Fixed blood weapons and skill additions.

Contributed by gamelike85.
This commit is contained in:
MobiusDevelopment
2019-10-10 18:37:47 +00:00
parent 07bb695bd2
commit 412b805b0e
9 changed files with 868 additions and 60 deletions

View File

@@ -168,6 +168,7 @@
<set name="soulshots" val="1" /> <set name="soulshots" val="1" />
<set name="spiritshots" val="1" /> <set name="spiritshots" val="1" />
<set name="commissionItemType" val="DUAL_DAGGER" /> <set name="commissionItemType" val="DUAL_DAGGER" />
<set name="damage_range" val="0;0;44;120" />
<stats> <stats>
<stat type="pAtk">1039</stat> <stat type="pAtk">1039</stat>
<stat type="mAtk">517</stat> <stat type="mAtk">517</stat>
@@ -190,6 +191,7 @@
<set name="soulshots" val="1" /> <set name="soulshots" val="1" />
<set name="spiritshots" val="1" /> <set name="spiritshots" val="1" />
<set name="commissionItemType" val="DUAL_DAGGER" /> <set name="commissionItemType" val="DUAL_DAGGER" />
<set name="damage_range" val="0;0;44;120" />
<skills> <skills>
<skill id="8900" level="1" /> <!-- Dragon Fighter --> <skill id="8900" level="1" /> <!-- Dragon Fighter -->
<skill id="8890" level="1" /> <!-- Dignity --> <skill id="8890" level="1" /> <!-- Dignity -->
@@ -217,6 +219,7 @@
<set name="soulshots" val="1" /> <set name="soulshots" val="1" />
<set name="spiritshots" val="1" /> <set name="spiritshots" val="1" />
<set name="commissionItemType" val="DUAL_DAGGER" /> <set name="commissionItemType" val="DUAL_DAGGER" />
<set name="damage_range" val="0;0;44;120" />
<skills> <skills>
<skill id="8900" level="1" /> <!-- Dragon Fighter --> <skill id="8900" level="1" /> <!-- Dragon Fighter -->
<skill id="8890" level="1" /> <!-- Dignity --> <skill id="8890" level="1" /> <!-- Dignity -->
@@ -245,6 +248,7 @@
<set name="soulshots" val="1" /> <set name="soulshots" val="1" />
<set name="spiritshots" val="1" /> <set name="spiritshots" val="1" />
<set name="commissionItemType" val="DUAL_DAGGER" /> <set name="commissionItemType" val="DUAL_DAGGER" />
<set name="damage_range" val="0;0;44;120" />
<skills> <skills>
<skill id="8901" level="1" /> <!-- Dragon Knight --> <skill id="8901" level="1" /> <!-- Dragon Knight -->
<skill id="8890" level="1" /> <!-- Dignity --> <skill id="8890" level="1" /> <!-- Dignity -->
@@ -495,6 +499,7 @@
<set name="icon" val="icon.weapon_R99_dagger_pve_i00" /> <set name="icon" val="icon.weapon_R99_dagger_pve_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weapon_type" val="DAGGER" /> <set name="weapon_type" val="DAGGER" />
<set name="bodypart" val="rhand" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="crystal_type" val="R" /> <set name="crystal_type" val="R" />
<set name="material" val="STEEL" /> <set name="material" val="STEEL" />
@@ -505,6 +510,7 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="commissionItemType" val="DAGGER" /> <set name="commissionItemType" val="DAGGER" />
<set name="damage_range" val="0;0;40;120" />
<stats> <stats>
<stat type="pAtk">629</stat> <stat type="pAtk">629</stat>
<stat type="mAtk">313</stat> <stat type="mAtk">313</stat>
@@ -520,6 +526,7 @@
<set name="icon" val="icon.weapon_R99_onehand_sword_pve_i00" /> <set name="icon" val="icon.weapon_R99_onehand_sword_pve_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weapon_type" val="SWORD" /> <set name="weapon_type" val="SWORD" />
<set name="bodypart" val="rhand" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="crystal_type" val="R" /> <set name="crystal_type" val="R" />
<set name="material" val="STEEL" /> <set name="material" val="STEEL" />
@@ -530,6 +537,7 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="commissionItemType" val="ONE_HAND_SWORD" /> <set name="commissionItemType" val="ONE_HAND_SWORD" />
<set name="damage_range" val="0;0;40;120" />
<stats> <stats>
<stat type="pAtk">719</stat> <stat type="pAtk">719</stat>
<stat type="mAtk">313</stat> <stat type="mAtk">313</stat>
@@ -555,6 +563,7 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="commissionItemType" val="TWO_HAND_SWORD" /> <set name="commissionItemType" val="TWO_HAND_SWORD" />
<set name="damage_range" val="0;0;40;120" />
<stats> <stats>
<stat type="pAtk">875</stat> <stat type="pAtk">875</stat>
<stat type="mAtk">313</stat> <stat type="mAtk">313</stat>
@@ -569,6 +578,7 @@
<set name="icon" val="icon.weapon_R99_onehand_blunt_pve_i00" /> <set name="icon" val="icon.weapon_R99_onehand_blunt_pve_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weapon_type" val="BLUNT" /> <set name="weapon_type" val="BLUNT" />
<set name="bodypart" val="rhand" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="crystal_type" val="R" /> <set name="crystal_type" val="R" />
<set name="material" val="FINE_STEEL" /> <set name="material" val="FINE_STEEL" />
@@ -579,9 +589,7 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="commissionItemType" val="BLUNT_WEAPON" /> <set name="commissionItemType" val="BLUNT_WEAPON" />
<skills> <set name="damage_range" val="0;0;40;120" />
<skill id="3599" level="1" /> <!-- Polearm Multi-attack -->
</skills>
<stats> <stats>
<stat type="pAtk">719</stat> <stat type="pAtk">719</stat>
<stat type="mAtk">313</stat> <stat type="mAtk">313</stat>
@@ -607,6 +615,7 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="commissionItemType" val="FIST_WEAPON" /> <set name="commissionItemType" val="FIST_WEAPON" />
<set name="damage_range" val="0;0;32;120" />
<stats> <stats>
<stat type="pAtk">875</stat> <stat type="pAtk">875</stat>
<stat type="mAtk">313</stat> <stat type="mAtk">313</stat>
@@ -634,6 +643,9 @@
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="commissionItemType" val="SPEAR" /> <set name="commissionItemType" val="SPEAR" />
<set name="damage_range" val="0;0;66;120" /> <set name="damage_range" val="0;0;66;120" />
<skills>
<skill id="3599" level="1" /> <!-- Polearm Multi-attack -->
</skills>
<stats> <stats>
<stat type="pAtk">719</stat> <stat type="pAtk">719</stat>
<stat type="mAtk">313</stat> <stat type="mAtk">313</stat>
@@ -660,6 +672,7 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="commissionItemType" val="BOW" /> <set name="commissionItemType" val="BOW" />
<set name="damage_range" val="0;0;10;0" />
<stats> <stats>
<stat type="pAtk">1415</stat> <stat type="pAtk">1415</stat>
<stat type="mAtk">313</stat> <stat type="mAtk">313</stat>
@@ -684,6 +697,7 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="commissionItemType" val="CROSSBOW" /> <set name="commissionItemType" val="CROSSBOW" />
<set name="damage_range" val="0;0;40;120" />
<stats> <stats>
<stat type="pAtk">1274</stat> <stat type="pAtk">1274</stat>
<stat type="mAtk">313</stat> <stat type="mAtk">313</stat>
@@ -699,6 +713,7 @@
<set name="icon" val="icon.weapon_R99_onehand_magic_sword_pve_i00" /> <set name="icon" val="icon.weapon_R99_onehand_magic_sword_pve_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weapon_type" val="SWORD" /> <set name="weapon_type" val="SWORD" />
<set name="bodypart" val="rhand" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="crystal_type" val="R" /> <set name="crystal_type" val="R" />
<set name="material" val="STEEL" /> <set name="material" val="STEEL" />
@@ -710,6 +725,7 @@
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="commissionItemType" val="ONE_HAND_MAGIC_SWORD" /> <set name="commissionItemType" val="ONE_HAND_MAGIC_SWORD" />
<set name="is_magic_weapon" val="true" /> <set name="is_magic_weapon" val="true" />
<set name="damage_range" val="0;0;40;120" />
<stats> <stats>
<stat type="pAtk">575</stat> <stat type="pAtk">575</stat>
<stat type="mAtk">417</stat> <stat type="mAtk">417</stat>
@@ -723,6 +739,7 @@
<set name="icon" val="icon.weapon_R99_onehand_magic_blunt_pve_i00" /> <set name="icon" val="icon.weapon_R99_onehand_magic_blunt_pve_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weapon_type" val="BLUNT" /> <set name="weapon_type" val="BLUNT" />
<set name="bodypart" val="rhand" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="crystal_type" val="R" /> <set name="crystal_type" val="R" />
<set name="material" val="WOOD" /> <set name="material" val="WOOD" />
@@ -734,6 +751,7 @@
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="commissionItemType" val="ONE_HAND_MAGIC_BLUNT_WEAPON" /> <set name="commissionItemType" val="ONE_HAND_MAGIC_BLUNT_WEAPON" />
<set name="is_magic_weapon" val="true" /> <set name="is_magic_weapon" val="true" />
<set name="damage_range" val="0;0;40;120" />
<stats> <stats>
<stat type="pAtk">575</stat> <stat type="pAtk">575</stat>
<stat type="mAtk">417</stat> <stat type="mAtk">417</stat>
@@ -761,6 +779,7 @@
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="commissionItemType" val="TWO_HAND_MAGIC_BLUNT_WEAPON" /> <set name="commissionItemType" val="TWO_HAND_MAGIC_BLUNT_WEAPON" />
<set name="is_magic_weapon" val="true" /> <set name="is_magic_weapon" val="true" />
<set name="damage_range" val="0;0;40;120" />
<stats> <stats>
<stat type="pAtk">700</stat> <stat type="pAtk">700</stat>
<stat type="mAtk">459</stat> <stat type="mAtk">459</stat>
@@ -787,6 +806,7 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="commissionItemType" val="DUALSWORD" /> <set name="commissionItemType" val="DUALSWORD" />
<set name="damage_range" val="0;0;40;120" />
<stats> <stats>
<stat type="pAtk">875</stat> <stat type="pAtk">875</stat>
<stat type="mAtk">313</stat> <stat type="mAtk">313</stat>
@@ -810,6 +830,7 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="commissionItemType" val="DUAL_DAGGER" /> <set name="commissionItemType" val="DUAL_DAGGER" />
<set name="damage_range" val="0;0;44;120" />
<stats> <stats>
<stat type="pAtk">719</stat> <stat type="pAtk">719</stat>
<stat type="mAtk">313</stat> <stat type="mAtk">313</stat>
@@ -834,6 +855,7 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="commissionItemType" val="DUAL_BLUNT_WEAPON" /> <set name="commissionItemType" val="DUAL_BLUNT_WEAPON" />
<set name="damage_range" val="0;0;40;120" />
<stats> <stats>
<stat type="pAtk">875</stat> <stat type="pAtk">875</stat>
<stat type="mAtk">313</stat> <stat type="mAtk">313</stat>

View File

@@ -168,6 +168,7 @@
<set name="soulshots" val="1" /> <set name="soulshots" val="1" />
<set name="spiritshots" val="1" /> <set name="spiritshots" val="1" />
<set name="commissionItemType" val="DUAL_DAGGER" /> <set name="commissionItemType" val="DUAL_DAGGER" />
<set name="damage_range" val="0;0;44;120" />
<stats> <stats>
<stat type="pAtk">1039</stat> <stat type="pAtk">1039</stat>
<stat type="mAtk">517</stat> <stat type="mAtk">517</stat>
@@ -190,6 +191,7 @@
<set name="soulshots" val="1" /> <set name="soulshots" val="1" />
<set name="spiritshots" val="1" /> <set name="spiritshots" val="1" />
<set name="commissionItemType" val="DUAL_DAGGER" /> <set name="commissionItemType" val="DUAL_DAGGER" />
<set name="damage_range" val="0;0;44;120" />
<skills> <skills>
<skill id="8900" level="1" /> <!-- Dragon Fighter --> <skill id="8900" level="1" /> <!-- Dragon Fighter -->
<skill id="8890" level="1" /> <!-- Dignity --> <skill id="8890" level="1" /> <!-- Dignity -->
@@ -217,6 +219,7 @@
<set name="soulshots" val="1" /> <set name="soulshots" val="1" />
<set name="spiritshots" val="1" /> <set name="spiritshots" val="1" />
<set name="commissionItemType" val="DUAL_DAGGER" /> <set name="commissionItemType" val="DUAL_DAGGER" />
<set name="damage_range" val="0;0;44;120" />
<skills> <skills>
<skill id="8900" level="1" /> <!-- Dragon Fighter --> <skill id="8900" level="1" /> <!-- Dragon Fighter -->
<skill id="8890" level="1" /> <!-- Dignity --> <skill id="8890" level="1" /> <!-- Dignity -->
@@ -245,6 +248,7 @@
<set name="soulshots" val="1" /> <set name="soulshots" val="1" />
<set name="spiritshots" val="1" /> <set name="spiritshots" val="1" />
<set name="commissionItemType" val="DUAL_DAGGER" /> <set name="commissionItemType" val="DUAL_DAGGER" />
<set name="damage_range" val="0;0;44;120" />
<skills> <skills>
<skill id="8901" level="1" /> <!-- Dragon Knight --> <skill id="8901" level="1" /> <!-- Dragon Knight -->
<skill id="8890" level="1" /> <!-- Dignity --> <skill id="8890" level="1" /> <!-- Dignity -->
@@ -495,6 +499,7 @@
<set name="icon" val="icon.weapon_R99_dagger_pve_i00" /> <set name="icon" val="icon.weapon_R99_dagger_pve_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weapon_type" val="DAGGER" /> <set name="weapon_type" val="DAGGER" />
<set name="bodypart" val="rhand" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="crystal_type" val="R" /> <set name="crystal_type" val="R" />
<set name="material" val="STEEL" /> <set name="material" val="STEEL" />
@@ -505,6 +510,7 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="commissionItemType" val="DAGGER" /> <set name="commissionItemType" val="DAGGER" />
<set name="damage_range" val="0;0;40;120" />
<stats> <stats>
<stat type="pAtk">629</stat> <stat type="pAtk">629</stat>
<stat type="mAtk">313</stat> <stat type="mAtk">313</stat>
@@ -520,6 +526,7 @@
<set name="icon" val="icon.weapon_R99_onehand_sword_pve_i00" /> <set name="icon" val="icon.weapon_R99_onehand_sword_pve_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weapon_type" val="SWORD" /> <set name="weapon_type" val="SWORD" />
<set name="bodypart" val="rhand" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="crystal_type" val="R" /> <set name="crystal_type" val="R" />
<set name="material" val="STEEL" /> <set name="material" val="STEEL" />
@@ -530,6 +537,7 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="commissionItemType" val="ONE_HAND_SWORD" /> <set name="commissionItemType" val="ONE_HAND_SWORD" />
<set name="damage_range" val="0;0;40;120" />
<stats> <stats>
<stat type="pAtk">719</stat> <stat type="pAtk">719</stat>
<stat type="mAtk">313</stat> <stat type="mAtk">313</stat>
@@ -555,6 +563,7 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="commissionItemType" val="TWO_HAND_SWORD" /> <set name="commissionItemType" val="TWO_HAND_SWORD" />
<set name="damage_range" val="0;0;40;120" />
<stats> <stats>
<stat type="pAtk">875</stat> <stat type="pAtk">875</stat>
<stat type="mAtk">313</stat> <stat type="mAtk">313</stat>
@@ -569,6 +578,7 @@
<set name="icon" val="icon.weapon_R99_onehand_blunt_pve_i00" /> <set name="icon" val="icon.weapon_R99_onehand_blunt_pve_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weapon_type" val="BLUNT" /> <set name="weapon_type" val="BLUNT" />
<set name="bodypart" val="rhand" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="crystal_type" val="R" /> <set name="crystal_type" val="R" />
<set name="material" val="FINE_STEEL" /> <set name="material" val="FINE_STEEL" />
@@ -579,9 +589,7 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="commissionItemType" val="BLUNT_WEAPON" /> <set name="commissionItemType" val="BLUNT_WEAPON" />
<skills> <set name="damage_range" val="0;0;40;120" />
<skill id="3599" level="1" /> <!-- Polearm Multi-attack -->
</skills>
<stats> <stats>
<stat type="pAtk">719</stat> <stat type="pAtk">719</stat>
<stat type="mAtk">313</stat> <stat type="mAtk">313</stat>
@@ -607,6 +615,7 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="commissionItemType" val="FIST_WEAPON" /> <set name="commissionItemType" val="FIST_WEAPON" />
<set name="damage_range" val="0;0;32;120" />
<stats> <stats>
<stat type="pAtk">875</stat> <stat type="pAtk">875</stat>
<stat type="mAtk">313</stat> <stat type="mAtk">313</stat>
@@ -634,6 +643,9 @@
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="commissionItemType" val="SPEAR" /> <set name="commissionItemType" val="SPEAR" />
<set name="damage_range" val="0;0;66;120" /> <set name="damage_range" val="0;0;66;120" />
<skills>
<skill id="3599" level="1" /> <!-- Polearm Multi-attack -->
</skills>
<stats> <stats>
<stat type="pAtk">719</stat> <stat type="pAtk">719</stat>
<stat type="mAtk">313</stat> <stat type="mAtk">313</stat>
@@ -660,6 +672,7 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="commissionItemType" val="BOW" /> <set name="commissionItemType" val="BOW" />
<set name="damage_range" val="0;0;10;0" />
<stats> <stats>
<stat type="pAtk">1415</stat> <stat type="pAtk">1415</stat>
<stat type="mAtk">313</stat> <stat type="mAtk">313</stat>
@@ -684,6 +697,7 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="commissionItemType" val="CROSSBOW" /> <set name="commissionItemType" val="CROSSBOW" />
<set name="damage_range" val="0;0;40;120" />
<stats> <stats>
<stat type="pAtk">1274</stat> <stat type="pAtk">1274</stat>
<stat type="mAtk">313</stat> <stat type="mAtk">313</stat>
@@ -699,6 +713,7 @@
<set name="icon" val="icon.weapon_R99_onehand_magic_sword_pve_i00" /> <set name="icon" val="icon.weapon_R99_onehand_magic_sword_pve_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weapon_type" val="SWORD" /> <set name="weapon_type" val="SWORD" />
<set name="bodypart" val="rhand" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="crystal_type" val="R" /> <set name="crystal_type" val="R" />
<set name="material" val="STEEL" /> <set name="material" val="STEEL" />
@@ -710,6 +725,7 @@
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="commissionItemType" val="ONE_HAND_MAGIC_SWORD" /> <set name="commissionItemType" val="ONE_HAND_MAGIC_SWORD" />
<set name="is_magic_weapon" val="true" /> <set name="is_magic_weapon" val="true" />
<set name="damage_range" val="0;0;40;120" />
<stats> <stats>
<stat type="pAtk">575</stat> <stat type="pAtk">575</stat>
<stat type="mAtk">417</stat> <stat type="mAtk">417</stat>
@@ -723,6 +739,7 @@
<set name="icon" val="icon.weapon_R99_onehand_magic_blunt_pve_i00" /> <set name="icon" val="icon.weapon_R99_onehand_magic_blunt_pve_i00" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weapon_type" val="BLUNT" /> <set name="weapon_type" val="BLUNT" />
<set name="bodypart" val="rhand" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="crystal_type" val="R" /> <set name="crystal_type" val="R" />
<set name="material" val="WOOD" /> <set name="material" val="WOOD" />
@@ -734,6 +751,7 @@
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="commissionItemType" val="ONE_HAND_MAGIC_BLUNT_WEAPON" /> <set name="commissionItemType" val="ONE_HAND_MAGIC_BLUNT_WEAPON" />
<set name="is_magic_weapon" val="true" /> <set name="is_magic_weapon" val="true" />
<set name="damage_range" val="0;0;40;120" />
<stats> <stats>
<stat type="pAtk">575</stat> <stat type="pAtk">575</stat>
<stat type="mAtk">417</stat> <stat type="mAtk">417</stat>
@@ -761,6 +779,7 @@
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="commissionItemType" val="TWO_HAND_MAGIC_BLUNT_WEAPON" /> <set name="commissionItemType" val="TWO_HAND_MAGIC_BLUNT_WEAPON" />
<set name="is_magic_weapon" val="true" /> <set name="is_magic_weapon" val="true" />
<set name="damage_range" val="0;0;40;120" />
<stats> <stats>
<stat type="pAtk">700</stat> <stat type="pAtk">700</stat>
<stat type="mAtk">459</stat> <stat type="mAtk">459</stat>
@@ -787,6 +806,7 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="commissionItemType" val="DUALSWORD" /> <set name="commissionItemType" val="DUALSWORD" />
<set name="damage_range" val="0;0;40;120" />
<stats> <stats>
<stat type="pAtk">875</stat> <stat type="pAtk">875</stat>
<stat type="mAtk">313</stat> <stat type="mAtk">313</stat>
@@ -810,6 +830,7 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="commissionItemType" val="DUAL_DAGGER" /> <set name="commissionItemType" val="DUAL_DAGGER" />
<set name="damage_range" val="0;0;44;120" />
<stats> <stats>
<stat type="pAtk">719</stat> <stat type="pAtk">719</stat>
<stat type="mAtk">313</stat> <stat type="mAtk">313</stat>
@@ -834,6 +855,7 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="commissionItemType" val="DUAL_BLUNT_WEAPON" /> <set name="commissionItemType" val="DUAL_BLUNT_WEAPON" />
<set name="damage_range" val="0;0;40;120" />
<stats> <stats>
<stat type="pAtk">875</stat> <stat type="pAtk">875</stat>
<stat type="mAtk">313</stat> <stat type="mAtk">313</stat>

View File

@@ -1064,7 +1064,8 @@
<!-- Weapon born from Demonic Sword Zariche. Upgrade through Kaysia in the Town of Oren. Max HP can increase by more than 150,000. Cannot be crystallized, enchanted, augmented, changed or assigned an attribute. --> <!-- Weapon born from Demonic Sword Zariche. Upgrade through Kaysia in the Town of Oren. Max HP can increase by more than 150,000. Cannot be crystallized, enchanted, augmented, changed or assigned an attribute. -->
<set name="icon" val="icon.zariche_shaper_1" /> <set name="icon" val="icon.zariche_shaper_1" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weapon_type" val="DUAL" /> <set name="weapon_type" val="DAGGER" />
<set name="bodypart" val="rhand" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="crystal_type" val="R" /> <set name="crystal_type" val="R" />
<set name="material" val="STEEL" /> <set name="material" val="STEEL" />
@@ -1072,6 +1073,7 @@
<set name="soulshots" val="1" /> <set name="soulshots" val="1" />
<set name="spiritshots" val="1" /> <set name="spiritshots" val="1" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="damage_range" val="0;0;40;120" />
<stats> <stats>
<stat type="pAtk">1039</stat> <stat type="pAtk">1039</stat>
<stat type="mAtk">517</stat> <stat type="mAtk">517</stat>
@@ -1087,6 +1089,7 @@
<set name="icon" val="icon.zariche_cutter_1" /> <set name="icon" val="icon.zariche_cutter_1" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weapon_type" val="SWORD" /> <set name="weapon_type" val="SWORD" />
<set name="bodypart" val="rhand" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="crystal_type" val="R" /> <set name="crystal_type" val="R" />
<set name="material" val="STEEL" /> <set name="material" val="STEEL" />
@@ -1094,6 +1097,7 @@
<set name="soulshots" val="1" /> <set name="soulshots" val="1" />
<set name="spiritshots" val="1" /> <set name="spiritshots" val="1" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="damage_range" val="0;0;40;120" />
<stats> <stats>
<stat type="pAtk">1188</stat> <stat type="pAtk">1188</stat>
<stat type="mAtk">517</stat> <stat type="mAtk">517</stat>

View File

@@ -4,7 +4,7 @@
<!-- Weapon born from Demonic Sword Zariche. Upgrade through Kaysia in the Town of Oren. Max HP can increase by more than 150,000. Cannot be crystallized, enchanted, augmented, changed or assigned an attribute. --> <!-- Weapon born from Demonic Sword Zariche. Upgrade through Kaysia in the Town of Oren. Max HP can increase by more than 150,000. Cannot be crystallized, enchanted, augmented, changed or assigned an attribute. -->
<set name="icon" val="icon.zariche_slasher_1" /> <set name="icon" val="icon.zariche_slasher_1" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weapon_type" val="BLUNT" /> <set name="weapon_type" val="SWORD" />
<set name="bodypart" val="lrhand" /> <set name="bodypart" val="lrhand" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="crystal_type" val="R" /> <set name="crystal_type" val="R" />
@@ -13,6 +13,7 @@
<set name="soulshots" val="1" /> <set name="soulshots" val="1" />
<set name="spiritshots" val="1" /> <set name="spiritshots" val="1" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="damage_range" val="0;0;40;120" />
<stats> <stats>
<stat type="pAtk">1445</stat> <stat type="pAtk">1445</stat>
<stat type="mAtk">517</stat> <stat type="mAtk">517</stat>
@@ -26,7 +27,8 @@
<!-- Weapon born from Demonic Sword Zariche. Upgrade through Kaysia in the Town of Oren. Max HP can increase by more than 150,000. Cannot be crystallized, enchanted, augmented, changed or assigned an attribute. --> <!-- Weapon born from Demonic Sword Zariche. Upgrade through Kaysia in the Town of Oren. Max HP can increase by more than 150,000. Cannot be crystallized, enchanted, augmented, changed or assigned an attribute. -->
<set name="icon" val="icon.zariche_onehand_blunt_1" /> <set name="icon" val="icon.zariche_onehand_blunt_1" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weapon_type" val="POLE" /> <set name="weapon_type" val="BLUNT" />
<set name="bodypart" val="rhand" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="crystal_type" val="R" /> <set name="crystal_type" val="R" />
<set name="material" val="FINE_STEEL" /> <set name="material" val="FINE_STEEL" />
@@ -34,9 +36,7 @@
<set name="soulshots" val="1" /> <set name="soulshots" val="1" />
<set name="spiritshots" val="1" /> <set name="spiritshots" val="1" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills> <set name="damage_range" val="0;0;40;120" />
<skill id="3599" level="1" /> <!-- Polearm Multi-attack -->
</skills>
<stats> <stats>
<stat type="pAtk">1188</stat> <stat type="pAtk">1188</stat>
<stat type="mAtk">517</stat> <stat type="mAtk">517</stat>
@@ -50,7 +50,7 @@
<!-- Weapon born from Demonic Sword Zariche. Upgrade through Kaysia in the Town of Oren. Max HP can increase by more than 150,000. Cannot be crystallized, enchanted, augmented, changed or assigned an attribute. --> <!-- Weapon born from Demonic Sword Zariche. Upgrade through Kaysia in the Town of Oren. Max HP can increase by more than 150,000. Cannot be crystallized, enchanted, augmented, changed or assigned an attribute. -->
<set name="icon" val="icon.zariche_fist_1" /> <set name="icon" val="icon.zariche_fist_1" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weapon_type" val="FISHINGROD" /> <set name="weapon_type" val="DUALFIST" />
<set name="bodypart" val="lrhand" /> <set name="bodypart" val="lrhand" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="crystal_type" val="R" /> <set name="crystal_type" val="R" />
@@ -59,6 +59,7 @@
<set name="soulshots" val="1" /> <set name="soulshots" val="1" />
<set name="spiritshots" val="1" /> <set name="spiritshots" val="1" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="damage_range" val="0;0;32;120" />
<stats> <stats>
<stat type="pAtk">1445</stat> <stat type="pAtk">1445</stat>
<stat type="mAtk">517</stat> <stat type="mAtk">517</stat>
@@ -73,7 +74,7 @@
<!-- Weapon born from Demonic Sword Zariche. Upgrade through Kaysia in the Town of Oren. Max HP can increase by more than 150,000. Cannot be crystallized, enchanted, augmented, changed or assigned an attribute. --> <!-- Weapon born from Demonic Sword Zariche. Upgrade through Kaysia in the Town of Oren. Max HP can increase by more than 150,000. Cannot be crystallized, enchanted, augmented, changed or assigned an attribute. -->
<set name="icon" val="icon.zariche_spear_1" /> <set name="icon" val="icon.zariche_spear_1" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weapon_type" val="ETC" /> <set name="weapon_type" val="POLE" />
<set name="bodypart" val="lrhand" /> <set name="bodypart" val="lrhand" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="crystal_type" val="R" /> <set name="crystal_type" val="R" />
@@ -82,6 +83,10 @@
<set name="soulshots" val="1" /> <set name="soulshots" val="1" />
<set name="spiritshots" val="1" /> <set name="spiritshots" val="1" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="damage_range" val="0;0;66;120" />
<skills>
<skill id="3599" level="1" /> <!-- Polearm Multi-attack -->
</skills>
<stats> <stats>
<stat type="pAtk">1188</stat> <stat type="pAtk">1188</stat>
<stat type="mAtk">517</stat> <stat type="mAtk">517</stat>
@@ -96,7 +101,7 @@
<!-- Weapon born from Demonic Sword Zariche. Upgrade through Kaysia in the Town of Oren. Max HP can increase by more than 150,000. Cannot be crystallized, enchanted, augmented, changed or assigned an attribute. --> <!-- Weapon born from Demonic Sword Zariche. Upgrade through Kaysia in the Town of Oren. Max HP can increase by more than 150,000. Cannot be crystallized, enchanted, augmented, changed or assigned an attribute. -->
<set name="icon" val="icon.zariche_bow_1" /> <set name="icon" val="icon.zariche_bow_1" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weapon_type" val="RAPIER" /> <set name="weapon_type" val="BOW" />
<set name="bodypart" val="lrhand" /> <set name="bodypart" val="lrhand" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="crystal_type" val="R" /> <set name="crystal_type" val="R" />
@@ -105,6 +110,7 @@
<set name="soulshots" val="1" /> <set name="soulshots" val="1" />
<set name="spiritshots" val="1" /> <set name="spiritshots" val="1" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="damage_range" val="0;0;10;0" />
<stats> <stats>
<stat type="pAtk">2339</stat> <stat type="pAtk">2339</stat>
<stat type="mAtk">517</stat> <stat type="mAtk">517</stat>
@@ -119,12 +125,16 @@
<!-- Weapon born from Demonic Sword Zariche. Upgrade through Kaysia in the Town of Oren. Max HP can increase by more than 150,000. Cannot be crystallized, enchanted, augmented, changed or assigned an attribute. --> <!-- Weapon born from Demonic Sword Zariche. Upgrade through Kaysia in the Town of Oren. Max HP can increase by more than 150,000. Cannot be crystallized, enchanted, augmented, changed or assigned an attribute. -->
<set name="icon" val="icon.zariche_crossbow_1" /> <set name="icon" val="icon.zariche_crossbow_1" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weapon_type" val="TWOHANDCROSSBOW" />
<set name="bodypart" val="lrhand" /> <set name="bodypart" val="lrhand" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="crystal_type" val="R" /> <set name="crystal_type" val="R" />
<set name="material" val="STEEL" /> <set name="material" val="STEEL" />
<set name="weight" val="1580" /> <set name="weight" val="1580" />
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="damage_range" val="0;0;40;120" />
<stats> <stats>
<stat type="pAtk">2106</stat> <stat type="pAtk">2106</stat>
<stat type="mAtk">517</stat> <stat type="mAtk">517</stat>
@@ -139,7 +149,8 @@
<!-- Weapon born from Demonic Sword Zariche. Upgrade through Kaysia in the Town of Oren. Max HP can increase by more than 150,000. Cannot be crystallized, enchanted, augmented, changed or assigned an attribute. --> <!-- Weapon born from Demonic Sword Zariche. Upgrade through Kaysia in the Town of Oren. Max HP can increase by more than 150,000. Cannot be crystallized, enchanted, augmented, changed or assigned an attribute. -->
<set name="icon" val="icon.zariche_onehane_magic_sword_1" /> <set name="icon" val="icon.zariche_onehane_magic_sword_1" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weapon_type" val="DAGGER" /> <set name="weapon_type" val="SWORD" />
<set name="bodypart" val="rhand" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="crystal_type" val="R" /> <set name="crystal_type" val="R" />
<set name="material" val="STEEL" /> <set name="material" val="STEEL" />
@@ -147,6 +158,7 @@
<set name="soulshots" val="1" /> <set name="soulshots" val="1" />
<set name="spiritshots" val="1" /> <set name="spiritshots" val="1" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="damage_range" val="0;0;40;120" />
<stats> <stats>
<stat type="pAtk">950</stat> <stat type="pAtk">950</stat>
<stat type="mAtk">690</stat> <stat type="mAtk">690</stat>
@@ -159,7 +171,8 @@
<!-- Weapon born from Demonic Sword Zariche. Upgrade through Kaysia in the Town of Oren. Max HP can increase by more than 150,000. Cannot be crystallized, enchanted, augmented, changed or assigned an attribute. --> <!-- Weapon born from Demonic Sword Zariche. Upgrade through Kaysia in the Town of Oren. Max HP can increase by more than 150,000. Cannot be crystallized, enchanted, augmented, changed or assigned an attribute. -->
<set name="icon" val="icon.zariche_onehand_magic_blunt_1" /> <set name="icon" val="icon.zariche_onehand_magic_blunt_1" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weapon_type" val="BOW" /> <set name="weapon_type" val="BLUNT" />
<set name="bodypart" val="rhand" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="crystal_type" val="R" /> <set name="crystal_type" val="R" />
<set name="material" val="WOOD" /> <set name="material" val="WOOD" />
@@ -167,6 +180,7 @@
<set name="soulshots" val="1" /> <set name="soulshots" val="1" />
<set name="spiritshots" val="1" /> <set name="spiritshots" val="1" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="damage_range" val="0;0;40;120" />
<stats> <stats>
<stat type="pAtk">950</stat> <stat type="pAtk">950</stat>
<stat type="mAtk">690</stat> <stat type="mAtk">690</stat>
@@ -181,7 +195,7 @@
<!-- Weapon born from Demonic Sword Zariche. Upgrade through Kaysia in the Town of Oren. Max HP can increase by more than 150,000. Cannot be crystallized, enchanted, augmented, changed or assigned an attribute. --> <!-- Weapon born from Demonic Sword Zariche. Upgrade through Kaysia in the Town of Oren. Max HP can increase by more than 150,000. Cannot be crystallized, enchanted, augmented, changed or assigned an attribute. -->
<set name="icon" val="icon.zariche_twohand_magic_blunt_1" /> <set name="icon" val="icon.zariche_twohand_magic_blunt_1" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weapon_type" val="ETC" /> <set name="weapon_type" val="BLUNT" />
<set name="bodypart" val="lrhand" /> <set name="bodypart" val="lrhand" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="crystal_type" val="R" /> <set name="crystal_type" val="R" />
@@ -190,6 +204,7 @@
<set name="soulshots" val="1" /> <set name="soulshots" val="1" />
<set name="spiritshots" val="1" /> <set name="spiritshots" val="1" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="damage_range" val="0;0;40;120" />
<stats> <stats>
<stat type="pAtk">1157</stat> <stat type="pAtk">1157</stat>
<stat type="mAtk">759</stat> <stat type="mAtk">759</stat>
@@ -204,7 +219,7 @@
<!-- Weapon born from Demonic Sword Zariche. Upgrade through Kaysia in the Town of Oren. Max HP can increase by more than 150,000. Cannot be crystallized, enchanted, augmented, changed or assigned an attribute. --> <!-- Weapon born from Demonic Sword Zariche. Upgrade through Kaysia in the Town of Oren. Max HP can increase by more than 150,000. Cannot be crystallized, enchanted, augmented, changed or assigned an attribute. -->
<set name="icon" val="icon.zariche_dual_sword_1" /> <set name="icon" val="icon.zariche_dual_sword_1" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weapon_type" val="ANCIENTSWORD" /> <set name="weapon_type" val="DUAL" />
<set name="bodypart" val="lrhand" /> <set name="bodypart" val="lrhand" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="crystal_type" val="R" /> <set name="crystal_type" val="R" />
@@ -213,6 +228,7 @@
<set name="soulshots" val="1" /> <set name="soulshots" val="1" />
<set name="spiritshots" val="1" /> <set name="spiritshots" val="1" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="damage_range" val="0;0;40;120" />
<stats> <stats>
<stat type="pAtk">1445</stat> <stat type="pAtk">1445</stat>
<stat type="mAtk">517</stat> <stat type="mAtk">517</stat>
@@ -226,12 +242,16 @@
<!-- Weapon born from Demonic Sword Zariche. Upgrade through Kaysia in the Town of Oren. Max HP can increase by more than 150,000. Cannot be crystallized, enchanted, augmented, changed or assigned an attribute. --> <!-- Weapon born from Demonic Sword Zariche. Upgrade through Kaysia in the Town of Oren. Max HP can increase by more than 150,000. Cannot be crystallized, enchanted, augmented, changed or assigned an attribute. -->
<set name="icon" val="icon.zariche_dual_dagger_1" /> <set name="icon" val="icon.zariche_dual_dagger_1" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weapon_type" val="DUALDAGGER" />
<set name="bodypart" val="lrhand" /> <set name="bodypart" val="lrhand" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="crystal_type" val="R" /> <set name="crystal_type" val="R" />
<set name="material" val="STEEL" /> <set name="material" val="STEEL" />
<set name="weight" val="2050" /> <set name="weight" val="2050" />
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="damage_range" val="0;0;44;120" />
<stats> <stats>
<stat type="pAtk">1188</stat> <stat type="pAtk">1188</stat>
<stat type="mAtk">517</stat> <stat type="mAtk">517</stat>
@@ -246,12 +266,16 @@
<!-- Weapon born from Demonic Sword Zariche. Upgrade through Kaysia in the Town of Oren. Max HP can increase by more than 150,000. Cannot be crystallized, enchanted, augmented, changed or assigned an attribute. --> <!-- Weapon born from Demonic Sword Zariche. Upgrade through Kaysia in the Town of Oren. Max HP can increase by more than 150,000. Cannot be crystallized, enchanted, augmented, changed or assigned an attribute. -->
<set name="icon" val="icon.zariche_dual_blunt_1" /> <set name="icon" val="icon.zariche_dual_blunt_1" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weapon_type" val="DUALBLUNT" />
<set name="bodypart" val="lrhand" /> <set name="bodypart" val="lrhand" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="crystal_type" val="R" /> <set name="crystal_type" val="R" />
<set name="material" val="FINE_STEEL" /> <set name="material" val="FINE_STEEL" />
<set name="weight" val="1740" /> <set name="weight" val="1740" />
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="damage_range" val="0;0;40;120" />
<stats> <stats>
<stat type="pAtk">1445</stat> <stat type="pAtk">1445</stat>
<stat type="mAtk">517</stat> <stat type="mAtk">517</stat>

View File

@@ -655,7 +655,8 @@
<!-- Weapon born from Demonic Sword Akamanah. Upgrade through Kaysia in the Town of Oren. Max HP can increase by more than 150,000. Cannot be crystallized, enchanted, augmented, changed or assigned an attribute. --> <!-- Weapon born from Demonic Sword Akamanah. Upgrade through Kaysia in the Town of Oren. Max HP can increase by more than 150,000. Cannot be crystallized, enchanted, augmented, changed or assigned an attribute. -->
<set name="icon" val="icon.aka_manaf_shaper_1" /> <set name="icon" val="icon.aka_manaf_shaper_1" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weapon_type" val="DUAL" /> <set name="weapon_type" val="DAGGER" />
<set name="bodypart" val="rhand" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="crystal_type" val="R" /> <set name="crystal_type" val="R" />
<set name="material" val="STEEL" /> <set name="material" val="STEEL" />
@@ -663,6 +664,7 @@
<set name="soulshots" val="1" /> <set name="soulshots" val="1" />
<set name="spiritshots" val="1" /> <set name="spiritshots" val="1" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="damage_range" val="0;0;40;120" />
<stats> <stats>
<stat type="pAtk">1039</stat> <stat type="pAtk">1039</stat>
<stat type="mAtk">517</stat> <stat type="mAtk">517</stat>
@@ -678,6 +680,7 @@
<set name="icon" val="icon.aka_manaf_cutter_1" /> <set name="icon" val="icon.aka_manaf_cutter_1" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weapon_type" val="SWORD" /> <set name="weapon_type" val="SWORD" />
<set name="bodypart" val="rhand" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="crystal_type" val="R" /> <set name="crystal_type" val="R" />
<set name="material" val="STEEL" /> <set name="material" val="STEEL" />
@@ -685,6 +688,7 @@
<set name="soulshots" val="1" /> <set name="soulshots" val="1" />
<set name="spiritshots" val="1" /> <set name="spiritshots" val="1" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="damage_range" val="0;0;40;120" />
<stats> <stats>
<stat type="pAtk">1188</stat> <stat type="pAtk">1188</stat>
<stat type="mAtk">517</stat> <stat type="mAtk">517</stat>
@@ -698,7 +702,7 @@
<!-- Weapon born from Demonic Sword Akamanah. Upgrade through Kaysia in the Town of Oren. Max HP can increase by more than 150,000. Cannot be crystallized, enchanted, augmented, changed or assigned an attribute. --> <!-- Weapon born from Demonic Sword Akamanah. Upgrade through Kaysia in the Town of Oren. Max HP can increase by more than 150,000. Cannot be crystallized, enchanted, augmented, changed or assigned an attribute. -->
<set name="icon" val="icon.aka_manaf_slasher_1" /> <set name="icon" val="icon.aka_manaf_slasher_1" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weapon_type" val="BLUNT" /> <set name="weapon_type" val="SWORD" />
<set name="bodypart" val="lrhand" /> <set name="bodypart" val="lrhand" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="crystal_type" val="R" /> <set name="crystal_type" val="R" />
@@ -707,6 +711,7 @@
<set name="soulshots" val="1" /> <set name="soulshots" val="1" />
<set name="spiritshots" val="1" /> <set name="spiritshots" val="1" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="damage_range" val="0;0;40;120" />
<stats> <stats>
<stat type="pAtk">1445</stat> <stat type="pAtk">1445</stat>
<stat type="mAtk">517</stat> <stat type="mAtk">517</stat>
@@ -720,7 +725,8 @@
<!-- Weapon born from Demonic Sword Akamanah. Upgrade through Kaysia in the Town of Oren. Max HP can increase by more than 150,000. Cannot be crystallized, enchanted, augmented, changed or assigned an attribute. --> <!-- Weapon born from Demonic Sword Akamanah. Upgrade through Kaysia in the Town of Oren. Max HP can increase by more than 150,000. Cannot be crystallized, enchanted, augmented, changed or assigned an attribute. -->
<set name="icon" val="icon.aka_manaf_onehand_blunt_1" /> <set name="icon" val="icon.aka_manaf_onehand_blunt_1" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weapon_type" val="POLE" /> <set name="weapon_type" val="BLUNT" />
<set name="bodypart" val="rhand" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="crystal_type" val="R" /> <set name="crystal_type" val="R" />
<set name="material" val="FINE_STEEL" /> <set name="material" val="FINE_STEEL" />
@@ -728,9 +734,7 @@
<set name="soulshots" val="1" /> <set name="soulshots" val="1" />
<set name="spiritshots" val="1" /> <set name="spiritshots" val="1" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills> <set name="damage_range" val="0;0;40;120" />
<skill id="3599" level="1" /> <!-- Polearm Multi-attack -->
</skills>
<stats> <stats>
<stat type="pAtk">1188</stat> <stat type="pAtk">1188</stat>
<stat type="mAtk">517</stat> <stat type="mAtk">517</stat>
@@ -744,7 +748,7 @@
<!-- Weapon born from Demonic Sword Akamanah. Upgrade through Kaysia in the Town of Oren. Max HP can increase by more than 150,000. Cannot be crystallized, enchanted, augmented, changed or assigned an attribute. --> <!-- Weapon born from Demonic Sword Akamanah. Upgrade through Kaysia in the Town of Oren. Max HP can increase by more than 150,000. Cannot be crystallized, enchanted, augmented, changed or assigned an attribute. -->
<set name="icon" val="icon.aka_manaf_fist_1" /> <set name="icon" val="icon.aka_manaf_fist_1" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weapon_type" val="FISHINGROD" /> <set name="weapon_type" val="DUALFIST" />
<set name="bodypart" val="lrhand" /> <set name="bodypart" val="lrhand" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="crystal_type" val="R" /> <set name="crystal_type" val="R" />
@@ -753,6 +757,7 @@
<set name="soulshots" val="1" /> <set name="soulshots" val="1" />
<set name="spiritshots" val="1" /> <set name="spiritshots" val="1" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="damage_range" val="0;0;32;120" />
<stats> <stats>
<stat type="pAtk">1445</stat> <stat type="pAtk">1445</stat>
<stat type="mAtk">517</stat> <stat type="mAtk">517</stat>
@@ -767,7 +772,7 @@
<!-- Weapon born from Demonic Sword Akamanah. Upgrade through Kaysia in the Town of Oren. Max HP can increase by more than 150,000. Cannot be crystallized, enchanted, augmented, changed or assigned an attribute. --> <!-- Weapon born from Demonic Sword Akamanah. Upgrade through Kaysia in the Town of Oren. Max HP can increase by more than 150,000. Cannot be crystallized, enchanted, augmented, changed or assigned an attribute. -->
<set name="icon" val="icon.aka_manaf_spear_1" /> <set name="icon" val="icon.aka_manaf_spear_1" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weapon_type" val="ETC" /> <set name="weapon_type" val="POLE" />
<set name="bodypart" val="lrhand" /> <set name="bodypart" val="lrhand" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="crystal_type" val="R" /> <set name="crystal_type" val="R" />
@@ -776,6 +781,10 @@
<set name="soulshots" val="1" /> <set name="soulshots" val="1" />
<set name="spiritshots" val="1" /> <set name="spiritshots" val="1" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="damage_range" val="0;0;66;120" />
<skills>
<skill id="3599" level="1" /> <!-- Polearm Multi-attack -->
</skills>
<stats> <stats>
<stat type="pAtk">1188</stat> <stat type="pAtk">1188</stat>
<stat type="mAtk">517</stat> <stat type="mAtk">517</stat>
@@ -790,7 +799,7 @@
<!-- Weapon born from Demonic Sword Akamanah. Upgrade through Kaysia in the Town of Oren. Max HP can increase by more than 150,000. Cannot be crystallized, enchanted, augmented, changed or assigned an attribute. --> <!-- Weapon born from Demonic Sword Akamanah. Upgrade through Kaysia in the Town of Oren. Max HP can increase by more than 150,000. Cannot be crystallized, enchanted, augmented, changed or assigned an attribute. -->
<set name="icon" val="icon.aka_manaf_bow_1" /> <set name="icon" val="icon.aka_manaf_bow_1" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weapon_type" val="RAPIER" /> <set name="weapon_type" val="BOW" />
<set name="bodypart" val="lrhand" /> <set name="bodypart" val="lrhand" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="crystal_type" val="R" /> <set name="crystal_type" val="R" />
@@ -799,6 +808,7 @@
<set name="soulshots" val="1" /> <set name="soulshots" val="1" />
<set name="spiritshots" val="1" /> <set name="spiritshots" val="1" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="damage_range" val="0;0;10;0" />
<stats> <stats>
<stat type="pAtk">2339</stat> <stat type="pAtk">2339</stat>
<stat type="mAtk">517</stat> <stat type="mAtk">517</stat>
@@ -813,12 +823,16 @@
<!-- Weapon born from Demonic Sword Akamanah. Upgrade through Kaysia in the Town of Oren. Max HP can increase by more than 150,000. Cannot be crystallized, enchanted, augmented, changed or assigned an attribute. --> <!-- Weapon born from Demonic Sword Akamanah. Upgrade through Kaysia in the Town of Oren. Max HP can increase by more than 150,000. Cannot be crystallized, enchanted, augmented, changed or assigned an attribute. -->
<set name="icon" val="icon.aka_manaf_crossbow_1" /> <set name="icon" val="icon.aka_manaf_crossbow_1" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weapon_type" val="TWOHANDCROSSBOW" />
<set name="bodypart" val="lrhand" /> <set name="bodypart" val="lrhand" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="crystal_type" val="R" /> <set name="crystal_type" val="R" />
<set name="material" val="STEEL" /> <set name="material" val="STEEL" />
<set name="weight" val="1580" /> <set name="weight" val="1580" />
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="damage_range" val="0;0;40;120" />
<stats> <stats>
<stat type="pAtk">2106</stat> <stat type="pAtk">2106</stat>
<stat type="mAtk">517</stat> <stat type="mAtk">517</stat>
@@ -833,7 +847,8 @@
<!-- Weapon born from Demonic Sword Akamanah. Upgrade through Kaysia in the Town of Oren. Max HP can increase by more than 150,000. Cannot be crystallized, enchanted, augmented, changed or assigned an attribute. --> <!-- Weapon born from Demonic Sword Akamanah. Upgrade through Kaysia in the Town of Oren. Max HP can increase by more than 150,000. Cannot be crystallized, enchanted, augmented, changed or assigned an attribute. -->
<set name="icon" val="icon.aka_manaf_onehane_magic_sword_1" /> <set name="icon" val="icon.aka_manaf_onehane_magic_sword_1" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weapon_type" val="DAGGER" /> <set name="weapon_type" val="SWORD" />
<set name="bodypart" val="rhand" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="crystal_type" val="R" /> <set name="crystal_type" val="R" />
<set name="material" val="STEEL" /> <set name="material" val="STEEL" />
@@ -841,6 +856,7 @@
<set name="soulshots" val="1" /> <set name="soulshots" val="1" />
<set name="spiritshots" val="1" /> <set name="spiritshots" val="1" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="damage_range" val="0;0;40;120" />
<stats> <stats>
<stat type="pAtk">950</stat> <stat type="pAtk">950</stat>
<stat type="mAtk">690</stat> <stat type="mAtk">690</stat>
@@ -853,7 +869,8 @@
<!-- Weapon born from Demonic Sword Akamanah. Upgrade through Kaysia in the Town of Oren. Max HP can increase by more than 150,000. Cannot be crystallized, enchanted, augmented, changed or assigned an attribute. --> <!-- Weapon born from Demonic Sword Akamanah. Upgrade through Kaysia in the Town of Oren. Max HP can increase by more than 150,000. Cannot be crystallized, enchanted, augmented, changed or assigned an attribute. -->
<set name="icon" val="icon.aka_manaf_onehand_magic_blunt_1" /> <set name="icon" val="icon.aka_manaf_onehand_magic_blunt_1" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weapon_type" val="BOW" /> <set name="weapon_type" val="BLUNT" />
<set name="bodypart" val="rhand" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="crystal_type" val="R" /> <set name="crystal_type" val="R" />
<set name="material" val="WOOD" /> <set name="material" val="WOOD" />
@@ -861,6 +878,7 @@
<set name="soulshots" val="1" /> <set name="soulshots" val="1" />
<set name="spiritshots" val="1" /> <set name="spiritshots" val="1" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="damage_range" val="0;0;40;120" />
<stats> <stats>
<stat type="pAtk">950</stat> <stat type="pAtk">950</stat>
<stat type="mAtk">690</stat> <stat type="mAtk">690</stat>
@@ -875,7 +893,7 @@
<!-- Weapon born from Demonic Sword Akamanah. Upgrade through Kaysia in the Town of Oren. Max HP can increase by more than 150,000. Cannot be crystallized, enchanted, augmented, changed or assigned an attribute. --> <!-- Weapon born from Demonic Sword Akamanah. Upgrade through Kaysia in the Town of Oren. Max HP can increase by more than 150,000. Cannot be crystallized, enchanted, augmented, changed or assigned an attribute. -->
<set name="icon" val="icon.aka_manaf_twohand_magic_blunt_1" /> <set name="icon" val="icon.aka_manaf_twohand_magic_blunt_1" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weapon_type" val="ETC" /> <set name="weapon_type" val="BLUNT" />
<set name="bodypart" val="lrhand" /> <set name="bodypart" val="lrhand" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="crystal_type" val="R" /> <set name="crystal_type" val="R" />
@@ -884,6 +902,7 @@
<set name="soulshots" val="1" /> <set name="soulshots" val="1" />
<set name="spiritshots" val="1" /> <set name="spiritshots" val="1" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="damage_range" val="0;0;40;120" />
<stats> <stats>
<stat type="pAtk">1157</stat> <stat type="pAtk">1157</stat>
<stat type="mAtk">759</stat> <stat type="mAtk">759</stat>
@@ -898,7 +917,7 @@
<!-- Weapon born from Demonic Sword Akamanah. Upgrade through Kaysia in the Town of Oren. Max HP can increase by more than 150,000. Cannot be crystallized, enchanted, augmented, changed or assigned an attribute. --> <!-- Weapon born from Demonic Sword Akamanah. Upgrade through Kaysia in the Town of Oren. Max HP can increase by more than 150,000. Cannot be crystallized, enchanted, augmented, changed or assigned an attribute. -->
<set name="icon" val="icon.aka_manaf_dual_sword_1" /> <set name="icon" val="icon.aka_manaf_dual_sword_1" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weapon_type" val="ANCIENTSWORD" /> <set name="weapon_type" val="DUAL" />
<set name="bodypart" val="lrhand" /> <set name="bodypart" val="lrhand" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="crystal_type" val="R" /> <set name="crystal_type" val="R" />
@@ -907,6 +926,7 @@
<set name="soulshots" val="1" /> <set name="soulshots" val="1" />
<set name="spiritshots" val="1" /> <set name="spiritshots" val="1" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="damage_range" val="0;0;40;120" />
<stats> <stats>
<stat type="pAtk">1445</stat> <stat type="pAtk">1445</stat>
<stat type="mAtk">517</stat> <stat type="mAtk">517</stat>
@@ -920,12 +940,16 @@
<!-- Weapon born from Demonic Sword Akamanah. Upgrade through Kaysia in the Town of Oren. Max HP can increase by more than 150,000. Cannot be crystallized, enchanted, augmented, changed or assigned an attribute. --> <!-- Weapon born from Demonic Sword Akamanah. Upgrade through Kaysia in the Town of Oren. Max HP can increase by more than 150,000. Cannot be crystallized, enchanted, augmented, changed or assigned an attribute. -->
<set name="icon" val="icon.aka_manaf_dual_dagger_1" /> <set name="icon" val="icon.aka_manaf_dual_dagger_1" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weapon_type" val="DUALDAGGER" />
<set name="bodypart" val="lrhand" /> <set name="bodypart" val="lrhand" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="crystal_type" val="R" /> <set name="crystal_type" val="R" />
<set name="material" val="STEEL" /> <set name="material" val="STEEL" />
<set name="weight" val="2050" /> <set name="weight" val="2050" />
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="damage_range" val="0;0;44;120" />
<stats> <stats>
<stat type="pAtk">1188</stat> <stat type="pAtk">1188</stat>
<stat type="mAtk">517</stat> <stat type="mAtk">517</stat>
@@ -940,12 +964,16 @@
<!-- Weapon born from Demonic Sword Akamanah. Upgrade through Kaysia in the Town of Oren. Max HP can increase by more than 150,000. Cannot be crystallized, enchanted, augmented, changed or assigned an attribute. --> <!-- Weapon born from Demonic Sword Akamanah. Upgrade through Kaysia in the Town of Oren. Max HP can increase by more than 150,000. Cannot be crystallized, enchanted, augmented, changed or assigned an attribute. -->
<set name="icon" val="icon.aka_manaf_dual_blunt_1" /> <set name="icon" val="icon.aka_manaf_dual_blunt_1" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weapon_type" val="DUALBLUNT" />
<set name="bodypart" val="lrhand" /> <set name="bodypart" val="lrhand" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="crystal_type" val="R" /> <set name="crystal_type" val="R" />
<set name="material" val="FINE_STEEL" /> <set name="material" val="FINE_STEEL" />
<set name="weight" val="1740" /> <set name="weight" val="1740" />
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="damage_range" val="0;0;40;120" />
<stats> <stats>
<stat type="pAtk">1445</stat> <stat type="pAtk">1445</stat>
<stat type="mAtk">517</stat> <stat type="mAtk">517</stat>
@@ -960,7 +988,8 @@
<!-- A Zariche weapon stained with the madness of blood. PvP Damage +30%, Max HP/MP/CP +30%, Atk. Spd. +30%, P. Critical Rate +100, P. Skill Critical Rate +30%, P. Skill Critical Damage +30%. Use Active Skills Soul's Insanity, Soul's Confinement, Soul's Release. Max HP can increase up to 150,000. Enchantment, Augment, Crystallization, Appearance Modification, Attribute Assignment not allowed. Can bestow 1 Special Soul Crystal. --> <!-- A Zariche weapon stained with the madness of blood. PvP Damage +30%, Max HP/MP/CP +30%, Atk. Spd. +30%, P. Critical Rate +100, P. Skill Critical Rate +30%, P. Skill Critical Damage +30%. Use Active Skills Soul's Insanity, Soul's Confinement, Soul's Release. Max HP can increase up to 150,000. Enchantment, Augment, Crystallization, Appearance Modification, Attribute Assignment not allowed. Can bestow 1 Special Soul Crystal. -->
<set name="icon" val="icon.zariche_shaper_2" /> <set name="icon" val="icon.zariche_shaper_2" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weapon_type" val="DUAL" /> <set name="weapon_type" val="DAGGER" />
<set name="bodypart" val="rhand" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="crystal_type" val="R" /> <set name="crystal_type" val="R" />
<set name="material" val="STEEL" /> <set name="material" val="STEEL" />
@@ -968,6 +997,13 @@
<set name="soulshots" val="1" /> <set name="soulshots" val="1" />
<set name="spiritshots" val="1" /> <set name="spiritshots" val="1" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="damage_range" val="0;0;40;120" />
<skills>
<skill id="35529" level="1" /> <!-- Blood-stained Zariche - Warrior -->
<skill id="35533" level="1" /> <!-- Soul's Insanity - Zariche -->
<skill id="35534" level="1" /> <!-- Soul's Confinement - Zariche -->
<skill id="35535" level="1" /> <!-- Soul's Release - Zariche -->
</skills>
<stats> <stats>
<stat type="pAtk">2177</stat> <stat type="pAtk">2177</stat>
<stat type="mAtk">1084</stat> <stat type="mAtk">1084</stat>
@@ -983,6 +1019,7 @@
<set name="icon" val="icon.zariche_cutter_2" /> <set name="icon" val="icon.zariche_cutter_2" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weapon_type" val="SWORD" /> <set name="weapon_type" val="SWORD" />
<set name="bodypart" val="rhand" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="crystal_type" val="R" /> <set name="crystal_type" val="R" />
<set name="material" val="STEEL" /> <set name="material" val="STEEL" />
@@ -990,6 +1027,13 @@
<set name="soulshots" val="1" /> <set name="soulshots" val="1" />
<set name="spiritshots" val="1" /> <set name="spiritshots" val="1" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="damage_range" val="0;0;40;120" />
<skills>
<skill id="35529" level="1" /> <!-- Blood-stained Zariche - Warrior -->
<skill id="35533" level="1" /> <!-- Soul's Insanity - Zariche -->
<skill id="35534" level="1" /> <!-- Soul's Confinement - Zariche -->
<skill id="35535" level="1" /> <!-- Soul's Release - Zariche -->
</skills>
<stats> <stats>
<stat type="pAtk">2488</stat> <stat type="pAtk">2488</stat>
<stat type="mAtk">1084</stat> <stat type="mAtk">1084</stat>
@@ -1003,7 +1047,7 @@
<!-- A Zariche weapon stained with the madness of blood. PvP Damage +30%, Max HP/MP/CP +30%, Atk. Spd. +30%, P. Critical Rate +100, P. Skill Critical Rate +30%, P. Skill Critical Damage +30%. Use Active Skills Soul's Insanity, Soul's Confinement, Soul's Release. Max HP can increase up to 150,000. Enchantment, Augment, Crystallization, Appearance Modification, Attribute Assignment not allowed. Can bestow 1 Special Soul Crystal. --> <!-- A Zariche weapon stained with the madness of blood. PvP Damage +30%, Max HP/MP/CP +30%, Atk. Spd. +30%, P. Critical Rate +100, P. Skill Critical Rate +30%, P. Skill Critical Damage +30%. Use Active Skills Soul's Insanity, Soul's Confinement, Soul's Release. Max HP can increase up to 150,000. Enchantment, Augment, Crystallization, Appearance Modification, Attribute Assignment not allowed. Can bestow 1 Special Soul Crystal. -->
<set name="icon" val="icon.zariche_slasher_2" /> <set name="icon" val="icon.zariche_slasher_2" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weapon_type" val="BLUNT" /> <set name="weapon_type" val="SWORD" />
<set name="bodypart" val="lrhand" /> <set name="bodypart" val="lrhand" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="crystal_type" val="R" /> <set name="crystal_type" val="R" />
@@ -1012,6 +1056,13 @@
<set name="soulshots" val="1" /> <set name="soulshots" val="1" />
<set name="spiritshots" val="1" /> <set name="spiritshots" val="1" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="damage_range" val="0;0;40;120" />
<skills>
<skill id="35529" level="1" /> <!-- Blood-stained Zariche - Warrior -->
<skill id="35533" level="1" /> <!-- Soul's Insanity - Zariche -->
<skill id="35534" level="1" /> <!-- Soul's Confinement - Zariche -->
<skill id="35535" level="1" /> <!-- Soul's Release - Zariche -->
</skills>
<stats> <stats>
<stat type="pAtk">3027</stat> <stat type="pAtk">3027</stat>
<stat type="mAtk">1084</stat> <stat type="mAtk">1084</stat>
@@ -1025,7 +1076,8 @@
<!-- A Zariche weapon stained with the madness of blood. PvP Damage +30%, Max HP/MP/CP +30%, Atk. Spd. +30%, P. Critical Rate +100, P. Skill Critical Rate +30%, P. Skill Critical Damage +30%. Use Active Skills Soul's Insanity, Soul's Confinement, Soul's Release. Max HP can increase up to 150,000. Enchantment, Augment, Crystallization, Appearance Modification, Attribute Assignment not allowed. Can bestow 1 Special Soul Crystal. --> <!-- A Zariche weapon stained with the madness of blood. PvP Damage +30%, Max HP/MP/CP +30%, Atk. Spd. +30%, P. Critical Rate +100, P. Skill Critical Rate +30%, P. Skill Critical Damage +30%. Use Active Skills Soul's Insanity, Soul's Confinement, Soul's Release. Max HP can increase up to 150,000. Enchantment, Augment, Crystallization, Appearance Modification, Attribute Assignment not allowed. Can bestow 1 Special Soul Crystal. -->
<set name="icon" val="icon.zariche_onehand_blunt_2" /> <set name="icon" val="icon.zariche_onehand_blunt_2" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weapon_type" val="POLE" /> <set name="weapon_type" val="BLUNT" />
<set name="bodypart" val="rhand" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="crystal_type" val="R" /> <set name="crystal_type" val="R" />
<set name="material" val="FINE_STEEL" /> <set name="material" val="FINE_STEEL" />
@@ -1033,8 +1085,12 @@
<set name="soulshots" val="1" /> <set name="soulshots" val="1" />
<set name="spiritshots" val="1" /> <set name="spiritshots" val="1" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="damage_range" val="0;0;40;120" />
<skills> <skills>
<skill id="3599" level="1" /> <!-- Polearm Multi-attack --> <skill id="35529" level="1" /> <!-- Blood-stained Zariche - Warrior -->
<skill id="35533" level="1" /> <!-- Soul's Insanity - Zariche -->
<skill id="35534" level="1" /> <!-- Soul's Confinement - Zariche -->
<skill id="35535" level="1" /> <!-- Soul's Release - Zariche -->
</skills> </skills>
<stats> <stats>
<stat type="pAtk">2488</stat> <stat type="pAtk">2488</stat>
@@ -1049,7 +1105,7 @@
<!-- A Zariche weapon stained with the madness of blood. PvP Damage +30%, Max HP/MP/CP +30%, Atk. Spd. +30%, P. Critical Rate +100, P. Skill Critical Rate +30%, P. Skill Critical Damage +30%. Use Active Skills Soul's Insanity, Soul's Confinement, Soul's Release. Max HP can increase up to 150,000. Enchantment, Augment, Crystallization, Appearance Modification, Attribute Assignment not allowed. Can bestow 1 Special Soul Crystal. --> <!-- A Zariche weapon stained with the madness of blood. PvP Damage +30%, Max HP/MP/CP +30%, Atk. Spd. +30%, P. Critical Rate +100, P. Skill Critical Rate +30%, P. Skill Critical Damage +30%. Use Active Skills Soul's Insanity, Soul's Confinement, Soul's Release. Max HP can increase up to 150,000. Enchantment, Augment, Crystallization, Appearance Modification, Attribute Assignment not allowed. Can bestow 1 Special Soul Crystal. -->
<set name="icon" val="icon.zariche_fist_2" /> <set name="icon" val="icon.zariche_fist_2" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weapon_type" val="FISHINGROD" /> <set name="weapon_type" val="DUALFIST" />
<set name="bodypart" val="lrhand" /> <set name="bodypart" val="lrhand" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="crystal_type" val="R" /> <set name="crystal_type" val="R" />
@@ -1058,6 +1114,13 @@
<set name="soulshots" val="1" /> <set name="soulshots" val="1" />
<set name="spiritshots" val="1" /> <set name="spiritshots" val="1" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="damage_range" val="0;0;32;120" />
<skills>
<skill id="35529" level="1" /> <!-- Blood-stained Zariche - Warrior -->
<skill id="35533" level="1" /> <!-- Soul's Insanity - Zariche -->
<skill id="35534" level="1" /> <!-- Soul's Confinement - Zariche -->
<skill id="35535" level="1" /> <!-- Soul's Release - Zariche -->
</skills>
<stats> <stats>
<stat type="pAtk">3027</stat> <stat type="pAtk">3027</stat>
<stat type="mAtk">1084</stat> <stat type="mAtk">1084</stat>
@@ -1072,7 +1135,7 @@
<!-- A Zariche weapon stained with the madness of blood. PvP Damage +30%, Max HP/MP/CP +30%, Atk. Spd. +30%, P. Critical Rate +100, P. Skill Critical Rate +30%, P. Skill Critical Damage +30%. Use Active Skills Soul's Insanity, Soul's Confinement, Soul's Release. Max HP can increase up to 150,000. Enchantment, Augment, Crystallization, Appearance Modification, Attribute Assignment not allowed. Can bestow 1 Special Soul Crystal. --> <!-- A Zariche weapon stained with the madness of blood. PvP Damage +30%, Max HP/MP/CP +30%, Atk. Spd. +30%, P. Critical Rate +100, P. Skill Critical Rate +30%, P. Skill Critical Damage +30%. Use Active Skills Soul's Insanity, Soul's Confinement, Soul's Release. Max HP can increase up to 150,000. Enchantment, Augment, Crystallization, Appearance Modification, Attribute Assignment not allowed. Can bestow 1 Special Soul Crystal. -->
<set name="icon" val="icon.zariche_spear_2" /> <set name="icon" val="icon.zariche_spear_2" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weapon_type" val="ETC" /> <set name="weapon_type" val="POLE" />
<set name="bodypart" val="lrhand" /> <set name="bodypart" val="lrhand" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="crystal_type" val="R" /> <set name="crystal_type" val="R" />
@@ -1081,6 +1144,14 @@
<set name="soulshots" val="1" /> <set name="soulshots" val="1" />
<set name="spiritshots" val="1" /> <set name="spiritshots" val="1" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="damage_range" val="0;0;66;120" />
<skills>
<skill id="35529" level="1" /> <!-- Blood-stained Zariche - Warrior -->
<skill id="35533" level="1" /> <!-- Soul's Insanity - Zariche -->
<skill id="35534" level="1" /> <!-- Soul's Confinement - Zariche -->
<skill id="35535" level="1" /> <!-- Soul's Release - Zariche -->
<skill id="3599" level="1" /> <!-- Polearm Multi-attack -->
</skills>
<stats> <stats>
<stat type="pAtk">2488</stat> <stat type="pAtk">2488</stat>
<stat type="mAtk">1084</stat> <stat type="mAtk">1084</stat>
@@ -1095,7 +1166,7 @@
<!-- A Zariche weapon stained with the madness of blood. PvP Damage +30%, Max HP/MP/CP +30%, Atk. Spd. +30%, P. Critical Rate +100, P. Skill Critical Rate +30%, P. Skill Critical Damage +30%. Use Active Skills Soul's Insanity, Soul's Confinement, Soul's Release. Max HP can increase up to 150,000. Enchantment, Augment, Crystallization, Appearance Modification, Attribute Assignment not allowed. Can bestow 1 Special Soul Crystal. --> <!-- A Zariche weapon stained with the madness of blood. PvP Damage +30%, Max HP/MP/CP +30%, Atk. Spd. +30%, P. Critical Rate +100, P. Skill Critical Rate +30%, P. Skill Critical Damage +30%. Use Active Skills Soul's Insanity, Soul's Confinement, Soul's Release. Max HP can increase up to 150,000. Enchantment, Augment, Crystallization, Appearance Modification, Attribute Assignment not allowed. Can bestow 1 Special Soul Crystal. -->
<set name="icon" val="icon.zariche_bow_2" /> <set name="icon" val="icon.zariche_bow_2" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weapon_type" val="RAPIER" /> <set name="weapon_type" val="BOW" />
<set name="bodypart" val="lrhand" /> <set name="bodypart" val="lrhand" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="crystal_type" val="R" /> <set name="crystal_type" val="R" />
@@ -1104,6 +1175,13 @@
<set name="soulshots" val="1" /> <set name="soulshots" val="1" />
<set name="spiritshots" val="1" /> <set name="spiritshots" val="1" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="damage_range" val="0;0;10;0" />
<skills>
<skill id="35529" level="1" /> <!-- Blood-stained Zariche - Warrior -->
<skill id="35533" level="1" /> <!-- Soul's Insanity - Zariche -->
<skill id="35534" level="1" /> <!-- Soul's Confinement - Zariche -->
<skill id="35535" level="1" /> <!-- Soul's Release - Zariche -->
</skills>
<stats> <stats>
<stat type="pAtk">4898</stat> <stat type="pAtk">4898</stat>
<stat type="mAtk">1084</stat> <stat type="mAtk">1084</stat>
@@ -1118,12 +1196,22 @@
<!-- A Zariche weapon stained with the madness of blood. PvP Damage +30%, Max HP/MP/CP +30%, Atk. Spd. +30%, P. Critical Rate +100, P. Skill Critical Rate +30%, P. Skill Critical Damage +30%. Use Active Skills Soul's Insanity, Soul's Confinement, Soul's Release. Max HP can increase up to 150,000. Enchantment, Augment, Crystallization, Appearance Modification, Attribute Assignment not allowed. Can bestow 1 Special Soul Crystal. --> <!-- A Zariche weapon stained with the madness of blood. PvP Damage +30%, Max HP/MP/CP +30%, Atk. Spd. +30%, P. Critical Rate +100, P. Skill Critical Rate +30%, P. Skill Critical Damage +30%. Use Active Skills Soul's Insanity, Soul's Confinement, Soul's Release. Max HP can increase up to 150,000. Enchantment, Augment, Crystallization, Appearance Modification, Attribute Assignment not allowed. Can bestow 1 Special Soul Crystal. -->
<set name="icon" val="icon.zariche_crossbow_2" /> <set name="icon" val="icon.zariche_crossbow_2" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weapon_type" val="TWOHANDCROSSBOW" />
<set name="bodypart" val="lrhand" /> <set name="bodypart" val="lrhand" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="crystal_type" val="R" /> <set name="crystal_type" val="R" />
<set name="material" val="STEEL" /> <set name="material" val="STEEL" />
<set name="weight" val="1580" /> <set name="weight" val="1580" />
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="damage_range" val="0;0;40;120" />
<skills>
<skill id="35529" level="1" /> <!-- Blood-stained Zariche - Warrior -->
<skill id="35533" level="1" /> <!-- Soul's Insanity - Zariche -->
<skill id="35534" level="1" /> <!-- Soul's Confinement - Zariche -->
<skill id="35535" level="1" /> <!-- Soul's Release - Zariche -->
</skills>
<stats> <stats>
<stat type="pAtk">4411</stat> <stat type="pAtk">4411</stat>
<stat type="mAtk">1084</stat> <stat type="mAtk">1084</stat>
@@ -1138,7 +1226,8 @@
<!-- A Zariche weapon stained with the madness of blood. PvP Damage +30%, Max HP/ MP/ CP +30%, Atk. Spd. +30%, P. Critical Rate +100, M. Skill Critical Rate +30%, M. Skill Critical Damage +30%. Use Active Skills Soul's Insanity, Soul's Confinement, Soul's Release. Max HP can increase up to 150,000. Enchantment, Augment, Crystallization, Appearance Modification, Attribute Assignment not allowed. Can bestow 1 Special Soul Crystal. --> <!-- A Zariche weapon stained with the madness of blood. PvP Damage +30%, Max HP/ MP/ CP +30%, Atk. Spd. +30%, P. Critical Rate +100, M. Skill Critical Rate +30%, M. Skill Critical Damage +30%. Use Active Skills Soul's Insanity, Soul's Confinement, Soul's Release. Max HP can increase up to 150,000. Enchantment, Augment, Crystallization, Appearance Modification, Attribute Assignment not allowed. Can bestow 1 Special Soul Crystal. -->
<set name="icon" val="icon.zariche_onehane_magic_sword_2" /> <set name="icon" val="icon.zariche_onehane_magic_sword_2" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weapon_type" val="DAGGER" /> <set name="weapon_type" val="SWORD" />
<set name="bodypart" val="rhand" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="crystal_type" val="R" /> <set name="crystal_type" val="R" />
<set name="material" val="STEEL" /> <set name="material" val="STEEL" />
@@ -1146,6 +1235,13 @@
<set name="soulshots" val="1" /> <set name="soulshots" val="1" />
<set name="spiritshots" val="1" /> <set name="spiritshots" val="1" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="damage_range" val="0;0;40;120" />
<skills>
<skill id="35530" level="1" /> <!-- Blood-stained Zariche - Wizard -->
<skill id="35533" level="1" /> <!-- Soul's Insanity - Zariche -->
<skill id="35534" level="1" /> <!-- Soul's Confinement - Zariche -->
<skill id="35535" level="1" /> <!-- Soul's Release - Zariche -->
</skills>
<stats> <stats>
<stat type="pAtk">1990</stat> <stat type="pAtk">1990</stat>
<stat type="mAtk">1446</stat> <stat type="mAtk">1446</stat>
@@ -1158,7 +1254,8 @@
<!-- A Zariche weapon stained with the madness of blood. PvP Damage +30%, Max HP/ MP/ CP +30%, Atk. Spd. +30%, P. Critical Rate +100, M. Skill Critical Rate +30%, M. Skill Critical Damage +30%. Use Active Skills Soul's Insanity, Soul's Confinement, Soul's Release. Max HP can increase up to 150,000. Enchantment, Augment, Crystallization, Appearance Modification, Attribute Assignment not allowed. Can bestow 1 Special Soul Crystal. --> <!-- A Zariche weapon stained with the madness of blood. PvP Damage +30%, Max HP/ MP/ CP +30%, Atk. Spd. +30%, P. Critical Rate +100, M. Skill Critical Rate +30%, M. Skill Critical Damage +30%. Use Active Skills Soul's Insanity, Soul's Confinement, Soul's Release. Max HP can increase up to 150,000. Enchantment, Augment, Crystallization, Appearance Modification, Attribute Assignment not allowed. Can bestow 1 Special Soul Crystal. -->
<set name="icon" val="icon.zariche_onehand_magic_blunt_2" /> <set name="icon" val="icon.zariche_onehand_magic_blunt_2" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weapon_type" val="BOW" /> <set name="weapon_type" val="BLUNT" />
<set name="bodypart" val="rhand" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="crystal_type" val="R" /> <set name="crystal_type" val="R" />
<set name="material" val="WOOD" /> <set name="material" val="WOOD" />
@@ -1166,6 +1263,13 @@
<set name="soulshots" val="1" /> <set name="soulshots" val="1" />
<set name="spiritshots" val="1" /> <set name="spiritshots" val="1" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="damage_range" val="0;0;40;120" />
<skills>
<skill id="35530" level="1" /> <!-- Blood-stained Zariche - Wizard -->
<skill id="35533" level="1" /> <!-- Soul's Insanity - Zariche -->
<skill id="35534" level="1" /> <!-- Soul's Confinement - Zariche -->
<skill id="35535" level="1" /> <!-- Soul's Release - Zariche -->
</skills>
<stats> <stats>
<stat type="pAtk">1990</stat> <stat type="pAtk">1990</stat>
<stat type="mAtk">1446</stat> <stat type="mAtk">1446</stat>
@@ -1179,7 +1283,7 @@
<!-- A Zariche weapon stained with the madness of blood. PvP Damage +30%, Max HP/ MP/ CP +30%, Atk. Spd. +30%, P. Critical Rate +100, M. Skill Critical Rate +30%, M. Skill Critical Damage +30%. Use Active Skills Soul's Insanity, Soul's Confinement, Soul's Release. Max HP can increase up to 150,000. Enchantment, Augment, Crystallization, Appearance Modification, Attribute Assignment not allowed. Can bestow 1 Special Soul Crystal. --> <!-- A Zariche weapon stained with the madness of blood. PvP Damage +30%, Max HP/ MP/ CP +30%, Atk. Spd. +30%, P. Critical Rate +100, M. Skill Critical Rate +30%, M. Skill Critical Damage +30%. Use Active Skills Soul's Insanity, Soul's Confinement, Soul's Release. Max HP can increase up to 150,000. Enchantment, Augment, Crystallization, Appearance Modification, Attribute Assignment not allowed. Can bestow 1 Special Soul Crystal. -->
<set name="icon" val="icon.zariche_twohand_magic_blunt_2" /> <set name="icon" val="icon.zariche_twohand_magic_blunt_2" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weapon_type" val="ETC" /> <set name="weapon_type" val="BLUNT" />
<set name="bodypart" val="lrhand" /> <set name="bodypart" val="lrhand" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="crystal_type" val="R" /> <set name="crystal_type" val="R" />
@@ -1188,6 +1292,13 @@
<set name="soulshots" val="1" /> <set name="soulshots" val="1" />
<set name="spiritshots" val="1" /> <set name="spiritshots" val="1" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="damage_range" val="0;0;40;120" />
<skills>
<skill id="35530" level="1" /> <!-- Blood-stained Zariche - Wizard -->
<skill id="35533" level="1" /> <!-- Soul's Insanity - Zariche -->
<skill id="35534" level="1" /> <!-- Soul's Confinement - Zariche -->
<skill id="35535" level="1" /> <!-- Soul's Release - Zariche -->
</skills>
<stats> <stats>
<stat type="pAtk">2423</stat> <stat type="pAtk">2423</stat>
<stat type="mAtk">1590</stat> <stat type="mAtk">1590</stat>
@@ -1202,7 +1313,7 @@
<!-- A Zariche weapon stained with the madness of blood. PvP Damage +30%, Max HP/MP/CP +30%, Atk. Spd. +30%, P. Critical Rate +100, P. Skill Critical Rate +30%, P. Skill Critical Damage +30%. Use Active Skills Soul's Insanity, Soul's Confinement, Soul's Release. Max HP can increase up to 150,000. Enchantment, Augment, Crystallization, Appearance Modification, Attribute Assignment not allowed. Can bestow 1 Special Soul Crystal. --> <!-- A Zariche weapon stained with the madness of blood. PvP Damage +30%, Max HP/MP/CP +30%, Atk. Spd. +30%, P. Critical Rate +100, P. Skill Critical Rate +30%, P. Skill Critical Damage +30%. Use Active Skills Soul's Insanity, Soul's Confinement, Soul's Release. Max HP can increase up to 150,000. Enchantment, Augment, Crystallization, Appearance Modification, Attribute Assignment not allowed. Can bestow 1 Special Soul Crystal. -->
<set name="icon" val="icon.zariche_dual_sword_2" /> <set name="icon" val="icon.zariche_dual_sword_2" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weapon_type" val="ANCIENTSWORD" /> <set name="weapon_type" val="DUAL" />
<set name="bodypart" val="lrhand" /> <set name="bodypart" val="lrhand" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="crystal_type" val="R" /> <set name="crystal_type" val="R" />
@@ -1211,6 +1322,13 @@
<set name="soulshots" val="1" /> <set name="soulshots" val="1" />
<set name="spiritshots" val="1" /> <set name="spiritshots" val="1" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="damage_range" val="0;0;40;120" />
<skills>
<skill id="35529" level="1" /> <!-- Blood-stained Zariche - Warrior -->
<skill id="35533" level="1" /> <!-- Soul's Insanity - Zariche -->
<skill id="35534" level="1" /> <!-- Soul's Confinement - Zariche -->
<skill id="35535" level="1" /> <!-- Soul's Release - Zariche -->
</skills>
<stats> <stats>
<stat type="pAtk">3027</stat> <stat type="pAtk">3027</stat>
<stat type="mAtk">1084</stat> <stat type="mAtk">1084</stat>
@@ -1224,12 +1342,22 @@
<!-- A Zariche weapon stained with the madness of blood. PvP Damage +30%, Max HP/MP/CP +30%, Atk. Spd. +30%, P. Critical Rate +100, P. Skill Critical Rate +30%, P. Skill Critical Damage +30%. Use Active Skills Soul's Insanity, Soul's Confinement, Soul's Release. Max HP can increase up to 150,000. Enchantment, Augment, Crystallization, Appearance Modification, Attribute Assignment not allowed. Can bestow 1 Special Soul Crystal. --> <!-- A Zariche weapon stained with the madness of blood. PvP Damage +30%, Max HP/MP/CP +30%, Atk. Spd. +30%, P. Critical Rate +100, P. Skill Critical Rate +30%, P. Skill Critical Damage +30%. Use Active Skills Soul's Insanity, Soul's Confinement, Soul's Release. Max HP can increase up to 150,000. Enchantment, Augment, Crystallization, Appearance Modification, Attribute Assignment not allowed. Can bestow 1 Special Soul Crystal. -->
<set name="icon" val="icon.zariche_dual_dagger_2" /> <set name="icon" val="icon.zariche_dual_dagger_2" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weapon_type" val="DUALDAGGER" />
<set name="bodypart" val="lrhand" /> <set name="bodypart" val="lrhand" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="crystal_type" val="R" /> <set name="crystal_type" val="R" />
<set name="material" val="STEEL" /> <set name="material" val="STEEL" />
<set name="weight" val="2050" /> <set name="weight" val="2050" />
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="damage_range" val="0;0;44;120" />
<skills>
<skill id="35529" level="1" /> <!-- Blood-stained Zariche - Warrior -->
<skill id="35533" level="1" /> <!-- Soul's Insanity - Zariche -->
<skill id="35534" level="1" /> <!-- Soul's Confinement - Zariche -->
<skill id="35535" level="1" /> <!-- Soul's Release - Zariche -->
</skills>
<stats> <stats>
<stat type="pAtk">2488</stat> <stat type="pAtk">2488</stat>
<stat type="mAtk">1084</stat> <stat type="mAtk">1084</stat>
@@ -1244,12 +1372,22 @@
<!-- A Zariche weapon stained with the madness of blood. PvP Damage +30%, Max HP/MP/CP +30%, Atk. Spd. +30%, P. Critical Rate +100, P. Skill Critical Rate +30%, P. Skill Critical Damage +30%. Use Active Skills Soul's Insanity, Soul's Confinement, Soul's Release. Max HP can increase up to 150,000. Enchantment, Augment, Crystallization, Appearance Modification, Attribute Assignment not allowed. Can bestow 1 Special Soul Crystal. --> <!-- A Zariche weapon stained with the madness of blood. PvP Damage +30%, Max HP/MP/CP +30%, Atk. Spd. +30%, P. Critical Rate +100, P. Skill Critical Rate +30%, P. Skill Critical Damage +30%. Use Active Skills Soul's Insanity, Soul's Confinement, Soul's Release. Max HP can increase up to 150,000. Enchantment, Augment, Crystallization, Appearance Modification, Attribute Assignment not allowed. Can bestow 1 Special Soul Crystal. -->
<set name="icon" val="icon.zariche_dual_blunt_2" /> <set name="icon" val="icon.zariche_dual_blunt_2" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weapon_type" val="DUALBLUNT" />
<set name="bodypart" val="lrhand" /> <set name="bodypart" val="lrhand" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="crystal_type" val="R" /> <set name="crystal_type" val="R" />
<set name="material" val="FINE_STEEL" /> <set name="material" val="FINE_STEEL" />
<set name="weight" val="1740" /> <set name="weight" val="1740" />
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="damage_range" val="0;0;40;120" />
<skills>
<skill id="35529" level="1" /> <!-- Blood-stained Zariche - Warrior -->
<skill id="35533" level="1" /> <!-- Soul's Insanity - Zariche -->
<skill id="35534" level="1" /> <!-- Soul's Confinement - Zariche -->
<skill id="35535" level="1" /> <!-- Soul's Release - Zariche -->
</skills>
<stats> <stats>
<stat type="pAtk">3027</stat> <stat type="pAtk">3027</stat>
<stat type="mAtk">1084</stat> <stat type="mAtk">1084</stat>
@@ -1264,7 +1402,8 @@
<!-- An Akamanah weapon stained with the madness of blood. PvP Damage +30%, Max HP/MP/CP +30%, Atk. Spd. +30%, P. Critical Rate +100, P. Skill Critical Rate +30%, P. Skill Critical Damage +30%. Use Active Skills Soul's Insanity, Soul's Confinement, Soul's Release. Max HP can increase up to 150,000. Enchantment, Augment, Crystallization, Appearance Modification, Attribute Assignment not allowed. Can bestow 1 Special Soul Crystal. --> <!-- An Akamanah weapon stained with the madness of blood. PvP Damage +30%, Max HP/MP/CP +30%, Atk. Spd. +30%, P. Critical Rate +100, P. Skill Critical Rate +30%, P. Skill Critical Damage +30%. Use Active Skills Soul's Insanity, Soul's Confinement, Soul's Release. Max HP can increase up to 150,000. Enchantment, Augment, Crystallization, Appearance Modification, Attribute Assignment not allowed. Can bestow 1 Special Soul Crystal. -->
<set name="icon" val="icon.aka_manaf_shaper_2" /> <set name="icon" val="icon.aka_manaf_shaper_2" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weapon_type" val="DUAL" /> <set name="weapon_type" val="DAGGER" />
<set name="bodypart" val="rhand" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="crystal_type" val="R" /> <set name="crystal_type" val="R" />
<set name="material" val="STEEL" /> <set name="material" val="STEEL" />
@@ -1272,6 +1411,13 @@
<set name="soulshots" val="1" /> <set name="soulshots" val="1" />
<set name="spiritshots" val="1" /> <set name="spiritshots" val="1" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="damage_range" val="0;0;40;120" />
<skills>
<skill id="35531" level="1" /> <!-- Blood-stained Akamanah - Warrior -->
<skill id="35536" level="1" /> <!-- Soul's Insanity - Akamanah -->
<skill id="35537" level="1" /> <!-- Soul's Confinement - Akamanah -->
<skill id="35538" level="1" /> <!-- Soul's Release - Akamanah -->
</skills>
<stats> <stats>
<stat type="pAtk">2177</stat> <stat type="pAtk">2177</stat>
<stat type="mAtk">1084</stat> <stat type="mAtk">1084</stat>
@@ -1287,6 +1433,7 @@
<set name="icon" val="icon.aka_manaf_cutter_2" /> <set name="icon" val="icon.aka_manaf_cutter_2" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weapon_type" val="SWORD" /> <set name="weapon_type" val="SWORD" />
<set name="bodypart" val="rhand" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="crystal_type" val="R" /> <set name="crystal_type" val="R" />
<set name="material" val="STEEL" /> <set name="material" val="STEEL" />
@@ -1294,6 +1441,13 @@
<set name="soulshots" val="1" /> <set name="soulshots" val="1" />
<set name="spiritshots" val="1" /> <set name="spiritshots" val="1" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="damage_range" val="0;0;40;120" />
<skills>
<skill id="35531" level="1" /> <!-- Blood-stained Akamanah - Warrior -->
<skill id="35536" level="1" /> <!-- Soul's Insanity - Akamanah -->
<skill id="35537" level="1" /> <!-- Soul's Confinement - Akamanah -->
<skill id="35538" level="1" /> <!-- Soul's Release - Akamanah -->
</skills>
<stats> <stats>
<stat type="pAtk">2488</stat> <stat type="pAtk">2488</stat>
<stat type="mAtk">1084</stat> <stat type="mAtk">1084</stat>
@@ -1307,7 +1461,7 @@
<!-- An Akamanah weapon stained with the madness of blood. PvP Damage +30%, Max HP/MP/CP +30%, Atk. Spd. +30%, P. Critical Rate +100, P. Skill Critical Rate +30%, P. Skill Critical Damage +30%. Use Active Skills Soul's Insanity, Soul's Confinement, Soul's Release. Max HP can increase up to 150,000. Enchantment, Augment, Crystallization, Appearance Modification, Attribute Assignment not allowed. Can bestow 1 Special Soul Crystal. --> <!-- An Akamanah weapon stained with the madness of blood. PvP Damage +30%, Max HP/MP/CP +30%, Atk. Spd. +30%, P. Critical Rate +100, P. Skill Critical Rate +30%, P. Skill Critical Damage +30%. Use Active Skills Soul's Insanity, Soul's Confinement, Soul's Release. Max HP can increase up to 150,000. Enchantment, Augment, Crystallization, Appearance Modification, Attribute Assignment not allowed. Can bestow 1 Special Soul Crystal. -->
<set name="icon" val="icon.aka_manaf_slasher_2" /> <set name="icon" val="icon.aka_manaf_slasher_2" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weapon_type" val="BLUNT" /> <set name="weapon_type" val="SWORD" />
<set name="bodypart" val="lrhand" /> <set name="bodypart" val="lrhand" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="crystal_type" val="R" /> <set name="crystal_type" val="R" />
@@ -1316,6 +1470,13 @@
<set name="soulshots" val="1" /> <set name="soulshots" val="1" />
<set name="spiritshots" val="1" /> <set name="spiritshots" val="1" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="damage_range" val="0;0;40;120" />
<skills>
<skill id="35531" level="1" /> <!-- Blood-stained Akamanah - Warrior -->
<skill id="35536" level="1" /> <!-- Soul's Insanity - Akamanah -->
<skill id="35537" level="1" /> <!-- Soul's Confinement - Akamanah -->
<skill id="35538" level="1" /> <!-- Soul's Release - Akamanah -->
</skills>
<stats> <stats>
<stat type="pAtk">3027</stat> <stat type="pAtk">3027</stat>
<stat type="mAtk">1084</stat> <stat type="mAtk">1084</stat>
@@ -1329,7 +1490,8 @@
<!-- An Akamanah weapon stained with the madness of blood. PvP Damage +30%, Max HP/MP/CP +30%, Atk. Spd. +30%, P. Critical Rate +100, P. Skill Critical Rate +30%, P. Skill Critical Damage +30%. Use Active Skills Soul's Insanity, Soul's Confinement, Soul's Release. Max HP can increase up to 150,000. Enchantment, Augment, Crystallization, Appearance Modification, Attribute Assignment not allowed. Can bestow 1 Special Soul Crystal. --> <!-- An Akamanah weapon stained with the madness of blood. PvP Damage +30%, Max HP/MP/CP +30%, Atk. Spd. +30%, P. Critical Rate +100, P. Skill Critical Rate +30%, P. Skill Critical Damage +30%. Use Active Skills Soul's Insanity, Soul's Confinement, Soul's Release. Max HP can increase up to 150,000. Enchantment, Augment, Crystallization, Appearance Modification, Attribute Assignment not allowed. Can bestow 1 Special Soul Crystal. -->
<set name="icon" val="icon.aka_manaf_onehand_blunt_2" /> <set name="icon" val="icon.aka_manaf_onehand_blunt_2" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weapon_type" val="POLE" /> <set name="weapon_type" val="BLUNT" />
<set name="bodypart" val="rhand" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="crystal_type" val="R" /> <set name="crystal_type" val="R" />
<set name="material" val="FINE_STEEL" /> <set name="material" val="FINE_STEEL" />
@@ -1337,8 +1499,12 @@
<set name="soulshots" val="1" /> <set name="soulshots" val="1" />
<set name="spiritshots" val="1" /> <set name="spiritshots" val="1" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="damage_range" val="0;0;40;120" />
<skills> <skills>
<skill id="3599" level="1" /> <!-- Polearm Multi-attack --> <skill id="35531" level="1" /> <!-- Blood-stained Akamanah - Warrior -->
<skill id="35536" level="1" /> <!-- Soul's Insanity - Akamanah -->
<skill id="35537" level="1" /> <!-- Soul's Confinement - Akamanah -->
<skill id="35538" level="1" /> <!-- Soul's Release - Akamanah -->
</skills> </skills>
<stats> <stats>
<stat type="pAtk">2488</stat> <stat type="pAtk">2488</stat>
@@ -1353,7 +1519,7 @@
<!-- An Akamanah weapon stained with the madness of blood. PvP Damage +30%, Max HP/MP/CP +30%, Atk. Spd. +30%, P. Critical Rate +100, P. Skill Critical Rate +30%, P. Skill Critical Damage +30%. Use Active Skills Soul's Insanity, Soul's Confinement, Soul's Release. Max HP can increase up to 150,000. Enchantment, Augment, Crystallization, Appearance Modification, Attribute Assignment not allowed. Can bestow 1 Special Soul Crystal. --> <!-- An Akamanah weapon stained with the madness of blood. PvP Damage +30%, Max HP/MP/CP +30%, Atk. Spd. +30%, P. Critical Rate +100, P. Skill Critical Rate +30%, P. Skill Critical Damage +30%. Use Active Skills Soul's Insanity, Soul's Confinement, Soul's Release. Max HP can increase up to 150,000. Enchantment, Augment, Crystallization, Appearance Modification, Attribute Assignment not allowed. Can bestow 1 Special Soul Crystal. -->
<set name="icon" val="icon.aka_manaf_fist_2" /> <set name="icon" val="icon.aka_manaf_fist_2" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weapon_type" val="FISHINGROD" /> <set name="weapon_type" val="DUALFIST" />
<set name="bodypart" val="lrhand" /> <set name="bodypart" val="lrhand" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="crystal_type" val="R" /> <set name="crystal_type" val="R" />
@@ -1362,6 +1528,13 @@
<set name="soulshots" val="1" /> <set name="soulshots" val="1" />
<set name="spiritshots" val="1" /> <set name="spiritshots" val="1" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="damage_range" val="0;0;32;120" />
<skills>
<skill id="35531" level="1" /> <!-- Blood-stained Akamanah - Warrior -->
<skill id="35536" level="1" /> <!-- Soul's Insanity - Akamanah -->
<skill id="35537" level="1" /> <!-- Soul's Confinement - Akamanah -->
<skill id="35538" level="1" /> <!-- Soul's Release - Akamanah -->
</skills>
<stats> <stats>
<stat type="pAtk">3027</stat> <stat type="pAtk">3027</stat>
<stat type="mAtk">1084</stat> <stat type="mAtk">1084</stat>
@@ -1376,7 +1549,7 @@
<!-- An Akamanah weapon stained with the madness of blood. PvP Damage +30%, Max HP/MP/CP +30%, Atk. Spd. +30%, P. Critical Rate +100, P. Skill Critical Rate +30%, P. Skill Critical Damage +30%. Use Active Skills Soul's Insanity, Soul's Confinement, Soul's Release. Max HP can increase up to 150,000. Enchantment, Augment, Crystallization, Appearance Modification, Attribute Assignment not allowed. Can bestow 1 Special Soul Crystal. --> <!-- An Akamanah weapon stained with the madness of blood. PvP Damage +30%, Max HP/MP/CP +30%, Atk. Spd. +30%, P. Critical Rate +100, P. Skill Critical Rate +30%, P. Skill Critical Damage +30%. Use Active Skills Soul's Insanity, Soul's Confinement, Soul's Release. Max HP can increase up to 150,000. Enchantment, Augment, Crystallization, Appearance Modification, Attribute Assignment not allowed. Can bestow 1 Special Soul Crystal. -->
<set name="icon" val="icon.aka_manaf_spear_2" /> <set name="icon" val="icon.aka_manaf_spear_2" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weapon_type" val="ETC" /> <set name="weapon_type" val="POLE" />
<set name="bodypart" val="lrhand" /> <set name="bodypart" val="lrhand" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="crystal_type" val="R" /> <set name="crystal_type" val="R" />
@@ -1385,6 +1558,14 @@
<set name="soulshots" val="1" /> <set name="soulshots" val="1" />
<set name="spiritshots" val="1" /> <set name="spiritshots" val="1" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="damage_range" val="0;0;66;120" />
<skills>
<skill id="35531" level="1" /> <!-- Blood-stained Akamanah - Warrior -->
<skill id="35536" level="1" /> <!-- Soul's Insanity - Akamanah -->
<skill id="35537" level="1" /> <!-- Soul's Confinement - Akamanah -->
<skill id="35538" level="1" /> <!-- Soul's Release - Akamanah -->
<skill id="3599" level="1" /> <!-- Polearm Multi-attack -->
</skills>
<stats> <stats>
<stat type="pAtk">2488</stat> <stat type="pAtk">2488</stat>
<stat type="mAtk">1084</stat> <stat type="mAtk">1084</stat>
@@ -1399,7 +1580,7 @@
<!-- An Akamanah weapon stained with the madness of blood. PvP Damage +30%, Max HP/MP/CP +30%, Atk. Spd. +30%, P. Critical Rate +100, P. Skill Critical Rate +30%, P. Skill Critical Damage +30%. Use Active Skills Soul's Insanity, Soul's Confinement, Soul's Release. Max HP can increase up to 150,000. Enchantment, Augment, Crystallization, Appearance Modification, Attribute Assignment not allowed. Can bestow 1 Special Soul Crystal. --> <!-- An Akamanah weapon stained with the madness of blood. PvP Damage +30%, Max HP/MP/CP +30%, Atk. Spd. +30%, P. Critical Rate +100, P. Skill Critical Rate +30%, P. Skill Critical Damage +30%. Use Active Skills Soul's Insanity, Soul's Confinement, Soul's Release. Max HP can increase up to 150,000. Enchantment, Augment, Crystallization, Appearance Modification, Attribute Assignment not allowed. Can bestow 1 Special Soul Crystal. -->
<set name="icon" val="icon.aka_manaf_bow_2" /> <set name="icon" val="icon.aka_manaf_bow_2" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weapon_type" val="RAPIER" /> <set name="weapon_type" val="BOW" />
<set name="bodypart" val="lrhand" /> <set name="bodypart" val="lrhand" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="crystal_type" val="R" /> <set name="crystal_type" val="R" />
@@ -1408,6 +1589,13 @@
<set name="soulshots" val="1" /> <set name="soulshots" val="1" />
<set name="spiritshots" val="1" /> <set name="spiritshots" val="1" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="damage_range" val="0;0;10;0" />
<skills>
<skill id="35531" level="1" /> <!-- Blood-stained Akamanah - Warrior -->
<skill id="35536" level="1" /> <!-- Soul's Insanity - Akamanah -->
<skill id="35537" level="1" /> <!-- Soul's Confinement - Akamanah -->
<skill id="35538" level="1" /> <!-- Soul's Release - Akamanah -->
</skills>
<stats> <stats>
<stat type="pAtk">4898</stat> <stat type="pAtk">4898</stat>
<stat type="mAtk">1084</stat> <stat type="mAtk">1084</stat>
@@ -1422,12 +1610,22 @@
<!-- An Akamanah weapon stained with the madness of blood. PvP Damage +30%, Max HP/MP/CP +30%, Atk. Spd. +30%, P. Critical Rate +100, P. Skill Critical Rate +30%, P. Skill Critical Damage +30%. Use Active Skills Soul's Insanity, Soul's Confinement, Soul's Release. Max HP can increase up to 150,000. Enchantment, Augment, Crystallization, Appearance Modification, Attribute Assignment not allowed. Can bestow 1 Special Soul Crystal. --> <!-- An Akamanah weapon stained with the madness of blood. PvP Damage +30%, Max HP/MP/CP +30%, Atk. Spd. +30%, P. Critical Rate +100, P. Skill Critical Rate +30%, P. Skill Critical Damage +30%. Use Active Skills Soul's Insanity, Soul's Confinement, Soul's Release. Max HP can increase up to 150,000. Enchantment, Augment, Crystallization, Appearance Modification, Attribute Assignment not allowed. Can bestow 1 Special Soul Crystal. -->
<set name="icon" val="icon.aka_manaf_crossbow_2" /> <set name="icon" val="icon.aka_manaf_crossbow_2" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weapon_type" val="TWOHANDCROSSBOW" />
<set name="bodypart" val="lrhand" /> <set name="bodypart" val="lrhand" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="crystal_type" val="R" /> <set name="crystal_type" val="R" />
<set name="material" val="STEEL" /> <set name="material" val="STEEL" />
<set name="weight" val="1580" /> <set name="weight" val="1580" />
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="damage_range" val="0;0;40;120" />
<skills>
<skill id="35531" level="1" /> <!-- Blood-stained Akamanah - Warrior -->
<skill id="35536" level="1" /> <!-- Soul's Insanity - Akamanah -->
<skill id="35537" level="1" /> <!-- Soul's Confinement - Akamanah -->
<skill id="35538" level="1" /> <!-- Soul's Release - Akamanah -->
</skills>
<stats> <stats>
<stat type="pAtk">4411</stat> <stat type="pAtk">4411</stat>
<stat type="mAtk">1084</stat> <stat type="mAtk">1084</stat>
@@ -1442,7 +1640,8 @@
<!-- An Akamanah weapon stained with the madness of blood. PvP Damage +30%, Max HP/ MP/ CP +30%, Atk. Spd. +30%, P. Critical Rate +100, M. Skill Critical Rate +30%, M. Skill Critical Damage +30%. Use Active Skills Soul's Insanity, Soul's Confinement, Soul's Release. Max HP can increase up to 150,000. Enchantment, Augment, Crystallization, Appearance Modification, Attribute Assignment not allowed. Can bestow 1 Special Soul Crystal. --> <!-- An Akamanah weapon stained with the madness of blood. PvP Damage +30%, Max HP/ MP/ CP +30%, Atk. Spd. +30%, P. Critical Rate +100, M. Skill Critical Rate +30%, M. Skill Critical Damage +30%. Use Active Skills Soul's Insanity, Soul's Confinement, Soul's Release. Max HP can increase up to 150,000. Enchantment, Augment, Crystallization, Appearance Modification, Attribute Assignment not allowed. Can bestow 1 Special Soul Crystal. -->
<set name="icon" val="icon.aka_manaf_onehane_magic_sword_2" /> <set name="icon" val="icon.aka_manaf_onehane_magic_sword_2" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weapon_type" val="DAGGER" /> <set name="weapon_type" val="SWORD" />
<set name="bodypart" val="rhand" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="crystal_type" val="R" /> <set name="crystal_type" val="R" />
<set name="material" val="STEEL" /> <set name="material" val="STEEL" />
@@ -1450,6 +1649,13 @@
<set name="soulshots" val="1" /> <set name="soulshots" val="1" />
<set name="spiritshots" val="1" /> <set name="spiritshots" val="1" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="damage_range" val="0;0;40;120" />
<skills>
<skill id="35532" level="1" /> <!-- Blood-stained Akamanah - Wizard -->
<skill id="35536" level="1" /> <!-- Soul's Insanity - Akamanah -->
<skill id="35537" level="1" /> <!-- Soul's Confinement - Akamanah -->
<skill id="35538" level="1" /> <!-- Soul's Release - Akamanah -->
</skills>
<stats> <stats>
<stat type="pAtk">1990</stat> <stat type="pAtk">1990</stat>
<stat type="mAtk">1446</stat> <stat type="mAtk">1446</stat>
@@ -1462,7 +1668,8 @@
<!-- An Akamanah weapon stained with the madness of blood. PvP Damage +30%, Max HP/ MP/ CP +30%, Atk. Spd. +30%, P. Critical Rate +100, M. Skill Critical Rate +30%, M. Skill Critical Damage +30%. Use Active Skills Soul's Insanity, Soul's Confinement, Soul's Release. Max HP can increase up to 150,000. Enchantment, Augment, Crystallization, Appearance Modification, Attribute Assignment not allowed. Can bestow 1 Special Soul Crystal. --> <!-- An Akamanah weapon stained with the madness of blood. PvP Damage +30%, Max HP/ MP/ CP +30%, Atk. Spd. +30%, P. Critical Rate +100, M. Skill Critical Rate +30%, M. Skill Critical Damage +30%. Use Active Skills Soul's Insanity, Soul's Confinement, Soul's Release. Max HP can increase up to 150,000. Enchantment, Augment, Crystallization, Appearance Modification, Attribute Assignment not allowed. Can bestow 1 Special Soul Crystal. -->
<set name="icon" val="icon.aka_manaf_onehand_magic_blunt_2" /> <set name="icon" val="icon.aka_manaf_onehand_magic_blunt_2" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weapon_type" val="BOW" /> <set name="weapon_type" val="BLUNT" />
<set name="bodypart" val="rhand" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="crystal_type" val="R" /> <set name="crystal_type" val="R" />
<set name="material" val="WOOD" /> <set name="material" val="WOOD" />
@@ -1470,6 +1677,13 @@
<set name="soulshots" val="1" /> <set name="soulshots" val="1" />
<set name="spiritshots" val="1" /> <set name="spiritshots" val="1" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="damage_range" val="0;0;40;120" />
<skills>
<skill id="35532" level="1" /> <!-- Blood-stained Akamanah - Wizard -->
<skill id="35536" level="1" /> <!-- Soul's Insanity - Akamanah -->
<skill id="35537" level="1" /> <!-- Soul's Confinement - Akamanah -->
<skill id="35538" level="1" /> <!-- Soul's Release - Akamanah -->
</skills>
<stats> <stats>
<stat type="pAtk">1990</stat> <stat type="pAtk">1990</stat>
<stat type="mAtk">1446</stat> <stat type="mAtk">1446</stat>
@@ -1483,7 +1697,7 @@
<!-- An Akamanah weapon stained with the madness of blood. PvP Damage +30%, Max HP/ MP/ CP +30%, Atk. Spd. +30%, P. Critical Rate +100, M. Skill Critical Rate +30%, M. Skill Critical Damage +30%. Use Active Skills Soul's Insanity, Soul's Confinement, Soul's Release. Max HP can increase up to 150,000. Enchantment, Augment, Crystallization, Appearance Modification, Attribute Assignment not allowed. Can bestow 1 Special Soul Crystal. --> <!-- An Akamanah weapon stained with the madness of blood. PvP Damage +30%, Max HP/ MP/ CP +30%, Atk. Spd. +30%, P. Critical Rate +100, M. Skill Critical Rate +30%, M. Skill Critical Damage +30%. Use Active Skills Soul's Insanity, Soul's Confinement, Soul's Release. Max HP can increase up to 150,000. Enchantment, Augment, Crystallization, Appearance Modification, Attribute Assignment not allowed. Can bestow 1 Special Soul Crystal. -->
<set name="icon" val="icon.aka_manaf_twohand_magic_blunt_2" /> <set name="icon" val="icon.aka_manaf_twohand_magic_blunt_2" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weapon_type" val="ETC" /> <set name="weapon_type" val="BLUNT" />
<set name="bodypart" val="lrhand" /> <set name="bodypart" val="lrhand" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="crystal_type" val="R" /> <set name="crystal_type" val="R" />
@@ -1492,6 +1706,13 @@
<set name="soulshots" val="1" /> <set name="soulshots" val="1" />
<set name="spiritshots" val="1" /> <set name="spiritshots" val="1" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="damage_range" val="0;0;40;120" />
<skills>
<skill id="35532" level="1" /> <!-- Blood-stained Akamanah - Wizard -->
<skill id="35536" level="1" /> <!-- Soul's Insanity - Akamanah -->
<skill id="35537" level="1" /> <!-- Soul's Confinement - Akamanah -->
<skill id="35538" level="1" /> <!-- Soul's Release - Akamanah -->
</skills>
<stats> <stats>
<stat type="pAtk">2423</stat> <stat type="pAtk">2423</stat>
<stat type="mAtk">1590</stat> <stat type="mAtk">1590</stat>
@@ -1506,7 +1727,7 @@
<!-- An Akamanah weapon stained with the madness of blood. PvP Damage +30%, Max HP/MP/CP +30%, Atk. Spd. +30%, P. Critical Rate +100, P. Skill Critical Rate +30%, P. Skill Critical Damage +30%. Use Active Skills Soul's Insanity, Soul's Confinement, Soul's Release. Max HP can increase up to 150,000. Enchantment, Augment, Crystallization, Appearance Modification, Attribute Assignment not allowed. Can bestow 1 Special Soul Crystal. --> <!-- An Akamanah weapon stained with the madness of blood. PvP Damage +30%, Max HP/MP/CP +30%, Atk. Spd. +30%, P. Critical Rate +100, P. Skill Critical Rate +30%, P. Skill Critical Damage +30%. Use Active Skills Soul's Insanity, Soul's Confinement, Soul's Release. Max HP can increase up to 150,000. Enchantment, Augment, Crystallization, Appearance Modification, Attribute Assignment not allowed. Can bestow 1 Special Soul Crystal. -->
<set name="icon" val="icon.aka_manaf_dual_sword_2" /> <set name="icon" val="icon.aka_manaf_dual_sword_2" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weapon_type" val="ANCIENTSWORD" /> <set name="weapon_type" val="DUAL" />
<set name="bodypart" val="lrhand" /> <set name="bodypart" val="lrhand" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="crystal_type" val="R" /> <set name="crystal_type" val="R" />
@@ -1515,6 +1736,13 @@
<set name="soulshots" val="1" /> <set name="soulshots" val="1" />
<set name="spiritshots" val="1" /> <set name="spiritshots" val="1" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="damage_range" val="0;0;40;120" />
<skills>
<skill id="35531" level="1" /> <!-- Blood-stained Akamanah - Warrior -->
<skill id="35536" level="1" /> <!-- Soul's Insanity - Akamanah -->
<skill id="35537" level="1" /> <!-- Soul's Confinement - Akamanah -->
<skill id="35538" level="1" /> <!-- Soul's Release - Akamanah -->
</skills>
<stats> <stats>
<stat type="pAtk">3027</stat> <stat type="pAtk">3027</stat>
<stat type="mAtk">1084</stat> <stat type="mAtk">1084</stat>
@@ -1528,12 +1756,22 @@
<!-- An Akamanah weapon stained with the madness of blood. PvP Damage +30%, Max HP/MP/CP +30%, Atk. Spd. +30%, P. Critical Rate +100, P. Skill Critical Rate +30%, P. Skill Critical Damage +30%. Use Active Skills Soul's Insanity, Soul's Confinement, Soul's Release. Max HP can increase up to 150,000. Enchantment, Augment, Crystallization, Appearance Modification, Attribute Assignment not allowed. Can bestow 1 Special Soul Crystal. --> <!-- An Akamanah weapon stained with the madness of blood. PvP Damage +30%, Max HP/MP/CP +30%, Atk. Spd. +30%, P. Critical Rate +100, P. Skill Critical Rate +30%, P. Skill Critical Damage +30%. Use Active Skills Soul's Insanity, Soul's Confinement, Soul's Release. Max HP can increase up to 150,000. Enchantment, Augment, Crystallization, Appearance Modification, Attribute Assignment not allowed. Can bestow 1 Special Soul Crystal. -->
<set name="icon" val="icon.aka_manaf_dual_dagger_2" /> <set name="icon" val="icon.aka_manaf_dual_dagger_2" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weapon_type" val="DUALDAGGER" />
<set name="bodypart" val="lrhand" /> <set name="bodypart" val="lrhand" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="crystal_type" val="R" /> <set name="crystal_type" val="R" />
<set name="material" val="STEEL" /> <set name="material" val="STEEL" />
<set name="weight" val="2050" /> <set name="weight" val="2050" />
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="damage_range" val="0;0;44;120" />
<skills>
<skill id="35531" level="1" /> <!-- Blood-stained Akamanah - Warrior -->
<skill id="35536" level="1" /> <!-- Soul's Insanity - Akamanah -->
<skill id="35537" level="1" /> <!-- Soul's Confinement - Akamanah -->
<skill id="35538" level="1" /> <!-- Soul's Release - Akamanah -->
</skills>
<stats> <stats>
<stat type="pAtk">2488</stat> <stat type="pAtk">2488</stat>
<stat type="mAtk">1084</stat> <stat type="mAtk">1084</stat>

View File

@@ -4,12 +4,22 @@
<!-- An Akamanah weapon stained with the madness of blood. PvP Damage +30%, Max HP/MP/CP +30%, Atk. Spd. +30%, P. Critical Rate +100, P. Skill Critical Rate +30%, P. Skill Critical Damage +30%. Use Active Skills Soul's Insanity, Soul's Confinement, Soul's Release. Max HP can increase up to 150,000. Enchantment, Augment, Crystallization, Appearance Modification, Attribute Assignment not allowed. Can bestow 1 Special Soul Crystal. --> <!-- An Akamanah weapon stained with the madness of blood. PvP Damage +30%, Max HP/MP/CP +30%, Atk. Spd. +30%, P. Critical Rate +100, P. Skill Critical Rate +30%, P. Skill Critical Damage +30%. Use Active Skills Soul's Insanity, Soul's Confinement, Soul's Release. Max HP can increase up to 150,000. Enchantment, Augment, Crystallization, Appearance Modification, Attribute Assignment not allowed. Can bestow 1 Special Soul Crystal. -->
<set name="icon" val="icon.aka_manaf_dual_blunt_2" /> <set name="icon" val="icon.aka_manaf_dual_blunt_2" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="weapon_type" val="DUALBLUNT" />
<set name="bodypart" val="lrhand" /> <set name="bodypart" val="lrhand" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="crystal_type" val="R" /> <set name="crystal_type" val="R" />
<set name="material" val="FINE_STEEL" /> <set name="material" val="FINE_STEEL" />
<set name="weight" val="1740" /> <set name="weight" val="1740" />
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="damage_range" val="0;0;40;120" />
<skills>
<skill id="35531" level="1" /> <!-- Blood-stained Akamanah - Warrior -->
<skill id="35536" level="1" /> <!-- Soul's Insanity - Akamanah -->
<skill id="35537" level="1" /> <!-- Soul's Confinement - Akamanah -->
<skill id="35538" level="1" /> <!-- Soul's Release - Akamanah -->
</skills>
<stats> <stats>
<stat type="pAtk">3027</stat> <stat type="pAtk">3027</stat>
<stat type="mAtk">1084</stat> <stat type="mAtk">1084</stat>

View File

@@ -2770,10 +2770,148 @@
<!-- Demonic Sword Zariche's soul has possessed you. PvP Damage +100%, PvP Def. +90%, Max HP/MP/CP +150000, P. Atk. +45717, M. Atk. +26586, Atk./Casting Spd. +1500, Normal Atk./M. Critical Rate +500, Speed +300, and Received Heal -90% --> <!-- Demonic Sword Zariche's soul has possessed you. PvP Damage +100%, PvP Def. +90%, Max HP/MP/CP +150000, P. Atk. +45717, M. Atk. +26586, Atk./Casting Spd. +1500, Normal Atk./M. Critical Rate +500, Speed +300, and Received Heal -90% -->
<icon>icon.die_effect_zariche1</icon> <icon>icon.die_effect_zariche1</icon>
<operateType>P</operateType> <operateType>P</operateType>
<effects>
<effect name="PvpPhysicalAttackDamageBonus">
<amount>100</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDamageBonus">
<amount>100</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDamageBonus">
<amount>100</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalAttackDefenceBonus">
<amount>90</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDefenceBonus">
<amount>90</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDefenceBonus">
<amount>90</amount>
<mode>PER</mode>
</effect>
<effect name="MaxCp">
<amount>150000</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxHp">
<amount>150000</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxMp">
<amount>150000</amount>
<mode>DIFF</mode>
</effect>
<effect name="PAtk">
<amount>45717</amount>
<mode>DIFF</mode>
</effect>
<effect name="MAtk">
<amount>26586</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>1500</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>1500</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalRate">
<amount>500</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>500</amount>
<mode>DIFF</mode>
</effect>
<effect name="Speed">
<amount>300</amount>
<mode>DIFF</mode>
</effect>
<effect name="HealPercent">
<power>-90</power>
</effect>
</effects>
</skill> </skill>
<skill id="35399" toLevel="1" name="Soul of Sword - Akamanah"> <skill id="35399" toLevel="1" name="Soul of Sword - Akamanah">
<!-- Blood Sword Akamanah's soul has possessed you. PvP Damage +100%, PvP Def. +90%, Max HP/MP/CP +150000, P. Atk. +45717, M. Atk. +26586, Atk./Casting Spd. +1500, Normal Atk./M. Critical Rate +500, Speed +300, and Received Heal -90% --> <!-- Blood Sword Akamanah's soul has possessed you. PvP Damage +100%, PvP Def. +90%, Max HP/MP/CP +150000, P. Atk. +45717, M. Atk. +26586, Atk./Casting Spd. +1500, Normal Atk./M. Critical Rate +500, Speed +300, and Received Heal -90% -->
<icon>icon.die_effect_aka_manaf1</icon> <icon>icon.die_effect_aka_manaf1</icon>
<operateType>P</operateType> <operateType>P</operateType>
<effects>
<effect name="PvpPhysicalAttackDamageBonus">
<amount>100</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDamageBonus">
<amount>100</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDamageBonus">
<amount>100</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalAttackDefenceBonus">
<amount>90</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDefenceBonus">
<amount>90</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDefenceBonus">
<amount>90</amount>
<mode>PER</mode>
</effect>
<effect name="MaxCp">
<amount>150000</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxHp">
<amount>150000</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxMp">
<amount>150000</amount>
<mode>DIFF</mode>
</effect>
<effect name="PAtk">
<amount>45717</amount>
<mode>DIFF</mode>
</effect>
<effect name="MAtk">
<amount>26586</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>1500</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>1500</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalRate">
<amount>500</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>500</amount>
<mode>DIFF</mode>
</effect>
<effect name="Speed">
<amount>300</amount>
<mode>DIFF</mode>
</effect>
<effect name="HealPercent">
<power>-90</power>
</effect>
</effects>
</skill> </skill>
</list> </list>

View File

@@ -42,27 +42,133 @@
</skill> </skill>
<skill id="35404" toLevel="1" name="Prison of Souls - Zariche"> <skill id="35404" toLevel="1" name="Prison of Souls - Zariche">
<!-- Demonic Sword Zariche's strike has temporarily sealed your body. You are immobilized. Failing to destroy the Prison of Souls (Limit Barrier) within 2 min. will return you to the nearest village. The barrier is removed after receiving 540 hits. Others can't damage it. --> <!-- Demonic Sword Zariche's strike has temporarily sealed your body. You are immobilized. Failing to destroy the Prison of Souls (Limit Barrier) within 2 min. will return you to the nearest village. The barrier is removed after receiving 540 hits. Others can't damage it. -->
<!-- FIX: THIS SKILL NEEDS MORE WORK -->
<icon>icon.death_prison1</icon> <icon>icon.death_prison1</icon>
<operateType>A2</operateType> <operateType>A2</operateType>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<castRange>900</castRange> <castRange>900</castRange>
<effectPoint>-100</effectPoint>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>120</abnormalTime>
<abnormalType>ROOT_MAGICALLY</abnormalType> <!-- FIX: NOT RETAIL -->
<abnormalVisualEffect>ROOT</abnormalVisualEffect>
<activateRate>200</activateRate>
<affectLimit>5-12</affectLimit>
<affectRange>200</affectRange>
<isDebuff>true</isDebuff>
<trait>HOLD</trait>
<targetType>ENEMY</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="Root" />
<effect name="DefenceTrait">
<HOLD>100</HOLD>
</effect>
</effects>
</skill> </skill>
<skill id="35405" toLevel="1" name="Prison of Souls - Akamanah"> <skill id="35405" toLevel="1" name="Prison of Souls - Akamanah">
<!-- Blood Sword Akamanah's strike has temporarily sealed your body. You are immobilized. Failing to destroy the Prison of Souls (Limit Barrier) within 2 min. will return you to the nearest village. The barrier is removed after receiving 540 hits. Others can't damage it. --> <!-- Blood Sword Akamanah's strike has temporarily sealed your body. You are immobilized. Failing to destroy the Prison of Souls (Limit Barrier) within 2 min. will return you to the nearest village. The barrier is removed after receiving 540 hits. Others can't damage it. -->
<!-- FIX: THIS SKILL NEEDS MORE WORK -->
<icon>icon.death_prison1</icon> <icon>icon.death_prison1</icon>
<operateType>A2</operateType> <operateType>A2</operateType>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<castRange>900</castRange> <castRange>900</castRange>
<effectPoint>-100</effectPoint>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>120</abnormalTime>
<abnormalType>ROOT_MAGICALLY</abnormalType> <!-- FIX: NOT RETAIL -->
<abnormalVisualEffect>ROOT</abnormalVisualEffect>
<activateRate>200</activateRate>
<affectLimit>5-12</affectLimit>
<affectRange>200</affectRange>
<isDebuff>true</isDebuff>
<trait>HOLD</trait>
<targetType>ENEMY</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="Root" />
<effect name="DefenceTrait">
<HOLD>100</HOLD>
</effect>
</effects>
</skill> </skill>
<skill id="35406" toLevel="1" name="Soul of Sword - Zariche"> <skill id="35406" toLevel="1" name="Soul of Sword - Zariche">
<!-- Possessed by the sword's soul. Movement is restricted and does not suffer any damage. --> <!-- Possessed by the sword's soul. Movement is restricted and does not suffer any damage. -->
<!-- FIX: SOME PARAMETERS ARE NOT CORRECT -->
<icon>icon.weapon_unique_zariche_i00</icon> <icon>icon.weapon_unique_zariche_i00</icon>
<operateType>A1</operateType> <operateType>A2</operateType>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>120</abnormalTime>
<abnormalType>INVINCIBILITY</abnormalType>
<abnormalVisualEffect>INVINCIBILITY</abnormalVisualEffect>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="Root" />
<effect name="DefenceTrait">
<HOLD>100</HOLD>
</effect>
<effect name="DamageBlock">
<type>BLOCK_HP</type>
</effect>
<effect name="DamageBlock">
<type>BLOCK_MP</type>
</effect>
<effect name="DebuffBlock" />
<effect name="DispelByCategory">
<slot>DEBUFF</slot>
<rate>100</rate>
<max>10</max>
</effect>
<effect name="ResistDispelByCategory">
<amount>-100</amount>
<slot>ALL</slot>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>-100</amount>
<slot>DEBUFF</slot>
</effect>
</effects>
</skill> </skill>
<skill id="35407" toLevel="1" name="Soul of Sword - Akamanah"> <skill id="35407" toLevel="1" name="Soul of Sword - Akamanah">
<!-- Possessed by the sword's soul. Movement is restricted and does not suffer any damage. --> <!-- Possessed by the sword's soul. Movement is restricted and does not suffer any damage. -->
<!-- FIX: SOME PARAMETERS ARE NOT CORRECT -->
<icon>icon.weapon_aka_i00</icon> <icon>icon.weapon_aka_i00</icon>
<operateType>A1</operateType> <operateType>A2</operateType>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>120</abnormalTime>
<abnormalType>INVINCIBILITY</abnormalType>
<abnormalVisualEffect>INVINCIBILITY</abnormalVisualEffect>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="Root" />
<effect name="DefenceTrait">
<HOLD>100</HOLD>
</effect>
<effect name="DamageBlock">
<type>BLOCK_HP</type>
</effect>
<effect name="DamageBlock">
<type>BLOCK_MP</type>
</effect>
<effect name="DebuffBlock" />
<effect name="DispelByCategory">
<slot>DEBUFF</slot>
<rate>100</rate>
<max>10</max>
</effect>
<effect name="ResistDispelByCategory">
<amount>-100</amount>
<slot>ALL</slot>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>-100</amount>
<slot>DEBUFF</slot>
</effect>
</effects>
</skill> </skill>
<skill id="35408" toLevel="1" name="Dye Special Effect - No. 1 Slot"> <skill id="35408" toLevel="1" name="Dye Special Effect - No. 1 Slot">
<!-- Max HP +1365, Max MP +499, Max CP +1342. --> <!-- Max HP +1365, Max MP +499, Max CP +1342. -->

View File

@@ -147,38 +147,217 @@
<!-- PvP Damage +30%, Max HP/MP/CP +30%, Atk. Spd. +30%, P. Critical Rate +100, P. Skill Critical Rate + 30%, P. Skill Critical Damage +30%. --> <!-- PvP Damage +30%, Max HP/MP/CP +30%, Atk. Spd. +30%, P. Critical Rate +100, P. Skill Critical Rate + 30%, P. Skill Critical Damage +30%. -->
<icon>icon.zariche_cutter_2</icon> <icon>icon.zariche_cutter_2</icon>
<operateType>P</operateType> <operateType>P</operateType>
<effects>
<effect name="PvpPhysicalAttackDamageBonus">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDamageBonus">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="MaxCp">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="MaxHp">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>100</amount>
<mode>DIFF</mode>
</effect>
<effect name="SkillCriticalProbability">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="SkillCriticalDamage">
<amount>30</amount>
<mode>PER</mode>
</effect>
</effects>
</skill> </skill>
<skill id="35530" toLevel="1" name="Blood-stained Zariche - Wizard"> <skill id="35530" toLevel="1" name="Blood-stained Zariche - Wizard">
<!-- PvP Damage +30%, Max HP/MP/CP +30%, Casting Spd. +30%, P. Critical Rate +100, M. Skill Critical Rate + 30%, M. Skill Critical Damage +30%. --> <!-- PvP Damage +30%, Max HP/MP/CP +30%, Casting Spd. +30%, P. Critical Rate +100, M. Skill Critical Rate + 30%, M. Skill Critical Damage +30%. -->
<icon>icon.zariche_twohand_magic_blunt_2</icon> <icon>icon.zariche_twohand_magic_blunt_2</icon>
<operateType>P</operateType> <operateType>P</operateType>
<effects>
<effect name="PvpMagicalSkillDamageBonus">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="MaxCp">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="MaxHp">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>100</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalDamage">
<amount>30</amount>
<mode>PER</mode>
</effect>
</effects>
</skill> </skill>
<skill id="35531" toLevel="1" name="Blood-stained Akamanah - Warrior"> <skill id="35531" toLevel="1" name="Blood-stained Akamanah - Warrior">
<!-- PvP Damage +30%, Max HP/MP/CP +30%, Atk. Spd. +30%, P. Critical Rate +100, P. Skill Critical Rate + 30%, P. Skill Critical Damage +30%. --> <!-- PvP Damage +30%, Max HP/MP/CP +30%, Atk. Spd. +30%, P. Critical Rate +100, P. Skill Critical Rate + 30%, P. Skill Critical Damage +30%. -->
<icon>icon.aka_manaf_cutter_2</icon> <icon>icon.aka_manaf_cutter_2</icon>
<operateType>P</operateType> <operateType>P</operateType>
<effects>
<effect name="PvpPhysicalAttackDamageBonus">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDamageBonus">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="MaxCp">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="MaxHp">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>100</amount>
<mode>DIFF</mode>
</effect>
<effect name="SkillCriticalProbability">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="SkillCriticalDamage">
<amount>30</amount>
<mode>PER</mode>
</effect>
</effects>
</skill> </skill>
<skill id="35532" toLevel="1" name="Blood-stained Akamanah - Wizard"> <skill id="35532" toLevel="1" name="Blood-stained Akamanah - Wizard">
<!-- PvP Damage +30%, Max HP/MP/CP +30%, Casting Spd. +30%, P. Critical Rate +100, M. Skill Critical Rate + 30%, M. Skill Critical Damage +30%. --> <!-- PvP Damage +30%, Max HP/MP/CP +30%, Casting Spd. +30%, P. Critical Rate +100, M. Skill Critical Rate + 30%, M. Skill Critical Damage +30%. -->
<icon>icon.aka_manaf_twohand_magic_blunt_2</icon> <icon>icon.aka_manaf_twohand_magic_blunt_2</icon>
<operateType>P</operateType> <operateType>P</operateType>
<effects>
<effect name="PvpMagicalSkillDamageBonus">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="MaxCp">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="MaxHp">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>100</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalDamage">
<amount>30</amount>
<mode>PER</mode>
</effect>
</effects>
</skill> </skill>
<skill id="35533" toLevel="1" name="Soul's Insanity - Zariche"> <skill id="35533" toLevel="1" name="Soul's Insanity - Zariche">
<!-- For 30 seconds, received damage is limited to 666. Cannot be used in the Olympiad/Ceremony of Chaos. --> <!-- For 30 seconds, received damage is limited to 666. Cannot be used in the Olympiad/Ceremony of Chaos. -->
<icon>icon.madness_zariche1</icon> <icon>icon.madness_zariche1</icon>
<operateType>A1</operateType> <operateType>A2</operateType>
<coolTime>300</coolTime> <coolTime>300</coolTime>
<reuseDelay>600000</reuseDelay> <reuseDelay>600000</reuseDelay>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>30</abnormalTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<blockedInOlympiad>true</blockedInOlympiad>
<conditions>
<condition name="OpNotInCeremonyOfChaos" />
</conditions>
<effects>
<effect name="GetDamageLimit">
<amount>666</amount>
</effect>
</effects>
</skill> </skill>
<skill id="35534" toLevel="1" name="Soul's Confinement - Zariche"> <skill id="35534" toLevel="1" name="Soul's Confinement - Zariche">
<!-- Immobilizes the target and surrounding enemies for 60 seconds. Cannot be used in the Olympiad/Ceremony of Chaos. Can only be used against a PC. --> <!-- Immobilizes the target and surrounding enemies for 60 seconds. Cannot be used in the Olympiad/Ceremony of Chaos. Can only be used against a PC. -->
<icon>icon.imprison_zariche1</icon> <icon>icon.imprison_zariche1</icon>
<operateType>A1</operateType> <operateType>A2</operateType>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<castRange>900</castRange> <castRange>900</castRange>
<coolTime>300</coolTime> <coolTime>300</coolTime>
<reuseDelay>300000</reuseDelay> <reuseDelay>300000</reuseDelay>
<effectPoint>-100</effectPoint> <effectPoint>-100</effectPoint>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>60</abnormalTime>
<abnormalType>ROOT_MAGICALLY</abnormalType>
<abnormalVisualEffect>ROOT</abnormalVisualEffect>
<activateRate>200</activateRate>
<affectLimit>5-12</affectLimit>
<affectRange>200</affectRange>
<isDebuff>true</isDebuff>
<trait>HOLD</trait>
<targetType>ENEMY</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<blockedInOlympiad>true</blockedInOlympiad>
<conditions>
<condition name="OpNotInCeremonyOfChaos" />
</conditions>
<effects>
<effect name="Root" />
<effect name="DefenceTrait">
<HOLD>100</HOLD>
</effect>
</effects>
</skill> </skill>
<skill id="35535" toLevel="1" name="Soul's Release - Zariche"> <skill id="35535" toLevel="1" name="Soul's Release - Zariche">
<!-- Releases Soul Confinement, Prison of Souls skills in the surrounding area. Cannot be used in the Olympiad/Ceremony of Chaos. --> <!-- Releases Soul Confinement, Prison of Souls skills in the surrounding area. Cannot be used in the Olympiad/Ceremony of Chaos. -->
@@ -187,23 +366,73 @@
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<coolTime>300</coolTime> <coolTime>300</coolTime>
<reuseDelay>600000</reuseDelay> <reuseDelay>600000</reuseDelay>
<activateRate>200</activateRate>
<affectLimit>5-12</affectLimit>
<affectRange>600</affectRange>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>FRIEND</affectObject>
<blockedInOlympiad>true</blockedInOlympiad>
<conditions>
<condition name="OpNotInCeremonyOfChaos" />
</conditions>
<effects>
<effect name="BlockActions">
<allowedSkills>35534;35537;35404;35405</allowedSkills>
</effect>
</effects>
</skill> </skill>
<skill id="35536" toLevel="1" name="Soul's Insanity - Akamanah"> <skill id="35536" toLevel="1" name="Soul's Insanity - Akamanah">
<!-- For 30 seconds, received damage is limited to 666. Cannot be used in the Olympiad/Ceremony of Chaos. --> <!-- For 30 seconds, received damage is limited to 666. Cannot be used in the Olympiad/Ceremony of Chaos. -->
<icon>icon.madness_aka_manaf1</icon> <icon>icon.madness_aka_manaf1</icon>
<operateType>A1</operateType> <operateType>A2</operateType>
<coolTime>300</coolTime> <coolTime>300</coolTime>
<reuseDelay>600000</reuseDelay> <reuseDelay>600000</reuseDelay>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>30</abnormalTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<blockedInOlympiad>true</blockedInOlympiad>
<conditions>
<condition name="OpNotInCeremonyOfChaos" />
</conditions>
<effects>
<effect name="GetDamageLimit">
<amount>666</amount>
</effect>
</effects>
</skill> </skill>
<skill id="35537" toLevel="1" name="Soul's Confinement - Akamanah"> <skill id="35537" toLevel="1" name="Soul's Confinement - Akamanah">
<!-- Immobilizes the target and surrounding enemies for 60 seconds. Cannot be used in the Olympiad/Ceremony of Chaos. Can only be used against a PC. --> <!-- Immobilizes the target and surrounding enemies for 60 seconds. Cannot be used in the Olympiad/Ceremony of Chaos. Can only be used against a PC. -->
<icon>icon.imprison_aka_manaf1</icon> <icon>icon.imprison_aka_manaf1</icon>
<operateType>A1</operateType> <operateType>A2</operateType>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<castRange>900</castRange> <castRange>900</castRange>
<coolTime>300</coolTime> <coolTime>300</coolTime>
<reuseDelay>300000</reuseDelay> <reuseDelay>300000</reuseDelay>
<effectPoint>-100</effectPoint> <effectPoint>-100</effectPoint>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>60</abnormalTime>
<abnormalType>ROOT_MAGICALLY</abnormalType>
<abnormalVisualEffect>ROOT</abnormalVisualEffect>
<activateRate>200</activateRate>
<affectLimit>5-12</affectLimit>
<affectRange>200</affectRange>
<isDebuff>true</isDebuff>
<trait>HOLD</trait>
<targetType>ENEMY</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<blockedInOlympiad>true</blockedInOlympiad>
<conditions>
<condition name="OpNotInCeremonyOfChaos" />
</conditions>
<effects>
<effect name="Root" />
<effect name="DefenceTrait">
<HOLD>100</HOLD>
</effect>
</effects>
</skill> </skill>
<skill id="35538" toLevel="1" name="Soul's Release - Akamanah"> <skill id="35538" toLevel="1" name="Soul's Release - Akamanah">
<!-- Releases Soul Confinement, Prison of Souls skills in the surrounding area. Cannot be used in the Olympiad/Ceremony of Chaos. --> <!-- Releases Soul Confinement, Prison of Souls skills in the surrounding area. Cannot be used in the Olympiad/Ceremony of Chaos. -->
@@ -212,6 +441,21 @@
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<coolTime>300</coolTime> <coolTime>300</coolTime>
<reuseDelay>600000</reuseDelay> <reuseDelay>600000</reuseDelay>
<activateRate>200</activateRate>
<affectLimit>5-12</affectLimit>
<affectRange>600</affectRange>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>FRIEND</affectObject>
<blockedInOlympiad>true</blockedInOlympiad>
<conditions>
<condition name="OpNotInCeremonyOfChaos" />
</conditions>
<effects>
<effect name="BlockActions">
<allowedSkills>35534;35537;35404;35405</allowedSkills>
</effect>
</effects>
</skill> </skill>
<skill id="35539" toLevel="1" name="Summon Enhanced Virgo Agathion"> <skill id="35539" toLevel="1" name="Summon Enhanced Virgo Agathion">
<!-- Summons Enhanced Virgo Agathion. --> <!-- Summons Enhanced Virgo Agathion. -->