively by monsters for 2 min. But if any party member initiates an attack, the effect will be canceled. -->
<icon>icon.skill11562</icon>
<abnormalLvl>3</abnormalLvl>
<abnormalTime>
@@ -3966,7 +4021,7 @@
</effects>
</skill>
<skill id="11565" toLevel="1" name="Elemental Resistance">
<!-- For $s1, all Defense attributes of party members +$s2. -->
<!-- For 30 min., all Defense attributes of party members +30. -->
<icon>icon.skill11565</icon>
<affectRange>1000</affectRange>
<abnormalLvl>5</abnormalLvl>
@@ -4021,7 +4076,7 @@
</effects>
</skill>
<skill id="11566" toLevel="1" name="Resistance Debuff">
<!-- For $s1, party members' Resistance to Poison/ Bleed/ Hold/ Sleep/ Mental +$s2. -->
<!-- For 30 min., party members' Resistance to Poison/ Bleed/ Hold/ Sleep/ Mental +50%. -->
<icon>icon.skill11567</icon>
<affectRange>1000</affectRange>
<abnormalLvl>5</abnormalLvl>
@@ -4072,7 +4127,7 @@
</effects>
</skill>
<skill id="11567" toLevel="1" name="Mental Attack Resistance">
<!-- For $s1, a party member's Resistance to buff-canceling attacks/ debuff attacks +$s2. -->
<!-- For 30 min., a party member's Resistance to buff-canceling attacks/ debuff attacks +30. -->
<icon>icon.skill11824</icon>
<affectRange>1000</affectRange>
<abnormalLvl>5</abnormalLvl>
@@ -4160,7 +4215,7 @@
</effects>
</skill>
<skill id="11570" toLevel="1" name="Healing Melody">
<!-- Heals target and the $s1 most injured allies around target by up to $s2 of their Max HP. The recovery amount decreases starting from the most injured person. -->
<!-- Heals target and the 10 most injured allies around target by up to 35% of their Max HP. The recovery amount decreases starting from the most injured person. -->
<icon>icon.skill11570</icon>
<affectLimit>9-0</affectLimit>
<affectRange>300</affectRange>
@@ -4184,7 +4239,7 @@
</effects>
</skill>
<skill id="11571" toLevel="1" name="Recovery Melody">
<!-- Restores target's CP by $s1. -->
<!-- Restores target's CP by 1000. -->
<icon>icon.skill11571</icon>
<effectPoint>780</effectPoint>
<effectRange>1100</effectRange>
@@ -4453,7 +4508,7 @@
<affectLimit>10-10</affectLimit> <!-- Custom -->
<affectRange>150</affectRange> <!-- Custom -->
<basicProperty>MAGIC</basicProperty> <!-- Guessed -->
<effectPoint>-666</effectPoint> <!-- Custom -->
<effectPoint>-666</effectPoint>
<attributeType>EARTH</attributeType>
<attributeValue>20</attributeValue>
<operateType>A2</operateType>
@@ -4551,9 +4606,17 @@
</effect>
</effects>
</skill>
<skill id="11587" toLevel="9" name="Seal of Confusion">
<skill id="11587" toLevel="7" name="Seal of Confusion">
<!-- Cancels nearby enemies' targets. -->
<icon>icon.skill11587</icon>
<icon>
<value level="1">icon.skill11557</value>
<value level="2">icon.skill11557</value>
<value level="3">icon.skill11557</value>
<value level="4">icon.skill11587</value>
<value level="5">icon.skill11587</value>
<value level="6">icon.skill11587</value>
<value level="7">icon.skill11587</value>
</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>NORMAL_ATTACK_BLOCK</abnormalType>
@@ -4562,6 +4625,7 @@
<affectRange>200</affectRange>
<basicProperty>MAGIC</basicProperty>
<operateType>A2</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>30</lvlBonusRate>
<mpConsume>
<value level="1">252</value>
@@ -4571,14 +4635,20 @@
<value level="5">358</value>
<value level="6">384</value>
<value level="7">410</value>
<value level="8">436</value>
<value level="9">462</value>
</mpConsume>
<castRange>900</castRange>
<hitTime>2110</hitTime>
<coolTime>500</coolTime>
<reuseDelay>120000</reuseDelay>
<effectPoint>-673</effectPoint>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<reuseDelay>60000</reuseDelay>
<effectPoint>
<value level="1">-457</value>
<value level="2">-457</value>
<value level="3">-457</value>
<value level="4">-673</value>
<value level="5">-673</value>
<value level="6">-673</value>
<value level="7">-673</value>
</effectPoint>
<isDebuff>true</isDebuff>
<magicCriticalRate>5</magicCriticalRate>
<trait>PHYSICAL_BLOCKADE</trait>
@@ -4605,7 +4675,7 @@
</effect>
</effects>
</skill>
<skill id="11589" toLevel="4" name="Horn Frenzy">
<skill id="11589" toLevel="5" name="Horn Frenzy">
<!-- For $s1, clan members' P. Atk. +$s2, P. Def. +$s3, M. Atk. +$s4, and M. Def. +$s5. -->
<icon>icon.skill11589</icon>
<abnormalLvl>
@@ -4613,6 +4683,7 @@
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</abnormalLvl>
<abnormalTime>
<value fromLevel="1" toLevel="4">1800</value>
@@ -4638,6 +4709,7 @@
<value level="2">698</value>
<value level="3">707</value>
<value level="4">712</value>
<value level="5">712</value>
</effectPoint>
<reuseDelay>2000</reuseDelay>
<mpInitialConsume>
@@ -4645,12 +4717,14 @@
<value level="2">31</value>
<value level="3">34</value>
<value level="4">37</value>
<value level="5">37</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</mpInitialConsume>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
<value level="5">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</magicLvl>
<effects>
<effect name="DispelBySlotProbability">
@@ -4690,7 +4764,7 @@
</effect>
</effects>
</skill>
<skill id="11590" toLevel="4" name="Drum Frenzy">
<skill id="11590" toLevel="5" name="Drum Frenzy">
<!-- For $s1, increases clan members' P. Critical Rate by $s2, P. Critical Damage by $s3, M. Critical Rate by $s4, and decreases Received P. Critical Damage by $s5. Also has a chance to increase Critical Damage when hit. -->
<icon>icon.skill11590</icon>
<abnormalLvl>
@@ -4698,6 +4772,7 @@
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</abnormalLvl>
<abnormalType>BUFF_SPECIAL_CRITICAL</abnormalType>
<abnormalTime>
@@ -4721,6 +4796,7 @@
<value level="2">31</value>
<value level="3">34</value>
<value level="4">37</value>
<value level="5">37</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</mpInitialConsume>
<hitTime>700</hitTime>
<coolTime>300</coolTime>
@@ -4729,6 +4805,7 @@
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
<value level="5">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</magicLvl>
<reuseDelay>2000</reuseDelay>
<effectPoint>
@@ -4736,6 +4813,7 @@
<value level="2">698</value>
<value level="3">707</value>
<value level="4">712</value>
<value level="5">712</value>
</effectPoint>
<effects>
<effect name="TriggerSkillByDamage">
@@ -4763,6 +4841,7 @@
<value level="2">31</value>
<value level="3">32</value>
<value level="4">33</value>
<value level="5">33</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>PER</mode>
</effect>
@@ -4772,6 +4851,7 @@
<value level="2">32</value>
<value level="3">34</value>
<value level="4">36</value>
<value level="5">36</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>PER</mode>
</effect>
@@ -4785,7 +4865,7 @@
</effect>
</effects>
</skill>
<skill id="11591" toLevel="4" name="Pipe Organ Frenzy">
<skill id="11591" toLevel="5" name="Pipe Organ Frenzy">
<!-- For $s1, Clan members' Max HP +$s2, Max MP +$s3, and Max CP +$s4. Bestows a $s5 Vampiric Rage. -->
<icon>icon.skill11591</icon>
<abnormalLvl>
@@ -4793,6 +4873,7 @@
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</abnormalLvl>
<abnormalType>BUFF_SPECIAL_CONDITION</abnormalType>
<abnormalTime>
@@ -4816,6 +4897,7 @@
<value level="2">31</value>
<value level="3">34</value>
<value level="4">37</value>
<value level="5">37</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</mpInitialConsume>
<hitTime>700</hitTime>
<coolTime>300</coolTime>
@@ -4824,6 +4906,7 @@
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
<value level="5">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</magicLvl>
<reuseDelay>2000</reuseDelay>
<effectPoint>
@@ -4831,6 +4914,7 @@
<value level="2">698</value>
<value level="3">707</value>
<value level="4">712</value>
<value level="5">712</value>
</effectPoint>
<effects>
<effect name="DispelBySlotProbability">
@@ -4846,6 +4930,7 @@
<value level="2">39</value>
<value level="3">41</value>
<value level="4">43</value>
<value level="5">43</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>PER</mode>
</effect>
@@ -4855,6 +4940,7 @@
<value level="2">39</value>
<value level="3">41</value>
<value level="4">43</value>
<value level="5">43</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>PER</mode>
</effect>
@@ -4868,6 +4954,7 @@
<value level="2">39</value>
<value level="3">41</value>
<value level="4">43</value>
<value level="5">43</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>PER</mode>
</effect>
@@ -4877,7 +4964,7 @@
</effect>
</effects>
</skill>
<skill id="11592" toLevel="4" name="Guitar Frenzy">
<skill id="11592" toLevel="5" name="Guitar Frenzy">
<!-- For $s1, party members' Atk. Spd. +$s2, Casting Spd. +$s3, Speed +$s4, and Skill MP Consumption -$s5. -->
<icon>icon.skill11592</icon>
<abnormalLvl>
@@ -4885,6 +4972,7 @@
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</abnormalLvl>
<abnormalType>BUFF_SPECIAL_MOVE</abnormalType>
<abnormalTime>
@@ -4908,6 +4996,7 @@
<value level="2">31</value>
<value level="3">34</value>
<value level="4">37</value>
<value level="5">37</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</mpInitialConsume>
<hitTime>700</hitTime>
<coolTime>300</coolTime>
@@ -4916,6 +5005,7 @@
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
<value level="5">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</magicLvl>
<reuseDelay>2000</reuseDelay>
<effectPoint>687</effectPoint>
@@ -4933,6 +5023,7 @@
<value level="2">61</value>
<value level="3">62</value>
<value level="4">63</value>
<value level="5">63</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>PER</mode>
</effect>
@@ -4942,6 +5033,7 @@
<value level="2">60</value>
<value level="3">61</value>
<value level="4">61</value>
<value level="5">61</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>PER</mode>
</effect>
@@ -4951,6 +5043,7 @@
<value level="2">15</value>
<value level="3">20</value>
<value level="4">25</value>
<value level="5">25</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>DIFF</mode>
</effect>
@@ -5144,7 +5237,7 @@
</effects>
</skill>
<skill id="11595" toLevel="1" name="Knight's Frenzied Harmony">
<!-- For $s1, increases selected clan member's P. Def. by $s2, M. Def. by $s3, P./ M. Critical Rate by $s4, P. Critical Damage by $s5, Shield Defense Rate by $s6, and Shield Defense by $s7. -->
<!-- For 30 min., increases selected clan member's P. Def. by 45%, M. Def. by 15%, P./ M. Critical Rate by 100%, P. Critical Damage by 35%, Shield Defense Rate by 30%, and Shield Defense by 50%. -->
<icon>icon.skill11596</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>
@@ -5201,7 +5294,7 @@
</effects>
</skill>
<skill id="11596" toLevel="1" name="Warrior's Frenzied Harmony">
<!-- For $s1, increases selected clan member's P. Atk. by $s2, P. Critical Rate by $s3, P. Critical Damage by $s4, Atk. Spd. by $s5, and Speed by $s6. -->
<!-- For 30 min., increases selected clan member's P. Atk. by 22%, P. Critical Rate by 100%, P. Critical Damage by 70%, Atk. Spd. by 10%, and Speed by 10. -->
<icon>icon.skill11595</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>
@@ -5262,7 +5355,7 @@
</effects>
</skill>
<skill id="11597" toLevel="1" name="Wizard's Frenzied Harmony">
<!-- For $s1, selected clan member's M. Atk. +$s2, M. Critical Rate +$s3, Casting Spd. +$s4, Skill Cooldown -$s5, and Skill MP Consumption -$s6. -->
<!-- For 30 min., selected clan member's M. Atk. +40%, M. Critical Rate +100%, Casting Spd. +15%, Skill Cooldown -20%, and Skill MP Consumption -15%. -->
<icon>icon.skill11597</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>
@@ -5351,8 +5444,8 @@
</effect>
</effects>
</skill>
<skill id="11598" toLevel="4" name="Greater Freezing Flame">
<!-- A powerful cold flame. For $s1., decreases enemy's HP by $s2. -->
<skill id="11598" toLevel="1" name="Greater Freezing Flame">
<!-- A powerful cold flame. For 10 sec., decreases enemy's HP by 326. -->
<icon>icon.skill11598</icon>
<abnormalTime>10</abnormalTime>
<abnormalType>DOT_ATTR</abnormalType>
@@ -5364,9 +5457,6 @@
<affectScope>SINGLE</affectScope>
<mpConsume>
<value level="1">73</value>
<value level="2">79</value>
<value level="3">86</value>
<value level="4">91</value>
</mpConsume>
<castRange>900</castRange>
<effectRange>1400</effectRange>
@@ -5382,9 +5472,6 @@
<effect name="DamOverTime">
<power>
<value level="1">326</value>
<value level="2">343</value>
<value level="3">359</value>
<value level="4">375</value>
</power>
<ticks>1</ticks>
</effect>
@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="11600" toLevel="1" name="Combat Frenzy">
<!-- For $s1, clan members' Max HP +$s2, P. Atk. +$s3, M. Atk. +$s4, and Magic Cancel Rate -$s5. A chance to add $s6 Vampiric Rage effect. -->
<!-- For 5 min., clan members' Max HP +30%, P. Atk. +25%, M. Atk. +30%, and Magic Cancel Rate -40. A chance to add 8% Vampiric Rage effect. -->
<icon>icon.skill11600_2</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalType>BUFF_SPECIAL_AURA</abnormalType>
@@ -60,7 +60,7 @@
</effects>
</skill>
<skill id="11601" toLevel="1" name="Marching Frenzy">
<!-- For $s1, clan members' Atk. Spd. +$s2, Casting Spd. +$s3, Speed +$s4, Damage Reflectionion +$s5, and Skill Cooldown -$s6. -->
<!-- For 5 min., clan members' Atk. Spd. +25%, Casting Spd. +25%, Speed +20, Damage Reflectionion +10%, and Skill Cooldown -10%. -->
<icon>icon.skill11601_2</icon>
<affectRange>1000</affectRange>
<abnormalLvl>1</abnormalLvl>
@@ -117,7 +117,7 @@
</effects>
</skill>
<skill id="11602" toLevel="1" name="Relax Frenzy">
<!-- For $s1, clan members' HP Recovery +$s2, MP Recovery +$s3, and P. Evasion/ M. Evasion +$s4, and Skill MP Consumption -$s5. -->
<!-- For 5 min., clan members' HP Recovery +75%, MP Recovery +50%, and P. Evasion/ M. Evasion +5, and Skill MP Consumption -20%. -->
<icon>icon.skill11602_2</icon>
<affectRange>1000</affectRange>
<abnormalLvl>1</abnormalLvl>
@@ -187,7 +187,7 @@
</effect>
</effects>
</skill>
<skill id="11603" toLevel="9" name="Seal of Extortion">
<skill id="11603" toLevel="7" name="Seal of Extortion">
<!-- For $s1, Heal received by the target and nearby enemies -$s2. -->
<icon>
<value level="1">icon.skill11559</value>
@@ -217,15 +217,21 @@
<value level="5">358</value>
<value level="6">384</value>
<value level="7">410</value>
<value level="8">436</value>
<value level="9">462</value>
</mpConsume>
<castRange>900</castRange>
<hitTime>2110</hitTime>
<coolTime>500</coolTime>
<reuseDelay>120000</reuseDelay>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<reuseDelay>60000</reuseDelay>
<isMagic>1</isMagic>
<effectPoint>-679</effectPoint>
<effectPoint>
<value level="1">-379</value>
<value level="2">-379</value>
<value level="3">-379</value>
<value level="4">-679</value>
<value level="5">-679</value>
<value level="6">-679</value>
<value level="7">-679</value>
</effectPoint>
<isDebuff>true</isDebuff>
<effects>
<effect name="LimitHp">
@@ -237,8 +243,6 @@
<value level="5">-80</value>
<value level="6">-90</value>
<value level="7">-100</value>
<value level="8">-110</value>
<value level="9">-120</value>
</amount>
<mode>PER</mode>
</effect>
@@ -251,8 +255,6 @@
<value level="5">-80</value>
<value level="6">-90</value>
<value level="7">-100</value>
<value level="8">-110</value>
<value level="9">-120</value>
</amount>
<mode>PER</mode>
</effect>
@@ -265,8 +267,6 @@
<value level="5">-80</value>
<value level="6">-90</value>
<value level="7">-100</value>
<value level="8">-110</value>
<value level="9">-120</value>
</amount>
<mode>PER</mode>
</effect>
@@ -320,7 +320,7 @@
</effects>
</skill>
<skill id="11605" toLevel="1" name="Shield Song">
<!-- For $s1, P. Def. +$s2, $s3 Attribute Def. +$s4, Bow/ Crossbow Resistance +$s5, and Debuff Resistance +$s6. -->
<!-- For 30 min., P. Def. +5%, 6 Attribute Def. +20, Bow/ Crossbow Resistance +10%, and Debuff Resistance +10%. -->
<icon>icon.skill11606new</icon>
<abnormalTime>
<value fromLevel="1" toLevel="1">1800</value>
@@ -358,7 +358,7 @@
</effects>
</skill>
<skill id="11606" toLevel="1" name="Sword Waltz">
<!-- For $s1, your P. Atk. and Atk. Spd. +$s2 and P. Critical Rate/ Speed +$s3. A chance to apply the Spectral Slash effect on the target when a basic attack is made. -->
<!-- For 30 min., your P. Atk. and Atk. Spd. +15% and P. Critical Rate/ Speed +10. A chance to apply the Spectral Slash effect on the target when a basic attack is made. -->
<icon>icon.skill11605new</icon>
<abnormalTime>
<value fromLevel="1" toLevel="1">1800</value>
@@ -396,7 +396,7 @@
</effects>
</skill>
<skill id="11607" toLevel="1" name="Prevailing Song">
<!-- For $s1, party members' Max HP +$s2, P. Atk. +$s3, M. Atk. +$s4, and magic cancel rate -$s5. A chance to apply $s6 Vampiric Rage effect. -->
<!-- For 5 min., party members' Max HP +30%, P. Atk. +25%, M. Atk. +30%, and magic cancel rate -40. A chance to apply 8% Vampiric Rage effect. -->
<icon>icon.skill11607</icon>
<affectRange>1000</affectRange>
<abnormalLvl>1</abnormalLvl>
@@ -455,7 +455,7 @@
</effects>
</skill>
<skill id="11608" toLevel="1" name="Daring Song">
<!-- For $s1, party members' Atk. Spd. +$s2, Casting Spd. +$s3, Speed +$s4, Damage Reflectionion +$s5, and Skill Cooldown -$s6. -->
<!-- For 5 min., party members' Atk. Spd. +25%, Casting Spd. +25%, Speed +20, Damage Reflectionion +10%, and Skill Cooldown -10%. -->
<icon>icon.skill11608</icon>
<affectRange>1000</affectRange>
<abnormalLvl>1</abnormalLvl>
@@ -516,7 +516,7 @@
</effects>
</skill>
<skill id="11609" toLevel="1" name="Refreshing Song">
<!-- For $s1, party members' HP Recovery +$s2, MP Recovery +$s3, and P. Evasion/ M. Evasion +$s4, and Skill MP Consumption -$s5. -->
<!-- For 5 min., party members' HP Recovery +75%, MP Recovery +50%, and P. Evasion/ M. Evasion +5, and Skill MP Consumption -20%. -->
<icon>icon.skill11609</icon>
<affectRange>1000</affectRange>
<abnormalLvl>1</abnormalLvl>
@@ -582,7 +582,7 @@
</effects>
</skill>
<skill id="11610" toLevel="1" name="Prevailing Dance">
<!-- For $s1, party members' Max HP +$s2, P. Atk. +$s3, M. Atk. +$s4, and magic cancel rate -$s5. A chance to apply $s6 Vampiric Rage effect. -->
<!-- For 5 min., party members' Max HP +30%, P. Atk. +25%, M. Atk. +30%, and magic cancel rate -40. A chance to apply 8% Vampiric Rage effect. -->
<icon>icon.skill11610</icon>
<affectRange>1000</affectRange>
<abnormalLvl>1</abnormalLvl>
@@ -641,7 +641,7 @@
</effects>
</skill>
<skill id="11611" toLevel="1" name="Daring Dance">
<!-- For $s1, party members' Atk. Spd. +$s2, Casting Spd. +$s3, Speed +$s4, Damage Reflectionion +$s5, and Skill Cooldown -$s6. -->
<!-- For 5 min., party members' Atk. Spd. +25%, Casting Spd. +25%, Speed +20, Damage Reflectionion +10%, and Skill Cooldown -10%. -->
<icon>icon.skill11611</icon>
<affectRange>1000</affectRange>
<abnormalLvl>1</abnormalLvl>
@@ -702,7 +702,7 @@
</effects>
</skill>
<skill id="11612" toLevel="1" name="Refreshing Dance">
<!-- For $s1, party members' HP Recovery +$s2, MP Recovery +$s3, and P. Evasion/ M. Evasion +$s4, and Skill MP Consumption -$s5. -->
<!-- For 5 min., party members' HP Recovery +75%, MP Recovery +50%, and P. Evasion/ M. Evasion +5, and Skill MP Consumption -20%. -->
<icon>icon.skill11612</icon>
<affectRange>1000</affectRange>
<abnormalLvl>1</abnormalLvl>
@@ -820,6 +820,7 @@
</abnormalTime>
<abnormalType>RHAPSODY</abnormalType>
<operateType>A2</operateType>
<isMagic>3</isMagic> <!-- Dance Skill -->
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<mpConsume>
@@ -872,7 +873,7 @@
</effects>
</skill>
<skill id="11615" toLevel="1" name="Battle Ditty">
<!-- For $s1, selected party member's PvP Damage +$s2, Attribute Attack +$s3, MP Recovery Bonus +$s4. Consumes $s5 Spirit Ore. -->
<!-- For 30 min., selected party member's PvP Damage +10%, Attribute Attack +10, MP Recovery Bonus +10%. Consumes 10 Spirit Ore. -->
<icon>icon.skill11615</icon>
<abnormalTime>
<value fromLevel="1" toLevel="1">1800</value>
@@ -919,7 +920,7 @@
</effects>
</skill>
<skill id="11616" toLevel="1" name="Protective Ditty">
<!-- For $s1, selected party member's Received PvP Damage -$s2, Speed +$s3, HP Recovery Bonus +$s4. Consumes $s5 Spirit Ore. -->
<!-- For 30 min., selected party member's Received PvP Damage -10%, Speed +10, HP Recovery Bonus +10%. Consumes 10 Spirit Ore. -->
<icon>icon.skill11616</icon>
<abnormalTime>
<value fromLevel="1" toLevel="1">1800</value>
@@ -967,7 +968,7 @@
</effects>
</skill>
<skill id="11617" toLevel="1" name="Command for Battle">
<!-- For $s1, selected clan member's PvP Damage +$s2, Attribute Attack +$s3, MP Recovery Bonus +$s4. Consumes $s5 Spirit Ore. -->
<!-- For 30 min., selected clan member's PvP Damage +10%, Attribute Attack +10, MP Recovery Bonus +10%. Consumes 10 Spirit Ore. -->
<icon>icon.skill11617</icon>
<abnormalTime>
<value fromLevel="1" toLevel="1">1800</value>
@@ -1017,7 +1018,7 @@
</effects>
</skill>
<skill id="11618" toLevel="1" name="Command for Defense">
<!-- For $s1, selected clan member's Received PvP Damage -$s2, Speed +$s3, HP Recovery Bonus +$s4. Consumes $s5 Spirit Ore. -->
<!-- For 30 min., selected clan member's Received PvP Damage -10%, Speed +10, HP Recovery Bonus +10%. Consumes 10 Spirit Ore. -->
<icon>icon.skill11618</icon>
<abnormalTime>
<value fromLevel="1" toLevel="1">1800</value>
@@ -1062,8 +1063,8 @@
</effect>
</effects>
</skill>
<skill id="11619" toLevel="3" name="Soul Ditty">
<!-- Increases entire party's P. Atk. by $s1, P. Critical Damage by $s2, Atk. Spd. by $s3, M. Atk. by $s4, Casting Spd. by $s5, P. Def. by $s6, M. Def. by $s7, and Skill Power by $s8. -->
<skill id="11619" toLevel="1" name="Soul Ditty">
<!-- Increases entire party's P. Atk. by 3%, P. Critical Damage by 3%, Atk. Spd. by 2%, M. Atk. by 2%, Casting Spd. by 2%, P. Def. by 2%, M. Def. by 2%, and Skill Power by 2%. -->
<icon>icon.skill11529</icon>
<abnormalTime>1800</abnormalTime> <!-- Custom -->
<affectRange>1000</affectRange>
@@ -1082,64 +1083,48 @@
<effect name="PAtk">
<amount>
<value level="1">3</value>
<value level="2">5</value>
<value level="3">7</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">5</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">5</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">5</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">5</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">5</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalDamage">
<amount>
<value level="1">3</value>
<value level="2">5</value>
<value level="3">7</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalSkillPower">
<amount>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">5</value>
</amount>
<mode>PER</mode>
</effect>
@@ -1185,17 +1170,18 @@
</effects>
</skill>
<skill id="11621" toLevel="1" name="Blessing Barrier">
<!-- Creates a defense barrier that absorbs damage as much as 200% of your P. Def. for 10 sec.. -->
<!-- Creates a defense barrier that absorbs damage as much as 200% of your P. Def. for 10 sec. -->
<icon>icon.skill11621</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>BARRIER</abnormalType>
<abnormalVisualEffect>ABSORB_SHIELD</abnormalVisualEffect>
<operateType>A2</operateType>
<mpConsume>114</mpConsume>
<magicLvl>99</magicLvl>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<reuseDelay>30000</reuseDelay>
<reuseDelay>60000</reuseDelay>
<isMagic>4</isMagic>
<effects>
<effect name="AbsorbDamage">
@@ -1208,7 +1194,7 @@
</effects>
</skill>
<skill id="11622" toLevel="1" name="Blessing Barrier">
<!-- OLD: The barrier absorbs 20000 damage for 10 sec. -->
<!-- The barrier absorbs 20000 damage for 10 sec. -->
<icon>icon.skill11621</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
@@ -107,7 +107,7 @@
<!-- Inflicts a powerful blow on target. -->
<icon>icon.skill10317</icon>
<operateType>DA1</operateType>
<castRange>10</castRange>
<castRange>900</castRange>
<coolTime>500</coolTime>
<effectPoint>-687</effectPoint>
<magicCriticalRate>5</magicCriticalRate>
@@ -239,18 +239,18 @@
<hitTime>500</hitTime>
<effectPoint>
<value level="1">867</value>
<value level="2">874</value>
<value level="3">886</value>
<value level="4">895</value>
<value level="5">902</value>
<value level="6">909</value>
<value level="7">918</value>
<value level="8">927</value>
<value level="9">935</value>
<value level="10">944</value>
<value level="11">952</value>
<value level="12">962</value>
<value level="13">972</value>
<value level="2">1</value>
<value level="3">1</value>
<value level="4">1</value>
<value level="5">1</value>
<value level="6">1</value>
<value level="7">1</value>
<value level="8">1</value>
<value level="9">1</value>
<value level="10">1</value>
<value level="11">1</value>
<value level="12">1</value>
<value level="13">1</value>
</effectPoint>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
@@ -486,8 +486,8 @@
<value level="9">935</value>
<value level="10">944</value>
<value level="11">952</value>
<value level="12">962</value>
<value level="13">972</value>
<value level="12">960</value>
<value level="13">969</value>
</effectPoint>
<effectRange>1100</effectRange>
<hitTime>4500</hitTime>
@@ -614,8 +614,8 @@
<value level="9">935</value>
<value level="10">944</value>
<value level="11">952</value>
<value level="12">962</value>
<value level="13">972</value>
<value level="12">960</value>
<value level="13">969</value>
</effectPoint>
<effectRange>1100</effectRange>
<hitTime>1500</hitTime>
@@ -696,8 +696,8 @@
<value level="9">1881</value>
<value level="10">1899</value>
<value level="11">1917</value>
<value level="12">1935</value>
<value level="13">1952</value>
<value level="12">1933</value>
<value level="13">1951</value>
</effectPoint>
<hitTime>6500</hitTime>
<coolTime>500</coolTime>
@@ -733,7 +733,7 @@
</effects>
</skill>
<skill id="11758" toLevel="1" name="Celestial Protection">
<!-- Renders the selected party member invincible for $s1. This effect cannot be stacked, and a limit applies after its duration is over. -->
<!-- Renders the selected party member invincible for 10 sec. This effect cannot be stacked, and a limit applies after its duration is over. -->
<icon>icon.skill11758</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
@@ -803,7 +803,7 @@
</effects>
</skill>
<skill id="11759" toLevel="1" name="Celestial Party Protection">
<!-- Renders all party members invincible for $s1. This effect cannot be stacked, and a limit applies after its duration is over. -->
<!-- Renders all party members invincible for 10 sec. This effect cannot be stacked, and a limit applies after its duration is over. -->
<icon>icon.skill11759</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
@@ -812,7 +812,7 @@
<operateType>A2</operateType>
<mpConsume>36</mpConsume>
<hitTime>500</hitTime>
<reuseDelay>120000</reuseDelay>
<reuseDelay>240000</reuseDelay>
<effectPoint>1760</effectPoint>
<isMagic>1</isMagic>
<basicProperty>NONE</basicProperty>
@@ -937,8 +937,8 @@
<value level="9">935</value>
<value level="10">944</value>
<value level="11">952</value>
<value level="12">962</value>
<value level="13">972</value>
<value level="12">960</value>
<value level="13">969</value>
</effectPoint>
<effectRange>
<value fromLevel="1" toLevel="13">1100</value>
@@ -1056,8 +1056,8 @@
<value level="6">1878</value>
<value level="7">1895</value>
<value level="8">1912</value>
<value level="9">1929</value>
<value level="10">1946</value>
<value level="9">1925</value>
<value level="10">1942</value>
</effectPoint>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
@@ -1124,7 +1124,7 @@
</effects>
</skill>
<skill id="11762" toLevel="1" name="Balance Heal">
<!-- Equalizes the entire party's HP and restores $s2 HP/ second for $s1. -->
<!-- Equalizes the entire party's HP and restores 333 HP/ second for 15 sec. -->
<icon>icon.skill11762</icon>
<abnormalTime>15</abnormalTime>
<affectRange>1000</affectRange>
@@ -1211,7 +1211,7 @@
</effects>
</skill>
<skill id="11764" toLevel="1" name="Brilliant Purge">
<!-- Cancels all party members' debuffs and makes them immune to debuffs for $s1. -->
<!-- Cancels all party members' debuffs and makes them immune to debuffs for 7 sec. -->
<icon>icon.skill11764</icon>
<abnormalTime>7</abnormalTime>
<abnormalLvl>1</abnormalLvl>
@@ -1321,7 +1321,7 @@
<value level="5">956</value>
<value level="6">977</value>
<value level="7">999</value>
<value level="8">1021</value>
<value level="8">1022</value>
<value level="9">1043</value>
</effectPoint>
<basicProperty>NONE</basicProperty>
@@ -1382,8 +1382,8 @@
<value level="9">-941</value>
<value level="10">-950</value>
<value level="11">-959</value>
<value level="12">-969</value>
<value level="13">-979</value>
<value level="12">-967</value>
<value level="13">-976</value>
</effectPoint>
<effectRange>1400</effectRange>
<operateType>A1</operateType>
@@ -1672,8 +1672,8 @@
<value level="7">-945</value>
<value level="8">-958</value>
<value level="9">-971</value>
<value level="10">-981</value>
<value level="11">-991</value>
<value level="10">-983</value>
<value level="11">-996</value>
</effectPoint>
<effectRange>1100</effectRange>
<magicCriticalRate>5</magicCriticalRate>
@@ -1779,7 +1779,7 @@
</effects>
</skill>
<skill id="11770" toLevel="1" name="Dissolve">
<!-- Removes the aggression of nearby enemies toward you and increases speed by $s1. -->
<!-- Removes the aggression of nearby enemies toward you and increases speed by 100. -->
<icon>icon.skill11770</icon>
<affectRange>500</affectRange>
<operateType>A1</operateType>
@@ -2029,7 +2029,7 @@
</effects>
</skill>
<skill id="11775" toLevel="1" name="Return">
<!-- Moves to the summoned entity. Cannot be used beyond $s1 range. -->
<!-- Moves to the summoned entity. Cannot be used beyond 1000 range. -->
<icon>icon.skill11775</icon>
<operateType>A1</operateType>
<mpConsume>60</mpConsume>
@@ -2149,8 +2149,8 @@
<value level="6">-936</value>
<value level="7">-949</value>
<value level="8">-963</value>
<value level="9">-973</value>
<value level="10">-983</value>
<value level="9">-977</value>
<value level="10">-990</value>
</effectPoint>
<effectRange>1400</effectRange>
<hitTime>1500</hitTime>
@@ -2248,8 +2248,8 @@
<value level="7">-938</value>
<value level="8">-950</value>
<value level="9">-962</value>
<value level="10">-970</value>
<value level="11">-982</value>
<value level="10">-973</value>
<value level="11">-985</value>
</effectPoint>
<effectRange>1100</effectRange>
<hitTime>1500</hitTime>
@@ -2431,8 +2431,8 @@
<value level="7">-938</value>
<value level="8">-950</value>
<value level="9">-962</value>
<value level="10">-972</value>
<value level="11">-982</value>
<value level="10">-973</value>
<value level="11">-985</value>
</effectPoint>
<basicProperty>MAGIC</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
@@ -2474,7 +2474,6 @@
<skill id="11781" toLevel="6" name="Dark Devour">
<icon>icon.skill1367</icon>
<operateType>A1</operateType>
<castRange>0</castRange>
<effectPoint>-1</effectPoint>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -186,9 +186,9 @@
</effect>
</effects>
</skill>
<skill id="11805" toLevel="1" name="Summon Dominant Flag">
<skill id="11805" toLevel="1" name="Not in Use">
<icon>icon.skill1460</icon>
<!-- Custom Skill: Used for skill Vanguard of Baylor (19449) -->
<icon>icon.skill19437</icon>
<isTriggeredSkill>true</isTriggeredSkill>
<operateType>A1</operateType>
<isMagic>1</isMagic>
@@ -469,8 +469,8 @@
<value level="9">-941</value>
<value level="10">-950</value>
<value level="11">-959</value>
<value level="12">-969</value>
<value level="13">-979</value>
<value level="12">-967</value>
<value level="13">-976</value>
</effectPoint>
<effectRange>900</effectRange>
<mpConsume>
@@ -626,7 +626,6 @@
<icon>icon.skill11817</icon>
<affectLimit>10-10</affectLimit>
<affectRange>300</affectRange>
<castRange>900</castRange>
<effectPoint>
<value level="1">-1733</value>
<value level="2">-1747</value>
@@ -773,14 +772,13 @@
</effects>
</skill>
<skill id="11820" toLevel="1" name="Power of Saha">
<!-- For $s1, party members' P. Atk. +$s2, M. Atk. +$s3, P. Def. +$s4, and M. Def. +$s5. -->
<!-- For 30 min., party members' P. Atk. +23%, M. Atk. +88%, P. Def. +35%, and M. Def. +40%. -->
<icon>icon.skill11820</icon>
<abnormalTime>1800</abnormalTime>
<abnormalLvl>1</abnormalLvl>
<abnormalType>BUFF_SPECIAL_ATTACK</abnormalType>
<operateType>A2</operateType>
<mpConsume>17</mpConsume>
<castRange>600</castRange>
<hitTime>700</hitTime>
<coolTime>300</coolTime>
<reuseDelay>2000</reuseDelay>
@@ -819,14 +817,13 @@
</effects>
</skill>
<skill id="11821" toLevel="1" name="Critical of Saha">
<!-- For $s1, increases party members' P. Critical Rate by $s2, P. Critical Power by $s3, M. Critical Rate by $s4, and decreases Received P. Critical Damage by $s5. Also has a chance to increase Critical Damage when hit. -->
<!-- For 30 min., increases party members' P. Critical Rate by 30%, P. Critical Power by 30%, M. Critical Rate by 40, and decreases Received P. Critical Damage by 50%. Also has a chance to increase Critical Damage when hit. -->
<icon>icon.skill11821</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<abnormalType>BUFF_SPECIAL_CRITICAL</abnormalType>
<operateType>A2</operateType>
<mpConsume>17</mpConsume>
<castRange>600</castRange>
<hitTime>700</hitTime>
<coolTime>300</coolTime>
<reuseDelay>2000</reuseDelay>
@@ -871,14 +868,13 @@
</effects>
</skill>
<skill id="11822" toLevel="1" name="Force of Saha">
<!-- For $s1, party members' Max HP +$s2, Max MP +$s3, and Max CP +$s4. A chance to apply the Vampiric Rage effect for $s5. -->
<!-- For 30 min., party members' Max HP +37%, Max MP +62%, and Max CP +37%. A chance to apply the Vampiric Rage effect for 9%. -->
<icon>icon.skill11822</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<abnormalType>BUFF_SPECIAL_CONDITION</abnormalType>
<operateType>A2</operateType>
<mpConsume>17</mpConsume>
<castRange>600</castRange>
<hitTime>700</hitTime>
<coolTime>300</coolTime>
<reuseDelay>2000</reuseDelay>
@@ -913,14 +909,13 @@
</effects>
</skill>
<skill id="11823" toLevel="1" name="Speed of Saha">
<!-- For $s1, party members' Atk. Spd. +$s2, Casting Spd. +$s3, and Speed +$s4, and Skill MP Consumption -$s5. -->
<!-- For 30 min., party members' Atk. Spd. +60%, Casting Spd. +60%, and Speed +10, and Skill MP Consumption -10%. -->
<icon>icon.skill11823</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<abnormalType>BUFF_SPECIAL_MOVE</abnormalType>
<operateType>A2</operateType>
<mpConsume>17</mpConsume>
<castRange>600</castRange>
<hitTime>700</hitTime>
<coolTime>300</coolTime>
<reuseDelay>2000</reuseDelay>
@@ -963,14 +958,13 @@
</effects>
</skill>
<skill id="11824" toLevel="1" name="Resistance of Saha">
<!-- For $s1, all Defense attributes of party members +$s2. -->
<!-- For 30 min., all Defense attributes of party members +30. -->
<icon>icon.skill11567</icon>
<abnormalLvl>5</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<abnormalType>ARMOR_HOLY</abnormalType>
<operateType>A2</operateType>
<mpConsume>17</mpConsume>
<castRange>600</castRange>
<hitTime>700</hitTime>
<coolTime>300</coolTime>
<reuseDelay>2000</reuseDelay>
@@ -1004,14 +998,13 @@
</effects>
</skill>
<skill id="11825" toLevel="1" name="Clarity of Saha">
<!-- For $s1, a party member's Resistance to buff-canceling attacks/ debuff attacks +$s2. -->
<!-- For 30 min., a party member's Resistance to buff-canceling attacks/ debuff attacks +30. -->
<icon>icon.skill11825</icon>
<abnormalTime>1800</abnormalTime>
<abnormalLvl>5</abnormalLvl>
<abnormalType>RESIST_DERANGEMENT</abnormalType>
<operateType>A2</operateType>
<mpConsume>17</mpConsume>
<castRange>600</castRange>
<hitTime>700</hitTime>
<coolTime>300</coolTime>
<reuseDelay>2000</reuseDelay>
@@ -1105,7 +1098,7 @@
</effects>
</skill>
<skill id="11828" toLevel="1" name="Progressive Heal">
<!-- Heals target and the $s1 most injured allies around target by up to $s2 of their Max HP. The recovery amount decreases starting from the most injured person. -->
<!-- Heals target and the 10 most injured allies around target by up to 40% of their Max HP. The recovery amount decreases starting from the most injured person. -->
<icon>icon.skill11828</icon>
<affectLimit>9-0</affectLimit>
<affectRange>300</affectRange>
@@ -1130,14 +1123,13 @@
</effects>
</skill>
<skill id="11830" toLevel="1" name="Blessing of Saha">
<!-- For $s1, party members' Resistance to Poison/ Bleed/ Hold/ Sleep/ Mental +$s2. -->
<!-- For 30 min., party members' Resistance to Poison/ Bleed/ Hold/ Sleep/ Mental +50%. -->
<icon>icon.skill11522</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<abnormalType>BUFF_SPECIAL_DEFENCE</abnormalType>
<operateType>A2</operateType>
<mpConsume>35</mpConsume>
<castRange>600</castRange>
<hitTime>700</hitTime>
<coolTime>300</coolTime>
<reuseDelay>2000</reuseDelay>
@@ -1336,7 +1328,7 @@
</effect>
</effects>
</skill>
<skill id="11833" toLevel="4" name="Limit of Aeore">
<skill id="11833" toLevel="3" name="Limit of Aeore">
<!-- Reduces the duration of the Celestial Protection/ Celestial Party Protection to half if it is shorter than $s1. -->
<icon>icon.skill11758</icon>
<abnormalLvl>1</abnormalLvl>
@@ -1344,7 +1336,8 @@
<canBeDispelled>false</canBeDispelled>
<isDebuff>true</isDebuff>
<operateType>A2</operateType>
<reuseDelay>1</reuseDelay>
<isMagic>4</isMagic>
<effectPoint>1</effectPoint>
<effects>
<effect name="LimitSkill" />
</effects>
@@ -1688,7 +1681,7 @@
</effect>
</effects>
</skill>
<skill id="11854" toLevel="4" name="Mass Mana Gain">
<skill id="11854" toLevel="6" name="Mass Mana Gain">
<!-- For $s1, party members' MP heal amount +$s2. -->
<icon>icon.skill11852new</icon>
<abnormalLvl>
@@ -1696,6 +1689,8 @@
<value level="2">3</value>
<value level="3">4</value>
<value level="4">5</value>
<value level="5">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</abnormalLvl>
<abnormalType>RECHARGE_UP</abnormalType>
<abnormalTime>1800</abnormalTime>
@@ -1710,6 +1705,8 @@
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
<value level="5">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</magicLvl>
<mpConsume>
<value level="1">148</value>
@@ -1722,6 +1719,8 @@
<value level="2">41</value>
<value level="3">45</value>
<value level="4">49</value>
<value level="5">49</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">49</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</mpInitialConsume>
<effectPoint>1</effectPoint>
<targetType>SELF</targetType>
@@ -1734,22 +1733,24 @@
<value level="2">35</value>
<value level="3">37</value>
<value level="4">40</value>
<value level="5">40</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">40</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalDefence" fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1020">
<effect name="PhysicalDefence" fromLevel="3" toLevel="6" fromSubLevel="1001" toSubLevel="1020">
<amount>
<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1020">{0.6 + (0.4 * subIndex)}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence" fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2020">
<effect name="MagicalDefence" fromLevel="3" toLevel="6" fromSubLevel="2001" toSubLevel="2020">
<amount>
<value fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2020">{0.6 + (0.4 * subIndex)}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Speed" fromLevel="3" toLevel="4" fromSubLevel="3001" toSubLevel="3020">
<effect name="Speed" fromLevel="3" toLevel="6" fromSubLevel="3001" toSubLevel="3020">
<amount>
<value fromLevel="3" toLevel="4" fromSubLevel="3001" toSubLevel="3020">{2 * subIndex}</value>
</amount>
@@ -1889,12 +1890,14 @@
</effects>
</skill>
<skill id="11861" toLevel="1" name="Elemental Resistance">
<!-- For $s1, increases party member's Elemental Resistance by $s2. Consumes $s3 Spirit Ore. -->
<!-- For 30 min., increases party member's Elemental Resistance by 30. Consumes 10 Spirit Ore. -->
<icon>icon.skill11861</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<abnormalType>HEAL_RESISTANCE</abnormalType>
<operateType>A2</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<castRange>900</castRange>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
@@ -1946,7 +1949,7 @@
</effects>
</skill>
<skill id="11862" toLevel="1" name="Melee Weapon Resistance">
<!-- For $s1, increases party member's resistance to melee weapons by $s2. Consumes $s3 Spirit Ore. -->
<!-- For 30 min., increases party member's resistance to melee weapons by 5%. Consumes 10 Spirit Ore. -->
<icon>icon.skill11862</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1800</abnormalTime>
@@ -2002,7 +2005,7 @@
</effects>
</skill>
<skill id="11863" toLevel="1" name="Ranged Weapon Resistance">
<!-- For $s1, increases party member's resistance to ranged weapons by $s2. Consumes $s3 Spirit Ore. -->
<!-- For 30 min., increases party member's resistance to ranged weapons by 5%. Consumes 10 Spirit Ore. -->
<icon>icon.skill11863</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1800</abnormalTime>
@@ -48,7 +48,8 @@
</effect>
</selfEffects>
</skill>
<skill id="12002" toLevel="1" name="Glimmer">
<skill id="12002" toLevel="2" name="Glimmer">
<!-- A crystal extracted from the Source of Life. Can be used on a Cocoon in the Fairy Settlement. -->
<icon>
<value level="1">icon.skill0000</value>
<value level="2">icon.glimmer</value>
@@ -3025,7 +3025,7 @@
</effects>
</skill>
<skill id="12870" toLevel="1" name="Hero's Treasure Chest">
<!-- For $s1, increases P. Critical Rate by $s2, P. Critical Damage by $s3, M. Critical Rate by $s4, and decreases Received P. Critical Damage by $s5. Also has a chance to increase Critical Damage when hit. -->
<!-- For 1 h., increases P. Critical Rate by 30%, P. Critical Damage by 30%, M. Critical Rate by 40, and decreases Received P. Critical Damage by 50%. Also has a chance to increase Critical Damage when hit. -->
<icon>BranchSys.icon.br_valentine_cookie_i00</icon>
<operateType>A2</operateType>
<effectPoint>100</effectPoint>
@@ -3249,7 +3249,7 @@
<affectScope>SINGLE</affectScope>
</skill>
<skill id="12882" toLevel="1" name="Hero's Treasure Chest">
<!-- For $s1, increases P. Critical Rate by $s2, P. Critical Damage by $s3, M. Critical Rate by $s4, and decreases Received P. Critical Damage by $s5. Also has a chance to increase Critical Damage when hit. -->
<!-- For 1 h., increases P. Critical Rate by 30%, P. Critical Damage by 30%, M. Critical Rate by 40, and decreases Received P. Critical Damage by 50%. Also has a chance to increase Critical Damage when hit. -->
<icon>BranchSys.icon.br_valentine_cookie_i00</icon>
<operateType>A2</operateType>
<effectPoint>100</effectPoint>
@@ -1812,7 +1812,7 @@
</effects>
</skill>
<skill id="13061" toLevel="1" name="Special Ability: Long Blow">
<!-- Increases bow/ crossbow range by $s1. Increases damage by $s2 during PvP. -->
<!-- Increases bow/ crossbow range by 100. Increases damage by 5% during PvP. -->
<icon>icon.ensoul_big_old</icon>
<operateType>P</operateType>
<magicLvl>85</magicLvl>
@@ -651,7 +651,7 @@
</effects>
</skill>
<skill id="13146" toLevel="1" name="Special Ability: Infinity Shaper">
<!-- PvP Damage +$s1. Max HP/ MP/ CP +$s2, Atk. Spd. +$s3, P. Skill Power +$s4, P. Skill Critical Damage +$s5. -->
<!-- PvP Damage +30%. Max HP/ MP/ CP +30%, Atk. Spd. +15%, P. Skill Power +10%, P. Skill Critical Damage +10%. -->
<icon>icon.weapon_the_dagger_of_hero_i01</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
@@ -696,7 +696,7 @@
</effects>
</skill>
<skill id="13147" toLevel="1" name="Special Ability: Infinity Cutter">
<!-- PvP Damage +$s1. Max HP/ MP/ CP +$s2, Atk. Spd. +$s3, P. Skill Power +$s4, Skill Cooldown -$s5. -->
<!-- PvP Damage +30%. Max HP/ MP/ CP +30%, Atk. Spd. +15%, P. Skill Power +10%, Skill Cooldown -5%. -->
<icon>icon.weapon_the_sword_of_hero_i01</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
@@ -747,7 +747,7 @@
</effects>
</skill>
<skill id="13148" toLevel="1" name="Special Ability: Infinity Slasher">
<!-- PvP Damage +$s1. Max HP/ MP/ CP +$s2, Atk. Spd. +$s3, P. Skill Power +$s4, P. Critical Damage +$s5. -->
<!-- PvP Damage +30%. Max HP/ MP/ CP +30%, Atk. Spd. +15%, P. Skill Power +10%, P. Critical Damage +7%. -->
<icon>icon.weapon_the_two_handed_sword_of_hero_i01</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
@@ -792,7 +792,7 @@
</effects>
</skill>
<skill id="13149" toLevel="1" name="Special Ability: Infinity Avenger">
<!-- PvP Damage +$s1. Max HP/ MP/ CP +$s2, Atk. Spd. +$s3, P. Skill Power +$s4, Skill Cooldown -$s5. -->
<!-- PvP Damage +30%. Max HP/ MP/ CP +30%, Atk. Spd. +15%, P. Skill Power +10%, Skill Cooldown -5%. -->
<icon>icon.weapon_the_axe_of_hero_i01</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
@@ -843,7 +843,7 @@
</effects>
</skill>
<skill id="13150" toLevel="1" name="Special Ability: Infinity Fighter">
<!-- PvP Damage +$s1. Max HP/ MP/ CP +$s2, Atk. Spd. +$s3, P. Skill Power +$s4, P. Critical Damage +$s5. -->
<!-- PvP Damage +30%. Max HP/ MP/ CP +30%, Atk. Spd. +15%, P. Skill Power +10%, P. Critical Damage +7%. -->
<icon>icon.weapon_the_fist_of_hero_i01</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
@@ -888,7 +888,7 @@
</effects>
</skill>
<skill id="13151" toLevel="1" name="Special Ability: Infinity Stormer">
<!-- PvP Damage +$s1. Max HP/ MP/ CP +$s2, Atk. Spd. +$s3, P. Skill Power +$s4, P. Critical Damage +$s5. -->
<!-- PvP Damage +30%. Max HP/ MP/ CP +30%, Atk. Spd. +15%, P. Skill Power +10%, P. Critical Damage +7%. -->
<icon>icon.weapon_the_pole_of_hero_i01</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
@@ -933,7 +933,7 @@
</effects>
</skill>
<skill id="13152" toLevel="1" name="Special Ability: Infinity Thrower">
<!-- PvP Damage +$s1. Max HP/ MP/ CP +$s2, Atk. Spd. +$s3, P. Skill Power +$s4, P. Skill Critical Damage +$s5. -->
<!-- PvP Damage +30%. Max HP/ MP/ CP +30%, Atk. Spd. +15%, P. Skill Power +10%, P. Skill Critical Damage +10%. -->
<icon>icon.weapon_the_bow_of_hero_i01</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
@@ -978,7 +978,7 @@
</effects>
</skill>
<skill id="13153" toLevel="1" name="Special Ability: Infinity Shooter">
<!-- PvP Damage +$s1. Max HP/ MP/ CP +$s2, Atk. Spd. +$s3, P. Skill Power +$s4, P. Skill Critical Damage +$s5. -->
<!-- PvP Damage +30%. Max HP/ MP/ CP +30%, Atk. Spd. +15%, P. Skill Power +10%, P. Skill Critical Damage +10%. -->
<icon>icon.weapon_infinity_shooter_i01</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
@@ -1023,7 +1023,7 @@
</effects>
</skill>
<skill id="13154" toLevel="1" name="Special Ability: Infinity Buster">
<!-- PvP Damage +$s1. Max HP/ MP/ CP +$s2, Casting Spd. +$s3, M. Skill Power +$s4, M. Skill Critical Damage +$s5. -->
<!-- PvP Damage +30%. Max HP/ MP/ CP +30%, Casting Spd. +15%, M. Skill Power +10%, M. Skill Critical Damage +7%. -->
<icon>icon.weapon_infinity_sword_i01</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
@@ -1068,7 +1068,7 @@
</effects>
</skill>
<skill id="13155" toLevel="1" name="Special Ability: Infinity Caster">
<!-- PvP Damage +$s1. Max HP/ MP/ CP +$s2, Casting Spd. +$s3, M.Skill Power +$s4, M. Skill Critical Damage +$s5. -->
<!-- PvP Damage +30%. Max HP/ MP/ CP +30%, Casting Spd. +15%, M.Skill Power +10%, M. Skill Critical Damage +7%. -->
<icon>icon.weapon_the_mace_of_hero_i01</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
@@ -1113,7 +1113,7 @@
</effects>
</skill>
<skill id="13156" toLevel="1" name="Special Ability: Infinity Retributer">
<!-- PvP Damage +$s1. Max HP/ MP/ CP +$s2, Casting Spd. +$s3, M. Skill Power +$s4, M. Critical Damage +$s5. -->
<!-- PvP Damage +30%. Max HP/ MP/ CP +30%, Casting Spd. +15%, M. Skill Power +10%, M. Critical Damage +7%. -->
<icon>icon.weapon_the_staff_of_hero_i01</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
@@ -1158,7 +1158,7 @@
</effects>
</skill>
<skill id="13157" toLevel="1" name="Special Ability: Infinity Dual Sword">
<!-- PvP Damage +$s1. Max HP/ MP/ CP +$s2, Atk. Spd. +$s3, P. Skill Power +$s4, P. Critical Damage +$s5. -->
<!-- PvP Damage +30%. Max HP/ MP/ CP +30%, Atk. Spd. +15%, P. Skill Power +10%, P. Critical Damage +7%. -->
<icon>icon.weapon_r_dualsword_i01</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
@@ -1203,7 +1203,7 @@
</effects>
</skill>
<skill id="13158" toLevel="1" name="Special Ability: Infinity Dual Dagger">
<!-- PvP Damage +$s1. Max HP/ MP/ CP +$s2, Atk. Spd. +$s3, P. Skill Power +$s4, P. Skill Critical Damage +$s5. -->
<!-- PvP Damage +30%. Max HP/ MP/ CP +30%, Atk. Spd. +15%, P. Skill Power +10%, P. Skill Critical Damage +10%. -->
<icon>icon.weapon_r_dualdagger_i01</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
@@ -1248,7 +1248,7 @@
</effects>
</skill>
<skill id="13159" toLevel="1" name="Special Ability: Infinity Dual Blunt Weapon">
<!-- PvP Damage +$s1. Max HP/ MP/ CP +$s2, Atk. Spd. +$s3, P. Skill Power +$s4, P. Critical Damage +$s5. -->
<!-- PvP Damage +30%. Max HP/ MP/ CP +30%, Atk. Spd. +15%, P. Skill Power +10%, P. Critical Damage +7%. -->
<icon>icon.weapon_r_dualblunt_i01</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>

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