Skill changes based on client data.

This commit is contained in:
MobiusDevelopment
2019-07-09 18:18:06 +00:00
parent fcf378e880
commit 4162b88923
1693 changed files with 121046 additions and 39392 deletions
@@ -1387,7 +1387,7 @@
</effects>
</skill>
<skill id="13" toLevel="1" name="Summon Siege Golem">
<!-- Summons a siege weapon. Requires $s1 C-grade Crystals. -->
<!-- Summons a siege weapon. Requires 180 C-grade Crystals. -->
<icon>icon.skill0013</icon>
<hitTime>180000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
@@ -3433,7 +3433,6 @@
<affectLimit>5-12</affectLimit>
<affectRange>150</affectRange>
<castRange>500</castRange>
<coolTime>300</coolTime>
<effectPoint>
<value level="1">-114</value>
<value level="2">-117</value>
@@ -3481,7 +3480,7 @@
<value level="44">-709</value>
</effectPoint>
<effectRange>1000</effectRange>
<hitTime>1790</hitTime>
<hitTime>1900</hitTime>
<magicLvl>
<value level="1">47</value>
<value level="2">48</value>
@@ -3527,7 +3526,6 @@
<value level="42">98</value>
<value level="43">101</value>
<value level="44">103</value>
<value level="45">105</value>
</magicLvl>
<mpConsume>
<value level="1">55</value>
@@ -3576,7 +3574,7 @@
<value level="44">216</value>
</mpConsume>
<operateType>A1</operateType>
<reuseDelay>10000</reuseDelay>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
@@ -1799,7 +1799,7 @@
</effects>
</skill>
<skill id="134" toLevel="1" name="Toughness">
<!-- Increases Sleep/Hold/Poison Resistance by $s1. -->
<!-- Increases Sleep/Hold/Poison Resistance by 20. -->
<icon>icon.skill0134</icon>
<magicLvl>1</magicLvl>
<operateType>P</operateType>
@@ -874,7 +874,7 @@
</effects>
</skill>
<skill id="221" toLevel="1" name="Silent Move">
<!-- Disables preemptive attacks from enemies. Decreases Speed by $s1 and continuously consumes MP. -->
<!-- Disables preemptive attacks from enemies. Decreases Speed by 40% and continuously consumes MP. -->
<icon>icon.skill0221</icon>
<abnormalVisualEffect>STEALTH</abnormalVisualEffect>
<magicLvl>40</magicLvl>
@@ -2419,7 +2419,7 @@
</effect>
</effects>
</skill>
<skill id="239" toLevel="10" name="Expertise">
<skill id="239" toLevel="10" name="Expertise D">
<!-- Increases expertise in using D-grade equipment. -->
<icon>
<value level="1">icon.skill0239</value>
@@ -3477,7 +3477,7 @@
</effects>
</skill>
<skill id="256" toLevel="1" name="Accuracy">
<!-- Increases Accuracy by $s1. Continuously consumes MP proportionately to your level. -->
<!-- Increases Accuracy by 3. Continuously consumes MP proportionately to your level. -->
<icon>icon.skill0256</icon>
<magicLvl>24</magicLvl>
<mpConsume>5</mpConsume>
@@ -4081,8 +4081,6 @@
<value level="32">95</value>
<value level="33">99</value>
<value level="34">101</value>
<value level="35">103</value>
<value level="36">105</value>
</magicLvl>
<mpConsume>
<value level="1">67</value>
@@ -4549,7 +4547,7 @@
</effects>
</skill>
<skill id="264" toLevel="1" name="Song of Earth">
<!-- Increases all party members' P. Def. by $s2 for $s1. Increases MP Consumption when singing while song/dance effect lasts. -->
<!-- Increases all party members' P. Def. by 25% for 2 minutes. Increases MP Consumption when singing while song/dance effect lasts. -->
<icon>icon.skill0264</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>120</abnormalTime>
@@ -4575,7 +4573,7 @@
</effects>
</skill>
<skill id="265" toLevel="1" name="Song of Life">
<!-- Increases all party members' HP Recovery Bonus by $s2 for $s1. Increases MP Consumption when singing while song/dance effect lasts. -->
<!-- Increases all party members' HP Recovery Bonus by 20% for 2 minutes. Increases MP Consumption when singing while song/dance effect lasts. -->
<icon>icon.skill0265</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>120</abnormalTime>
@@ -4601,7 +4599,7 @@
</effects>
</skill>
<skill id="266" toLevel="1" name="Song of Water">
<!-- Increases all party members' Evasion by $s2 for $s1. Increases MP Consumption when singing while song/dance effect lasts. -->
<!-- Increases all party members' Evasion by 3 for 2 minutes. Increases MP Consumption when singing while song/dance effect lasts. -->
<icon>icon.skill0266</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>120</abnormalTime>
@@ -4627,7 +4625,7 @@
</effects>
</skill>
<skill id="267" toLevel="1" name="Song of Warding">
<!-- Increases all party members' M. Def. by $s2 for $s1. Increases MP Consumption when singing while song/dance effect lasts. -->
<!-- Increases all party members' M. Def. by 30% for 2 minutes. Increases MP Consumption when singing while song/dance effect lasts. -->
<icon>icon.skill0267</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>120</abnormalTime>
@@ -4653,7 +4651,7 @@
</effects>
</skill>
<skill id="268" toLevel="1" name="Song of Wind">
<!-- Increases all party members' Speed by $s2 for $s1. Increases MP Consumption when singing while song/dance effect lasts. -->
<!-- Increases all party members' Speed by 20 for 2 minutes. Increases MP Consumption when singing while song/dance effect lasts. -->
<icon>icon.skill0268</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>120</abnormalTime>
@@ -4679,7 +4677,7 @@
</effects>
</skill>
<skill id="269" toLevel="1" name="Hunter's Song">
<!-- Increases all party members' Critical Rate by $s2 for $s1. Increases MP Consumption when singing while song/dance effect lasts. -->
<!-- Increases all party members' Critical Rate by 100% for 2 minutes. Increases MP Consumption when singing while song/dance effect lasts. -->
<icon>icon.skill0269</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>120</abnormalTime>
@@ -4705,7 +4703,7 @@
</effects>
</skill>
<skill id="270" toLevel="1" name="Song of Invocation">
<!-- Increases all party members' Dark Attack Resistance by $s2 for $s1. Increases MP Consumption when singing while song/dance effect lasts. -->
<!-- Increases all party members' Dark Attack Resistance by 20 for 2 minutes. Increases MP Consumption when singing while song/dance effect lasts. -->
<icon>icon.skill0270</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>120</abnormalTime>
@@ -4731,7 +4729,7 @@
</effects>
</skill>
<skill id="271" toLevel="1" name="Dance of the Warrior">
<!-- Increases all party members' P. Atk. by $s2 for $s1. Additionally increases MP Consumption when dancing while song/dance is in effect. Requires a dualsword. -->
<!-- Increases all party members' P. Atk. by 12% for 2 minutes. Additionally increases MP Consumption when dancing while song/dance is in effect. Requires a dualsword. -->
<icon>icon.skill0271</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>120</abnormalTime>
@@ -4765,7 +4763,7 @@
</effects>
</skill>
<skill id="272" toLevel="1" name="Dance of Inspiration">
<!-- Increases all party members' Accuracy by $s2 for $s1. Additionally increases MP Consumption when dancing while song/dance is in effect. Requires a dualsword. -->
<!-- Increases all party members' Accuracy by 4 for 2 minutes. Additionally increases MP Consumption when dancing while song/dance is in effect. Requires a dualsword. -->
<icon>icon.skill0272</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>120</abnormalTime>
@@ -4799,7 +4797,7 @@
</effects>
</skill>
<skill id="273" toLevel="1" name="Dance of the Mystic">
<!-- Increases all party members' M. Atk. by $s2 for $s1. Additionally increases MP Consumption when dancing while song/dance is in effect. Requires a dualsword. -->
<!-- Increases all party members' M. Atk. by 20% for 2 minutes. Additionally increases MP Consumption when dancing while song/dance is in effect. Requires a dualsword. -->
<icon>icon.skill0273</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>120</abnormalTime>
@@ -4833,7 +4831,7 @@
</effects>
</skill>
<skill id="274" toLevel="1" name="Dance of Fire">
<!-- Increases all party members' Critical Damage by $s2 for $s1. Additionally increases MP Consumption when dancing while song/dance is in effect. Requires a dualsword. -->
<!-- Increases all party members' Critical Damage by 35% for 2 minutes. Additionally increases MP Consumption when dancing while song/dance is in effect. Requires a dualsword. -->
<icon>icon.skill0274</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>120</abnormalTime>
@@ -4867,7 +4865,7 @@
</effects>
</skill>
<skill id="275" toLevel="1" name="Dance of Fury">
<!-- Increases all party members' Atk. Spd. by $s2 for $s1. Additionally increases MP Consumption when dancing while song/dance is in effect. Requires a dualsword. -->
<!-- Increases all party members' Atk. Spd. by 15% for 2 minutes. Additionally increases MP Consumption when dancing while song/dance is in effect. Requires a dualsword. -->
<icon>icon.skill0275</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>120</abnormalTime>
@@ -4901,7 +4899,7 @@
</effects>
</skill>
<skill id="276" toLevel="1" name="Dance of Concentration">
<!-- Decreases all party members' magic cancel damage by $s2 and increases Casting Spd. by $s3 for $s1. Additionally increases MP Consumption when dancing while song/dance is in effect. Requires a dualsword. -->
<!-- Decreases all party members' magic cancel damage by 40 and increases Casting Spd. by 30% for 2 minutes. Additionally increases MP Consumption when dancing while song/dance is in effect. Requires a dualsword. -->
<icon>icon.skill0276</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>120</abnormalTime>
@@ -4939,7 +4937,7 @@
</effects>
</skill>
<skill id="277" toLevel="1" name="Dance of Light">
<!-- Increases all party members' Holy P. Atk. by $s2 for $s1. Additionally increases MP Consumption when dancing while song/dance is in effect. Requires a dualsword. -->
<!-- Increases all party members' Holy P. Atk. by 20 for 2 minutes. Additionally increases MP Consumption when dancing while song/dance is in effect. Requires a dualsword. -->
<icon>icon.skill0277</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>120</abnormalTime>
@@ -6593,7 +6591,7 @@
</effects>
</skill>
<skill id="299" toLevel="1" name="Summon Wild Hog Cannon">
<!-- Summons a siege weapon. Can only move in normal mode. During siege mode, it cannot move, and it can inflict ranged attacks. Switching modes takes $s1. Requires $s2 B-grade Crystals. -->
<!-- Summons a siege weapon. Can only move in normal mode. During siege mode, it cannot move, and it can inflict ranged attacks. Switching modes takes 30 seconds. Requires 70 B-grade Crystals. -->
<icon>icon.skill0299</icon>
<hitTime>180000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
@@ -152,7 +152,7 @@
</effects>
</skill>
<skill id="304" toLevel="1" name="Song of Vitality">
<!-- Increases all party members' Max HP by $s2 for $s1. Additionally increases MP Consumption when singing while song/dance is in effect. -->
<!-- Increases all party members' Max HP by 30% for 2 minutes. Additionally increases MP Consumption when singing while song/dance is in effect. -->
<icon>icon.skill0304</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>120</abnormalTime>
@@ -178,7 +178,7 @@
</effects>
</skill>
<skill id="305" toLevel="1" name="Song of Vengeance">
<!-- For $s1, gives a party member the ability to transfer $s2 of received damage back to the enemy. Additionally increases MP Consumption when singing while song/dance is in effect. -->
<!-- For 2 minutes, gives a party member the ability to transfer 20% of received damage back to the enemy. Additionally increases MP Consumption when singing while song/dance is in effect. -->
<icon>icon.skill0305</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>120</abnormalTime>
@@ -203,7 +203,7 @@
</effects>
</skill>
<skill id="306" toLevel="1" name="Flame Guard's Song">
<!-- Increases party members' Fire Resistance by $s2 for $s1. Additionally increases MP Consumption when singing while song/dance is in effect. -->
<!-- Increases party members' Fire Resistance by 30 for 2 minutes. Additionally increases MP Consumption when singing while song/dance is in effect. -->
<icon>icon.skill0306</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>120</abnormalTime>
@@ -229,7 +229,7 @@
</effects>
</skill>
<skill id="307" toLevel="1" name="Dance of Aqua Guard">
<!-- Increases party members' Water Resistance by $s2 for $s1. Additionally increases MP Consumption when dancing while song/dance is in effect. Requires a dualsword. -->
<!-- Increases party members' Water Resistance by 30 for 2 minutes. Additionally increases MP Consumption when dancing while song/dance is in effect. Requires a dualsword. -->
<icon>icon.skill0307</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>120</abnormalTime>
@@ -263,7 +263,7 @@
</effects>
</skill>
<skill id="308" toLevel="1" name="Storm Guard's Song">
<!-- Increases party members' Wind Resistance by $s2 for $s1. Additionally increases MP Consumption when singing while song/dance is in effect. -->
<!-- Increases party members' Wind Resistance by 30 for 2 minutes. Additionally increases MP Consumption when singing while song/dance is in effect. -->
<icon>icon.skill0308</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>120</abnormalTime>
@@ -289,7 +289,7 @@
</effects>
</skill>
<skill id="309" toLevel="1" name="Dance of Earth Guard">
<!-- Increases party members' Earth Resistance by $s2 for $s1. Additionally increases MP Consumption when dancing while song/dance is in effect. Requires a dualsword. -->
<!-- Increases party members' Earth Resistance by 30 for 2 minutes. Additionally increases MP Consumption when dancing while song/dance is in effect. Requires a dualsword. -->
<icon>icon.skill0309</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>120</abnormalTime>
@@ -323,7 +323,7 @@
</effects>
</skill>
<skill id="310" toLevel="1" name="Dance of the Vampire">
<!-- For $s1, has a chance of giving all party members the ability to recover as HP $s2 of any standard melee damage inflicted on the enemy. Additionally increases MP Consumption when dancing while song/dance is in effect. Requires a dualsword. -->
<!-- For 2 minutes, has a chance of giving all party members the ability to recover as HP 8% of any standard melee damage inflicted on the enemy. Additionally increases MP Consumption when dancing while song/dance is in effect. Requires a dualsword. -->
<icon>icon.skill0310</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>120</abnormalTime>
@@ -357,7 +357,7 @@
</effects>
</skill>
<skill id="311" toLevel="1" name="Dance of Protection">
<!-- For $s1, has a chance of giving all party members the ability to decrease by $s2 any environment-related damage received. Additionally increases MP Consumption when dancing while song/dance is in effect. Requires a dualsword. -->
<!-- For 2 minutes, has a chance of giving all party members the ability to decrease by 30 any environment-related damage received. Additionally increases MP Consumption when dancing while song/dance is in effect. Requires a dualsword. -->
<icon>icon.skill0311</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>120</abnormalTime>
@@ -849,7 +849,7 @@
</effects>
</skill>
<skill id="318" toLevel="1" name="Aegis Stance">
<!-- Enables Shield Defense from all directions and decreases Shield Defense by $s1. -->
<!-- Enables Shield Defense from all directions and decreases Shield Defense by 30%. -->
<icon>icon.skill0318</icon>
<magicLvl>46</magicLvl>
<mpInitialConsume>9</mpInitialConsume>
@@ -1295,7 +1295,7 @@
</effects>
</skill>
<skill id="328" toLevel="1" name="Wisdom">
<!-- Increases Hold/Sleep/Mental Attack Resistance by $s1. -->
<!-- Increases Hold/Sleep/Mental Attack Resistance by 20. -->
<icon>icon.skill0328</icon>
<magicLvl>76</magicLvl>
<operateType>P</operateType>
@@ -1309,7 +1309,7 @@
</effects>
</skill>
<skill id="329" toLevel="1" name="Health">
<!-- Increases Poison/Bleed Resistance by $s1. -->
<!-- Increases Poison/Bleed Resistance by 20. -->
<icon>icon.skill0329</icon>
<magicLvl>76</magicLvl>
<operateType>P</operateType>
@@ -1396,7 +1396,7 @@
</effects>
</skill>
<skill id="335" toLevel="1" name="Fortitude">
<!-- Increases Paralysis/Stun Resistance by $s1. Continuously consumes MP proportionately to your level. -->
<!-- Increases Paralysis/Stun Resistance by 30. Continuously consumes MP proportionately to your level. -->
<icon>icon.skill0335</icon>
<magicLvl>76</magicLvl>
<mpConsume>35</mpConsume>
@@ -1411,7 +1411,7 @@
</effects>
</skill>
<skill id="336" toLevel="1" name="Arcane Wisdom">
<!-- Maximizes magic efficiency by decreasing MP Consumption by $s1 and Casting Spd. by $s2. 50 HP is consumed per second. -->
<!-- Maximizes magic efficiency by decreasing MP Consumption by 30% and Casting Spd. by 10%. 50 HP is consumed per second. -->
<icon>icon.skill0336</icon>
<magicLvl>78</magicLvl>
<mpConsume>36</mpConsume>
@@ -1435,7 +1435,7 @@
</effects>
</skill>
<skill id="337" toLevel="1" name="Arcane Power">
<!-- Maximizes magic efficiency by increasing M. Atk. by $s1 and MP Consumption by $s2. Every second, $s3 HP is consumed. -->
<!-- Maximizes magic efficiency by increasing M. Atk. by 30% and MP Consumption by 10%. Every second, 50 HP is consumed. -->
<icon>icon.skill0337</icon>
<magicLvl>78</magicLvl>
<mpConsume>36</mpConsume>
@@ -1459,7 +1459,7 @@
</effects>
</skill>
<skill id="338" toLevel="1" name="Arcane Agility">
<!-- Maximizes magic efficiency by increasing Casting Spd. by $s1 and magic MP Consumption by $s2, and by decreasing magic Cooldown by $s3. $s4 HP is consumed per second. -->
<!-- Maximizes magic efficiency by increasing Casting Spd. by 20% and magic MP Consumption by 10%, and by decreasing magic Cooldown by 10%. 50 HP is consumed per second. -->
<icon>icon.skill0338</icon>
<magicLvl>78</magicLvl>
<mpConsume>36</mpConsume>
@@ -1488,7 +1488,7 @@
</effects>
</skill>
<skill id="339" toLevel="1" name="Parry Stance">
<!-- Blocks an attack using a weapon. Increases P. Def. by $s1 and M. Def. by $s2. Decreases Speed by $s3, Atk. Spd. by $s4, and Accuracy by $s5. Continuously consumes MP proportionately to your level. -->
<!-- Blocks an attack using a weapon. Increases P. Def. by 25% and M. Def. by 25%. Decreases Speed by 10%, Atk. Spd. by 20%, and Accuracy by 4. Continuously consumes MP proportionately to your level. -->
<icon>icon.skill0339</icon>
<magicLvl>78</magicLvl>
<mpConsume>36</mpConsume>
@@ -1562,7 +1562,7 @@
</effects>
</skill>
<skill id="341" toLevel="1" name="Touch of Life">
<!-- Gives a divine blessing by sacrificing oneself. Restores HP by $s1, and for $s2, increases Buff-canceling Attack Resistance by $s3, Debuff Resistance by $s4, and the Healing power received by $s5. Restores $s6 HP every second. -->
<!-- Gives a divine blessing by sacrificing oneself. Restores HP by 50%, and for 2 minutes, increases Buff-canceling Attack Resistance by 100%, Debuff Resistance by 30%, and the Healing power received by 30%. Restores 50 HP every second. -->
<icon>icon.skill0341</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>120</abnormalTime>
@@ -1604,7 +1604,7 @@
</effects>
</skill>
<skill id="342" toLevel="1" name="Touch of Death">
<!-- Sacrifices oneself to pronounce an Dark curse on the enemy. Cancels up to $s2 buffs with $s1 probability and consumes $s3 CP. For $s4, decreases Max CP by $s5 and the Healing power received by $s6. Increases susceptibility to de-buff by $s7. -->
<!-- Sacrifices oneself to pronounce an Dark curse on the enemy. Cancels up to 5 buffs with 25% probability and consumes 90% CP. For 2 minutes, decreases Max CP by 90% and the Healing power received by 30%. Increases susceptibility to de-buff by 30%. -->
<icon>icon.skill0342</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>120</abnormalTime>
@@ -1651,7 +1651,7 @@
</effects>
</skill>
<skill id="343" toLevel="1" name="Lethal Shot">
<!-- Shoots an arrow that is aimed at a vital spot. Attacks the enemy with $s1 Power added to P. Atk. Requires a bow. Over-hit, Half-Kill, and Critical are possible. -->
<!-- Shoots an arrow that is aimed at a vital spot. Attacks the enemy with 7698 Power added to P. Atk. Requires a bow. Over-hit, Half-Kill, and Critical are possible. -->
<icon>icon.skill0343</icon>
<castRange>900</castRange>
<effectPoint>-897</effectPoint>
@@ -1684,7 +1684,7 @@
</effects>
</skill>
<skill id="344" toLevel="1" name="Lethal Blow">
<!-- Attacks the target's vital points with $s1 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible. -->
<!-- Attacks the target's vital points with 5773 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible. -->
<icon>icon.skill0344</icon>
<castRange>40</castRange>
<effectPoint>-337</effectPoint>
@@ -1733,7 +1733,23 @@
</activateRate>
<castRange>600</castRange>
<coolTime>300</coolTime>
<effectPoint>-709</effectPoint>
<effectPoint>
<value level="1">-340</value>
<value level="2">-360</value>
<value level="3">-380</value>
<value level="4">-400</value>
<value level="5">-692</value>
<value level="6">-696</value>
<value level="7">-700</value>
<value level="8">-704</value>
<value level="9">-707</value>
<value level="10">-709</value>
<value level="11">-709</value>
<value level="12">-709</value>
<value level="13">-709</value>
<value level="14">-709</value>
<value level="15">-709</value>
</effectPoint>
<effectRange>1100</effectRange>
<hitTime>1200</hitTime>
<magicLvl>
@@ -1837,7 +1853,23 @@
<value fromLevel="11" toLevel="15" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
</activateRate>
<castRange>600</castRange>
<effectPoint>-709</effectPoint>
<effectPoint>
<value level="1">-340</value>
<value level="2">-360</value>
<value level="3">-380</value>
<value level="4">-400</value>
<value level="5">-692</value>
<value level="6">-696</value>
<value level="7">-700</value>
<value level="8">-704</value>
<value level="9">-707</value>
<value level="10">-709</value>
<value level="11">-709</value>
<value level="12">-709</value>
<value level="13">-709</value>
<value level="14">-709</value>
<value level="15">-709</value>
</effectPoint>
<effectRange>1100</effectRange>
<hitTime>1200</hitTime>
<hpConsume>50</hpConsume>
@@ -1929,7 +1961,7 @@
</selfEffects>
</skill>
<skill id="347" toLevel="1" name="Earthquake">
<!-- Wields a spear at the enemy with $s1 Power added to P. Atk. Requires a polearm. Over-hit and Critical are possible. Ignores Shield Defense. Target may be canceled. -->
<!-- Wields a spear at the enemy with 4848 Power added to P. Atk. Requires a polearm. Over-hit and Critical are possible. Ignores Shield Defense. Target may be canceled. -->
<icon>icon.skill0347</icon>
<affectLimit>6-12</affectLimit>
<affectRange>150</affectRange>
@@ -2000,7 +2032,7 @@
</effects>
</skill>
<skill id="349" toLevel="1" name="Song of Renewal">
<!-- For $s1, decreases all party members' MP Consumption for physical/magic/song/dance skill by $s2 and physical/magical skill Cooldown by $s3. Additionally increases MP Consumption when singing while song/dance is in effect. -->
<!-- For 2 minutes, decreases all party members' MP Consumption for physical/magic/song/dance skill by 5% and physical/magical skill Cooldown by 20%. Additionally increases MP Consumption when singing while song/dance is in effect. -->
<icon>icon.skill0349</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>120</abnormalTime>
@@ -2116,7 +2148,7 @@
</effects>
</skill>
<skill id="352" toLevel="1" name="Shield Bash">
<!-- Attacks the enemy with shield, stunning them for $s1. Requires a shield. Target cancel is possible. -->
<!-- Attacks the enemy with shield, stunning them for 2 seconds. Requires a shield. Target cancel is possible. -->
<icon>icon.skill0352</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>2</abnormalTime>
@@ -2152,7 +2184,7 @@
</effects>
</skill>
<skill id="353" toLevel="1" name="Shield Slam">
<!-- Attacks the enemy with shield, blocking the enemy's physical skills for $s1. Requires a shield. Target cancel is possible. -->
<!-- Attacks the enemy with shield, blocking the enemy's physical skills for 1 minute. Requires a shield. Target cancel is possible. -->
<icon>icon.skill0353</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>60</abnormalTime>
@@ -2186,7 +2218,7 @@
</effects>
</skill>
<skill id="354" toLevel="1" name="Hamstring Shot">
<!-- Shoots an arrow at the enemy with $s1 Power added to P. Atk., and decreases the enemy's Speed by $s3 for $s2. Requires a bow. Over-hit and Critical are possible. -->
<!-- Shoots an arrow at the enemy with 1973 Power added to P. Atk., and decreases the enemy's Speed by 30% for 1 minute. Requires a bow. Over-hit and Critical are possible. -->
<icon>icon.skill0354</icon>
<abnormalLvl>3</abnormalLvl>
<abnormalTime>60</abnormalTime>
@@ -2226,7 +2258,7 @@
</effects>
</skill>
<skill id="355" toLevel="1" name="Focus Death">
<!-- For $s1, decreases Critical Rate by $s2 and frontal Critical Damage by $s3. Increases the chance of deadly attack by $s4 and rear Critical Damage by $s5. Requires a dagger. -->
<!-- For 2 minutes, decreases Critical Rate by 30% and frontal Critical Damage by 30%. Increases the chance of deadly attack by 60% and rear Critical Damage by 90%. Requires a dagger. -->
<icon>icon.skill0355</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>120</abnormalTime>
@@ -2271,7 +2303,7 @@
</effects>
</skill>
<skill id="356" toLevel="1" name="Focus Chance">
<!-- For $s1, decreases frontal Critical Rate by $s2. Increases Critical Rate by $s3 and rear Critical Rate by $s4. Requires a dagger. -->
<!-- For 2 minutes, decreases frontal Critical Rate by 30%. Increases Critical Rate by 30% and rear Critical Rate by 60%. Requires a dagger. -->
<icon>icon.skill0356</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>120</abnormalTime>
@@ -2313,7 +2345,7 @@
</effects>
</skill>
<skill id="357" toLevel="1" name="Focus Power">
<!-- For $s1, decreases frontal Critical Damage by $s2. Increases side Critical Damage by $s3 and rear Critical Damage by $s4. Requires a dagger. -->
<!-- For 2 minutes, decreases frontal Critical Damage by 30%. Increases side Critical Damage by 30% and rear Critical Damage by 60%. Requires a dagger. -->
<icon>icon.skill0357</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>120</abnormalTime>
@@ -2355,7 +2387,7 @@
</effects>
</skill>
<skill id="358" toLevel="1" name="Bluff">
<!-- Deceives the enemy into turning his back, losing his urge to attack and becoming stunned for $s1. Requires a dagger. Target cancel is possible. -->
<!-- Deceives the enemy into turning his back, losing his urge to attack and becoming stunned for 9 seconds. Requires a dagger. Target cancel is possible. -->
<icon>icon.skill0358</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>9</abnormalTime>
@@ -2401,7 +2433,7 @@
</effects>
</skill>
<skill id="359" toLevel="1" name="Eye of Hunter">
<!-- For $s1, increases P. Atk. against insects/plants/animals + $s2. -->
<!-- For 10 minutes, increases P. Atk. against insects/plants/animals + 5%. -->
<icon>icon.skill0359</icon>
<abnormalLvl>2</abnormalLvl>
<abnormalTime>600</abnormalTime>
@@ -2425,7 +2457,7 @@
</effects>
</skill>
<skill id="360" toLevel="1" name="Eye of Slayer">
<!-- For $s1, increases P. Atk. against monsters/magic creatures/giants/dragons + $s2. -->
<!-- For 10 minutes, increases P. Atk. against monsters/magic creatures/giants/dragons + 5%. -->
<icon>icon.skill0360</icon>
<abnormalLvl>2</abnormalLvl>
<abnormalTime>600</abnormalTime>
@@ -2450,7 +2482,7 @@
</effects>
</skill>
<skill id="361" toLevel="1" name="Stun Blast">
<!-- Creates a powerful shock wave with $s1 Power added to P. Atk., stunning the enemy for $s2 and decreasing their P. Def. by $s3 and M. Def. by $s4. Requires a polearm. Over-hit and Critical are possible. Ignores Shield Defense. Target cancel is possible. -->
<!-- Creates a powerful shock wave with 2486 Power added to P. Atk., stunning the enemy for 9 seconds and decreasing their P. Def. by 30% and M. Def. by 30%. Requires a polearm. Over-hit and Critical are possible. Ignores Shield Defense. Target cancel is possible. -->
<icon>icon.skill0361</icon>
<abnormalLvl>2</abnormalLvl>
<abnormalTime>9</abnormalTime>
@@ -2507,7 +2539,7 @@
</effects>
</skill>
<skill id="362" toLevel="1" name="Armor Crush">
<!-- Attacks the enemy with $s1 Power added to P. Atk., inflicting Stun for $s2 and decreasing their P. Def. by $s3 and M. Def. by $s4. Requires a sword, blunt weapon, two-handed sword, or two-handed blunt weapon to be equipped. Over-hit and Critical are possible. Ignores Shield Defense. -->
<!-- Attacks the enemy with 3077 Power added to P. Atk., inflicting Stun for 9 seconds and decreasing their P. Def. by 30% and M. Def. by 30%. Requires a sword, blunt weapon, two-handed sword, or two-handed blunt weapon to be equipped. Over-hit and Critical are possible. Ignores Shield Defense. -->
<icon>icon.skill0362</icon>
<abnormalLvl>2</abnormalLvl>
<abnormalTime>9</abnormalTime>
@@ -2561,7 +2593,7 @@
</effects>
</skill>
<skill id="363" toLevel="1" name="Song of Meditation">
<!-- For $s1, increases all party members' MP Recovery Bonus by $s2, and decreases MP Consumption for magic skills by $s3. Additionally increases MP Consumption when singing while song/dance is in effect. -->
<!-- For 2 minutes, increases all party members' MP Recovery Bonus by 20%, and decreases MP Consumption for magic skills by 10%. Additionally increases MP Consumption when singing while song/dance is in effect. -->
<icon>icon.skill0363</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>120</abnormalTime>
@@ -2592,7 +2624,7 @@
</effects>
</skill>
<skill id="364" toLevel="1" name="Champion Song">
<!-- For $s1, decreases all party members' MP Consumption by $s2 and Cooldown by $s3 for physical/sing/dance skill use. The MP Consumption increases additionally when singing while sing/dance effect lasts. -->
<!-- For 2 minutes, decreases all party members' MP Consumption by 20% and Cooldown by 10% for physical/sing/dance skill use. The MP Consumption increases additionally when singing while sing/dance effect lasts. -->
<icon>icon.skill0364</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>120</abnormalTime>
@@ -2634,7 +2666,7 @@
</effects>
</skill>
<skill id="365" toLevel="1" name="Dance of Siren">
<!-- For $s1, increases all party members' magic damage by $s2. Additionally increases MP Consumption when dancing while song/dance is in effect. Requires a dualsword. -->
<!-- For 2 minutes, increases all party members' magic damage by 100%. Additionally increases MP Consumption when dancing while song/dance is in effect. Requires a dualsword. -->
<icon>icon.skill0365</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>120</abnormalTime>
@@ -2668,7 +2700,7 @@
</effects>
</skill>
<skill id="366" toLevel="1" name="Dance of Shadows">
<!-- For $s1, decreases all party members' Speed by $s2 and prevents them from being pre-emptively attacked by monsters. The effect will be canceled if any party member launches an attack. Additionally increases MP Consumption when dancing while song/dance is in effect. Requires a dualsword. -->
<!-- For 2 minutes, decreases all party members' Speed by 50% and prevents them from being pre-emptively attacked by monsters. The effect will be canceled if any party member launches an attack. Additionally increases MP Consumption when dancing while song/dance is in effect. Requires a dualsword. -->
<icon>icon.skill0366</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>120</abnormalTime>
@@ -2758,7 +2790,7 @@
<effectPoint>-666</effectPoint>
<attributeType>EARTH</attributeType>
<attributeValue>20</attributeValue>
<hitTime>1500</hitTime>
<hitTime>2200</hitTime>
<isDebuff>true</isDebuff>
<lvlBonusRate>20</lvlBonusRate>
<magicLvl>
@@ -2822,7 +2854,7 @@
</effects>
</skill>
<skill id="368" toLevel="1" name="Vengeance">
<!-- Provokes nearby enemies to switch targets and attack through Power $s1. For $s2, increases P. Def. by $s3, M. Def. by $s4, and Buff-canceling Attack Resistance by $s5, and becomes unable to move. Requires a shield. -->
<!-- Provokes nearby enemies to switch targets and attack through Power 7987. For 30 seconds, increases P. Def. by 5400, M. Def. by 4050, and Buff-canceling Attack Resistance by 50, and becomes unable to move. Requires a shield. -->
<icon>icon.skill0368</icon>
<abnormalLvl>3</abnormalLvl>
<abnormalTime>30</abnormalTime>
@@ -2865,7 +2897,7 @@
</selfEffects>
</skill>
<skill id="369" toLevel="1" name="Evade Shot">
<!-- Attacks the enemy with $s1 Power added to P. Atk. and increases Evasion by $s3 for $s2. Requires a bow. Over-hit is possible. -->
<!-- Attacks the enemy with 2020 Power added to P. Atk. and increases Evasion by 6 for 30 seconds. Requires a bow. Over-hit is possible. -->
<icon>icon.skill0369</icon>
<abnormalLvl>2</abnormalLvl>
<abnormalTime>30</abnormalTime>
@@ -2316,7 +2316,7 @@
</conditions>
</skill>
<skill id="428" toLevel="1" name="Inner Rhythm">
<!-- Decreases MP Consumption for song and dance by $s1. -->
<!-- Decreases MP Consumption for song and dance by 10%. -->
<icon>icon.skill0428</icon>
<magicLvl>78</magicLvl>
<operateType>P</operateType>
@@ -2335,7 +2335,7 @@
</effects>
</skill>
<skill id="429" toLevel="1" name="Knighthood">
<!-- Increases P. Def. by $s1 and Shield Defense by $s2 when equipped with heavy armor. -->
<!-- Increases P. Def. by 87.1 and Shield Defense by 10% when equipped with heavy armor. -->
<icon>icon.skill0429</icon>
<magicLvl>78</magicLvl>
<operateType>P</operateType>
@@ -2440,7 +2440,7 @@
</effects>
</skill>
<skill id="431" toLevel="1" name="Archery">
<!-- When using a bow, increases P. Atk. by $s1 and maximum range by $s2. -->
<!-- When using a bow, increases P. Atk. by 200 and maximum range by 50. -->
<icon>icon.skill0431</icon>
<magicLvl>78</magicLvl>
<operateType>P</operateType>
@@ -2463,7 +2463,7 @@
</effects>
</skill>
<skill id="432" toLevel="1" name="Assassination">
<!-- When using a dagger, increases P. Atk. by $s1 and Critical Rate by $s2. -->
<!-- When using a dagger, increases P. Atk. by 70 and Critical Rate by 3%. -->
<icon>icon.skill0432</icon>
<magicLvl>78</magicLvl>
<operateType>P</operateType>
@@ -2484,7 +2484,7 @@
</effects>
</skill>
<skill id="433" toLevel="1" name="Arcane Roar">
<!-- Increases Fire/Water/Wind/Earth Resistance by $s1 and M. Atk. by $s2. -->
<!-- Increases Fire/Water/Wind/Earth Resistance by 5 and M. Atk. by 3%. -->
<icon>icon.skill0433</icon>
<magicLvl>78</magicLvl>
<operateType>P</operateType>
@@ -2513,7 +2513,7 @@
</effects>
</skill>
<skill id="434" toLevel="1" name="Necromancy">
<!-- Increases Dark Attack Resistance by $s1 and M. Atk. by $s2. -->
<!-- Increases Dark Attack Resistance by 10 and M. Atk. by 3%. -->
<icon>icon.skill0434</icon>
<magicLvl>78</magicLvl>
<operateType>P</operateType>
@@ -2530,7 +2530,7 @@
</effects>
</skill>
<skill id="435" toLevel="1" name="Summon Lore">
<!-- When equipped with light armor, increases P. Def. by $s1 and Casting Spd. by $s2. When equipped with a robe, increases P. Def. by $s3 and Casting Spd. by $s4, and decreases MP Consumption for magic skills by $s5. -->
<!-- When equipped with light armor, increases P. Def. by 80 and Casting Spd. by 5%. When equipped with a robe, increases P. Def. by 60 and Casting Spd. by 7%, and decreases MP Consumption for magic skills by 3%. -->
<icon>icon.skill0435</icon>
<magicLvl>78</magicLvl>
<operateType>P</operateType>
@@ -2575,7 +2575,7 @@
</effects>
</skill>
<skill id="436" toLevel="1" name="Divine Lore">
<!-- Decreases MP Consumption for magic skills by $s1. -->
<!-- Decreases MP Consumption for magic skills by 5%. -->
<icon>icon.skill0436</icon>
<magicLvl>78</magicLvl>
<operateType>P</operateType>
@@ -2615,7 +2615,7 @@
<basicProperty>MAGIC</basicProperty>
<coolTime>500</coolTime>
<effectPoint>-507</effectPoint>
<hitTime>1900</hitTime>
<hitTime>2500</hitTime>
<isDebuff>true</isDebuff>
<lvlBonusRate>20</lvlBonusRate>
<magicLvl>
@@ -2661,7 +2661,7 @@
<mpConsume>200</mpConsume>
<mpInitialConsume>50</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>3600000</reuseDelay>
<reuseDelay>4500000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
@@ -2696,7 +2696,7 @@
</effects>
</skill>
<skill id="440" toLevel="1" name="Braveheart">
<!-- Increases combat spirit to recover CP by $s1. -->
<!-- Increases combat spirit to recover CP by 1000. -->
<icon>icon.skill0440</icon>
<effectPoint>669</effectPoint>
<hitTime>1500</hitTime>
@@ -2934,7 +2934,7 @@
</effects>
</skill>
<skill id="448" toLevel="1" name="Summon Swoop Cannon">
<!-- Summons a Swoop Cannon. Requires $s1 A-grade Crystals. -->
<!-- Summons a Swoop Cannon. Requires 27 A-grade Crystals. -->
<icon>icon.skill0448</icon>
<hitTime>10000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
@@ -3777,7 +3777,6 @@
<value level="48">6</value>
<value level="49">6</value>
<value level="50">6</value>
<value level="51">6</value>
</amount>
<mode>DIFF</mode>
<armorType>
@@ -167,9 +167,9 @@
<castRange>40</castRange>
<coolTime>720</coolTime>
<effectPoint>
<value level="1">-1630</value>
<value level="2">-2089</value>
<value level="3">-2384</value>
<value level="1">-1632</value>
<value level="2">-2091</value>
<value level="3">-2386</value>
</effectPoint>
<effectRange>400</effectRange>
<fanRange>0;0;80;300</fanRange>
@@ -2004,7 +2004,7 @@
</effects>
</skill>
<skill id="526" toLevel="1" name="Enuma Elish">
<!-- Attacks enemies in front using the Sword of Creation that divides heaven and Earth with $s1 Power added to P. Atk. Increases Power upon the consumption of up to $s2 souls. Over-hit is possible. -->
<!-- Attacks enemies in front using the Sword of Creation that divides heaven and Earth with 6060 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Over-hit is possible. -->
<icon>icon.skill0526</icon>
<affectLimit>5-12</affectLimit>
<affectRange>400</affectRange>
@@ -2065,7 +2065,7 @@
</effects>
</skill>
<skill id="528" toLevel="1" name="Shield of Faith">
<!-- For $s1, party members' P. Def. + $s2 and M. Def. + $s3. For the duration, absorbs $s4 of any damage received by a party member. -->
<!-- For 15 seconds, party members' P. Def. + 3600 and M. Def. + 2700. For the duration, absorbs 90% of any damage received by a party member. -->
<icon>icon.skill0528</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>15</abnormalTime>
@@ -2097,7 +2097,7 @@
</effects>
</skill>
<skill id="529" toLevel="1" name="Elemental Song">
<!-- Increases all party members' Fire/Water/Wind/Earth Resistance by $s2 for $s1. Additionally increases MP Consumption when singing while song/dance is in effect. -->
<!-- Increases all party members' Fire/Water/Wind/Earth Resistance by 30 for 2 minutes. Additionally increases MP Consumption when singing while song/dance is in effect. -->
<icon>icon.skill0529</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>120</abnormalTime>
@@ -2135,7 +2135,7 @@
</effects>
</skill>
<skill id="530" toLevel="1" name="Dance of Alignment">
<!-- Increases all party members' Holy/Dark Attack Resistance by $s2 for $s1. Additionally increases MP Consumption when dancing while song/dance is in effect. Requires a dualsword. -->
<!-- Increases all party members' Holy/Dark Attack Resistance by 30 for 2 minutes. Additionally increases MP Consumption when dancing while song/dance is in effect. Requires a dualsword. -->
<icon>icon.skill0530</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>120</abnormalTime>
@@ -2467,7 +2467,6 @@
<skill id="539" toLevel="2" name="Nail Attack">
<!-- A demonic clawed combo attack. Power $s1. -->
<icon>icon.skill0539</icon>
<castRange>40</castRange>
<coolTime>720</coolTime>
<effectPoint>-1</effectPoint>
<effectRange>400</effectRange>
@@ -2516,7 +2515,6 @@
<nextAction>ATTACK</nextAction>
<operateType>DA1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<reuseDelay>5000</reuseDelay>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@@ -559,7 +559,7 @@
<affectObject>NOT_FRIEND</affectObject>
</skill>
<skill id="625" toLevel="1" name="Soul Gathering">
<!-- Gathers in nearby souls. Up to 8 souls can be absorbed at once. Consumes $s1 Spirit Ores. -->
<!-- Gathers in nearby souls. Up to 8 souls can be absorbed at once. Consumes 10 Spirit Ores. -->
<icon>icon.skill0467</icon>
<effectPoint>150</effectPoint>
<hitTime>1500</hitTime>
@@ -2476,7 +2476,7 @@
</effects>
</skill>
<skill id="764" toLevel="1" name="Windstorm Song">
<!-- For $s1, increases a party member's Bow Resistance by $s2 and Crossbow Resistance by $s3. Increases the additional MP Consumption when singing while sing/dance effect lasts. -->
<!-- For 2 minutes, increases a party member's Bow Resistance by 10 and Crossbow Resistance by 5. Increases the additional MP Consumption when singing while sing/dance effect lasts. -->
<icon>icon.skill0764</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>120</abnormalTime>
@@ -2502,7 +2502,7 @@
</effects>
</skill>
<skill id="765" toLevel="1" name="Dance of Blade Storm">
<!-- For $s1, increases a party member's Bow Resistance by $s2 and Crossbow Resistance by $s3. Decreases M. Atk. by $s4. Additionally increases MP Consumption when singing while song/dance is in effect. Requires a dualsword. -->
<!-- For 15 seconds, increases a party member's Bow Resistance by 45 and Crossbow Resistance by 25. Decreases M. Atk. by 99%. Additionally increases MP Consumption when singing while song/dance is in effect. Requires a dualsword. -->
<icon>icon.skill0765</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>15</abnormalTime>
@@ -3163,7 +3163,7 @@
</effects>
</skill>
<skill id="785" toLevel="1" name="Flame Archon">
<!-- Receives the will of the phoenix to drastically increase the fighting ability of party members. For 1 minute, increases Debuff Resistance by 40%, P. Def. by 50%, M. Def. by 50%, Atk. Spd. by 30%, Accuracy by 6, Speed by 30, and Buff-canceling Attack Resistance by 40%. Decreases the effectiveness of received recovery magic by 80%. When a sword is equipped, increases Critical Rate by 100. When a blunt is equipped, increases Critical Damage by 100%. -->
<!-- Receives the will of the phoenix to drastically increase the fighting ability of party members. For 1 minute, increases Debuff Resistance by 40%, P. Def. by 50%, M. Def. by 50%, Atk. Spd. by 30%, Accuracy by 6, Speed by 30, and Buff-canceling Attack Resistance by 40%. Decreases the effectiveness of received recovery magic by 80% . When a sword is equipped, increases Critical Rate by 100. When a blunt is equipped, increases Critical Damage by 100%. -->
<icon>icon.skill0785</icon>
<abnormalLvl>3</abnormalLvl>
<abnormalTime>60</abnormalTime>
@@ -3707,7 +3707,7 @@
</effects>
</skill>
<skill id="794" toLevel="1" name="Mass Disarm">
<!-- Disarms nearby enemies for $s1. -->
<!-- Disarms nearby enemies for 5 seconds. -->
<icon>icon.skill0794</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>5</abnormalTime>
@@ -2095,12 +2095,12 @@
<skill id="845" toLevel="1" name="Outpost Demolition">
<!-- Demolishes an outpost. After demolition, a new outpost can be constructed. -->
<icon>icon.skill0247</icon>
<castRange>100</castRange>
<effectRange>600</effectRange>
<hitTime>4000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>-1</magicLvl>
<operateType>A1</operateType>
<mpConsume>30</mpConsume>
<reuseDelay>600000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
@@ -2318,6 +2318,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -2349,6 +2350,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -2380,6 +2382,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -2411,6 +2414,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -2442,6 +2446,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -2473,6 +2478,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -2504,6 +2510,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -2535,6 +2542,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -2566,6 +2574,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -2597,6 +2606,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -2628,6 +2638,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -2659,6 +2670,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -2955,7 +2955,6 @@
<skill id="950" toLevel="7" name="Nail Attack">
<!-- A demonic clawed combo attack. Power $s1. -->
<icon>icon.skill0539</icon>
<castRange>40</castRange>
<coolTime>720</coolTime>
<effectPoint>-1</effectPoint>
<effectRange>400</effectRange>
@@ -3619,7 +3618,6 @@
<abnormalTime>15</abnormalTime>
<abnormalType>SIGNAL_A</abnormalType>
<effectPoint>495</effectPoint>
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>1</magicLvl>
<mpConsume>24</mpConsume>
@@ -3643,7 +3641,6 @@
<abnormalTime>15</abnormalTime>
<abnormalType>SIGNAL_A</abnormalType>
<effectPoint>495</effectPoint>
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>1</magicLvl>
<mpConsume>24</mpConsume>
@@ -3667,7 +3664,6 @@
<abnormalTime>15</abnormalTime>
<abnormalType>SIGNAL_A</abnormalType>
<effectPoint>495</effectPoint>
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>1</magicLvl>
<mpConsume>24</mpConsume>
@@ -4713,7 +4709,33 @@
<!-- Attacks the enemy with $s1 Power added to P. Atk. Cannot be used when a bow/crossbow/fist weapon is equipped. Over-hit is possible. -->
<icon>icon.skill0986</icon>
<castRange>40</castRange>
<effectPoint>-2320</effectPoint>
<effectPoint>
<value level="1">-417</value>
<value level="2">-496</value>
<value level="3">-586</value>
<value level="4">-686</value>
<value level="5">-796</value>
<value level="6">-916</value>
<value level="7">-1046</value>
<value level="8">-1136</value>
<value level="9">-1230</value>
<value level="10">-1327</value>
<value level="11">-1425</value>
<value level="12">-1525</value>
<value level="13">-1626</value>
<value level="14">-1727</value>
<value level="15">-1827</value>
<value level="16">-1925</value>
<value level="17">-1973</value>
<value level="18">-2020</value>
<value level="19">-2067</value>
<value level="20">-2112</value>
<value level="21">-2156</value>
<value level="22">-2200</value>
<value level="23">-2241</value>
<value level="24">-2282</value>
<value level="25">-2320</value>
</effectPoint>
<effectRange>400</effectRange>
<hitTime>1500</hitTime>
<magicLvl>
@@ -5316,7 +5338,33 @@
<activateRate>80</activateRate>
<basicProperty>MAGIC</basicProperty>
<castRange>40</castRange>
<effectPoint>-3422</effectPoint>
<effectPoint>
<value level="1">-625</value>
<value level="2">-744</value>
<value level="3">-879</value>
<value level="4">-1029</value>
<value level="5">-1194</value>
<value level="6">-1374</value>
<value level="7">-1568</value>
<value level="8">-1704</value>
<value level="9">-1845</value>
<value level="10">-1990</value>
<value level="11">-2138</value>
<value level="12">-2288</value>
<value level="13">-2439</value>
<value level="14">-2590</value>
<value level="15">-2740</value>
<value level="16">-2814</value>
<value level="17">-2887</value>
<value level="18">-2959</value>
<value level="19">-3030</value>
<value level="20">-3100</value>
<value level="21">-3168</value>
<value level="22">-3234</value>
<value level="23">-3299</value>
<value level="24">-3362</value>
<value level="25">-3422</value>
</effectPoint>
<effectRange>400</effectRange>
<hitTime>800</hitTime>
<magicLvl>
@@ -2074,7 +2074,7 @@
</effects>
</skill>
<skill id="1043" toLevel="1" name="Holy Weapon">
<!-- Increases a party member's holy P. Atk. by $s2 for $s1. -->
<!-- Increases a party member's holy P. Atk. by 20 for 20 minutes. -->
<icon>icon.skill1043</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1200</abnormalTime>
@@ -4322,7 +4322,7 @@
<effectRange>1400</effectRange>
<attributeType>FIRE</attributeType>
<attributeValue>20</attributeValue>
<hitTime>1200</hitTime>
<hitTime>3000</hitTime>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>20</lvlBonusRate>
@@ -6408,7 +6408,7 @@
</effects>
</skill>
<skill id="1271" toLevel="1" name="Benediction">
<!-- Fully restores party members' HP. Can be used when MP is under $s1. -->
<!-- Fully restores party members' HP. Can be used when MP is under 25%. -->
<icon>icon.skill1271</icon>
<affectRange>2000</affectRange>
<effectPoint>560</effectPoint>
@@ -7562,7 +7562,7 @@
</effects>
</skill>
<skill id="1288" toLevel="1" name="Aura Symphony">
<!-- Inflicts non-attribute damage on the enemy with $s1 Power added to M. Atk. -->
<!-- Inflicts non-attribute damage on the enemy with 150 Power added to M. Atk. -->
<icon>icon.skill1288</icon>
<castRange>900</castRange>
<effectPoint>-4200</effectPoint>
@@ -7584,7 +7584,7 @@
</effects>
</skill>
<skill id="1289" toLevel="1" name="Inferno">
<!-- Inflicts fire damage on the enemy with $s1 Power added to M. Atk., and decreases HP by $s3 per second for $s2. -->
<!-- Inflicts fire damage on the enemy with 150 Power added to M. Atk., and decreases HP by 60 per second for 15 seconds. -->
<icon>icon.skill1289</icon>
<abnormalLvl>10</abnormalLvl>
<abnormalTime>15</abnormalTime>
@@ -7618,7 +7618,7 @@
</effects>
</skill>
<skill id="1290" toLevel="1" name="Blizzard">
<!-- Inflicts water damage on the enemy with $s1 Power added to M. Atk., and decreases their Speed by $s3 for $s2. -->
<!-- Inflicts water damage on the enemy with 150 Power added to M. Atk., and decreases their Speed by 50% for 30 seconds. -->
<icon>icon.skill1290</icon>
<abnormalLvl>3</abnormalLvl>
<abnormalTime>30</abnormalTime>
@@ -7653,7 +7653,7 @@
</effects>
</skill>
<skill id="1291" toLevel="1" name="Demon Wind">
<!-- Inflicts wind damage on the enemy with $s1 Power added to M. Atk., and decreases their HP recovery magic effect by $s3 for $s2. -->
<!-- Inflicts wind damage on the enemy with 150 Power added to M. Atk., and decreases their HP recovery magic effect by 50% for 2 minutes. -->
<icon>icon.skill1291</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>120</abnormalTime>
@@ -7686,7 +7686,7 @@
</effects>
</skill>
<skill id="1292" toLevel="1" name="Elemental Assault">
<!-- Inflicts non-attribute damage on the enemy with $s1 Power added to M. Atk. Over-hit is possible. -->
<!-- Inflicts non-attribute damage on the enemy with 200 Power added to M. Atk. Over-hit is possible. -->
<icon>icon.skill1292</icon>
<castRange>900</castRange>
<effectPoint>-6000</effectPoint>
@@ -7709,7 +7709,7 @@
</effects>
</skill>
<skill id="1293" toLevel="1" name="Elemental Symphony">
<!-- Inflicts non-attribute damage on the enemy with $s1 Power added to M. Atk. Over-hit is possible. -->
<!-- Inflicts non-attribute damage on the enemy with 200 Power added to M. Atk. Over-hit is possible. -->
<icon>icon.skill1293</icon>
<castRange>900</castRange>
<effectPoint>-6000</effectPoint>
@@ -7732,7 +7732,7 @@
</effects>
</skill>
<skill id="1294" toLevel="1" name="Elemental Storm">
<!-- Inflicts non-attribute damage on the enemy with $s1 Power added to M. Atk. -->
<!-- Inflicts non-attribute damage on the enemy with 200 Power added to M. Atk. -->
<icon>icon.skill1294</icon>
<castRange>900</castRange>
<effectPoint>-6000</effectPoint>
@@ -737,7 +737,7 @@
<value level="2">1500</value>
</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>3600000</reuseDelay>
<reuseDelay>600000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<targetType>SELF</targetType>
@@ -1071,7 +1071,6 @@
<value level="6">16</value>
<value level="7">20</value>
<value level="8">20</value>
<value level="9">23</value>
</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId>
<magicLvl>
@@ -1205,10 +1204,6 @@
<value level="8">14258</value>
<value level="9">14259</value>
<value level="10">14260</value>
<value level="11">14261</value>
<value level="12">14262</value>
<value level="13">14263</value>
<value level="14">14264</value>
</npcId>
<lifeTime>3600</lifeTime>
<consumeItemId>3031</consumeItemId> <!-- Spirit Ore -->
@@ -1303,10 +1298,6 @@
<value level="8">14442</value>
<value level="9">14443</value>
<value level="10">14444</value>
<value level="11">14445</value>
<value level="12">14446</value>
<value level="13">14447</value>
<value level="14">14448</value>
</npcId>
<lifeTime>3600</lifeTime>
<consumeItemId>3031</consumeItemId> <!-- Spirit Ore -->
@@ -1401,10 +1392,6 @@
<value level="8">14626</value>
<value level="9">14627</value>
<value level="10">14628</value>
<value level="11">14629</value>
<value level="12">14630</value>
<value level="13">14631</value>
<value level="14">14632</value>
</npcId>
<lifeTime>3600</lifeTime>
<consumeItemId>3031</consumeItemId> <!-- Spirit Ore -->
@@ -1575,7 +1562,7 @@
</effects>
</skill>
<skill id="1336" toLevel="1" name="Curse of Doom">
<!-- Blocks all the enemy's physical and magical skills for $s1. -->
<!-- Blocks all the enemy's physical and magical skills for 1 minute. -->
<icon>icon.skill1336</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>60</abnormalTime>
@@ -1605,7 +1592,7 @@
</effects>
</skill>
<skill id="1337" toLevel="1" name="Curse of Abyss">
<!-- For $s1, decreases the enemy's Speed by $s2, P. Def. by $s3, Evasion by $s3, M. Atk. by $s5, Casting Spd. by $s6 and magic damage by $s7. -->
<!-- For 30 seconds, decreases the enemy's Speed by 10%, P. Def. by 30%, Evasion by 30%, M. Atk. by 30%, Casting Spd. by 20% and magic damage by 30%. -->
<icon>icon.skill1337</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>30</abnormalTime>
@@ -1656,7 +1643,7 @@
</effects>
</skill>
<skill id="1338" toLevel="1" name="Arcane Chaos">
<!-- For $s1, decreases Buff-canceling Attack Resistance by $s2, Debuff Resistance by $s3 and drains $s4 MP every second. Increases physical skill MP Consumption by $s5 and magic skill MP Consumption by $s6. -->
<!-- For 30 seconds, decreases Buff-canceling Attack Resistance by 30%, Debuff Resistance by 30% and drains 24 MP every second. Increases physical skill MP Consumption by 10% and magic skill MP Consumption by 30%. -->
<icon>icon.skill1338</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>30</abnormalTime>
@@ -1705,7 +1692,7 @@
</effects>
</skill>
<skill id="1339" toLevel="1" name="Fire Vortex">
<!-- Stirs up a vortex connecting to the dimension of Fire and inflicts Fire damage on the enemy with $s1 Power added to M. Atk. for $s2, decreases Speed by $s3, Atk. Spd. by $s4, Casting Spd. by $s5, and Fire Resistance by $s6. Consumes $s7 MP every second. Over-hit is possible. -->
<!-- Stirs up a vortex connecting to the dimension of Fire and inflicts Fire damage on the enemy with 140 Power added to M. Atk. for 30 seconds, decreases Speed by 10%, Atk. Spd. by 30%, Casting Spd. by 10%, and Fire Resistance by 20. Consumes 12 MP every second. Over-hit is possible. -->
<icon>icon.skill1339</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>30</abnormalTime>
@@ -1757,7 +1744,7 @@
</effects>
</skill>
<skill id="1340" toLevel="1" name="Ice Vortex">
<!-- Stirs up a vortex connecting to the dimension of Water and inflicts Water damage on the enemy with $s1 Power added to M. Atk. for $s2 sec., decreases Speed by $s3, Atk. Spd. by $s4, Casting Spd. by $s5, and resistance against Water by $s6. Consumes $s7 MP every second. Over-hit is possible. -->
<!-- Stirs up a vortex connecting to the dimension of Water and inflicts Water damage on the enemy with 140 Power added to M. Atk. for 30 seconds sec., decreases Speed by 30%, Atk. Spd. by 10%, Casting Spd. by 10%, and resistance against Water by 20. Consumes 12 MP every second. Over-hit is possible. -->
<icon>icon.skill1340</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>30</abnormalTime>
@@ -1809,7 +1796,7 @@
</effects>
</skill>
<skill id="1341" toLevel="1" name="Wind Vortex">
<!-- Stirs up a vortex connecting to the dimension of Wind and inflicts Wind damage on the enemy with $s1 Power added to M. Atk. for $s2., decreases Speed by $s3, Atk. Spd. by $s4, Casting Spd. by $s5, and resistance against Wind by $s6. Consumes $s7 MP every second. Over-hit is possible. -->
<!-- Stirs up a vortex connecting to the dimension of Wind and inflicts Wind damage on the enemy with 140 Power added to M. Atk. for 30 seconds., decreases Speed by 10%, Atk. Spd. by 10%, Casting Spd. by 30%, and resistance against Wind by 20. Consumes 12 MP every second. Over-hit is possible. -->
<icon>icon.skill1341</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>30</abnormalTime>
@@ -1861,7 +1848,7 @@
</effects>
</skill>
<skill id="1342" toLevel="1" name="Light Vortex">
<!-- Stirs up a vortex connecting to the holy dimension and inflicts Holy damage on the enemy with $s1 Power added to M. Atk. for $s2, decreases Accuracy by $s3 and Holy Attack Resistance by $s4. Consumes $s5 MP every second. -->
<!-- Stirs up a vortex connecting to the holy dimension and inflicts Holy damage on the enemy with 139 Power added to M. Atk. for 30 seconds, decreases Accuracy by 6 and Holy Attack Resistance by 30. Consumes 12 MP every second. -->
<icon>icon.skill1342</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>30</abnormalTime>
@@ -1904,7 +1891,7 @@
</effects>
</skill>
<skill id="1343" toLevel="1" name="Dark Vortex">
<!-- Stirs up a vortex connecting to the dimension of darkness and inflicts dark damage on the enemy with $s1 Power added to M. Atk. Absorbs $s2 as HP. For $s3, decreases Accuracy by $s4 and Dark Attack Resistance by $s5. Consumes $s6 MP every second. -->
<!-- Stirs up a vortex connecting to the dimension of darkness and inflicts dark damage on the enemy with 139 Power added to M. Atk. Absorbs 25% as HP. For 30 seconds, decreases Accuracy by 6 and Dark Attack Resistance by 30. Consumes 12 MP every second. -->
<icon>icon.skill1343</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>30</abnormalTime>
@@ -1992,7 +1979,7 @@
</effects>
</skill>
<skill id="1346" toLevel="1" name="Warrior Servitor">
<!-- For $s1, causes the servitor to be possessed with the spirit of an ancient warrior. Increases Max HP by $s2, HP Recovery Bonus by $s3, P. Def. by $s4, Accuracy by $s5, P. Atk. by $s6, Atk. Spd. by $s7, and Debuff Resistance by $s8. Decreases Speed by $s9. Consumes $s10 Spirit Ore(s). -->
<!-- For 5 minutes, causes the servitor to be possessed with the spirit of an ancient warrior. Increases Max HP by 20%, HP Recovery Bonus by 20%, P. Def. by 20%, Accuracy by 4, P. Atk. by 10%, Atk. Spd. by 20%, and Debuff Resistance by 10. Decreases Speed by 10%. Consumes 5 minutes0 Spirit Ore(s). -->
<icon>icon.skill1346</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>300</abnormalTime>
@@ -2049,7 +2036,7 @@
</effects>
</skill>
<skill id="1347" toLevel="1" name="Wizard Servitor">
<!-- For $s1, causes the servitor to be possessed with the spirit of an ancient wizard. Increases MP Recovery Bonus by $s2, M. Def. by $s3, M. Atk. by $s4, Casting Spd. by $s5, magic damage by $s6, and Debuff Resistance by %s7. Decreases Speed by %s8. Consumes $s9 Spirit Ore. -->
<!-- For 5 minutes, causes the servitor to be possessed with the spirit of an ancient wizard. Increases MP Recovery Bonus by 20%, M. Def. by 20%, M. Atk. by 20%, Casting Spd. by 20%, magic damage by 2, and Debuff Resistance by %s7. Decreases Speed by %s8. Consumes 10 Spirit Ore. -->
<icon>icon.skill1347</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>300</abnormalTime>
@@ -2102,7 +2089,7 @@
</effects>
</skill>
<skill id="1348" toLevel="1" name="Assassin Servitor">
<!-- For $s1, causes the servitor to be possessed with the spirit of an ancient assassin. Increases Accuracy by $s2, Evasion by $s3, Atk. Spd. by $s4, Critical Rate occurring in the rear by $s5, Critical Damage occurring in the rear by $s6, and Debuff Resistance by $s7. Allows servitor to recover $s8 of physical damage inflicted on the enemy as HP with a certain probability. Consumes $s9 Spirit Ore(s). -->
<!-- For 5 minutes, causes the servitor to be possessed with the spirit of an ancient assassin. Increases Accuracy by 4, Evasion by 4, Atk. Spd. by 20%, Critical Rate occurring in the rear by 20%, Critical Damage occurring in the rear by 20%, and Debuff Resistance by 10. Allows servitor to recover 5% of physical damage inflicted on the enemy as HP with a certain probability. Consumes 10 Spirit Ore(s). -->
<icon>icon.skill1348</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>300</abnormalTime>
@@ -2157,7 +2144,7 @@
</effects>
</skill>
<skill id="1349" toLevel="1" name="Final Servitor">
<!-- For $s1, causes the servitor to be possessed with the spirit of an ancient hero. HP + $s2 instantly, Max HP + $s3, Accuracy + $s4, P. Atk. + $s5, P. Def. + $s6, Atk. Spd. + $s7, Critical Rate + $s8, Critical Damage + $s9, M. Def. + $s10, M. Atk. + $s11, Casting Spd. + $s12, Debuff Resistance + $s13 and Speed - $s14. Consumes $s15 Spirit Ore(s). -->
<!-- For 5 minutes, causes the servitor to be possessed with the spirit of an ancient hero. HP + 20% instantly, Max HP + 20%, Accuracy + 4, P. Atk. + 10%, P. Def. + 20%, Atk. Spd. + 20%, Critical Rate + 20%, Critical Damage + 20%, M. Def. + 5 minutes0, M. Atk. + 5 minutes1, Casting Spd. + 5 minutes2, Debuff Resistance + 5 minutes3 and Speed - 5 minutes4. Consumes 5 minutes5 Spirit Ore(s). -->
<icon>icon.skill1349</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>300</abnormalTime>
@@ -2277,7 +2264,7 @@
</effects>
</skill>
<skill id="1352" toLevel="1" name="Elemental Resistance">
<!-- For $s1, increases Fire/Water/Wind/Earth Resistance by $s2. -->
<!-- For 20 minutes, increases Fire/Water/Wind/Earth Resistance by 20. -->
<icon>icon.skill1352</icon>
<abnormalLvl>3</abnormalLvl>
<abnormalTime>1200</abnormalTime>
@@ -2316,7 +2303,7 @@
</effects>
</skill>
<skill id="1353" toLevel="1" name="Holy Attack Resistance">
<!-- For $s1, increases Dark Attack Resistance by $s2 and Holy Attack Resistance by $s3. -->
<!-- For 20 minutes, increases Dark Attack Resistance by 30 and Holy Attack Resistance by 20. -->
<icon>icon.skill1353</icon>
<abnormalLvl>3</abnormalLvl>
<abnormalTime>1200</abnormalTime>
@@ -2347,7 +2334,7 @@
</effects>
</skill>
<skill id="1354" toLevel="1" name="Arcane Protection">
<!-- For $s1, Buff-canceling Attack Resistance + $s2 and Debuff Resistance + $s3. -->
<!-- For 20 minutes, Buff-canceling Attack Resistance + 30 and Debuff Resistance + 20. -->
<icon>icon.skill1354</icon>
<abnormalLvl>3</abnormalLvl>
<abnormalTime>1200</abnormalTime>
@@ -2378,7 +2365,7 @@
</effects>
</skill>
<skill id="1355" toLevel="1" name="Prophecy of Water">
<!-- For $s1, a powerful spirit acts to increase the damage caused by the targeted party member's magic damage by $s2, MP Recovery Bonus by $s3, P. Atk. by $s4, P. Def. by $s5 Atk. Spd. by $s6, M. Atk. by $s7, M. Def. by $s8, Casting Spd. by $s9, and Debuff Resistance by $s10. Decreases Speed by $s11 and MP Consumption for skill use by $s12. Consumes $s13 Spirit Ore(s). -->
<!-- For 5 minutes, a powerful spirit acts to increase the damage caused by the targeted party member's magic damage by 2, MP Recovery Bonus by 20%, P. Atk. by 10%, P. Def. by 20% Atk. Spd. by 20%, M. Atk. by 20%, M. Def. by 20%, Casting Spd. by 20%, and Debuff Resistance by 5 minutes0. Decreases Speed by 5 minutes1 and MP Consumption for skill use by 5 minutes2. Consumes 5 minutes3 Spirit Ore(s). -->
<icon>icon.skill1355</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>300</abnormalTime>
@@ -2463,7 +2450,7 @@
</effects>
</skill>
<skill id="1356" toLevel="1" name="Prophecy of Fire">
<!-- For $s1, a powerful spirit acts to increase a party member's Max MP by $s2, HP Recovery Bonus by $s3, magic damage by $s4, Critical Damage by $s5, P. Atk. by $s6, P. Def. by $s7, Atk. Spd. by $s8, M. Atk. by $s9, M. Def. by $s10, Casting Spd. by $s11, and Debuff Resistance by $s12. Decreases Speed by $s13. Consumes $s14 Spirit Ore(s). -->
<!-- For 5 minutes, a powerful spirit acts to increase a party member's Max MP by 20%, HP Recovery Bonus by 20%, magic damage by 2, Critical Damage by 20%, P. Atk. by 10%, P. Def. by 20%, Atk. Spd. by 20%, M. Atk. by 20%, M. Def. by 5 minutes0, Casting Spd. by 5 minutes1, and Debuff Resistance by 5 minutes2. Decreases Speed by 5 minutes3. Consumes 5 minutes4 Spirit Ore(s). -->
<icon>icon.skill1356</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>300</abnormalTime>
@@ -2545,7 +2532,7 @@
</effects>
</skill>
<skill id="1357" toLevel="1" name="Prophecy of Wind">
<!-- For $s1, a powerful spirit acts to increase a party member's Max HP by $s2, Critical Rate by $s3, magic damage by $s4, P. Atk. by $s5, P. Def. by $s6, Atk. Spd. by $s7, M. Atk. by $s8, M. Def. by $s9, Casting Spd. by $s10, and Debuff Resistance by $s11. Decreases Speed by $s12. Has a chance of recovering $s13 of physical damage inflicted on the enemy as HP. Consumes $s14 Spirit Ore(s). -->
<!-- For 5 minutes, a powerful spirit acts to increase a party member's Max HP by 20%, Critical Rate by 20%, magic damage by 20%, P. Atk. by 10%, P. Def. by 20%, Atk. Spd. by 20%, M. Atk. by 20%, M. Def. by 20%, Casting Spd. by 5 minutes0, and Debuff Resistance by 5 minutes1. Decreases Speed by 5 minutes2. Has a chance of recovering 5 minutes3 of physical damage inflicted on the enemy as HP. Consumes 5 minutes4 Spirit Ore(s). -->
<icon>icon.skill1357</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>300</abnormalTime>
@@ -2623,7 +2610,7 @@
</effects>
</skill>
<skill id="1358" toLevel="1" name="Block Shield">
<!-- Cancels a buff that increases the enemy's P. Def. For $s1, decreases P. Def. by $s2 and prevents him from receiving P. Def.-increasing buffs. -->
<!-- Cancels a buff that increases the enemy's P. Def. For 2 minutes, decreases P. Def. by 10% and prevents him from receiving P. Def.-increasing buffs. -->
<icon>icon.skill1358</icon>
<abnormalLvl>10</abnormalLvl>
<abnormalTime>120</abnormalTime>
@@ -2660,7 +2647,7 @@
</effects>
</skill>
<skill id="1359" toLevel="1" name="Block Wind Walk">
<!-- Cancels a buff that increases the enemy's Speed. For $s1, decreases Speed by $s2 and prevents him from receiving Speed-increasing buffs. -->
<!-- Cancels a buff that increases the enemy's Speed. For 2 minutes, decreases Speed by 10% and prevents him from receiving Speed-increasing buffs. -->
<icon>icon.skill1359</icon>
<abnormalLvl>10</abnormalLvl>
<abnormalTime>120</abnormalTime>
@@ -2697,7 +2684,7 @@
</effects>
</skill>
<skill id="1360" toLevel="1" name="Mass Block Shield">
<!-- Cancels buffs that increase nearby enemies' P. Def. For $s1, decreases P. Def. by $s2 and prevents them from receiving P. Def.-increasing buffs. -->
<!-- Cancels buffs that increase nearby enemies' P. Def. For 2 minutes, decreases P. Def. by 10% and prevents them from receiving P. Def.-increasing buffs. -->
<icon>icon.skill1360</icon>
<abnormalLvl>10</abnormalLvl>
<abnormalTime>120</abnormalTime>
@@ -2735,7 +2722,7 @@
</effects>
</skill>
<skill id="1361" toLevel="1" name="Mass Block Wind Walk">
<!-- Cancels buffs that increase nearby enemies' Speed. For $s1, decreases Speed by $s2 and prevents them from receiving Speed-increasing buffs. -->
<!-- Cancels buffs that increase nearby enemies' Speed. For 2 minutes, decreases Speed by 10% and prevents them from receiving Speed-increasing buffs. -->
<icon>icon.skill1361</icon>
<abnormalLvl>10</abnormalLvl>
<abnormalTime>120</abnormalTime>
@@ -2773,7 +2760,7 @@
</effects>
</skill>
<skill id="1362" toLevel="1" name="Chant of Spirit">
<!-- For $s1, increases all party members' Buff-canceling Attack Resistance by $s2 and Debuff Resistance by $s3. -->
<!-- For 20 minutes, increases all party members' Buff-canceling Attack Resistance by 30 and Debuff Resistance by 20. -->
<icon>icon.skill1362</icon>
<abnormalLvl>3</abnormalLvl>
<abnormalTime>1200</abnormalTime>
@@ -2804,7 +2791,7 @@
</effects>
</skill>
<skill id="1363" toLevel="1" name="Chant of Victory">
<!-- Recovers all party members' HP by $s1, and for $s2, receives help from a great spirit to increase Max HP by $s3, the chance of prominent magic damage by $s4, Critical Damage by $s5, P. Atk. by $s6, P. Def. by $s7, Atk. Spd. by $s8, M. Atk. by $s9, M. Def. by $s10, Casting Spd. by $s11, Debuff Resistance by $s12, and Accuracy by $s13. Decreases Speed by $s14. Consumes $s15 Spirit Ore(s). -->
<!-- Recovers all party members' HP by 20%, and for 5 minutes, receives help from a great spirit to increase Max HP by 20%, the chance of prominent magic damage by 2, Critical Damage by 20%, P. Atk. by 10%, P. Def. by 20%, Atk. Spd. by 20%, M. Atk. by 20%, M. Def. by 20%0, Casting Spd. by 20%1, Debuff Resistance by 20%2, and Accuracy by 20%3. Decreases Speed by 20%4. Consumes 20%5 Spirit Ore(s). -->
<icon>icon.skill1363</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>300</abnormalTime>
@@ -2878,7 +2865,7 @@
</effects>
</skill>
<skill id="1364" toLevel="1" name="Pa'agrio's Eye">
<!-- For $s1, increases nearby clan members' Accuracy by $s2 and decreases the rate of being hit by a critical attack by $s3. -->
<!-- For 20 minutes, increases nearby clan members' Accuracy by 4 and decreases the rate of being hit by a critical attack by 30%. -->
<icon>icon.skill1364</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1200</abnormalTime>
@@ -2916,7 +2903,7 @@
</effects>
</skill>
<skill id="1365" toLevel="1" name="Pa'agrio's Soul">
<!-- For $s1, increases nearby clan members' M. Atk. by $s2 and M. Def. by $s3. -->
<!-- For 20 minutes, increases nearby clan members' M. Atk. by 75% and M. Def. by 30%. -->
<icon>icon.skill1365</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1200</abnormalTime>
@@ -2954,7 +2941,7 @@
</effects>
</skill>
<skill id="1366" toLevel="1" name="Seal of Despair">
<!-- For $s1, decreases nearby enemies' Accuracy by $s2, P. Atk. by $s3, Critical Rate by $s4, Critical Damage by $s5, Speed by $s6, M. Def. by $s7, and Atk. Spd. by $s8. -->
<!-- For 30 seconds, decreases nearby enemies' Accuracy by 6, P. Atk. by 10%, Critical Rate by 30%, Critical Damage by 30%, Speed by 20%, M. Def. by 30%, and Atk. Spd. by 30%. -->
<icon>icon.skill1366</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>30</abnormalTime>
@@ -3010,7 +2997,7 @@
</effects>
</skill>
<skill id="1367" toLevel="1" name="Seal of Disease">
<!-- Decreases the effect of HP recovery magic received by the enemy clan member by $s2 for $s1. -->
<!-- Decreases the effect of HP recovery magic received by the enemy clan member by 50% for 2 minutes. -->
<icon>icon.skill1367</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>120</abnormalTime>
@@ -225,7 +225,6 @@
<skill id="1403" toLevel="1" name="Summon Friend">
<!-- Teleports a party member to one's current location. Requires a Summoning Crystal on the target. -->
<icon>icon.skill1403</icon>
<castRange>-2</castRange>
<effectPoint>467</effectPoint>
<effectRange>-2</effectRange>
<hitTime>15000</hitTime>
@@ -254,7 +253,6 @@
<skill id="1404" toLevel="1" name="Word of Invitation">
<!-- Teleports a party member to one's current location. Consumes 3 Spirit Ore. Requires a Summoning Crystal on the target. -->
<icon>icon.skill1404</icon>
<castRange>-2</castRange>
<effectPoint>677</effectPoint>
<effectRange>-2</effectRange>
<hitTime>15000</hitTime>
@@ -309,7 +307,7 @@
</effects>
</skill>
<skill id="1406" toLevel="1" name="Summon Feline King">
<!-- Summons Feline King. Requires $s1 Spirit Ores. -->
<!-- Summons Feline King. Requires 4 Spirit Ores. -->
<icon>icon.skill1406</icon>
<hitTime>6000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
@@ -336,7 +334,7 @@
</effects>
</skill>
<skill id="1407" toLevel="1" name="Summon Magnus the Unicorn">
<!-- Summons Magnus the Unicorn. Requires $s1 Spirit Ores. -->
<!-- Summons Magnus the Unicorn. Requires 4 Spirit Ores. -->
<icon>icon.skill1407</icon>
<hitTime>6000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
@@ -363,7 +361,7 @@
</effects>
</skill>
<skill id="1408" toLevel="1" name="Summon Spectral Lord">
<!-- Summons a Spectral Lord. Requires $s1 Spirit Ores. -->
<!-- Summons a Spectral Lord. Requires 4 Spirit Ores. -->
<icon>icon.skill1408</icon>
<hitTime>6000</hitTime>
<inheritElementals>true</inheritElementals>
@@ -497,7 +495,7 @@
</effects>
</skill>
<skill id="1413" toLevel="1" name="Chant of Magnus">
<!-- For $s1, a powerful spirit acts to increase all party members' Max MP by $s2, MP Recovery Bonus by $s3 when equipped with light or heavy armor, MP Recovery Bonus by $s4 when equipped with a robe, M. Def. by $s5, M. Atk. by $s6, Casting Spd. by $s7, Fire/Water/Wind/Earth Resistance by $s8, Debuff Resistance by $s9, and Buff-canceling Attack Resistance by $s10. Consumes $s11 Spirit Ore(s). -->
<!-- For 5 minutes, a powerful spirit acts to increase all party members' Max MP by 15%, MP Recovery Bonus by 1.5 when equipped with light or heavy armor, MP Recovery Bonus by 4 when equipped with a robe, M. Def. by 30%, M. Atk. by 30%, Casting Spd. by 20%, Fire/Water/Wind/Earth Resistance by 10, Debuff Resistance by 25, and Buff-canceling Attack Resistance by 5 minutes0. Consumes 5 minutes1 Spirit Ore(s). -->
<icon>icon.skill1413</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>300</abnormalTime>
@@ -577,7 +575,7 @@
</effects>
</skill>
<skill id="1414" toLevel="1" name="Victories of Pa'agrio">
<!-- For $s1, a powerful spirit acts to increase nearby clan members' Max CP by $s2, CP recovery bonus by $s3, Max MP by $s4, Critical Rate by $s5, the power of Prominent Damage through magic damage by $s6, P. Atk. by $s7, P. Def. by $s8, Atk. Spd. by $s9, M. Atk. by $s10, M. Def. by $s11, Casting Spd. by $s12, and Debuff Resistance by $s13. Decreases Speed by $s14. Consumes $s15 Spirit Ore(s). -->
<!-- For 5 minutes, a powerful spirit acts to increase nearby clan members' Max CP by 20%, CP recovery bonus by 20%, Max MP by 20%, Critical Rate by 20%, the power of Prominent Damage through magic damage by 20%, P. Atk. by 10%, P. Def. by 20%, Atk. Spd. by 20%, M. Atk. by 5 minutes0, M. Def. by 5 minutes1, Casting Spd. by 5 minutes2, and Debuff Resistance by 5 minutes3. Decreases Speed by 5 minutes4. Consumes 5 minutes5 Spirit Ore(s). -->
<icon>icon.skill1414</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>300</abnormalTime>
@@ -658,7 +656,7 @@
</effects>
</skill>
<skill id="1415" toLevel="1" name="Pa'agrio's Emblem">
<!-- For $s1, increases nearby clan members' Buff-canceling Attack Resistance by $s2 and Debuff Resistance by $s3. -->
<!-- For 5 minutes, increases nearby clan members' Buff-canceling Attack Resistance by 30% and Debuff Resistance by 20%. -->
<icon>icon.skill1415</icon>
<abnormalLvl>2</abnormalLvl>
<abnormalTime>300</abnormalTime>
@@ -702,7 +700,7 @@
<affectLimit>50-100</affectLimit>
<affectRange>1000</affectRange>
<effectPoint>669</effectPoint>
<hitTime>1300</hitTime>
<hitTime>2500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>79</magicLvl>
<mpConsume>228</mpConsume>
@@ -1084,7 +1082,6 @@
<icon>icon.skill1425</icon>
<affectRange>1000</affectRange>
<blockedInOlympiad>true</blockedInOlympiad>
<castRange>900</castRange>
<hitTime>3000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>80</magicLvl>
@@ -2300,7 +2297,7 @@
</effects>
</skill>
<skill id="1443" toLevel="1" name="Dark Weapon">
<!-- Increases the target's Dark attack level by $s2 for $s1. Can be used on party members. -->
<!-- Increases the target's Dark attack level by 20 for 20 minutes. Can be used on party members. -->
<icon>icon.skill1443</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1200</abnormalTime>
@@ -2332,12 +2329,11 @@
</effects>
</skill>
<skill id="1444" toLevel="1" name="Pride of Kamael">
<!-- For $s1, increases P. Atk., M. Atk. and lethal attack rate by $s2 when using a Kamael-exclusive weapon. -->
<!-- For 5 minutes, increases P. Atk., M. Atk. and lethal attack rate by 10% when using a Kamael-exclusive weapon. -->
<icon>icon.skill1444</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>300</abnormalTime>
<abnormalType>KAMAEL_SPECIAL</abnormalType>
<castRange>400</castRange>
<effectPoint>669</effectPoint>
<effectRange>600</effectRange>
<hitTime>3000</hitTime>
@@ -2684,7 +2680,7 @@
</effects>
</skill>
<skill id="1448" toLevel="1" name="Blink">
<!-- Attacks nearby enemies with $s1 Power added to P. Atk., stunning them for $s2 and teleporting them to the rear. Increases Power upon the consumption of up to $s3 souls. -->
<!-- Attacks nearby enemies with 1 Power added to P. Atk., stunning them for 2 seconds and teleporting them to the rear. Increases Power upon the consumption of up to 5 souls. -->
<icon>icon.skill1448</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>2</abnormalTime>
@@ -2765,7 +2761,7 @@
</effects>
</skill>
<skill id="1450" toLevel="1" name="Chain Lightning">
<!-- Hurls thunderbolts and inflicts non-attribute damage on the enemy's surroundings with $s1 Power added to M. Atk. Increases Power upon the consumption of up to $s2 souls. -->
<!-- Hurls thunderbolts and inflicts non-attribute damage on the enemy's surroundings with 200 Power added to M. Atk. Increases Power upon the consumption of up to 5 souls. -->
<icon>icon.skill1450</icon>
<affectLimit>5-12</affectLimit>
<affectRange>200</affectRange>
@@ -2793,7 +2789,7 @@
</effects>
</skill>
<skill id="1451" toLevel="1" name="Fire Vortex Buster">
<!-- Detonates a Fire Vortex that inflicts Fire damage on the enemy with $s1 Power added to M. Atk. -->
<!-- Detonates a Fire Vortex that inflicts Fire damage on the enemy with 195 Power added to M. Atk. -->
<icon>icon.skill1451</icon>
<castRange>900</castRange>
<effectPoint>-1009</effectPoint>
@@ -2827,7 +2823,7 @@
</effects>
</skill>
<skill id="1452" toLevel="1" name="Count of Fire">
<!-- Uses the power of Fire to burn the enemy for $s1, inflicting damage of $s2 HP per second. -->
<!-- Uses the power of Fire to burn the enemy for 10 seconds, inflicting damage of 173 HP per second. -->
<icon>icon.skill1452</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
@@ -2861,7 +2857,7 @@
</effects>
</skill>
<skill id="1453" toLevel="1" name="Ice Vortex Crusher">
<!-- Creates an Ice Vortex that inflicts Water damage on the enemy with $s1 Power added to M. Atk. -->
<!-- Creates an Ice Vortex that inflicts Water damage on the enemy with 195 Power added to M. Atk. -->
<icon>icon.skill1453</icon>
<castRange>900</castRange>
<effectPoint>-1009</effectPoint>
@@ -2895,7 +2891,7 @@
</effects>
</skill>
<skill id="1454" toLevel="1" name="Diamond Dust">
<!-- Summons a bitter ice storm that inflicts Water damage on the enemy with $s1 Power added to M. Atk. Decreases nearby enemies' Speed by $s3 for $s2. -->
<!-- Summons a bitter ice storm that inflicts Water damage on the enemy with 70 Power added to M. Atk. Decreases nearby enemies' Speed by 40% for 15 seconds. -->
<icon>icon.skill1454</icon>
<abnormalLvl>3</abnormalLvl>
<abnormalTime>15</abnormalTime>
@@ -2930,7 +2926,7 @@
</effects>
</skill>
<skill id="1455" toLevel="1" name="Throne of Ice">
<!-- Summons a blast of icy air that freezes the enemy for $s1, causing loss of $s2 HP per second. -->
<!-- Summons a blast of icy air that freezes the enemy for 10 seconds, causing loss of 173 HP per second. -->
<icon>icon.skill1455</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
@@ -2962,7 +2958,7 @@
</effects>
</skill>
<skill id="1456" toLevel="1" name="Wind Vortex Slug">
<!-- Creates a powerful Wind Vortex that inflicts Wind damage on the enemy with $s1 Power added to M. Atk. -->
<!-- Creates a powerful Wind Vortex that inflicts Wind damage on the enemy with 195 Power added to M. Atk. -->
<icon>icon.skill1456</icon>
<castRange>900</castRange>
<effectPoint>-1009</effectPoint>
@@ -3042,7 +3038,7 @@
</effects>
</skill>
<skill id="1458" toLevel="1" name="Throne of Wind">
<!-- Uses the power of a storm to weaken the enemy for $s1, causing loss of $s2 HP per second. -->
<!-- Uses the power of a storm to weaken the enemy for 10 seconds, causing loss of 173 HP per second. -->
<icon>icon.skill1458</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
@@ -3075,7 +3071,7 @@
</effects>
</skill>
<skill id="1459" toLevel="1" name="Divine Power">
<!-- Increases the power of recovery magic with $s2 Power for $s1. -->
<!-- Increases the power of recovery magic with 1000 Power for 15 seconds. -->
<icon>icon.skill1459</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>15</abnormalTime>
@@ -3099,7 +3095,7 @@
</effects>
</skill>
<skill id="1460" toLevel="1" name="Mana Gain">
<!-- For $s1, increases the recharge power received by the target by $s2. -->
<!-- For 20 minutes, increases the recharge power received by the target by 85. -->
<icon>icon.skill1460</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1200</abnormalTime>
@@ -3138,7 +3134,7 @@
</effects>
</skill>
<skill id="1461" toLevel="1" name="Chant of Protection">
<!-- For $s1, decreases Critical Damage received by a party member by $s2. -->
<!-- For 20 minutes, decreases Critical Damage received by a party member by 30%. -->
<icon>icon.skill1461</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1200</abnormalTime>
@@ -3180,7 +3176,7 @@
<coolTime>500</coolTime>
<castRange>900</castRange>
<effectPoint>-673</effectPoint>
<hitTime>2200</hitTime>
<hitTime>4000</hitTime>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>30</lvlBonusRate>
@@ -3402,7 +3398,7 @@
</effects>
</skill>
<skill id="1469" toLevel="1" name="Leopold">
<!-- Summons the devastating cannon Leopold to inflict Fire damage with $s1 Power added to M. Atk. Increases Power upon the consumption of up to $s2 souls. -->
<!-- Summons the devastating cannon Leopold to inflict Fire damage with 224 Power added to M. Atk. Increases Power upon the consumption of up to 5 souls. -->
<icon>icon.skill1469</icon>
<affectLimit>5-12</affectLimit>
<affectRange>100</affectRange>
@@ -3430,7 +3426,7 @@
</effects>
</skill>
<skill id="1470" toLevel="1" name="Prahnah">
<!-- Increases all party members' M. Def. by $s2 for $s1. -->
<!-- Increases all party members' M. Def. by 3000 for 30 seconds. -->
<icon>icon.skill1470</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>30</abnormalTime>
@@ -3478,7 +3474,6 @@
<operateType>A1</operateType>
<reuseDelay>4000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<coolTime>1400</coolTime>
<targetType>ENEMY</targetType>
<affectScope>FAN</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@@ -3541,7 +3536,7 @@
</effects>
</skill>
<skill id="1474" toLevel="1" name="Abyssal Power">
<!-- Increases M. Atk. by $s1. -->
<!-- Increases M. Atk. by 10%. -->
<icon>icon.skill1474</icon>
<magicLvl>43</magicLvl>
<operateType>P</operateType>
@@ -3818,7 +3813,7 @@
</effects>
</skill>
<skill id="1480" toLevel="1" name="Soul Harmony">
<!-- Empathizes with the souls of party members for $s1 to recover $s2 MP per second, decrease P. Def. by $s3, and become unable to act. -->
<!-- Empathizes with the souls of party members for 15 seconds to recover 200 MP per second, decrease P. Def. by 90%, and become unable to act. -->
<icon>icon.skill1480</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>15</abnormalTime>
@@ -568,7 +568,7 @@
</effects>
</skill>
<skill id="1512" toLevel="1" name="Soul Vortex">
<!-- Stirs up a vortex connecting to the dimension of souls and inflicts non-attribute damage on the enemy with $s1 Power added to M. Atk. for $s2., decreases Speed by $s3, Atk. Spd. by $s4, and Casting Spd. by $s5. Consumes $s6 MP every second. Over-hit is possible. -->
<!-- Stirs up a vortex connecting to the dimension of souls and inflicts non-attribute damage on the enemy with 112 Power added to M. Atk. for 30 seconds., decreases Speed by 20%, Atk. Spd. by 30%, and Casting Spd. by 30%. Consumes 12 MP every second. Over-hit is possible. -->
<icon>icon.skill1512</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>30</abnormalTime>
@@ -615,7 +615,7 @@
</effects>
</skill>
<skill id="1513" toLevel="1" name="Soul Vortex Extinction">
<!-- Detonates an Soul Vortex to inflict non-attribute damage on the enemy with $s1 Power added to M. Atk. Increases Power upon the consumption of up to $s2 souls. -->
<!-- Detonates an Soul Vortex to inflict non-attribute damage on the enemy with 195 Power added to M. Atk. Increases Power upon the consumption of up to 5 souls. -->
<icon>icon.skill1513</icon>
<castRange>900</castRange>
<effectPoint>-1009</effectPoint>
@@ -657,7 +657,15 @@
<value fromLevel="6" toLevel="7" fromSubLevel="1011" toSubLevel="1030">{base + 10 + 0.5 * subIndex}</value>
</abnormalTime>
<abnormalType>PD_UP_BOW</abnormalType>
<effectPoint>150</effectPoint>
<effectPoint>
<value level="1">138</value>
<value level="2">140</value>
<value level="3">142</value>
<value level="4">144</value>
<value level="5">146</value>
<value level="6">148</value>
<value level="7">150</value>
</effectPoint>
<hitTime>1000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>58</magicLvl>
@@ -736,7 +744,7 @@
</effects>
</skill>
<skill id="1515" toLevel="1" name="Lightning Barrier">
<!-- Spreads lightning's defensive barrier for $s1. Paralyzes the target that attacked you. -->
<!-- Spreads lightning's defensive barrier for 20 minutes. Paralyzes the target that attacked you. -->
<icon>icon.skill1515</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1200</abnormalTime>
@@ -768,7 +776,7 @@
</effects>
</skill>
<skill id="1516" toLevel="1" name="Soul Strike">
<!-- Consecutively throws souls to inflict non-attribute damage on the enemy using $s1 Power added to M. Atk. Increases Power upon the consumption of up to $s2 souls. -->
<!-- Consecutively throws souls to inflict non-attribute damage on the enemy using 166 Power added to M. Atk. Increases Power upon the consumption of up to 5 souls. -->
<icon>icon.skill1516</icon>
<castRange>750</castRange>
<effectPoint>-662</effectPoint>
@@ -1269,7 +1277,7 @@
<value level="42">14</value>
</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>1000</reuseDelay>
<reuseDelay>2000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@@ -2673,7 +2681,12 @@
<value level="3">800</value>
<value level="4">900</value>
</castRange>
<effectPoint>-635</effectPoint>
<effectPoint>
<value level="1">-379</value>
<value level="2">-495</value>
<value level="3">-582</value>
<value level="4">-635</value>
</effectPoint>
<effectRange>
<value level="1">1100</value>
<value level="2">1200</value>
@@ -3410,7 +3423,32 @@
<!-- Creates a tear in the dimension to inflict damage on the enemy with $s1 Power added to M. Atk. Over-hit is possible. -->
<icon>icon.skill1558</icon>
<castRange>900</castRange>
<effectPoint>-590</effectPoint>
<effectPoint>
<value level="1">-379</value>
<value level="2">-389</value>
<value level="3">-399</value>
<value level="4">-408</value>
<value level="5">-418</value>
<value level="6">-428</value>
<value level="7">-438</value>
<value level="8">-448</value>
<value level="9">-457</value>
<value level="10">-467</value>
<value level="11">-477</value>
<value level="12">-486</value>
<value level="13">-495</value>
<value level="14">-505</value>
<value level="15">-514</value>
<value level="16">-523</value>
<value level="17">-532</value>
<value level="18">-541</value>
<value level="19">-549</value>
<value level="20">-558</value>
<value level="21">-566</value>
<value level="22">-574</value>
<value level="23">-582</value>
<value level="24">-590</value>
</effectPoint>
<effectRange>1400</effectRange>
<hitTime>3000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
@@ -3630,7 +3668,13 @@
</abnormalLvl>
<abnormalTime>600</abnormalTime>
<abnormalType>MAX_HP_UP</abnormalType>
<effectPoint>635</effectPoint>
<effectPoint>
<value level="1">379</value>
<value level="2">467</value>
<value level="3">549</value>
<value level="4">597</value>
<value level="5">635</value>
</effectPoint>
<hitTime>1500</hitTime>
<magicLvl>
<value level="1">40</value>
@@ -706,7 +706,7 @@
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<operateType>A6</operateType>
<reuseDelay>1000</reuseDelay>
<reuseDelay>5000</reuseDelay>
<effectPoint>2</effectPoint>
<basicProperty>NONE</basicProperty>
<hitCancelTime>0</hitCancelTime>
@@ -759,7 +759,7 @@
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<operateType>A6</operateType>
<reuseDelay>1000</reuseDelay>
<reuseDelay>5000</reuseDelay>
<effectPoint>2</effectPoint>
<basicProperty>NONE</basicProperty>
<hitCancelTime>0</hitCancelTime>
@@ -803,7 +803,7 @@
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<operateType>A6</operateType>
<reuseDelay>1000</reuseDelay>
<reuseDelay>5000</reuseDelay>
<effectPoint>2</effectPoint>
<basicProperty>NONE</basicProperty>
<hitCancelTime>0</hitCancelTime>
@@ -847,7 +847,7 @@
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<operateType>A6</operateType>
<reuseDelay>1000</reuseDelay>
<reuseDelay>5000</reuseDelay>
<effectPoint>2</effectPoint>
<basicProperty>NONE</basicProperty>
<hitCancelTime>0</hitCancelTime>
@@ -891,7 +891,7 @@
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<operateType>A6</operateType>
<reuseDelay>1000</reuseDelay>
<reuseDelay>5000</reuseDelay>
<effectPoint>2</effectPoint>
<basicProperty>NONE</basicProperty>
<hitCancelTime>0</hitCancelTime>
@@ -935,7 +935,7 @@
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<operateType>A6</operateType>
<reuseDelay>1000</reuseDelay>
<reuseDelay>5000</reuseDelay>
<effectPoint>2</effectPoint>
<basicProperty>NONE</basicProperty>
<hitCancelTime>0</hitCancelTime>
@@ -985,7 +985,7 @@
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<operateType>A6</operateType>
<reuseDelay>1000</reuseDelay>
<reuseDelay>5000</reuseDelay>
<effectPoint>2</effectPoint>
<basicProperty>NONE</basicProperty>
<hitCancelTime>0</hitCancelTime>
@@ -1251,7 +1251,7 @@
<magicCriticalRate>5</magicCriticalRate>
<operateType>A5</operateType>
<!-- Target ONE on retail, will be PARTY here. -->
<reuseDelay>1000</reuseDelay>
<reuseDelay>5000</reuseDelay>
<effectPoint>2</effectPoint>
<basicProperty>NONE</basicProperty>
<hitCancelTime>0</hitCancelTime>
@@ -399,7 +399,6 @@
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A2</operateType>
<reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -421,7 +420,6 @@
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A2</operateType>
<reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -517,7 +515,6 @@
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A2</operateType>
<reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -1017,7 +1017,7 @@
</effect>
</effects>
</skill>
<skill id="2166" toLevel="2" name="Greater CP Potion">
<skill id="2166" toLevel="2" name="CP Potion">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
@@ -1125,7 +1125,7 @@
</effect>
</effects>
</skill>
<skill id="2169" toLevel="2" name="Greater Magic Haste Potion">
<skill id="2169" toLevel="2" name="Magic Haste Potion">
<!-- Increases Casting Spd. Effect 2. -->
<icon>
<value level="1">icon.etc_potion_of_acumen2_i00</value>
@@ -1160,7 +1160,6 @@
</skill>
<skill id="2170" toLevel="1" name="Scroll: Cancel Sleep">
<castRange>400</castRange>
<coolTime>1000</coolTime>
<effectPoint>1</effectPoint>
<effectRange>600</effectRange>
<isMagic>2</isMagic> <!-- Static Skill -->
@@ -1870,7 +1869,7 @@
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="2190" toLevel="9" name="Large Green Fat Fish">
<skill id="2190" toLevel="9" name="Small Green Nimble Fish">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
@@ -1966,7 +1965,7 @@
</effect>
</effects>
</skill>
<skill id="2191" toLevel="9" name="Large Jade Fat Fish">
<skill id="2191" toLevel="9" name="Small Jade Nimble Fish">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
@@ -2068,7 +2067,7 @@
</effect>
</effects>
</skill>
<skill id="2192" toLevel="9" name="Large Blue Fat Fish">
<skill id="2192" toLevel="9" name="Small Blue Nimble Fish">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
@@ -2212,7 +2211,7 @@
</effect>
</effects>
</skill>
<skill id="2193" toLevel="9" name="Large Yellow Fat Fish">
<skill id="2193" toLevel="9" name="Small Yellow Nimble Fish">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
@@ -2377,7 +2376,7 @@
</effect>
</effects>
</skill>
<skill id="2194" toLevel="9" name="Large Orange Fat Fish">
<skill id="2194" toLevel="9" name="Small Orange Nimble Fish">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
@@ -2512,7 +2511,7 @@
</effect>
</effects>
</skill>
<skill id="2195" toLevel="9" name="Large Purple Fat Fish">
<skill id="2195" toLevel="9" name="Small Purple Nimble Fish">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
@@ -2644,7 +2643,7 @@
</effect>
</effects>
</skill>
<skill id="2196" toLevel="9" name="Large Red Fat Fish">
<skill id="2196" toLevel="9" name="Small Red Nimble Fish">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
@@ -2800,7 +2799,7 @@
</effect>
</effects>
</skill>
<skill id="2197" toLevel="9" name="Large White Fat Fish">
<skill id="2197" toLevel="9" name="Small White Nimble Fish">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
@@ -2956,7 +2955,7 @@
</effect>
</effects>
</skill>
<skill id="2198" toLevel="9" name="Large Black Fat Fish">
<skill id="2198" toLevel="9" name="Small Black Nimble Fish">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
@@ -3112,7 +3111,7 @@
</effect>
</effects>
</skill>
<skill id="2199" toLevel="3" name="Large Green Treasure Chest">
<skill id="2199" toLevel="3" name="Small Green Treasure Chest">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="2200" toLevel="3" name="Large Jade Treasure Chest">
<skill id="2200" toLevel="3" name="Small Jade Treasure Chest">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
@@ -45,7 +45,7 @@
</effect>
</effects>
</skill>
<skill id="2201" toLevel="3" name="Large Blue Treasure Chest">
<skill id="2201" toLevel="3" name="Small Blue Treasure Chest">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
@@ -102,7 +102,7 @@
</effect>
</effects>
</skill>
<skill id="2202" toLevel="3" name="Large Yellow Treasure Chest">
<skill id="2202" toLevel="3" name="Small Yellow Treasure Chest">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
@@ -165,7 +165,7 @@
</effect>
</effects>
</skill>
<skill id="2203" toLevel="3" name="Large Orange Treasure Chest">
<skill id="2203" toLevel="3" name="Small Orange Treasure Chest">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
@@ -210,7 +210,7 @@
</effect>
</effects>
</skill>
<skill id="2204" toLevel="3" name="Large Purple Treasure Chest">
<skill id="2204" toLevel="3" name="Small Purple Treasure Chest">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
@@ -246,7 +246,7 @@
</effect>
</effects>
</skill>
<skill id="2205" toLevel="3" name="Large Red Treasure Chest">
<skill id="2205" toLevel="3" name="Small Red Treasure Chest">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
@@ -282,7 +282,7 @@
</effect>
</effects>
</skill>
<skill id="2206" toLevel="3" name="Large White Treasure Chest">
<skill id="2206" toLevel="3" name="Small White Treasure Chest">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
@@ -318,7 +318,7 @@
</effect>
</effects>
</skill>
<skill id="2207" toLevel="3" name="Large Black Treasure Chest">
<skill id="2207" toLevel="3" name="Small Black Treasure Chest">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
@@ -399,7 +399,7 @@
<targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="2213" toLevel="22" name="Scroll of Escape: Kamael Village">
<skill id="2213" toLevel="22" name="Scroll of Escape: Talking Island Village">
<hitTime>20000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
@@ -516,7 +516,7 @@
</effect>
</effects>
</skill>
<skill id="2214" toLevel="10" name="Scroll of Escape: Town of Giran">
<skill id="2214" toLevel="10" name="Scroll of Escape: Talking Island Village">
<hitTime>20000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
@@ -585,7 +585,7 @@
</effect>
</effects>
</skill>
<skill id="2215" toLevel="4" name="Chest Caught with Flaming Bait">
<skill id="2215" toLevel="4" name="Chest Caught with Wind Bait">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
@@ -710,7 +710,7 @@
</effect>
</effects>
</skill>
<skill id="2216" toLevel="4" name="Special Fish 4">
<skill id="2216" toLevel="4" name="Special Fish 1">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
@@ -775,7 +775,7 @@
</effect>
</effects>
</skill>
<skill id="2217" toLevel="5" name="Looted Goods - Purple Document Box">
<skill id="2217" toLevel="5" name="Looted Goods - White Cargo Box">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
@@ -941,7 +941,7 @@
</effect>
</effects>
</skill>
<skill id="2218" toLevel="3" name="Booty - Grey Pouch">
<skill id="2218" toLevel="3" name="Booty - Yellow Pouch">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
@@ -1028,7 +1028,7 @@
</effect>
</effects>
</skill>
<skill id="2219" toLevel="2" name="Looted Goods - Grey Pouch">
<skill id="2219" toLevel="2" name="Looted Goods - Brown Pouch">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
@@ -1101,7 +1101,7 @@
</effect>
</effects>
</skill>
<skill id="2220" toLevel="9" name="Large Green Fat Fish (Novice)">
<skill id="2220" toLevel="9" name="Small Green Nimble Fish (Novice)">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
@@ -1167,7 +1167,7 @@
</effect>
</effects>
</skill>
<skill id="2221" toLevel="9" name="Large Jade Fat Fish (Novice)">
<skill id="2221" toLevel="9" name="Small Jade Nimble Fish (Novice)">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
@@ -1233,7 +1233,7 @@
</effect>
</effects>
</skill>
<skill id="2222" toLevel="9" name="Large Blue Fat Fish (Novice)">
<skill id="2222" toLevel="9" name="Small Blue Nimble Fish (Novice)">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
@@ -1335,7 +1335,7 @@
</effect>
</effects>
</skill>
<skill id="2223" toLevel="9" name="Large Yellow Fat Fish (Novice)">
<skill id="2223" toLevel="9" name="Small Yellow Nimble Fish (Novice)">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
@@ -1455,7 +1455,7 @@
</effect>
</effects>
</skill>
<skill id="2224" toLevel="9" name="Large Orange Fat Fish (Novice)">
<skill id="2224" toLevel="9" name="Small Orange Nimble Fish (Novice)">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
@@ -1539,7 +1539,7 @@
</effect>
</effects>
</skill>
<skill id="2225" toLevel="9" name="Large Purple Fat Fish (Novice)">
<skill id="2225" toLevel="9" name="Small Purple Nimble Fish (Novice)">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
@@ -1605,7 +1605,7 @@
</effect>
</effects>
</skill>
<skill id="2226" toLevel="9" name="Large Red Fat Fish (Novice)">
<skill id="2226" toLevel="9" name="Small Red Nimble Fish (Novice)">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
@@ -1671,7 +1671,7 @@
</effect>
</effects>
</skill>
<skill id="2227" toLevel="9" name="Large White Fat Fish (Novice)">
<skill id="2227" toLevel="9" name="Small White Nimble Fish (Novice)">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
@@ -1737,7 +1737,7 @@
</effect>
</effects>
</skill>
<skill id="2228" toLevel="9" name="Large Black Fat Fish (Novice)">
<skill id="2228" toLevel="9" name="Small Black Nimble Fish (Novice)">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
@@ -1803,7 +1803,7 @@
</effect>
</effects>
</skill>
<skill id="2229" toLevel="8" name="Deluxe Chest Key - Grade 8">
<skill id="2229" toLevel="8" name="Deluxe Chest Key - Grade 1">
<castRange>40</castRange>
<effectPoint>
<value level="1">-1</value>
@@ -1961,7 +1961,7 @@
</effects>
</skill>
<skill id="2235" toLevel="1" name="Anteroom Door Key">
<castRange>400</castRange>
<castRange>40</castRange>
<effectPoint>-1</effectPoint>
<effectRange>400</effectRange>
<hitTime>500</hitTime>
@@ -1970,7 +1970,7 @@
<itemConsumeId>8273</itemConsumeId> <!-- Anteroom Key -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<reuseDelay>1000</reuseDelay>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>DOOR_TREASURE</targetType>
<affectScope>SINGLE</affectScope>
@@ -1991,7 +1991,7 @@
</conditions>
</skill>
<skill id="2236" toLevel="1" name="Chapel Key">
<castRange>400</castRange>
<castRange>40</castRange>
<effectPoint>-1</effectPoint>
<effectRange>400</effectRange>
<hitTime>500</hitTime>
@@ -2000,7 +2000,7 @@
<itemConsumeId>8274</itemConsumeId> <!-- Chapel Key -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<reuseDelay>1000</reuseDelay>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>DOOR_TREASURE</targetType>
<affectScope>SINGLE</affectScope>
@@ -2029,7 +2029,7 @@
</effects>
</skill>
<skill id="2237" toLevel="1" name="Key of Darkness">
<castRange>400</castRange>
<castRange>40</castRange>
<effectPoint>-1</effectPoint>
<effectRange>400</effectRange>
<hitTime>500</hitTime>
@@ -2038,7 +2038,7 @@
<itemConsumeId>8275</itemConsumeId> <!-- Key of Darkness -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<reuseDelay>1000</reuseDelay>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>DOOR_TREASURE</targetType>
<affectScope>SINGLE</affectScope>
@@ -2063,7 +2063,7 @@
</effects>
</skill>
<skill id="2238" toLevel="1" name="Room of Splendor Key">
<castRange>400</castRange>
<castRange>40</castRange>
<effectPoint>-1</effectPoint>
<effectRange>400</effectRange>
<hitTime>500</hitTime>
@@ -2072,7 +2072,7 @@
<itemConsumeId>8056</itemConsumeId> <!-- Key of Splendor Room -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<reuseDelay>1000</reuseDelay>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>DOOR_TREASURE</targetType>
<affectScope>SINGLE</affectScope>
@@ -2581,7 +2581,7 @@
</effect>
</effects>
</skill>
<skill id="2261" toLevel="9" name="Large Green Fat Fish (High-grade)">
<skill id="2261" toLevel="9" name="Small Green Nimble Fish (High-grade)">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
@@ -2701,7 +2701,7 @@
</effect>
</effects>
</skill>
<skill id="2262" toLevel="9" name="Large Jade Fat Fish (High-grade)">
<skill id="2262" toLevel="9" name="Small Jade Nimble Fish (High-grade)">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
@@ -2821,7 +2821,7 @@
</effect>
</effects>
</skill>
<skill id="2263" toLevel="9" name="Large Blue Fat Fish (High-grade)">
<skill id="2263" toLevel="9" name="Small Blue Nimble Fish (High-grade)">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
@@ -2941,7 +2941,7 @@
</effect>
</effects>
</skill>
<skill id="2264" toLevel="9" name="Large Yellow Fat Fish (High-grade)">
<skill id="2264" toLevel="9" name="Small Yellow Nimble Fish (High-grade)">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
@@ -3061,7 +3061,7 @@
</effect>
</effects>
</skill>
<skill id="2265" toLevel="9" name="Large Orange Fat Fish (High-grade)">
<skill id="2265" toLevel="9" name="Small Orange Nimble Fish (High-grade)">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
@@ -3193,7 +3193,7 @@
</effect>
</effects>
</skill>
<skill id="2266" toLevel="9" name="Large Purple Fat Fish (High-grade)">
<skill id="2266" toLevel="9" name="Small Purple Nimble Fish (High-grade)">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
@@ -3331,7 +3331,7 @@
</effect>
</effects>
</skill>
<skill id="2267" toLevel="9" name="Large Red Fat Fish (High-grade)">
<skill id="2267" toLevel="9" name="Small Red Nimble Fish (High-grade)">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
@@ -3487,7 +3487,7 @@
</effect>
</effects>
</skill>
<skill id="2268" toLevel="9" name="Large White Fat Fish (High-grade)">
<skill id="2268" toLevel="9" name="Small White Nimble Fish (High-grade)">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
@@ -3652,7 +3652,7 @@
</effect>
</effects>
</skill>
<skill id="2269" toLevel="9" name="Large Black Fat Fish (High-grade)">
<skill id="2269" toLevel="9" name="Small Black Nimble Fish (High-grade)">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
@@ -3829,7 +3829,7 @@
</effect>
</effects>
</skill>
<skill id="2270" toLevel="7" name="Adventurer's Box: Cradle of Creation">
<skill id="2270" toLevel="7" name="Adventurer's Box: C-grade Accessory (Low-grade)">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
@@ -4028,7 +4028,7 @@
</effect>
</effects>
</skill>
<skill id="2274" toLevel="8" name="Fisherman's Potion - White">
<skill id="2274" toLevel="8" name="Fisherman's Potion - Green">
<!-- Fisherman's Potion - Green. Decreases Fishing Mastery Lv., enabling you to catch green fish. -->
<icon>
<value level="1">icon.etc_oblivion_green_i00</value>
@@ -4055,7 +4055,6 @@
<value level="6">17</value>
<value level="7">20</value>
<value level="8">23</value>
<value level="9">26</value>
</power>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
@@ -4253,7 +4252,7 @@
</effect>
</effects>
</skill>
<skill id="2278" toLevel="3" name="Superior Herb of Life">
<skill id="2278" toLevel="3" name="Herb of Life">
<effectPoint>100</effectPoint>
<hitTime>100</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
@@ -4274,7 +4273,7 @@
</effect>
</effects>
</skill>
<skill id="2279" toLevel="3" name="Superior Herb of Mana">
<skill id="2279" toLevel="3" name="Herb of Mana">
<effectPoint>100</effectPoint>
<hitTime>100</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
@@ -4439,7 +4438,7 @@
</effect>
</effects>
</skill>
<skill id="2286" toLevel="6" name="Scroll: Recovery (S-grade)">
<skill id="2286" toLevel="6" name="Scroll: Recovery (No-grade)">
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>
@@ -4485,11 +4484,11 @@
<effect name="Recovery" />
</effects>
</skill>
<skill id="2287" toLevel="7" name="Elixir of Life (R-grade)">
<skill id="2287" toLevel="7" name="Elixir of Life (No-grade)">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<reuseDelay>120000</reuseDelay>
<reuseDelay>600000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
@@ -4536,7 +4535,7 @@
</effect>
</effects>
</skill>
<skill id="2288" toLevel="7" name="Elixir of Mind (R-grade)">
<skill id="2288" toLevel="7" name="Elixir of Mind (No-grade)">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
@@ -4595,7 +4594,7 @@
</effect>
</effects>
</skill>
<skill id="2289" toLevel="7" name="Elixir of CP (R-grade)">
<skill id="2289" toLevel="7" name="Elixir of CP (No-grade)">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
@@ -114,7 +114,7 @@
</effect>
</effects>
</skill>
<skill id="2306" toLevel="3" name="Red Primeval Crystal">
<skill id="2306" toLevel="3" name="Blue Primeval Crystal">
<hitTime>200</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
@@ -806,7 +806,7 @@
</effects>
</skill>
<skill id="2322" toLevel="1" name="Chest Key (Event)">
<castRange>400</castRange>
<castRange>40</castRange>
<effectPoint>-1</effectPoint>
<effectRange>400</effectRange>
<hitTime>500</hitTime>
@@ -815,7 +815,7 @@
<itemConsumeId>9205</itemConsumeId> <!-- Alchemist's Chest Key -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<reuseDelay>1000</reuseDelay>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>DOOR_TREASURE</targetType>
<affectScope>SINGLE</affectScope>
@@ -1195,7 +1195,7 @@
</effect>
</effects>
</skill>
<skill id="2329" toLevel="4" name="Energy of Fire">
<skill id="2329" toLevel="4" name="Fire Stone">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
@@ -1207,7 +1207,7 @@
<condition name="CanEnchantAttribute" />
</conditions>
</skill>
<skill id="2330" toLevel="4" name="Energy of Water">
<skill id="2330" toLevel="4" name="Water Stone">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
@@ -1219,7 +1219,7 @@
<condition name="CanEnchantAttribute" />
</conditions>
</skill>
<skill id="2331" toLevel="4" name="Energy of Wind">
<skill id="2331" toLevel="4" name="Wind Stone">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
@@ -1231,7 +1231,7 @@
<condition name="CanEnchantAttribute" />
</conditions>
</skill>
<skill id="2332" toLevel="4" name="Energy of Earth">
<skill id="2332" toLevel="4" name="Earth Stone">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
@@ -1243,7 +1243,7 @@
<condition name="CanEnchantAttribute" />
</conditions>
</skill>
<skill id="2333" toLevel="4" name="Holy Energy">
<skill id="2333" toLevel="4" name="Holy Stone">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
@@ -1255,7 +1255,7 @@
<condition name="CanEnchantAttribute" />
</conditions>
</skill>
<skill id="2334" toLevel="4" name="Dark Energy">
<skill id="2334" toLevel="4" name="Dark Stone">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
@@ -1451,7 +1451,7 @@
</skill>
<skill id="2343" toLevel="1" name="Gate Key: Kamael">
<afterEffectId>1</afterEffectId> <!-- Hack to keep doors opened -->
<castRange>400</castRange>
<castRange>40</castRange>
<effectPoint>-1</effectPoint>
<hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
@@ -1459,7 +1459,7 @@
<itemConsumeId>9703</itemConsumeId> <!-- Gate Key: Kamael -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<reuseDelay>1000</reuseDelay>
<reuseDelay>8000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<effectRange>400</effectRange>
<targetType>DOOR_TREASURE</targetType>
@@ -1481,7 +1481,7 @@
</skill>
<skill id="2344" toLevel="1" name="Gate Key: Archives">
<afterEffectId>1</afterEffectId> <!-- Hack to keep doors opened -->
<castRange>400</castRange>
<castRange>40</castRange>
<effectPoint>-1</effectPoint>
<hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
@@ -1489,7 +1489,7 @@
<itemConsumeId>9704</itemConsumeId> <!-- Gate Key: Archives -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<reuseDelay>1000</reuseDelay>
<reuseDelay>8000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<effectRange>400</effectRange>
<targetType>DOOR_TREASURE</targetType>
@@ -1511,7 +1511,7 @@
</skill>
<skill id="2345" toLevel="1" name="Gate Key: Observation">
<afterEffectId>1</afterEffectId> <!-- Hack to keep doors opened -->
<castRange>400</castRange>
<castRange>40</castRange>
<effectPoint>-1</effectPoint>
<hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
@@ -1519,7 +1519,7 @@
<itemConsumeId>9705</itemConsumeId> <!-- Gate Key: Observation -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<reuseDelay>1000</reuseDelay>
<reuseDelay>8000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<effectRange>400</effectRange>
<targetType>DOOR_TREASURE</targetType>
@@ -1541,7 +1541,7 @@
</skill>
<skill id="2346" toLevel="1" name="Gate Key: Spicula">
<afterEffectId>1</afterEffectId> <!-- Hack to keep doors opened -->
<castRange>400</castRange>
<castRange>40</castRange>
<effectPoint>-1</effectPoint>
<hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
@@ -1549,7 +1549,7 @@
<itemConsumeId>9706</itemConsumeId> <!-- Gate Key: Spicula -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<reuseDelay>1000</reuseDelay>
<reuseDelay>8000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<effectRange>400</effectRange>
<targetType>DOOR_TREASURE</targetType>
@@ -1571,7 +1571,7 @@
</skill>
<skill id="2347" toLevel="1" name="Enuma Elish Key">
<afterEffectId>1</afterEffectId> <!-- Hack to keep doors opened -->
<castRange>400</castRange>
<castRange>40</castRange>
<effectPoint>-1</effectPoint>
<hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
@@ -1579,7 +1579,7 @@
<itemConsumeId>9707</itemConsumeId> <!-- Gate Key: Harkilgamed -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<reuseDelay>1000</reuseDelay>
<reuseDelay>8000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<effectRange>400</effectRange>
<targetType>DOOR_TREASURE</targetType>
@@ -1601,7 +1601,7 @@
</skill>
<skill id="2348" toLevel="1" name="Prahnah Key">
<afterEffectId>1</afterEffectId> <!-- Hack to keep doors opened -->
<castRange>400</castRange>
<castRange>40</castRange>
<effectPoint>-1</effectPoint>
<hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
@@ -1609,7 +1609,7 @@
<itemConsumeId>9708</itemConsumeId> <!-- Gate Key: Rodenpicula -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<reuseDelay>1000</reuseDelay>
<reuseDelay>8000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<effectRange>400</effectRange>
<targetType>DOOR_TREASURE</targetType>
@@ -1631,7 +1631,7 @@
</skill>
<skill id="2349" toLevel="1" name="Gate Key: Arviterre">
<afterEffectId>1</afterEffectId> <!-- Hack to keep doors opened -->
<castRange>400</castRange>
<castRange>40</castRange>
<effectPoint>-1</effectPoint>
<hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
@@ -1639,7 +1639,7 @@
<itemConsumeId>9709</itemConsumeId> <!-- Gate Key: Arviterre -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<reuseDelay>1000</reuseDelay>
<reuseDelay>8000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<effectRange>400</effectRange>
<targetType>DOOR_TREASURE</targetType>
@@ -1661,7 +1661,7 @@
</skill>
<skill id="2350" toLevel="1" name="Leopold Key">
<afterEffectId>1</afterEffectId> <!-- Hack to keep doors opened -->
<castRange>400</castRange>
<castRange>40</castRange>
<effectPoint>-1</effectPoint>
<hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
@@ -1669,7 +1669,7 @@
<itemConsumeId>9710</itemConsumeId> <!-- Gate Key: Katenar -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<reuseDelay>1000</reuseDelay>
<reuseDelay>8000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<effectRange>400</effectRange>
<targetType>DOOR_TREASURE</targetType>
@@ -1691,7 +1691,7 @@
</skill>
<skill id="2351" toLevel="1" name="Gate Key: Prediction">
<afterEffectId>1</afterEffectId> <!-- Hack to keep doors opened -->
<castRange>400</castRange>
<castRange>40</castRange>
<effectPoint>-1</effectPoint>
<hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
@@ -1699,7 +1699,7 @@
<itemConsumeId>9711</itemConsumeId> <!-- Gate Key: Prediction -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<reuseDelay>1000</reuseDelay>
<reuseDelay>8000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<effectRange>400</effectRange>
<targetType>DOOR_TREASURE</targetType>
@@ -1721,7 +1721,7 @@
</skill>
<skill id="2352" toLevel="1" name="Gate Key: Nornil">
<afterEffectId>1</afterEffectId> <!-- Hack to keep doors opened -->
<castRange>400</castRange>
<castRange>40</castRange>
<effectPoint>-1</effectPoint>
<hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
@@ -1729,7 +1729,7 @@
<itemConsumeId>9712</itemConsumeId> <!-- Gate Key: Massive Cavern -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<reuseDelay>1000</reuseDelay>
<reuseDelay>8000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<effectRange>400</effectRange>
<targetType>DOOR_TREASURE</targetType>
@@ -1771,7 +1771,7 @@
</effects>
</skill>
<skill id="2354" toLevel="1" name="Gate Key: Darkness">
<castRange>400</castRange>
<castRange>40</castRange>
<effectPoint>-1</effectPoint>
<effectRange>400</effectRange>
<hitTime>500</hitTime>
@@ -1780,7 +1780,7 @@
<itemConsumeId>9685</itemConsumeId> <!-- Gate Key: Darkness -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<reuseDelay>1000</reuseDelay>
<reuseDelay>8000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>DOOR_TREASURE</targetType>
<affectScope>SINGLE</affectScope>
@@ -1800,7 +1800,7 @@
</effects>
</skill>
<skill id="2355" toLevel="1" name="Gate Key: Destruction">
<castRange>400</castRange>
<castRange>40</castRange>
<effectPoint>-1</effectPoint>
<effectRange>400</effectRange>
<hitTime>500</hitTime>
@@ -1809,7 +1809,7 @@
<itemConsumeId>9686</itemConsumeId> <!-- Gate Key: Destruction -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<reuseDelay>1000</reuseDelay>
<reuseDelay>8000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>DOOR_TREASURE</targetType>
<affectScope>SINGLE</affectScope>
@@ -1829,7 +1829,7 @@
</effects>
</skill>
<skill id="2356" toLevel="1" name="Gate Key: Blood">
<castRange>400</castRange>
<castRange>40</castRange>
<effectPoint>-1</effectPoint>
<effectRange>400</effectRange>
<hitTime>500</hitTime>
@@ -1838,7 +1838,7 @@
<itemConsumeId>9687</itemConsumeId> <!-- Gate Key: Blood -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<reuseDelay>1000</reuseDelay>
<reuseDelay>8000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>DOOR_TREASURE</targetType>
<affectScope>SINGLE</affectScope>
@@ -1875,7 +1875,7 @@
<affectScope>SINGLE</affectScope>
</skill>
<skill id="2358" toLevel="1" name="Holy Water">
<castRange>400</castRange>
<castRange>40</castRange>
<effectPoint>-1</effectPoint>
<effectRange>400</effectRange>
<hitTime>500</hitTime>
@@ -1888,7 +1888,7 @@
<affectScope>SINGLE</affectScope>
</skill>
<skill id="2359" toLevel="1" name="Magic Bottle">
<castRange>400</castRange>
<castRange>40</castRange>
<effectPoint>-1</effectPoint>
<effectRange>400</effectRange>
<hitTime>500</hitTime>
@@ -1938,7 +1938,7 @@
</effects>
</skill>
<skill id="2362" toLevel="1" name="Prison Gate Key">
<castRange>400</castRange>
<castRange>40</castRange>
<effectPoint>-1</effectPoint>
<effectRange>400</effectRange>
<hitTime>500</hitTime>
@@ -1947,7 +1947,7 @@
<itemConsumeId>10015</itemConsumeId> <!-- Prison Gate Key -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<reuseDelay>1000</reuseDelay>
<reuseDelay>8000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>DOOR_TREASURE</targetType>
<affectScope>SINGLE</affectScope>
@@ -1977,7 +1977,7 @@
</effects>
</skill>
<skill id="2363" toLevel="1" name="Underground Warehouse Key">
<castRange>400</castRange>
<castRange>40</castRange>
<effectPoint>-1</effectPoint>
<effectRange>400</effectRange>
<hitTime>500</hitTime>
@@ -1986,7 +1986,7 @@
<itemConsumeId>10016</itemConsumeId> <!-- Underground Warehouse Key -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<reuseDelay>1000</reuseDelay>
<reuseDelay>8000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>DOOR_TREASURE</targetType>
<affectScope>SINGLE</affectScope>
@@ -2048,7 +2048,7 @@
</effects>
</skill>
<skill id="2366" toLevel="1" name="Blue Coral Key">
<castRange>400</castRange>
<castRange>40</castRange>
<effectPoint>-1</effectPoint>
<effectRange>400</effectRange>
<hitTime>500</hitTime>
@@ -2057,7 +2057,7 @@
<itemConsumeId>9698</itemConsumeId> <!-- Blue Coral Key -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<reuseDelay>1000</reuseDelay>
<reuseDelay>8000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>DOOR_TREASURE</targetType>
<affectScope>SINGLE</affectScope>
@@ -2077,7 +2077,7 @@
</effects>
</skill>
<skill id="2367" toLevel="1" name="Red Coral Key">
<castRange>400</castRange>
<castRange>40</castRange>
<effectPoint>-1</effectPoint>
<effectRange>400</effectRange>
<hitTime>500</hitTime>
@@ -2086,7 +2086,7 @@
<itemConsumeId>9699</itemConsumeId> <!-- Red Coral Key -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<reuseDelay>1000</reuseDelay>
<reuseDelay>8000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>DOOR_TREASURE</targetType>
<affectScope>SINGLE</affectScope>
@@ -2906,6 +2906,7 @@
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>75</magicLvl>
<operateType>A2</operateType>
<mpConsume>25</mpConsume>
<reuseDelay>15000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<trait>HOLD</trait>
@@ -545,7 +545,7 @@
</effect>
</effects>
</skill>
<skill id="2423" levels="2" name="2nd Place Treasure Sack">
<skill id="2423" toLevel="2" name="2nd Place Treasure Sack">
<isMagic>2</isMagic> <!-- Static Skill -->
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
@@ -598,7 +598,7 @@
</effect>
</effects>
</skill>
<skill id="2424" levels="3" name="3rd Place Treasure Sack">
<skill id="2424" toLevel="3" name="3rd Place Treasure Sack">
<isMagic>2</isMagic> <!-- Static Skill -->
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
@@ -665,7 +665,7 @@
</effect>
</effects>
</skill>
<skill id="2425" levels="4" name="4th Place Treasure Sack">
<skill id="2425" toLevel="4" name="4th Place Treasure Sack">
<isMagic>2</isMagic> <!-- Static Skill -->
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
@@ -728,7 +728,7 @@
</effect>
</effects>
</skill>
<skill id="2426" levels="5" name="5th Place Treasure sack">
<skill id="2426" toLevel="5" name="5th Place Treasure sack">
<isMagic>2</isMagic> <!-- Static Skill -->
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
@@ -789,7 +789,7 @@
</effect>
</effects>
</skill>
<skill id="2427" levels="6" name="6th Place Treasure Sack">
<skill id="2427" toLevel="6" name="6th Place Treasure Sack">
<isMagic>2</isMagic> <!-- Static Skill -->
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
@@ -699,7 +699,7 @@
</effects>
</skill>
<skill id="2531" toLevel="1" name="Adventurer's Scroll of Escape">
<hitTime>30000</hitTime>
<hitTime>20000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>10650</itemConsumeId> <!-- Adventurer's Scroll of Escape -->
@@ -127,10 +127,10 @@
<itemConsumeId>13150</itemConsumeId> <!-- Pailaka All-Purpose Key -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<reuseDelay>1000</reuseDelay>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<effectRange>400</effectRange>
<castRange>400</castRange>
<castRange>40</castRange>
<targetType>DOOR_TREASURE</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
@@ -153,7 +153,7 @@
</effect>
</effects>
</skill>
<skill id="2608" toLevel="3" name="Fantasy Red Crystal">
<skill id="2608" toLevel="3" name="Blue Crystal of Fantasy">
<hitTime>200</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
@@ -179,7 +179,7 @@
</effect>
</effects>
</skill>
<skill id="2609" toLevel="20" name="Scroll of Escape: Kamael Village">
<skill id="2609" toLevel="20" name="Scroll of Escape: Talking Island Village">
<hitTime>20000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeId>
@@ -695,14 +695,14 @@
</effects>
</skill>
<skill id="2633" toLevel="1" name="Elmoreden's Holy Water">
<castRange>400</castRange>
<castRange>40</castRange>
<effectPoint>-100000</effectPoint>
<effectRange>400</effectRange>
<hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<reuseDelay>1000</reuseDelay>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>DOOR_TREASURE</targetType>
<affectScope>SINGLE</affectScope>
@@ -724,14 +724,14 @@
</effects>
</skill>
<skill id="2634" toLevel="1" name="Court Wizard's Blessing">
<castRange>400</castRange>
<castRange>40</castRange>
<effectPoint>-100000</effectPoint>
<effectRange>400</effectRange>
<hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<reuseDelay>1000</reuseDelay>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>DOOR_TREASURE</targetType>
<affectScope>SINGLE</affectScope>
@@ -1272,7 +1272,7 @@
</effect>
</effects>
</skill>
<skill id="2649" toLevel="9" name="Scroll of Escape: Town of Schuttgart">
<skill id="2649" toLevel="9" name="Scroll of Escape: Gludin Village">
<hitTime>200</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
@@ -2073,6 +2073,7 @@
<itemConsumeId>13569</itemConsumeId> <!-- Transformation Scroll: Gludio Human Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -2112,6 +2113,7 @@
<itemConsumeId>13570</itemConsumeId> <!-- Transformation Scroll: Gludio Elf Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -2151,6 +2153,7 @@
<itemConsumeId>13571</itemConsumeId> <!-- Transformation Scroll: Gludio Dark Elf Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -2190,6 +2193,7 @@
<itemConsumeId>13572</itemConsumeId> <!-- Transformation Scroll: Gludio Orc Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -2229,6 +2233,7 @@
<itemConsumeId>13573</itemConsumeId> <!-- Transformation Scroll: Gludio Dwarf Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -2268,6 +2273,7 @@
<itemConsumeId>13574</itemConsumeId> <!-- Transformation Scroll: Gludio Kamael Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -2307,6 +2313,7 @@
<itemConsumeId>13575</itemConsumeId> <!-- Transformation Scroll: Gludio Knight Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -2346,6 +2353,7 @@
<itemConsumeId>13576</itemConsumeId> <!-- Transformation Scroll: Gludio Archer Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -2385,6 +2393,7 @@
<itemConsumeId>13577</itemConsumeId> <!-- Transformation Scroll: Gludio Wizard Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -2424,6 +2433,7 @@
<itemConsumeId>13578</itemConsumeId> <!-- Transformation Scroll: Gludio Kamael Captain Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -2463,6 +2473,7 @@
<itemConsumeId>13579</itemConsumeId> <!-- Transformation Scroll: Gludio Knight Captain Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -2502,6 +2513,7 @@
<itemConsumeId>13580</itemConsumeId> <!-- Transformation Scroll: Gludio Commander Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -2541,6 +2553,7 @@
<itemConsumeId>13581</itemConsumeId> <!-- Transformation Scroll: Dion Human Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -2580,6 +2593,7 @@
<itemConsumeId>13582</itemConsumeId> <!-- Transformation Scroll: Dion Elf Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -2619,6 +2633,7 @@
<itemConsumeId>13583</itemConsumeId> <!-- Transformation Scroll: Dion Dark Elf Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -2658,6 +2673,7 @@
<itemConsumeId>13584</itemConsumeId> <!-- Transformation Scroll: Dion Orc Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -2697,6 +2713,7 @@
<itemConsumeId>13585</itemConsumeId> <!-- Transformation Scroll: Dion Dwarf Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -2736,6 +2753,7 @@
<itemConsumeId>13586</itemConsumeId> <!-- Transformation Scroll: Dion Kamael Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -2775,6 +2793,7 @@
<itemConsumeId>13587</itemConsumeId> <!-- Transformation Scroll: Dion Knight Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -2814,6 +2833,7 @@
<itemConsumeId>13588</itemConsumeId> <!-- Transformation Scroll: Dion Archer Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -2853,6 +2873,7 @@
<itemConsumeId>13589</itemConsumeId> <!-- Transformation Scroll: Dion Wizard Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -2892,6 +2913,7 @@
<itemConsumeId>13590</itemConsumeId> <!-- Transformation Scroll: Dion Kamael Captain Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -2931,6 +2953,7 @@
<itemConsumeId>13591</itemConsumeId> <!-- Transformation Scroll: Dion Knight Captain Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -2970,6 +2993,7 @@
<itemConsumeId>13592</itemConsumeId> <!-- Transformation Scroll: Dion Commander Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -3009,6 +3033,7 @@
<itemConsumeId>13593</itemConsumeId> <!-- Transformation Scroll: Giran Human Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -3048,6 +3073,7 @@
<itemConsumeId>13594</itemConsumeId> <!-- Transformation Scroll: Giran Elf Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -3087,6 +3113,7 @@
<itemConsumeId>13595</itemConsumeId> <!-- Transformation Scroll: Giran Dark Elf Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -3126,6 +3153,7 @@
<itemConsumeId>13596</itemConsumeId> <!-- Transformation Scroll: Giran Orc Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -13,6 +13,7 @@
<itemConsumeId>13597</itemConsumeId> <!-- Transformation Scroll: Giran Dwarf Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -52,6 +53,7 @@
<itemConsumeId>13598</itemConsumeId> <!-- Transformation Scroll: Giran Kamael Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -91,6 +93,7 @@
<itemConsumeId>13599</itemConsumeId> <!-- Transformation Scroll: Giran Knight Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -130,6 +133,7 @@
<itemConsumeId>13600</itemConsumeId> <!-- Transformation Scroll: Giran Archer Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -169,6 +173,7 @@
<itemConsumeId>13601</itemConsumeId> <!-- Transformation Scroll: Giran Wizard Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -208,6 +213,7 @@
<itemConsumeId>13602</itemConsumeId> <!-- Transformation Scroll: Giran Kamael Captain Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -247,6 +253,7 @@
<itemConsumeId>13603</itemConsumeId> <!-- Transformation Scroll: Giran Knight Captain Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -286,6 +293,7 @@
<itemConsumeId>13604</itemConsumeId> <!-- Transformation Scroll: Giran Commander Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -325,6 +333,7 @@
<itemConsumeId>13605</itemConsumeId> <!-- Transformation Scroll: Oren Human Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -364,6 +373,7 @@
<itemConsumeId>13606</itemConsumeId> <!-- Transformation Scroll: Oren Elf Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -403,6 +413,7 @@
<itemConsumeId>13607</itemConsumeId> <!-- Transformation Scroll: Oren Dark Elf Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -442,6 +453,7 @@
<itemConsumeId>13608</itemConsumeId> <!-- Transformation Scroll: Oren Orc Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -481,6 +493,7 @@
<itemConsumeId>13609</itemConsumeId> <!-- Transformation Scroll: Oren Dwarf Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -520,6 +533,7 @@
<itemConsumeId>13610</itemConsumeId> <!-- Transformation Scroll: Oren Kamael Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -559,6 +573,7 @@
<itemConsumeId>13611</itemConsumeId> <!-- Transformation Scroll: Oren Knight Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -598,6 +613,7 @@
<itemConsumeId>13612</itemConsumeId> <!-- Transformation Scroll: Oren Archer Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -637,6 +653,7 @@
<itemConsumeId>13613</itemConsumeId> <!-- Transformation Scroll: Oren Wizard Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -676,6 +693,7 @@
<itemConsumeId>13614</itemConsumeId> <!-- Transformation Scroll: Oren Kamael Captain Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -715,6 +733,7 @@
<itemConsumeId>13615</itemConsumeId> <!-- Transformation Scroll: Oren Knight Captain Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -754,6 +773,7 @@
<itemConsumeId>13616</itemConsumeId> <!-- Transformation Scroll: Oren Commander Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -793,6 +813,7 @@
<itemConsumeId>13617</itemConsumeId> <!-- Transformation Scroll: Aden Human Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -832,6 +853,7 @@
<itemConsumeId>13618</itemConsumeId> <!-- Transformation Scroll: Aden Elf Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -871,6 +893,7 @@
<itemConsumeId>13619</itemConsumeId> <!-- Transformation Scroll: Aden Dark Elf Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -910,6 +933,7 @@
<itemConsumeId>13620</itemConsumeId> <!-- Transformation Scroll: Aden Orc Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -949,6 +973,7 @@
<itemConsumeId>13621</itemConsumeId> <!-- Transformation Scroll: Aden Dwarf Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -988,6 +1013,7 @@
<itemConsumeId>13622</itemConsumeId> <!-- Transformation Scroll: Aden Kamael Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -1027,6 +1053,7 @@
<itemConsumeId>13623</itemConsumeId> <!-- Transformation Scroll: Aden Knight Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -1066,6 +1093,7 @@
<itemConsumeId>13624</itemConsumeId> <!-- Transformation Scroll: Aden Archer Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -1105,6 +1133,7 @@
<itemConsumeId>13625</itemConsumeId> <!-- Transformation Scroll: Aden Wizard Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -1144,6 +1173,7 @@
<itemConsumeId>13626</itemConsumeId> <!-- Transformation Scroll: Aden Kamael Captain Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -1183,6 +1213,7 @@
<itemConsumeId>13627</itemConsumeId> <!-- Transformation Scroll: Aden Knight Captain Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -1222,6 +1253,7 @@
<itemConsumeId>13628</itemConsumeId> <!-- Transformation Scroll: Aden Commander Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -1261,6 +1293,7 @@
<itemConsumeId>13629</itemConsumeId> <!-- Transformation Scroll: Innadril Human Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -1300,6 +1333,7 @@
<itemConsumeId>13630</itemConsumeId> <!-- Transformation Scroll: Innadril Elf Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -1339,6 +1373,7 @@
<itemConsumeId>13631</itemConsumeId> <!-- Transformation Scroll: Innadril Dark Elf Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -1378,6 +1413,7 @@
<itemConsumeId>13632</itemConsumeId> <!-- Transformation Scroll: Innadril Orc Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -1417,6 +1453,7 @@
<itemConsumeId>13633</itemConsumeId> <!-- Transformation Scroll: Innadril Dwarf Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -1456,6 +1493,7 @@
<itemConsumeId>13634</itemConsumeId> <!-- Transformation Scroll: Innadril Kamael Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -1495,6 +1533,7 @@
<itemConsumeId>13635</itemConsumeId> <!-- Transformation Scroll: Innadril Knight Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -1534,6 +1573,7 @@
<itemConsumeId>13636</itemConsumeId> <!-- Transformation Scroll: Innadril Archer Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -1573,6 +1613,7 @@
<itemConsumeId>13637</itemConsumeId> <!-- Transformation Scroll: Innadril Wizard Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -1612,6 +1653,7 @@
<itemConsumeId>13638</itemConsumeId> <!-- Transformation Scroll: Innadril Kamael Captain Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -1651,6 +1693,7 @@
<itemConsumeId>13639</itemConsumeId> <!-- Transformation Scroll: Innadril Knight Captain Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -1690,6 +1733,7 @@
<itemConsumeId>13640</itemConsumeId> <!-- Transformation Scroll: Innadril Commander Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -1729,6 +1773,7 @@
<itemConsumeId>13641</itemConsumeId> <!-- Transformation Scroll: Goddard Human Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -1768,6 +1813,7 @@
<itemConsumeId>13642</itemConsumeId> <!-- Transformation Scroll: Goddard Elf Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -1807,6 +1853,7 @@
<itemConsumeId>13643</itemConsumeId> <!-- Transformation Scroll: Goddard Dark Elf Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -1846,6 +1893,7 @@
<itemConsumeId>13644</itemConsumeId> <!-- Transformation Scroll: Goddard Orc Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -1885,6 +1933,7 @@
<itemConsumeId>13645</itemConsumeId> <!-- Transformation Scroll: Goddard Dwarf Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -1924,6 +1973,7 @@
<itemConsumeId>13646</itemConsumeId> <!-- Transformation Scroll: Goddard Kamael Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -1963,6 +2013,7 @@
<itemConsumeId>13647</itemConsumeId> <!-- Transformation Scroll: Goddard Knight Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -2002,6 +2053,7 @@
<itemConsumeId>13648</itemConsumeId> <!-- Transformation Scroll: Goddard Archer Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -2041,6 +2093,7 @@
<itemConsumeId>13649</itemConsumeId> <!-- Transformation Scroll: Goddard Wizard Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -2080,6 +2133,7 @@
<itemConsumeId>13650</itemConsumeId> <!-- Transformation Scroll: Goddard Kamael Captain Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -2119,6 +2173,7 @@
<itemConsumeId>13651</itemConsumeId> <!-- Transformation Scroll: Goddard Knight Captain Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -2158,6 +2213,7 @@
<itemConsumeId>13652</itemConsumeId> <!-- Transformation Scroll: Goddard Commander Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -2197,6 +2253,7 @@
<itemConsumeId>13653</itemConsumeId> <!-- Transformation Scroll: Rune Human Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -2236,6 +2293,7 @@
<itemConsumeId>13654</itemConsumeId> <!-- Transformation Scroll: Rune Elf Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -2275,6 +2333,7 @@
<itemConsumeId>13655</itemConsumeId> <!-- Transformation Scroll: Rune Dark Elf Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -2314,6 +2373,7 @@
<itemConsumeId>13656</itemConsumeId> <!-- Transformation Scroll: Rune Orc Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -2353,6 +2413,7 @@
<itemConsumeId>13657</itemConsumeId> <!-- Transformation Scroll: Rune Dwarf Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -2392,6 +2453,7 @@
<itemConsumeId>13658</itemConsumeId> <!-- Transformation Scroll: Rune Kamael Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -2431,6 +2493,7 @@
<itemConsumeId>13659</itemConsumeId> <!-- Transformation Scroll: Rune Knight Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -2470,6 +2533,7 @@
<itemConsumeId>13660</itemConsumeId> <!-- Transformation Scroll: Rune Archer Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -2509,6 +2573,7 @@
<itemConsumeId>13661</itemConsumeId> <!-- Transformation Scroll: Rune Wizard Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -2548,6 +2613,7 @@
<itemConsumeId>13662</itemConsumeId> <!-- Transformation Scroll: Rune Kamael Captain Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -2587,6 +2653,7 @@
<itemConsumeId>13663</itemConsumeId> <!-- Transformation Scroll: Rune Knight Captain Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -2626,6 +2693,7 @@
<itemConsumeId>13664</itemConsumeId> <!-- Transformation Scroll: Rune Commander Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -2665,6 +2733,7 @@
<itemConsumeId>13665</itemConsumeId> <!-- Transformation Scroll: Schuttgart Human Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -2704,6 +2773,7 @@
<itemConsumeId>13666</itemConsumeId> <!-- Transformation Scroll: Schuttgart Elf Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -2743,6 +2813,7 @@
<itemConsumeId>13667</itemConsumeId> <!-- Transformation Scroll: Schuttgart Dark Elf Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -2782,6 +2853,7 @@
<itemConsumeId>13668</itemConsumeId> <!-- Transformation Scroll: Schuttgart Orc Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -2821,6 +2893,7 @@
<itemConsumeId>13669</itemConsumeId> <!-- Transformation Scroll: Schuttgart Dwarf Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -2860,6 +2933,7 @@
<itemConsumeId>13670</itemConsumeId> <!-- Transformation Scroll: Schuttgart Kamael Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -2899,6 +2973,7 @@
<itemConsumeId>13671</itemConsumeId> <!-- Transformation Scroll: Schuttgart Knight Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -2938,6 +3013,7 @@
<itemConsumeId>13672</itemConsumeId> <!-- Transformation Scroll: Schuttgart Archer Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -2977,6 +3053,7 @@
<itemConsumeId>13673</itemConsumeId> <!-- Transformation Scroll: Schuttgart Wizard Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -3016,6 +3093,7 @@
<itemConsumeId>13674</itemConsumeId> <!-- Transformation Scroll: Schuttgart Kamael Captain Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -3055,6 +3133,7 @@
<itemConsumeId>13675</itemConsumeId> <!-- Transformation Scroll: Schuttgart Knight Captain Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -3094,6 +3173,7 @@
<itemConsumeId>13676</itemConsumeId> <!-- Transformation Scroll: Schuttgart Commander Mercenary -->
<magicLvl>-2</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<reuseDelay>14400000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
@@ -3550,7 +3630,7 @@
</effect>
</effects>
</skill>
<skill id="2792" toLevel="2" name="Greater Stone of Stamina">
<skill id="2792" toLevel="2" name="Stone of Stamina">
<effectPoint>100</effectPoint>
<hitTime>100</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
@@ -3569,7 +3649,7 @@
</effect>
</effects>
</skill>
<skill id="2793" toLevel="2" name="Greater Stone of Mana">
<skill id="2793" toLevel="2" name="Stone of Mana">
<effectPoint>100</effectPoint>
<hitTime>100</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
@@ -3588,7 +3668,7 @@
</effect>
</effects>
</skill>
<skill id="2794" toLevel="2" name="Greater Stone of Recovery">
<skill id="2794" toLevel="2" name="Stone of Recovery">
<effectPoint>100</effectPoint>
<hitTime>100</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
@@ -1976,7 +1976,6 @@
<abnormalLvl>4</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<abnormalType>MULTI_BUFF</abnormalType>
<hitTime>4000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>14614</itemConsumeId> <!-- Lineage II Devotee Scroll -->
@@ -2065,7 +2064,6 @@
<abnormalLvl>4</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<abnormalType>MULTI_BUFF</abnormalType>
<hitTime>4000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>14615</itemConsumeId> <!-- Scroll of Christmas Festival - Mage Type -->
@@ -2199,7 +2197,7 @@
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="2860" toLevel="7" name="Superior Elixir of Life (R-grade)">
<skill id="2860" toLevel="7" name="Superior Elixir of Life (No-grade)">
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>
@@ -2264,7 +2262,7 @@
</effect>
</effects>
</skill>
<skill id="2861" toLevel="7" name="Superior Elixir of Mind (R-grade)">
<skill id="2861" toLevel="7" name="Superior Elixir of Mind (No-grade)">
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>
@@ -2329,7 +2327,7 @@
</effect>
</effects>
</skill>
<skill id="2862" toLevel="7" name="Superior Elixir of CP (R-grade)">
<skill id="2862" toLevel="7" name="Superior Elixir of CP (No-grade)">
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>
@@ -2591,6 +2589,7 @@
<itemConsumeId>14722</itemConsumeId> <!-- Event - Cupid's Fatigue Recovery Potion -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<mpConsume>1</mpConsume>
<reuseDelay>1000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<effectRange>700</effectRange>
@@ -2622,6 +2621,7 @@
<itemConsumeId>14723</itemConsumeId> <!-- Event - Cupid's Powerful Fatigue Recovery Potion -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<mpConsume>1</mpConsume>
<reuseDelay>4000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<effectRange>700</effectRange>
@@ -294,7 +294,7 @@
<condition name="ConsumeBody" />
</conditions>
</skill>
<skill id="2914" toLevel="3" name="Equipment Set Pack (90-day)">
<skill id="2914" toLevel="3" name="Equipment Set Pack (10-day)">
<icon>icon.etc_summon_aga_agit_i00</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
@@ -121,7 +121,7 @@
</effect>
</effects>
</skill>
<skill id="3009" toLevel="8" name="Special Ability: Evasion">
<skill id="3009" toLevel="9" name="Special Ability: Evasion">
<!-- Increases Evasion by $s1. -->
<icon>
<value level="1">icon.ensoul_big_old</value>
@@ -145,6 +145,7 @@
<value level="6">61</value>
<value level="7">80</value>
<value level="8">80</value>
<value level="9">80</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</magicLvl>
<effects>
<effect name="PhysicalEvasion">
@@ -157,6 +158,7 @@
<value level="6">2.28</value>
<value level="7">7.5</value>
<value level="8">5.31</value>
<value level="9">5.31</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>DIFF</mode>
</effect>
@@ -1227,6 +1229,15 @@
</skill>
<skill id="3039" toLevel="7" name="Special Ability: Critical Drain">
<operateType>A1</operateType>
<mpConsume>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">12</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">0</value>
</mpConsume>
<castRange>600</castRange>
<effectPoint>
<value level="1">-239</value>
@@ -2513,7 +2524,7 @@
</effects>
</skill>
<skill id="3064" toLevel="1" name="Special Ability: Guidance">
<!-- Accuracy +$s1. Damage dealt in PvP +$s2. -->
<!-- Accuracy +3.95. Damage dealt in PvP +5%. -->
<icon>icon.ensoul_big_old</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
@@ -2538,7 +2549,7 @@
</effects>
</skill>
<skill id="3065" toLevel="1" name="Special Ability: Guidance">
<!-- Accuracy +$s1. Damage dealt in PvP +$s2. -->
<!-- Accuracy +5.41. Damage dealt in PvP +5%. -->
<icon>icon.ensoul_big_old</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
@@ -2673,7 +2684,7 @@
</effect>
</effects>
</skill>
<skill id="3069" toLevel="1" name="Special Ability: Rsk. Evasion">
<skill id="3069" toLevel="2" name="Special Ability: Rsk. Evasion">
<!-- Increases Evasion when in danger. -->
<icon>
<value level="1">icon.skill0198</value>
@@ -3086,11 +3097,6 @@
<value level="13">90</value>
<value level="14">95</value>
<value level="15">99</value>
<value level="16">101</value>
<value level="17">103</value>
<value level="18">105</value>
<value level="19">107</value>
<value level="20">109</value>
</magicLvl>
<reuseDelay>30000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
@@ -3126,11 +3132,6 @@
<value level="13">90</value>
<value level="14">95</value>
<value level="15">99</value>
<value level="16">101</value>
<value level="17">103</value>
<value level="18">105</value>
<value level="19">107</value>
<value level="20">109</value>
</magicLvl>
<reuseDelay>30000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
@@ -3233,11 +3234,6 @@
<value level="13">90</value>
<value level="14">95</value>
<value level="15">99</value>
<value level="16">101</value>
<value level="17">103</value>
<value level="18">105</value>
<value level="19">107</value>
<value level="20">109</value>
</magicLvl>
<reuseDelay>30000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
@@ -3359,11 +3355,6 @@
<value level="13">90</value>
<value level="14">95</value>
<value level="15">99</value>
<value level="16">101</value>
<value level="17">103</value>
<value level="18">105</value>
<value level="19">107</value>
<value level="20">109</value>
</magicLvl>
<reuseDelay>30000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
@@ -3549,7 +3540,7 @@
<effect name="Fear" />
</effects>
</skill>
<skill id="3091" toLevel="20" name="Item Skill: Poison (Attack Active)">
<skill id="3091" toLevel="15" name="Item Skill: Poison (Attack Active)">
<!-- Chance: Momentarily inflicts Poison on the target during a normal physical attack. Effect $s1. -->
<icon>icon.skill3080</icon>
<operateType>A2</operateType>
@@ -3569,11 +3560,6 @@
<value level="13">8</value>
<value level="14">8</value>
<value level="15">8</value>
<value level="16">8</value>
<value level="17">8</value>
<value level="18">8</value>
<value level="19">8</value>
<value level="20">8</value>
</abnormalLvl>
<abnormalTime>30</abnormalTime>
<subordinationAbnormalType>POISON</subordinationAbnormalType>
@@ -3602,11 +3588,6 @@
<value level="13">90</value>
<value level="14">95</value>
<value level="15">99</value>
<value level="16">101</value>
<value level="17">103</value>
<value level="18">105</value>
<value level="19">107</value>
<value level="20">109</value>
</magicLvl>
<reuseDelay>30000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
@@ -3632,11 +3613,6 @@
<value level="13">87</value>
<value level="14">87</value>
<value level="15">98</value>
<value level="16">98</value>
<value level="17">98</value>
<value level="18">109</value>
<value level="19">109</value>
<value level="20">109</value>
</power>
<ticks>5</ticks>
</effect>
@@ -3662,11 +3638,6 @@
<value level="13">8</value>
<value level="14">8</value>
<value level="15">8</value>
<value level="16">8</value>
<value level="17">8</value>
<value level="18">8</value>
<value level="19">8</value>
<value level="20">8</value>
</abnormalLvl>
<abnormalTime>20</abnormalTime>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
@@ -3695,11 +3666,6 @@
<value level="13">90</value>
<value level="14">95</value>
<value level="15">99</value>
<value level="16">101</value>
<value level="17">103</value>
<value level="18">105</value>
<value level="19">107</value>
<value level="20">109</value>
</magicLvl>
<nextAction>ATTACK</nextAction>
<reuseDelay>30000</reuseDelay>
@@ -3726,11 +3692,6 @@
<value level="13">87</value>
<value level="14">87</value>
<value level="15">98</value>
<value level="16">98</value>
<value level="17">98</value>
<value level="18">109</value>
<value level="19">109</value>
<value level="20">109</value>
</power>
<ticks>5</ticks>
</effect>
@@ -3886,11 +3847,6 @@
<value level="13">90</value>
<value level="14">95</value>
<value level="15">99</value>
<value level="16">101</value>
<value level="17">103</value>
<value level="18">105</value>
<value level="19">107</value>
<value level="20">109</value>
</magicLvl>
<reuseDelay>30000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
@@ -4015,11 +3971,6 @@
<value level="13">90</value>
<value level="14">95</value>
<value level="15">99</value>
<value level="16">101</value>
<value level="17">103</value>
<value level="18">105</value>
<value level="19">107</value>
<value level="20">109</value>
</magicLvl>
<reuseDelay>30000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
@@ -194,11 +194,6 @@
<value level="13">8</value>
<value level="14">8</value>
<value level="15">8</value>
<value level="16">8</value>
<value level="17">8</value>
<value level="18">8</value>
<value level="19">8</value>
<value level="20">8</value>
</abnormalLvl>
<abnormalTime>30</abnormalTime>
<subordinationAbnormalType>POISON</subordinationAbnormalType>
@@ -228,11 +223,6 @@
<value level="13">90</value>
<value level="14">95</value>
<value level="15">99</value>
<value level="16">101</value>
<value level="17">103</value>
<value level="18">105</value>
<value level="19">107</value>
<value level="20">109</value>
</magicLvl>
<operateType>A2</operateType>
<reuseDelay>30000</reuseDelay>
@@ -259,11 +249,6 @@
<value level="13">87</value>
<value level="14">87</value>
<value level="15">98</value>
<value level="16">98</value>
<value level="17">98</value>
<value level="18">109</value>
<value level="19">109</value>
<value level="20">109</value>
</power>
<ticks>5</ticks>
</effect>
@@ -288,11 +273,6 @@
<value level="13">8</value>
<value level="14">8</value>
<value level="15">8</value>
<value level="16">8</value>
<value level="17">8</value>
<value level="18">8</value>
<value level="19">8</value>
<value level="20">8</value>
</abnormalLvl>
<abnormalTime>20</abnormalTime>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
@@ -322,11 +302,6 @@
<value level="13">90</value>
<value level="14">95</value>
<value level="15">99</value>
<value level="16">101</value>
<value level="17">103</value>
<value level="18">105</value>
<value level="19">107</value>
<value level="20">109</value>
</magicLvl>
<nextAction>ATTACK</nextAction>
<operateType>A2</operateType>
@@ -354,11 +329,6 @@
<value level="13">87</value>
<value level="14">87</value>
<value level="15">98</value>
<value level="16">98</value>
<value level="17">98</value>
<value level="18">109</value>
<value level="19">109</value>
<value level="20">109</value>
</power>
<ticks>5</ticks>
</effect>
@@ -464,11 +434,6 @@
<value level="13">90</value>
<value level="14">95</value>
<value level="15">99</value>
<value level="16">101</value>
<value level="17">103</value>
<value level="18">105</value>
<value level="19">107</value>
<value level="20">109</value>
</magicLvl>
<operateType>A1</operateType>
<reuseDelay>30000</reuseDelay>
@@ -504,11 +469,6 @@
<value level="13">90</value>
<value level="14">95</value>
<value level="15">99</value>
<value level="16">101</value>
<value level="17">103</value>
<value level="18">105</value>
<value level="19">107</value>
<value level="20">109</value>
</magicLvl>
<operateType>A1</operateType>
<reuseDelay>30000</reuseDelay>
@@ -611,11 +571,6 @@
<value level="13">90</value>
<value level="14">95</value>
<value level="15">99</value>
<value level="16">101</value>
<value level="17">103</value>
<value level="18">105</value>
<value level="19">107</value>
<value level="20">109</value>
</magicLvl>
<operateType>A2</operateType>
<reuseDelay>30000</reuseDelay>
@@ -659,11 +614,6 @@
<value level="13">90</value>
<value level="14">95</value>
<value level="15">99</value>
<value level="16">101</value>
<value level="17">103</value>
<value level="18">105</value>
<value level="19">107</value>
<value level="20">109</value>
</magicLvl>
<operateType>A2</operateType>
<reuseDelay>30000</reuseDelay>
@@ -747,11 +697,6 @@
<value level="13">90</value>
<value level="14">95</value>
<value level="15">99</value>
<value level="16">101</value>
<value level="17">103</value>
<value level="18">105</value>
<value level="19">107</value>
<value level="20">109</value>
</magicLvl>
<operateType>A2</operateType>
<reuseDelay>30000</reuseDelay>
@@ -957,11 +902,6 @@
<value level="13">8</value>
<value level="14">8</value>
<value level="15">8</value>
<value level="16">8</value>
<value level="17">8</value>
<value level="18">8</value>
<value level="19">8</value>
<value level="20">8</value>
</abnormalLvl>
<abnormalTime>30</abnormalTime>
<subordinationAbnormalType>POISON</subordinationAbnormalType>
@@ -990,11 +930,6 @@
<value level="13">90</value>
<value level="14">95</value>
<value level="15">99</value>
<value level="16">101</value>
<value level="17">103</value>
<value level="18">105</value>
<value level="19">107</value>
<value level="20">109</value>
</magicLvl>
<operateType>A2</operateType>
<reuseDelay>30000</reuseDelay>
@@ -1021,11 +956,6 @@
<value level="13">87</value>
<value level="14">87</value>
<value level="15">98</value>
<value level="16">98</value>
<value level="17">98</value>
<value level="18">109</value>
<value level="19">109</value>
<value level="20">109</value>
</power>
<ticks>5</ticks>
</effect>
@@ -1050,11 +980,6 @@
<value level="13">8</value>
<value level="14">8</value>
<value level="15">8</value>
<value level="16">8</value>
<value level="17">8</value>
<value level="18">8</value>
<value level="19">8</value>
<value level="20">8</value>
</abnormalLvl>
<abnormalTime>20</abnormalTime>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
@@ -1083,11 +1008,6 @@
<value level="13">87</value>
<value level="14">87</value>
<value level="15">98</value>
<value level="16">98</value>
<value level="17">98</value>
<value level="18">109</value>
<value level="19">109</value>
<value level="20">109</value>
</magicLvl>
<nextAction>ATTACK</nextAction>
<operateType>A2</operateType>
@@ -1115,11 +1035,6 @@
<value level="13">67</value>
<value level="14">67</value>
<value level="15">67</value>
<value level="16">67</value>
<value level="17">67</value>
<value level="18">67</value>
<value level="19">67</value>
<value level="20">67</value>
</power>
<ticks>5</ticks>
</effect>
@@ -1704,11 +1619,6 @@
<value level="13">90</value>
<value level="14">95</value>
<value level="15">99</value>
<value level="16">101</value>
<value level="17">103</value>
<value level="18">105</value>
<value level="19">107</value>
<value level="20">109</value>
</magicLvl>
<mpConsume>
<value level="1">38</value>
@@ -1970,11 +1880,6 @@
<value level="13">90</value>
<value level="14">95</value>
<value level="15">99</value>
<value level="16">101</value>
<value level="17">103</value>
<value level="18">105</value>
<value level="19">107</value>
<value level="20">109</value>
</magicLvl>
<mpConsume>
<value level="1">38</value>
@@ -2080,11 +1985,6 @@
<value level="13">90</value>
<value level="14">95</value>
<value level="15">99</value>
<value level="16">101</value>
<value level="17">103</value>
<value level="18">105</value>
<value level="19">107</value>
<value level="20">109</value>
</magicLvl>
<mpConsume>
<value level="1">38</value>
@@ -2263,11 +2163,6 @@
<value level="13">90</value>
<value level="14">95</value>
<value level="15">99</value>
<value level="16">101</value>
<value level="17">103</value>
<value level="18">105</value>
<value level="19">107</value>
<value level="20">109</value>
</magicLvl>
<mpConsume>
<value level="1">38</value>
@@ -2373,11 +2268,6 @@
<value level="13">90</value>
<value level="14">95</value>
<value level="15">99</value>
<value level="16">101</value>
<value level="17">103</value>
<value level="18">105</value>
<value level="19">107</value>
<value level="20">109</value>
</magicLvl>
<mpConsume>
<value level="1">38</value>
@@ -6203,7 +6093,7 @@
<value level="10">-657</value>
</effectPoint>
<effectRange>400</effectRange>
<hitTime>1500</hitTime>
<hitTime>4000</hitTime>
<isDebuff>true</isDebuff>
<isMagic>2</isMagic> <!-- Static Skill -->
<lvlBonusRate>10</lvlBonusRate>
@@ -2474,7 +2474,6 @@
</skill>
<skill id="3266" toLevel="1" name="Large Firecracker's Ability">
<!-- Allows the use of Large Fireworks. -->
<hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<mpConsume>19</mpConsume>
@@ -184,7 +184,7 @@
</effects>
</skill>
<skill id="3411" toLevel="1" name="Special Ability: Focus">
<!-- Increases Max HP by $s1, and Critical Rate. Inflicts additional damage during PvP. -->
<!-- Increases Max HP by 5%, and Critical Rate. Inflicts additional damage during PvP. -->
<icon>icon.ensoul_big_old</icon>
<magicLvl>80</magicLvl>
<operateType>P</operateType>
@@ -1699,7 +1699,7 @@
</effect>
</effects>
</skill>
<skill id="3498" toLevel="1" name="Special Ability: Light">
<skill id="3498" toLevel="2" name="Special Ability: Light">
<!-- Increases Weight Gauge by 20%. -->
<icon>icon.ensoul_big_old</icon>
<magicLvl>46</magicLvl>
@@ -1078,7 +1078,7 @@
</effect>
</effects>
</skill>
<skill id="3559" toLevel="2" name="Blessed Zaken's Earring">
<skill id="3559" toLevel="2" name="Zaken's Earring">
<!-- Increases Bleed/Stun/Mental Attack Resistance, Bleed/Stun/Mental attack bonus and effectiveness of received HP recovery magic, and has a chance of restoring HP by using some of the damage inflicted upon the enemy. -->
<icon>icon.accessory_earring_of_zaken_i00</icon>
<magicLvl>75</magicLvl>
@@ -1527,7 +1527,7 @@
</effects>
</skill>
<skill id="3570" toLevel="1" name="Special Ability: Robust Health">
<!-- Increases Max HP, Max MP, Max CP. Increases damage by $s1 during PvP. -->
<!-- Increases Max HP, Max MP, Max CP. Increases damage by 5% during PvP. -->
<icon>icon.ensoul_big_old</icon>
<magicLvl>75</magicLvl>
<operateType>P</operateType>
@@ -1582,6 +1582,7 @@
<value level="2">84</value>
</magicLvl>
<operateType>A2</operateType>
<castRange>100</castRange>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<trait>SHOCK</trait>
@@ -576,7 +576,7 @@
</effect>
</effects>
</skill>
<skill id="3608" toLevel="3" name="Apella Combat Heavy Armor Set">
<skill id="3608" toLevel="3" name="Apella Heavy Armor Set">
<!-- Increases Max CP/CP Recovery Bonus, and decreases the skill player's death XP penalty. Increases one's own M. Def. when attacked. Decreases Critical Damage success rate. -->
<icon>icon.armor_t1004_ul_i00</icon>
<magicLvl>1</magicLvl>
@@ -648,7 +648,7 @@
</effect>
</effects>
</skill>
<skill id="3609" toLevel="3" name="Apella Combat Light Armor Set">
<skill id="3609" toLevel="3" name="Apella Light Armor Set">
<!-- Increases Max CP/CP Recovery Bonus, and decreases the player's death XP penalty. Increases Evasion when attacked. Decreases received Critical Damage. -->
<icon>icon.armor_t1005_ul_i00</icon>
<magicLvl>1</magicLvl>
@@ -720,7 +720,7 @@
</effect>
</effects>
</skill>
<skill id="3610" toLevel="3" name="Apella Combat Robe Set">
<skill id="3610" toLevel="3" name="Apella Robe Set">
<!-- Increases Max CP/CP Recovery Bonus, and decreases the player's death XP penalty. Increases Speed and P. Def. when attacked. -->
<icon>icon.armor_t1006_ul_i00</icon>
<magicLvl>1</magicLvl>
@@ -1068,7 +1068,7 @@
</effect>
</effects>
</skill>
<skill id="3623" toLevel="3" name="Enchant Heavy Armor (S-grade)">
<skill id="3623" toLevel="5" name="Enchant Heavy Armor (S-grade)">
<!-- Increases P. Def. and MP Recovery Bonus by enchanting set items. -->
<icon>icon.skill0231</icon>
<magicLvl>1</magicLvl>
@@ -1094,7 +1094,7 @@
</effect>
</effects>
</skill>
<skill id="3624" toLevel="3" name="Enchant Light Armor (S-grade)">
<skill id="3624" toLevel="5" name="Enchant Light Armor (S-grade)">
<!-- Increases M. Def. and Evasion by enchanting set items. -->
<icon>icon.skill0233</icon>
<magicLvl>1</magicLvl>
@@ -1117,7 +1117,7 @@
</effect>
</effects>
</skill>
<skill id="3625" toLevel="3" name="Enchant Robe (S-grade)">
<skill id="3625" toLevel="5" name="Enchant Robe (S-grade)">
<!-- Increases P. Def. and weight capacity by enchanting set items. -->
<icon>icon.skill0234</icon>
<magicLvl>1</magicLvl>
@@ -2010,7 +2010,7 @@
</effects>
</skill>
<skill id="3649" toLevel="1" name="Beleth' Ring">
<!-- M. Def. +$s1, Max HP +$s2, Max MP +$s3, MP Recovery +$s4, Mental Attack +$s5, Mental Attack Resistance +$s6, Dark Attack Def. +$s7. -->
<!-- M. Def. +12%, Max HP +105, Max MP +21, MP Recovery +0.23, Mental Attack +10, Mental Attack Resistance +10, Dark Attack Def. +30. -->
<icon>icon.accessary_dynasty_ring_i00</icon>
<magicLvl>75</magicLvl>
<operateType>P</operateType>
@@ -2636,6 +2636,20 @@
<value level="12">95</value>
</magicLvl>
<operateType>A2</operateType>
<mpConsume>
<value level="1">13</value>
<value level="2">20</value>
<value level="3">28</value>
<value level="4">38</value>
<value level="5">50</value>
<value level="6">61</value>
<value level="7">71</value>
<value level="8">76</value>
<value level="9">80</value>
<value level="10">83</value>
<value level="11">84</value>
<value level="12">85</value>
</mpConsume>
<reuseDelay>6000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<trait>SHOCK</trait>
@@ -3008,7 +3022,6 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>-1</magicLvl>
<operateType>A2</operateType>
<reuseDelay>50</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
@@ -3026,10 +3039,8 @@
</skill>
<skill id="4083" toLevel="1" name="Kalis' Poison">
<castRange>600</castRange>
<coolTime>800</coolTime>
<effectPoint>-100</effectPoint>
<effectRange>1100</effectRange>
<hitTime>1000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>70</magicLvl>
<operateType>A1</operateType>
@@ -2762,7 +2762,6 @@
<castRange>400</castRange>
<effectPoint>285</effectPoint>
<effectRange>900</effectRange>
<hitTime>500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>30</magicLvl>
<operateType>A2</operateType>
@@ -2786,7 +2785,6 @@
<castRange>400</castRange>
<effectPoint>418</effectPoint>
<effectRange>900</effectRange>
<hitTime>500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>44</magicLvl>
<operateType>A2</operateType>
@@ -2811,7 +2809,6 @@
<castRange>400</castRange>
<effectPoint>243</effectPoint>
<effectRange>900</effectRange>
<hitTime>500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>25</magicLvl>
<operateType>A2</operateType>
@@ -2840,7 +2837,6 @@
<castRange>400</castRange>
<effectPoint>379</effectPoint>
<effectRange>900</effectRange>
<hitTime>500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>40</magicLvl>
<operateType>A2</operateType>
@@ -2869,7 +2865,6 @@
<castRange>400</castRange>
<effectPoint>418</effectPoint>
<effectRange>900</effectRange>
<hitTime>500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>44</magicLvl>
<operateType>A2</operateType>
@@ -2495,7 +2495,6 @@
<abnormalType>SPEED_UP</abnormalType>
<castRange>400</castRange>
<effectRange>900</effectRange>
<hitTime>100</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>1</magicLvl>
<operateType>A2</operateType>
@@ -2526,7 +2525,6 @@
<abnormalType>PD_UP</abnormalType>
<castRange>400</castRange>
<effectRange>900</effectRange>
<hitTime>100</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>1</magicLvl>
<operateType>A2</operateType>
@@ -215,7 +215,7 @@
</effect>
</effects>
</skill>
<skill id="4407" toLevel="2" name="Enchant Type Monster">
<skill id="4407" toLevel="2" name="Ordinary Monster">
<icon>
<value level="1">icon.skill0000</value>
<value level="2">icon.skill4407</value>
@@ -224,7 +224,7 @@
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="4408" toLevel="20" name="HP Increase (12x)">
<skill id="4408" toLevel="20" name="HP Increase (1x)">
<icon>
<value level="1">icon.skill0000</value>
<value level="2">icon.skill0000</value>
@@ -303,7 +303,7 @@
</effect>
</effects>
</skill>
<skill id="4409" toLevel="20" name="MP Increase (12x)">
<skill id="4409" toLevel="20" name="MP Increase (1x)">
<icon>
<value level="1">icon.skill0000</value>
<value level="2">icon.skill0000</value>
@@ -382,7 +382,7 @@
</effect>
</effects>
</skill>
<skill id="4410" toLevel="22" name="Ultra Strong P. Atk.">
<skill id="4410" toLevel="22" name="Extremely Weak P. Atk.">
<icon>
<value level="1">icon.skill0141</value>
<value level="2">icon.skill0141</value>
@@ -440,7 +440,7 @@
</effect>
</effects>
</skill>
<skill id="4411" toLevel="22" name="Ultra Strong M. Atk.">
<skill id="4411" toLevel="22" name="Extremely Weak M. Atk.">
<icon>
<value level="1">icon.skill4411_normal</value>
<value level="2">icon.skill4411_normal</value>
@@ -498,7 +498,7 @@
</effect>
</effects>
</skill>
<skill id="4412" toLevel="22" name="Ultra Strong P. Def.">
<skill id="4412" toLevel="22" name="Extremely Weak P. Def.">
<icon>
<value level="1">icon.skill0142</value>
<value level="2">icon.skill0142</value>
@@ -556,7 +556,7 @@
</effect>
</effects>
</skill>
<skill id="4413" toLevel="22" name="Ultra Strong M. Def.">
<skill id="4413" toLevel="22" name="Extremely Weak M. Def.">
<icon>
<value level="1">icon.skill4413_normal</value>
<value level="2">icon.skill4413_normal</value>
@@ -614,7 +614,7 @@
</effect>
</effects>
</skill>
<skill id="4414" toLevel="3" name="Light Armor Type">
<skill id="4414" toLevel="3" name="Heavy Armor Type">
<!-- Strong P. Def. and weak Evasion. -->
<icon>
<value level="1">icon.skill4312</value>
@@ -643,7 +643,7 @@
</effect>
</effects>
</skill>
<skill id="4415" toLevel="26" name="Crossbow">
<skill id="4415" toLevel="26" name="Bare Hands">
<magicLvl>1</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
@@ -712,7 +712,7 @@
</effect>
</effects>
</skill>
<skill id="4416" toLevel="27" name="Embryo">
<skill id="4416" toLevel="27" name="Undead">
<!-- Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. -->
<icon>
<value level="1">icon.skill4290</value>
@@ -1099,7 +1099,7 @@
</effect>
</effects>
</skill>
<skill id="4417" toLevel="38" name="Undead">
<skill id="4417" toLevel="38" name="Animals">
<!-- Animals -->
<icon>
<value level="1">icon.skill4293</value>
@@ -3539,7 +3539,6 @@
<activateRate>40</activateRate>
<affectRange>150</affectRange>
<basicProperty>MAGIC</basicProperty>
<castRange>600</castRange>
<effectPoint>-100</effectPoint>
<effectRange>1100</effectRange>
<isDebuff>true</isDebuff>
@@ -3931,7 +3930,7 @@
</effect>
</effects>
</skill>
<skill id="4494" toLevel="2" name="Underground Prisoner">
<skill id="4494" toLevel="2" name="Raid Boss">
<!-- If the person who made the greatest contribution is $s1 or more Lv.s higher than the raid monster, then the item/Adena rewards will decrease. If the difference is $s2 or more Lv.s, the monster will drop nothing at all. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
@@ -107,7 +107,7 @@
<targetType>SELF</targetType>
<affectScope>NONE</affectScope>
</skill>
<skill id="4515" toLevel="1" name="Giants Raid Curse">
<skill id="4515" toLevel="2" name="Raid Curse">
<!-- The curse of the Raid Boss guardian spirit temporarily petrifies the target, immobilizing it like a stone. This curse befalls those who attempt to challenge a raid boss who is 9 or more Lv.s below their own, or those who do not meet the requirements for the raid. The curse is irreversible. -->
<icon>icon.skill4111</icon>
<abnormalLvl>99</abnormalLvl>
@@ -4315,7 +4315,6 @@
</effects>
</skill>
<skill id="4671" toLevel="1" name="Teleport">
<castRange>1500</castRange>
<effectRange>2000</effectRange>
<magicLvl>40</magicLvl>
<operateType>A1</operateType>
@@ -769,6 +769,7 @@
<hitTime>2500</hitTime>
<magicLvl>77</magicLvl>
<operateType>A1</operateType>
<mpConsume>116</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1250</effectRange>
<castRange>750</castRange>
@@ -780,6 +781,7 @@
<hitTime>2000</hitTime>
<magicLvl>77</magicLvl>
<operateType>A1</operateType>
<mpConsume>126</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>2000</effectRange>
@@ -145,7 +145,7 @@
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="5007" toLevel="5" name="Frintezza Psycho Music">
<skill id="5007" toLevel="5" name="Frintezza Heal Music">
<!-- Music to soothe the soul. -->
<effectPoint>100</effectPoint>
<hitTime>
@@ -163,7 +163,7 @@
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="5008" toLevel="5" name="Hypnotic Mazurka">
<skill id="5008" toLevel="5" name="Frintezza Heal Music">
<!-- Music to soothe the soul. -->
<icon>
<value level="1">icon.skill0000</value>
@@ -667,6 +667,20 @@
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>-1</magicLvl>
<operateType>A2</operateType>
<mpConsume>
<value level="1">13</value>
<value level="2">20</value>
<value level="3">27</value>
<value level="4">35</value>
<value level="5">45</value>
<value level="6">55</value>
<value level="7">65</value>
<value level="8">69</value>
<value level="9">73</value>
<value level="10">75</value>
<value level="11">77</value>
<value level="12">78</value>
</mpConsume>
<reuseDelay>25000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
@@ -838,7 +852,7 @@
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="5029" toLevel="1" name="Raid Boss (Lv. 52)">
<!-- This powerful Chaos Golem was made from Star Stones gathered from the Ruins of Pavel by the mad scientist Dr. Chaos, who styles himself the Emperor of Evil. Once a Golem Maestro, Dr. Chaos was expelled from the Black Anvil Guild for trying to steal the blueprint from the elders. He swore revenge on the Black Anvil Guild, conquering the Ruins of Pavel with the Horrifying Golem Army he created. He views all outsiders as assassins sent by the Guild and will attack immediately. His ultimate goal is ?orld domination.?] -->
<!-- This powerful Chaos Golem was made from Star Stones gathered from the Ruins of Pavel by the mad scientist Dr. Chaos, who styles himself the Emperor of Evil. Once a Golem Maestro, Dr. Chaos was expelled from the Black Anvil Guild for trying to steal the blueprint from the elders. He swore revenge on the Black Anvil Guild, conquering the Ruins of Pavel with the Horrifying Golem Army he created. He views all outsiders as assassins sent by the Guild and will attack immediately. His ultimate goal is 'world domination.' -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<operateType>P</operateType>
@@ -1410,6 +1424,20 @@
<value level="12">95</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">19</value>
<value level="2">22</value>
<value level="3">25</value>
<value level="4">28</value>
<value level="5">31</value>
<value level="6">33</value>
<value level="7">36</value>
<value level="8">38</value>
<value level="9">40</value>
<value level="10">42</value>
<value level="11">42</value>
<value level="12">43</value>
</mpConsume>
<reuseDelay>15000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<affectRange>150</affectRange>
@@ -1436,6 +1464,20 @@
<value level="12">95</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">19</value>
<value level="2">22</value>
<value level="3">25</value>
<value level="4">28</value>
<value level="5">31</value>
<value level="6">33</value>
<value level="7">36</value>
<value level="8">38</value>
<value level="9">40</value>
<value level="10">42</value>
<value level="11">42</value>
<value level="12">43</value>
</mpConsume>
<reuseDelay>25000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>2000</effectRange>
@@ -1463,6 +1505,20 @@
<value level="12">95</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">19</value>
<value level="2">22</value>
<value level="3">25</value>
<value level="4">28</value>
<value level="5">31</value>
<value level="6">33</value>
<value level="7">36</value>
<value level="8">38</value>
<value level="9">40</value>
<value level="10">42</value>
<value level="11">42</value>
<value level="12">43</value>
</mpConsume>
<reuseDelay>6000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>200</effectRange>
@@ -1489,6 +1545,20 @@
<value level="12">95</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">7</value>
<value level="2">10</value>
<value level="3">14</value>
<value level="4">18</value>
<value level="5">23</value>
<value level="6">28</value>
<value level="7">33</value>
<value level="8">35</value>
<value level="9">37</value>
<value level="10">38</value>
<value level="11">39</value>
<value level="12">39</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>2000</effectRange>
<attributeType>FIRE</attributeType>
@@ -1723,6 +1793,20 @@
<value level="12">95</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">7</value>
<value level="2">10</value>
<value level="3">14</value>
<value level="4">18</value>
<value level="5">23</value>
<value level="6">28</value>
<value level="7">33</value>
<value level="8">35</value>
<value level="9">37</value>
<value level="10">38</value>
<value level="11">39</value>
<value level="12">39</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<attributeType>WATER</attributeType>
<attributeValue>20</attributeValue>
@@ -1750,6 +1834,20 @@
<value level="12">95</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">7</value>
<value level="2">10</value>
<value level="3">14</value>
<value level="4">18</value>
<value level="5">23</value>
<value level="6">28</value>
<value level="7">33</value>
<value level="8">35</value>
<value level="9">37</value>
<value level="10">38</value>
<value level="11">39</value>
<value level="12">39</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>2000</effectRange>
<attributeType>WATER</attributeType>
@@ -1852,6 +1950,20 @@
<value level="12">95</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">7</value>
<value level="2">10</value>
<value level="3">14</value>
<value level="4">18</value>
<value level="5">23</value>
<value level="6">28</value>
<value level="7">33</value>
<value level="8">35</value>
<value level="9">37</value>
<value level="10">38</value>
<value level="11">39</value>
<value level="12">39</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<attributeType>WIND</attributeType>
<attributeValue>20</attributeValue>
@@ -1879,6 +1991,20 @@
<value level="12">95</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">7</value>
<value level="2">10</value>
<value level="3">14</value>
<value level="4">18</value>
<value level="5">23</value>
<value level="6">28</value>
<value level="7">33</value>
<value level="8">35</value>
<value level="9">37</value>
<value level="10">38</value>
<value level="11">39</value>
<value level="12">39</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>2000</effectRange>
<attributeType>WIND</attributeType>
@@ -1908,6 +2034,20 @@
<value level="12">95</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">7</value>
<value level="2">10</value>
<value level="3">14</value>
<value level="4">18</value>
<value level="5">23</value>
<value level="6">28</value>
<value level="7">33</value>
<value level="8">35</value>
<value level="9">37</value>
<value level="10">38</value>
<value level="11">39</value>
<value level="12">39</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>2000</effectRange>
<attributeType>EARTH</attributeType>
@@ -1935,6 +2075,20 @@
<value level="12">95</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">7</value>
<value level="2">10</value>
<value level="3">14</value>
<value level="4">18</value>
<value level="5">23</value>
<value level="6">28</value>
<value level="7">33</value>
<value level="8">35</value>
<value level="9">37</value>
<value level="10">38</value>
<value level="11">39</value>
<value level="12">39</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<attributeType>EARTH</attributeType>
<attributeValue>20</attributeValue>
@@ -1962,6 +2116,20 @@
<value level="12">95</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">7</value>
<value level="2">10</value>
<value level="3">14</value>
<value level="4">18</value>
<value level="5">23</value>
<value level="6">28</value>
<value level="7">33</value>
<value level="8">35</value>
<value level="9">37</value>
<value level="10">38</value>
<value level="11">39</value>
<value level="12">39</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>2000</effectRange>
<attributeType>EARTH</attributeType>
@@ -1991,6 +2159,20 @@
<value level="12">95</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">7</value>
<value level="2">10</value>
<value level="3">14</value>
<value level="4">18</value>
<value level="5">23</value>
<value level="6">28</value>
<value level="7">33</value>
<value level="8">35</value>
<value level="9">37</value>
<value level="10">38</value>
<value level="11">39</value>
<value level="12">39</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>2000</effectRange>
<attributeType>HOLY</attributeType>
@@ -2018,6 +2200,20 @@
<value level="12">95</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">7</value>
<value level="2">10</value>
<value level="3">14</value>
<value level="4">18</value>
<value level="5">23</value>
<value level="6">28</value>
<value level="7">33</value>
<value level="8">35</value>
<value level="9">37</value>
<value level="10">38</value>
<value level="11">39</value>
<value level="12">39</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<attributeType>HOLY</attributeType>
<attributeValue>20</attributeValue>
@@ -2045,6 +2241,20 @@
<value level="12">95</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">7</value>
<value level="2">10</value>
<value level="3">14</value>
<value level="4">18</value>
<value level="5">23</value>
<value level="6">28</value>
<value level="7">33</value>
<value level="8">35</value>
<value level="9">37</value>
<value level="10">38</value>
<value level="11">39</value>
<value level="12">39</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>2000</effectRange>
<attributeType>HOLY</attributeType>
@@ -2133,6 +2343,20 @@
<value level="12">95</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">7</value>
<value level="2">10</value>
<value level="3">14</value>
<value level="4">18</value>
<value level="5">23</value>
<value level="6">28</value>
<value level="7">33</value>
<value level="8">35</value>
<value level="9">37</value>
<value level="10">38</value>
<value level="11">39</value>
<value level="12">39</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<attributeType>DARK</attributeType>
<attributeValue>20</attributeValue>
@@ -2160,6 +2384,20 @@
<value level="12">95</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">7</value>
<value level="2">10</value>
<value level="3">14</value>
<value level="4">18</value>
<value level="5">23</value>
<value level="6">28</value>
<value level="7">33</value>
<value level="8">35</value>
<value level="9">37</value>
<value level="10">38</value>
<value level="11">39</value>
<value level="12">39</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>2000</effectRange>
<attributeType>DARK</attributeType>
@@ -2197,6 +2435,20 @@
<value level="12">95</value>
</magicLvl>
<operateType>A2</operateType>
<mpConsume>
<value level="1">7</value>
<value level="2">10</value>
<value level="3">14</value>
<value level="4">18</value>
<value level="5">23</value>
<value level="6">28</value>
<value level="7">33</value>
<value level="8">35</value>
<value level="9">37</value>
<value level="10">38</value>
<value level="11">39</value>
<value level="12">39</value>
</mpConsume>
<reuseDelay>7000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>2000</effectRange>
@@ -2232,6 +2484,20 @@
<value level="12">95</value>
</magicLvl>
<operateType>A2</operateType>
<mpConsume>
<value level="1">7</value>
<value level="2">10</value>
<value level="3">14</value>
<value level="4">18</value>
<value level="5">23</value>
<value level="6">28</value>
<value level="7">33</value>
<value level="8">35</value>
<value level="9">37</value>
<value level="10">38</value>
<value level="11">39</value>
<value level="12">39</value>
</mpConsume>
<reuseDelay>8000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>2000</effectRange>
@@ -2267,6 +2533,20 @@
<value level="12">95</value>
</magicLvl>
<operateType>A2</operateType>
<mpConsume>
<value level="1">7</value>
<value level="2">10</value>
<value level="3">14</value>
<value level="4">18</value>
<value level="5">23</value>
<value level="6">28</value>
<value level="7">33</value>
<value level="8">35</value>
<value level="9">37</value>
<value level="10">38</value>
<value level="11">39</value>
<value level="12">39</value>
</mpConsume>
<reuseDelay>8000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>2000</effectRange>
@@ -2302,6 +2582,20 @@
<value level="12">95</value>
</magicLvl>
<operateType>A2</operateType>
<mpConsume>
<value level="1">7</value>
<value level="2">10</value>
<value level="3">14</value>
<value level="4">18</value>
<value level="5">23</value>
<value level="6">28</value>
<value level="7">33</value>
<value level="8">35</value>
<value level="9">37</value>
<value level="10">38</value>
<value level="11">39</value>
<value level="12">39</value>
</mpConsume>
<reuseDelay>8000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>2000</effectRange>
@@ -2336,6 +2630,20 @@
<value level="12">95</value>
</magicLvl>
<operateType>A2</operateType>
<mpConsume>
<value level="1">7</value>
<value level="2">10</value>
<value level="3">14</value>
<value level="4">18</value>
<value level="5">23</value>
<value level="6">28</value>
<value level="7">33</value>
<value level="8">35</value>
<value level="9">37</value>
<value level="10">38</value>
<value level="11">39</value>
<value level="12">39</value>
</mpConsume>
<reuseDelay>8000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>2000</effectRange>
@@ -2901,7 +3209,6 @@
</effects>
</skill>
<skill id="5087" toLevel="2" name="Berserk">
<hitTime>4000</hitTime>
<magicLvl>85</magicLvl>
<operateType>T</operateType>
<magicCriticalRate>-5</magicCriticalRate>
@@ -3003,14 +3310,15 @@
</effects>
</skill>
<skill id="5093" toLevel="1" name="Antharas Meteor">
<castRange>2500</castRange>
<effectPoint>-100</effectPoint>
<castRange>600</castRange>
<effectPoint>-1</effectPoint>
<effectRange>2500</effectRange>
<attributeType>EARTH</attributeType>
<attributeValue>450</attributeValue>
<hitTime>8000</hitTime>
<magicLvl>110</magicLvl>
<operateType>A2</operateType>
<reuseDelay>6000</reuseDelay>
<affectRange>300</affectRange>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
@@ -3127,6 +3435,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<operateType>A1</operateType>
<mpConsume>2</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@@ -37,7 +37,6 @@
<castRange>600</castRange>
<effectPoint>100</effectPoint>
<effectRange>1100</effectRange>
<hitTime>1000</hitTime>
<magicLvl>85</magicLvl>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
@@ -174,7 +173,6 @@
<castRange>600</castRange>
<effectPoint>100</effectPoint>
<effectRange>1100</effectRange>
<hitTime>1000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<operateType>A1</operateType>
@@ -787,7 +787,7 @@
</effect>
</effects>
</skill>
<skill id="5228" toLevel="2" name="Jump Attack">
<skill id="5228" toLevel="2" name="NPC Jump Attack">
<!-- Powerful attack on surrounding area. -->
<affectRange>200</affectRange>
<effectPoint>-100</effectPoint>
@@ -1216,6 +1216,7 @@
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>85</magicLvl>
<operateType>A2</operateType>
<mpConsume>1</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
@@ -1310,7 +1311,6 @@
<value level="12">118</value>
</mpConsume>
<operateType>A1</operateType>
<reuseDelay>4000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
@@ -1441,7 +1441,6 @@
</skill>
<skill id="5248" toLevel="12" name="Seed Explosion">
<affectRange>300</affectRange>
<castRange>900</castRange>
<effectPoint>-100</effectPoint>
<effectRange>1400</effectRange>
<attributeType>DARK</attributeType>
@@ -1463,7 +1462,6 @@
<value level="12">99</value>
</magicLvl>
<operateType>A1</operateType>
<reuseDelay>4000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@@ -1579,7 +1577,6 @@
<magicLvl>87</magicLvl>
<mpConsume>76</mpConsume>
<operateType>A2</operateType>
<reuseDelay>6000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<trait>SHOCK</trait>
<targetType>ENEMY</targetType>
@@ -1701,10 +1698,8 @@
<abnormalType>PARALYZE</abnormalType>
<abnormalVisualEffect>PARALYZE</abnormalVisualEffect>
<basicProperty>MAGIC</basicProperty>
<castRange>400</castRange>
<effectPoint>-100</effectPoint>
<effectRange>900</effectRange>
<hitTime>6000</hitTime>
<isDebuff>true</isDebuff>
<isMagic>2</isMagic> <!-- Static Skill -->
<isTriggeredSkill>true</isTriggeredSkill>
@@ -1723,7 +1718,6 @@
<value level="12">95</value>
</magicLvl>
<operateType>A2</operateType>
<reuseDelay>8000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<trait>PARALYZE</trait>
<targetType>SELF</targetType>
@@ -1895,7 +1889,6 @@
<value level="12">116</value>
</mpConsume>
<operateType>A2</operateType>
<reuseDelay>6000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@@ -1940,7 +1933,6 @@
</skill>
<skill id="5255" toLevel="12" name="Mana Burn">
<effectPoint>-100</effectPoint>
<hitTime>4000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>
@@ -2163,7 +2155,6 @@
<value level="12">16</value>
</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>6000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<trait>DERANGEMENT</trait>
<targetType>ENEMY</targetType>
@@ -828,7 +828,6 @@
<value level="7">83</value>
<value level="8">83</value>
<value level="9">83</value>
<value level="10">83</value>
</power>
</effect>
</effects>
@@ -1261,6 +1260,17 @@
<value level="9">99</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">69</value>
<value level="2">72</value>
<value level="3">73</value>
<value level="4">75</value>
<value level="5">77</value>
<value level="6">77</value>
<value level="7">78</value>
<value level="8">78</value>
<value level="9">79</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1400</effectRange>
<attributeType>WIND</attributeType>
@@ -1285,6 +1295,17 @@
<value level="9">99</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">69</value>
<value level="2">72</value>
<value level="3">73</value>
<value level="4">75</value>
<value level="5">77</value>
<value level="6">77</value>
<value level="7">78</value>
<value level="8">78</value>
<value level="9">79</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1000</effectRange>
<attributeType>WIND</attributeType>
@@ -1311,6 +1332,17 @@
<value level="9">99</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">69</value>
<value level="2">72</value>
<value level="3">73</value>
<value level="4">75</value>
<value level="5">77</value>
<value level="6">77</value>
<value level="7">78</value>
<value level="8">78</value>
<value level="9">79</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>2.5</hitCancelTime>
<attributeType>WIND</attributeType>
@@ -1336,6 +1368,17 @@
<value level="9">99</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">69</value>
<value level="2">72</value>
<value level="3">73</value>
<value level="4">75</value>
<value level="5">77</value>
<value level="6">77</value>
<value level="7">78</value>
<value level="8">78</value>
<value level="9">79</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1400</effectRange>
<attributeType>EARTH</attributeType>
@@ -1360,6 +1403,17 @@
<value level="9">99</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">69</value>
<value level="2">72</value>
<value level="3">73</value>
<value level="4">75</value>
<value level="5">77</value>
<value level="6">77</value>
<value level="7">78</value>
<value level="8">78</value>
<value level="9">79</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1000</effectRange>
<attributeType>EARTH</attributeType>
@@ -1386,6 +1440,17 @@
<value level="9">99</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">69</value>
<value level="2">72</value>
<value level="3">73</value>
<value level="4">75</value>
<value level="5">77</value>
<value level="6">77</value>
<value level="7">78</value>
<value level="8">78</value>
<value level="9">79</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>2.5</hitCancelTime>
<attributeType>EARTH</attributeType>
@@ -1411,6 +1476,17 @@
<value level="9">99</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">69</value>
<value level="2">72</value>
<value level="3">73</value>
<value level="4">75</value>
<value level="5">77</value>
<value level="6">77</value>
<value level="7">78</value>
<value level="8">78</value>
<value level="9">79</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1400</effectRange>
<attributeType>HOLY</attributeType>
@@ -1435,6 +1511,17 @@
<value level="9">99</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">69</value>
<value level="2">72</value>
<value level="3">73</value>
<value level="4">75</value>
<value level="5">77</value>
<value level="6">77</value>
<value level="7">78</value>
<value level="8">78</value>
<value level="9">79</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1000</effectRange>
<attributeType>HOLY</attributeType>
@@ -1461,6 +1548,17 @@
<value level="9">99</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">69</value>
<value level="2">72</value>
<value level="3">73</value>
<value level="4">75</value>
<value level="5">77</value>
<value level="6">77</value>
<value level="7">78</value>
<value level="8">78</value>
<value level="9">79</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>2.5</hitCancelTime>
<attributeType>HOLY</attributeType>
@@ -1994,6 +2092,17 @@
<value level="9">99</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">227</value>
<value level="2">234</value>
<value level="3">240</value>
<value level="4">246</value>
<value level="5">250</value>
<value level="6">252</value>
<value level="7">254</value>
<value level="8">256</value>
<value level="9">259</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1000</effectRange>
<affectRange>150</affectRange>
@@ -2067,6 +2176,17 @@
<value level="9">99</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">151</value>
<value level="2">156</value>
<value level="3">160</value>
<value level="4">164</value>
<value level="5">167</value>
<value level="6">168</value>
<value level="7">169</value>
<value level="8">171</value>
<value level="9">173</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1400</effectRange>
<attributeType>FIRE</attributeType>
@@ -2132,6 +2252,17 @@
<value level="9">99</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">227</value>
<value level="2">234</value>
<value level="3">240</value>
<value level="4">246</value>
<value level="5">250</value>
<value level="6">252</value>
<value level="7">254</value>
<value level="8">256</value>
<value level="9">259</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1000</effectRange>
<attributeType>FIRE</attributeType>
@@ -2207,6 +2338,17 @@
<value level="9">99</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">151</value>
<value level="2">156</value>
<value level="3">160</value>
<value level="4">164</value>
<value level="5">167</value>
<value level="6">168</value>
<value level="7">169</value>
<value level="8">171</value>
<value level="9">173</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1400</effectRange>
<attributeType>WATER</attributeType>
@@ -2231,6 +2373,17 @@
<value level="9">99</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">76</value>
<value level="2">78</value>
<value level="3">80</value>
<value level="4">82</value>
<value level="5">84</value>
<value level="6">84</value>
<value level="7">85</value>
<value level="8">86</value>
<value level="9">87</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<attributeType>WATER</attributeType>
<attributeValue>20</attributeValue>
@@ -2255,6 +2408,17 @@
<value level="9">99</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">227</value>
<value level="2">234</value>
<value level="3">240</value>
<value level="4">246</value>
<value level="5">250</value>
<value level="6">252</value>
<value level="7">254</value>
<value level="8">256</value>
<value level="9">259</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1000</effectRange>
<attributeType>WATER</attributeType>
@@ -2330,6 +2494,17 @@
<value level="9">99</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">151</value>
<value level="2">156</value>
<value level="3">160</value>
<value level="4">164</value>
<value level="5">167</value>
<value level="6">168</value>
<value level="7">169</value>
<value level="8">171</value>
<value level="9">173</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1400</effectRange>
<attributeType>WIND</attributeType>
@@ -2354,6 +2529,17 @@
<value level="9">99</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">76</value>
<value level="2">78</value>
<value level="3">80</value>
<value level="4">82</value>
<value level="5">84</value>
<value level="6">84</value>
<value level="7">85</value>
<value level="8">86</value>
<value level="9">87</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<attributeType>WIND</attributeType>
<attributeValue>20</attributeValue>
@@ -2378,6 +2564,17 @@
<value level="9">99</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">227</value>
<value level="2">234</value>
<value level="3">240</value>
<value level="4">246</value>
<value level="5">250</value>
<value level="6">252</value>
<value level="7">254</value>
<value level="8">256</value>
<value level="9">259</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1000</effectRange>
<attributeType>WIND</attributeType>
@@ -2453,6 +2650,17 @@
<value level="9">99</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">151</value>
<value level="2">156</value>
<value level="3">160</value>
<value level="4">164</value>
<value level="5">167</value>
<value level="6">168</value>
<value level="7">169</value>
<value level="8">171</value>
<value level="9">173</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1400</effectRange>
<attributeType>EARTH</attributeType>
@@ -2517,6 +2725,17 @@
<value level="9">99</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">227</value>
<value level="2">234</value>
<value level="3">240</value>
<value level="4">246</value>
<value level="5">250</value>
<value level="6">252</value>
<value level="7">254</value>
<value level="8">256</value>
<value level="9">259</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1000</effectRange>
<attributeType>EARTH</attributeType>
@@ -2543,6 +2762,17 @@
<value level="9">99</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">76</value>
<value level="2">78</value>
<value level="3">80</value>
<value level="4">82</value>
<value level="5">84</value>
<value level="6">84</value>
<value level="7">85</value>
<value level="8">86</value>
<value level="9">87</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>200</effectRange>
<attributeType>HOLY</attributeType>
@@ -2566,6 +2796,17 @@
<value level="9">99</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">151</value>
<value level="2">156</value>
<value level="3">160</value>
<value level="4">164</value>
<value level="5">167</value>
<value level="6">168</value>
<value level="7">169</value>
<value level="8">171</value>
<value level="9">173</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1400</effectRange>
<attributeType>HOLY</attributeType>
@@ -2630,6 +2871,17 @@
<value level="9">99</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">227</value>
<value level="2">234</value>
<value level="3">240</value>
<value level="4">246</value>
<value level="5">250</value>
<value level="6">252</value>
<value level="7">254</value>
<value level="8">256</value>
<value level="9">259</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1000</effectRange>
<attributeType>HOLY</attributeType>
@@ -2795,6 +3047,17 @@
<value level="9">99</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">227</value>
<value level="2">234</value>
<value level="3">240</value>
<value level="4">246</value>
<value level="5">250</value>
<value level="6">252</value>
<value level="7">254</value>
<value level="8">256</value>
<value level="9">259</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1000</effectRange>
<attributeType>DARK</attributeType>
@@ -3067,6 +3330,17 @@
</magicLvl>
<nextAction>ATTACK</nextAction>
<operateType>A2</operateType>
<mpConsume>
<value level="1">76</value>
<value level="2">78</value>
<value level="3">80</value>
<value level="4">82</value>
<value level="5">84</value>
<value level="6">84</value>
<value level="7">85</value>
<value level="8">86</value>
<value level="9">87</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<trait>PARALYZE</trait>
<targetType>ENEMY</targetType>
@@ -3182,6 +3456,17 @@
</magicLvl>
<nextAction>ATTACK</nextAction>
<operateType>A2</operateType>
<mpConsume>
<value level="1">76</value>
<value level="2">78</value>
<value level="3">80</value>
<value level="4">82</value>
<value level="5">84</value>
<value level="6">84</value>
<value level="7">85</value>
<value level="8">86</value>
<value level="9">87</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<trait>PARALYZE</trait>
<targetType>SELF</targetType>
@@ -3219,6 +3504,17 @@
</magicLvl>
<nextAction>ATTACK</nextAction>
<operateType>A2</operateType>
<mpConsume>
<value level="1">76</value>
<value level="2">78</value>
<value level="3">80</value>
<value level="4">82</value>
<value level="5">84</value>
<value level="6">84</value>
<value level="7">85</value>
<value level="8">86</value>
<value level="9">87</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1400</effectRange>
<isDebuff>true</isDebuff>
@@ -3345,6 +3641,17 @@
<value level="9">99</value>
</magicLvl>
<operateType>A2</operateType>
<mpConsume>
<value level="1">76</value>
<value level="2">78</value>
<value level="3">80</value>
<value level="4">82</value>
<value level="5">84</value>
<value level="6">84</value>
<value level="7">85</value>
<value level="8">86</value>
<value level="9">87</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1400</effectRange>
<isDebuff>true</isDebuff>
@@ -3487,6 +3794,17 @@
<value level="9">99</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">69</value>
<value level="2">72</value>
<value level="3">73</value>
<value level="4">75</value>
<value level="5">77</value>
<value level="6">77</value>
<value level="7">78</value>
<value level="8">78</value>
<value level="9">79</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1400</effectRange>
<attributeType>FIRE</attributeType>
@@ -3574,6 +3892,17 @@
<value level="9">99</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">69</value>
<value level="2">72</value>
<value level="3">73</value>
<value level="4">75</value>
<value level="5">77</value>
<value level="6">77</value>
<value level="7">78</value>
<value level="8">78</value>
<value level="9">79</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>2.5</hitCancelTime>
<attributeType>FIRE</attributeType>
@@ -3638,6 +3967,17 @@
<value level="9">99</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">69</value>
<value level="2">72</value>
<value level="3">73</value>
<value level="4">75</value>
<value level="5">77</value>
<value level="6">77</value>
<value level="7">78</value>
<value level="8">78</value>
<value level="9">79</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1400</effectRange>
<attributeType>WATER</attributeType>
@@ -3662,6 +4002,17 @@
<value level="9">99</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">69</value>
<value level="2">72</value>
<value level="3">73</value>
<value level="4">75</value>
<value level="5">77</value>
<value level="6">77</value>
<value level="7">78</value>
<value level="8">78</value>
<value level="9">79</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1000</effectRange>
<attributeType>WATER</attributeType>
@@ -3688,6 +4039,17 @@
<value level="9">99</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">69</value>
<value level="2">72</value>
<value level="3">73</value>
<value level="4">75</value>
<value level="5">77</value>
<value level="6">77</value>
<value level="7">78</value>
<value level="8">78</value>
<value level="9">79</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>2.5</hitCancelTime>
<attributeType>WATER</attributeType>
@@ -3763,6 +4125,17 @@
<value level="9">99</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">69</value>
<value level="2">72</value>
<value level="3">73</value>
<value level="4">75</value>
<value level="5">77</value>
<value level="6">77</value>
<value level="7">78</value>
<value level="8">78</value>
<value level="9">79</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1000</effectRange>
<attributeType>WIND</attributeType>
@@ -3889,6 +4262,17 @@
<value level="9">99</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">69</value>
<value level="2">72</value>
<value level="3">73</value>
<value level="4">75</value>
<value level="5">77</value>
<value level="6">77</value>
<value level="7">78</value>
<value level="8">78</value>
<value level="9">79</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1000</effectRange>
<attributeType>EARTH</attributeType>
@@ -3915,6 +4299,17 @@
<value level="9">99</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">69</value>
<value level="2">72</value>
<value level="3">73</value>
<value level="4">75</value>
<value level="5">77</value>
<value level="6">77</value>
<value level="7">78</value>
<value level="8">78</value>
<value level="9">79</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>2.5</hitCancelTime>
<attributeType>EARTH</attributeType>
@@ -3940,6 +4335,17 @@
<value level="9">99</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">69</value>
<value level="2">72</value>
<value level="3">73</value>
<value level="4">75</value>
<value level="5">77</value>
<value level="6">77</value>
<value level="7">78</value>
<value level="8">78</value>
<value level="9">79</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1400</effectRange>
<attributeType>HOLY</attributeType>
@@ -3964,6 +4370,17 @@
<value level="9">99</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">69</value>
<value level="2">72</value>
<value level="3">73</value>
<value level="4">75</value>
<value level="5">77</value>
<value level="6">77</value>
<value level="7">78</value>
<value level="8">78</value>
<value level="9">79</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1000</effectRange>
<attributeType>HOLY</attributeType>
@@ -3990,6 +4407,17 @@
<value level="9">99</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">69</value>
<value level="2">72</value>
<value level="3">73</value>
<value level="4">75</value>
<value level="5">77</value>
<value level="6">77</value>
<value level="7">78</value>
<value level="8">78</value>
<value level="9">79</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>2.5</hitCancelTime>
<attributeType>HOLY</attributeType>
@@ -1720,7 +1720,7 @@
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="5473" toLevel="1" name="Raid Boss (Lv. 81)">
<!-- This once-noble soul was originally a powerful seer able to communicate directly with the divine -->
<!-- This once-noble soul was originally a powerful seer able to communicate directly with the divine; now only his overwhelming hatred against Beleth remains. -->
<icon>icon.skillraid</icon>
<magicLvl>1</magicLvl>
<operateType>P</operateType>
@@ -1764,7 +1764,6 @@
<skill id="5479" toLevel="1" name="Boss Petrification Resistance">
<!-- Resist against Petrification. -->
<icon>icon.skill5479</icon>
<hitTime>4000</hitTime>
<magicLvl>1</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
@@ -357,6 +357,7 @@
<hitTime>15000</hitTime>
<magicLvl>85</magicLvl>
<operateType>CA1</operateType>
<mpConsume>85</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<attributeType>FIRE</attributeType>
<attributeValue>180</attributeValue>
@@ -378,6 +379,7 @@
<hitTime>15000</hitTime>
<magicLvl>85</magicLvl>
<operateType>CA1</operateType>
<mpConsume>85</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<attributeType>WATER</attributeType>
<attributeValue>180</attributeValue>
@@ -399,6 +401,7 @@
<hitTime>15000</hitTime>
<magicLvl>85</magicLvl>
<operateType>CA1</operateType>
<mpConsume>85</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<attributeType>WIND</attributeType>
<attributeValue>180</attributeValue>
@@ -420,6 +423,7 @@
<hitTime>15000</hitTime>
<magicLvl>85</magicLvl>
<operateType>CA1</operateType>
<mpConsume>85</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<attributeType>EARTH</attributeType>
<attributeValue>180</attributeValue>
@@ -888,6 +892,20 @@
<value level="12">95</value>
</magicLvl>
<operateType>A2</operateType>
<mpConsume>
<value level="1">13</value>
<value level="2">20</value>
<value level="3">29</value>
<value level="4">39</value>
<value level="5">50</value>
<value level="6">62</value>
<value level="7">72</value>
<value level="8">77</value>
<value level="9">80</value>
<value level="10">83</value>
<value level="11">85</value>
<value level="12">85</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<affectRange>200</affectRange>
<isDebuff>true</isDebuff>
@@ -633,7 +633,7 @@
</effect>
</effects>
</skill>
<skill id="5622" toLevel="7" name="8 Times Skill Attack">
<skill id="5622" toLevel="7" name="Double Skill Attack">
<magicLvl>1</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
@@ -1126,6 +1126,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>44</magicLvl>
<operateType>A2</operateType>
<mpConsume>39</mpConsume>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
@@ -1160,6 +1161,12 @@
<value level="4">70</value>
</magicLvl>
<operateType>A2</operateType>
<mpConsume>
<value level="1">52</value>
<value level="2">58</value>
<value level="3">62</value>
<value level="4">65</value>
</mpConsume>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
@@ -1206,6 +1213,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>30</magicLvl>
<operateType>A2</operateType>
<mpConsume>27</mpConsume>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
@@ -1237,6 +1245,11 @@
<value level="3">56</value>
</magicLvl>
<operateType>A2</operateType>
<mpConsume>
<value level="1">35</value>
<value level="2">44</value>
<value level="3">52</value>
</mpConsume>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
@@ -1265,7 +1278,7 @@
</effect>
</effects>
</skill>
<skill id="5646" toLevel="3" name="not_used">
<skill id="5646" toLevel="3" name="Seraphim the Unicorn - Wild Magic">
<!-- Momentarily increases the Critical Rate of magic damage. Effect $s1. -->
<icon>
<value level="1">icon.skill1303</value>
@@ -1464,6 +1477,10 @@
<value level="2">52</value>
</magicLvl>
<operateType>A2</operateType>
<mpConsume>
<value level="1">39</value>
<value level="2">48</value>
</mpConsume>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>900</effectRange>
@@ -1494,6 +1511,11 @@
<value level="3">68</value>
</magicLvl>
<operateType>A2</operateType>
<mpConsume>
<value level="1">48</value>
<value level="2">55</value>
<value level="3">64</value>
</mpConsume>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>900</effectRange>
@@ -1512,6 +1534,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>40</magicLvl>
<operateType>A2</operateType>
<mpConsume>35</mpConsume>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>900</effectRange>
@@ -1702,7 +1725,7 @@
</effects>
</skill>
<skill id="5656" toLevel="85" name="Gatekeeper Aura Flare">
<!-- Attacks target using a non-attribute attack -->
<!-- Attacks target using a non-attribute attack; momentarily decreases M. Atk. during PvP. Power $s1. -->
<icon>icon.skill1231</icon>
<abnormalLvl>0</abnormalLvl>
<abnormalTime>3</abnormalTime>
@@ -3099,7 +3122,6 @@
</abnormalLvl>
<abnormalTime>1200</abnormalTime>
<abnormalType>BERSERKER</abnormalType>
<castRange>400</castRange>
<effectPoint>
<value level="1">331</value>
<value level="2">486</value>
@@ -3693,7 +3715,6 @@
<affectRange>200</affectRange>
<basicProperty>MAGIC</basicProperty>
<effectPoint>-100</effectPoint>
<hitTime>500</hitTime>
<isDebuff>true</isDebuff>
<isMagic>2</isMagic> <!-- Static Skill -->
<lvlBonusRate>2</lvlBonusRate>
@@ -3726,7 +3747,6 @@
</effects>
</skill>
<skill id="5680" toLevel="1" name="Oblivion Trap">
<castRange>900</castRange>
<effectRange>1400</effectRange>
<isDebuff>true</isDebuff>
<isTriggeredSkill>true</isTriggeredSkill>
@@ -3927,7 +3947,6 @@
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>PVP_WEAPON_DEBUFF</abnormalType>
<castRange>600</castRange>
<effectPoint>-1</effectPoint>
<effectRange>1100</effectRange>
<hitTime>100</hitTime>
@@ -88,6 +88,7 @@
<hitTime>1000</hitTime>
<magicLvl>36</magicLvl>
<operateType>A3</operateType>
<mpConsume>7</mpConsume>
<reuseDelay>6000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -105,6 +106,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>36</magicLvl>
<operateType>A1</operateType>
<mpConsume>7</mpConsume>
<reuseDelay>6000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1400</effectRange>
@@ -145,6 +147,7 @@
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>61</magicLvl>
<operateType>A2</operateType>
<mpConsume>57</mpConsume>
<reuseDelay>8000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>1.5</hitCancelTime>
@@ -191,6 +194,10 @@
<value level="2">83</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">57</value>
<value level="2">74</value>
</mpConsume>
<reuseDelay>6000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1100</effectRange>
@@ -217,6 +224,10 @@
<value level="2">83</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">44</value>
<value level="2">74</value>
</mpConsume>
<reuseDelay>6000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<attributeType>WATER</attributeType>
@@ -246,6 +257,10 @@
<value level="2">83</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">47</value>
<value level="2">82</value>
</mpConsume>
<reuseDelay>6000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType>
@@ -268,6 +283,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>61</magicLvl>
<operateType>A2</operateType>
<mpConsume>57</mpConsume>
<reuseDelay>8000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -324,10 +340,10 @@
</skill>
<skill id="5714" toLevel="1" name="Boom Up">
<effectPoint>-574</effectPoint>
<hitTime>1000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>61</magicLvl>
<operateType>A1</operateType>
<mpConsume>57</mpConsume>
<reuseDelay>6000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<attributeType>FIRE</attributeType>
@@ -1126,7 +1142,6 @@
<activateRate>25</activateRate>
<basicProperty>MAGIC</basicProperty>
<castRange>600</castRange>
<coolTime>500</coolTime>
<effectPoint>
<value level="1">-566</value>
<value level="2">-635</value>
@@ -1696,6 +1711,20 @@
</magicLvl>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
<mpConsume>
<value level="1">13</value>
<value level="2">20</value>
<value level="3">28</value>
<value level="4">38</value>
<value level="5">50</value>
<value level="6">61</value>
<value level="7">71</value>
<value level="8">76</value>
<value level="9">80</value>
<value level="10">83</value>
<value level="11">84</value>
<value level="12">85</value>
</mpConsume>
<reuseDelay>20000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<affectRange>400</affectRange>
@@ -2267,6 +2296,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>95</magicLvl>
<operateType>A2</operateType>
<mpConsume>43</mpConsume>
<reuseDelay>6000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1400</effectRange>
@@ -2375,6 +2405,7 @@
<value level="12">95</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>39</mpConsume>
<reuseDelay>6000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>900</effectRange>
@@ -2401,6 +2432,7 @@
<value level="12">95</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>39</mpConsume>
<reuseDelay>6000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>900</effectRange>
@@ -2415,7 +2447,6 @@
<abnormalTime>300</abnormalTime>
<abnormalType>MAGICAL_STANCE</abnormalType>
<effectPoint>100</effectPoint>
<hitTime>1000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>99</magicLvl>
<operateType>A2</operateType>
@@ -2829,6 +2860,7 @@
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>83</magicLvl>
<operateType>A2</operateType>
<mpConsume>74</mpConsume>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1400</effectRange>
@@ -2854,6 +2886,7 @@
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>83</magicLvl>
<operateType>A2</operateType>
<mpConsume>74</mpConsume>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1100</effectRange>
@@ -2879,6 +2912,7 @@
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>83</magicLvl>
<operateType>A2</operateType>
<mpConsume>74</mpConsume>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1400</effectRange>
@@ -2898,6 +2932,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>80</magicLvl>
<operateType>A1</operateType>
<mpConsume>109</mpConsume>
<reuseDelay>4000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1100</effectRange>
@@ -2915,6 +2950,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>80</magicLvl>
<operateType>A1</operateType>
<mpConsume>73</mpConsume>
<reuseDelay>4000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1400</effectRange>
@@ -2941,6 +2977,7 @@
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>85</magicLvl>
<operateType>A2</operateType>
<mpConsume>165</mpConsume>
<reuseDelay>6000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<attributeType>DARK</attributeType>
@@ -4,6 +4,7 @@
<effectPoint>-676</effectPoint>
<magicLvl>85</magicLvl>
<operateType>A1</operateType>
<mpConsume>165</mpConsume>
<reuseDelay>2000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<attributeType>DARK</attributeType>
@@ -22,6 +23,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<operateType>A1</operateType>
<mpConsume>75</mpConsume>
<reuseDelay>4000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1100</effectRange>
@@ -49,6 +51,7 @@
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>85</magicLvl>
<operateType>A2</operateType>
<mpConsume>83</mpConsume>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>900</effectRange>
@@ -75,6 +78,11 @@
<value level="3">80</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">69</value>
<value level="2">72</value>
<value level="3">73</value>
</mpConsume>
<reuseDelay>2000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1400</effectRange>
@@ -99,6 +107,11 @@
<value level="3">80</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">65</value>
<value level="2">69</value>
<value level="3">73</value>
</mpConsume>
<reuseDelay>4000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1400</effectRange>
@@ -115,6 +128,7 @@
<magicLvl>77</magicLvl>
<nextAction>ATTACK</nextAction>
<operateType>DA1</operateType>
<mpConsume>155</mpConsume>
<reuseDelay>1000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1100</effectRange>
@@ -134,6 +148,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>75</magicLvl>
<operateType>A1</operateType>
<mpConsume>69</mpConsume>
<reuseDelay>1000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1400</effectRange>
@@ -148,6 +163,7 @@
<effectPoint>-676</effectPoint>
<magicLvl>75</magicLvl>
<operateType>A1</operateType>
<mpConsume>151</mpConsume>
<reuseDelay>2000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<attributeType>DARK</attributeType>
@@ -164,6 +180,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>74</magicLvl>
<operateType>A1</operateType>
<mpConsume>103</mpConsume>
<reuseDelay>4000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1100</effectRange>
@@ -180,6 +197,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>76</magicLvl>
<operateType>A1</operateType>
<mpConsume>70</mpConsume>
<reuseDelay>4000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1400</effectRange>
@@ -206,6 +224,7 @@
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>75</magicLvl>
<operateType>A2</operateType>
<mpConsume>69</mpConsume>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1400</effectRange>
@@ -222,6 +241,7 @@
<hitTime>1700</hitTime>
<magicLvl>78</magicLvl>
<operateType>A1</operateType>
<mpConsume>71</mpConsume>
<reuseDelay>4000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1400</effectRange>
@@ -238,6 +258,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>78</magicLvl>
<operateType>A1</operateType>
<mpConsume>72</mpConsume>
<reuseDelay>4000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1400</effectRange>
@@ -255,6 +276,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>74</magicLvl>
<operateType>A1</operateType>
<mpConsume>103</mpConsume>
<reuseDelay>1000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1400</effectRange>
@@ -277,6 +299,11 @@
<value level="3">80</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">142</value>
<value level="2">151</value>
<value level="3">159</value>
</mpConsume>
<reuseDelay>2000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<attributeType>DARK</attributeType>
@@ -1230,7 +1257,7 @@
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="5855" toLevel="2" name="Weakened Sweep">
<skill id="5855" toLevel="2" name="Stun">
<!-- Stunned and unable to move momentarily. -->
<icon>icon.skill0100</icon>
<abnormalLvl>1</abnormalLvl>
@@ -1248,7 +1275,10 @@
<value level="2">85</value>
</magicLvl>
<operateType>A2</operateType>
<reuseDelay>1000</reuseDelay>
<mpConsume>
<value level="1">0</value>
<value level="2">165</value>
</mpConsume>
<basicProperty>
<value level="1">NONE</value>
<value level="2">PHYSICAL</value>
@@ -1411,6 +1441,7 @@
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>-1</magicLvl>
<operateType>A2</operateType>
<mpConsume>75</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
@@ -1433,6 +1464,7 @@
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>-1</magicLvl>
<operateType>A2</operateType>
<mpConsume>75</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
@@ -1492,6 +1524,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>80</magicLvl>
<operateType>A2</operateType>
<mpConsume>75</mpConsume>
<reuseDelay>4000</reuseDelay>
<abnormalResists>TURN_FLEE;KNOCKDOWN;DEPORT;SILENCE;PARALYZE;ABSORB;DISARM;SILENCE_PHYSICAL;SILENCE_ALL;CHANGEBODY;TURN_STONE;DERANGEMENT;AIRBIND;SLEEP;OBLIVION;MIRAGE;MIRAGE_TRAP;ROOT_MAGICALLY;ROOT_PHYSICALLY;STUN;PUBLIC_SLOT</abnormalResists>
<basicProperty>NONE</basicProperty>
@@ -1510,6 +1543,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>80</magicLvl>
<operateType>A2</operateType>
<mpConsume>75</mpConsume>
<reuseDelay>4000</reuseDelay>
<abnormalResists>TURN_FLEE;KNOCKDOWN;DEPORT;SILENCE;PARALYZE;ABSORB;DISARM;SILENCE_PHYSICAL;SILENCE_ALL;CHANGEBODY;TURN_STONE;DERANGEMENT;AIRBIND;SLEEP;OBLIVION;MIRAGE;MIRAGE_TRAP;ROOT_MAGICALLY;ROOT_PHYSICALLY;STUN;PUBLIC_SLOT</abnormalResists>
<basicProperty>NONE</basicProperty>
@@ -1606,7 +1640,6 @@
<value level="10">85</value>
</magicLvl>
<operateType>A2</operateType>
<reuseDelay>1000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>200</effectRange>
@@ -1963,6 +1996,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<operateType>A2</operateType>
<mpConsume>85</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1100</effectRange>
<isDebuff>true</isDebuff>
@@ -2063,6 +2097,7 @@
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>85</magicLvl>
<operateType>A2</operateType>
<mpConsume>83</mpConsume>
<reuseDelay>1000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>400</effectRange>
@@ -2084,6 +2119,7 @@
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>85</magicLvl>
<operateType>A2</operateType>
<mpConsume>83</mpConsume>
<reuseDelay>1000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>400</effectRange>
@@ -2200,7 +2236,7 @@
<effect name="Disarm" />
</effects>
</skill>
<skill id="5885" toLevel="2" name="Weakened Sweep">
<skill id="5885" toLevel="1" name="Weakened Sweep">
<!-- Momentarily stuns and paralyzes target. -->
<icon>icon.skill0100</icon>
<abnormalLvl>1</abnormalLvl>
@@ -2231,7 +2267,6 @@
<effect name="PhysicalAttack">
<power>
<value level="1">2319</value>
<value level="2">18664</value>
</power>
</effect>
<effect name="BlockActions">
@@ -2248,7 +2283,6 @@
<activateRate>80</activateRate>
<affectLimit>10-10</affectLimit>
<basicProperty>MAGIC</basicProperty>
<castRange>600</castRange>
<effectPoint>-100</effectPoint>
<effectRange>1100</effectRange>
<hitTime>1000</hitTime>
@@ -2288,6 +2322,7 @@
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>85</magicLvl>
<operateType>A2</operateType>
<mpConsume>165</mpConsume>
<reuseDelay>1000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<affectRange>300</affectRange>
@@ -2352,6 +2387,11 @@
<value level="3">81</value>
</magicLvl>
<operateType>A2</operateType>
<mpConsume>
<value level="1">70</value>
<value level="2">72</value>
<value level="3">73</value>
</mpConsume>
<reuseDelay>1000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>400</effectRange>
@@ -2379,6 +2419,11 @@
<value level="3">85</value>
</magicLvl>
<operateType>A2</operateType>
<mpConsume>
<value level="1">82</value>
<value level="2">82</value>
<value level="3">83</value>
</mpConsume>
<reuseDelay>1000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<affectRange>300</affectRange>
@@ -2392,6 +2437,7 @@
<hitTime>1000</hitTime>
<magicLvl>83</magicLvl>
<operateType>A1</operateType>
<mpConsume>82</mpConsume>
<reuseDelay>1000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1100</effectRange>
@@ -2440,6 +2486,7 @@
<hitTime>1000</hitTime>
<magicLvl>84</magicLvl>
<operateType>A1</operateType>
<mpConsume>82</mpConsume>
<reuseDelay>1000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1100</effectRange>
@@ -2579,6 +2626,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>84</magicLvl>
<operateType>A3</operateType>
<mpConsume>149</mpConsume>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>600</effectRange>
@@ -17,6 +17,7 @@
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>85</magicLvl>
<operateType>A2</operateType>
<mpConsume>75</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>400</effectRange>
<isDebuff>true</isDebuff>
@@ -60,6 +61,10 @@
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>85</magicLvl>
<operateType>A2</operateType>
<mpConsume>
<value level="1">75</value>
<value level="2">224</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<affectRange>300</affectRange>
<isDebuff>true</isDebuff>
@@ -187,6 +192,7 @@
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>83</magicLvl>
<operateType>A2</operateType>
<mpConsume>73</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<affectRange>300</affectRange>
<isDebuff>true</isDebuff>
@@ -224,6 +230,7 @@
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>85</magicLvl>
<operateType>A2</operateType>
<mpConsume>75</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1100</effectRange>
<affectRange>300</affectRange>
@@ -256,6 +263,7 @@
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>85</magicLvl>
<operateType>A2</operateType>
<mpConsume>75</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1100</effectRange>
<affectRange>300</affectRange>
@@ -676,6 +684,7 @@
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>85</magicLvl>
<operateType>A1</operateType>
<mpConsume>83</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>600</effectRange>
<castRange>300</castRange>
@@ -687,6 +696,7 @@
<hitTime>800</hitTime>
<magicLvl>85</magicLvl>
<operateType>DA1</operateType>
<mpConsume>83</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>600</effectRange>
<castRange>300</castRange>
@@ -711,6 +721,7 @@
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>85</magicLvl>
<operateType>A1</operateType>
<mpConsume>83</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>600</effectRange>
<castRange>300</castRange>
@@ -1342,6 +1353,7 @@
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>99</magicLvl>
<operateType>A2</operateType>
<mpConsume>52</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1100</effectRange>
<affectRange>300</affectRange>
@@ -1357,6 +1369,7 @@
<hitTime>7000</hitTime>
<magicLvl>99</magicLvl>
<operateType>A1</operateType>
<mpConsume>85</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1100</effectRange>
<castRange>600</castRange>
@@ -1388,7 +1401,6 @@
<affectScope>SINGLE</affectScope>
</skill>
<skill id="5965" toLevel="1" name="Fireworks">
<hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
@@ -1452,6 +1464,10 @@
<value level="2">55</value>
</magicLvl>
<operateType>A2</operateType>
<mpConsume>
<value level="1">14</value>
<value level="2">25</value>
</mpConsume>
<reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -1492,6 +1508,13 @@
<castRange>40</castRange>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>DUALFIST</item>
</weaponType>
</condition>
</conditions>
<effects>
<effect name="PhysicalAttack">
<ignoreShieldDefence>true</ignoreShieldDefence>
@@ -1510,6 +1533,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<operateType>A2</operateType>
<mpConsume>68</mpConsume>
<reuseDelay>6000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -1530,6 +1554,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<operateType>A2</operateType>
<mpConsume>68</mpConsume>
<reuseDelay>6000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -1550,6 +1575,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<operateType>A2</operateType>
<mpConsume>68</mpConsume>
<reuseDelay>6000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -1570,6 +1596,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<operateType>A2</operateType>
<mpConsume>68</mpConsume>
<reuseDelay>6000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -1678,6 +1705,11 @@
<value level="3">79</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">50</value>
<value level="2">61</value>
<value level="3">75</value>
</mpConsume>
<reuseDelay>1000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>400</effectRange>
@@ -1690,6 +1722,7 @@
<hitTime>2000</hitTime>
<magicLvl>85</magicLvl>
<operateType>A1</operateType>
<mpConsume>75</mpConsume>
<reuseDelay>1000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>-2</effectRange>
@@ -2079,6 +2112,11 @@
<value level="3">74</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">85</value>
<value level="2">88</value>
<value level="3">92</value>
</mpConsume>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>SELF</targetType>
@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="6100" toLevel="3" name="Turkey's Choice - Paper">
<skill id="6100" toLevel="3" name="Turkey's Choice - Scissors">
<!-- Turkey's Choice - Scissors. -->
<effectPoint>1</effectPoint>
<hitTime>3000</hitTime>
@@ -12,7 +12,7 @@
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="6103" toLevel="5" name="Showdown with the Turkey - 5 Consecutive Wins">
<skill id="6103" toLevel="5" name="Showdown with the Turkey - 1st Win">
<!-- $s1st win. -->
<icon>
<value level="1">icon.xmas_pcwin1_i00</value>
@@ -268,7 +268,7 @@
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="6117" toLevel="3" name="Choice - Paper">
<skill id="6117" toLevel="3" name="Choice - Scissors">
<!-- You have selected Scissors. You cannot move for $s1. -->
<icon>
<value level="1">icon.xmas_gawi_i00</value>
@@ -519,6 +519,7 @@
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>95</magicLvl>
<operateType>A2</operateType>
<mpConsume>85</mpConsume>
<reuseDelay>6000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>200</effectRange>
@@ -544,6 +545,7 @@
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>95</magicLvl>
<operateType>A2</operateType>
<mpConsume>43</mpConsume>
<reuseDelay>6000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1100</effectRange>
@@ -569,6 +571,7 @@
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>95</magicLvl>
<operateType>A2</operateType>
<mpConsume>12</mpConsume>
<reuseDelay>8000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>1.5</hitCancelTime>
@@ -592,6 +595,7 @@
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>95</magicLvl>
<operateType>A2</operateType>
<mpConsume>13</mpConsume>
<reuseDelay>8000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1100</effectRange>
@@ -636,6 +640,7 @@
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>95</magicLvl>
<operateType>A2</operateType>
<mpConsume>15</mpConsume>
<reuseDelay>8000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1100</effectRange>
@@ -756,6 +761,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<operateType>A2</operateType>
<mpConsume>75</mpConsume>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -839,6 +845,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>82</magicLvl>
<operateType>A1</operateType>
<mpConsume>74</mpConsume>
<reuseDelay>4000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1100</effectRange>
@@ -852,6 +859,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>82</magicLvl>
<operateType>A1</operateType>
<mpConsume>74</mpConsume>
<reuseDelay>4000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1100</effectRange>
@@ -867,6 +875,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<operateType>A2</operateType>
<mpConsume>74</mpConsume>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
@@ -1189,6 +1198,7 @@
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>81</magicLvl>
<operateType>A2</operateType>
<mpConsume>73</mpConsume>
<reuseDelay>1000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1100</effectRange>
@@ -1228,6 +1238,20 @@
<value level="12">95</value>
</magicLvl>
<operateType>A2</operateType>
<mpConsume>
<value level="1">13</value>
<value level="2">20</value>
<value level="3">28</value>
<value level="4">38</value>
<value level="5">50</value>
<value level="6">61</value>
<value level="7">71</value>
<value level="8">76</value>
<value level="9">80</value>
<value level="10">83</value>
<value level="11">84</value>
<value level="12">85</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<affectRange>150</affectRange>
<hitTime>1000</hitTime>
@@ -1264,6 +1288,20 @@
<value level="12">95</value>
</magicLvl>
<operateType>A2</operateType>
<mpConsume>
<value level="1">13</value>
<value level="2">20</value>
<value level="3">28</value>
<value level="4">38</value>
<value level="5">50</value>
<value level="6">61</value>
<value level="7">71</value>
<value level="8">76</value>
<value level="9">80</value>
<value level="10">83</value>
<value level="11">84</value>
<value level="12">85</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>200</effectRange>
<hitTime>1000</hitTime>
@@ -1251,6 +1251,7 @@
<effectPoint>-100</effectPoint>
<magicLvl>76</magicLvl>
<operateType>A1</operateType>
<mpConsume>78</mpConsume>
<reuseDelay>30000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<affectRange>150</affectRange>
@@ -1273,6 +1274,7 @@
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>77</magicLvl>
<operateType>A2</operateType>
<mpConsume>78</mpConsume>
<reuseDelay>30000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<affectRange>100</affectRange>
@@ -1323,6 +1325,7 @@
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>84</magicLvl>
<operateType>A2</operateType>
<mpConsume>82</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>2500</effectRange>
<isDebuff>true</isDebuff>
@@ -1352,10 +1355,11 @@
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="6268" toLevel="1" name="Jump Attack">
<skill id="6268" toLevel="1" name="NPC Jump Attack">
<effectPoint>-273</effectPoint>
<magicLvl>84</magicLvl>
<operateType>A1</operateType>
<mpConsume>164</mpConsume>
<abnormalResists>TURN_FLEE;KNOCKDOWN;DEPORT;SILENCE;PARALYZE;ABSORB;DISARM;SILENCE_PHYSICAL;SILENCE_ALL;CHANGEBODY;TURN_STONE;DERANGEMENT;AIRBIND;SLEEP;OBLIVION;MIRAGE;MIRAGE_TRAP;ROOT_MAGICALLY;ROOT_PHYSICALLY;STUN;PUBLIC_SLOT</abnormalResists>
<magicCriticalRate>-5</magicCriticalRate>
<attributeType>EARTH</attributeType>
@@ -1388,6 +1392,7 @@
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>-1</magicLvl>
<operateType>A2</operateType>
<mpConsume>117</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>1.5</hitCancelTime>
@@ -1776,7 +1781,6 @@
<skill id="6287" toLevel="1" name="Divine Protection of Sword">
<icon>icon.skill6286</icon>
<affectRange>1100</affectRange>
<castRange>650</castRange>
<effectRange>900</effectRange>
<hitTime>2000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
@@ -906,6 +906,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>84</magicLvl>
<operateType>A1</operateType>
<mpConsume>110</mpConsume>
<reuseDelay>2000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<affectRange>200</affectRange>
@@ -928,6 +929,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>84</magicLvl>
<operateType>A1</operateType>
<mpConsume>110</mpConsume>
<reuseDelay>2000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<affectRange>200</affectRange>
@@ -1062,7 +1064,6 @@
<magicLvl>83</magicLvl>
<mpConsume>121</mpConsume>
<operateType>A2</operateType>
<reuseDelay>500</reuseDelay>
<abnormalType>STUN</abnormalType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -1340,6 +1341,7 @@
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>85</magicLvl>
<operateType>A2</operateType>
<mpConsume>110</mpConsume>
<reuseDelay>2000</reuseDelay>
<abnormalResists>TURN_FLEE;KNOCKDOWN;DEPORT;SILENCE;PARALYZE;ABSORB;DISARM;SILENCE_PHYSICAL;SILENCE_ALL;CHANGEBODY;TURN_STONE;DERANGEMENT;AIRBIND;SLEEP;OBLIVION;MIRAGE;MIRAGE_TRAP;ROOT_MAGICALLY;ROOT_PHYSICALLY;STUN;PUBLIC_SLOT</abnormalResists>
<magicCriticalRate>-5</magicCriticalRate>
@@ -1388,6 +1390,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<operateType>A2</operateType>
<mpConsume>110</mpConsume>
<reuseDelay>2000</reuseDelay>
<abnormalResists>TURN_FLEE;KNOCKDOWN;DEPORT;SILENCE;PARALYZE;ABSORB;DISARM;SILENCE_PHYSICAL;SILENCE_ALL;CHANGEBODY;TURN_STONE;DERANGEMENT;AIRBIND;SLEEP;OBLIVION;MIRAGE;MIRAGE_TRAP;ROOT_MAGICALLY;ROOT_PHYSICALLY;STUN;PUBLIC_SLOT</abnormalResists>
<basicProperty>NONE</basicProperty>
@@ -1409,6 +1412,7 @@
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>85</magicLvl>
<operateType>A2</operateType>
<mpConsume>110</mpConsume>
<reuseDelay>2000</reuseDelay>
<abnormalResists>TURN_FLEE;KNOCKDOWN;DEPORT;SILENCE;PARALYZE;ABSORB;DISARM;SILENCE_PHYSICAL;SILENCE_ALL;CHANGEBODY;TURN_STONE;DERANGEMENT;AIRBIND;SLEEP;OBLIVION;MIRAGE;MIRAGE_TRAP;ROOT_MAGICALLY;ROOT_PHYSICALLY;STUN;PUBLIC_SLOT</abnormalResists>
<magicCriticalRate>-5</magicCriticalRate>
@@ -1465,6 +1469,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<operateType>A2</operateType>
<mpConsume>110</mpConsume>
<abnormalResists>TURN_FLEE;KNOCKDOWN;DEPORT;SILENCE;PARALYZE;ABSORB;DISARM;SILENCE_PHYSICAL;SILENCE_ALL;CHANGEBODY;TURN_STONE;DERANGEMENT;AIRBIND;SLEEP;OBLIVION;MIRAGE;MIRAGE_TRAP;ROOT_MAGICALLY;ROOT_PHYSICALLY;STUN;PUBLIC_SLOT</abnormalResists>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -1495,6 +1500,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<operateType>A2</operateType>
<mpConsume>110</mpConsume>
<reuseDelay>2000</reuseDelay>
<abnormalResists>TURN_FLEE;KNOCKDOWN;DEPORT;SILENCE;PARALYZE;ABSORB;DISARM;SILENCE_PHYSICAL;SILENCE_ALL;CHANGEBODY;TURN_STONE;DERANGEMENT;AIRBIND;SLEEP;OBLIVION;MIRAGE;MIRAGE_TRAP;ROOT_MAGICALLY;ROOT_PHYSICALLY;STUN;PUBLIC_SLOT</abnormalResists>
<basicProperty>NONE</basicProperty>
@@ -1515,6 +1521,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<operateType>A2</operateType>
<mpConsume>110</mpConsume>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<affectRange>300</affectRange>
@@ -1541,6 +1548,7 @@
<magicLvl>85</magicLvl>
<nextAction>ATTACK</nextAction>
<operateType>A2</operateType>
<mpConsume>121</mpConsume>
<reuseDelay>1000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>200</effectRange>
@@ -704,7 +704,6 @@
<icon>icon.skill0100</icon>
<affectRange>300</affectRange>
<coolTime>1000</coolTime>
<hitTime>1000</hitTime>
<magicLvl>84</magicLvl>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
@@ -755,10 +754,10 @@
<abnormalType>SIGNAL_A</abnormalType>
<castRange>2000</castRange>
<effectPoint>1</effectPoint>
<hitTime>500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>84</magicLvl>
<operateType>A2</operateType>
<mpConsume>110</mpConsume>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
@@ -784,10 +783,10 @@
<skill id="6430" toLevel="1" name="Roar Hip Heal">
<castRange>2000</castRange>
<effectPoint>1</effectPoint>
<hitTime>500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>84</magicLvl>
<operateType>A1</operateType>
<mpConsume>110</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>2000</effectRange>
@@ -812,6 +811,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>84</magicLvl>
<operateType>A2</operateType>
<mpConsume>110</mpConsume>
<reuseDelay>90000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -838,6 +838,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>84</magicLvl>
<operateType>A2</operateType>
<mpConsume>110</mpConsume>
<reuseDelay>90000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -864,6 +865,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>84</magicLvl>
<operateType>A2</operateType>
<mpConsume>110</mpConsume>
<reuseDelay>90000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -890,6 +892,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>84</magicLvl>
<operateType>A2</operateType>
<mpConsume>110</mpConsume>
<reuseDelay>90000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -1892,6 +1895,36 @@
<value level="28">95</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">13</value>
<value level="2">20</value>
<value level="3">28</value>
<value level="4">38</value>
<value level="5">50</value>
<value level="6">61</value>
<value level="7">65</value>
<value level="8">69</value>
<value level="9">73</value>
<value level="10">75</value>
<value level="11">77</value>
<value level="12">78</value>
<value level="13">80</value>
<value level="14">80</value>
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<value level="21">84</value>
<value level="22">84</value>
<value level="23">84</value>
<value level="24">85</value>
<value level="25">85</value>
<value level="26">85</value>
<value level="27">85</value>
<value level="28">85</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>400</effectRange>
<attributeType>HOLY</attributeType>
@@ -1964,6 +1997,36 @@
<value level="28">95</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">13</value>
<value level="2">20</value>
<value level="3">28</value>
<value level="4">38</value>
<value level="5">50</value>
<value level="6">61</value>
<value level="7">65</value>
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<value level="18">83</value>
<value level="19">83</value>
<value level="20">84</value>
<value level="21">84</value>
<value level="22">84</value>
<value level="23">84</value>
<value level="24">85</value>
<value level="25">85</value>
<value level="26">85</value>
<value level="27">85</value>
<value level="28">85</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>400</effectRange>
<attributeType>HOLY</attributeType>
@@ -2036,6 +2099,36 @@
<value level="28">95</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">13</value>
<value level="2">20</value>
<value level="3">28</value>
<value level="4">38</value>
<value level="5">50</value>
<value level="6">61</value>
<value level="7">65</value>
<value level="8">69</value>
<value level="9">73</value>
<value level="10">75</value>
<value level="11">77</value>
<value level="12">78</value>
<value level="13">80</value>
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<value level="21">84</value>
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<value level="23">84</value>
<value level="24">85</value>
<value level="25">85</value>
<value level="26">85</value>
<value level="27">85</value>
<value level="28">85</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>400</effectRange>
<attributeType>HOLY</attributeType>
@@ -2108,6 +2201,36 @@
<value level="28">95</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">13</value>
<value level="2">20</value>
<value level="3">28</value>
<value level="4">38</value>
<value level="5">50</value>
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<value level="25">85</value>
<value level="26">85</value>
<value level="27">85</value>
<value level="28">85</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<attributeType>HOLY</attributeType>
<attributeValue>20</attributeValue>
@@ -2180,6 +2303,36 @@
<value level="28">95</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">13</value>
<value level="2">20</value>
<value level="3">28</value>
<value level="4">38</value>
<value level="5">50</value>
<value level="6">61</value>
<value level="7">65</value>
<value level="8">69</value>
<value level="9">73</value>
<value level="10">75</value>
<value level="11">77</value>
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<value level="13">80</value>
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<value level="19">83</value>
<value level="20">84</value>
<value level="21">84</value>
<value level="22">84</value>
<value level="23">84</value>
<value level="24">85</value>
<value level="25">85</value>
<value level="26">85</value>
<value level="27">85</value>
<value level="28">85</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<attributeType>HOLY</attributeType>
<attributeValue>100</attributeValue>
@@ -2252,6 +2405,36 @@
<value level="28">95</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">13</value>
<value level="2">20</value>
<value level="3">28</value>
<value level="4">38</value>
<value level="5">50</value>
<value level="6">61</value>
<value level="7">65</value>
<value level="8">69</value>
<value level="9">73</value>
<value level="10">75</value>
<value level="11">77</value>
<value level="12">78</value>
<value level="13">80</value>
<value level="14">80</value>
<value level="15">81</value>
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<value level="20">84</value>
<value level="21">84</value>
<value level="22">84</value>
<value level="23">84</value>
<value level="24">85</value>
<value level="25">85</value>
<value level="26">85</value>
<value level="27">85</value>
<value level="28">85</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<attributeType>HOLY</attributeType>
<attributeValue>180</attributeValue>
@@ -2324,6 +2507,36 @@
<value level="28">95</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">13</value>
<value level="2">20</value>
<value level="3">28</value>
<value level="4">38</value>
<value level="5">50</value>
<value level="6">61</value>
<value level="7">65</value>
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<value level="25">85</value>
<value level="26">85</value>
<value level="27">85</value>
<value level="28">85</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1200</effectRange>
<attributeType>HOLY</attributeType>
@@ -2396,6 +2609,36 @@
<value level="28">95</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">13</value>
<value level="2">20</value>
<value level="3">28</value>
<value level="4">38</value>
<value level="5">50</value>
<value level="6">61</value>
<value level="7">65</value>
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<value level="24">85</value>
<value level="25">85</value>
<value level="26">85</value>
<value level="27">85</value>
<value level="28">85</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1200</effectRange>
<attributeType>HOLY</attributeType>
File diff suppressed because it is too large Load Diff
@@ -63,6 +63,36 @@
<value level="28">95</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">13</value>
<value level="2">20</value>
<value level="3">28</value>
<value level="4">38</value>
<value level="5">50</value>
<value level="6">61</value>
<value level="7">65</value>
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<value level="28">85</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<attributeType>EARTH</attributeType>
<attributeValue>20</attributeValue>
@@ -135,6 +165,36 @@
<value level="28">95</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">13</value>
<value level="2">20</value>
<value level="3">28</value>
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<value level="28">85</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<attributeType>EARTH</attributeType>
<attributeValue>100</attributeValue>
@@ -207,6 +267,36 @@
<value level="28">95</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
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<value level="28">85</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<attributeType>EARTH</attributeType>
<attributeValue>180</attributeValue>
@@ -279,6 +369,36 @@
<value level="28">95</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
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</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1200</effectRange>
<attributeType>EARTH</attributeType>
@@ -351,6 +471,36 @@
<value level="28">95</value>
</magicLvl>
<operateType>A1</operateType>
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</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1200</effectRange>
<attributeType>EARTH</attributeType>
@@ -423,6 +573,36 @@
<value level="28">95</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
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</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1200</effectRange>
<attributeType>EARTH</attributeType>
@@ -495,6 +675,36 @@
<value level="28">95</value>
</magicLvl>
<operateType>A1</operateType>
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<effectRange>1200</effectRange>
<attributeType>EARTH</attributeType>
@@ -569,6 +779,36 @@
<value level="28">95</value>
</magicLvl>
<operateType>A1</operateType>
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<attributeType>EARTH</attributeType>
@@ -643,6 +883,36 @@
<value level="28">95</value>
</magicLvl>
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<attributeType>EARTH</attributeType>
@@ -717,6 +987,36 @@
<value level="28">95</value>
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<value level="8">69</value>
<value level="9">73</value>
<value level="10">75</value>
<value level="11">77</value>
<value level="12">78</value>
<value level="13">80</value>
<value level="14">80</value>
<value level="15">81</value>
<value level="16">82</value>
<value level="17">82</value>
<value level="18">83</value>
<value level="19">83</value>
<value level="20">84</value>
<value level="21">84</value>
<value level="22">84</value>
<value level="23">84</value>
<value level="24">85</value>
<value level="25">85</value>
<value level="26">85</value>
<value level="27">85</value>
<value level="28">85</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1400</effectRange>
<attributeType>EARTH</attributeType>
@@ -789,6 +1089,36 @@
<value level="28">95</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">13</value>
<value level="2">20</value>
<value level="3">28</value>
<value level="4">38</value>
<value level="5">50</value>
<value level="6">61</value>
<value level="7">65</value>
<value level="8">69</value>
<value level="9">73</value>
<value level="10">75</value>
<value level="11">77</value>
<value level="12">78</value>
<value level="13">80</value>
<value level="14">80</value>
<value level="15">81</value>
<value level="16">82</value>
<value level="17">82</value>
<value level="18">83</value>
<value level="19">83</value>
<value level="20">84</value>
<value level="21">84</value>
<value level="22">84</value>
<value level="23">84</value>
<value level="24">85</value>
<value level="25">85</value>
<value level="26">85</value>
<value level="27">85</value>
<value level="28">85</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1400</effectRange>
<attributeType>EARTH</attributeType>
@@ -861,6 +1191,36 @@
<value level="28">95</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">13</value>
<value level="2">20</value>
<value level="3">28</value>
<value level="4">38</value>
<value level="5">50</value>
<value level="6">61</value>
<value level="7">65</value>
<value level="8">69</value>
<value level="9">73</value>
<value level="10">75</value>
<value level="11">77</value>
<value level="12">78</value>
<value level="13">80</value>
<value level="14">80</value>
<value level="15">81</value>
<value level="16">82</value>
<value level="17">82</value>
<value level="18">83</value>
<value level="19">83</value>
<value level="20">84</value>
<value level="21">84</value>
<value level="22">84</value>
<value level="23">84</value>
<value level="24">85</value>
<value level="25">85</value>
<value level="26">85</value>
<value level="27">85</value>
<value level="28">85</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1400</effectRange>
<attributeType>EARTH</attributeType>
@@ -933,6 +1293,36 @@
<value level="28">95</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">13</value>
<value level="2">20</value>
<value level="3">28</value>
<value level="4">38</value>
<value level="5">50</value>
<value level="6">61</value>
<value level="7">65</value>
<value level="8">69</value>
<value level="9">73</value>
<value level="10">75</value>
<value level="11">77</value>
<value level="12">78</value>
<value level="13">80</value>
<value level="14">80</value>
<value level="15">81</value>
<value level="16">82</value>
<value level="17">82</value>
<value level="18">83</value>
<value level="19">83</value>
<value level="20">84</value>
<value level="21">84</value>
<value level="22">84</value>
<value level="23">84</value>
<value level="24">85</value>
<value level="25">85</value>
<value level="26">85</value>
<value level="27">85</value>
<value level="28">85</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1400</effectRange>
<attributeType>EARTH</attributeType>
@@ -1007,6 +1397,36 @@
<value level="28">95</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">13</value>
<value level="2">20</value>
<value level="3">28</value>
<value level="4">38</value>
<value level="5">50</value>
<value level="6">61</value>
<value level="7">65</value>
<value level="8">69</value>
<value level="9">73</value>
<value level="10">75</value>
<value level="11">77</value>
<value level="12">78</value>
<value level="13">80</value>
<value level="14">80</value>
<value level="15">81</value>
<value level="16">82</value>
<value level="17">82</value>
<value level="18">83</value>
<value level="19">83</value>
<value level="20">84</value>
<value level="21">84</value>
<value level="22">84</value>
<value level="23">84</value>
<value level="24">85</value>
<value level="25">85</value>
<value level="26">85</value>
<value level="27">85</value>
<value level="28">85</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1400</effectRange>
<attributeType>EARTH</attributeType>
@@ -1081,6 +1501,36 @@
<value level="28">95</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">13</value>
<value level="2">20</value>
<value level="3">28</value>
<value level="4">38</value>
<value level="5">50</value>
<value level="6">61</value>
<value level="7">65</value>
<value level="8">69</value>
<value level="9">73</value>
<value level="10">75</value>
<value level="11">77</value>
<value level="12">78</value>
<value level="13">80</value>
<value level="14">80</value>
<value level="15">81</value>
<value level="16">82</value>
<value level="17">82</value>
<value level="18">83</value>
<value level="19">83</value>
<value level="20">84</value>
<value level="21">84</value>
<value level="22">84</value>
<value level="23">84</value>
<value level="24">85</value>
<value level="25">85</value>
<value level="26">85</value>
<value level="27">85</value>
<value level="28">85</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1400</effectRange>
<attributeType>EARTH</attributeType>
@@ -1155,6 +1605,36 @@
<value level="28">95</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">13</value>
<value level="2">20</value>
<value level="3">28</value>
<value level="4">38</value>
<value level="5">50</value>
<value level="6">61</value>
<value level="7">65</value>
<value level="8">69</value>
<value level="9">73</value>
<value level="10">75</value>
<value level="11">77</value>
<value level="12">78</value>
<value level="13">80</value>
<value level="14">80</value>
<value level="15">81</value>
<value level="16">82</value>
<value level="17">82</value>
<value level="18">83</value>
<value level="19">83</value>
<value level="20">84</value>
<value level="21">84</value>
<value level="22">84</value>
<value level="23">84</value>
<value level="24">85</value>
<value level="25">85</value>
<value level="26">85</value>
<value level="27">85</value>
<value level="28">85</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<attributeType>EARTH</attributeType>
<attributeValue>20</attributeValue>
@@ -1227,6 +1707,36 @@
<value level="28">95</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">13</value>
<value level="2">20</value>
<value level="3">28</value>
<value level="4">38</value>
<value level="5">50</value>
<value level="6">61</value>
<value level="7">65</value>
<value level="8">69</value>
<value level="9">73</value>
<value level="10">75</value>
<value level="11">77</value>
<value level="12">78</value>
<value level="13">80</value>
<value level="14">80</value>
<value level="15">81</value>
<value level="16">82</value>
<value level="17">82</value>
<value level="18">83</value>
<value level="19">83</value>
<value level="20">84</value>
<value level="21">84</value>
<value level="22">84</value>
<value level="23">84</value>
<value level="24">85</value>
<value level="25">85</value>
<value level="26">85</value>
<value level="27">85</value>
<value level="28">85</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<attributeType>EARTH</attributeType>
<attributeValue>100</attributeValue>
@@ -1299,6 +1809,36 @@
<value level="28">95</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">13</value>
<value level="2">20</value>
<value level="3">28</value>
<value level="4">38</value>
<value level="5">50</value>
<value level="6">61</value>
<value level="7">65</value>
<value level="8">69</value>
<value level="9">73</value>
<value level="10">75</value>
<value level="11">77</value>
<value level="12">78</value>
<value level="13">80</value>
<value level="14">80</value>
<value level="15">81</value>
<value level="16">82</value>
<value level="17">82</value>
<value level="18">83</value>
<value level="19">83</value>
<value level="20">84</value>
<value level="21">84</value>
<value level="22">84</value>
<value level="23">84</value>
<value level="24">85</value>
<value level="25">85</value>
<value level="26">85</value>
<value level="27">85</value>
<value level="28">85</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<attributeType>EARTH</attributeType>
<attributeValue>180</attributeValue>
@@ -1548,6 +2088,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>84</magicLvl>
<operateType>A1</operateType>
<mpConsume>110</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>2000</effectRange>
@@ -1567,6 +2108,7 @@
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>84</magicLvl>
<operateType>A2</operateType>
<mpConsume>121</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<isDebuff>true</isDebuff>
<trait>SHOCK</trait>
@@ -2066,6 +2608,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>84</magicLvl>
<operateType>A1</operateType>
<mpConsume>110</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>2000</effectRange>
@@ -2084,6 +2627,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>-1</magicLvl>
<operateType>A2</operateType>
<mpConsume>31</mpConsume>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -2174,6 +2718,7 @@
<effectPoint>-100</effectPoint>
<magicLvl>99</magicLvl>
<operateType>A1</operateType>
<mpConsume>83</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1500</effectRange>
<attributeType>FIRE</attributeType>
@@ -2189,6 +2734,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>99</magicLvl>
<operateType>A1</operateType>
<mpConsume>110</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1500</effectRange>
<attributeType>FIRE</attributeType>
@@ -2226,7 +2772,7 @@
<operateType>P</operateType>
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="6662" toLevel="2" name="Freeze - Eternal Ice">
<skill id="6662" toLevel="2" name="Freeze">
<!-- All actions are prohibited for $s1, and you lose $s2 HP per second. -->
<icon>icon.skill6274</icon>
<abnormalLvl>
@@ -2308,6 +2854,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>84</magicLvl>
<operateType>A2</operateType>
<mpConsume>110</mpConsume>
<reuseDelay>90000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -2334,6 +2881,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>84</magicLvl>
<operateType>A2</operateType>
<mpConsume>110</mpConsume>
<reuseDelay>90000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -2360,6 +2908,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>84</magicLvl>
<operateType>A2</operateType>
<mpConsume>110</mpConsume>
<reuseDelay>90000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -2386,6 +2935,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>84</magicLvl>
<operateType>A2</operateType>
<mpConsume>110</mpConsume>
<reuseDelay>90000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -2412,6 +2962,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>84</magicLvl>
<operateType>A2</operateType>
<mpConsume>110</mpConsume>
<reuseDelay>90000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -2438,6 +2989,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>84</magicLvl>
<operateType>A2</operateType>
<mpConsume>110</mpConsume>
<reuseDelay>90000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -2492,6 +3044,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>84</magicLvl>
<operateType>A2</operateType>
<mpConsume>110</mpConsume>
<reuseDelay>90000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -2551,6 +3104,7 @@
<effectPoint>-100</effectPoint>
<magicLvl>99</magicLvl>
<operateType>A1</operateType>
<mpConsume>83</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<attributeType>FIRE</attributeType>
<attributeValue>180</attributeValue>
@@ -2640,6 +3194,7 @@
<effectPoint>-684</effectPoint>
<magicLvl>83</magicLvl>
<operateType>A1</operateType>
<mpConsume>82</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>2200</effectRange>
<castRange>2000</castRange>
@@ -2925,6 +3480,20 @@
<value level="12">95</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">13</value>
<value level="2">20</value>
<value level="3">28</value>
<value level="4">38</value>
<value level="5">50</value>
<value level="6">61</value>
<value level="7">71</value>
<value level="8">76</value>
<value level="9">80</value>
<value level="10">83</value>
<value level="11">84</value>
<value level="12">85</value>
</mpConsume>
<reuseDelay>6000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>200</effectRange>
@@ -2951,6 +3520,20 @@
<value level="12">99</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">16</value>
<value level="2">23</value>
<value level="3">32</value>
<value level="4">42</value>
<value level="5">53</value>
<value level="6">65</value>
<value level="7">75</value>
<value level="8">79</value>
<value level="9">82</value>
<value level="10">84</value>
<value level="11">85</value>
<value level="12">87</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>200</effectRange>
<hitTime>830</hitTime>
@@ -2976,6 +3559,20 @@
<value level="12">99</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
<value level="1">16</value>
<value level="2">23</value>
<value level="3">32</value>
<value level="4">42</value>
<value level="5">53</value>
<value level="6">65</value>
<value level="7">75</value>
<value level="8">79</value>
<value level="9">82</value>
<value level="10">84</value>
<value level="11">85</value>
<value level="12">87</value>
</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<affectRange>200</affectRange>
<hitTime>830</hitTime>
@@ -108,6 +108,7 @@
<blockedInOlympiad>false</blockedInOlympiad>
<effectPoint>-1033</effectPoint>
<operateType>A2</operateType>
<mpConsume>83</mpConsume>
<abnormalType>STUN</abnormalType>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>300</effectRange>
@@ -182,6 +183,7 @@
<blockedInOlympiad>false</blockedInOlympiad>
<effectPoint>-1000</effectPoint>
<operateType>A1</operateType>
<mpConsume>83</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>500</effectRange>
<magicLvl>85</magicLvl>
@@ -710,6 +712,7 @@
<hitTime>3000</hitTime>
<magicLvl>85</magicLvl>
<operateType>A1</operateType>
<mpConsume>43</mpConsume>
<effectPoint>-10000</effectPoint>
<magicCriticalRate>-5</magicCriticalRate>
<reuseDelay>2000</reuseDelay>
@@ -827,6 +830,7 @@
<!-- Afflicted with Hold and unable to move temporarily. -->
<icon>icon.skill4047</icon>
<operateType>A2</operateType>
<mpConsume>80</mpConsume>
<effectPoint>-1000</effectPoint>
<abnormalType>ROOT_MAGICALLY</abnormalType>
<basicProperty>MAGIC</basicProperty>
@@ -891,7 +895,7 @@
<affectScope>SINGLE</affectScope>
</skill>
<skill id="6743" toLevel="1" name="Dark Wound">
<!-- Dark attribute is weakened -->
<!-- Dark attribute is weakened; inflicted with bleed and 200 HP is decreased every second. -->
<icon>icon.skill0096</icon>
<abnormalLvl>9</abnormalLvl>
<abnormalTime>120</abnormalTime>
@@ -933,6 +937,7 @@
<!-- Casting Spd. decreases by 90% and Atk. Spd. decreases by 30%. -->
<icon>icon.skill1386</icon>
<operateType>A2</operateType>
<mpConsume>25</mpConsume>
<effectPoint>-10000</effectPoint>
<abnormalType>CASTING_TIME_UP</abnormalType>
<basicProperty>MAGIC</basicProperty>
@@ -957,6 +962,7 @@
<skill id="6745" toLevel="1" name="Dark Space">
<icon>icon.skill1445</icon>
<operateType>A2</operateType>
<mpConsume>25</mpConsume>
<effectPoint>-10000</effectPoint>
<abnormalType>ARMOR_UNHOLY</abnormalType>
<basicProperty>MAGIC</basicProperty>
@@ -981,6 +987,7 @@
<!-- Dark attribute is weakened. -->
<icon>icon.skill1445</icon>
<operateType>A2</operateType>
<mpConsume>25</mpConsume>
<effectPoint>-10000</effectPoint>
<abnormalType>ARMOR_UNHOLY</abnormalType>
<basicProperty>MAGIC</basicProperty>
@@ -1005,6 +1012,7 @@
<skill id="6747" toLevel="1" name="Dark Blade">
<icon>icon.skill1445</icon>
<operateType>A1</operateType>
<mpConsume>80</mpConsume>
<effectPoint>-10000</effectPoint>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>150</effectRange>
@@ -1035,7 +1043,6 @@
<magicLvl>85</magicLvl>
<mpConsume>33</mpConsume>
<operateType>A2</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<lvlBonusRate>1</lvlBonusRate>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
@@ -1062,7 +1069,6 @@
<magicLvl>85</magicLvl>
<mpConsume>79</mpConsume>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@@ -1097,6 +1103,7 @@
</skill>
<skill id="6751" toLevel="1" name="Blow Attack">
<operateType>A1</operateType>
<mpConsume>33</mpConsume>
<effectPoint>-1000</effectPoint>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>300</effectRange>
@@ -1146,7 +1153,6 @@
<magicLvl>85</magicLvl>
<mpConsume>77</mpConsume>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<trait>DEATH</trait>
@@ -1203,7 +1209,6 @@
<magicLvl>85</magicLvl>
<mpConsume>78</mpConsume>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@@ -1223,7 +1228,6 @@
<magicLvl>85</magicLvl>
<mpConsume>155</mpConsume>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
@@ -1306,6 +1310,7 @@
<skill id="6759" toLevel="1" name="Death Shot">
<effectPoint>-897</effectPoint>
<operateType>A1</operateType>
<mpConsume>79</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1400</effectRange>
<magicLvl>85</magicLvl>
@@ -1325,7 +1330,6 @@
<magicLvl>85</magicLvl>
<mpConsume>79</mpConsume>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<attributeType>EARTH</attributeType>
<attributeValue>120</attributeValue>
@@ -1407,7 +1411,6 @@
<magicLvl>85</magicLvl>
<mpConsume>79</mpConsume>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
@@ -1445,7 +1448,6 @@
<hitTime>2500</hitTime>
<magicLvl>85</magicLvl>
<operateType>A1</operateType>
<reuseDelay>900000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1400</effectRange>
<castRange>900</castRange>
@@ -1468,7 +1470,6 @@
<magicLvl>85</magicLvl>
<mpConsume>78</mpConsume>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@@ -1480,6 +1481,7 @@
</skill>
<skill id="6767" toLevel="1" name="Earthquake">
<operateType>A1</operateType>
<mpConsume>155</mpConsume>
<effectPoint>-10000</effectPoint>
<magicCriticalRate>-5</magicCriticalRate>
<magicLvl>85</magicLvl>
@@ -1588,7 +1590,6 @@
<magicLvl>85</magicLvl>
<mpConsume>79</mpConsume>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@@ -1675,7 +1676,6 @@
<magicLvl>85</magicLvl>
<mpConsume>85</mpConsume>
<operateType>A2</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<lvlBonusRate>1</lvlBonusRate>
<attributeType>DARK</attributeType>
@@ -1734,7 +1734,6 @@
<magicLvl>85</magicLvl>
<mpConsume>69</mpConsume>
<operateType>A2</operateType>
<reuseDelay>5000</reuseDelay>
<abnormalType>PARALYZE</abnormalType>
<magicCriticalRate>-5</magicCriticalRate>
<abnormalLvl>1</abnormalLvl>
@@ -1815,7 +1814,6 @@
<magicLvl>85</magicLvl>
<mpConsume>89</mpConsume>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@@ -327,7 +327,7 @@
<value level="8">79</value>
</magicLvl>
<operateType>A1</operateType> <!-- FIXME: value unconfirmed -->
<reuseDelay>10000</reuseDelay> <!-- FIXME: value unconfirmed -->
<reuseDelay>10000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
@@ -381,7 +381,7 @@
<value level="8">79</value>
</magicLvl>
<operateType>A1</operateType> <!-- FIXME: value unconfirmed -->
<reuseDelay>10000</reuseDelay> <!-- FIXME: value unconfirmed -->
<reuseDelay>10000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
@@ -553,6 +553,7 @@
<!-- For 15 seconds, Atk. Spd. is decreased by 20%. -->
<icon>icon.skill4038</icon>
<operateType>A2</operateType>
<mpConsume>75</mpConsume>
<effectPoint>-507</effectPoint>
<abnormalType>SPEED_DOWN</abnormalType>
<basicProperty>MAGIC</basicProperty>
@@ -961,7 +962,6 @@
<magicLvl>85</magicLvl>
<mpConsume>75</mpConsume>
<operateType>A2</operateType>
<reuseDelay>30000</reuseDelay>
<basicProperty>MAGIC</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
@@ -1011,7 +1011,6 @@
<hitTime>3000</hitTime>
<magicLvl>85</magicLvl>
<operateType>A1</operateType>
<reuseDelay>5000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<fanRange>0;0;300;60</fanRange>
<targetType>ENEMY</targetType>
@@ -1034,7 +1033,6 @@
<magicLvl>80</magicLvl>
<mpConsume>80</mpConsume>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@@ -1055,7 +1053,6 @@
<magicLvl>81</magicLvl>
<mpConsume>123</mpConsume>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<effectPoint>-10000</effectPoint>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType>
@@ -1069,6 +1066,7 @@
</skill>
<skill id="6847" toLevel="1" name="Self Heal">
<operateType>A1</operateType>
<mpConsume>80</mpConsume>
<effectPoint>546</effectPoint>
<magicCriticalRate>-5</magicCriticalRate>
<magicLvl>81</magicLvl>
@@ -1097,7 +1095,6 @@
<magicLvl>82</magicLvl>
<mpConsume>100</mpConsume>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<effectPoint>-10000</effectPoint>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType>
@@ -1137,7 +1134,6 @@
<magicLvl>81</magicLvl>
<mpConsume>80</mpConsume>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@@ -1159,7 +1155,6 @@
<magicLvl>81</magicLvl>
<mpConsume>80</mpConsume>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@@ -1189,7 +1184,6 @@
<mpConsume>80</mpConsume>
<operateType>A2</operateType>
<removedOnDamage>true</removedOnDamage>
<reuseDelay>1000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<trait>SLEEP</trait>
<abnormalVisualEffect>SLEEP</abnormalVisualEffect>
@@ -1220,7 +1214,6 @@
<magicLvl>82</magicLvl>
<mpConsume>73</mpConsume>
<operateType>A2</operateType>
<reuseDelay>1000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<trait>HOLD</trait>
<abnormalVisualEffect>ROOT</abnormalVisualEffect>
@@ -1240,7 +1233,6 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>82</magicLvl>
<operateType>A1</operateType>
<reuseDelay>1000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@@ -1273,7 +1265,6 @@
<magicLvl>83</magicLvl>
<mpConsume>80</mpConsume>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@@ -1303,7 +1294,6 @@
<magicLvl>83</magicLvl>
<mpConsume>80</mpConsume>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@@ -1324,7 +1314,6 @@
<magicLvl>83</magicLvl>
<mpConsume>80</mpConsume>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@@ -1349,7 +1338,6 @@
<magicLvl>85</magicLvl>
<mpConsume>75</mpConsume>
<operateType>A2</operateType>
<reuseDelay>30000</reuseDelay>
<basicProperty>MAGIC</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
@@ -1388,7 +1376,6 @@
<magicLvl>83</magicLvl>
<mpConsume>80</mpConsume>
<operateType>A2</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<trait>POISON</trait>
<targetType>ENEMY</targetType>
@@ -1419,7 +1406,6 @@
<magicLvl>83</magicLvl>
<mpConsume>80</mpConsume>
<operateType>A2</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<affectRange>600</affectRange>
<trait>POISON</trait>
@@ -1458,7 +1444,6 @@
<magicLvl>83</magicLvl>
<mpConsume>80</mpConsume>
<operateType>A2</operateType>
<reuseDelay>3000</reuseDelay>
<effectPoint>-10000</effectPoint>
<basicProperty>PHYSICAL</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -1482,7 +1467,6 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>83</magicLvl>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@@ -1503,7 +1487,6 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>83</magicLvl>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<affectRange>1000</affectRange>
<targetType>ENEMY</targetType>
@@ -1558,7 +1541,6 @@
<magicLvl>83</magicLvl>
<mpConsume>123</mpConsume>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@@ -1581,7 +1563,6 @@
<magicLvl>83</magicLvl>
<mpConsume>122</mpConsume>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
@@ -1634,7 +1615,6 @@
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>83</magicLvl>
<operateType>A2</operateType>
<reuseDelay>2000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
@@ -1657,7 +1637,6 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>83</magicLvl>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>600</effectRange>
<castRange>300</castRange>
@@ -1688,7 +1667,6 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>83</magicLvl>
<operateType>A2</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<lvlBonusRate>2</lvlBonusRate>
<affectRange>200</affectRange>
@@ -1715,7 +1693,6 @@
<magicLvl>83</magicLvl>
<mpConsume>80</mpConsume>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@@ -1736,7 +1713,6 @@
<magicLvl>83</magicLvl>
<mpConsume>80</mpConsume>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@@ -1765,7 +1741,6 @@
<magicLvl>85</magicLvl>
<mpConsume>78</mpConsume>
<operateType>A2</operateType>
<reuseDelay>5000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<affectRange>800</affectRange>
<abnormalVisualEffect>PARALYZE</abnormalVisualEffect>
@@ -1789,7 +1764,6 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>83</magicLvl>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@@ -1817,7 +1791,6 @@
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>85</magicLvl>
<operateType>A2</operateType>
<reuseDelay>4000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<abnormalVisualEffect>SILENCE</abnormalVisualEffect>
<trait>DERANGEMENT</trait>
@@ -1861,6 +1834,7 @@
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>84</magicLvl>
<operateType>A2</operateType>
<mpConsume>80</mpConsume>
<reuseDelay>5000</reuseDelay>
<effectPoint>-100</effectPoint>
<basicProperty>NONE</basicProperty>
@@ -2014,10 +1988,8 @@
</effects>
</skill>
<skill id="6886" toLevel="1" name="Full Recovery">
<hitTime>2500</hitTime>
<magicLvl>85</magicLvl>
<operateType>A1</operateType>
<reuseDelay>900000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<isMagic>2</isMagic>
@@ -2037,7 +2009,6 @@
<magicLvl>85</magicLvl>
<mpConsume>80</mpConsume>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@@ -2056,7 +2027,6 @@
<magicLvl>85</magicLvl>
<mpConsume>80</mpConsume>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<affectRange>300</affectRange>
<targetType>ENEMY</targetType>
@@ -2076,7 +2046,6 @@
<magicLvl>85</magicLvl>
<mpConsume>80</mpConsume>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<effectPoint>-10000</effectPoint>
<magicCriticalRate>-5</magicCriticalRate>
<fanRange>0;0;300;60</fanRange>
@@ -2094,6 +2063,7 @@
<!-- For 10 seconds, inflicts bleed and decreases 100 HP every second. -->
<icon>icon.skill0096</icon>
<operateType>A2</operateType>
<mpConsume>123</mpConsume>
<effectPoint>-10000</effectPoint>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
@@ -2120,7 +2090,6 @@
<magicLvl>84</magicLvl>
<mpConsume>80</mpConsume>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<attributeType>DARK</attributeType>
<attributeValue>120</attributeValue>
@@ -2141,7 +2110,6 @@
<magicLvl>84</magicLvl>
<mpConsume>80</mpConsume>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<attributeType>DARK</attributeType>
<attributeValue>120</attributeValue>
@@ -2164,7 +2132,6 @@
<magicLvl>84</magicLvl>
<mpConsume>80</mpConsume>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<attributeType>EARTH</attributeType>
<attributeValue>120</attributeValue>
@@ -2185,7 +2152,6 @@
<magicLvl>84</magicLvl>
<mpConsume>80</mpConsume>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<attributeType>EARTH</attributeType>
<attributeValue>120</attributeValue>
@@ -2208,7 +2174,6 @@
<magicLvl>84</magicLvl>
<mpConsume>80</mpConsume>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<attributeType>EARTH</attributeType>
<attributeValue>120</attributeValue>
@@ -2229,7 +2194,6 @@
<magicLvl>84</magicLvl>
<mpConsume>80</mpConsume>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<attributeType>EARTH</attributeType>
<attributeValue>120</attributeValue>
@@ -2248,6 +2212,20 @@
<!-- Momentarily stuns and paralyzes target. -->
<icon>icon.skill0100</icon>
<operateType>A2</operateType>
<mpConsume>
<value level="1">13</value>
<value level="2">20</value>
<value level="3">28</value>
<value level="4">38</value>
<value level="5">50</value>
<value level="6">61</value>
<value level="7">71</value>
<value level="8">76</value>
<value level="9">80</value>
<value level="10">83</value>
<value level="11">84</value>
<value level="12">85</value>
</mpConsume>
<effectPoint>-100</effectPoint>
<abnormalType>STUN</abnormalType>
<basicProperty>PHYSICAL</basicProperty>
@@ -270,7 +270,6 @@
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>0</magicLvl>
<operateType>A2</operateType> <!-- FIXME: value unconfirmed -->
<reuseDelay>15000</reuseDelay> <!-- FIXME: value unconfirmed -->
<abnormalType>PATIENCE</abnormalType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -310,6 +309,7 @@
<blockedInOlympiad>false</blockedInOlympiad>
<effectPoint>-100</effectPoint>
<operateType>A2</operateType>
<mpConsume>1</mpConsume>
<abnormalType>PD_DOWN</abnormalType>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -1382,6 +1382,7 @@
<magicLvl>75</magicLvl>
<nextAction>ATTACK</nextAction>
<operateType>DA1</operateType>
<mpConsume>50</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>600</effectRange>
<castRange>400</castRange>
@@ -1407,6 +1408,7 @@
<magicLvl>75</magicLvl>
<nextAction>ATTACK</nextAction>
<operateType>DA2</operateType>
<mpConsume>50</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>600</effectRange>
<isDebuff>true</isDebuff>
@@ -1440,6 +1442,7 @@
<magicLvl>75</magicLvl>
<nextAction>ATTACK</nextAction>
<operateType>DA2</operateType>
<mpConsume>50</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>600</effectRange>
<isDebuff>true</isDebuff>
@@ -1461,6 +1464,7 @@
<magicLvl>75</magicLvl>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
<mpConsume>100</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1100</effectRange>
<castRange>600</castRange>
@@ -1480,6 +1484,7 @@
<magicLvl>75</magicLvl>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
<mpConsume>100</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1100</effectRange>
<castRange>600</castRange>
@@ -1502,6 +1507,7 @@
<hitTime>900</hitTime>
<magicLvl>75</magicLvl>
<operateType>A1</operateType>
<mpConsume>5</mpConsume>
<reuseDelay>1000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<hpConsume>20</hpConsume>
@@ -1535,6 +1541,7 @@
<hitTime>1000</hitTime>
<magicLvl>20</magicLvl>
<operateType>A1</operateType>
<mpConsume>50</mpConsume>
<reuseDelay>30000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<affectRange>400</affectRange>
@@ -1546,6 +1553,7 @@
<hitTime>4000</hitTime>
<magicLvl>20</magicLvl>
<operateType>A1</operateType>
<mpConsume>50</mpConsume>
<reuseDelay>30000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>600</effectRange>
@@ -1560,6 +1568,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>17</magicLvl>
<operateType>A1</operateType>
<mpConsume>50</mpConsume>
<reuseDelay>6000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1100</effectRange>
@@ -1585,6 +1594,7 @@
<magicLvl>70</magicLvl>
<nextAction>ATTACK</nextAction>
<operateType>A2</operateType>
<mpConsume>30</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>400</effectRange>
<isDebuff>true</isDebuff>
@@ -1656,6 +1666,7 @@
<hitTime>2500</hitTime>
<magicLvl>75</magicLvl>
<operateType>A2</operateType>
<mpConsume>100</mpConsume>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
@@ -1674,6 +1685,7 @@
<hitTime>2500</hitTime>
<magicLvl>70</magicLvl>
<operateType>A2</operateType>
<mpConsume>30</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1100</effectRange>
<isDebuff>true</isDebuff>
@@ -1689,6 +1701,7 @@
<hitTime>3200</hitTime>
<magicLvl>75</magicLvl>
<operateType>A1</operateType>
<mpConsume>30</mpConsume>
<reuseDelay>25000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1000</effectRange>
@@ -1706,6 +1719,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>75</magicLvl>
<operateType>A1</operateType>
<mpConsume>100</mpConsume>
<reuseDelay>20000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1000</effectRange>
@@ -1755,6 +1769,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<operateType>A1</operateType>
<mpConsume>85</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<attributeType>FIRE</attributeType>
<attributeValue>50</attributeValue>
@@ -1778,6 +1793,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<operateType>A1</operateType>
<mpConsume>85</mpConsume>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>900</effectRange>
<attributeType>DARK</attributeType>
@@ -2017,7 +2033,6 @@
<abnormalTime>3600</abnormalTime>
<abnormalType>DWARF_ATTACK_BUFF</abnormalType>
<castRange>900</castRange>
<coolTime>500</coolTime>
<effectPoint>1</effectPoint>
<effectRange>1500</effectRange>
<hitTime>500</hitTime>
@@ -2068,7 +2083,6 @@
<abnormalTime>3600</abnormalTime>
<abnormalType>DWARF_DEFENCE_BUFF</abnormalType>
<castRange>900</castRange>
<coolTime>500</coolTime>
<effectPoint>1</effectPoint>
<effectRange>1500</effectRange>
<hitTime>500</hitTime>
@@ -2559,6 +2559,7 @@
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>85</magicLvl>
<operateType>A2</operateType>
<mpConsume>83</mpConsume>
<reuseDelay>5000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<effectRange>400</effectRange>
@@ -3063,7 +3064,7 @@
</effects>
</skill>
<skill id="8295" toLevel="1" name="Special Ability: Focus">
<!-- Increases Critical Rate by $s1. Inflicts additional damage by $s2 during PvP. -->
<!-- Increases Critical Rate by 109.2. Inflicts additional damage by 5% during PvP. -->
<icon>icon.ensoul_big_old</icon>
<magicLvl>81</magicLvl>
<operateType>P</operateType>
@@ -1070,7 +1070,7 @@
</effect>
</effects>
</skill>
<skill id="8338" toLevel="4" name="Top-grade Magic Rune Clip Iron Belt">
<skill id="8338" toLevel="4" name="Low-grade Magic Rune Clip Iron Belt">
<!-- Increases HP regeneration when equipped. -->
<icon>icon.skill0332</icon>
<magicLvl>1</magicLvl>
@@ -1098,7 +1098,7 @@
</effect>
</effects>
</skill>
<skill id="8339" toLevel="4" name="Top-grade Magic Rune Clip Mithril Belt">
<skill id="8339" toLevel="4" name="Low-grade Magic Rune Clip Mithril Belt">
<!-- Increases HP regeneration when equipped. -->
<icon>icon.skill0332</icon>
<magicLvl>1</magicLvl>
@@ -1126,7 +1126,7 @@
</effect>
</effects>
</skill>
<skill id="8340" toLevel="4" name="Top-grade Magic Rune Clip Iron Belt">
<skill id="8340" toLevel="4" name="Low-grade Magic Rune Clip Iron Belt">
<!-- Increases MP regeneration when equipped. -->
<icon>icon.skill0332</icon>
<magicLvl>1</magicLvl>
@@ -1154,7 +1154,7 @@
</effect>
</effects>
</skill>
<skill id="8341" toLevel="4" name="Top-grade Magic Rune Clip Mithril Belt">
<skill id="8341" toLevel="4" name="Low-grade Magic Rune Clip Mithril Belt">
<!-- Increases MP regeneration when equipped. -->
<icon>icon.skill0332</icon>
<magicLvl>1</magicLvl>
@@ -1182,7 +1182,7 @@
</effect>
</effects>
</skill>
<skill id="8342" toLevel="4" name="Top-grade Magic Ornament Iron Belt">
<skill id="8342" toLevel="4" name="Low-grade Magic Ornament Iron Belt">
<!-- Increases normal damage during PvP when equipped. -->
<icon>icon.skill0332</icon>
<magicLvl>1</magicLvl>
@@ -1200,7 +1200,7 @@
</effect>
</effects>
</skill>
<skill id="8343" toLevel="4" name="Top-grade Magic Ornament Iron Belt">
<skill id="8343" toLevel="4" name="Low-grade Magic Ornament Iron Belt">
<!-- Increases skill/magic damage during PvP when equipped. -->
<icon>icon.skill0332</icon>
<magicLvl>1</magicLvl>
@@ -1227,7 +1227,7 @@
</effect>
</effects>
</skill>
<skill id="8344" toLevel="4" name="Top-grade Magic Ornament Iron Belt">
<skill id="8344" toLevel="4" name="Low-grade Magic Ornament Iron Belt">
<!-- Decreases damage received during PvP when equipped. -->
<icon>icon.skill0332</icon>
<magicLvl>1</magicLvl>
@@ -1263,7 +1263,7 @@
</effect>
</effects>
</skill>
<skill id="8345" toLevel="4" name="Top-grade Magic Ornament Mithril Belt">
<skill id="8345" toLevel="4" name="Low-grade Magic Ornament Mithril Belt">
<!-- Increases normal damage during PvP when equipped. -->
<icon>icon.skill0332</icon>
<magicLvl>1</magicLvl>
@@ -1281,7 +1281,7 @@
</effect>
</effects>
</skill>
<skill id="8346" toLevel="4" name="Top-grade Magic Ornament Mithril Belt">
<skill id="8346" toLevel="4" name="Low-grade Magic Ornament Mithril Belt">
<!-- Increases skill/magic damage during PvP when equipped. -->
<icon>icon.skill0332</icon>
<magicLvl>1</magicLvl>
@@ -1308,7 +1308,7 @@
</effect>
</effects>
</skill>
<skill id="8347" toLevel="4" name="Top-grade Magic Ornament Mithril Belt">
<skill id="8347" toLevel="4" name="Low-grade Magic Ornament Mithril Belt">
<!-- Decreases damage received during PvP when equipped. -->
<icon>icon.skill0332</icon>
<magicLvl>1</magicLvl>
@@ -1344,7 +1344,7 @@
</effect>
</effects>
</skill>
<skill id="8348" toLevel="2" name="Royal Guard Earring - Gludio">
<skill id="8348" toLevel="2" name="Resistance Earring - Gludio">
<!-- Increases Bleed Resistance by $s1, effectiveness of Stun attacks by $s2 and Water Resistance by $s3. -->
<icon>
<value level="1">icon.accessary_inferno_earing_i00</value>
@@ -1369,7 +1369,7 @@
</effect>
</effects>
</skill>
<skill id="8349" toLevel="2" name="Royal Guard Earring - Dion">
<skill id="8349" toLevel="2" name="Resistance Earring - Dion">
<!-- Increases Poison Resistance by $s1, effectiveness of Hold attacks by $s2 and Holy Resistance by $s3. -->
<icon>
<value level="1">icon.accessary_inferno_earing_i00</value>
@@ -1394,7 +1394,7 @@
</effect>
</effects>
</skill>
<skill id="8350" toLevel="2" name="Royal Guard Earring - Giran">
<skill id="8350" toLevel="2" name="Resistance Earring - Giran">
<!-- Increases Paralysis Resistance by $s1, effectiveness of Bleed attacks by $s2 and Wind Resistance by $s3. -->
<icon>
<value level="1">icon.accessary_inferno_earing_i00</value>
@@ -1419,7 +1419,7 @@
</effect>
</effects>
</skill>
<skill id="8351" toLevel="2" name="Royal Guard Earring - Oren">
<skill id="8351" toLevel="2" name="Resistance Earring - Oren">
<!-- Increases Hold Resistance by $s1, effectiveness of Paralysis attacks by $s2 and Dark Resistance by $s3. -->
<icon>
<value level="1">icon.accessary_inferno_earing_i00</value>
@@ -1444,7 +1444,7 @@
</effect>
</effects>
</skill>
<skill id="8352" toLevel="2" name="Royal Guard Earring - Aden">
<skill id="8352" toLevel="2" name="Resistance Earring - Aden">
<!-- Increases Stun Resistance by $s1, effectiveness of Mental attacks by $s2 and Earth Resistance by $s3. -->
<icon>
<value level="1">icon.accessary_inferno_earing_i00</value>
@@ -1469,7 +1469,7 @@
</effect>
</effects>
</skill>
<skill id="8353" toLevel="2" name="Royal Guard Earring - Innadril">
<skill id="8353" toLevel="2" name="Resistance Earring - Innadril">
<!-- Increases Stun Resistance by $s1, effectiveness of Sleep attacks by $s2 and Water Resistance by $s3. -->
<icon>
<value level="1">icon.accessary_inferno_earing_i00</value>
@@ -1494,7 +1494,7 @@
</effect>
</effects>
</skill>
<skill id="8354" toLevel="2" name="Royal Guard Earring - Goddard">
<skill id="8354" toLevel="2" name="Resistance Earring - Goddard">
<!-- Increases Sleep Resistance by $s1, effectiveness of Stun attacks by $s2 and Fire Resistance by $s3. -->
<icon>
<value level="1">icon.accessary_inferno_earing_i00</value>
@@ -1519,7 +1519,7 @@
</effect>
</effects>
</skill>
<skill id="8355" toLevel="2" name="Royal Guard Earring - Rune">
<skill id="8355" toLevel="2" name="Resistance Earring - Rune">
<!-- Increases Hold Resistance by $s1, effectiveness of Poison attacks by $s2 and Fire Resistance by $s3. -->
<icon>
<value level="1">icon.accessary_inferno_earing_i00</value>
@@ -1544,7 +1544,7 @@
</effect>
</effects>
</skill>
<skill id="8356" toLevel="2" name="Royal Guard Earring - Schuttgart">
<skill id="8356" toLevel="2" name="Resistance Earring - Schuttgart">
<!-- Increases mental Attack Resistance by $s1, effectiveness of Hold attacks by $s2 and Wind Resistance by $s3. -->
<icon>
<value level="1">icon.accessary_inferno_earing_i00</value>
@@ -1934,7 +1934,7 @@
<affectScope>POINT_BLANK</affectScope>
<affectObject>FRIEND</affectObject>
</skill>
<skill id="8379" toLevel="2" name="Royal Guard Ring - Gludio">
<skill id="8379" toLevel="2" name="Protection Ring - Gludio">
<!-- Increases Earth Resistance by $s1. -->
<icon>
<value level="1">icon.accessary_inferno_ring_i00</value>
@@ -1953,7 +1953,7 @@
</effect>
</effects>
</skill>
<skill id="8380" toLevel="2" name="Royal Guard Ring - Dion">
<skill id="8380" toLevel="2" name="Protection Ring - Dion">
<!-- Increases Water Resistance by $s1. -->
<icon>
<value level="1">icon.accessary_inferno_ring_i00</value>
@@ -1972,7 +1972,7 @@
</effect>
</effects>
</skill>
<skill id="8381" toLevel="2" name="Royal Guard Ring - Giran">
<skill id="8381" toLevel="2" name="Protection Ring - Giran">
<!-- Increases Fire Resistance by $s1. -->
<icon>
<value level="1">icon.accessary_inferno_ring_i00</value>
@@ -1991,7 +1991,7 @@
</effect>
</effects>
</skill>
<skill id="8382" toLevel="2" name="Royal Guard Ring - Oren">
<skill id="8382" toLevel="2" name="Protection Ring - Oren">
<!-- Increases Earth Resistance by $s1. -->
<icon>
<value level="1">icon.accessary_inferno_ring_i00</value>
@@ -2010,7 +2010,7 @@
</effect>
</effects>
</skill>
<skill id="8383" toLevel="2" name="Royal Guard Ring - Aden">
<skill id="8383" toLevel="2" name="Protection Ring - Aden">
<!-- Increases Holy Resistance by $s1. -->
<icon>
<value level="1">icon.accessary_inferno_ring_i00</value>
@@ -2029,7 +2029,7 @@
</effect>
</effects>
</skill>
<skill id="8384" toLevel="2" name="Royal Guard Ring - Innadril">
<skill id="8384" toLevel="2" name="Protection Ring - Innadril">
<!-- Increases Holy Resistance by $s1. -->
<icon>
<value level="1">icon.accessary_inferno_ring_i00</value>
@@ -2048,7 +2048,7 @@
</effect>
</effects>
</skill>
<skill id="8385" toLevel="2" name="Royal Guard Ring - Goddard">
<skill id="8385" toLevel="2" name="Protection Ring - Goddard">
<!-- Increases Dark Resistance by $s1. -->
<icon>
<value level="1">icon.accessary_inferno_ring_i00</value>
@@ -2067,7 +2067,7 @@
</effect>
</effects>
</skill>
<skill id="8386" toLevel="2" name="Royal Guard Ring - Rune">
<skill id="8386" toLevel="2" name="Protection Ring - Rune">
<!-- Increases Wind Resistance by $s1. -->
<icon>
<value level="1">icon.accessary_inferno_ring_i00</value>
@@ -2086,7 +2086,7 @@
</effect>
</effects>
</skill>
<skill id="8387" toLevel="2" name="Royal Guard Ring - Schuttgart">
<skill id="8387" toLevel="2" name="Protection Ring - Schuttgart">
<!-- Increases Dark Resistance by $s1. -->
<icon>
<value level="1">icon.accessary_inferno_ring_i00</value>
@@ -2105,7 +2105,7 @@
</effect>
</effects>
</skill>
<skill id="8388" toLevel="2" name="Royal Guard Necklace - Gludio">
<skill id="8388" toLevel="2" name="Protection Necklace - Gludio">
<!-- Increases Water Resistance by $s1. -->
<icon>
<value level="1">icon.accessary_inferno_necklace_i00</value>
@@ -2124,7 +2124,7 @@
</effect>
</effects>
</skill>
<skill id="8389" toLevel="2" name="Royal Guard Necklace - Dion">
<skill id="8389" toLevel="2" name="Protection Necklace - Dion">
<!-- Increases Holy Resistance by $s1. -->
<icon>
<value level="1">icon.accessary_inferno_necklace_i00</value>
@@ -2143,7 +2143,7 @@
</effect>
</effects>
</skill>
<skill id="8390" toLevel="2" name="Royal Guard Necklace - Giran">
<skill id="8390" toLevel="2" name="Protection Necklace - Giran">
<!-- Increases Wind Resistance by $s1. -->
<icon>
<value level="1">icon.accessary_inferno_necklace_i00</value>
@@ -2162,7 +2162,7 @@
</effect>
</effects>
</skill>
<skill id="8391" toLevel="2" name="Royal Guard Necklace - Oren">
<skill id="8391" toLevel="2" name="Protection Necklace - Oren">
<!-- Increases Dark Resistance by $s1. -->
<icon>
<value level="1">icon.accessary_inferno_necklace_i00</value>
@@ -2181,7 +2181,7 @@
</effect>
</effects>
</skill>
<skill id="8392" toLevel="2" name="Royal Guard Necklace - Aden">
<skill id="8392" toLevel="2" name="Protection Necklace - Aden">
<!-- Increases Earth Resistance by $s1. -->
<icon>
<value level="1">icon.accessary_inferno_necklace_i00</value>
@@ -2200,7 +2200,7 @@
</effect>
</effects>
</skill>
<skill id="8393" toLevel="2" name="Royal Guard Necklace - Innadril">
<skill id="8393" toLevel="2" name="Protection Necklace - Innadril">
<!-- Increases Water Resistance by $s1. -->
<icon>
<value level="1">icon.accessary_inferno_necklace_i00</value>
@@ -2219,7 +2219,7 @@
</effect>
</effects>
</skill>
<skill id="8394" toLevel="2" name="Royal Guard Necklace - Goddard">
<skill id="8394" toLevel="2" name="Protection Necklace - Goddard">
<!-- Increases Fire Resistance by $s1. -->
<icon>
<value level="1">icon.accessary_inferno_necklace_i00</value>
@@ -2238,7 +2238,7 @@
</effect>
</effects>
</skill>
<skill id="8395" toLevel="2" name="Royal Guard Necklace - Rune">
<skill id="8395" toLevel="2" name="Protection Necklace - Rune">
<!-- Increases Fire Resistance by $s1. -->
<icon>
<value level="1">icon.accessary_inferno_necklace_i00</value>
@@ -2257,7 +2257,7 @@
</effect>
</effects>
</skill>
<skill id="8396" toLevel="2" name="Royal Guard Necklace - Schuttgart">
<skill id="8396" toLevel="2" name="Protection Necklace - Schuttgart">
<!-- Increases Wind Resistance by $s1. -->
<icon>
<value level="1">icon.accessary_inferno_necklace_i00</value>
@@ -187,7 +187,7 @@
</effects>
</skill>
<skill id="8403" toLevel="1" name="Elegia Heavy Armor Set">
<!-- STR+ 3, CON-2.P. Atk. increases by 6.59% when equipped -->
<!-- STR+ 3, CON-2.P. Atk. increases by 6.59% when equipped; Critical rate increases by 127; Bleed/Hold/Sleep Resistance increases by 50%; Magic Damage Resistance increases by 2%; Max HP increases by 550; Fire/Water/Wind/Earth Resistance increases by 5; Restores HP by using some of the damage inflicted upon the enemy with a certain probability. Can equip a cloak. -->
<icon>icon.armor_t97_u_i00</icon>
<magicLvl>85</magicLvl>
<operateType>P</operateType>
@@ -834,7 +834,7 @@
</effects>
</skill>
<skill id="8412" toLevel="1" name="Elegia Heavy Armor Set - PvP">
<!-- STR+ 3, CON-2. P. Atk. increases by 6.59% when equipped -->
<!-- STR+ 3, CON-2. P. Atk. increases by 6.59% when equipped; Critical rate increases by 127; Bleed/Hold/Sleep Resistance increases by 50%; Magic Damage Resistance increases by 2%; Max HP increases by 550; Fire/Water/Wind/Earth Resistance increases by 5; Restores HP by using some of the damage inflicted upon the enemy with a certain probability. During PvP, incurred damage decreases and all of the attacker's speeds decrease at a fixed rate. Can equip a cloak. -->
<icon>icon.armor_t97_u_i00</icon>
<magicLvl>85</magicLvl>
<operateType>P</operateType>
@@ -2107,7 +2107,7 @@
</effect>
</effects>
</skill>
<skill id="8461" toLevel="3" name="Enchant Heavy Armor (S-grade)">
<skill id="8461" toLevel="5" name="Enchant Heavy Armor (S-grade)">
<!-- Increases P. Def. and MP Recovery Bonus by enchanting set items. -->
<icon>icon.skill0231</icon>
<magicLvl>1</magicLvl>
@@ -2121,6 +2121,8 @@
<value level="1">32</value>
<value level="2">35</value>
<value level="3">37</value>
<value level="4">37</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">37</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</value>
</effect>
<effect name="StatByMoveType">
@@ -2130,6 +2132,8 @@
<value level="1">32</value>
<value level="2">35</value>
<value level="3">37</value>
<value level="4">37</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">37</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</value>
</effect>
<effect name="PhysicalDefence">
@@ -2137,6 +2141,8 @@
<value level="1">70</value>
<value level="2">80</value>
<value level="3">90</value>
<value level="4">90</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">90</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>DIFF</mode>
<armorType>
@@ -2145,7 +2151,7 @@
</effect>
</effects>
</skill>
<skill id="8462" toLevel="3" name="Enchant Light Armor (S-grade)">
<skill id="8462" toLevel="5" name="Enchant Light Armor (S-grade)">
<!-- Increases M. Def. and Evasion by enchanting set items. -->
<icon>icon.skill0233</icon>
<magicLvl>1</magicLvl>
@@ -2157,6 +2163,8 @@
<value level="1">39</value>
<value level="2">49</value>
<value level="3">59</value>
<value level="4">59</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">59</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>DIFF</mode>
<armorType>
@@ -2168,6 +2176,8 @@
<value level="1">2</value>
<value level="2">4</value>
<value level="3">6</value>
<value level="4">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>DIFF</mode>
<armorType>
@@ -2176,7 +2186,7 @@
</effect>
</effects>
</skill>
<skill id="8463" toLevel="3" name="Enchant Robe (S-grade)">
<skill id="8463" toLevel="5" name="Enchant Robe (S-grade)">
<!-- Increases P. Def. and weight capacity by enchanting set items. -->
<icon>icon.skill0234</icon>
<magicLvl>1</magicLvl>
@@ -2195,6 +2205,8 @@
<value level="1">10</value>
<value level="2">20</value>
<value level="3">30</value>
<value level="4">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>PER</mode>
</effect>
@@ -523,6 +523,7 @@
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>85</magicLvl>
<operateType>A1</operateType>
<hitTime>3000</hitTime>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
@@ -1604,7 +1605,7 @@
</effects>
</skill>
<skill id="8558" toLevel="1" name="Ghost Walking">
<!-- Infiltrates the battleground like a ghost.For 30 seconds, increases Speed by 33, Evasion by 15, vital point attack rate by 40%, physical skill Evasion Rate by 60%, and Buff-canceling Attack Resistance by 90. -->
<!-- Infiltrates the battleground like a ghost.'For 30 seconds, increases Speed by 33, Evasion by 15, vital point attack rate by 40%, physical skill Evasion Rate by 60%, and Buff-canceling Attack Resistance by 90. -->
<icon>icon.skill0770</icon>
<operateType>A2</operateType>
<mpConsume>36</mpConsume>
@@ -1070,7 +1070,7 @@
</effect>
</effects>
</skill>
<skill id="8864" toLevel="7" name="Talisman - Insanity">
<skill id="8864" toLevel="7" name="Talisman - Infinity">
<!-- Increases Max HP/MP/CP by $s1, P. Accuracy and M. Accuracy by $s2, P. Evasion and M. Evasion by $s3, Vampiric Rage by $s4, and Atk. Spd. And Casting Spd. by $s5 when equipped. -->
<icon>
<value level="1">icon.r85_talisman_pa_up_passive</value>
@@ -263,8 +263,6 @@
<effects>
<dispel>
<value level="1">CHANGEBODY,-1</value>
<value level="2">TURN_STONE,-1</value>
<value level="3">BUFF_SPECIAL_MULTI,-1</value>
</dispel>
<effect name="Transformation">
<transformationId>158</transformationId>
@@ -301,8 +299,6 @@
<effect name="DispelBySlot">
<dispel>
<value level="1">CHANGEBODY,-1</value>
<value level="2">TURN_STONE,-1</value>
<value level="3">BUFF_SPECIAL_MULTI,-1</value>
</dispel>
</effect>
<effect name="Transformation">
@@ -341,8 +337,6 @@
<effect name="DispelBySlot">
<dispel>
<value level="1">CHANGEBODY,-1</value>
<value level="2">TURN_STONE,-1</value>
<value level="3">BUFF_SPECIAL_MULTI,-1</value>
</dispel>
</effect>
<effect name="Transformation">
@@ -381,8 +375,6 @@
<effect name="DispelBySlot">
<dispel>
<value level="1">CHANGEBODY,-1</value>
<value level="2">TURN_STONE,-1</value>
<value level="3">BUFF_SPECIAL_MULTI,-1</value>
</dispel>
</effect>
<effect name="Transformation">
@@ -421,8 +413,6 @@
<effect name="DispelBySlot">
<dispel>
<value level="1">CHANGEBODY,-1</value>
<value level="2">TURN_STONE,-1</value>
<value level="3">BUFF_SPECIAL_MULTI,-1</value>
</dispel>
</effect>
<effect name="Transformation">
@@ -3817,7 +3817,6 @@
</conditions>
</skill>
<skill id="9055" toLevel="1" name="Golden Spice Capsule">
<hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>15482</itemConsumeId> <!-- Golden Spice Crate -->
@@ -3847,7 +3846,6 @@
</effects>
</skill>
<skill id="9056" toLevel="1" name="Crystal Spice Capsule">
<hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>15483</itemConsumeId> <!-- Crystal Spice Compressed Pack -->
@@ -4386,16 +4384,15 @@
<affectScope>SINGLE</affectScope>
</skill>
<skill id="9076" toLevel="1" name="Secret Gate Key">
<castRange>400</castRange>
<castRange>40</castRange>
<effectPoint>-100000</effectPoint>
<effectRange>400</effectRange>
<hitTime>500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>15690</itemConsumeId> <!-- Secret Key -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<reuseDelay>1000</reuseDelay>
<reuseDelay>8000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>DOOR_TREASURE</targetType>
<affectScope>SINGLE</affectScope>
@@ -5099,6 +5096,7 @@
<itemConsumeId>17067</itemConsumeId> <!-- Event - Cupid's Fatigue Relief Potion -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<mpConsume>1</mpConsume>
<reuseDelay>1000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<effectRange>700</effectRange>
@@ -5130,6 +5128,7 @@
<itemConsumeId>17068</itemConsumeId> <!-- Event - Cupid's Powerful Fatigue Relief Potion -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<mpConsume>1</mpConsume>
<reuseDelay>4000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<effectRange>700</effectRange>
@@ -2068,7 +2068,6 @@
<abnormalTime>1800</abnormalTime>
<abnormalType>TRANSFORM</abnormalType>
<effectPoint>1</effectPoint>
<hitTime>2500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>17139</itemConsumeId> <!-- Transformation Scroll: Anakim -->
@@ -2100,7 +2099,6 @@
<abnormalTime>1800</abnormalTime>
<abnormalType>TRANSFORM</abnormalType>
<effectPoint>1</effectPoint>
<hitTime>2500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>17140</itemConsumeId> <!-- Transformation Scroll: Zaken -->
@@ -3256,7 +3254,7 @@
</effect>
</effects>
</skill>
<skill id="9180" toLevel="2" name="Scroll: 100,000 SP">
<skill id="9180" toLevel="2" name="Scroll: 50,000 SP">
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>
@@ -1217,7 +1217,6 @@
<magicLvl>85</magicLvl>
<staticReuse>true</staticReuse>
<isMagic>2</isMagic>
<reuseDelay>-1000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
@@ -1240,7 +1239,6 @@
<magicLvl>85</magicLvl>
<staticReuse>true</staticReuse>
<isMagic>2</isMagic>
<reuseDelay>-1000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
@@ -1263,7 +1261,6 @@
<magicLvl>85</magicLvl>
<staticReuse>true</staticReuse>
<isMagic>2</isMagic>
<reuseDelay>-1000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
@@ -1286,7 +1283,6 @@
<magicLvl>85</magicLvl>
<staticReuse>true</staticReuse>
<isMagic>2</isMagic>
<reuseDelay>-1000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
@@ -1309,7 +1305,6 @@
<magicLvl>85</magicLvl>
<staticReuse>true</staticReuse>
<isMagic>2</isMagic>
<reuseDelay>-1000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
@@ -201,7 +201,6 @@
<magicLvl>1</magicLvl>
<staticReuse>true</staticReuse>
<isMagic>2</isMagic>
<reuseDelay>-1000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
@@ -224,7 +223,6 @@
<magicLvl>1</magicLvl>
<staticReuse>true</staticReuse>
<isMagic>2</isMagic>
<reuseDelay>-1000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
@@ -247,7 +245,6 @@
<magicLvl>1</magicLvl>
<staticReuse>true</staticReuse>
<isMagic>2</isMagic>
<reuseDelay>-1000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
@@ -393,7 +390,7 @@
</condition>
</conditions>
</skill>
<skill id="9325" toLevel="2" name="Fire Crystal">
<skill id="9325" toLevel="2" name="Fire Stone">
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -405,7 +402,7 @@
<condition name="CanEnchantAttribute" />
</conditions>
</skill>
<skill id="9326" toLevel="2" name="Water Crystal">
<skill id="9326" toLevel="2" name="Water Stone">
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -417,7 +414,7 @@
<condition name="CanEnchantAttribute" />
</conditions>
</skill>
<skill id="9327" toLevel="2" name="Wind Crystal">
<skill id="9327" toLevel="2" name="Wind Stone">
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -429,7 +426,7 @@
<condition name="CanEnchantAttribute" />
</conditions>
</skill>
<skill id="9328" toLevel="2" name="Earth Crystal">
<skill id="9328" toLevel="2" name="Earth Stone">
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -441,7 +438,7 @@
<condition name="CanEnchantAttribute" />
</conditions>
</skill>
<skill id="9329" toLevel="2" name="Holy Crystal">
<skill id="9329" toLevel="2" name="Holy Stone">
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -453,7 +450,7 @@
<condition name="CanEnchantAttribute" />
</conditions>
</skill>
<skill id="9330" toLevel="2" name="Dark Crystal">
<skill id="9330" toLevel="2" name="Dark Stone">
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -1550,7 +1547,6 @@
<icon>icon.skill1403</icon>
<operateType>A1</operateType>
<mpConsume>20</mpConsume>
<castRange>-2</castRange>
<hitTime>15000</hitTime>
<reuseDelay>600000</reuseDelay>
<effectPoint>467</effectPoint>
@@ -205,7 +205,7 @@
</effect>
</effects>
</skill>
<skill id="9509" toLevel="1" name="Scroll: Reputation (Mid-grade)">¨
<skill id="9509" toLevel="1" name="Scroll: Reputation (Mid-grade)">
<itemConsumeId>35755</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
<operateType>A1</operateType>
@@ -511,7 +511,6 @@
<skill id="9522" toLevel="1" name="Summon Clan Member">
<!-- Summon selected clan member to current location. -->
<operateType>A1</operateType>
<castRange>-2</castRange>
<hitTime>1000</hitTime>
<coolTime>300</coolTime>
<effectPoint>1</effectPoint>
@@ -584,7 +583,7 @@
<effectRange>600</effectRange>
<magicLvl>1</magicLvl>
<isMagic>2</isMagic>
<reuseDelay>7200000</reuseDelay>
<reuseDelay>3600000</reuseDelay>
<targetType>PC_BODY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
@@ -607,7 +606,7 @@
<effectRange>600</effectRange>
<magicLvl>1</magicLvl>
<isMagic>2</isMagic>
<reuseDelay>7200000</reuseDelay>
<reuseDelay>3600000</reuseDelay>
<targetType>PC_BODY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
@@ -1601,6 +1600,7 @@
<!-- For 1 hr., P. Atk. + 35%, P. Critical Damage + 35%, P. Critical Rate + 100%, Atk. Spd. + 8%, M. Atk. + 16%, Casting Spd. + 8%, and Speed + 8. -->
<icon>icon.etc_bm_attack_cookie</icon>
<operateType>A2</operateType>
<reuseDelay>3600000</reuseDelay>
<effectPoint>100</effectPoint>
<abnormalType>BUFF_SPECIAL_CLASS</abnormalType>
<basicProperty>NONE</basicProperty>
@@ -1652,6 +1652,7 @@
<!-- For 1 hr., P. Atk. + 35%, P. Critical Damage + 35%, P. Critical Rate + 100%, P. Def. + 45%, Shield Defense Rate + 30%, and Shield Defense + 50%. -->
<icon>icon.etc_bm_defence_cookie</icon>
<operateType>A2</operateType>
<reuseDelay>3600000</reuseDelay>
<effectPoint>100</effectPoint>
<abnormalType>BUFF_SPECIAL_CLASS</abnormalType>
<basicProperty>NONE</basicProperty>
@@ -1699,6 +1700,7 @@
<!-- For 1 hr., M. Atk. + 40%, M. Critical Rate + 100%, Casting Spd. + 8%, P. Atk. + 8%, Atk. Spd. + 8%, Speed + 8, M. Def. + 14%, MP and Recovery Bonus + 20%. Magic Skill MP Consumption - 15%, P. Skill MP Consumption - 5%, and Skill Cooldown - 20%. -->
<icon>icon.etc_bm_magic_cookie</icon>
<operateType>A2</operateType>
<reuseDelay>3600000</reuseDelay>
<effectPoint>100</effectPoint>
<abnormalType>BUFF_SPECIAL_CLASS</abnormalType>
<basicProperty>NONE</basicProperty>
@@ -1828,7 +1830,6 @@
<magicLvl>1</magicLvl>
<staticReuse>true</staticReuse>
<isMagic>2</isMagic>
<reuseDelay>-1000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@@ -354,6 +354,7 @@
<!-- Obtained XP/SP + 25%. Stacks with effects of Nom Nom Candy. When two identical candies are in the inventory, only one effect is applied. -->
<icon>etc_whiteday_candy_i05</icon>
<operateType>P</operateType>
<hitTime>500</hitTime>
<abnormalLevel>1</abnormalLevel>
<effects>
<effect name="ExpModify">
@@ -365,6 +366,7 @@
<!-- Obtained XP/SP + 25%. Stacks with effects of Yum Yum Candy. When two identical candies are in the inventory, only one effect is applied. -->
<icon>etc_whiteday_candy_i06</icon>
<operateType>P</operateType>
<hitTime>500</hitTime>
<abnormalLevel>1</abnormalLevel>
<effects>
<effect name="ExpModify">
@@ -80,7 +80,6 @@
<magicLvl>1</magicLvl>
<staticReuse>true</staticReuse>
<isMagic>2</isMagic>
<reuseDelay>-1000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@@ -467,7 +466,6 @@
<magicLvl>1</magicLvl>
<staticReuse>true</staticReuse>
<isMagic>2</isMagic>
<reuseDelay>-1000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@@ -676,14 +674,14 @@
<skill id="9736" toLevel="1" name="Key of Pagans">
<!-- Key to opening the doors inside the Pagan Temple. -->
<operateType>A1</operateType>
<castRange>400</castRange>
<castRange>40</castRange>
<hitTime>500</hitTime>
<effectPoint>-1</effectPoint>
<magicCriticalRate>5</magicCriticalRate>
<effectRange>400</effectRange>
<magicLvl>1</magicLvl>
<isMagic>2</isMagic>
<reuseDelay>1000</reuseDelay>
<reuseDelay>3000</reuseDelay>
<targetType>DOOR_TREASURE</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
@@ -2690,7 +2688,6 @@
<skill id="9781" toLevel="1" name="Mysterious Box">
<!-- Mysterious box. -->
<operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill>
<skill id="9782" toLevel="1" name="Release Agathion's Seal - Jr. Cocoring">
<!-- Releases Agathion's seal. -->
@@ -2702,7 +2699,6 @@
<!-- Receive Jr. Cocoring Agathion's gift. -->
<operateType>A1</operateType>
<hitTime>2700</hitTime>
<reuseDelay>-1000</reuseDelay>
</skill>
<skill id="9784" toLevel="1" name="Jr. Cocoring's Gift">
<!-- Vitality is replenished in peace zones. -->
@@ -2821,54 +2817,45 @@
<skill id="9791" toLevel="1" name="Golden Chest">
<!-- Golden Chest. -->
<operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill>
<skill id="9792" toLevel="1" name="Luminous Golden Chest">
<!-- Luminous Golden Chest. -->
<operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill>
<skill id="9793" toLevel="2" name="Agathion's Gift: Jr. Cocoring">
<!-- Receive Jr. Cocoring Agathion's gift. -->
<operateType>A1</operateType>
<hitTime>2700</hitTime>
<reuseDelay>-1000</reuseDelay>
<isDebuff>false</isDebuff>
</skill>
<skill id="9794" toLevel="3" name="Agathion's Gift: Jr. Cocoring">
<!-- Receive Jr. Cocoring Agathion's gift. -->
<operateType>A1</operateType>
<hitTime>2700</hitTime>
<reuseDelay>-1000</reuseDelay>
<isDebuff>false</isDebuff>
</skill>
<skill id="9795" toLevel="4" name="Agathion's Gift: Jr. Cocoring">
<!-- Receive Jr. Cocoring Agathion's gift. -->
<operateType>A1</operateType>
<hitTime>2700</hitTime>
<reuseDelay>-1000</reuseDelay>
<isDebuff>false</isDebuff>
</skill>
<skill id="9796" toLevel="5" name="Agathion's Gift: Jr. Cocoring">
<!-- Receive Jr. Cocoring Agathion's gift. -->
<operateType>A1</operateType>
<hitTime>2700</hitTime>
<reuseDelay>-1000</reuseDelay>
<isDebuff>false</isDebuff>
</skill>
<skill id="9797" toLevel="1" name="Hero's Treasure Chest">
<!-- Hero's Treasure Chest. -->
<operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill>
<skill id="9798" toLevel="1" name="Hair Accessory Pack">
<!-- Hair Accessory Pack. -->
<operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill>
<skill id="9799" toLevel="1" name="Pendant Pack">
<!-- Pendant Pack. -->
<operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill>
</list>
@@ -3,112 +3,90 @@
<skill id="9800" toLevel="1" name="Enchant Scroll Pack (S-grade)">
<!-- Enchant Scroll Pack (S-grade) -->
<operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill>
<skill id="9801" toLevel="1" name="Enchant Scroll Pack (R-grade)">
<!-- Enchant Scroll Pack (R-grade) -->
<operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill>
<skill id="9802" toLevel="1" name="Attribute Stone Fragment Box">
<!-- Attribute Stone Fragment Box -->
<operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill>
<skill id="9803" toLevel="1" name="Ingredient Box">
<!-- Ingredient Box -->
<operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill>
<skill id="9804" toLevel="1" name="Hero's Lucky Enchant Stone Pack">
<!-- Hero's Lucky Enchant Stone Pack -->
<operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill>
<skill id="9805" toLevel="1" name="Destruction Enchant Scroll Pack">
<!-- Destruction Enchant Scroll Pack -->
<operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill>
<skill id="9806" toLevel="1" name="Hero's Giant Enchant Scroll Pack">
<!-- Hero's Giant Enchant Scroll Pack -->
<operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill>
<skill id="9807" toLevel="1" name="Hero's Blessed Enchant Scroll Pack">
<!-- Hero's Blessed Enchant Scroll Pack -->
<operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill>
<skill id="9808" toLevel="1" name="Hero's Unbind Scroll Pack">
<!-- Hero's Unbind Scroll Pack -->
<operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill>
<skill id="9809" toLevel="1" name="Hero's Attribute Crystal Pack">
<!-- Hero's Attribute Crystal Pack -->
<operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill>
<skill id="9810" toLevel="1" name="PK Pack">
<!-- PK Pack -->
<operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill>
<skill id="9811" toLevel="1" name="Reputation Pack">
<!-- Reputation Pack -->
<operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill>
<skill id="9812" toLevel="1" name="Mysterious Shot Pack">
<!-- Mysterious Shot box. -->
<operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill>
<skill id="9813" toLevel="1" name="Kaliel's Energy Box">
<!-- Kaliel's Energy Box. -->
<operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill>
<skill id="9814" toLevel="1" name="Giant's Scroll: Enchant Weapon (R-grade)">
<!-- Giant's Scroll: Enchant Weapon (R-grade) -->
<operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill>
<skill id="9815" toLevel="1" name="Giant's Scroll: Enchant Weapon (S-grade)">
<!-- Giant's Scroll: Enchant Weapon (S-grade) -->
<operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill>
<skill id="9816" toLevel="1" name="Giant's Scroll: Enchant Weapon (A-grade)">
<!-- Giant's Scroll: Enchant Weapon (A-grade) -->
<operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill>
<skill id="9817" toLevel="1" name="Giant's Scroll: Enchant Armor (R-grade)">
<!-- Giant's Scroll: Enchant Armor (R-grade) -->
<operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill>
<skill id="9818" toLevel="1" name="Giant's Scroll: Enchant Armor (S-grade)">
<!-- Giant's Scroll: Enchant Armor (S-grade) -->
<operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill>
<skill id="9819" toLevel="1" name="Giant's Scroll: Enchant Armor (A-grade)">
<!-- Giant's Scroll: Enchant Armor (A-grade) -->
<operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill>
<skill id="9820" toLevel="1" name="Potion Pack">
<!-- Potion pack in Olympic Golden Chest. -->
<operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill>
<skill id="9821" toLevel="1" name="Reward Box">
<!-- Reward pack in Olympic Golden Chest. -->
<operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill>
<skill id="9822" toLevel="1" name="Release Seal">
<operateType>A1</operateType>
@@ -119,27 +97,22 @@
<skill id="9823" toLevel="1" name="Escort's Supply Box">
<!-- Supply box. -->
<operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill>
<skill id="9824" toLevel="1" name="Chest of Glory">
<!-- Chest of Glory given by Cocoring. -->
<operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill>
<skill id="9825" toLevel="1" name="Chest of Victory">
<!-- Chest of Victory given by Cocoring. -->
<operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill>
<skill id="9826" toLevel="1" name="Chest of Friendship">
<!-- Chest of Friendship given by Cocoring. -->
<operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill>
<skill id="9827" toLevel="1" name="Treasure Chest">
<!-- Treasure Chest -->
<operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill>
<skill id="9828" toLevel="1" name="XP Buff 50% (1-hour)">
<!-- Obtained XP + 50%. -->
@@ -174,17 +147,14 @@
<skill id="9829" toLevel="1" name="Rare Accessory Pack (Permanent)">
<!-- Rare accessory pack. -->
<operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill>
<skill id="9830" toLevel="1" name="Weapon Pack (R99-grade)">
<!-- Weapon pack (R99-grade). -->
<operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill>
<skill id="9831" toLevel="1" name="Unbind Scroll Pack">
<!-- Unbind Scroll pack. -->
<operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill>
<skill id="9832" toLevel="1" name="Scroll: Midsummer Passion">
<!-- For 1 hr., obtained XP/SP + 30%. -->
@@ -199,7 +169,6 @@
<!-- Summons selected target. Only while in a party. Cooldown is 30 min. -->
<icon>icon.etc_summon_aga_agit_i00</icon>
<operateType>A1</operateType>
<castRange>-2</castRange>
<hitTime>5000</hitTime>
<effectPoint>1000</effectPoint>
<reuseDelay>1800000</reuseDelay>
@@ -221,7 +190,6 @@
<itemConsumeId>36573</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
<operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill>
<skill id="9837" toLevel="1" name="Weapon Appearance Stone (R-grade)">
<operateType>A1</operateType>
@@ -238,7 +238,7 @@
</skill>
<skill id="9928" toLevel="1" name="Scroll of Escape: Heine">
<!-- Return to Heine. -->
<hitTime>500</hitTime>
<hitTime>1500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeId>37112</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
@@ -405,7 +405,7 @@
<skill id="9937" toLevel="1" name="Scroll of Escape: Town of Goddard">
<!-- Return to the Town of Goddard. -->
<itemConsumeId>37123</itemConsumeId>
<hitTime>500</hitTime>
<hitTime>1500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeId>37027</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
@@ -467,22 +467,18 @@
<skill id="9946" toLevel="1" name="9th Anniversary Cube (30-day) (Event)">
<!-- 9th Anniversary Cube. 30-day. -->
<operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill>
<skill id="9947" toLevel="1" name="9th Anniversary Cube (20-day) (Event)">
<!-- 9th Anniversary Cube. 20-day. -->
<operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill>
<skill id="9948" toLevel="1" name="9th Anniversary Cube (10-day) (Event)">
<!-- 9th Anniversary Cube. 10-day. -->
<operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill>
<skill id="9949" toLevel="1" name="9th Anniversary Cube (5-day) (Event)">
<!-- 9th Anniversary Cube. 5-day. -->
<operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill>
<skill id="9950" toLevel="1" name="Letter Collector's Pouch: TOGETHER">
<!-- Magic Pouch containing the letters TOGETHE. Double-click to obtain one of the letters. "R" can be obtained by chance from the RIIS Pouch. -->
@@ -853,7 +849,7 @@
</skill>
<skill id="9975" toLevel="1" name="Scroll of Escape: Varka Silenos Barracks">
<!-- Return to the Varka Silenos Barracks. -->
<hitTime>500</hitTime>
<hitTime>1500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeId>37034</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
@@ -879,7 +875,7 @@
</skill>
<skill id="9976" toLevel="1" name="Scroll of Escape: Ketra Orc Outpost">
<!-- Return to the Ketra Orc Outpost. -->
<hitTime>500</hitTime>
<hitTime>1500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeId>37035</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
@@ -905,7 +901,7 @@
</skill>
<skill id="9977" toLevel="1" name="Scroll of Escape: Den of Evil">
<!-- Return to the Den of Evil. -->
<hitTime>500</hitTime>
<hitTime>1500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeId>37036</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
@@ -931,7 +927,7 @@
</skill>
<skill id="9978" toLevel="1" name="Scroll of Escape: Sel Mahum Training Grounds">
<!-- Return to the Sel Mahum Training Grounds. -->
<hitTime>500</hitTime>
<hitTime>1500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeId>37037</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
@@ -966,7 +962,7 @@
</skill>
<skill id="9980" toLevel="1" name="Scroll of Escape: Field of Silence">
<!-- Return to the Field of Silence. -->
<hitTime>500</hitTime>
<hitTime>1500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeId>37039</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
@@ -992,7 +988,7 @@
</skill>
<skill id="9981" toLevel="1" name="Scroll of Escape: Field of Whispers">
<!-- Return to the Field of Whispers. -->
<hitTime>500</hitTime>
<hitTime>1500</hitTime>
<itemConsumeId>37040</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
<operateType>A1</operateType>
@@ -155,7 +155,7 @@
</effects>
</skill>
<skill id="10003" toLevel="10" name="Superior Shield Mastery">
<!-- Enables shield defense in all directions -->
<!-- Enables shield defense in all directions; Shield Def. Success Rate +$s1, Shield Def. +$s2, and Bow Resistance +$s3. Additionally, STR +$s4. -->
<icon>icon.skill10003</icon>
<operateType>P</operateType>
<magicLvl>
@@ -881,7 +881,6 @@
<value level="8" />
<value level="9">73</value>
<value level="10">75</value>
<value level="11">77</value>
</mpConsume>
<castRange>40</castRange>
<effectRange>400</effectRange>
@@ -1199,7 +1198,7 @@
</effects>
</skill>
<skill id="10016" toLevel="9" name="Chain Hydra">
<!-- Pulls target and nearby enemies to make them attack you.Requires a shield. -->
<!-- Pulls target and nearby enemies to make them attack you.'Requires a shield. -->
<icon>icon.skill10016</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1</abnormalTime>
@@ -1611,6 +1610,9 @@
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
<value level="5">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</magicLvl>
<reuseDelay>60000</reuseDelay>
<targetType>SELF</targetType>
@@ -1649,7 +1651,7 @@
</effects>
</skill>
<skill id="10022" toLevel="1" name="Ignore Death">
<!-- For $s1, HP does not decrease below $s2. -->
<!-- For 10 seconds, HP does not decrease below 1. -->
<icon>icon.skill10022</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>
@@ -1752,7 +1754,7 @@
</effects>
</skill>
<skill id="10024" toLevel="1" name="Party Rescue">
<!-- Pulls party member to you and receive $s2 of their damage for $s1. Receive only $s3 damage when damage to yourself and party member exceeds $s4. Requires a shield. -->
<!-- Pulls party member to you and receive 90% of their damage for 15 seconds. Receive only 10 damage when damage to yourself and party member exceeds 10. Requires a shield. -->
<icon>icon.skill10024</icon>
<abnormalLvl>2</abnormalLvl>
<abnormalTime>
@@ -2051,13 +2053,13 @@
</effect>
<effect name="PhysicalDefence" fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="3030">
<amount>
<value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2030">{-0.6 - 0.4 * subIndex}</value>
<value fromLevel="5" toLevel="8" fromSubLevel="2001" toSubLevel="2030">{-0.6 - 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Speed" fromLevel="5" toLevel="9" fromSubLevel="3001" toSubLevel="3030">
<amount>
<value fromLevel="5" toLevel="9" fromSubLevel="3001" toSubLevel="3030">{-2 * subIndex}</value>
<value fromLevel="5" toLevel="8" fromSubLevel="3001" toSubLevel="3030">{-2 * subIndex}</value>
</amount>
<mode>DIFF</mode>
</effect>
@@ -3607,17 +3609,12 @@
<abnormalLvl>1</abnormalLvl>
<abnormalTime>6</abnormalTime>
<abnormalType>PUBLIC_SLOT</abnormalType>
<castRange>600</castRange>
<coolTime>200</coolTime>
<effectPoint>2</effectPoint>
<effectRange>1100</effectRange>
<hitTime>700</hitTime>
<isDebuff>true</isDebuff>
<magicCriticalRate>5</magicCriticalRate>
<magicLevel>99</magicLevel>
<reuseDelay>6000</reuseDelay>
<operateType>A2</operateType>
<reuseDelay>6000</reuseDelay>
<staticReuse>true</staticReuse>
<isMagic>4</isMagic>
<basicProperty>NONE</basicProperty>
@@ -3676,7 +3673,7 @@
</effect>
</effects>
</skill>
<skill id="10062" toLevel="4" name="Phoenix Spirit">
<skill id="10062" toLevel="10" name="Phoenix Spirit">
<!-- P. Def./ M. Def. + $s1. Has a $s2 chance of doing the same to all party members for $s3 when attacked. -->
<icon>icon.skill11829</icon>
<magicLvl>
@@ -3684,6 +3681,12 @@
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
<value level="5">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</magicLvl>
<operateType>P</operateType>
<effects>
@@ -3701,6 +3704,12 @@
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</skillLevel>
</effect>
<effect name="MagicalDefence">
@@ -3709,6 +3718,12 @@
<value level="2">7</value>
<value level="3">8</value>
<value level="4">10</value>
<value level="5">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>PER</mode>
</effect>
@@ -3718,12 +3733,18 @@
<value level="2">7</value>
<value level="3">8</value>
<value level="4">10</value>
<value level="5">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="10063" toLevel="4" name="Phoenix Spirit">
<skill id="10063" toLevel="10" name="Phoenix Spirit">
<!-- For $s1, all party members' P. Def./ M. Def. + $s2. -->
<icon>icon.skill11829</icon>
<abnormalLvl>
@@ -3731,6 +3752,12 @@
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</abnormalLvl>
<abnormalTime>10</abnormalTime>
<affectRange>1000</affectRange>
@@ -3741,6 +3768,12 @@
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
<value level="5">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</magicLvl>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
@@ -3756,6 +3789,12 @@
<value level="2">7</value>
<value level="3">8</value>
<value level="4">10</value>
<value level="5">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>PER</mode>
</effect>
@@ -3765,6 +3804,12 @@
<value level="2">7</value>
<value level="3">8</value>
<value level="4">10</value>
<value level="5">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>PER</mode>
</effect>
@@ -3832,7 +3877,7 @@
</effect>
</effects>
</skill>
<skill id="10066" toLevel="4" name="Spirit of Revenge">
<skill id="10066" toLevel="10" name="Spirit of Revenge">
<!-- P. Atk./ M. Atk. + $s1. Has a $s2 chance of doing the same to all party members for $s3 when attacked. -->
<icon>icon.skill11830</icon>
<magicLvl>
@@ -3840,6 +3885,12 @@
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
<value level="5">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</magicLvl>
<operateType>P</operateType>
<effects>
@@ -3857,6 +3908,12 @@
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</skillLevel>
</effect>
<effect name="PAtk">
@@ -3865,6 +3922,12 @@
<value level="2">3</value>
<value level="3">4</value>
<value level="4">6</value>
<value level="5">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>PER</mode>
</effect>
@@ -3874,12 +3937,18 @@
<value level="2">3</value>
<value level="3">4</value>
<value level="4">6</value>
<value level="5">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="10067" toLevel="4" name="Spirit of Revenge">
<skill id="10067" toLevel="10" name="Spirit of Revenge">
<!-- For $s1, all party members' P. Atk./ M. Atk. + $s2. -->
<icon>icon.skill11830</icon>
<abnormalLvl>
@@ -3887,6 +3956,12 @@
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</abnormalLvl>
<abnormalTime>10</abnormalTime>
<affectRange>1000</affectRange>
@@ -3897,6 +3972,12 @@
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
<value level="5">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</magicLvl>
<targetType>MY_PARTY</targetType>
<affectScope>PARTY</affectScope>
@@ -3910,6 +3991,12 @@
<value level="2">3</value>
<value level="3">4</value>
<value level="4">6</value>
<value level="5">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>PER</mode>
</effect>
@@ -3919,6 +4006,12 @@
<value level="2">3</value>
<value level="3">4</value>
<value level="4">6</value>
<value level="5">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>PER</mode>
</effect>
@@ -4026,14 +4119,20 @@
</effect>
</effects>
</skill>
<skill id="10071" toLevel="4" name="Eva's Presence">
<!-- Own P./M. Def. +$s1 -->
<skill id="10071" toLevel="10" name="Eva's Presence">
<!-- Own P./M. Def. +$s1; when attacked, $s2 chance of increasing all party members' P./M. Def. +$s4 for $s3. -->
<icon>icon.skill10071</icon>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
<value level="5">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</magicLvl>
<operateType>P</operateType>
<effects>
@@ -4051,6 +4150,12 @@
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</skillLevel>
</effect>
<effect name="MagicalDefence">
@@ -4059,6 +4164,12 @@
<value level="2">7</value>
<value level="3">8</value>
<value level="4">10</value>
<value level="5">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>PER</mode>
</effect>
@@ -4068,12 +4179,18 @@
<value level="2">7</value>
<value level="3">8</value>
<value level="4">10</value>
<value level="5">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="10072" toLevel="4" name="Eva's Presence">
<skill id="10072" toLevel="10" name="Eva's Presence">
<!-- For $s1, all party members' P./M. Def. +$s2. -->
<icon>icon.skill10071</icon>
<abnormalLvl>
@@ -4081,6 +4198,12 @@
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</abnormalLvl>
<abnormalTime>10</abnormalTime>
<affectRange>450</affectRange> <!-- Unconfirmed -->
@@ -4090,6 +4213,12 @@
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
<value level="5">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</magicLvl>
<operateType>A2</operateType>
<targetType>SELF</targetType>
@@ -4105,6 +4234,12 @@
<value level="2">7</value>
<value level="3">8</value>
<value level="4">10</value>
<value level="5">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>PER</mode>
</effect>
@@ -4114,6 +4249,12 @@
<value level="2">7</value>
<value level="3">8</value>
<value level="4">10</value>
<value level="5">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>PER</mode>
</effect>
@@ -4213,7 +4354,7 @@
</effect>
</effects>
</skill>
<skill id="10077" toLevel="4" name="Shilen's Presence">
<skill id="10077" toLevel="10" name="Shilen's Presence">
<!-- P. Atk./ M. Atk. + $s1. Has a $s2 chance of doing the same to all party members for $s3 when attacked. -->
<icon>icon.skill11832</icon>
<magicLvl>
@@ -4221,6 +4362,12 @@
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
<value level="5">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</magicLvl>
<operateType>P</operateType>
<effects>
@@ -4238,6 +4385,12 @@
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</skillLevel>
</effect>
<effect name="PAtk">
@@ -4246,6 +4399,12 @@
<value level="2">3</value>
<value level="3">4</value>
<value level="4">6</value>
<value level="5">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>PER</mode>
</effect>
@@ -4255,12 +4414,18 @@
<value level="2">3</value>
<value level="3">4</value>
<value level="4">6</value>
<value level="5">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="10078" toLevel="4" name="Shilen's Presence">
<skill id="10078" toLevel="10" name="Shilen's Presence">
<!-- For $s1, all party members' P. Atk./ M. Atk. + $s2. -->
<icon>icon.skill11832</icon>
<abnormalLvl>
@@ -4268,6 +4433,12 @@
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</abnormalLvl>
<abnormalTime>10</abnormalTime>
<affectRange>450</affectRange> <!-- Unconfirmed -->
@@ -4277,6 +4448,12 @@
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
<value level="5">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</magicLvl>
<operateType>A2</operateType>
<targetType>SELF</targetType>
@@ -4292,6 +4469,12 @@
<value level="2">3</value>
<value level="3">4</value>
<value level="4">6</value>
<value level="5">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>PER</mode>
</effect>
@@ -4301,6 +4484,12 @@
<value level="2">3</value>
<value level="3">4</value>
<value level="4">6</value>
<value level="5">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>PER</mode>
</effect>
@@ -427,7 +427,7 @@
</effects>
</skill>
<skill id="10104" toLevel="1" name="Paladin's Aura">
<!-- P./M. Def. +$s1, Heal Received +$s2 -->
<!-- P./M. Def. +25%, Heal Received +25%; P. Critical Damage Received -25%; Party members' P./M. Def. +20%, Heal Received +20%; P. Critical Damage Received -20%. Only one Knight's Aura can be active at any time. -->
<icon>icon.skill10104</icon>
<magicCriticalRate>5</magicCriticalRate>
<toggleGroupId>4</toggleGroupId>
@@ -474,7 +474,7 @@
</effects>
</skill>
<skill id="10105" toLevel="1" name="Avenger's Aura">
<!-- Increases P. Atk./Atk. Spd by $s1, P. Critical Rate by $s2, P. Critical Damage by $s3, and Speed by $s4. Decreases P./M. Atk. by $s5, Atk. Spd./Casting Spd. by $s6, Speed by $s7 and Received Critical Damage by $s8 of nearby enemies. Only one Knight's Aura can be active at any time. -->
<!-- Increases P. Atk./Atk. Spd by 25%, P. Critical Rate by 80, P. Critical Damage by 25%, and Speed by 20. Decreases P./M. Atk. by 30%, Atk. Spd./Casting Spd. by 30%, Speed by 20 and Received Critical Damage by 15% of nearby enemies. Only one Knight's Aura can be active at any time. -->
<icon>icon.skill10105</icon>
<magicCriticalRate>5</magicCriticalRate>
<toggleGroupId>4</toggleGroupId>
@@ -518,7 +518,7 @@
</effects>
</skill>
<skill id="10106" toLevel="1" name="Sentinel's Aura">
<!-- P./M. Def. +$s1, $s2Attribute Def. +$s3, Debuff Resistance +$s4. Party members' P./M. Def. +$s5, $s6Attribute Def. +$s7, Debuff Resistance +$s8. Only one Knight's Aura can be active at any time. -->
<!-- P./M. Def. +25%, 6Attribute Def. +50, Debuff Resistance +25%. Party members' P./M. Def. +20%, 6Attribute Def. +40, Debuff Resistance +20%. Only one Knight's Aura can be active at any time. -->
<icon>icon.skill10106</icon>
<magicCriticalRate>5</magicCriticalRate>
<toggleGroupId>4</toggleGroupId>
@@ -600,7 +600,7 @@
</effects>
</skill>
<skill id="10107" toLevel="1" name="Templar's Aura">
<!-- Increases P. Atk. by $s1, Atk. Spd. by $s2, and Speed by $s3. Increases party members' P. Atk. By $s4, Atk. Spd. by $s5, M. Atk. by $s6, Casting Spd. by $s7 and Speed by $s8. Only one Knight's Aura can be active at any time. -->
<!-- Increases P. Atk. by 15%, Atk. Spd. by 15%, and Speed by 10. Increases party members' P. Atk. By 10%, Atk. Spd. by 10%, M. Atk. by 10%, Casting Spd. by 10% and Speed by 10. Only one Knight's Aura can be active at any time. -->
<icon>icon.skill10107</icon>
<magicCriticalRate>5</magicCriticalRate>
<toggleGroupId>4</toggleGroupId>
@@ -643,7 +643,7 @@
</effects>
</skill>
<skill id="10108" toLevel="1" name="Paladin's Aura">
<!-- P./M. Def. +$s1, Heal Received +$s2 -->
<!-- P./M. Def. +20%, Heal Received +20%; P. Critical Damage Received -20%. -->
<icon>icon.skill10104</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>11</abnormalTime>
@@ -689,7 +689,7 @@
</effects>
</skill>
<skill id="10109" toLevel="1" name="Avenger's Aura">
<!-- P./M. Atk. - $s1, Atk. Spd./Casting Spd. - $s2, Speed - $s3, and Received Critical Damage + $s4. -->
<!-- P./M. Atk. - 30%, Atk. Spd./Casting Spd. - 30%, Speed - 20, and Received Critical Damage + 15%. -->
<icon>icon.skill10105</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>11</abnormalTime>
@@ -741,7 +741,7 @@
</effects>
</skill>
<skill id="10110" toLevel="1" name="Sentinel's Aura">
<!-- P./M. Def. +$s1, $s2Attribute Def. +$s3, Debuff Resistance +$s4. -->
<!-- P./M. Def. +20%, 6Attribute Def. +40, Debuff Resistance +20%. -->
<icon>icon.skill10106</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>11</abnormalTime>
@@ -814,7 +814,7 @@
</effects>
</skill>
<skill id="10111" toLevel="1" name="Templar's Aura">
<!-- P. Atk. + $s1, Atk. Spd. + $s2, M. Atk. + $s3, Casting Spd. + $s4, Speed + $s5. -->
<!-- P. Atk. + 10%, Atk. Spd. + 10%, M. Atk. + 10%, Casting Spd. + 10%, Speed + 10. -->
<icon>icon.skill10107</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>11</abnormalTime>
@@ -147,7 +147,7 @@
<magicLvl>85</magicLvl>
<nextAction>ATTACK</nextAction>
<operateType>DA1</operateType>
<castRange>10</castRange>
<castRange>600</castRange>
<effectRange>800</effectRange>
<coolTime>500</coolTime>
<effectPoint>-1</effectPoint>
@@ -311,7 +311,7 @@
</effects>
</skill>
<skill id="10253" toLevel="10" name="Superior Heavy Armor Mastery">
<!-- When heavy armor is equipped, Max HP +$s1, P. Def. +$s2 -->
<!-- When heavy armor is equipped, Max HP +$s1, P. Def. +$s2; P. Critical Damage Received -$s3. Additionally, STR +$s4. -->
<icon>icon.skill10253</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
@@ -1492,7 +1492,7 @@
</effects>
</skill>
<skill id="10270" toLevel="1" name="Second Wind">
<!-- Instantly $s1 HP and $s2 CP. For $s3, Max HP + $s4 and Max CP + $s5. -->
<!-- Instantly 35% HP and 15% CP. For 2 minutes, Max HP + 35% and Max CP + 15%. -->
<icon>icon.skill10270</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>
@@ -2080,7 +2080,7 @@
</effects>
</skill>
<skill id="10279" toLevel="1" name="Giant Barrier">
<!-- Removes all debuffs and for $s1, becomes invincible against normal attacks, skills, and debuffs. Spd. + $s2. Available when HP is $s3 or lower. -->
<!-- Removes all debuffs and for 10 seconds, becomes invincible against normal attacks, skills, and debuffs. Spd. + 30%. Available when HP is 70% or lower. -->
<icon>icon.skill10279</icon>
<abnormalLvl>4</abnormalLvl>
<abnormalTime>
@@ -2195,9 +2195,9 @@
<value level="4">634</value>
<value level="5">662</value>
</mpConsume>
<hitTime>3000</hitTime>
<hitTime>7500</hitTime>
<coolTime>500</coolTime>
<reuseDelay>15000</reuseDelay>
<reuseDelay>30000</reuseDelay>
<effectPoint>
<value level="1">-700</value>
<value level="2">-704</value>
@@ -2369,45 +2369,15 @@
<!-- M. Def. + $s1, and Fire/Water/Wind/Earth Resistance + $s2. STR + $s3. -->
<icon>
<value level="1">icon.skill10005</value>
<value level="2">icon.skill10005</value>
<value level="3">icon.skill10005</value>
<value level="4">icon.skill10005</value>
<value level="5">icon.skill10005</value>
<value level="6">icon.skill10005</value>
<value level="7">icon.skill10005</value>
<value level="8">icon.skill10005</value>
<value level="9">icon.skill10005</value>
<value level="10">icon.skill10005</value>
<value level="11">icon.skill10005</value>
<value level="12">icon.skill10005</value>
<value level="13">icon.skill10005</value>
<value level="14">icon.skill10005</value>
<value level="15">icon.skill10005</value>
<value level="16">icon.skill10005</value>
<value level="17">icon.skill10005</value>
<value level="18">icon.skill10005</value>
<value level="19">icon.skill10005</value>
<value level="20">icon.skill10005</value>
<value level="21">icon.skill10005</value>
<value level="22">icon.skill10005</value>
<value level="23">icon.skill10005</value>
<value level="24">icon.skill10005</value>
<value level="25">icon.skill10005</value>
<value level="26">icon.skill10005</value>
<value level="27">icon.skill10005</value>
<value level="28">icon.skill10005</value>
<value level="29">icon.skill10005</value>
<value level="30">icon.skill10005</value>
<value level="31">icon.skill10005</value>
<value level="32">icon.skill10257</value>
<value level="33">icon.skill10257</value>
<value level="34">icon.skill10257</value>
<value level="35">icon.skill10257</value>
<value level="36">icon.skill10257</value>
<value level="37">icon.skill10257</value>
<value level="38">icon.skill10257</value>
<value level="39">icon.skill10257</value>
<value level="40">icon.skill10257</value>
<value level="2">icon.skill10257</value>
<value level="3">icon.skill10257</value>
<value level="4">icon.skill10257</value>
<value level="5">icon.skill10257</value>
<value level="6">icon.skill10257</value>
<value level="7">icon.skill10257</value>
<value level="8">icon.skill10257</value>
<value level="9">icon.skill10257</value>
<value level="10">icon.skill10257</value>
</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
@@ -2762,7 +2732,7 @@
</conditions>
</skill>
<skill id="10291" toLevel="1" name="Feral Bear Cry">
<!-- Shouts loudly to invoke the power of the Bear. Increases P. Atk. And Critical Damage by $s2 for $s1. -->
<!-- Shouts loudly to invoke the power of the Bear. Increases P. Atk. And Critical Damage by 30% for 5 minutes. -->
<icon>icon.skill10291</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>
@@ -2798,7 +2768,7 @@
</effects>
</skill>
<skill id="10292" toLevel="1" name="Feral Ogre Cry">
<!-- Shouts loudly to invoke the power of the Ogre. For $s1, increases your P. Atk., P. Def. And M. Def. by $s2 and P. Critical Damage and Max HP by $s3. -->
<!-- Shouts loudly to invoke the power of the Ogre. For 5 minutes, increases your P. Atk., P. Def. And M. Def. by 35% and P. Critical Damage and Max HP by 10%. -->
<icon>icon.skill10292</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>
@@ -2847,7 +2817,7 @@
</effects>
</skill>
<skill id="10293" toLevel="1" name="Feral Puma Cry">
<!-- Shouts loudly to invoke the power of the Puma. For $s1, increases your P. Accuracy by $s2 and Atk. Spd. by $s3, and decreases Critical Damage received by $s4. -->
<!-- Shouts loudly to invoke the power of the Puma. For 5 minutes, increases your P. Accuracy by 10 and Atk. Spd. by 20%, and decreases Critical Damage received by 40%. -->
<icon>icon.skill10293</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>
@@ -2884,7 +2854,7 @@
</effects>
</skill>
<skill id="10294" toLevel="1" name="Feral Rabbit Cry">
<!-- Shouts loudly to invoke the power of the Rabbit. For $s1, increases your Atk. Spd. by $s2, Speed by $s3 and P. Evasion by $s4. -->
<!-- Shouts loudly to invoke the power of the Rabbit. For 5 minutes, increases your Atk. Spd. by 30%, Speed by 35% and P. Evasion by 15. -->
<icon>icon.skill10294</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>
@@ -2924,7 +2894,7 @@
</effects>
</skill>
<skill id="10295" toLevel="1" name="Hawk Cry">
<!-- Shouts loudly to invoke the power of the Hawk. For $s1, increases your P. Accuracy by $s2, Critical Rate by $s3 and Critical Damage by $s4. -->
<!-- Shouts loudly to invoke the power of the Hawk. For 5 minutes, increases your P. Accuracy by 8, Critical Rate by 120 and Critical Damage by 30%. -->
<icon>icon.skill10295</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>
@@ -2964,7 +2934,7 @@
</effects>
</skill>
<skill id="10296" toLevel="1" name="Spirit of the Hunter">
<!-- For $s1, increases damage against insects/plants/animals + $s2. -->
<!-- For 30 minutes, increases damage against insects/plants/animals + 10%. -->
<icon>icon.skill0359</icon>
<abnormalLvl>2</abnormalLvl>
<abnormalTime>
@@ -298,7 +298,7 @@
<operateType>T</operateType>
</skill>
<skill id="10308" toLevel="1" name="Wild Roar">
<!-- Shouts loudly to invoke the power of the Bison. For $s1, P. Atk. and Critical Damage + $s2, Critical Rate + $s3, and Atk. Spd. - $s4. Requires a sword, blunt, spear, fist weapon, dual blunt, or dualsword. -->
<!-- Shouts loudly to invoke the power of the Bison. For 5 minutes, P. Atk. and Critical Damage + 45%, Critical Rate + 45, and Atk. Spd. - 15%. Requires a sword, blunt, spear, fist weapon, dual blunt, or dualsword. -->
<icon>icon.skill11834</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>
@@ -970,7 +970,7 @@
</effects>
</skill>
<skill id="10322" toLevel="1" name="Wolf's Cry">
<!-- Shouts loudly to invoke the power of the Wolf. For $s1, P. Def. and M. Def. + $s2, Max HP + $s3, and Spd. + $s4. Requires a sword, blunt, spear, fist weapon, dual blunt, or dualsword. -->
<!-- Shouts loudly to invoke the power of the Wolf. For 5 minutes, P. Def. and M. Def. + 50%, Max HP + 25%, and Spd. + 20. Requires a sword, blunt, spear, fist weapon, dual blunt, or dualsword. -->
<icon>icon.skll10320</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>
@@ -1163,7 +1163,7 @@
<castRange>600</castRange>
<effectRange>150</effectRange>
<hitTime>1500</hitTime>
<coolTime>350</coolTime>
<coolTime>500</coolTime>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
<value level="1">85</value>
@@ -1183,7 +1183,7 @@
<value level="6">-193</value>
<value level="7">-198</value>
</effectPoint>
<reuseDelay>100</reuseDelay>
<reuseDelay>10000</reuseDelay>
<affectLimit>5-12</affectLimit>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@@ -1372,7 +1372,7 @@
<isDebuff>true</isDebuff>
</skill>
<skill id="10332" toLevel="1" name="Duelist Wrath">
<!-- Increases P. Atk. by $s2 for $s1 when a dualsword/dual blunt is equipped. Critical Rate of skills that consume Momentum greatly increases, and their Power increases by $s3. Consumes $s4 Soulstones. -->
<!-- Increases P. Atk. by 20% for 60 seconds when a dualsword/dual blunt is equipped. Critical Rate of skills that consume Momentum greatly increases, and their Power increases by 20%. Consumes 5 Soulstones. -->
<icon>icon.skill10332</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>
@@ -1418,7 +1418,7 @@
</effects>
</skill>
<skill id="10333" toLevel="1" name="Winged Spear">
<!-- Increases P. Atk. By $s2 for $s1 when a spear is equipped. Range of normal attacks increases by $s3 and has a $s4 chance to Stun when striking. Consumes $s5 Soulstones. -->
<!-- Increases P. Atk. By 30% for 60 seconds when a spear is equipped. Range of normal attacks increases by 80 and has a 10% chance to Stun when striking. Consumes 5 Soulstones. -->
<icon>icon.skill10333</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>
@@ -1493,7 +1493,7 @@
</effects>
</skill>
<skill id="10334" toLevel="1" name="Furious Slasher">
<!-- Increases P. Atk. by $s2 for $s1 when a two-handed sword/two-handed blunt weapon is equipped. Attack $s3 enemies at the same time with a regular attack. Consumes $s4 Soulstones. -->
<!-- Increases P. Atk. by 30% for 60 seconds when a two-handed sword/two-handed blunt weapon is equipped. Attack 5 enemies at the same time with a regular attack. Consumes 5 Soulstones. -->
<icon>icon.skill10334</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>
@@ -1541,7 +1541,7 @@
</effects>
</skill>
<skill id="10335" toLevel="1" name="Furious Fist">
<!-- Increases P. Atk. by $s2 and P. Critical Damage by $s3 for $s1 when a fist weapon is equipped. Has $s4 chance to decrease Fist Weapon Resistance by $s5 when striking. Consumes $s6 Soulstones. -->
<!-- Increases P. Atk. by 30% and P. Critical Damage by 10% for 60 seconds when a fist weapon is equipped. Has 10% chance to decrease Fist Weapon Resistance by 30% when striking. Consumes 5 Soulstones. -->
<icon>icon.skill10335</icon>
<abnormalType>SUPER_AVOID</abnormalType>
<abnormalLvl>1</abnormalLvl>
@@ -1713,7 +1713,7 @@
<fanRange>0;0;200;900</fanRange>
<castRange>40</castRange>
<hitTime>1000</hitTime>
<coolTime>500</coolTime>s
<coolTime>500</coolTime>
<reuseDelay>10000</reuseDelay>
<effectPoint>-125</effectPoint>
<staticReuse>true</staticReuse>
@@ -1745,7 +1745,8 @@
<!-- A Burning Mechanic Golem is summoned to fight with you. $s1 Crystal (R-grade) consumed. -->
<icon>icon.skill10341</icon>
<operateType>A1</operateType>
<hitTime>15000</hitTime>
<coolTime>500</coolTime>
<hitTime>3500</hitTime>
<itemConsumeCount>
<value level="1">5</value>
<value level="2">5</value>
@@ -1771,7 +1772,8 @@
<value level="4">191</value>
</mpConsume>
<operateType>A1</operateType>
<reuseDelay>5000</reuseDelay>
<coolTime>500</coolTime>
<reuseDelay>30000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@@ -1792,11 +1794,19 @@
<skill id="10342" toLevel="1" name="Angry Golem">
<!-- A buff that increases P. Atk. and Atk. Spd. is cast on yourself when normal attacks and skill attacks are made. -->
<icon>icon.skill10341</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
</skill>
<skill id="10343" toLevel="1" name="Angry Golem">
<!-- The Burning Mechanic Golem is enraged. P. Atk. +$s1, Atk. Spd. +$s2. -->
<!-- The Burning Mechanic Golem is enraged. P. Atk. +30%, Atk. Spd. +30%. -->
<icon>icon.skill10341</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>
<castRange>100</castRange>
<hitTime>500</hitTime>
<coolTime>100</coolTime>
<reuseDelay>30000</reuseDelay>
<effectPoint>-671</effectPoint>
<mpConsume>1</mpConsume>
</skill>
</list>
@@ -6,7 +6,7 @@
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<operateType>DA1</operateType>
<castRange>10</castRange>
<castRange>600</castRange>
<effectRange>800</effectRange>
<coolTime>500</coolTime>
<effectPoint>-687</effectPoint>
@@ -1233,7 +1233,7 @@
</effects>
</skill>
<skill id="10517" toLevel="1" name="Shadow Hide">
<!-- Become hidden for $s1, canceling all buffs and reducing speed by $s2. -->
<!-- Become hidden for 50 seconds, canceling all buffs and reducing speed by 50. -->
<icon>icon.skill10517</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>
@@ -1420,17 +1420,7 @@
<effectRange>1100</effectRange>
<hitTime>800</hitTime>
<reuseDelay>15000</reuseDelay>
<effectPoint>
<value level="1">-707</value>
<value level="2">-709</value>
<value level="3">-711</value>
<value level="4">-711</value>
<value level="5">-711</value>
<value level="6">-711</value>
<value level="7">-711</value>
<value level="8">-711</value>
<value level="9">-711</value>
</effectPoint>
<effectPoint>-711</effectPoint>
<magicLvl>
<value level="1">85</value>
<value level="2">87</value>
@@ -3341,6 +3331,7 @@
<amount>
<value level="1">30</value>
<value level="1">40</value>
<value level="2">40</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>PER</mode>
<position>SIDE</position>
@@ -3349,6 +3340,7 @@
<amount>
<value level="1">60</value>
<value level="1">70</value>
<value level="2">70</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>PER</mode>
<position>BACK</position>
@@ -3368,7 +3360,7 @@
</effects>
</skill>
<skill id="10558" toLevel="1" name="Elusive Mirage">
<!-- For $s1, has a chance of cancelling target of the enemy that attacked you. Requires a dagger or dual dagger. -->
<!-- For 30 seconds, has a chance of cancelling target of the enemy that attacked you. Requires a dagger or dual dagger. -->
<icon>icon.skill11861</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>30</abnormalTime>
@@ -3439,7 +3431,7 @@
</effects>
</skill>
<skill id="10560" toLevel="1" name="Maximum Blow">
<!-- For $s1, Vital Spot Attack Rate + $s2. Requires a dagger or dual dagger. -->
<!-- For 20 seconds, Vital Spot Attack Rate + 10%. Requires a dagger or dual dagger. -->
<icon>icon.skill11877</icon>
<abnormalLvl>5</abnormalLvl>
<abnormalTime>20</abnormalTime>
@@ -3531,7 +3523,7 @@
</effects>
</skill>
<skill id="10562" toLevel="1" name="Critical Adventures">
<!-- For $s1, Critical Damage + $s2 and vital spot attack success rate + $s3. Front Critical Damage - $s4, Side Critical Rate + $s5 and Critical Damage + $s6. Rear Critical Rate + $s7 and Critical Damage + $s8. Requires a dagger or dual dagger. -->
<!-- For 5 minutes, Critical Damage + 304 and vital spot attack success rate + 10%. Front Critical Damage - 30%, Side Critical Rate + 20% and Critical Damage + 20%. Rear Critical Rate + 40% and Critical Damage + 40%. Requires a dagger or dual dagger. -->
<icon>icon.skill10562</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>300</abnormalTime>
@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="10606" toLevel="1" name="Shadow Dodge">
<!-- For $s1, has a $s2 of evading melee and ranged P. Skill attacks. Requires a dagger or dual dagger. -->
<!-- For 10 seconds, has a 90% of evading melee and ranged P. Skill attacks. Requires a dagger or dual dagger. -->
<icon>icon.skill11862</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
@@ -109,7 +109,7 @@
</effects>
</skill>
<skill id="10609" toLevel="1" name="Critical Chances">
<!-- For $s1, Critical Damage + $s2 and vital spot attack success rate + $s3. Front Critical Damage - $s4, Side Critical Rate + $s5 and Critical Damage + $s6. Rear Critical Rate + $s7 and Critical Damage + $s8. Requires a dagger or dual dagger. -->
<!-- For 5 minutes, Critical Damage + 304 and vital spot attack success rate + 15%. Front Critical Damage - 30%, Side Critical Rate + 30% and Critical Damage + 30%. Rear Critical Rate + 50% and Critical Damage + 50%. Requires a dagger or dual dagger. -->
<icon>icon.skill10878</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>300</abnormalTime>
@@ -180,7 +180,7 @@
<operateType>P</operateType>
</skill>
<skill id="10653" toLevel="1" name="Melee Reflect">
<!-- For $s1, has a $s2 chance of reflecting physical skill damage to the attacker. Requires a dagger or dual dagger. -->
<!-- For 10 seconds, has a 90% chance of reflecting physical skill damage to the attacker. Requires a dagger or dual dagger. -->
<icon>icon.skill11863</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
@@ -286,7 +286,7 @@
</effects>
</skill>
<skill id="10656" toLevel="1" name="Critical Prowess">
<!-- For $s1, Critical Damage + $s2 and vital spot attack success rate + $s3. Front Critical Damage - $s4, Side Critical Rate + $s5 and Critical Damage + $s6. Rear Critical Rate + $s7 and Critical Damage + $s8. Requires a dagger or dual dagger. -->
<!-- For 5 minutes, Critical Damage + 608 and vital spot attack success rate + 5%. Front Critical Damage - 30%, Side Critical Rate + 30% and Critical Damage + 30%. Rear Critical Rate + 50% and Critical Damage + 50%. Requires a dagger or dual dagger. -->
<icon>icon.skill10656</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>300</abnormalTime>
@@ -226,7 +226,7 @@
<affectObject>NOT_FRIEND</affectObject>
<trait>DERANGEMENT</trait>
<mpConsume>155</mpConsume>
<castRange>1300</castRange>
<castRange>40</castRange>
<hitTime>1000</hitTime>
<reuseDelay>30000</reuseDelay>
<effectPoint>-1</effectPoint>
@@ -380,7 +380,7 @@
<magicLevel>85</magicLevel>
<nextAction>ATTACK</nextAction>
<operateType>DA1</operateType>
<castRange>10</castRange>
<castRange>600</castRange>
<effectRange>800</effectRange>
<hitTime>1000</hitTime>
<coolTime>500</coolTime>
@@ -2221,7 +2221,7 @@
<magicLvl>91</magicLvl>
<mpConsume>85</mpConsume>
<castRange>1100</castRange>
<castRange>1400</castRange>
<castRange>1100</castRange>
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
<effectRange>1400</effectRange>
@@ -2379,8 +2379,8 @@
<value fromLevel="5" toLevel="9" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
</power>
<criticalChance>
<value fromLevel="1" toLevel="11">5</value>
<value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3030">{base + base / 100 * subIndex}</value>
<value fromLevel="1" toLevel="9">5</value>
<value fromLevel="7" toLevel="9" fromSubLevel="3001" toSubLevel="3030">{base + base / 100 * subIndex}</value>
</criticalChance>
</effect>
<effect name="Speed">
@@ -2550,13 +2550,11 @@
</effects>
</skill>
<skill id="10784" toLevel="1" name="Camouflage">
<!-- For $s1, blends into the environment and hides. Decreases Speed by $s2. -->
<!-- For 30 seconds, blends into the environment and hides. Decreases Speed by 100. -->
<icon>icon.skill10784</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>
<value fromLevel="1" toLevel="4">30</value>
<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
<value fromLevel="3" toLevel="4" fromSubLevel="1011" toSubLevel="1030">{base + 10 + 0.5 * subIndex}</value>
<value fromLevel="1" toLevel="1">30</value>
</abnormalTime>
<abnormalType>HIDE</abnormalType>
<abnormalVisualEffect>STEALTH</abnormalVisualEffect>
@@ -2884,14 +2882,15 @@
</effects>
</skill>
<skill id="10793" toLevel="1" name="Flash">
<!-- Cancels targets of nearby enemies. Increases Speed + $s2 for $s1 and prevents enemies from targeting you. -->
<!-- Cancels targets of nearby enemies. Increases Speed + 50 for 5 seconds and prevents enemies from targeting you. -->
<icon>icon.skill10793</icon>
<operateType>A2</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<mpConsume>77</mpConsume>
<hitTime>800</hitTime>
<coolTime>200</coolTime>
<reuseDelay>60000</reuseDelay>
<effectPoint>689</effectPoint>
<effectPoint>-689</effectPoint>
<abnormalType>MA_DOWN</abnormalType>
<basicProperty>NONE</basicProperty>
<magicLvl>85</magicLvl>
@@ -294,7 +294,7 @@
</effect>
</effects>
</skill>
<skill id="10804" toLevel="4" name="Time Bomb">
<skill id="10804" toLevel="4" name="Bullseye">
<!-- Boom! -->
<icon>icon.skill0099</icon>
<operateType>A1</operateType>
@@ -402,7 +402,7 @@
</effect>
</effects>
</skill>
<skill id="10807" toLevel="4" name="Frost Trap">
<skill id="10807" toLevel="4" name="Gravity Trap">
<!-- Inflicted with Hold and unable to move. -->
<icon>icon.skill0518</icon>
<operateType>A2</operateType>
@@ -461,7 +461,7 @@
</effects>
</skill>
<skill id="10809" toLevel="1" name="Survival Movement">
<!-- P. Evasion + $s1. Disappears after $s2 strikes. -->
<!-- P. Evasion + 15. Disappears after 4 strikes. -->
<icon>icon.skill1087</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1200</abnormalTime>
@@ -622,6 +622,17 @@
<value level="3">-714</value>
</effectPoint>
<reuseDelay>30000</reuseDelay>
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">29176</value>
<value level="2">30726</value>
<value level="3">32277</value>
</power>
<overHit>true</overHit>
<criticalChance>15</criticalChance>
</effect>
</effects>
</skill>
<skill id="10813" toLevel="3" name="Sneak Shot: Stun">
<!-- Stuns the enemy for $s1. Has a chance of canceling enemy's targeting. Requires a bow/crossbow. Over-hit. -->
@@ -332,7 +332,7 @@
</effects>
</skill>
<skill id="10952" toLevel="1" name="Survival Instinct">
<!-- For $s1, own P. Atk +$s2, P. Skill Power +$s3, Atk. Spd. +$s4, P. Def. +$s5, M. Def. +$s6. $s7 Soul Stones consumed. -->
<!-- For 60 seconds, own P. Atk +20%, P. Skill Power +15%, Atk. Spd. +15%, P. Def. +20%, M. Def. +20%. 5 Soul Stones consumed. -->
<icon>icon.skill10952</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>
@@ -381,7 +381,7 @@
</effects>
</skill>
<skill id="10953" toLevel="1" name="Hunting Instinct">
<!-- For $s1, own P. Atk +$s2, P. Skill Power +$s3, P. Skill Critical Rate +$s4, P. Skill Critical Damage +$s5. $s6 Soul Stones consumed. -->
<!-- For 60 seconds, own P. Atk +10%, P. Skill Power +15%, P. Skill Critical Rate +15%, P. Skill Critical Damage +15%. 5 Soul Stones consumed. -->
<icon>icon.skill10953</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>
@@ -426,7 +426,7 @@
</effects>
</skill>
<skill id="10954" toLevel="1" name="Counter Instinct">
<!-- For $s1, own P. Atk +$s2, P. Skill Power +$s3, P. Skill Critical Damage +$s4. $s5 Soul Stones consumed. -->
<!-- For 60 seconds, own P. Atk +10%, P. Skill Power +15%, P. Skill Critical Damage +25%. 5 Soul Stones consumed. -->
<icon>icon.skill10954</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>
@@ -467,7 +467,7 @@
</effects>
</skill>
<skill id="10955" toLevel="1" name="Bloody Instinct">
<!-- For $s1, own PvP damage +$s2, P. Atk. +$s3, P. Skill Damage +$s4. $s5 Soul Stones consumed. -->
<!-- For 60 seconds, own PvP damage +15%, P. Atk. +10%, P. Skill Damage +15%. 5 Soul Stones consumed. -->
<icon>icon.skill10955</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>
@@ -3590,7 +3590,7 @@
<effectPoint>
<value level="1">696</value>
<value level="2">705</value>
<value level="3">714</value>
<value level="3">705</value>
</effectPoint>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
@@ -3791,7 +3791,7 @@
</effects>
</skill>
<skill id="11048" toLevel="9" name="Mass Devil's Curse">
<!-- Attacks target and surrounding enemies with $s1 power and absorbs $s2 of the damage inflicted as HP. Additionally, for $s3, target's M. Atk. and M. Def. - $s4 -->
<!-- Attacks target and surrounding enemies with $s1 power and absorbs $s2 of the damage inflicted as HP. Additionally, for $s3, target's M. Atk. and M. Def. - $s4; P. Def., M. Atk., Casting Spd., M. Def., P. Critical Rate, M. Critical Rate, and Speed - $s5; and Accuracy - $s6. -->
<icon>icon.skill11048</icon>
<abnormalLvl>5</abnormalLvl>
<abnormalTime>20</abnormalTime>
@@ -4139,7 +4139,7 @@
</mpConsume>
<castRange>1100</castRange>
<effectRange>1100</effectRange>
<hitTime>10000</hitTime>
<hitTime>1500</hitTime>
<reuseDelay>300000</reuseDelay>
<effectPoint>-707</effectPoint>
<abnormalResists>STUN;TURN_FLEE</abnormalResists>
@@ -4218,7 +4218,7 @@
</mpConsume>
<castRange>1100</castRange>
<effectRange>1100</effectRange>
<hitTime>10000</hitTime>
<hitTime>1500</hitTime>
<reuseDelay>300000</reuseDelay>
<effectPoint>-707</effectPoint>
<abnormalResists>STUN;TURN_FLEE</abnormalResists>
@@ -4304,13 +4304,11 @@
</effect>
<effect name="PhysicalDefence" fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2030">
<amount>
<value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2030">{-0.6 - 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence" fromLevel="3" toLevel="7" fromSubLevel="3001" toSubLevel="3030">
<amount>
<value fromLevel="3" toLevel="7" fromSubLevel="3001" toSubLevel="3030">{-0.6 - 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
@@ -4668,14 +4666,7 @@
<effectRange>1100</effectRange>
<hitTime>1000</hitTime>
<reuseDelay>15000</reuseDelay>
<effectPoint>
<value level="1">-700</value>
<value level="2">-705</value>
<value level="3">-709</value>
<value level="4">-700</value>
<value level="5">-705</value>
<value level="6">-709</value>
</effectPoint>
<effectPoint>-709</effectPoint>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<trait>PULL</trait>
@@ -4696,7 +4687,7 @@
</effect>
</effects>
</skill>
<skill id="11059" toLevel="4" name="Shadow Snare Zone"> <!-- Client Levels only 1 and 4 -->
<skill id="11059" toLevel="4" name="Shadow Snare Zone">
<!-- Pulls nearby enemies to the center. -->
<icon>icon.skill1469</icon>
<abnormalTime>1</abnormalTime>
@@ -4886,7 +4877,7 @@
</effects>
</skill>
<skill id="11065" toLevel="1" name="Arcane Barrier">
<!-- For $s1, decreases incoming damage - $s2 and defends against the rest by consuming MP. When attacked, reflects $s3 of incoming damage. Ineffective when MP drops to $s4. -->
<!-- For 20 seconds, decreases incoming damage - 90% and defends against the rest by consuming MP. When attacked, reflects 10% of incoming damage. Ineffective when MP drops to 0. -->
<icon>icon.skill11065</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>
@@ -5108,7 +5099,7 @@
</effects>
</skill>
<skill id="11068" toLevel="4" name="Double Casting">
<!-- For $s1, you can cast elemental spells with both hands.Decreases MP Consumption by $s2 and magic skill Cooldown by $s3.Eliminates magic cancel during magic use. -->
<!-- For $s1, you can cast elemental spells with both hands.'Decreases MP Consumption by $s2 and magic skill Cooldown by $s3.'Eliminates magic cancel during magic use. -->
<icon>icon.skill11068</icon>
<abnormalTime>
<value fromLevel="1" toLevel="4">30</value>
@@ -5763,7 +5754,7 @@
</effects>
</skill>
<skill id="11093" toLevel="1" name="Crystal Form">
<!-- Cancels Poison/Bleed/Hold/Stun effect. Becomes invincible for $s1 and rapidly recovers HP and MP. -->
<!-- Cancels Poison/Bleed/Hold/Stun effect. Becomes invincible for 10 seconds and rapidly recovers HP and MP. -->
<icon>icon.skill11093</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
@@ -130,7 +130,7 @@
<castRange>1100</castRange>
<effectRange>1400</effectRange>
<hitTime>2280</hitTime>
<coolTime>300</coolTime>
<coolTime>500</coolTime>
<reuseDelay>6700</reuseDelay>
<isMagic>1</isMagic>
<effectPoint>-1009</effectPoint>
@@ -234,7 +234,7 @@
</mpConsume>
<castRange>1100</castRange>
<effectRange>1400</effectRange>
<hitTime>6080</hitTime>
<hitTime>2280</hitTime>
<coolTime>500</coolTime>
<reuseDelay>6700</reuseDelay>
<isMagic>1</isMagic>
@@ -339,7 +339,7 @@
</mpConsume>
<castRange>1100</castRange>
<effectRange>1400</effectRange>
<hitTime>6080</hitTime>
<hitTime>2280</hitTime>
<coolTime>500</coolTime>
<reuseDelay>6700</reuseDelay>
<isMagic>1</isMagic>
@@ -444,7 +444,7 @@
</mpConsume>
<castRange>1100</castRange>
<effectRange>1400</effectRange>
<hitTime>6080</hitTime>
<hitTime>2280</hitTime>
<coolTime>500</coolTime>
<reuseDelay>6700</reuseDelay>
<isMagic>1</isMagic>
@@ -549,7 +549,7 @@
</mpConsume>
<castRange>1100</castRange>
<effectRange>1400</effectRange>
<hitTime>6080</hitTime>
<hitTime>2280</hitTime>
<coolTime>500</coolTime>
<reuseDelay>6700</reuseDelay>
<isMagic>1</isMagic>
@@ -652,7 +652,7 @@
</mpConsume>
<castRange>1100</castRange>
<effectRange>1400</effectRange>
<hitTime>6080</hitTime>
<hitTime>2280</hitTime>
<coolTime>500</coolTime>
<reuseDelay>6700</reuseDelay>
<isMagic>1</isMagic>
@@ -749,7 +749,7 @@
<castRange>1100</castRange>
<effectRange>1400</effectRange>
<hitTime>2280</hitTime>
<coolTime>300</coolTime>
<coolTime>500</coolTime>
<reuseDelay>6700</reuseDelay>
<effectPoint>-1009</effectPoint>
<isMagic>1</isMagic>
@@ -836,7 +836,7 @@
</mpConsume>
<castRange>1100</castRange>
<effectRange>1400</effectRange>
<hitTime>6080</hitTime>
<hitTime>2280</hitTime>
<coolTime>500</coolTime>
<reuseDelay>6700</reuseDelay>
<effectPoint>-1009</effectPoint>
@@ -924,7 +924,7 @@
</mpConsume>
<castRange>1100</castRange>
<effectRange>1400</effectRange>
<hitTime>6080</hitTime>
<hitTime>2280</hitTime>
<coolTime>500</coolTime>
<reuseDelay>6700</reuseDelay>
<effectPoint>-1009</effectPoint>
@@ -1012,7 +1012,7 @@
</mpConsume>
<castRange>1100</castRange>
<effectRange>1400</effectRange>
<hitTime>6080</hitTime>
<hitTime>2280</hitTime>
<coolTime>500</coolTime>
<reuseDelay>6700</reuseDelay>
<effectPoint>-1009</effectPoint>
@@ -1100,7 +1100,7 @@
</mpConsume>
<castRange>1100</castRange>
<effectRange>1400</effectRange>
<hitTime>6080</hitTime>
<hitTime>2280</hitTime>
<coolTime>500</coolTime>
<reuseDelay>6700</reuseDelay>
<effectPoint>-1009</effectPoint>
@@ -1186,7 +1186,7 @@
</mpConsume>
<castRange>1100</castRange>
<effectRange>1400</effectRange>
<hitTime>6080</hitTime>
<hitTime>2280</hitTime>
<coolTime>500</coolTime>
<reuseDelay>6700</reuseDelay>
<effectPoint>-1009</effectPoint>
@@ -1278,7 +1278,7 @@
<castRange>1100</castRange>
<effectRange>1400</effectRange>
<hitTime>2280</hitTime>
<coolTime>300</coolTime>
<coolTime>500</coolTime>
<reuseDelay>6700</reuseDelay>
<effectPoint>-1009</effectPoint>
<isMagic>1</isMagic>
@@ -1365,7 +1365,7 @@
</mpConsume>
<castRange>1100</castRange>
<effectRange>1400</effectRange>
<hitTime>6080</hitTime>
<hitTime>2280</hitTime>
<coolTime>500</coolTime>
<reuseDelay>6700</reuseDelay>
<effectPoint>-1009</effectPoint>
@@ -1453,7 +1453,7 @@
</mpConsume>
<castRange>1100</castRange>
<effectRange>1400</effectRange>
<hitTime>6080</hitTime>
<hitTime>2280</hitTime>
<coolTime>500</coolTime>
<reuseDelay>6700</reuseDelay>
<effectPoint>-1009</effectPoint>
@@ -1541,7 +1541,7 @@
</mpConsume>
<castRange>1100</castRange>
<effectRange>1400</effectRange>
<hitTime>6080</hitTime>
<hitTime>2280</hitTime>
<coolTime>500</coolTime>
<reuseDelay>6700</reuseDelay>
<effectPoint>-1009</effectPoint>
@@ -1629,7 +1629,7 @@
</mpConsume>
<castRange>1100</castRange>
<effectRange>1400</effectRange>
<hitTime>6080</hitTime>
<hitTime>2280</hitTime>
<coolTime>500</coolTime>
<reuseDelay>6700</reuseDelay>
<effectPoint>-1009</effectPoint>
@@ -1715,7 +1715,7 @@
</mpConsume>
<castRange>1100</castRange>
<effectRange>1400</effectRange>
<hitTime>6080</hitTime>
<hitTime>2280</hitTime>
<coolTime>500</coolTime>
<reuseDelay>6700</reuseDelay>
<effectPoint>-1009</effectPoint>
@@ -1774,7 +1774,7 @@
</effect>
</effects>
</skill>
<skill id="11124" toLevel="4" name="Superior Wizardry">
<skill id="11124" toLevel="10" name="Superior Wizardry">
<!-- M. Atk. + $s1, Max MP, MP Recovery + $s2, and debuff resistance + $s3. -->
<icon>icon.skill0945</icon>
<magicLvl>
@@ -1782,6 +1782,12 @@
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
<value level="5">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</magicLvl>
<operateType>P</operateType>
<effects>
@@ -1791,6 +1797,12 @@
<value level="2">6</value>
<value level="3">7</value>
<value level="4">10</value>
<value level="5">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>PER</mode>
</effect>
@@ -1800,6 +1812,12 @@
<value level="2">6</value>
<value level="3">7</value>
<value level="4">10</value>
<value level="5">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>PER</mode>
</effect>
@@ -1809,6 +1827,12 @@
<value level="2">7</value>
<value level="3">10</value>
<value level="4">15</value>
<value level="5">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>PER</mode>
</effect>
@@ -1818,7 +1842,7 @@
</effect>
</effects>
</skill>
<skill id="11125" toLevel="4" name="Superior Wizardry">
<skill id="11125" toLevel="10" name="Superior Wizardry">
<!-- M. Atk. increases by $s1. -->
<icon>icon.skill0945</icon>
<magicLvl>
@@ -1826,6 +1850,12 @@
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
<value level="5">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</magicLvl>
<operateType>P</operateType>
<effects>
@@ -1835,6 +1865,12 @@
<value level="2">12</value>
<value level="3">15</value>
<value level="4">20</value>
<value level="5">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>PER</mode>
</effect>
@@ -2132,7 +2168,7 @@
</effects>
</skill>
<skill id="11134" toLevel="1" name="Meteor">
<!-- Drops meteors to attack surrounding enemies and deals great damage. Inflicts abnormal state and deals continuous damage. The higher the level of the abnormal state, the greater the damage. Consumes $s1 Spirit Ores. -->
<!-- Drops meteors to attack surrounding enemies and deals great damage. Inflicts abnormal state and deals continuous damage. The higher the level of the abnormal state, the greater the damage. Consumes 5 Spirit Ores. -->
<icon>icon.skill11134</icon>
<affectRange>250</affectRange>
<channelingSkillId>11134</channelingSkillId> <!-- Meteor -->
@@ -2190,7 +2226,7 @@
</channelingEffects>
</skill>
<skill id="11135" toLevel="1" name="Black Pool">
<!-- Creates a black swamp in the selected location, dealing great damage, and receiving $s1 of the target's damage as HP. Decreases Speed. The higher the level of the abnormal state, the greater the damage, and at the last stage, Shocks the target. Consumes $s2 Spirit Ores. -->
<!-- Creates a black swamp in the selected location, dealing great damage, and receiving 50% of the target's damage as HP. Decreases Speed. The higher the level of the abnormal state, the greater the damage, and at the last stage, Shocks the target. Consumes 5 Spirit Ores. -->
<icon>icon.skill11135</icon>
<affectRange>250</affectRange>
<channelingTickInterval>1</channelingTickInterval>
@@ -2230,7 +2266,7 @@
</channelingEffects>
</skill>
<skill id="11136" toLevel="1" name="Snow Storm">
<!-- Creates an ice storm in the selected location, dealing continuous damage. Decreases Speed. The higher the level of the abnormal state, the greater the damage, and at the last stage, Freezes the target. Consumes $s1 Spirit Ores. -->
<!-- Creates an ice storm in the selected location, dealing continuous damage. Decreases Speed. The higher the level of the abnormal state, the greater the damage, and at the last stage, Freezes the target. Consumes 5 Spirit Ores. -->
<icon>icon.skill11136</icon>
<affectRange>250</affectRange>
<abnormalLvl>1</abnormalLvl>
@@ -2291,7 +2327,7 @@
</channelingEffects>
</skill>
<skill id="11137" toLevel="1" name="Tornado">
<!-- Creates a tornado in the selected location, dealing great damage. Decreases Speed. The higher the level of the abnormal state, the greater the damage, and at the last stage, locks the target in an Aerial Yoke. Consumes $s1 Spirit Ores. -->
<!-- Creates a tornado in the selected location, dealing great damage. Decreases Speed. The higher the level of the abnormal state, the greater the damage, and at the last stage, locks the target in an Aerial Yoke. Consumes 5 Spirit Ores. -->
<icon>icon.skill11137</icon>
<affectRange>250</affectRange>
<channelingTickInterval>1</channelingTickInterval>
@@ -2350,7 +2386,7 @@
</channelingEffects>
</skill>
<skill id="11138" toLevel="1" name="Soul Barrage">
<!-- Detonates the soul in the selected location to attack surrounding enemies. Increases target's PvP Damage. The effect increases as the level of the abnormal state increases. Consumes $s1 Spirit Ores. -->
<!-- Detonates the soul in the selected location to attack surrounding enemies. Increases target's PvP Damage. The effect increases as the level of the abnormal state increases. Consumes 5 Spirit Ores. -->
<icon>icon.skill11138</icon>
<affectRange>250</affectRange> <!-- Guessed -->
<channelingTickInterval>1</channelingTickInterval>
@@ -2709,7 +2745,7 @@
</effect>
</effects>
</skill>
<skill id="11151" toLevel="4" name="Superior Wizardry">
<skill id="11151" toLevel="10" name="Superior Wizardry">
<!-- M. Atk. + $s1, Max MP, and MP Recovery Rate + $s2. -->
<icon>icon.skill0945</icon>
<magicLvl>
@@ -2717,6 +2753,12 @@
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
<value level="5">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</magicLvl>
<operateType>P</operateType>
<effects>
@@ -2726,6 +2768,12 @@
<value level="2">6</value>
<value level="3">7</value>
<value level="4">10</value>
<value level="5">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>PER</mode>
</effect>
@@ -2735,6 +2783,12 @@
<value level="2">6</value>
<value level="3">7</value>
<value level="4">10</value>
<value level="5">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>PER</mode>
</effect>
@@ -2744,13 +2798,19 @@
<value level="2">6</value>
<value level="3">7</value>
<value level="4">10</value>
<value level="5">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="11152" toLevel="1" name="Sacrificial Soul">
<!-- Sacrifice your servitor to become immune to debuffs for $s1. -->
<!-- Sacrifice your servitor to become immune to debuffs for 3 seconds. -->
<icon>icon.skill1395</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>3</abnormalTime>
@@ -2887,13 +2947,14 @@
<itemConsumeCount>2</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<operateType>A2</operateType>
<castRange>1100</castRange>
<magicLvl>100</magicLvl>
<mpConsume>351</mpConsume>
<affectRange>1100</affectRange>
<hitTime>2560</hitTime>
<coolTime>500</coolTime>
<reuseDelay>6000</reuseDelay>
<effectPoint>-418</effectPoint>
<hitTime>4780</hitTime>
<coolTime>300</coolTime>
<reuseDelay>6700</reuseDelay>
<effectPoint>-712</effectPoint>
<isMagic>1</isMagic>
<isDebuff>true</isDebuff>
<targetType>SELF</targetType>
@@ -2924,17 +2985,28 @@
<!-- M. Atk. is temporarily increased. -->
<icon>icon.skill11154</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>
<effectPoint>2</effectPoint>
</skill>
<skill id="11155" toLevel="1" name="Water Potential">
<!-- Skill Cooldown -10%. -->
<operateType>A1</operateType>
<isMagic>4</isMagic>
<effectPoint>2</effectPoint>
</skill>
<skill id="11156" toLevel="1" name="Chain Blaze_Test">
<!-- Attacks the target and nearby enemies with M. Atk. +349. The damage increases incrementally. 2 Spirit Ores consumed. -->
<icon>icon.skill11153</icon>
<operateType>A1</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<castRange>1100</castRange>
<hitTime>4780</hitTime>
<coolTime>300</coolTime>
<reuseDelay>6700</reuseDelay>
<effectPoint>-712</effectPoint>
<mpConsume>351</mpConsume>
</skill>
<skill id="11174" toLevel="5" name="Shadow Snare Zone"> <!-- Client Levels only 1 and 5 -->
<skill id="11174" toLevel="5" name="Shadow Snare Zone">
<!-- Pulls nearby enemies to the center. -->
<icon>icon.skill1469</icon>
<abnormalLvl>5</abnormalLvl>
@@ -2968,7 +3040,7 @@
<effect name="BlockActions" />
</effects>
</skill>
<skill id="11175" toLevel="6" name="Shadow Snare Zone"> <!-- Client Levels only 1 and 6 -->
<skill id="11175" toLevel="6" name="Shadow Snare Zone">
<!-- Pulls nearby enemies to the center. -->
<icon>icon.skill1469</icon>
<abnormalLvl>5</abnormalLvl>
@@ -3003,14 +3075,20 @@
<effect name="BlockActions" />
</effects>
</skill>
<skill id="11176" toLevel="4" name="Superior Wizardry">
<!-- M. Atk. +$s1 -->
<skill id="11176" toLevel="10" name="Superior Wizardry">
<!-- M. Atk. +$s1; Max MP, MP Recovery Speed +$s2 Up; M. Skill Cooldown -$s3. -->
<icon>icon.skill0945</icon>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
<value level="5">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</magicLvl>
<operateType>P</operateType>
<effects>
@@ -3020,6 +3098,12 @@
<value level="2">6</value>
<value level="3">7</value>
<value level="4">10</value>
<value level="5">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>PER</mode>
</effect>
@@ -3029,6 +3113,12 @@
<value level="2">6</value>
<value level="3">7</value>
<value level="4">10</value>
<value level="5">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>PER</mode>
</effect>
@@ -3038,6 +3128,12 @@
<value level="2">6</value>
<value level="3">7</value>
<value level="4">10</value>
<value level="5">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>PER</mode>
</effect>
@@ -3102,7 +3198,6 @@
<icon>icon.skill11011</icon>
<magicLvl>85</magicLvl>
<operateType>P</operateType>
<castRange>0</castRange>
<effects>
<effect name="TriggerSkillBySkillAttack">
<!-- Aqua Crash -->
@@ -3575,7 +3670,6 @@
<icon>icon.skill11011</icon>
<magicLvl>85</magicLvl>
<operateType>P</operateType>
<castRange>0</castRange>
<effects>
<effect name="TriggerSkillBySkillAttack">
<attackSkillId>11177</attackSkillId> <!-- Aqua Crash -->
@@ -110,7 +110,7 @@
</effect>
</effects>
</skill>
<skill id="11226" toLevel="4" name="Superior Wizardry">
<skill id="11226" toLevel="10" name="Superior Wizardry">
<!-- M. Atk. +$s1, M. Critical Rate +$s2, and PvP Damage +$s3. -->
<icon>icon.skill0945</icon>
<magicLvl>
@@ -118,6 +118,12 @@
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
<value level="5">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</magicLvl>
<operateType>P</operateType>
<effects>
@@ -127,6 +133,12 @@
<value level="2">6</value>
<value level="3">7</value>
<value level="4">10</value>
<value level="5">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>PER</mode>
</effect>
@@ -136,6 +148,12 @@
<value level="2">6</value>
<value level="3">7</value>
<value level="4">10</value>
<value level="5">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>PER</mode>
</effect>
@@ -542,7 +560,7 @@
</effects>
</skill>
<skill id="11254" toLevel="4" name="Superior Summon Mastery">
<!-- A Servitor can be summoned when summon points are $s1 or lower. INT +$s2 -->
<!-- A Servitor can be summoned when summon points are $s1 or lower. INT +$s2; When the 4 Mark Skills are used, the Servitor is linked with the ability of wrath. -->
<icon>icon.skill11254</icon>
<magicLvl>
<value level="1">85</value>
@@ -1298,7 +1316,6 @@
<operateType>A1</operateType>
<magicLvl>85</magicLvl>
<mpConsume>71</mpConsume>
<castRange>-2</castRange>
<hitTime>1390</hitTime>
<coolTime>300</coolTime>
<reuseDelay>60000</reuseDelay>
@@ -1361,7 +1378,7 @@
</effects>
</skill>
<skill id="11267" toLevel="3" name="Spirit of Naviarope">
<!-- Transform into Naviarope. For $s1, M. Def. and P. Def. + $s2 -->
<!-- Transform into Naviarope. For $s1, M. Def. and P. Def. + $s2; and Bow/Crossbow Resistance + $s3 using his powerful skills. -->
<icon>icon.skill11267</icon>
<abnormalLvl>
<value level="1">1</value>
@@ -2079,10 +2096,11 @@
<abnormalVisualEffect>AIRBIND</abnormalVisualEffect>
<basicProperty>NONE</basicProperty>
<operateType>A2</operateType>
<coolTime>500</coolTime>
<mpConsume>90</mpConsume>
<castRange>900</castRange>
<hitTime>10000</hitTime>
<reuseDelay>300000</reuseDelay>
<hitTime>1500</hitTime>
<reuseDelay>120000</reuseDelay>
<effectPoint>-707</effectPoint>
<abnormalResists>STUN;TURN_FLEE</abnormalResists>
<magicCriticalRate>5</magicCriticalRate>
@@ -132,7 +132,7 @@
</effects>
</skill>
<skill id="11303" toLevel="1" name="Mass Servitor Magic Barrier">
<!-- Increases all servitors' M. Def. by $s2 for $s1. -->
<!-- Increases all servitors' M. Def. by 30% for 30 minutes. -->
<icon>icon.skill1139</icon>
<abnormalLvl>3</abnormalLvl>
<abnormalTime>1800</abnormalTime>
@@ -161,7 +161,7 @@
</effects>
</skill>
<skill id="11304" toLevel="1" name="Mass Servitor Haste">
<!-- Increases all servitors' Atk. Spd. by $s2 for $s1. -->
<!-- Increases all servitors' Atk. Spd. by 34% for 30 minutes. -->
<icon>icon.skill1141</icon>
<abnormalLvl>2</abnormalLvl>
<abnormalTime>1800</abnormalTime>
@@ -190,7 +190,7 @@
</effects>
</skill>
<skill id="11305" toLevel="1" name="Mass Servitor Shield">
<!-- Increases all servitors' P. Def. by $s2 for $s1. -->
<!-- Increases all servitors' P. Def. by 15% for 30 minutes. -->
<icon>icon.skill1140</icon>
<abnormalLvl>3</abnormalLvl>
<abnormalTime>1800</abnormalTime>
@@ -219,7 +219,7 @@
</effects>
</skill>
<skill id="11306" toLevel="1" name="Mass Servitor Empower">
<!-- Increases all servitors' M. Atk. by $s2 for $s1. -->
<!-- Increases all servitors' M. Atk. by 79% for 30 minutes. -->
<icon>icon.skill1059</icon>
<abnormalLvl>3</abnormalLvl>
<abnormalTime>1800</abnormalTime>
@@ -248,7 +248,7 @@
</effects>
</skill>
<skill id="11307" toLevel="1" name="Mass Servitor Might">
<!-- Increases all servitors' P. Atk. by $s2 for $s1. -->
<!-- Increases all servitors' P. Atk. by 17% for 30 minutes. -->
<icon>icon.skill1146</icon>
<abnormalLvl>3</abnormalLvl>
<abnormalTime>1800</abnormalTime>
@@ -277,7 +277,7 @@
</effects>
</skill>
<skill id="11308" toLevel="1" name="Mass Servitor Wind Walk">
<!-- Increases all servitors' Speed by $s2 for $s1. -->
<!-- Increases all servitors' Speed by 34 for 30 minutes. -->
<icon>icon.skill1144</icon>
<abnormalLvl>2</abnormalLvl>
<abnormalTime>1800</abnormalTime>
@@ -306,7 +306,7 @@
</effects>
</skill>
<skill id="11309" toLevel="1" name="Mass Servitor Blessing">
<!-- Dispels debuffs on all servitors and makes them immune to debuffs for $s1. -->
<!-- Dispels debuffs on all servitors and makes them immune to debuffs for 5 seconds. -->
<icon>icon.skill1301</icon>
<abnormalTime>5</abnormalTime>
<operateType>A2</operateType>
@@ -416,7 +416,7 @@
<castRange>900</castRange>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<reuseDelay>900000</reuseDelay>
<reuseDelay>600000</reuseDelay>
<effectPoint>687</effectPoint>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
@@ -1889,7 +1889,7 @@
</effect>
</effects>
</skill>
<skill id="11348" toLevel="7" name="Greater Servitor Death Whisper">
<skill id="11348" toLevel="7" name="Servitor Death Whisper">
<!-- For $s1, all servitors' Critical Damage + $s2. -->
<icon>icon.skill11348</icon>
<abnormalLvl>
@@ -3750,7 +3750,7 @@
</effects>
</skill>
<skill id="11387" toLevel="1" name="Arcana's Call">
<!-- The power of nature is used to increase P. Atk./P. Def./M. Atk./M. Def. by $s2 for $s1. Additionally, P. Atk. +$s3, P. Accuracy +$s4, Knock Back/Knock Down Success Rate +$s5 for servitors. The Servitor also becomes immune to debuffs. 10 Spirit Ores consumed. -->
<!-- The power of nature is used to increase P. Atk./P. Def./M. Atk./M. Def. by 20% for 30 seconds. Additionally, P. Atk. +20%, P. Accuracy +23, Knock Back/Knock Down Success Rate +60% for servitors. The Servitor also becomes immune to debuffs. 10 Spirit Ores consumed. -->
<icon>icon.skill11387</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>30</abnormalTime>
@@ -3793,7 +3793,7 @@
</selfEffects>
</skill>
<skill id="11388" toLevel="1" name="Lord of Arcana">
<!-- For $s1, P. Atk./P. Def./M. Atk./M. Def. +$s2. -->
<!-- For 30 seconds, P. Atk./P. Def./M. Atk./M. Def. +20%. -->
<icon>icon.skill11387</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>30</abnormalTime>
@@ -3830,7 +3830,7 @@
</effects>
</skill>
<skill id="11389" toLevel="1" name="Elemental's Call">
<!-- The power of nature is used to increase P. Atk./P. Def./M. Atk./M. Def. by $s2 for $s1. Additionally, P. Atk. +$s3, Atk. Spd. +$s4, and Skill Cooldown -$s5 for servitors. The Servitor also becomes immune to debuffs. 10 Spirit Ores consumed. -->
<!-- The power of nature is used to increase P. Atk./P. Def./M. Atk./M. Def. by 20% for 30 seconds. Additionally, P. Atk. +20%, Atk. Spd. +10%, and Skill Cooldown -60% for servitors. The Servitor also becomes immune to debuffs. 10 Spirit Ores consumed. -->
<icon>icon.skill11388</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>30</abnormalTime>
@@ -3878,7 +3878,7 @@
</selfEffects>
</skill>
<skill id="11390" toLevel="1" name="Lord of Elemental">
<!-- For $s1, P. Atk./P. Def./M. Atk./M. Def. +$s2. -->
<!-- For 30 seconds, P. Atk./P. Def./M. Atk./M. Def. +20%. -->
<icon>icon.skill11388</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>30</abnormalTime>
@@ -3915,7 +3915,7 @@
</effects>
</skill>
<skill id="11391" toLevel="1" name="Spectral's Call">
<!-- The power of demons is used to increase P. Atk./P. Def./M. Atk./M. Def. by $s2 for $s1. Additionally, P. Atk. +$s3 and P. Critical Damage +$s4 for servitors. The Servitor also becomes immune to debuffs. 10 Spirit Ores consumed. -->
<!-- The power of demons is used to increase P. Atk./P. Def./M. Atk./M. Def. by 20% for 30 seconds. Additionally, P. Atk. +20% and P. Critical Damage +20% for servitors. The Servitor also becomes immune to debuffs. 10 Spirit Ores consumed. -->
<icon>icon.skill11389</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>30</abnormalTime>
@@ -3953,7 +3953,7 @@
</selfEffects>
</skill>
<skill id="11392" toLevel="1" name="Lord of Spectral">
<!-- For $s1, P. Atk./P. Def./M. Atk./M. Def. +$s2. -->
<!-- For 30 seconds, P. Atk./P. Def./M. Atk./M. Def. +20%. -->
<icon>icon.skill11389</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>30</abnormalTime>
@@ -206,7 +206,7 @@
</effects>
</skill>
<skill id="11504" toLevel="10" name="Superior Heavy Armor Mastery">
<!-- When heavy armor is equipped, Max HP +$s1, P. Def. +$s2 -->
<!-- When heavy armor is equipped, Max HP +$s1, P. Def. +$s2; P. Critical Damage Received -$s3. -->
<icon>icon.skill10002</icon>
<operateType>P</operateType>
<magicLvl>
@@ -1711,7 +1711,7 @@
</effects>
</skill>
<skill id="11523" toLevel="1" name="Knight's Harmony">
<!-- For $s1, the selected party member's P. Atk. + $s2, P. Critical Damage + $s3, P. Critical Rate + $s4, P. Def. + $s5, Shield Defense Rate + $s6 and Shield Defense + $s7. -->
<!-- For 30 minutes, the selected party member's P. Atk. + 12%, P. Critical Damage + 35%, P. Critical Rate + 100%, P. Def. + 45%, Shield Defense Rate + 30% and Shield Defense + 50%. -->
<icon>icon.skill11523</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>
@@ -1774,7 +1774,7 @@
</effects>
</skill>
<skill id="11524" toLevel="1" name="Warrior's Harmony">
<!-- For $s1, the selected party member's P. Atk. + $s2, P. Critical Damage + $s3, P. Critical Rate + $s4, Atk. Spd. + $s5, M. Atk. + $s6, Casting Spd. + $s7 and Speed + $s8. -->
<!-- For 30 minutes, the selected party member's P. Atk. + 35%, P. Critical Damage + 35%, P. Critical Rate + 100%, Atk. Spd. + 8%, M. Atk. + 16%, Casting Spd. + 8% and Speed + 8. -->
<icon>icon.skill11524</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>
@@ -1841,7 +1841,7 @@
</effects>
</skill>
<skill id="11525" toLevel="1" name="Wizard's Harmony">
<!-- For $s1, the selected party member's M. Atk. + $s2, M. Critical Rate + $s3, Casting Spd. + $s4, P. Atk. + $s5, Atk. Spd. + $s6, Speed + $s7, M. Def. + $s8, MP Recovery Bonus + $s9, MP Consumption for magic skills - $s10 and physical skills - $s11, and Cooldown - $s12. -->
<!-- For 30 minutes, the selected party member's M. Atk. + 40%, M. Critical Rate + 100%, Casting Spd. + 8%, P. Atk. + 8%, Atk. Spd. + 8%, Speed + 8, M. Def. + 14%, MP Recovery Bonus + 20%, MP Consumption for magic skills - 30 minutes0 and physical skills - 30 minutes1, and Cooldown - 30 minutes2. -->
<icon>icon.skill11525</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>
@@ -1996,7 +1996,7 @@
</effects>
</skill>
<skill id="11529" toLevel="1" name="Prevailing Sonata">
<!-- Increases party members' Atk. Spd. by $s2, Casting Spd. by $s3, Max HP by $s4, MP recovery bonus by $s5 and decreases MP Consumption for magic skill by $s6 and the magic cancel rate for $s1 minutes. -->
<!-- Increases party members' Atk. Spd. by 15%, Casting Spd. by 30%, Max HP by 30%, MP recovery bonus by 20% and decreases MP Consumption for magic skill by 10% and the magic cancel rate for 5 minutes minutes. -->
<icon>icon.skill11529</icon>
<affectRange>1000</affectRange>
<abnormalLvl>1</abnormalLvl>
@@ -2056,7 +2056,7 @@
</effects>
</skill>
<skill id="11530" toLevel="1" name="Daring Sonata">
<!-- Increases party members' P. Atk. by $s2, M. Atk. by $s3, Atk. Spd. and Casting Spd. by $s4 and decreases P. Def. by $s5, M. Def. by $s6 and P. Evasion by $s7 for $s1 minutes. Also bestows an $s8 Vampiric Rage effect and a chance of reflecting $s9 of the damage received. -->
<!-- Increases party members' P. Atk. by 8%, M. Atk. by 16%, Atk. Spd. and Casting Spd. by 8% and decreases P. Def. by 3%, M. Def. by 11% and P. Evasion by 4 for 5 minutes minutes. Also bestows an 8% Vampiric Rage effect and a chance of reflecting 10% of the damage received. -->
<icon>icon.skill11530</icon>
<affectRange>1000</affectRange>
<abnormalLvl>1</abnormalLvl>
@@ -2127,7 +2127,7 @@
</effects>
</skill>
<skill id="11532" toLevel="1" name="Refreshing Sonata">
<!-- Increases party members' HP Recovery Bonus by $s2, P.Accuracy by $s3, P.Evasion by $s4, Speed by $s5, and decreases MP Consumption for skills by $s6 and skill Cooldown by $s7 for $s1. -->
<!-- Increases party members' HP Recovery Bonus by 20%, P.'Accuracy by 4, P.'Evasion by 3, Speed by 20, and decreases MP Consumption for skills by 20% and skill Cooldown by 10% for 5 minutes. -->
<icon>icon.skill11532</icon>
<affectRange>1000</affectRange>
<abnormalLvl>1</abnormalLvl>
@@ -2198,7 +2198,7 @@
</effects>
</skill>
<skill id="11533" toLevel="1" name="Blood Requiem">
<!-- Party members receives $s2 Vampiric Rage effect for $s1. -->
<!-- Party members receives 80% Vampiric Rage effect for 15 seconds. -->
<icon>icon.skill11546</icon>
<abnormalLvl>5</abnormalLvl>
<abnormalTime>15</abnormalTime>
@@ -2324,7 +2324,17 @@
<skill id="11536" toLevel="9" name="Divine Cancel">
<!-- Has a chance of canceling up to $s1 of the buff effects on target. -->
<icon>icon.skill11536</icon>
<effectPoint>-709</effectPoint>
<effectPoint>
<value level="1">-704</value>
<value level="2">-707</value>
<value level="3">-709</value>
<value level="4">-709</value>
<value level="5">-709</value>
<value level="6">-709</value>
<value level="7">-709</value>
<value level="8">-709</value>
<value level="9">-709</value>
</effectPoint>
<operateType>A1</operateType>
<mpConsume>
<value level="1">70</value>
@@ -2494,7 +2504,15 @@
<affectLimit>9-10</affectLimit>
<affectRange>200</affectRange>
<basicProperty>MAGIC</basicProperty>
<effectPoint>-709</effectPoint>
<effectPoint>
<value level="1">-700</value>
<value level="2">-705</value>
<value level="3">-709</value>
<value level="4">-709</value>
<value level="5">-709</value>
<value level="6">-709</value>
<value level="7">-709</value>
</effectPoint>
<operateType>A2</operateType>
<magicLvl>
<value level="1">85</value>
@@ -2558,7 +2576,19 @@
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
</activateRate>
<basicProperty>MAGIC</basicProperty>
<effectPoint>-687</effectPoint>
<effectPoint>
<value level="1">-692</value>
<value level="2">-698</value>
<value level="3">-704</value>
<value level="4">-708</value>
<value level="5">-687</value>
<value level="6">-687</value>
<value level="7">-687</value>
<value level="8">-687</value>
<value level="9">-687</value>
<value level="10">-687</value>
<value level="11">-687</value>
</effectPoint>
<effectRange>1100</effectRange>
<operateType>A2</operateType>
<magicLvl>
@@ -2716,7 +2746,7 @@
</effects>
</skill>
<skill id="11541" toLevel="1" name="Polymorph">
<!-- Transforms yourself into a stone for $s1 to eliminate nearby enemies' aggression and keep them from targeting you. Greatly decreases Speed while transformed. -->
<!-- Transforms yourself into a stone for 15 seconds to eliminate nearby enemies' aggression and keep them from targeting you. Greatly decreases Speed while transformed. -->
<icon>icon.skill11541</icon>
<abnormalLvl>5</abnormalLvl>
<abnormalTime>15</abnormalTime>
@@ -2920,7 +2950,7 @@
</effects>
</skill>
<skill id="11544" toLevel="1" name="Battle Rhapsody">
<!-- For $s1, doubles all party members' P. Atk., M. Atk., Atk. Spd. and Casting Spd. -->
<!-- For 30 seconds, doubles all party members' P. Atk., M. Atk., Atk. Spd. and Casting Spd. -->
<icon>icon.skill11544</icon>
<abnormalTime>30</abnormalTime>
<affectRange>1000</affectRange>
@@ -2977,7 +3007,7 @@
</effects>
</skill>
<skill id="11545" toLevel="1" name="Crazy Nocturne">
<!-- For $s1, decreases standard attack and M. Skill's Critical Rate targeting party members by $s2. -->
<!-- For 15 seconds, decreases standard attack and M. Skill's Critical Rate targeting party members by 50%. -->
<icon>icon.skill11545</icon>
<abnormalTime>15</abnormalTime>
<affectRange>1000</affectRange>
@@ -3319,7 +3349,7 @@
</effects>
</skill>
<skill id="11557" toLevel="1" name="Ultimate Scourge">
<!-- Disables nearby enemies' natural HP Recovery for $s1. -->
<!-- Disables nearby enemies' natural HP Recovery for 2 minutes. -->
<icon>icon.skill11557</icon>
<abnormalLvl>5</abnormalLvl>
<abnormalTime>120</abnormalTime>
@@ -3373,7 +3403,7 @@
</effects>
</skill>
<skill id="11559" toLevel="1" name="Ultimate Suspension">
<!-- Increases nearby enemies' physical/magic skill Cooldown by $s2 for $s1. -->
<!-- Increases nearby enemies' physical/magic skill Cooldown by 200% for 2 minutes. -->
<icon>icon.skill11559</icon>
<abnormalTime>120</abnormalTime>
<affectRange>200</affectRange>
@@ -3628,7 +3658,7 @@
</effects>
</skill>
<skill id="11562" toLevel="1" name="Devil's Movement">
<!-- Prevents all party members from being attacked preemptively by monsters for $s1. But if any party member initiates an attack, the effect will be canceled. -->
<!-- Prevents all party members from being attacked preemptively by monsters for 2 minutes. But if any party member initiates an attack, the effect will be canceled. -->
<icon>icon.skill11562</icon>
<abnormalLvl>3</abnormalLvl>
<abnormalTime>
@@ -3755,7 +3785,7 @@
</effects>
</skill>
<skill id="11565" toLevel="1" name="Elemental Resistance">
<!-- Increases party members' Fire/Water/Wind/Earth Resistance by $s3 for $s1. -->
<!-- Increases party members' Fire/Water/Wind/Earth Resistance by 30 for 30 minutes. -->
<icon>icon.skill11565</icon>
<affectRange>1000</affectRange>
<abnormalLvl>5</abnormalLvl>
@@ -3810,7 +3840,7 @@
</effects>
</skill>
<skill id="11566" toLevel="1" name="Holy Attack Resistance">
<!-- Increases party members' Holy/Dark Attack Resistance by $s2, and Poison/Bleed Resistance by $s3 for $s1. -->
<!-- Increases party members' Holy/Dark Attack Resistance by 30, and Poison/Bleed Resistance by 50% for 30 minutes. -->
<icon>icon.skill11567</icon>
<affectRange>1000</affectRange>
<abnormalLvl>5</abnormalLvl>
@@ -3861,7 +3891,7 @@
</effects>
</skill>
<skill id="11567" toLevel="1" name="Mental Attack Resistance">
<!-- Increases party members' Hold/Sleep/Mental Attack Resistance by $s2, Buff-canceling Attack Resistance by $s3 and Debuff Resistance by $s4 for $s1. -->
<!-- Increases party members' Hold/Sleep/Mental Attack Resistance by 50, Buff-canceling Attack Resistance by 30 and Debuff Resistance by 20 for 30 minutes. -->
<icon>icon.skill11824</icon>
<affectRange>1000</affectRange>
<abnormalLvl>5</abnormalLvl>
@@ -3949,7 +3979,7 @@
</effects>
</skill>
<skill id="11570" toLevel="1" name="Healing Melody">
<!-- Heals target and the $s1 most injured allies around target by up to $s2 of their Max HP. The recovery amount decreases starting from the most injured person. -->
<!-- Heals target and the 10 most injured allies around target by up to 35% of their Max HP. The recovery amount decreases starting from the most injured person. -->
<icon>icon.skill11570</icon>
<affectLimit>9-0</affectLimit>
<affectRange>300</affectRange>
@@ -3973,7 +4003,7 @@
</effects>
</skill>
<skill id="11571" toLevel="1" name="Recovery Melody">
<!-- Restores target's CP by $s1. -->
<!-- Restores target's CP by 1000. -->
<icon>icon.skill11571</icon>
<effectPoint>780</effectPoint>
<effectRange>1100</effectRange>
@@ -4236,7 +4266,7 @@
<affectLimit>10-10</affectLimit> <!-- Custom -->
<affectRange>150</affectRange> <!-- Custom -->
<basicProperty>MAGIC</basicProperty> <!-- Guessed -->
<effectPoint>-666</effectPoint> <!-- Custom -->
<effectPoint>-666</effectPoint>
<attributeType>EARTH</attributeType>
<attributeValue>20</attributeValue>
<operateType>A2</operateType>
@@ -4937,7 +4967,7 @@
</effects>
</skill>
<skill id="11595" toLevel="1" name="Knight's Frenzied Harmony">
<!-- For $s1, increases clan members' P. Atk. + $s2, P. Critical Damage + $s3, P. Critical Rate + $s4, P. Def. + $s5, Shield Defense Rate + $s6, and Shield Defense + $s7. -->
<!-- For 30 minutes, increases clan members' P. Atk. + 12%, P. Critical Damage + 35%, P. Critical Rate + 100%, P. Def. + 45%, Shield Defense Rate + 30%, and Shield Defense + 50%. -->
<icon>icon.skill11596</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>
@@ -4994,7 +5024,7 @@
</effects>
</skill>
<skill id="11596" toLevel="1" name="Warrior's Frenzied Harmony">
<!-- For $s1, increases clan members' P. Atk. + $s2, P. Critical Damage + $s3, P. Critical Rate + $s4, Atk. Spd. + $s5, M. Atk. + $s6, Casting Spd. + $s7, and Spd. + $s8. -->
<!-- For 30 minutes, increases clan members' P. Atk. + 35%, P. Critical Damage + 35%, P. Critical Rate + 100%, Atk. Spd. + 8%, M. Atk. + 16%, Casting Spd. + 8%, and Spd. + 8. -->
<icon>icon.skill11595</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>
@@ -5055,7 +5085,7 @@
</effects>
</skill>
<skill id="11597" toLevel="1" name="Wizard's Frenzied Harmony">
<!-- For $s1, increases clan members' M. Atk. + $s2, M. Critical Rate + $s3, Casting Spd. + $s4, P. Atk. + $s5, Atk. Spd. + $s6, Speed + $s7, M. Def. + $s8, MP Recovery Bonus + $s9, MP Consumption for magic skills - $s10 and physical skills -$s11, and Cooldown - $s12. -->
<!-- For 30 minutes, increases clan members' M. Atk. + 40%, M. Critical Rate + 100%, Casting Spd. + 8%, P. Atk. + 8%, Atk. Spd. + 8%, Speed + 8, M. Def. + 14%, MP Recovery Bonus + 20%, MP Consumption for magic skills - 30 minutes0 and physical skills -30 minutes1, and Cooldown - 30 minutes2. -->
<icon>icon.skill11597</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>
@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="11600" toLevel="1" name="Frenzied Prevailing Sonata">
<!-- For $s1, increases clan members' Atk. Spd. + $s2, Casting Spd. + $s3, Max HP + $s4, and MP recovery bonus + $s5. Decreases MP Consumption for magic skills - $s6 and the magic cancel rate. -->
<!-- For 5 minutes, increases clan members' Atk. Spd. + 15%, Casting Spd. + 30%, Max HP + 30%, and MP recovery bonus + 20%. Decreases MP Consumption for magic skills - 10% and the magic cancel rate. -->
<icon>icon.skill11600</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalType>BUFF_SPECIAL_AURA</abnormalType>
@@ -56,7 +56,7 @@
</effects>
</skill>
<skill id="11601" toLevel="1" name="Frenzied Daring Sonata">
<!-- For $s1, increases clan members' P. Atk. + $s2, M. Atk. + $s3, Atk. Spd. and Casting Spd. + $s4. Decreases P. Def. - $s5, M. Def. - $s6, and P. Evasion - $s7. Also bestows an $s8 Vampiric Rage effect and a chance of reflecting $s9 of the damage received. -->
<!-- For 5 minutes, increases clan members' P. Atk. + 8%, M. Atk. + 16%, Atk. Spd. and Casting Spd. + 8%. Decreases P. Def. - 3%, M. Def. - 11%, and P. Evasion - 4. Also bestows an 8% Vampiric Rage effect and a chance of reflecting 10% of the damage received. -->
<icon>icon.skill11601</icon>
<affectRange>1000</affectRange>
<abnormalLvl>1</abnormalLvl>
@@ -118,7 +118,7 @@
</effects>
</skill>
<skill id="11602" toLevel="1" name="Frenzied Refreshing Sonata">
<!-- For $s1, increases clan members' HP Recovery Bonus + $s2, P.Accuracy + $s3, P.Evasion + $s4, and Spd. + $s5. Decreases skill MP Consumption - $s6 and skill Cooldown - $s7. -->
<!-- For 5 minutes, increases clan members' HP Recovery Bonus + 20%, P.'Accuracy + 4, P.'Evasion + 3, and Spd. + 20. Decreases skill MP Consumption - 20% and skill Cooldown - 10%. -->
<icon>icon.skill11602</icon>
<affectRange>1000</affectRange>
<abnormalLvl>1</abnormalLvl>
@@ -289,7 +289,7 @@
</effects>
</skill>
<skill id="11605" toLevel="1" name="Shield Song">
<!-- For $s1, P. Def. + $s2, Attribute Def. + $s3, Resistance to bows/crossbows + $s4, and Debuff Resistance + $s5. -->
<!-- For 30 minutes, P. Def. + 5%, Attribute Def. + 6, Resistance to bows/crossbows + 20, and Debuff Resistance + 10%. -->
<icon>icon.skill11606new</icon>
<abnormalTime>
<value fromLevel="1" toLevel="1">1800</value>
@@ -327,7 +327,7 @@
</effects>
</skill>
<skill id="11606" toLevel="1" name="Dance of Might">
<!-- For $s1, P. Atk. + $s2, Atk. Spd. + $s3, P. Critical Rate + $s4, and Speed + $s5. -->
<!-- For 30 minutes, P. Atk. + 5%, Atk. Spd. + 5%, P. Critical Rate + 10, and Speed + 10. -->
<icon>icon.skill11605new</icon>
<abnormalTime>
<value fromLevel="1" toLevel="1">1800</value>
@@ -361,7 +361,7 @@
</effects>
</skill>
<skill id="11607" toLevel="1" name="Prevailing Song">
<!-- Increases party members' Atk. Spd. by $s2, Casting Spd. by $s3, Max HP by $s4, MP recovery bonus by $s5 and decreases MP Consumption for magic skill by $s6 and the magic cancel rate for $s1. -->
<!-- Increases party members' Atk. Spd. by 15%, Casting Spd. by 30%, Max HP by 30%, MP recovery bonus by 20% and decreases MP Consumption for magic skill by 10% and the magic cancel rate for 5 minutes. -->
<icon>icon.skill11607</icon>
<affectRange>1000</affectRange>
<abnormalLvl>1</abnormalLvl>
@@ -416,7 +416,7 @@
</effects>
</skill>
<skill id="11608" toLevel="1" name="Daring Song">
<!-- Increases party members' P. Atk. by $s2, M. Atk. by $s3, Atk. Spd. and Casting Spd. by $s4 and decreases P. Def. by $s5, M. Def. by $s6 and P. Evasion by $s7 for $s1. Also bestows an $s8 Vampiric Rage effect and a chance of reflecting $s9 of the damage received. -->
<!-- Increases party members' P. Atk. by 8%, M. Atk. by 16%, Atk. Spd. and Casting Spd. by 8% and decreases P. Def. by 3%, M. Def. by 11% and P. Evasion by 4 for 5 minutes. Also bestows an 8% Vampiric Rage effect and a chance of reflecting 10% of the damage received. -->
<icon>icon.skill11608</icon>
<affectRange>1000</affectRange>
<abnormalLvl>1</abnormalLvl>
@@ -482,7 +482,7 @@
</effects>
</skill>
<skill id="11609" toLevel="1" name="Refreshing Song">
<!-- Increases party members' HP Recovery Bonus by $s2, P.Accuracy by $s3, P.Evasion by $s4, Speed by $s5, and decreases MP Consumption for skills by $s6 and skill Cooldown by $s7 for $s1. -->
<!-- Increases party members' HP Recovery Bonus by 20%, P.'Accuracy by 4, P.'Evasion by 3, Speed by 20, and decreases MP Consumption for skills by 20% and skill Cooldown by 10% for 5 minutes. -->
<icon>icon.skill11609</icon>
<affectRange>1000</affectRange>
<abnormalLvl>1</abnormalLvl>
@@ -548,7 +548,7 @@
</effects>
</skill>
<skill id="11610" toLevel="1" name="Prevailing Dance">
<!-- Increases party members' Atk. Spd. by $s2, Casting Spd. by $s3, Max HP by $s4, MP recovery bonus by $s5 and decreases MP Consumption for magic skill by $s6 and the magic cancel rate for $s1. -->
<!-- Increases party members' Atk. Spd. by 15%, Casting Spd. by 30%, Max HP by 30%, MP recovery bonus by 20% and decreases MP Consumption for magic skill by 10% and the magic cancel rate for 5 minutes. -->
<icon>icon.skill11610</icon>
<affectRange>1000</affectRange>
<abnormalLvl>1</abnormalLvl>
@@ -603,7 +603,7 @@
</effects>
</skill>
<skill id="11611" toLevel="1" name="Daring Dance">
<!-- Increases party members' P. Atk. by $s2, M. Atk. by $s3, Atk. Spd. and Casting Spd. by $s4 and decreases P. Def. by $s5, M. Def. by $s6 and P. Evasion by $s7 for $s1. Also bestows an $s8 Vampiric Rage effect and a chance of reflecting $s9 of the damage received. -->
<!-- Increases party members' P. Atk. by 8%, M. Atk. by 16%, Atk. Spd. and Casting Spd. by 8% and decreases P. Def. by 3%, M. Def. by 11% and P. Evasion by 4 for 5 minutes. Also bestows an 8% Vampiric Rage effect and a chance of reflecting 10% of the damage received. -->
<icon>icon.skill11611</icon>
<affectRange>1000</affectRange>
<abnormalLvl>1</abnormalLvl>
@@ -669,7 +669,7 @@
</effects>
</skill>
<skill id="11612" toLevel="1" name="Refreshing Dance">
<!-- Increases party members' HP Recovery Bonus by $s2, P.Accuracy by $s3, P.Evasion by $s4, Speed by $s5, and decreases MP Consumption for skills by $s6 and skill Cooldown by $s7 for $s1. -->
<!-- Increases party members' HP Recovery Bonus by 20%, P.'Accuracy by 4, P.'Evasion by 3, Speed by 20, and decreases MP Consumption for skills by 20% and skill Cooldown by 10% for 5 minutes. -->
<icon>icon.skill11612</icon>
<affectRange>1000</affectRange>
<abnormalLvl>1</abnormalLvl>
@@ -838,7 +838,7 @@
</effects>
</skill>
<skill id="11615" toLevel="1" name="Battle Ditty">
<!-- For $s1, selected party member's PvP Damage + $s2, Attribute Attack + $s3, MP Recovery Bonus + $s4. Consumes $s5 Spirit Ores. -->
<!-- For 30 minutes, selected party member's PvP Damage + 10%, Attribute Attack + 10, MP Recovery Bonus + 10%. Consumes 10 Spirit Ores. -->
<icon>icon.skill11615</icon>
<abnormalTime>
<value fromLevel="1" toLevel="1">1800</value>
@@ -885,7 +885,7 @@
</effects>
</skill>
<skill id="11616" toLevel="1" name="Protective Ditty">
<!-- For $s1, selected party member's Received PvP Damage - $s2, Speed + $s3, HP Recovery Bonus + $s4. Consumes $s5 Spirit Ores. -->
<!-- For 30 minutes, selected party member's Received PvP Damage - 10%, Speed + 4, HP Recovery Bonus + 10%. Consumes 10 Spirit Ores. -->
<icon>icon.skill11616</icon>
<abnormalTime>
<value fromLevel="1" toLevel="1">1800</value>
@@ -933,7 +933,7 @@
</effects>
</skill>
<skill id="11617" toLevel="1" name="Frezied Battle Ditty">
<!-- For $s1, selected clan member's PvP Damage + $s2, Attribute Attack + $s3, MP Recovery Bonus + $s4. Consumes $s5 Spirit Ores. -->
<!-- For 30 minutes, selected clan member's PvP Damage + 10%, Attribute Attack + 10, MP Recovery Bonus + 10%. Consumes 10 Spirit Ores. -->
<icon>icon.skill11617</icon>
<abnormalTime>
<value fromLevel="1" toLevel="1">1800</value>
@@ -983,7 +983,7 @@
</effects>
</skill>
<skill id="11618" toLevel="1" name="Frenzied Protective Ditty">
<!-- For $s1, selected clan member's Received PvP Damage - $s2, Speed + $s3, HP Recovery Bonus + $s4. Consumes $s5 Spirit Ores. -->
<!-- For 30 minutes, selected clan member's Received PvP Damage - 10%, Speed + 4, HP Recovery Bonus + 10%. Consumes 10 Spirit Ores. -->
<icon>icon.skill11618</icon>
<abnormalTime>
<value fromLevel="1" toLevel="1">1800</value>
@@ -107,7 +107,7 @@
<!-- Inflicts a powerful blow on target. -->
<icon>icon.skill10317</icon>
<operateType>DA1</operateType>
<castRange>10</castRange>
<castRange>900</castRange>
<coolTime>500</coolTime>
<effectPoint>-687</effectPoint>
<magicCriticalRate>5</magicCriticalRate>
@@ -233,16 +233,16 @@
<hitTime>500</hitTime>
<effectPoint>
<value level="1">867</value>
<value level="2">874</value>
<value level="3">886</value>
<value level="4">895</value>
<value level="5">902</value>
<value level="6">909</value>
<value level="7">918</value>
<value level="8">927</value>
<value level="9">935</value>
<value level="10">944</value>
<value level="11">952</value>
<value level="2">1</value>
<value level="3">1</value>
<value level="4">1</value>
<value level="5">1</value>
<value level="6">1</value>
<value level="7">1</value>
<value level="8">1</value>
<value level="9">1</value>
<value level="10">1</value>
<value level="11">1</value>
</effectPoint>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
@@ -691,7 +691,7 @@
</effects>
</skill>
<skill id="11758" toLevel="1" name="Celestial Protection">
<!-- Renders the selected party member invincible for $s1. -->
<!-- Renders the selected party member invincible for 10 seconds. -->
<icon>icon.skill11758</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
@@ -777,7 +777,7 @@
</endEffects>
</skill>
<skill id="11759" toLevel="1" name="Celestial Party Protection">
<!-- Renders all party members invincible for $s1. -->
<!-- Renders all party members invincible for 10 seconds. -->
<icon>icon.skill11759</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
@@ -1100,7 +1100,7 @@
</effects>
</skill>
<skill id="11762" toLevel="1" name="Balance Heal">
<!-- Equalizes the entire party's HP and restores $s2 HP/second for $s1. -->
<!-- Equalizes the entire party's HP and restores 333 HP/second for 15 seconds. -->
<icon>icon.skill11762</icon>
<abnormalTime>15</abnormalTime>
<affectRange>1000</affectRange>
@@ -1197,7 +1197,7 @@
</effects>
</skill>
<skill id="11764" toLevel="1" name="Brilliant Purge">
<!-- Cancels all party members' debuffs and makes them immune to debuffs for $s1. -->
<!-- Cancels all party members' debuffs and makes them immune to debuffs for 7 seconds. -->
<icon>icon.skill11764</icon>
<abnormalTime>7</abnormalTime>
<abnormalLvl>1</abnormalLvl>
@@ -1749,7 +1749,7 @@
</effects>
</skill>
<skill id="11770" toLevel="1" name="Dissolve">
<!-- Removes the aggression of nearby enemies toward you and increases speed by $s1. -->
<!-- Removes the aggression of nearby enemies toward you and increases speed by 100. -->
<icon>icon.skill11770</icon>
<affectRange>500</affectRange>
<operateType>A1</operateType>
@@ -1987,7 +1987,7 @@
</effects>
</skill>
<skill id="11775" toLevel="1" name="Return">
<!-- Moves to the summoned entity. Cannot be used beyond $s1 range. -->
<!-- Moves to the summoned entity. Cannot be used beyond 1000 range. -->
<icon>icon.skill11775</icon>
<operateType>A1</operateType>
<mpConsume>60</mpConsume>
@@ -2402,7 +2402,6 @@
<skill id="11781" toLevel="6" name="Dark Devour">
<icon>icon.skill1367</icon>
<operateType>A1</operateType>
<castRange>0</castRange>
<effectPoint>-1</effectPoint>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -611,7 +611,6 @@
<icon>icon.skill11817</icon>
<affectLimit>10-10</affectLimit>
<affectRange>300</affectRange>
<castRange>900</castRange>
<effectPoint>
<value level="1">-1733</value>
<value level="2">-1747</value>
@@ -760,7 +759,7 @@
</effects>
</skill>
<skill id="11820" toLevel="1" name="Power of Saha">
<!-- For $s1, target's P. Atk. + $s2, P. Def. + $s3, M. Atk. + $s4, M. Def. + $s5. -->
<!-- For 30 minutes, target's P. Atk. + 17%, P. Def. + 15%, M. Atk. + 79%, M. Def. + 30%. -->
<icon>icon.skill11820</icon>
<abnormalTime>1800</abnormalTime>
<abnormalLvl>1</abnormalLvl>
@@ -805,7 +804,7 @@
</effects>
</skill>
<skill id="11821" toLevel="1" name="Critical of Saha">
<!-- For $s1, target's P. Critical Rate + $s2, P. Critical Damage + $s3, M. Critical Rate + $s4, MP Consumption for physical skills - $s5 and MP Consumption for magic skills - $s6. -->
<!-- For 30 minutes, target's P. Critical Rate + 32%, P. Critical Damage + 35%, M. Critical Rate + 20, MP Consumption for physical skills - 20% and MP Consumption for magic skills - 10%. -->
<icon>icon.skill11821</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1800</abnormalTime>
@@ -856,7 +855,7 @@
</effects>
</skill>
<skill id="11822" toLevel="1" name="Force of Saha">
<!-- For $s1, target's Atk. Spd. + $s2 and Casting Spd. + $s3. Bestows a $s4 Vampiric Rage effect at a certain rate. -->
<!-- For 30 minutes, target's Atk. Spd. + 34% and Casting Spd. + 31%. Bestows a 9% Vampiric Rage effect at a certain rate. -->
<icon>icon.skill11822</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1800</abnormalTime>
@@ -897,7 +896,7 @@
</effects>
</skill>
<skill id="11823" toLevel="1" name="Speed of Saha">
<!-- For $s1, target's P. Accuracy + $s2, P. and M. Evasion + $s3, Speed + $s4 and received Critical Damage - $s5. -->
<!-- For 30 minutes, target's P. Accuracy + 5, P. and M. Evasion + 5, Speed + 34 and received Critical Damage - 30%. -->
<icon>icon.skill11823</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1800</abnormalTime>
@@ -946,7 +945,7 @@
</effects>
</skill>
<skill id="11824" toLevel="1" name="Resistance of Saha">
<!-- For $s1, Stun Resistance + $s2, Poison Resistance + $s3 and Holy/Dark Attack Resistance + $s4. -->
<!-- For 30 minutes, Stun Resistance + 40%, Poison Resistance + 50% and Holy/Dark Attack Resistance + 30. -->
<icon>icon.skill11567</icon>
<abnormalLvl>5</abnormalLvl>
<abnormalTime>1800</abnormalTime>
@@ -987,7 +986,7 @@
</effects>
</skill>
<skill id="11825" toLevel="1" name="Clarity of Saha">
<!-- For $s1, Hold/Sleep/Mental Attack Resistance + $s2, Buff-canceling Attack Resistance + $s3 and Debuff Resistance + $s4. -->
<!-- For 30 minutes, Hold/Sleep/Mental Attack Resistance + 50, Buff-canceling Attack Resistance + 30 and Debuff Resistance + 20. -->
<icon>icon.skill11825</icon>
<abnormalTime>1800</abnormalTime>
<abnormalLvl>5</abnormalLvl>
@@ -1088,7 +1087,7 @@
</effects>
</skill>
<skill id="11828" toLevel="1" name="Progressive Heal">
<!-- Heals target and the $s1 most injured allies around target by up to $s2 of their Max HP. The recovery amount decreases starting from the most injured person. -->
<!-- Heals target and the 10 most injured allies around target by up to 40% of their Max HP. The recovery amount decreases starting from the most injured person. -->
<icon>icon.skill11828</icon>
<affectLimit>9-0</affectLimit>
<affectRange>300</affectRange>
@@ -1113,7 +1112,7 @@
</effects>
</skill>
<skill id="11830" toLevel="1" name="Blessing of Saha">
<!-- For $s1, target's Max MP + $s2, HP Recovery Bonus + $s3, M. Critical Rate + $s4, Critical Damage during a normal attack + $s5, P. Atk. + $s6, P. Def. + $s7, Atk. Spd. + $s8, M. Atk. + $s9, M. Def. + $s10, Casting Spd. + $s11, Debuff Resistance + $s12, damage received from a critical attack + $s13 and Speed - $s14. -->
<!-- For 30 minutes, target's Max MP + 20%, HP Recovery Bonus + 20%, M. Critical Rate + 20, Critical Damage during a normal attack + 20%, P. Atk. + 10%, P. Def. + 20%, Atk. Spd. + 20%, M. Atk. + 20%, M. Def. + 30 minutes0, Casting Spd. + 30 minutes1, Debuff Resistance + 30 minutes2, damage received from a critical attack + 30 minutes3 and Speed - 30 minutes4. -->
<icon>icon.skill11522</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1800</abnormalTime>
@@ -1879,7 +1878,7 @@
</effects>
</skill>
<skill id="11861" toLevel="1" name="Elemental Resistance">
<!-- For $s1, increases party member's Elemental Resistance by $s2. Consumes $s3 Spirit Ores. -->
<!-- For 30 minutes, increases party member's Elemental Resistance by 30. Consumes 10 Spirit Ores. -->
<icon>icon.skill11861</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1800</abnormalTime>
@@ -1935,7 +1934,7 @@
</effects>
</skill>
<skill id="11862" toLevel="1" name="Limited Melee Weapon Resistance">
<!-- For $s1, increases party member's resistance to melee weapons by $s2. Consumes $s3 Spirit Ores. -->
<!-- For 30 minutes, increases party member's resistance to melee weapons by 5%. Consumes 10 Spirit Ores. -->
<icon>icon.skill11862</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1800</abnormalTime>
@@ -1991,7 +1990,7 @@
</effects>
</skill>
<skill id="11863" toLevel="1" name="Limited Ranged Weapon Resistance">
<!-- For $s1, increases party member's resistance to ranged weapons by $s2. Consumes $s3 Spirit Ores. -->
<!-- For 30 minutes, increases party member's resistance to ranged weapons by 5%. Consumes 10 Spirit Ores. -->
<icon>icon.skill11863</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1800</abnormalTime>
@@ -3043,7 +3043,7 @@
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="12871" toLevel="1" name="Hero's Treasure Chest">
<skill id="12871" toLevel="1" name="Destruction Scroll: Enchant Weapon (R-grade)">
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -1812,7 +1812,7 @@
</effects>
</skill>
<skill id="13061" toLevel="1" name="Special Ability: Long Blow">
<!-- Increases bow/crossbow range by $s1. Increases damage by $s2 during PvP. -->
<!-- Increases bow/crossbow range by 100. Increases damage by 5% during PvP. -->
<icon>icon.ensoul_big_old</icon>
<operateType>P</operateType>
<magicLvl>85</magicLvl>
@@ -1883,7 +1883,7 @@
<effect name="EnableCloak" />
</effects>
</skill>
<skill id="13064" toLevel="4" name="Set Effect - Immortal Heavy Armor 5 Piece (Defense Type)">
<skill id="13064" toLevel="4" name="Set Effect - Immortal Heavy Armor 2 Piece (Defense Type)">
<!-- CON + $s1 and HP + $s2. -->
<icon>icon.armor_t501_u_i00</icon>
<operateType>P</operateType>
@@ -1980,7 +1980,7 @@
</effect>
</effects>
</skill>
<skill id="13065" toLevel="4" name="Set Effect - Immortal Heavy Armor 5 Piece (Attack Type)">
<skill id="13065" toLevel="4" name="Set Effect - Immortal Heavy Armor 2 Piece (Attack Type)">
<!-- STR + $s1 -->
<icon>icon.armor_t501_u_i00</icon>
<operateType>P</operateType>
@@ -2073,7 +2073,7 @@
</effect>
</effects>
</skill>
<skill id="13066" toLevel="4" name="Set Effect - Twilight Heavy Armor 5 Piece (Defense Type)">
<skill id="13066" toLevel="4" name="Set Effect - Twilight Heavy Armor 2 Piece (Defense Type)">
<!-- CON + $s1, STR - $s2, HP + $s3. -->
<icon>icon.armor_t601_u_i00</icon>
<operateType>P</operateType>
@@ -2183,7 +2183,7 @@
</effect>
</effects>
</skill>
<skill id="13067" toLevel="4" name="Set Effect - Twilight Heavy Armor 5 Piece (Attack Type)">
<skill id="13067" toLevel="4" name="Set Effect - Twilight Heavy Armor 2 Piece (Attack Type)">
<!-- STR + $s1, CON - $s2 -->
<icon>icon.armor_t601_u_i00</icon>
<operateType>P</operateType>
@@ -2310,7 +2310,7 @@
</effect>
</effects>
</skill>
<skill id="13068" toLevel="4" name="Set Effect - Seraph Heavy Armor 5 Piece (Defense Type)">
<skill id="13068" toLevel="4" name="Set Effect - Seraph Heavy Armor 2 Piece (Defense Type)">
<!-- CON + $s1, STR - $s2, HP + $s3. -->
<icon>icon.armor_t401_u_i00</icon>
<operateType>P</operateType>
@@ -2420,7 +2420,7 @@
</effect>
</effects>
</skill>
<skill id="13069" toLevel="4" name="Set Effect - Seraph Heavy Armor 5 Piece (Attack Type)">
<skill id="13069" toLevel="4" name="Set Effect - Seraph Heavy Armor 2 Piece (Attack Type)">
<!-- STR + $s1, CON - $s2 -->
<icon>icon.armor_t401_u_i00</icon>
<operateType>P</operateType>
@@ -2526,7 +2526,7 @@
</effect>
</effects>
</skill>
<skill id="13070" toLevel="4" name="Set Effect - Eternal Heavy Armor 5 Piece (Defense Type)">
<skill id="13070" toLevel="4" name="Set Effect - Eternal Heavy Armor 2 Piece (Defense Type)">
<!-- CON + $s1, STR - $s2, HP + $s3. -->
<icon>icon.armor_t701_u_i00</icon>
<operateType>P</operateType>
@@ -2636,7 +2636,7 @@
</effect>
</effects>
</skill>
<skill id="13071" toLevel="4" name="Set Effect - Eternal Heavy Armor 5 Piece (Attack Type)">
<skill id="13071" toLevel="4" name="Set Effect - Eternal Heavy Armor 2 Piece (Attack Type)">
<!-- STR + $s1, CON - $s2 -->
<icon>icon.armor_t701_u_i00</icon>
<operateType>P</operateType>
@@ -2737,7 +2737,7 @@
</effect>
</effects>
</skill>
<skill id="13072" toLevel="4" name="Set Effect - R99 Rare Heavy Armor 5 Piece (Defense Type)">
<skill id="13072" toLevel="4" name="Set Effect - R99 Rare Heavy Armor 2 Piece (Defense Type)">
<!-- CON + $s1, STR - $s2, HP + $s3. -->
<icon>icon.armor_t94_u_i00</icon>
<operateType>P</operateType>
@@ -2846,7 +2846,7 @@
</effect>
</effects>
</skill>
<skill id="13073" toLevel="4" name="Set Effect - R99 Rare Heavy Armor 5 Piece (Attack Type)">
<skill id="13073" toLevel="4" name="Set Effect - R99 Rare Heavy Armor 2 Piece (Attack Type)">
<!-- STR + $s1, CON - $s2, Atk. Spd. + $s3. -->
<icon>icon.armor_t94_u_i00</icon>
<operateType>P</operateType>
@@ -2961,7 +2961,7 @@
</effect>
</effects>
</skill>
<skill id="13074" toLevel="4" name="Set Effect - Immortal Light Armor 5 Piece (Assassin Type)">
<skill id="13074" toLevel="4" name="Set Effect - Immortal Light Armor 2 Piece (Assassin Type)">
<!-- DEX + $s1 -->
<icon>icon.armor_t502_u_i00</icon>
<operateType>P</operateType>
@@ -3073,7 +3073,7 @@
</effect>
</effects>
</skill>
<skill id="13075" toLevel="4" name="Set Effect - Immortal Light Armor 5 Piece (Enchant Type)">
<skill id="13075" toLevel="4" name="Set Effect - Immortal Light Armor 2 Piece (Enchant Type)">
<!-- STR + $s1, P. Atk. + $s2. -->
<icon>icon.armor_t502_u_i00</icon>
<operateType>P</operateType>
@@ -3190,7 +3190,7 @@
</effect>
</effects>
</skill>
<skill id="13076" toLevel="4" name="Set Effect - Twilight Light Armor 5 Piece (Assassin Type)">
<skill id="13076" toLevel="4" name="Set Effect - Twilight Light Armor 2 Piece (Assassin Type)">
<!-- DEX + $s1, STR - $s2 -->
<icon>icon.armor_t602_u_i00</icon>
<operateType>P</operateType>
@@ -3305,7 +3305,7 @@
</effect>
</effects>
</skill>
<skill id="13077" toLevel="4" name="Set Effect - Twilight Light Armor 5 Piece (Enchant Type)">
<skill id="13077" toLevel="4" name="Set Effect - Twilight Light Armor 2 Piece (Enchant Type)">
<!-- STR + $s1, CON - $s2, P. Atk. + $s3. -->
<icon>icon.armor_t602_u_i00</icon>
<operateType>P</operateType>
@@ -3449,7 +3449,7 @@
</effect>
</effects>
</skill>
<skill id="13078" toLevel="4" name="Set Effect - Seraph Light Armor 5 Piece (Assassin Type)">
<skill id="13078" toLevel="4" name="Set Effect - Seraph Light Armor 2 Piece (Assassin Type)">
<!-- DEX + $s1, STR -$s2 -->
<icon>icon.armor_t402_u_i00</icon>
<operateType>P</operateType>
@@ -3574,7 +3574,7 @@
</effect>
</effects>
</skill>
<skill id="13079" toLevel="4" name="Set Effect - Seraph Light Armor 5 Piece (Enchant Type)">
<skill id="13079" toLevel="4" name="Set Effect - Seraph Light Armor 2 Piece (Enchant Type)">
<!-- STR + $s1, CON - $s2, P. Atk. + $s3. -->
<icon>icon.armor_t402_u_i00</icon>
<operateType>P</operateType>
@@ -3715,7 +3715,7 @@
</effect>
</effects>
</skill>
<skill id="13080" toLevel="4" name="Set Effect - Eternal Light Armor 5 Piece (Assassin Type)">
<skill id="13080" toLevel="4" name="Set Effect - Eternal Light Armor 2 Piece (Assassin Type)">
<!-- DEX + $s1, STR -$s2 -->
<icon>icon.armor_t702_u_i00</icon>
<operateType>P</operateType>
@@ -3835,7 +3835,7 @@
</effect>
</effects>
</skill>
<skill id="13081" toLevel="4" name="Set Effect - Eternal Light Armor 5 Piece (Enchant Type)">
<skill id="13081" toLevel="4" name="Set Effect - Eternal Light Armor 2 Piece (Enchant Type)">
<!-- STR + $s1, CON - $s2, P. Atk. + $s3. -->
<icon>icon.armor_t702_u_i00</icon>
<operateType>P</operateType>
@@ -3970,7 +3970,7 @@
</effect>
</effects>
</skill>
<skill id="13082" toLevel="4" name="Set Effect - R99 Rare Light Armor 5 Piece (Assassin Type)">
<skill id="13082" toLevel="4" name="Set Effect - R99 Rare Light Armor 2 Piece (Assassin Type)">
<!-- DEX + $s1, STR -$s2, Atk. Spd. + $s3. -->
<icon>icon.armor_t702_u_i00</icon>
<operateType>P</operateType>
@@ -4096,7 +4096,7 @@
</effect>
</effects>
</skill>
<skill id="13083" toLevel="4" name="Set Effect - R99 Rare Light Armor 5 Piece (Enchant Type)">
<skill id="13083" toLevel="4" name="Set Effect - R99 Rare Light Armor 2 Piece (Enchant Type)">
<!-- STR + $s1, CON - $s2, P. Atk. + $s3. -->
<icon>icon.armor_t702_u_i00</icon>
<operateType>P</operateType>
@@ -4222,7 +4222,7 @@
</effect>
</effects>
</skill>
<skill id="13084" toLevel="4" name="Set Effect - Immortal Robe 5 Piece (Magic Type)">
<skill id="13084" toLevel="4" name="Set Effect - Immortal Robe 2 Piece (Magic Type)">
<!-- INT + $s1, Casting Spd. + $s2. -->
<icon>icon.armor_t503_u_i00</icon>
<operateType>P</operateType>
@@ -4333,7 +4333,7 @@
</effect>
</effects>
</skill>
<skill id="13085" toLevel="4" name="Set Effect - Immortal Robe 5 Piece (Recovery Type)">
<skill id="13085" toLevel="4" name="Set Effect - Immortal Robe 2 Piece (Recovery Type)">
<!-- WIT + $s1, Casting Spd. + $s2. -->
<icon>icon.armor_t503_u_i00</icon>
<operateType>P</operateType>
@@ -4444,7 +4444,7 @@
</effect>
</effects>
</skill>
<skill id="13086" toLevel="4" name="Set Effect - Twilight Robe 5 Piece (Magic Type)">
<skill id="13086" toLevel="4" name="Set Effect - Twilight Robe 2 Piece (Magic Type)">
<!-- INT + $s1, MEN -$s2, Casting Spd. + $s3. -->
<icon>icon.armor_t603_u_i00</icon>
<operateType>P</operateType>
@@ -4559,7 +4559,7 @@
</effect>
</effects>
</skill>
<skill id="13087" toLevel="4" name="Set Effect - Twilight Robe 5 Piece (Recovery Type)">
<skill id="13087" toLevel="4" name="Set Effect - Twilight Robe 2 Piece (Recovery Type)">
<!-- WIT + $s1, MEN -$s2, Casting Spd. + $s3. -->
<icon>icon.armor_t603_u_i00</icon>
<operateType>P</operateType>
@@ -4674,7 +4674,7 @@
</effect>
</effects>
</skill>
<skill id="13088" toLevel="4" name="Set Effect - Seraph Robe 5 Piece (Magic Type)">
<skill id="13088" toLevel="4" name="Set Effect - Seraph Robe 2 Piece (Magic Type)">
<!-- INT + $s1, MEN -$s2, Casting Spd. + $s3. -->
<icon>icon.armor_t403_u_i00</icon>
<operateType>P</operateType>
@@ -4789,7 +4789,7 @@
</effect>
</effects>
</skill>
<skill id="13089" toLevel="4" name="Set Effect - Seraph Robe 5 Piece (Recovery Type)">
<skill id="13089" toLevel="4" name="Set Effect - Seraph Robe 2 Piece (Recovery Type)">
<!-- WIT + $s1, MEN -$s2, Casting Spd. + $s3. -->
<icon>icon.armor_t403_u_i00</icon>
<operateType>P</operateType>
@@ -4913,7 +4913,7 @@
</effect>
</effects>
</skill>
<skill id="13090" toLevel="4" name="Set Effect - Eternal Robe 5 Piece (Magic Type)">
<skill id="13090" toLevel="4" name="Set Effect - Eternal Robe 2 Piece (Magic Type)">
<!-- INT + $s1, MEN -$s2, Casting Spd. + $s3. -->
<icon>icon.armor_t703_u_i00</icon>
<operateType>P</operateType>
@@ -5037,7 +5037,7 @@
</effect>
</effects>
</skill>
<skill id="13091" toLevel="4" name="Set Effect - Eternal Robe 5 Piece (Recovery Type)">
<skill id="13091" toLevel="4" name="Set Effect - Eternal Robe 2 Piece (Recovery Type)">
<!-- WIT + $s1, MEN -$s2, Casting Spd. + $s3. -->
<icon>icon.armor_t703_u_i00</icon>
<operateType>P</operateType>
@@ -5160,7 +5160,7 @@
</effect>
</effects>
</skill>
<skill id="13092" toLevel="4" name="Set Effect - R99 Rare Robe 5 Piece (Magic Type)">
<skill id="13092" toLevel="4" name="Set Effect - R99 Rare Robe 2 Piece (Magic Type)">
<!-- INT + $s1, MEN -$s2, Casting Spd. + $s3. -->
<icon>icon.armor_t703_u_i00</icon>
<operateType>P</operateType>
@@ -5274,7 +5274,7 @@
</effect>
</effects>
</skill>
<skill id="13093" toLevel="4" name="Set Effect - R99 Rare Robe 5 Piece (Recovery Type)">
<skill id="13093" toLevel="4" name="Set Effect - R99 Rare Robe 2 Piece (Recovery Type)">
<!-- WIT + $s1, MEN -$s2, Casting Spd. + $s3. -->
<icon>icon.armor_t703_u_i00</icon>
<operateType>P</operateType>
@@ -5389,37 +5389,37 @@
</effect>
</effects>
</skill>
<skill id="13094" toLevel="4" name="R1 5 set">
<skill id="13094" toLevel="4" name="R1 2 set">
<icon>icon.armor_t501_u_i00</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
</skill>
<skill id="13095" toLevel="4" name="R1 5 set">
<skill id="13095" toLevel="4" name="R1 2 set">
<icon>icon.armor_t502_u_i00</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
</skill>
<skill id="13096" toLevel="4" name="R1 5 set">
<skill id="13096" toLevel="4" name="R1 2 set">
<icon>icon.armor_t503_u_i00</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
</skill>
<skill id="13097" toLevel="4" name="R2 5 set">
<skill id="13097" toLevel="4" name="R2 2 set">
<icon>icon.armor_t601_u_i00</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
</skill>
<skill id="13098" toLevel="4" name="R2 5 set">
<skill id="13098" toLevel="4" name="R2 2 set">
<icon>icon.armor_t602_u_i00</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
</skill>
<skill id="13099" toLevel="4" name="R2 5 set">
<skill id="13099" toLevel="4" name="R2 2 set">
<icon>icon.armor_t603_u_i00</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
@@ -1,54 +1,54 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="13100" toLevel="4" name="R3 5 set">
<skill id="13100" toLevel="4" name="R3 2 set">
<icon>icon.armor_t401_u_i00</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
</skill>
<skill id="13101" toLevel="4" name="R3 5 set">
<skill id="13101" toLevel="4" name="R3 2 set">
<icon>icon.armor_t402_u_i00</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
</skill>
<skill id="13102" toLevel="4" name="R3 5 set">
<skill id="13102" toLevel="4" name="R3 2 set">
<icon>icon.armor_t403_u_i00</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
</skill>
<skill id="13103" toLevel="4" name="R4 5 set">
<skill id="13103" toLevel="4" name="R4 2 set">
<icon>icon.armor_t701_u_i00</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
</skill>
<skill id="13104" toLevel="4" name="R4 5 set">
<skill id="13104" toLevel="4" name="R4 2 set">
<icon>icon.armor_t702_u_i00</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
</skill>
<skill id="13105" toLevel="4" name="R4 5 set">
<skill id="13105" toLevel="4" name="R4 2 set">
<icon>icon.armor_t703_u_i00</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
</skill>
<skill id="13106" toLevel="4" name="R5 5 set">
<skill id="13106" toLevel="4" name="R5 2 set">
<icon>icon.armor_t701_u_i00</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
</skill>
<skill id="13107" toLevel="4" name="R5 5 set">
<skill id="13107" toLevel="4" name="R5 2 set">
<icon>icon.armor_t702_u_i00</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
</skill>
<skill id="13108" toLevel="4" name="R5 5 set">
<skill id="13108" toLevel="4" name="R5 2 set">
<icon>icon.armor_t703_u_i00</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
@@ -384,42 +384,42 @@
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>55</magicLvl>
</skill>
<skill id="13129" toLevel="4" name="Set Effect - Twilight Heavy Armor 5 Piece (Defense Type)">
<skill id="13129" toLevel="4" name="Set Effect - Twilight Heavy Armor 2 Piece (Defense Type)">
<!-- CON + $s1, STR - $s2, Atk. Spd. + $s3. HP + $s4. -->
<icon>icon.armor_t94_u_i00</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
</skill>
<skill id="13130" toLevel="4" name="Set Effect - Twilight Heavy Armor 5 Piece (Attack Type)">
<skill id="13130" toLevel="4" name="Set Effect - Twilight Heavy Armor 2 Piece (Attack Type)">
<!-- STR + $s1, CON - $s2, Atk. Spd. + $s3. -->
<icon>icon.armor_t94_u_i00</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
</skill>
<skill id="13131" toLevel="4" name="Set Effect - Twilight Light Armor 5 Piece (Assassin Type)">
<skill id="13131" toLevel="4" name="Set Effect - Twilight Light Armor 2 Piece (Assassin Type)">
<!-- DEX + $s1, STR -$s2, Atk. Spd. + $s3. -->
<icon>icon.armor_t94_u_i00</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
</skill>
<skill id="13132" toLevel="4" name="Set Effect - Twilight Light Armor 5 Piece (Enchant Type)">
<skill id="13132" toLevel="4" name="Set Effect - Twilight Light Armor 2 Piece (Enchant Type)">
<!-- STR + $s1, CON - $s2, P. Atk. + $s3. P. Atk. Spd. + $s4. -->
<icon>icon.armor_t94_u_i00</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
</skill>
<skill id="13133" toLevel="4" name="Set Effect - Twilight Robe 5 Piece (Magic Type)">
<skill id="13133" toLevel="4" name="Set Effect - Twilight Robe 2 Piece (Magic Type)">
<!-- INT + $s1. MEN - $s2. Casting Spd. + $s3. -->
<icon>icon.armor_t94_u_i00</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
</skill>
<skill id="13134" toLevel="4" name="Set Effect - Twilight Robe 5 Piece (Recovery Type)">
<skill id="13134" toLevel="4" name="Set Effect - Twilight Robe 2 Piece (Recovery Type)">
<!-- WIT+ $s1. MEN - $s2. Casting Spd. + $s3. -->
<icon>icon.armor_t94_u_i00</icon>
<operateType>P</operateType>
@@ -332,7 +332,7 @@
</effects>
</skill>
<skill id="13314" toLevel="1" name="Blessed Antharas' Earring">
<!-- Immediately cancels out Stun effect when used -->
<!-- Immediately cancels out Stun effect when used; gives 5-second Stun Resistance. -->
<icon>icon.accessory_earring_of_antaras_i00</icon>
<abnormalTime>5</abnormalTime>
<abnormalType>STUN</abnormalType>
@@ -342,7 +342,7 @@
<mpConsume>0</mpConsume>
<mpInitialConsume>0</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>7200</reuseDelay>
<reuseDelay>7200000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@@ -418,7 +418,7 @@
</effects>
</skill>
<skill id="13316" toLevel="1" name="Blessed Valakas' Necklace">
<!-- Immediately cancels out Hold effect when used -->
<!-- Immediately cancels out Hold effect when used; gives 5-second Hold Resistance. -->
<icon>icon.accessory_necklace_of_valakas_i00</icon>
<abnormalTime>5</abnormalTime>
<abnormalType>RESIST_DERANGEMENT</abnormalType>
@@ -428,7 +428,7 @@
<mpConsume>0</mpConsume>
<mpInitialConsume>0</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>7200</reuseDelay>
<reuseDelay>7200000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@@ -512,10 +512,9 @@
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<mpConsume>41</mpConsume>
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
<hitTime>200</hitTime>
<effectPoint>687</effectPoint>
<reuseDelay>72000</reuseDelay>
<reuseDelay>7200000</reuseDelay>
<effects>
<effect name="VampiricAttack">
<amount>2</amount>
@@ -540,7 +539,7 @@
<mpConsume>0</mpConsume>
<mpInitialConsume>0</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>72000</reuseDelay>
<reuseDelay>7200000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@@ -952,7 +951,7 @@
</effect>
</effects>
</skill>
<skill id="13339" toLevel="5" name="Enchant Heavy Armor Set + 6 +7 +8 +9 +10 (R,R95,R99 Grade)">
<skill id="13339" toLevel="5" name="Enchant Heavy Armor Set + 6 (R-grade)">
<!-- Set item is enchanted. P. Def. + $s1, and MP Recovery Bonus + $s2 when standing/ sitting. -->
<icon>icon.skill0231</icon>
<operateType>P</operateType>
@@ -1082,7 +1081,7 @@
</effect>
</effects>
</skill>
<skill id="13340" toLevel="5" name="Enchant Light Armor Set + 6 +7 +8 +9 +10 (R,R95,R99 Grade)">
<skill id="13340" toLevel="5" name="Enchant Light Armor Set + 6 (R-grade)">
<!-- Set item is enchanted. M. Def. + $s1, P. Evasion + $s2, and Debuff Resistance + $s3. MP Recovery Bonus + $s4 when standing/ sitting. -->
<icon>icon.skill0233</icon>
<operateType>P</operateType>
@@ -1253,7 +1252,7 @@
</effect>
</effects>
</skill>
<skill id="13341" toLevel="5" name="Enchant Robe Set + 6 +7 +8 +9 +10 (R,R95,R99 Grade)">
<skill id="13341" toLevel="5" name="Enchant Robe Set + 6 (R-grade)">
<!-- Set item is enchanted. P. Def. + $s1, Weight Limit + $s2, and Skill Cooldown - $s3. MP Recovery Bonus + $s4 when standing/ sitting. -->
<icon>icon.skill0234</icon>
<operateType>P</operateType>
@@ -435,7 +435,7 @@
</effects>
</skill>
<skill id="13526" toLevel="1" name="Blessed Lindvior's Earring">
<!-- Immediately cancels out Knock Down/Knock Back effect when used -->
<!-- Immediately cancels out Knock Down/Knock Back effect when used; gives 5-second Knock Down/Knock Back Resistance. -->
<icon>icon.accessory_earring_of_lind_i00</icon>
<operateType>A2</operateType>
<hitTime>200</hitTime>
@@ -881,7 +881,7 @@
</effects>
</skill>
<skill id="13542" toLevel="1" name="Lindvior's Earring">
<!-- Immediately cancels out Knock Down/Knock Back effect when used -->
<!-- Immediately cancels out Knock Down/Knock Back effect when used; gives 5-second Knock Down/Knock Back Resistance. -->
<icon>icon.accessory_earring_of_lind_i00</icon>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
@@ -1961,8 +1961,10 @@
<!-- Increases resistance for all weapons by 3. When equipped with a weapon that has an attribute, the attack attribute increases + 50. -->
<icon>icon.r85_talisman_pa_up_passive</icon>
<operateType>P</operateType>
<isMagic>3</isMagic> <!-- Dance Skill -->
<magicLvl>3</magicLvl>
<operateType>P</operateType>
<isMagic>3</isMagic> <!-- Dance Skill -->
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="AttackAttribute">
@@ -2003,7 +2005,7 @@
</effect>
</effects>
</skill>
<skill id="13569" toLevel="3" name="Talisman - Seven Signs">
<skill id="13569" toLevel="3" name="Talisman - Lilith">
<!-- Increase M. Def. + $s1, MP recovery + $s2, dark resistance + $s3, and damage reflect resistance + $s4. -->
<icon>
<value level="1">icon.lilith_talisman_i00</value>
@@ -2011,8 +2013,10 @@
<value level="3">icon.sevensign_talisman_i00</value>
</icon>
<operateType>P</operateType>
<isMagic>3</isMagic> <!-- Dance Skill -->
<magicLvl>3</magicLvl>
<operateType>P</operateType>
<isMagic>3</isMagic> <!-- Dance Skill -->
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="PhysicalDefence">
@@ -433,7 +433,7 @@
</effect>
</effects>
</skill>
<skill id="13659" toLevel="1" name="La Vie En Rose's Radiant Brooch">
<skill id="13659" toLevel="1" name="La Vie en Rose's Radiant Brooch">
<!-- 5 Jewels can be equipped. -->
<icon>icon.etc_bm_brooch_lavianrose_i03</icon>
<operateType>P</operateType>
@@ -2257,7 +2257,7 @@
</effect>
</effects>
</skill>
<skill id="13737" toLevel="12" name="Item Skill: Max HP Increase">
<skill id="13737" toLevel="12" name="Item Skill: Max XP Increase">
<!-- Increases Max HP by $s1 when equipped. -->
<icon>icon.skill3238</icon>
<operateType>P</operateType>
@@ -499,7 +499,7 @@
<value level="2">0</value>
</isMagic>
</skill>
<skill id="13827" toLevel="2" name="Christmas Talisman - ALL STAT (Low)">
<skill id="13827" toLevel="2" name="Christmas Talisman - ALL STAT (High)">
<!-- All Stats + $s1 with the power of Talisman. -->
<icon>icon.etc_talisman_i02</icon>
<operateType>P</operateType>
@@ -1038,7 +1038,6 @@
<!-- Can obtain 2 Sheep Bait Coupons when using the skill.(Only once a day) -->
<icon>branchsys2.action5016</icon>
<operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill>
<skill id="13850" toLevel="1" name="Sheep Hat - Physical">
<!-- STR + 3, P. Atk. + 3% -->
@@ -72,9 +72,10 @@
</effects>
</skill>
<skill id="13904" toLevel="1" name="Roa's Assistance">
<!-- A special buff prepared by Roa for the returning war veterans. Find Roa during a guerilla event to obtain. $s1 hours: XP/SP acquisition +$s2. -->
<!-- A special buff prepared by Roa for the returning war veterans. Find Roa during a guerilla event to obtain. 1 hours: XP/SP acquisition +10%. -->
<icon>icon.skill19226</icon>
<operateType>A2</operateType>
<effectPoint>100</effectPoint>
<castRange>400</castRange>
<hitTime>1000</hitTime>
<coolTime>500</coolTime>
@@ -107,7 +108,7 @@
</effect>
</effects>
</skill>
<skill id="13906" toLevel="1" name="Red Libra Talisman - Restoration">
<skill id="13906" toLevel="1" name="Red Libra Talisman - Recovery">
<!-- Recovers the HP/MP/CP of all party members, with a chance of cancelling out party debuffs. -->
<icon>BranchSys2.icon.g_giant_gem</icon>
<affectRange>1000</affectRange>
@@ -118,7 +119,7 @@
<reuseDelay>600000</reuseDelay>
<staticReuse>true</staticReuse>
<isMagic>1</isMagic>
<effectPoint>1811</effectPoint>
<effectPoint>100</effectPoint>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
@@ -151,11 +152,10 @@
<operateType>A2</operateType>
<hitTime>500</hitTime>
<coolTime>300</coolTime>
<reuseDelay>600000</reuseDelay>
<reuseDelay>100000</reuseDelay>
<staticReuse>true</staticReuse>
<isMagic>1</isMagic>
<castRange>600</castRange>
<effectPoint>1734</effectPoint>
<effectPoint>100</effectPoint>
<effectRange>1100</effectRange>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
@@ -171,7 +171,7 @@
<effect name="DebuffBlock" />
</effects>
</skill>
<skill id="13908" toLevel="1" name="Red Libra Talisman - Speed">
<skill id="13908" toLevel="1" name="Red Libra Talisman - Teleport">
<!-- Increases the speed of all party members by 70 for 10 seconds. -->
<icon>BranchSys2.icon.g_giant_gem</icon>
<abnormalLvl>1</abnormalLvl>
@@ -179,7 +179,7 @@
<operateType>A2</operateType>
<hitTime>500</hitTime>
<coolTime>300</coolTime>
<reuseDelay>600000</reuseDelay>
<reuseDelay>100000</reuseDelay>
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
@@ -756,7 +756,7 @@
</effect>
</effects>
</skill>
<skill id="13924" toLevel="1" name="La Vie En Rose's Radiant Brooch">
<skill id="13924" toLevel="1" name="La Vie en Rose's Radiant Brooch">
<!-- Expands inventory. -->
<icon>icon.etc_bm_brooch_lavianrose_i03</icon>
<operateType>P</operateType>
@@ -2254,7 +2254,7 @@
</effects>
</skill>
<skill id="13959" toLevel="1" name="Mammon's Talisman - Skill Power">
<!-- Skill Power +$s1 -->
<!-- Skill Power +4% -->
<icon>icon.bm_magic_square_talisman</icon>
<operateType>P</operateType>
<targetType>SELF</targetType>
@@ -2270,7 +2270,7 @@
</effects>
</skill>
<skill id="13960" toLevel="1" name="Mammon's Talisman Box - Attack Attribute">
<!-- Attack Attribute Bonus +$s1. -->
<!-- Attack Attribute Bonus +40. -->
<icon>icon.bm_magic_square_talisman</icon>
<operateType>P</operateType>
<targetType>SELF</targetType>
@@ -2281,7 +2281,7 @@
</effects>
</skill>
<skill id="13961" toLevel="1" name="Mammon's Talisman - Skill Cooldown">
<!-- Skill Cooldown -$s1 -->
<!-- Skill Cooldown -4% -->
<icon>icon.bm_magic_square_talisman</icon>
<operateType>P</operateType>
<targetType>SELF</targetType>

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