Addition of RandomAnimationManager.

This commit is contained in:
MobiusDevelopment
2019-06-09 12:03:03 +00:00
parent b0f6f357fd
commit 415667cbaa
97 changed files with 1513 additions and 2333 deletions

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@@ -255,19 +255,19 @@ LazyCache = False
# Default: True
CacheCharNames = True
# Minimum and maximum variables in seconds for npc animation delay.
# You must keep MinNPCAnimation < = MaxNPCAnimation.
# Default: 10
MinNPCAnimation = 10
# Minimum and maximum variables in seconds for NPC animation delay.
# You must keep MinNpcAnimation < = MaxNpcAnimation.
# Default: 5
MinNpcAnimation = 5
# Default: 20
MaxNPCAnimation = 20
# Default: 60
MaxNpcAnimation = 60
# Default: 5
MinMonsterAnimation = 5
# Default: 20
MaxMonsterAnimation = 20
# Default: 60
MaxMonsterAnimation = 60
# Grid options: Grids can turn themselves on and off. This also affects the loading and processing of all AI tasks and (in the future) geodata within this grid.
# Turn on for a grid with a person in it is immediate, but it then turns on the 8 neighboring grids based on the specified number of seconds.