Addition of RandomAnimationManager.
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@@ -107,15 +107,14 @@ ForceCompletePlayerStatusUpdate = True
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# The maximum deviation from the point of Spawn mobs
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MaxDriftRange = 200
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# Minimum and maximum delay animation
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# The minimum can not be greater than the maximum.
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# "0" by default.
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MinNPCAnimation = 10
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MaxNPCAnimation = 20
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# Minimum and maximum variables in seconds for NPC animation delay.
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# You must keep MinNpcAnimation < = MaxNpcAnimation.
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MinNpcAnimation = 5
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MaxNpcAnimation = 60
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MinMonsterAnimation = 5
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MaxMonsterAnimation = 20
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MaxMonsterAnimation = 60
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# Show the lvl and type of agro mobs?
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# Show the lvl and type of aggro mobs?
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ShowNpcLevel = False
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# Record the location of the characters in the file before the off / restarting the server?
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@@ -1287,10 +1287,10 @@ public final class Config
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MAX_DRIFT_RANGE = Integer.parseInt(optionsSettings.getProperty("MaxDriftRange", "300"));
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MIN_NPC_ANIMATION = Integer.parseInt(optionsSettings.getProperty("MinNPCAnimation", "10"));
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MAX_NPC_ANIMATION = Integer.parseInt(optionsSettings.getProperty("MaxNPCAnimation", "20"));
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MIN_NPC_ANIMATION = Integer.parseInt(optionsSettings.getProperty("MinNpcAnimation", "5"));
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MAX_NPC_ANIMATION = Integer.parseInt(optionsSettings.getProperty("MaxNpcAnimation", "60"));
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MIN_MONSTER_ANIMATION = Integer.parseInt(optionsSettings.getProperty("MinMonsterAnimation", "5"));
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MAX_MONSTER_ANIMATION = Integer.parseInt(optionsSettings.getProperty("MaxMonsterAnimation", "20"));
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MAX_MONSTER_ANIMATION = Integer.parseInt(optionsSettings.getProperty("MaxMonsterAnimation", "60"));
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SHOW_NPC_LVL = Boolean.valueOf(optionsSettings.getProperty("ShowNpcLevel", "false"));
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@@ -30,14 +30,12 @@ import org.l2jmobius.gameserver.ai.PlayerAI.IntentionCommand;
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import org.l2jmobius.gameserver.model.Inventory;
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import org.l2jmobius.gameserver.model.Skill;
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import org.l2jmobius.gameserver.model.WorldObject;
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import org.l2jmobius.gameserver.model.actor.Attackable;
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import org.l2jmobius.gameserver.model.actor.Creature;
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import org.l2jmobius.gameserver.model.actor.Playable;
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import org.l2jmobius.gameserver.model.actor.instance.BoatInstance;
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import org.l2jmobius.gameserver.model.actor.instance.DoorInstance;
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import org.l2jmobius.gameserver.model.actor.instance.ItemInstance;
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import org.l2jmobius.gameserver.model.actor.instance.ItemInstance.ItemLocation;
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import org.l2jmobius.gameserver.model.actor.instance.NpcInstance;
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import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
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import org.l2jmobius.gameserver.model.actor.position.Location;
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import org.l2jmobius.gameserver.model.zone.ZoneId;
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@@ -147,13 +145,6 @@ public class CreatureAI extends AbstractAI
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// Stop the actor auto-attack client side by sending Server->Client packet AutoAttackStop (broadcast)
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clientStopAutoAttack();
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// Also enable random animations for this Creature if allowed
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// This is only for mobs - town npcs are handled in their constructor
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if (_actor instanceof Attackable)
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{
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((NpcInstance) _actor).startRandomAnimationTask();
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}
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// Launch the Think Event
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onEvtThink();
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}
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@@ -1215,13 +1206,6 @@ public class CreatureAI extends AbstractAI
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// Stop the actor auto-attack client side by sending Server->Client packet AutoAttackStop (broadcast)
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clientStopAutoAttack();
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// Also enable random animations for this Creature if allowed
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// This is only for mobs - town npcs are handled in their constructor
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if (_actor instanceof Attackable)
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{
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((NpcInstance) _actor).startRandomAnimationTask();
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}
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// Launch the Think Event
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onEvtThink();
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}
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@@ -37,6 +37,7 @@ import org.l2jmobius.gameserver.model.spawn.Spawn;
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import org.l2jmobius.gameserver.model.zone.ZoneManager;
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import org.l2jmobius.gameserver.model.zone.ZoneType;
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import org.l2jmobius.gameserver.model.zone.type.PeaceZone;
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import org.l2jmobius.gameserver.taskmanager.RandomAnimationManager;
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public final class WorldRegion
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{
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@@ -222,6 +223,12 @@ public final class WorldRegion
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((SiegeGuardAI) mob.getAI()).stopAITask();
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}
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}
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RandomAnimationManager.getInstance().remove(mob);
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}
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else if (o instanceof NpcInstance)
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{
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RandomAnimationManager.getInstance().remove((NpcInstance) o);
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}
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}
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}
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@@ -233,12 +240,11 @@ public final class WorldRegion
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{
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// Start HP/MP/CP Regeneration task
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((Attackable) o).getStatus().startHpMpRegeneration();
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RandomAnimationManager.getInstance().add((NpcInstance) o);
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}
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else if (o instanceof NpcInstance)
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{
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// Create a RandomAnimation Task that will be launched after the calculated delay if the server allow it
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// Monsterinstance/Attackable socials are handled by AI (TODO: check the instances)
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((NpcInstance) o).startRandomAnimationTask();
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RandomAnimationManager.getInstance().add((NpcInstance) o);
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}
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}
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}
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@@ -16,14 +16,11 @@
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*/
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package org.l2jmobius.gameserver.model.actor.instance;
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import static org.l2jmobius.gameserver.ai.CtrlIntention.AI_INTENTION_ACTIVE;
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import java.text.DateFormat;
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import java.util.ArrayList;
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import java.util.List;
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import org.l2jmobius.Config;
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import org.l2jmobius.commons.concurrent.ThreadPool;
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import org.l2jmobius.commons.util.Rnd;
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import org.l2jmobius.gameserver.ai.CtrlIntention;
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import org.l2jmobius.gameserver.cache.HtmCache;
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@@ -131,116 +128,12 @@ public class NpcInstance extends Creature
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private int _isSpoiledBy = 0;
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private long _lastSocialBroadcast = 0;
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private static final int MINIMUM_SOCIAL_INTERVAL = 6000;
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protected RandomAnimationTask _rAniTask;
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private int _currentLHandId; // normally this shouldn't change from the template, but there exist exceptions
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private int _currentRHandId; // normally this shouldn't change from the template, but there exist exceptions
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private int _currentCollisionHeight; // used for npc grow effect skills
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private int _currentCollisionRadius; // used for npc grow effect skills
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private int _scriptValue = 0;
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public class RandomAnimationTask implements Runnable
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{
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private final NpcInstance _npc;
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private boolean _stopTask;
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public RandomAnimationTask(NpcInstance npc)
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{
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_npc = npc;
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}
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@Override
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public void run()
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{
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if (_stopTask)
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{
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return;
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}
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try
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{
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if (!_npc.isInActiveRegion())
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{
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return;
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}
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// Cancel further animation timers until intention is changed to ACTIVE again.
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if (_npc.isAttackable() && (_npc.getAI().getIntention() != AI_INTENTION_ACTIVE))
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{
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return;
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}
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if (!(_npc.isDead() || _npc.isStunned() || _npc.isSleeping() || _npc.isParalyzed()))
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{
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_npc.onRandomAnimation(Rnd.get(2, 3));
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}
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startRandomAnimationTimer();
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}
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catch (Exception e)
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{
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}
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}
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/**
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* Create a RandomAnimation Task that will be launched after the calculated delay.
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*/
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public void startRandomAnimationTimer()
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{
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if (!_npc.hasRandomAnimation() || _stopTask)
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{
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return;
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}
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final int minWait = _npc.isAttackable() ? Config.MIN_MONSTER_ANIMATION : Config.MIN_NPC_ANIMATION;
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final int maxWait = _npc.isAttackable() ? Config.MAX_MONSTER_ANIMATION : Config.MAX_NPC_ANIMATION;
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// Calculate the delay before the next animation
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final int interval = Rnd.get(minWait, maxWait) * 1000;
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// Create a RandomAnimation Task that will be launched after the calculated delay
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ThreadPool.schedule(this, interval);
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}
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/**
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* Stops the task from continuing and blocks it from continuing ever again. You need to create new task if you want to start it again.
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*/
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public void stopRandomAnimationTimer()
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{
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_stopTask = true;
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}
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}
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public void startRandomAnimationTask()
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{
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if (!hasRandomAnimation())
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{
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return;
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}
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if (_rAniTask == null)
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{
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synchronized (this)
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{
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if (_rAniTask == null)
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{
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_rAniTask = new RandomAnimationTask(this);
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}
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}
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}
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_rAniTask.startRandomAnimationTimer();
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}
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public void stopRandomAnimationTask()
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{
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final RandomAnimationTask rAniTask = _rAniTask;
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if (rAniTask != null)
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{
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rAniTask.stopRandomAnimationTimer();
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_rAniTask = null;
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}
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}
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/**
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* Send a packet SocialAction to all PlayerInstance in the _KnownPlayers of the NpcInstance and create a new RandomAnimation Task.
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* @param animationId
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@@ -0,0 +1,91 @@
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package org.l2jmobius.gameserver.taskmanager;
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import java.util.Map;
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import java.util.Map.Entry;
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import java.util.concurrent.ConcurrentHashMap;
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import org.l2jmobius.Config;
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import org.l2jmobius.commons.concurrent.ThreadPool;
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import org.l2jmobius.commons.util.Rnd;
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import org.l2jmobius.gameserver.ai.CtrlIntention;
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import org.l2jmobius.gameserver.model.actor.Attackable;
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import org.l2jmobius.gameserver.model.actor.instance.NpcInstance;
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/**
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* @author Mobius
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*/
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public class RandomAnimationManager
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{
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private static final Map<NpcInstance, Long> PENDING_ANIMATIONS = new ConcurrentHashMap<>();
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public RandomAnimationManager()
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{
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ThreadPool.scheduleAtFixedRate(() ->
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{
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final long time = System.currentTimeMillis();
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for (Entry<NpcInstance, Long> entry : PENDING_ANIMATIONS.entrySet())
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{
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if (time > entry.getValue())
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{
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final NpcInstance npc = entry.getKey();
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if (!npc.isInActiveRegion())
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{
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continue;
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}
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// Cancel further animation schedules until intention is changed to ACTIVE again.
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if ((npc instanceof Attackable) && (npc.getAI().getIntention() != CtrlIntention.AI_INTENTION_ACTIVE))
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{
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continue;
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}
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if (!npc.isDead() && !npc.isStunned() && !npc.isSleeping() && !npc.isParalyzed())
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{
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npc.onRandomAnimation(Rnd.get(2, 3));
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}
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PENDING_ANIMATIONS.put(npc, time + (Rnd.get((npc.isAttackable() ? Config.MIN_MONSTER_ANIMATION : Config.MIN_NPC_ANIMATION), (npc.isAttackable() ? Config.MAX_MONSTER_ANIMATION : Config.MAX_NPC_ANIMATION)) * 1000));
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}
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}
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}, 0, 1000);
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}
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public void add(NpcInstance npc)
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{
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if (npc.hasRandomAnimation())
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{
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PENDING_ANIMATIONS.putIfAbsent(npc, System.currentTimeMillis() + (Rnd.get((npc.isAttackable() ? Config.MIN_MONSTER_ANIMATION : Config.MIN_NPC_ANIMATION), (npc.isAttackable() ? Config.MAX_MONSTER_ANIMATION : Config.MAX_NPC_ANIMATION)) * 1000));
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}
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}
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public void remove(NpcInstance npc)
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{
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PENDING_ANIMATIONS.remove(npc);
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}
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public static RandomAnimationManager getInstance()
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{
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return SingletonHolder.INSTANCE;
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}
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private static class SingletonHolder
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{
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protected static final RandomAnimationManager INSTANCE = new RandomAnimationManager();
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}
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}
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