Addition of RandomAnimationManager.

This commit is contained in:
MobiusDevelopment
2019-06-09 12:03:03 +00:00
parent b0f6f357fd
commit 415667cbaa
97 changed files with 1513 additions and 2333 deletions

View File

@@ -255,19 +255,19 @@ LazyCache = False
# Default: True
CacheCharNames = True
# Minimum and maximum variables in seconds for npc animation delay.
# You must keep MinNPCAnimation < = MaxNPCAnimation.
# Default: 10
MinNPCAnimation = 10
# Minimum and maximum variables in seconds for NPC animation delay.
# You must keep MinNpcAnimation < = MaxNpcAnimation.
# Default: 5
MinNpcAnimation = 5
# Default: 20
MaxNPCAnimation = 20
# Default: 60
MaxNpcAnimation = 60
# Default: 5
MinMonsterAnimation = 5
# Default: 20
MaxMonsterAnimation = 20
# Default: 60
MaxMonsterAnimation = 60
# Grid options: Grids can turn themselves on and off. This also affects the loading and processing of all AI tasks and (in the future) geodata within this grid.
# Turn on for a grid with a person in it is immediate, but it then turns on the 8 neighboring grids based on the specified number of seconds.

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@@ -1789,10 +1789,10 @@ public final class Config
FORCE_INVENTORY_UPDATE = General.getBoolean("ForceInventoryUpdate", false);
LAZY_CACHE = General.getBoolean("LazyCache", true);
CACHE_CHAR_NAMES = General.getBoolean("CacheCharNames", true);
MIN_NPC_ANIMATION = General.getInt("MinNPCAnimation", 10);
MAX_NPC_ANIMATION = General.getInt("MaxNPCAnimation", 20);
MIN_NPC_ANIMATION = General.getInt("MinNpcAnimation", 5);
MAX_NPC_ANIMATION = General.getInt("MaxNpcAnimation", 60);
MIN_MONSTER_ANIMATION = General.getInt("MinMonsterAnimation", 5);
MAX_MONSTER_ANIMATION = General.getInt("MaxMonsterAnimation", 20);
MAX_MONSTER_ANIMATION = General.getInt("MaxMonsterAnimation", 60);
GRIDS_ALWAYS_ON = General.getBoolean("GridsAlwaysOn", false);
GRID_NEIGHBOR_TURNON_TIME = General.getInt("GridNeighborTurnOnTime", 1);
GRID_NEIGHBOR_TURNOFF_TIME = General.getInt("GridNeighborTurnOffTime", 90);

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@@ -188,13 +188,6 @@ public class CreatureAI extends AbstractAI
// Stop the actor auto-attack client side by sending Server->Client packet AutoAttackStop (broadcast)
clientStopAutoAttack();
// Also enable random animations for this Creature if allowed
// This is only for mobs - town npcs are handled in their constructor
if (_actor.isAttackable())
{
((Npc) _actor).startRandomAnimationTask();
}
// Launch the Think Event
onEvtThink();
}

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@@ -20,18 +20,15 @@ import java.util.Map;
import java.util.concurrent.ConcurrentHashMap;
import java.util.concurrent.ScheduledFuture;
import java.util.function.Predicate;
import java.util.logging.Logger;
import org.l2jmobius.Config;
import org.l2jmobius.commons.concurrent.ThreadPool;
import org.l2jmobius.gameserver.model.actor.Attackable;
import org.l2jmobius.gameserver.model.actor.Npc;
import org.l2jmobius.gameserver.model.actor.Vehicle;
import org.l2jmobius.gameserver.taskmanager.RandomAnimationManager;
public final class WorldRegion
{
private static final Logger LOGGER = Logger.getLogger(WorldRegion.class.getName());
/** Map containing visible objects in this world region. */
private volatile Map<Integer, WorldObject> _visibleObjects = new ConcurrentHashMap<>();
/** Map containing nearby regions forming this world region's effective area. */
@@ -81,14 +78,12 @@ public final class WorldRegion
return;
}
int c = 0;
if (!isOn)
{
for (WorldObject o : _visibleObjects.values())
{
if (o.isAttackable())
{
c++;
final Attackable mob = (Attackable) o;
// Set target to null and cancel attack or cast.
@@ -109,13 +104,14 @@ public final class WorldRegion
mob.getAI().setIntention(org.l2jmobius.gameserver.ai.CtrlIntention.AI_INTENTION_IDLE);
mob.getAI().stopAITask();
}
RandomAnimationManager.getInstance().remove(mob);
}
else if (o instanceof Vehicle)
else if (o instanceof Npc)
{
c++;
RandomAnimationManager.getInstance().remove((Npc) o);
}
}
LOGGER.finer(c + " mobs were turned off");
}
else
{
@@ -123,16 +119,15 @@ public final class WorldRegion
{
if (o.isAttackable())
{
c++;
// Start HP/MP/CP regeneration task.
((Attackable) o).getStatus().startHpMpRegeneration();
RandomAnimationManager.getInstance().add((Npc) o);
}
else if (o instanceof Npc)
{
((Npc) o).startRandomAnimationTask();
RandomAnimationManager.getInstance().add((Npc) o);
}
}
LOGGER.finer(c + " mobs were turned on");
}
}
@@ -161,8 +156,6 @@ public final class WorldRegion
// Turn the AI on or off to match the region's activation.
switchAI(value);
LOGGER.finer((value ? "Starting" : "Stopping") + " Grid " + this);
}
/**

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@@ -59,7 +59,6 @@ import org.l2jmobius.gameserver.model.actor.instance.TeleporterInstance;
import org.l2jmobius.gameserver.model.actor.instance.WarehouseInstance;
import org.l2jmobius.gameserver.model.actor.stat.NpcStat;
import org.l2jmobius.gameserver.model.actor.status.NpcStatus;
import org.l2jmobius.gameserver.model.actor.tasks.npc.RandomAnimationTask;
import org.l2jmobius.gameserver.model.actor.templates.NpcTemplate;
import org.l2jmobius.gameserver.model.entity.Castle;
import org.l2jmobius.gameserver.model.entity.ClanHall;
@@ -132,7 +131,6 @@ public class Npc extends Creature
private final boolean _isQuestMonster = getTemplate().isQuestMonster();
private final boolean _isFakePlayer = getTemplate().isFakePlayer();
protected RandomAnimationTask _rAniTask;
private int _currentLHandId; // normally this shouldn't change from the template, but there exist exceptions
private int _currentRHandId; // normally this shouldn't change from the template, but there exist exceptions
private int _currentEnchant; // normally this shouldn't change from the template, but there exist exceptions
@@ -189,37 +187,6 @@ public class Npc extends Creature
initStatusUpdateCache();
}
public void startRandomAnimationTask()
{
if (!hasRandomAnimation())
{
return;
}
if (_rAniTask == null)
{
synchronized (this)
{
if (_rAniTask == null)
{
_rAniTask = new RandomAnimationTask(this);
}
}
}
_rAniTask.startRandomAnimationTimer();
}
public void stopRandomAnimationTask()
{
final RandomAnimationTask rAniTask = _rAniTask;
if (rAniTask != null)
{
rAniTask.stopRandomAnimationTimer();
_rAniTask = null;
}
}
/**
* Send a packet SocialAction to all PlayerInstance in the _KnownPlayers of the NpcInstance and create a new RandomAnimation Task.
* @param animationId

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@@ -1,104 +0,0 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.l2jmobius.gameserver.model.actor.tasks.npc;
import static org.l2jmobius.gameserver.ai.CtrlIntention.AI_INTENTION_ACTIVE;
import java.util.logging.Level;
import java.util.logging.Logger;
import org.l2jmobius.Config;
import org.l2jmobius.commons.concurrent.ThreadPool;
import org.l2jmobius.commons.util.Rnd;
import org.l2jmobius.gameserver.model.actor.Npc;
/**
* @author Nik
*/
public class RandomAnimationTask implements Runnable
{
private static final Logger LOGGER = Logger.getLogger(RandomAnimationTask.class.getName());
private final Npc _npc;
private boolean _stopTask;
public RandomAnimationTask(Npc npc)
{
_npc = npc;
}
@Override
public void run()
{
if (_stopTask)
{
return;
}
try
{
if (!_npc.isInActiveRegion())
{
return;
}
// Cancel further animation timers until intention is changed to ACTIVE again.
if (_npc.isAttackable() && (_npc.getAI().getIntention() != AI_INTENTION_ACTIVE))
{
return;
}
if (!_npc.isDead() && !_npc.hasBlockActions())
{
_npc.onRandomAnimation(Rnd.get(2, 3));
}
startRandomAnimationTimer();
}
catch (Exception e)
{
LOGGER.log(Level.SEVERE, "Execution of RandomAnimationTask has failed.", e);
}
}
/**
* Create a RandomAnimation Task that will be launched after the calculated delay.
*/
public void startRandomAnimationTimer()
{
if (!_npc.hasRandomAnimation() || _stopTask)
{
return;
}
final int minWait = _npc.isAttackable() ? Config.MIN_MONSTER_ANIMATION : Config.MIN_NPC_ANIMATION;
final int maxWait = _npc.isAttackable() ? Config.MAX_MONSTER_ANIMATION : Config.MAX_NPC_ANIMATION;
// Calculate the delay before the next animation
final int interval = Rnd.get(minWait, maxWait) * 1000;
// Create a RandomAnimation Task that will be launched after the calculated delay
ThreadPool.schedule(this, interval);
}
/**
* Stops the task from continuing and blocks it from continuing ever again. You need to create new task if you want to start it again.
*/
public void stopRandomAnimationTimer()
{
_stopTask = true;
}
}

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@@ -0,0 +1,90 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.l2jmobius.gameserver.taskmanager;
import java.util.Map;
import java.util.Map.Entry;
import java.util.concurrent.ConcurrentHashMap;
import org.l2jmobius.Config;
import org.l2jmobius.commons.concurrent.ThreadPool;
import org.l2jmobius.commons.util.Rnd;
import org.l2jmobius.gameserver.ai.CtrlIntention;
import org.l2jmobius.gameserver.model.actor.Npc;
/**
* @author Mobius
*/
public class RandomAnimationManager
{
private static final Map<Npc, Long> PENDING_ANIMATIONS = new ConcurrentHashMap<>();
public RandomAnimationManager()
{
ThreadPool.scheduleAtFixedRate(() ->
{
final long time = System.currentTimeMillis();
for (Entry<Npc, Long> entry : PENDING_ANIMATIONS.entrySet())
{
if (time > entry.getValue())
{
final Npc npc = entry.getKey();
if (!npc.isInActiveRegion())
{
continue;
}
// Cancel further animation schedules until intention is changed to ACTIVE again.
if (npc.isAttackable() && (npc.getAI().getIntention() != CtrlIntention.AI_INTENTION_ACTIVE))
{
continue;
}
if (!npc.isDead() && !npc.hasBlockActions())
{
npc.onRandomAnimation(Rnd.get(2, 3));
}
PENDING_ANIMATIONS.put(npc, time + (Rnd.get((npc.isAttackable() ? Config.MIN_MONSTER_ANIMATION : Config.MIN_NPC_ANIMATION), (npc.isAttackable() ? Config.MAX_MONSTER_ANIMATION : Config.MAX_NPC_ANIMATION)) * 1000));
}
}
}, 0, 1000);
}
public void add(Npc npc)
{
if (npc.hasRandomAnimation())
{
PENDING_ANIMATIONS.putIfAbsent(npc, System.currentTimeMillis() + (Rnd.get((npc.isAttackable() ? Config.MIN_MONSTER_ANIMATION : Config.MIN_NPC_ANIMATION), (npc.isAttackable() ? Config.MAX_MONSTER_ANIMATION : Config.MAX_NPC_ANIMATION)) * 1000));
}
}
public void remove(Npc npc)
{
PENDING_ANIMATIONS.remove(npc);
}
public static RandomAnimationManager getInstance()
{
return SingletonHolder.INSTANCE;
}
private static class SingletonHolder
{
protected static final RandomAnimationManager INSTANCE = new RandomAnimationManager();
}
}