Addition of RandomAnimationManager.
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@@ -255,19 +255,19 @@ LazyCache = False
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# Default: True
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CacheCharNames = True
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# Minimum and maximum variables in seconds for npc animation delay.
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# You must keep MinNPCAnimation < = MaxNPCAnimation.
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# Default: 10
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MinNPCAnimation = 10
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# Minimum and maximum variables in seconds for NPC animation delay.
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# You must keep MinNpcAnimation < = MaxNpcAnimation.
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# Default: 5
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MinNpcAnimation = 5
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# Default: 20
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MaxNPCAnimation = 20
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# Default: 60
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MaxNpcAnimation = 60
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# Default: 5
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MinMonsterAnimation = 5
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# Default: 20
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MaxMonsterAnimation = 20
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# Default: 60
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MaxMonsterAnimation = 60
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# Grid options: Grids can turn themselves on and off. This also affects the loading and processing of all AI tasks and (in the future) geodata within this grid.
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# Turn on for a grid with a person in it is immediate, but it then turns on the 8 neighboring grids based on the specified number of seconds.
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